MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -6316155678526996448 string m_Name = "BaselineReactions" PetEventAnimationPair PetEvents Array Array int size = 15 [0] PetEventAnimationPair data string EventString = "WinGameGameplayMoment" int Animation = 2 float MoodAjdustment = -1 [1] PetEventAnimationPair data string EventString = "ChampionLevelUpGameplayMoment" int Animation = 3 float MoodAjdustment = -1 [2] PetEventAnimationPair data string EventString = "EnemyNexusDamageMoment" int Animation = 3 float MoodAjdustment = -0.3 [3] PetEventAnimationPair data string EventString = "EnemyNexusBigDamageMoment" int Animation = 2 float MoodAjdustment = -1 [4] PetEventAnimationPair data string EventString = "KillUnitGameplayMoment" int Animation = 3 float MoodAjdustment = -0.2 [5] PetEventAnimationPair data string EventString = "CommitAttackGameplayMoment" int Animation = 9999 float MoodAjdustment = -0.7 [6] PetEventAnimationPair data string EventString = "CommitBlockersGameplayMoment" int Animation = 3 float MoodAjdustment = 0 [7] PetEventAnimationPair data string EventString = "FriendlyCardBuffedMoment" int Animation = 3 float MoodAjdustment = -0.3 [8] PetEventAnimationPair data string EventString = "LoseGameGameplayMoment" int Animation = 0 float MoodAjdustment = 0 [9] PetEventAnimationPair data string EventString = "EnemyLevelUpGameplayMoment" int Animation = 0 float MoodAjdustment = 0 [10] PetEventAnimationPair data string EventString = "FriendlyNexusDamageMoment" int Animation = 1 float MoodAjdustment = 0 [11] PetEventAnimationPair data string EventString = "FriendlyNexusBigDamageMoment" int Animation = 0 float MoodAjdustment = 0 [12] PetEventAnimationPair data string EventString = "LoseFriendlyUnitGameplayMoment" int Animation = 1 float MoodAjdustment = 0 [13] PetEventAnimationPair data string EventString = "FriendlyUnitDamagedGameplayMoment" int Animation = 1 float MoodAjdustment = 0 [14] PetEventAnimationPair data string EventString = "EnemyCardBuffedMoment" int Animation = 0 float MoodAjdustment = 0