MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -8051640797090690645 string m_Name = "Spell_Shadowshift_MissilePrefab2_Activate_Timeline" int m_NextId = 0 vector m_Tracks Array Array int size = 6 [0] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -6995243880942605251 [1] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -486453564794409389 [2] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 8483375672996235534 [3] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -4013309066626103476 [4] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -5467849370886824614 [5] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 7873251855635284215 double m_FixedDuration = 0 EditorSettings m_EditorSettings float m_Framerate = 60 int m_DurationMode = 0 int m_Version = 0