MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -8051640797090690645 string m_Name = "Heal_Missile_Projectile_Activate_Timeline" int m_NextId = 0 vector m_Tracks Array Array int size = 8 [0] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 1380374232718173048 [1] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 8379488433589820044 [2] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 356262081747368536 [3] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -714042360643290699 [4] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -7930408461050532171 [5] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 4535893859549439815 [6] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -5766326077422544909 [7] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -7179958181589047691 double m_FixedDuration = 0 EditorSettings m_EditorSettings float m_Framerate = 60 int m_DurationMode = 0 int m_Version = 0