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Con su revólver salvador de almas en mano, exigió paso para reclamar un alma que el infierno no tenía derecho a retener. Recostado junto al altar, Locke giró un clavo de hierro fundido entre los dedos ennegrecidos y sonrió. \"Sin ánimo de ofender: lo que está muerto muerto se queda\"."}],"passive":{"name":"Estaca de plata","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Locke/HUD/Icons2D/Locke_Passive.Locke.png","abilityVideoPath":"","abilityVideoImagePath":"","description":"Los ataques de Locke infligen daño mágico adicional al impactar, que aumenta según la vida que le falte al enemigo."},"spells":[{"spellKey":"q","name":"Clavos rituales","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Locke/HUD/Icons2D/Locke_Q.Locke.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@ s %i:cooldown%","description":"Locke prepara un conjunto de clavos espirituales para lanzarlos, lo que inflige daño y marca a los enemigos golpeados. 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Locke obtiene poder adicional por atrapar a campeones enemigos.","dynamicDescription":"Locke lanza un artefacto vinculante a una ubicación, lo que inflige <magicDamage>@Damage@ de daño mágico</magicDamage> a los enemigos en la zona y los <status>ralentiza</status> un @SlowAmount*100@%, que disminuye a lo largo de @SlowDuration@ s. El artefacto aplica una marca a los enemigos golpeados durante @Duration@ s, atrapa a los campeones enemigos marcados con menos del @ExecutionThreshold*100@% de vida y reinicia la duración de la marca en los demás campeones afectados.<br><br>Al terminar la duración, si ha atrapado al menos a un campeón, el artefacto cae al suelo. 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