MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -8051640797090690645 string m_Name = "ForegroundShadow" int m_NextId = 0 vector m_Tracks Array Array int size = 9 [0] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -3789701501380934961 [1] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 7341654110114440463 [2] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -1043351946868863914 [3] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 5307958996274657656 [4] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 5033735324975145278 [5] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -7280887921493885771 [6] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 5448706410293209630 [7] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 1502430725346898014 [8] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -4249576522405394018 double m_FixedDuration = 0 EditorSettings m_EditorSettings float m_Framerate = 60 int m_DurationMode = 0 int m_Version = 0