MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -3539397328115092468 string m_Name = "BaconAnimateMaterialFloatClip(Clone)" PPtr<$GroupTrack> Group int m_FileID = 0 SInt64 m_PathID = 0 PPtr<$BaconTimelineTrackAsset> SelectedCustomGoTrack int m_FileID = 0 SInt64 m_PathID = 0 UInt8 UseCustomTrackGo = 0 string DynamicAnchorName = "" BaconAnimateMaterialFloatBehaviour Template PPtr<$BaconTimelineTrackAsset> Track int m_FileID = 0 SInt64 m_PathID = 0 PPtr<$BaconPlayableClip> Clip int m_FileID = 0 SInt64 m_PathID = 0 StringSerializedAnchorType AnchorType int EnumValue = 0 string StringValue = "LeftTop" StringSerializedAnchorSelectType AnchorSelectType int EnumValue = 0 string StringValue = "Rig" int Player = 0 string LayerName = "" string DynamicAnchorName = "" UInt8 UseAnchor = 0 UInt8 UseCustomTrackGo = 0 PPtr<$BaconTimelineTrackAsset> SelectedCustomGoTrack int m_FileID = 0 SInt64 m_PathID = 0 int MaterialIndex = 0 UInt8 UpdateChildCachePerFrame = 0 string PropertyName = "_FBCurrentFrame" float StartValue = 0 float EndValue = 4 UInt8 UseCustomCurve = 1 AnimationCurve CustomCurve vector m_Curve Array Array int size = 3 [0] Keyframe data float time = 0 float value = 0 float inSlope = 0 float outSlope = 0 int weightedMode = 0 float inWeight = 0.3333333 float outWeight = 0.3333333 [1] Keyframe data float time = 0.3 float value = 0 float inSlope = 0 float outSlope = 1.411044 int weightedMode = 0 float inWeight = 0.3333333 float outWeight = 0.3333333 [2] Keyframe data float time = 1 float value = 1 float inSlope = 1 float outSlope = 1 int weightedMode = 0 float inWeight = 0.3333333 float outWeight = 0.3333333 int m_PreInfinity = 2 int m_PostInfinity = 2 int m_RotationOrder = 0 int EaseType = 0 UInt8 AnimateChildren = 0