MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -9011680211179320610 string m_Name = "LUT_Blockade_Shield_StatusEffect" Gradient _Gradient ColorRGBA key0 float r = 0.3798386 float g = 0.1454048 float b = 0 float a = 0 ColorRGBA key1 float r = 0.818 float g = 0.3135667 float b = 0 float a = 0.3921569 ColorRGBA key2 float r = 1 float g = 0.5 float b = 0 float a = 1 ColorRGBA key3 float r = 0.9960784 float g = 0.9686275 float b = 0.1764706 float a = 0 ColorRGBA key4 float r = 0.9960784 float g = 0.9686275 float b = 0.1764706 float a = 0 ColorRGBA key5 float r = 0 float g = 0 float b = 0 float a = 0 ColorRGBA key6 float r = 0 float g = 0 float b = 0 float a = 0 ColorRGBA key7 float r = 0 float g = 0 float b = 0 float a = 0 UInt16 ctime0 = 0 UInt16 ctime1 = 21136 UInt16 ctime2 = 38867 UInt16 ctime3 = 65535 UInt16 ctime4 = 65535 UInt16 ctime5 = 0 UInt16 ctime6 = 0 UInt16 ctime7 = 0 UInt16 atime0 = 0 UInt16 atime1 = 13050 UInt16 atime2 = 55322 UInt16 atime3 = 0 UInt16 atime4 = 0 UInt16 atime5 = 0 UInt16 atime6 = 0 UInt16 atime7 = 0 int m_Mode = 0 UInt8 m_NumColorKeys = 4 UInt8 m_NumAlphaKeys = 3