MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -8051640797090690645 string m_Name = "Blockade_StatusEffect_Activate_Timeline" int m_NextId = 0 vector m_Tracks Array Array int size = 5 [0] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -922480423992765389 [1] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -5812218733812100579 [2] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -7845068018721623637 [3] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 753124180847652655 [4] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 7512717119183038448 double m_FixedDuration = 0 EditorSettings m_EditorSettings float m_Framerate = 60 int m_DurationMode = 0 int m_Version = 0