MonoBehaviour Base PPtr m_GameObject int m_FileID = 0 SInt64 m_PathID = 0 UInt8 m_Enabled = 1 PPtr m_Script int m_FileID = 0 SInt64 m_PathID = -8051640797090690645 string m_Name = "Teemo_LevelUp_IntroFadeIn_Projectile_Activate_Timeline" int m_NextId = 0 vector m_Tracks Array Array int size = 7 [0] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -8798659889773184310 [1] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 2309327628449638962 [2] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -3865240494219011026 [3] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -4414663264752182486 [4] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -1212953158246601417 [5] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = 3288372222368910422 [6] PPtr<$ScriptableObject> data int m_FileID = 0 SInt64 m_PathID = -2516669415583464263 double m_FixedDuration = 0 EditorSettings m_EditorSettings float m_Framerate = 60 int m_DurationMode = 0 int m_Version = 0