[FontConfig "English"] fontlib "fonts_latin.swf" map "$ButtonFont" = "Gill Sans MT Pro Medium" map "$NormalFont" = "Gill Sans MT Pro Medium" map "$TitleFont" = "Gill Sans MT Pro Medium" map "$IMECandidateListFont" = "Gill Sans MT Pro Medium" tr "10year_startup_tip_1000" = "When Anivia turns into an egg, your chat name will become "Eggnivia". Because you're an egg." tr "10year_startup_tip_1001" = "In the bot lane lives a little frog named George. If you spook him, he might jump out of the Rift." tr "10year_startup_tip_1002" = "Pulsefire Ezreal can visit--and has visited--every single skinline universe! (Including a few he's keeping a secret.)" tr "10year_startup_tip_1003" = "When Braum buys Tier 1 boots he says, "These are too tight". When he buys Tier 2 boots he says, "Ha ha, perfect!" tr "10year_startup_tip_1004" = "The retired item, Philosopher's Stone, hangs upon a monument in the bottom half of the jungle. " tr "10year_startup_tip_1005" = "Dark Star Cho'gath was designed by a player named Bryan along with the LoL dev team." tr "10year_startup_tip_1006" = "The Blue Sentinels will dance with Popstar Ahri if you hit Ctrl + 3. " tr "10year_startup_tip_1007" = "Night Hunter Rengar will put on a hood when you hit Ctrl + 5." tr "10year_startup_tip_1008" = "Tahm Kench will make the scuttle crab dance when you hit Ctrl + 3." tr "10year_startup_tip_1009" = "When Galaxy Slayer Zed kills another Zed he says, "Look at the skill. Look at the moves. Zed, what was that!?" tr "10year_startup_tip_1010" = "When hit by Lulu's W, the champion's name will turn into Squill." tr "10year_startup_tip_1011" = "Pyke's knife will change color if you hit Ctrl + 5." tr "10year_startup_tip_1012" = "Zoe twirls, jump ropes and yo-yos with her stars if you press Ctrl + 5 while walking." tr "10year_startup_tip_1013" = "Kai'sa will put on her helmet if you press Ctrl + 5." tr "10year_startup_tip_1014" = "When Leona's passive, Sunlight, hits champs wearing shades such as Vayne, her damage will be reduced by 1." tr "10year_startup_tip_1015" = "Who will be the World Champion this year, on League's 10th anniversary?" tr "10year_startup_tip_1017" = "At the end of Season 1, the player Voyboy was Rank 1 in NA." tr "10year_startup_tip_1018" = "Silver Scrapes was originally composed by Danny McCarthy." tr "10year_startup_tip_1019" = "Remember the days of 4.20 Warwick and Devourer? We don't!" tr "10year_startup_tip_1020" = "Udyr was the first new champion released after the original forty champions." tr "10year_startup_tip_1021" = "In 2010, we officially lost count of Amumu's tears." tr "10year_startup_tip_1022" = "Off the coast of Australia, a Nautilus statue is growing into an artificial coral reef. " tr "10year_startup_tip_1023" = "In 2015, Gangplank was apparently killed by Miss Fortune. He left the rift briefly before returning with an amputated arm and a grimmer temper. " tr "10year_startup_tip_1024" = "The Ionian Boots of Lucidity were added after a battle where Ionia reclaimed its southern provinces from Noxus." tr "10year_startup_tip_1025" = "EU was the first region to run Supports in the bot lane." tr "10year_startup_tip_1026" = "HotshotGG pioneered the Split Push strategy in Season 1." tr "10year_startup_tip_1027" = "League of Legends was officially released on October 27, 2009." tr "10year_startup_tip_1028" = "Has it been a decade already? That's fifty-four in magical cat years." - Yuumi" tr "10year_startup_tip_1029" = "League of Legends originally launched with a subtitle: Clash of Fates." tr "10year_startup_tip_1030" = "Awkward confession. League of Legends is only six years old on Mac." tr "10year_startup_tip_1031" = "The Music of League of Legends - Volume 1 released in 2015. Volume 1?!" tr "10year_startup_tip_1032" = "There are many ways to measure League of Legends: in years, in Teemos (Summoners Rift is 190 long!), and 200 IQ plays." tr "10year_startup_tip_1033" = "Summoners Rift has had four shopkeepers. One of them was named Manbacon. No lie." tr "10year_startup_tip_1034" = "League of Legends is localized in 19 languages." tr "10year_startup_tip_1035" = "During Worlds 2014, with 1 HP left on their nexus, OMG came back to defeat FNC in a game that lasted 71 minutes and 29 seconds." tr "10year_startup_tip_1036" = "Two of the most iconic cross map Ashe arrows were shot by aAa YellOwStaR in Season 1 and ROX PraY in Season 6." tr "10year_startup_tip_1037" = "M5 Diamondprox was one of the first pro players to revolutionize the early meta by counter-jungling." tr "10year_startup_tip_1038" = "Odyssey Kayn doesn't know Rhaast is a Dark Star corruptant. Shhh, nobody tell him. It's funnier that way." tr "10year_startup_tip_1039" = "Atma's Impaler, Wriggles Lantern, Heart of Gold, Force of Nature, and Philosopher's Stone are all retired items that sometimes reappear." tr "10year_startup_tip_1040" = "Player names have inspired some key items in League of Legends (Athene's, Ohmwrecker, and Maw of Malmortius)" tr "10year_startup_tip_1041" = "League of Legends was at one point released in a physical box." tr "10year_startup_tip_1042" = "League of Legends currently has 145 champions. And we are still making more! " tr "10year_startup_tip_1043" = "WILLUMPBOT is the creator of all the Loading Screen Tips." tr "10year_startup_tip_1044" = "High Noon was rebooted into High Noon Gothic because demon cowboys are better than cowboy cowboys." tr "10year_startup_tip_1045" = "The city in PROJECT has only ever been referred to as The City. Does it have a name? Smells like a corporate conspiracy." tr "10year_startup_tip_1046" = "Whenever a developer says "corruption" they have to put a dollar in the corruption jar." tr "10year_startup_tip_1047" = "The Coven are very fashionable witches who want to bring a very unfashionable end to civilization." tr "10year_startup_tip_1048" = "Remember that giant Thresh puppet? It now watches us from above the front door of the LCS studio." tr "10year_startup_tip_1049" = "At IEM Katowice in 2013, xPeke won the game by backdooring the Nexus as Kassadin." tr "10year_startup_tip_1050" = "The 2016 Worlds in Los Angeles was the first time a piece of music scored for a 5th match was ever played live." tr "AAS-HOUR-1" = "Your online time reached one hour." tr "AAS-HOUR-2" = "Your online time reached two hours." tr "AAS-HOUR-3-5" = "You are restricted and now into the tiredness game time, your reward from game will be restricted to 50%. For your heath, please log out, make some exercises, and manage your life and studying better." tr "AAS-HOUR-5-ABOVE" = "You are restricted and now into the indulgence game time. For your health, you need to log out immediately. Otherwise, your body will have physical damage. Your reward from game will be restricted to zero. You will only return to normal when your log-out time reaches 5 hours." tr "AAS-REG" = "Your ID infomation is not completed, and you will be restricted according to regulations. Please visit http://fcm.qq.com to finish your infomation." tr "adaptive_force_full_0" = "<scaleAD>Attack Damage</scaleAD>" tr "adaptive_force_full_1" = "<scaleAP>Ability Power</scaleAP>" tr "adaptive_force_stat_0" = "AD" tr "adaptive_force_stat_1" = "AP" tr "adaptive_force_tip_bonus_0" = "Current Bonus: <scaleAD>+@f1@ {{ adaptive_force_full_0 }}</scaleAD>" tr "adaptive_force_tip_bonus_1" = "Current Bonus: <scaleAP>+@f1@ {{ adaptive_force_full_1 }}</scaleAP>" tr "Air_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#AAC1DE'>Air</font></titleLeft><maintext>Lux has gained enough elemental power to master an element! Select an element to add it to her current form.<br><br><i><font color='#AAC1DE'>"The wind sweeps through everything."</font></i></maintext>" tr "Air_current_meter_tooltip" = "<titleLeft>Elemental Form: <font color='#AAC1DE'>Air</font></titleLeft><maintext>Lux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.<br><br>Elemental Power: <font color='#AAC1DE'>@MotePercent@</font>%<br><br><i><font color='#AAC1DE'>"The wind sweeps through everything."</font></i></maintext>" tr "Air_selection_button" = "<titleLeft>Elemental Mastery: <font color='#AAC1DE'>Air</font></titleLeft><maintext>Add the element of Air to Lux's current form.<br><br><i><font color='#AAC1DE'>"Winds, lift me to new heights!"</font></i></maintext>" tr "akalidragon_beatmaker_tier1_name" = "Beatmaker Ossia" tr "akalidragon_popqueen_tier1_name" = "Pop Queen Ossia" tr "akalidragon_prodigy_tier1_name" = "Prodigy Ossia" tr "akalidragon_pumpedup_tier1_name" = "Pumped Up Ossia" tr "akalidragon_soloist_tier1_name" = "Soloist Ossia" tr "ARURF_tutorial_cards" = "asxcz" tr "boost_description_1" = "Increases Influence Point gain to 200%!" tr "boost_description_2" = "Increases Experience Point gain to 200%!" tr "boost_description_3" = "Increases Experience Point gain to 200%!" tr "boost_description_4" = "Increases Influence Point gain to 200%!" tr "boost_description_5" = "Increases Influence Point gain to 200%!" tr "boost_description_6" = "Increases Experience Point gain to 200%!" tr "boost_displayname_1" = "200% IP Boost" tr "boost_displayname_2" = "200% XP Boost" tr "boost_displayname_3" = "200% XP Boost" tr "boost_displayname_4" = "200% IP Boost" tr "boost_displayname_5" = "200% IP Boost" tr "boost_displayname_6" = "200% XP Boost" tr "bountyHunter_bountyBoard" = "{{ bountyHunter_bountyBoard_@f16@ }}" tr "bountyHunter_bountyBoard_0" = "{{ bountyHunter_NoBountiesHeader }}" tr "bountyHunter_bountyBoard_1" = "{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}" tr "bountyHunter_bountyBoard_2" = "{{ bountyHunter_bountyBoard_1 }}<br><br>{{ bountyHunter_bountyBoard_3 }}" tr "bountyHunter_bountyBoard_3" = "{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}" tr "bountyHunter_ClaimedHeader" = "<u>Claimed Bounties:</u>" tr "bountyHunter_NoBountiesHeader" = "<u>No Claimable Bounties</u>" tr "bountyHunter_TT_EastAltar" = "East Altar" tr "bountyHunter_TT_EnemyAltar" = "Enemy Altar" tr "bountyHunter_TT_Vilemaw" = "Vilemaw" tr "bountyHunter_TT_WestAltar" = "West Altar" tr "bountyHunter_UnclaimedHeader" = "<u>Unclaimed Bounties:</u>" tr "bountyHunterTarget1_claimed_state_0" = "" tr "bountyHunterTarget1_claimed_state_1" = "" tr "bountyHunterTarget1_claimed_state_2" = "<br><del>@PlayerNameF5@ (@PlayerChampF5@)</del>" tr "bountyHunterTarget1_unclaimed_state_0" = "" tr "bountyHunterTarget1_unclaimed_state_1" = "<br>@PlayerNameF5@ (@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_2" = "" tr "bountyHunterTarget2_claimed_state_0" = "" tr "bountyHunterTarget2_claimed_state_1" = "" tr "bountyHunterTarget2_claimed_state_2" = "<br><del>@PlayerNameF7@ (@PlayerChampF7@)</del>" tr "bountyHunterTarget2_unclaimed_state_0" = "" tr "bountyHunterTarget2_unclaimed_state_1" = "<br>@PlayerNameF7@ (@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_2" = "" tr "bountyHunterTarget3_claimed_state_0" = "" tr "bountyHunterTarget3_claimed_state_1" = "" tr "bountyHunterTarget3_claimed_state_2" = "<br><del>@PlayerNameF9@ (@PlayerChampF9@)</del>" tr "bountyHunterTarget3_unclaimed_state_0" = "" tr "bountyHunterTarget3_unclaimed_state_1" = "<br>@PlayerNameF9@ (@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_2" = "" tr "bountyHunterTarget4_claimed_state_0" = "" tr "bountyHunterTarget4_claimed_state_1" = "" tr "bountyHunterTarget4_claimed_state_2" = "<br><del>@PlayerNameF11@ (@PlayerChampF11@)</del>" tr "bountyHunterTarget4_unclaimed_state_0" = "" tr "bountyHunterTarget4_unclaimed_state_1" = "<br>@PlayerNameF11@ (@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_2" = "" tr "bountyHunterTarget5_claimed_state_0" = "" tr "bountyHunterTarget5_claimed_state_1" = "" tr "bountyHunterTarget5_claimed_state_2" = "<br><del>@PlayerNameF13@ (@PlayerChampF13@)</del>" tr "bountyHunterTarget5_claimed_state_3" = "" tr "bountyHunterTarget5_claimed_state_4" = "<br><del>{{ bountyHunter_TT_WestAltar }}</del>" tr "bountyHunterTarget5_unclaimed_state_0" = "" tr "bountyHunterTarget5_unclaimed_state_1" = "<br>@PlayerNameF13@ (@PlayerChampF13@)" tr "bountyHunterTarget5_unclaimed_state_2" = "" tr "bountyHunterTarget5_unclaimed_state_3" = "<br>{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_4" = "" tr "bountyHunterTarget6_claimed_state_0" = "" tr "bountyHunterTarget6_claimed_state_1" = "" tr "bountyHunterTarget6_claimed_state_2" = "<br><del>@PlayerNameF15@ (@PlayerChampF15@)</del>" tr "bountyHunterTarget6_claimed_state_3" = "" tr "bountyHunterTarget6_claimed_state_4" = "<br><del>{{ bountyHunter_TT_EastAltar }}</del>" tr "bountyHunterTarget6_unclaimed_state_0" = "" tr "bountyHunterTarget6_unclaimed_state_1" = "<br>@PlayerNameF15@ (@PlayerChampF15@)" tr "bountyHunterTarget6_unclaimed_state_2" = "" tr "bountyHunterTarget6_unclaimed_state_3" = "<br>{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_4" = "" tr "Buff_AatroxE_Tooltip" = "<titleLeft>Umbral Dash</titleLeft><mainText>Aatrox has increased Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_AatroxPassiveDebuff_Tooltip" = "<titleLeft>Deathbringer Stance - Mutilator</titleLeft><mainText>Healing and shielding on this champion is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_AatroxPassiveReady_Tooltip" = "<titleLeft>Deathbringer Stance</titleLeft><mainText>Aatrox's next basic attack will deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_AatroxR_Tooltip" = "<titleLeft>World Ender</titleLeft><mainText>Aatrox has increased Movement Speed, Attack Damage, and increased healing. If he gets a takedown, this effect is extended.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_AatroxRRevive_Tooltip" = "<titleLeft>World Ender</titleLeft><mainText>Aatrox is reviving.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_AatroxW_Tooltip" = "<titleLeft>Infernal Chains</titleLeft><mainText>This unit needs to leave the area or will get pulled back to the center.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_AatroxWSlow_Tooltip" = "<titleLeft>Infernal Chains</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_AhriP_Name" = "Vastayan Grace" tr "Buff_AhriP_Summary" = "Multi-striking an enemy champion with abilities grants Ahri a burst of movement speed." tr "Buff_AhriP_Tooltip" = "Whenever Ahri hits a champion with any ability @f1@ times within @f2@ seconds, she gains @f3@% bonus movement speed for @f5@ seconds." tr "Buff_AhriP_TooltipSimple" = "Multi-striking an enemy champion with abilities grants Ahri a burst of movement speed." tr "Buff_AkaliE_Name" = "Shuriken Flip" tr "Buff_AkaliE_Tooltip" = "Akali can dash to the marked target and strike them" tr "Buff_AkaliP_Name" = "Assassin's Mark" tr "Buff_AkaliP_Tooltip" = "Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage." tr "Buff_AkaliPWeapon_Name" = "Assassin's Mark" tr "Buff_AkaliPWeapon_Tooltip" = "Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage." tr "Buff_AkaliW_Name" = "Obscured" tr "Buff_AkaliW_Tooltip" = "Akali is <font color='#91d7ee'>Invisible</font> and cannot be seen by enemies." tr "Buff_AmumuPDebuff_Tooltip" = "This unit takes bonus true damage whenever it is hit by magic damage." tr "Buff_BuffMePlz_DamageDealtModified_0" = "" tr "Buff_BuffMePlz_DamageDealtModified_1" = "<br><font color='#3e10d6'>This unit deals @f8@% of its normal damage.</font>" tr "Buff_BuffMePlz_DamageTakenModified_0" = "" tr "Buff_BuffMePlz_DamageTakenModified_1" = "<br><font color='#6000d6'>This unit receives @f9@% of its normal damage.</font>" tr "Buff_BuffMePlz_ShieldModified_0" = "" tr "Buff_BuffMePlz_ShieldModified_1" = "<br><font color='#7f14bd'>This unit's shields are @f13@% as effective.</font>" tr "buff_desc_%1" = "<titleLeft>SpellBlade</titleLeft><mainText>The next basic attack will deal damage in an area around the target and create a slow zone.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_3095_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8008_Active" = "<titleLeft>{{perk_displayname_LethalTempo}}</titleLeft><mainText>This unit has increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8008_Active3" = "" tr "buff_desc_8008_Leadin" = "<titleLeft>{{perk_displayname_LethalTempo}}</titleLeft><mainText>This unit is about to gain a surge of attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8015Brush" = "Your next attack will slow" tr "buff_desc_8015Cooldown" = "Ranger's Vantage is cooling down." tr "buff_desc_8015River" = "Your next attack will heal you." tr "buff_desc_8015Tower" = "You have increased attack range" tr "buff_desc_8112Cooldown" = "<titleLeft>{{perk_displayname_Electrocute}}</titleLeft><mainText>{{perk_displayname_Electrocute}} is cooling down.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8112Ready" = "<titleLeft>{{perk_displayname_Electrocute}}</titleLeft><mainText>Deal bonus damage when you hit an enemy champion with 3 attacks or spells in rapid succession.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8124_Active" = "<titleLeft>{{perk_displayname_Predator}}</titleLeft><mainText>This unit has massively increase movement speed. Their next attack or spell will deal bonus damage and end this effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8124_Almost" = "You will soon gain a surge of movement speed" tr "buff_desc_8124_Counter" = "This buff tracks when the Blood Moon will next call you." tr "buff_desc_8128_Soul_Counter" = "<titleLeft>{{perk_displayname_DarkHarvest}}</titleLeft><mainText>Souls harvested from the weak.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8128Haste" = "You have increased movement speed from picking up a soul" tr "buff_desc_8128ONH" = "<titleLeft>{{perk_displayname_DarkHarvest}}</titleLeft><mainText>You deal increased damage to low health enemy Champions</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8224" = "<titleLeft>{{perk_displayname_RunicArmor}}</titleLeft> <mainText>{{perk_short_desc_8224}}</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8225" = "SpellParry Lock Out" tr "buff_desc_8229_Cooldown" = "<titleLeft>{{perk_displayname_ArcaneComet}}</titleLeft><mainText>{{perk_displayname_ArcaneComet}} is cooling down.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8229_Ready" = "<titleLeft>{{perk_displayname_ArcaneComet}}</titleLeft><mainText>Your next spell will hurl a meteor at the target champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8230_Buff" = "<titleLeft>{{perk_displayname_PhaseRush}}</titleLeft><mainText>This unit has increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8230_Cooldown" = "<titleLeft>{{perk_displayname_PhaseRush}}</titleLeft><mainText>{{perk_displayname_PhaseRush}} is cooling down. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8230_Ready" = "<titleLeft>{{perk_displayname_PhaseRush}}</titleLeft><mainText>Hit an enemy champion with 3 spells or attacks in rapid succession to gain a powerful haste. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8436Cooldown" = "<titleLeft>{{perk_displayname_KSGuardiansSoul}}</titleLeft><mainText>This unit has shielded an ally recently and must wait before doing so again.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8436Ready" = "Immobilizing an enemy champion will shield you and a nearby ally." tr "buff_desc_8436Shield" = "<titleLeft>{{perk_displayname_KSGuardiansSoul}}</titleLeft><mainText>This unit is protected from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8436WillShieldAlly" = "You have recently immobilized and enemy, and nearing an ally will shield them." tr "buff_desc_8437" = "<titleLeft>{{perk_displayname_GraspOfTheUndying}}</titleLeft><mainText>Your next attack on a champion will steal health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8437Counter" = "<titleLeft>{{perk_displayname_GraspOfTheUndying}}</titleLeft><mainText>You are building up a life-draining attack</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_8458Cooldown" = "Pointman is cooling down" tr "buff_desc_8458DamageReduction" = "You are taking reduced damage and your attacks slow in an area around the target" tr "buff_desc_8458Ready" = "Point Man is ready -- cast your ultimate to gain a large shield!" tr "buff_desc_8458Resists" = "You have bonus resists, stacking as you cast spells." tr "buff_desc_Aftershock_Debuff" = "<titleLeft>{{perk_displayname_VeteranAftershock}}</titleLeft><mainText>This units attack and movement speed are slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_AnnieESpeedBuff" = "This unit has increased movement speed." tr "buff_desc_AurelionSolWHaste" = "<titleLeft>Celestial Expansion - Haste</titleLeft><mainText>Aurelion Sol has a burst of speed from retracting his stars.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_BonePlatingBlocking" = "<titleLeft>{{perk_displayname_BonePlating}}</titleLeft><br><mainText>This unit takes reduced damage from incoming attacks or spells.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_BonePlatingCD" = "<titleLeft>{{perk_displayname_BonePlating}}</titleLeft><br><mainText>{{perk_displayname_BonePlating}} is on cooldown.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_CoinDeathReduction" = "<titleLeft>Ascension</titleLeft><mainText>At 5 Stacks, you will instantly respawn in the base the next time you die.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_CoinQuestDisplay" = "<titleLeft>Gold Quest</titleLeft><mainText>Earn 500 gold with this item to transform it.<br><br>Only transforms out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_CoinQuestDisplayTT" = "<titleLeft>Gold Quest</titleLeft><mainText>Earn 750 gold with this item to transform it.<br><br>Only transforms out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Conqueror_Enrage" = "<titleLeft>{{perk_displayname_Conqueror}}</titleLeft><mainText>This unit is healing for @f1@% of damage dealt to champions and is converting @f2@% of damage to True Damage. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Conqueror_ONH" = "<titleLeft>{{perk_displayname_Conqueror}}</titleLeft><mainText>This unit's next attack will grant them increased AD. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Conqueror_Stacking" = "<titleLeft>{{perk_displayname_Conqueror}}</titleLeft><mainText>This unit is building up attacks that will grant additional healing and convert damage dealt to true damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_DarkHarvestCooldown" = "<titleLeft>{{perk_displayname_DarkHarvest}}</titleLeft><mainText>{{perk_displayname_DarkHarvest}} is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_DarkHarvestSoulMarked" = "<titleLeft>{{perk_displayname_DarkHarvest}}</titleLeft><mainText>You have been soul marked by Dark Harvest and will take additional damage from your attacker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_DeceiveResistShred" = "<titleLeft>Twisted Knife</titleLeft><mainText>Your Armor and Magic Resist are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_DianaVortex" = "<titleLeft>Moonfall</titleLeft><mainText>Diana has increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_EyeballCollection" = "" tr "buff_desc_FleetFootwork" = "<titleLeft>{{perk_displayname_FleetFootwork}}</titleLeft><mainText>You have increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_FrostQueenSpeedup" = "<titleLeft>Frost Queen's Touch</titleLeft><mainText>You are blessed with fast movement.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_FrostQueensShred" = "<titleLeft>Frost Queen's Touch</titleLeft><mainText>This unit's movement speed is being stolen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_FrostQueenTributeDisplay" = "<titleLeft>Queen's Tribute</titleLeft><mainText>Spells and basic attacks against champions or buildings deal additional damage and grant Gold.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_FrostQuestDisplay" = "<titleLeft>Gold Quest</titleLeft><mainText>Earn 500 gold with this item to transform it.<br><br>Only transforms out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_FrostQuestDisplayTT" = "<titleLeft>Gold Quest</titleLeft><mainText>Earn 750 gold with this item to transform it.<br><br>Only transforms out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GhostPoroCD" = "<titleLeft>{{perk_displayname_GhostPoro}}</titleLeft><mainText>Your {{perk_displayname_GhostPoro}} has been scared away, and you must wait before calling a new one.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GhostPoroGainingStats" = "<titleLeft>{{perk_displayname_GhostPoro}}</titleLeft><mainText>You are currently gaining bonus stats from the {{perk_displayname_GhostPoro}} Rune.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GlacialAugment" = "<titleLeft>Glacial Augment</titleLeft><maintext>Your next attack on a champion will slow them.</maintext><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GlacialAugmentCooldown" = "<titleLeft>Glacial Augment</titleLeft> <maintext>This target cannot be affected further by Glacial Augment.</maintext><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GlacialAugmentSlow" = "<titleLeft>Glacial Augment</titleLeft><br><maintext>This unit has reduced movement speed.</maintext><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GraspOfTheUndyingSelf" = "This guy has stats" tr "buff_desc_Guardian" = "<titleLeft>{{perk_displayname_Guardian}}</titleLeft><mainText>{{perk_displayname_Guardian}} is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Guardian_Ally" = "<titleLeft>{{perk_displayname_Guardian}}</titleLeft><br><mainText>This unit is guarded.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Guardian_Available" = "<titleLeft>{{perk_displayname_Guardian}}</titleLeft><mainText>Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Guardian_CD" = "" tr "buff_desc_GuardiansSoulCanCast" = "<titleLeft>{{perk_displayname_KSGuardiansSoul}}</titleLeft><mainText>This unit can Guard an allied champion, shielding them if they take damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GuardiansSoulGuardCooldown" = "<titleLeft>{{perk_displayname_KSGuardiansSoul}}</titleLeft><mainText>This unit cannot guard an ally for a short while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_GuardiansSoulGuarded" = "<titleLeft>{{perk_displayname_KSGuardiansSoul}}</titleLeft><mainText>This unit is gaurded and will gain a shield on taking damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_HailOfBlades" = "<titleLeft>{{perk_displayname_HailOfBlades}}</titleLeft><mainText>{{perk_displayname_HailOfBlades}} is cooling down.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_HailOfBlades_Activated" = "<titleLeft>{{perk_displayname_HailOfBlades}}</titleLeft><mainText>{{perk_displayname_HailOfBlades}} is granting attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_HailOfBlades_CombatChecker" = "<titleLeft>{{perk_displayname_HailOfBlades}}</titleLeft><mainText>{{perk_displayname_HailOfBlades}} is unable to reset as you are in combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_HailOfBlades_Ready" = "<titleLeft>{{perk_displayname_HailOfBlades}}</titleLeft><mainText>{{perk_displayname_HailOfBlades}} is ready.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_ItemAvalancheRallyDamageBuff" = "<titleLeft>Avalanche Strike</titleLeft><mainText>This unit will deal true damage with its next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_ItemAvalancheRallyMvmtBuff" = "<titleLeft>Avalanche</titleLeft><mainText>While moving towards the flag, this unit has increased movement speed and can move through units.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_ItemAvalancheSheen" = "<titleLeft>SpellBlade</titleLeft><mainText>This unit will deal bonus damage on its next attack.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_KleptomancySheen" = "<titleLeft>{{perk_displayname_Kleptomancy}}</titleLeft><mainText>Your next basic attack will earn extra gold and a chance at a consumable item if it hits a champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_KSPhiloCounter" = "Current effectiveness of Philosopher's Stone." tr "buff_desc_KSPhilosophersStone" = "Current effectiveness of Philosopher's Stone." tr "buff_desc_KSPredatorsPatienceHaste" = "This unit has increased movement speed" tr "buff_desc_KSSnuggleZone_CD" = "<titleLeft>{{perk_displayname_KSSnuggleZone}}</titleLeft><mainText>{{perk_displayname_KSSnuggleZone}} is cooling down.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_LeblancP" = "<titleLeft>Mirror Image</titleLeft><mainText>When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_LeblancPCooldown" = "<titleLeft>Schism</titleLeft><mainText>LeBlanc has recently created a Mirror Image and cannot do so again for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_LeblancQMark" = "<titleLeft>Sigil of Malice</titleLeft><mainText>If this unit takes damage from one of LeBlanc's abilities, the sigil will detonate, dealing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_LeblancRQMark" = "<titleLeft>Mimic: Sigil of Malice</titleLeft><mainText>If this unit takes damage from one of LeBlanc's abilities, the sigil will detonate, dealing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_LethalTempoCooldown" = "<titleLeft>{{perk_displayname_LethalTempo}}</titleLeft><mainText>{{perk_displayname_LethalTempo}} is cooling down.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_MalphiteThunderclapPreHit" = "<titleLeft>Thunderclap</titleLeft><mainText>Malphite's next basic attack deals heavy bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_ManaflowBand" = "<titleLeft>{{perk_displayname_8226}}</titleLeft> <mainText>Hitting an enemy champion with an ability permanently increases your maximum mana by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_ManaflowBandCD" = "<titleLeft>{{perk_displayname_8226}}</titleLeft> <mainText>This rune is cooling down.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_NimbusCloakCastBuff" = "<titleLeft>{{perk_displayname_NimbusCloak}}</titleLeft><mainText>{{perk_displayname_NimbusCloak}} is granting movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_NimbusCloakCooldownBuff" = "<titleLeft>{{perk_displayname_NimbusCloak}}</titleLeft><mainText>{{perk_displayname_NimbusCloak}} is on cooldown.</mainText>" tr "buff_desc_NimbusCloakCooldownInfo" = "<titleLeft>{{perk_displayname_NimbusCloak}}</titleLeft><mainText>{{perk_displayname_NimbusCloak}} is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_NimbusCloakReady" = "<titleLeft>{{perk_displayname_NimbusCloak}}</titleLeft><mainText>Casting an Ultimate ability will grant this unit a burst of movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_NimbusCloakSpeedBuff" = "<titleLeft>{{perk_displayname_NimbusCloak}}</titleLeft><mainText>{{perk_displayname_NimbusCloak}} is active</mainText>" tr "buff_desc_NPC_Hazard_BubbleGeyser_Debuff" = "<titleLeft>Floating Prison</titleLeft><mainText>This unit is stunned for a short period.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Odyssey_SuperMegaAwesomeBuff" = "<titleLeft>Urf's Radiant Frenzy</titleLeft><mainText>You are temporarily invulnerable, and the cooldowns of all your abilities are massively reduced.</mainText>" tr "buff_desc_PhilosophersStoneDisplay" = "If minions die near you and you don't kill them you get gold and are healed." tr "buff_desc_PressTheAttack_Amp" = "<titleLeft>{{perk_displayname_PressTheAttack}}</titleLeft><mainText>This unit is receiving bonus damage from all sources.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_PressTheAttack_Stack" = "<titleLeft>{{perk_displayname_PressTheAttack}}</titleLeft><mainText>At @perk.PressTheAttack:HitsRequired@ stacks, this unit will take bonus adaptive damage and become vulnerable, increasing the damage they take from all sources. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_PressThreeAttacks_Amp" = "<titleLeft>{{perk_displayname_PressThreeAttacks}}</titleLeft><br><mainText>This unit has been exposed and is taking extra damage.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_PressThreeAttacks_Stack" = "<titleLeft>{{perk_displayname_PressThreeAttacks}}</titleLeft><br><mainText>If this unit is hit 3 times it will be exposed.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_QiyanaWEnchantedBuff" = "<titleLeft>Terrashape</titleLeft><mainText>Qiyana has empowered her weapon with elemental magic and deals bonus damage on hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_QiyanaWEnchantedBuffHaste" = "Qiyana has increased movement speed while near her Terrashaped element." tr "buff_desc_QueensTributeDisplay" = "<titleLeft>Queen's Tribute</titleLeft><mainText>Spells and basic attacks against champions or buildings deal additional damage and grant a short movespeed boost along with bonus gold. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_Sru_EyeOfTheCrab" = "<titleLeft><font color='#33AA33'>Eye of the Crab</font> </titleLeft><mainText>You are revealed by the Rift Scuttler's zone.</mainText><postScriptLeft>Source: <font color='#FFFFFF'>Rift Scuttler</font color></postScriptLeft><br>" tr "buff_desc_SummonAeryAlly" = "<titleLeft>{{perk_displayname_SummonAery}}</titleLeft><mainText>This unit is shielded by Aery and will block some incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_SummonAeryReady" = "<titleLeft>{{perk_displayname_SummonAery}}</titleLeft><mainText>Damage an enemy or target an ally with a spell to deploy Aery!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_SwainSoulCounterKey" = "<titleLeft>Ravenous Flock</titleLeft><mainText>Swain has collected @f1@ Soul Fragments and has gained @f2@ bonus health.</mainText>" tr "buff_desc_TargonQuestDisplay" = "<titleLeft>Gold Quest</titleLeft><mainText>Earn 500 gold with this item to transform it.<br><br>Only transforms out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_TargonQuestDisplayTT" = "<titleLeft>Gold Quest</titleLeft><mainText>Earn 750 gold with this item to transform it.<br><br>Only transforms out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_TargonsLineShield" = "<titleLeft>Shield Battery</titleLeft><mainText>You slowly regenerate a shield when out of combat. Executing minions with Spoils of War charges the shield faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_TunnelVision" = "<titleLeft>{{perk_displayname_TunnelVision}}</titleLeft><mainText>Gain infinitely stacking AD or AP, Adaptive, as you attack the same target.<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_UnsealedSpellbook_ChargeTracker" = "<titleLeft>{{perk_displayname_UnsealedSpellbook}}</titleLeft><br><mainText>Your next Summoner Spell swap is coming soon.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_UnsealedSpellbook_OOCTracker" = "<titleLeft>{{perk_displayname_UnsealedSpellbook}}</titleLeft><br><mainText>You are unable to switch Summoner Spells whilst in combat or using Teleport.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_UnsealedSpellbook_SwapAvailable" = "<titleLeft>{{perk_displayname_UnsealedSpellbook}}</titleLeft><br><mainText>You can swap to a different Summoner Spell when you are out of combat.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_UnsealedSpellbookBackgroundCD" = "" tr "buff_desc_VegeanceCD" = "<titleLeft>{{perk_displayname_VeteranAftershock}}</titleLeft><mainText>{{perk_displayname_VeteranAftershock}} is cooling down.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_VegeanceDelay" = "<titleLeft>{{perk_displayname_VeteranAftershock}}</titleLeft><mainText>This unit has increased resists and will deal damage to nearby units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "buff_desc_ZombieWardDamageBuff" = "<titleLeft>{{perk_displayname_ZombieWard}} bonus damage</titleLeft><mainText>Your next attack or offensive spell against an enemy Champion will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Buff_EzrealPassiveStacks_Name" = "Rising Spell Force" tr "Buff_EzrealPassiveStacks_Tooltip" = "Ezreal has @f1@% increased Attack Speed." tr "Buff_EzrealWAttach_Tooltip" = "Ezreal can detonate this to deal extra damage." tr "Buff_GarenE_Tooltip" = "Garen is spinning to win." tr "Buff_GarenEShred_Tooltip" = "Garen's spinning sword shreds armor, reducing this unit's armor by a percentage." tr "Buff_GarenPassiveCooldown_Tooltip" = "Garen has taken damage recently and Perseverance is on cooldown." tr "Buff_GarenPassiveHeal_Tooltip" = "Garen is regenerating health." tr "Buff_GarenQBuff_Tooltip" = "Garen's next attack silences his target and deals bonus damage." tr "Buff_GarenQHaste_Tooltip" = "Garen's movement speed is increased." tr "Buff_GarenW_Tooltip" = "Garen is taking reduced damage." tr "Buff_KayleE_Name" = "Starfire Spellblade" tr "Buff_KayleE_Tooltip" = "This unit's next attack is ranged and deals bonus damage to low health enemies." tr "Buff_KayleEnrage_Name" = "Exalted" tr "Buff_KayleEnrage_Tooltip" = "This unit has increased Movement Speed." tr "Buff_KayleEnrageCounter_Name" = "Zeal" tr "Buff_KayleEnrageCounter_Tooltip" = "This unit has increased Attack Speed." tr "Buff_KayleQ_Name" = "Radiant Blast" tr "Buff_KayleQ_Tooltip" = "This unit's Movement Speed has been reduced." tr "Buff_KayleQShred_Name" = "Sundered" tr "Buff_KayleQShred_Tooltip" = "This unit has reduced Armor and Magic Resistance." tr "Buff_KayleR_Name" = "Intervention" tr "Buff_KayleR_Tooltip" = "This unit is immune to damage." tr "Buff_KayleW_Name" = "Celestial Blessing" tr "Buff_KayleW_Tooltip" = "This unit has increased Movement Speed." tr "Buff_LuxP_Name" = "Illumination" tr "Buff_LuxP_Tooltip" = "Damaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>." tr "Buff_LuxP_TooltipSimple" = "Damaging spells afflict enemies with Illumination.<br><br>Lux's basic attacks consume Illumination, dealing bonus damage." tr "Buff_MissFortuneP_Name" = "Love Tap" tr "Buff_MissFortuneP_Tooltip" = "Miss Fortune's basic attacks deal <font color='#FF8C00'>@f1@</font> bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions." tr "Buff_MissFortuneP_TooltipSimple" = "Miss Fortune's first basic attack on a new target deals bonus damage." tr "Buff_MordekaiserEPull_Name" = "Death's Grasp" tr "Buff_MordekaiserEPull_Tooltip" = "This unit is being displaced." tr "Buff_MordekaiserPassive_FullStacks_Name" = "Darkness Rise" tr "Buff_MordekaiserPassive_FullStacks_Tooltip" = "This unit has increased speed and is dealing persistant area damage." tr "Buff_MordekaiserR_StatSteal_Name" = "Stolen Spirit" tr "Buff_MordekaiserR_StatSteal_Tooltip" = "This unit has stolen the spirit of another, gaining some of their stats." tr "Buff_MordekaiserR_StatStealEnemy_Name" = "Stolen Spirit" tr "Buff_MordekaiserR_StatStealEnemy_Tooltip" = "This unit has had their spirit stolen, and is missing some of their stats." tr "Buff_MordekaiserW_Name" = "Indestructible" tr "Buff_MordekaiserW_Tooltip" = "This unit is shielded." tr "Buff_MorganaE_Name" = "Black Shield" tr "Buff_MorganaE_Tooltip" = "This unit is immune to disables and absorbs incoming magic damage." tr "Buff_MorganaQ_Name" = "Dark Binding" tr "Buff_MorganaQ_Tooltip" = "This unit is unable to move. Lasts for roughly 3 years." tr "Buff_MorganaR_Name" = "Soul Shackles" tr "Buff_MorganaR_Tooltip" = "Morgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.<br>" tr "Buff_MorganaRDebuff_Name" = "Soul Shackles" tr "Buff_MorganaRDebuff_Tooltip" = "This unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.<br>" tr "Buff_NeekoPassiveBuff_Name" = "Inherent Glamour" tr "Buff_NeekoPassiveBuff_Tooltip" = "Neeko gains magic penetration." tr "Buff_NocturneP_Name" = "Umbra Blades" tr "Buff_NocturneP_Tooltip" = "Every 10 seconds, Nocturne's next attack will strike surrounding enemies for 120% physical damage and restore <scaleLevel>@f1@</scaleLevel> <scaleBonus>(+@f2@)</scaleBonus> Health per target hit.<br><br>Nocturne's basic attacks reduce this cooldown by 1 second (2 against champions)." tr "Buff_NocturneP_TooltipSimple" = "Periodically, Nocturne's next basic attack will cleave through all nearby enemies and heal him." tr "Buff_OrnnPAllyItemReady_Name" = "Item Ready!" tr "Buff_OrnnPAllyItemReady_Tooltip" = "Ornn is able to upgrade an ally's item!" tr "Buff_PantheonE_Name" = "Aegis Assault" tr "Buff_PantheonE_Tooltip" = "Pantheon is invulnerable to attacks from the front and striking rapidly." tr "Buff_PantheonPassiveCounter_Name" = "Mortal Will" tr "Buff_PantheonPassiveCounter_Tooltip" = "Pantheon is stacking towards an empowered spell." tr "Buff_PantheonPassiveReady_Name" = "Mortal Will" tr "Buff_PantheonPassiveReady_Tooltip" = "Pantheon's next base spell is empowered." tr "Buff_PantheonQSlow_Name" = "Comet Spear Slow" tr "Buff_PantheonQSlow_Tooltip" = "This unit's Movement Speed is reduced." tr "Buff_PantheonReady_Name" = "Mortal Will" tr "Buff_PantheonWEmpowerment_Name" = "Shield Vault" tr "Buff_PantheonWEmpowerment_Tooltip" = "Pantheon's next basic attack is empowered." tr "Buff_QiyanaQ_Grass_Stealth_Buff_Name" = "Brush Enchantment" tr "Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "Qiyana is stealthed and has additional movement speed." tr "Buff_QiyanaQRoot_Name" = "Frozen" tr "Buff_QiyanaQRoot_Tooltip" = "This unit is rooted and unable to move." tr "Buff_QiyanaQSlow_Name" = "Slowed" tr "Buff_QiyanaQSlow_Tooltip" = "Qiyana has chilled this target, slowing them. " tr "Buff_QiyanaRKnockback_Name" = "Shoved" tr "Buff_QiyanaRKnockback_Tooltip" = "Qiyana has blasted this unit backwards with a massive shockwave." tr "Buff_QiyanaRStun_Name" = "Stunned" tr "Buff_QiyanaRStun_Tooltip" = "This unit is stunned and unable to move or act. " tr "Buff_RakanWCharm_Tooltip" = "Rakan has knocked this unit in the air." tr "Buff_SennaE_Name" = "Curse of the Black Mist" tr "Buff_SennaE_Tooltip" = "This unit has dissolved into mist and hides nearby allies from view." tr "Buff_SennaECamo_Name" = "Cloak of Mist" tr "Buff_SennaECamo_Tooltip" = "This unit is camouflaged while hiding in the mist." tr "Buff_SennaEWraithForm_Name" = "Wraith Form" tr "Buff_SennaEWraithForm_Tooltip" = "This unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed." tr "Buff_SennaPassiveHaste_Name" = "Essence Tap" tr "Buff_SennaPassiveHaste_Tooltip" = "This unit has increased Movement Speed." tr "Buff_SennaPassiveMarker_Name" = "Weakened Soul" tr "Buff_SennaPassiveMarker_Tooltip" = "Senna will absorb mist from this unit and deal bonus damage if she hits it a second time." tr "Buff_SennaPassiveStacks_Name" = "Absolution" tr "Buff_SennaPassiveStacks_Tooltip" = "Senna has increased stats from absorbing <font color='#0bf7de'>mist</font>:<br>Attack Damage - @f4@<br>Range - @f2@<br>Critical Strike Chance - @f1@%<br>Lifesteal - @f3@%" tr "Buff_SennaQuestActive_Name" = "Sentinels of Light don't fear the dark" tr "Buff_SennaQuestActive_Tooltip" = "Thresh is on the move. This monster needs to be put down.<br><br>If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the black mist, gaining some of his power." tr "Buff_SennaQuestActiveThresh_Name" = "Oh the eternity we shall spend together." tr "Buff_SennaQuestActiveThresh_Tooltip" = "Senna and Lucian seem tired. Why not put them to rest?<br><br>If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power." tr "Buff_SennaQuestReward_Name" = "Purity… peace" tr "Buff_SennaQuestReward_Tooltip" = "Thresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor." tr "Buff_SennaQuestRewardThreshKilledLucian_Name" = "Relax, just... let go." tr "Buff_SennaQuestRewardThreshKilledLucian_Tooltip" = "Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.<br>" tr "Buff_SennaQuestRewardThreshKilledSenna_Name" = "Welcome Home" tr "Buff_SennaQuestRewardThreshKilledSenna_Tooltip" = "Poor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance." tr "Buff_SennaRAbility_Name" = "Sanctuary" tr "Buff_SennaRAbility_Tooltip" = "This unit absorbs incoming damage." tr "Buff_SennaW_Tooltip" = "This unit and its nearby allies will be immobilized after a brief delay." tr "Buff_SennaWRoot_Name" = "Grasp of the Shadow Isles" tr "Buff_SennaWRoot_Tooltip" = "This unit is unable to move." tr "Buff_StaticFieldAbility_Name" = "Static Field" tr "Buff_StaticFieldAbility_Tooltip" = "About to be shocked by Blitzcrank!" tr "Buff_SylasEShield_Name" = "Abduct" tr "Buff_SylasEShield_Tooltip" = "Sylas is shielded against magic damage." tr "Buff_SylasPassiveAttack_Name" = "Unshackled" tr "Buff_SylasPassiveAttack_Tooltip" = "Sylas' next attack will be empowered." tr "Buff_SylasPassiveAttackNoAnim_Name" = "Unshackled" tr "Buff_SylasPassiveAttackNoAnim_Tooltip" = "Sylas' next attack will be empowered." tr "Buff_SylasR_Description" = "Sylas has stolen this enemy's ultimate!" tr "Buff_SylasRAbility_Name" = "Hijack" tr "Buff_SylasRBuff_Description" = "Sylas is holding onto a stolen ultimate!" tr "Buff_SylasRBuff_Name" = "Hijack" tr "Buff_VarusQ_Tooltip" = "Varus is readying a powerful shot." tr "Buff_YuumiE_Name" = "Zoomies" tr "Buff_YuumiE_Tooltip" = "This character has been healed and is sped up. Zoom!" tr "Buff_YuumiP_Name" = "Bop 'n' Block" tr "Buff_YuumiP_Tooltip" = "Yuumi is granting this unit a shield that follows wherever she goes!" tr "Buff_YuumiQ_Name" = "Prowling Projectile" tr "Buff_YuumiQ_Tooltip" = "Slowed by Yuumi's Prowling Projectile." tr "Buff_YuumiRAbility_Name" = "Final Chapter" tr "Buff_YuumiRAbility_Tooltip" = "Rooted by Yuumi's Final Chapter" tr "Buff_YuumiRMissile_Name" = "Final Chapter" tr "Buff_YuumiRMissile_Tooltip" = "If this character is hit with three waves of Yuumi's ult, they are rooted!" tr "Buff_YuumiW_Name" = "You and Me!" tr "Buff_YuumiW_Tooltip" = "Yuumi is Attached to this unit and is untargetable." tr "Buff_YuumiWAlly_Name" = "You and Me!" tr "Buff_YuumiWAlly_Tooltip" = "Yuumi is attached to this champion and is untargetable. " tr "Buff_YuumiWAttach_Name" = "You and Me!" tr "Buff_YuumiWAttach_Tooltip" = "Yuumi is untargetable and attached to one of her allies." tr "Buff_ZacR_Name" = "Let's Bounce!" tr "Buff_ZacR_Tooltip" = "Slowed by Zac's bouncing." tr "BuffNoSource_Default_TooltipExtended" = "@keyTooltip@" tr "buy_xp_button_label" = "Buy XP" tr "chaos_cat_all_chat_msg" = "Meow meow meow!!!" tr "Character_Aatrox_Description" = "the Darkin Blade" tr "Character_Aatrox_Name" = "Aatrox" tr "Character_Aatrox_OpposingTips" = "<ul><li>Aatrox's attacks are very telegraphed, so use the time to dodge the hit zones.<li>Aatrox's Infernal Chains are easier to exit when running towards the sides or at Aatrox.<li>Keep your distance when Aatrox uses his Ultimate to prevent him from reviving.</ul>" tr "Character_Aatrox_Tips" = "<ul><li>Use Umbral Dash while casting The Darkin Blade to increase your chances of hitting the enemy.<li>Crowd Control abilities like Infernal Chains or your allies' immobilizing effects will help you set up The Darkin Blade.<li>Cast World Ender when you are sure you can force a fight.</ul>" tr "Character_Qiyana_Name" = "Qiyana" tr "Character_Senna_Name" = "Senna" tr "Character_SennaSoul_EnemyTooltip" = "<titleLeft><font color='#FFFFFF'>Mist Wraith</font></titleLeft><mainText>Senna can attack this soul to absorb its power, freeing it from the black mist.</mainText>" tr "Character_SennaSoul_Name" = "Mist Wraith" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseAurelionSol" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>My <font color='#5EAFFF'><b>Celestial Expansion</b></font> will have you seeing stars!</font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBard" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'><i>Bweooowm bwooo fwooowm~</i> Stay awhile and enjoy your <font color='#EAEA00'><b>Tempered Fate</b></font>.</font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBrushfire" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>The brush, the brush, <font color='#FF8040'><b>the brush is on FIRE!</b></font></font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseGiantDarts" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>You'll never see these <font color='#D502D5'><b>Giga Blinding Darts</b></font> coming!</font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseKarthus" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>My servants will be unstoppable during <font color='#1AEACB'><b>Death Defied</b></font>!</font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseMorde" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>I've summoned the weakest champions I could find with <font color='#919191'><b>Children of the Grave</b></font>!</font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseRyze" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>Why don't you step into a <font color='#786CCE'><b>Realm Warp</b></font>? Trust me!</font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseTowerCharge" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>Give those <font color='#80FFFF'><b>Electrified Turrets</b></font> a big hug!</font>" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseYasuo" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>Who needs to dodge when you've got <font color='#9B9B9B'><b>Windwalls</b></font>?</font>" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritAkali" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>Where'd they go? It's time for <font color='#00D86C'><b>Twilight Shrouds</b></font>!</font>" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritMystery" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>You know what's better than one of me? FIVE MORE! Time for <font color='#DC006E'><b>Devilish Duplicates</b></font>!</font>" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritPantheon" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>You can't block my <font color='#FF8040'><b>Aegis Protection</b></font>.</font>" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritShaco" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>Seeing double? You must be <font color='#FF8040'><b>Hallucinating</b></font>.</font>" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritSinged" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>It can't hurt to chase a <font color='#D502D5'><b>Poison Trail</b></font> - or maybe it will!</font>" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritWarwick" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>Careful now, my servants have your <font color='#BD0000'><b>Blood Scent</b></font>.</font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseAurelionSol" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and my <font color='#5EAFFF'><b>Celestial Expansion</b></font> will leave your head spinning!</font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBard" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and try not to get too caught up in <font color='#EAEA00'><b>Tempered Fate</b></font>!</font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBrushfire" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and watch out for the <font color='#FF8040'><b>flaming brush!</b></font></font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseGiantDarts" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and stay on your toes to dodge these <font color='#D502D5'><b>Giga Blinding Darts</b></font>, too!</font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseKarthus" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and they'll be out of reach during <font color='#1AEACB'><b>Death Defied</b></font>!</font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseMorde" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and you'll be fighting yourself during <font color='#919191'><b>Children of the Grave</b></font>!</font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseRyze" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and let's send you on a little trip with <font color='#786CCE'><b>Realm Warp</b></font>!</font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseTowerCharge" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and let's charge things up with <font color='#80FFFF'><b>Electrified Turrets!</b></font></font>" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseYasuo" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and try not to get blocked by <font color='#9B9B9B'><b>Windwalls</b></font>!</font>" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritAkali" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...oh, and P.S., they'll be invisible from <font color='#00D86C'><b>Twilight Shrouds</b></font>, too.</font>" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritMystery" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and you didn't need to tell them apart, did you? <font color='#DC006E'><b>Devilish Duplicates</b></font> time!</font>" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritPantheon" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and you basically can't attack through <font color='#FF8040'><b>Aegis Protection</b></font>!</font>" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritShaco" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and let's double the trouble with <font color='#FF8040'><b>Hallucinate</b></font>!</font>" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritSinged" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and don't breathe too easy, because there's some <font color='#D502D5'><b>Poison Trails</b></font>, too!</font>" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritWarwick" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>...and prepare to get caught by <font color='#BD0000'><b>Blood Scent</b></font>!</font>" tr "chat_message_DoomBotsVoting_DifficultyLocked" = "<b>Difficulty Level has been locked in at <font color='#ffffff'>@SubA@</font>.</b>" tr "chat_message_DoomBotsVoting_DuplicateInput" = "You've already voted for this difficulty level." tr "chat_message_DoomBotsVoting_IntroductionMessage1" = "<b>Type "<font color='#ffffff'>/vl ##</font>" or "<font color='#ffffff'>/votelevel ##</font>" to vote for difficulty level (## between @SubA@ and @SubB@). You may vote for multiple difficulties.</b>" tr "chat_message_DoomBotsVoting_IntroductionMessage2" = "<b><font color='#ffffff'>Four</font> votes for a single difficulty locks it in. Otherwise, Teemo will assign your team a random difficulty.</b>" tr "chat_message_DoomBotsVoting_InvalidInput" = "Invalid difficulty level. Please type a number between <font color='#ffffff'>@SubA@</font> and <font color='#ffffff'>@SubB@</font>." tr "chat_message_DoomBotsVoting_MaxLevel" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'><i>"Let's just skip straight to 100, we can totally beat it!"</i> Heh. <font color='#ff0000'>Good luck.</font></font>" tr "chat_message_DoomBotsVoting_NoConsensus" = "<font color='#ff0000'>Little Devil (Teemo): </font><font color='#ffffff'>Still can't decide? Fine, I'll pick one for you!</font>" tr "chat_message_DoomBotsVoting_Reminder" = "Vote for a difficulty level with "/vl ##"" tr "chat_message_DoomBotsVoting_VoteExpired" = "<b>Difficulty level has defaulted to <font color='#ffffff'>@SubA@</font>.</b>" tr "chat_message_DoomBotsVoting_VoteReceived" = "@PlayerAName@ voted for <font color='#ffffff'>@SubB@</font> (<font color='#ffffff'>@SubA@/4</font>)" tr "chat_message_Hello" = "@PlayerAName@ [@PlayerAChamp@] said Hello" tr "chat_message_PerkHextechFlashtraptionAssist" = "Hold down the Summoner Spell key to Hexflash successfully." tr "chat_message_PinkWard_Purchase" = "<font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font> <font color='#eecccc'>purchased</font> Control Ward" tr "chat_message_RiftHeraldBuffExpiration_Enemy" = "<b><font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@) has crushed the Eye of the Herald</font>!</b>" tr "chat_message_RiftHeraldBuffExpiration_Friendly" = "<b><font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@) has crushed the Eye of the Herald</font></b>!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorChaos" = "Glimpse of the Void has expired on <font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font>!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorOrder" = "Glimpse of the Void has expired on <font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font>!" tr "chat_message_RiftHeraldCapture_Enemy" = "<font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font> has captured Rift Herald!" tr "chat_message_RiftHeraldCapture_Friendly" = "<font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font> has captured Rift Herald!" tr "chat_message_RiftHeraldSpawn" = "The <font color= '#CC0000'><b>Rift Herald</b></font> has emerged from the Void!" tr "chat_startup_welcome_message" = "Type /help for a list of commands" tr "chroma_description_102007" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_103018" = "Loot exclusive gained during the 2019 MSI Event." tr "chroma_description_103019" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_104015" = "Ranked reward for achieving Gold in Ranked Flex for Season 7." tr "chroma_description_104016" = "Ranked reward for achieving Gold in Ranked Solo for Season 7." tr "chroma_description_104017" = "Ranked reward for achieving Gold in Ranked 3v3 for Season 7." tr "chroma_description_104019" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_104026" = "Loot exclusive gained from the 2018 Snowdown event." tr "chroma_description_104027" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_104034" = "Loot exclusive gained during the 2019 Trials event." tr "chroma_description_107016" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_107020" = "Obtained through Influencer audience giveaways." tr "chroma_description_110008" = "Loot exclusive gained during the 2019 MSI Event." tr "chroma_description_110012" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_11019" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_113009" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_114024" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_114040" = "Loot exclusive gained during the 2019 PROJECT event." tr "chroma_description_115009" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_117017" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_117023" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_120010" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_120011" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_12021" = "Loot exclusive gained during the 2019 MSI Event." tr "chroma_description_121012" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_121013" = "This chroma was released for sale during 2018 to support Flash Wolves during Worlds." tr "chroma_description_121014" = "This chroma was released for sale during 2018 to support KT Rolster during Worlds." tr "chroma_description_121015" = "This chroma was released for sale during 2018 to support Fnatic during Worlds." tr "chroma_description_121017" = "This chroma was released for sale during 2018 to support Kaos Latin Gamers during Worlds." tr "chroma_description_121018" = "This chroma was released for sale during 2018 to support G2 Esports during Worlds." tr "chroma_description_121022" = "This chroma was released for sale during 2018 to support Team Vitality during Worlds." tr "chroma_description_121023" = "This chroma was released for sale during 2018 to support Ascension Gaming during Worlds." tr "chroma_description_121024" = "This chroma was released for sale during 2018 to support Afreeca Freecs during Worlds." tr "chroma_description_121025" = "This chroma was released for sale during 2018 to support Gen. G Gaming during Worlds." tr "chroma_description_121028" = "This chroma was released for sale during 2018 to support KaBuM! e-Sports during Worlds." tr "chroma_description_121030" = "This chroma was released for sale during 2018 to support Gambit Esports during Worlds." tr "chroma_description_121031" = "This chroma was released for sale during 2018 to support DetonatioN FocusMe during Worlds." tr "chroma_description_121035" = "This chroma was released for sale during 2018 to support Infinity eSports during Worlds." tr "chroma_description_121037" = "This chroma was released for sale during 2018 to support G-Rex during Worlds." tr "chroma_description_121041" = "This chroma was released for sale during 2018 to support MAD Team during Worlds." tr "chroma_description_121042" = "This chroma was released for sale during 2018 to support Edward Gaming during Worlds." tr "chroma_description_121043" = "This chroma was released for sale during 2018 to support Invictus Gaming during Worlds." tr "chroma_description_121046" = "This chroma was released for sale during 2018 to support Royal Never Give Up during Worlds." tr "chroma_description_121047" = "This chroma was released for sale during 2018 to support 100 Thieves during Worlds." tr "chroma_description_121048" = "This chroma was released for sale during 2018 to support Cloud9 during Worlds." tr "chroma_description_121051" = "This chroma was released for sale during 2018 to support Team Liquid during Worlds." tr "chroma_description_121053" = "This chroma was released for sale during 2018 to support Dire Wolves during Worlds." tr "chroma_description_121054" = "This chroma was released for sale during 2018 to support Bahçeşehir SuperMassive during Worlds." tr "chroma_description_121059" = "This chroma was released for sale during 2018 to support Phong Vũ Buffalo during Worlds." tr "chroma_description_122017" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_122020" = "Obtained through Influencer audience giveaways." tr "chroma_description_122023" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_126009" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_126014" = "Loot exclusive gained during the 2019 Trials event." tr "chroma_description_127005" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_127006" = "N/A" tr "chroma_description_127007" = "N/A" tr "chroma_description_127008" = "N/A" tr "chroma_description_127009" = "N/A" tr "chroma_description_127010" = "N/A" tr "chroma_description_127011" = "N/A" tr "chroma_description_13012" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_136004" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_142010" = "Loot exclusive gained during the 2019 Star Guardian event." tr "chroma_description_142015" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_142017" = "Obtained through Influencer audience giveaways." tr "chroma_description_145018" = "Loot exclusive gained during the 2019 Arcade event." tr "chroma_description_145019" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_145025" = "Obtained through Influencer audience giveaways." tr "chroma_description_15017" = "Loot exclusive gained from the 2018 Snowdown event." tr "chroma_description_15018" = "Obtained through Influencer audience giveaways." tr "chroma_description_15023" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_157011" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_157020" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_157026" = "Loot exclusive gained during the 2019 Arcade event." tr "chroma_description_157027" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_157033" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_16010" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_164003" = "N/A" tr "chroma_description_164004" = "N/A" tr "chroma_description_164005" = "N/A" tr "chroma_description_164006" = "N/A" tr "chroma_description_164007" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_164008" = "N/A" tr "chroma_description_164009" = "N/A" tr "chroma_description_18018" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_18027" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_19011" = "Bundle exclusive from the 2018 Lunar Revel event." tr "chroma_description_19015" = "Loot exclusive gained from the 2019 Lunar Revel event." tr "chroma_description_19030" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_19034" = "Loot exclusive gained during the 2019 PROJECT event." tr "chroma_description_20009" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_201012" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_201020" = "Obtained by completing missions via the purchasable Fan Pass. Only available in BR, LATAM, OC, TR, and JP regions." tr "chroma_description_201021" = "Obtained by completing missions via the purchasable Team Pass. Only available in LCS and LEC regions." tr "chroma_description_201022" = "Obtained by completing missions via the purchasable Team Pass. Only available in LCS and LEC regions." tr "chroma_description_201023" = "This chroma is only available in LPL regions." tr "chroma_description_2018" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_21019" = "Loot exclusive gained during the 2019 Arcade event." tr "chroma_description_22010" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_22016" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_22018" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_22021" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_222014" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_222025" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_222028" = "Loot exclusive gained during the 2019 PROJECT event." tr "chroma_description_223009" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_235002" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_235007" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_236010" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_236016" = "Loot exclusive gained during the 2019 Demacia Vice event." tr "chroma_description_236017" = "Loot exclusive gained during the 2019 PROJECT event." tr "chroma_description_238012" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_238014" = "Loot exclusive gained during the 2019 PROJECT event." tr "chroma_description_240003" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_240005" = "Obtained through Influencer audience giveaways." tr "chroma_description_240008" = "This chroma was released as a Loot exclusive during 2018." tr "chroma_description_245013" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_245015" = "Obtained through Influencer audience giveaways." tr "chroma_description_245018" = "This chroma was released as a Loot exclusive during 2018." tr "chroma_description_245020" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_245022" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_246003" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_246008" = "Loot exclusive gained during the 2019 Arcade event." tr "chroma_description_25018" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_25024" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_254013" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_267010" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_267016" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_267022" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_29013" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_3016" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_32018" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_32019" = "Obtained through Influencer audience giveaways." tr "chroma_description_34009" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_34012" = "Obtained through Influencer audience giveaways." tr "chroma_description_350002" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_350010" = "Loot exclusive gained during the 2019 Trials event." tr "chroma_description_35009" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_35011" = "Obtained through Influencer audience giveaways." tr "chroma_description_36011" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_37008" = "Loot exclusive gained from the 2018 Lunar Revel missions." tr "chroma_description_37016" = "Loot exclusive gained during the 2019 Arcade event." tr "chroma_description_38008" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_39014" = "Loot exclusive gained from the 2018 Snowdown event." tr "chroma_description_40014" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_40016" = "Obtained through Influencer audience giveaways." tr "chroma_description_40019" = "This chroma was released as a Loot exclusive during 2018." tr "chroma_description_412012" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_42017" = "Loot exclusive gained from the 2018 Lunar Revel missions." tr "chroma_description_42021" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_42022" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_427003" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_429004" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_43010" = "Loot exclusive gained during the 2019 MSI Event." tr "chroma_description_43014" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_432007" = "Loot exclusive gained from the 2018 Snowdown event." tr "chroma_description_45019" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_497006" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_498006" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_5021" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_5026" = "Loot exclusive gained from the 2019 Lunar Revel event." tr "chroma_description_51012" = "Loot exclusive gained from the 2018 Lunar Revel missions." tr "chroma_description_517003" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_518002" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_518004" = "Obtained through Influencer audience giveaways." tr "chroma_description_53023" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_54017" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_55011" = "Loot exclusive gained from the 2018 Lunar Revel missions." tr "chroma_description_55013" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_55014" = "Loot exclusive gained during the 2019 Trials event." tr "chroma_description_555010" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_555018" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_555024" = "Loot exclusive gained during the 2019 PROJECT event." tr "chroma_description_56008" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_59010" = "Loot exclusive gained from the 2019 Lunar Revel event." tr "chroma_description_63010" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_64021" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_7013" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_7018" = "Obtained through Influencer audience giveaways." tr "chroma_description_75012" = "Bundle exclusive from the 2018 Lunar Revel event." tr "chroma_description_76010" = "Loot exclusive gained during the 2019 MSI Event." tr "chroma_description_83005" = "This chroma was released as a bundle exclusive during 2019." tr "chroma_description_84016" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_84024" = "Loot exclusive gained during the 2019 PROJECT event." tr "chroma_description_84025" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_84027" = "Obtained through Influencer audience giveaways." tr "chroma_description_84031" = "This chroma was released as a Loot exclusive in 2019." tr "chroma_description_86012" = "Loot exclusive gained from the 2018 Lunar Revel missions." tr "chroma_description_86015" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_86021" = "Loot exclusive gained during the 2019 Demacia Vice event." tr "chroma_description_90008" = "Loot exclusive gained from the 2018 Snowdown event." tr "chroma_description_9010" = "This chroma was released as a bundle exclusive during 2018." tr "chroma_description_92017" = "Loot exclusive gained from the 2018 Lunar Revel missions." tr "chroma_description_92019" = "This chroma was released as a Loot exclusive during a Worlds event." tr "chroma_description_92021" = "Loot exclusive gained during the 2019 Arcade event." tr "chroma_description_98017" = "This chroma was released as a bundle exclusive in 2019." tr "chroma_description_99009" = "Bundle exclusive from the 2018 Lunar Revel event." tr "chroma_dexcription_37011" = "This chroma was released as a bundle exclusive during 2018." tr "companion_color_name_base" = "Base" tr "companion_color_name_red" = "[PLACEHOLDER] Red" tr "companion_description_akalidragon" = "Ossia embodies cool. It commands rhyme and rhythm with an effortless flow that makes even the greatest Little Legends jealous." tr "companion_description_gemtiger" = "A young, fuzzy Protector." tr "companion_description_ghosty" = "The spookiest of the Little Legends." tr "companion_description_grumpylion" = "A small, angry, horned beast." tr "companion_description_miner" = "He shovels very well." tr "companion_description_minigolem" = "A mysterious and mischievous Runespirit." tr "companion_description_penguknight" = "A noble Featherknight." tr "companion_description_qiyanadog" = "QiQi's hobbies include looking good and turning heads. Whether it's music, fashion or battling fierce enemies, QiQi always takes center stage." tr "companion_description_sennabunny" = "Melisma stays true to the beat. No matter the occasion, it stands ready to drop the hottest track you never knew you wanted." tr "companion_description_sgcat" = "Dango is the hungriest of all the Little Legends." tr "companion_description_sgpig" = "Fuwa longs to someday find the Guardian it's destined for." tr "companion_description_sgshisa" = "Shisa aims to protect the Star Guardians and all those in its care" tr "companion_description_silverwing" = "A young Demacian Silverwing Raptor." tr "companion_description_spiritfox" = "A mystical Hushtail." tr "companion_description_turtle" = "A snoozing Paddlemar." tr "companion_species_name_akalidragon" = "Ossia" tr "companion_species_name_GemTiger" = "Protector" tr "companion_species_name_ghost" = "Hauntling" tr "companion_species_name_grumpylion" = "Furyhorn" tr "companion_species_name_miner" = "Molediver" tr "companion_species_name_minigolem" = "Runespirit" tr "companion_species_name_penguknight" = "Featherknight" tr "companion_species_name_qiyanadog" = "QiQi" tr "companion_species_name_sennabunny" = "Melisma" tr "companion_species_name_sgcat" = "Dango" tr "companion_species_name_sgpig" = "Fuwa" tr "companion_species_name_sgshisa" = "Shisa" tr "companion_species_name_silverwing" = "Silverwing" tr "companion_species_name_SpiritFox" = "Hushtail" tr "companion_species_name_TFT_Avatar" = "River Sprite" tr "companion_species_name_tft_avatar_blue" = "[PLACEHOLDER] TFT Default Ball" tr "companion_species_name_turtle" = "Paddlemar" tr "companion_species_name_unicorn" = "[PLACEHOLDER] Unicorn" tr "Dark_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#892D8C'>Dark</font></titleLeft><maintext>Lux has mastered opposing elements and has transcended to a higher form.<br><br><i><font color='#892D8C'>"Relinquish your spark."</font></i></maintext>" tr "data_dragon_category_champion" = "Champions" tr "data_dragon_category_item" = "Items" tr "data_dragon_category_mastery" = "Masteries" tr "data_dragon_category_rune" = "Runes" tr "data_dragon_category_summoner" = "Summoner Spells" tr "data_dragon_champStats_Ability" = "Ability" tr "data_dragon_champStats_Attack" = "Attack" tr "data_dragon_champStats_Defense" = "Defense" tr "data_dragon_champStats_Difficulty" = "Difficulty" tr "data_dragon_champStats_Utility" = "Utility" tr "data_dragon_general_details_" = "Details:" tr "data_dragon_general_language" = "Language" tr "data_dragon_general_range" = "Range" tr "data_dragon_general_range_" = "Range:" tr "data_dragon_general_require_points" = "Requires {{ number }} points in {{ location }}." tr "data_dragon_item_info" = "Item Info" tr "data_dragon_language_ar" = "Arabic" tr "data_dragon_language_bg" = "Bulgarian" tr "data_dragon_language_cs" = "Czech" tr "data_dragon_language_de" = "German" tr "data_dragon_language_el" = "Greek" tr "data_dragon_language_en" = "English" tr "data_dragon_language_es" = "Spanish" tr "data_dragon_language_fr" = "French" tr "data_dragon_language_hu" = "Hungarian" tr "data_dragon_language_it" = "Italian" tr "data_dragon_language_ja" = "Japanese" tr "data_dragon_language_ko" = "Korean" tr "data_dragon_language_nl" = "Dutch" tr "data_dragon_language_pl" = "Polish" tr "data_dragon_language_pt" = "Portuguese" tr "data_dragon_language_ro" = "Romanian" tr "data_dragon_language_ru" = "Russian" tr "data_dragon_language_th" = "Thai" tr "data_dragon_language_tr" = "Turkish" tr "data_dragon_language_vn" = "Viatnamese" tr "data_dragon_language_zh" = "Chinese" tr "data_dragon_language_zh_CN" = "Chinese (Simplified)" tr "data_dragon_language_zh_MY" = "Chinese (Simplified)" tr "data_dragon_language_zh_TW" = "Chinese (Traditional)" tr "data_dragon_mastery_next_rank_" = "Next Rank:" tr "data_dragon_mastery_rank_" = "Rank:" tr "data_dragon_mobile_companion" = "Companion" tr "data_dragon_mobile_forum" = "Forum" tr "data_dragon_mobile_friends" = "Friends" tr "data_dragon_mobile_news" = "News" tr "data_dragon_mobile_please_wait" = "Please wait..." tr "data_dragon_mode_classic" = "Classic" tr "data_dragon_mode_odin" = "Dominion" tr "data_dragon_playing_against" = "Playing Against" tr "data_dragon_playing_as" = "Playing As" tr "data_dragon_stats_CD_" = "CD:" tr "data_dragon_target_area" = "Area" tr "data_dragon_target_cone" = "Cone" tr "data_dragon_target_direction" = "Direction" tr "data_dragon_target_global" = "Global" tr "data_dragon_target_location" = "Location" tr "data_dragon_target_self" = "Self" tr "data_dragon_target_selfarea" = "Self Area" tr "data_dragon_target_target" = "Target" tr "data_dragon_target_variable" = "Variable" tr "data_dragon_target_vector" = "Vector Direction" tr "Disc_Pres_Map_10" = "Twisted Treeline" tr "Disc_Pres_Map_11" = "Summoner's Rift" tr "Disc_Pres_Map_12" = "Howling Abyss" tr "Disc_Pres_QueueType_ARAM" = "ARAM" tr "Disc_Pres_QueueType_BOT" = "Co-op vs. AI" tr "Disc_Pres_QueueType_CUSTOM" = "Custom" tr "Disc_Pres_QueueType_NORMAL" = "Normal" tr "Disc_Pres_QueueType_RANKED" = "Ranked" tr "Disc_Pres_State_championSelect" = "In Champion Select" tr "Disc_Pres_State_hosting" = "In Lobby" tr "Disc_Pres_State_hosting_Custom" = "Hosting custom game" tr "Disc_Pres_State_inGame" = "In Game" tr "Disc_Pres_State_inQueue" = "In Queue" tr "Disc_Pres_State_outOfGame" = "Out of game" tr "Earth_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#5AE75A'>Nature</font></titleLeft><maintext>Lux has gained enough elemental power to master an element! Select an element to add it to her current form.<br><br><i><font color='#5AE75A'>"The seeds of conflict bear bitter fruit."</font></i></maintext>" tr "Earth_current_meter_tooltip" = "<titleLeft>Elemental Form: <font color='#5AE75A'>Nature</font></titleLeft><maintext>Lux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.<br><br>Elemental Power: <font color='#5AE75A'>@MotePercent@</font>%<br><br><i><font color='#5AE75A'>"The seeds of conflict bear bitter fruit."</font></i></maintext>" tr "Earth_selection_button" = "<titleLeft>Elemental Mastery: <font color='#5AE75A'>Nature</font></titleLeft><maintext>Add the element of Nature to Lux's current form.<br><br><i><font color='#5AE75A'>"The seeds of potential have blossomed!"</font></i></maintext>" tr "esports_support_icon_AllStars_2018" = "<font color='#1EEDEA'><b>%s</b></font><font color='#ffffff'> is celebrating the</font> <font color='#1EEDEA'><b>%s All-Star Event</b></font><font color='#ffffff'>!</font>" tr "esports_support_icon_summerteampass_2019" = "<font color='#ffffff'>%s is a Team Pass supporter of %s!</font>" tr "esports_support_icon_summerteampass_2019_gold" = "<font color='#D4AF37'><b>%s</b></font><font color='#ffffff'> is a Team Pass </font><font color='#D4AF37'><b>SUPERFAN</b><font color='#ffffff'> of </font><b>%s!</b></font> <font color='#ffffff'></font>" tr "esports_support_icon_worlds_2018" = "<font color='#ffffff'>%s is supporting %s for Worlds 2018!</font>" tr "esports_support_icon_worlds_2018_gold" = "<font color='#D4AF37'><b>%s</b></font><font color='#ffffff'> is a </font><font color='#D4AF37'><b>GOLD</b> supporter of <b>%s</b></font> <font color='#ffffff'>for Worlds 2018!</font>" tr "esports_support_icon_worlds_2019" = "<font color='#D4AF37'><b>%s</b></font><font color='#ffffff'> is supporting </font><font color='#D4AF37'><b>%s</b><font color='#ffffff'> for the 2019 World Championship!</font></font> <font color='#ffffff'></font>" tr "Extra_Awesome_0" = "30% chance to swap to botlane" tr "Extra_Awesome_1" = "No manatees were harmed in the making of this mode" tr "Extra_Awesome_10" = "Thank you for reading me" tr "Extra_Awesome_11" = "+100% damage to Infernal Drakes" tr "Extra_Awesome_12" = "This champion would like you to buff them, please" tr "Extra_Awesome_13" = "{{ Extra_Awesome_13_@f14@ }}" tr "Extra_Awesome_13_0" = "+10000 gold for killing Teemo" tr "Extra_Awesome_13_1" = "+10000 gold for killing Zoe" tr "Extra_Awesome_13_10" = "You did it. You found the secret tooltip. Go you" tr "Extra_Awesome_13_2" = "+10000 gold for killing Shaco" tr "Extra_Awesome_13_3" = "+10000 gold for killing Zed" tr "Extra_Awesome_13_4" = "+10000 gold for killing Akali" tr "Extra_Awesome_13_5" = "+10000 gold for killing Yuumi" tr "Extra_Awesome_13_6" = "+10000 gold for killing Sylas" tr "Extra_Awesome_13_7" = "+10000 gold for killing Azir" tr "Extra_Awesome_13_8" = "+10000 gold for killing Blitzcrank" tr "Extra_Awesome_13_9" = "+10000 gold for killing Fizz" tr "Extra_Awesome_14" = "100% chance to place, at least, second" tr "Extra_Awesome_15" = "@SpellSlot.R:DisplayName@ will be used extra effectively this game" tr "Extra_Awesome_16" = "Takes 30% reduced damage from Unicorns" tr "Extra_Awesome_17" = "Current Forecast: Chilly, with a moderate to high chance of violent death" tr "Extra_Awesome_18" = "This unit deals tons of damage" tr "Extra_Awesome_19" = "Every third hit will deal 100% of the damage it was going to do" tr "Extra_Awesome_2" = "Champion reroll cost reduced by 1 gold" tr "Extra_Awesome_20" = "Participation Bonus: Activated!" tr "Extra_Awesome_21" = "+1 Really Useful Tooltips" tr "Extra_Awesome_22" = "+40000 Potato Affinity" tr "Extra_Awesome_23" = "This unit wants to be the very best, like no one ever was." tr "Extra_Awesome_24" = "Your attacks have a small change to rework Ryze" tr "Extra_Awesome_25" = "Damage received by champions not in this game is reduced by 200%." tr "Extra_Awesome_26" = "Protection against superfluous decisiveness" tr "Extra_Awesome_27" = "This unit is vulnerable to consequences" tr "Extra_Awesome_28" = "{{ Extra_Awesome_28_@f14@ }}" tr "Extra_Awesome_28_0" = "This unit wants to be an astronaut when it grows up" tr "Extra_Awesome_28_1" = "This unit is grown up" tr "Extra_Awesome_29" = "Please do not feed the manatees (unless you have ice cream sandwiches)" tr "Extra_Awesome_3" = "Golden Spatulas' shininess increased by 87.4%" tr "Extra_Awesome_30" = "The damage you deal is dealt as damage" tr "Extra_Awesome_31" = "10 years is 5256000 minutes" tr "Extra_Awesome_4" = "<font color='{{ Extra_Awesome_4_@f14@ }}'>This line will randomly change colors</font>" tr "Extra_Awesome_4_0" = "#800000" tr "Extra_Awesome_4_1" = "#9A6324" tr "Extra_Awesome_4_10" = "#4363d8" tr "Extra_Awesome_4_11" = "#911eb4" tr "Extra_Awesome_4_12" = "#f032e6" tr "Extra_Awesome_4_13" = "#fabebe" tr "Extra_Awesome_4_14" = "#ffd8b1" tr "Extra_Awesome_4_15" = "#fffac8" tr "Extra_Awesome_4_16" = "#aaffc3" tr "Extra_Awesome_4_17" = "#e6beff" tr "Extra_Awesome_4_18" = "#eeeeee" tr "Extra_Awesome_4_2" = "#808000" tr "Extra_Awesome_4_3" = "#469990" tr "Extra_Awesome_4_4" = "#e6194B" tr "Extra_Awesome_4_5" = "#f58231" tr "Extra_Awesome_4_6" = "#ffe119" tr "Extra_Awesome_4_7" = "#bfef45" tr "Extra_Awesome_4_8" = "#3cb44b" tr "Extra_Awesome_4_9" = "#42d4f4" tr "Extra_Awesome_5" = "Pew pew pew %i:scaleAP% %i:scaleAP% %i:scaleAP%" tr "Extra_Awesome_6" = "And my axe %i:scaleAD%" tr "Extra_Awesome_7" = "This champion is secretly Neeko" tr "Extra_Awesome_8" = "This tooltip believes in you" tr "Extra_Awesome_9" = "This tooltip reminds you to drink plenty of water" tr "Fairy_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#EACBF7'>Mystic</font></titleLeft><maintext>Lux has mastered the elements of <font color='#5AE75A'>Nature</font> and <font color='#31DBE7'>Water</font> and has transcended to a higher form.<br><br><i><font color='#EACBF7'>"This is a dream come true!"</font></i></maintext>" tr "Fire_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#F77521'>Fire</font></titleLeft><maintext>Lux has gained enough elemental power to master an element! Select an element to add it to her current form.<br><br><i><font color='#F77521'>"Well, this place isn't going to burn itself down."</font></i></maintext>" tr "Fire_current_meter_tooltip" = "<titleLeft>Elemental Form: <font color='#F77521'>Fire</font></titleLeft><maintext>Lux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.<br><br>Elemental Power: <font color='#F77521'>@MotePercent@</font>%<br><br><i><font color='#F77521'>"Well, this place isn't going to burn itself down."</font></i></maintext>" tr "Fire_selection_button" = "<titleLeft>Elemental Mastery: <font color='#F77521'>Fire</font></titleLeft><maintext>Add the element of Fire to Lux's current form.<br><br><i><font color='#F77521'>"Is it hot in here, or is it just me?"</font></i></maintext>" tr "flash_balance_teams_scoreboard" = "Use scoreboard placement" tr "flash_balance_teams_title" = "Equalize the teams?" tr "flash_character_button_abilities" = "Abilities" tr "flash_character_button_lore" = "Lore" tr "flash_character_button_stats" = "Stats" tr "flash_character_button_tips" = "Tips" tr "flash_character_heroLevel" = "Lvl 23" tr "flash_character_lore" = "Lore" tr "flash_character_passive_01_desc" = "PassiveDesc01" tr "flash_character_passive_01_name" = "Passive01" tr "flash_character_playerName" = "Guinsoo" tr "flash_character_spell_01_cooldown" = "Cooldown01" tr "flash_character_spell_01_desc" = "Desc01" tr "flash_character_spell_01_name" = "Spell01" tr "flash_character_spell_02_cooldown" = "Cooldown02" tr "flash_character_spell_02_desc" = "Desc02" tr "flash_character_spell_02_name" = "Spell02" tr "flash_character_spell_03_cooldown" = "Cooldown03" tr "flash_character_spell_03_desc" = "Desc03" tr "flash_character_spell_03_name" = "Spell03" tr "flash_character_spell_04_cooldown" = "Cooldown04" tr "flash_character_spell_04_desc" = "Desc04" tr "flash_character_spell_04_name" = "Spell04" tr "flash_character_stats_coolDown" = "Cooldown" tr "flash_character_stats_inventory" = "Inventory" tr "flash_character_stats_passive" = "Passive" tr "flash_character_stats_seconds" = "secs" tr "flash_character_stats_stat01" = "Hitpoints: " tr "flash_character_stats_stat02" = "Mana: " tr "flash_character_stats_stat02_0" = "Mana: " tr "flash_character_stats_stat02_1" = "Energy: " tr "flash_character_stats_stat02_10" = "Blood Well: " tr "flash_character_stats_stat02_11" = "Flow: " tr "flash_character_stats_stat02_12" = "Other: " tr "flash_character_stats_stat02_2" = "None: " tr "flash_character_stats_stat02_3" = "Shields: " tr "flash_character_stats_stat02_4" = "Fury: " tr "flash_character_stats_stat02_5" = "Fury: " tr "flash_character_stats_stat02_6" = "Fury: " tr "flash_character_stats_stat02_7" = "Heat: " tr "flash_character_stats_stat02_8" = "Fury: " tr "flash_character_stats_stat02_9" = "Ferocity: " tr "flash_character_stats_stat02_ferocity" = "Ferocity: " tr "flash_character_stats_stat02_fury" = "Fury: " tr "flash_character_stats_stat02_heat" = "Heat: " tr "flash_character_stats_stat03" = "Attack Damage: " tr "flash_character_stats_stat04" = "Range: " tr "flash_character_stats_stat05" = "Armor: " tr "flash_character_stats_stat06" = "Dodge: " tr "flash_character_stats_stat07" = "Ability Power: " tr "flash_character_stats_stat08" = "Magic Resist: " tr "flash_character_stats_stat09" = "Attack Speed: " tr "flash_character_stats_stat10" = "Movement Speed: " tr "flash_character_stats_stat11" = "Crit Chance: " tr "flash_character_stats_stat12" = "HP Regen per 5: " tr "flash_character_stats_stat13" = "MP Regen per 5: " tr "flash_character_stats_stat13_0" = "Mana Regen per 5: " tr "flash_character_stats_stat13_1" = "Energy Regen per 5: " tr "flash_character_stats_stat13_2" = "None Regen per 5: " tr "flash_character_stats_stat13_3" = "Shield Regen per 5: " tr "flash_character_stats_stat13_4" = "Fury Regen per 5: " tr "flash_character_stats_stat13_5" = "Fury Regen per 5: " tr "flash_character_stats_stat13_6" = "Fury Regen per 5: " tr "flash_character_stats_stat13_7" = "Heat Regen per 5: " tr "flash_character_stats_stat13_8" = "Ferocity Regen per 5: " tr "flash_character_stats_stat13_9" = "Other Regen per 5: " tr "flash_character_stats_stat14" = "Armor Penetration: " tr "flash_character_stats_stat15" = "Lifesteal: " tr "flash_character_stats_stat16" = "Magic Penetration: " tr "flash_character_stats_stat17" = "Spell Vamp: " tr "flash_character_stats_stat18" = "Cooldown Reduction: " tr "flash_character_stats_stat19" = "Tenacity: " tr "flash_character_tips" = "Tips" tr "flash_character_title" = "Champion Info" tr "flash_cost_unavailable" = "UNAVAILABLE" tr "flash_deathRecap_ability_title" = "ABILITY" tr "flash_deathRecap_assist_title" = "ASSIST" tr "flash_deathRecap_basicAttack_text" = "Basic Attack" tr "flash_deathRecap_damage" = "Mixed Damage" tr "flash_deathRecap_damage_debuff" = "Status Effect" tr "flash_deathRecap_damage_magic" = "Magic Damage" tr "flash_deathRecap_damage_physical" = "Physical Damage" tr "flash_deathRecap_damage_true" = "True Damage" tr "flash_deathRecap_damage_unit" = "damage in " tr "flash_deathRecap_defaultTooltip" = "Mouse over the elements above for additional information." tr "flash_deathRecap_item_title" = "ITEM" tr "flash_deathRecap_killer_clone" = "Clone" tr "flash_deathRecap_killer_fallen" = "Fallen" tr "flash_deathRecap_killer_minion" = "Minion" tr "flash_deathRecap_killer_pet" = "Pet" tr "flash_deathRecap_killer_title" = "KILLER" tr "flash_deathRecap_killer_tower" = "Tower" tr "flash_deathRecap_time_unit" = "second(s)" tr "flash_deathRecap_title" = "Death Recap" tr "flash_deathRecap_toggleText" = "Click for Death Recap" tr "flash_endOfGame_continue" = "CONTINUE" tr "flash_endOfGame_defeat" = "DEFEAT" tr "flash_endOfGame_defeat_doomed" = "DOOMED" tr "flash_endOfGame_defeat_secondplace" = "2ND PLACE" tr "flash_endOfGame_victory" = "VICTORY" tr "flash_endOfGame_victory_doomed" = "VICTORY" tr "flash_endOfGame_victory_secondplace" = "VICTORY" tr "flash_hud_AttributeTitle0" = "" tr "flash_hud_AttributeTitle1" = "" tr "flash_hud_AttributeTitle2" = "" tr "flash_hud_AttributeTitle3" = "" tr "flash_hud_AttributeTitle4" = "" tr "flash_hud_AttributeTitle5" = "" tr "flash_hud_Chat_Alert" = "ALERT - " tr "flash_hud_Chat_All" = "[All]" tr "flash_hud_Chat_bounty_ping" = "@SrcNameWithColon@@DstName@ has a @BountyValue@G bounty." tr "flash_hud_Chat_Disabled" = "Chat is temporarily disabled while we improve our service." tr "flash_hud_Chat_Disconnected" = "ERROR - The connection to the PVP.net chat server has been lost. You will be unable to send and receive whispers until your next session." tr "flash_hud_Chat_Error_Ignore" = "ERROR[Ignore...]: Can't find player" tr "flash_hud_Chat_Error_IgnoreCheck" = "ERROR[IsIgnore...]: Can't find player" tr "flash_hud_Chat_Error_Mute" = "ERROR[Mute...]: Can't find player" tr "flash_hud_Chat_Info_Add" = "INFO: Add" tr "flash_hud_Chat_Info_AllChannelHidden" = "Cross-team chat is currently disabled. To enable cross-team chat, go to the Interface page in the options menu." tr "flash_hud_Chat_Info_AlliedChatHidden" = "Team chat is currently disabled. To enable team chat, go to the Interface page in the options menu." tr "flash_hud_Chat_Info_Buddy_List" = "Buddy" tr "flash_hud_Chat_Info_ChatDisabled" = "Chat is currently disabled. To enable chat, go to the Interface page in the options menu." tr "flash_hud_Chat_Info_Emote_Mute_List" = "Mute Emotes" tr "flash_hud_Chat_Info_Ignore_Add" = "User is now being Muted" tr "flash_hud_Chat_Info_Ignore_List" = "Mute" tr "flash_hud_Chat_Info_Ignore_Message" = "Mute will only last for current game session." tr "flash_hud_Chat_Info_Ignore_Remove" = "User is no longer being Muted" tr "flash_hud_Chat_Info_Mute_List" = "Mute" tr "flash_hud_Chat_Info_MuteEmote_Add" = "User's emotes are now being Muted" tr "flash_hud_Chat_Info_MuteEmote_Remove" = "User's emotes are no longer being Muted" tr "flash_hud_Chat_Info_MutePing_Add" = "User's pings are now being Muted" tr "flash_hud_Chat_Info_MutePing_Remove" = "User's pings are no longer being Muted" tr "flash_hud_Chat_Info_Ping_Mute_List" = "Mute Pings" tr "flash_hud_Chat_Info_Remove" = "INFO: Remove" tr "flash_hud_Chat_Info_Spectator" = "Chat is restricted to players only. You can still chat directly with summoners using /whisper or /reply." tr "flash_hud_Chat_NeverConnected" = "ERROR - Unable to establish a connection with PVP.net chat server." tr "flash_hud_Chat_Not_Connected" = "ERROR - Not connected to PVP.net chat -" tr "flash_hud_Chat_NotInParty" = "ERROR - You are not currently in a party." tr "flash_hud_Chat_Party" = "[Party]" tr "flash_hud_Chat_PartyInviteFailure" = " could not be invited to your party." tr "flash_hud_Chat_PartyInviteSuccess" = " was invited to your party." tr "flash_hud_Chat_Restricted_All_Chat" = "Communication in /all chat is unavailable." tr "flash_hud_Chat_Restricted_Label" = "Messages available:" tr "flash_hud_Chat_Restricted_Limit" = "Message limit exceeded. Next message available at %s." tr "flash_hud_Chat_Restricted_Start" = "Due to negative activity on this account, chat messages are currently limited (shown beneath the chat box)." tr "flash_hud_Chat_Restricted_Start2" = "Additional messages will be granted as the game progresses; communication in /all chat is unavailable." tr "flash_hud_Chat_To" = "[To] " tr "flash_hud_Chat_UserNotFound" = "ERROR - The user was not found in your friend list - " tr "flash_hud_Chat_UserNotFoundAnywhere" = "ERROR - The user was not found in your friend list or in game - " tr "flash_hud_Chat_UserOffline" = "Error - That user is offline." tr "flash_hud_Chat_Whisper_Help" = "/w [name] [message]" tr "flash_hud_Chat_You" = "You" tr "flash_hud_ChatBoxClearHistory" = "Clear History" tr "flash_hud_ChatBoxSendAll" = "Send All" tr "flash_hud_ChatBoxSendTeam" = "Send Team" tr "flash_hud_ExperienceBarLevelPrefix" = "Lv: " tr "flash_hud_HealthRegen" = "per sec" tr "flash_hud_Level" = "Level" tr "flash_hud_ManaRegen" = "per sec" tr "flash_hud_MaxLevel" = "Max Level" tr "flash_hud_PiwArmor" = "Armor: " tr "flash_hud_PiwDamage" = "Damage: " tr "flash_hud_PiwSpeed" = "Speed: " tr "flash_hud_PiwSpellDamage" = "Spell Dmg: " tr "flash_hud_PiwStats" = "Stats" tr "flash_hud_RespawnIn" = "Respawning in:" tr "flash_hud_SideBarMenu" = "MENU" tr "flash_itemShop_broker_btnBuy_buy" = "BUY" tr "flash_itemShop_broker_btnBuy_forge" = "FORGE" tr "flash_itemShop_broker_btnSell_sell" = "SELL" tr "flash_itemShop_broker_btnUndo_undo" = "UNDO" tr "flash_itemShop_broker_goldTitle" = "Gold" tr "flash_itemShop_builds_buildTitle" = "Builds Into:" tr "flash_itemShop_builds_sidegradeTitle" = "Exchanges For:" tr "flash_itemShop_categories_Active" = "Active" tr "flash_itemShop_categories_AllItems" = "All Items" tr "flash_itemShop_categories_Armor" = "Armor" tr "flash_itemShop_categories_ArmorPenetration" = "Armor Penetration" tr "flash_itemShop_categories_Attack" = "Attack" tr "flash_itemShop_categories_AttackSpeed" = "Attack Speed" tr "flash_itemShop_categories_Aura" = "Aura" tr "flash_itemShop_categories_back" = "Back" tr "flash_itemShop_categories_Bilgewater" = "Black Market" tr "flash_itemShop_categories_Boots" = "Boots" tr "flash_itemShop_categories_colloquialism_Armor" = ";armour" tr "flash_itemShop_categories_colloquialism_AttackSpeed" = ";as" tr "flash_itemShop_categories_colloquialism_CooldownReduction" = ";cdr" tr "flash_itemShop_categories_colloquialism_Damage" = ";ad" tr "flash_itemShop_categories_colloquialism_GoldPer" = ";gp10" tr "flash_itemShop_categories_colloquialism_Health" = ";hp" tr "flash_itemShop_categories_colloquialism_HealthRegen" = ";hpregen;hp5" tr "flash_itemShop_categories_colloquialism_LifeSteal" = ";lifesteal" tr "flash_itemShop_categories_colloquialism_Mana" = ";mp" tr "flash_itemShop_categories_colloquialism_ManaRegen" = ";mpregen;mp5" tr "flash_itemShop_categories_colloquialism_Movement" = ";movespeed" tr "flash_itemShop_categories_colloquialism_OnHit" = ";onhit;proc" tr "flash_itemShop_categories_colloquialism_SpellBlock" = ";mr" tr "flash_itemShop_categories_colloquialism_SpellDamage" = ";ap" tr "flash_itemShop_categories_colloquialism_SpellVamp" = ";spellvamp" tr "flash_itemShop_categories_colloquialism_Stealth" = ";pink" tr "flash_itemShop_categories_Consumable" = "Consumable" tr "flash_itemShop_categories_Consumables" = "Consumables" tr "flash_itemShop_categories_CooldownReduction" = "Cooldown Reduction" tr "flash_itemShop_categories_CooldownReducton" = "Cooldown Reduction" tr "flash_itemShop_categories_CriticalStrike" = "Critical Strike" tr "flash_itemShop_categories_crumbHome" = "HOME" tr "flash_itemShop_categories_Damage" = "Damage" tr "flash_itemShop_categories_Defense" = "Defense" tr "flash_itemShop_categories_Gold" = "Gold Income" tr "flash_itemShop_categories_GoldPer" = "Gold Income" tr "flash_itemShop_categories_Health" = "Health" tr "flash_itemShop_categories_HealthRegen" = "Health Regen" tr "flash_itemShop_categories_Internal" = "Internal" tr "flash_itemShop_categories_Jungle" = "Jungling" tr "flash_itemShop_categories_Lane" = "Laning" tr "flash_itemShop_categories_LifeSteal" = "Life Steal" tr "flash_itemShop_categories_Magic" = "Magic" tr "flash_itemShop_categories_MagicPenetration" = "Magic Penetration" tr "flash_itemShop_categories_Mana" = "Mana" tr "flash_itemShop_categories_ManaRegen" = "Mana Regen" tr "flash_itemShop_categories_message0" = "Welcome to the Item Shop. Please select a category to start browsing through the items." tr "flash_itemShop_categories_message1" = "Please select a second category." tr "flash_itemShop_categories_message2" = "Select an item to view details." tr "flash_itemShop_categories_Movement" = "Movement" tr "flash_itemShop_categories_NonbootsMovement" = "Other Movement Items" tr "flash_itemShop_categories_OnHit" = "On Hit" tr "flash_itemShop_categories_searchoverride_Vision" = "" tr "flash_itemShop_categories_Slow" = "Slow" tr "flash_itemShop_categories_Special" = "Special" tr "flash_itemShop_categories_SpellBlock" = "Magic Resist" tr "flash_itemShop_categories_SpellDamage" = "Ability Power" tr "flash_itemShop_categories_SpellVamp" = "Spell Vamp" tr "flash_itemShop_categories_Start" = "Starter Items" tr "flash_itemShop_categories_Stealth" = "Stealth Detect" tr "flash_itemShop_categories_Tenacity" = "Tenacity" tr "flash_itemShop_categories_Tools" = "Tools" tr "flash_itemShop_categories_tooltip_AllItems" = "Resets all filters and lists all items by total gold cost." tr "flash_itemShop_categories_tooltip_Armor" = "Reduces incoming physical damage" tr "flash_itemShop_categories_tooltip_Attack" = "Improves basic attacks and physical spells" tr "flash_itemShop_categories_tooltip_AttackSpeed" = "Increases the rate of basic attacks (to a limit of 2.5 per second)" tr "flash_itemShop_categories_tooltip_Bilgewater" = "Black Market" tr "flash_itemShop_categories_tooltip_Boots" = "Increases Movement Speed<br />Multiple boots will not provide speed gains" tr "flash_itemShop_categories_tooltip_Consumable" = "Can be used for temporary benefits" tr "flash_itemShop_categories_tooltip_CooldownReduction" = "Increases how often spells can be cast (max 40% Cooldown Reduction)" tr "flash_itemShop_categories_tooltip_CriticalStrike" = "Causes basic attacks to have a chance of doing 200% damage" tr "flash_itemShop_categories_tooltip_Damage" = "Increases physical damage" tr "flash_itemShop_categories_tooltip_Defense" = "Improves survivability" tr "flash_itemShop_categories_tooltip_GoldPer" = "Increases gold income in specialized situations" tr "flash_itemShop_categories_tooltip_Health" = "Increases maximum Health" tr "flash_itemShop_categories_tooltip_HealthRegen" = "Increases how fast Health is recovered" tr "flash_itemShop_categories_tooltip_Jungle" = "Early Game Items for Junglers" tr "flash_itemShop_categories_tooltip_Lane" = "Early Game Items for Laners" tr "flash_itemShop_categories_tooltip_LifeSteal" = "Causes basic attacks to heal the attacker" tr "flash_itemShop_categories_tooltip_Magic" = "Improves spells" tr "flash_itemShop_categories_tooltip_Mana" = "Increases maximum Mana" tr "flash_itemShop_categories_tooltip_ManaRegen" = "Increases how fast Mana is recovered" tr "flash_itemShop_categories_tooltip_Movement" = "Increases Movement Speed" tr "flash_itemShop_categories_tooltip_NonbootsMovement" = "Increases Movement Speed" tr "flash_itemShop_categories_tooltip_Special" = "Items with special gold or vision effects" tr "flash_itemShop_categories_tooltip_SpellBlock" = "Reduces incoming magical damage" tr "flash_itemShop_categories_tooltip_SpellDamage" = "Increases spell damage and effectiveness" tr "flash_itemShop_categories_tooltip_SpellVamp" = "Causes spell damage dealt to heal the caster" tr "flash_itemShop_categories_tooltip_Start" = "Early Game Items" tr "flash_itemShop_categories_tooltip_Tenacity" = "Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes" tr "flash_itemShop_categories_tooltip_Tools" = "Utility items for specialized use cases" tr "flash_itemShop_categories_tooltip_Vision" = "Items that grant or deny vision" tr "flash_itemShop_categories_tooltip_Wards" = "Can be used for temporary benefits" tr "flash_itemShop_categories_Vision" = "Vision & Trinkets" tr "flash_itemShop_categories_Wards" = "Wards" tr "flash_itemShop_Cost_Free_Large" = "Free" tr "flash_itemShop_debtLimit" = "Debt Limit: " tr "flash_itemshop_disabled" = "Once you have left the base, you cannot shop until you die." tr "flash_itemShop_failuretip_awayFromShopkeeper" = "You're too far away from the shopkeeper" tr "flash_itemShop_failuretip_cost" = "You need more gold" tr "flash_itemShop_failuretip_disabled" = "This item has been disabled for this game" tr "flash_itemShop_failuretip_footer" = "Click to close" tr "flash_itemShop_failuretip_groupLimit" = "You are limited on how many of this type of item you can own" tr "flash_itemShop_failuretip_header" = "Unable to purchase @item@ because:" tr "flash_itemShop_failuretip_level" = "You're not high enough level yet" tr "flash_itemShop_failuretip_shoppingDisabled" = "The item shop is currently disabled" tr "flash_itemShop_failuretip_slotsAvailable" = "There are not enough inventory slots available" tr "flash_itemShop_inventory_title" = "INVENTORY" tr "flash_itemShop_item_disabled" = "<warning>ITEM DISABLED</warning><br /><br />" tr "flash_itemshop_outofrange" = "You cannot shop now. Return to your base in order to shop." tr "flash_itemshop_randomcolloquialism_hat" = "hat" tr "flash_itemShop_recommended_ability_scaling" = "Ability Scaling Items" tr "flash_itemShop_recommended_aggressive" = "Aggressive Items" tr "flash_itemShop_recommended_assassinaggressive" = "Aggressive Items" tr "flash_itemShop_recommended_assassindefensive" = "Defensive Items" tr "flash_itemShop_recommended_assassinstandard" = "Standard Items" tr "flash_itemShop_recommended_basekaynstandard" = "Standard Items" tr "flash_itemShop_recommended_beginner_advanced" = "2) Create Advanced Item" tr "flash_itemShop_recommended_beginner_basic" = "1a) Buy Early Game Item" tr "flash_itemShop_recommended_beginner_legendaryitem" = "4) Upgrade to Legendary Item" tr "flash_itemShop_recommended_beginner_morelegendaryitems" = "5) Explore more Legendary Items" tr "flash_itemShop_recommended_beginner_movementspeed" = "3) Create Movement Speed Item" tr "flash_itemShop_recommended_beginner_starter" = "1) Buy Starter Items" tr "flash_itemShop_recommended_bw_defense" = "Defense" tr "flash_itemShop_recommended_bw_magical" = "Magical" tr "flash_itemShop_recommended_bw_physical" = "Physical" tr "flash_itemShop_recommended_bw_utility" = "Utility" tr "flash_itemShop_recommended_bwdefenseupgrades" = "Defense Upgrades" tr "flash_itemShop_recommended_bwmercs" = "Brawlers" tr "flash_itemShop_recommended_bwmercupgrades" = "Ability Upgrades" tr "flash_itemShop_recommended_bwoffenseupgrades" = "Offense Upgrades" tr "flash_itemShop_recommended_cdr" = "Finish 40% CDR" tr "flash_itemShop_recommended_champspecific" = "Champion Specific Items" tr "flash_itemShop_recommended_consumables" = "Consumables" tr "flash_itemShop_recommended_defensive" = "Defensive Items" tr "flash_itemShop_recommended_early" = "Early Items" tr "flash_itemShop_recommended_earlyjungle" = "Early Items (Jungler)" tr "flash_itemShop_recommended_essential" = "Essential Items" tr "flash_itemShop_recommended_essentialjungle" = "Essential Items (Jungler)" tr "flash_itemShop_recommended_eventspecials" = "Special Event Items" tr "flash_itemShop_recommended_KingPoroSnax" = "Poro Snax" tr "flash_itemShop_recommended_npe1" = "1) Purchase and Combine Items Into Advanced Items" tr "flash_itemShop_recommended_npe2" = "2) Craft Epic Items To Power Up Further" tr "flash_itemShop_recommended_npe3" = "3) Most Epic Items Grant Unique Bonuses - Purchase The Right Tool For The Situation" tr "flash_itemShop_recommended_npe4" = "4) Some Additional Recommended Epic Items For You" tr "flash_itemShop_recommended_odyjinx1" = "It's Called Gun Play" tr "flash_itemShop_recommended_odyjinx2" = "Don't Tell My Other Guns" tr "flash_itemShop_recommended_odyjinx3" = "Rules Are Made To Be Broken" tr "flash_itemShop_recommended_odymalphite1" = "Avalanche" tr "flash_itemShop_recommended_odymalphite2" = "Rock Solid" tr "flash_itemShop_recommended_odymalphite3" = "I'm Punching As Fast As I Can" tr "flash_itemShop_recommended_odysona1" = "Soothing Melodies" tr "flash_itemShop_recommended_odysona2" = "Drop The Beat" tr "flash_itemShop_recommended_odysona3" = "Enduring Rhythm" tr "flash_itemShop_recommended_odyyasuo1" = "Make It Quick" tr "flash_itemShop_recommended_odyyasuo2" = "One Blade, One Purpose" tr "flash_itemShop_recommended_odyyasuo3" = "No Cure For Fools" tr "flash_itemShop_recommended_odyziggs1" = "It'll Be A Blast" tr "flash_itemShop_recommended_odyziggs2" = "This Doesn't Look Safe" tr "flash_itemShop_recommended_odyziggs3" = "Don't Worry, I Got This!" tr "flash_itemShop_recommended_offensive" = "Offensive Items" tr "flash_itemShop_recommended_offmeta" = "Off Meta Items" tr "flash_itemShop_recommended_ornnitems" = "Masterwork Ornn Items (Max 1)" tr "flash_itemShop_recommended_ornnitemsjungle" = "Masterwork Ornn Items (Max 1)" tr "flash_itemShop_recommended_ornnupgrades" = "Living Forge Upgrades" tr "flash_itemShop_recommended_protective" = "Protective Items" tr "flash_itemShop_recommended_selective" = "Situational Items" tr "flash_itemShop_recommended_siegeDefense" = "Defensive Siege Weapons (Purchase with Crystal Shards)" tr "flash_itemShop_recommended_siegeOffense" = "Offensive Siege Weapons (Purchase with Crystal Shards)" tr "flash_itemShop_recommended_situational" = "Situational Items" tr "flash_itemShop_recommended_slayeraggressive" = "Aggressive Items" tr "flash_itemShop_recommended_slayerdefensive" = "Defensive Items" tr "flash_itemShop_recommended_slayerstandard" = "Standard Items" tr "flash_itemShop_recommended_slimenewitems" = "Nexus Blitz Items" tr "flash_itemShop_recommended_slimestartingitems" = "New Starting Items" tr "flash_itemShop_recommended_standard" = "Standard Items" tr "flash_itemShop_recommended_starting" = "Starting Items" tr "flash_itemShop_recommended_startingjungle" = "Starting Items (Jungler)" tr "flash_itemShop_recommended_summoner1" = "Swap Summoner 1" tr "flash_itemShop_recommended_summoner1_1key" = "Swap Summoner 1 @k1@" tr "flash_itemShop_recommended_summoner1_2key" = "Swap Summoner 1 @k1@" tr "flash_itemShop_recommended_summoner2" = "Swap Summoner 2" tr "flash_itemShop_recommended_summoner2_1key" = "Swap Summoner 2 @k1@" tr "flash_itemShop_recommended_summoner2_2key" = "Swap Summoner 2 @k1@" tr "flash_itemShop_recommended_support" = "Support Items" tr "flash_itemShop_recommnededItems_recommend" = "Recommended Items" tr "flash_itemShop_RecPageTitle_BlackMarket" = "Black Market" tr "flash_itemShop_RecPageTitle_Deployables" = "Siege Weapons" tr "flash_itemShop_RecPageTitle_Mercenaries" = "Brawlers" tr "flash_itemShop_RecPageTitle_riot" = "Recommended" tr "flash_itemShop_RecPageTitle_riot-beginner" = "Recommended" tr "flash_itemShop_RecPageTitle_riot-jungle" = "Recommended Jungle" tr "flash_itemShop_RecPageTitle_riot-mid" = "Recommended Mid" tr "flash_itemShop_RecPageTitle_riot-support" = "Recommended Support" tr "flash_itemShop_requireGraph_requiresTitle" = "Requires:" tr "flash_itemShop_requireGraph_sidegradeTitle" = "Exchange:" tr "flash_itemShop_search_placeholder" = "Click Here to Search" tr "flash_itemShop_search_placeholder_1key" = "@k1@ to Search" tr "flash_itemShop_search_placeholder_2key" = "@k1@ or @k2@ to Search" tr "flash_itemShop_Special_Recipe_Large" = "Special" tr "flash_itemShop_Special_Recipe_Small" = "*" tr "flash_itemShop_tab_AllItems" = "All Items" tr "flash_itemShop_tab_Recommended" = "Recommended" tr "flash_itemShop_titleBar_title" = "Item Shop" tr "flash_itemShop_tooltip_CannotBeSold" = "Cannot Be Sold" tr "flash_itemShop_tooltip_cost" = "Cost:" tr "flash_itemShop_tooltip_gridMode" = "Displays all items in a smaller grid mode" tr "flash_itemShop_tooltip_listMode" = "Displays all items in a larger list mode" tr "flash_itemShop_tooltip_OriginalCost" = "Original Cost:" tr "flash_itemShop_tooltip_sellsfor" = "Sells for:" tr "flash_itemShop_tooltip_SellsFor" = "Sells for: " tr "flash_itemShop_tooltip_undoButton" = "Undo your last item shop purchase or sale.<br><br>Leaving the item shop area or performing a game influencing action will clear your undo history.<br><br>Purchases which have immediate game impact may also clear your undo history." tr "flash_itemShop_tooltip_upgradeCost" = "Upgrade Cost:" tr "flash_message_reconnect" = "Attempting to Reconnect" tr "flash_minimap_active" = "Active" tr "flash_minimap_destroyed" = "Destroyed" tr "flash_minimap_inhibitor" = "Inhibitor" tr "flash_minimap_nexus" = "Nexus" tr "flash_minimap_turret" = "Turret" tr "flash_options_back" = "Cancel" tr "flash_options_end_confirm_msg" = "If you leave, you may be temporarily banned from future games." tr "flash_options_end_confirm_msg_all" = "Your Team Needs You!<br> If you leave, you may be temporarily banned from future games." tr "flash_options_end_confirm_msg_spectator" = "Are you sure you want to quit?" tr "flash_options_end_confirm_title" = "Your Team Needs You!" tr "flash_options_end_game_title" = "End Game" tr "flash_options_end_no" = "Keep Playing!" tr "flash_options_end_no_spectator" = "No" tr "flash_options_end_yes" = "Leave Game" tr "flash_options_end_yes_spectator" = "Yes" tr "flash_options_interface_chat_scale" = "HUD Chat Scale" tr "flash_options_interface_damage" = "Damage" tr "flash_options_interface_disable_minimap_movement" = "Disable Minimap Right-Clicking" tr "flash_options_interface_display" = "Display" tr "flash_options_interface_dodge" = "Dodge" tr "flash_options_interface_enemyDamage" = "Enemy Damage" tr "flash_options_interface_experience" = "Experience" tr "flash_options_interface_floating" = "Floating Text" tr "flash_options_interface_gold" = "Gold" tr "flash_options_interface_heal" = "Heal" tr "flash_options_interface_health" = "Health Loss" tr "flash_options_interface_hpBars" = "Show HP Bars" tr "flash_options_interface_hud_reset" = "Reset Hud" tr "flash_options_interface_legacy" = "Legacy Damage Text" tr "flash_options_interface_level" = "Level" tr "flash_options_interface_loss_of_control" = "Show Loss of Control Bars" tr "flash_options_interface_mana" = "Mana" tr "flash_options_interface_minimap_scale" = "Minimap Scale" tr "flash_options_interface_newbie" = "Show Newbie Tips" tr "flash_options_interface_quest" = "Quest" tr "flash_options_interface_scale" = "HUD Scale" tr "flash_options_interface_score" = "Score" tr "flash_options_interface_special" = "Special" tr "flash_options_interface_status" = "Status" tr "flash_options_interface_title" = "Interface" tr "flash_options_key_alternate" = "Alternate Key" tr "flash_options_key_binding_error_message" = "cannot be bound as specified" tr "flash_options_key_category_name1" = "Spell Casting" tr "flash_options_key_category_name2" = "Miscellaneous" tr "flash_options_key_category_name3" = "Camera Control" tr "flash_options_key_category_name4" = "Player Movement" tr "flash_options_key_category_name5" = "Console" tr "flash_options_key_category_name6" = "Inventory Items" tr "flash_options_key_category_name7" = "Timeshift" tr "flash_options_key_category_replay" = "Spectator Controls" tr "flash_options_key_command" = "Command" tr "flash_options_key_conflict" = "There is a conflict with another key binding. What do you wish to do?" tr "flash_options_key_continue" = "Continue" tr "flash_options_key_key_string" = "key" tr "flash_options_key_key1" = "Primary" tr "flash_options_key_key2" = "Secondary" tr "flash_options_key_mac_system_bindings" = "Allow System Key Bindings" tr "flash_options_key_name_evntPlayerPing" = "Quick Alert Ping" tr "flash_options_key_name_evntPlayerPingCursor" = "Alert Ping" tr "flash_options_key_name_evntPlayerPingCursorDanger" = "Retreat Ping" tr "flash_options_key_name_evntPlayerPingDanger" = "Quick Retreat Ping" tr "flash_options_key_name_evtCameraLockToggle" = "Toggle Camera Lock" tr "flash_options_key_name_evtCameraSnap" = "Center Camera On Champion" tr "flash_options_key_name_evtCastAvatarSpell1" = "Summoner Spell 1" tr "flash_options_key_name_evtCastAvatarSpell2" = "Summoner Spell 2" tr "flash_options_key_name_evtCastSpell1" = "Spell 1" tr "flash_options_key_name_evtCastSpell2" = "Spell 2" tr "flash_options_key_name_evtCastSpell3" = "Spell 3" tr "flash_options_key_name_evtCastSpell4" = "Spell 4" tr "flash_options_key_name_evtChampionOnly" = "Target Champions Only" tr "flash_options_key_name_evtChampionSpecificInteractionButton1Click" = "Champion Specific Interaction 1" tr "flash_options_key_name_evtChampionSpecificInteractionButton2Click" = "Champion Specific Interaction 2" tr "flash_options_key_name_evtChampionSpecificInteractionButton3Click" = "Champion Specific Interaction 3" tr "flash_options_key_name_evtChampionSpecificInteractionButton4Click" = "Champion Specific Interaction 4" tr "flash_options_key_name_evtChampionSpecificInteractionButton5Click" = "Champion Specific Interaction 5" tr "flash_options_key_name_evtChampionSpecificInteractionButton6Click" = "Champion Specific Interaction 6" tr "flash_options_key_name_evtChampMasteryDisplay" = "Mastery Emote" tr "flash_options_key_name_evtChatConsoleReturn" = "Chat Console Return" tr "flash_options_key_name_evtChatHistory" = "Chat History" tr "flash_options_key_name_evtDecreaseReplaySpeed" = "Slow Down" tr "flash_options_key_name_evtDefaultReplaySpeed" = "Return to Normal Speed" tr "flash_options_key_name_evtDisableDirectedCamera" = "Manual Camera" tr "flash_options_key_name_evtDragScrollLock" = "Drag Scroll Lock" tr "flash_options_key_name_evtDrawHud" = "Show/Hide HUD" tr "flash_options_key_name_evtEmoteDance" = "Dance" tr "flash_options_key_name_evtEmoteJoke" = "Joke" tr "flash_options_key_name_evtEmoteLaugh" = "Laugh" tr "flash_options_key_name_evtEmoteTaunt" = "Taunt" tr "flash_options_key_name_evtEmoteToggle" = "Toggle" tr "flash_options_key_name_evtEnableDirectedCamera" = "Directed Camera" tr "flash_options_key_name_evtEnableFPSCamera" = "First Person Camera" tr "flash_options_key_name_evtFPSBackwards" = "Move Backwards" tr "flash_options_key_name_evtFPSForward" = "Move Forward" tr "flash_options_key_name_evtFPSPitchDown" = "Pitch Down" tr "flash_options_key_name_evtFPSPitchUp" = "Pitch Up" tr "flash_options_key_name_evtFPSStrafeLeft" = "Strafe Left" tr "flash_options_key_name_evtFPSStrafeRight" = "Strafe Right" tr "flash_options_key_name_evtFPSYawLeft" = "Yaw Left" tr "flash_options_key_name_evtFPSYawRight" = "Yaw Right" tr "flash_options_key_name_evtHideHUD" = "Hide HUD" tr "flash_options_key_name_evtHoldShowScoreBoard" = "Show Scoreboard (Hold)" tr "flash_options_key_name_evtHoldShowTimers" = "Show Timers (Hold)" tr "flash_options_key_name_evtIncreaseReplaySpeed" = "Speed Up" tr "flash_options_key_name_evtJumpBack" = "Jump Back" tr "flash_options_key_name_evtJumpForward" = "Jump Forward" tr "flash_options_key_name_evtLevelSpell1" = "Level Up Spell 1" tr "flash_options_key_name_evtLevelSpell2" = "Level Up Spell 2" tr "flash_options_key_name_evtLevelSpell3" = "Level Up Spell 3" tr "flash_options_key_name_evtLevelSpell4" = "Level Up Spell 4" tr "flash_options_key_name_evtOnUIMouse4Pan" = "Drag Scroll" tr "flash_options_key_name_evtOpenShop" = "Open Shop" tr "flash_options_key_name_evtPetMoveClick" = "Move Pet Click" tr "flash_options_key_name_evtPlayerAttackMove" = "Player Attack Move" tr "flash_options_key_name_evtPlayerAttackMoveClick" = "Player Attack Move Click" tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "Player Attack Only Click" tr "flash_options_key_name_evtPlayerHoldPosition" = "Player Hold Position" tr "flash_options_key_name_evtPlayerMoveClick" = "Player Move Click" tr "flash_options_key_name_evtPlayerPingAreaIsWarded" = "Area Is Warded Ping" tr "flash_options_key_name_evtPlayerPingComeHere" = "Assist Me Ping" tr "flash_options_key_name_evtPlayerPingMIA" = "Missing Enemy Ping" tr "flash_options_key_name_evtPlayerPingOMW" = "On My Way Ping" tr "flash_options_key_name_evtPlayerPingRadialDanger" = "Danger Ping" tr "flash_options_key_name_evtPlayerSelectClick" = "Player Select Click" tr "flash_options_key_name_evtPlayerStopPosition" = "Player Stop Position" tr "flash_options_key_name_evtPracticeToolIncGameClock" = "Fast Forward 30sec" tr "flash_options_key_name_evtPracticeToolIncGold" = "Add Gold" tr "flash_options_key_name_evtPracticeToolIncLevel" = "Level Up" tr "flash_options_key_name_evtPracticeToolLockLevel" = "Lock XP Level" tr "flash_options_key_name_evtPracticeToolRemoveTargetDummy" = "Clear Target Dummies" tr "flash_options_key_name_evtPracticeToolResetCooldown" = "Auto-refresh Cooldowns" tr "flash_options_key_name_evtPracticeToolResetGame" = "Reset Game" tr "flash_options_key_name_evtPracticeToolResetHP" = "Auto-refresh HP" tr "flash_options_key_name_evtPracticeToolResetPAR" = "Auto-refresh Mana/Energy" tr "flash_options_key_name_evtPracticeToolRevive" = "Revive" tr "flash_options_key_name_evtPracticeToolSpawnAlliedTargetDummy" = "Spawn Allied Dummy" tr "flash_options_key_name_evtPracticeToolSpawnDragonAir" = "Spawn Cloud Drake" tr "flash_options_key_name_evtPracticeToolSpawnDragonEarth" = "Spawn Mountain Drake" tr "flash_options_key_name_evtPracticeToolSpawnDragonElder" = "Spawn Elder Dragon" tr "flash_options_key_name_evtPracticeToolSpawnDragonFire" = "Spawn Infernal Drake" tr "flash_options_key_name_evtPracticeToolSpawnDragonOcean" = "Spawn Ocean Drake" tr "flash_options_key_name_evtPracticeToolSpawnEnemyTargetDummy" = "Spawn Enemy Dummy" tr "flash_options_key_name_evtPracticeToolSpawnJungle" = "Spawn Jungle Camps" tr "flash_options_key_name_evtPracticeToolSpawnJunglePlants" = "Spawn Jungle Plants" tr "flash_options_key_name_evtPracticeToolTeleport" = "Teleport to cursor" tr "flash_options_key_name_evtPracticeToolToggleMinions" = "Toggle Minion Spawn" tr "flash_options_key_name_evtPracticeToolToggleTurrets" = "Toggle Tower Fire" tr "flash_options_key_name_evtPracticeToolTurretInv" = "Toggle Towers Invincible" tr "flash_options_key_name_evtPushToTalk" = "Push to Talk" tr "flash_options_key_name_evtQC1" = "Quick Chat 1" tr "flash_options_key_name_evtQC10" = "Quick Chat 10" tr "flash_options_key_name_evtQC2" = "Quick Chat 2" tr "flash_options_key_name_evtQC3" = "Quick Chat 3" tr "flash_options_key_name_evtQC4" = "Quick Chat 4" tr "flash_options_key_name_evtQC5" = "Quick Chat 5" tr "flash_options_key_name_evtQC6" = "Quick Chat 6" tr "flash_options_key_name_evtQC7" = "Quick Chat 7" tr "flash_options_key_name_evtQC8" = "Quick Chat 8" tr "flash_options_key_name_evtQC9" = "Quick Chat 9" tr "flash_options_key_name_evtRadialEmoteInstantOpen" = "Quick Open Emote Wheel" tr "flash_options_key_name_evtRadialEmoteOpen" = "Open Emote Wheel" tr "flash_options_key_name_evtRadialEmotePlaySlot0" = "Quick Play Emote North" tr "flash_options_key_name_evtRadialEmotePlaySlot1" = "Quick Play Emote East" tr "flash_options_key_name_evtRadialEmotePlaySlot2" = "Quick Play Emote South" tr "flash_options_key_name_evtRadialEmotePlaySlot3" = "Quick Play Emote West" tr "flash_options_key_name_evtRadialEmotePlaySlot4" = "Quick Play Emote Center" tr "flash_options_key_name_evtScrollDown" = "Scroll Down" tr "flash_options_key_name_evtScrollLeft" = "Scroll Left" tr "flash_options_key_name_evtScrollRight" = "Scroll Right" tr "flash_options_key_name_evtScrollUp" = "Scroll Up" tr "flash_options_key_name_evtSelectAlly1" = "Select Ally 1" tr "flash_options_key_name_evtSelectAlly2" = "Select Ally 2" tr "flash_options_key_name_evtSelectAlly3" = "Select Ally 3" tr "flash_options_key_name_evtSelectAlly4" = "Select Ally 4" tr "flash_options_key_name_evtSelectAlly5" = "Select Ally 5" tr "flash_options_key_name_evtSelectChaosPlayer1" = "Select Red Player 1" tr "flash_options_key_name_evtSelectChaosPlayer2" = "Select Red Player 2" tr "flash_options_key_name_evtSelectChaosPlayer3" = "Select Red Player 3" tr "flash_options_key_name_evtSelectChaosPlayer4" = "Select Red Player 4" tr "flash_options_key_name_evtSelectChaosPlayer5" = "Select Red Player 5" tr "flash_options_key_name_evtSelectChaosPlayer6" = "Select Red Player 6" tr "flash_options_key_name_evtSelectOrderPlayer1" = "Select Blue Player 1" tr "flash_options_key_name_evtSelectOrderPlayer2" = "Select Blue Player 2" tr "flash_options_key_name_evtSelectOrderPlayer3" = "Select Blue Player 3" tr "flash_options_key_name_evtSelectOrderPlayer4" = "Select Blue Player 4" tr "flash_options_key_name_evtSelectOrderPlayer5" = "Select Blue Player 5" tr "flash_options_key_name_evtSelectOrderPlayer6" = "Select Blue Player 6" tr "flash_options_key_name_evtSelectSelf" = "Select Self" tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "Summoner Spell 1" tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "Summoner Spell 2" tr "flash_options_key_name_evtSelfCastItem1" = "Item 1" tr "flash_options_key_name_evtSelfCastItem2" = "Item 2" tr "flash_options_key_name_evtSelfCastItem3" = "Item 3" tr "flash_options_key_name_evtSelfCastItem4" = "Item 4" tr "flash_options_key_name_evtSelfCastItem5" = "Item 5" tr "flash_options_key_name_evtSelfCastItem6" = "Item 6" tr "flash_options_key_name_evtSelfCastSpell1" = "Spell 1" tr "flash_options_key_name_evtSelfCastSpell2" = "Spell 2" tr "flash_options_key_name_evtSelfCastSpell3" = "Spell 3" tr "flash_options_key_name_evtSelfCastSpell4" = "Spell 4" tr "flash_options_key_name_evtSelfCastVisionItem" = "Trinket" tr "flash_options_key_name_evtSetVisibilityTeam1" = "Set Fog of War to Blue Team" tr "flash_options_key_name_evtSetVisibilityTeam2" = "Set Fog of War to Red Team" tr "flash_options_key_name_evtSetVisibilityTeamNone" = "Set Fog of War to All" tr "flash_options_key_name_evtShopFocusSearch" = "Focus Shop Search Bar" tr "flash_options_key_name_evtShopSwitchTabs" = "Switch Shop Tabs" tr "flash_options_key_name_evtShowAllConsole" = "Show All Console" tr "flash_options_key_name_evtShowCharacterMenu" = "Show Advanced Player Stats" tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "Show Character Menu" tr "flash_options_key_name_evtShowConsole" = "Show Console" tr "flash_options_key_name_evtShowHealthBars" = "Show Health Bars" tr "flash_options_key_name_evtShowHideTeamfightUI" = "Toggle Teamfight UI" tr "flash_options_key_name_evtShowScoreBoard" = "Show Scoreboard" tr "flash_options_key_name_evtShowSummonerNames" = "Show Summoner Names" tr "flash_options_key_name_evtShowTimers" = "Show Timers" tr "flash_options_key_name_evtShowVoicePanel" = "Show/Hide Voice Chat Panel" tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "Summoner Spell 1" tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "Summoner Spell 2" tr "flash_options_key_name_evtSmartCastItem1" = "Item 1" tr "flash_options_key_name_evtSmartCastItem2" = "Item 2" tr "flash_options_key_name_evtSmartCastItem3" = "Item 3" tr "flash_options_key_name_evtSmartCastItem4" = "Item 4" tr "flash_options_key_name_evtSmartCastItem5" = "Item 5" tr "flash_options_key_name_evtSmartCastItem6" = "Item 6" tr "flash_options_key_name_evtSmartCastSpell1" = "Spell 1" tr "flash_options_key_name_evtSmartCastSpell2" = "Spell 2" tr "flash_options_key_name_evtSmartCastSpell3" = "Spell 3" tr "flash_options_key_name_evtSmartCastSpell4" = "Spell 4" tr "flash_options_key_name_evtSmartCastVisionItem" = "Trinket" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell1" = "Summoner Spell 1" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell2" = "Summoner Spell 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem1" = "Item 1" tr "flash_options_key_name_evtSmartCastWithIndicatorItem2" = "Item 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem3" = "Item 3" tr "flash_options_key_name_evtSmartCastWithIndicatorItem4" = "Item 4" tr "flash_options_key_name_evtSmartCastWithIndicatorItem5" = "Item 5" tr "flash_options_key_name_evtSmartCastWithIndicatorItem6" = "Item 6" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell1" = "Spell 1" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell2" = "Spell 2" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell3" = "Spell 3" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell4" = "Spell 4" tr "flash_options_key_name_evtSmartCastWithIndicatorVisionItem" = "Trinket" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "Summoner Spell 1" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "Summoner Spell 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem1" = "Item 1" tr "flash_options_key_name_evtSmartPlusSelfCastItem2" = "Item 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem3" = "Item 3" tr "flash_options_key_name_evtSmartPlusSelfCastItem4" = "Item 4" tr "flash_options_key_name_evtSmartPlusSelfCastItem5" = "Item 5" tr "flash_options_key_name_evtSmartPlusSelfCastItem6" = "Item 6" tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "Spell 1" tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "Spell 2" tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "Spell 3" tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "Spell 4" tr "flash_options_key_name_evtSmartPlusSelfCastVisionItem" = "Trinket" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell1" = "Summoner Spell 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell2" = "Summoner Spell 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem1" = "Item 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem2" = "Item 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem3" = "Item 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem4" = "Item 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem5" = "Item 5" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem6" = "Item 6" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell1" = "Spell 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell2" = "Spell 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell3" = "Spell 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell4" = "Spell 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorVisionItem" = "Trinket" tr "flash_options_key_name_evtSysMenu" = "System Menu" tr "flash_options_key_name_evtTFTMoveCameraClockwise" = "Scout Player (Clockwise)" tr "flash_options_key_name_evtTFTMoveCameraCounterClockwise" = "Scout Player (Counterclockwise)" tr "flash_options_key_name_evtTFTMoveCameraToSelf" = "Center Camera on Little Legend" tr "flash_options_key_name_evtTFTPlaceUnit" = "Deploy to Battlefield/Return to Bench" tr "flash_options_key_name_evtTFTPurchaseXP" = "Buy XP" tr "flash_options_key_name_evtTFTRerollShop" = "Refresh Store" tr "flash_options_key_name_evtTFTSellUnit" = "Sell Champion" tr "flash_options_key_name_evtToggleFogOfWar" = "Toggle Fog of War" tr "flash_options_key_name_evtToggleFPSAndLatency" = "Toggle FPS Display" tr "flash_options_key_name_evtToggleMinionHealthBars" = "Toggle Minion Health Bars" tr "flash_options_key_name_evtToggleMouseClip" = "Toggle Mouse Screen Lock" tr "flash_options_key_name_evtToggleObserverVisibility" = "Toggle Fog of War Team" tr "flash_options_key_name_evtTogglePlayerStats" = "Toggle Basic Player Stats" tr "flash_options_key_name_evtToggleQC" = "Activate Quick Chat" tr "flash_options_key_name_evtToggleReplayNeutralTimers" = "Toggle Objective Timers" tr "flash_options_key_name_evtToggleReplayPause" = "Play/Pause" tr "flash_options_key_name_evtToggleReplayTimeControls" = "Toggle Time Controls" tr "flash_options_key_name_evtToggleReplayUI" = "Toggle Spectator HUD" tr "flash_options_key_name_evtToggleReplayVisibilityPanel" = "Toggle Visibility Menu" tr "flash_options_key_name_evtToggleScoreboardGoldDisplay" = "Toggle Scoreboard Items" tr "flash_options_key_name_evtToggleVC" = "Record Start/Stop" tr "flash_options_key_name_evtUseChampSwap" = "Swap Champions" tr "flash_options_key_name_evtUseItem1" = "Item 1" tr "flash_options_key_name_evtUseItem2" = "Item 2" tr "flash_options_key_name_evtUseItem3" = "Item 3" tr "flash_options_key_name_evtUseItem4" = "Item 4" tr "flash_options_key_name_evtUseItem5" = "Item 5" tr "flash_options_key_name_evtUseItem6" = "Item 6" tr "flash_options_key_name_evtUseItem7" = "Teleport Home" tr "flash_options_key_name_evtUseVisionItem" = "Trinket" tr "flash_options_key_primary" = "Primary Key" tr "flash_options_key_reset" = "Reset All" tr "flash_options_key_revert" = "Revert" tr "flash_options_key_reverted" = "is now reverted..." tr "flash_options_key_title" = "Key Bindings" tr "flash_options_key_tooltip_evtCameraLockToggle" = "evtCameraLockToggle" tr "flash_options_key_tooltip_evtCameraSnap" = "evtCameraSnap" tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "CastAvatarSpell1" tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "CastAvatarSpell2" tr "flash_options_key_tooltip_evtCastSpell1" = "Trigger casting of champion spell in slot1" tr "flash_options_key_tooltip_evtCastSpell2" = "Trigger casting of champion spell in slot2" tr "flash_options_key_tooltip_evtCastSpell3" = "Trigger casting of champion spell in slot3" tr "flash_options_key_tooltip_evtCastSpell4" = "Trigger casting of champion spell in slot4" tr "flash_options_key_tooltip_evtChampMasteryDisplay" = "Mastery Emote" tr "flash_options_key_tooltip_evtChatHistory" = "evtChatHistory" tr "flash_options_key_tooltip_evtDrawHud" = "evtDrawHud" tr "flash_options_key_tooltip_evtEmoteDance" = "Play the Dance emote" tr "flash_options_key_tooltip_evtEmoteJoke" = "Play the Joke emote" tr "flash_options_key_tooltip_evtEmoteLaugh" = "Play the Laugh emote" tr "flash_options_key_tooltip_evtEmoteTaunt" = "Play the Taunt emote" tr "flash_options_key_tooltip_evtEmoteToggle" = "Play the Toggle emote" tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "evtHoldShowScoreBoard" tr "flash_options_key_tooltip_evtLevelSpell1" = "evtLevelSpell1" tr "flash_options_key_tooltip_evtLevelSpell2" = "evtLevelSpell2" tr "flash_options_key_tooltip_evtLevelSpell3" = "evtLevelSpell3" tr "flash_options_key_tooltip_evtLevelSpell4" = "evtLevelSpell4" tr "flash_options_key_tooltip_evtOpenShop" = "evtOpenShop" tr "flash_options_key_tooltip_evtPlayerAttackMove" = "evtPlayerAttackMove" tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "evtPlayerAttackMoveClick" tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "evtPlayerAttackOnlyClick" tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "evtPlayerHoldPosition" tr "flash_options_key_tooltip_evtPlayerMoveClick" = "evtPlayerMoveClick" tr "flash_options_key_tooltip_evtPlayerStopPosition" = "evtPlayerStopPosition" tr "flash_options_key_tooltip_evtScrollDown" = "evtScrollDown" tr "flash_options_key_tooltip_evtScrollLeft" = "evtScrollLeft" tr "flash_options_key_tooltip_evtScrollRight" = "evtScrollRight" tr "flash_options_key_tooltip_evtScrollUp" = "evtScrollUp" tr "flash_options_key_tooltip_evtShopFocusSearch" = "evtShopFocusSearch" tr "flash_options_key_tooltip_evtShopSwitchTabs" = "evtShopSwitchTabs" tr "flash_options_key_tooltip_evtShowAllConsole" = "evtShowAllConsole" tr "flash_options_key_tooltip_evtShowCharacterMenu" = "evtShowCharacterMenu" tr "flash_options_key_tooltip_evtShowConsole" = "evtShowConsole" tr "flash_options_key_tooltip_evtShowHealthBars" = "evtShowHealthBars" tr "flash_options_key_tooltip_evtShowScoreBoard" = "evtShowScoreBoard" tr "flash_options_key_tooltip_evtShowSummonerNames" = "evtShowSummonerNames" tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "Toggle display of FPS and Ping." tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "evtToggleMinionHealthBars" tr "flash_options_key_tooltip_evtUseItem1" = "evtUseItem1" tr "flash_options_key_tooltip_evtUseItem2" = "evtUseItem2" tr "flash_options_key_tooltip_evtUseItem3" = "evtUseItem3" tr "flash_options_key_tooltip_evtUseItem4" = "evtUseItem4" tr "flash_options_key_tooltip_evtUseItem5" = "evtUseItem5" tr "flash_options_key_tooltip_evtUseItem6" = "evtUseItem6" tr "flash_options_key_tooltip_evtUseItem7" = "evtUseItem7" tr "flash_options_key_unbindKey" = "Unbind Key" tr "flash_options_key_unbound" = "is now unbound..." tr "flash_options_key_unbound_message" = "is now unbound" tr "flash_options_main_back" = "Back" tr "flash_options_main_end" = "End Game" tr "flash_options_main_interface" = "Interface" tr "flash_options_main_key" = "Key Bindings" tr "flash_options_main_more" = "More Options" tr "flash_options_main_sound" = "Sound" tr "flash_options_main_title" = "Options" tr "flash_options_main_video" = "Video" tr "flash_options_more_alienware_lightfx" = "Alienware LightFX" tr "flash_options_more_auto_acquire_target" = "Auto Acquire Target" tr "flash_options_more_auto_display_target" = "Auto-Display Target" tr "flash_options_more_camera" = "Camera Options" tr "flash_options_more_cooldown_format" = "Cooldown Display" tr "flash_options_more_cooldown_format_dd0" = "None" tr "flash_options_more_cooldown_format_dd1" = "Sec" tr "flash_options_more_coolDownFormat_dd2" = "Min:Sec" tr "flash_options_more_coolDownFormat_dd3" = "Simplified" tr "flash_options_more_flash_screen_when_damaged" = "Enable Edge of Screen Flashes" tr "flash_options_more_flip" = "Flip Camera" tr "flash_options_more_flip_minimap" = "Flip Minimap" tr "flash_options_more_hideWall" = "Hide Center HUD Wall" tr "flash_options_more_interface" = "Interface Options" tr "flash_options_more_linemissilevisible" = "Line Missile Display" tr "flash_options_more_map" = "Map Options" tr "flash_options_more_middleMouseScrollSpeed" = "Drag Scroll Speed" tr "flash_options_more_mouse_speed" = "Mouse Speed" tr "flash_options_more_neutral" = "Show Neutral Camps" tr "flash_options_more_numeric_cooldown_format" = "Display Format" tr "flash_options_more_osx_mouse_acceleration" = "Use Software Mouse" tr "flash_options_more_osx_mouse_acceleration_locked" = "Vertical Sync Prevents Software Mouse" tr "flash_options_more_predictmovement" = "Use Movement Prediction" tr "flash_options_more_scroll" = "Map Scroll Speed" tr "flash_options_more_show_radius_on_attack" = "Show Attack Range Circle" tr "flash_options_more_showallchannelchat" = "Show [All] Chat (Matched Games)" tr "flash_options_more_smartcast_range" = "Quick Cast Range Indicators" tr "flash_options_more_smooth_scrolling" = "Camera Smoothing" tr "flash_options_more_snow_enabled" = "Enable Snow" tr "flash_options_more_surrender" = "Surrender" tr "flash_options_more_surrenderReason" = "Unable to surrender due to the game situation being not all that bad." tr "flash_options_more_timestamps" = "Show Timestamps" tr "flash_options_more_title" = "More Options" tr "flash_options_ok" = "OK" tr "flash_options_sound_announcer" = "Announcer" tr "flash_options_sound_disableAllSound" = "Disable All Sound" tr "flash_options_sound_master" = "Master Volume" tr "flash_options_sound_music" = "Music Volume" tr "flash_options_sound_note" = "*Disabling sound effects may improve performance." tr "flash_options_sound_resetAll" = "Reset" tr "flash_options_sound_sfx" = "Sound FX Volume" tr "flash_options_sound_title" = "Sound" tr "flash_options_sound_voice" = "Voice Volume" tr "flash_options_theme_music_sr" = "Updated" tr "flash_options_theme_music_sr_bilgewater" = "Bilgewater" tr "flash_options_theme_music_sr_classic" = "Classic" tr "flash_options_video_advanced_enable_hud_animations" = "Enable HUD Animations" tr "flash_options_video_advanced_full_scene_anti_aliasing" = "Enable Full Scene Anti-Aliasing" tr "flash_options_video_advanced_video_options" = "Advanced Options" tr "flash_options_video_character" = "Character Quality" tr "flash_options_video_colorblind_mode" = "Colorblind Mode" tr "flash_options_video_effects" = "Effects Quality" tr "flash_options_video_environment" = "Environment Quality" tr "flash_options_video_frameRateCap" = "Frame Rate Cap" tr "flash_options_video_frameRateCap_dd0" = "Stable" tr "flash_options_video_frameRateCap_dd1" = "High Framerate" tr "flash_options_video_frameRateCap_dd2" = "Benchmark" tr "flash_options_video_frameRateCap_dd3" = "25 FPS" tr "flash_options_video_frameRateCap_dd4" = "30 FPS" tr "flash_options_video_frameRateCap_dd5" = "60 FPS" tr "flash_options_video_frameRateCap_dd6" = "80 FPS" tr "flash_options_video_full3DMode" = "Fast Terrain" tr "flash_options_video_noShadow" = "No Shadow" tr "flash_options_video_quality_dd0" = "Very Low" tr "flash_options_video_quality_dd1" = "Low" tr "flash_options_video_quality_dd2" = "Medium" tr "flash_options_video_quality_dd3" = "High" tr "flash_options_video_quality_dd4" = "Very High" tr "flash_options_video_quality_off" = "Off" tr "flash_options_video_resolution" = "Resolution" tr "flash_options_video_resolution_dd0" = "1024x768" tr "flash_options_video_resolution_dd1" = "1280x1024" tr "flash_options_video_resolution_dd2" = "1680x1050" tr "flash_options_video_resolution_dd3" = "1440x900" tr "flash_options_video_resolution_dd4" = "1280x800" tr "flash_options_video_resolution_dd5" = "1280x720" tr "flash_options_video_settings" = "Settings" tr "flash_options_video_settings_dd0" = "Auto" tr "flash_options_video_settings_dd1" = "Custom" tr "flash_options_video_shadows" = "Shadows" tr "flash_options_video_title" = "Video" tr "flash_options_video_video_options" = "Video Options" tr "flash_options_video_waitForVerticalSync" = "Wait for Vertical Sync" tr "flash_options_video_window" = "Windowed Mode" tr "flash_options_video_window_borderlessWindow" = "Borderless" tr "flash_options_video_window_borderlessWindow_mac_hotcorners" = "Warning: Borderless mode is incompatible with OSX Hot Corners" tr "flash_options_video_window_fullScreen" = "Full Screen" tr "flash_options_video_window_windowedMode" = "Windowed" tr "flash_optionsMenu_cancel" = "Cancel" tr "flash_optionsMenu_defaultsLabel" = "Restore Defaults" tr "flash_optionsMenu_event_ActivationSensitivity" = "Activation Threshold (Voice Activity only)" tr "flash_optionsMenu_event_AlwaysShowExtendedTooltip" = "Always Show Extended Tooltip Info" tr "flash_optionsMenu_event_AmbienceVolume" = "Ambience Volume" tr "flash_optionsMenu_event_AnnouncerVolume" = "Announcer Volume" tr "flash_optionsMenu_event_AutoAcquireTarget" = "Auto attack" tr "flash_optionsMenu_event_AutoDisplayTarget" = "Show Target Frame on attack" tr "flash_optionsMenu_event_BindSysKeys" = "Allow Re-Binding of System Key Combinations" tr "flash_optionsMenu_event_CharacterInking" = "Character Inking" tr "flash_optionsMenu_event_CharacterQuality" = "Character Quality" tr "flash_optionsMenu_event_ChatScale" = "Chat scale" tr "flash_optionsMenu_event_ColorBrightness" = "Color Brightness" tr "flash_optionsMenu_event_ColorContrast" = "Color Contrast" tr "flash_optionsMenu_event_ColorGamma" = "Color Gamma" tr "flash_optionsMenu_event_ColorLevel" = "Color Level" tr "flash_optionsMenu_event_ColorPalette" = "Colorblind Mode" tr "flash_optionsMenu_event_CursorOverride" = "Enable Legacy Cursor" tr "flash_optionsMenu_event_CursorScale" = "Cursor scale" tr "flash_optionsMenu_event_DeathRecapScale" = "Death Recap scale" tr "flash_optionsMenu_event_DisableHudSpellClick" = "Disable HUD spell click" tr "flash_optionsMenu_event_Dodge_Enabled" = "Dodge" tr "flash_optionsMenu_event_DrawHealthBars" = "Show Health Bars" tr "flash_optionsMenu_event_EffectsQuality" = "Effects Quality" tr "flash_optionsMenu_event_EnableAudio" = "Disable All Sound" tr "flash_optionsMenu_event_EnableChat" = "Enable Chat" tr "flash_optionsMenu_event_EnableCustomAnnouncer" = "Disable Custom Announcer" tr "flash_optionsMenu_event_EnableFXAA" = "Anti-Aliasing" tr "flash_optionsMenu_event_EnableHUDAnimations" = "Enable HUD animations" tr "flash_optionsMenu_event_EnableLightFx" = "Enable Alienware LightFX" tr "flash_optionsMenu_event_EnableLineMissileVis" = "Enable line missile display" tr "flash_optionsMenu_event_EnableScreenShake" = "Enable screen shake" tr "flash_optionsMenu_event_EnableTargetedAttackMove" = "Attack move on cursor" tr "flash_optionsMenu_event_EnemyPhysicalDamage_Enabled" = "Enemy Damage" tr "flash_optionsMenu_event_EnvironmentQuality" = "Environment Quality" tr "flash_optionsMenu_event_evtPushToTalk" = "Push to Talk" tr "flash_optionsMenu_event_evtShowVoicePanel" = "Show/Hide Voice Panel" tr "flash_optionsMenu_event_Experience_Enabled" = "Experience" tr "flash_optionsMenu_event_FlashScreenWhenDamaged" = "Screen flash on damage" tr "flash_optionsMenu_event_FlashScreenWhenStunned" = "Screen flash on loss of control" tr "flash_optionsMenu_event_FlipMiniMap" = "Show Minimap on left" tr "flash_optionsMenu_event_FrameCapType" = "Frame Rate Cap" tr "flash_optionsMenu_event_GameMouseSpeed" = "Mouse speed" tr "flash_optionsMenu_event_GlobalScale" = "HUD scale" tr "flash_optionsMenu_event_Gold_Enabled" = "Gold" tr "flash_optionsMenu_event_Heal_Enabled" = "Heal" tr "flash_optionsMenu_event_HideEnemySummonerEmotes" = "Mute Enemy Emotes" tr "flash_optionsMenu_event_HideEyeCandy" = "Hide eye candy" tr "flash_optionsMenu_event_InputDevice" = "Input Device" tr "flash_optionsMenu_event_InputMode" = "Input Mode" tr "flash_optionsMenu_event_InputVolume" = "Input Volume (Gain)" tr "flash_optionsMenu_event_Invulnerable_Enabled" = "Status" tr "flash_optionsMenu_event_KeyboardScrollSpeed" = "Camera move speed (Keyboard)" tr "flash_optionsMenu_event_Legacy_Enabled" = "Legacy Damage Text" tr "flash_optionsMenu_event_Level_Enabled" = "Level" tr "flash_optionsMenu_event_LossOfControlEnabled" = "Show Loss of Control UI" tr "flash_optionsMenu_event_ManaDamage_Enabled" = "Mana" tr "flash_optionsMenu_event_MapScrollSpeed" = "Camera move speed (Mouse)" tr "flash_optionsMenu_event_MapScrollSpeed_replay" = "Screen edge camera move speed" tr "flash_optionsMenu_event_MapSkinOptionDisable10Year" = "Disable League's 10th Anniversary map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableAprilFools2019" = "Disable April Fools map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableArcade" = "Disable Arcade map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableLunarRevel" = "Disable Lunar Revel map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableMSI" = "Disable MSI map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableOdyssey" = "Disable Odyssey map accents" tr "flash_optionsMenu_event_MapSkinOptionDisablePoolParty" = "Disable Pool Party map accents" tr "flash_optionsMenu_event_MapSkinOptionDisablePopstar" = "Disable Popstar map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableProject" = "Disable PROJECT minions" tr "flash_optionsMenu_event_MapSkinOptionDisableSnowdown" = "Disable Snowdown map skin" tr "flash_optionsMenu_event_MapSkinOptionDisableStarGuardian" = "Disable Star Guardian minions" tr "flash_optionsMenu_event_MapSkinOptionDisableTFTR" = "Disable Tales From The Rift map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableTrials" = "Disable Trials map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableURF" = "Disable URF map accents" tr "flash_optionsMenu_event_MapSkinOptionDisableWorlds" = "Disable Worlds map accents" tr "flash_optionsMenu_event_MasterVolume" = "Master Volume" tr "flash_optionsMenu_event_MiddleClickDragScrollEnabled" = "Mouse button drag scroll" tr "flash_optionsMenu_event_MinimapMoveSelf" = "Allow Minimap Movement" tr "flash_optionsMenu_event_MinimapScale" = "Minimap scale" tr "flash_optionsMenu_event_MinimizeCameraMotion" = "Minimize camera motion" tr "flash_optionsMenu_event_MirroredScoreboard" = "Mirror Scoreboard Layout" tr "flash_optionsMenu_event_MusicVolume" = "Music Volume" tr "flash_optionsMenu_event_NameTagDisplay" = "Name Tag Display" tr "flash_optionsMenu_event_NewAggroIndicator" = "New Aggro Indicator" tr "flash_optionsMenu_event_NumericCooldownFormat" = "Ability Cooldown Display" tr "flash_optionsMenu_event_ObjectTooltips" = "Show Enemy Information Tooltips" tr "flash_optionsMenu_event_OSXMouseAcceleration" = "Use Software Mouse (Vertical Sync must be off)" tr "flash_optionsMenu_event_PhysicalDamage_Enabled" = "Damage" tr "flash_optionsMenu_event_PingsVolume" = "Pings Volume" tr "flash_optionsMenu_event_PracticeToolScale" = "Practice Tool scale" tr "flash_optionsMenu_event_PredictMovement" = "Use movement prediction" tr "flash_optionsMenu_event_QCKeyNotifierEnabled" = "Enable Quick Chat key notifications" tr "flash_optionsMenu_event_QuestReceived_Enabled" = "Quest" tr "flash_optionsMenu_event_RelativeTeamColors" = "Use relative team colors" tr "flash_optionsMenu_event_ReplayMiddleMouseScrollSpeed" = "Mouse button map scroll speed" tr "flash_optionsMenu_event_ReplayScrollSmoothingEnabled" = "Camera smoothing enabled" tr "flash_optionsMenu_event_Score_Enabled" = "Score" tr "flash_optionsMenu_event_ScreenResolution" = "Resolution" tr "flash_optionsMenu_event_ScrollSmoothingEnabled" = "Enable smooth camera" tr "flash_optionsMenu_event_SfxVolume" = "Sound FX Volume" tr "flash_optionsMenu_event_ShadowQuality" = "Shadows" tr "flash_optionsMenu_event_ShowAllChannelChat" = "Show [All] Chat (Matched Games)" tr "flash_optionsMenu_event_ShowAllEternalsNotifications" = "Show All Eternals Notifications" tr "flash_optionsMenu_event_ShowAlliedChat" = "Show [Allied] Chat" tr "flash_optionsMenu_event_ShowAttackRadius" = "Show Attack Range" tr "flash_optionsMenu_event_ShowChampionIndicator" = "Champion Self-Identification Indicator" tr "flash_optionsMenu_event_ShowGodray" = "Champion Highlight on Camera Center" tr "flash_optionsMenu_event_ShowHealthBarShake" = "Show Health Bar Animations" tr "flash_optionsMenu_event_ShowNeutralCamps" = "Show Neutral Camps" tr "flash_optionsMenu_event_ShowSlows" = "Show Slows in Loss of Control UI" tr "flash_optionsMenu_event_ShowSpellCosts" = "Show Spell Costs" tr "flash_optionsMenu_event_ShowSummonerNames" = "Show Summoner Names" tr "flash_optionsMenu_event_ShowSummonerNamesInScoreboard" = "Show Summoner Names" tr "flash_optionsMenu_event_ShowTeamFramesOnLeft" = "Show Team Frames on Left" tr "flash_optionsMenu_event_ShowTimestamps" = "Show timestamps" tr "flash_optionsMenu_event_ShowTurretRangeIndicators" = "Show turret range indicators (Coop vs AI only)" tr "flash_optionsMenu_event_ShowVoiceChatHalos" = "Show speaking indicators on HUD" tr "flash_optionsMenu_event_ShowVoicePanelWithScoreboard" = "Show voice panel with scoreboard" tr "flash_optionsMenu_event_SmartCastOnKeyRelease" = "Replace Quick Cast with Quick Cast With Indicator in the quickbind UI" tr "flash_optionsMenu_event_SmartCastWithIndicator_CastWhenNewSpellSelected" = "Cast the pressed spell upon pressing another spell." tr "flash_optionsMenu_event_SnapCameraOnRespawn" = "Move camera on revive" tr "flash_optionsMenu_event_Special_Enabled" = "Special" tr "flash_optionsMenu_event_TargetChampionsOnlyAsToggle" = "Treat 'Target Champions Only' as a toggle" tr "flash_optionsMenu_event_ThemeMusic" = "Theme Music" tr "flash_optionsMenu_event_VoiceVolume" = "Voice Volume" tr "flash_optionsMenu_event_WaitForVerticalSync" = "Wait for Vertical Sync" tr "flash_optionsMenu_exitGame" = "Exit Game" tr "flash_optionsMenu_GraphicsSlider_0" = "Very Low" tr "flash_optionsMenu_GraphicsSlider_1" = "Low" tr "flash_optionsMenu_GraphicsSlider_2" = "Medium Low" tr "flash_optionsMenu_GraphicsSlider_3" = "Medium" tr "flash_optionsMenu_GraphicsSlider_4" = "Medium High" tr "flash_optionsMenu_GraphicsSlider_5" = "High" tr "flash_optionsMenu_GraphicsSlider_6" = "Very High" tr "flash_optionsMenu_GraphicsSlider_Custom" = "Custom" tr "flash_optionsMenu_kb_bindCancelled" = "Cancelled" tr "flash_optionsMenu_kb_bindingFailed" = "Binding failed" tr "flash_optionsMenu_kb_bindInterrupted" = "Interrupted" tr "flash_optionsMenu_kb_bindToInvalidKey" = "Error: Tried to bind an invalid key: %key%" tr "flash_optionsMenu_kb_invalidType" = "Error: Invalid keybind event type" tr "flash_optionsMenu_kb_isNowBoundTo" = "%event% is now bound to %key%" tr "flash_optionsMenu_kb_isNowUnbound" = "%event% is now unbound" tr "flash_optionsMenu_kb_pressKeyToBind" = "Press a key to bind:" tr "flash_optionsMenu_kb_quickbind" = "%event% (Primary)" tr "flash_optionsMenu_kb_secondary" = "%event% (Secondary)" tr "flash_optionsMenu_kb_set1" = "Set 1" tr "flash_optionsMenu_kb_set2" = "Set 2" tr "flash_optionsMenu_kblbl_advancedKeyOptions" = "Advanced Keybinding Options" tr "flash_optionsMenu_kblbl_advancedVideo" = "Advanced" tr "flash_optionsMenu_kblbl_CharacterInkingDescription" = "Displays a dark silhouette around units. Disabling may increase performance." tr "flash_optionsMenu_kblbl_disableAllSoundDescription" = "Disabling all sound may improve performance" tr "flash_optionsMenu_kblbl_EnableFXAADescription" = "Improves visual quality by reducing jaggedness. This may lower performance." tr "flash_optionsMenu_kblbl_enableLeftMouseButtonAttackMove" = "Bind auto attack move to left-click" tr "flash_optionsMenu_kblbl_frameRateCapDescription" = "Uncapping framerate may increase perceived smoothness of the game on higher end machines" tr "flash_optionsMenu_kblbl_Highlights" = "Highlights Video Recording Settings" tr "flash_optionsMenu_kblbl_itemNormalCast" = "Normal Cast" tr "flash_optionsMenu_kblbl_itemSelfCast" = "Self Cast" tr "flash_optionsMenu_kblbl_itemSmartCast" = "Quick Cast" tr "flash_optionsMenu_kblbl_itemSmartCastWithIndicator" = "Quick Cast With Indicator" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCast" = "Quick + Self Cast" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCastWithIndicator" = "Quick Cast With Indicator + Self Cast" tr "flash_optionsMenu_kblbl_normalCast" = "Normal Cast" tr "flash_optionsMenu_kblbl_other" = "Other" tr "flash_optionsMenu_kblbl_ScaleVideoDescription" = "Video Vertical Resolution" tr "flash_optionsMenu_kblbl_ScaleVideoTooltip" = "Height of output video in pixels." tr "flash_optionsMenu_kblbl_selfCast" = "Self Cast" tr "flash_optionsMenu_kblbl_smartCast" = "Quick Cast" tr "flash_optionsMenu_kblbl_smartCastWithIndicator" = "Quick Cast With Indicator" tr "flash_optionsMenu_kblbl_smartPlusSelfCast" = "Quick + Self Cast" tr "flash_optionsMenu_kblbl_smartPlusSelfCastWithIndicator" = "Quick Cast With Indicator + Self Cast" tr "flash_optionsMenu_kblbl_VideoAudioQuality" = "Audio Quality" tr "flash_optionsMenu_kblbl_VideoFrameRate" = "Target Video Frame Rate" tr "flash_optionsMenu_kblbl_videoQualityDescription" = "Video Encoding Quality" tr "flash_optionsMenu_kblbl_waitForVerticalSyncDescription" = "Increases image stability at the cost of performance" tr "flash_optionsMenu_keysection_abilitiesAndSummoners" = "Abilities and Summoner Spells" tr "flash_optionsMenu_keysection_cameraControl" = "Camera Control" tr "flash_optionsMenu_keysection_communication" = "Communication" tr "flash_optionsMenu_keysection_display" = "Display" tr "flash_optionsMenu_keysection_fps_camera" = "First Person Camera" tr "flash_optionsMenu_keysection_fpsDisplay" = "FPS Display" tr "flash_optionsMenu_keysection_interface" = "Interface" tr "flash_optionsMenu_keysection_items" = "Items" tr "flash_optionsMenu_keysection_itemShop" = "Item Shop" tr "flash_optionsMenu_keysection_menus" = "Menus" tr "flash_optionsMenu_keysection_playerMovement" = "Player Movement" tr "flash_optionsMenu_keysection_practicetool" = "Practice Tool" tr "flash_optionsMenu_keysection_QC" = "Quick Chat" tr "flash_optionsMenu_keysection_teamFightTactics" = "Teamfight Tactics" tr "flash_optionsMenu_keysection_timeshift" = "Timeshift" tr "flash_optionsMenu_lbl_abilities" = "Abilities" tr "flash_optionsMenu_lbl_abilityAndAttackDisplay" = "Ability and Attack Display" tr "flash_optionsMenu_lbl_Accessibility" = "Accessibility" tr "flash_optionsMenu_lbl_additionalHotkeys" = "Additional Hotkeys" tr "flash_optionsMenu_lbl_alienwareOptions" = "Alienware Options" tr "flash_optionsMenu_lbl_chat" = "Chat" tr "flash_optionsMenu_lbl_controls" = "Controls" tr "flash_optionsMenu_lbl_CursorOverride" = "Legacy Cursor" tr "flash_optionsMenu_lbl_disable10YearMapSkin" = "Disables League's 10th Anniversary themed accents." tr "flash_optionsMenu_lbl_disableAprilFools2019MapSkin" = "Disables April Fools themed accents." tr "flash_optionsMenu_lbl_disableArcadeMapSkin" = "Disables Arcade themed map objects and visual effects." tr "flash_optionsMenu_lbl_disableLunarRevelMapSkin" = "Disables Lunar Revel themed accents." tr "flash_optionsMenu_lbl_disableMSIMapSkin" = "Disables MSI themed decals and Baron skin." tr "flash_optionsMenu_lbl_disableOdysseyMapSkin" = "Disables Odyssey themed minions and Baron." tr "flash_optionsMenu_lbl_disablePoolPartyMapSkin" = "Disables Pool Party themed accents and minions." tr "flash_optionsMenu_lbl_disablePopstarMapSkin" = "Disables Popstar themed accents." tr "flash_optionsMenu_lbl_disableProjectSkin" = "Disables PROJECT themed minions." tr "flash_optionsMenu_lbl_disableSnowdownMapSkin" = "Disables Snowdown map skin and visual effects." tr "flash_optionsMenu_lbl_disableStarGuardianMapSkin" = "Disables Star Guardian themed minions." tr "flash_optionsMenu_lbl_disableTFTRMapSkin" = "Disables Tales From The Rift themed accents." tr "flash_optionsMenu_lbl_disableTrialsMapSkin" = "Disables Trials themed accents." tr "flash_optionsMenu_lbl_disableURFMapSkin" = "Disables URF themed accents." tr "flash_optionsMenu_lbl_disableWorldsMapSkin" = "Disables Worlds themed accents." tr "flash_optionsMenu_lbl_emotes" = "Emotes" tr "flash_optionsMenu_lbl_floatingText" = "Combat Text" tr "flash_optionsMenu_lbl_gameplay" = "Gameplay" tr "flash_optionsMenu_lbl_graphicsSlider" = "Graphics" tr "flash_optionsMenu_lbl_hardwareFeatures" = "Hardware Features" tr "flash_optionsMenu_lbl_healthAndResourceBars" = "Health and Resource Bars" tr "flash_optionsMenu_lbl_hideEyeCandy" = "Disable ambient critters and effects." tr "flash_optionsMenu_lbl_items" = "Items" tr "flash_optionsMenu_lbl_layoutPreferences_scoreboard" = "Scoreboard" tr "flash_optionsMenu_lbl_layoutPreferences_TeamFrames" = "Team Frames" tr "flash_optionsMenu_lbl_macOnlyOption" = "Mac OS Options" tr "flash_optionsMenu_lbl_macVerticalSync" = "Wait for Vertical Sync (disables Software Mouse handling)" tr "flash_optionsMenu_lbl_minimap" = "Minimap" tr "flash_optionsMenu_lbl_movementPredictionText" = "Under slow network conditions increases perceived responsiveness of your champion's movement" tr "flash_optionsMenu_lbl_normalCast" = "Normal Cast All" tr "flash_optionsMenu_lbl_notifications" = "Notifications" tr "flash_optionsMenu_lbl_performance" = "Increased Performance" tr "flash_optionsMenu_lbl_quality" = "Increased Quality" tr "flash_optionsMenu_lbl_quickBinds" = "Primary Hotkeys" tr "flash_optionsMenu_lbl_relativeTeamColors" = "Regardless of your starting side, all allied minions and structures are blue and all enemy units are red." tr "flash_optionsMenu_lbl_scale" = "Interface Size" tr "flash_optionsMenu_lbl_smartCast" = "Quick Cast All" tr "flash_optionsMenu_lbl_smartCastRangeInd" = "Quick Cast With Indicator" tr "flash_optionsMenu_lbl_summoners" = "Summoner Spells" tr "flash_optionsMenu_lbl_targetedAttackMoveTip" = "Enabled:<br>Attack move will prioritize the target closest to your mouse click.<br><br>Disabled:<br>Attack move will prioritize the target closest to your champion." tr "flash_optionsMenu_lbl_Tooltips" = "Tooltips" tr "flash_optionsMenu_lbl_trinket" = "Trinket" tr "flash_optionsMenu_lbl_voiceHotkeys" = "Voice Control Hotkeys" tr "flash_optionsMenu_lbl_voiceInputSettings" = "Input Settings" tr "flash_optionsMenu_mute" = "Mute" tr "flash_optionsMenu_option_120" = "120 FPS" tr "flash_optionsMenu_option_144" = "144 FPS" tr "flash_optionsMenu_option_200" = "200 FPS" tr "flash_optionsMenu_option_240" = "240 FPS" tr "flash_optionsMenu_option_25" = "25 FPS" tr "flash_optionsMenu_option_30" = "30 FPS" tr "flash_optionsMenu_option_80" = "80 FPS" tr "flash_optionsMenu_option_benchmark" = "Uncapped" tr "flash_optionsMenu_option_cameraLockMode" = "Camera Lock Mode" tr "flash_optionsMenu_option_cameraLockMode_fixed" = "Fixed Offset" tr "flash_optionsMenu_option_cameraLockMode_perSide" = "Per-Side Offset" tr "flash_optionsMenu_option_cameraLockMode_semiLocked" = "Semi-Locked" tr "flash_optionsMenu_option_colorblind" = "Colorblind" tr "flash_optionsMenu_option_default" = "Default" tr "flash_optionsMenu_option_defaultSystemDevice" = "Default System Device" tr "flash_optionsMenu_option_emotePopupUIDisplay" = "Emote Bubble Display" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteAll" = "Off" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteSound" = "Mute Sound" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_showAll" = "On" tr "flash_optionsMenu_option_FloatingTextDefault" = "Default" tr "flash_optionsMenu_option_FloatingTextLegacy" = "Legacy" tr "flash_optionsMenu_option_NameTagDisplayChampionName" = "Show Champion Name" tr "flash_optionsMenu_option_NameTagDisplayHideName" = "Hide Names" tr "flash_optionsMenu_option_NameTagDisplaySummonerName" = "Show Summoner Name" tr "flash_optionsMenu_option_NumericCooldownFormat0" = "None" tr "flash_optionsMenu_option_NumericCooldownFormat1" = "Seconds" tr "flash_optionsMenu_option_NumericCooldownFormat2" = "Minutes + Seconds" tr "flash_optionsMenu_option_NumericCooldownFormat3" = "Minutes" tr "flash_optionsMenu_option_scaleVideo_1080" = "1080" tr "flash_optionsMenu_option_scaleVideo_1440" = "1440" tr "flash_optionsMenu_option_scaleVideo_360" = "360" tr "flash_optionsMenu_option_scaleVideo_480" = "480" tr "flash_optionsMenu_option_scaleVideo_720" = "720" tr "flash_optionsMenu_option_scaleVideo_window" = "Window Height" tr "flash_optionsMenu_option_stable" = "60 FPS" tr "flash_optionsMenu_option_videoAudio_High" = "High" tr "flash_optionsMenu_option_videoAudio_Low" = "Low" tr "flash_optionsMenu_option_videoFR_30" = "30" tr "flash_optionsMenu_option_videoFR_60" = "60" tr "flash_optionsMenu_option_voiceInputMode_PushToTalk" = "Push to Talk" tr "flash_optionsMenu_option_voiceInputMode_VoiceActivity" = "Voice Activity" tr "flash_optionsMenu_page_game" = "Game" tr "flash_optionsMenu_page_hotkeys" = "Hotkeys" tr "flash_optionsMenu_page_interface" = "Interface" tr "flash_optionsMenu_page_sound" = "Sound" tr "flash_optionsMenu_page_video" = "Video" tr "flash_optionsMenu_page_voice" = "Voice" tr "flash_optionsMenu_save" = "Okay" tr "flash_optionsMenu_surrender" = "Surrender" tr "flash_optionsMenu_tip_AlwaysShowExtendedTooltip" = "Some tooltips allows you to hold down [Shift] to show more information. While this option is checked, those tooltips will instead always show that additional information." tr "flash_optionsMenu_title" = "OPTIONS" tr "flash_optionsMenu_tooltip_enableLeftMouseButtonAttackMoveTip" = "WARNING: Enabling this keybinding will require you to use Shift + Left Click in order to interact with the Shop and HUD features." tr "flash_optionsMenu_tooltip_normalCast" = "<b>Normal Cast</b><br>When a hotkey is pressed, you will see a targeting indicator and will need to click again to target and cast the ability." tr "flash_optionsMenu_tooltip_smartCast" = "<b>Quick Cast</b><br>When a hotkey is pressed, the ability will instantly cast at or towards the current mouse location." tr "flash_optionsMenu_tooltip_SmartCastOnKeyRelease" = "<b>Range Indicators with Quick Cast</b><br>A range indicator is shown when you press the key, release the key to cast." tr "flash_optionsMenu_tooltip_SmartCastWithIndicator_CastWhenNewSpellSelected" = "<b>While pressing a Quick Cast With Indicator spell, pressing a different spell will cause the currently pressed spell to be cast.</b>" tr "flash_optionsMenu_unbind" = "Unbind" tr "flash_optionsMenu_videoQuality_high" = "High" tr "flash_optionsMenu_videoQuality_low" = "Low" tr "flash_optionsMenu_videoQuality_medium" = "Medium" tr "flash_panelName_SummonerSpecialist" = "Summoners" tr "flash_quickchat_category_1" = "To Everyone" tr "flash_quickchat_category_10" = "Need Assistance" tr "flash_quickchat_category_2" = "Reply" tr "flash_quickchat_category_3" = "Praise Team" tr "flash_quickchat_category_4" = "Stay Positive" tr "flash_quickchat_category_5" = "Take That Objective" tr "flash_quickchat_category_6" = "Team Strategy" tr "flash_quickchat_category_7" = "Attack!" tr "flash_quickchat_category_8" = "Need Information" tr "flash_quickchat_category_9" = "Warning!" tr "flash_quickchat_exittext" = "Drag me around the screen!" tr "flash_quickchat_text_1001" = "Is this area warded?" tr "flash_quickchat_text_1002" = "Ward here please!" tr "flash_quickchat_text_1003" = "Ready?" tr "flash_quickchat_text_1004" = "Let's group up." tr "flash_quickchat_text_1005" = "Take this objective." tr "flash_quickchat_text_1006" = "Let's focus on how we can win this." tr "flash_quickchat_text_1007" = "Sorry, that was my fault." tr "flash_quickchat_text_101" = "Good game." tr "flash_quickchat_text_102" = "Well played." tr "flash_quickchat_text_103" = "Good luck, have fun!" tr "flash_quickchat_text_104" = "Nice shot!" tr "flash_quickchat_text_105" = "Challenge accepted." tr "flash_quickchat_text_106" = "Legendary!" tr "flash_quickchat_text_107" = "DEMACIA!" tr "flash_quickchat_text_108" = "For Noxus!" tr "flash_quickchat_text_109" = "OK." tr "flash_quickchat_text_201" = "Thanks!" tr "flash_quickchat_text_202" = "Agreed." tr "flash_quickchat_text_203" = "I'm on my way." tr "flash_quickchat_text_204" = "Let's do it!" tr "flash_quickchat_text_205" = "You're welcome." tr "flash_quickchat_text_206" = "Yes." tr "flash_quickchat_text_207" = "No." tr "flash_quickchat_text_208" = "Sorry." tr "flash_quickchat_text_301" = "Placeholder 1" tr "flash_quickchat_text_302" = "Placeholder 2" tr "flash_quickchat_text_303" = "Placeholder 3" tr "flash_quickchat_text_304" = "Placeholder 4" tr "flash_quickchat_text_305" = "Placeholder 5" tr "flash_quickchat_text_306" = "Placeholder 6" tr "flash_quickchat_text_307" = "Placeholder 7" tr "flash_quickchat_text_308" = "Placeholder 8" tr "flash_quickchat_text_309" = "Placeholder 9" tr "flash_quickchat_text_310" = "Placeholder 10" tr "flash_quickchat_text_401" = "Let's play safe and recover." tr "flash_quickchat_text_402" = "We can still win this." tr "flash_quickchat_text_403" = "Don't give up!" tr "flash_quickchat_text_404" = "Stay positive!" tr "flash_quickchat_text_405" = "Never underestimate the power of the Scout's Code." tr "flash_quickchat_text_501" = "We should slay the Dragon." tr "flash_quickchat_text_502" = "Break the inhibitor!" tr "flash_quickchat_text_503" = "Crush the nexus!" tr "flash_quickchat_text_504" = "Clear the jungle." tr "flash_quickchat_text_505" = "Destroy this tower." tr "flash_quickchat_text_506" = "Let's challenge the Baron!" tr "flash_quickchat_text_601" = "Let's be aggressive." tr "flash_quickchat_text_602" = "Let's play defensively." tr "flash_quickchat_text_603" = "I'm going to surprise them." tr "flash_quickchat_text_604" = "Hold for my signal." tr "flash_quickchat_text_605" = "We should group up mid lane." tr "flash_quickchat_text_606" = "Get ready for a team fight!" tr "flash_quickchat_text_607" = "We should group up top lane." tr "flash_quickchat_text_608" = "We should group up bottom lane." tr "flash_quickchat_text_609" = "Let's invade!" tr "flash_quickchat_text_610" = "Let's guard against enemy invasion." tr "flash_quickchat_text_701" = "I'm ready to attack." tr "flash_quickchat_text_702" = "Let's gank this lane." tr "flash_quickchat_text_703" = "Let's push this lane." tr "flash_quickchat_text_704" = "I'm going to initiate! " tr "flash_quickchat_text_705" = "Focus their marksmen." tr "flash_quickchat_text_706" = "Focus their support." tr "flash_quickchat_text_707" = "Attack now!" tr "flash_quickchat_text_708" = "Focus their assassins." tr "flash_quickchat_text_709" = "Focus their initiators." tr "flash_quickchat_text_710" = "Focus their fighters." tr "flash_quickchat_text_801" = "Is top lane warded?" tr "flash_quickchat_text_802" = "Is bottom lane warded?" tr "flash_quickchat_text_803" = "Is middle lane warded?" tr "flash_quickchat_text_804" = "Is this area warded?" tr "flash_quickchat_text_805" = "Where is the enemy team?" tr "flash_quickchat_text_806" = "When does Dragon respawn?" tr "flash_quickchat_text_807" = "When does Baron respawn?" tr "flash_quickchat_text_808" = "What is the plan?" tr "flash_quickchat_text_901" = "The enemy team is heading to top lane." tr "flash_quickchat_text_902" = "The enemy team is heading to bottom lane." tr "flash_quickchat_text_903" = "The enemy team is heading to middle lane." tr "flash_quickchat_text_904" = "Beware the enemy initiators. " tr "flash_quickchat_text_905" = "Incoming enemies!" tr "flash_quickchat_text_906" = "Watch out for skill shots! " tr "flash_quickchat_text_907" = "Run away!" tr "flash_quickchat_text_908" = "Don't step on the traps!" tr "flash_quickchat_text_909" = "Be careful!" tr "flash_radial_menu_Cancel" = "Cancel" tr "flash_radial_menu_ComeHere" = "Assist Me" tr "flash_radial_menu_Danger" = "Danger" tr "flash_radial_menu_MIA" = "Enemy Missing" tr "flash_radial_menu_OMW" = "On My Way" tr "flash_scoreboard_alive" = "" tr "flash_scoreboard_enemyKills" = "Enemy Team Kills" tr "flash_scoreboard_icon0" = "Player" tr "flash_scoreboard_icon1" = "Death Timer" tr "flash_scoreboard_icon2" = "Kills" tr "flash_scoreboard_icon3" = "Deaths" tr "flash_scoreboard_icon4" = "Assists" tr "flash_scoreboard_icon5" = "Items" tr "flash_scoreboard_icon6" = "Minions Killed" tr "flash_scoreboard_icon7" = "Ultimate Ready" tr "flash_scoreboard_icon8" = "Buildings Killed" tr "flash_scoreboard_icon9" = "Personal Score" tr "flash_scoreboard_panel_title" = "Scoreboard" tr "flash_scoreboard_summoner_spells" = "Summoner Spells" tr "flash_scoreboard_teamKills" = "Team Kills" tr "flash_scoreboard_title" = "Kills / Deaths / Assists" tr "flash_scoreboard_ultimate_not_ready" = "NO" tr "flash_scoreboard_ultimate_ready" = "YES" tr "flash_surrender_confirmNo" = "You voted no." tr "flash_surrender_confirmYes" = "You voted yes." tr "flash_surrender_no" = "NO" tr "flash_surrender_title" = "Surrender" tr "flash_surrender_yes" = "YES" tr "flash_target_AttributeTitle0" = "Ability Power" tr "flash_target_AttributeTitle1" = "Attack" tr "flash_target_AttributeTitle2" = "Movement Speed" tr "flash_target_AttributeTitle3" = "Armor" tr "flash_target_PiwStats" = "Stats" tr "flash_tip_dialogue_button_continue" = "Continue" tr "flash_titan_ButtonBar_KDALabel" = "Kills / Deaths / Assists" tr "flash_titan_icon0" = "Kills" tr "flash_titan_icon1" = "Deaths" tr "flash_titan_icon10" = "Enemy Team Poro Score" tr "flash_titan_icon2" = "Assists" tr "flash_titan_icon3" = "Team Kills" tr "flash_titan_icon4" = "Enemy Team Kills" tr "flash_titan_icon5" = "Personal Score" tr "flash_titan_icon6" = "Minions Killed" tr "flash_titan_icon7" = "Team Minions Killed" tr "flash_titan_icon8" = "Enemy Team Minions Killed" tr "flash_titan_icon9" = "Team Poro Score" tr "float_text_PerkHextechFlashtraptionAssist" = "Hold down the Summoner Spell key" tr "game_ability_resource_Ammo" = "Ammo" tr "game_ability_resource_Battlefury" = "Fury" tr "game_ability_resource_BloodWell" = "Blood Well" tr "game_ability_resource_Courage" = "Courage" tr "game_ability_resource_CrimsonRush" = "Crimson Rush" tr "game_ability_resource_Dragonfury" = "Fury" tr "game_ability_resource_Energy" = "Energy" tr "game_ability_resource_Ferocity" = "Ferocity" tr "game_ability_resource_Gnarfury" = "Rage" tr "game_ability_resource_Heat" = "Heat" tr "game_ability_resource_MP" = "Mana" tr "game_ability_resource_None" = "None" tr "game_ability_resource_Rage" = "Fury" tr "game_ability_resource_Shield" = "Shield" tr "game_ability_resource_Wind" = "Flow" tr "game_ability_slot_nickname_0" = "Q" tr "game_ability_slot_nickname_1" = "W" tr "game_ability_slot_nickname_2" = "E" tr "game_ability_slot_nickname_3" = "R" tr "game_advanced_tutorial_quest_name_ancient_golem" = "Defeat the Blue Sentinel" tr "game_advanced_tutorial_quest_name_buy_boots" = "Purchase Boots in the Shop" tr "game_advanced_tutorial_quest_name_dragon" = "Slay the Dragon" tr "game_advanced_tutorial_quest_name_front_turret" = "Destroy an Enemy Turret" tr "game_advanced_tutorial_quest_name_inhibitor" = "Destroy an Enemy Inhibitor" tr "game_advanced_tutorial_quest_name_kill_minions" = "Slay 5 Enemy Minions" tr "game_advanced_tutorial_quest_name_lane_turrets" = "Destroy All Enemy Turrets in a Lane" tr "game_advanced_tutorial_quest_name_lizard_elder" = "Defeat the Red Brambleback" tr "game_advanced_tutorial_quest_name_move_to_lane" = "Exit the Base" tr "game_advanced_tutorial_quest_name_nexus" = "Destroy the Enemy Nexus" tr "game_advanced_tutorial_quest_name_nexus_turrets" = "Destroy the Turrets Protecting the Enemy Nexus" tr "game_advanced_tutorial_quest_name_primary_quests" = "Primary Quests Appear Here" tr "game_advanced_tutorial_quest_name_recall" = "Use the Recall Spell" tr "game_advanced_tutorial_quest_name_secondary_quests" = "Secondary Quests Appear Here" tr "game_advanced_tutorial_quest_name_slay_champion" = "Slay an Enemy Champion" tr "game_advanced_tutorial_quest_name_starting_item" = "Purchase a Starting Item" tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "Move Your Mouse Cursor Here" tr "game_advanced_tutorial_quest_name_wolves" = "Defeat the Murk Wolves" tr "game_advanced_tutorial_quest_name_wraiths" = "Defeat the Raptors" tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "<subtitleLeft>Defeat the Blue Sentinel</subtitleLeft><mainText><br>The Blue Sentinel can be found in the west jungle, south of the river. Defeat him to earn extra experience points and gold, as well as a special buff for your champion.<br></mainText><postScriptTitle>Click to see the Blue Sentinel's location<br></postScriptTitle><postScriptLeft>Reward: 200 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "<subtitleLeft>Purchase Boots in the Shop</subtitleLeft><mainText><br>Visit the shop at the summoner platform and purchase a set of boots. You'll find boots in the MOVEMENT section of the shop, as well as on your recommended items list.<br><br>Movement speed is important for reducing travel time, catching opponents on the run, and escaping enemies who are chasing you.<br></mainText><postScriptLeft>Reward: 100 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_dragon" = "<subtitleLeft>Slay the Dragon</subtitleLeft><mainText><br>The Dragon lives on the south side of the southern river. Defeat it to earn a powerful buff for your entire team.<br></mainText><postScriptTitle>Click to see the Dragon's location<br></postScriptTitle><postScriptLeft>Reward: 300 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_front_turret" = "<subtitleLeft>Destroy an Enemy Turret</subtitleLeft><mainText><br>Follow your minion waves to the first enemy turret in any lane, and destroy it. Wait for the turret to target your minions before you attack it, and be sure to retreat to a safe distance before all of your minions are slain.<br></mainText><postScriptTitle>Click to see turret location on the minimap</postScriptTitle>" tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "<subtitleLeft>Destroy an Enemy Inhibitor</subtitleLeft><mainText><br>Attack and destroy the exposed enemy inhibitor to begin spawning super minions in that lane. This will also allow you to attack the turrets guarding the enemy nexus.<br></mainText><postScriptTitle>Click to see exposed inhibitor locations on the minimap</postScriptTitle>" tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "<subtitleLeft>Slay 5 Enemy Minions</subtitleLeft><mainText><br>Deal the killing blow to 5 enemy minions. You'll earn bonus gold each time you deal a fatal blow.<br></mainText><postScriptLeft>Reward: 100 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "<subtitleLeft>Destroy All Enemy Turrets in a Lane</subtitleLeft><mainText><br>Support your minion waves to push forward and destroy all enemy turrets in a single lane. Doing so will expose the enemy inhibitor in that lane.<br></mainText><postScriptTitle>Click to see turret locations on the minimap</postScriptTitle>" tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "<subtitleLeft>Defeat the Red Brambleback</subtitleLeft><mainText><br>The Red Brambleback can be found in the southeast jungle. Defeat him to earn extra experience points and gold, as well as a special buff for your champion.<br></mainText><postScriptTitle>Click to see the Red Brambleback's location<br></postScriptTitle><postScriptLeft>Reward: 200 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "<subtitleLeft>Exit the Base</subtitleLeft><mainText><br>Move your champion away from the summoner platform to one of the three lanes outside the base walls.<br></mainText><postScriptTitle>Click to see lane locations on the minimap</postScriptTitle>" tr "game_advanced_tutorial_quest_tooltip_nexus" = "<subtitleLeft>Destroy the Enemy Nexus</subtitleLeft><mainText><br>Attack and destroy the exposed enemy nexus to claim victory! At least one enemy inhibitor must remain destroyed for the nexus to remain vulnerable.<br></mainText><postScriptTitle>Click to see nexus location on the minimap</postScriptTitle>" tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "<subtitleLeft>Destroy the Turrets Protecting the Enemy Nexus</subtitleLeft><mainText><br>Support your minion waves to destroy the turrets located in front of the enemy nexus. The nexus will become vulnerable when both turrets are destroyed!<br></mainText><postScriptTitle>Click to see turret locations on the minimap</postScriptTitle>" tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "<subtitleLeft>Primary Quests</subtitleLeft><mainText><br>Primary quests are main objectives that your team must complete to win the battle.</mainText>" tr "game_advanced_tutorial_quest_tooltip_recall" = "<subtitleLeft>Use the Recall Spell</subtitleLeft><mainText><br>The Recall spell will quickly return your champion to the summoner platform. The platform will restore your health and mana, and you can purhcase new items at the shop while you're there.<br><br>Be careful though; damage from enemies will cancel this spell.<br></mainText><postScriptLeft>Reward: 100 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "<subtitleLeft>Secondary Quests</subtitleLeft><mainText><br>Secondary quests are optional, though completing them will improve your chances of victory. You'll also receive bonus gold!</mainText>" tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "<subtitleLeft>Slay an Enemy Champion</subtitleLeft><mainText><br>Look for a good opportunity to slay an enemy champion. Remember that nearby enemy minions and turrets will come to the champion's aid when you attack.<br></mainText><postScriptLeft>Reward: 200 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_starting_item" = "<subtitleLeft>Purchase a Starting Item</subtitleLeft><mainText><br>Before leaving the summoner platform, click on the item shop and purchase one or more starting items. The first item in the recommended items list is generally a good choice.<br></mainText><postScriptTitle>Click to see shop location on the minimap<br></postScriptTitle>" tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "<subtitleLeft>Move Your Mouse Cursor Here</subtitleLeft><mainText><br>Well done! You can mouse over the quest tracker to view quest details.</mainText>" tr "game_advanced_tutorial_quest_tooltip_wolves" = "<subtitleLeft>Defeat the Murk Wolves</subtitleLeft><mainText><br>A pack of wolves can be found in the southwestern jungle. Defeat them to earn extra experience points and gold.<br></mainText><postScriptTitle>Click to see the wolves' location<br></postScriptTitle><postScriptLeft>Reward: 100 gold</postScriptLeft>" tr "game_advanced_tutorial_quest_tooltip_wraiths" = "<subtitleLeft>Defeat the Raptors</subtitleLeft><mainText><br>A group of raptors can be found in the jungle, just south of the center of the map. Defeat them to earn extra experience points and gold.<br></mainText><postScriptTitle>Click to see the raptors' location<br></postScriptTitle><postScriptLeft>Reward: 125 gold</postScriptLeft>" tr "game_advanced_tutorial_tip_category_champion_battles" = "Champion Battles" tr "game_advanced_tutorial_tip_category_death" = "Death" tr "game_advanced_tutorial_tip_category_items" = "Items" tr "game_advanced_tutorial_tip_category_jargon" = "Jargon" tr "game_advanced_tutorial_tip_category_jungling" = "Jungling" tr "game_advanced_tutorial_tip_category_laning" = "Laning" tr "game_advanced_tutorial_tip_category_pushing" = "Pushing" tr "game_advanced_tutorial_tip_category_spells" = "Spells" tr "game_advanced_tutorial_tip_category_user_interface" = "User Interface" tr "game_advanced_tutorial_tip_dialog_assists" = "You earned an assist by helping an ally slay an enemy champion! Your champion receives a bonus gold reward for earning assists." tr "game_advanced_tutorial_tip_dialog_baron" = "Baron Nashor is the strongest monster on Summoner's Rift, and you will need the help of your allies to defeat him. Slaying the Baron will grant all alive ally champions a powerful buff and a large gold reward." tr "game_advanced_tutorial_tip_dialog_baron_warning" = "Fighting Baron Nashor without the help of your allies will likely result in death. You should return to a lane or explore other areas of the jungle." tr "game_advanced_tutorial_tip_dialog_brush" = "You've stepped into a patch of brush. While within an area of brush you are invisible to enemies until they too enter the same brush. Be alert when approaching these areas - enemy champions may be waiting to ambush you!" tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "These icons indicate helpful or harmful effects, also known as buffs and debuffs, currently affecting your champion. Place your mouse cursor over an icon to view details." tr "game_advanced_tutorial_tip_dialog_chat" = "Chat from allies and enemies appears in the bottom left of the screen. You can type to allies by pressing enter, and type to everyone by pressing shift-enter. You can read old messages by pressing and holding Z." tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "Careful, your champion is deep in enemy territory while a number of enemy champions are not visible on the minimap. Players commonly refer to missing champions as 'MIA'. Be wary of a potential ambush!" tr "game_advanced_tutorial_tip_dialog_death_recap" = "While waiting for your champion to respawn, you can click the Death Recap button to learn how you were defeated." tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "Slaying the Dragon results in a permanent buff for all ally champions. The buff grows stronger each time your team defeats the Dragon." tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "The Dragon is a very strong monster. Your champion should have full health and mana before attacking it. The buffs from the Blue Sentinel and Red Brambleback will also make defeating the Dragon much easier." tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "Don't forget to spend your first skill point! The battle has not yet begun, so now is a good time to browse your champion's abilities and decide which one you want first." tr "game_advanced_tutorial_tip_dialog_first_tip" = "Good job! Tips provide valuable information about many aspects of League of Legends, so be sure to click on the icons when they appear above the minimap." tr "game_advanced_tutorial_tip_dialog_front_turrets" = "While not required, it's often a good idea to destroy the first enemy turret in each of the three lanes before attempting to take down a second turret. You'll improve your team's control of the battlefield, and earn a good amount of experience points and gold along the way." tr "game_advanced_tutorial_tip_dialog_golem_buff" = "Defeating the Blue Sentinel grants your champion a temporary buff. While the buff is active your champion will regenerate mana faster and be able to cast their spells more often." tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "The Blue Sentinel is a strong adversary. Be sure to slay his minions first, and don't forget to use your champion's abilities." tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "A destroyed enemy inhibitor will respawn after several minutes. When this happens, your team will no longer spawn super minions in that lane. The enemy nexus is invulnerable while all three inhibitors are active." tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "Destroying an enemy inhibitor causes your base to begin spawning super minions in that lane. Super minions are much stronger than normal minions and are quite difficult to kill." tr "game_advanced_tutorial_tip_dialog_item_reminder" = "You haven't purchased an item yet. You should return to the summoner platform and buy an item from the shop before leaving the base." tr "game_advanced_tutorial_tip_dialog_lane_names" = "There are top, middle, and bottom lanes on Summoner's Rift. Summoners often refer to these lanes as 'top', 'mid', and 'bot'." tr "game_advanced_tutorial_tip_dialog_last_hitting" = "Your champion earns bonus gold when dealing a killing blow to an enemy. Time your attacks carefully to increase your wealth." tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "Defeating the Red Brambleback grants your champion a temporary buff. This buff causes your champion's basic attacks to slow enemy movement speed and deal damage over time." tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "The Red Brambleback is a worthy foe. Be sure to slay his minions first, and don't forget to use your champion's abilities." tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "Your champion's health is dangerously low. You should move to a safe location and use the Recall spell to return to the summoner platform for healing." tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "Warning! There are very few ally minions remaining near this enemy turret. The turret will attack you when there are no minions left, so you should retreat to a safe distance and wait for more ally minions to arrive." tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "While most champions in the League use mana to fuel their abilities, many rely on alternative resources. Garen's abilities are free to cast, though you still must wait for them to ''cool down'' before they can be used again." tr "game_advanced_tutorial_tip_dialog_minimap" = "The minimap displays information about the battlefield. Everything visible to your allies will appear here, so it's important to check the minimap often." tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "Pinging the minimap is a good way to notify allies about potential dangers and opportunities on the battlefield. Click this button then click a location on the minimap to ping it. You can also ping an enemy champion or structure directly to mark them as a target." tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "Most neutral minion camps can be found in two different locations in the jungle. It is generally safer to attack the camps on your team's side of the battlefield." tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "You can easily guide your champion to distant locations by right clicking the minimap." tr "game_advanced_tutorial_tip_dialog_passive_ability" = "Each champion has a unique passive ability that works automatically. Move your mouse over the icon to read a description of your champion's passive ability." tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "Even if your champion does not deal a killing blow, experience points are earned by being near an enemy as they are slain." tr "game_advanced_tutorial_tip_dialog_respawn_time" = "You have been slain, but don't be discouraged - death is a part of League of Legends. After a short time your champion will be re-summoned to the battlefield. The wait time will increase as your champion gains levels." tr "game_advanced_tutorial_tip_dialog_scoreboard" = "The scoreboard displays stats and information about each champion on the battlefield. You can view the scoreboard by pressing and holding the TAB key." tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "You can spend gold on new items at the shop while waiting to respawn." tr "game_advanced_tutorial_tip_dialog_skill_points" = "Don't forget to spend skill points after your champion gains a level. Increasing the rank of a spell improves its effectiveness." tr "game_advanced_tutorial_tip_dialog_spend_gold" = "You've earned a lot of gold! Be sure to purchase new items at the shop the next time you're near the summoner platform. Don't forget you can use the Recall spell to go there quickly." tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "You still have a lot of gold to spend. Don't forget to purchase new items in the shop at the summoner platform to strengthen your champion." tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "Warning! You are approaching an enemy turret with no friendly minions in front of you. You should wait until friendly minions arrive and allow the turret to attack them before getting closer." tr "game_advanced_tutorial_tip_dialog_turret_reward" = "When an enemy turret is destroyed, all ally champions receive bonus gold and experience points. It also allows your minions to push further into enemy territory, which improves your team's control of the map." tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "Attacking a champion near an enemy turret will cause that turret to attack you. Avoid doing this until your champion is strong enough to survive the damage." tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "When Ashe reaches level 6, you can unlock her ultimate ability: Enchanted Crystal Arrow. The arrow can be fired to any location on the map, and will stun and deal damage to the first enemy champion it collides with." tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "When Garen reaches level 6, you can unlock his ultimate ability: Demacian Justice. This powerful attack instantly deals a large amount of damage to a single enemy champion. It is very effective for finishing an opponent who is low on health." tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "When Ryze reaches level 6, you can unlock his ultimate ability: Desperate Power. When activated, this spell increases Ryze's movement speed and temporarily causes his other spells to deal area damage and steal health from enemies." tr "game_advanced_tutorial_tip_dialog_welcome" = "Click continue to begin." tr "game_advanced_tutorial_tip_name_assists" = "Earning Assists" tr "game_advanced_tutorial_tip_name_baron" = "Baron Nashor" tr "game_advanced_tutorial_tip_name_baron_warning" = "DANGER!" tr "game_advanced_tutorial_tip_name_brush" = "Brush" tr "game_advanced_tutorial_tip_name_buff_debuff" = "Buffs & Debuffs" tr "game_advanced_tutorial_tip_name_chat" = "Chat" tr "game_advanced_tutorial_tip_name_dangerous_push" = "Dangerous Push" tr "game_advanced_tutorial_tip_name_death_recap" = "Death Recap" tr "game_advanced_tutorial_tip_name_dragon_reward" = "Dragon Reward" tr "game_advanced_tutorial_tip_name_dragon_tactics" = "Defeating the Dragon" tr "game_advanced_tutorial_tip_name_first_skill_point" = "Select A Skill" tr "game_advanced_tutorial_tip_name_first_tip" = "Click Me!" tr "game_advanced_tutorial_tip_name_front_turrets" = "Clearing All Front Turrets" tr "game_advanced_tutorial_tip_name_golem_buff" = "Crest of Insight" tr "game_advanced_tutorial_tip_name_golem_tactics" = "Defeating the Blue Sentinel" tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "Inhibitor Respawn" tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "Inhibitor Reward" tr "game_advanced_tutorial_tip_name_item_reminder" = "First Item" tr "game_advanced_tutorial_tip_name_lane_names" = "Lane Names" tr "game_advanced_tutorial_tip_name_last_hitting" = "Last Hitting Minions" tr "game_advanced_tutorial_tip_name_lizard_buff" = "Crest of Cinders" tr "game_advanced_tutorial_tip_name_lizard_tactics" = "Defeating the Red Brambleback" tr "game_advanced_tutorial_tip_name_low_health_warning" = "Low Health" tr "game_advanced_tutorial_tip_name_low_minion_count" = "DANGER!" tr "game_advanced_tutorial_tip_name_manaless_champions" = "Manaless Champions" tr "game_advanced_tutorial_tip_name_minimap" = "The Minimap" tr "game_advanced_tutorial_tip_name_minimap_ping" = "Pinging the Minimap" tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "Neutral Minion Camps" tr "game_advanced_tutorial_tip_name_move_with_minimap" = "Minimap Movement" tr "game_advanced_tutorial_tip_name_passive_ability" = "Passive Ability" tr "game_advanced_tutorial_tip_name_proximity_xp" = "Earning Experience Points" tr "game_advanced_tutorial_tip_name_respawn_time" = "Respawn Time" tr "game_advanced_tutorial_tip_name_scoreboard" = "Viewing the Scoreboard" tr "game_advanced_tutorial_tip_name_shop_while_dead" = "A Good Time To Shop" tr "game_advanced_tutorial_tip_name_skill_points" = "Spend Skill Points" tr "game_advanced_tutorial_tip_name_spend_gold" = "Spending Gold" tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "Spending Gold" tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "DANGER!" tr "game_advanced_tutorial_tip_name_turret_reward" = "Turret Reward" tr "game_advanced_tutorial_tip_name_turret_targeting" = "Turret Targeting" tr "game_advanced_tutorial_tip_name_ultimate_ability" = "Ultimate Ability" tr "game_advanced_tutorial_tip_name_welcome" = "Advanced Training - Summoner's Rift" tr "game_advanced_tutorial_title" = "Battle Training - Summoner's Rift" tr "game_afk_kicking_cancelled" = "The afk timer has been reset." tr "game_announcement_AssassinateAnnouncement1" = "A Demon Herald has arisen!" tr "game_announcement_AssassinateAnnouncement1_chat" = "<font color='#ffffff'>A Demon Herald has arisen!</font>" tr "game_announcement_Darkstar_OnChampionDoubleKillAnnouncement" = "@srctr name@ DOUBLE KILL!" tr "game_announcement_Darkstar_OnChampionPentaKillAnnouncement" = "@srctr name@ PENTA KILL!" tr "game_announcement_Darkstar_OnChampionQuadraKillAnnouncement" = "@srctr name@ QUADRA KILL!" tr "game_announcement_Darkstar_OnChampionShutdownAnnouncement" = "@srctr name@ SHUT DOWN @desttr name@!" tr "game_announcement_Darkstar_OnChampionTripleKillAnnouncement" = "@srctr name@ TRIPLE KILL!" tr "game_announcement_Darkstar_OnFirstBlood" = "@srctr name@ First Blood!" tr "game_announcement_DarkStarAnnouncement_SurrenderDisabledForMode" = "Surrender is unavailable in this mode, due to its short round length." tr "game_announcement_DarkStarAnnouncement1_blue" = "Blue Team won the round!" tr "game_announcement_DarkStarAnnouncement1_chat_blue" = "Blue Team won the round! One more to win!" tr "game_announcement_DarkStarAnnouncement1_chat_EnemyTeam" = "The Enemy Team won the round! One more to win!" tr "game_announcement_DarkStarAnnouncement1_chat_red" = "Red Team won the round! One more to win!" tr "game_announcement_DarkStarAnnouncement1_chat_YourTeam" = "Your Team won the round! One more to win!" tr "game_announcement_DarkStarAnnouncement1_EnemyTeam" = "The Enemy Team won the round!" tr "game_announcement_DarkStarAnnouncement1_red" = "Red Team won the round!" tr "game_announcement_DarkStarAnnouncement1_YourTeam" = "Your Team won the round!" tr "game_announcement_DarkStarAnnouncement2_blue" = "Blue Team is halfway to winning!" tr "game_announcement_DarkStarAnnouncement2_EnemyTeam" = "The Enemy Team is halfway to winning!" tr "game_announcement_DarkStarAnnouncement2_red" = "Red Team is halfway to winning!" tr "game_announcement_DarkStarAnnouncement2_YourTeam" = "Your Team is halfway to winning!" tr "game_announcement_DarkStarAnnouncement3_blue" = "Blue Team is close to winning!" tr "game_announcement_DarkStarAnnouncement3_EnemyTeam" = "The Enemy Team is close to winning!" tr "game_announcement_DarkStarAnnouncement3_red" = "Red Team is close to winning!" tr "game_announcement_DarkStarAnnouncement3_YourTeam" = "Your Team is close to winning!" tr "game_announcement_DarkStarAnnouncement4" = "Gravitational Waves Detected!" tr "game_announcement_DoomBotsAnnouncement1" = "The Teemoing has begun!" tr "game_announcement_DoomBotsAnnouncement1_chat" = "<font color='#ff0000'>Little Devil (Teemo):</font> <font color='#ffffff'>All shall hail me! My darkness will sweep across the world!</font>" tr "game_announcement_DoomBotsAnnouncement2" = "Devil Teemo has arrived!" tr "game_announcement_DoomBotsAnnouncement3" = "10 minutes before HE arrives..." tr "game_announcement_DoomBotsAnnouncement4" = "5 minutes... He approaches..." tr "game_announcement_DoomBotsAnnouncement5" = "2 minutes until the end begins..." tr "game_announcement_DoomBotsAnnouncement6" = "1 minute left! Your end is nigh!" tr "game_announcement_DoomBotsAnnouncement7" = "Destroy Devil Teemo to stop The Teemoing!" tr "game_announcement_ItemCallout" = "<font color='@srctr itemcalloutbodyhex@'>@NameAndChampion@ purchased @Item@</font>" tr "game_announcement_KingPoroDispelled_blue" = "Blue team has dispelled the Poro King!" tr "game_announcement_KingPoroDispelled_EnemyTeam" = "The enemy team has dispelled the Poro King!" tr "game_announcement_KingPoroDispelled_purple" = "Purple team has dispelled the Poro King!" tr "game_announcement_KingPoroDispelled_red" = "Red team has dispelled the Poro King!" tr "game_announcement_KingPoroDispelled_YourTeam" = "Your team has dispelled the Poro King!" tr "game_announcement_KingPoroSummoned_blue" = "Blue team has summoned the Poro King!" tr "game_announcement_KingPoroSummoned_EnemyTeam" = "The enemy team has summoned the Poro King!" tr "game_announcement_KingPoroSummoned_purple" = "Purple team has summoned the Poro King!" tr "game_announcement_KingPoroSummoned_red" = "Red team has summoned the Poro King!" tr "game_announcement_KingPoroSummoned_YourTeam" = "Your team has summoned the Poro King!" tr "game_announcement_ODYSSEY_AllyStillDown" = "Your ally is still down, go revive them!" tr "game_announcement_ODYSSEY_AlmostDone" = "Almost done!" tr "game_announcement_ODYSSEY_AugEarned" = "You earned an Augment!" tr "game_announcement_ODYSSEY_ChannelToStart" = "Shop for items, then power up the portal together" tr "game_announcement_ODYSSEY_EncounterFailed_GameOver" = "Game Over" tr "game_announcement_ODYSSEY_EncounterFailed_OneStockLeft" = "Don't give up! (One attempt remaining)" tr "game_announcement_ODYSSEY_EncounterStartBarrels" = "Collect Ora from the barrels!" tr "game_announcement_ODYSSEY_EncounterStartBoss" = "Kanye blocks your path!" tr "game_announcement_ODYSSEY_EncounterStartEnemies" = "Defeat the monsters and collect their Ora!" tr "game_announcement_ODYSSEY_EncounterSuccess" = "We did it!" tr "game_announcement_ODYSSEY_KaynEnrage1" = "Kayn's patience is running thin..." tr "game_announcement_ODYSSEY_KaynEnrage2" = "You've wasted enough of Kayn's time. Now perish!" tr "game_announcement_ODYSSEY_ModeStart" = "Show us the way, OraBot!" tr "game_announcement_ODYSSEY_Victory" = "We saved the day!" tr "game_announcement_OnAce" = "ACE!" tr "game_announcement_OnAce_blue" = "Blue team has scored an ace!" tr "game_announcement_OnAce_blue_chat" = "<font color='@srctr teamcolorhex@'>Blue team</font> has scored an ace!" tr "game_announcement_OnAce_EnemyTeam" = "Enemy team has scored an ace!" tr "game_announcement_OnAce_EnemyTeam_chat" = "<font color='@srctr teamcolorhex@'>Enemy team</font> has scored an ace!" tr "game_announcement_OnAce_purple" = "Purple team has scored an ace!" tr "game_announcement_OnAce_purple_chat" = "<font color='@srctr teamcolorhex@'>Purple team</font> has scored an ace!" tr "game_announcement_OnAce_red" = "Red team has scored an ace!" tr "game_announcement_OnAce_red_chat" = "<font color='@srctr teamcolorhex@'>Red Team</font> has scored an ace!" tr "game_announcement_OnAce_YourTeam" = "Ally team has scored an ace!" tr "game_announcement_OnAce_YourTeam_chat" = "<font color='@srctr teamcolorhex@'>Ally team</font> has scored an ace!" tr "game_announcement_OnCaptureAltar_blue_chat" = "<b><font color='@srctr teamcolorhex@'>Blue team</font> has captured the storm altar!</b>" tr "game_announcement_OnCaptureAltar_blue_LeftAltar" = "Blue team has locked the West Altar for 90 seconds!" tr "game_announcement_OnCaptureAltar_blue_RightAltar" = "Blue team has locked the East Altar for 90 seconds!" tr "game_announcement_OnCaptureAltar_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has captured the storm altar!</b>" tr "game_announcement_OnCaptureAltar_EnemyTeam_LeftAltar_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has locked the West Altar for 90 seconds!</b>" tr "game_announcement_OnCaptureAltar_EnemyTeam_RightAltar_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has locked the East Altar for 90 seconds!</b>" tr "game_announcement_OnCaptureAltar_purple_LeftAltar" = "Purple team has locked the West Altar for 90 seconds!" tr "game_announcement_OnCaptureAltar_purple_RightAltar" = "Purple team has locked the East Altar for 90 seconds!" tr "game_announcement_OnCaptureAltar_red_chat" = "<b><font color='@srctr teamcolorhex@'>Red team</font> has captured the storm altar!</b>" tr "game_announcement_OnCaptureAltar_red_LeftAltar" = "Red team has locked the West Altar for 90 seconds!" tr "game_announcement_OnCaptureAltar_red_RightAltar" = "Red team has locked the East Altar for 90 seconds!" tr "game_announcement_OnCaptureAltar_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>Your team</font> has captured the storm altar!</b>" tr "game_announcement_OnCaptureAltar_YourTeam_LeftAltar_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has locked the West Altar for 90 seconds!</b>" tr "game_announcement_OnCaptureAltar_YourTeam_RightAltar_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has locked the East Altar for 90 seconds!</b>" tr "game_announcement_OnCaptureAltarHexakill_blue_LeftAltar" = "Blue team has locked the West Altar for 45 seconds!" tr "game_announcement_OnCaptureAltarHexakill_blue_RightAltar" = "Blue team has locked the East Altar for 45 seconds!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_LeftAltar_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has locked the West Altar for 45 seconds!</b>" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_RightAltar_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has locked the East Altar for 45 seconds!</b>" tr "game_announcement_OnCaptureAltarHexakill_purple_LeftAltar" = "Purple team has locked the West Altar for 45 seconds!" tr "game_announcement_OnCaptureAltarHexakill_purple_RightAltar" = "Purple team has locked the East Altar for 45 seconds!" tr "game_announcement_OnCaptureAltarHexakill_red_LeftAltar" = "Red team has locked the West Altar for 45 seconds!" tr "game_announcement_OnCaptureAltarHexakill_red_RightAltar" = "Red team has locked the East Altar for 45 seconds!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_LeftAltar_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has locked the West Altar for 45 seconds!</b>" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_RightAltar_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has locked the East Altar for 45 seconds!</b>" tr "game_announcement_OnCapturePointCaptured_blue" = "Blue team captured the @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "Enemy team captured the @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_purple" = "Purple team captured the @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_red" = "Red team captured the @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_YourTeam" = "Ally team captured the @CapturePoint@!" tr "game_announcement_OnCapturePointNeutralized" = "@CapturePoint@ has been neutralized" tr "game_announcement_OnCaptureSideRelic_blue_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has captured a relic!</b>" tr "game_announcement_OnCaptureSideRelic_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has captured a relic!</b>" tr "game_announcement_OnCaptureSideRelic_red_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has captured a relic!</b>" tr "game_announcement_OnCaptureSideRelic_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has captured a relic!</b>" tr "game_announcement_OnChampionAscended_blue" = "A blue team champion has Ascended!" tr "game_announcement_OnChampionAscended_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has Ascended!" tr "game_announcement_OnChampionAscended_EnemyTeam" = "An enemy champion has Ascended!" tr "game_announcement_OnChampionAscended_purple" = "A purple team champion has Ascended!" tr "game_announcement_OnChampionAscended_red" = "A red team champion has Ascended!" tr "game_announcement_OnChampionAscended_YourTeam" = "An allied champion has Ascended!" tr "game_announcement_OnChampionDoubleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font> for a double kill!" tr "game_announcement_OnChampionDoubleKillAnnouncement" = "DOUBLE KILL!" tr "game_announcement_OnChampionHexaKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font> for a hexa kill!" tr "game_announcement_OnChampionHexaKillAnnouncement" = "HEXAKILL!" tr "game_announcement_OnChampionKill_ally_hero" = "Ally slain" tr "game_announcement_OnChampionKill_ally_minion" = "Ally executed" tr "game_announcement_OnChampionKill_ally_turret" = "Ally executed" tr "game_announcement_OnChampionKill_blue_hero" = "@srctr name@ has slain @desttr name@!" tr "game_announcement_OnChampionKill_blue_minion" = "A minion has slain @desttr name@!" tr "game_announcement_OnChampionKill_blue_turret" = "A turret has slain @desttr name@!" tr "game_announcement_OnChampionKill_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>!" tr "game_announcement_OnChampionKill_enemy_hero" = "Enemy slain" tr "game_announcement_OnChampionKill_enemy_minion" = "Enemy executed" tr "game_announcement_OnChampionKill_enemy_turret" = "Enemy executed" tr "game_announcement_OnChampionKill_enemy_you" = "You have slain an enemy!" tr "game_announcement_OnChampionKill_minion_chat" = "A <font color='@srctr teamcolorhex@'>minion</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>!" tr "game_announcement_OnChampionKill_purple_hero" = "@srctr name@ has slain @desttr name@!" tr "game_announcement_OnChampionKill_purple_minion" = "A minion has slain @desttr name@!" tr "game_announcement_OnChampionKill_purple_turret" = "A turret has slain @desttr name@!" tr "game_announcement_OnChampionKill_red_hero" = "@srctr name@ has slain @desttr name@!" tr "game_announcement_OnChampionKill_red_minion" = "A minion has slain @desttr name@!" tr "game_announcement_OnChampionKill_red_turret" = "A turret has slain @desttr name@!" tr "game_announcement_OnChampionKill_turret_chat" = "A <font color='@srctr teamcolorhex@'>turret</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>!" tr "game_announcement_OnChampionKill_you_hero" = "You have been slain" tr "game_announcement_OnChampionKill_you_minion" = "You have been executed" tr "game_announcement_OnChampionKill_you_turret" = "You have been executed" tr "game_announcement_OnChampionPentaKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font> for a penta kill!" tr "game_announcement_OnChampionPentaKillAnnouncement" = "PENTAKILL!" tr "game_announcement_OnChampionQuadraKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font> for a quadra kill!" tr "game_announcement_OnChampionQuadraKillAnnouncement" = "QUADRA KILL!" tr "game_announcement_OnChampionShutdownAnnouncement" = "SHUT DOWN!" tr "game_announcement_OnChampionTripleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font> for a triple kill!" tr "game_announcement_OnChampionTripleKillAnnouncement" = "TRIPLE KILL!" tr "game_announcement_OnChampionUnrealKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font> for a legendary kill!" tr "game_announcement_OnClearAscended" = "The Ascended has fallen!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam_minion" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerDie_blue" = "@desttr name@ has destroyed a blue inhibitor!" tr "game_announcement_OnDampenerDie_blue_minion" = "A minion has destroyed a blue inhibitor!" tr "game_announcement_OnDampenerDie_EnemyTeam" = "Ally super minions now spawning!" tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "Ally super minions now spawning!" tr "game_announcement_OnDampenerDie_purple" = "@desttr name@ has destroyed a purple inhibitor!" tr "game_announcement_OnDampenerDie_purple_minion" = "A minion has destroyed a purple inhibitor!" tr "game_announcement_OnDampenerDie_red" = "@desttr name@ has destroyed a red inhibitor!" tr "game_announcement_OnDampenerDie_red_minion" = "A minion has destroyed a red inhibitor!" tr "game_announcement_OnDampenerDie_YourTeam" = "Enemy super minions now spawning!" tr "game_announcement_OnDampenerDie_YourTeam_minion" = "Enemy super minions now spawning!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam_minion" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenerRespawn_blue" = "A blue inhibitor has respawned!" tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "Enemy inhibitor respawned" tr "game_announcement_OnDampenerRespawn_purple" = "A purple inhibitor has respawned!" tr "game_announcement_OnDampenerRespawn_red" = "A red inhibitor has respawned!" tr "game_announcement_OnDampenerRespawn_YourTeam" = "Ally inhibitor respawned" tr "game_announcement_OnDampenerRespawnSoon_blue" = "A blue inhibitor will respawn soon!" tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "Enemy inhibitor respawning soon" tr "game_announcement_OnDampenerRespawnSoon_purple" = "A purple inhibitor will respawn soon!" tr "game_announcement_OnDampenerRespawnSoon_red" = "A red inhibitor will respawn soon!" tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "Ally inhibitor respawning soon" tr "game_announcement_OnDampenertopUnderAttack_YourTeam" = "Your top inhibitor is under attack!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam_minion" = "Your top inhibitor is under attack!" tr "game_announcement_OnDravenCashIn" = "<b><font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font></b> just cashed in <font color='#FFFF00'>@SubA@</font> extra gold from that kill! League of Draaaaaven!" tr "game_announcement_OnDravenDeath" = "<b><font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font></b> lost <font color='#FFFF00'>@SubA@G</font> worth of Adoration stacks from that death!" tr "game_announcement_OnDravenStackCount" = "Draven has @SubA@ stacks of Adoration!" tr "game_announcement_OnEarlySurrenderVoteStart" = "@srctr name@ has started a remake vote. Type /remake or /noremake." tr "game_announcement_OnEqualizeAgreed_blue" = "Blue Team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to Red Team. @ForVotes@ votes for and @AgainstVotes@ against!" tr "game_announcement_OnEqualizeAgreed_EnemyTeam" = "Enemy team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to your team. @ForVotes@ votes for and @AgainstVotes@ against!" tr "game_announcement_OnEqualizeAgreed_purple" = "Purple Team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to Red Team. @ForVotes@ votes for and @AgainstVotes@ against!" tr "game_announcement_OnEqualizeAgreed_red" = "Red Team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to Purple Team. @ForVotes@ votes for and @AgainstVotes@ against!" tr "game_announcement_OnEqualizeAgreed_YourTeam" = "Your team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to the enemy team. @ForVotes@ votes for and @AgainstVotes@ against!" tr "game_announcement_OnEqualizeCountDown" = "@RemainingTime@ time remaining until equalize voting closes!" tr "game_announcement_OnEqualizeFailedVotes" = "Equalize vote failed @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnEqualizeFailedVotes_blue" = "Equalize vote failed for Blue Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnEqualizeFailedVotes_EnemyTeam" = "Equalize vote failed for enemy team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnEqualizeFailedVotes_purple" = "Equalize vote failed for Purple Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnEqualizeFailedVotes_red" = "Equalize vote failed for Red Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnEqualizeFailedVotes_YourTeam" = "Equalize vote failed for your team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnEqualizeNotEnoughGold" = "Your team's gold advantage is not high enough to equalize teams." tr "game_announcement_OnEqualizeNotEnoughLevels" = "Your team's level advantage is not high enough to equalize the teams." tr "game_announcement_OnEqualizeSpam" = "You cannot call for an equalize vote again after the first was denied." tr "game_announcement_OnEqualizeTooEarly" = "Too early in the game to equalize the teams!" tr "game_announcement_OnEqualizeVote" = "@ForVotes@ votes for and @AgainstVotes@ votes against a Equalize." tr "game_announcement_OnEqualizeVoteAlready" = "You have already voted!" tr "game_announcement_OnEqualizeVoteStart" = "@srctr name@ (@srctr champion@) has started a vote to equalize with the enemy team. The enemy team will be granted approximately @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp. Type /equalize or /noequalize." tr "game_announcement_OnFirstBlood" = "FIRST BLOOD!" tr "game_announcement_OnFirstBlood_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has drawn first blood!" tr "game_announcement_OnFirstTowerKill_Enemy" = "<font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnFirstTowerKill_EnemyLower" = "<font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnFirstTowerKill_Friendly" = "<font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnFirstTowerKill_FriendlyLower" = "<font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnHQDie" = "@desttr name@ has destroyed the @srctr red | blue@ team's nexus!" tr "game_announcement_OnKillAirDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Cloud Drake!</b>" tr "game_announcement_OnKillAirDragon_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Cloud Drake!" tr "game_announcement_OnKillAirDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Cloud Drake!</b>" tr "game_announcement_OnKillAssassinModeBoss_blue" = "Blue team has slain the Demon!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam" = "The enemy team has slain the Demon!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Demon!</b>" tr "game_announcement_OnKillAssassinModeBoss_purple" = "Purple team has slain the Demon!" tr "game_announcement_OnKillAssassinModeBoss_red" = "Red team has slain the Demon!" tr "game_announcement_OnKillAssassinModeBoss_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Demon!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam" = "Your team has slain the Demon!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Demon!</b>" tr "game_announcement_OnKillDragon_blue" = "Blue team has slain the Dragon!" tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Dragon!</b>" tr "game_announcement_OnKillDragon_purple" = "Purple team has slain the Dragon!" tr "game_announcement_OnKillDragon_red" = "Red team has slain the Dragon!" tr "game_announcement_OnKillDragon_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Dragon!" tr "game_announcement_OnKillDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Dragon!</b>" tr "game_announcement_OnKillDragonDynamic_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the @desttr dragontype@!</b>" tr "game_announcement_OnKillDragonDynamic_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the @desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the @desttr dragontype@!</b>" tr "game_announcement_OnKillEarthDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Mountain Drake!</b>" tr "game_announcement_OnKillEarthDragon_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Mountain Drake!" tr "game_announcement_OnKillEarthDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Mountain Drake!</b>" tr "game_announcement_OnKilledUnitOnKillingSpree" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree! (Bounty: <font color='@desttr goldcolorhex@'>@desttr bounty@G</font>)" tr "game_announcement_OnKilledUnitOnKillingSpree_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree!" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a double kill! (Bounty: <font color='@desttr goldcolorhex@'>@srctr bounty@G</font>)" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a double kill!" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a hexa kill! (Bounty: <font color='@desttr goldcolorhex@'>@srctr bounty@G</font>)" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a hexa kill!" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a penta kill! (Bounty: <font color='@desttr goldcolorhex@'>@srctr bounty@G</font>)" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a penta kill!" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a quadra kill! (Bounty: <font color='@desttr goldcolorhex@'>@srctr bounty@G</font>)" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a quadra kill!" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a triple kill! (Bounty: <font color='@desttr goldcolorhex@'>@srctr bounty@G</font>)" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a triple kill!" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a legendary kill! (Bounty: <font color='@desttr goldcolorhex@'>@srctr bounty@G</font>)" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has ended <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>'s killing spree for a legendary kill!" tr "game_announcement_OnKillElderDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Elder Dragon!</b>" tr "game_announcement_OnKillElderDragon_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Elder Dragon!" tr "game_announcement_OnKillElderDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Elder Dragon!</b>" tr "game_announcement_OnKillFireDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Infernal Drake!</b>" tr "game_announcement_OnKillFireDragon_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Infernal Drake!" tr "game_announcement_OnKillFireDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Infernal Drake!</b>" tr "game_announcement_OnKillingSpree" = "@srctr name@ is on a killing spree!" tr "game_announcement_OnKillingSpree_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> is on a killing spree!" tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ is on a killing spree!" tr "game_announcement_OnKillingSpreeSet1_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> is on a killing spree!" tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ is on a rampage!" tr "game_announcement_OnKillingSpreeSet2_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> is on a rampage!" tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ is unstoppable!" tr "game_announcement_OnKillingSpreeSet3_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> is unstoppable!" tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ is dominating!" tr "game_announcement_OnKillingSpreeSet4_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> is dominating!" tr "game_announcement_OnKillingSpreeSet5" = "@srctr name@ is godlike!" tr "game_announcement_OnKillingSpreeSet5_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> is godlike!" tr "game_announcement_OnKillingSpreeSet6" = "@srctr name@ is legendary!" tr "game_announcement_OnKillingSpreeSet6_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> is legendary!" tr "game_announcement_OnKillRiftHerald_blue" = "Blue team has defeated the Rift Herald!" tr "game_announcement_OnKillRiftHerald_EnemyTeam" = "Enemy team has defeated the Rift Herald!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has captured the Rift Herald!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat_TeamGold" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Rift Herald!</b> (Team Gold: <font color='@desttr goldcolorhex@'>@srctr heraldgoldpool@G</font>)" tr "game_announcement_OnKillRiftHerald_minion" = "Rift Herald has returned to the Void." tr "game_announcement_OnKillRiftHerald_purple" = "Purple team has defeated the Rift Herald!" tr "game_announcement_OnKillRiftHerald_red" = "Red team has defeated the Rift Herald!" tr "game_announcement_OnKillRiftHerald_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Rift Herald!" tr "game_announcement_OnKillRiftHerald_Spectator_chat_TeamGold" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Rift Herald! (Team Gold: <font color='@desttr goldcolorhex@'>@srctr heraldgoldpool@G</font>)" tr "game_announcement_OnKillRiftHerald_YourTeam" = "Your team has defeated the Rift Herald!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has captured the Rift Herald!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat_TeamGold" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Rift Herald!</b> (Team Gold: <font color='@desttr goldcolorhex@'>@srctr heraldgoldpool@G</font>)" tr "game_announcement_OnKillSpiderBoss_blue" = "Blue team has slain Vilemaw!" tr "game_announcement_OnKillSpiderBoss_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Vilemaw!" tr "game_announcement_OnKillSpiderBoss_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain Vilemaw!</b>" tr "game_announcement_OnKillSpiderBoss_purple" = "Purple team has slain Vilemaw!" tr "game_announcement_OnKillSpiderBoss_red" = "Red team has slain Vilemaw!" tr "game_announcement_OnKillSpiderBoss_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Vilemaw!" tr "game_announcement_OnKillSpiderBoss_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Vilemaw!</b>" tr "game_announcement_OnKillWaterDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain the Ocean Drake!</b>" tr "game_announcement_OnKillWaterDragon_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Ocean Drake!" tr "game_announcement_OnKillWaterDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain the Ocean Drake!</b>" tr "game_announcement_OnKillWorm_blue" = "Blue team has slain Baron Nashor!" tr "game_announcement_OnKillWorm_EnemyTeam" = "The enemy team has slain Baron Nashor!" tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain Baron Nashor!</b>" tr "game_announcement_OnKillWorm_EnemyTeam_chat_TeamGold" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has slain Baron Nashor!</b> (Team Gold: <font color='@desttr goldcolorhex@'>@srctr barongoldpool@G</font>)" tr "game_announcement_OnKillWorm_purple" = "Purple team has slain Baron Nashor!" tr "game_announcement_OnKillWorm_red" = "Red team has slain Baron Nashor!" tr "game_announcement_OnKillWorm_Spectator_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Baron Nashor!" tr "game_announcement_OnKillWorm_Spectator_chat_TeamGold" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Baron Nashor! (Team Gold: <font color='@desttr goldcolorhex@'>@srctr barongoldpool@G</font>)" tr "game_announcement_OnKillWorm_YourTeam" = "Your team has slain Baron Nashor!" tr "game_announcement_OnKillWorm_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Baron Nashor!</b>" tr "game_announcement_OnKillWorm_YourTeam_chat_TeamGold" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has slain Baron Nashor!</b> (Team Gold: <font color='@desttr goldcolorhex@'>@srctr barongoldpool@G</font>)" tr "game_announcement_OnLeave" = "@srctr name@ has quit" tr "game_announcement_OnLoadingTimeout" = "@srctr name@ was disconnected due to loading time out" tr "game_announcement_OnMinionAscended" = "The Ancient Ascendant has arisen!" tr "game_announcement_OnMinionFirstTowerKill_Enemy" = "Enemy team has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnMinionFirstTowerKill_EnemyLower" = "Enemy team has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnMinionFirstTowerKill_Friendly" = "Ally team has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnMinionFirstTowerKill_FriendlyLower" = "Ally team has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_OnMinionKillVictoryThreshold1_blue" = "Blue team has lost half its minions!" tr "game_announcement_OnMinionKillVictoryThreshold1_EnemyTeam" = "Your enemy has lost half its minions!" tr "game_announcement_OnMinionKillVictoryThreshold1_red" = "Red team has lost half its minions!" tr "game_announcement_OnMinionKillVictoryThreshold1_YourTeam" = "You have lost half your minions!" tr "game_announcement_OnMinionKillVictoryThreshold2_blue" = "Blue team is nearly out of minions!" tr "game_announcement_OnMinionKillVictoryThreshold2_EnemyTeam" = "Your enemy is nearly out of minions!" tr "game_announcement_OnMinionKillVictoryThreshold2_red" = "Red team is nearly out of minions!" tr "game_announcement_OnMinionKillVictoryThreshold2_YourTeam" = "You are nearly out of minions!" tr "game_announcement_OnMinionsSpawn" = "Minions have spawned" tr "game_announcement_OnPalisadeExpireSoon" = "Turret Plating will fall soon!" tr "game_announcement_OnPalisadeFall" = "Turret Plating has fallen!" tr "game_announcement_OnPause" = "@srctr name@ has paused the game. Use '/resume' to unpause the game." tr "game_announcement_OnPauseEnabled" = "Pause is enabled. Use '/pause' to pause the game and '/resume' to unpause." tr "game_announcement_OnQuestComplete_Chaos" = "<font color='#F2473C'><b>@PlayerAName@ (@PlayerAChamp@) Quest Complete! Completion Time: @SubA@:@SubB@ </b></font>" tr "game_announcement_OnQuestComplete_Order" = "<font color='#71BAF6'><b>@PlayerAName@ (@PlayerAChamp@) Quest Complete! Completion Time: @SubA@:@SubB@ </b></font>" tr "game_announcement_OnQuit" = "@srctr name@ has left the game" tr "game_announcement_OnReconnect" = "Reconnected" tr "game_announcement_OnResume" = "@srctr name@ has unpaused the game." tr "game_announcement_OnShutdown" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has shut down <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>! (Bonus Bounty: <font color='@desttr goldcolorhex@'>@desttr bounty@G</font>)" tr "game_announcement_OnShutdown_NoBounty" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has shutdown <font color='@desttr teamcolorhex@'>@desttr name@ (@desttr champion@)</font>!" tr "game_announcement_OnSpawnUltraMinions_blue" = "Blue team has spawned an Ultra Minion!" tr "game_announcement_OnSpawnUltraMinions_BothTeam" = "Both teams have spawned an Ultra Minion!" tr "game_announcement_OnSpawnUltraMinions_EnemyTeam" = "The enemy team has spawned an Ultra Minion!" tr "game_announcement_OnSpawnUltraMinions_red" = "Red team has spawned an Ultra Minion!" tr "game_announcement_OnSpawnUltraMinions_YourTeam" = "Your team has spawned an Ultra Minion!" tr "game_announcement_OnStartGameMessage1ModeSnowdowShowdown" = "Welcome to the Snowdown Showdown" tr "game_announcement_OnStartMessage1" = "Welcome" tr "game_announcement_OnStartMessage1Map1" = "Welcome to Summoner's Rift" tr "game_announcement_OnStartMessage1Map10" = "Welcome to The Twisted Treeline" tr "game_announcement_OnStartMessage1Map11" = "Welcome to Summoner's Rift" tr "game_announcement_OnStartMessage1Map13" = "Welcome to Summoner's Rift" tr "game_announcement_OnStartMessage1Map16" = "Welcome to the Cosmic Ruins!" tr "game_announcement_OnStartMessage1Map2" = "Welcome to Summoner's Rift" tr "game_announcement_OnStartMessage1Map20" = "Welcome to Odyssey" tr "game_announcement_OnStartMessage1Map21" = "Welcome to Nexus Blitz!" tr "game_announcement_OnStartMessage1Map3" = "Welcome to The Proving Grounds" tr "game_announcement_OnStartMessage1Map4" = "Welcome to The Twisted Treeline" tr "game_announcement_OnStartMessage1Map6" = "Welcome to Summoner's Rift" tr "game_announcement_OnStartMessage1Map7" = "Welcome to Summoner's Rift" tr "game_announcement_OnStartMessage1Map8" = "Battle in thirty seconds" tr "game_announcement_OnStartMessage1Map90" = "Welcome to the Pre-Season 5 Testing Map" tr "game_announcement_OnStartMessage2" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map1" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map10" = "Altars unlock in thirty seconds" tr "game_announcement_OnStartMessage2Map11" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map12" = "Welcome to the Howling Abyss" tr "game_announcement_OnStartMessage2Map13" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map14" = "Welcome to Butcher's Bridge" tr "game_announcement_OnStartMessage2Map16" = "Prepare for round 1!" tr "game_announcement_OnStartMessage2Map2" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map20" = "Shop for items, then power up the portal together" tr "game_announcement_OnStartMessage2Map21" = "" tr "game_announcement_OnStartMessage2Map3" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map4" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map6" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map7" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage2Map8" = "The battle has begun" tr "game_announcement_OnStartMessage2Map90" = "Unless otherwise noted, all work is NOT final." tr "game_announcement_OnStartMessage3Map10" = "Minions have spawned" tr "game_announcement_OnStartMessage3Map16" = "Prepare for round 2!" tr "game_announcement_OnStartMessage3Map21" = "" tr "game_announcement_OnStartMessage3Map3" = "Thirty seconds until minions spawn" tr "game_announcement_OnStartMessage3Map8" = "Welcome to The Crystal Scar" tr "game_announcement_OnStartMessage4Map10" = "Altars have unlocked" tr "game_announcement_OnStartMessage4Map16" = "Prepare for the final round!" tr "game_announcement_OnStartMessage4Map21" = "" tr "game_announcement_OnStartMessageKingPoro" = "Welcome to Snowdown!" tr "game_announcement_OnStealAirDragon_blue" = "Blue team has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_blue_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_EnemyTeam" = "Enemy team has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has stolen the Cloud Drake!</b>" tr "game_announcement_OnStealAirDragon_purple" = "Purple team has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_purple_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_red" = "Red team has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_red_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_YourTeam" = "Your team has stolen the Cloud Drake!" tr "game_announcement_OnStealAirDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Cloud Drake!</b>" tr "game_announcement_OnStealEarthDragon_blue" = "Blue team has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_blue_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_EnemyTeam" = "Enemy team has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has stolen the Mountain Drake!</b>" tr "game_announcement_OnStealEarthDragon_purple" = "Purple team has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_purple_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_red" = "Red team has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_red_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_YourTeam" = "Your team has stolen the Mountain Drake!" tr "game_announcement_OnStealEarthDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Mountain Drake!</b>" tr "game_announcement_OnStealElderDragon_blue" = "Blue team has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_blue_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_EnemyTeam" = "Enemy team has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has stolen the Elder Dragon!</b>" tr "game_announcement_OnStealElderDragon_purple" = "Purple team has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_purple_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_red" = "Red team has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_red_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_YourTeam" = "Your team has stolen the Elder Dragon!" tr "game_announcement_OnStealElderDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Elder Dragon!</b>" tr "game_announcement_OnStealFireDragon_blue" = "Blue team has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_blue_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_EnemyTeam" = "Enemy team has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has stolen the Infernal Drake!</b>" tr "game_announcement_OnStealFireDragon_purple" = "Purple team has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_purple_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_red" = "Red team has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_red_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_YourTeam" = "Your team has stolen the Infernal Drake!" tr "game_announcement_OnStealFireDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Infernal Drake!</b>" tr "game_announcement_OnStealRiftHerald_blue" = "Blue team has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_blue_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_EnemyTeam" = "Enemy team has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_EnemyTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_purple" = "Purple team has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_purple_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_red" = "Red team has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_red_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_YourTeam" = "Your team has stolen the Rift Herald!" tr "game_announcement_OnStealRiftHerald_YourTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Rift Herald!" tr "game_announcement_OnStealWaterDragon_blue" = "Blue team has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_blue_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_EnemyTeam" = "Enemy team has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_EnemyTeam_chat" = "<b>The <font color='@srctr teamcolorhex@'>enemy team</font> has stolen the Ocean Drake!</b>" tr "game_announcement_OnStealWaterDragon_purple" = "Purple team has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_purple_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_red" = "Red team has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_red_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_YourTeam" = "Your team has stolen the Ocean Drake!" tr "game_announcement_OnStealWaterDragon_YourTeam_chat" = "<b><font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen the Ocean Drake!</b>" tr "game_announcement_OnStealWorm_blue" = "Blue team has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_blue_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_EnemyTeam" = "Enemy team has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_EnemyTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_purple" = "Purple team has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_purple_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_red" = "Red team has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_red_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_YourTeam" = "Your team has stolen Baron Nashor!" tr "game_announcement_OnStealWorm_YourTeam_chat" = "<font color='@srctr teamcolorhex@'>@srctr name@ (@srctr champion@)</font> has stolen Baron Nashor!" tr "game_announcement_OnSummonRiftHerald_blue" = "Blue team has summoned the Rift Herald!" tr "game_announcement_OnSummonRiftHerald_EnemyTeam" = "Enemy team has summoned the Rift Herald!" tr "game_announcement_OnSummonRiftHerald_purple" = "Purple team has summoned the Rift Herald!" tr "game_announcement_OnSummonRiftHerald_red" = "Red team has summoned the Rift Herald!" tr "game_announcement_OnSummonRiftHerald_YourTeam" = "Your team has summoned the Rift Herald!" tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ has slain the epic monster!" tr "game_announcement_OnSurrenderAgreed_blue" = "Blue Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against." tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "Enemy team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against." tr "game_announcement_OnSurrenderAgreed_purple" = "Purple Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against." tr "game_announcement_OnSurrenderAgreed_red" = "Red Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against." tr "game_announcement_OnSurrenderAgreed_YourTeam" = "Your team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against." tr "game_announcement_OnSurrenderCountDown" = "@RemainingTime@ time remaining until surrender voting closes!" tr "game_announcement_OnSurrenderEarlyAccomplice" = "To protect high-tier competitive integrity, your remake would count as a loss because the dc'd player is in your premade." tr "game_announcement_OnSurrenderEarlyAllowed" = "Your team has @EarlySurrenderWindowDurationSeconds@ seconds to remake the game because a player dc'd before kills against your team occurred. Vote to end the game by <b>typing /remake in chat.</b> Only the dc'd player will take a loss. This vote can only occur once." tr "game_announcement_OnSurrenderEarlyFailed_blue" = "The remake vote failed for Blue Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderEarlyFailed_EnemyTeam" = "The remake vote failed @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderEarlyFailed_purple" = "The remake vote failed for Purple Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderEarlyFailed_red" = "The remake vote failed for Red Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderEarlyFailed_YourTeam" = "The remake vote failed for your team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderEarlyFailedDisabled" = "/Remake isn't available." tr "game_announcement_OnSurrenderEarlyFailedNeverAvailable" = "/Remake is only available when one or more players fail to connect to the game." tr "game_announcement_OnSurrenderEarlyFailedNoLongerAvailable" = "/Remake is only available at the @EarlySurrenderWindowStartMinutes@ minute mark." tr "game_announcement_OnSurrenderEarlyOver" = "The remake window elapsed." tr "game_announcement_OnSurrenderEarlyTooEarly" = "It's too early in the game to remake." tr "game_announcement_OnSurrenderFailedVotes_blue" = "Surrender vote failed for Blue Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "Surrender vote failed for enemy team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderFailedVotes_purple" = "Surrender vote failed for Purple Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderFailedVotes_red" = "Surrender vote failed for Red Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "Surrender vote failed for your team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnSurrenderSpam" = "You cannot call for a surrender so quickly after the first was denied." tr "game_announcement_OnSurrenderTooEarly" = "Too early in the game to surrender." tr "game_announcement_OnSurrenderVote" = "@ForVotes@ votes for and @AgainstVotes@ votes against a surrender." tr "game_announcement_OnSurrenderVoteAlready" = "You have already voted." tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@ has started a surrender vote. Type /surrender or /nosurrender." tr "game_announcement_OnTurretbottomDie_EnemyTeam" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_EnemyTeam_minion" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_YourTeam" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomDie_YourTeam_minion" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam_minion" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretDie_blue" = "Blue turret destroyed!" tr "game_announcement_OnTurretDie_blue_minion" = "Blue turret destroyed!" tr "game_announcement_OnTurretDie_blue_turret" = "Blue turret self destructed" tr "game_announcement_OnTurretDie_EnemyTeam" = "Enemy turret destroyed!" tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "Enemy turret destroyed!" tr "game_announcement_OnTurretDie_EnemyTeam_turret" = "Enemy turret self destructed" tr "game_announcement_OnTurretDie_purple" = "Purple turret destroyed!" tr "game_announcement_OnTurretDie_purple_minion" = "Purple turret destroyed!" tr "game_announcement_OnTurretDie_purple_turret" = "Purple turret self destructed" tr "game_announcement_OnTurretDie_red" = "Red turret destroyed!" tr "game_announcement_OnTurretDie_red_minion" = "Red turret destroyed!" tr "game_announcement_OnTurretDie_red_turret" = "Red turret self destructed" tr "game_announcement_OnTurretDie_YourTeam" = "Ally turret destroyed!" tr "game_announcement_OnTurretDie_YourTeam_minion" = "Ally turret destroyed!" tr "game_announcement_OnTurretDie_YourTeam_turret" = "Ally turret self destructed" tr "game_announcement_OnTurretFirstBlood_blue" = "Red team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_blue_minion" = "Red team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_blue_turret" = "Red team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam" = "Your team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_minion" = "Your team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_turret" = "Your team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_purple" = "Blue team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_purple_minion" = "Blue team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_purple_turret" = "Blue team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_red" = "Blue team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_red_minion" = "Blue team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_red_turret" = "Blue team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_YourTeam" = "Enemy team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_YourTeam_minion" = "Enemy team destroyed the first turret!" tr "game_announcement_OnTurretFirstBlood_YourTeam_turret" = "Enemy team destroyed the first turret!" tr "game_announcement_OnTurretKillVictoryThreshold1_blue" = "Blue team's turret is at half health!" tr "game_announcement_OnTurretKillVictoryThreshold1_EnemyTeam" = "The enemy's turret is at half health!" tr "game_announcement_OnTurretKillVictoryThreshold1_red" = "Red team's turret is at half health!" tr "game_announcement_OnTurretKillVictoryThreshold1_YourTeam" = "Your turret is at half health!" tr "game_announcement_OnTurretKillVictoryThreshold2_blue" = "Blue team's turret is nearly destroyed!" tr "game_announcement_OnTurretKillVictoryThreshold2_EnemyTeam" = "The enemy's turret is nearly destroyed!" tr "game_announcement_OnTurretKillVictoryThreshold2_red" = "Red team's turret is nearly destroyed!" tr "game_announcement_OnTurretKillVictoryThreshold2_YourTeam" = "Your turret is nearly destroyed!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam_minion" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_YourTeam" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleDie_YourTeam_minion" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam" = "Your middle turret is under attack!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam_minion" = "Your middle turret is under attack!" tr "game_announcement_OnTurretnexusDie_EnemyTeam" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_EnemyTeam_minion" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_YourTeam" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusDie_YourTeam_minion" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam" = "Your nexus turret is under attack!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam_minion" = "Your nexus turret is under attack!" tr "game_announcement_OnTurrettopDie_EnemyTeam" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_EnemyTeam_minion" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_YourTeam" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopDie_YourTeam_minion" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam" = "Your top turret is under attack!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam_minion" = "Your top turret is under attack!" tr "game_announcement_OnUnanimousSurrenderFailedVotes_blue" = "Early surrender vote wasn't unanimous for Blue Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnUnanimousSurrenderFailedVotes_red" = "Early surrender vote wasn't unanimous for Red Team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnUnanimousSurrenderFailedVotes_YourTeam" = "Early surrender vote wasn't unanimous for your team @ForVotes@ / @AgainstVotes@." tr "game_announcement_OnUnanimousSurrenderVoteStart" = "@srctr name@ has started an early surrender vote. Early surrenders must be unanimous. Type /surrender or /nosurrender." tr "game_announcement_OnUnlockAltar_chat" = "<b>The storm altar has been unlocked!</b>" tr "game_announcement_OnVictoryPointThreshold1_blue" = "The blue team has 75% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "The enemy has 75% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold1_purple" = "The purple team has 75% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold1_red" = "The red team has 75% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "Ally team has 75% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold2_blue" = "The blue team has 50% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "The enemy has 50% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold2_purple" = "The purple team has 50% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold2_red" = "The red team has 50% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "Ally team has 50% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold3_blue" = "The blue team has 25% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "The enemy has 25% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold3_purple" = "The purple team has 25% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold3_red" = "The red team has 25% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "Ally team has 25% nexus health remaining!" tr "game_announcement_OnVictoryPointThreshold4_blue" = "New Capture Point Objective!" tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "New Capture Point Objective!" tr "game_announcement_OnVictoryPointThreshold4_purple" = "New Capture Point Objective!" tr "game_announcement_OnVictoryPointThreshold4_red" = "New Capture Point Objective!" tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "New Capture Point Objective!" tr "game_announcement_Projectmode17_AllEnemiesDisconnected" = "The entire enemy team has disconnected. Unless they reconnect, the game will end in 30 seconds." tr "game_announcement_ProjectMode17_Evicting" = "Warning: Evicting From Spawn!" tr "game_announcement_ProjectMode17_GameStart" = "Teleporter initialization complete" tr "game_announcement_ProjectMode17_GameStart_Soon" = "Ten seconds until load-in" tr "game_announcement_ProjectMode17_OverchargeAce_blue" = "Overcharge Kill!" tr "game_announcement_ProjectMode17_OverchargeAce_EnemyTeam" = "Enemy Overcharge Kill" tr "game_announcement_ProjectMode17_OverchargeAce_red" = "Overcharge Kill!" tr "game_announcement_ProjectMode17_OverchargeAce_YourTeam" = "Overcharge Kill!" tr "game_announcement_ProjectMode17_OverchargeEnded_blue" = "Blue team is no longer Overcharged" tr "game_announcement_ProjectMode17_OverchargeEnded_blue_chat" = "<font color='#ff0000'>Blue team Overcharge has ended.</font>" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam" = "The enemy is no longer Overcharged" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam_chat" = "<font color='#00ff00'>Enemy Overcharge has ended.</font>" tr "game_announcement_ProjectMode17_OverchargeEnded_red" = "Red team is no longer Overcharged" tr "game_announcement_ProjectMode17_OverchargeEnded_red_chat" = "<font color='#00ff00'>Red team Overcharge has ended.</font>" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam" = "Your team is no longer Overcharged" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam_chat" = "<font color='#ff0000'>Allied Overcharge has ended.</font>" tr "game_announcement_ProjectMode17_OverchargeEndingSoon" = "Overcharge levels falling" tr "game_announcement_ProjectMode17_OverchargeEndingSoon_chat" = "Overcharge ending soon" tr "game_announcement_ProjectMode17_OverchargeKill_blue" = "Overcharge Kill!" tr "game_announcement_ProjectMode17_OverchargeKill_EnemyTeam" = "Enemy Overcharge Kill" tr "game_announcement_ProjectMode17_OverchargeKill_red" = "Overcharge Kill!" tr "game_announcement_ProjectMode17_OverchargeKill_YourTeam" = "Overcharge Kill!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue" = "Blue team Overcharging!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue_chat" = "<font color='#00ff00'>Blue team Overcharge has begun!</font>" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam" = "Enemies Overcharging!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam_chat" = "<font color='#ff0000'>Enemy Overcharge has begun!</font>" tr "game_announcement_ProjectMode17_OverchargeStarted_red" = "Red team Overcharging!" tr "game_announcement_ProjectMode17_OverchargeStarted_red_chat" = "<font color='#ff0000'>Red team Overcharge has begun!</font>" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam" = "Overcharging!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam_chat" = "<font color='#00ff00'>Allied Overcharge has begun!</font>" tr "game_announcement_ProjectMode17_VictoryImminent_blue" = "Red team victory is imminent!" tr "game_announcement_ProjectMode17_VictoryImminent_EnemyTeam" = "Victory is imminent!" tr "game_announcement_ProjectMode17_VictoryImminent_red" = "Blue team victory is imminent!" tr "game_announcement_ProjectMode17_VictoryImminent_YourTeam" = "Enemy victory is imminent!" tr "game_announcement_ProjectMode17_Welcome" = "Welcome to Substructure 43" tr "game_announcement_replace_ally" = "ally" tr "game_announcement_replace_aminion" = "a minion" tr "game_announcement_replace_aturret" = "a turret" tr "game_announcement_replace_blue" = "blue" tr "game_announcement_replace_blue_cap" = "Blue" tr "game_announcement_replace_center" = "center" tr "game_announcement_replace_enemy" = "enemy" tr "game_announcement_replace_first" = "first" tr "game_announcement_replace_has" = "has" tr "game_announcement_replace_have" = "have" tr "game_announcement_replace_hero" = "champion" tr "game_announcement_replace_left" = "left" tr "game_announcement_replace_minion" = "minion" tr "game_announcement_replace_neutral" = "monster" tr "game_announcement_replace_neutral_cap" = "Monster" tr "game_announcement_replace_purple" = "purple" tr "game_announcement_replace_purple_cap" = "Purple" tr "game_announcement_replace_red" = "red" tr "game_announcement_replace_red_cap" = "Red" tr "game_announcement_replace_right" = "right" tr "game_announcement_replace_second" = "second" tr "game_announcement_replace_third" = "third" tr "game_announcement_replace_turret" = "turret" tr "game_announcement_replace_you" = "you" tr "game_announcement_replace_yourally" = "your ally" tr "game_announcement_replace_yourenemy" = "your enemy" tr "game_announcement_SiegeAttacking_blue" = "" tr "game_announcement_SiegeAttacking_EnemyTeam" = "You are on the defending team!" tr "game_announcement_SiegeAttacking_red" = "" tr "game_announcement_SiegeAttacking_YourTeam" = "You are on the attacking team!" tr "game_announcement_SiegeDefending_blue" = "" tr "game_announcement_SiegeDefending_EnemyTeam" = "You are on the attacking team!" tr "game_announcement_SiegeDefending_red" = "" tr "game_announcement_SiegeDefending_YourTeam" = "You are on the defending team!" tr "game_announcement_SiegeGeneratorDestroyed" = "The Crystal Generator has been destroyed!" tr "game_announcement_SiegeGeneratorPlaced" = "The Crystal Generator has been deployed!" tr "game_announcement_SiegeGeneratorRealized_blue" = "Blue team's Crystal Generator has fully activated!" tr "game_announcement_SiegeGeneratorRealized_EnemyTeam" = "The enemy team's Crystal Generator has fully activated!" tr "game_announcement_SiegeGeneratorRealized_red" = "Red team's Crystal Generator has fully activated!" tr "game_announcement_SiegeGeneratorRealized_YourTeam" = "Your Crystal Generator has fully activated!" tr "game_announcement_SiegeMegaLaserFired" = "Obliterator firing!" tr "game_announcement_SiegeRoundEndTeamSwap" = "Swap Teams! The faster Nexus kill will win the match!" tr "game_announcement_SiegeSixtySecondsRemaining" = "One minute remaining in round!" tr "game_announcement_SiegeSpawningTwoCannons_blue" = "Red team now spawning additional cannon minions!" tr "game_announcement_SiegeSpawningTwoCannons_EnemyTeam" = "Additional ally cannon minions now spawning!" tr "game_announcement_SiegeSpawningTwoCannons_red" = "Blue team now spawning additional cannon minions!" tr "game_announcement_SiegeSpawningTwoCannons_YourTeam" = "Additional enemy cannon minions now spawning!" tr "game_announcement_SiegeStart" = "The siege has begun!" tr "game_announcement_SiegeThirtySecondsRemaining" = "Thirty seconds remaining in round!" tr "game_announcement_SiegeWelcomeAnnouncement" = "Welcome to Nexus Siege!" tr "game_announcement_slime_Arena_1" = "1" tr "game_announcement_slime_Arena_2" = "2" tr "game_announcement_slime_Arena_3" = "3" tr "game_announcement_slime_enemyteam_battlesled" = "THE ENEMY TEAM wins the Battle Sled." tr "game_announcement_slime_enemyteam_blitz" = "The ENEMY TEAM wins the Blessing of Blitzcrank." tr "game_announcement_slime_enemyteam_catapult" = "The ENEMY TEAM wins the Catapult of Champions." tr "game_announcement_slime_enemyteam_GA" = "The ENEMY TEAM wins the Blessing of Zilean for 90s." tr "game_announcement_slime_enemyteam_KingPoro" = "THE ENEMY TEAM wins the Poro King." tr "game_announcement_slime_enemyteam_mobis" = "The ENEMY TEAM wins Mega Cloud Drake." tr "game_announcement_slime_enemyteam_regen" = "The ENEMY TEAM wins the Blessing of Soraka for 3 minutes." tr "game_announcement_slime_enemyteam_shield" = "The ENEMY TEAM wins the Blessing of Janna." tr "game_announcement_slime_enemyteam_statikk" = "The ENEMY TEAM wins Statikk Shock." tr "game_announcement_slime_enemyteam_urfpotato" = "The ENEMY TEAM wins Urf's Hot Potato." tr "game_announcement_slime_eventwin_blue" = "Blue team has won the event!" tr "game_announcement_slime_eventwin_EnemyTeam" = "The ENEMY TEAM has won the event!" tr "game_announcement_slime_eventwin_red" = "Red team has won the event!" tr "game_announcement_slime_eventwin_YourTeam" = "YOUR TEAM has won the event!" tr "game_announcement_slime_pushcart_chaosattack" = "Attacking Team: Chaos!" tr "game_announcement_slime_pushcart_chaosdefend" = "Defending Team: Chaos!" tr "game_announcement_slime_pushcart_orderattack" = "Attacking Team: Order!" tr "game_announcement_slime_pushcart_orderdefend" = "Defending Team: Order!" tr "game_announcement_slime_pushcart_overtime" = "OVERTIME!!!" tr "game_announcement_slime_reward_bard" = "@TeamName@ can now journey through magical portals!" tr "game_announcement_slime_reward_battlesled" = "@TeamName@ can now ride into battle!" tr "game_announcement_slime_reward_bfshield" = "@TeamName@ is temporarily shielded from damage!" tr "game_announcement_slime_reward_blitzcrank" = "@TeamName@ just got a lot more hands-on!" tr "game_announcement_slime_reward_catapult" = "@TeamName@ can now catapult into action!" tr "game_announcement_slime_reward_GA" = "@TeamName@ will revive upon their next death!" tr "game_announcement_slime_reward_megaoceandrake" = "@TeamName@ now regenerates faster out of combat!" tr "game_announcement_slime_reward_mobis" = "@TeamName@ now moves faster out of combat!" tr "game_announcement_slime_reward_poroking" = "@TeamName@ has spawned the Poro King as an ally!" tr "game_announcement_slime_reward_statikk" = "@TeamName@ can now attack with chain lightning after movement!" tr "game_announcement_slime_reward_urf" = "@TeamName@ is passing around an URF buff!" tr "game_announcement_slime_sudden_death" = "Prepare for SUDDEN DEATH!" tr "game_announcement_slime_suddendeath_eventstart" = "Destroy the enemy's Nexus before they destroy yours!" tr "game_announcement_slime_yourteam_battlesled" = "YOUR TEAM wins the Battle Sled." tr "game_announcement_slime_yourteam_blitz" = "YOUR TEAM wins the Blessing of Blitzcrank." tr "game_announcement_slime_yourteam_catapult" = "YOUR TEAM wins the Catapult of Champions." tr "game_announcement_slime_yourteam_GA" = "YOUR TEAM wins the Blessing of Zilean for 90s." tr "game_announcement_slime_yourteam_KingPoro" = "YOUR TEAM wins the Poro King." tr "game_announcement_slime_yourteam_mobis" = "YOUR TEAM wins Mega Cloud Drake." tr "game_announcement_slime_yourteam_regen" = "YOUR TEAM wins the Blessing of Soraka for 3 minutes." tr "game_announcement_slime_yourteam_shield" = "YOUR TEAM wins the Blessing of Janna." tr "game_announcement_slime_yourteam_statikk" = "YOUR TEAM wins Statikk Shock." tr "game_announcement_slime_yourteam_urfpotato" = "YOUR TEAM wins Urf's Hot Potato." tr "game_announcement_SpectatorFirstTowerKill_Blue" = "The <font color='#40c0fe'>Blue Team</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_SpectatorFirstTowerKill_BlueLower" = "The <font color='#40c0fe'>Blue Team</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_SpectatorFirstTowerKill_Red" = "The <font color='#fe3333'>Red Team</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_SpectatorFirstTowerKill_RedLower" = "The <font color='#fe3333'>Red Team</font> has destroyed the first turret! (Bonus Gold: <font color='#FFDD00'>150G</font>)" tr "game_announcement_StarGuardian_ChannelToStart" = "Shop for items, then channel Starlight together!" tr "game_announcement_StarGuardian_EncounterFailed_GameOver" = "The light of hope has been extinguished..." tr "game_announcement_StarGuardian_EncounterFailed_OneStockLeft" = "Don't give up... (One attempt remaining)" tr "game_announcement_StarGuardian_EncounterFailed_TwoStockLeft" = "Not enough Starlight.. (Two attempts remaining)" tr "game_announcement_StarGuardian_EncounterStartBoss" = "It's the Big One! Take her out!!" tr "game_announcement_StarGuardian_EncounterStartHold" = "Hold your ground!" tr "game_announcement_StarGuardian_EncounterStartRun" = "Reach the end of the path, but beware their energy!" tr "game_announcement_StarGuardian_EncounterStartSurvival" = "Fight off the invading monsters!" tr "game_announcement_StarGuardian_EncounterSuccess" = "We did it!" tr "game_announcement_StarGuardian_final_score_A" = "Star Guardian Rank: A" tr "game_announcement_StarGuardian_final_score_A_plus" = "Star Guardian Rank: A+" tr "game_announcement_StarGuardian_final_score_B" = "Star Guardian Rank: B" tr "game_announcement_StarGuardian_final_score_B_plus" = "Star Guardian Rank: B+" tr "game_announcement_StarGuardian_final_score_C" = "Star Guardian Rank: C" tr "game_announcement_StarGuardian_final_score_C_plus" = "Star Guardian Rank: C+" tr "game_announcement_StarGuardian_final_score_D" = "Star Guardian Rank: D" tr "game_announcement_StarGuardian_final_score_S" = "Star Guardian Rank: S" tr "game_announcement_StarGuardian_final_score_S_plus" = "Star Guardian Rank: S+" tr "game_announcement_StarGuardian_ModeStart" = "The city is in peril! We have to stop the invasion!" tr "game_announcement_Tournaments_BandleCityClash" = "Welcome to the Bandle City Clash!" tr "game_announcement_Tournaments_BilgewaterClash" = "Welcome to the Bilgewater Clash!" tr "game_announcement_Tournaments_DemaciaClash" = "Welcome to the Demacia Clash!" tr "game_announcement_Tournaments_FreljordClash" = "Welcome to the Freljord Clash!" tr "game_announcement_Tournaments_IoniaClash" = "Welcome to the Ionia Clash!" tr "game_announcement_Tournaments_NoxusClash" = "Welcome to the Noxus Clash!" tr "game_announcement_Tournaments_PiltoverClash" = "Welcome to the Piltover Clash!" tr "game_announcement_Tournaments_ShadowIslesClash" = "Welcome to the Shadow Isles Clash!" tr "game_announcement_Tournaments_ShurimaClash" = "Welcome to the Shurima Clash!" tr "game_announcement_Tournaments_SuddenDeath" = "Sudden Death has begun!" tr "game_announcement_Tournaments_TargonClash" = "Welcome to the Targon Clash!" tr "game_announcement_Tournaments_VoidClash" = "Welcome to the Void Clash!" tr "game_announcement_Tournaments_ZaunClash" = "Welcome to the Zaun Clash!" tr "game_aram_tip_text_buying" = "You may not shop after leaving the base" tr "game_aram_tip_text_noheal" = "Returning to base will not heal you" tr "game_aram_tip_title_buying" = "Limited Shopping" tr "game_aram_tip_title_noheal" = "Platform Regen Disabled" tr "game_Asc_points_text" = "+@IntParam1@ Points" tr "game_Asc_tip_text_01" = "Earn points by killing enemies and capturing Relics of Shurima." tr "game_Asc_tip_text_02" = "Use Golden Transcendence (Trinket) to teleport to a battle platform." tr "game_Asc_tip_text_03" = "Defeat Xerath to ascend and attain great power!" tr "game_Asc_tip_title_01" = "Earn Points" tr "game_Asc_tip_title_02" = "Teleport into battle" tr "game_Asc_tip_title_03" = "Ascend!" tr "game_Asc_warphelp_text" = "Use Golden Transcendence (Trinket) to teleport to one of the battle platforms!" tr "game_Assassinate_tip_text_Tip1" = "Kill enemies to gain points toward victory" tr "game_Assassinate_tip_text_Tip2" = "Kill three enemies without returning to base and power up" tr "game_Assassinate_tip_title_Tip1" = "Earn Victory Points" tr "game_Assassinate_tip_title_Tip2" = "Demon Brand" tr "game_Bilgewater_quest_text_BuyMerc" = "<subtitleLeft>Hire a Brawler</subtitleLeft><mainText><br>You have enough Krakens to hire a Brawler. Hire one through the shop to replace one of your lane minions.<br></mainText>" tr "game_Bilgewater_quest_text_UpgradeMerc" = "<subtitleLeft>Upgrade a Brawler</subtitleLeft><mainText><br>You have enough Krakens to upgrade a Brawler. Purchase one through the shop to improve your Brawler's abilities.<br></mainText>" tr "game_Bilgewater_quest_title_BuyMerc" = "Hire a Brawler" tr "game_Bilgewater_quest_title_UpgradeMerc" = "Upgrade a Brawler" tr "game_Bilgewater_tip_text_BlackMarket" = "Purchase unique items from the Black Market" tr "game_Bilgewater_tip_text_Krakens" = "Earn Krakens to hire Brawlers" tr "game_Bilgewater_tip_text_Mercenaries" = "Hire Brawlers to replace lane minions" tr "game_Bilgewater_tip_title_BlackMarket" = "Black Market" tr "game_Bilgewater_tip_title_Krakens" = "Krakens" tr "game_Bilgewater_tip_title_Mercenaries" = "Brawlers" tr "game_bot_Aatrox" = "Aatrox Bot" tr "game_bot_Ahri" = "Ahri Bot" tr "game_bot_Ahri_defeated" = "Don't hold back." tr "game_bot_Ahri_greeting" = "Let's have some real fun." tr "game_bot_Ahri_victorious" = "GG!" tr "game_bot_Akali" = "Akali Bot" tr "game_bot_Akali_defeated" = "Hesitation is the seed of defeat." tr "game_bot_Akali_greeting" = "Tread lightly." tr "game_bot_Akali_victorious" = "GG!" tr "game_bot_Alistar" = "Alistar Bot" tr "game_bot_Alistar_defeated" = "You are strong!" tr "game_bot_Alistar_greeting" = "Who's ready to lock horns with me?!" tr "game_bot_Alistar_victorious" = "GG!" tr "game_bot_Amumu" = "Amumu Bot" tr "game_bot_Amumu_defeated" = "Let's play again some time!" tr "game_bot_Amumu_greeting" = "Would you like to be friends?" tr "game_bot_Amumu_victorious" = "GG!" tr "game_bot_Anivia" = "Anivia Bot" tr "game_bot_Annie" = "Annie Bot" tr "game_bot_Annie_defeated" = "C'mon Tibbers, let's play one more." tr "game_bot_Annie_greeting" = "Hi! My friend Tibbers wants to meet you..." tr "game_bot_Annie_victorious" = "GG!" tr "game_bot_Ashe" = "Ashe Bot" tr "game_bot_Ashe_defeated" = "A battle worthy of Freljord." tr "game_bot_Ashe_greeting" = "Do your ancestors proud." tr "game_bot_Ashe_special" = "I will face you, sister!" tr "game_bot_Ashe_victorious" = "GG!" tr "game_bot_AurelionSol" = "Aurelion Sol Bot" tr "game_bot_Azir" = "Azir Bot" tr "game_bot_Bard" = "Bard Bot" tr "game_bot_Blitzcrank" = "Blitzcrank Bot" tr "game_bot_Blitzcrank_defeated" = "My face is leaking." tr "game_bot_Blitzcrank_greeting" = "Loading. Recommend program: Enjoy Selves." tr "game_bot_Blitzcrank_victorious" = "GG!" tr "game_bot_Brand" = "Brand Bot" tr "game_bot_Brand_defeated" = "This is not the end..." tr "game_bot_Brand_greeting" = "This world will be consumed in flames!" tr "game_bot_Brand_victorious" = "GG!" tr "game_bot_Braum" = "Braum Bot" tr "game_bot_Caitlyn" = "Caitlyn Bot" tr "game_bot_Caitlyn_defeated" = "Sharp shooting, everyone." tr "game_bot_Caitlyn_greeting" = "The Sheriff's in town." tr "game_bot_Caitlyn_special" = "I've got a cupcake for you, little Yordle." tr "game_bot_Caitlyn_victorious" = "GG!" tr "game_bot_Camille" = "Camille Bot" tr "game_bot_Cassiopeia" = "Cassiopeia Bot" tr "game_bot_Cassiopeia_defeated" = "I'll keep an eye out for you next time." tr "game_bot_Cassiopeia_greeting" = "I just can't wait to face you." tr "game_bot_Cassiopeia_special" = "Show me your skills, Katarina!" tr "game_bot_Cassiopeia_victorious" = "GG!" tr "game_bot_Chogath" = "Cho'Gath Bot" tr "game_bot_Chogath_defeated" = "Guess you had the last bite." tr "game_bot_Chogath_greeting" = "I will devour all disgusting humans!" tr "game_bot_Chogath_special" = "Thank you for this auspicious game!" tr "game_bot_Chogath_victorious" = "GG!" tr "game_bot_Corki" = "Corki Bot" tr "game_bot_Darius" = "Darius Bot" tr "game_bot_Darius_defeated" = "You have proven your strength." tr "game_bot_Darius_greeting" = "Strength will prevail!" tr "game_bot_Darius_victorious" = "GG!" tr "game_bot_Diana" = "Diana Bot" tr "game_bot_Draven" = "Draven Bot" tr "game_bot_DrMundo" = "Dr. Mundo Bot" tr "game_bot_DrMundo_defeated" = "Mundo win?" tr "game_bot_DrMundo_greeting" = "Mundo happy to meet you!" tr "game_bot_DrMundo_special" = "May the best Mundo...Mundo." tr "game_bot_DrMundo_victorious" = "GG!" tr "game_bot_Ekko" = "Ekko Bot" tr "game_bot_Elise" = "Elise Bot" tr "game_bot_Evelynn" = "Evelynn Bot" tr "game_bot_Ezreal" = "Ezreal Bot" tr "game_bot_Ezreal_defeated" = "I let you guys off easy!" tr "game_bot_Ezreal_greeting" = "Ready for the best?" tr "game_bot_Ezreal_victorious" = "GG!" tr "game_bot_FiddleSticks" = "Fiddlesticks Bot" tr "game_bot_Fiddlesticks_defeated" = "Why aren't you afraid?!" tr "game_bot_Fiddlesticks_greeting" = "The crows are circling..." tr "game_bot_Fiddlesticks_victorious" = "GG!" tr "game_bot_Fiora" = "Fiora Bot" tr "game_bot_Fizz" = "Fizz Bot" tr "game_bot_Fizz_defeated" = "Hmm, something's fishy." tr "game_bot_Fizz_greeting" = "I'll show you a watery grave." tr "game_bot_Fizz_victorious" = "GG!" tr "game_bot_Galio" = "Galio Bot" tr "game_bot_Galio_defeated" = "Your success is well deserved." tr "game_bot_Galio_greeting" = "An honor to face you!" tr "game_bot_Galio_victorious" = "GG!" tr "game_bot_Gangplank" = "Gangplank Bot" tr "game_bot_Gangplank_defeated" = "I'll burn it all down if I can't have it." tr "game_bot_Gangplank_greeting" = "Pistol or blades, don't matter to me!" tr "game_bot_Gangplank_victorious" = "GG!" tr "game_bot_Garen" = "Garen Bot" tr "game_bot_Garen_defeated" = "Well fought!" tr "game_bot_Garen_greeting" = "Prepare to face Demacian Justice!" tr "game_bot_Garen_victorious" = "GG!" tr "game_bot_generic_defeated" = "Good game." tr "game_bot_generic_greeting" = "Good luck, have fun!" tr "game_bot_generic_victorious" = "Good game." tr "game_bot_Gnar" = "Gnar Bot" tr "game_bot_Gragas" = "Gragas Bot" tr "game_bot_Graves" = "Graves Bot" tr "game_bot_Graves_defeated" = "End of the line." tr "game_bot_Graves_greeting" = "This calls for the ol' double-barreled ''hello.''" tr "game_bot_Graves_special" = "Well, well, it's time I straightened you out, Fate..." tr "game_bot_Graves_victorious" = "GG!" tr "game_bot_Hecarim" = "Hecarim Bot" tr "game_bot_Heimerdinger" = "Heimerdinger Bot" tr "game_bot_Heimerdinger_defeated" = "I could do that better." tr "game_bot_Heimerdinger_greeting" = "For great science!" tr "game_bot_Heimerdinger_victorious" = "GG!" tr "game_bot_Illaoi" = "Illaoi Bot" tr "game_bot_Irelia" = "Irelia Bot" tr "game_bot_Irelia_defeated" = "We defended to the last!" tr "game_bot_Irelia_greeting" = "I fight for Ionia!" tr "game_bot_Irelia_victorious" = "GG!" tr "game_bot_Ivern" = "Ivern Bot" tr "game_bot_Janna" = "Janna Bot" tr "game_bot_JarvanIV" = "Jarvan IV Bot" tr "game_bot_JarvanIV_defeated" = "You have won this day." tr "game_bot_JarvanIV_greeting" = "Meet me in battle... and hold nothing back." tr "game_bot_JarvanIV_special" = "Your schemes end here, Swain." tr "game_bot_JarvanIV_victorious" = "GG!" tr "game_bot_Jax" = "Jax Bot" tr "game_bot_Jax_defeated" = "Imagine if I had a real weapon!" tr "game_bot_Jax_greeting" = "Who wants a piece of the champ?" tr "game_bot_Jax_victorious" = "GG!" tr "game_bot_Jayce" = "Jayce Bot" tr "game_bot_Jhin" = "Jhin Bot" tr "game_bot_Jhin_defeated" = "I will make you famous." tr "game_bot_Jhin_greeting" = "This is your curtain call." tr "game_bot_Jhin_victorious" = "GG!" tr "game_bot_Jinx" = "Jinx Bot" tr "game_bot_Jinx_defeated" = "I had the best intentions!" tr "game_bot_Jinx_greeting" = "Everybody, panic!" tr "game_bot_Jinx_victorious" = "GG!" tr "game_bot_Kalista" = "Kalista Bot" tr "game_bot_Karma" = "Karma Bot" tr "game_bot_Karthus" = "Karthus Bot" tr "game_bot_Karthus_defeated" = "You have earned a page in my book." tr "game_bot_Karthus_greeting" = "Let me show you an alternative to life." tr "game_bot_Karthus_special" = "My song is death." tr "game_bot_Karthus_victorious" = "GG!" tr "game_bot_Kassadin" = "Kassadin Bot" tr "game_bot_Katarina" = "Katarina Bot" tr "game_bot_Katarina_defeated" = "Better dead than dull." tr "game_bot_Katarina_greeting" = "Let the bloodshed begin!" tr "game_bot_Katarina_victorious" = "GG!" tr "game_bot_Kayle" = "Kayle Bot" tr "game_bot_Kayle_defeated" = "Stay true in victory and defeat." tr "game_bot_Kayle_greeting" = "You shall be judged." tr "game_bot_Kayle_special" = "I will bring you to Justice, Morgana!" tr "game_bot_Kayle_victorious" = "GG!" tr "game_bot_Kayn" = "" tr "game_bot_Kennen" = "Kennen Bot" tr "game_bot_Khazix" = "Kha'Zix Bot" tr "game_bot_Kindred" = "Kindred Bot" tr "game_bot_Kled" = "Kled Bot" tr "game_bot_KogMaw" = "Kog'Maw Bot" tr "game_bot_KogMaw_defeated" = "Still hungry..." tr "game_bot_KogMaw_greeting" = "Oooh, tasties!" tr "game_bot_KogMaw_victorious" = "GG!" tr "game_bot_Leblanc" = "Leblanc Bot" tr "game_bot_LeeSin" = "Lee Sin Bot" tr "game_bot_Leona" = "Leona Bot" tr "game_bot_Leona_defeated" = "Alas, the sun sets once again." tr "game_bot_Leona_greeting" = "Day breaks upon the battlefield!" tr "game_bot_Leona_special" = "You'll pay for your heresy, Diana!" tr "game_bot_Leona_victorious" = "GG!" tr "game_bot_Lissandra" = "Lissandra Bot" tr "game_bot_Lucian" = "Lucian Bot" tr "game_bot_Lucian_defeated" = "Senna... I have failed you..." tr "game_bot_Lucian_greeting" = "You will be purified." tr "game_bot_Lucian_special" = "You're going down, Thresh!" tr "game_bot_Lucian_victorious" = "GG!" tr "game_bot_Lulu" = "Lulu Bot" tr "game_bot_Lux" = "Lux Bot" tr "game_bot_Lux_defeated" = "There is always light in the darkness." tr "game_bot_Lux_greeting" = "Let's have a brilliant battle!" tr "game_bot_Lux_victorious" = "GG!" tr "game_bot_Malphite" = "Malphite Bot" tr "game_bot_Malphite_defeated" = "Wait...I lost?" tr "game_bot_Malphite_greeting" = "Let's rock." tr "game_bot_Malphite_victorious" = "GG!" tr "game_bot_Malzahar" = "Malzahar Bot" tr "game_bot_Malzahar_defeated" = "The Void will never accept defeat." tr "game_bot_Malzahar_greeting" = "Your fate is foretold!" tr "game_bot_Malzahar_special" = "Your gifts should be used in service of the Void, Kassadin." tr "game_bot_Malzahar_victorious" = "GG!" tr "game_bot_Maokai" = "Maokai Bot" tr "game_bot_Maokai_defeated" = "So this is what they call getting stumped." tr "game_bot_Maokai_greeting" = "Do not defy nature!" tr "game_bot_Maokai_victorious" = "GG!" tr "game_bot_MasterYi" = "Master Yi Bot" tr "game_bot_MasterYi_defeated" = "Your skills were superior!" tr "game_bot_MasterYi_greeting" = "We shall see which way our paths lead." tr "game_bot_MasterYi_special" = "Let us test our skills, Wukong." tr "game_bot_MasterYi_victorious" = "GG!" tr "game_bot_MissFortune" = "Miss Fortune Bot" tr "game_bot_MissFortune_defeated" = "Don't get cocky. I'll be back!" tr "game_bot_MissFortune_greeting" = "Who will fortune favor today?" tr "game_bot_MissFortune_special" = "Get those oranges ready, Gangplank!" tr "game_bot_MissFortune_victorious" = "GG!" tr "game_bot_MonkeyKing" = "Wukong Bot" tr "game_bot_MonkeyKing_defeated" = "Every mistake is a lesson." tr "game_bot_MonkeyKing_greeting" = "Give it your all!" tr "game_bot_MonkeyKing_special" = "I'm ready to face you, Yi." tr "game_bot_MonkeyKing_victorious" = "GG!" tr "game_bot_Mordekaiser" = "Mordekaiser Bot" tr "game_bot_Morgana" = "Morgana Bot" tr "game_bot_Morgana_defeated" = "I will never give up..." tr "game_bot_Morgana_greeting" = "I will bring you all pain!" tr "game_bot_Morgana_special" = "Let's settle this, Kayle!" tr "game_bot_Morgana_victorious" = "GG!" tr "game_bot_Nami" = "Nami Bot" tr "game_bot_Nami_defeated" = "Soak it up." tr "game_bot_Nami_greeting" = "Sure as the tides." tr "game_bot_Nami_victorious" = "GG!" tr "game_bot_Nasus" = "Nasus Bot" tr "game_bot_Nasus_defeated" = "The wheel never stops turning." tr "game_bot_Nasus_greeting" = "We begin a new cycle!" tr "game_bot_Nasus_special" = "I will not hesitate to stop you, Renekton." tr "game_bot_Nasus_victorious" = "GG!" tr "game_bot_Nautilus" = "Nautilus Bot" tr "game_bot_Nidalee" = "Nidalee Bot" tr "game_bot_Nidalee_defeated" = "I see you're no stranger to the wild." tr "game_bot_Nidalee_greeting" = "I love playing cat and mouse." tr "game_bot_Nidalee_victorious" = "GG!" tr "game_bot_Nocturne" = "Nocturne Bot" tr "game_bot_Nocturne_defeated" = "Are you my nightmare, or am I yours?" tr "game_bot_Nocturne_greeting" = "Their twilight approaches." tr "game_bot_Nocturne_victorious" = "GG!" tr "game_bot_Nunu" = "Nunu Bot" tr "game_bot_Nunu_defeated" = "This was a lot of fun." tr "game_bot_Nunu_greeting" = "Here we go!" tr "game_bot_Nunu_victorious" = "GG!" tr "game_bot_Olaf" = "Olaf Bot" tr "game_bot_Olaf_defeated" = "Leave nothing behind!" tr "game_bot_Olaf_greeting" = "Finally, some fun!" tr "game_bot_Olaf_victorious" = "GG!" tr "game_bot_Orianna" = "Orianna Bot" tr "game_bot_Orianna_defeated" = "Why do they keep breaking?" tr "game_bot_Orianna_greeting" = "This is a fun game." tr "game_bot_Orianna_victorious" = "GG!" tr "game_bot_Pantheon" = "Pantheon Bot" tr "game_bot_Pantheon_defeated" = "Honor compels me!" tr "game_bot_Pantheon_greeting" = "Your fate is sealed." tr "game_bot_Pantheon_victorious" = "GG!" tr "game_bot_Poppy" = "Poppy Bot" tr "game_bot_PracticeTool_TargetDummy" = "Target Dummy" tr "game_bot_Quinn" = "Quinn Bot" tr "game_bot_Rammus" = "Rammus Bot" tr "game_bot_Rammus_defeated" = "Ok!" tr "game_bot_Rammus_greeting" = "Ok." tr "game_bot_Rammus_victorious" = "GG!" tr "game_bot_RekSai" = "Rek'Sai Bot" tr "game_bot_Renekton" = "Renekton Bot" tr "game_bot_Renekton_defeated" = "One day, you will suffer!" tr "game_bot_Renekton_greeting" = "I'll leave you all in pieces!" tr "game_bot_Renekton_special" = "You will not escape me, Nasus!" tr "game_bot_Renekton_victorious" = "GG!" tr "game_bot_Rengar" = "Rengar Bot" tr "game_bot_Riven" = "Riven Bot" tr "game_bot_Riven_defeated" = "My spirit is not lost." tr "game_bot_Riven_greeting" = "I am awakened." tr "game_bot_Riven_victorious" = "GG!" tr "game_bot_Rumble" = "Rumble Bot" tr "game_bot_Ryze" = "Ryze Bot" tr "game_bot_Ryze_defeated" = "You show promise!" tr "game_bot_Ryze_greeting" = "I will show you arcane magic." tr "game_bot_Ryze_victorious" = "GG!" tr "game_bot_Sejuani" = "Sejuani Bot" tr "game_bot_SG_ChoGath" = "" tr "game_bot_SG_KhaZix" = "" tr "game_bot_SG_KogMaw" = "" tr "game_bot_SG_RekSai" = "" tr "game_bot_SG_Skarner" = "" tr "game_bot_SG_VelKoz" = "" tr "game_bot_Shaco" = "Shaco Bot" tr "game_bot_Shen" = "Shen Bot" tr "game_bot_Shen_defeated" = "Balance favors you... this time." tr "game_bot_Shen_greeting" = "The ever-watchful Eye is upon you." tr "game_bot_Shen_victorious" = "GG!" tr "game_bot_Shyvana" = "Shyvana Bot" tr "game_bot_Shyvana_defeated" = "Dragons have no remorse." tr "game_bot_Shyvana_greeting" = "I love the quiet before battle." tr "game_bot_Shyvana_victorious" = "GG!" tr "game_bot_Singed" = "Singed Bot" tr "game_bot_Sion" = "Sion Bot" tr "game_bot_Sion_defeated" = "I'm gonna go resharpen my axe." tr "game_bot_Sion_greeting" = "Some heads are gonna roll..." tr "game_bot_Sion_victorious" = "GG!" tr "game_bot_Sivir" = "Sivir Bot" tr "game_bot_Sivir_defeated" = "A great battle!" tr "game_bot_Sivir_greeting" = "Think you can dodge my blade?" tr "game_bot_Sivir_victorious" = "GG!" tr "game_bot_Skarner" = "Skarner Bot" tr "game_bot_SLIME_ScuttleRacer" = "" tr "game_bot_Sona" = "Sona Bot" tr "game_bot_Sona_defeated" = "... :(" tr "game_bot_Sona_greeting" = "... :)" tr "game_bot_Sona_victorious" = "GG!" tr "game_bot_Soraka" = "Soraka Bot" tr "game_bot_Soraka_defeated" = "May the stars remember this day!" tr "game_bot_Soraka_greeting" = "Fight without hatred in your hearts!" tr "game_bot_Soraka_special" = "Your crimes will catch up with you, Warwick." tr "game_bot_Soraka_victorious" = "GG!" tr "game_bot_Swain" = "Swain Bot" tr "game_bot_Swain_defeated" = "Your tactics were cunning!" tr "game_bot_Swain_greeting" = "Bear witness to the strength of Noxus!" tr "game_bot_Swain_special" = "Pitiful prince!" tr "game_bot_Swain_victorious" = "GG!" tr "game_bot_Syndra" = "Syndra Bot" tr "game_bot_TahmKench" = "Tahm Kench Bot" tr "game_bot_Taliyah" = "Taliyah Bot" tr "game_bot_Talon" = "Talon Bot" tr "game_bot_Taric" = "Taric Bot" tr "game_bot_Taric_defeated" = "Outrageous." tr "game_bot_Taric_greeting" = "I've got just the gem for this occasion." tr "game_bot_Taric_special" = "Malphite, never bring a rock to a gem fight." tr "game_bot_Taric_victorious" = "GG!" tr "game_bot_Teemo" = "Teemo Bot" tr "game_bot_Teemo_defeated" = "Never underestimate the power of the Scout's code!" tr "game_bot_Teemo_greeting" = "I'll scout ahead!" tr "game_bot_Teemo_victorious" = "GG!" tr "game_bot_Thresh" = "Thresh Bot" tr "game_bot_Tristana" = "Tristana Bot" tr "game_bot_Tristana_defeated" = "Well, I had a blast!" tr "game_bot_Tristana_greeting" = "Ready for some fireworks?" tr "game_bot_Tristana_victorious" = "GG!" tr "game_bot_Trundle" = "Trundle Bot" tr "game_bot_Trundle_defeated" = "Wait! I'm not done yet!" tr "game_bot_Trundle_greeting" = "I got all prettied up for this fight!" tr "game_bot_Trundle_victorious" = "GG!" tr "game_bot_Tryndamere" = "Tryndamere Bot" tr "game_bot_TwistedFate" = "Twisted Fate Bot" tr "game_bot_Twitch" = "Twitch Bot" tr "game_bot_Udyr" = "Udyr Bot" tr "game_bot_Udyr_defeated" = "Your form is excellent!" tr "game_bot_Udyr_greeting" = "What technique do you use?" tr "game_bot_Udyr_victorious" = "GG!" tr "game_bot_Urgot" = "Urgot Bot" tr "game_bot_Varus" = "Varus Bot" tr "game_bot_Vayne" = "Vayne Bot" tr "game_bot_Vayne_defeated" = "I smell black magics." tr "game_bot_Vayne_greeting" = "I bring swift death." tr "game_bot_Vayne_victorious" = "GG!" tr "game_bot_Veigar" = "Veigar Bot" tr "game_bot_Veigar_defeated" = "No! No! No! This isn't over!" tr "game_bot_Veigar_greeting" = "This will be a short game! Wait..." tr "game_bot_Veigar_victorious" = "GG!" tr "game_bot_Velkoz" = "Vel'Koz Bot" tr "game_bot_Vi" = "Vi Bot" tr "game_bot_Viktor" = "Viktor Bot" tr "game_bot_Vladimir" = "Vladimir Bot" tr "game_bot_Vladimir_defeated" = "You are truly the vessels of my destruction!" tr "game_bot_Vladimir_greeting" = "Ah, new blood on the battlefield." tr "game_bot_Vladimir_victorious" = "GG!" tr "game_bot_Volibear" = "Volibear Bot" tr "game_bot_Volibear_defeated" = "So it shall be." tr "game_bot_Volibear_greeting" = "Strength and wisdom guide me." tr "game_bot_Volibear_victorious" = "GG!" tr "game_bot_Warwick" = "Warwick Bot" tr "game_bot_Warwick_defeated" = "Time to run!" tr "game_bot_Warwick_greeting" = "I can smell your fear!" tr "game_bot_Warwick_special" = "I'll eat your heart, Starchild." tr "game_bot_Warwick_victorious" = "GG!" tr "game_bot_Xerath" = "Xerath Bot" tr "game_bot_Xerath_defeated" = "Your power is...formidable..." tr "game_bot_Xerath_greeting" = "Observe power in its purest form!" tr "game_bot_Xerath_victorious" = "GG!" tr "game_bot_XinZhao" = "Xin Zhao Bot" tr "game_bot_XinZhao_defeated" = "My spirit remains unbroken!" tr "game_bot_XinZhao_greeting" = "True warriors are born on the battlefield!" tr "game_bot_XinZhao_victorious" = "GG!" tr "game_bot_Yasuo" = "Yasuo Bot" tr "game_bot_Yasuo_defeated" = "Dying's the easy part." tr "game_bot_Yasuo_greeting" = "Don't start what I'll finish." tr "game_bot_Yasuo_victorious" = "GG!" tr "game_bot_Yorick" = "Yorick Bot" tr "game_bot_Yorick_defeated" = "Victory... slips away." tr "game_bot_Yorick_greeting" = "We shall rise to this challenge." tr "game_bot_Yorick_victorious" = "GG!" tr "game_bot_Zac" = "Zac Bot" tr "game_bot_Zed" = "Zed Bot" tr "game_bot_Ziggs" = "Ziggs Bot" tr "game_bot_Ziggs_defeated" = "No no no no, I got my fuses crossed." tr "game_bot_Ziggs_greeting" = "Gotta go yeah go now start yeah boom!" tr "game_bot_Ziggs_victorious" = "GG!" tr "game_bot_Zilean" = "Zilean Bot" tr "game_bot_Zilean_defeated" = "Hmmm, if I remember correctly, we'll win the next one." tr "game_bot_Zilean_greeting" = "I feel like I've done this before." tr "game_bot_Zilean_victorious" = "GG!" tr "game_bot_Zyra" = "Zyra Bot" tr "game_bot_Zyra_defeated" = "This harvest is yours." tr "game_bot_Zyra_greeting" = "Watch your step, this is MY garden." tr "game_bot_Zyra_victorious" = "GG!" tr "game_buff_combattext_ODYSSEY_XinZhaoR" = "Invulnerable!" tr "game_buff_description_KledPassive" = "Skaarl, the Cowardly Lizard" tr "game_buff_displayname_SionPassiveZombie" = "Glory in Death" tr "game_buff_rank_DragonSlayer1" = "Dragon : +Attack Boost!" tr "game_buff_rank_DragonSlayer2" = "Dragon : +Turret Burn!" tr "game_buff_rank_DragonSlayer3" = "Dragon : +Movement!" tr "game_buff_rank_DragonSlayer4" = "Dragon : +Turret Resistance!" tr "game_buff_rank_DragonSlayer5" = "Dragon : +BURN! and Double!" tr "game_buff_tooltip_3907Buff" = "<titleLeft>Spellbinder</titleLeft><br><mainText>This unit has increased Ability Power and a burst of Movement Speed on activation.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_3907Counter" = "<titleLeft>Spellbinder</titleLeft><br><mainText>Grants decaying Movement Speed and Ability Power on activation, based on the number of stacks.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Absolute_Zero" = "<titleLeft>Absolute Zero</titleLeft><mainText>Nearby enemy units have their Movement Speed reduced. Units still in the area when this ability ends will take magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Absolute_Zero_Shield" = "<titleLeft>Absolute Zero</titleLeft><mainText>This unit is shielded by Absolute Zero.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Abyssal_Scepter" = "<titleLeft>Abyssal Mask Aura</titleLeft><mainText>This unit takes increased magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "<titleLeft>Abyssal Mask Aura</titleLeft><mainText>Nearby enemy champions take increased magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Aegis_of_the_Legion" = "<titleLeft>Legion Aura</titleLeft><mainText>Nearby allied units have increased Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "<titleLeft>Legion Aura</titleLeft><mainText>This unit has increased Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AhriFoxFire" = "<titleLeft>Fox-Fire</titleLeft><mainText>Ahri has Fox-Fires surrounding her which will seek out and attack nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AhriPassive" = "<titleLeft>Vastayan Grace</titleLeft><mainText>Whenever Ahri lands @f1@ spell hits against a champion within @f2@ seconds, she gains @f3*100@% movement speed for @f5@ seconds (@f6@ second cooldown).</mainText>" tr "game_buff_tooltip_AhriSeduce" = "<titleLeft>Charmed</titleLeft><mainText>This unit cannot attack despite being taunted and must walk towards Ahri.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AhriSeduceDoom" = "<titleLeft>Fatal Attraction</titleLeft><mainText>This unit takes more damage from Ahri's abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AhriSoulCrusher" = "<titleLeft>Essence Theft</titleLeft><mainText>Ahri's next Orb of Deception that hits enemies will heal her on each hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AhriSoulCrusherCounter" = "<titleLeft>Essence Theft</titleLeft><mainText>After Ahri gains 9 stacks, her next Orb of Deception that hits enemies will heal her on each hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AhriTumble" = "<titleLeft>Spirit Rush</titleLeft><mainText>Ahri can activate Spirit Rush.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AlistarE" = "<titleLeft>Trample</titleLeft><mainText>Alistar can move through units and is damaging nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AlistarEAttack" = "<titleLeft>Enraged</titleLeft><mainText>Alistar's next auto attack against an enemy champion will deal additional magic damage and stun.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AlistarPassive" = "<titleLeft>Triumphant Roar</titleLeft><mainText>Alistar gains a <font color='#DDDD77'>Triumph</font> stack when he stuns or displaces enemy champions or nearby enemies die. At @f4@ stacks Alistar roars, healing himself for <font color='#FFFFFF'>@f1@</font> and all nearby allied champions for <font color='#FFFFFF'>@f2@</font> (@f3@ second cooldown).<br><br>Alistar cannot gain <font color='#DDDD77'>Triumph</font> stacks while Triumphant Roar is on cooldown.<br><br>The death of enemy champions and epic monsters fully charges Alistar's roar.</mainText>" tr "game_buff_tooltip_AlistarPassiveStacks" = "<titleLeft>Triumphant Roar</titleLeft><mainText>Alistar gains <font color='#DDDD77'>Triumph</font> stacks whenever he stuns or displaces enemy champions or when nearby enemies die. At @f1@ stacks he will heal himself and all nearby allied champions.</mainText>" tr "game_buff_tooltip_Alpha_Strike" = "<titleLeft>Alpha Strike</titleLeft><mainText>This unit will take physical damage soon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Alpha_Striking" = "<titleLeft>Alpha Striking</titleLeft><mainText>Master Yi is striking multiple units for physical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AniviaIced" = "<titleLeft>Iced!</titleLeft><mainText>This unit will take double damage from Anivia's Frostbite.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AramSpeedShrineBuff" = "<titleLeft>Speed Shrine</titleLeft><mainText>This unit has 30% increased Movement Speed. The effect lasts until the unit takes damage or gets close to an enemy champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AscBuff" = "<titleLeft>Ascension</titleLeft><mainText>This champion has ascended!<br>Mana and Energy consumption reduced by 100%<br>Health costs on abilities reduced by 50%<br>+@f1@ Health<br>+@f2@ Attack Damage<br>+@f3@ Ability Power<br>+@f4@% Armor Penetration<br>+@f4@% Magic Penetration<br>+25% Cooldown Reduction<br><br>Incoming healing and regeneration effects are reduced by 50%.<br>Always visible while Ascended, even while stealthed or in brush.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AscBuff_Xerath" = "<titleLeft>Ancient Ascendant</titleLeft><mainText>Xerath reduces incoming damage by @f1@%.<br>Xerath is inedible and cannot be killed by Consume or Feast.<br><br><i><font color='#FDD017'>''I am the will of man unbound by flesh.''</font></i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AscWarp" = "<titleLeft>Golden Transcendence</titleLeft><mainText>This unit is currently teleporting to a battle platform.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AscWarpProtection" = "<titleLeft>Phoenix Dawn</titleLeft><mainText>This unit has just teleported and is briefly protected.<br><br><i><font color='#FDD017'>''A Champion reforged on the sun's anvil knows no fear. ''</font></i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AsheCritChance" = "<titleLeft>Focus</titleLeft><mainText>Ashe gains Focus while not attacking. At 100 stacks her next attack will critically strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AsheCritChanceReady" = "<titleLeft>Focus</titleLeft><mainText>Ashe can cast Focus Shot.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AshePassive" = "<titleLeft>Frost Shot</titleLeft><mainText>Spells and attacks slow targets by <font color='#FFFFFF'>@f1@%</font> for 2 seconds. Attacks against enemies affected by Frost Shot deal @f3@% <font color='#FFFFFF'>(+@f4@%)</font> damage (increased by Critical Strike modifiers).<br><br>Ashe's critical strikes deal no extra damage, instead increasing Frost Shot's slow to <font color='#FFFFFF'>@f2@%</font>, decaying over time.</mainText>" tr "game_buff_tooltip_AshePassiveNeutralDebuff" = "<titleLeft>Frost Shot</titleLeft><mainText>This unit takes extra damage from Ashe.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AshePassiveSlow" = "<titleLeft>Frost Shot</titleLeft><mainText>This unit is slowed by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AsheQ" = "<titleLeft>Ranger's Focus</titleLeft><mainText>Ashe is building up Focus.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AsheQAttack" = "<titleLeft>Ranger's Focus</titleLeft><mainText>Ashe's next basic attack fires additional shots.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AsheQCastReady" = "<titleLeft>Ranger's Focus</titleLeft><mainText>Ashe has stacked her Focus and can unleash a series of powerful attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AssassinMode_KillstreakBuff" = "<titleLeft>Demon Brand</titleLeft><mainText>You have arisen as an Demon, becoming invisible until you next do damage. If you break this on a champion, you'll deal an additional 20% of their maximum health in true damage.</mainText>" tr "game_buff_tooltip_AssassinMode_KillstreakReady" = "<titleLeft>Demon Brand Forming</titleLeft><mainText>Once you leave combat for 4 seconds, you will enter Demon Mode, turning invisible and doing bonus damage.</mainText>" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_ResistantSkin" = "<titleLeft>Warped Armor</titleLeft><mainText>This unit takes @f1@% reduced damage from ranged attacks, and is immune to all disabling debuffs.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_Vulnerable" = "<titleLeft>The Eye</titleLeft><mainText>Demon Herald is vulnerable to an attack from behind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AssassinMode_OutOfCombatVisualBuff" = "<titleLeft>Blood Pact</titleLeft><mainText>A Sacrifice guides you on your hunt.<br>Your Active Items and Summoner Spells have 50% CDR.<br>While out of combat, you gain increased movement speed, mana regen, and your ultimate cools down faster.</mainText>" tr "game_buff_tooltip_AuraofDespair" = "<titleLeft>Aura of Despair</titleLeft><mainText>Surrounding enemy units take damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AuraofDespairDamage" = "<titleLeft>Aura of Despair</titleLeft><mainText>This unit is losing a portion of their life each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AurelionSolEDisplaySpeed" = "<titleLeft>Comet of Legend</titleLeft><mainText>Aurelion Sol has gained @f1@% Movement Speed from traveling in a straight line.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AurelionSolELinearFlight" = "<titleLeft>Comet of Legend</titleLeft><mainText>Aurelion Sol is flying - he can see over terrain, but also be seen. Taking damage will cause him to land.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AurelionSolPassive" = "<titleLeft>Center of the Universe</titleLeft><mainText><br>Three Stars circle Aurelion Sol, dealing <font color='#eeeeee'>@f1@</font> <font color='#99FF99'>(+@f3@)</font> magic damage and executing minions below @f4@ health.<br><br>Enemy effects that prevent the casting of spells will also disable the Stars. The Stars can be visible to enemies even if Aurelion Sol is in brush.</mainText>" tr "game_buff_tooltip_AurelionSolQHaste" = "<titleLeft>Starsurge - Haste</titleLeft><mainText>Aurelion Sol is moving faster while he chases his newly forming star.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AurelionSolQStun" = "<titleLeft>Starsurge - Stunned</titleLeft><mainText>This unit is stunned by Starsurge. It can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AurelionSolRKnockback" = "<titleLeft>Voice of Light</titleLeft><mainText>This unit is knocked away from Aurelion Sol.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AurelionSolRSlow" = "<titleLeft>Voice of Light</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AurelionSolWActive" = "<titleLeft>Celestial Expansion</titleLeft><mainText>Aurelion Sol's Stars have increased orbit radius and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AzirEShield" = "<titleLeft>Shifting Sands</titleLeft><mainText>Azir is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AzirPassive" = "<titleLeft>Shurima's Legacy</titleLeft><mainText>Azir can summon the Sun Disc from the ruins of a turret once every @f1@ seconds. This turret gains <font color='#99FF99'>@f3@</font> bonus attack damage and disintegrates over @f2@ seconds.<br><br>Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.</mainText>" tr "game_buff_tooltip_AzirPassiveAvailable" = "<titleLeft>Disc of the Sun</titleLeft><mainText>Azir is ready to raise Shurima from the ruins. He can summon the Sun Disc from a destroyed turret.</mainText>" tr "game_buff_tooltip_AzirQSlow" = "<titleLeft>Conquering Sands</titleLeft><mainText>This unit has been slowed by Azir's Conquering Sands.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AzirRBump" = "<titleLeft>Emperor's Divide</titleLeft><mainText>This unit is being Knocked Back by Emperor's Divide.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_AzirRHaste" = "<titleLeft>Decisive Command</titleLeft><mainText>This unit has massively increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Backstab" = "<titleLeft>Backstab</titleLeft><mainText>Shaco's basic attack critically strikes for @f1@% <scaleAP>(+@f4@)</scaleAP> damage when striking a unit from behind (@f3@% to Monsters). <br><br>Enemies can't be Backstabbed more than once every @f2@ seconds. This cooldown is modified by Cooldown Reduction.</mainText>" tr "game_buff_tooltip_Bag_of_Tea" = "<titleLeft>Bag of Tea</titleLeft><mainText>This unit is regenerating health and mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BansheesVeil" = "<titleLeft>Banshee's Veil</titleLeft><mainText>The next unfriendly ability used on this unit will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardEDoorMovement" = "<titleLeft>Magical Journey</titleLeft><mainText>This unit is on a magical journey.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardPChimePickupSpeedBoost" = "<titleLeft>Chime Movement Speed</titleLeft><mainText>Chimes have given Bard a stacking movement speed boost. It will be lost when Bard engages in combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardPDisplayChimeCount" = "<titleLeft>Traveler's Call - Chimes Collected</titleLeft><mainText>Bard has collected this many chimes so far!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardPDisplayRequiredChimes" = "<titleLeft>Chimes Until Next Upgrade</titleLeft><mainText>Bard needs to collect this many chimes to achieve another meep upgrade.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardPDisplaySpiritTimer" = "<titleLeft>Traveler's Call - Recharging</titleLeft><mainText>Bard's jingling and jangling is attracting another meep.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardPSpiritAmmoCount" = "<titleLeft>Traveler's Call - Meep Followers</titleLeft><mainText>Bard has this many meeps following him. One will empower Bard's next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardPSpiritMissileSlow" = "<titleLeft>Taveler's Call - Meep Slow</titleLeft><mainText>A meep supporting Bard's attack has slowed this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardQInitialTargetDebuff" = "<titleLeft>Cosmic Binding - Slow</titleLeft><mainText>This unit is slowed by the initial hit of Cosmic Binding.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardQShackleDebuff" = "<titleLeft>Cosmic Binding - Stun</titleLeft><mainText>This unit is stunned by Cosmic Binding hitting two targets or a wall.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardRStasis" = "<titleLeft>Tempered Fate</titleLeft><mainText>This unit is invincible, but unable to act.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BardWActualHealing" = "" tr "game_buff_tooltip_BardWSpeedBoost" = "<titleLeft>Caretaker's Shrine Speed Boost</titleLeft><mainText>Visiting a Caretaker's Shrine has increased this unit's movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BerserkBuff" = "<titleLeft>Berserk</titleLeft><mainText>This unit's Attack Speed is increased by 50% and Attack Damage is increased by 30%, but their Armor and Magic Resist is reduced by 30%</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BilgewaterARAMAura" = "<titleLeft>Butcher's Bridge Aura</titleLeft><mainText>This unit has:<br> Increased Mana Regeneration<br> Gains Experience Passively<br> 50% Reduced Healing Effects On Allies</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BilgewaterCutlass" = "<titleLeft>Cutlass Sting</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BilgewaterMercenary11" = "<titleLeft>Razorfins</titleLeft><mainText>Razorfin Abilities (Level <font color='#FFFFFF'>@f1@</font>):<br><font color='#FFFF55'>0: Razorfins have 100% bonus attack speed.</font><br><font color='#FFFF@f2@'>1: Bonus move speed and no unit collision when aggroing on champions. Razorfins never deaggro enemy champions.</font><br><font color='#FFFF@f3@'>2: Bonus physical damage on every 3rd Razorfin hit.</font><br><font color='#FFFF@f4@'>3: Two Razorfins will spawn in each wave.</font><br><br>Razorfin Bonus: +<font color='#FFFFFF'>@f9@</font> Armor Penetration (Level <font color='#FFFFFF'>@f1@</font>)<br>Offense Upgrade: +<font color='#F88017'>@f5@</font> Attack Damage (Level <font color='#FFFFFF'>@f6@</font>)<br>Defense Upgrade: +<font color='#CC3300'>@f7@</font> HP (Level <font color='#FFFFFF'>@f8@</font>)</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BilgewaterMercenary11Ring" = "<titleLeft>Razorfin Bite</titleLeft><mainText>This unit is being marked by Razorfins. The third consecutive attack will consume the marks dealing triple damage</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BilgewaterMercenary12" = "<titleLeft>Ironbacks</titleLeft><mainText>Ironback Abilities (Level <font color='#FFFFFF'>@f1@</font>):<br><font color='#FFFF55'>0: Ironbacks take 25% reduced damage from enemy turrets.</font><br><font color='#FFFF@f2@'>1: Ironbacks gain a periodic shield that blocks the next champion or turret attack.</font><br><font color='#FFFF@f3@'>2: Ironbacks take reduced minion damage while their shields are active.</font><br><font color='#FFFF@f4@'>3: Ironbacks' shield frequency is greatly increased.</font><br><br>Ironback Bonus: Deals +<font color='#FFFFFF'>@f9@%</font> Damage to Enemy Structures (Level <font color='#FFFFFF'>@f1@</font>)<br>Offense Upgrade: +<font color='#F88017'>@f5@</font> Attack Damage (Level <font color='#FFFFFF'>@f6@</font>)<br>Defense Upgrade: +<font color='#CC3300'>@f7@</font> HP (Level <font color='#FFFFFF'>@f8@</font>)</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BilgewaterMercenary13" = "<titleLeft>Plundercrabs</titleLeft><mainText>Plundercrab Abilities (Level <font color='#FFFFFF'>@f1@</font>):<br><font color='#FFFF55'>0: Plundercrabs will shoot a second cannonball that deals half damage at a nearby enemy champion.</font><br><font color='#FFFF@f2@'>1: Plundercrabs gain a stacking attack speed boost each time they hit an enemy champion.</font><br><font color='#FFFF@f3@'>2: Plundercrabs deal double damage on hitting enemy champions.</font><br><font color='#FFFF@f4@'>3: Plundercrabs' on-hit bonuses now also apply when hitting enemy minions and they shoot at all nearby enemy champions.</font><br><br>Plundercrab Bonus: +<font color='#FFFFFF'>@f9@</font> Attack Range (Level <font color='#FFFFFF'>@f1@</font>)<br>Offense Upgrade: +<font color='#F88017'>@f5@</font> Attack Damage (Level <font color='#FFFFFF'>@f6@</font>)<br>Defense Upgrade: +<font color='#CC3300'>@f7@</font> HP (Level <font color='#FFFFFF'>@f8@</font>)</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BilgewaterMercenary14" = "<titleLeft>Ocklepods</titleLeft><mainText>Ocklepod Abilities (Level <font color='#FFFFFF'>@f1@</font>):<br><font color='#FFFF55'>0: Ocklepods periodically grant shields to allied minions that block magic damage.</font><br><font color='#FFFF@f2@'>1: Ocklepods periodically spawn a moving Clairvoyance.</font><br><font color='#FFFF@f3@'>2: Ocklepods' shield strength is increased, and it gains an AD ratio.</font><br><font color='#FFFF@f4@'>3: Ocklepods' Clairvoyances are cast more frequently. Ocklepods' shield is strength further increased.</font><br><br>Ocklepod Bonus: +<font color='#FFFFFF'>@f9@</font> Magic Resistance (Level <font color='#FFFFFF'>@f1@</font>)<br>Offense Upgrade: +<font color='#F88017'>@f5@</font> Attack Damage (Level <font color='#FFFFFF'>@f6@</font>)<br>Defense Upgrade: +<font color='#CC3300'>@f7@</font> HP (Level <font color='#FFFFFF'>@f8@</font>)</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Black_Cleaver" = "<titleLeft>The Black Cleaver (@Stack@)</titleLeft><mainText>This unit's Armor is reduced by a percentage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlackfireTorchBurn" = "<titleLeft>Blackfire Torch</titleLeft><mainText>Taking damage over time!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlackfireTorchCharges" = "<titleLeft>Blackfire Torch</titleLeft><mainText>One Blackfire charge is generated every 1.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlackOmen" = "<titleLeft>Black Omen</titleLeft><mainText>This unit has dramatically decreased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BladeOfTheRuinedKing" = "<titleLeft>Blade of the Ruined King</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BladeOfTheRuinedKingSelf" = "<titleLeft>Blade of the Ruined King</titleLeft><mainText>This unit's movement is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BladeWeaving" = "<titleLeft>Blade Weaving</titleLeft><mainText>This unit has increased Basic Attack Damage</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Bleeding" = "<titleLeft>Bleeding</titleLeft><mainText>This unit is bleeding and taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlessingoftheLizardElder" = "<titleLeft>Crest of Cinders</titleLeft><mainText>This unit recovers Health when not fighting champions or epic monsters. Also, their basic attacks burn and slow the target over several seconds.<br><br>If the buff holder is slain, this buff is transferred to their killer.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Blind" = "<titleLeft>Blind</titleLeft><mainText>This unit is blinded and cannot hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Blinding_Dart" = "<titleLeft>Blinding Dart</titleLeft><mainText>This unit has difficulty seeing and will miss their attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlindMonkCripple" = "<titleLeft>Crippled</titleLeft><mainText>This unit's Movement Speed is reduced. They will gradually return to normal over the duration of this debuff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlindMonkDragonsRage" = "<titleLeft>Dragon's Rage</titleLeft><mainText>This unit will damage and knock up any allied units it collides with.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlindMonkFlurry" = "<titleLeft>Flurry</titleLeft><mainText>Lee Sin has increased Attack Speed and his attacks restore <scaleLevel>@f2@</scaleLevel>/<scaleLevel>@f3@</scaleLevel> energy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlindMonkIronWill" = "<titleLeft>Iron Will</titleLeft><mainText>Lee Sin has increased Lifesteal and Spell Vamp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlindMonkSafeguard" = "<titleLeft>Safeguard</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlindMonkSonicWave" = "<titleLeft>Sonic Wave</titleLeft><mainText>Lee Sin has <keyword>True Sight</keyword> of this unit and can attack them with Resonating Strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlindMonkTempest" = "<titleLeft>Tempest</titleLeft><mainText>Lee Sin is tracking this unit and can hit them with Cripple.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlinkDagger" = "<titleLeft>Harmonic Restoration</titleLeft><mainText>Every second this unit is gaining 6% of their maximum mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlinkDaggerCheck" = "<titleLeft>Blink Dagger Cooldown</titleLeft><mainText>This champion's blink dagger is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "<titleLeft>Mana Barrier Recharging</titleLeft><mainText>Blitzcrank's Mana Barrier is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Bloodmail2" = "<titleLeft>Overlord's Bloodmail</titleLeft><mainText>This unit is healing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Boistrous_Resolve" = "<titleLeft>Boistrous Resolve</titleLeft><mainText>Your champion's Armor is increased by 10.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BootsDeathmarchSpeed" = "<titleLeft>Furor</titleLeft><mainText>This unit has greatly increased Movement Speed that decays over a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BootsHomeguardSpeed" = "<titleLeft>Homeguard</titleLeft><mainText>This unit has greatly increased Movement Speed that decays over a moderate amount of time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BrandAblaze" = "<titleLeft>Ablaze</titleLeft><mainText>This unit is taking magic damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BrandAblazeBomb" = "<titleLeft>Ablaze</titleLeft><mainText>This unit`s Blaze has become unstable and is about to explode!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BrandDamageTracker" = "<titleLeft>Brand Damage Tracker</titleLeft><mainText>Q damage total: @f1@<br>W damage total: @f2@<br>E damage total: @f3@<br>R damage total: @f4@<br>DoT damage total: @f5@<br>Bomb damage total: @f6@<br>Torment damage total: @f7@<br><br>Q AP ratio total: @f8@<br>W AP ratio total: @f9@<br>E AP ratio total: @f10@<br>R AP ratio total: @f11@<br>Bomb AP ratio total: @f12@%</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BrandDamageTracker2" = "<titleLeft>Brand Damage Since Liandrys Purchase</titleLeft><mainText>Q damage total: @f1@<br>W damage total: @f2@<br>E damage total: @f3@<br>R damage total: @f4@<br>DoT damage total: @f5@<br>Bomb damage total: @f6@<br>Torment damage total: @f7@<br><br>Q AP ratio total: @f8@<br>W AP ratio total: @f9@<br>E AP ratio total: @f10@<br>R AP ratio total: @f11@<br>Bomb AP ratio total: @f12@%</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BrandPassive" = "<titleLeft>Blaze</titleLeft><mainText>Brand's spells light his targets <font color='#DDDD77'>ablaze</font>, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains <font color='#FFFFFF'>@f5@</font> mana. <font color='#DDDD77'>Blaze</font> stacks up to three times.<br><br>When <font color='#DDDD77'>Blaze</font> reaches max stacks on a Champion or large monster, the <font color='#DDDD77'>Blaze</font> becomes unstable. It detonates in 2 seconds, dealing <font color='#FFFFFF'>@f4@%</font> <font color='#99FF99'>(+@f3@%)</font> of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.</mainText>" tr "game_buff_tooltip_BraumE" = "<titleLeft>Unbreakable</titleLeft> <mainText>Braum takes reduced damage from the direction his shield is facing, has increased Movement Speed, and destroys projectiles that hit his shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BraumMark" = "<titleLeft>Concussive Blows</titleLeft> <mainText>Braum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BraumMarkDamageTracker" = "<titleLeft>Concussive Blows</titleLeft> <mainText><font color='#FFFFFF'>Braum and his allies work together to stun a target.</font><br>Braum's basic attacks apply Concussive Blows for 4 seconds. Once the first stack is applied, <font color='#FFF673'>ally</font> basic attacks also stack Concussive Blows. <br><br>Upon reaching 4 stacks, the target is stunned for <font color='#FFFFFF'>@f2@</font> second(s) and takes <font color='#FFFFFF'>@f1@</font> magic damage. For the next <font color='#FFFFFF'>@f3@</font> seconds they cannot receive stacks, but take <font color='#FFFFFF'>@f5@</font> bonus magic damage from Braum's attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BraumMarkStunReduction" = "<titleLeft>Concussive Blows Immunity</titleLeft> <mainText>This unit is immune to receiving stacks of Concussive Blows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BraumPulseLineKnockup" = "<titleLeft>Glacial Fissure</titleLeft> <mainText>This unit is knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BraumQSlow" = "<titleLeft>Winter's Bite</titleLeft> <mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BraumStunDebuff" = "<titleLeft>Concussive Blows</titleLeft> <mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BraumWPassiveStatsDoubler" = "<titleLeft>Stand Behind Me</titleLeft> <mainText>Braum is granting Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Breathstealer" = "<titleLeft>Stolen Breath</titleLeft><mainText>This unit's Ability Power and bonus Attack Damage are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffEliseCocoon" = "<titleLeft>Cocoon</titleLeft><mainText>This unit is wrapped in a web and is unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffEliseESlow" = "<titleLeft>Cocoon: Slow</titleLeft><mainText>This unit has been slowed by Elise's Cocoon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffEliseRappel" = "<titleLeft>Rappel</titleLeft><mainText>Elise is dangling on a web. She can descend upon nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffEliseRappelBites" = "<titleLeft>Unannounced</titleLeft><mainText>Elise's spider bites are more potent.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffEliseSkitter" = "<titleLeft>Skittering Frenzy</titleLeft><mainText>This unit has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffEliseSpider" = "<titleLeft>Spider Swarm</titleLeft><mainText>Elise's spell casts in Human Form ready Spiderlings. When she shifts into Spider Form, Spiderlings are summoned and attack nearby foes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffEliseSpiderForm" = "<titleLeft>Spider Form</titleLeft><mainText>Elise is transformed into a menacing spider. She deals bonus Magic Damage on attack and has access to her arachnid abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BuffMePlz" = "<titleLeft>Awesome Buff of Awesomely Awesome Buffing</titleLeft><mainText><font color='#FF0000'>Mana and Energy consumption reduced by 100%</font><br><font color='#FFA500'>+@f1@% Cooldown Reduction on Abilities, Activated Items, and Summoner Spells</font><br><font color='#FFFF00'>+@f2@% Tenacity and Tenaciousness</font><br><font color='#00FF00'>+@f3@ Movement Speed and Speed while Moving</font><br><font color='#00FFFF'>Attack Speed Bonuses increased by @f4@% (@f5@% for Ranged Champions)</font><br><font color='#2652FF'>Critical Strikes deal @f6@% additional base damage</font><br><font color='#4e42f4'>Health Costs reduced by @f7@%</font> {{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}{{ Buff_BuffMePlz_ShieldModified_@f12@ }}<br><font color='#FF11FF'>{{ Extra_Awesome_@f15@ }}</font><br><font color='#6F6F6F'>{{ Extra_Awesome_@f16@ }}</font></mainText><postScriptLeft>Source: Good News Lee Sin</postScriptLeft>" tr "game_buff_tooltip_Burning" = "<titleLeft>Burning</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BurningAgony" = "<titleLeft>Burning Agony</titleLeft><mainText>Continually damages enemies near Dr. Mundo and reduces the duration of disables on him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Bushwhack" = "<titleLeft>Bushwhack Trap</titleLeft><mainText>This trap activates when stepped on, revealing the victim and damaging them over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BushwhackDamage" = "<titleLeft>Bushwhacked</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Buster_Shot" = "<titleLeft>Buster Shot</titleLeft><mainText>This unit is airborne and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BWMerc14Shield" = "<titleLeft>Ocklepod Shield</titleLeft><mainText>This unit is absorbing received magic damage</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_BWMercCurrency" = "<titleLeft>Krakens</titleLeft><mainText>The preferred currency of mercenaries. You currently have <font color='#FFFF00'>@f1@</font> of them.<br><br>You gain 1 Kraken every @f2@ seconds or whenever any of the following occur:<br>-Killing a champion (Grants 2 Krakens)<br>-Getting an assist on a champion kill<br>-Killing a large monster in the enemy jungle<br>-Your team slays the Dragon<br>-Your team slays Baron Nashor</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CaitlynAceintheHole" = "<titleLeft>Ace in the Hole: Targeted</titleLeft><mainText>You are about to be shot by Caitlyn.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CaitlynHeadshotCount" = "<titleLeft>Headshot: Count</titleLeft><mainText>Caitlyn is charging up for a headshot.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CaitlynHeadshotReady" = "<titleLeft>Headshot: Ready</titleLeft><mainText>Caitlyn's next basic attack will deal massive damage. Boom.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CaitlynYordleTrap" = "<titleLeft>Yordle Trap</titleLeft><mainText>Trapped! This unit cannot move and Caitlyn can line up a long range Headshot on it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CaitlynYordleTrapInternal" = "<titleLeft>Yordle Trap: Sight</titleLeft><mainText>Caitlyn can quickly Headshot this unit from increased range.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CaitlynYordleTrapSight" = "<titleLeft>Yordle Trap: Sight</titleLeft><mainText>Caitlyn's team can see this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Calamitys_Grasp" = "<titleLeft>Chaos Storm</titleLeft><mainText>Dodge or die is the choice presented to those afflicted by Chaos Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleEAttackSpeed" = "<titleLeft>Energized</titleLeft><mainText>Camille's attack speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleEDash1" = "<titleLeft>Hookshot</titleLeft><mainText>Camille is dashing onto the wall.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleEDash2" = "<titleLeft>Wall Dive</titleLeft><mainText>Camille is dashing off the wall.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleEKnockback2" = "<titleLeft>Shook</titleLeft><mainText>Camille just smashed into this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleEOnWall" = "<titleLeft>Wall Grasp</titleLeft><mainText>Camille can dive off of the wall.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamillePassive" = "<titleLeft>Adaptive Defenses</titleLeft><mainText>Basic attacks on champions grant a shield equal to <font color='#FF3300'>@f4@</font> (@f1@% of Camille's maximum health) against their damage type (<font color='#FFA500'>Physical</font> or <font color='#00FFFF'>Magic</font>) for <font color='#FFFFFF'>@f3@</font> seconds.<br><br>This effect has a <font color='#FFFFFF'>@f2@</font> second cooldown.</mainText>" tr "game_buff_tooltip_CamillePassiveReady" = "<titleLeft>Adaptive Defenses</titleLeft><mainText>Camille's next attack against a champion will grant her a shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamillePassiveShieldMagic" = "<titleLeft>Magic Shield</titleLeft><mainText>Camille is shielding Magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamillePassiveShieldPhysical" = "<titleLeft>Physical Shield</titleLeft><mainText>Camille is shielding Physical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleQ" = "<titleLeft>Precision Protocol</titleLeft><mainText>Camille's next attack will deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleQ2" = "<titleLeft>Precision Protocol</titleLeft><mainText>Camille's next attack will deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleQPrimingComplete" = "<titleLeft>Precision Protocol Empowered</titleLeft><mainText>Camille's next Precision Protocol attack is empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleQPrimingStart" = "<titleLeft>Precision Protocol Charging</titleLeft><mainText>Camille is powering up her next Precision Protocol attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleQSpeed" = "<titleLeft>Momentum</titleLeft><mainText>Camille's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleRRange" = "<titleLeft>Hextech Fervor</titleLeft><mainText>Camille is powering The Hextech Ultimatum and deals bonus magic damage on attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleRTether" = "<titleLeft>The Hextech Ultimatum</titleLeft><mainText>This unit cannot leave the area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleWConeSlashCharge" = "<titleLeft>Tactical Sweep</titleLeft><mainText>Camille is charging her Tactical Sweep.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamilleWConeSlashSlow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's movement speed is decreased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CamoflagueBuff" = "<titleLeft>Element of Surprise</titleLeft><mainText>Teemo has the element of surprise, increasing his attack speed temporarily.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Camouflage" = "<titleLeft>Guerrilla Warfare</titleLeft><mainText>If Teemo stands still for 1.5 seconds without being damaged, he becomes <font color='#91d7ee'>Invisible</font>. While in a brush he can trigger and maintain <font color='#91d7ee'>Invisibility</font> while moving.<br><br>Upon breaking Guerrilla Warfare by attacking or moving (out of brush), Teemo gains <font color='#ffffff'>@f1@%</font> Attack Speed for 3 seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Teemo can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font></font>.</mainText>" tr "game_buff_tooltip_CamouflageStealth" = "<titleLeft>Guerrilla Warfare</titleLeft><mainText>Teemo is <font color='#91d7ee'>Invisible</font> and can only be revealed by nearby enemy Turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CardmasterSlow" = "<titleLeft>Red Card Slow</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CardMasterStack" = "<titleLeft>Stacked Deck</titleLeft><mainText>Twisted Fate deals bonus damage every 4 attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CardMasterStackParticle" = "<titleLeft>Stacked Deck</titleLeft><mainText>Twisted Fate's next basic attack deals bonus Magic Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Carnivore" = "<titleLeft>Carnivore</titleLeft><mainText>Killing an enemy restores @f1@ Health and @f2@ Mana.</mainText>" tr "game_buff_tooltip_CassiopeiaEDebuff" = "<titleLeft>Twin Fang</titleLeft><mainText>The unit is corroded by Twin Fang, taking additional poison damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CassiopeiaPassive" = "<titleLeft>Serpentine Grace</titleLeft><mainText>Cassiopeia gains <font color='#FFFFFF'>@f2@</font> Movement Speed (@f1@ per level).<br><br><i>Cassiopeia cannot purchase Boots items.</i></mainText>" tr "game_buff_tooltip_CassiopeiaQ" = "<titleLeft>Noxious Blast Haste</titleLeft><mainText>Hitting a champion with Noxious Blast has increased Cassiopeia's Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CassiopeiaQDebuff" = "<titleLeft>Noxious Poison</titleLeft><mainText>The unit is taking periodic damage from poison.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CassiopeiaR" = "<titleLeft>Petrifying Gaze Slow</titleLeft><mainText>Petrifying Gaze has slowed this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CassiopeiaRStun" = "<titleLeft>Petrifying Gaze Stun</titleLeft><mainText>Petrifying Gaze has stunned this unit by turning it to stone.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CassiopeiaW" = "<titleLeft>Miasma</titleLeft><mainText>This unit is poisoned by Cassiopeia. It is slowed, it is taking damage over time, and it is Grounded, losing access to Movement abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CassiopeiaWSlow" = "<titleLeft>Miasma Slow</titleLeft><mainText>This unit is poisoned by Cassiopeia. It is slowed, it is taking damage over time, and it is Grounded, losing access to Movement abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Caster_Minion_Aura" = "<titleLeft>Flag Bearer's Aura</titleLeft><mainText>This unit's damage is slightly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CatalystHeal" = "<titleLeft>Valor's Reward</titleLeft><mainText>This unit recently leveled up, and is being healed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CatalystTheProtector" = "<titleLeft>Eternity</titleLeft><mainText>Taking damage grants you Mana. Spending Mana grants you Health.<br><font color='#FF9966'>Health:</font> @f1@<br><font color='#66CCFF'>Mana:</font> @f2@</mainText><postScriptLeft>Source: <font color='#FFFFFF'>Item</font></postScriptLeft>" tr "game_buff_tooltip_ChaliceCheck" = "<titleLeft>Chalice of Harmony Cooldown</titleLeft><mainText>The waters in the chalice are slowly refilling.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ChaliceOfHarmony" = "<titleLeft>Harmonic Restoration</titleLeft><mainText>Every second this unit is gaining 6% of their maximum mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Charm" = "<titleLeft>Charmed</titleLeft><mainText>This unit cannot attack despite being charmed and must walk towards the source unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Chilled" = "<titleLeft>Chilled</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ChronoRevive" = "<titleLeft>Chronoshift</titleLeft><mainText>This unit is being revived.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ChronoShift" = "<titleLeft>Chronoshift</titleLeft><mainText>Upon taking lethal damage, this unit will instead be reverted in time to before they took lethal damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ClassicDestiny" = "<titleLeft>Destiny, Interrupted</titleLeft><mainText>Betting blind. Literally.</mainText>" tr "game_buff_tooltip_Cleanse" = "<titleLeft>Cleanse</titleLeft><mainText>Any incoming crowd control effects (excluding suppression and airborne) on this target are reduced by 65%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Consecration_Self" = "<titleLeft>Salvation</titleLeft><mainText>Soraka gains 70% bonus Movement Speed when moving towards ally Champions who are below 40% Health. (Allies must be within 2500 range of Soraka)</mainText>" tr "game_buff_tooltip_CorkiLoaded" = "<titleLeft>Special Delivery!</titleLeft><mainText>Corki is carrying The Package and has extreme out of combat Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CorkiLoadUpCD" = "<titleLeft>Reloading</titleLeft><mainText>The Package is being prepared.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "<titleLeft>The Big One</titleLeft><mainText>Corki has loaded a more powerful missile for his next Missile Barrage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "<titleLeft>Missiles Fired @Stack@</titleLeft><mainText>Corki is building toward a Big One.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CorpseExplosion" = "<titleLeft>Corpse Explosion</titleLeft><mainText>Surrounding enemy units will detonate upon dying, dealing damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "<titleLeft>Evasion</titleLeft><mainText>Jax is dodging all incoming attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrestofCrushingWrath" = "<titleLeft>Crest of Crushing Wrath</titleLeft><mainText>This Champion is ghosted and empowers nearby allied minions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrestofFlowingWater" = "<titleLeft>Crest of Flowing Water</titleLeft><mainText>Increases Movement Speed by 30%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrestofNaturesFury" = "<titleLeft>Crest of Nature's Fury</titleLeft><mainText>Increases Attack Speed by 20% and reduces cooldowns by 10%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrestoftheAncientGolem" = "<titleLeft>Crest of Insight</titleLeft><mainText>This unit has greatly increased Mana and Energy Regen, and +@f1@% Cooldown Reduction.<br><br>If the buff holder is slain, this buff is transferred to their killer.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrestoftheAncientGolemCooldown" = "<titleLeft>Crest of Insight Cooldown</titleLeft><mainText>This unit has to wait before dealing bonus magic damage to buildings.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrestofUnyieldingStone" = "<titleLeft>Crest of Unyielding Stone</titleLeft><mainText>While holding this buff, all friendly turrets deal @f1@% more Damage and have @f2@ more Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Cripple" = "<titleLeft>Cripple</titleLeft><mainText>This unit's Attack Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Crowstorm" = "<titleLeft>Crowstorm</titleLeft><mainText>Fiddlesticks is dealing massive area damage around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrystalFlask" = "<titleLeft>Crystal Flask</titleLeft><mainText>This unit is restoring a small amount of Mana and Health over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CrystalFlaskCharge" = "<titleLeft>Crystal Flask Charges</titleLeft><mainText>This unit has stored up a number of Crystal Flask Charges.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CursedTouch" = "<titleLeft>Cursed Touch</titleLeft><mainText>This unit takes bonus true damage whenever it is hit by magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_CursedTouchMarker" = "<titleLeft>Cursed Touch</titleLeft><mainText>Amumu's basic attacks <font color='#9b0f5f'>Curse</font> his enemies for 3 seconds, causing them to take @f1@% bonus true damage from any magic damage they take.</mainText>" tr "game_buff_tooltip_CurseoftheSadMummy" = "<titleLeft>Curse of the Sad Mummy</titleLeft><mainText>This unit cannot attack or move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DangerZoneLoadedTarget" = "<titleLeft>Ablaze</titleLeft><mainText>This unit is on fire, taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "<titleLeft>Honed Blade</titleLeft><mainText>This unit's physical damage ignores @f1@% of its target's Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DariusESlow" = "<titleLeft>Apprehended</titleLeft><mainText>Movement Speed slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DariusExecuteMulticast" = "<titleLeft>Bloodthirsty</titleLeft><mainText>Darius may recast Noxian Guillotine.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DariusHemo" = "<titleLeft>Hemorrhaging</titleLeft><mainText>This unit is bleeding.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DariusHemoMarker2" = "<titleLeft>Hemorrhage</titleLeft><mainText>Whenever Darius damages an enemy with the axe's blade, they bleed for @f1@ <font color='#FF8C00'>(+@f2@)</font> physical damage over 5 seconds, stacking up to 5 times.<br><br>Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains <font color='#FF0000'>Noxian Might</font> for 5 seconds, granting @f3@ bonus Attack Damage and applying max Hemorrhage to enemies hit.</mainText>" tr "game_buff_tooltip_DariusHemoMax" = "<titleLeft>Noxian Might</titleLeft><mainText>Darius has significantly increased Attack Damage and instantly applies max Hemorrhage on his attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DariusHemoPassive" = "<titleLeft>Hemorrhage</titleLeft><mainText>Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.</mainText>" tr "game_buff_tooltip_DariusHemoSpeedIcon" = "<titleLeft>Aggression</titleLeft><mainText>The carnage of war enlivens Darius, increasing his Movement Speed.</mainText>" tr "game_buff_tooltip_DariusNoxianTacticsActive" = "<titleLeft>Crippling Strike</titleLeft><mainText>Darius's next attack will slow the enemy's Movement Speed.</mainText>" tr "game_buff_tooltip_DariusSlow" = "<titleLeft>Crippled</titleLeft><mainText>Movement Speed slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DarkstarHookPostInvuln" = "<titleLeft>Stellar Spirit</titleLeft><mainText>You have returned to Spirit form momentarily. You are untargetable, but cannot cast spells.</mainText><postScriptLeft>Source: The Unfaltering Power of the Dark Star</postScriptLeft>" tr "game_buff_tooltip_DarkstarSpawnInvuln" = "<titleLeft>Stellar Spirit</titleLeft><mainText>You are travelling through the cosmos - invulnerable and fast, but unable to cast spells. Stepping onto stable ground will remove this effect.</mainText><postScriptLeft>Source: The Unfaltering Power of the Dark Star</postScriptLeft>" tr "game_buff_tooltip_Dash" = "<titleLeft>Dash</titleLeft><mainText>This unit's Movement Speed is increased and he is immune to Slows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Death_Defied" = "<titleLeft>Death Defied</titleLeft><mainText>On taking lethal damage, Karthus defies death, enabling him to cast spells for free for 7 seconds.</mainText>" tr "game_buff_tooltip_Death_Defied_Buff" = "<titleLeft>Death Defied</titleLeft><mainText>Karthus has been slain, but his spirit continues casting spells, attempting to take his enemies with him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Deathfire_Grasp" = "<titleLeft>Deathfire Grasp</titleLeft><mainText>This unit is being burned for a percent of its maximum Health each sec.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DeathfireGraspSpell" = "<titleLeft>Doom</titleLeft><mainText>This unit takes 20% more Magic Damage from all sources.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DeathLotusSound" = "<titleLeft>Death Lotus</titleLeft><mainText>Katarina is channeling her ultimate. Enemy champions stay in range at their peril!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Deceive" = "<titleLeft>Deceive</titleLeft><mainText>Shaco is <font color='#91d7ee'>Invisible</font> and choosing a victim. Attacking while <font color='#91d7ee'>Invisible</font> deals bonus damage, reduces Deceive's cooldown, and ends the effect.<br><br>It's not about the gold, it's about sending a message.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DeceiveCritBonus" = "<titleLeft>Deceive Attack</titleLeft><mainText>Shaco's next basic attack deals bonus damage and reduces the cooldown of Deceive.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DecoyGuise" = "<titleLeft>Decoy's Guise:</titleLeft><mainText>Playing the part of a decoy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DefensiveBallCurl" = "<titleLeft>Defensive Ball Curl</titleLeft><mainText>Rammus is in a defensive ball curl. His Armor and Magic Resist are increased, the power of Spiked Shell is increased, and he returns damage to enemies that basic attack him, but he is massively slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Destealth" = "<titleLeft>Revealed</titleLeft><mainText>This unit cannot enter stealth until this fades.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Destiny" = "<titleLeft>Destiny</titleLeft><mainText>This character can be seen by all players.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Destiny_Marker" = "<titleLeft>Destiny</titleLeft><mainText>Twisted Fate can see all enemy champions and can teleport to any location on the map.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Detonating_Shot" = "<titleLeft>Explosive Shot</titleLeft><mainText>Tristana's victims explode on death, damaging nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DianaMoonlight" = "<titleLeft>Moonlight</titleLeft><mainText>Diana has vision of you and Lunar Rush has no cooldown if it targets you.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DianaOrbs" = "<titleLeft>Pale Cascade</titleLeft><mainText>Diana has lunar spheres surrounding her which detonate on contact with enemies to deal magic damage. Pale Cascade's shield is increased if all spheres detonate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DianaPassive" = "<titleLeft>Moonsilver Blade</titleLeft><mainText>Every third strike restores <scaleAP>@f4@</scaleAP> mana and cleaves nearby enemies for an additional <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@f2@)</scaleAP> magic damage.<br><br>After casting a spell, Diana gains @f5*100@% attack speed for her next @f6@ attacks.</mainText>" tr "game_buff_tooltip_DianaPassiveMarker" = "<titleLeft>Moonsilver Blade</titleLeft><mainText>At two stacks, Diana's next basic attack will restore mana and cleave to deal additional magic damage to nearby enemies.</mainText>" tr "game_buff_tooltip_DianaShield" = "<titleLeft>Pale Cascade</titleLeft><mainText>Absorbs damage and increases if all spheres detonate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DoomBotsCurseAurelionSol" = "<titleLeft>Curse: Aurelion Sol (Celestial Expansion)</titleLeft><mainText>This Bot has two stars orbiting it that deal magic damage on hit.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsCurseKarthus" = "<titleLeft>Curse: Karthus (Death Defied)</titleLeft><mainText>This Bot will randomly enter an undead state, becoming invincible and untargetable - but still able to move and cast!</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsCurseKarthusBuff" = "<titleLeft>Curse: Karthus (Death Defied) - Active</titleLeft><mainText>This Bot is invincible, untargetable, and doesn't afraid of anything.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsCurseMorde_MinionHandler" = "<titleLeft>Curse: Mordekaiser (Children of the Grave)</titleLeft><mainText>This is a ghost of you or one of your teammates, created by Teemo's Curse of Children of the Grave.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsCurseRyze" = "<titleLeft>Curse: Ryze (Realm Warp)</titleLeft><mainText>This Bot will randomly open portals that will teleport players behind itself when they close.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsCurseTowerChargeBuff" = "<titleLeft>Curse: Towers Electrified</titleLeft><mainText>This tower will periodically zap any nearby allied Champions, dealing True damage.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsCurseYasuo" = "<titleLeft>Curse: Yasuo (Windwall)</titleLeft><mainText>This Bot will randomly charge up and emit a wall of wind that blocks enemy projectiles.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsDifficultyIndicator" = "<titleLeft>Doom Bots of Doom: The Gauntlet (Difficulty @f1@)</titleLeft><mainText>The difficulty of this game has been set to <font color='#ffffff'>@f1@</font>.</mainText><postScriptLeft><font color='#FDD017'>"It can't be <i>THAT</i> bad..."</font></postScriptLeft>" tr "game_buff_tooltip_DoomBotsGiantDart" = "<titleLeft>Giga Blinding Dart</titleLeft><mainText>A Giga Blinding Dart has Giga-Blinded you, see?</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_DoomBotsPlayerDarkSideDebuff" = "<titleLeft>Doom of the Dark Side</titleLeft><mainText>This side is dark and full of terrors.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_DoomBotsRewardTracker" = "<titleLeft>Destroyer of Doom</titleLeft><mainText>Draw upon the power of slain Doom Bots! You gain additional power as your team defeats Doom Bots.<br><br><if@f1@is0><if@f1@isnot0>10 Kills:</if@f1@isnot0> +<if@f1@is1>@f4@</if@f1@is1>% Damage Resistance (+<if@f1@is1>@f5@</if@f1@is1>% for melee champions)</if@f1@is0><br><if@f2@is0><if@f2@isnot0>20 Kills:</if@f2@isnot0> Instantly gain +<if@f2@is1>@f6@</if@f2@is1> Gold<br></if@f2@is0><if@f3@isnot0>30 Kills:</if@f3@isnot0> +<if@f3@is1>@f7@</if@f3@is1>% Tenacity</mainText><postScriptLeft>Source: Friendship and Magic</postScriptLeft>" tr "game_buff_tooltip_DoubleStrikeReady" = "<titleLeft>Double Strike</titleLeft><mainText>Master Yi's next attack will be a Double Strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DoubleStrikeStacks" = "<titleLeft>Double Strike</titleLeft><mainText>Every 4th attack, Master Yi will double strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Dragon_Vision_Buff" = "<titleLeft>Seeing Eye</titleLeft><mainText>Upon dying, the team that kills this unit gains vision of the surrounding area for 90 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DragonBuff_TooltipManager" = "<titleLeft>Dragon Slayer</titleLeft><mainText>Slaying Drakes grants buffs based on the type of Drake: <br><br><if@f1@is0><if@f1@isnot0>Infernal Drake:</if@f1@isnot0> +(<if@f1@is1>10</if@f1@is1> / <if@f1@is2>17</if@f1@is2> / <if@f1@is3>24</if@f1@is3>)% Attack Damage and Ability Power</if@f1@is0><br><if@f3@is0><if@f3@isnot0>Mountain Drake:</if@f3@isnot0> +(<if@f3@is1>16</if@f3@is1> / <if@f3@is2>23</if@f3@is2> / <if@f3@is3>30</if@f3@is3>)% damage to Epic Monsters and Towers as True Damage</if@f3@is0><br><if@f2@is0><if@f2@isnot0>Cloud Drake:</if@f2@isnot0> +(<if@f2@is1>3</if@f2@is1> / <if@f2@is2>4.5</if@f2@is2> / <if@f2@is3>6</if@f2@is3>)% Movement Speed, tripled when out of combat</if@f2@is0><br><if@f4@is0><if@f4@isnot0>Ocean Drake:</if@f4@isnot0> Restore (<if@f4@is1>@f5@</if@f4@is1> / <if@f4@is2>@f6@</if@f4@is2> / <if@f4@is3>@f7@</if@f4@is3>)% of missing Health and Mana per @f8@ seconds if not damaged by Champions within @f9@ seconds</if@f4@is0><br><br>Slaying the Elder Dragon amplifies these effects for 2 minutes and 30 seconds. Slaying multiple Elder Dragons will empower these effects and the Mark of the Elder Dragon.</mainText>" tr "game_buff_tooltip_DragonBurning" = "<titleLeft>Dragon Burning</titleLeft><mainText>This unit deals reduced damage and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Drain" = "<titleLeft>Drain</titleLeft><mainText>Fiddlesticks is draining Health from his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DravenDoubleBump" = "<titleLeft>Stand Aside</titleLeft><mainText>Draven has knocked this unit aside.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DravenFury" = "<titleLeft>Blood Rush: Movement Speed</titleLeft><mainText>Draven has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DravenFuryBuff" = "<titleLeft>Blood Rush: Attack Speed</titleLeft><mainText>Draven has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DravenMinionStreak" = "<titleLeft>Minion Streak</titleLeft><mainText>If Draven kills 6 minions in a row without dropping an axe, he will get 2 bonus Adoration stacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DravenPassive" = "<titleLeft>League of Draven</titleLeft><mainText>Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.<br><br>When Draven kills an enemy champion, he gains @f4@ bonus gold and consumes his Adoration stacks, gaining @f1@ additional gold per stack.<br><br>Draven loses @f5@% of his Adoration stacks upon death.<br><br><font color='#DDDD77'>Total Gold Earned: @f2@<br>Highest Reward: @f3@</font></mainText>" tr "game_buff_tooltip_DravenPassiveStacks" = "<titleLeft>Adoration</titleLeft><mainText>Welcome to the League of Draven!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DravenSpinning" = "<titleLeft>Spinning Axe</titleLeft><mainText>Draven's next attack deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Draw_a_Bead" = "<titleLeft>Draw a Bead</titleLeft><mainText>Tristana's Attack Range and the cast range of Explosive Charge and Buster Shot are increased by <font color='#FFFFFF'>@f1@</font>.</mainText>" tr "game_buff_tooltip_DreadnoughtMomentumBuff" = "<titleLeft>Momentum</titleLeft><mainText>This unit is moving more quickly. At maximum stacks, basic attacks will discharge Momentum in a big attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DreadnoughtSlowDebuff" = "<titleLeft>Slowed</titleLeft><mainText>This unit is moving slowly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_DummyPercentHealthResistance" = "<titleLeft>Monstrous Toughness</titleLeft><mainText>This unit is unusually durable. Damage effects that deal damage based off the enemy's health have reduced maximum effects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Eagle_Eye" = "<titleLeft>Trailblazer</titleLeft><mainText>Teemo leaves a trail as he moves, increasing the move speed of allies. Lasts @f1@ sec.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EdgeOfNightVeil" = "<titleLeft>Edge of Night</titleLeft><mainText>The next unfriendly ability used on this unit will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EgolasherActiveCounter" = "<titleLeft>Flesheater</titleLeft><mainText>Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EgolasherActiveMarker" = "<titleLeft>Flesheater</titleLeft><mainText>The Flesheater active is ready. Feed it an enemy minion!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoEAttackBuff" = "<titleLeft>Primed</titleLeft><mainText>Ekko's next attack will teleport him to his target and deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoPassive" = "<titleLeft>Z-Drive Resonance</titleLeft><mainText>Every third attack or damaging spell on the same target deals <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f2@)</font> bonus magic damage (Cannot be triggered on the same target more than once every @f4@ seconds). If the target is a champion, Ekko gains <font color='#FFFFFF'>@f8@%</font> movement speed for <font color='#FFFFFF'>@f9@</font> seconds. <br><br><rules>This deals @f5@% damage to monsters (Max: @f6@). </rules></mainText>" tr "game_buff_tooltip_EkkoPassiveSlow" = "<titleLeft>Temporal Resonance</titleLeft><mainText>This unit has been massively slowed by Ekko's Zero Drive.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoPassiveSpeed" = "<titleLeft>Stolen Time</titleLeft><mainText>Ekko has overloaded his Zero Drive and is moving incredibly fast.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoRInvuln" = "<titleLeft>Broken Timeline</titleLeft><mainText>Ekko has broken his timeline and is untargetable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoSlow" = "<titleLeft>Temporal Sickness</titleLeft><mainText>This unit has been slowed by Ekko's Timewinder.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoStacks" = "<titleLeft>Resonance</titleLeft><mainText>If Ekko hits this unit 3 times, he will deal bonus damage and gain a haste.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoStunMarker" = "<titleLeft>Stabilized</titleLeft><mainText>This unit is unable to accumulate Resonance from Ekko's attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoWShield" = "<titleLeft>Seen It All Before</titleLeft><mainText>Ekko has already seen this timeline and is able to avoid some incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EkkoWStun" = "<titleLeft>Temporal Suspension</titleLeft><mainText>This unit is frozen in time. WARNING: Avoid the detonation radius of temporal anomalies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ElderDragonBuff" = "<titleLeft>Mark of the Elder Dragon</titleLeft><mainText>On dealing damage to non-turrets, this unit deals True Damage over 3 seconds equal to 30 + 20 per stack of Elemental Dragon Buff. This also empowers their current Dragon Marks, increasing their effects by 50%.</mainText><postScriptLeft>Source: Elder Dragon</postScriptLeft>" tr "game_buff_tooltip_ElisePassive" = "<titleLeft>Spider Queen</titleLeft><mainText><font color='#FF9900' >Human: </font>When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).<br><br><font color='#FF9900' >Spider: </font>Basic attacks deal a bonus @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage and restore @f4@ <font color='#99FF99'>(+@f5@)</font> health to Elise.</mainText>" tr "game_buff_tooltip_EliseSpiderQSlow" = "<titleLeft>Venomous Bite: Slow</titleLeft><mainText>This unit has been slowed by Elise's Venomous Bite.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Elixer_of_Brilliance" = "<titleLeft>Elixir of Brilliance</titleLeft><mainText>This unit has massively increased Ability Power and Cooldown Reduction.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Elixer_of_Elusiveness" = "<titleLeft>Elixir of Agility</titleLeft><mainText>This unit has massively increased Attack Speed and Critical Strike Chance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Elixer_of_Fortitude" = "<titleLeft>Elixir of Fortitude</titleLeft><mainText>This unit has massively increased Health and Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ElixirOfIllumination" = "<titleLeft>Ichor of Illumination</titleLeft><mainText>This unit has massively increased ability power, cooldown reduction, and regenerates mana and energy!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ElixirOfIron" = "<titleLeft>Elixir of Iron</titleLeft><mainText>This unit has increased Health, Tenacity, and size, and rallies allies toward them.<br><br><i>(Only one Elixir may be active at a time.)</i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ElixirOfRage" = "<titleLeft>Ichor of Rage</titleLeft><mainText>This unit has massively increased attack damage, attack speed, and demolishes turrets!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ElixirOfRuin" = "<titleLeft>Elixir of Ruin</titleLeft><mainText>This Unit has increased Health and Damage to Towers and grants nearby minions increased Movement Speed and Damage to Towers.<br><br><i>(Only one Elixir may be active at a time.)</i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ElixirOfSorcery" = "<titleLeft>Elixir - Sorcery</titleLeft><mainText>This unit has increased Ability Power and Mana Regen, and it deals increased True Damage against Champions and Turrets periodically.<br><br><i>(Only one Elixir may be active at a time.)</i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ElixirOfWrath" = "<titleLeft>Elixir - Wrath</titleLeft><mainText>This unit has increased Attack Damage and heals from physical damage dealt to champions.<br><br><i>(Only one Elixir may be active at a time.)</i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Emblem_of_Valour" = "<titleLeft>Valor Aura - Emblem</titleLeft><mainText>This unit regenerates Health faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "<titleLeft>Valor Aura - Emblem</titleLeft><mainText>Nearby allies regenerate Health faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Empowered_Bulwark" = "<titleLeft>Noxious Slipstream</titleLeft><mainText>Singed will draft off of nearby champions, gaining @f1@% Movement Speed for @f2@ seconds.<br><br><font color='#919191'>Each champion has a @f3@ second cooldown.</font></mainText>" tr "game_buff_tooltip_EmpoweredElderDragonBuff" = "<titleLeft>Empowered Mark of the Elder Dragon</titleLeft><mainText>On dealing damage to non-turrets, this unit deals True Damage over 3 seconds equal to 90 + 60 per stack of Elemental Dragon Buff. This also empowers their current Dragon Marks, increasing their effects by 100%.</mainText><postScriptLeft>Source: Elder Dragon</postScriptLeft>" tr "game_buff_tooltip_EmpowerTwo" = "<titleLeft>Empower</titleLeft><mainText>Jax's next attack is empowered to deal additional Magic Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EnchantedCrystalArrow" = "<titleLeft>Enchanted Crystal Arrow</titleLeft><mainText>This unit is frozen solid.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Enchantment_Devourer_Sated" = "<titleLeft>Sated Devourer</titleLeft><mainText>This unit's Devourer is Sated. Basic attacks deal <font color='#DF73FF'>@f1@</font> bonus magic damage and every other basic attack will trigger on Hit effects twice.</mainText>" tr "game_buff_tooltip_Enchantment_Slayer_Stacks" = "<titleLeft>Devouring Spirit</titleLeft><mainText>This unit's attacks are empowered by killing Large Monsters and Champions. Basic attacks deal <font color='#DF73FF'>@f1@</font> bonus magic damage.</mainText>" tr "game_buff_tooltip_Energized" = "<titleLeft>Energized</titleLeft><mainText>Annie's next offensive ability will stun its targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Entropy" = "<titleLeft>Entropy</titleLeft><mainText>This unit is taking 80 true damage over 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnE" = "<titleLeft>Whiplash</titleLeft><mainText>Evelynn's next Whiplash is empowered: it will deal increased damage and move her to her target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnEHaste" = "<titleLeft>Whiplash</titleLeft><mainText>Evelynn has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnPassive" = "<titleLeft>Demon Shade</titleLeft><mainText>After not attacking or casting spells for @f1@ seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for @f9@ seconds.<br><br><font color='#9542f4'>Demon Shade:</font> While below <font color='#FFFFFF'>@f5@</font><font color='#99FF99'> (+@f6@)</font> health, Evelynn recovers <font color='#FFFFFF'>@f3@</font> health per second. From level 6 onward, Demon Shade also grants <font color='#cd90ee'>Camouflage</font>.<br><br><rules><u><font color='#cd90ee'>Stealth - Camouflage:</font></u> <font color='#8c8c8c'>This character is hidden from view. They are revealed by nearby enemy Champions and Turrets.</font></rules></mainText>" tr "game_buff_tooltip_EvelynnPassiveDemonCloak" = "<titleLeft>Demon Shade</titleLeft><mainText>Evelynn is in Demon Shade.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnQ2" = "<titleLeft>Hate Spike</titleLeft><mainText>Evelynn can cast Hate Spike up to 3 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnQDebuff" = "<titleLeft>Hate Spike</titleLeft><mainText>This target takes bonus damage from Evelynn's next 3 spells or attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnStealthMarker" = "<titleLeft>Stealth</titleLeft><mainText>Evelynn can only be seen by nearby enemy champions or by true sight.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnW" = "<titleLeft>Allure</titleLeft><mainText>Evelynn has cursed this target. After a delay, Evelynn's next attack or spell on this target will charm them and shred their magic resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_EvelynnWShred" = "<titleLeft>Allure</titleLeft><mainText>This target has reduced Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ExaltedwithBaronNashor" = "<titleLeft>Exalted with Baron Nashor</titleLeft><mainText>This champion has increased Attack Damage, Ability Power, Mana regeneration, and Health regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Executioners_Calling" = "<titleLeft>Executioner's Calling</titleLeft><mainText>This unit applies the Grievious Wound debuff to champions he hits.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Exhaust" = "<titleLeft>Exhaust</titleLeft><mainText>This unit will miss 100% of their physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseAurelionSol" = "<titleLeft>Curse: Aurelion Sol (Celestial Expansion)</titleLeft><mainText>The Bots have Aurelion Sol's stars orbiting them, dealing magic damage on contact.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseBard" = "<titleLeft>Curse: Bard</titleLeft><mainText>Bard's Tempered Fates are randomly falling out of the sky! Any unit or turret hit will be put into stasis for 2.5 seconds.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseBrushfire" = "<titleLeft>Curse: Brush Fire</titleLeft><mainText>All the brush on the map is on fire, and will deal magic damage to you if you stand in it.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseGiantDarts" = "<titleLeft>Curse: Giga Blinding Darts</titleLeft><mainText>Gigantic, global-range darts are being fired that will damage and Giga-Blind anyone hit by them.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseKarthus" = "<titleLeft>Curse: Karthus (Death Defied)</titleLeft><mainText>Bots will randomly enter a state of undeath, becoming invulnerable and untargetable. Unlike Karthus, they can still move and cast spells, so watch out!</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseMorde" = "<titleLeft>Curse: Mordekaiser (Children of the Grave)</titleLeft><mainText>A ghostly clone of each Player has spawned, and will assist the Bots in attacking you! Even worse, they'll keep coming back, even if you kill them.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseRyze" = "<titleLeft>Curse: Ryze (Realm Warp)</titleLeft><mainText>The Bots will open Ryze's Realm Warp portals under your feet, which lead somewhere behind them.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseTowerCharge" = "<titleLeft>Curse: Towers Electrified</titleLeft><mainText>Your Turrets will periodically zap your team's Champions if you're near them, dealing True damage.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsCurseYasuo" = "<titleLeft>Curse: Yasuo (Windwall)</titleLeft><mainText>The Bots will randomly charge up and emit a wall of wind that blocks your team's projectiles.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsPlayerBrandLimiter" = "<titleLeft>Blaze, Fizzled</titleLeft><mainText><font color='#ff0000'>Teemo</font> decided that Brand's <font color='#ffffff'>Blaze</font> was too hot, so he's capped the damage and reduced the explosion radius.<br>(Doom Bot Brand's passive is as big as ever. What a jerk.)<br><br><i><font color='#FDD017'>"Why yes, it is hot in here. It's not just you."</font></i></mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsPlayerKarthusLimiter" = "<titleLeft>Death Defied, Defied</titleLeft><mainText><font color='#ff0000'>Teemo</font> finds Karthus's <font color='#ffffff'>Death Defied</font> too defiant, so he's significantly reduced the amount of damage that is dealt while Karthus is attempting to defy death.<br><br><i><font color='#FDD017'>"This only matters when you die, so just stop dying."</font></i></mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsPlayerKogMawLimiter" = "<titleLeft>Icathian Surprise, Ruined</titleLeft><mainText><font color='#ff0000'>Teemo</font> hates surprises, especially Kog'Maw's <font color='#ffffff'>Icathian Surprise</font>, so he's reduced the damage it deals when it goes off.<br><br><i><font color='#FDD017'>"Surprises are no fun for anybody...unless they're mushrooms, which are no fun for everybody."</font></i></mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainDoomBotsPlayerSionLimiter" = "<titleLeft>Glory in Death, Denied</titleLeft><mainText><font color='#ff0000'>Teemo</font> finds Sion's <font color='#ffffff'>Glory in Death</font> too pretentious, so he's reduced the damage Sion deals while he is in a zombie frenzy.<br><br><i><font color='#FDD017'>"Glory is earned, not given for getting yourself killed with your ineptitude."</font></i></mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainNightmareBotSpiritAkali" = "<titleLeft>Curse: Akali (Twilight Shroud)</titleLeft><mainText>The Bots will create smoke clouds that they can hide inside, granting them Stealth. They will briefly appear when they attack or use an ability.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainNightmareBotSpiritMystery" = "<titleLeft>Curse: Devilish Duplicates</titleLeft><mainText>The Bots will disguise themselves as Little Devil Teemo as long as they haven't taken damage from a Champion in the last 2 seconds.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_ExplainNightmareBotSpiritPantheon" = "<titleLeft>Curse: Pantheon (Aegis Protection)</titleLeft><mainText>Bots have a shield that blocks the next Champion or Turret attack. They get the shield back every 4 attacks or spellcasts.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainNightmareBotSpiritShaco" = "<titleLeft>Curse: Shaco (Hallucinate)</titleLeft><mainText>Whenever a Bot falls below 40% health, it creates a clone of itself. This clone explodes on death, dealing magic damage in an area around it.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainNightmareBotSpiritSinged" = "<titleLeft>Curse: Singed (Poison Trail)</titleLeft><mainText>The Bots are leaving a noxious cloud behind them. Touching it will poison you, taking magic damage over time.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_ExplainNightmareBotSpiritWarwick" = "<titleLeft>Curse: Warwick (Blood Scent)</titleLeft><mainText>When a player falls below 50% health, all nearby Bots run much faster and gain vision of the injured player.</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_Explosive_Shot_Debuff" = "<titleLeft>Explosive Charge</titleLeft><mainText>This unit is being damaged over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ExplosiveCartridges" = "<titleLeft>Explosive Cartridges</titleLeft><mainText>This unit deals damage to an AoE around its target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Eye_Of_The_Storm" = "<titleLeft>Eye of the Storm</titleLeft><mainText>Absorbs the next @f1@ damage taken and grants the unit bonus Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Fear" = "<titleLeft>Fear</titleLeft><mainText>This unit is running around aimlessly in panic. It ignores all orders.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Feast" = "<titleLeft>Feast @Stack@</titleLeft><mainText>This unit has grown larger, gaining @f1@ bonus Health.<li><font color='#CC00FF'>Minions Chomped:</font> @f2@</li><li><font color='#CC00FF'>Pets Gobbled:</font> @f3@</li><li><font color='#CC00FF'>Monsters Eaten:</font> @f4@</li><li><font color='#CC00FF'>Dragons Consumed:</font> @f5@</li><li><font color='#CC00FF'>Epic Monsters Ingested:</font> @f6@</li><li><font color='#CC00FF'>Champions Devoured:</font> @f7@</li></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Ferocious_Howl" = "<titleLeft>Unbreakable Will</titleLeft><mainText>Alistar is nearly impervious to harm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FiddlesticksDread" = "<titleLeft>Dread</titleLeft><mainText>Fiddlesticks will gain <font color='#FFFFFF'>@f1@%</font> Movement Speed when he starts moving.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FiddlesticksDreadBuff" = "<titleLeft>Dread</titleLeft><mainText>Fiddlesticks' Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FiddlesticksPassive" = "<titleLeft>Dread</titleLeft><mainText>Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.<br><br>Dread grants <font color='#FFFFFF'>@f1@%</font> Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.</mainText>" tr "game_buff_tooltip_FigureheadSpellShield" = "<titleLeft>Bloodletter's Veil</titleLeft><mainText>The next unfriendly ability used on this unit will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraE" = "<titleLeft>Bladework</titleLeft><mainText>Fiora's next attack will slow the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraE2" = "<titleLeft>Bladework</titleLeft><mainText>Fiora's next attack will critically strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraESlow" = "<titleLeft>Bladework</titleLeft><mainText>This unit has been slowed by Fiora's blade.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraFlurryMS" = "" tr "game_buff_tooltip_FioraPassiveSpeed" = "<titleLeft>Duelist's Dance</titleLeft><mainText>Fiora has attacked an opponent from their <font color='#D4BD22'>Vital</font> and has received increased movement speed.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraQ" = "<titleLeft>Flurry</titleLeft><mainText>TEMPORARY TEXT</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraQAttack" = "" tr "game_buff_tooltip_FioraQCD" = "" tr "game_buff_tooltip_FioraQDebuff" = "" tr "game_buff_tooltip_FioraR" = "<titleLeft>Fiora Passive</titleLeft><mainText>Fiora deals damage and gains a speed boost when she hits her mark.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraRBuff" = "<titleLeft>Grand Challenge</titleLeft><mainText>Fiora has challenged an opponent and has a short time to hit their 4 <font color='#D4BD22'>Vitals</font> or kill them <br><br>If she succeeds in this challenge, she heals all allies around the target each second for the next few seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraRBuffTracker" = "<titleLeft>Fiora R Stacks</titleLeft><mainText>Master buff for tracking stacks. Will be internal later, visible for testing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraRHeal" = "<titleLeft>Grand Challenge</titleLeft><mainText>Fiora has succeded in her challenge and is healing nearby allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraRMark" = "<titleLeft>Grand Challenge</titleLeft><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on the target champion and gains movement speed while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraW" = "<titleLeft>Riposte</titleLeft><mainText>Fiora is immune to all incoming damage and disables.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraWMark" = "<titleLeft>Crippling Riposte</titleLeft><mainText>TEMP TEXT</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FioraWSlow" = "<titleLeft>Riposte </titleLeft><mainText>This unit has reduced attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FireoftheGreatDragon" = "<titleLeft>Fire of the Great Dragon</titleLeft><mainText>This unit's basic attacks leave a burning effect on the target, damaging them for five seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FizzEIcon" = "<titleLeft>Playful / Trickster</titleLeft><mainText>Just hanging out!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FizzOnHitBuff" = "<titleLeft>Seastone Trident</titleLeft><mainText>Fizz's attacks deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FizzPassive" = "<titleLeft>Nimble Fighter</titleLeft><mainText>Fizz's dexterity allows him to move through units and take <font color='#FFFFFF'>@f1@</font> less damage from basic attacks.</mainText>" tr "game_buff_tooltip_FizzRCling" = "<titleLeft>Chum The Waters</titleLeft><mainText>Fizz has tagged you with a fish! Something hungry is coming...</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FizzWActive" = "<titleLeft>Seastone Trident - Charged</titleLeft><mainText>Fizz's next attack deals extra magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FizzWDebuff" = "<titleLeft>Seastone Trident</titleLeft><mainText>Fizz's attacks bleed his target, causing it to take magic damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FizzWDOT" = "<titleLeft>Seastone Trident</titleLeft><mainText>Fizz's attacks bleed his target, causing it to take magic damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FizzWPassive" = "<titleLeft>Seastone Trident</titleLeft><mainText>Fizz's attacks bleed his target, causing it to take magic damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FlashFrost" = "<titleLeft>Flash Frost</titleLeft><mainText>Anivia holds the ice shard together with a frigid wind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Flee" = "<titleLeft>Terrify</titleLeft><mainText>This unit is fleeing in terror. It ignores all orders.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FlingBuff" = "<titleLeft>Fling</titleLeft><mainText>This unit has been thrown by Singed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FlowingWaters" = "<titleLeft>Flowing Water</titleLeft><mainText>This champion is moving faster and regaining mana more quickly while in the river.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ForceofNature" = "<titleLeft>Force of Nature</titleLeft><mainText>This unit regenerates 0.35% of their Maximum Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ForcePulse" = "<titleLeft>Force Pulse (@Stack@)</titleLeft><mainText>After 6 spells are cast near Kassadin, he can cast Force Pulse.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ForcePulseAvailable" = "<titleLeft>Force Pulse Available</titleLeft><mainText>Kassadin can cast Force Pulse.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Fortify" = "<titleLeft>Fortify</titleLeft><mainText>This structure is temporarily reinforced, being immune to damage and attacking faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Frozen_Mallet_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_FrozenHeartAura" = "<titleLeft>Frozen Heart Aura</titleLeft><mainText>This unit's Attack Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GalioPassive" = "<titleLeft>Colossal Smash</titleLeft><mainText>Every @f2@ seconds, Galio's next basic attack deals magic damage to nearby enemies, increased by <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f5@)</font> <font color='#FF00FF'>(+@f3@)</font>.<br><br>Colossal Smash's cooldown is reduced by @f4@ seconds when Galio's spells hit a champion.</mainText>" tr "game_buff_tooltip_GalioPassiveBuff" = "<titleLeft>Colossal Smash</titleLeft><mainText>Galio's next basic attack will deal magic damage in an area.</mainText>" tr "game_buff_tooltip_GalioRAllyBuff" = "<titleLeft>Hero's Entrance</titleLeft><mainText>Galio is protecting a friend in need.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GalioWBuff" = "<titleLeft>Shield of Durand</titleLeft><mainText>This unit takes greatly reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GalioWPassiveCD" = "<titleLeft>Recharging</titleLeft><mainText>Galio is recharging his shield, taking damage will reset the progress.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GalioWPassiveDefense" = "<titleLeft>Anti-Magic Bulwark</titleLeft><mainText>Galio is shielded from magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GangplankBilgewaterToken" = "<titleLeft>Silver Serpents</titleLeft><mainText>Trade in 500 at the shop to upgrade Cannon Barrage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GangplankEBarrelActive" = "<titleLeft>Powder Keg</titleLeft><mainText>Gangplank can explode these kegs to damage and slow enemies in the area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GangplankESlow" = "<titleLeft>Groggy</titleLeft><mainText>Gangplank's exploding powder keg slowed this unit's movement.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GangplankIsPirate" = "<titleLeft>Pirate</titleLeft><mainText>Yarr! I'm a mighty Pirate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GangplankPassive" = "<titleLeft>Trial by Fire</titleLeft><mainText>Every @f3@ seconds, Gangplank's next melee attack ignites the target, dealing @f1@ <font color='#FF8C00'>(+@f2@)</font> bonus true damage over 2.5 seconds (half damage against turrets) and granting Gangplank 30% Movement Speed for 2 seconds.<br><br>Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.<br><br><font color='#99FF99'>Parrrley does not activate Trial by Fire.</font></mainText>" tr "game_buff_tooltip_GangplankPassiveAttackDOT" = "<titleLeft>Trial by Fire</titleLeft><mainText>This unit is on fire, taking damage over time.</mainText>" tr "game_buff_tooltip_GangplankPassiveHaste" = "<titleLeft>Trial by Fire</titleLeft><mainText>Gangplank is hasted.</mainText>" tr "game_buff_tooltip_GangplankRSlow" = "<titleLeft>Cannon Barrage</titleLeft><mainText>This unit is being slowed by a shower of cannonballs.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GangplankRSpeed" = "<titleLeft>Cannon Barrage - Raise Morale</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GangplankRUpgradeTracker" = "<titleLeft>Cannon Barrage</titleLeft><mainText><font color='#@f1@'>Fire at Will:</font> <font color='#@f2@'>Cannon Barrage's fire rate increases over its duration.</font><br><font color='#@f3@'>Death's Daughter:</font> <font color='#@f4@'>Cannon Barrage fires a mega-cannonball at the center point.</font><br><font color='#@f5@'>Raise Morale:</font> <font color='#@f6@'>Allied units in the area gain Movement Speed.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Gate" = "<titleLeft>Gate</titleLeft><mainText>Twisted Fate is teleporting.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Gatling_Gun" = "<titleLeft>Gatling Gun (@Stack@)</titleLeft><mainText>This unit's Armor and Magic Resist are reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GatlingGunSelf" = "<titleLeft>Gatling Gun</titleLeft><mainText>Corki's gatling gun is firing at targets in front of him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GhostwalkersActive" = "<titleLeft>Ghostwalkers</titleLeft><mainText>This unit is currently Spectral and is able to ignore terrain collision. While in terrain, this unit gains bonus movespeed and becomes untargetable, stealthed, and silenced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GhostWard" = "<titleLeft>Stealth Ward</titleLeft><mainText>This unit is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GhostWardCharge" = "<titleLeft>Stealth Ward Charges</titleLeft><mainText>This unit has a stored number of ward charges.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GiftOfSight" = "<titleLeft>Seeing Eye</titleLeft><mainText>Upon dying, the team that kills this unit gains vision of the surrounding area for 90 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GlacialStorm" = "<titleLeft>Glacial Storm</titleLeft><mainText>Cryophoenix is creating a constant blizzard, draining her Mana each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GlobalEmptyBuff" = "<titleLeft>GlobalEmptyBuff</titleLeft><mainText>This unit is using GlobalEmptyBuff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarEAttackSpeed" = "<titleLeft>Excited</titleLeft><mainText>Gnar is enjoying himself and has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarFuryHigh" = "<titleLeft>Enraged</titleLeft><mainText>Gnar is angry and on the brink of transforming.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarPassive" = "<titleLeft>Rage Gene</titleLeft><mainText>Gnar generates Rage while in combat and whenever he attacks. At max Rage his next ability will cause him to transform, modifying his abilities and stats for 15 seconds.<br><br><font color='#33FF33'>Mini Gnar:</font> <font color='#FFFFFF'>+@f1@</font> Movement Speed, <font color='#FFFFFF'>+@f2@</font> Range, <font color='#FFFFFF'>+@f3@%</font> Attack Speed.<br><br><font color='#FF3300'>Mega Gnar: </font><font color='#FFFFFF'>+@f4@</font> Health, <font color='#FFFFFF'>+@f5@</font> Armor, <font color='#FFFFFF'>+@f6@</font> Magic Resist, and <font color='#FFFFFF'>+@f7@</font> Base Attack Damage.</mainText>" tr "game_buff_tooltip_GnarQSlow" = "<titleLeft>Staggered</titleLeft><mainText>This unit's Movement Speed has been slowed after being clocked by Gnar's boomerang or boulder.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarRKnockback" = "<titleLeft>Wrekz'd</titleLeft><mainText>Gnar got mad and knocked this unit into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarTransform" = "<titleLeft>Mega Gnar</titleLeft><mainText>Gnar is fully enraged.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarTransformSoon" = "<titleLeft>No Going Back</titleLeft><mainText>Gnar is about to transform.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarTransformTired" = "<titleLeft>Tired</titleLeft><mainText>Gnar is tired after raging out recently and is unable to generate Rage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarWBuff" = "<titleLeft>Hyper</titleLeft><mainText>Gnar is moving super fast.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GnarWProc" = "<titleLeft>Hyper</titleLeft><mainText>If Gnar hits this unit three times he will deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Gouged" = "<titleLeft>Gouged</titleLeft><mainText>Gouged deals 10 damage a second for 10 seconds, and prevents health regeneration on the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GragasPassive" = "<titleLeft>Happy Hour</titleLeft><mainText>Gragas gains <font color='#CC3300'>@f1@</font> Health (6% of his maximum Health) when he casts a spell. This effect can only occur once every 8 seconds.</mainText>" tr "game_buff_tooltip_GragasQ" = "<titleLeft>Barrel Roll</titleLeft><mainText>Gragas can detonate his barrel.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GragasWAttack" = "<titleLeft>Drunken Rage</titleLeft><mainText>Gragas will deal bonus magic damage to all nearby targets with his next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GragasWSelf" = "<titleLeft>Drunken Bliss</titleLeft><mainText>Gragas takes reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GravesEGrit" = "<titleLeft>True Grit</titleLeft><mainText>Graves has @f1@ bonus Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GravesPassive" = "<titleLeft>New Destiny</titleLeft><mainText>Graves' shotgun has some unique properties:<ul><li><u>Double Barrel</u>: Graves must reload when he runs out of ammo. Attack speed reduces reload time only slightly, but reduces time between attacks dramatically.</li><li><u>12-Gauge</u>: Attacks fire 4 bullets. Units hit take <font color='#FFFFFF'>@f1@%</font> Attack Damage + <font color='#FFFFFF'>@f2@%</font> for additional bullets. Critical strikes increase the number of bullets to 6 and damage dealt per bullet by @f4@%. Structures take @f3@% reduced damage.</li><li><u>Buckshot</u>: Bullets cannot pass through units. Non-champions struck by multiple bullets are knocked back.</li></ul></mainText>" tr "game_buff_tooltip_GravesPassiveGrit" = "<titleLeft>New Destiny</titleLeft><mainText>Graves' shotgun has some unique properties:<ul><li><u>Double Barrel</u>: Graves must reload when he runs out of ammo. Attack speed reduces reload time only slightly, but reduces time between attacks dramatically.</li><li><u>12-Gauge</u>: Attacks fire 4 projectiles (8 on critical strikes). Units hit take <font color='#FFFFFF'>@f1@</font>% Attack Damage + <font color='#FFFFFF'>@f2@</font>% bonus damage for each extra bullet. Structures take @f3@% reduced damage.</li><li><u>Buckshot</u>: Bullets cannot pass through units. Non-champions struck by multiple bullets are knocked back.</li></ul></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GravesSmokeCloud" = "<titleLeft>Smoke Screen</titleLeft><mainText>This unit has reduced vision and Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GravesSteroid" = "<titleLeft>Quickdraw</titleLeft><mainText>Graves has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_GrievousWound" = "<titleLeft>Grievous Wounds</titleLeft><mainText>This unit receives reduced healing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Grounded" = "<titleLeft>Grounded</titleLeft><mainText>This unit temporarily cannot use Movement abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Guardian_Angel" = "<titleLeft>Guardian Angel</titleLeft><mainText>This unit is protected by a guardian angel. It will be reborn if it dies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Hamstring" = "<titleLeft>Phage</titleLeft><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HandOfBaron" = "<titleLeft><font color='#FFFFFF'>Hand of Baron</font></titleLeft><mainText>This unit has the favor of Baron Nashor and has the following bonuses:<br><br><font color='#AAAA55'>Empowered Recall<br>Increased Attack Damage and Ability Power<br>Nearby allied minions are vastly enhanced</font></mainText><postScriptLeft>Source: Granted by slaying Baron Nashor</postScriptLeft>" tr "game_buff_tooltip_HandOfBaronSplit" = "<titleLeft><font color='#FFFFFF'>Hand of Baron</font></titleLeft><mainText>This unit has increased Attack and Defense for each nearby friendly champion.</mainText>" tr "game_buff_tooltip_HandOfBaronV2" = "<titleLeft><font color='#FFFFFF'>Hand of Baron</font></titleLeft><mainText>This unit has the favor of Baron Nashor and has the following bonuses:<br><br><font color='#AAAA55'>Empowered Recall<br>Increased Attack Damage and Ability Power<br>Nearby allied minions are upgraded and gain bonus Attack and Defense for every nearby champion with the <font color='#FFFFFF'><u>Hand of Baron</u></font>.</font></mainText><postScriptLeft>Source: Granted by slaying Baron Nashor</postScriptLeft>" tr "game_buff_tooltip_HandOfRiftHerald" = "<titleLeft>Glimpse of the Void</titleLeft><mainText>This unit has recently collected the Eye of the Herald and can summon the Herald to siege enemy turrets.<br><br>The Glimpse of the Void also grants Empowered Recall.</mainText>" tr "game_buff_tooltip_HandOfRiftHeraldMinion" = "<titleLeft><font color='#FFFFFF'>Herald's Legion</font></titleLeft><mainText>This minion is being empowered by a nearby champion empowered by the <font color='#FFFFFF'>Doom's Eve</font> and has upgraded abilities.</mainText><postScriptLeft>Source: Nearby Allied Champion with 'Doom's Eve'</postScriptLeft>" tr "game_buff_tooltip_Hardening" = "<titleLeft>Tenacity</titleLeft><mainText>The duration of stuns, slows, taunts, fears, snares, silences, blinds and immobilizes on this unit is reduced by @f1@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HasBeenRevived" = "<titleLeft>Weakened Soul</titleLeft><mainText>This unit has been revived recently by Guardian Angel and cannot be revived again by Guardian Angel for a short while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Haste" = "<titleLeft>Ghost</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HauntingGuiseBuff" = "<titleLeft>Haunting Guise</titleLeft><mainText>This unit is dealing more damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Headbutt" = "<titleLeft>Headbutt</titleLeft><mainText>This unit is airborne, it can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Headshot_Marker" = "<titleLeft>Headshot</titleLeft><mainText>Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @f1@ basic attacks; attacks while in brush count as 2.<br><br>Headshots:<ul><li>Deal <font color='#FFFFFF'>+@f2@% Attack Damage</font> bonus damage, increased by Critical Strike Chance (+@f5@% extra to non-champions)</li><li>Have double range against trapped or netted targets</li></ul></mainText>" tr "game_buff_tooltip_Headshot_Marker_BackupForLocLock" = "<titleLeft>Headshot</titleLeft><mainText>Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @f1@ basic attacks; attacks while in brush count as 2.<br><br>Headshots:<ul><li>Deal <font color='#FFFFFF'>+@f2@% Attack Damage</font> as bonus damage, increased by Critical Strike Chance (<font color='#FFFFFF'>@f5@</font> to non-champions)</li><li>Have double range against trapped or netted targets</li></ul></mainText>" tr "game_buff_tooltip_HealCheck" = "<titleLeft>Recently Healed</titleLeft><mainText>This unit has recently been healed by a summoner. If healed by an allied summoner, their heal is diminished by 50%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Health_Potion" = "<titleLeft>Health Potion</titleLeft><mainText>Restoring Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HealthBomb" = "<titleLeft>Deadly Phalanx</titleLeft><mainText>This unit will explode in @f4@ seconds, slowing nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HealthBombTT" = "<titleLeft>Deadly Phalanx</titleLeft><mainText>This unit will explode in @f4@ seconds, slowing nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HecarimDefileLifeLeech" = "<titleLeft>Spirit of Dread</titleLeft><mainText>This unit is taking damage over time. Any damage this unit takes heals Hecarim.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HecarimPassive" = "<titleLeft>Warpath</titleLeft><mainText>Hecarim gains Attack Damage equal to @f2@% of his bonus Movement Speed.<br><br><font color='#99FF99'>Current Attack Damage Bonus: @f1@</font></mainText>" tr "game_buff_tooltip_HecarimRamp" = "<titleLeft>Devastating Charge</titleLeft><mainText>Hecarim is gaining speed and can move through units. His next attack will deal bonus damage based on distance traveled and knock back the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HecarimRampAttack" = "<titleLeft>Charge!</titleLeft><mainText>Hecarim's next attack will launch him at the target and knock the enemy backwards.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HecarimRapidSlash" = "<titleLeft>Rampage</titleLeft><mainText>Hecarim can cast Rampage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HecarimRapidSlash2" = "<titleLeft>Rampage</titleLeft><mainText>Hecarim's Rampage skill has its cooldown reduced for each stack of this buff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HecarimW" = "<titleLeft>Spirit of Dread</titleLeft><mainText>Hecarim is damaging nearby enemies and healing when they take damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeightenedLearning" = "<titleLeft>Time in a Bottle</titleLeft><mainText>Zilean stores time as <font color='#BB55EE'>Experience</font> at a rate of <font color='#BB55EE'>@f2@</font> per 5 seconds. <br><br>When Zilean has enough <font color='#BB55EE'>Experience</font> to finish an ally's level, right-clicking them will impart it. Zilean receives as much <font color='#BB55EE'>Experience</font> as he gives. 120 second cooldown. Cannot be used in combat. <br><br>Total awarded: <font color='#BB55EE'>@f1@ Experience</font>.</mainText>" tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "<titleLeft>H-28G Evolution Turret Stockpile</titleLeft><mainText>The number of turret kits at Heimerdinger's disposal. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeimerdingerPassive" = "<titleLeft>Hextech Affinity</titleLeft><mainText>Gain @f1@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.</mainText>" tr "game_buff_tooltip_HeimerdingerPentakill" = "<titleLeft>Eureka!</titleLeft><mainText>Heimerdinger has solved the problem of having enemies who are still alive. Using careful experimentation, he has adjusted their 'alive' status. FOR SCIENCE!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeimerdingerQ" = "<titleLeft>Hextech Turret</titleLeft><mainText>Heimerdinger's Turrets are immune to Lifesteal and Spell Vamp but receive 40% extra damage from Towers and Champion melee attacks. <br><br>Turrets shut down 8 seconds after Heimerdinger leaves the area. Shut down Turrets take double damage from all sources. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeimerdingerQPower" = "<titleLeft>Turret Operational</titleLeft><mainText>This turret is close enough to Heimerdinger to be active.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeimerdingerR" = "<titleLeft>Harder, Better, Faster, Stronger</titleLeft><mainText>Heimerdinger's next spell is much more powerful.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeimerdingerSuperTurret" = "<titleLeft>H-28Q Apex Turret</titleLeft><mainText>Heimerdinger's Apex Turret is operational. It charges beams twice as fast, slows targets, has immunity to crowd control, has bonus health and damage, and its attacks have area of effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeimerdingerUltTurretSlow" = "<titleLeft>H-28Q Apex Turret</titleLeft><mainText>This unit has been slowed by the massive impact of an H-28Q Apex Turret.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HeraldMoveAway" = "<titleLeft>Herald Charge</titleLeft><mainText>This unit has been pushed aside by the Rift Herald.</mainText>" tr "game_buff_tooltip_HexdrunkEmpowered" = "<titleLeft>Empowered</titleLeft><mainText>The blade is absorbing magical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HexdrunkTimerCD" = "<titleLeft>Sated</titleLeft><mainText>The blade's thirst for magical energy has been sated.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HextechGunblade" = "<titleLeft>Gunblade's Sting</titleLeft><mainText>This unit's movement is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HextechSweeper" = "<titleLeft>Hextech Sweeper: Revealed</titleLeft><mainText>This unit can be seen by the opposing team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Highlander" = "<titleLeft>Highlander</titleLeft><mainText>Master Yi's Movement Speed and Attack Speed are increased and he cannot be slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Howling_Gale" = "<titleLeft>Howling Gale</titleLeft><mainText>Janna can activate Howling Gale to release her whirlwind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HowlingAbyssAura" = "<titleLeft>Howling Abyss Aura</titleLeft><mainText>This unit has:<br> {{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }}{{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}<br> 40% Summoner Spell Cooldown Reduction<br> Increased Mana Regeneration<br> Gains Experience Passively<br> 50% Reduced Healing Effects On Allies<br> Nearby enemy minion deaths grant 5 gold<br> Melee champions gain 10 magic resistance</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_1" = "<br> This unit deals @f8@% of its normal damage." tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_1" = "<br> This unit receives @f9@% of its normal damage." tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_1" = "<br> This unit's heals are @f12@% as effective." tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_1" = "<br> This unit's shields are @f14@% as effective." tr "game_buff_tooltip_HowlingAbyssHomestart" = "<titleLeft>Homestart</titleLeft><mainText>This unit has greatly increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IllaoiEVessel" = "<titleLeft>I am but a Vessel</titleLeft><mainText>This unit is a <font color='#669900'>Vessel</font> and will be attacked by nearby Tentacles. <font color='#669900'>Vessels</font> will also periodically spawn Tentacles on nearby impassible terrain.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IllaoiPassive" = "<titleLeft>Prophet of an Elder God</titleLeft><mainText>Illaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (<font color='#FFFFFF'>@f1@</font> second cooldown). Tentacles will not attack on their own, but can be made to <font color='#85FFAD'>Slam</font> by Illaoi's abilities.<br><br><font color='#85FFAD'>Slam</font> deals <font color='#FFFFFF'>@f2@</font> <font color='#FF8C00'>(+@f3@)</font><scaleAP> (+@f5@)</scaleAP> physical damage. If <font color='#85FFAD'>Slam</font> damages one or more enemy champions, Illaoi is healed for @f4*100@% of her missing health.<br><br><font color='#919191'><i>Enemies hit by multiple Slams at once take 50% damage beyond the first.<br>Tentacles last until killed or Illaoi is out of range for 1 minute.</i></font></mainText>" tr "game_buff_tooltip_IllaoiR" = "<titleLeft>Leap of Faith</titleLeft><mainText>Illaoi's Harsh Lesson has a reduced cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IllaoiTentacleSlow" = "<titleLeft>Slowed!</titleLeft><mainText>This unit has been slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IllaoiW" = "<titleLeft>Harsh Lesson</titleLeft><mainText>Illaoi's next basic attack gains additional range, causes her to dash to her target, and deals bonus physical damage. On hit, nearby Tentacles will also swing at the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_InfectedCleaverDebuff" = "<titleLeft>Infected Cleaver Slow</titleLeft><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Infernal_Guardian" = "<titleLeft>Tibbers' Flame</titleLeft><mainText>Tibbers deals magic damage to all nearby enemy units every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_InfernalGuardianTimer" = "<titleLeft>Command: Tibbers</titleLeft><mainText>Tibbers is summoned to do Annie's bidding for 45 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Innervating_Locket" = "<titleLeft>Innervating Locket</titleLeft><mainText>This unit is restoring 10 Mana per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "<titleLeft>Innervating Locket Aura</titleLeft><mainText>Nearby friendly champions have increased mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "<titleLeft>Innervating Locket</titleLeft><mainText>This unit has increased mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Insanity_Potion" = "<titleLeft>Insanity Potion</titleLeft><mainText>Singed has incredibly boosted stats.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IreliaMark" = "<titleLeft>Marked</titleLeft><mainText>Bladesurge's cooldown resets if it targets this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IreliaPassive" = "<titleLeft>Ionian Fervor</titleLeft><mainText>When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @f3@ seconds. Her basic attacks deal <font color='#FF8C00'>@f1@</font> bonus magic damage per stack.<br><br>At max (@f4@) stacks, Ionian Fervor also grants @f2@% Attack Speed and deals @f6@% damage to shields.<br><br><font color='#8C8C8C' size='16'>Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.<br>An ability will grant multiple stacks if it hits multiple champions.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IreliaPassiveStacks" = "<titleLeft>Ionian Fervor</titleLeft><mainText>Irelia has extra Attack Speed and gains bonus damage with her basic attacks at maximum stacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IreliaRDisarm" = "<titleLeft>Disarmed</titleLeft><mainText>This unit cannot basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IreliaWDefense" = "<titleLeft>Defiant Dance</titleLeft><mainText>Irelia takes reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IronStylusAura" = "<titleLeft>Locket of the Iron Solari</titleLeft><mainText>This champion has increased health regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IronStylusBuff" = "<titleLeft>Iron Solari Shield</titleLeft><mainText>This unit is absorbing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IronStylusCheck" = "<titleLeft>Eclipsed</titleLeft><mainText>This unit has been recently shielded by Locket of the Iron Solari. If shielded by this item again by another ally, their shield is diminished by 75%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Is_Ninja" = "<titleLeft>Ninja</titleLeft><mainText>This unit is a flippin' Ninja.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Is_Pirate" = "<titleLeft>Pirate</titleLeft><mainText>Yarr! I'm a mighty Pirate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IsPirateHunter" = "<titleLeft>Pirate Hunter</titleLeft><mainText>Yarr! I'm a mighty Pirate... hunter!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Item_LostChapter" = "<titleLeft>Lost Chapter</titleLeft><mainText>This unit is rapidly regaining Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Item3193Active" = "<titleLeft>Metallicize</titleLeft><mainText>This unit has increased Health but deals reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Item3193Buff" = "<titleLeft>Teamfight Item Buff</titleLeft><mainText>This unit's Armor and Magic Resist is increased by this count.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemAngelHandBuff" = "<titleLeft>Frenzy</titleLeft><mainText>This unit's Attack Speed is increased and attacks deal additional on-hit magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly" = "<titleLeft>Redemption Overuse</titleLeft><mainText>This unit will have reduced healing from Redemption for a while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly2" = "<titleLeft>Redemption Overuse</titleLeft><mainText>This unit will have reduced healing from Redemption for a while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy" = "<titleLeft>Redemption Overuse</titleLeft><mainText>This unit will take reduced damage from Redemption for a while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy2" = "<titleLeft>Redemption Overuse</titleLeft><mainText>This unit will take reduced damage from Redemption for a while.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemAtmasReckoningBuff" = "<titleLeft>Atma's Reckoning</titleLeft><mainText>This unit is gaining Attack Damage based on its Maximum Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemBansheesVeilRegen" = "<titleLeft>Banshee's Regeneration</titleLeft><mainText>This unit has recently taken damage and is regenerating Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemBlackfireTorchSpell" = "<titleLeft>Doom</titleLeft><mainText>This unit takes 20% more Magic Damage from all sources.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemBladedGauntlet" = "<titleLeft>Razor Guardian</titleLeft><mainText>This unit is bleeding for a percentage of current Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemBTOverhealDecay" = "<titleLeft>Bloodthirster Hungers</titleLeft><mainText>Bloodthirster is hungry for more death and destruction. The shield is rapidly fading as the hunger grows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemBTOverhealDecayOdyssey" = "<titleLeft>Bloodthirster Hungers</titleLeft><mainText>Bloodthirster is hungry for more death and destruction. The shield is rapidly fading as the hunger grows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemBTOverhealTimer" = "<titleLeft>Bloodthirster Sated</titleLeft><mainText>Bloodthirster is engorged on blood. This excess life blocks incoming damage for this champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemBTOverhealTimerOdyssey" = "<titleLeft>Bloodthirster Sated</titleLeft><mainText>Bloodthirster is engorged on blood. This excess life blocks incoming damage for this champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemChillingSmiteSpeed" = "<titleLeft>Chilling Smite</titleLeft><mainText>This unit's movement is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemClairvoyanceSight" = "<titleLeft>Revealed</titleLeft><mainText>This unit is being revealed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemCrystalFlask" = "<titleLeft>Crystalline Flask</titleLeft><mainText>This unit is restoring Health and Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemCrystalFlaskBase" = "<titleLeft>Potion Regeneration</titleLeft><mainText>This unit is recovering Health over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemCrystalFlaskCharge" = "<titleLeft>Crystalline Flask</titleLeft><mainText>Crystalline flask is available for use.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemCrystalFlaskJungle" = "<titleLeft>Potion Regeneration</titleLeft><mainText>This unit is recovering Health and Mana over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDamageAbsorber" = "<titleLeft>Martyr's Gambit</titleLeft><mainText>This unit is having damage redirected away from it</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDarkCrystalFlask" = "<titleLeft>Corrupting Regeneration</titleLeft><mainText>This unit is recovering Health and Mana over time. Their attacks will burn enemies for light magic damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDarkFlaskBurn" = "<titleLeft>Touch of Corruption</titleLeft><mainText>This unit suffers magic damage over time after having been attacked by someone with Touch of Corruption.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDarkFlaskBurnDesc" = "<mainText>This unit suffers magic damage over time after having been attacked by someone with Touch of Corruption.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDarkFlaskBurnName" = "Touch of Corruption" tr "game_buff_tooltip_ItemDeathsDoorBleed" = "<titleLeft>Death's Dance</titleLeft><mainText>Damage taken has been delayed over 3 seconds... but Death always takes their due.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDeathsDoorBleedOdyssey" = "<titleLeft>Death's Dance</titleLeft><mainText>Damage taken has been delayed over 3 seconds... but Death always takes their due.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDervishBlade" = "<titleLeft>Dervish Blade</titleLeft><mainText>This unit has massively increased Movement Speed for a short time.<br><br><rules><font color='#EEEE99'>Vroom Vroom!</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDisable" = "<titleLeft>Disabled</titleLeft><mainText>This trap has been disabled and will not trigger while disabled.</mainText>" tr "game_buff_tooltip_ItemDoOrDieGloryStack" = "" tr "game_buff_tooltip_ItemDoransShieldPassive" = "<titleLeft>Regeneration</titleLeft><mainText>This unit is regenerating health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDuskAlert" = "<titleLeft>Blackout</titleLeft><mainText>This unit is wrapped in shadows and will reveal invisible traps and reveal / disable wards when seen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDuskAlertTriggered" = "<titleLeft>Blackout</titleLeft><mainText>This has been seen and is now blacking out nearby enemy wards and traps.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemDuskNightstalkerDamageProc" = "<titleLeft>Nightstalker</titleLeft><mainText>This unit has just emerged from the shadows and will deal bonus physical damage on their next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemFaithShaker" = "<titleLeft>Disabled</titleLeft><mainText>This turret has been disabled and cannot attack for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemFeralFlareCounter" = "<titleLeft>Feral Flare Unleashed</titleLeft><mainText>The Feral Flare is devouring monsters and champions and ponies.</mainText>" tr "game_buff_tooltip_ItemFrozenFist" = "<titleLeft>SpellBlade</titleLeft><mainText>The next basic attack will deal damage in an area around the target and create a slow zone.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemFullBurn" = "<titleLeft>Burning</titleLeft><mainText>This unit is burning.</mainText>" tr "game_buff_tooltip_ItemGhostWard" = "<titleLeft>Stealth Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemGhostWardCharge" = "<titleLeft>Stealth Ward - Charge</titleLeft><mainText>Stealth Ward(s) are available.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemGlacialSpike" = "<titleLeft>GLP-800</titleLeft><mainText>This unit's Movement Speed has been reduced greatly but will recover gradually.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemGlacialSpikeTT" = "<titleLeft>GLP-800</titleLeft><mainText>This unit's Movement Speed has been reduced greatly but will recover gradually.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemHurricaneBuff" = "" tr "game_buff_tooltip_ItemInnervatingLocketHeal" = "<titleLeft>Innervate</titleLeft><mainText>This champion is recovering missing Health and Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemJuggernautInCombat" = "<titleLeft>Burning!</titleLeft><mainText> Dealing magic damage per second.</mainText>" tr "game_buff_tooltip_ItemJungleGoldPenalty" = "<titleLeft>Monster Hunter</titleLeft><mainText>This unit will receive reduced gold from lane minions.</mainText>" tr "game_buff_tooltip_ItemJungleStatsTracker" = "<titleLeft><u>Jungle Stats Tracking Buff</u></titleLeft><mainText><font color='#FF5555'>Level 3 (''First Clear'') Stats: </font> <font color='#FFFFFF'>@f3@ </font> seconds with <font color='#FFAAAA'>@f4@%</font> Health remaining<br><font color='#FF5555'>Were there leftover potions (Yes = 1 / No = 0)?</font> @f5@<br><font color='#55FF55'>Level 4:</font> @f1@ seconds<br><font color='#FF55FF'>Level 6: </font>@f2@ seconds<br><font color='#3399FF'>Level 11: </font>@f7@ seconds<br><font color='#55FFFF'>Large Monsters Killed (Friendly / Enemy):</font> <font color='#00FF99'>@f6@</font> + <font color='#FF9900'>@f8@</font> = @f12@ Total<br><br><u><font color='#FFFFFF'>Early Mid Stats (Stops tracking after Level 8)</font></u><br><font color='#11FF88'>Times entering combat vs. Champions:</font> @f9@<br><font color='#88FF11'>Times seen by direct enemy vision:</font> @f10@<br><font color='#CCCCCC'>Number of completed Recalls:</font> @f11@<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemLightBringerBleed" = "<titleLeft>Bleeding</titleLeft><mainText>This unit is bleeding damage over time and being revealed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemLiteBurn" = "<titleLeft>Burning</titleLeft><mainText>This unit is burning.</mainText>" tr "game_buff_tooltip_ItemLudensEchoCharge" = "<titleLeft>Spell Echo</titleLeft><mainText>This unit is gaining charges when moving or casting spells. When fully charged, their next damaging spell hit will deal bonus damage and affect other nearby units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemLudensEchoDeathRecap" = "<titleLeft>Luden's Echo</titleLeft><mainText>Gains charges upon moving or casting. When fully charged, the next damaging spell hit expends all charges to deal magic damage to the target and nearby units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMadredsRazorCounter" = "<titleLeft>Unleashing the Feral Flare</titleLeft><mainText>Accumulating power on kills or assists of champions and kills of large monsters.</mainText>" tr "game_buff_tooltip_ItemMercurial" = "<titleLeft>Mercurial</titleLeft><mainText>This unit has massively increased Movement Speed for a short time.<br><br><rules><font color='#EEEE99'>Vroom Vroom!</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMercurialOdyssey" = "<titleLeft>Mercurial</titleLeft><mainText>This unit has massively increased Movement Speed for a short time.<br><br><rules><font color='#EEEE99'>Vroom Vroom!</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMiniRegenPotion" = "<titleLeft>Rejuvenating</titleLeft><mainText>Restoring Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMiniWard" = "<titleLeft>Explorer Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMonsterBurn" = "<titleLeft>Health Drain</titleLeft><mainText>Suffering magic damage every second as its health is being stolen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMonsterRegen" = "<titleLeft>Regenerating</titleLeft><mainText>You are regaining health and mana each second while under attack from neutral monsters.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMorellosBane" = "<titleLeft>Mikael's Blessing</titleLeft><mainText>This unit is immune to movement slows and slowing effects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemMorellosBaneHaste" = "<titleLeft>Mikael's Trail</titleLeft><mainText>A successful cleanse of negative effects has granted this unit with increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemNetherstrideGrimoireSpeedBuff" = "<titleLeft>Netherstride Grimoire</titleLeft><mainText>This unit has recently hit an enemy with a spell and is moving faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemPhageMiniSpeed" = "<titleLeft>Rage</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemPhageSpeed" = "<titleLeft>Rage</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemPhantomDancerMovementPassive" = "<titleLeft>Phantom Dancer - Spectral Waltz</titleLeft><mainText>This unit is ghosted and moving faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemPhantomDancerShield" = "<titleLeft>Phantom Dancer - Lifeline</titleLeft><mainText>This unit is absorbing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemPickpocket" = "<titleLeft>Item: Pickpocket</titleLeft><mainText>This unit has recently picked an enemy's pocket and cannot do it again.<br><font color='#FFFF00'>Gold Earned: @f1@ </font></mainText>" tr "game_buff_tooltip_ItemPoachersDirkCooldown" = "<titleLeft>Poached</titleLeft><mainText>@Effect4Amount@ seconds between poachings.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemPrimalFlareBurn" = "<titleLeft>Burning</titleLeft><mainText>This unit is burning.</mainText>" tr "game_buff_tooltip_ItemRighteousGlorySpeed" = "<titleLeft>Vanquish</titleLeft><mainText>This unit's Movement Speed is increased while moving towards enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemRunicAegisFriend" = "<titleLeft>Legion Aura - Bulwark</titleLeft><mainText>This unit has increased Armor, Magic Resist, and Health Regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemRunicAegisSelf" = "<titleLeft>Legion Aura - Bulwark</titleLeft><mainText>Nearby allied units have increased Armor, Magic Resist, and Health Regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemSeraphsEmbrace" = "<titleLeft>Seraph's Embrace</titleLeft><mainText>This unit is shielded from @f1@ damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemSerratedDirkProcBuff" = "<titleLeft>Headhunter</titleLeft><mainText>Your next damaging spell will deal bonus physical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemSerratedDirkProcCD" = "<titleLeft>Headhunter</titleLeft><mainText>Headhunter is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemSmiteChallenge" = "<titleLeft>Challenged</titleLeft><mainText>This unit takes additional true damage when hit by challenging champion. This unit deals 20% less damage to the challenging champion.</mainText>" tr "game_buff_tooltip_ItemSmitePlayerStack" = "<titleLeft>Devastating Smite</titleLeft><mainText>This unit's Smite spell deals bonus damage when targeting a Champion from killing large monsters.<br><br>Damage to Champions: <font color='#FFFFFF'>@f1@</font></mainText>" tr "game_buff_tooltip_ItemSmitePlayerStacked" = "<titleLeft>Unchained Heart</titleLeft><mainText>Your Smite can target champions.</mainText>" tr "game_buff_tooltip_ItemSmiteSlow" = "<titleLeft>Slowed</titleLeft><mainText>This unit is moving more slowly.</mainText>" tr "game_buff_tooltip_ItemSpearOfShojinPrimedBuff" = "<titleLeft>Spear of Shojin - Awakened Dragon Attack</titleLeft><mainText>Your next basic attack will grant Awakened Dragon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemSpearOfShojinUltBuff" = "<titleLeft>Spear of Shojin - Awakened Dragon</titleLeft><mainText>This unit has 50% bonus Attack Speed and is refunding @f1@% of their non-ultimate cooldowns per attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemSpectreCowlRegen" = "<titleLeft>Spectre's Regeneration</titleLeft><mainText>This unit has recently taken damage and is regenerating health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemSpiritGold" = "<titleLeft>Conservation</titleLeft><mainText>On killing the next Large or Epic monster, gain gold equal to the number of Conservation stacks up to 40.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemStarksBindingAllyDot" = "<titleLeft>Zeke's Flame</titleLeft><mainText>This unit is burning, taking magic damage every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemStarksBindingAllyProc" = "<titleLeft>Zeke's Inferno</titleLeft><mainText>This unit's basic attacks deal bonus magic damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemStarksBindingBufferFireProc" = "<titleLeft>Frost-tamed Flame</titleLeft><mainText>A destructive harmony of ice and fire deals magic damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemStarksBindingBufferProc" = "<titleLeft>Zeke's Blizzard</titleLeft><mainText>This unit slows nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemStatikkShank" = "<titleLeft>Statikk Shiv</titleLeft><mainText>This unit is charging up damage for its next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemStatikkShivSight" = "" tr "game_buff_tooltip_ItemStatikShank" = "<titleLeft>Statikk Shank</titleLeft><mainText>This unit is building up electric charge. When fully charged, this unit's next attack will deal additional magic damage to up to 4 enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemStatikShankCharge" = "<titleLeft>Energized</titleLeft><mainText>This unit is building up charges. When fully charged, this unit's next attack will have effects based on their Energized items and runes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemTrackersKnifeSpeed" = "<titleLeft>Scavenging Smite</titleLeft><mainText>This unit has greatly increased Movement Speed that decays over a short period of time.</mainText>" tr "game_buff_tooltip_ItemVoidGatePower" = "<titleLeft>Zz'rot Portal Power</titleLeft><mainText>You gain increased Attack Damage and Ability Power while near allied Zz'rot Portals.</mainText>" tr "game_buff_tooltip_ItemVoidGateTowerBuff" = "<titleLeft>Void Commander's Selfish Conquest</titleLeft><mainText>This unit was recently marked for conquest by a voidspawn's owner. It takes reduced damage from all other voidspawn not belonging to the original owner.</mainText>" tr "game_buff_tooltip_ItemVoidSpeed" = "<titleLeft>Point Runner</titleLeft><mainText>This unit has increased Movement Speed around turrets.</mainText>" tr "game_buff_tooltip_ItemWraithCollar" = "<titleLeft>Wraith's Curse</titleLeft><mainText>This unit is slowed and is revealed to the enemy team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemWraithCollarCS" = "<titleLeft>Wraith's Curse</titleLeft><mainText>This unit is slowed and is revealed to the enemy team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemWrigglesLanternCounter" = "<titleLeft>Unleashing the Feral Flare</titleLeft><mainText>The Feral Flare will break free of the lantern upon reaching 30 kills or assists of champions and kills of large monsters. </mainText>" tr "game_buff_tooltip_ItemZekesPrimedAlly" = "<titleLeft>Harbinger of Fire</titleLeft><mainText>This unit's basic attacks will become empowered with fire after its bound ally casts their ultimate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ItemZekesPrimedSelf" = "<titleLeft>Harbinger of Frost</titleLeft><mainText>If this unit casts its ultimate near its bound ally, it will unleash a frost storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IvernE" = "<titleLeft>Triggerseed</titleLeft><mainText>This unit has been shielded.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IvernP" = "<titleLeft>Friend of the Forest</titleLeft><mainText>Ivern will not attack non-epic monsters. Clicking on a jungle monster creates a grove which grows over <font color='#FFFFFF'>@f6@</font> seconds. Each grove costs <font color='#CC3300'>@f10@ health</font> and <font color='#44DDFF'>@f11@ mana</font>.<br><br>When a grove is fully grown, clicking on the monsters will set them free, giving gold and experience. <font color='#FFFFFF'>Smiting</font> a grove instantly frees monsters.<br><br>At <font color='#FFFFFF'>level 5</font> and higher, if Ivern frees a buff monster an extra buff is created for Ivern's allies. If an ally kills a buff monster, a buff is left for Ivern.</mainText>" tr "game_buff_tooltip_IvernPCollection" = "<titleLeft>Friend of the Forest</titleLeft><mainText>Ivern has placed a grove on this camp.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IvernQ" = "<titleLeft>Rooted</titleLeft><mainText>This unit has been rooted.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IvernRMinionHit" = "<titleLeft>Daisy!</titleLeft><mainText>Being pummeled by Daisy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IvernRMissile" = "<titleLeft>Daisy Smash!</titleLeft><mainText>Knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IvernRRecast" = "<titleLeft>Daisy!</titleLeft><mainText>Daisy is helping Ivern.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_IvernW" = "<titleLeft>Brushmaker</titleLeft><mainText>Ivern has bonus damage on attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Jack_In_The_Box" = "<titleLeft>Jack In The Box</titleLeft><mainText>This unit will attack nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JannaEoTSBuff" = "<titleLeft>Cyclone Strike</titleLeft><mainText>This unit has increased attack damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JarvanIVCataclysm" = "<titleLeft>Cataclysm</titleLeft><mainText>Jarvan vaults through the air. When he lands, his enemy target will be surrounded by an impassable barrier.</mainText><postScriptLeft></postScriptLeft>" tr "game_buff_tooltip_JarvanIVDemacianStandard" = "<titleLeft>Demacian Standard</titleLeft><mainText>This unit has bonus Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "<titleLeft>Dragon Strike</titleLeft><mainText>This unit's Armor has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "<titleLeft>Dragon Strike: Knocked Up</titleLeft><mainText>This unit has been knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JarvanIVGoldenAegis" = "<titleLeft>Golden Aegis</titleLeft><mainText>Jarvan IV has a shield that absorbs @f1@ Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JarvanIVMartialCadence" = "<titleLeft>Martial Cadence</titleLeft><mainText>The first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: 400 damage). This effect cannot occur again on the same enemy for @f1@ seconds.</mainText>" tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "<titleLeft>Martial Cadence</titleLeft><mainText>This unit has been hit by Jarvan IV's Martial Cadence, and cannot be hit by it again for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "<titleLeft>Dragon Strike</titleLeft><mainText>This unit's Armor has been lowered by Jarvan IV's Strike Through ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JaxDuelist" = "Jax has increased Amor and Magic Resist." tr "game_buff_tooltip_JaxEvasion" = "<titleLeft>Evasion</titleLeft><mainText>Jax is dodging all incoming attacks and takes reduced damage from area of affect abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JaxPassive" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax's basic attacks increase his Attack Speed by <font color='#FFFFFF'>@f1@%</font> for 2.5 seconds. This effect stacks up to 8 times and the stacks fall off one at a time.</mainText>" tr "game_buff_tooltip_JaxRelentlessAssault" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax gains @f1@% Attack Speed every time he attacks an enemy for 2.5 seconds (Max 8 stacks).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax has @f1@% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JaxRelentlessAttack" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax's next strike deals bonus Magic Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JayceAccelerationGate" = "<titleLeft>Acceleration Gate</titleLeft><mainText>This unit has greatly increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JayceHyperCharge" = "<titleLeft>Hyper Charge</titleLeft><mainText>Jayce's has greatly increased Attack Speed for his next several attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "<titleLeft>Mercury Hammer: Charged</titleLeft><mainText>Jayce's next strike deals additional magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JaycePassiveRangedAttack" = "<titleLeft>Mercury Cannon: Charged</titleLeft><mainText>Jayce's next strike reduces the target's Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JaycePassiveShred" = "<titleLeft>Mercury Cannon</titleLeft><mainText>This unit has reduced Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JayceStanceGun" = "<titleLeft>Mercury Cannon</titleLeft><mainText>Jayce is wielding the Mercury Cannon and is ranged.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JayceStanceHammer" = "<titleLeft>Mercury Hammer</titleLeft><mainText>Jayce is wielding the Mercury Hammer and is melee.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JayceStaticField" = "<titleLeft>Lightning Field</titleLeft><mainText>Jayce is dealing magic damage to all nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JhinETrap" = "<titleLeft>Lotus Trap</titleLeft><mainText>This trap activates when stepped on, revealing and slowing everything nearby before exploding in a flurry of serrated petals.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JhinETrapSlow" = "<titleLeft>Shredding Petals</titleLeft><mainText>This unit has been slowed by one of Jhin's traps and will take massive damage if it sticks around.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JhinPassive" = "<titleLeft>Whisper</titleLeft><mainText><br><font color='#FFFFFF'>Death in 4 Acts -</font> Jhin's hand cannon has a fixed attack speed (<font color='#FFFFFF'>@f5@</font>) and can be fired 4 times before needing to be reloaded. The 4th bullet always <font color='#FF5802'>crits</font> and deals bonus damage equal to <font color='#FFFFFF'>@f9@%</font> of the target's missing health.<br><br><font color='#FFFFFF'>Every Moment Matters -</font> <font color='#FF5802'>Critical Strike Chance</font> and <font color='#FF0000'>Bonus Attack Speed</font> have special scaling:<ul><li>Attack Damage is increased by <font color='#FF8C00'>@f8@</font> (<font color='#FFFFFF'>@f2@%</font><font color='#FF5802'> (+@f4@%)</font> <font color='#FF0000'>(+@f3@%)</font> of total AD).</li><li>Jhin's <font color='#FF5802'>Crits</font> deal @f10@% reduced damage but grant him @f15@% <font color='#FF0000'>(+@f6@%)</font> movement speed for 2 seconds.</li></ul></mainText>" tr "game_buff_tooltip_JhinPassiveAttackBuff" = "<titleLeft>Finale</titleLeft><mainText>This unit's next attack will crit and deal bonus execute damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JhinPassiveHaste" = "<titleLeft>Perfection!</titleLeft><mainText>This unit recently crit and has increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JhinRSight" = "<titleLeft>Caught Out</titleLeft><mainText>This unit has been revealed by Jhin's traps or ultimate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JhinRSlow" = "<titleLeft>Crippled</titleLeft><mainText>This unit has been massively slowed by one of Jhin's super shots.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JhinW" = "<titleLeft>Spotted</titleLeft><mainText>This unit is rooted in place.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxCaitAgitate" = "<titleLeft>Agitated</titleLeft><mainText>And you thought Vi was obnoxious....</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxCatchMe" = "<titleLeft>Catch me if you can!</titleLeft><mainText>Cait and Vi are chasing you. How fun!<br><br>Cops Outsmarted: <font color='#FFFFFF'>@f1@</font></mainText>" tr "game_buff_tooltip_JinxCatchMeEnemy" = "<titleLeft>Catch me if you can!</titleLeft><mainText>Jinx is causing chaos again. How obnoxious...<br><br>Criminals Apprehended: <font color='#FFFFFF'>@f1@</font></mainText>" tr "game_buff_tooltip_JinxEFireBurn" = "<titleLeft>Fire!</titleLeft><mainText>This unit has been lit on fire by Jinx and is taking Magic Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxEMine" = "<titleLeft>Flame Chomper</titleLeft><mainText>This is a Flame Chomper. Do not step on it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxEMineSnare" = "<titleLeft>Gotcha!</titleLeft><mainText>This unit has been immobilized by a Flame Chomper and is almost certainly on fire.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxPassiveKillAttackSpeed" = "<titleLeft>Mania</titleLeft><mainText>Jinx is super hyped and has massively increased Movement Speed and Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxPassiveMarker" = "<titleLeft>Get Excited!</titleLeft><mainText>Whenever a champion, tower, or inhibitor that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% decaying Movement Speed and @f1@% Total Attack Speed for @f2@ seconds.<br><br><rules>While excited Jinx can exceed the Attack Speed cap.</rules></mainText>" tr "game_buff_tooltip_JinxQ" = "<titleLeft>Fishbones</titleLeft><mainText>Jinx is using her rocket launcher. Attacks cost Mana, but gain bonus range and damage, as well as splash.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxQIcon" = "<titleLeft>Pow-Pow</titleLeft><mainText>Jinx is using her minigun. Attacking grants Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxQRamp" = "<titleLeft>Rev'd Up</titleLeft><mainText>Jinx's minigun has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JinxWSight" = "<titleLeft>Zap'd!</titleLeft><mainText>This unit got hit by the Zapper! Jinx and her team can see it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JungleFrustration" = "<titleLeft>Impatience</titleLeft><mainText>If a Monster's patience is fully depleted, it will ignore all enemies, begin regenerating health, and attempt to return to its spawn. Jungle Monsters recover their Patience once they are back at their Spawn.<br><br>Monsters lose patience if they can't find their target, if they switch targets, or if their current target is far away from the Monster's initial spawn. <i><font color='#999999'>(This distance is calculated by walking travel distance, rather than straight line distance.)</font></i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_JungleLichBane" = "<titleLeft>Spellblade</titleLeft><mainText>The next basic attack will deal magic damage to the target. If the target is a monster, it will also deal magic damage in an area around the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KagesLuckyPickDisplay" = "<titleLeft>Tribute</titleLeft><mainText>Spells and basic attacks against champions or buildings deal additional magic damage and grant Gold per unique spell cast.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KagesLuckyPickDisplayTT" = "<titleLeft>Tribute</titleLeft><mainText>Spells and basic attacks against champions or buildings deal additional magic damage and grant Gold per unique spell cast.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaE" = "<titleLeft>Supercharge</titleLeft><mainText>Kai'Sa has increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaEAttackSpeed" = "<titleLeft>Supercharge</titleLeft><mainText>Kai'Sa has increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaEEvolved" = "<titleLeft>Evolution: Supercharge</titleLeft><mainText>Kai'Sa now becomes <font color='#91d7ee'>Invisible</font> when she casts Supercharge.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaEStealth" = "<titleLeft>Supercharge</titleLeft><mainText>Kai'Sa is invisible to enemy units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaPassive" = "<titleLeft>Second Skin</titleLeft><mainText><font color='#B342F4'>Caustic Wounds</font> - Kai'Sa's basic attacks stack <font color='#B342F4'>Plasma</font> for @f4@ seconds and deal <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f7@)</font> + (<font color='#FFFFFF'>@f2@</font> <font color='#99FF99'>(+@f5@)</font> per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @f10@ stacks, dealing bonus damage equal to @f3@ <font color='#99FF99'>(+@f6@)</font>% of the target's missing health (max: @f8@ against monsters).<br><br>Allies' immobilizing effects on champions also add @f9@ stack of Plasma.<br><br><kaisaLWActive1>Living Weapon -</kaisaLWActive1> Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from <kaisaLWActive1> Items</kaisaLWActive1> and <kaisaLWActive1>Champion Levels</kaisaLWActive1>.</mainText>" tr "game_buff_tooltip_KaisaPassiveMarker" = "<titleLeft>Caustic Wounds</titleLeft><mainText>Kai'Sa deals bonus magic damage to this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaQEvolved" = "<titleLeft>Evolution: Icathian Rain</titleLeft><mainText>Icathian Rain now launches extra missiles.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaRShield" = "<titleLeft>Killer Instinct</titleLeft><mainText>Kai'Sa is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaW" = "<titleLeft>Void Seeker</titleLeft><mainText>Kai'Sa has <font color='#ee91d7'>True Sight</font> of this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaisaWEvolved" = "<titleLeft>Evolution: Void Seeker</titleLeft><mainText>Void Seeker now triggers extra stacks of passive on hit, additionally reducing the cooldown on champion hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaCoopStrikeAlly" = "<titleLeft>Oathsworn</titleLeft>When you or Kalista both basic attack the same target within 1.5 seconds, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br>Kalista's ultimate will pull you to her. Clicking any mouse button will cause you to fly out in a direction, knocking up the first enemy champion you strike.<postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaCoopStrikeProtect" = "<titleLeft>Oathsworn</titleLeft><mainText>This unit has been struck down and is protected for 10 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaCoopStrikeSelf" = "<titleLeft>Oathsworn</titleLeft>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaExpunge" = "<titleLeft>Rend</titleLeft><mainText>Your spears stick in their target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaExpungeMarker" = "<titleLeft>Rend</titleLeft><mainText>The champion is pierced with a spear.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaPassive" = "<titleLeft>Martial Poise</titleLeft><mainText>If Kalista enters a movement command while winding up her basic attack or Pierce, she will drive through in that direction when she launches her attack, lunging toward that point.</mainText>" tr "game_buff_tooltip_KalistaPassiveBuff" = "<titleLeft>Martial Poise</titleLeft><mainText>Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.<font size='8'><br><br></font><u>Lunge distance scales with boot tier</u>.<br><br>Kalista's basic attacks have unique drawbacks. They:<ul><li>Cannot be cancelled;</li><li>Miss if her target leaves vision;</li><li>Deal only <font color='#FF8C00'>90%</font> of her total attack damage.</li></ul></mainText>" tr "game_buff_tooltip_KalistaPassiveCoopStrike" = "<titleLeft>Oathsworn</titleLeft><mainText>When Kalista and her Oathsworn both basic attack the same target within 1.5 seconds, she deals @f1@% of their max health as magic damage. 10 second cooldown per target.<br><br>Kalista's ultimate will pull the Oathsworn to her. Then, when the Oathsworn clicks any mouse button, they will fly out in a direction, knocking up the first enemy champion struck.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaPassiveOn" = "<titleLeft>Oathsworn</titleLeft><mainText>Kallista's ally is within range</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaRAllyStun" = "<titleLeft>Knocked Up</titleLeft><mainText>This unit is Airborne!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaRInvuln" = "<titleLeft>Fate's Call</titleLeft><mainText>Your mouse click will cause you to fly toward target position, knocking up enemy champions hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaRx" = "<titleLeft>Fate's Call</titleLeft><mainText>Your Oathsworn is choosing where to fly, knocking up enemy champions hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KalistaWSight" = "<titleLeft>Revealed</titleLeft><mainText>You have been seen by Kalista's Sentinel and are revealed for 4 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KappaBubble" = "<titleLeft>Globe of Trust</titleLeft><mainText>Absorbing damage and generating gold for the shield's caster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaMantra" = "<titleLeft>Mantra</titleLeft><mainText>Karma's next ability is empowered, giving it a bonus effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaMantraCharge" = "<titleLeft>Mantra</titleLeft><mainText>Karma is able to utilize Mantra to empower her next basic ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaMantraEnergized" = "<titleLeft>Mantra Ready</titleLeft><mainText>Karma's next spellcast will be empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaMantraRefresh" = "<titleLeft>Mantra Recharge</titleLeft><mainText>Karma is gathering a new charge of Mantra.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaMantraSBHaste" = "<titleLeft>Spirit Bond Haste</titleLeft><mainText>This unit is moving faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaMantraSBSlow" = "<titleLeft>Renewal</titleLeft><mainText>Damage dealt to this unit heals Karma.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaPassive" = "<titleLeft>Gathering Fire</titleLeft><mainText>Reduces Mantra's cooldown by <font color='#FFFFFF'>@f1@</font> seconds each time Karma damages an enemy champion with one of her abilities (<font color='#FFFFFF'>@f2@</font> second reduction on basic attacks).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaQ" = "<titleLeft>Inspired</titleLeft><mainText>Vroom Vroom!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaQMissile" = "<titleLeft>Inner Flame</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaQMissileMantra" = "<titleLeft>Soulflare</titleLeft><mainText>This unit glows with an awesome power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaSolKimShield" = "<titleLeft>Inspire</titleLeft><mainText>This unit is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaSpiritBind" = "<titleLeft>Spirit Link</titleLeft><mainText>This unit is linked to Karma and will be rooted if the link is not broken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarmaSpiritBindRoot" = "<titleLeft>Shackled</titleLeft><mainText>This unit is rooted.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarthusDefile" = "<titleLeft>Defile</titleLeft><mainText>Karthus is draining his Mana to damage nearby enemies each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KarthusFallenOne" = "<titleLeft>Requiem</titleLeft><mainText>This unit is about to take damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KatarinaPassive" = "<titleLeft>Voracity</titleLeft><mainText>Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f2@)</font> <font color='#99FF99'>(+@f3@)</font> magic damage.</mainText>" tr "game_buff_tooltip_KatarinaWHaste" = "<titleLeft>Preparation</titleLeft><mainText>Katarina has increased Movement Speed while her <font color='#FFF673'>Dagger</font> is in the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaynAssReady" = "<titleLeft>Shadow Assassin Ready</titleLeft><mainText>Kayn is ready to become the Shadow Assassin.</mainText>" tr "game_buff_tooltip_KaynE" = "<titleLeft>Shadow Step</titleLeft><mainText>Kayn is moving through terrain. Entering combat shortens this effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaynPassiveAssMarker" = "<titleLeft>The Darkin Scythe</titleLeft><mainText>Kayn has empowered his scythe with shadow magic by damaging an enemy champion. For a short time, he will deal increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaynRHost" = "<titleLeft>Umbral Trespass</titleLeft><mainText>This unit is temporarily hosting Kayn. Kayn is untargetable while in Umbral Trespass.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaynRWraithform" = "<titleLeft>Umbral Trespass</titleLeft><mainText>Kayn is untargetable while in Umbral Trespass.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KaynSlayReady" = "<titleLeft>Darkin Ready</titleLeft><mainText>Kayn is ready to become the Darkin.</mainText>" tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "<titleLeft>Electrical Surge @Stack@</titleLeft><mainText> Kennen will deal a special attack upon reaching 4 stacks of this.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "<titleLeft>Electrical Surge @Stack@</titleLeft><mainText>Kennen will deal extra damage and add a Mark of the Storm to his opponent every 5 attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenDoubleStrikeLive" = "<titleLeft>Electrical Surge</titleLeft><mainText>Kennen's next attack will deal bonus damage and add a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenDoubleStrikeProc" = "<titleLeft>Electrical Surge</titleLeft><mainText>Kennen's next attack will deal bonus damage and add a Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenLightningRush" = "<titleLeft>Lightning Rush</titleLeft><mainText> Kennen cannot attack, but has increased movement speed and damages any enemy he touches.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenLightningRushBuff" = "<titleLeft>Lightning Rush</titleLeft><mainText> Kennen has bonus attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenMarkOfStorm" = "<titleLeft>Mark of the Storm (@Stack@)</titleLeft><mainText> This unit will be stunned if it reaches 3 stacks of Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenMoSDiminish" = "<titleLeft>Lighting Struck</titleLeft><mainText>This unit will receive a reduced stun effect if stunned again by Mark of the Storm.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KennenShurikenStorm" = "<titleLeft>Shuriken Storm</titleLeft><mainText>Kennen has a storm surrounding him, dealing damage and adding a Mark of the Storm to all nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixEEvo" = "<titleLeft>Evolution: Wings</titleLeft><mainText>Increases Leap's range by 200. On champion kill or assist, Leap's cooldown resets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixHunt" = "<titleLeft>The Hunt is On!</titleLeft><mainText>Kha'Zix must kill Rengar first to become the ultimate predator. (Assists count.)<br><br><font color='#FDD017' >''I have grown and adapted since I took his eye. I will feast on lion!'' - Kha'Zix</font></mainText>" tr "game_buff_tooltip_KhazixHuntDefeatK" = "<titleLeft>Defeat!</titleLeft><mainText><font color='#FDD017' >''Rengar has slain his otherworldly nemesis Kha'Zix, proving to the world that he is the ultimate hunter.''</font></mainText>" tr "game_buff_tooltip_KhazixHuntDefeatR" = "<titleLeft>Defeat!</titleLeft><mainText><font color='#FDD017' >''Kha'Zix has slain his bestial nemesis Rengar, evolving into the ultimate predator.''</font></mainText>" tr "game_buff_tooltip_KhazixHuntEnemy" = "<titleLeft>The Hunt is On!</titleLeft><mainText>Rengar must kill Kha'Zix first to become the ultimate hunter. (Assists count.)<br><br><font color='#FDD017' >''This twisted monster has evaded me for too long. I will have his head!'' - Rengar</font></mainText>" tr "game_buff_tooltip_KhazixHuntVictoryK" = "<titleLeft>Victory!</titleLeft><mainText><font color='#FDD017' >''Kha'Zix has slain his bestial nemesis Rengar, evolving into the ultimate predator.''</font></mainText>" tr "game_buff_tooltip_KhazixHuntVictoryR" = "<titleLeft>Victory!</titleLeft><mainText><font color='#FDD017' >''Rengar has slain his otherworldly nemesis Kha'Zix, proving to the world that he is the ultimate hunter.''</font></mainText>" tr "game_buff_tooltip_KhazixPassive" = "<titleLeft>Unseen Threat</titleLeft><mainText>Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f2@)</font> bonus magic damage and slow them by @f3@% for 2 seconds.</mainText>" tr "game_buff_tooltip_KhazixPDamage" = "<titleLeft>Unseen Threat</titleLeft><mainText>Kha'Zix's next basic attack against a champion deals bonus magic damage and slows.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixQDR" = "<titleLeft>Taste Their Fear (<font color='#FFF673'>Isolated</font>)</titleLeft><mainText>Taste Their Fear deals bonus damage to targets <font color='#FFF673'>Isolated</font> away from their allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixQEvo" = "<titleLeft>Evolution: Reaper Claws</titleLeft><mainText>Taste Their Fear refunds a portion of it's cooldown against <font color='#FFF673'>Isolated</font> targets. Increases the range of Taste Their Fear and Kha'Zix's basic attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixR" = "<titleLeft>Void Assault: Charges</titleLeft><mainText>Kha'Zix may re-enter <font color='#91d7ee'>Invisibility</font>.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixREvo" = "<titleLeft>Evolution: Adaptive Cloaking</titleLeft><mainText>Void Assault has increased duration, and an additional use.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixREvoStealth" = "<titleLeft>Out of Combat</titleLeft><mainText>Kha'Zix is out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixRStealth" = "<titleLeft>Void Assault</titleLeft><mainText>Kha'Zix is <font color='#91d7ee'>Invisible</font> and can only be revealed by nearby enemy Turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixWEvo" = "<titleLeft>Evolution: Spike Racks</titleLeft><mainText>Void Spike now fires three spikes in a cone and slows enemies hit. <font color='#FFF673'>Isolated</font> targets are slowed for extra.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixWEvoSlow" = "<titleLeft>Evolved Void Spike</titleLeft><mainText>This unit is slowed by Kha'Zix. <font color='#FFF673'>Isolated</font> units are slowed for extra.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KhazixWSight" = "<titleLeft>Spike Racks</titleLeft><mainText>Kha'Zix can see you.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredERefresher" = "<titleLeft>Mounting Dread</titleLeft><mainText>If Lamb continues attacking this target, Wolf will pounce, dealing massive damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredESlow" = "<titleLeft>Mounting Dread</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredHitListActiveTracker0" = "" tr "game_buff_tooltip_KindredHitListActiveTracker1" = "" tr "game_buff_tooltip_KindredHitListActiveTracker2" = "" tr "game_buff_tooltip_KindredHitListMonsterActiveTracker" = "<titleLeft>Bounty: Active</titleLeft><mainText>You have an active bounty on <font color='#FFFFFF'>@SourceName@</font>. Obtaining a kill or assist on this target will collect that bounty.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredHitListSuccessTracker0" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker1" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker2" = "" tr "game_buff_tooltip_KindredHitListTracker" = "<titleLeft>Mark of the Kindred</titleLeft><mainText>The Kindred are hunting this unit and will grow permanently stronger if they participate in killing it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredHitTracker" = "<titleLeft>Mark of the Kindred</titleLeft><mainText>This unit is being hunted by Kindred.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredLegendPassive" = "" tr "game_buff_tooltip_KindredMarkOfTheKindredStackCounter" = "<titleLeft>Mark of the Kindred</titleLeft><mainText>Kindred have completed <font color='#FFF673'>@f1@</font> hunts, enhancing their basic abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredMarkoftheKindredTimer" = "<titleLeft>Mark of the Kindred</titleLeft><mainText>Kindred have targeted this unit to hunt. After a short duration, the hunt will activate.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredPassiveManager" = "<titleLeft>Mark of the Kindred</titleLeft><mainText><font color='#FF9900'>Lamb</font> can choose a champion to <font color='#FFF673'>hunt</font> by clicking the champion portraits above the inventory.<font size = '4'><br><br></font><br><font color='#FF9900'>Wolf</font> periodically hungers for and <font color='#FFF673'>hunts</font> <font color='#FF9999'>enemy</font> jungle monsters. <br><br>Each kill or assist on hunted targets completes a hunt and empowers Kindred's basic abilities. The first @f2@ successful hunts increase Kindred's attack range by @f8@. Every @f7@ successful hunts after the first @f2@ increase their attack range by @f9@.<br><br><font color='#FFFFFF'>Attack Range</font> bonus = <font color='#FFF673'>@f3@</font><br><font color='#FFFFFF'>Dance of Arrows</font> bonus Attack Speed = <font color='#FFF673'>@f4@%</font><br><font color='#FFFFFF'>Wolf's Frenzy</font> bonus Current Health Damage = <font color='#FFF673'>@f5@%</font><br><font color='#FFFFFF'>Mounting Dread</font> bonus Missing Health Damage = <font color='#FFF673'>@f6@%</font></mainText>" tr "game_buff_tooltip_KindredQASBuff" = "<titleLeft>Dance of Arrows</titleLeft><mainText>Kindred has increased bonus attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredRNoDeathBuff" = "<titleLeft>Lamb's Respite</titleLeft><mainText>Living things inside Lamb's Respite cannot fall below 10% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredWChargePassiveBuff" = "<titleLeft>Hunter's Vigor</titleLeft><mainText>At 100 stacks, Kindred's next attack restores health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredWCloneBuffVisible" = "<titleLeft>Wolf's Frenzy</titleLeft><mainText>Wolf is attacking enemies within his territory.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredWDebuff" = "<titleLeft>Kindred's Domain</titleLeft><mainText>This unit is in Kindred's hunting territory, allowing Lamb to attack them from any range within the territory.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredWMaim" = "<titleLeft>Wolf's Hunger</titleLeft><mainText>This unit has been maimed by Wolf. Its Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KindredWRangeBuff" = "<titleLeft>Kindred's Domain</titleLeft><mainText>Lamb is in Wolf's territory, greatly increasing her attack range against prey within the territory.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KingPoroMarker" = "<titleLeft>The Poro King</titleLeft><mainText>The Poro King has come!<br><br>The Poro King absorbs any Poros thrown by the enemy team.<br>He will periodically heal nearby allied champions' health and mana.<br>The Poro King will periodically throw Poros around himself dealing magic damage to enemies in an area where they land.<br>Allied champions can use the spell "To the King!" to dash to the Poro King from anywhere on the map.<br><br><i><font color='#FDD017'>''The Poro King is a legend. A myth. A dream within a dream. He is also standing right next to you.''</font></i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KingPoroPlayerBuffMarker" = "<titleLeft>The Poro King</titleLeft><mainText>The Poro King has come!<br><br>The Poro King absorbs any Poros thrown by the enemy team.<br>He will periodically heal nearby allied champions' health and mana.<br>The Poro King will periodically throw Poros around himself dealing magic damage to enemies in an area where they land.<br>Allied champions can use the spell "To the King!" to dash to the Poro King from anywhere on the map.<br><br><i><font color='#FDD017'>''The Poro King is a legend. A myth. A dream within a dream. He is also standing right next to you.''</font></i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledE2" = "<titleLeft>Jousting</titleLeft><mainText>Kled can dash back through his initial target, dealing the same damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledE2Target" = "<titleLeft>Jousting</titleLeft><mainText>This unit is marked for another round of Jousting.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledESpeedBuff" = "<titleLeft>Jousting</titleLeft><mainText>This unit's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledMountReturn" = "<titleLeft>Cavalry is here</titleLeft><mainText>Skaarl is coming!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledPassive" = "<titleLeft>Skaarl, the Cowardly Lizard</titleLeft><mainText><font color='#FF8C00'>Mounted: </font>Skaarl takes damage instead of Kled. When Skaarl's health depletes, Kled dismounts. Bonus health applies to Skaarl only.<br><br><font color='#FF8C00'>Dismounted:</font> Kled's abilities change. He gains <font color='#FFFFFF'>@f3@</font> movement speed toward enemy champions, but deals 80% damage to enemy champions with his basic attacks.<br><br>Kled restores Skaarl's <font color='#eae57e'>courage</font> by killing enemy champions and minions and attacking champions, structures, and epic monsters. At 100 <font color='#eae57e'>courage</font>, Kled remounts with <font color='#FFFFFF'>@f2*100@%</font> of Skaarl's health.</mainText>" tr "game_buff_tooltip_KledPassiveCooldown" = "<titleLeft>Frayed Nerves</titleLeft><mainText>Skaarl is afraid and cannot restore courage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledQMark" = "<titleLeft>Bear Trap on a Rope</titleLeft><mainText>Kled has hit this target with a bear trap. Flee before he yanks your champion to him and slows you!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledQSlow" = "<titleLeft>Bear Trap on a Rope</titleLeft><mainText>Kled has hit this target with a bear trap. Run away before he yanks you to him and slows you!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledRChargeAllySpeedBuff" = "<titleLeft>Mr. Kled's Wild Ride</titleLeft><mainText>Allies get a massive speed boost along the direction of the trail.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledRemountDash" = "<titleLeft>Kled and Skaarl</titleLeft><mainText>Best team ever.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledRShield" = "<titleLeft>Chaaaaaaaarge!!!</titleLeft><mainText>Kled builds a shield while charging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KledWActive" = "<titleLeft>Violent Tendencies</titleLeft><mainText>Kled gains massive attack speed for four attacks. The fourth attack deals more damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KnightsVowKnight" = "<titleLeft>Knight's Vow</titleLeft><mainText>This unit has pledged loyalty to an ally.<br>Damage Redirected: <font color='#DD5522'>@f1@</font><br>Healing Received: <font color='#DD5522'>@f2@</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KnightsVowKnightOdy" = "<titleLeft>Knight's Vow</titleLeft><mainText>This unit has pledged loyalty to an ally.<br>Damage Redirected: <font color='#DD5522'>@f1@</font><br>Healing Received: <font color='#DD5522'>@f2@</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KnightsVowLiege" = "<titleLeft>Knight's Vow</titleLeft><mainText>This unit is protected by the vow of an ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KnightsVowLiegeOdy" = "<titleLeft>Knight's Vow</titleLeft><mainText>This unit is protected by the vow of an ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "<titleLeft>Bio-Arcane Barrage</titleLeft><mainText>Kog'Maw has increased attack range and his attacks deal a percent of the target's maximum health as magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawBioArcaneBarrageDebuff" = "<titleLeft>Hungry</titleLeft><mainText>Kog'Maw has recently cast Bio-Arcane Barrage. If he casts it again, he will be slowed and incur health penalties.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "<titleLeft>Caustic Erosion</titleLeft><mainText>This target has reduced Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawIcathianDisplay" = "<titleLeft>Icathian Surprise</titleLeft><mainText>Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing @f1@ true damage to surrounding enemies.</mainText>" tr "game_buff_tooltip_KogMawIcathianSurprise" = "<titleLeft>Icathian Surprise</titleLeft><mainText>Kog'Maw is about to explode, dealing damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "<titleLeft>Icathian Surprise: RUN!!!</titleLeft><mainText>RUN AWAY!!!!!!!!!!!!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawLivingArtillery" = "<titleLeft>Living Artillery</titleLeft><mainText>Kog'Maw's next Living Artillery will cost additional Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawLivingArtillerySight" = "<titleLeft>Living Artillery</titleLeft><mainText>Kog'Maw's team has vision of this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_KogMawVoidOoze" = "<titleLeft>Void Ooze</titleLeft><mainText>This unit has reduced movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LandslideDebuff" = "<titleLeft>Ground Slam Debuff</titleLeft><mainText>This unit's Attack Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Last_Whisper" = "<titleLeft>Last Whisper</titleLeft><mainText>This unit deals reduced Physical and Magical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeblancEBeam" = "<titleLeft>Ethereal Chains</titleLeft><mainText>This unit must move away from LeBlanc to break the chain and not be disabled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeblancERoot" = "<titleLeft>Ethereal Chains</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeblancP" = "<titleLeft>Mirror Image</titleLeft><mainText>When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeblancREBeam" = "<titleLeft>Mimic: Ethereal Chains</titleLeft><mainText>This unit must move away from LeBlanc to break the chain and not be disabled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeblancRERoot" = "<titleLeft>Mimic: Ethereal Chains</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeblancRW" = "<titleLeft>Mimic: Distortion</titleLeft><mainText>LeBlanc can return to her purple marker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeblancW" = "<titleLeft>Distortion</titleLeft><mainText>LeBlanc can return to her yellow marker.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeeSinPassive" = "<titleLeft>Flurry</titleLeft><mainText>After Lee Sin uses an ability, his next two basic attacks gain @f1@% Attack Speed. The first attack restores <scaleLevel>@f2@</scaleLevel> Energy, the second attack restores <scaleLevel>@f3@</scaleLevel>.</mainText>" tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "<titleLeft>Shield of Daybreak</titleLeft><mainText>Leona's next melee attack will stun and deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeonaSolarBarrier" = "<titleLeft>Solar Barrier</titleLeft><mainText>Leona has increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeonaSolarBarrierAttackBuff" = "<titleLeft>Incandescence</titleLeft><mainText>Leona's sword is charged with the power of the sun. Her next attack has bonus range and will do bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeonaSunlight" = "<titleLeft>Sunlight</titleLeft><mainText>You are marked by Leona. Leona's allies will deal additional magic damage upon striking you.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeonaSunlightPassive" = "<titleLeft>Sunlight</titleLeft><mainText>Spells afflict enemies with Sunlight for @f1@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @f2@ magic damage.</mainText>" tr "game_buff_tooltip_LeonaZenithBladeRoot" = "<titleLeft>Zenith Blade: Immobilized</titleLeft><mainText>This unit has been immobilized.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LeviathanCap" = "<titleLeft>Leviathan Armor @Stack@</titleLeft><mainText>Increases health by @f1@.<br>At 20 stacks, damage dealt to this champion is reduced by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LiandrysBuff" = "<titleLeft>Liandry's Torment</titleLeft><mainText>This unit is dealing more damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LichBane" = "<titleLeft>Lich Bane</titleLeft><mainText>This unit will deal bonus damage based on their ability power on its next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Lifesteal_Attack" = "<titleLeft>Lifestealing Attacks</titleLeft><mainText>This Wraith's physical attacks steal his target's health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LightningRodCounter" = "<titleLeft>Ionic Spark: Charging</titleLeft><mainText>Ionic spark is being charged by autoattack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LightningRodReady" = "<titleLeft>Ionic Spark: Ready</titleLeft><mainText>Ionic spark is ready to release a chain lightning.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Lightslicer" = "<titleLeft>Divine Blessing</titleLeft><mainText>This unit has @f1@% Critical Strike Chance for a short time or a certain number of attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LissandraE" = "<titleLeft>Glacial Path</titleLeft><mainText>Lissandra can teleport to her ice claw.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LissandraQ" = "<titleLeft>Ice Shard</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LissandraR" = "<titleLeft>Frozen Tomb</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LissandraRSelf" = "<titleLeft>Frozen Tomb</titleLeft><mainText>This unit is invulnerable and untargetable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LissandraRSlow" = "<titleLeft>Frozen Tomb</titleLeft><mainText>This unit has been slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LissandraW" = "<titleLeft>Ring of Frost</titleLeft><mainText>This unit is rooted in place.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Lord_Van_Damms_Pillager" = "<titleLeft>Ashes to Ashes</titleLeft><mainText>The Pillager's power is tied to Altar states.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LucianPassiveBuff" = "<titleLeft>Lightslinger</titleLeft><mainText>Lucian's next basic attack will be a double-shot.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LucianQ" = "<titleLeft>Lightslinger</titleLeft><mainText>After completing every spell cast, Lucian's next basic attack within 3 seconds will be a double-shot.<br><br>The second shot deals <font color='#FF8C00'>@f1@</font> damage to enemy champions and structures, and applies on-hit effects. Minions take full damage from the second shot. </mainText>" tr "game_buff_tooltip_LucianR" = "<titleLeft>The Culling</titleLeft><mainText>Lucian is shooting while moving.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LucianWBuff" = "<titleLeft>Ardent Blaze</titleLeft><mainText>Lucian has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LucianWDebuff" = "<titleLeft>Ardent Blaze</titleLeft><mainText>This unit has been marked with Ardent Blaze. Lucian gains Movement Speed for damaging this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LucianWSelfBuff" = "<titleLeft>Ardent Blaze</titleLeft><mainText>Lucian has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuluEBurn" = "<titleLeft>Pix's ''Assistance''</titleLeft><mainText>Pix is following this unit, revealing this unit to his allies and being generally annoying.<br><br><font color='#EEEE99'>Hey! Listen!</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuluEShield" = "<titleLeft>Pix's Assistance</titleLeft><mainText>Pix is following this unit and shielding it from incoming damage. When this unit attacks, Pix will aid this unit instead of Lulu.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuluPassive" = "<titleLeft>Pix, Faerie Companion</titleLeft><mainText>Pix fires a barrage of 3 bolts, dealing @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage total, at whomever Lulu attacks.<br><br>These bolts are homing but can be blocked by other units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuluQSlow" = "<titleLeft>Glittertrance</titleLeft><mainText>This unit's Movement Speed is heavily reduced but they will recover over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuluR" = "<titleLeft>Wild Growth</titleLeft><mainText>This unit's health is increased and they will periodically slow nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuluWBuff" = "<titleLeft>Lulu's Assistance</titleLeft><mainText>This unit's attack and movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuluWDebuff" = "<titleLeft>Lulu's ''Assistance''</titleLeft><mainText>This unit is pacified and cannot attack or cast spells.<br><br>This unit is also adorable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxCrashingBlitzMis" = "<titleLeft>Prismatic Reverie</titleLeft><mainText>Lux is charged with the power of light.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "<titleLeft>Aurora Re-charge</titleLeft><mainText>Lux is gathering light power...</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxEEnd" = "<titleLeft>Detonate</titleLeft><mainText>Lux can detonate her Lucent Singularity.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxIlluminatingFraulein" = "<titleLeft>Illumination</titleLeft><mainText>Lux's next normal attack on this target will ignite it for damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxIlluminationPassive" = "<titleLeft>Illumination</titleLeft><mainText>Damaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage. </mainText>" tr "game_buff_tooltip_LuxLightBindingMis" = "<titleLeft>Prismatic Seal</titleLeft><mainText>This target is bound and is unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxPrismaWrapBoost" = "<titleLeft>Prismatic Reverie</titleLeft><mainText>This unit is charged with increased Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxPrismWrap" = "<titleLeft>Stardust Barrier</titleLeft><mainText>This unit is stealthed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_LuxShield" = "<titleLeft>Stardust Barrier</titleLeft><mainText>This unit is protected by a damage shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MadredsRazorsCount" = "<titleLeft>Maim</titleLeft><mainText>This unit will deal bonus damage to minions and monsters every fourth basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MadredsRazorsReady" = "<titleLeft>Maim</titleLeft><mainText>This unit will deal bonus damage to minions and monsters on the next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Magical_Sight" = "<titleLeft>Turret</titleLeft><mainText>Turrets have the following bonuses:<br><br>Can see invisible units<br>30% Armor Penetration<br>Deals bonus damage to Champions with each consecutive shot</mainText>" tr "game_buff_tooltip_Magical_Sight_Ward" = "<titleLeft>Magical Sight</titleLeft><mainText>This ward is revealing the nearby area and can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MaladySpell" = "<titleLeft>Wit's End (@Stack@)</titleLeft><mainText>This unit's Magic Resist is lowered by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "<titleLeft>Granite Shield Cooldown</titleLeft><mainText>Granite Shield is rebuilding.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalphiteCleave" = "<titleLeft>Thunderclap</titleLeft><mainText>Malphite's basic attacks deal damage to enemies in a cone.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalphiteDamageBuff" = "<titleLeft>Brutal Strength</titleLeft><mainText>Malphite has increased armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalphiteObduracy" = "<titleLeft>Granite Shield</titleLeft><mainText>Malphite summons a shield of rock that absorbs an amount of damage equal to 10% of his maximum Health. If Malphite has not been hit, this effect will recharge after 10 seconds.<br><br>Shield Health: @f1@</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalphiteObduracyEffect" = "<titleLeft>Granite Shield</titleLeft><mainText>Malphite is surrounded by a wall of stone, absorbing incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalphiteShield" = "<titleLeft>Granite Shield</titleLeft><mainText>After not taking damage for <font color='#FFFFFF'>@f2@</font> seconds Malphite summons a shield of rock that absorbs <font color='#CC3300'>@f1@</font> (10% of his maximum Health) damage.</mainText>" tr "game_buff_tooltip_MalzaharE" = "<titleLeft>Malefic Visions</titleLeft><mainText>This unit is taking damage over time; if the target dies while afflicted, the visions pass on to a nearby enemy unit, and Malzahar gains Mana. Voidlings love to attack units experiencing Malefic Visions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharPassive" = "<titleLeft>Void Shift</titleLeft><mainText>When he hasn't taken damage or been crowd controlled in the last <font color='#FFFFFF'>@f1@</font> seconds, Malzahar gains @f2@% damage reduction and crowd control immunity, lingering for @f3@ second after taking damage or blocking a crowd control effect.<br><br>Damage from lane minions is not mitigated by this effect, but it does not trigger or reset its cooldown either.</mainText>" tr "game_buff_tooltip_MalzaharPassiveShield" = "<titleLeft>Void Shift</titleLeft><mainText>Malzahar is immune to crowd control and takes reduced damage. Damage from lane minions is unaffected.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharPassiveShieldCooldownIndicator" = "<titleLeft>Void Shift Cooldown</titleLeft><mainText>Void Shift is on cooldown. Taking damage from non minions or being crowd controlled resets this cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharPassiveShieldWinddown" = "<titleLeft>Void Shift Ending</titleLeft><mainText>Void Shift is falling off.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharQMissile" = "<titleLeft>Call of the Void</titleLeft><mainText>This unit has been Silenced. It cannot use abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharR" = "<titleLeft>Nether Grasp</titleLeft><mainText>This unit is suppressed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharRSound" = "<titleLeft>Nether Grasp</titleLeft><mainText>Malzahar is channeling to keep his target suppressed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharW" = "<titleLeft>Gathering Swarm</titleLeft><mainText>Summons an additional Voidling the next time Void Swarm is cast.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharWEnemyCounter" = "<titleLeft>Void Swarm</titleLeft><mainText>Number of Voidlings that Malzahar can summon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MalzaharWFrenzy" = "<titleLeft>Frenzy</titleLeft><mainText>This Voidling has frenzied, increasing its Attack Speed dramatically.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mana_Battery" = "<titleLeft>Mana Battery</titleLeft><mainText>This unit's next damaging spell will have an additional 100 Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mana_Break" = "<titleLeft>Mana Break</titleLeft><mainText>This unit's basic attacks remove mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mana_Potion" = "<titleLeft>Mana Potion</titleLeft><mainText>Restoring Mana every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mana_Regeneration" = "<titleLeft>Mana Regeneration Aura</titleLeft><mainText>Nearby friendly champions have their Mana Regen increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mana_Regeneration_Aura" = "<titleLeft>Mana Regeneration</titleLeft><mainText>This champion's Mana Regen is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ManaBarrier" = "<titleLeft>Mana Barrier Active</titleLeft><mainText>Blitzcrank's Mana Barrier is active, absorbing all damage taken until the shield is broken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ManaBarrierIcon" = "<titleLeft>Mana Barrier</titleLeft><mainText>Blitzcrank's Mana Barrier can activate once every 90 seconds when he falls below 20% Health. This creates a Mana Shield equal to 30% of his maximum Mana that lasts up to 10 seconds.</mainText>" tr "game_buff_tooltip_Maniacal_Cloak" = "<titleLeft>Maniacal Cloak</titleLeft><mainText>This unit is continually restealthing himself, but draining Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MaokaiEMark" = "<titleLeft>Sapling Toss</titleLeft><mainText>This unit is victim to an angry Brush Sapling!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MaokaiPassive" = "<titleLeft>Sap Magic</titleLeft><mainText>Maokai gathers magical energy from the nature around him. Every <font color='#FFFFFF'>@f1@</font> seconds, his next attack uses that energy to heal him for <font color='#FFFFFF'>@f5@</font> <font color='#CC3300'>+@f2@</font> (<font color='#FFFFFF'>@f3@%</font> of his max Health).<br><br>Each time Maokai casts a spell or is struck by an enemy's spell, Sap Magic's cooldown is reduced by @f4@ seconds.</mainText>" tr "game_buff_tooltip_MaokaiPassiveReady" = "<titleLeft>Sap Ready</titleLeft><mainText>Maokai's next basic attack will heal him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MaokaiQKnockback" = "<titleLeft>Bramble Smash</titleLeft><mainText>Maokai is knocking this unit away.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MaokaiR" = "Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path." tr "game_buff_tooltip_MaokaiRRoot" = "<titleLeft>Nature's Grasp</titleLeft><mainText>Maokai's roots have immobilized this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MaokaiWRoot" = "<titleLeft>Unstable Roots</titleLeft><mainText>Maokai's roots have immobilized this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MarchoftheDamned" = "<titleLeft>March of the Damned</titleLeft><mainText>Nasus is unleashing a torrent of hungry souls at his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Marksmans_Rifle" = "<titleLeft>Marksman's Rifle</titleLeft><mainText>This unit is seen by the enemy team, cannot dodge, and has reduced Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Masochism" = "<titleLeft>Masochism</titleLeft><mainText>Dr. Mundo receives additional Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasochismAttack" = "<titleLeft>Stimulated</titleLeft><mainText>Dr. Mundo receives additional magic resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery_Fervor" = "<titleLeft>Mastery: Warlord's Bloodlust</titleLeft><mainText>This unit has recently landed a critical strike, granting them healing and increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery_TalentReaper" = "<titleLeft>Spoils of War</titleLeft><mainText>Upon killing a minion, the owner and the closest nearby allied champion gain full gold value from that kill and are healed.<br><br>This effect requires a nearby allied champion and a charge of Spoils of War. @f1*100@% healing if the owner is ranged.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery_TalentReaperTT" = "<titleLeft>Spoils of War</titleLeft><mainText>Upon killing a minion, the owner and the closest nearby allied champion gain full gold value from that kill and are healed. Healing is halved if the owner is ranged.<br><br>This effect requires a nearby allied champion and a charge of Spoils of War.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery_WarlordsReady" = "<titleLeft>Mastery: Warlord's Bloodlust</titleLeft><mainText>This unit's next attack on a champion will send them into a Bloodlust, granting them Life Steal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6121" = "<titleLeft>Mastery: Fresh Blood</titleLeft><mainText>This ability is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6123" = "<titleLeft>Mastery: Expose Weakness</titleLeft><mainText>Weaken damaged enemy champions to take more damage from your allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6124" = "<titleLeft>Mastery: Thirst for Blood</titleLeft><mainText>This unit has increased damage against champions until they earn a kill or assist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6141" = "<titleLeft>Mastery: Bounty Hunter</titleLeft><mainText>This unit deals increased damage for each unique champion they kill.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6161Buff" = "<titleLeft>Mastery: Warlord's Bloodlust</titleLeft><mainText>This unit has bonus Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6162DeathRecapDummy" = "<titleLeft>Mastery: Fervor of Battle</titleLeft><mainText>Attacking and casting spells stacks Fervor of Battle, causing basic attacks to deal bonus physical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6164DeathRecapDummy" = "<titleLeft>Mastery: Deathfire Touch</titleLeft><mainText>Damaging abilities burn their targets with Deathfire, dealing additional magic damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6221" = "<titleLeft>Mastery: Explorer</titleLeft><mainText>This unit has increased movement speed in brush and river.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6222" = "<titleLeft>Mastery: Siegemaster</titleLeft><mainText>This unit has increased Armor and Magic Resist while near any turret, living or dead.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6242" = "<titleLeft>Mastery: Perseverance</titleLeft><mainText>This unit has increased health regeneration while near death.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6243" = "<titleLeft>Mastery: Fearless</titleLeft><mainText>This unit has increased resistances.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6243Cooldown" = "<titleLeft>Mastery: Fearless</titleLeft><mainText>This ability is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6261" = "<titleLeft>Mastery: Grasp of the Undying</titleLeft><mainText>This unit's next basic attack against an enemy champion will recover Health and deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6261DeathRecapDummy" = "<titleLeft>Mastery: Grasp of the Undying</titleLeft><mainText>Every 4 seconds in combat, the next basic attack steals life equal to a percentage of the attacker's max health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6262" = "<titleLeft>Mastery: Courage of the Colossus</titleLeft><mainText>This ability is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6262Shield" = "<titleLeft>Mastery: Courage of the Colossus</titleLeft><mainText>This unit has been shielded.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6263" = "<titleLeft>Mastery: Stoneborn Pact</titleLeft><mainText>This unit is branded by a recent movement impairing effect, causing enemy champions who attack it to be healed over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6311" = "<titleLeft>Mastery: Wanderer</titleLeft><mainText>This unit has increased movement speed while out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6323Debuff" = "<titleLeft>Mastery: Expose Weakness</titleLeft><mainText>This unit takes increased damage from all enemy champions, except the one who applied this debuff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6341" = "<titleLeft>Mastery: Greenfather's Gift</titleLeft><mainText>This unit's next damaging attack or ability will deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6341Cooldown" = "<titleLeft>Mastery: Greenfather's Gift</titleLeft><mainText>This ability is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6361Cooldown" = "<titleLeft>Mastery: Black Mist's Curse</titleLeft><mainText>This ability is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6361Nightfall" = "<titleLeft>Mastery: Black Mist's Curse</titleLeft><mainText>This unit is about to be dealt damage based on their missing health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mastery6362DeathRecapDummy" = "<titleLeft>Mastery: Thunderlord's Decree</titleLeft><mainText>Hitting the same champion with 3 damaging spells or basic attacks summons a lightning strike which deals magic damage to all enemies near the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryBigGameHunter" = "<titleLeft>Mastery: Strength Of The Ages</titleLeft><mainText>This unit has permanently increased Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryBurnDebuff" = "<titleLeft>Mastery: Deathfire Touch</titleLeft><mainText>This unit is burning with Deathfire and taking periodic magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryFeastLockout" = "<titleLeft>Mastery: Feast</titleLeft><mainText>This unit has recently feasted.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryHealResistsIncrease" = "<titleLeft>Mastery: Windspeaker's Blessing</titleLeft><mainText>This unit has increased resistances.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasterYiPassive" = "<titleLeft>Double Strike</titleLeft><mainText>Every 4th consecutive basic attack, Master Yi strikes twice. The second strike deals 50% damage.</mainText>" tr "game_buff_tooltip_MasteryLordsDecreeCooldown" = "<titleLeft>Mastery: Thunderlord's Decree</titleLeft><mainText>This ability is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryOffenseBleed" = "<titleLeft>Mastery: Bladed Armor</titleLeft><mainText>This unit is bleeding and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryOnHitDamageStacker" = "<titleLeft>Mastery: Fervor of Battle</titleLeft><mainText>This unit's Attack Damage increases with each basic attack against an enemy champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryPerseverance" = "<titleLeft>Mastery: Perseverance</titleLeft><mainText>This unit has increased health regeneration while near death.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryPickpocket" = "<titleLeft>Mastery: Bandit</titleLeft><mainText>This unit has recently picked an enemy's pocket and cannot do it to that enemy again.<br><font color='#FFFF00'>Gold Earned: @f1@ </font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryStormradiersSurge" = "<titleLeft>Mastery: Stormraider's Surge</titleLeft><mainText>This unit has recently dealt massive damage to a target and has increased Movement Speed and Slow Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryStormradiersSurge_Lockout" = "<titleLeft>Mastery: Stormraider's Surge</titleLeft><mainText>This ability is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryUnrelenting" = "<titleLeft>Mastery: Grasp of the Undying</titleLeft><mainText>This unit is building up while in combat. When fully charged, their next basic attack against an enemy champion saps Health from the opponent.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MasteryWardenOfTheDawn" = "<titleLeft>Mastery: Stoneborn Pact</titleLeft><mainText>This unit is healing over time from attacking an enemy champion whose movement was recently impaired.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MawEnrage" = "<titleLeft>Enraged</titleLeft><mainText>This unit has increased Attack Damage, Life Steal, and Spell Vamp until exiting combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MawEnrageOdy" = "<titleLeft>Enraged</titleLeft><mainText>This unit has increased Attack Damage, Life Steal, and Spell Vamp until exiting combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Meditate" = "<titleLeft>Meditating</titleLeft><mainText>Master Yi is recovering his Health, reducing incoming damage, charging Double Strike and pausing the duration of Wuju Style and Highlander.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MegaAdhesive" = "<titleLeft>Mega Adhesive</titleLeft><mainText>This unit is being slowed greatly and grounded while standing in the Mega Adhesive.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MegaAdhesiveSnare" = "<titleLeft>Stuck</titleLeft><mainText>This Unit is rooted.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MejaisCap" = "<titleLeft>Soul Engorgement @Stack@</titleLeft><mainText>Increases Ability Power by @f1@.<br>At 20 stacks, this unit's cooldowns are reduced by 15%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mindream" = "<titleLeft>Mindream</titleLeft><mainText>This unit is being dealt Magical Damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MiniBaronVulnerable" = "<titleLeft>The Eye of Baron</titleLeft><mainText>Rift Herald is vulnerable to an attack from behind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MinionPushingPower" = "<titleLeft>DEBUG BUFF ONLY - Minion Tower Pushing stats</titleLeft><mainText>Level advantage: @f1@<br>Bonus damage to minions: @f2@%<br>Bonus DR vs minions: @f3@</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "<titleLeft>Strut Cooldown</titleLeft><mainText>Miss Fortune has taken damage and Strut is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MissFortuneBulletSound" = "<titleLeft>Bullet Time </titleLeft><mainText>Miss Fortune is unloading a flurry of bullets!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MissFortunePassive" = "<titleLeft>Love Tap </titleLeft><mainText>Miss Fortune's basic attacks deal <font color='#FF8C00'>@f1@</font> bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions.</mainText>" tr "game_buff_tooltip_MissFortunePassiveStack" = "<titleLeft>Love Tapped </titleLeft><mainText>Miss Fortune's latest victim.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MissFortuneStrut" = "<titleLeft>Strut</titleLeft><mainText>Miss Fortune has increased Movement Speed until she is hit in combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MissFortuneViciousStrikes" = "<titleLeft>Guns Blazing </titleLeft><mainText>Miss Fortune has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MissileBarrageCheck" = "<titleLeft>Missile Barrage Ammo @Stack@</titleLeft><mainText>Corki can use his Missile Barrage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MissileBarrageCheck2" = "<titleLeft>MissileBarrageCheck2</titleLeft><mainText>MissileBarrageCheck2</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MissileBarrageCheck3" = "<titleLeft>Reloading Barrage</titleLeft><mainText>Missile Barrage is reloading.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MobilityDebuff" = "<titleLeft>Mobility Reduced</titleLeft><mainText>Bonus movement speed reduced while in combat</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Molten_Shield" = "<titleLeft>Molten Shield</titleLeft><mainText>This unit takes percentage reduce damage from physical and magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MoltenShieldTibbersBuff" = "<titleLeft>Tibbers Molten Shield Speed</titleLeft><mainText>Tibbers has a decaying speed boost.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "<titleLeft>Decoy</titleLeft><mainText>Wukong is <font color='#91d7ee'>Invisible</font> and can only be revealed by nearby enemy Turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "<titleLeft>Crushing Blow</titleLeft><mainText>Wukong's next attack will deal bonus damage, gain range, and reduce the Armor of his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "<titleLeft>Crushing Blow</titleLeft><mainText>This unit's Armor has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MonkeyKingNimbusAS" = "<titleLeft>Nimbus Speed</titleLeft><mainText>Wukong has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MonkeyKingPassive" = "<titleLeft>Stone Skin</titleLeft><mainText>Armor and Magic Resist are increased by @f1@ for each nearby enemy champion.</mainText>" tr "game_buff_tooltip_MonkeyKingSpinToWin" = "<titleLeft>Cyclone</titleLeft><mainText>Wukong is gaining Movement Speed over time. While spinning, nearby enemies will take damage and be knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Monster_Bank_Big" = "<titleLeft>Bountiful Treasure</titleLeft><mainText>This unit has accumulated its maximum experience and gold reward.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Monster_Bank_Small" = "<titleLeft>Accumulating Treasure</titleLeft><mainText>This monster's experience and gold rewards are growing over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MordekaiserCOTGDot" = "<titleLeft>Children of the Grave</titleLeft><mainText>This unit is taking damage each second, and Mordekaiser is healed for the amount of damage dealt.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MordekaiserCOTGDragonDebuff" = "<titleLeft>Dragon Force</titleLeft><mainText>If Mordekaiser's team kills this unit, he will gain control over it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MordekaiserCOTGPet" = "<titleLeft>The Prisoner</titleLeft><mainText>This unit is under the command of Mordekaiser.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MordekaiserCOTGSelf" = "<titleLeft>Children of the Grave Buff</titleLeft><mainText>Mordekaiser has taken control of an enemy's spirit, gaining 25% of their bonus health (@f3@) and 30% of their Ability Power (@f2@).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "<titleLeft>Harvester of Sorrow</titleLeft><mainText>Coats an ally in magnetic metal, increasing each unit's movement speed toward one another. While near one another, the metal swirls violently dealing damage per second to enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MordekaiserIronMan" = "<titleLeft>Iron Man</titleLeft><mainText>Mordekaiser's abilities cost health, but he converts @f2@% of the magic damage they deal into a temporary shield.<font size = '8'><br><br></font><font size = '17'><li>Maximum shield is @f1@% of maximum health.<br>The shield decays by 1.5% of base health per second when above 25% shield.<br>Shield conversion is halved against minions.</li></font></mainText>" tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "<titleLeft>Mace of Spades</titleLeft><mainText>Mordekaiser's next three attacks deal escalating bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mourning" = "<titleLeft>Executioner's Mark</titleLeft><mainText>This unit is being damaged over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Move" = "<titleLeft>Knocked Airborne</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Move_Quick" = "<titleLeft>Move Quick</titleLeft><mainText>Teemo moves very quickly until he takes damage from a turret or champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Move_Quick_Cooldown" = "<titleLeft>Move Quick Cooldown</titleLeft><mainText>Teemo has taken damage and is not moving quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Move_Quick2" = "<titleLeft>Move Quick</titleLeft><mainText>Teemo scampers around, gaining extreme Movement Speed for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MoveAway" = "<titleLeft>Knocked Away</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Muramana" = "<titleLeft>Muramana</titleLeft><mainText>Your basic attacks and single target spells cost Mana and apply bonus physical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MuramanaDOT" = "<titleLeft>Mana Curse</titleLeft><mainText>You are taking periodic physical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MuramasaCap" = "<titleLeft>Blood Tribute @Stack@</titleLeft><mainText>Increases damage by @Effect1Amount@.<br>At @Effect4Amount@ stacks, this champion's Movement Speed is increased by @Effect5Amount*100@%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_MurderBridgeBuff" = "<titleLeft>Proving Grounds Aura</titleLeft><mainText>This unit has:<br> Increased Mana Regeneration<br> Gains Experience Passively<br> 50% Reduced Healing Effects On Allies</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Mushroom_Stored" = "<titleLeft>Mushrooms Stored</titleLeft><mainText>Teemo forages for mushrooms used in his Noxious Trap.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NamiESlowtt" = "<titleLeft>Tidecaller's Blessing</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NamiEtt" = "<titleLeft>Tidecaller's Blessing</titleLeft><mainText>This unit's attacks deal bonus magic damage and apply a slow to the target for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NamiPassive" = "<titleLeft>Surging Tides</titleLeft><mainText>When Nami's abilities hit allied champions, they gain 60 <font color='#99FF99'>(+@f1@)</font> Movement Speed for 1.5 seconds.</mainText>" tr "game_buff_tooltip_NamiPassivett" = "<titleLeft>Surging Tides</titleLeft><mainText>This unit has increased Movement Speed for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NamiQtt" = "<titleLeft>Aqua Prison</titleLeft><mainText>This unit is stunned for a short period.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NamiRtt" = "<titleLeft>Tidal Wave</titleLeft><mainText>This unit has been slowed massively.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NashorsTooth" = "<titleLeft>Nashor's Potency</titleLeft><mainText>Harnessing the magical essence of Baron Nashor, your Ability Power is increased by 35 for 5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NasusE" = "<titleLeft>Spirit Fire: Armor Debuff</titleLeft><mainText>This unit has reduced Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NasusQStacks" = "<titleLeft>Siphoning Strike</titleLeft><mainText>When Nasus's Siphoning Strike slays a unit, its damage permanently increases.<br><br>Current bonus damage: @f1@</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NasusR" = "<titleLeft>Fury of the Sands</titleLeft><mainText>While in this form Nasus has bonus Health, damages nearby enemies, has reduced Siphoning Strike cooldown, and gains bonus Armor and Magic Resistance (currently +@f1@ bonus).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NasusW" = "<titleLeft>Wither</titleLeft><mainText>This unit's movement and attack speeds are becoming increasingly slowed over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusAnchorDragRoot" = "<titleLeft>Dragged Away</titleLeft><mainText>This unit has been struck by Nautilus' anchor and cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusGrandLineTarget" = "<titleLeft>Depth Charge Target</titleLeft><mainText>This unit has been targetted by Nautilus' Depth Charge ability and is being chased by explosions.<br><br>Staying away from this unit would probably be a good idea.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusKnockUp" = "<titleLeft>Depth Charge</titleLeft><mainText>This unit has been struck by Nautilus and has been knocked into the air and stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusMinorKnockAway" = "<titleLeft>Dragged Away</titleLeft><mainText>This unit is has been struck by Nautilus' anchor and cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusMinorKnockUp" = "<titleLeft>Depth Charge</titleLeft><mainText>This unit has been struck by Nautilus and has been knocked into the air briefly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusPassive" = "<titleLeft>Staggering Blow</titleLeft><mainText>Nautilus' first basic attack against a target deals @f1@ physical damage and roots for @f2@ seconds.<br><br>This effect cannot trigger on the same target more than once every @f3@ seconds.</mainText>" tr "game_buff_tooltip_NautilusPassiveCheck" = "<titleLeft>Grounded</titleLeft><mainText>This unit is immune to Nautilus' Staggering Blow for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusPassiveRoot" = "<titleLeft>Staggering Blow</titleLeft><mainText>This unit has been hit by Nautilus' Staggering Blow and cannot move for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusPiercingGazeShield" = "<titleLeft>Wrath</titleLeft><mainText>Nautilus is shielded from incoming damage and his attacks apply a damage over time effect to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusSplashZoneSlow" = "<titleLeft>Splishy Splashy</titleLeft><mainText>This unit's movement speed is reduced but will gradually return to normal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NautilusWDoT" = "<titleLeft>Pain of Wrath</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NearSight" = "<titleLeft>Near Sighted</titleLeft><mainText>This unit has reduced sight radius and cannot see his allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NeekoPassive" = "<titleLeft>Passive</titleLeft><mainText>Neeko can disguise herself to look like an ally champion. Casting an offensive spell or taking damage from a champion or monster breaks the disguise.(@f2@ sec. cooldown)</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NerfHealsPlz" = "<titleLeft>Heal Embargo</titleLeft><mainText>Direct healing effects are currently only <font color='#FFFFFF'>@Counter@%</font> effective.<br>Heal effectiveness will increase gradually over the course of the game.<br><br><i><font color='#FDD017'>''And so it was decreed by Urf, the greatest of us, that lane sustain was to be less oppressive.'' -from Chapter 3 of ''Mantras of the Manatees''</font></i></mainText><postScriptLeft>Source: Urf, the Manatee</postScriptLeft>" tr "game_buff_tooltip_NerfShieldsPlz" = "<titleLeft>Shield Overload</titleLeft><mainText>This unit has a shield that can't handle the sheer amount of awesome.<br>Non-ultimate shields cast by this unit have stat scaling (bonus shield strength from AD/AP/Health) reduced by @f1@%.</mainText><postScriptLeft>Source: Don't Worry Shields Are Still Awesome</postScriptLeft>" tr "game_buff_tooltip_NetherBlade" = "<titleLeft>Nether Blade</titleLeft><mainText>Kassadin's basic attacks deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NetherBladeArmorPen" = "<titleLeft>Charged Nether Blade</titleLeft><mainText>Kassadin's next basic attack deals bonus magic damage and restores Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Nevershade" = "<titleLeft>Adrenaline Rush</titleLeft><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> health every 5 seconds (1.5% of max health).</mainText>" tr "game_buff_tooltip_NidaleeCougarScent" = "<titleLeft>Being Tracked</titleLeft><mainText>Nidalee retains vision of all enemies she is <font color='#FFF673'>Hunting</font>.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NidaleePassiveHunt" = "<titleLeft>Prowl</titleLeft><mainText>Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.<br><br>Damaging champions or monsters with Javelin Toss or Bushwhack causes her to <font color='#FFF673'>Hunt</font> these targets for 4 seconds, granting <font color='#ee91d7'>True Sight</font> of them and Prowl's increased Movement Speed toward them. Additionally, her next Takedown or Pounce are enhanced against the <font color='#FFF673'>Hunted</font> target.</mainText>" tr "game_buff_tooltip_NidaleePassiveHunted" = "<titleLeft>Hunted</titleLeft><mainText>This unit is being <font color='#FFF673'>Hunted</font> by Nidalee and is seen by Nidalee and her allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NidaleePassiveHunting" = "<titleLeft>Hunting</titleLeft><mainText>Nidalee has increased Movement Speed toward <font color='#FFF673'>Hunted</font> champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NidaleePassiveHuntStrikeCD" = "<titleLeft>Nimble</titleLeft><mainText>Nidalee has greatly increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotAmumuBuff" = "<titleLeft>Doom Amumu</titleLeft><mainText>Doom Amumu's Despair has started making everything near him sad too. So very sad. All allied units within range of Doom Amumu cry in sympathy with him. His Curse of the Sad Mummy now also reaches further.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotAnnieBuff" = "<titleLeft>Doom Annie</titleLeft><mainText>Doom Annie can set alight nearby enemy towers and burn everything. She also brought her bear Tibbers. Have you seen him?</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotBlitzcrankBuff" = "<titleLeft>Definitely Not Doom Blitzcrank</titleLeft><mainText>Doom Blitzcrank has powered up all his systems, giving him extra Rocket Grabs, a gigantic Mana Barrier and Static Field, and a Power Fist that knocks multiple enemies into the air. But it's definitely not him, so don't worry.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotBrandBuff" = "<titleLeft>Doom of the Burning Vengeance</titleLeft><mainText>In addition to bonus stats, Doom Brand also:<br> Creates multiple <font color='#ffffff'>Pillars of Flame</font> around targets<br> Is on fire<br> Looks mean</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotChogathBuff" = "<titleLeft>Doom Cho'Gath</titleLeft><mainText>Doom Cho'Gath grows in power as he grows in size. As he gains stacks of Feast, his Rupture and Feral Scream grow larger.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotEzrealBuff" = "<titleLeft>Doom Ezreal</titleLeft><mainText>Doom Ezreal's abilities have been fragmented into multiple energy waves.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotFiddlesticksBuff" = "<titleLeft>Doom Fiddlesticks</titleLeft><mainText>Doom Fiddlesticks' abilities have fragmented to become even more terrifying, and the his ghosts could be anywhere nearby where you have no vision, waiting to Crowstorm from the darkness.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotGalioBuff" = "<titleLeft>Doom Galio</titleLeft><mainText>Doom Galio's Resolute Smite and Righteous Gust have fragmented, and he will periodically create taunt zones next to nearby enemy champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotHeimerdingerBuff" = "<titleLeft>Doom of the Revered Inventor</titleLeft><mainText>In addition to bonus stats, Doom Heimerdinger also:<br> Passively spawns <font color='#ffffff'>H-28G Evolution Turrets</font> near him<br> Causes <font color='#ffffff'>H-28G Evolution Turrets</font> to shoot in multiple directions<br> Changes <font color='#ffffff'>Hextech Micro-Rockets</font> to return along their trajectories<br> Modifies <font color='#ffffff'>CH-2 Electron Storm Grenades</font> to fragment on detonation<br> Is smarter than you are</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotLeonaBuff" = "<titleLeft>Doom of the Radiant Dawn</titleLeft><mainText>In addition to bonus stats, Doom Leona also:<br> Shields nearby minions with <font color='#ffffff'>Eclipse</font> when cast<br> Passively generates <font color='#ffffff'>Eclipses</font> near her<br> Calls down massive <font color='#ffffff'>Solar Flares</font><br> Praises the sun</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotLuluBuff" = "<titleLeft>Doom of the Fae Sorceress</titleLeft><mainText>In addition to bonus stats, Doom Lulu also:<br> Places up to five additional <font color='#ffffff'>Pix, Faerie Companions</font> on nearby allies<br> Causes all nearby Pixes to randomly cast <font color='#ffffff'>Whimsy</font> when she does<br> Makes all nearby allied champions grow when <font color='#ffffff'>Wild Growth</font> is cast<br> Knows what colors taste like</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotLuxBuff" = "<titleLeft>Doom Lux</titleLeft><mainText>Doom Lux's abilities have been fragmented into multiple light beams.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotMalzaharBuff" = "<titleLeft>Doom Malzahar</titleLeft><mainText>Doom Malzahar's abilities have fragmented, and he's brought extra voidlings with him from the void.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotMonkeyKingBuff" = "<titleLeft>Doom Wukong</titleLeft><mainText>Doom Wukong's Nimbus Strike creates additional clones which knock enemies into the air when disappearing. His Cyclone also summons Decoys that spin alongside him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotMorganaBuff" = "<titleLeft>Doom Morgana</titleLeft><mainText>Doom Morgana's Dark Binding has fragmented and also added to her Tormented Soil.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritAkali" = "<titleLeft>Bonus Doom: Twilight Shroud</titleLeft><mainText>This champion creates a smoke cloud in an area for a short time. While within the cloud, this champion is stealthed and gains bonus armor and magic resistance. Attacking or using abilities will reveal them briefly. Enemies inside the smoke are slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritMystery" = "<titleLeft>Curse: Devilish Duplicates</titleLeft><mainText>This Bot will disguise itself as Little Devil Teemo as long as it hasn't taken Champion damage for 2 seconds.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritMysteryPolymorph" = "<titleLeft>Curse: Devilish Duplicates</titleLeft><mainText>I wonder who this could be...</mainText><postScriptLeft>Source: Definitely Not @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritPantheon" = "<titleLeft>Bonus Doom: Aegis Protection</titleLeft><mainText>After auto-attacking or using an ability 4 times, this champion will block the next incoming turret attack or basic attack from an enemy champion, siege minion or large monster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritShaco" = "<titleLeft>Bonus Doom: Hallucinate</titleLeft><mainText>Whenever this champion is below 40% health, they create a clone of themselves, which explodes when dying dealing magic damage to nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritShacoCooldown" = "<titleLeft>Bonus Doom: Hallucinate</titleLeft><mainText>This champion has recently created a clone of themselves and cannot do so again for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritSinged" = "<titleLeft>Curse: Singed (Poison Trail)</titleLeft><mainText>This Bot is leaving a noxious cloud behind itself. Enemies that touch it will be poisoned, taking magic damage over time.</mainText><postScriptLeft>Source: Teemo</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritWarwick" = "<titleLeft>Bonus Doom: Blood Scent</titleLeft><mainText>This champion reveals enemy champions within range with less than 50% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotSpiritWarwickDebuff" = "<titleLeft>Bonus Doom: Blood Scent</titleLeft><mainText>This unit has been detected by a Doom Bot, all enemy champions have vision of this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotTristanaBuff" = "<titleLeft>Doom of the Yordle Gunner</titleLeft><mainText>In addition to bonus stats, Doom Tristana also:<br> Simultaneously attacks two targets<br> Passively adds <font color='#ffffff'>Explosive Charges</font> to minions hit<br> Knocks back enemies when she lands a <font color='#ffffff'>Rocket Jump</font><br> Has greatly increased knockback radius on <font color='#ffffff'>Buster Shot</font><br> Trains dragons in her spare time</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotUdyrBuff" = "<titleLeft>Doom of the Spirit Walker</titleLeft><mainText>In addition to bonus stats, Doom Udyr also:<br> Periodically marks jungle camps as claimed<br> Summons unkilled monsters from claimed camps into lane after a delay<br> Guards spirits or whatever</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotVeigarBuff" = "<titleLeft>Doom Veigar</titleLeft><mainText>Doom Veigar calls down a ring of Dark Matter around himself periodically and his abilities fragment on minions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NightmareBotYasuoBuff" = "<titleLeft>Doom of the Unforgiven</titleLeft><mainText>In addition to bonus stats, Doom Yasuo also:<br> Creates whirlwinds when <font color='#ffffff'>Resolve</font> expires and is faster when near death<br> Has increased <font color='#ffffff'>Sweeping Blade</font> range and lower per target cooldown<br> Creates clones that use <font color='#ffffff'>Last Breath</font> when faraway enemies are Airborne<br> Is sometimes a robot and sometimes a cowboy but never a robot cowboy</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotYorickBuff" = "<titleLeft>Doom of the Shepherd of Souls</titleLeft><mainText>In addition to bonus stats, Doom Yorick also:<br> Constantly raises hordes of <font color='#ffffff'>Mist Walkers</font> to fight alongside him<br> Plays guitar<br> Has a last name</mainText><postScriptLeft>Source: <font color='#ff0000'>Teemo</font></postScriptLeft>" tr "game_buff_tooltip_NightmareBotZiggsBuff" = "<titleLeft>Doom Ziggs</titleLeft><mainText>Doom Ziggs' Mega Inferno Bomb has fragmented, and his bombs have started rolling around, chasing enemy champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Nimbleness" = "<titleLeft>Nimbleness</titleLeft><mainText>Your champion's Movement Speed is increased by 10%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneDuskbringer" = "<titleLeft>Duskbringer: Hasted</titleLeft><mainText>Nocturne has increased Movement Speed and Bonus Attack Damage, and can move through units while on the Dusk Trail.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneDuskbringerTrail" = "<titleLeft>Duskbringer: Dusk Trail</titleLeft><mainText>This unit is leaving behind a Dusk Trail, empowering Nocturne while he is on it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneEHaste" = "<titleLeft>Paranoia</titleLeft><mainText>Nocturne moves quickly to pursue his terrified opponent.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneParanoia" = "<titleLeft>Paranoia</titleLeft><mainText>Nocturne may activate Paranoia to charge at a nearby enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneParanoiaTarget" = "<titleLeft>Paranoia</titleLeft><mainText>This unit has reduced sight radius and cannot see their allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneShroudofDarkness" = "<titleLeft>Shroud of Darkness: Boost</titleLeft><mainText>Nocturne has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "<titleLeft>Shroud of Darkness: Shield</titleLeft><mainText>Nocturne will block the next incoming enemy ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NocturneUnspeakableHorror" = "<titleLeft>Unspeakable Horror</titleLeft><mainText>This unit is taking damage and will be terrified soon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Non-Corporeal" = "<titleLeft>Non-Corporeal</titleLeft><mainText>This unit takes reduced damage from physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Noxious_Trap" = "<titleLeft>Noxious Trap</titleLeft><mainText>This trap will detonate if an enemy steps on it, poisoning nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Noxious_Trap_Target" = "<titleLeft>Noxious Trap</titleLeft><mainText>This unit was poisoned by a mushroom and is taking damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NullLance" = "<titleLeft>Null Sphere</titleLeft><mainText>This unit has a shield that absorbs magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuERoot" = "<titleLeft>Frozed</titleLeft><mainText>This unit has been rooted in place by Nunu's snow magic.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuESnowballFightBuff" = "<titleLeft>Snowball Barrage</titleLeft><mainText>This unit will root nearby enemies marked with Snowbound at the end of its spell.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuEStackMarker" = "<titleLeft>Snowbound</titleLeft><mainText>This unit has been marked by Nunu and will be rooted by Willump if close enough when his spell ends.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuP" = "<titleLeft>Call of the Freljord</titleLeft><mainText>This unit has increased Attack Speed and Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuPassive" = "<titleLeft>Call of the Freljord</titleLeft><mainText>Dealing damage to enemy champions, large monsters, or structures grants Willump and his ally nearby with the highest attack speed Call of the Freljord, increasing their attack speed by @f2@% and movement speed by @f1@% for 4 seconds.<br><br>While Nunu & Willump are under the effects of Call of the Freljord, their basic attacks cleave for <font color='#FF8C00'>@f3@</font> damage.<br><br><rules>The duration stacks but the effect can only occur once every 10 seconds per target.</rules></mainText>" tr "game_buff_tooltip_NunuRSlow" = "<titleLeft>Chilled</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuW" = "<titleLeft>Biggest Snowball Ever!</titleLeft><mainText>This unit is rolling the biggest snowball EVER!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuWKnockup" = "<titleLeft>Biggest Snowball Ever!</titleLeft><mainText>This unit has been knocked up by Nunu's Biggest Snowball Ever!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NunuWStun" = "<titleLeft>Biggest Snowball Ever!</titleLeft><mainText>This unit has been slowed by Nunu's Biggest Snowball Ever!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_NURFBuff" = "<titleLeft>Strategic Buff of Strategistic Strategery</titleLeft><mainText><font color='#FF0000'>+100% Mana and Energy consumption</font><br><font color='#FFA500'>+200% Cooldown Inflation on Abilities, Activated Items, and Summoner Spells</font><br><font color='#FFFF00'>+50% Anti-Tenacity</font><br><font color='#00FF00'>+225 Movement Speed Reduction</font><br><font color='#00FFFF'>+200% Delay between basic attacks</font><br><font color='#2652FF'>Critical strikes deal 50% of total attack damage</font><br><font color='#633CFF'>This unit deals critical strikes on 150% of its attacks</font><br><font color='#FF00FF'>Protection against superfluous decisiveness</font><br><font color='#5C5C5C'>This unit is vulnerable to consequences</font></mainText><postScriptLeft>Source: Look Before You Leap</postScriptLeft>" tr "game_buff_tooltip_Odin_CenterAltarReveal" = "<titleLeft>Revealed</titleLeft><mainText>Capturing the Altar reveals your position!</mainText><postScriptLeft>Source: Storm Altar</postScriptLeft>" tr "game_buff_tooltip_Odin_CenterTestChampionBuff" = "<titleLeft>Storm Nimbus</titleLeft><mainText>Spends a charge on hitting an enemy champion to create a bolt of chain lighting that hits up to three other targets, dealing true damage equal to @f1@% of the target's max HP (half damage for secondary targets).</mainText><postScriptLeft>Source: Storm Altar</postScriptLeft>" tr "game_buff_tooltip_Odin_CenterTestChampionBuff_Empty" = "<titleLeft>Storm Nimbus (Depleted)</titleLeft><mainText>Your team has gained control of the Storm Altar. Refill your charges of Storm Nimbus by walking onto the Altar, or entering combat.</mainText><postScriptLeft>Source: Storm Altar</postScriptLeft>" tr "game_buff_tooltip_OdinBloodbursterBuff" = "<titleLeft>Bloodburster</titleLeft><mainText>This unit has increased Attack Damage and Lifesteal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "<titleLeft>Interrupted</titleLeft><mainText>Your capture has been interrupted; you will be able to try another capture in 3 seconds.</mainText>" tr "game_buff_tooltip_OdinCombatActive" = "<titleLeft>In Combat</titleLeft><mainText>This unit is in combat and no longer receives less Health from healing effects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinDebacleCloak" = "<titleLeft>The Debacle Cloak</titleLeft><mainText>This unit has a shield that absorbs magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinEntropicClaymore" = "<titleLeft>Entropy</titleLeft><mainText>All of this unit's standard attacks will slow enemies Movement Speed by 30% and deal 80 true damage over 2.5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinGuardianBuff" = "<titleLeft>High Impact Armor</titleLeft><mainText>This unit takes 50% reduced damage when attacked by enemies further than 750 distance away.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinLightbringer" = "<titleLeft>Revealed</titleLeft><mainText>This unit can be seen by the enemy team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinMinionInitialBuff" = "<titleLeft>Minion Shield</titleLeft><mainText>This minion has been newly created, and has greatly increased Armor and Magic Resistance. Bonus stats decrease rapidly over time.</mainText><postScriptLeft>Source: Spawn Portals</postScriptLeft>" tr "game_buff_tooltip_OdinMinionTaunt" = "<titleLeft>Capture Fervor</titleLeft><mainText>This unit gains Armor and Magic Resist when assaulting a Capture Point.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinPlayerBuff" = "<titleLeft>Crystal Scar's Aura</titleLeft><mainText>This unit has:<br> Increased Ability Resource Regeneration<br> Gains Experience Passively<br> Increased Base Movement Speed</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinQuestBuff" = "<titleLeft>Mark of the Conqueror</titleLeft><mainText>For completing a quest, this unit gains 10% increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinShrineBuff" = "<titleLeft>Odin Shrine Buff</titleLeft><mainText>This unit regens 1.5% mana (or energy) per second and has @f1@% cooldown reduction on their abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinShrineTimeBuff" = "<titleLeft>Time Buff </titleLeft><mainText>Your ultimate and summoner spell cooldowns were lowered by 50%. 60 second reuse time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinSpawnUltras" = "<titleLeft>Ultra Minion</titleLeft><mainText>Your team's next minion wave will spawn with an Ultra minion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinSpeedShrineBuff" = "<titleLeft>Speed Shrine</titleLeft><mainText>This unit has 30% increased Movement Speed. This bonus fades over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdinTrinketRevive" = "<titleLeft>Soul Anchor</titleLeft><mainText>Instantly revives your champion at your team's Summoner Platform and increases their Movement Speed for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OdynsVeil" = "<titleLeft>Odyn's Veil</titleLeft><mainText>This unit takes 10% reduced magic damage and has @f1@ stored magical energy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Odyssey_EnemyHybridShred" = "<titleLeft>Corrosion</titleLeft><mainText>The monsters' Ora-infused attacks are wearing away at our protective gear!</mainText>" tr "game_buff_tooltip_Odyssey_KogMawBioArcaneBarrage" = "<titleLeft>Enraged</titleLeft><mainText>This monster is fully powered up and dealing tons of damage!</mainText>" tr "game_buff_tooltip_Odyssey_SharedBuff_Elites" = "<titleLeft>Elite</titleLeft><mainText>You stare in awe at the size of this absolute unit. It must have absorbed an unusual amount of Ora!</mainText>" tr "game_buff_tooltip_Odyssey_SkarnerImpale" = "<titleLeft>Impaled</titleLeft><mainText>They're paralyzed and being dragged around! We have to knock that monster out!</mainText>" tr "game_buff_tooltip_Odyssey_XinZhaoRangedImmunity" = "<titleLeft>Aureate Shield</titleLeft><mainText>This unit is inside a shield generated by a Rhinodon. It will be protected from damage coming from outside the shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OlafBerzerkerRage" = "<titleLeft>Berserker Rage</titleLeft><mainText>Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing. </mainText>" tr "game_buff_tooltip_OlafFrenziedStrikes" = "<titleLeft>Vicious Strikes</titleLeft><mainText>Olaf's Attack Speed is increased, he has increased Life Steal and he has increased healing from all sources based on how much Health he is missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OlafRagnarok" = "<titleLeft>Ragnarok</titleLeft><mainText>Olaf is immune to disables and has increased Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "<titleLeft>Reckless Swing Debuff</titleLeft><mainText>Olaf takes 20% increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_On_The_Hunt" = "<titleLeft>On The Hunt</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OracleElixir" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrianaDissonanceAlly" = "<titleLeft>Static Push</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrianaDissonanceEnemy" = "<titleLeft>Static Cling</titleLeft><mainText>This unit's Movement Speed is decreased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrianaGhost" = "<titleLeft>Watchful Guardian</titleLeft><mainText>This champion is being watched over by the Ball, gaining additional defenses.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrianaGhostSelf" = "<titleLeft>The Ball</titleLeft><mainText>Orianna currently possesses the Ball.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrianaRedactShield" = "<titleLeft>Command: Protect</titleLeft><mainText>This champion is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrianaStun" = "<titleLeft>Shocked</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrnnE" = "<titleLeft>Searing Charge</titleLeft><mainText>This unit has been knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrnnPAllyItemReady" = "<mainText>Ornn is able to upgrade an ally's item!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrnnPassive" = "<titleLeft>Living Forge</titleLeft><mainText>Ornn can spend gold to forge non-consumable items anywhere on the map.<br><br>Additional upgrades for some items are available in the shop for Ornn and his team to purchase.<br><br><font color='#8C8C8C' size='16'>Ornn can smith items directly from his forge menu or the shop.</font></mainText>" tr "game_buff_tooltip_OrnnPItemCurrency" = "<titleLeft>Living Forge</titleLeft><mainText>Ornn's masterwork items are available to purchase!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrnnQSlow" = "<titleLeft>Volcanic Rupture</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrnnR" = "<titleLeft>Call of the Forge God</titleLeft><mainText>This unit has been knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrnnVulnerableDebuff" = "<titleLeft>Brittle</titleLeft><mainText>This unit is Brittle. The next disabling effect will be extended and deal bonus damage!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OrnnW" = "<titleLeft>Bellows Breath</titleLeft><mainText>Ornn has shielded himself.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Overdrive" = "<titleLeft>Overdrive</titleLeft><mainText>Blitzcrank has dramatically increased Movement and Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_OverdriveSlow" = "<titleLeft>Underdrive</titleLeft><mainText>Blitzcrank has dramatically slowed Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PalisadeRushdownResists" = "<titleLeft>Bulwark</titleLeft><mainText>This turret has bonus Armor and Magic Resistance based on the number of nearby enemy champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Pendant_of_Zephiris" = "<titleLeft>Pendant of Zephiris</titleLeft><mainText>+25 Armor / +30 Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PerksTCadenceChaos" = "<titleLeft>Transmutative Cadence: Chaos</titleLeft><mainText></mainText>" tr "game_buff_tooltip_PerksTCadenceOrder" = "<titleLeft>Transmutative Cadence: Order</titleLeft><mainText></mainText>" tr "game_buff_tooltip_PetCommanded" = "<titleLeft>Under Orders!</titleLeft><mainText>This unit is being ordered about by a champion.</mainText><postScriptLeft>Source: None</postScriptLeft>" tr "game_buff_tooltip_PhosphorusBomb" = "<titleLeft>Phosphorus Bomb</titleLeft><mainText>This unit is being revealed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Pick_A_Card_Blue" = "<titleLeft>Blue Card</titleLeft><mainText>Twisted Fate's next attack will deal bonus damage and restore Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Pick_A_Card_Gold" = "<titleLeft>Gold Card</titleLeft><mainText>Twisted Fate's next attack will deal bonus damage and stun the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Pick_A_Card_Red" = "<titleLeft>Red Card</titleLeft><mainText>Twisted Fate's next attack will deal bonus damage and slow enemies in an area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PickACard" = "<titleLeft>Pick A Card</titleLeft><mainText>Twisted Fate is shuffling the deck, looking for a card.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PlantHawkshotBuff" = "<titleLeft>Scryer's Dandelion Pollen</titleLeft><mainText>This unit is covered in pollen, granting <font color='#ee91d7'>True Sight</font> of it to the enemy. The duration is reduced for champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Poisoned" = "<titleLeft>Poisoned</titleLeft><mainText>This unit is poisoned, and is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoisonTrail" = "<titleLeft>Poison Trail</titleLeft><mainText>Singed is releasing poisonous gas.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoppyPassive" = "<titleLeft>Iron Ambassador</titleLeft><mainText>Poppy throws her buckler on her next basic attack, gaining @f6@ range and @f5@ bonus magic damage (@f1@ second cooldown).<br><br>The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs <font color='#FF3300'>@f4@</font> (<font color='#FFFFFF'>@f2@%</font> of her max Health) damage for @f3@ seconds. Enemies can step on the buckler to destroy it.<br><br>The buckler automatically returns to Poppy if the attack kills the target.</mainText>" tr "game_buff_tooltip_PoppyPassiveBuff" = "<titleLeft>Sending a Message</titleLeft><mainText>Poppy will throw her shield with her next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoppyPassiveShield" = "<titleLeft>Shielded</titleLeft><mainText>Poppy will block incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoppyQSlow" = "<titleLeft>Hammered</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoppyR" = "<titleLeft>On the Backswing</titleLeft><mainText>Poppy is channeling a huge knockback strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoppyRKnockUp" = "<titleLeft>Forget It</titleLeft><mainText>Going, going... gone!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoppyWBuffSuper" = "<titleLeft>Stubborn to a Fault</titleLeft><mainText>Poppy has double Armor and Magic Resist from Steadfast Presence.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoppyWZone" = "<titleLeft>Steadfast Presence</titleLeft><mainText>Poppy moves faster and will stop enemy dashes near her.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing0" = "<titleLeft>Frosted Snax</titleLeft><mainText>The Poro King is shooting out ice missiles which will deal magic damage on impact.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing1" = "<titleLeft>Super Spicy Snax</titleLeft><mainText>The Poro King is breathing fire that deals true damage to all units and turrets it hits.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing2" = "<titleLeft>Espresso Snax</titleLeft><mainText>The Poro King is jumping, knocking enemies away and granting himself a decaying shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Knockback" = "<titleLeft>Espresso Snax: Knockback</titleLeft><mainText>The Poro King's jump has knocked you away!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Shield" = "<titleLeft>Espresso Snax: Shield</titleLeft><mainText>The Poro King has granted himself a large, decaying shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing3" = "<titleLeft>Rainbow Snax Party Pack!</titleLeft><mainText>The Poro King is shooting out Snax that attract Poros, which will dash towards him, knocking enemies along with them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing3_AlreadyHit" = "<titleLeft>Rainbow Snax Party Pack! - Immune</titleLeft><mainText>This champion was recently tackled by a Poro and cannot be immediately hit again.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroSnaxFeedToKing3_Move" = "<titleLeft>Rainbow Snax Party Pack! - Knockback</titleLeft><mainText>A stampeding Poro has knocked you towards the King.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoroThrowFollowupMarker" = "<titleLeft>Poro Dash</titleLeft><mainText>This champion has recently hit another unit with a Poro and can Poro Dash to it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Potion_of_GiantStrength" = "<titleLeft>Potion of Rouge</titleLeft><mainText>This unit has temporarily increased Adaptive Force.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PounceMS" = "<titleLeft>Aggression</titleLeft><mainText>Nidalee has leapt to a <font color='#FFF673'>Hunted</font> target, increasing her defenses temporarily.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PowerBall" = "<titleLeft>Powerball</titleLeft><mainText>Rammus is accelerating and on impact he will slow and knock back enemies around him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PowerballSlow" = "<titleLeft>Powerball Slow</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PowerballStun" = "<titleLeft>Powerball Stun</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PowerFist" = "<titleLeft>Power Fist</titleLeft><mainText>Blitzcrank's next attack will deal double damage and knock the enemy airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PowerFistSlow" = "<titleLeft>Power Fist</titleLeft><mainText>This unit is airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PoxArcanaDisease" = "<titleLeft>Pox</titleLeft><mainText>This unit takes more damage for each stack of Pox from enemies with Pox Arcana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Preservation" = "<titleLeft>Preservation</titleLeft><mainText>This unit has bonus Health. This bonus persists through death.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PrimalSurge" = "<titleLeft>Primal Surge</titleLeft><mainText>This unit's Attack Speed is increased by @f1@%. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PrimalTalonBleed" = "<titleLeft>Leeching Bleed</titleLeft><mainText>This unit is suffering damage every second. The attacker is healing for damage every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PrimalTalonCleaveBuff" = "<titleLeft>Titanic Hydra</titleLeft><mainText>This unit's next attack will deal additional damage in a cone.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PrimalTalonEnrage" = "<titleLeft>Sterak's Fury</titleLeft><mainText>This unit has increased size and tenacity.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PrimalTalonEnrageDisplay" = "<titleLeft>Enraging</titleLeft><mainText>Displaying the amount of damage taken by this unit within the last 5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Prj_MoverBotNimbleness" = "<titleLeft><font color='#33AA33'>Elusive</font> <font color='#FFDD33'>V</font></titleLeft><mainText>Takes increased damage while this unit is not stunned or rooted.</mainText><postScriptLeft>Source: <font color='#FFFFFF'>Monster Passive</font color></postScriptLeft>" tr "game_buff_tooltip_ProjectMode17_GodMode" = "<titleLeft>Overcharge</titleLeft><mainText>The power of the Augmentation Fragments courses through you!<br><li>+30% Cooldown Reduction<br>+30% max Cooldown Reduction<br>+60% Movement Speed<br>Incoming damage instead slows you<br>Reset all your cooldowns on champion kill</li></mainText><postScriptLeft>Source: Augmentation Fragments</postScriptLeft>" tr "game_buff_tooltip_ProjectMode17_PlayerBuff" = "<titleLeft>Augmentation Hunter</titleLeft><mainText>Shipments of valuable Augmentation Fragments are vulnerable while in transit! Intercept 5 of them to Overcharge your team for a short time, gaining immense power. Your spell damage is increased by 50%</mainText><postScriptLeft>Source: Substructure Zero</postScriptLeft>" tr "game_buff_tooltip_ProjectMode17_Revealed" = "<titleLeft>Revealed</titleLeft><mainText>You've been spotted! You're visible to the other team while in this area.</mainText><postScriptLeft>Source: Intrusion Detection Zone</postScriptLeft>" tr "game_buff_tooltip_PromoteAura" = "<titleLeft>Aura of Force</titleLeft><mainText>This unit has 35 bonus Armor and 18 bonus Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PromoteMeBuff" = "<titleLeft>Promoted</titleLeft><mainText>This unit has been promoted to an anti Turret cannon. It has massive bonuses to its stats and grants the gold for its kills to the caster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Propelled" = "<titleLeft>Propelled</titleLeft><mainText>This unit has been tossed into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Prowl" = "<titleLeft>Prowl</titleLeft><mainText>Nidalee has increased Movement Speed in brush, further increased toward enemy champions she can see.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Pulverize" = "<titleLeft>Pulverize</titleLeft><mainText>This unit is knocked up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PulverizerSpeed" = "<titleLeft>Pillaged</titleLeft><mainText>This unit has 30% reduced attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PuncturingTauntAttackSpeed" = "<titleLeft>Frenzying Taunt</titleLeft><mainText>This unit's Attack Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PuppeteerMark" = "<titleLeft>Mark of the Puppet Master</titleLeft><mainText>This unit can't be slowed by Puppeteer, but can be pulled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PuppeteerSlow" = "<titleLeft>Slowed</titleLeft><mainText>This unit is moving slower.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PykePassive" = "<titleLeft>Gift of the Drowned Ones</titleLeft><titleRight></titleRight><mainText>If Pyke cannot be seen by enemies, he will rapidly regenerate <font color='#EEEEEE'>@f2@%</font> of damage he has recently taken from champions, up to <font color='#FF8C00'>@f3@</font>.<br><br>Additionally, Pyke converts all extra Maximum Health from any source into Attack Damage instead. (<font color='#FF8C00'>1 AD</font> per @f4@ Health - Currently: <font color='#FF8C00'>@f1@</font>)</mainText>" tr "game_buff_tooltip_Pyromania" = "<titleLeft>Pyromania (@Stack@)</titleLeft><mainText>Annie is charging her spells. Her next spell will stun when she has charged 4 times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Pyromania_Marker" = "<titleLeft>Pyromania</titleLeft><mainText>Every 4 spell casts, the next offensive spell will stun its targets for <font color='#FFFFFF'>@f1@</font> seconds.</mainText>" tr "game_buff_tooltip_PyromaniaCount" = "<titleLeft>Pyromania (@Stack@)</titleLeft><mainText>Every 4 spell casts, the next offensive ability will stun its targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_PyromaniaCount2" = "<titleLeft>Pyromania</titleLeft><mainText>Every 4 spell casts, the next offensive ability will stun its targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_QuinnERoot" = "<titleLeft>Vault</titleLeft><mainText>Quinn has massively slowed this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_QuinnPassive" = "<titleLeft>Harrier</titleLeft><mainText>Every <font color='#FFFFFF'>@f1@</font> seconds, Valor marks a nearby enemy as <font color='#FFF673'>Vulnerable</font>, revealing it for 4 seconds. Quinn's next attack on the target deals @f2@ <font color='#FF9900'>(+@f3@)</font> (@f4@% of her Attack Damage) physical damage.<br><br>Harrier's cooldown is reduced by Critical Strike Chance.</mainText>" tr "game_buff_tooltip_QuinnPassiveAmmo" = "<titleLeft>Harrier Speed</titleLeft><mainText>Attacking a target with Harrier has granted Quinn temporary Movement Speed and Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_QuinnQSightReduction" = "<titleLeft>Blinding Assault</titleLeft><mainText>Quinn has reduced this unit's vision radius and removed its shared ally vision temporarily. If the unit is not a champion, it instead is rendered unable to attack temporarily.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_QuinnW" = "<titleLeft>Harrier</titleLeft><mainText>Valor has marked this target as <font color='#FFF673'>Vulnerable</font>, revealing it and increasing the damage of Quinn's next attack against it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_QuinnWVision" = "<titleLeft>Heightened Senses</titleLeft><mainText>Valor has revealed this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rageblade" = "<titleLeft>Rageblade @Stack@</titleLeft><mainText>This unit has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RagebladeEnrage" = "<titleLeft>Enrage</titleLeft><mainText>This unit has increased Attack Speed, Life Steal and Spell Vamp until they exit combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RakanERecast" = "<titleLeft>Battle Dance</titleLeft><mainText>Rakan may cast Battle Dance again at no cost.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RakanEShield" = "<titleLeft>Battle Dance</titleLeft><mainText>Rakan has granted this unit a shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RakanPassive" = "<titleLeft>Fey Feathers</titleLeft><mainText>Every <font color='#FFFFFF'>@f3@</font> seconds, Rakan gains a <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f2@)</font> health shield. Rakan's basic attacks and spells on enemy champions reduce this cooldown by 1 second.<br><br><font color='#e5c100'>Lover's Leap - Xayah and Rakan can recall together.</font></mainText>" tr "game_buff_tooltip_RakanPassiveShield" = "<titleLeft>Fey Feathers</titleLeft><mainText>Rakan periodically gains a shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RakanQMark" = "<titleLeft>Gleaming Quill</titleLeft><mainText>Rakan is about to heal himself and nearby allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RakanR" = "<titleLeft>The Quickness</titleLeft><mainText>Rakan gains movement speed and charms all enemies he touches.<br><br><font color='#f4ffc1'><i>'I will walk in. I will dance. They will party.'</i></font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RakanRDebuff" = "<titleLeft>The Quickness</titleLeft><mainText>Rakan has charmed this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rally" = "<titleLeft>Rally</titleLeft><mainText>This unit has increased Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rally_AP" = "<titleLeft>Rally</titleLeft><mainText>This unit has increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rally_Aura" = "<titleLeft>Rally Aura</titleLeft><mainText>Nearby allied champions have increased Attack Damage. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rally_Aura_AP" = "<titleLeft>Rally Aura</titleLeft><mainText>Nearby allied champions have increased Attack Damage and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rapid_Fire" = "<titleLeft>Rapid Fire</titleLeft><mainText>Tristana's Attack Speed is greatly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RapidReload" = "<titleLeft>Hextech Munitions</titleLeft><mainText><font color='#FF9900'>Hextech Shrapnel Shells</font><br>@f4*100@% of Corki's basic attack damage is converted into magic damage.<br><br><font color='#FF9900'>The Package</font><br>After an initial @f3@ minutes, The Package arrives near the fountain. Once picked up, The Package lasts for up to 60 seconds, granting @f2@% out of combat Movement Speed and upgrading Valkyrie into Special Delivery.<br><br>The Package reloads @f1@ minutes after being dropped off by Corki.</mainText>" tr "game_buff_tooltip_RazorBeakAlert" = "<titleLeft><font color='#FFFF55'>Razor Sharp</font></titleLeft><mainText>If spotted by an enemy ward, this unit will be alerted and given Magical Sight.</mainText>" tr "game_buff_tooltip_RazzlesPride" = "<titleLeft>Razzle's Pride</titleLeft><mainText>Absorbs the next @f1@ damage taken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ReadytoTantrum" = "<titleLeft>Ready to Tantrum</titleLeft><mainText>Amumu can activate Tantrum to deal damage to surrounding enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Reap_The_Whirlwind" = "<titleLeft>Monsoon</titleLeft> <mainText>Janna has conjured a magical storm, healing nearby allies every second.</mainText> <postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rebirth" = "<titleLeft>Rebirth</titleLeft><mainText>Anivia reverted to an egg and will soon be reborn!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rebirth_Marker" = "<titleLeft>Rebirth</titleLeft><mainText>Upon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving @f1@ Armor and Magic Resist. If she survives for 6 seconds, she is reborn.<br><br>Rebirth has a @f2@ second cooldown.</mainText>" tr "game_buff_tooltip_RebirthCooldown" = "<titleLeft>Egg Timer</titleLeft><mainText>Anivia was recently reborn and must regain her strength.</mainText> <postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RebirthReady" = "<titleLeft>Rebirth</titleLeft><mainText>Upon taking fatal damage, Anivia will revert to an egg, receiving @f1@ Armor and Magic Resist for 6 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Recall" = "<titleLeft>Recall</titleLeft><mainText>This unit is teleporting home.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RegenerationAura" = "<titleLeft>Regeneration Sigil</titleLeft><mainText>When this unit dies, it restores an increasing amount of Health and Mana to its killer, based on how much Health and Mana are missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RegenerationRune" = "<titleLeft>Regeneration Rune</titleLeft><mainText>Restoring Health every second (champions that are more wounded heal for more).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Reinforce" = "<titleLeft>Reinforce</titleLeft><mainText>This structure's Armor is slightly increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RejuvenationPotion" = "<titleLeft>Rejuvenation Potion</titleLeft><mainText>Restoring Health and Mana every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RekSaiECooldown" = "<titleLeft>Tunnel On Cooldown</titleLeft> <mainText>Rek'Sai's Tunnel is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RekSaiEReady" = "<titleLeft>Tunnel Ready</titleLeft> <mainText>Rek'Sai may cast Tunnel.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RekSaiKnockupImmune" = "<titleLeft>Un-burrow</titleLeft> <mainText>This unit is immune to Rek'Sai's Un-burrow for a short time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RekSaiPassive" = "<titleLeft>Fury of the Xer'Sai</titleLeft><mainText>While Rek'Sai is un-burrowed, her basic attacks and spells generate <keywordMajor>25 Fury</keywordMajor>.<br><br>Burrowing consumes Fury over 3 seconds to restore up to <font color='#FFFFFF'>@f2@</font> Health.</mainText>" tr "game_buff_tooltip_RekSaiPRegen" = "<titleLeft>Fury of the Xer'Sai</titleLeft> <mainText>Rek'Sai is regenerating Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RekSaiQ" = "<titleLeft>Queen's Wrath</titleLeft> <mainText>Rek'Sai's next 3 basic attacks deal bonus Physical Damage to all nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RekSaiQBurrowedSlow" = "<titleLeft>Prey Seeker</titleLeft> <mainText>This unit is revealed to Rek'Sai's team.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RekSaiRPrey" = "<titleLeft>Marked as Prey</titleLeft><mainText>Rek'Sai can Void Rush this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Relentless_Assault" = "<titleLeft>Relentless Assault</titleLeft><mainText>Jax's physical attacks increase in speed with every attack, and every third consecutive hit will do bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RelentlessBarrier" = "<titleLeft>The Champ</titleLeft><mainText>Jax has increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RelentlessCounter" = "<titleLeft>Relentless Assault</titleLeft><mainText>Each of Jax's basic attacks hits faster than the last.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RelicYellowWard" = "<titleLeft>Totem Trinket Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rending_Shot" = "<titleLeft>Rending Shot</titleLeft><mainText>This unit is bleeding, taking damage each second and moving more slowly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RenektonCleaveReady" = "<titleLeft>Fury</titleLeft><mainText>Renekton has enough Fury for an empowered attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RenektonExecuteReady" = "<titleLeft>Ruthless Predator</titleLeft><mainText>Renekton's next attack will hit multiple times and stun his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RenektonPredator" = "<titleLeft>Reign of Anger</titleLeft><mainText>Renekton gains <font color='#FF6633'>5 Fury</font> per attack. Having <font color='#FF6633'>50 Fury</font> or more empowers his abilities with bonus effects but drains <font color='#FF6633'>50 Fury</font> when they are used. Out of combat, he loses <font color='#FF6633'>4 Fury</font> every second.<br><br>If Renekton has less than 50% Health, <font color='#FF6633'>Fury</font> gain is increased by 50%.</mainText>" tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "<titleLeft>Dice</titleLeft><mainText>Renekton can dash again to a location, dealing physical damage to enemies struck along his path.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "<titleLeft>Armor Reduction</titleLeft><mainText>This unit's Armor has been reduced by an empowered Slice and Dice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RenektonTyrantForm" = "<titleLeft>Form of the Tyrant</titleLeft><mainText>Renekton has bonus Health and gains Fury periodically. Nearby enemies take magic damage per second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Renewal_Shell" = "<titleLeft>Renewal Shell</titleLeft><mainText>This unit has increased Health Regen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarE" = "<titleLeft>Bola Slow</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarEEmp" = "<titleLeft>Bola Root</titleLeft><mainText>This unit is rooted.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassive" = "<titleLeft>Unseen Predator</titleLeft><mainText>While in brush, Rengar leaps at his target with his basic attack. Leaping while at 0 Ferocity generates @f5@ Ferocity.<br><br>At @f1@ Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by <font color='#FFFFFF'>@f3@%</font> for @f4@ seconds.<br><br>Killing enemy champions awards trophies on Rengar's <font color='#BBFFFF'>Bonetooth Necklace</font>.<br><br><rules><font color='#8c8c8c'>All Ferocity is lost upon exiting combat (represented by Unseen Predator's cooldown).</font></rules></mainText>" tr "game_buff_tooltip_RengarPassiveBonetoothBuff" = "<titleLeft>Bonetooth Necklace</titleLeft><mainText>Rengar keeps trophies of his kills on his <font color='#BBFFFF'>Bonetooth Necklace</font>, permanently increasing his Bonus Attack Damage when a <i>unique</i> champion is killed within 1.5 seconds of taking damage from him.<rules><font color='#8c8c8c'><br><br>1 Kill: @f6@% Bonus Attack Damage<br>2 Kills: @f7@% Bonus Attack Damage<br>3 Kills: @f8@% Bonus Attack Damage<br>4 Kills: @f9@% Bonus Attack Damage<br>5 Kills: @f10@% Bonus Attack Damage</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveBonetoothBuff1" = "<titleLeft>Bonetooth Necklace</titleLeft><mainText>Rengar keeps trophies of his kills on his <font color='#BBFFFF'>Bonetooth Necklace</font>, permanently increasing his Bonus Attack Damage when a <i>unique</i> champion is killed within 1.5 seconds of taking damage from him.<rules><br><br><font color='#EDDA74'>1 Kill: @f6@% Bonus Attack Damage</font><br><font color='#8c8c8c'>2 Kills: @f7@% Bonus Attack Damage<br>3 Kills: @f8@% Bonus Attack Damage<br>4 Kills: @f9@% Bonus Attack Damage<br>5 Kills: @f10@% Bonus Attack Damage</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveBonetoothBuff2" = "<titleLeft>Bonetooth Necklace</titleLeft><mainText>Rengar keeps trophies of his kills on his <font color='#BBFFFF'>Bonetooth Necklace</font>, permanently increasing his Bonus Attack Damage when a <i>unique</i> champion is killed within 1.5 seconds of taking damage from him.<rules><br><br><font color='#8c8c8c'>1 Kill: @f6@% Bonus Attack Damage</font><br><font color='#EDDA74'>2 Kills: @f7@% Bonus Attack Damage</font><br><font color='#8c8c8c'>3 Kills: @f8@% Bonus Attack Damage<br>4 Kills: @f9@% Bonus Attack Damage<br>5 Kills: @f10@% Bonus Attack Damage</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveBonetoothBuff3" = "<titleLeft>Bonetooth Necklace</titleLeft><mainText>Rengar keeps trophies of his kills on his <font color='#BBFFFF'>Bonetooth Necklace</font>, permanently increasing his Bonus Attack Damage when a <i>unique</i> champion is killed within 1.5 seconds of taking damage from him.<rules><br><br><font color='#8c8c8c'>1 Kill: @f6@% Bonus Attack Damage<br>2 Kills: @f7@% Bonus Attack Damage</font><br><font color='#EDDA74'>3 Kills: @f8@% Bonus Attack Damage</font><br><font color='#8c8c8c'>4 Kills: @f9@% Bonus Attack Damage<br>5 Kills: @f10@% Bonus Attack Damage</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveBonetoothBuff4" = "<titleLeft>Bonetooth Necklace</titleLeft><mainText>Rengar keeps trophies of his kills on his <font color='#BBFFFF'>Bonetooth Necklace</font>, permanently increasing his Bonus Attack Damage when a <i>unique</i> champion is killed within 1.5 seconds of taking damage from him.<rules><br><br><font color='#8c8c8c'>1 Kill: @f6@% Bonus Attack Damage<br>2 Kills: @f7@% Bonus Attack Damage<br>3 Kills: @f8@% Bonus Attack Damage</font><br><font color='#EDDA74'>4 Kills: @f9@% Bonus Attack Damage</font><br><font color='#8c8c8c'>5 Kills: @f10@% Bonus Attack Damage</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveBonetoothBuff5" = "<titleLeft>Bonetooth Necklace</titleLeft><mainText>Rengar keeps trophies of his kills on his <font color='#BBFFFF'>Bonetooth Necklace</font>, permanently increasing his Bonus Attack Damage when a <i>unique</i> champion is killed within 1.5 seconds of taking damage from him.<rules><br><br><font color='#8c8c8c'>1 Kill: @f6@% Bonus Attack Damage<br>2 Kills: @f7@% Bonus Attack Damage<br>3 Kills: @f8@% Bonus Attack Damage<br>4 Kills: @f9@% Bonus Attack Damage</font><br><font color='#EDDA74'>5 Kills: @f10@% Bonus Attack Damage</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveBonetoothBuffKhazix" = "<titleLeft>Head of Kha'Zix</titleLeft><mainText>Rengar keeps trophies of his kills on his <font color='#BBFFFF'>Bonetooth Necklace</font>, permanently increasing his Bonus Attack Damage when a <i>unique</i> champion is killed within 1.5 seconds of taking damage from him.<rules><br><br><font color='#8c8c8c'>1 Kill: @f6@% Bonus Attack Damage<br>2 Kills: @f7@% Bonus Attack Damage<br>3 Kills: @f8@% Bonus Attack Damage<br>4 Kills: @f9@% Bonus Attack Damage<br>5 Kills: @f10@% Bonus Attack Damage</font><br><font color='#EDDA74'>Head of Kha'Zix: @f12@% Bonus Attack Damage</font></rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveBuff" = "<titleLeft>Unseen Predator</titleLeft><mainText>Rengar will leap to the target when using his next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarPassiveEmpoweredMS" = "<titleLeft>Ferocity Haste</titleLeft><mainText>Spending Ferocity has granted Rengar a burst of Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarQ" = "<titleLeft>Savagery</titleLeft><mainText>Rengar's next attack deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarQEmp" = "<titleLeft>Extreme Savagery</titleLeft><mainText>Rengar's next attack takes his target on a trip to stab town (deals bonus damage and grants Attack Speed).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarQEmpASBuff" = "<titleLeft>Savagery</titleLeft><mainText>Rengar has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarR" = "<titleLeft>Thrill of the Hunt</titleLeft><mainText>Rengar is <font color='#cd90ee'>Camouflaged</font> and has increased Movement Speed. He can see the nearest enemy champion within a large radius.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarRShred" = "<titleLeft>Exposed</titleLeft><mainText>This unit's armor has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RengarWEmp" = "<titleLeft>Empowered Battle Roar</titleLeft><mainText>Rengar is immune to crowd control effects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Resistant_Skin" = "<titleLeft>Resistant Skin</titleLeft><mainText>Baron Nashor is immune to debuffs, and his Health increases every minute.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Resistant_Skin_Dragon" = "<titleLeft>Resistant Skin</titleLeft><mainText>This unit is immune to all disabling debuffs.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ResistantSkinMiniBaron" = "<titleLeft>Warped Armor</titleLeft><mainText>This unit is immune to all disabling debuffs.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RiftHeraldBuffCounter" = "<titleLeft><font color='#FFFFFF'>Glimpse of the Void</font></titleLeft><mainText>This unit has seized the Rift Herald's essence and can summon the Herald to do their bidding for a short period of time.<br><br>The Glimpse of the Void also grants Empowered Recall.</mainText><postScriptLeft>Source: Granted by slaying Rift Herald</postScriptLeft>" tr "game_buff_tooltip_RiftWalk" = "<titleLeft>Riftwalk (@Stack@)</titleLeft><mainText>Kassadin's next Riftwalk has an increased Mana cost but deals additional damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RiteOfRuin" = "<titleLeft>Rite of Ruin</titleLeft><mainText>This unit is gaining charges for Rite of Ruin.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RivenDashDelay" = "<titleLeft>Wandering Knight Down</titleLeft><mainText>Riven cannot use her passive dash again for a few moments.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RivenFeint" = "<titleLeft>Valor</titleLeft><mainText>Riven is shielded from incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RivenFengShuiEngine" = "<titleLeft>Blade of the Exile</titleLeft><mainText>Riven's Attack Damage is increased and she has increased Range on damaging spells and attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RivenPassiveAABoost" = "<titleLeft>Runic Blade Empowerment</titleLeft><mainText>Riven's blade is charged with runic energies and she deals bonus damage on her next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RivenTriCleaveBuff" = "<titleLeft>C-C-C-ombo!</titleLeft><mainText>Riven has used her Broken Wings ability @f1@ time recently.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RivenWindScarReady" = "<titleLeft>Wind Slash Ready</titleLeft><mainText>Riven's Wind Slash ability is available.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RocketGrab" = "<titleLeft>Rocket Grab</titleLeft><mainText>This unit is being pulled to Blitzcrank.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RocketJump" = "<titleLeft>Rocket Jump</titleLeft><mainText>This unit has been impacted by Tristana's rocket jump and is slowed by 60%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Root" = "<titleLeft>Rooted</titleLeft><mainText>This unit is rooted, it cannot move or use movement related skills.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleCarpetBombSlow" = "<titleLeft>Burning</titleLeft><mainText>The target is slowed and taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleDangerZone" = "" tr "game_buff_tooltip_RumbleDangerZoneBuff" = "<titleLeft>Danger Zone</titleLeft><mainText>Rumble is heating up. All of his abilities have additional effects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleFlameThrower" = "<titleLeft>Flamespitter!</titleLeft><mainText>Rumble is burning everyone in front of him.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleGrenade" = "<titleLeft>Electro Harpoon</titleLeft><mainText>Rumble is ready to shoot another harpoon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleGrenadeSlow" = "<titleLeft>Electrified!</titleLeft><mainText>The target is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleHeatPunch" = "When Rumble reaches <caution>50</caution> Heat he is in the <caution>Danger Zone</caution> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <danger>100</danger> Heat he starts <danger>Overheating</danger> gaining @f1@ +<scaleAP>.@f2@</scaleAP> bonus magic damage on his basic attack and is unable to cast his spells for several seconds while he cools down." tr "game_buff_tooltip_RumbleHeatSystem" = "<titleLeft>Junkyard Titan</titleLeft><mainText>When Rumble reaches <caution>50</caution> Heat he is in the <caution>Danger Zone</caution> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <danger>100</danger> Heat, he starts <danger>Overheating</danger> dealing @f1@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage on his basic attacks but is unable to cast his spells for 6 seconds.</mainText>" tr "game_buff_tooltip_RumbleOverheat" = "<titleLeft>Overheat!</titleLeft><mainText>Rumble is Overheating, gaining bonus magic damage on attacks but is silenced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleShield" = "<titleLeft>Scrap Shield</titleLeft><mainText>Rumble is blocking incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RumbleShieldBuff" = "<titleLeft>Speed Boost!</titleLeft><mainText>Rumble is moving quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rupture" = "<titleLeft>Rupture</titleLeft><mainText>This unit is flying through the air and can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rupture_Target" = "<titleLeft>Rupture</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Rylais" = "<titleLeft>Rylai's Frostbite</titleLeft><mainText>Your champion's next attack will slow their target by 35% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RylaisDebuff" = "<titleLeft>Rylai's Frost</titleLeft><mainText> Your Movement Speed is reduced by 35% for 2 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RyzeE" = "<titleLeft>Spell Flux</titleLeft><mainText>Ryze's spells have additional effects against this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RyzePassive" = "<titleLeft>Arcane Mastery</titleLeft><mainText>Ryze's spells deal extra damage based on his <font color='#44DDFF'>Bonus Mana</font>, and his maximum Mana is increased by @f1@% per @f2@ <font color='#99FF99'>Ability Power</font>.<br><br>Current Increase: <font color='#99FF99'>@f3@%</font></mainText>" tr "game_buff_tooltip_RyzeQMS" = "<titleLeft>Overload Speed</titleLeft><mainText>Ryze's Movement Speed is temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RyzeQShield" = "<titleLeft>Overload Shield</titleLeft><mainText>Ryze is temporarily shielded from incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RyzeRChannel" = "<titleLeft>Realm Warp Windup</titleLeft><mainText>Ryze is creating a portal. When it is finished, allies near it will be teleported to a new location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RyzeW" = "<titleLeft>Rune Prison</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RyzeWRoot" = "<titleLeft>Rune Prison</titleLeft><mainText>This unit is unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_RyzeWShield" = "<titleLeft>Rune Prison Shield</titleLeft><mainText>Blocking incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5_AspectOfTheDragon" = "<titleLeft>Aspect of the Dragon</titleLeft><mainText>All dragon bonuses are doubled. Slaying Dragon again will reactivate Aspect of the Dragon.</mainText><postScriptLeft>Source: Granted when killing 5 or more Dragons</postScriptLeft>" tr "game_buff_tooltip_S5_DragonVengeance" = "<titleLeft><font color='#FFFF55'>Ancient Grudge</font></titleLeft><mainText>Dragon hates those that slay its kin and gains 20% increased damage and 7% damage reduction against champions for every dragon that champion's team has slain. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5_ExaltedWithBaronNashorMinion" = "<titleLeft>Baron's Legion</titleLeft><mainText>This minion is being empowered by a nearby champion empowered by the <font color='#FFFFFF'>Hand of Baron</font> and has upgraded abilities.</mainText><postScriptLeft>Source: Nearby Allied Champion with 'Hand of Baron'</postScriptLeft>" tr "game_buff_tooltip_S5_LaneSigilBuff" = "<titleLeft><font color='#FFFF55'>Still Waters</font></titleLeft><mainText>Grants 50 Movement Speed when out of combat for 5 seconds.<br><br>Standing still will allow you to see over walls as well as steadily increase your sight range until you move again.</mainText><postScriptLeft>Source: Granted by the River Sigil.</postScriptLeft>" tr "game_buff_tooltip_S5JungleHeavyHands" = "<titleLeft><font color='#FFFF55'>Gift of Heavy Hands</font></titleLeft><mainText>Your first attack and every @f2@ attacks after stuns monsters and minions. Attacking a tower inflicts @f1@ bonus true damage and consumes the Gift of Heavy Hands.</mainText>" tr "game_buff_tooltip_S5JungleHeavyHandsCounter" = "<titleLeft><font color='#FFFF55'>Gift of Heavy Hands</font></titleLeft><mainText>Every @f2@ attacks against minions or monsters will stun the target.</mainText>" tr "game_buff_tooltip_S5JungleMushroomArmor" = "<titleLeft><font color='#FFFF55'>Gift of the Toadstool</font></titleLeft><mainText>Attackers are poisoned for @f1@ magic damage over @f2@ seconds</mainText>" tr "game_buff_tooltip_S5JungleMushroomArmorBuff" = "<titleLeft><font color='#FFFF55'>Toadstool Poison</font></titleLeft><mainText>This unit has attacked a champion with the Gift of the Toadstool and is poisoned.</mainText>" tr "game_buff_tooltip_S5JungleScuttleSpeed" = "<titleLeft><font color='#FFFF55'>Scuttle Speed</font></titleLeft><mainText>This unit has increased movement speed.</mainText>" tr "game_buff_tooltip_S5JungleTTWolfArmor" = "<titleLeft><font color='#FFFF55'>Curse of the Wolf</font></titleLeft><mainText>Attackers are poisoned for @f1@ magic damage over @f2@ seconds</mainText>" tr "game_buff_tooltip_S5JungleTTWolfArmorBuff" = "<titleLeft><font color='#FFFF55'>Wolf Curse</font></titleLeft><mainText>This unit has attacked a champion with the Curse of the Wolf and is poisoned.</mainText>" tr "game_buff_tooltip_S5Test_BaseBuff" = "<titleLeft><font color='#FFFF55'>Homefield Advantage</font></titleLeft><mainText>+10% Movement Speed<br>+10 Armor and Magic Resistance</mainText><postScriptLeft>Source: Granted when the Champion is in their own Base.</postScriptLeft>" tr "game_buff_tooltip_S5Test_DragonSlayerBuff" = "<titleLeft>Dragon Slayer (@Stack@)</titleLeft><mainText>Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.<br><br><font color='#FFFF55'>Dragon's Might:</font> +6% Attack Damage and Ability Power<br><font color='#FFFF55'>Dragon's Wrath:</font> Grants your attacks on turrets an additional fiery burn over 2 seconds.<br><font color='#FFFF55'>Dragon's Flight:</font> +5% Movement Speed.<br><font color='#FFFF55'>Dragon's Dominance:</font> You take less damage from turrets.<br><font color='#FFFF55'>Aspect of the Dragon:</font> Doubles other bonuses and your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5Test_TowerWrath" = "<titleLeft>Agony</titleLeft><mainText>This unit is under direct attack from a wrathful Tower and has reduced Damage and Movement Speed until it is no longer under attack from the Tower.</mainText><postScriptLeft>Source: Inflicted by base Towers</postScriptLeft>" tr "game_buff_tooltip_S5TestDragonSlayerParticleBuff" = "<titleLeft>Burn Baby Burn</titleLeft><mainText>This turret is on fire! Additional attacks refresh the burn, but do not stack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv1" = "<titleLeft>Dragon Slayer (@Stack@)</titleLeft><mainText>Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.<br><br><font color='#FFFF55'>Dragon's Might:</font> +6% Attack Damage and Ability Power.<br><font color='#666666'><font color='#AAAA55'>Dragon's Wrath:</font> Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.<br><font color='#AAAA55'>Dragon's Flight:</font> +5% Movement Speed.<br><font color='#AAAA55'>Dragon's Dominance:</font> You take @f2@% less damage from turrets.<br><font color='#AAAA55'>Aspect of the Dragon:</font> Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv2" = "<titleLeft>Dragon Slayer (@Stack@)</titleLeft><mainText>Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.<br><br><font color='#FFFF55'>Dragon's Might:</font> +6% Attack Damage and Ability Power.<br><font color='#FFFF55'>Dragon's Wrath:</font> Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.<br><font color='#666666'><font color='#AAAA55'>Dragon's Flight:</font> +5% Movement Speed.<br><font color='#AAAA55'>Dragon's Dominance:</font> You take @f2@% less damage from turrets.<br><font color='#AAAA55'>Aspect of the Dragon:</font> Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv3" = "<titleLeft>Dragon Slayer (@Stack@)</titleLeft><mainText>Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.<br><br><font color='#FFFF55'>Dragon's Might:</font> +6% Attack Damage and Ability Power.<br><font color='#FFFF55'>Dragon's Wrath:</font> Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.<br><font color='#FFFF55'>Dragon's Flight:</font> +5% Movement Speed.<br><font color='#666666'><font color='#AAAA55'>Dragon's Dominance:</font> You take @f2@% less damage from turrets.<br><font color='#AAAA55'>Aspect of the Dragon:</font> Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv4" = "<titleLeft>Dragon Slayer (@Stack@)</titleLeft><mainText>Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.<br><br><font color='#FFFF55'>Dragon's Might:</font> +6% Attack Damage and Ability Power.<br><font color='#FFFF55'>Dragon's Wrath:</font> Grants your attacks on turrets an additional fiery burn for <font color='#FFFFFF'>@f1@</font> magic damage over 2 seconds.<br><font color='#FFFF55'>Dragon's Flight:</font> +5% Movement Speed.<br><font color='#FFFF55'>Dragon's Dominance:</font> You take @f2@% less damage from turrets.<br><font color='#666666'><font color='#AAAA55'>Aspect of the Dragon:</font> Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv5" = "<titleLeft>Dragon Slayer (@Stack@)</titleLeft><mainText>Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.<br><br><font color='#FFFF55'>Dragon's Might:</font> +6% Attack Damage and Ability Power.<br><font color='#FFFF55'>Dragon's Wrath:</font> Grants your attacks on turrets an additional fiery burn for <font color='#FFFFFF'>@f1@</font> magic damage over 2 seconds.<br><font color='#FFFF55'>Dragon's Flight:</font> +5% Movement Speed.<br><font color='#FFFF55'>Dragon's Dominance:</font> You take @f2@% less damage from turrets.<br><font color='#FFFF55'>Aspect of the Dragon:</font> Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Sadism" = "<titleLeft>Sadism</titleLeft><mainText>Dr. Mundo has sacrificed a portion of his Health for greatly increased Movement Speed and Health Regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SadismHeal" = "<titleLeft>Sadism Heal</titleLeft><mainText>Dr. Mundo is healed for a large portion of his maximum Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ScepterOfAuthorityProc" = "<titleLeft>Scepter of Authority</titleLeft><mainText>This unit's next attack will deal additional damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Scout's_Bounty" = "<titleLeft>Scout's Bounty</titleLeft><mainText>This unit is being tracked by Teemo. Its Armor is reduced, it can be seen by enemies, and gives extra bounty to Teemo.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Second_Sight" = "<titleLeft>Loaded Dice</titleLeft><mainText>Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold.<br><br><font color='#FF9900'>Total Gold Hustled: </font>@f1@</mainText>" tr "game_buff_tooltip_SeismicShard" = "<titleLeft>Seismic Shard</titleLeft><mainText>Malphite has stolen a unit's Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SeismicShardBuff" = "<titleLeft>Seismic Shard Slow</titleLeft><mainText>Malphite has stolen this unit's Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SejuaniECD" = "<titleLeft>Thawing</titleLeft><mainText>This unit will not accrue Frost stacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SejuaniEMarker" = "<titleLeft>Freezing</titleLeft><mainText>Sejuani can freeze this unit when it reaches 4 stacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SejuaniEMarkerMax" = "<titleLeft>Freezing</titleLeft><mainText>Sejuani can freeze this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SejuaniEPassiveBuff" = "<titleLeft>Frostbrand</titleLeft><mainText>This unit's basic attacks will apply Frost.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SejuaniPassive" = "<titleLeft>Fury of the North</titleLeft><mainText><font color='#FF8C00'>Frost Armor</font>: After not taking damage from champions or large monsters for @f4@ seconds Sejuani becomes immune to slows and gains <font color='#FFFF00'>@f1@</font> Armor and <font color='#FF00FF'>@f5@</font> Magic Resist. Frost Armor persists for @f3@ seconds after taking damage from champions or large monsters.<br><br><font color='#FF8C00'>Icebreaker</font>: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal @f6@% of their maximum Health as magic damage <rules>(max @f7@ vs Epic Monsters).</rules></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SejuaniPassiveCD" = "<titleLeft>Frost Buildup</titleLeft><mainText>Sejuani is building towards Frost Armor. Taking damage resets her progress.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SejuaniPassiveDefense" = "<titleLeft>Frost Armor</titleLeft><mainText>Sejuani is immune to slows and gains bonus Armor and Magic Resist. Frost Armor persists briefly after taking damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SG_ChoGath_Devoured" = "<titleLeft>In the Maw</titleLeft><mainText>You have been devoured, and will lose life until you die or your devourer is slain.<br>If your devourer is killed, all damage you took while devoured will be refunded.</mainText><postScriptLeft>Source: Big Stompy Monster</postScriptLeft>" tr "game_buff_tooltip_SG_ChoGath_RuptureTarget" = "<titleLeft>Slowed</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SG_FishThingShield" = "<titleLeft>Protected</titleLeft><mainText>This unit has been shielded, and is untargetable and invincible. Defeat the Shielder to remove this shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SG_KogMawBioArcaneBarrage" = "<titleLeft>Enraged</titleLeft><mainText>Your enemy appears fully enraged, and seems ready to attack<br>They will stop if you get far enough away, or when rooted, stunned, or silenced.</mainText><postScriptLeft>Source: Unknown</postScriptLeft>" tr "game_buff_tooltip_SG_RiftHerald_PowerUpSmashStun" = "<titleLeft>Knocked Airborne</titleLeft><mainText>This unit has been knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SG_SkarnerImpale" = "<titleLeft>Impaled</titleLeft><mainText>This unit has been suppressed, and is being dragged around.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SG_VelKozQSlow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShadowWalk" = "<titleLeft>Stealth</titleLeft><mainText>This unit cannot be seen except by true sight.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "<titleLeft>Revealed</titleLeft><mainText>Evelynn is unstealthed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Sheen" = "<titleLeft>Sheen</titleLeft><mainText>This unit will deal bonus damage on its next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SheenDelay" = "<titleLeft>Sheen Delay</titleLeft><mainText>Sheen, Lich Bane and Trinity Force are on cooldown. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenEDash" = "<titleLeft>Shadow Dash</titleLeft><mainText>Shen is dashing and will taunt enemy champions he collides with.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenPassive" = "<titleLeft>Ki Barrier</titleLeft><mainText>After casting a spell, Shen gains a shield that absorbs @f1@ <font color='#CC3300'>[+@f2@]</font> damage for @f4@ seconds (@f5@ second cooldown). Spells that successfully affect an allied or enemy champion reduce this cooldown by @f6@ seconds.<br><br>Shen's power manifests as a <font color='#BB77FF'>spirit blade</font> that he can control with abilities.</mainText>" tr "game_buff_tooltip_ShenPassiveShield" = "<titleLeft>Ki Barrier</titleLeft><mainText>Shen is blocking damage with a shield he generated by casting spells.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenQBuffStrong" = "<titleLeft>Empowered Twilight Assault</titleLeft><mainText>Shen's attacks will deal significant bonus damage based on target max health and have extra attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenQBuffWeak" = "<titleLeft>Twilight Assault</titleLeft><mainText>Shen's attacks will deal bonus damage based on the target's max health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenQSlow" = "<titleLeft>Twilight Assault Slow</titleLeft><mainText>This unit is slowed while running away from Shen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenQTransmitter" = "<titleLeft>Recalling Spirit Blade</titleLeft><mainText>Shen is recalling his spirit blade in order to draw and wield it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenRChannelBuffBar" = "<titleLeft>Stand United Channel</titleLeft><mainText>Shen is channeling to teleport to the targeted ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenRShield" = "<titleLeft>Stand United Shield</titleLeft><mainText>This unit is being shielded by Shen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenRTargetTracker" = "<titleLeft>Stand United Target</titleLeft><mainText>Shen is channeling in order to teleport to this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenWActive" = "<titleLeft>Spirit's Refuge Active</titleLeft><mainText>Shen's spirit blade is blocking attacks that would hit nearby friendly champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenWBuff" = "<titleLeft>Spirit's Refuge Protection</titleLeft><mainText>Attacks that would hit this unit are blocked.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShenWDelay" = "<titleLeft>Spirit's Refuge Pending</titleLeft><mainText>Shen's Spirit's Refuge will begin if Shen or an allied champion gets in the zone (or if enough time passes).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Shield_Marker" = "<titleLeft>Granite Shield</titleLeft><mainText>After not taking damage for 10 seconds Malphite summons a shield of rock that absorbs damage equal to 10% of his maximum Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShurelyasCrestHaste" = "<titleLeft>Shurelya's Reverie</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShurelyasCrestHasteTT" = "<titleLeft>Timeworn Talisman of Ascension</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShyvanaDoubleAttack" = "<titleLeft>Twin Bite</titleLeft><mainText>Shyvana's next attack will strike twice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "<titleLeft>Twin Bite</titleLeft><mainText>Shyvana's next attack will strike all enemies in front of her twice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShyvanaDragonScales" = "<titleLeft>Reinforced Scales</titleLeft><mainText>Shyvana's Armor and Magic Resistances are temporarily increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "<titleLeft>Cinders</titleLeft><mainText>Attacks from Shyvana will reignite the cinders, dealing additional magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShyvanaPassive" = "<titleLeft>Fury of the Dragonborn</titleLeft><mainText>Shyvana deals 20% more damage to dragons.<br><br>Shyvana gains 5 Armor and Magic Resistance. Elemental drakes defeated by Shyvana or her allies grant her an additional 5 Armor and Magic Resistance.<br><br>Total bonus Armor and Magic Resistance: @f1@</mainText>" tr "game_buff_tooltip_ShyvanaScorchedEarth" = "<titleLeft>Burnout</titleLeft><mainText>Shyvana's Movement Speed is increased and nearby enemies take damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "<titleLeft>Burnout</titleLeft><mainText>Shyvana's Movement Speed is increased and nearby enemies take damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ShyvanaTransform" = "<titleLeft>Dragon Form</titleLeft><mainText>Shyvana has transformed into a powerful dragon. While Shyvana has Fury, her abilities have gained additional area of effect properties.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SiegeAttackingDelayedCurrencyIndicator" = "<titleLeft>Income Reserves</titleLeft><mainText>Your team will gain additional Crystal Shards when this expires.</mainText><postScriptLeft>Source: Offense Reserve Funds</postScriptLeft>" tr "game_buff_tooltip_SiegeAttackingTeamBuff" = "<titleLeft>Attacking Team</titleLeft><mainText>Your team is attacking! Destroy the enemy Nexus as fast as possible.<br>This unit's AD, AP, and max HP is increased by @f1@%. This bonus increases over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SiegeBarracksMinionBuff" = "<titleLeft>Rallied to the Cause</titleLeft><mainText>This minion has been motivated by a nearby Vanguard Banner, and has greatly increased Damage and Defenses</mainText><postScriptLeft>Source: Vanguard Banner</postScriptLeft>" tr "game_buff_tooltip_SiegeBaseRestriction" = "<titleLeft>Initial Delay</titleLeft><mainText>This unit is restricted to its base until the round begins.</mainText>" tr "game_buff_tooltip_SiegeCurrency" = "<titleLeft>Crystal Shards</titleLeft><mainText>Use Crystal Shards to purchase Siege Weapons. Crystal Shards are gained passively over time and from champion kills and assists.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SiegeDefendingTeamBuff" = "<titleLeft>Defending Team</titleLeft><mainText>Your team is defending! Keep your Nexus alive as long as possible.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SiegeFlashZoneReady" = "<titleLeft>Phasic Energy Mode</titleLeft><mainText>This unit is experiencing the effects of a Flash Zone, and is able to repeatedly blink as a result.</mainText><postScriptLeft>Source: Flash Zone</postScriptLeft>" tr "game_buff_tooltip_SiegeGeneratorActive" = "<titleLeft>Active Crystal Generator</titleLeft><mainText>This unit has an active Crystal Generator, and will periodically gain additional Crystal Shards.</mainText><postScriptLeft>Source: Crystal Generator</postScriptLeft>" tr "game_buff_tooltip_SiegeGeneratorRealized" = "<titleLeft>Crystal Generator Realized</titleLeft><mainText>Your team's Crystal Generator has drawn out its full power, and is now disabled. <br>+@f1@ Maximum Health.<br>+@f2@ Attack Damage.<br>+@f3@ Ability Power.</mainText><postScriptLeft>Source: Generator</postScriptLeft>" tr "game_buff_tooltip_SiegeLaserAffix" = "<titleLeft>Beam of Ruination Ready</titleLeft><mainText>This unit is currently remotely controlling a turret-based Beam of Ruination.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SiegeLaserAffixActive" = "<titleLeft>Beam of Ruination Active</titleLeft><mainText>This unit has an active, remotely controlled Beam of Ruination.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SiegeLauncherHaste" = "<titleLeft>Homestart</titleLeft><mainText>This unit has greatly increased Movement Speed. Teleporting removes this speed.</mainText><postScriptLeft>Source: Spawn Platform</postScriptLeft>" tr "game_buff_tooltip_SiegeMegaLaserCooldownIndicator" = "<titleLeft>Obliterator Overheated</titleLeft><mainText>The Obliterator has recently fired and is now recharging. During this time, pushing minions will not charge the Obliterator.</mainText><postScriptLeft>Source: Obliterator</postScriptLeft>" tr "game_buff_tooltip_SiegeShieldGeneratorBuff" = "<titleLeft>Nearby Shield Totem</titleLeft><mainText>This unit is being granted a shield by a nearby Shield Totem. The shield will rapidly regenerate while out of combat.</mainText><postScriptLeft>Source: Shield Totem</postScriptLeft>" tr "game_buff_tooltip_SiegeTimefieldDebuff" = "<titleLeft>Entropy Field</titleLeft><mainText>This unit is experiencing the effects of a Entropy Field and has had its movement impaired.</mainText><postScriptLeft>Source: Entropy Field</postScriptLeft>" tr "game_buff_tooltip_SiegeTurretShielderVisual" = "<titleLeft>Turret Shield</titleLeft><mainText>This turret is maintaining a shield. The shield will rapidly regenerate if the turret has not recently taken damage, and takes double damage from minions.</mainText>" tr "game_buff_tooltip_SightWard" = "<titleLeft>Stealth Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Silence" = "<titleLeft>Silence</titleLeft><mainText>This unit cannot use Abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Silence_Attack" = "<titleLeft>Silencing Attacks</titleLeft><mainText>This Lizard's physical attacks silence his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionEShred" = "<titleLeft>Roar of the Slayer</titleLeft><mainText>This unit has reduced Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionESlow" = "<titleLeft>Roar of the Slayer</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionPassive" = "<titleLeft>Glory in Death</titleLeft><mainText>After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.<br><br>He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health as physical damage on hit. Max 75 bonus damage against monsters.<br><br>All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.</mainText>" tr "game_buff_tooltip_SionPassiveSpeed" = "<titleLeft>Death Surge</titleLeft><mainText>Sion's final charge!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionPassiveZombie" = "<titleLeft>Glory in Death</titleLeft><mainText>Sion fights even after death!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionQSlow" = "<titleLeft>Decimating Smash</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionQStun" = "<titleLeft>Decimating Smash</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionR" = "<titleLeft>Unstoppable Onslaught</titleLeft><mainText>Sion's unstoppable charge that will damage and knock up enemies hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionRSlow" = "<titleLeft>Unstoppable Onslaught</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionVOStacks" = "<titleLeft>Sion VO Value</titleLeft><mainText>Sion's VO Value</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SionW" = "<titleLeft>Soul Furnace</titleLeft><mainText>Sion has shielded himself, he can detonate the shield after 3 seconds dealing damage to enemies around him. Remaining shield value is shown on the counter.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SiphoningStrike" = "<titleLeft>Siphoning Strike</titleLeft><mainText>Nasus' next attack deals bonus damage and increases the power of his future Siphoning Strikes if he slays his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SivirPassive" = "<titleLeft>Fleet of Foot</titleLeft><mainText>When Sivir hits an enemy champion with her basic attacks or abilities, she gains @f1@ Movement Speed for 2 seconds.</mainText>" tr "game_buff_tooltip_SivirPassiveSpeed" = "<titleLeft>Fleet of Foot</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SivirW" = "<titleLeft>Ricochet</titleLeft><mainText>Sivir's basic attacks will bounce to nearby targets beyond the first, dealing reduced damage to secondary targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerExoskeleton" = "<titleLeft>Crystalline Exoskeleton</titleLeft><mainText>Skarner's exoskeleton takes on a crystalline quality, granting him a temporary shield. While the shield persists, his movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerFractureSlow" = "<titleLeft>Fracture</titleLeft><mainText>Skarner has slowed this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerImpale" = "<titleLeft>Impale</titleLeft><mainText>Skarner has suppressed his target and is able to drag them around.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerImpaleBuff" = "<titleLeft>Impale</titleLeft><mainText>Skarner has suppressed an enemy, and is dragging them around. He may still cast Crystal Slash and Crystalline Exoskeleton.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerPassive" = "<titleLeft>Crystal Spires</titleLeft><mainText>Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. Capturing them prevents them from being captured by the opposing team for 15 seconds.<br><br>When near crystals his team owns, Skarner gains <font color='#FFF673'>Crystal Charge</font>.<br><br><font color='#FFF673'>Crystal Charge</font> - Grants @f3@ movement speed and @f4@% attack speed, and restores @f5@% maximum mana per second.</mainText>" tr "game_buff_tooltip_SkarnerPassiveBuff" = "<titleLeft>Crystal Venom</titleLeft><mainText>Skarner's next attack will stun this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerPassiveCrystalBuffCooldown" = "<titleLeft>Crystal Capture</titleLeft><mainText>This unit is attempting to capture a Crystal Spire.</mainText>" tr "game_buff_tooltip_SkarnerPassiveCrystalMSMax" = "<titleLeft>Crystal Charge</titleLeft><mainText>Skarner has highly increased movement speed, attack speed, and mana regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerPassiveStun" = "<titleLeft>Crystallized</titleLeft><mainText>Skarner has stunned this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SkarnerVirulentSlash" = "<titleLeft>Crystal Energy</titleLeft><mainText>Skarner is empowered with Crystal Energy, causing future Crystal Slashes to deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_AOEVulnerability" = "<titleLeft>Giant's Woe</titleLeft><mainText>This unit takes extra damage from area of effect spells.</mainText>" tr "game_buff_tooltip_SLIME_CrabNimbleness" = "<titleLeft><font color='#33AA33'>Elusive</font> <font color='#FFDD33'>V</font></titleLeft><mainText>Takes increased damage while this unit is not stunned or rooted.</mainText><postScriptLeft>Source: <font color='#FFFFFF'>Monster Passive</font></postScriptLeft>" tr "game_buff_tooltip_SLIME_dragonbuffearth" = "<titleLeft>Mega Cloud Drake</titleLeft><mainText>This unit has dramatically increased movement speed when out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_EventShield" = "<titleLeft>Blessing of Janna</titleLeft><mainText>This unit is protected by a hefty shield until it is broken.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_Guardian_Angel" = "<titleLeft>Blessing of Zilean</titleLeft><mainText>This unit is protected by a guardian angel for the next 90 seconds. It will be reborn if it dies. Make it count!</mainText><postScriptLeft>Source: Your Guardian Angel</postScriptLeft>" tr "game_buff_tooltip_SLIME_HomeguardSpeed" = "<titleLeft>Homeguard</titleLeft><mainText>While out of combat, this unit regenerates faster at their fountain and has greatly increased Movement Speed that decays over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_KingPoro_Spicy" = "<titleLeft>Super Spicy Snax</titleLeft><mainText>The Poro King is breathing fire that deals true damage to all units and turrets it hits.</mainText><postScriptLeft>Source: The Poro King</postScriptLeft>" tr "game_buff_tooltip_SLIME_MonsterSingleTargetSpellVulnerability" = "<titleLeft>Target Acquired</titleLeft><mainText>This unit takes extra damage from single target spells.</mainText>" tr "game_buff_tooltip_SLIME_OnFireBuff" = "<titleLeft>On Fire!</titleLeft><mainText>This unit does more damage, has faster spell cooldowns, and has increased mana regeneration. However, it is also more vulnerable to damage and receives reduced shielding and healing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_PackLeader" = "<titleLeft>Leader of the Pack</titleLeft><mainText>This unit inspires other nearby units, granting them resistances and movement speed. On death, it explodes and damages nearby followers.</mainText>" tr "game_buff_tooltip_SLIME_PlayerBuffIcon" = "<titleLeft>Nexus Blitz Aura</titleLeft><mainText>+30% Summoner Spell Cooldown Reduction<br>+4 Mana per 5 Seconds<br>+5 (+.5/lvl) Magic Resist<br>+10% Friendship</mainText>" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasBlitz" = "<titleLeft>Enemy Blessing of Kha'Zix</titleLeft><mainText>The enemy team's towers and cannon minions have been upgraded with Blitzcrank's Rocket Grab.</mainText><postScriptLeft>Source: Definitely Not Blitzcrank</postScriptLeft>" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasFeeney" = "<titleLeft>Enemy Catapult of Champions</titleLeft><mainText>Your enemy possesses a magical catapult near their Nexus that can launch them across the map.</mainText><postScriptLeft>Source: Enemy Brian Feeney</postScriptLeft>" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasGA" = "<titleLeft>Enemy Blessing of Zilean</titleLeft><mainText>The enemy is protected by a guardian angel for the next 90 seconds. They will be reborn when slain.</mainText><postScriptLeft>Source: Enemy Victory</postScriptLeft>" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasRegen" = "<titleLeft>Enemy Blessing of Soraka</titleLeft><mainText>The enemy will rapidly regenerate health and mana when out of combat.</mainText><postScriptLeft>Source: Enemy Victory</postScriptLeft>" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasShield" = "<titleLeft>Enemy Blessing of Janna</titleLeft><mainText>The enemy is protected by a hefty shield until it is broken.</mainText><postScriptLeft>Source: Enemy Victory</postScriptLeft>" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveBlitz" = "<titleLeft>Blessing of Blitzcrank</titleLeft><mainText>This unit's towers and cannon minions have been upgraded with Blitzcrank's Rocket Grab.</mainText><postScriptLeft>Source: Definitely Not Blitzcrank</postScriptLeft>" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveFeeney" = "<titleLeft>Catapult of Champions</titleLeft><mainText>Your team possesses a magical catapult near your Nexus that can launch you across the map.</mainText><postScriptLeft>Source: Brian Feeney</postScriptLeft>" tr "game_buff_tooltip_SLIME_RewardOOCRegen" = "<titleLeft>Blessing of Soraka</titleLeft><mainText>This unit will rapidly regenerate health and mana when out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_RiftHerald_HeraldMoveAway" = "<titleLeft>Herald Charge</titleLeft><mainText>This unit has been pushed aside by the Rift Herald.</mainText>" tr "game_buff_tooltip_SLIME_RiftHerald_MiniBaronVulnerable" = "<titleLeft>The Eye of Baron</titleLeft><mainText>Rift Herald is vulnerable to an attack from behind.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_RiftHerald_ResistantSkinMiniBaron" = "<titleLeft>Warped Armor</titleLeft><mainText>This unit is immune to all disabling debuffs.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_ScuttleRacerNimbleness" = "<titleLeft><font color='#33AA33'>Elusive</font> <font color='#FFDD33'>V</font></titleLeft><mainText>Takes increased damage while this unit is not stunned or rooted.</mainText><postScriptLeft>Source: <font color='#FFFFFF'>Monster Passive</font color></postScriptLeft>" tr "game_buff_tooltip_SLIME_Statikk_Shock" = "<titleLeft>Statikk Shock</titleLeft><mainText>This unit's movement builds charges that release chain lightning on basic attacks.</mainText><postScriptLeft>@SourceName@</postScriptLeft>" tr "game_buff_tooltip_SLIME_VulnerableManager" = "<titleLeft>Indolence</titleLeft><mainText>This unit takes extra damage for a short time after being stunned, charmed, rooted, taunted, knocked up, silenced, or disarmed.</mainText>" tr "game_buff_tooltip_SLIME_WarthogExplosionKnockup" = "<titleLeft>Battle Sleighed</titleLeft><mainText>Knocked up from a Battle Sled collision!</mainText><postScriptLeft>Source: The Battle Sled</postScriptLeft>" tr "game_buff_tooltip_SLIME_WarthogNimbleness" = "<titleLeft><font color='#FFDD33'></font></titleLeft><mainText>Goes really fast.</mainText>" tr "game_buff_tooltip_SlipStreamCooldown" = "<titleLeft>Noxious Slipstream</titleLeft><mainText>Singed has recently used this champion to increase his Movement Speed.</mainText>" tr "game_buff_tooltip_SlipStreamMoveSpeedBuff" = "<titleLeft>Noxious Slipstream</titleLeft><mainText>Singed has increased Movement Speed from passing by a champion.</mainText>" tr "game_buff_tooltip_Slow" = "<titleLeft>Slowed</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SmiteDamageTracker" = "<titleLeft>Smite</titleLeft><mainText>Smite will deal @f1@ damage.</mainText>" tr "game_buff_tooltip_SniperRange" = "<titleLeft>Sniper Range</titleLeft><mainText>This unit has greatly increased Attack Range.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SnowballFollowupSelf" = "<titleLeft>Dash</titleLeft><mainText>This champion has recently hit another unit with Mark and can Dash to it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaEHaste" = "<titleLeft>Song of Celerity</titleLeft><mainText>Sona has granted this unit increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaESelfHaste" = "<titleLeft>Song of Celerity</titleLeft><mainText>Sona has increased Movement Speed until she is damaged.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaEZone" = "<titleLeft>Song of Celerity</titleLeft><mainText>Sona's zone grants bonus Movement Speed to her allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaPassive" = "<titleLeft>Power Chord</titleLeft><mainText>After casting 3 non-ultimate spells, Sona's next basic attack deals <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f2@)</font> bonus magic damage and has an additional effect based on the song Sona last activated.<br><br><font color='#4477FF'>Staccato:</font> Deals an additional @f3@ <font color='#99FF99'>(+@f4@)</font> magic damage.<br><font color='#44FF77'>Diminuendo:</font> Target deals @f5*100@% <font color='#99FF99'>(+@f6*100@%)</font> less damage for @f7@ seconds.<br><font color='#DD5599'>Tempo:</font> Target is slowed by @f8*100@% <font color='#99FF99'>(+@f9*100@%)</font> for @f10@ seconds.</mainText>" tr "game_buff_tooltip_SonaPassiveCount" = "<titleLeft>Power Chord</titleLeft><mainText>After 3 non-ultimate spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaPassiveDebuff" = "<titleLeft>Diminuendo</titleLeft><mainText>This character's damage output is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaPassiveReady" = "<titleLeft>Power Chord: Ready</titleLeft><mainText>Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaQProcAttacker" = "<titleLeft>Hymn of Valor</titleLeft><mainText>Sona has granted this unit bonus magic damage on their next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaQZone" = "<titleLeft>Hymn of Valor</titleLeft><mainText>Sona's zone grants allies bonus magic damage on their next attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaR" = "<titleLeft>Crescendo</titleLeft><mainText>This unit is dancing, it is effectively stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaWShield" = "<titleLeft>Aria of Perseverance</titleLeft><mainText>Sona has granted this unit a shield that blocks incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SonaWZone" = "<titleLeft>Aria of Perseverance</titleLeft><mainText>Sona's zone grants allies a temporary shield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SorakaEPacify" = "<titleLeft>Equinox</titleLeft><mainText>This unit is silenced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SorakaESnare" = "<titleLeft>Equinox</titleLeft><mainText>This unit is rooted and cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SorakaPassive" = "<titleLeft>Salvation</titleLeft><mainText>Soraka has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SorakaQ" = "<titleLeft>Starcall</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SorakaQRegen" = "<titleLeft>Rejuvenation</titleLeft><mainText>This unit is recovering health and has increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SorakaW" = "<titleLeft>Astral Infusion</titleLeft><mainText>This unit has increased Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "<titleLeft>Soul Shroud Aura</titleLeft><mainText>Nearby friendly champions have reduced cooldowns and regenerate mana more quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "<titleLeft>Soul Shroud</titleLeft><mainText>This champion has reduced cooldowns and regenerates mana more quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Soul_Sphere" = "<titleLeft>Soul Sphere</titleLeft><mainText>This unit has increased Health and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SoulEater" = "<titleLeft>Soul Eater</titleLeft><mainText>Nasus has @f1@% bonus Life Steal.</mainText>" tr "game_buff_tooltip_SoulNexus" = "<titleLeft>Soul Nexus</titleLeft><mainText>Nasus's abilities are powered by souls, he uses these instead of mana (more souls = more casting potential). Additionally, Nasus gains 4/5/6 Health Regen per 5 for each active Soul.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SoulNexusCounters" = "<titleLeft>Soul Nexus (Souls)</titleLeft><mainText>Nasus currently has @Stack@ Souls.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Sow_The_Wind" = "<titleLeft>Zephyr</titleLeft><mainText>Janna's movement speed is increased, and she is able to move through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SpawnLockSpeed" = "<titleLeft>Homestart</titleLeft><mainText>This unit has greatly increased Movement Speed. Teleporting removes this speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SpectralFury" = "<titleLeft>Poltergeist's Ascension</titleLeft><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Spell_Immunity" = "<titleLeft>Spell Immunity</titleLeft><mainText>This unit is immune to the effects of spells and abilities.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Spell_Shield" = "<titleLeft>Spell Shield</titleLeft><mainText>The next enemy ability used on this champion will have no effect.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Spell_Shield_Regen" = "<titleLeft>Spell Shield Regeneration</titleLeft><mainText>This unit has increased Mana Regeneration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Spellblade" = "<titleLeft>Spellblade</titleLeft><mainText>This unit's next attack will deal additional damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SpellthiefsPenaltyBuff" = "<titleLeft>Tribute Penalty</titleLeft><mainText>Tribute charge generation and Gold per 10 are temporarily disabled.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SpellWeaving" = "<titleLeft>Spell Weaving</titleLeft><mainText>This unit has increased Spell Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Spiked_Shell" = "<titleLeft>Spiked Shell</titleLeft><mainText>Rammus deals @f3@ <font color='#FFFF00'>(+@f1@)</font> (@f2@% of his Armor) bonus magic damage with his basic attacks.</mainText>" tr "game_buff_tooltip_Spiked_Shield" = "<titleLeft>Spiked Shield</titleLeft><mainText>This unit reflects damage from physical attacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Spirit_Visage" = "<titleLeft>Spirit Visage</titleLeft><mainText>If this unit is below @Effect3Amount*100@% Health, it will regenerate @Effect4Amount*100@% of their Health every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SRHomeguardSpeed" = "<titleLeft>Homeguard</titleLeft><mainText>While out of combat, this unit regenerates faster at their fountain and has greatly increased Movement Speed that decays over time.<br><br>(This is given to all champions after 20 minutes of game time have passed.)</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SRU_Baron_Corruption" = "<titleLeft>Void Corruption</titleLeft><mainText>Baron Nashor is surrounded by an aura of destruction. If angered, he continuously applies Corrosion stacks to nearby champions and periodically deals magic damage to the champion with the smallest amount of Corrosion stacks. Corrosion stacks reduce the unit's Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SRU_Baron_Debuff" = "<titleLeft>Void Corruption</titleLeft><mainText>This unit has been tainted by the the Void. They suffer @f1@ reduced Armor and Magic resistance (-0.5 per stack).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SRU_Baron_Target" = "<titleLeft>Baron's Gaze</titleLeft><mainText>This unit deals 50% reduced damage to Baron Nashor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Sru_CrabNimbleness" = "<titleLeft><font color='#33AA33'>Elusive</font> <font color='#FFDD33'>V</font></titleLeft><mainText>Takes increased damage while this unit is not stunned or rooted.</mainText><postScriptLeft>Source: <font color='#FFFFFF'>Monster Passive</font color></postScriptLeft>" tr "game_buff_tooltip_Stark's_Fervor" = "<titleLeft>Zeke's Herald</titleLeft><mainText>This unit has reduced Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Stark's_Fervor_Aura" = "<titleLeft>Zeke's Harbinger Ally</titleLeft><mainText>This champion is building charges with their ally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Stark's_Fervor_Self" = "<titleLeft>Zeke's Harbinger Conduit</titleLeft><mainText>This champion is building charges with their ally.<br>Last Crit Rampage: @f1@<br>Best Crit Rampage: @f2@</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_StaticField" = "<titleLeft>Static Field</titleLeft><mainText>Blitzcrank's attacks charge enemies for a delayed shock.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Stealth" = "<titleLeft>Unseen</titleLeft><mainText>This unit cannot be seen.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Stun" = "<titleLeft>Stunned</titleLeft><mainText>This unit is stunned. It can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerBarrier" = "<titleLeft>Shielded</titleLeft><mainText>This unit is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerBattleCry" = "<titleLeft>Invigorate</titleLeft><mainText>This unit has increased Attack Speed and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerClairvoyanceSight" = "<titleLeft>Revealed</titleLeft><mainText>This unit is being revealed by a recent Clairvoyance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerExhaustDebuff" = "<titleLeft>Exhaust Debuff</titleLeft><mainText>This unit deals significantly less damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerExhaustSlow" = "<titleLeft>Exhaust Slow</titleLeft><mainText>This unit's Movement Speed is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerFlashHaste" = "<titleLeft>Distorted Flash</titleLeft><mainText>Increases Movement Speed by 20%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerHeal" = "<titleLeft>Heal: Speed Increase</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerIgnite" = "<titleLeft>Summoner Ignite</titleLeft><mainText>This unit is taking damage each second and is afflicted with Grievous Wounds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerOdinPromote" = "<titleLeft>Promoted</titleLeft><mainText>This unit has been promoted to an anti Command Point cannon. It has massive bonuses to its stats and grants the gold for its kills to its caster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerOdinSabotage" = "<titleLeft>Sabotage</titleLeft><mainText>This unit has 50% reduced Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerOdysseyFlash" = "<titleLeft>Warp</titleLeft><mainText>This unit is using the power of Ora to dash. It is invulnerable and untargetable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerOdysseyRevive" = "<titleLeft>Resuscitating</titleLeft><mainText>This unit is reviving its fallen ally! Stay inside the circle!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerPoroThrow" = "<titleLeft>Poro Dash</titleLeft><mainText>This unit has been recently hit by an enemy Poro. Watch out for enemy champions potentially dashing to it!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerPromoteSR" = "<titleLeft>Promoted</titleLeft><mainText>This unit has been promoted to an upgraded siege minion. It has massive bonuses to its stats and grants the gold for its kills to the caster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerReturn" = "<titleLeft>Shielded</titleLeft><mainText>This unit is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "<titleLeft>Revive Haste</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerSnowball" = "<titleLeft>Dash</titleLeft><mainText>This unit has been recently hit by an enemy Mark and enemy team has <font color='#ee91d7'>True Sight</font> of it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark" = "<titleLeft>Ultra Dash</titleLeft><mainText>This unit has been recently hit by an enemy Ultra Mark and the enemy team has <font color='#ee91d7'>True Sight</font> of it, as well as license to be mean to it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark_FollowupSelf" = "<titleLeft>Ultra Dash</titleLeft><mainText>This champion has recently hit another unit with Ultra Mark and can Ultra Dash to it. If it has Poros, you turn into a Poro and dash instead, because like magic and stuff.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SummonerTeleportHaste" = "<titleLeft>Distorted Teleport</titleLeft><mainText>Increases Movement Speed by 30%.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Sunfire_Cape_Aura" = "<titleLeft>Immolate Aura</titleLeft><mainText>Taking damage from the Immolate aura every second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Sunfire_Cape_Self" = "<titleLeft>Immolate</titleLeft><mainText>This champion is continually damaging nearby enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SunfireVeilParticle" = "<titleLeft>Sunfire Veil</titleLeft><mainText>This champion is continually damaging nearby enemy units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SuperMinionAura" = "<titleLeft>Inspired Minion</titleLeft><mainText>This unit is inspired by a nearby Super Minion</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SuperMinionBuff" = "<titleLeft>Minion Commander</titleLeft><mainText>This unit inspires nearby minions, granting them 70% increased damage and 70 increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Suppression" = "<titleLeft>Suppression</titleLeft><mainText>This unit cannot move, attack or cast spells and their summoner spells are locked.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SustainedMagicDamageDefense" = "<titleLeft>Nothing</titleLeft><mainText>This is an old buff that doesn't do anything.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SwainERoot" = "<titleLeft>Nevermove</titleLeft><mainText>This unit is rooted in place.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SwainPassive" = "<br><br><titleLeft>Ravenous Flock</titleLeft><mainText><font color='#FF9900' size='18'>Ravenous:</font> Swain can right-click an immobilized enemy champion to pull them towards him, ripping out a <font color='#FF3F3F' size='18'>Soul Fragment</font> and dealing <scaleLevel>@f3@</scaleLevel> <font color='#99FF99'>(+@f4@)</font> magic damage (<scaleLevel>@f1@</scaleLevel> second cooldown).<br><br><font color='#FF9900' size='18'>Flock:</font> Enemy champion deaths release a <font color='#FF3F3F' size='18'>Soul Fragment</font> that Swain can collect to restore <font color='#CC3300'>@f5@</font> health and <font color='#CC3300'>@f7@</font> mana. Collecting a <font color='#FF3F3F' size='18'>Soul Fragment</font> permanently increases Swain's maximum health by 5.</mainText>" tr "game_buff_tooltip_SwainPassivePull" = "<titleLeft>Ravenous</titleLeft><mainText>This unit is airborne, it can take no actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SwainR" = "<titleLeft>Demonic Ascension</titleLeft><mainText>Swain's inner demon is unleashed, increasing his maximum health and causing him to drain health from all nearby enemies (prioritizing champions).<br><br>After draining health, Swain can erupt a devastating nova of soulfire to end his transformation.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SwainRSoulBurn" = "<titleLeft>Soulburn</titleLeft><mainText>Swain is draining health from this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SwainWReveal" = "<titleLeft>Vision of Empire</titleLeft><mainText>This unit is revealed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Swashbuckler" = "<titleLeft>Swashbuckler</titleLeft><mainText>Gangplank deals 30% more damage to targets below 30% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_SyndraPassive" = "<titleLeft>Transcendent</titleLeft><mainText>Syndra's abilities gain additional effects when at max rank.<br><br><font color='#FF9900'>Dark Sphere:</font> Deals 25% more damage against champions.<br><font color='#FF9900'>Force of Will:</font> Deals 20% bonus true damage.<br><font color='#FF9900'>Scatter the Weak:</font> Spell width increased by 50%.<br><font color='#FF9900'>Unleashed Power:</font> Range increased by 75.</mainText>" tr "game_buff_tooltip_SyndraW" = "<titleLeft>Force of Will</titleLeft><mainText>Syndra has a unit ready to throw.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TabletOfCommand" = "<titleLeft>Valor Aura - Banner</titleLeft><mainText>Allies regenerate Health faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TabletOfCommandAlly" = "<titleLeft>Valor Aura - Banner</titleLeft><mainText>This unit regenerates Health faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TabletOfCommandMinion" = "<titleLeft>Banner of Command</titleLeft><mainText>This unit deals increased damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchEShield" = "<titleLeft>Thick Skin</titleLeft><mainText>Tahm Kench is shielded by his Thick Skin.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchNewR" = "<titleLeft>Abyssal Voyage</titleLeft><mainText>Tahm Kench is preparing to go on an abyssal voyage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchPassive" = "<titleLeft>An Acquired Taste</titleLeft><mainText>Basic attacks deal <font color='#ee2222'>@f1@</font> (<font color='#FFFFFF'>@f2@%</font> of Tahm Kench's total health) bonus magic damage, stacking up to 3 times vs. champions. At 3 stacks, Tongue Lash and <font color='#0bf7de'>Devour</font> become empowered against that champion and consume all stacks.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchPDebuffController" = "<titleLeft>An Acquired Taste</titleLeft><mainText>Tahm Kench is acquiring a taste for this unit. At 3 stacks, he can devour them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchPDebuffCounter" = "<titleLeft>An Acquired Taste</titleLeft><mainText>Tahm Kench is acquiring a taste for this unit. At 3 stacks, he can devour them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchQSlow" = "<titleLeft>Tongue Lash</titleLeft><mainText>This unit has been slowed by Tongue Lash.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchQStun" = "<titleLeft>Tongue Lash</titleLeft><mainText>This unit has been stunned by Tongue Lash.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TahmKenchWHasDevouredTarget" = "<titleLeft>Devour</titleLeft><mainText>Tahm Kench has devoured a target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Tailwind" = "<titleLeft>Tailwind</titleLeft><mainText>Moving faster toward Janna.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TailwindSelf" = "<titleLeft>Tailwind</titleLeft><mainText>Janna passively gains @f1@% Movement Speed, and nearby allied champions gain this bonus when moving toward her.<br><br>Additionally, Janna's basic attacks and single target spells deal bonus magic damage equal to <font color='#FFFFFF'>@f3@%</font> of her bonus Movement Speed.<br>Current Bonus: <font color='#FFF673'>@f2@</font></mainText>" tr "game_buff_tooltip_Takedown" = "<titleLeft>Takedown</titleLeft><mainText>Nidalee's next basic attack will deal additional damage based on how much life the target is missing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TaliyahPassive" = "<titleLeft>Rock Surfing</titleLeft><mainText>Taliyah gains <font color='#FFFFFF'>@f1@%</font> movement speed by running near walls. Only occurs out of combat.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TalonPassive" = "Talon's spells <font color='#D41919'>Wound</font> champions and epic monsters for @f9@ seconds, stacking up to 3 times. <br><br>When Talon basic attacks a target with 3 stacks of <font color='#D41919'>Wound</font>, he bleeds them for <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f2@)</font> physical damage over @f8@ seconds." tr "game_buff_tooltip_TalonPassiveBleed" = "<titleLeft>Blade's End</titleLeft><mainText>This unit is bleeding, taking heavy damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TalonPassiveStack" = "<titleLeft>Blade's End</titleLeft><mainText>This unit has been hit by one of Talon's abilities. After being hit 3 times, Talon's next attack on this unit will cause heavy bleeding damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TalonRHaste" = "<titleLeft>Shadow Assault Haste</titleLeft><mainText>This unit's Movement Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TalonRStealth" = "<titleLeft>Shadow Assault</titleLeft><mainText>Talon is <font color='#91d7ee'>Invisible</font> and can only be revealed by nearby enemy Turrets. His next spell or attack will break <font color='#91d7ee'>Invisibility</font> and recall his lingering blades.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Tantrum" = "<titleLeft>Tantrum</titleLeft><mainText>Amumu takes less damage from physical attacks. When Amumu is hit, Tantrum's cooldown is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TantrumCounter" = "<titleLeft>Tantrum Counter (@Stack@)</titleLeft><mainText>Amumu is accumulating charges to cast Tantrum.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TaricE" = "<titleLeft>Dazzle</titleLeft><mainText>Taric has stunned this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TaricR" = "<titleLeft>Cosmic Radiance</titleLeft><mainText>Taric has made this unit temporarily invulnerable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TaricW" = "<titleLeft>Bastion Shield</titleLeft><mainText>This unit is temporarily shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TaricWAllyBuff" = "<titleLeft>Bastion</titleLeft><mainText>While near Taric, this unit has increased Armor and has Taric's spells cast off of it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TaricWSelfBuff" = "<titleLeft>Bastion</titleLeft><mainText>This unit has increased Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Taunt" = "<titleLeft>Taunt</titleLeft><mainText>This unit is being forced to attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TechmaturgicalRepairBots" = "<titleLeft>Hextech Affinity</titleLeft><mainText>Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TeemoMushroomCD" = "<titleLeft>Foraging</titleLeft><mainText>Teemo is foraging for mushrooms.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TeemoToxicDelay" = "<titleLeft>Delayed Poison</titleLeft><mainText>This unit is poisoned, and will shortly take magic damage and be slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Teleport" = "<titleLeft>Teleport</titleLeft><mainText>This champion is teleporting to a distant location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Teleport_Target" = "<titleLeft>Teleport Target</titleLeft><mainText>A champion is teleporting to this unit's location.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_The_Black_Cleaver" = "<titleLeft>The Black Cleaver</titleLeft><mainText>This unit's Armor is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Thornmail" = "<titleLeft>Thornmail</titleLeft><mainText>On being hit, returns 20% of damage taken (20 damage minimum).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ThreeSistersAsheDefeatedLissandra" = "<titleLeft>Queen of the Freljord</titleLeft><mainText>The natural order of the Freljord has been restored. Ashe will lead her people to a better future.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ThreeSistersAsheDefeatedSejuani" = "<titleLeft>Queen of the Freljord</titleLeft><mainText>Peace has been restored to the Freljord. Ashe will lead her people to a better future.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedAshe" = "<titleLeft>Queen of the Freljord</titleLeft><mainText>The Freljord tribes are under Lissandra's control. The rise of the Iceborn is at hand.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedSejuani" = "<titleLeft>Queen of the Freljord</titleLeft><mainText>No one is strong enough to stop Lissandra. The rise of the Iceborn is at hand.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedAshe" = "<titleLeft>Queen of the Freljord</titleLeft><mainText>Weakness has been purged from the Freljord. No one challenges Sejuani's rule.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedLissandra" = "<titleLeft>Queen of the Freljord</titleLeft><mainText>The Freljord has been purified. No one challenges Sejuani's rule.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ThreshPassive" = "<titleLeft>Damnation</titleLeft><mainText>Thresh can harvest the souls of enemies that die near him, granting him Armor and increased base spell damage. <br><br>Armor, MR, percent base damage: @f2@.<br><br>Souls until next increase: @f1@</mainText>" tr "game_buff_tooltip_ThreshPassiveSouls" = "<titleLeft>Damnation</titleLeft><mainText>Thresh collects the <font color='#0bf7de'>souls</font> of dead enemies by walking near them, permanently granting him <font color='#FFFF00'>Armor</font> and <font color='#99FF99'>Ability Power</font>. However, Thresh does not gain <font color='#FFFF00'>Armor</font> per level.<br><br>Champions and large minions always drop a <font color='#0bf7de'>soul</font> while small minions only sometimes drop one. Epic monsters drop two <font color='#0bf7de'>souls</font>.</mainText>" tr "game_buff_tooltip_ThreshPassiveSoulsGain" = "<titleLeft>Damnation</titleLeft><mainText>Thresh has harvested @f1@ souls<br>Bonus Armor and Ability Power: @f2@<br>Value of Next Soul: @f3@</mainText>" tr "game_buff_tooltip_ThreshPassiveSoulsGainOver" = "<titleLeft>Soul Glutton</titleLeft><mainText>Thresh's desire for souls is boundless. He continues to gain Armor and Ability Power for each additional soul.<br><br>Thresh has harvested @f1@ souls.</mainText>" tr "game_buff_tooltip_ThreshQ" = "<titleLeft>Shackled</titleLeft><mainText>Thresh is dragging a poor soul toward him.</mainText>" tr "game_buff_tooltip_ThreshQPassive" = "<titleLeft>Flay</titleLeft><mainText>Thresh's next basic attack deals bonus Magic Damage.</mainText>" tr "game_buff_tooltip_ThreshQSelfRoot" = "<titleLeft>Shackle</titleLeft><mainText>Thresh is dragging a poor soul toward him.</mainText>" tr "game_buff_tooltip_ThreshWShield" = "<titleLeft>Soullight Aegis</titleLeft><mainText>This unit is shielded from damage.</mainText>" tr "game_buff_tooltip_TimeBomb" = "<titleLeft>Time Bomb</titleLeft><mainText>This unit has a bomb attached to them. The bomb will detonate soon, dealing damage to surrounding units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TimeWarp" = "<titleLeft>Time Warp</titleLeft><mainText>This unit's Movement Speed is dramatically increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Tormented_Armor" = "<titleLeft>Tormented Armor</titleLeft><mainText>This unit has additional Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Toxic_Attack" = "<titleLeft>Toxic Attack</titleLeft><mainText>Teemo's attacks poison the target, causing them to take damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Toxic_Shot" = "<titleLeft>Toxic Shot</titleLeft><mainText>This unit is poisoned, receiving damage each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TransmutationCrystalBank" = "<titleLeft>Bounty</titleLeft><mainText>Your next kill will grant additional Gold to you and any nearby allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TransmutationCrystalBankTT" = "<titleLeft>Bounty</titleLeft><mainText>Your next kill will grant additional Gold to you and any nearby allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrapLimiter" = "<titleLeft>Trap Limit</titleLeft><mainText>This unit is limited to @f1@ active traps at a time. You currently have @f2@/@f1@ active traps (@f3@ remaining traps). Oldest trap will be removed when trap limit is exceeded.</mainText>" tr "game_buff_tooltip_TravelSizeElixirOfIron" = "<titleLeft>Travel Size Elixir - Iron</titleLeft><mainText>This unit has increased Health, Tenacity, and size, and rallies allies toward them.<br><br><i>(Travel Size Elixirs may stack with one another.)</i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TravelSizeElixirOfSorcery" = "<titleLeft>Travel Size Elixir - Sorcery</titleLeft><mainText>This unit has increased Ability Power and Mana Regen, and it deals increased True Damage against Champions and Turrets periodically.<br><br><i>(Travel Size Elixirs may stack with one another.)</i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TravelSizeElixirOfWrath" = "<titleLeft>Travel Size Elixir - Wrath</titleLeft><mainText>This unit has increased Attack Damage and heals from physical damage dealt to champions.<br><br><i>(Travel Size Elixirs may stack with one another.)</i></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TreelineLanternReveal" = "<titleLeft>Revealed</titleLeft><mainText>Standing on enemy Altars reveals your position!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TreelineMasterBuffT0" = "<titleLeft>No Altars</titleLeft><mainText>Capture Altars to increase your power!<br><font color='#FF9900'>0 Altars Controlled</font><br> +Bonus Mana Regeneration<br><font color='#505050'> +10% Movement Speed<br> Restore 1% of your Maximum Health on minion and monster kill</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TreelineMasterBuffT0Hexakill" = "<titleLeft>No Altars (Hexakill)</titleLeft><mainText>Capture Altars to increase your power!<br><br><font color='#FF9900'>0 Altars Controlled</font><br> +Bonus Mana Regeneration<br><font color='#505050'> +10% Movement Speed<br> Empowered Recall + Minions spawn with +@f1@% Health and Damage<br> + Immunity to Vilemaw web attack</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TreelineMasterBuffT1" = "<titleLeft>One Altar</titleLeft><mainText>Capture Altars to increase your power!<br><font color='#FF9900'>1 Altar Controlled</font><br> +Bonus Mana Regeneration<br> +10% Movement Speed<br><font color='#505050'> Restore 1% of your Maximum Health on minion and monster kill</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TreelineMasterBuffT1Hexakill" = "<titleLeft>One Altar (Hexakill)</titleLeft><mainText>Capture Altars to increase your power!<br><br><font color='#FF9900'>1 Altar Controlled</font><br> +Bonus Mana Regeneration<br> +10% Movement Speed<br><font color='#505050'> Empowered Recall + Minions spawn with +@f1@% Health and Damage<br> + Immunity to Vilemaw web attack</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TreelineMasterBuffT2" = "<titleLeft>Two Altars</titleLeft><mainText>Capture Altars to increase your power!<br><font color='#FF9900'>2 Altars Controlled</font><br> +Bonus Mana Regeneration<br> +10% Movement Speed<br> Restore 1% of your Maximum Health on minion and monster kill</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TreelineMasterBuffT2Hexakill" = "<titleLeft>Two Altars (Hexakill)</titleLeft><mainText>Capture Altars to increase your power!<br><br><font color='#FF9900'>2 Altars Controlled</font><br> +Bonus Mana Regeneration<br> +10% Movement Speed<br> Empowered Recall + Minions spawn with +@f1@% Health and Damage<br> + Immunity to Vilemaw web attack</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Tremors2" = "<titleLeft>Tremors</titleLeft><mainText>Tremors beneath Rammus cause damage to nearby enemies and slow them. Turrets take double damage from Tremors.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TremorsSlowVisual" = "<titleLeft>Tremors Slow</titleLeft><mainText>Tremors apply a stacking slow.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrinketSweeperLvl3" = "<titleLeft>Sweeper - Oracle Enchantment</titleLeft><mainText>This unit is disabling and detecting nearby stealthed traps and sensing hidden objects.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TristanaE" = "<titleLeft>Explosive Charge</titleLeft><mainText>This unit has a bomb attached to them. It will detonate soon, dealing damage to surrounding units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TristanaE_Stack" = "<titleLeft>Explosive Charge Amplifier</titleLeft><mainText>The explosive charge on this target will do increased damage when it explodes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundleCircle" = "<titleLeft>Pillar of Ice</titleLeft><mainText>This unit is being pushed by Trundle's Pillar of Ice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundleDesecrateBuffs" = "<titleLeft>Frozen Domain</titleLeft><mainText>Trundle's Movement Speed, Attack Speed are increased and he has increased healing from all sources.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundleDiseaseOverseer" = "<titleLeft>King's Tribute</titleLeft><mainText>When an enemy unit dies near Trundle, he heals for @f2@% of its maximum Health.</mainText>" tr "game_buff_tooltip_TrundlePain" = "<titleLeft>Subjugate</titleLeft><mainText>This unit's Health is being drained by Trundle.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundlePainBuff" = "<titleLeft>Subjugate</titleLeft><mainText>Trundle is sapping Health, Armor and Magic Resist from an enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundlePainShred" = "<titleLeft>Subjugate</titleLeft><mainText>This unit's Armor and Magic Resist are being drained by Trundle.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundleQ" = "<titleLeft>Chomp</titleLeft><mainText>Trundle's Attack Damage is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundleQDebuff" = "<titleLeft>Chomp</titleLeft><mainText>This unit's Attack Damage is decreased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundleTrollSmash" = "<titleLeft>Chomp</titleLeft><mainText>Trundle's next attack will deal bonus damage and drain Attack Damage from his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TrundleWallPush" = "<titleLeft>Pillar of Ice</titleLeft><mainText>This unit is being pushed by Trundle's Pillar of Ice.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TryndamerePassive" = "<titleLeft>Battle Fury</titleLeft><mainText>Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. After 8 seconds of being out of combat, Tryndamere loses 5 Fury every second.<br><br>Each point of Fury grants +@f1@% Critical Chance.<br><br>Current bonus Critical Chance: <font color='#FF5802'>@f2@</font>%</mainText>" tr "game_buff_tooltip_TryndamereQ" = "<titleLeft>Bloodlust @Stack@</titleLeft><mainText>Tryndamere is receiving @f1@ additional Attack Damage and his critical strikes hit @f2@% harder.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TryndamereW_AttackDown" = "<titleLeft>Mocking Shout</titleLeft><mainText>This unit is quivering in fear and has reduced Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TryndamereW_Slow" = "<titleLeft>Mocking Shout</titleLeft><mainText>This unit is a quivering chicken. It has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TT_FearImmunity" = "<titleLeft>Spooked</titleLeft><mainText>This unit has been feared and cannot be feared again.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TT_SpeedShrine_Buff" = "<titleLeft>Speed Boost</titleLeft><mainText>This unit has 20% increased Movement Speed. This bonus fades over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TT_SpiderBossMinionSwap" = "<titleLeft>Too Spooky</titleLeft><mainText>This unit is too spooky! It has increased movement speed, attack damage, attack speed, armor, magic resist, and fears enemy minions that get too close.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TTBossBuff" = "<titleLeft>Crest of Crushing Wrath</titleLeft><mainText>This Champion is ghosted and empowers nearby allied minions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TTSpiderbossAttack2" = "<titleLeft>Vile Sting</titleLeft><mainText>Vile Sting</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TTSpiderbossAttack3" = "<titleLeft>Vile Sting</titleLeft><mainText>Vile Sting</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TTSpiderbossAttackDebuff" = "<titleLeft>Corrosion</titleLeft><mainText>This unit has its armor, magic resistance, and attack speed reduced with each strike from Vilemaw.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Turret_Decay" = "<titleLeft>Magical Sight</titleLeft><mainText>This unit can see invisible units and is periodically decaying, losing Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Turret_Idle" = "<titleLeft>Turret</titleLeft><mainText>Turrets have the following bonuses:<br><br>Can see invisible units<br>30% Armor Penetration<br>Deals bonus damage to Champions with each consecutive shot</mainText>" tr "game_buff_tooltip_Turret_Shield" = "<titleLeft>Turret Shield</titleLeft><mainText>This unit takes 30% reduced damage from turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TurretFortification" = "<titleLeft>Fortification</titleLeft><mainText>Turrets are fortified with bonus Armor and Magic Resist. Minions can remove this bonus.</mainText>" tr "game_buff_tooltip_TurretInitialArmor" = "<titleLeft>Bulwark</titleLeft><mainText>This turret has bonus Armor.</mainText>" tr "game_buff_tooltip_TwitchAmbushBuff" = "<titleLeft>Ambush Attack</titleLeft><mainText>Twitch's Attack Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TwitchDeadlyVenom" = "<titleLeft>Deadly Venom</titleLeft><mainText>This unit is poisoned and taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TwitchDeadlyVenomMarker" = "<titleLeft>Deadly Venom</titleLeft><mainText>Twitch's basic attacks infect his target, dealing <font color='#ffffff'>@f1@</font> true damage per second for @f2@ seconds, stacking up to @f3@ times. <font color='#a3554e'>(Max Tick Damage: @f1*6@)</font></mainText>" tr "game_buff_tooltip_TwitchGangsterUlt" = "<titleLeft>Rat-Ta-Tat-Tat</titleLeft><mainText>Twitch's attacks are long ranged and pass through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TwitchHideInShadows" = "<titleLeft>Ambush</titleLeft><mainText>Twitch is <font color='#cd90ee'>Camouflaged</font> and has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TwitchHideInShadowsImproved" = "<titleLeft>Improved Ambush Available</titleLeft><mainText>Twitch can quickly drop into Camouflage with Ambush.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TwitchHideInShadowsUltDelay" = "<titleLeft>Rat-Ta-Tat-Tat Queued</titleLeft><mainText>Rat-Ta-Tat-Tat is queued to trigger when Twitch leaves Camouflage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TwitchUlt" = "<titleLeft>Spray and Pray</titleLeft><mainText>Twitch's attacks are long ranged and pass through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "<titleLeft>Venom Cask Slow</titleLeft><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrBearActivation" = "<titleLeft>Primal Charge</titleLeft><mainText>Udyr charges forth with grizzly intent, gaining Movement Speed and ignorning unit collision.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrBearStance" = "<titleLeft>Bear Stance</titleLeft><mainText>Udyr's attacks maul his target with such force that they're stunned. This effect cannot occur on the same target for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrBearStunCheck" = "<titleLeft>Mauled</titleLeft><mainText>This unit has been recently hit by Udyr in Bear Stance. Subsequent attacks from Udyr will not stun them.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "<titleLeft>Monkey's Agility</titleLeft><mainText>Udyr has recently entered a stance and has increased Attack Speed and Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrPassiveBuff" = "<titleLeft>Monkey's Agility</titleLeft><mainText>Upon entering a stance, Udyr gains @f4*100@% Attack Speed and @f5@ Movement Speed for @f7@ seconds (effect stacks up to @f6@ times).<br><br><rules>Udyr's stance mana costs decrease by 1 each time he levels up.</rules><br><rules>Starting at lvl 16, Udyr's abilities can gain a 6th rank </rules></mainText>" tr "game_buff_tooltip_UdyrPhoenixActivation" = "<titleLeft>Phoenix Flames</titleLeft><mainText>Udyr is sending out pulsing waves of fire, dealing damage to nearby foes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrPhoenixStance" = "<titleLeft>Phoenix Stance</titleLeft><mainText>Every third attack, Udyr engulfs enemies in front of him in flame.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrTigerPunch" = "<titleLeft>Tiger Speed</titleLeft><mainText>Udyr's Attack Speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrTigerPunchBleed" = "<titleLeft>Tiger Strike Wound</titleLeft><mainText>This unit is taking damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrTigerStance" = "<titleLeft>Tiger Stance</titleLeft><mainText>Udyr's first attack and every third attack after will maul the target for bonus damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrTurtleActivation" = "<titleLeft>Spiritual Shell</titleLeft><mainText>Udyr is protected by a temporary shield that absorbs incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UdyrTurtleStance" = "<titleLeft>Turtle Stance</titleLeft><mainText>Udyr's first attack and every third attack after heals him based on his maximum health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Undying_Rage" = "<titleLeft>Undying Rage</titleLeft><mainText>Tryndamere's Health cannot be reduced to 0.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UnstoppableForce" = "<titleLeft>Unstoppable Force</titleLeft><mainText>This unit cannot be stopped until he reaches his target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UnstoppableForceStun" = "<titleLeft>Unstoppable Force</titleLeft><mainText>This unit is knocked airborne.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Upgrade_Buff" = "<titleLeft>UPGRADE!!!</titleLeft><mainText>Heimerdinger's H28G Evolution Turrets are slowing enemies, he fires extra Hextech Micro-Rockets, and his CH-1 Concussion Grenade fires faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UpgradeSlow" = "<titleLeft>UPGRADE Slow!!</titleLeft><mainText>This turret is firing movement slowing shots.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UPGRADESuperCharge" = "<titleLeft>Super Charge</titleLeft><mainText>This unit has dramatically increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UrAniumRounds" = "<titleLeft>Ur'Anium Rounds</titleLeft><mainText>This unit's attacks reduce the target's Armor and Magic Resist by 1 (stacks up to 50).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UrAniumRoundsHit" = "<titleLeft>Ur'Anium Rounds Debuff</titleLeft><mainText>This unit has reduced Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_UrgotEShield" = "<titleLeft>Disdain Shield</titleLeft><mainText>Urgot is shielded from incoming damage.</mainText>" tr "game_buff_tooltip_UrgotEStun" = "<titleLeft>Disdain Stun</titleLeft><mainText>This unit is stunned.</mainText>" tr "game_buff_tooltip_UrgotPassive" = "<titleLeft>Echoing Flames</titleLeft><mainText>Urgot's basic attacks and <font color='#FFEB7F'>Purge</font> trigger blasts of flame from his legs, dealing <font color='#F88017'>@f1@</font> plus <font color='#FFFFFF'>@f2@%</font> of the target's max health as physical damage.<br><br><font color='#FFFFFF'>@f6@</font> second cooldown per leg.<br><br><rules><font color='#8c8c8c'>Maximum <font color='#FFFFFF'>@f7@</font> to monsters.</font></rules></mainText>" tr "game_buff_tooltip_UrgotQSlow" = "<titleLeft>Corrosive Charge Slow</titleLeft><mainText>This unit is slowed.</mainText>" tr "game_buff_tooltip_UrgotR" = "<titleLeft>Fear Beyond Death</titleLeft><mainText>This dude is in some serious trouble.</mainText>" tr "game_buff_tooltip_UrgotRFear" = "<titleLeft>Fear After Death</titleLeft><mainText>Flee, weaklings.</mainText>" tr "game_buff_tooltip_UrgotRSuppress" = "<titleLeft>Mercy</titleLeft><mainText>Goodbye.</mainText>" tr "game_buff_tooltip_UrgotW" = "<titleLeft>Purge</titleLeft><mainText>Urgot is hunkered down and rapidly firing at the nearest unit.</mainText>" tr "game_buff_tooltip_UrgotWTarget" = "<titleLeft>Purge Target</titleLeft><mainText>Urgot is targetting fire this target.</mainText>" tr "game_buff_tooltip_ValkyrieSound" = "<titleLeft>Valkyrie</titleLeft><mainText>Corki takes to the sky, leaving a trail of destruction in his wake.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VanguardAura" = "<titleLeft>Vanguard Aura</titleLeft><mainText>Nearby allied champions have increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VanguardBuff" = "<titleLeft>Vanguard</titleLeft><mainText>This unit has @f1@ increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VarusPassiveBuff" = "<titleLeft>Living Vengeance</titleLeft><mainText>When Varus kills an enemy he enters a vengeful fury, gaining increased Attack Speed for @f5@ seconds.<br><br>Champion kill or assist: @f1@% <font color='#FFFFFF'>(+@f2@%)</font> Attack Speed.<br><br>Non-champion kill: @f3@% <font color='#FFFFFF'>(+@f4@%)</font> Attack Speed.</mainText>" tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "<titleLeft>Living Vengeance</titleLeft><mainText>Varus has increased Attack Speed after killing an enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VarusRRoot" = "<titleLeft>Chain of Corruption</titleLeft><mainText>Bound in place by Varus.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VarusRShackles" = "<titleLeft>Chain of Corruption</titleLeft><mainText>This unit must move away from the approaching corruption to avoid being bound in place.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VarusW" = "<titleLeft>Blighted Quiver</titleLeft><mainText>Varus' attacks deal additional magic damage and apply Blight.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VarusWDebuff" = "<titleLeft>Blight</titleLeft><mainText>Varus' abilities deal extra damage to this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VayneCondemn" = "<titleLeft>Judged</titleLeft><mainText>This unit is flying backward after being struck by one of Vayne's heavy crossbow bolts. It will be stunned if it collides with terrain.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VayneInquisition" = "<titleLeft>Inquisition</titleLeft><mainText>Vayne is unleashing retribution on her foes. She gains Attack Damage and benefits from additional Night Hunter movement speed, reduced Tumble cooldown, and <font color='#91d7ee'>Invisibility</font> after using Tumble.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VayneInquisitionStealth" = "<titleLeft>Invisibility</titleLeft><mainText>Vayne is <font color='#91d7ee'>Invisible</font> and can only be revealed by nearby enemy Turrets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VayneSilverDebuff" = "<titleLeft>Silver Bolts</titleLeft><mainText>Vayne will deal bonus damage if she strikes this target three times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VayneSilveredBolts" = "<titleLeft>Silver Bolts</titleLeft><mainText>Every third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as true damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VayneTumble" = "<titleLeft>Tumble</titleLeft><mainText>Vayne deals increased damage with her next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VeigarPassive" = "<titleLeft>Phenomenal Evil Power</titleLeft><mainText>Veigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of <font color='#FFF673'>Phenomenal Evil</font>, giving him <font color='#5555FF'>+1 Ability Power</font>. Takedowns grant an additional 5 stacks.<br><br>Veigar's evilness has earned him a total of <font color='#5555FF'>@f1@ Ability Power</font>:<li>Baleful Strike: @f2@<br>Dark Matter: @f3@<br>Event Horizon: @f4@<br>Primordial Burst: @f5@<br>Takedowns: @f6@</li></mainText>" tr "game_buff_tooltip_VeigarPhenomenalEvilPower" = "<titleLeft>Phenomenal Evil Power</titleLeft><mainText>Veigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of <font color='#FFF673'>Phenomenal Evil</font>, giving him <font color='#5555FF'>+1 Ability Power</font>. Takedowns grant an additional 5 stacks.</mainText>" tr "game_buff_tooltip_VeigarPhenomentalEvilPower" = "<titleLeft>Phenomenal Evil Power</titleLeft><mainText>Veigar has gained a total of <font color='#5555FF'>@f1@ Ability Power</font>!</mainText>" tr "game_buff_tooltip_VelkozEStun" = "<titleLeft>Knocked Airborne</titleLeft><mainText>This unit has been knocked airborne by Vel'Koz.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VelkozPassive" = "<titleLeft>Organic Deconstruction</titleLeft><mainText>Vel'Koz's abilities apply <font color='#FFFFFF'>Organic Deconstruction</font> to enemies on hit for @f3@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy <font color='#FFFFFF'>Deconstructs</font> it, dealing <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f2@)</font> True Damage.</mainText>" tr "game_buff_tooltip_VelkozQSlow" = "<titleLeft>Slowed</titleLeft><mainText>This unit is slowed by Plasma Fission.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VelkozR" = "<titleLeft>Life Form Disintegration Ray</titleLeft><mainText>Vel'Koz is busy disintegrating some lifeforms.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VelkozResearchedStack" = "<titleLeft>Researched</titleLeft><mainText>Vel'Koz has Researched you! Life Form Disintegration Ray will deal True Damage instead of Magic to you, because Science.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VelkozResearchStack" = "<titleLeft>Organic Deconstruction</titleLeft><mainText>Vel'Koz is Deconstructing this target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViCaitAgitate" = "<titleLeft>Agitated</titleLeft><mainText>How Agitating.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViE" = "<titleLeft>Excessive Force</titleLeft><mainText>Vi's next attack will blast through her target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViEPunch" = "<titleLeft>Charged Gauntlets</titleLeft><mainText>Vi is charging her punches for some serious damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorChaosStormGuide" = "<titleLeft>Resistance is Futile</titleLeft><mainText>The singularity is moving toward this unit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorChaosStormTimer" = "<titleLeft>Glory</titleLeft><mainText>Viktor is controlling the singularity.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorEAug" = "<titleLeft>Glorious Evolution</titleLeft><mainText>Viktor has augmented his abilities:<br><br>Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.<br>Gravity Field: Viktor's spells apply a slow to enemies hit.<br><font color='#FFCC00'>Death Ray: An explosion follows the Death Ray's wake.</font><br>Chaos Storm: Moves 25% faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorGravitonSlow" = "<titleLeft>Heavy Gravity</titleLeft><mainText>This unit has reduced Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorGravitonStun" = "<titleLeft>Crushing Gravity</titleLeft><mainText>This unit is stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorPowerTransferReturn" = "<titleLeft>Discharge</titleLeft><mainText>This unit will deal bonus damage on his next basic attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorQAug" = "<titleLeft>Glorious Evolution</titleLeft><mainText>Viktor has augmented his abilities:<br><br><font color='#FFCC00'>Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.</font><br>Gravity Field: Viktor's spells apply a slow to enemies hit.<br>Death Ray: An explosion follows the Death Ray's wake.<br>Chaos Storm: Moves 25% faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorQEAug" = "<titleLeft>Glorious Evolution</titleLeft><mainText>Viktor has augmented his abilities:<br><br><font color='#FFCC00'>Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.</font><br>Gravity Field: Viktor's spells apply a slow to enemies hit.<br><font color='#FFCC00'>Death Ray: An explosion follows the Death Ray's wake.</font><br>Chaos Storm: Moves 25% faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorQWAug" = "<titleLeft>Glorious Evolution</titleLeft><mainText>Viktor has augmented his abilities:<br><br><font color='#FFCC00'>Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.<br>Gravity Field: Viktor's spells apply a slow to enemies hit.</font><br>Death Ray: An explosion follows the Death Ray's wake.<br>Chaos Storm: Moves 25% faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorQWEAug" = "<titleLeft>Glorious Evolution</titleLeft><mainText>Viktor has augmented his abilities:<br><br><font color='#FFCC00'>Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.<br>Gravity Field: Viktor's spells apply a slow to enemies hit.<br>Death Ray: An explosion follows the Death Ray's wake.<br>Chaos Storm: Moves 25% faster.</font></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorShield" = "<titleLeft>Conduit</titleLeft><mainText>This unit is temporarily shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorWAug" = "<titleLeft>Glorious Evolution</titleLeft><mainText>Viktor has augmented his abilities:<br><br>Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.<br><font color='#FFCC00'>Gravity Field: Viktor's spells apply a slow to enemies hit.</font><br>Death Ray: An explosion follows the Death Ray's wake.<br>Chaos Storm: Moves 25% faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViktorWEAug" = "<titleLeft>Glorious Evolution</titleLeft><mainText>Viktor has augmented his abilities:<br><br>Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.<br><font color='#FFCC00'>Gravity Field: Viktor's spells apply a slow to enemies hit.<br>Death Ray: An explosion follows the Death Ray's wake.</font><br>Chaos Storm: Moves 25% faster.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViOnTheCase" = "<titleLeft>On the Case</titleLeft><mainText>Piltover's finest.</mainText>" tr "game_buff_tooltip_ViPassiveBuff" = "<titleLeft>Blast Shield</titleLeft><mainText>Vi is shielding herself.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViPassiveCooldown" = "<titleLeft>Blast Shield</titleLeft><mainText>Vi's shield is recharging.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViPassiveMarker" = "<titleLeft>Blast Shield</titleLeft><mainText>Activated abilities grant a shield equal to 15% of Vi's max Health for 3 seconds when they hit an enemy (<font color='#FFFFFF'>@f3@</font> second cooldown).<br><br>Shield Strength: <font color='#FF3300'>@f2@</font></mainText>" tr "game_buff_tooltip_ViPassiveReady" = "<titleLeft>Blast Shield</titleLeft><mainText>Vi's shield is charged and will activate the next time she lands an ability.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViQ" = "<titleLeft>Vault Breaker</titleLeft><mainText>Vi is preparing for a powerful punch.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViQKnockback" = "<titleLeft>Vault Breaker</titleLeft><mainText>This unit just got clocked by Vi.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViR" = "<titleLeft>Assault and Battery</titleLeft><mainText>Vi is applying the beatdown to her target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViRKnockback" = "<titleLeft>Vault Breaker</titleLeft><mainText>This unit just got clocked by Vi.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViRTarget" = "<titleLeft>Assault and Battery</titleLeft><mainText>This unit has been knocked airborne and can take no action.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViW" = "<titleLeft>Denting Blows</titleLeft><mainText>This unit has reduced Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViWBuff" = "<titleLeft>Go get 'em!</titleLeft><mainText>Vi just broke someone's Armor and is now ready to apply the beatdown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViWMarker" = "<titleLeft>Denting Blows</titleLeft><mainText>Vi's punches dent her target's Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ViWProc" = "<titleLeft>Denting Blows</titleLeft><mainText>If Vi hits this unit three times she will deal bonus damage and reduce its Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VladimirBloodGorged" = "<titleLeft>Crimson Pact</titleLeft><mainText>Every @f3@ points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir @f4@ bonus Health (does not stack with itself).<br><br>Bonus Ability Power: <font color='#CC3300'>@f1@</font><br>Bonus Health: <font color='#99FF99'>@f2@</font></mainText>" tr "game_buff_tooltip_VladimirE" = "<titleLeft>Tides of Blood</titleLeft><mainText>Vladimir is channeling his health into a blood reservoir which, when unleashed, will deal damage in an area around him and slow units if fully charged.</mainText>" tr "game_buff_tooltip_VladimirESlow" = "<titleLeft>Tides of Blood</titleLeft><mainText>This unit has been slowed by a fully charged Tides of Blood.</mainText>" tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "<titleLeft>Hemoplague</titleLeft><mainText>This unit will take additional damage from all sources until Hemoplague detonates.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VladimirQBuild" = "<titleLeft>Transfusion</titleLeft><mainText>Vladimir's bloodthirst grows as he casts Transfusion, eventually sending him into a frenzy and empowering his next Transfusion. </mainText>" tr "game_buff_tooltip_VladimirQFrenzy" = "<titleLeft>Crimson Rush</titleLeft><mainText>Vladimir is briefly hasted and, while this buff persists, his next Transfusion will deal increased damage and healing.</mainText>" tr "game_buff_tooltip_VladimirSanguinePool" = "<titleLeft>Sanguine Pool</titleLeft><mainText>Vladimir is untargetable, slowing and siphoning life from enemies above him for a short duration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VoidStone" = "<titleLeft>Void Stone</titleLeft><mainText>Kassadin takes 15% reduced magic damage and ignores unit collision.</mainText>" tr "game_buff_tooltip_VoidStoneEmpowered" = "<titleLeft>Void Stone Empowered</titleLeft><mainText>Kassadin has @f1@% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearE" = "<titleLeft>Majestic Roar</titleLeft><mainText>This unit has been slowed by Volibear's Roar.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearHatred" = "<titleLeft>Chronokeeper Hater</titleLeft><mainText><font color='#FDD017'>''Not even Zilean could keep an armored bear out of the League of Legends.''</font></mainText>" tr "game_buff_tooltip_VolibearHatredZilean" = "<titleLeft>Armored Bear Hater</titleLeft><mainText><font color='#FDD017'>''In my day, we would never have allowed an armored bear into the League of Legends.''</font></mainText>" tr "game_buff_tooltip_VolibearPassiveBuff" = "<titleLeft>Chosen of the Storm</titleLeft><mainText> When Volibear drops below 30% Health, he heals for @f1@% of his maximum Health over 6 seconds. <br><br>Chosen of the Storm has a 2 minute cooldown.</mainText>" tr "game_buff_tooltip_VolibearPassiveCD" = "<titleLeft>Chosen of the Storm: Unavailable</titleLeft><mainText>Volibear has recently regenerated Health, and must recover his strength.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearPassiveHeal" = "<titleLeft>Chosen of the Storm: Healing</titleLeft><mainText>Volibear is rapidly regenerating Health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearQ" = "<titleLeft>Ferocious Charge</titleLeft><mainText>Volibear's next attack will knock his target into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearQSpeed" = "<titleLeft>Ferocious Charge: Speed</titleLeft><mainText>Volibear moves faster if pursuing an enemy champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearRApplicator" = "<titleLeft>Thunder Claws</titleLeft><mainText>Volibear's attacks chain lightning damage to multiple foes.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearWBuff" = "<titleLeft>Frenzy: Attack Speed</titleLeft><mainText>Volibear has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_VolibearWStats" = "<titleLeft>Frenzy: Attack Speed</titleLeft><mainText>Volibear has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Vorpal_Spikes" = "<titleLeft>Vorpal Spikes</titleLeft><mainText>Cho'Gath's attacks summon spikes to impale enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Vorpal_Spikes_debuff" = "<titleLeft>Vorpal Spikes</titleLeft><mainText>This unit is slowed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Wall_of_Pain" = "<titleLeft>Wall of Pain</titleLeft><mainText>This unit's Magic Resist is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Wall_of_Pain_Slow" = "<titleLeft>Wall of Pain</titleLeft><mainText>This unit's Movement Speed has been greatly reduced and it is slowly returning to normal.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WardCelebration" = "<titleLeft>Distinguished Order of Ward Longevity and Health</titleLeft><mainText>Perhaps this ward has been protected.<br><br>Perhaps it has merely sat in a disused lane.<br><br>Whatever the case, it has persisted for eons in ward years and joins an ancient regal order of Wards that have lasted a really really <i>really</i> long time.</mainText><postScriptLeft>Source: Time</postScriptLeft>" tr "game_buff_tooltip_WardDisable" = "<titleLeft>Disabled</titleLeft><mainText>This ward has been disabled and does not grant vision.</mainText>" tr "game_buff_tooltip_WarmogsArmor" = "<titleLeft>Warmog's Armor</titleLeft><mainText>This unit regenerates 1% of its maximum Health every 5 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WarpBlade" = "<titleLeft>Mark of the Sands</titleLeft><mainText>This unit has been marked by a Mirage Blade and is revealed for 3 seconds. The wielder of that Mirage Blade can use Mirage Step to flash away from it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WarwickE" = "<titleLeft>Primal Howl</titleLeft><mainText>Warwick is taking reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WarwickP" = "<titleLeft>Eternal Hunger</titleLeft><mainText>Warwick's basic attacks deal <font color='#FFFFFF'>@f1@</font> bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.</mainText>" tr "game_buff_tooltip_WarwickR" = "<titleLeft>Infinite Duress</titleLeft><mainText>Warwick is ravaging his enemy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WarwickW" = "<titleLeft>Blood Hunt</titleLeft><mainText>Warwick is hunting this target. He gains movement speed toward and attack speed against it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WarwickWActive" = "<titleLeft>Blood Hunt</titleLeft><mainText>Warwick is hunting. He gains movement speed toward and attack speed against the nearest enemy champion.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WarwickWEnemy" = "<titleLeft>Blood Hunt</titleLeft><mainText>Warwick is hunting this injured target. He gains movement speed toward and attack speed against it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WarwickWP" = "<titleLeft>Blood Hunt</titleLeft><mainText>Warwick is hunting. He gains movement speed toward and attack speed against injured targets.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WaterDragonSlow" = "<titleLeft>Slowed</titleLeft><mainText>This unit moves more slowly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WaveStar_PlayerBuff_StatsModifier" = "<titleLeft>Fading Starlight</titleLeft><mainText>Slain Guardians will leave behind Starlight. Stand on it to revive them and continue the fight!<br>Lifesteal is reduced by @f1*100@%<br>Armor is reduced by @f2@<br>Magic Resistance is reduced by @f3@</mainText><postScriptLeft>Source: First Star</postScriptLeft>" tr "game_buff_tooltip_WaveStar_ReviveInvuln" = "<titleLeft>Invulnerable</titleLeft><mainText>This unit has revived or been revived recently, and is briefly invulnerable.</mainText>" tr "game_buff_tooltip_WeaponsOfLegend" = "<titleLeft>Weapons Of Legend</titleLeft><mainText>Help Ornn complete his quest to unlock powerful weapon upgrades in the shop!<br><br>Kill 5 objectives to enable (This buff's currency shows the current amount).</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "<titleLeft>Will of the Ancients</titleLeft><mainText>This unit has increased Spell Vamp and Ability Power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WindbladeBuff" = "<titleLeft>Storm's Edge</titleLeft><mainText>This champion's next basic attack will critically strike.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WindbladeMSBuff" = "<titleLeft>Storm's Alacrity</titleLeft><mainText>This champion is moving more quickly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Winded" = "<titleLeft>Winded</titleLeft><mainText>This unit is winded and will attack slower and take extra damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WitsEndBuff" = "<titleLeft>Wit's End</titleLeft><mainText>This unit's magic resist has been increased by @f1@.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WizardsRegalia" = "<titleLeft>Battlecaster</titleLeft><mainText>This champion's Armor and Ability Power are increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Wooglets_Witchcap" = "<titleLeft>Wooglet's Witchcap</titleLeft><mainText>This unit is in stasis.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WormAttack" = "<titleLeft>Voracious Corrosion</titleLeft><mainText>This unit deals heavily reduced damage to Baron Nashor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Wrath_of_the_Ancients" = "<titleLeft>Wrath of the Ancients</titleLeft><mainText>This unit is taking increased Magical Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_WriggleLanternWard" = "<titleLeft>Wriggle's Lantern Ward</titleLeft><mainText>This ward is revealing the nearby area.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Wuju_Style" = "<titleLeft>Wuju Style</titleLeft><mainText>Master Yi's Attack Damage is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Wuju_Style_Active" = "<titleLeft>Wuju Style Activated</titleLeft><mainText>Master Yi has activated Wuju Style to deal bonus true damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XayahE" = "<titleLeft>Bladecaller</titleLeft><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XayahPassive" = "<titleLeft>Clean Cuts</titleLeft><mainText>After using an ability, Xayah's next @f14@ basic attacks will hit all targets along their path and leave a <font color='#C200E1'>Feather</font> for @f12@ seconds. <br><br>The main target of her empowered attack takes full damage and on-hits while other targets take @f16*100@% damage. Xayah can store up to @f13@ empowered attacks.<br><br><font color='#e5c100'>Lover's Leap - Xayah and Rakan can recall together.</font></mainText>" tr "game_buff_tooltip_XayahPassiveActive" = "<titleLeft>Clean Cuts</titleLeft><mainText>Xayah's next attack will pass through the target and leave a <font color='#C200E1'>Feather</font>.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XayahR" = "<titleLeft>Featherstorm</titleLeft><mainText>Xayah has leapt into the air and is untargetable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XayahW" = "<titleLeft>Deadly Plumage</titleLeft><mainText>This unit has increased attack speed and their basic attacks deal extra damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XayahWHaste" = "<titleLeft>Haste</titleLeft><mainText>This unit has increased movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XerathArcanopulse" = "<titleLeft>Arcanopulse</titleLeft><mainText>Xerath is charging Arcanopulse.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XerathAscended" = "<titleLeft>Mana Surge</titleLeft><mainText>Every @f3@ seconds Xerath's next basic attack against a minion or a monster restores <font color='#FFFFFF'>@f1@</font> Mana. Mana Surge restores <font color='#FFFFFF'>@f2@</font> Mana if attacking champions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XerathAscended2OnHit" = "<titleLeft>Mana Surge</titleLeft><mainText>Xerath's next basic attack will restore Mana.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XerathBarrage" = "<titleLeft>Cosmic Strike</titleLeft><mainText>Xerath can cast Cosmic Strike multiple times.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XerathMageChains" = "<titleLeft>Shocking Orb</titleLeft><mainText>Stunned.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XerathRShots" = "<titleLeft>Rite of the Arcane</titleLeft><mainText>This is the number of Arcane Barrages Xerath can still fire.</mainText>" tr "game_buff_tooltip_XinZhaoEBuffTooltip" = "<titleLeft>Audacious Charge</titleLeft><mainText>Xin Zhao has increased attack speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XinZhaoQ" = "<titleLeft>Three Talon Strike</titleLeft><mainText>Xin Zhao's next three attacks deal bonus damage. His third attack also knocks his opponent into the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XinZhaoQKnockup" = "<titleLeft>Three Talon Strike</titleLeft><mainText>This unit has been knocked into the air by Xin Zhao.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XinZhaoR" = "<titleLeft>Crescent Sweep</titleLeft><mainText>Xin Zhao has increased Armor and Magic Resist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XinZhaoRangedImmunity" = "<titleLeft>Awareness</titleLeft><mainText>Xin Zhao has extremely elevated awareness and will completely avoid damage from attackers that are far enough away.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_XinZhaoW" = "<titleLeft>Battle Cry Activated</titleLeft><mainText>Xin Zhao has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_YasuoDashScalar" = "<titleLeft>Ride the Wind</titleLeft><mainText>Each Dash increases the Damage of the next by 25%, up to 50%.</mainText>" tr "game_buff_tooltip_YasuoDashWrapper" = "<titleLeft>Sweeping Blade</titleLeft><mainText>This unit is immune to Yasuo's Sweeping Blade for a short time.</mainText>" tr "game_buff_tooltip_YasuoDashWrapperChaos" = "<titleLeft>Sweeping Blade</titleLeft><mainText>This unit is immune to Yasuo's Sweeping Blade for a short time.</mainText>" tr "game_buff_tooltip_YasuoPassive" = "<titleLeft>Way of the Wanderer</titleLeft><mainText><font color='#FF9900' size='18'>Resolve:</font> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).<br><br><font color='#FF9900' size='18'>Intent:</font> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.</mainText>" tr "game_buff_tooltip_YasuoPassiveCounter" = "<mainText></mainText>" tr "game_buff_tooltip_YasuoPassiveMSCharge" = "<titleLeft>Resolve</titleLeft><mainText>At 100 stacks, Yasuo will be shielded the next time he is dealt Champion or Monster damage.</mainText>" tr "game_buff_tooltip_YasuoPassiveMSShieldOn" = "<titleLeft>Resolve</titleLeft><mainText>Yasuo is shielded from damage.</mainText>" tr "game_buff_tooltip_YasuoQ" = "<titleLeft>Steel Wind Rising</titleLeft><mainText></mainText>" tr "game_buff_tooltip_YasuoQ3W" = "<titleLeft>Steel Tempest</titleLeft><mainText>Yasuo's next Steel Tempest knocks up all enemies in a line.</mainText>" tr "game_buff_tooltip_YasuoRArmorPen" = "<titleLeft>Last Breath</titleLeft><mainText>Yasuo's critical strikes ignore 50% of his enemy's Bonus Armor. Bonus Armor is armor from items, runes, and buffs.</mainText>" tr "game_buff_tooltip_YasuoRKnockUpCombo" = "<titleLeft>Last Breath</titleLeft><mainText>This Champion is suspended in the air and cannot act.</mainText>" tr "game_buff_tooltip_YasuoRStun" = "<titleLeft>Last Breath</titleLeft><mainText>This Champion is suspended in the air and cannot act.</mainText>" tr "game_buff_tooltip_YorickEFrenzy" = "<titleLeft>Frenzied</titleLeft><mainText>This unit is hasted while moving toward the mark.</mainText>" tr "game_buff_tooltip_YorickEMark" = "<titleLeft>Cursed</titleLeft><mainText>Yorick's minions will gain Movement Speed and attack this unit.</mainText>" tr "game_buff_tooltip_YorickPassive" = "<titleLeft>Shepherd of Souls</titleLeft><mainText><font color='#FF9900' size='18'>The Cursed Horde:</font> Yorick can have up to @f6@ Mist Walkers in an area with @f1@ <font color='#FF3300'>(+@f2@)</font> Health and @f3@ <font color='#FF8C00'>(+@f4@)</font> Attack Damage.<br><br><font color='#FF9900' size='18'>Final Service:</font> Every @f7@th enemy that dies near Yorick will leave a grave. Enemy champions will always leave a grave.<br><br><font color='#DDDD77'>If Yorick's minions enter combat in a lane, they will proceed down the lane.</font></mainText>" tr "game_buff_tooltip_YorickPassiveDeathCounter" = "<titleLeft>Final Service</titleLeft><mainText>Yorick is preparing to dig a grave.</mainText>" tr "game_buff_tooltip_YorickPassiveDeathReady" = "<titleLeft>Final Service</titleLeft><mainText>The next enemy that dies near Yorick will leave a grave.</mainText>" tr "game_buff_tooltip_YorickQBuff" = "<titleLeft>Last Rites</titleLeft><mainText>Yorick's next basic attack will deal bonus damage and heal him. If it kills the target it will leave a grave.</mainText>" tr "game_buff_tooltip_YorickRBigGhoul" = "<titleLeft>Maiden of the Mist</titleLeft><mainText>Enemies that die nearby will rise as a Mist Walker.</mainText>" tr "game_buff_tooltip_YorickRMark" = "<titleLeft>Touch of the Maiden</titleLeft><mainText>Yorick's attacks against this target will cause extra damage.</mainText>" tr "game_buff_tooltip_ZacE" = "<titleLeft>Elastic Slingshot</titleLeft><mainText>Zac is preparing to launch.</mainText>" tr "game_buff_tooltip_ZacEHitStun" = "<titleLeft>Knocked up</titleLeft><mainText>This unit has been knocked up by Zac.</mainText>" tr "game_buff_tooltip_ZacPassiveChunkDrop" = "<titleLeft>Cell Division</titleLeft><mainText>Each time Zac hits an enemy with an ability, he sheds a chunk of <font color='#3ca126'>Goo</font> that can be reabsorbed to restore <font color='#CC3300'>@f1@</font> health [4% max health].<br><br>Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.<br>If any bloblets remain after <font color='#FFFFFF'>@f7@</font> seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@f2@ second cooldown]</mainText>" tr "game_buff_tooltip_ZacQMissile" = "<titleLeft>Grabbed!</titleLeft><mainText>Zac has caught an enemy, and is now looking for a 'friend' to toss them to.</mainText>" tr "game_buff_tooltip_ZacR" = "<titleLeft>Let's Bounce!</titleLeft><mainText>Zac is getting ready to bounce, making him immune to crowd control and slowing enemies standing on top of him.</mainText>" tr "game_buff_tooltip_ZacRebirth" = "<titleLeft>Reconstruction Cooldown</titleLeft><mainText>Zac is able to be reborn. This ability has a @f1@ second cooldown.</mainText>" tr "game_buff_tooltip_ZacRebirthActive" = "<titleLeft>Cell Division</titleLeft><mainText>Zac's bloblets are attempting to recombine, and he will revive if they survive.</mainText>" tr "game_buff_tooltip_ZacRebirthCooldown" = "<titleLeft>Cell Division Cooldown</titleLeft><mainText>Zac has recently cell divided, and cannot revive himself.</mainText>" tr "game_buff_tooltip_ZacRebirthReady" = "<titleLeft>Cell Division</titleLeft><mainText>Zac is able to revive himself upon taking fatal damage. This ability has a @f1@ second cooldown.</mainText>" tr "game_buff_tooltip_ZacRKnockup" = "<titleLeft>Bounced!</titleLeft><mainText>This enemy has been knocked up into the air by Zac.</mainText>" tr "game_buff_tooltip_ZacRPickup" = "<titleLeft>Kidnapped!</titleLeft><mainText>This enemy has become trapped in Zac's gooey belly.</mainText>" tr "game_buff_tooltip_ZedMarker" = "<titleLeft>Contempt for the Weak</titleLeft><mainText>Whenever Zed basic attacks an enemy below 50% Health, he deals an additional @f1@% of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every 10 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedPassiveCD" = "<titleLeft>Contempt For the Weak</titleLeft><mainText>This unit has recently been affected by Contempt for the Weak. Subsequent attacks from Zed will not deal bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedPassiveToolTip" = "<titleLeft>Contempt for the Weak</titleLeft><mainText>Whenever Zed basic attacks an enemy below 50% Health, he deals an additional @f1@% of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every 10 seconds.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedR2" = "<titleLeft>Death Mark Shadow</titleLeft><mainText>Zed can teleport to his shadow.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedRADBuff" = "<titleLeft>Forbidden Technique: Shadow Reaping</titleLeft><mainText>Zed has reaped a portion of an enemy champion's shadow, granting him @f1@ attack damage.</mainText><postScriptLeft>Shadow Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedShadowForm" = "<titleLeft>Living Shadow</titleLeft><mainText>Zed can swap locations with his shadow, and it will also mimic all his spellcasts.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedUlt" = "<titleLeft>Marked for Death</titleLeft><mainText>A percent of the damage dealt by Zed will be reapplied when this mark expires.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedUltExecute" = "<titleLeft>Marked for Death</titleLeft><mainText>A percent of the damage dealt by Zed will be reapplied when this mark expires.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedW2" = "<titleLeft>Living Shadow</titleLeft><mainText>Zed's shadow is freed from his body..</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedWHandler" = "<titleLeft>Living Shadow</titleLeft><mainText>Zed can teleport to his shadow.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZedWPassiveBuff" = "<titleLeft>Strength of the Shadow</titleLeft><mainText>Zed gains an additional @f1@% of his bonus Attack Damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Zephyr" = "<titleLeft>Zephyr</titleLeft><mainText>Janna's Movement Speed is increased, and she is able to move through units.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZephyrsLamentBurn" = "<titleLeft>Liandry's Torment</titleLeft><mainText>This unit is burning for a percentage of its maximum health each second.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_Zhonyas_Ring" = "<titleLeft>Zhonya's Hourglass</titleLeft><mainText>This unit is in stasis.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZiggsESlow" = "<titleLeft>Hexplosive Minefield</titleLeft><mainText>This unit has been slowed by a mine from Ziggs' Hexplosive Minefield.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZiggsPassiveBuff" = "<titleLeft>Short Fuse</titleLeft><mainText>Every 12 seconds, Ziggs' next basic attack deals <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f2@)</font> bonus magic damage. Short Fuse deals double damage to structures. <br><br>Ziggs' abilities reduce this cooldown by <font color='#FFFFFF'>@f3@</font> seconds.</mainText>" tr "game_buff_tooltip_ZiggsShortFuse" = "<titleLeft>Short Fuse</titleLeft><mainText>Ziggs' next basic attack will deal bonus magic damage. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "<titleLeft>Short Fuse</titleLeft><mainText>Every 12 seconds, Ziggs' next basic attack will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZiggsW" = "<titleLeft>Satchel Charge</titleLeft><mainText>Ziggs' Satchel Charge will detonate soon.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZileanPAmmo" = "<titleLeft>Time in a Bottle</titleLeft><mainText>Zilean's stored <font color='#BB55EE'>Experience</font>.</mainText>" tr "game_buff_tooltip_ZoeESleepCountdownSlow" = "<titleLeft>Drowsy</titleLeft><mainText>Getting sleepy.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZoeESleepStun" = "<titleLeft>Asleep</titleLeft><mainText>This target is sleeping. Damage is amplified against it, but will wake it up.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZoePassive" = "<titleLeft>More Sparkles!</titleLeft><mainText>Zoe's next basic attack after casting a spell deals bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZoePassiveSheenBuff" = "<titleLeft>More Sparkles!</titleLeft><mainText>Zoe's next basic attack after casting a spell deals bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZoeWPassive" = "<titleLeft>Wheeeee</titleLeft><mainText>Zoe's moves quickly after casting a summoner spell.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraEHold" = "<titleLeft>Grasping Roots</titleLeft><mainText>Rooted. Literally.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraEPlant" = "<titleLeft>Vine Lasher</titleLeft><mainText>Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraP" = "<titleLeft>Garden of Thorns</titleLeft><mainText>Seeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself. <br><br>Cast Deadly Spines or Grasping Roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraPlantEnrage" = "<titleLeft>Enrage</titleLeft><mainText>This plant is enraged, gaining increased Health and attacking in a flurry for 200% total damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraQPlant" = "<titleLeft>Thorn Spitter</titleLeft><mainText>Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraRKnockUp" = "<titleLeft>Knocked Airborne</titleLeft><mainText>This unit has been knocked upward by the snapping of Zyra's stranglethorns.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraSeedCharge" = "<titleLeft>Seeds</titleLeft><mainText>Number of seeds available.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_buff_tooltip_ZyraSeedTrapVision" = "<titleLeft>Seed Vision</titleLeft><mainText>Zyra's team can see this champion because it stepped on a large seed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_capture_point_0" = "Quarry" tr "game_capture_point_1" = "Refinery" tr "game_capture_point_2" = "Windmill" tr "game_capture_point_3" = "Drill" tr "game_capture_point_4" = "Boneyard" tr "game_capture_point_label_0" = "SW" tr "game_capture_point_label_1" = "NW" tr "game_capture_point_label_2" = "N" tr "game_capture_point_label_3" = "NE" tr "game_capture_point_label_4" = "SE" tr "game_capture_point_label_5" = "X" tr "game_capture_point_label_6" = "X" tr "game_champmastery_nomasterybadge" = "You have not unlocked the mastery emote on this champion." tr "game_character_description_Ahri" = "the Nine-Tailed Fox" tr "game_character_description_Akali" = "the Rogue Assassin" tr "game_character_description_Alistar" = "the Minotaur" tr "game_character_description_AlZaharVoidling" = "The Voidling" tr "game_character_description_Amumu" = "the Sad Mummy" tr "game_character_description_AncientGolem" = "Normal" tr "game_character_description_Anivia" = "the Cryophoenix" tr "game_character_description_AniviaEgg" = "Anivia - The Cryophoenix" tr "game_character_description_Annie" = "the Dark Child" tr "game_character_description_Ashe" = "the Frost Archer" tr "game_character_description_AurelionSol" = "The Star Forger" tr "game_character_description_Azir" = "the Emperor of the Sands" tr "game_character_description_Bard" = "the Wandering Caretaker" tr "game_character_description_Blitzcrank" = "the Great Steam Golem" tr "game_character_description_Blue_Minion_Basic" = "Blue Melee Minion" tr "game_character_description_Blue_Minion_MechCannon" = "Blue Cannon Rider" tr "game_character_description_Blue_Minion_MechMelee" = "Normal" tr "game_character_description_Blue_Minion_Wizard" = "Blue Caster Minion" tr "game_character_description_blueDragon" = "Normal" tr "game_character_description_Brand" = "the Burning Vengeance" tr "game_character_description_Braum" = "the Heart of the Freljord" tr "game_character_description_Caitlyn" = "the Sheriff of Piltover" tr "game_character_description_Camille" = "the Steel Shadow" tr "game_character_description_Cassiopeia" = "the Serpent's Embrace" tr "game_character_description_ChaosInhibitor" = "Normal" tr "game_character_description_ChaosInhibitor_D" = "Regenerating" tr "game_character_description_ChaosNexus" = "Normal" tr "game_character_description_ChaosShop" = "Normal" tr "game_character_description_ChaosTurretGiant" = "giant" tr "game_character_description_ChaosTurretNormal" = "skull" tr "game_character_description_ChaosTurretShrine" = "Nexus Obelisk" tr "game_character_description_ChaosTurretWorm" = "TurretWorm" tr "game_character_description_ChaosTurretWorm2" = "TurretWorm" tr "game_character_description_Chogath" = "the Terror of the Void" tr "game_character_description_Corki" = "the Daring Bombardier" tr "game_character_description_Darius" = "the Hand of Noxus" tr "game_character_description_Diana" = "Scorn of the Moon" tr "game_character_description_Dragon" = "Normal" tr "game_character_description_Draven" = "the Glorious Executioner" tr "game_character_description_DrMundo" = "the Madman of Zaun" tr "game_character_description_Ekko" = "the Boy Who Shattered Time" tr "game_character_description_Elise" = "the Spider Queen" tr "game_character_description_Evelynn" = "Agony's Embrace" tr "game_character_description_Ezreal" = "the Prodigal Explorer" tr "game_character_description_Fiddlesticks" = "the Harbinger of Doom" tr "game_character_description_FiddleSticks" = "the Harbinger of Doom" tr "game_character_description_Fiora" = "the Grand Duelist" tr "game_character_description_Fizz" = "the Tidal Trickster" tr "game_character_description_Galio" = "the Colossus" tr "game_character_description_Gangplank" = "the Saltwater Scourge" tr "game_character_description_GangplankBarrel" = "Normal" tr "game_character_description_Garen" = "The Might of Demacia" tr "game_character_description_Ghast" = "Normal" tr "game_character_description_GiantWolf" = "Normal" tr "game_character_description_Gnar" = "the Missing Link" tr "game_character_description_GnarBig" = "Gnar - the Missing Link" tr "game_character_description_Golem" = "Normal" tr "game_character_description_Gragas" = "the Rabble Rouser" tr "game_character_description_Graves" = "the Outlaw" tr "game_character_description_H28QApexTurret" = "H-28Q Apex Turret" tr "game_character_description_Hecarim" = "the Shadow of War" tr "game_character_description_Heimerdinger" = "the Revered Inventor" tr "game_character_description_HeimerdingerQ" = "H-28G Evolution Turret" tr "game_character_description_Illaoi" = "the Kraken Priestess" tr "game_character_description_Irelia" = "the Blade Dancer" tr "game_character_description_Ivern" = "the Green Father" tr "game_character_description_Janna" = "the Storm's Fury" tr "game_character_description_JarvanIV" = "the Exemplar of Demacia" tr "game_character_description_Jax" = "Grandmaster at Arms" tr "game_character_description_Jayce" = "the Defender of Tomorrow" tr "game_character_description_Jhin" = "the Virtuoso" tr "game_character_description_Jinx" = "the Loose Cannon" tr "game_character_description_Kaisa" = "Daughter of the Void" tr "game_character_description_Kalista" = "the Spear of Vengeance" tr "game_character_description_Karma" = "the Enlightened One" tr "game_character_description_Karthus" = "the Deathsinger" tr "game_character_description_Kassadin" = "the Void Walker" tr "game_character_description_Katarina" = "the Sinister Blade" tr "game_character_description_Kayle" = "the Righteous" tr "game_character_description_Kayn" = "the Shadow Reaper" tr "game_character_description_Kennen" = "the Heart of the Tempest" tr "game_character_description_Khazix" = "the Voidreaver" tr "game_character_description_Kindred" = "The Eternal Hunters" tr "game_character_description_KingPoro" = "" tr "game_character_description_Kled" = "the Cantankerous Cavalier" tr "game_character_description_KogMaw" = "the Mouth of the Abyss" tr "game_character_description_Leblanc" = "the Deceiver" tr "game_character_description_LeeSin" = "the Blind Monk" tr "game_character_description_Leona" = "the Radiant Dawn" tr "game_character_description_LesserWraith" = "Normal" tr "game_character_description_Lissandra" = "the Ice Witch" tr "game_character_description_Lizard" = "Normal" tr "game_character_description_LizardElder" = "Normal" tr "game_character_description_Lucian" = "the Purifier" tr "game_character_description_Lulu" = "the Fae Sorceress" tr "game_character_description_Lux" = "the Lady of Luminosity" tr "game_character_description_Malphite" = "Shard of the Monolith" tr "game_character_description_Malzahar" = "the Prophet of the Void" tr "game_character_description_MalzaharVoidling" = "The Voidling" tr "game_character_description_Maokai" = "the Twisted Treant" tr "game_character_description_MasterYi" = "the Wuju Bladesman" tr "game_character_description_MissFortune" = "the Bounty Hunter" tr "game_character_description_MonkeyKing" = "the Monkey King" tr "game_character_description_Mordekaiser" = "the Iron Revenant" tr "game_character_description_Morgana" = "the Fallen" tr "game_character_description_Nami" = "the Tidecaller" tr "game_character_description_Nasus" = "the Curator of the Sands" tr "game_character_description_Nautilus" = "the Titan of the Depths" tr "game_character_description_Neeko" = "the Curious Chameleon" tr "game_character_description_Nidalee" = "the Bestial Huntress" tr "game_character_description_Nocturne" = "the Eternal Nightmare" tr "game_character_description_Nunu" = "the Boy and His Yeti" tr "game_character_description_OdinBlueSuperminion" = "Normal" tr "game_character_description_OdinBlueUltraminion" = "Normal" tr "game_character_description_OdinNeutralGuardian" = "Capture Point" tr "game_character_description_OdinRedSuperminion" = "Normal" tr "game_character_description_OdinRedUltraminion" = "Normal" tr "game_character_description_OdinShrine" = "Odin Shrine" tr "game_character_description_Olaf" = "the Berserker" tr "game_character_description_OrderInhibitor" = "Normal" tr "game_character_description_OrderInhibitor_D" = "Regenerating" tr "game_character_description_OrderNexus" = "Normal" tr "game_character_description_OrderShop" = "Normal" tr "game_character_description_OrderTurretAngel" = "Nexus Turret" tr "game_character_description_OrderTurretDragon" = "Third Turret" tr "game_character_description_OrderTurretNormal" = "First Turret" tr "game_character_description_OrderTurretNormal2" = "Second Turret" tr "game_character_description_OrderTurretShrine" = "Nexus Obelisk" tr "game_character_description_Orianna" = "the Lady of Clockwork" tr "game_character_description_OriannaNoBall" = "The Lady of Clockwork" tr "game_character_description_Ornn" = "The Fire below the Mountain" tr "game_character_description_Pantheon" = "the Unbreakable Spear" tr "game_character_description_Poppy" = "Keeper of the Hammer" tr "game_character_description_PracticeTool_TargetDummy" = "" tr "game_character_description_Pyke" = "the Bloodharbor Ripper" tr "game_character_description_Qiyana" = "Empress of the Elements" tr "game_character_description_Quinn" = "Demacia's Wings" tr "game_character_description_RabidWolf" = "Normal" tr "game_character_description_Rakan" = "The Charmer" tr "game_character_description_Rammus" = "the Armordillo" tr "game_character_description_Red_Minion_Basic" = "Purple Melee Minion" tr "game_character_description_Red_Minion_MechCannon" = "Purple Siege Minion" tr "game_character_description_Red_Minion_MechMelee" = "Normal" tr "game_character_description_Red_Minion_Wizard" = "Purple Caster Minion" tr "game_character_description_redDragon" = "Normal" tr "game_character_description_RekSai" = "the Void Burrower" tr "game_character_description_Renekton" = "the Butcher of the Sands" tr "game_character_description_Rengar" = "the Pridestalker" tr "game_character_description_Riven" = "the Exile" tr "game_character_description_Rumble" = "the Mechanized Menace" tr "game_character_description_Ryze" = "the Rune Mage" tr "game_character_description_Sejuani" = "Fury of the North" tr "game_character_description_Senna" = "the Redeemer" tr "game_character_description_Shaco" = "the Demon Jester" tr "game_character_description_Shen" = "the Eye of Twilight" tr "game_character_description_Shyvana" = "the Half-Dragon" tr "game_character_description_SightWard" = "Normal" tr "game_character_description_Singed" = "the Mad Chemist" tr "game_character_description_Sion" = "The Undead Juggernaut" tr "game_character_description_Sivir" = "the Battle Mistress" tr "game_character_description_Skarner" = "the Crystal Vanguard" tr "game_character_description_Sona" = "Maven of the Strings" tr "game_character_description_Soraka" = "the Starchild" tr "game_character_description_SummonerBeacon" = "Normal" tr "game_character_description_Swain" = "the Noxian Grand General" tr "game_character_description_Sylas" = "the Unshackled" tr "game_character_description_Syndra" = "the Dark Sovereign" tr "game_character_description_TahmKench" = "the River King" tr "game_character_description_Taliyah" = "the Stoneweaver" tr "game_character_description_Talon" = "the Blade's Shadow" tr "game_character_description_Taric" = "the Shield of Valoran" tr "game_character_description_Teemo" = "the Swift Scout" tr "game_character_description_Thresh" = "the Chain Warden" tr "game_character_description_Tristana" = "the Yordle Gunner" tr "game_character_description_Trundle" = "the Troll King" tr "game_character_description_Tryndamere" = "the Barbarian King" tr "game_character_description_TTSpiderboss" = "Normal" tr "game_character_description_TwistedFate" = "the Card Master" tr "game_character_description_TwistedLizardElder" = "Normal" tr "game_character_description_Twitch" = "the Plague Rat" tr "game_character_description_Udyr" = "the Spirit Walker" tr "game_character_description_Urf" = "Legendary" tr "game_character_description_Urgot" = "the Dreadnought" tr "game_character_description_Varus" = "the Arrow of Retribution" tr "game_character_description_Vayne" = "the Night Hunter" tr "game_character_description_Veigar" = "the Tiny Master of Evil" tr "game_character_description_Velkoz" = "the Eye of the Void" tr "game_character_description_Vi" = "the Piltover Enforcer" tr "game_character_description_Viktor" = "the Machine Herald" tr "game_character_description_Vladimir" = "the Crimson Reaper" tr "game_character_description_Volibear" = "the Thunder's Roar" tr "game_character_description_Warwick" = "the Uncaged Wrath of Zaun" tr "game_character_description_Wolf" = "Normal" tr "game_character_description_Worm" = "Normal" tr "game_character_description_Wraith" = "Normal" tr "game_character_description_WriggleLantern" = "Normal" tr "game_character_description_Xayah" = "the Rebel" tr "game_character_description_Xerath" = "the Magus Ascendant" tr "game_character_description_XinZhao" = "the Seneschal of Demacia" tr "game_character_description_Yasuo" = "the Unforgiven" tr "game_character_description_Yorick" = "Shepherd of Souls" tr "game_character_description_YoungLizard" = "Normal" tr "game_character_description_Yuumi" = "the Magical Cat" tr "game_character_description_Zac" = "the Secret Weapon" tr "game_character_description_Zed" = "the Master of Shadows" tr "game_character_description_Ziggs" = "the Hexplosives Expert" tr "game_character_description_Zilean" = "the Chronokeeper" tr "game_character_description_Zoe" = "the Aspect of Twilight" tr "game_character_description_Zyra" = "Rise of the Thorns" tr "game_character_description_ZyraGraspingPlant" = "The slowing melee plant" tr "game_character_description_ZyraSeed" = "An ominous sign" tr "game_character_description_ZyraThornPlant" = "The ranged attacker plant" tr "game_character_displayname_Aatrox" = "Aatrox" tr "game_character_displayname_Ahri" = "Ahri" tr "game_character_displayname_Akali" = "Akali" tr "game_character_displayname_Alistar" = "Alistar" tr "game_character_displayname_AlZaharVoidling" = "Voidling" tr "game_character_displayname_Amumu" = "Amumu" tr "game_character_displayname_AncientGolem" = "Ancient Golem" tr "game_character_displayname_Anivia" = "Anivia" tr "game_character_displayname_AniviaEgg" = "Eggnivia" tr "game_character_displayname_Annie" = "Annie" tr "game_character_displayname_Ashe" = "Ashe" tr "game_character_displayname_AssassinMode_Objective_Boss2" = "Demon Herald" tr "game_character_displayname_AurelionSol" = "Aurelion Sol" tr "game_character_displayname_Azir" = "Azir" tr "game_character_displayname_AzirSunDisc" = "Disc of the Sun" tr "game_character_displayname_Bard" = "Bard" tr "game_character_displayname_Baron" = "Baron Nashor" tr "game_character_displayname_Blitzcrank" = "Blitzcrank" tr "game_character_displayname_Blue_Minion_Basic" = "Blue Melee Minion" tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "Blue Minion Melee Attack" tr "game_character_displayname_Blue_Minion_MechCannon" = "Blue Siege Minion" tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "Blue Cannon Rider Attack" tr "game_character_displayname_Blue_Minion_MechMelee" = "Blue Super Mech" tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "Blue Super Minion Melee Attack" tr "game_character_displayname_Blue_Minion_Wizard" = "Blue Caster Minion" tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "Blue Wizard Minion Attack" tr "game_character_displayname_Blue_NexusMinion" = "Blue Walking Nexus" tr "game_character_displayname_blueDragon" = "Ebonmaw" tr "game_character_displayname_Brand" = "Brand" tr "game_character_displayname_Braum" = "Braum" tr "game_character_displayname_BW_Ironback" = "Ironback" tr "game_character_displayname_BW_Ocklepod" = "Ocklepod" tr "game_character_displayname_BW_Plundercrab" = "Plundercrab" tr "game_character_displayname_BW_Razorfin" = "Razorfin" tr "game_character_displayname_Caitlyn" = "Caitlyn" tr "game_character_displayname_Camille" = "Camille" tr "game_character_displayname_Cassiopeia" = "Cassiopeia" tr "game_character_displayname_Cassiopeia_Death" = "Cassiopeia" tr "game_character_displayname_Chaos_Minion_Rider" = "Purple Siege Rider" tr "game_character_displayname_ChaosInhibitor" = "Purple Inhibitor" tr "game_character_displayname_ChaosInhibitor_D" = "Destroyed Purple Inhibitor" tr "game_character_displayname_ChaosNexus" = "Purple Nexus" tr "game_character_displayname_ChaosShop" = "Purple Shop" tr "game_character_displayname_ChaosTurretGiant" = "Inhibitor Turret" tr "game_character_displayname_ChaosTurretNormal" = "Nexus Turret" tr "game_character_displayname_ChaosTurretShrine" = "Nexus Obelisk" tr "game_character_displayname_ChaosTurretTutorial" = "Enemy Turret" tr "game_character_displayname_ChaosTurretWorm" = "Outer Turret" tr "game_character_displayname_ChaosTurretWorm2" = "Inner Turret" tr "game_character_displayname_Chogath" = "Cho'Gath" tr "game_character_displayname_Corki" = "Corki" tr "game_character_displayname_Darius" = "Darius" tr "game_character_displayname_Diana" = "Diana" tr "game_character_displayname_DoomBotsBossTeemo" = "Devil Teemo" tr "game_character_displayname_Dragon" = "Dragon" tr "game_character_displayname_Draven" = "Draven" tr "game_character_displayname_DrMundo" = "Dr. Mundo" tr "game_character_displayname_DS_Crab" = "Abyss Scuttler" tr "game_character_displayname_Ekko" = "Ekko" tr "game_character_displayname_Elise" = "Elise" tr "game_character_displayname_EliseSpider" = "Elise" tr "game_character_displayname_EliseSpiderling" = "Spider Swarm" tr "game_character_displayname_Evelynn" = "Evelynn" tr "game_character_displayname_Ezreal" = "Ezreal" tr "game_character_displayname_Fiddlesticks" = "Fiddlesticks" tr "game_character_displayname_FiddleSticks" = "Fiddlesticks" tr "game_character_displayname_Fiora" = "Fiora" tr "game_character_displayname_Fizz" = "Fizz" tr "game_character_displayname_Galio" = "Galio" tr "game_character_displayname_Gangplank" = "Gangplank" tr "game_character_displayname_GangplankBarrel" = "Powder Keg" tr "game_character_displayname_Garen" = "Garen" tr "game_character_displayname_Ghast" = "Ghast" tr "game_character_displayname_GiantWolf" = "Giant Wolf" tr "game_character_displayname_Gnar" = "Gnar" tr "game_character_displayname_GnarBig" = "Mega Gnar" tr "game_character_displayname_Golem" = "Golem" tr "game_character_displayname_Gragas" = "Gragas" tr "game_character_displayname_Graves" = "Graves" tr "game_character_displayname_Gromp" = "Gromp" tr "game_character_displayname_H28QApexTurret" = "H-28Q Apex Turret" tr "game_character_displayname_Hecarim" = "Hecarim" tr "game_character_displayname_Heimerdinger" = "Heimerdinger" tr "game_character_displayname_HeimerdingerQ" = "H-28G Evolution Turret" tr "game_character_displayname_Illaoi" = "Illaoi" tr "game_character_displayname_Irelia" = "Irelia" tr "game_character_displayname_Ivern" = "Ivern" tr "game_character_displayname_Janna" = "Janna" tr "game_character_displayname_JarvanIV" = "Jarvan IV" tr "game_character_displayname_Jax" = "Jax" tr "game_character_displayname_Jayce" = "Jayce" tr "game_character_displayname_Jhin" = "Jhin" tr "game_character_displayname_Jinx" = "Jinx" tr "game_character_displayname_Kaisa" = "Kai'Sa" tr "game_character_displayname_Kalista" = "Kalista" tr "game_character_displayname_Karma" = "Karma" tr "game_character_displayname_Karthus" = "Karthus" tr "game_character_displayname_Kassadin" = "Kassadin" tr "game_character_displayname_Katarina" = "Katarina" tr "game_character_displayname_Kayle" = "Kayle" tr "game_character_displayname_Kayn" = "Kayn" tr "game_character_displayname_Kennen" = "Kennen" tr "game_character_displayname_Khazix" = "Kha'Zix" tr "game_character_displayname_Kindred" = "Kindred" tr "game_character_displayname_KingPoro" = "The Poro King" tr "game_character_displayname_KINGPORO_HiddenUnit" = "Poro" tr "game_character_displayname_Kled" = "Kled" tr "game_character_displayname_KledRider" = "Kled" tr "game_character_displayname_KogMaw" = "Kog'Maw" tr "game_character_displayname_KogMawDead" = "Kog'Maw" tr "game_character_displayname_Leblanc" = "LeBlanc" tr "game_character_displayname_LeeSin" = "Lee Sin" tr "game_character_displayname_Leona" = "Leona" tr "game_character_displayname_LesserWraith" = "Lesser Wraith" tr "game_character_displayname_Lissandra" = "Lissandra" tr "game_character_displayname_Lizard" = "Lizard" tr "game_character_displayname_LizardElder" = "Lizard Elder" tr "game_character_displayname_Lucian" = "Lucian" tr "game_character_displayname_Lulu" = "Lulu" tr "game_character_displayname_LuluBlob" = "Blob" tr "game_character_displayname_LuluCupcake" = "Cupcake" tr "game_character_displayname_LuluDragon" = "Dragon" tr "game_character_displayname_LuluFaerie" = "Faerie" tr "game_character_displayname_LuluJellyfish" = "Jelly" tr "game_character_displayname_LuluKitty" = "Kitty" tr "game_character_displayname_LuluLadybug" = "Ladybug" tr "game_character_displayname_LuluPig" = "Pig" tr "game_character_displayname_LuluSeal" = "Seal" tr "game_character_displayname_LuluSnowman" = "Snowman" tr "game_character_displayname_LuluSquill" = "Squill" tr "game_character_displayname_Lux" = "Lux" tr "game_character_displayname_LuxAir" = "Lux" tr "game_character_displayname_LuxDark" = "Lux" tr "game_character_displayname_LuxFire" = "Lux" tr "game_character_displayname_LuxIce" = "Lux" tr "game_character_displayname_LuxMagma" = "Lux" tr "game_character_displayname_LuxMystic" = "Lux" tr "game_character_displayname_LuxNature" = "Lux" tr "game_character_displayname_LuxStorm" = "Lux" tr "game_character_displayname_LuxWater" = "Lux" tr "game_character_displayname_Malphite" = "Malphite" tr "game_character_displayname_Malzahar" = "Malzahar" tr "game_character_displayname_MalzaharVoidling" = "Voidling" tr "game_character_displayname_Maokai" = "Maokai" tr "game_character_displayname_MasterYi" = "Master Yi" tr "game_character_displayname_MissFortune" = "Miss Fortune" tr "game_character_displayname_MonkeyKing" = "Wukong" tr "game_character_displayname_Mordekaiser" = "Mordekaiser" tr "game_character_displayname_Morgana" = "Morgana" tr "game_character_displayname_Nami" = "Nami" tr "game_character_displayname_Nasus" = "Nasus" tr "game_character_displayname_NasusUlt" = "Nasus" tr "game_character_displayname_Nautilus" = "Nautilus" tr "game_character_displayname_Neeko" = "Neeko" tr "game_character_displayname_Nidalee" = "Nidalee" tr "game_character_displayname_NidaleeCougar" = "Nidalee" tr "game_character_displayname_Nocturne" = "Nocturne" tr "game_character_displayname_None" = "None" tr "game_character_displayname_NPC_Blue_Skin0" = "Alphacyte" tr "game_character_displayname_NPC_Blue_Skin1" = "Terraburster" tr "game_character_displayname_NPC_Blue_Skin2" = "Alphacyte" tr "game_character_displayname_NPC_GROMP_Skin0" = "Hogtongue" tr "game_character_displayname_NPC_GROMP_Skin1" = "Dozermaw" tr "game_character_displayname_NPC_GROMP_Skin2" = "Tuskbeard" tr "game_character_displayname_NPC_Hazard_BubbleGeyser" = "Scryer's Bloom" tr "game_character_displayname_NPC_KhaZix_Skin0" = "Shimmerstriker" tr "game_character_displayname_NPC_Kogmaw_Skin0" = "Skitterbeak" tr "game_character_displayname_NPC_Kogmaw_Skin1" = "Arcraptor" tr "game_character_displayname_NPC_LootBug_Skin0" = "Lifebead" tr "game_character_displayname_NPC_LootBug_Skin1" = "Manabead" tr "game_character_displayname_NPC_LootBug_Skin2" = "Focusbead" tr "game_character_displayname_NPC_LootBug_Skin3" = "Goldbead" tr "game_character_displayname_NPC_LootBug_Skin4" = "Relicbead" tr "game_character_displayname_NPC_LootBug_Skin5" = "Orabead" tr "game_character_displayname_NPC_MiniTurtle_Skin0" = "Cyte" tr "game_character_displayname_NPC_Objective_OraCrate_Skin0" = "Orablossom" tr "game_character_displayname_NPC_Red_Skin1" = "Anchortail" tr "game_character_displayname_NPC_Red_Skin2" = "Razorheart" tr "game_character_displayname_NPC_Red_Skin3" = "Rhinodon" tr "game_character_displayname_NPC_Red_Skin4" = "Brightcore" tr "game_character_displayname_NPC_RockSpawn_Skin0" = "Cyte Egg" tr "game_character_displayname_NPC_Skarner_Skin0" = "Petalclaw" tr "game_character_displayname_NPC_Skarner_Skin1" = "Crimson Stinger" tr "game_character_displayname_NPC_VelKoz_Skin0" = "Squidtooth" tr "game_character_displayname_NPC_VelKoz_Skin1" = "Landsquid" tr "game_character_displayname_Nunu" = "Nunu & Willump" tr "game_character_displayname_OdinBlueSuperminion" = "Blue Melee Minion" tr "game_character_displayname_OdinBlueUltraminion" = "Blue Ultra Minion" tr "game_character_displayname_OdinNeutralGuardian" = "Capture Point" tr "game_character_displayname_OdinRedSuperminion" = "Purple Melee Minion" tr "game_character_displayname_OdinRedUltraminion" = "Red Ultra Minion" tr "game_character_displayname_OdinShrine" = "Odin Shrine" tr "game_character_displayname_Olaf" = "Olaf" tr "game_character_displayname_Order_Minion_Rider" = "Blue Siege Rider" tr "game_character_displayname_OrderInhibitor" = "Blue Inhibitor" tr "game_character_displayname_OrderInhibitor_D" = "Destroyed Blue Inhibitor" tr "game_character_displayname_OrderNexus" = "Blue Nexus" tr "game_character_displayname_OrderShop" = "Blue Shop" tr "game_character_displayname_OrderTurretAngel" = "Nexus Turret" tr "game_character_displayname_OrderTurretDragon" = "Inhibitor Turret" tr "game_character_displayname_OrderTurretNormal" = "Outer Turret" tr "game_character_displayname_OrderTurretNormal2" = "Inner Turret" tr "game_character_displayname_OrderTurretShrine" = "Nexus Obelisk" tr "game_character_displayname_OrderTurretTutorial" = "Friendly Turret" tr "game_character_displayname_Orianna" = "Orianna" tr "game_character_displayname_OriannaNoBall" = "Orianna" tr "game_character_displayname_Ornn" = "Ornn" tr "game_character_displayname_Pantheon" = "Pantheon" tr "game_character_displayname_Poppy" = "Poppy" tr "game_character_displayname_Poro" = "Poro" tr "game_character_displayname_PracticeTool_TargetDummy" = "Target Dummy" tr "game_character_displayname_Prj_MoverBot" = "Rift Scuttler" tr "game_character_displayname_ProjectMode17_Plant_Satchel" = "Blast Cone" tr "game_character_displayname_Pyke" = "Pyke" tr "game_character_displayname_Qiyana" = "Qiyana" tr "game_character_displayname_Quinn" = "Quinn" tr "game_character_displayname_QuinnValor" = "Quinn" tr "game_character_displayname_RabidWolf" = "Rabid Wolf" tr "game_character_displayname_Rakan" = "Rakan" tr "game_character_displayname_Rammus" = "Rammus" tr "game_character_displayname_RammusDBC" = "Rammus" tr "game_character_displayname_RammusPB" = "Rammus" tr "game_character_displayname_Red_Minion_Basic" = "Purple Melee Minion" tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "Purple Minion Melee Attack" tr "game_character_displayname_Red_Minion_MechCannon" = "Purple Siege Minion" tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "Purple Cannon Rider Attack" tr "game_character_displayname_Red_Minion_MechMelee" = "Red Super Mech" tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "Purple Super Minion Melee Attack" tr "game_character_displayname_Red_Minion_Wizard" = "Purple Caster Minion" tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "Purple Wizard Minion Attack" tr "game_character_displayname_Red_NexusMinion" = "Red Walking Nexus" tr "game_character_displayname_redPenny" = "Penny" tr "game_character_displayname_RekSai" = "Rek'Sai" tr "game_character_displayname_Renekton" = "Renekton" tr "game_character_displayname_Rengar" = "Rengar" tr "game_character_displayname_Riven" = "Riven" tr "game_character_displayname_Rumble" = "Rumble" tr "game_character_displayname_Ryze" = "Ryze" tr "game_character_displayname_S5Test_WardDebris" = "Debris (Ward)" tr "game_character_displayname_Sejuani" = "Sejuani" tr "game_character_displayname_Senna" = "Senna" tr "game_character_displayname_SG_ChoGath" = "Big Stompy Monster" tr "game_character_displayname_SG_FishThing" = "Floaty Shield Monster" tr "game_character_displayname_SG_KhaZix" = "Jumpy Slashy Monster" tr "game_character_displayname_SG_KogMaw" = "Scary Spitty Monster" tr "game_character_displayname_SG_RekSai" = "Grumpy Burrow Monster" tr "game_character_displayname_SG_RiftHerald" = "The Big One" tr "game_character_displayname_SG_Skarner" = "Draggy Tail Monster" tr "game_character_displayname_SG_VelKoz" = "Shooty Eyeball Monster" tr "game_character_displayname_Shaco" = "Shaco" tr "game_character_displayname_Shen" = "Shen" tr "game_character_displayname_Shyvana" = "Shyvana" tr "game_character_displayname_ShyvanaDragon" = "Shyvana" tr "game_character_displayname_SiegeAttackWarpPoint" = "Siege Offense: Teleport Point Safe Zone" tr "game_character_displayname_SightWard" = "Sight Ward" tr "game_character_displayname_Singed" = "Singed" tr "game_character_displayname_Sion" = "Sion" tr "game_character_displayname_Sivir" = "Sivir" tr "game_character_displayname_Skarner" = "Skarner" tr "game_character_displayname_Skeleton_Minion_Rider" = "Purple Siege Rider" tr "game_character_displayname_SLIME_Crab" = "Rift Scuttler" tr "game_character_displayname_SLIME_KingPoro" = "Poro King" tr "game_character_displayname_SLIME_LootGoblin" = "Loot Teemo" tr "game_character_displayname_SLIME_LootVeigar" = "Loot Veigar" tr "game_character_displayname_SLIME_RiftHerald" = "Rift Herald" tr "game_character_displayname_SLIME_ScuttleRacer" = "Rift Scuttler" tr "game_character_displayname_SLIME_Warthog" = "Battle Sled" tr "game_character_displayname_SmallGolem" = "Mini Golem" tr "game_character_displayname_Sona" = "Sona" tr "game_character_displayname_SonaDJGenre01" = "Sona" tr "game_character_displayname_SonaDJGenre02" = "Sona" tr "game_character_displayname_SonaDJGenre03" = "Sona" tr "game_character_displayname_Soraka" = "Soraka" tr "game_character_displayname_SRU_ChaosInhibitor" = "Red Inhibitor" tr "game_character_displayname_SRU_ChaosNexus" = "Red Nexus" tr "game_character_displayname_Sru_Crab" = "Rift Scuttler" tr "game_character_displayname_SRU_OrderInhibitor" = "Blue Inhibitor" tr "game_character_displayname_SRU_OrderNexus" = "Blue Nexus" tr "game_character_displayname_SRU_Plant_Health" = "Honeyfruit" tr "game_character_displayname_SRU_Plant_Satchel" = "Blast Cone" tr "game_character_displayname_SRU_Plant_Vision" = "Scryer's Bloom" tr "game_character_displayname_SRU_RiftHerald" = "Rift Herald" tr "game_character_displayname_SRUBlue" = "Blue Sentinel" tr "game_character_displayname_SRUBlueMini" = "Sentry" tr "game_character_displayname_SRUDragon" = "Dragon" tr "game_character_displayname_SRUDragon_Air" = "Cloud Drake" tr "game_character_displayname_SRUDragon_Earth" = "Mountain Drake" tr "game_character_displayname_SRUDragon_Elder" = "Elder Dragon" tr "game_character_displayname_SRUDragon_Fire" = "Infernal Drake" tr "game_character_displayname_SRUDragon_Water" = "Ocean Drake" tr "game_character_displayname_SRUKrug" = "Ancient Krug" tr "game_character_displayname_SRUKrugMini" = "Krug" tr "game_character_displayname_SRUKrugMiniMini" = "Mini Krug" tr "game_character_displayname_SRUMurkwolf" = "Greater Murk Wolf" tr "game_character_displayname_SRUMurkwolfMini" = "Murk Wolf" tr "game_character_displayname_SRURazorbeak" = "Crimson Raptor" tr "game_character_displayname_SRURazorbeakMini" = "Raptor" tr "game_character_displayname_SRURed" = "Red Brambleback" tr "game_character_displayname_SRURedMini" = "Cinderling" tr "game_character_displayname_SummonerBeacon" = "Rally" tr "game_character_displayname_Swain" = "Swain" tr "game_character_displayname_SwainBeam" = "Swain" tr "game_character_displayname_SwainNoBird" = "Swain" tr "game_character_displayname_SwainRaven" = "Swain" tr "game_character_displayname_Sylas" = "Sylas" tr "game_character_displayname_Syndra" = "Syndra" tr "game_character_displayname_TahmKench" = "Tahm Kench" tr "game_character_displayname_Taliyah" = "Taliyah" tr "game_character_displayname_Talon" = "Talon" tr "game_character_displayname_Taric" = "Taric" tr "game_character_displayname_Teemo" = "Teemo" tr "game_character_displayname_Thresh" = "Thresh" tr "game_character_displayname_Tristana" = "Tristana" tr "game_character_displayname_Trundle" = "Trundle" tr "game_character_displayname_Tryndamere" = "Tryndamere" tr "game_character_displayname_TTLantern" = "Shadow Altars" tr "game_character_displayname_TTSpiderboss" = "Vilemaw" tr "game_character_displayname_TwistedFate" = "Twisted Fate" tr "game_character_displayname_TwistedLizardElder" = "Lizard Elder" tr "game_character_displayname_Twitch" = "Twitch" tr "game_character_displayname_Udyr" = "Udyr" tr "game_character_displayname_UdyrPhoenix" = "Udyr" tr "game_character_displayname_UdyrPhoenixUlt" = "Udyr" tr "game_character_displayname_UdyrTiger" = "Udyr" tr "game_character_displayname_UdyrTigerUlt" = "Udyr" tr "game_character_displayname_UdyrTurtle" = "Udyr" tr "game_character_displayname_UdyrTurtleUlt" = "Udyr" tr "game_character_displayname_UdyrUlt" = "Udyr" tr "game_character_displayname_upper_Aatrox" = "AATROX" tr "game_character_displayname_upper_Yasuo" = "YASUO" tr "game_character_displayname_Urf" = "The Ghost of Urf" tr "game_character_displayname_Urgot" = "Urgot" tr "game_character_displayname_Varus" = "Varus" tr "game_character_displayname_Vayne" = "Vayne" tr "game_character_displayname_Veigar" = "Veigar" tr "game_character_displayname_Velkoz" = "Vel'Koz" tr "game_character_displayname_Vi" = "Vi" tr "game_character_displayname_Viktor" = "Viktor" tr "game_character_displayname_Vladimir" = "Vladimir" tr "game_character_displayname_Volibear" = "Volibear" tr "game_character_displayname_Warwick" = "Warwick" tr "game_character_displayname_Wight" = "Wight" tr "game_character_displayname_Wolf" = "Wolf" tr "game_character_displayname_Worm" = "Baron Nashor" tr "game_character_displayname_Wraith" = "Wraith" tr "game_character_displayname_WriggleLantern" = "Wriggle's Lantern" tr "game_character_displayname_Xayah" = "Xayah" tr "game_character_displayname_Xerath" = "Xerath" tr "game_character_displayname_XinZhao" = "Xin Zhao" tr "game_character_displayname_Yasuo" = "Yasuo" tr "game_character_displayname_Yorick" = "Yorick" tr "game_character_displayname_YoungLizard" = "Young Lizard" tr "game_character_displayname_Yuumi" = "Yuumi" tr "game_character_displayname_Zac" = "Zac" tr "game_character_displayname_Zed" = "Zed" tr "game_character_displayname_Ziggs" = "Ziggs" tr "game_character_displayname_Zilean" = "Zilean" tr "game_character_displayname_Zoe" = "Zoe" tr "game_character_displayname_Zyra" = "Zyra" tr "game_character_displayname_ZyraGraspingPlant" = "Grasping Plant" tr "game_character_displayname_ZyraSeed" = "Seed" tr "game_character_displayname_ZyraThornPlant" = "Thorn Spitter" tr "game_character_enemyTooltip_Ahri" = "" tr "game_character_enemyTooltip_AlZaharVoidling" = "<titleLeft>Voidling</titleLeft><subtitleLeft>Uncontrollable Pet</subtitleLeft><mainText>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</mainText>" tr "game_character_enemyTooltip_Amumu" = "" tr "game_character_enemyTooltip_AncientGolem" = "<titleLeft>Ancient Golem</titleLeft><subtitleLeft>Large Monster</subtitleLeft><mainText>A tough monster that attacks with slow but punishing blows. Slaying this foe greatly increases Mana Regeneration and decreases Cooldowns.<br><br>Respawns 5 minutes after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Anivia" = "" tr "game_character_enemyTooltip_AniviaEgg" = "" tr "game_character_enemyTooltip_Annie" = "" tr "game_character_enemyTooltip_AscRelic" = "<titleLeft>Relic of Shurima</titleLeft><mainText>Capture this to score points for your team!</mainText>" tr "game_character_enemyTooltip_AscXerath" = "<titleLeft>Xerath</titleLeft><subtitleLeft>Ancient Ascendant</subtitleLeft><mainText>Defeat Xerath to achieve Ascension!</mainText>" tr "game_character_enemyTooltip_AssassinMode_Objective_Boss2" = "<titleLeft><font color='#FF4747'>Demon Herald</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Epic Monster - Buff</subtitleLeft><mainText>A melee attacker that is resilient to ranged attacks, but is vulnerable from behind. Killing this monster drops a relic that can be picked up by one member of your team. The relic grants <u><font color='#FFCC00'>Glimpse of the Void</font></u>, enhancing combat abilities while no allied champions are nearby.</mainText>" tr "game_character_enemyTooltip_AurelionSol" = "" tr "game_character_enemyTooltip_Averdrian" = "" tr "game_character_enemyTooltip_Azir" = "" tr "game_character_enemyTooltip_Bard" = "" tr "game_character_enemyTooltip_Baron" = "<titleLeft><font color='#FF47A3'>Baron Nashor</font></titleLeft><subtitleLeft>Epic Monster - Team Buff</subtitleLeft><subtitleRight>360 second respawn</subtitleRight><mainText>An epic monster with a wide variety of team threatening attacks. Killing this monster grants the <u><font color='#FFCC00'>Hand of Baron</font></u> buff to living members of your team, granting a large amount of Attack Damage and Ability Power as well as dramatically enhancing the power of nearby allied minions.</mainText>" tr "game_character_enemyTooltip_Blitzcrank" = "" tr "game_character_enemyTooltip_Blue_Minion_Basic" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A basic enemy minion.</mainText>" tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "<titleLeft>Blue Siege Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy siege minon.</mainText>" tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>" tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "<titleLeft>Blue Caster Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy ranged caster unit that is more fragile, but deals more damage.</mainText>" tr "game_character_enemyTooltip_Blue_SuperMinion" = "<titleLeft>Oherro</titleLeft><subtitleLeft>Super Minion</subtitleLeft><mainText>This is a very powerful hostile monster - it must be destroyed!.</mainText>" tr "game_character_enemyTooltip_blueDragon" = "<titleLeft>Ebonmaw, the Terror of Zaun</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>Killing this unit will grant global experience, global gold, and place a buff that increases all damage dealt by 1% per champion level.</mainText>" tr "game_character_enemyTooltip_Brand" = "" tr "game_character_enemyTooltip_Braum" = "" tr "game_character_enemyTooltip_BubbleGeyser" = "<titleLeft><font color='#33AA33'>Scryer's Bloom</font></titleLeft><subtitleRight>Dynamic respawn</subtitleRight><subtitleLeft>Attackable Plant Object</subtitleLeft><mainText>When destroyed, releases pollen across the map that grants <font color='#ee91d7'>True Sight</font> of units and wards.</mainText>" tr "game_character_enemyTooltip_Caitlyn" = "" tr "game_character_enemyTooltip_Camille" = "" tr "game_character_enemyTooltip_Cassiopeia" = "" tr "game_character_enemyTooltip_ChaosInhibitor" = "" tr "game_character_enemyTooltip_ChaosInhibitor_D" = "" tr "game_character_enemyTooltip_ChaosNexus" = "" tr "game_character_enemyTooltip_ChaosShop" = "" tr "game_character_enemyTooltip_Corki" = "" tr "game_character_enemyTooltip_Darius" = "TIPS" tr "game_character_enemyTooltip_Diana" = "" tr "game_character_enemyTooltip_Dragon" = "<titleLeft>Dragon</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>A powerful and dangerous monster who can blow fire on its enemies, causing damage over time and reducing the damage the burning target deals. Slaying this foe grants global gold to your team.<br><br>Respawns 5 minutes after this monster is killed.</mainText>" tr "game_character_enemyTooltip_Draven" = "" tr "game_character_enemyTooltip_DS_Crab" = "<titleLeft><font color='#33AA33'>Abyss Scuttler</font></titleLeft><subtitleLeft>Terminus Dweller</subtitleLeft><mainText>Only the Abyss Scuttlers were hardy enough to survive until the end of the universe. Drive them into the Dark Star with attacks or abilities to feed it their meager souls. <br><br>Gravitational disturbances have been known to attract many of them at once.</mainText>" tr "game_character_enemyTooltip_Ekko" = "" tr "game_character_enemyTooltip_Elise" = "" tr "game_character_enemyTooltip_Ezreal" = "" tr "game_character_enemyTooltip_Fiddlesticks" = "" tr "game_character_enemyTooltip_Fiora" = "" tr "game_character_enemyTooltip_Fizz" = "" tr "game_character_enemyTooltip_GangplankBarrel" = "<titleLeft><font color='#FFFFFF'>Powder Keg</font></titleLeft><mainText>Gangplank can attack this to explode it, enemies can attack this to defuse it.</mainText>" tr "game_character_enemyTooltip_Garen" = "" tr "game_character_enemyTooltip_Ghast" = "<titleLeft>Ghast</titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>A tough monster that takes less damage from physical attacks and steals life each time it strikes. Killing this monster blesses your champion with increased Movement Speed.</mainText>" tr "game_character_enemyTooltip_GiantWolf" = "<titleLeft>Giant Wolf</titleLeft><subtitleLeft>Large Monster</subtitleLeft><mainText>A very fast and dangerous monster.<br><br>Respawns 75 seconds after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Gnar" = "" tr "game_character_enemyTooltip_GnarBig" = "" tr "game_character_enemyTooltip_Golem" = "<titleLeft>Golem</titleLeft><subtitleLeft>Large Monster</subtitleLeft><mainText>A slow attacking monster that deals large amounts of damage and has a large amount of health.<br><br>Respawns 75 seconds after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Graves" = "" tr "game_character_enemyTooltip_Gromp" = "<titleLeft><font color='#FFCC00'>Gromp</font></titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>Defeating this monster restores a small amount of mana and health.</mainText>" tr "game_character_enemyTooltip_H28QApexTurret" = "" tr "game_character_enemyTooltip_Heimerdinger" = "" tr "game_character_enemyTooltip_HeimerdingerQ" = "<titleLeft>H-28G Evolution Turret</titleLeft><subtitleLeft>Immobile Pet</subtitleLeft><mainText>One of Heimerdinger's machine gun turrets, may be upgraded with Ur'Anium Rounds and Explosive Cartridges.</mainText>" tr "game_character_enemyTooltip_Illaoi" = "" tr "game_character_enemyTooltip_Ivern" = "" tr "game_character_enemyTooltip_Janna" = "" tr "game_character_enemyTooltip_JarvanIV" = "" tr "game_character_enemyTooltip_Jax" = "" tr "game_character_enemyTooltip_Jayce" = "" tr "game_character_enemyTooltip_Jhin" = "" tr "game_character_enemyTooltip_Kaisa" = "" tr "game_character_enemyTooltip_Kalista" = "" tr "game_character_enemyTooltip_Karma" = "" tr "game_character_enemyTooltip_Karthus" = "" tr "game_character_enemyTooltip_Kassadin" = "" tr "game_character_enemyTooltip_Katarina" = "" tr "game_character_enemyTooltip_Kayle" = "" tr "game_character_enemyTooltip_Khazix" = "" tr "game_character_enemyTooltip_Kindred" = "" tr "game_character_enemyTooltip_KingPoro" = "" tr "game_character_enemyTooltip_KogMaw" = "" tr "game_character_enemyTooltip_Leblanc" = "" tr "game_character_enemyTooltip_LeeSin" = "" tr "game_character_enemyTooltip_Leona" = "" tr "game_character_enemyTooltip_LesserWraith" = "<titleLeft>Lesser Wraith</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>An extremely fragile monster.<br><br>Respawns 75 seconds after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Lissandra" = "" tr "game_character_enemyTooltip_Lizard" = "<titleLeft>Lizard</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A simple melee monster with low health.</mainText>" tr "game_character_enemyTooltip_LizardElder" = "<titleLeft>Lizard Elder</titleLeft><subtitleLeft>Large Monster</subtitleLeft><mainText>A melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time.<br><br>Respawns 5 minutes after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Lucian" = "" tr "game_character_enemyTooltip_Lulu" = "Lulu is a support caster who is incredibly flexible in her choice of spell effects and can support a wide variety of targets." tr "game_character_enemyTooltip_Lux" = "" tr "game_character_enemyTooltip_Malphite" = "" tr "game_character_enemyTooltip_Malzahar" = "" tr "game_character_enemyTooltip_MalzaharVoidling" = "<titleLeft>Voidling</titleLeft><subtitleLeft>Uncontrollable Pet</subtitleLeft><mainText>Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).</mainText>" tr "game_character_enemyTooltip_MasterYi" = "" tr "game_character_enemyTooltip_MissFortune" = "" tr "game_character_enemyTooltip_MonkeyKing" = "" tr "game_character_enemyTooltip_Mordekaiser" = "" tr "game_character_enemyTooltip_Nami" = "" tr "game_character_enemyTooltip_Nasus" = "" tr "game_character_enemyTooltip_Nautilus" = "" tr "game_character_enemyTooltip_Nidalee" = "" tr "game_character_enemyTooltip_Nocturne" = "" tr "game_character_enemyTooltip_OdinBlueSuperminion" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage.</mainText>" tr "game_character_enemyTooltip_OdinNeutralGuardian" = "<titleLeft>Capture Point</titleLeft><subtitleLeft></subtitleLeft><mainText>Click to begin capturing neutral or enemy controlled point.</mainText>" tr "game_character_enemyTooltip_OdinRedSuperminion" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage.</mainText>" tr "game_character_enemyTooltip_OdinShrine" = "<titleLeft>Odin Shrine</titleLeft><mainText>Grants Odin Shrine Buff to champions who wander near.</mainText>" tr "game_character_enemyTooltip_Olaf" = "" tr "game_character_enemyTooltip_Order_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions take up the rear of your enemy's forces, attacking from afar. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>" tr "game_character_enemyTooltip_Order_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>Helping destroy these minions will yield experience, while scoring the killing blow will award you with Gold. Be cautious, individually they are weak but in groups they can be deadly.</mainText>" tr "game_character_enemyTooltip_Order_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions stand at the rear of your enemy's forces boosting the damage of their allies. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>" tr "game_character_enemyTooltip_OrderInhibitor" = "" tr "game_character_enemyTooltip_OrderInhibitor_D" = "" tr "game_character_enemyTooltip_OrderNexus" = "" tr "game_character_enemyTooltip_OrderShop" = "" tr "game_character_enemyTooltip_Orianna" = "" tr "game_character_enemyTooltip_Ornn" = "TIPS" tr "game_character_enemyTooltip_Plant_Health" = "<titleLeft><font color='#33AA33'>Honeyfruit</font></titleLeft><subtitleRight>Dynamic respawn</subtitleRight><subtitleLeft>Attackable Plant Object</subtitleLeft><mainText>When destroyed, drops fruit that restore Health and Mana but slow the user.</mainText>" tr "game_character_enemyTooltip_Plant_Satchel" = "<titleLeft><font color='#33AA33'>Blast Cone</font></titleLeft><subtitleRight>Dynamic respawn</subtitleRight><subtitleLeft>Attackable Plant Object</subtitleLeft><mainText>Knocks away nearby units when destroyed.</mainText>" tr "game_character_enemyTooltip_Plant_Vision" = "<titleLeft><font color='#33AA33'>Scryer's Bloom</font></titleLeft><subtitleRight>Dynamic respawn</subtitleRight><subtitleLeft>Attackable Plant Object</subtitleLeft><mainText>When destroyed, releases pollen across the map that grants <font color='#ee91d7'>True Sight</font> of units and wards.</mainText>" tr "game_character_enemyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_enemyTooltip_Prj_MoverBot" = "<titleLeft><font color='#33AA33'>Rift Scuttler</font></titleLeft><subtitleLeft>Large Monster - Area Buff</subtitleLeft><subtitleRight>180 second respawn time</subtitleRight><mainText>An elusive wandering pacifist. The effectiveness of stuns, slows, taunts, fears, polymorphs, and immobilizes are doubled on Rift Scuttler. Killing this monster grants a <u><font color='#FFCC00'>Speed Shrine</font></u> in this river, granting bonus Movement Speed to allies who pass through while out of combat and passively providing vision.</mainText>" tr "game_character_enemyTooltip_Pyke" = "" tr "game_character_enemyTooltip_Qiyana" = "" tr "game_character_enemyTooltip_Quinn" = "" tr "game_character_enemyTooltip_RabidWolf" = "<titleLeft>Rabid Wolf</titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>An extremely fast, dangerous Monster that deals heaps of damage. Slay this monster to temporarily bless your champion with increased Attack Speed and Cooldown Reduction.</mainText>" tr "game_character_enemyTooltip_Rakan" = "" tr "game_character_enemyTooltip_Red_Minion_Basic" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A basic enemy minion.</mainText>" tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "<titleLeft>Purple Siege Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy siege minion.</mainText>" tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>A very powerful enemy minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>" tr "game_character_enemyTooltip_Red_Minion_Wizard" = "<titleLeft>Purple Caster Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft> <mainText>An enemy ranged caster unit that is more fragile, but deals more damage.</mainText>" tr "game_character_enemyTooltip_Red_SuperMinion" = "<titleLeft>Fatty</titleLeft><subtitleLeft>Super Minion</subtitleLeft><mainText>This is a very powerful hostile monster - it must be destroyed!.</mainText>" tr "game_character_enemyTooltip_redDragon" = "<titleLeft>Penny, Allseer </titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>A punishing monster that sprays fire when he attacks. Even in death he watches over his valley, granting vision of it to the killing team.<br>Curiously, this monster can also drink his own weight on a daily basis.</mainText>" tr "game_character_enemyTooltip_RekSai" = "" tr "game_character_enemyTooltip_Renekton" = "" tr "game_character_enemyTooltip_Rengar" = "" tr "game_character_enemyTooltip_Riven" = "" tr "game_character_enemyTooltip_Rumble" = "" tr "game_character_enemyTooltip_S2015_Gromp" = "<titleLeft><font color='#33AA33'>Gromp</font></titleLeft><subtitleRight>150 second respawn</subtitleRight><subtitleLeft>Large Monster</subtitleLeft><mainText>A durable ranged monster. Likes to eat small insects, mushrooms and people.<br><br>Gets tired after attacking for a while, losing attack speed.</mainText>" tr "game_character_enemyTooltip_S2015_SRUBlue" = "<titleLeft><font color='#FFCC00'>Blue Sentinel</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Large Monster - Buff</subtitleLeft><mainText>A powerful and durable melee attacker. When slain, grants the <u><font color='#FFCC00'>Crest of Insight</font></u> buff, which greatly increases Mana Regeneration and Cooldown Reduction for 2 minutes.</mainText>" tr "game_character_enemyTooltip_S2015_SRUKrug" = "<titleLeft><font color='#33AA33'>Ancient Krug</font></titleLeft><subtitleRight>150 second respawn</subtitleRight><subtitleLeft>Large Monster</subtitleLeft><mainText>A durable melee monster that splits into 2 normal <font color='#33AA33'>Krugs</font> when killed.</mainText>" tr "game_character_enemyTooltip_S2015_SRUKrugMini" = "<titleLeft><font color='#229922'>Krug</font></titleLeft><subtitleLeft>Medium Monster</subtitleLeft><mainText>A weak melee monster. Needs dental work.<br><br>Splits into 2 <font color='#33AA33'>Mini Krugs</font> when killed.</mainText>" tr "game_character_enemyTooltip_S2015_SRUKrugMiniMini" = "<titleLeft><font color='#229922'>Mini Krug</font></titleLeft><subtitleLeft>Small Monster</subtitleLeft><mainText>A weak melee monster. Only found by killing Krugs.<br><br><i>Who's the real Monster?</i></mainText>" tr "game_character_enemyTooltip_S2015_SRUMurkwolf" = "<titleLeft><font color='#33AA33'>Greater Murk Wolf</font></titleLeft><subtitleRight>150 second respawn</subtitleRight><subtitleLeft>Large Monster</subtitleLeft><mainText>A fast and ferocious melee monster.</mainText>" tr "game_character_enemyTooltip_S2015_SRUMurkwolfMini" = "<titleLeft><font color='#229922'>Murk Wolf</font></titleLeft><subtitleLeft>Small Monster</subtitleLeft><mainText>A fast melee monster.</mainText>" tr "game_character_enemyTooltip_S2015_SRURazorbeak" = "<titleLeft><font color='#33AA33'>Crimson Raptor</font></titleLeft><subtitleRight>150 second respawn</subtitleRight><subtitleLeft>Large Monster</subtitleLeft><mainText>A ranged monster.</mainText>" tr "game_character_enemyTooltip_S2015_SRURazorbeakMini" = "<titleLeft><font color='#229922'>Raptor</font></titleLeft><subtitleLeft>Small Monster</subtitleLeft><mainText>A weak melee monster.</mainText>" tr "game_character_enemyTooltip_S2015_SRURed" = "<titleLeft><font color='#FFCC00'>Red Brambleback</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Large Monster - Buff</subtitleLeft><mainText>A powerful and durable melee attacker. When slain, grants the <u><font color='#FFCC00'>Crest of Cinders</font></u> buff for 2 minutes, increasing Health Regeneration as well as causing your enemies to become slowed and burn for 3 seconds on hit.</mainText>" tr "game_character_enemyTooltip_S5Test_WardDebris" = "<titleLeft>Debris (Ward)</titleLeft><mainText>Remnants of an expired ward unit.</mainText>" tr "game_character_enemyTooltip_Shyvana" = "" tr "game_character_enemyTooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This enemy item provides line of sight to the other team and reveals nearby stealthing units.</mainText>" tr "game_character_enemyTooltip_Sion" = "TIPS" tr "game_character_enemyTooltip_Skarner" = "" tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions take up the rear of your enemy's forces, attacking from afar. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>" tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>Helping destroy these minions will yield experience, while scoring the killing blow will award you with Gold. Be cautious, individually they are weak but in groups they can be deadly.</mainText>" tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Enemy Minion</subtitleLeft><mainText>These minions stand at the rear of your enemy's forces boosting the damage of their allies. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.</mainText>" tr "game_character_enemyTooltip_SLIME_Crab" = "<titleLeft><font color='#33AA33'>Rift Scuttler</font></titleLeft><subtitleLeft>Large Monster - Area Buff</subtitleLeft><subtitleRight>150 second respawn time</subtitleRight><mainText>An elusive wandering pacifist. The effectiveness of stuns, slows, taunts, fears, polymorphs, and immobilizes are doubled on Rift Scuttler. Immobilizes weaken the Rift Scuttler's defenses permanently. Killing this monster grants a <u><font color='#FFCC00'>Speed Shrine</font></u> in this river, granting bonus Movement Speed to allies who pass through while out of combat and passively providing vision.</mainText>" tr "game_character_enemyTooltip_SLIME_RiftHerald" = "<titleLeft><font color='#FF4747'>Rift Herald</font></titleLeft><subtitleLeft>Epic Monster - Buff</subtitleLeft><mainText>A melee attacker that is extremely vulnerable to attacks from behind. Defeating this monster drops a relic that can be picked up. The Eye of the Herald grants <u><font color='#FFCC00'>Glimpse of the Void</font></u>, empowering the holder's Recall and giving them the capability to summon the Rift Herald back to siege enemy turrets.<br><br>The summoned Rift Herald is a Large Monster that is susceptible to most forms of crowd control. She hates turrets with a passion.</mainText>" tr "game_character_enemyTooltip_SLIME_ScuttleRacer" = "<titleLeft><font color='#33AA33'>Rift Scuttler</font></titleLeft><subtitleLeft>Large Monster - Area Buff</subtitleLeft><subtitleRight>150 second respawn time</subtitleRight><mainText>An elusive wandering pacifist. The effectiveness of stuns, slows, taunts, fears, polymorphs, and immobilizes are doubled on Rift Scuttler. Immobilizes weaken the Rift Scuttler's defenses permanently. Killing this monster grants a <u><font color='#FFCC00'>Speed Shrine</font></u> in this river, granting bonus Movement Speed to allies who pass through while out of combat and passively providing vision.</mainText>" tr "game_character_enemyTooltip_SLIME_Warthog" = "<titleLeft><font color='#33AA33'>Battle Sled</font></titleLeft><subtitleLeft>Structure</subtitleLeft><subtitleRight></subtitleRight><mainText>Beep beep.</mainText>" tr "game_character_enemyTooltip_SmallGolem" = "<titleLeft>Mini Golem</titleLeft><subtitleLeft>Medium Monster</subtitleLeft><mainText>A slow attacking monster that deals moderate damage.<br><br>Respawns 75 seconds after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Sona" = "" tr "game_character_enemyTooltip_Soraka" = "" tr "game_character_enemyTooltip_Sru_Crab" = "<titleLeft><font color='#33AA33'>Rift Scuttler</font></titleLeft><subtitleLeft>Large Monster - Area Buff</subtitleLeft><subtitleRight>150 second respawn time</subtitleRight><mainText>An elusive wandering pacifist. The effectiveness of stuns, slows, taunts, fears, polymorphs, and immobilizes are doubled on Rift Scuttler. Immobilizes weaken the Rift Scuttler's defenses permanently. Killing this monster grants a <u><font color='#FFCC00'>Speed Shrine</font></u> in this river, granting bonus Movement Speed to allies who pass through while out of combat and passively providing vision.</mainText>" tr "game_character_enemyTooltip_SRU_RiftHerald" = "<titleLeft><font color='#FF4747'>Rift Herald</font></titleLeft><subtitleRight>No respawn</subtitleRight><subtitleLeft>Epic Monster - Buff</subtitleLeft><mainText>A melee attacker that is extremely vulnerable to attacks from behind. Defeating this monster drops a relic that can be picked up. The Eye of the Herald grants <u><font color='#FFCC00'>Glimpse of the Void</font></u>, empowering the holder's Recall and giving them the capability to summon the Rift Herald back to siege enemy turrets.<br><br>The summoned Rift Herald is a Large Monster that is susceptible to most forms of crowd control. She hates turrets with a passion.</mainText>" tr "game_character_enemyTooltip_SRUBlue" = "<titleLeft><font color='#FF6600'>Blue Sentinel</font></titleLeft><subtitleLeft>Buff Monster</subtitleLeft><mainText>Defeating this monster grants a powerful buff.</mainText>" tr "game_character_enemyTooltip_SRUBlueMini" = "<titleLeft><font color='#229922'>Sentry</font></titleLeft><subtitleLeft>Small Monster</subtitleLeft><mainText>Weak ranged monster.</mainText>" tr "game_character_enemyTooltip_SRUDragon" = "<titleLeft><font color='#FF4747'>Dragon</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Epic Monster - Team Buff</subtitleLeft><mainText>A ranged attacker that can damage multiple heroes at once. When slain, grants your team one stack of <u><font color='#FFCC00'>Dragonslayer</font></u>, a permanent power boost that increases in strength the more Dragons your team has slain.</mainText>" tr "game_character_enemyTooltip_SRUDragon_Air" = "<titleLeft><font color='#FF4747'>Cloud Drake</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Epic Monster - Team Buff</subtitleLeft><mainText>A ranged attacker with a quick breath attack. When slain, grants your team one stack of <u><font color='#FFCC00'>Mark of the Cloud Drake</font></u>, a permanent buff which boosts your movement speed. This bonus is increased further while you are out of combat.</mainText>" tr "game_character_enemyTooltip_SRUDragon_Earth" = "<titleLeft><font color='#FF4747'>Mountain Drake</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Epic Monster - Team Buff</subtitleLeft><mainText>A ranged attacker with a slow, powerful breath attack that can damage multiple champions at once. When slain, grants your team one stack of <u><font color='#FFCC00'>Mark of the Mountain Drake</font></u>, a permanent buff which boosts your damage to Epic Monsters and Turrets.</mainText>" tr "game_character_enemyTooltip_SRUDragon_Elder" = "<titleLeft><font color='#FF4747'>Elder Dragon</font></titleLeft><subtitleRight>360 second respawn</subtitleRight><subtitleLeft>Epic Monster - Team Buff</subtitleLeft><mainText>A powerful ranged attacker that can damage multiple champions at once. When slain, grants your team <u><font color='#FFCC00'>Mark of the Elder Dragon</font></u>, a temporary buff that empowers your current Drake Marks. This buff also gives your Attacks and Spells a lingering True Damage burning effect. If you obtain multiple Marks of the Elder Dragon, the effects will be amplified.</mainText>" tr "game_character_enemyTooltip_SRUDragon_Fire" = "<titleLeft><font color='#FF4747'>Infernal Drake</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Epic Monster - Team Buff</subtitleLeft><mainText>A ranged attacker that can damage multiple champions at once. When slain, grants your team one stack of <u><font color='#FFCC00'>Mark of the Infernal Drake</font></u>, a permanent buff which boosts your Attack Damage and Ability Power.</mainText>" tr "game_character_enemyTooltip_SRUDragon_Water" = "<titleLeft><font color='#FF4747'>Ocean Drake</font></titleLeft><subtitleRight>300 second respawn</subtitleRight><subtitleLeft>Epic Monster - Team Buff</subtitleLeft><mainText>A ranged attacker that slows its target. When slain, grants your team one stack of <u><font color='#FFCC00'>Mark of the Ocean Drake</font></u>, a permanent buff which boosts your character's Health and Mana Regeneration while out of combat.</mainText>" tr "game_character_enemyTooltip_SRUKrug" = "<titleLeft><font color='#FFCC00'>Ancient Krug</font></titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>Defeating this monster restores a small amount of mana and health.</mainText>" tr "game_character_enemyTooltip_SRUKrugMini" = "<titleLeft><font color='#66FF66'>Krug</font></titleLeft><subtitleLeft>Small Monster</subtitleLeft><mainText>Weak melee attacker.</mainText>" tr "game_character_enemyTooltip_SRUMurkwolf" = "<titleLeft><font color='#FFCC00'>Greater Murk Wolf</font></titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>Defeating this monster restores a small amount of mana and health.</mainText>" tr "game_character_enemyTooltip_SRUMurkwolfMini" = "<titleLeft><font color='#66FF66'>Murk Wolf</font></titleLeft><subtitleLeft>Small Monster</subtitleLeft><mainText>Weak melee monster.</mainText>" tr "game_character_enemyTooltip_SRURazorbeak" = "<titleLeft><font color='#FFCC00'>Crimson Raptor</font></titleLeft><subtitleLeft>Reward Monster</subtitleLeft><mainText>Defeating this monster restores a small amount of health and mana.</mainText>" tr "game_character_enemyTooltip_SRURazorbeakMini" = "<titleLeft><font color='#66FF66'>Raptor</font></titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>Minor monster.</mainText>" tr "game_character_enemyTooltip_SRURed" = "<titleLeft><font color='#FF6600'>Red Brambleback</font></titleLeft><subtitleLeft>Buff Monster</subtitleLeft><mainText>Defeating this monster grants a powerful buff.</mainText>" tr "game_character_enemyTooltip_SRURedMini" = "<titleLeft><font color='#229922'>Cinderling</font></titleLeft><subtitleLeft>Small Monster</subtitleLeft><mainText>Weak ranged monster.</mainText>" tr "game_character_enemyTooltip_SummonerBeacon" = "<titleLeft>Rally</titleLeft><subtitleLeft>Summoner Spell</subtitleLeft><mainText>This flag provides increased attack damage to enemies and they are healed continuously.</mainText>" tr "game_character_enemyTooltip_Swain" = "" tr "game_character_enemyTooltip_Sylas" = "" tr "game_character_enemyTooltip_Syndra" = "" tr "game_character_enemyTooltip_TahmKench" = "" tr "game_character_enemyTooltip_Taliyah" = "" tr "game_character_enemyTooltip_Talon" = "" tr "game_character_enemyTooltip_Taric" = "" tr "game_character_enemyTooltip_Thresh" = "" tr "game_character_enemyTooltip_Trundle" = "" tr "game_character_enemyTooltip_TTSpiderboss" = "<titleLeft>Vilemaw</titleLeft><subtitleLeft>Epic Monster</subtitleLeft><mainText>This is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone.<br><br>Respawns 6 minutes after this monster is killed.</mainText>" tr "game_character_enemyTooltip_TwistedLizardElder" = "<titleLeft>Grez, The Lizard Lord</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time.</mainText>" tr "game_character_enemyTooltip_Udyr" = "" tr "game_character_enemyTooltip_Urf" = "<titleLeft>The Ghost of Urf</titleLeft><subtitleLeft>Legendary Champion</subtitleLeft><mainText>Urf's spirit seeks vengeance.</mainText>" tr "game_character_enemyTooltip_Urgot" = "" tr "game_character_enemyTooltip_Varus" = "" tr "game_character_enemyTooltip_Veigar" = "" tr "game_character_enemyTooltip_Velkoz" = "" tr "game_character_enemyTooltip_Vi" = "" tr "game_character_enemyTooltip_Viktor" = "TIPS" tr "game_character_enemyTooltip_Vladimir" = "" tr "game_character_enemyTooltip_Volibear" = "" tr "game_character_enemyTooltip_Warwick" = "" tr "game_character_enemyTooltip_Wight" = "<titleLeft>Wight</titleLeft><subtitleLeft>Large Monster</subtitleLeft><mainText>A strong monster with a powerful attack.<br><br>Respawns 50 seconds after this monster is killed. </mainText>" tr "game_character_enemyTooltip_Wolf" = "<titleLeft>Wolf</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A fast monster.<br><br>Respawns 75 seconds after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Worm" = "<titleLeft>Baron Nashor</titleLeft><subtitleLeft>WARNING: Epic Monster</subtitleLeft><mainText>This is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone.<br><br>Respawns 6 minutes after this monster is killed.</mainText>" tr "game_character_enemyTooltip_Wraith" = "<titleLeft>Wraith</titleLeft><subtitleLeft>Large Monster</subtitleLeft><mainText>A monster that takes less damage from physical attacks.<br><br>Respawns 75 seconds after all monsters in this camp are killed. </mainText>" tr "game_character_enemyTooltip_WriggleLantern" = "<titleLeft>Wriggle's Lantern</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This enemy item provides line of sight to the other team and reveals nearby stealthing units.</mainText>" tr "game_character_enemyTooltip_Xayah" = "" tr "game_character_enemyTooltip_Xerath" = "" tr "game_character_enemyTooltip_XinZhao" = "" tr "game_character_enemyTooltip_Yasuo" = "" tr "game_character_enemyTooltip_YoungLizard" = "<titleLeft>Young Lizard</titleLeft><subtitleLeft>Monster</subtitleLeft><mainText>A simple ranged monster with miniscule health.<br><br>Respawns 5 minutes after all monsters in this camp are killed.</mainText>" tr "game_character_enemyTooltip_Yuumi" = "" tr "game_character_enemyTooltip_Zac" = "" tr "game_character_enemyTooltip_Zed" = "" tr "game_character_enemyTooltip_Ziggs" = "" tr "game_character_enemyTooltip_Zoe" = "" tr "game_character_enemyTooltip_Zyra" = "" tr "game_character_enemyTooltip_ZyraGraspingPlant" = "<titleLeft>Grasping Plant</titleLeft><subtitleLeft>Pet</subtitleLeft><mainText>Grasping plants deal damage at short range and their attacks slow by 30%.</mainText>" tr "game_character_enemyTooltip_ZyraSeed" = "<titleLeft>Seed</titleLeft><subtitleLeft>Trap</subtitleLeft><mainText>Seeds grant vision to Zyra and can grow into deadly plants.</mainText>" tr "game_character_enemyTooltip_ZyraThornPlant" = "<titleLeft>Thorn Spitter</titleLeft><subtitleLeft>Pet</subtitleLeft><mainText>Thorn Spitters deal damage from afar.</mainText>" tr "game_character_evolutionBarTitle_Kaisa" = "Living Weapon" tr "game_character_evolutionBarTitle_Khazix" = "Evolve" tr "game_character_evolutionBarTitle_Viktor" = "Augment" tr "game_character_friendlyTooltip_Ahri" = "" tr "game_character_friendlyTooltip_AlZaharVoidling" = "" tr "game_character_friendlyTooltip_Amumu" = "" tr "game_character_friendlyTooltip_AncientGolem" = "" tr "game_character_friendlyTooltip_Anivia" = "" tr "game_character_friendlyTooltip_AniviaEgg" = "" tr "game_character_friendlyTooltip_Annie" = "" tr "game_character_friendlyTooltip_AurelionSol" = "" tr "game_character_friendlyTooltip_Averdrian" = "" tr "game_character_friendlyTooltip_Azir" = "" tr "game_character_friendlyTooltip_Bard" = "" tr "game_character_friendlyTooltip_Blitzcrank" = "" tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A basic friendly minion.</mainText>" tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "<titleLeft>Blue Siege Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly siege minon.</mainText>" tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>" tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "<titleLeft>Blue Caster Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly ranged caster unit that is more fragile, but deals more damage.</mainText>" tr "game_character_friendlyTooltip_blueDragon" = "" tr "game_character_friendlyTooltip_Brand" = "" tr "game_character_friendlyTooltip_Braum" = "" tr "game_character_friendlyTooltip_Caitlyn" = "" tr "game_character_friendlyTooltip_Camille" = "" tr "game_character_friendlyTooltip_Cassiopeia" = "" tr "game_character_friendlyTooltip_ChaosInhibitor" = "" tr "game_character_friendlyTooltip_ChaosInhibitor_D" = "" tr "game_character_friendlyTooltip_ChaosNexus" = "" tr "game_character_friendlyTooltip_ChaosShop" = "" tr "game_character_friendlyTooltip_Corki" = "" tr "game_character_friendlyTooltip_Darius" = "TIPS" tr "game_character_friendlyTooltip_Diana" = "" tr "game_character_friendlyTooltip_Dragon" = "" tr "game_character_friendlyTooltip_Draven" = "" tr "game_character_friendlyTooltip_Ekko" = "" tr "game_character_friendlyTooltip_Elise" = "" tr "game_character_friendlyTooltip_Ezreal" = "" tr "game_character_friendlyTooltip_Fiddlesticks" = "" tr "game_character_friendlyTooltip_Fiora" = "" tr "game_character_friendlyTooltip_Fizz" = "" tr "game_character_friendlyTooltip_GangplankBarrel" = "<titleLeft><font color='#FFFFFF'>Powder Keg</font></titleLeft><mainText>Gangplank can attack this to explode it, enemies can attack this to defuse it.</mainText>" tr "game_character_friendlyTooltip_Garen" = "" tr "game_character_friendlyTooltip_Ghast" = "" tr "game_character_friendlyTooltip_GiantWolf" = "" tr "game_character_friendlyTooltip_Gnar" = "" tr "game_character_friendlyTooltip_GnarBig" = "" tr "game_character_friendlyTooltip_Golem" = "" tr "game_character_friendlyTooltip_Graves" = "" tr "game_character_friendlyTooltip_H28QApexTurret" = "" tr "game_character_friendlyTooltip_Heimerdinger" = "" tr "game_character_friendlyTooltip_HeimerdingerQ" = "" tr "game_character_friendlyTooltip_Illaoi" = "" tr "game_character_friendlyTooltip_Ivern" = "" tr "game_character_friendlyTooltip_Janna" = "" tr "game_character_friendlyTooltip_JarvanIV" = "" tr "game_character_friendlyTooltip_Jax" = "" tr "game_character_friendlyTooltip_Jayce" = "" tr "game_character_friendlyTooltip_Jhin" = "" tr "game_character_friendlyTooltip_Kaisa" = "" tr "game_character_friendlyTooltip_Kalista" = "" tr "game_character_friendlyTooltip_Karma" = "" tr "game_character_friendlyTooltip_Karthus" = "" tr "game_character_friendlyTooltip_Kassadin" = "" tr "game_character_friendlyTooltip_Katarina" = "" tr "game_character_friendlyTooltip_Kayle" = "" tr "game_character_friendlyTooltip_Khazix" = "" tr "game_character_friendlyTooltip_Kindred" = "" tr "game_character_friendlyTooltip_KingPoro" = "" tr "game_character_friendlyTooltip_KogMaw" = "" tr "game_character_friendlyTooltip_Leblanc" = "" tr "game_character_friendlyTooltip_LeeSin" = "" tr "game_character_friendlyTooltip_Leona" = "" tr "game_character_friendlyTooltip_LesserWraith" = "" tr "game_character_friendlyTooltip_Lissandra" = "" tr "game_character_friendlyTooltip_Lizard" = "" tr "game_character_friendlyTooltip_LizardElder" = "" tr "game_character_friendlyTooltip_Lucian" = "" tr "game_character_friendlyTooltip_Lulu" = "Lulu is a support caster who is incredibly flexible in her choice of spell effects and can support a wide variety of targets." tr "game_character_friendlyTooltip_Lux" = "" tr "game_character_friendlyTooltip_Malphite" = "" tr "game_character_friendlyTooltip_Malzahar" = "" tr "game_character_friendlyTooltip_MalzaharVoidling" = "" tr "game_character_friendlyTooltip_MasterYi" = "" tr "game_character_friendlyTooltip_MissFortune" = "" tr "game_character_friendlyTooltip_MonkeyKing" = "" tr "game_character_friendlyTooltip_Mordekaiser" = "" tr "game_character_friendlyTooltip_Nami" = "" tr "game_character_friendlyTooltip_Nasus" = "" tr "game_character_friendlyTooltip_Nautilus" = "Nautilus is a giant champion that excels at sticking to opponents and causing large scale damage." tr "game_character_friendlyTooltip_Nidalee" = "" tr "game_character_friendlyTooltip_Nocturne" = "" tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "<titleLeft>Blue Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage.</mainText>" tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "<titleLeft>Capture Point</titleLeft><subtitleLeft></subtitleLeft><mainText>Click to begin capturing neutral or enemy controlled point.</mainText>" tr "game_character_friendlyTooltip_OdinRedSuperminion" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage.</mainText>" tr "game_character_friendlyTooltip_OdinShrine" = "" tr "game_character_friendlyTooltip_Olaf" = "" tr "game_character_friendlyTooltip_Order_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions take up the rear of your minion forces striking your enemies from afar.</mainText>" tr "game_character_friendlyTooltip_Order_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions make up the bulk of your team's forces. Follow them into battle, allowing them to take the brunt of your enemy's attacks.</mainText>" tr "game_character_friendlyTooltip_Order_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions stand at the rear of your your team's forces boosting the damage of their allies.</mainText>" tr "game_character_friendlyTooltip_OrderInhibitor" = "" tr "game_character_friendlyTooltip_OrderInhibitor_D" = "" tr "game_character_friendlyTooltip_OrderNexus" = "" tr "game_character_friendlyTooltip_OrderShop" = "" tr "game_character_friendlyTooltip_Orianna" = "" tr "game_character_friendlyTooltip_Ornn" = "TIPS" tr "game_character_friendlyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_friendlyTooltip_Pyke" = "" tr "game_character_friendlyTooltip_Qiyana" = "<ul><li>Qiyana is especially powerful in narrow choke points and in the river. Try to fight her in open lanes, and avoid putting yourself between her and a wall.<li>Qiyana is highly mobile and evasive, but has no innate durability or recovery options so is ver vulnerable to poke and crowd control.</ul>" tr "game_character_friendlyTooltip_Quinn" = "" tr "game_character_friendlyTooltip_RabidWolf" = "" tr "game_character_friendlyTooltip_Rakan" = "" tr "game_character_friendlyTooltip_Red_Minion_Basic" = "<titleLeft>Purple Melee Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A basic friendly minion.</mainText>" tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "<titleLeft>Purple Siege Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly siege minon.</mainText>" tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "<titleLeft>Super Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft> <mainText>A very powerful allied minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.</mainText>" tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "<titleLeft>Purple Caster Minion</titleLeft><subtitleLeft>Friendly Minion</subtitleLeft> <mainText>A friendly ranged caster unit that is more fragile, but deals more damage.</mainText>" tr "game_character_friendlyTooltip_redDragon" = "" tr "game_character_friendlyTooltip_RekSai" = "" tr "game_character_friendlyTooltip_Renekton" = "" tr "game_character_friendlyTooltip_Rengar" = "" tr "game_character_friendlyTooltip_Riven" = "" tr "game_character_friendlyTooltip_Rumble" = "" tr "game_character_friendlyTooltip_Shyvana" = "" tr "game_character_friendlyTooltip_SightWard" = "<titleLeft>Sight Ward</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This friendly item provides line of sight to your team and reveals nearby stealthing units.</mainText>" tr "game_character_friendlyTooltip_Sion" = "TIPS" tr "game_character_friendlyTooltip_Skarner" = "" tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "<titleLeft>Range Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions take up the rear of your minion forces striking your enemies from afar.</mainText>" tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "<titleLeft>Melee Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions make up the bulk of your team's forces. Follow them into battle, allowing them to take the brunt of your enemy's attacks.</mainText>" tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "<titleLeft>Rider Minion</titleLeft><subtitleLeft>Ally Minion</subtitleLeft><mainText>These minions stand at the rear of your your team's forces boosting the damage of their allies.</mainText>" tr "game_character_friendlyTooltip_Sona" = "" tr "game_character_friendlyTooltip_Soraka" = "" tr "game_character_friendlyTooltip_SummonerBeacon" = "<titleLeft>Rally</titleLeft><subtitleLeft>Summoner Spell</subtitleLeft><mainText>Stand near Rally to gain increased damage and be healed.</mainText>" tr "game_character_friendlyTooltip_Swain" = "" tr "game_character_friendlyTooltip_Sylas" = "" tr "game_character_friendlyTooltip_Syndra" = "" tr "game_character_friendlyTooltip_TahmKench" = "" tr "game_character_friendlyTooltip_Taliyah" = "" tr "game_character_friendlyTooltip_Talon" = "" tr "game_character_friendlyTooltip_Taric" = "" tr "game_character_friendlyTooltip_Thresh" = "" tr "game_character_friendlyTooltip_Trundle" = "" tr "game_character_friendlyTooltip_TwistedLizardElder" = "" tr "game_character_friendlyTooltip_Udyr" = "" tr "game_character_friendlyTooltip_Urf" = "" tr "game_character_friendlyTooltip_Urgot" = "" tr "game_character_friendlyTooltip_Varus" = "" tr "game_character_friendlyTooltip_Veigar" = "" tr "game_character_friendlyTooltip_Velkoz" = "" tr "game_character_friendlyTooltip_Vi" = "" tr "game_character_friendlyTooltip_Viktor" = "TIPS" tr "game_character_friendlyTooltip_Vladimir" = "" tr "game_character_friendlyTooltip_Volibear" = "" tr "game_character_friendlyTooltip_Warwick" = "" tr "game_character_friendlyTooltip_Wolf" = "" tr "game_character_friendlyTooltip_Worm" = "" tr "game_character_friendlyTooltip_Wraith" = "" tr "game_character_friendlyTooltip_WriggleLantern" = "<titleLeft>Wriggle's Lantern</titleLeft><subtitleLeft>Placeable Item</subtitleLeft><mainText>This friendly item provides line of sight to your team and reveals nearby stealthing units.</mainText>" tr "game_character_friendlyTooltip_Xayah" = "" tr "game_character_friendlyTooltip_Xerath" = "" tr "game_character_friendlyTooltip_XinZhao" = "" tr "game_character_friendlyTooltip_Yasuo" = "" tr "game_character_friendlyTooltip_YoungLizard" = "" tr "game_character_friendlyTooltip_Yuumi" = "" tr "game_character_friendlyTooltip_Zac" = "" tr "game_character_friendlyTooltip_Zed" = "" tr "game_character_friendlyTooltip_Ziggs" = "" tr "game_character_friendlyTooltip_Zoe" = "" tr "game_character_friendlyTooltip_Zyra" = "" tr "game_character_friendlyTooltip_ZyraGraspingPlant" = "" tr "game_character_friendlyTooltip_ZyraSeed" = "" tr "game_character_friendlyTooltip_ZyraThornPlant" = "" tr "game_character_Kaisa_EvolveColor_0" = "#FFFFFF" tr "game_character_Kaisa_EvolveColor_1" = "#FFFF55" tr "game_character_lore_Ahri" = "Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes." tr "game_character_lore_Akali" = "Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master." tr "game_character_lore_Alistar" = "Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists." tr "game_character_lore_AlZaharVoidling" = "" tr "game_character_lore_Amumu" = "Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction." tr "game_character_lore_AncientGolem" = "" tr "game_character_lore_Anivia" = "Anivia is a benevolent winged spirit who endures endless cycles of life, death, and rebirth to protect the Freljord. A demigod born of unforgiving ice and bitter winds, she wields those elemental powers to thwart any who dare disturb her homeland. Anivia guides and protects the tribes of the harsh north, who revere her as a symbol of hope, and a portent of great change. She fights with every ounce of her being, knowing that through her sacrifice, her memory will endure, and she will be reborn into a new tomorrow." tr "game_character_lore_AniviaEgg" = "(Coming Soon)" tr "game_character_lore_Annie" = "Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with." tr "game_character_lore_Ashe" = "Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands." tr "game_character_lore_AurelionSol" = "Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom." tr "game_character_lore_Averdrian" = "(Coming Soon)" tr "game_character_lore_Azir" = "Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory." tr "game_character_lore_Bard" = "A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way." tr "game_character_lore_Blitzcrank" = "Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers." tr "game_character_lore_Blue_Minion_Basic" = "" tr "game_character_lore_Blue_Minion_MechCannon" = "" tr "game_character_lore_Blue_Minion_MechMelee" = "" tr "game_character_lore_Blue_Minion_Wizard" = "" tr "game_character_lore_blueDragon" = "" tr "game_character_lore_Brand" = "Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes." tr "game_character_lore_Braum" = "Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need." tr "game_character_lore_Caitlyn" = "Renowned as its finest peacekeeper, Caitlyn is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress." tr "game_character_lore_Camille" = "Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman." tr "game_character_lore_Cassiopeia" = "Cassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze." tr "game_character_lore_ChaosInhibitor" = "" tr "game_character_lore_ChaosInhibitor_D" = "" tr "game_character_lore_ChaosNexus" = "" tr "game_character_lore_ChaosShop" = "" tr "game_character_lore_Chogath" = "From the moment Cho'Gath first emerged into the harsh light of Runeterra's sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void's desire to consume all life, Cho'Gath's complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later." tr "game_character_lore_Corki" = "The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve." tr "game_character_lore_Darius" = "There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy." tr "game_character_lore_Diana" = "Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world." tr "game_character_lore_Dragon" = "" tr "game_character_lore_Draven" = "In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more." tr "game_character_lore_DrMundo" = "Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain—both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun's citizens for his nefarious “operations,” which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor." tr "game_character_lore_Ekko" = "A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time." tr "game_character_lore_Elise" = "Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions." tr "game_character_lore_Evelynn" = "Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire." tr "game_character_lore_Ezreal" = "A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere." tr "game_character_lore_Fiddlesticks" = "Fiddlesticks is a ghastly, living scarecrow who stalks the darkness, wielding a cruel scythe and preying upon the unwary. Once a lonely man accused of bringing famine to his village, he was tied up and left to starve in his own barren field. Resurrected by the savage murder of crows that fed on his remains, Fiddlesticks now relishes terrorizing his victims before claiming their lives amid a flurry of feathers and blood-splattered beaks." tr "game_character_lore_FiddleSticks" = "For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.<br><br>What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.<br><br>Those who say 'you have nothing to fear but fear itself' have not yet felt the crows." tr "game_character_lore_Fiora" = "The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia." tr "game_character_lore_Fizz" = "Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike." tr "game_character_lore_Galio" = "Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again." tr "game_character_lore_Gangplank" = "As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost." tr "game_character_lore_Garen" = "A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel." tr "game_character_lore_Ghast" = "" tr "game_character_lore_GiantWolf" = "" tr "game_character_lore_Gnar" = "Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building." tr "game_character_lore_GnarBig" = "" tr "game_character_lore_Golem" = "" tr "game_character_lore_Gragas" = "Equal parts jolly and imposing, Gragas is a massive, rowdy brewmaster on his own quest for the perfect pint of ale. Hailing from parts unknown, he now searches for rare ingredients among the unblemished wastes of the Freljord, trying each recipe as he goes. Often intoxicated and extremely impulsive, he is legendary for the brawls he starts, which often end in all-night parties and widespread property damage. Any appearance from Gragas must surely foreshadow drinking and destruction—in that order." tr "game_character_lore_Graves" = "Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly." tr "game_character_lore_H28QApexTurret" = "" tr "game_character_lore_Hecarim" = "Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves." tr "game_character_lore_Heimerdinger" = "A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient." tr "game_character_lore_HeimerdingerQ" = "(Coming Soon)" tr "game_character_lore_Illaoi" = "Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side." tr "game_character_lore_Irelia" = "The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland." tr "game_character_lore_Ivern" = "Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra's forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets." tr "game_character_lore_Janna" = "Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help." tr "game_character_lore_JarvanIV" = "Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people." tr "game_character_lore_Jax" = "Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him..." tr "game_character_lore_Jayce" = "Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress." tr "game_character_lore_Jhin" = "Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror." tr "game_character_lore_Jinx" = "A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes." tr "game_character_lore_Kaisa" = "Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind." tr "game_character_lore_Kalista" = "A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista's wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears." tr "game_character_lore_Karma" = "No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear." tr "game_character_lore_Karthus" = "The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving." tr "game_character_lore_Kassadin" = "Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar." tr "game_character_lore_Katarina" = "Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers." tr "game_character_lore_Kayle" = "Born to a Targonian Aspect at the height of the Rune Wars, Kayle honored her mother's legacy by fighting for justice on wings of divine flame. She and her twin sister Morgana were the protectors of Demacia for many years—until Kayle became disillusioned with the repeated failings of mortals, and abandoned this realm altogether. Still, legends are told of her punishing the unjust with her fiery swords, and many hope that she will one day return…" tr "game_character_lore_Kayn" = "A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra." tr "game_character_lore_Kennen" = "More than just the lightning-quick enforcer of Ionian balance, Kennen is the only yordle member of the Kinkou. Despite his small, furry stature, he is eager to take on any threat with a whirling storm of shuriken and boundless enthusiasm. Alongside his master Shen, Kennen patrols the spirit realm, employing devastating electrical energy to strike down his enemies." tr "game_character_lore_Khazix" = "The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims." tr "game_character_lore_Kindred" = "Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death." tr "game_character_lore_Kled" = "A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get." tr "game_character_lore_KogMaw" = "Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog'Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog'Maw's beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity." tr "game_character_lore_Leblanc" = "Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, LeBlanc's true motives are as inscrutable as her shifting identity." tr "game_character_lore_LeeSin" = "A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks." tr "game_character_lore_Leona" = "Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others." tr "game_character_lore_LesserWraith" = "" tr "game_character_lore_Lissandra" = "Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world." tr "game_character_lore_Lizard" = "" tr "game_character_lore_LizardElder" = "" tr "game_character_lore_Lucian" = "Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist." tr "game_character_lore_Lulu" = "The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment." tr "game_character_lore_Lux" = "Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland." tr "game_character_lore_Malphite" = "A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind." tr "game_character_lore_Malzahar" = "A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra's salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath." tr "game_character_lore_MalzaharVoidling" = "" tr "game_character_lore_Maokai" = "Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty." tr "game_character_lore_MasterYi" = "Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them." tr "game_character_lore_MissFortune" = "A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts." tr "game_character_lore_MonkeyKing" = "Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin." tr "game_character_lore_Mordekaiser" = "Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead." tr "game_character_lore_Morgana" = "Conflicted between her celestial and mortal natures, Morgana bound her wings to embrace humanity, and inflicts her pain and bitterness upon the dishonest and the corrupt. She rejects laws and traditions she believes are unjust, and fights for truth from the shadows of Demacia—even as others seek to repress it—by casting shields and chains of dark fire. More than anything else, Morgana truly believes that even the banished and outcast may one day rise again." tr "game_character_lore_Nami" = "A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves." tr "game_character_lore_Nasus" = "Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again." tr "game_character_lore_Nautilus" = "A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths." tr "game_character_lore_Neeko" = "Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them." tr "game_character_lore_Nidalee" = "Raised in the deepest jungle, Nidalee is a master tracker who can shapeshift into a ferocious cougar at will. Neither wholly woman nor beast, she viciously defends her territory from any and all trespassers, with carefully placed traps and deft spear throws. She cripples her quarry before pouncing on them in feline form—the lucky few who survive tell tales of a wild woman with razor-sharp instincts, and even sharper claws..." tr "game_character_lore_Nocturne" = "A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness." tr "game_character_lore_Nunu" = "Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…" tr "game_character_lore_OdinBlueSuperminion" = "" tr "game_character_lore_OdinNeutralGuardian" = "" tr "game_character_lore_OdinRedSuperminion" = "" tr "game_character_lore_OdinShrine" = "" tr "game_character_lore_Olaf" = "An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. Hailing from the brutal Freljordian peninsula of Lokfar, he once received a prophecy foretelling his peaceful passing—a coward's fate, and a great insult among his people. Seeking death, and fueled by rage, he rampaged across the land, slaughtering scores of great warriors and legendary beasts in search of any opponent who could stop him. Now a brutal enforcer for the Winter's Claw, he seeks his end in the great wars to come." tr "game_character_lore_OrderInhibitor" = "" tr "game_character_lore_OrderInhibitor_D" = "" tr "game_character_lore_OrderNexus" = "" tr "game_character_lore_OrderShop" = "" tr "game_character_lore_Orianna" = "Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond." tr "game_character_lore_OriannaNoBall" = "There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.<br><br>Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.<br><br>''Dance with me, my pet. Dance with me into oblivion.''" tr "game_character_lore_Ornn" = "Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves." tr "game_character_lore_Pantheon" = "Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle." tr "game_character_lore_Poppy" = "Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike." tr "game_character_lore_Pyke" = "A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them." tr "game_character_lore_Qiyana" = "In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan—and by that right, deserving of not only a city, but an empire." tr "game_character_lore_Quinn" = "Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom's greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield." tr "game_character_lore_RabidWolf" = "" tr "game_character_lore_Rakan" = "As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause." tr "game_character_lore_Rammus" = "Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert." tr "game_character_lore_Red_Minion_Basic" = "" tr "game_character_lore_Red_Minion_MechCannon" = "" tr "game_character_lore_Red_Minion_MechMelee" = "" tr "game_character_lore_Red_Minion_Wizard" = "" tr "game_character_lore_redDragon" = "" tr "game_character_lore_RekSai" = "An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed." tr "game_character_lore_Renekton" = "Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness." tr "game_character_lore_Rengar" = "Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha'Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit." tr "game_character_lore_Riven" = "Once a swordmaster in the warhosts of Noxus, Riven is an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven's faith in her homeland was tested and ultimately broken. Having severed all ties to the empire, she now seeks to find her place in a shattered world, even as rumors abound that Noxus itself has been reforged..." tr "game_character_lore_Rumble" = "Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter." tr "game_character_lore_Ryze" = "Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra." tr "game_character_lore_Sejuani" = "Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies." tr "game_character_lore_Senna" = "Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within." tr "game_character_lore_Shaco" = "Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything." tr "game_character_lore_Shen" = "Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it." tr "game_character_lore_Shyvana" = "Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia." tr "game_character_lore_SightWard" = "" tr "game_character_lore_Singed" = "Singed is a Zaunite alchemist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake." tr "game_character_lore_Sion" = "A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe." tr "game_character_lore_Sivir" = "Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies." tr "game_character_lore_Skarner" = "Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them." tr "game_character_lore_Sona" = "Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies." tr "game_character_lore_Soraka" = "A wanderer from the celestial dimensions beyond Mount Targon, Soraka gave up her immortality to protect the mortal races from their own more violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—even healing those who would wish harm upon her. And, for all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential." tr "game_character_lore_SummonerBeacon" = "" tr "game_character_lore_Swain" = "Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within." tr "game_character_lore_Sylas" = "Raised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day." tr "game_character_lore_Syndra" = "Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her." tr "game_character_lore_TahmKench" = "Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return." tr "game_character_lore_Taliyah" = "Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble." tr "game_character_lore_Talon" = "Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters." tr "game_character_lore_Taric" = "Taric is the Aspect of the Protector, wielding incredible power as Runeterra's guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void." tr "game_character_lore_Teemo" = "Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with." tr "game_character_lore_Thresh" = "Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity." tr "game_character_lore_Tristana" = "While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism." tr "game_character_lore_Trundle" = "Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra." tr "game_character_lore_Tryndamere" = "Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds." tr "game_character_lore_TwistedFate" = "Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve." tr "game_character_lore_TwistedLizardElder" = "" tr "game_character_lore_Twitch" = "A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he's not rooting around in the Sump, he's digging deep into other people's garbage for discarded treasures… and perhaps a moldy sandwich." tr "game_character_lore_Udyr" = "Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: The tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order." tr "game_character_lore_Urf" = "" tr "game_character_lore_Urgot" = "Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain." tr "game_character_lore_Varus" = "One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way." tr "game_character_lore_Vayne" = "Shauna Vayne is a deadly, remorseless Demacian monster hunter, who has dedicated her life to finding and destroying the demon that murdered her family. Armed with a wrist-mounted crossbow and a heart full of vengeance, she is only truly happy when slaying practitioners or creations of the dark arts, striking from the shadows with a flurry of silver bolts." tr "game_character_lore_Veigar" = "An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations." tr "game_character_lore_Velkoz" = "It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself." tr "game_character_lore_Vi" = "Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease." tr "game_character_lore_Viktor" = "The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future." tr "game_character_lore_Vladimir" = "A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry." tr "game_character_lore_Volibear" = "The thunderous demigod known as the Thousand-Pierced Bear is the battle-spirit of the Freljord. Thousands of years of constant and bitter wars, fought in the coldest winters, have hardened Volibear into a truly indomitable force, hurling bolts of lightning from the highest peaks—and when snowy tempests rage down, it can only mean that he is on the attack once more. Any who dare to face him may find themselves joining his fierce army of Ursine warriors… assuming they do not fall victim to his savage claws." tr "game_character_lore_Warwick" = "Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him." tr "game_character_lore_Wolf" = "" tr "game_character_lore_Worm" = "" tr "game_character_lore_Wraith" = "" tr "game_character_lore_WriggleLantern" = "" tr "game_character_lore_Xayah" = "Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory." tr "game_character_lore_Xerath" = "Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image." tr "game_character_lore_XinZhao" = "Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds." tr "game_character_lore_Yasuo" = "An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade." tr "game_character_lore_Yorick" = "The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick's monstrous actions belie his noble purpose: to free his home from the curse of the Ruination." tr "game_character_lore_YoungLizard" = "" tr "game_character_lore_Yuumi" = "A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend." tr "game_character_lore_Zac" = "Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun." tr "game_character_lore_Zed" = "Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order." tr "game_character_lore_Ziggs" = "With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up." tr "game_character_lore_Zilean" = "Once a powerful Icathian mage, Zilean became obsessed with the passage of time after witnessing his homeland's destruction by the Void. Unable to spare even a minute to grieve the catastrophic loss, he called upon ancient temporal magic to divine all possible outcomes. Having become functionally immortal, Zilean now drifts through the past, present, and future, bending and warping the flow of time around him, always searching for that elusive moment that will turn back the clock and undo Icathia's destruction." tr "game_character_lore_Zoe" = "As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous." tr "game_character_lore_Zyra" = "Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it." tr "game_character_lore_ZyraGraspingPlant" = "" tr "game_character_lore_ZyraSeed" = "" tr "game_character_lore_ZyraThornPlant" = "" tr "game_character_opposing_tips_Ahri" = "<ul><li>Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.<li>Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.</ul>" tr "game_character_opposing_tips_Akali" = "<ul><li>Akali can still be hit by area effect spells while obscured inside Twilight Shroud. Doing so will briefly reveal her position.<li>Akali's Five Point Strike is powerful when used at maximum range and energy. Engage on her when she has low energy to maximize your chance of winning trades.<li>Return to base if your Health is low and Akali has her ultimate available.</ul>" tr "game_character_opposing_tips_Alistar" = "<ul><li>Alistar is very disruptive but very tough - try to target more fragile damage dealers.<li>Watch out for the Pulverize-Headbutt combo when around turrets.<li>When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.</ul>" tr "game_character_opposing_tips_AlZaharVoidling" = "" tr "game_character_opposing_tips_Amumu" = "<ul><li>Avoid bunching up with other allies when Amumu has his ultimate available.<li>Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.<li>Amumu's Despair makes purchasing primarily Health items a risky proposition.</ul>" tr "game_character_opposing_tips_Anivia" = "<ul><li>Try to gank Anivia when she's laning. With multiple people, it is easier to ensure that her egg dies.<li>If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily.<li>Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize.</ul>" tr "game_character_opposing_tips_Annie" = "<ul><li>Annie's summoned bear, Tibbers, burns opposing units around himself. Try to keep your distance from him after he's been summoned.<li>Summoner Smite can be used to help take down Tibbers.<li>Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her stun.</ul>" tr "game_character_opposing_tips_Ashe" = "<ul><li>Ashe has very few defensive options, and she's a good target to gank.<li>Be wary of moving around the map alone if Ashe has not recently cast her Enchanted Crystal Arrow.</ul>" tr "game_character_opposing_tips_AurelionSol" = "<ul><li>Try to get inside his orbit, since his stars can't hurt you up close.<li>His stars disappear while stunned or silenced, giving you an easy opportunity to fight him.<li>He gains speed while chasing in a straight line, but taking damage makes him lose that momentum.<li>His Starsurge ability can grow to cover a huge area - don't stay in the same place too long!</ul>" tr "game_character_opposing_tips_Averdrian" = "TBD" tr "game_character_opposing_tips_Azir" = "<ul><li>Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.<li>Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.<li>Try to think of Sand Soldiers as fire. Don't stand in the fire.</ul>" tr "game_character_opposing_tips_Bard" = "<ul><li>Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.</li><li>You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.<li>Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!</li></ul>" tr "game_character_opposing_tips_Blitzcrank" = "<ul><li>Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.<li>Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.</ul>" tr "game_character_opposing_tips_Blue_Minion_Basic" = "" tr "game_character_opposing_tips_Blue_Minion_MechCannon" = "" tr "game_character_opposing_tips_Blue_Minion_Wizard" = "" tr "game_character_opposing_tips_Brand" = "<ul><li>Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.<li>Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.<li>Brand's passive allows him to excel against teams that cluster together. Be sure to split up against him.</ul>" tr "game_character_opposing_tips_Braum" = "<ul><li>Braum must land Winter's Bite or a basic attack to start Concussive Blows. If you get marked, exit combat range before getting hit 3 more times to avoid the stun.<li>Braum's ultimate has a long cast time, use that extra time to dodge. Walking over the frozen ground left behind will slow you, position so that you don't need to cross it.<li>Unbreakable gives Braum extremely strong directional defense, either wait until it is down or outposition the ability.</ul>" tr "game_character_opposing_tips_Caitlyn" = "<ul><li>Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target).<li>You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path.</ul>" tr "game_character_opposing_tips_Camille" = "<ul><li>Camille's shield only works against one damage type, so hit her when she's vulnerable to your damage.<li>The Hextech Ultimatum has a very short range to cast, so try to flash away from her before she gets close.</ul>" tr "game_character_opposing_tips_Cassiopeia" = "<ul><li>Be wary of Cassiopeia's damage potential with Twin Fang when she has you poisoned.<li>Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned.</ul>" tr "game_character_opposing_tips_ChaosInhibitor_D" = "" tr "game_character_opposing_tips_Chogath" = "<ul><li>Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly.<li>Focus on preventing Cho'Gath from reaching his max size.<li>Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho'Gath from being able to combo his abilities.</ul>" tr "game_character_opposing_tips_Corki" = "<ul><li>Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.<li>Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.</ul>" tr "game_character_opposing_tips_Darius" = "<ul><li>When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.<li>Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.</ul>" tr "game_character_opposing_tips_Diana" = "<ul><li>Dodge Crescent Strike, or move to safety if you are affected by Moonlight.<li>Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.<li>Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.</ul>" tr "game_character_opposing_tips_DoomBotsBossTeemo" = "<ul><li>Do not oppose Devil Teemo</li><li>Give in to Devil Teemo</li><li>Whatever you do, do not kill Devil Teemo! He must destroy your Nexus!</li></ul>" tr "game_character_opposing_tips_Draven" = "<ul><li>Launch skillshots toward the landing position of Draven's Spinning Axes.<li>Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.</ul>" tr "game_character_opposing_tips_DrMundo" = "<ul><li>Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.<li>Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.</ul>" tr "game_character_opposing_tips_Ekko" = "<ul><li>Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.<li>Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.<li>The second hit of Timewinder does more damage than the first; try to avoid it.</ul>" tr "game_character_opposing_tips_Elise" = "<ul><li>Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.<li>Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.<li>Rappel has a long cooldown. Elise is vulnerable after she has used it.</ul>" tr "game_character_opposing_tips_Evelynn" = "<ul><li>Purchasing Vision Wards can help you detect Evelynn's location in order to prepare for her ambushes.<li>A large share of Evelynn's threat is in her charm, 'Allure.' Protect allies marked with 'Allure' or, if you are marked, make sure allies are between you and where Evelynn may attack from.<li>If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.</ul>" tr "game_character_opposing_tips_Ezreal" = "<ul><li>Ezreal is a very fragile champion so take the fight to him.<li>Ezreal is completely skill shot based, so make sure to keep minions in between you.<li>Mystic Shot applies on-hit effects including the Crest of Cinders.</ul>" tr "game_character_opposing_tips_Fiddlesticks" = "<ul><li>Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies, increasing its damage.<li>If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.<li>If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush.</ul>" tr "game_character_opposing_tips_Fiora" = "<ul><li>Duelist's Dance shows you where Fiora will try to attack from, so be ready to punish her when she tries.<li>Be careful when casting immobilizing disables on Fiora. If her Riposte is available, she can turn their power against you.</ul>" tr "game_character_opposing_tips_Fizz" = "<ul><li>Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!<li>Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!</ul>" tr "game_character_opposing_tips_Galio" = "<ul><li>Galio moves slower when he is charging Shield of Durand.<li>Hero's Entrance can be interrupted before Galio jumps into the air.<li>Galio cannot traverse walls with Justice Punch.</ul>" tr "game_character_opposing_tips_Gangplank" = "<ul><li>Parrrley deals a high amount of physical damage. Items that grant Armor can help if an enemy Gangplank is doing well.<li>Once Gangplank reaches level 6, watch out for his global-range ultimate, Cannon Barrage!</ul>" tr "game_character_opposing_tips_Garen" = "<ul><li>Stack armor items to lower the large amount of physical damage that Garen deals out.<li>Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.<li>Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.<li>Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.</ul>" tr "game_character_opposing_tips_Gnar" = "<ul><li>Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.<li>Gnar's animations and resource bar change as he gets closer to transforming. <li>Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.</ul>" tr "game_character_opposing_tips_GnarBig" = "<ul><li>Gnar can't gain rage for 10 seconds after he turns from big to little. Use this chance to engage on his team.<li>Gnar's animations and resource bar change as he gets closer to transforming. <li>Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.</ul>" tr "game_character_opposing_tips_Gragas" = "<ul><li>Gragas can knock everybody away with his ultimate. Be careful that you don't get knocked into him or, worse, an enemy tower.<li>Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don't overextend yourself chasing him.</ul>" tr "game_character_opposing_tips_Graves" = "<ul><li>Graves deals mostly physical damage so Armor is an effective counter.<li>Leaving the Smoke Screen's area of effect removes the harmful effect immediately.</ul>" tr "game_character_opposing_tips_H28QApexTurret" = "" tr "game_character_opposing_tips_Hecarim" = "<ul><li>Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.<li>Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.</ul>" tr "game_character_opposing_tips_Heimerdinger" = "<ul><li>It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.<li>Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!</ul>" tr "game_character_opposing_tips_Illaoi" = "<ul><li>Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi.</li><li>When your spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the spirit's duration.</li><li>Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi.</li></ul>" tr "game_character_opposing_tips_Irelia" = "<ul><li>Pay attention to Ionian Fervor stacks and try to engage Irelia when it is down.<li>Minion waves greatly enhance Irelia's mobility, beware fighting her inside one.<li>Beware of wasting your high impact spells on Defiant Dance.</ul>" tr "game_character_opposing_tips_Ivern" = "<ul><li>Ivern can be deceptively slippery. Be careful chasing him too far.</li><li>Ivern's brush has a long duration. Watch out for ambushes!</li><li>Be careful when fighting Ivern alone if he has Daisy ready to help!</li></ul>" tr "game_character_opposing_tips_Janna" = "<ul><li>Save an interrupt ability for when Janna uses her ultimate.<li>Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.<li>Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.</ul>" tr "game_character_opposing_tips_JarvanIV" = "<ul><li>Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.<li>Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.</ul>" tr "game_character_opposing_tips_Jax" = "<ul><li>Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.<li>Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.</ul>" tr "game_character_opposing_tips_Jayce" = "<ul><li>Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.<li>If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.<li>Jayce is strong in the early game. If he gains the advantage, play defensively.</ul>" tr "game_character_opposing_tips_Jhin" = "<ul><li>Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.<li>Jhin places invisible traps around the map. Watch where you step!<li>Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.</ul>" tr "game_character_opposing_tips_Jinx" = "<ul><li>Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.<li>Jinx's ultimate does less damage the closer you are to her.<li>Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon. </ul>" tr "game_character_opposing_tips_Kaisa" = "<ul><li>Kai'Sa is very good at picking off isolated enemies. Stick together against her.<li>Kai'Sa is very vulnerable to getting outranged by mages and long range carries.<li>Make sure to place wards in your blind spots so you can see Kai'Sa coming.</ul>" tr "game_character_opposing_tips_Kalista" = "<ul><li>Kalista's mobility is dependent upon attacking. This means it is low when she is outside of her attack range and that Attack Speed slows reduce the amount of distance she can cover in an engagement.<li>Kalista cannot cancel her basic attack wind up. While she is very mobile, this offers a window to land spells on her if you anticipate when she will begin attacking.<li>If you can break line of sight from Kalista, including through brush, her basic attacks will miss you, falling harmlessly to the ground.</ul>" tr "game_character_opposing_tips_Karma" = "<ul><li>Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.<li>Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.<li>Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.</ul>" tr "game_character_opposing_tips_Karthus" = "<ul><li>Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.<li>Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.</ul>" tr "game_character_opposing_tips_Kassadin" = "<ul><li>Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.<li>Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.<li>It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.</ul>" tr "game_character_opposing_tips_Katarina" = "<ul><li>Katarina's abilities deal magic damage, so even if she's building Attack Damage items, get magic resistance to counter her.<li>Try to save a disable for when Katarina uses her Death Lotus.</ul>" tr "game_character_opposing_tips_Kayle" = "<ul><li>Divine Judgment only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being overzealous.<li>Kayle is usually a fragile target. If you see her ultimate cast on an ally, switch to attacking her.<li>Kayle starts the game as a weaker melee champion. Try to put her behind before she ascends to her ranged form.</ul>" tr "game_character_opposing_tips_Kayn" = "<ul><li>Umbral Trespass requires Kayn to damage a target first. Try to dodge Blade's Reach to deny him a long range cast of Umbral Trespass.</li><li>When Kayn is in terrain near you, you will get a visual warning on the edge of the terrain he's in.</li><li>Damage Kayn while he's in Shadow Step to shorten its duration, or apply hard crowd control (stun, charm, knockup, etc) to end Shadow Step immediately.</li></ul>" tr "game_character_opposing_tips_Kennen" = "<ul><li>Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned.<li>Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush.</ul>" tr "game_character_opposing_tips_Khazix" = "<ul><li>Taste Their Fear deals bonus damage to targets that are isolated. Gain an advantage by fighting near allied minions, champions, or turrets.<li>Leap and Void Assault have long cooldowns. Kha'Zix is very vulnerable when these are not available.</ul>" tr "game_character_opposing_tips_Kindred" = "<ul><li>Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.<li>Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.<li>When Kindred uses Lamb's Respite get inside, it stops all champions from dying.</ul>" tr "game_character_opposing_tips_Kled" = "<ul><li>Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.<li>Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.<li>Kled is much more threatening when he has Violent Tendencies ready.</ul>" tr "game_character_opposing_tips_KogMaw" = "<ul><li>Kog'Maw doesn't have a good escape ability, so he is especially prone to ganks.<li>Run away from Kog'Maw after he dies!!!!<li>The range on Living Artillery increases each rank.<li>Bio-Arcane Barrage allows Kog'Maw to kill Baron Nashor extremely early. It can be valuable to ward Nashor when Kog'Maw completes his Blade of the Ruined King.</ul>" tr "game_character_opposing_tips_Leblanc" = "<ul><li>LeBlanc's ultimate can create fake LeBlancs during her spellcast or, rarely, at a distant position. <li>The fake LeBlanc created at a distance will always run at the nearest Champion, cast a harmless spell, then immediately disappear.<li>Attacking LeBlanc first avoids most of her tricks, especially if she's recently used her dash, Distortion.<li>Stunning or silencing LeBlanc will prevent her from activating the return part of Distortion.</ul>" tr "game_character_opposing_tips_LeeSin" = "<ul><li>Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.<li>Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.<li>Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.</ul>" tr "game_character_opposing_tips_Leona" = "<ul><li>When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.<li>Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick.</ul>" tr "game_character_opposing_tips_Lissandra" = "<ul>The best way to stop Lissandra from moving using her Glacial Path is to immobilize her before she reactivates it.<li>Lissandra's Ring of Frost has a long cooldown at early ranks; engage her while it's on cooldown.<li>Lissandra's Ice Shard only slows the first unit it hits. Approach Lissandra from behind your team's minions to avoid being slowed.</ul>" tr "game_character_opposing_tips_Lucian" = "<ul><li>Lucian has strong burst, but little sustained damage.<li>Lucian cannot change the aim of The Culling. Take advantage of this by avoiding the angle of the bullets.<li>Piercing Light does not give Lucian extra Attack Range. He still needs to find a target in range to line up his shot. Avoid Piercing Light by anticipating the angle Lucian will choose.</ul>" tr "game_character_opposing_tips_Lulu" = "<ul><li>The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks.<li>Lulu excels when opponents heavily commit. Don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane.</ul>" tr "game_character_opposing_tips_Lux" = "<ul><li>Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.<li>When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.</ul>" tr "game_character_opposing_tips_Malphite" = "<ul><li>If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.<li>Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.</ul>" tr "game_character_opposing_tips_Malzahar" = "<ul><li>When Malzahar hits a spell on enemies affected by Malefic Visions, the Visions are refreshed.<li>Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.<li>Malzahar is especially dangerous when he has built up his Void Swarm.</ul>" tr "game_character_opposing_tips_MalzaharVoidling" = "" tr "game_character_opposing_tips_Maokai" = "<ul><li>Saplings will chase the first enemy that gets too close, but detonate after a few seconds or if they collide with other enemies. Be especially careful around brush sapling, as they are much more dangerous.<li>The cooldown on Maokai's self healing is heavily gated on how many time you hit him with spells. Careful about wasting abilities on him.<li>Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells.</ul>" tr "game_character_opposing_tips_MasterYi" = "<ul><li>Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.<li>If Master Yi tries to farm with Alpha Strike, hit him a few times so he has to use mana with Meditate to heal.<li>Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks.</ul>" tr "game_character_opposing_tips_MissFortune" = "<ul><li>Miss Fortune's speed boost is removed if she is damaged by an enemy.<li>Miss Fortune is easy to kill if you can reach her; target her first in team fights.</ul>" tr "game_character_opposing_tips_MonkeyKing" = "<ul><li>Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.<li>Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.</ul>" tr "game_character_opposing_tips_Mordekaiser" = "<ul><li>Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Mordekaiser to burst him down.<li>Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them.<li>Watch out for the Children of the Grave and Ignite combo. If you're low enough, this will kill you and give his team a powerful ghost.</ul>" tr "game_character_opposing_tips_Morgana" = "<ul><li>Tormented Shadow deals tons of damage to units missing large amounts of Health. When low on Health, be wary of Morgana's attempts to trap you within its reach.<li>Morgana often needs to land Dark Binding to setup her other attacks. Use your minions as shields against Dark Binding.<li>Black Shield makes Morgana immune to disabling effects, but can be broken with magic damage.</ul>" tr "game_character_opposing_tips_Nami" = "<ul><li>Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.<li>Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.<li>Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.</ul>" tr "game_character_opposing_tips_Nasus" = "<ul><li>While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.<li>Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.<li>Nasus is prone to being kited. Try not to engage him at full Health.</ul>" tr "game_character_opposing_tips_Nautilus" = "<ul><li>If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.<li>While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.</ul>" tr "game_character_opposing_tips_Neeko" = "<ul><li>Standing behind minions against Neeko is very dangerous as Tangle-Barbs become stronger.</li><li>Pop Blossom's warning visuals are invisible if Neeko is disguised.</li></ul>" tr "game_character_opposing_tips_Nidalee" = "<ul><li>Nidalee's Hunt debuff is only applied with Javelin Toss and Bushwhack. Avoiding being hit by these abilities will impair her ability to deal follow-up damage.<li>Nidalee's Javelin Toss deals more damage the farther she is. If she is far away, it's imperative to dodge it.<li>Nidalee's Takedown deals extreme damage to Hunted targets, but she has to get close to use it. Save your crowd control or defensive abilities for when she goes in for the kill.</ul>" tr "game_character_opposing_tips_Nocturne" = "<ul><li>Stay close to your allies when Paranoia is cast - there is strength in numbers!<li>Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.</ul>" tr "game_character_opposing_tips_Nunu" = "<ul><li>Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.<li>Using Summoner Flash is a surefire way to escape Absolute Zero.<li>Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.</ul>" tr "game_character_opposing_tips_OdinBlueSuperminion" = "" tr "game_character_opposing_tips_OdinNeutralGuardian" = "" tr "game_character_opposing_tips_OdinRedSuperminion" = "" tr "game_character_opposing_tips_OdinShrine" = "" tr "game_character_opposing_tips_Olaf" = "<ul><li>Olaf becomes more dangerous the lower life he is. Save your disables to finish him off.<li>Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase.<li>Olaf has reduced defenses from damage during Ragnarok, despite being immune to disables. If you can't escape from Olaf during Ragnarok, try focusing your damage on him with your teammates.</ul>" tr "game_character_opposing_tips_OrderInhibitor_D" = "" tr "game_character_opposing_tips_Orianna" = "<ul><li>Orianna can only affect the area the Ball is around. Use this to your advantage.<li>Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.</ul>" tr "game_character_opposing_tips_Orianna_noBall" = "<ul><li>Orianna can only affect the area the Ball is around. Use this to your advantage.<li>Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.</ul>" tr "game_character_opposing_tips_Ornn" = "<ul><li>Try to stay away from walls. Ornn is much less strong if he cannot stun you.<li>Attack Ornn to keep him from creating items in lane.</ul>" tr "game_character_opposing_tips_Pantheon" = "<ul><li>Pantheon's Aegis Assault makes him invulnerable from the front. Get behind him or wait it out.<li>Be careful near Pantheon if your health is low - a thrown Comet Spear executes low health enemies.<li>Grand Starfall gives several seconds of warning before Pantheon arrives. Use this time to get out of the way or to form a plan to deal with him.</ul>" tr "game_character_opposing_tips_Poppy" = "<ul><li>Poppy can stop nearby enemies from dashing with Steadfast Presence.<li>When Poppy starts to spin her hammer, she is charging Keeper's Verdict.<li>You can step on Poppy's shield to deny it from her.</ul>" tr "game_character_opposing_tips_PracticeTool_TargetDummy" = "" tr "game_character_opposing_tips_Pyke" = "<ul><li>Pyke regenerates a significant amount of damage he has taken from enemy champions, but only when you can't see him!<li>When Pyke is hidden nearby in his Ghostwater Dive, sharks will circle underneath your feet.<li>Try not to stand near low health allies. If Pyke executes them using Death From Below, you might be next on the list.</ul>" tr "game_character_opposing_tips_Quinn" = "<ul><li>After being marked, move away from Quinn so she can't take advantage of it.<li>Keep tabs on Quinn's position. Behind Enemy Lines can enable Valor to cross the map very quickly and attack you by surprise.<li>When Quinn is using Behind Enemy Lines, damaging her removes her movement speed bonus temporarily.</ul>" tr "game_character_opposing_tips_Rakan" = "<ul><li>Rakan's movement abilities forecast their destination. Try to use this to your advantage.<li>Champions with crowd control that can be applied quickly excel against Rakan.<li>Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.</ul>" tr "game_character_opposing_tips_Rammus" = "<ul><li>Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.<li>Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.</ul>" tr "game_character_opposing_tips_Red_Minion_Basic" = "" tr "game_character_opposing_tips_Red_Minion_MechCannon" = "" tr "game_character_opposing_tips_Red_Minion_Wizard" = "" tr "game_character_opposing_tips_RekSai" = "<ul><li>If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.<li>Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.<li>When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.</ul>" tr "game_character_opposing_tips_Renekton" = "<ul><li>Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.<li>Keeping Renekton from being able to fight and gain Fury by continually harassing him will severely reduce the effectiveness of his abilities.</ul>" tr "game_character_opposing_tips_Rengar" = "<ul><li>Rengar gains an empowered ability when his resource bar is full. Try to confront him when it's low.<li>Rengar's passive enables him to leap out of brush, so avoid fighting him when near bushes.<li>Rengar puts an indicator over the nearest enemy champion when he is camouflaged during his ultimate.</ul>" tr "game_character_opposing_tips_Riven" = "<ul><li>Riven has a great deal of mobility but she cannot move very far with any one skill. Rooting or silencing her during her combo will greatly reduce her effectiveness.<li>All of Riven's damage is physical, prioritize high Armor if an opposing Riven gets out of control.<li>Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo.</ul>" tr "game_character_opposing_tips_Rumble" = "<ul><li>Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.<li>Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.<li>Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.</ul>" tr "game_character_opposing_tips_Ryze" = "<ul><li>Ryze is especially dangerous to opponents that are marked with Flux.<li>Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.<li>Crowd controlling Ryze during Realm Warp's windup will cancel the portal.</ul>" tr "game_character_opposing_tips_Sejuani" = "<ul><li>Dodging Arctic Assault and Glacial Prison can give you a huge advantage.<li>Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.<li>Melee enemies can also stack Frost for Sejuani, be very careful around them.</ul>" tr "game_character_opposing_tips_Shaco" = "<ul><li>If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.<li>If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.</ul>" tr "game_character_opposing_tips_Shen" = "<ul><li>Be ready to dodge Shen's taunt and punish him if he misses.<li>Once Shen reaches level 6, watch out for his global-range ultimate, which can turn fights quickly.</ul>" tr "game_character_opposing_tips_Shyvana" = "<ul><li>A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance.<li>All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her.<li>Shyvana's Fury Bar indicate her ultimate can be activated. Harassing her when she's low on Fury can be very effective.</ul>" tr "game_character_opposing_tips_Singed" = "<ul><li>Keep your distance to avoid being Flung back into Singed's allies.<li>Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.<li>Be careful when chasing Singed. He's very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.</ul>" tr "game_character_opposing_tips_Sion" = "<ul><li>Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.<li>Use the time after Sion has died to reposition and prepare for his return.</ul>" tr "game_character_opposing_tips_Sivir" = "<ul><li>Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.<li>Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.<li>When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off.</ul>" tr "game_character_opposing_tips_Skarner" = "<ul><li>Skarner can't harm you very much outside of short range, so stay away from him!<li>Skarner's Movement Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.<li>Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.</ul>" tr "game_character_opposing_tips_Sona" = "<ul><li>Spread out when you see Sona so she can't make your entire team dance.<li>Kill Sona first, as she will heal up her team if left alone for too long.</ul>" tr "game_character_opposing_tips_Soraka" = "<ul><li>Focus on attacking Soraka when she ever ventures to the frontline to heal her allies.<li>Take advantage of Soraka's long cooldown on Equinox if she uses it to harass.<li>It's easier to focus Soraka than the ally she is healing.</ul>" tr "game_character_opposing_tips_Swain" = "<ul><li>Swain's passive is very potent if you are immobilized. Make sure to be extra careful around enemies who have immobilizing effects.<li>High mobility counters all of Swain's basic abilities: Death's Hand does more damage the closer he is, Vision of Empire has a very long delay and Nevermove must start returning back to him to be dangerous.<li>Buying an item with Grievous Wounds will make Swain much easier to kill during his Demonic Ascension.</ul>" tr "game_character_opposing_tips_Sylas" = "<ul><li>Sylas's healthbar can be deceptive, watch out for his Kingslayer!<li>Try to fight Sylas when he isn't able to take your ultimate.</ul>" tr "game_character_opposing_tips_Syndra" = "<ul><li>Get boots early when playing against Syndra, they'll help you avoid many of her spells.<li>Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.<li>At max rank Syndra's spells gain bonus effects and change in appearance.</ul>" tr "game_character_opposing_tips_TahmKench" = "<ul><li>When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!</li><li>If Tahm Kench harasses you by spitting minions at you, try going in for a trade right after he spits. His Devour will be on cooldown and you should be able to trade favourably if he can't eat you.</li></ul>" tr "game_character_opposing_tips_Taliyah" = "<ul><li>When Taliyah casts Unraveled Earth in the lane, be on the lookout for Seismic Shove. If she throws you into her minefield, the throws and stones will break your bones.</li><li>Taliyah's Threaded Volley is locked into a direction. If she's throwing rocks at you, dodge to the side!</li></ul>" tr "game_character_opposing_tips_Talon" = "<ul><li>Talon's attacks are all physical damage. Build armor early to counter his burst damage.<li>Talon is heavily reliant on Shadow Assault to escape a fight. When it is down he's significantly more vulnerable.<li>Talon has unrivaled roaming ability. Make sure to keep track of his position or force him to stay in lane by pushing aggressively.</ul>" tr "game_character_opposing_tips_Taric" = "<ul><li>Taric's ultimate, Cosmic Radiance, has a long delay before its effect. Try to quickly assess whether to disengage the fight or attempt to kill his allies before it goes off.<li>Taric reduces his spell cooldowns by basic attacking enemies with Bravado. Try to kite him in teamfights and punish him for approaching the minion wave in lane.</ul>" tr "game_character_opposing_tips_Teemo" = "<ul><li>Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.<li>It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.</ul>" tr "game_character_opposing_tips_Thresh" = "<ul><li>Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.<li>Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.<li>Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.</ul>" tr "game_character_opposing_tips_Tristana" = "<ul><li>If you see Tristana activate Rapid Fire in a fight, stun her and try to back off until the spell dissipates.<li>Stand away from your creeps in a lane to take less collateral damage from Explosive Charge.</ul>" tr "game_character_opposing_tips_Trundle" = "<ul><li>Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.<li>Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.</ul>" tr "game_character_opposing_tips_Tryndamere" = "<ul><li>Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust.<li>Remember, Tryndamere can only slow you if you are facing away from him.<li>Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail.</ul>" tr "game_character_opposing_tips_TwistedFate" = "<ul><li>Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.<li>If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.</ul>" tr "game_character_opposing_tips_Twitch" = "<ul><li>Twitch is fragile. Work with teammates to focus on him when you're able to catch him out of Camouflage.<li>Spell Shields won't block the damage from Deadly Venom, but they will block the effects Twitch can trigger with it.<li>If you suspect Twitch has left the lane, let your teammates know that Twitch is ''MIA.''</ul>" tr "game_character_opposing_tips_Udyr" = "<ul><li>Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement.<li>Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health.<li>Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead.</ul>" tr "game_character_opposing_tips_Urf" = "" tr "game_character_opposing_tips_Urgot" = "<ul><li>Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.<li>Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.<li>If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.</ul>" tr "game_character_opposing_tips_Varus" = "<ul><li>If you are affected by Blight, Varus' abilities will deal extra damage to you.<li>When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.<li>You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.</ul>" tr "game_character_opposing_tips_Vayne" = "<ul><li>Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously.<li>Deny Vayne the opportunity to pin you against walls.</ul>" tr "game_character_opposing_tips_Veigar" = "<ul><li>Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.<li>Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack.<li>Veigar's ultimate deals increased damage based on your missing health.</ul>" tr "game_character_opposing_tips_Velkoz" = "<ul><li>Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.</li><li>Vel'Koz has fairly low mobility and is vulnerable to ganks.</li><li>Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.</li></ul>" tr "game_character_opposing_tips_Vi" = "<ul><li>A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.<li>Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.<li>Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.</ul>" tr "game_character_opposing_tips_Viktor" = "<ul><li>Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.<li>Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).</ul>" tr "game_character_opposing_tips_Vladimir" = "<ul><li>Try to take Vladimir down before Hemoplague detonates, as it will heal him for each afflicted enemy Champion.<li>Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him.<li>Items that counter Health stacking, such as Liandry's Torment and Blade of the Ruined King, are very effective against Vladimir.</ul>" tr "game_character_opposing_tips_Volibear" = "<ul><li>Volibear can gain great Movement Speed while chasing targets, but he gains much less of a bonus when running away.<li>Volibear regenerates a large amount of Health when he drops to critical Health.<li>Slowing or stunning Volibear when he tries to charge will greatly reduce his effectiveness.</ul>" tr "game_character_opposing_tips_Warwick" = "<ul><li>Warwick's attacks heal him at low health. Save your disables to finish him off.<li>Warwick is empowered versus low health enemies. Manage your health to keep him at bay.<li>Warwick's ultimate cast range scales with his movement speed.</ul>" tr "game_character_opposing_tips_WriggleLantern" = "" tr "game_character_opposing_tips_Xayah" = "<ul><li>Xayah's Bladecaller will only root targets hit by 3 or more returning Feathers.</li><li>Long fights in the same area with Xayah will allow her to drop a lot of Feathers. Try to stay on the move!</li><li>Make sure you are ready when you go for the kill. Untargetability from Featherstorm can quickly turn an ambush in Xayah's favor.</li></ul>" tr "game_character_opposing_tips_Xerath" = "<ul><li>Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.<li>Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.<li>Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.</ul>" tr "game_character_opposing_tips_XinZhao" = "<ul><li>Xin Zhao is a powerful initiator with both his charge and ultimate dealing damage to all units around him. Try having your team stay spread out until he's used his ultimate.<li>Xin Zhao relies heavily on his Three Talon Strikes for damage and cooldown resets, so preventing him from finishing his combo will have a dramatic effect.</ul>" tr "game_character_opposing_tips_Yasuo" = "<ul><li>Steel Tempest is very narrow. Dodge laterally if possible. <li>When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.<li>Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.<li>Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.</ul>" tr "game_character_opposing_tips_Yorick" = "<ul><li>You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them.<li>Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell.<li>You can attack Dark Procession to break the wall down.</ul>" tr "game_character_opposing_tips_Zac" = "<ul><li>Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.<li>Kill all of Zac's bloblets when he splits apart to stop him from reforming.<li>Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.</ul>" tr "game_character_opposing_tips_Zed" = "<ul><li>Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him.<li>After Zed uses his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.<li>Zed's Shadow Slash can only slow you if his shadow hits you with it. </ul>" tr "game_character_opposing_tips_Ziggs" = "<ul><li>Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.<li>Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.<li>Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.</ul>" tr "game_character_opposing_tips_Zilean" = "<ul><li>If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.<li>Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team.</ul>" tr "game_character_opposing_tips_Zoe" = "<ul><li>Zoe's Paddle Star deals more damage the further it has flown.</li><li>Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.</li><li>Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.</ul>" tr "game_character_opposing_tips_Zyra" = "<ul><li>Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment. <li>Moving closer to Zyra can be a smart move if she places plants too far away from herself.<li>Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.<li>Moving the fight to a different area will deprive Zyra of accumulated seeds.<li>Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.</ul>" tr "game_character_opposing_tips_ZyraGraspingPlant" = "" tr "game_character_opposing_tips_ZyraSeed" = "" tr "game_character_opposing_tips_ZyraThornPlant" = "" tr "game_character_passive_Corki_Cooldown" = "Corki's Package is on Cooldown" tr "game_character_passiveDescription_Ahri" = "Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed." tr "game_character_passiveDescription_Akali" = "Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage." tr "game_character_passiveDescription_Alistar" = "Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions." tr "game_character_passiveDescription_AlZaharVoidling" = "" tr "game_character_passiveDescription_Amumu" = "Amumu's basic attacks <font color='#9b0f5f'>Curse</font> enemies for 3 seconds, causing them to take 10% bonus true damage from any magic damage dealt to them." tr "game_character_passiveDescription_AncientGolem" = "" tr "game_character_passiveDescription_Anivia" = "Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn." tr "game_character_passiveDescription_AniviaEgg" = "On dying, Cryophoenix will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn." tr "game_character_passiveDescription_Annie" = "After casting 4 spells, Annie's next offensive spell will stun the target for a short duration." tr "game_character_passiveDescription_Ashe" = "Ashe's attacks slow their target, causing her to deal increased damage to these targets.<br><br>Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target." tr "game_character_passiveDescription_AurelionSol" = "Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy." tr "game_character_passiveDescription_Azir" = "Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets." tr "game_character_passiveDescription_Bard" = "Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game." tr "game_character_passiveDescription_Blitzcrank" = "When Blitzcrank's life is brought below 20% health, he activates Mana Barrier. This creates a mana shield equal to 30% of his mana for 10 seconds. Mana Barrier can only occur once every 90 seconds." tr "game_character_passiveDescription_Blue_Minion_Basic" = "" tr "game_character_passiveDescription_Blue_Minion_MechCannon" = "" tr "game_character_passiveDescription_Blue_Minion_MechMelee" = "" tr "game_character_passiveDescription_Blue_Minion_Wizard" = "" tr "game_character_passiveDescription_blueDragon" = "" tr "game_character_passiveDescription_Brand" = "Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim." tr "game_character_passiveDescription_Braum" = "Braum adds stacks of Concussive Blows to enemies with basic attacks or Winter's Bite. He and his allies continue to add stacks with basic attacks, at 4 stacks their target will be stunned." tr "game_character_passiveDescription_Caitlyn" = "Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled." tr "game_character_passiveDescription_Camille" = "Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration." tr "game_character_passiveDescription_Cassiopeia" = "Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items." tr "game_character_passiveDescription_ChaosInhibitor" = "" tr "game_character_passiveDescription_ChaosInhibitor_D" = "" tr "game_character_passiveDescription_ChaosNexus" = "" tr "game_character_passiveDescription_ChaosShop" = "" tr "game_character_passiveDescription_Chogath" = "Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level." tr "game_character_passiveDescription_Corki" = "Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery." tr "game_character_passiveDescription_Darius" = "Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, greatly increasing his damage." tr "game_character_passiveDescription_Diana" = "Every third strike restores mana and cleaves nearby enemies for additional magic damage. Every spell cast grants attack speed for the next 3 attacks." tr "game_character_passiveDescription_Dragon" = "" tr "game_character_passiveDescription_Draven" = "Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has." tr "game_character_passiveDescription_DrMundo" = "Dr. Mundo regenerates 0.3% of his maximum Health each second." tr "game_character_passiveDescription_Ekko" = "Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed." tr "game_character_passiveDescription_EkkoPassive" = "Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp." tr "game_character_passiveDescription_Elise" = "Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.<br><br>Spider Form: Basic attacks deal bonus magic damage and restore health to Elise." tr "game_character_passiveDescription_Evelynn" = "When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6." tr "game_character_passiveDescription_Fiddlesticks" = "Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.<br><br>Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving." tr "game_character_passiveDescription_Fizz" = "Fizz's dexterity allows him to move through units and take less physical damage from basic attacks." tr "game_character_passiveDescription_Galio" = "Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Colossal Smash's cooldown is reduced when Galio hits champions with his spells." tr "game_character_passiveDescription_Gangplank" = "Every few seconds, Gangplank's melee strike will set his opponent on fire." tr "game_character_passiveDescription_Ghast" = "" tr "game_character_passiveDescription_GiantWolf" = "" tr "game_character_passiveDescription_Gnar" = "While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells." tr "game_character_passiveDescription_GnarBig" = "While in combat Gnar generates Fury. At maximum Fury his next ability will transform him into Mega Gnar, granting increased surviviability and access to new spells." tr "game_character_passiveDescription_Golem" = "" tr "game_character_passiveDescription_Gragas" = "On ability use, Gragas takes a drink restoring 6% of his max Health. This effect can only happen every 8 seconds." tr "game_character_passiveDescription_Graves" = "Graves's shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units." tr "game_character_passiveDescription_H28QApexTurret" = "" tr "game_character_passiveDescription_Hecarim" = "Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed." tr "game_character_passiveDescription_Heimerdinger" = "Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger." tr "game_character_passiveDescription_HeimerdingerQ" = "Heimerdinger gives surrounding allied turrets and champions increased Health Regen." tr "game_character_passiveDescription_Illaoi" = "Illaoi and the <font color='#669900'>Vessels</font> she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, <font color='#669900'>Vessels</font>, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion." tr "game_character_passiveDescription_Irelia" = "When Irelia strikes enemies with spells she gains a stacking bonus damage buff on her basic attacks. At maximum stacks she also gains Attack Speed and deals bonus damage to shields." tr "game_character_passiveDescription_Ivern" = "Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies." tr "game_character_passiveDescription_Janna" = "Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.<br><br>Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed." tr "game_character_passiveDescription_JarvanIV" = "Jarvan IV's initial basic attack on a target deals bonus physical damage. This effect cannot occur again on the same target for a short duration." tr "game_character_passiveDescription_Jax" = "Jax's consecutive basic attacks continuously increase his Attack Speed." tr "game_character_passiveDescription_Jayce" = "After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds." tr "game_character_passiveDescription_Jhin" = "Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed." tr "game_character_passiveDescription_Jinx" = "Jinx receives massively increased Movement Speed and stacking Attack Speed whenever she damages an enemy champion, tower, or inhibitor that is then killed or destroyed within 3 seconds." tr "game_character_passiveDescription_Kaisa" = "Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties." tr "game_character_passiveDescription_Kalista" = "Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack." tr "game_character_passiveDescription_Karma" = "Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)" tr "game_character_passiveDescription_Karthus" = "Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds." tr "game_character_passiveDescription_Kassadin" = "Kassadin takes 15% reduced magic damage and ignores unit collision." tr "game_character_passiveDescription_Katarina" = "Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing magic damage." tr "game_character_passiveDescription_Kayn" = "At one point in the game, Kayn will permanently transform into either a Shadow Assassin or a Darkin." tr "game_character_passiveDescription_Kennen" = "Kennen's abilities add one stack of Mark of the Storm to their target for 6 seconds. If the target reaches 3 stacks, it is stunned for 1.25 seconds and Kennen gains 25 Energy. <br><br><font color='#99FF99'>The stun will be a diminished duration of 0.5 seconds if it occurs again within 6 seconds.</font>" tr "game_character_passiveDescription_Khazix" = "When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow." tr "game_character_passiveDescription_Kindred" = "Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range." tr "game_character_passiveDescription_Kled" = "Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.<br><br>While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health." tr "game_character_passiveDescription_KogMaw" = "Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies." tr "game_character_passiveDescription_Leblanc" = "When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.<br><br>Mirror Image has a 1 minute cooldown.<br><br><font color='#99FF99'>Mirror Image can be controlled by holding the Alt key and using the right mouse button.</font>" tr "game_character_passiveDescription_LeeSin" = "After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy." tr "game_character_passiveDescription_Leona" = "Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage." tr "game_character_passiveDescription_LesserWraith" = "" tr "game_character_passiveDescription_Lizard" = "" tr "game_character_passiveDescription_LizardElder" = "" tr "game_character_passiveDescription_Lulu" = "Pix is a wild Faerie that accompanies Lulu. Pix will fire a barrage of magical energy at targets that Lulu attacks." tr "game_character_passiveDescription_Lux" = "Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target." tr "game_character_passiveDescription_Malphite" = "Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges." tr "game_character_passiveDescription_Malzahar" = "When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.<br><br>Damage from lane minions is unaffected." tr "game_character_passiveDescription_MalzaharVoidling" = "" tr "game_character_passiveDescription_Maokai" = "Maokai's basic attack also heal him on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced." tr "game_character_passiveDescription_MasterYi" = "Every few strikes, Master Yi strikes twice." tr "game_character_passiveDescription_MissFortune" = "Miss Fortune deals bonus physical damage whenever she attacks a new target." tr "game_character_passiveDescription_MonkeyKing" = "Increases Wukong's Armor and Magic Resist for each nearby enemy champion." tr "game_character_passiveDescription_Mordekaiser" = "A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage." tr "game_character_passiveDescription_Nami" = "When Nami's abilities hit allied champions they gain Movement Speed for a short duration." tr "game_character_passiveDescription_Nasus" = "Nasus drains his foe's spiritual energy, giving him bonus Life Steal." tr "game_character_passiveDescription_Nautilus" = "Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target." tr "game_character_passiveDescription_Neeko" = "" tr "game_character_passiveDescription_Nidalee" = "Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.<br><br>Hitting champions or monsters with Javelin Toss or Bushwhack triggers a <font color='#FFF673'>Hunt</font>, granting <font color='#ee91d7'>True Sight</font> of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the <font color='#FFF673'>Hunted</font> target) and her Takedown and Pounce are enhanced against them." tr "game_character_passiveDescription_NunuPassive" = "Nunu increases the attack speed and movement speed of Willump and a nearby ally." tr "game_character_passiveDescription_OdinBlueSuperminion" = "" tr "game_character_passiveDescription_OdinNeutralGuardian" = "" tr "game_character_passiveDescription_OdinRedSuperminion" = "" tr "game_character_passiveDescription_OdinShrine" = "" tr "game_character_passiveDescription_Olaf" = "Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing." tr "game_character_passiveDescription_OrderInhibitor" = "" tr "game_character_passiveDescription_OrderInhibitor_D" = "" tr "game_character_passiveDescription_OrderNexus" = "" tr "game_character_passiveDescription_OrderShop" = "" tr "game_character_passiveDescription_Ornn" = "Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources.<br><br>Ornn can spend gold to forge non-consumable items anywhere.<br><br>Additionally, when Ornn reaches level 12, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after 12, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.<br><br><font color='#8C8C8C' size='16'>Ornn can smith items directly from his forge menu or the shop.</font>" tr "game_character_passiveDescription_Poppy" = "Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield." tr "game_character_passiveDescription_Pyke" = "When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD." tr "game_character_passiveDescription_Quinn" = "Valor periodically marks enemies as <font color='#FFF673'>Vulnerable</font>. Quinn's first basic attack against <font color='#FFF673'>Vulnerable</font> targets will deal bonus physical damage." tr "game_character_passiveDescription_RabidWolf" = "" tr "game_character_passiveDescription_Rakan" = "Rakan periodically gains a shield." tr "game_character_passiveDescription_Rammus" = "Rammus' basic attacks deal bonus magic damage, scaling with his Armor." tr "game_character_passiveDescription_Red_Minion_Basic" = "" tr "game_character_passiveDescription_Red_Minion_MechCannon" = "" tr "game_character_passiveDescription_Red_Minion_MechMelee" = "" tr "game_character_passiveDescription_Red_Minion_Wizard" = "" tr "game_character_passiveDescription_redDragon" = "" tr "game_character_passiveDescription_RekSai" = "While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself." tr "game_character_passiveDescription_Renekton" = "Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life." tr "game_character_passiveDescription_Rengar" = "While in brush, Rengar leaps at his target with his basic attack.<br><br><font color='#EDDA74'>Rengar's abilities build Ferocity. Upon reaching full Ferocity, his next ability becomes empowered and grants him Movement Speed on cast, but he instantly loses all Ferocity if he leaves combat.<br><br>Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, permanently increasing his Attack Damage.</font>" tr "game_character_passiveDescription_Riven" = "Riven's abilities charge her blade, causing her basic attacks to deal bonus physical damage. Riven's blade may be charged up to three times and expends one charge per attack." tr "game_character_passiveDescription_Rumble" = "Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. " tr "game_character_passiveDescription_Ryze" = "<mainText>Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.</mainText>" tr "game_character_passiveDescription_Sejuani" = "After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage." tr "game_character_passiveDescription_Shaco" = "Shaco's basic attack critically strikes for extra damage when striking a unit from behind. Units can't be Backstabbed more than once every few seconds, modified by Shaco's cooldown reduction." tr "game_character_passiveDescription_Shen" = "After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect." tr "game_character_passiveDescription_Shyvana" = "<mainText>Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.</mainText>" tr "game_character_passiveDescription_SightWard" = "" tr "game_character_passiveDescription_Singed" = "Singed drafts off nearby champions, gaining a burst of movement speed when passing them." tr "game_character_passiveDescription_Sion" = "After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gain 100% Lifesteal and deal bonus damage equal to 10% of his target's maximum Health (max 75 to monsters).<br><br>All his abilities are replaced with Death Surge, which grants a burst of Movement Speed." tr "game_character_passiveDescription_Sivir" = "Sivir gains a short burst of Movement Speed when she attacks an enemy champion." tr "game_character_passiveDescription_Skarner" = "Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration." tr "game_character_passiveDescription_Sona" = "After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona last activated." tr "game_character_passiveDescription_Soraka" = "Soraka runs faster towards nearby low health allies." tr "game_character_passiveDescription_SummonerBeacon" = "" tr "game_character_passiveDescription_Swain" = "Swain's ravens collect <i>Soul Fragments</i> that heal him and restore his mana. Swain can right-click an immobilized enemy champions to pull them closer to him, dealing damage and ripping out a <i>Soul Fragment</i>." tr "game_character_passiveDescription_Sylas" = "After casting a spell, Sylas's next basic attack whirls his energized chains around him dealing bonus magic damage to enemies hit." tr "game_character_passiveDescription_Syndra" = "Spells gain extra effects at max rank.<br><br><font color='#FF9900'>Dark Sphere</font>: Deals 25% more damage against champions.<br><font color='#FF9900'>Force of Will</font>: Deals 20% bonus true damage.<br><font color='#FF9900'>Scatter the Weak</font>: Spell width increased by 50%.<br><font color='#FF9900'>Unleashed Power</font>: Range increased by 75." tr "game_character_passiveDescription_TahmKench" = "Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion." tr "game_character_passiveDescription_Taliyah" = "Taliyah gains movement speed near walls." tr "game_character_passiveDescription_Talon" = "Talon's spells Wound champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time." tr "game_character_passiveDescription_Teemo" = "If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds." tr "game_character_passiveDescription_Thresh" = "Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power." tr "game_character_passiveDescription_Tristana" = "Increases Tristana's Attack Range as she levels." tr "game_character_passiveDescription_Trundle" = "When an enemy unit dies near Trundle, he heals for a percent of its maximum Health." tr "game_character_passiveDescription_Tryndamere" = "Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell." tr "game_character_passiveDescription_TwistedFate" = "Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold." tr "game_character_passiveDescription_TwistedLizardElder" = "" tr "game_character_passiveDescription_Twitch" = "Twitch's basic attacks infect the target, dealing true damage each second." tr "game_character_passiveDescription_Udyr" = "Entering a stance grants Udyr bonus Attack Speed and Movement Speed for a short duration. This effect can stack multiple times." tr "game_character_passiveDescription_Urf" = "" tr "game_character_passiveDescription_Urgot" = "Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage." tr "game_character_passiveDescription_Varus" = "On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion." tr "game_character_passiveDescription_Vayne" = "Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions." tr "game_character_passiveDescription_Veigar" = "Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power." tr "game_character_passiveDescription_Velkoz" = "Vel'Koz's abilities apply <font color='#FFFFFF'>Organic Deconstruction</font> to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage." tr "game_character_passiveDescription_Vi" = "Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability." tr "game_character_passiveDescription_Viktor" = "Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities." tr "game_character_passiveDescription_Vladimir" = "Every 40 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.4 bonus Health (does not stack with itself)." tr "game_character_passiveDescription_Volibear" = "Volibear heals rapidly for a few seconds when his Health drops to a critical level." tr "game_character_passiveDescription_Warwick" = "Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples." tr "game_character_passiveDescription_Wolf" = "" tr "game_character_passiveDescription_Worm" = "" tr "game_character_passiveDescription_Wraith" = "" tr "game_character_passiveDescription_WriggleLantern" = "" tr "game_character_passiveDescription_Xayah" = "After using an ability, Xayah's next few basic attacks will hit all enemies along their path and dropping Feathers she can recall." tr "game_character_passiveDescription_Xerath" = "Xerath's basic attacks periodically restore Mana." tr "game_character_passiveDescription_Yasuo" = "Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster." tr "game_character_passiveDescription_Yorick" = "Enemies that die near Yorick sometimes leave a grave. Champions will always leave a grave." tr "game_character_passiveDescription_YoungLizard" = "" tr "game_character_passiveDescription_Zac" = "Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown." tr "game_character_passiveDescription_Zed" = "Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target." tr "game_character_passiveDescription_Ziggs" = "Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability." tr "game_character_passiveDescription_Zilean" = "Zilean stores time as <font color='#BB55EE'>Experience</font>. <br><br>When he has enough <font color='#BB55EE'>Experience</font> to finish an ally's level, he can right-click them to impart it. Zilean receives as much <font color='#BB55EE'>Experience</font> as he gives. Cannot be used in combat." tr "game_character_passiveDescription_Zoe" = "Zoe's next basic attack after casting a spell deals bonus magic damage." tr "game_character_passiveDescription_Zyra" = "Seeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds. If an enemy Champion steps on a seed, it dies. <br><br>Zyra can cast spells near seeds to grow plants. Extra plants striking the same target deal reduced damage." tr "game_character_passiveDescription_ZyraGraspingPlant" = "" tr "game_character_passiveDescription_ZyraSeed" = "" tr "game_character_passiveDescription_ZyraThornPlant" = "" tr "game_character_passiveName_Ahri" = "Vastayan Grace" tr "game_character_passiveName_Akali" = "Assassin's Mark" tr "game_character_passiveName_Alistar" = "Triumphant Roar" tr "game_character_passiveName_AlZaharVoidling" = "" tr "game_character_passiveName_Amumu" = "Cursed Touch" tr "game_character_passiveName_AncientGolem" = "" tr "game_character_passiveName_Anivia" = "Rebirth" tr "game_character_passiveName_AniviaEgg" = "Rebirth" tr "game_character_passiveName_Annie" = "Pyromania" tr "game_character_passiveName_Ashe" = "Frost Shot" tr "game_character_passiveName_AurelionSol" = "Center of the Universe" tr "game_character_passiveName_Azir" = "Shurima's Legacy" tr "game_character_passiveName_Bard" = "Traveler's Call" tr "game_character_passiveName_Blitzcrank" = "Mana Barrier" tr "game_character_passiveName_Blue_Minion_Basic" = "" tr "game_character_passiveName_Blue_Minion_MechCannon" = "" tr "game_character_passiveName_Blue_Minion_MechMelee" = "" tr "game_character_passiveName_Blue_Minion_Wizard" = "" tr "game_character_passiveName_blueDragon" = "" tr "game_character_passiveName_Brand" = "Blaze" tr "game_character_passiveName_Braum" = "Concussive Blows" tr "game_character_passiveName_Caitlyn" = "Headshot" tr "game_character_passiveName_Camille" = "Adaptive Defenses" tr "game_character_passiveName_Cassiopeia" = "Serpentine Grace" tr "game_character_passiveName_ChaosInhibitor" = "" tr "game_character_passiveName_ChaosInhibitor_D" = "" tr "game_character_passiveName_ChaosNexus" = "" tr "game_character_passiveName_ChaosShop" = "" tr "game_character_passiveName_Chogath" = "Carnivore" tr "game_character_passiveName_Corki" = "Hextech Munitions" tr "game_character_passiveName_Darius" = "Hemorrhage" tr "game_character_passiveName_Diana" = "Moonsilver Blade" tr "game_character_passiveName_Dragon" = "" tr "game_character_passiveName_Draven" = "League of Draven" tr "game_character_passiveName_DrMundo" = "Adrenaline Rush" tr "game_character_passiveName_Ekko" = "Z-Drive Resonance" tr "game_character_passiveName_Elise" = "Spider Queen" tr "game_character_passiveName_Evelynn" = "Demon Shade" tr "game_character_passiveName_Fiddlesticks" = "Dread" tr "game_character_passiveName_Fizz" = "Nimble Fighter" tr "game_character_passiveName_Galio" = "Colossal Smash" tr "game_character_passiveName_Gangplank" = "Trial by Fire" tr "game_character_passiveName_Ghast" = "" tr "game_character_passiveName_GiantWolf" = "" tr "game_character_passiveName_Gnar" = "Rage Gene" tr "game_character_passiveName_GnarBig" = "Rage Gene" tr "game_character_passiveName_Golem" = "" tr "game_character_passiveName_Gragas" = "Happy Hour" tr "game_character_passiveName_Graves" = "New Destiny" tr "game_character_passiveName_H28QApexTurret" = "" tr "game_character_passiveName_Hecarim" = "Warpath" tr "game_character_passiveName_Heimerdinger" = "Hextech Affinity" tr "game_character_passiveName_HeimerdingerQ" = "Nano Repair Bots" tr "game_character_passiveName_Illaoi" = "Prophet of an Elder God" tr "game_character_passiveName_Irelia" = "Ionian Fervor" tr "game_character_passiveName_Ivern" = "Friend of the Forest" tr "game_character_passiveName_Janna" = "Tailwind" tr "game_character_passiveName_JarvanIV" = "Martial Cadence" tr "game_character_passiveName_Jax" = "Relentless Assault" tr "game_character_passiveName_Jayce" = "Hextech Capacitor" tr "game_character_passiveName_Jhin" = "Whisper" tr "game_character_passiveName_Jinx" = "Get Excited!" tr "game_character_passiveName_Kaisa" = "Second Skin" tr "game_character_passiveName_Kalista" = "Martial Poise" tr "game_character_passiveName_Karma" = "Gathering Fire" tr "game_character_passiveName_Karthus" = "Death Defied" tr "game_character_passiveName_Kassadin" = "Void Stone" tr "game_character_passiveName_Katarina" = "Voracity" tr "game_character_passiveName_Kayn" = "The Darkin Scythe" tr "game_character_passiveName_Kennen" = "Mark of the Storm" tr "game_character_passiveName_Khazix" = "Unseen Threat" tr "game_character_passiveName_Kindred" = "Mark of the Kindred" tr "game_character_passiveName_Kled" = "Skaarl, the Cowardly Lizard" tr "game_character_passiveName_KogMaw" = "Icathian Surprise" tr "game_character_passiveName_Leblanc" = "Mirror Image" tr "game_character_passiveName_LeeSin" = "Flurry" tr "game_character_passiveName_Leona" = "Sunlight" tr "game_character_passiveName_LesserWraith" = "" tr "game_character_passiveName_Lizard" = "" tr "game_character_passiveName_LizardElder" = "" tr "game_character_passiveName_Lucian" = "Lightslinger" tr "game_character_passiveName_Lulu" = "Pix, Faerie Companion" tr "game_character_passiveName_Lux" = "Illumination" tr "game_character_passiveName_Malphite" = "Granite Shield" tr "game_character_passiveName_Malzahar" = "Void Shift" tr "game_character_passiveName_MalzaharVoidling" = "" tr "game_character_passiveName_Maokai" = "Sap Magic" tr "game_character_passiveName_MasterYi" = "Double Strike" tr "game_character_passiveName_MissFortune" = "Love Tap" tr "game_character_passiveName_MonkeyKing" = "Stone Skin" tr "game_character_passiveName_Mordekaiser" = "Iron Man" tr "game_character_passiveName_Nami" = "Surging Tides" tr "game_character_passiveName_Nasus" = "Soul Eater" tr "game_character_passiveName_Nautilus" = "Staggering Blow" tr "game_character_passiveName_Neeko" = "Passive" tr "game_character_passiveName_Nidalee" = "Prowl" tr "game_character_passiveName_Nunu" = "Call of the Freljord" tr "game_character_passiveName_OdinBlueSuperminion" = "" tr "game_character_passiveName_OdinNeutralGuardian" = "" tr "game_character_passiveName_OdinRedSuperminion" = "" tr "game_character_passiveName_OdinShrine" = "" tr "game_character_passiveName_Olaf" = "Berserker Rage" tr "game_character_passiveName_OrderInhibitor" = "" tr "game_character_passiveName_OrderInhibitor_D" = "" tr "game_character_passiveName_OrderNexus" = "" tr "game_character_passiveName_OrderShop" = "" tr "game_character_passiveName_Ornn" = "Living Forge" tr "game_character_passiveName_Poppy" = "Iron Ambassador" tr "game_character_passiveName_Pyke" = "Gift of the Drowned Ones" tr "game_character_passiveName_Quinn" = "Harrier" tr "game_character_passiveName_RabidWolf" = "" tr "game_character_passiveName_Rakan" = "Fey Feathers" tr "game_character_passiveName_Rammus" = "Spiked Shell" tr "game_character_passiveName_Red_Minion_Basic" = "" tr "game_character_passiveName_Red_Minion_MechCannon" = "" tr "game_character_passiveName_Red_Minion_MechMelee" = "" tr "game_character_passiveName_Red_Minion_Wizard" = "" tr "game_character_passiveName_redDragon" = "" tr "game_character_passiveName_RekSai" = "Fury of the Xer'Sai" tr "game_character_passiveName_Renekton" = "Reign of Anger" tr "game_character_passiveName_Rengar" = "Unseen Predator" tr "game_character_passiveName_Riven" = "Runic Blade" tr "game_character_passiveName_Rumble" = "Junkyard Titan" tr "game_character_passiveName_Ryze" = "Arcane Mastery" tr "game_character_passiveName_Sejuani" = "Fury of the North" tr "game_character_passiveName_Shaco" = "Backstab" tr "game_character_passiveName_Shen" = "Ki Barrier" tr "game_character_passiveName_Shyvana" = "Fury of the Dragonborn" tr "game_character_passiveName_SightWard" = "" tr "game_character_passiveName_Singed" = "Noxious Slipstream" tr "game_character_passiveName_Sion" = "Glory in Death" tr "game_character_passiveName_Sivir" = "Fleet of Foot" tr "game_character_passiveName_Skarner" = "Crystal Spires" tr "game_character_passiveName_Sona" = "Power Chord" tr "game_character_passiveName_Soraka" = "Salvation" tr "game_character_passiveName_SummonerBeacon" = "" tr "game_character_passiveName_Swain" = "Ravenous Flock" tr "game_character_passiveName_Sylas" = "Petricite Burst" tr "game_character_passiveName_Syndra" = "Transcendent" tr "game_character_passiveName_TahmKench" = "An Acquired Taste" tr "game_character_passiveName_Taliyah" = "Rock Surfing" tr "game_character_passiveName_Talon" = "Blade's End" tr "game_character_passiveName_Teemo" = "Guerrilla Warfare" tr "game_character_passiveName_Thresh" = "Damnation" tr "game_character_passiveName_Tristana" = "Draw a Bead" tr "game_character_passiveName_Trundle" = "King's Tribute" tr "game_character_passiveName_Tryndamere" = "Battle Fury" tr "game_character_passiveName_TwistedFate" = "Loaded Dice" tr "game_character_passiveName_TwistedLizardElder" = "" tr "game_character_passiveName_Twitch" = "Deadly Venom" tr "game_character_passiveName_Udyr" = "Monkey's Agility" tr "game_character_passiveName_Urf" = "" tr "game_character_passiveName_Urgot" = "Echoing Flames" tr "game_character_passiveName_Varus" = "Living Vengeance" tr "game_character_passiveName_Vayne" = "Night Hunter" tr "game_character_passiveName_Veigar" = "Phenomenal Evil Power" tr "game_character_passiveName_Velkoz" = "Organic Deconstruction" tr "game_character_passiveName_Vi" = "Blast Shield" tr "game_character_passiveName_Viktor" = "Glorious Evolution" tr "game_character_passiveName_Vladimir" = "Crimson Pact" tr "game_character_passiveName_Volibear" = "Chosen of the Storm" tr "game_character_passiveName_Warwick" = "Eternal Hunger" tr "game_character_passiveName_Wolf" = "" tr "game_character_passiveName_Worm" = "" tr "game_character_passiveName_Wraith" = "" tr "game_character_passiveName_WriggleLantern" = "" tr "game_character_passiveName_Xayah" = "Clean Cuts" tr "game_character_passiveName_Xerath" = "Mana Surge" tr "game_character_passiveName_Yasuo" = "Way of the Wanderer" tr "game_character_passiveName_Yorick" = "Shepherd of Souls" tr "game_character_passiveName_YoungLizard" = "" tr "game_character_passiveName_Zac" = "Cell Division" tr "game_character_passiveName_Zed" = "Contempt for the Weak" tr "game_character_passiveName_Ziggs" = "Short Fuse" tr "game_character_passiveName_Zilean" = "Time in a Bottle" tr "game_character_passiveName_Zoe" = "More Sparkles!" tr "game_character_passiveName_Zyra" = "Garden of Thorns" tr "game_character_passiveName_ZyraGraspingPlant" = "" tr "game_character_passiveName_ZyraSeed" = "" tr "game_character_passiveName_ZyraThornPlant" = "" tr "game_character_passiveTooltip_Alistar" = "Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and all nearby allied champions." tr "game_character_passiveTooltip_Galio" = "<mainText>Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Colossal Smash's cooldown is reduced when Galio hits champions with his spells.</mainText>" tr "game_character_passiveTooltip_Poppy" = "<mainText>Poppy throws her buckler, gaining range and bonus magic damage.<br><br>The buckler lands at a nearby location and Poppy can pick it up to gain a shield. Enemies can step on the buckler to destroy it.</mainText>" tr "game_character_passiveTooltip_Sejuani" = "<mainText>After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.</mainText>" tr "game_character_passiveTooltip_Yorick" = "<mainText>Yorick can raise Mist Walkers with his abilities. Enemies that die near Yorick will sometimes leave a grave.</mainText>" tr "game_character_search_tags_assassin" = "Assassin" tr "game_character_search_tags_fighter" = "Fighter" tr "game_character_search_tags_mage" = "Mage" tr "game_character_search_tags_marksman" = "Marksman" tr "game_character_search_tags_support" = "Support" tr "game_character_search_tags_tank" = "Tank" tr "game_character_skin_description_Ahri_1" = "" tr "game_character_skin_description_Ahri_10" = "" tr "game_character_skin_description_Ahri_11" = "" tr "game_character_skin_description_Ahri_12" = "" tr "game_character_skin_description_Ahri_13" = "" tr "game_character_skin_description_Ahri_14" = "" tr "game_character_skin_description_Ahri_2" = "" tr "game_character_skin_description_Ahri_3" = "" tr "game_character_skin_description_Ahri_4" = "" tr "game_character_skin_description_Ahri_5" = "" tr "game_character_skin_description_Ahri_6" = "" tr "game_character_skin_description_Ahri_7" = "" tr "game_character_skin_description_Ahri_8" = "" tr "game_character_skin_description_Ahri_9" = "" tr "game_character_skin_description_Alistar_1" = "" tr "game_character_skin_description_Alistar_10" = "" tr "game_character_skin_description_Alistar_11" = "" tr "game_character_skin_description_Alistar_12" = "" tr "game_character_skin_description_Alistar_13" = "" tr "game_character_skin_description_Alistar_14" = "" tr "game_character_skin_description_Alistar_15" = "" tr "game_character_skin_description_Alistar_16" = "" tr "game_character_skin_description_Alistar_17" = "" tr "game_character_skin_description_Alistar_18" = "" tr "game_character_skin_description_Alistar_2" = "" tr "game_character_skin_description_Alistar_3" = "" tr "game_character_skin_description_Alistar_4" = "" tr "game_character_skin_description_Alistar_5" = "" tr "game_character_skin_description_Alistar_6" = "" tr "game_character_skin_description_Alistar_7" = "" tr "game_character_skin_description_Alistar_8" = "" tr "game_character_skin_description_Alistar_9" = "" tr "game_character_skin_description_Amumu_1" = "" tr "game_character_skin_description_Amumu_10" = "" tr "game_character_skin_description_Amumu_11" = "" tr "game_character_skin_description_Amumu_12" = "" tr "game_character_skin_description_Amumu_13" = "" tr "game_character_skin_description_Amumu_14" = "" tr "game_character_skin_description_Amumu_15" = "" tr "game_character_skin_description_Amumu_16" = "" tr "game_character_skin_description_Amumu_2" = "" tr "game_character_skin_description_Amumu_3" = "" tr "game_character_skin_description_Amumu_4" = "" tr "game_character_skin_description_Amumu_5" = "" tr "game_character_skin_description_Amumu_6" = "" tr "game_character_skin_description_Amumu_7" = "" tr "game_character_skin_description_Amumu_8" = "" tr "game_character_skin_description_Amumu_9" = "" tr "game_character_skin_description_Anivia_1" = "" tr "game_character_skin_description_Anivia_10" = "" tr "game_character_skin_description_Anivia_11" = "" tr "game_character_skin_description_Anivia_12" = "" tr "game_character_skin_description_Anivia_13" = "" tr "game_character_skin_description_Anivia_14" = "" tr "game_character_skin_description_Anivia_15" = "" tr "game_character_skin_description_Anivia_16" = "" tr "game_character_skin_description_Anivia_2" = "" tr "game_character_skin_description_Anivia_3" = "" tr "game_character_skin_description_Anivia_4" = "" tr "game_character_skin_description_Anivia_5" = "" tr "game_character_skin_description_Anivia_6" = "" tr "game_character_skin_description_Anivia_7" = "" tr "game_character_skin_description_Anivia_8" = "" tr "game_character_skin_description_Anivia_9" = "" tr "game_character_skin_description_Annie_1" = "" tr "game_character_skin_description_Annie_10" = "" tr "game_character_skin_description_Annie_11" = "" tr "game_character_skin_description_Annie_2" = "" tr "game_character_skin_description_Annie_3" = "" tr "game_character_skin_description_Annie_4" = "" tr "game_character_skin_description_Annie_5" = "" tr "game_character_skin_description_Annie_6" = "" tr "game_character_skin_description_Annie_7" = "" tr "game_character_skin_description_Annie_8" = "" tr "game_character_skin_description_Annie_9" = "" tr "game_character_skin_description_Ashe_1" = "" tr "game_character_skin_description_Ashe_10" = "" tr "game_character_skin_description_Ashe_2" = "" tr "game_character_skin_description_Ashe_3" = "" tr "game_character_skin_description_Ashe_4" = "" tr "game_character_skin_description_Ashe_5" = "" tr "game_character_skin_description_Ashe_6" = "" tr "game_character_skin_description_Ashe_7" = "" tr "game_character_skin_description_Ashe_8" = "" tr "game_character_skin_description_Ashe_9" = "" tr "game_character_skin_description_AurelionSol_1" = "" tr "game_character_skin_description_Azir_1" = "" tr "game_character_skin_description_Azir_2" = "" tr "game_character_skin_description_Azir_3" = "" tr "game_character_skin_description_Azir_4" = "" tr "game_character_skin_description_Bard_1" = "" tr "game_character_skin_description_Bard_2" = "" tr "game_character_skin_description_Bard_3" = "" tr "game_character_skin_description_Bard_4" = "" tr "game_character_skin_description_Bard_5" = "" tr "game_character_skin_description_Bard_6" = "" tr "game_character_skin_description_Blitzcrank_1" = "" tr "game_character_skin_description_Blitzcrank_10" = "" tr "game_character_skin_description_Blitzcrank_11" = "" tr "game_character_skin_description_Blitzcrank_12" = "" tr "game_character_skin_description_Blitzcrank_13" = "" tr "game_character_skin_description_Blitzcrank_14" = "" tr "game_character_skin_description_Blitzcrank_15" = "" tr "game_character_skin_description_Blitzcrank_16" = "" tr "game_character_skin_description_Blitzcrank_17" = "" tr "game_character_skin_description_Blitzcrank_18" = "" tr "game_character_skin_description_Blitzcrank_19" = "" tr "game_character_skin_description_Blitzcrank_2" = "" tr "game_character_skin_description_Blitzcrank_20" = "" tr "game_character_skin_description_Blitzcrank_21" = "" tr "game_character_skin_description_Blitzcrank_22" = "" tr "game_character_skin_description_Blitzcrank_3" = "" tr "game_character_skin_description_Blitzcrank_4" = "" tr "game_character_skin_description_Blitzcrank_5" = "" tr "game_character_skin_description_Blitzcrank_6" = "" tr "game_character_skin_description_Blitzcrank_7" = "" tr "game_character_skin_description_Blitzcrank_8" = "" tr "game_character_skin_description_Blitzcrank_9" = "" tr "game_character_skin_description_Brand_1" = "" tr "game_character_skin_description_Brand_10" = "" tr "game_character_skin_description_Brand_11" = "" tr "game_character_skin_description_Brand_2" = "" tr "game_character_skin_description_Brand_3" = "" tr "game_character_skin_description_Brand_4" = "" tr "game_character_skin_description_Brand_5" = "" tr 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"game_character_skin_description_KogMaw_2" = "" tr "game_character_skin_description_KogMaw_3" = "" tr "game_character_skin_description_KogMaw_4" = "" tr "game_character_skin_description_KogMaw_5" = "" tr "game_character_skin_description_KogMaw_6" = "" tr "game_character_skin_description_KogMaw_7" = "" tr "game_character_skin_description_KogMaw_8" = "" tr "game_character_skin_description_KogMaw_9" = "" tr "game_character_skin_description_Leblanc_1" = "" tr "game_character_skin_description_Leblanc_10" = "" tr "game_character_skin_description_Leblanc_11" = "" tr "game_character_skin_description_Leblanc_2" = "" tr "game_character_skin_description_Leblanc_3" = "" tr "game_character_skin_description_Leblanc_4" = "" tr "game_character_skin_description_Leblanc_5" = "" tr "game_character_skin_description_Leblanc_6" = "" tr "game_character_skin_description_Leblanc_7" = "" tr "game_character_skin_description_Leblanc_8" = "" tr "game_character_skin_description_Leblanc_9" = "" tr "game_character_skin_description_LeeSin_1" = "" tr "game_character_skin_description_LeeSin_2" = "" tr "game_character_skin_description_LeeSin_3" = "" tr "game_character_skin_description_LeeSin_4" = "" tr "game_character_skin_description_LeeSin_5" = "" tr "game_character_skin_description_LeeSin_6" = "" tr "game_character_skin_description_LeeSin_7" = "" tr "game_character_skin_description_LeeSin_8" = "" tr "game_character_skin_description_LeeSin_9" = "" tr "game_character_skin_description_Leona_1" = "" tr "game_character_skin_description_Leona_10" = "" tr "game_character_skin_description_Leona_11" = "" tr "game_character_skin_description_Leona_2" = "" tr "game_character_skin_description_Leona_3" = "" tr "game_character_skin_description_Leona_4" = "" tr "game_character_skin_description_Leona_5" = "" tr "game_character_skin_description_Leona_6" = "" tr "game_character_skin_description_Leona_7" = "" tr "game_character_skin_description_Leona_8" = "" tr "game_character_skin_description_Leona_9" = "" tr "game_character_skin_description_Lissandra_1" = "" tr "game_character_skin_description_Lissandra_10" = "" tr "game_character_skin_description_Lissandra_11" = "" tr "game_character_skin_description_Lissandra_2" = "" tr "game_character_skin_description_Lissandra_3" = "" tr "game_character_skin_description_Lissandra_4" = "" tr "game_character_skin_description_Lissandra_5" = "" tr "game_character_skin_description_Lissandra_6" = "" tr "game_character_skin_description_Lissandra_7" = "" tr "game_character_skin_description_Lissandra_8" = "" tr "game_character_skin_description_Lissandra_9" = "" tr "game_character_skin_description_Lucian_1" = "" tr "game_character_skin_description_Lucian_2" = "" tr "game_character_skin_description_Lucian_3" = "" tr "game_character_skin_description_Lucian_4" = "" tr "game_character_skin_description_Lucian_5" = "" tr "game_character_skin_description_Lucian_6" = "" tr "game_character_skin_description_Lucian_7" = "" tr "game_character_skin_description_Lulu_1" = "" tr "game_character_skin_description_Lulu_10" = "" tr "game_character_skin_description_Lulu_11" = "" tr "game_character_skin_description_Lulu_12" = "" tr "game_character_skin_description_Lulu_13" = "" tr "game_character_skin_description_Lulu_2" = "" tr "game_character_skin_description_Lulu_3" = "" tr "game_character_skin_description_Lulu_4" = "" tr "game_character_skin_description_Lulu_5" = "" tr "game_character_skin_description_Lulu_6" = "" tr "game_character_skin_description_Lulu_7" = "" tr "game_character_skin_description_Lulu_8" = "" tr "game_character_skin_description_Lulu_9" = "" tr "game_character_skin_description_Malphite_1" = "" tr "game_character_skin_description_Malphite_10" = "" tr "game_character_skin_description_Malphite_11" = "" tr "game_character_skin_description_Malphite_12" = "" tr "game_character_skin_description_Malphite_13" = "" tr "game_character_skin_description_Malphite_14" = "" tr "game_character_skin_description_Malphite_15" = "" tr "game_character_skin_description_Malphite_16" = "" tr "game_character_skin_description_Malphite_17" = "" tr "game_character_skin_description_Malphite_18" = "" tr "game_character_skin_description_Malphite_19" = "" tr "game_character_skin_description_Malphite_2" = "" tr "game_character_skin_description_Malphite_20" = "" tr "game_character_skin_description_Malphite_21" = "" tr "game_character_skin_description_Malphite_22" = "" tr "game_character_skin_description_Malphite_3" = "" tr "game_character_skin_description_Malphite_4" = "" tr "game_character_skin_description_Malphite_5" = "" tr "game_character_skin_description_Malphite_6" = "" tr "game_character_skin_description_Malphite_7" = "" tr "game_character_skin_description_Malphite_8" = "" tr "game_character_skin_description_Malphite_9" = "" tr "game_character_skin_description_Malzahar_1" = "" tr "game_character_skin_description_Malzahar_2" = "" tr "game_character_skin_description_Malzahar_3" = "" tr "game_character_skin_description_Malzahar_4" = "" tr "game_character_skin_description_Malzahar_5" = "" tr "game_character_skin_description_Malzahar_6" = "" tr "game_character_skin_description_MasterYi_1" = "" tr "game_character_skin_description_MasterYi_10" = "" tr "game_character_skin_description_MasterYi_11" = "" tr "game_character_skin_description_MasterYi_12" = "" tr "game_character_skin_description_MasterYi_13" = "" tr "game_character_skin_description_MasterYi_14" = "" tr "game_character_skin_description_MasterYi_15" = "" tr "game_character_skin_description_MasterYi_16" = "" tr "game_character_skin_description_MasterYi_2" = "" tr "game_character_skin_description_MasterYi_3" = "" tr "game_character_skin_description_MasterYi_4" = "" tr "game_character_skin_description_MasterYi_5" = "" tr "game_character_skin_description_MasterYi_6" = "" tr "game_character_skin_description_MasterYi_7" = "" tr "game_character_skin_description_MasterYi_8" = "" tr "game_character_skin_description_MasterYi_9" = "" tr "game_character_skin_description_MissFortune_1" = "" tr "game_character_skin_description_MissFortune_10" = "" tr "game_character_skin_description_MissFortune_11" = "" tr "game_character_skin_description_MissFortune_12" = "" tr "game_character_skin_description_MissFortune_13" = "" tr "game_character_skin_description_MissFortune_14" = "" tr "game_character_skin_description_MissFortune_15" = "" tr "game_character_skin_description_MissFortune_16" = "" tr "game_character_skin_description_MissFortune_17" = "" tr "game_character_skin_description_MissFortune_18" = "" tr "game_character_skin_description_MissFortune_19" = "" tr "game_character_skin_description_MissFortune_2" = "" tr "game_character_skin_description_MissFortune_20" = "" tr "game_character_skin_description_MissFortune_3" = "" tr "game_character_skin_description_MissFortune_4" = "" tr "game_character_skin_description_MissFortune_5" = "" tr "game_character_skin_description_MissFortune_6" = "" tr "game_character_skin_description_MissFortune_7" = "" tr "game_character_skin_description_MissFortune_8" = "" tr "game_character_skin_description_MissFortune_9" = "" tr "game_character_skin_description_MonkeyKing_1" = "" tr "game_character_skin_description_MonkeyKing_2" = "" tr "game_character_skin_description_MonkeyKing_3" = "" tr "game_character_skin_description_MonkeyKing_4" = "" tr "game_character_skin_description_MonkeyKing_5" = "" tr "game_character_skin_description_Mordekaiser_1" = "" tr "game_character_skin_description_Mordekaiser_2" = "" tr "game_character_skin_description_Mordekaiser_3" = "" tr "game_character_skin_description_Mordekaiser_4" = "" tr "game_character_skin_description_Mordekaiser_5" = "" tr "game_character_skin_description_Morgana_1" = "" tr "game_character_skin_description_Morgana_10" = "" tr "game_character_skin_description_Morgana_2" = "" tr "game_character_skin_description_Morgana_3" = "" tr "game_character_skin_description_Morgana_4" = "" tr "game_character_skin_description_Morgana_5" = "" tr "game_character_skin_description_Morgana_6" = "" tr "game_character_skin_description_Morgana_7" = "" tr "game_character_skin_description_Morgana_8" = "" tr "game_character_skin_description_Morgana_9" = "" tr "game_character_skin_description_Nami_1" = "" tr "game_character_skin_description_Nami_2" = "" tr "game_character_skin_description_Nami_3" = "" tr "game_character_skin_description_Nami_4" = "" tr "game_character_skin_description_Nami_5" = "" tr "game_character_skin_description_Nami_6" = "" tr "game_character_skin_description_Nami_7" = "" tr "game_character_skin_description_Nami_8" = "" tr "game_character_skin_description_Nasus_1" = "" tr "game_character_skin_description_Nasus_10" = "" tr "game_character_skin_description_Nasus_11" = "" tr "game_character_skin_description_Nasus_2" = "" tr "game_character_skin_description_Nasus_3" = "" tr "game_character_skin_description_Nasus_4" = "" tr "game_character_skin_description_Nasus_5" = "" tr "game_character_skin_description_Nasus_6" = "" tr "game_character_skin_description_Nasus_7" = "" tr "game_character_skin_description_Nasus_8" = "" tr "game_character_skin_description_Nasus_9" = "" tr "game_character_skin_description_Nautilus_1" = "" tr "game_character_skin_description_Nautilus_2" = "" tr "game_character_skin_description_Nautilus_3" = "" tr "game_character_skin_description_Nautilus_4" = "" tr "game_character_skin_description_Nautilus_5" = "" tr "game_character_skin_description_Nidalee_1" = "" tr "game_character_skin_description_Nidalee_2" = "" tr "game_character_skin_description_Nidalee_3" = "" tr "game_character_skin_description_Nidalee_4" = "" tr "game_character_skin_description_Nidalee_5" = "" tr "game_character_skin_description_Nidalee_6" = "" tr "game_character_skin_description_Nidalee_7" = "" tr "game_character_skin_description_Nidalee_8" = "" tr "game_character_skin_description_Nidalee_9" = "" tr "game_character_skin_description_Nocturne_1" = "" tr "game_character_skin_description_Nocturne_2" = "" tr "game_character_skin_description_Nocturne_3" = "" tr "game_character_skin_description_Nocturne_4" = "" tr "game_character_skin_description_Nocturne_5" = "" tr "game_character_skin_description_Nocturne_6" = "" tr "game_character_skin_description_Nunu_1" = "" tr "game_character_skin_description_Nunu_10" = "" tr "game_character_skin_description_Nunu_11" = "" tr "game_character_skin_description_Nunu_12" = "" tr "game_character_skin_description_Nunu_13" = "" tr "game_character_skin_description_Nunu_14" = "" tr "game_character_skin_description_Nunu_15" = "" tr "game_character_skin_description_Nunu_2" = "" tr "game_character_skin_description_Nunu_3" = "" tr "game_character_skin_description_Nunu_4" = "" tr "game_character_skin_description_Nunu_5" = "" tr "game_character_skin_description_Nunu_6" = "" tr "game_character_skin_description_Nunu_7" = "" tr "game_character_skin_description_Nunu_8" = "" tr "game_character_skin_description_Nunu_9" = "" tr "game_character_skin_description_Olaf_1" = "" tr "game_character_skin_description_Olaf_10" = "" tr "game_character_skin_description_Olaf_11" = "" tr "game_character_skin_description_Olaf_12" = "" tr "game_character_skin_description_Olaf_13" = "" tr "game_character_skin_description_Olaf_14" = "" tr "game_character_skin_description_Olaf_15" = "" tr "game_character_skin_description_Olaf_2" = "" tr "game_character_skin_description_Olaf_3" = "" tr "game_character_skin_description_Olaf_4" = "" tr "game_character_skin_description_Olaf_5" = "" tr "game_character_skin_description_Olaf_6" = "" tr "game_character_skin_description_Olaf_7" = "" tr "game_character_skin_description_Olaf_8" = "" tr "game_character_skin_description_Olaf_9" = "" tr "game_character_skin_description_Orianna_1" = "Gothic Orianna" tr "game_character_skin_description_Orianna_2" = "Sewn Chaos Orianna" tr "game_character_skin_description_Orianna_3" = "Bladecraft Orianna" tr "game_character_skin_description_Orianna_4" = "TPA Orianna" tr "game_character_skin_description_Orianna_5" = "Winter Wonder Orianna" tr "game_character_skin_description_Orianna_6" = "Heartseeker Orianna" tr "game_character_skin_description_Orianna_7" = "Dark Star Orianna" tr "game_character_skin_description_Ornn_1" = "" tr "game_character_skin_description_Ornn_2" = "" tr "game_character_skin_description_PracticeTool_TargetDummy_1" = "" tr "game_character_skin_description_Pyke_1" = "" tr "game_character_skin_description_Qiyana_1" = "" tr "game_character_skin_description_Quinn_1" = "" tr "game_character_skin_description_Quinn_2" = "" tr "game_character_skin_description_Quinn_3" = "" tr "game_character_skin_description_Quinn_4" = "" tr "game_character_skin_description_Rakan_1" = "" tr "game_character_skin_description_Rakan_2" = "" tr "game_character_skin_description_RekSai_1" = "" tr "game_character_skin_description_RekSai_2" = "" tr "game_character_skin_description_Renekton_1" = "" tr "game_character_skin_description_Renekton_2" = "" tr "game_character_skin_description_Renekton_3" = "" tr "game_character_skin_description_Renekton_4" = "" tr "game_character_skin_description_Renekton_5" = "" tr "game_character_skin_description_Renekton_6" = "" tr "game_character_skin_description_Renekton_7" = "" tr "game_character_skin_description_Renekton_8" = "" tr "game_character_skin_description_Renekton_9" = "" tr "game_character_skin_description_Rengar_1" = "" tr "game_character_skin_description_Rengar_10" = "" tr "game_character_skin_description_Rengar_11" = "" tr "game_character_skin_description_Rengar_12" = "" tr "game_character_skin_description_Rengar_13" = "" tr "game_character_skin_description_Rengar_14" = "" tr "game_character_skin_description_Rengar_15" = "" tr "game_character_skin_description_Rengar_16" = "" tr "game_character_skin_description_Rengar_17" = "" tr "game_character_skin_description_Rengar_18" = "" tr "game_character_skin_description_Rengar_19" = "" tr "game_character_skin_description_Rengar_2" = "" tr "game_character_skin_description_Rengar_20" = "" tr "game_character_skin_description_Rengar_21" = "" tr "game_character_skin_description_Rengar_22" = "" tr "game_character_skin_description_Rengar_3" = "" tr "game_character_skin_description_Rengar_4" = "" tr "game_character_skin_description_Rengar_5" = "" tr "game_character_skin_description_Rengar_6" = "" tr "game_character_skin_description_Rengar_7" = "" tr "game_character_skin_description_Rengar_8" = "" tr "game_character_skin_description_Rengar_9" = "" tr "game_character_skin_description_Riven_1" = "" tr "game_character_skin_description_Riven_10" = "" tr "game_character_skin_description_Riven_11" = "" tr "game_character_skin_description_Riven_12" = "" tr "game_character_skin_description_Riven_13" = "" tr "game_character_skin_description_Riven_14" = "" tr "game_character_skin_description_Riven_15" = "" tr "game_character_skin_description_Riven_16" = "" tr "game_character_skin_description_Riven_2" = "" tr "game_character_skin_description_Riven_3" = "" tr "game_character_skin_description_Riven_4" = "" tr "game_character_skin_description_Riven_5" = "" tr "game_character_skin_description_Riven_6" = "" tr "game_character_skin_description_Riven_7" = "" tr "game_character_skin_description_Riven_8" = "" tr "game_character_skin_description_Riven_9" = "" tr "game_character_skin_description_Rumble_1" = "" tr "game_character_skin_description_Rumble_2" = "" tr "game_character_skin_description_Rumble_3" = "" tr "game_character_skin_description_Rumble_4" = "" tr "game_character_skin_description_Ryze_1" = "" tr "game_character_skin_description_Ryze_10" = "" tr "game_character_skin_description_Ryze_2" = "" tr "game_character_skin_description_Ryze_3" = "" tr "game_character_skin_description_Ryze_4" = "" tr "game_character_skin_description_Ryze_5" = "" tr "game_character_skin_description_Ryze_6" = "" tr "game_character_skin_description_Ryze_7" = "" tr "game_character_skin_description_Ryze_8" = "" tr "game_character_skin_description_Ryze_9" = "" tr "game_character_skin_description_Senna_1" = "Senna rose to fame with her stunning vocal range and iconic sense of style, but when a shady adversary from her past imprisoned her in a restrictive record deal that took away her creative independence, she vanished from the spotlight. After years of living in the shadows, she now emerges as the lead singer of True Damage with her mind set on defining her legacy on her own terms." tr "game_character_skin_description_Shaco_1" = "" tr "game_character_skin_description_Shaco_2" = "" tr "game_character_skin_description_Shaco_3" = "" tr "game_character_skin_description_Shaco_4" = "" tr "game_character_skin_description_Shaco_5" = "" tr "game_character_skin_description_Shaco_6" = "" tr "game_character_skin_description_Shaco_7" = "" tr "game_character_skin_description_Shyvana_1" = "" tr "game_character_skin_description_Shyvana_2" = "" tr "game_character_skin_description_Shyvana_3" = "" tr "game_character_skin_description_Shyvana_4" = "" tr "game_character_skin_description_Shyvana_5" = "" tr "game_character_skin_description_Shyvana_6" = "" tr "game_character_skin_description_Shyvana_7" = "" tr "game_character_skin_description_SightWard_0" = "Base Ward Skin" tr "game_character_skin_description_SightWard_1" = "Harrowing 2012" tr "game_character_skin_description_SightWard_10" = "" tr "game_character_skin_description_SightWard_100" = "Death Sworn Ward" tr "game_character_skin_description_SightWard_11" = "" tr "game_character_skin_description_SightWard_12" = "" tr "game_character_skin_description_SightWard_13" = "Season 3 Reward for being Silver or higher in ranked play" tr "game_character_skin_description_SightWard_14" = "World Finals 2013" tr "game_character_skin_description_SightWard_15" = "Snowdown 2013" tr "game_character_skin_description_SightWard_16" = "Lunar Revel 2014" tr "game_character_skin_description_SightWard_17" = "Lunar Revel 2014" tr "game_character_skin_description_SightWard_18" = "Valentine's Day 2014" tr "game_character_skin_description_SightWard_19" = "You met a Rioter!" tr "game_character_skin_description_SightWard_2" = "Harrowing 2012" tr "game_character_skin_description_SightWard_20" = "Commemorate SKT T1's sweeping World Championship victory for season 3" tr "game_character_skin_description_SightWard_21" = "" tr "game_character_skin_description_SightWard_22" = "All-Stars 2014" tr "game_character_skin_description_SightWard_23" = "World Cup 2014" tr "game_character_skin_description_SightWard_24" = "" tr "game_character_skin_description_SightWard_25" = "Shurima Event 2014" tr "game_character_skin_description_SightWard_26" = "Shurima Event 2014" tr "game_character_skin_description_SightWard_27" = "Shurima Event 2014" tr "game_character_skin_description_SightWard_28" = "World Finals 2014" tr "game_character_skin_description_SightWard_29" = "Ranked Team Rewards 2014 Season - 20 points " tr "game_character_skin_description_SightWard_3" = "Harrowing 2012" tr "game_character_skin_description_SightWard_30" = "Ranked Team Rewards 2014 Season - 45 points" tr "game_character_skin_description_SightWard_31" = "Ranked Team Rewards 2014 Season - 75 points" tr "game_character_skin_description_SightWard_32" = "" tr "game_character_skin_description_SightWard_33" = "Snowdown 2014" tr "game_character_skin_description_SightWard_34" = "Snowdown 2014" tr "game_character_skin_description_SightWard_35" = "Snowdown 2014" tr "game_character_skin_description_SightWard_36" = "" tr "game_character_skin_description_SightWard_37" = "" tr "game_character_skin_description_SightWard_38" = "" tr "game_character_skin_description_SightWard_39" = "Lunar Revel 2015" tr "game_character_skin_description_SightWard_4" = "Harrowing 2012" tr "game_character_skin_description_SightWard_40" = "Valentine's Day 2015" tr "game_character_skin_description_SightWard_41" = "URF 2015" tr "game_character_skin_description_SightWard_42" = "Bilgewater Event 2015" tr "game_character_skin_description_SightWard_43" = "Bilgewater Event 2015" tr "game_character_skin_description_SightWard_44" = "PROJECT: 2015" tr "game_character_skin_description_SightWard_45" = "World Finals 2015" tr "game_character_skin_description_SightWard_46" = "Ranked Team Rewards 2015 Season - 20 points" tr "game_character_skin_description_SightWard_47" = "Ranked Team Rewards 2015 Season - 45 points" tr "game_character_skin_description_SightWard_48" = "Ranked Team Rewards 2015 Season - 75 points" tr "game_character_skin_description_SightWard_49" = "Take flight!" tr "game_character_skin_description_SightWard_5" = "Harrowing 2012" tr "game_character_skin_description_SightWard_50" = "All-Star 2015 Team Fire" tr "game_character_skin_description_SightWard_51" = "All-Star 2015 Team Ice" tr "game_character_skin_description_SightWard_52" = "Snowdown 2015" tr "game_character_skin_description_SightWard_53" = "Lunar Revel 2016" tr "game_character_skin_description_SightWard_54" = "Valentine's Day 2016" tr "game_character_skin_description_SightWard_55" = "Hextech Crafting Launch" tr "game_character_skin_description_SightWard_56" = "Draven Day 2016" tr "game_character_skin_description_SightWard_57" = "Mecha Zero Sion" tr "game_character_skin_description_SightWard_58" = "El Poro" tr "game_character_skin_description_SightWard_59" = "Dark Star" tr "game_character_skin_description_SightWard_6" = "Snowdown Showdown 2012" tr "game_character_skin_description_SightWard_60" = "Pool Party 2016" tr "game_character_skin_description_SightWard_61" = "PROJECT 2016" tr "game_character_skin_description_SightWard_62" = "Arcade 2016" tr "game_character_skin_description_SightWard_63" = "Star Guardian 2016" tr "game_character_skin_description_SightWard_64" = "World Finals 2016" tr "game_character_skin_description_SightWard_65" = "Mechs vs. Minions" tr "game_character_skin_description_SightWard_66" = "2016 Conquering" tr "game_character_skin_description_SightWard_67" = "2016 Triumphant" tr "game_character_skin_description_SightWard_68" = "2016 Victorious" tr "game_character_skin_description_SightWard_69" = "Elementalist Lux" tr "game_character_skin_description_SightWard_7" = "Snowdown Showdown 2012" tr "game_character_skin_description_SightWard_70" = "Tales from the Rift 2016" tr "game_character_skin_description_SightWard_71" = "Snowdown 2016" tr "game_character_skin_description_SightWard_72" = "Lunar Revel 2017" tr "game_character_skin_description_SightWard_73" = "2016 All-Star" tr "game_character_skin_description_SightWard_74" = "Blood Moon 2017" tr "game_character_skin_description_SightWard_75" = "Love Dove Ward" tr "game_character_skin_description_SightWard_76" = "Eye of the Dragon Ward" tr "game_character_skin_description_SightWard_8" = "Lunar Revel 2013" tr "game_character_skin_description_SightWard_80" = "God Fist Ward" tr "game_character_skin_description_SightWard_82" = "Corruptant Ward" tr "game_character_skin_description_SightWard_84" = "Omega Squad Ward" tr "game_character_skin_description_SightWard_87" = "SKT T1 kkOma Ward" tr "game_character_skin_description_SightWard_89" = "2017 Championship Ward" tr "game_character_skin_description_SightWard_9" = "Lunar Revel 2013" tr "game_character_skin_description_SightWard_90" = "2017 Golden Championship Ward" tr "game_character_skin_description_SightWard_91" = "Divine Sword Ward" tr "game_character_skin_description_Singed_1" = "" tr "game_character_skin_description_Singed_2" = "" tr "game_character_skin_description_Singed_3" = "" tr "game_character_skin_description_Singed_4" = "" tr "game_character_skin_description_Singed_5" = "" tr "game_character_skin_description_Singed_6" = "" tr "game_character_skin_description_Singed_7" = "" tr "game_character_skin_description_Singed_8" = "" tr "game_character_skin_description_Singed_9" = "" tr "game_character_skin_description_Sion_1" = "" tr "game_character_skin_description_Sion_2" = "" tr "game_character_skin_description_Sion_3" = "" tr "game_character_skin_description_Sion_4" = "" tr "game_character_skin_description_Sion_5" = "" tr "game_character_skin_description_Sivir_1" = "" tr "game_character_skin_description_Sivir_2" = "" tr "game_character_skin_description_Sivir_3" = "" tr "game_character_skin_description_Sivir_4" = "" tr "game_character_skin_description_Sivir_5" = "" tr "game_character_skin_description_Sivir_6" = "" tr "game_character_skin_description_Sivir_7" = "" tr "game_character_skin_description_Sivir_8" = "" tr "game_character_skin_description_Sivir_9" = "" tr "game_character_skin_description_Skarner_1" = "" tr "game_character_skin_description_Skarner_2" = "" tr "game_character_skin_description_Skarner_3" = "" tr "game_character_skin_description_Skarner_4" = "" tr "game_character_skin_description_Sona_1" = "" tr "game_character_skin_description_Sona_2" = "" tr "game_character_skin_description_Sona_3" = "" tr "game_character_skin_description_Sona_4" = "" tr "game_character_skin_description_Sona_5" = "" tr "game_character_skin_description_Sona_6" = "" tr "game_character_skin_description_Sona_7" = "" tr "game_character_skin_description_Soraka_1" = "" tr "game_character_skin_description_Soraka_10" = "" tr "game_character_skin_description_Soraka_11" = "" tr "game_character_skin_description_Soraka_12" = "" tr "game_character_skin_description_Soraka_13" = "" tr "game_character_skin_description_Soraka_14" = "" tr "game_character_skin_description_Soraka_2" = "" tr "game_character_skin_description_Soraka_3" = "" tr "game_character_skin_description_Soraka_4" = "" tr "game_character_skin_description_Soraka_5" = "" tr "game_character_skin_description_Soraka_6" = "" tr "game_character_skin_description_Soraka_7" = "" tr "game_character_skin_description_Soraka_8" = "" tr "game_character_skin_description_Soraka_9" = "" tr "game_character_skin_description_Swain_1" = "" tr "game_character_skin_description_Swain_2" = "" tr "game_character_skin_description_Swain_3" = "" tr "game_character_skin_description_Sylas_1" = "" tr "game_character_skin_description_TahmKench_1" = "" tr "game_character_skin_description_TahmKench_2" = "" tr "game_character_skin_description_TahmKench_3" = "" tr "game_character_skin_description_TahmKench_4" = "" tr "game_character_skin_description_TahmKench_5" = "" tr "game_character_skin_description_TahmKench_6" = "" tr "game_character_skin_description_TahmKench_7" = "" tr "game_character_skin_description_TahmKench_8" = "" tr "game_character_skin_description_TahmKench_9" = "" tr "game_character_skin_description_Taliyah_1" = "" tr "game_character_skin_description_Talon_1" = "" tr "game_character_skin_description_Talon_10" = "" tr "game_character_skin_description_Talon_11" = "" tr "game_character_skin_description_Talon_2" = "" tr "game_character_skin_description_Talon_3" = "" tr "game_character_skin_description_Talon_4" = "" tr "game_character_skin_description_Talon_5" = "" tr "game_character_skin_description_Talon_6" = "" tr "game_character_skin_description_Talon_7" = "" tr "game_character_skin_description_Talon_8" = "" tr "game_character_skin_description_Talon_9" = "" tr "game_character_skin_description_Taric_1" = "" tr "game_character_skin_description_Taric_2" = "" tr "game_character_skin_description_Taric_3" = "" tr "game_character_skin_description_Taric_4" = "" tr "game_character_skin_description_Teemo_1" = "" tr "game_character_skin_description_Teemo_10" = "" tr "game_character_skin_description_Teemo_11" = "" tr "game_character_skin_description_Teemo_12" = "" tr "game_character_skin_description_Teemo_13" = "" tr "game_character_skin_description_Teemo_14" = "" tr "game_character_skin_description_Teemo_15" = "" tr "game_character_skin_description_Teemo_16" = "" tr "game_character_skin_description_Teemo_17" = "" tr "game_character_skin_description_Teemo_18" = "" tr "game_character_skin_description_Teemo_19" = "" tr "game_character_skin_description_Teemo_2" = "" tr "game_character_skin_description_Teemo_20" = "" tr "game_character_skin_description_Teemo_21" = "" tr "game_character_skin_description_Teemo_22" = "" tr "game_character_skin_description_Teemo_23" = "" tr "game_character_skin_description_Teemo_24" = "" tr "game_character_skin_description_Teemo_3" = "" tr "game_character_skin_description_Teemo_4" = "" tr "game_character_skin_description_Teemo_5" = "" tr "game_character_skin_description_Teemo_6" = "" tr "game_character_skin_description_Teemo_7" = "" tr "game_character_skin_description_Teemo_8" = "" tr "game_character_skin_description_Teemo_9" = "" tr "game_character_skin_description_Thresh_1" = "" tr "game_character_skin_description_Thresh_2" = "" tr "game_character_skin_description_Thresh_3" = "" tr "game_character_skin_description_Thresh_4" = "" tr "game_character_skin_description_Thresh_5" = "" tr "game_character_skin_description_Tristana_1" = "" tr "game_character_skin_description_Tristana_10" = "" tr "game_character_skin_description_Tristana_11" = "" tr "game_character_skin_description_Tristana_12" = "" tr "game_character_skin_description_Tristana_13" = "" tr "game_character_skin_description_Tristana_14" = "" tr "game_character_skin_description_Tristana_15" = "" tr "game_character_skin_description_Tristana_16" = "" tr "game_character_skin_description_Tristana_17" = "" tr "game_character_skin_description_Tristana_2" = "" tr "game_character_skin_description_Tristana_3" = "" tr "game_character_skin_description_Tristana_4" = "" tr "game_character_skin_description_Tristana_5" = "" tr "game_character_skin_description_Tristana_6" = "" tr "game_character_skin_description_Tristana_7" = "" tr "game_character_skin_description_Tristana_8" = "" tr "game_character_skin_description_Tristana_9" = "" tr "game_character_skin_description_Trundle_1" = "" tr "game_character_skin_description_Trundle_2" = "" tr "game_character_skin_description_Trundle_3" = "" tr "game_character_skin_description_Trundle_4" = "" tr "game_character_skin_description_Trundle_5" = "" tr "game_character_skin_description_Tryndamere_1" = "" tr "game_character_skin_description_Tryndamere_2" = "" tr "game_character_skin_description_Tryndamere_3" = "" tr "game_character_skin_description_Tryndamere_4" = "" tr "game_character_skin_description_Tryndamere_5" = "" tr "game_character_skin_description_Tryndamere_6" = "" tr "game_character_skin_description_Tryndamere_7" = "" tr "game_character_skin_description_Tryndamere_8" = "" tr "game_character_skin_description_Tryndamere_9" = "" tr "game_character_skin_description_TwistedFate_1" = "" tr "game_character_skin_description_TwistedFate_10" = "" tr "game_character_skin_description_TwistedFate_2" = "" tr "game_character_skin_description_TwistedFate_3" = "" tr "game_character_skin_description_TwistedFate_4" = "" tr "game_character_skin_description_TwistedFate_5" = "" tr "game_character_skin_description_TwistedFate_6" = "" tr "game_character_skin_description_TwistedFate_7" = "" tr "game_character_skin_description_TwistedFate_8" = "" tr "game_character_skin_description_TwistedFate_9" = "" tr "game_character_skin_description_Twitch_1" = "" tr "game_character_skin_description_Twitch_10" = "" tr "game_character_skin_description_Twitch_11" = "" tr "game_character_skin_description_Twitch_2" = "" tr "game_character_skin_description_Twitch_3" = "" tr "game_character_skin_description_Twitch_4" = "" tr "game_character_skin_description_Twitch_5" = "" tr "game_character_skin_description_Twitch_6" = "" tr "game_character_skin_description_Twitch_7" = "" tr "game_character_skin_description_Twitch_8" = "" tr "game_character_skin_description_Twitch_9" = "" tr "game_character_skin_description_Udyr_1" = "" tr "game_character_skin_description_Udyr_2" = "" tr "game_character_skin_description_Udyr_3" = "" tr "game_character_skin_description_Udyr_4" = "" tr "game_character_skin_description_Urgot_1" = "" tr "game_character_skin_description_Urgot_2" = "" tr "game_character_skin_description_Urgot_3" = "" tr "game_character_skin_description_Urgot_4" = "" tr "game_character_skin_description_Urgot_5" = "" tr "game_character_skin_description_Urgot_6" = "" tr "game_character_skin_description_Urgot_7" = "" tr "game_character_skin_description_Urgot_8" = "" tr "game_character_skin_description_Varus_1" = "" tr "game_character_skin_description_Varus_2" = "" tr "game_character_skin_description_Varus_3" = "" tr "game_character_skin_description_Varus_4" = "" tr "game_character_skin_description_Varus_5" = "" tr "game_character_skin_description_Varus_6" = "" tr "game_character_skin_description_Vayne_1" = "" tr "game_character_skin_description_Vayne_10" = "" tr "game_character_skin_description_Vayne_11" = "" tr "game_character_skin_description_Vayne_12" = "" tr "game_character_skin_description_Vayne_13" = "" tr "game_character_skin_description_Vayne_2" = "" tr "game_character_skin_description_Vayne_3" = "" tr "game_character_skin_description_Vayne_4" = "" tr "game_character_skin_description_Vayne_5" = "" tr "game_character_skin_description_Vayne_6" = "" tr "game_character_skin_description_Vayne_7" = "" tr "game_character_skin_description_Vayne_8" = "" tr "game_character_skin_description_Vayne_9" = "" tr "game_character_skin_description_Veigar_1" = "" tr "game_character_skin_description_Veigar_10" = "" tr "game_character_skin_description_Veigar_11" = "" tr "game_character_skin_description_Veigar_12" = "" tr "game_character_skin_description_Veigar_2" = "" tr "game_character_skin_description_Veigar_3" = "" tr "game_character_skin_description_Veigar_4" = "" tr "game_character_skin_description_Veigar_5" = "" tr "game_character_skin_description_Veigar_6" = "" tr "game_character_skin_description_Veigar_7" = "" tr "game_character_skin_description_Veigar_8" = "" tr "game_character_skin_description_Veigar_9" = "" tr "game_character_skin_description_Velkoz_1" = "" tr "game_character_skin_description_Velkoz_2" = "" tr "game_character_skin_description_Velkoz_3" = "" tr "game_character_skin_description_Vi_1" = "" tr "game_character_skin_description_Vi_10" = "" tr "game_character_skin_description_Vi_11" = "" tr "game_character_skin_description_Vi_2" = "" tr "game_character_skin_description_Vi_3" = "" tr "game_character_skin_description_Vi_4" = "" tr "game_character_skin_description_Vi_5" = "" tr "game_character_skin_description_Vi_6" = "" tr "game_character_skin_description_Vi_7" = "" tr "game_character_skin_description_Vi_8" = "" tr "game_character_skin_description_Vi_9" = "" tr "game_character_skin_description_Viktor_1" = "" tr "game_character_skin_description_Viktor_2" = "" tr "game_character_skin_description_Viktor_3" = "" tr "game_character_skin_description_Viktor_4" = "" tr "game_character_skin_description_Vladimir_1" = "" tr "game_character_skin_description_Vladimir_2" = "" tr "game_character_skin_description_Vladimir_3" = "" tr "game_character_skin_description_Vladimir_4" = "" tr "game_character_skin_description_Vladimir_5" = "" tr "game_character_skin_description_Vladimir_6" = "" tr "game_character_skin_description_Vladimir_7" = "" tr "game_character_skin_description_Volibear_1" = "" tr "game_character_skin_description_Volibear_2" = "" tr "game_character_skin_description_Volibear_3" = "" tr "game_character_skin_description_Volibear_4" = "" tr "game_character_skin_description_Volibear_5" = "" tr "game_character_skin_description_Xayah_1" = "" tr "game_character_skin_description_Xayah_2" = "" tr "game_character_skin_description_Xerath_1" = "" tr "game_character_skin_description_Xerath_2" = "" tr "game_character_skin_description_Xerath_3" = "" tr "game_character_skin_description_Xerath_4" = "" tr "game_character_skin_description_XinZhao_1" = "" tr "game_character_skin_description_XinZhao_10" = "" tr "game_character_skin_description_XinZhao_11" = "" tr "game_character_skin_description_XinZhao_12" = "" tr "game_character_skin_description_XinZhao_13" = "" tr "game_character_skin_description_XinZhao_14" = "" tr "game_character_skin_description_XinZhao_15" = "" tr "game_character_skin_description_XinZhao_16" = "" tr "game_character_skin_description_XinZhao_17" = "" tr "game_character_skin_description_XinZhao_18" = "" tr "game_character_skin_description_XinZhao_19" = "" tr "game_character_skin_description_XinZhao_2" = "" tr "game_character_skin_description_XinZhao_3" = "" tr "game_character_skin_description_XinZhao_4" = "" tr "game_character_skin_description_XinZhao_5" = "" tr "game_character_skin_description_XinZhao_6" = "" tr "game_character_skin_description_XinZhao_7" = "" tr "game_character_skin_description_XinZhao_8" = "" tr "game_character_skin_description_XinZhao_9" = "" tr "game_character_skin_description_Yasuo_1" = "" tr "game_character_skin_description_Yasuo_2" = "" tr "game_character_skin_description_Yasuo_3" = "" tr "game_character_skin_description_Yasuo_4" = "" tr "game_character_skin_description_Yasuo_5" = "" tr "game_character_skin_description_Yasuo_6" = "" tr "game_character_skin_description_Yasuo_7" = "" tr "game_character_skin_description_Yasuo_8" = "" tr "game_character_skin_description_Yasuo_9" = "" tr "game_character_skin_description_Yuumi_1" = "" tr "game_character_skin_description_Zac_1" = "" tr "game_character_skin_description_Zac_6" = "" tr "game_character_skin_description_Zed_1" = "" tr "game_character_skin_description_Zed_10" = "" tr "game_character_skin_description_Zed_11" = "" tr "game_character_skin_description_Zed_2" = "" tr "game_character_skin_description_Zed_3" = "" tr "game_character_skin_description_Zed_4" = "" tr "game_character_skin_description_Zed_5" = "" tr "game_character_skin_description_Zed_6" = "" tr "game_character_skin_description_Zed_7" = "" tr "game_character_skin_description_Zed_8" = "" tr "game_character_skin_description_Zed_9" = "" tr "game_character_skin_description_Ziggs_1" = "" tr "game_character_skin_description_Ziggs_2" = "" tr "game_character_skin_description_Ziggs_3" = "" tr "game_character_skin_description_Ziggs_4" = "" tr "game_character_skin_description_Ziggs_5" = "" tr "game_character_skin_description_Ziggs_6" = "" tr "game_character_skin_description_Zilean_1" = "" tr "game_character_skin_description_Zilean_2" = "" tr "game_character_skin_description_Zilean_3" = "" tr "game_character_skin_description_Zilean_4" = "" tr "game_character_skin_description_Zilean_5" = "" tr "game_character_skin_description_Zoe_1" = "" tr "game_character_skin_description_Zyra_1" = "" tr "game_character_skin_description_Zyra_2" = "" tr "game_character_skin_description_Zyra_3" = "" tr "game_character_skin_description_Zyra_4" = "" tr "game_character_skin_displayname_Aatrox_1" = "Justicar Aatrox" tr "game_character_skin_displayname_Aatrox_2" = "Mecha Aatrox" tr "game_character_skin_displayname_Aatrox_3" = "Sea Hunter Aatrox" tr "game_character_skin_displayname_Aatrox_4" = "Mecha Aatrox" tr "game_character_skin_displayname_Aatrox_5" = "Mecha Aatrox" tr "game_character_skin_displayname_Aatrox_6" = "Mecha Aatrox" tr "game_character_skin_displayname_Aatrox_7" = "Blood Moon Aatrox" tr "game_character_skin_displayname_Aatrox_8" = "Blood Moon Aatrox Prestige Edition" tr "game_character_skin_displayname_Ahri_1" = "Dynasty Ahri" tr "game_character_skin_displayname_Ahri_10" = "Popstar Ahri" tr "game_character_skin_displayname_Ahri_11" = "Popstar Ahri" tr "game_character_skin_displayname_Ahri_12" = "Popstar Ahri" tr "game_character_skin_displayname_Ahri_13" = "Popstar Ahri" tr "game_character_skin_displayname_Ahri_14" = "Star Guardian Ahri" tr "game_character_skin_displayname_Ahri_15" = "K/DA Ahri" tr "game_character_skin_displayname_Ahri_16" = "K/DA Ahri Prestige Edition" tr "game_character_skin_displayname_Ahri_17" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_18" = "Challenger Ahri" tr "game_character_skin_displayname_Ahri_19" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_2" = "Midnight Ahri" tr "game_character_skin_displayname_Ahri_20" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_21" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_22" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_23" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_24" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_25" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_26" = "Elderwood Ahri" tr "game_character_skin_displayname_Ahri_3" = "Foxfire Ahri" tr "game_character_skin_displayname_Ahri_4" = "Popstar Ahri" tr "game_character_skin_displayname_Ahri_5" = "Challenger Ahri" tr "game_character_skin_displayname_Ahri_6" = "Academy Ahri" tr "game_character_skin_displayname_Ahri_7" = "Arcade Ahri" tr "game_character_skin_displayname_Ahri_8" = "Popstar Ahri" tr "game_character_skin_displayname_Ahri_9" = "Popstar Ahri" tr "game_character_skin_displayname_Akali_1" = "Stinger Akali" tr "game_character_skin_displayname_Akali_10" = "Headhunter Akali" tr "game_character_skin_displayname_Akali_11" = "Headhunter Akali" tr "game_character_skin_displayname_Akali_12" = "Headhunter Akali" tr "game_character_skin_displayname_Akali_13" = "K/DA Akali Prestige Edition" tr "game_character_skin_displayname_Akali_14" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_15" = "True Damage Akali" tr "game_character_skin_displayname_Akali_16" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_17" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_18" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_19" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_2" = "Infernal Akali" tr "game_character_skin_displayname_Akali_20" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_21" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_22" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_23" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_24" = "PROJECT: Akali" tr "game_character_skin_displayname_Akali_25" = "True Damage Akali" tr "game_character_skin_displayname_Akali_26" = "True Damage Akali" tr "game_character_skin_displayname_Akali_27" = "True Damage Akali" tr "game_character_skin_displayname_Akali_28" = "True Damage Akali" tr "game_character_skin_displayname_Akali_29" = "True Damage Akali" tr "game_character_skin_displayname_Akali_3" = "All-star Akali" tr "game_character_skin_displayname_Akali_30" = "True Damage Akali" tr "game_character_skin_displayname_Akali_31" = "True Damage Akali" tr "game_character_skin_displayname_Akali_4" = "Nurse Akali" tr "game_character_skin_displayname_Akali_5" = "Blood Moon Akali" tr "game_character_skin_displayname_Akali_6" = "Silverfang Akali" tr "game_character_skin_displayname_Akali_7" = "Headhunter Akali" tr "game_character_skin_displayname_Akali_8" = "Sashimi Akali" tr "game_character_skin_displayname_Akali_9" = "K/DA Akali" tr "game_character_skin_displayname_Alistar_1" = "Black Alistar" tr "game_character_skin_displayname_Alistar_10" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_11" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_12" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_13" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_14" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_15" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_16" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_17" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_18" = "Moo Cow Alistar" tr "game_character_skin_displayname_Alistar_19" = "Hextech Alistar" tr "game_character_skin_displayname_Alistar_2" = "Golden Alistar" tr "game_character_skin_displayname_Alistar_20" = "Conqueror Alistar" tr "game_character_skin_displayname_Alistar_21" = "Conqueror Alistar" tr "game_character_skin_displayname_Alistar_3" = "Matador Alistar" tr "game_character_skin_displayname_Alistar_4" = "Longhorn Alistar" tr "game_character_skin_displayname_Alistar_5" = "Unchained Alistar" tr "game_character_skin_displayname_Alistar_6" = "Infernal Alistar" tr "game_character_skin_displayname_Alistar_7" = "Sweeper Alistar" tr "game_character_skin_displayname_Alistar_8" = "Marauder Alistar" tr "game_character_skin_displayname_Alistar_9" = "SKT T1 Alistar" tr "game_character_skin_displayname_Amumu_1" = "Pharaoh Amumu" tr "game_character_skin_displayname_Amumu_10" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_11" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_12" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_13" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_14" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_15" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_16" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_17" = "Infernal Amumu" tr "game_character_skin_displayname_Amumu_18" = "Infernal Amumu" tr "game_character_skin_displayname_Amumu_19" = "Infernal Amumu" tr "game_character_skin_displayname_Amumu_2" = "Vancouver Amumu" tr "game_character_skin_displayname_Amumu_20" = "Infernal Amumu" tr "game_character_skin_displayname_Amumu_21" = "Infernal Amumu" tr "game_character_skin_displayname_Amumu_22" = "Infernal Amumu" tr "game_character_skin_displayname_Amumu_23" = "Hextech Amumu" tr "game_character_skin_displayname_Amumu_3" = "Emumu" tr "game_character_skin_displayname_Amumu_4" = "Re-Gifted Amumu" tr "game_character_skin_displayname_Amumu_5" = "Almost-Prom King Amumu" tr "game_character_skin_displayname_Amumu_6" = "Little Knight Amumu" tr "game_character_skin_displayname_Amumu_7" = "Sad Robot Amumu" tr "game_character_skin_displayname_Amumu_8" = "Surprise Party Amumu" tr "game_character_skin_displayname_Amumu_9" = "Surprise Party Amumu" tr "game_character_skin_displayname_Anivia_1" = "Team Spirit Anivia" tr "game_character_skin_displayname_Anivia_10" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_11" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_12" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_13" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_14" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_15" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_16" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_2" = "Bird of Prey Anivia" tr "game_character_skin_displayname_Anivia_3" = "Noxus Hunter Anivia" tr "game_character_skin_displayname_Anivia_4" = "Hextech Anivia" tr "game_character_skin_displayname_Anivia_5" = "Blackfrost Anivia" tr "game_character_skin_displayname_Anivia_6" = "Prehistoric Anivia" tr "game_character_skin_displayname_Anivia_7" = "Festival Queen Anivia" tr "game_character_skin_displayname_Anivia_8" = "Papercraft Anivia" tr "game_character_skin_displayname_Anivia_9" = "Papercraft Anivia" tr "game_character_skin_displayname_Annie_1" = "Goth Annie" tr "game_character_skin_displayname_Annie_10" = "Hextech Annie" tr "game_character_skin_displayname_Annie_11" = "Super Galaxy Annie" tr "game_character_skin_displayname_Annie_12" = "Annie-Versary" tr "game_character_skin_displayname_Annie_2" = "Red Riding Annie" tr "game_character_skin_displayname_Annie_3" = "Annie in Wonderland" tr "game_character_skin_displayname_Annie_4" = "Prom Queen Annie" tr "game_character_skin_displayname_Annie_5" = "Frostfire Annie" tr "game_character_skin_displayname_Annie_6" = "Reverse Annie" tr "game_character_skin_displayname_Annie_7" = "FrankenTibbers Annie" tr "game_character_skin_displayname_Annie_8" = "Panda Annie" tr "game_character_skin_displayname_Annie_9" = "Sweetheart Annie" tr "game_character_skin_displayname_Ashe_1" = "Freljord Ashe" tr "game_character_skin_displayname_Ashe_10" = "Championship Ashe" tr "game_character_skin_displayname_Ashe_11" = "Cosmic Queen Ashe" tr "game_character_skin_displayname_Ashe_12" = "Cosmic Queen Ashe" tr "game_character_skin_displayname_Ashe_13" = "Cosmic Queen Ashe" tr "game_character_skin_displayname_Ashe_14" = "Cosmic Queen Ashe" tr "game_character_skin_displayname_Ashe_15" = "Cosmic Queen Ashe" tr "game_character_skin_displayname_Ashe_16" = "Cosmic Queen Ashe" tr "game_character_skin_displayname_Ashe_17" = "High Noon Ashe" tr "game_character_skin_displayname_Ashe_18" = "High Noon Ashe" tr "game_character_skin_displayname_Ashe_19" = "High Noon Ashe" tr "game_character_skin_displayname_Ashe_2" = "Sherwood Forest Ashe" tr "game_character_skin_displayname_Ashe_20" = "High Noon Ashe" tr "game_character_skin_displayname_Ashe_21" = "High Noon Ashe" tr "game_character_skin_displayname_Ashe_22" = "High Noon Ashe" tr "game_character_skin_displayname_Ashe_3" = "Woad Ashe" tr "game_character_skin_displayname_Ashe_4" = "Queen Ashe" tr "game_character_skin_displayname_Ashe_5" = "Amethyst Ashe" tr "game_character_skin_displayname_Ashe_6" = "Heartseeker Ashe" tr "game_character_skin_displayname_Ashe_7" = "Marauder Ashe" tr "game_character_skin_displayname_Ashe_8" = "PROJECT: Ashe" tr "game_character_skin_displayname_Ashe_9" = "Championship Ashe" tr "game_character_skin_displayname_AurelionSol_1" = "Ashen Lord Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_10" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_2" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_3" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_4" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_5" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_6" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_7" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_8" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_AurelionSol_9" = "Mecha Aurelion Sol" tr "game_character_skin_displayname_Azir_1" = "Galactic Azir" tr "game_character_skin_displayname_Azir_2" = "Gravelord Azir" tr "game_character_skin_displayname_Azir_3" = "SKT T1 Azir" tr "game_character_skin_displayname_Azir_4" = "Warring Kingdoms Azir" tr "game_character_skin_displayname_Bard_1" = "Elderwood Bard" tr "game_character_skin_displayname_Bard_2" = "Bard Bloom" tr "game_character_skin_displayname_Bard_3" = "Bard Bloom" tr "game_character_skin_displayname_Bard_4" = "Bard Bloom" tr "game_character_skin_displayname_Bard_5" = "Snow Day Bard" tr "game_character_skin_displayname_Bard_6" = "Bard Bard" tr "game_character_skin_displayname_Bard_7" = "Snow Day Bard" tr "game_character_skin_displayname_Blitzcrank_1" = "Rusty Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_10" = "Blitzcrank Steel" tr "game_character_skin_displayname_Blitzcrank_11" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_12" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_13" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_14" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_15" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_16" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_17" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_18" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_19" = "Battle Boss Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_2" = "Goalkeeper Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_20" = "Lancer Rogue Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_21" = "Lancer Paragon Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_22" = "Witch's Brew Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_23" = "Witch's Brew Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_24" = "Witch's Brew Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_25" = "Witch's Brew Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_26" = "Witch's Brew Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_27" = "Witch's Brew Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_28" = "Witch's Brew Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_3" = "Boom Boom Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_4" = "Piltover Customs Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_5" = "Definitely Not Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_6" = "iBlitzcrank" tr "game_character_skin_displayname_Blitzcrank_7" = "Riot Blitzcrank" tr "game_character_skin_displayname_Blitzcrank_8" = "Blitzcrank Steel" tr "game_character_skin_displayname_Blitzcrank_9" = "Blitzcrank Steel" tr "game_character_skin_displayname_Brand_1" = "Apocalyptic Brand" tr "game_character_skin_displayname_Brand_10" = "Arclight Brand" tr "game_character_skin_displayname_Brand_11" = "Arclight Brand" tr "game_character_skin_displayname_Brand_12" = "Arclight Brand" tr "game_character_skin_displayname_Brand_2" = "Vandal Brand" tr "game_character_skin_displayname_Brand_3" = "Cryocore Brand" tr "game_character_skin_displayname_Brand_4" = "Zombie Brand" tr "game_character_skin_displayname_Brand_5" = "Spirit Fire Brand" tr "game_character_skin_displayname_Brand_6" = "Battle Boss Brand" tr "game_character_skin_displayname_Brand_7" = "Arclight Brand" tr "game_character_skin_displayname_Brand_8" = "Arclight Brand" tr "game_character_skin_displayname_Brand_9" = "Arclight Brand" tr "game_character_skin_displayname_Braum_1" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_10" = "Santa Braum" tr "game_character_skin_displayname_Braum_11" = "Mafia Braum" tr "game_character_skin_displayname_Braum_12" = "Mafia Braum" tr "game_character_skin_displayname_Braum_13" = "Mafia Braum" tr "game_character_skin_displayname_Braum_14" = "Mafia Braum" tr "game_character_skin_displayname_Braum_15" = "Mafia Braum" tr "game_character_skin_displayname_Braum_16" = "Mafia Braum" tr "game_character_skin_displayname_Braum_17" = "Mafia Braum" tr "game_character_skin_displayname_Braum_18" = "Mafia Braum" tr "game_character_skin_displayname_Braum_19" = "Mafia Braum" tr "game_character_skin_displayname_Braum_2" = "El Tigre Braum" tr "game_character_skin_displayname_Braum_20" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_21" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_22" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_23" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_3" = "Braum Lionheart" tr "game_character_skin_displayname_Braum_4" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_5" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_6" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_7" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_8" = "Dragonslayer Braum" tr "game_character_skin_displayname_Braum_9" = "Dragonslayer Braum" tr "game_character_skin_displayname_Caitlyn_1" = "Resistance Caitlyn" tr "game_character_skin_displayname_Caitlyn_10" = "Lunar Wraith Caitlyn" tr "game_character_skin_displayname_Caitlyn_11" = "Pulsefire Caitlyn" tr "game_character_skin_displayname_Caitlyn_12" = "Lunar Wraith Caitlyn" tr "game_character_skin_displayname_Caitlyn_13" = "Pool Party Caitlyn" tr "game_character_skin_displayname_Caitlyn_14" = "Pool Party Caitlyn" tr "game_character_skin_displayname_Caitlyn_15" = "Pool Party Caitlyn" tr "game_character_skin_displayname_Caitlyn_16" = "Pool Party Caitlyn" tr "game_character_skin_displayname_Caitlyn_17" = "Pool Party Caitlyn" tr "game_character_skin_displayname_Caitlyn_18" = "Pool Party Caitlyn" tr "game_character_skin_displayname_Caitlyn_19" = "Arcade Caitlyn" tr "game_character_skin_displayname_Caitlyn_2" = "Sheriff Caitlyn" tr "game_character_skin_displayname_Caitlyn_20" = "Arcade Caitlyn Prestige Edition" tr "game_character_skin_displayname_Caitlyn_3" = "Safari Caitlyn" tr "game_character_skin_displayname_Caitlyn_4" = "Arctic Warfare Caitlyn" tr "game_character_skin_displayname_Caitlyn_5" = "Officer Caitlyn" tr "game_character_skin_displayname_Caitlyn_6" = "Headhunter Caitlyn" tr "game_character_skin_displayname_Caitlyn_7" = "Caitlyn Rebel" tr "game_character_skin_displayname_Caitlyn_8" = "Caitlyn Rebel" tr "game_character_skin_displayname_Caitlyn_9" = "Caitlyn Rebel" tr "game_character_skin_displayname_Camille_1" = "Program Camille" tr "game_character_skin_displayname_Camille_10" = "iG Camille" tr "game_character_skin_displayname_Camille_2" = "Coven Camille" tr "game_character_skin_displayname_Camille_3" = "Coven Camille" tr "game_character_skin_displayname_Camille_4" = "Coven Camille" tr "game_character_skin_displayname_Camille_5" = "Coven Camille" tr "game_character_skin_displayname_Camille_6" = "Coven Camille" tr "game_character_skin_displayname_Camille_7" = "Coven Camille" tr "game_character_skin_displayname_Camille_8" = "Coven Camille" tr "game_character_skin_displayname_Camille_9" = "Coven Camille" tr "game_character_skin_displayname_Cassiopeia_1" = "Desperada Cassiopeia" tr "game_character_skin_displayname_Cassiopeia_2" = "Siren Cassiopeia" tr "game_character_skin_displayname_Cassiopeia_3" = "Mythic Cassiopeia" tr "game_character_skin_displayname_Cassiopeia_4" = "Jade Fang Cassiopeia" tr "game_character_skin_displayname_Cassiopeia_5" = "Cassiopeia Curse" tr "game_character_skin_displayname_Cassiopeia_6" = "Cassiopeia Curse" tr "game_character_skin_displayname_Cassiopeia_7" = "Cassiopeia Curse" tr "game_character_skin_displayname_Cassiopeia_8" = "Eternum Cassiopeia" tr "game_character_skin_displayname_Chogath_1" = "Nightmare Cho'Gath" tr "game_character_skin_displayname_Chogath_10" = "Battlecast Prime Cho'Gath" tr "game_character_skin_displayname_Chogath_11" = "Battlecast Prime Cho'Gath" tr "game_character_skin_displayname_Chogath_12" = "Battlecast Prime Cho'Gath" tr "game_character_skin_displayname_Chogath_13" = "Battlecast Prime Cho'Gath" tr "game_character_skin_displayname_Chogath_14" = "Dark Star Cho'Gath" tr "game_character_skin_displayname_Chogath_2" = "Gentleman Cho'Gath" tr "game_character_skin_displayname_Chogath_3" = "Loch Ness Cho'Gath" tr "game_character_skin_displayname_Chogath_4" = "Jurassic Cho'Gath" tr "game_character_skin_displayname_Chogath_5" = "Battlecast Prime Cho'Gath" tr "game_character_skin_displayname_Chogath_6" = "Prehistoric Cho'Gath" tr "game_character_skin_displayname_Chogath_7" = "Dark Star Cho'Gath" tr "game_character_skin_displayname_Chogath_8" = "Battlecast Prime Cho'Gath" tr "game_character_skin_displayname_Chogath_9" = "Battlecast Prime Cho'Gath" tr "game_character_skin_displayname_Corki_1" = "UFO Corki" tr "game_character_skin_displayname_Corki_10" = "Arcade Corki" tr "game_character_skin_displayname_Corki_11" = "Arcade Corki" tr "game_character_skin_displayname_Corki_12" = "Arcade Corki" tr "game_character_skin_displayname_Corki_13" = "Arcade Corki" tr "game_character_skin_displayname_Corki_14" = "Arcade Corki" tr "game_character_skin_displayname_Corki_15" = "Arcade Corki" tr "game_character_skin_displayname_Corki_16" = "Arcade Corki" tr "game_character_skin_displayname_Corki_17" = "Dragonwing Corki" tr "game_character_skin_displayname_Corki_18" = "Corgi Corki" tr "game_character_skin_displayname_Corki_19" = "Corgi Corki" tr "game_character_skin_displayname_Corki_2" = "Ice Toboggan Corki" tr "game_character_skin_displayname_Corki_20" = "Corgi Corki" tr "game_character_skin_displayname_Corki_21" = "Corgi Corki" tr "game_character_skin_displayname_Corki_22" = "Corgi Corki" tr "game_character_skin_displayname_Corki_23" = "Corgi Corki" tr "game_character_skin_displayname_Corki_24" = "Corgi Corki" tr "game_character_skin_displayname_Corki_25" = "Corgi Corki" tr "game_character_skin_displayname_Corki_3" = "Red Baron Corki" tr "game_character_skin_displayname_Corki_4" = "Hot Rod Corki" tr "game_character_skin_displayname_Corki_5" = "Urfrider Corki" tr "game_character_skin_displayname_Corki_6" = "Dragonwing Corki" tr "game_character_skin_displayname_Corki_7" = "Fnatic Corki" tr "game_character_skin_displayname_Corki_8" = "Arcade Corki" tr "game_character_skin_displayname_Corki_9" = "Arcade Corki" tr "game_character_skin_displayname_Darius_1" = "Lord Darius" tr "game_character_skin_displayname_Darius_10" = "Dunkmaster Darius" tr "game_character_skin_displayname_Darius_11" = "Dunkmaster Darius" tr "game_character_skin_displayname_Darius_12" = "Dunkmaster Darius" tr "game_character_skin_displayname_Darius_13" = "Dunkmaster Darius" tr "game_character_skin_displayname_Darius_14" = "Dreadnova Darius" tr "game_character_skin_displayname_Darius_15" = "God-King Darius" tr "game_character_skin_displayname_Darius_16" = "High Noon Darius" tr "game_character_skin_displayname_Darius_17" = "High Noon Darius" tr "game_character_skin_displayname_Darius_18" = "High Noon Darius" tr "game_character_skin_displayname_Darius_19" = "High Noon Darius" tr "game_character_skin_displayname_Darius_2" = "Bioforge Darius" tr "game_character_skin_displayname_Darius_20" = "High Noon Darius" tr "game_character_skin_displayname_Darius_21" = "High Noon Darius" tr "game_character_skin_displayname_Darius_22" = "High Noon Darius" tr "game_character_skin_displayname_Darius_23" = "High Noon Darius" tr "game_character_skin_displayname_Darius_3" = "Woad King Darius" tr "game_character_skin_displayname_Darius_4" = "Dunkmaster Darius" tr "game_character_skin_displayname_Darius_5" = "Darius Forge" tr "game_character_skin_displayname_Darius_6" = "Darius Forge" tr "game_character_skin_displayname_Darius_7" = "Darius Forge" tr "game_character_skin_displayname_Darius_8" = "Academy Darius" tr "game_character_skin_displayname_Darius_9" = "Dunkmaster Darius" tr "game_character_skin_displayname_Diana_1" = "Dark Valkyrie Diana" tr "game_character_skin_displayname_Diana_10" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Diana_11" = "Blood Moon Diana" tr "game_character_skin_displayname_Diana_12" = "Dark Waters Diana" tr "game_character_skin_displayname_Diana_13" = "Dark Waters Diana" tr "game_character_skin_displayname_Diana_14" = "Dark Waters Diana" tr "game_character_skin_displayname_Diana_15" = "Dark Waters Diana" tr "game_character_skin_displayname_Diana_16" = "Dark Waters Diana" tr "game_character_skin_displayname_Diana_17" = "Dark Waters Diana" tr "game_character_skin_displayname_Diana_2" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Diana_3" = "Infernal Diana" tr "game_character_skin_displayname_Diana_4" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Diana_5" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Diana_6" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Diana_7" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Diana_8" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Diana_9" = "Lunar Goddess Diana" tr "game_character_skin_displayname_Draven_1" = "Soul Reaver Draven" tr "game_character_skin_displayname_Draven_10" = "Primetime Draven" tr "game_character_skin_displayname_Draven_11" = "Primetime Draven" tr "game_character_skin_displayname_Draven_12" = "Santa Draven" tr "game_character_skin_displayname_Draven_2" = "Gladiator Draven" tr "game_character_skin_displayname_Draven_3" = "Primetime Draven" tr "game_character_skin_displayname_Draven_4" = "Pool Party Draven" tr "game_character_skin_displayname_Draven_5" = "Beast Hunter Draven" tr "game_character_skin_displayname_Draven_6" = "Draven Draven" tr "game_character_skin_displayname_Draven_7" = "Primetime Draven" tr "game_character_skin_displayname_Draven_8" = "Primetime Draven" tr "game_character_skin_displayname_Draven_9" = "Primetime Draven" tr "game_character_skin_displayname_DrMundo_1" = "Toxic Dr. Mundo" tr "game_character_skin_displayname_DrMundo_10" = "Frozen Prince Mundo" tr "game_character_skin_displayname_DrMundo_11" = "Frozen Prince Mundo" tr "game_character_skin_displayname_DrMundo_12" = "Frozen Prince Mundo" tr "game_character_skin_displayname_DrMundo_13" = "Frozen Prince Mundo" tr "game_character_skin_displayname_DrMundo_14" = "Frozen Prince Mundo" tr "game_character_skin_displayname_DrMundo_15" = "Frozen Prince Mundo" tr "game_character_skin_displayname_DrMundo_2" = "Mr. Mundoverse" tr "game_character_skin_displayname_DrMundo_3" = "Corporate Mundo" tr "game_character_skin_displayname_DrMundo_4" = "Mundo Mundo" tr "game_character_skin_displayname_DrMundo_5" = "Executioner Mundo" tr "game_character_skin_displayname_DrMundo_6" = "Rageborn Mundo" tr "game_character_skin_displayname_DrMundo_7" = "TPA Mundo" tr "game_character_skin_displayname_DrMundo_8" = "Pool Party Mundo" tr "game_character_skin_displayname_DrMundo_9" = "El Macho Mundo" tr "game_character_skin_displayname_Ekko_1" = "Sandstorm Ekko" tr "game_character_skin_displayname_Ekko_10" = "Sandstorm Ekko" tr "game_character_skin_displayname_Ekko_11" = "SKT T1 Ekko" tr "game_character_skin_displayname_Ekko_12" = "Trick or Treat Ekko" tr "game_character_skin_displayname_Ekko_13" = "Trick or Treat Ekko" tr "game_character_skin_displayname_Ekko_14" = "Trick or Treat Ekko" tr "game_character_skin_displayname_Ekko_15" = "Trick or Treat Ekko" tr "game_character_skin_displayname_Ekko_16" = "Trick or Treat Ekko" tr "game_character_skin_displayname_Ekko_17" = "Trick or Treat Ekko" tr "game_character_skin_displayname_Ekko_18" = "Trick or Treat Ekko" tr "game_character_skin_displayname_Ekko_19" = "True Damage Ekko" tr "game_character_skin_displayname_Ekko_2" = "Academy Ekko" tr "game_character_skin_displayname_Ekko_20" = "True Damage Ekko" tr "game_character_skin_displayname_Ekko_21" = "True Damage Ekko" tr "game_character_skin_displayname_Ekko_22" = "True Damage Ekko" tr "game_character_skin_displayname_Ekko_23" = "True Damage Ekko" tr "game_character_skin_displayname_Ekko_25" = "True Damage Ekko" tr "game_character_skin_displayname_Ekko_26" = "True Damage Ekko" tr "game_character_skin_displayname_Ekko_3" = "PROJECT: Ekko" tr "game_character_skin_displayname_Ekko_4" = "Sandstorm Ekko" tr "game_character_skin_displayname_Ekko_5" = "Sandstorm Ekko" tr "game_character_skin_displayname_Ekko_6" = "Sandstorm Ekko" tr "game_character_skin_displayname_Ekko_7" = "Sandstorm Ekko" tr "game_character_skin_displayname_Ekko_8" = "Sandstorm Ekko" tr "game_character_skin_displayname_Ekko_9" = "Sandstorm Ekko" tr "game_character_skin_displayname_Elise_1" = "Death Blossom Elise" tr "game_character_skin_displayname_Elise_2" = "Victorious Elise" tr "game_character_skin_displayname_Elise_3" = "Blood Moon Elise" tr "game_character_skin_displayname_Elise_4" = "SKT T1 Elise" tr "game_character_skin_displayname_Elise_5" = "Super Galaxy Elise" tr "game_character_skin_displayname_Evelynn_1" = "Shadow Evelynn" tr "game_character_skin_displayname_Evelynn_2" = "Masquerade Evelynn" tr "game_character_skin_displayname_Evelynn_3" = "Tango Evelynn" tr "game_character_skin_displayname_Evelynn_4" = "Safecracker Evelynn" tr "game_character_skin_displayname_Evelynn_5" = "Blood Moon Evelynn" tr "game_character_skin_displayname_Evelynn_6" = "K/DA Evelynn" tr "game_character_skin_displayname_Evelynn_7" = "K/DA Evelynn Prestige Edition" tr "game_character_skin_displayname_Ezreal_1" = "Nottingham Ezreal" tr "game_character_skin_displayname_Ezreal_10" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_11" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_12" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_13" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_14" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_15" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_16" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_17" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_18" = "Star Guardian Ezreal" tr "game_character_skin_displayname_Ezreal_19" = "SSG Ezreal" tr "game_character_skin_displayname_Ezreal_2" = "Striker Ezreal" tr "game_character_skin_displayname_Ezreal_20" = "Pajama Guardian Ezreal" tr "game_character_skin_displayname_Ezreal_21" = "Battle Academia Ezreal" tr "game_character_skin_displayname_Ezreal_3" = "Frosted Ezreal" tr "game_character_skin_displayname_Ezreal_4" = "Explorer Ezreal" tr "game_character_skin_displayname_Ezreal_5" = "Pulsefire Ezreal" tr "game_character_skin_displayname_Ezreal_6" = "TPA Ezreal" tr "game_character_skin_displayname_Ezreal_7" = "Debonair Ezreal" tr "game_character_skin_displayname_Ezreal_8" = "Ace of Spades Ezreal" tr "game_character_skin_displayname_Ezreal_9" = "Arcade Ezreal" tr "game_character_skin_displayname_Fiddlesticks_1" = "Spectral Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_1" = "Spectral Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_10" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_10" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_11" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_11" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_12" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_12" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_13" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_13" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_14" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_14" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_15" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_15" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_2" = "Union Jack Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_2" = "Union Jack Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_3" = "Bandito Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_3" = "Bandito Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_4" = "Pumpkinhead Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_4" = "Pumpkinhead Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_5" = "Fiddle Me Timbers" tr "game_character_skin_displayname_FiddleSticks_5" = "Fiddle Me Timbers" tr "game_character_skin_displayname_Fiddlesticks_6" = "Surprise Party Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_6" = "Surprise Party Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_7" = "Dark Candy Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_7" = "Dark Candy Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_8" = "Risen Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_8" = "Risen Fiddlesticks" tr "game_character_skin_displayname_Fiddlesticks_9" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_FiddleSticks_9" = "Praetorian Fiddlesticks" tr "game_character_skin_displayname_Fiora_1" = "Royal Guard Fiora" tr "game_character_skin_displayname_Fiora_10" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_11" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_12" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_13" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_14" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_15" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_16" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_17" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_18" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_19" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_2" = "Nightraven Fiora" tr "game_character_skin_displayname_Fiora_20" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_21" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_22" = "Soaring Sword Fiora" tr "game_character_skin_displayname_Fiora_23" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_24" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_25" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_26" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_27" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_28" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_29" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_3" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_30" = "Heartpiercer Fiora" tr "game_character_skin_displayname_Fiora_31" = "iG Fiora" tr "game_character_skin_displayname_Fiora_4" = "PROJECT: Fiora" tr "game_character_skin_displayname_Fiora_40" = "PROJECT: Fiora" tr "game_character_skin_displayname_Fiora_5" = "Pool Party Fiora" tr "game_character_skin_displayname_Fiora_6" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_7" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_8" = "Headmistress Fiora" tr "game_character_skin_displayname_Fiora_9" = "Headmistress Fiora" tr "game_character_skin_displayname_Fizz_1" = "Atlantean Fizz" tr "game_character_skin_displayname_Fizz_10" = "Omega Squad Fizz" tr "game_character_skin_displayname_Fizz_11" = "Omega Squad Fizz" tr "game_character_skin_displayname_Fizz_12" = "Omega Squad Fizz" tr "game_character_skin_displayname_Fizz_13" = "Omega Squad Fizz" tr "game_character_skin_displayname_Fizz_14" = "Fuzz Fizz" tr "game_character_skin_displayname_Fizz_15" = "Fuzz Fizz Prestige Edition" tr "game_character_skin_displayname_Fizz_2" = "Tundra Fizz" tr "game_character_skin_displayname_Fizz_3" = "Fisherman Fizz" tr "game_character_skin_displayname_Fizz_4" = "Void Fizz" tr "game_character_skin_displayname_Fizz_5" = "Fizz Scorch" tr "game_character_skin_displayname_Fizz_6" = "Fizz Scorch" tr "game_character_skin_displayname_Fizz_7" = "Fizz Scorch" tr "game_character_skin_displayname_Fizz_8" = "Cottontail Fizz" tr "game_character_skin_displayname_Fizz_9" = "Super Galaxy Fizz" tr "game_character_skin_displayname_Galio_1" = "Enchanted Galio" tr "game_character_skin_displayname_Galio_10" = "Birdio" tr "game_character_skin_displayname_Galio_11" = "Birdio" tr "game_character_skin_displayname_Galio_12" = "Birdio" tr "game_character_skin_displayname_Galio_13" = "Infernal Galio" tr "game_character_skin_displayname_Galio_14" = "Infernal Galio" tr "game_character_skin_displayname_Galio_15" = "Infernal Galio" tr "game_character_skin_displayname_Galio_16" = "Infernal Galio" tr "game_character_skin_displayname_Galio_17" = "Infernal Galio" tr "game_character_skin_displayname_Galio_18" = "Infernal Galio" tr "game_character_skin_displayname_Galio_2" = "Hextech Galio" tr "game_character_skin_displayname_Galio_3" = "Commando Galio" tr "game_character_skin_displayname_Galio_4" = "Gatekeeper Galio" tr "game_character_skin_displayname_Galio_5" = "Debonair Galio" tr "game_character_skin_displayname_Galio_6" = "Birdio" tr "game_character_skin_displayname_Galio_7" = "Birdio" tr "game_character_skin_displayname_Galio_8" = "Birdio" tr "game_character_skin_displayname_Galio_9" = "Birdio" tr "game_character_skin_displayname_Gangplank_1" = "Spooky Gangplank" tr "game_character_skin_displayname_Gangplank_10" = "Dreadnova Gangplank" tr "game_character_skin_displayname_Gangplank_11" = "Dreadnova Gangplank" tr "game_character_skin_displayname_Gangplank_12" = "Dreadnova Gangplank" tr "game_character_skin_displayname_Gangplank_13" = "Dreadnova Gangplank" tr "game_character_skin_displayname_Gangplank_14" = "Pool Party Gangplank" tr "game_character_skin_displayname_Gangplank_15" = "Pool Party Gangplank" tr "game_character_skin_displayname_Gangplank_16" = "Pool Party Gangplank" tr "game_character_skin_displayname_Gangplank_17" = "Pool Party Gangplank" tr "game_character_skin_displayname_Gangplank_18" = "Pool Party Gangplank" tr "game_character_skin_displayname_Gangplank_19" = "Pool Party Gangplank" tr "game_character_skin_displayname_Gangplank_2" = "Minuteman Gangplank" tr "game_character_skin_displayname_Gangplank_20" = "Pool Party Gangplank" tr "game_character_skin_displayname_Gangplank_3" = "Sailor Gangplank" tr "game_character_skin_displayname_Gangplank_4" = "Toy Soldier Gangplank" tr "game_character_skin_displayname_Gangplank_5" = "Special Forces Gangplank" tr "game_character_skin_displayname_Gangplank_6" = "Sultan Gangplank" tr "game_character_skin_displayname_Gangplank_7" = "Captain Gangplank" tr "game_character_skin_displayname_Gangplank_8" = "Dreadnova Gangplank" tr "game_character_skin_displayname_Gangplank_9" = "Dreadnova Gangplank" tr "game_character_skin_displayname_Garen_1" = "Sanguine Garen" tr "game_character_skin_displayname_Garen_10" = "Rogue Admiral Garen" tr "game_character_skin_displayname_Garen_11" = "Warring Kingdoms Garen" tr "game_character_skin_displayname_Garen_12" = "Warring Kingdoms Garen" tr "game_character_skin_displayname_Garen_13" = "God-King Garen" tr "game_character_skin_displayname_Garen_14" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_15" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_16" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_17" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_18" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_19" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_2" = "Desert Trooper Garen" tr "game_character_skin_displayname_Garen_20" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_21" = "Demacia Vice Garen" tr "game_character_skin_displayname_Garen_3" = "Commando Garen" tr "game_character_skin_displayname_Garen_4" = "Dreadknight Garen" tr "game_character_skin_displayname_Garen_5" = "Rugged Garen" tr "game_character_skin_displayname_Garen_6" = "Steel Legion Garen" tr "game_character_skin_displayname_Garen_7" = "Garen Noble" tr "game_character_skin_displayname_Garen_8" = "Garen Noble" tr "game_character_skin_displayname_Garen_9" = "Garen Noble" tr "game_character_skin_displayname_Gnar_1" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_10" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_11" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_12" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_13" = "Super Galaxy Gnar" tr "game_character_skin_displayname_Gnar_14" = "SSG Gnar" tr "game_character_skin_displayname_Gnar_2" = "Gentleman Gnar" tr "game_character_skin_displayname_Gnar_3" = "Snow Day Gnar" tr "game_character_skin_displayname_Gnar_4" = "El León Gnar" tr "game_character_skin_displayname_Gnar_5" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_6" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_7" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_8" = "Dino Gnar" tr "game_character_skin_displayname_Gnar_9" = "Dino Gnar" tr "game_character_skin_displayname_Gragas_1" = "Scuba Gragas" tr "game_character_skin_displayname_Gragas_10" = "Arctic Ops Gragas" tr "game_character_skin_displayname_Gragas_2" = "Hillbilly Gragas" tr "game_character_skin_displayname_Gragas_3" = "Santa Gragas" tr "game_character_skin_displayname_Gragas_4" = "Gragas, Esq." tr "game_character_skin_displayname_Gragas_5" = "Vandal Gragas" tr "game_character_skin_displayname_Gragas_6" = "Oktoberfest Gragas" tr "game_character_skin_displayname_Gragas_7" = "Superfan Gragas" tr "game_character_skin_displayname_Gragas_8" = "Fnatic Gragas" tr "game_character_skin_displayname_Gragas_9" = "Gragas Caskbreaker" tr "game_character_skin_displayname_Graves_1" = "Hired Gun Graves" tr "game_character_skin_displayname_Graves_10" = "Pool Party Graves" tr "game_character_skin_displayname_Graves_11" = "Pool Party Graves" tr "game_character_skin_displayname_Graves_12" = "Pool Party Graves" tr "game_character_skin_displayname_Graves_13" = "Pool Party Graves" tr "game_character_skin_displayname_Graves_14" = "Victorious Graves" tr "game_character_skin_displayname_Graves_15" = "Victorious Graves" tr "game_character_skin_displayname_Graves_16" = "Victorious Graves" tr "game_character_skin_displayname_Graves_17" = "Victorious Graves" tr "game_character_skin_displayname_Graves_18" = "Praetorian Graves" tr "game_character_skin_displayname_Graves_19" = "Praetorian Graves" tr "game_character_skin_displayname_Graves_2" = "Jailbreak Graves" tr "game_character_skin_displayname_Graves_20" = "Praetorian Graves" tr "game_character_skin_displayname_Graves_21" = "Praetorian Graves" tr "game_character_skin_displayname_Graves_22" = "Praetorian Graves" tr "game_character_skin_displayname_Graves_23" = "Praetorian Graves" tr "game_character_skin_displayname_Graves_24" = "Praetorian Graves" tr "game_character_skin_displayname_Graves_25" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_26" = "Snow Day Graves" tr "game_character_skin_displayname_Graves_27" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_28" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_29" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_3" = "Mafia Graves" tr "game_character_skin_displayname_Graves_30" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_31" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_32" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_33" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_34" = "Battle Professor Graves" tr "game_character_skin_displayname_Graves_4" = "Riot Graves" tr "game_character_skin_displayname_Graves_5" = "Pool Party Graves" tr "game_character_skin_displayname_Graves_6" = "Cutthroat Graves" tr "game_character_skin_displayname_Graves_7" = "Snow Day Graves" tr "game_character_skin_displayname_Graves_8" = "Pool Party Graves" tr "game_character_skin_displayname_Graves_9" = "Pool Party Graves" tr "game_character_skin_displayname_Hecarim_1" = "Blood Knight Hecarim" tr "game_character_skin_displayname_Hecarim_10" = "High Noon Hecarim" tr "game_character_skin_displayname_Hecarim_11" = "High Noon Hecarim" tr "game_character_skin_displayname_Hecarim_12" = "High Noon Hecarim" tr "game_character_skin_displayname_Hecarim_13" = "High Noon Hecarim" tr "game_character_skin_displayname_Hecarim_2" = "Reaper Hecarim" tr "game_character_skin_displayname_Hecarim_3" = "Headless Hecarim" tr "game_character_skin_displayname_Hecarim_4" = "Arcade Hecarim" tr "game_character_skin_displayname_Hecarim_5" = "Elderwood Hecarim" tr "game_character_skin_displayname_Hecarim_6" = "Worldbreaker Hecarim" tr "game_character_skin_displayname_Hecarim_7" = "Lancer Zero Hecarim" tr "game_character_skin_displayname_Hecarim_8" = "High Noon Hecarim" tr "game_character_skin_displayname_Hecarim_9" = "High Noon Hecarim" tr "game_character_skin_displayname_Heimerdinger_1" = "Alien Invader Heimerdinger" tr "game_character_skin_displayname_Heimerdinger_2" = "Blast Zone Heimerdinger" tr "game_character_skin_displayname_Heimerdinger_3" = "Piltover Customs Heimerdinger" tr "game_character_skin_displayname_Heimerdinger_4" = "Snowmerdinger" tr "game_character_skin_displayname_Heimerdinger_5" = "Hazmat Heimerdinger" tr "game_character_skin_displayname_Heimerdinger_6" = "Dragon Trainer Heimerdinger" tr "game_character_skin_displayname_Illaoi_1" = "Void Bringer Illaoi" tr "game_character_skin_displayname_Illaoi_2" = "Resistance Illaoi" tr "game_character_skin_displayname_Illaoi_3" = "Resistance Illaoi" tr "game_character_skin_displayname_Illaoi_4" = "Resistance Illaoi" tr "game_character_skin_displayname_Illaoi_5" = "Resistance Illaoi" tr "game_character_skin_displayname_Illaoi_6" = "Resistance Illaoi" tr "game_character_skin_displayname_Illaoi_7" = "Resistance Illaoi" tr "game_character_skin_displayname_Illaoi_8" = "Resistance Illaoi" tr "game_character_skin_displayname_Illaoi_9" = "Resistance Illaoi" tr "game_character_skin_displayname_Irelia_1" = "Nightblade Irelia" tr "game_character_skin_displayname_Irelia_10" = "Divine Sword Irelia" tr "game_character_skin_displayname_Irelia_11" = "Divine Sword Irelia" tr "game_character_skin_displayname_Irelia_12" = "Divine Sword Irelia" tr "game_character_skin_displayname_Irelia_13" = "Divine Sword Irelia" tr "game_character_skin_displayname_Irelia_14" = "Frostblade Irelia" tr "game_character_skin_displayname_Irelia_15" = "iG Irelia" tr "game_character_skin_displayname_Irelia_16" = "PROJECT: Irelia" tr "game_character_skin_displayname_Irelia_17" = "PROJECT: Irelia Prestige Edition" tr "game_character_skin_displayname_Irelia_2" = "Aviator Irelia" tr "game_character_skin_displayname_Irelia_3" = "Infiltrator Irelia" tr "game_character_skin_displayname_Irelia_4" = "Frostblade Irelia" tr "game_character_skin_displayname_Irelia_5" = "Order of the Lotus Irelia" tr "game_character_skin_displayname_Irelia_6" = "Divine Sword Irelia" tr "game_character_skin_displayname_Irelia_7" = "Divine Sword Irelia" tr "game_character_skin_displayname_Irelia_8" = "Divine Sword Irelia" tr "game_character_skin_displayname_Irelia_9" = "Divine Sword Irelia" tr "game_character_skin_displayname_Ivern_1" = "Candy King Ivern" tr "game_character_skin_displayname_Ivern_10" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_2" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_3" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_4" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_5" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_6" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_7" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_8" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Ivern_9" = "Dunkmaster Ivern" tr "game_character_skin_displayname_Janna_1" = "Tempest Janna" tr "game_character_skin_displayname_Janna_10" = "Sacred Sword Janna" tr "game_character_skin_displayname_Janna_11" = "Sacred Sword Janna" tr "game_character_skin_displayname_Janna_12" = "Sacred Sword Janna" tr "game_character_skin_displayname_Janna_13" = "Bewitching Janna" tr "game_character_skin_displayname_Janna_14" = "Bewitching Janna" tr "game_character_skin_displayname_Janna_15" = "Bewitching Janna" tr "game_character_skin_displayname_Janna_16" = "Bewitching Janna" tr "game_character_skin_displayname_Janna_17" = "Bewitching Janna" tr "game_character_skin_displayname_Janna_18" = "Bewitching Janna" tr "game_character_skin_displayname_Janna_19" = "Bewitching Janna" tr "game_character_skin_displayname_Janna_2" = "Hextech Janna" tr "game_character_skin_displayname_Janna_3" = "Frost Queen Janna" tr "game_character_skin_displayname_Janna_4" = "Victorious Janna" tr "game_character_skin_displayname_Janna_5" = "Forecast Janna" tr "game_character_skin_displayname_Janna_6" = "Fnatic Janna" tr "game_character_skin_displayname_Janna_7" = "Star Guardian Janna" tr "game_character_skin_displayname_Janna_8" = "Sacred Sword Janna" tr "game_character_skin_displayname_Janna_9" = "Sacred Sword Janna" tr "game_character_skin_displayname_JarvanIV_1" = "Commando Jarvan IV" tr "game_character_skin_displayname_JarvanIV_10" = "Warring Kingdoms Jarvan IV" tr "game_character_skin_displayname_JarvanIV_2" = "Dragonslayer Jarvan IV" tr "game_character_skin_displayname_JarvanIV_3" = "Darkforge Jarvan IV" tr "game_character_skin_displayname_JarvanIV_4" = "Victorious Jarvan IV" tr "game_character_skin_displayname_JarvanIV_5" = "Warring Kingdoms Jarvan IV" tr "game_character_skin_displayname_JarvanIV_6" = "Fnatic Jarvan IV" tr "game_character_skin_displayname_JarvanIV_7" = "Dark Star Jarvan IV" tr "game_character_skin_displayname_JarvanIV_8" = "SSG Jarvan IV" tr "game_character_skin_displayname_JarvanIV_9" = "Hextech Jarvan IV" tr "game_character_skin_displayname_Jax_1" = "The Mighty Jax" tr "game_character_skin_displayname_Jax_10" = "Nemesis Jax Sand" tr "game_character_skin_displayname_Jax_11" = "Nemesis Jax Sand" tr "game_character_skin_displayname_Jax_12" = "Warden Jax" tr "game_character_skin_displayname_Jax_13" = "God Staff Jax" tr "game_character_skin_displayname_Jax_2" = "Vandal Jax" tr "game_character_skin_displayname_Jax_3" = "Angler Jax" tr "game_character_skin_displayname_Jax_4" = "PAX Jax" tr "game_character_skin_displayname_Jax_5" = "Jaximus" tr "game_character_skin_displayname_Jax_6" = "Temple Jax" tr "game_character_skin_displayname_Jax_7" = "Nemesis Jax" tr "game_character_skin_displayname_Jax_8" = "SKT T1 Jax" tr "game_character_skin_displayname_Jax_9" = "Nemesis Jax Sand" tr "game_character_skin_displayname_Jayce_1" = "Full Metal Jayce" tr "game_character_skin_displayname_Jayce_10" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_11" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_12" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_13" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_14" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_2" = "Debonair Jayce" tr "game_character_skin_displayname_Jayce_3" = "Forsaken Jayce" tr "game_character_skin_displayname_Jayce_4" = "Jayce Brighthammer" tr "game_character_skin_displayname_Jayce_5" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_6" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_7" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_8" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jayce_9" = "Battle Academia Jayce" tr "game_character_skin_displayname_Jhin_1" = "High Noon Jhin" tr "game_character_skin_displayname_Jhin_2" = "Blood Moon Jhin" tr "game_character_skin_displayname_Jhin_3" = "SKT T1 Jhin" tr "game_character_skin_displayname_Jhin_4" = "PROJECT: Jhin" tr "game_character_skin_displayname_Jhin_5" = "Dark Cosmic Jhin" tr "game_character_skin_displayname_Jinx_1" = "Mafia Jinx" tr "game_character_skin_displayname_Jinx_10" = "Firecracker Jinx" tr "game_character_skin_displayname_Jinx_11" = "Firecracker Jinx" tr "game_character_skin_displayname_Jinx_12" = "Ambitious Elf Jinx" tr "game_character_skin_displayname_Jinx_13" = "Odyssey Jinx" tr "game_character_skin_displayname_Jinx_14" = "Odyssey Jinx" tr "game_character_skin_displayname_Jinx_15" = "Odyssey Jinx" tr "game_character_skin_displayname_Jinx_16" = "Odyssey Jinx" tr "game_character_skin_displayname_Jinx_17" = "Odyssey Jinx" tr "game_character_skin_displayname_Jinx_18" = "Odyssey Jinx" tr "game_character_skin_displayname_Jinx_19" = "Odyssey Jinx" tr "game_character_skin_displayname_Jinx_2" = "Firecracker Jinx" tr "game_character_skin_displayname_Jinx_20" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_21" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_22" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_23" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_24" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_25" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_26" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_27" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_28" = "PROJECT: Jinx" tr "game_character_skin_displayname_Jinx_3" = "Zombie Slayer Jinx" tr "game_character_skin_displayname_Jinx_4" = "Star Guardian Jinx" tr "game_character_skin_displayname_Jinx_5" = "Firecracker Jinx" tr "game_character_skin_displayname_Jinx_6" = "Firecracker Jinx" tr "game_character_skin_displayname_Jinx_7" = "Firecracker Jinx" tr "game_character_skin_displayname_Jinx_8" = "Firecracker Jinx" tr "game_character_skin_displayname_Jinx_9" = "Firecracker Jinx" tr "game_character_skin_displayname_Kaisa_1" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_10" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_14" = "K/DA Kai'Sa" tr "game_character_skin_displayname_Kaisa_15" = "K/DA Kai'Sa Prestige Edition" tr "game_character_skin_displayname_Kaisa_16" = "iG Kai'Sa" tr "game_character_skin_displayname_Kaisa_17" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_18" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_19" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_2" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_20" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_21" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_22" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_23" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_24" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_25" = "Arcade Kai'Sa" tr "game_character_skin_displayname_Kaisa_3" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_4" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_5" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_6" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_7" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_8" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kaisa_9" = "Bullet Angel Kai'Sa" tr "game_character_skin_displayname_Kalista_1" = "Blood Moon Kalista" tr "game_character_skin_displayname_Kalista_2" = "Championship Kalista" tr "game_character_skin_displayname_Kalista_3" = "SKT T1 Kalista" tr "game_character_skin_displayname_Kalista_4" = "Championship Kalista" tr "game_character_skin_displayname_Karma_1" = "Sun Goddess Karma" tr "game_character_skin_displayname_Karma_10" = "Conqueror Karma" tr "game_character_skin_displayname_Karma_11" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_12" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_13" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_14" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_15" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_16" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_17" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_18" = "Dark Star Karma" tr "game_character_skin_displayname_Karma_2" = "Sakura Karma" tr "game_character_skin_displayname_Karma_3" = "Traditional Karma" tr "game_character_skin_displayname_Karma_4" = "Order of the Lotus Karma" tr "game_character_skin_displayname_Karma_5" = "Warden Karma" tr "game_character_skin_displayname_Karma_6" = "Winter Wonder Karma" tr "game_character_skin_displayname_Karma_7" = "Conqueror Karma" tr "game_character_skin_displayname_Karma_8" = "Dark Star Karma" tr "game_character_skin_displayname_Karthus_1" = "Phantom Karthus" tr "game_character_skin_displayname_Karthus_2" = "Statue of Karthus" tr "game_character_skin_displayname_Karthus_3" = "Grim Reaper Karthus" tr "game_character_skin_displayname_Karthus_4" = "Pentakill Karthus" tr "game_character_skin_displayname_Karthus_5" = "Fnatic Karthus" tr "game_character_skin_displayname_Karthus_6" = "Grim Reaper Karthus Plague" tr "game_character_skin_displayname_Karthus_7" = "Grim Reaper Karthus Plague" tr "game_character_skin_displayname_Karthus_8" = "Grim Reaper Karthus Plague" tr "game_character_skin_displayname_Karthus_9" = "Karthus Lightsbane" tr "game_character_skin_displayname_Kassadin_1" = "Festival Kassadin" tr "game_character_skin_displayname_Kassadin_10" = "Count Kassadin" tr "game_character_skin_displayname_Kassadin_11" = "Count Kassadin" tr "game_character_skin_displayname_Kassadin_12" = "Count Kassadin" tr "game_character_skin_displayname_Kassadin_13" = "Count Kassadin" tr "game_character_skin_displayname_Kassadin_2" = "Deep One Kassadin" tr "game_character_skin_displayname_Kassadin_3" = "Pre-Void Kassadin" tr "game_character_skin_displayname_Kassadin_4" = "Harbinger Kassadin" tr "game_character_skin_displayname_Kassadin_5" = "Cosmic Reaver Kassadin" tr "game_character_skin_displayname_Kassadin_6" = "Count Kassadin" tr "game_character_skin_displayname_Kassadin_8" = "Count Kassadin" tr "game_character_skin_displayname_Kassadin_9" = "Count Kassadin" tr "game_character_skin_displayname_Katarina_1" = "Mercenary Katarina" tr "game_character_skin_displayname_Katarina_10" = "Death Sworn Katarina" tr "game_character_skin_displayname_Katarina_11" = "Warring Kingdoms Katarina" tr "game_character_skin_displayname_Katarina_12" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_13" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_14" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_15" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_16" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_17" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_18" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_19" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_2" = "Red Card Katarina" tr "game_character_skin_displayname_Katarina_20" = "Battle Academia Katarina" tr "game_character_skin_displayname_Katarina_3" = "Bilgewater Katarina" tr "game_character_skin_displayname_Katarina_4" = "Kitty Cat Katarina" tr "game_character_skin_displayname_Katarina_5" = "High Command Katarina" tr "game_character_skin_displayname_Katarina_6" = "Sandstorm Katarina" tr "game_character_skin_displayname_Katarina_7" = "Slay Belle Katarina" tr "game_character_skin_displayname_Katarina_8" = "Warring Kingdoms Katarina" tr "game_character_skin_displayname_Katarina_9" = "PROJECT: Katarina" tr "game_character_skin_displayname_Kayle_1" = "Silver Kayle" tr "game_character_skin_displayname_Kayle_10" = "Viridian Kayle" tr "game_character_skin_displayname_Kayle_11" = "Viridian Kayle" tr "game_character_skin_displayname_Kayle_12" = "Viridian Kayle" tr "game_character_skin_displayname_Kayle_13" = "Viridian Kayle" tr "game_character_skin_displayname_Kayle_14" = "Viridian Kayle" tr "game_character_skin_displayname_Kayle_2" = "Viridian Kayle" tr "game_character_skin_displayname_Kayle_3" = "Transcended Kayle" tr "game_character_skin_displayname_Kayle_4" = "Battleborn Kayle" tr "game_character_skin_displayname_Kayle_5" = "Judgment Kayle" tr "game_character_skin_displayname_Kayle_6" = "Aether Wing Kayle" tr "game_character_skin_displayname_Kayle_7" = "Riot Kayle" tr "game_character_skin_displayname_Kayle_8" = "Iron Inquisitor Kayle" tr "game_character_skin_displayname_Kayle_9" = "Pentakill Kayle" tr "game_character_skin_displayname_Kayn_1" = "Soulhunter Kayn" tr "game_character_skin_displayname_Kayn_2" = "Odyssey Kayn" tr "game_character_skin_displayname_Kennen_1" = "Deadly Kennen" tr "game_character_skin_displayname_Kennen_2" = "Swamp Master Kennen" tr "game_character_skin_displayname_Kennen_3" = "Karate Kennen" tr "game_character_skin_displayname_Kennen_4" = "Kennen M.D." tr "game_character_skin_displayname_Kennen_5" = "Arctic Ops Kennen" tr "game_character_skin_displayname_Kennen_6" = "Blood Moon Kennen" tr "game_character_skin_displayname_Kennen_7" = "Super Kennen" tr "game_character_skin_displayname_Khazix_1" = "Mecha Kha'Zix" tr "game_character_skin_displayname_Khazix_10" = "Mecha Kha'Zix" tr "game_character_skin_displayname_Khazix_11" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_12" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_13" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_14" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_15" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_16" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_17" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_18" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_19" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_2" = "Guardian of the Sands Kha'Zix" tr "game_character_skin_displayname_Khazix_20" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_21" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_22" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_23" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_24" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_25" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_26" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_27" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_28" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_29" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_3" = "Death Blossom Kha'Zix" tr "game_character_skin_displayname_Khazix_30" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_31" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_32" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_33" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_34" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_35" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_36" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_37" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_38" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_39" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_4" = "Dark Star Kha'Zix" tr "game_character_skin_displayname_Khazix_40" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_41" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_42" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_43" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_44" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_45" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_46" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_47" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_48" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_49" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_5" = "Mecha Kha'Zix" tr "game_character_skin_displayname_Khazix_50" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_51" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_52" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_53" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_54" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_55" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_56" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_57" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_58" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_59" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_6" = "Mecha Kha'Zix" tr "game_character_skin_displayname_Khazix_60" = "Championship Kha'Zix" tr "game_character_skin_displayname_Khazix_7" = "Mecha Kha'Zix" tr "game_character_skin_displayname_Khazix_8" = "Mecha Kha'Zix" tr "game_character_skin_displayname_Khazix_9" = "Mecha Kha'Zix" tr "game_character_skin_displayname_Kindred_1" = "Shadowfire Kindred" tr "game_character_skin_displayname_Kindred_2" = "Super Galaxy Kindred" tr "game_character_skin_displayname_Kindred_3" = "" tr "game_character_skin_displayname_Kindred_4" = "" tr "game_character_skin_displayname_Kindred_5" = "" tr "game_character_skin_displayname_Kled_1" = "Sir Kled" tr "game_character_skin_displayname_Kled_2" = "Count Kledula" tr "game_character_skin_displayname_Kled_3" = "Count Kledula" tr "game_character_skin_displayname_Kled_4" = "Count Kledula" tr "game_character_skin_displayname_Kled_5" = "Count Kledula" tr "game_character_skin_displayname_Kled_6" = "Count Kledula" tr "game_character_skin_displayname_Kled_7" = "Count Kledula" tr "game_character_skin_displayname_Kled_8" = "Count Kledula" tr "game_character_skin_displayname_KogMaw_1" = "Caterpillar Kog'Maw" tr "game_character_skin_displayname_KogMaw_10" = "Hextech Kog'Maw" tr "game_character_skin_displayname_KogMaw_11" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_12" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_13" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_14" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_15" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_16" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_17" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_18" = "Pug'Maw" tr "game_character_skin_displayname_KogMaw_2" = "Sonoran Kog'Maw" tr "game_character_skin_displayname_KogMaw_3" = "Monarch Kog'Maw" tr "game_character_skin_displayname_KogMaw_4" = "Reindeer Kog'Maw" tr "game_character_skin_displayname_KogMaw_5" = "Lion Dance Kog'Maw" tr "game_character_skin_displayname_KogMaw_6" = "Deep Sea Kog'Maw" tr "game_character_skin_displayname_KogMaw_7" = "Jurassic Kog'Maw" tr "game_character_skin_displayname_KogMaw_8" = "Battlecast Kog'Maw" tr "game_character_skin_displayname_KogMaw_9" = "Pug'Maw" tr "game_character_skin_displayname_Leblanc_1" = "Wicked LeBlanc" tr "game_character_skin_displayname_Leblanc_10" = "Prestigious LeBlanc" tr "game_character_skin_displayname_Leblanc_11" = "Prestigious LeBlanc" tr "game_character_skin_displayname_Leblanc_12" = "Program LeBlanc" tr "game_character_skin_displayname_Leblanc_13" = "Program LeBlanc" tr "game_character_skin_displayname_Leblanc_14" = "Program LeBlanc" tr "game_character_skin_displayname_Leblanc_15" = "Program LeBlanc" tr "game_character_skin_displayname_Leblanc_16" = "Program LeBlanc" tr "game_character_skin_displayname_Leblanc_17" = "Program LeBlanc" tr "game_character_skin_displayname_Leblanc_18" = "Program LeBlanc" tr "game_character_skin_displayname_Leblanc_19" = "iG LeBlanc" tr "game_character_skin_displayname_Leblanc_2" = "Prestigious LeBlanc" tr "game_character_skin_displayname_Leblanc_3" = "Mistletoe LeBlanc" tr "game_character_skin_displayname_Leblanc_4" = "Ravenborn LeBlanc" tr "game_character_skin_displayname_Leblanc_5" = "Elderwood LeBlanc" tr "game_character_skin_displayname_Leblanc_6" = "Prestigious LeBlanc" tr "game_character_skin_displayname_Leblanc_7" = "Prestigious LeBlanc" tr "game_character_skin_displayname_Leblanc_8" = "Prestigious LeBlanc" tr "game_character_skin_displayname_Leblanc_9" = "Prestigious LeBlanc" tr "game_character_skin_displayname_LeeSin_1" = "Traditional Lee Sin" tr "game_character_skin_displayname_LeeSin_10" = "Knockout Lee Sin" tr "game_character_skin_displayname_LeeSin_11" = "God Fist Lee Sin" tr "game_character_skin_displayname_LeeSin_12" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_13" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_14" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_15" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_16" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_17" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_18" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_19" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_2" = "Acolyte Lee Sin" tr "game_character_skin_displayname_LeeSin_20" = "Playmaker Lee Sin" tr "game_character_skin_displayname_LeeSin_21" = "Dragon Fist Lee Sin" tr "game_character_skin_displayname_LeeSin_22" = "Dragon Fist Lee Sin" tr "game_character_skin_displayname_LeeSin_23" = "Dragon Fist Lee Sin" tr "game_character_skin_displayname_LeeSin_24" = "Dragon Fist Lee Sin" tr "game_character_skin_displayname_LeeSin_25" = "Dragon Fist Lee Sin" tr "game_character_skin_displayname_LeeSin_3" = "Dragon Fist Lee Sin" tr "game_character_skin_displayname_LeeSin_4" = "Muay Thai Lee Sin" tr "game_character_skin_displayname_LeeSin_5" = "Pool Party Lee Sin" tr "game_character_skin_displayname_LeeSin_6" = "SKT T1 Lee Sin" tr "game_character_skin_displayname_LeeSin_7" = "Dragon Fist Lee Sin Duel" tr "game_character_skin_displayname_LeeSin_8" = "Dragon Fist Lee Sin Duel" tr "game_character_skin_displayname_LeeSin_9" = "Dragon Fist Lee Sin Duel" tr "game_character_skin_displayname_Leona_1" = "Valkyrie Leona" tr "game_character_skin_displayname_Leona_10" = "Solar Eclipse Leona" tr "game_character_skin_displayname_Leona_11" = "Lunar Eclipse Leona" tr "game_character_skin_displayname_Leona_2" = "Defender Leona" tr "game_character_skin_displayname_Leona_3" = "Iron Solari Leona" tr "game_character_skin_displayname_Leona_4" = "Pool Party Leona" tr "game_character_skin_displayname_Leona_5" = "Pool Party Leona Dawn" tr "game_character_skin_displayname_Leona_6" = "Pool Party Leona Dawn" tr "game_character_skin_displayname_Leona_7" = "Pool Party Leona Dawn" tr "game_character_skin_displayname_Leona_8" = "PROJECT: Leona" tr "game_character_skin_displayname_Leona_9" = "Barbecue Leona" tr "game_character_skin_displayname_Lissandra_1" = "Bloodstone Lissandra" tr "game_character_skin_displayname_Lissandra_10" = "Coven Lissandra" tr "game_character_skin_displayname_Lissandra_11" = "Coven Lissandra" tr "game_character_skin_displayname_Lissandra_2" = "Blade Queen Lissandra" tr "game_character_skin_displayname_Lissandra_3" = "Program Lissandra" tr "game_character_skin_displayname_Lissandra_4" = "Coven Lissandra" tr "game_character_skin_displayname_Lissandra_5" = "Coven Lissandra" tr "game_character_skin_displayname_Lissandra_6" = "Coven Lissandra" tr "game_character_skin_displayname_Lissandra_7" = "Coven Lissandra" tr "game_character_skin_displayname_Lissandra_8" = "Coven Lissandra" tr "game_character_skin_displayname_Lissandra_9" = "Coven Lissandra" tr "game_character_skin_displayname_Lucian_1" = "Hired Gun Lucian" tr "game_character_skin_displayname_Lucian_10" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lucian_11" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lucian_12" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lucian_13" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lucian_14" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lucian_15" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lucian_16" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lucian_17" = "PROJECT: Lucian" tr "game_character_skin_displayname_Lucian_2" = "Striker Lucian" tr "game_character_skin_displayname_Lucian_3" = "Lucian Prime" tr "game_character_skin_displayname_Lucian_4" = "Lucian Prime" tr "game_character_skin_displayname_Lucian_5" = "Lucian Prime" tr "game_character_skin_displayname_Lucian_6" = "PROJECT: Lucian" tr "game_character_skin_displayname_Lucian_7" = "Heartseeker Lucian" tr "game_character_skin_displayname_Lucian_8" = "High Noon Lucian" tr "game_character_skin_displayname_Lucian_9" = "Demacia Vice Lucian" tr "game_character_skin_displayname_Lulu_1" = "Bittersweet Lulu" tr "game_character_skin_displayname_Lulu_10" = "Pool Party Lulu" tr "game_character_skin_displayname_Lulu_11" = "Pool Party Lulu" tr "game_character_skin_displayname_Lulu_12" = "Pool Party Lulu" tr "game_character_skin_displayname_Lulu_13" = "Pool Party Lulu" tr "game_character_skin_displayname_Lulu_14" = "Cosmic Enchantress Lulu" tr "game_character_skin_displayname_Lulu_15" = "Pajama Guardian Lulu" tr "game_character_skin_displayname_Lulu_16" = "Cosmic Enchantress Lulu" tr "game_character_skin_displayname_Lulu_17" = "Cosmic Enchantress Lulu" tr "game_character_skin_displayname_Lulu_18" = "Cosmic Enchantress Lulu" tr "game_character_skin_displayname_Lulu_19" = "Cosmic Enchantress Lulu" tr "game_character_skin_displayname_Lulu_2" = "Wicked Lulu" tr "game_character_skin_displayname_Lulu_20" = "Cosmic Enchantress Lulu" tr "game_character_skin_displayname_Lulu_21" = "Dragon Trainer Lulu" tr "game_character_skin_displayname_Lulu_22" = "Dragon Trainer Lulu" tr "game_character_skin_displayname_Lulu_23" = "Dragon Trainer Lulu" tr "game_character_skin_displayname_Lulu_24" = "Dragon Trainer Lulu" tr "game_character_skin_displayname_Lulu_25" = "Dragon Trainer Lulu" tr "game_character_skin_displayname_Lulu_3" = "Dragon Trainer Lulu" tr "game_character_skin_displayname_Lulu_4" = "Winter Wonder Lulu" tr "game_character_skin_displayname_Lulu_5" = "Pool Party Lulu" tr "game_character_skin_displayname_Lulu_6" = "Star Guardian Lulu" tr "game_character_skin_displayname_Lulu_7" = "Pool Party Lulu" tr "game_character_skin_displayname_Lulu_8" = "Pool Party Lulu" tr "game_character_skin_displayname_Lulu_9" = "Pool Party Lulu" tr "game_character_skin_displayname_Lux_1" = "Sorceress Lux" tr "game_character_skin_displayname_Lux_10" = "Lunar Empress Lux" tr "game_character_skin_displayname_Lux_11" = "Lunar Empress Lux" tr "game_character_skin_displayname_Lux_12" = "Lunar Empress Lux" tr "game_character_skin_displayname_Lux_13" = "Lunar Empress Lux" tr "game_character_skin_displayname_Lux_14" = "Pajama Guardian Lux" tr "game_character_skin_displayname_Lux_15" = "Battle Academia Lux" tr "game_character_skin_displayname_Lux_16" = "Battle Academia Lux Prestige Edition" tr "game_character_skin_displayname_Lux_2" = "Spellthief Lux" tr "game_character_skin_displayname_Lux_3" = "Commando Lux" tr "game_character_skin_displayname_Lux_4" = "Imperial Lux" tr "game_character_skin_displayname_Lux_5" = "Steel Legion Lux" tr "game_character_skin_displayname_Lux_6" = "Star Guardian Lux" tr "game_character_skin_displayname_Lux_7" = "Elementalist Lux" tr "game_character_skin_displayname_Lux_8" = "Lunar Empress Lux" tr "game_character_skin_displayname_Lux_9" = "Lunar Empress Lux" tr "game_character_skin_displayname_Malphite_1" = "Shamrock Malphite" tr "game_character_skin_displayname_Malphite_10" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_11" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_12" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_13" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_14" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_15" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_16" = "Odyssey Malphite" tr "game_character_skin_displayname_Malphite_17" = "Odyssey Malphite" tr "game_character_skin_displayname_Malphite_18" = "Odyssey Malphite" tr "game_character_skin_displayname_Malphite_19" = "Odyssey Malphite" tr "game_character_skin_displayname_Malphite_2" = "Coral Reef Malphite" tr "game_character_skin_displayname_Malphite_20" = "Odyssey Malphite" tr "game_character_skin_displayname_Malphite_21" = "Odyssey Malphite" tr "game_character_skin_displayname_Malphite_22" = "Odyssey Malphite" tr "game_character_skin_displayname_Malphite_3" = "Marble Malphite" tr "game_character_skin_displayname_Malphite_4" = "Obsidian Malphite" tr "game_character_skin_displayname_Malphite_5" = "Glacial Malphite" tr "game_character_skin_displayname_Malphite_6" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_7" = "Ironside Malphite" tr "game_character_skin_displayname_Malphite_8" = "Mecha Malphite" tr "game_character_skin_displayname_Malphite_9" = "Mecha Malphite" tr "game_character_skin_displayname_Malzahar_1" = "Vizier Malzahar" tr "game_character_skin_displayname_Malzahar_2" = "Shadow Prince Malzahar" tr "game_character_skin_displayname_Malzahar_3" = "Djinn Malzahar" tr "game_character_skin_displayname_Malzahar_4" = "Overlord Malzahar" tr "game_character_skin_displayname_Malzahar_5" = "Snow Day Malzahar" tr "game_character_skin_displayname_Malzahar_6" = "Battle Boss Malzahar" tr "game_character_skin_displayname_Malzahar_7" = "Hextech Malzahar" tr "game_character_skin_displayname_Malzahar_8" = "Snow Day Malzahar" tr "game_character_skin_displayname_Maokai_1" = "Charred Maokai" tr "game_character_skin_displayname_Maokai_10" = "Meowkai" tr "game_character_skin_displayname_Maokai_11" = "Meowkai" tr "game_character_skin_displayname_Maokai_12" = "Meowkai" tr "game_character_skin_displayname_Maokai_13" = "Meowkai" tr "game_character_skin_displayname_Maokai_14" = "Meowkai" tr "game_character_skin_displayname_Maokai_15" = "Meowkai" tr "game_character_skin_displayname_Maokai_2" = "Totemic Maokai" tr "game_character_skin_displayname_Maokai_3" = "Festive Maokai" tr "game_character_skin_displayname_Maokai_4" = "Haunted Maokai" tr "game_character_skin_displayname_Maokai_5" = "Goalkeeper Maokai" tr "game_character_skin_displayname_Maokai_6" = "Meowkai" tr "game_character_skin_displayname_Maokai_7" = "Victorious Maokai" tr "game_character_skin_displayname_Maokai_8" = "Meowkai" tr "game_character_skin_displayname_Maokai_9" = "Meowkai" tr "game_character_skin_displayname_MasterYi_1" = "Assassin Master Yi" tr "game_character_skin_displayname_MasterYi_10" = "Cosmic Blade Master Yi" tr "game_character_skin_displayname_MasterYi_11" = "Eternal Sword Yi" tr "game_character_skin_displayname_MasterYi_12" = "Eternal Sword Yi" tr "game_character_skin_displayname_MasterYi_13" = "Eternal Sword Yi" tr "game_character_skin_displayname_MasterYi_14" = "Eternal Sword Yi" tr "game_character_skin_displayname_MasterYi_15" = "Eternal Sword Yi" tr "game_character_skin_displayname_MasterYi_16" = "Eternal Sword Yi" tr "game_character_skin_displayname_MasterYi_17" = "Snow Man Yi" tr "game_character_skin_displayname_MasterYi_18" = "Snow Man Yi" tr "game_character_skin_displayname_MasterYi_19" = "Snow Man Yi" tr "game_character_skin_displayname_MasterYi_2" = "Chosen Master Yi" tr "game_character_skin_displayname_MasterYi_20" = "Snow Man Yi" tr "game_character_skin_displayname_MasterYi_21" = "Snow Man Yi" tr "game_character_skin_displayname_MasterYi_22" = "Snow Man Yi" tr "game_character_skin_displayname_MasterYi_23" = "Snow Man Yi" tr "game_character_skin_displayname_MasterYi_3" = "Ionia Master Yi" tr "game_character_skin_displayname_MasterYi_4" = "Samurai Yi" tr "game_character_skin_displayname_MasterYi_5" = "Headhunter Master Yi" tr "game_character_skin_displayname_MasterYi_6" = "Headhunter Master Yi Strike" tr "game_character_skin_displayname_MasterYi_7" = "Headhunter Master Yi Strike" tr "game_character_skin_displayname_MasterYi_8" = "Headhunter Master Yi Strike" tr "game_character_skin_displayname_MasterYi_9" = "PROJECT: Yi" tr "game_character_skin_displayname_MissFortune_1" = "Cowgirl Miss Fortune" tr "game_character_skin_displayname_MissFortune_10" = "Arcade Miss Fortune" tr "game_character_skin_displayname_MissFortune_11" = "Arcade Miss Fortune" tr "game_character_skin_displayname_MissFortune_12" = "Arcade Miss Fortune" tr "game_character_skin_displayname_MissFortune_13" = "Arcade Miss Fortune" tr "game_character_skin_displayname_MissFortune_14" = "Arcade Miss Fortune" tr "game_character_skin_displayname_MissFortune_15" = "Star Guardian Miss Fortune" tr "game_character_skin_displayname_MissFortune_16" = "Gun Goddess Miss Fortune" tr "game_character_skin_displayname_MissFortune_17" = "Pajama Guardian Miss Fortune" tr "game_character_skin_displayname_MissFortune_18" = "Bewitching Miss Fortune " tr "game_character_skin_displayname_MissFortune_19" = "Arcade Miss Fortune" tr "game_character_skin_displayname_MissFortune_2" = "Waterloo Miss Fortune" tr "game_character_skin_displayname_MissFortune_20" = "Bewitching Miss Fortune Prestige Edition" tr "game_character_skin_displayname_MissFortune_3" = "Secret Agent Miss Fortune" tr "game_character_skin_displayname_MissFortune_4" = "Candy Cane Miss Fortune" tr "game_character_skin_displayname_MissFortune_5" = "Road Warrior Miss Fortune" tr "game_character_skin_displayname_MissFortune_6" = "Mafia Miss Fortune" tr "game_character_skin_displayname_MissFortune_7" = "Arcade Miss Fortune" tr "game_character_skin_displayname_MissFortune_8" = "Captain Fortune" tr "game_character_skin_displayname_MissFortune_9" = "Pool Party Miss Fortune" tr "game_character_skin_displayname_MonkeyKing_1" = "Volcanic Wukong" tr "game_character_skin_displayname_MonkeyKing_2" = "General Wukong" tr "game_character_skin_displayname_MonkeyKing_3" = "Jade Dragon Wukong" tr "game_character_skin_displayname_MonkeyKing_4" = "Underworld Wukong" tr "game_character_skin_displayname_MonkeyKing_5" = "Radiant Wukong" tr "game_character_skin_displayname_MonkeyKing_6" = "Lancer Stratus Wukong" tr "game_character_skin_displayname_Mordekaiser_1" = "Dragon Knight Mordekaiser" tr "game_character_skin_displayname_Mordekaiser_2" = "Infernal Mordekaiser" tr "game_character_skin_displayname_Mordekaiser_3" = "Pentakill Mordekaiser" tr "game_character_skin_displayname_Mordekaiser_4" = "Lord Mordekaiser" tr "game_character_skin_displayname_Mordekaiser_5" = "King of Clubs Mordekaiser" tr "game_character_skin_displayname_Morgana_1" = "Exiled Morgana" tr "game_character_skin_displayname_Morgana_10" = "Lunar Wraith Morgana" tr "game_character_skin_displayname_Morgana_11" = "Bewitching Morgana" tr "game_character_skin_displayname_Morgana_12" = "Blackthorn Morgana" tr "game_character_skin_displayname_Morgana_13" = "Blackthorn Morgana" tr "game_character_skin_displayname_Morgana_14" = "Blackthorn Morgana" tr "game_character_skin_displayname_Morgana_15" = "Blackthorn Morgana" tr "game_character_skin_displayname_Morgana_16" = "Blackthorn Morgana" tr "game_character_skin_displayname_Morgana_17" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_18" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_19" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_2" = "Sinful Succulence Morgana" tr "game_character_skin_displayname_Morgana_20" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_21" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_22" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_23" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_24" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_25" = "Majestic Empress Morgana" tr "game_character_skin_displayname_Morgana_3" = "Blade Mistress Morgana" tr "game_character_skin_displayname_Morgana_4" = "Blackthorn Morgana" tr "game_character_skin_displayname_Morgana_5" = "Ghost Bride Morgana" tr "game_character_skin_displayname_Morgana_6" = "Victorious Morgana" tr "game_character_skin_displayname_Morgana_7" = "Morgana Haunt" tr "game_character_skin_displayname_Morgana_8" = "Morgana Haunt" tr "game_character_skin_displayname_Morgana_9" = "Morgana Haunt" tr "game_character_skin_displayname_Nami_1" = "Koi Nami" tr "game_character_skin_displayname_Nami_10" = "Program Nami" tr "game_character_skin_displayname_Nami_11" = "Program Nami" tr "game_character_skin_displayname_Nami_12" = "Program Nami" tr "game_character_skin_displayname_Nami_13" = "Program Nami" tr "game_character_skin_displayname_Nami_14" = "Program Nami" tr "game_character_skin_displayname_Nami_15" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_16" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_17" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_18" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_19" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_2" = "River Spirit Nami" tr "game_character_skin_displayname_Nami_20" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_21" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_22" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_23" = "Splendid Staff Nami" tr "game_character_skin_displayname_Nami_3" = "Urf the Nami-tee" tr "game_character_skin_displayname_Nami_4" = "Koi Nami Element" tr "game_character_skin_displayname_Nami_5" = "Koi Nami Element" tr "game_character_skin_displayname_Nami_6" = "Koi Nami Element" tr "game_character_skin_displayname_Nami_7" = "Deep Sea Nami" tr "game_character_skin_displayname_Nami_8" = "SKT T1 Nami" tr "game_character_skin_displayname_Nami_9" = "Program Nami" tr "game_character_skin_displayname_Nasus_1" = "Galactic Nasus" tr "game_character_skin_displayname_Nasus_10" = "Worldbreaker Nasus" tr "game_character_skin_displayname_Nasus_11" = "Lunar Guardian Nasus" tr "game_character_skin_displayname_Nasus_12" = "Lunar Guardian Nasus" tr "game_character_skin_displayname_Nasus_13" = "Lunar Guardian Nasus" tr "game_character_skin_displayname_Nasus_14" = "Lunar Guardian Nasus" tr "game_character_skin_displayname_Nasus_15" = "Lunar Guardian Nasus" tr "game_character_skin_displayname_Nasus_2" = "Pharaoh Nasus" tr "game_character_skin_displayname_Nasus_3" = "Dreadknight Nasus" tr "game_character_skin_displayname_Nasus_4" = "Riot K-9 Nasus" tr "game_character_skin_displayname_Nasus_5" = "Infernal Nasus" tr "game_character_skin_displayname_Nasus_6" = "Archduke Nasus" tr "game_character_skin_displayname_Nasus_7" = "Dreadknight Nasus Plague" tr "game_character_skin_displayname_Nasus_8" = "Dreadknight Nasus Plague" tr "game_character_skin_displayname_Nasus_9" = "Dreadknight Nasus Plague" tr "game_character_skin_displayname_Nautilus_1" = "Abyssal Nautilus" tr "game_character_skin_displayname_Nautilus_2" = "Subterranean Nautilus" tr "game_character_skin_displayname_Nautilus_3" = "AstroNautilus" tr "game_character_skin_displayname_Nautilus_4" = "Warden Nautilus" tr "game_character_skin_displayname_Nautilus_5" = "Worldbreaker Nautilus" tr "game_character_skin_displayname_Neeko_1" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_10" = "Star Guardian Neeko" tr "game_character_skin_displayname_Neeko_11" = "Star Guardian Neeko Prestige Edition" tr "game_character_skin_displayname_Neeko_2" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_3" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_4" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_5" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_6" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_7" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_8" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Neeko_9" = "Winter Wonder Neeko" tr "game_character_skin_displayname_Nidalee_1" = "Snow Bunny Nidalee" tr "game_character_skin_displayname_Nidalee_10" = "Challenger Nidalee" tr "game_character_skin_displayname_Nidalee_2" = "Leopard Nidalee" tr "game_character_skin_displayname_Nidalee_3" = "French Maid Nidalee" tr "game_character_skin_displayname_Nidalee_4" = "Pharaoh Nidalee" tr "game_character_skin_displayname_Nidalee_5" = "Bewitching Nidalee" tr "game_character_skin_displayname_Nidalee_6" = "Headhunter Nidalee" tr "game_character_skin_displayname_Nidalee_7" = "Warring Kingdoms Nidalee" tr "game_character_skin_displayname_Nidalee_8" = "Challenger Nidalee" tr "game_character_skin_displayname_Nidalee_9" = "Super Galaxy Nidalee" tr "game_character_skin_displayname_Nocturne_1" = "Frozen Terror Nocturne" tr "game_character_skin_displayname_Nocturne_10" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_11" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_12" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_13" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_14" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_15" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_2" = "Void Nocturne" tr "game_character_skin_displayname_Nocturne_3" = "Ravager Nocturne" tr "game_character_skin_displayname_Nocturne_4" = "Haunting Nocturne" tr "game_character_skin_displayname_Nocturne_5" = "Eternum Nocturne" tr "game_character_skin_displayname_Nocturne_6" = "Cursed Revenant Nocturne" tr "game_character_skin_displayname_Nocturne_7" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_8" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nocturne_9" = "Elderwood Nocturne" tr "game_character_skin_displayname_Nunu_1" = "Sasquatch Nunu & Willump" tr "game_character_skin_displayname_Nunu_10" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Nunu_11" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Nunu_12" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Nunu_13" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Nunu_14" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Nunu_15" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Nunu_2" = "Workshop Nunu & Willump" tr "game_character_skin_displayname_Nunu_3" = "Grungy Nunu & Willump" tr "game_character_skin_displayname_Nunu_4" = "Nunu & Willump Bot" tr "game_character_skin_displayname_Nunu_5" = "Demolisher Nunu & Willump" tr "game_character_skin_displayname_Nunu_6" = "TPA Nunu & Willump" tr "game_character_skin_displayname_Nunu_7" = "Zombie Nunu & Willump" tr "game_character_skin_displayname_Nunu_8" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Nunu_9" = "Papercraft Nunu & Willump" tr "game_character_skin_displayname_Olaf_1" = "Forsaken Olaf" tr "game_character_skin_displayname_Olaf_10" = "Brolaf" tr "game_character_skin_displayname_Olaf_11" = "Brolaf" tr "game_character_skin_displayname_Olaf_12" = "Brolaf" tr "game_character_skin_displayname_Olaf_13" = "Brolaf" tr "game_character_skin_displayname_Olaf_14" = "Brolaf" tr "game_character_skin_displayname_Olaf_15" = "SKT T1 Olaf" tr "game_character_skin_displayname_Olaf_2" = "Glacial Olaf" tr "game_character_skin_displayname_Olaf_3" = "Brolaf" tr "game_character_skin_displayname_Olaf_4" = "Pentakill Olaf" tr "game_character_skin_displayname_Olaf_5" = "Marauder Olaf" tr "game_character_skin_displayname_Olaf_6" = "Butcher Olaf" tr "game_character_skin_displayname_Olaf_7" = "Brolaf" tr "game_character_skin_displayname_Olaf_8" = "Brolaf" tr "game_character_skin_displayname_Olaf_9" = "Brolaf" tr "game_character_skin_displayname_Orianna_1" = "Gothic Orianna" tr "game_character_skin_displayname_Orianna_10" = "Victorious Orianna" tr "game_character_skin_displayname_Orianna_2" = "Sewn Chaos Orianna" tr "game_character_skin_displayname_Orianna_3" = "Bladecraft Orianna" tr "game_character_skin_displayname_Orianna_4" = "TPA Orianna" tr "game_character_skin_displayname_Orianna_5" = "Winter Wonder Orianna" tr "game_character_skin_displayname_Orianna_6" = "Heartseeker Orianna" tr "game_character_skin_displayname_Orianna_7" = "Dark Star Orianna" tr "game_character_skin_displayname_Orianna_8" = "Victorious Orianna" tr "game_character_skin_displayname_Orianna_9" = "Victorious Orianna" tr "game_character_skin_displayname_Ornn_1" = "Thunder Lord Ornn" tr "game_character_skin_displayname_Pantheon_1" = "Myrmidon Pantheon" tr "game_character_skin_displayname_Pantheon_10" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Pantheon_11" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Pantheon_12" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Pantheon_13" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Pantheon_14" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Pantheon_15" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Pantheon_2" = "Ruthless Pantheon" tr "game_character_skin_displayname_Pantheon_3" = "Perseus Pantheon" tr "game_character_skin_displayname_Pantheon_4" = "Full Metal Pantheon" tr "game_character_skin_displayname_Pantheon_5" = "Glaive Warrior Pantheon" tr "game_character_skin_displayname_Pantheon_6" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Pantheon_7" = "Zombie Slayer Pantheon" tr "game_character_skin_displayname_Pantheon_8" = "Baker Pantheon" tr "game_character_skin_displayname_Pantheon_9" = "Dragonslayer Pantheon" tr "game_character_skin_displayname_Poppy_1" = "Noxus Poppy" tr "game_character_skin_displayname_Poppy_10" = "Battle Regalia Poppy" tr "game_character_skin_displayname_Poppy_11" = "Battle Regalia Poppy" tr "game_character_skin_displayname_Poppy_12" = "Battle Regalia Poppy" tr "game_character_skin_displayname_Poppy_13" = "Battle Regalia Poppy" tr "game_character_skin_displayname_Poppy_14" = "Snow Fawn Poppy" tr "game_character_skin_displayname_Poppy_15" = "Hextech Poppy" tr "game_character_skin_displayname_Poppy_2" = "Lollipoppy" tr "game_character_skin_displayname_Poppy_3" = "Blacksmith Poppy" tr "game_character_skin_displayname_Poppy_4" = "Ragdoll Poppy" tr "game_character_skin_displayname_Poppy_5" = "Battle Regalia Poppy" tr "game_character_skin_displayname_Poppy_6" = "Scarlet Hammer Poppy" tr "game_character_skin_displayname_Poppy_7" = "Star Guardian Poppy" tr "game_character_skin_displayname_Poppy_8" = "Battle Regalia Poppy" tr "game_character_skin_displayname_Poppy_9" = "Battle Regalia Poppy" tr "game_character_skin_displayname_PracticeTool_TargetDummy_1" = "Target Dummy" tr "game_character_skin_displayname_Pyke_1" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_10" = "Blood Moon Pyke" tr "game_character_skin_displayname_Pyke_11" = "Blood Moon Pyke" tr "game_character_skin_displayname_Pyke_12" = "Blood Moon Pyke" tr "game_character_skin_displayname_Pyke_13" = "Blood Moon Pyke" tr "game_character_skin_displayname_Pyke_14" = "Blood Moon Pyke" tr "game_character_skin_displayname_Pyke_15" = "Blood Moon Pyke" tr "game_character_skin_displayname_Pyke_16" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_17" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_18" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_19" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_2" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_20" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_21" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_22" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_23" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_24" = "PROJECT: Pyke" tr "game_character_skin_displayname_Pyke_3" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_4" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_5" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_6" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_7" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_8" = "Sand Wraith Pyke" tr "game_character_skin_displayname_Pyke_9" = "Blood Moon Pyke" tr "game_character_skin_displayname_Qiyana_1" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Qiyana_10" = "True Damage Qiyana Prestige Edition" tr "game_character_skin_displayname_Qiyana_2" = "True Damage Qiyana" tr "game_character_skin_displayname_Qiyana_3" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Qiyana_4" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Qiyana_5" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Qiyana_6" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Qiyana_7" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Qiyana_8" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Qiyana_9" = "Battle Boss Qiyana" tr "game_character_skin_displayname_Quinn_1" = "Phoenix Quinn" tr "game_character_skin_displayname_Quinn_2" = "Woad Scout Quinn" tr "game_character_skin_displayname_Quinn_3" = "Corsair Quinn" tr "game_character_skin_displayname_Quinn_4" = "Heartseeker Quinn" tr "game_character_skin_displayname_Rakan_1" = "Cosmic Dawn Rakan" tr "game_character_skin_displayname_Rakan_2" = "Sweetheart Rakan" tr "game_character_skin_displayname_Rakan_3" = "SSG Rakan" tr "game_character_skin_displayname_Rakan_4" = "iG Rakan" tr "game_character_skin_displayname_Rakan_5" = "Star Guardian Rakan" tr "game_character_skin_displayname_Rakan_6" = "Star Guardian Rakan" tr "game_character_skin_displayname_Rakan_7" = "Star Guardian Rakan" tr "game_character_skin_displayname_Rakan_8" = "Star Guardian Rakan" tr "game_character_skin_displayname_Rammus_1" = "King Rammus" tr "game_character_skin_displayname_Rammus_10" = "Sweeper Rammus" tr "game_character_skin_displayname_Rammus_11" = "Sweeper Rammus" tr "game_character_skin_displayname_Rammus_12" = "Sweeper Rammus" tr "game_character_skin_displayname_Rammus_13" = "Sweeper Rammus" tr "game_character_skin_displayname_Rammus_14" = "Sweeper Rammus" tr "game_character_skin_displayname_Rammus_15" = "Sweeper Rammus" tr "game_character_skin_displayname_Rammus_16" = "Hextech Rammus" tr "game_character_skin_displayname_Rammus_2" = "Chrome Rammus" tr "game_character_skin_displayname_Rammus_3" = "Molten Rammus" tr "game_character_skin_displayname_Rammus_4" = "Freljord Rammus" tr "game_character_skin_displayname_Rammus_5" = "Ninja Rammus" tr "game_character_skin_displayname_Rammus_6" = "Full Metal Rammus" tr "game_character_skin_displayname_Rammus_7" = "Guardian of the Sands Rammus" tr "game_character_skin_displayname_Rammus_8" = "Sweeper Rammus" tr "game_character_skin_displayname_Rammus_9" = "Sweeper Rammus" tr "game_character_skin_displayname_RekSai_1" = "Eternum Rek'Sai" tr "game_character_skin_displayname_RekSai_2" = "Pool Party Rek'Sai" tr "game_character_skin_displayname_RekSai_3" = "Pool Party Rek'Sai" tr "game_character_skin_displayname_RekSai_4" = "Pool Party Rek'Sai" tr "game_character_skin_displayname_RekSai_5" = "Pool Party Rek'Sai" tr "game_character_skin_displayname_RekSai_6" = "Pool Party Rek'Sai" tr "game_character_skin_displayname_RekSai_7" = "Pool Party Rek'Sai" tr "game_character_skin_displayname_RekSai_8" = "Pool Party Rek'Sai" tr "game_character_skin_displayname_Renekton_1" = "Galactic Renekton" tr "game_character_skin_displayname_Renekton_10" = "Renektoy" tr "game_character_skin_displayname_Renekton_11" = "Renektoy" tr "game_character_skin_displayname_Renekton_12" = "Renektoy" tr "game_character_skin_displayname_Renekton_13" = "Renektoy" tr "game_character_skin_displayname_Renekton_14" = "Renektoy" tr "game_character_skin_displayname_Renekton_15" = "Renektoy" tr "game_character_skin_displayname_Renekton_16" = "Renektoy" tr "game_character_skin_displayname_Renekton_17" = "Hextech Renekton" tr "game_character_skin_displayname_Renekton_2" = "Outback Renekton" tr "game_character_skin_displayname_Renekton_3" = "Bloodfury Renekton" tr "game_character_skin_displayname_Renekton_4" = "Rune Wars Renekton" tr "game_character_skin_displayname_Renekton_5" = "Scorched Earth Renekton" tr "game_character_skin_displayname_Renekton_6" = "Pool Party Renekton" tr "game_character_skin_displayname_Renekton_7" = "Prehistoric Renekton" tr "game_character_skin_displayname_Renekton_8" = "SKT T1 Renekton" tr "game_character_skin_displayname_Renekton_9" = "Renektoy" tr "game_character_skin_displayname_Rengar_1" = "Headhunter Rengar" tr "game_character_skin_displayname_Rengar_10" = "Mecha Rengar" tr "game_character_skin_displayname_Rengar_11" = "Mecha Rengar" tr "game_character_skin_displayname_Rengar_12" = "Mecha Rengar" tr "game_character_skin_displayname_Rengar_13" = "Mecha Rengar" tr "game_character_skin_displayname_Rengar_14" = "Mecha Rengar" tr "game_character_skin_displayname_Rengar_15" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_16" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_17" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_18" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_19" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_2" = "Night Hunter Rengar" tr "game_character_skin_displayname_Rengar_20" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_21" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_22" = "Pretty Kitty Rengar" tr "game_character_skin_displayname_Rengar_3" = "SSW Rengar" tr "game_character_skin_displayname_Rengar_4" = "Headhunter Rengar" tr "game_character_skin_displayname_Rengar_5" = "Headhunter Rengar" tr "game_character_skin_displayname_Rengar_6" = "Headhunter Rengar" tr "game_character_skin_displayname_Rengar_7" = "Headhunter Rengar" tr "game_character_skin_displayname_Rengar_8" = "Mecha Rengar" tr "game_character_skin_displayname_Rengar_9" = "Mecha Rengar" tr "game_character_skin_displayname_Riven_1" = "Redeemed Riven" tr "game_character_skin_displayname_Riven_10" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_11" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_12" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_13" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_14" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_15" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_16" = "Dawnbringer Riven" tr "game_character_skin_displayname_Riven_17" = "Dragonblade Riven" tr "game_character_skin_displayname_Riven_18" = "Pulsefire Riven" tr "game_character_skin_displayname_Riven_19" = "Championship Riven 2016" tr "game_character_skin_displayname_Riven_2" = "Crimson Elite Riven" tr "game_character_skin_displayname_Riven_20" = "Valiant Sword Riven" tr "game_character_skin_displayname_Riven_21" = "Arcade Riven" tr "game_character_skin_displayname_Riven_22" = "Valiant Sword Riven Prestige Edition" tr "game_character_skin_displayname_Riven_3" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_4" = "Championship Riven" tr "game_character_skin_displayname_Riven_5" = "Dragonblade Riven" tr "game_character_skin_displayname_Riven_6" = "Arcade Riven" tr "game_character_skin_displayname_Riven_7" = "Championship Riven 2016" tr "game_character_skin_displayname_Riven_8" = "Battle Bunny Riven" tr "game_character_skin_displayname_Riven_9" = "Battle Bunny Riven" tr "game_character_skin_displayname_Rumble_1" = "Rumble in the Jungle" tr "game_character_skin_displayname_Rumble_10" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_11" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_12" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_2" = "Bilgerat Rumble" tr "game_character_skin_displayname_Rumble_3" = "Super Galaxy Rumble" tr "game_character_skin_displayname_Rumble_4" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_5" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_6" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_7" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_8" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Rumble_9" = "Badlands Baron Rumble" tr "game_character_skin_displayname_Ryze_1" = "Young Ryze" tr "game_character_skin_displayname_Ryze_10" = "SKT T1 Ryze" tr "game_character_skin_displayname_Ryze_11" = "Championship Ryze" tr "game_character_skin_displayname_Ryze_12" = "Championship Ryze" tr "game_character_skin_displayname_Ryze_2" = "Tribal Ryze" tr "game_character_skin_displayname_Ryze_3" = "Uncle Ryze" tr "game_character_skin_displayname_Ryze_4" = "Triumphant Ryze" tr "game_character_skin_displayname_Ryze_5" = "Professor Ryze" tr "game_character_skin_displayname_Ryze_6" = "Zombie Ryze" tr "game_character_skin_displayname_Ryze_7" = "Dark Crystal Ryze" tr "game_character_skin_displayname_Ryze_8" = "Pirate Ryze" tr "game_character_skin_displayname_Ryze_9" = "Ryze Whitebeard" tr "game_character_skin_displayname_Sejuani_1" = "Sabretusk Sejuani" tr "game_character_skin_displayname_Sejuani_10" = "Firecracker Sejuani" tr "game_character_skin_displayname_Sejuani_11" = "Firecracker Sejuani" tr "game_character_skin_displayname_Sejuani_12" = "Firecracker Sejuani" tr "game_character_skin_displayname_Sejuani_13" = "Firecracker Sejuani" tr "game_character_skin_displayname_Sejuani_14" = "Firecracker Sejuani" tr "game_character_skin_displayname_Sejuani_2" = "Darkrider Sejuani" tr "game_character_skin_displayname_Sejuani_3" = "Traditional Sejuani" tr "game_character_skin_displayname_Sejuani_4" = "Bear Cavalry Sejuani" tr "game_character_skin_displayname_Sejuani_5" = "Poro Rider Sejuani" tr "game_character_skin_displayname_Sejuani_6" = "Beast Hunter Sejuani" tr "game_character_skin_displayname_Sejuani_7" = "Sejuani Dawnchaser" tr "game_character_skin_displayname_Sejuani_8" = "Firecracker Sejuani" tr "game_character_skin_displayname_Sejuani_9" = "Firecracker Sejuani" tr "game_character_skin_displayname_Senna_1" = "True Damage Senna" tr "game_character_skin_displayname_Senna_2" = "True Damage Senna" tr "game_character_skin_displayname_Senna_3" = "True Damage Senna" tr "game_character_skin_displayname_Senna_4" = "True Damage Senna" tr "game_character_skin_displayname_Senna_5" = "True Damage Senna" tr "game_character_skin_displayname_Senna_6" = "True Damage Senna" tr "game_character_skin_displayname_Senna_7" = "True Damage Senna" tr "game_character_skin_displayname_Senna_8" = "True Damage Senna" tr "game_character_skin_displayname_Senna_9" = "True Damage Senna" tr "game_character_skin_displayname_Shaco_1" = "Mad Hatter Shaco" tr "game_character_skin_displayname_Shaco_10" = "Dark Star Shaco" tr "game_character_skin_displayname_Shaco_11" = "Dark Star Shaco" tr "game_character_skin_displayname_Shaco_12" = "Dark Star Shaco" tr "game_character_skin_displayname_Shaco_13" = "Dark Star Shaco" tr "game_character_skin_displayname_Shaco_14" = "Dark Star Shaco" tr "game_character_skin_displayname_Shaco_2" = "Royal Shaco" tr "game_character_skin_displayname_Shaco_3" = "Nutcracko" tr "game_character_skin_displayname_Shaco_4" = "Workshop Shaco" tr "game_character_skin_displayname_Shaco_5" = "Asylum Shaco" tr "game_character_skin_displayname_Shaco_6" = "Masked Shaco" tr "game_character_skin_displayname_Shaco_7" = "Wild Card Shaco" tr "game_character_skin_displayname_Shaco_8" = "Dark Star Shaco" tr "game_character_skin_displayname_Shaco_9" = "Dark Star Shaco" tr "game_character_skin_displayname_Shen_1" = "Frozen Shen" tr "game_character_skin_displayname_Shen_10" = "Warlord Shen" tr "game_character_skin_displayname_Shen_11" = "Warlord Shen" tr "game_character_skin_displayname_Shen_12" = "Warlord Shen" tr "game_character_skin_displayname_Shen_13" = "Warlord Shen" tr "game_character_skin_displayname_Shen_14" = "Warlord Shen" tr "game_character_skin_displayname_Shen_15" = "Pulsefire Shen" tr "game_character_skin_displayname_Shen_16" = "Infernal Shen" tr "game_character_skin_displayname_Shen_17" = "Infernal Shen" tr "game_character_skin_displayname_Shen_18" = "Infernal Shen" tr "game_character_skin_displayname_Shen_19" = "Infernal Shen" tr "game_character_skin_displayname_Shen_2" = "Yellow Jacket Shen" tr "game_character_skin_displayname_Shen_20" = "Infernal Shen" tr "game_character_skin_displayname_Shen_21" = "Infernal Shen" tr "game_character_skin_displayname_Shen_3" = "Surgeon Shen" tr "game_character_skin_displayname_Shen_4" = "Blood Moon Shen" tr "game_character_skin_displayname_Shen_5" = "Warlord Shen" tr "game_character_skin_displayname_Shen_6" = "TPA Shen" tr "game_character_skin_displayname_Shen_7" = "Warlord Shen" tr "game_character_skin_displayname_Shen_8" = "Warlord Shen" tr "game_character_skin_displayname_Shen_9" = "Warlord Shen" tr "game_character_skin_displayname_Shyvana_1" = "Ironscale Shyvana" tr "game_character_skin_displayname_Shyvana_2" = "Boneclaw Shyvana" tr "game_character_skin_displayname_Shyvana_3" = "Darkflame Shyvana" tr "game_character_skin_displayname_Shyvana_4" = "Ice Drake Shyvana" tr "game_character_skin_displayname_Shyvana_5" = "Championship Shyvana" tr "game_character_skin_displayname_Shyvana_6" = "Super Galaxy Shyvana" tr "game_character_skin_displayname_Shyvana_7" = "Championship Shyvana" tr "game_character_skin_displayname_SightWard_0" = "Default Ward" tr "game_character_skin_displayname_SightWard_1" = "Bat-o-lantern Ward" tr "game_character_skin_displayname_SightWard_10" = "Starcall Ward" tr "game_character_skin_displayname_SightWard_100" = "Death Sworn Ward" tr "game_character_skin_displayname_SightWard_101" = "Essence Collector Ward" tr "game_character_skin_displayname_SightWard_102" = "Puppy Warwick Ward" tr "game_character_skin_displayname_SightWard_103" = "Puppy Nasus Ward" tr "game_character_skin_displayname_SightWard_104" = "Exo-Ward" tr "game_character_skin_displayname_SightWard_105" = "Pizza Chicken Ward" tr "game_character_skin_displayname_SightWard_106" = "2018 Conqueror Ward" tr "game_character_skin_displayname_SightWard_107" = "Pulsefire 2018 Ward" tr "game_character_skin_displayname_SightWard_108" = "The Ripper Ward" tr "game_character_skin_displayname_SightWard_109" = "The Lion Ward" tr "game_character_skin_displayname_SightWard_11" = "Ward of Draven" tr "game_character_skin_displayname_SightWard_110" = "The Wolf Ward" tr "game_character_skin_displayname_SightWard_111" = "World Rune Ward" tr "game_character_skin_displayname_SightWard_112" = "Surfin' Pengu Ward" tr "game_character_skin_displayname_SightWard_113" = "Wipeout Pengu Ward" tr "game_character_skin_displayname_SightWard_114" = "Hang Loose Pengu Ward" tr "game_character_skin_displayname_SightWard_115" = "Space Lizard Ward" tr "game_character_skin_displayname_SightWard_116" = "Devil Vulture Ward" tr "game_character_skin_displayname_SightWard_117" = "Gold Space Lizard Ward" tr "game_character_skin_displayname_SightWard_118" = "2018 Championship Ward" tr "game_character_skin_displayname_SightWard_119" = "Pumpkin Cat Ward" tr "game_character_skin_displayname_SightWard_12" = "Luminosity Ward" tr "game_character_skin_displayname_SightWard_120" = "Pajama Guardian Ward" tr "game_character_skin_displayname_SightWard_121" = "Golden 2018 Championship Ward" tr "game_character_skin_displayname_SightWard_122" = "Trained Dragon Ward" tr "game_character_skin_displayname_SightWard_123" = "Queen Poro Ward" tr "game_character_skin_displayname_SightWard_124" = "Pop Music A-ward" tr "game_character_skin_displayname_SightWard_125" = "2018 Honor 3 Ward" tr "game_character_skin_displayname_SightWard_126" = "2018 Honor 4 Ward" tr "game_character_skin_displayname_SightWard_127" = "2018 Honor 5 Ward" tr "game_character_skin_displayname_SightWard_128" = "Year of the Pig Ward" tr "game_character_skin_displayname_SightWard_129" = "Golden Year of the Pig Ward" tr "game_character_skin_displayname_SightWard_13" = "Season 3 Victorious Ward" tr "game_character_skin_displayname_SightWard_130" = "Unassuming Snowman Ward" tr "game_character_skin_displayname_SightWard_131" = "Golden Snowman Ward" tr "game_character_skin_displayname_SightWard_132" = "Blood Moon Ward" tr "game_character_skin_displayname_SightWard_133" = "Cat Lover Ward" tr "game_character_skin_displayname_SightWard_134" = "Dog Lover Ward" tr "game_character_skin_displayname_SightWard_135" = "2019 Conqueror Ward" tr "game_character_skin_displayname_SightWard_136" = "Battle Academia Durandal Ward" tr "game_character_skin_displayname_SightWard_137" = "Championship Hot Dog Ward" tr "game_character_skin_displayname_SightWard_138" = "Battle Academia Desk Ward" tr "game_character_skin_displayname_SightWard_139" = "Arcade 2019 Ward" tr "game_character_skin_displayname_SightWard_14" = "Season 3 Championship Ward" tr "game_character_skin_displayname_SightWard_140" = "SK telecom T1 Ward" tr "game_character_skin_displayname_SightWard_141" = "Demacia Vice Ward" tr "game_character_skin_displayname_SightWard_142" = "TSM Ward" tr "game_character_skin_displayname_SightWard_143" = "Echo Fox Ward" tr "game_character_skin_displayname_SightWard_144" = "100 Thieves Ward" tr "game_character_skin_displayname_SightWard_145" = "Cloud9 Ward" tr "game_character_skin_displayname_SightWard_146" = "CLG Ward" tr "game_character_skin_displayname_SightWard_147" = "Team Liquid Ward" tr "game_character_skin_displayname_SightWard_148" = "Team OpTic Ward" tr "game_character_skin_displayname_SightWard_149" = "Golden Guardians Ward" tr "game_character_skin_displayname_SightWard_15" = "Candy Cane Ward" tr "game_character_skin_displayname_SightWard_150" = "FlyQuest Ward" tr "game_character_skin_displayname_SightWard_151" = "Clutch Gaming Ward" tr "game_character_skin_displayname_SightWard_152" = "Excel Esports Ward" tr "game_character_skin_displayname_SightWard_153" = "Fnatic Ward" tr "game_character_skin_displayname_SightWard_154" = "G2 Esports Ward" tr "game_character_skin_displayname_SightWard_155" = "Misfits Ward" tr "game_character_skin_displayname_SightWard_156" = "Origen Ward" tr "game_character_skin_displayname_SightWard_157" = "Rogue Ward" tr "game_character_skin_displayname_SightWard_158" = "Schalke 04 Ward" tr "game_character_skin_displayname_SightWard_159" = "SK Ward" tr "game_character_skin_displayname_SightWard_16" = "Banner of the Horse Ward" tr "game_character_skin_displayname_SightWard_160" = "Splyce Ward" tr "game_character_skin_displayname_SightWard_161" = "Vitality Ward" tr "game_character_skin_displayname_SightWard_162" = "Fan Pass Ward" tr "game_character_skin_displayname_SightWard_163" = "Bilibili Gaming Ward" tr "game_character_skin_displayname_SightWard_164" = "Dominus Esports Ward" tr "game_character_skin_displayname_SightWard_165" = "Edward Gaming Ward" tr "game_character_skin_displayname_SightWard_166" = "FunPlus Phoenix Ward" tr "game_character_skin_displayname_SightWard_167" = "Invictus Gaming Ward" tr "game_character_skin_displayname_SightWard_168" = "JD Gaming Ward" tr "game_character_skin_displayname_SightWard_169" = "LGD Gaming Ward" tr "game_character_skin_displayname_SightWard_17" = "Gong Ward" tr "game_character_skin_displayname_SightWard_170" = "LNG Esports Ward" tr "game_character_skin_displayname_SightWard_171" = "Oh My God Ward" tr "game_character_skin_displayname_SightWard_172" = "Royal Never Give Up Ward" tr "game_character_skin_displayname_SightWard_173" = "Rogue Warriors Ward" tr "game_character_skin_displayname_SightWard_174" = "Suning Ward" tr "game_character_skin_displayname_SightWard_175" = "TOP Esports Ward" tr "game_character_skin_displayname_SightWard_176" = "Victory Five Ward" tr "game_character_skin_displayname_SightWard_177" = "Vici Gaming Ward" tr "game_character_skin_displayname_SightWard_178" = "Team WE Ward" tr "game_character_skin_displayname_SightWard_179" = "KING-ZONE DragonX Ward" tr "game_character_skin_displayname_SightWard_18" = "Bouquet Ward" tr "game_character_skin_displayname_SightWard_180" = "Afreeca Freecs Ward" tr "game_character_skin_displayname_SightWard_181" = "DAMWON Gaming Ward" tr "game_character_skin_displayname_SightWard_182" = "Gen.G Ward" tr "game_character_skin_displayname_SightWard_183" = "GRIFFIN Ward" tr "game_character_skin_displayname_SightWard_184" = "Hanwha Life Esports Ward" tr "game_character_skin_displayname_SightWard_185" = "Jin Air Greenwings Ward" tr "game_character_skin_displayname_SightWard_186" = "kt Rolster Ward" tr "game_character_skin_displayname_SightWard_187" = "SANDBOX Gaming Ward" tr "game_character_skin_displayname_SightWard_188" = "Star Guardian 2019 Ward" tr "game_character_skin_displayname_SightWard_189" = "PROJECT: Reckoning Ward" tr "game_character_skin_displayname_SightWard_19" = "Fist Bump Ward" tr "game_character_skin_displayname_SightWard_190" = "2019 Championship Ward" tr "game_character_skin_displayname_SightWard_191" = "Frontier Devil Ward" tr "game_character_skin_displayname_SightWard_192" = "True Damage Ward" tr "game_character_skin_displayname_SightWard_193" = "10th Anniversary Ward" tr "game_character_skin_displayname_SightWard_194" = "Tales From the Rift 2019 Ward" tr "game_character_skin_displayname_SightWard_2" = "Haunting Ward" tr "game_character_skin_displayname_SightWard_20" = "SKT T1 Ward" tr "game_character_skin_displayname_SightWard_21" = "Dragonslayer Ward" tr "game_character_skin_displayname_SightWard_22" = "All-Star 2014 Ward" tr "game_character_skin_displayname_SightWard_23" = "Golden Goal Ward" tr "game_character_skin_displayname_SightWard_24" = "Mecha Ward" tr "game_character_skin_displayname_SightWard_25" = "Armordillo Ward" tr "game_character_skin_displayname_SightWard_26" = "Sad Mummy Ward" tr "game_character_skin_displayname_SightWard_27" = "Sun Disc Ward" tr "game_character_skin_displayname_SightWard_28" = "2014 Championship Ward" tr "game_character_skin_displayname_SightWard_29" = "2014 Conquering Ward" tr "game_character_skin_displayname_SightWard_3" = "Widow Ward" tr "game_character_skin_displayname_SightWard_30" = "2014 Triumphant Ward" tr "game_character_skin_displayname_SightWard_31" = "2014 Victorious Ward" tr "game_character_skin_displayname_SightWard_32" = "Battlecast Ward" tr "game_character_skin_displayname_SightWard_33" = "Poro Ward" tr "game_character_skin_displayname_SightWard_34" = "Astronaut Poro Ward" tr "game_character_skin_displayname_SightWard_35" = "Gentleman Poro Ward" tr "game_character_skin_displayname_SightWard_36" = "Battlecast Poro Ward" tr "game_character_skin_displayname_SightWard_37" = "Dragonslayer Poro Ward" tr "game_character_skin_displayname_SightWard_38" = "Underworld Poro Ward" tr "game_character_skin_displayname_SightWard_39" = "Firecracker Ward" tr "game_character_skin_displayname_SightWard_4" = "Deadfall Ward" tr "game_character_skin_displayname_SightWard_40" = "Heartseeker Ward" tr "game_character_skin_displayname_SightWard_41" = "Urf Ward" tr "game_character_skin_displayname_SightWard_42" = "Mother Serpent Ward" tr "game_character_skin_displayname_SightWard_43" = "Slaughter Fleet Ward" tr "game_character_skin_displayname_SightWard_44" = "Optic Enhancer Ward" tr "game_character_skin_displayname_SightWard_45" = "2015 Championship Ward" tr "game_character_skin_displayname_SightWard_46" = "2015 Conquering Ward" tr "game_character_skin_displayname_SightWard_47" = "2015 Triumphant Ward" tr "game_character_skin_displayname_SightWard_48" = "2015 Victorious Ward" tr "game_character_skin_displayname_SightWard_49" = "Riggle Ward" tr "game_character_skin_displayname_SightWard_5" = "Tomb Angel Ward" tr "game_character_skin_displayname_SightWard_50" = "All-Star 2015 Team Fire Ward" tr "game_character_skin_displayname_SightWard_51" = "All-Star 2015 Team Ice Ward" tr "game_character_skin_displayname_SightWard_52" = "Penguin Skier Ward" tr "game_character_skin_displayname_SightWard_53" = "Rising Dawn Ward" tr "game_character_skin_displayname_SightWard_54" = "Harpseeker Ward" tr "game_character_skin_displayname_SightWard_55" = "Hextech Ward" tr "game_character_skin_displayname_SightWard_56" = "Definitely Not A Ward" tr "game_character_skin_displayname_SightWard_57" = "Mecha Zero Ward" tr "game_character_skin_displayname_SightWard_58" = "El Poro Ward" tr "game_character_skin_displayname_SightWard_59" = "Dark Star Ward" tr "game_character_skin_displayname_SightWard_6" = "Snowman Ward" tr "game_character_skin_displayname_SightWard_60" = "His Royal Crabness Ward" tr "game_character_skin_displayname_SightWard_61" = "Recon Drone Ward" tr "game_character_skin_displayname_SightWard_62" = "Game On Ward" tr "game_character_skin_displayname_SightWard_63" = "Star Guardian Ward" tr "game_character_skin_displayname_SightWard_64" = "2016 Championship Ward" tr "game_character_skin_displayname_SightWard_65" = "Mechs vs. Minions Ward" tr "game_character_skin_displayname_SightWard_66" = "2016 Conquering Ward" tr "game_character_skin_displayname_SightWard_67" = "2016 Triumphant Ward" tr "game_character_skin_displayname_SightWard_68" = "2016 Victorious Ward" tr "game_character_skin_displayname_SightWard_69" = "Elementalist Ward" tr "game_character_skin_displayname_SightWard_7" = "Gingerbread Ward" tr "game_character_skin_displayname_SightWard_70" = "Vamporo Ward" tr "game_character_skin_displayname_SightWard_71" = "Santa Penguin Ward" tr "game_character_skin_displayname_SightWard_72" = "Crest of the Rooster Ward" tr "game_character_skin_displayname_SightWard_73" = "2016 All-Star Ward" tr "game_character_skin_displayname_SightWard_74" = "Blood Demon Ward" tr "game_character_skin_displayname_SightWard_75" = "Love Dove Ward" tr "game_character_skin_displayname_SightWard_76" = "Eye of the Dragon Ward" tr "game_character_skin_displayname_SightWard_77" = "Pulsefire Ward" tr "game_character_skin_displayname_SightWard_78" = "Dawnbringer Ward" tr "game_character_skin_displayname_SightWard_79" = "Nightbringer Ward" tr "game_character_skin_displayname_SightWard_8" = "Lantern of the Serpent Ward" tr "game_character_skin_displayname_SightWard_80" = "God Fist Ward" tr "game_character_skin_displayname_SightWard_81" = "Pentakill Ward" tr "game_character_skin_displayname_SightWard_82" = "Corruptant Ward" tr "game_character_skin_displayname_SightWard_83" = "Conqueror Ward" tr "game_character_skin_displayname_SightWard_84" = "Omega Squad Ward" tr "game_character_skin_displayname_SightWard_85" = "Arcade Poro Ward" tr "game_character_skin_displayname_SightWard_86" = "Mimi Ward" tr "game_character_skin_displayname_SightWard_87" = "SKT T1 kkOma Ward" tr "game_character_skin_displayname_SightWard_88" = "New Horizon Ward" tr "game_character_skin_displayname_SightWard_89" = "2017 Championship Ward" tr "game_character_skin_displayname_SightWard_9" = "Banner of the Serpent Ward" tr "game_character_skin_displayname_SightWard_90" = "2017 Golden Championship Ward" tr "game_character_skin_displayname_SightWard_91" = "Divine Sword Ward" tr "game_character_skin_displayname_SightWard_92" = "Glorious Legend Ward" tr "game_character_skin_displayname_SightWard_93" = "Honor 3 Ward" tr "game_character_skin_displayname_SightWard_94" = "Honor 4 Ward" tr "game_character_skin_displayname_SightWard_95" = "Honor 5 Ward" tr "game_character_skin_displayname_SightWard_96" = "Rune Enthusiast Ward" tr "game_character_skin_displayname_SightWard_97" = "2017 Victorious Ward" tr "game_character_skin_displayname_SightWard_98" = "Dearest Deer Ward" tr "game_character_skin_displayname_SightWard_99" = "Lovebirds Ward" tr "game_character_skin_displayname_Singed_1" = "Riot Squad Singed" tr "game_character_skin_displayname_Singed_2" = "Hextech Singed" tr "game_character_skin_displayname_Singed_3" = "Surfer Singed" tr "game_character_skin_displayname_Singed_4" = "Mad Scientist Singed" tr "game_character_skin_displayname_Singed_5" = "Augmented Singed" tr "game_character_skin_displayname_Singed_6" = "Snow Day Singed" tr "game_character_skin_displayname_Singed_7" = "SSW Singed" tr "game_character_skin_displayname_Singed_8" = "Black Scourge Singed" tr "game_character_skin_displayname_Singed_9" = "Beekeeper Singed" tr "game_character_skin_displayname_Sion_1" = "Hextech Sion" tr "game_character_skin_displayname_Sion_10" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_11" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_12" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_13" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_2" = "Barbarian Sion" tr "game_character_skin_displayname_Sion_3" = "Lumberjack Sion" tr "game_character_skin_displayname_Sion_4" = "Warmonger Sion" tr "game_character_skin_displayname_Sion_5" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_6" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_7" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_8" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sion_9" = "Mecha Zero Sion" tr "game_character_skin_displayname_Sivir_1" = "Warrior Princess Sivir" tr "game_character_skin_displayname_Sivir_10" = "Pizza Delivery Sivir" tr "game_character_skin_displayname_Sivir_11" = "Pizza Delivery Sivir" tr "game_character_skin_displayname_Sivir_12" = "Pizza Delivery Sivir" tr "game_character_skin_displayname_Sivir_13" = "Pizza Delivery Sivir" tr "game_character_skin_displayname_Sivir_14" = "Pizza Delivery Sivir" tr "game_character_skin_displayname_Sivir_15" = "Pizza Delivery Sivir" tr "game_character_skin_displayname_Sivir_16" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_17" = "Snowstorm Sivir" tr "game_character_skin_displayname_Sivir_18" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_19" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_2" = "Spectacular Sivir" tr "game_character_skin_displayname_Sivir_20" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_21" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_22" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_23" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_24" = "Blood Moon Sivir" tr "game_character_skin_displayname_Sivir_3" = "Huntress Sivir" tr "game_character_skin_displayname_Sivir_4" = "Bandit Sivir" tr "game_character_skin_displayname_Sivir_5" = "PAX Sivir" tr "game_character_skin_displayname_Sivir_6" = "Snowstorm Sivir" tr "game_character_skin_displayname_Sivir_7" = "Warden Sivir" tr "game_character_skin_displayname_Sivir_8" = "Victorious Sivir" tr "game_character_skin_displayname_Sivir_9" = "Neo PAX Sivir" tr "game_character_skin_displayname_Skarner_1" = "Sandscourge Skarner" tr "game_character_skin_displayname_Skarner_2" = "Earthrune Skarner" tr "game_character_skin_displayname_Skarner_3" = "Battlecast Alpha Skarner" tr "game_character_skin_displayname_Skarner_4" = "Guardian of the Sands Skarner" tr "game_character_skin_displayname_Sona_1" = "Muse Sona" tr "game_character_skin_displayname_Sona_10" = "Odyssey Sona" tr "game_character_skin_displayname_Sona_11" = "Odyssey Sona" tr "game_character_skin_displayname_Sona_12" = "Odyssey Sona" tr "game_character_skin_displayname_Sona_13" = "Odyssey Sona" tr "game_character_skin_displayname_Sona_14" = "Odyssey Sona" tr "game_character_skin_displayname_Sona_15" = "Odyssey Sona" tr "game_character_skin_displayname_Sona_16" = "Arcade Sona" tr "game_character_skin_displayname_Sona_2" = "Pentakill Sona" tr "game_character_skin_displayname_Sona_3" = "Silent Night Sona" tr "game_character_skin_displayname_Sona_4" = "Guqin Sona" tr "game_character_skin_displayname_Sona_5" = "Arcade Sona" tr "game_character_skin_displayname_Sona_6" = "DJ Sona" tr "game_character_skin_displayname_Sona_7" = "Sweetheart Sona" tr "game_character_skin_displayname_Sona_8" = "Guqin Sona" tr "game_character_skin_displayname_Sona_9" = "Odyssey Sona" tr "game_character_skin_displayname_Soraka_1" = "Dryad Soraka" tr "game_character_skin_displayname_Soraka_10" = "Winter Wonder Soraka" tr "game_character_skin_displayname_Soraka_11" = "Winter Wonder Soraka" tr "game_character_skin_displayname_Soraka_12" = "Winter Wonder Soraka" tr "game_character_skin_displayname_Soraka_13" = "Winter Wonder Soraka" tr "game_character_skin_displayname_Soraka_14" = "Winter Wonder Soraka" tr "game_character_skin_displayname_Soraka_2" = "Divine Soraka" tr "game_character_skin_displayname_Soraka_3" = "Celestine Soraka" tr "game_character_skin_displayname_Soraka_4" = "Reaper Soraka" tr "game_character_skin_displayname_Soraka_5" = "Order of the Banana Soraka" tr "game_character_skin_displayname_Soraka_6" = "Program Soraka" tr "game_character_skin_displayname_Soraka_7" = "Star Guardian Soraka" tr "game_character_skin_displayname_Soraka_8" = "Pajama Guardian Soraka" tr "game_character_skin_displayname_Soraka_9" = "Winter Wonder Soraka" tr "game_character_skin_displayname_Swain_1" = "Northern Front Swain" tr "game_character_skin_displayname_Swain_10" = "Dragon Master Swain" tr "game_character_skin_displayname_Swain_2" = "Bilgewater Swain" tr "game_character_skin_displayname_Swain_3" = "Tyrant Swain" tr "game_character_skin_displayname_Swain_4" = "Dragon Master Swain" tr "game_character_skin_displayname_Swain_5" = "Dragon Master Swain" tr "game_character_skin_displayname_Swain_6" = "Dragon Master Swain" tr "game_character_skin_displayname_Swain_7" = "Dragon Master Swain" tr "game_character_skin_displayname_Swain_8" = "Dragon Master Swain" tr "game_character_skin_displayname_Swain_9" = "Dragon Master Swain" tr "game_character_skin_displayname_Sylas_1" = "Lunar Wraith Sylas" tr "game_character_skin_displayname_Sylas_2" = "Lunar Wraith Sylas" tr "game_character_skin_displayname_Sylas_3" = "Lunar Wraith Sylas" tr "game_character_skin_displayname_Sylas_4" = "Lunar Wraith Sylas" tr "game_character_skin_displayname_Sylas_5" = "Lunar Wraith Sylas" tr "game_character_skin_displayname_Sylas_6" = "Lunar Wraith Sylas" tr "game_character_skin_displayname_Sylas_7" = "Lunar Wraith Sylas" tr "game_character_skin_displayname_Syndra_1" = "Justicar Syndra" tr "game_character_skin_displayname_Syndra_2" = "Atlantean Syndra" tr "game_character_skin_displayname_Syndra_3" = "Queen of Diamonds Syndra" tr "game_character_skin_displayname_Syndra_4" = "Snow Day Syndra" tr "game_character_skin_displayname_Syndra_5" = "SKT T1 Syndra" tr "game_character_skin_displayname_Syndra_6" = "Star Guardian Syndra" tr "game_character_skin_displayname_TahmKench_1" = "Master Chef Tahm Kench" tr "game_character_skin_displayname_TahmKench_2" = "Urf Kench" tr "game_character_skin_displayname_TahmKench_3" = "Coin Emperor Tahm Kench" tr "game_character_skin_displayname_TahmKench_4" = "Coin Emperor Tahm Kench" tr "game_character_skin_displayname_TahmKench_5" = "Coin Emperor Tahm Kench" tr "game_character_skin_displayname_TahmKench_6" = "Coin Emperor Tahm Kench" tr "game_character_skin_displayname_TahmKench_7" = "Coin Emperor Tahm Kench" tr "game_character_skin_displayname_TahmKench_8" = "Coin Emperor Tahm Kench" tr "game_character_skin_displayname_TahmKench_9" = "Coin Emperor Tahm Kench" tr "game_character_skin_displayname_Taliyah_1" = "Freljord Taliyah" tr "game_character_skin_displayname_Taliyah_2" = "SSG Taliyah" tr "game_character_skin_displayname_Talon_1" = "Renegade Talon" tr "game_character_skin_displayname_Talon_10" = "Dragonblade Talon" tr "game_character_skin_displayname_Talon_11" = "Dragonblade Talon" tr "game_character_skin_displayname_Talon_12" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_13" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_14" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_15" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_16" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_17" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_18" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_19" = "Enduring Sword Talon" tr "game_character_skin_displayname_Talon_2" = "Crimson Elite Talon" tr "game_character_skin_displayname_Talon_3" = "Dragonblade Talon" tr "game_character_skin_displayname_Talon_4" = "SSW Talon" tr "game_character_skin_displayname_Talon_5" = "Blood Moon Talon" tr "game_character_skin_displayname_Talon_6" = "Dragonblade Talon" tr "game_character_skin_displayname_Talon_7" = "Dragonblade Talon" tr "game_character_skin_displayname_Talon_8" = "Dragonblade Talon" tr "game_character_skin_displayname_Talon_9" = "Dragonblade Talon" tr "game_character_skin_displayname_Taric_1" = "Emerald Taric" tr "game_character_skin_displayname_Taric_2" = "Armor of the Fifth Age Taric" tr "game_character_skin_displayname_Taric_3" = "Bloodstone Taric" tr "game_character_skin_displayname_Taric_4" = "Pool Party Taric" tr "game_character_skin_displayname_Taric_5" = "Pool Party Taric" tr "game_character_skin_displayname_Taric_6" = "Pool Party Taric" tr "game_character_skin_displayname_Taric_7" = "Pool Party Taric" tr "game_character_skin_displayname_Taric_8" = "Pool Party Taric" tr "game_character_skin_displayname_Teemo_1" = "Happy Elf Teemo" tr "game_character_skin_displayname_Teemo_10" = "Cottontail Teemo" tr "game_character_skin_displayname_Teemo_11" = "Cottontail Teemo" tr "game_character_skin_displayname_Teemo_12" = "Cottontail Teemo" tr "game_character_skin_displayname_Teemo_13" = "Cottontail Teemo" tr "game_character_skin_displayname_Teemo_14" = "Little Devil Teemo" tr "game_character_skin_displayname_Teemo_15" = "Omega Squad Teemo" tr "game_character_skin_displayname_Teemo_16" = "Omega Squad Teemo" tr "game_character_skin_displayname_Teemo_17" = "Omega Squad Teemo" tr "game_character_skin_displayname_Teemo_18" = "Beemo" tr "game_character_skin_displayname_Teemo_19" = "Beemo" tr "game_character_skin_displayname_Teemo_2" = "Recon Teemo" tr "game_character_skin_displayname_Teemo_20" = "Beemo" tr "game_character_skin_displayname_Teemo_21" = "Beemo" tr "game_character_skin_displayname_Teemo_22" = "Beemo" tr "game_character_skin_displayname_Teemo_23" = "Beemo" tr "game_character_skin_displayname_Teemo_24" = "Beemo" tr "game_character_skin_displayname_Teemo_3" = "Badger Teemo" tr "game_character_skin_displayname_Teemo_4" = "Astronaut Teemo" tr "game_character_skin_displayname_Teemo_5" = "Cottontail Teemo" tr "game_character_skin_displayname_Teemo_6" = "Super Teemo" tr "game_character_skin_displayname_Teemo_7" = "Panda Teemo" tr "game_character_skin_displayname_Teemo_8" = "Omega Squad Teemo" tr "game_character_skin_displayname_Teemo_9" = "Cottontail Teemo" tr "game_character_skin_displayname_Thresh_1" = "Deep Terror Thresh" tr "game_character_skin_displayname_Thresh_10" = "High Noon Thresh" tr "game_character_skin_displayname_Thresh_11" = "High Noon Thresh" tr "game_character_skin_displayname_Thresh_12" = "Championship Thresh" tr "game_character_skin_displayname_Thresh_2" = "Championship Thresh" tr "game_character_skin_displayname_Thresh_3" = "Blood Moon Thresh" tr "game_character_skin_displayname_Thresh_4" = "SSW Thresh" tr "game_character_skin_displayname_Thresh_5" = "Dark Star Thresh" tr "game_character_skin_displayname_Thresh_6" = "High Noon Thresh" tr "game_character_skin_displayname_Thresh_7" = "High Noon Thresh" tr "game_character_skin_displayname_Thresh_8" = "High Noon Thresh" tr "game_character_skin_displayname_Thresh_9" = "High Noon Thresh" tr "game_character_skin_displayname_Tristana_1" = "Riot Girl Tristana" tr "game_character_skin_displayname_Tristana_10" = "Dragon Trainer Tristana" tr "game_character_skin_displayname_Tristana_11" = "Bewitching Tristana" tr "game_character_skin_displayname_Tristana_12" = "Omega Squad Tristana" tr "game_character_skin_displayname_Tristana_13" = "Omega Squad Tristana" tr "game_character_skin_displayname_Tristana_14" = "Omega Squad Tristana" tr "game_character_skin_displayname_Tristana_15" = "Omega Squad Tristana" tr "game_character_skin_displayname_Tristana_16" = "Omega Squad Tristana" tr "game_character_skin_displayname_Tristana_17" = "Omega Squad Tristana" tr "game_character_skin_displayname_Tristana_18" = "Dragon Trainer Tristana" tr "game_character_skin_displayname_Tristana_19" = "Dragon Trainer Tristana" tr "game_character_skin_displayname_Tristana_2" = "Earnest Elf Tristana" tr "game_character_skin_displayname_Tristana_20" = "Dragon Trainer Tristana" tr "game_character_skin_displayname_Tristana_21" = "Dragon Trainer Tristana" tr "game_character_skin_displayname_Tristana_22" = "Dragon Trainer Tristana" tr "game_character_skin_displayname_Tristana_23" = "Dragon Trainer Tristana" tr "game_character_skin_displayname_Tristana_24" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_25" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_26" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_27" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_28" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_29" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_3" = "Firefighter Tristana" tr "game_character_skin_displayname_Tristana_30" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_31" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_32" = "Little Demon Tristana" tr "game_character_skin_displayname_Tristana_4" = "Guerilla Tristana" tr "game_character_skin_displayname_Tristana_5" = "Buccaneer Tristana" tr "game_character_skin_displayname_Tristana_6" = "Rocket Girl Tristana" tr "game_character_skin_displayname_Tristana_7" = "Rocket Girl Tristana Punk" tr "game_character_skin_displayname_Tristana_8" = "Rocket Girl Tristana Punk" tr "game_character_skin_displayname_Tristana_9" = "Rocket Girl Tristana Punk" tr "game_character_skin_displayname_Trundle_1" = "Lil' Slugger Trundle" tr "game_character_skin_displayname_Trundle_2" = "Junkyard Trundle" tr "game_character_skin_displayname_Trundle_3" = "Traditional Trundle" tr "game_character_skin_displayname_Trundle_4" = "Constable Trundle" tr "game_character_skin_displayname_Trundle_5" = "Worldbreaker Trundle" tr "game_character_skin_displayname_Tryndamere_1" = "Highland Tryndamere" tr "game_character_skin_displayname_Tryndamere_2" = "King Tryndamere" tr "game_character_skin_displayname_Tryndamere_3" = "Viking Tryndamere" tr "game_character_skin_displayname_Tryndamere_4" = "Demonblade Tryndamere" tr "game_character_skin_displayname_Tryndamere_5" = "Sultan Tryndamere" tr "game_character_skin_displayname_Tryndamere_6" = "Warring Kingdoms Tryndamere" tr "game_character_skin_displayname_Tryndamere_7" = "Nightmare Tryndamere" tr "game_character_skin_displayname_Tryndamere_8" = "Beast Hunter Tryndamere" tr "game_character_skin_displayname_Tryndamere_9" = "Chemtech Tryndamere" tr "game_character_skin_displayname_TwistedFate_1" = "PAX Twisted Fate" tr "game_character_skin_displayname_TwistedFate_10" = "Blood Moon Twisted Fate" tr "game_character_skin_displayname_TwistedFate_11" = "Pulsefire Twisted Fate" tr "game_character_skin_displayname_TwistedFate_2" = "Jack of Hearts Twisted Fate" tr "game_character_skin_displayname_TwistedFate_3" = "The Magnificent Twisted Fate" tr "game_character_skin_displayname_TwistedFate_4" = "Tango Twisted Fate" tr "game_character_skin_displayname_TwistedFate_5" = "High Noon Twisted Fate" tr "game_character_skin_displayname_TwistedFate_6" = "Musketeer Twisted Fate" tr "game_character_skin_displayname_TwistedFate_7" = "Underworld Twisted Fate" tr "game_character_skin_displayname_TwistedFate_8" = "Red Card Twisted Fate" tr "game_character_skin_displayname_TwistedFate_9" = "Cutpurse Twisted Fate" tr "game_character_skin_displayname_Twitch_1" = "Kingpin Twitch" tr "game_character_skin_displayname_Twitch_10" = "Omega Squad Twitch" tr "game_character_skin_displayname_Twitch_11" = "Omega Squad Twitch" tr "game_character_skin_displayname_Twitch_12" = "Ice King Twitch" tr "game_character_skin_displayname_Twitch_13" = "Ice King Twitch" tr "game_character_skin_displayname_Twitch_14" = "Ice King Twitch" tr "game_character_skin_displayname_Twitch_15" = "Ice King Twitch" tr "game_character_skin_displayname_Twitch_16" = "Ice King Twitch" tr "game_character_skin_displayname_Twitch_17" = "Ice King Twitch" tr "game_character_skin_displayname_Twitch_18" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_19" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_2" = "Whistler Village Twitch" tr "game_character_skin_displayname_Twitch_20" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_21" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_22" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_23" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_24" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_25" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_26" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_3" = "Medieval Twitch" tr "game_character_skin_displayname_Twitch_4" = "Gangster Twitch" tr "game_character_skin_displayname_Twitch_5" = "Vandal Twitch" tr "game_character_skin_displayname_Twitch_6" = "Pickpocket Twitch" tr "game_character_skin_displayname_Twitch_7" = "SSW Twitch" tr "game_character_skin_displayname_Twitch_8" = "Omega Squad Twitch" tr "game_character_skin_displayname_Twitch_9" = "Omega Squad Twitch" tr "game_character_skin_displayname_Udyr_1" = "Black Belt Udyr" tr "game_character_skin_displayname_Udyr_2" = "Primal Udyr" tr "game_character_skin_displayname_Udyr_3" = "Spirit Guard Udyr" tr "game_character_skin_displayname_Udyr_4" = "Definitely Not Udyr" tr "game_character_skin_displayname_Udyr_5" = "Dragon Oracle Udyr" tr "game_character_skin_displayname_upper_short_Aatrox_1" = "JUSTICAR" tr "game_character_skin_displayname_upper_short_Aatrox_2" = "MECHA" tr "game_character_skin_displayname_upper_short_Aatrox_3" = "SEA HUNTER" tr "game_character_skin_displayname_upper_short_Aatrox_4" = "MECHA" tr "game_character_skin_displayname_upper_short_Aatrox_5" = "MECHA" tr "game_character_skin_displayname_upper_short_Aatrox_6" = "MECHA" tr "game_character_skin_displayname_upper_short_Aatrox_7" = "BLOOD MOON" tr "game_character_skin_displayname_upper_short_Aatrox_8" = "BLOOD MOON PRESTIGE EDITION" tr "game_character_skin_displayname_upper_short_Yasuo_1" = "HIGH NOON" tr "game_character_skin_displayname_upper_short_Yasuo_10" = "ODYSSEY" tr "game_character_skin_displayname_upper_short_Yasuo_11" = "ODYSSEY" tr "game_character_skin_displayname_upper_short_Yasuo_12" = "ODYSSEY" tr "game_character_skin_displayname_upper_short_Yasuo_13" = "ODYSSEY" tr "game_character_skin_displayname_upper_short_Yasuo_14" = "ODYSSEY" tr "game_character_skin_displayname_upper_short_Yasuo_15" = "ODYSSEY" tr "game_character_skin_displayname_upper_short_Yasuo_16" = "ODYSSEY" tr "game_character_skin_displayname_upper_short_Yasuo_2" = "PROJECT:" tr "game_character_skin_displayname_upper_short_Yasuo_3" = "BLOOD MOON" tr "game_character_skin_displayname_upper_short_Yasuo_4" = "HIGH NOON" tr "game_character_skin_displayname_upper_short_Yasuo_5" = "HIGH NOON" tr "game_character_skin_displayname_upper_short_Yasuo_6" = "HIGH NOON" tr "game_character_skin_displayname_upper_short_Yasuo_7" = "HIGH NOON" tr "game_character_skin_displayname_upper_short_Yasuo_8" = "HIGH NOON" tr "game_character_skin_displayname_upper_short_Yasuo_9" = "NIGHTBRINGER" tr "game_character_skin_displayname_Urgot_1" = "Giant Enemy Crabgot" tr "game_character_skin_displayname_Urgot_10" = "High Noon Urgot" tr "game_character_skin_displayname_Urgot_11" = "High Noon Urgot" tr "game_character_skin_displayname_Urgot_12" = "High Noon Urgot" tr "game_character_skin_displayname_Urgot_13" = "High Noon Urgot" tr "game_character_skin_displayname_Urgot_14" = "High Noon Urgot" tr "game_character_skin_displayname_Urgot_2" = "Butcher Urgot" tr "game_character_skin_displayname_Urgot_3" = "Battlecast Urgot" tr "game_character_skin_displayname_Urgot_4" = "Battlecast Urgot" tr "game_character_skin_displayname_Urgot_5" = "Battlecast Urgot" tr "game_character_skin_displayname_Urgot_6" = "Battlecast Urgot" tr "game_character_skin_displayname_Urgot_7" = "Battlecast Urgot" tr "game_character_skin_displayname_Urgot_8" = "Battlecast Urgot" tr "game_character_skin_displayname_Urgot_9" = "High Noon Urgot" tr "game_character_skin_displayname_Varus_1" = "Blight Crystal Varus" tr "game_character_skin_displayname_Varus_10" = "Infernal Varus" tr "game_character_skin_displayname_Varus_11" = "Infernal Varus" tr "game_character_skin_displayname_Varus_12" = "Infernal Varus" tr "game_character_skin_displayname_Varus_13" = "Infernal Varus" tr "game_character_skin_displayname_Varus_14" = "Infernal Varus" tr "game_character_skin_displayname_Varus_2" = "Arclight Varus" tr "game_character_skin_displayname_Varus_3" = "Arctic Ops Varus" tr "game_character_skin_displayname_Varus_4" = "Heartseeker Varus" tr "game_character_skin_displayname_Varus_5" = "Varus Swiftbolt" tr "game_character_skin_displayname_Varus_6" = "Dark Star Varus" tr "game_character_skin_displayname_Varus_7" = "Conqueror Varus" tr "game_character_skin_displayname_Varus_8" = "Conqueror Varus" tr "game_character_skin_displayname_Varus_9" = "Infernal Varus" tr "game_character_skin_displayname_Vayne_1" = "Vindicator Vayne" tr "game_character_skin_displayname_Vayne_10" = "Soulstealer Vayne" tr "game_character_skin_displayname_Vayne_11" = "PROJECT: Vayne" tr "game_character_skin_displayname_Vayne_12" = "Firecracker Vayne" tr "game_character_skin_displayname_Vayne_13" = "Firecracker Vayne Prestige Edition" tr "game_character_skin_displayname_Vayne_2" = "Aristocrat Vayne" tr "game_character_skin_displayname_Vayne_3" = "Dragonslayer Vayne" tr "game_character_skin_displayname_Vayne_4" = "Heartseeker Vayne" tr "game_character_skin_displayname_Vayne_5" = "SKT T1 Vayne" tr "game_character_skin_displayname_Vayne_6" = "Arclight Vayne" tr "game_character_skin_displayname_Vayne_7" = "Dragonslayer Vayne Chaos" tr "game_character_skin_displayname_Vayne_8" = "Dragonslayer Vayne Chaos" tr "game_character_skin_displayname_Vayne_9" = "Dragonslayer Vayne Chaos" tr "game_character_skin_displayname_Veigar_1" = "White Mage Veigar" tr "game_character_skin_displayname_Veigar_10" = "Omega Squad Veigar" tr "game_character_skin_displayname_Veigar_11" = "Omega Squad Veigar" tr "game_character_skin_displayname_Veigar_12" = "Omega Squad Veigar" tr "game_character_skin_displayname_Veigar_13" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_14" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_15" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_16" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_17" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_18" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_19" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_2" = "Curling Veigar" tr "game_character_skin_displayname_Veigar_20" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_21" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_22" = "Elderwood Veigar" tr "game_character_skin_displayname_Veigar_3" = "Veigar Greybeard" tr "game_character_skin_displayname_Veigar_4" = "Leprechaun Veigar" tr "game_character_skin_displayname_Veigar_5" = "Baron Von Veigar" tr "game_character_skin_displayname_Veigar_6" = "Superb Villain Veigar" tr "game_character_skin_displayname_Veigar_7" = "Bad Santa Veigar" tr "game_character_skin_displayname_Veigar_8" = "Final Boss Veigar" tr "game_character_skin_displayname_Veigar_9" = "Omega Squad Veigar" tr "game_character_skin_displayname_Velkoz_1" = "Battlecast Vel'Koz" tr "game_character_skin_displayname_Velkoz_2" = "Arclight Vel'Koz" tr "game_character_skin_displayname_Velkoz_3" = "Definitely Not Vel'Koz" tr "game_character_skin_displayname_Vi_1" = "Neon Strike Vi" tr "game_character_skin_displayname_Vi_10" = "Officer Vi" tr "game_character_skin_displayname_Vi_11" = "PROJECT: Vi" tr "game_character_skin_displayname_Vi_12" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_13" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_14" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_15" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_16" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_17" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_18" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_19" = "Heartbreaker Vi" tr "game_character_skin_displayname_Vi_2" = "Officer Vi" tr "game_character_skin_displayname_Vi_3" = "Debonair Vi" tr "game_character_skin_displayname_Vi_4" = "Demon Vi" tr "game_character_skin_displayname_Vi_5" = "Warring Kingdoms Vi" tr "game_character_skin_displayname_Vi_6" = "Officer Vi" tr "game_character_skin_displayname_Vi_7" = "Officer Vi" tr "game_character_skin_displayname_Vi_8" = "Officer Vi" tr "game_character_skin_displayname_Vi_9" = "Officer Vi" tr "game_character_skin_displayname_Viktor_1" = "Full Machine Viktor" tr "game_character_skin_displayname_Viktor_2" = "Prototype Viktor" tr "game_character_skin_displayname_Viktor_3" = "Creator Viktor" tr "game_character_skin_displayname_Viktor_4" = "Death Sworn Viktor" tr "game_character_skin_displayname_Vladimir_1" = "Count Vladimir" tr "game_character_skin_displayname_Vladimir_10" = "Dark Waters Vladimir" tr "game_character_skin_displayname_Vladimir_11" = "Dark Waters Vladimir" tr "game_character_skin_displayname_Vladimir_12" = "Dark Waters Vladimir" tr "game_character_skin_displayname_Vladimir_13" = "Dark Waters Vladimir" tr "game_character_skin_displayname_Vladimir_2" = "Marquis Vladimir" tr "game_character_skin_displayname_Vladimir_3" = "Nosferatu Vladimir" tr "game_character_skin_displayname_Vladimir_4" = "Vandal Vladimir" tr "game_character_skin_displayname_Vladimir_5" = "Blood Lord Vladimir" tr "game_character_skin_displayname_Vladimir_6" = "Soulstealer Vladimir" tr "game_character_skin_displayname_Vladimir_7" = "Academy Vladimir" tr "game_character_skin_displayname_Vladimir_8" = "Dark Waters Vladimir" tr "game_character_skin_displayname_Vladimir_9" = "Dark Waters Vladimir" tr "game_character_skin_displayname_Volibear_1" = "Thunder Lord Volibear" tr "game_character_skin_displayname_Volibear_2" = "Northern Storm Volibear" tr "game_character_skin_displayname_Volibear_3" = "Runeguard Volibear" tr "game_character_skin_displayname_Volibear_4" = "Captain Volibear" tr "game_character_skin_displayname_Volibear_5" = "El Rayo Volibear" tr "game_character_skin_displayname_Warwick_1" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_10" = "Lunar Guardian Warwick" tr "game_character_skin_displayname_Warwick_11" = "Lunar Guardian Warwick" tr "game_character_skin_displayname_Warwick_12" = "Lunar Guardian Warwick" tr "game_character_skin_displayname_Warwick_13" = "Lunar Guardian Warwick" tr "game_character_skin_displayname_Warwick_14" = "Lunar Guardian Warwick" tr "game_character_skin_displayname_Warwick_15" = "Lunar Guardian Warwick" tr "game_character_skin_displayname_Warwick_16" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_17" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_18" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_19" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_2" = "Urf the Manatee" tr "game_character_skin_displayname_Warwick_20" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_21" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_22" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_23" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_24" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_25" = "Grey Warwick" tr "game_character_skin_displayname_Warwick_26" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_27" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_28" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_29" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_3" = "Big Bad Warwick" tr "game_character_skin_displayname_Warwick_30" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_31" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_32" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_33" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_34" = "PROJECT: Warwick" tr "game_character_skin_displayname_Warwick_4" = "Tundra Hunter Warwick" tr "game_character_skin_displayname_Warwick_5" = "Feral Warwick" tr "game_character_skin_displayname_Warwick_6" = "Firefang Warwick" tr "game_character_skin_displayname_Warwick_7" = "Hyena Warwick" tr "game_character_skin_displayname_Warwick_8" = "Marauder Warwick" tr "game_character_skin_displayname_Warwick_9" = "Urfwick" tr "game_character_skin_displayname_Xayah_1" = "Cosmic Dusk Xayah" tr "game_character_skin_displayname_Xayah_2" = "Sweetheart Xayah" tr "game_character_skin_displayname_Xayah_3" = "SSG Xayah" tr "game_character_skin_displayname_Xayah_4" = "Star Guardian Xayah" tr "game_character_skin_displayname_Xayah_5" = "Star Guardian Xayah" tr "game_character_skin_displayname_Xayah_6" = "Star Guardian Xayah" tr "game_character_skin_displayname_Xayah_7" = "Star Guardian Xayah" tr "game_character_skin_displayname_Xerath_1" = "Runeborn Xerath" tr "game_character_skin_displayname_Xerath_2" = "Battlecast Xerath" tr "game_character_skin_displayname_Xerath_3" = "Scorched Earth Xerath" tr "game_character_skin_displayname_Xerath_4" = "Guardian of the Sands Xerath" tr "game_character_skin_displayname_XinZhao_1" = "Commando Xin Zhao" tr "game_character_skin_displayname_XinZhao_10" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_XinZhao_11" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_XinZhao_12" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_XinZhao_13" = "Dragonslayer Xin Zhao" tr "game_character_skin_displayname_XinZhao_14" = "Dragonslayer Xin Zhao" tr "game_character_skin_displayname_XinZhao_15" = "Dragonslayer Xin Zhao" tr "game_character_skin_displayname_XinZhao_16" = "Dragonslayer Xin Zhao" tr "game_character_skin_displayname_XinZhao_17" = "Dragonslayer Xin Zhao" tr "game_character_skin_displayname_XinZhao_18" = "Dragonslayer Xin Zhao" tr "game_character_skin_displayname_XinZhao_19" = "Dragonslayer Xin Zhao" tr "game_character_skin_displayname_XinZhao_2" = "Imperial Xin Zhao" tr "game_character_skin_displayname_XinZhao_20" = "Cosmic Defender Xin Zhao" tr "game_character_skin_displayname_XinZhao_21" = "Cosmic Defender Xin Zhao" tr "game_character_skin_displayname_XinZhao_22" = "Cosmic Defender Xin Zhao" tr "game_character_skin_displayname_XinZhao_23" = "Cosmic Defender Xin Zhao" tr "game_character_skin_displayname_XinZhao_24" = "Cosmic Defender Xin Zhao" tr "game_character_skin_displayname_XinZhao_25" = "Cosmic Defender Xin Zhao" tr "game_character_skin_displayname_XinZhao_26" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_XinZhao_3" = "Viscero Xin Zhao" tr "game_character_skin_displayname_XinZhao_4" = "Winged Hussar Xin Zhao" tr "game_character_skin_displayname_XinZhao_5" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_XinZhao_6" = "Secret Agent Xin Zhao" tr "game_character_skin_displayname_XinZhao_7" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_XinZhao_8" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_XinZhao_9" = "Warring Kingdoms Xin Zhao" tr "game_character_skin_displayname_Yasuo_1" = "High Noon Yasuo" tr "game_character_skin_displayname_Yasuo_10" = "Odyssey Yasuo" tr "game_character_skin_displayname_Yasuo_11" = "Odyssey Yasuo" tr "game_character_skin_displayname_Yasuo_12" = "Odyssey Yasuo" tr "game_character_skin_displayname_Yasuo_13" = "Odyssey Yasuo" tr "game_character_skin_displayname_Yasuo_14" = "Odyssey Yasuo" tr "game_character_skin_displayname_Yasuo_15" = "Odyssey Yasuo" tr "game_character_skin_displayname_Yasuo_16" = "Odyssey Yasuo" tr "game_character_skin_displayname_Yasuo_17" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_18" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_19" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_2" = "PROJECT: Yasuo" tr "game_character_skin_displayname_Yasuo_20" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_21" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_22" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_23" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_24" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_25" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_26" = "Battle Boss Yasuo" tr "game_character_skin_displayname_Yasuo_27" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_28" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_29" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_3" = "Blood Moon Yasuo" tr "game_character_skin_displayname_Yasuo_30" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_31" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_32" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_33" = "True Damage Yasuo" tr "game_character_skin_displayname_Yasuo_4" = "High Noon Yasuo" tr "game_character_skin_displayname_Yasuo_5" = "High Noon Yasuo" tr "game_character_skin_displayname_Yasuo_6" = "High Noon Yasuo" tr "game_character_skin_displayname_Yasuo_7" = "High Noon Yasuo" tr "game_character_skin_displayname_Yasuo_8" = "High Noon Yasuo" tr "game_character_skin_displayname_Yasuo_9" = "Nightbringer Yasuo" tr "game_character_skin_displayname_Yorick_1" = "Undertaker Yorick" tr "game_character_skin_displayname_Yorick_10" = "Meowrick" tr "game_character_skin_displayname_Yorick_11" = "Meowrick" tr "game_character_skin_displayname_Yorick_2" = "Pentakill Yorick" tr "game_character_skin_displayname_Yorick_3" = "Arclight Yorick" tr "game_character_skin_displayname_Yorick_4" = "Meowrick" tr "game_character_skin_displayname_Yorick_5" = "Meowrick" tr "game_character_skin_displayname_Yorick_6" = "Meowrick" tr "game_character_skin_displayname_Yorick_7" = "Meowrick" tr "game_character_skin_displayname_Yorick_8" = "Meowrick" tr "game_character_skin_displayname_Yorick_9" = "Meowrick" tr "game_character_skin_displayname_Yuumi_1" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_10" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_2" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_3" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_4" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_5" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_6" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_7" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_8" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Yuumi_9" = "Battle Principal Yuumi" tr "game_character_skin_displayname_Zac_1" = "Special Weapon Zac" tr "game_character_skin_displayname_Zac_2" = "Pool Party Zac" tr "game_character_skin_displayname_Zac_3" = "Zac Sweet" tr "game_character_skin_displayname_Zac_4" = "Zac Sweet" tr "game_character_skin_displayname_Zac_5" = "Zac Sweet" tr "game_character_skin_displayname_Zac_6" = "SKT T1 Zac" tr "game_character_skin_displayname_Zed_1" = "Shockblade Zed" tr "game_character_skin_displayname_Zed_10" = "Championship Zed" tr "game_character_skin_displayname_Zed_11" = "Death Sworn Zed" tr "game_character_skin_displayname_Zed_12" = "Championship Zed" tr "game_character_skin_displayname_Zed_13" = "Galaxy Slayer Zed" tr "game_character_skin_displayname_Zed_14" = "PROJECT: Zed" tr "game_character_skin_displayname_Zed_2" = "SKT T1 Zed" tr "game_character_skin_displayname_Zed_3" = "PROJECT: Zed" tr "game_character_skin_displayname_Zed_4" = "Shockblade Zed" tr "game_character_skin_displayname_Zed_5" = "Shockblade Zed" tr "game_character_skin_displayname_Zed_6" = "Shockblade Zed" tr "game_character_skin_displayname_Zed_7" = "Shockblade Zed" tr "game_character_skin_displayname_Zed_8" = "Shockblade Zed" tr "game_character_skin_displayname_Zed_9" = "Shockblade Zed" tr "game_character_skin_displayname_Ziggs_1" = "Mad Scientist Ziggs" tr "game_character_skin_displayname_Ziggs_10" = "Odyssey Ziggs" tr "game_character_skin_displayname_Ziggs_11" = "Odyssey Ziggs" tr "game_character_skin_displayname_Ziggs_12" = "Odyssey Ziggs" tr "game_character_skin_displayname_Ziggs_13" = "Odyssey Ziggs" tr "game_character_skin_displayname_Ziggs_2" = "Major Ziggs" tr "game_character_skin_displayname_Ziggs_3" = "Pool Party Ziggs" tr "game_character_skin_displayname_Ziggs_4" = "Snow Day Ziggs" tr "game_character_skin_displayname_Ziggs_5" = "Master Arcanist Ziggs" tr "game_character_skin_displayname_Ziggs_6" = "Battle Boss Ziggs" tr "game_character_skin_displayname_Ziggs_7" = "Odyssey Ziggs" tr "game_character_skin_displayname_Ziggs_8" = "Odyssey Ziggs" tr "game_character_skin_displayname_Ziggs_9" = "Odyssey Ziggs" tr "game_character_skin_displayname_Zilean_1" = "Old Saint Zilean" tr "game_character_skin_displayname_Zilean_2" = "Groovy Zilean" tr "game_character_skin_displayname_Zilean_3" = "Shurima Desert Zilean" tr "game_character_skin_displayname_Zilean_4" = "Time Machine Zilean" tr "game_character_skin_displayname_Zilean_5" = "Blood Moon Zilean" tr "game_character_skin_displayname_Zoe_1" = "Cyber Pop Zoe" tr "game_character_skin_displayname_Zoe_10" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_11" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_12" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_13" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_14" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_15" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_16" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_17" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zoe_2" = "Pool Party Zoe" tr "game_character_skin_displayname_Zoe_3" = "Pool Party Zoe" tr "game_character_skin_displayname_Zoe_4" = "Pool Party Zoe" tr "game_character_skin_displayname_Zoe_5" = "Pool Party Zoe" tr "game_character_skin_displayname_Zoe_6" = "Pool Party Zoe" tr "game_character_skin_displayname_Zoe_7" = "Pool Party Zoe" tr "game_character_skin_displayname_Zoe_8" = "Pool Party Zoe" tr "game_character_skin_displayname_Zoe_9" = "Star Guardian Zoe" tr "game_character_skin_displayname_Zyra_1" = "Wildfire Zyra" tr "game_character_skin_displayname_Zyra_2" = "Haunted Zyra" tr "game_character_skin_displayname_Zyra_3" = "SKT T1 Zyra" tr "game_character_skin_displayname_Zyra_4" = "Dragon Sorceress Zyra" tr "game_character_skin_featurestext_Ezreal_5" = "<ul><li>All new spell effects and animations</li><li>Four stage evolving model</li><li>Pulsefire Ezreal and AI voices</li><li>Custom effects on a killing blow</li><li>Summoner icon</li><li>Summoner profile banner</li></ul>" tr "game_character_skin_featurestext_Lux_7" = "<ul><li>Ten distinct elemental forms</li><li>Combining elements triggers new transformations</li><li>New elemental effects for all forms</li><li>Five exclusive icons which grant dynamic profile background</li></ul>" tr "game_character_skin_featurestext_MissFortune_16" = "<ul><li>Four deadly guns with matching Exo-Suits</li><li>New visual and sound effects for every Exo-Suit</li><li>Swap between weapons an unlimited number of times while at your base</li><li>Four exclusive icons which grant dynamic profile background</li></ul>" tr "game_character_skin_featurestext_Sona_6" = "<ul><li>Trio of music styles</li><li>Show-stopping dance moves</li><li>Light show of effects</li><li>Music sharing with teammates</li><li>Three exclusive icons which grant dynamic profile background</li></ul>" tr "game_character_skin_featurestext_Udyr_3" = "<ul><li>All-new spell effects and animations</li><li>Four model evolutions - one for each stance</li><li>Minion, champion and neutral monster kill effects</li><li>Four exclusive icons which grant dynamic portrait background</ul>" tr "game_character_tips_Ahri" = "<ul><li>Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.<li>Initiate team fights using Charm, and chase down stragglers with Spirit Rush.<li>Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.</ul>" tr "game_character_tips_Akali" = "<ul><li>Akali excels at killing fragile champions. Let your team initiate and then strike at the people in the back.<li>Twilight Shroud offers safety in even the most dangerous situations. Use that time to save up energy for a quick strike later.</ul>" tr "game_character_tips_Alistar" = "<ul><li>Using Pulverize can allow you to establish better positioning for Headbutt.<li>Movement speed is very important on Alistar. Consider which boots to buy carefully.<li>Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.</ul>" tr "game_character_tips_AlZaharVoidling" = "" tr "game_character_tips_Amumu" = "<ul><li>Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.<li>Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.<li>Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.</ul>" tr "game_character_tips_AncientGolem" = "" tr "game_character_tips_Anivia" = "<ul><li>Timing Flash Frost with Frostbite can lead to devastating combinations.<li>Anivia is extremely reliant on Mana for Glacial Storm. Try getting items with Mana or going for a Crest of the Ancient Golem buff on Summoner's Rift.<li>It can be very difficult for enemy champions to kill her egg early in game. Seize the advantage by playing aggressively.</ul>" tr "game_character_tips_AniviaEgg" = "(Coming Soon)" tr "game_character_tips_Annie" = "<ul><li>Storing a stun for use with her ultimate can turn the tide of a team fight.<li>Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.<li>Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.</ul>" tr "game_character_tips_Ashe" = "<ul><li>Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.<li>Volley arrows are blocked by the first enemy they hit, so keep your distance to avoid having them all absorbed by enemy frontliners.<li>Hawkshot reveals units in brush. If a team fight is occuring in the jungle it can give you a significant advantage.</ul>" tr "game_character_tips_AurelionSol" = "<ul><li>You can use Comet of Legend's flight to grow Starsurge to massive proportions.<li>Save Voice of Light to use as a defense against melee opponents if you need to - otherwise, use its slow to start a fight at long range.<li>Comet of Legend allows you to move quickly around the map; use it to put pressure on other lanes.</ul>" tr "game_character_tips_Averdrian" = "(Coming Soon)" tr "game_character_tips_Azir" = "<ul><li>Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.<li>In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.<li>Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.<li>Be a bird!</ul>" tr "game_character_tips_Bard" = "<ul><li>It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.</li><li>Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.</li><li>Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!</li></ul>" tr "game_character_tips_Blitzcrank" = "<ul><li>The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.<li>Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.</ul>" tr "game_character_tips_Blue_Minion_Basic" = "" tr "game_character_tips_Blue_Minion_MechCannon" = "" tr "game_character_tips_Blue_Minion_MechMelee" = "" tr "game_character_tips_Blue_Minion_Wizard" = "" tr "game_character_tips_blueDragon" = "" tr "game_character_tips_Brand" = "<ul><li>You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.<li>You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.<li>Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.</ul>" tr "game_character_tips_Braum" = "<ul><li>Work with your allies to stack Concussive Blows, encourage them to basic attack marked targets.<li>Leap in front of squishy friends and shield them from projectiles with Unbreakable.<li>Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow the enemy approach.</ul>" tr "game_character_tips_Caitlyn" = "<ul><li>Make use of her Yordle Snap Traps by placing them pre-emptively to ensure that you'll have one off of cooldown during combat.<li>Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target.<li>Fire 90 Caliber Net away from the opponent to close the gap or hop over walls.</ul>" tr "game_character_tips_Camille" = "<ul><li>Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets.<li>Use the CC from your abilities to land both of your Precision Protocol attacks on enemies.</ul>" tr "game_character_tips_Cassiopeia" = "<ul><li>Use Twin Fang on poisoned stationary targets like monsters and units stunned by her Petrifying Gaze for maximum damage.<li>Lead your enemy when targeting with Noxious Blast to ensure the hit.</ul>" tr "game_character_tips_ChaosInhibitor" = "" tr "game_character_tips_ChaosInhibitor_D" = "" tr "game_character_tips_ChaosNexus" = "" tr "game_character_tips_ChaosShop" = "" tr "game_character_tips_Chogath" = "<ul><li>Try to line up your attacks with Vorpal Spikes so that they kill minions and harass enemy champions at the same time.<li>If you're having difficulty feasting upon champions, try eating minions until you're larger.<li>Using Rupture on creeps in combination with Carnivore is a good way to gain Health and Mana.</ul>" tr "game_character_tips_Corki" = "<ul><li>Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.<li>Valkyrie can be used defensively as well, so try using it for a quick escape.<li>Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.</ul>" tr "game_character_tips_Darius" = "<ul><li>Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.<li>Noxian Guillotine does more damage the more attacks you can land prior to it. Use Noxian Might to deal maximum damage.<li>Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.</ul>" tr "game_character_tips_Diana" = "<ul><li>Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.<li>Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.<li>Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.</ul>" tr "game_character_tips_Dragon" = "" tr "game_character_tips_Draven" = "<ul><li>If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.<li>If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.</ul>" tr "game_character_tips_DrMundo" = "<ul><li>A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.<li>Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.<li>Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.</ul>" tr "game_character_tips_Ekko" = "<ul><li>Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.<li>If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape.<li>Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.</ul>" tr "game_character_tips_Elise" = "<ul><li>Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes. <li>When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on. <li>Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.</ul>" tr "game_character_tips_Evelynn" = "<ul><li>Allure's arm time might seem long, but the Charm and magic resist shred put Evelynn at an exteme advantage so are worth the wait.<li>While stealthed, pay attention to when you are (near) being detected by enemy champions. This is identified by the glowing yellow and red eyes over nearby enemy champions.<li>If at low health, you can take advantage of Demon Shade's healing and Camouflage to return to the fight and surprise opponents.</ul>" tr "game_character_tips_Ezreal" = "<ul><li>Use Arcane Shift to help line up your other skill shots.<li>You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.<li>You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.</ul>" tr "game_character_tips_Fiddlesticks" = "<ul><li>Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain.<li>Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage.<li>Fiddlesticks is very fragile if you build AP items. Try to strike a balance between offense and defense with runes and items.</ul>" tr "game_character_tips_Fiora" = "<ul><li>Thanks to Duelist's Dance, Fiora excels at quick trades. Use the movement speed boost from striking a Vital to escape unscathed or set up for the next one.<li>Grand Challenge allows Fiora to take down even the most durable opponents and then recover if successful, so do not hesitate to attack the enemy's front line.</ul>" tr "game_character_tips_Fizz" = "<ul><li>Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.<li>Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.<li>Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.</ul>" tr "game_character_tips_Galio" = "<ul><li>You can release Shield of Durand even while crowd controlled.<li>You can use the minimap ally icons to cast Hero's Entrance.<li>You can use the step back from Justice Punch to dodge enemy spells.</ul>" tr "game_character_tips_Gangplank" = "<ul><li>Parrrley applies On Hit effects like Frozen Mallet or Black Cleaver.<li>Paying attention to low-health enemies on the map can land you a surprise kill with Cannon Barrage.<li>Try placing Cannon Barrage on the path of escape to cut off fleeing enemies.</ul>" tr "game_character_tips_Garen" = "<ul><li>Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.<li>Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.<li>Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.</ul>" tr "game_character_tips_Ghast" = "" tr "game_character_tips_GiantWolf" = "" tr "game_character_tips_Gnar" = "<ul><li>Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.<li>Position yourself next to walls to bait your enemies into getting stunned by your ultimate.<li>Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.</ul>" tr "game_character_tips_GnarBig" = "<ul><li>Managing your Fury is very important. Try to time out your transformations so you can get maximum benefit from both forms.<li>Position yourself next to walls to bait your enemies into getting stunned by your ultimate.<li>Know your strengths! Little Gnar is fast, squishy, and has high sustained damage. Big Gnar is slow, tough, and has high burst.</ul>" tr "game_character_tips_Golem" = "" tr "game_character_tips_Gragas" = "<ul><li>The damage reduction from Drunken Rage is applied when you start drinking, try to use it when you see damage coming your way.<li>Try to knock enemies back into your towers with Explosive Cask.<li>Try to combo Body Slam with Explosive Cask to set up kills for your team.</ul>" tr "game_character_tips_Graves" = "<ul><li>Smoke Screen can be used both to escape and to set up a kill.<li>Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.</ul>" tr "game_character_tips_H28QApexTurret" = "" tr "game_character_tips_Hecarim" = "<ul><li>Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.<li>Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.</ul>" tr "game_character_tips_Heimerdinger" = "<ul><li>Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.<li>The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.<li>Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.</ul>" tr "game_character_tips_HeimerdingerQ" = "(Coming Soon)" tr "game_character_tips_Illaoi" = "<ul><li>Tentacles are an immense source of power. Don't fight without them.</li><li>Spirits inherit their target's current health. If making a <font color='#669900'>Vessel</font> is your goal, try whittling your opponent's health down a bit first to make killing the spirit easier.</li><li>Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight.</li></ul>" tr "game_character_tips_Irelia" = "<ul><li>Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.<li>Defiant Dance is not interrupted by crowd control, try timing it for incoming disables.<li>Flawless Duet does not have a maximum travel distance, try using it in creative ways.</ul>" tr "game_character_tips_Ivern" = "<ul><li>Try to help allies follow up a good Rootcaller hit with Triggerseed!</li><li>Use Brushmaker to set up future ambush spots!</li><li>Daisy can block skillshots and slow down enemies. Use her to peel for your teammates!</li></ul>" tr "game_character_tips_Janna" = "<ul><li>Eye of the Storm can be used on allied turrets.<li>Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.<li>Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.</ul>" tr "game_character_tips_JarvanIV" = "<ul><li>You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.<li>Split your basic attacks on different champions at the beginning of fights to maximize damage.<li>Use Demacian Standard as a scouting tool when worried about incoming enemies.</ul>" tr "game_character_tips_Jax" = "<ul><li>Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.<li>Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.</ul>" tr "game_character_tips_Jayce" = "<ul><li>Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.<li>If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.<li>For increased range and damage, try casting Shock Blast through the Acceleration Gate.</ul>" tr "game_character_tips_Jhin" = "<ul><li>Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.<li>Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.<li>You can still cast your spells while reloading. Use them to fill the down time.</ul>" tr "game_character_tips_Jinx" = "<ul><li>Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.<li>Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.<li>When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.</ul>" tr "game_character_tips_Kaisa" = "<ul><li>Try to catch enemy carries alone to burst them with Icathian Rain.<li>Work with your teammates to set up your Ultimate and optimize damage with your passive.<li>Make sure to buy items that will evolve at least 1 or 2 of your spells.</ul>" tr "game_character_tips_Kalista" = "<ul><li>Rend is a valuable last hitting aid, since its cooldown resets if it kills a target. <li>Entering a move order once to trigger Martial Poise will not clear Kalista's basic attack target.<li>Due to her passive, Kalista's Movement Speed is effectively increased by Attack Speed.</ul>" tr "game_character_tips_Karma" = "<ul><li>Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.<li>When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target. <li>Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.</ul>" tr "game_character_tips_Karthus" = "<ul><li>Ask your allies to help point out when you should use Requiem to get kills in different lanes.<li>Lay Waste is very strong at farming minions and harassing enemy champions.</ul>" tr "game_character_tips_Kassadin" = "<ul><li>Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.<li>Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.<li>Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.</ul>" tr "game_character_tips_Katarina" = "<ul><li>Picking up Daggers will significantly reduce Shunpo's cooldown.<li>Try waiting until the other team is distracted with fighting your team, and use Shunpo to teleport into the fray and unleash a devastating Death Lotus.<li>Using Shunpo on an allied Champion, Dagger, or minion can be a great escape tactic.</ul>" tr "game_character_tips_Kayle" = "<ul><li>Using Divine Judgment on a high-DPS ally can turn the tides of battle by giving your ally free reign to attack. <li>Kayle's attacks become incredibly powerful once she gains attack range from Divine Ascent. Play safe until then. <li>Kayle benefits greatly from Attack Damage and Ability Power, making hybrid items like Nashor's Tooth and Hextech Gunblade very effective on her.</ul>" tr "game_character_tips_Kayn" = "<ul><li>Look at the line-up of both your team and the enemy's team when picking your form.<li>Remember that nearby enemies can see which wall you're in.<li></ul>" tr "game_character_tips_Kennen" = "<ul><li>You can stun your opponents by inflicting 3 Marks of the Storm upon them.<li>Lightning Rush can be used to initiate fights with its Energy return component, allowing him to use other abilities afterward.<li>You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge.</ul>" tr "game_character_tips_Khazix" = "<ul><li>Enemies are considered isolated if they have no allies within a short distance. The damage of Taste Their Fear is massively increased against these targets.<li>Unseen Threat activates when Kha'Zix cannot be seen by the enemy team. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking enemy champions.<li>Kha'Zix has a great deal of freedom to choose where and when to fight. Pick your battles carefully to succeed.</ul>" tr "game_character_tips_Kindred" = "<ul><li>Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.<li>Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.<li>Don't go in first to a large team fight. Wait for your teammates to initiate.</ul>" tr "game_character_tips_Kled" = "<ul><li>Kled generates some courage by killing minions, but gets much more from fighting Champions.<li>The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!<li>Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.</ul>" tr "game_character_tips_KogMaw" = "<ul><li>Kog'Maw can outrange most champions with his Bio-Arcane Barrage ability.<li>Use Void Ooze to set up a perfect Living Artillery.<li>Make the most out of your Icathian Surprise.</ul>" tr "game_character_tips_Leblanc" = "<ul><li>Distortion allows you to be aggressive with your other spells while being able to return to safety.<li>Using Distortion can help your positioning to land Ethereal Chains.<li>You can chain Sigil of Malice and Ethereal Chains to prevent characters with blink from escaping for up to 4 seconds.</ul>" tr "game_character_tips_LeeSin" = "<ul><li>Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.<li>Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.<li>Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).</ul>" tr "game_character_tips_Leona" = "<ul><li>Lead the charge and mark your foes with Sunlight before your allies deal damage.<li>Shield of Daybreak and Zenith Blade form a powerful offensive combo.<li>You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration.</ul>" tr "game_character_tips_LesserWraith" = "" tr "game_character_tips_Lissandra" = "<ul><li>You can instantly use your ultimate on yourself by pressing the self cast key and the ultimate key at once (alt+R by default).<li>Casting Glacial Path and then running in the opposite direction will leave your enemies uncertain which way you will actually go.<li>Lissandra's abilities are shorter range than those of many mages. As a result, buying items that offer both ability power and defense, like Zhonya's Hourglass and Banshee's Veil, can be a great choice to help her both survive and deal damage.</ul>" tr "game_character_tips_Lizard" = "" tr "game_character_tips_LizardElder" = "" tr "game_character_tips_Lucian" = "<ul><li>For optimal burst, try to combine Relentless Pursuit into Piercing Light.<li>Ardent Blaze actually explodes in a star pattern. Try to line it up so the spokes hit enemy champions.<li>Once you have chosen an angle for The Culling, you cannot change it. Pick your moment well!<li>Because of Lightslinger, Lucian benefits more from Attack Damage than he does from Attack Speed.</ul>" tr "game_character_tips_Lulu" = "<ul><li>Glitterlance can be fired at odd angles depending on where your cursor is - Moving your cursor closer to Pix and Lulu will change your area of effect size considerably.<li>Consider casting Help, Pix! on ranged attackers for the Pix boost and Wild Growth on Tanks or Fighters for the added initiation power.</ul>" tr "game_character_tips_Lux" = "<ul><li>Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy's advance or escape.<li>If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.<li>Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.</ul>" tr "game_character_tips_Malphite" = "<ul><li>Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.<li>Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.</ul>" tr "game_character_tips_Malzahar" = "<ul><li>Wait to cast Void Swarm until there are nearby enemies for the Voidling to attack or kill.<li>Use Call of the Void and Nether Grasp to renew the duration of Malefic Visions on enemies.<li>Avoiding damage in lane maximizes the uptime on Void Shift, increasing Malzahar's safety dramatically.</ul>" tr "game_character_tips_MalzaharVoidling" = "" tr "game_character_tips_Maokai" = "<ul><li>Saplings can be tossed into brush for empowered effect - but don't stack well.<li>Try looking for flanks or other situations where Nature's Grasp is unavoidable or takes enemies by surprise.<li>Maokai's passive makes him extremely durable against focus fire from spells - so long as he can still basic attack something.</ul>" tr "game_character_tips_MasterYi" = "<ul><li>If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.<li>Wuju Style is very strong early for last hitting minions.<li>Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell.</ul>" tr "game_character_tips_MissFortune" = "<ul><li>Miss Fortune ramps up speed if she hasn't recently taken damage. Avoid getting hit to move very fast.<li>Use Double Up on the furthest enemy minion if enemy champions are hiding in back; it will bounce to them for lots of damage.<li>Make sure to utilize Love Tap while Strut is on cooldown to maximize the active's availability.</ul>" tr "game_character_tips_MonkeyKing" = "<ul><li>Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate.<li>Try using Decoy near brush to make an enemy overreact to your movement.</ul>" tr "game_character_tips_Mordekaiser" = "<ul><li>You can control a pet by holding down the alt key and using the right mouse button.<li>Sometimes the best defense is more offense; use Mordekaiser's abilities to charge up his shield.<li>Remember that Children of the Grave can be used defensively because of its lifesteal component.</ul>" tr "game_character_tips_Morgana" = "<ul><li>Shrewd use of Black Shield can determine the outcome of team fights.<li>Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackles.<li>Tormented Shadow is an excellent farming tool if you're by yourself in a lane.</ul>" tr "game_character_tips_Nami" = "<ul><li>Aqua Prison has a long cooldown, make sure to use it at the right moment.<li>Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.<li>Nami's ultimate can come in very handy for initiating on enemies who are far away.</ul>" tr "game_character_tips_Nasus" = "<ul><li>Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.<li>If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.<li>If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.</ul>" tr "game_character_tips_Nautilus" = "<ul><li>While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.<li>Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.</ul>" tr "game_character_tips_Neeko" = "<ul><li>You can set her passive to use hotkeys in the options menu. The default is Shift+F1~F5</li><li>Try to use Inherent Glamour sparingly, ineffective uses will put enemies on the alert.</li></ul>" tr "game_character_tips_Nidalee" = "<ul><li>Use brush to your advantage! Moving in and out of brush can heavily alter your effectiveness in battle.<li>Start team fights by harassing with your Javelin Toss, and then switch to cougar form to chase down Hunted targets.<li>Bushwhack traps deal damage based on their victim's current Health. Set them up in your team's backline before fights break out during sieges to help your team deal damage to the enemy frontline.</ul>" tr "game_character_tips_Nocturne" = "<ul><li>Using Paranoia at a critical moment is well worth it even if you cannot use the dash.<li>Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.<li>Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.</ul>" tr "game_character_tips_Nunu" = "<ul><li>Consume allows Nunu to stay in a lane against ranged opponents.<li>You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.<li>It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.</ul>" tr "game_character_tips_OdinBlueSuperminion" = "" tr "game_character_tips_OdinNeutralGuardian" = "" tr "game_character_tips_OdinRedSuperminion" = "" tr "game_character_tips_OdinShrine" = "" tr "game_character_tips_Olaf" = "<ul><li>Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong.<li>The bonus healing granted by Vicious Strikes amplifies your Life Steal from all sources as well as heals from allies.</ul>" tr "game_character_tips_OrderInhibitor" = "" tr "game_character_tips_OrderInhibitor_D" = "" tr "game_character_tips_OrderNexus" = "" tr "game_character_tips_OrderShop" = "" tr "game_character_tips_Orianna" = "<ul><li>Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.<li>Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.<li>Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.</ul>" tr "game_character_tips_Orianna_noBall" = "<ul><li>Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.<li>Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.<li>Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.</ul>" tr "game_character_tips_Ornn" = "<ul><li>Learning build paths of items can help quickly select upgrades in lane.<li>Volcanic Rupture can be used to set up zoning areas to threaten enemies.<li>The order of your abilties matters! Try to optimize Brittle usage.</ul>" tr "game_character_tips_Pantheon" = "<ul><li>Mortal Will activates after 5 spells or basic attacks - plan your way through fights to allow you to activate it more than once.<li>Whittle the enemy down with Comet Spears before you jump in.<li>If an enemy is going to get out of range of your Aegis Assault, you can recast the spell to immediately fire the shield slam.</ul>" tr "game_character_tips_Poppy" = "<ul><li>Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.<li>Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.</ul>" tr "game_character_tips_PracticeTool_TargetDummy" = "" tr "game_character_tips_Pyke" = "<ul><li>Pyke is very fragile so don't be afraid to temporarily run from a fight. You can regenerate a significant amount of health from Gift of the Drowned Ones when enemies can't see you.<li>Hitting an enemy with the Hold version of Bone Skewer will always pull them the same distance. Use it in melee range to throw targets behind you.<li><li>The Tap version of Bone Skewer is much faster and deals additional damage.<li>A lot of your agressive spells are also your escapes. Make sure you always have a plan to get out of the fight.</ul>" tr "game_character_tips_Quinn" = "<ul><li>Attacking a <font color='#FFF673'>Vulnerable</font> target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.<li>Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.<li>Use Behind Enemy Lines for traveling very long distances quickly, for farming minions around the map, or for chasing wounded targets.</ul>" tr "game_character_tips_RabidWolf" = "" tr "game_character_tips_Rakan" = "<ul><li>Rakan requires allies near him to make the most out of his tools.<li>Rakan's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!<li>Danger is as fun as you let it be.</ul>" tr "game_character_tips_Rammus" = "<ul><li>Powerball can be used as an effective escape mechanism.<li>Using taunt on a champion by your tower can cause the tower to attack your enemy.<li>Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.</ul>" tr "game_character_tips_Red_Minion_Basic" = "" tr "game_character_tips_Red_Minion_MechCannon" = "" tr "game_character_tips_Red_Minion_MechMelee" = "" tr "game_character_tips_Red_Minion_Wizard" = "" tr "game_character_tips_redDragon" = "" tr "game_character_tips_RekSai" = "<ul><li>Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.<li>Cast Burrow before travelling around the map to take advantage of the increased Movement Speed and the safety provided by Tremor Sense.<li>Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.</ul>" tr "game_character_tips_Renekton" = "<ul><li>Slice and Dice excels at harassing maneuvers. Slice in, follow up with another skill and then Dice back out to safety.<li>Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are.<li>Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury.</ul>" tr "game_character_tips_Rengar" = "<ul><li>Use Rengar's ultimate to find and assassinate high priority targets in team fights and skirmishes.<li>A lot of Rengar's power comes from empowered abilities he uses at the right moment - choose wisely!<li>Make sure to take paths through brush when chasing opponents to take advantage of Rengar's passive.</ul>" tr "game_character_tips_Riven" = "<ul><li>Riven's Broken Wings locks onto the champion your cursor is over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well.<li>Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with Broken Wings and Ki Burst, while using Valor to escape and absorb counter-harass.</ul>" tr "game_character_tips_Rumble" = "<ul><li>Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.<li>Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.<li>If you are winning a fight you can use your ultimate to wall off an escape path.</ul>" tr "game_character_tips_Ryze" = "<ul><li>Use Overload's passive to optimize for maximum damage or maximum speed.<li>Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.<li>Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.</ul>" tr "game_character_tips_Sejuani" = "<ul><li>Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.<li>Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.<li>Save Glacial Prison for encounters where you have teammates present to take advantage of it.</ul>" tr "game_character_tips_Shaco" = "<ul><li>Using Deceive over terrain can help you make a clean escape.<li>Try getting items with on-hit effects. These will also benefit your Hallucination clone.<li>Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.</ul>" tr "game_character_tips_Shen" = "<ul><li>Keep an eye on allies and be ready to save them with your teleport.<li>Leverage your Energy to get a long-term advantage over Mana users.</ul>" tr "game_character_tips_Shyvana" = "<ul><li>Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.<li>Flame Breath is great to level-up against difficult lane opponents.<li>Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.<li>It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet, Dead Man's Plate, or Entropy.</ul>" tr "game_character_tips_SightWard" = "" tr "game_character_tips_Singed" = "<ul><li>Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in.<li>Use Insanity Potion to trick your opponents into chasing you through your Poison Trail.<li>Flinging enemies into your tower can deal heavy amounts of damage to them.</ul>" tr "game_character_tips_Sion" = "<ul><li>You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.<li>Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.<li>The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.</ul>" tr "game_character_tips_Sivir" = "<ul><li>Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.<li>Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output.<li>Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots.</ul>" tr "game_character_tips_Skarner" = "<ul><li>Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.<li>Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.<li>Impale is extremely powerful when you use it to position an enemy so your allies can attack them.</ul>" tr "game_character_tips_Sona" = "<ul><li>Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.<li>Save Crescendo for the game-altering moment.<li>Well-timed uses of Aria of Perseverance will grant you maximum survivability.</ul>" tr "game_character_tips_Soraka" = "<ul><li>Soraka is a powerful ally in battle, using her strong healing to keep the party moving forward.<li>You can use Wish on your allies from across the map to save them from otherwise fatal events.<li>Equinox can be used as a powerful zoning tool to keep enemies at bay.</ul>" tr "game_character_tips_SummonerBeacon" = "" tr "game_character_tips_Swain" = "<ul><li>If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.<li>While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.<li>Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.<li>Demonic Ascension may make Swain very hard to kill but he's pretty easy to get away from. Try building items that can slow opponents to keep them in range if their mobility is overwhelming.</ul>" tr "game_character_tips_Sylas" = "<ul><li>Wait for you or your enemy to reach low health before using Kingslayer for maximum effect.<li>Space out your ability usage to get maximum effect from Petricite Burst.<li>Clever use of enemy ultimates can open up new possibilities to approach teamfights.</ul>" tr "game_character_tips_Syndra" = "<ul><li>To maximize your ultimate's damage use it when there are many spheres on the battlefield.<li>After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.<li>Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.</ul>" tr "game_character_tips_TahmKench" = "<ul><li>Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!</li><li>Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.</li></ul>" tr "game_character_tips_Taliyah" = "<ul><li>Try to throw enemies into Unraveled Earth using Seismic Shove.</li><li>Remember, you don't always have to ride Weaver's Wall.</li><li>Once you have Rylai's Crystal Scepter, casting Threaded Volley at enemies chasing you is a great way of making them regret everything.</ul>" tr "game_character_tips_Talon" = "<ul><li>You can use Assassin's Path to get behind the enemy and set up for Noxian Diplomacy's melee attack.<li>Shadow Assault is a powerful escape tool, but can also be offensively used to assault a group.<li>Remember to pick your target before the fight. Focusing all of Talon's abilities on one target can be very rewarding, but splitting them up between many may leave you helpless.</ul>" tr "game_character_tips_Taric" = "<ul><li>The cooldown reducing component of Bravado makes Cooldown Reduction items like Frozen Heart, Iceborn Gauntlet, and Spirit Visage exceptionally powerful on Taric.<li>Using Starlight's Touch at lower charges makes its healing less Mana efficient, but can greatly increase Taric's sustained damage via Bravado.<li>Rather than saving Cosmic Radiance for the last moment and risking someone dying during the delay, it can be more beneficial to cast it as soon as you know a teamfight is guaranteed to start.</ul>" tr "game_character_tips_Teemo" = "<ul><li>Teemo's mushrooms can be used to farm creep waves very effectively.<li>Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.</ul>" tr "game_character_tips_Thresh" = "<ul><li>Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it.<li>Death Sentence and Flay can be combined in either cast order for powerful combinations.<li>Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection.</ul>" tr "game_character_tips_Tristana" = "<ul><li>Her massive gun allows Tristana to fire on targets at a great distance. Utilize this to prevent your enemies from ever laying a hand on you.<li>Use Rocket Jump after you have stacked up your Explosive Charge on an enemy to finish them off with a burst of damage.<li>Use Rapid Fire to help stack up your Explosive Charge on enemy champions.</ul>" tr "game_character_tips_Trundle" = "<ul><li>Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.<li>Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.<li>Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.</ul>" tr "game_character_tips_Tryndamere" = "<ul><li>Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you.<li>Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it.<li>If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade.</ul>" tr "game_character_tips_TwistedFate" = "<ul><li>Coordinate with your allies for the best time to use Destiny to ambush enemies.<li>Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off.<li>Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions.</ul>" tr "game_character_tips_TwistedLizardElder" = "" tr "game_character_tips_Twitch" = "<ul><li>Twitch's Attack Speed is among the highest in the game; try purchasing items with on-hit effects such as Black Cleaver or Wit's End.<li>Contaminate has a large range; apply as many stacks of Deadly Venom as possible before using it.<li>You can catch up to an enemy out of attack range with Venom Cask.</ul>" tr "game_character_tips_Udyr" = "<ul><li>Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability.<li>Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control.</ul>" tr "game_character_tips_Urf" = "" tr "game_character_tips_Urgot" = "<ul><li>Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage<li>Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.<li>Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.</ul>" tr "game_character_tips_Varus" = "<ul><li>An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.<li>During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.<li>Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.</ul>" tr "game_character_tips_Vayne" = "<ul><li>Tumble has many uses, but it cannot pass over walls.<li>Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.<li>Don't go in first to a large teamfight. Wait for your teammates to initiate.</ul>" tr "game_character_tips_Veigar" = "<ul><li>Use Event Horizon to increase your chances of landing Dark Matter.<li>Veigar is extremely Mana and Cooldown Reduction dependent. Try buying items with these stats in order to increase the effectiveness of your passive and Baleful Strike.<li>Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively.</ul>" tr "game_character_tips_Velkoz" = "<ul><li>When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.</li><li>Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.</li><li>Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.</li></ul>" tr "game_character_tips_Vi" = "<ul><li>A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.<li>Excessive Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.<li>Assault and Battery is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.</ul>" tr "game_character_tips_Viktor" = "<ul><li>Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Gravity Field to control your enemy's position.<li>Make sure you choose the right augment at the right time.</ul>" tr "game_character_tips_Vladimir" = "<ul><li>Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game.<li>Cast Hemoplague where it will afflict the most units.<li>Sanguine Pool pops incoming missiles, so it can be used to dodge disables.</ul>" tr "game_character_tips_Volibear" = "<ul><li>Lead the charge with Rolling Thunder and slow enemies with Majestic Roar.<li>Volibear benefits a great deal from additional Health and cooldown reduction.<li>You must attack three times in rapid succession before Frenzy can be activated - having the toughness to survive for a long time is one way to accomplish this goal.</ul>" tr "game_character_tips_Warwick" = "<ul><li>Follow your Blood Hunt trails to low health enemy champions.<li>Infinite Duress (R)'s distance scales with any movement speed you gain, even from ally buffs and summoner spells.<li>Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.</ul>" tr "game_character_tips_Wolf" = "" tr "game_character_tips_Worm" = "" tr "game_character_tips_Wraith" = "" tr "game_character_tips_WriggleLantern" = "" tr "game_character_tips_Xayah" = "<ul><li>Xayah's attacks and abilities leave Feathers on the ground that she can later recall for massive area damage and control.</li><li>Xayah can use Featherstorm to dodge almost any ability while also creating a ton of Feathers. Try to utilize the offensive and defensive aspects of this ability.</li></ul>" tr "game_character_tips_Xerath" = "<ul><li>It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.<li>Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.<li>If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.</ul>" tr "game_character_tips_XinZhao" = "<ul><li>Xin Zhao is a great initiator to combat. Lead the front to start a fight and use your ultimate to do the most damage possible.<li>Try to position yourself so your ultimate's knockback is most effective.</ul>" tr "game_character_tips_Yasuo" = "<ul><li>Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.<li>At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.<li>Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.</ul>" tr "game_character_tips_Yorick" = "<ul><li>You do not need to cast Awakening to regain the ability to cast Last Rites.<li>The Maiden will attempt to assist you in a fight, so choose your targets well.<li>You can send the Maiden down a lane alone, be careful though, as she represents a large portion of your combat power.</ul>" tr "game_character_tips_YoungLizard" = "" tr "game_character_tips_Zac" = "<ul><li>Picking up goo chunks is very important to staying alive.<li>When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.<li>Charging Elastic Slingshot from the fog of war will give opponents less time to react.</ul>" tr "game_character_tips_Zed" = "<ul><li>Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.<li>Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.<li>Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.</ul>" tr "game_character_tips_Ziggs" = "<ul><li>Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.<li>Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.<li>Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.</ul>" tr "game_character_tips_Zilean" = "<ul><li>You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies.<li>Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.<li>Chronoshift is a powerful deterrent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective.</ul>" tr "game_character_tips_Zoe" = "<ul><li>Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.</li><li>Break Sleep with your biggest damage source, since enemies who are asleep take double damage.</li><li>Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.</li></ul>" tr "game_character_tips_Zyra" = "<ul><li>Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.<li>Seeds grant vision to your team.<li>Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.</ul>" tr "game_character_tips_ZyraGraspingPlant" = "" tr "game_character_tips_ZyraSeed" = "" tr "game_character_tips_ZyraThornPlant" = "" tr "game_character_UI_tooltip_Kayn_Assassin_cooldown" = "<titleLeft><font color='#8484fb'>Shadow Assassin</font></titleLeft><mainText><hr>Not yet strong enough to become the Shadow Assassin. Wait for the cooldown, then transform on your summoning platform.</mainText>" tr "game_character_UI_tooltip_Kayn_Assassin_ready" = "<titleLeft><font color='#8484fb'>Shadow Assassin</font></titleLeft><mainText><hr>Destroy the darkin Rhaast and become the Master Shadow Assassin, gaining:<ul><li>Bonus magic damage for your first few seconds in combat</li><li>Gain range and the ability to move during the delay of Blade's Reach</li><li>Extra movement speed and slow immunity while in terrain</li><li>Extra range on Umbral Trespass (both to the victim and when exiting them)</li></ul><br><rules>Must be on your team's summoning platform to use.</rules></mainText>" tr "game_character_UI_tooltip_Kayn_Slayer_cooldown" = "<titleLeft><font color='#fe5c50'>Darkin</font></titleLeft><mainText><hr>Not yet strong enough to become the Darkin. Wait for the cooldown, then transform on your summoning platform.</mainText>" tr "game_character_UI_tooltip_Kayn_Slayer_ready" = "<titleLeft><font color='#fe5c50'>Darkin</font></titleLeft><mainText><hr>Fully corrupt the frail mortal Kayn and manifest as a fearsome Darkin, gaining:<ul><li>Heal for a percentage of all skill damage dealt to champions</li><li>Percent maximum health damage on Reaping Slash</li><li>Blade's Reach now also knocks targets up.</li><li>Umbral Trespass deal percent maximum health damage and heals you.</li></ul><br><rules>Must be on your team's summoning platform to use.</rules></mainText>" tr "game_character_UI_tooltip_Kayn_transform_meter" = "<titleLeft>The Darkin Scythe</titleLeft><mainText>Power gained by damaging enemy champions. When this meter fills, Kayn will be offered the choice to either transform into an ultimate Shadow Assassin or a fearsome Darkin.</mainText>" tr "game_character_UI_tooltip_MissFortune_16_Gear_toggleButton" = "<titleLeft>You can swap weapons while at your fountain.</titleLeft>" tr "game_chat_AllStars_Brazil" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>Brazil's Dream Team</font> at All-Star 2017!" tr "game_chat_AllStars_China" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>China's Dream Team</font> at All-Star 2017!" tr "game_chat_AllStars_Europe" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>Europe's Dream Team</font> at All-Star 2017!" tr "game_chat_AllStars_Generic" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is ready to see the dream teams compete at All-Star 2017!" tr "game_chat_AllStars_Korea" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>Korea's Dream Team</font> at All-Star 2017!" tr "game_chat_AllStars_LMS" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>LMS's Dream Team</font> at All-Star 2017!" tr "game_chat_AllStars_NA" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>North America's Dream Team</font> at All-Star 2017!" tr "game_chat_AllStars_SEA" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>Southeast Asia's Dream Team</font> at All-Star 2017!" tr "game_chat_AllStars_Turkey" = "<font color='@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>Turkey's Dream Team</font> at All-Star 2017!" tr "game_chat_command_help" = "Type /help [command] for more information. example: /help /note" tr "game_chat_command_help_dance" = "/dance or /d - Forces your character to dance" tr "game_chat_command_help_fullmute" = "/fullmute [player] - Blocks all player's gameplay related pings and chat for this game. Also see /mutefull" tr "game_chat_command_help_ignore" = "/ignore [player] - Blocks player's chat messages and pings for this game. Also see /mute" tr "game_chat_command_help_joke" = "/joke or /j - Your character will tell a joke" tr "game_chat_command_help_laugh" = "/laugh or /l - Causes your character to laugh" tr "game_chat_command_help_mute" = "/mute [player] - Blocks player's chat messages and pings for this game" tr "game_chat_command_help_muteping" = "/muteping [player] - Blocks player's gameplay related pings for this game. Also see /pingmute" tr "game_chat_command_help_nosurrender" = "/nosurrender or /noff - Votes against your team's surrender" tr "game_chat_command_help_note" = "/note or /n [message] - writes a message to MyNotes.txt" tr "game_chat_command_help_reply" = "/reply or /r - Replies to the last private message received from a player on your buddy list" tr "game_chat_command_help_surrender" = "/surrender or /ff - Initiates a vote for your team's surrender" tr "game_chat_command_help_taunt" = "/taunt or /t - your character will perform a taunt" tr "game_chat_command_help_unknown" = "Unknown command." tr "game_chat_command_help_whisper" = "/whisper or /w [player] - Sends a private message to the player on buddy list." tr "game_chat_known_commands" = "Available commands: /surrender /nosurrender /note /mute /w /r /laugh /joke /dance /taunt" tr "game_chat_message_BossTeemoSpawnTaunt1" = "<font color='#ff0000'>Little Devil (Teemo):</font> <font color='#ffffff'>What?! My servants haven't destroyed you yet?</font>" tr "game_chat_message_BossTeemoSpawnTaunt2" = "<font color='#ff0000'>Little Devil (Teemo):</font> <font color='#ffffff'>Looks like I'll </font><font color='#ffaaaa'>have to</font> <font color='#ff5555'>do it</font> <font color='#ff0000'>MYSELF!</font>" tr "game_chat_message_DarkStarMVPEnemyColor" = "<b><font color='#de2f30'>Winning team</font> MVP: <font color='#de2f30'>@SubA@</font> with <font color='#e363ff'>@SubB@</font> points!</b>" tr "game_chat_message_DarkStarMVPFriendlyColor" = "<b><font color='#3cb2eb'>Winning team</font> MVP: <font color='#3cb2eb'>@SubA@</font> with <font color='#e363ff'>@SubB@</font> points!</b>" tr "game_chat_message_EndOfRound1" = "<br>Round 1 ended!" tr "game_chat_message_ODYSSEY_IntroToChanneling" = "Shop for items, then gather around the Ora Bot to start the next battle!" tr "game_chat_message_Round1_AttackingTeam" = "Destroy the enemy nexus as fast as you can! (20 minutes max)" tr "game_chat_message_Round1_DefendingTeam" = "Defend your nexus as long as you can! (20 minutes max)" tr "game_chat_message_Round1of2" = "<br>Round 1 of 2" tr "game_chat_message_Round2_AttackingTeam" = "Destroy the nexus faster than the other team did to win!" tr "game_chat_message_Round2_DefendingTeam" = "Defend your nexus longer than the other team did to win!" tr "game_chat_message_Round2of2" = "<br>Round 2 of 2" tr "game_chat_message_StarGuardian_IntroToChanneling" = "Shop for items, then channel Starlight to start the battle!" tr "game_chat_message_StarGuardian_LoweringBarrier" = "Lowering the Star Guardian barrier in <font color='#ffffff'>@SubA@</font> seconds" tr "game_chat_message_StarGuardian_LoweringBarrier_singular" = "Lowering the Star Guardian barrier in <font color='#ffffff'>@SubA@</font> second" tr "game_chat_message_TimeToBeat" = "Time to beat:" tr "game_chat_msi_fandom_enemy" = "<font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font> is backing <font color='#ffffff'>{{@SubA@}}</font> Champions <font color='#ffffcc'>{{@SubB@}}</font> for the MSI Fandom Battle!" tr "game_chat_msi_fandom_friendly" = "<font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font> is backing <font color='#ffffff'>{{@SubA@}}</font> Champions <font color='#ffffcc'>{{@SubB@}}</font> for the MSI Fandom Battle!" tr "game_chat_note_message" = "Message written to MyNotes.txt: " tr "game_chat_note_no_notes" = "No text was given for /note to write." tr "game_chat_Perk_Replacement" = "Your @SourcePerk@ rune has been exchanged to @ResultingPerk@" tr "game_chat_ProjectMode17_OverchargeKill1" = "<font color='#ffffff'>OVERCHARGED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> has destroyed <font color='#@SubB@'>@PlayerBName@ (@PlayerBChamp@)</font>!" tr "game_chat_ProjectMode17_OverchargeKill2" = "<font color='#ffffff'>OVERCHARGED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> has deleted <font color='#@SubB@'>@PlayerBName@ (@PlayerBChamp@)</font>!" tr "game_chat_ProjectMode17_OverchargeKill3" = "<font color='#ffffff'>OVERCHARGED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> has obliterated <font color='#@SubB@'>@PlayerBName@ (@PlayerBChamp@)</font>!" tr "game_chat_ProjectMode17_OverchargeKill4" = "<font color='#ffffff'>OVERCHARGED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> has exterminated <font color='#@SubB@'>@PlayerBName@ (@PlayerBChamp@)</font>!" tr "game_chat_ProjectMode17_SurvivedOvercharge1" = "<font color='#ffffff'>ESCAPED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> survived the hunt." tr "game_chat_ProjectMode17_SurvivedOvercharge2" = "<font color='#ffffff'>ESCAPED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> cheated death." tr "game_chat_ProjectMode17_SurvivedOvercharge3" = "<font color='#ffffff'>ESCAPED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> endured the charge." tr "game_chat_ProjectMode17_SurvivedOvercharge4" = "<font color='#ffffff'>ESCAPED:</font> <font color='#@SubA@'>@PlayerAName@ (@PlayerAChamp@)</font> eluded destruction." tr "game_chat_warning_DarkStarEnterArenaWarningAlly" = "<font color='#e363ff'><b>Cowards! Enter the arena of your own will, or be forced to.</b></font>" tr "game_chat_warning_DarkStarEnterArenaWarningEnemy" = "<font color='#e363ff'><b>Your opponents are cowards - have patience, they will be forced to enter the arena soon.</b></font>" tr "game_chat_Worlds_AFs" = "AFs" tr "game_chat_Worlds_ahq" = "ahq" tr "game_chat_Worlds_AV" = "AV" tr "game_chat_Worlds_C9" = "C9" tr "game_chat_Worlds_CHF" = "CHF" tr "game_chat_Worlds_CLG" = "CLG" tr "game_chat_Worlds_DIG" = "DIG" tr "game_chat_Worlds_DW" = "DW" tr "game_chat_Worlds_EDG" = "EDG" tr "game_chat_Worlds_fandom_enemy" = "<font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>{{@SubA@}}</font> in the 2017 World Championship!" tr "game_chat_Worlds_fandom_friendly" = "<font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font> is rooting for <font color='#ffffff'>{{@SubA@}}</font> in the 2017 World Championship!" tr "game_chat_Worlds_FB" = "FB" tr "game_chat_Worlds_FLY" = "FLY" tr "game_chat_Worlds_FNC" = "FNC" tr "game_chat_Worlds_FW" = "FW" tr "game_chat_Worlds_G2" = "G2" tr "game_chat_Worlds_GAM" = "GAM" tr "game_chat_Worlds_GMB" = "GMB" tr "game_chat_Worlds_H2K" = "H2K" tr "game_chat_Worlds_HKA" = "HKA" tr "game_chat_Worlds_IG" = "IG" tr "game_chat_Worlds_IMT" = "IMT" tr "game_chat_Worlds_INF" = "INF" tr "game_chat_Worlds_KLG" = "KLG" tr "game_chat_Worlds_KLH" = "KLH" tr "game_chat_Worlds_kt" = "kt" tr "game_chat_Worlds_LGC" = "LGC" tr "game_chat_Worlds_LYN" = "LYN" tr "game_chat_Worlds_LZ" = "LZ" tr "game_chat_Worlds_M19" = "M19" tr "game_chat_Worlds_MSF" = "MSF" tr "game_chat_Worlds_NB" = "NB" tr "game_chat_Worlds_OMG" = "OMG" tr "game_chat_Worlds_oNe" = "oNe" tr "game_chat_Worlds_PNG" = "PNG" tr "game_chat_Worlds_RNG" = "RNG" tr "game_chat_Worlds_RPG" = "RPG" tr "game_chat_Worlds_SKT" = "SKT" tr "game_chat_Worlds_SNG" = "SNG" tr "game_chat_Worlds_SPY" = "SPY" tr "game_chat_Worlds_SS" = "SS" tr "game_chat_Worlds_SSG" = "SSG" tr "game_chat_Worlds_TSM" = "TSM" tr "game_chat_Worlds_UOL" = "UOL" tr "game_chat_Worlds_WE" = "WE" tr "game_chat_Worlds_YG" = "YG" tr "game_chatmessage_SwapSummonerSpell_Enemy" = "<font color='#fe3333'>@PlayerAName@ (@PlayerAChamp@)</font> has exchanged @SubA@ to @SubB@" tr "game_chatmessage_SwapSummonerSpell_Friendly" = "<font color='#40c0fe'>@PlayerAName@ (@PlayerAChamp@)</font> has exchanged @SubA@ to @SubB@" tr "game_cheats_chat_reset_countdown" = "Resetting game in:" tr "game_cheats_chat_timeout_generalwarning" = "You are close to the maximum total practice tool game length." tr "game_cheats_chat_timeout_warningone" = "Game will end in 5 minutes." tr "game_cheats_chat_timeout_warningtwo" = "Game will end in 1 minute." tr "game_cheats_dynamic_tooltip_cleardummies" = "<titleLeft>Clear Target Dummies</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Clears all Target Dummies.</mainText>" tr "game_cheats_dynamic_tooltip_incgameclock" = "<titleLeft>Fast-forward Game 30sec</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Fast-forwards the game 30 seconds.</mainText>" tr "game_cheats_dynamic_tooltip_incgold" = "<titleLeft>Add Gold</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Gives you 10,000 gold.</mainText>" tr "game_cheats_dynamic_tooltip_inclevel" = "<titleLeft>Level Up</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Increases your level by 1.</mainText>" tr "game_cheats_dynamic_tooltip_locklevel" = "<titleLeft>Lock XP Level</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to stop you from gaining any more experience.</mainText>" tr "game_cheats_dynamic_tooltip_resetcooldown" = "<titleLeft>Auto-Refresh Cooldowns</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to periodically refresh your Spell and Active Item cooldowns. This button may occasionally produce broken interactions that are unique to Practice Tool and this button. Practice with care.</mainText>" tr "game_cheats_dynamic_tooltip_resetgame" = "<titleLeft>Reset Game</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Restarts the game, maintaining Champion choice.</mainText>" tr "game_cheats_dynamic_tooltip_resethp" = "<titleLeft>Auto-Refresh HP</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to periodically refresh your Health.</mainText>" tr "game_cheats_dynamic_tooltip_resetpar" = "<titleLeft>Auto-Refresh Mana/Energy</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to periodically restore your Mana or Energy.</mainText>" tr "game_cheats_dynamic_tooltip_revive" = "<titleLeft>Revive</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Instantly respawns you at your fountain, if your champion is dead.</mainText>" tr "game_cheats_dynamic_tooltip_spawnallydummy" = "<titleLeft>Allied Target Dummy</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Spawns an allied Target Dummy at chosen location. Max of 4.</mainText>" tr "game_cheats_dynamic_tooltip_spawndragonair" = "<titleLeft>Spawn Cloud Drake</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Respawns all neutral monsters, spawning a Cloud Drake.</mainText>" tr "game_cheats_dynamic_tooltip_spawndragonearth" = "<titleLeft>Spawn Mountain Drake</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Respawns all neutral monsters, spawning a Mountain Drake.</mainText>" tr "game_cheats_dynamic_tooltip_spawndragonelder" = "<titleLeft>Spawn Elder Dragon</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Respawns all neutral monsters, spawning an Elder Dragon.</mainText>" tr "game_cheats_dynamic_tooltip_spawndragonfire" = "<titleLeft>Spawn Infernal Drake</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Respawns all neutral monsters, spawning an Infernal Drake.</mainText>" tr "game_cheats_dynamic_tooltip_spawndragonocean" = "<titleLeft>Spawn Ocean Drake</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Respawns all neutral monsters, spawning an Ocean Drake.</mainText>" tr "game_cheats_dynamic_tooltip_spawnenemydummy" = "<titleLeft>Enemy Target Dummy</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Spawns an enemy Target Dummy at chosen location. Max of 4.</mainText>" tr "game_cheats_dynamic_tooltip_spawnjungle" = "<titleLeft>Spawn Jungle</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Respawns all neutral monsters</mainText>" tr "game_cheats_dynamic_tooltip_spawnjungleplants" = "<titleLeft>Spawn Jungle Plants</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to respawn all jungle plants and make them regrow constantly.</mainText>" tr "game_cheats_dynamic_tooltip_stacktear" = "<titleLeft>Stack Tear</titleLeft><titleRight>@Hotkey@</titleRight><mainText>750/750.</mainText>" tr "game_cheats_dynamic_tooltip_teleport" = "<titleLeft>Teleport</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Instantly move your champion to target location.</mainText>" tr "game_cheats_dynamic_tooltip_toggleminions" = "<titleLeft>Minion Spawn Disable/Enable</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to prevent any minions from spawning for either team.</mainText>" tr "game_cheats_dynamic_tooltip_toggleturrets" = "<titleLeft>Turret Fire Disable/Enable Off</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to prevent all turrets from attacking.</mainText>" tr "game_cheats_dynamic_tooltip_turretinv" = "<titleLeft>Turret Invincibility</titleLeft><titleRight>@Hotkey@</titleRight><mainText><unique>Toggle</unique> to make all turrets invincible.</mainText>" tr "game_cheats_dynamic_tooltip_winthegame" = "<titleLeft>Win The Game</titleLeft><titleRight>@Hotkey@</titleRight><mainText>Destroys the enemy Nexus.</mainText>" tr "game_cheats_floatingtext_cleardummies" = "Clear Target Dummies" tr "game_cheats_floatingtext_incgameclock" = "Fast Forward 30sec" tr "game_cheats_floatingtext_incgold" = "Add Gold" tr "game_cheats_floatingtext_inclevel" = "Level Up" tr "game_cheats_floatingtext_lockgamelevel" = "Lock Game Level" tr "game_cheats_floatingtext_locklevel" = "Lock XP Level" tr "game_cheats_floatingtext_resetcooldown" = "Auto-refresh Cooldowns" tr "game_cheats_floatingtext_resetgame" = "Reset Game" tr "game_cheats_floatingtext_resethp" = "Auto-refresh HP" tr "game_cheats_floatingtext_resetpar" = "Auto-refresh Mana/Energy" tr "game_cheats_floatingtext_revive" = "Revive" tr "game_cheats_floatingtext_spawnallydummy" = "Spawn Allied Dummy" tr "game_cheats_floatingtext_spawndragonair" = "Spawn Cloud Drake" tr "game_cheats_floatingtext_spawndragonearth" = "Spawn Mountain Drake" tr "game_cheats_floatingtext_spawndragonelder" = "Spawn Elder Dragon" tr "game_cheats_floatingtext_spawndragonfire" = "Spawn Infernal Drake" tr "game_cheats_floatingtext_spawndragonocean" = "Spawn Ocean Drake" tr "game_cheats_floatingtext_spawnenemydummy" = "Spawn Enemy Dummy" tr "game_cheats_floatingtext_spawnjungle" = "Spawn Jungle Camps" tr "game_cheats_floatingtext_spawnjungleplants" = "Spawn Jungle Plants" tr "game_cheats_floatingtext_stacktear" = "Fully Stacked" tr "game_cheats_floatingtext_teleport" = "Teleport" tr "game_cheats_floatingtext_toggleminions" = "Toggle Minions" tr "game_cheats_floatingtext_toggleturrets" = "Toggle Tower Fire" tr "game_cheats_floatingtext_turretinv" = "Towers Invincible" tr "game_cheats_floatingtext_winthegame" = "My only way to see that Victory screen" tr "game_cheats_tooltip_cleardummies" = "Clear Target Dummies" tr "game_cheats_tooltip_incgameclock" = "Fast Forward 30sec" tr "game_cheats_tooltip_incgold" = "Add Gold" tr "game_cheats_tooltip_inclevel" = "Level Up" tr "game_cheats_tooltip_locklevel" = "Lock XP Level" tr "game_cheats_tooltip_resetcooldown" = "Auto-Refresh Cooldowns" tr "game_cheats_tooltip_resetgame" = "Reset Game" tr "game_cheats_tooltip_resethp" = "Auto-Refresh HP" tr "game_cheats_tooltip_resetpar" = "Auto-Refresh Mana/Energy" tr "game_cheats_tooltip_revive" = "Revive" tr "game_cheats_tooltip_spawnallydummy" = "Spawn Allied Dummy" tr "game_cheats_tooltip_spawndragonair" = "Spawn Cloud Drake" tr "game_cheats_tooltip_spawndragonearth" = "Spawn Mountain Drake" tr "game_cheats_tooltip_spawndragonelder" = "Spawn Elder Dragon" tr "game_cheats_tooltip_spawndragonfire" = "Spawn Infernal Drake" tr "game_cheats_tooltip_spawndragonocean" = "Spawn Ocean Drake" tr "game_cheats_tooltip_spawnenemydummy" = "Spawn Enemy Dummy" tr "game_cheats_tooltip_spawnjungle" = "Spawn Jungle Camps" tr "game_cheats_tooltip_spawnjungleplants" = "Spawn Jungle Plants" tr "game_cheats_tooltip_stacktear" = "Stack Tear" tr "game_cheats_tooltip_teleport" = "Teleport To Cursor" tr "game_cheats_tooltip_throwthegame" = "Throw The Game" tr "game_cheats_tooltip_toggleminions" = "Toggle Minion Spawn" tr "game_cheats_tooltip_toggleturrets" = "Toggle Tower Fire" tr "game_cheats_tooltip_turretinv" = "Toggle Towers Invincible" tr "game_cheats_tooltip_winthegame" = "Win The Game" tr "game_console_chatcommand_advshader_1" = "advancedshader" tr "game_console_chatcommand_advshader_2" = "advs" tr "game_console_chatcommand_advshader_3" = "advs" tr "game_console_chatcommand_advshader_4" = "advs" tr "game_console_chatcommand_advshader_5" = "advs" tr "game_console_chatcommand_advshader_6" = "advs" tr "game_console_chatcommand_advshader_7" = "advs" tr "game_console_chatcommand_advshader_8" = "advs" tr "game_console_chatcommand_advshader_9" = "advs" tr "game_console_chatcommand_advshader_help" = "Allows you to run an advanced shade command. Type /help /advancedshader for the parameter list." tr "game_console_chatcommand_advshader_short" = "Runs an advanced shader command." tr "game_console_chatcommand_advshader_usage" = "Usage: /advancedshader [experimental pointlights nopointlights reflect noreflect pl nop r nor]" tr "game_console_chatcommand_allchat_1" = "all" tr "game_console_chatcommand_allchat_2" = "allchat" tr "game_console_chatcommand_allchat_3" = "all" tr "game_console_chatcommand_allchat_4" = "all" tr "game_console_chatcommand_allchat_5" = "all" tr "game_console_chatcommand_allchat_6" = "all" tr "game_console_chatcommand_allchat_7" = "all" tr "game_console_chatcommand_allchat_8" = "all" tr "game_console_chatcommand_allchat_9" = "all" tr "game_console_chatcommand_allchat_help" = "Sends a message that can be heard by both teams. By default, messages to /all are ignored unless you opt-in via the options menu." tr "game_console_chatcommand_allchat_short" = "Chat with all players." tr "game_console_chatcommand_allchat_usage" = "Usage: /all [message]" tr "game_console_chatcommand_allcommands_1" = "allcommands" tr "game_console_chatcommand_allcommands_2" = "allcmds" tr "game_console_chatcommand_allcommands_3" = "allcmds" tr "game_console_chatcommand_allcommands_4" = "allcmds" tr "game_console_chatcommand_allcommands_5" = "allcmds" tr "game_console_chatcommand_allcommands_6" = "allcmds" tr "game_console_chatcommand_allcommands_7" = "allcmds" tr "game_console_chatcommand_allcommands_8" = "allcmds" tr "game_console_chatcommand_allcommands_9" = "allcmds" tr "game_console_chatcommand_allcommands_help" = "Type /allcommands for all possible commands." tr "game_console_chatcommand_allcommands_short" = "Displays a list of all chat commands." tr "game_console_chatcommand_allcommands_usage" = "Usage: /allcommands - will print out an exhaustive list of every chat command." tr "game_console_chatcommand_allychat_usage" = "Usage: /ally [message]" tr "game_console_chatcommand_anim_1" = "anim" tr "game_console_chatcommand_anim_2" = "ani" tr "game_console_chatcommand_anim_3" = "ani" tr "game_console_chatcommand_anim_4" = "ani" tr "game_console_chatcommand_anim_5" = "ani" tr "game_console_chatcommand_anim_6" = "ani" tr "game_console_chatcommand_anim_7" = "ani" tr "game_console_chatcommand_anim_8" = "ani" tr "game_console_chatcommand_anim_9" = "ani" tr "game_console_chatcommand_anim_help" = "Allows you to simulate an animation on the client." tr "game_console_chatcommand_anim_short" = "Plays an animation on the client." tr "game_console_chatcommand_anim_usage" = "Usage: /anim [Event Name] e.g. /ani idle1" tr "game_console_chatcommand_announce_1" = "announce" tr "game_console_chatcommand_announce_2" = "ann" tr "game_console_chatcommand_announce_3" = "ann" tr "game_console_chatcommand_announce_4" = "ann" tr "game_console_chatcommand_announce_5" = "ann" tr "game_console_chatcommand_announce_6" = "ann" tr "game_console_chatcommand_announce_7" = "ann" tr "game_console_chatcommand_announce_8" = "ann" tr "game_console_chatcommand_announce_9" = "ann" tr "game_console_chatcommand_announce_help" = "Allows you to simulate an announcement on the client." tr "game_console_chatcommand_announce_short" = "Plays an announcement on the client." tr "game_console_chatcommand_announce_usage" = "Usage: /announce [Event Name] e.g. /ann OnChampionPentaKill]" tr "game_console_chatcommand_botcheat_1" = "botcheat" tr "game_console_chatcommand_botcheat_2" = "." tr "game_console_chatcommand_botcheat_3" = "." tr "game_console_chatcommand_botcheat_4" = "." tr "game_console_chatcommand_botcheat_5" = "." tr "game_console_chatcommand_botcheat_6" = "." tr "game_console_chatcommand_botcheat_7" = "." tr "game_console_chatcommand_botcheat_8" = "." tr "game_console_chatcommand_botcheat_9" = "." tr "game_console_chatcommand_botcheat_help" = "A cheat which runs a series of localization tests." tr "game_console_chatcommand_botcheat_short" = "Runs an AI cheat on the server." tr "game_console_chatcommand_botcheat_usage" = "Usage: /loctest" tr "game_console_chatcommand_chatfilter_1" = "togglechatfilter" tr "game_console_chatcommand_chatfilter_2" = "chatfilter" tr "game_console_chatcommand_chatfilter_3" = "chatfilter" tr "game_console_chatcommand_chatfilter_4" = "chatfilter" tr "game_console_chatcommand_chatfilter_5" = "chatfilter" tr "game_console_chatcommand_chatfilter_6" = "chatfilter" tr "game_console_chatcommand_chatfilter_7" = "chatfilter" tr "game_console_chatcommand_chatfilter_8" = "chatfilter" tr "game_console_chatcommand_chatfilter_9" = "chatfilter" tr "game_console_chatcommand_chatfilter_disabled" = "Profanity filter disabled." tr "game_console_chatcommand_chatfilter_enabled" = "Profanity filter enabled." tr "game_console_chatcommand_chatfilter_help" = "Toggles the profanity filter" tr "game_console_chatcommand_chatfilter_short" = "Toggles the display of profanity." tr "game_console_chatcommand_chatfilter_usage" = "Usage: /togglechatfilter" tr "game_console_chatcommand_cheat_1" = "cheat" tr "game_console_chatcommand_cheat_2" = "cht" tr "game_console_chatcommand_cheat_3" = "cht" tr "game_console_chatcommand_cheat_4" = "cht" tr "game_console_chatcommand_cheat_5" = "cht" tr "game_console_chatcommand_cheat_6" = "cht" tr "game_console_chatcommand_cheat_7" = "cht" tr "game_console_chatcommand_cheat_8" = "cht" tr "game_console_chatcommand_cheat_9" = "cht" tr "game_console_chatcommand_cheat_help" = "Allows you to run an advanced cheat command." tr "game_console_chatcommand_cheat_short" = "Runs a cheat command." tr "game_console_chatcommand_cheat_usage" = "Usage: /cheat [cheat data here someday]" tr "game_console_chatcommand_crit_1" = "crit" tr "game_console_chatcommand_crit_2" = "cr" tr "game_console_chatcommand_crit_3" = "cr" tr "game_console_chatcommand_crit_4" = "cr" tr "game_console_chatcommand_crit_5" = "cr" tr "game_console_chatcommand_crit_6" = "cr" tr "game_console_chatcommand_crit_7" = "cr" tr "game_console_chatcommand_crit_8" = "cr" tr "game_console_chatcommand_crit_9" = "cr" tr "game_console_chatcommand_crit_help" = "A cheat which plays the crit animation on the player." tr "game_console_chatcommand_crit_short" = "Plays a crit animation on the current character." tr "game_console_chatcommand_crit_usage" = "Usage: /crit" tr "game_console_chatcommand_dance_1" = "dance" tr "game_console_chatcommand_dance_2" = "d" tr "game_console_chatcommand_dance_3" = "d" tr "game_console_chatcommand_dance_4" = "d" tr "game_console_chatcommand_dance_5" = "d" tr "game_console_chatcommand_dance_6" = "d" tr "game_console_chatcommand_dance_7" = "d" tr "game_console_chatcommand_dance_8" = "d" tr "game_console_chatcommand_dance_9" = "d" tr "game_console_chatcommand_dance_help" = "Make your champion dance. This will cancel any attack or movement commands." tr "game_console_chatcommand_dance_short" = "Make your champion dance." tr "game_console_chatcommand_dance_usage" = "Usage: /dance or /d to dance." tr "game_console_chatcommand_draw_1" = "draw" tr "game_console_chatcommand_draw_2" = "drawing" tr "game_console_chatcommand_draw_3" = "dr" tr "game_console_chatcommand_draw_4" = "draw" tr "game_console_chatcommand_draw_5" = "draw" tr "game_console_chatcommand_draw_6" = "draw" tr "game_console_chatcommand_draw_7" = "draw" tr "game_console_chatcommand_draw_8" = "draw" tr "game_console_chatcommand_draw_9" = "draw" tr "game_console_chatcommand_draw_help" = "Draws a debug circle at the specificed location." tr "game_console_chatcommand_draw_short" = "Draws a debug shape." tr "game_console_chatcommand_draw_usage" = "Usage: /draw x y z [circle|line|text] [red|blue|white|green] [duration] [size|x2 y2 z2|message]" tr "game_console_chatcommand_earlySurrender_1" = "remake" tr "game_console_chatcommand_earlySurrender_2" = "terminate" tr "game_console_chatcommand_earlySurrender_3" = "remake" tr "game_console_chatcommand_earlySurrender_4" = "terminate" tr "game_console_chatcommand_earlySurrender_5" = "terminate" tr "game_console_chatcommand_earlySurrender_6" = "terminate" tr "game_console_chatcommand_earlySurrender_7" = "terminate" tr "game_console_chatcommand_earlySurrender_8" = "terminate" tr "game_console_chatcommand_earlySurrender_9" = "terminate" tr "game_console_chatcommand_earlySurrender_help" = "Starts a vote to remake the game. This can only occur in a certain time span." tr "game_console_chatcommand_earlySurrender_short" = "Remakes the game." tr "game_console_chatcommand_earlySurrender_usage" = "Usage: /remake or /terminate to vote in favor of remaking." tr "game_console_chatcommand_enemychat_1" = "enemy" tr "game_console_chatcommand_enemychat_2" = "enemychat" tr "game_console_chatcommand_enemychat_3" = "enemy" tr "game_console_chatcommand_enemychat_4" = "enemy" tr "game_console_chatcommand_enemychat_5" = "enemy" tr "game_console_chatcommand_enemychat_6" = "enemy" tr "game_console_chatcommand_enemychat_7" = "enemy" tr "game_console_chatcommand_enemychat_8" = "enemy" tr "game_console_chatcommand_enemychat_9" = "enemy" tr "game_console_chatcommand_enemychat_help" = "Sends a message that can be heard by alied teams. " tr "game_console_chatcommand_enemychat_short" = "Chat with allied players only." tr "game_console_chatcommand_equalize_1" = "equalize" tr "game_console_chatcommand_equalize_2" = "balance" tr "game_console_chatcommand_equalize_3" = "eq" tr "game_console_chatcommand_equalize_4" = "equalize" tr "game_console_chatcommand_equalize_5" = "equalize" tr "game_console_chatcommand_equalize_6" = "equalize" tr "game_console_chatcommand_equalize_7" = "equalize" tr "game_console_chatcommand_equalize_8" = "equalize" tr "game_console_chatcommand_equalize_9" = "equalize" tr "game_console_chatcommand_equalize_help" = "Starts a vote to equalize the game. This can only occur after your team has exceed the enemy team in both levels and gold." tr "game_console_chatcommand_equalize_short" = "Equalizes the game." tr "game_console_chatcommand_equalize_usage" = "Usage: /equalize or /eq to vote in favor of granting gold and experience to the enemy." tr "game_console_chatcommand_fullmute_1" = "fullmute" tr "game_console_chatcommand_fullmute_2" = "mutefull" tr "game_console_chatcommand_fullmute_3" = "fullmute" tr "game_console_chatcommand_fullmute_4" = "fullmute" tr "game_console_chatcommand_fullmute_5" = "fullmute" tr "game_console_chatcommand_fullmute_6" = "fullmute" tr "game_console_chatcommand_fullmute_7" = "fullmute" tr "game_console_chatcommand_fullmute_8" = "fullmute" tr "game_console_chatcommand_fullmute_9" = "fullmute" tr "game_console_chatcommand_fullmute_help" = "Ignores or unignores all a specified player's or champion's pings and chat." tr "game_console_chatcommand_fullmute_short" = "Ignore all a player's pings and chat." tr "game_console_chatcommand_fullmute_usage" = "Usage: /fullmute PlayerName, /fullmute @ChampionName, /mutefull PlayerName, or /mutefull @ChampionName" tr "game_console_chatcommand_goldsources_1" = "goldsources" tr "game_console_chatcommand_goldsources_2" = "gs" tr "game_console_chatcommand_help_1" = "help" tr "game_console_chatcommand_help_2" = "h" tr "game_console_chatcommand_help_3" = "?" tr "game_console_chatcommand_help_4" = "?" tr "game_console_chatcommand_help_5" = "?" tr "game_console_chatcommand_help_6" = "?" tr "game_console_chatcommand_help_7" = "?" tr "game_console_chatcommand_help_8" = "?" tr "game_console_chatcommand_help_9" = "?" tr "game_console_chatcommand_help_help" = "Type /allcommands for all possible commands." tr "game_console_chatcommand_help_short" = "Displays information on chat commands. Type /allcommands for all possible commands." tr "game_console_chatcommand_help_usage" = "Usage: /help [command] to get usage information on that command." tr "game_console_chatcommand_ignore_1" = "ignore" tr "game_console_chatcommand_ignore_2" = "ig" tr "game_console_chatcommand_ignore_3" = "mute" tr "game_console_chatcommand_ignore_4" = "squelch" tr "game_console_chatcommand_ignore_5" = "ignore" tr "game_console_chatcommand_ignore_6" = "ignore" tr "game_console_chatcommand_ignore_7" = "ignore" tr "game_console_chatcommand_ignore_8" = "ignore" tr "game_console_chatcommand_ignore_9" = "ignore" tr "game_console_chatcommand_ignore_help" = "Ignores or unignores the player or champion specified." tr "game_console_chatcommand_ignore_short" = "Ignore a player in game." tr "game_console_chatcommand_ignore_usage" = "Usage: /mute PlayerName, /mute @ChampionName, /ignore PlayerName, or /ignore @ChampionName" tr "game_console_chatcommand_invalid" = "Unknown command (/%s)" tr "game_console_chatcommand_invalid_generic" = "Unknown command" tr "game_console_chatcommand_invite_1" = "invite" tr "game_console_chatcommand_invite_2" = "invite" tr "game_console_chatcommand_invite_3" = "invite" tr "game_console_chatcommand_invite_4" = "invite" tr "game_console_chatcommand_invite_5" = "invite" tr "game_console_chatcommand_invite_6" = "invite" tr "game_console_chatcommand_invite_7" = "invite" tr "game_console_chatcommand_invite_8" = "invite" tr "game_console_chatcommand_invite_9" = "invite" tr "game_console_chatcommand_invite_help" = "Invite a friend to your party by typing /invite [name], then press enter to send." tr "game_console_chatcommand_invite_short" = "Invite a friend to your party." tr "game_console_chatcommand_invite_usage" = "Usage: /invite [name]" tr "game_console_chatcommand_joke_1" = "joke" tr "game_console_chatcommand_joke_2" = "j" tr "game_console_chatcommand_joke_3" = "j" tr "game_console_chatcommand_joke_4" = "j" tr "game_console_chatcommand_joke_5" = "j" tr "game_console_chatcommand_joke_6" = "j" tr "game_console_chatcommand_joke_7" = "j" tr "game_console_chatcommand_joke_8" = "j" tr "game_console_chatcommand_joke_9" = "j" tr "game_console_chatcommand_joke_help" = "Make your champion tell a joke. This will cancel any attack or movement commands." tr "game_console_chatcommand_joke_short" = "Make your champion tell a joke." tr "game_console_chatcommand_joke_usage" = "Usage: /joke or /j to joke." tr "game_console_chatcommand_keyword_all_1" = "all" tr "game_console_chatcommand_keyword_enemy_1" = "enemy" tr "game_console_chatcommand_keyword_team_1" = "team" tr "game_console_chatcommand_laugh_1" = "laugh" tr "game_console_chatcommand_laugh_2" = "l" tr "game_console_chatcommand_laugh_3" = "l" tr "game_console_chatcommand_laugh_4" = "l" tr "game_console_chatcommand_laugh_5" = "l" tr "game_console_chatcommand_laugh_6" = "l" tr "game_console_chatcommand_laugh_7" = "l" tr "game_console_chatcommand_laugh_8" = "l" tr "game_console_chatcommand_laugh_9" = "l" tr "game_console_chatcommand_laugh_help" = "Make your champion laugh. This will cancel any attack or movement commands." tr "game_console_chatcommand_laugh_short" = "Make your champion laugh." tr "game_console_chatcommand_laugh_usage" = "Usage: /laugh or /l to laugh." tr "game_console_chatcommand_location_1" = "location" tr "game_console_chatcommand_location_2" = "loc" tr "game_console_chatcommand_location_3" = "whereami" tr "game_console_chatcommand_location_4" = "where" tr "game_console_chatcommand_location_5" = "loc" tr "game_console_chatcommand_location_6" = "loc" tr "game_console_chatcommand_location_7" = "loc" tr "game_console_chatcommand_location_8" = "loc" tr "game_console_chatcommand_location_9" = "loc" tr "game_console_chatcommand_location_help" = "Prints your current location to the chat window." tr "game_console_chatcommand_location_short" = "Prints the player's location." tr "game_console_chatcommand_location_usage" = "Usage: /location" tr "game_console_chatcommand_loctest_1" = "loctest" tr "game_console_chatcommand_loctest_2" = "loctest" tr "game_console_chatcommand_loctest_3" = "loctest" tr "game_console_chatcommand_loctest_4" = "loctest" tr "game_console_chatcommand_loctest_5" = "loctest" tr "game_console_chatcommand_loctest_6" = "loctest" tr "game_console_chatcommand_loctest_7" = "loctest" tr "game_console_chatcommand_loctest_8" = "loctest" tr "game_console_chatcommand_loctest_9" = "loctest" tr "game_console_chatcommand_loctest_help" = "A cheat which runs a series of localization tests." tr "game_console_chatcommand_loctest_short" = "Runs the localization test." tr "game_console_chatcommand_loctest_usage" = "Usage: /loctest" tr "game_console_chatcommand_masterybadge_1" = "masterybadge" tr "game_console_chatcommand_masterybadge_2" = "masterybadge" tr "game_console_chatcommand_masterybadge_3" = "masterybadge" tr "game_console_chatcommand_masterybadge_4" = "masterybadge" tr "game_console_chatcommand_masterybadge_5" = "masterybadge" tr "game_console_chatcommand_masterybadge_6" = "masterybadge" tr "game_console_chatcommand_masterybadge_7" = "masterybadge" tr "game_console_chatcommand_masterybadge_8" = "masterybadge" tr "game_console_chatcommand_masterybadge_9" = "masterybadge" tr "game_console_chatcommand_masterybadge_help" = "Make your champion display your mastery badge. This will cancel any attack or movement commands." tr "game_console_chatcommand_masterybadge_short" = "This command will play your mastery emote." tr "game_console_chatcommand_masterybadge_usage" = "If you have unlocked a mastery emote for the champion you are currently playing, the command will play your mastery emote." tr "game_console_chatcommand_muteping_1" = "muteping" tr "game_console_chatcommand_muteping_2" = "pingmute" tr "game_console_chatcommand_muteping_3" = "mutepings" tr "game_console_chatcommand_muteping_4" = "muteping" tr "game_console_chatcommand_muteping_5" = "muteping" tr "game_console_chatcommand_muteping_6" = "muteping" tr "game_console_chatcommand_muteping_7" = "muteping" tr "game_console_chatcommand_muteping_8" = "muteping" tr "game_console_chatcommand_muteping_9" = "muteping" tr "game_console_chatcommand_muteping_help" = "Ignores or unignores a specified player's or champion's gameplay-related pings." tr "game_console_chatcommand_muteping_short" = "Ignore a player's gameplay-related pings." tr "game_console_chatcommand_muteping_usage" = "Usage: /muteping PlayerName, /muteping @ChampionName, /pingmute PlayerName, or /pingmute @ChampionName" tr "game_console_chatcommand_noEarlySurrender_1" = "noremake" tr "game_console_chatcommand_noEarlySurrender_2" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_3" = "noremake" tr "game_console_chatcommand_noEarlySurrender_4" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_5" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_6" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_7" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_8" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_9" = "noterminate" tr "game_console_chatcommand_noEarlySurrender_help" = "Places a 'No' vote against a call to remake the game." tr "game_console_chatcommand_noEarlySurrender_short" = "Votes against remaking the game." tr "game_console_chatcommand_noEarlySurrender_usage" = "Usage: /noremake or /noterminate to vote against a remake." tr "game_console_chatcommand_noequalize_1" = "noequalize" tr "game_console_chatcommand_noequalize_2" = "nobalance" tr "game_console_chatcommand_noequalize_3" = "noeq" tr "game_console_chatcommand_noequalize_4" = "noequalize" tr "game_console_chatcommand_noequalize_5" = "noequalize" tr "game_console_chatcommand_noequalize_6" = "noequalize" tr "game_console_chatcommand_noequalize_7" = "noequalize" tr "game_console_chatcommand_noequalize_8" = "noequalize" tr "game_console_chatcommand_noequalize_9" = "noequalize" tr "game_console_chatcommand_noequalize_help" = "Places a 'No' vote against a call to equalize the game." tr "game_console_chatcommand_noequalize_short" = "Votes against equalizing the game." tr "game_console_chatcommand_noequalize_usage" = "Usage: /noequalize or /noeq to vote against an equalize vote." tr "game_console_chatcommand_nosurrender_1" = "nosurrender" tr "game_console_chatcommand_nosurrender_2" = "noforfeit" tr "game_console_chatcommand_nosurrender_3" = "noff" tr "game_console_chatcommand_nosurrender_4" = "noconcede" tr "game_console_chatcommand_nosurrender_5" = "noconcede" tr "game_console_chatcommand_nosurrender_6" = "noconcede" tr "game_console_chatcommand_nosurrender_7" = "noconcede" tr "game_console_chatcommand_nosurrender_8" = "noconcede" tr "game_console_chatcommand_nosurrender_9" = "noconcede" tr "game_console_chatcommand_nosurrender_help" = "Places a 'No' vote against a call to surrender the game." tr "game_console_chatcommand_nosurrender_short" = "Votes against surrendering the game." tr "game_console_chatcommand_nosurrender_usage" = "Usage: /nosurrender or /noff to vote against a surrender." tr "game_console_chatcommand_note_1" = "note" tr "game_console_chatcommand_note_2" = "n" tr "game_console_chatcommand_note_3" = "n" tr "game_console_chatcommand_note_4" = "n" tr "game_console_chatcommand_note_5" = "n" tr "game_console_chatcommand_note_6" = "n" tr "game_console_chatcommand_note_7" = "n" tr "game_console_chatcommand_note_8" = "n" tr "game_console_chatcommand_note_9" = "n" tr "game_console_chatcommand_note_help" = "Adds text to the 'MyNotes.txt' file." tr "game_console_chatcommand_note_short" = "Write a note to your hard drive" tr "game_console_chatcommand_note_usage" = "Usage: /note [message] or /n [message]" tr "game_console_chatcommand_party_1" = "party" tr "game_console_chatcommand_party_2" = "pty" tr "game_console_chatcommand_party_3" = "par" tr "game_console_chatcommand_party_4" = "p" tr "game_console_chatcommand_party_5" = "party" tr "game_console_chatcommand_party_6" = "party" tr "game_console_chatcommand_party_7" = "party" tr "game_console_chatcommand_party_8" = "party" tr "game_console_chatcommand_party_9" = "party" tr "game_console_chatcommand_party_help" = "Send a message to your party by typing /party [your message here], then press enter to send." tr "game_console_chatcommand_party_short" = "Send a message to your party." tr "game_console_chatcommand_party_usage" = "Usage: /party [message] or /p [message]" tr "game_console_chatcommand_pause_1" = "pause" tr "game_console_chatcommand_pause_2" = "s" tr "game_console_chatcommand_pause_3" = "stop" tr "game_console_chatcommand_pause_4" = "pause" tr "game_console_chatcommand_pause_5" = "pause" tr "game_console_chatcommand_pause_6" = "pause" tr "game_console_chatcommand_pause_7" = "pause" tr "game_console_chatcommand_pause_8" = "pause" tr "game_console_chatcommand_pause_9" = "pause" tr "game_console_chatcommand_pause_help" = "Pauses the game until a /resume event occurs" tr "game_console_chatcommand_pause_sent" = "Sending a pause request..." tr "game_console_chatcommand_pause_short" = "Pause the game. (Tournaments only)" tr "game_console_chatcommand_pause_usage" = "Usage: /pause, /stop, or /s to pause the game." tr "game_console_chatcommand_repeatanim_1" = "repeatanim" tr "game_console_chatcommand_repeatanim_2" = "repeat" tr "game_console_chatcommand_repeatanim_3" = "rpani" tr "game_console_chatcommand_repeatanim_4" = "rpani" tr "game_console_chatcommand_repeatanim_5" = "rpani" tr "game_console_chatcommand_repeatanim_6" = "rpani" tr "game_console_chatcommand_repeatanim_7" = "rpani" tr "game_console_chatcommand_repeatanim_8" = "rpani" tr "game_console_chatcommand_repeatanim_9" = "rpani" tr "game_console_chatcommand_repeatanim_help" = "Allows you to repeat the same /anim command." tr "game_console_chatcommand_repeatanim_short" = "Repeats the last /anim command." tr "game_console_chatcommand_repeatanim_usage" = "Usage: /repeatanim" tr "game_console_chatcommand_reply_1" = "reply" tr "game_console_chatcommand_reply_2" = "r" tr "game_console_chatcommand_reply_3" = "rep" tr "game_console_chatcommand_reply_4" = "reply" tr "game_console_chatcommand_reply_5" = "reply" tr "game_console_chatcommand_reply_6" = "reply" tr "game_console_chatcommand_reply_7" = "reply" tr "game_console_chatcommand_reply_8" = "reply" tr "game_console_chatcommand_reply_9" = "reply" tr "game_console_chatcommand_reply_help" = "Replies automatically to the last player who whispered you. Try it!" tr "game_console_chatcommand_reply_short" = "Replies to the last private message received from a player on your buddy list" tr "game_console_chatcommand_reply_usage" = "Usage: /r [message]" tr "game_console_chatcommand_resume_1" = "resume" tr "game_console_chatcommand_resume_2" = "unpause" tr "game_console_chatcommand_resume_3" = "unpause" tr "game_console_chatcommand_resume_4" = "unpause" tr "game_console_chatcommand_resume_5" = "unpause" tr "game_console_chatcommand_resume_6" = "unpause" tr "game_console_chatcommand_resume_7" = "unpause" tr "game_console_chatcommand_resume_8" = "unpause" tr "game_console_chatcommand_resume_9" = "unpause" tr "game_console_chatcommand_resume_help" = "Resumes the game after a /pause has paused it." tr "game_console_chatcommand_resume_sent" = "Sending a resume request..." tr "game_console_chatcommand_resume_short" = "Resumes the game. (Tournaments only)" tr "game_console_chatcommand_resume_usage" = "Usage: /unpause or /resume to resume the game." tr "game_console_chatcommand_stingervolume_1" = "stingervolume" tr "game_console_chatcommand_surrender_1" = "surrender" tr "game_console_chatcommand_surrender_2" = "forfeit" tr "game_console_chatcommand_surrender_3" = "ff" tr "game_console_chatcommand_surrender_4" = "concede" tr "game_console_chatcommand_surrender_5" = "concede" tr "game_console_chatcommand_surrender_6" = "concede" tr "game_console_chatcommand_surrender_7" = "concede" tr "game_console_chatcommand_surrender_8" = "concede" tr "game_console_chatcommand_surrender_9" = "concede" tr "game_console_chatcommand_surrender_help" = "Starts a vote to end the game. This can only occur after a certain amount of time has passed." tr "game_console_chatcommand_surrender_short" = "Surrenders the game." tr "game_console_chatcommand_surrender_usage" = "Usage: /surrender or /ff to vote in favor of surrendering." tr "game_console_chatcommand_taunt_1" = "taunt" tr "game_console_chatcommand_taunt_2" = "t" tr "game_console_chatcommand_taunt_3" = "t" tr "game_console_chatcommand_taunt_4" = "t" tr "game_console_chatcommand_taunt_5" = "t" tr "game_console_chatcommand_taunt_6" = "t" tr "game_console_chatcommand_taunt_7" = "t" tr "game_console_chatcommand_taunt_8" = "t" tr "game_console_chatcommand_taunt_9" = "t" tr "game_console_chatcommand_taunt_help" = "Make your champion taunt. This will cancel any attack or movement commands." tr "game_console_chatcommand_taunt_short" = "Make your champion taunt." tr "game_console_chatcommand_taunt_usage" = "Usage: /taunt or /t to taunt." tr "game_console_chatcommand_teamchat_1" = "team" tr "game_console_chatcommand_teamchat_2" = "allychat" tr "game_console_chatcommand_teamchat_3" = "ally" tr "game_console_chatcommand_teamchat_4" = "ally" tr "game_console_chatcommand_teamchat_5" = "ally" tr "game_console_chatcommand_teamchat_6" = "ally" tr "game_console_chatcommand_teamchat_7" = "ally" tr "game_console_chatcommand_teamchat_8" = "ally" tr "game_console_chatcommand_teamchat_9" = "ally" tr "game_console_chatcommand_teamchat_help" = "Sends a message that can be heard by allied teams. " tr "game_console_chatcommand_teamchat_short" = "Chat with allied players only." tr "game_console_chatcommand_teamchat_usage" = "Usage: /team [message]" tr "game_console_chatcommand_teleport_1" = "teleport" tr "game_console_chatcommand_teleport_2" = "tp" tr "game_console_chatcommand_teleport_3" = "tele" tr "game_console_chatcommand_teleport_4" = "port" tr "game_console_chatcommand_teleport_5" = "tele" tr "game_console_chatcommand_teleport_6" = "tele" tr "game_console_chatcommand_teleport_7" = "tele" tr "game_console_chatcommand_teleport_8" = "tele" tr "game_console_chatcommand_teleport_9" = "tele" tr "game_console_chatcommand_teleport_help" = "Teleports the target to the specified location." tr "game_console_chatcommand_teleport_short" = "Teleports to a location." tr "game_console_chatcommand_teleport_usage" = "Usage: /teleport x y z" tr "game_console_chatcommand_toggle_1" = "toggle" tr "game_console_chatcommand_toggle_2" = "g" tr "game_console_chatcommand_toggle_3" = "g" tr "game_console_chatcommand_toggle_4" = "g" tr "game_console_chatcommand_toggle_5" = "g" tr "game_console_chatcommand_toggle_6" = "g" tr "game_console_chatcommand_toggle_7" = "g" tr "game_console_chatcommand_toggle_8" = "g" tr "game_console_chatcommand_toggle_9" = "g" tr "game_console_chatcommand_toggle_help" = "Make your champion toggle. This will cancel any attack or movement commands." tr "game_console_chatcommand_toggle_short" = "Make your champion toggle." tr "game_console_chatcommand_toggle_usage" = "Usage: /toggle or /g to toggle." tr "game_console_chatcommand_whisper_1" = "whisper" tr "game_console_chatcommand_whisper_2" = "w" tr "game_console_chatcommand_whisper_3" = "msg" tr "game_console_chatcommand_whisper_4" = "tell" tr "game_console_chatcommand_whisper_5" = "m" tr "game_console_chatcommand_whisper_6" = "whisper" tr "game_console_chatcommand_whisper_7" = "whisper" tr "game_console_chatcommand_whisper_8" = "whisper" tr "game_console_chatcommand_whisper_9" = "whisper" tr "game_console_chatcommand_whisper_help" = "Whisper to a player by typing /msg [PlayerName] [your message here], then pressing enter to send." tr "game_console_chatcommand_whisper_short" = "Whisper to a player." tr "game_console_chatcommand_whisper_usage" = "Usage: /msg PlayerName [message]" tr "game_CorkiBombRun_quest_title_CorkiLoadUp" = "Return to base to pick up The Package." tr "game_cornerdisplay_fps" = "FPS: %02d" tr "game_cornerdisplay_ping" = "%d ms" tr "game_cornerdisplay_trulag" = "TruLag(ms): %d" tr "game_DynamicMenuText_[Attributes]_AbilityPower" = "<titleLeft>Ability Power</titleLeft><mainText>Ability power increases the amount of damage dealt with abilities.</mainText><postScriptTitle>Current Ability Power: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>You do up to @Effect@ more damage with your abilities.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_Armor" = "<titleLeft>Armor</titleLeft><mainText>Armor reduces the amount of damage you take from physical attacks.</mainText><postScriptTitle>Current Armor: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>You take @Effect@% reduced physical damage.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_ArmorPen" = "<titleLeft>Lethality | Armor Penetration</titleLeft><mainText>Lethality ignores a flat amount of your target's armor based on your level when applying physical damage.<br><br>Armor penetration ignores a percentage of your target's armor when applying physical damage.</mainText><postScriptTitle>Current Lethality | Armor Penetration: @FlatTotal@ | @PercentTotal@%</postScriptTitle><postScriptLeft></postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_Attack" = "<titleLeft>Attack Damage</titleLeft><mainText>Attack damage increases the amount of damage you do with basic attacks.</mainText><postScriptTitle>Current Attack Damage: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>Your basic attacks do @Effect@ points of damage.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_AttackRange" = "<titleLeft>Attack Range</titleLeft><mainText>Attack Range indicates the distance at which your character can make basic attacks.</mainText><postScriptTitle>Current Attack Range: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>You can attack at a distance of @Effect@ units.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_AttackSpeed" = "<titleLeft>Attack Speed</titleLeft><mainText>Attack Speed increases your basic attacks per second.</mainText><postScriptTitle>Current Attack Speed: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>@Effect@ Attacks per second.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_AttackSpeedWithRatio" = "<titleLeft>Attack Speed</titleLeft><mainText>Attack Speed increases the number of times you can basic attack per second.</mainText><postScriptTitle>Attacks per second: @Effect@ </postScriptTitle><postScriptLeft>Ratio: @Ratio@<br>Bonus: @BonusPercent@%</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_CooldownReduction" = "<titleLeft>Cooldown Reduction</titleLeft><mainText>Cooldown reduction allows you to cast abilities more often. You can have up to 40% cooldown reduction.</mainText><postScriptTitle>Current Cooldown Reduction: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>Your spells recharge @Effect@% faster.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_CriticalStrike" = "<titleLeft>Critical Strike</titleLeft><mainText>Critical strike grants a chance to deal increased damage on basic attacks. The base critical damage bonus is 200%.</mainText><postScriptTitle>Current Critical Strike: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft> @Effect@% Increased chance to critical strike.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_HealthRegen" = "<titleLeft>Health Regeneration</titleLeft><mainText>Health regeneration is the rate at which your health regenerates.</mainText><postScriptTitle>Current Health Regeneration: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft></postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_LifeSteal" = "<titleLeft>Life Steal</titleLeft><mainText>Life steal returns a portion of the damage you deal through basic attacks as health.</mainText><postScriptTitle>Current Life Steal: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft></postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_MagicPen" = "<titleLeft>Magic Penetration</titleLeft><mainText>Magic penetration is the amount your target's magic resistance is reduced when applying magic damage.</mainText><postScriptTitle>Current Magic Penetration: @FlatTotal@ | @PercentTotal@%</postScriptTitle><postScriptLeft></postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_MagicResist" = "<titleLeft>Magic Resistance</titleLeft><mainText>Magic resistance reduces the amount of damage you take from magical damage.</mainText><postScriptTitle>Current Magic Resistance: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft> You take @Effect@% reduced magic damage.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_MovementSpeed" = "<titleLeft>Movement Speed</titleLeft><mainText>Movement speed increases the speed at which you run. Only one pair of boots at a time will increase your movement speed.</mainText><postScriptTitle>Current Movement Speed: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft>You can move @Effect@ units per second.</postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_PARRegen" = "<titleLeft>Resource Regeneration</titleLeft><mainText>Resource regeneration is the rate at which your ability resource regenerates.</mainText><postScriptTitle>Current Resource Regeneration: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft></postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_SpellVamp" = "<titleLeft>Spell Vamp</titleLeft><mainText>Spell vamp returns a portion of the damage you deal through abilities as health.</mainText><postScriptTitle>Current Spell Vamp: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft></postScriptLeft>" tr "game_DynamicMenuText_[Attributes]_Tenacity" = "<titleLeft>Tenacity</titleLeft><mainText>Tenacity reduces the effectiveness of debuffs which affect your movement or abilities.</mainText><postScriptTitle>Current Tenacity: @Total@ (@Base@ + @Bonus@)</postScriptTitle><postScriptLeft></postScriptLeft>" tr "game_DynamicMenuText_[Minimap]_AlertButtonTooltip" = "<titleLeft>Alert Ping</titleLeft><titleRight>[G] or [Alt]+[Left Click] </titleRight><subtitleLeft>Click to use, or hold down the mouse button for more ping options</subtitleLeft><mainText>Click this and an area of the playing field or minimap to highlight the location for your team. <br><br>Holding down the mouse button will bring up a menu to let you select from additional pings like ''On My Way!'' or ''Missing in Action.'' <br><br>Your team will see a temporary blinking mark on their minimap.<br><br><font color='#FDD017'>''Attention, Summoner!'' - Lux</font></mainText>" tr "game_DynamicMenuText_[Minimap]_DangerButtonTooltip" = "<titleLeft>Retreat Ping</titleLeft><titleRight>[V] or [Ctrl]+[Left Click]</titleRight><subtitleLeft>Click to use, or hold down the mouse button for more ping options</subtitleLeft><mainText>Click this and an area of the playing field or minimap to indicate that your team should avoid a location. <br><br>Holding down the mouse button will bring up a menu to let you select from additional pings like ''On My Way!'' or ''Missing in Action.'' <br><br>Your team will see a temporary blinking mark on their minimap.<br><br><font color='#FDD017'>''Tactical Withdrawal!'' - Swain</font></mainText>" tr "game_DynamicMenuText_[Minimap]_OptionScreenTooltip" = "<titleLeft>Option Screen</titleLeft><mainText>Click to open the Options Menu.</mainText>" tr "game_DynamicMenuText_[Minimap]_OverlayMapButtonTooltip" = "<titleLeft>Map Overlay</titleLeft><subtitleLeft>Click to Open Map</subtitleLeft><mainText>This map is an expanded version of the minimap containing dynamic unit locations and key structure identification.</mainText>" tr "game_DynamicMenuText_[Minimap]_ZoomInTooltip" = "<titleLeft>Zoom In</titleLeft><subtitleLeft>Click to Use</subtitleLeft><mainText>Zoom in minimap, to show a more detailed section of the map.</mainText>" tr "game_DynamicMenuText_[Minimap]_ZoomOutTooltip" = "<titleLeft>Zoom Out</titleLeft><subtitleLeft>Click to Use</subtitleLeft><mainText>Zoom out the minimap, revealing more of the playing field.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_CharacterInfoTooltip" = "<titleLeft>Champion Info</titleLeft><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>Allows you to view your Champion's stats and information.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_ClickToLevel" = "<postScriptTitle>Click to learn this ability.</postScriptTitle>" tr "game_DynamicMenuText_[PlayerHUD]_DominionTeleportHome" = "<titleLeft>Enhanced Recall</titleLeft><titleRight>[B]</titleRight><subtitleLeft><font color='#FF9900'>Click to Use</font></subtitleLeft><mainText>Teleports your champion to the Summoning Platform after 4.5 seconds. Any damage taken will cancel the teleport.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_GoldTooltip" = "<titleLeft>Gold</titleLeft><subtitleLeft>Current Gold Total</subtitleLeft><mainText>You will earn Gold from killing Minions, Champions and destroying structures. You will also earn a small portion of Gold over time.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_InnateSpellHeal" = "<titleLeft>Innate Heal</titleLeft><titleRight>[B]</titleRight><subtitleLeft><font color='#FF9900'>Click to Use</font></subtitleLeft><mainText>You heal 100% of your Health over 12 seconds while channeling. The effect starts out small and increases over time.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_PointsToSpend" = "<titleLeft>Level Up</titleLeft><subtitleLeft>You have Unspent Ability Points</subtitleLeft><mainText>Click on any of the level up tabs above to increase the Ability's power.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_ShopDisabledTooltip" = "<titleLeft>Champion Item Shop</titleLeft><titleRight>[P]</titleRight><subtitleLeft><font color='#FFCC00' >Too Far Away.</font></subtitleLeft><mainText>This will light up when you are close enough to the Champion Item shop to purchase items.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_ShopInfoTooltip" = "<titleLeft>Champion Item Shop</titleLeft><titleRight>[P]</titleRight><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>You can only buy items if you are close enough to the Item Shop itself, which you can find next to the Summoning Platform.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_ShowdownTeleportHome" = "<titleLeft>Recall (Showdown)</titleLeft><titleRight>[B]</titleRight><subtitleLeft><font color='#FF9900'>Click to Use</font></subtitleLeft><mainText>Teleports your champion to the Summoning Platform after 6 seconds. Any damage taken will cancel the teleport.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_SiegeTeleportHome" = "<titleLeft>Recall</titleLeft><titleRight>[B]</titleRight><subtitleLeft><font color='#FF9900'>Click to Use</font></subtitleLeft><mainText>Teleports your champion to the Summoning Platform after 4 seconds. Any damage taken will cancel the teleport.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_SummonerInfoTooltip" = "<titleLeft>Summoner Info</titleLeft><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>Allows you to view your Summoner's stats and information. (This feature is currently inactive)</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_TeleportHome" = "<titleLeft>Recall</titleLeft><titleRight>[B]</titleRight><subtitleLeft><font color='#FF9900'>Click to Use</font></subtitleLeft><mainText>Teleports your champion to the Summoning Platform after 8 seconds. Any damage taken will cancel the teleport.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_TeleportHomeDisabled" = "<titleLeft>Recall</titleLeft><titleRight>[B]</titleRight><subtitleLeft><font color='#FF0000'>Recall is disabled on this mode.</font></subtitleLeft><mainText>But you can still express yourself baby.</mainText>" tr "game_DynamicMenuText_[PlayerHUD]_UnlearnedSpell" = "<postScriptTitle><font color='#FF0000'>You have not yet learned this ability!</font></postScriptTitle>" tr "game_DynamicMenuText_[Scoreboard]_MuteTooltip" = "<titleLeft>Toggle Mute</titleLeft><mainText>Click to toggle the ability to hear this player in chat.</mainText>" tr "game_DynamicMenuText_[Scoreboard]_PingMuteTooltip" = "<titleLeft>Toggle Mute Pings</titleLeft><mainText>Click to toggle the ability to see this player's pings.</mainText>" tr "game_DynamicMenuText_[Timers]_AlliedBlueSentinelNickname" = "Allied Blue Buff" tr "game_DynamicMenuText_[Timers]_AlliedInnerRelic" = "Allied Inner Relic" tr "game_DynamicMenuText_[Timers]_AlliedOuterRelic" = "Allied Outer Relic" tr "game_DynamicMenuText_[Timers]_AlliedRedBramblebackNickname" = "Allied Red Buff" tr "game_DynamicMenuText_[Timers]_AncientGolemEastName" = "Ancient Golem (East)" tr "game_DynamicMenuText_[Timers]_AncientGolemWestName" = "Ancient Golem (West)" tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldName" = "Demon Herald" tr "game_DynamicMenuText_[Timers]_AssassinMode_HeraldRespawn" = "4 minutes" tr "game_DynamicMenuText_[Timers]_BaronName" = "Baron Nashor" tr "game_DynamicMenuText_[Timers]_BaronRespawn" = "6 minutes" tr "game_DynamicMenuText_[Timers]_BlueSentinelEastName" = "Blue Sentinel (East)" tr "game_DynamicMenuText_[Timers]_BlueSentinelWestName" = "Blue Sentinel (West)" tr "game_DynamicMenuText_[Timers]_BuffsRespawn" = "5 minutes" tr "game_DynamicMenuText_[Timers]_ChaosInnerReclic" = "Inner Relic (North)" tr "game_DynamicMenuText_[Timers]_ChaosOuterRelic" = "Outer Relic (North)" tr "game_DynamicMenuText_[Timers]_DragonAirName" = "Cloud Drake" tr "game_DynamicMenuText_[Timers]_DragonEarthName" = "Mountain Drake" tr "game_DynamicMenuText_[Timers]_DragonElderName" = "Elder Dragon" tr "game_DynamicMenuText_[Timers]_DragonFireName" = "Infernal Drake" tr "game_DynamicMenuText_[Timers]_DragonName" = "Dragon" tr "game_DynamicMenuText_[Timers]_DragonRespawn" = "5 minutes" tr "game_DynamicMenuText_[Timers]_DragonRespawnShort" = "4 minutes" tr "game_DynamicMenuText_[Timers]_DragonWaterName" = "Ocean Drake" tr "game_DynamicMenuText_[Timers]_ElderLizardNorthName" = "Lizard Elder (North)" tr "game_DynamicMenuText_[Timers]_ElderLizardSouthName" = "Lizard Elder (South)" tr "game_DynamicMenuText_[Timers]_EnemyBlueSentinelNickname" = "Enemy Blue Buff" tr "game_DynamicMenuText_[Timers]_EnemyInnerRelic" = "Enemy Inner Relic" tr "game_DynamicMenuText_[Timers]_EnemyOuterRelic" = "Enemy Outer Relic" tr "game_DynamicMenuText_[Timers]_EnemyRedBramblebackNickname" = "Enemy Red Buff" tr "game_DynamicMenuText_[Timers]_OrderInnerRelic" = "Inner Relic (South)" tr "game_DynamicMenuText_[Timers]_OrderOuterRelic" = "Outer Relic (South)" tr "game_DynamicMenuText_[Timers]_RedBramblebackNorthName" = "Red Brambleback (North)" tr "game_DynamicMenuText_[Timers]_RedBramblebackSouthName" = "Red Brambleback (South)" tr "game_DynamicMenuText_[Timers]_RelicRespawn" = "90 seconds" tr "game_DynamicMenuText_[Timers]_RelicTimerTooltip" = "<titleLeft>@Name@</titleLeft><subtitleLeft>Respawns @RespawnTime@ after taking the Relic.</subtitleLeft><mainText>Taking a Relic will, after 2.5 seconds, call down a beam of light to heal all champions in range.</mainText>" tr "game_DynamicMenuText_[Timers]_RiftHeraldName" = "Rift Herald" tr "game_DynamicMenuText_[Timers]_RiftHeraldRespawn" = "5 minutes" tr "game_DynamicMenuText_[Timers]_TimerTooltip" = "<titleLeft>@Name@</titleLeft><subtitleLeft>Respawns @RespawnTime@ after monster camp is killed.</subtitleLeft><mainText>Your team gains a precise countdown by either killing this monster camp or observing its death.</mainText>" tr "game_DynamicMenuText_[Timers]_TimerTooltipNeverRespawns" = "<titleLeft>@Name@</titleLeft><subtitleLeft>Never respawns.</subtitleLeft><mainText>This monster camp spawns only once.</mainText>" tr "game_DynamicMenuText_[Timers]_TimerTooltipNoVision" = "<titleLeft>@Name@</titleLeft><subtitleLeft>Respawns @RespawnTime@ after monster camp is killed.</subtitleLeft><mainText>Your team gains a precise countdown when this monster camp is killed.</mainText>" tr "game_DynamicMenuText_[Timers]_VilemawName" = "Vilemaw" tr "game_DynamicMenuText_[Timers]_VilemawRespawn" = "6 minutes" tr "game_DynamicMenuText_[Titanbar]_CameraLockTooltip" = "<titleLeft>Camera Setting</titleLeft><subtitleLeft>Click to Unlock Camera</subtitleLeft><mainText>Unlocks the camera view from your Champion.</mainText>" tr "game_DynamicMenuText_[Titanbar]_CameraUnlockedTooltip" = "<titleLeft>Camera Setting</titleLeft><subtitleLeft>Click to Lock Camera</subtitleLeft><mainText>Locks the camera view on your Champion.</mainText>" tr "game_DynamicMenuText_[Titanbar]_ScoreboardTooltip" = "<titleLeft>Scoreboard Overlay</titleLeft><subtitleLeft>Click to Open Scoreboard</subtitleLeft><mainText>This displays in detail the accumulated scores of all the players in the game session.</mainText>" tr "game_effect_description_FlatArmorMod" = "Armor" tr "game_effect_description_FlatAttackSpeedMod" = "Attack Speed" tr "game_effect_description_FlatBlockMod" = "Block" tr "game_effect_description_FlatCritChanceMod" = "Crit Chance" tr "game_effect_description_FlatCritDamageMod" = "Crit Dmg" tr "game_effect_description_FlatEnergyPoolMod" = "Energy" tr "game_effect_description_FlatEnergyRegenMod" = "Energy Regen / 5" tr "game_effect_description_FlatEXPBonus" = "Exp Bonus" tr "game_effect_description_FlatHPPoolMod" = "Health" tr "game_effect_description_FlatHPRegenMod" = "Health Regen / 5" tr "game_effect_description_FlatMagicDamageMod" = "Ability Power" tr "game_effect_description_FlatMovementSpeedMod" = "Move Speed" tr "game_effect_description_FlatMPPoolMod" = "Mana" tr "game_effect_description_FlatMPRegenMod" = "Mana Regen / 5" tr "game_effect_description_FlatPhysicalDamageMod" = "Physical Dmg" tr "game_effect_description_FlatSpellBlockMod" = "Magic Resist" tr "game_effect_description_PercentArmorMod" = "Armor %" tr "game_effect_description_PercentAttackSpeedMod" = "Attack Speed %" tr "game_effect_description_PercentBlockMod" = "Block %" tr "game_effect_description_PercentCritChanceMod" = "Crit Chance %" tr "game_effect_description_PercentCritDamageMod" = "Crit Dmg %" tr "game_effect_description_PercentDodgeMod" = "Dodge %" tr "game_effect_description_PercentEXPBonus" = "Exp Bonus %" tr "game_effect_description_PercentHPPoolMod" = "Max Health %" tr "game_effect_description_PercentHPRegenMod" = "Health % / 5" tr "game_effect_description_PercentLifeStealMod" = "Lifesteal Bonus %" tr "game_effect_description_PercentMagicDamageMod" = "Max Ability Power %" tr "game_effect_description_PercentMovementSpeedMod" = "Move Speed %" tr "game_effect_description_PercentMPPoolMod" = "Max Mana %" tr "game_effect_description_PercentMPRegenMod" = "Mana % / 5" tr "game_effect_description_PercentPhysicalDamageMod" = "Physical Dmg %" tr "game_effect_description_PercentSpellBlockMod" = "Magic Resist %" tr "game_effect_description_PercentSpellVampMod" = "Spellvamp Bonus %" tr "game_effect_description_rFlatArmorModPerLevel" = "Armor at level 18" tr "game_effect_description_rFlatArmorPenetrationMod" = "Armor Pen." tr "game_effect_description_rFlatArmorPenetrationModPerLevel" = "Armor Pen. at level 18" tr "game_effect_description_rFlatCritChanceModPerLevel" = "Crit Chance at level 18" tr "game_effect_description_rFlatCritDamageModPerLevel" = "Crit Dmg at level 18" tr "game_effect_description_rFlatDodgeMod" = "Dodge" tr "game_effect_description_rFlatDodgeModPerLevel" = "Dodge at level 18" tr "game_effect_description_rFlatEnergyModPerLevel" = "Energy at level 18" tr "game_effect_description_rFlatEnergyRegenModPerLevel" = "Energy Regen / 5 at level 18" tr "game_effect_description_rFlatGoldPer10Mod" = "Gold per 10" tr "game_effect_description_rFlatHPModPerLevel" = "Health at level 18" tr "game_effect_description_rFlatHPRegenModPerLevel" = "Health Regen / 5 at level 18" tr "game_effect_description_rFlatMagicDamageModPerLevel" = "Ability Power at level 18" tr "game_effect_description_rFlatMagicPenetrationMod" = "Magic Pen." tr "game_effect_description_rFlatMagicPenetrationModPerLevel" = "Magic Pen. at level 18" tr "game_effect_description_rFlatMovementSpeedModPerLevel" = "Move Speet at level 18" tr "game_effect_description_rFlatMPModPerLevel" = "Mana at level 18" tr "game_effect_description_rFlatMPRegenModPerLevel" = "Mana Regen / 5 at level 18" tr "game_effect_description_rFlatPhysicalDamageModPerLevel" = "Physical Dmg at level 18" tr "game_effect_description_rFlatSpellBlockModPerLevel" = "Magic Resist at level 18" tr "game_effect_description_rFlatTimeDeadMod" = "Time Dead" tr "game_effect_description_rFlatTimeDeadModPerLevel" = "Time Dead at level 18" tr "game_effect_description_rPercentArmorPenetrationMod" = "Armor Pen. %" tr "game_effect_description_rPercentArmorPenetrationModPerLevel" = "Armor Pen. % at level 18" tr "game_effect_description_rPercentAttackSpeedModPerLevel" = "Attack Speed % at level 18" tr "game_effect_description_rPercentCooldownMod" = "Cooldown %" tr "game_effect_description_rPercentCooldownModPerLevel" = "Cooldown % at level 18" tr "game_effect_description_rPercentMagicPenetrationMod" = "Magic Pen. %" tr "game_effect_description_rPercentMagicPenetrationModPerLevel" = "Magic Pen. % at level 18" tr "game_effect_description_rPercentMovementSpeedModPerLevel" = "Move Speed % at level 18" tr "game_effect_description_rPercentTimeDeadMod" = "Time Dead %" tr "game_effect_description_rPercentTimeDeadModPerLevel" = "Time Dead % / lvl" tr "game_effect_description_rPhysicalLethality" = "Lethality" tr "game_error_directx" = "An unknown DirectX error has occurred and League of Legends cannot start. Please make sure your video card is using the latest video drivers from the manufacturer." tr "game_error_graphics_card_driver_update" = "Detected an old video driver that may crash League of Legends. Please update your graphics card drivers. A guide to help you update your drivers should open automatically after closing this window. Or, please visit support.riotgames.com for additional help." tr "game_error_graphics_card_driver_update_website" = "https://support.riotgames.com/hc/articles/201761974#jwq2" tr "game_error_missing_asset_1" = "An essential game asset was not found when loading the game:" tr "game_error_missing_asset_2" = "Please try reinstalling the game. A guide to help you reinstall should open automatically after closing this window. Or, please visit support.riotgames.com for additional help." tr "game_error_os_update" = "Detected an old version of Windows which may crash League of Legends. Please update your version of Windows to the latest Service Pack. A guide to help you update your Windows Service Packs should open automatically after closing this window. Or, please visit support.riotgames.com for additional help." tr "game_error_os_update_website" = "https://support.riotgames.com/hc/articles/201752654#jwq2" tr "game_error_ProjectMode17_KalistaW_NoPath" = "No path to target!" tr "game_error_shadermodel2" = "Your graphics card or driver does not support Shader Model 2.0. Please make sure your video card supports Shader Model 2.0 and that it is using drivers from the manufacturer." tr "game_event_info_card_icon_subtext_21_GAMEMODEX" = "First Event" tr "game_firstblood_tip_text_basefunctions" = "You may shop, heal, and recall to base at any time." tr "game_firstblood_tip_text_victoryconditionskills1v1" = "You win if the enemy champion dies once." tr "game_firstblood_tip_text_victoryconditionskills2v2" = "You win if the enemy team suffers two deaths." tr "game_firstblood_tip_text_victoryconditionslane1v1" = "You win if you destroy a tower or kill 100 minions." tr "game_firstblood_tip_text_victoryconditionslane2v2" = "You win if your team destroys a tower or collectively kills 100 minions." tr "game_firstblood_tip_title_basefunctions" = "Full Base Functionality" tr "game_firstblood_tip_title_victoryconditionskills1v1" = "Victory Condition - First Blood" tr "game_firstblood_tip_title_victoryconditionskills2v2" = "Victory Condition - Champion Kills" tr "game_firstblood_tip_title_victoryconditionslane" = "Victory Conditions - Lane Superiority" tr "game_floating_AssassinMode_points" = "+@IntParam1@" tr "game_floating_enemy_kill" = "@IntParam1@ Your Nexus Health" tr "game_floating_friendly_kill" = "@IntParam1@ Enemy Nexus Health" tr "game_floating_friendly_side_relic" = "@IntParam1@ Enemy Nexus Health | Spawning Ultra Minion" tr "game_floatingtext_absorbed" = "-%.0f" tr "game_floatingtext_AssassinateMaxScoreWarning" = "Kill Champion or Herald to win" tr "game_floatingtext_attack_AssistReward" = "+20 Crystal Shards" tr "game_floatingtext_attack_KillReward" = "+40 Crystal Shards" tr "game_floatingtext_Blinded" = "" tr "game_floatingtext_BWAddCurrency1" = "+1 Kraken" tr "game_floatingtext_BWAddCurrency2" = "+2 Krakens" tr "game_floatingtext_cannon_out_of_range" = "No turrets within ballista range" tr "game_floatingtext_cant_be_stacked" = "Spell can't be stacked!" tr "game_floatingtext_cantcast" = "Cant move while casting!" tr "game_floatingtext_cantchannel" = "Cant move while channeling!" tr "game_floatingtext_cantdevour" = "Cannot devour this monster!" tr "game_floatingtext_Charmed" = "" tr "game_floatingtext_critical" = "%.0f" tr "game_floatingtext_critical_legacy" = "Critical %.0f!" tr "game_floatingtext_DarkStarMaxScoreMustKillThreshWarning" = "Kill A Thresh To Win" tr "game_floatingtext_DarkStarNoTagBacks" = "No Tagbacks" tr "game_floatingtext_defense_AssistReward" = "+10 Crystal Shards" tr "game_floatingtext_defense_KillReward" = "+20 Crystal Shards" tr "game_floatingtext_Disarmed" = "" tr "game_floatingtext_dodge" = "Dodge!" tr "game_floatingtext_Feared" = "" tr "game_floatingtext_Fleeing" = "" tr "game_floatingtext_gold_add" = "+%.0f" tr "game_floatingtext_gold_neg" = "%.0f" tr "game_floatingtext_heal" = "+%.0f" tr "game_floatingtext_invulnerable" = "" tr "game_floatingtext_Knockup" = "" tr "game_floatingtext_levelup" = "LEVEL UP!" tr "game_floatingtext_manadamage" = "%.0f" tr "game_floatingtext_manaheal" = "+%.0f" tr "game_floatingtext_miss" = "Miss!" tr "game_floatingtext_NearSight" = "" tr "game_floatingtext_Netted" = "" tr "game_floatingtext_ObliteratorCharging" = "Obliterator Charging (@IntParam1@/15)" tr "game_floatingtext_Pacified" = "" tr "game_floatingtext_Polymorphed" = "" tr "game_floatingtext_practicetool_dps" = "DPS: %.0f" tr "game_floatingtext_practicetool_lasthit" = "Last Hit: %.0f" tr "game_floatingtext_practicetool_total" = "Total: %.0f" tr "game_floatingtext_quest_complete" = "" tr "game_floatingtext_quest_received" = "" tr "game_floatingtext_Rooted" = "" tr "game_floatingtext_SG_Chogath_omnomnom" = "Om nom nom" tr "game_floatingtext_SG_Kogmaw_Disabled" = "Disabled!" tr "game_floatingtext_SG_Kogmaw_EnrageInOne" = "Enraging in 1" tr "game_floatingtext_SG_Kogmaw_EnrageInTwo" = "Enraging in 2" tr "game_floatingtext_SG_ReviveInOne" = "Reviving in 1" tr "game_floatingtext_SG_ReviveInTwo" = "Reviving in 2" tr "game_floatingtext_Silenced" = "" tr "game_floatingtext_Sleep" = "" tr "game_floatingtext_Slowed" = "" tr "game_floatingtext_Snared" = "" tr "game_floatingtext_Stunned" = "" tr "game_floatingtext_Suppressed" = "" tr "game_floatingtext_Taunted" = "" tr "game_floatingtext_xp" = "+%.0fxp" tr "game_healthbaroverride_NightmareBotSpiritMystery" = "Teemo?!" tr "game_hud_character_combinedHitPointsFormat_default" = "%d/%d %d/%d" tr "game_hud_character_combinedHitPointsFormat_tons" = "%dk/%dk %dk/%dk" tr "game_hud_character_hitPointsFormat_default" = "%d / %d" tr "game_hud_character_hitPointsFormat_tons" = "%dk / %dk" tr "game_hud_character_hitPointsRegenerationFormat_default" = "+%.1f" tr "game_hud_character_hitPointsRegenerationFormat_tons" = "+%.1fk" tr "game_hud_cooldown_format_minutes_abbr" = "%dm" tr "game_hud_deathRecap_damageFormat_default" = "%d" tr "game_hud_deathRecap_damageFormat_tons" = "TONS" tr "game_hud_deathRecap_multiDamageFormat_default" = "%d (+%d)" tr "game_hud_deathRecap_multiDamageFormat_tons" = "TONS" tr "game_HUD_DoomBots_TimerCompletedText" = "DOOM" tr "game_hud_health_animated_amountSuffix_default" = "" tr "game_hud_health_animated_amountSuffix_tons" = "k" tr "game_hud_health_max_health_default" = "%d / %d" tr "game_hud_health_max_health_tons" = "%dk / %dk" tr "game_hud_health_replay_amountSuffix_default" = "" tr "game_hud_health_replay_amountSuffix_tons" = "k" tr "game_hud_healthregen_default" = "+%.1f" tr "game_hud_healthregen_tons" = "+%.1fk" tr "game_hud_text_blue_team" = "Blue team" tr "game_hud_text_enemy_team" = "Enemy team" tr "game_hud_text_red_team" = "Red team" tr "game_hud_text_your_team" = "Your team" tr "game_hud_thousandsSeparator" = "," tr "game_intro_tip_text_damage_minion" = "Stay Behind Friendly Minions" tr "game_intro_tip_text_damage_redzone" = "Bots cast damaging abilities in red zones" tr "game_intro_tip_text_readability" = "Explore tooltips by hovering over icons" tr "game_intro_tip_title_damage_minion" = "Avoid Minion Damage" tr "game_intro_tip_title_damage_redzone" = "Avoid Red Danger Zones" tr "game_intro_tip_title_readability" = "Read Ability Tooltips" tr "game_item_altcost_2057_large" = "Lvl 9" tr "game_item_altcost_2057_small" = "Lvl 9" tr "game_item_altcost_3040_large" = "Full Mana Charge" tr "game_item_altcost_3040_small" = "Max" tr "game_item_altcost_3042_large" = "Full Mana Charge" tr "game_item_altcost_3042_small" = "Max" tr "game_item_altcost_3340_large" = "Free" tr "game_item_altcost_3340_small" = "Free" tr "game_item_altcost_3341_large" = "Free" tr "game_item_altcost_3341_small" = "Free" tr "game_item_altcost_3342_large" = "Free" tr "game_item_altcost_3342_small" = "Free" tr "game_item_altcost_3350_large" = "Lvl. 9" tr "game_item_altcost_3350_small" = "Lvl. 9" tr "game_item_altcost_3351_large" = "Lvl. 9" tr "game_item_altcost_3351_small" = "Lvl. 9" tr "game_item_altcost_3352_large" = "Lvl. 9" tr "game_item_altcost_3352_small" = "Lvl. 9" tr "game_item_altcost_3361_large" = "250*" tr "game_item_altcost_3361_small" = "250*" tr "game_item_altcost_3362_large" = "250*" tr "game_item_altcost_3362_small" = "250*" tr "game_item_altcost_3363_large" = "Lvl 9" tr "game_item_altcost_3363_small" = "Lvl 9" tr "game_item_altcost_3364_large" = "Free" tr "game_item_altcost_3364_small" = "Free" tr "game_item_altcost_3611_large" = "5 Krakens" tr "game_item_altcost_3611_small" = "5" tr "game_item_altcost_3612_large" = "5 Krakens" tr "game_item_altcost_3612_small" = "5" tr "game_item_altcost_3613_large" = "5 Krakens" tr "game_item_altcost_3613_small" = "5" tr "game_item_altcost_3614_large" = "5 Krakens" tr "game_item_altcost_3614_small" = "5" tr "game_item_altcost_3615_large" = "5 Krakens" tr "game_item_altcost_3615_small" = "5" tr "game_item_altcost_3616_large" = "10 Krakens" tr "game_item_altcost_3616_small" = "10" tr "game_item_altcost_3617_large" = "20 Krakens" tr "game_item_altcost_3617_small" = "20" tr "game_item_altcost_3621_large" = "5 Krakens" tr "game_item_altcost_3621_small" = "5" tr "game_item_altcost_3622_large" = "10 Krakens" tr "game_item_altcost_3622_small" = "10" tr "game_item_altcost_3623_large" = "20 Krakens" tr "game_item_altcost_3623_small" = "20" tr "game_item_altcost_3624_large" = "5 Krakens" tr "game_item_altcost_3624_small" = "5" tr "game_item_altcost_3625_large" = "10 Krakens" tr "game_item_altcost_3625_small" = "10" tr "game_item_altcost_3626_large" = "20 Krakens" tr "game_item_altcost_3626_small" = "20" tr "game_item_altcost_3631_large" = "100 Crystal Shards" tr "game_item_altcost_3631_small" = "100 Cr" tr "game_item_altcost_3634_large" = "100 Crystal Shards" tr "game_item_altcost_3634_small" = "100 Cr" tr "game_item_altcost_3635_large" = "200 Crystal Shards" tr "game_item_altcost_3635_small" = "200 Cr" tr "game_item_altcost_3636_large" = "200 Crystal Shards" tr "game_item_altcost_3636_small" = "200 Cr" tr "game_item_altcost_3640_large" = "100 Crystal Shards" tr "game_item_altcost_3640_small" = "100 Cr" tr "game_item_altcost_3641_large" = "100 Crystal Shards" tr "game_item_altcost_3641_small" = "100 Cr" tr "game_item_altcost_3642_large" = "Full Refund" tr "game_item_altcost_3642_small" = "Refund" tr "game_item_altcost_3643_large" = "100 Cystal Shards" tr "game_item_altcost_3643_small" = "100 Cr" tr "game_item_altcost_3647_large" = "100 Crystal Shards" tr "game_item_altcost_3647_small" = "100 Cr" tr "game_item_altcost_3680_large" = "Free" tr "game_item_altcost_3680_small" = "Free" tr "game_item_altcost_3681_large" = "Free" tr "game_item_altcost_3681_small" = "Free" tr "game_item_altcost_3682_large" = "Free" tr "game_item_altcost_3682_small" = "Free" tr "game_item_altcost_3683_large" = "Free" tr "game_item_altcost_3683_small" = "Free" tr "game_item_altcost_3901_large" = "500 Silver Serpents" tr "game_item_altcost_3901_small" = "500 SS" tr "game_item_altcost_3902_large" = "500 Silver Serpents" tr "game_item_altcost_3902_small" = "500 SS" tr "game_item_altcost_3903_large" = "500 Silver Serpents" tr "game_item_altcost_3903_small" = "500 SS" tr "game_item_altcost_3930_large" = "Full Devouring Spirit" tr "game_item_altcost_3930_small" = "Max" tr "game_item_altcost_3931_large" = "Full Devouring Spirit" tr "game_item_altcost_3931_small" = "Max" tr "game_item_altcost_3932_large" = "Full Devouring Spirit" tr "game_item_altcost_3932_small" = "Max" tr "game_item_altcost_3933_large" = "Full Devouring Spirit" tr "game_item_altcost_3933_small" = "Max" tr "game_item_at_level_18" = "at level 18" tr "game_item_boots_grouplimit" = "<groupLimit>Limited to 1 pair of boots.</groupLimit>" tr "game_item_buff_4026" = "This unit is temporarily unkillable." tr "game_item_colloquialism_1001" = ";" tr "game_item_colloquialism_1004" = ";" tr "game_item_colloquialism_1005" = ";" tr "game_item_colloquialism_1006" = ";" tr "game_item_colloquialism_1007" = ";" tr "game_item_colloquialism_1011" = ";" tr "game_item_colloquialism_1018" = ";" tr "game_item_colloquialism_1026" = ";" tr "game_item_colloquialism_1027" = ";blue" tr "game_item_colloquialism_1028" = ";red" tr "game_item_colloquialism_1029" = ";" tr "game_item_colloquialism_1031" = ";" tr "game_item_colloquialism_1033" = ";" tr "game_item_colloquialism_1036" = ";" tr "game_item_colloquialism_1037" = ";" tr "game_item_colloquialism_1038" = ";bf" tr "game_item_colloquialism_1039" = ";jungle;Jungle" tr "game_item_colloquialism_1041" = ";jungle;Jungle" tr "game_item_colloquialism_1042" = ";" tr "game_item_colloquialism_1043" = ";" tr "game_item_colloquialism_1051" = ";" tr "game_item_colloquialism_1052" = ";amptome" tr "game_item_colloquialism_1053" = ";" tr "game_item_colloquialism_1054" = ";dshield" tr "game_item_colloquialism_1055" = ";dblade" tr "game_item_colloquialism_1056" = ";dring" tr "game_item_colloquialism_1057" = ";" tr "game_item_colloquialism_1058" = ";nlr" tr "game_item_colloquialism_1059" = ";" tr "game_item_colloquialism_1062" = ";" tr "game_item_colloquialism_1063" = ";" tr "game_item_colloquialism_1074" = ";dshield" tr "game_item_colloquialism_1075" = ";dblade" tr "game_item_colloquialism_1076" = ";dring" tr "game_item_colloquialism_1080" = ";" tr "game_item_colloquialism_1082" = ";Noxian" tr "game_item_colloquialism_1083" = ";dblade" tr "game_item_colloquialism_2003" = ";" tr "game_item_colloquialism_2004" = ";" tr "game_item_colloquialism_2009" = ";" tr "game_item_colloquialism_2010" = ";" tr "game_item_colloquialism_2011" = ";" tr "game_item_colloquialism_2012" = ";" tr "game_item_colloquialism_2013" = ";" tr "game_item_colloquialism_2015" = ";" tr "game_item_colloquialism_2031" = ";" tr "game_item_colloquialism_2032" = ";" tr "game_item_colloquialism_2033" = ";" tr "game_item_colloquialism_2037" = ";red" tr "game_item_colloquialism_2038" = ";" tr "game_item_colloquialism_2039" = ";blue" tr "game_item_colloquialism_2040" = ";" tr "game_item_colloquialism_2041" = ";" tr "game_item_colloquialism_2042" = ";" tr "game_item_colloquialism_2043" = "pink;" tr "game_item_colloquialism_2044" = "green;" tr "game_item_colloquialism_2045" = ";" tr "game_item_colloquialism_2047" = ";" tr "game_item_colloquialism_2048" = ";" tr "game_item_colloquialism_2049" = ";" tr "game_item_colloquialism_2050" = ";" tr "game_item_colloquialism_2051" = "Golden Arm of Kobe;Golden Bicep of Kobe;Horn; Horn of the ManWolf; ManWolf" tr "game_item_colloquialism_2052" = ";" tr "game_item_colloquialism_2053" = ";" tr "game_item_colloquialism_2055" = "orange;" tr "game_item_colloquialism_2056" = "green;" tr "game_item_colloquialism_2057" = "blue; totem;" tr "game_item_colloquialism_2058" = ";white" tr "game_item_colloquialism_2059" = ";blue" tr "game_item_colloquialism_2060" = ";red" tr "game_item_colloquialism_2061" = ";" tr "game_item_colloquialism_2062" = ";" tr "game_item_colloquialism_2065" = ";shurelya;reverie;" tr "game_item_colloquialism_2137" = ";orange" tr "game_item_colloquialism_2138" = ";white" tr "game_item_colloquialism_2139" = ";blue" tr "game_item_colloquialism_2140" = ";red" tr "game_item_colloquialism_2301" = ";" tr "game_item_colloquialism_2302" = ";" tr "game_item_colloquialism_2303" = ";" tr "game_item_colloquialism_2319" = "BodyBlocking Body Block" tr "game_item_colloquialism_2403" = ";" tr "game_item_colloquialism_2420" = ";zhg;zonyas" tr "game_item_colloquialism_2421" = ";" tr "game_item_colloquialism_2422" = ";" tr "game_item_colloquialism_3001" = ";" tr "game_item_colloquialism_3003" = ";aa" tr "game_item_colloquialism_3004" = ";" tr "game_item_colloquialism_3005" = ";wreckoning;Wreckoning" tr "game_item_colloquialism_3006" = ";" tr "game_item_colloquialism_3007" = ";aa" tr "game_item_colloquialism_3008" = ";" tr "game_item_colloquialism_3009" = ";" tr "game_item_colloquialism_3010" = ";" tr "game_item_colloquialism_3020" = ";" tr "game_item_colloquialism_3022" = ";fm" tr "game_item_colloquialism_3023" = ";spooky ghosts" tr "game_item_colloquialism_3024" = ";" tr "game_item_colloquialism_3025" = ";frozen fist" tr "game_item_colloquialism_3026" = ";ga" tr "game_item_colloquialism_3027" = ";roa" tr "game_item_colloquialism_3028" = ";" tr "game_item_colloquialism_3029" = ";roa" tr "game_item_colloquialism_3030" = "frost cannon;" tr "game_item_colloquialism_3031" = ";ie" tr "game_item_colloquialism_3033" = ";lw;grievous" tr "game_item_colloquialism_3034" = ";gs" tr "game_item_colloquialism_3035" = ";lw" tr "game_item_colloquialism_3036" = ";lw" tr "game_item_colloquialism_3037" = ";" tr "game_item_colloquialism_3040" = ";" tr "game_item_colloquialism_3041" = ";" tr "game_item_colloquialism_3042" = ";" tr "game_item_colloquialism_3044" = ";" tr "game_item_colloquialism_3046" = ";pd" tr "game_item_colloquialism_3047" = ";" tr "game_item_colloquialism_3050" = ";haroldandkumar" tr "game_item_colloquialism_3052" = ";enforcer" tr "game_item_colloquialism_3053" = ";juggernaut;primal" tr "game_item_colloquialism_3056" = ";" tr "game_item_colloquialism_3057" = ";" tr "game_item_colloquialism_3060" = ";flag" tr "game_item_colloquialism_3065" = ";sv" tr "game_item_colloquialism_3067" = ";" tr "game_item_colloquialism_3068" = ";" tr "game_item_colloquialism_3069" = ";shurelya;reverie; Eye of Ascension;" tr "game_item_colloquialism_3070" = ";" tr "game_item_colloquialism_3071" = ";bc" tr "game_item_colloquialism_3072" = ";bt" tr "game_item_colloquialism_3073" = ";" tr "game_item_colloquialism_3074" = ";" tr "game_item_colloquialism_3075" = ";grievous" tr "game_item_colloquialism_3076" = ";grievous" tr "game_item_colloquialism_3077" = ";" tr "game_item_colloquialism_3078" = ";triforce;tons of damage" tr "game_item_colloquialism_3079" = ";" tr "game_item_colloquialism_3080" = ";bt" tr "game_item_colloquialism_3082" = ";" tr "game_item_colloquialism_3083" = ";" tr "game_item_colloquialism_3084" = ";" tr "game_item_colloquialism_3085" = ";" tr "game_item_colloquialism_3086" = ";" tr "game_item_colloquialism_3087" = ";" tr "game_item_colloquialism_3089" = ";dc;banksys;hat" tr "game_item_colloquialism_3090" = ";hat" tr "game_item_colloquialism_3091" = ";" tr "game_item_colloquialism_3092" = "Eye of the Watchers;" tr "game_item_colloquialism_3093" = ";" tr "game_item_colloquialism_3094" = ";canon;rapidfire;rfc" tr "game_item_colloquialism_3095" = ";Windblade" tr "game_item_colloquialism_3096" = "Nomad's Eye;" tr "game_item_colloquialism_3097" = "Celestial Eye;" tr "game_item_colloquialism_3098" = "Eye of Frost;" tr "game_item_colloquialism_3099" = ";" tr "game_item_colloquialism_3100" = ";" tr "game_item_colloquialism_3101" = ";" tr "game_item_colloquialism_3102" = ";bv" tr "game_item_colloquialism_3104" = "lvd;" tr "game_item_colloquialism_3105" = ";" tr "game_item_colloquialism_3106" = ";" tr "game_item_colloquialism_3107" = ";" tr "game_item_colloquialism_3108" = ";" tr "game_item_colloquialism_3109" = ";" tr "game_item_colloquialism_3110" = ";fh" tr "game_item_colloquialism_3111" = ";" tr "game_item_colloquialism_3112" = ";" tr "game_item_colloquialism_3113" = ";" tr "game_item_colloquialism_3114" = ";" tr "game_item_colloquialism_3115" = ";" tr "game_item_colloquialism_3116" = ";" tr "game_item_colloquialism_3117" = ";" tr "game_item_colloquialism_3118" = ";" tr "game_item_colloquialism_3122" = ";ie" tr "game_item_colloquialism_3123" = ";grievous" tr "game_item_colloquialism_3124" = ";" tr "game_item_colloquialism_3126" = ";" tr "game_item_colloquialism_3128" = ";dfg" tr "game_item_colloquialism_3131" = ";sotd;lethality" tr "game_item_colloquialism_3132" = ";" tr "game_item_colloquialism_3133" = ";" tr "game_item_colloquialism_3134" = ";lethality" tr "game_item_colloquialism_3135" = ";" tr "game_item_colloquialism_3136" = ";mask" tr "game_item_colloquialism_3137" = ";" tr "game_item_colloquialism_3138" = ";" tr "game_item_colloquialism_3139" = ";" tr "game_item_colloquialism_3140" = ";qss" tr "game_item_colloquialism_3141" = ";soto" tr "game_item_colloquialism_3142" = ";lethality" tr "game_item_colloquialism_3143" = ";" tr "game_item_colloquialism_3144" = ";" tr "game_item_colloquialism_3145" = ";" tr "game_item_colloquialism_3146" = ";" tr "game_item_colloquialism_3147" = ";lethality" tr "game_item_colloquialism_3148" = ";" tr "game_item_colloquialism_3149" = ";brk;bork;bork;bork;botrk" tr "game_item_colloquialism_3150" = ";" tr "game_item_colloquialism_3151" = ";mask" tr "game_item_colloquialism_3152" = "rocket belt;" tr "game_item_colloquialism_3153" = ";brk;bork;bork;bork;botrk" tr "game_item_colloquialism_3154" = ";" tr "game_item_colloquialism_3155" = ";" tr "game_item_colloquialism_3156" = ";" tr "game_item_colloquialism_3157" = ";zhg;zonyas" tr "game_item_colloquialism_3158" = ";" tr "game_item_colloquialism_3159" = ";" tr "game_item_colloquialism_3161" = ";" tr "game_item_colloquialism_3162" = ";" tr "game_item_colloquialism_3163" = ";" tr "game_item_colloquialism_3165" = ";nmst;grievous" tr "game_item_colloquialism_3170" = ";" tr "game_item_colloquialism_3172" = ";" tr "game_item_colloquialism_3173" = ";" tr "game_item_colloquialism_3174" = ";" tr "game_item_colloquialism_3176" = ";" tr "game_item_colloquialism_3178" = ";" tr "game_item_colloquialism_3180" = ";" tr "game_item_colloquialism_3181" = ";" tr "game_item_colloquialism_3183" = ";" tr "game_item_colloquialism_3184" = ";dblade" tr "game_item_colloquialism_3185" = ";lb" tr "game_item_colloquialism_3186" = ";" tr "game_item_colloquialism_3187" = ";" tr "game_item_colloquialism_3188" = ";bft" tr "game_item_colloquialism_3190" = ";" tr "game_item_colloquialism_3191" = ";" tr "game_item_colloquialism_3193" = ";" tr "game_item_colloquialism_3194" = ";" tr "game_item_colloquialism_3196" = ";viktor" tr "game_item_colloquialism_3197" = ";viktor" tr "game_item_colloquialism_3198" = ";viktor" tr "game_item_colloquialism_3200" = ";viktor" tr "game_item_colloquialism_3204" = ";" tr "game_item_colloquialism_3205" = ";" tr "game_item_colloquialism_3206" = ";" tr "game_item_colloquialism_3207" = ";" tr "game_item_colloquialism_3208" = ";" tr "game_item_colloquialism_3209" = ";" tr "game_item_colloquialism_3210" = ";" tr "game_item_colloquialism_3211" = ";hat" tr "game_item_colloquialism_3222" = ";" tr "game_item_colloquialism_3230" = ";" tr "game_item_colloquialism_3231" = ";" tr "game_item_colloquialism_3240" = ";" tr "game_item_colloquialism_3241" = ";" tr "game_item_colloquialism_3242" = ";" tr "game_item_colloquialism_3243" = ";" tr "game_item_colloquialism_3244" = ";" tr "game_item_colloquialism_3245" = ";" tr "game_item_colloquialism_3252" = ";serrated dirk;lethality" tr "game_item_colloquialism_3285" = ";" tr "game_item_colloquialism_3286" = ";" tr "game_item_colloquialism_3290" = ";spooky ghosts" tr "game_item_colloquialism_3301" = ";" tr "game_item_colloquialism_3302" = ";" tr "game_item_colloquialism_3303" = ";" tr "game_item_colloquialism_3303z" = ";kage" tr "game_item_colloquialism_3304" = ";" tr "game_item_colloquialism_3305" = ";" tr "game_item_colloquialism_3306" = ";shurelya;reverie" tr "game_item_colloquialism_3307" = ";" tr "game_item_colloquialism_3308" = ";" tr "game_item_colloquialism_3309" = ";" tr "game_item_colloquialism_3310" = ";" tr "game_item_colloquialism_3310z" = ";kage" tr "game_item_colloquialism_3311" = ";" tr "game_item_colloquialism_3312" = "spooky ghosts;" tr "game_item_colloquialism_3340" = "yellow; totem; trinket" tr "game_item_colloquialism_3341" = "red;" tr "game_item_colloquialism_3342" = "blue;" tr "game_item_colloquialism_3345" = "" tr "game_item_colloquialism_3348" = ";" tr "game_item_colloquialism_3350" = ";" tr "game_item_colloquialism_3351" = ";" tr "game_item_colloquialism_3352" = ";" tr "game_item_colloquialism_3361" = "yellow;" tr "game_item_colloquialism_3362" = "yellow;" tr "game_item_colloquialism_3363" = "blue; totem; trinket" tr "game_item_colloquialism_3364" = "red; lens; trinket" tr "game_item_colloquialism_3371" = ";ie;Ornn;forge;Masterwork" tr "game_item_colloquialism_3373" = ";Ornn;forge;Masterwork" tr "game_item_colloquialism_3374" = ";dc;banksys;hat;Ornn;forge;Masterwork" tr "game_item_colloquialism_3379" = ";Ornn;forge;Masterwork" tr "game_item_colloquialism_3380" = ";bc;Ornn;forge;Masterwork" tr "game_item_colloquialism_3382" = ";Ornn;forge;Masterwork" tr "game_item_colloquialism_3383" = ";Ornn;forge;Masterwork" tr "game_item_colloquialism_3384" = ";triforce;tons of damage;Ornn;forge;Masterwork" tr "game_item_colloquialism_3385" = ";hat;Ornn;Forge" tr "game_item_colloquialism_3386" = ";zhg;zonyas;ornn;forge" tr "game_item_colloquialism_3387" = ";frozen fist;Ornn" tr "game_item_colloquialism_3388" = ";lethality;Ornn" tr "game_item_colloquialism_3389" = ";brk;bork;bork;bork;botrk;Ornn" tr "game_item_colloquialism_3390" = ";Ornn" tr "game_item_colloquialism_3400" = "" tr "game_item_colloquialism_3401" = "Eye of the Aspect;" tr "game_item_colloquialism_3430" = ";" tr "game_item_colloquialism_3431" = ";" tr "game_item_colloquialism_3433" = ";nmst" tr "game_item_colloquialism_3434" = ";" tr "game_item_colloquialism_3462" = "blue;" tr "game_item_colloquialism_3504" = "" tr "game_item_colloquialism_3508" = ";" tr "game_item_colloquialism_3512" = ";Void Gate" tr "game_item_colloquialism_3513" = ";Herald's Eye" tr "game_item_colloquialism_3514" = ";Herald's Eye" tr "game_item_colloquialism_3599" = ";spear" tr "game_item_colloquialism_3600" = ";spear" tr "game_item_colloquialism_3611" = "" tr "game_item_colloquialism_3612" = "" tr "game_item_colloquialism_3613" = "" tr "game_item_colloquialism_3614" = "" tr "game_item_colloquialism_3615" = "" tr "game_item_colloquialism_3616" = "" tr "game_item_colloquialism_3617" = "" tr "game_item_colloquialism_3621" = "" tr "game_item_colloquialism_3622" = "" tr "game_item_colloquialism_3623" = "" tr "game_item_colloquialism_3624" = "" tr "game_item_colloquialism_3625" = "" tr "game_item_colloquialism_3626" = "" tr "game_item_colloquialism_3630" = "" tr "game_item_colloquialism_3631" = "" tr "game_item_colloquialism_3633" = "" tr "game_item_colloquialism_3634" = "" tr "game_item_colloquialism_3635" = "" tr "game_item_colloquialism_3636" = "" tr "game_item_colloquialism_3637" = "" tr "game_item_colloquialism_3640" = "" tr "game_item_colloquialism_3641" = "" tr "game_item_colloquialism_3643" = "" tr "game_item_colloquialism_3645" = "blue;" tr "game_item_colloquialism_3647" = "" tr "game_item_colloquialism_3648" = "" tr "game_item_colloquialism_3649" = "" tr "game_item_colloquialism_3652" = ";" tr "game_item_colloquialism_3671" = ";" tr "game_item_colloquialism_3672" = ";" tr "game_item_colloquialism_3673" = ";" tr "game_item_colloquialism_3674" = ";" tr "game_item_colloquialism_3675" = ";" tr "game_item_colloquialism_3690" = ";" tr "game_item_colloquialism_3691" = ";" tr "game_item_colloquialism_3692" = ";" tr "game_item_colloquialism_3693" = ";" tr "game_item_colloquialism_3694" = ";" tr "game_item_colloquialism_3695" = ";" tr "game_item_colloquialism_3706" = ";jungle;Jungle;jangle" tr "game_item_colloquialism_3708" = ";jungle;Jungle" tr "game_item_colloquialism_3711" = ";jungle;Jungle" tr "game_item_colloquialism_3712" = ";jungle;Jungle" tr "game_item_colloquialism_3713" = ";jungle;Jungle" tr "game_item_colloquialism_3715" = ";jungle;Jungle" tr "game_item_colloquialism_3742" = ";juggernaut;dreadnought" tr "game_item_colloquialism_3744" = ";" tr "game_item_colloquialism_3745" = ";" tr "game_item_colloquialism_3748" = ";juggernaut" tr "game_item_colloquialism_3751" = ";" tr "game_item_colloquialism_3800" = ";" tr "game_item_colloquialism_3801" = ";" tr "game_item_colloquialism_3802" = ";" tr "game_item_colloquialism_3812" = ";Bloodbag" tr "game_item_colloquialism_3813" = ";Bloodbag" tr "game_item_colloquialism_3814" = ";lethality" tr "game_item_colloquialism_3829" = ";mirror" tr "game_item_colloquialism_3840" = "Globe" tr "game_item_colloquialism_3841" = "Orb" tr "game_item_colloquialism_3844" = "Sphere" tr "game_item_colloquialism_3901" = "" tr "game_item_colloquialism_3902" = "" tr "game_item_colloquialism_3903" = "" tr "game_item_colloquialism_3905" = ";spooky;spooky ghosts" tr "game_item_colloquialism_3911" = ";" tr "game_item_colloquialism_3924" = ";" tr "game_item_colloquialism_4001" = ";" tr "game_item_colloquialism_4002" = ";" tr "game_item_colloquialism_4003" = ";lethality" tr "game_item_colloquialism_4004" = ";lethality" tr "game_item_colloquialism_4005" = ";" tr "game_item_colloquialism_4010" = ";magic penetration" tr "game_item_colloquialism_4026" = ";ga" tr "game_item_colloquialism_4101" = ";jungle;Jungle;jangle" tr "game_item_colloquialism_4201" = ";dshield" tr "game_item_colloquialism_4202" = ";dblade" tr "game_item_colloquialism_4203" = ";dring" tr "game_item_colloquialism_4204" = ";didol" tr "game_item_colloquialism_4301" = ";Ancient Coin;Nomad's Medallion;Support" tr "game_item_colloquialism_4302" = ";Targon's Brace;Relic Shield;Support" tr "game_item_colloquialism_4401" = ";fon" tr "game_item_colloquialism_4402" = ";" tr "game_item_colloquialism_4403" = ";" tr "game_item_description_*" = "" tr "game_item_description_10001" = "+2.23% critical damage" tr "game_item_description_10002" = "+1.5% movement speed" tr "game_item_description_1001" = "{{ game_item_boots_grouplimit }}<br><br><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed" tr "game_item_description_1004" = "<stats><mana>+25% Base Mana Regen (+<calc>round(0.25*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats>" tr "game_item_description_1005" = "<stats>+0 Mana Regen per 5 seconds</stats>" tr "game_item_description_1006" = "<stats>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats>" tr "game_item_description_1007" = "<stats>+15 Health Regen per 5 seconds</stats>" tr "game_item_description_1011" = "<stats>+380 Health</stats>" tr "game_item_description_1018" = "<stats>+20% Critical Strike Chance</stats>" tr "game_item_description_1026" = "<stats>+40 Ability Power</stats>" tr "game_item_description_1027" = "<stats><mana>+250 Mana</mana></stats>" tr "game_item_description_1028" = "<stats>+150 Health</stats>" tr "game_item_description_1029" = "<stats>+15 Armor</stats>" tr "game_item_description_1031" = "<stats>+40 Armor</stats>" tr "game_item_description_1033" = "<stats>+25 Magic Resist</stats>" tr "game_item_description_1036" = "<stats>+10 Attack Damage</stats>" tr "game_item_description_1037" = "<stats>+25 Attack Damage</stats>" tr "game_item_description_1038" = "<stats>+40 Attack Damage</stats>" tr "game_item_description_1039" = "<br><unique>UNIQUE Passive - Tooth:</unique> Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. <mana>While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana.</mana> This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1041" = "<stats>+10% Life Steal vs. Monsters</stats><br><br><unique>UNIQUE Passive - Nail:</unique> Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1042" = "<stats>+12% Attack Speed</stats>" tr "game_item_description_1043" = "<stats>+25% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal an additional 15 physical damage on hit." tr "game_item_description_1051" = "<stats>+10% Critical Strike Chance</stats>" tr "game_item_description_1052" = "<stats>+20 Ability Power</stats>" tr "game_item_description_1053" = "<stats>+15 Attack Damage<br>+10% Life Steal</stats>" tr "game_item_description_1054" = "<stats>+80 Health</stats><br><br><passive>Passive: </passive>Restores 6 Health every 5 seconds.<br><passive>Passive: </passive>Basic attacks deal an additional 5 physical damage to minions on hit.<br><unique>UNIQUE Passive:</unique> Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health." tr "game_item_description_1055" = "<stats>+8 Attack Damage<br>+80 Health<br>+3% Life Steal</stats>" tr "game_item_description_1056" = "<stats>+60 Health<br>+15 Ability Power<br><mana>+5 Mana per 5 seconds</mana></stats><br><br><passive>Passive: </passive>Basic attacks deal an additional 5 physical damage to minions on hit." tr "game_item_description_1057" = "<stats>+40 Magic Resist</stats>" tr "game_item_description_1058" = "<stats>+60 Ability Power</stats>" tr "game_item_description_1059" = "<stats>+15 Attack Damage<br>+2.5% Life Steal</stats>" tr "game_item_description_1062" = "<stats>+16 Attack Damage<br>+15% Attack Speed </stats><br><br><unique>UNIQUE Passive - Prospector:</unique> +150 Health" tr "game_item_description_1063" = "<stats>+35 Ability Power</stats><br><br><passive>Passive :</passive> <mana>+6 Mana Regen per 5 seconds</mana><br><unique>UNIQUE Passive - Prospector:</unique> +150 Health" tr "game_item_description_1074" = "<stats>+@FlatHPPoolMod@ Health<br>+@FlatHPRegenMod*5@ Health Regen per 5 seconds</stats><br><br><unique>UNIQUE Passive:</unique> Blocks @Effect1Amount@ damage from champion basic attacks.<br><br><groupLimit>Limited to 2 Doran's items on Showdown</groupLimit>" tr "game_item_description_1075" = "<stats>+@FlatHPPoolMod@ Health<br>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentLifeStealMod*100@% Life Steal</stats><br><br><groupLimit>Limited to 2 Doran's items on Showdown</groupLimit>" tr "game_item_description_1076" = "<stats>+@FlatHPPoolMod@ Health<br>+@FlatMagicDamageMod@ Ability Power<br>+@FlatMPRegenMod*5@ Mana Regen per 5 seconds</stats><br><br><passive>Passive:</passive> Restores @Effect1Amount@ Mana upon killing a unit.<br><br><groupLimit>Limited to 2 Doran's items on Showdown</groupLimit>" tr "game_item_description_1080" = "<unique>UNIQUE Passive - Butcher:</unique> Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.<br><br><i>(Unique Passives or Actives with the same name don't stack.)</i>" tr "game_item_description_1082" = "<stats>+10 Ability Power<br>+25% Increased Healing from Potions<br><mana>+100 Mana</mana></stats><br><br><unique>UNIQUE Passive - Dread:</unique> Grants +3 Ability Power per Glory. <br><unique>UNIQUE Passive - Do or Die:</unique> Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death." tr "game_item_description_1083" = "<stats>+7 Attack Damage<br>+3 Life on Hit</stats><br><br><unique>UNIQUE Passive:</unique> Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive." tr "game_item_description_1300" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Furor bonus.<br><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1301" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Alacrity bonus. <br><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1302" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Captain bonus.<br><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1303" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Distortion bonus.<br><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1304" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Homeguard bonus.<br><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1305" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Furor bonus.<br><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1306" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Alacrity bonus. <br><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1307" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Captain bonus.<br><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1308" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Distortion bonus.<br><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1309" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Homeguard bonus.<br><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1310" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Furor bonus.<br><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1311" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Alacrity bonus. <br><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1312" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Captain bonus.<br><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1313" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Distortion bonus.<br><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1314" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Homeguard bonus.<br><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1320" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Furor bonus.<br><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1321" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Alacrity bonus. <br><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1322" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Captain bonus.<br><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1323" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Distortion bonus.<br><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1324" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Homeguard bonus.<br><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1325" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Furor bonus.<br><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1326" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Alacrity bonus. <br><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1327" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Captain bonus.<br><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1328" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Distortion bonus.<br><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1329" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Homeguard bonus.<br><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1330" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Furor bonus.<br><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1331" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Alacrity bonus. <br><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1332" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Captain bonus.<br><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1333" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Distortion bonus.<br><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1334" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Homeguard bonus.<br><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_1400" = "<stats>+60 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1401" = "<stats>+300 Health<br>+15% Bonus Health</stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1402" = "<stats>+80 Ability Power<br>+10% Cooldown Reduction<br><mana>+300 Mana</mana></stats><br><br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.<br><br>This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1404" = "<stats>+60 Attack Damage<br>+10% Cooldown Reduction</stats>" tr "game_item_description_1405" = "<stats>+400 Health<br>+15% Bonus Health</stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters. " tr "game_item_description_1406" = "<stats>+60 Ability Power<br>+7% Movement Speed</stats><br><br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.<br><br>This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana." tr "game_item_description_1408" = "<stats>+60 Attack Damage<br>+10% Cooldown Reduction</stats>" tr "game_item_description_1409" = "<stats>+300 Health<br>+20% Bonus Health</stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters. " tr "game_item_description_1410" = "<stats>+60 Ability Power<br>+7% Movement Speed</stats><br><br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.<br><br>This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana." tr "game_item_description_1412" = "<stats>+60 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1413" = "<stats>+300 Health<br>+15% Bonus Health</stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1414" = "<stats>+80 Ability Power<br>+10% Cooldown Reduction<br><mana>+300 Mana</mana></stats><br><br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.<br><br>This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1416" = "<stats>+50% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1417" = "<stats>+50% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit." tr "game_item_description_1418" = "<stats>+50% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit." tr "game_item_description_1419" = "<stats>+50% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_1500" = "<stats>+30% Armor Penetration</stats>" tr "game_item_description_1501" = "<stats>Fortification</stats>" tr "game_item_description_1502" = "<stats>Reinforced armor</stats>" tr "game_item_description_1503" = "<stats>Stealth detection</stats>" tr "game_item_description_1504" = "<stats>Vanguard</stats>" tr "game_item_description_1505" = "<stats>Lightning Rod</stats>" tr "game_item_description_1506" = "<stats>Reinforced armor</stats>" tr "game_item_description_1507" = "" tr "game_item_description_1508" = "<stats>Anti-tower Socks</stats>" tr "game_item_description_1509" = "<stats>Gusto</stats>" tr "game_item_description_1510" = "<stats>Phreakish Gusto</stats>" tr "game_item_description_1511" = "<stats>Super Mech Armor</stats>" tr "game_item_description_1512" = "<stats>Super Mech Power Field</stats>" tr "game_item_description_1515" = "<stats>Turret Plating</stats>" tr "game_item_description_2001" = "PH so the build doesn't fail." tr "game_item_description_2003" = "<groupLimit>Limited to 5 at one time. Limited to 1 type of Healing Potion.</groupLimit><br><br><consumable>Click to Consume:</consumable> Restores 150 Health over 15 seconds." tr "game_item_description_2004" = "<groupLimit>Limited to 5 at one time.</groupLimit><br><br><consumable>Click to Consume:</consumable> <mana>Restores 100 Mana over 15 seconds.</mana>" tr "game_item_description_2005" = "PH so the build doesn't fail." tr "game_item_description_2006" = "PH so the build doesn't fail." tr "game_item_description_2007" = "PH so the build doesn't fail." tr "game_item_description_2008" = "PH so the build doesn't fail." tr "game_item_description_2009" = "<consumable>Click to Consume:</consumable> Restores 80 Health and 50 Mana over 10 seconds." tr "game_item_description_2010" = "<consumable>Click to Consume:</consumable> Restores 10% of missing Health and Mana over 5 seconds." tr "game_item_description_2011" = "<consumable>Click to Consume:</consumable> Grants <font color='#29E3D6'>+1 Skill Point</font>." tr "game_item_description_2012" = "<consumable>Click to Consume:</consumable> Restores 15% of missing Health and Mana over 15 seconds." tr "game_item_description_2013" = "<consumable>Click to Consume:</consumable> Grants detection of nearby invisible or unseen enemy units for 15 to 40 seconds, based on level." tr "game_item_description_2015" = "<stats>+15% Attack Speed</stats><br><br><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Your Energized attacks deal <magicDamage>50 bonus magic damage</magicDamage> (based on level) on hit." tr "game_item_description_2031" = "<groupLimit>Limited to 1 type of Healing Potion.</groupLimit><br><br><active>UNIQUE Active:</active> Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop." tr "game_item_description_2032" = "<groupLimit>Limited to 1 type of Healing Potion.</groupLimit><br><br><active>UNIQUE Active:</active> Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.<br><br>Killing a Large Monster grants 1 charge.<br><br><rules>(Killing a Large Monster at full charges will automatically consume the newest charge.)</rules>" tr "game_item_description_2033" = "<groupLimit>Limited to 1 type of Healing Potion.</groupLimit><br><br><active>UNIQUE Active:</active> Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants <font color='#FF8811'><u>Touch of Corruption</u></font> during that time. Holds up to 3 charges that refills upon visiting the shop.<br><br><font color='#FF8811'><u>Touch of Corruption:</u></font> Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)<br><br><rules>(Corrupting Potion can be used even at full Health and Mana.)</rules>" tr "game_item_description_2037" = "<consumable>Click to Consume:</consumable> Grants +120-235 Health based on level and 15 Attack Damage for 3 minutes." tr "game_item_description_2038" = "<consumable>Click to Consume:</consumable> Grants +15-24% Attack Speed based on level and +8% Critical Strike Chance for 3 minutes." tr "game_item_description_2039" = "<consumable>Click to Consume:</consumable> Grants +25-40 Ability Power based on level and +10% Cooldown Reduction for 3 minutes." tr "game_item_description_2040" = "<consumable>Click to Consume:</consumable> Grants +20-40 Attack Damage based on level, +20-40% Attack Speed based on level, and 15% increased damage to turrets for 3 minutes." tr "game_item_description_2041" = "<unique>UNIQUE Passive:</unique> Holds 3 charges and refills upon visiting the shop.<br><active>UNIQUE Active:</active> Consumes a charge to restore 120 Health and 60 Mana over 12 seconds." tr "game_item_description_2042" = "<consumable>Click to Consume:</consumable> Grants detection of nearby invisible units for up to 4 minutes.<br><br><rules>(Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)</rules>" tr "game_item_description_2043" = "<groupLimit>Can only carry 2 Vision Wards in inventory.</groupLimit><br><br><consumable>Click to Consume:</consumable> Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Limit 1 <font color='#BBFFFF'>Vision Ward</font> on the map per player.<br><br><rules>(Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)</rules>" tr "game_item_description_2044" = "<groupLimit>Can only carry 3 Stealth Wards in inventory.</groupLimit><br><br><consumable>Click to Consume:</consumable> Places an invisible frog that reveals the surrounding area for 3 minutes." tr "game_item_description_2045" = "<stats>+500 Health</stats><br><br><unique>UNIQUE Passive:</unique> Item Active cooldowns are reduced by 20%.<br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.<br><br><rules>(A player may only have 3 <font color='#BBFFFF'>Stealth Wards</font> on the map at one time. Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_2046" = "PH so the build doesn't fail." tr "game_item_description_2047" = "<consumable>Click to Consume:</consumable> Grants detection of nearby invisible or unseen enemy units for 5 minutes." tr "game_item_description_2048" = "<consumable>Click to Consume:</consumable> Grants +30-64 Ability Power based on level, +10% Cooldown Reduction, and increased Mana and Energy regeneration for 3 minutes." tr "game_item_description_2049" = "<stats>+150 Health</stats><br><br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. <br><br><rules>(A player may only have 3 <font color='#BBFFFF'>Stealth Wards</font> on the map at one time. Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_2050" = "<consumable>Click to Consume:</consumable> Places an invisible ward that reveals the surrounding area for 60 seconds." tr "game_item_description_2051" = "<stats>+150 Health</stats><br><br><passive>Passive: </passive>Restores 20 Health every 5 seconds.<br><unique>UNIQUE Passive:</unique> Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).<br><br><groupLimit>Limited to 1 Guardian's Item.</groupLimit>" tr "game_item_description_2052" = "This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.<br><br><i>All proceeds will be donated towards fighting Noxian animal cruelty.</i>" tr "game_item_description_2053" = "<stats>+30 Armor<br>+125% Base Health Regen (+<calc>round(1.25*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats><br><br><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates." tr "game_item_description_2054" = "All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.<br><br><consumable>Click to Consume:</consumable> Gives your Poros a delicious healthy treat." tr "game_item_description_2055" = "<groupLimit>Can only carry 2 Control Wards in inventory.</groupLimit><br><br><consumable>Click to Consume:</consumable> Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed. <br><br>Limit 1 <font color='#BBFFFF'>Control Ward</font> on the map per player." tr "game_item_description_2056" = "<groupLimit>Can only carry 3 Stealth Wards in inventory.</groupLimit><br><br><consumable>Click to Consume:</consumable> Place an invisible <font color='#BBFFFF'>Stealth Ward</font> which reveals the surrounding area for <scaleLevel>60 - 120</scaleLevel> seconds." tr "game_item_description_2057" = "<consumable>Click to Consume:</consumable> Reveals an area and places a visible fragile ward up to 2000 units away. This ward is untargetable by allies." tr "game_item_description_2058" = "<consumable>Click to Consume:</consumable> Grants +150 Health, 25% Tenacity, increased champion size, and <font color='#FF8811'><u>Path of Iron</u></font> for 45 to 90 seconds, based on level.<br><br><font color='#FF8811'><u>Path of Iron:</u></font> Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.<br><br><rules>(Travel Size Elixirs may stack with one another.)</rules>" tr "game_item_description_2059" = "<consumable>Click to Consume:</consumable> Grants +25 Ability Power, 7.5 bonus Mana Regen per 5 seconds and <font color='#FF8811'><u>Sorcery</u></font> for 45 to 90 seconds, based on level. <br><br><font color='#FF8811'><u>Sorcery:</u></font> Damaging a champion or turret deals 15 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.<br><br><rules>(Travel Size Elixirs may stack with one another.)</rules><br>" tr "game_item_description_2060" = "<consumable>Click to Consume:</consumable> Grants +15 Attack Damage and <font color='#FF8811'><u>Bloodlust</u></font> for 45 to 90 seconds, based on level.<br><br><font color='#FF8811'><u>Bloodlust:</u></font> Dealing physical damage to champions heals for 10% of the damage dealt.<br><br><rules>(Travel Size Elixirs may stack with one another.)</rules>" tr "game_item_description_2061" = "<consumable>Click to Consume:</consumable> Restores 50 Health over 5 seconds." tr "game_item_description_2062" = "<consumable>Click to Consume:</consumable> Grants 10 (+1/Level) Adaptive Force for 45 seconds. " tr "game_item_description_2065" = "<stats>+40 Ability Power<br>+200 Health<br><mana>+100% Base Mana Regen (+<calc>round(1*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> +5% Movement Speed<br><active>UNIQUE Active:</active> Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown)." tr "game_item_description_2137" = "<stats><levelLimit>Level 9 required to purchase.</levelLimit></stats><br><br><consumable>Click to Consume:</consumable> Grants +250 Health, 15% Bonus Damage to Towers and <font color='#FF8811'><u>Siege Commander</u></font> for 3 minutes.<br><br><font color='#FF8811'><u>Siege Commander:</u></font> Nearby minions gain 15% Bonus Damage to Towers and gain Movement Speed based on champion's Movement Speed.<br><br><i>(Only one Elixir effect may be active at a time.)</i>" tr "game_item_description_2138" = "<stats><levelLimit>Level 9 required to purchase.</levelLimit></stats><br><br><consumable>Click to Consume:</consumable> Grants +300 Health, 25% Tenacity, increased champion size, and <font color='#FF8811'><u>Path of Iron</u></font> for 3 minutes.<br><br><font color='#FF8811'><u>Path of Iron:</u></font> Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.<br><br><rules>(Only one Elixir effect may be active at a time.)</rules>" tr "game_item_description_2139" = "<stats><levelLimit>Level 9 required to purchase.</levelLimit></stats><br><br><consumable>Click to Consume:</consumable> Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and <font color='#FF8811'><u>Sorcery</u></font> for 3 minutes. <br><br><font color='#FF8811'><u>Sorcery:</u></font> Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.<br><br><rules>(Only one Elixir effect may be active at a time.)</rules><br>" tr "game_item_description_2140" = "<stats><levelLimit>Level 9 required to purchase.</levelLimit></stats><br><br><consumable>Click to Consume:</consumable> Grants +30 Attack Damage and <font color='#FF8811'><u>Bloodlust</u></font> for 3 minutes.<br><br><font color='#FF8811'><u>Bloodlust:</u></font> Dealing physical damage to champions heals for 15% of the damage dealt.<br><br><rules>(Only one Elixir effect may be active at a time.)</rules>" tr "game_item_description_2301" = "<stats>+200 Health<br><mana>+25% Base Mana Regen (+<calc>round(0.25*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+35 Ability Power<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal 18 additional magic damage and grant 22 Gold per unique spell cast. This can occur up to 3 times every 30 seconds.<br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.<br><unique>UNIQUE Passive:</unique> Gain <a href='SupportFocus'>Bandit</a>.<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'><a href='frostqueenslinequestreward'>Queen's Tribute</a></font>.<br><br><groupLimit>Limited to 1 Gold Income Item.</groupLimit>" tr "game_item_description_2302" = "<stats>+200 Health<br>+125% Base Health Regen (+<calc>round(1.25*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Favor: </unique>Enemy minions killed by your allies sometimes drop coins that give either <font color='#D4AF37'>40</font> gold or <font color='#44DDFF'>6%</font> missing mana (minimum 10). Cannon minions always drop coins.<br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'><a href='coinlinequestreward'>Emperor's Favor</a></font> and allied champions moving toward you gain 8% movement speed.<br><br><groupLimit>Limited to 1 Gold Income Item.</groupLimit>" tr "game_item_description_2303" = "<stats>+500 Health<br>+200% Base Health Regen (+<calc>round(2*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.<br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.<br><unique>UNIQUE Passive:</unique> Gain <a href='SupportFocus'>Bandit</a>.<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Shield Battery</font>, a permanent shield that regenerates slowly outside of combat.<br><br><groupLimit>Limited to 1 Gold Income Item.</groupLimit>" tr "game_item_description_2319" = "<mainText><font color='#FF9900'>Click to Consume:</font> Contains 40-110 gold.<br><br>Can be sold for @Value@ gold.</mainText>" tr "game_item_description_2403" = "<consumable>Click to Consume:</consumable> Kill target Lane Minion (550 Range, 10 Second Cooldown)." tr "game_item_description_2419" = "Transforms into a Stopwatch after 10 minutes. That Stopwatch contributes 250 gold for the items it builds into.<br><br><rules>(Stopwatch normally contributes 600 gold)</rules>" tr "game_item_description_2420" = "<active>UNIQUE Active - Stasis:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use)." tr "game_item_description_2421" = "<unique>UNIQUE Passive:</unique> Is broken, but can still be upgraded.<br><br><rules>After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.</rules>" tr "game_item_description_2422" = "{{ game_item_boots_grouplimit }}<br><br><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed<br><br><unique>UNIQUE Passive:</unique> +10 Movement Speed<br><br>Boots that build from Slightly Magical Boots retain the +10 Movement Speed." tr "game_item_description_3001" = "<stats>+350 Health<br><mana>+300 Mana</mana><br>+55 Magic Resist<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.<br><aura>UNIQUE Aura:</aura> Nearby enemy champions take 15% more magic damage." tr "game_item_description_3003" = "<stats>+50 Ability Power<br><mana>+650 Mana</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><mana><unique>UNIQUE Passive - Awe:</unique> Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).<br><br>Transforms into Seraph's Embrace at +750 Mana.</mana><br><br><groupLimit>Limited to 1 Tear item.</groupLimit>" tr "game_item_description_3004" = "<stats>+35 Attack Damage<br><mana>+250 Mana</mana></stats><br><br><mana><unique>UNIQUE Passive - Awe:</unique> Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).<br><br>Transforms into Muramana at +750 Mana.</mana><br><br><groupLimit>Limited to 1 Tear item.</groupLimit>" tr "game_item_description_3005" = "<stats>+25 Attack Damage<br>+30 Armor<br>+30 Magic Resist</stats><br><br><unique>UNIQUE Passive:</unique> For each second in combat with enemy champions, turrets, or epic monsters, gain Attack Damage equal to 0.5% of maximum health (<scaleHealth><calc>round(0.005*stats[MaxHealth])</calc></scaleHealth> AD), up to 2.5% (<scaleHealth><calc>round(0.025*stats[MaxHealth])</calc></scaleHealth> AD)." tr "game_item_description_3006" = "{{ game_item_boots_grouplimit }}<br><br><stats> +35% Attack Speed</stats><br><br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed" tr "game_item_description_3007" = "<stats>+50 Ability Power<br><mana>+650 Mana</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><mana><unique>UNIQUE Passive - Awe:</unique> Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent. <br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +12 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).<br><br>Transforms into Seraph's Embrace at +750 Mana.</mana>" tr "game_item_description_3008" = "<stats>+35 Attack Damage<br><mana>+250 Mana</mana></stats><br><br><mana><unique>UNIQUE Passive - Awe:</unique> Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +6 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).<br><br>Transforms into Muramana at +750 Mana.</mana>" tr "game_item_description_3009" = "{{ game_item_boots_grouplimit }}<br><br><unique>UNIQUE Passive - Enhanced Movement:</unique> +55 Movement Speed<br><unique>UNIQUE Passive - Slow Resist:</unique> Movement slowing effects are reduced by 25%." tr "game_item_description_3010" = "<stats>+225 Health<br><mana>+300 Mana</mana></stats><br><br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. <br><br>Spending Mana restores 20% of the cost as Health, up to 15 per spell cast. <br><br><rules>(Toggled Spells heal for a maximum of 15 per second.)</rules>" tr "game_item_description_3020" = "{{ game_item_boots_grouplimit }}<br><br><stats>+18 <a href='FlatMagicPen'>Magic Penetration</a></stats><br><br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed" tr "game_item_description_3022" = "<stats>+700 Health<br>+30 Attack Damage</stats><br><br><unique>UNIQUE Passive - Icy:</unique> Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks)." tr "game_item_description_3023" = "<stats>+80 Ability Power<br>+10% Cooldown Reduction<br>+8% Movement Speed</stats><br><br><active>UNIQUE Active:</active> Summon 2 ghosts to seek out the 2 nearest enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for 2.5 seconds. <br><br>After 6 seconds, ghosts that can't find a target return and decrease the cooldown of this item by up to 40% (120 second cooldown.) " tr "game_item_description_3024" = "<stats>+20 Armor<br><mana>+250 Mana</mana></stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction" tr "game_item_description_3025" = "<stats>+65 Armor<br>+20% Cooldown Reduction<br><mana>+500 Mana</mana></stats><br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).<br><br>Size of zone increases with bonus armor." tr "game_item_description_3026" = "<stats>+45 Attack Damage<br>+40 Armor</stats><br><br><unique>UNIQUE Passive:</unique> Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown)." tr "game_item_description_3027" = "<stats>+300 Health<br><mana>+300 Mana</mana><br>+60 Ability Power</stats><br><br><passive>Passive:</passive> Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).<br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast." tr "game_item_description_3028" = "<stats>+30 Magic Resist<br><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive - Harmony:</unique> Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen." tr "game_item_description_3029" = "<stats>+300 Health<br><mana>+300 Mana</mana><br>+60 Ability Power</stats><br><br><passive>Passive:</passive> Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).<br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast." tr "game_item_description_3030" = "<stats>+80 Ability Power<br><mana>+600 Mana</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Active - Frost Bolt:</unique> Fires a spray of icy bolts that explode on first unit hit, dealing <scaleLevel>100 - 200</scaleLevel> (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other <font color='#9999FF'><a href='itembolt'>Hextech</a></font> items).<br><br> Enemies hit are slowed by 65% decaying over 2 second." tr "game_item_description_3031" = "<stats>+80 Attack Damage<br>+25% Critical Strike Chance</stats><br><br><unique>UNIQUE Passive:</unique> Critical strikes deal 225% damage instead of 200%." tr "game_item_description_3033" = "<stats>+45 Attack Damage</stats><br><br><unique>UNIQUE Passive - Last Whisper:</unique> +25% <a href='FlatArmorPen'>Armor Penetration</a><br><unique>UNIQUE Passive - Executioner:</unique> Physical damage inflicts <a href='GrievousWounds'>Grievous Wounds</a> on enemy champions for 5 seconds." tr "game_item_description_3034" = "<stats>+10 Attack Damage</stats><br><br><unique>UNIQUE Passive - Giant Slayer:</unique> Grants up to +10% physical damage against enemy champions with greater maximum Health than you (+1% damage per 200 Health difference, maxing at 2000 Health difference).<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3035" = "<stats>+20 Attack Damage</stats><br><br><unique>UNIQUE Passive - Last Whisper:</unique> +20% <a href='FlatArmorPen'>Armor Penetration</a>" tr "game_item_description_3036" = "<stats>+45 Attack Damage</stats><br><br><unique>UNIQUE Passive - Last Whisper:</unique> +35% <a href='FlatArmorPen'>Armor Penetration</a>" tr "game_item_description_3037" = "<aura>UNIQUE Aura - Mana Warp:</aura> Grants nearby allied champions +5 Mana Regen per 5 seconds.<br><br><i>(Unique Auras with the same name do not stack.)</i>" tr "game_item_description_3040" = "<stats>+50 Ability Power<br><mana>+1400 Mana</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><mana><unique>UNIQUE Passive - Awe:</unique> Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.</mana><br><active>UNIQUE Active - Mana Shield:</active> Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).<br><br><groupLimit>Limited to 1 Tear item.</groupLimit>" tr "game_item_description_3041" = "<stats>+20 Ability Power<br><mana>+200 Mana</mana></stats><br><br><unique>UNIQUE Passive - Dread:</unique> Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.<br><unique>UNIQUE Passive - Do or Die:</unique> Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying." tr "game_item_description_3042" = "<stats>+35 Attack Damage<br><mana>+1000 Mana</mana></stats><br><br><mana><unique>UNIQUE Passive - Awe:</unique> Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.</mana><br><mana><unique>UNIQUE Passive - Shock:</unique> Single target spells and attacks (on hit) on <font color='#FFFFFF'>Champions</font> consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.<br><br>This effect only activates while you have greater than 20% maximum Mana.</mana><br><br><groupLimit>Limited to 1 Tear item.</groupLimit>" tr "game_item_description_3043" = "<stats>+35 Attack Damage<br><mana>+1000 Mana<br>+0% Base Mana Regen (+<calc>round(0*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><mana><unique>UNIQUE Passive - Awe:</unique> Grants bonus Attack Damage equal to 2% of maximum Mana.<br><unique>UNIQUE Toggle:</unique> Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.</mana>" tr "game_item_description_3044" = "<stats>+200 Health<br>+15 Attack Damage</stats><br><br><unique>UNIQUE Passive - Rage:</unique> Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions." tr "game_item_description_3046" = "<stats>+30% Attack Speed<br>+25% Critical Strike Chance<br>+5% Movement Speed</stats><br><br><unique>UNIQUE Passive - Spectral Waltz:</unique> Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.<br><unique>UNIQUE Passive - Lifeline:</unique> If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)" tr "game_item_description_3047" = "{{ game_item_boots_grouplimit }}<br><br><stats>+20 Armor</stats><br><br><unique>UNIQUE Passive:</unique> Blocks 12% of the damage from basic attacks.<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed" tr "game_item_description_3048" = "<stats>+50 Ability Power<br><mana>+1400 Mana<br>+0% Base Mana Regen (+<calc>round(0*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><mana><unique>UNIQUE Passive - Insight:</unique> Grants Ability Power equal to 3% of maximum Mana.</mana><br><active>UNIQUE Active - Mana Shield:</active> Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown)." tr "game_item_description_3050" = "<stats>+60 Armor<br>+30 Magic Resist<br><mana>+250 Mana</mana><br>+10% Cooldown Reduction</stats><br><mainText><active>UNIQUE Active - Conduit:</active> Bind to an ally without an existing Conduit.<br><unique>UNIQUE Passive:</unique> Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).<br><br><unlockedPassive>Frostfire Covenant:</unlockedPassive> Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.</mainText><br><br><rules>(Champions can only be linked by one Zeke's Convergence at a time.)</rules>" tr "game_item_description_3052" = "<stats>+15 Attack Damage<br>+200 Health</stats><br><br><unique>UNIQUE Passive:</unique> Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times." tr "game_item_description_3053" = "<stats>+450 Health</stats><br><br><unique>UNIQUE Passive - Giant Strength:</unique> Gain 50% of your Base Attack Damage as Bonus Attack Damage (+<calc>round(0.5*stats[BaseAttackDamageSansPercentScale])</calc> Attack Damage)<br><unique>UNIQUE Passive - Lifeline:</unique> Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).<br><br><unlockedPassive>Sterak's Fury:</unlockedPassive> When <i>Lifeline</i> triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds." tr "game_item_description_3056" = "<stats>+300 Health<br>+50 Armor<br>+150% Base Health Regen (+<calc>round(1.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active:</active> Prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.<br><br><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets (including fallen turrets) and Void Gates." tr "game_item_description_3057" = "<stats><mana>+250 Mana</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown)." tr "game_item_description_3060" = "<stats>+60 Armor<br>+30 Magic Resist<br>+125% Base Health Regen (+<calc>round(1.25*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats><br><br><active>UNIQUE Active - Promote:</active> Greatly increases the power of a lane minion (120 second cooldown). <font color='#FF8811'>Promoted</font> minions are granted <font color='#99BBBB'><a href='ItemBannerInfo'>special bonus stats.</a></font><br><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates." tr "game_item_description_3065" = "<stats>+450 Health<br>+55 Magic Resist<br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Increases all healing received by 30%." tr "game_item_description_3067" = "<stats>+200 Health </stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction" tr "game_item_description_3068" = "<stats>+425 Health<br>+60 Armor </stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters." tr "game_item_description_3069" = "<stats>+200 Health<br>+10 Movement Speed<br>+125% Base Health Regen (+<calc>round(1.25*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>6%</scaleMana> missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant <gold>50</gold> gold instead. Cannon minions always drop coins.<hr><passive>QUEST:</passive> Earn 500 gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br><rules><font color='#447777'>''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE</font></rules>" tr "game_item_description_3070" = "<stats><mana>+250 Mana</mana></stats><br><br><mana><unique>UNIQUE Passive - Awe:</unique> Refunds 10% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).<br><br>Caps at +750 Mana.</mana><br><br><groupLimit>Limited to 1 Tear item.</groupLimit>" tr "game_item_description_3071" = "<stats>+400 Health<br>+40 Attack Damage<br>+20% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).<br><unique>UNIQUE Passive - Rage:</unique> Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions." tr "game_item_description_3072" = "<stats>+80 Attack Damage</stats><br><br><unique>UNIQUE Passive:</unique> +20% Life Steal<br><unique>UNIQUE Passive:</unique> Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.<br><br>This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds." tr "game_item_description_3073" = "<stats><mana>+250 Mana</mana></stats><br><br><mana><unique>UNIQUE Passive - Awe:</unique> Refunds 10% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants 6 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).<br><br>Caps at +750 Mana.</mana>" tr "game_item_description_3074" = "<stats>+80 Attack Damage<br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+12% Life Steal</stats><br><br><passive>Passive:</passive> 50% of total Life Steal applies to damage dealt by this item.<br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><active>UNIQUE Active - Crescent:</active> Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown)." tr "game_item_description_3075" = "<stats>+250 Health<br>+80 Armor</stats><br><br><unique>UNIQUE Passive - Thorns:</unique> Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting <a href='GrievousWounds'>Grievous Wounds</a> on the attacker for 3 second(s).<br><unique>UNIQUE Passive - Cold Steel:</unique> When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s)." tr "game_item_description_3076" = "<stats>+35 Armor</stats><br><br><unique>UNIQUE Passive - Thorns:</unique> Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting <a href='GrievousWounds'>Grievous Wounds</a> on the attacker for 3 second(s)." tr "game_item_description_3077" = "<stats>+25 Attack Damage<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats><br><br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><active>UNIQUE Active - Crescent:</active> Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown)." tr "game_item_description_3078" = "<stats>+250 Health<br><mana>+250 Mana</mana><br>+25 Attack Damage<br>+40% Attack Speed<br>+20% Cooldown Reduction<br>+5% Movement Speed</stats><br><br><unique>UNIQUE Passive - Rage:</unique> Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.<br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown)." tr "game_item_description_3079" = "<stats>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentBaseHPRegenMod*100@% Base Health Regen (+<calc>round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+@PercentLifeStealMod*100@% Life Steal</stats><br><br><passive>Passive:</passive> 50% of total Life Steal applies to damage dealt by this item.<br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal @Effect1Amount*100@% to @Effect2Amount*100@% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><active>UNIQUE Active - Crescent:</active> Strips all shields from nearby enemies, then deals @Effect3Amount*100@% to @Effect4Amount*100@% of total Attack Damage as physical damage (closest enemies take the most damage) (@Effect5Amount@ second cooldown)." tr "game_item_description_3080" = "<stats>+65 Attack Damage</stats><br><br><unique>UNIQUE Passive:</unique> +5% Life Steal<br><unique>UNIQUE Passive:</unique> Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.<br><br>This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds." tr "game_item_description_3082" = "<stats>+40 Armor</stats><br><br><unique>UNIQUE Passive - Cold Steel:</unique> When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds." tr "game_item_description_3083" = "<stats>+800 Health<br>+200% Base Health Regen (+<calc>round(2*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Grants <unlockedPassive>Warmog's Heart</unlockedPassive> if you have at least 3000 maximum Health.<br><br><unlockedPassive>Warmog's Heart:</unlockedPassive> Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters)." tr "game_item_description_3083_ARAM" = "<stats>+@FlatHPPoolMod@ Health<br>+@PercentBaseHPRegenMod*100@% Base Health Regen (+<calc>round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats><br><br><unique>UNIQUE Passive:</unique> +@Effect6Amount*-100@% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Grants <unlockedPassive>Warmog's Heart</unlockedPassive> if you have at least @Effect9Amount@ maximum Health.<br><br><unlockedPassive>Warmog's Heart:</unlockedPassive> Restores @Effect3Amount*100@% of missing Health every @Effect2Amount@ seconds if damage hasn't been taken within @Effect7Amount@ seconds (@Effect8Amount@ seconds for damage from minions and monsters)." tr "game_item_description_3084" = "<stats>+800 Health<br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats><br><br><unique>UNIQUE Passive:</unique> Upon champion kill or assist, restores 300 Health over 5 seconds." tr "game_item_description_3085" = "<stats>+40% Attack Speed<br>+25% Critical Strike Chance<br>+7% Movement Speed</stats><br><br><unique>UNIQUE Passive - Wind's Fury:</unique> When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects." tr "game_item_description_3086" = "<stats>+15% Attack Speed<br>+15% Critical Strike Chance</stats><br><br><unique>UNIQUE Passive:</unique> +5% Movement Speed" tr "game_item_description_3087" = "<stats>+40% Attack Speed<br>+25% Critical Strike Chance<br>+5% Movement Speed</stats><br><br><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Your Energized attacks deal <magicDamage>60~140 bonus magic damage</magicDamage> (based on level) on hit.<br><unique>UNIQUE Passive:</unique> Energized damage bounces to 5 targets and can critically strike." tr "game_item_description_3089" = "<stats>+120 Ability Power </stats><br><br><unique>UNIQUE Passive:</unique> Increases Ability Power by 40%." tr "game_item_description_3090" = "<stats>+100 Ability Power<br>+45 Armor </stats><br><br><unique>UNIQUE Passive:</unique> Increases Ability Power by 25%<br><active>UNIQUE Active:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown)." tr "game_item_description_3091" = "<stats>+50% Attack Speed<br>+50 Magic Resist<br>+5% Movement Speed</stats><br><br><unique>UNIQUE Passive - At Wit's End:</unique> Deal <scaleLevel>15 - 80</scaleLevel> magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions." tr "game_item_description_3092" = "<stats>+200 Health<br>+35 Ability Power<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds<br><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>22</gold> Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.<hr><passive>QUEST:</passive> Earn 500 gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3093" = "<stats>+15% Attack Speed</stats><br><br><unique>UNIQUE Passive - Avarice:</unique> +3 Gold per 10 seconds<br><unique>UNIQUE Passive - Greed:</unique> Grants 2 Gold upon killing a unit.<br><br><groupLimit>May be bought with another Gold Income item</groupLimit>" tr "game_item_description_3094" = "<stats>+30% Attack Speed<br>+25% Critical Strike Chance<br>+5% Movement Speed</stats><br><br><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Your Energized attacks deal <magicDamage>60~140 bonus magic damage</magicDamage> (based on level) on hit.<br><unique>UNIQUE Passive:</unique> Energized attacks gain 35% bonus Range (+150 range maximum).<br><br>Attacks become Energized 25% faster. Energized attacks function on structures." tr "game_item_description_3095" = "<stats>+60 Attack Damage<br>+30% Attack Speed</stats><br><br><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Your Energized attacks deal <magicDamage>50 bonus magic damage</magicDamage> on hit.<br><unique>UNIQUE Passive:</unique> Energized effects have all of their respective effects increased by +35% and also slow for 40% movement speed decaying over 1.5 seconds." tr "game_item_description_3096" = "<stats>+10 Movement Speed<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>6%</scaleMana> missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant <gold>50</gold> gold instead. Cannon minions always drop coins.<hr><passive>QUEST:</passive> Earn 500 gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br><rules><font color='#447777'>''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE</font></rules>" tr "game_item_description_3097" = "<stats>+125 Health<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+1 Gold per 10 seconds </stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 200 (+15 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.<hr><passive>QUEST:</passive> Earn 500 gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3098" = "<stats>+20 Ability Power<br>+2 Gold per 10 seconds<br><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>22</gold> Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.<hr><passive>QUEST:</passive> Earn 500 gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3099" = "<stats>+520 Health </stats><br><br><unique>UNIQUE Aura:</unique> Grants nearby allied champions +10% Cooldown Reduction and +12 Mana Regen per 5 seconds." tr "game_item_description_3100" = "<stats>+80 Ability Power<br>+7% Movement Speed<br>+10% Cooldown Reduction<br><mana>+250 Mana</mana></stats><br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown)." tr "game_item_description_3101" = "<stats>+35% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction" tr "game_item_description_3102" = "<stats>+75 Ability Power<br>+60 Magic Resist<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds." tr "game_item_description_3104" = "<stats>+300 Health<br>+50 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Ashes to Ashes:</unique> Controlling the nearest Altar sets you aflame, dealing 25 (+1 per champion level) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds." tr "game_item_description_3105" = "<stats>+30 Armor<br>+30 Magic Resist</stats>" tr "game_item_description_3106" = "<stats>+15% Attack Speed</stats><br><br><unique>UNIQUE Passive - Maim:</unique> Basic attacks against monsters deal 50 bonus magic damage and heal 8 Health on hit." tr "game_item_description_3107" = "<stats>+200 Health<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br><mana>+150% Base Mana Regen (+<calc>round(1.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+10% Cooldown Reduction</stats><br><br><passive>UNIQUE Passive:</passive> +10% Heal and Shield Power<br><active>UNIQUE Active:</active> Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as <font color='#FFFFFF'>true</font> damage and deal 250 <font color='#FFFFFF'>true</font> damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.<br><br>Can be used while dead.<br><br><rules>Half effect if the target has been affected by another Redemption recently.</rules>" tr "game_item_description_3108" = "<stats>+35 Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction" tr "game_item_description_3109" = "<stats>+250 Health<br>+40 Armor<br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active:</active> Designate an allied champion as your <a href='KnightsVowPartner'>Partner</a> (90 second cooldown).<br><passive>UNIQUE Passive:</passive> If your <a href='KnightsVowPartner'>Partner</a> is nearby, gain +20 additional Armor and +15% Movement Speed towards them.<br><passive>UNIQUE Passive:</passive> If your <a href='KnightsVowPartner'>Partner</a> is nearby, heal for 12% of the damage your <a href='KnightsVowPartner'>Partner</a> deals to champions and redirect 12% of the damage your <a href='KnightsVowPartner'>Partner</a> takes from champions to you as <font color='#FFFFFF'>true</font> damage (healing and damage redirection are reduced by 50% if you are ranged).<br><br><rules>(Champions can only be linked by one Knight's Vow at a time.)</rules>" tr "game_item_description_3110" = "<stats>+100 Armor<br>+20% Cooldown Reduction<br><mana>+400 Mana</mana></stats><br><br><aura>UNIQUE Aura:</aura> Reduces the Attack Speed of nearby enemies by 15%." tr "game_item_description_3111" = "{{ game_item_boots_grouplimit }}<br><br><stats>+25 Magic Resist</stats><br><br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%." tr "game_item_description_3112" = "<stats>+150 Health<br>+35 Ability Power<br><mana>+10 Mana regen per 5 seconds</mana></stats><br><br><groupLimit>Limited to 1 Guardian's Item.</groupLimit>" tr "game_item_description_3113" = "<stats>+30 Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> +5% Movement Speed" tr "game_item_description_3114" = "<stats><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> +5% Heal and Shield Power" tr "game_item_description_3115" = "<stats>+50% Attack Speed<br>+80 Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> +20% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.<br>" tr "game_item_description_3116" = "<stats>+300 Health<br>+90 Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> Damaging spells and abilities reduce enemy movement speed by 20% for 1 second." tr "game_item_description_3117" = "{{ game_item_boots_grouplimit }}<br><br><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds." tr "game_item_description_3118" = "<stats>+250 Health<br>+40 Armor<br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active:</active> Designate an allied champion as your <a href='KnightsVowPartner'>Partner</a> (90 second cooldown).<br><passive>UNIQUE Passive:</passive> If your <a href='KnightsVowPartner'>Partner</a> is nearby, gain +20 additional Armor and +15% Movement Speed towards them.<br><passive>UNIQUE Passive:</passive> If your <a href='KnightsVowPartner'>Partner</a> is nearby, heal for 3% of the damage your <a href='KnightsVowPartner'>Partner</a> deals to champions and redirect 12% of the damage your <a href='KnightsVowPartner'>Partner</a> takes from champions to you as <font color='#FFFFFF'>true</font> damage (healing and damage redirection are reduced by 50% if you are ranged).<br><br><rules>(Champions can only be linked by one Knight's Vow at a time.)</rules>" tr "game_item_description_3122" = "<stats>+20 Attack Damage<br>+10% Critical Strike Chance</stats><br><br><unique>UNIQUE Passive:</unique> Critical Strikes cause your target to bleed for an additional 60% of your bonus Attack Damage as magic damage over 3 seconds." tr "game_item_description_3123" = "<stats>+15 Attack Damage</stats><br><br><unique>UNIQUE Passive - Executioner:</unique> Physical damage inflicts <a href='GrievousWounds'>Grievous Wounds</a> on enemy champions for 3 seconds." tr "game_item_description_3124" = "<stats>+25 Attack Damage<br>+25 Ability Power<br>+25% Attack Speed</stats><br><br><passive>Passive: </passive>Basic attacks deal 15 magic damage on hit.<br><unique>UNIQUE Passive - Last Whisper:</unique> Gain 15% <a href='FlatArmorPen'>Armor Penetration</a>.<br><unique>UNIQUE Passive - Dissolve:</unique> Gain 15% <a href='TotalMagicPen'>Magic Penetration</a>.<br><unique>UNIQUE Passive:</unique> Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain <unlockedPassive>Guinsoo's Rage</unlockedPassive>.<br><br><unlockedPassive>Guinsoo's Rage:</unlockedPassive> Every 3 basic attacks, trigger on hit effects twice.<br><br><rules><font color='#8c8c8c'>While at half stacks, melee champions' next attack will fully stack Rageblade.</font></rules>" tr "game_item_description_3126" = "<stats>+40 Attack Damage<br>+30% Attack Speed<br>+25 Armor <unique>UNIQUE Passive:</unique> Basic attacks deal bonus magic damage equal to 4% of the target's maximum Health on hit.</stats>" tr "game_item_description_3128" = "<stats>+120 Ability Power<br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active:</active> Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (90 second cooldown)." tr "game_item_description_3131" = "<stats>+25 Attack Damage<br>+25% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> +18 <a href='Lethality'>Lethality</a><br><active>UNIQUE Active:</active> Grants +100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes (90 second cooldown)." tr "game_item_description_3132" = "<stats>+250 Health</stats><br><br><unique>UNIQUE Passive:</unique> +5 Gold per 10 seconds" tr "game_item_description_3133" = "<stats>+25 Attack Damage</stats><br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction" tr "game_item_description_3134" = "<stats>+25 Attack Damage</stats><br><br><unique>UNIQUE Passive:</unique> +10 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Passive - Headhunter:</unique> After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown)." tr "game_item_description_3135" = "<stats>+70 Ability Power</stats><br><br><unique>UNIQUE Passive - Dissolve:</unique> +40% <a href='TotalMagicPen'>Magic Penetration</a>." tr "game_item_description_3136" = "<stats>+35 Ability Power<br>+200 Health</stats><br><br><unique>UNIQUE Passive - Madness:</unique> Deal 2% more damage for each second in combat with champions (10% maximum)." tr "game_item_description_3137" = "<stats>+50% Attack Speed<br>+45 Magic Resist<br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active - Quicksilver:</active> Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown)." tr "game_item_description_3138" = "<stats>+180 Health </stats><br><br><unique>UNIQUE Passive:</unique> Grants +32 Health per stack. Grants 2 stacks for a kill or 1 stack for an assist (maximum 20 stacks). A third of the stacks are lost upon death. At 20 stacks, reduces all damage taken by 15%." tr "game_item_description_3139" = "<stats>+50 Attack Damage<br>+35 Magic Resist<br>+10% Life Steal</stats><br><br><active>UNIQUE Active - Quicksilver:</active> Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown)." tr "game_item_description_3140" = "<stats>+30 Magic Resist</stats><br><br><active>UNIQUE Active - Quicksilver:</active> Removes all crowd control debuffs (90 second cooldown)." tr "game_item_description_3141" = "<stats>+20 Attack Damage<br>+0% increased healing from Potions</stats><br><br><unique>UNIQUE Passive - Terror:</unique> Grants 2 Attack Damage per Glory. Grants 10% Life Steal if you have at least 15 Glory.<br><unique>UNIQUE Passive - Do or Die:</unique> Grants 4 Glory for a champion kill or 1 Glory for an assist, up to 30 Glory total." tr "game_item_description_3142" = "<stats>+55 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> +18 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Passive:</unique> +40 Movement Speed out of Combat<br><active>UNIQUE Active:</active> Grants +20% Movement Speed for 6 seconds (45 second cooldown)." tr "game_item_description_3143" = "<stats>+400 Health<br>+70 Armor</stats><br><br><unique>UNIQUE Passive:</unique> -20% damage taken from basic attack critical strikes.<br><unique>UNIQUE Passive - Cold Steel:</unique> When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.<br><active>UNIQUE Active:</active> Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown)." tr "game_item_description_3144" = "<stats>+25 Attack Damage<br>+10% Life Steal</stats><br><br><active>UNIQUE Active:</active> Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown)." tr "game_item_description_3145" = "<stats>+40 Ability Power</stats><br><br><unique>UNIQUE Passive - Magic Bolt:</unique> Damaging an enemy champion with a basic attack shocks them for <scaleLevel>50 - 125</scaleLevel> bonus magic damage (40 second cooldown, shared with other <font color='#9999FF'><a href='itembolt'>Hextech</a></font> items).<br><br>Magic Bolt's cooldown is reduced by Active Item cooldown reduction.<br><br><rules>(Damage scales based on level. Hextech effects can trigger other item spell effects.)</rules>" tr "game_item_description_3146" = "<stats>+40 Attack Damage<br>+80 Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.<br><active>UNIQUE Active - Lightning Bolt:</active> Deals <scaleLevel>175 - 253</scaleLevel> (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other <font color='#9999FF'><a href='itembolt'>Hextech</a></font> items)." tr "game_item_description_3147" = "<stats>+55 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> +21 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Passive - Blackout:</unique> When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. (90 second cooldown).<br><unique>UNIQUE Passive - Nightstalker:</unique> After being unseen for at least 1 second, your next basic attack against an enemy champion deals <scaleLevel>30 - 150</scaleLevel> bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion)." tr "game_item_description_3148" = "<stats>+40 Attack Damage<br>+80 Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.<br><active>UNIQUE Active - Lightning Bolt:</active> Deals <scaleLevel>175 - 253</scaleLevel> (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other <font color='#9999FF'><a href='itembolt'>Hextech</a></font> items)." tr "game_item_description_3149" = "<stats>+40 Attack Damage<br>+25% Attack Speed<br>+3% Life Steal</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.<br><active>UNIQUE Active:</active> Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).<br><br><rules>Minimum bonus physical damage dealt is 15.<br>Maximum bonus physical damage dealt to monsters and minions is 60.<br>User's Life Steal is applied to bonus physical damage dealt.</rules>" tr "game_item_description_3150" = "<stats>+@FlatPhysicalDamageMod@ Attack Damage<br>+@FlatArmorMod@ Armor<br>+@PercentLifeStealMod*100@% Life Steal</stats><br><br><unique>UNIQUE Passive - Mark of the Sands:</unique> Basic Attacks apply a Sand Mark on the target revealing them for 3 seconds. Only one enemy can be Marked at any time.<br><unique>UNIQUE Active - Mirage Step:</unique> Teleport @Effect1Amount*-1@ units directly away from the Sand Marked target (60 second cooldown).<br><br><rules><font color='#FDD017'>''Shurimans exploit every aspect of the desert.''</font></rules>" tr "game_item_description_3151" = "<stats>+75 Ability Power<br>+300 Health</stats><br><br><unique>UNIQUE Passive - Madness:</unique> Deal 2% more damage for each second in combat with champions (10% maximum).<br><unique>UNIQUE Passive - Torment:</unique> Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against <a href='MovementImpaired'>movement-impaired</a> units." tr "game_item_description_3152" = "<stats>+300 Health<br>+60 Ability Power<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Active - Fire Bolt:</unique> Dash forward and unleash a nova of fire bolts that deal <scaleLevel>75 - 150</scaleLevel> (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other <font color='#9999FF'><a href='itembolt'>Hextech</a></font> items).<br><br>Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.<br><br><rules>(This dash cannot pass through terrain.)</rules>" tr "game_item_description_3153" = "<stats>+40 Attack Damage<br>+25% Attack Speed<br>+12% Life Steal</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.<br><active>UNIQUE Active:</active> Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).<br><br><rules>Minimum bonus physical damage dealt is 15.<br>Maximum bonus physical damage dealt to monsters and minions is 60.<br>User's Life Steal is applied to bonus physical damage dealt.</rules>" tr "game_item_description_3154" = "<stats>+25 Attack Damage<br>+20% Attack Speed<br>+12% Life Steal<br>+10% Spell Vamp</stats><br><br><active>UNIQUE Active:</active> Places a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown)." tr "game_item_description_3155" = "<stats>+20 Attack Damage<br>+35 Magic Resist</stats><br><br><unique>UNIQUE Passive - Lifeline:</unique> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown)." tr "game_item_description_3156" = "<stats>+50 Attack Damage<br>+50 Magic Resist<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Lifeline:</unique> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).<br><unlockedPassive>Lifegrip:</unlockedPassive> When <i>Lifeline</i> triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat." tr "game_item_description_3157" = "<stats>+75 Ability Power<br>+45 Armor<br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active - Stasis:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown)." tr "game_item_description_3158" = "{{ game_item_boots_grouplimit }}<br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive:</unique> Reduces Summoner Spell cooldowns by 10%<br><br><br><rules><font color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''</font></rules>" tr "game_item_description_3159" = "<stats>+15 Attack Damage<br>+30% Attack Speed</stats><br><br><unique>UNIQUE Passive - Maim:</unique> Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.<br><unique>UNIQUE Passive:</unique> Gain 30% increased Gold from monsters.<br><unique>UNIQUE Passive - Trap Detection:</unique> Nearby stealthed enemy traps are revealed.<br><active>UNIQUE Active - Hunter's Sight:</active> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown)." tr "game_item_description_3160" = "<stats>+12 Attack Damage<br>+30% Attack Speed</stats><br><br><unique>UNIQUE Passive - Maim:</unique> Basic attacks deal (25 + Feral stacks) bonus magic damage (300% against minions and monsters) and heal 10 Health on hit. Kills, assists and large monster kills grant a Feral stack.<br><unique>UNIQUE Passive:</unique> Gain 30% increased Gold from monsters.<br><active>UNIQUE Active:</active> Places a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown).<br><br><groupLimit>Limited to 1 Gold Income item</groupLimit>" tr "game_item_description_3161" = "<stats>+60 Attack Damage<br>+250 Health<br>+20% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> After you cast your ultimate, your next basic attack within 10 seconds grants <unlockedPassive>Awakened Dragon</unlockedPassive> for 6 seconds (30 second cooldown).<br><br><unlockedPassive>Awakened Dragon:</unlockedPassive> Gain 50% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns." tr "game_item_description_3162" = "<stats>+25 Attack Damage<br>+2.5% Life Steal</stats><br><br><active>UNIQUE Active:</active> Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown)." tr "game_item_description_3163" = "<stats>+50 Attack Damage<br>+50 Magic Resist<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Lifeline:</unique> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).<br><unlockedPassive>Lifegrip:</unlockedPassive> When <i>Lifeline</i> triggers, gain +20 Attack Damage, +2.5% Spell Vamp and +2.5% Life Steal until out of combat." tr "game_item_description_3165" = "<stats>+70 Ability Power<br>+300 Health</stats><br><br><unique>UNIQUE Passive - Touch of Death:</unique> +15 <a href='FlatMagicPen'>Magic Penetration</a><br><unique>UNIQUE Passive - Cursed Strike:</unique> Magic damage dealt to champions inflicts them with <a href='GrievousWounds'>Grievous Wounds</a> for 3 seconds." tr "game_item_description_3166" = "<unique>UNIQUE Active - Bonetooth Totem:</unique> Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies. <br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3167" = "<unique>UNIQUE Active - Bonetooth Totem:</unique> Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3168" = "<unique>UNIQUE Active - Bonetooth Totem:</unique> Places a Stealth Ward that lasts 120 seconds (120 Second cooldown). Active upgrades at 20 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3169" = "<unique>UNIQUE Active - Bonetooth Totem:</unique> Places a Stealth Ward that lasts 120 seconds (120 Second cooldown). Active upgrades at 20 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3170" = "<stats>+50 Ability Power<br>+50 Armor<br>+50 Magic Resist</stats><br><br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%." tr "game_item_description_3171" = "<unique>UNIQUE Active - Bonetooth Totem:</unique> Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3172" = "<stats>+50 Attack Damage<br>+40% Attack Speed<br>+10% Movement Speed</stats><br><br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%." tr "game_item_description_3173" = "{{ game_item_boots_grouplimit }}<br><br><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><br><rules><font color='#FDD017'>''This item is dedicated to space.''</font></rules>" tr "game_item_description_3174" = "<stats>+30 Ability Power<br>+30 Magic Resist<br>+10% Cooldown Reduction<br><mana>+100% Base Mana Regen (+<calc>round(1*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive:</unique> Gain 35% of the <a href='premitigation'><font color='#6666FF'><u>premitigation</u></font></a> damage dealt to champions as Blood Charges, up to <scaleLevel>100 - 250</scaleLevel> max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.<br><unique>UNIQUE Passive - Dissonance:</unique> Grants 5 ability power per 25% Base Mana Regen you have. Disables <unique>Harmony</unique> on your other items.<br><br><rules>(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)</rules>" tr "game_item_description_3175" = "<unique>UNIQUE Active - Bonetooth Totem:</unique> Places a Stealth Ward that lasts 180 seconds (90 Second cooldown). Limit 3 Stealth Wards on the map per player.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed." tr "game_item_description_3176" = "<stats>+400 Health<br>+300 Mana<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Spending Mana heals for 30% of the Mana spent." tr "game_item_description_3178" = "<stats>+40% Attack Speed<br>+250 Health <unique>UNIQUE Passive:</unique> Every fourth basic attack unleashes a chain lightning on hit, dealing 125 magic damage to up to 4 targets.</stats>" tr "game_item_description_3180" = "<stats>+350 Health<br>+350 Mana<br>+50 Magic Resist</stats><br><br><unique>UNIQUE Passive:</unique> Reduces and stores 10% of magic damage received. <br><active>UNIQUE Active:</active> Deals 200 + (stored magic) (max 400) magic damage to nearby enemy units (90 second cooldown)." tr "game_item_description_3181" = "<stats>+45 Attack Damage<br>+10% Life Steal</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks grant +6 Attack Damage and +1% Life Steal for 8 seconds on hit (effect stacks up to 5 times)." tr "game_item_description_3183" = "<stats>+25 Health Regen per 5 seconds</stats><br><br><unique>UNIQUE Passive:</unique> +15% Capture Rate (does not stack with other Capture Rate modifiers).<br><active>UNIQUE Active:</active> +30% Movement Speed for 2 seconds (60 second cooldown)." tr "game_item_description_3184" = "<stats>+150 Health<br>+20 Attack Damage<br>+10% Life Steal</stats><br><br><groupLimit>Limited to 1 Guardian's Item.</groupLimit>" tr "game_item_description_3185" = "<stats>+30 Attack Damage<br>+30% Critical Strike Chance</stats><br><br><unique>UNIQUE Passive:</unique> Critical Strikes cause enemies to bleed for an additional 90% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration.<br><unique>UNIQUE Passive - Trap Detection:</unique> Nearby stealthed enemy traps are revealed.<br><active>UNIQUE Active - Hunter's Sight:</active> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown)." tr "game_item_description_3186" = "<stats>+30 Attack Damage<br>+40% Attack Speed </stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal bonus magic damage equal to 2.5% of the target's maximum Health on hit." tr "game_item_description_3187" = "<stats>+225 Health<br>+250 Mana<br>+25 Armor<br>+20% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Trap Detection:</unique> Grants <font color='#ee91d7'>True Sight</font> of nearby enemy traps.<br><active>UNIQUE Active - Hunter's Sight:</active> An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions in the area for 3 seconds (60 second cooldown)." tr "game_item_description_3188" = "<stats>+80 Ability Power<br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active:</active> Deals 20% of target champion's maximum Health in magic damage over 4 seconds and increases all subsequent magic damage taken by the target by 20% (90 second cooldown)." tr "game_item_description_3190" = "<stats>+30 Armor<br>+60 Magic Resist</stats><br><br><active>UNIQUE Active:</active> Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) <scaleHealth>(+20% of your bonus health)</scaleHealth> damage (120 second cooldown).<br><br><rules>Shield per level uses the higher of your level or the target's level.<br>Shield ratio scales with your level.<br>Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.</rules>" tr "game_item_description_3191" = "<stats>+30 Armor<br>+20 Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times." tr "game_item_description_3193" = "<stats>+40 Armor<br>+40 Magic Resist</stats></stats><br><br><unique>UNIQUE Passive - Stone Skin:</unique> If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.<br><unique>UNIQUE Active - Metallicize:</unique> Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If <unique>Stone Skin</unique> is active, the Health increase becomes 100% instead." tr "game_item_description_3194" = "<stats>+350 Health<br>+55 Magic Resist<br>+100% Base Health Regeneration (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds." tr "game_item_description_3196" = "<stats>+3 Ability Power per level<br>+15 Mana per level</stats><br><br><unique>UNIQUE Passive - Progress:</unique> Viktor can upgrade one of his basic spells." tr "game_item_description_3197" = "<stats>+6 Ability Power per level<br>+20 Mana per level</stats><br><br><unique>UNIQUE Passive - Progress:</unique> Viktor can upgrade one of his basic spells." tr "game_item_description_3198" = "<stats>+10 Ability Power per level<br>+25 Mana per level</stats><br><br><unique>UNIQUE Passive - Glorious Evolution:</unique> Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells." tr "game_item_description_3200" = "<stats>+1 Ability Power per level<br>+10 Mana per level</stats><br><br><unique>UNIQUE Passive - Progress:</unique> This item can be upgraded three times to enhance Viktor's basic abilities." tr "game_item_description_3204" = "<stats>+20 Armor</stats><br><br><unique>UNIQUE Passive - Sapping Barbs:</unique> +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).<br><active>UNIQUE Active - Hunter's Sight:</active> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown)." tr "game_item_description_3205" = "<stats>+20 Armor</stats><br><br><unique>UNIQUE Passive - Sapping Barbs:</unique> +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).<br><active>UNIQUE Active - Hunter's Ward:</active> Places a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown).<br><br><i>(Unique Passives or Actives with the same name don't stack.)</i>" tr "game_item_description_3206" = "<stats>+50 Ability Power<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Spirit Drain:</unique> Grants 2 Ability Power per large or epic monster kill. (max: 30)<br><unique>UNIQUE Passive - Butcher:</unique> Against monsters, deal 30% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.<br><unique>UNIQUE Passive - Conservation:</unique> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><br><groupLimit>Limited to 1 Gold Income Item.</groupLimit>" tr "game_item_description_3207" = "<stats>+25% Bonus Health<br>+200 Health<br>+10% Cooldown Reduction<br>+20 Armor</stats><br><unique><br>UNIQUE Passive - Sapping Barbs:</unique> +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).<br><unique>UNIQUE Passive - Conservation:</unique> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><active>UNIQUE Active - Hunter's Ward:</active> Places a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown).<br><br><groupLimit>Limited to 1 Gold Income Item.</groupLimit>" tr "game_item_description_3208" = "<stats>+25% Bonus Health<br>+200 Health<br>+10% Cooldown Reduction<br>+20 Armor</stats><br><unique><br>UNIQUE Passive - Sapping Barbs:</unique> +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).<br><unique>UNIQUE Passive - Conservation:</unique> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><unique>UNIQUE Passive - Trap Detection:</unique> Nearby stealthed enemy traps are revealed.<br><active>UNIQUE Active - Hunter's Sight:</active> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).<br><br><groupLimit>Limited to 1 Gold Income Item.</groupLimit>" tr "game_item_description_3209" = "<stats>+30 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Incinerate:</unique> Deals 16-50 (based on level) true damage over 3 seconds on dealing physical damage.<br><unique>UNIQUE Passive - Butcher:</unique> Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.<br><unique>UNIQUE Passive - Conservation:</unique> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><br><groupLimit>Limited to 1 Gold Income Item.</groupLimit>" tr "game_item_description_3210" = "<stats>+40 Attack Damage<br>+25 Magic Resist<br>+20% Critical Strike Chance</stats><br><br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.<br><unique>UNIQUE Passive - Lifeline:</unique> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).<br><br><i>(Unique Passives with the same name don't stack.)</i>" tr "game_item_description_3211" = "<stats>+250 Health<br>+25 Magic Resist</stats><br><br><unique>UNIQUE Passive:</unique> Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion." tr "game_item_description_3222" = "<stats>+40 Magic Resist<br>+10% Cooldown Reduction<br><mana>+100% Base Mana Regen (+<calc>round(1*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive:</unique> +20% Heal and Shield Power<br><unique>UNIQUE Passive - Harmony:</unique> Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.<br><active>UNIQUE Active:</active> Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown). <br><br>Cleansing an effect grants the ally 40% movement speed for 2 seconds." tr "game_item_description_3230" = "<stats>+80 Attack Damage<br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+3% Life Steal</stats><br><br><passive>Passive:</passive> 50% of total Life Steal applies to damage dealt by this item.<br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><active>UNIQUE Active - Crescent:</active> Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown)." tr "game_item_description_3231" = "<stats>+50 Attack Damage<br>+35 Magic Resist<br>+2.5% Life Steal</stats><br><br><active>UNIQUE Active - Quicksilver:</active> Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown)." tr "game_item_description_3240" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Furor bonus.<br><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3241" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Alacrity bonus. <br><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3242" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Captain bonus.<br><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3243" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Distortion bonus.<br><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3244" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Homeguard bonus.<br><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3245" = "<groupLimit>Limited to 1 of each enchantment type.</groupLimit><br>Enchants boots to have Teleport Active.<br><br><unique>UNIQUE Active - Teleport:</unique> Teleport to target allied object (@EnchantmentEffect1Amount@s CD) (@EnchantmentEffect2Amount@s CD on purchase)" tr "game_item_description_3252" = "<stats>+10 Attack Damage</stats><br><br><unique>UNIQUE Passive - Headhunter:</unique> After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).<br><unique>UNIQUE Passive:</unique> After poaching 4 large monsters from the enemy jungle, transforms into a Serrated Dirk." tr "game_item_description_3285" = "<stats>+90 Ability Power<br><mana>+600 Mana</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit." tr "game_item_description_3286" = "<stats>+100 Ability Power<br>+7% Movement Speed</stats><br><br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power ) bonus magic damage to up to 4 targets on hit." tr "game_item_description_3290" = "<stats>+80 Ability Power<br>+10% Cooldown Reduction<br>+6% Movement Speed</stats><br><br><unique>UNIQUE Passive - Trap Detection:</unique> Nearby stealthed enemy traps are revealed.<br><active>UNIQUE Active - Hunt:</active> Summons up to 2 invulnerable ghosts that seek out the 2 nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds.<br><br>If a ghost cannot find a target, it tries to return to the caster. Ghosts that successfully return in this way reduce the item's cooldown by 20 seconds (60 second cooldown)." tr "game_item_description_3301" = "<stats>+5 Movement Speed<br>+5% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>6%</scaleMana> missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant <gold>28</gold> gold instead. Cannon minions always drop coins.<hr><passive>QUEST:</passive> Earn 500 gold using this item and upgrade to <font color='#CFBF84'>Nomad's Medallion</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br><i><font color='#447777'>''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE</font></i>" tr "game_item_description_3302" = "<stats>+50 Health<br>+1 Gold per 10 seconds </stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.<hr><passive>QUEST:</passive> Earn 500 gold using this item and upgrade to <font color='#CFBF84'>Targon's Brace</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3303" = "<stats>+10 Ability Power<br>+2 Gold per 10 seconds<br><mana>+25% Base Mana Regen (+<calc>round(0.25*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>11</gold> Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.<hr><passive>QUEST:</passive> Earn 500 gold using this item and upgrade to <font color='#CFBF84'>Frostfang</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3304" = "<stats>+5 Movement Speed<br>+5% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>6%</scaleMana> missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant <gold>28</gold> gold instead. Cannon minions always drop coins.<hr><passive>QUEST:</passive> Earn 750 gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3305 }}</font>.<br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'><a href='coinlinequestreward'>Emperor's Favor</a></font> and allied champions moving toward you gain 8% movement speed.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br><i><font color='#447777'>''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE</font></i>" tr "game_item_description_3305" = "<stats>+10 Movement Speed<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>6%</scaleMana> missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant <gold>50</gold> gold instead. Cannon minions always drop coins.<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'><a href='coinlinequestreward'>Emperor's Favor</a></font> and allied champions moving toward you gain 8% movement speed.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br><rules><font color='#447777'>''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE</font></rules>" tr "game_item_description_3306" = "<stats>+10 Movement Speed<br>+45 Armor<br>+175% Base Health Regen (+<calc>round(1.75*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.<br><unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>6%</scaleMana> missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant <gold>50</gold> gold instead. Cannon minions always drop coins.<br><active>UNIQUE Active:</active> {{game_spell_subtooltip_ShurelyasCrestTT}} (60 second cooldown).<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'><a href='coinlinequestreward'>Emperor's Favor</a></font> and allied champions moving toward you gain 8% movement speed.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br><rules><font color='#447777'>''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE</font></rules>" tr "game_item_description_3307" = "<stats>+50 Health<br>+2 Gold per 10 seconds </stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.<hr><passive>QUEST:</passive> Earn 750 gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3308 }}</font>.<br><passive>REWARD:</passive> <font color='#CFBF84'>Shield Battery</font>, a permanent shield that regenerates slowly outside of combat.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3308" = "<stats>+125 Health<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+4 Gold per 10 seconds </stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Shield Battery</font>, a permanent shield that regenerates slowly outside of combat.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3309" = "<stats>+350 Health<br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+4 Gold per 10 seconds </stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.<br><unique>UNIQUE Active:</unique> Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Shield Battery</font>, a permanent shield that regenerates slowly outside of combat.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3310" = "<stats>+10 Ability Power<br>+2 Gold per 10 seconds<br><mana>+25% Base Mana Regen (+<calc>round(0.25*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>11</gold> Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.<hr><passive>QUEST:</passive> Earn 750 gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3311 }}</font>.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'><a href='frostqueenslinequestreward'>Queen's Tribute</a></font>.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3311" = "<stats>+20 Ability Power<br>+2 Gold per 10 seconds<br><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>22</gold> Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'><a href='frostqueenslinequestreward'>Queen's Tribute</a></font>.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3312" = "<stats>+60 Ability Power<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds<br><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>22</gold> Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.<br><active>UNIQUE Active:</active> Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).<hr><passive>QUEST:</passive> Earn 750 gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'><a href='frostqueenslinequestreward'>Queen's Tribute</a></font>.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3340" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Consume a charge to place an invisible <font color='#BBFFFF'>Stealth Ward</font> which reveals the surrounding area for <scaleLevel>90 - 120</scaleLevel> seconds. <br><br>Stores one charge every <scaleLevel>240 - 120</scaleLevel> seconds, up to 2 maximum charges.<br><br>Ward duration and recharge time gradually improve with level.<br><br><rules>(Limit 3 <font color='#BBFFFF'>Stealth Wards</font> on the map per player.)</rules>" tr "game_item_description_3341" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Scans an area for 6 seconds, warning against hidden hostile units and revealing invisible traps and revealing / disabling wards (90 to 60 second cooldown).<br><br>Cast range and sweep radius gradually improve with level.<br><br><rules>(Switching to a <font color='#BBFFFF'>Totem</font>-type trinket will disable <font color='#BBFFFF'>Trinket</font> use for 120 seconds.)</rules>" tr "game_item_description_3342" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown).<br><br>At level 9, cast range increases to 3500.<br><br><rules>(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).</rules>" tr "game_item_description_3345" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><rules>Additional charges are gained at levels 9 and 14.</rules><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br><br>" tr "game_item_description_3348" = "<active>UNIQUE Active - Hunter's Sight:</active> An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting <font color='#ee91d7'>True Sight</font> of traps in the area for 3 seconds (90 second cooldown)." tr "game_item_description_3350" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><unique>UNIQUE Active:</unique> Places an invisible ward that reveals the surrounding area for 120 seconds (120 second cooldown). Limit 3 <font color='#BBFFFF'>Stealth Wards</font> on the map per player.<br><br><rules>(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).</rules>" tr "game_item_description_3351" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><unique>UNIQUE Active:</unique> Reveals and disables nearby invisible traps, devices and wards for 6 seconds in a medium radius (60 second cooldown).<br><br><rules>(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).</rules>" tr "game_item_description_3352" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><unique>UNIQUE Active:</unique> Reveals an area up to 3500 units away for 2 second. Non-stealthed enemy champions found will be visible for 5 seconds (150 second cooldown.)<br><br><rules>(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds.)</rules>" tr "game_item_description_3361" = "<groupLimit>Limited to 1 Trinket.</groupLimit><levelLimit> *Level 9+ required to upgrade.</levelLimit><stats></stats><br><br><unique>UNIQUE Active:</unique> Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 <font color='#BBFFFF'>Stealth Wards</font> on the map per player.<br><br><rules>(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).</rules>" tr "game_item_description_3362" = "<groupLimit>Limited to 1 Trinket.</groupLimit><levelLimit> *Level 9+ required to upgrade.</levelLimit><stats></stats><br><br><unique>UNIQUE Active:</unique> Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Limit 1 <font color='#BBFFFF'>Vision Ward</font> on the map per player.<br><br><rules>(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).</rules>" tr "game_item_description_3363" = "<levelLimit>Level 9+ required to upgrade.</levelLimit><br><groupLimit>Limited to 1 Trinket.</groupLimit><br><br>Alters the <font color='#FFFFFF'>Warding Totem</font> Trinket:<br><br><stats><font color='#00FF00'>+</font> Massively increased cast range (+650%)<br><font color='#00FF00'>+</font> Infinite duration and does not count towards ward limit<br><font color='#FF0000'>-</font> <font color='#FF6600'>10% increased cooldown</font><br><font color='#FF0000'>-</font> <font color='#FF6600'>Ward is visible, fragile, untargetable by allies</font><br><font color='#FF0000'>-</font> <font color='#FF6600'>45% reduced ward vision radius</font><br><font color='#FF0000'>-</font> <font color='#FF6600'>Cannot store charges</font></stats>" tr "game_item_description_3364" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown)." tr "game_item_description_3371" = "<stats><font color='#FFFFFF'>+110 Attack Damage</font><br>+25% Critical Strike Chance</stats><br><br><unique>UNIQUE Passive:</unique> Critical strikes deal 225% damage instead of 200%." tr "game_item_description_3373" = "<stats><font color='#FFFFFF'>+750 Health</font><br><font color='#FFFFFF'>+100 Armor</font></stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters." tr "game_item_description_3374" = "<stats><font color='#FFFFFF'>+175 Ability Power</font> </stats><br><br><unique>UNIQUE Passive:</unique> Increases Ability Power by 40%." tr "game_item_description_3379" = "<stats><font color='#FFFFFF'>+750 Health</font><br><mana>+300 Mana</mana><br><font color='#FFFFFF'>+100 Magic Resist</font><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.<br><aura>UNIQUE Aura:</aura> Nearby enemy champions take 15% more magic damage." tr "game_item_description_3380" = "<stats><font color='#FFFFFF'>+550 Health</font><br><font color='#FFFFFF'>+60 Attack Damage</font><br>+20% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).<br><unique>UNIQUE Passive - Rage:</unique> Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions." tr "game_item_description_3382" = "<stats><font color='#FFFFFF'>+300 Health</font><br><font color='#FFFFFF'>+150% Base Health Regen (+<calc>round(1.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</font><br><font color='#FFFFFF'>+200% Base Mana Regen (+<calc>round(2*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</font><br>+10% Cooldown Reduction</stats><br><br><passive>UNIQUE Passive:</passive> +10% Heal and Shield Power<br><active>UNIQUE Active:</active> Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as <font color='#FFFFFF'>true</font> damage and deal 250 <font color='#FFFFFF'>true</font> damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.<br><br>Can be used while dead.<br><br><rules>Half effect if the target has been affected by Redemption recently.</rules>" tr "game_item_description_3383" = "<stats><font color='#FFFFFF'>+45 Armor</font><br><font color='#FFFFFF'>+75 Magic Resist</font></stats><br><br><active>UNIQUE Active:</active> Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) <scaleHealth>(+20% of your bonus health)</scaleHealth> damage (120 second cooldown).<br><br><rules>Shield per level uses the higher of your level or the target's level.<br>Shield ratio scales with your level.<br>Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.</rules>" tr "game_item_description_3384" = "<stats><font color='#FFFFFF'>+350 Health</font><br><font color='#FFFFFF'><mana>+350 Mana</mana></font><br><font color='#FFFFFF'>+35 Attack Damage</font><br><font color='#FFFFFF'>+50% Attack Speed</font><br>+20% Cooldown Reduction<br><font color='#FFFFFF'>+8% Movement Speed</font></stats><br><br><unique>UNIQUE Passive - Rage:</unique> Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.<br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown)." tr "game_item_description_3385" = "<stats><font color='#FFFFFF'>+155 Ability Power</font><br>+45 Armor </stats><br><br><unique>UNIQUE Passive:</unique> Increases Ability Power by 25%<br><active>UNIQUE Active:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown)." tr "game_item_description_3386" = "<stats><font color='#FFFFFF'>+100 Ability Power</font><br><font color='#FFFFFF'>+60 Armor</font><br>+10% Cooldown Reduction</stats><br><br><active>UNIQUE Active - Stasis:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown)." tr "game_item_description_3387" = "<stats><font color='#FFFFFF'>+125 Armor</font><br>+20% Cooldown Reduction<br><font color='#FFFFFF'>+700 Mana</font></stats><br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).<br><br>Size of zone increases with bonus armor." tr "game_item_description_3388" = "<stats><font color='#FFFFFF'>+75 Attack Damage</font><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> <font color='#FFFFFF'>+25 <a href='Lethality'>Lethality</a></font><br><unique>UNIQUE Passive:</unique> +40 Movement Speed out of Combat<br><active>UNIQUE Active:</active> Grants +20% Movement Speed for 6 seconds (45 second cooldown)." tr "game_item_description_3389" = "<stats><font color='#FFFFFF'>+55 Attack Damage</font><br><font color='#FFFFFF'>+40% Attack Speed</font><br>+12% Life Steal</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.<br><active>UNIQUE Active:</active> Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).<br><br><rules>Minimum bonus physical damage dealt is 15.<br>Maximum bonus physical damage dealt to monsters and minions is 60.<br>User's Life Steal is applied to bonus physical damage dealt.</rules>" tr "game_item_description_3390" = "<stats><font color='#FFFFFF'>+120 Ability Power</font><br><mana><font color='#FFFFFF'>+850 Mana</font></mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit." tr "game_item_description_3400" = "<spellPassive>Click to Consume:</spellPassive> Gain <gold>Gold</gold>!" tr "game_item_description_3401" = "<stats>+350 Health<br>+200% Base Health Regen (+<calc>round(2*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction<br>+1 Gold per 10 seconds </stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 320 (+30 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.<hr><passive>QUEST:</passive> Earn 500 gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit>" tr "game_item_description_3405" = "<unique>UNIQUE Active - Sweeping Lens:</unique> Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3406" = "<unique>UNIQUE Active - Sweeping Lens:</unique> Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3407" = "<unique>UNIQUE Active - Sweeping Lens:</unique> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius (60 second cooldown). Active upgrades at 20 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3408" = "<unique>UNIQUE Active - Sweeping Lens:</unique> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius (60 second cooldown). Active upgrades at 20 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3409" = "<unique>UNIQUE Active - Sweeping Lens:</unique> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (75 second cooldown).<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3410" = "<unique>UNIQUE Active - Sweeping Lens:</unique> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (60 second cooldown).<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3411" = "<unique>UNIQUE Active - Scrying:</unique> Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 6 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3412" = "<unique>UNIQUE Active - Scrying:</unique> Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 6 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3413" = "<unique>UNIQUE Active - Scrying:</unique> Reveals a small location within 3500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 20 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3414" = "<unique>UNIQUE Active - Scrying:</unique> Reveals a small location within 3500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 20 Trophies.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3415" = "<unique>UNIQUE Active - Scrying:</unique> Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown). Also places a visible ward in the area that lasts 2 seconds.<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3416" = "<unique>UNIQUE Active - Scrying:</unique> Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown).<br><br><unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3417" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3418" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3419" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3420" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3421" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3422" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3430" = "<stats>+@FlatMagicDamageMod@ Ability Power<br><mana>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+@PercentCooldownMod*-100@% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Razing:</unique> Gain charges upon moving or killing enemies (@Effect1Amount@ charges max). Attacking a structure expends @Effect6Amount@ charges to deal @Effect2Amount@ (+@Effect4Amount*100@% AP) bonus true damage.<br><br><rules><font color='#FDD017'>''When all their works have crumbled, their hearts will be laid bare.''</font></rules>" tr "game_item_description_3431" = "<stats>+@FlatMagicDamageMod@ Ability Power<br><mana>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+@PercentCooldownMod*-100@% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Malice:</unique> Gain @Effect1Amount@% movement speed for @Effect2Amount@ seconds when hitting an enemy with a damaging spell.<br><br><rules><font color='#FDD017'>''Walking our path, you make fast progress.''</font></rules>" tr "game_item_description_3433" = "<stats>+@FlatMagicDamageMod@ Ability Power<br><mana>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive:</unique> +@Effect1Amount*-100@% Cooldown Reduction<br>" tr "game_item_description_3434" = "<stats>+@FlatMagicDamageMod@ Ability Power<br><mana>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+@PercentCooldownMod*-100@% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Pox:</unique> Damaging spells apply a stack of Pox (max of @Effect2Amount@) to enemy champions hit for @Effect1Amount@ seconds. <br><br><unique>UNIQUE Active - Disease Harvest:</unique> Deals @Effect5Amount@ magic damage plus @Effect9Amount@ (+@Effect7Amount*100@% of Ability Power) per stack of Pox to all nearby enemies affected by Pox, and restores @Effect6Amount*100@% of maximum mana to the caster per stack of Pox on enemies hit (@Effect4Amount@ second cooldown).<br><br><rules><font color='#FDD017'>''Wealth, land, secrets, love; how little they cherish when their bodies betray them.''</font></rules>" tr "game_item_description_3450" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><unique>Active:</unique> Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><i>Additional charges are gained at levels 9 and 14.</i><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3451" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3452" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3453" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3454" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3455" = "<unique>UNIQUE Passive - Mementos of the Hunt:</unique> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><passive>3 Trophies:</passive> Rengar gains 25 Movement Speed whilst out of combat or in brush. <br><passive>6 Trophies:</passive> Increases the range of Rengar's Leap by 125.<br><passive>12 Trophies:</passive> Thrill of the Hunt's duration is increased by 5 seconds.<br><passive>20 Trophies:</passive> Thrill of the Hunt's Movement Speed while stealthed is doubled." tr "game_item_description_3460" = "<unique>Active:</unique> Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.<br><br><i><font color='#FDD017'>''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''</font></i>" tr "game_item_description_3461" = "<unique>Active:</unique> Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.<br><br><i><font color='#FDD017'>''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''</font></i>" tr "game_item_description_3462" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Reveals a small area within <font color='#FFFFF'>2500</font> range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)" tr "game_item_description_3504" = "<stats>+60 Ability Power<br>+10% Cooldown Reduction<br><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Passive:</unique> +10% Heal and Shield Power<br><unique>UNIQUE Passive:</unique> +8% Movement Speed<br><unique>UNIQUE Passive:</unique> Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds. <br><br><rules>This does not include regeneration effects. Bonus effects are based on target's level.</rules>" tr "game_item_description_3508" = "<stats>+70 Attack Damage<br>+25% Critical Strike Chance</stats><br><br><unique>UNIQUE Passive:</unique> +20% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Basic attacks refund 1.5% of your missing mana." tr "game_item_description_3512" = "<stats>+55 Armor<br>+55 Magic Resist<br>+125% Base Health Regen (+<calc>round(1.25*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br></stats><br><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.<br><active>UNIQUE Active:</active> Spawns a <a href='VoidGate'>Void Gate</a> for 120 seconds (120 second cooldown).<br><br>Every 4 seconds the gate makes a <a href='Voidspawn'>Voidspawn</a>. The first and every fourth Voidspawn gains 15% of maximum Health as damage." tr "game_item_description_3513" = "<br><unique>UNIQUE Passive - Glimpse of the Void:</unique> The holder of the Eye of the Herald has Empowered Recall.<br><br><active>UNIQUE Active:</active> Channel for 3.5 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.<br><br>The Eye of the Herald will be lost to the Void if not used within 240 seconds." tr "game_item_description_3514" = "<br><unique>UNIQUE Passive - Glimpse of the Void:</unique> The holder of the Eye of the Herald has Empowered Recall.<br><br><active>UNIQUE Active:</active> Channel for 3.5 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.<br><br>The Eye of the Herald will be lost to the Void if not used within 240 seconds." tr "game_item_description_3520" = "<subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><br><mainText><active>Active:</active> Command your Ghost Poro to stay in a brush. Gain additional stats if you or your Ghost Poro are in enemy territory.</mainText>" tr "game_item_description_3599" = "<stats></stats><br><active>Active:</active> Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another." tr "game_item_description_3600" = "<stats></stats><br><active>Active:</active> Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another." tr "game_item_description_3611" = "Melee: Champion pursuer.<br><br>Razorfins can chase down enemy champions relentlessly as they're upgraded and deal bonus damage. They can even grow in number. All Razorfins have +100% Attack Speed.<br><br><font color='#EE0055'>Upgrade your Razorfin's abilities after hiring, by spending Krakens below.</font>" tr "game_item_description_3612" = "Melee: Tanky siege.<br><br>Ironbacks can take reduced damage from minions and gain a shield that blocks attacks as they're upgraded. They can also deal extra damage to structures. All Ironbacks take 25% reduced damage from enemy turrets.<br><br><font color='#EE0055'>Upgrade your Ironback's abilities after hiring, by spending Krakens below.</font>" tr "game_item_description_3613" = "Ranged: Champion harass.<br><br>Plundercrabs shoot additional cannonballs at nearby enemy champions and gain extra range as they are upgraded. They can also shoot faster when locking onto enemy champions and deal bonus damage. All Plundercrabs have a splitshot at +150 attack range but 50% less damage.<br><br><font color='#EE0055'>Upgrade your Plundercrab's abilities after hiring, by spending Krakens below.</font>" tr "game_item_description_3614" = "Ranged: Support utility.<br><br>Ocklepods grant magic shields to allied minions and gain Magic Resistance as they're upgraded. They can also provide vision into nearby Jungles with a moving Clairvoyance. All Ocklepods cast a magic shield on allied minions every 10 seconds, blocking 100 magic damage.<br><br><font color='#EE0055'>Upgrade your Ocklepod's abilities after hiring, by spending Krakens below.</font>" tr "game_item_description_3615" = "Gives your mercenary the first level upgrade.<br><br><font color='#FF9900'>Razorfin</font> - Upon aggroing an enemy champion, your Razorfin will pursue them endlessly. While attacking enemy champions your Razorfin has 100% increased movement speed and ignores unit collision.<br><br><font color='#FF9900'>Ironback</font> - Your Ironback deals 175% damage to enemy structures. Your Ironback gains a shield that blocks the attack damage from the next basic attack from a champion or a turret (on-hit effects like Lich Bane are not blocked). The shield is renewed 10 seconds after it breaks.<br><br><font color='#FF9900'>Plundercrab</font> - Your Plundercrab has +50 attack range. Your Plundercrab now gains a stacking 20% attack speed buff (up to 150%) for 3 seconds every time they hit an enemy champion.<br><br><font color='#FF9900'>Ocklepod</font> - Your Ocklepod has 10 Magic Resistance. Your Ocklepod spawns a moving Clairvoyance every 30 seconds. After a 4 second delay, it grants vision to a nearby area for 4 seconds." tr "game_item_description_3616" = "Gives your mercenary the second level upgrade.<br><br><font color='#FF9900'>Razorfin</font> - Each time your Razorfin hits an enemy champion, it applies a mark. On the 3rd mark, Razorfins deal 300% damage to the target.<br><br><font color='#FF9900'>Ironback</font> - Your Ironback deals 250% damage to enemy structures. While your Ironbacks' shield is active, it takes 35% reduced damage from minions.<br><br><font color='#FF9900'>Plundercrab</font> - Your Plundercrab has +100 attack range. Your Plundercrab deals 150% damage on hitting enemy champions.<br><br><font color='#FF9900'>Ocklepod</font> - Your Ocklepod has 20 Magic Resistance. Your Ocklepods' shield now blocks 150 + (1 x Ocklepod's AD) damage.<br>" tr "game_item_description_3617" = "Gives your mercenary the third level upgrade.<br><br><font color='#FF9900'>Razorfin</font> - Two Razorfins will spawn for you in each wave.<br><br><font color='#FF9900'>Ironback</font> - Your Ironback deals 325% damage to enemy structures. The shield cooldown is further reduced to 3 seconds, and while active, your Ironback takes 60% reduced damage from minions.<br><br><font color='#FF9900'>Plundercrab</font> - Your Plundercrab has +150 attack range. Your Plundercrab's on-hit bonus now also applies when hitting enemy minions, and it will now shoot an additional cannonball at all nearby enemy champions.<br><br><font color='#FF9900'>Ocklepod</font> - Your Ocklepods have 30 Magic Resistance, and their base shield strength is increased to 300. Your Ocklepods' Clairvoyance are now cast every 10 seconds." tr "game_item_description_3621" = "Your mercenary permanently gains +@Effect1Amount@ Attack Damage (+@Effect2Amount@ total)." tr "game_item_description_3622" = "Your mercenary permanently gains +@Effect1Amount@ Attack Damage (+@Effect2Amount@ total).<br>" tr "game_item_description_3623" = "Your mercenary permanently gains +@Effect1Amount@ Attack Damage (+@Effect2Amount@ total).<br>" tr "game_item_description_3624" = "Your mercenary permanently gains +@Effect1Amount@ HP (+@Effect2Amount@ total).<br>" tr "game_item_description_3625" = "Your mercenary permanently gains +@Effect1Amount@ HP (+@Effect2Amount@ total).<br>" tr "game_item_description_3626" = "Your mercenary permanently gains +@Effect1Amount@ HP (+@Effect2Amount@ total).<br>" tr "game_item_description_3630" = "<unique>Active:</unique> Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform." tr "game_item_description_3631" = "<br><font color='#FF9900'>Deploys a ballista that shoots the closest turret.</font><br><br>Places a long range ballista if within 2200 range of an enemy turret. After a 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well." tr "game_item_description_3633" = "<unique>Active:</unique> Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform." tr "game_item_description_3634" = "<br><font color='#FF9900'>Attach, then recast to fire a damaging beam from a turret to your cursor.</font><br><br><font color='#FF9900'>First Cast:</font> Attach a Slayer Beam to the target turret that can be fired 3 times.<br><br><font color='#FF9900'>Next Three Casts:</font> Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.<br><br><br><br>Beam will last 15 seconds, or until it has been fired 3 times." tr "game_item_description_3635" = "<br><font color='#FF9900'>Deploy an additional teleport target.</font><br><br>Places a Port Pad at target location. After a 4 second delay, it activates, allowing you or your allies to teleport to it from base." tr "game_item_description_3636" = "<br><font color='#FF9900'>Makes a turret go invulnerable, then rain fire.</font><br><br>Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile volley, dealing 2600 true damage over the remaining time to all nearby enemies.<br><br>Cannot be used on the same turret more than once in 15 seconds." tr "game_item_description_3637" = "In Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!" tr "game_item_description_3640" = "<br><font color='#FF9900'>Allows team to cast Flash repeatedly in a limited zone.</font><br><br>Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown)." tr "game_item_description_3641" = "<br><font color='#FF9900'>Place a banner that buffs minions.</font><br><br>Place a Vanguard Banner at target location. After a 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range." tr "game_item_description_3642" = "Refunds all purchased Siege Weapons for their full price." tr "game_item_description_3643" = "<br><font color='#FF9900'>Stun minions and slow champions in an area.</font><br><br>Places an Entropy Field at target location for 5 seconds. Enemy minions and Siege Ballistas trapped in the field are unable to move or attack while in the field. Enemy champions in the field have their Movement Speed reduced by 25%." tr "game_item_description_3645" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Reveals a small area within <font color='#FFFFF'>1400</font> range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)" tr "game_item_description_3647" = "<br><font color='#FF9900'>Place a totem that shields nearby deployables.</font><br><br>Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby deployables." tr "game_item_description_3648" = "" tr "game_item_description_3649" = "<groupLimit>Limited to 1 Trinket.</groupLimit><br><br><active>Active:</active> Places a <font color='#FFFFFF'>Stealth Ward</font> that lasts <font color='#FFFFFF'>30</font> seconds (30 second cooldown)." tr "game_item_description_3652" = "<stats>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentAttackSpeedMod*100@% Attack Speed<br>+@PercentMovementSpeedMod*100@% Movement Speed</stats><br><br><unique>UNIQUE Passive - Phantom Hit:</unique> Basic Attacks grant Malice Charges upon hitting an enemy. After @Effect3Amount@ stacks, your next 3 attacks will be at maximum attack speed, but deal @Effect4Amount*-100@% damage. Charges expire after @Effect1Amount@ seconds.<br><br><i><font color='#FDD017'>''That is not the pounding of the rain.''</font></i>" tr "game_item_description_3671" = "<stats>+60 Attack Damage<br>+10% Cooldown Reduction</stats>" tr "game_item_description_3672" = "<stats>+325 Health<br>+15% Bonus Health</stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters. " tr "game_item_description_3673" = "<stats>+60 Ability Power<br>+7% Movement Speed</stats><br><br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.<br><br>This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana." tr "game_item_description_3674" = "<stats>+@PercentAttackSpeedMod*100@% Attack Speed<br>+@EnchantmentEffect1Amount@ Magic Damage on Hit</stats><br><br><unique>UNIQUE Passive - Devouring Spirit:</unique> Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers and Rift Herald increase the magic damage of this item by +2. Takedowns on Dragon and Baron increase the magic damage of this item by +5. At @EnchantmentEffect2Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects." tr "game_item_description_3675" = "<stats>+50% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit." tr "game_item_description_3680" = "<active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The King lobs many projectiles at far-away enemies, each dealing <scaleLevel>213-775</scaleLevel> magic damage to targets in the center of the impact, scaling down to <scaleLevel>85-310</scaleLevel> on the edge. (120s cooldown)" tr "game_item_description_3681" = "<active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The King breathes fire for 4 seconds, dealing <scaleLevel>705-1479</scaleLevel> true damage over the duration to enemies caught in the cone. Deals up to 560 true damage to Turrets. (120s cooldown)" tr "game_item_description_3682" = "<active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The King leaps into the air and crashes down twice, knocking enemies away and dealing <scaleLevel>40-190</scaleLevel> physical damage. He also gains a decaying shield for <font color='#FF3300'>20% of his maximum health</font>, lasting 4 seconds. (30s cooldown)" tr "game_item_description_3683" = "<active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The King tosses many Snax behind the enemy, attracting Poros which dash back towards him. Enemy champions hit will be knocked forwards and dealt <scaleLevel>230-680</scaleLevel> physical damage. (120s cooldown)" tr "game_item_description_3690" = "<passive>Passive - Cosmic Shackle: </passive>Death Sentence pulls much farther (based on the target's Missing Health), and can be ignited by the Dark Star to do more damage.<br><br><flavorText>''A still more glorious dawn awaits.''</flavorText>" tr "game_item_description_3691" = "<passive>Passive - Singularity Lantern: </passive>Dark Passage automatically saves disabled allies. However, it no longer provides a shield.<br><br><flavorText>''The stars call to us.''</flavorText>" tr "game_item_description_3692" = "<passive>Passive - Dark Matter Scythe: </passive>Flay's on-hit passive charges damage very quickly. Flay will throw enemies much farther (based on their Missing Health).<br><br><flavorText>''If you want to make a Singularity from scratch, you must first destroy the universe.''</flavorText>" tr "game_item_description_3693" = "<passive>Passive - Mass Conversion: </passive>Thresh's Health represents how far enemy pulls and pushes will send him. At lower Health, he will be thrown farther.<br><br><passive>Passive - Terminus Dwellers: </passive>Abyss Scuttlers emerge periodically, and will scurry towards the Dark Star when attacked. Gravitational disturbances will temporarily attract many of them." tr "game_item_description_3694" = "<passive>Passive - Stellar Spirit: </passive>Upon spawning, Thresh is invulnerable, untargetable, cannot cast, and is able to travel in open space. This is lost when stepping foot on stable ground.<br><br>Being saved by Dark Passage or using Death Sentence on one of the three <font color='#3091ec'>Gravity Anchors</font> will briefly put you into this invulnerable state and break enemy chains on you." tr "game_item_description_3695" = "<passive>Passive - Stellar Fealty: </passive>Thresh cannot kill units directly - their souls, experience, and gold belong to the Dark Star.<br><br>Pulling or pushing an enemy into the Dark Star will destroy them instantly, scoring points for your team (+5, or +1 for Abyss Scuttlers).<br><br>Winning a round requires 100 points, and the final points must be from a champion kill." tr "game_item_description_3706" = "<groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br>+10% Life Steal vs. Monsters<br><br><unique>UNIQUE Passive - Chilling Smite:</unique> Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.<br><unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage.<mana> While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana.</mana> This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>." tr "game_item_description_3707" = "<stats>+40 Attack Damage<br>+10% Cooldown Reduction<br>+10 Armor Penetration<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Chilling Smite:</passive> Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed 2 seconds. <br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit>" tr "game_item_description_3708" = "<stats>+50 Ability Power<br>+200 Mana<br>+10% Cooldown Reduction<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Chilling Smite:</passive> Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed 2 seconds. <br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 7 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals 100% Base Attack Damage (+30% Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit><br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3710" = "<stats>+@Effect22Amount@% Attack Speed<br>+@Effect24Amount@ Magic Damage on Hit<br>+@Effect5Amount@ Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Chilling Smite:</passive> Smite can be cast on enemy champions, dealing reduced true damage and stealing @Effect6Amount*-100@% movement speed @Effect7Amount@ seconds. <br><br><passive>Passive - Devouring Spirit:</passive> Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.<br><passive>Passive - Jungler:</passive> Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit>" tr "game_item_description_3711" = "<groupLimit>Limited to 1 Jungle item</groupLimit><br><br><stats>+10% Life Steal vs. Monsters<br><mana>+225% Base Mana Regen while in Jungle</mana></stats><br><br>{{ game_item_jungle_tooth_nail_tooltip_store }}<br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. <br><br><rules>(A player may only have 3 <font color='#BBFFFF'>Stealth Wards</font> on the map at one time. Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3712" = "<unique>UNIQUE Passive - Feeding the Fires:</unique> Killing large monsters feeds your Kindled Spirit. After 18 kills, Kindled Spirit transforms into Feral Flare.<br><br><passive>Passive - Jungler: </passive> Deal 45 magic damage on hit to Monsters over 2 seconds and gain 10 Health and 4 Mana per second while in combat with Monsters.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit><br><font color='#FF0000'>Do not buy this item if you don't have Smite.</font>" tr "game_item_description_3713" = "<groupLimit>Limited to 1 Jungle item</groupLimit><br><br><stats>+150% Base Mana Regen while in Jungle<br>+10% Movement Speed while in Jungle</stats><br><br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><unique>UNIQUE Passive - Tooth / Nail:</unique> +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster." tr "game_item_description_3715" = "<groupLimit>Limited to 1 Gold Income or Jungle item.</groupLimit><br><br>+10% Life Steal vs. Monsters<br><br><unique>UNIQUE Passive - Challenging Smite:</unique> Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.<br>Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>." tr "game_item_description_3719" = "<stats>+40 Attack Damage<br>+10% Cooldown Reduction<br>+10 Armor Penetration<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 1.5 Mana Regen per second while under attack from neutral monsters.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit>" tr "game_item_description_3720" = "<stats>+50 Ability Power<br>+200 Mana<br>+10% Cooldown Reduction<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals 100% Base Attack Damage (+30% Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit><br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3721" = "<stats>+400 Health<br>+15% Bonus Health<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><unique>UNIQUE Passive - Immolate:</unique> Deals 15 (+0.6 per champion level) magic damage a second to nearby enemies. Deals 100% bonus damage to minions and monsters. <br><br><groupLimit>Limited to 1 Jungle item</groupLimit><br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3722" = "<stats>+@Effect22Amount@% Attack Speed<br>+@Effect24Amount@ Magic Damage on Hit<br>+@Effect8Amount@ Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +@Effect7Amount@ bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Devouring Spirit:</passive> Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.<br><passive>Passive - Jungler:</passive> Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit>" tr "game_item_description_3723" = "<stats>+40 Attack Damage<br>+10% Cooldown Reduction<br>+10 Armor Penetration<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><groupLimit>Limited to 1 Jungle item.</groupLimit>" tr "game_item_description_3724" = "<stats>+50 Ability Power<br>+200 Mana<br>+10% Cooldown Reduction<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals 100% Base Attack Damage (+30% Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit><br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3725" = "<stats>+400 Health<br>+15% Bonus Health<br>+30 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><unique>UNIQUE Passive - Immolate:</unique> Deals 15 (+0.6 per champion level) magic damage a second to nearby enemies. Deals 100% bonus damage to monsters. <br><br><groupLimit>Limited to 1 Jungle item</groupLimit><br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3726" = "<stats>+@Effect22Amount@% Attack Speed<br>+@Effect24Amount@ Magic Damage on Hit<br>+@Effect5Amount@ Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for @Effect7Amount@ seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><passive>Passive - Devouring Spirit:</passive> Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.<br><passive>Passive - Jungler:</passive> Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit>" tr "game_item_description_3742" = "<stats>+425 Health<br>+60 Armor</stats><br><br><unique>UNIQUE Passive - Dreadnought:</unique> While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.<br><unique>UNIQUE Passive - Crushing Blow:</unique> Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.<br><br><flavorText>''There's only one way you'll get this armor from me...'' - forgotten namesake</flavorText>" tr "game_item_description_3744" = "<stats>+40 Ability Power<br>+25 Magic Resist<br><mana>+50% Base Mana Regen (+<calc>round(0.5*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><mana><unique>UNIQUE Passive - Mana Font:</unique> Restores 2% of missing Mana every 5 seconds.</mana><br><unique>UNIQUE Passive:</unique> Gain 30% Movement Speed and 10 Mana Regen per 5 seconds while in the river.<br><i>(Unique Passives with the same name do not stack.)</i><br><br><i><font color='#FDD017'>''News travels fast along the Ionian riverside.''</font></i>" tr "game_item_description_3745" = "<stats>+@FlatHPPoolMod@ Health<br>+@FlatSpellBlockMod@ Magic Resist<br><mana>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+@Effect1Amount*-100@% Cooldown Reduction</stats><br><br><mana><unique>UNIQUE Passive - Mana Font:</unique> Restores @Effect2Amount@% of missing Mana every @Effect3Amount@ seconds.</mana><br><unique>UNIQUE Passive:</unique> Basic attacks mark champions with a string for @Effect5Amount@ seconds. Moving further than @Effect8Amount@ range away from marked champions will break the string.<br><active>UNIQUE Active:</active> Pull all champions Marked by Puppeteer within @Effect8Amount@ range towards you. Units move a maximum of @Effect7Amount@ distance (@Effect9Amount@ second cooldown).<br><br><i><font color='#FDD017'>''Perhaps reading this wasn't your idea.''</font></i>" tr "game_item_description_3748" = "<stats>+450 Health<br>+40 Attack Damage<br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats><br><br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal 5 + 1% of your maximum health as bonus physical damage (<font color='#FF3333'><calc>round(((0.01*stats[MaxHealth])+5))</calc></font> damage) to your target and 40 + 2.5% of your maximum health as physical damage (<font color='#FF3333'><calc>round((0.025 * stats[MaxHealth])+40)</calc></font> damage) to other enemies in a cone on hit.<br><active>UNIQUE Active - Crescent:</active> Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage (<font color='#FF3333'><calc>round((0.1*stats[MaxHealth])+40)</calc></font> damage) in a larger cone for your next basic attack (20 second cooldown).<br><br><rules>(Unique Passives with the same name don't stack.)</rules>" tr "game_item_description_3751" = "<stats>+200 Health </stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters." tr "game_item_description_3800" = "<stats>+400 Health<br><mana>+300 Mana</mana><br>+30 Armor<br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Active:</unique> Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown)." tr "game_item_description_3801" = "<stats>+200 Health<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)</stats>" tr "game_item_description_3802" = "<stats>+40 Ability Power<br><mana>+300 Mana</mana></stats><br><br><unique>UNIQUE Passive - Haste:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Upon levelling up, restores 20% of your maximum Mana over 3 seconds." tr "game_item_description_3812" = "<stats>+80 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.<br><unique>UNIQUE Passive:</unique> 30% of damage taken is dealt as a Bleed effect over 3 seconds instead." tr "game_item_description_3813" = "<stats>+80 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive:</unique> Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.<br><unique>UNIQUE Passive:</unique> 30% of damage taken is dealt as a Bleed effect over 3 seconds instead." tr "game_item_description_3814" = "<stats>+250 Health<br>+55 Attack Damage</stats><br><br><unique>UNIQUE Passive:</unique> +18 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Active - Night's Veil:</unique> Channel for 1 second to grant a spell shield that blocks the next enemy ability. Lasts for 7 seconds (40 second cooldown).<br><br><rules>(Can move while channeling, but taking damage breaks the channel.)</rules>" tr "game_item_description_3829" = "<stats>+@FlatMagicDamageMod@ Ability Power<br>+@FlatHPPoolMod@ Health</stats><br><br><unique>UNIQUE Passive - Eyes of Pain:</unique> +@Effect3Amount@ Magic Penetration<br><unique>UNIQUE Active - Disguise:</unique> Teleport to target ally and take on their appearance for @Effect1Amount@ seconds. Casting a spell or attacking breaks the deception (@Effect2Amount@ second cooldown).<br><br><i><font color='#FDD017'>''Faces can not but lie.''</font></i>" tr "game_item_description_3840" = "<stats>+@PercentCooldownMod*-100@% Cooldown Reduction<br><mana>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Active - Safe Harbor:</unique> Lobs a bubble that shields nearby allies for @Effect2Amount@ Health and generates gold equal to @Effect3Amount*100@% of the damage absorbed (maximum of @Effect5Amount@ gold per cast) (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.<br><br><i><font color='#FDD017'>''Theft is better with accomplices.''</font></i>" tr "game_item_description_3841" = "<stats>+@PercentCooldownMod*-100@% Cooldown Reduction<mana><br>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Active - Swindler's Shield:</unique> Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.<br><br><i><font color='#FDD017'>''Partners in crime.''</font></i>" tr "game_item_description_3844" = "<stats>+@PercentCooldownMod*-100@% Cooldown Reduction<mana><br>+@PercentBaseMPRegenMod*100@% Base Mana Regen (+<calc>round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana></stats><br><br><unique>UNIQUE Active - Swindler's Shield:</unique> Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.<br><br><i><font color='#FDD017'>''Profit makes fast friends.''</font></i>" tr "game_item_description_3901" = "Requires 500 Silver Serpents.<br><br><unique>UNIQUE Passive:</unique> Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration)." tr "game_item_description_3902" = "Requires 500 Silver Serpents.<br><br><unique>UNIQUE Passive:</unique> Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds. " tr "game_item_description_3903" = "Requires 500 Silver Serpents.<br><br><unique>UNIQUE Passive:</unique> Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds." tr "game_item_description_3905" = "<stats>+70 Ability Power<br>+7% Movement Speed<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Active - Spectral Pursuit:</unique> Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact. <br><br>Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown)." tr "game_item_description_3907" = "<stats>+120 Ability Power<br>+10% Movement Speed<br></stats><br><unique>UNIQUE Passive:</unique> Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum). <br><unique>UNIQUE Active:</unique> Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds. <br><br>Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown)." tr "game_item_description_3911" = "<stats>+@FlatHPPoolMod@ Health<br>+@PercentBaseHPRegenMod*100@% Base Health Regen (+<calc>round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+@Effect4Amount*-100@% Cooldown Reduction</stats><br><br><active>UNIQUE Active:</active> Binds yourself to target champion for the next @Effect2Amount@ seconds, redirecting @Effect1Amount*100@% of all damage dealt to them to yourself (@Effect3Amount@ second cooldown).<br><br><font color='#FDD017'><i>''Battle is not a test of strength. It is a test of will.''</i> - Buhru Proverb</font>" tr "game_item_description_3916" = "<stats>+20 Ability Power<br>+200 Health</stats><br><br><unique>UNIQUE Passive - Touch of Death:</unique> +15 <a href='FlatMagicPen'>Magic Penetration</a>" tr "game_item_description_3924" = "<stats>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentLifeStealMod*100@% Life Steal</stats><br><br><font color='#FF9900'><unique>UNIQUE Passive:</unique></font> Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.<br><br><font color='#FF9900'><active>UNIQUE Active - Flesheater:</active></font> Rip the flesh from target enemy minion dealing @Effect4Amount@ (+@Effect5Amount*100@% AD) true damage to the target, healing the user for @Effect2Amount@ (+@Effect3Amount*100@% AD) health and adding 1 Flesh stack to the item. <br><br><font color='#FF9900'><unique>UNIQUE Passive:</unique></font> Each stack on Flesheater adds @Effect6Amount@ AD to the wielder.<br><br><i><font color='#FDD017'>''No need to sharpen after use.''</font></i>" tr "game_item_description_3932" = "<stats>+40% Attack Speed<br>+60 Magic Damage on Hit<br>+10% Life Steal vs. Monsters<br>+150% Base Mana Regen while in Jungle<br><br></stats><unique>UNIQUE Passive - Phantom Hit:</unique> Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.<br><unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.<br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit>" tr "game_item_description_3933" = "<stats>+40% Attack Speed<br>+60 Magic Damage on Hit<br>+60 Bonus Gold per Large Monster Kill</stats><br><br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><unique>UNIQUE Passive - Phantom Hit:</unique> Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.<br><passive>Passive - Jungler:</passive> Deal 15 additional magic damage to monsters over 2 seconds and gain 0.25 Health Regen and 1.5 Mana Regen per second while under attack from neutral monsters.<br><br><groupLimit>Limited to 1 Jungle item</groupLimit>" tr "game_item_description_4001" = "{{ game_item_boots_grouplimit }}<br><br><unique>UNIQUE Active:</unique> Become Ghostly for 6 seconds, ignoring terrain collision. While inside terrain, gain 250 movement speed and become untargetable, stealthed, and silenced. Cannot be used within 3 seconds of taking damage. (80 second cooldown)<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><br><rules>(Ghostwalkers are unaffected by the Predator Rune.)</rules>" tr "game_item_description_4002" = "<stats>+@FlatMagicDamageMod@ Ability Power</stats><br><br><unique>UNIQUE Passive:</unique> You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once. " tr "game_item_description_4003" = "<stats>+20 Attack Damage</stats><br><br><unique>UNIQUE Passive:</unique> +8 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Active:</unique> Mark the ground beneath you. After 4 seconds, you will return to the marked location (120 second cooldown)." tr "game_item_description_4004" = "<stats>+70 Attack Damage</stats><br><br><unique>UNIQUE Passive:</unique> +18 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Active:</unique> Mark your current location. After 4 seconds, you will return to the marked location (60 second cooldown)." tr "game_item_description_4005" = "<stats>+@FlatMagicDamageMod@ Ability Power<br>+@FlatMagicPenetrationMod@</stats><br><br><unique>UNIQUE Passive - Touch of Death:</unique> +@Effect2Amount@ <a href='FlatMagicPen'>Magic Penetration</a><br><unique>UNIQUE Passive:</unique> You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once. <br><unique>UNIQUE Passive:</unique> Whenever you would take more than half of your current health in damage, reduce that damage by 20%." tr "game_item_description_4010" = "<stats>+75 Ability Power<br>+350 Health</stats><br><br><unique>UNIQUE Passive - Touch of Death:</unique> +15 <a href='FlatMagicPen'>Magic Penetration</a><br><unique>UNIQUE Passive:</unique> After hitting an enemy champion with a damaging ability, gain a spell shield for 2 seconds that blocks 1 incoming spell (30 second cooldown)." tr "game_item_description_4026" = "<stats>+45 Attack Damage<br>+40 Armor</stats><br><br><unique>UNIQUE Passive:</unique> Upon taking lethal damage, immediately Cleanse all crowd control effects, refresh basic ability cooldowns, and become immune to death for 4 seconds. At the end of that period, you die. (210 second cooldown)." tr "game_item_description_4101" = "<unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage.<mana> While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana.</mana><br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4102" = "<stats>+65 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Chilling Smite:</unique> Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4103" = "<stats>+350 Health<br>+10% Bonus Health</stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.<br><br><unique>UNIQUE Passive - Chilling Smite:</unique> Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4104" = "<stats>+80 Ability Power<br>+10% Cooldown Reduction<br><mana>+300 Mana</mana></stats><br><br><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.<br><br>This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.<br><br><unique>UNIQUE Passive - Chilling Smite:</unique> Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4105" = "<stats>+50% Attack Speed</stats><br><br><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br><br><unique>UNIQUE Passive - Chilling Smite:</unique> Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4201" = "<stats>+100 Health</stats><br><br><passive>Passive: </passive>Restores 15 Health every 5 seconds.<br><passive>Passive: </passive>Basic attacks deal an additional 5 physical damage to minions on hit.<br><unique>UNIQUE Passive:</unique> Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4202" = "<stats>+8 Attack Damage<br>+80 Health<br>+8% Life Steal</stats><br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4203" = "<stats>+60 Health<br>+15 Ability Power<br><mana>+10 Mana per 5 seconds</mana></stats><br><br><passive>Passive: </passive>Basic attacks deal an additional 5 physical damage to minions on hit.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4204" = "<stats>+10 Ability Power<br><mana>+75% Base Mana Regen (+<calc>round(0.75*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+5% Heal and Shield Power</stats><br><br><passive>Passive: </passive>Basic attacks deal an additional 12 physical damage to minions on hit.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4301" = "<stats>+10% Cooldown Reduction<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+5 Gold per 10 seconds</stats><br><br><unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>10%</scaleMana> missing mana (minimum 20). If there is an allied Champion nearby, sometimes the coins grant <gold>50</gold> gold instead. Cannon minions always drop coins.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4302" = "<stats>+60 Health<br>+50% Base Health Regen (+<calc>round(0.5*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+5 Gold per 10 seconds </stats><br><br><unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below 200 (+40 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 3 charges.<br><br><groupLimit>Limited to 1 Starter item.</groupLimit>" tr "game_item_description_4401" = "<stats>+90 Magic Resist<br>+200% Base Health Regen (+<calc>round(2*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br>+8% Movement Speed</stats><br><br><unique>UNIQUE Passive:</unique> Regenerate 1.5% maximum Health every second." tr "game_item_description_4402" = "<stats>+400 Health<br><mana>+300 Mana</mana><br>+30 Attack Damage<br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.<br><br><unique>UNIQUE Passive:</unique> After using an ability, restore 8% missing Health and 3% missing Mana over 3 seconds.<br><br><rules><font color='#447777'>''Cast down the Noxians'' - Bobdyr, Temple Guardsman</font></rules>" tr "game_item_description_4403" = "<stats>+250 Health<br><mana>+250 Mana</mana><br>+100% Base Health Regen (+<calc>round(1*stats[BaseHPRegenRate]*5)</calc> Health per 5 seconds)<br><mana>+100% Base Mana Regen (+<calc>round(1*stats[BaseManaRegenRate]*5)</calc> Mana per 5 seconds)</mana><br>+30 Armor<br>+30 Magic Resist<br>+120 Ability Power<br>+70 Attack Damage<br>+50% Attack Speed<br>+30% Critical Strike Chance<br>+10% Life Steal<br>+10% Movement Speed<br>+20% Cooldown Reduction</stats><br><br><rules><font color='#447777'>''What if we only bought some of the stats?''<br>''Declined, we must have ALL of them.''</font></rules>" tr "game_item_description_5000" = "TBD" tr "game_item_description_5001" = "+0.53 attack damage" tr "game_item_description_5002" = "+0.08 attack damage per level (+1.35 at champion level 18)" tr "game_item_description_5003" = "+0.94% attack speed" tr "game_item_description_5004" = "+0.03% attack speed per level (+0.54% at champion level 18)" tr "game_item_description_5005" = "+1.24% critical damage" tr "game_item_description_5006" = "+0.03% critical damage per level (+0.54% at champion level 18)" tr "game_item_description_5007" = "+0.52% critical chance" tr "game_item_description_5008" = "+0.03% critical chance per level (+0.54% at champion level 18)" tr "game_item_description_5009" = "+0.90 lethality" tr "game_item_description_5010" = "+0.03 armor penetration per level (+0.54 at champion level 18)" tr "game_item_description_5011" = "+1.93 health" tr "game_item_description_5012" = "+0.3 health per level (+5.4 at champion level 18)" tr "game_item_description_5013" = "+0.51 armor" tr "game_item_description_5014" = "+0.05 armor per level (+0.9 at champion level 18)" tr "game_item_description_5015" = "+0.43 magic resist" tr "game_item_description_5016" = "+0.04 magic resist per level (+0.72 at champion level 18)" tr "game_item_description_5017" = "+0.15 health regen / 5 sec." tr "game_item_description_5018" = "+0.05 health regen / 5 sec. per level (+0.9 at champion level 18)" tr "game_item_description_5019" = "+0.21% dodge" tr "game_item_description_5020" = "+0.01% dodge per level (+0.18% at champion level 18)" tr "game_item_description_5021" = "-0.11% cooldowns" tr "game_item_description_5022" = "-0.01% cooldowns per level (-0.18% at champion level 18)" tr "game_item_description_5023" = "+0.33 ability power" tr "game_item_description_5024" = "+0.06 ability power per level (+1.08 at champion level 18)" tr "game_item_description_5025" = "+3.28 mana" tr "game_item_description_5026" = "+0.65 mana per level (+11.7 at champion level 18)" tr "game_item_description_5027" = "+0.15 mana regen / 5 sec." tr "game_item_description_5028" = "+0.04 mana regen / 5 sec. per level (+0.72 at champion level 18)" tr "game_item_description_5029" = "+0.49 magic penetration" tr "game_item_description_5030" = "+0.03 magic penetration per level (+0.54 at champion level 18)" tr "game_item_description_5031" = "+0.16 attack damage" tr "game_item_description_5032" = "+0.02 attack damage per level (+0.36 at champion level 18)" tr "game_item_description_5033" = "+0.35% attack speed" tr "game_item_description_5034" = "+0.01% attack speed per level (+0.18% at champion level 18)" tr "game_item_description_5035" = "+0.31% critical damage" tr "game_item_description_5036" = "+0.01% critical damage per level (+0.18% at champion level 18)" tr "game_item_description_5037" = "+0.15% critical chance" tr "game_item_description_5038" = "+0.01% critical chance per level (+0.18% at champion level 18)" tr "game_item_description_5039" = "+0.21 lethality" tr "game_item_description_5040" = "+0.01 armor penetration per level (+0.18 at champion level 18)" tr "game_item_description_5041" = "+1.49 health" tr "game_item_description_5042" = "+0.3 health per level (+5.4 at champion level 18)" tr "game_item_description_5043" = "+0.39 armor" tr "game_item_description_5044" = "+0.05 armor per level (+0.9 at champion level 18)" tr "game_item_description_5045" = "+0.74 magic resist" tr "game_item_description_5046" = "+0.09 magic resist per level (+1.68 at champion level 18)" tr "game_item_description_5047" = "+0.15 health regen / 5 sec." tr "game_item_description_5048" = "+0.05 health regen / 5 sec. per level (+0.9 at champion level 18)" tr "game_item_description_5049" = "+0.21% dodge" tr "game_item_description_5050" = "+0.01% dodge per level (+0.18% at champion level 18)" tr "game_item_description_5051" = "-0.47% cooldowns" tr "game_item_description_5052" = "-0.05% cooldowns per level (-0.93% at champion level 18)" tr "game_item_description_5053" = "+0.66 ability power" tr "game_item_description_5054" = "+0.1 ability power per level (+1.8 at champion level 18)" tr "game_item_description_5055" = "+6.25 mana" tr "game_item_description_5056" = "+0.79 mana per level (+14.22 at champion level 18)" tr "game_item_description_5057" = "+0.19 mana regen / 5 sec." tr "game_item_description_5058" = "+0.04 mana regen / 5 sec. per level (+0.67 at champion level 18)" tr "game_item_description_5059" = "+0.35 magic penetration" tr "game_item_description_5060" = "+0.02 magic penetration per level (+0.36 at champion level 18)" tr "game_item_description_5061" = "+0.24 attack damage" tr "game_item_description_5062" = "+0.03 attack damage per level (+0.61 at champion level 18)" tr "game_item_description_5063" = "+0.42% attack speed" tr "game_item_description_5064" = "+0.01% attack speed per level (+0.18% at champion level 18)" tr "game_item_description_5065" = "+0.43% critical damage" tr "game_item_description_5066" = "+0.01% critical damage per level (+0.18% at champion level 18)" tr "game_item_description_5067" = "+0.23% critical chance" tr "game_item_description_5068" = "+0.01% critical chance per level (+0.18% at champion level 18)" tr "game_item_description_5069" = "+0.41 lethality" tr "game_item_description_5070" = "+0.01 armor penetration per level (+0.18 at champion level 18)" tr "game_item_description_5071" = "+4.48 health" tr "game_item_description_5072" = "+0.75 health per level (+13.44 at champion level 18)" tr "game_item_description_5073" = "+0.56 armor" tr "game_item_description_5074" = "+0.09 armor per level (+1.68 at champion level 18)" tr "game_item_description_5075" = "+0.41 magic resist" tr "game_item_description_5076" = "+0.05 magic resist per level (+0.9 at champion level 18)" tr "game_item_description_5077" = "+0.31 health regen / 5 sec." tr "game_item_description_5078" = "+0.06 health regen / 5 sec. per level (+1.08 at champion level 18)" tr "game_item_description_5079" = "+0.42% dodge" tr "game_item_description_5080" = "+0.03% dodge per level (+0.54% at champion level 18)" tr "game_item_description_5081" = "-0.2% cooldowns" tr "game_item_description_5082" = "-0.01% cooldowns per level (-0.18% at champion level 18)" tr "game_item_description_5083" = "+0.33 ability power" tr "game_item_description_5084" = "+0.06 ability power per level (+1.08 at champion level 18)" tr "game_item_description_5085" = "+3.83 mana" tr "game_item_description_5086" = "+0.65 mana per level (+11.7 at champion level 18)" tr "game_item_description_5087" = "+0.23 mana regen / 5 sec." tr "game_item_description_5088" = "+0.036 mana regen / 5 sec. per level (+0.65 at champion level 18)" tr "game_item_description_5089" = "+0.29 magic penetration" tr "game_item_description_5090" = "+0.02 magic penetration per level (+0.36 at champion level 18)" tr "game_item_description_5091" = "+1.25 attack damage" tr "game_item_description_5092" = "+0.14 attack damage per level (+2.52 at champion level 18)" tr "game_item_description_5093" = "+2.52% attack speed" tr "game_item_description_5094" = "+0.06% attack speed per level (+1.08% at champion level 18)" tr "game_item_description_5095" = "+2.48% critical damage" tr "game_item_description_5096" = "+0.06% critical damage per level (+1.08% at champion level 18)" tr "game_item_description_5097" = "+1.03% critical chance" tr "game_item_description_5098" = "+0.06% critical chance per level (+1.08% at champion level 18)" tr "game_item_description_5099" = "+1.78 lethality" tr "game_item_description_5100" = "+0.06 armor penetration per level (+1.08 at champion level 18)" tr "game_item_description_5101" = "+14.5 health" tr "game_item_description_5102" = "+1.5 health per level (+27 at champion level 18)" tr "game_item_description_5103" = "+2.37 armor" tr "game_item_description_5104" = "+0.21 armor per level (+3.78 at champion level 18)" tr "game_item_description_5105" = "+2.22 magic resist" tr "game_item_description_5106" = "+0.21 magic resist per level (+3.78 at champion level 18)" tr "game_item_description_5107" = "+1.5 health regen / 5 sec." tr "game_item_description_5108" = "+0.16 health regen / 5 sec. per level (+2.88 at champion level 18)" tr "game_item_description_5109" = "+0.83% dodge" tr "game_item_description_5110" = "+0.06% dodge per level (+1.08% at champion level 18)" tr "game_item_description_5111" = "-1.4% cooldowns" tr "game_item_description_5112" = "-0.15% cooldowns per level (-2.8% at champion level 18)" tr "game_item_description_5113" = "+2.75 ability power" tr "game_item_description_5114" = "+0.24 ability power per level (+4.32 at champion level 18)" tr "game_item_description_5115" = "+20.83 mana" tr "game_item_description_5116" = "+2.31 mana per level (+41.58 at champion level 18)" tr "game_item_description_5117" = "+0.69 mana regen / 5 sec." tr "game_item_description_5118" = "+0.14 mana regen / 5 sec. per level (+2.52 at champion level 18)" tr "game_item_description_5119" = "+1.11 magic penetration" tr "game_item_description_5120" = "+0.06 magic penetration per level (+1.08 at champion level 18)" tr "game_item_description_5121" = "+0.83% movement speed" tr "game_item_description_5122" = "+0.56 gold / 10 sec." tr "game_item_description_5123" = "+0.74 attack damage" tr "game_item_description_5124" = "+0.1 attack damage per level (+1.89 at champion level 18)" tr "game_item_description_5125" = "+1.32% attack speed" tr "game_item_description_5126" = "+0.04% attack speed per level (+0.72% at champion level 18)" tr "game_item_description_5127" = "+1.74% critical damage" tr "game_item_description_5128" = "+0.04% critical damage per level (+0.72% at champion level 18)" tr "game_item_description_5129" = "+0.72% critical chance" tr "game_item_description_5130" = "+0.04% critical chance per level (+0.72% at champion level 18)" tr "game_item_description_5131" = "+1.25 lethality" tr "game_item_description_5132" = "+0.04 armor penetration per level (+0.72 at champion level 18)" tr "game_item_description_5133" = "+2.7 health" tr "game_item_description_5134" = "+0.42 health per level (+7.56 at champion level 18)" tr "game_item_description_5135" = "+0.71 armor" tr "game_item_description_5136" = "+0.07 armor per level (+1.26 at champion level 18)" tr "game_item_description_5137" = "+0.6 magic resist" tr "game_item_description_5138" = "+0.06 magic resist per level (+1.08 at champion level 18)" tr "game_item_description_5139" = "+0.21 health regen / 5 sec." tr "game_item_description_5140" = "+0.07 health regen / 5 sec. per level (+1.26 at champion level 18)" tr "game_item_description_5141" = "+0.29% dodge" tr "game_item_description_5142" = "+0.02% dodge per level (+0.36% at champion level 18)" tr "game_item_description_5143" = "-0.16% cooldowns" tr "game_item_description_5144" = "-0.01% cooldowns per level (-0.18% at champion level 18)" tr "game_item_description_5145" = "+0.46 ability power" tr "game_item_description_5146" = "+0.08 ability power per level (+1.44 at champion level 18)" tr "game_item_description_5147" = "+4.59 mana" tr "game_item_description_5148" = "+0.91 mana per level (+16.38 at champion level 18)" tr "game_item_description_5149" = "+0.2 mana regen / 5 sec." tr "game_item_description_5150" = "+0.06 mana regen / 5 sec. per level (+1.08 at champion level 18)" tr "game_item_description_5151" = "+0.68 magic penetration" tr "game_item_description_5152" = "+0.04 magic penetration per level (+0.72 at champion level 18)" tr "game_item_description_5153" = "+0.22 attack damage" tr "game_item_description_5154" = "+0.03 attack damage per level (+0.57 at champion level 18)" tr "game_item_description_5155" = "+0.5% attack speed" tr "game_item_description_5156" = "+0.01% attack speed per level (+0.18% at champion level 18)" tr "game_item_description_5157" = "+0.43% critical damage" tr "game_item_description_5158" = "+0.01% critical damage per level (+0.18% at champion level 18)" tr "game_item_description_5159" = "+0.22% critical chance" tr "game_item_description_5160" = "+0.01% critical chance per level (+0.18% at champion level 18)" tr "game_item_description_5161" = "+0.29 lethality" tr "game_item_description_5162" = "+0.01 armor penetration per level (+0.18 at champion level 18)" tr "game_item_description_5163" = "+2.08 health" tr "game_item_description_5164" = "+0.42 health per level (+7.56 at champion level 18)" tr "game_item_description_5165" = "+0.55 armor" tr "game_item_description_5166" = "+0.08 armor per level (+1.44 at champion level 18)" tr "game_item_description_5167" = "+1.04 magic resist" tr "game_item_description_5168" = "+0.13 magic resist per level (+2.34 at champion level 18)" tr "game_item_description_5169" = "+0.21 health regen / 5 sec." tr "game_item_description_5170" = "+0.07 health regen / 5 sec. per level (+1.26 at champion level 18)" tr "game_item_description_5171" = "+0.29% dodge" tr "game_item_description_5172" = "+0.02% dodge per level (+0.36% at champion level 18)" tr "game_item_description_5173" = "-0.67% cooldowns" tr "game_item_description_5174" = "-0.07% cooldowns per level (-1.3% at champion level 18)" tr "game_item_description_5175" = "+0.92 ability power" tr "game_item_description_5176" = "+0.13 ability power per level (+2.34 at champion level 18)" tr "game_item_description_5177" = "+8.75 mana" tr "game_item_description_5178" = "+1.1 mana per level (+19.8 at champion level 18)" tr "game_item_description_5179" = "+0.26 mana regen / 5 sec." tr "game_item_description_5180" = "+0.05 mana regen / 5 sec. per level (+0.94 at champion level 18)" tr "game_item_description_5181" = "+0.49 magic penetration" tr "game_item_description_5182" = "+0.02 magic penetration per level (+0.36 at champion level 18)" tr "game_item_description_5183" = "+0.33 attack damage" tr "game_item_description_5184" = "+0.05 attack damage per level (+0.85 at champion level 18)" tr "game_item_description_5185" = "+0.59% attack speed" tr "game_item_description_5186" = "+0.02% attack speed per level (+0.36% at champion level 18)" tr "game_item_description_5187" = "+0.61% critical damage" tr "game_item_description_5188" = "+0.02% critical damage per level (+0.36% at champion level 18)" tr "game_item_description_5189" = "+0.32% critical chance" tr "game_item_description_5190" = "+0.01% critical chance per level (+0.18% at champion level 18)" tr "game_item_description_5191" = "+0.59 lethality" tr "game_item_description_5192" = "+0.01 armor penetration per level (+0.18 at champion level 18)" tr "game_item_description_5193" = "+6.24 health" tr "game_item_description_5194" = "+1.04 health per level (+18.72 at champion level 18)" tr "game_item_description_5195" = "+0.78 armor" tr "game_item_description_5196" = "+0.13 armor per level (+2.34 at champion level 18)" tr "game_item_description_5197" = "+0.58 magic resist" tr "game_item_description_5198" = "+0.08 magic resist per level (+1.44 at champion level 18)" tr "game_item_description_5199" = "+0.43 health regen / 5 sec." tr "game_item_description_5200" = "+0.09 health regen / 5 sec. per level (+1.62 at champion level 18)" tr "game_item_description_5201" = "+0.58% dodge" tr "game_item_description_5202" = "+0.04% dodge per level (+0.72% at champion level 18)" tr "game_item_description_5203" = "-0.29% cooldowns" tr "game_item_description_5204" = "-0.02% cooldowns per level (-0.36% at champion level 18)" tr "game_item_description_5205" = "+0.46 ability power" tr "game_item_description_5206" = "+0.08 ability power per level (+1.44 at champion level 18)" tr "game_item_description_5207" = "+5.36 mana" tr "game_item_description_5208" = "+0.91 mana per level (+16.38 at champion level 18)" tr "game_item_description_5209" = "+0.32 mana regen / 5 sec." tr "game_item_description_5210" = "+0.05 mana regen / 5 sec. per level (+0.9 at champion level 18)" tr "game_item_description_5211" = "+0.40 magic penetration" tr "game_item_description_5212" = "+0.02 magic penetration per level (+0.36 at champion level 18)" tr "game_item_description_5213" = "+1.75 attack damage" tr "game_item_description_5214" = "+0.19 attack damage per level (+3.42 at champion level 18)" tr "game_item_description_5215" = "+3.51% attack speed" tr "game_item_description_5216" = "+0.09% attack speed per level (+1.62% at champion level 18)" tr "game_item_description_5217" = "+3.47% critical damage" tr "game_item_description_5218" = "+0.09% critical damage per level (+1.62% at champion level 18)" tr "game_item_description_5219" = "+1.44% critical chance" tr "game_item_description_5220" = "+0.09% critical chance per level (+1.62% at champion level 18)" tr "game_item_description_5221" = "+2.49 lethality" tr "game_item_description_5222" = "+0.09 armor penetration per level (+1.62 at champion level 18)" tr "game_item_description_5223" = "+20 health" tr "game_item_description_5224" = "+2.1 health per level (+37.8 at champion level 18)" tr "game_item_description_5225" = "+3.32 armor" tr "game_item_description_5226" = "+0.29 armor per level (+5.22 at champion level 18)" tr "game_item_description_5227" = "+3.11 magic resist" tr "game_item_description_5228" = "+0.29 magic resist per level (+5.22 at champion level 18)" tr "game_item_description_5229" = "+2.1 health regen / 5 sec." tr "game_item_description_5230" = "+0.22 health regen / 5 sec. per level (+3.96 at champion level 18)" tr "game_item_description_5231" = "+1.17% dodge" tr "game_item_description_5232" = "+0.09% dodge per level (+1.62% at champion level 18)" tr "game_item_description_5233" = "-1.95% cooldowns" tr "game_item_description_5234" = "-0.21% cooldowns per level (-3.9% at champion level 18)" tr "game_item_description_5235" = "+3.85 ability power" tr "game_item_description_5236" = "+0.34 ability power per level (+6.12 at champion level 18)" tr "game_item_description_5237" = "+29.17 mana" tr "game_item_description_5238" = "+3.24 mana per level (+58.32 at champion level 18)" tr "game_item_description_5239" = "+0.97 mana regen / 5 sec." tr "game_item_description_5240" = "+0.19 mana regen / 5 sec. per level (+3.42 at champion level 18)" tr "game_item_description_5241" = "+1.56 magic penetration" tr "game_item_description_5242" = "+0.09 magic penetration per level (+1.62 at champion level 18)" tr "game_item_description_5243" = "+1.17% movement speed" tr "game_item_description_5244" = "+0.78 gold / 10 sec." tr "game_item_description_5245" = "+0.95 attack damage" tr "game_item_description_5246" = "+0.13 attack damage per level (+2.43 at champion level 18)" tr "game_item_description_5247" = "+1.7% attack speed" tr "game_item_description_5248" = "+0.05% attack speed per level (+0.9% at champion level 18)" tr "game_item_description_5249" = "+2.23% critical damage" tr "game_item_description_5250" = "+0.05% critical damage per level (+0.9% at champion level 18)" tr "game_item_description_5251" = "+0.93% critical chance" tr "game_item_description_5252" = "+0.05% critical chance per level (+0.9% at champion level 18)" tr "game_item_description_5253" = "+1.60 lethality" tr "game_item_description_5254" = "+0.05 armor penetration per level (+0.9 at champion level 18)" tr "game_item_description_5255" = "+3.47 health" tr "game_item_description_5256" = "+0.54 health per level (+9.72 at champion level 18)" tr "game_item_description_5257" = "+0.91 armor" tr "game_item_description_5258" = "+0.09 armor per level (+1.62 at champion level 18)" tr "game_item_description_5259" = "+0.77 magic resist" tr "game_item_description_5260" = "+0.07 magic resist per level (+1.26 at champion level 18)" tr "game_item_description_5261" = "+0.27 health regen / 5 sec." tr "game_item_description_5262" = "+0.08 health regen / 5 sec. per level (+1.44 at champion level 18)" tr "game_item_description_5263" = "+0.38% dodge" tr "game_item_description_5264" = "+0.02% dodge per level (+0.36% at champion level 18)" tr "game_item_description_5265" = "-0.2% cooldowns" tr "game_item_description_5266" = "-0.02% cooldowns per level (-0.36% at champion level 18)" tr "game_item_description_5267" = "+0.59 ability power" tr "game_item_description_5268" = "+0.1 ability power per level (+1.8 at champion level 18)" tr "game_item_description_5269" = "+5.91 mana" tr "game_item_description_5270" = "+1.17 mana per level (+21.06 at champion level 18)" tr "game_item_description_5271" = "+0.26 mana regen / 5 sec." tr "game_item_description_5272" = "+0.08 mana regen / 5 sec. per level (+1.44 at champion level 18)" tr "game_item_description_5273" = "+0.87 magic penetration" tr "game_item_description_5274" = "+0.05 magic penetration per level (+0.9 at champion level 18)" tr "game_item_description_5275" = "+0.28 attack damage" tr "game_item_description_5276" = "+0.04 attack damage per level (+0.73 at champion level 18)" tr "game_item_description_5277" = "+0.64% attack speed" tr "game_item_description_5278" = "+0.01% attack speed per level (+0.18% at champion level 18)" tr "game_item_description_5279" = "+0.56% critical damage" tr "game_item_description_5280" = "+0.01% critical damage per level (+0.18% at champion level 18)" tr "game_item_description_5281" = "+0.28% critical chance" tr "game_item_description_5282" = "+0.01% critical chance per level (+0.18% at champion level 18)" tr "game_item_description_5283" = "+0.38 lethality" tr "game_item_description_5284" = "+0.01 armor penetration per level (+0.18 at champion level 18)" tr "game_item_description_5285" = "+2.67 health" tr "game_item_description_5286" = "+0.54 health per level (+9.72 at champion level 18)" tr "game_item_description_5287" = "+0.7 armor" tr "game_item_description_5288" = "+0.1 armor per level (+1.8 at champion level 18)" tr "game_item_description_5289" = "+1.34 magic resist" tr "game_item_description_5290" = "+0.16 magic resist per level (+3 at champion level 18)" tr "game_item_description_5291" = "+0.27 health regen / 5 sec." tr "game_item_description_5292" = "+0.09 health regen / 5 sec. per level (+1.62 at champion level 18)" tr "game_item_description_5293" = "+0.38% dodge" tr "game_item_description_5294" = "+0.02% dodge per level (+0.36% at champion level 18)" tr "game_item_description_5295" = "-0.83% cooldowns" tr "game_item_description_5296" = "-0.09% cooldowns per level (-1.67% at champion level 18)" tr "game_item_description_5297" = "+1.19 ability power" tr "game_item_description_5298" = "+0.17 ability power per level (+3.06 at champion level 18)" tr "game_item_description_5299" = "+11.25 mana" tr "game_item_description_5300" = "+1.42 mana per level (+25.56 at champion level 18)" tr "game_item_description_5301" = "+0.33 mana regen / 5 sec." tr "game_item_description_5302" = "+0.06 mana regen / 5 sec. per level (+1.2 at champion level 18)" tr "game_item_description_5303" = "+0.63 magic penetration" tr "game_item_description_5304" = "+0.03 magic penetration per level (+0.54 at champion level 18)" tr "game_item_description_5305" = "+0.43 attack damage" tr "game_item_description_5306" = "+0.06 attack damage per level (+1.09 at champion level 18)" tr "game_item_description_5307" = "+0.76% attack speed" tr "game_item_description_5308" = "+0.02% attack speed per level (+0.36% at champion level 18)" tr "game_item_description_5309" = "+0.78% critical damage" tr "game_item_description_5310" = "+0.02% critical damage per level (+0.36% at champion level 18)" tr "game_item_description_5311" = "+0.42% critical chance" tr "game_item_description_5312" = "+0.02% critical chance per level (+0.36% at champion level 18)" tr "game_item_description_5313" = "+0.75 lethality" tr "game_item_description_5314" = "+0.02 armor penetration per level (+0.36 at champion level 18)" tr "game_item_description_5315" = "+8 health" tr "game_item_description_5316" = "+1.33 health per level (+24 at champion level 18)" tr "game_item_description_5317" = "+1 armor" tr "game_item_description_5318" = "+0.16 armor per level (+3 at champion level 18)" tr "game_item_description_5319" = "+0.74 magic resist" tr "game_item_description_5320" = "+0.1 magic resist per level (+1.8 at champion level 18)" tr "game_item_description_5321" = "+0.56 health regen / 5 sec." tr "game_item_description_5322" = "+0.11 health regen / 5 sec. per level (+1.98 at champion level 18)" tr "game_item_description_5323" = "+0.75% dodge" tr "game_item_description_5324" = "+0.05% dodge per level (+0.9% at champion level 18)" tr "game_item_description_5325" = "-0.36% cooldowns" tr "game_item_description_5326" = "-0.03% cooldowns per level (-0.54% at champion level 18)" tr "game_item_description_5327" = "+0.59 ability power" tr "game_item_description_5328" = "+0.1 ability power per level (+1.8 at champion level 18)" tr "game_item_description_5329" = "+6.89 mana" tr "game_item_description_5330" = "+1.17 mana per level (+21.06 at champion level 18)" tr "game_item_description_5331" = "+0.41 mana regen / 5 sec." tr "game_item_description_5332" = "+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18)" tr "game_item_description_5333" = "+0.53 magic penetration" tr "game_item_description_5334" = "+0.03 magic penetration per level (+0.54 at champion level 18)" tr "game_item_description_5335" = "+2.25 attack damage" tr "game_item_description_5336" = "+0.25 attack damage per level (+4.5 at champion level 18)" tr "game_item_description_5337" = "+4.5% attack speed" tr "game_item_description_5338" = "+0.11% attack speed per level (+1.98% at champion level 18)" tr "game_item_description_5339" = "+4.46% critical damage" tr "game_item_description_5340" = "+0.11% critical damage per level (+1.98% at champion level 18)" tr "game_item_description_5341" = "+1.86% critical chance" tr "game_item_description_5342" = "+0.11% critical chance per level (+1.98% at champion level 18)" tr "game_item_description_5343" = "+3.20 lethality" tr "game_item_description_5344" = "+0.11 armor penetration per level (+1.98 at champion level 18)" tr "game_item_description_5345" = "+26 health" tr "game_item_description_5346" = "+2.7 health per level (+48.6 at champion level 18)" tr "game_item_description_5347" = "+4.26 armor" tr "game_item_description_5348" = "+0.38 armor per level (+6.84 at champion level 18)" tr "game_item_description_5349" = "+4 magic resist" tr "game_item_description_5350" = "+0.37 magic resist per level (+6.66 at champion level 18)" tr "game_item_description_5351" = "+2.7 health regen / 5 sec." tr "game_item_description_5352" = "+0.28 health regen / 5 sec. per level (+5.04 at champion level 18)" tr "game_item_description_5353" = "+1.5% dodge" tr "game_item_description_5354" = "+0.11% dodge per level (+1.98% at champion level 18)" tr "game_item_description_5355" = "-2.5% cooldowns" tr "game_item_description_5356" = "-0.28% cooldowns per level (-5% at champion level 18)" tr "game_item_description_5357" = "+4.95 ability power" tr "game_item_description_5358" = "+0.43 ability power per level (+7.74 at champion level 18)" tr "game_item_description_5359" = "+37.5 mana" tr "game_item_description_5360" = "+4.17 mana per level (+75.06 at champion level 18)" tr "game_item_description_5361" = "+1.25 mana regen / 5 sec." tr "game_item_description_5362" = "+0.24 mana regen / 5 sec. per level (+4.32 at champion level 18)" tr "game_item_description_5363" = "+2.01 magic penetration" tr "game_item_description_5364" = "+0.11 magic penetration per level (+1.98 at champion level 18)" tr "game_item_description_5365" = "+1.5% movement speed" tr "game_item_description_5366" = "-5% time dead" tr "game_item_description_5367" = "+1 gold / 10 sec." tr "game_item_description_5368" = "+2% experience gained" tr "game_item_description_5369" = "+0.63 Energy regen/5 sec" tr "game_item_description_5370" = "+0.064 Energy regen/5 sec per level (+1.15 at champion level 18)" tr "game_item_description_5371" = "+2.2 Energy" tr "game_item_description_5372" = "+0.161 Energy/level (+2.89 at level 18)" tr "game_item_description_5373" = "+1.575 Energy regen/5 sec" tr "game_item_description_5374" = "+5.4 Energy" tr "game_item_description_5375" = "UNIQUE: Reduces the duration of stun effects on your Champion by 15%" tr "game_item_description_5376" = "UNIQUE: Reduces the duration of slow and silence effects on your Champion by 15%" tr "game_item_description_5377" = "UNIQUE: When you kill or assist in killing a champion, you permanently gain 3 health plus an additional 3 health the first time this occurs." tr "game_item_description_5378" = "UNIQUE: Reduces the cooldown of summoner spells by 4%" tr "game_item_description_5379" = "UNIQUE: You regain 75 health and mana whenever you gain a level." tr "game_item_description_5380" = "UNIQUE: Whenever you kill or assist in killing a champion, you gain an additional 12 gold." tr "game_item_description_5400" = "+0.63 Lethality / +0.34 Magic Penetration" tr "game_item_description_5401" = "+0.88 Lethality / +0.48 Magic Penetration" tr "game_item_description_5402" = "+1.13 Lethality / +0.62 Magic Penetration" tr "game_item_description_5403" = "+0.25 gold / 10 sec." tr "game_item_description_5404" = "+0.84% increased health." tr "game_item_description_5405" = "+1.17% increased health." tr "game_item_description_5406" = "+1.5% increased health." tr "game_item_description_5407" = "+1.12% Spellvamp." tr "game_item_description_5408" = "+1.56% Spellvamp." tr "game_item_description_5409" = "+2% Spellvamp." tr "game_item_description_5410" = "+0.84% Life Steal" tr "game_item_description_5411" = "+1.17% Life Steal" tr "game_item_description_5412" = "+1.5% Life Steal." tr "game_item_description_5413" = "+0.28% Health." tr "game_item_description_5414" = "+0.39% Health." tr "game_item_description_5415" = "+0.5% Health." tr "game_item_description_5416" = "+1.24 Lethality / +0.78 Magic Penetration" tr "game_item_description_5417" = "+1.74 Lethality / +1.09 Magic Penetration" tr "game_item_description_5418" = "+2.24 Lethality / +1.4 Magic Penetration" tr "game_item_description_8001" = "+2% critical damage" tr "game_item_description_8002" = "+0.62% critical chance" tr "game_item_description_8003" = "-0.75% cooldowns" tr "game_item_description_8004" = "+0.67% dodge" tr "game_item_description_8005" = "+0.12 ability power per level (+2.16 at champion level 18)" tr "game_item_description_8006" = "+0.72 health per level (+12.96 at champion level 18)" tr "game_item_description_8007" = "+1.13% attack speed" tr "game_item_description_8008" = "+2% critical damage" tr "game_item_description_8009" = "+3.56 health" tr "game_item_description_8010" = "+0.67% dodge" tr "game_item_description_8011" = "+0.66 ability power" tr "game_item_description_8012" = "-0.75% cooldowns" tr "game_item_description_8013" = "+2.96 lethality" tr "game_item_description_8014" = "+1.85 magic penetration" tr "game_item_description_8015" = "+24 health" tr "game_item_description_8016" = "+1.39% movement speed" tr "game_item_description_8017" = "+4.56 ability power" tr "game_item_description_8018" = "+1.39% dodge" tr "game_item_description_8019" = "+2.01 magic penetration" tr "game_item_description_8020" = "+3.20 lethality" tr "game_item_description_8021" = "+26 health" tr "game_item_description_8022" = "+1.5% movement speed" tr "game_item_description_8023" = "+26 health" tr "game_item_description_8024" = "+1.60 lethality" tr "game_item_description_8025" = "+0.87 magic penetration" tr "game_item_description_8026" = "+0.17 ability power per level (+3.06 at champion level 18)" tr "game_item_description_8027" = "-0.83% cooldowns" tr "game_item_description_8028" = "+1.34 magic resist" tr "game_item_description_8029" = "+8 health" tr "game_item_description_8030" = "+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18)" tr "game_item_description_8031" = "+1 armor" tr "game_item_description_8032" = "+1.7% attack speed" tr "game_item_description_8033" = "+2.7 health regen / 5 sec." tr "game_item_description_8034" = "+1.86% critical chance" tr "game_item_description_8035" = "+1.5% movement speed" tr "game_item_description_EnchantmentA" = "<stats>+40 Attack Damage<br>+10% Cooldown Reduction<br>+10 Armor Penetration</stats>" tr "game_item_description_EnchantmentB" = "<stats>+50 Ability Power<br><mana>+200 Mana</mana><br>+10% Cooldown Reduction</stats><br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals 100% Base Attack Damage (+30% of Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored." tr "game_item_description_EnchantmentC" = "<stats>+@Effect24Amount@ Health<br>+@Effect23Amount@% Bonus Health</stats><br><br><unique>UNIQUE Passive - Immolate:</unique> Deals @Effect22Amount@ (+@Effect21Amount@ per champion level) magic damage a second to nearby enemies. Deals @Effect18Amount@% bonus damage to monsters. " tr "game_item_description_EnchantmentD" = "<stats>+@Effect22Amount@% Attack Speed<br>+@Effect24Amount@ Magic Damage on Hit</stats><br><br><unique>Passive - Devouring Spirit:</unique> Takedowns on enemies increase the magic damage of this item:<br>+1 for Champions or Large Monsters<br>+2 for Rift Scuttlers<br>+5 for Epic Monsters<br><br>At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra On Hit effects." tr "game_item_description_EnchantmentE" = "<stats>+40% Attack Speed<br>+60 Magic Damage on Hit</stats><br><br><passive>Passive - Phantom Hit:</passive> Every other basic attack will trigger on Hit effects an additional time. Ranged champions trigger this every fourth attack." tr "game_item_displayname_*" = "" tr "game_item_displayname_10001" = "Razer Mark of Precision" tr "game_item_displayname_10002" = "Razer Quintessence of Speed" tr "game_item_displayname_1001" = "Boots of Speed" tr "game_item_displayname_1004" = "Faerie Charm" tr "game_item_displayname_1005" = "Meki Pendant" tr "game_item_displayname_1006" = "Rejuvenation Bead" tr "game_item_displayname_1007" = "Regrowth Pendant" tr "game_item_displayname_1011" = "Giant's Belt" tr "game_item_displayname_1018" = "Cloak of Agility" tr "game_item_displayname_1026" = "Blasting Wand" tr "game_item_displayname_1027" = "Sapphire Crystal" tr "game_item_displayname_1028" = "Ruby Crystal" tr "game_item_displayname_1029" = "Cloth Armor" tr "game_item_displayname_1031" = "Chain Vest" tr "game_item_displayname_1033" = "Null-Magic Mantle" tr "game_item_displayname_1036" = "Long Sword" tr "game_item_displayname_1037" = "Pickaxe" tr "game_item_displayname_1038" = "B. F. Sword" tr "game_item_displayname_1039" = "Hunter's Talisman" tr "game_item_displayname_1041" = "Hunter's Machete" tr "game_item_displayname_1042" = "Dagger" tr "game_item_displayname_1043" = "Recurve Bow" tr "game_item_displayname_1051" = "Brawler's Gloves" tr "game_item_displayname_1052" = "Amplifying Tome" tr "game_item_displayname_1053" = "Vampiric Scepter" tr "game_item_displayname_1054" = "Doran's Shield" tr "game_item_displayname_1055" = "Doran's Blade" tr "game_item_displayname_1056" = "Doran's Ring" tr "game_item_displayname_1057" = "Negatron Cloak" tr "game_item_displayname_1058" = "Needlessly Large Rod" tr "game_item_displayname_1059" = "Space Vampiric Scepter" tr "game_item_displayname_1062" = "Prospector's Blade" tr "game_item_displayname_1063" = "Prospector's Ring" tr "game_item_displayname_1074" = "Doran's Shield (Showdown)" tr "game_item_displayname_1075" = "Doran's Blade (Showdown)" tr "game_item_displayname_1076" = "Doran's Ring (Showdown)" tr "game_item_displayname_1080" = "Spirit Stone" tr "game_item_displayname_1082" = "Dark Seal" tr "game_item_displayname_1083" = "Cull" tr "game_item_displayname_1300" = "Enchantment: Furor" tr "game_item_displayname_1301" = "Enchantment: Alacrity" tr "game_item_displayname_1302" = "Enchantment: Captain" tr "game_item_displayname_1303" = "Enchantment: Distortion" tr "game_item_displayname_1304" = "Enchantment: Homeguard" tr "game_item_displayname_1305" = "Enchantment: Furor" tr "game_item_displayname_1306" = "Enchantment: Alacrity" tr "game_item_displayname_1307" = "Enchantment: Captain" tr "game_item_displayname_1308" = "Enchantment: Distortion" tr "game_item_displayname_1309" = "Enchantment: Homeguard" tr "game_item_displayname_1310" = "Enchantment: Furor" tr "game_item_displayname_1311" = "Enchantment: Alacrity" tr "game_item_displayname_1312" = "Enchantment: Captain" tr "game_item_displayname_1313" = "Enchantment: Distortion" tr "game_item_displayname_1314" = "Enchantment: Homeguard" tr "game_item_displayname_1320" = "Enchantment: Furor" tr "game_item_displayname_1321" = "Enchantment: Alacrity" tr "game_item_displayname_1322" = "Enchantment: Captain" tr "game_item_displayname_1323" = "Enchantment: Distortion" tr "game_item_displayname_1324" = "Enchantment: Homeguard" tr "game_item_displayname_1325" = "Enchantment: Furor" tr "game_item_displayname_1326" = "Enchantment: Alacrity" tr "game_item_displayname_1327" = "Enchantment: Captain" tr "game_item_displayname_1328" = "Enchantment: Distortion" tr "game_item_displayname_1329" = "Enchantment: Homeguard" tr "game_item_displayname_1330" = "Enchantment: Furor" tr "game_item_displayname_1331" = "Enchantment: Alacrity" tr "game_item_displayname_1332" = "Enchantment: Captain" tr "game_item_displayname_1333" = "Enchantment: Distortion" tr "game_item_displayname_1334" = "Enchantment: Homeguard" tr "game_item_displayname_1400" = "Enchantment: Warrior" tr "game_item_displayname_1401" = "Enchantment: Cinderhulk" tr "game_item_displayname_1402" = "Enchantment: Runic Echoes" tr "game_item_displayname_1404" = "Enchantment: Warrior" tr "game_item_displayname_1405" = "Enchantment: Cinderhulk" tr "game_item_displayname_1406" = "Enchantment: Runic Echoes" tr "game_item_displayname_1408" = "Enchantment: Warrior" tr "game_item_displayname_1409" = "Enchantment: Cinderhulk" tr "game_item_displayname_1410" = "Enchantment: Runic Echoes" tr "game_item_displayname_1412" = "Enchantment: Warrior" tr "game_item_displayname_1413" = "Enchantment: Cinderhulk" tr "game_item_displayname_1414" = "Enchantment: Runic Echoes" tr "game_item_displayname_1416" = "Enchantment: Bloodrazor" tr "game_item_displayname_1417" = "Enchantment: Bloodrazor" tr "game_item_displayname_1418" = "Enchantment: Bloodrazor" tr "game_item_displayname_1419" = "Enchantment: Bloodrazor" tr "game_item_displayname_1500" = "Penetrating Bullets" tr "game_item_displayname_1501" = "Fortification" tr "game_item_displayname_1502" = "Reinforced Armor" tr "game_item_displayname_1503" = "Warden's Eye" tr "game_item_displayname_1504" = "Vanguard" tr "game_item_displayname_1505" = "Lightning Rod" tr "game_item_displayname_1506" = "Reinforced Armor" tr "game_item_displayname_1507" = "Overcharged" tr "game_item_displayname_1508" = "Anti-tower Socks" tr "game_item_displayname_1509" = "Gusto" tr "game_item_displayname_1510" = "Phreakish Gusto" tr "game_item_displayname_1511" = "Super Mech Armor" tr "game_item_displayname_1512" = "Super Mech Power Field" tr "game_item_displayname_1515" = "Turret Plating" tr "game_item_displayname_2001" = "PH so the build doesn't fail." tr "game_item_displayname_2003" = "Health Potion" tr "game_item_displayname_2004" = "Mana Potion" tr "game_item_displayname_2005" = "PH so the build doesn't fail." tr "game_item_displayname_2006" = "PH so the build doesn't fail." tr "game_item_displayname_2007" = "PH so the build doesn't fail." tr "game_item_displayname_2008" = "PH so the build doesn't fail." tr "game_item_displayname_2009" = "Total Biscuit of Rejuvenation" tr "game_item_displayname_2010" = "Total Biscuit of Everlasting Will" tr "game_item_displayname_2011" = "Elixir Of Skill" tr "game_item_displayname_2012" = "Looted Biscuit of Rejuvenation" tr "game_item_displayname_2013" = "Looted Oracle's Extract" tr "game_item_displayname_2015" = "Kircheis Shard" tr "game_item_displayname_2031" = "Refillable Potion" tr "game_item_displayname_2032" = "Hunter's Potion" tr "game_item_displayname_2033" = "Corrupting Potion" tr "game_item_displayname_2037" = "Elixir of Fortitude" tr "game_item_displayname_2038" = "Elixir of Agility" tr "game_item_displayname_2039" = "Elixir of Brilliance" tr "game_item_displayname_2040" = "Ichor of Rage" tr "game_item_displayname_2041" = "Crystalline Flask" tr "game_item_displayname_2042" = "Oracle's Elixir" tr "game_item_displayname_2043" = "Vision Ward" tr "game_item_displayname_2044" = "Monster Eye" tr "game_item_displayname_2045" = "Ruby Sightstone" tr "game_item_displayname_2046" = "PH so the build doesn't fail." tr "game_item_displayname_2047" = "Oracle's Extract" tr "game_item_displayname_2048" = "Ichor of Illumination" tr "game_item_displayname_2049" = "Sightstone" tr "game_item_displayname_2050" = "Explorer's Ward" tr "game_item_displayname_2051" = "Guardian's Horn" tr "game_item_displayname_2052" = "Poro-Snax" tr "game_item_displayname_2053" = "Raptor Cloak" tr "game_item_displayname_2054" = "Diet Poro-Snax" tr "game_item_displayname_2055" = "Control Ward" tr "game_item_displayname_2056" = "Pilfered Stealth Ward" tr "game_item_displayname_2057" = "Peering Farsight Ward" tr "game_item_displayname_2058" = "Travel Size Elixir of Iron" tr "game_item_displayname_2059" = "Travel Size Elixir of Sorcery" tr "game_item_displayname_2060" = "Travel Size Elixir of Wrath" tr "game_item_displayname_2061" = "Pilfered Health Potion" tr "game_item_displayname_2062" = "Pilfered Potion of Rouge" tr "game_item_displayname_2065" = "Shurelya's Reverie" tr "game_item_displayname_2137" = "Elixir of Ruin" tr "game_item_displayname_2138" = "Elixir of Iron" tr "game_item_displayname_2139" = "Elixir of Sorcery" tr "game_item_displayname_2140" = "Elixir of Wrath" tr "game_item_displayname_2301" = "Eye of the Watchers" tr "game_item_displayname_2302" = "Eye of the Oasis" tr "game_item_displayname_2303" = "Eye of the Equinox" tr "game_item_displayname_2319" = "Sly Sack of Gold" tr "game_item_displayname_2403" = "Minion Dematerializer" tr "game_item_displayname_2419" = "Commencing Stopwatch" tr "game_item_displayname_2420" = "Stopwatch" tr "game_item_displayname_2421" = "Broken Stopwatch" tr "game_item_displayname_2422" = "Slightly Magical Boots" tr "game_item_displayname_3001" = "Abyssal Mask" tr "game_item_displayname_3003" = "Archangel's Staff" tr "game_item_displayname_3004" = "Manamune" tr "game_item_displayname_3005" = "Atma's Reckoning" tr "game_item_displayname_3006" = "Berserker's Greaves" tr "game_item_displayname_3007" = "Archangel's Staff (Quick Charge)" tr "game_item_displayname_3008" = "Manamune (Quick Charge)" tr "game_item_displayname_3009" = "Boots of Swiftness" tr "game_item_displayname_3010" = "Catalyst of Aeons" tr "game_item_displayname_3020" = "Sorcerer's Shoes" tr "game_item_displayname_3022" = "Frozen Mallet" tr "game_item_displayname_3023" = "Twin Shadows" tr "game_item_displayname_3024" = "Glacial Shroud" tr "game_item_displayname_3025" = "Iceborn Gauntlet" tr "game_item_displayname_3026" = "Guardian Angel" tr "game_item_displayname_3027" = "Rod of Ages" tr "game_item_displayname_3028" = "Chalice of Harmony" tr "game_item_displayname_3029" = "Rod of Ages (Quick Charge)" tr "game_item_displayname_3030" = "Hextech GLP-800" tr "game_item_displayname_3031" = "Infinity Edge" tr "game_item_displayname_3033" = "Mortal Reminder" tr "game_item_displayname_3034" = "Giant Slayer" tr "game_item_displayname_3035" = "Last Whisper" tr "game_item_displayname_3036" = "Lord Dominik's Regards" tr "game_item_displayname_3037" = "Mana Manipulator" tr "game_item_displayname_3040" = "Seraph's Embrace" tr "game_item_displayname_3041" = "Mejai's Soulstealer" tr "game_item_displayname_3042" = "Muramana" tr "game_item_displayname_3043" = "Muramana" tr "game_item_displayname_3044" = "Phage" tr "game_item_displayname_3046" = "Phantom Dancer" tr "game_item_displayname_3047" = "Ninja Tabi" tr "game_item_displayname_3048" = "Seraph's Embrace" tr "game_item_displayname_3050" = "Zeke's Convergence" tr "game_item_displayname_3052" = "Jaurim's Fist" tr "game_item_displayname_3053" = "Sterak's Gage" tr "game_item_displayname_3056" = "Ohmwrecker" tr "game_item_displayname_3057" = "Sheen" tr "game_item_displayname_3060" = "Banner of Command" tr "game_item_displayname_3065" = "Spirit Visage" tr "game_item_displayname_3067" = "Kindlegem" tr "game_item_displayname_3068" = "Sunfire Cape" tr "game_item_displayname_3069" = "Remnant of the Ascended" tr "game_item_displayname_3070" = "Tear of the Goddess" tr "game_item_displayname_3071" = "Black Cleaver" tr "game_item_displayname_3072" = "Bloodthirster" tr "game_item_displayname_3073" = "Tear of the Goddess (Quick Charge)" tr "game_item_displayname_3074" = "Ravenous Hydra" tr "game_item_displayname_3075" = "Thornmail" tr "game_item_displayname_3076" = "Bramble Vest" tr "game_item_displayname_3077" = "Tiamat" tr "game_item_displayname_3078" = "Trinity Force" tr "game_item_displayname_3079" = "Shield Breaker" tr "game_item_displayname_3080" = "Space Bloodthirster" tr "game_item_displayname_3082" = "Warden's Mail" tr "game_item_displayname_3083" = "Warmog's Armor" tr "game_item_displayname_3083_ARAM" = "Warmog's Armor (ARAM)" tr "game_item_displayname_3084" = "Overlord's Bloodmail" tr "game_item_displayname_3085" = "Runaan's Hurricane" tr "game_item_displayname_3086" = "Zeal" tr "game_item_displayname_3087" = "Statikk Shiv" tr "game_item_displayname_3089" = "Rabadon's Deathcap" tr "game_item_displayname_3090" = "Wooglet's Witchcap" tr "game_item_displayname_3091" = "Wit's End" tr "game_item_displayname_3092" = "Remnant of the Watchers" tr "game_item_displayname_3093" = "Avarice Blade" tr "game_item_displayname_3094" = "Rapid Firecannon" tr "game_item_displayname_3095" = "Stormrazor" tr "game_item_displayname_3096" = "Nomad's Medallion" tr "game_item_displayname_3097" = "Targon's Brace" tr "game_item_displayname_3098" = "Frostfang" tr "game_item_displayname_3099" = "Soul Shroud" tr "game_item_displayname_3100" = "Lich Bane" tr "game_item_displayname_3101" = "Stinger" tr "game_item_displayname_3102" = "Banshee's Veil" tr "game_item_displayname_3104" = "Lord Van Damm's Pillager" tr "game_item_displayname_3105" = "Aegis of the Legion" tr "game_item_displayname_3106" = "Madred's Razors" tr "game_item_displayname_3107" = "Redemption" tr "game_item_displayname_3108" = "Fiendish Codex" tr "game_item_displayname_3109" = "Knight's Vow" tr "game_item_displayname_3110" = "Frozen Heart" tr "game_item_displayname_3111" = "Mercury's Treads" tr "game_item_displayname_3112" = "Guardian's Orb" tr "game_item_displayname_3113" = "Aether Wisp" tr "game_item_displayname_3114" = "Forbidden Idol" tr "game_item_displayname_3115" = "Nashor's Tooth" tr "game_item_displayname_3116" = "Rylai's Crystal Scepter" tr "game_item_displayname_3117" = "Boots of Mobility" tr "game_item_displayname_3118" = "Space Knight's Vow" tr "game_item_displayname_3122" = "Wicked Hatchet" tr "game_item_displayname_3123" = "Executioner's Calling" tr "game_item_displayname_3124" = "Guinsoo's Rageblade" tr "game_item_displayname_3126" = "Madred's Bloodrazor" tr "game_item_displayname_3128" = "Deathfire Grasp" tr "game_item_displayname_3131" = "Sword of the Divine" tr "game_item_displayname_3132" = "Heart of Gold" tr "game_item_displayname_3133" = "Caulfield's Warhammer" tr "game_item_displayname_3134" = "Serrated Dirk" tr "game_item_displayname_3135" = "Void Staff" tr "game_item_displayname_3136" = "Haunting Guise" tr "game_item_displayname_3137" = "Dervish Blade" tr "game_item_displayname_3138" = "Leviathan" tr "game_item_displayname_3139" = "Mercurial Scimitar" tr "game_item_displayname_3140" = "Quicksilver Sash" tr "game_item_displayname_3141" = "Sword of the Occult" tr "game_item_displayname_3142" = "Youmuu's Ghostblade" tr "game_item_displayname_3143" = "Randuin's Omen" tr "game_item_displayname_3144" = "Bilgewater Cutlass" tr "game_item_displayname_3145" = "Hextech Revolver" tr "game_item_displayname_3146" = "Hextech Gunblade" tr "game_item_displayname_3147" = "Duskblade of Draktharr" tr "game_item_displayname_3148" = "Space Hextech Gunblade" tr "game_item_displayname_3149" = "Space Blade of the Ruined King" tr "game_item_displayname_3150" = "Mirage Blade" tr "game_item_displayname_3151" = "Liandry's Torment" tr "game_item_displayname_3152" = "Hextech Protobelt-01" tr "game_item_displayname_3153" = "Blade of the Ruined King" tr "game_item_displayname_3154" = "Wriggle's Lantern" tr "game_item_displayname_3155" = "Hexdrinker" tr "game_item_displayname_3156" = "Maw of Malmortius" tr "game_item_displayname_3157" = "Zhonya's Hourglass" tr "game_item_displayname_3158" = "Ionian Boots of Lucidity" tr "game_item_displayname_3159" = "Grez's Spectral Lantern" tr "game_item_displayname_3160" = "Feral Flare" tr "game_item_displayname_3161" = "Spear of Shojin" tr "game_item_displayname_3162" = "Space Bilgewater Cutlass" tr "game_item_displayname_3163" = "Space Maw of Malmortius" tr "game_item_displayname_3165" = "Morellonomicon" tr "game_item_displayname_3166" = "Bonetooth Necklace" tr "game_item_displayname_3167" = "Bonetooth Necklace" tr "game_item_displayname_3168" = "Bonetooth Necklace" tr "game_item_displayname_3169" = "Bonetooth Necklace" tr "game_item_displayname_3170" = "Moonflair Spellblade" tr "game_item_displayname_3171" = "Bonetooth Necklace" tr "game_item_displayname_3172" = "Zephyr" tr "game_item_displayname_3173" = "Space Boots of Lucidity" tr "game_item_displayname_3174" = "Athene's Unholy Grail" tr "game_item_displayname_3175" = "Head of Kha'Zix" tr "game_item_displayname_3176" = "Arcane Helix" tr "game_item_displayname_3178" = "Ionic Spark" tr "game_item_displayname_3180" = "Odyn's Veil" tr "game_item_displayname_3181" = "Sanguine Blade" tr "game_item_displayname_3183" = "Priscilla's Blessing" tr "game_item_displayname_3184" = "Guardian's Hammer" tr "game_item_displayname_3185" = "Lightbringer" tr "game_item_displayname_3186" = "Kitae's Bloodrazor" tr "game_item_displayname_3187" = "Arcane Sweeper" tr "game_item_displayname_3188" = "Blackfire Torch" tr "game_item_displayname_3190" = "Locket of the Iron Solari" tr "game_item_displayname_3191" = "Seeker's Armguard" tr "game_item_displayname_3193" = "Gargoyle Stoneplate" tr "game_item_displayname_3194" = "Adaptive Helm" tr "game_item_displayname_3196" = "Hex Core mk-1" tr "game_item_displayname_3197" = "Hex Core mk-2" tr "game_item_displayname_3198" = "Perfect Hex Core" tr "game_item_displayname_3200" = "Prototype Hex Core" tr "game_item_displayname_3204" = "Quill Coat" tr "game_item_displayname_3205" = "Quill Coat" tr "game_item_displayname_3206" = "Spirit of the Spectral Wraith" tr "game_item_displayname_3207" = "Spirit of the Ancient Golem" tr "game_item_displayname_3208" = "Spirit of the Ancient Golem" tr "game_item_displayname_3209" = "Spirit of the Elder Lizard" tr "game_item_displayname_3210" = "Spellbreaker (Melee Only)" tr "game_item_displayname_3211" = "Spectre's Cowl" tr "game_item_displayname_3222" = "Mikael's Crucible" tr "game_item_displayname_3230" = "Space Ravenous Hydra" tr "game_item_displayname_3231" = "Space Mercurial Scimitar" tr "game_item_displayname_3240" = "Enchantment: Furor" tr "game_item_displayname_3241" = "Enchantment: Alacrity" tr "game_item_displayname_3242" = "Enchantment: Captain" tr "game_item_displayname_3243" = "Enchantment: Distortion" tr "game_item_displayname_3244" = "Enchantment: Homeguard" tr "game_item_displayname_3245" = "Enchantment: Teleport" tr "game_item_displayname_3252" = "Poacher's Dirk" tr "game_item_displayname_3285" = "Luden's Echo" tr "game_item_displayname_3286" = "Luden's Echo" tr "game_item_displayname_3290" = "Twin Shadows" tr "game_item_displayname_3301" = "Ancient Coin" tr "game_item_displayname_3302" = "Relic Shield" tr "game_item_displayname_3303" = "Spellthief's Edge" tr "game_item_displayname_3304" = "Timeworn Ancient Coin" tr "game_item_displayname_3305" = "Timeworn Nomad's Medallion" tr "game_item_displayname_3306" = "Timeworn Talisman of Ascension" tr "game_item_displayname_3307" = "Timeworn Relic Shield" tr "game_item_displayname_3308" = "Timeworn Targon's Brace" tr "game_item_displayname_3309" = "Timeworn Face of the Mountain" tr "game_item_displayname_3310" = "Timeworn Spellthief's Edge" tr "game_item_displayname_3311" = "Timeworn Frostfang" tr "game_item_displayname_3312" = "Timeworn Frost Queen's Claim" tr "game_item_displayname_3340" = "Warding Totem (Trinket)" tr "game_item_displayname_3341" = "Sweeping Lens (Trinket)" tr "game_item_displayname_3342" = "Scrying Orb (Trinket)" tr "game_item_displayname_3345" = "Soul Anchor (Trinket)" tr "game_item_displayname_3348" = "Arcane Sweeper" tr "game_item_displayname_3350" = "Greater Totem (Trinket)" tr "game_item_displayname_3351" = "Greater Lens (Trinket)" tr "game_item_displayname_3352" = "Greater Orb (Trinket)" tr "game_item_displayname_3361" = "Greater Stealth Totem (Trinket)" tr "game_item_displayname_3362" = "Greater Vision Totem (Trinket)" tr "game_item_displayname_3363" = "Farsight Alteration" tr "game_item_displayname_3364" = "Oracle Lens" tr "game_item_displayname_3371" = "Molten Edge" tr "game_item_displayname_3373" = "Forgefire Cape" tr "game_item_displayname_3374" = "Rabadon's Deathcrown" tr "game_item_displayname_3379" = "Infernal Mask" tr "game_item_displayname_3380" = "Obsidian Cleaver" tr "game_item_displayname_3382" = "Salvation" tr "game_item_displayname_3383" = "Circlet of the Iron Solari" tr "game_item_displayname_3384" = "Trinity Fusion" tr "game_item_displayname_3385" = "Wooglet's Witchcrown" tr "game_item_displayname_3386" = "Zhonya's Paradox" tr "game_item_displayname_3387" = "Frozen Fist" tr "game_item_displayname_3388" = "Youmuu's Wraithblade" tr "game_item_displayname_3389" = "Might of the Ruined King" tr "game_item_displayname_3390" = "Luden's Pulse" tr "game_item_displayname_3400" = "'Your Cut'" tr "game_item_displayname_3401" = "Remnant of the Aspect" tr "game_item_displayname_3405" = "Bonetooth Necklace" tr "game_item_displayname_3406" = "Bonetooth Necklace" tr "game_item_displayname_3407" = "Bonetooth Necklace" tr "game_item_displayname_3408" = "Bonetooth Necklace" tr "game_item_displayname_3409" = "Bonetooth Necklace" tr "game_item_displayname_3410" = "Head of Kha'Zix" tr "game_item_displayname_3411" = "Bonetooth Necklace" tr "game_item_displayname_3412" = "Bonetooth Necklace" tr "game_item_displayname_3413" = "Bonetooth Necklace" tr "game_item_displayname_3414" = "Bonetooth Necklace" tr "game_item_displayname_3415" = "Bonetooth Necklace" tr "game_item_displayname_3416" = "Head of Kha'Zix" tr "game_item_displayname_3417" = "Bonetooth Necklace" tr "game_item_displayname_3418" = "Bonetooth Necklace" tr "game_item_displayname_3419" = "Bonetooth Necklace" tr "game_item_displayname_3420" = "Bonetooth Necklace" tr "game_item_displayname_3421" = "Bonetooth Necklace" tr "game_item_displayname_3422" = "Head of Kha'Zix" tr "game_item_displayname_3430" = "Rite of Ruin" tr "game_item_displayname_3431" = "Netherstride Grimoire" tr "game_item_displayname_3433" = "Lost Chapter" tr "game_item_displayname_3434" = "Pox Arcana" tr "game_item_displayname_3450" = "Bonetooth Necklace" tr "game_item_displayname_3451" = "Bonetooth Necklace" tr "game_item_displayname_3452" = "Bonetooth Necklace" tr "game_item_displayname_3453" = "Bonetooth Necklace" tr "game_item_displayname_3454" = "Bonetooth Necklace" tr "game_item_displayname_3455" = "Head of Kha'Zix" tr "game_item_displayname_3460" = "Golden Transcendence" tr "game_item_displayname_3461" = "Golden Transcendence (Disabled)" tr "game_item_displayname_3462" = "Seer Stone (Trinket)" tr "game_item_displayname_3504" = "Ardent Censer" tr "game_item_displayname_3508" = "Essence Reaver" tr "game_item_displayname_3512" = "Zz'Rot Portal" tr "game_item_displayname_3513" = "Eye of the Herald" tr "game_item_displayname_3514" = "Eye of the Herald" tr "game_item_displayname_3520" = "Ghost Poro" tr "game_item_displayname_3599" = "Black Spear" tr "game_item_displayname_3600" = "Black Spear" tr "game_item_displayname_3611" = "Razorfin" tr "game_item_displayname_3612" = "Ironback" tr "game_item_displayname_3613" = "Plundercrab" tr "game_item_displayname_3614" = "Ocklepod" tr "game_item_displayname_3615" = "Mercenary Upgrade 1" tr "game_item_displayname_3616" = "Mercenary Upgrade 2" tr "game_item_displayname_3617" = "Mercenary Upgrade 3" tr "game_item_displayname_3621" = "Offense Upgrade 1" tr "game_item_displayname_3622" = "Offense Upgrade 2" tr "game_item_displayname_3623" = "Offense Upgrade 3" tr "game_item_displayname_3624" = "Defense Upgrade 1" tr "game_item_displayname_3625" = "Defense Upgrade 2" tr "game_item_displayname_3626" = "Defense Upgrade 3" tr "game_item_displayname_3630" = "Siege Teleport" tr "game_item_displayname_3631" = "Siege Ballista" tr "game_item_displayname_3633" = "Siege Teleport" tr "game_item_displayname_3634" = "Tower: Beam of Ruination" tr "game_item_displayname_3635" = "Port Pad" tr "game_item_displayname_3636" = "Tower: Storm Bulwark" tr "game_item_displayname_3637" = "Nexus Siege: Siege Weapon Slot" tr "game_item_displayname_3640" = "Flash Zone" tr "game_item_displayname_3641" = "Vanguard Banner" tr "game_item_displayname_3642" = "Siege Refund" tr "game_item_displayname_3643" = "Entropy Field" tr "game_item_displayname_3645" = "Seer Stone (Trinket)" tr "game_item_displayname_3647" = "Shield Totem" tr "game_item_displayname_3648" = "Siege Teleport (Inactive)" tr "game_item_displayname_3649" = "Siege Sight Warder" tr "game_item_displayname_3652" = "Typhoon Claws" tr "game_item_displayname_3671" = "Enchantment: Warrior" tr "game_item_displayname_3672" = "Enchantment: Cinderhulk" tr "game_item_displayname_3673" = "Enchantment: Runic Echoes" tr "game_item_displayname_3674" = "Enchantment: Devourer" tr "game_item_displayname_3675" = "Enchantment: Bloodrazor" tr "game_item_displayname_3680" = "Frosted Snax" tr "game_item_displayname_3681" = "Super Spicy Snax" tr "game_item_displayname_3682" = "Espresso Snax" tr "game_item_displayname_3683" = "Rainbow Snax Party Pack!" tr "game_item_displayname_3690" = "Cosmic Shackle" tr "game_item_displayname_3691" = "Singularity Lantern" tr "game_item_displayname_3692" = "Dark Matter Scythe" tr "game_item_displayname_3693" = "Gravity Boots" tr "game_item_displayname_3694" = "Cloak of Stars" tr "game_item_displayname_3695" = "Dark Star Sigil" tr "game_item_displayname_3706" = "Stalker's Blade" tr "game_item_displayname_3707" = "Stalker's Blade - Warrior" tr "game_item_displayname_3708" = "Stalker's Blade - Runeglaive" tr "game_item_displayname_3710" = "Stalker's Blade - Devourer" tr "game_item_displayname_3711" = "Tracker's Knife" tr "game_item_displayname_3712" = "Cultivator's Staff" tr "game_item_displayname_3713" = "Ranger's Trailblazer" tr "game_item_displayname_3715" = "Skirmisher's Sabre" tr "game_item_displayname_3719" = "Tracker's Knife - Warrior" tr "game_item_displayname_3720" = "Tracker's Knife - Runeglaive" tr "game_item_displayname_3721" = "Tracker's Knife - Cinderhulk" tr "game_item_displayname_3722" = "Tracker's Knife - Devourer" tr "game_item_displayname_3723" = "Ranger's Trailblazer - Warrior" tr "game_item_displayname_3724" = "Ranger's Trailblazer - Runeglaive" tr "game_item_displayname_3725" = "Ranger's Trailblazer - Cinderhulk" tr "game_item_displayname_3726" = "Ranger's Trailblazer - Devourer" tr "game_item_displayname_3742" = "Dead Man's Plate" tr "game_item_displayname_3744" = "Staff of Flowing Water" tr "game_item_displayname_3745" = "Puppeteer" tr "game_item_displayname_3748" = "Titanic Hydra" tr "game_item_displayname_3751" = "Bami's Cinder" tr "game_item_displayname_3800" = "Righteous Glory" tr "game_item_displayname_3801" = "Crystalline Bracer" tr "game_item_displayname_3802" = "Lost Chapter" tr "game_item_displayname_3812" = "Death's Dance" tr "game_item_displayname_3813" = "Space Death's Dance" tr "game_item_displayname_3814" = "Edge of Night" tr "game_item_displayname_3829" = "Trickster's Glass" tr "game_item_displayname_3840" = "Globe of Trust" tr "game_item_displayname_3841" = "Swindler's Orb" tr "game_item_displayname_3844" = "Murksphere" tr "game_item_displayname_3901" = "Fire at Will" tr "game_item_displayname_3902" = "Death's Daughter" tr "game_item_displayname_3903" = "Raise Morale" tr "game_item_displayname_3905" = "Twin Shadows" tr "game_item_displayname_3907" = "Spellbinder" tr "game_item_displayname_3911" = "Martyr's Gambit" tr "game_item_displayname_3916" = "Oblivion Orb" tr "game_item_displayname_3924" = "Flesheater (Melee Only)" tr "game_item_displayname_3932" = "Tracker's Knife - Sated Devourer" tr "game_item_displayname_3933" = "Ranger's Trailblazer - Sated Devourer" tr "game_item_displayname_4001" = "Ghostwalkers (Melee Only)" tr "game_item_displayname_4002" = "TEST: Deceptive Timepiece" tr "game_item_displayname_4003" = "Lifeline" tr "game_item_displayname_4004" = "Spectral Cutlass" tr "game_item_displayname_4005" = "TEST: Zhonya's Foresight" tr "game_item_displayname_4010" = "Bloodletter's Veil" tr "game_item_displayname_4026" = "Mariner's Vengeance" tr "game_item_displayname_4101" = "Pridestalker's Blade" tr "game_item_displayname_4102" = "Enchantment: Warrior" tr "game_item_displayname_4103" = "Enchantment: Cinderhulk" tr "game_item_displayname_4104" = "Enchantment: Runic Echoes" tr "game_item_displayname_4105" = "Enchantment: Bloodrazor" tr "game_item_displayname_4201" = "Doran's Lost Shield" tr "game_item_displayname_4202" = "Doran's Lost Blade" tr "game_item_displayname_4203" = "Doran's Lost Ring" tr "game_item_displayname_4204" = "Doran's Lost Idol" tr "game_item_displayname_4301" = "Philosopher's Medallion" tr "game_item_displayname_4302" = "Heart of Targon" tr "game_item_displayname_4401" = "Force of Nature" tr "game_item_displayname_4402" = "Innervating Locket" tr "game_item_displayname_4403" = "Stat-Stick of Stoicism" tr "game_item_displayname_5000" = "TBD" tr "game_item_displayname_5001" = "Lesser Mark of Attack Damage" tr "game_item_displayname_5002" = "Lesser Mark of Scaling Attack Damage" tr "game_item_displayname_5003" = "Lesser Mark of Attack Speed" tr "game_item_displayname_5004" = "Lesser Mark of Haste" tr "game_item_displayname_5005" = "Lesser Mark of Critical Damage" tr "game_item_displayname_5006" = "Lesser Mark of Carnage" tr "game_item_displayname_5007" = "Lesser Mark of Critical Chance" tr "game_item_displayname_5008" = "Lesser Mark of Brutality" tr "game_item_displayname_5009" = "Lesser Mark of Lethality" tr "game_item_displayname_5010" = "Lesser Mark of Precision" tr "game_item_displayname_5011" = "Lesser Mark of Health" tr "game_item_displayname_5012" = "Lesser Mark of Scaling Health" tr "game_item_displayname_5013" = "Lesser Mark of Armor" tr "game_item_displayname_5014" = "Lesser Mark of Scaling Armor" tr "game_item_displayname_5015" = "Lesser Mark of Magic Resist" tr "game_item_displayname_5016" = "Lesser Mark of Scaling Magic Resist" tr "game_item_displayname_5017" = "Lesser Mark of Health Regeneration" tr "game_item_displayname_5018" = "Lesser Mark of Scaling Health Regeneration" tr "game_item_displayname_5019" = "Lesser Mark of Evasion" tr "game_item_displayname_5020" = "Lesser Mark of Elusion" tr "game_item_displayname_5021" = "Lesser Mark of Cooldown Reduction" tr "game_item_displayname_5022" = "Lesser Mark of Scaling Cooldown Reduction" tr "game_item_displayname_5023" = "Lesser Mark of Ability Power" tr "game_item_displayname_5024" = "Lesser Mark of Scaling Ability Power" tr "game_item_displayname_5025" = "Lesser Mark of Mana" tr "game_item_displayname_5026" = "Lesser Mark of Scaling Mana" tr "game_item_displayname_5027" = "Lesser Mark of Mana Regeneration" tr "game_item_displayname_5028" = "Lesser Mark of Scaling Mana Regeneration" tr "game_item_displayname_5029" = "Lesser Mark of Magic Penetration" tr "game_item_displayname_5030" = "Lesser Mark of Brilliance" tr "game_item_displayname_5031" = "Lesser Glyph of Attack Damage" tr "game_item_displayname_5032" = "Lesser Glyph of Scaling Attack Damage" tr "game_item_displayname_5033" = "Lesser Glyph of Attack Speed" tr "game_item_displayname_5034" = "Lesser Glyph of Haste" tr "game_item_displayname_5035" = "Lesser Glyph of Critical Damage" tr "game_item_displayname_5036" = "Lesser Glyph of Carnage" tr "game_item_displayname_5037" = "Lesser Glyph of Critical Chance" tr "game_item_displayname_5038" = "Lesser Glyph of Brutality" tr "game_item_displayname_5039" = "Lesser Glyph of Lethality" tr "game_item_displayname_5040" = "Lesser Glyph of Precision" tr "game_item_displayname_5041" = "Lesser Glyph of Health" tr "game_item_displayname_5042" = "Lesser Glyph of Scaling Health" tr "game_item_displayname_5043" = "Lesser Glyph of Armor" tr "game_item_displayname_5044" = "Lesser Glyph of Scaling Armor" tr "game_item_displayname_5045" = "Lesser Glyph of Magic Resist" tr "game_item_displayname_5046" = "Lesser Glyph of Scaling Magic Resist" tr "game_item_displayname_5047" = "Lesser Glyph of Health Regeneration" tr "game_item_displayname_5048" = "Lesser Glyph of Scaling Health Regeneration" tr "game_item_displayname_5049" = "Lesser Glyph of Evasion" tr "game_item_displayname_5050" = "Lesser Glyph of Elusion" tr "game_item_displayname_5051" = "Lesser Glyph of Cooldown Reduction" tr "game_item_displayname_5052" = "Lesser Glyph of Scaling Cooldown Reduction" tr "game_item_displayname_5053" = "Lesser Glyph of Ability Power" tr "game_item_displayname_5054" = "Lesser Glyph of Scaling Ability Power" tr "game_item_displayname_5055" = "Lesser Glyph of Mana" tr "game_item_displayname_5056" = "Lesser Glyph of Scaling Mana" tr "game_item_displayname_5057" = "Lesser Glyph of Mana Regeneration" tr "game_item_displayname_5058" = "Lesser Glyph of Scaling Mana Regeneration" tr "game_item_displayname_5059" = "Lesser Glyph of Magic Penetration" tr "game_item_displayname_5060" = "Lesser Glyph of Brilliance" tr "game_item_displayname_5061" = "Lesser Seal of Attack Damage" tr "game_item_displayname_5062" = "Lesser Seal of Scaling Attack Damage" tr "game_item_displayname_5063" = "Lesser Seal of Attack Speed" tr "game_item_displayname_5064" = "Lesser Seal of Haste" tr "game_item_displayname_5065" = "Lesser Seal of Critical Damage" tr "game_item_displayname_5066" = "Lesser Seal of Carnage" tr "game_item_displayname_5067" = "Lesser Seal of Critical Chance" tr "game_item_displayname_5068" = "Lesser Seal of Brutality" tr "game_item_displayname_5069" = "Lesser Seal of Lethality" tr "game_item_displayname_5070" = "Lesser Seal of Precision" tr "game_item_displayname_5071" = "Lesser Seal of Health" tr "game_item_displayname_5072" = "Lesser Seal of Scaling Health" tr "game_item_displayname_5073" = "Lesser Seal of Armor" tr "game_item_displayname_5074" = "Lesser Seal of Scaling Armor" tr "game_item_displayname_5075" = "Lesser Seal of Magic Resist" tr "game_item_displayname_5076" = "Lesser Seal of Scaling Magic Resist" tr "game_item_displayname_5077" = "Lesser Seal of Health Regeneration" tr "game_item_displayname_5078" = "Lesser Seal of Scaling Health Regeneration" tr "game_item_displayname_5079" = "Lesser Seal of Evasion" tr "game_item_displayname_5080" = "Lesser Seal of Elusion" tr "game_item_displayname_5081" = "Lesser Seal of Cooldown Reduction" tr "game_item_displayname_5082" = "Lesser Seal of Scaling Cooldown Reduction" tr "game_item_displayname_5083" = "Lesser Seal of Ability Power" tr "game_item_displayname_5084" = "Lesser Seal of Scaling Ability Power" tr "game_item_displayname_5085" = "Lesser Seal of Mana" tr "game_item_displayname_5086" = "Lesser Seal of Scaling Mana" tr "game_item_displayname_5087" = "Lesser Seal of Mana Regeneration" tr "game_item_displayname_5088" = "Lesser Seal of Scaling Mana Regeneration" tr "game_item_displayname_5089" = "Lesser Seal of Magic Penetration" tr "game_item_displayname_5090" = "Lesser Seal of Brilliance" tr "game_item_displayname_5091" = "Lesser Quintessence of Attack Damage" tr "game_item_displayname_5092" = "Lesser Quintessence of Scaling Attack Damage" tr "game_item_displayname_5093" = "Lesser Quintessence of Attack Speed" tr "game_item_displayname_5094" = "Lesser Quintessence of Haste" tr "game_item_displayname_5095" = "Lesser Quintessence of Critical Damage" tr "game_item_displayname_5096" = "Lesser Quintessence of Carnage" tr "game_item_displayname_5097" = "Lesser Quintessence of Critical Chance" tr "game_item_displayname_5098" = "Lesser Quintessence of Brutality" tr "game_item_displayname_5099" = "Lesser Quintessence of Lethality" tr "game_item_displayname_5100" = "Lesser Quintessence of Precision" tr "game_item_displayname_5101" = "Lesser Quintessence of Health" tr "game_item_displayname_5102" = "Lesser Quintessence of Scaling Health" tr "game_item_displayname_5103" = "Lesser Quintessence of Armor" tr "game_item_displayname_5104" = "Lesser Quintessence of Scaling Armor" tr "game_item_displayname_5105" = "Lesser Quintessence of Magic Resist" tr "game_item_displayname_5106" = "Lesser Quintessence of Scaling Magic Resist" tr "game_item_displayname_5107" = "Lesser Quintessence of Health Regeneration" tr "game_item_displayname_5108" = "Lesser Quintessence of Scaling Health Regeneration" tr "game_item_displayname_5109" = "Lesser Quintessence of Evasion" tr "game_item_displayname_5110" = "Lesser Quintessence of Elusion" tr "game_item_displayname_5111" = "Lesser Quintessence of Cooldown Reduction" tr "game_item_displayname_5112" = "Lesser Quintessence of Scaling Cooldown Reduction" tr "game_item_displayname_5113" = "Lesser Quintessence of Ability Power" tr "game_item_displayname_5114" = "Lesser Quintessence of Scaling Ability Power" tr "game_item_displayname_5115" = "Lesser Quintessence of Mana" tr "game_item_displayname_5116" = "Lesser Quintessence of Scaling Mana" tr "game_item_displayname_5117" = "Lesser Quintessence of Mana Regeneration" tr "game_item_displayname_5118" = "Lesser Quintessence of Scaling Mana Regeneration" tr "game_item_displayname_5119" = "Lesser Quintessence of Magic Penetration" tr "game_item_displayname_5120" = "Lesser Quintessence of Brilliance" tr "game_item_displayname_5121" = "Lesser Quintessence of Movement Speed" tr "game_item_displayname_5122" = "Lesser Quintessence of Gold" tr "game_item_displayname_5123" = "Mark of Attack Damage" tr "game_item_displayname_5124" = "Mark of Scaling Attack Damage" tr "game_item_displayname_5125" = "Mark of Attack Speed" tr "game_item_displayname_5126" = "Mark of Haste" tr "game_item_displayname_5127" = "Mark of Critical Damage" tr "game_item_displayname_5128" = "Mark of Carnage" tr "game_item_displayname_5129" = "Mark of Critical Chance" tr "game_item_displayname_5130" = "Mark of Brutality" tr "game_item_displayname_5131" = "Mark of Lethality" tr "game_item_displayname_5132" = "Mark of Precision" tr "game_item_displayname_5133" = "Mark of Health" tr "game_item_displayname_5134" = "Mark of Scaling Health" tr "game_item_displayname_5135" = "Mark of Armor" tr "game_item_displayname_5136" = "Mark of Scaling Armor" tr "game_item_displayname_5137" = "Mark of Magic Resist" tr "game_item_displayname_5138" = "Mark of Scaling Magic Resist" tr "game_item_displayname_5139" = "Mark of Health Regeneration" tr "game_item_displayname_5140" = "Mark of Scaling Health Regeneration" tr "game_item_displayname_5141" = "Mark of Evasion" tr "game_item_displayname_5142" = "Mark of Elusion" tr "game_item_displayname_5143" = "Mark of Cooldown Reduction" tr "game_item_displayname_5144" = "Mark of Scaling Cooldown Reduction" tr "game_item_displayname_5145" = "Mark of Ability Power" tr "game_item_displayname_5146" = "Mark of Scaling Ability Power" tr "game_item_displayname_5147" = "Mark of Mana" tr "game_item_displayname_5148" = "Mark of Scaling Mana" tr "game_item_displayname_5149" = "Mark of Mana Regeneration" tr "game_item_displayname_5150" = "Mark of Scaling Mana Regeneration" tr "game_item_displayname_5151" = "Mark of Magic Penetration" tr "game_item_displayname_5152" = "Mark of Brilliance" tr "game_item_displayname_5153" = "Glyph of Attack Damage" tr "game_item_displayname_5154" = "Glyph of Scaling Attack Damage" tr "game_item_displayname_5155" = "Glyph of Attack Speed" tr "game_item_displayname_5156" = "Glyph of Haste" tr "game_item_displayname_5157" = "Glyph of Critical Damage" tr "game_item_displayname_5158" = "Glyph of Carnage" tr "game_item_displayname_5159" = "Glyph of Critical Chance" tr "game_item_displayname_5160" = "Glyph of Brutality" tr "game_item_displayname_5161" = "Glyph of Lethality" tr "game_item_displayname_5162" = "Glyph of Precision" tr "game_item_displayname_5163" = "Glyph of Health" tr "game_item_displayname_5164" = "Glyph of Scaling Health" tr "game_item_displayname_5165" = "Glyph of Armor" tr "game_item_displayname_5166" = "Glyph of Scaling Armor" tr "game_item_displayname_5167" = "Glyph of Magic Resist" tr "game_item_displayname_5168" = "Glyph of Scaling Magic Resist" tr "game_item_displayname_5169" = "Glyph of Health Regeneration" tr "game_item_displayname_5170" = "Glyph of Scaling Health Regeneration" tr "game_item_displayname_5171" = "Glyph of Evasion" tr "game_item_displayname_5172" = "Glyph of Elusion" tr "game_item_displayname_5173" = "Glyph of Cooldown Reduction" tr "game_item_displayname_5174" = "Glyph of Scaling Cooldown Reduction" tr "game_item_displayname_5175" = "Glyph of Ability Power" tr "game_item_displayname_5176" = "Glyph of Scaling Ability Power" tr "game_item_displayname_5177" = "Glyph of Mana" tr "game_item_displayname_5178" = "Glyph of Scaling Mana" tr "game_item_displayname_5179" = "Glyph of Mana Regeneration" tr "game_item_displayname_5180" = "Glyph of Scaling Mana Regeneration" tr "game_item_displayname_5181" = "Glyph of Magic Penetration" tr "game_item_displayname_5182" = "Glyph of Brilliance" tr "game_item_displayname_5183" = "Seal of Attack Damage" tr "game_item_displayname_5184" = "Seal of Scaling Attack Damage" tr "game_item_displayname_5185" = "Seal of Attack Speed" tr "game_item_displayname_5186" = "Seal of Haste" tr "game_item_displayname_5187" = "Seal of Critical Damage" tr "game_item_displayname_5188" = "Seal of Carnage" tr "game_item_displayname_5189" = "Seal of Critical Chance" tr "game_item_displayname_5190" = "Seal of Brutality" tr "game_item_displayname_5191" = "Seal of Lethality" tr "game_item_displayname_5192" = "Seal of Precision" tr "game_item_displayname_5193" = "Seal of Health" tr "game_item_displayname_5194" = "Seal of Scaling Health" tr "game_item_displayname_5195" = "Seal of Armor" tr "game_item_displayname_5196" = "Seal of Scaling Armor" tr "game_item_displayname_5197" = "Seal of Magic Resist" tr "game_item_displayname_5198" = "Seal of Scaling Magic Resist" tr "game_item_displayname_5199" = "Seal of Health Regeneration" tr "game_item_displayname_5200" = "Seal of Scaling Health Regeneration" tr "game_item_displayname_5201" = "Seal of Evasion" tr "game_item_displayname_5202" = "Seal of Elusion" tr "game_item_displayname_5203" = "Seal of Cooldown Reduction" tr "game_item_displayname_5204" = "Seal of Scaling Cooldown Reduction" tr "game_item_displayname_5205" = "Seal of Ability Power" tr "game_item_displayname_5206" = "Seal of Scaling Ability Power" tr "game_item_displayname_5207" = "Seal of Mana" tr "game_item_displayname_5208" = "Seal of Scaling Mana" tr "game_item_displayname_5209" = "Seal of Mana Regeneration" tr "game_item_displayname_5210" = "Seal of Scaling Mana Regeneration" tr "game_item_displayname_5211" = "Seal of Magic Penetration" tr "game_item_displayname_5212" = "Seal of Brilliance" tr "game_item_displayname_5213" = "Quintessence of Attack Damage" tr "game_item_displayname_5214" = "Quintessence of Scaling Attack Damage" tr "game_item_displayname_5215" = "Quintessence of Attack Speed" tr "game_item_displayname_5216" = "Quintessence of Haste" tr "game_item_displayname_5217" = "Quintessence of Critical Damage" tr "game_item_displayname_5218" = "Quintessence of Carnage" tr "game_item_displayname_5219" = "Quintessence of Critical Chance" tr "game_item_displayname_5220" = "Quintessence of Brutality" tr "game_item_displayname_5221" = "Quintessence of Lethality" tr "game_item_displayname_5222" = "Quintessence of Precision" tr "game_item_displayname_5223" = "Quintessence of Health" tr "game_item_displayname_5224" = "Quintessence of Scaling Health" tr "game_item_displayname_5225" = "Quintessence of Armor" tr "game_item_displayname_5226" = "Quintessence of Scaling Armor" tr "game_item_displayname_5227" = "Quintessence of Magic Resist" tr "game_item_displayname_5228" = "Quintessence of Scaling Magic Resist" tr "game_item_displayname_5229" = "Quintessence of Health Regeneration" tr "game_item_displayname_5230" = "Quintessence of Scaling Health Regeneration" tr "game_item_displayname_5231" = "Quintessence of Evasion" tr "game_item_displayname_5232" = "Quintessence of Elusion" tr "game_item_displayname_5233" = "Quintessence of Cooldown Reduction" tr "game_item_displayname_5234" = "Quintessence of Scaling Cooldown Reduction" tr "game_item_displayname_5235" = "Quintessence of Ability Power" tr "game_item_displayname_5236" = "Quintessence of Scaling Ability Power" tr "game_item_displayname_5237" = "Quintessence of Mana" tr "game_item_displayname_5238" = "Quintessence of Scaling Mana" tr "game_item_displayname_5239" = "Quintessence of Mana Regeneration" tr "game_item_displayname_5240" = "Quintessence of Scaling Mana Regeneration" tr "game_item_displayname_5241" = "Quintessence of Magic Penetration" tr "game_item_displayname_5242" = "Quintessence of Brilliance" tr "game_item_displayname_5243" = "Quintessence of Movement Speed" tr "game_item_displayname_5244" = "Quintessence of Gold" tr "game_item_displayname_5245" = "Greater Mark of Attack Damage" tr "game_item_displayname_5246" = "Greater Mark of Scaling Attack Damage" tr "game_item_displayname_5247" = "Greater Mark of Attack Speed" tr "game_item_displayname_5248" = "Greater Mark of Haste" tr "game_item_displayname_5249" = "Greater Mark of Critical Damage" tr "game_item_displayname_5250" = "Greater Mark of Carnage" tr "game_item_displayname_5251" = "Greater Mark of Critical Chance" tr "game_item_displayname_5252" = "Greater Mark of Brutality" tr "game_item_displayname_5253" = "Greater Mark of Lethality" tr "game_item_displayname_5254" = "Greater Mark of Precision" tr "game_item_displayname_5255" = "Greater Mark of Health" tr "game_item_displayname_5256" = "Greater Mark of Scaling Health" tr "game_item_displayname_5257" = "Greater Mark of Armor" tr "game_item_displayname_5258" = "Greater Mark of Scaling Armor" tr "game_item_displayname_5259" = "Greater Mark of Magic Resist" tr "game_item_displayname_5260" = "Greater Mark of Scaling Magic Resist" tr "game_item_displayname_5261" = "Greater Mark of Health Regeneration" tr "game_item_displayname_5262" = "Greater Mark of Scaling Health Regeneration" tr "game_item_displayname_5263" = "Greater Mark of Evasion" tr "game_item_displayname_5264" = "Greater Mark of Elusion" tr "game_item_displayname_5265" = "Greater Mark of Cooldown Reduction" tr "game_item_displayname_5266" = "Greater Mark of Scaling Cooldown Reduction" tr "game_item_displayname_5267" = "Greater Mark of Ability Power" tr "game_item_displayname_5268" = "Greater Mark of Scaling Ability Power" tr "game_item_displayname_5269" = "Greater Mark of Mana" tr "game_item_displayname_5270" = "Greater Mark of Scaling Mana" tr "game_item_displayname_5271" = "Greater Mark of Mana Regeneration" tr "game_item_displayname_5272" = "Greater Mark of Scaling Mana Regeneration" tr "game_item_displayname_5273" = "Greater Mark of Magic Penetration" tr "game_item_displayname_5274" = "Greater Mark of Brilliance" tr "game_item_displayname_5275" = "Greater Glyph of Attack Damage" tr "game_item_displayname_5276" = "Greater Glyph of Scaling Attack Damage" tr "game_item_displayname_5277" = "Greater Glyph of Attack Speed" tr "game_item_displayname_5278" = "Greater Glyph of Haste" tr "game_item_displayname_5279" = "Greater Glyph of Critical Damage" tr "game_item_displayname_5280" = "Greater Glyph of Carnage" tr "game_item_displayname_5281" = "Greater Glyph of Critical Chance" tr "game_item_displayname_5282" = "Greater Glyph of Brutality" tr "game_item_displayname_5283" = "Greater Glyph of Lethality" tr "game_item_displayname_5284" = "Greater Glyph of Precision" tr "game_item_displayname_5285" = "Greater Glyph of Health" tr "game_item_displayname_5286" = "Greater Glyph of Scaling Health" tr "game_item_displayname_5287" = "Greater Glyph of Armor" tr "game_item_displayname_5288" = "Greater Glyph of Scaling Armor" tr "game_item_displayname_5289" = "Greater Glyph of Magic Resist" tr "game_item_displayname_5290" = "Greater Glyph of Scaling Magic Resist" tr "game_item_displayname_5291" = "Greater Glyph of Health Regeneration" tr "game_item_displayname_5292" = "Greater Glyph of Scaling Health Regeneration" tr "game_item_displayname_5293" = "Greater Glyph of Evasion" tr "game_item_displayname_5294" = "Greater Glyph of Elusion" tr "game_item_displayname_5295" = "Greater Glyph of Cooldown Reduction" tr "game_item_displayname_5296" = "Greater Glyph of Scaling Cooldown Reduction" tr "game_item_displayname_5297" = "Greater Glyph of Ability Power" tr "game_item_displayname_5298" = "Greater Glyph of Scaling Ability Power" tr "game_item_displayname_5299" = "Greater Glyph of Mana" tr "game_item_displayname_5300" = "Greater Glyph of Scaling Mana" tr "game_item_displayname_5301" = "Greater Glyph of Mana Regeneration" tr "game_item_displayname_5302" = "Greater Glyph of Scaling Mana Regeneration" tr "game_item_displayname_5303" = "Greater Glyph of Magic Penetration" tr "game_item_displayname_5304" = "Greater Glyph of Brilliance" tr "game_item_displayname_5305" = "Greater Seal of Attack Damage" tr "game_item_displayname_5306" = "Greater Seal of Scaling Attack Damage" tr "game_item_displayname_5307" = "Greater Seal of Attack Speed" tr "game_item_displayname_5308" = "Greater Seal of Haste" tr "game_item_displayname_5309" = "Greater Seal of Critical Damage" tr "game_item_displayname_5310" = "Greater Seal of Carnage" tr "game_item_displayname_5311" = "Greater Seal of Critical Chance" tr "game_item_displayname_5312" = "Greater Seal of Brutality" tr "game_item_displayname_5313" = "Greater Seal of Lethality" tr "game_item_displayname_5314" = "Greater Seal of Precision" tr "game_item_displayname_5315" = "Greater Seal of Health" tr "game_item_displayname_5316" = "Greater Seal of Scaling Health" tr "game_item_displayname_5317" = "Greater Seal of Armor" tr "game_item_displayname_5318" = "Greater Seal of Scaling Armor" tr "game_item_displayname_5319" = "Greater Seal of Magic Resist" tr "game_item_displayname_5320" = "Greater Seal of Scaling Magic Resist" tr "game_item_displayname_5321" = "Greater Seal of Health Regeneration" tr "game_item_displayname_5322" = "Greater Seal of Scaling Health Regeneration" tr "game_item_displayname_5323" = "Greater Seal of Evasion" tr "game_item_displayname_5324" = "Greater Seal of Elusion" tr "game_item_displayname_5325" = "Greater Seal of Cooldown Reduction" tr "game_item_displayname_5326" = "Greater Seal of Scaling Cooldown Reduction" tr "game_item_displayname_5327" = "Greater Seal of Ability Power" tr "game_item_displayname_5328" = "Greater Seal of Scaling Ability Power" tr "game_item_displayname_5329" = "Greater Seal of Mana" tr "game_item_displayname_5330" = "Greater Seal of Scaling Mana" tr "game_item_displayname_5331" = "Greater Seal of Mana Regeneration" tr "game_item_displayname_5332" = "Greater Seal of Scaling Mana Regeneration" tr "game_item_displayname_5333" = "Greater Seal of Magic Penetration" tr "game_item_displayname_5334" = "Greater Seal of Brilliance" tr "game_item_displayname_5335" = "Greater Quintessence of Attack Damage" tr "game_item_displayname_5336" = "Greater Quintessence of Scaling Attack Damage" tr "game_item_displayname_5337" = "Greater Quintessence of Attack Speed" tr "game_item_displayname_5338" = "Greater Quintessence of Haste" tr "game_item_displayname_5339" = "Greater Quintessence of Critical Damage" tr "game_item_displayname_5340" = "Greater Quintessence of Carnage" tr "game_item_displayname_5341" = "Greater Quintessence of Critical Chance" tr "game_item_displayname_5342" = "Greater Quintessence of Brutality" tr "game_item_displayname_5343" = "Greater Quintessence of Lethality" tr "game_item_displayname_5344" = "Greater Quintessence of Precision" tr "game_item_displayname_5345" = "Greater Quintessence of Health" tr "game_item_displayname_5346" = "Greater Quintessence of Scaling Health" tr "game_item_displayname_5347" = "Greater Quintessence of Armor" tr "game_item_displayname_5348" = "Greater Quintessence of Scaling Armor" tr "game_item_displayname_5349" = "Greater Quintessence of Magic Resist" tr "game_item_displayname_5350" = "Greater Quintessence of Scaling Magic Resist" tr "game_item_displayname_5351" = "Greater Quintessence of Health Regeneration" tr "game_item_displayname_5352" = "Greater Quintessence of Scaling Health Regeneration" tr "game_item_displayname_5353" = "Greater Quintessence of Evasion" tr "game_item_displayname_5354" = "Greater Quintessence of Elusion" tr "game_item_displayname_5355" = "Greater Quintessence of Cooldown Reduction" tr "game_item_displayname_5356" = "Greater Quintessence of Scaling Cooldown Reduction" tr "game_item_displayname_5357" = "Greater Quintessence of Ability Power" tr "game_item_displayname_5358" = "Greater Quintessence of Scaling Ability Power" tr "game_item_displayname_5359" = "Greater Quintessence of Mana" tr "game_item_displayname_5360" = "Greater Quintessence of Scaling Mana" tr "game_item_displayname_5361" = "Greater Quintessence of Mana Regeneration" tr "game_item_displayname_5362" = "Greater Quintessence of Scaling Mana Regeneration" tr "game_item_displayname_5363" = "Greater Quintessence of Magic Penetration" tr "game_item_displayname_5364" = "Greater Quintessence of Brilliance" tr "game_item_displayname_5365" = "Greater Quintessence of Movement Speed" tr "game_item_displayname_5366" = "Greater Quintessence of Revival" tr "game_item_displayname_5367" = "Greater Quintessence of Gold" tr "game_item_displayname_5368" = "Greater Quintessence of Experience" tr "game_item_displayname_5369" = "Greater Seal of Energy Regeneration" tr "game_item_displayname_5370" = "Greater Seal of Scaling Energy Regeneration" tr "game_item_displayname_5371" = "Greater Glyph of Energy" tr "game_item_displayname_5372" = "Greater Glyph of Scaling Energy" tr "game_item_displayname_5373" = "Greater Quintessence of Energy Regeneration" tr "game_item_displayname_5374" = "Greater Quintessence of Energy" tr "game_item_displayname_5375" = "Greater Quintessence of Perseverance" tr "game_item_displayname_5376" = "Greater Quintessence of Longevity" tr "game_item_displayname_5377" = "Greater Quintessence of Mettle" tr "game_item_displayname_5378" = "Greater Quintessence of Presence" tr "game_item_displayname_5379" = "Greater Quintessence of Momentum" tr "game_item_displayname_5380" = "Greater Quintessence of Reaping" tr "game_item_displayname_5400" = "Lesser Mark of Precision" tr "game_item_displayname_5401" = "Mark of Precision" tr "game_item_displayname_5402" = "Greater Mark of Precision" tr "game_item_displayname_5403" = "Greater Seal of Gold" tr "game_item_displayname_5404" = "Lesser Quintessence of Percent Health" tr "game_item_displayname_5405" = "Quintessence of Percent Health" tr "game_item_displayname_5406" = "Greater Quintessence of Percent Health" tr "game_item_displayname_5407" = "Lesser Quintessence of Spell Vamp" tr "game_item_displayname_5408" = "Quintessence of Spell Vamp" tr "game_item_displayname_5409" = "Greater Quintessence of Spell Vamp" tr "game_item_displayname_5410" = "Lesser Quintessence of Life Steal" tr "game_item_displayname_5411" = "Quintessence of Life Steal" tr "game_item_displayname_5412" = "Greater Quintessence of Life Steal" tr "game_item_displayname_5413" = "Lesser Seal of Percent Health" tr "game_item_displayname_5414" = "Seal of Percent Health" tr "game_item_displayname_5415" = "Greater Seal of Percent Health" tr "game_item_displayname_5416" = "Lesser Quintessence of Precision" tr "game_item_displayname_5417" = "Quintessence of Precision" tr "game_item_displayname_5418" = "Greater Quintessence of Precision" tr "game_item_displayname_8001" = "Mark of the Crippling Candy Cane" tr "game_item_displayname_8002" = "Lesser Mark of the Yuletide Tannenbaum " tr "game_item_displayname_8003" = "Glyph of the Special Stocking" tr "game_item_displayname_8004" = "Seal of the Elusive Snowflake" tr "game_item_displayname_8005" = "Lesser Glyph of the Gracious Gift" tr "game_item_displayname_8006" = "Lesser Seal of the Stout Snowman" tr "game_item_displayname_8007" = "Lesser Mark of Alpine Attack Speed" tr "game_item_displayname_8008" = "Mark of the Combatant" tr "game_item_displayname_8009" = "Lesser Seal of the Medalist" tr "game_item_displayname_8010" = "Seal of the Extreme" tr "game_item_displayname_8011" = "Lesser Glyph of the Challenger" tr "game_item_displayname_8012" = "Glyph of the Soaring Slalom" tr "game_item_displayname_8013" = "Quintessence of the Headless Horseman" tr "game_item_displayname_8014" = "Quintessence of the Piercing Screech" tr "game_item_displayname_8015" = "Quintessence of Bountiful Treats" tr "game_item_displayname_8016" = "Quintessence of the Speedy Specter" tr "game_item_displayname_8017" = "Quintessence of the Witches Brew" tr "game_item_displayname_8018" = "Quintessence of the Elusive Werewolf" tr "game_item_displayname_8019" = "Greater Quintessence of the Piercing Present" tr "game_item_displayname_8020" = "Greater Quintessence of the Deadly Wreath" tr "game_item_displayname_8021" = "Greater Quintessence of Frosty Health" tr "game_item_displayname_8022" = "Greater Quintessence of Sugar Rush" tr "game_item_displayname_8023" = "Intel I3 Quintessence of Health" tr "game_item_displayname_8024" = "Intel I7 Mark of Lethality" tr "game_item_displayname_8025" = "Intel I5 Mark of Magic Penetration" tr "game_item_displayname_8026" = "Intel I5 Glyph of Scaling Ability Power" tr "game_item_displayname_8027" = "Intel I7 Glyph of Cooldown Reduction" tr "game_item_displayname_8028" = "Intel I3 Glyph of Magic Resist" tr "game_item_displayname_8029" = "Intel I3 Seal of Health" tr "game_item_displayname_8030" = "Intel I5 Seal of Scaling Mana Regeneration" tr "game_item_displayname_8031" = "Intel I7 Seal of Armor" tr "game_item_displayname_8032" = "Intel I3 Mark of Attack Speed" tr "game_item_displayname_8033" = "Intel I5 Quintessence of Health Regeneration" tr "game_item_displayname_8034" = "Intel I7 Quintessence of Critical Chance" tr "game_item_displayname_8035" = "Greater Quintessence of Studio Rumble" tr "game_item_displayname_EnchantmentA" = "Enchantment: Warrior" tr "game_item_displayname_EnchantmentB" = "Enchantment: Runeglaive" tr "game_item_displayname_EnchantmentC" = "Enchantment: Cinderhulk" tr "game_item_displayname_EnchantmentD" = "Enchantment: Devourer" tr "game_item_displayname_EnchantmentE" = "Enchantment: Sated Devourer" tr "game_item_favorgoldtracker_0" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_favorgoldtracker_1" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_favorgoldtracker_2" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_favorgoldtracker_3" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_favorgoldtracker_4" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_favorgoldtrackerTT_0" = "" tr "game_item_favorgoldtrackerTT_1" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_favorgoldtrackerTT_2" = "" tr "game_item_favorpassive_0" = "<unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>@Effect12Amount*100@%</scaleMana> missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant <gold>@Effect1Amount@</gold> gold instead. Cannon minions always drop coins." tr "game_item_favorpassive_1" = "<unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>@Effect12Amount*100@%</scaleMana> missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant <gold>@Effect11Amount@</gold> gold instead. Cannon minions always drop coins." tr "game_item_favorpassive_2" = "<passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_favorpassiveTT_0" = "<unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>@Effect12Amount*100@%</scaleMana> missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant <gold>@Effect1Amount@</gold> gold instead. Cannon minions always drop coins." tr "game_item_favorpassiveTT_1" = "<unique>UNIQUE Passive - Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>@Effect12Amount*100@%</scaleMana> missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant <gold>@Effect11Amount@</gold> gold instead. Cannon minions always drop coins." tr "game_item_favorpassiveTT_2" = "<unique>REWARD - Emperor's Favor:</unique> Enemy minions killed by your allies sometimes drop coins that grant <scaleMana>@Effect12Amount*100@%</scaleMana> missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant <gold>@Effect11Amount@</gold> gold instead. Cannon minions always drop coins. Champion takedowns grant both the gold and mana, and allied champions moving toward you gain 8% movement speed." tr "game_item_jungle_challenging_smite_tooltip" = "<unique>UNIQUE Passive - Challenging Smite:</unique> Smite can be cast on enemy champions, marking them for @Effect6Amount@ seconds. While marked your basic attacks deal <scaleLevel>@f1@</scaleLevel> bonus true damage over @Effect7Amount@ seconds, and their damage to you is reduced by @Effect10Amount*100@%." tr "game_item_jungle_challenging_smite_tooltip_store" = "<unique>UNIQUE Passive - Challenging Smite:</unique> Smite can be cast on enemy champions, marking them for @Effect6Amount@ seconds. While marked your basic attacks deal bonus true damage over @Effect7Amount@ seconds, and their damage to you is reduced by @Effect10Amount*100@%." tr "game_item_jungle_chilling_smite_tooltip" = "<unique>UNIQUE Passive - Chilling Smite:</unique> Smite can be cast on enemy champions, dealing reduced true damage and stealing @Effect8Amount*-100@% Movement Speed for @Effect7Amount@ seconds." tr "game_item_jungle_chilling_smite_tooltip_store" = "<unique>UNIQUE Passive - Chilling Smite:</unique> Smite can be cast on enemy champions, dealing reduced true damage and stealing @Effect8Amount*-100@% Movement Speed for @Effect7Amount@ seconds." tr "game_item_jungle_tooth_nail_tooltip" = "<unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks vs. monsters deal @Effect5Amount@ bonus damage. Damaging a monster with a spell or attack steals @Effect2Amount@ Health over @Effect3Amount@ seconds and burns them for @Effect1Amount@ magic damage.<mana> While in the jungle or river, regenerate up to @Effect4Amount@ Mana per second based on your missing Mana.</mana> This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>." tr "game_item_jungle_tooth_nail_tooltip_GMX" = "<unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks vs. monsters deal @Effect5Amount@ bonus damage. Damaging a monster with a spell or attack steals @Effect2Amount@ Health over @Effect3Amount@ seconds and burns them for @Effect1Amount@ magic damage.<mana> While in the jungle or river, regenerate up to @Effect4Amount@ Mana per second based on your missing Mana.</mana>" tr "game_item_jungle_tooth_nail_tooltip_GMX_store" = "<unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks vs. monsters deal @Effect5Amount@ bonus damage. Damaging a monster with a spell or attack steals @Effect2Amount@ Health over @Effect3Amount@ seconds and burns them for @Effect1Amount@ magic damage.<mana> While in the jungle or river, regenerate up to @Effect4Amount@ Mana per second based on your missing Mana.</mana> This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>." tr "game_item_jungle_tooth_nail_tooltip_store" = "<unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks vs. monsters deal @Effect5Amount@ bonus damage. Damaging a monster with a spell or attack steals @Effect2Amount@ Health over @Effect3Amount@ seconds and burns them for @Effect1Amount@ magic damage.<mana> While in the jungle or river, regenerate up to @Effect4Amount@ Mana per second based on your missing Mana.</mana> This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>." tr "game_item_per_10_secs" = "/10 secs" tr "game_item_per_5_secs" = "/5 secs" tr "game_item_plaintext_1001" = "Slightly increases Movement Speed" tr "game_item_plaintext_1004" = "Slightly increases Mana Regen" tr "game_item_plaintext_1005" = "Moderately increases Mana Regen" tr "game_item_plaintext_1006" = "Slightly increases Health Regen" tr "game_item_plaintext_1007" = "Moderately increases Health Regen" tr "game_item_plaintext_1011" = "Greatly increases Health" tr "game_item_plaintext_1018" = "Increases critical strike chance" tr "game_item_plaintext_1026" = "Moderately increases Ability Power" tr "game_item_plaintext_1027" = "Increases Mana" tr "game_item_plaintext_1028" = "Increases Health" tr "game_item_plaintext_1029" = "Slightly increases Armor" tr "game_item_plaintext_1031" = "Greatly increases Armor" tr "game_item_plaintext_1033" = "Slightly increases Magic Resist" tr "game_item_plaintext_1036" = "Slightly increases Attack Damage" tr "game_item_plaintext_1037" = "Moderately increases Attack Damage" tr "game_item_plaintext_1038" = "Greatly increases Attack Damage" tr "game_item_plaintext_1039" = "Provides damage against Monsters and Mana Regen in the Jungle" tr "game_item_plaintext_1041" = "Provides damage and life steal versus Monsters" tr "game_item_plaintext_1042" = "Slightly increases Attack Speed" tr "game_item_plaintext_1043" = "Greatly increases Attack Speed" tr "game_item_plaintext_1051" = "Slightly increases Critical Strike Chance" tr "game_item_plaintext_1052" = "Slightly increases Ability Power" tr "game_item_plaintext_1053" = "Basic attacks restore Health" tr "game_item_plaintext_1054" = "Good defensive starting item" tr "game_item_plaintext_1055" = "Good starting item for attackers" tr "game_item_plaintext_1056" = "Good starting item for casters" tr "game_item_plaintext_1057" = "Moderately increases Magic Resist" tr "game_item_plaintext_1058" = "Greatly increases Ability Power" tr "game_item_plaintext_1059" = "Basic attacks restore Health" tr "game_item_plaintext_1062" = "Good starting item for attackers" tr "game_item_plaintext_1063" = "Good starting item for casters" tr "game_item_plaintext_1074" = "Good defensive starting item" tr "game_item_plaintext_1075" = "Good starting item for attackers" tr "game_item_plaintext_1076" = "Good starting item for casters" tr "game_item_plaintext_1082" = "Provides Ability Power and Mana. Increases in power as you kill enemies." tr "game_item_plaintext_1083" = "Provides damage and Life Steal on hit - Killing minions grant bonus Gold" tr "game_item_plaintext_1300" = "Increases movement speed upon dealing damage with a single target spell or basic attack" tr "game_item_plaintext_1301" = "Permanently grants a bonus to base movement speed" tr "game_item_plaintext_1302" = "Grants bonus movement speed to approaching allied champions and minions" tr "game_item_plaintext_1303" = "Greatly lowers the summoner spell cooldown of Teleport, Flash, and Ghost" tr "game_item_plaintext_1304" = "Fully restores health, mana, and grants a massive speed boost while visiting the shop" tr "game_item_plaintext_1305" = "Increases movement speed upon dealing damage with a single target spell or basic attack" tr "game_item_plaintext_1306" = "Permanently grants a bonus to base movement speed" tr "game_item_plaintext_1307" = "Grants bonus movement speed to approaching allied champions and minions" tr "game_item_plaintext_1308" = "Greatly lowers the summoner spell cooldown of Teleport, Flash, and Ghost" tr "game_item_plaintext_1309" = "Fully restores health, mana, and grants a massive speed boost while visiting the shop" tr "game_item_plaintext_1310" = "Increases movement speed upon dealing damage with a single target spell or basic attack" tr "game_item_plaintext_1311" = "Permanently grants a bonus to base movement speed" tr "game_item_plaintext_1312" = "Grants bonus movement speed to approaching allied champions and minions" tr "game_item_plaintext_1313" = "Greatly lowers the summoner spell cooldown of Teleport, Flash, and Ghost" tr "game_item_plaintext_1314" = "Fully restores health, mana, and grants a massive speed boost while visiting the shop" tr "game_item_plaintext_1315" = "Increases movement speed upon dealing damage with a single target spell or basic attack" tr "game_item_plaintext_1316" = "Permanently grants a bonus to base movement speed" tr "game_item_plaintext_1317" = "Grants bonus movement speed to approaching allied champions and minions" tr "game_item_plaintext_1318" = "Greatly lowers the summoner spell cooldown of Teleport, Flash, and Ghost" tr "game_item_plaintext_1319" = "Fully restores health, mana, and grants a massive speed boost while visiting the shop" tr "game_item_plaintext_1320" = "Increases movement speed upon dealing damage with a single target spell or basic attack" tr "game_item_plaintext_1321" = "Permanently grants a bonus to base movement speed" tr "game_item_plaintext_1322" = "Grants bonus movement speed to approaching allied champions and minions" tr "game_item_plaintext_1323" = "Greatly lowers the summoner spell cooldown of Teleport, Flash, and Ghost" tr "game_item_plaintext_1324" = "Fully restores health, mana, and grants a massive speed boost while visiting the shop" tr "game_item_plaintext_1325" = "Increases movement speed upon dealing damage with a single target spell or basic attack" tr "game_item_plaintext_1326" = "Permanently grants a bonus to base movement speed" tr "game_item_plaintext_1327" = "Grants bonus movement speed to approaching allied champions and minions" tr "game_item_plaintext_1328" = "Greatly lowers the summoner spell cooldown of Teleport, Flash, and Ghost" tr "game_item_plaintext_1329" = "Fully restores health, mana, and grants a massive speed boost while visiting the shop" tr "game_item_plaintext_1330" = "Increases movement speed upon dealing damage with a single target spell or basic attack" tr "game_item_plaintext_1331" = "Permanently grants a bonus to base movement speed" tr "game_item_plaintext_1332" = "Grants bonus movement speed to approaching allied champions and minions" tr "game_item_plaintext_1333" = "Greatly lowers the summoner spell cooldown of Teleport, Flash, and Ghost" tr "game_item_plaintext_1334" = "Fully restores health, mana, and grants a massive speed boost while visiting the shop" tr "game_item_plaintext_1335" = "" tr "game_item_plaintext_1336" = "" tr "game_item_plaintext_1337" = "" tr "game_item_plaintext_1338" = "" tr "game_item_plaintext_1339" = "" tr "game_item_plaintext_1340" = "" tr "game_item_plaintext_1341" = "" tr "game_item_plaintext_1400" = "Grants Attack Damage and Cooldown Reduction" tr "game_item_plaintext_1401" = "Grants Health and Immolate Aura" tr "game_item_plaintext_1402" = "Grants Ability Power and periodically empowers your Spells" tr "game_item_plaintext_1403" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_1404" = "Grants Attack Damage and Cooldown Reduction" tr "game_item_plaintext_1405" = "Grants Health and Immolate Aura" tr "game_item_plaintext_1406" = "Grants Ability Power and periodically empowers your Spells" tr "game_item_plaintext_1407" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_1408" = "Grants Attack Damage and Cooldown Reduction" tr "game_item_plaintext_1409" = "Grants Health and Immolate Aura" tr "game_item_plaintext_1410" = "Grants Ability Power and periodically empowers your Spells" tr "game_item_plaintext_1411" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_1412" = "Grants Attack Damage and Cooldown Reduction" tr "game_item_plaintext_1413" = "Grants Health and Immolate Aura" tr "game_item_plaintext_1414" = "Grants Ability Power and periodically empowers your Spells" tr "game_item_plaintext_1415" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_1416" = "Increases Attack Speed and deals damage based on the target's Health" tr "game_item_plaintext_1417" = "Increases Attack Speed and deals damage based on the target's Health" tr "game_item_plaintext_1418" = "Increases Attack Speed and deals damage based on the target's Health" tr "game_item_plaintext_1419" = "Increases Attack Speed and deals damage based on the target's Health" tr "game_item_plaintext_2003" = "Consume to restore Health over time" tr "game_item_plaintext_2004" = "Consume to restore Mana over time" tr "game_item_plaintext_2013" = "Allows champion to see invisible or unseen enemy units" tr "game_item_plaintext_2015" = "Attack speed and a chargable magic hit" tr "game_item_plaintext_2031" = "Restores Health over time. Refills at shop." tr "game_item_plaintext_2032" = "Restores Health and Mana over time - Refills at shop and has increased capacity" tr "game_item_plaintext_2033" = "Restores Health and Mana over time and boosts combat power - Refills at Shop" tr "game_item_plaintext_2037" = "Temporarily increases Attack Damage and Health" tr "game_item_plaintext_2038" = "Temporarily increases Attack Speed and Critical Strike Chance" tr "game_item_plaintext_2039" = "Temporarily increases Ability Power and Cooldown Reduction" tr "game_item_plaintext_2040" = "Temporarily increases Attack Damage, Attack Speed, and increases damage to turrets" tr "game_item_plaintext_2041" = "Restores Health and Mana over time, refills at shop" tr "game_item_plaintext_2042" = "Allows champion to see invisible units" tr "game_item_plaintext_2043" = "Use to provide vision and stealth detection in an area until destroyed" tr "game_item_plaintext_2044" = "Use to temporarily provide vision in an area" tr "game_item_plaintext_2045" = "Greatly increases Health and provides Stealth Wards over time" tr "game_item_plaintext_2047" = "Allows champion to see invisible or unseen enemy units" tr "game_item_plaintext_2048" = "Temporarily increases Ability Power, Cooldown Reduction, Mana and Energy Regeneration" tr "game_item_plaintext_2049" = "Increases Health and provides Stealth Wards over time" tr "game_item_plaintext_2051" = "Good starting item for tanks" tr "game_item_plaintext_2052" = "" tr "game_item_plaintext_2053" = "Enhances Movement Speed near turrets" tr "game_item_plaintext_2055" = "Used to disable wards and invisible traps in an area." tr "game_item_plaintext_2056" = "Use to temporarily provide vision in an area" tr "game_item_plaintext_2057" = "Grants increased range and reveals the targetted area" tr "game_item_plaintext_2058" = "Temporarily increases defenses. Leaves a trail for allies to follow." tr "game_item_plaintext_2059" = "Temporarily grants Ability Power and Bonus Damage to champions and turrets." tr "game_item_plaintext_2060" = "Temporarily grants Attack Damage and heals you when dealing physical damage to champions." tr "game_item_plaintext_2061" = "Consume to restore Health over time" tr "game_item_plaintext_2062" = "Consume to gain a short window of power." tr "game_item_plaintext_2065" = "Grants Health, Ability Power, Mana Regeneration, Cooldown Reduction, and Movement Speed. Activate to speed up nearby allies." tr "game_item_plaintext_2137" = "Temporarily grants Health and boosts the speed and power of nearby minions versus Towers." tr "game_item_plaintext_2138" = "Temporarily increases defenses. Leaves a trail for allies to follow." tr "game_item_plaintext_2139" = "Temporarily grants Ability Power and Bonus Damage to champions and turrets." tr "game_item_plaintext_2140" = "Temporarily grants Attack Damage and heals you when dealing physical damage to champions." tr "game_item_plaintext_2301" = "Provides Ability Power and Stealth Wards over time" tr "game_item_plaintext_2302" = "Provides Gold, Mana, and Stealth Wards over time" tr "game_item_plaintext_2303" = "Provides Health and Stealth Wards over time" tr "game_item_plaintext_2319" = "Filled with gold" tr "game_item_plaintext_2403" = "" tr "game_item_plaintext_2420" = "Activate to become invincible but unable to take actions" tr "game_item_plaintext_2421" = "Upgrades to stopwatch" tr "game_item_plaintext_2422" = "Slightly increases Movement Speed" tr "game_item_plaintext_3001" = "Nearby enemies take more magic damage" tr "game_item_plaintext_3003" = "Increases Ability Power based on maximum Mana" tr "game_item_plaintext_3004" = "Increases Attack Damage based on maximum Mana" tr "game_item_plaintext_3005" = "Increases Attack Damage based on maximum Health" tr "game_item_plaintext_3006" = "Enhances Movement Speed and Attack Speed" tr "game_item_plaintext_3007" = "Increases Ability Power based on maximum Mana" tr "game_item_plaintext_3008" = "Increases Attack Damage based on maximum Mana" tr "game_item_plaintext_3009" = "Enhances Movement Speed and reduces the effect of slows" tr "game_item_plaintext_3010" = "Spend Mana to recover Health" tr "game_item_plaintext_3020" = "Enhances Movement Speed and magic damage" tr "game_item_plaintext_3022" = "Basic attacks slow enemies" tr "game_item_plaintext_3023" = "Summon wraiths to slow and reveal enemy champions" tr "game_item_plaintext_3024" = "Increases Armor and Cooldown Reduction" tr "game_item_plaintext_3025" = "Basic attacks create a slow field after spell cast" tr "game_item_plaintext_3026" = "Periodically revives champion upon death" tr "game_item_plaintext_3027" = "Greatly increases Health, Mana, and Ability Power" tr "game_item_plaintext_3028" = "Increases Mana and Health Regeneration" tr "game_item_plaintext_3029" = "Greatly increases Health, Mana, and Ability Power" tr "game_item_plaintext_3030" = "Activate to fire icy bolts to slow enemies" tr "game_item_plaintext_3031" = "Massively enhances critical strikes" tr "game_item_plaintext_3033" = "Overcomes enemies with high Health recovery and Armor" tr "game_item_plaintext_3034" = "Overcomes enemies with high Health" tr "game_item_plaintext_3035" = "Overcomes enemies with high Armor" tr "game_item_plaintext_3036" = "Overcomes enemies with high health and armor" tr "game_item_plaintext_3040" = "" tr "game_item_plaintext_3041" = "Grants Ability Power for kills and assists" tr "game_item_plaintext_3042" = "" tr "game_item_plaintext_3044" = "Attacks and kills give a small burst of speed" tr "game_item_plaintext_3046" = "Move faster while attacking enemies and gain a shield when on low health." tr "game_item_plaintext_3047" = "Enhances Movement Speed and reduces incoming basic attack damage" tr "game_item_plaintext_3050" = "Grants you and your ally bonuses when you cast your ultimate." tr "game_item_plaintext_3052" = "Attack Damage and stacking Health on Unit Kill" tr "game_item_plaintext_3053" = "Shields against large bursts of damage" tr "game_item_plaintext_3056" = "Temporarily disables enemy turrets" tr "game_item_plaintext_3057" = "Grants a bonus to next attack after spell cast" tr "game_item_plaintext_3060" = "Promotes a siege minion to a more powerful unit" tr "game_item_plaintext_3065" = "Increases Health and healing effects" tr "game_item_plaintext_3067" = "Increases Health and Cooldown Reduction" tr "game_item_plaintext_3068" = "Constantly deals damage to nearby enemies" tr "game_item_plaintext_3069" = "Provides Gold, Mana, and Stealth Wards over time" tr "game_item_plaintext_3070" = "Increases maximum Mana as Mana is spent" tr "game_item_plaintext_3071" = "Dealing physical damage to enemy champions reduces their Armor" tr "game_item_plaintext_3072" = "Grants Attack Damage, Life Steal and Life Steal now overheals" tr "game_item_plaintext_3073" = "Increases maximum Mana as Mana is spent" tr "game_item_plaintext_3074" = "Melee attacks hit nearby enemies, dealing damage and restoring Health" tr "game_item_plaintext_3075" = "Returns damage taken from basic attacks as magic damage" tr "game_item_plaintext_3076" = "Prevents enemies from using Life Steal against you." tr "game_item_plaintext_3077" = "Melee attacks hit nearby enemies" tr "game_item_plaintext_3078" = "Tons of Damage" tr "game_item_plaintext_3079" = "Melee attacks hit nearby enemies, dealing damage, restoring Health, and stripping all shields." tr "game_item_plaintext_3080" = "Grants Attack Damage, Life Steal and Life Steal now overheals" tr "game_item_plaintext_3082" = "Slows Attack Speed of enemy champions when receiving basic attacks" tr "game_item_plaintext_3083" = "Grants massive Health and Health Regen" tr "game_item_plaintext_3084" = "Restores Health on kill or assist" tr "game_item_plaintext_3085" = "Ranged attacks fire two bolts at nearby enemies" tr "game_item_plaintext_3086" = "Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed" tr "game_item_plaintext_3087" = "Movement builds charges that release chain lightning on basic attack" tr "game_item_plaintext_3089" = "Massively increases Ability Power" tr "game_item_plaintext_3090" = "Massively increases Ability Power and can be activated to enter stasis" tr "game_item_plaintext_3091" = "Resist magic damage and claw your way back to life." tr "game_item_plaintext_3092" = "Provides Ability Power and Stealth Wards over time" tr "game_item_plaintext_3093" = "Grants gold over time and additional gold on kill" tr "game_item_plaintext_3094" = "Movement builds charges that release a sieging fire attack on release" tr "game_item_plaintext_3095" = "Tremendously empower other Energized effects." tr "game_item_plaintext_3096" = "Grants gold and mana when nearby minions die that you didn't kill" tr "game_item_plaintext_3097" = "Periodically kill enemy minions to heal and grant gold to a nearby ally" tr "game_item_plaintext_3098" = "Grants gold when you damage an enemy" tr "game_item_plaintext_3099" = "Increases Health and allows nearby allies to cast spells more often" tr "game_item_plaintext_3100" = "Grants a bonus to next attack after spell cast" tr "game_item_plaintext_3101" = "Increased Attack Speed and Cooldown Reduction" tr "game_item_plaintext_3102" = "Periodically blocks enemy abilities" tr "game_item_plaintext_3104" = "Reduces Armor of nearby enemies" tr "game_item_plaintext_3105" = "Grants Armor and Magic Resistance" tr "game_item_plaintext_3106" = "Basic attacks kill minions and monsters quickly" tr "game_item_plaintext_3107" = "Activate to heal allies and damage enemies in an area" tr "game_item_plaintext_3108" = "Increases Ability Power and Cooldown Reduction" tr "game_item_plaintext_3109" = "Partner with an ally to protect each other" tr "game_item_plaintext_3110" = "Massively increases Armor and slows enemy basic attacks" tr "game_item_plaintext_3111" = "Increases Movement Speed and reduces duration of disabling effects" tr "game_item_plaintext_3112" = "Good starting item for mages" tr "game_item_plaintext_3113" = "Increases Ability Power and Movement Speed" tr "game_item_plaintext_3114" = "Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction" tr "game_item_plaintext_3115" = "Increases Attack Speed, Ability Power, and Cooldown Reduction" tr "game_item_plaintext_3116" = "Abilities slow enemies" tr "game_item_plaintext_3117" = "Greatly enhances Movement Speed when out of combat" tr "game_item_plaintext_3118" = "Partner with an ally to protect each other" tr "game_item_plaintext_3122" = "Critical Strikes cause your target to bleed" tr "game_item_plaintext_3123" = "Overcomes enemies with high health gain" tr "game_item_plaintext_3124" = "Increases Attack Speed, Armor Penetration, and Magic Penetration" tr "game_item_plaintext_3126" = "" tr "game_item_plaintext_3128" = "Activate to increase all magic damage dealt to an enemy champion" tr "game_item_plaintext_3131" = "Activate to gain 100% Critical Strike Chance for a short duration" tr "game_item_plaintext_3133" = "Attack Damage and Cooldown Reduction" tr "game_item_plaintext_3134" = "Increases Attack Damage and Lethality" tr "game_item_plaintext_3135" = "Increases magic damage" tr "game_item_plaintext_3136" = "Increases magic damage" tr "game_item_plaintext_3137" = "Activate to remove all debuffs and grant massive Movement Speed" tr "game_item_plaintext_3139" = "Activate to remove all crowd control debuffs and grant massive Movement Speed" tr "game_item_plaintext_3140" = "Activate to remove all crowd control debuffs" tr "game_item_plaintext_3141" = "Grants Attack Damage for kills and assists" tr "game_item_plaintext_3142" = "Activate to greatly increase Movement Speed" tr "game_item_plaintext_3143" = "Greatly increases defenses, activate to slow nearby enemies" tr "game_item_plaintext_3144" = "Activate to deal magic damage and slow target champion" tr "game_item_plaintext_3145" = "Increases Ability Power. Deal bonus magic damage on attack periodically." tr "game_item_plaintext_3146" = "Increases Attack Damage and Ability Power, activate to slow a target" tr "game_item_plaintext_3147" = "Deals additional physical damage when ambushing enemies and provides trap and ward detection periodically" tr "game_item_plaintext_3148" = "Increases Attack Damage and Ability Power, activate to slow a target" tr "game_item_plaintext_3149" = "Deals damage based on target's Health, can steal Movement Speed" tr "game_item_plaintext_3150" = "Kite by flashing away from marked targets." tr "game_item_plaintext_3151" = "Spell damage burns enemies for a portion of their Health" tr "game_item_plaintext_3152" = "Activate to dash forward and unleash a fiery explosion" tr "game_item_plaintext_3153" = "Deals damage based on target's Health, can steal Movement Speed" tr "game_item_plaintext_3154" = "Life Steal and Spell Vamp, activate to place a ward" tr "game_item_plaintext_3155" = "Increases Attack Damage and Magic Resist" tr "game_item_plaintext_3156" = "Grants bonus Attack Damage when Health is low" tr "game_item_plaintext_3157" = "Activate to become invincible but unable to take actions" tr "game_item_plaintext_3158" = "Increases Movement Speed and Cooldown Reduction" tr "game_item_plaintext_3159" = "Kills monsters quickly and gain more gold, activate to reveal a nearby area of the map" tr "game_item_plaintext_3161" = "After casting your ultimate, your basic attacks reduces your remaining non-ultimate cooldowns." tr "game_item_plaintext_3162" = "Activate to deal magic damage and slow target champion" tr "game_item_plaintext_3163" = "Grants bonus Attack Damage when Health is low" tr "game_item_plaintext_3165" = "Increases magic damage" tr "game_item_plaintext_3170" = "Improves defense and reduces duration of disabling effects" tr "game_item_plaintext_3172" = "Mobility and Tenacity" tr "game_item_plaintext_3173" = "Increases Movement Speed and Cooldown Reduction" tr "game_item_plaintext_3174" = "Deal damage to empower your heals and shields" tr "game_item_plaintext_3180" = "Improves defense, activate for area magic damage" tr "game_item_plaintext_3181" = "Greatly increases Attack Damage and Life Steal" tr "game_item_plaintext_3184" = "Good starting item for attackers" tr "game_item_plaintext_3185" = "Critical Strikes cause your target to bleed and be revealed" tr "game_item_plaintext_3186" = "Deal more Attack Damage to high Health targets" tr "game_item_plaintext_3187" = "Activate to reveal a nearby area of the map" tr "game_item_plaintext_3188" = "Activate to increase all magic damage dealt to an enemy champion" tr "game_item_plaintext_3190" = "Activate to shield nearby allies from damage" tr "game_item_plaintext_3191" = "Increases Armor and Ability Power" tr "game_item_plaintext_3193" = "Greatly increases defense near multiple enemies." tr "game_item_plaintext_3194" = "Reduces damage from repeated spells and effects." tr "game_item_plaintext_3196" = "Allows Viktor to improve an ability of his choice" tr "game_item_plaintext_3197" = "Allows Viktor to improve an ability of his choice" tr "game_item_plaintext_3198" = "Allows Viktor to improve an ability of his choice" tr "game_item_plaintext_3200" = "Increases Ability Power and can be upgraded to improve Viktor's abilities" tr "game_item_plaintext_3206" = "Greatly increases damage dealt to monsters and gains Health and Mana from monsters" tr "game_item_plaintext_3209" = "Greatly increases damage dealt to monsters and deals true damage on dealing physical damage" tr "game_item_plaintext_3211" = "Improves defense and grants regeneration upon being damaged" tr "game_item_plaintext_3222" = "Activate to remove all disabling effects from an allied champion" tr "game_item_plaintext_3230" = "Melee attacks hit nearby enemies, dealing damage and restoring Health" tr "game_item_plaintext_3231" = "Activate to remove all crowd control debuffs and grant massive Movement Speed" tr "game_item_plaintext_3240" = "" tr "game_item_plaintext_3241" = "" tr "game_item_plaintext_3242" = "" tr "game_item_plaintext_3243" = "" tr "game_item_plaintext_3244" = "" tr "game_item_plaintext_3245" = "" tr "game_item_plaintext_3252" = "Transforms into a Serrated Dirk after poaching in the enemy jungle." tr "game_item_plaintext_3285" = "Increases Ability Power, Mana, and Cooldown Reduction" tr "game_item_plaintext_3286" = "Increases Ability Power and Movement Speed" tr "game_item_plaintext_3290" = "Summon wraiths to slow and reveal enemy champions" tr "game_item_plaintext_3301" = "Grants gold and mana when nearby minions die that you didn't kill" tr "game_item_plaintext_3302" = "Kill minions periodically to heal and grant gold to a nearby ally" tr "game_item_plaintext_3303" = "Grants gold when you damage enemies" tr "game_item_plaintext_3303z" = "Gain gold by damaging enemy champions" tr "game_item_plaintext_3304" = "Grants gold and mana when nearby minions die that you didn't kill" tr "game_item_plaintext_3305" = "Grants gold and mana when nearby minions die that you didn't kill" tr "game_item_plaintext_3306" = "Increases Health / Mana Regeneration and Cooldown Reduction. Activate to speed up nearby allies." tr "game_item_plaintext_3307" = "Kill minions periodically to heal and grant gold to a nearby ally" tr "game_item_plaintext_3308" = "Periodically kill enemy minions to heal and grant gold to a nearby ally" tr "game_item_plaintext_3309" = "Shield an ally from damage based on your Health" tr "game_item_plaintext_3310" = "Grants gold when you damage enemies" tr "game_item_plaintext_3310z" = "Gain gold by damaging enemy champions" tr "game_item_plaintext_3311" = "Grants gold when you damage an enemy" tr "game_item_plaintext_3312" = "Sends out seeking wraiths that track hidden enemies and slow them" tr "game_item_plaintext_3340" = "Periodically place a Stealth Ward" tr "game_item_plaintext_3341" = "Detects and disables nearby invisible wards and traps" tr "game_item_plaintext_3342" = "Briefly reveals a nearby targeted area" tr "game_item_plaintext_3345" = "Consumes charge to revive champion." tr "game_item_plaintext_3348" = "Activate to reveal a nearby area of the map" tr "game_item_plaintext_3361" = "Periodically place a Stealth Ward" tr "game_item_plaintext_3362" = "Periodically place a Vision Ward" tr "game_item_plaintext_3363" = "Grants increased range and reveals the targetted area" tr "game_item_plaintext_3364" = "Disables nearby invisible wards and traps for a duration" tr "game_item_plaintext_3371" = "Massively enhances critical strikes" tr "game_item_plaintext_3373" = "Constantly deals damage to nearby enemies" tr "game_item_plaintext_3374" = "Massively increases Ability Power" tr "game_item_plaintext_3379" = "Nearby enemies take more magic damage" tr "game_item_plaintext_3380" = "Dealing physical damage to enemy champions reduces their Armor" tr "game_item_plaintext_3382" = "Activate to heal allies and damage enemies in an area" tr "game_item_plaintext_3383" = "Activate to shield nearby allies from damage" tr "game_item_plaintext_3384" = "Tons of Damage" tr "game_item_plaintext_3385" = "Massively increases Ability Power and can be activated to enter stasis" tr "game_item_plaintext_3386" = "Activate to become invincible but unable to take actions" tr "game_item_plaintext_3387" = "Basic attacks create a slow field after spell cast" tr "game_item_plaintext_3388" = "Activate to greatly increase Movement Speed" tr "game_item_plaintext_3389" = "Deals damage based on target's Health, can steal Movement Speed" tr "game_item_plaintext_3390" = "Increases Ability Power, Mana, and Cooldown Reduction" tr "game_item_plaintext_3400" = "" tr "game_item_plaintext_3401" = "Provides Health and Stealth Wards over time" tr "game_item_plaintext_3430" = "Destroy structures quickly with Ability Power." tr "game_item_plaintext_3431" = "Move quickly when you hit enemies with spells." tr "game_item_plaintext_3433" = "Increases Ability Power, Mana Regen and Cooldown Reduction." tr "game_item_plaintext_3434" = "Add Pox stacks to with spells then harvest them for damage." tr "game_item_plaintext_3462" = "Briefly reveals a nearby targeted area" tr "game_item_plaintext_3504" = "Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage." tr "game_item_plaintext_3508" = "Grants Critical Strike Chance, Cooldown Reduction, Attack Damage and restores mana on hit." tr "game_item_plaintext_3512" = "Makes a Voidspawn generating Void Gate to push a lane with." tr "game_item_plaintext_3513" = "Eye of the Herald - a Gift of the Void." tr "game_item_plaintext_3514" = "Eye of the Herald - a Gift of the Void." tr "game_item_plaintext_3599" = "Kalista's spear that binds an Oathsworn Ally." tr "game_item_plaintext_3600" = "Kalista's spear that binds an Oathsworn Ally." tr "game_item_plaintext_3611" = "Melee: Champion pursuer." tr "game_item_plaintext_3612" = "Melee: Tanky siege." tr "game_item_plaintext_3613" = "Ranged: Champion harass." tr "game_item_plaintext_3614" = "Ranged: Support utility." tr "game_item_plaintext_3615" = "Level 1 abilities" tr "game_item_plaintext_3616" = "Level 2 abilities" tr "game_item_plaintext_3617" = "Level 3 abilities" tr "game_item_plaintext_3621" = "+10 Attack Damage" tr "game_item_plaintext_3622" = "+20 Attack Damage" tr "game_item_plaintext_3623" = "+30 Attack Damage" tr "game_item_plaintext_3624" = "+100 Health" tr "game_item_plaintext_3625" = "+200 Health" tr "game_item_plaintext_3626" = "+300 Health" tr "game_item_plaintext_3630" = "" tr "game_item_plaintext_3631" = "Place a long range anti-turret ballista" tr "game_item_plaintext_3633" = "" tr "game_item_plaintext_3634" = "Attaches a three shot beam to a turret which can then be aimed and fired" tr "game_item_plaintext_3635" = "Creates another point for your team to Teleport to" tr "game_item_plaintext_3636" = "Make a turret go invulnerable while charging a powerful barrage" tr "game_item_plaintext_3637" = "" tr "game_item_plaintext_3640" = "Allows you and allies to repeatedly flash while in a zone" tr "game_item_plaintext_3641" = "Strengthens nearby minions" tr "game_item_plaintext_3642" = "Refunds all current Siege Weapons" tr "game_item_plaintext_3643" = "Places a field that stuns enemy minions and slows champions" tr "game_item_plaintext_3645" = "Briefly reveals a nearby targeted area" tr "game_item_plaintext_3647" = "Grants bonus health to nearby Siege Weapons" tr "game_item_plaintext_3648" = "" tr "game_item_plaintext_3649" = "" tr "game_item_plaintext_3652" = "Hit with a flurry of attacks." tr "game_item_plaintext_3671" = "" tr "game_item_plaintext_3672" = "" tr "game_item_plaintext_3673" = "" tr "game_item_plaintext_3674" = "" tr "game_item_plaintext_3675" = "" tr "game_item_plaintext_3680" = "King: Fires a barrage of icy artillery" tr "game_item_plaintext_3681" = "King: Shoots flames that burn units and Turrets" tr "game_item_plaintext_3682" = "King: Knocks back and grants a large shield" tr "game_item_plaintext_3683" = "King: Poros knock enemies towards him" tr "game_item_plaintext_3690" = "" tr "game_item_plaintext_3691" = "" tr "game_item_plaintext_3692" = "" tr "game_item_plaintext_3693" = "" tr "game_item_plaintext_3694" = "" tr "game_item_plaintext_3695" = "" tr "game_item_plaintext_3706" = "Lets your Smite slow Champions" tr "game_item_plaintext_3707" = "Grants Attack Damage, Cooldown Reduction, and Armor Penetration" tr "game_item_plaintext_3708" = "Grants Ability Power and Cooldown Reduction" tr "game_item_plaintext_3709" = "Grants Health and Immolate Aura" tr "game_item_plaintext_3710" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_3711" = "Provides Stealth Wards over time" tr "game_item_plaintext_3713" = "Makes your Smite hit all monsters in an area, stunning them." tr "game_item_plaintext_3714" = "Grants Attack Damage, Cooldown Reduction, and Armor Penetration" tr "game_item_plaintext_3715" = "Lets your Smite mark Champions, giving you combat power against them." tr "game_item_plaintext_3716" = "Grants Ability Power and Cooldown Reduction" tr "game_item_plaintext_3717" = "Grants Health and Immolate Aura" tr "game_item_plaintext_3718" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_3719" = "Grants Attack Damage, Cooldown Reduction, and Armor Penetration" tr "game_item_plaintext_3720" = "Grants Ability Power and Cooldown Reduction" tr "game_item_plaintext_3721" = "Grants Health and Immolate Aura" tr "game_item_plaintext_3722" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_3723" = "Grants Attack Damage, Cooldown Reduction, and Armor Penetration" tr "game_item_plaintext_3724" = "Grants Ability Power and Cooldown Reduction" tr "game_item_plaintext_3725" = "Grants Health and Immolate Aura" tr "game_item_plaintext_3726" = "Increases Attack Speed, and gives increasing power as you kill Jungle Monsters and Champions" tr "game_item_plaintext_3742" = "Build momentum as you move around then smash into enemies." tr "game_item_plaintext_3744" = "Get a power boost when moving through the river." tr "game_item_plaintext_3745" = "Attach strings to enemies then tug them towards you." tr "game_item_plaintext_3748" = "Deals area of effect damage based on owner's health" tr "game_item_plaintext_3751" = "Grants Health and Immolate Aura" tr "game_item_plaintext_3800" = "Grants Health, Mana, and Armor. Activate to speed towards enemies and slow them." tr "game_item_plaintext_3801" = "Grants Health and Health Regen" tr "game_item_plaintext_3802" = "Restores Mana upon levelling up." tr "game_item_plaintext_3812" = "Trades incoming damage now for incoming damage later" tr "game_item_plaintext_3813" = "Trades incoming damage now for incoming damage later" tr "game_item_plaintext_3814" = "Blocks an incoming enemy spell." tr "game_item_plaintext_3829" = "Disguise yourself as an allied champion." tr "game_item_plaintext_3840" = "Shield allies to generate gold." tr "game_item_plaintext_3841" = "Shield allies to generate gold." tr "game_item_plaintext_3844" = "Shield allies to generate gold." tr "game_item_plaintext_3901" = "Cannon Barrage gains extra waves" tr "game_item_plaintext_3902" = "Cannon Barrage fires a mega-cannonball" tr "game_item_plaintext_3903" = "Cannon Barrage hastes allies" tr "game_item_plaintext_3905" = "Increases Ability Power and Movement Speed" tr "game_item_plaintext_3907" = "Stores nearby spellcasts and can consume them to grant Movement Speed and Ability Power." tr "game_item_plaintext_3911" = "Share your Health with an ally to absorb their damage taken." tr "game_item_plaintext_3916" = "Increases magic damage" tr "game_item_plaintext_3924" = "Consume enemy minions to build damage on this sword." tr "game_item_plaintext_3930" = "Increases Attack Speed, gives on-hit magic damage, and triggers extra on Hit effects" tr "game_item_plaintext_3931" = "Increases Attack Speed, gives on-hit magic damage, and triggers extra on Hit effects" tr "game_item_plaintext_3932" = "Increases Attack Speed, gives on-hit magic damage, and triggers extra on Hit effects" tr "game_item_plaintext_3933" = "Increases Attack Speed, gives on-hit magic damage, and triggers extra on Hit effects" tr "game_item_plaintext_4001" = "Enhances Movement Speed and grants temporary wall walking." tr "game_item_plaintext_4002" = "Defer damage until later." tr "game_item_plaintext_4003" = "Marks the ground, and returns you there after a few moments" tr "game_item_plaintext_4004" = "Marks the ground, and returns you there after a few moments" tr "game_item_plaintext_4005" = "Defer damage until later." tr "game_item_plaintext_4010" = "Grant Spell Shield after damaging an enemy with an ability" tr "game_item_plaintext_4026" = "Allows champion to linger a few seconds after death." tr "game_item_plaintext_4101" = "Kill monsters faster" tr "game_item_plaintext_4102" = "Tons of Damage" tr "game_item_plaintext_4103" = "Increases bonus Health and burns nearby enemies" tr "game_item_plaintext_4104" = "Spells explode for bonus damage" tr "game_item_plaintext_4105" = "Attacks deal bonus damage based on the target's maximum Health" tr "game_item_plaintext_4201" = "Good defensive starting item" tr "game_item_plaintext_4202" = "Good starting item for attackers" tr "game_item_plaintext_4203" = "Good starting item for casters" tr "game_item_plaintext_4204" = "Good starting item for Enchanters" tr "game_item_plaintext_4301" = "Grants gold and mana when nearby minions die that you didn't kill" tr "game_item_plaintext_4302" = "Kill minions periodically to heal and grant gold to a nearby ally" tr "game_item_plaintext_4401" = "Movement Speed, Magic Resist, and max Health Regeneration" tr "game_item_plaintext_4402" = "Cast spells to heal" tr "game_item_plaintext_4403" = "Has ALL the stats" tr "game_item_quest_coinline_inventory_0" = "<br><hr><br><passive>QUEST - @f6@/@Effect10Amount@:</passive> Earn @Effect10Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_coinline_inventory_1" = "<br><hr><br><passive>QUEST - @f6@/@Effect10Amount@:</passive> Earn @Effect10Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_coinline_inventory_2" = "<br><hr><br><passive>QUEST - @f6@/@Effect10Amount@:</passive> Earn @Effect10Amount@ gold using this item and upgrade to <font color='#CFBF84'>Nomad's Medallion</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_coinline_inventory_3" = "<br><hr><br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_coinline_inventory_4" = "<br><hr><br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_coinline_store" = "<hr><passive>QUEST:</passive> Earn @Effect10Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_coinline_store_ancient" = "<hr><passive>QUEST:</passive> Earn @Effect10Amount@ gold using this item and upgrade to <font color='#CFBF84'>Nomad's Medallion</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_coinline_store_ancient_TT" = "<hr><passive>QUEST:</passive> Earn @Effect10Amount@ gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3305 }}</font>.<br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'>Emperor's Favor</font> and allied champions moving toward you gain 8% movement speed." tr "game_item_quest_coinline_store_TT" = "<hr><passive>QUEST:</passive> Earn @Effect10Amount@ gold using this item. <br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'>Emperor's Favor</font> and allied champions moving toward you gain 8% movement speed." tr "game_item_quest_coinlineTT_inventory_0" = "<br><hr><br><passive>QUEST - @f6@/@Effect10Amount@:</passive> Earn @Effect10Amount@ gold using this item. <br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'>Emperor's Favor</font> and allied champions moving toward you gain 8% movement speed." tr "game_item_quest_coinlineTT_inventory_1" = "" tr "game_item_quest_coinlineTT_inventory_2" = "<br><hr><br><passive>QUEST - @f6@/@Effect10Amount@:</passive> Earn @Effect10Amount@ gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3305 }}</font>. <br><passive>REWARD:</passive> <font color='#CFBF84'>Favor</font> is upgraded to <font color='#CFBF84'>Emperor's Favor</font> and allied champions moving toward you gain 8% movement speed." tr "game_item_quest_frostqueensline_inventory_0" = "<br><hr><br><passive>QUEST - @f6@/@Effect17Amount@:</passive> Earn @Effect17Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_frostqueensline_inventory_1" = "<br><hr><br><passive>QUEST - @f6@/@Effect17Amount@:</passive> Earn @Effect17Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_frostqueensline_inventory_2" = "<br><hr><br><passive>QUEST - @f6@/@Effect17Amount@:</passive> Earn @Effect17Amount@ gold using this item and upgrade to <font color='#CFBF84'>Frostfang</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_frostqueensline_inventory_3" = "<br><hr><br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_frostqueensline_inventory_4" = "<br><hr><br><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_frostqueensline_store" = "<hr><passive>QUEST:</passive> Earn @Effect17Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_frostqueensline_store_spellthiefs" = "<hr><passive>QUEST:</passive> Earn @Effect17Amount@ gold using this item and upgrade to <font color='#CFBF84'>Frostfang</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_frostqueenslineTT_inventory_0" = "<br><hr><br><passive>QUEST - @f6@/@Effect17Amount@:</passive> Earn @Effect17Amount@ gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'>Queen's Tribute</font>." tr "game_item_quest_frostqueenslineTT_inventory_1" = "" tr "game_item_quest_frostqueenslineTT_inventory_2" = "<br><hr><br><passive>QUEST - @f6@/@Effect17Amount@:</passive> Earn @Effect17Amount@ gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3311 }}</font>.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'>Queen's Tribute</font>." tr "game_item_quest_frostqueenslineTT_store" = "<hr><passive>QUEST:</passive> Earn @Effect17Amount@ gold using this item.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'>Queen's Tribute</font>." tr "game_item_quest_frostqueenslineTT_store_spellthiefs" = "<hr><passive>QUEST:</passive> Earn @Effect17Amount@ gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3311 }}</font>.<br><passive>REWARD:</passive> <font color='#CFBF84'>Tribute</font> is upgraded into <font color='#CFBF84'>Queen's Tribute</font>." tr "game_item_quest_targonsline_inventory_0" = "<br><hr><br><passive>QUEST - @f6@/@Effect11Amount@:</passive> Earn @Effect11Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_targonsline_inventory_1" = "<br><hr><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_targonsline_inventory_2" = "<br><hr><br><passive>QUEST - @f6@/@Effect11Amount@:</passive> Earn @Effect11Amount@ gold using this item and upgrade to <font color='#CFBF84'>Targon's Brace</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_targonsline_inventory_3" = "<br><hr><active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_targonsline_inventory_4" = "<br><hr><br><passive>QUEST - @f6@/@Effect11Amount@:</passive> Earn @Effect11Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_targonsline_store" = "<hr><passive>QUEST:</passive> Earn @Effect11Amount@ gold using this item.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop." tr "game_item_quest_targonsline_store_relic" = "<hr><passive>QUEST:</passive> Earn @Effect11Amount@ gold using this item and upgrade to <font color='#CFBF84'>Targon's Brace</font>.<br><passive>REWARD:</passive> Gain <active>UNIQUE Active - Warding:</active> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop." tr "game_item_quest_targonslineTT_inventory_0" = "<br><hr><br><passive>QUEST - @f6@/@Effect11Amount@:</passive> Earn @Effect11Amount@ gold using this item. <br><passive>REWARD:</passive> You receive <spellTag>Shield Battery</spellTag>, a permanent shield that regenerates slowly outside of combat." tr "game_item_quest_targonslineTT_inventory_1" = "" tr "game_item_quest_targonslineTT_inventory_2" = "<br><hr><br><passive>QUEST - @f6@/@Effect11Amount@:</passive> Earn @Effect11Amount@ gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3308 }}</font>. <br><passive>REWARD:</passive> <spellTag>Shield Battery</spellTag>, a permanent shield that regenerates slowly outside of combat." tr "game_item_quest_targonslineTT_store" = "<hr><passive>QUEST:</passive> Earn @Effect11Amount@ gold using this item. <br><passive>REWARD:</passive> <font color='#CFBF84'>Shield Battery</font>, a permanent shield that regenerates slowly outside of combat." tr "game_item_quest_targonslineTT_store_relic" = "<hr><passive>QUEST:</passive> Earn @Effect11Amount@ gold using this item and upgrade to <font color='#CFBF84'>{{ game_item_displayname_3308 }}</font>.<br><passive>REWARD:</passive> <font color='#CFBF84'>Shield Battery</font>, a permanent shield that regenerates slowly outside of combat." tr "game_item_questjustcompleted" = "<br><br><font color='#F2473C'>Your quest is completed! Return to the store to fully stock up on wards.</font>" tr "game_item_requirePurchaseIdentity_Melee" = "<font color='#FF0000'>MELEE CHAMPIONS ONLY</font><br><br>" tr "game_item_requirePurchaseIdentity_Ranged" = "<font color='#FF0000'>RANGED CHAMPIONS ONLY</font><br><br>" tr "game_item_requiresSmite" = "<font color='#FF0000'>REQUIRES SMITE</font><br><br>" tr "game_item_short_description_5400" = "+0.5 Leth / +0.34 M.Pen" tr "game_item_short_description_5401" = "+0.7 Leth / +0.48 M.Pen" tr "game_item_short_description_5402" = "+0.9 Leth / +0.62 M.Pen" tr "game_item_short_description_5416" = "+0.99 Leth / +0.78 M.Pen" tr "game_item_short_description_5417" = "+1.39 Leth / +1.09 M.Pen" tr "game_item_short_description_5418" = "+1.79 Leth / +1.40 M.Pen" tr "game_item_short_displayname_10001" = "Precision" tr "game_item_short_displayname_10002" = "Speed" tr "game_item_short_displayname_5000" = "TBD" tr "game_item_short_displayname_5001" = "Attack Damage" tr "game_item_short_displayname_5002" = "Scaling Attack Damage" tr "game_item_short_displayname_5003" = "Attack Speed" tr "game_item_short_displayname_5004" = "Haste" tr "game_item_short_displayname_5005" = "Critical Damage" tr "game_item_short_displayname_5006" = "Carnage" tr "game_item_short_displayname_5007" = "Critical Chance" tr "game_item_short_displayname_5008" = "Brutality" tr "game_item_short_displayname_5009" = "Lethality" tr "game_item_short_displayname_5010" = "Precision" tr "game_item_short_displayname_5011" = "Health" tr "game_item_short_displayname_5012" = "Scaling Health" tr "game_item_short_displayname_5013" = "Armor" tr "game_item_short_displayname_5014" = "Scaling Armor" tr "game_item_short_displayname_5015" = "Magic Resist" tr "game_item_short_displayname_5016" = "Scaling Magic Resist" tr "game_item_short_displayname_5017" = "Health Regeneration" tr "game_item_short_displayname_5018" = "Scaling Health Regeneration" tr "game_item_short_displayname_5019" = "Evasion" tr "game_item_short_displayname_5020" = "Elusion" tr "game_item_short_displayname_5021" = "Cooldown Reduction" tr "game_item_short_displayname_5022" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5023" = "Ability Power" tr "game_item_short_displayname_5024" = "Scaling Ability Power" tr "game_item_short_displayname_5025" = "Mana" tr "game_item_short_displayname_5026" = "Scaling Mana" tr "game_item_short_displayname_5027" = "Mana Regeneration" tr "game_item_short_displayname_5028" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5029" = "Magic Penetration" tr "game_item_short_displayname_5030" = "Brilliance" tr "game_item_short_displayname_5031" = "Attack Damage" tr "game_item_short_displayname_5032" = "Scaling Attack Damage" tr "game_item_short_displayname_5033" = "Attack Speed" tr "game_item_short_displayname_5034" = "Haste" tr "game_item_short_displayname_5035" = "Critical Damage" tr "game_item_short_displayname_5036" = "Carnage" tr "game_item_short_displayname_5037" = "Critical Chance" tr "game_item_short_displayname_5038" = "Brutality" tr "game_item_short_displayname_5039" = "Lethality" tr "game_item_short_displayname_5040" = "Precision" tr "game_item_short_displayname_5041" = "Health" tr "game_item_short_displayname_5042" = "Scaling Health" tr "game_item_short_displayname_5043" = "Armor" tr "game_item_short_displayname_5044" = "Scaling Armor" tr "game_item_short_displayname_5045" = "Magic Resist" tr "game_item_short_displayname_5046" = "Scaling Magic Resist" tr "game_item_short_displayname_5047" = "Health Regeneration" tr "game_item_short_displayname_5048" = "Scaling Health Regeneration" tr "game_item_short_displayname_5049" = "Evasion" tr "game_item_short_displayname_5050" = "Elusion" tr "game_item_short_displayname_5051" = "Cooldown Reduction" tr "game_item_short_displayname_5052" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5053" = "Ability Power" tr "game_item_short_displayname_5054" = "Scaling Ability Power" tr "game_item_short_displayname_5055" = "Mana" tr "game_item_short_displayname_5056" = "Scaling Mana" tr "game_item_short_displayname_5057" = "Mana Regeneration" tr "game_item_short_displayname_5058" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5059" = "Magic Penetration" tr "game_item_short_displayname_5060" = "Brilliance" tr "game_item_short_displayname_5061" = "Attack Damage" tr "game_item_short_displayname_5062" = "Scaling Attack Damage" tr "game_item_short_displayname_5063" = "Attack Speed" tr "game_item_short_displayname_5064" = "Haste" tr "game_item_short_displayname_5065" = "Critical Damage" tr "game_item_short_displayname_5066" = "Carnage" tr "game_item_short_displayname_5067" = "Critical Chance" tr "game_item_short_displayname_5068" = "Brutality" tr "game_item_short_displayname_5069" = "Lethality" tr "game_item_short_displayname_5070" = "Precision" tr "game_item_short_displayname_5071" = "Health" tr "game_item_short_displayname_5072" = "Scaling Health" tr "game_item_short_displayname_5073" = "Armor" tr "game_item_short_displayname_5074" = "Scaling Armor" tr "game_item_short_displayname_5075" = "Magic Resist" tr "game_item_short_displayname_5076" = "Scaling Magic Resist" tr "game_item_short_displayname_5077" = "Health Regeneration" tr "game_item_short_displayname_5078" = "Scaling Health Regeneration" tr "game_item_short_displayname_5079" = "Evasion" tr "game_item_short_displayname_5080" = "Elusion" tr "game_item_short_displayname_5081" = "Cooldown Reduction" tr "game_item_short_displayname_5082" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5083" = "Ability Power" tr "game_item_short_displayname_5084" = "Scaling Ability Power" tr "game_item_short_displayname_5085" = "Mana" tr "game_item_short_displayname_5086" = "Scaling Mana" tr "game_item_short_displayname_5087" = "Mana Regeneration" tr "game_item_short_displayname_5088" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5089" = "Magic Penetration" tr "game_item_short_displayname_5090" = "Brilliance" tr "game_item_short_displayname_5091" = "Attack Damage" tr "game_item_short_displayname_5092" = "Scaling Attack Damage" tr "game_item_short_displayname_5093" = "Attack Speed" tr "game_item_short_displayname_5094" = "Haste" tr "game_item_short_displayname_5095" = "Critical Damage" tr "game_item_short_displayname_5096" = "Carnage" tr "game_item_short_displayname_5097" = "Critical Chance" tr "game_item_short_displayname_5098" = "Brutality" tr "game_item_short_displayname_5099" = "Lethality" tr "game_item_short_displayname_5100" = "Precision" tr "game_item_short_displayname_5101" = "Health" tr "game_item_short_displayname_5102" = "Scaling Health" tr "game_item_short_displayname_5103" = "Armor" tr "game_item_short_displayname_5104" = "Scaling Armor" tr "game_item_short_displayname_5105" = "Magic Resist" tr "game_item_short_displayname_5106" = "Scaling Magic Resist" tr "game_item_short_displayname_5107" = "Health Regeneration" tr "game_item_short_displayname_5108" = "Scaling Health Regeneration" tr "game_item_short_displayname_5109" = "Evasion" tr "game_item_short_displayname_5110" = "Elusion" tr "game_item_short_displayname_5111" = "Cooldown Reduction" tr "game_item_short_displayname_5112" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5113" = "Ability Power" tr "game_item_short_displayname_5114" = "Scaling Ability Power" tr "game_item_short_displayname_5115" = "Mana" tr "game_item_short_displayname_5116" = "Scaling Mana" tr "game_item_short_displayname_5117" = "Mana Regeneration" tr "game_item_short_displayname_5118" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5119" = "Magic Penetration" tr "game_item_short_displayname_5120" = "Brilliance" tr "game_item_short_displayname_5121" = "Movement Speed" tr "game_item_short_displayname_5122" = "Gold" tr "game_item_short_displayname_5123" = "Attack Damage" tr "game_item_short_displayname_5124" = "Scaling Attack Damage" tr "game_item_short_displayname_5125" = "Attack Speed" tr "game_item_short_displayname_5126" = "Haste" tr "game_item_short_displayname_5127" = "Critical Damage" tr "game_item_short_displayname_5128" = "Carnage" tr "game_item_short_displayname_5129" = "Critical Chance" tr "game_item_short_displayname_5130" = "Brutality" tr "game_item_short_displayname_5131" = "Lethality" tr "game_item_short_displayname_5132" = "Precision" tr "game_item_short_displayname_5133" = "Health" tr "game_item_short_displayname_5134" = "Scaling Health" tr "game_item_short_displayname_5135" = "Armor" tr "game_item_short_displayname_5136" = "Scaling Armor" tr "game_item_short_displayname_5137" = "Magic Resist" tr "game_item_short_displayname_5138" = "Scaling Magic Resist" tr "game_item_short_displayname_5139" = "Health Regeneration" tr "game_item_short_displayname_5140" = "Scaling Health Regeneration" tr "game_item_short_displayname_5141" = "Evasion" tr "game_item_short_displayname_5142" = "Elusion" tr "game_item_short_displayname_5143" = "Cooldown Reduction" tr "game_item_short_displayname_5144" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5145" = "Ability Power" tr "game_item_short_displayname_5146" = "Scaling Ability Power" tr "game_item_short_displayname_5147" = "Mana" tr "game_item_short_displayname_5148" = "Scaling Mana" tr "game_item_short_displayname_5149" = "Mana Regeneration" tr "game_item_short_displayname_5150" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5151" = "Magic Penetration" tr "game_item_short_displayname_5152" = "Brilliance" tr "game_item_short_displayname_5153" = "Attack Damage" tr "game_item_short_displayname_5154" = "Scaling Attack Damage" tr "game_item_short_displayname_5155" = "Attack Speed" tr "game_item_short_displayname_5156" = "Haste" tr "game_item_short_displayname_5157" = "Critical Damage" tr "game_item_short_displayname_5158" = "Carnage" tr "game_item_short_displayname_5159" = "Critical Chance" tr "game_item_short_displayname_5160" = "Brutality" tr "game_item_short_displayname_5161" = "Lethality" tr "game_item_short_displayname_5162" = "Precision" tr "game_item_short_displayname_5163" = "Health" tr "game_item_short_displayname_5164" = "Scaling Health" tr "game_item_short_displayname_5165" = "Armor" tr "game_item_short_displayname_5166" = "Scaling Armor" tr "game_item_short_displayname_5167" = "Magic Resist" tr "game_item_short_displayname_5168" = "Scaling Magic Resist" tr "game_item_short_displayname_5169" = "Health Regeneration" tr "game_item_short_displayname_5170" = "Scaling Health Regeneration" tr "game_item_short_displayname_5171" = "Evasion" tr "game_item_short_displayname_5172" = "Elusion" tr "game_item_short_displayname_5173" = "Cooldown Reduction" tr "game_item_short_displayname_5174" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5175" = "Ability Power" tr "game_item_short_displayname_5176" = "Scaling Ability Power" tr "game_item_short_displayname_5177" = "Mana" tr "game_item_short_displayname_5178" = "Scaling Mana" tr "game_item_short_displayname_5179" = "Mana Regeneration" tr "game_item_short_displayname_5180" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5181" = "Magic Penetration" tr "game_item_short_displayname_5182" = "Brilliance" tr "game_item_short_displayname_5183" = "Attack Damage" tr "game_item_short_displayname_5184" = "Scaling Attack Damage" tr "game_item_short_displayname_5185" = "Attack Speed" tr "game_item_short_displayname_5186" = "Haste" tr "game_item_short_displayname_5187" = "Critical Damage" tr "game_item_short_displayname_5188" = "Carnage" tr "game_item_short_displayname_5189" = "Critical Chance" tr "game_item_short_displayname_5190" = "Brutality" tr "game_item_short_displayname_5191" = "Lethality" tr "game_item_short_displayname_5192" = "Precision" tr "game_item_short_displayname_5193" = "Health" tr "game_item_short_displayname_5194" = "Scaling Health" tr "game_item_short_displayname_5195" = "Armor" tr "game_item_short_displayname_5196" = "Scaling Armor" tr "game_item_short_displayname_5197" = "Magic Resist" tr "game_item_short_displayname_5198" = "Scaling Magic Resist" tr "game_item_short_displayname_5199" = "Health Regeneration" tr "game_item_short_displayname_5200" = "Scaling Health Regeneration" tr "game_item_short_displayname_5201" = "Evasion" tr "game_item_short_displayname_5202" = "Elusion" tr "game_item_short_displayname_5203" = "Cooldown Reduction" tr "game_item_short_displayname_5204" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5205" = "Ability Power" tr "game_item_short_displayname_5206" = "Scaling Ability Power" tr "game_item_short_displayname_5207" = "Mana" tr "game_item_short_displayname_5208" = "Scaling Mana" tr "game_item_short_displayname_5209" = "Mana Regeneration" tr "game_item_short_displayname_5210" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5211" = "Magic Penetration" tr "game_item_short_displayname_5212" = "Brilliance" tr "game_item_short_displayname_5213" = "Attack Damage" tr "game_item_short_displayname_5214" = "Scaling Attack Damage" tr "game_item_short_displayname_5215" = "Attack Speed" tr "game_item_short_displayname_5216" = "Haste" tr "game_item_short_displayname_5217" = "Critical Damage" tr "game_item_short_displayname_5218" = "Carnage" tr "game_item_short_displayname_5219" = "Critical Chance" tr "game_item_short_displayname_5220" = "Brutality" tr "game_item_short_displayname_5221" = "Lethality" tr "game_item_short_displayname_5222" = "Precision" tr "game_item_short_displayname_5223" = "Health" tr "game_item_short_displayname_5224" = "Scaling Health" tr "game_item_short_displayname_5225" = "Armor" tr "game_item_short_displayname_5226" = "Scaling Armor" tr "game_item_short_displayname_5227" = "Magic Resist" tr "game_item_short_displayname_5228" = "Scaling Magic Resist" tr "game_item_short_displayname_5229" = "Health Regeneration" tr "game_item_short_displayname_5230" = "Scaling Health Regeneration" tr "game_item_short_displayname_5231" = "Evasion" tr "game_item_short_displayname_5232" = "Elusion" tr "game_item_short_displayname_5233" = "Cooldown Reduction" tr "game_item_short_displayname_5234" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5235" = "Ability Power" tr "game_item_short_displayname_5236" = "Scaling Ability Power" tr "game_item_short_displayname_5237" = "Mana" tr "game_item_short_displayname_5238" = "Scaling Mana" tr "game_item_short_displayname_5239" = "Mana Regeneration" tr "game_item_short_displayname_5240" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5241" = "Magic Penetration" tr "game_item_short_displayname_5242" = "Brilliance" tr "game_item_short_displayname_5243" = "Movement Speed" tr "game_item_short_displayname_5244" = "Gold" tr "game_item_short_displayname_5245" = "Attack Damage" tr "game_item_short_displayname_5246" = "Scaling Attack Damage" tr "game_item_short_displayname_5247" = "Attack Speed" tr "game_item_short_displayname_5248" = "Haste" tr "game_item_short_displayname_5249" = "Critical Damage" tr "game_item_short_displayname_5250" = "Carnage" tr "game_item_short_displayname_5251" = "Critical Chance" tr "game_item_short_displayname_5252" = "Brutality" tr "game_item_short_displayname_5253" = "Lethality" tr "game_item_short_displayname_5254" = "Precision" tr "game_item_short_displayname_5255" = "Health" tr "game_item_short_displayname_5256" = "Scaling Health" tr "game_item_short_displayname_5257" = "Armor" tr "game_item_short_displayname_5258" = "Scaling Armor" tr "game_item_short_displayname_5259" = "Magic Resist" tr "game_item_short_displayname_5260" = "Scaling Magic Resist" tr "game_item_short_displayname_5261" = "Health Regeneration" tr "game_item_short_displayname_5262" = "Scaling Health Regeneration" tr "game_item_short_displayname_5263" = "Evasion" tr "game_item_short_displayname_5264" = "Elusion" tr "game_item_short_displayname_5265" = "Cooldown Reduction" tr "game_item_short_displayname_5266" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5267" = "Ability Power" tr "game_item_short_displayname_5268" = "Scaling Ability Power" tr "game_item_short_displayname_5269" = "Mana" tr "game_item_short_displayname_5270" = "Scaling Mana" tr "game_item_short_displayname_5271" = "Mana Regeneration" tr "game_item_short_displayname_5272" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5273" = "Magic Penetration" tr "game_item_short_displayname_5274" = "Brilliance" tr "game_item_short_displayname_5275" = "Attack Damage" tr "game_item_short_displayname_5276" = "Scaling Attack Damage" tr "game_item_short_displayname_5277" = "Attack Speed" tr "game_item_short_displayname_5278" = "Haste" tr "game_item_short_displayname_5279" = "Critical Damage" tr "game_item_short_displayname_5280" = "Carnage" tr "game_item_short_displayname_5281" = "Critical Chance" tr "game_item_short_displayname_5282" = "Brutality" tr "game_item_short_displayname_5283" = "Lethality" tr "game_item_short_displayname_5284" = "Precision" tr "game_item_short_displayname_5285" = "Health" tr "game_item_short_displayname_5286" = "Scaling Health" tr "game_item_short_displayname_5287" = "Armor" tr "game_item_short_displayname_5288" = "Scaling Armor" tr "game_item_short_displayname_5289" = "Magic Resist" tr "game_item_short_displayname_5290" = "Scaling Magic Resist" tr "game_item_short_displayname_5291" = "Health Regeneration" tr "game_item_short_displayname_5292" = "Scaling Health Regeneration" tr "game_item_short_displayname_5293" = "Evasion" tr "game_item_short_displayname_5294" = "Elusion" tr "game_item_short_displayname_5295" = "Cooldown Reduction" tr "game_item_short_displayname_5296" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5297" = "Ability Power" tr "game_item_short_displayname_5298" = "Scaling Ability Power" tr "game_item_short_displayname_5299" = "Mana" tr "game_item_short_displayname_5300" = "Scaling Mana" tr "game_item_short_displayname_5301" = "Mana Regeneration" tr "game_item_short_displayname_5302" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5303" = "Magic Penetration" tr "game_item_short_displayname_5304" = "Brilliance" tr "game_item_short_displayname_5305" = "Attack Damage" tr "game_item_short_displayname_5306" = "Scaling Attack Damage" tr "game_item_short_displayname_5307" = "Attack Speed" tr "game_item_short_displayname_5308" = "Haste" tr "game_item_short_displayname_5309" = "Critical Damage" tr "game_item_short_displayname_5310" = "Carnage" tr "game_item_short_displayname_5311" = "Critical Chance" tr "game_item_short_displayname_5312" = "Brutality" tr "game_item_short_displayname_5313" = "Lethality" tr "game_item_short_displayname_5314" = "Precision" tr "game_item_short_displayname_5315" = "Health" tr "game_item_short_displayname_5316" = "Scaling Health" tr "game_item_short_displayname_5317" = "Armor" tr "game_item_short_displayname_5318" = "Scaling Armor" tr "game_item_short_displayname_5319" = "Magic Resist" tr "game_item_short_displayname_5320" = "Scaling Magic Resist" tr "game_item_short_displayname_5321" = "Health Regeneration" tr "game_item_short_displayname_5322" = "Scaling Health Regeneration" tr "game_item_short_displayname_5323" = "Evasion" tr "game_item_short_displayname_5324" = "Elusion" tr "game_item_short_displayname_5325" = "Cooldown Reduction" tr "game_item_short_displayname_5326" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5327" = "Ability Power" tr "game_item_short_displayname_5328" = "Scaling Ability Power" tr "game_item_short_displayname_5329" = "Mana" tr "game_item_short_displayname_5330" = "Scaling Mana" tr "game_item_short_displayname_5331" = "Mana Regeneration" tr "game_item_short_displayname_5332" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5333" = "Magic Penetration" tr "game_item_short_displayname_5334" = "Brilliance" tr "game_item_short_displayname_5335" = "Attack Damage" tr "game_item_short_displayname_5336" = "Scaling Attack Damage" tr "game_item_short_displayname_5337" = "Attack Speed" tr "game_item_short_displayname_5338" = "Haste" tr "game_item_short_displayname_5339" = "Critical Damage" tr "game_item_short_displayname_5340" = "Carnage" tr "game_item_short_displayname_5341" = "Critical Chance" tr "game_item_short_displayname_5342" = "Brutality" tr "game_item_short_displayname_5343" = "Lethality" tr "game_item_short_displayname_5344" = "Precision" tr "game_item_short_displayname_5345" = "Health" tr "game_item_short_displayname_5346" = "Scaling Health" tr "game_item_short_displayname_5347" = "Armor" tr "game_item_short_displayname_5348" = "Scaling Armor" tr "game_item_short_displayname_5349" = "Magic Resist" tr "game_item_short_displayname_5350" = "Scaling Magic Resist" tr "game_item_short_displayname_5351" = "Health Regeneration" tr "game_item_short_displayname_5352" = "Scaling Health Regeneration" tr "game_item_short_displayname_5353" = "Evasion" tr "game_item_short_displayname_5354" = "Elusion" tr "game_item_short_displayname_5355" = "Cooldown Reduction" tr "game_item_short_displayname_5356" = "Scaling Cooldown Reduction" tr "game_item_short_displayname_5357" = "Ability Power" tr "game_item_short_displayname_5358" = "Scaling Ability Power" tr "game_item_short_displayname_5359" = "Mana" tr "game_item_short_displayname_5360" = "Scaling Mana" tr "game_item_short_displayname_5361" = "Mana Regeneration" tr "game_item_short_displayname_5362" = "Scaling Mana Regeneration" tr "game_item_short_displayname_5363" = "Magic Penetration" tr "game_item_short_displayname_5364" = "Brilliance" tr "game_item_short_displayname_5365" = "Movement Speed" tr "game_item_short_displayname_5366" = "Revival" tr "game_item_short_displayname_5367" = "Gold" tr "game_item_short_displayname_5368" = "Experience" tr "game_item_short_displayname_5369" = "Energy Regeneration" tr "game_item_short_displayname_5370" = "Scaling Energy Regeneration" tr "game_item_short_displayname_5371" = "Energy" tr "game_item_short_displayname_5372" = "Scaling Energy" tr "game_item_short_displayname_5373" = "Energy Regeneration" tr "game_item_short_displayname_5374" = "Energy" tr "game_item_short_displayname_5375" = "Perseverance" tr "game_item_short_displayname_5376" = "Longevity" tr "game_item_short_displayname_5377" = "Mettle" tr "game_item_short_displayname_5378" = "Presence" tr "game_item_short_displayname_5379" = "Momentum" tr "game_item_short_displayname_5380" = "Reaping" tr "game_item_short_displayname_5400" = "Precision" tr "game_item_short_displayname_5401" = "Precision" tr "game_item_short_displayname_5402" = "Precision" tr "game_item_short_displayname_5403" = "Gold" tr "game_item_short_displayname_5404" = "Percent Health" tr "game_item_short_displayname_5405" = "Percent Health" tr "game_item_short_displayname_5406" = "Percent Health" tr "game_item_short_displayname_5407" = "Spell Vamp" tr "game_item_short_displayname_5408" = "Spell Vamp" tr "game_item_short_displayname_5409" = "Spell Vamp" tr "game_item_short_displayname_5410" = "Life Steal" tr "game_item_short_displayname_5411" = "Life Steal" tr "game_item_short_displayname_5412" = "Life Steal" tr "game_item_short_displayname_5413" = "Percent Health" tr "game_item_short_displayname_5414" = "Percent Health" tr "game_item_short_displayname_5415" = "Percent Health" tr "game_item_short_displayname_5416" = "Precision" tr "game_item_short_displayname_5417" = "Precision" tr "game_item_short_displayname_5418" = "Precision" tr "game_item_short_displayname_8001" = "Crippling Candy Cane" tr "game_item_short_displayname_8002" = "Yuletide Tannenbaum " tr "game_item_short_displayname_8003" = "Special Stocking" tr "game_item_short_displayname_8004" = "Elusive Snowflake" tr "game_item_short_displayname_8005" = "Gracious Gift" tr "game_item_short_displayname_8006" = "Stout Snowman" tr "game_item_short_displayname_8007" = "Alpine Attack Speed" tr "game_item_short_displayname_8008" = "Combatant" tr "game_item_short_displayname_8009" = "Medalist" tr "game_item_short_displayname_8010" = "Extreme" tr "game_item_short_displayname_8011" = "Challenger" tr "game_item_short_displayname_8012" = "Soaring Slalom" tr "game_item_short_displayname_8013" = "Headless Horseman" tr "game_item_short_displayname_8014" = "Piercing Screech" tr "game_item_short_displayname_8015" = "Bountiful Treats" tr "game_item_short_displayname_8016" = "Speedy Specter" tr "game_item_short_displayname_8017" = "Witches Brew" tr "game_item_short_displayname_8018" = "Elusive Werewolf" tr "game_item_short_displayname_8019" = "Piercing Present" tr "game_item_short_displayname_8020" = "Deadly Wreath" tr "game_item_short_displayname_8021" = "Frosty Health" tr "game_item_short_displayname_8022" = "Sugar Rush" tr "game_item_short_displayname_8023" = "Health" tr "game_item_short_displayname_8024" = "Lethality" tr "game_item_short_displayname_8025" = "Magic Penetration" tr "game_item_short_displayname_8026" = "Scaling Ability Power" tr "game_item_short_displayname_8027" = "Cooldown Reduction" tr "game_item_short_displayname_8028" = "Magic Resist" tr "game_item_short_displayname_8029" = "Health" tr "game_item_short_displayname_8030" = "Scaling Mana Regeneration" tr "game_item_short_displayname_8031" = "Armor" tr "game_item_short_displayname_8032" = "Attack Speed" tr "game_item_short_displayname_8033" = "Health Regeneration" tr "game_item_short_displayname_8034" = "Critical Chance" tr "game_item_short_displayname_8035" = "Studio Rumble" tr "game_item_spoilsofwar_0" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. @Effect17Amount*100@% healing if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules>" tr "game_item_spoilsofwar_1" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. @Effect17Amount*100@% healing if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules>" tr "game_item_spoilsofwar_2" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. @Effect17Amount*100@% healing if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules>" tr "game_item_spoilsofwar_3" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. @Effect17Amount*100@% healing if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules>" tr "game_item_spoilsofwarTT_0" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules>" tr "game_item_spoilsofwarTT_1" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules>" tr "game_item_spoilsofwarTT_2" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules>" tr "game_item_spoilsofwarTT_3" = "<unique>UNIQUE Passive - Spoils of War:</unique> Melee basic attacks execute minions below <font color='#F88017'>@f3@</font> Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. <rules>(These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)</rules><br><unique>REWARD - Shield Battery:</unique> Grants a permanent shield for <font color='#ffffff'>@f9@</font>. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates <font color='#ffffff'>@Effect16Amount@</font> shield value." tr "game_item_subtooltip_3005_0" = "After @Effect2Amount@ seconds, gain increased size and attack range." tr "game_item_subtooltip_3005_1" = "After @Effect2Amount@ seconds, gain increased size." tr "game_item_supportfocus_0" = "<br><unique>UNIQUE Passive:</unique> Gain <font color='#99BBBB'><a href='SupportFocus'>Bandit</a></font>." tr "game_item_supportfocus_1" = "<br><unique>UNIQUE Passive - Bandit:</unique> Gain 1 Gold from nearby minions killed by allies and 3 Gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)" tr "game_item_supportfocus_2" = "<br><unique>UNIQUE Passive - Bandit:</unique> Gain gold from attacking enemy champions or for nearby enemies killed by allies." tr "game_item_supportfocusTT_0" = "<br><unique>UNIQUE Passive:</unique> Gain <font color='#99BBBB'><a href='SupportFocus'>Bandit</a></font>." tr "game_item_supportfocusTT_1" = "<br><unique>UNIQUE Passive - Bandit:</unique> Gain 1 Gold from nearby minions killed by allies and 3 Gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)" tr "game_item_supportfocusTT_2" = "<br><unique>UNIQUE Passive - Bandit:</unique> Gain gold from attacking enemy champions or for nearby enemies killed by allies." tr "game_item_targonsline_incometracking_0" = "<br><unique>Gold Earned: </unique>@f11@" tr "game_item_targonsline_incometracking_1" = "<br><unique>Gold Earned: </unique>@f11@" tr "game_item_targonsline_incometracking_2" = "<br><unique>Gold Earned: </unique>@f11@" tr "game_item_targonsline_incometracking_3" = "<br><unique>Gold Earned: </unique>@f11@" tr "game_item_targonsline_incometracking_4" = "<br><unique>Gold Earned: </unique>@f11@" tr "game_item_targonslineTT_incometracking_0" = "" tr "game_item_targonslineTT_incometracking_1" = "<br><unique>Gold Earned: </unique>@f11@" tr "game_item_targonslineTT_incometracking_2" = "" tr "game_item_text_Unknown" = "Unknown" tr "game_item_tooltip_*" = "" tr "game_item_tooltip_1001" = "<titleLeft>Boots of Speed</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed</mainText>" tr "game_item_tooltip_1004" = "<titleLeft>Faerie Charm</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25% Base Mana Regen</subtitleLeft>" tr "game_item_tooltip_1005" = "<titleLeft>Meki Pendant</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+0 Mana Regen per 5 seconds</subtitleLeft>" tr "game_item_tooltip_1006" = "<titleLeft>Rejuvenation Beads</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50% Base Health Regen</subtitleLeft>" tr "game_item_tooltip_1007" = "<titleLeft>Regrowth Pendant</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Health Regen per 5 seconds</subtitleLeft>" tr "game_item_tooltip_1011" = "<titleLeft>Giant's Belt</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+380 Health</subtitleLeft>" tr "game_item_tooltip_1018" = "<titleLeft>Cloak of Agility</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20% Critical Strike Chance</subtitleLeft>" tr "game_item_tooltip_1026" = "<titleLeft>Blasting Wand</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Ability Power</subtitleLeft>" tr "game_item_tooltip_1027" = "<titleLeft>Sapphire Crystal</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Mana</subtitleLeft>" tr "game_item_tooltip_1028" = "<titleLeft>Ruby Crystal</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150 Health</subtitleLeft>" tr "game_item_tooltip_1029" = "<titleLeft>Cloth Armor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Armor</subtitleLeft>" tr "game_item_tooltip_1031" = "<titleLeft>Chain Vest</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Armor</subtitleLeft>" tr "game_item_tooltip_1033" = "<titleLeft>Null-Magic Mantle</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft>" tr "game_item_tooltip_1036" = "<titleLeft>Long Sword</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Attack Damage</subtitleLeft>" tr "game_item_tooltip_1037" = "<titleLeft>Pickaxe</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage</subtitleLeft>" tr "game_item_tooltip_1038" = "<titleLeft>B. F. Sword</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage</subtitleLeft>" tr "game_item_tooltip_1039" = "<titleLeft>Hunter's Talisman</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Tooth:</unique> Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. <mana>While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana.</mana> This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>.</mainText>" tr "game_item_tooltip_1041" = "<titleLeft>Hunter's Machete</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters</subtitleLeft><mainText><unique>UNIQUE Passive - Nail:</unique> Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants <font color='#99BBBB'><a href='SpecialJungleExperience'>Monster Hunter</a></font>.</mainText>" tr "game_item_tooltip_1042" = "<titleLeft>Dagger</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+12% Attack Speed</subtitleLeft>" tr "game_item_tooltip_1043" = "<titleLeft>Recurve Bow</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25% Attack Speed</subtitleLeft><br><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal an additional 15 physical damage on hit.</mainText>" tr "game_item_tooltip_1051" = "<titleLeft>Brawler's Gloves</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Critical Strike Chance</subtitleLeft>" tr "game_item_tooltip_1052" = "<titleLeft>Amplifying Tome</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Ability Power</subtitleLeft>" tr "game_item_tooltip_1053" = "<titleLeft>Vampiric Scepter</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Attack Damage<br>+10% Life Steal</subtitleLeft><mainText></mainText>" tr "game_item_tooltip_1054" = "<titleLeft>Doran's Shield</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Health</subtitleLeft><mainText><passive>Passive: </passive>Restores 6 Health every 5 seconds.<br><passive>Passive:</passive> Basic attacks deal an additional 5 physical damage to minions on hit.<br><unique>UNIQUE Passive:</unique> Regenerate up to an additional 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.</mainText>" tr "game_item_tooltip_1055" = "<titleLeft>Doran's Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+8 Attack Damage<br>+80 Health<br>+3% Life Steal</subtitleLeft>" tr "game_item_tooltip_1056" = "<titleLeft>Doran's Ring</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Health<br>+15 Ability Power<br>+5 Mana per 5 seconds</subtitleLeft><mainText><passive>Passive: </passive>Basic attacks deal an additional 5 physical damage to minions on hit.</mainText>" tr "game_item_tooltip_1057" = "<titleLeft>Negatron Cloak</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Magic Resist</subtitleLeft>" tr "game_item_tooltip_1058" = "<titleLeft>Needlessly Large Rod</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Ability Power</subtitleLeft>" tr "game_item_tooltip_1059" = "<titleLeft>Space Vampiric Scepter</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Attack Damage<br>+2.5% Life Steal</subtitleLeft><mainText></mainText>" tr "game_item_tooltip_1062" = "<titleLeft>Prospector's Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+16 Attack Damage<br>+15% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Prospector:</unique> +150 Health</mainText>" tr "game_item_tooltip_1063" = "<titleLeft>Prospector's Ring</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35 Ability Power<br><passive>Passive :</passive> +6 Mana Regen per 5 seconds</subtitleLeft><mainText><unique>UNIQUE Passive - Prospector:</unique> +150 Health</mainText>" tr "game_item_tooltip_1074" = "<titleLeft>Doran's Shield (Showdown)</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatHPPoolMod@ Health<br>+@FlatHPRegenMod*5@ Health Regen per 5 seconds</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Blocks @Effect1Amount@ damage from champion basic attacks.</mainText>" tr "game_item_tooltip_1075" = "<titleLeft>Doran's Blade (Showdown)</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatHPPoolMod@ Health<br>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentLifeStealMod*100@% Life Steal</subtitleLeft><mainText></mainText>" tr "game_item_tooltip_1076" = "<titleLeft>Doran's Ring (Showdown)</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatHPPoolMod@ Health<br>+@FlatMagicDamageMod@ Ability Power<br>+@FlatMPRegenMod*5@ Mana Regen per 5 seconds</subtitleLeft><mainText><passive>Passive:</passive> Restores @Effect1Amount@ Mana upon killing a unit.</mainText>" tr "game_item_tooltip_1080" = "<titleLeft>Spirit Stone</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>UNIQUE Passive - Butcher:</font> Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.</mainText>" tr "game_item_tooltip_1082" = "<titleLeft>Dark Seal</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 <font color='#FFFFFF'>(+@f1@)</font> Ability Power<br>+25% Healing from Potions<br>+100 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Dread:</unique> Grants +3 Ability Power per Glory.<br><unique>UNIQUE Passive - Do or Die:</unique> Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.</mainText>" tr "game_item_tooltip_1083" = "<titleLeft>Cull</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+7 Attack Damage<br>+3 Life on Hit</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.</mainText>" tr "game_item_tooltip_1300" = "<titleLeft>Berserker's Greaves - Furor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.</mainText>" tr "game_item_tooltip_1301" = "<titleLeft>Berserker's Greaves - Alacrity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed</mainText>" tr "game_item_tooltip_1302" = "<titleLeft>Berserker's Greaves - Captain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.</mainText>" tr "game_item_tooltip_1303" = "<titleLeft>Berserker's Greaves - Distortion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.</mainText>" tr "game_item_tooltip_1304" = "<titleLeft>Berserker's Greaves - Homeguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.</mainText>" tr "game_item_tooltip_1305" = "<titleLeft>Boots of Swiftness - Furor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +60 Movement Speed<br><unique>UNIQUE Passive - Slow Resist:</unique> Movement slowing effects are reduced by 25%.<br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.</mainText>" tr "game_item_tooltip_1306" = "<titleLeft>Boots of Swiftness - Alacrity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +60 Movement Speed<br><unique>UNIQUE Passive - Slow Resist:</unique> Movement slowing effects are reduced by 25%.<br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed</mainText>" tr "game_item_tooltip_1307" = "<titleLeft>Boots of Swiftness - Captain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +60 Movement Speed<br><unique>UNIQUE Passive - Slow Resist:</unique> Movement slowing effects are reduced by 25%.<br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.</mainText>" tr "game_item_tooltip_1308" = "<titleLeft>Boots of Swiftness - Distortion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +60 Movement Speed<br><unique>UNIQUE Passive - Slow Resist:</unique> Movement slowing effects are reduced by 25%.<br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.</mainText>" tr "game_item_tooltip_1309" = "<titleLeft>Boots of Swiftness - Homeguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +60 Movement Speed<br><unique>UNIQUE Passive - Slow Resist:</unique> Movement slowing effects are reduced by 25%.<br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.</mainText>" tr "game_item_tooltip_1310" = "<titleLeft>Sorcerer's Shoes - Furor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Magic Penetration</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.</mainText>" tr "game_item_tooltip_1311" = "<titleLeft>Sorcerer's Shoes - Alacrity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Magic Penetration</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed</mainText>" tr "game_item_tooltip_1312" = "<titleLeft>Sorcerer's Shoes - Captain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Magic Penetration</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.</mainText>" tr "game_item_tooltip_1313" = "<titleLeft>Sorcerer's Shoes - Distortion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Magic Penetration</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.</mainText>" tr "game_item_tooltip_1314" = "<titleLeft>Sorcerer's Shoes - Homeguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Magic Penetration</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.</mainText>" tr "game_item_tooltip_1320" = "<titleLeft>Mercury's Treads - Furor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.<br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.</mainText>" tr "game_item_tooltip_1321" = "<titleLeft>Mercury's Treads - Alacrity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.<br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed</mainText>" tr "game_item_tooltip_1322" = "<titleLeft>Mercury's Treads - Captain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.<br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.</mainText>" tr "game_item_tooltip_1323" = "<titleLeft>Mercury's Treads - Distortion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.<br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.</mainText>" tr "game_item_tooltip_1324" = "<titleLeft>Mercury's Treads - Homeguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.<br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.</mainText>" tr "game_item_tooltip_1325" = "<titleLeft>Boots of Mobility - Furor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.<br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.</mainText>" tr "game_item_tooltip_1326" = "<titleLeft>Boots of Mobility - Alacrity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.<br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed</mainText>" tr "game_item_tooltip_1327" = "<titleLeft>Boots of Mobility - Captain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.<br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.</mainText>" tr "game_item_tooltip_1328" = "<titleLeft>Boots of Mobility - Distortion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.<br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.</mainText>" tr "game_item_tooltip_1329" = "<titleLeft>Boots of Mobility - Homeguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.<br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.</mainText>" tr "game_item_tooltip_1330" = "<titleLeft>Ionian Boots of Lucidity - Furor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive:</unique> Reduces Summoner Spell cooldowns by 10%<br><br><br><rules><font color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''</font></rules><br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.</mainText>" tr "game_item_tooltip_1331" = "<titleLeft>Ionian Boots of Lucidity - Alacrity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive:</unique> Reduces Summoner Spell cooldowns by 10%<br><br><br><rules><font color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''</font></rules><br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed</mainText>" tr "game_item_tooltip_1332" = "<titleLeft>Ionian Boots of Lucidity - Captain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive:</unique> Reduces Summoner Spell cooldowns by 10%<br><br><br><rules><font color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''</font></rules><br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.</mainText>" tr "game_item_tooltip_1333" = "<titleLeft>Ionian Boots of Lucidity - Distortion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive:</unique> Reduces Summoner Spell cooldowns by 10%<br><br><br><rules><font color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''</font></rules><br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.</mainText>" tr "game_item_tooltip_1334" = "<titleLeft>Ionian Boots of Lucidity - Homeguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive:</unique> Reduces Summoner Spell cooldowns by 10%<br><br><br><rules><font color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''</font></rules><br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.</mainText>" tr "game_item_tooltip_1400" = "<titleLeft>Stalker's Blade - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Attack Damage<br>+10% Cooldown Reduction<br>+10% Life Steal vs. Monsters</subtitleLeft><mainText>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1401" = "<titleLeft>Stalker's Blade - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+300 Health<br>+15% Bonus Health <scaleHealth>(+@f3@)</scaleHealth><br>+10% Life Steal vs. Monsters</subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <scaleLevel>@f6@</scaleLevel> magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.<br>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1402" = "<titleLeft>Stalker's Blade - Runic Echoes</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br>+10% Cooldown Reduction<br>+300 Mana<br>+10% Life Steal vs. Monsters</subtitleLeft><mainText><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.<br>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1404" = "<titleLeft>Ranger's Trailblazer - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150% Base Mana Regen while in Jungle<br>+10% Movement Speed while in Jungle<br>+60 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><unique>UNIQUE Passive - Tooth and Nail:</unique> +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.</mainText>" tr "game_item_tooltip_1405" = "<titleLeft>Ranger's Trailblazer - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150% Base Mana Regen while in Jungle<br>+10% Movement Speed while in Jungle<br>+400 Health<br>+15% Bonus Health <scaleHealth>(+@f3@)</scaleHealth></subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <scaleLevel>@f6@</scaleLevel> magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters. <br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><unique>UNIQUE Passive - Tooth and Nail:</unique> +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.</mainText>" tr "game_item_tooltip_1406" = "<titleLeft>Ranger's Trailblazer - Runic Echoes</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Ability Power<br>+7% Movement Speed<br>+150% Base Mana Regen while in Jungle<br>+10% Movement Speed while in Jungle</subtitleLeft><mainText><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.<br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><unique>UNIQUE Passive - Tooth and Nail:</unique> +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.</mainText>" tr "game_item_tooltip_1408" = "<titleLeft>Tracker's Knife - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters<br>+225% Base Mana Regen while in Jungle<br>+60 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText>{{ game_item_jungle_tooth_nail_tooltip }}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. <br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_1409" = "<titleLeft>Tracker's Knife - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters<br>+225% Base Mana Regen while in Jungle<br>+300 Health<br>+20% Bonus Health <scaleHealth>(+@f3@)</scaleHealth></subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <scaleLevel>@f6@</scaleLevel> magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters. <br>{{ game_item_jungle_tooth_nail_tooltip }}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. <br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_1410" = "<titleLeft>Tracker's Knife - Runic Echoes</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Ability Power<br>+7% Movement Speed<br>+10% Life Steal vs. Monsters<br>+225% Base Mana Regen while in Jungle</subtitleLeft><mainText><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.<br>{{ game_item_jungle_tooth_nail_tooltip }}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. <br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_1412" = "<titleLeft>Skirmisher's Sabre - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Attack Damage<br>+10% Cooldown Reduction<br>+10% Life Steal vs. Monsters</subtitleLeft><mainText>{{ game_item_jungle_challenging_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1413" = "<titleLeft>Skirmisher's Sabre - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+300 Health<br>+15% Bonus Health <scaleHealth>(+@f3@)</scaleHealth><br>+10% Life Steal vs. Monsters</subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <scaleLevel>@f6@</scaleLevel> magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.<br>{{ game_item_jungle_challenging_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1414" = "<titleLeft>Skirmisher's Sabre - Runic Echoes</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br>+10% Cooldown Reduction<br>+300 Mana<br>+10% Life Steal vs. Monsters</subtitleLeft><mainText><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.<br>{{ game_item_jungle_challenging_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1416" = "<titleLeft>Stalker's Blade - Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50% Attack Speed<br>+10% Life Steal vs. Monsters</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1417" = "<titleLeft>Ranger's Trailblazer - Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150% Base Mana Regen while in Jungle<br>+10% Movement Speed while in Jungle<br>+50% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><unique>UNIQUE Passive - Tooth and Nail:</unique> +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.</mainText>" tr "game_item_tooltip_1418" = "<titleLeft>Tracker's Knife - Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters<br>+225% Base Mana Regen while in Jungle<br>+50% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br>{{ game_item_jungle_tooth_nail_tooltip }}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. <br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_1419" = "<titleLeft>Skirmisher's Sabre - Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters<br>+50% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br>{{ game_item_jungle_challenging_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_1500" = "<titleLeft>Penetrating Bullets</titleLeft><titleRight> </titleRight><subtitleLeft>+30% Armor Penetration</subtitleLeft><mainText><unique>UNIQUE Passive - Dodge Piercing:</unique> Turret attacks cannot be dodged.<br><unique>UNIQUE Passive - Warming Up:</unique> Turrets gain 40% damage each time they strike a champion. (Max 120% bonus damage)</mainText>" tr "game_item_tooltip_1501" = "<titleLeft>Fortification</titleLeft><titleRight> </titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive - Fortification:</unique> Blocks 50% damage of incoming damage. This effect expires after 5 minutes.</mainText>" tr "game_item_tooltip_1502" = "<titleLeft>Reinforced Armor</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Reinforced Armor:</unique> Reduces incoming damage by 66.66% and becomes immune to True Damage when no enemy minions are nearby.</mainText>" tr "game_item_tooltip_1503" = "<titleLeft>Warden's Eye</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - True Sight:</unique> Can see invisible units within 1000 units.</mainText>" tr "game_item_tooltip_1504" = "<titleLeft>Vanguard</titleLeft><titleRight> </titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Tower Vanguard:</font> Has a 30 health champion damage shield. This shield regenerates to full 30 seconds after not taking damage.<br><br><font color='#FF9900'>UNIQUE Passive - Champion Vanguard:</font> While this tower has the tower vanguard shield, grants nearby champions a 30 health per second regenerating shield (Max 300 health). This shield decays while away from a shielded tower. The shield does not regenerate on champions actively taking damage.</mainText>" tr "game_item_tooltip_1505" = "<titleLeft>Lightning Rod</titleLeft><titleRight> </titleRight><subtitleLeft>+75% Armor Penetration</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Lightning Rod:</font> Deals damage in a continuous beam and cannot be dodged. Deals up to 125% additional damage the longer it targets the same target.</mainText>" tr "game_item_tooltip_1506" = "<titleLeft>Base Turret Reinforced Armor</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Base Turret Reinforced Armor:</unique> Reduces incoming damage by 66% and becomes immune to True Damage when no enemy minions are nearby. <br><br>Base turrets have health regeneration, but cannot regenerate past their current segment. Base turrets are segmented at 33%, 66% and 100% health.</mainText>" tr "game_item_tooltip_1507" = "<titleLeft>Overcharged</titleLeft><titleRight></titleRight><subtitleLeft></subtitleLeft><mainText><passive>At 55 minutes:</passive> begins to malfunction, losing Armor and Magic Resistance.<br><unique>At 60 minutes:</unique> begins to break down, losing an escalating percentage of its maximum health every 30 seconds.</mainText>" tr "game_item_tooltip_1508" = "<titleLeft>Anti-tower Socks</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Reinforced Armor:</unique> This unit takes 14% of its health per outer turret shot, 11% of its health per inner turret shot and 8% of its health per base turret shot.<br><br><font color='#447777'>They're a little stinky, but effective.</font></mainText>" tr "game_item_tooltip_1509" = "<titleLeft>Gusto</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Gusto:</unique> This unit takes 45% of its health per turret shot. <br><br><font color='#447777'>Go hard or go home.</font></mainText>" tr "game_item_tooltip_1510" = "<titleLeft>Phreakish Gusto</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Phreakish Gusto:</unique> This unit takes 70% of its health per turret shot. <br><br><font color='#447777'>Maybe go a little less hard.</font></mainText>" tr "game_item_tooltip_1511" = "<titleLeft>Super Mech Armor</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Super Mech Armor:</unique> This unit takes reduced damage from AOE effects and takes 10% of its health per turret shot. <br><br><font color='#447777'>Anything can be used as armor if you pile it on.</font></mainText>" tr "game_item_tooltip_1512" = "<titleLeft>Super Mech Power Field</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Super Mech Power Field:</unique> Grants nearby minions 35 Magic Resistance, and 35 armor.</mainText>" tr "game_item_tooltip_1515" = "<titleLeft>Turret Plating</titleLeft><titleRight> </titleRight><mainText><unique>UNIQUE Passive - Turret Plating:</unique> Provides extra defensive measures. Attackers are rewarded for destroying portions of the plating. This effect expires after 14 minutes.</mainText>" tr "game_item_tooltip_2003" = "<titleLeft>Health Potion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Restores 150 Health over 15 seconds.</mainText>" tr "game_item_tooltip_2004" = "<titleLeft>Mana Potion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Restores 100 Mana over 15 seconds.</mainText>" tr "game_item_tooltip_2009" = "<titleLeft>Total Biscuit of Rejuvenation</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Restores 80 Health and 50 Mana over 10 seconds.</mainText>" tr "game_item_tooltip_2010" = "<titleLeft>{{ game_item_displayname_2010 }}</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText>{{ game_item_description_2010 }}</mainText>" tr "game_item_tooltip_2011" = "<titleLeft>Elixir Of Skill</titleLeft><titleRight>Cannot Be Sold</titleRight><mainText><consumable>Click to Consume:</consumable> Grants <font color='#29E3D6'>+1 Skill Point</font>.</mainText>" tr "game_item_tooltip_2012" = "<titleLeft>{{ game_item_displayname_2012 }}</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText>{{ game_item_description_2012 }}</mainText>" tr "game_item_tooltip_2013" = "<titleLeft>Looted Oracle's Extract</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants detection of nearby invisible or unseen enemy units for 15 to 40 seconds, based on level.</mainText>" tr "game_item_tooltip_2015" = "<titleLeft>Kircheis Shard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Your Energized attacks deal <magicDamage>50 bonus magic damage</magicDamage> (based on level) on hit.</mainText>" tr "game_item_tooltip_2031" = "<titleLeft>Refillable Potion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><font color='#FF9900'>UNIQUE Active:</font> Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.</mainText>" tr "game_item_tooltip_2032" = "<titleLeft>Hunter's Potion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><font color='#FF9900'>UNIQUE Active:</font> Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.<br><br>Killing a Large Monster grants one charge.</mainText>" tr "game_item_tooltip_2033" = "<titleLeft>Corrupting Potion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><font color='#FF9900'>UNIQUE Active:</font> Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% damage for Area of Effect or Damage over Time spells.)<br><br>Holds up to 3 charges and refills upon visiting the shop.</mainText>" tr "game_item_tooltip_2037" = "<titleLeft>Elixir of Fortitude</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +120-235 Health based on level and 15 Attack Damage for 3 minutes.</mainText>" tr "game_item_tooltip_2038" = "<titleLeft>Elixir of Agility</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +15-24% Attack Speed based on level and +8% Critical Strike Chance for 3 minutes.</mainText>" tr "game_item_tooltip_2039" = "<titleLeft>Elixir of Brilliance</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +25-40 Ability Power based on level and +10% Cooldown Reduction for 3 minutes.</mainText>" tr "game_item_tooltip_2040" = "<titleLeft>Ichor of Rage</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +20-40 Attack Damage based on level, +20-40% Attack Speed based on level, and 15% increased damage to turrets for 3 minutes.</mainText>" tr "game_item_tooltip_2041" = "<titleLeft>Crystalline Flask</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive:</unique> Holds 3 charges and refills upon visiting the shop.<br><font color='#FF9900'>UNIQUE Active:</font> Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.</mainText>" tr "game_item_tooltip_2042" = "<titleLeft>Oracle's Elixir</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants detection of nearby invisible units for up to 4 minutes. Revealing a ward in this manner grants a portion of the gold reward for killing that unit.</mainText>" tr "game_item_tooltip_2043" = "<titleLeft>Vision Ward</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.<br><br><font color='#FFCC00'>Vision Wards: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font> wards placed.</mainText>" tr "game_item_tooltip_2044" = "<titleLeft>Monster Eye</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Places an invisible frog that reveals the surrounding area for 3 minutes. Does not count towards normal ward limits.</mainText>" tr "game_item_tooltip_2045" = "<titleLeft>Ruby Sightstone</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+500 Health</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Item Active cooldowns are reduced by 20%.<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill when visiting the shop.<br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_2047" = "<titleLeft>Oracle's Extract</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants detection of nearby invisible or unseen enemy units for 5 minutes.</mainText>" tr "game_item_tooltip_2048" = "<titleLeft>Ichor of Illumination</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +30-64 Ability Power based on level, +10% Cooldown Reduction, and increased Mana and Energy regeneration for 3 minutes.</mainText>" tr "game_item_tooltip_2049" = "<titleLeft>Sightstone</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150 Health</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. <br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / @f2@ wards placed.</mainText>" tr "game_item_tooltip_2050" = "<titleLeft>Explorer's Ward</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font> Places an invisible ward that reveals the surrounding area for 60 seconds.</mainText>" tr "game_item_tooltip_2051" = "<titleLeft>Guardian's Horn</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150 Health</subtitleLeft><mainText><passive>Passive: </passive>Restores 20 Health every 5 seconds.<br><unique>UNIQUE Passive:</unique> Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).</mainText>" tr "game_item_tooltip_2052" = "<titleLeft>Poro-Snax</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText>This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure. All proceeds are donated towards fighting Noxian animal cruelty.</mainText><postScriptTitle><consumable>Click to Consume:</consumable> Serves a scrumptious scoop to a nearby Poro.</postScriptTitle>" tr "game_item_tooltip_2053" = "<titleLeft>Raptor Cloak</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Armor<br>+125% Base Health Regen</subtitleLeft><mainText><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.</mainText>" tr "game_item_tooltip_2054" = "<titleLeft>Diet Poro-Snax</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.</subtitleLeft><mainText><font color='#FF9900'>Click to Consume:</font> Gives your Poros a delicious healthy treat.</mainText>" tr "game_item_tooltip_2055" = "<titleLeft>Control Ward</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.<br><br><font color='#FFCC00'>Control Ward: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font> wards placed.</mainText>" tr "game_item_tooltip_2056" = "<titleLeft>Pilfered Stealth Ward</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Place an invisible <font color='#BBFFFF'>Stealth Ward</font> which reveals the surrounding area for @f3@ seconds.</mainText>" tr "game_item_tooltip_2057" = "<titleLeft>Peering Farsight Ward</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Reveals an area and places a visible fragile ward up to 2000 units away. This ward is untargetable by allies.</mainText>" tr "game_item_tooltip_2058" = "<titleLeft>Travel Size Elixir of Iron</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +150 Health, 25% Tenacity, and increased champion size for 45 to 90 seconds, based on level. While active, moving leaves a path behind that boosts allied champion's Movement Speed by 15%.<br><br><rules>(Travel Size Elixirs may stack with one another.)</rules></mainText>" tr "game_item_tooltip_2059" = "<titleLeft>Travel Size Elixir of Sorcery</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +25 Ability Power and 7.5 bonus Mana Regen per 5 seconds for 45 to 90 seconds, based on level. While active, damaging a champion or turret deals 15 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.<br><br><rules>(Travel Size Elixirs may stack with one another.)</rules></mainText>" tr "game_item_tooltip_2060" = "<titleLeft>Travel Size Elixir of Wrath</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +15 Attack Damage for 45 to 90 seconds, based on level. While active, dealing physical damage to champions heals for 10% of the damage dealt.<br><br><rules>(Travel Size Elixirs may stack with one another.)</rules></mainText>" tr "game_item_tooltip_2061" = "<titleLeft>Pilfered Health Potion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Restores 50 Health over 5 seconds.</mainText>" tr "game_item_tooltip_2062" = "<titleLeft>Pilfered Potion of Rouge</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants 10 (+1/Level) Adaptive Force for 45 seconds. </mainText>" tr "game_item_tooltip_2065" = "<titleLeft>Shurelya's Reverie</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Ability Power<br>+200 Health<br>+100% Base Mana Regen</subtitleLeft><mainText><unique>UNIQUE Passive:</unique><br> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> +5% Movement Speed<br><active>UNIQUE Active:</active> Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).</mainText>" tr "game_item_tooltip_2137" = "<titleLeft>Elixir of Ruin</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font> Grants +250 Health and 15% Bonus Damage to Towers for 3 minutes. While this effect is active, nearby minions gain 15% Bonus Damage to Towers and gain Movement Speed based on champion's Movement Speed.<br><br><i>(Only one Elixir effect may be active at a time.)</i></mainText>" tr "game_item_tooltip_2138" = "<titleLeft>Elixir of Iron</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champion's Movement Speed by 15%.<br><br><rules>(Only one Elixir effect may be active at a time.)</rules></mainText>" tr "game_item_tooltip_2139" = "<titleLeft>Elixir of Sorcery</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +50 Ability Power and 15 bonus Mana Regen per 5 seconds for 3 minutes. While active, damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.<br><br><rules>(Only one Elixir effect may be active at a time.)</rules></mainText>" tr "game_item_tooltip_2140" = "<titleLeft>Elixir of Wrath</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><consumable>Click to Consume:</consumable> Grants +30 Attack Damage for 3 minutes. While active, dealing physical damage to champions heals for 15% of the damage dealt.<br><br><rules>(Only one Elixir effect may be active at a time.)</rules></mainText>" tr "game_item_tooltip_2301" = "<titleLeft>Eye of the Watchers</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health<br>+25% Base Mana Regen<br>+35 Ability Power<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_tributepassive_@f8@}}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}<br><font color='#FF9900'>Stealth Wards:</font> <font color='#FFFFFF'>@f3@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_2302" = "<titleLeft>Eye of the Oasis</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health<br>+125% Base Health Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_favorpassive_@f8@}}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}<br><font color='#FF9900'>Stealth Wards:</font> <font color='#FFFFFF'>@f3@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_2303" = "<titleLeft>Eye of the Equinox</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+500 Health<br>+200% Base Health Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_spoilsofwar_@f8@}}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.{{game_item_quest_targonsline_inventory_@f7@}}<br>{{game_item_targonsline_incometracking_@f7@}}<br><font color='#FF9900'>Stealth Wards:</font> <font color='#FFFFFF'>@f5@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_2319" = "<titleLeft>Sly Sack of Gold</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><font color='#FF9900'>Click to Consume:</font> Contains 40-110 gold.<br><br>Can be sold for @Value@ gold.</mainText>" tr "game_item_tooltip_2403" = "<titleLeft>Minion Dematerializer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText>{{ game_item_description_2403 }}</mainText>" tr "game_item_tooltip_2419" = "<titleLeft>{{ game_item_displayname_2419 }}</titleLeft><titleRight>Cannot yet be Sold</titleRight><subtitleLeft></subtitleLeft><mainText>{{ game_item_description_2419 }}</mainText>" tr "game_item_tooltip_2420" = "<titleLeft>Stopwatch</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><active>UNIQUE Active - Stasis:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).</mainText>" tr "game_item_tooltip_2421" = "<titleLeft>Broken Stopwatch</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Is broken, but can still be upgraded.</mainText>" tr "game_item_tooltip_2422" = "<titleLeft>Slightly Magical Boots</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed<br><br><unique>UNIQUE Passive:</unique> +10 Movement Speed<br><br>Boots that build from Slightly Magical Boots retain the +10 Movement Speed.</mainText>" tr "game_item_tooltip_3001" = "<titleLeft>Abyssal Mask</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+350 Health<br><mana>+300 Mana</mana><br>+55 Magic Resist<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.<br><font color='#FF9900'>UNIQUE Aura:</font> Nearby enemy champions take 15% more magic damage.</mainText>" tr "game_item_tooltip_3003" = "<titleLeft>Archangel's Staff</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Ability Power<br>+650 Mana<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Passive - Awe:</unique> <font color='#44DDFF'>+@f2@</font> Ability Power (1% of maximum Mana). Refunds 25% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds). <br><br><font color='#0099FF'>Bonus Mana:</font> <font color='#99FF99'>@f1@</font> / 750<br><font color='#99FF99'>Transforms into Seraph's Embrace at +750 Mana.</font></mainText>" tr "game_item_tooltip_3004" = "<titleLeft>Manamune</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35 Attack Damage<br>+250 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Awe:</unique> <font color='#44DDFF'>+@f2@</font> Attack Damage (2% of maximum Mana). Refunds 15% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).<br><br><font color='#0099FF'>Bonus Mana:</font> <font color='#99FF99'>@f1@</font> / 750<br><font color='#99FF99'>Transforms into Muramana at +750 Mana.</font></mainText>" tr "game_item_tooltip_3005" = "<titleLeft>Atma's Reckoning</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage<br>+30 Armor<br>+30 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> For each second in combat with enemy champions, turrets, or epic monsters, gain <scaleHealth>@f2@</scaleHealth> Attack Damage, up to <scaleHealth>@f3@</scaleHealth> Attack Damage.</mainText>" tr "game_item_tooltip_3006" = "<titleLeft>Berserker's Greaves</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed</mainText>" tr "game_item_tooltip_3007" = "<titleLeft>Archangel's Staff (Quick Charge)</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Ability Power<br>+650 Mana<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Passive - Awe:</unique> <font color='#44DDFF'>+@f2@</font> Ability Power (1% of maximum Mana). Refunds 25% of Mana spent. <br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +12 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds.) <br><br><font color='#0099FF'>Bonus Mana:</font> <font color='#99FF99'>@f1@</font> / 750<br><font color='#99FF99'>Transforms into Seraph's Embrace at +750 Mana.</font></mainText>" tr "game_item_tooltip_3008" = "<titleLeft>Manamune (Quick Charge)</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35 Attack Damage<br>+250 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Awe:</unique> <font color='#44DDFF'>+@f2@</font> Attack Damage (2% of maximum Mana). Refunds 15% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants +6 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).<br><br><font color='#0099FF'>Bonus Mana:</font> <font color='#99FF99'>@f1@</font> / 750<br><font color='#99FF99'>Transforms into Muramana at +750 Mana.</font></mainText>" tr "game_item_tooltip_3009" = "<titleLeft>Boots of Swiftness</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +55 Movement Speed<br><unique>UNIQUE Passive - Slow Resist:</unique> Movement slowing effects are reduced by 25%.</mainText>" tr "game_item_tooltip_3010" = "<titleLeft>Catalyst of Aeons</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+225 Health<br>+300 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 15 per spell cast. </mainText>" tr "game_item_tooltip_3020" = "<titleLeft>Sorcerer's Shoes</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+18 Magic Penetration</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed</mainText>" tr "game_item_tooltip_3022" = "<titleLeft>Frozen Mallet</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+700 Health<br>+30 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Icy:</unique> Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).</mainText>" tr "game_item_tooltip_3023" = "<titleLeft>Twin Shadows</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br>+10% Cooldown Reduction<br>+8% Movement Speed</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Summon 2 ghosts to seek out the 2 nearest enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for 2.5 seconds. <br><br>After 6 seconds, ghosts that can't find a target return and decrease the cooldown of this item by up to 40% (120 second cooldown.)</mainText>" tr "game_item_tooltip_3024" = "<titleLeft>Glacial Shroud</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Mana<br>+20 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction</mainText>" tr "game_item_tooltip_3025" = "<titleLeft>Iceborn Gauntlet</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+65 Armor<br>+20% Cooldown Reduction<br>+500 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <scaleLevel>@f1@</scaleLevel> bonus physical damage in an area and creates a icy zone of size <scaleArmor>@f2@</scaleArmor> for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).</mainText>" tr "game_item_tooltip_3026" = "<titleLeft>Guardian Angel</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+45 Attack Damage<br>+40 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).</mainText>" tr "game_item_tooltip_3027" = "<titleLeft>Rod of Ages</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+(300 <font color='#FFCC00'>+ @f1@</font>) Health<br>+(300 <font color='#FFCC00'>+ @f2@</font>) Mana<br>+(60 <font color='#FFCC00'>+ @f3@</font>) Ability Power</subtitleLeft><mainText><passive>Passive:</passive> Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).<br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.</mainText>" tr "game_item_tooltip_3028" = "<titleLeft>Chalice of Harmony</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Magic Resist<br>+50% Base Mana Regen</subtitleLeft><mainText><unique>UNIQUE Passive - Harmony:</unique> Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.<br><br><font color='#99FFAA'>Harmony Bonus:</font> <font color='#00AA00'>@f1@</font>% Bonus Base Health Regen</mainText>" tr "game_item_tooltip_3029" = "<titleLeft>Rod of Ages (Quick Charge)</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+(300 <font color='#FFCC00'>+ @f1@</font>) Health<br>+(300 <font color='#FFCC00'>+ @f2@</font>) Mana<br>+(60 <font color='#FFCC00'>+ @f3@</font>) Ability Power</subtitleLeft><mainText><passive>Passive:</passive> Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).<br><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.</mainText>" tr "game_item_tooltip_3030" = "<titleLeft>Hextech GLP-800</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br><mana>+600 Mana<br>+10% Cooldown Reduction</mana></subtitleLeft><mainText><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Active - Frost Bolt:</unique> Fires a spray of icy bolts that explode on first unit hit, dealing <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@f2@)</scaleAP> magic damage to all enemies hit. (40 cooldown, shared with other <font color='#9999FF'>Hextech</font> items.)<br><br>Enemies hit are slowed by 65% decaying over 2 second.</mainText>" tr "game_item_tooltip_3031" = "<titleLeft>Infinity Edge</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Attack Damage<br>+25% Critical Strike Chance</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Critical strikes deal 225% damage instead of 200%.</mainText>" tr "game_item_tooltip_3033" = "<titleLeft>Mortal Reminder</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+45 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Last Whisper:</unique> +25% Armor Penetration<br><unique>UNIQUE Passive - Executioner:</unique> Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.</mainText>" tr "game_item_tooltip_3034" = "<titleLeft>Giant Slayer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Giant Slayer:</unique> Grants up to +10% physical damage against enemy champions with greater maximum Health than you (+1% damage per 200 Health difference, maxing at 2000 Health difference).</mainText>" tr "game_item_tooltip_3035" = "<titleLeft>Last Whisper</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Last Whisper:</unique> +20% Armor Penetration</mainText>" tr "game_item_tooltip_3036" = "<titleLeft>Lord Dominik's Regards</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+45 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Last Whisper:</unique> +35% Armor Penetration</mainText>" tr "game_item_tooltip_3037" = "<titleLeft>Mana Manipulator</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>UNIQUE Aura - Mana Warp:</font> Grants nearby allied champions +5 Mana Regen per 5 seconds.</mainText>" tr "game_item_tooltip_3040" = "<titleLeft>Seraph's Embrace</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Upgraded from Archangel's Staff when fully charged)</font><br>+1400 Mana<br>+50 Ability Power<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Passive - Awe:</unique> <scaleMana>+@f2@</scaleMana> Ability Power (3% of maximum Mana). Refunds 25% of Mana spent.<br><unique>UNIQUE Active - Mana Shield:</unique> Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs <scaleMana>@f3@</scaleMana> damage. (120 second cooldown).</mainText>" tr "game_item_tooltip_3041" = "<titleLeft>Mejai's Soulstealer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 <font color='#FFFFFF'>(+@f1@)</font> Ability Power <br>+200 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Dread:</unique> Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.<br><unique>UNIQUE Passive - Do or Die:</unique> Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon death.</mainText>" tr "game_item_tooltip_3042" = "<titleLeft>Muramana</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color ='#FFFFFF'>(Upgraded from Manamune when fully charged)</font><br>+1000 Mana<br>+35 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Awe:</unique> <scaleMana>+@f2@</scaleMana> Attack Damage. Refunds 15% of Mana spent.<br><unique>UNIQUE Passive - Shock:</unique> Single target spells and attacks (on hit) on <font color='#FFFFFF'>Champions</font> consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.<br><br>This effect only activates while you have greater than 20% maximum Mana.</mainText>" tr "game_item_tooltip_3044" = "<titleLeft>Phage</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health<br>+15 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Rage:</unique> Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.</mainText>" tr "game_item_tooltip_3046" = "<titleLeft>Phantom Dancer</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+30% Attack Speed<br>+25% Critical Strike Chance<br>+5% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Spectral Waltz:</unique> Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.<br><unique>UNIQUE Passive - Lifeline:</unique> If you would take damage that would reduce your Health below 30%, gain a decaying shield that absorbs up to <scaleLevel>@f1@</scaleLevel> damage. (90 second cooldown)</mainText>" tr "game_item_tooltip_3047" = "<titleLeft>Ninja Tabi</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Blocks 12% of the damage from basic attacks.<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed</mainText>" tr "game_item_tooltip_3050" = "<titleLeft>Zeke's Convergence</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Armor<br>+30 Magic Resist<br><mana>+250 Mana</mana><br>+10% Cooldown Reduction</subtitleLeft><mainText><active>UNIQUE Active - Conduit:</active> Bind to an ally without an existing Conduit.<br><unique>UNIQUE Passive:</unique> Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).<br><br><unlockedPassive>Frostfire Covenant:</unlockedPassive> Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.<br><hr><active>Total Frostfire Storm Damage:</active> <font color='#FFFFBB'>@f1@</font><br><active>Total Ally Burn Damage:</active> <font color='#FFFFBB'>@f2@</font></mainText>" tr "game_item_tooltip_3052" = "<titleLeft>Jaurim's Fist</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Attack Damage<br>+200 Health</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.<br><br><font color='#FFCC00'>Bonus Health:</font> <font color='#FFFFFF'>@f1@</font> / 100</mainText>" tr "game_item_tooltip_3053" = "<titleLeft>Sterak's Gage</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color ='#FFFFFF'>(Melee Only)</font><br>+450 Health</subtitleLeft><mainText><unique>UNIQUE Passive - Giant Strength:</unique> +<font color='#FF9900'>@f1@</font> Attack Damage<br><unique>UNIQUE Passive - Lifeline:</unique> Upon taking at least <scaleLevel>@f2@</scaleLevel> damage within 5 seconds, gain a shield for 75% of your bonus Health (<scaleHealth>@f3@</scaleHealth>). After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).<br><br><unlockedPassive>Sterak's Fury:</unlockedPassive> When <i>Lifeline</i> triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.</mainText>" tr "game_item_tooltip_3056" = "<titleLeft>Ohmwrecker</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+300 Health<br>+50 Armor<br>+150% Base Health Regen<br>+10% Cooldown Reduction</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.<br><font color='#FF9900'>UNIQUE Passive - Point Runner:</font> Builds up to +20% Movement Speed over 2 seconds while near turrets (including fallen turrets) and Void Gates.</mainText>" tr "game_item_tooltip_3057" = "<titleLeft>Sheen</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Mana<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <font color='#FFFFFF'>@f1@</font> bonus physical damage (1.5 second cooldown).</mainText>" tr "game_item_tooltip_3060" = "<titleLeft>Banner of Command</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Armor<br>+30 Magic Resist<br>+125% Base Health Regen</subtitleLeft><mainText><unique>UNIQUE Active - Promote:</unique> Greatly increases the power of a lane minion and grants it 40% Damage Reduction from enemy Champions (120 second cooldown).<br><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.<br><br><unique>Minion Kill Gold Earned: </unique><font color='#FFFFBB'>@f1@</font><br><unique>Tower Damage Dealt: </unique><font color='#FFFFBB'>@f2@</font></mainText>" tr "game_item_tooltip_3065" = "<titleLeft>Spirit Visage</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+450 Health<br>+55 Magic Resist<br>+100% Base Health Regen<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Increases all healing received by 30%.</mainText>" tr "game_item_tooltip_3067" = "<titleLeft>Kindlegem</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction</mainText>" tr "game_item_tooltip_3068" = "<titleLeft>Sunfire Cape</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+425 Health<br>+60 Armor</subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <font color='#FFFFFF'>@f1@</font> magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.</mainText>" tr "game_item_tooltip_3069" = "<titleLeft>Remnant of the Ascended</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health<br>+10 Movement Speed<br>+125% Base Health Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}</mainText>" tr "game_item_tooltip_3070" = "<titleLeft>Tear of the Goddess</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Awe:</unique> Refunds 10% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).<br><br><font color='#0099FF'>Bonus Mana:</font> <font color='#99FF99'>@f1@</font> / 750</mainText>" tr "game_item_tooltip_3071" = "<titleLeft>Black Cleaver</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+400 Health<br>+40 Attack Damage <br>+20% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).<br><unique>UNIQUE Passive - Rage:</unique> Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.</mainText>" tr "game_item_tooltip_3072" = "<titleLeft>Bloodthirster</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +20% Life Steal<br><unique>UNIQUE Passive:</unique> Your basic attacks can now overheal you. Excess life is stored as a shield that can block up to <font color='#FFFFFF'>@f1@</font> damage.<br><br>This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.</mainText>" tr "game_item_tooltip_3073" = "<titleLeft>Tear of the Goddess (Quick Charge)</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Awe:</unique> Refunds 10% of Mana spent.<br><unique>UNIQUE Passive - Mana Charge:</unique> Grants 6 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).<br><br><font color='#0099FF'>Bonus Mana:</font> <font color='#99FF99'>@f1@</font> / 750</mainText>" tr "game_item_tooltip_3074" = "<titleLeft>Ravenous Hydra</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color ='#FFFFFF'>(Melee Only)</font><br>+80 Attack Damage<br>+100% Base Health Regen<br>+12% Life Steal</subtitleLeft><mainText><passive>Passive:</passive> 50% of total Life Steal applies to damage dealt by this item.<br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal <font color='#FF9900'>@f1@</font> to <font color='#FF9900'>@f2@</font> bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><unique>UNIQUE Active - Crescent:</unique> Deals <font color='#FF9900'>@f3@</font> to <font color='#FF9900'>@f4@</font> physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).</mainText>" tr "game_item_tooltip_3075" = "<titleLeft>Thornmail</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Health<br>+80 Armor</subtitleLeft><mainText><unique>UNIQUE Passive - Thorns:</unique> Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor <font color='#DDDD33'>(@f1@)</font> plus 25, inflicting <a href='GrievousWounds'>Grievous Wounds</a> on the attacker for 3 second(s).<br><unique>UNIQUE Passive - Cold Steel:</unique> When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).</mainText>" tr "game_item_tooltip_3076" = "<titleLeft>Bramble Vest</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35 Armor</subtitleLeft><mainText><unique>UNIQUE Passive - Thorns:</unique> Upon being hit by a basic attack, reflects <font color='#DDDD33'>(@f1@)</font> magic damage (3 plus 10% of your bonus Armor), inflicting <a href='GrievousWounds'>Grievous Wounds</a> on the attacker for 3 second(s).</mainText>" tr "game_item_tooltip_3077" = "<titleLeft>Tiamat</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Melee Only)</font><br>+25 Attack Damage<br>+50% Base Health Regen</subtitleLeft><mainText><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal <font color='#FF9900'>@f1@</font> to <font color='#FF9900'>@f2@</font> as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><unique>UNIQUE Active - Crescent:</unique> Deals <font color='#FF9900'>@f3@</font> to <font color='#FF9900'>@f4@</font> physical damage to nearby enemy units (enemies closest to the target take the most damage) (10 second cooldown).</mainText>" tr "game_item_tooltip_3078" = "<titleLeft>Trinity Force</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Health<br>+250 Mana<br>+25 Attack Damage<br>+40% Attack Speed<br>+20% Cooldown Reduction<br>+5% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Rage:</unique> Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.<br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <font color='#FFFFFF'>@f1@</font> bonus physical damage (1.5 second cooldown).</mainText>" tr "game_item_tooltip_3079" = "<titleLeft>Shield Breaker</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color ='#FFFFFF'>(Melee Only)</font><br>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentBaseHPRegenMod*100@% Base Health Regen<br>+@PercentLifeStealMod*100@% Life Steal</subtitleLeft><mainText><passive>Passive:</passive> 50% of total Life Steal applies to damage dealt by this item.<br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal <font color='#FF9900'>@f1@</font> to <font color='#FF9900'>@f2@</font> bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><unique>UNIQUE Active - Crescent:</unique> Strips all shields from nearby enemies, then deals <font color='#FF9900'>@f3@</font> to <font color='#FF9900'>@f4@</font> physical damage (closest enemies take the most damage) (@Effect5Amount@ second cooldown).</mainText>" tr "game_item_tooltip_3080" = "<titleLeft>Space Bloodthirster</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+65 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +5% Life Steal<br><unique>UNIQUE Passive:</unique> Your basic attacks can now overheal you. Excess life is stored as a shield that can block up to <font color='#FFFFFF'>@f1@</font> damage.<br><br>This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.</mainText>" tr "game_item_tooltip_3082" = "<titleLeft>Warden's Mail</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Armor</subtitleLeft><mainText><unique>UNIQUE Passive - Cold Steel:</unique> When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.</mainText>" tr "game_item_tooltip_3083" = "<titleLeft>Warmog's Armor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+800 Health<br>+200% Base Health Regen</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Grants <unlockedPassive>Warmog's Heart</unlockedPassive> if you have at least 3000 maximum Health.<br><br><unlockedPassive>Warmog's Heart:</unlockedPassive> Restores <font color='#FF33333'>@f2@</font> Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).</mainText>" tr "game_item_tooltip_3084" = "<titleLeft>Overlord's Bloodmail</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+800 Health<br>+100% Base Health Regen</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Upon champion kill or assist, restores 300 Health over 5 seconds.</mainText>" tr "game_item_tooltip_3085" = "<titleLeft>Runaan's Hurricane</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Ranged Only)</font><br>+40% Attack Speed<br>+25% Critical Strike Chance<br>+7% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Wind's Fury:</unique> When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing <font color='#FF9900'>@f1@</font> physical damage. Bolts can critically strike and apply on hit effects.</mainText>" tr "game_item_tooltip_3086" = "<titleLeft>Zeal</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15% Attack Speed<br>+15% Critical Strike Chance</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +5% Movement Speed</mainText>" tr "game_item_tooltip_3087" = "<titleLeft>Statikk Shiv</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+40% Attack Speed<br>+25% Critical Strike Chance<br>+5% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Your Energized attacks deal <magicDamage><font color='#FFFFFF'>@f1@</font> bonus magic damage</magicDamage> on hit.<br><unique>UNIQUE Passive:</unique> Energized damage bounces to @f3@ targets and can critically strike for <magicDamage><font color='#FFFFFF'>@f2@</font> bonus magic damage</magicDamage>.</mainText>" tr "game_item_tooltip_3089" = "<titleLeft>Rabadon's Deathcap</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+120 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Increases Ability Power by 40% (<font color='#99FF99'>@f1@</font>).</mainText>" tr "game_item_tooltip_3090" = "<titleLeft>Wooglet's Witchcap</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+100 Ability Power<br>+45 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Increases Ability Power by 25% (<font color='#99FF99'>@f1@</font>).<br><active>UNIQUE Active:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).</mainText>" tr "game_item_tooltip_3091" = "<titleLeft>Wit's End</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50% Attack Speed<br>+50 Magic Resist<br>+5% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - At Wit's End:</unique> Deal <scaleLevel>@f1@</scaleLevel> magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.<br><br>Total Champion Damage: @f2@<br>Total Healing: @f3@</mainText>" tr "game_item_tooltip_3092" = "<titleLeft>Remnant of the Watchers</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><stats>+200 Health<br>+35 Ability Power<br>+50% Base Mana Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</stats></subtitleLeft><mainText>{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}</mainText>" tr "game_item_tooltip_3093" = "<titleLeft>Avarice Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Avarice:</unique> +3 Gold per 10 seconds<br><unique>UNIQUE Passive - Greed:</unique> Grants 2 Gold upon killing a unit.<br><br><font color='#99FF99'>Avarice Blade - Gold Earned: @f1@</font></mainText>" tr "game_item_tooltip_3094" = "<titleLeft>Rapid Firecannon</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+30% Attack Speed<br>+25% Critical Strike Chance<br>+5% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Energized attacks deal <magicDamage>@f1@ bonus magic damage</magicDamage> on hit.<br><unique>UNIQUE Passive:</unique> Energized attacks gain @f2*100@% bonus Range (+@f3@ range maximum).<br><br>Attacks become Energized 25% faster. Energized attacks function on structures.</mainText>" tr "game_item_tooltip_3095" = "<titleLeft>Stormrazor</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+60 Attack Damage<br>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Energized:</unique> Moving and attacking will make an attack <a href='Energized'>Energized</a>. Your Energized attacks deal <magicDamage>@f1@ bonus magic damage</magicDamage> on hit.<br><unique>UNIQUE Passive:</unique> Energized effects have all of their respective effects increased by +35% and also slow for 40% movement speed decaying over 1.5 seconds.</mainText>" tr "game_item_tooltip_3096" = "<titleLeft>Nomad's Medallion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Movement Speed<br>+50% Base Health Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}</mainText>" tr "game_item_tooltip_3097" = "<titleLeft>Targon's Brace</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+125 Health<br>+50% Base Health Regen<br>+1 Gold per 10 seconds </subtitleLeft><mainText>{{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}</mainText>" tr "game_item_tooltip_3098" = "<titleLeft>Frostfang</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Ability Power<br>+50% Base Mana Regen<br>+2 Gold per 10 seconds<br>+10% Cooldown Reduction</subtitleLeft><mainText>{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}</mainText>" tr "game_item_tooltip_3099" = "<titleLeft>Soul Shroud</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+520 Health</subtitleLeft><mainText><unique>UNIQUE Aura:</unique> Grants nearby allied champions +10% Cooldown Reduction and +12 Mana Regen per 5 seconds.</mainText>" tr "game_item_tooltip_3100" = "<titleLeft>Lich Bane</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br>+7% Movement Speed<br>+10% Cooldown Reduction<br>+250 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <font color='#99FF99'>@f1@</font> bonus magic damage on hit (1.5 second cooldown).</mainText>" tr "game_item_tooltip_3101" = "<titleLeft>Stinger</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction</mainText>" tr "game_item_tooltip_3102" = "<titleLeft>Banshee's Veil</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+75 Ability Power<br>+60 Magic Resist<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.</mainText>" tr "game_item_tooltip_3104" = "<titleLeft>Lord Van Damm's Pillager</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+300 Health<br>+50 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Ashes to Ashes:</unique> Controlling the nearest Altar sets you aflame, dealing 25 (+1 per champion level) magic damage per second to nearby enemies (Deals 50% bonus damage to minions and monsters). Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds.</mainText>" tr "game_item_tooltip_3105" = "<titleLeft>Aegis of the Legion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Armor<br>+30 Magic Resist</subtitleLeft><mainText></mainText>" tr "game_item_tooltip_3106" = "<titleLeft>Madred's Razors</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Maim:</unique> Basic attacks against monsters deal 50 bonus magic damage and heal 8 Health on hit.<br></mainText>" tr "game_item_tooltip_3107" = "<titleLeft>Redemption</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health<br>+50% Base Health Regen<br>+150% Base Mana Regen<br>+10% Cooldown Reduction</subtitleLeft><mainText><passive>UNIQUE Passive:</passive> +10% Heal and Shield Power<br><active>UNIQUE Active:</active> Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) health, burn enemy champions for 10% of their maximum health as <font color='#FFFFFF'>true</font> damage, and deal 250 <font color='#FFFFFF'>true</font> damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.<br><br>Can be used while dead.<br><br><rules>Half effect if the target has been affected by another Redemption recently.</rules> <hr><active>Total Champion Healing:</active> <font color='#FFFFBB'>@f1@</font><br><active>Total Champion Damage:</active> <font color='#FFFFBB'>@f2@</font></mainText>" tr "game_item_tooltip_3108" = "<titleLeft>Fiendish Codex</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction</mainText>" tr "game_item_tooltip_3109" = "<titleLeft>Knight's Vow</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Health<br>+40 Armor<br>+10% Cooldown Reduction</subtitleLeft><mainText><active>UNIQUE Active:</active> Designate an allied champion as your <u>Partner</u> (90 second cooldown).<br><passive>UNIQUE Passive:</passive> If your <u>Partner</u> is nearby, gain +20 additional Armor and +15% Movement Speed towards them.<br><passive>UNIQUE Passive:</passive> If your <u>Partner</u> is nearby, heal for 12% of the damage your <u>Partner</u> deals to champions and redirect 12% of the damage your <u>Partner</u> takes from champions to you as <font color='#FFFFFF'>true</font> damage (healing and damage redirection are reduced by 50% if you are ranged).<br><br><unique>Damage Redirected:</unique> <font color='#FFFFBB'>@f3@</font><br><unique>Healing Received:</unique> <font color='#FFFFBB'>@f4@</font></mainText>" tr "game_item_tooltip_3110" = "<titleLeft>Frozen Heart</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+400 Mana<br>+100 Armor<br>+20% Cooldown Reduction</subtitleLeft><mainText><aura>UNIQUE Aura:</aura> Reduces the Attack Speed of nearby enemies by 15%.</mainText>" tr "game_item_tooltip_3111" = "<titleLeft>Mercury's Treads</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.</mainText>" tr "game_item_tooltip_3112" = "<titleLeft>Guardian's Orb</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150 Health<br>+35 Ability Power<br><mana>+10 Mana regen per 5 seconds</mana></subtitleLeft>" tr "game_item_tooltip_3113" = "<titleLeft>Aether Wisp</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +5% Movement Speed</mainText>" tr "game_item_tooltip_3114" = "<titleLeft>Forbidden Idol</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50% Base Mana Regen</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> +5% Heal and Shield Power</mainText>" tr "game_item_tooltip_3115" = "<titleLeft>Nashor's Tooth</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50% Attack Speed<br>+80 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +20% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Basic attacks deal 15 <font color='#99FF99'>(+@f1@)</font> bonus magic damage on hit.</mainText>" tr "game_item_tooltip_3116" = "<titleLeft>Rylai's Crystal Scepter</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+300 Health<br>+90 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.</mainText>" tr "game_item_tooltip_3117" = "<titleLeft>Boots of Mobility</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Enhanced Movement:</unique> +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.</mainText>" tr "game_item_tooltip_3118" = "<titleLeft>Space Knight's Vow</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Health<br>+40 Armor<br>+10% Cooldown Reduction</subtitleLeft><mainText><active>UNIQUE Active:</active> Designate an allied champion as your <u>Partner</u> (90 second cooldown).<br><passive>UNIQUE Passive:</passive> If your <u>Partner</u> is nearby, gain +20 additional Armor and +15% Movement Speed towards them.<br><passive>UNIQUE Passive:</passive> If your <u>Partner</u> is nearby, heal for 3% of the damage your <u>Partner</u> deals to champions and redirect 12% of the damage your <u>Partner</u> takes from champions to you as <font color='#FFFFFF'>true</font> damage (healing and damage redirection are reduced by 50% if you are ranged).<br><br><unique>Damage Redirected:</unique> <font color='#FFFFBB'>@f3@</font><br><unique>Healing Received:</unique> <font color='#FFFFBB'>@f4@</font></mainText>" tr "game_item_tooltip_3122" = "<titleLeft>Wicked Hatchet</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Attack Damage<br>+10% Critical Strike Chance</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Critical Strikes cause your target to bleed for an additional 60% of your bonus Attack Damage as magic damage over 3 seconds.</mainText>" tr "game_item_tooltip_3123" = "<titleLeft>Executioner's Calling</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Executioner:</unique> Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.</mainText>" tr "game_item_tooltip_3124" = "<titleLeft>Guinsoo's Rageblade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage<br>+25 Ability Power<br>+25% Attack Speed</subtitleLeft><mainText><passive>Passive: </passive>Basic attacks deal 15 magic damage on hit.<br><unique>UNIQUE Passive - Last Whisper:</unique> Gain 15% <a href='FlatArmorPen'>Armor Penetration</a>.<br><unique>UNIQUE Passive - Dissolve:</unique> Gain 15% <a href='TotalMagicPen'>Magic Penetration</a>.<br><unique>UNIQUE Passive:</unique> Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain <unlockedPassive>Guinsoo's Rage</unlockedPassive>.<br><br><unlockedPassive>Guinsoo's Rage:</unlockedPassive> Every 3 basic attacks, trigger on hit effects twice.<br><br><rules><font color='#8c8c8c'>While at half stacks, melee champions' next attack will fully stack Rageblade.</font></rules></mainText>" tr "game_item_tooltip_3126" = "<titleLeft>Madred's Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage<br>+30% Attack Speed<br>+25 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal bonus magic damage equal to 4% of the target's maximum Health on hit.</mainText>" tr "game_item_tooltip_3128" = "<titleLeft>Deathfire Grasp</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+120 Ability Power<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Active:</unique> Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (90 second cooldown).</mainText>" tr "game_item_tooltip_3131" = "<titleLeft>Sword of the Divine</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage<br>+25% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +18 Lethality (currently negating <scaleLevel>@f3@</scaleLevel> Armor)<br><unique>UNIQUE Active:</unique> Grants +100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90 second cooldown).</mainText>" tr "game_item_tooltip_3132" = "<titleLeft>Heart of Gold</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+325 Health</subtitleLeft><unique>UNIQUE Passive:</unique> +5 Gold per 10 seconds<br><br><font color='#99FF99'>Heart of Gold - Gold Earned: @f1@</font>" tr "game_item_tooltip_3133" = "<titleLeft>Caulfield's Warhammer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction</mainText>" tr "game_item_tooltip_3134" = "<titleLeft>Serrated Dirk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10 Lethality (Currently negating <font color='#FFFFFF'>@f1@</font> Armor)<br><unique>UNIQUE Passive - Headhunter:</unique> After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).</mainText>" tr "game_item_tooltip_3135" = "<titleLeft>Void Staff</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+70 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive - Dissolve:</unique> +40% Magic Penetration.</mainText>" tr "game_item_tooltip_3136" = "<titleLeft>Haunting Guise</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+35 Ability Power<br>+200 Health</subtitleLeft><mainText><unique>UNIQUE Passive - Madness:</unique> Deal 2% more damage for each second in combat with champions (10% maximum).</mainText>" tr "game_item_tooltip_3137" = "<titleLeft>Dervish Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50% Attack Speed<br>+45 Magic Resist<br>+10% Cooldown Reduction</subtitleLeft><mainText><active>UNIQUE Active - Quicksilver:</active> Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</mainText>" tr "game_item_tooltip_3138" = "<titleLeft>Leviathan</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+180 Health</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Grants +32 Health per stack. Grants 2 stacks for a kill or 1 stack for an assist (maximum 20 stacks). A third of the stacks are lost upon death. At 20 stacks, reduces all damage taken by 15%.</mainText>" tr "game_item_tooltip_3139" = "<titleLeft>Mercurial Scimitar</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Attack Damage<br>+35 Magic Resist<br>+10% Life Steal</subtitleLeft><mainText><active>UNIQUE Active - Quicksilver:</active> Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</mainText>" tr "game_item_tooltip_3140" = "<titleLeft>Quicksilver Sash</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Magic Resist</subtitleLeft><mainText><active>UNIQUE Active - Quicksilver:</active> Removes all crowd control debuffs (90 second cooldown).</mainText>" tr "game_item_tooltip_3141" = "<titleLeft>Sword of the Occult</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 <font color='#FFFFFF'>(+@f1@)</font> Attack Damage<br>+0% Life Steal</subtitleLeft><mainText><unique>UNIQUE Passive - Terror:</unique> Grants 2 Attack Damage per Glory. Grants 10% Life Steal if you have at least 15 Glory.<br><unique>UNIQUE Passive - Do or Die:</unique> Grants 4 Glory for a champion kill or 1 Glory for an assist, up to 30 Glory total. Lose 8 stacks of Glory upon dying.</mainText>" tr "game_item_tooltip_3142" = "<titleLeft>Youmuu's Ghostblade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+55 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +18 Lethality (Currently negating <font color='#FFFFFF'>@f1@</font> Armor)<br><unique>UNIQUE Passive:</unique> +40 Movement Speed out of Combat<br><active>UNIQUE Active:</active> Grants +20% Movement Speed for 6 seconds (45 second cooldown).</mainText>" tr "game_item_tooltip_3143" = "<titleLeft>Randuin's Omen</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+400 Health<br>+70 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> -20% damage taken from basic attack critical strikes (Total damage mitigated: <font color='#FFFFFF'>@f1@</font>).<br><unique>UNIQUE Passive - Cold Steel:</unique> When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.<br><active>UNIQUE Active:</active> Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3144" = "<titleLeft>Bilgewater Cutlass</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage<br>+10% Life Steal</subtitleLeft><mainText><active>UNIQUE Active:</active> Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).</mainText>" tr "game_item_tooltip_3145" = "<titleLeft>Hextech Revolver</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive - Magic Bolt:</unique> Damaging an enemy champion with a basic attack shocks them for <scaleLevel>@f1@</scaleLevel> bonus magic damage (40 second cooldown, shared with other <font color='#9999FF'>Hextech</font> items).</mainText>" tr "game_item_tooltip_3146" = "<titleLeft>Hextech Gunblade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage<br>+80 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.<br><active>UNIQUE Active - Lightning Bolt:</active> Deals <scaleLevel>@f2@</scaleLevel> <font color='#99FF99'>(+@f1@)</font> magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other <font color='#9999FF'>Hextech</font> items).</mainText>" tr "game_item_tooltip_3147" = "<titleLeft>Duskblade of Draktharr</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+55 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +21 Lethality (currently negating <scaleLevel>@f3@</scaleLevel> Armor)<br><unique>UNIQUE Passive - Blackout:</unique> When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds. Melee attacks instantly kill these devices. (90 second cooldown).<br><unique>UNIQUE Passive - Nightstalker:</unique> After being unseen for at least 1 second, the next basic attack against an enemy champion deals <scaleLevel>@f1@</scaleLevel> bonus physical damage and slows them by 99% for 0.25 seconds. (Lasts for 5 seconds after being seen by an enemy champion, ranged attacks will not slow the target).</mainText>" tr "game_item_tooltip_3148" = "<titleLeft>Space Hextech Gunblade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage<br>+80 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.<br><active>UNIQUE Active - Lightning Bolt:</active> Deals <scaleLevel>@f2@</scaleLevel> <font color='#99FF99'>(+@f1@)</font> magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other <font color='#9999FF'>Hextech</font> items).</mainText>" tr "game_item_tooltip_3149" = "<titleLeft>Space Blade of the Ruined King</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage<br>+25% Attack Speed<br>+3% Life Steal</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.<br><active>UNIQUE Active:</active> Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).<br><br><rules>Minimum bonus physical damage dealt is 15.<br>Maximum bonus physical damage dealt to monsters and minions is 60.<br>User's Life Steal is applied to bonus physical damage dealt.</rules></mainText>" tr "game_item_tooltip_3150" = "<titleLeft>Mirage Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatPhysicalDamageMod@ Attack Damage<br>+@FlatArmorMod@ Armor<br>+@PercentLifeStealMod*100@% Life Steal</subtitleLeft><mainText><unique>UNIQUE Passive - Mark of the Sands:</unique> Basic Attacks Sand Mark the target revealing them for 3 seconds. Only one enemy can be Marked at any time.<br><font color='#FF9900'>UNIQUE Active - Mirage Step:</font> Teleport @Effect1Amount*-1@ units directly away from the Sand Marked target. (60 second cooldown).<br><br><rules><font color='#FDD017'>''Shurimans exploit every aspect of the desert.''</font></rules></mainText>" tr "game_item_tooltip_3151" = "<titleLeft>Liandry's Torment</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+75 Ability Power<br>+300 Health</subtitleLeft><mainText><unique>UNIQUE Passive - Madness:</unique> Deal 2% more damage for each second in combat with champions (10% maximum).<br><unique>UNIQUE Passive - Torment:</unique> Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.</mainText>" tr "game_item_tooltip_3152" = "<titleLeft>Hextech Protobelt-01</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+300 Health<br>+60 Ability Power<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Active - Fire Bolt:</unique> Dash forward to unleash a nova of firebolts that deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@f2@)</scaleAP> magic damage (40 second cooldown, shared with other <a href='itembolt'>Hextech</a> items).<br><br>Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.</mainText>" tr "game_item_tooltip_3153" = "<titleLeft>Blade of the Ruined King</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage<br>+25% Attack Speed<br>+12% Life Steal</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.<br><active>UNIQUE Active:</active> Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).<br><br><rules>Minimum bonus physical damage dealt is 15.<br>Maximum bonus physical damage dealt to monsters and minions is 60.<br>User's Life Steal is applied to bonus physical damage dealt.</rules></mainText>" tr "game_item_tooltip_3154" = "<titleLeft>Wriggle's Lantern</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage<br>+20% Attack Speed<br>+12% Life Steal<br>+10% Spell Vamp</subtitleLeft><mainText><br><unique>UNIQUE Active:</unique> Places a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown).</mainText>" tr "game_item_tooltip_3155" = "<titleLeft>Hexdrinker</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Attack Damage<br>+35 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Lifeline:</unique> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs @f1@ magic damage for 5 seconds (90 second cooldown).</mainText>" tr "game_item_tooltip_3156" = "<titleLeft>Maw of Malmortius</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Attack Damage<br>+50 Magic Resist<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Lifeline:</unique> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 350 magic damage within 5 seconds (90 second cooldown).<br><unlockedPassive>Lifegrip:</unlockedPassive> When <i>Lifeline</i> triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.</mainText>" tr "game_item_tooltip_3157" = "<titleLeft>Zhonya's Hourglass</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+75 Ability Power<br>+45 Armor<br>+10% Cooldown Reduction</subtitleLeft><mainText><active>UNIQUE Active - Stasis:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).</mainText>" tr "game_item_tooltip_3158" = "<titleLeft>Ionian Boots of Lucidity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><unique>UNIQUE Passive:</unique> Reduces Summoner Spell cooldowns by 10%<br><br><br><rules><font color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''</font></rules></mainText>" tr "game_item_tooltip_3159" = "<titleLeft>Grez's Spectral Lantern</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+15 Attack Damage<br>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Maim:</unique> Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.<br><unique>UNIQUE Passive:</unique> Gain 30% increased Gold from monsters.<br><unique>UNIQUE Passive - Trap Detection:</unique> Nearby stealthed enemy traps are revealed.<br><active>UNIQUE Active - Hunter's Sight:</active> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3160" = "<titleLeft>Feral Flare</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+12 Attack Damage<br>+30% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Maim:</unique> Basic attacks deal <font color='#DF73FF'>@f3@</font> (25 + Feral stacks) bonus magic damage (300% against minions and monsters) and heals 10 Health on hit. Kills, assists and large monster kills grant a Feral stack.<br><unique>UNIQUE Passive:</unique> Gain 30% increased Gold from monsters.<br><font color='#FF9900'>UNIQUE Active:</font> Places a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown).<br><br><font color='#FFCC00'>Stealth Wards: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font> wards placed.<br><font color='#FFCC00'>Bonus Gold from Monsters</font>: @f5@</mainText>" tr "game_item_tooltip_3161" = "<titleLeft>Spear of Shojin</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Attack Damage<br>+250 Health<br>+20% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> After you cast your ultimate, your next basic attack within 10 seconds grants <unlockedPassive>Awakened Dragon</unlockedPassive> for 6 seconds (30 second cooldown).<br><br><unlockedPassive>Awakened Dragon:</unlockedPassive> Gain 50% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.</mainText>" tr "game_item_tooltip_3162" = "<titleLeft>Space Bilgewater Cutlass</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Attack Damage<br>+2.5% Life Steal</subtitleLeft><mainText><active>UNIQUE Active:</active> Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).</mainText>" tr "game_item_tooltip_3163" = "<titleLeft>Space Maw of Malmortius</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Attack Damage<br>+50 Magic Resist<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Lifeline:</unique> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 350 magic damage within 5 seconds (90 second cooldown).<br><unlockedPassive>Lifegrip:</unlockedPassive> When <i>Lifeline</i> triggers, gain +20 Attack Damage, +2.5% Spell Vamp and +2.5% Life Steal until out of combat.</mainText>" tr "game_item_tooltip_3165" = "<titleLeft>Morellonomicon</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+70 Ability Power<br>+300 Health</subtitleLeft><mainText><unique>UNIQUE Passive - Touch of Death:</unique> +15 <a href='FlatMagicPen'>Magic Penetration</a><br><unique>UNIQUE Passive - Cursed Strike:</unique> Magic damage dealt to champions inflicts them with <a href='GrievousWounds'>Grievous Wounds</a> for 3 seconds.</mainText>" tr "game_item_tooltip_3166" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Bonetooth Totem:</font> Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3167" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Bonetooth Totem:</font> Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. </font><br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3168" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Bonetooth Totem:</font> Places a Stealth Ward that lasts 120 seconds (120 Second cooldown). Active upgrades at 20 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.</font><br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3169" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Bonetooth Totem:</font> Places a Stealth Ward that lasts 120 seconds (120 Second cooldown). Active upgrades at 20 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. </font><br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3170" = "<titleLeft>Moonflair Spellblade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Ability Power<br>+50 Armor<br>+50 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.</mainText>" tr "game_item_tooltip_3171" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Bonetooth Totem:</font> Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</font></mainText>" tr "game_item_tooltip_3172" = "<titleLeft>Zephyr</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+50 Attack Damage<br>+40% Attack Speed<br>+10% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Tenacity:</unique> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.</mainText>" tr "game_item_tooltip_3173" = "<titleLeft>Space Boots of Lucidity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed<br><br><rules><font color='#FDD017'>''This item is dedicated to space.''</font></rules></mainText>" tr "game_item_tooltip_3174" = "<titleLeft>Athene's Unholy Grail</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Ability Power<br>+30 Magic Resist<br>+100% Base Mana Regen<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Gain 35% of the <a href='premitigation'><font color='#6666FF'><u>premitigation</u></font></a> damage dealt to champions as Blood Charges, up to <scaleLevel>@f1@</scaleLevel>. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.<br><unique>UNIQUE Passive - Dissonance:</unique> Grants 5 ability power per 25% Base Mana Regen you have (<scaleMana>@f4@</scaleMana>). Disables <unique>Harmony</unique> on your other items. <hr><unique>Unholy Healing (total):</unique> <font color='#FFFFBB'>@f2@</font></mainText>" tr "game_item_tooltip_3175" = "<titleLeft>Head of Kha'Zix</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Bonetooth Totem:</font> Places a Stealth Ward that lasts 180 seconds (90 Second cooldown). Limit 3 Stealth Wards on the map per player.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed.<br><br>Special Bonus: Rengar has increased vision range while in brush.</font></mainText>" tr "game_item_tooltip_3176" = "<titleLeft>Arcane Helix</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+400 Health<br>+300 Mana<br>+10% Cooldown Reduction</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive: </font>Spending Mana heals for 30% of the Mana spent.</mainText>" tr "game_item_tooltip_3178" = "<titleLeft>Ionic Spark</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40% Attack Speed<br>+250 Health</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Every fourth basic attack unleashes a chain lightning on hit, dealing 125 magic damage to up to 4 targets.</mainText>" tr "game_item_tooltip_3180" = "<titleLeft>Odyn's Veil</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+350 Health<br>+350 Mana<br>+50 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Reduces and stores 10% of magic damage received. <br><active>UNIQUE Active:</active> Deals 200 + (stored magic) (max 400) magic damage to nearby enemy units (90 second cooldown).</mainText>" tr "game_item_tooltip_3181" = "<titleLeft>Sanguine Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+45 Attack Damage<br>+10% Life Steal</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks grant +6 Attack Damage and +1% Life Steal for 8 seconds on hit (effect stacks up to 5 times).</mainText>" tr "game_item_tooltip_3183" = "<titleLeft>Priscilla's Blessing</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+25 Health Regen per 5 seconds</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +15% Capture Rate (does not stack with other Capture Rate modifiers).<br><font color='#FF9900'>UNIQUE Active:</font> +30% Movement Speed for 2 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3184" = "<titleLeft>Guardian's Hammer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150 Health<br>+20 Attack Damage<br>+10% Life Steal</subtitleLeft>" tr "game_item_tooltip_3185" = "<titleLeft>Lightbringer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Attack Damage<br>+30% Critical Strike Chance</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Critical Strikes cause enemies to bleed for an additional 90% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration.<br><unique>UNIQUE Passive - Trap Detection:</unique> Nearby stealthed enemy traps are revealed.<br><active>UNIQUE Active - Hunter's Sight:</active> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3186" = "<titleLeft>Kitae's Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Attack Damage<br>+40% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal bonus magic damage equal to 2.5% of the target's maximum Health on hit.</mainText>" tr "game_item_tooltip_3187" = "<titleLeft>Arcane Sweeper</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+225 Health<br>+250 Mana<br>+25 Armor<br>+20% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Trap Detection:</unique> Grants <font color='#ee91d7'>True Sight</font> of nearby enemy traps.<br><active>UNIQUE Active - Hunter's Sight:</active> An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions in the area for 3 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3188" = "<titleLeft>Blackfire Torch</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br>+10% Cooldown Reduction</subtitleLeft><mainText><active>UNIQUE Active:</active> Deals 20% of target champion's maximum Health in magic damage over 4 seconds and increases all subsequent magic damage taken by the target by 20% (90 second cooldown).</mainText>" tr "game_item_tooltip_3190" = "<titleLeft>Locket of the Iron Solari</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Armor<br>+60 Magic Resist</subtitleLeft><mainText><active>UNIQUE Active:</active> Grants a shield to nearby allies that decays over 2.5 seconds that absorbs up to 120 (+10 per level) <scaleHealth>(+@f1@)</scaleHealth> damage (120 second cooldown). <hr><unique>Best:</unique> <font color='#FFFFBB'>@f2@</font> damage blocked<br><unique>Total:</unique> <font color='#EEEE99'>@f3@</font> damage blocked</mainText>" tr "game_item_tooltip_3191" = "<titleLeft>Seeker's Armguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Armor<br>+20 Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.<br><br><font color='#FFCC00'>Bonus Armor:</font> <font color='#FFFFFF'>@f1@</font> / 15<br><font color='#FFDD11'>Bonus Ability Power:</font> <font color='#FFFFFF'>@f2@</font> / 15</mainText>" tr "game_item_tooltip_3193" = "<titleLeft>Gargoyle Stoneplate</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Armor<br>+40 Magic Resist</stats></subtitleLeft><mainText><unique>UNIQUE Passive - Stone Skin:</unique> If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.<br><unique>UNIQUE Active - Metallicize:</unique> Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If <unique>Stone Skin</unique> is active, the Health increase becomes 100% instead.</mainText>" tr "game_item_tooltip_3194" = "<titleLeft>Adaptive Helm</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+350 Health<br>+55 Magic Resist<br>+100% Base Health Regeneration<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds.</mainText>" tr "game_item_tooltip_3196" = "<titleLeft>Hex Core mk-1</titleLeft><titleRight>Cannot Be Sold</titleRight><subtitleLeft>+@f1@ Ability Power<br>+@f2@ Mana</subtitleLeft><maintext><unique>UNIQUE Passive - Progress:</unique> Viktor can upgrade one of his basic spells.</maintext>" tr "game_item_tooltip_3197" = "<titleLeft>Hex Core mk-2</titleLeft><titleRight>Cannot Be Sold</titleRight><subtitleLeft>+@f1@ Ability Power<br>+@f2@ Mana</subtitleLeft><maintext><unique>UNIQUE Passive - Progress:</unique> Viktor can upgrade one of his basic spells.</maintext>" tr "game_item_tooltip_3198" = "<titleLeft>Perfect Hex Core</titleLeft><titleRight>Cannot Be Sold</titleRight><subtitleLeft>+@f1@ Ability Power<br>+@f2@ Mana</subtitleLeft><maintext><unique>UNIQUE Passive - Glorious Evolution:</unique> Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.</maintext>" tr "game_item_tooltip_3200" = "<titleLeft>Prototype Hex Core</titleLeft><titleRight>Cannot Be Sold</titleRight><subtitleLeft>+@f1@ Ability Power<br>+@f2@ Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Progress:</unique> This item can be upgraded three times to enhance Viktor's basic abilities. Click the item in the store to discover its upgrades.</mainText>" tr "game_item_tooltip_3204" = "<titleLeft>Quill Coat</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+20 Armor</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Sapping Barbs:</font> +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).<br><font color='#FF9900'>UNIQUE Active - Hunter's Sight:</font> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3205" = "<titleLeft>Quill Coat</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+20 Armor</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Sapping Barbs:</font> +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).<br><font color='#FFCC00'>UNIQUE Active - Hunter's Ward:</font> Places a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown).<br><br><font color='#FFCC00'>Stealth Wards: </font><font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_3206" = "<titleLeft>Spirit of the Spectral Wraith</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@f3@ Ability Power<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Spirit Drain:</unique> Grants 2 Ability Power per large or epic monster kill. (@f2@/30)<br><unique>UNIQUE Passive - Butcher:</unique> Against monsters, deal 30% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.<br><unique>UNIQUE Passive - Conservation:</unique> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><br><font color='#FFCC00'>Bonus Gold: </font>@f1@</mainText>" tr "game_item_tooltip_3207" = "<titleLeft>Spirit of the Ancient Golem</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+25% Bonus Health (<font color='#99FF99'>@f3@</font>)<br>+200 Health<br>+10% Cooldown Reduction<br>+20 Armor</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Sapping Barbs:</font> +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).<br><font color='#FF9900'>UNIQUE Passive - Conservation:</font> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><font color='#FF9900'>UNIQUE Active - Hunter's Ward:</font> Places a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 180 seconds (180 second cooldown).<br><br><font color='#FFCC00'>Bonus Gold: </font>@f1@<br><font color='#FFCC00'>Stealth Wards: </font><font color='#FFFFFF'>@f2@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_3208" = "<titleLeft>Spirit of the Ancient Golem</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+25% Bonus Health (<font color='#99FF99'>@f3@</font>)<br>+200 Health<br>+10% Cooldown Reduction<br>+20 Armor</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Sapping Barbs:</font> +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).<br><font color='#FF9900'>UNIQUE Passive - Conservation:</font> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><font color='#FF9900'>UNIQUE Passive - Trap Detection:</font> Nearby stealthed enemy traps are revealed.<br><font color='#FF9900'>UNIQUE Active - Hunter's Sight:</font> A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).<br><br><font color='#FFCC00'>Bonus Gold: </font>@f1@</mainText>" tr "game_item_tooltip_3209" = "<titleLeft>Spirit of the Elder Lizard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+30 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Incinerate:</unique> Deals @f1@ true damage over 3 seconds on dealing physical damage.<br><unique>UNIQUE Passive - Butcher:</unique> Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.<br><unique>UNIQUE Passive - Conservation:</unique> Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.<br><br><font color='#FFCC00'>Bonus Gold: </font>@f2@</mainText>" tr "game_item_tooltip_3210" = "<titleLeft>Spellbreaker</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft><font color='#FFFFFF'>(Melee Only)</font><br>+40 Attack Damage<br>+25 Magic Resist<br>+20% Critical Strike Chance</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Tenacity:</font> Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.<br><font color='#FF9900'>UNIQUE Passive - Lifeline:</font> Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).</mainText>" tr "game_item_tooltip_3211" = "<titleLeft>Spectre's Cowl</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Health<br>+25 Magic Resist</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Grants +150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.</mainText>" tr "game_item_tooltip_3222" = "<titleLeft>Mikael's Crucible</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Magic Resist<br>+100% Base Mana Regen<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +20% Heal and Shield Power<br><unique>UNIQUE Passive - Harmony:</unique> Grants bonus <font color='#00AA00'>@f1@</font>% Base Health Regen (equal to your bonus % Base Mana Regen).<br><active>UNIQUE Active:</active> Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown). Cleansing an effect grants the ally 40% movement speed for 2 seconds.<br><br><unique>Successful Cleanses: </unique>@f2@</mainText>" tr "game_item_tooltip_3230" = "<titleLeft>Space Ravenous Hydra</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color ='#FFFFFF'>(Melee Only)</font><br>+80 Attack Damage<br>+100% Base Health Regen<br>+3% Life Steal</subtitleLeft><mainText><passive>Passive:</passive> 50% of total Life Steal applies to damage dealt by this item.<br><unique>UNIQUE Passive - Cleave:</unique> Basic attacks deal <font color='#FF9900'>@f1@</font> to <font color='#FF9900'>@f2@</font> bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).<br><unique>UNIQUE Active - Crescent:</unique> Deals <font color='#FF9900'>@f3@</font> to <font color='#FF9900'>@f4@</font> physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).</mainText>" tr "game_item_tooltip_3231" = "<titleLeft>Space Mercurial Scimitar</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Attack Damage<br>+35 Magic Resist<br>+2.5% Life Steal</subtitleLeft><mainText><active>UNIQUE Active - Quicksilver:</active> Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).</mainText>" tr "game_item_tooltip_3240" = "<titleLeft>$BaseName$ - Furor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$</subtitleLeft><mainText>$BaseDescription$<br><unique>UNIQUE Passive - Furor:</unique> Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.<br><br>$BaseInfo$</mainText>" tr "game_item_tooltip_3241" = "<titleLeft>$BaseName$ - Alacrity</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$</subtitleLeft><mainText>$BaseDescription$<br><unique>UNIQUE Passive - Alacrity:</unique> +20 Movement Speed<br>$BaseInfo$</mainText>" tr "game_item_tooltip_3242" = "<titleLeft>$BaseName$ - Captain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$</subtitleLeft><mainText>$BaseDescription$<br><unique>UNIQUE Passive - Captain:</unique> Grants +10% Movement Speed to nearby approaching allied champions.<br>$BaseInfo$</mainText>" tr "game_item_tooltip_3243" = "<titleLeft>$BaseName$ - Distortion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$</subtitleLeft><mainText>$BaseDescription$<br><unique>UNIQUE Passive - Distortion:</unique> Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility: <br><br><font color='#FFDD00'>Ghost:</font> Grants 40% Movement Speed from 27%.<br><font color='#FFDD00'>Flash:</font> 20% Movement Speed bonus for 1 second after cast.<br><font color='#FFDD00'>Teleport:</font> 30% Movement Speed bonus for 3 seconds after use.<br>$BaseInfo$</mainText>" tr "game_item_tooltip_3244" = "<titleLeft>$BaseName$ - Homeguard</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$</subtitleLeft><mainText>$BaseDescription$<br><unique>UNIQUE Passive - Homeguard:</unique> Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.<br>$BaseInfo$</mainText>" tr "game_item_tooltip_3245" = "<titleLeft>$BaseName$ - Teleport</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$</subtitleLeft><mainText>$BaseDescription$<br><font color='#FF9900'>UNIQUE Active - Teleport:</font> Teleport to target allied object (@EnchantmentEffect1Amount@s CD) (@EnchantmentEffect2Amount@s CD on purchase)<br>$BaseInfo$</mainText>" tr "game_item_tooltip_3252" = "<titleLeft>Poacher's Dirk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive - Headhunter:</unique> After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).<br><unique>UNIQUE Passive:</unique> After poaching 4 large monsters from the enemy jungle, transforms into a Serrated Dirk.</mainText>" tr "game_item_tooltip_3285" = "<titleLeft>Luden's Echo</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+90 Ability Power<br><mana>+600 Mana<br>+10% Cooldown Reduction</mana></subtitleLeft><mainText><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Passive - Echo:</unique> Gains charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit.</mainText>" tr "game_item_tooltip_3286" = "<titleLeft>Luden's Echo</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+100 Ability Power<br>+7% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Echo:</unique> Gains charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit.</mainText>" tr "game_item_tooltip_3290" = "<titleLeft>Twin Shadows</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br>+10% Cooldown Reduction<br>+6% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive - Trap Detection:</unique> Nearby stealthed enemy traps are revealed.<br><font color='#FF9900'>UNIQUE Active - Hunt:</font> Summons up to 2 invulnerable ghosts that seek out the 2 nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds.<br><br>If a ghost cannot find a target, it tries to return to the caster. Ghosts that successfully return in this way reduce the item's cooldown by 20 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3301" = "<titleLeft>Ancient Coin</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+5 Movement Speed<br>+5% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}</mainText>" tr "game_item_tooltip_3302" = "<titleLeft>Relic Shield</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Health<br>+1 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}</mainText>" tr "game_item_tooltip_3303" = "<titleLeft>Spellthief's Edge</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Ability Power<br>+2 Gold per 10 seconds<br>+25% Base Mana Regen</subtitleLeft><mainText>{{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}</mainText>" tr "game_item_tooltip_3304" = "<titleLeft>Timeworn Ancient Coin</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+5 Movement Speed<br>+5% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}</mainText>" tr "game_item_tooltip_3305" = "<titleLeft>Timeworn Nomad's Medallion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Movement Speed<br>+50% Base Health Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}</mainText>" tr "game_item_tooltip_3306" = "<titleLeft>Timeworn Talisman of Ascension</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Movement Speed<br>+45 Armor<br>+175% Base Health Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.<br>{{game_item_favorpassiveTT_@f8@}}<br><font color='#FF9900'>UNIQUE Active:</font> {{game_spell_subtooltip_ShurelyasCrestTT}} (60 second cooldown).{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}</mainText>" tr "game_item_tooltip_3307" = "<titleLeft>Timeworn Relic Shield</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Health<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}</mainText>" tr "game_item_tooltip_3308" = "<titleLeft>Timeworn Targon's Brace</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+125 Health<br>+50% Base Health Regen<br>+4 Gold per 10 seconds </subtitleLeft><mainText>{{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}</mainText>" tr "game_item_tooltip_3309" = "<titleLeft>Timeworn Face of the Mountain</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+350 Health<br>+100% Base Health Regen<br>+10% Cooldown Reduction<br>+4 Gold per 10 seconds </subtitleLeft><mainText>{{game_item_spoilsofwarTT_@f8@}}<br><font color='#FF9900'>UNIQUE Active:</font> Shields you and an ally, absorbing up to <font color='#FF3300'>@f5@</font> damage in 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown).<br><br><font color='#FFFF33'>Automatically targets the most wounded ally if cast upon self.</font>{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}</mainText>" tr "game_item_tooltip_3310" = "<titleLeft>Timeworn Spellthief's Edge</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Ability Power<br>+2 Gold per 10 seconds<br>+25% Base Mana Regen</subtitleLeft><mainText>{{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}</mainText>" tr "game_item_tooltip_3311" = "<titleLeft>Timeworn Frostfang</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Ability Power<br>+50% Base Mana Regen<br>+2 Gold per 10 seconds<br>+10% Cooldown Reduction</subtitleLeft><mainText>{{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}</mainText>" tr "game_item_tooltip_3312" = "<titleLeft>Timeworn Frost Queen's Claim</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Ability Power<br>+50% Base Mana Regen<br>+10% Cooldown Reduction<br>+2 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_tributepassiveTT_@f8@}}<br><active>UNIQUE Active:</active> Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown.){{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}</mainText>" tr "game_item_tooltip_3340" = "<titleLeft>Warding Totem</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>UNIQUE Active:</active> Places a <font color='#FFFFFF'>Stealth Ward</font> that lasts <font color='#FFFFFF'>@f3@</font> seconds. <br><br>Stores one charge every <font color='#FFFFFF'>@f4@</font> seconds, up to 2 maximum charges.<br><br><font color='#FFCC00'>Stealth Wards: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font> wards placed.<br><br>Current Vision Score: <metalRank@f5@>@f6@</metalRank@f5@></mainText>" tr "game_item_tooltip_3341" = "<titleLeft>Sweeping Lens</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>Active:</active> Scans an area, warning against hidden hostile units, and revealing invisible traps and revealing / disabling wards up to <font color='#FFFFFF'>@f3@</font> units away for 6 seconds in a <font color='#FFFFFF'>@f4@</font> radius (<font color='#FFFFFF'>@f2@</font> second cooldown).<br><br><font color='#FF9900'>Wards Found:</font> <font color='#FFFFFF'>@f1@</font><br><br>Current Vision Score: <metalRank@f5@>@f6@</metalRank@f5@></mainText>" tr "game_item_tooltip_3342" = "<titleLeft>Scrying Orb</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>UNIQUE Active:</active> Reveals a small location within <font color='#FFFFFF'>@f2@</font> range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown).<br><br>At level 9, cast range increases to 3500.</mainText>" tr "game_item_tooltip_3345" = "<titleLeft>Soul Anchor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>Active:</active> Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><rules>Additional charges are gained at levels 9 and 14.</rules><br><br><font color='#BBFFFF'>(Max: 2 charges)</font></mainText>" tr "game_item_tooltip_3348" = "<titleLeft>Arcane Sweeper</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><active>UNIQUE Active - Hunter's Sight:</active> An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting <font color='#ee91d7'>True Sight</font> of traps in the area for 3 seconds (90 second cooldown).<br><br>Current Vision Score: <metalRank@f5@>@f6@</metalRank@f5@></mainText>" tr "game_item_tooltip_3350" = "<titleLeft>Greater Totem</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Places an invisible ward that reveals the surrounding area for 120 seconds (120 second cooldown).<br><br><font color='#FFCC00'>Stealth Wards: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font> wards placed.</mainText>" tr "game_item_tooltip_3351" = "<titleLeft>Greater Lens</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Reveals and disables nearby invisible traps, devices and wards for 6 seconds in a medium radius (60 second cooldown).<br><br><font color='#FF9900'>Wards Found:</font> <font color='#FFFFFF'>@f1@</font></mainText>" tr "game_item_tooltip_3352" = "<titleLeft>Greater Orb</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Reveals an area up to 3500 units away for 2 second. Non-stealthed enemy champions found will be visible for 5 seconds (150 second cooldown.)</mainText>" tr "game_item_tooltip_3361" = "<titleLeft>Greater Stealth Totem</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Places an invisible ward that reveals the surrounding area for 180 seconds Stores a charge every 60 seconds, up to 2 total. Limit 3 <font color='#BBFFFF'>Stealth Wards</font> on the map per player.<br><br><font color='#FFCC00'>Stealth Wards: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font> wards placed.</mainText>" tr "game_item_tooltip_3362" = "<titleLeft>Greater Vision Totem</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.<br><br><font color='#FFCC00'>Vision Wards: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font> wards placed.</mainText>" tr "game_item_tooltip_3363" = "<titleLeft>Farsight Alteration</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Reveals an area and places a visible fragile ward up to 4000 units away. This ward is untargetable by allies (<scaleLevel>@f4@</scaleLevel> second cooldown).<br><br>Current Vision Score: <metalRank@f5@>@f6@</metalRank@f5@></mainText>" tr "game_item_tooltip_3364" = "<titleLeft>Oracle Lens</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>Active:</active> Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (<font color='#FFFFFF'>@f2@</font> second cooldown).<br><br><font color='#FF9900'>Wards Found:</font> <font color='#FFFFFF'>@f1@</font><br><br>Current Vision Score: <metalRank@f5@>@f6@</metalRank@f5@></mainText>" tr "game_item_tooltip_3371" = "<titleLeft>Molten Edge</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+110 Attack Damage</font><br>+25% Critical Strike Chance</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Critical strikes deal 225% damage instead of 200%.</mainText>" tr "game_item_tooltip_3373" = "<titleLeft>Forgefire Cape</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+750 Health</font><br><font color='#FFFFFF'>+100 Armor</font></subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals @f1@ magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.</mainText>" tr "game_item_tooltip_3374" = "<titleLeft>Rabadon's Deathcrown</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+175 Ability Power</font></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Increases Ability Power by 40% (<font color='#99FF99'>@f1@</font>).</mainText>" tr "game_item_tooltip_3379" = "<titleLeft>Infernal Mask</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+750 Health</font><br><mana>+300 Mana</mana><br><font color='#FFFFFF'>+100 Magic Resist</font><br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.<br><font color='#FF9900'>UNIQUE Aura:</font> Nearby enemy champions take 15% more magic damage.</mainText>" tr "game_item_tooltip_3380" = "<titleLeft>Obsidian Cleaver</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+550 Health</font><br><font color='#FFFFFF'>+60 Attack Damage</font><br>+20% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).<br><unique>UNIQUE Passive - Rage:</unique> Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.</mainText>" tr "game_item_tooltip_3382" = "<titleLeft>Salvation</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+300 Health</font><br><font color='#FFFFFF'>+150% Base Health Regen</font><br><font color='#FFFFFF'>+200% Base Mana Regen</font><br>+10% Cooldown Reduction</subtitleLeft><mainText><passive>UNIQUE Passive:</passive> +10% Heal and Shield Power<br><active>UNIQUE Active:</active> Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) health, burn enemy champions for 10% of their maximum health as <font color='#FFFFFF'>true</font> damage, and deal 250 <font color='#FFFFFF'>true</font> damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.<br><br>Can be used while dead.<br><br><rules>Half effect if the target has been affected by another Redemption recently.</rules> <hr><active>Total Champion Healing:</active> <font color='#FFFFBB'>@f1@</font><br><active>Total Champion Damage:</active> <font color='#FFFFBB'>@f2@</font></mainText>" tr "game_item_tooltip_3383" = "<titleLeft>Circlet of the Iron Solari</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+45 Armor</font><br><font color='#FFFFFF'>+75 Magic Resist</font></subtitleLeft><mainText><active>UNIQUE Active:</active> Grants a shield to nearby allies that decays over 2.5 seconds that absorbs up to 120 (+10 per level) <scaleHealth>(+@f1@)</scaleHealth> damage (120 second cooldown). <hr><unique>Best:</unique> <font color='#FFFFBB'>@f2@</font> damage blocked<br><unique>Total:</unique> <font color='#EEEE99'>@f3@</font> damage blocked</mainText>" tr "game_item_tooltip_3384" = "<titleLeft>Trinity Fusion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+350 Health</font><br><font color='#FFFFFF'>+350 Mana</font><br><font color='#FFFFFF'>+35 Attack Damage</font><br><font color='#FFFFFF'>+50% Attack Speed</font><br>+20% Cooldown Reduction<br><font color='#FFFFFF'>+8% Movement Speed</font></subtitleLeft><mainText><unique>UNIQUE Passive - Rage:</unique> Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.<br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <font color='#FFFFFF'>@f1@</font> bonus physical damage (1.5 second cooldown).</mainText>" tr "game_item_tooltip_3385" = "<titleLeft>Wooglet's Witchcrown</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+155 Ability Power</font><br>+45 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Increases Ability Power by 25% (<font color='#99FF99'>@f1@</font>).<br><active>UNIQUE Active:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).</mainText>" tr "game_item_tooltip_3386" = "<titleLeft>Zhonya's Paradox</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+100 Ability Power</font><br><font color='#FFFFFF'>+60 Armor</font><br>+10% Cooldown Reduction</subtitleLeft><mainText><active>UNIQUE Active - Stasis:</active> Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).</mainText>" tr "game_item_tooltip_3387" = "<titleLeft>Frozen Fist</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+125 Armor</font><br>+20% Cooldown Reduction<br><font color='#FFFFFF'>+700 Mana</font></subtitleLeft><mainText><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <scaleLevel>@f1@</scaleLevel> bonus physical damage in an area and creates a icy zone of size <scaleArmor>@f2@</scaleArmor> for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).</mainText>" tr "game_item_tooltip_3388" = "<titleLeft>Youmuu's Wraithblade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+75 Attack Damage</font><br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> <font color='#FFFFFF'>+25 Lethality</font> (Currently negating <font color='#FFFFFF'>@f1@</font> Armor)<br><unique>UNIQUE Passive:</unique> +40 Movement Speed out of Combat<br><active>UNIQUE Active:</active> Grants +20% Movement Speed for 6 seconds (45 second cooldown).</mainText>" tr "game_item_tooltip_3389" = "<titleLeft>Might of the Ruined King</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+55 Attack Damage</font><br><font color='#FFFFFF'>+40% Attack Speed</font><br>+12% Life Steal</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 8% of the target's current Health as bonus physical damage on hit.<br><active>UNIQUE Active:</active> Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).<br><br><rules>Minimum bonus physical damage dealt is 15.<br>Maximum bonus physical damage dealt to monsters and minions is 60.<br>User's Life Steal is applied to bonus physical damage dealt.</rules></mainText>" tr "game_item_tooltip_3390" = "<titleLeft>Luden's Pulse</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>+120 Ability Power</font><br><mana><font color='#FFFFFF'>+850 Mana</font><br>+10% Cooldown Reduction</mana></subtitleLeft><mainText><unique>UNIQUE Passive - Haste:</unique> This item gains an additional 10% Cooldown Reduction.<br><unique>UNIQUE Passive - Echo:</unique> Gains charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit.</mainText>" tr "game_item_tooltip_3400" = "<titleLeft>'Your Cut'</titleLeft><titleRight>Obtained from Pyke</titleRight><mainText><spellPassive>Click to Consume:</spellPassive> Gain <gold>@f1@</gold> gold.<br><br><rules>Bonus gold given to an ally when Pyke executes an enemy champion.</rules></mainText>" tr "game_item_tooltip_3401" = "<titleLeft>Remnant of the Aspect</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+350 Health<br>+200% Base Health Regen<br>+10% Cooldown Reduction<br>+1 Gold per 10 seconds </subtitleLeft><mainText>{{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}</mainText>" tr "game_item_tooltip_3405" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Sweeping Lens:</font> Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3406" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Sweeping Lens:</font> Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. </font><br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3407" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Sweeping Lens:</font> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius (60 second cooldown). Active upgrades at 20 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.</font><br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3408" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Sweeping Lens:</font> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius (60 second cooldown). Active upgrades at 20 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. </font><br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3409" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Sweeping Lens:</font> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (75 second cooldown).<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</font></mainText>" tr "game_item_tooltip_3410" = "<titleLeft>Head of Kha'Zix</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Sweeping Lens:</font> Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (60 second cooldown).<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.<br><br>Special Bonus: Rengar has increased vision range while in brush.</font></mainText>" tr "game_item_tooltip_3411" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Scrying:</font> Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 6 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3412" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Scrying:</font> Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 6 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. </font><br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3413" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Scrying:</font> Reveals a small location within 3500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 20 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.</font><br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3414" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Scrying:</font> Reveals a small location within 3500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 20 Trophies.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. </font><br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3415" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Scrying:</font> Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown). Also places a visible ward in the area that lasts 2 seconds.<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</font></mainText>" tr "game_item_tooltip_3416" = "<titleLeft>Head of Kha'Zix</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Scrying:</font> Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown).<br><br><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.<br><br>Special Bonus: Rengar has increased vision range while in brush.</font></mainText>" tr "game_item_tooltip_3417" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3418" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. </font><br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3419" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.</font><br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3420" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. </font><br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3421" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</font></mainText>" tr "game_item_tooltip_3422" = "<titleLeft>Head of Kha'Zix</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.<br><br>Special Bonus: Rengar has increased vision range while in brush.</font></mainText>" tr "game_item_tooltip_3430" = "<titleLeft>Rite of Ruin</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatMagicDamageMod@ Ability Power<br>+@PercentBaseMPRegenMod*100@ Base Mana Regeneration<br>+@PercentCooldownMod*-100@% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Razing:</unique> Gains charges upon moving or killing enemies (@Effect1Amount@ charges max). Attacking a structure expends @Effect6Amount@ charges to deal @Effect2Amount@ <font color='#99FF99'>(+@f1@)</font> bonus true damage.<br><br><rules><font color='#FDD017'>''When all their works have crumbled, their hearts will be laid bare.''</font></rules></mainText>" tr "game_item_tooltip_3431" = "<titleLeft>Netherstride Grimoire</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatMagicDamageMod@ Ability Power<br>+@PercentBaseMPRegenMod*100@% Base Mana Regeneration<br>+@PercentCooldownMod*-100@% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Malice:</unique> Gain @Effect1Amount@% movement speed for @Effect2Amount@ seconds when hitting an enemy with a damaging spell.<br><br><rules><font color='#FDD017'>''Walking our path, you make fast progress.''</font></rules></mainText>" tr "game_item_tooltip_3433" = "<titleLeft>Lost Chapter</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatMagicDamageMod@ Ability Power<br>+@PercentBaseMPRegenMod*100@% Base Mana Regen</subtitleLeft><br><mainText><unique>UNIQUE Passive:</unique> +@Effect1Amount*-100@% Cooldown Reduction</mainText>" tr "game_item_tooltip_3434" = "<titleLeft>Pox Arcana</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatMagicDamageMod@ Ability Power<br>+@PercentBaseMPRegenMod*100@ Base Mana Regeneration<br>+@PercentCooldownMod*-100@% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Pox:</unique> Damaging spells apply a stack of Pox (max of @Effect2Amount@) to enemy champions hit for @Effect1Amount@ seconds.<br><br><unique>UNIQUE Active - Disease Harvest:</unique> Deals @Effect5Amount@ magic damage plus @Effect9Amount@ <font color='#99FF99'>(+@f1@)</font> per stack of Pox to all nearby enemies affected by Pox, and restores @Effect6Amount*100@% of maximum mana to the caster per stack of Pox on enemies hit (@Effect4Amount@ second cooldown).<br><br><rules><font color='#FDD017'>''Wealth, land, secrets, love; how little they cherish when their bodies betray them.''</font></rules></mainText>" tr "game_item_tooltip_3450" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FF9900'><unique>Active - Soul Anchor:</unique></font> Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><i>Additional charges are gained at levels 9 and 14.</i><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3451" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FF9900'><unique>Active - Soul Anchor:</unique></font> Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><i>Additional charges are gained at levels 9 and 14.</i><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. </font><br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3452" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FF9900'><unique>Active - Soul Anchor:</unique></font> Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><i>Additional charges are gained at levels 9 and 14.</i><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.</font><br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3453" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FF9900'><unique>Active - Soul Anchor:</unique></font> Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><i>Additional charges are gained at levels 9 and 14.</i><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. </font><br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</mainText>" tr "game_item_tooltip_3454" = "<titleLeft>Bonetooth Necklace</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FF9900'><unique>Active - Soul Anchor:</unique></font> Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><i>Additional charges are gained at levels 9 and 14.</i><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</font></mainText>" tr "game_item_tooltip_3455" = "<titleLeft>Head of Kha'Zix</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mementos of the Hunt:</font> Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.<br><br><font color='#FF9900'><unique>Active - Soul Anchor:</unique></font> Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.<br><br><i>Additional charges are gained at levels 9 and 14.</i><br><br><font color='#BBFFFF'>(Max: 2 charges)</font><br><font color='#FFCC00'>3 Trophies: +25 Movement Speed whilst out of combat or in brush. <br><br>6 Trophies: Leap range is increased by 125.<br><br>12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds. <br><br>20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.<br><br>Special Bonus: Rengar has increased vision range while in brush.</font></mainText>" tr "game_item_tooltip_3460" = "<titleLeft>Golden Transcendence</titleLeft><titleRight><font color='#FFCC00'>Cannot be sold</font></titleRight><mainText><font color='#FF9900'>UNIQUE Active:</font> Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform. <br><br><i><font color='#FDD017'>''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''</font></i></mainText>" tr "game_item_tooltip_3461" = "<titleLeft>Golden Transcendence</titleLeft><titleRight><font color='#FFCC00'>Cannot be sold</font></titleRight><mainText><font color='#FF9900'>UNIQUE Active:</font> Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform. <br><br><i><font color='#FDD017'>''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''</font></i></mainText>" tr "game_item_tooltip_3462" = "<titleLeft>Seer Stone</titleLeft><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>UNIQUE Active:</active> Reveals a small area within <font color='#FFFFFF'>2500</font> range for 3 seconds. Enemy champions found will be revealed for 5 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3504" = "<titleLeft>Ardent Censer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Ability Power<br>+50% Base Mana Regen<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +10% Heal and Shield Power<br><unique>UNIQUE Passive:</unique> +8% Movement Speed<br><unique>UNIQUE Passive:</unique> Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds. <br><br><active>Total on-hit damage dealt:</active> <font color='#FFFFBB'>@f3@</font><br><br><rules>This does not include regeneration effects. Bonus effects are based on target's level.</rules></mainText>" tr "game_item_tooltip_3508" = "<titleLeft>Essence Reaver</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+70 Attack Damage<br>+25% Critical Strike Chance</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +20% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Basic attacks refund 1.5% of your missing mana.</mainText>" tr "game_item_tooltip_3512" = "<titleLeft>Zz'Rot Portal</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+55 Armor<br>+55 Magic Resist<br>+125% Base Health Regen</subtitleLeft><mainText><unique>UNIQUE Passive - Point Runner:</unique> Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.<br><active>UNIQUE Active:</active> Spawns a Void Gate for 120 seconds (120 second cooldown).<br><br>Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage (<font color='#FF6666'>@f1@</font>).<br><br><unique>Voidspawn Gold Earned: </unique><font color='#FFFFBB'>@f2@</font><br><unique>Voidspawn Tower Damage: </unique><font color='#FFFFBB'>@f3@</font></mainText>" tr "game_item_tooltip_3513" = "<titleLeft>Eye of the Herald</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Glimpse of the Void:</unique> The holder of the Eye of the Herald has Empowered Recall.<br><br><active>UNIQUE Active - Herald's Call:</active> Channel for 3.5 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.<br><br>The Eye of the Herald will be lost to the Void if not used within 240 seconds.</mainText>" tr "game_item_tooltip_3514" = "<titleLeft>Eye of the Herald</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Glimpse of the Void:</unique> The holder of the Eye of the Herald has Empowered Recall.<br><br><active>UNIQUE Active - Herald's Call:</active> Channel for 3.5 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.<br><br>The Eye of the Herald will be lost to the Void if not used within 240 seconds.</mainText>" tr "game_item_tooltip_3520" = "<titleLeft>{{game_item_displayname_3520}}</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>Active:</active> Command your Ghost Poro to stay in this brush.</mainText>" tr "game_item_tooltip_3599" = "<titleLeft>Black Spear</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><active>Active:</active> Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.</mainText>" tr "game_item_tooltip_3600" = "<titleLeft>Black Spear</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft></subtitleLeft><mainText><active>Active:</active> Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.</mainText>" tr "game_item_tooltip_3611" = "<titleLeft>Razorfin</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Hires a Razorfin to replace an allied melee minion in each lane for the duration of the game.</mainText>" tr "game_item_tooltip_3612" = "<titleLeft>Ironback</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Hires a Ironback to replace an allied melee minion in each lane for the duration of the game.</mainText>" tr "game_item_tooltip_3613" = "<titleLeft>Plundercrab</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Hires a Plundercrab to replace an allied ranged minion in each lane for the duration of the game.</mainText>" tr "game_item_tooltip_3614" = "<titleLeft>Ocklepod</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Hires a Ocklepod to replace an allied ranged minion in each lane for the duration of the game.</mainText>" tr "game_item_tooltip_3615" = "<titleLeft>Merc Upgrade 1</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Upgrades your merc.</mainText>" tr "game_item_tooltip_3616" = "<titleLeft>Merc Upgrade 2</titleLeft><titleRight>Cost: <font color='#FFCC00'>10 Silver Serpents</font></titleRight><mainText>Upgrades your merc.</mainText>" tr "game_item_tooltip_3617" = "<titleLeft>Merc Upgrade 3</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Upgrades your merc.</mainText>" tr "game_item_tooltip_3621" = "<titleLeft>Offense Upgrade 1</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Permanently increases your mercenary's base Attack Damage by @Effect2Amount@.</mainText>" tr "game_item_tooltip_3622" = "<titleLeft>Offense Upgrade 2</titleLeft><titleRight>Cost: <font color='#FFCC00'>10 Silver Serpents</font></titleRight><mainText>Permanently increases your mercenary's base Attack Damage by @Effect1Amount@.</mainText>" tr "game_item_tooltip_3623" = "<titleLeft>Offense Upgrade 3</titleLeft><titleRight>Cost: <font color='#FFCC00'>20 Silver Serpents</font></titleRight><mainText>Permanently increases your mercenary's base Attack Damage by @Effect1Amount@.</mainText>" tr "game_item_tooltip_3624" = "<titleLeft>Defense Upgrade 1</titleLeft><titleRight>Cost: <font color='#FFCC00'>5 Silver Serpents</font></titleRight><mainText>Permanently increases your mercenary's base HP by @Effect1Amount@<br>.</mainText>" tr "game_item_tooltip_3625" = "<titleLeft>Defense Upgrade 2</titleLeft><titleRight>Cost: <font color='#FFCC00'>10 Silver Serpents</font></titleRight><mainText>Permanently increases your mercenary's base HP by @Effect1Amount@.</mainText>" tr "game_item_tooltip_3626" = "<titleLeft>Defense Upgrade 3</titleLeft><titleRight>Cost: <font color='#FFCC00'>20 Silver Serpents</font></titleRight><mainText>Permanently increases your mercenary's base HP by @Effect1Amount@.</mainText>" tr "game_item_tooltip_3630" = "<titleLeft>Siege Teleport</titleLeft><titleRight><font color='#FFCC00'>Cannot be sold</font></titleRight><mainText><font color='#FF9900'>UNIQUE Active:</font> Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.</mainText>" tr "game_item_tooltip_3631" = "<titleLeft>Siege Ballista</titleLeft><mainText><font color='#FF9900'>Click to Consume:</font> Places a long range ballista if within 2200 range of an enemy turret. After a 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.</mainText>" tr "game_item_tooltip_3633" = "<titleLeft>Siege Teleport</titleLeft><titleRight><font color='#FFCC00'>Cannot be sold</font></titleRight><mainText><font color='#FF9900'>UNIQUE Active:</font> Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform. <br><br>Your team has a second, outer row of port pads that start the game disabled. These will activate once you have either lost an Inhibitor Turret, or all 3 of your outer turrets have fallen.</mainText>" tr "game_item_tooltip_3634" = "<titleLeft>Tower: Beam of Ruination</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>First Cast:</font> Attach a Beam of Ruination to the target turret that can be fired 3 times.<br><br><font color='#FF9900'>Next Three Casts:</font> Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.<br><br><br><br>Beam will last 15 seconds, or until it has been fired 3 times.</mainText>" tr "game_item_tooltip_3635" = "<titleLeft>Port Pad</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font>Places a Port Pad at target location. After a 4 second delay, it activates, allowing you or your allies to teleport to it from base.</mainText>" tr "game_item_tooltip_3636" = "<titleLeft>Tower: Storm Bulwark</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font>Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile rain, dealing 2600 true damage over the remaining time to all nearby enemies.<br><br>Cannot be used on the same turret more than once in 15 seconds.</mainText>" tr "game_item_tooltip_3637" = "<titleLeft>Nexus Siege: Siege Weapon Slot</titleLeft><mainText>In Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!</mainText>" tr "game_item_tooltip_3640" = "<titleLeft>Flash Zone</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font>Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown).</mainText>" tr "game_item_tooltip_3641" = "<titleLeft>Vanguard Banner</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font> Place a vanguard banner at target location. After a 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range.</mainText>" tr "game_item_tooltip_3642" = "<titleLeft>Siege Refund</titleLeft><mainText>Refunds all purchased Siege Weapons for their full price.</mainText>" tr "game_item_tooltip_3643" = "<titleLeft>Entropy Field</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font> Places an Entropy Field at target location for 5 seconds. Enemy minions and Siege Ballistas trapped in the field are unable to move or attack while in the field. Enemy champions in the field have their Movement Speed reduced by 25%.<br></mainText>" tr "game_item_tooltip_3645" = "<titleLeft>Seer Stone</titleLeft><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><active>UNIQUE Active:</active> Reveals a small area within <font color='#FFFFFF'>1400</font> range for 3 seconds. Enemy champions found will be revealed for 5 seconds (60 second cooldown).</mainText>" tr "game_item_tooltip_3647" = "<titleLeft>Shield Totem</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText><font color='#FF9900'>Click to Consume:</font>Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby Siege Weapons.</mainText>" tr "game_item_tooltip_3648" = "<titleLeft>Siege Teleport (Inactive)</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><mainText>Your team can increase your Crystal Shards income via creating a Crystal Generator. If one is not currently active, a number of inactive Crystal Generators will appear scattered throughout the map. Channeling on one of these generators will activate it and, after a short delay, it will begin generating Crystal Shards based on its proximity to the enemy base. You may channel on it again to move it.<br><br>Your team's Crystal Generator has produced <font color='#99FF99'>@f1@</font>/@f2@ Crystal Shards.</mainText>" tr "game_item_tooltip_3649" = "<titleLeft>Siege Sight Warder</titleLeft><titleRight>Cannot Be Sold</titleRight><subtitleLeft><font color='#FFFFFF'>(Trinket)</font></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Places a <font color='#FFFFFF'>Stealth Ward</font> that lasts <font color='#FFFFFF'>30</font> seconds (30 second cooldown).</mainText>" tr "game_item_tooltip_3652" = "<titleLeft>Typhoon Claws</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentAttackSpeedMod*100@% Attack Speed<br>+@PercentMovementSpeedMod*100@% Movement Speed</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Phantom Hit:</font> Basic Attacks grant Malice Charges upon hitting an enemy. After @Effect3Amount@ stacks, your next 3 attacks will be at maximum attack speed, but deal @Effect4Amount*-100@% damage. Charges expire after @Effect1Amount@ seconds.<br><br><i><font color='#FDD017'>''That is not the pounding of the rain.''</font></i></mainText>" tr "game_item_tooltip_3671" = "<titleLeft>$BaseName$ - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$<br>+60 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText>$BaseDescription$<br><br>$BaseInfo$</mainText>" tr "game_item_tooltip_3672" = "<titleLeft>$BaseName$ - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$<br>+325 Health<br>+15% Bonus Health <scaleHealth>(+@f3@)</scaleHealth></subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <scaleLevel>@f6@</scaleLevel> magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters. <br>$BaseDescription$<br><br>$BaseInfo$</mainText>" tr "game_item_tooltip_3673" = "<titleLeft>$BaseName$ - Runic Echoes</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Ability Power<br>+7% Movement Speed<br>$BaseStats$</subtitleLeft><mainText><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.<br>$BaseDescription$<br><br>$BaseInfo$</mainText>" tr "game_item_tooltip_3674" = "<titleLeft>$BaseName$ - Devourer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$<br>+@PercentAttackSpeedMod*100@% Attack Speed<br>+@EnchantmentEffect1Amount@ (<font color='#DF73FF'>+@f2@</font>) Magic Damage on Hit</subtitleLeft><mainText><unique>UNIQUE Passive - Devouring Spirit:</unique> Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers and Rift Herald increase the magic damage of this item by +2. Takedowns on Dragon and Baron increase the magic damage of this item by +5. At @EnchantmentEffect2Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.<br>$BaseDescription$<br><br>$BaseInfo$</mainText>" tr "game_item_tooltip_3675" = "<titleLeft>$BaseName$ - Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>$BaseStats$<br>+50% Attack Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br>$BaseDescription$<br><br>$BaseInfo$</mainText>" tr "game_item_tooltip_3680" = "<titleLeft>Frosted Snax</titleLeft><mainText><active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The King lobs many projectiles at far-away enemies, each dealing <scaleLevel>@f2@</scaleLevel> magic damage to targets in the center of the impact, scaling down to <scaleLevel>@f1@</scaleLevel> on the edge. (120s cooldown)</mainText>" tr "game_item_tooltip_3681" = "<titleLeft>Super Spicy Snax</titleLeft><mainText><active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The King breathes fire for 4 seconds, dealing <scaleLevel>@f1@</scaleLevel> true damage over the duration to enemies caught in the cone. Deals up to 560 true damage to Turrets. (120s cooldown)</mainText>" tr "game_item_tooltip_3682" = "<titleLeft>Espresso Snax</titleLeft><mainText><active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The king leaps into the air and crashes down twice, knocking enemies away and dealing <scaleLevel>@f1@</scaleLevel> physical damage. He also gains a decaying shield for <scaleHealth>20% of his maximum health</scaleHealth>, lasting 4 seconds. (30s cooldown)</mainText>" tr "game_item_tooltip_3683" = "<titleLeft>Rainbow Snax Party Pack!</titleLeft><mainText><active>Active - <a href='FeedTheKing'>Feed The King</a>:</active> The King tosses many Snax behind the enemy, attracting Poros which dash back towards him. Enemy champions hit will be knocked forwards and dealt <scaleLevel>@f1@</scaleLevel> physical damage. (120s cooldown)</mainText>" tr "game_item_tooltip_3690" = "<titleLeft>Cosmic Shackle</titleLeft><subtitleLeft></subtitleLeft><mainText><passive>Passive - Cosmic Shackle: </passive>Death Sentence pulls much farther (based on the target's Missing Health), and can be ignited by the Dark Star to do more damage.<br><br><flavorText>''A still more glorious dawn awaits.''</flavorText></mainText>" tr "game_item_tooltip_3691" = "<titleLeft>Singularity Lantern</titleLeft></titleLeft><subtitleLeft></subtitleLeft><mainText><passive>Passive - Singularity Lantern: </passive>Dark Passage automatically saves disabled allies. However, it no longer provides a shield.<br><br><flavorText>''The stars call to us.''</flavorText></mainText>" tr "game_item_tooltip_3692" = "<titleLeft>Dark Matter Scythe</titleLeft></titleLeft><subtitleLeft></subtitleLeft><mainText><passive>Passive - Dark Matter Scythe: </passive>Flay's on-hit passive charges damage very quickly. Flay will throw enemies much farther (based on their Missing Health).<br><br><flavorText>''If you want to make a Singularity from scratch, you must first destroy the universe.''</flavorText></mainText>" tr "game_item_tooltip_3693" = "<titleLeft>Gravity Boots</titleLeft><subtitleLeft>+50 Movement Speed</subtitleLeft><mainText><passive>Passive - Mass Conversion: </passive>Thresh's Health represents how far enemy pulls and pushes will send him. At lower Health, he will be thrown farther.<br><br><passive>Passive - Terminus Dwellers: </passive>Abyss Scuttlers emerge periodically, and will scurry towards the Dark Star when attacked. Gravitational disturbances will temporarily attract many of them.</mainText>" tr "game_item_tooltip_3694" = "<titleLeft>Cloak of Stars</titleLeft><subtitleLeft></subtitleLeft><mainText><passive>Passive - Stellar Spirit: </passive>Upon spawning, Thresh is invulnerable, untargetable, cannot cast, and is able to travel in open space. This is lost when stepping foot on stable ground.<br><br>Being saved by Dark Passage or using Death Sentence on one of the three <font color='#3091ec'>Gravity Anchors</font> will briefly put you into this invulnerable state and break enemy chains on you.</mainText>" tr "game_item_tooltip_3695" = "<titleLeft>Dark Star Sigil</titleLeft><subtitleLeft></subtitleLeft><mainText><passive>Passive - Stellar Fealty: </passive>Thresh cannot kill units directly - their souls, experience, and gold belong to the Dark Star.<br><br>Pulling or pushing an enemy into the Dark Star will destroy them instantly, scoring points for your team (+5, or +1 for Abyss Scuttlers).<br><br>Winning a round requires 100 points, and the final points must be from a champion kill.</flavorText></mainText>" tr "game_item_tooltip_3706" = "<titleLeft>Stalker's Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters</subtitleLeft><mainText>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_3707" = "<titleLeft>Spirit of the Forest</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@Effect1Amount@ Damage To Monsters<br>+@Effect2Amount@ Monster Damage Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Restore @Effect3Amount*100@% of damage dealt to monsters as Health and @Effect4Amount*100@% as Mana.</mainText>" tr "game_item_tooltip_3708" = "<titleLeft>Heart of Fury</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatPhysicalDamageMod@ Attack Damage<br>+@Effect7Amount@ Armor Penetration<br>+@Effect6Amount*-100@% Cooldown Reduction<br>+@FlatArmorMod@ Armor</subtitleLeft><mainText><passive>Passive:</passive> Deal +@Effect1Amount@ additional magic damage vs. monsters and +@Effect2Amount@ additional damage vs. champions.<br><passive>Passive:</passive> Restore @Effect3Amount*100@% of damage dealt to monsters as health and @Effect4Amount*100@% as mana.<br><passive>Passive:</passive> After killing @Effect5Amount@ large monsters, your Smite can target players, dealing <font color='#FFFFFF'>@f1@</font> true damage and slowing them by 50% for 2 seconds.</mainText>" tr "game_item_tooltip_3710" = "<titleLeft><font color='#FF3333'>Ready To Upgrade</font> Kindled Spirit</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@Effect2Amount@ Damage To Monsters<br>+@Effect1Amount@ Monster Damage Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Restore @Effect3Amount*100@% of damage dealt to monsters as Health and @Effect4Amount*100@% as Mana. Health gains are increased based on missing health.<br><unique>UNIQUE Passive:</unique> Your Kindled Spirit is ready to upgrade. You can buy a Feral Flare or Primal Flare in the store.</mainText>" tr "game_item_tooltip_3711" = "<titleLeft>Tracker's Knife</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters<br>+225% Base Mana Regen while in Jungle</subtitleLeft><mainText>{{ game_item_jungle_tooth_nail_tooltip }}<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#FFFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop. <br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_3711_A" = "<titleLeft>Tracker's Knife - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage<br>+10% Cooldown Reduction<br>+10 Armor Penetration<br>+30 Gold per Large Monster Kill</subtitleLeft><mainText><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 1.5 Mana Regen per second while under attack from neutral monsters.<br><br><font color='#FFFF00'>Harvest - Gold Earned:</font> @f1@</mainText><br>" tr "game_item_tooltip_3711_B" = "<titleLeft>Tracker's Knife - Runeglaive</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Ability Power<br>+200 Mana<br>+10% Cooldown Reduction<br>+30 Gold per Large Monster Kill</subtitleLeft><mainText><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <font color='#99FF99'>@f2@</font> bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.<br><br><font color='#FFFF00'>Harvest - Gold Earned:</font> @f1@</mainText><br>" tr "game_item_tooltip_3711_C" = "<titleLeft>Tracker's Knife - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+400 Health<br>+15% Bonus Health<font color='#FF4444'> (+@f3@)</font><br>+30 Gold per Large Monster Kill</subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <font color='#FFFFFF'>@f6@</font> magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters. <br><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><font color='#FFFF00'>Harvest - Gold Earned:</font> @f1@</mainText>" tr "game_item_tooltip_3711_D" = "<titleLeft>Tracker's Knife - Devourer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@Effect22Amount@% Attack Speed<br>+@Effect24Amount@ (<font color='#DF73FF'>+@f2@</font>) Magic Damage on Hit<br>+@Effect8Amount@ Gold per Large Monster Kill</subtitleLeft><mainText><passive>Passive - Scavenging Smite:</passive> When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +@Effect7Amount@ bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.<br><br><passive>Passive - Devouring Spirit:</passive> Takedowns on Large Monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on Epic Monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra On Hit effects.<br><passive>Passive - Jungler:</passive> Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.<br><br><font color='#FFFF00'>Harvest - Gold Earned:</font> @f1@</mainText>" tr "game_item_tooltip_3711_E" = "<titleLeft>Tracker's Knife - Sated Devourer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40% Attack Speed<br>+60 Magic Damage on Hit<br>+10% Life Steal vs. Monsters<br>+150% Base Mana Regen while in Jungle</subtitleLeft><mainText><unique>UNIQUE Passive - Tooth / Nail:</unique> Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.<br><unique>UNIQUE Passive - Phantom Hit:</unique> Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.<br><font color='#FF9900'>UNIQUE Active - Warding:</font> Consumes a charge to place a <font color='#BBFFFF'>Stealth Ward</font> that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop. <br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f1@</font> / 3 wards placed.</mainText>" tr "game_item_tooltip_3712" = "<titleLeft>Cultivator's Staff</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive - Feeding the Fires:</unique> Killing large monsters feeds your Kindled Spirit. After 18 kills, Kindled Spirit transforms into Feral Flare.<br><br><passive>Passive:</passive> Deal 45 magic damage on hit to Monsters over 2 seconds and gain 10 Health and 4 Mana per second while in combat with Monsters.</mainText>" tr "game_item_tooltip_3713" = "<titleLeft>Ranger's Trailblazer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+150% Base Mana Regen while in Jungle<br>+10% Movement Speed while in Jungle</subtitleLeft><mainText><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><unique>UNIQUE Passive - Tooth and Nail:</unique> +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.</mainText>" tr "game_item_tooltip_3713_A" = "<titleLeft>Ranger's Trailblazer - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Attack Damage<br>+10% Cooldown Reduction<br>+10 Armor Penetration<br>+30 Gold per Large Monster Kill</subtitleLeft><mainText><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><unique>UNIQUE Passive - Warrior's Wrath:</unique> Burn enemies for 6% of the physical damage you deal as true damage over the next 3 seconds.</mainText>" tr "game_item_tooltip_3713_B" = "<titleLeft>Ranger's Trailblazer - Runeglaive</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50 Ability Power<br>+200 Mana<br>+10% Cooldown Reduction<br>+30 Gold per Large Monster Kill</subtitleLeft><mainText><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br><br><unique>UNIQUE Passive - Spellblade:</unique> After using an ability, the next basic attack deals <font color='#99FF99'>@f2@</font> bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.</mainText>" tr "game_item_tooltip_3713_C" = "<titleLeft>Ranger's Trailblazer - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+400 Health<br>+15% Bonus Health<font color='#FF4444'> (+@f3@)</font><br>+30 Gold per Large Monster Kill</subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <font color='#FFFFFF'>@f6@</font> magic damage per second to nearby enemies. Deals 100% bonus damage to monsters. <br><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><passive>Passive - Jungler:</passive> Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.<br></mainText>" tr "game_item_tooltip_3713_D" = "<titleLeft>Ranger's Trailblazer - Devourer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@Effect22Amount@% Attack Speed<br>+@Effect24Amount@ (<font color='#DF73FF'>+@f2@</font>) Magic Damage on Hit<br>+@Effect5Amount@ Gold per Large Monster Kill</subtitleLeft><mainText><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for @Effect7Amount@ seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><br><passive>Passive - Devouring Spirit:</passive> Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.<br><passive>Passive - Jungler:</passive> Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.</mainText>" tr "game_item_tooltip_3713_E" = "<titleLeft>Ranger's Trailblazer - Sated Devourer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40% Attack Speed<br>+60 Magic Damage on Hit<br>+150% Base Mana Regen while in Jungle<br>+10% Movement Speed while in Jungle</subtitleLeft><mainText><passive>Passive - Blasting Smite:</passive> Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana. <br><unique>UNIQUE Passive - Tooth and Nail:</unique> +25% damage versus monsters and damaging a monster steals 15 Health over 2 seconds. Upon killing a Large Monster, gain an additional +60 bonus experience.<br><unique>UNIQUE Passive - Phantom Hit:</unique> Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.</mainText>" tr "game_item_tooltip_3715" = "<titleLeft>Skirmisher's Sabre</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Life Steal vs. Monsters</subtitleLeft><mainText>{{ game_item_jungle_challenging_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip }}</mainText>" tr "game_item_tooltip_3742" = "<titleLeft>Dead Man's Plate</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+425 Health<br>+60 Armor</subtitleLeft><mainText><unique>UNIQUE Passive - Dreadnought:</unique> While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.<br><unique>UNIQUE Passive - Crushing Blow:</unique> Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.<br><br><flavorText>''There's only one way you'll get this armor from me...'' - forgotten namesake</flavorText></mainText>" tr "game_item_tooltip_3744" = "<titleLeft>Staff of Flowing Water</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+40 Ability Power<br>+25 Magic Resist<br>+50% Base Mana Regen</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mana Font:</font> Restores 2% of missing Mana every 5 seconds.<br><font color='#FF9900'>UNIQUE Passive:</font> Gain 30% Movement Speed and 10 Mana Regen per 5 seconds while in the river.<br><br><i><font color='#FDD017'>''News travels fast along the Ionian riverside.''</font></i></mainText>" tr "game_item_tooltip_3745" = "<titleLeft>Puppeteer</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@FlatHPPoolMod@ Health<br>+@FlatSpellBlockMod@ Magic Resist<br>+@PercentBaseMPRegenMod*100@% Base Mana Regen<br>+@Effect1Amount*-100@% Cooldown Reduction</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Mana Font:</font> Restores @Effect2Amount@% of missing Mana every @Effect3Amount@ seconds.<br><font color='#FF9900'>UNIQUE Passive:</font> Basic attacks Mark champions with a string for @Effect5Amount@ seconds. Moving further than @Effect8Amount@ range away from marked champions will break the string.<br><font color='#FF9900'>UNIQUE Active:</font> Pull all champions Marked by Puppeteer within @Effect8Amount@ range towards you. Units move a maximum of @Effect7Amount@ distance (@Effect9Amount@ second cooldown).<br><br><i><font color='#FDD017'>''Perhaps reading this wasn't your idea.''</font></i></mainText>" tr "game_item_tooltip_3748" = "<titleLeft>Titanic Hydra</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft><font color ='#FFFFFF'>(Melee Only)</font><br>+450 Health<br>+40 Attack Damage<br>+100% Base Health Regen</subtitleLeft> <mainText><font color='#FF9900'>UNIQUE Passive - Cleave:</font> Basic attacks deal <font color='#FF3333'>@f2@</font> bonus physical damage to your target and <font color='#FF3333'>@f1@</font> bonus physical damage to other enemies in a cone on hit. <br><font color='#FF9900'>UNIQUE Active - Crescent:</font> Cleave damage to all targets is increased to <font color='#FF3333'>@f3@</font> bonus physical damage in a larger cone for your next basic attack (20 second cooldown).</mainText>" tr "game_item_tooltip_3751" = "<titleLeft>Bami's Cinder</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health</subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <font color='#FFFFFF'>@f1@</font> magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.</mainText>" tr "game_item_tooltip_3800" = "<titleLeft>Righteous Glory</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+400 Health<br>+300 Mana<br>+30 Armor<br>+100% Base Health Regen<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Active:</unique> Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).<br><br><unique>Shockwave Takedowns: </unique><font color='#FFFFBB'>@f1@</font></mainText>" tr "game_item_tooltip_3801" = "<titleLeft>Crystalline Bracer</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+200 Health<br>+50% Base Health Regen</subtitleLeft><mainText></mainText>" tr "game_item_tooltip_3802" = "<titleLeft>Lost Chapter</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+40 Ability Power <br>+300 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Haste:</unique> +10% Cooldown Reduction<br><unique>UNIQUE Passive:</unique> Upon levelling up, restores 20% of your maximum Mana over 3 seconds.</mainText>" tr "game_item_tooltip_3812" = "<titleLeft>Death's Dance</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.<br><unique>UNIQUE Passive:</unique> 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.</mainText>" tr "game_item_tooltip_3813" = "<titleLeft>Space Death's Dance</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.<br><unique>UNIQUE Passive:</unique> 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.</mainText>" tr "game_item_tooltip_3814" = "<titleLeft>Edge of Night</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Health<br>+55 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +18 Lethality (Currently negating <font color='#FFFFFF'>@f1@</font> Armor)<br><unique>UNIQUE Active - Night's Veil:</unique> Channel for 1 second to grant a spell shield that blocks the next enemy ability. Lasts for 7 seconds (40 second cooldown).</mainText>" tr "game_item_tooltip_3829" = "<titleLeft>Trickster's Glass</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@FlatMagicDamageMod@ Ability Power<br>+@FlatHPPoolMod@ Health</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Passive - Eyes of Pain:</font> +@Effect3Amount@ Magic Penetration<br><font color='#FF9900'>UNIQUE Active - Disguise:</font> Teleport to target ally and take on their appearance for @Effect1Amount@ seconds. Casting a spell or attacking breaks the deception (@Effect2Amount@ second cooldown).<br><br><i><font color='#FDD017'>''Faces can not but lie.''</font></i></mainText>" tr "game_item_tooltip_3840" = "<titleLeft>Globe of Trust</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@PercentCooldownMod*-100@% Cooldown Reduction<br><mana>+@PercentBaseMPRegenMod*100@% Base Mana Regen </mana></subtitleLeft><br><mainText><font color='#FF9900'>UNIQUE Active - Safe Harbor:</font> Lobs a bubble that shields nearby allies for @Effect2Amount@ Health and generates gold equal to @Effect3Amount*100@% of the damage absorbed (maximum of @Effect5Amount@ gold per cast) (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.<br><br><i><font color='#2DFFFB'>Bubble gold generated: </font><font color='#FFFFFF'>@f1@</font></i><br><br><i><font color='#FDD017'>''Theft is better with accomplices.''</font></i></mainText>" tr "game_item_tooltip_3841" = "<titleLeft>Swindler's Orb</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@PercentCooldownMod*-100@% Cooldown Reduction<mana><br>+@PercentBaseMPRegenMod*100@% Base Mana Regen </mana></subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active - Swindler's Shield:</font> Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.<br><br><i><font color='#2DFFFB'>Bubble gold generated: </font><font color='#FFFFFF'>@f1@</font></i><br><br><i><font color='#FDD017'>''Partners in crime.''</font></i></mainText>" tr "game_item_tooltip_3844" = "<titleLeft>Murksphere</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@PercentCooldownMod*-100@% Cooldown Reduction<mana><br>+@PercentBaseMPRegenMod*100@% Base Mana Regen </mana></subtitleLeft><br><mainText><br><font color='#FF9900'>UNIQUE Active - Swindler's Shield:</font> Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.<br><br><i><font color='#2DFFFB'>Bubble gold generated: </font><font color='#FFFFFF'>@f1@</font></i><br><br><i><font color='#FDD017'>''Profit makes fast friends.''</font></i></mainText>" tr "game_item_tooltip_3901" = "<titleLeft>Fire at Will</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive:</unique> Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).</mainText>" tr "game_item_tooltip_3902" = "<titleLeft>Death's Daughter</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive:</unique> Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds. </mainText>" tr "game_item_tooltip_3903" = "<titleLeft>Raise Morale</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Passive:</unique> Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.</mainText>" tr "game_item_tooltip_3905" = "<titleLeft>Twin Shadows</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+70 Ability Power<br>+7% Movement Speed<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Active - Spectral Pursuit:</unique> Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact. <br><br>Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).</mainText>" tr "game_item_tooltip_3907" = "<titleLeft>Spellbinder</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+120 Ability Power<br>+10% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum). <br><unique>UNIQUE Active:</unique> Currently grants <font color='#FFCC00'>@f2@</font> Ability Power and <font color='#FFCC00'>@f1@%</font> decaying Movement Speed for 4 seconds. <br><br>Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).</mainText>" tr "game_item_tooltip_3911" = "<titleLeft>Martyr's Gambit</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@FlatHPPoolMod@ Health<br>+@PercentBaseHPRegenMod*100@% Base Health Regen<br>+@Effect4Amount*-100@% Cooldown Reduction</subtitleLeft><mainText><font color='#FF9900'>UNIQUE Active:</font> Binds yourself to target champion for the next @Effect2Amount@ seconds, redirecting @Effect1Amount*100@% of all damage dealt to them to yourself (@Effect3Amount@ second cooldown).<br><br><font color='#FDD017'><i>''Battle is not a test of strength. It is a test of will.''</i> - Buhru Proverb</font></mainText>" tr "game_item_tooltip_3916" = "<titleLeft>Oblivion Orb</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Ability Power<br>+200 Health</subtitleLeft><mainText><unique>UNIQUE Passive - Touch of Death:</unique> +15 Magic Penetration</mainText>" tr "game_item_tooltip_3924" = "<titleLeft>Flesheater (Melee Only)</titleLeft><titleRight>Sells for:<font color='#FFCC00'> @Value@</font></titleRight><subtitleLeft>+@FlatPhysicalDamageMod@ Attack Damage<br>+@PercentLifeStealMod*100@% Life Steal<br></subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.<br><active>UNIQUE Active - Flesheater:</active> Rip the flesh from target enemy minion dealing @Effect4Amount@ (+@Effect5Amount*100@% AD) true damage to the target, healing the user for @Effect2Amount@ (+@Effect3Amount*100@% AD) health and adding 1 Flesh stack to the item.<br><br><unique>UNIQUE Passive:</unique> Each stack on Flesheater adds @Effect6Amount@ AD to the wielder.<br><br><font color='#FFCC00'>Bonus Attack Damage:</font> @f1@<br><br><i><font color='#FDD017'>''No need to sharpen after use.''</font></i></mainText>" tr "game_item_tooltip_4001" = "<titleLeft>Ghostwalkers</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText><unique>UNIQUE Active:</unique> Become Spectral for 6 seconds, ignoring terrain collision. While inside terrain, gain 250 movement speed and become untargetable, stealthed, and silenced. Cannot be used within 3 seconds of taking damage. (80 second cooldown)<br><unique>UNIQUE Passive - Enhanced Movement:</unique> +45 Movement Speed</mainText>" tr "game_item_tooltip_4002" = "<titleLeft>Deceptive Timepiece</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatMagicDamageMod@ Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive:</unique>You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once.</mainText>" tr "game_item_tooltip_4003" = "<titleLeft>Lifeline</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+20 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +8 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Active:</unique> Mark your current location. After 4 seconds, you will return to the marked location (120 second cooldown).</mainText>" tr "game_item_tooltip_4004" = "<titleLeft>Spectral Cutlass</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+70 Attack Damage</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> +18 <a href='Lethality'>Lethality</a><br><unique>UNIQUE Active:</unique> Mark your current location. After 4 seconds, you will return to the marked location (60 second cooldown).</mainText>" tr "game_item_tooltip_4005" = "<titleLeft>Deceptive Timepiece</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+@FlatMagicDamageMod@ Ability Power</subtitleLeft><mainText><unique>UNIQUE Passive - Touch of Death:</unique> +@Effect2Amount@ <a href='FlatMagicPen'>Magic Penetration</a><br><unique>UNIQUE Passive:</unique>You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once.<br><unique>UNIQUE Passive:</unique>Whenever you would take more than half of your current health in damage, reduce that damage by @Effect3Amount@ .</mainText>" tr "game_item_tooltip_4010" = "<titleLeft>Bloodletter's Veil</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+75 Ability Power<br>+350 Health</subtitleLeft><mainText><unique>UNIQUE Passive - Touch of Death:</unique> +15 <a href='FlatMagicPen'>Magic Penetration</a><br><unique>UNIQUE Passive:</unique> After hitting an enemy champion with a damaging ability, gain a spell shield for 2 seconds that blocks 1 incoming spell (30 second cooldown).</mainText>" tr "game_item_tooltip_4026" = "<titleLeft>{{ game_item_displayname_4026 }}</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+45 Attack Damage<br>+40 Armor</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Upon taking lethal damage, immediately Cleanse all crowd control effects, refresh basic ability cooldowns, and become immune to death for 4 seconds. At the end of that period, you die. (210 second cooldown).</mainText>" tr "game_item_tooltip_4101" = "<titleLeft>Pridestalker's Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><mainText>{{ game_item_jungle_tooth_nail_tooltip_GMX }}</mainText>" tr "game_item_tooltip_4102" = "<titleLeft>Pridestalker's Blade - Warrior</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+65 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip_GMX }}</mainText>" tr "game_item_tooltip_4103" = "<titleLeft>Pridestalker's Blade - Cinderhulk</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+350 Health<br>+10% Bonus Health <scaleHealth>(+@f3@)</scaleHealth></subtitleLeft><mainText><unique>UNIQUE Passive - Immolate:</unique> Deals <scaleLevel>@f6@</scaleLevel> magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.<br>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip_GMX }}</mainText>" tr "game_item_tooltip_4104" = "<titleLeft>Pridestalker's Blade - Runic Echoes</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+80 Ability Power<br>+10% Cooldown Reduction<br>+300 Mana</subtitleLeft><mainText><unique>UNIQUE Passive - Echo:</unique> Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 <font color='#99FF99'>(+@f5@)</font> bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.<br>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip_GMX }}</mainText>" tr "game_item_tooltip_4105" = "<titleLeft>Pridestalker's Blade - Bloodrazor</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+50% Attack Speed<br>+10% Life Steal vs. Monsters</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.<br>{{ game_item_jungle_chilling_smite_tooltip }}<br>{{ game_item_jungle_tooth_nail_tooltip_GMX }}</mainText>" tr "game_item_tooltip_4201" = "<titleLeft>Doran's Lost Shield</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+100 Health</subtitleLeft><mainText><passive>Passive: </passive>Restores 15 Health every 5 seconds.<br><passive>Passive:</passive> Basic attacks deal an additional 5 physical damage to minions on hit.<br><unique>UNIQUE Passive:</unique> Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.</mainText>" tr "game_item_tooltip_4202" = "<titleLeft>Doran's Lost Blade</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+8 Attack Damage<br>+80 Health<br>+8% Life Steal</subtitleLeft>" tr "game_item_tooltip_4203" = "<titleLeft>Doran's Lost Ring</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Health<br>+15 Ability Power<br>+10 Mana per 5 seconds</subtitleLeft><mainText><passive>Passive: </passive>Basic attacks deal an additional 5 physical damage to minions on hit.</mainText>" tr "game_item_tooltip_4204" = "<titleLeft>Doran's Lost Idol</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10 Ability Power<br>+75% Base Mana Regen<br>+5% Heal and Shield Power</subtitleLeft><mainText><passive>Passive: </passive>Basic attacks deal an additional 12 physical damage to minions on hit.</mainText>" tr "game_item_tooltip_4301" = "<titleLeft>Philosopher's Medallion</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+10% Cooldown Reduction<br>+50% Base Health Regen<br>+5 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_favorpassive_@f8@}}{{game_item_favorgoldtracker_@f5@}}</mainText>" tr "game_item_tooltip_4302" = "<titleLeft>Heart of Targon</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+60 Health<br>+50% Base Health Regen<br>+5 Gold per 10 seconds</subtitleLeft><mainText>{{game_item_spoilsofwar_@f8@}}<br>{{game_item_targonsline_incometracking_@f7@}}</mainText>" tr "game_item_tooltip_4401" = "<titleLeft>Force of Nature</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+90 Magic Resist<br>+200% Base Health Regen<br>+8% Movement Speed</subtitleLeft><mainText><unique>UNIQUE Passive:</unique> Restores <font color='#FF33333'>@f1@</font> Health every second.</mainText>" tr "game_item_tooltip_4402" = "<titleLeft>Innervating Locket</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+400 Health<br><mana>+300 Mana</mana><br>+30 Attack Damage<br>+10% Cooldown Reduction</subtitleLeft><mainText><unique>UNIQUE Passive - Eternity:</unique> 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.<br><br><unique>UNIQUE Passive:</unique> After using an ability, restore 8% missing Health and 3% missing Mana over 3 seconds.</mainText>" tr "game_item_tooltip_4403" = "<titleLeft>Stat-Stick of Stoicism</titleLeft><titleRight>Sells for: <gold>@Value@</gold></titleRight><subtitleLeft>+250 Health<br><mana>+250 Mana</mana><br>+100% Base Health Regen<br>+100% Base Mana Regen<br>+30 Armor<br>+30 Magic Resist<br>+120 Ability Power<br>+70 Attack Damage<br>+50% Attack Speed<br>+30% Critical Strike Chance<br>+10% Life Steal<br>+10% Movement Speed<br>+20% Cooldown Reduction</subtitleLeft>" tr "game_item_tooltip_5375" = "" tr "game_item_tooltip_5376" = "" tr "game_item_tooltip_5377" = "" tr "game_item_tooltip_5378" = "" tr "game_item_tooltip_5379" = "" tr "game_item_tooltip_5380" = "" tr "game_item_tooltip_5400" = "" tr "game_item_tooltip_5401" = "" tr "game_item_tooltip_5402" = "" tr "game_item_tooltip_5403" = "" tr "game_item_tooltip_5404" = "" tr "game_item_tooltip_5405" = "" tr "game_item_tooltip_5406" = "" tr "game_item_tooltip_5407" = "" tr "game_item_tooltip_5408" = "" tr "game_item_tooltip_5409" = "" tr "game_item_tooltip_5410" = "" tr "game_item_tooltip_5411" = "" tr "game_item_tooltip_5412" = "" tr "game_item_tooltip_5413" = "" tr "game_item_tooltip_5414" = "" tr "game_item_tooltip_5415" = "" tr "game_item_tooltip_5416" = "" tr "game_item_tooltip_5417" = "" tr "game_item_tooltip_5418" = "" tr "game_item_tooltip_8013" = "" tr "game_item_tooltip_8014" = "" tr "game_item_tooltip_8015" = "" tr "game_item_tooltip_8016" = "" tr "game_item_tooltip_8017" = "" tr "game_item_tooltip_8018" = "" tr "game_item_tooltip_8019" = "" tr "game_item_tooltip_8020" = "" tr "game_item_tooltip_8021" = "" tr "game_item_tooltip_8022" = "" tr "game_item_tooltip_8023" = "" tr "game_item_tooltip_8024" = "" tr "game_item_tooltip_8025" = "" tr "game_item_tooltip_8026" = "" tr "game_item_tooltip_8027" = "" tr "game_item_tooltip_8028" = "" tr "game_item_tooltip_8029" = "" tr "game_item_tooltip_8030" = "" tr "game_item_tooltip_8031" = "" tr "game_item_tooltip_8032" = "" tr "game_item_tooltip_8033" = "" tr "game_item_tooltip_8034" = "" tr "game_item_tooltip_8035" = "" tr "game_item_tributegoldtracker_0" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_tributegoldtracker_1" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_tributegoldtracker_2" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_tributegoldtracker_3" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_tributegoldtracker_4" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_tributegoldtrackerTT_0" = "" tr "game_item_tributegoldtrackerTT_1" = "<br><br><font color='#FFFF00'>Gold Earned: </font>@f4@" tr "game_item_tributegoldtrackerTT_2" = "" tr "game_item_tributepassive_0" = "<unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>@Effect2Amount@</gold> Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation." tr "game_item_tributepassive_1" = "<unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>@Effect2Amount@</gold> Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation." tr "game_item_tributepassive_2" = "<unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>@Effect2Amount@</gold> Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds." tr "game_item_tributepassive_3" = "<unique>REWARD - Queen's Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage and grant <gold>@Effect2Amount@</gold> Gold per unique spell cast. When you trigger Queen's Tribute, you are hasted by @Effect18Amount*100@% for @Effect19Amount@ second (additional stacks extend duration). This effect can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds." tr "game_item_tributepassiveTT_0" = "<unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>@Effect2Amount@</gold> Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds. Killing minions and non-epic monsters slows Tribute and gold generation." tr "game_item_tributepassiveTT_1" = "<unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>@Effect2Amount@</gold> Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds. Killing minions and non-epic monsters slows Tribute and gold generation." tr "game_item_tributepassiveTT_2" = "<unique>UNIQUE Passive - Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants <gold>@Effect2Amount@</gold> Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds." tr "game_item_tributepassiveTT_3" = "<unique>REWARD - Queen's Tribute:</unique> Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage and grant <gold>@Effect2Amount@</gold> Gold per unique spell cast. When you trigger Queen's Tribute, you are hasted by @Effect18Amount*100@% for @Effect19Amount@ second (additional stacks extend duration). This effect can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds." tr "game_item_upgrade_displayname_3069" = "Eye of Ascension" tr "game_item_upgrade_displayname_3092" = "Eye of the Watchers" tr "game_item_upgrade_displayname_3096" = "Nomad's Eye" tr "game_item_upgrade_displayname_3097" = "Celestial Eye" tr "game_item_upgrade_displayname_3098" = "Eye of Frost" tr "game_item_upgrade_displayname_3401" = "Eye of the Aspect" tr "game_item_wardsplacedfrostfang" = "<br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f3@</font> / 3 wards placed." tr "game_item_wardsplacednomads" = "<br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f3@</font> / 3 wards placed." tr "game_item_wardsplacedtargon" = "<br><br><font color='#FFCC00'>Stealth Wards:</font> <font color='#FFFFFF'>@f5@</font> / 3 wards placed." tr "game_itemmod_bloodmoonboots" = "Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+<scaleAD>0.4</scaleAD> bonus AD)(+<scaleAP>0.25</scaleAP> AP) bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling." tr "game_itemmod_bloodmoonboots_desc" = "<hr><unique>UNIQUE Active - <font color='#c60300'>Predator:</font></unique><br>{{ game_itemmod_bloodmoonboots }}<br><rules>Gained from Predator Rune</rules>" tr "game_itemmod_bloodmoonboots_name" = "Predator " tr "game_itemmod_bloodmoonboots_tooltip" = " <hr><br><unique>UNIQUE Active - <font color='#c60300'>Predator:</font></unique><br>{{ game_itemmod_bloodmoonboots }}<br><rules>Gained from Predator Rune</rules>" tr "game_itemmod_magicalfootwear_desc" = " <hr><unique>UNIQUE Passive:</unique> +10 Movement Speed<br><rules>Gained from Slightly Magical Boots</rules>" tr "game_KingPoro_objective_text_SnaxReminder" = "Buy a Poro Snax to feed to the King!" tr "game_load_has_ended_while_loading" = "The game is no longer running. Please feel free to play a new game." tr "game_loadscreen_bot_not_connected" = "Connecting to Mainframe..." tr "game_loadscreen_connected" = "Connected" tr "game_loadscreen_gameMode_doomBots" = "Doom Bots of Doom" tr "game_loadscreen_loading" = "Loading" tr "game_loadscreen_LVL" = "LVL %d" tr "game_loadscreen_not_connected" = "Not Connected" tr "game_loadscreen_ready" = "Ready" tr "game_loadscreen_spawning" = "Summoning" tr "game_loadscreen_VS" = "VS" tr "game_loadscreen_warning_drivers_out_of_date" = "Warning: Your video card drivers are out of date. Go to the manufacturer's website for update instructions." tr "game_lua_Armsman_dodge" = "Dodge Up!" tr "game_lua_BlindMonk_critical" = "Critical Up!" tr "game_lua_Cleansed" = "Cleansed" tr "game_lua_combattext_ShenWBlock" = "Blocked!" tr "game_lua_Cryophoenix_rebirth" = "Rebirth on Cooldown" tr "game_lua_DeathDefied" = "Death Defied!" tr "game_lua_DoubleStrike" = "Double Strike!" tr "game_lua_Grounded_immune" = "Grounded!" tr "game_lua_Highlander" = "Can't Be Slowed!" tr "game_lua_ItemZekesInvalid" = "Already has a Conduit!" tr "game_lua_KaynR" = "Must Damage First!" tr "game_lua_KindredR" = "Invulnerable" tr "game_lua_LastBreath" = "Must Be Airborne!" tr "game_lua_MalzaharPassiveShield_immune" = "Spell Immune!" tr "game_lua_Ragnarok" = "Can't Be Disabled!" tr "game_lua_ReduceDisable" = "Disable Reduced!" tr "game_lua_RelentlessAssault_mana" = "Out of Mana!" tr "game_lua_SpellImmunity" = "Spell Immune!" tr "game_lua_TaricR_immune" = "Invulnerable!" tr "game_lua_Tristana_range" = "Range Up!" tr "game_lua_TT_Spiderboss_WebImmune" = "Web Immune!" tr "game_lua_UndyingRage" = "Undying Rage!" tr "game_lua_UnleashTheBeast_dodge" = "Dodge Up!" tr "game_lua_Unstoppable" = "Can't Be Displaced!" tr "game_lua_Unstoppable2" = "Can't Be Interrupted!" tr "game_lua_Unstoppable3" = "Can't Be Moved!" tr "game_lua_W_Block" = "Parried!" tr "game_lua_W_immune" = "Spell Immune!" tr "game_lua_YasuoPass_Block" = "Deflect: " tr "game_map_description_1" = "The oldest and most venerated Field of Justice is known as Summoner's Rift. This battleground is known for the constant conflicts fought between two opposing groups of Summoners. Traverse down one of three different paths in order to attack your enemy at their weakest point. Work with your allies to siege the enemy base and destroy their Headquarters!" tr "game_map_description_10" = "Deep in the Shadow Isles lies a ruined city shattered by magical disaster. Those who venture inside the ruins and wander through the Twisted Treeline seldom return, but those who do tell tales of horrific creatures and the vengeful dead." tr "game_map_description_11" = "The newest and most venerated battleground is known as Summoner's Rift. Traverse down one of three different paths in order to attack your enemy at their weakest point. Work with your allies to siege the enemy base and destroy their Nexus!" tr "game_map_description_12" = "The Howling Abyss is a bottomless crevasse located in the coldest, cruelest, part of the Freljord. Legends say that, long ago, a great battle took place here on the narrow bridge spanning this chasm. No one remembers who fought here, or why, but it is said that if you listen carefully to the wind you can still hear the cries of the vanquished tossed howling into the Abyss." tr "game_map_description_13" = "WIP map for updates to Summoner's Rift" tr "game_map_description_14" = "Butcher's Bridge is the massive dilapidated bridge looming above the slaughter-docks. Once an ancient stone bridge that led to a temple entrance, it's been kept up haphazardly and now makes the perfect battleground for an all-random fray." tr "game_map_description_16" = "The Cosmic Ruins are a corrupted corner of a once-great world that has been harvested and ejected into the vast emptiness of space. A black hole looms in the center of the map, pulling all survivors into the infinite depths of the Dark Star." tr "game_map_description_18" = "" tr "game_map_description_19" = "" tr "game_map_description_53" = "WIP Map for updates to the Howling Abyss" tr "game_map_description_8" = "The Crystal Scar was once known as the mining village of Kalamanda, until open war between Demacia and Noxus broke out over control of its vast underground riches. Settle your disputes on this Field of Justice by working with your allies to seize capture points and declare dominion over your enemies!" tr "game_map_description_9" = "WIP map" tr "game_map_description_90" = "The newest and most venerated battleground is known as Summoner's Rift. Traverse down one of three different paths in order to attack your enemy at their weakest point. Work with your allies to siege the enemy base and destroy their Nexus!" tr "game_map_description_common" = "Common" tr "game_map_displaydescription_20" = "" tr "game_map_displaydescription_21" = "Nexus Blitz" tr "game_map_displayname_1" = "Summoner's Rift" tr "game_map_displayname_10" = "The Twisted Treeline" tr "game_map_displayname_11" = "Summoner's Rift" tr "game_map_displayname_12" = "Howling Abyss" tr "game_map_displayname_13" = "Summoner's Rift WIP" tr "game_map_displayname_14" = "Butcher's Bridge" tr "game_map_displayname_16" = "Cosmic Ruins" tr "game_map_displayname_18" = "Valoran City Park" tr "game_map_displayname_19" = "Substructure 43" tr "game_map_displayname_20" = "Crash Site" tr "game_map_displayname_21" = "Nexus Blitz" tr "game_map_displayname_22" = "Teamfight Tactics" tr "game_map_displayname_53" = "Howling Abyss WIP" tr "game_map_displayname_8" = "The Crystal Scar" tr "game_map_displayname_9" = "The Crystal Scar WIP" tr "game_map_displayname_90" = "Pre-Season 2015 Beta" tr "game_map_displayname_common" = "Common" tr "game_map_mode_description_10_CLASSIC" = "Battle as a team of three to capture altars and siege the enemy nexus in this fast-paced game mode." tr "game_map_mode_description_11_ARSR" = "Use a randomly selected champion to crush your lane, dive into epic five-on-five team fights, and destroy the enemy nexus." tr "game_map_mode_description_11_ASSASSINATE" = "Choose your favorite Assassin and hunt your way to victory in this Featured Game Mode." tr "game_map_mode_description_11_CLASSIC" = "Crush your lane, dive into epic five-on-five team fights, and destroy the enemy nexus in League's premier competitive mode." tr "game_map_mode_description_11_DOOMBOTSTEEMO" = "Battle with friends against the Doom Bots of Doom and their evil overlord in this fast survival style game mode." tr "game_map_mode_description_11_GAMEMODEX" = "Help us test a new experimental mode! This prototype features non-stop skirmishes with a wild twist on classic 5v5 gameplay." tr "game_map_mode_description_11_ONEFORALL" = "Vote for and play five copies of the same champion! If no champion wins a strict majority, a random champion will be drawn from the pool of votes." tr "game_map_mode_description_11_PRACTICETOOL" = "Practice your favorite champion in this solo Summoner's Rift training gym." tr "game_map_mode_description_11_SIEGE" = "Take turns attacking and defending the Nexus using unique and powerful Siege Weapons. How fast can you destroy the enemy nexus!?" tr "game_map_mode_description_11_SNOWURF" = "A frigid fate awaits your foes! Fling spells and snowballs in this icy twist on ARURF, featuring League's coolest champions." tr "game_map_mode_description_11_TUTORIAL_MODULE_1" = "Tutorial Part 1" tr "game_map_mode_description_11_TUTORIAL_MODULE_2" = "Tutorial Part 2" tr "game_map_mode_description_11_TUTORIAL_MODULE_3" = "Tutorial Part 3" tr "game_map_mode_description_11_URF" = "Fire off your abilities nonstop in this Ultra-Rapid game mode." tr "game_map_mode_description_11_WIPMODEWIP" = "WIPMODEWIP" tr "game_map_mode_description_11_WIPMODEWIP2" = "WIPMODEWIP2" tr "game_map_mode_description_12_ARAM" = "Ten randomly-selected champions assemble on a narrow bridge in a frozen land. Cross to the other side and destroy everything in your path." tr "game_map_mode_description_12_Bilgewater" = "Ten randomly-selected champions battle over a narrow bridge in the heart of Bilgewater. Cross to the other side and destroy everything in your path." tr "game_map_mode_description_12_KINGPORO" = "Throw Poros at each other, summon the legendary Poro King, then feed him snax to push together to victory." tr "game_map_mode_description_12_PORTALPARTY" = "Portals have been unleashed upon the Howling Abyss! Ride them together as you push to victory." tr "game_map_mode_description_14_ARAM" = "Ten randomly-selected champions assemble on a narrow bridge in a frozen land. Cross to the other side and destroy everything in your path." tr "game_map_mode_description_16_DARKSTAR" = "Play as Thresh and feed souls to the Dark Star to trigger the Singularity in this quick, round-based 3v3 mode set on the Cosmic Ruins." tr "game_map_mode_description_18_ODYSSEY" = "Join the crew of the Morningstar on their search for Ora and Adventure in this 5-player co-op battle!" tr "game_map_mode_description_18_STARGUARDIAN" = "Fight together as Star Guardians against the invading monsters to save the city in this 5 player co-op battle!" tr "game_map_mode_description_19_PROJECT" = "Stalk through the streets of PROJECT Substructure 43. Choose your Marksman, overcharge, and crush the opposing team. Now with Teemo Holograms." tr "game_map_mode_description_22_TFT" = "Assemble a squad of champions that battle on your behalf. Outlast all seven of your opponents and become the last person standing." tr "game_map_mode_description_8_ASCENSION" = "Battle for awe-inspiring power in this intense 5v5 brawl. Who will Ascend?!" tr "game_map_mode_description_8_ODIN" = "Work with your allies to seize capture points and declare dominion over your enemies." tr "game_map_SLIME_EnvironmentMinion" = "Environment" tr "game_mastery_displayname_6111" = "Fury" tr "game_mastery_displayname_6114" = "Sorcery" tr "game_mastery_displayname_6121" = "Fresh Blood" tr "game_mastery_displayname_6122" = "Feast" tr "game_mastery_displayname_6123" = "Expose Weakness" tr "game_mastery_displayname_6131" = "Vampirism" tr "game_mastery_displayname_6134" = "Natural Talent" tr "game_mastery_displayname_6141" = "Bounty Hunter" tr "game_mastery_displayname_6142" = "Double Edged Sword" tr "game_mastery_displayname_6143" = "Battle Trance" tr "game_mastery_displayname_6151" = "Battering Blows" tr "game_mastery_displayname_6154" = "Piercing Thoughts" tr "game_mastery_displayname_6161" = "Warlord's Bloodlust" tr "game_mastery_displayname_6162" = "Fervor of Battle" tr "game_mastery_displayname_6164" = "Deathfire Touch" tr "game_mastery_displayname_6211" = "Recovery" tr "game_mastery_displayname_6212" = "Unyielding" tr "game_mastery_displayname_6221" = "Explorer" tr "game_mastery_displayname_6222" = "Siegemaster" tr "game_mastery_displayname_6223" = "Tough Skin" tr "game_mastery_displayname_6231" = "Runic Armor" tr "game_mastery_displayname_6232" = "Veteran's Scars" tr "game_mastery_displayname_6241" = "Insight" tr "game_mastery_displayname_6242" = "Perseverance" tr "game_mastery_displayname_6243" = "Fearless" tr "game_mastery_displayname_6251" = "Swiftness" tr "game_mastery_displayname_6252" = "Legendary Guardian" tr "game_mastery_displayname_6261" = "Grasp of the Undying" tr "game_mastery_displayname_6262" = "Courage of the Colossus" tr "game_mastery_displayname_6263" = "Stoneborn Pact" tr "game_mastery_displayname_6311" = "Wanderer" tr "game_mastery_displayname_6312" = "Savagery" tr "game_mastery_displayname_6321" = "Runic Affinity" tr "game_mastery_displayname_6322" = "Secret Stash" tr "game_mastery_displayname_6323" = "Assassin" tr "game_mastery_displayname_6324" = "Murderous Intent" tr "game_mastery_displayname_6331" = "Merciless" tr "game_mastery_displayname_6332" = "Meditation" tr "game_mastery_displayname_6341" = "Greenfather's Gift" tr "game_mastery_displayname_6342" = "Bandit" tr "game_mastery_displayname_6343" = "Dangerous Game" tr "game_mastery_displayname_6351" = "Precision" tr "game_mastery_displayname_6352" = "Intelligence" tr "game_mastery_displayname_6361" = "Stormraider's Surge" tr "game_mastery_displayname_6362" = "Thunderlord's Decree" tr "game_mastery_displayname_6363" = "Windspeaker's Blessing" tr "game_mastery_level1desc_6111" = "+0.8% Attack Speed" tr "game_mastery_level1desc_6114" = "+0.4% increased Ability damage" tr "game_mastery_level1desc_6121" = "Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)" tr "game_mastery_level1desc_6122" = "Killing a unit restores 20 Health (30 second cooldown)" tr "game_mastery_level1desc_6123" = "Damaging enemy champions causes them to take 3% more damage from your allies" tr "game_mastery_level1desc_6131" = "+0.4% Lifesteal and Spell Vamp" tr "game_mastery_level1desc_6134" = "Gain 0.4 + 0.09 per level Attack Damage, and 0.6 + 0.13 per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)" tr "game_mastery_level1desc_6141" = "Deal 1% increased damage for each unique enemy champion you have killed" tr "game_mastery_level1desc_6142" = "Deal 3% additional damage, take 1.5% additional damage." tr "game_mastery_level1desc_6143" = "Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions" tr "game_mastery_level1desc_6151" = "+1.4% Armor Penetration" tr "game_mastery_level1desc_6154" = "+1.4% Magic Penetration" tr "game_mastery_level1desc_6161" = "Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds." tr "game_mastery_level1desc_6162" = "Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack." tr "game_mastery_level1desc_6164" = "Your damaging abilities cause enemy champions to take magic damage over 4 seconds.<br><br>Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power<br><br>Deathfire Touch's duration is reduced for:<br> - Area of Effect: 2 second duration. <br> - Damage over Time: 1 second duration." tr "game_mastery_level1desc_6211" = "+0.4 Health per 5 seconds" tr "game_mastery_level1desc_6212" = "+1% Bonus Armor and Magic Resist" tr "game_mastery_level1desc_6221" = "+15 Movement Speed in Brush and River" tr "game_mastery_level1desc_6222" = "Gain 8 Armor and Magic Resistance when near an allied tower" tr "game_mastery_level1desc_6223" = "You take 2 less damage from champion and neutral monster basic attacks" tr "game_mastery_level1desc_6231" = "Shields, healing, regeneration, and lifesteal on you are 1.6% stronger" tr "game_mastery_level1desc_6232" = "+10 Health" tr "game_mastery_level1desc_6241" = "Reduces the cooldown of Summoner Spells by 15%" tr "game_mastery_level1desc_6242" = "+50% Base Health Regen, increased to +200% when below 25% Health" tr "game_mastery_level1desc_6243" = "Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)" tr "game_mastery_level1desc_6251" = "+3% Tenacity and Slow Resist" tr "game_mastery_level1desc_6252" = "+0.6 Armor and Magic Resist for each nearby enemy champion" tr "game_mastery_level1desc_6261" = "Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)" tr "game_mastery_level1desc_6262" = "Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level)." tr "game_mastery_level1desc_6263" = "Gain 5% total health.<br>Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged)." tr "game_mastery_level1desc_6311" = "+0.6% Movement Speed out of combat" tr "game_mastery_level1desc_6312" = "Single target attacks and spells deal 1 bonus damage to minions and monsters" tr "game_mastery_level1desc_6321" = "Buffs from neutral monsters last 15% longer" tr "game_mastery_level1desc_6322" = "Your Potions and Elixirs last 10% longer.<br><br>Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use" tr "game_mastery_level1desc_6323" = "Deal 2% increased damage to champions when no allied champions are nearby" tr "game_mastery_level1desc_6324" = "Deal 5% increased damage to champions until you gain a kill or assist" tr "game_mastery_level1desc_6331" = "Deal 0.6% increased damage to champions below 40% Health" tr "game_mastery_level1desc_6332" = "Regenerate 0.25% of your missing Mana every 5 seconds" tr "game_mastery_level1desc_6341" = "Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)" tr "game_mastery_level1desc_6342" = "Gain 1 gold for each nearby minion killed by an ally. <br><br>Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)" tr "game_mastery_level1desc_6343" = "Champion kills and assists restore 5% of your missing Health and Mana" tr "game_mastery_level1desc_6351" = "Gain 1.2 Lethality and 0.3 + 0.05 per level Magic Penetration" tr "game_mastery_level1desc_6352" = "Your Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown Reduction" tr "game_mastery_level1desc_6361" = "Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown)." tr "game_mastery_level1desc_6362" = "Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area. <br><br>Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level)." tr "game_mastery_level1desc_6363" = "Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds." tr "game_mastery_level2desc_6111" = "+1.6% Attack Speed" tr "game_mastery_level2desc_6114" = "+0.8% increased Ability damage" tr "game_mastery_level2desc_6131" = "+0.8% Lifesteal and Spell Vamp" tr "game_mastery_level2desc_6134" = "Gain 0.8 + 0.18 per level Attack Damage, and 1.2 + 0.27 per level Ability Power (+4 Attack Damage and 6 Ability Power at level 18)" tr "game_mastery_level2desc_6151" = "+2.8% Armor Penetration" tr "game_mastery_level2desc_6154" = "+2.8% Magic Penetration" tr "game_mastery_level2desc_6211" = "+0.8 Health per 5 seconds" tr "game_mastery_level2desc_6212" = "+2% Bonus Armor and Magic Resist" tr "game_mastery_level2desc_6231" = "Shields, healing, regeneration, and lifesteal on you are 3.2% stronger" tr "game_mastery_level2desc_6232" = "+20 Health" tr "game_mastery_level2desc_6251" = "+6% Tenacity and Slow Resist" tr "game_mastery_level2desc_6252" = "+1.2 Armor and Magic Resist for each nearby enemy champion" tr "game_mastery_level2desc_6311" = "+1.2% Movement Speed out of combat" tr "game_mastery_level2desc_6312" = "Single target attacks and spells deal 2 bonus damage to minions and monsters" tr "game_mastery_level2desc_6331" = "Deal 1.2% increased damage to champions below 40% Health" tr "game_mastery_level2desc_6332" = "Regenerate 0.5% of your missing Mana every 5 seconds" tr "game_mastery_level2desc_6351" = "Gain 2.4 Lethality and 0.6 + 0.10 per level Magic Penetration" tr "game_mastery_level2desc_6352" = "Your Cooldown Reduction cap is increased to 42% and you gain 2% Cooldown Reduction" tr "game_mastery_level3desc_6111" = "+2.4% Attack Speed" tr "game_mastery_level3desc_6114" = "+1.2% increased Ability damage" tr "game_mastery_level3desc_6131" = "+1.2% Lifesteal and Spell Vamp" tr "game_mastery_level3desc_6134" = "Gain 1.2 + 0.27 per level Attack Damage, and 1.8 + 0.4 per level Ability Power (+6 Attack Damage and 9 Ability Power at level 18)" tr "game_mastery_level3desc_6151" = "+4.2% Armor Penetration" tr "game_mastery_level3desc_6154" = "+4.2% Magic Penetration" tr "game_mastery_level3desc_6211" = "+1.2 Health per 5 seconds" tr "game_mastery_level3desc_6212" = "+3% Bonus Armor and Magic Resist" tr "game_mastery_level3desc_6231" = "Shields, healing, regeneration, and lifesteal on you are 4.8% stronger" tr "game_mastery_level3desc_6232" = "+30 Health" tr "game_mastery_level3desc_6251" = "+9% Tenacity and Slow Resist" tr "game_mastery_level3desc_6252" = "+1.8 Armor and Magic Resist for each nearby enemy champion" tr "game_mastery_level3desc_6311" = "+1.8% Movement Speed out of combat" tr "game_mastery_level3desc_6312" = "Single target attacks and spells deal 3 bonus damage to minions and monsters" tr "game_mastery_level3desc_6331" = "Deal 1.8% increased damage to champions below 40% Health" tr "game_mastery_level3desc_6332" = "Regenerate 0.75% of your missing Mana every 5 seconds" tr "game_mastery_level3desc_6351" = "Gain 3.6 Lethality and 0.9 + 0.15 per level Magic Penetration" tr "game_mastery_level3desc_6352" = "Your Cooldown Reduction cap is increased to 43% and you gain 3% Cooldown Reduction" tr "game_mastery_level4desc_6111" = "+3.2% Attack Speed" tr "game_mastery_level4desc_6114" = "+1.6% increased Ability damage" tr "game_mastery_level4desc_6131" = "+1.6% Lifesteal and Spell Vamp" tr "game_mastery_level4desc_6134" = "Gain 1.6 + 0.36 per level Attack Damage, and 2.4 + 0.53 per level Ability Power (+8 Attack Damage and 12 Ability Power at level 18)" tr "game_mastery_level4desc_6151" = "+5.6% Armor Penetration" tr "game_mastery_level4desc_6154" = "+5.6% Magic Penetration" tr "game_mastery_level4desc_6211" = "+1.6 Health per 5 seconds" tr "game_mastery_level4desc_6212" = "+4% Bonus Armor and Magic Resist" tr "game_mastery_level4desc_6231" = "Shields, healing, regeneration, and lifesteal on you are 6.4% stronger" tr "game_mastery_level4desc_6232" = "+40 Health" tr "game_mastery_level4desc_6251" = "+12% Tenacity and Slow Resist" tr "game_mastery_level4desc_6252" = "+2.4 Armor and Magic Resist for each nearby enemy champion" tr "game_mastery_level4desc_6311" = "+2.4% Movement Speed out of combat" tr "game_mastery_level4desc_6312" = "Single target attacks and spells deal 4 bonus damage to minions and monsters" tr "game_mastery_level4desc_6331" = "Deal 2.4% increased damage to champions below 40% Health" tr "game_mastery_level4desc_6332" = "Regenerate 1.0% of your missing Mana every 5 seconds" tr "game_mastery_level4desc_6351" = "Gain 4.8 Lethality and 1.2 + 0.20 per level Magic Penetration" tr "game_mastery_level4desc_6352" = "Your Cooldown Reduction cap is increased to 44% and you gain 4% Cooldown Reduction" tr "game_mastery_level5desc_6111" = "+4% Attack Speed" tr "game_mastery_level5desc_6114" = "+2.0% increased Ability damage" tr "game_mastery_level5desc_6131" = "+2.0% Lifesteal and Spell Vamp" tr "game_mastery_level5desc_6134" = "Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)" tr "game_mastery_level5desc_6151" = "+7% Armor Penetration" tr "game_mastery_level5desc_6154" = "+7% Magic Penetration" tr "game_mastery_level5desc_6211" = "+2.0 Health per 5 seconds" tr "game_mastery_level5desc_6212" = "+5% Bonus Armor and Magic Resist" tr "game_mastery_level5desc_6231" = "Shields, healing, regeneration, and lifesteal on you are 8% stronger" tr "game_mastery_level5desc_6232" = "+50 Health" tr "game_mastery_level5desc_6251" = "+15% Tenacity and Slow Resist" tr "game_mastery_level5desc_6252" = "+3 Armor and Magic Resist for each nearby enemy champion" tr "game_mastery_level5desc_6311" = "+3% Movement Speed out of combat" tr "game_mastery_level5desc_6312" = "Single target attacks and spells deal 5 bonus damage to minions and monsters" tr "game_mastery_level5desc_6331" = "Deal 3% increased damage to champions below 40% Health" tr "game_mastery_level5desc_6332" = "Regenerate 1.25% of your missing Mana every 5 seconds" tr "game_mastery_level5desc_6351" = "Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration" tr "game_mastery_level5desc_6352" = "Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction" tr "game_mastery_scoreboard_tooltip_template" = "<titleLeft>%s</titleLeft><mainText>%s</mainText>" tr "game_masterygroup_displayname_1" = "Ferocity" tr "game_masterygroup_displayname_2" = "Cunning" tr "game_masterygroup_displayname_3" = "Resolve" tr "game_message_AhriAnnouncerEnabled" = "<font color='#42f4f1'>The Star Guardian Ahri announcer is enabled!</font>" tr "game_message_CastersAnnouncerEnabled" = "<font color='#42f4f1'>The Esports Shoutcaster announcers are enabled!</font>" tr "game_message_CustomAnnouncerOption" = "<font color='#42f4f1'>Custom announcers can be toggled on or off in Options -> Sound</font>" tr "game_message_MapSkin10YearActive" = "<font color='#42f4f1'>League's 10th Anniversary map accents are enabled!</font>" tr "game_message_MapSkinAprilFools2019Active" = "<font color='#42f4f1'>April Fools map accents are enabled!</font>" tr "game_message_MapSkinLunarRevelActive" = "<font color='#42f4f1'>Lunar Revel map accents are enabled!</font>" tr "game_message_MapSkinOdysseyActive" = "<font color='#42f4f1'>Odyssey minions and Baron are enabled!</font>" tr "game_message_MapSkinOptionDisable" = "<font color='#42f4f1'>They can be toggled on or off in Options -> Video</font>" tr "game_message_MapSkinOptionDisableArcade" = "<font color='#42f4f1'>Arcade map accents are enabled!</font>" tr "game_message_MapSkinOptionDisableMSI" = "<font color='#42f4f1'>MSI map accents are enabled!</font>" tr "game_message_MapSkinOptionDisableWorlds" = "<font color='#42f4f1'>Worlds map accents are enabled!</font>" tr "game_message_MapSkinPoolPartyActive" = "<font color='#42f4f1'>Pool Party map accents and minions are enabled!</font>" tr "game_message_MapSkinPopstarActive" = "<font color='#42f4f1'>Popstar map accents are enabled!</font>" tr "game_message_MapSkinProjectActive" = "<font color='#42f4f1'>PROJECT minions are enabled!</font>" tr "game_message_MapSkinSnowdownActive" = "<font color='#42f4f1'>Snowdown map skin and accents are enabled!</font>" tr "game_message_MapSkinStarGuardianActive" = "<font color='#42f4f1'>Star Guardian minions are enabled!</font>" tr "game_message_MapSkinTFTRActive" = "<font color='#42f4f1'>Tales From The Rift map accents are enabled!</font>" tr "game_message_MapSkinTrialsActive" = "<font color='#42f4f1'>Trials map accents are enabled!</font>" tr "game_message_MapSkinURFActive" = "<font color='#42f4f1'>URF map accents are enabled!</font>" tr "game_message_OdysseyKaynAnnouncerEnabled" = "<font color='#42f4f1'>The Odyssey Kayn announcer is enabled!</font>" tr "game_message_ProjectAnnouncerEnabled" = "<font color='#42f4f1'>The PROJECT announcer is enabled!</font>" tr "game_message_PykeAnnouncerEnabled" = "<font color='#42f4f1'>The Pyke announcer is enabled!</font>" tr "game_message_ThreshAnnouncerEnabled" = "<font color='#42f4f1'>The Dark Star Thresh announcer is enabled!</font>" tr "game_messagebox_cancel" = "Cancel" tr "game_messagebox_caption_connectionretry" = "Failed to Connect" tr "game_messagebox_caption_disconnect" = "Network Warning" tr "game_messagebox_caption_loadtimeout" = "Loading Timeout" tr "game_messagebox_caption_replay_connection_fail" = "Connection Failed" tr "game_messagebox_caption_replay_corrupt" = "Replay Corrupt" tr "game_messagebox_caption_replay_data_invalid" = "Data Invalid" tr "game_messagebox_caption_replay_data_request_fail" = "Request Failed" tr "game_messagebox_caption_replay_data_unavailable" = "Data Unavailable" tr "game_messagebox_caption_replay_fail" = "Download Failed" tr "game_messagebox_caption_replay_game_not_found" = "Game Not Found" tr "game_messagebox_caption_replay_gameEnded" = "Game Over" tr "game_messagebox_caption_replay_not_found" = "Replay Not Found" tr "game_messagebox_caption_replay_version_mismatch" = "Replay version does not match game version" tr "game_messagebox_caption_tutorial" = "Basic Tutorial" tr "game_messagebox_no" = "No" tr "game_messagebox_ok" = "OK" tr "game_messagebox_text_afkwarningcaption" = "AFK warning" tr "game_messagebox_text_afkwarningmessage" = "Warning: You must become active so that you will not be disconnected. Long periods of idleness and leaving in Matchmade games will be punished by the LeaverBuster System." tr "game_messagebox_text_connectionretry" = "Unable to connect to the server. Please check your network connection and attempt to reconnect to your game." tr "game_messagebox_text_disconnect" = "You have disconnected. Would you like to reconnect?" tr "game_messagebox_text_disconnectafk" = "You have been disconnected for prolonged inactivity. The game will now exit." tr "game_messagebox_text_disconnectduringload" = "You have disconnected. Please check your internet connection and try again." tr "game_messagebox_text_loadtimeout" = "Your loading time has exceeded the server timeout limit, please try to reconnect to the game." tr "game_messagebox_text_pause" = "The game has been paused." tr "game_messagebox_text_pause_five_mins_remaining" = "The game has been paused.<br><br>Pause time remaining:<br><font color='#FFFF00'>%02d:%02d</font>" tr "game_messagebox_text_pause_one_min_remaining" = "The game has been paused.<br><br><font color='#E32727'>Game resuming soon:<br />%02d:%02d</font>" tr "game_messagebox_text_pause_remaining" = "The game has been paused.<br><br>Pause time remaining:<br>%02d:%02d" tr "game_messagebox_text_reconnect" = "Reconnecting ... Please wait." tr "game_messagebox_text_reconnectfail" = "Unable to reconnect. The game will now exit." tr "game_messagebox_text_replay_connection_fail" = "Connection to spectator server failed. Would you like to retry?" tr "game_messagebox_text_replay_connection_fail_exit" = "Connection to spectator server failed. The game will now exit." tr "game_messagebox_text_replay_corrupt_exit" = "This replay file has been corrupted and cannot be launched. Please delete and try downloading the file again." tr "game_messagebox_text_replay_data_invalid_exit" = "Spectator data invalid. The game will now exit." tr "game_messagebox_text_replay_data_request_fail_exit" = "Spectator server data request failed. The game will now exit." tr "game_messagebox_text_replay_data_unavailable" = "Spectator data unavailable. Would you like to retry?" tr "game_messagebox_text_replay_data_unavailable_exit" = "Spectator data unavailable. The game will now exit." tr "game_messagebox_text_replay_fail" = "Unable to download spectator data. The game will now exit." tr "game_messagebox_text_replay_game_not_found_exit" = "Game not found in server for spectating. The game will now exit." tr "game_messagebox_text_replay_gameEnded" = "The game ended without a result and will now exit." tr "game_messagebox_text_replay_not_found_exit" = "Failed to open replay. The game will now exit." tr "game_messagebox_text_replay_version_mismatch" = "This replay was created by an older version of League of Legends (%s). You are running version %s. These versions are incompatible. The game will now exit." tr "game_messagebox_text_resume" = "The game has been unpaused.<br>Play will resume in:<br>%d" tr "game_messagebox_text_tutorial" = "Press OK to continue." tr "game_messagebox_yes" = "Yes" tr "game_minutes" = "minutes" tr "game_mode_displayname_10_CLASSIC" = "Twisted Treeline" tr "game_mode_displayname_11_CLASSIC" = "Summoner's Rift" tr "game_mode_displayname_ARAM" = "ARAM" tr "game_mode_displayname_ASCENSION" = "Ascension" tr "game_mode_displayname_ASSASSINATE" = "Blood Moon" tr "game_mode_displayname_CLASSIC" = "Classic" tr "game_mode_displayname_DARKSTAR" = "Dark Star: Singularity" tr "game_mode_displayname_DOOMBOTSTEEMO" = "Doom Bots of Doom" tr "game_mode_displayname_GAMEMODEX" = "Nexus Blitz" tr "game_mode_displayname_KINGPORO" = "Legend of the Poro King" tr "game_mode_displayname_ODIN" = "Definitely not Dominion" tr "game_mode_displayname_ODYSSEY" = "Odyssey: Extraction" tr "game_mode_displayname_ONEFORALL" = "One For All" tr "game_mode_displayname_PRACTICETOOL" = "Practice Tool" tr "game_mode_displayname_PROJECT" = "Overcharge" tr "game_mode_displayname_short_10_CLASSIC" = "Twisted Treeline" tr "game_mode_displayname_short_11_CLASSIC" = "Summoner's Rift" tr "game_mode_displayname_short_ARAM" = "ARAM" tr "game_mode_displayname_short_ASCENSION" = "Ascension" tr "game_mode_displayname_short_ASSASSINATE" = "Blood Moon" tr "game_mode_displayname_short_CLASSIC" = "Classic" tr "game_mode_displayname_short_DARKSTAR" = "Dark Star" tr "game_mode_displayname_short_DOOMBOTSTEEMO" = "Doom Bots" tr "game_mode_displayname_short_GAMEMODEX" = "Nexus Blitz" tr "game_mode_displayname_short_KINGPORO" = "Poro King" tr "game_mode_displayname_short_ODIN" = "Definitely not Dominion" tr "game_mode_displayname_short_ODYSSEY" = "Odyssey" tr "game_mode_displayname_short_ONEFORALL" = "One For All" tr "game_mode_displayname_short_PRACTICETOOL" = "Practice Tool" tr "game_mode_displayname_short_PROJECT" = "Overcharge" tr "game_mode_displayname_short_SIEGE" = "Nexus Siege" tr "game_mode_displayname_short_SNOWURF" = "Snow ARURF" tr "game_mode_displayname_short_STARGUARDIAN" = "Invasion" tr "game_mode_displayname_short_URF" = "URF" tr "game_mode_displayname_SIEGE" = "Nexus Siege" tr "game_mode_displayname_SNOWURF" = "Snow Battle ARURF" tr "game_mode_displayname_STARGUARDIAN" = "Invasion" tr "game_mode_displayname_TUTORIAL_MODULE_1" = "Tutorial Part 1" tr "game_mode_displayname_TUTORIAL_MODULE_2" = "Tutorial Part 2" tr "game_mode_displayname_TUTORIAL_MODULE_3" = "Tutorial Part 3" tr "game_mode_displayname_URF" = "URF" tr "game_mode_displayname_WIPMODEWIP" = "WIPMODEWIP" tr "game_mode_displayname_WIPMODEWIP2" = "WIPMODEWIP2" tr "game_neg_gold_floating_text" = "%.0fg" tr "game_nothing_test_DearMoobeat" = "Please contact us if you can read this, thanks! -L4T3NCY" tr "game_nothing_test_disclaimer" = "This is totally a test please don't localize any of these" tr "game_nothing_test_noodles" = "Yum yum" tr "game_nothing_test_ramen1" = "THIS IS SO TASTY" tr "game_nothing_test_ramen2" = "Delicious" tr "game_objective_text_Odyssey_buy_items_reminder" = "Don't forget to buy items before powering up the portal!" tr "game_objective_text_ODYSSEY_revive" = "Stand on your allies to save them!" tr "game_objective_text_starguardian_revive" = "Stand on your allies to save them!" tr "game_objectives_Ascension_ascend" = "Killing the Ascended = 3 Points" tr "game_objectives_Ascension_kills" = "Kills = 1 Point (2 while Ascended)" tr "game_objectives_Ascension_relics" = "Capturing a Relic = 3 Points" tr "game_objectives_AssassinMode_1" = "Killing Demon Herald = 25 Points" tr "game_objectives_AssassinMode_2" = "Killing Champions = 5 Points" tr "game_objectives_AssassinMode_3" = "Killing Spirits = 3 Points" tr "game_objectives_ProjectMode17_objective1" = "Kills: 1 point" tr "game_objectives_ProjectMode17_objective2" = "Overcharged kills: 5 points" tr "game_objectives_ProjectMode17_Tutorial1" = "Defeat the enemy team to secure the sector" tr "game_objectives_ProjectMode17_Tutorial2" = "Intercept 5 Augmentation shipments to become Overcharged" tr "game_ObjectTooltips_[Champion]_EnemyTooltip" = "<titleLeft>Champion</titleLeft><subtitleLeft>Enemy Champion</subtitleLeft><mainText>They will try and kill your Champion if given the opportunity, but killing them will yield experience and Gold. When you attack enemy Champions they will call for help causing their minions and turrets to attack you immediately.</mainText>" tr "game_ObjectTooltips_[Champion]_FriendlyTooltip" = "<titleLeft>Champion</titleLeft><subtitleLeft>Ally Champion</subtitleLeft><mainText>Aid them in battle and stick together to defeat your enemy.</mainText>" tr "game_ObjectTooltips_[HQ]_EnemyTooltip" = "<titleLeft>The Nexus</titleLeft><subtitleLeft>Enemy Structure</subtitleLeft><mainText>This is the center of your enemy's power and your team's primary objective. Destroy this structure to defeat your enemy and win the game.</mainText>" tr "game_ObjectTooltips_[HQ]_FriendlyTooltip" = "<titleLeft>The Nexus</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>This is the center of your team's power and your enemy's primary objective. Protect this structure at all costs. If your team's Nexus is destroyed your team will lose the game.</mainText>" tr "game_ObjectTooltips_[Inhibitor]_EnemyDisabledTooltip" = "<titleLeft>Damaged Inhibitor</titleLeft><subtitleLeft>Enemy Structure</subtitleLeft><mainText>This Inhibitor has been damaged allowing the Nexus crystal's power to energize your minions. It will be restored in short time and their power will be lost.</mainText>" tr "game_ObjectTooltips_[Inhibitor]_EnemyTooltip" = "<titleLeft>Inhibitor</titleLeft><subtitleLeft>Enemy Structure</subtitleLeft><mainText>As long as your enemy's Inhibitor contains the Nexus crystal's power your minions will remain weakened.</mainText>" tr "game_ObjectTooltips_[Inhibitor]_FriendlyDisabledTooltip" = "<titleLeft>Damaged Inhibitor</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>This Inhibitor has been damaged allowing the Nexus crystal's power to energize your enemy's minions. It will be restored in short time and their power will be lost.</mainText>" tr "game_ObjectTooltips_[Inhibitor]_FriendlyTooltip" = "<titleLeft>Inhibitor</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>As long as your Inhibitor contains the Nexus crystal's power your enemy's minions will remain weakened.</mainText>" tr "game_ObjectTooltips_[Minion]_EnemyTooltip" = "<mainText>This is an enemy Minion! Kill it for gold and exp!</mainText>" tr "game_ObjectTooltips_[Minion]_FriendlyTooltip" = "<mainText>This is a friendly Minion! Follow it into battle!</mainText>" tr "game_ObjectTooltips_[Minion]_NeutralTooltip" = "<mainText>This is an aggressive Monster! Kill it for its Treasure!</mainText>" tr "game_ObjectTooltips_[Shop]_FriendlyTooltip" = "<titleLeft>Champion Item Shop</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>Click to open the Champion Item Shop and purchase items to enhance your Champion's stats and Abilities.</mainText>" tr "game_ObjectTooltips_[SpawnPool]_FriendlyTooltip" = "<titleLeft>Summoning Platform</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>This is where Champions begin each game session and where they will spawn after death. Standing here will refill your Champion's energies while protecting it from enemy attack.</mainText>" tr "game_ObjectTooltips_[Turret]_EnemyTooltip" = "<titleLeft>Turret</titleLeft><subtitleLeft>Enemy Turret</subtitleLeft><mainText>Protecting the path to your enemy's base, turrets will always attack those who attack their allied Champions.</mainText>" tr "game_ObjectTooltips_[Turret]_FriendlyTooltip" = "<titleLeft>Turret</titleLeft><subtitleLeft>Ally Structure</subtitleLeft><mainText>Protecting the path to your team's base, turrets will always attack enemies who attack your Champion.</mainText>" tr "game_odin_tip_text_capture" = "Click on a tower to begin capturing a point" tr "game_odin_tip_text_interrupt" = "Champion damage will halt captures" tr "game_odin_tip_text_tip1" = "Control more points than the enemy to damage their nexus" tr "game_odin_tip_text_tip2" = "Capture the relic on the enemy's side to summon an Ultra Minion" tr "game_odin_tip_text_tip3" = "Capture it to get a renewable buff for your team" tr "game_odin_tip_text_victory" = "Control more points than the enemy" tr "game_odin_tip_title_capture" = "Capturing a Point" tr "game_odin_tip_title_interrupt" = "Interrupting Point Capture" tr "game_odin_tip_title_tip1" = "Capture Points" tr "game_odin_tip_title_tip2" = "Ultra Minions" tr "game_odin_tip_title_tip3" = "Storm Altar" tr "game_odin_tip_title_victory" = "Damaging the Enemy Nexus" tr "game_Odyssey_buff_tooltip_TongueDragRoot" = "<titleLeft>Licky-Licky</titleLeft><mainText>This unit has been licked! Yuck!</mainText>" tr "game_odyssey_buff_tooltip_VoidOoze" = "<titleLeft>Void Ooze</titleLeft><mainText>This unit has reduced movement speed.</mainText>" tr "game_palisades_plates" = "(Plating @CurrentPlates@/@MaxPlates@)" tr "game_ping_[Danger]_AbandonLocation" = "@SrcName@ <font color='#EECCCC'>is falling back from the</font> @DstName@" tr "game_ping_[Danger]_FallBack" = "@SrcName@ <font color='#EECCCC'>signals</font> @DstSummoner@ - (@DstName@) <font color='#EECCCC'>to fall back</font>" tr "game_ping_[Danger]_FallBackGround" = "@SrcName@ <font color='#EECCCC'>signals to be careful</font>" tr "game_ping_[Danger]_RetreatFromHero" = "@SrcName@ <font color='#EECCCC'>signals everyone to back away from</font> @DstSummoner@ - (@DstName@)" tr "game_ping_[Danger]_RetreatFromLocation" = "@SrcName@ <font color='#EECCCC'>signals everyone to fall back from the</font> @DstName@" tr "game_ping_[Encounter][ODY]" = "@SrcNameWithColon@<font color='#C1FFAF'>Ora Collected:</font> @CurrentProgress@%" tr "game_ping_[General]_AreaIsWarded" = "@SrcName@<font color='#EECCCC'> enemy has vision here</font>" tr "game_ping_[General]_ComeHere" = "@SrcName@ <font color='#EECCCC'>is asking for assistance</font>" tr "game_ping_[General]_GetBack" = "@SrcName@ <font color='#EECCCC'>signals everyone to get back</font>" tr "game_ping_[General]_MIA" = "@SrcName@ <font color='#EECCCC'>signals that enemies are missing</font>" tr "game_ping_[General]_OMW" = "@SrcName@ <font color='#EECCCC'>is on the way</font>" tr "game_ping_[Gold]" = "@SrcNameWithColon@<font color='#C1FFAF'>@Gold@ Gold</font>" tr "game_ping_[HP_PAR]" = "@SrcNameWithColon@<font color='#C1FFAF'>@ResourceName@ @ResourcePercent@%</font>" tr "game_ping_[Item]_Charge" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - 1 charge</font>" tr "game_ping_[Item]_Charges" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - @ChargesRemaining@ charges</font>" tr "game_ping_[Item]_Cooldown" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_[Item]_Default" = "@SrcNameWithColon@@DisplayName@" tr "game_ping_[Item]_OtherPlayer" = "@SrcNameWithColon@@DstName@ @DisplayName@" tr "game_ping_[Item]_Ready" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - Ready</font>" tr "game_ping_[ItemPurchase]_CanPurchase" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - Can purchase</font>" tr "game_ping_[ItemPurchase]_OtherRestriction" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - Unable to purchase</font>" tr "game_ping_[ItemPurchase]_ShortGold" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - Need @ShortGold@ gold</font>" tr "game_ping_[Jungle]_Alive" = "@SrcNameWithColon@@CampName@<font color='#C1FFAF'> - Alive</font>" tr "game_ping_[Jungle]_NotAlive" = "@SrcNameWithColon@@CampName@<font color='#C1FFAF'> - Spawning in @Timer@</font>" tr "game_ping_[Jungle]_Unknown" = "@SrcNameWithColon@@CampName@<font color='#C1FFAF'> - Respawn time unknown</font>" tr "game_ping_[KaisaR]_Cooldown" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_[KaisaR]_NotEnoughMana" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Not enough Mana</font>" tr "game_ping_[KaisaR]_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (In range: No Targets)</font>" tr "game_ping_[KaisaR]_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (Slightly out of range: @SubA@)</font>" tr "game_ping_[KaisaR]_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (In range: @SubA@)</font>" tr "game_ping_[Latency]" = "@SrcNameWithColon@<font color='#C1FFAF'>Ping is @Latency@ ms</font>" tr "game_ping_[Offense]_DefendLocation" = "@SrcName@ is defending the @DstName@ @DstPercentHP@" tr "game_ping_[Offense]_FocusHero" = "@SrcName@ has targeted @DstSummoner@ - (@DstName@)" tr "game_ping_[Offense]_FocusLocation" = "@SrcName@ has targeted the @DstName@ @DstPercentHP@" tr "game_ping_[Passive]_Cooldown" = "@SrcNameWithColon@Passive<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_[Passive]_Ready" = "@SrcNameWithColon@Passive<font color='#C1FFAF'> - Ready</font>" tr "game_ping_[Perk]_OtherPlayer" = "@SrcNameWithColon@@DstName@ <font color='#C1FFAF'>@PerkName@</font>" tr "game_ping_[Perk]_Self" = "@SrcNameWithColon@<font color='#C1FFAF'>@PerkName@</font>" tr "game_ping_[Player]_Alive" = "@SrcNameWithColon@@DstName@<font color='#C1FFAF'> - Alive</font>" tr "game_ping_[Player]_Dead" = "@SrcNameWithColon@@DstName@<font color='#C1FFAF'> - Respawning in @RespawnTime@s</font>" tr "game_ping_[Spell]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @SlotName@<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_[Spell]_AllyNotLearned" = "@SrcNameWithColon@@DstName@ @SlotName@<font color='#C1FFAF'> - Not learned yet</font>" tr "game_ping_[Spell]_AllyReady" = "@SrcNameWithColon@@DstName@ @SlotName@<font color='#C1FFAF'> - Ready</font>" tr "game_ping_[Spell]_Ammo" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @CurrentAmmo@ / @MaxAmmo@ charges</font>" tr "game_ping_[Spell]_Cooldown" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_[Spell]_Enemy" = "@SrcNameWithColon@@DstName@ @SlotName@" tr "game_ping_[Spell]_NoPAR" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Not enough @AbilityResourceName@</font>" tr "game_ping_[Spell]_NotLearned" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Not learned yet</font>" tr "game_ping_[Spell]_Ready" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready</font>" tr "game_ping_[Stat]_AbilityPower" = "@SrcNameWithColon@<font color='#C1FFAF'>Ability Power @Total@ </font>" tr "game_ping_[Stat]_Armor" = "@SrcNameWithColon@<font color='#C1FFAF'>Armor @Total@ </font>" tr "game_ping_[Stat]_ArmorPen" = "@SrcNameWithColon@<font color='#C1FFAF'>Armor Pen @FlatTotal@ | @PercentTotal@% </font>" tr "game_ping_[Stat]_Attack" = "@SrcNameWithColon@<font color='#C1FFAF'>Attack @Total@ </font>" tr "game_ping_[Stat]_AttackRange" = "@SrcNameWithColon@<font color='#C1FFAF'>Attack Range @Total@ </font>" tr "game_ping_[Stat]_AttackSpeed" = "@SrcNameWithColon@<font color='#C1FFAF'>Attack Speed @Total@ </font>" tr "game_ping_[Stat]_CooldownReduction" = "@SrcNameWithColon@<font color='#C1FFAF'>Cooldown Reduction @Total@ </font>" tr "game_ping_[Stat]_CriticalStrike" = "@SrcNameWithColon@<font color='#C1FFAF'>Critical Strike @Total@ </font>" tr "game_ping_[Stat]_HealthRegen" = "@SrcNameWithColon@<font color='#C1FFAF'>Health Regen @Total@ </font>" tr "game_ping_[Stat]_LifeSteal" = "@SrcNameWithColon@<font color='#C1FFAF'>Life Steal @Total@ </font>" tr "game_ping_[Stat]_MagicPen" = "@SrcNameWithColon@<font color='#C1FFAF'>Magic Pen @FlatTotal@ | @PercentTotal@% </font>" tr "game_ping_[Stat]_MagicResist" = "@SrcNameWithColon@<font color='#C1FFAF'>Magic Resist @Total@ </font>" tr "game_ping_[Stat]_MovementSpeed" = "@SrcNameWithColon@<font color='#C1FFAF'>Movement Speed @Total@ </font>" tr "game_ping_[Stat]_ParRegen" = "@SrcNameWithColon@<font color='#C1FFAF'>Ability Regen @Total@ </font>" tr "game_ping_[Stat]_SpellVamp" = "@SrcNameWithColon@<font color='#C1FFAF'>Spell Vamp @Total@ </font>" tr "game_ping_[Stat]_Tenacity" = "@SrcNameWithColon@<font color='#C1FFAF'>Tenacity @Total@ </font>" tr "game_ping_[Summoner]_AllyCooldown" = "@SrcNameWithColon@@DstName@ @DisplayName@<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_[Summoner]_AllyReady" = "@SrcNameWithColon@@DstName@ @DisplayName@<font color='#C1FFAF'> - Ready</font>" tr "game_ping_[Summoner]_Cooldown" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_[Summoner]_Enemy" = "@SrcNameWithColon@@DstName@ @DisplayName@" tr "game_ping_[Summoner]_Ready" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - Ready</font>" tr "game_ping_[SwainR]_ChargeState" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Soul Fragments: 0 / @f5@</font>" tr "game_ping_[SwainR]_Cooldown" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @Cooldown@s</font>" tr "game_ping_[SwainR]_Demonflare_Charging" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Charging Demonflare</font>" tr "game_ping_[SwainR]_Demonflare_Ready" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Demonflare Ready</font>" tr "game_ping_[SwainR]_Ready" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready, @f4@ / @f5@ Soul Fragments</font>" tr "game_ping_[TeamScore][DEFAULT]" = "@SrcNameWithColon@<font color='#C1FFAF'>Team Score:</font> @Score1@ <font color='#C1FFAF'>vs</font> @Score2@" tr "game_ping_[TeamScore][Double]_ScoreFormat" = "@CurrentScore@/@MaxScore@" tr "game_ping_[TeamScore][KINGPORO]" = "@SrcNameWithColon@<font color='#C1FFAF'>Poro Hits:</font> @Score1@ <font color='#C1FFAF'>vs</font> @Score2@" tr "game_ping_[TeamScore][SIEGE]" = "@SrcNameWithColon@<font color='#C1FFAF'>Obliterator Charge:</font> @Score2@" tr "game_ping_[TeamScore][Single]_ScoreFormat" = "@CurrentScore@" tr "game_ping_[Throttled]_EmoteThrottled" = "You must wait before using more emotes." tr "game_ping_[Throttled]_PingThrottled" = "You must wait before issuing more pings." tr "game_ping_[XP]" = "@SrcNameWithColon@<font color='#C1FFAF'>@PercentToNextLevel@% towards Level @NextLevel@</font>" tr "game_ping_[XP]_NotSelf" = "@SrcNameWithColon@@DstName@<font color='#C1FFAF'> - Level @CurrentLevel@</font>" tr "game_ping_[ZoeW]_Cooldown" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @CooldownRemaining@s (@SubA@)</font>" tr "game_ping_[ZoeW]_Ready" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (@SubA@)</font>" tr "game_ping_globalspell_Cooldown" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @CooldownRemaining@s</font>" tr "game_ping_globalspell_NotEnoughMana" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Not enough Mana</font>" tr "game_ping_globalspell_ReadyNoTargets" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (In range: No Targets)</font>" tr "game_ping_globalspell_ReadyWithCloseTargets" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (Slightly out of range: @SubA@)</font>" tr "game_ping_globalspell_ReadyWithTargets" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (In range: @SubA@)</font>" tr "game_ping_item_3003" = "@SrcNameWithColon@Archangel's Staff<font color='#C1FFAF'> - @SubA@ / @SubB@ Mana</font>" tr "game_ping_item_3004" = "@SrcNameWithColon@Manamune<font color='#C1FFAF'> - @SubA@ / @SubB@ Mana</font>" tr "game_ping_item_3007" = "@SrcNameWithColon@Archangel's Staff<font color='#C1FFAF'> - @SubA@ / @SubB@ Mana</font>" tr "game_ping_item_3008" = "@SrcNameWithColon@Manamune<font color='#C1FFAF'> - @SubA@ / @SubB@ Mana</font>" tr "game_ping_item_3070" = "@SrcNameWithColon@Tear of the Goddess<font color='#C1FFAF'> - @SubA@ / @SubB@ Mana</font>" tr "game_ping_item_3073" = "@SrcNameWithColon@Tear of the Goddess<font color='#C1FFAF'> - @SubA@ / @SubB@ Mana</font>" tr "game_ping_item_3147_seen" = "@SrcNameWithColon@Duskblade of Draktharr<font color='#C1FFAF'> - Spotted</font>" tr "game_ping_item_3147_unseen" = "@SrcNameWithColon@Duskblade of Draktharr<font color='#C1FFAF'> - Unseen</font>" tr "game_ping_item_3400" = "@SrcNameWithColon@'Your Cut' - <font color='#E6E600'>@SubA@</font> Gold from @SubB@ Execute(s)" tr "game_ping_item_3513" = "@SrcNameWithColon@Eye of the Herald<font color='#C1FFAF'> - @SubA@ seconds remaining</font>" tr "game_ping_item_3514" = "@SrcNameWithColon@Eye of the Herald<font color='#C1FFAF'> - @SubA@ seconds remaining</font>" tr "game_ping_item_goldtoquestcomplete" = "@SrcNameWithColon@@DisplayName@<font color='#C1FFAF'> - @SubA@ gold to quest completion</font>" tr "game_ping_Kayn_Assassin_ready" = "@SrcNameWithColon@<font color='#8484fb'>Shadow Assassin</font><font color='#C1FFAF'> - ready to transform!</font>" tr "game_ping_Kayn_Assassin_waiting" = "@SrcNameWithColon@<font color='#8484fb'>Shadow Assassin</font><font color='#C1FFAF'> - @CooldownRemaining@ seconds</font>" tr "game_ping_Kayn_Assassin_waiting_tt" = "@SrcNameWithColon@<font color='#8484fb'>Shadow Assassin</font><font color='#C1FFAF'> - @TimerText@</font>" tr "game_ping_Kayn_Slayer_ready" = "@SrcNameWithColon@<font color='#fe5c50'>Darkin</font><font color='#C1FFAF'> - ready to transform!</font>" tr "game_ping_Kayn_Slayer_waiting" = "@SrcNameWithColon@<font color='#fe5c50'>Darkin</font><font color='#C1FFAF'> - @CooldownRemaining@ seconds</font>" tr "game_ping_Kayn_Slayer_waiting_tt" = "@SrcNameWithColon@<font color='#fe5c50'>Darkin</font><font color='#C1FFAF'> - @TimerText@</font>" tr "game_ping_Kayn_Timer_0" = "@SrcNameWithColon@<font color='#C1FFAF'>is early in the transformation process.</font>" tr "game_ping_Kayn_Timer_1" = "@SrcNameWithColon@<font color='#C1FFAF'>is midway to transformation.</font>" tr "game_ping_Kayn_Timer_2" = "@SrcNameWithColon@<font color='#C1FFAF'>is very near transformation!</font>" tr "game_ping_manastackingspell_outofmana" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Not enough Mana, @SubA@s Remaining on Stacks</font>" tr "game_ping_spell_ChallengingSmiteDamage" = "@SrcNameWithColon@Challenging Smite<font color='#C1FFAF'> - Ready - @SubA@ True Damage</font>" tr "game_ping_spell_ChallengingSmiteDamageOnCooldown" = "@SrcNameWithColon@Challenging Smite<font color='#C1FFAF'> - @SubB@s - @SubA@ True Damage</font>" tr "game_ping_spell_ChillingSmiteDamage" = "@SrcNameWithColon@Chilling Smite<font color='#C1FFAF'> - Ready - @SubA@ True Damage</font>" tr "game_ping_spell_ChillingSmiteDamageOnCooldown" = "@SrcNameWithColon@Chilling Smite<font color='#C1FFAF'> - @SubB@s - @SubA@ True Damage</font>" tr "game_ping_spell_SmiteDamage" = "@SrcNameWithColon@Smite<font color='#C1FFAF'> - Ready - @SubA@ True Damage</font>" tr "game_ping_spell_SmiteDamageOnCooldown" = "@SrcNameWithColon@Smite<font color='#C1FFAF'> - @SubB@s - @SubA@ True Damage</font>" tr "game_ping_stackingspell_Cooldown" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @CooldownRemaining@s (@SubA@ Stacks)</font>" tr "game_ping_stackingspell_OutOfMana" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Not enough Mana (@SubA@ Stacks)</font>" tr "game_ping_stackingspell_Ready" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (@SubA@ Stacks)</font>" tr "game_plus_gold_floating_text" = "+%.0fg" tr "game_quest_capture_a" = "Capture the Quarry " tr "game_quest_capture_b" = "Capture the Refinery " tr "game_quest_capture_c" = "Capture the Windmill " tr "game_quest_capture_d" = "Capture the Drill " tr "game_quest_capture_e" = "Capture the Boneyard " tr "game_quest_defend_a" = "Defend the Quarry " tr "game_quest_defend_b" = "Defend the Refinery " tr "game_quest_defend_c" = "Defend the Windmill " tr "game_quest_defend_d" = "Defend the Drill " tr "game_quest_defend_e" = "Defend the Boneyard " tr "game_quest_description_avl_start" = "<mainText>Lissandra is an abomination. Ashe must eliminate her to protect her people.</mainText>" tr "game_quest_description_avs_start" = "<mainText>Sejuani cannot be reasoned with. Ashe must defeat her to build a better future for the Freljord.</mainText>" tr "game_quest_description_bots_move" = "<mainText>Go to a lane before minions spawn and allied bots will move to cover the other open lanes.</mainText>" tr "game_quest_description_emotes_notification" = "Press 'T' To Use Them" tr "game_quest_description_khazixhunt" = "<subtitleLeft>The Hunt is On!</subtitleLeft><mainText>Kha'Zix must kill Rengar first to become the ultimate predator. (Assists count.)<br><br><font color='#FDD017'>''I have grown and adapted since I took his eye. I will feast on lion!'' - Kha'Zix</font><br></mainText>" tr "game_quest_description_lva_start" = "<mainText>Ashe is a powerful symbol to her people. Lissandra must kill her, so they will fall in line.</mainText>" tr "game_quest_description_lvs_start" = "<mainText>Sejuani is too reckless and powerful to control. Lissandra must put her down.</mainText>" tr "game_quest_description_rengarhunt" = "<subtitleLeft>The Hunt is On!</subtitleLeft><mainText>Rengar must kill Kha'Zix first to become the ultimate hunter. (Assists count.)<br><br><font color='#FDD017'>''This twisted monster has evaded me for too long. I will have his head!'' - Rengar</font><br></mainText>" tr "game_quest_description_sva_start" = "<mainText>Ashe's peaceful alliance must be broken. Sejuani must kill her and rule with strength.</mainText>" tr "game_quest_description_svl_start" = "<mainText>Lissandra is an abomination. Sejuani must crush her to purify the Freljord.</mainText>" tr "game_quest_DoomBots_10Kills" = "10 Kills = Damage Reduction" tr "game_quest_DoomBots_20Kills" = "20 Kills = Gold" tr "game_quest_DoomBots_30Kills" = "30 Kills = Tenacity" tr "game_quest_DoomBots_PrimarySurvive" = "Survive for 15 minutes!" tr "game_quest_DoomBots_PrimaryTeemo" = "Defeat Devil Teemo!" tr "game_quest_name_bots_move" = "Choose your lane!" tr "game_quest_name_emotes_notification" = "Emotes Are Here!" tr "game_quest_name_khazixhunt" = "The Hunt is On!" tr "game_quest_name_threesisters" = "Battle for Freljord" tr "game_quest_Odyssey_aug_score" = "Augment Bonus: @IntParam1@" tr "game_quest_Odyssey_aug_score_tooltip" = "<mainText>You completed Onslaught with @IntParam2@ empty Augment slots. 80,000 points earned for each.</mainText>" tr "game_quest_Odyssey_difficulty_score" = "Difficulty Score: @IntParam1@" tr "game_quest_Odyssey_difficulty_score_tooltip" = "<mainText>@IntParam1@ points earned for completing this difficulty</mainText>" tr "game_quest_Odyssey_final_score" = "Final Score: @IntParam1@" tr "game_quest_ODYSSEY_game_score_total" = "Total Score: @IntParam1@" tr "game_quest_Odyssey_life_score" = "Life Score: @IntParam1@" tr "game_quest_Odyssey_life_score_tooltip" = "<mainText>10,000 points earned for each player who didn't die during this stage.</mainText>" tr "game_quest_ODYSSEY_objective_room" = "Defeat all the monsters!" tr "game_quest_Odyssey_stage_complete_score" = "Stage Complete: @IntParam1@" tr "game_quest_Odyssey_stage_complete_score_tooltip" = "<mainText>@IntParam1@ points earned for completing this stage.</mainText>" tr "game_quest_Odyssey_time_score" = "Time Score: @IntParam1@" tr "game_quest_Odyssey_time_score_tooltip" = "<mainText>@IntParam2@ seconds of bonus time left. 200 points earned for each.</mainText>" tr "game_quest_StarGuardian_game_score_average" = "Average Score for Run: @IntParam1@" tr "game_quest_StarGuardian_game_score_rank_A" = "Total Rank for Run: A" tr "game_quest_StarGuardian_game_score_rank_A_plus" = "Total Rank for Run: A+" tr "game_quest_StarGuardian_game_score_rank_B" = "Total Rank for Run: B" tr "game_quest_StarGuardian_game_score_rank_B_plus" = "Total Rank for Run: B+" tr "game_quest_StarGuardian_game_score_rank_C" = "Total Rank for Run: C" tr "game_quest_StarGuardian_game_score_rank_C_plus" = "Total Rank for Run: C+" tr "game_quest_StarGuardian_game_score_rank_D" = "Total Rank for Run: D" tr "game_quest_StarGuardian_game_score_rank_S" = "Total Rank for Run: S" tr "game_quest_StarGuardian_game_score_rank_S_plus" = "Total Rank for Run: S+" tr "game_quest_StarGuardian_game_score_total" = "Total Score for Run: @IntParam1@" tr "game_quest_StarGuardian_objective_boss" = "Defeat the Big One and save the city! (Target time: @IntParam1@s)" tr "game_quest_StarGuardian_objective_boss_no_time" = "Defeat the Big One and save the city!" tr "game_quest_StarGuardian_objective_hallwayrun" = "Reach the goal area! (Target time: @IntParam1@s)" tr "game_quest_StarGuardian_objective_hallwayrun_no_time" = "Reach the goal area!" tr "game_quest_StarGuardian_objective_inplacehold" = "Survive the onslaught! (Target time: @IntParam1@s)" tr "game_quest_StarGuardian_objective_inplacehold_no_time" = "Survive the onslaught!" tr "game_quest_StarGuardian_objective_room" = "Defeat all monsters! (Target time: @IntParam1@s)" tr "game_quest_StarGuardian_objective_room_no_time" = "Defeat all monsters!" tr "game_quest_StarGuardian_score_clear" = "Clear Score: @IntParam1@" tr "game_quest_StarGuardian_score_clear_elite" = "Huge Monster Clear Score: @IntParam1@" tr "game_quest_StarGuardian_score_clear_final" = "Boss Clear Score: @IntParam1@" tr "game_quest_StarGuardian_score_deaths" = "Survival Bonus: +@IntParam1@" tr "game_quest_StarGuardian_score_elapsed_time" = "Objective Clear! (Time: @IntParam1@.@IntParam2@s)" tr "game_quest_StarGuardian_score_rank_A" = "Encounter Rank: A" tr "game_quest_StarGuardian_score_rank_A_plus" = "Encounter Rank: A+" tr "game_quest_StarGuardian_score_rank_B" = "Encounter Rank: B" tr "game_quest_StarGuardian_score_rank_B_plus" = "Encounter Rank: B+" tr "game_quest_StarGuardian_score_rank_C" = "Encounter Rank: C" tr "game_quest_StarGuardian_score_rank_C_plus" = "Encounter Rank: C+" tr "game_quest_StarGuardian_score_rank_D" = "Encounter Rank: D" tr "game_quest_StarGuardian_score_rank_S" = "Encounter Rank: S" tr "game_quest_StarGuardian_score_rank_S_plus" = "Encounter Rank: S+" tr "game_quest_StarGuardian_score_time" = "Time Bonus: +@IntParam1@" tr "game_quest_StarGuardian_score_total" = "Total Encounter Score: @IntParam1@" tr "game_resource_Health" = "Health" tr "game_seconds" = "seconds" tr "game_select_queue_restriction_queueentrynotentitledrestriction_1040" = "To unlock the Cadet difficulty, win a game of Odyssey: Extraction on Intro or join a friend who already has." tr "game_select_queue_restriction_queueentrynotentitledrestriction_1050" = "To unlock the Crewmember difficulty, win a game of Odyssey: Extraction on Cadet or join a friend who already has." tr "game_select_queue_restriction_queueentrynotentitledrestriction_1060" = "To unlock the Captain difficulty, win a game of Odyssey: Extraction on Crewmember or join a friend who already has." tr "game_select_queue_restriction_queueentrynotentitledrestriction_1070" = "To unlock the Onslaught difficulty, win a game of Odyssey: Extraction on Captain or join a friend who already has." tr "game_Siege_objective_text_DefenseTeleport" = "Use your trinket to Teleport to a teleport point!" tr "game_Siege_objective_text_LaserAffixReminder" = "Fire your Beam of Ruination three times by using its Summoner Spell!" tr "game_Siege_objective_text_OffenseTeleport" = "Use your trinket to Teleport to a teleport point!" tr "game_Siege_quest_text_DefenseGenerator" = "<subtitleLeft>Destroy the Enemy Generator</subtitleLeft><mainText><br>Destroy the enemy team's Generator to slow their flow of income. You can tell you are near the Generator when the yellow or red eye appears overhead.<br></mainText>" tr "game_Siege_quest_text_PurchaseDeployable" = "<subtitleLeft>Purchase a Siege Weapon</subtitleLeft><mainText><br>You have enough Crystal Shards to buy a Siege Weapon - purchase one at the shop<br></mainText>" tr "game_Siege_quest_title_DefenseGenerator" = "Destroy the Enemy Generator" tr "game_Siege_quest_title_PurchaseDeployable" = "Purchase a Siege Weapon" tr "game_Siege_tip_text_DefenseTip1" = "Use Crystal Shards to buy Siege Weapons in the store" tr "game_Siege_tip_text_DefenseTip2" = "Pushing enough minions will clear all lanes with the Obliterator" tr "game_Siege_tip_text_DefenseTip3" = "Use your trinket to teleport to any teleport pad" tr "game_Siege_tip_text_OffenseTip1" = "Use Crystal Shards to buy Siege Weapons in the store" tr "game_Siege_tip_text_OffenseTip2" = "If too many are pushed, the enemy Obliterator will fire" tr "game_Siege_tip_text_OffenseTip3" = "Use your trinket to teleport to any teleport pad" tr "game_Siege_tip_title_DefenseTip1" = "Purchase Siege Weapons" tr "game_Siege_tip_title_DefenseTip2" = "Push minions to fire the Obliterator" tr "game_Siege_tip_title_DefenseTip3" = "Teleport Trinket" tr "game_Siege_tip_title_OffenseTip1" = "Purchase Siege Weapons" tr "game_Siege_tip_title_OffenseTip2" = "Stop the enemy from pushing minions" tr "game_Siege_tip_title_OffenseTip3" = "Teleport Trinket" tr "game_spell_bloodmoonboots" = "<titleLeft>Predator</titleLeft><mainText>Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+<scaleAD>0.4</scaleAD> bonus AD)(+<scaleAP>0.25</scaleAP> AP) bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.</mainText>" tr "game_spell_cooldown_KaynE" = "@f15@ sec Cooldown" tr "game_spell_description_*" = "" tr "game_spell_description_AbsoluteZero" = "Nunu begins to sap the area of heat, slowing all nearby enemies. When Absolute Zero ends, he deals massive damage to all enemies caught in the area." tr "game_spell_description_ArmsmasterRelentlessAttack" = "Relentless Assault Attack" tr "game_spell_description_AscXerathArcaneBarrage2" = "Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow." tr "game_spell_description_AscXerathArcanopulse2" = "Fires a long-range beam of energy, dealing magic damage to all targets hit." tr "game_spell_description_AscXerathLocusPulse" = "Xerath immobilizes himself and gains numerous long-range barrages." tr "game_spell_description_AsheQ" = "Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration." tr "game_spell_description_AsheSpiritOfTheHawk" = "Ashe sends her Hawk Spirit on a scouting mission anywhere on the map." tr "game_spell_description_AspectOfTheCougar" = "Nidalee transforms into a cougar, gaining new abilities." tr "game_spell_description_AurelionSolE" = "Aurelion Sol gains speed while moving in one continuous direction, and can take off flying for a long distance." tr "game_spell_description_AurelionSolQ" = "Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him." tr "game_spell_description_AurelionSolR" = "Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance." tr "game_spell_description_AurelionSolW" = "Aurelion Sol pushes his stars farther out, magnifying their damage." tr "game_spell_description_AzirEWrapper" = "Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash." tr "game_spell_description_AzirPassive" = "Azir can summon the Disc of the Sun from the ruins of a turret." tr "game_spell_description_AzirQWrapper" = "Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second." tr "game_spell_description_AzirR" = "Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies." tr "game_spell_description_AzirW" = "Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers." tr "game_spell_description_Backstab" = "Shaco's basic attack critically strikes for extra damage when striking a unit from behind. Units can't be Backstabbed more than once every few seconds, modified by Shaco's cooldown reduction." tr "game_spell_description_BardE" = "Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal." tr "game_spell_description_BardPChimes" = "Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game." tr "game_spell_description_BardPSpiritMissile" = "The meeps that follow Bard assist with his basic attacks, dealing magic damage. As Bard collects chimes, they get slowing and area-of-effect powers while also increasing in number." tr "game_spell_description_BardQ" = "Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both." tr "game_spell_description_BardR" = "Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time." tr "game_spell_description_BardW" = "Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it." tr "game_spell_description_BlessingoftheLizardElder" = "This unit's attacks slow the target and burn them over several seconds. If the buff holder is slain, this buff is transferred to their killer." tr "game_spell_description_BlindingDart" = "Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration." tr "game_spell_description_BlindMonkEOne" = "Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.<br>Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration." tr "game_spell_description_BlindMonkETwo" = "Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for @Effect5Amount@ seconds. Movement Speed recovers gradually over the duration." tr "game_spell_description_BlindMonkQOne" = "Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.<br>Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health." tr "game_spell_description_BlindMonkQTwo" = "Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health." tr "game_spell_description_BlindMonkR" = "Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map." tr "game_spell_description_BlindMonkRKick" = "Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map." tr "game_spell_description_BlindMonkWOne" = "Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.<br>Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp." tr "game_spell_description_BlindMonkWTwo" = "Lee Sin's intense training allows him to thrive in battle. For @Effect8Amount@ seconds, Lee Sin gains Lifesteal and Spell Vamp." tr "game_spell_description_BluePill" = "No description" tr "game_spell_description_BrandAblaze" = "Brand's spells light his targets ablaze, dealing 8% of their maximum Health in magic damage over 4 seconds. Brand's autoattacks apply Blaze to minions and monsters. (Max: 80 damage per second vs. Monsters) " tr "game_spell_description_BrandAblazeBomb" = "Brand's spells light his targets ablaze, dealing 8% of their maximum Health in magic damage over 4 seconds. Brand's autoattacks apply Blaze to minions and monsters. (Max: 80 damage per second vs. Monsters) " tr "game_spell_description_BrandE" = "Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies." tr "game_spell_description_BrandQ" = "Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds." tr "game_spell_description_BrandR" = "Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them." tr "game_spell_description_BrandW" = "After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage." tr "game_spell_description_BraumBasicAttack" = "Braum Basic Attack" tr "game_spell_description_BraumE" = "Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction." tr "game_spell_description_BraumPassive" = "Braum's basic attacks apply Concussive Blows. Once the first stack is applied, <font color='#FFF673'>ally</font> basic attacks also stack Concussive Blows. <br><br>Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks." tr "game_spell_description_BraumQ" = "Braum propels freezing ice from his shield, slowing and dealing magic damage.<br><br>Applies a stack of <font color='#FFF673'>Concussive Blows</font>." tr "game_spell_description_BraumRWrapper" = "Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies." tr "game_spell_description_BraumW" = "Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds." tr "game_spell_description_Burning" = "Deals damage over time." tr "game_spell_description_BurningAgony" = "Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies." tr "game_spell_description_Bushwhack" = "In human form, Nidalee lays a trap for unwary opponents that, when sprung, damages and reveals its target. As a cougar, she jumps in a direction, dealing damage in an area where she lands." tr "game_spell_description_CaitlynAceintheHole" = "Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally." tr "game_spell_description_CaitlynEntrapment" = "Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back." tr "game_spell_description_CaitlynHeadshotMissile" = "Caitlyn Headshots targets she has trapped or netted for bonus damage. Additionally, she gains a free headshot every few basic attacks; attacks while in brush count as 2." tr "game_spell_description_CaitlynPiltoverPeacemaker" = "Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets)." tr "game_spell_description_CaitlynYordleTrap" = "Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds." tr "game_spell_description_CamilleE" = "Camille pulls herself to a wall, leaping off and knocking up enemies upon landing." tr "game_spell_description_CamilleQ" = "Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks." tr "game_spell_description_CamilleR" = "Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks." tr "game_spell_description_CamilleW" = "Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille." tr "game_spell_description_CardmasterStack" = "Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased." tr "game_spell_description_CarpetBomb" = "Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it." tr "game_spell_description_CarpetBombMega" = "Corki's Valkyrie is upgraded into Special Delivery. He flies a great distance, dropping bombs that knock aside enemies and create a trail of destruction that damage and slows opponents who remain in the fire." tr "game_spell_description_CassiopeiaE" = "Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana." tr "game_spell_description_CassiopeiaQ" = "Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion." tr "game_spell_description_CassiopeiaR" = "Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned." tr "game_spell_description_CassiopeiaW" = "Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities." tr "game_spell_description_ChronoShift" = "Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage." tr "game_spell_description_Consume" = "Willump takes a bite out of a target minion, monster, or enemy champion, dealing heavy damage to it and healing himself." tr "game_spell_description_CorpseExplosion" = "Whenever a nearby enemy dies around Amumu, their corpse explodes dealing damage to all surrounding enemy units." tr "game_spell_description_Crowstorm" = "A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area." tr "game_spell_description_Crystallize" = "Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts." tr "game_spell_description_DariusExecuteRank3" = "Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. At Rank 3, if Noxian Guillotine is a killing blow, its cooldown is completely refreshed." tr "game_spell_description_DariusHemo" = "Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times." tr "game_spell_description_DariusHemoMarker" = "Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times." tr "game_spell_description_Deceive" = "Shaco becomes Invisible and teleports to target location.<br><br>His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown" tr "game_spell_description_DefensiveBallCurl" = "Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time." tr "game_spell_description_DefensiveBallCurlCancel" = "Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time." tr "game_spell_description_Destiny" = "Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds." tr "game_spell_description_DianaArc" = "Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them if they are not stealthed. " tr "game_spell_description_DianaOrbs" = "Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength." tr "game_spell_description_DianaTeleport" = "Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight." tr "game_spell_description_DianaVortex" = "Diana draws in and slows all nearby enemies. Passively grants Diana attack speed after spell casts." tr "game_spell_description_Disintegrate" = "Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target." tr "game_spell_description_DoomBotsBossTeemoActualAttack" = "Like a basic attack, but better in every way. Just like Teemo." tr "game_spell_description_DoomBotsBossTeemoBigShroom" = "You really shouldn't stand that close to a mushroom that big, you know." tr "game_spell_description_DoomBotsGiantDart" = "These darts are big, pitchfork-ey, <font color='#797c80'>and <font color='#686c70'>make <font color='#565b5f'>it <font color='#454a4e'>very <font color='#353b40'>difficult <font color='#2a3136'>to see</font></font></font></font></font></font>" tr "game_spell_description_DoomBotsPlayerDarkSideDebuff" = "One does not simply walk into the Dark Side." tr "game_spell_description_DragonBurning" = "Deals damage over time and reduces damage dealt." tr "game_spell_description_Drain" = "Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself." tr "game_spell_description_DravenDoubleShot" = "Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed." tr "game_spell_description_DravenFury" = "Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush." tr "game_spell_description_DravenRCast" = "Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction." tr "game_spell_description_DravenRDoublecast" = "Cause Whirling Death to reverse direction early, returning to Draven." tr "game_spell_description_DravenSpinning" = "Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once." tr "game_spell_description_EkkoE" = "Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target." tr "game_spell_description_EkkoPassive" = "Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed." tr "game_spell_description_EkkoQ" = "Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return." tr "game_spell_description_EkkoR" = "Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage." tr "game_spell_description_EkkoW" = "Ekko splits the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and triggers a detonation, stunning enemies by suspending them in time." tr "game_spell_description_EliseHumanE" = "Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.<br><br>Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased." tr "game_spell_description_EliseHumanQ" = "Human Form: Deals damage based upon how high the target's Health is.<br><br>Spider Form: Lunges at an enemy and deals damage based upon how low their Health is." tr "game_spell_description_EliseHumanW" = "Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.<br><br>Spider Form: Elise and her Spiderlings gain Attack Speed." tr "game_spell_description_EliseR" = "Transforms into a menacing spider, reducing her attack range in exchange for movement speed, new abilities, and a Spiderling swarm that will attack her foes." tr "game_spell_description_EliseRDummy" = "Transforms into a menacing spider, reducing her attack range in exchange for movement speed and new abilities." tr "game_spell_description_EliseRSpider" = "Transforms into Human Form, removing Spider Form bonuses but granting the ability to generate new Spiderlings by casting spells." tr "game_spell_description_EliseSpiderE" = "Ascends into the air, briefly becoming untargetable, and then descends upon an enemy." tr "game_spell_description_EliseSpiderlingBasicAttack" = "Basic attacks from Elise's Spiderlings." tr "game_spell_description_EliseSpiderQ" = "Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.<br><br>Human Form: Deals damage based upon how high the target's Health is." tr "game_spell_description_EliseSpiderW" = "Elise and her Spiderlings gain a burst of Attack Speed." tr "game_spell_description_EnchantedCrystalArrow" = "Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed." tr "game_spell_description_EvelynnE" = "Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration." tr "game_spell_description_EvelynnE2" = "Evelynn's first cast of Whiplash after entering her passive, Demon Shade, deals increased damage and moves her to her target." tr "game_spell_description_EvelynnQ" = "Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times." tr "game_spell_description_EvelynnQ2" = "Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path." tr "game_spell_description_EvelynnR" = "Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance." tr "game_spell_description_EvelynnW" = "Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist." tr "game_spell_description_EyeOfTheStorm" = "Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage." tr "game_spell_description_Feast" = "Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health." tr "game_spell_description_FeralScream" = "Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds." tr "game_spell_description_FiddlesticksDarkWind" = "A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims." tr "game_spell_description_FiddlesticksPassive" = "Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.<br><br>Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving." tr "game_spell_description_FioraE" = "Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike." tr "game_spell_description_FioraQ" = "Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects." tr "game_spell_description_FioraR" = "Fiora reveals all four Vitals on an enemy champion and gains movement speed while near them. If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds." tr "game_spell_description_FioraW" = "Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability." tr "game_spell_description_FizzE" = "Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down." tr "game_spell_description_FizzQ" = "Fizz dashes through his target, dealing magic damage and applying on hit effects." tr "game_spell_description_FizzR" = "Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed." tr "game_spell_description_FizzW" = "Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time." tr "game_spell_description_FlashFrost" = "Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area." tr "game_spell_description_Fling" = "Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted." tr "game_spell_description_ForcePulse" = "Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him." tr "game_spell_description_Frostbite" = "With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled." tr "game_spell_description_GalioE" = "Galio will briefly step back and charge, knocking up the first enemy champion he encounters." tr "game_spell_description_GalioQ" = "Galio fires two windblasts that converge into a large tornado." tr "game_spell_description_GalioR" = "Galio grants damage reduction to an ally. After a delay Galio smashes down on the ally's original location, knocking up nearby enemies." tr "game_spell_description_GalioW" = "Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies." tr "game_spell_description_GangplankE" = "Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them." tr "game_spell_description_GangplankQWrapper" = "Shoots target, plundering Gold for each enemy unit killed." tr "game_spell_description_GangplankR" = "Gangplank signals his ship to bombard an area, slowing and damaging enemies." tr "game_spell_description_GangplankW" = "Eats citrus to cure crowd control effects and restore Health." tr "game_spell_description_GGun" = "Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist." tr "game_spell_description_GlacialStorm" = "Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance." tr "game_spell_description_GlacialStormSpell" = "Cancel your active Glacial Storm." tr "game_spell_description_GnarE" = "Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.<br><br>Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him." tr "game_spell_description_GnarQ" = "Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.<br><br>Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown." tr "game_spell_description_GnarR" = "Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage." tr "game_spell_description_GnarW" = "Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.<br><br>Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area." tr "game_spell_description_GragasE" = "Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them." tr "game_spell_description_GragasQ" = "Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their Movement Speed slowed." tr "game_spell_description_GragasQToggle" = "Reactivate to detonate the barrel early. Enemies struck by the blast have their Movement Speed slowed." tr "game_spell_description_GragasR" = "Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius." tr "game_spell_description_GragasW" = "Gragas guzzles down brew from his cask for 1 second. After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received." tr "game_spell_description_GravesChargeShot" = "Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone. " tr "game_spell_description_GravesMove" = "Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. " tr "game_spell_description_GravesQLineSpell" = "Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain." tr "game_spell_description_GravesSmokeGrenade" = "Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly." tr "game_spell_description_Hallucinate" = "Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies. " tr "game_spell_description_HallucinateFull" = "Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies." tr "game_spell_description_HallucinateGuide" = "Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies." tr "game_spell_description_HeimerdingerE" = "Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units." tr "game_spell_description_HeimerdingerQ" = "Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers)." tr "game_spell_description_HeimerdingerR" = "Heimerdinger invents an upgrade, causing his next spell to have increased effects. " tr "game_spell_description_HeimerdingerUltEDummySpell" = "Heimerdinger UPGRADES!!! his CH-2 Electron Storm Grenade, lobbing a bouncing grenade that discharges three times. It slows for 80% and its slow and stun radiuses are larger." tr "game_spell_description_HeimerdingerUltQDummySpell" = "Heimerdinger UPGRADES!!! his H-28G Evolution Turret, placing an enormous turret that slows targets, charges beams twice as fast, and has splash damage, increased range, damage, and health." tr "game_spell_description_HeimerdingerUltWDummySpell" = "Heimerdinger UPGRADES!!! his Hextech Micro-Rockets, firing four waves of long-range rockets that converge on his cursor. " tr "game_spell_description_HeimerdingerW" = "Heimerdinger fires long-range rockets that converge on his cursor. " tr "game_spell_description_HeraldLeapAttack" = "The Rift Herald charges at enemies and turrets, dealing massive damage and knocking enemies aside." tr "game_spell_description_HeraldSpinAttack" = "The Rift Herald swipes its claw at nearby enemies and turrets, dealing massive damage." tr "game_spell_description_HowlingGale" = "By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path." tr "game_spell_description_IllaoiE" = "Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a <font color='#669900'>Vessel</font> and begin spawning Tentacles." tr "game_spell_description_IllaoiQ" = "Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage." tr "game_spell_description_IllaoiR" = "Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit." tr "game_spell_description_IllaoiW" = "Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target." tr "game_spell_description_Incinerate" = "Annie casts a blazing cone of fire, dealing damage to all enemies in the area." tr "game_spell_description_InfectedCleaverMissileCast" = "Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows)." tr "game_spell_description_InfernalGuardian" = "Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him." tr "game_spell_description_InfernalGuardianGuide" = "Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him." tr "game_spell_description_InsanityPotion" = "Singed drinks a potent brew of chemicals, granting him increased combat stats." tr "game_spell_description_IreliaE" = "Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked." tr "game_spell_description_IreliaQ" = "Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes." tr "game_spell_description_IreliaR" = "Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage, slow and disarm enemies that walk through it." tr "game_spell_description_IreliaW" = "Irelia charges a strike that deals more damage as she charges. She takes reduced damage during the charge." tr "game_spell_description_ItemGlacialSpike" = "Slows all enemies caught in its blizzard" tr "game_spell_description_ItemGlacialSpikeTT" = "Slows all enemies caught in its blizzard" tr "game_spell_description_ItemTiamatCleave" = "Cleaves the area around you, dealing physical damage based on your Attack Damage." tr "game_spell_description_JackInTheBox" = "Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies." tr "game_spell_description_JarvanIVCataclysm" = "Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact." tr "game_spell_description_JarvanIVDemacianStandard" = "Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions." tr "game_spell_description_JarvanIVDragonStrike" = "Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path." tr "game_spell_description_JarvanIVGoldenAegis" = "Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies." tr "game_spell_description_JarvanIVMartialCadenceAttack" = "The first basic attack on an enemy deals bonus physical damage. This effect cannot occur again on the same target for a short duration." tr "game_spell_description_JavelinToss" = "In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have." tr "game_spell_description_JaxCounterStrike" = "Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies." tr "game_spell_description_JaxEmpowerTwo" = "Jax charges his weapon with energy, causing his next attack to deal additional damage." tr "game_spell_description_JaxLeapStrike" = "Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon." tr "game_spell_description_JaxRelentlessAssault" = "Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration." tr "game_spell_description_JayceAccelerator" = "Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it.<br>If Shock Blast is fired through the gate the missile speed, range, and damage will increase." tr "game_spell_description_JayceHyperCharge" = "Gains a burst of energy increasing Attack Speed to maximum for several attacks." tr "game_spell_description_JayceShockBlast" = "Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion." tr "game_spell_description_JayceStanceGtH" = "Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage." tr "game_spell_description_JayceStanceHtG" = "Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.<br><br>Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage." tr "game_spell_description_JayceStaticField" = "Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.<br><br>Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks." tr "game_spell_description_JayceThunderingBlow" = "Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.<br><br>Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase." tr "game_spell_description_JayceToTheSkies" = "Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.<br><br>Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit." tr "game_spell_description_JhinE" = "Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. <br><br><font color='#FFFFFF'>Beauty in Death -</font> When Jhin kills an enemy champion, a lotus trap will bloom near their corpse." tr "game_spell_description_JhinPassive" = "Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed." tr "game_spell_description_JhinQ" = "Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills." tr "game_spell_description_JhinR" = "Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike." tr "game_spell_description_JhinW" = "Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted." tr "game_spell_description_JinxE" = "Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place." tr "game_spell_description_JinxQ" = "Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana." tr "game_spell_description_JinxR" = "Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health. " tr "game_spell_description_JinxW" = "Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it." tr "game_spell_description_KaisaBasicAttack" = "" tr "game_spell_description_KaisaBasicAttack2" = "" tr "game_spell_description_KaisaCritAttack" = "" tr "game_spell_description_KaisaCritAttack2" = "" tr "game_spell_description_KaisaE" = "Kai'Sa briefly increases her movement speed, then increases her attack speed.<br><br>Living Weapon: Supercharge is upgraded to briefly grant Invisibility." tr "game_spell_description_KaisaEEvolved" = "***" tr "game_spell_description_KaisaQ" = "Kai'Sa shoots a swarm of missiles that seek out nearby targets.<br><br>Living Weapon: Icathian Rain is upgraded to shoot more missiles." tr "game_spell_description_KaisaQEvolved" = "***" tr "game_spell_description_KaisaR" = "Kai'Sa dashes near an enemy champion." tr "game_spell_description_KaisaW" = "Kai'Sa shoots a long range missile, marking enemies with her passive.<br><br>Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit." tr "game_spell_description_KaisaWEvolved" = "***" tr "game_spell_description_KalistaCoopStrikeProc" = "When Kalista and her Oathsworn both basic attack the same target within 1.5 seconds, they deal bonus damage." tr "game_spell_description_KalistaExpungeWrapper" = "Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage." tr "game_spell_description_KalistaMysticShot" = "Throw a fast moving spear that passes through enemies it kills." tr "game_spell_description_KalistaPSpellCast" = "" tr "game_spell_description_KalistaRx" = "Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back." tr "game_spell_description_KalistaW" = "Passively gain Attack Damage when near her Oathsworn ally, and deal bonus damage when striking the same target. <br><br>Activate to send a soul to scout out the path, revealing the area in front of it." tr "game_spell_description_KalistaWAllyPassive" = "." tr "game_spell_description_KarmaMantra" = "Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point." tr "game_spell_description_KarmaQ" = "Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.<br><br>Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay." tr "game_spell_description_KarmaQMissileMantra" = "Karma increases the destructive power of her Inner Flame, creating a cataclysm slowing all enemies in the area and dealing damage after a brief delay." tr "game_spell_description_KarmaSolKimShield" = "Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.<br><br>Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions." tr "game_spell_description_KarmaSpiritBind" = "Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.<br><br>Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration." tr "game_spell_description_KarthusDefile" = "Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana. " tr "game_spell_description_KarthusFallenOne" = "After channeling for 3 seconds, Karthus deals damage to all enemy champions." tr "game_spell_description_KarthusLayWasteA1" = "Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies." tr "game_spell_description_KarthusWallOfPain" = "Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period." tr "game_spell_description_KassadinBasicAttack" = "" tr "game_spell_description_KatarinaDaggerPickupPBAoE" = "Katarina picks up her <font color='#FFF673'>Dagger</font>, slashing through all nearby enemies for massive damage." tr "game_spell_description_KatarinaE" = "Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise." tr "game_spell_description_KatarinaEWrapper" = "Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise." tr "game_spell_description_KatarinaQ" = "Katarina throws a <font color='#FFF673'>Dagger</font> at the target that then bounces to nearby enemies before ricocheting onto the ground." tr "game_spell_description_KatarinaR" = "Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions." tr "game_spell_description_KatarinaW" = "Katarina gains a burst of movement speed, tossing a <font color='#FFF673'>Dagger</font> into the air directly above herself." tr "game_spell_description_KaynE" = "Kayn can walk through terrain." tr "game_spell_description_KaynPassiveAss" = "For the first few seconds in combat with enemy champion, Kayn deals extra magic damage." tr "game_spell_description_KaynQ" = "Kayn dashes, then slashes. Both deal damage." tr "game_spell_description_KaynR" = "Kayn hides in an enemy's body, dealing massive damage when he bursts out." tr "game_spell_description_KaynW" = "Kayn damages and slows targets in a line." tr "game_spell_description_KennenBringTheLight" = "Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked." tr "game_spell_description_KennenLightningRush" = "Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains defense and movement speed when entering this form, and attack speed when leaving it." tr "game_spell_description_KennenLRCancel" = "Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains defense and movement speed when entering this form, and attack speed when leaving it." tr "game_spell_description_KennenShurikenHurl" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of Storm to any opponent that it hits." tr "game_spell_description_KennenShurikenHurl1" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits." tr "game_spell_description_KennenShurikenHurlMissile1" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits." tr "game_spell_description_KennenShurikenStorm" = "Kennen summons a storm that strikes at nearby enemy champions for magical damage." tr "game_spell_description_KennenShurikenThrow" = "Kennen throws a fast moving lightning shuriken at a target enemy, causing damage and adding a Mark of Storm to any opponent that it hits." tr "game_spell_description_KhazixE" = "Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to <font color='#00DD33'>Evolve Wings</font>, Leap's range increases by 200 and the cooldown resets on champion kill or assist." tr "game_spell_description_KhazixEEvo" = "***" tr "game_spell_description_KhazixELong" = "Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to <font color='#00DD33'>Evolve Wings</font>, Leap's range increases by 200, and the cooldown resets on champion kill or assist." tr "game_spell_description_KhazixPDamage" = "" tr "game_spell_description_KhazixQ" = "Deals physical damage to the target. Damage increased on <font color='#FFF673'>Isolated</font> targets. If he chooses to <font color='#00DD33'>Evolve Reaper Claws</font>, this refunds a percent of it's cooldown against <font color='#FFF673'>Isolated</font> targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear." tr "game_spell_description_KhazixQDR" = "Taste Their Fear deals bonus damage to targets <font color='#FFF673'>Isolated</font> away from their allies." tr "game_spell_description_KhazixQEvo" = "***" tr "game_spell_description_KhazixQLong" = "Deals physical damage to the target. Damage increased on <font color='#FFF673'>Isolated</font> targets. If he chooses to <font color='#00DD33'>Evolve Reaper Claws</font>, this refunds a percent of it's cooldown against <font color='#FFF673'>Isolated</font> targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear." tr "game_spell_description_KhazixR" = "Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes <font color='#91d7ee'>Invisible</font>, triggering Unseen Threat and increasing Movement Speed. If he chooses to <font color='#00DD33'>Evolve Adaptive Cloaking</font>, Void Assault gains increased <font color='#91d7ee'>Invisibility</font> duration, and an additional use." tr "game_spell_description_KhazixREvo" = "***" tr "game_spell_description_KhazixW" = "Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to <font color='#00DD33'>Evolve Spike Racks</font>, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. <font color='#FFF673'>Isolated</font> targets are slowed for extra." tr "game_spell_description_KhazixWEvo" = "***" tr "game_spell_description_KindredE" = "Lamb fires a carefully placed shot, slowing the target. Following up with three additional attacks causes Wolf to pounce on the target, savaging them for huge damage." tr "game_spell_description_KindredEWrapper" = "Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage." tr "game_spell_description_KindredQ" = "Kindred tumbles and shoots up to three arrows at nearby targets." tr "game_spell_description_KindredR" = "Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed." tr "game_spell_description_KindredW" = "Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health." tr "game_spell_description_KingPoroFall" = "When summoned, the Poro King descends gracefully from the skies above, dealing magic damage to enemies in an area around his impact." tr "game_spell_description_KledE" = "Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage." tr "game_spell_description_KledQ" = "Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.<br><br>When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage." tr "game_spell_description_KledR" = "Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered." tr "game_spell_description_KledRiderQ" = "Kled fires a gun blast, hurling him backward. Hitting enemy champions restores <font color='#eae57e'>courage</font>." tr "game_spell_description_KledW" = "Kled gains massive attack speed for four attacks. The fourth attack deals more damage." tr "game_spell_description_KogMawBioArcaneBarrage" = "Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage." tr "game_spell_description_KogMawIcathianSurprise" = "Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing true damage to surrounding enemies." tr "game_spell_description_KogMawLivingArtillery" = "Kog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana." tr "game_spell_description_KogMawQ" = "Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed." tr "game_spell_description_KogMawVoidOoze" = "Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it." tr "game_spell_description_Landslide" = "Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration." tr "game_spell_description_LeblancE" = "LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage." tr "game_spell_description_LeblancP" = "When LeBlanc falls below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds." tr "game_spell_description_LeblancQ" = "LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage." tr "game_spell_description_LeblancR" = "LeBlanc casts a mimicked version of one of her basic spells." tr "game_spell_description_LeblancRE" = "LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage." tr "game_spell_description_LeblancRQ" = "LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage." tr "game_spell_description_LeblancRW" = "LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location." tr "game_spell_description_LeblancRWReturn" = "LeBlanc returns to her purple marker." tr "game_spell_description_LeblancW" = "LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location." tr "game_spell_description_LeblancWReturn" = "LeBlanc returns to her yellow marker." tr "game_spell_description_LeonaShieldOfDaybreak" = "Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target." tr "game_spell_description_LeonaSolarBarrier" = "Leona raises her shield to gain Armor and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect." tr "game_spell_description_LeonaSolarFlare" = "Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed. Afterward, Leona's sword is charged with the power of the sun and deals bonus magic damage for a few attacks." tr "game_spell_description_LeonaSunlight" = "Leona's spells afflict enemies with Sunlight for a short duration. When allied Champions deal damage to those enemies, they consume the Sunlight to deal bonus magic damage." tr "game_spell_description_LeonaZenithBlade" = "Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them." tr "game_spell_description_LissandraE" = "Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location." tr "game_spell_description_LissandraQ" = "Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit." tr "game_spell_description_LissandraR" = "If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Movement Speed." tr "game_spell_description_LissandraW" = "Freezes nearby enemies in ice, dealing magic damage and rooting them. " tr "game_spell_description_LucianBasicAttack" = "" tr "game_spell_description_LucianBasicAttack2" = "" tr "game_spell_description_LucianCritAttack" = "" tr "game_spell_description_LucianCritAttack2" = "" tr "game_spell_description_LucianE" = "Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown." tr "game_spell_description_LucianQ" = "Lucian shoots a bolt of piercing light through a target." tr "game_spell_description_LucianR" = "Lucian unleashes a torrent of shots from his weapons." tr "game_spell_description_LucianW" = "Lucian shoots a missile that explodes in a star shape, marking enemies. Lucian gains Movement Speed for attacking marked enemies." tr "game_spell_description_LuluE" = "If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy." tr "game_spell_description_LuluPassiveMissile" = "Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units." tr "game_spell_description_LuluQ" = "Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt." tr "game_spell_description_LuluR" = "Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies." tr "game_spell_description_LuluW" = "If cast on an ally, grants them Attack Speed and Movement Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells." tr "game_spell_description_MalzaharE" = "Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.<br><br>If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units." tr "game_spell_description_MalzaharQ" = "Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions." tr "game_spell_description_MalzaharR" = "Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy." tr "game_spell_description_MalzaharW" = "Malzahar summons Voidlings to attack nearby enemies." tr "game_spell_description_MaokaiE" = "Maokai flings a sapling to the target area to stand guard. More effective in brush." tr "game_spell_description_MaokaiQ" = "Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them." tr "game_spell_description_MaokaiR" = "Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path." tr "game_spell_description_MaokaiW" = "Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target." tr "game_spell_description_Masochism" = "Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost." tr "game_spell_description_Mastery6162DeathRecapDummy" = "<mainText>Attacking stacks Fervor of Battle, causing the attacker to gain bonus physical damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_spell_description_Mastery6164DeathRecapDummy" = "<mainText>Damaging abilities burn their targets with Deathfire, dealing additional magic damage over time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_spell_description_Mastery6261DeathRecapDummy" = "<mainText>Every 4 seconds in combat, the next basic attack steals life equal to a percentage of the attacker's max health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_spell_description_Mastery6362DeathRecapDummy" = "<mainText>Hitting a champion with 3 damaging spells or basic attacks summons a lightning strike which deals magic damage to all enemies near the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_spell_description_MasterYiDoubleStrike" = "Master Yi attacks his enemy twice." tr "game_spell_description_MegaAdhesive" = "Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it." tr "game_spell_description_MissileBarrage" = "Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage." tr "game_spell_description_MoltenShield" = "Grants Annie and Tibbers increased percentage Damage Resist and damages enemies who attack with basic attacks." tr "game_spell_description_MonkeyKingDecoy" = "Wukong becomes Invisible for a short duration, leaving behind a decoy that will deal Magic Damage to enemies near it when Wukong's stealth expires." tr "game_spell_description_MonkeyKingDoubleAttack" = "Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration." tr "game_spell_description_MonkeyKingNimbus" = "Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck." tr "game_spell_description_MonkeyKingSpinToWin" = "Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains Movement Speed over the duration of the spell." tr "game_spell_description_MonkeyKingSpinToWinLeave" = "Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains Movement Speed over the duration of the spell." tr "game_spell_description_MordekaiserChildrenOfTheGrave" = "Mordekaiser curses an enemy champion or the Dragon, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost." tr "game_spell_description_MordekaiserCoTGGuide" = "Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost." tr "game_spell_description_MordekaiserCreepingDeathCast" = "Coats an ally in magnetic metal, increasing each unit's movement speed toward one another. While near one another, the metal swirls violently dealing damage per second to enemies." tr "game_spell_description_MordekaiserE" = "Mordekaiser tears the spirits away from his enemies, slowing them for a duration." tr "game_spell_description_MordekaiserMaceOfSpades" = "Mordekaiser's next three attacks deal escalating bonus damage." tr "game_spell_description_MordekaiserP" = "Mordekaiser cannot be slowed, and death is merely an inconvenience." tr "game_spell_description_MordekaiserQ" = "Mordekaiser can smash his mace on the ground, then knock back an enemy." tr "game_spell_description_MordekaiserR" = "Mordekaiser pulls a target into the Realm of the Dead" tr "game_spell_description_MordekaiserSyphonOfDestruction" = "Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy." tr "game_spell_description_MordekaiserW" = "Mordekaiser gains a powerful shield." tr "game_spell_description_MoveQuick" = "Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time." tr "game_spell_description_NamiE" = "Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target." tr "game_spell_description_NamiQ" = "Sends a bubble to a target area, dealing damage and stunning all enemies on impact." tr "game_spell_description_NamiR" = "Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides." tr "game_spell_description_NamiW" = "Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies." tr "game_spell_description_NautilusGrandLineStart" = "Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them." tr "game_spell_description_NautilusRavageStrikeAttack" = "Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target." tr "game_spell_description_NeekoE" = "" tr "game_spell_description_NeekoQ" = "" tr "game_spell_description_NeekoR" = "" tr "game_spell_description_NeekoW" = "" tr "game_spell_description_NetherBlade" = "Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana." tr "game_spell_description_NidaleePassiveHunt" = "Prowl" tr "game_spell_description_NidaleeTakedownAttack" = "Nidalee executes a powerful attack that deals increased damage to low Health and Hunted targets." tr "game_spell_description_NullLance" = "Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage." tr "game_spell_description_NunuESnowball" = "Nunu packs and throws a series of snowballs, damaging and slowing targets. Willump roots those targets in place if they remain close for the spell's duration." tr "game_spell_description_NunuWSionTurn" = "Willump rolls a giant snowball while Nunu steers!" tr "game_spell_description_Obduracy" = "Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Passively increases his Armor (this amount is tripled while Granite Shield is active)." tr "game_spell_description_OdinCaptureChannel" = "Captures a capture zone." tr "game_spell_description_OdinCaptureChannelBomb" = "Captures a capture zone." tr "game_spell_description_OdinGuardianSpellAttackCast" = "Capture Point Basic Attack" tr "game_spell_description_OlafAxeThrow" = "Olaf throws an axe to target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds." tr "game_spell_description_OlafAxeThrowCast" = "Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds." tr "game_spell_description_OlafFrenziedStrikes" = "Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing." tr "game_spell_description_OlafRagnarok" = "Olaf temporarily becomes immune to disables." tr "game_spell_description_OlafRecklessStrike" = "Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target." tr "game_spell_description_OrianaDetonateCommand" = "Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay." tr "game_spell_description_OrianaDissonanceCommand" = "Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies." tr "game_spell_description_OrianaIzunaCommand" = "Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after." tr "game_spell_description_OrianaRedactCommand" = "Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to." tr "game_spell_description_OrnnE" = "Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies." tr "game_spell_description_OrnnQ" = "Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location." tr "game_spell_description_OrnnR" = "Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle." tr "game_spell_description_OrnnW" = "Ornn advances, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle." tr "game_spell_description_Overdrive" = "Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends." tr "game_spell_description_PhosphorusBomb" = "Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration." tr "game_spell_description_PickACard" = "Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects." tr "game_spell_description_PoisonTrail" = "Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path." tr "game_spell_description_PoppyE" = "Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned." tr "game_spell_description_PoppyQ" = "Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay." tr "game_spell_description_PoppyR" = "Poppy channels a hammer strike that knocks enemies very far away." tr "game_spell_description_PoppyW" = "Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to stop enemy dashes around her and gain movement speed." tr "game_spell_description_PoroLob" = "The Poro King periodically throws Poros around himself, dealing magic damage to enemies in an area where they land." tr "game_spell_description_PoroSnaxFeedToKing0" = "The Poro King shoots out ice missiles which deal magic damage on impact." tr "game_spell_description_PoroSnaxFeedToKing1" = "The Poro King breathes fire that deals true damage to all units and turrets hits." tr "game_spell_description_PoroSnaxFeedToKing2" = "The Poro King leaps into the air and crashes down twice, knocking enemies away and dealing physical damage." tr "game_spell_description_PoroSnaxFeedToKing3" = "The Poro King shoots out Snax that attract Poros which will dash towards him, knocking enemies along with them." tr "game_spell_description_PoroThrowFollowupCast" = "Quickly travel to the unit you hit with your Poro, dealing true damage on arrival." tr "game_spell_description_Pounce" = "Nidalee jumps in a direction, dealing damage in an area where she lands." tr "game_spell_description_PowerBall" = "Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact." tr "game_spell_description_PowerFist" = "Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air." tr "game_spell_description_PrimalSurge" = "In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with Attack Speed for a short duration. As a cougar, she claws in a direction, dealing damage to enemies in front of her." tr "game_spell_description_PuncturingTaunt" = "Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active." tr "game_spell_description_PykeE" = "Pyke dashes and leaves behind a phantom that will return to him, stunning enemies along its path." tr "game_spell_description_PykeQ" = "Pyke either stabs enemies in front of him or pulls an enemy towards him." tr "game_spell_description_PykeR" = "Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists. " tr "game_spell_description_PykeW" = "Pyke enters Camouflage and gains significant movement speed that decays over time." tr "game_spell_description_QuinnE" = "Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target." tr "game_spell_description_QuinnQ" = "Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area." tr "game_spell_description_QuinnR" = "Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable." tr "game_spell_description_QuinnRFinale" = "Quinn and Valor deal physical damage to nearby enemies as Valor returns to the skies." tr "game_spell_description_QuinnW" = "Passively grants Quinn Attack Speed and Movement Speed after she attacks a <font color='#FFF673'>Vulnerable</font> target. Activate to have Valor reveal a large area nearby." tr "game_spell_description_QuinnWEnhanced" = "<mainText>Valor periodically marks enemies as <font color='#FFF673'>Vulnerable</font>. Quinn's first basic attack against <font color='#FFF673'>Vulnerable</font> targets will deal bonus physical damage.</mainText>" tr "game_spell_description_RakanE" = "Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration." tr "game_spell_description_RakanQ" = "Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies." tr "game_spell_description_RakanR" = "Gains movement speed, charming and dealing magic damage to enemies touched." tr "game_spell_description_ReapTheWhirlwind" = "Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active." tr "game_spell_description_Recall" = "No description" tr "game_spell_description_RekSaiE" = "Rek'Sai bites her target, dealing double and True Damage if she has max Fury.<br><br>While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance." tr "game_spell_description_RekSaiEBurrowed" = "Rek'Sai bites her target, dealing double and True Damage if she has max Fury." tr "game_spell_description_RekSaiQ" = "Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.<br><br>While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit." tr "game_spell_description_RekSaiQBurrowed" = "Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.<br><br>While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.." tr "game_spell_description_RekSaiR" = "Rek'Sai dives underground and leaps towards her target, dealing massive damage." tr "game_spell_description_RekSaiW" = "Rek'Sai burrows into the ground, gaining new abilities and increased Movement Speed. Her vision range is reduced and she cannot use basic attacks.<br><br>While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies." tr "game_spell_description_RekSaiWBurrowed" = "Rek'Sai burrows into the ground, gaining new abilities and increased Movement Speed. Her vision range is reduced and she cannot use basic attacks.<br><br>While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies." tr "game_spell_description_RenektonCleave" = "Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased." tr "game_spell_description_RenektonPredator" = "Renekton deals bonus damage to enemies under half health." tr "game_spell_description_RenektonPreExecute" = "Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds." tr "game_spell_description_RenektonReignOfTheTyrant" = "Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically." tr "game_spell_description_RenektonSliceAndDice" = "Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit." tr "game_spell_description_RengarE" = "Rengar throws a bola, slowing the first target hit for a short duration.<br><br>Ferocity effect: roots the target." tr "game_spell_description_RengarQ" = "Rengar's next attack brutally stabs his target for bonus damage.<br><br>Ferocity effect: deals increased damage and grants Attack Speed." tr "game_spell_description_RengarR" = "Rengar's predatory instincts take over, <font color='#cd90ee'>Camouflaging</font> him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Movement Speed and he can leap to the tracked enemy without being in brush, reducing their armor." tr "game_spell_description_RengarW" = "Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.<br><br>Ferocity effect: additionally breaks crowd control effects." tr "game_spell_description_RiftHeraldBuffCounter" = "This unit deals empowered damage to champions." tr "game_spell_description_RiftWalk" = "Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage." tr "game_spell_description_RivenFeint" = "Riven steps forward a short distance and blocks incoming damage." tr "game_spell_description_RivenFengShuiEngine" = "Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. " tr "game_spell_description_RivenIzunaBlade" = "Riven shoots a shockwave outward that deals damage to all enemies hit, increasing based on how much Health they are missing." tr "game_spell_description_RivenMartyr" = "Riven emits a Ki Burst, damaging and stunning nearby enemies." tr "game_spell_description_RivenTriCleave" = "Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies." tr "game_spell_description_RocketGrab" = "Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him." tr "game_spell_description_RumbleCarpetBomb" = "Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. " tr "game_spell_description_RumbleFlameThrower" = "Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. " tr "game_spell_description_RumbleGrenade" = "Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. " tr "game_spell_description_RumbleMortar" = "Rumble launches mortars into the air dealing damage and slowing targets it hits. " tr "game_spell_description_RumbleOverheatAttack" = "Rumble's attack while Overheating" tr "game_spell_description_RumbleShield" = "Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. " tr "game_spell_description_Rupture" = "Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them." tr "game_spell_description_RyzeE" = "Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy." tr "game_spell_description_RyzeQ" = "Passively, Ryze's other damaging spells reset Overload and charge runes that can be used to empower Overload.<br><br>On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the max number of runes are charged, Ryze gains a brief burst of Movement Speed." tr "game_spell_description_RyzeR" = "Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location." tr "game_spell_description_RyzeW" = "Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving." tr "game_spell_description_Sadism" = "Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration." tr "game_spell_description_SeismicShard" = "Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 4 seconds." tr "game_spell_description_SejuaniE" = "Sejuani freezes and stuns an enemy champion that has maximum Frost stacks." tr "game_spell_description_SejuaniQ" = "Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion." tr "game_spell_description_SejuaniR" = "Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies." tr "game_spell_description_SejuaniW" = "Sejuani swings her mace twice, dealing damage and applying Frost stacks." tr "game_spell_description_ShenE" = "Shen dashes in a direction, taunting enemies in his path." tr "game_spell_description_ShenQ" = "Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen." tr "game_spell_description_ShenR" = "Shen shields target allied champion from incoming damage, and soon after teleports to their location." tr "game_spell_description_ShenW" = "Attacks that would hit Shen or his allies near his spirit blade are blocked." tr "game_spell_description_ShyvanaDoubleAttack" = "Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.<br><br><font color='#FF3300'>Dragon Form: </font>Twin Bite cleaves all units in front of Shyvana. " tr "game_spell_description_ShyvanaDoubleAttackDragon" = "Shyvana strikes twice on her next attack.<br><br><font color='#FF3300'>Dragon Form: </font>Twin Bite cleaves all units in front Shyvana." tr "game_spell_description_ShyvanaFireball" = "Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration." tr "game_spell_description_ShyvanaFireballDragon" = "Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target for 5 seconds.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath engulfs all units in a cone in front of her." tr "game_spell_description_ShyvanaFireballDragon2" = "Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduce their Armor for 5 seconds.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath engulfs all units in a cone in front of her." tr "game_spell_description_ShyvanaImmolateDragon" = "Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The Movement Speed reduces over the duration of the spell.<br><br><font color='#FF3300'>Dragon Form: </font>Burnout scorches the ground beneath it, enemies on the scorched earth continue to take damage." tr "game_spell_description_ShyvanaImmolationAura" = "Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. <br><br><font color='#FF3300'>Dragon Form: </font>Burnout grows in size." tr "game_spell_description_ShyvanaTransformCast" = "Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.<br><br>Shyvana passively gains Fury per second and gains 2 Fury on basic attack." tr "game_spell_description_SiegeDefenseBoardSweep" = "When the Defense team pushes 15 minions to the Offense's safe zones, the Obliterator fires, dealing fatal damage in all three lanes. Hide in the jungle to dodge the lasers!" tr "game_spell_description_SiegeEmergencyShield" = "Makes a Turret invincible for 4 seconds, then deals a large amount of True damage in an area surrounding it" tr "game_spell_description_SiegeGeneratorBuildChannel" = "Channels on a Crystal Generator build spot, placing it upon completion" tr "game_spell_description_SiegeGeneratorPickupChannel" = "Channels on the Crystal Generator, placing it into your inventory upon completion" tr "game_spell_description_SiegeLaserAffix" = "Fires a series of three aimed Beams of Ruination, each dealing significant Magic damage to champions" tr "game_spell_description_SiegeTimefield" = "Creates a zone that freezes minions and slows champions by 25%" tr "game_spell_description_SiegeWarpPointDamage" = "The Offense team's safe zones deal increasingly strong Physical damage to enemy champions that stand inside - get outta there!" tr "game_spell_description_SionE" = "Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through." tr "game_spell_description_SionQ" = "Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned." tr "game_spell_description_SionR" = "Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged." tr "game_spell_description_SionW" = "Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health." tr "game_spell_description_SivirE" = "Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked." tr "game_spell_description_SivirQ" = "Sivir hurls her crossblade like a boomerang, dealing damage each way." tr "game_spell_description_SivirR" = "Sivir leads her allies in battle, granting them a surge Movement Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active." tr "game_spell_description_SivirW" = "Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets." tr "game_spell_description_SivirWAttack" = "Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit." tr "game_spell_description_SkarnerExoskeleton" = "Skarner gains a shield and has increased Movement Speed while the shield persists." tr "game_spell_description_SkarnerFracture" = "Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them." tr "game_spell_description_SkarnerImpale" = "Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage." tr "game_spell_description_SkarnerVirulentSlash" = "Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage." tr "game_spell_description_SLIME_RiftHerald_HeraldLeapAttack" = "The Rift Herald charges at enemies and turrets, dealing massive damage and knocking enemies aside." tr "game_spell_description_SLIME_RiftHerald_HeraldSpinAttack" = "The Rift Herald swipes its claw at nearby enemies and turrets, dealing massive damage." tr "game_spell_description_SnowballFollowupCast" = "Quickly travel to the unit you hit with Mark." tr "game_spell_description_SonaBasicAttack" = "Sona's Basic Attack." tr "game_spell_description_SonaDJTransition" = "Sona's DJ Transition." tr "game_spell_description_SonaE" = "Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed on their next attack." tr "game_spell_description_SonaEAttackUpgrade" = "Slows the target." tr "game_spell_description_SonaPassiveMissile" = "After 3 spell casts, Sona's next attack will deal 14 + 9 x lvl bonus magic damage in addition to an additional effect based on what song Sona last activated." tr "game_spell_description_SonaQ" = "Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies." tr "game_spell_description_SonaQAttackUpgrade" = "Deals 50% bonus power chord damage." tr "game_spell_description_SonaR" = "Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities." tr "game_spell_description_SonaW" = "Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield." tr "game_spell_description_SonaWAttackUpgrade" = "Reduces the target's total damage output." tr "game_spell_description_SorakaE" = "Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted." tr "game_spell_description_SorakaQ" = "A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health and gains movement speed when moving away from enemy champions." tr "game_spell_description_SorakaR" = "Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions." tr "game_spell_description_SorakaW" = "Soraka sacrifices a portion of her own health to heal another friendly champion." tr "game_spell_description_SowTheWind" = "Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown." tr "game_spell_description_StarGuardian_SpireChannel" = "" tr "game_spell_description_StaticField" = "Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again." tr "game_spell_description_SummonerBarrier" = "Shields your champion from 115-455 damage (depending on champion level) for 2 seconds." tr "game_spell_description_SummonerBattleCry" = "Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds." tr "game_spell_description_SummonerBoost" = "Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds." tr "game_spell_description_SummonerClairvoyance" = "Reveals a small area of the map for your team for 5 seconds." tr "game_spell_description_SummonerDagon" = "Applies a damage over time spell on an enemy champion." tr "game_spell_description_SummonerDagonDot" = "Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds." tr "game_spell_description_SummonerDarkStarChampSelect1" = "Summoner spells are disabled in this mode." tr "game_spell_description_SummonerDarkStarChampSelect2" = "Summoner spells are disabled in this mode." tr "game_spell_description_SummonerDash" = "Dash is a short term ability specifically suited to initiating combat. Dash grants you a burst of speed and immunity to Slows." tr "game_spell_description_SummonerDot" = "Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration." tr "game_spell_description_SummonerExhaust" = "Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds." tr "game_spell_description_SummonerFlash" = "Teleports your champion a short distance toward your cursor's location." tr "game_spell_description_SummonerFortify" = "Grants invulnerability to all allied turrets and causes them to attack 100% faster. While Fortify is ready to cast, you deal 9 bonus damage to minions." tr "game_spell_description_SummonerHaste" = "Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds." tr "game_spell_description_SummonerHeal" = "Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal." tr "game_spell_description_SummonerHexFlash" = "Teleports your champion a short distance toward your cursor's location." tr "game_spell_description_SummonerMana" = "Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana." tr "game_spell_description_SummonerOdinGarrison" = "Allied Turret: Grants massive regeneration for 8 seconds. Enemy Turret: Reduces damage dealt by 80% for 8 seconds." tr "game_spell_description_SummonerOdinPromote" = "Promotes the nearest allied super minion to an anti-Turret Cannon, healing it, granting bonus stats, and causing it to grant the caster gold for its kills." tr "game_spell_description_SummonerOdysseyFlash" = "Dash through spacetime, becoming briefly untargetable and invulnerable as you rapidly move towards a location." tr "game_spell_description_SummonerOdysseyRevive" = "Revive a fallen friend by remaining next to them for 2 seconds. Exiting the area early does not consume your cooldown. " tr "game_spell_description_SummonerPoroRecall" = "Quickly travel to the Poro King's side." tr "game_spell_description_SummonerPoroThrow" = "Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up." tr "game_spell_description_SummonerPromote" = "Promotes a nearby allied cannon minion, healing it, granting bonus stats, and causing it to grant the caster gold for its kills." tr "game_spell_description_SummonerPromoteSR" = "Promotes a nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills." tr "game_spell_description_SummonerRally" = "Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35." tr "game_spell_description_SummonerReturn" = "Temporarily shields 75-330 (depending on champion level) damage from your champion. After 2.5 seconds the shield expires and your champion is teleported to safety. Melee champions travel extra distance." tr "game_spell_description_SummonerRevive" = "Instantly revives your champion at your team's Summoner Platform and increases their Movement Speed for a short duration." tr "game_spell_description_SummonerSiegeChampSelect1" = "In Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!" tr "game_spell_description_SummonerSiegeChampSelect2" = "In Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!" tr "game_spell_description_SummonerSmite" = "Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters." tr "game_spell_description_SummonerSnowball" = "Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up." tr "game_spell_description_SummonerSnowURFSnowball_Mark" = "It's a snowball! It's a Poro! It's...uh...one of those." tr "game_spell_description_SummonerSnowURFSnowball_Mark_FollowupCast" = "Quickly travel to the unit you hit with Ultra Mark." tr "game_spell_description_SummonerSpawn" = "Allows you to spawn at an allied structure." tr "game_spell_description_SummonerStifle" = "Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs." tr "game_spell_description_SummonerTeleport" = "After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward." tr "game_spell_description_SwainDemonMode" = "Swain unleashes the power of the demon he conquered, causing his spells to devour the souls nearby targets." tr "game_spell_description_SwainE" = "Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits." tr "game_spell_description_SwainPMoveSpell" = "Swain rips a Soul Fragment out of an immobilized enemy champion, dealing damage and pulling them towards him." tr "game_spell_description_SwainQ" = "Swain unleashes several bolts of eldritch power that pierce through targets killed. Enemies hit take more damage for each bolt they are struck by." tr "game_spell_description_SwainR" = "Swain transforms into a demon and drains health from the 3 closest enemy champions. After draining enough health, Swain can cast Demonflare to end his transformation and decimate nearby enemies with a nova of soulfire." tr "game_spell_description_SwainR2" = "Swain unleashes a nova of soulfire that deals increased damage based on how much health he drained. Swain ends his Demonic Ascension after casting this spell." tr "game_spell_description_SwainW" = "Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment." tr "game_spell_description_Swipe" = "Nidalee claws in a direction, dealing damage to enemies in front of her." tr "game_spell_description_SylasE" = "Sylas dashes and gains a shield. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits." tr "game_spell_description_SylasQ" = "Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. <br><br>After a delay, magical energy explodes from the intersection point dealing damage and increasing the slow." tr "game_spell_description_SylasR" = "Sylas steals the enemy's ultimate ability and can cast it freely." tr "game_spell_description_SylasW" = "Sylas lunges at an enemy with magical force dealing execute based damage and healing himself against enemy champions." tr "game_spell_description_SyndraE" = "Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned." tr "game_spell_description_SyndraQ" = "Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers." tr "game_spell_description_SyndraR" = "Syndra bombards an enemy Champion with all of her Dark Spheres." tr "game_spell_description_SyndraW" = "Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies. " tr "game_spell_description_TahmKenchE" = "Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield." tr "game_spell_description_TahmKenchNewR" = "Tahm Kench teleports across the map, and he may bring one ally champion with him." tr "game_spell_description_TahmKenchQ" = "Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste." tr "game_spell_description_TahmKenchW" = "Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact." tr "game_spell_description_Takedown" = "Nidalee executes a powerful attack that deals increased damage to low Health and Hunted targets." tr "game_spell_description_TaliyahE" = "Taliyah creates a slowing minefield that explodes if enemies dash through it or are pushed/pulled through it." tr "game_spell_description_TaliyahQ" = "Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her. If Taliyah casts Threaded Volley on worked ground, she only throws one missile." tr "game_spell_description_TaliyahR" = "Taliyah creates a very long wall and then surfs it." tr "game_spell_description_TaliyahWVC" = "Taliyah causes an area of ground to erupt and throws enemies within in a direction of her choosing." tr "game_spell_description_TalonE" = "Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown." tr "game_spell_description_TalonQ" = "Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target." tr "game_spell_description_TalonR" = "Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade. " tr "game_spell_description_TalonW" = "Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit." tr "game_spell_description_TaricE" = "Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies." tr "game_spell_description_TaricQ" = "Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch." tr "game_spell_description_TaricR" = "Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration." tr "game_spell_description_TaricW" = "Passively increase the Armor of Taric and any allied champion with Bastion.<br><br>Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion." tr "game_spell_description_TeemoRCast" = "Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range." tr "game_spell_description_TEMPLATESPELL" = "PVP.NET description for a spell" tr "game_spell_description_Terrify" = "Strikes a target unit with fear, causing it to flee in terror for a duration." tr "game_spell_description_ThreshBasicAttack" = "Thresh Basic Attack" tr "game_spell_description_ThreshE" = "Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow." tr "game_spell_description_ThreshPassiveSouls" = "You have successfully broken through The Box. Your prize: Death." tr "game_spell_description_ThreshQ" = "Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy." tr "game_spell_description_ThreshR" = "Creates a perimeter which slows and damages enemies who walk through the walls." tr "game_spell_description_ThreshRAlly" = "Old Thresh Ult" tr "game_spell_description_ThreshRPenta" = "A prison of walls that slow and deal damage if broken." tr "game_spell_description_ThreshW" = "Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh." tr "game_spell_description_TimeWarp" = "Zilean bends time around any unit, decreasing an enemy's Movement Speed or increasing an ally's Movement Speed for a short time." tr "game_spell_description_ToxicShot" = "Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds." tr "game_spell_description_ToxicShotAttack" = "Teemo's Basic Attack" tr "game_spell_description_Tremors2" = "Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors." tr "game_spell_description_TristanaE" = "When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units." tr "game_spell_description_TristanaQ" = "Tristana fires her weapon rapidly, increasing her Attack Speed for a short time." tr "game_spell_description_TristanaR" = "Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled." tr "game_spell_description_TristanaW" = "Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands." tr "game_spell_description_TrundleCircle" = "Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units." tr "game_spell_description_trundledesecrate" = "Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it." tr "game_spell_description_TrundlePain" = "Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled." tr "game_spell_description_TrundleTrollSmash" = "Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage." tr "game_spell_description_TryndamereE" = "Tryndamere slices toward a target unit, dealing damage to enemies in his path." tr "game_spell_description_TryndamereQ" = "Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself." tr "game_spell_description_TryndamereW" = "Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced." tr "game_spell_description_TTSpiderbossAttack" = "Vilemaw Ranged Attack" tr "game_spell_description_TTSpiderbossAttack2" = "Vilemaw Melee Attack 1" tr "game_spell_description_TTSpiderbossAttack3" = "Vilemaw Melee Attack 2" tr "game_spell_description_TwitchExpunge" = "Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases." tr "game_spell_description_TwitchFullAutomatic" = "Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path." tr "game_spell_description_TwitchGangsterFullAutomatic" = "Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path." tr "game_spell_description_TwitchHideInShadows" = "Twitch becomes Camouflaged for a short duration and gains Movement Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration.<br><br>When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset." tr "game_spell_description_TwitchUlt" = "Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path." tr "game_spell_description_TwitchVenomCask" = "Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target." tr "game_spell_description_TwoShivPoison" = "Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health." tr "game_spell_description_UdyrBearAttack" = "Udyr's basic attack in Bear Stance." tr "game_spell_description_UdyrBearStance" = "Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds." tr "game_spell_description_UdyrPhoenixActivation" = "Udyr sends out pulsing waves of fire dealing damage to nearby foes." tr "game_spell_description_UdyrPhoenixAttack" = "Udyr's basic attack in Phoenix Stance." tr "game_spell_description_UdyrPhoenixStance" = "Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames." tr "game_spell_description_UdyrTigerAttack" = "Udyr's basic attack in Tiger Stance." tr "game_spell_description_UdyrTigerPunchBleed" = "Udyr's first attack and every third attack after in Tiger Stance rends his target, dealing bonus physical damage over 2 seconds." tr "game_spell_description_UdyrTigerStance" = "Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds." tr "game_spell_description_UdyrTurtleAttack" = "Udyr's basic attack in Turtle Stance." tr "game_spell_description_UdyrTurtleStance" = "Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health." tr "game_spell_description_UFSlash" = "Malphite ferociously charges to a location, damaging enemies and knocking them into the air." tr "game_spell_description_UndyingRage" = "Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes." tr "game_spell_description_UnstoppableForce" = "Malphite ferociously charges at an enemy stunning him and knocking around any foes between him and his target." tr "game_spell_description_UrgotE" = "Urgot charges in a direction, trampling non-champion enemies and shielding himself. If he catches an enemy champion, he will stop and hurl them out of his way." tr "game_spell_description_UrgotQ" = "Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion." tr "game_spell_description_UrgotR" = "Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them." tr "game_spell_description_UrgotW" = "Urgot shields himself, slowing himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames." tr "game_spell_description_VarusE" = "Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration. " tr "game_spell_description_VarusR" = "Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact. " tr "game_spell_description_VarusW" = "Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow." tr "game_spell_description_VayneCondemn" = "Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them." tr "game_spell_description_VayneInquisition" = "Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and triple the bonus Movement Speed from Night Hunter." tr "game_spell_description_VayneSilveredBolts" = "Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)" tr "game_spell_description_VayneTumble" = "Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage." tr "game_spell_description_VeigarBalefulStrike" = "Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently." tr "game_spell_description_VeigarDarkMatter" = "Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown." tr "game_spell_description_VeigarEventHorizon" = "After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter." tr "game_spell_description_VeigarR" = "Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health." tr "game_spell_description_VelkozE" = "Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away." tr "game_spell_description_VelkozPassive" = "Vel'Koz's abilities apply <font color='#FFFFFF'>Organic Deconstruction</font> to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage." tr "game_spell_description_VelkozQ" = "Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit." tr "game_spell_description_VelkozR" = "Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead." tr "game_spell_description_VelkozResearchProc" = "Vel'Koz's basic abilities apply <font color='#FFFFFF'>Organic Deconstruction</font> to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage." tr "game_spell_description_VelkozW" = "Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay." tr "game_spell_description_ViE" = "Vi's next attack blasts through her target, dealing damage to enemies behind it." tr "game_spell_description_ViktorChaosStorm" = "Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.<br><br>Augment: The Chaos Storm moves 25% faster." tr "game_spell_description_ViktorChaosStormGuide" = "Viktor conjures a singularity on the field that he controls by magnetic manipulation." tr "game_spell_description_ViktorDeathRay" = "Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.<br><br>Augment: An explosion follows the Death Ray's wake, dealing magic damage." tr "game_spell_description_ViktorGravitonField" = "Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.<br><br>Augment: Enemies stunned by Gravity Field are dragged to the center." tr "game_spell_description_ViktorPowerTransfer" = "Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.<br><br>Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting." tr "game_spell_description_ViQ" = "Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows." tr "game_spell_description_ViR" = "Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground." tr "game_spell_description_ViW" = "Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed." tr "game_spell_description_VladimirE" = "Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units." tr "game_spell_description_VladimirHemoplague" = "Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit." tr "game_spell_description_VladimirQ" = "Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time." tr "game_spell_description_VladimirSanguinePool" = "Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them." tr "game_spell_description_VolibearE" = "Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well." tr "game_spell_description_VolibearQ" = "Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear." tr "game_spell_description_VolibearR" = "Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies." tr "game_spell_description_VolibearW" = "Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health." tr "game_spell_description_Volley" = "Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot." tr "game_spell_description_VorpalSpikes" = "Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him." tr "game_spell_description_WarwickE" = "Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second." tr "game_spell_description_WarwickQ" = "Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt." tr "game_spell_description_WarwickR" = "Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds." tr "game_spell_description_WarwickW" = "Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple." tr "game_spell_description_WildCards" = "Twisted Fate throws three cards, dealing damage to each enemy unit they pass through." tr "game_spell_description_XayahE" = "Xayah calls back all her dropped Feathers dealing damage and rooting enemies." tr "game_spell_description_XayahQ" = "Xayah throws two damaging daggers that also drop Feathers she can recall." tr "game_spell_description_XayahR" = "Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall." tr "game_spell_description_XayahW" = "Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion." tr "game_spell_description_XerathArcaneBarrage" = "Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow." tr "game_spell_description_XerathArcaneBarrage2" = "Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow." tr "game_spell_description_XerathArcanopulse" = "Fires a long-range beam of energy, dealing magic damage to all targets hit." tr "game_spell_description_XerathArcanopulseChargeUp" = "Fires a long-range beam of energy, dealing magic damage to all targets hit." tr "game_spell_description_XerathLocusOfPower" = "Xerath immobilizes himself and gains numerous long-range barrages." tr "game_spell_description_XerathLocusOfPower2" = "Xerath immobilizes himself and gains numerous long-range barrages." tr "game_spell_description_XerathMageSpear" = "Deals magic damage to an enemy and stuns them." tr "game_spell_description_XerathPassiveBasicAttack" = "Xerath's basic attacks periodically restore Mana." tr "game_spell_description_XinZhaoE" = "Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly." tr "game_spell_description_XinZhaoQ" = "Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air." tr "game_spell_description_XinZhaoR" = "Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created." tr "game_spell_description_XinZhaoW" = "Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies." tr "game_spell_description_YasuoDashWrapper" = "Dashes through a unit, dealing escalating Magic Damage with each cast." tr "game_spell_description_YasuoPassive" = "Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster." tr "game_spell_description_YasuoQW" = "A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne." tr "game_spell_description_YasuoRKnockUpComboW" = "Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets." tr "game_spell_description_YasuoWMovingWall" = "Creates a moving wall that blocks enemy projectiles." tr "game_spell_description_YorickE" = "Yorick throws a globule of Black Mist that damages, slows and marks enemies." tr "game_spell_description_YorickQ" = "Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug." tr "game_spell_description_YorickR" = "Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies." tr "game_spell_description_YorickW" = "Yorick summons a destructible wall at target location that will block enemy movement." tr "game_spell_description_ZacE" = "Zac attaches his arms to the ground and stretches back, launching himself forward." tr "game_spell_description_ZacQ" = "Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other." tr "game_spell_description_ZacR" = "Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride." tr "game_spell_description_ZacW" = "Zac's body erupts, damaging nearby enemies." tr "game_spell_description_ZedMarker" = "Zed's first basic attack on a target below 50% Health deals 8% maximum Health as Magic Damage." tr "game_spell_description_ZedR2" = "Zed switches places with his shadow." tr "game_spell_description_ZedW2" = "Zed switches places with his shadow." tr "game_spell_description_ZephyrsLamentBurn" = "Liandry's Torment is burning this unit, dealing magic damage based on maximum Health over time. This effect's damage is increased if the burning unit is slowed, stunned, taunted, feared, immobilized, or otherwise has their movement impaired." tr "game_spell_description_ZiggsE" = "Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage." tr "game_spell_description_ZiggsPassiveAttack" = "Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability." tr "game_spell_description_ZiggsQ" = "Ziggs throws a bouncing bomb that deals magic damage." tr "game_spell_description_ZiggsR" = "Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away. " tr "game_spell_description_ZiggsW" = "Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets." tr "game_spell_description_ZileanQ" = "Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies." tr "game_spell_description_ZileanW" = "Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities. " tr "game_spell_description_ZoeE" = "Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap." tr "game_spell_description_ZoePassive" = "Zoe's next basic attack after casting a spell deals bonus magic damage." tr "game_spell_description_ZoeQ" = "Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line." tr "game_spell_description_ZoeRv4" = "Blink to a nearby position for 1 second. Then blink back." tr "game_spell_description_ZoeW" = "Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target." tr "game_spell_description_ZyraE" = "Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed." tr "game_spell_description_ZyraEPlantAttack" = "Vine Lashers deal damage and slow enemies." tr "game_spell_description_ZyraP" = "Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra." tr "game_spell_description_ZyraQ" = "Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar." tr "game_spell_description_ZyraQPlantMissile" = "Thorn Spitters deal magic damage from afar." tr "game_spell_description_ZyraR" = "Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged." tr "game_spell_description_ZyraW" = "Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time." tr "game_spell_displayname_*" = "" tr "game_spell_displayname_AbsoluteZero" = "Absolute Zero" tr "game_spell_displayname_ArmsmasterRelentlessAttack" = "Relentless Assault Attack" tr "game_spell_displayname_AscRelicCaptureChannel" = "Capturing Relic of Shurima" tr "game_spell_displayname_AscXerathArcaneBarrage2" = "Eye of Destruction" tr "game_spell_displayname_AscXerathArcanopulse2" = "Arcanopulse" tr "game_spell_displayname_AscXerathLocusPulse" = "Rite of the Arcane" tr "game_spell_displayname_AsheQ" = "Ranger's Focus" tr "game_spell_displayname_AsheSpiritOfTheHawk" = "Hawkshot" tr "game_spell_displayname_AspectOfTheCougar" = "Aspect Of The Cougar" tr "game_spell_displayname_AssassinMode_KillstreakBuff" = "Demon Brand" tr "game_spell_displayname_AurelionSolE" = "Comet of Legend" tr "game_spell_displayname_AurelionSolPassive" = "Center of the Universe" tr "game_spell_displayname_AurelionSolQ" = "Starsurge" tr "game_spell_displayname_AurelionSolR" = "Voice of Light" tr "game_spell_displayname_AurelionSolW" = "Celestial Expansion" tr "game_spell_displayname_AzirEWrapper" = "Shifting Sands" tr "game_spell_displayname_AzirPassive" = "Shurima's Legacy" tr "game_spell_displayname_AzirQWrapper" = "Conquering Sands" tr "game_spell_displayname_AzirR" = "Emperor's Divide" tr "game_spell_displayname_AzirTowerClickChannel" = "Disc of the Sun" tr "game_spell_displayname_AzirW" = "Arise!" tr "game_spell_displayname_Backstab" = "Backstab" tr "game_spell_displayname_BantamTrap" = "Noxious Trap" tr "game_spell_displayname_BardE" = "Magical Journey" tr "game_spell_displayname_BardPSpiritMissile" = "Traveler's Call - Meep" tr "game_spell_displayname_BardQ" = "Cosmic Binding" tr "game_spell_displayname_BardR" = "Tempered Fate" tr "game_spell_displayname_BardW" = "Caretaker's Shrine" tr "game_spell_displayname_BlessingoftheLizardElder" = "Blessing of the Lizard Elder" tr "game_spell_displayname_BlindingDart" = "Blinding Dart" tr "game_spell_displayname_BlindMonkEOne" = "Tempest / Cripple" tr "game_spell_displayname_BlindMonkETwo" = "Cripple" tr "game_spell_displayname_BlindMonkQOne" = "Sonic Wave / Resonating Strike" tr "game_spell_displayname_BlindMonkQTwo" = "Resonating Strike" tr "game_spell_displayname_BlindMonkR" = "Dragon's Rage" tr "game_spell_displayname_BlindMonkRKick" = "Dragon's Rage" tr "game_spell_displayname_BlindMonkWOne" = "Safeguard / Iron Will" tr "game_spell_displayname_BlindMonkWTwo" = "Iron Will" tr "game_spell_displayname_BlueCardAttack" = "Blue Card" tr "game_spell_displayname_BluePill" = "Teleport Home" tr "game_spell_displayname_BrandAblaze" = "Blaze" tr "game_spell_displayname_BrandAblazeBomb" = "Blaze" tr "game_spell_displayname_BrandE" = "Conflagration" tr "game_spell_displayname_BrandQ" = "Sear" tr "game_spell_displayname_BrandR" = "Pyroclasm" tr "game_spell_displayname_BrandW" = "Pillar of Flame" tr "game_spell_displayname_BraumBasicAttack" = "Basic Attack" tr "game_spell_displayname_BraumE" = "Unbreakable" tr "game_spell_displayname_BraumMark" = "Concussive Blows" tr "game_spell_displayname_BraumPassive" = "Concussive Blows" tr "game_spell_displayname_BraumQ" = "Winter's Bite" tr "game_spell_displayname_BraumRWrapper" = "Glacial Fissure" tr "game_spell_displayname_BraumW" = "Stand Behind Me" tr "game_spell_displayname_Burning" = "Burning" tr "game_spell_displayname_BurningAgony" = "Burning Agony" tr "game_spell_displayname_Bushwhack" = "Bushwhack / Pounce" tr "game_spell_displayname_BushwhackDamage" = "Bushwhack" tr "game_spell_displayname_CaitlynAceintheHole" = "Ace in the Hole" tr "game_spell_displayname_CaitlynEntrapment" = "90 Caliber Net" tr "game_spell_displayname_CaitlynHeadshotMissile" = "Headshot" tr "game_spell_displayname_CaitlynPiltoverPeacemaker" = "Piltover Peacemaker" tr "game_spell_displayname_CaitlynYordleTrap" = "Yordle Snap Trap" tr "game_spell_displayname_CamilleE" = "Hookshot" tr "game_spell_displayname_CamilleQ" = "Precision Protocol" tr "game_spell_displayname_CamilleR" = "The Hextech Ultimatum" tr "game_spell_displayname_CamilleW" = "Tactical Sweep" tr "game_spell_displayname_CardmasterStack" = "Stacked Deck" tr "game_spell_displayname_CarpetBomb" = "Valkyrie" tr "game_spell_displayname_CarpetBombMega" = "Special Delivery" tr "game_spell_displayname_CassiopeiaE" = "Twin Fang" tr "game_spell_displayname_CassiopeiaQ" = "Noxious Blast" tr "game_spell_displayname_CassiopeiaR" = "Petrifying Gaze" tr "game_spell_displayname_CassiopeiaW" = "Miasma" tr "game_spell_displayname_ChronoShift" = "Chronoshift" tr "game_spell_displayname_Consume" = "Consume" tr "game_spell_displayname_CorkiBombPickUp" = "The Package" tr "game_spell_displayname_CorpseExplosion" = "Corpse Explosion" tr "game_spell_displayname_Crowstorm" = "Crowstorm" tr "game_spell_displayname_Crystallize" = "Crystallize" tr "game_spell_displayname_DariusExecuteRank3" = "Unlocked Noxian Guillotine" tr "game_spell_displayname_DariusHemo" = "Hemorrhage" tr "game_spell_displayname_DariusHemoMarker" = "Hemorrhage" tr "game_spell_displayname_DarkStarBlankSpell" = "Summoner Spells Disabled" tr "game_spell_displayname_Deceive" = "Deceive" tr "game_spell_displayname_DefensiveBallCurl" = "Defensive Ball Curl" tr "game_spell_displayname_DefensiveBallCurlCancel" = "Defensive Ball Curl" tr "game_spell_displayname_Destiny" = "Destiny" tr "game_spell_displayname_DianaArc" = "Crescent Strike" tr "game_spell_displayname_DianaOrbs" = "Pale Cascade" tr "game_spell_displayname_DianaPassive" = "Moonsilver Blade" tr "game_spell_displayname_DianaTeleport" = "Lunar Rush" tr "game_spell_displayname_DianaVortex" = "Moonfall" tr "game_spell_displayname_Disintegrate" = "Disintegrate" tr "game_spell_displayname_DoomBotsBossTeemoActualAttack" = "Advanced Attack" tr "game_spell_displayname_DoomBotsBossTeemoBigShroom" = "Biiiiig 'Shroom" tr "game_spell_displayname_DoomBotsGiantDart" = "Giga Blinding Dart" tr "game_spell_displayname_DoomBotsPlayerDarkSideDebuff" = "Doom of the Dark Side" tr "game_spell_displayname_DragonBurning" = "Burning" tr "game_spell_displayname_Drain" = "Drain" tr "game_spell_displayname_DravenDot" = "Wicked Blades" tr "game_spell_displayname_DravenDoubleShot" = "Stand Aside" tr "game_spell_displayname_DravenFury" = "Blood Rush" tr "game_spell_displayname_DravenRCast" = "Whirling Death" tr "game_spell_displayname_DravenRDoublecast" = "Whirling Death" tr "game_spell_displayname_DravenSpinning" = "Spinning Axe" tr "game_spell_displayname_EkkoE" = "Phase Dive" tr "game_spell_displayname_EkkoPassive" = "Z-Drive Resonance" tr "game_spell_displayname_EkkoQ" = "Timewinder" tr "game_spell_displayname_EkkoR" = "Chronobreak" tr "game_spell_displayname_EkkoW" = "Parallel Convergence" tr "game_spell_displayname_EliseHumanE" = "Cocoon / Rappel" tr "game_spell_displayname_EliseHumanQ" = "Neurotoxin / Venomous Bite" tr "game_spell_displayname_EliseHumanW" = "Volatile Spiderling / Skittering Frenzy" tr "game_spell_displayname_EliseR" = "Spider Form" tr "game_spell_displayname_EliseRDummy" = "Spider Form" tr "game_spell_displayname_EliseRSpider" = "Human Form" tr "game_spell_displayname_EliseSpiderE" = "Rappel / Cocoon" tr "game_spell_displayname_EliseSpiderlingBasicAttack" = "Basic Attack" tr "game_spell_displayname_EliseSpiderQ" = "Venomous Bite / Neurotoxin" tr "game_spell_displayname_EliseSpiderW" = "Skittering Frenzy / Volatile Spiderling" tr "game_spell_displayname_EnchantedCrystalArrow" = "Enchanted Crystal Arrow" tr "game_spell_displayname_EvelynnE" = "Whiplash" tr "game_spell_displayname_EvelynnE2" = "Whiplash (Empowered)" tr "game_spell_displayname_EvelynnQ" = "Hate Spike" tr "game_spell_displayname_EvelynnQ2" = "Hate Spike" tr "game_spell_displayname_EvelynnR" = "Last Caress" tr "game_spell_displayname_EvelynnW" = "Allure" tr "game_spell_displayname_EyeOfTheStorm" = "Eye Of The Storm" tr "game_spell_displayname_Feast" = "Feast" tr "game_spell_displayname_FeralScream" = "Feral Scream" tr "game_spell_displayname_FiddlesticksDarkWind" = "Dark Wind" tr "game_spell_displayname_FiddlesticksPassive" = "Dread" tr "game_spell_displayname_FioraE" = "Bladework" tr "game_spell_displayname_FioraQ" = "Lunge" tr "game_spell_displayname_FioraR" = "Grand Challenge" tr "game_spell_displayname_FioraW" = "Riposte" tr "game_spell_displayname_FizzE" = "Playful / Trickster" tr "game_spell_displayname_FizzQ" = "Urchin Strike" tr "game_spell_displayname_FizzR" = "Chum the Waters" tr "game_spell_displayname_FizzW" = "Seastone Trident" tr "game_spell_displayname_FlashFrost" = "Flash Frost" tr "game_spell_displayname_Fling" = "Fling" tr "game_spell_displayname_ForcePulse" = "Force Pulse" tr "game_spell_displayname_Frostbite" = "Frostbite" tr "game_spell_displayname_GalioE" = "Justice Punch" tr "game_spell_displayname_GalioQ" = "Winds of War" tr "game_spell_displayname_GalioR" = "Hero's Entrance" tr "game_spell_displayname_GalioW" = "Shield of Durand" tr "game_spell_displayname_GangplankE" = "Powder Keg" tr "game_spell_displayname_GangplankQWrapper" = "Parrrley" tr "game_spell_displayname_GangplankR" = "Cannon Barrage" tr "game_spell_displayname_GangplankW" = "Remove Scurvy" tr "game_spell_displayname_Gate" = "Gate" tr "game_spell_displayname_GatlingGun" = "Gatling Gun" tr "game_spell_displayname_GGun" = "Gatling Gun" tr "game_spell_displayname_GlacialStorm" = "Glacial Storm" tr "game_spell_displayname_GlacialStormSpell" = "Glacial Storm" tr "game_spell_displayname_GnarE" = "Hop / Crunch" tr "game_spell_displayname_GnarQ" = "Boomerang Throw / Boulder Toss" tr "game_spell_displayname_GnarR" = "GNAR!" tr "game_spell_displayname_GnarW" = "Hyper / Wallop" tr "game_spell_displayname_GoldCardAttack" = "Gold Card" tr "game_spell_displayname_GragasE" = "Body Slam" tr "game_spell_displayname_GragasQ" = "Barrel Roll" tr "game_spell_displayname_GragasQToggle" = "Barrel Roll" tr "game_spell_displayname_GragasR" = "Explosive Cask" tr "game_spell_displayname_GragasW" = "Drunken Rage" tr "game_spell_displayname_GravesChargeShot" = "Collateral Damage" tr "game_spell_displayname_GravesMove" = "Quickdraw" tr "game_spell_displayname_GravesQLineSpell" = "End of the Line" tr "game_spell_displayname_GravesSmokeGrenade" = "Smoke Screen" tr "game_spell_displayname_Hallucinate" = "Hallucinate" tr "game_spell_displayname_HallucinateFull" = "Hallucinate" tr "game_spell_displayname_HallucinateGuide" = "Hallucinate" tr "game_spell_displayname_HealthBomb" = "Deadly Phalanx" tr "game_spell_displayname_HealthBombTT" = "Deadly Phalanx" tr "game_spell_displayname_HeimerdingerE" = "CH-2 Electron Storm Grenade" tr "game_spell_displayname_HeimerdingerQ" = "H-28G Evolution Turret" tr "game_spell_displayname_HeimerdingerR" = "UPGRADE!!!" tr "game_spell_displayname_HeimerdingerUltEDummySpell" = "CH-3X Lightning Grenade" tr "game_spell_displayname_HeimerdingerUltQDummySpell" = "H-28Q Apex Turret" tr "game_spell_displayname_HeimerdingerUltWDummySpell" = "Hextech Rocket Swarm" tr "game_spell_displayname_HeimerdingerW" = "Hextech Micro-Rockets" tr "game_spell_displayname_HeraldLeapAttack" = "Herald Dash" tr "game_spell_displayname_HeraldSpinAttack" = "Herald Swipe" tr "game_spell_displayname_HextechGunblade" = "Hextech Gunblade" tr "game_spell_displayname_HowlingGale" = "Howling Gale" tr "game_spell_displayname_IllaoiE" = "Test of Spirit" tr "game_spell_displayname_IllaoiQ" = "Tentacle Smash" tr "game_spell_displayname_IllaoiR" = "Leap of Faith" tr "game_spell_displayname_IllaoiW" = "Harsh Lesson" tr "game_spell_displayname_Incinerate" = "Incinerate" tr "game_spell_displayname_InfectedCleaverMissileCast" = "Infected Cleaver" tr "game_spell_displayname_InfernalGuardian" = "Summon: Tibbers" tr "game_spell_displayname_InfernalGuardianGuide" = "Command: Tibbers" tr "game_spell_displayname_InsanityPotion" = "Insanity Potion" tr "game_spell_displayname_IreliaE" = "Flawless Duet" tr "game_spell_displayname_IreliaQ" = "Bladesurge" tr "game_spell_displayname_IreliaR" = "Vanguard's Edge" tr "game_spell_displayname_IreliaW" = "Defiant Dance" tr "game_spell_displayname_ItemTiamatCleave" = "Crescent" tr "game_spell_displayname_ItemVoidCrusher" = "Herald's Call" tr "game_spell_displayname_IvernPApplication" = "Friend of the Forest" tr "game_spell_displayname_IvernRRecast" = "Daisy, wait!" tr "game_spell_displayname_JackInTheBox" = "Jack In The Box" tr "game_spell_displayname_JarvanIVCataclysm" = "Cataclysm" tr "game_spell_displayname_JarvanIVDemacianStandard" = "Demacian Standard" tr "game_spell_displayname_JarvanIVDragonStrike" = "Dragon Strike" tr "game_spell_displayname_JarvanIVGoldenAegis" = "Golden Aegis" tr "game_spell_displayname_JarvanIVMartialCadenceAttack" = "Martial Cadence" tr "game_spell_displayname_JavelinToss" = "Javelin Toss / Takedown" tr "game_spell_displayname_JaxCounterStrike" = "Counter Strike" tr "game_spell_displayname_JaxEmpowerTwo" = "Empower" tr "game_spell_displayname_JaxLeapStrike" = "Leap Strike" tr "game_spell_displayname_JaxRelentlessAssault" = "Grandmaster's Might" tr "game_spell_displayname_JayceAccelerator" = "Acceleration Gate" tr "game_spell_displayname_JayceHyperCharge" = "Hyper Charge" tr "game_spell_displayname_JayceShockBlast" = "Shock Blast" tr "game_spell_displayname_JayceStanceGtH" = "Mercury Hammer" tr "game_spell_displayname_JayceStanceHtG" = "Mercury Cannon / Mercury Hammer" tr "game_spell_displayname_JayceStaticField" = "Lightning Field / Hyper Charge" tr "game_spell_displayname_JayceThunderingBlow" = "Thundering Blow / Acceleration Gate" tr "game_spell_displayname_JayceToTheSkies" = "To the Skies! / Shock Blast" tr "game_spell_displayname_JhinE" = "Captive Audience" tr "game_spell_displayname_JhinPassive" = "Whisper" tr "game_spell_displayname_JhinQ" = "Dancing Grenade" tr "game_spell_displayname_JhinR" = "Curtain Call" tr "game_spell_displayname_JhinW" = "Deadly Flourish" tr "game_spell_displayname_JinxE" = "Flame Chompers!" tr "game_spell_displayname_JinxQ" = "Switcheroo!" tr "game_spell_displayname_JinxR" = "Super Mega Death Rocket!" tr "game_spell_displayname_JinxW" = "Zap!" tr "game_spell_displayname_KaisaBasicAttack" = "Basic Attack" tr "game_spell_displayname_KaisaBasicAttack2" = "Basic Attack" tr "game_spell_displayname_KaisaCritAttack" = "Basic Attack" tr "game_spell_displayname_KaisaCritAttack2" = "Basic Attack" tr "game_spell_displayname_KaisaE" = "Supercharge" tr "game_spell_displayname_KaisaEEvolved" = "Evolve Supercharge" tr "game_spell_displayname_KaisaQ" = "Icathian Rain" tr "game_spell_displayname_KaisaQEvolved" = "Evolve Icathian Rain" tr "game_spell_displayname_KaisaR" = "Killer Instinct" tr "game_spell_displayname_KaisaW" = "Void Seeker" tr "game_spell_displayname_KaisaWEvolved" = "Evolve Void Seeker" tr "game_spell_displayname_KalistaCoopStrikeProc" = "Oathsworn" tr "game_spell_displayname_KalistaExpungeWrapper" = "Rend" tr "game_spell_displayname_KalistaMysticShot" = "Pierce" tr "game_spell_displayname_KalistaPassiveChannel" = "Oathsworn Bond" tr "game_spell_displayname_KalistaPInvocation" = "Oathsworn Bond" tr "game_spell_displayname_KalistaPSpellCast" = "KalistaPSpellCast" tr "game_spell_displayname_KalistaRx" = "Fate's Call" tr "game_spell_displayname_KalistaW" = "Sentinel" tr "game_spell_displayname_KalistaWAllyPassive" = "Shared Burden" tr "game_spell_displayname_KarmaMantra" = "Mantra" tr "game_spell_displayname_KarmaQ" = "Inner Flame" tr "game_spell_displayname_KarmaQMissileMantra" = "Soulflare" tr "game_spell_displayname_KarmaSolKimShield" = "Inspire" tr "game_spell_displayname_KarmaSpiritBind" = "Focused Resolve" tr "game_spell_displayname_KarthusDefile" = "Defile" tr "game_spell_displayname_KarthusFallenOne" = "Requiem" tr "game_spell_displayname_KarthusLayWasteA1" = "Lay Waste" tr "game_spell_displayname_KarthusWallOfPain" = "Wall of Pain" tr "game_spell_displayname_KassadinBasicAttack" = "Basic Attack" tr "game_spell_displayname_KatarinaDaggerPickupPBAoE" = "Sinister Steel" tr "game_spell_displayname_KatarinaE" = "Shunpo" tr "game_spell_displayname_KatarinaEWrapper" = "Shunpo" tr "game_spell_displayname_KatarinaPassive" = "Voracity" tr "game_spell_displayname_KatarinaQ" = "Bouncing Blade" tr "game_spell_displayname_KatarinaR" = "Death Lotus" tr "game_spell_displayname_KatarinaW" = "Preparation" tr "game_spell_displayname_KaynE" = "Shadow Step" tr "game_spell_displayname_KaynPassive" = "The Darkin Scythe" tr "game_spell_displayname_KaynPassiveAss" = "The Darkin Scythe" tr "game_spell_displayname_KaynQ" = "Reaping Slash" tr "game_spell_displayname_KaynR" = "Umbral Trespass" tr "game_spell_displayname_KaynW" = "Blade's Reach" tr "game_spell_displayname_KennenBringTheLight" = "Electrical Surge" tr "game_spell_displayname_KennenLightningRush" = "Lightning Rush" tr "game_spell_displayname_KennenLRCancel" = "Lightning Rush Cancel" tr "game_spell_displayname_KennenShurikenHurl" = "Thundering Shuriken" tr "game_spell_displayname_KennenShurikenHurl1" = "Thundering Shuriken" tr "game_spell_displayname_KennenShurikenHurlMissile1" = "Thundering Shuriken" tr "game_spell_displayname_KennenShurikenStorm" = "Slicing Maelstrom" tr "game_spell_displayname_KennenShurikenThrow" = "Thundering Shuriken" tr "game_spell_displayname_KhazixE" = "Leap" tr "game_spell_displayname_KhazixEEvo" = "Evolve Wings" tr "game_spell_displayname_KhazixELong" = "Evolved Leap" tr "game_spell_displayname_KhazixPDamage" = "Unseen Threat" tr "game_spell_displayname_KhazixQ" = "Taste Their Fear" tr "game_spell_displayname_KhazixQDR" = "Taste Their Fear (<font color='#FFF673'>Isolated</font>)" tr "game_spell_displayname_KhazixQEvo" = "Evolve Reaper Claws" tr "game_spell_displayname_KhazixQLong" = "Evolved Taste Their Fear" tr "game_spell_displayname_KhazixR" = "Void Assault" tr "game_spell_displayname_KhazixREvo" = "Evolve Adaptive Cloaking" tr "game_spell_displayname_KhazixREvoStealth" = "Out of Combat" tr "game_spell_displayname_KhazixW" = "Void Spike" tr "game_spell_displayname_KhazixWEvo" = "Evolve Spike Racks" tr "game_spell_displayname_KindredE" = "" tr "game_spell_displayname_KindredEWrapper" = "Mounting Dread" tr "game_spell_displayname_KindredQ" = "Dance of Arrows" tr "game_spell_displayname_KindredR" = "Lamb's Respite" tr "game_spell_displayname_KindredSilveredBolts" = "Silver Bolts" tr "game_spell_displayname_KindredW" = "Wolf's Frenzy" tr "game_spell_displayname_KingPoroFall" = "Here Comes the King!" tr "game_spell_displayname_KledE" = "Jousting" tr "game_spell_displayname_KledQ" = "Bear Trap on a Rope" tr "game_spell_displayname_KledR" = "Chaaaaaaaarge!!!" tr "game_spell_displayname_KledRiderQ" = "Pocket Pistol" tr "game_spell_displayname_KledW" = "Violent Tendencies" tr "game_spell_displayname_KogMawBioArcaneBarrage" = "Bio-Arcane Barrage" tr "game_spell_displayname_KogMawIcathianSurprise" = "Icathian Surprise" tr "game_spell_displayname_KogMawLivingArtillery" = "Living Artillery" tr "game_spell_displayname_KogMawQ" = "Caustic Spittle" tr "game_spell_displayname_KogMawVoidOoze" = "Void Ooze" tr "game_spell_displayname_Landslide" = "Ground Slam" tr "game_spell_displayname_LeblancE" = "Ethereal Chains" tr "game_spell_displayname_LeblancP" = "Mirror Image" tr "game_spell_displayname_LeblancQ" = "Sigil of Malice" tr "game_spell_displayname_LeblancR" = "Mimic" tr "game_spell_displayname_LeblancRE" = "Mimic: Ethereal Chains" tr "game_spell_displayname_LeblancRQ" = "Mimic: Sigil of Malice" tr "game_spell_displayname_LeblancRW" = "Mimic: Distortion" tr "game_spell_displayname_LeblancRWReturn" = "Mimic: Distortion Return" tr "game_spell_displayname_LeblancW" = "Distortion" tr "game_spell_displayname_LeblancWReturn" = "Distortion Return" tr "game_spell_displayname_LeonaShieldOfDaybreak" = "Shield of Daybreak" tr "game_spell_displayname_LeonaSolarBarrier" = "Eclipse" tr "game_spell_displayname_LeonaSolarFlare" = "Solar Flare" tr "game_spell_displayname_LeonaSunlight" = "Sunlight" tr "game_spell_displayname_LeonaZenithBlade" = "Zenith Blade" tr "game_spell_displayname_LissandraE" = "Glacial Path" tr "game_spell_displayname_LissandraQ" = "Ice Shard" tr "game_spell_displayname_LissandraR" = "Frozen Tomb" tr "game_spell_displayname_LissandraW" = "Ring of Frost" tr "game_spell_displayname_LucianBasicAttack" = "Basic Attack" tr "game_spell_displayname_LucianBasicAttack2" = "Basic Attack" tr "game_spell_displayname_LucianCritAttack" = "Basic Attack" tr "game_spell_displayname_LucianCritAttack2" = "Basic Attack" tr "game_spell_displayname_LucianE" = "Relentless Pursuit" tr "game_spell_displayname_LucianQ" = "Piercing Light" tr "game_spell_displayname_LucianR" = "The Culling" tr "game_spell_displayname_LucianW" = "Ardent Blaze" tr "game_spell_displayname_LuluE" = "Help, Pix!" tr "game_spell_displayname_LuluPassiveMissile" = "Pix's Barrage" tr "game_spell_displayname_LuluQ" = "Glitterlance" tr "game_spell_displayname_LuluR" = "Wild Growth" tr "game_spell_displayname_LuluW" = "Whimsy" tr "game_spell_displayname_MalzaharE" = "Malefic Visions" tr "game_spell_displayname_MalzaharQ" = "Call of the Void" tr "game_spell_displayname_MalzaharR" = "Nether Grasp" tr "game_spell_displayname_MalzaharW" = "Void Swarm" tr "game_spell_displayname_MaokaiE" = "Sapling Toss" tr "game_spell_displayname_MaokaiQ" = "Bramble Smash" tr "game_spell_displayname_MaokaiR" = "Nature's Grasp" tr "game_spell_displayname_MaokaiW" = "Twisted Advance" tr "game_spell_displayname_Masochism" = "Masochism" tr "game_spell_displayname_MasterYiDoubleStrike" = "Double Strike" tr "game_spell_displayname_MegaAdhesive" = "Mega Adhesive" tr "game_spell_displayname_MissileBarrage" = "Missile Barrage" tr "game_spell_displayname_MoltenShield" = "Molten Shield" tr "game_spell_displayname_MonkeyKingDecoy" = "Decoy" tr "game_spell_displayname_MonkeyKingDoubleAttack" = "Crushing Blow" tr "game_spell_displayname_MonkeyKingNimbus" = "Nimbus Strike" tr "game_spell_displayname_MonkeyKingSpinToWin" = "Cyclone" tr "game_spell_displayname_MonkeyKingSpinToWinLeave" = "Cyclone" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave" = "Children of the Grave" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave2" = "Children of the Grave (Monsters and Champions)" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave3" = "Children of the Grave (Monsters, Dragon and Champions)" tr "game_spell_displayname_MordekaiserChildrenOfTheGrave4" = "Children of the Grave (Everything)" tr "game_spell_displayname_MordekaiserCoTGGuide" = "Command: Children of the Grave" tr "game_spell_displayname_MordekaiserCreepingDeathCast" = "Harvesters of Sorrow" tr "game_spell_displayname_MordekaiserE" = "Mordekaiser E" tr "game_spell_displayname_MordekaiserMaceOfSpades" = "Mace of Spades" tr "game_spell_displayname_MordekaiserP" = "Master of the Realm of the Dead" tr "game_spell_displayname_MordekaiserQ" = "Nightfall" tr "game_spell_displayname_MordekaiserR" = "Heavy Armor" tr "game_spell_displayname_MordekaiserSyphonOfDestruction" = "Siphon of Destruction" tr "game_spell_displayname_MordekaiserW" = "Heavy Armor" tr "game_spell_displayname_MoveQuick" = "Move Quick" tr "game_spell_displayname_NamiE" = "Tidecaller's Blessing" tr "game_spell_displayname_NamiQ" = "Aqua Prison" tr "game_spell_displayname_NamiR" = "Tidal Wave" tr "game_spell_displayname_NamiW" = "Ebb and Flow" tr "game_spell_displayname_NautilusGrandLineStart" = "Depth Charge" tr "game_spell_displayname_NautilusRavageStrikeAttack" = "Staggering Blow" tr "game_spell_displayname_NeekoE" = "E" tr "game_spell_displayname_NeekoQ" = "Q" tr "game_spell_displayname_NeekoR" = "R" tr "game_spell_displayname_NeekoW" = "W" tr "game_spell_displayname_NetherBlade" = "Nether Blade" tr "game_spell_displayname_NidaleeCougarScent" = "Being Tracked" tr "game_spell_displayname_NidaleePassiveHunt" = "Prowl" tr "game_spell_displayname_NidaleePassiveHunted" = "Hunted" tr "game_spell_displayname_NidaleePassiveHunting" = "Hunting" tr "game_spell_displayname_NidaleeTakedownAttack" = "Takedown" tr "game_spell_displayname_NightsVeilChannel" = "Preparing Veil" tr "game_spell_displayname_NullLance" = "Null Sphere" tr "game_spell_displayname_NunuESnowball" = "Snowball Barrage" tr "game_spell_displayname_NunuWSionTurn" = "Biggest Snowball Ever!" tr "game_spell_displayname_Obduracy" = "Brutal Strikes" tr "game_spell_displayname_OdinCaptureChannel" = "Capturing Turret" tr "game_spell_displayname_OdinCaptureChannelBomb" = "Capturing Crystal Relic" tr "game_spell_displayname_OdinGuardianSpellAttackCast" = "Basic Attack" tr "game_spell_displayname_OlafAxeThrow" = "Undertow" tr "game_spell_displayname_OlafAxeThrowCast" = "Undertow" tr "game_spell_displayname_OlafFrenziedStrikes" = "Vicious Strikes" tr "game_spell_displayname_OlafRagnarok" = "Ragnarok" tr "game_spell_displayname_OlafRecklessStrike" = "Reckless Swing" tr "game_spell_displayname_OrianaDetonateCommand" = "Command: Shockwave" tr "game_spell_displayname_OrianaDissonanceCommand" = "Command: Dissonance" tr "game_spell_displayname_OrianaIzunaCommand" = "Command: Attack" tr "game_spell_displayname_OrianaRedactCommand" = "Command: Protect" tr "game_spell_displayname_OrnnE" = "Searing Charge" tr "game_spell_displayname_OrnnQ" = "Volcanic Rupture" tr "game_spell_displayname_OrnnR" = "Call of the Forge God" tr "game_spell_displayname_OrnnR2" = "Call of the Forge God" tr "game_spell_displayname_OrnnW" = "Bellows Breath" tr "game_spell_displayname_Overdrive" = "Overdrive" tr "game_spell_displayname_PhosphorusBomb" = "Phosphorus Bomb" tr "game_spell_displayname_PickACard" = "Pick A Card" tr "game_spell_displayname_PoisonTrail" = "Poison Trail" tr "game_spell_displayname_PoppyE" = "Heroic Charge" tr "game_spell_displayname_PoppyQ" = "Hammer Shock" tr "game_spell_displayname_PoppyR" = "Keeper's Verdict" tr "game_spell_displayname_PoppyW" = "Steadfast Presence" tr "game_spell_displayname_PoroLob" = "Poros for All!" tr "game_spell_displayname_PoroSnaxFeedToKing0" = "Frosted Snax" tr "game_spell_displayname_PoroSnaxFeedToKing1" = "Super Spicy Snax" tr "game_spell_displayname_PoroSnaxFeedToKing2" = "Espresso Snax" tr "game_spell_displayname_PoroSnaxFeedToKing3" = "Rainbow Snax Party Pack!" tr "game_spell_displayname_PoroThrowFollowupCast" = "Poro Dash" tr "game_spell_displayname_Pounce" = "Pounce" tr "game_spell_displayname_PounceMS" = "Aggression" tr "game_spell_displayname_PowerBall" = "Powerball" tr "game_spell_displayname_PowerFist" = "Power Fist" tr "game_spell_displayname_PrimalSurge" = "Primal Surge / Swipe" tr "game_spell_displayname_PuncturingTaunt" = "Frenzying Taunt" tr "game_spell_displayname_PykeE" = "Phantom Undertow" tr "game_spell_displayname_PykeQ" = "Bone Skewer" tr "game_spell_displayname_PykeR" = "Death From Below" tr "game_spell_displayname_PykeW" = "Ghostwater Dive" tr "game_spell_displayname_QuinnE" = "Vault" tr "game_spell_displayname_QuinnPassive" = "Harrier" tr "game_spell_displayname_QuinnQ" = "Blinding Assault" tr "game_spell_displayname_QuinnR" = "Behind Enemy Lines" tr "game_spell_displayname_QuinnRFinale" = "Skystrike" tr "game_spell_displayname_QuinnW" = "Heightened Senses" tr "game_spell_displayname_QuinnWEnhanced" = "Harrier" tr "game_spell_displayname_RakanE" = "Battle Dance" tr "game_spell_displayname_RakanQ" = "Gleaming Quill" tr "game_spell_displayname_RakanR" = "The Quickness" tr "game_spell_displayname_ReapTheWhirlwind" = "Monsoon" tr "game_spell_displayname_Recall" = "Recall" tr "game_spell_displayname_RedCardAttack" = "Red Card" tr "game_spell_displayname_RekSaiE" = "Furious Bite / Tunnel" tr "game_spell_displayname_RekSaiEBurrowed" = "Furious Bite / Tunnel" tr "game_spell_displayname_RekSaiQ" = "Queen's Wrath / Prey Seeker" tr "game_spell_displayname_RekSaiQBurrowed" = "Queen's Wrath / Prey Seeker" tr "game_spell_displayname_RekSaiR" = "Void Rush" tr "game_spell_displayname_RekSaiW" = "Burrow / Un-burrow" tr "game_spell_displayname_RekSaiWBurrowed" = "Burrow / Un-Burrow" tr "game_spell_displayname_RenektonCleave" = "Cull the Meek" tr "game_spell_displayname_RenektonPredator" = "Predator" tr "game_spell_displayname_RenektonPreExecute" = "Ruthless Predator" tr "game_spell_displayname_RenektonReignOfTheTyrant" = "Dominus" tr "game_spell_displayname_RenektonSliceAndDice" = "Slice and Dice" tr "game_spell_displayname_RengarE" = "Bola Strike" tr "game_spell_displayname_RengarQ" = "Savagery" tr "game_spell_displayname_RengarR" = "Thrill of the Hunt" tr "game_spell_displayname_RengarW" = "Battle Roar" tr "game_spell_displayname_RiftHeraldBuffCounter" = "Glimpse of the Void" tr "game_spell_displayname_RiftWalk" = "Riftwalk" tr "game_spell_displayname_RivenFeint" = "Valor" tr "game_spell_displayname_RivenFengShuiEngine" = "Blade of the Exile" tr "game_spell_displayname_RivenIzunaBlade" = "Wind Slash" tr "game_spell_displayname_RivenMartyr" = "Ki Burst" tr "game_spell_displayname_RivenTriCleave" = "Broken Wings" tr "game_spell_displayname_RocketGrab" = "Rocket Grab" tr "game_spell_displayname_RumbleCarpetBomb" = "The Equalizer" tr "game_spell_displayname_RumbleFlameThrower" = "Flamespitter" tr "game_spell_displayname_RumbleGrenade" = "Electro Harpoon" tr "game_spell_displayname_RumbleOverheatAttack" = "Overheat Attack" tr "game_spell_displayname_RumbleShield" = "Scrap Shield" tr "game_spell_displayname_Rupture" = "Rupture" tr "game_spell_displayname_RyzeE" = "Spell Flux" tr "game_spell_displayname_RyzeQ" = "Overload" tr "game_spell_displayname_RyzeR" = "Realm Warp" tr "game_spell_displayname_RyzeW" = "Rune Prison" tr "game_spell_displayname_Sadism" = "Sadism" tr "game_spell_displayname_SeismicShard" = "Seismic Shard" tr "game_spell_displayname_SejuaniE" = "Permafrost" tr "game_spell_displayname_SejuaniQ" = "Arctic Assault" tr "game_spell_displayname_SejuaniR" = "Glacial Prison" tr "game_spell_displayname_SejuaniW" = "Winter's Wrath" tr "game_spell_displayname_ShenE" = "Shadow Dash" tr "game_spell_displayname_ShenQ" = "Twilight Assault" tr "game_spell_displayname_ShenR" = "Stand United" tr "game_spell_displayname_ShenW" = "Spirit's Refuge" tr "game_spell_displayname_ShyvanaDoubleAttack" = "Twin Bite" tr "game_spell_displayname_ShyvanaDoubleAttackDragon" = "Twin Bite" tr "game_spell_displayname_ShyvanaFireball" = "Flame Breath" tr "game_spell_displayname_ShyvanaFireballDragon" = "Flame Breath" tr "game_spell_displayname_ShyvanaFireballDragon2" = "Flame Breath" tr "game_spell_displayname_ShyvanaImmolateDragon" = "Scorched Earth" tr "game_spell_displayname_ShyvanaImmolationAura" = "Burnout" tr "game_spell_displayname_ShyvanaTransformCast" = "Dragon's Descent" tr "game_spell_displayname_SiegeBarracks" = "Vanguard Banner" tr "game_spell_displayname_SiegeBlankSpell" = "Available Siege Weapon Slot" tr "game_spell_displayname_SiegeCannon" = "Siege Ballista" tr "game_spell_displayname_SiegeDefenseBoardSweep" = "Siege Defense: Obliterator" tr "game_spell_displayname_SiegeEmergencyShield" = "Tower: Storm Bulwark" tr "game_spell_displayname_SiegeFlashZone" = "Flash Zone" tr "game_spell_displayname_SiegeGeneratorBuildChannel" = "Placing Crystal Generator" tr "game_spell_displayname_SiegeGeneratorPickupChannel" = "Repositioning Crystal Generator" tr "game_spell_displayname_SiegeLaserAffix" = "Tower: Beam of Ruination" tr "game_spell_displayname_SiegeLaserAffixShot" = "Tower: Beam of Ruination" tr "game_spell_displayname_SiegeShieldGenerator" = "Shield Totem" tr "game_spell_displayname_SiegeTeleportPad" = "Port Pad" tr "game_spell_displayname_SiegeTimefield" = "Entropy Field" tr "game_spell_displayname_SiegeWarpPointDamage" = "Siege Offense: Safe Zone Laser" tr "game_spell_displayname_SionE" = "Roar of the Slayer" tr "game_spell_displayname_SionQ" = "Decimating Smash" tr "game_spell_displayname_SionR" = "Unstoppable Onslaught" tr "game_spell_displayname_SionW" = "Soul Furnace" tr "game_spell_displayname_SivirE" = "Spell Shield" tr "game_spell_displayname_SivirQ" = "Boomerang Blade" tr "game_spell_displayname_SivirR" = "On The Hunt" tr "game_spell_displayname_SivirW" = "Ricochet" tr "game_spell_displayname_SivirWAttack" = "Ricochet" tr "game_spell_displayname_SkarnerExoskeleton" = "Crystalline Exoskeleton" tr "game_spell_displayname_SkarnerFracture" = "Fracture" tr "game_spell_displayname_SkarnerImpale" = "Impale" tr "game_spell_displayname_SkarnerVirulentSlash" = "Crystal Slash" tr "game_spell_displayname_SLIME_RiftHerald_HeraldLeapAttack" = "Herald Dash" tr "game_spell_displayname_SLIME_RiftHerald_HeraldSpinAttack" = "Herald Swipe" tr "game_spell_displayname_SlowSelf" = "Slow Self" tr "game_spell_displayname_SnowballFollowupCast" = "Dash" tr "game_spell_displayname_SonaBasicAttack" = "Basic Attack" tr "game_spell_displayname_SonaDJTransition" = "Drop the Beat" tr "game_spell_displayname_SonaE" = "Song of Celerity" tr "game_spell_displayname_SonaEAttackUpgrade" = "Power Chord - Tempo" tr "game_spell_displayname_SonaPassiveMissile" = "Power Chord" tr "game_spell_displayname_SonaQ" = "Hymn of Valor" tr "game_spell_displayname_SonaQAttackUpgrade" = "Power Chord - Staccato" tr "game_spell_displayname_SonaR" = "Crescendo" tr "game_spell_displayname_SonaW" = "Aria of Perseverance" tr "game_spell_displayname_SonaWAttackUpgrade" = "Power Chord - Diminuendo" tr "game_spell_displayname_SorakaE" = "Equinox" tr "game_spell_displayname_SorakaQ" = "Starcall" tr "game_spell_displayname_SorakaR" = "Wish" tr "game_spell_displayname_SorakaW" = "Astral Infusion" tr "game_spell_displayname_SowTheWind" = "Zephyr" tr "game_spell_displayname_SRU_Baron_Corruption" = "Aura of Corruption" tr "game_spell_displayname_StarGuardian_SpireChannel" = "Lowering the Star Guardian barrier" tr "game_spell_displayname_StaticField" = "Static Field" tr "game_spell_displayname_SummonerBarrier" = "Barrier" tr "game_spell_displayname_SummonerBattleCry" = "Surge" tr "game_spell_displayname_SummonerBoost" = "Cleanse" tr "game_spell_displayname_SummonerClairvoyance" = "Clairvoyance" tr "game_spell_displayname_SummonerDagon" = "Dagon" tr "game_spell_displayname_SummonerDagonDot" = "Dagon" tr "game_spell_displayname_SummonerDarkStarChampSelect1" = "Disabled Summoner Spells" tr "game_spell_displayname_SummonerDarkStarChampSelect2" = "Disabled Summoner Spells" tr "game_spell_displayname_SummonerDash" = "Dash" tr "game_spell_displayname_SummonerDot" = "Ignite" tr "game_spell_displayname_SummonerExhaust" = "Exhaust" tr "game_spell_displayname_SummonerFlash" = "Flash" tr "game_spell_displayname_SummonerFortify" = "Fortify" tr "game_spell_displayname_SummonerHaste" = "Ghost" tr "game_spell_displayname_SummonerHeal" = "Heal" tr "game_spell_displayname_SummonerHexFlash" = "Hexflash" tr "game_spell_displayname_SummonerMana" = "Clarity" tr "game_spell_displayname_SummonerObserver" = "Observer" tr "game_spell_displayname_SummonerOdinGarrison" = "Garrison" tr "game_spell_displayname_SummonerOdinPromote" = "PromoteOdin" tr "game_spell_displayname_SummonerOdysseyFlash" = "Warp" tr "game_spell_displayname_SummonerOdysseyRevive" = "Resuscitate" tr "game_spell_displayname_SummonerPoroRecall" = "To the King!" tr "game_spell_displayname_SummonerPoroThrow" = "Poro Toss" tr "game_spell_displayname_SummonerPromote" = "PromoteOld" tr "game_spell_displayname_SummonerPromoteSR" = "Promote" tr "game_spell_displayname_SummonerRally" = "Rally" tr "game_spell_displayname_SummonerReturn" = "Backtrack" tr "game_spell_displayname_SummonerRevive" = "Revive" tr "game_spell_displayname_SummonerSiegeChampSelect1" = "Nexus Siege: Siege Weapon Slot" tr "game_spell_displayname_SummonerSiegeChampSelect2" = "Nexus Siege: Siege Weapon Slot" tr "game_spell_displayname_SummonerSmite" = "Smite" tr "game_spell_displayname_SummonerSmiteAoE" = "Blasting Smite" tr "game_spell_displayname_SummonerSmiteDuel" = "Challenging Smite" tr "game_spell_displayname_SummonerSmitePlayerGanker" = "Chilling Smite" tr "game_spell_displayname_SummonerSmiteQuick" = "Scavenging Smite" tr "game_spell_displayname_SummonerSnowball" = "Mark" tr "game_spell_displayname_SummonerSnowURFSnowball_Mark" = "Ultra (Rapidly Flung) Mark" tr "game_spell_displayname_SummonerSnowURFSnowball_Mark_FollowupCast" = "Ultra (Really Fast) Dash" tr "game_spell_displayname_SummonerSpawn" = "Spawn" tr "game_spell_displayname_SummonerStifle" = "Stifle" tr "game_spell_displayname_SummonerTeleport" = "Teleport" tr "game_spell_displayname_SummonerTestMagicDamage" = "PHTestMagicDamage" tr "game_spell_displayname_SummonerTestSpellShield" = "PHTestSpellShield" tr "game_spell_displayname_SwainDemonMode" = "Demon Form" tr "game_spell_displayname_SwainE" = "Nevermove" tr "game_spell_displayname_SwainP" = "Ravenous" tr "game_spell_displayname_SwainQ" = "Death's Hand" tr "game_spell_displayname_SwainR" = "Demonic Ascension" tr "game_spell_displayname_SwainR2" = "Demonflare" tr "game_spell_displayname_SwainW" = "Vision of Empire" tr "game_spell_displayname_Swipe" = "Swipe" tr "game_spell_displayname_SylasE" = "Abscond/Abduct" tr "game_spell_displayname_SylasQ" = "Chain Lash" tr "game_spell_displayname_SylasR" = "Hijack" tr "game_spell_displayname_SylasW" = "Kingslayer" tr "game_spell_displayname_SyndraE" = "Scatter the Weak" tr "game_spell_displayname_SyndraQ" = "Dark Sphere" tr "game_spell_displayname_SyndraR" = "Unleashed Power" tr "game_spell_displayname_SyndraW" = "Force of Will" tr "game_spell_displayname_TahmKenchE" = "Thick Skin" tr "game_spell_displayname_TahmKenchNewR" = "Abyssal Voyage" tr "game_spell_displayname_TahmKenchQ" = "Tongue Lash" tr "game_spell_displayname_TahmKenchW" = "Devour" tr "game_spell_displayname_TahmKenchWCastTimeAndAnimation" = "Spit" tr "game_spell_displayname_Takedown" = "Takedown" tr "game_spell_displayname_TaliyahE" = "Unraveled Earth" tr "game_spell_displayname_TaliyahQ" = "Threaded Volley" tr "game_spell_displayname_TaliyahR" = "Weaver's Wall" tr "game_spell_displayname_TaliyahWVC" = "Seismic Shove" tr "game_spell_displayname_TalonE" = "Assassin's Path" tr "game_spell_displayname_TalonQ" = "Noxian Diplomacy" tr "game_spell_displayname_TalonR" = "Shadow Assault" tr "game_spell_displayname_TalonW" = "Rake" tr "game_spell_displayname_TaricE" = "Dazzle" tr "game_spell_displayname_TaricQ" = "Starlight's Touch" tr "game_spell_displayname_TaricR" = "Cosmic Radiance" tr "game_spell_displayname_TaricW" = "Bastion" tr "game_spell_displayname_TeleportCancel" = "Cancel" tr "game_spell_displayname_TeleportHome" = "TeleportHome" tr "game_spell_displayname_TEMPLATESPELL" = "SPELL NAME" tr "game_spell_displayname_Terrify" = "Terrify" tr "game_spell_displayname_ThreshBasicAttack" = "Basic Attack" tr "game_spell_displayname_ThreshE" = "Flay" tr "game_spell_displayname_ThreshPassiveSouls" = "The Box" tr "game_spell_displayname_ThreshQ" = "Death Sentence" tr "game_spell_displayname_ThreshR" = "Spectral Prison" tr "game_spell_displayname_ThreshRAlly" = "Lantern Toss" tr "game_spell_displayname_ThreshRPenta" = "The Box" tr "game_spell_displayname_ThreshW" = "Dark Passage" tr "game_spell_displayname_TimeWarp" = "Time Warp" tr "game_spell_displayname_ToxicShot" = "Toxic Shot" tr "game_spell_displayname_ToxicShotAttack" = "Basic Attack" tr "game_spell_displayname_Tremors2" = "Tremors" tr "game_spell_displayname_TristanaE" = "Explosive Charge" tr "game_spell_displayname_TristanaQ" = "Rapid Fire" tr "game_spell_displayname_TristanaR" = "Buster Shot" tr "game_spell_displayname_TristanaW" = "Rocket Jump" tr "game_spell_displayname_TrundleCircle" = "Pillar of Ice" tr "game_spell_displayname_trundledesecrate" = "Frozen Domain" tr "game_spell_displayname_TrundlePain" = "Subjugate" tr "game_spell_displayname_TrundleQ" = "Chomp" tr "game_spell_displayname_TrundleTrollSmash" = "Chomp" tr "game_spell_displayname_TryndamereE" = "Spinning Slash" tr "game_spell_displayname_TryndamereQ" = "Bloodlust" tr "game_spell_displayname_TryndamereW" = "Mocking Shout" tr "game_spell_displayname_TTSpiderbossAttack" = "Webbing" tr "game_spell_displayname_TTSpiderbossAttack2" = "Melee1" tr "game_spell_displayname_TTSpiderbossAttack3" = "Melee2" tr "game_spell_displayname_TwitchExpunge" = "Contaminate" tr "game_spell_displayname_TwitchFullAutomatic" = "Spray and Pray" tr "game_spell_displayname_TwitchGangsterFullAutomatic" = "Rat-Ta-Tat-Tat" tr "game_spell_displayname_TwitchGangsterUlt" = "Rat-Ta-Tat-Tat" tr "game_spell_displayname_TwitchHideInShadows" = "Ambush" tr "game_spell_displayname_TwitchUlt" = "Spray and Pray" tr "game_spell_displayname_TwitchVenomCask" = "Venom Cask" tr "game_spell_displayname_TwoShivPoison" = "Two-Shiv Poison" tr "game_spell_displayname_UdyrBearAttack" = "Bear Basic Attack" tr "game_spell_displayname_UdyrBearStance" = "Bear Stance" tr "game_spell_displayname_UdyrPhoenixActivation" = "Phoenix Stance: Activation" tr "game_spell_displayname_UdyrPhoenixAttack" = "Phoenix Basic Attack" tr "game_spell_displayname_UdyrPhoenixStance" = "Phoenix Stance" tr "game_spell_displayname_UdyrTigerAttack" = "Tiger Basic Attack" tr "game_spell_displayname_UdyrTigerPunchBleed" = "Tiger Stance: Activation" tr "game_spell_displayname_UdyrTigerStance" = "Tiger Stance" tr "game_spell_displayname_UdyrTurtleAttack" = "Turtle Basic Attack" tr "game_spell_displayname_UdyrTurtleStance" = "Turtle Stance" tr "game_spell_displayname_UFSlash" = "Unstoppable Force" tr "game_spell_displayname_UndyingRage" = "Undying Rage" tr "game_spell_displayname_UnstoppableForce" = "Unstoppable Force" tr "game_spell_displayname_UrgotE" = "Disdain" tr "game_spell_displayname_UrgotQ" = "Corrosive Charge" tr "game_spell_displayname_UrgotR" = "Fear Beyond Death" tr "game_spell_displayname_UrgotRRecast" = "Mercy" tr "game_spell_displayname_UrgotW" = "Purge" tr "game_spell_displayname_VarusE" = "Hail of Arrows" tr "game_spell_displayname_VarusR" = "Chain of Corruption" tr "game_spell_displayname_VarusW" = "Blighted Quiver" tr "game_spell_displayname_VayneCondemn" = "Condemn" tr "game_spell_displayname_VayneInquisition" = "Final Hour" tr "game_spell_displayname_VayneSilveredBolts" = "Silver Bolts" tr "game_spell_displayname_VayneTumble" = "Tumble" tr "game_spell_displayname_VeigarBalefulStrike" = "Baleful Strike" tr "game_spell_displayname_VeigarDarkMatter" = "Dark Matter" tr "game_spell_displayname_VeigarEventHorizon" = "Event Horizon" tr "game_spell_displayname_VeigarR" = "Primordial Burst" tr "game_spell_displayname_VelkozE" = "Tectonic Disruption" tr "game_spell_displayname_VelkozPassive" = "Organic Deconstruction" tr "game_spell_displayname_VelkozR" = "Life Form Disintegration Ray" tr "game_spell_displayname_VelkozResearchProc" = "Organic Deconstruction" tr "game_spell_displayname_VelkozW" = "Void Rift" tr "game_spell_displayname_ViE" = "Excessive Force" tr "game_spell_displayname_ViktorChaosStorm" = "Chaos Storm" tr "game_spell_displayname_ViktorChaosStormGuide" = "Chaos Storm" tr "game_spell_displayname_ViktorDeathRay" = "Death Ray" tr "game_spell_displayname_ViktorGravitonField" = "Gravity Field" tr "game_spell_displayname_ViktorPowerTransfer" = "Siphon Power" tr "game_spell_displayname_ViQ" = "Vault Breaker" tr "game_spell_displayname_ViR" = "Assault and Battery" tr "game_spell_displayname_ViW" = "Denting Blows" tr "game_spell_displayname_VladimirE" = "Tides of Blood" tr "game_spell_displayname_VladimirHemoplague" = "Hemoplague" tr "game_spell_displayname_VladimirQ" = "Transfusion" tr "game_spell_displayname_VladimirSanguinePool" = "Sanguine Pool" tr "game_spell_displayname_VolibearE" = "Majestic Roar" tr "game_spell_displayname_VolibearQ" = "Rolling Thunder" tr "game_spell_displayname_VolibearR" = "Thunder Claws" tr "game_spell_displayname_VolibearW" = "Frenzy" tr "game_spell_displayname_Volley" = "Volley" tr "game_spell_displayname_VorpalSpikes" = "Vorpal Spikes" tr "game_spell_displayname_Warwick" = "" tr "game_spell_displayname_WarwickE" = "Primal Howl" tr "game_spell_displayname_WarwickP" = "Eternal Hunger" tr "game_spell_displayname_WarwickQ" = "Jaws of the Beast" tr "game_spell_displayname_WarwickR" = "Infinite Duress" tr "game_spell_displayname_WarwickW" = "Blood Hunt" tr "game_spell_displayname_WildCards" = "Wild Cards" tr "game_spell_displayname_XayahE" = "Bladecaller" tr "game_spell_displayname_XayahQ" = "Double Daggers" tr "game_spell_displayname_XayahR" = "Featherstorm" tr "game_spell_displayname_XayahW" = "Deadly Plumage" tr "game_spell_displayname_XerathArcaneBarrage" = "Eye of Destruction" tr "game_spell_displayname_XerathArcaneBarrage2" = "Eye of Destruction" tr "game_spell_displayname_XerathArcanopulse" = "Arcanopulse" tr "game_spell_displayname_XerathArcanopulseChargeUp" = "Arcanopulse" tr "game_spell_displayname_XerathLocusOfPower" = "Rite of the Arcane" tr "game_spell_displayname_XerathLocusOfPower2" = "Rite of the Arcane" tr "game_spell_displayname_XerathMageSpear" = "Shocking Orb" tr "game_spell_displayname_XerathPassiveBasicAttack" = "Basic Attack" tr "game_spell_displayname_XinZhaoE" = "Audacious Charge" tr "game_spell_displayname_XinZhaoQ" = "Three Talon Strike" tr "game_spell_displayname_XinZhaoR" = "Crescent Guard" tr "game_spell_displayname_XinZhaoW" = "Wind Becomes Lightning" tr "game_spell_displayname_YasuoDashWrapper" = "Sweeping Blade" tr "game_spell_displayname_YasuoPassive" = "Way of the Wanderer" tr "game_spell_displayname_YasuoQW" = "Steel Tempest" tr "game_spell_displayname_YasuoRKnockUpComboW" = "Last Breath" tr "game_spell_displayname_YasuoWMovingWall" = "Wind Wall" tr "game_spell_displayname_YorickE" = "Mourning Mist" tr "game_spell_displayname_YorickQ" = "Last Rites" tr "game_spell_displayname_YorickQ2" = "Awakening" tr "game_spell_displayname_YorickR" = "Eulogy of the Isles" tr "game_spell_displayname_YorickW" = "Dark Procession" tr "game_spell_displayname_ZacE" = "Elastic Slingshot" tr "game_spell_displayname_ZacQ" = "Stretching Strikes" tr "game_spell_displayname_ZacQAttack" = "Slam Together" tr "game_spell_displayname_ZacR" = "Let's Bounce!" tr "game_spell_displayname_ZacW" = "Unstable Matter" tr "game_spell_displayname_ZedMarker" = "Contempt for the Weak" tr "game_spell_displayname_ZedR2" = "Shadow Swap" tr "game_spell_displayname_ZedW2" = "Shadow Swap" tr "game_spell_displayname_ZephyrsLamentBurn" = "Liandry's Torment" tr "game_spell_displayname_ZiggsE" = "Hexplosive Minefield" tr "game_spell_displayname_ZiggsPassiveAttack" = "Short Fuse" tr "game_spell_displayname_ZiggsQ" = "Bouncing Bomb" tr "game_spell_displayname_ZiggsR" = "Mega Inferno Bomb" tr "game_spell_displayname_ZiggsW" = "Satchel Charge" tr "game_spell_displayname_ZileanPassiveChannel" = "Time in a Bottle" tr "game_spell_displayname_ZileanQ" = "Time Bomb" tr "game_spell_displayname_ZileanW" = "Rewind" tr "game_spell_displayname_ZoeE" = "Sleepy Trouble Bubble" tr "game_spell_displayname_ZoePassive" = "More Sparkles!" tr "game_spell_displayname_ZoeQ" = "Paddle Star!" tr "game_spell_displayname_ZoeRv4" = "Portal Jump" tr "game_spell_displayname_ZoeW" = "Spell Thief" tr "game_spell_displayname_ZyraE" = "Grasping Roots" tr "game_spell_displayname_ZyraEPlant" = "Vine Lasher" tr "game_spell_displayname_ZyraEPlantAttack" = "Vine Lasher" tr "game_spell_displayname_ZyraP" = "Garden of Thorns" tr "game_spell_displayname_ZyraQ" = "Deadly Spines" tr "game_spell_displayname_ZyraQPlant" = "Thorn Spitter" tr "game_spell_displayname_ZyraQPlantMissile" = "Thorn Spitters" tr "game_spell_displayname_ZyraR" = "Stranglethorns" tr "game_spell_displayname_ZyraSeedTrapVision" = "Seed Vision" tr "game_spell_displayname_ZyraW" = "Rampant Growth" tr "game_spell_Kayn_E_main_0" = "Kayn gains @Effect1Amount@% movement speed and the ability to walk through terrain for @Effect2Amount@ seconds. When he first enters terrain, he is healed for @Effect7Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font>.<br><hr><font color='#8484fb'>Shadow Assassin:</font> Cooldown is set to @AssassinCDReduction@ seconds, gain more movement speed, and slow immunity." tr "game_spell_Kayn_E_main_1" = "Kayn gains @Effect1Amount@% movement speed, <font color='#8484fb'>slow immunity</font> and the ability to walk through terrain for @Effect2Amount@ seconds. <font color='#8484fb'>Cooldown set to @AssassinCDReduction@ seconds.</font> When he first enters terrain, he is healed for @Effect7Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> and <font color='#8484fb'>the movement speed bonus is increased to @Effect5Amount@%</font>." tr "game_spell_Kayn_E_main_2" = "Rhaast gains @Effect1Amount@% movement speed and the ability to walk through terrain for @Effect2Amount@ seconds. When he first enters terrain, he is healed for @Effect7Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font>." tr "game_spell_Kayn_P_main_0" = "Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. One will win, the other will die.<br><br><font color='#fe5c50'>The Darkin Rhaast</font> thrives on fighting melee enemies, while hunting vulnerable ranged enemies strengthens <font color='#8484fb'>Kayn, the Shadow Assassin.</font><br><hr><font color='#fe5c50'>Darkin:</font> Heal for a percentage of spell damage dealt to champions.<br><br><font color='#8484fb'>Shadow Assassin:</font> For the first few seconds in combat with enemy champions, deal bonus damage." tr "game_spell_Kayn_P_main_1" = "<font color='#8484fb'>For the first @f5@ seconds in champion combat, deal </font><font color='#FFFFFF'>@f6@%</font><font color='#8484fb'> of all damage dealt to champions as bonus magic damage.</font><br><br><rules>Becomes available again after @f8@ seconds out of combat with champions.</rules>" tr "game_spell_Kayn_P_main_2" = "<font color='#fe5c50'>Heal for <font color='#FFFFFF'>@f7*100@%</font> of spell damage dealt to champions.</font>" tr "game_spell_Kayn_Q_Dmg_0" = "Damage<br>" tr "game_spell_Kayn_Q_Dmg_1" = "Damage<br>" tr "game_spell_Kayn_Q_Dmg_2" = "" tr "game_spell_Kayn_Q_Dmg_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@<br>" tr "game_spell_Kayn_Q_Dmg_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@<br>" tr "game_spell_Kayn_Q_Dmg_Amount_2" = "" tr "game_spell_Kayn_Q_main_0" = "Kayn dashes forward to strike nearby enemies. Both dash and strike deal @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage.<br><hr><font color='#fe5c50'>Darkin:</font> Deal a percentage of the target's maximum health instead." tr "game_spell_Kayn_Q_main_1" = "Kayn dashes forward to strike nearby enemies. Both dash and strike deal @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage." tr "game_spell_Kayn_Q_main_2" = "Rhaast dashes forward to strike nearby enemies. Both dash and strike deal <font color='#FF8C00'>@f6@</font> physical damage + <font color='#FF8C00'>@f5@%</font> of the <font color='#fe5c50'>target's maximum health</font> (max: @Effect5Amount@ vs monsters)." tr "game_spell_Kayn_R_Damage_0" = "Damage<br>" tr "game_spell_Kayn_R_Damage_1" = "Damage<br>" tr "game_spell_Kayn_R_Damage_2" = "" tr "game_spell_Kayn_R_Damage_Amount_0" = "@Effect1Amount@ -> @Effect1AmountNL@<br>" tr "game_spell_Kayn_R_Damage_Amount_1" = "@Effect1Amount@ -> @Effect1AmountNL@<br>" tr "game_spell_Kayn_R_Damage_Amount_2" = "" tr "game_spell_Kayn_R_main_0" = "Kayn infests an enemy champion <specialRules>he has recently damaged</specialRules>, becoming untargetable for up to @Effect4Amount@ seconds. <font color='#ffffff'>Reactivate</font> to end this effect early. When Umbral Trespass ends, the target takes @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage.<br><hr><font color='#8484fb'>Shadow Assassin:</font> Gains extra range for entering and exiting Kayn's target and refreshes The Darkin Scythe on exit.<br><br><font color='#fe5c50'>Darkin:</font> Deals percent maximum health damage and heals for a percentage of target maximum health." tr "game_spell_Kayn_R_main_1" = "Kayn infests an enemy champion <specialRules>he has recently damaged</specialRules>, becoming untargetable for up to @Effect4Amount@ seconds. <font color='#ffffff'>Reactivate</font> to end this effect early. When Umbral Trespass ends, <font color='#8484fb'>the cooldown of The Darkin Scythe is reset</font>, the target takes @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage and Kayn is propelled an extended distance from his victim." tr "game_spell_Kayn_R_main_2" = "Rhaast infests an enemy champion <specialRules>he has recently damaged</specialRules>, becoming untargetable for up to @Effect4Amount@ seconds. <font color='#ffffff'>Reactivate</font> to end this effect early. When Umbral Trespass ends, the target takes <font color='#FF8C00'>@f5@%</font> of <font color='#fe5c50'>their maximum health</font> as physical damage and Rhaast <font color='#fe5c50'>heals for </font><font color='#FF8C00'>@f6@%</font><font color='#fe5c50'> of his target's maximum health.</font>" tr "game_spell_Kayn_W_maintext_0" = "Kayn deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage and slows enemies hit by @Effect3Amount*-100@%, decaying over the next @Effect5Amount@ seconds.<br><hr><font color='#8484fb'>Shadow Assassin:</font> Gain extra range and the ability to move during Blade's Reach.<br><br><font color='#fe5c50'>Darkin:</font> Gain a knock up." tr "game_spell_Kayn_W_maintext_1" = "<font color='#8484fb'>Kayn creates a Living Shadow, which casts Blade's Reach for him.</font> Deals @f3@ <font color='#FF8C00'>(+@f4@)</font> physical damage and slows enemies hit by @f5@%, decaying over the next @f6.1@ seconds." tr "game_spell_Kayn_W_maintext_2" = "Rhaast deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage. <font color='#fe5c50'>Enemies hit are knocked up for @Effect2Amount@ second</font> and slowed by @Effect3Amount*-100@%, decaying over the next @Effect5Amount@ seconds." tr "game_spell_levelup_*" = "" tr "game_spell_levelup_AbsoluteZero" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Maximum Damage<br>Base Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@f3@ -> @f4@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ArmsmasterRelentlessAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_AsheQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed Bonus<br>Flurry Attack Damage ratio</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect6Amount@ -> @Effect6AmountNL@</postScriptRight>" tr "game_spell_levelup_AsheSpiritOfTheHawk" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Recharge Time</postScriptLeft><postScriptRight>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "game_spell_levelup_AspectOfTheCougar" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Takedown Damage<br>Takedown Damage Amp<br>Pounce Damage<br>Swipe Damage<br>Enhanced Pounce Cooldown</postScriptLeft><postScriptRight>@f1@ -> @f6@<br>@f4@% -> @f5@%<br>@f7@ -> @f8@<br>@f9@ -> @f10@<br>@f2@ -> @f3@</postScriptRight>" tr "game_spell_levelup_AurelionSolE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed Cap <br>Flight Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight><br>" tr "game_spell_levelup_AurelionSolECancelButton" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed Cap <br>Flight Range<br>Cooldown</postScriptLeft><postScriptRight>@f6@% -> @f7@%<br>@f8@ -> @f9@<br>@f10@ -> @f11@</postScriptRight><br>" tr "game_spell_levelup_AurelionSolQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_AurelionSolQCancelButton" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Mana Cost</postScriptLeft><postScriptRight>@f6@ -> @f7@<br>@f8@ -> @f9@<br>@f10@ -> @f11@</postScriptRight>" tr "game_spell_levelup_AurelionSolR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow <br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight><br>" tr "game_spell_levelup_AurelionSolW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Damage Bonus<br>Mana Cost Per Second<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_AurelionSolWToggleOff" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Damage Bonus<br>Mana Cost Per Second<br>Cooldown</postScriptLeft><postScriptRight>@f6@ -> @f7@<br>@f8@ -> @f9@<br>@f10@ -> @f11@</postScriptRight>" tr "game_spell_levelup_AzirEWrapper" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Amount<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_AzirQWrapper" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_AzirR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Number of Soldiers<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_AzirW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Recharge<br>Passive Attack Speed<br>Attack Speed with Soldiers</postScriptLeft><postScriptRight>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Effect7Amount*100@% -> @Effect7AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_BantamTrap" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Slow Percent<br>Max Bounce Range<br>Forage Timer<br>Cast Range<br></postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect6Amount@ Teemos -> @Effect6AmountNL@ Teemos<br> @f1@ -> @f2@<br> @Effect8Amount@ -> @Effect8AmountNL@</postScriptRight>" tr "game_spell_levelup_BardE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Ally Travel Speed Bonus</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_BardQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Duration<br>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BardR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BardW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Heal<br>Max Heal</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@</postScriptRight>" tr "game_spell_levelup_BlessingoftheLizardElder" = "" tr "game_spell_levelup_BlindingDart" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_BlindMonkEOne" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Tempest Damage<br>Cripple Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_BlindMonkETwo" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Tempest Damage<br>Cripple Movement Speed %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_BlindMonkQOne" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Sonic Wave Damage<br>Resonating Strike Minimum Base Damage<br>Resonating Strike Maximum Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BlindMonkQTwo" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Sonic Wave Damage<br>Resonating Strike Minimum Base Damage<br>Resonating Strike Maximum Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BlindMonkR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BlindMonkRKick" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Bonus Health Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BlindMonkWOne" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Safeguard Shield Absorption<br>Iron Will Lifesteal / Spell Vamp %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_BlindMonkWTwo" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Safeguard Shield Absorption<br>Iron Will Lifesteal / Spell Vamp %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_BrandE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_BrandQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BrandR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage per Bounce<br>Slow Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BrandW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_BraumE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Damage Reduction<br>Cooldown<br>Mana Cost</postScriptLeft> <postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_BraumQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_BraumRWrapper" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Knockup Duration<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_BraumW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Armor<br>Base Magic Resist<br>Defensive Scaling<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Burning" = "" tr "game_spell_levelup_BurningAgony" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_Bushwhack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@]. </postScriptTitle><postScriptLeft>Trap Damage<br>Trap Cooldown<br>Trap Mana Cost</postScriptLeft><postScriptRight>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_BusterShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Knockback Distance<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_CaitlynAceintheHole" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_CaitlynEntrapment" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_CaitlynHeadshotMissile" = "" tr "game_spell_levelup_CaitlynPiltoverPeacemaker" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Total Attack Damage Ratio<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount*100@% -> @Effect5AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_CaitlynYordleTrap" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Headshot Damage on Trapped Targets<br>Bonus Attack Damage Ratio<br>Recharge Rate<br>Maximum Traps<br>Trap Duration</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect7Amount@% -> @Effect7AmountNL@%<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_CamilleE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>Attack Speed</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_CamilleQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total AD Ratio<br>Cooldown<br>Movement Speed</postScriptLeft><postScriptRight>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount*100@% -> @Effect4AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_CamilleR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>Bonus Damage<br>Current Health Damage</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>" tr "game_spell_levelup_CamilleW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Damage<br>Maximum Health Damage<br>Cooldown</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount*100@% -> @Effect5AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_CardmasterStack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Attack Speed Increase</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "game_spell_levelup_CarpetBomb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_CassiopeiaE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Poison Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_CassiopeiaQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Movement Speed<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_CassiopeiaR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_CassiopeiaW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Slow Amount<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ChronoShift" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Restored<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Consume" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Non-Champion Damage<br>Champion Damage<br>Health Restore<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_CorpseExplosion" = "<postScriptTitle>Next Level</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_Crowstorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_Crystallize" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Width</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_DariusExecuteRank3" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Base Damage<br>Mana Refund</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "game_spell_levelup_DariusHemo" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Ignored Armor<br>Cooldown </postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DariusHemoMarker" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Ignored Armor<br>Cooldown </postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_Deceive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stealth Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DefensiveBallCurl" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Percent Armor Bonus<br>Percent Magic Resist Bonus</postScriptLeft><postScriptRight>@Effect6Amount@% -> @Effect6AmountNL@%<br>@Effect7Amount@% -> @Effect7AmountNL@%</postScriptRight>" tr "game_spell_levelup_DefensiveBallCurlCancel" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Percent Armor Bonus<br>Percent Magic Resist Bonus</postScriptLeft><postScriptRight>@Effect6Amount@% -> @Effect6AmountNL@%<br>@Effect7Amount@% -> @Effect7AmountNL@%</postScriptRight>" tr "game_spell_levelup_Destiny" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_DetonatingShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Explosion Damage<br>Base Charge Damage<br>Mana Cost<br>Bonus Attack Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@<br>@Effect5Amount*100@% -> @Effect5AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_DianaArc" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DianaOrbs" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Shield<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_DianaTeleport" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DianaVortex" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Effect1Amount*-100@% -> @Effect1AmountNL*-100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_Disintegrate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_DragonBurning" = "" tr "game_spell_levelup_Drain" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Second<br>Cooldown<br>Mana Cost<br>Drain Ratio</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "game_spell_levelup_DravenDot" = "levelup" tr "game_spell_levelup_DravenDoubleShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DravenFury" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Mana Cost<br>Movement Speed</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cost@ -> @CostNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_DravenRCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DravenRDoublecast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DravenSpinning" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Bonus AD Percentage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_DrawABead" = "<postScriptTitle>Next Level</postScriptTitle><postScriptLeft>Range </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_EkkoE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_EkkoPassive" = "" tr "game_spell_levelup_EkkoQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Outgoing Damage<br>Return Damage<br>Slow<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_EkkoR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Flat Heal<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_EkkoW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Amount<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_EliseHumanE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_EliseHumanQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Neurotoxin Damage<br>Venomous Bite Damage<br>Max Damage to Monsters<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_EliseHumanW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_EliseR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Spider Form Bite Damage<br>Spiderling Bonus Damage<br>Maximum Number of Spiderlings<br>Spiderling Armor<br>Spiderling Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "game_spell_levelup_EliseRDummy" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Spider Form Bite Damage<br>Spiderling Bonus Damage<br>Spiderling AoE Damage Reduction<br>Maximum number of Spiderlings</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "game_spell_levelup_EliseRSpider" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Spider Form Bite Damage<br>Spiderling Bonus Damage<br>Maximum Number of Spiderlings<br>Spiderling Armor<br>Spiderling Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "game_spell_levelup_EliseSpiderE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Spider Queen Amplification</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect6Amount@% -> @Effect6AmountNL@%</postScriptRight>" tr "game_spell_levelup_EliseSpiderlingBasicAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cocoon Damage<br>Cocoon Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_EliseSpiderQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Venomous Bite Damage<br>Neurotoxin Damage<br>Max Damage to Monsters</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_EliseSpiderW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Spiderling Passive Attack Speed<br>Active Attack Speed</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_EnchantedCrystalArrow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_EvelynnE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Empowered Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_EvelynnQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Lasher and Spike Damage<br>Bonus Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_EvelynnR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Empowered Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount*2.4@ -> @Effect1AmountNL*2.4@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_EvelynnW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Charm Duration<br>Magic Resist Shred<br>Monster Damage<br>Cooldown<br>Cast Range</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect9Amount*100@% -> @Effect9AmountNL*100@%<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@f8@ -> @f9@<br>@CastRange@ -> @CastRangeNL@</postScriptRight>" tr "game_spell_levelup_EyeOfTheStorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Health<br>Attack Damage Bonus<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Feast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Champion Damage<br>Health per Stack</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_FeralScream" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Silence Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_FiddlesticksDarkWind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_FioraE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Critical Strike Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect6Amount@% -> @Effect6AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_FioraQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Bonus AD Ratio<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_FioraR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Duelist Movement Speed<br>Heal Per Second</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "game_spell_levelup_FioraW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_FizzE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Percentage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_FizzQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Magic Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_FizzR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Small Shark Damage<br>Medium Shark Damage<br>Big Shark Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ ->@CooldownNL@</postScriptRight>" tr "game_spell_levelup_FizzW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive / Active Damage<br>Charged Active Damage<br>Cooldown<br>Mana Cost<br>Mana Refund</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*3@ -> @Effect3AmountNL*3@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_FlashFrost" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Cooldown<br>Mana Cost </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Fling" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Max Health Damage<br>Root Duration<br>Mana Cost </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ForcePulse" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow %<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Frostbite" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_GalioE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GalioQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Windblast Damage<br>Tornado Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount*3@ -> @Effect5AmountNL*3@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_GalioR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Damage Reduction to Ally<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Effect8Amount@ -> @Effect8AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GalioW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Health Ratio<br>Magic Damage Reduction<br>Physical Damage Reduction<br>Cooldown<br>Max Damage</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@f6@% -> @f7@%<br>@Cooldown@ -> @CooldownNL@<br>@f10@ -> @f12@</postScriptRight>" tr "game_spell_levelup_GangplankE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Barrel Ammo Charge<br>Slow<br>Bonus Damage Against Champions</postScriptLeft><postScriptRight>@f2@ -> @f3@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_GangplankQWrapper" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Plunder Gold<br>Plunder Silver Serpents<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_GangplankR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Wave<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GangplankW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Healing<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Gate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_GGun" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Defense Reduction</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount*-1@ -> @Effect4AmountNL*-1@</postScriptRight>" tr "game_spell_levelup_GlacialStorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Second<br>Chilled Slow Amount<br>Mana Cost Per Second</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_GlacialStormSpell" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Second<br>Mana Per Second</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_GnarE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GnarQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Boomerang Damage<br>Boulder Damage<br>Slow Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GnarR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow/Stun Duration<br>Hyper Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GnarW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Hyper Damage<br>Hyper % Health Damage<br>Hyper Max Damage to monsters<br>Wallop Damage<br>Wallop Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GragasE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GragasQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow %<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_GragasQToggle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Explosion Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_GragasR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GragasW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Reduction<br>Base Damage</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_GravesChargeShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Primary Damage<br>Cone Damage<br>Cooldown </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GravesClusterShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_GravesMove" = "<postScriptTitle><br>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>True Grit Armor<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GravesQLineSpell" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Detonation AD Ratio<br>Mana Cost<br>Cooldown </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@ / @Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_GravesSmokeGrenade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_Hallucinate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>On Death Damage<br>Mini Box Damage<br>Mini Box Flee Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_HallucinateFull" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>On Death Damage<br>Mini Box Damage<br>Mini Box Fear Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_HallucinateGuide" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>On Death Damage<br>Mini Box Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_HeimerdingerE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_HeimerdingerQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cannon Damage<br>Beam Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_HeimerdingerR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Apex Turret Cannon Damage<br>Turret Beam Damage<br>Rocket Swarm Damage<br>Rocket Swarm Max Damage<br>Lightning Grenade Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect8Amount@ -> @Effect8AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect10Amount@ -> @Effect10AmountNL@</postScriptRight>" tr "game_spell_levelup_HeimerdingerW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>Maximum Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_HowlingGale" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Damage Per Second Charged<br>Mana Cost</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_IllaoiE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Echo<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_IllaoiQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slam Bonus<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect6Amount*100@% -> @Effect6AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_IllaoiR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_IllaoiW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_Incinerate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_InfectedCleaverMissileCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cleaver Damage<br>Damage Minimum<br>Damage Maximum (vs monsters)<br>Cost</postScriptLeft><postScriptRight>@Effect2Amount*100@% -> @Effect2AmountNL*100@%<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_InfernalGuardian" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Tibbers Health<br>Tibbers Armor and Magic Resist<br>Tibbers Attack Damage<br>Tibbers Burn Damage<br>Cooldown</postScriptLeft><postScriptRight>@InitialDamage@ -> @InitialDamageNL@<br>@TotalHealth@ -> @TotalHealthNL@<br>@BonusResistances@ -> @BonusResistancesNL@<br>@TibbersAttackDamage@ -> @TibbersAttackDamageNL@<br>@AuraDamage@ -> @AuraDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_InfernalGuardianGuide" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Tibbers Health<br>Tibbers Armor and Magic Resist<br>Tibbers Attack Damage<br>Tibbers Burn Damage<br>Cooldown</postScriptLeft><postScriptRight>@InitialDamage@ -> @InitialDamageNL@<br>@TotalHealth@ -> @TotalHealthNL@<br>@BonusResistances@ -> @BonusResistancesNL@<br>@TibbersAttackDamage@ -> @TibbersAttackDamageNL@<br>@AuraDamage@ -> @AuraDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_InsanityPotion" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Stats<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_IreliaE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_IreliaQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Heal Ratio<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_IreliaR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Wall Damage<br>Wall Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_IreliaW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Damage Reduction<br>Cooldown<br>Mana</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ItemTiamatCleave" = "<postScriptTitle>This item cannot be levelled.</postScriptTitle>" tr "game_spell_levelup_JackInTheBox" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Fear Duration<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_JarvanIVCataclysm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_JarvanIVDemacianStandard" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Passive Attack Speed<br>Active Attack Speed</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br> @Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_JarvanIVDragonStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Armor Reduction<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_JarvanIVGoldenAegis" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield<br>Bonus Shield Percent Health<br>Slow Amount</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount*100@% -> @Effect6AmountNL*100@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_JarvanIVMartialCadenceAttack" = "" tr "game_spell_levelup_JavelinToss" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Javelin Minimum Damage<br>Javelin Maximum Damage<br>Javelin Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_JaxCounterStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@ </postScriptRight>" tr "game_spell_levelup_JaxEmpowerTwo" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_JaxLeapStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_JaxRelentlessAssault" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Damage<br>Armor Bonus<br>Magic Resist Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_JayceAccelerator" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>" tr "game_spell_levelup_JayceHyperCharge" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage per Shot<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount*100@% -> @Effect4AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_JayceShockBlast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_JayceStanceGtH" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cannon Swap: Armor/Magic Resistance Shred<br>Hammer Swap: Bonus Damage<br>Hammer Passive: Bonus Armor and Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "game_spell_levelup_JayceStanceHtG" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cannon Swap: Armor/Magic Resistance Shred<br>Hammer Swap: Bonus Damage<br>Hammer Passive: Bonus Armor and Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "game_spell_levelup_JayceStaticField" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Return</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "game_spell_levelup_JayceThunderingBlow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Maximum Health %<br>Cooldown<br>Maximum Damage against monsters</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_JayceToTheSkies" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "game_spell_levelup_JhinE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Recharge Time<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@f1@ -> @f2@<br>@Cost@ -> @CostNL@<br></postScriptRight>" tr "game_spell_levelup_JhinQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Total AD Ratio<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_JhinR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_JhinW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_JinxE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_JinxQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Rocket Bonus Range<br>Minigun Total Attack Speed</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>" tr "game_spell_levelup_JinxR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Percent Missing Health Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_JinxW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KaisaBasicAttack" = "" tr "game_spell_levelup_KaisaBasicAttack2" = "" tr "game_spell_levelup_KaisaCritAttack" = "" tr "game_spell_levelup_KaisaCritAttack2" = "" tr "game_spell_levelup_KaisaE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Base Movement Speed<br>Attack Speed</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Effect5Amount*100@% -> @Effect5AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_KaisaEEvolved" = "" tr "game_spell_levelup_KaisaQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Damage Per Missile<br>Max Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@f3@ -> @f4@</postScriptRight>" tr "game_spell_levelup_KaisaQEvolved" = "" tr "game_spell_levelup_KaisaR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Range<br>Cooldown<br>Shield Value<br>Attack Damage Ratio</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount*100@% -> @Effect4AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_KaisaW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Base Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_KaisaWEvolved" = "" tr "game_spell_levelup_KalistaExpungeWrapper" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Mana Refund<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect8Amount@ -> @Effect8AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "game_spell_levelup_KalistaMysticShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mana Cost<br>Damage</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_KalistaPSpellCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KalistaRx" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Knock Up Duration</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_KalistaW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Ammo Recharge</postScriptLeft><postScriptRight><br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "game_spell_levelup_KalistaWAllyPassive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max AD</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_KarmaMantra" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Soulflare Impact<br>Soulflare Circle Damage<br>Renewal Root Extension<br>Defiance Shield<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KarmaQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KarmaSolKimShield" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Absorption<br>Movement Speed<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KarmaSpiritBind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount*0.5@ -> @Effect1AmountNL*0.5@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KarthusDefile" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage per second<br>Mana Restore<br>Mana Cost per second</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KarthusFallenOne" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KarthusLayWasteA1" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KarthusWallOfPain" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Wall Width<br>Movement Speed Slow</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br> @Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "game_spell_levelup_KatarinaE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KatarinaQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KatarinaR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Knife<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KatarinaW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed Buff<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KaynE" = "<postScriptTitle>Next Level - click to level-up, or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Heal<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@s -> @Effect2AmountNL@s<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_KaynQ" = "<postScriptTitle>Next Level - Click to level-up, or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>{{ game_spell_Kayn_Q_Dmg_@f1@ }}Cooldown</postScriptLeft><postScriptRight>{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_KaynR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>{{ game_spell_Kayn_R_Damage_@f1@ }}Cooldown</postScriptLeft><postScriptRight>{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_KaynW" = "<postScriptTitle>Next Level - Click to level-up, or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@s -> @CooldownNL@s<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KennenBringTheLight" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage (passive)<br>Damage (active)<br>Bonus AD Ratio<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KennenLightningRush" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Armor and Magic Resist<br>Attack Speed<br>Cooldown<br>Cost</postScriptLeft><postScriptRight>@base damage@ -> @base damageNL@<br>@defenses@ -> @defensesNL@<br>@attack speed*100@% -> @attack speedNL*100@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KennenLRCancel" = "<postScriptTitle></postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "game_spell_levelup_KennenShurikenHurl" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KennenShurikenHurl1" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KennenShurikenHurlMissile1" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KennenShurikenStorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_KennenShurikenThrow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Energy Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KhazixE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KhazixEEvo" = "" tr "game_spell_levelup_KhazixELong" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KhazixPDamage" = "" tr "game_spell_levelup_KhazixQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_KhazixQDR" = "" tr "game_spell_levelup_KhazixQEvo" = "" tr "game_spell_levelup_KhazixQLong" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_KhazixR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Evolutions Available<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KhazixW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Healing<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_KhazixWEvo" = "" tr "game_spell_levelup_KindredE" = "" tr "game_spell_levelup_KindredEWrapper" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KindredQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown in Wolf's Frenzy</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "game_spell_levelup_KindredR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight> " tr "game_spell_levelup_KindredW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight> " tr "game_spell_levelup_KledE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KledQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Throw Damage<br>Rip Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount*2@ -> @Effect1AmountNL*2@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KledR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Maximum Damage<br>Maximum Shield<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*3@% -> @Effect1AmountNL*3@%<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect10Amount@ -> @Effect10AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KledRiderQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_KledW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Flat Damage<br>Percentage Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KogMawBioArcaneBarrage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Range<br>Bonus Max Health Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_KogMawIcathianSurprise" = "Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing true damage to surrounding enemies." tr "game_spell_levelup_KogMawLivingArtillery" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_KogMawQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Attack Speed<br>Damage<br>Armor and Magic Resist Shred</postScriptLeft><postScriptRight>@Effect2Amount*100@% -> @Effect2AmountNL*100@%<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "game_spell_levelup_KogMawVoidOoze" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Landslide" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Attack Speed Reduction<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LeblancE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Chain Damage<br>Root Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeblancQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Sigil Damage<br>Detonation Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LeblancR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mimicked Sigil of Malice / Ethereal Chains Damage<br>Mimicked Mark / Root Damage<br>Mimicked Distortion Damage<br>Mimic Cooldown</postScriptLeft><postScriptRight>@RQ1Base@ -> @RQ1BaseNL@<br>@RQ2Base@ -> @RQ2BaseNL@<br>@RWBase@ -> @RWBaseNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeblancRE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mimicked Sigil of Malice / Ethereal Chains Damage<br>Mimicked Mark / Root Damage<br>Mimicked Distortion Damage<br>Mimic Cooldown</postScriptLeft><postScriptRight>@RQ1Base@ -> @RQ1BaseNL@<br>@RQ2Base@ -> @RQ2BaseNL@<br>@RWBase@ -> @RWBaseNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeblancRQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mimicked Sigil of Malice / Ethereal Chains Damage<br>Mimicked Mark / Root Damage<br>Mimicked Distortion Damage<br>Mimic Cooldown</postScriptLeft><postScriptRight>@RQ1Base@ -> @RQ1BaseNL@<br>@RQ2Base@ -> @RQ2BaseNL@<br>@RWBase@ -> @RWBaseNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeblancRW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mimicked Sigil of Malice / Ethereal Chains Damage<br>Mimicked Mark / Root Damage<br>Mimicked Distortion Damage<br>Mimic Cooldown</postScriptLeft><postScriptRight>@RQ1Base@ -> @RQ1BaseNL@<br>@RQ2Base@ -> @RQ2BaseNL@<br>@RWBase@ -> @RWBaseNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeblancRWReturn" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mimicked Sigil of Malice / Ethereal Chains Damage<br>Mimicked Mark / Root Damage<br>Mimicked Distortion Damage<br>Mimic Cooldown</postScriptLeft><postScriptRight>@RQ1Base@ -> @RQ1BaseNL@<br>@RQ2Base@ -> @RQ2BaseNL@<br>@RWBase@ -> @RWBaseNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeblancW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LeblancWReturn" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "game_spell_levelup_LeonaShieldOfDaybreak" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LeonaSolarBarrier" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Armor<br>Magic Resist<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeonaSolarFlare" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Incandescence Damage<br>Incandescent Attacks<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LeonaZenithBlade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LissandraE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LissandraQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*-100@% -> @Effect3AmountNL*-100@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LissandraR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Heal<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LissandraW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LucianBasicAttack" = "" tr "game_spell_levelup_LucianBasicAttack2" = "" tr "game_spell_levelup_LucianCritAttack" = "" tr "game_spell_levelup_LucianCritAttack2" = "" tr "game_spell_levelup_LucianE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LucianQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Bonus Attack Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LucianR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Number of Shots<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LucianW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LuluE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Amount<br>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LuluPassiveMissile" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "game_spell_levelup_LuluQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_LuluR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Health<br>Slow Percent<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_LuluW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement and Attack Speed Duration<br>Attack Speed Bonus<br>Polymorph Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect7Amount*100@% -> @Effect7AmountNL*100@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MalzaharE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_MalzaharQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Silence Duration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_MalzaharR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Nether Grasp Damage<br>Null Zone Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect7Amount@ -> @Effect7AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MalzaharW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Voidling Bonus Damage<br>Voidling Duration<br>Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_MaokaiE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Max Health Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect8Amount@% -> @Effect8AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_MaokaiQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MaokaiR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MaokaiW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Masochism" = "<postScriptTitle>Next Level: click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Headbutt Damage<br>Headbutt Cost<br>Attack Damage Maximum<br>Attack Damage Minimum<br>Magic Resist Maximum<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@f3*100@% -> @f4*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MegaAdhesive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Mana Cost </postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_MissileBarrage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Attack Damage Scaling<br>Missile Reload Time</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "game_spell_levelup_MoltenShield" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Reduction<br>Damage Return</postScriptLeft><postScriptRight>@DamageReduction@% -> @DamageReductionNL@%<br>@DamageReflection@ -> @DamageReflectionNL@</postScriptRight>" tr "game_spell_levelup_MonkeyKingDecoy" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ ->@CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_MonkeyKingDoubleAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Attack Damage Ratio<br>Armor Reduction<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount*100@% -> @Effect6AmountNL*100@%<br>@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%<br>@Cooldown@ ->@CooldownNL@</postScriptRight>" tr "game_spell_levelup_MonkeyKingNimbus" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Attack Speed<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%<br>@Cost@ ->@CostNL@</postScriptRight>" tr "game_spell_levelup_MonkeyKingSpinToWin" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ ->@CooldownNL@</postScriptRight>" tr "game_spell_levelup_MonkeyKingSpinToWinLeave" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ ->@CooldownNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserChildrenOfTheGrave" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Health Stolen<br>Cooldown<br>Ghost Lifetime</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Effect9Amount@ -> @Effect9AmountNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserChildrenOfTheGrave2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Health Stolen<br>Cooldown<br>Usable On</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>Monsters and Champions --> Monsters, Dragons and Champions</postScriptRight>" tr "game_spell_levelup_MordekaiserChildrenOfTheGrave3" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Health Stolen<br>Cooldown<br>Usable On</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>Monsters, Dragons and Champions --> Everything</postScriptRight>" tr "game_spell_levelup_MordekaiserChildrenOfTheGrave4" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Health Stolen<br>Cooldown<br>Usable On</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>Monsters, Dragons and Champions --> Everything</postScriptRight>" tr "game_spell_levelup_MordekaiserCoTGGuide" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Health Stolen<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserCreepingDeathCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Reactivation Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserMaceOfSpades" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Attack Damage Ratio<br>Cooldown<br>Health Cost</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect10Amount@ -> @Effect10AmountNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Q1 Bonus Damage<br>Q2 Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health per Spell Stack</postScriptLeft><postScriptRight>@Effect8Amount*100@% -> @Effect8AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_MordekaiserSyphonOfDestruction" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>% Max Shield From Champions<br>Health Cost</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_MordekaiserW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health per Spell Stack</postScriptLeft><postScriptRight>@Effect8Amount*100@% -> @Effect8AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_MoveQuick" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Movement Speed Bonus</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_NamiE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Mana Cost</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_NamiQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_NamiR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft><br>Damage<br>Cooldown<br>Slow</postScriptLeft> <postScriptRight> <br> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%</postScriptRight>" tr "game_spell_levelup_NamiW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal<br>Damage<br>Mana Cost</postScriptLeft> <postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_NautilusGrandLineStart" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Pass Through Damage<br>Explosion Damage<br>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_NautilusRavageStrikeAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "game_spell_levelup_NeekoE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_NeekoQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Crit Ratio</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_NeekoR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_NeekoW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_NetherBlade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Active Damage<br>Base Mana Restore<br>Champion Mana Restore</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect4Amount@% -> @Effect4AmountNL@%</postScriptRight>" tr "game_spell_levelup_NidaleeTakedownAttack" = "" tr "game_spell_levelup_NocturneUmbraBladesAttack" = "" tr "game_spell_levelup_NullLance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Shield<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_NunuESnowball" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_NunuWSionTurn" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Smash Damage<br>Mana Cost</postScriptLeft><postScriptRight>@f3@ -> @f4@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Obduracy" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_OdinCaptureChannel" = "Capturing" tr "game_spell_levelup_OdinCaptureChannelBomb" = "Capturing" tr "game_spell_levelup_OdinGuardianSpellAttackCast" = "" tr "game_spell_levelup_OlafAxeThrow" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Slow %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_OlafAxeThrowCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Slow %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_OlafFrenziedStrikes" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Life Steal</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_OlafRagnarok" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor and Magic Resist<br>Attack Damage<br>Movement Speed Bonus<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_OlafRecklessStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_OrianaDetonateCommand" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_OrianaDissonanceCommand" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Movement Speed Bonus<br>Slow Amount<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_OrianaIzunaCommand" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_OrianaRedactCommand" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Armor Bonus<br>Magic Resist Bonus<br>Damage Absorption</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_OrnnE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Dash Damage<br>Shockwave Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_OrnnQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_OrnnR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_OrnnW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Damage<br>Min Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect10Amount@% -> @Effect10AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Overdrive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_PhosphorusBomb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_PickACard" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Blue Card Damage<br>Blue Card Mana Restore<br><br>Red Card Damage<br>Red Card Slow %<br><br>Gold Card Damage<br>Gold Card Stun Duration<br><br>Mana Cost</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br><br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br><br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br><br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_PoisonTrail" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount*4@ -> @Effect1AmountNL*4@</postScriptRight>" tr "game_spell_levelup_PoppyE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial Damage<br>Wall Damage<br>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_PoppyQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_PoppyR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_PoppyW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "game_spell_levelup_Pounce" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@]. </postScriptTitle><postScriptLeft>Trap Damage<br>Trap Cooldown<br>Trap Mana Cost</postScriptLeft><postScriptRight>@Effect7Amount@ -> @Effect7AmountNL@<br>@f5@ -> @f6@<br>@f7@ -> @f8@</postScriptRight>" tr "game_spell_levelup_PowerBall" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_PowerFist" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_PrimalSurge" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Primal Surge Heal<br>Primal Surge Attack Speed<br>Primal Surge Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_PuncturingTaunt" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Attack Speed Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_PykeE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_PykeQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_PykeR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_PykeW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_QuinnE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_QuinnQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Total Attack Damage Ratio<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_QuinnR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed Bonus<br>Mana Cost</postScriptLeft><postScriptRight>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "game_spell_levelup_QuinnW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed Bonus<br>Movement Speed Bonus<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount*100@% -> @Effect2AmountNL*100@%<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RakanE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Health<br>Cooldown<br>Cost</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@f2@ -> @f6@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "game_spell_levelup_RakanQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@f3@ -> @f2@</postScriptRight>" tr "game_spell_levelup_RakanR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Charm Duration<br>Damage<br>Cooldown</postScriptLeft> <postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RapidFire" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed %<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ReapTheWhirlwind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal Per Second<br>Cooldown</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_Recall" = "" tr "game_spell_levelup_RekSaiE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Furious Bite Damage<br>Tunnel Cast Cooldown<br>Tunnel Use Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect9Amount@ -> @Effect9AmountNL@<br>@Effect8Amount@ -> @Effect8AmountNL@</postScriptRight>" tr "game_spell_levelup_RekSaiEBurrowed" = "" tr "game_spell_levelup_RekSaiQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Queen's Wrath Damage<br>Prey Seeker Damage<br>Prey Seeker Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "game_spell_levelup_RekSaiQBurrowed" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Queen's Wrath Damage<br>Prey Seeker Damage<br>Prey Seeker Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RekSaiR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Missing Health Damage</postScriptLeft><postScriptRight>@Effect8Amount@ -> @Effect8AmountNL@<br>@f7@ -> @f8@<br>@Effect9Amount@% -> @Effect9AmountNL@%</postScriptRight>" tr "game_spell_levelup_RekSaiW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Un-burrow Damage</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_RendingShot" = "<postScriptTitle>Next Level</postScriptTitle><postScriptLeft>Damage<br>Slow %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_RenektonCleave" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Max Health Gain<br>Fury Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ / @Effect9Amount@ -> @Effect4AmountNL@ / @Effect9AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@</postScriptRight>" tr "game_spell_levelup_RenektonPredator" = "Renekton deals bonus damage to enemies under half health." tr "game_spell_levelup_RenektonPreExecute" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ / @Effect6Amount@ -> @Effect5AmountNL@ / @Effect6AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RenektonReignOfTheTyrant" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Health<br>Periodic Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_RenektonSliceAndDice" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Armor Reduction %<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RengarE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Amount</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_RengarQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Total AD Ratio<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "game_spell_levelup_RengarR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Armor Shred<br>Duration<br>Movement Speed<br>Tracking Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect8Amount@ -> @Effect8AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect9Amount@ -> @Effect9AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RengarW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "game_spell_levelup_RiftWalk" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Damage Per Stack<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RivenFeint" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Blocked<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RivenFengShuiEngine" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shockwave Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RivenIzunaBlade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shockwave Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "game_spell_levelup_RivenMartyr" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RivenTriCleave" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Attack Damage Scaling</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%</postScriptRight>" tr "game_spell_levelup_RocketGrab" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RocketJump" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RumbleCarpetBomb" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Per Second<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RumbleFlameThrower" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Damage to minions</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount*100@% -> @Effect4AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_RumbleGrenade" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Amount</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_RumbleMortar" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_RumbleShield" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Absorption<br>Movement Speed Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_Rupture" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_RyzeE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Overload Damage Increase<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_RyzeQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Movement Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%</postScriptRight>" tr "game_spell_levelup_RyzeR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Range</postScriptLeft><postScriptRight>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "game_spell_levelup_RyzeW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Sadism" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Regeneration<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SeismicShard" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SejuaniE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_SejuaniQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SejuaniR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Cooldown</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SejuaniW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>First Hit Damage<br>Second Hit Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShenE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShenQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Percent Damage<br>Enhanced Percent Damage<br>Energy Cost<br>Monster Damage Cap<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect6Amount@% -> @Effect6AmountNL@%<br>@Cost@ -> @CostNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShenR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Minimum Shield Health<br>Maximum Shield Health<br>Cooldown </postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Effect8Amount@ -> @Effect8AmountNL@ <br> @Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShenW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShyvanaDoubleAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ ->@CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShyvanaDoubleAttackDragon" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ ->@CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShyvanaFireball" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShyvanaFireballDragon" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial Damage<br>Secondary Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShyvanaFireballDragon2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ShyvanaImmolateDragon" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage per Second<br>Movement Speed Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_ShyvanaImmolationAura" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage (aura)<br>Damage (on hit)<br>Movement Speed Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount*0.25@ -> @Effect1AmountNL*0.25@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_ShyvanaTransformCast" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Fury Gain<br>Dragon Size<br>Bonus Health<br>Flight Damage</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>Big -> Bigger<br>@Effect10Amount@ -> @Effect10AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_SionE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>Mana Cost </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SionQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Attack Damage Scaling<br>Cooldown </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SionR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Slow<br>Cooldown </postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SionW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield<br>Damage<br>Max Health Damage<br>Max Health Shield Ratio<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SionWDetonate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Max Health Damage</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%</postScriptRight>" tr "game_spell_levelup_SivirE" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Mana Gain</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_SivirQ" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Attack Damage Scaling<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SivirR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Enhanced Movement Speed Bonus<br>Enhanced Movement Speed Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SivirW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Bounce Damage (total attack damage)</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_SivirWAttack" = "" tr "game_spell_levelup_SkarnerExoskeleton" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Health Damage Absorption<br>Movement Speed Bonus<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SkarnerFracture" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Blast Damage / Attack Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@<br>@Effect8Amount@% -> @Effect8AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SkarnerImpale" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SkarnerVirulentSlash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Attack Damage Ratio<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SonaDJTransition" = "" tr "game_spell_levelup_SonaE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_SonaEAttackUpgrade" = "" tr "game_spell_levelup_SonaPassiveMissile" = "" tr "game_spell_levelup_SonaQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage (active)<br>Damage (melody)<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SonaQAttackUpgrade" = "" tr "game_spell_levelup_SonaR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Basic Ability Base CDR</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@BaseAbilityCDR*-100@% -> @BaseAbilityCDRNL*-100@%</postScriptRight>" tr "game_spell_levelup_SonaW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal (active)<br>Shield (melody)<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SonaWAttackUpgrade" = "" tr "game_spell_levelup_SorakaE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Root Duration</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_SorakaQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Health Restore (Rejuvenation)<br>Rejuvenation Duration (for allies)<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SorakaR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Restored<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br> @Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SorakaW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal Amount<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SowTheWind" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Movement Speed<br>Damage<br>Slow Amount<br>Mana Cost<br>Cooldown</postScriptLeft> <postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_StaticField" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Lightning Damage<br>Activation Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SummonerBarrier" = "" tr "game_spell_levelup_SummonerBattleCry" = "" tr "game_spell_levelup_SummonerBoost" = "" tr "game_spell_levelup_SummonerClairvoyance" = "" tr "game_spell_levelup_SummonerDagon" = "" tr "game_spell_levelup_SummonerDagonDot" = "" tr "game_spell_levelup_SummonerDash" = "" tr "game_spell_levelup_SummonerDot" = "" tr "game_spell_levelup_SummonerExhaust" = "" tr "game_spell_levelup_SummonerFlash" = "" tr "game_spell_levelup_SummonerHaste" = "" tr "game_spell_levelup_SummonerHeal" = "" tr "game_spell_levelup_SummonerHexFlash" = "" tr "game_spell_levelup_SummonerMana" = "" tr "game_spell_levelup_SummonerObserver" = "" tr "game_spell_levelup_SummonerOdinGarrison" = "" tr "game_spell_levelup_SummonerOdinPromote" = "" tr "game_spell_levelup_SummonerPromote" = "" tr "game_spell_levelup_SummonerPromoteSR" = "" tr "game_spell_levelup_SummonerRevive" = "" tr "game_spell_levelup_SummonerSpawn" = "" tr "game_spell_levelup_SummonerStifle" = "" tr "game_spell_levelup_SummonerTeleport" = "" tr "game_spell_levelup_SummonerTestMagicDamage" = "" tr "game_spell_levelup_SummonerTestSpellShield" = "" tr "game_spell_levelup_SwainE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Pass-through Damage<br>Detonation Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SwainQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bolt Damage<br>Additional Bolt Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SwainR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Gain<br>Drain Damage<br>Drain Heal<br>Damage Per Soul</postScriptLeft><postScriptRight>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect10Amount@ -> @Effect10AmountNL@</postScriptRight>" tr "game_spell_levelup_SwainW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Reveal Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%<br>@Effect9Amount@ -> @Effect9AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_Swipe" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Primal Surge Heal<br>Primal Surge Attack Speed<br>Primal Surge Mana Cost</postScriptLeft><postScriptRight>@f1@ -> @f2@<br>@f3@% -> @f4@%<br>@f5@ -> @f6@</postScriptRight>" tr "game_spell_levelup_SyndraE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cooldown@ -> @CooldownNL@ </postScriptRight>" tr "game_spell_levelup_SyndraQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_SyndraR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft> <postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@ <br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_SyndraW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost<br>Slow<br>Cooldown</postScriptLeft> <postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@ <br>@Cost@ -> @CostNL@ <br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TahmKenchE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage to Gray Health Conversion<br>Gray Health to Healing Conversion</postScriptLeft><postScriptRight>@Effect3Amount*100@% -> @Effect3AmountNL*100@%<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_TahmKenchNewR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Range</postScriptLeft><postScriptRight>@Cooldown@s -> @CooldownNL@s<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_TahmKenchQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Slow Amount</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%<br></postScriptRight>" tr "game_spell_levelup_TahmKenchW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Health Damage<br>Max Damage to Monsters<br>Minion Spit Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_Takedown" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Javelin Minimum Damage<br>Javelin Maximum Damage<br>Javelin Mana Cost</postScriptLeft><postScriptRight>@f1@ -> @f2@<br>@f3@ -> @f4@<br>@f5@ -> @f6@</postScriptRight>" tr "game_spell_levelup_TaliyahE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@s -> @CooldownNL@s<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_TaliyahQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@s -> @CooldownNL@s<br>@BaseCost@ -> @BaseCostNL@</postScriptRight>" tr "game_spell_levelup_TaliyahR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Wall length<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_TaliyahWVC" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@s -> @CooldownNL@s<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_TalonE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Terrain Cooldown</postScriptLeft><postScriptRight>@f3@ -> @f4@</postScriptRight>" tr "game_spell_levelup_TalonQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@f5@ -> @f6@</postScriptRight>" tr "game_spell_levelup_TalonR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TalonW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial Damage<br>Return Damage<br>Slow Amount<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_TaricE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TaricQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Charges<br>Max Healing<br>Mana Cost</postScriptLeft><postScriptRight>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_TaricR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TaricW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Armor<br>Shield Ratio</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_TeleportCancel" = "" tr "game_spell_levelup_TEMPLATESPELL" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Maximum Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_Terrify" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ThreshE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Damage<br>Active Damage<br>Slow<br>Mana Cost</postScriptLeft><postScriptRight>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ThreshPassiveSouls" = "" tr "game_spell_levelup_ThreshQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ThreshQPassive" = "" tr "game_spell_levelup_ThreshR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow and Burn Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ThreshRAlly" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Percentage CDR and MS <br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ThreshRPenta" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ThreshW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Absorption<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_TimeWarp" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Speed</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_ToxicShot" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Impact Damage<br>Damage per Second </postScriptLeft><postScriptRight> @Effect2Amount@ -> @Effect2AmountNL@<br> @Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_ToxicShotAttack" = "" tr "game_spell_levelup_Tremors2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage per Tremor<br>Slow per Tremor<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TrundleCircle" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown<br>Slow</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_trundledesecrate" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_TrundlePain" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health Drain<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TrundleTrollSmash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Attack Damage<br>Attack Damage Scaling</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_TryndamereE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TryndamereQ" = "<postScriptTitle>Next Level - Click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Damage<br>Attack Damage per Health % Missing<br>Heal<br>Heal Per Fury</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "game_spell_levelup_TryndamereW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Damage Reduction<br>Movement Speed Reduction</postScriptLeft><postScriptRight>@Effect1Amount*-1@ -> @Effect1AmountNL*-1@<br>@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%</postScriptRight>" tr "game_spell_levelup_TwitchExpunge" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Damage per Stack<br>Mana Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TwitchHideInShadows" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Camouflage Duration<br>Attack Speed</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>" tr "game_spell_levelup_TwitchUlt" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Damage Bonus</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_TwitchVenomCask" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_TwoShivPoison" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Bonus AD Ratio<br>Slow<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%<br>@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_UdyrBearAttack" = "" tr "game_spell_levelup_UdyrBearStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed Increase<br>Movement Speed Duration</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_UdyrPhoenixActivation" = "" tr "game_spell_levelup_UdyrPhoenixAttack" = "" tr "game_spell_levelup_UdyrPhoenixStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Pulse Damage<br>Flame Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_UdyrTigerAttack" = "" tr "game_spell_levelup_UdyrTigerPunchBleed" = "" tr "game_spell_levelup_UdyrTigerStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Tiger Strike Damage<br>Attack Speed<br>Tiger Strike Scaling</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect4Amount@% -> @Effect4AmountNL@%<br></postScriptRight>" tr "game_spell_levelup_UdyrTurtleAttack" = "" tr "game_spell_levelup_UdyrTurtleStance" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield Amount</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "game_spell_levelup_UFSlash" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_UndyingRage" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Fury Gained<br>Minimum Health<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_UnstoppableForce" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Knockback Damage</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ - > @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_UrgotE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_UrgotQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_UrgotR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_UrgotW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Shield<br>Attack Damage Per Shot<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect7Amount@% -> @Effect7AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VarusE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VarusR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage <br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VarusW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage on Attack<br>Damage from Blight</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100@% -> @Effect2AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_VayneCondemn" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VayneInquisition" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Attack Damage<br>Duration<br>Cooldown<br>Tumble Cooldown Reduction</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect7Amount@% -> @Effect7AmountNL@%</postScriptRight>" tr "game_spell_levelup_VayneSilveredBolts" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Minimum Damage</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "game_spell_levelup_VayneTumble" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*100@% -> @Effect1AmountNL*100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VeigarBalefulStrike" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_VeigarDarkMatter" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_VeigarEventHorizon" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Stun Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_VeigarR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VelkozE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_VelkozPassive" = "" tr "game_spell_levelup_VelkozR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VelkozW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Initial Damage<br>Secondary Damage<br>Ammo Recharge Time<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ViE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Charge Time<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@f1@ -> @f2@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ViktorChaosStorm" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage (impact)<br>Damage (discharge)<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ViktorChaosStormGuide" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage (impact)<br>Damage (discharge)<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_ViktorDeathRay" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage (Death Ray)<br>Damage (Aftershock)<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ViktorGravitonField" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*-100@% -> @Effect1AmountNL*-100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ViktorGravitonFieldAugment" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed Reduction<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ViktorPowerTransfer" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage (missile)<br>Damage (attack)<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ViQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Min Damage<br>Max Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount*2@ -> @Effect1AmountNL*2@<br>@Cooldown@ -> @CooldownNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ViR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Total Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br> @Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ViW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Max Health Damage<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_VladimirE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Min Damage<br>Max Damage<br>Slow Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect10Amount@ -> @Effect10AmountNL@<br>@Effect9Amount@% -> @Effect9AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VladimirHemoplague" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br></postScriptRight>" tr "game_spell_levelup_VladimirQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Heal<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VladimirSanguinePool" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VolibearE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Slow Amount <br>Mana Cost </postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@MoveSpeedMod*100@% -> @MoveSpeedModNL*100@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_VolibearQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown<br>Bonus Movement Speed Min<br>Bonus Movement Speed Max</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_VolibearR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VolibearW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed Bonus<br>Bite Damage</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "game_spell_levelup_Volley" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_VorpalSpikes" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow</postScriptLeft><postScriptRight> @Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "game_spell_levelup_Warwick" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_WarwickE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage Reduction<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_WarwickQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Heal<br>Percent Health Damage<br>Cost</postScriptLeft><postScriptRight>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_WarwickR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_WarwickW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_WildCards" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_XayahE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_XayahQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*2@ -> @Effect1AmountNL*2@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_XayahR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_XayahW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Attack Speed<br>Cooldown<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_XerathArcaneBarrage" = "<postScriptTitle>Next Level - click to level-up or press [@LevelUpHotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow Amount<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_XerathArcanopulse" = "<postScriptTitle>Next Level - click to level-up or press [@LevelUpHotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_XerathLocusOfPower" = "<postScriptTitle>Next Level - click to level-up or press [@LevelUpHotkey@].</postScriptTitle><postScriptLeft>Damage<br>Number of Shots<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_XerathMageSpear" = "<postScriptTitle>Next Level - click to level-up or press [@LevelUpHotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_XinZhaoE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_XinZhaoQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_XinZhaoR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_XinZhaoW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Slash Damage<br>Thrust Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_YasuoDashWrapper" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Recast Block<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@f1@ -> @f2@</postScriptRight>" tr "game_spell_levelup_YasuoPassive" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>@f1@</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@f1@ -> @f2@</postScriptRight>" tr "game_spell_levelup_YasuoQW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@f2.0@ -> @f4.0@</postScriptRight>" tr "game_spell_levelup_YasuoRKnockUpComboW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@f1@ -> @f2@</postScriptRight>" tr "game_spell_levelup_YasuoWMovingWall" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Wall Width<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_YorickE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Minimum Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_YorickQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_YorickR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health<br>Damage<br>Mist Walkers<br>Mark Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@% ->@Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_YorickW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Health<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZacE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZacQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@-> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZacR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Range<br>Slow Percent<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount*-100@% -> @Effect4AmountNL*-100@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZacW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Flat Damage<br>Percent Max Health Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100@% -> @Effect3AmountNL*100@%</postScriptRight>" tr "game_spell_levelup_ZedR2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mark Detonation Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZedW2" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Passive Attack Damage Bonus<br>Energy Return<br>Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZiggsE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Mine Damage<br>Slow<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*-100@% -> @Effect2AmountNL*-100@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ZiggsPassiveAttack" = "PLACEHOLDER" tr "game_spell_levelup_ZiggsQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ZiggsR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Blast Zone Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZiggsW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Tower Destruction Threshold</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@f1*100@% -> @f2*100@%</postScriptRight>" tr "game_spell_levelup_ZileanQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ZileanW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZoeE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Bonus Damage Cap<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_ZoeQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@f1@ -> @f3@<br>@Cooldown@s -> @CooldownNL@s<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ZoeRv4" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@s -> @CooldownNL@s</postScriptRight>" tr "game_spell_levelup_ZoeW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Speed Duration</postScriptLeft><postScriptRight>@Effect8Amount@ -> @Effect8AmountNL@<br>@Effect9Amount*100@% -> @Effect9AmountNL*100@%<br>@Effect10Amount@ -> @Effect10AmountNL@</postScriptRight>" tr "game_spell_levelup_ZyraE" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ZyraEPlantAttack" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Root Damage<br>Vine Lasher Damage<br>Vine Lasher Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZyraP" = "" tr "game_spell_levelup_ZyraQ" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZyraQPlantMissile" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Cluster Damage<br>Thorn Spitter Damage<br>Mana Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "game_spell_levelup_ZyraR" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "game_spell_levelup_ZyraW" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>Seed Recharge Rate</postScriptLeft><postScriptRight>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "game_spell_name_ElderDragonBuff" = "Mark of the Elder Dragon" tr "game_spell_ping_SummonerHexFlash" = "@SrcNameWithColon@Hexflash<font color='#C1FFAF'> - @SubA@s,</font> Flash<font color='#C1FFAF'> - @SubB@s</font>" tr "game_spell_ping_SummonerHexFlash_Ready" = "@SrcNameWithColon@Hexflash<font color='#C1FFAF'> - Ready,</font> Flash<font color='#C1FFAF'> - @SubB@s</font>" tr "game_spell_subtooltip_ShurelyasCrest" = "Grants yourself and nearby allies +@Effect1Amount*100@% Movement Speed for @Effect2Amount@ seconds. " tr "game_spell_subtooltip_ShurelyasCrestTT" = "Grants nearby allies +@Effect5Amount*100@% Movement Speed for @Effect6Amount@ seconds" tr "game_spell_summary_ElderDragonBuff" = "Attacks and spells burn the target for additional True Damage over time." tr "game_spell_TahmKenchR_InCombat" = "Voyage Disabled In Combat" tr "game_spell_tooltip_*" = "" tr "game_spell_tooltip_3030" = "<titleLeft>Hextech GLP-800</titleLeft><mainText>Fires a spray of icy bolts that explode, dealing <scaleLevel>@Effect6Amount@ - @Effect7Amount@</scaleLevel> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies hit.<br><br>Enemies hit are slowed by @Effect5Amount*100@% decaying over @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_3142" = "<titleLeft>Youmuu's Ghostblade</titleLeft><mainText>Grants +@Effect3Amount*100@% Movement Speed for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_3143" = "<titleLeft>Randuin's Omen</titleLeft><mainText>Slows the Movement Speed of nearby enemy units by @Effect3Amount*-100@% for @Effect1Amount@ seconds.</mainText>" tr "game_spell_tooltip_3149" = "<titleLeft>Blade of the Ruined King</titleLeft><mainText>Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).</mainText>" tr "game_spell_tooltip_3152" = "<titleLeft>Hextech Protobelt-01</titleLeft><mainText>Dash forward to unleash a nova of firebolts that deal <scaleLevel>@Effect4Amount@ - @Effect5Amount@</scaleLevel> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>Champions and Monsters hit by multiple fire bolts take @Effect6Amount*100@% damage per additional bolt..</mainText>" tr "game_spell_tooltip_3153" = "<titleLeft>Blade of the Ruined King</titleLeft><mainText>Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).</mainText>" tr "game_spell_tooltip_3157" = "<titleLeft>Zhonya's Hourglass</titleLeft>.<mainText>Champion becomes invulnerable and untargetable for @Effect2Amount@ seconds, but is unable to move, attack, cast spells, or use items during this time</mainText>" tr "game_spell_tooltip_3190" = "<titleLeft>Locket of the Iron Solari</titleLeft><mainText> Grants a shield to nearby allies that decays over @Effect3Amount@ seconds that absorbs up to @Effect1Amount@ (+@Effect2Amount@ per level) damage.</mainText>" tr "game_spell_tooltip_3388" = "<titleLeft>Youmuu's Wraithblade</titleLeft><mainText>Grants +@Effect3Amount*100@% Movement Speed for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_3389" = "<titleLeft>Might of the Ruined King</titleLeft><mainText>Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).</mainText>" tr "game_spell_tooltip_3800" = "<titleLeft>Righteous Glory</titleLeft><mainText>Grants @Effect1Amount*100@% Movement Speed when moving towards enemies or enemy turrets for @Effect2Amount@ seconds. Once near an enemy (or after @Effect2Amount@ seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by @Effect3Amount*-100@% for @Effect4Amount@ second(s).</mainText>" tr "game_spell_tooltip_AbsoluteZero" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Willump channels for @Effect4Amount@ seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by @Effect2Amount*-100@%, increasing to @Effect6Amount*-100@% over the duration of the channel. Nunu and Willump receive a shield that absorbs @f3@ <font color='#CC3300'>(+@f1@)</font> damage, decaying over @Effect8Amount@ seconds after the channel ends.<br><br>Enemies caught in the area when the channel ends take up to @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, depending on how long Absolute Zero was channeled.</mainText>" tr "game_spell_tooltip_ArmsmasterRelentlessAttack" = "<titleLeft>Relentless Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><mainText>Jax's basic attacks increase his Attack Speed by @Effect1Amount@% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus physical damage.<br>Attack Speed stacks up to 8 times. </mainText>" tr "game_spell_tooltip_AsheQ" = "<titleLeft>Ranger's Focus</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, @Effect2Amount@ Focus</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><font color='#FF9900'>Active:</font> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <font color='#FF8C00'>@f1@</font> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.</mainText>" tr "game_spell_tooltip_AsheSpiritOfTheHawk" = "<titleLeft>Hawkshot</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown (@AmmoRechargeTime@ sec Ammo Recharge)</subtitleRight><mainText>Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.</mainText>" tr "game_spell_tooltip_AspectOfTheCougar" = "<titleLeft>Aspect of the Cougar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost </subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Human: </font>Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee transforms back into human form. While in human form, triggering a <font color='#FFF673'>Hunt</font> resets the cooldown of Aspect of the Cougar.</mainText>" tr "game_spell_tooltip_AurelionSolE" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Continuously moving in one direction grants increasing Movement Speed up to @Effect2Amount@%.<br><br><font color='#FF9900'>Active: </font>Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing and reset the passive movement speed.<br></mainText>" tr "game_spell_tooltip_AurelionSolECancelButton" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Land from flying early.<br></mainText>" tr "game_spell_tooltip_AurelionSolQ" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First Press: </font>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and a @Effect4Amount@ second stun.<br><br><font color='#FF9900'>Second Press: </font>Detonate the core early.<br></mainText>" tr "game_spell_tooltip_AurelionSolQCancelButton" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText><font color='#FF9900'>Second Press: </font>Detonate the core early.<br></mainText>" tr "game_spell_tooltip_AurelionSolR" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Breathes out a blast of pure starfire, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br></mainText>" tr "game_spell_tooltip_AurelionSolW" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana plus @Effect3Amount@ Mana Per Second</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Increases Star base damage by @Effect2Amount@.<br><br><font color='#FF9900'>Toggle: </font>Aurelion Sol's Stars orbit at his <font color='#308BDB'>Outer Limit</font> and deal @Effect1Amount@% damage, for a total of @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage.<br></mainText>" tr "game_spell_tooltip_AurelionSolWToggleOff" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@f12@ Mana plus @f8@ Mana Per Second</subtitleLeft><subtitleRight>@f10@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Increases Star base damage by @f6@.<br><br><font color='#FF9900'>Toggle: </font>Aurelion Sol's Stars orbit at his <font color='#308BDB'>Outer Limit</font> and deal @f13@% damage, for a total of @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage.<br></mainText>" tr "game_spell_tooltip_AzirEWrapper" = "<titleLeft>Shifting Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>.</mainText>" tr "game_spell_tooltip_AzirQWrapper" = "<titleLeft>Conquering Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage.</mainText>" tr "game_spell_tooltip_AzirR" = "<titleLeft>Emperor's Divide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font></mainText>" tr "game_spell_tooltip_AzirW" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><font color='#FF9900'>Active:</font> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <font color='#FFFFFF'>@AmmoRechargeTime@</font> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font></mainText>" tr "game_spell_tooltip_BantamTrap" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @Effect2Amount@%, reveals them and deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over @Effect9Amount@ seconds. <br><br>Traps last @Effect5Amount@ minutes and take @Effect4Amount@ second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@Effect6Amount@</font> Teemos further before planting.<br><br>Teemo forages for a mushroom every <font color='#FFFFFF'>@f1@</font> seconds, but he is only big enough to carry 3 at once.</mainText>" tr "game_spell_tooltip_BardE" = "<titleLeft>Magical Journey (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br></mainText>" tr "game_spell_tooltip_BardPTooltip_D_nS" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps currently deal <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, meep attacks will apply a <font color='#eeeeee'>1 second @f8@% Slow</font> and deal <font color='#ffffff'>@f11@</font> more damage.</li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DS_nD" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps currently deal <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and apply a <font color='#ffffff'>@f2@%</font> slow for @f3@ second. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, meep attacks will <font color='#eeeeee'>deal @f8@ more damage.</font></li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DS_nM" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps currently deal <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and apply a <font color='#ffffff'>@f2@%</font> slow for @f3@ second. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, Bard will be able to have <font color='#eeeeee'>@f8@ more meep following at once</font> and deal <font color='#ffffff'>@f11@</font> more damage.</li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DSAM_nA" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps strike through their target in a cone, dealing <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and applying a <font color='#ffffff'>@f2@%</font> slow for @f3@ second to all enemies hit. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, the meep attack <font color='#eeeeee'>strike-through cone increases in size</font> and deal <font color='#ffffff'>@f11@</font> more damage.</li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DSAM_nD" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps strike through their target in a cone, dealing <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and applying a <font color='#ffffff'>@f2@%</font> slow for @f3@ second to all enemies hit. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, meep attacks will <font color='#eeeeee'>gain @f8@ damage.</font></li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DSAM_nM" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps strike through their target in a cone, dealing <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and applying a <font color='#ffffff'>@f2@%</font> slow for @f3@ second to all enemies hit. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, Bard will be able to have <font color='#eeeeee'>@f8@ more more meep following at once</font> and deal <font color='#ffffff'>@f11@</font> more damage.</li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DSAM_nR" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps strike through their target in a cone, dealing <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and applying a <font color='#ffffff'>@f2@%</font> slow for @f3@ second to all enemies hit. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, meeps will <font color='#eeeeee'>reappear @f8@ second faster</font> and deal <font color='#ffffff'>@f11@</font> more damage.</li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DSAM_nS" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps strike through their target in a cone, dealing <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and applying a <font color='#ffffff'>@f2@%</font> slow for @f3@ second to all enemies hit. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, meep attacks will <font color='#eeeeee'>Slow by @f8@%</font> and deal <font color='#ffffff'>@f11@</font> more damage.</li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DSM_nA" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps currently deal <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and apply a <font color='#ffffff'>@f2@%</font> slow for @f3@ second. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, meep attacks will <font color='#eeeeee'>strike through their target</font> and deal <font color='#ffffff'>@f11@</font> more damage.</li></ul></mainText>" tr "game_spell_tooltip_BardPTooltip_DSM_nD" = "<titleLeft>Traveler's Call</titleLeft><mainText><font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects <font color='#cccc00'>chimes</font>.<br><br><ul><li>Meeps currently deal <font color='#ffffff'>@f1@</font> <font color='#99FF99'>(+@f9@)</font> magic damage and apply a <font color='#ffffff'>@f2@%</font> slow for @f3@ second. A new meep appears every <font color='#ffffff'>@f5@</font> seconds, max of <font color='#ffffff'>@f4@</font>.</li></ul><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, <font color='#44ddff'>12%</font> of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.<br><br><ul><li><font color='#cccc00'>@f10@ chimes</font> collected - with <font color='#eeee00'>@f7@ more</font>, meep attacks will <font color='#eeeeee'>deal @f8@ more damage.</font></li></ul></mainText>" tr "game_spell_tooltip_BardQ" = "<titleLeft>Cosmic Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Bard fires an energy bolt, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br></mainText>" tr "game_spell_tooltip_BardR" = "<titleLeft>Tempered Fate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @Effect1Amount@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables.</mainText>" tr "game_spell_tooltip_BardW" = "<titleLeft>Caretaker's Shrine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Bard raises a health shrine that immediately offers @Effect5Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health, but restores up to @Effect6Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><font color='#FFFFFF'>@f1@</font> / <font color='#FFCC00'>@f2@</font></mainText><br>" tr "game_spell_tooltip_BlessingoftheLizardElder" = "" tr "game_spell_tooltip_BlindingDart" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and blinds the target for @Effect2Amount@ seconds. </mainText>" tr "game_spell_tooltip_BlindMonkEOne" = "<titleLeft> Tempest / Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy / @Effect4Amount@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.</mainText>" tr "game_spell_tooltip_BlindMonkETwo" = "<titleLeft>Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed by @Effect2Amount@% for @Effect5Amount@ seconds. Movement Speed recovers gradually over the duration.</mainText>" tr "game_spell_tooltip_BlindMonkQOne" = "<titleLeft>Sonic Wave / Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy / @Effect4Amount@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keyword>True Sight</keyword> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText>" tr "game_spell_tooltip_BlindMonkQTwo" = "<titleLeft>Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText>" tr "game_spell_tooltip_BlindMonkR" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect3Amount@% of the initial target's bonus health.</mainText>" tr "game_spell_tooltip_BlindMonkRKick" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect3Amount@% of the initial target's bonus health.</mainText>" tr "game_spell_tooltip_BlindMonkWOne" = "<titleLeft>Safeguard / Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy / @Effect4Amount@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.</mainText>" tr "game_spell_tooltip_BlindMonkWTwo" = "<titleLeft>Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lee Sin's intense training allows him to thrive in battle. For @Effect8Amount@ seconds, Lee Sin gains @Effect2Amount@% Lifesteal and Spell Vamp.</mainText>" tr "game_spell_tooltip_BrandE" = "<titleLeft>Conflagration (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. </mainText>" tr "game_spell_tooltip_BrandQ" = "<titleLeft>Sear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Brand launches a ball of fire forward that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds.</mainText>" tr "game_spell_tooltip_BrandR" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Brand unleashes a devastating torrent of fire, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @Effect4Amount@%.</mainText>" tr "game_spell_tooltip_BrandW" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText>" tr "game_spell_tooltip_BraumE" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FFFFFF'>Braum reduces incoming damage and blocks for allies behind him.</font><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <font color='#FFF673'>intercepts</font> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration.</mainText>" tr "game_spell_tooltip_BraumPassive" = "<titleLeft>Concussive Blows</titleLeft><mainText>Braum's basic attacks apply Concussive Blows. Once the first stack is applied, <font color='#FFF673'>ally</font> basic attacks also stack Concussive Blows. <br><br>Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.</mainText>" tr "game_spell_tooltip_BraumQ" = "<titleLeft>Winter's Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <font color='#FFF673'>Concussive Blows</font>. </mainText>" tr "game_spell_tooltip_BraumRWrapper" = "<titleLeft>Glacial Fissure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @Effect3Amount@ seconds, slowing enemies above it by @Effect4Amount@%.<br><br>Enemies hit take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. The first champion hit is knocked up for @Effect5Amount@ seconds, subsequent enemies are knocked up briefly.</mainText>" tr "game_spell_tooltip_BraumW" = "<titleLeft>Stand Behind Me (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <font color='#FFFF00'>@f3@</font> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.</mainText>" tr "game_spell_tooltip_Burning" = "" tr "game_spell_tooltip_BurningAgony" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Health Every Second</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.</mainText>" tr "game_spell_tooltip_Bushwhack" = "<titleLeft>Bushwhack / Pounce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Human: </font>Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage over 4 seconds.<br><br><font color='#FFFFFF'>@f4@</font> traps may be active at once. (Maximum traps increases at level 6, 11 and 16)<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee lunges in target direction, dealing damage to nearby enemies.</mainText>" tr "game_spell_tooltip_BusterShot" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage and knocks surrounding units back @Effect2Amount@ distance.</mainText>" tr "game_spell_tooltip_CaitlynAceintheHole" = "<titleLeft>Ace In The Hole</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel.</mainText>" tr "game_spell_tooltip_CaitlynEntrapment" = "<titleLeft>90 Caliber Net</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.</mainText>" tr "game_spell_tooltip_CaitlynHeadshotMissile" = "" tr "game_spell_tooltip_CaitlynPiltoverPeacemaker" = "<titleLeft>Piltover Peacemaker</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets.</mainText>" tr "game_spell_tooltip_CaitlynYordleTrap" = "<titleLeft>Yordle Snap Trap</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Recharge Time</subtitleRight><mainText>Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <font color='#FF8C00'>(+@f1@)</font> increased damage from Headshot.</mainText>" tr "game_spell_tooltip_CamilleE" = "<titleLeft>Hookshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>First Cast:</font> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><font color='#FF8C00'>Second Cast:</font> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage and a @Effect1Amount@ second stun to nearby enemies. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.</mainText>" tr "game_spell_tooltip_CamilleQ" = "<titleLeft>Precision Protocol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Camille's next basic attack deals <font color='#FF8C00'>@f1@</font> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <font color='#FF8C00'>@f2@</font> and <font color='#FFFFFF'>@f3@%</font> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <font color='#8C8C8C' size='16'>cannot critically strike.</font></mainText>" tr "game_spell_tooltip_CamilleR" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @Effect3Amount@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @Effect2Amount@ plus @Effect1Amount@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font></mainText>" tr "game_spell_tooltip_CamilleW" = "<titleLeft>Tactical Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Camille winds up and then slices in a direction, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<font color='#FF8C00'>+@f2@</font>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <font color='#8C8C8C' size='16'>does @Effect8Amount@% less damage to non-epic monsters.</font></mainText>" tr "game_spell_tooltip_CardmasterStack" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%.</mainText>" tr "game_spell_tooltip_CarpetBomb" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Active:</font> Corki flies a short distance, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to enemies in the fire left along his path.<br><br><font color='#FF9900'>Special Delivery:</font> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <font color='#FF8C00'>(+@f2@)</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage per second.</mainText>" tr "game_spell_tooltip_CarpetBombMega" = "<titleLeft>Special Delivery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight></subtitleRight><mainText>Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <font color='#FF8C00'>(+@f2@)</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage per second.</mainText>" tr "game_spell_tooltip_CassiopeiaE" = "<titleLeft>Twin Fang (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deal <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> additional magic damage and Cassiopeia heals for <font color='#FFFFFF'>@f4@</font> <font color='#99FF99'>(+@f2@)</font>.</mainText>" tr "game_spell_tooltip_CassiopeiaQ" = "<titleLeft>Noxious Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_CassiopeiaR" = "<titleLeft>Petrifying Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cassiopeia deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @Effect3Amount@ seconds while enemies facing away are slowed by @Effect2Amount@%.</mainText>" tr "game_spell_tooltip_CassiopeiaW" = "<titleLeft>Miasma (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second.<br><br>Miasma has a minimum cast range.</mainText>" tr "game_spell_tooltip_ChronoShift" = "<titleLeft>Chronoshift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zilean marks himself or an allied champion with a protective time rune for @Effect2Amount@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Health.</mainText>" tr "game_spell_tooltip_Consume" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @f7@% when he is below @Effect7Amount*100@% health.<br><br><font color='#5bc3ff'>Monsters and minions</font>: Deals @Effect1Amount@ true damage and heals for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> (<font color='#CC3300'>+@f1@</font>).<br><br><font color='#5bc3ff'>Champions</font>: Deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> (<font color='#CC3300'>+@f8@</font>) magic damage and heals for @f3@ <font color='#99FF99'>(+@f9@)</font> (<font color='#CC3300'>+@f5@</font>).</mainText>" tr "game_spell_tooltip_CorpseExplosion" = "<titleLeft>Corpse Explosion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive: </font></subtitleLeft><mainText>Whenever a nearby enemy dies around Amumu, their corpse explodes dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemy units.</mainText>" tr "game_spell_tooltip_Crowstorm" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fiddlesticks channels for @Effect3Amount@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Effect2Amount@ seconds, dealing up to @f1@ <font color='#99FF99'>(+@f2@)</font> total magic damage.</mainText>" tr "game_spell_tooltip_Crystallize" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.</mainText>" tr "game_spell_tooltip_DariusExecuteRank3" = "<titleLeft>Noxian Guillotine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Leaps to target enemy champion and strikes a lethal blow, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @Effect3Amount@% damage.<font color='#FF9900' size='8'><br><br></font><font color='#F50F00'>Maximum Damage: @f3@.</font><font size='8'><br><br></font><font color='#FFFF66'>Unlocked:</font> If Noxian Guillotine kills the target, its cooldown is refreshed.</mainText>" tr "game_spell_tooltip_DariusHemo" = "<titleLeft>Hemorrhage</titleLeft><mainText>Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.</mainText>" tr "game_spell_tooltip_DariusHemoMarker" = "<titleLeft>Hemorrhage</titleLeft><mainText>Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.</mainText>" tr "game_spell_tooltip_DarkStarBlankSpell" = "<titleLeft>Summoner Spells Disabled</titleLeft><mainText>Summoner spells are disabled in this mode.<br><br><flavorText>''Where we're going, we won't need summoner spells...''</flavorText></mainText>" tr "game_spell_tooltip_Deceive" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @Effect3Amount@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus physical damage and reduces Deceive's cooldown by @f3@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "game_spell_tooltip_DefensiveBallCurl" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <font color='#FFFF00'>(@f1@)</font> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules></mainText>" tr "game_spell_tooltip_DefensiveBallCurlCancel" = "<titleLeft>Cancel Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Cancel Defensive Ball Curl early.</mainText>" tr "game_spell_tooltip_Destiny" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.</mainText>" tr "game_spell_tooltip_DetonatingShot" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Enemies explode when slain by Tristana's basic attacks, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> Magic Damage to nearby enemies.<br><br><font color='#FF9900'>Active: </font>Places a bomb on an enemy or turret that explodes after 4 seconds, dealing @Effect4Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> Physical Damage. Each attack and ability charges the bomb's damage by +@Effect6Amount*100@%.<br><br>At 4 charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.</mainText>" tr "game_spell_tooltip_DianaArc" = "<titleLeft>Crescent Strike</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Unleashes a bolt of lunar energy in an arc dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_DianaOrbs" = "<titleLeft>Pale Cascade</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates three orbiting spheres that explode on contact with enemies dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Lasts @Effect1Amount@ seconds.<br><br>Grants a temporary shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. If the third sphere detonates, the shield increases by @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>.</mainText>" tr "game_spell_tooltip_DianaPassive" = "<titleLeft>Moonsilver Blade</titleLeft><mainText>Every third strike restores mana and cleaves nearby enemies for additional magic damage. Every spell cast grants attack speed for the next 3 attacks.</mainText>" tr "game_spell_tooltip_DianaTeleport" = "<titleLeft>Lunar Rush</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.</mainText>" tr "game_spell_tooltip_DianaVortex" = "<titleLeft>Moonfall</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @Effect3Amount*100@%.<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_Disintegrate" = "<titleLeft>Disintegrate</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @BaseDamage@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.</mainText>" tr "game_spell_tooltip_DragonBurning" = "" tr "game_spell_tooltip_Drain" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <font color='#99FF99'>(+@f2@)</font> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <font color='#8C8C8C' size='16'>returns cooldown equal to its remaining duration if the target dies.</font></mainText>" tr "game_spell_tooltip_DravenDot" = "tooltip" tr "game_spell_tooltip_DravenDoubleShot" = "<titleLeft>Stand Aside (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Draven throws his axes, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_DravenFury" = "<titleLeft>Blood Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush.</mainText>" tr "game_spell_tooltip_DravenRCast" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Draven hurls two massive axes to deal @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @Effect4Amount*100@% less damage for each unit hit (Minimum @Effect2Amount@%) and resets when the axes reverse direction.</mainText>" tr "game_spell_tooltip_DravenRDoublecast" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Cause Whirling Death to reverse direction early, returning to Draven.</mainText>" tr "game_spell_tooltip_DravenSpinning" = "<titleLeft>Spinning Axe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Draven's next attack will deal <font color='#FF8C00'>@f1@</font> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font></mainText>" tr "game_spell_tooltip_DrawABead" = "<titleLeft>Draw a Bead (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive </font></subtitleLeft><mainText>Permanently increases Tristana's basic Attack Range by <font color='#FFFFFF'>@Effect1Amount@</font>.</mainText>" tr "game_spell_tooltip_EkkoE" = "<titleLeft>Phase Dive</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage and teleport him to his target.</mainText>" tr "game_spell_tooltip_EkkoPassive" = "Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed." tr "game_spell_tooltip_EkkoQ" = "<titleLeft>Timewinder</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ekko throws a device that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage to all targets hit upon return.</mainText>" tr "game_spell_tooltip_EkkoR" = "<titleLeft>Chronobreak</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies on arrival. Additionally, Ekko heals for @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font>, increased by @Effect5Amount@% for each 1% of his health lost over the last 4 seconds.</mainText>" tr "game_spell_tooltip_EkkoW" = "<titleLeft>Parallel Convergence</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <font color='#99FF99'>(+@CharAbilityPower2@%)</font> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><font color='#FF9900'>Active:</font> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_EkkoWPassive" = "<mainText>Ekko's basic attacks deal bonus damage to champions below 30% health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_spell_tooltip_EliseHumanE" = "<titleLeft>Cocoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.</mainText>" tr "game_spell_tooltip_EliseHumanQ" = "<titleLeft>Neurotoxin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <font color='#99FF99'>(+@CharAbilityPower@%)</font> of the target's current health. Maximum bonus against monsters: @Effect2Amount@.</mainText>" tr "game_spell_tooltip_EliseHumanW" = "<titleLeft>Volatile Spiderling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage when it nears an enemy or after 3 seconds.</mainText>" tr "game_spell_tooltip_EliseR" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText>" tr "game_spell_tooltip_EliseRDummy" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Active: </font>Elise transforms into a menacing spider, granting access to arachnid abilities and summoning her Spiderlings. Spider Form deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus Magic Damage per attack and grants @Effect3Amount@ Movement Speed.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings have @Effect1Amount@ base damage and take @Effect4Amount@% reduced damage from AoE abilities. Max @Effect5Amount@ Spiderlings.</mainText>" tr "game_spell_tooltip_EliseRSpider" = "<titleLeft>Human Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText>" tr "game_spell_tooltip_EliseSpiderE" = "<titleLeft>Rappel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <font color='#FFFFFF'>Spider Queen</font> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.</mainText>" tr "game_spell_tooltip_EliseSpiderlingBasicAttack" = "" tr "game_spell_tooltip_EliseSpiderQ" = "<titleLeft>Venomous Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <font color='#99FF99'>(+@CharAbilityPower@%)</font> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.</mainText>" tr "game_spell_tooltip_EliseSpiderW" = "<titleLeft>Skittering Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_EnchantedCrystalArrow" = "<titleLeft>Enchanted Crystal Arrow</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. The farther the arrow flies, the longer the stun, up to @Effect2Amount@ seconds. Surrounding enemies take half damage.</mainText>" tr "game_spell_tooltip_EvelynnE" = "<titleLeft>Whiplash </titleLeft>{{ game_spell_tooltip_EvelynnE_substring }}" tr "game_spell_tooltip_EvelynnE_substring" = "<titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Whip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% <font color='#99FF99'>(+@CharAbilityPower@%)</font> of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.<br><br>Entering <font color='#9542f4'>Demon Shade</font> resets <font color='#FFFFFF'><i>Whiplash's</i></font> cooldown and empowers it. When empowered, <font color='#FFFFFF'><i>Whiplash</i></font> pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% <font color='#99FF99'>(+@CharAbilityPower2@%)</font> of their max health.</mainText>" tr "game_spell_tooltip_EvelynnE2" = "<titleLeft>Whiplash <font color='#FFFFFF'><i>Empowered</i></font> (@Level@)</titleLeft> {{ game_spell_tooltip_EvelynnE_substring }}" tr "game_spell_tooltip_EvelynnQ" = "<titleLeft>Hate Spike (@Level@)</titleLeft>{{ game_spell_tooltip_EvelynnQ_substring }}" tr "game_spell_tooltip_EvelynnQ_substring" = "<titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f9@ sec Cooldown</subtitleRight><mainText>Evelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> bonus magic damage. Then, Evelynn can recast this ability up to 3 times.<br><br><font color='#FF9900'>Recast:</font> Fires spikes through the nearest enemy, dealing @Effect5Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage to all units hit.<br><br><rules><font color='#8c8c8c'>Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.</font></rules></mainText>" tr "game_spell_tooltip_EvelynnQ2" = "<titleLeft>Hate Spike (@Level@)</titleLeft>{{ game_spell_tooltip_EvelynnQ_substring }}" tr "game_spell_tooltip_EvelynnR" = "<titleLeft>Last Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> magic damage, increased to @f1@<font color='#99FF99'> (+@f2@)</font> to enemies below @Effect7Amount*100@% health.</mainText>" tr "game_spell_tooltip_EvelynnW" = "<titleLeft>Allure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f8@ sec Cooldown</subtitleRight><mainText>Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.<br><br>If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:<ul><li>Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.</li><li>Against monsters: deals @Effect7Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Charm duration increased by @Effect1Amount@ seconds.</li></ul><rules><font color='#8c8c8c'>Casting Allure does not remove Evelynn from Demon Shade.</font></rules></mainText>" tr "game_spell_tooltip_EyeOfTheStorm" = "<titleLeft>Eye Of The Storm</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage and grants @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules></mainText>" tr "game_spell_tooltip_Feast" = "<titleLeft>Feast</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ravenously feed on an enemy, dealing @Effect2Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@CharAbilityPower2@)</scaleAP> true damage to champions or @Effect1Amount@ <scaleHealth>(+@f2@) </scaleHealth><scaleAP>(+@CharAbilityPower2@)</scaleAP> to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @Effect3Amount@ maximum health.<br><br><rules>Only @Effect4Amount@ total stacks can be gained from minions and non-epic monsters. <font color='#FFF673'>(Current: @f3@/@Effect4Amount@)</font></rules></mainText>" tr "game_spell_tooltip_FeralScream" = "<titleLeft>Feral Scream</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "game_spell_tooltip_FiddlesticksDarkWind" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters.</mainText>" tr "game_spell_tooltip_FioraE" = "<titleLeft>Bladework (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <font color='#FF8C00'>(@f3@)</font>.</mainText>" tr "game_spell_tooltip_FioraQ" = "<titleLeft>Lunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font>, enemies it will kill and turrets.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. </mainText>" tr "game_spell_tooltip_FioraR" = "<titleLeft>Grand Challenge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential <font color='#FFFFFF'>@f8@%</font> max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus <font color='#FFFFFF'>(@f6@%)</font> while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @Effect1Amount@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @Effect7Amount@ <font color='#FF8C00'>(+@f9@)</font> each second for between @Effect9Amount@ to @Effect6Amount@ seconds, scaling with the amount of Vitals hit.</mainText>" tr "game_spell_tooltip_FioraW" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f2@ sec Cooldown</subtitleRight><mainText>Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <font color='#99FF99'>(+@f1@)</font> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.</mainText>" tr "game_spell_tooltip_FizzE" = "<titleLeft>Playful / Trickster (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><font color='#FF9900'>Reactivation: </font>Fizz cancels the spell early, jumping towards the cursor a second time and dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_FizzQ" = "<titleLeft>Urchin Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fizz dashes through his target, dealing <font color='#FF8C00'>@CharTotalPhysical2@</font> physical damage plus @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. This spell applies on-hit effects. <br><br><font color='#FFEB7F' size='16'>Seastone Trident</font> <font color='#8C8C8C' size='16'>is applied to all enemy units Fizz passes through during his dash.</font></mainText>" tr "game_spell_tooltip_FizzR" = "<titleLeft>Chum the Waters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @Effect8Amount@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> to @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage and slowing by 40% to 80%.</mainText>" tr "game_spell_tooltip_FizzW" = "<titleLeft>Seastone Trident (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Fizz's basic attacks bleed his enemies, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage over @Effect8Amount@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> bonus magic damage.<br>If the Active kills a target, it refunds @Effect2Amount@ mana and resets its cooldown to 1 second. Otherwise, for 5 seconds, Fizz's attacks deal an additional @Effect10Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage on hit.</mainText>" tr "game_spell_tooltip_FlashFrost" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @f1@% for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_Fling" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).</mainText>" tr "game_spell_tooltip_ForcePulse" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.</mainText>" tr "game_spell_tooltip_Frostbite" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.</mainText>" tr "game_spell_tooltip_GalioE" = "<titleLeft>Justice Punch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Galio lunges forward with a mighty blow, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies and knocking them into the air for @Effect2Amount@ seconds. Galio will stop upon hitting a champion or terrain.</mainText>" tr "game_spell_tooltip_GalioQ" = "<titleLeft>Winds of War (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Galio fires two windblasts that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @Effect5Amount*3@ <font color='#99FF99'>(+@CharAbilityPower2.0*3@)</font> plus <font color='#99FF99'>(+@f9@)</font>% of enemies' maximum Health (max @Effect4Amount*3@ vs. monsters) as magic damage over @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_GalioR" = "<titleLeft>Hero's Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Galio designates an allied champion's current position as his landing spot and grants @Effect5Amount@ <font color='#FF00FF'>(+@f2@)</font>% damage reduction to that ally until he lands. <br><br>When Galio lands, enemies in the area take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are knocked into the air for @Effect3Amount@ seconds (@Effect2Amount@ seconds in the center).</mainText>" tr "game_spell_tooltip_GalioW" = "<titleLeft>Shield of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @f8@ <font color='#99FF99'>(+@f9@)</font> to @f10@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.<br></mainText>" tr "game_spell_tooltip_GangplankE" = "<titleLeft>Powder Keg (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f2@ sec Recharge (max: @f4@)</subtitleRight><mainText>Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <font color='#FF8C00'>the attack's damage</font> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font></mainText>" tr "game_spell_tooltip_GangplankQWrapper" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a bullet that deals @Effect1Amount@ (<font color='#FF8C00'>+@CharTotalPhysical@</font>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame></mainText>" tr "game_spell_tooltip_GangplankR" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText>" tr "game_spell_tooltip_GangplankW" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>.</mainText>" tr "game_spell_tooltip_Gate" = "<titleLeft>Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight></subtitleRight><mainText>Teleports Twisted Fate to target location in 1.5 seconds.</mainText>" tr "game_spell_tooltip_GGun" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font></mainText>" tr "game_spell_tooltip_GlacialStorm" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Activate: </font>Drains @Effect2Amount@ Mana per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @Effect7Amount@ seconds, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per second to targets and slowing their Movement Speed by @Effect4Amount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @f1@% and does @Effect3Amount@% damage instead.</mainText>" tr "game_spell_tooltip_GlacialStormSpell" = "<titleLeft>Cancel Glacial Storm</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Cast to deactivate your Glacial Storm.</mainText>" tr "game_spell_tooltip_GnarE" = "<titleLeft>Hop / Crunch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @Effect2Amount@% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [6% of Gnar's Max Health]</font> physical damage and slows briefly if the unit landed on was an enemy.<br><br><font color='#FF3300'>Mega Gnar: </font>Leaps to a location and deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [6% of Gnar's Max Health]</font> physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce.</mainText>" tr "game_spell_tooltip_GnarQ" = "<titleLeft>Boomerang Throw / Boulder Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage and slows enemies by @Effect3Amount@% for @Effect4Amount@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @Effect7Amount@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @f1@%.<br><br><font color='#FF3300'>Mega Gnar: </font>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @Effect2Amount@ <font color='#FF8C00'>(+@CharTotalPhysical2@)</font> physical damage. Picking up the boulder reduces its cooldown by @Effect6Amount@%.</mainText>" tr "game_spell_tooltip_GnarR" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><font color='#FF9900'>Passive:</font> Increases Hyper's Movement Speed bonus to @Effect2Amount@%.<br><br><font color='#FF3300'>Mega Gnar: </font>Knocks nearby enemies in the specified direction, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> physical damage and slowing them by @Effect8Amount@% for @Effect3Amount@ seconds. Enemies that hit a wall take @Effect7Amount@% damage and are stunned instead of slowed.</mainText>" tr "game_spell_tooltip_GnarW" = "<titleLeft>Hyper / Wallop (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><font color='#FF9900'>Passive:</font> Every 3rd attack or spell on the same target deals an additional @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@) </font>+ @Effect2Amount@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @Effect4Amount@ damage vs. monsters). <br><br><font color='#FF3300'>Mega Gnar: </font>Stuns enemies in an area for @Effect5Amount@ seconds, dealing @Effect3Amount@<font color='#FF8C00'> (+@CharTotalPhysical2@)</font> physical damage.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.</mainText>" tr "game_spell_tooltip_GragasE" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.</mainText>" tr "game_spell_tooltip_GragasQ" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.</mainText>" tr "game_spell_tooltip_GragasQToggle" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Reactivate to make the barrel explode.</mainText>" tr "game_spell_tooltip_GragasR" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are knocked away from the explosion.</mainText>" tr "game_spell_tooltip_GragasW" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gragas guzzles down his brew, taking @Effect1Amount@% <font color='#99FF99'>(+@CharAbilityPower2*100@%)</font> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).</mainText>" tr "game_spell_tooltip_GravesChargeShot" = "<titleLeft>Collateral Damage</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires an explosive shell with such force that it knocks Graves back. The shell deals @Effect1Amount@<font color='#FF8C00'> (+@f1@)</font> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @Effect2Amount@<font color='#FF8C00'> (+@f2@)</font> physical damage in a cone.</mainText>" tr "game_spell_tooltip_GravesMove" = "<titleLeft>Quickdraw</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Dashes in a direction, reloading one shell. Graves gains <font color='#FFF673'>True Grit</font> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <font color='#FFF673'>True Grit</font> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <font color='#FFF673'>True Grit</font>.<br><br><font color='#FFF673'>True Grit</font> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).</mainText>" tr "game_spell_tooltip_GravesQLineSpell" = "<titleLeft>End of the Line</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a powder round that deals @Effect1Amount@<font color='#FF8C00'> (+@f1@)</font> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<font color='#FF8C00'> (+@f2@)</font> physical damage to all nearby enemies.</mainText>" tr "game_spell_tooltip_GravesSmokeGrenade" = "<titleLeft>Smoke Screen</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_Hallucinate" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes. <br><br><li>Mini boxes deal @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage, make enemies flee for @Effect7Amount@ second(s), and trigger together. <br><br>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText>" tr "game_spell_tooltip_HallucinateFull" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes. <br><br><li>Mini boxes deal @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage, make enemies flee for @Effect7Amount@ second(s), and trigger together. <br><br>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText>" tr "game_spell_tooltip_HallucinateGuide" = "<titleLeft>Command: Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Shaco commands his clone to move to target location or attack target enemy.<br><br>This clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes.<br><br><li>Mini boxes deal @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage, make enemies flee for @Effect7Amount@ second(s), and trigger together. <br><br>Clone deals 75% of Shaco's damage and receives @Effect2Amount@% increased damage.</li><br><scaleAP>The clone can also be controlled by holding the alt key and using the right mouse button.</scaleAP></mainText>" tr "game_spell_tooltip_HecarimRapidSlash_URF" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage. (@Effect5Amount@% damage to minions)</mainText>" tr "game_spell_tooltip_HeimerdingerE" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Hurls a grenade that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage to enemies and slows their Movement Speed by @Effect3Amount@% for @Effect2Amount@ seconds. Enemies in the center of the blast are also stunned for @Effect4Amount@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText>" tr "game_spell_tooltip_HeimerdingerQ" = "<titleLeft>H-28G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana and @f3@ Turret Kit</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every <font color='#FFFFFF'>@f1@</font> seconds and can hold @Effect3Amount@ Kits at once. <br><br><u><font color='#FFFFFF'>H-28G Evolution Turret Stats</font></u><br><font color='#FFDD77'>Health:</font> <font color='#FFFFFF'>@f4@</font> <font color='#99FF99'>(+@f2@)</font><br><font color='#FFDD77'>Attack - Cannon:</font> @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage.<br><font color='#FFDD77'>Attack - Beam:</font> @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> Magic Damage every @Effect6Amount@ seconds.<br><font color='#FFDD77'>Maximum Turrets Placed:</font> 3</mainText>" tr "game_spell_tooltip_HeimerdingerR" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><font color='#FFFF99'>H-28Q Apex Turret:</font> Places a Turret for 8 seconds that deals @Effect7Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> Magic Damage with its cannon and @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><font color='#FFFF99'>Hextech Rocket Swarm:</font> Fires 4 waves of rockets that each deal @Effect8Amount@ <font color='#99FF99'>(+@f1@)</font> Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max @Effect5Amount@ <font color='#99FF99'>(+@f2@)</font>. <br><br><font color='#FFFF99'>CH-3X Lightning Grenade:</font> Throws a bouncing grenade that discharges three times, dealing @Effect10Amount@ <font color='#99FF99'>(+@f4@)</font> Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%. </mainText>" tr "game_spell_tooltip_HeimerdingerW" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Unleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage. Additional rocket hits deal reduced damage:<br><br><font color='#FFDD77'>Champions and Monsters:</font> @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> Magic Damage, max @Effect6Amount@ <font color='#99FF99'>(+@f2@)</font> total damage<br><font color='#FFDD77'>Minions:</font> 60% of base damage<br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText>" tr "game_spell_tooltip_HextechGunbladeSpell" = "<titleLeft>Hextech Gunblade</titleLeft><mainText>Deals <scaleLevel>@Effect3Amount@ - @Effect4Amount@</scaleLevel> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slows the target champion's Movement Speed by @Effect5Amount*100@% for @Effect6Amount@ seconds.</mainText>" tr "game_spell_tooltip_HowlingGale" = "<titleLeft>Howling Gale</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons a whirlwind, which deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules></mainText>" tr "game_spell_tooltip_IllaoiE" = "<titleLeft>Test of Spirit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds (reduced when Illaoi is attacked by the target). The spirit can be attacked, with @Effect1Amount@% <font color='#FF8C00'>(+@f5@%)</font> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <font color='#FFFFFF'>@f1@</font> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds.</mainText>" tr "game_spell_tooltip_IllaoiQ" = "<titleLeft>Tentacle Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<font color='#FF8C00'>@f1@</font>).<br><br><font color='#FF8C00'>Active:</font> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward.</mainText>" tr "game_spell_tooltip_IllaoiR" = "<titleLeft>Leap of Faith (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Illaoi smashes her idol into the ground, dealing @Effect2Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Effect1Amount@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font></mainText>" tr "game_spell_tooltip_IllaoiW" = "<titleLeft>Harsh Lesson (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <font color='#FF8C00'>@f1*100@%</font> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage against monsters is capped at @Effect3Amount@ damage per hit.</i></font></mainText>" tr "game_spell_tooltip_Incinerate" = "<titleLeft>Incinerate</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Casts a cone of fire dealing @BaseDamage@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies in the area.</mainText>" tr "game_spell_tooltip_InfectedCleaverMissileCast" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Health</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules></mainText>" tr "game_spell_tooltip_InfernalGuardian" = "<titleLeft>Summon: Tibbers</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons Tibbers, dealing @InitialDamage@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> per second and attacks for @TibbersAttackDamage@ <font color='#99FF99'>(+@TibbersAttackRatio@)</font> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>Tibbers <font color='#FFEB7F'>Enrages</font> when: summoned; Annie uses Pyromania on an enemy Champion; and when Annie dies.<br><br><font color='#FFEB7F'>Enrages</font>: Tibbers gains 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.</mainText>" tr "game_spell_tooltip_InfernalGuardianGuide" = "<titleLeft>Command: Tibbers</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Tibbers can be controlled by re-targetting using this button or by holding the alt key and using the right mouse button.<br><br>Stunning Champions with Pyromania while Tibbers is alive will grant him a large burst of Attack Speed and Movement Speed.</mainText>" tr "game_spell_tooltip_InsanityPotion" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @Effect1Amount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_IreliaE" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown </subtitleRight><mainText>Irelia readies 2 blades that will fly towards each other once placed, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and stunning for @Effect2Amount@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @Effect10Amount@ seconds.<br><br><font color='#8C8C8C' size='16'>Flawless Duet deals @Effect9Amount@% damage to monsters.</font></mainText>" tr "game_spell_tooltip_IreliaE2" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown </subtitleRight><mainText>Irelia places the second blade.</mainText>" tr "game_spell_tooltip_IreliaQ" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Irelia dashes to an enemy, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage, applying on-hit effects and healing for <font color='#FF8C00'>@f1@</font> health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @Effect4Amount@% bonus damage to minions.</font></mainText>" tr "game_spell_tooltip_IreliaR" = "<titleLeft>Vanguard's Edge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @Effect4Amount@ seconds.<br><br>Irelia then forms the blades into a wall for @Effect2Amount@ seconds. Passing through the wall deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage, slows by @Effect5Amount@% and disarms for @Effect6Amount@ seconds.<br><br><font color='#8C8C8C' size='16'>Disarmed enemies cannot basic attack.</font></mainText>" tr "game_spell_tooltip_IreliaW" = "<titleLeft>Defiant Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @Effect1Amount@% <font color='#99FF99'>(+@f1@%)</font> damage reduction and a stack of Ionian Fervor but becoming unable to act.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @Effect3Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@) </font><font color='#99FF99'>(+@CharAbilityPower2@)</font> physical damage. Damage increases with charge time, up to @f4@ <font color='#FF8C00'>(+@f2@) </font><font color='#99FF99'>(+@f3@)</font> after @Effect7Amount@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.<br>Quick Cast: Hold and release instead of casting twice.</font></mainText>" tr "game_spell_tooltip_ItemGlacialSpike" = "<titleLeft>Frost Queen's Claim</titleLeft><mainText> Summon @Effect3Amount@ icy ghosts for @Effect4Amount@ seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by @Effect5Amount*-100@% for between @Effect6Amount@ and @Effect7Amount@ seconds based on how far the ghosts have traveled (@Effect8Amount@ second cooldown.)</mainText>" tr "game_spell_tooltip_ItemGlacialSpikeTT" = "<titleLeft>Timeworn Frost Queen's Claim</titleLeft><mainText> Summon @Effect3Amount@ icy ghosts for @Effect4Amount@ seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by @Effect5Amount*-100@% for between @Effect6Amount@ and @Effect7Amount@ seconds based on how far the ghosts have traveled (@Effect8Amount@ second cooldown.)</mainText>" tr "game_spell_tooltip_ItemRedemption" = "<titleLeft>Redemption</titleLeft><mainText> Target an area within @Effect8Amount@ range. After 2.5 seconds, call down a beam of light to heal allies for @Effect2Amount@ (+@Effect3Amount@ per level of target) health, burn enemy champions for @Effect4Amount*100@% of their maximum health as <font color='#FFFFFF'>true</font> damage, and deal @Effect5Amount@ <font color='#FFFFFF'>true</font> damage to enemy minions.<br><br>Can be used while dead.</mainText>" tr "game_spell_tooltip_ItemTiamatCleave" = "<titleLeft>Crescent (Item)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>10 sec Cooldown</subtitleRight><mainText>Deals 60% to 100% of Attack Damage as physical damage to nearby enemy units (damage percentage is determined by proximity) (10 second cooldown).</mainText>" tr "game_spell_tooltip_IvernRRecast" = "<titleLeft>Daisy, wait! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Mana</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Activate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.</mainText>" tr "game_spell_tooltip_JackInTheBox" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds.<br><br>Its attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. </mainText>" tr "game_spell_tooltip_JarvanIVCataclysm" = "<titleLeft>Cataclysm</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Heroically leaps to an enemy Champion dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to nearby enemies and creating an arena of impassable terrain around them for @Effect2Amount@ seconds.<br><br>Activate again to collapse the terrain.</mainText>" tr "game_spell_tooltip_JarvanIVDemacianStandard" = "<titleLeft>Demacian Standard</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Gains @Effect3Amount*100@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.</mainText>" tr "game_spell_tooltip_JarvanIVDragonStrike" = "<titleLeft>Dragon Strike</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Extends Jarvan IV's lance dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.</mainText>" tr "game_spell_tooltip_JarvanIVGoldenAegis" = "<titleLeft>Golden Aegis</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_JarvanIVMartialCadenceAttack" = "" tr "game_spell_tooltip_JavelinToss" = "<titleLeft>Javelin Toss / Takedown (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Human: </font>Nidalee throws her javelin, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> total damage.<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee's next attack deals additional damage, greatly increased on low health targets.</mainText>" tr "game_spell_tooltip_JaxCounterStrike" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <font color='#FF8C00'>(+@f2@)</font> physical damage to them.<br><br><font color='#99FF99'>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</font></mainText>" tr "game_spell_tooltip_JaxEmpowerTwo" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@) </font>Magic Damage.</mainText>" tr "game_spell_tooltip_JaxLeapStrike" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jax leaps to target unit, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> physical damage if it is an enemy.</mainText>" tr "game_spell_tooltip_JaxRelentlessAssault" = "<titleLeft>Grandmaster's Might (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every third consecutive strike Jax deals @Effect1Amount@<font color='#99FF99'> (+@CharAbilityPower@) </font>additional Magic Damage.<br><br><font color='#FF9900'>Active:</font> Jax strengthens his resolve, granting him <font color='#FF8C00'>@f2@</font> Armor and <font color='#99FF99'>@f1@</font> Magic Resist for @Effect5Amount@ seconds.<font color='#FF8C00'><br><br>Armor bonus is equal to @Effect3Amount@ + @Effect6Amount@% bonus Attack Damage.</font><font color='#99FF99'><br>Magic Resist bonus is equal to @Effect3Amount@ + @Effect7Amount@% Ability Power.</font></mainText>" tr "game_spell_tooltip_JayceAccelerator" = "<titleLeft>Acceleration Gate</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deploys an Acceleration Gate for @Effect2Amount@ seconds increasing the Movement Speed of all allied champions who pass through it by @Effect1Amount@% for @Effect5Amount@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @Effect4Amount@%.</mainText>" tr "game_spell_tooltip_JayceHyperCharge" = "<titleLeft>Hyper Charge</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gains a burst of energy increasing Attack Speed to maximum for @Effect1Amount@ attacks. These attacks deal @Effect4Amount*100@% <font color='#FF8C00'>(@f1@)</font> damage.</mainText>" tr "game_spell_tooltip_JayceShockBlast" = "<titleLeft>Shock Blast</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing @Effect2Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to all enemies hit.</mainText>" tr "game_spell_tooltip_JayceStanceGtH" = "<titleLeft>Transform: Mercury Hammer</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @f1@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @f2@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> magic damage.</mainText>" tr "game_spell_tooltip_JayceStanceHtG" = "<titleLeft>Transform: Mercury Cannon</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Active: </font>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @f3@% for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_JayceStaticField" = "<titleLeft>Lightning Field</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Gains @Effect5Amount@ Mana per strike while in Hammer Stance.<br><br><font color='#FF9900'>Active:</font> Creates an electric aura dealing @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over @Effect2Amount@ seconds to nearby enemies.</mainText>" tr "game_spell_tooltip_JayceThunderingBlow" = "<titleLeft>Thundering Blow</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect4Amount@% of the target's maximum health <font color='#FF8C00'>(+@CharBonusPhysical@)</font> as magic damage and knocks them back a short distance. (@Effect1Amount@ Maximum Damage against monsters)</mainText>" tr "game_spell_tooltip_JayceToTheSkies" = "<titleLeft>To the Skies!</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Leaps to an enemy dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to nearby enemies and slowing them by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_JhinE" = "<titleLeft>Captive Audience</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <font color='#FFFFFF'>@f1@</font> seconds and can store 2 at once. <br><br><font color='#FFFFFF'>Beauty in Death -</font> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.</mainText>" tr "game_spell_tooltip_JhinQ" = "<titleLeft>Dancing Grenade</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@CharAbilityPower@) </font>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.</mainText>" tr "game_spell_tooltip_JhinR" = "<titleLeft>Curtain Call</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @Effect3Amount@% for @Effect4Amount@ seconds and dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage, increased by @Effect5Amount@% for each 1% health the target is missing (up to @f2@ <font color='#FF8C00'>(+@f3@)</font>). The 4th shot <font color='#FF5802'>crits</font> for <font color='#FFFFFF'>@f1@%</font> damage.</mainText>" tr "game_spell_tooltip_JhinRShot" = "<titleLeft>Curtain Call</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>1 sec Cooldown</subtitleRight><mainText>Jhin fires a super shot that pierces through minions and monsters and stops on first champion hit, crippling it and dealing execute damage.</mainText>" tr "game_spell_tooltip_JhinW" = "<titleLeft>Deadly Flourish</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them.</mainText>" tr "game_spell_tooltip_JinxE" = "<titleLeft>Flame Chompers! </titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.</mainText>" tr "game_spell_tooltip_JinxQ" = "<titleLeft>Switcheroo!</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Rocket</subtitleLeft><subtitleRight>0.9 sec Cooldown</subtitleRight><mainText>Jinx swaps weapons.<br><br><font color='#FF9900'>Fishbones, the Rocket Launcher:</font> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><font color='#FF9900'>Pow-Pow, the Minigun:</font> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules></mainText>" tr "game_spell_tooltip_JinxR" = "<titleLeft>Super Mega Death Rocket! </titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> to @Effect2Amount@ <font color='#FF8C00'>(+@CharBonusPhysical2@)</font> Physical Damage plus @Effect3Amount@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText>" tr "game_spell_tooltip_JinxROdyssey" = "<titleLeft>Super Mega Death Rocket! </titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> to @Effect2Amount@ <font color='#FF8C00'>(+@CharBonusPhysical2@)</font> Physical Damage plus @Effect3Amount@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText>" tr "game_spell_tooltip_JinxW" = "<titleLeft>Zap! </titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Jinx fires a shock blast that deals @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.</mainText>" tr "game_spell_tooltip_KaisaBasicAttack" = "" tr "game_spell_tooltip_KaisaBasicAttack2" = "" tr "game_spell_tooltip_KaisaCritAttack" = "" tr "game_spell_tooltip_KaisaCritAttack2" = "" tr "game_spell_tooltip_KaisaE" = "<titleLeft>Supercharge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><font color='#8C8C8C' size='16'>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</font></mainText>" tr "game_spell_tooltip_KaisaEEvolved" = "<titleLeft>Evolve Supercharge</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText><font color='#00DD33'>Evolve Supercharge</font>: Kai'Sa now becomes <font color='#91d7ee'>Invisible</font> when she casts Supercharge.</mainText>" tr "game_spell_tooltip_KaisaQ" = "<titleLeft>Icathian Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@f7@)</font> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <font color='#FF8C00'>(+@f2@)</font> <font color='#99FF99'>(+@f8@)</font>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <font color='#FF8C00'>@Effect6Amount@ Bonus Attack Damage</font> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <font color='#FF8C00'>@f5@</font>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><font color='#8C8C8C' size='16'>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</font></mainText>" tr "game_spell_tooltip_KaisaQEvolved" = "<titleLeft>Evolve Icathian Rain</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText><font color='#00DD33'>Evolve Icathian Rain</font>: Icathian Rain now launches extra missiles.</mainText>" tr "game_spell_tooltip_KaisaR" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@f2@)</font> damage for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_KaisaW" = "<titleLeft>Void Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<font color='#FFFFFF'>+@f5@</font>) <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@f6@)</font><br>Max Damage: @Effect1Amount@ (<font color='#FFFFFF'>+@f7@</font>) <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@f8@)</font><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <font color='#99FF99'>@Effect2Amount@ Ability Power</font> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <font color='#99FF99'>@f3@</font>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit.</mainText>" tr "game_spell_tooltip_KaisaWEvolved" = "<titleLeft>Evolve Void Seeker</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText><font color='#00DD33'>Evolve Void Seeker</font>: Void Seeker now triggers extra stacks of passive on hit, additionally reducing the cooldown on champion hit.</mainText>" tr "game_spell_tooltip_KalistaExpungeWrapper" = "<titleLeft>Rend</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f2@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><font color='#FF9900'>Active: </font>Rip the spears from nearby targets, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <font color='#FF8C00'>(+@f4@)</font> physical damage.<br><br><font color='#FFFF00'>If </font><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <font color='#44DDFF'>@Effect8Amount@</font> mana.</font></mainText>" tr "game_spell_tooltip_KalistaMysticShot" = "<titleLeft>Pierce</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Hurl a fast but narrow spear that deals @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><font color='#FFFF00'>If it kills a target, </font><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font></mainText>" tr "game_spell_tooltip_KalistaPSpellCast" = "<titleLeft>The Oath</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Active: Target an ally to bind with them for the remainder of the game, enabling Sentinel's passive and Fate's Call.</mainText>" tr "game_spell_tooltip_KalistaRx" = "<titleLeft>Fate's Call</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability.</mainText>" tr "game_spell_tooltip_KalistaW" = "<titleLeft>Sentinel</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>When Kalistan and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><font color='#FF9900'>Active: </font>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_KalistaWAllyPassive" = "<titleLeft>The Oath</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><mainText>Passive: When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. </mainText>" tr "game_spell_tooltip_KarmaMantra" = "<titleLeft>Mantra (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed.</mainText>" tr "game_spell_tooltip_KarmaQ" = "<titleLeft>Inner Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies in the area.</mainText>" tr "game_spell_tooltip_KarmaSolKimShield" = "<titleLeft>Inspire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_KarmaSpiritBind" = "<titleLeft>Focused Resolve (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <font color='#99FF99'>(+@f4@) </font>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <font color='#99FF99'>(+@f4@) </font>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <font color='#99FF99'>(+@f3@%)</font> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <font color='#99FF99'>(+@f3@%)</font> of her missing health.</mainText>" tr "game_spell_tooltip_KarthusDefile" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Second </subtitleLeft><subtitleRight>@Effect3Amount@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Toggle Off: </font>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><font color='#FF9900'>Toggle On: </font>Drains @Cost@ Mana to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies each second. </mainText>" tr "game_spell_tooltip_KarthusFallenOne" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemy champions (regardless of distance). </mainText>" tr "game_spell_tooltip_KarthusLayWasteA1" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f1@ sec Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage.</mainText>" tr "game_spell_tooltip_KarthusWallOfPain" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).</mainText>" tr "game_spell_tooltip_KatarinaE" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Katarina dashes in the blink of an eye to the target ally, enemy, or <font color='#FFF673'>Dagger</font>. If it is an enemy, Katarina strikes for @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <font color='#FFF673'>Dagger</font> will reduce Shunpo's cooldown by <font color='#FFFFFF'>@f1@</font> seconds (<font color='#FFFFFF'>@f3*100@%</font>).<br><br><font color='#8C8C8C' size='16'>Katarina can blink to any location near the target.</font></mainText>" tr "game_spell_tooltip_KatarinaQ" = "<titleLeft>Bouncing Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Katarina throws a <font color='#FFF673'>Dagger</font>, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><font color='#8C8C8C' size='16'>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</font></mainText>" tr "game_spell_tooltip_KatarinaR" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical2@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage per knife. Total over @Effect3Amount@ seconds to each enemy: @f1@ <font color='#FF8C00'>(+@f2@)</font> <font color='#99FF99'>(+@f3@)</font> magic damage.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by 40%.</mainText>" tr "game_spell_tooltip_KatarinaW" = "<titleLeft>Preparation (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Katarina tosses a <font color='#FFF673'>Dagger</font> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_KaynE" = "<titleLeft>Shadow Step (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f1@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules></mainText>" tr "game_spell_tooltip_KaynPassive" = "<titleLeft>The Darkin Scythe</titleLeft><mainText>{{ game_spell_Kayn_P_main_@f1@ }}</mainText>" tr "game_spell_tooltip_KaynQ" = "<titleLeft>Reaping Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules></mainText>" tr "game_spell_tooltip_KaynR" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_R_main_@f1@ }}</mainText>" tr "game_spell_tooltip_KaynRJumpOut" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Activate to end Umbral Trespass early.</mainText>" tr "game_spell_tooltip_KaynW" = "<titleLeft>Blade's Reach (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_W_maintext_@f1@ }}</mainText>" tr "game_spell_tooltip_KennenBringTheLight" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><font color='#FF9900'>Active:</font> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>" tr "game_spell_tooltip_KennenLightningRush" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @defenses@ armor and magic resist, and @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules></mainText>" tr "game_spell_tooltip_KennenLRCancel" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>You can activate Lightning Rush again right now to cancel the current spell.</mainText>" tr "game_spell_tooltip_KennenShurikenHurl" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kenen throws a shuriken, dealing @Effect1Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>" tr "game_spell_tooltip_KennenShurikenHurl1" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a shuriken that damages the first enemy it hits for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>" tr "game_spell_tooltip_KennenShurikenHurlMissile1" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a shuriken that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the first enemy it hits.</mainText>" tr "game_spell_tooltip_KennenShurikenStorm" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons a magical storm for @Effect3Amount@ seconds that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies near Kennen every @Effect2Amount@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @Effect4Amount*100@% damage for each hit they've already suffered from this storm.</mainText>" tr "game_spell_tooltip_KennenShurikenThrow" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a lightning shuriken that damages target enemy for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>" tr "game_spell_tooltip_KhazixE" = "<titleLeft>Leap</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText>" tr "game_spell_tooltip_KhazixEEvo" = "<titleLeft>Evolve Wings</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText><font color='#00DD33'>Evolve Wings</font>: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText>" tr "game_spell_tooltip_KhazixELong" = "<titleLeft>Evolved Leap</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText>" tr "game_spell_tooltip_KhazixPDamage" = "" tr "game_spell_tooltip_KhazixQ" = "<titleLeft>Taste Their Fear</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage. If the target is <font color='#FFF673'>Isolated</font>, the damage is increased by @Effect2Amount@% (<font color='#FF8C00'>@f1@</font>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <font color='#FFF673'>Isolated</font>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText>" tr "game_spell_tooltip_KhazixQDR" = "" tr "game_spell_tooltip_KhazixQEvo" = "<titleLeft>Evolve Reaper Claws</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText><font color='#00DD33'>Evolve Reaper Claws </font>: Refunds @Effect4Amount@% of Taste Their Fear's cooldown if the target is <font color='#FFF673'>Isolated</font>. Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@.</mainText>" tr "game_spell_tooltip_KhazixQLong" = "<titleLeft>Evolved Taste Their Fear</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage. If the target is <font color='#FFF673'>Isolated</font>, the damage is increased by @Effect2Amount@% (<font color='#FF8C00'>@f1@</font>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <font color='#FFF673'>Isolated</font>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText>" tr "game_spell_tooltip_KhazixR" = "<titleLeft>Void Assault</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><font color='#FF9900'>Active:</font> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @Effect1Amount@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @Effect3Amount@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @Effect2Amount@ seconds of the initial use, up to @Effect7Amount@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @Effect8Amount@ within @Effect2Amount@ seconds, and its stealth duration is increased to @Effect5Amount@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "game_spell_tooltip_KhazixREvo" = "<titleLeft>Evolve Adaptive Cloaking</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText><font color='#00DD33'>Evolve Adaptive Cloaking</font>: Increases Void Assault's <font color='#91d7ee'>Invisibility</font> duration to 2 seconds, and increases its maximum uses to 3.</mainText>" tr "game_spell_tooltip_KhazixW" = "<titleLeft>Void Spike</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires exploding spikes, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <font color='#FFF673'>Isolated</font> targets are slowed for @Effect7Amount@% instead.</mainText>" tr "game_spell_tooltip_KhazixWEvo" = "<titleLeft>Evolve Spike Racks</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText><font color='#00DD33'>Evolve Spike Racks</font>: Allows Void Spike to fire three spikes in a cone and cause them to slow. <font color='#FFF673'>Isolated</font> targets are slowed for extra.</mainText>" tr "game_spell_tooltip_KindredE" = "" tr "game_spell_tooltip_KindredEWrapper" = "<titleLeft>Mounting Dread</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<font color='#FF8C00'> (+@CharBonusPhysical@)</font> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules></mainText>" tr "game_spell_tooltip_KindredQ" = "<titleLeft>Dance of Arrows</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<font color='#FF8C00'> (+@CharBonusPhysical@)</font> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <font color='#FFFFFF'>Wolf's Frenzy</font> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_KindredR" = "<titleLeft>Lamb's Respite</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <font color='#99FF99'>ally</font> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@.</mainText>" tr "game_spell_tooltip_KindredW" = "<titleLeft>Wolf's Frenzy</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <font color='#FFFFFF'>@f1@</font> health based on how much health Kindred is missing.<br><br><font color='#FF9900'>Active:</font> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<font color='#FF8C00'> (+@CharBonusPhysical@)</font> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules></mainText>" tr "game_spell_tooltip_KledE" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kled dashes, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@) </font>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.</mainText>" tr "game_spell_tooltip_KledE2" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Kled can dash back through his initial target, dealing the same damage.</mainText>" tr "game_spell_tooltip_KledQ" = "<titleLeft>Bear Trap on a Rope (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kled throws a bear trap that deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@) </font>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, he deals @Effect1Amount*2@<font color='#FF8C00'> (+@CharBonusPhysical*2@)</font> physical damage, yanks the enemy toward him, and slows the enemy by @Effect5Amount@% for 1.5 seconds.<br><br><font color='#FF8C00'>Dismounted:</font> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>.</mainText>" tr "game_spell_tooltip_KledR" = "<titleLeft>Chaaaaaaaarge!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <font color='#FF8C00'>(+@f1*3@%)</font> of the target's maximum health as physical damage based on distance traveled.</mainText>" tr "game_spell_tooltip_KledRiderQ" = "<titleLeft>Pocket Pistol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 ammo</subtitleLeft><subtitleRight>@f2@ sec ammo recharge (@f1@ sec Cooldown)</subtitleRight><mainText>Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@) </font>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).</mainText>" tr "game_spell_tooltip_KledW" = "<titleLeft>Violent Tendencies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <font color='#FF8C00'>(+@f1@%)</font> of the target's maximum health (maximum @Effect7Amount@ vs monsters).</mainText>" tr "game_spell_tooltip_KogMawBioArcaneBarrage" = "<titleLeft>Bio-Arcane Barrage</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <font color='#99FF99'>(+@f1@)%</font> of the target's maximum health as bonus magic damage.</mainText>" tr "game_spell_tooltip_KogMawIcathianSurprise" = "Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing true damage to surrounding enemies." tr "game_spell_tooltip_KogMawLivingArtillery" = "<titleLeft>Living Artillery</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires an artillery shot, damaging enemies above 40% health for @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical2@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> to @Effect1Amount*1.5@ <font color='#FF8C00'>(+@f3@)</font> <font color='#99FF99'>(+@f2@)</font> magic damage based on their missing health.<br><br>If enemies are below 40% health, they take @f4@ <font color='#FF8C00'>(+@f6@)</font> <font color='#99FF99'>(+@f5@)</font> magic damage instead.<br><br>Each subsequent shot within @Effect4Amount@ seconds costs @Effect3Amount@ more Mana (max @Effect5Amount@).</mainText>" tr "game_spell_tooltip_KogMawQ" = "<titleLeft>Caustic Spittle</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive: </font> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_KogMawVoidOoze" = "<titleLeft>Void Ooze</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.</mainText>" tr "game_spell_tooltip_Landslide" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ <font color='#FFFF00'>(+@f1@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.</mainText>" tr "game_spell_tooltip_LeblancE" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage. </mainText>" tr "game_spell_tooltip_LeblancQ" = "<titleLeft>Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc projects a sigil, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage.</mainText>" tr "game_spell_tooltip_LeblancR" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText>" tr "game_spell_tooltip_LeblancRE" = "<titleLeft>Mimic: Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText>" tr "game_spell_tooltip_LeblancRQ" = "<titleLeft>Mimic: Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText>" tr "game_spell_tooltip_LeblancRW" = "<titleLeft>Mimic: Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText>" tr "game_spell_tooltip_LeblancRWReturn" = "<titleLeft>Mimic: Distortion Return (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText>LeBlanc returns to her purple marker.</mainText>" tr "game_spell_tooltip_LeblancW" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>LeBlanc dashes to a location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.</mainText>" tr "game_spell_tooltip_LeblancWReturn" = "<titleLeft>Distortion Return (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText>LeBlanc returns to her yellow marker.</mainText>" tr "game_spell_tooltip_LeonaShieldOfDaybreak" = "<titleLeft>Shield of Daybreak</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Next basic attack deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage and stuns for @Effect1Amount@ second.</mainText>" tr "game_spell_tooltip_LeonaSolarBarrier" = "<titleLeft>Eclipse</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Grants @Effect4Amount@ <font color='#FFFF00'>(+@f1@)</font> bonus Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist for @Effect3Amount@ seconds. When the effect ends, nearby enemies struck take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and Leona retains her bonus Armor and Magic Resist for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_LeonaSolarFlare" = "<titleLeft>Solar Flare</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slowing enemies by @Effect1Amount@% for @Effect2Amount@ seconds. Enemies in the center of the flare are stunned instead of slowed.<br><br>Leona's sword remains charged with <font color='#FFBB00'>Incandescence</font>, causing her next @Effect5Amount@ basic attacks to gain 100 range and deal @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> bonus magic damage on hit.</mainText>" tr "game_spell_tooltip_LeonaZenithBlade" = "<titleLeft>Zenith Blade</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Strikes all enemies in a line dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.</mainText>" tr "game_spell_tooltip_LissandraE" = "<titleLeft>Glacial Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Casts an ice claw that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location.</mainText>" tr "game_spell_tooltip_LissandraQ" = "<titleLeft>Ice Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws a spear of ice that shatters when it hits AN enemy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.</mainText>" tr "game_spell_tooltip_LissandraR" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @Effect4Amount@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @Effect5Amount@ seconds, healing for @Effect6Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font>, increased by @Effect7Amount@% for each @Effect8Amount@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies. The ice lasts for @Effect3Amount@ seconds and slows enemy Movement Speed by @Effect2Amount*-100@%.</mainText>" tr "game_spell_tooltip_LissandraW" = "<titleLeft>Ring of Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_LucianBasicAttack" = "" tr "game_spell_tooltip_LucianBasicAttack2" = "" tr "game_spell_tooltip_LucianCritAttack" = "" tr "game_spell_tooltip_LucianCritAttack2" = "" tr "game_spell_tooltip_LucianE" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).</mainText>" tr "game_spell_tooltip_LucianQ" = "<titleLeft>Piercing Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules></mainText>" tr "game_spell_tooltip_LucianR" = "<titleLeft>The Culling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lucian moves freely while firing rapidly in a single direction for @Effect1Amount@ seconds. His shots collide with the first enemy they hit and each do @Effect2Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> <font color='#FF8C00'>(+@CharTotalPhysical2@)</font> physical damage. <onlyShowInGame>Total over <font color='#FF0000'>@f2@</font> shots: @f1@ physical damage.</onlyShowInGame> The Culling does @Effect8Amount@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early.</mainText>" tr "game_spell_tooltip_LucianW" = "<titleLeft>Ardent Blaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage and marks enemies for 6 seconds.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.</mainText>" tr "game_spell_tooltip_LuluE" = "<titleLeft>Help, Pix! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<font color='#99FF99'> (+@CharAbilityPower2@)</font> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds.</mainText>" tr "game_spell_tooltip_LuluPassiveMissile" = "<titleLeft>Pix's Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Mana</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.</mainText>" tr "game_spell_tooltip_LuluQ" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the first enemy hit and @f4@<font color='#99FF99'> (+@f5@)</font> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <font color='#99FF99'>@f6@</font> damage per cast.</mainText>" tr "game_spell_tooltip_LuluR" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @Effect4Amount@ seconds, her ally gains @Effect1Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> bonus health and slows nearby enemies by @Effect2Amount@%.</mainText>" tr "game_spell_tooltip_LuluW" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <font color='#99FF99'>(+@CharAbilityPower2@)</font>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText>" tr "game_spell_tooltip_MalzaharE" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.</mainText>" tr "game_spell_tooltip_MalzaharQ" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s).</mainText>" tr "game_spell_tooltip_MalzaharR" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second.</mainText>" tr "game_spell_tooltip_MalzaharW" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><font color='#FF8C00'>Active:</font> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText>" tr "game_spell_tooltip_MaokaiE" = "<titleLeft>Sapling Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <font color='#99FF99'>[+@CharAbilityPower@%]</font> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules></mainText>" tr "game_spell_tooltip_MaokaiQ" = "<titleLeft>Bramble Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are slowed briefly.</mainText>" tr "game_spell_tooltip_MaokaiR" = "<titleLeft>Nature's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.</mainText>" tr "game_spell_tooltip_MaokaiW" = "<titleLeft>Twisted Advance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and roots the target for @Effect2Amount@ second(s).</mainText>" tr "game_spell_tooltip_Masochism" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @f3*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>.</mainText>" tr "game_spell_tooltip_MegaAdhesive" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them.</mainText>" tr "game_spell_tooltip_MissileBarrage" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge (@Effect4Amount@ sec Cooldown)</subtitleRight><mainText><font color='#FF9900'>Active:</font> Corki fires a missile that explodes at the first enemy it hits, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @f2@% damage (@f3@).</mainText>" tr "game_spell_tooltip_MoltenShield" = "<titleLeft>Molten Shield</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Annie grants herself and Tibbers @DamageReduction@% damage reduction for @ShieldDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>" tr "game_spell_tooltip_MonkeyKingDecoy" = "<titleLeft>Decoy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "game_spell_tooltip_MonkeyKingDoubleAttack" = "<titleLeft>Crushing Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_MonkeyKingNimbus" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_MonkeyKingSpinToWin" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Wukong's staff grows outward and he spins it around for 4 seconds, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage per second to nearby enemies, knocking them up for @Effect4Amount@ second the first time they get hit.<br><br>At the start, Wukong gains @Effect2Amount*100@% Movement Speed, and he gains an additional @Effect3Amount*100@% per second over the duration.</mainText>" tr "game_spell_tooltip_MonkeyKingSpinToWinLeave" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText>Click again to stop Cyclone.</mainText>" tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave" = "<titleLeft>Children of the Grave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Passive - Dragon Force:</font> Damaging the Dragon will <font color='#53c653' size='18'>Curse</font> it for 10 seconds.<br><br><font color='#FF9900' size='18'>Active:</font> <font color='#53c653' size='18'>Curse</font> target Champion and steal @Effect1Amount@% <font color='#99FF99'>(+@CharAbilityPower@%)</font> of their maximum health (25% initially, 75% over 10 seconds; deals magic damage).<br><br><font color='#53c653' size='18'>Curse Effect:</font> When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for @Effect9Amount@ seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health. The ghost gains <font color='#FF8C00'>(+@f1@)</font> attack damage and <font color='#CC3300'>(+@f2@)</font> health.<br><br><font color='#53c653'>The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</font></mainText>" tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave2" = "<titleLeft>Children of the Grave (Monsters and Champions) (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Steals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>% of target champion or monster's maximum health (25% stolen initially, 75% over 10 seconds).<br><br>If the target dies while cursed, their soul will follow Mordekaiser for 45 seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health, the ghost gains <font color='#FF8C00'>(+@f1@)</font> bonus attack damage and <font color='#CC3300'>(+@f2@)</font> health.<br><br><font color='#99FF99'>The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.<br><br>Rank 1: Large minions and monsters.<br>Rank 2: + Champions<br>Rank 3: + Dragon<br>Rank 4: Anything</font></mainText>" tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave3" = "<titleLeft>Children of the Grave (Monsters, Dragon and Champions) (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Steals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>% of target champion or monster's maximum health (25% stolen initially, 75% over 10 seconds).<br><br>If the target dies while cursed, their soul will follow Mordekaiser for 45 seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health, the ghost gains <font color='#FF8C00'>(+@f1@)</font> bonus attack damage and <font color='#CC3300'>(+@f2@)</font> health.<br><br><font color='#99FF99'>The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.<br><br>Rank 1: Large minions and monsters.<br>Rank 2: + Champions<br>Rank 3: + Dragon<br>Rank 4: Anything</font></mainText>" tr "game_spell_tooltip_MordekaiserChildrenOfTheGrave4" = "<titleLeft>Children of the Grave (Everything) (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Steals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>% of target champion or monster's maximum health (25% stolen initially, 75% over 10 seconds).<br><br>If the target dies while cursed, their soul will follow Mordekaiser for 45 seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health, the ghost gains <font color='#FF8C00'>(+@f1@)</font> bonus attack damage and <font color='#CC3300'>(+@f2@)</font> health.<br><br><font color='#99FF99'>The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.<br><br>Rank 1: Large minions and monsters.<br>Rank 2: + Champions<br>Rank 3: + Dragon<br>Rank 4: Anything</font></mainText>" tr "game_spell_tooltip_MordekaiserCOTGDragonDebuff" = "<titleLeft>Dragon Force</titleLeft><mainText>If Mordekaiser's team kills this unit, he will gain control over it.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "game_spell_tooltip_MordekaiserCoTGGuide" = "<titleLeft>Command: Children of the Grave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Commands the ghost to move to the target location or attack the target enemy.<br><br>The ghost will follow Mordekaiser for @Effect9Amount@ seconds, and Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health.<br><br><font color='#99FF99'>The ghost can also be controlled by holding the alt key and using the right mouse button.</font></mainText>" tr "game_spell_tooltip_MordekaiserCreepingDeathCast" = "<titleLeft>Harvesters of Sorrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Passive:</font> Mordekaiser gains bonus experience for killing minions near allied champions.<br><br>Bonus Experience Earned: <font color='#FFFFFF'>@f3@</font><br><br><font color='#FF9900' size='18'>Active:</font> Target an ally, linking them to Mordekaiser:<font size = '4'><br><br></font><li>Both gain up to @Effect5Amount@ movement speed toward one another.<font size = '8'><br><br></font>When they touch, they deal @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 4 seconds to nearby enemies.<font size = '8'><br><br></font>Reactivate to both instantly steal @Effect6Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> health from nearby enemies (@Effect7Amount@% heal on minions, max @Effect8Amount@ units; deals magic damage).</mainText>" tr "game_spell_tooltip_MordekaiserCreepingDeathCastNoExperience" = "<titleLeft>Harvesters of Sorrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect3Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Active:</font> Target an ally, linking them to Mordekaiser:<font size = '4'><br><br></font><li>Both gain up to @Effect5Amount@ movement speed toward one another.<font size = '8'><br><br></font>When they touch, they deal @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 4 seconds to nearby enemies.<font size = '8'><br><br></font>Reactivate to both instantly steal @Effect6Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> health from nearby enemies (@Effect7Amount@% heal on minions, max @Effect8Amount@ units; deals magic damage).</mainText>" tr "game_spell_tooltip_MordekaiserE" = "<titleLeft>Mordekaiser E</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Opens a tear into the Spirit Realm, damaging enemies in the area for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and dislodging their spirit from their body for @Effect3Amount@ seconds.<br><br>While their spirit is dislodged, they are slowed by @Effect2Amount@%. If they collect their spirit, the slow is removed. If Mordekaiser collects it, the slow refreshes and doubles in strength.</mainText>" tr "game_spell_tooltip_MordekaiserMaceOfSpades" = "<titleLeft>Mace of Spades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect10Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Mordekaiser's next three hits are empowered. The first two strikes deal @Effect3Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@f2@)</font> bonus magic damage. The final strike deals @Effect9Amount@ times the bonus damage of the previous strikes, up to @f5@ <font color='#FF8C00'>(+@f3@)</font> <font color='#99FF99'>(+@f4@)</font>.</mainText>" tr "game_spell_tooltip_MordekaiserP" = "<titleLeft>Master of the Realm of the Dead (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Mordekaiser cannot be slowed.<br><br>Upon death, Mordekaiser's spirit appears in the Realm of the Dead. He can move around the map freely and will resurrect where his spirit resides at the end of his resurrection timer.</mainText>" tr "game_spell_tooltip_MordekaiserQ" = "<titleLeft>Nightfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Mordekaiser attacks with his mace 'Nightfall'.<br><br>Q1 - Mordekaiser smashes the ground, dealing @Effect1Amount@ <font color='#99FF99'> (+@CharAbilityPower@)</font> magic damage in an area.<br>Q2 - Mordekaiser swipes with the mace, dealing @Effect4Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> damage and knocking back enemies.</mainText>" tr "game_spell_tooltip_MordekaiserR" = "<titleLeft>Heavy Armor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Mordekaiser fortifies his armor with additional plates from the Realm of the Dead, granting him a shield for @Effect2Amount@ seconds. Damaging enemy champions with his abilities grants him 1 Spell Stack, and his shield's consumes the stacks to increase its strength by @Effect8Amount*100@% of his maximum health for each Spell Stack consumed.</mainText>" tr "game_spell_tooltip_MordekaiserSyphonOfDestruction" = "<titleLeft>Siphon of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect1Amount@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Mordekaiser deals @Effect3Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font><font color='#99FF99'> (+@CharAbilityPower@)</font> magic damage in a cone.<font size = '8'><br><br></font>For each Champion hit, he gains @Effect5Amount@% maximum shield.</mainText>" tr "game_spell_tooltip_MordekaiserW" = "<titleLeft>Heavy Armor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Mordekaiser fortifies his armor with additional plates from the Realm of the Undead, granting him a shield for @Effect2Amount@ seconds. Damaging enemy champions with his abilities grants him 1 Spell Stack, and his shield consumes the stacks to increase its strength by @Effect8Amount*100@% of his maximum health for each Spell Stack consumed.</mainText>" tr "game_spell_tooltip_MoveQuick" = "<titleLeft>Move Quick(@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ Sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Teemo's Movement Speed is increased by @Effect1Amount*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><font color='#FF9900'>Active: </font>Teemo sprints, gaining twice his normal bonus for @Effect2Amount@ seconds. This bonus is not lost when struck.</mainText>" tr "game_spell_tooltip_NamiE" = "<titleLeft>Tidecaller's Blessing</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <font color='#99FF99'>(+@CharAbilityPower2@%)</font> for @Effect3Amount@ second and deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage. Lasts for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_NamiQ" = "<titleLeft>Aqua Prison</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sends a bubble to target area, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies, and stunning them for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_NamiR" = "<titleLeft>Tidal Wave</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides.</mainText>" tr "game_spell_tooltip_NamiW" = "<titleLeft>Ebb and Flow</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <font color='#99FF99'>(@f1@%)</font> each bounce. </mainText>" tr "game_spell_tooltip_NautilusGrandLineStart" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Nautilus fires a shockwave that chases an enemy champion, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to other enemies it passes through, knocking them into the air, and stunning them for @Effect5Amount@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, launching them into the air and stunning them for @Effect5Amount@ seconds. </mainText>" tr "game_spell_tooltip_NautilusRavageStrikeAttack" = "<titleLeft>Staggering Blow (Passive)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Passive</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Nautilus' basic attacks deal bonus physical damage and immobilize his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target.</mainText>" tr "game_spell_tooltip_NeekoE" = "<titleLeft>E (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Neeko becomes invisible and untargetable for @StealthDuration@ seconds and sends a clone of herself in target direction for @CloneDuration@ seconds.</mainText>" tr "game_spell_tooltip_NeekoQ" = "<titleLeft>Q (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Neeko fires an energy bolt that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage around the target hit. If the bolt travels further than her autoattack range it will strengthen, dealing @Effect2Amount@% bonus damage.</mainText>" tr "game_spell_tooltip_NeekoR" = "<titleLeft>R (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After a delay, Neeko fires a missile that deals @Damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage to the first champion hit.</mainText>" tr "game_spell_tooltip_NeekoW" = "<titleLeft>W (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Neeko places a trap at target area. The trap arms after @Effect2Amount@ second, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect3Amount@ seconds. Neeko can recast the spell to pull the trap to her.<br><br>W does not break stealth or disguise.</mainText>" tr "game_spell_tooltip_NetherBlade" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage.<br><br><font color='#FF9900'>Active: </font>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> bonus magic damage and restore <font color='#44DDFF'>@Effect1Amount@% of his missing Mana</font> (increases to <font color='#44DDFF'>@Effect4Amount@%</font> against champions).</mainText>" tr "game_spell_tooltip_NidaleePassiveHunt" = "<titleLeft>Prowl</titleLeft><mainText>Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.<br><br>Hitting champions or monsters with Javelin Toss or Bushwhack triggers a <font color='#FFF673'>Hunt</font>, granting <font color='#ee91d7'>True Sight</font> of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the <font color='#FFF673'>Hunted</font> target) and her first Takedown and Pounce are enhanced against them.</mainText>" tr "game_spell_tooltip_NidaleeTakedownAttack" = "" tr "game_spell_tooltip_NocturneUmbraBladesAttack" = "" tr "game_spell_tooltip_NullLance" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kassadin fires an orb of void energy that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_NunuESnowball" = "<titleLeft>Snowball Barrage(@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For @Effect8Amount@ seconds, each additional cast causes Nunu to throw 3 snowballs at a rapid rate. Enemies hit take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, and champions and large monsters become <font color='#4AA8E2'>Snowbound</font>. Enemies hit 3 times are slowed by @Effect2Amount*-100@% for @Effect3Amount@ second.<br><br><font color='#DDDD77'>Willump's Turn</font>: After Nunu is finished throwing snowballs, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take @Effect5Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage and become rooted in place for <font color='#FFFFFF'>@f2@</font> seconds.<br><br><rules>Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.<br>Nunu can only slow each enemy once with Snowball Barrage.</rules></mainText>" tr "game_spell_tooltip_NunuWSionTurn" = "<titleLeft>Biggest Snowball Ever! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Willump rolls a snowball that grows in size and speed. The larger the snowball, the more damage it deals and the longer it knocks up.<br><br>When the snowball impacts a wall, enemy champion, or large monster, it explodes, dealing up to @f3@ <font color='#99FF99'>(+@f5@)</font> damage to nearby enemies and knocking them up.<br><br>Reactivating the ability rolls the snowball forward on a straight path.<br><br><rules>Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.</rules></mainText>" tr "game_spell_tooltip_NunuWStop" = "<titleLeft>Snowball Roll(@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Willump rolls the snowball in the direction he's facing!</mainText>" tr "game_spell_tooltip_Obduracy" = "<titleLeft>Brutal Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Malphite's armor is increased by @Effect1Amount*100@% (<font color='#FFFF00'>@f1@</font>). While Granite Shield is active, this bonus is tripled to @f4.0@% (<font color='#FFFF00'>@f3@</font>).<br><br><font color='#FF9900'>Active: </font>Basic attacks deal an additional @Effect2Amount@ <font color='#FFFF00'>(+@f2@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> physical damage to the target and nearby enemies. Lasts @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_OdinCaptureChannel" = "Capturing" tr "game_spell_tooltip_OdinCaptureChannelBomb" = "Capturing" tr "game_spell_tooltip_OdinGuardianSpellAttackCast" = "" tr "game_spell_tooltip_OlafAxeThrow" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to enemies it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText>" tr "game_spell_tooltip_OlafAxeThrowCast" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText>" tr "game_spell_tooltip_OlafFrenziedStrikes" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.</mainText>" tr "game_spell_tooltip_OlafRagnarok" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Olaf gains @Effect1Amount@ Armor and @Effect1Amount@ Magic Resist.<br><br><font color='#FF9900'>Active: </font>Olaf removes all disables from himself and becomes immune to them for the next @Effect2Amount@ seconds. Olaf also receives a @Effect5Amount@% Movement Speed bonus towards enemy champions for @Effect4Amount@ second. During this time, Olaf loses the passive portion of Ragnarok and gains <font color='#FF8C00'>@f1@</font> Attack Damage (@Effect6Amount@ + @Effect3Amount@% of his Total Attack Damage).</mainText>" tr "game_spell_tooltip_OlafRecklessStrike" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@f1@ Health</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Olaf ferociously swings his axes, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second.</mainText>" tr "game_spell_tooltip_OrianaDetonateCommand" = "<titleLeft>Command: Shockwave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Orianna commands her Ball to unleash a shockwave after a brief delay, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.</mainText>" tr "game_spell_tooltip_OrianaDissonanceCommand" = "<titleLeft>Command: Dissonance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.</mainText>" tr "game_spell_tooltip_OrianaIzunaCommand" = "<titleLeft>Command: Attack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards.</mainText>" tr "game_spell_tooltip_OrianaRedactCommand" = "<titleLeft>Command: Protect (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><font color='#FF9900'>Active: </font>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage.</mainText>" tr "game_spell_tooltip_OrnnE" = "<titleLeft>Searing Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ornn charges, dealing @Effect1Amount@ <font color='#FFFF00'>(+@f2@)</font><font color='#FF00FF'>(+@f3@)</font> physical damage to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @Effect6Amount@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><font color='#8C8C8C' size='16'>The shockwave destroys magma pillars and terrain created by enemy champions.</font></mainText>" tr "game_spell_tooltip_OrnnQ" = "<titleLeft>Volcanic Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><font color='#8C8C8C' size='16'>The fissure stops shortly after hitting an enemy champion.</font></mainText>" tr "game_spell_tooltip_OrnnR" = "<titleLeft>Call of the Forge God (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @Effect2Amount@ <font color='#99FF99'>(+@f4@)</font> magic damage, are slowed by @Effect5Amount@% for @Effect6Amount@ seconds and become <font color='#FF5733'>Brittle</font> for @f10@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks up enemies for 1.5 seconds, deals @Effect2Amount@ <font color='#99FF99'>(+@f4@)</font> magic damage and applies <font color='#FF5733'>Brittle</font>.</mainText>" tr "game_spell_tooltip_OrnnW" = "<titleLeft>Bellows Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ornn stomps forwards, breathing fire and shielding himself for <font color='#CC3300'>@f5@</font> (12% max health) for @Effect5Amount@ seconds. The fire deals up to @Effect10Amount@% of the enemy's max health as magic damage (minimum @Effect3Amount@).<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @f9@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <font color='#FFFFFF'>@f8@</font>% of their max health as magic damage.<br><br><font color='#8C8C8C' size='16'>Ornn's basic attacks knock back Brittle targets.</font></mainText>" tr "game_spell_tooltip_Overdrive" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Blitzcrank's attacks against enemies reduces the cooldown of his Rocket Grab by 1 second.<br><br><font color='#FF9900'>Active: </font>Blitzcrank supercharges himself, gaining @Effect1Amount@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_PhosphorusBomb" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Corki lobs a bomb, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).</mainText>" tr "game_spell_tooltip_PickACard" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_PoisonTrail" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Effect2Amount@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Toggle: </font>Singed lays a poisonous trail that deals @Effect1Amount*4@ <font color='#99FF99'>(+@CharAbilityPower*4@)</font> magic damage per second.</mainText>" tr "game_spell_tooltip_PoppyE" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Poppy tackles an enemy, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> additional physical damage and is stunned for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_PoppyQ" = "<titleLeft>Hammer Shock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Poppy smashes the ground, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.</mainText>" tr "game_spell_tooltip_PoppyR" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Poppy channels for up to @Effect3Amount@ seconds, slowing herself by @Effect7Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Poppy smashes the ground, emanating a shockwave that deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @Effect9Amount@ seconds.<br><br><font color='#8C8C8C' size='16'>Enemies hit with a charged Keeper's Verdict are untargetable.</font></mainText>" tr "game_spell_tooltip_PoppyW" = "<titleLeft>Steadfast Presence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Poppy gains <font color='#FFFF00'>@f1@</font> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><font color='#FF9900'>Active:</font> For the next @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing @Effect5Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>" tr "game_spell_tooltip_PoroLob" = "<titleLeft>Poro Lob</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>The Poro King periodically throws Poros around himself, dealing magic damage to enemies in an area where they land.</mainText>" tr "game_spell_tooltip_PoroThrowFollowupCast" = "<titleLeft>Poro Dash</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Dash to the unit hit by Poro Toss, dealing true damage on arrival and reducing the next Poro Toss cooldown. This has pretty much nothing to do with Poros.</mainText>" tr "game_spell_tooltip_Pounce" = "<titleLeft>Pounce / Bushwhack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost </subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Cougar: </font>Nidalee leaps forward a short distance dealing @f1@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to <font color='#FFFFFF'>@f2@</font> second(s).<br><br><font color='#FFF673'>Hunted</font> targets can be Pounced to at up to double the normal range, and the first Pounce to a <font color='#FFF673'>Hunted</font> target causes it to only incur a <font color='#FFFFFF'>@f2@</font> second cooldown.<br><br><font color='#FF9900' size='18'>Human: </font>Nidalee lays a trap that damages and reveals an enemy for a short time.</mainText>" tr "game_spell_tooltip_PowerBall" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rammus accelerates in a ball, gaining up to <font color='#FFFFFF'>@f2@%</font> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules></mainText>" tr "game_spell_tooltip_PowerBallCancel" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Cancel Powerball early.</mainText>" tr "game_spell_tooltip_PowerFist" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText>" tr "game_spell_tooltip_PrimalSurge" = "<titleLeft>Primal Surge / Swipe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Human: </font>Nidalee heals target ally champion for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> to @Effect2Amount@ <font color='#99FF99'>(+@f3@)</font> based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee claws at enemies in target direction.</mainText>" tr "game_spell_tooltip_PuncturingTaunt" = "<titleLeft>Frenzying Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.</mainText>" tr "game_spell_tooltip_PykeE" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking all enemies along its path dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage and stunning for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds.</mainText>" tr "game_spell_tooltip_PykePassive" = "<titleLeft>Gift of the Drowned Ones</titleLeft><titleRight></titleRight><mainText>If Pyke cannot be seen by enemies, he will rapidly regenerate <font color='#EEEEEE'>@f2@%</font> of damage he has recently taken from champions, up to <font color='#FF8C00'>@f3@</font>.<br><br>Additionally, Pyke converts all extra Maximum Health from any source into Attack Damage instead. (<font color='#FF8C00'>1 AD</font> per @f4@ Health - Currently: <font color='#FF8C00'>@f1@</font>)</mainText>" tr "game_spell_tooltip_PykeQ" = "<titleLeft>Bone Skewer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Tap:</font> Pyke stabs all enemies in front of him dealing @f5@ <font color='#FF8C00'>(+@f6@)</font> physical damage.<br><br><font color='#FF8C00'>Hold: </font>Pyke throws his harpoon, pulling the first enemy struck towards him and dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage.<br><br>Targets hit by either attack are slowed by @Effect9Amount*100@% for @Effect8Amount@ second.<br><br><rules>Tapping deals 50% reduced damage to minions and monsters beyond the closest.</rules></mainText>" tr "game_spell_tooltip_PykeR" = "<titleLeft>Death From Below (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pyke strikes all enemy champions in an X, blinking to and executing targets below <font color='#EEEEEE'>@f8@</font> <font color='#FF8C00'>(+@CharBonusPhysical@)</font><scaleLethality>(+@f11@)</scaleLethality> health. Enemies not executed instead take physical damage equal to the threshold.<br><br>When an enemy champion dies in the X from any source, an assisting ally also gains <font color='#E6E600'>full kill gold</font> and Pyke may re-cast Death From Below again within @Effect2Amount@ seconds.<br><br><rules>Total gold granted: <font color='#E6E600'>@f9@</font></rules></mainText>" tr "game_spell_tooltip_PykeW" = "<titleLeft>Ghostwater Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules></mainText>" tr "game_spell_tooltip_QuinnE" = "<titleLeft>Vault (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <font color='#FFF673'>Vulnerable</font>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).</mainText>" tr "game_spell_tooltip_QuinnQ" = "<titleLeft>Blinding Assault (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Valor flies in a line, marking the first enemy he hits as <font color='#FFF673'>Vulnerable</font> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_QuinnR" = "<titleLeft>Behind Enemy Lines (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @Effect3Amount*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <font color='#FF9900'>@f1@</font> physical damage to nearby enemies and mark champions with <font color='#FFF673'>Vulnerable</font>. Casting Skystrike ends Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @Effect5Amount@ seconds.</rules></mainText>" tr "game_spell_tooltip_QuinnRFinale" = "<titleLeft>Skystrike</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Quinn and Valor deal <font color='#FF9900'>@f1@</font> physical damage to nearby enemies and mark champions with <font color='#FFF673'>Vulnerable</font> as Valor returns to the skies.<br><br>Taking offensive action automatically activates Skystrike.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @f2@ seconds.</rules></mainText>" tr "game_spell_tooltip_QuinnRReturnToQuinn" = "<titleLeft>Cancel Channel</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Stop channeling Behind Enemy Lines to cancel it early.</mainText>" tr "game_spell_tooltip_QuinnW" = "<titleLeft>Heightened Senses (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacking a <font color='#FFF673'>Vulnerable</font> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_RakanE" = "<titleLeft>Battle Dance</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f2@ sec Cooldown</subtitleRight><mainText>Flies to an allied champion, granting them a @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font></mainText>" tr "game_spell_tooltip_RakanQ" = "<titleLeft>Gleaming Quill</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f3@ sec Cooldown</subtitleRight><mainText>Flings a magical feather that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.</mainText>" tr "game_spell_tooltip_RakanR" = "<titleLeft>The Quickness</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.</mainText>" tr "game_spell_tooltip_RapidFire" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Active: </font>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_ReapTheWhirlwind" = "<titleLeft>Monsoon</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Health to nearby allies each second for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_Recall" = "" tr "game_spell_tooltip_RekSaiE" = "<titleLeft>Furious Bite / Tunnel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f3@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Un-Burrowed:</font> Rek'Sai bites a target dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> Physical Damage. At max Fury, the bite does 100% more and deals True Damage.<br><br>Maximum Damage: <font color='#FFFFFF'>@f2@</font><br><br><font color='#FF8C00'>Burrowed:</font> Rek'Sai tunnels forward leaving two connected <font color='#993299'>Tunnel Entrances</font>. Clicking a <font color='#993299'>Tunnel Entrance</font> will make Rek'Sai dive to the other entrance.<br><br><font color='#993299'>Tunnel Entrances</font> last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.</mainText>" tr "game_spell_tooltip_RekSaiEBurrowed" = "" tr "game_spell_tooltip_RekSaiQ" = "<titleLeft>Queen's Wrath / Prey Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Un-Burrowed:</font> Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> bonus Physical Damage to nearby enemies.<br><br><font color='#FF8C00'>Burrowed:</font> Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> <font color='#FF8C00'>(+@CharBonusPhysical@)</font> Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates <keywordMajor>25 Fury</keywordMajor>.</mainText>" tr "game_spell_tooltip_RekSaiQBurrowed" = "<titleLeft>Queen's Wrath / Prey Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Un-Burrowed:</font> Rek'Sai's next 3 basic attacks within @Effect7Amount@ seconds deal @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> bonus Physical Damage to nearby enemies.<br><br><font color='#FF8C00'>Burrowed:</font> Rek'Sai launches a burst of void-charged earth that explodes on first unit hit dealing @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> <font color='#FF8C00'>(+@CharBonusPhysical@)</font> Physical Damage and revealing non-stealthed enemies hit for @Effect6Amount@ seconds. If it hits a Champion, it also generates <keywordMajor>25 Fury</keywordMajor>.</mainText>" tr "game_spell_tooltip_RekSaiR" = "<titleLeft>Void Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No cost</subtitleLeft><subtitleRight>@f7@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @Effect6Amount@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @Effect8Amount@ <font color='#FF8C00'>(+@CharBonusPhysical2@)</font> physical damage plus @Effect9Amount@% of their missing Health.</mainText>" tr "game_spell_tooltip_RekSaiW" = "<titleLeft>Burrow / Un-burrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Un-Burrowed:</font> Burrow into the ground. <br><br><font color='#FF8C00'>Burrowed:</font> Un-burrow, dealing @Effect2Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.<br><br><font color='#FF8C00'>Burrowed Effects:</font> New abilities, <font color='#FFFFFF'>+@f1@</font> Movement Speed, reduced vision range, disabled basic attacks, and gains <font color='#993299'>Tremor Sense:</font> Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.</mainText>" tr "game_spell_tooltip_RenektonCleave" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost or <font color='#FF6633'>50 Fury</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to nearby enemies and healing himself for @Effect2Amount@ <font color='#FF8C00'>(+@f1@)</font> Health for each non-champion hit and @f2@ <font color='#FF8C00'>(+@f3@)</font> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <font color='#FF8C00'>(+@CharBonusPhysical2@)</font>. Heal increased to @Effect7Amount@ <font color='#FF8C00'>(+@f4@)</font> per non-champion and @f5@ <font color='#FF8C00'>(+@f6@)</font> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "game_spell_tooltip_RenektonPredator" = "Renekton deals bonus damage to enemies under half health." tr "game_spell_tooltip_RenektonPreExecute" = "<titleLeft>Ruthless Predator (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost or <font color='#FF6633'>50 Fury</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage per hit (@Effect5Amount@ <font color='#FF8C00'>(+@f2@)</font> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, stunning his target for @Effect4Amount@ seconds and dealing a total of @Effect6Amount@ <font color='#FF8C00'>(+@f3@)</font> damage. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "game_spell_tooltip_RenektonReignOfTheTyrant" = "<titleLeft>Dominus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Renekton surrounds himself with dark energies for @Effect5Amount@ seconds, gaining @Effect1Amount@ Health and <font color='#FF6633'>@Effect6Amount@ Fury</font>. While active, he deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and gains <font color='#FF6633'>@Effect4Amount@ Fury</font> per second.</mainText>" tr "game_spell_tooltip_RenektonSliceAndDice" = "<titleLeft>Slice and Dice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost or <font color='#FF6633'>50 Fury</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <font color='#FF8C00'>(+@f2@)</font>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "game_spell_tooltip_RengarE" = "<titleLeft>Bola Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Cooldown</subtitleRight><mainText>Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <font color='#FFFFFF'>@f1@</font> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_RengarQ" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Cooldown</subtitleRight><mainText>Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <font color='#FFFFFF'>@f3@</font> <font color='#FF8C00'>(+@CharTotalPhysical2@)</font> and grants Rengar <font color='#FFFFFF'>@f4@</font>% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_RengarR" = "<titleLeft>Thrill of the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>No Cost</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rengar gains @Effect1Amount@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @Effect9Amount@ range for @Effect2Amount@ seconds.<br><br>After the first @Effect6Amount@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <font color='#F88017'>@CharTotalPhysical@</font> bonus physical damage and reduces their Armor by @Effect8Amount@ for @Effect7Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @Effect3Amount@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules></mainText>" tr "game_spell_tooltip_RengarW" = "<titleLeft>Battle Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules></mainText>" tr "game_spell_tooltip_RiftWalk" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <font color='#44DDFF'>(+@f2@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <font color='#44DDFF'>(+@f1@)</font> <font color='#99FF99'>(+@f3@)</font> magic damage per stack, stacking up to @Effect6Amount@ times.</mainText>" tr "game_spell_tooltip_RiftWalk_URF" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <font color='#44DDFF'>(+@f2@)</font> magic damage to surrounding enemy units.</mainText>" tr "game_spell_tooltip_RivenFeint" = "<titleLeft>Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <font color='#FF8C00'>(+@f1@)</font> incoming damage for 1.5 seconds.</mainText>" tr "game_spell_tooltip_RivenFengShuiEngine" = "<titleLeft>Blade of The Exile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Riven's weapon surges with spiritual energy for @Effect4Amount@ seconds, granting her @Effect5Amount@% extra Attack Damage (<font color='#FF8C00'>+@f3@</font>), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> to @Effect2Amount@ <font color='#FF8C00'>(+@f2@)</font> physical damage to all enemies hit, increasing based on how much Health they are missing.</mainText>" tr "game_spell_tooltip_RivenIzunaBlade" = "<titleLeft>Wind Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>Single Use</subtitleRight><mainText>Riven fires a shockwave that deals from @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> to @Effect2Amount@ <font color='#FF8C00'>(+@f2@)</font> physical damage to all enemies hit, increasing based on how much Health they are missing.</mainText>" tr "game_spell_tooltip_RivenMartyr" = "<titleLeft>Ki Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage and stunning them for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_RivenTriCleave" = "<titleLeft>Broken Wings (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec cooldown after 1st Use</subtitleRight><mainText>Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font></mainText>" tr "game_spell_tooltip_RocketGrab" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage while he pulls them to himself.</mainText>" tr "game_spell_tooltip_RocketJump" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText>" tr "game_spell_tooltip_RumbleCarpetBomb" = "<titleLeft>The Equalizer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rumble launches a line of rockets that creates a burning trail for @Effect5Amount@ seconds. Enemies in the area have their Movement Speed slowed by @Effect3Amount@% and take @Effect1Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules></mainText>" tr "game_spell_tooltip_RumbleFlameThrower" = "<titleLeft>Flamespitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><caution>Danger Zone Bonus:</caution> Deals @Effect5Amount*100@% damage.</mainText>" tr "game_spell_tooltip_RumbleGrenade" = "<titleLeft>Electro Harpoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@f2@ sec Ammo Recharge</subtitleRight><mainText>Rumble shoots his opponent with up to 2 tasers, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds.<br><br><caution>Danger Zone Bonus:</caution> Damage and slow percentage increased by 50%.</mainText>" tr "game_spell_tooltip_RumbleMortar" = "<titleLeft>FlameThrower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown after Attacking</subtitleRight><mainText>Rumble launches mortars into the air dealing damage and slowing anyone in the area.</mainText>" tr "game_spell_tooltip_RumbleShield" = "<titleLeft>Scrap Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><caution>Danger Zone Bonus:</caution> 50% increase in shield health and Movement Speed.</mainText>" tr "game_spell_tooltip_Rupture" = "<titleLeft>Rupture</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_RyzeE" = "<titleLeft>Spell Flux</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Apply Flux to an enemy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#44DDFF'>(+@f1@)</font> magic damage. Spells consume Flux for bonus effects:<br><br><font color='#FFF673'>Overload:</font> Deals @Effect2Amount@% more damage and spreads to nearby enemies with Flux.<br><font color='#FFF673'>Rune Prison:</font> Root duration is increased to @Effect6Amount@ seconds.<br><font color='#FFF673'>Spell Flux:</font> Spreads Spell Flux to nearby enemies, dealing @Effect8Amount*100@% damage.<br><br>Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.</mainText>" tr "game_spell_tooltip_RyzeQ" = "<titleLeft>Overload</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Unleash a blast that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the first enemy struck. If Overload hits a target with <keywordMajor>Flux</keywordMajor>, it consumes it to deal @Effect2Amount@% increased damage and bounce to nearby enemies with <keywordMajor>Flux</keywordMajor>.<br><br>Casting Ryze's other spells resets Overload's cooldown.</mainText>" tr "game_spell_tooltip_RyzeR" = "<titleLeft>Realm Warp</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ryze opens a portal to a location up to @Effect7Amount@ range away. After @Effect4Amount@ seconds, all allies near the portal are teleported to that location.<br><br><i>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</i></mainText>" tr "game_spell_tooltip_RyzeW" = "<titleLeft>Rune Prison</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Instantly root an enemy for @Effect1Amount@ second and deal @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#44DDFF'>(+@f1@)</font> magic damage.</mainText>" tr "game_spell_tooltip_Sadism" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect4Amount@% of Current Health</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.</mainText>" tr "game_spell_tooltip_SeismicShard" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and steals @Effect2Amount@% Movement Speed from the target for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_SejuaniE" = "<titleLeft>Permafrost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><font color='#FF9900'>Active:</font> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><font color='#8C8C8C' size='16'>Enemy champions stunned by Sejuani cannot gain </font><font color='#07F2F1' size='16'>Frost</font><font color='#8C8C8C' size='16'> for @f2@ seconds.</font></mainText>" tr "game_spell_tooltip_SejuaniQ" = "<titleLeft>Arctic Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sejuani charges, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.</mainText>" tr "game_spell_tooltip_SejuaniR" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sejuani throws her True Ice bola that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.</mainText>" tr "game_spell_tooltip_SejuaniW" = "<titleLeft>Winter's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sejuani swings her flail, dealing @Effect1Amount@ <font color='#FF3300'>(+@f1@)</font> <font color='#99FF99'>(+@f3@)</font> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <font color='#FF3300'>(+@f2@)</font> <font color='#99FF99'>(+@f4@)</font> physical damage, applying <font color='#07F2F1'>Frost</font>.</mainText>" tr "game_spell_tooltip_ShenE" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Dealing damage with Shadow Dash or Twilight Assault recovers <font color='#FFFFFF'>@f1@</font> Energy.<br><br><font color='#FF9900'>Active:</font> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.</mainText>" tr "game_spell_tooltip_ShenQ" = "<titleLeft>Twilight Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower*.01@)</font>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <font color='#99FF99'>(+@CharAbilityPower2*.01@)</font>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules></mainText>" tr "game_spell_tooltip_ShenR" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shen grants a shield to a target allied champion that lasts @Effect2Amount@ seconds and absorbs up to @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> to @Effect8Amount@ <font color='#99FF99'>(+@f2@)</font> damage based on their missing health. After channeling for @f1@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location.</mainText>" tr "game_spell_tooltip_ShenW" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Energy</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass.</mainText>" tr "game_spell_tooltip_ShurelyasCrest" = "<titleLeft>Shurelya's Reverie</titleLeft><mainText> {{game_spell_subtooltip_ShurelyasCrest}}.</mainText>" tr "game_spell_tooltip_ShurelyasCrestTT" = "<titleLeft>Timeworn Talisman of Ascension</titleLeft><mainText> Grants nearby allies +@Effect5Amount*100@% Movement Speed for @Effect6Amount@ seconds.</mainText>" tr "game_spell_tooltip_ShyvanaDoubleAttack" = "<titleLeft>Twin Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <font color='#FF8C00'>@f2@</font> and <font color='#FF8C00'>@f1@</font> physical damage on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @Effect3Amount@ seconds.<br><br><font color='#FF3300'>Dragon Form: </font>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @Effect1Amount@% of Shyvana's attack damage.</i></font></mainText>" tr "game_spell_tooltip_ShyvanaDoubleAttackDragon" = "<titleLeft><font color='#FF3300'>Twin Bite (@Level@)</font></titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <font color='#FF8C00'>@f2@</font> and <font color='#FF8C00'>@f1@</font> physical damage on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @Effect3Amount@ seconds.<br><br><font color='#FF3300'>Dragon Form: </font>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @Effect1Amount@% of Shyvana's attack damage.</i></font></mainText>" tr "game_spell_tooltip_ShyvanaFireball" = "<titleLeft>Flame Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @Effect1Amount@ <font color='#FF8C00'>(+@f4@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are marked for @Effect2Amount@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @Effect4Amount@% of their maximum health as magic damage on hit.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath explodes on impact or at target location, dealing <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f5@)</font> <font color='#99FF99'>(+@f7@)</font> bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take <font color='#FFFFFF'>@f3@</font> <font color='#FF8C00'>(+@f6@)</font> <font color='#99FF99'>(+@f2@)</font> magic damage per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @Effect3Amount@ damage per hit.</i></font></mainText>" tr "game_spell_tooltip_ShyvanaFireballDragon" = "<titleLeft><font color='#FF3300'>Flame Breath (@Level@)</font></titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @Effect1Amount@ <font color='#FF8C00'>(+@f5@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are marked for @Effect2Amount@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @Effect4Amount@% of their maximum health as magic damage on hit.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath explodes on impact or at target location, dealing <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f5@)</font> <font color='#99FF99'>(+@f7@)</font> bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take <font color='#FFFFFF'>@f3@</font> <font color='#FF8C00'>(+@f6@)</font> <font color='#99FF99'>(+@f2@)</font> magic damage per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @Effect3Amount@ damage per hit.</i></font></mainText>" tr "game_spell_tooltip_ShyvanaFireballDragon2" = "<titleLeft><font color='#FF3300'>Flame Breath (@Level@)</font></titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @Effect1Amount@ <font color='#FF8C00'>(+@f4@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are marked for @Effect2Amount@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @Effect4Amount@% of their maximum health as magic damage on hit.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath explodes on impact or at target location, dealing <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f5@)</font> <font color='#99FF99'>(+@f7@)</font> bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take <font color='#FFFFFF'>@f3@</font> <font color='#FF8C00'>(+@f6@)</font> <font color='#99FF99'>(+@f2@)</font> magic damage per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @Effect3Amount@ damage per hit.</i></font></mainText>" tr "game_spell_tooltip_ShyvanaImmolateDragon" = "<titleLeft><font color='#FF3300'>Burnout (@Level@)</font></titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shyvana deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> magic damage per second to nearby enemies and gains a bonus @Effect2Amount@% movement speed that decays over @Effect7Amount@ seconds.<br><br>While Burnout is active, basic attacks deal @Effect1Amount*0.25@ <font color='#FF8C00'>(+@CharBonusPhysical*0.25@)</font> magic damage to nearby enemies and extend its duration by @Effect8Amount@ second.<br><br><font color='#FF3300'>Dragon Form: </font>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @Effect9Amount@ seconds.</i></font></mainText>" tr "game_spell_tooltip_ShyvanaImmolationAura" = "<titleLeft>Burnout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shyvana deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> magic damage per second to nearby enemies and gains a bonus @Effect2Amount@% movement speed that decays over @Effect7Amount@ seconds.<br><br>While Burnout is active, basic attacks deal @Effect1Amount*0.25@ <font color='#FF8C00'>(+@CharBonusPhysical*0.25@)</font> magic damage to nearby enemies and extend its duration by @Effect8Amount@ second.<br><br><font color='#FF3300'>Dragon Form: </font>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @Effect9Amount@ seconds.</i></font></mainText>" tr "game_spell_tooltip_ShyvanaTransformCast" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF6633'>@Effect4Amount@ Fury a Second</font></subtitleLeft><subtitleRight><font color='#FF3300'>Requires @Effect7Amount@ Fury to Activate</font></subtitleRight><mainText><font color='#FF9900'>Active: </font>Shyvana transforms into a dragon, gaining @Effect10Amount@ Health and flying to target location. Enemies along her path take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are knocked toward her target location.<br><br><font color='#FF9900'>Passive: </font>Shyvana generates @Effect3Amount@ Fury every second. Basic Attacks generate @Effect2Amount@ Fury.</mainText>" tr "game_spell_tooltip_SiegeBarracks" = "<titleLeft>Deploy Vanguard Banner</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Place a Vanguard Banner at the targeted location. The Banner will grant bonus stats to all nearby minions.</mainText>" tr "game_spell_tooltip_SiegeBlankSpell" = "<titleLeft>Available Siege Weapon Slot</titleLeft><mainText>You currently have no Siege Weapon spell in this slot. New Siege Weapons can be purchased in the store.</mainText>" tr "game_spell_tooltip_SiegeCannon" = "<titleLeft>Deploy Siege Ballista</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Place a Siege Ballista at the targeted location, if within range of an enemy turret. It will fire periodically until it or the turret is destroyed.</mainText>" tr "game_spell_tooltip_SiegeEmergencyShield" = "<titleLeft>Tower: Storm Bulwark</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Target turret becomes invulnerable, then rains fire after a short delay.</mainText>" tr "game_spell_tooltip_SiegeFlashZone" = "<titleLeft>Activate Flash Zone</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Place a Flash Zone at the targeted location. All allied champions within its radius will gain the ability to repeatedly blink inside its bounds.</mainText>" tr "game_spell_tooltip_SiegeFlashZoneSpell" = "<titleLeft>Activate Flash Zone</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Place a Flash Zone at the targeted location. All allied champions within its radius will gain the ability to repeatedly blink inside its bounds.</mainText>" tr "game_spell_tooltip_SiegeLaserAffix" = "<titleLeft>Tower: Beam of Ruination</titleLeft><mainText><font color='#FF9900'>First Cast:</font> Attach a Beam of Ruination to the target turret that can be fired 3 times.<br><br><font color='#FF9900'>Next Three Casts:</font> Fires the attached beam towards your cursor, dealing heavy damage to all targets in a line (greatly lowered against minions).<br><br><br><br>Beam will last @f1@ seconds, or until it has been fired 3 times.</mainText>" tr "game_spell_tooltip_SiegeLaserAffixShot" = "<titleLeft>Beam of Ruination</titleLeft><mainText>Order the affixed turret to fire towards the targeted position.</mainText>" tr "game_spell_tooltip_SiegeShieldGenerator" = "<titleLeft>Deploy Shield Totem</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Place a Shield Totem at the targeted location. The totem will grant an additional health shield to all nearby allied Siege Weapons.</mainText>" tr "game_spell_tooltip_SiegeTeleportPad" = "<titleLeft>Deploy Port Pad</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Place a Port Pad at the targeted location. Allied players can teleport from their base to the Port Pad.</mainText>" tr "game_spell_tooltip_SiegeTimefield" = "<titleLeft>Activate Entropy Field</titleLeft><mainText><font color='#FF9900'>Click to Consume: </font>Place a Entropy Field at the targeted location, freezing all enemy minions and slowing enemy champions within its radius.</mainText>" tr "game_spell_tooltip_SionE" = "<titleLeft>Roar of the Slayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sion fires a shockwave, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.</mainText>" tr "game_spell_tooltip_SionPassiveSpeed" = "<titleLeft>Death Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sion gains a burst of speed.</mainText>" tr "game_spell_tooltip_SionQ" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> to @Effect4Amount@ <font color='#FF8C00'>(+@f2@)</font> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.</mainText>" tr "game_spell_tooltip_SionR" = "<titleLeft>Unstoppable Onslaught (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage and knocks up enemies in a small area for @Effect5Amount@ seconds. Enemies in a larger area take the same damage and are slowed by @Effect3Amount@% for 3 seconds.<br><br>The damage increases to @Effect2Amount@ <font color='#FF8C00'>(+@f2@)</font> and the stun increases to @Effect6Amount@ seconds as Sion charges farther.</mainText>" tr "game_spell_tooltip_SionW" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <font color='#FF3300'>Current Bonus: @f1@ </font><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#FF3300'>(+@f2@)</font> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.</mainText>" tr "game_spell_tooltip_SionWDetonate" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health whenever he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <font color='#FF3300'>Current Bonus: @f1@ </font><br><br><font color='#FFE076'>Active:</font> Deal @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> plus @Effect4Amount@% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.</mainText>" tr "game_spell_tooltip_SivirE" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.</mainText>" tr "game_spell_tooltip_SivirQ" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, which deals @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> physical damage to the first target hit and @Effect2Amount@% reduced damage to each subsequent target down to a minimum of @Effect3Amount@%.</mainText>" tr "game_spell_tooltip_SivirR" = "<titleLeft>On the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Sivir gains @Effect1Amount*100@% Attack Speed while Ricochet is active.<br><br><font color='#FF9900'>Active: </font>Sivir rallies her allies for @Effect3Amount@ seconds, granting all nearby allies an initial @Effect4Amount@% Movement Speed bonus that reduces to @Effect2Amount@% after the first @Effect5Amount@ seconds of On The Hunt elapse.</mainText>" tr "game_spell_tooltip_SivirW" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sivir's next @Effect4Amount@ basic attacks bounce to nearby targets, dealing <font color='#FF8C00'>@f1@</font> physical damage to the first target and <font color='#FF8C00'>@f2@</font> physical damage to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font></mainText>" tr "game_spell_tooltip_SivirWAttack" = "" tr "game_spell_tooltip_SkarnerExoskeleton" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.</mainText>" tr "game_spell_tooltip_SkarnerFracture" = "<titleLeft>Fracture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Crystallizing enemies with Fracture and Impale grants <font color='#FFF673'>Crystal Charge</font> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><font color='#FF9900'>Active:</font> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.</mainText>" tr "game_spell_tooltip_SkarnerImpale" = "<titleLeft>Impale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Skarner suppresses an enemy champion for @Effect1Amount@ seconds, dealing <font color='#FF8C00'>@CharTotalPhysical2@</font> physical damage plus @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.</mainText>" tr "game_spell_tooltip_SkarnerVirulentSlash" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Skarner deals <font color='#FF8C00'>@f1@</font> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <font color='#FF8C00'>@f1@</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage.<br><br>Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).</mainText>" tr "game_spell_tooltip_SkarnerVirulentSlash_URF" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Skarner deals <font color='#FF8C00'>@f1@</font> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <font color='#FF8C00'>@f1@</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage.</mainText>" tr "game_spell_tooltip_SnowballFollowupCast" = "<titleLeft>Dash</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.</mainText>" tr "game_spell_tooltip_SonaDJTransition" = "" tr "game_spell_tooltip_SonaE" = "<titleLeft>Song of Celerity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f10@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Active:</font> Grants Sona <font color='#99FF99'>@f1*100@%</font> movement speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her <font color='#EEEEEE'>Power Chord</font> bonus to <font color='#DD5599'>Tempo</font>.<br><br><font color='#FF9900'>Melody:</font> Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain <font color='#99FF99'>@f3*100@%</font> movement speed for @Effect5Amount@ seconds.<br><br><font color='#919191'><i>Sona's personal movement speed increase will always last at least @Effect5Amount@ seconds.</i></font></mainText>" tr "game_spell_tooltip_SonaEAttackUpgrade" = "" tr "game_spell_tooltip_SonaPassiveMissile" = "" tr "game_spell_tooltip_SonaQ" = "<titleLeft>Hymn of Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f10@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Active:</font> Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the nearest two enemies (prioritizes champions) and changes her <font color='#EEEEEE'>Power Chord</font> bonus to <font color='#4477FF'>Staccato</font>.<br><br><font color='#FF9900'>Melody:</font> Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage on their next attack.</mainText>" tr "game_spell_tooltip_SonaQAttackUpgrade" = "" tr "game_spell_tooltip_SonaR" = "<titleLeft>Crescendo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Active: </font>Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br><font color='#FF9900'>Passive: </font>Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.</mainText>" tr "game_spell_tooltip_SonaW" = "<titleLeft>Aria of Perseverance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f10@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Active:</font> Restores @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health to Sona and a nearby allied champion (prioritizes most wounded) and changes her <font color='#EEEEEE'>Power Chord</font> bonus to <font color='#44FF77'>Diminuendo</font>.<br><br><font color='#FF9900'>Melody:</font> Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> damage within the next @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_SonaWAttackUpgrade" = "" tr "game_spell_tooltip_SorakaE" = "<titleLeft>Equinox</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a zone at target location for 1.5 seconds, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @Effect1Amount@ second(s) and are dealt @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@) </font>magic damage.</mainText>" tr "game_spell_tooltip_SorakaQ" = "<titleLeft>Starcall</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are slowed by @Effect2Amount@% for 2 seconds.<br><br>If Starcall hits a champion Soraka gains <font color='#DDDDDD'>Rejuvenation</font> for @Effect5Amount@ seconds, which restores @Effect3Amount@ <font color='#99FF99'>(+@f1@)</font> health per second and grants @Effect9Amount*100@% movement speed when not moving toward enemy champions.</mainText>" tr "game_spell_tooltip_SorakaR" = "<titleLeft>Wish</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Calls upon divine powers to restore @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Health to all allied Champions. Wish's power is increased by 50% on each Champion below 40% Health.</mainText>" tr "game_spell_tooltip_SorakaW" = "<titleLeft>Astral Infusion</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>10% Max Health, @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Restores @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> health to another champion ally.<br><br>If cast while affected by <font color='#DDDDDD'>Rejuvenation</font>, Soraka will grant her target its benefits for @f1@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below 5% Health.</i></font></mainText>" tr "game_spell_tooltip_SowTheWind" = "<titleLeft>Zephyr</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <font color='#99FF99'>(+@f1@%)</font> Movement Speed and can move through units.<br><br><font color='#FF9900'>Active: </font>Deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#FFF673'>(+@f3@)</font> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <font color='#99FF99'>(+@f2@%)</font> for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_SRU_Baron_Corruption" = "Baron Nashor is surrounded by an aura of destruction. If angered, he continuously applies Corrosion stacks to nearby champions and periodically deals magic damage to the champion with the smallest amount of Corrosion stacks. Corrosion stacks reduce the unit's Armor and Magic Resistance." tr "game_spell_tooltip_StaticField" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Lightning charges Blitzcrank's attacks, dealing an extra @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#44DDFF'>+ 3% of his maximum Mana</font> magic damage.<br><br><font color='#FF9900'>Active: </font>Deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.</mainText>" tr "game_spell_tooltip_SummonerBarrier" = "<titleLeft>Barrier</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Temporarily shields @f1@ damage from your champion for 2 seconds.</mainText>" tr "game_spell_tooltip_SummonerBattleCry" = "<titleLeft>Surge</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f3@ second Cooldown</subtitleRight><mainText>Empowers your champion, increasing Attack Speed by @f1@% and Ability Power by @f2@ for 12 seconds.</mainText>" tr "game_spell_tooltip_SummonerBoost" = "<titleLeft>Cleanse</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next @f1@ seconds.</mainText>" tr "game_spell_tooltip_SummonerClairvoyance" = "<titleLeft>Clairvoyance</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Reveals a small area of the map for your team for @f1@ seconds.</mainText>" tr "game_spell_tooltip_SummonerDagon" = "<titleLeft>Exhaust</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Applies a damage over time spell on an enemy champion.</mainText>" tr "game_spell_tooltip_SummonerDagonDot" = "<titleLeft>Exhaust</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds.</mainText>" tr "game_spell_tooltip_SummonerDash" = "<titleLeft>Dash</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Your champion moves 150% faster and is immune to Slows for 1.5 seconds.</mainText>" tr "game_spell_tooltip_SummonerDot" = "<titleLeft>Ignite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Ignite deals <font color='#FEFCFF'>@f1@</font> true damage to target enemy champion over 5 seconds, grants you vision of the target and applies Grievous Wounds for the duration.<br><br><rules>(Grievous Wounds reduces healing effects by 40%. This vision does not reveal stealthed enemies.)</rules></mainText>" tr "game_spell_tooltip_SummonerExhaust" = "<titleLeft>Exhaust</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Exhausts target enemy champion, reducing their Movement Speed by @f3@%, and their damage dealt by @f2@% for 2.5 seconds.</mainText>" tr "game_spell_tooltip_SummonerFlash" = "<titleLeft>Flash </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Teleports your champion a short distance toward your cursor's location.</mainText>" tr "game_spell_tooltip_SummonerFortify" = "<titleLeft>Fortify </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText><font color='#FF9900' size='14'>Active: </font>All allied turrets become immune to damage and attack 100% faster.<br>Lasts 6 seconds.<br><font color='#FF9900' size='14'>Passive: </font>While Fortify is ready to cast, you deal 9 bonus damage to minions.</mainText>" tr "game_spell_tooltip_SummonerHaste" = "<titleLeft>Ghost</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of @f1@% Movement Speed after accelerating for 2 seconds.</mainText>" tr "game_spell_tooltip_SummonerHeal" = "<titleLeft>Heal </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Restores @f1@ Health and grants 30% Movement Speed for 1 second to your champion and target allied champion. This healing is halved for units recently affected by Summoner Heal.<br><br><font color='#FFFF00'>If this spell cannot find a target, it will cast on the most wounded allied champion in range.</font></mainText>" tr "game_spell_tooltip_SummonerHexFlash" = "<titleLeft>Hexflash </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>After channeling, Teleports your champion a short distance toward your cursor's location.</mainText>" tr "game_spell_tooltip_SummonerMana" = "<titleLeft>Clarity </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Restores @f1@% maximum Mana to your Champion and @f2@% to nearby allies.</mainText>" tr "game_spell_tooltip_SummonerObserver" = "<titleLeft>Observer</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Reveals the entire map, and removes your champion from the field of justice. Subsequent use will toggle between team visibility and global visibility.</mainText>" tr "game_spell_tooltip_SummonerOdinGarrison" = "<titleLeft>Garrison </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@ second Cooldown</subtitleRight><mainText><font color='#FF9900' size='16'>Allied Turret:</font> Grants massive regeneration for 8 seconds.<br><br><font color='#FF9900' size='16'>Enemy Turret:</font> Reduces damage dealt by 80% for 8 seconds.</mainText>" tr "game_spell_tooltip_SummonerOdinPromote" = "<titleLeft>Promote </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Promotes the nearest allied super minion to an anti-Turret Cannon, healing it, granting bonus stats, and causing it to grant the caster gold for its kills.</mainText>" tr "game_spell_tooltip_SummonerOdysseyFlash" = "<titleLeft>Warp </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge</subtitleRight><mainText>Turn briefly <attention>untargetable</attention> and <attention>invulnerable</attention> as you dash towards a location.<br><br><rules>Keep your arms and legs inside the wormhole.</rules></mainText>" tr "game_spell_tooltip_SummonerOdysseyRevive" = "<titleLeft>Resuscitate </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText><keywordWard>Revive</keywordWard> a fallen crewmember by remaining next to them for <attention>2</attention> seconds. <br><br><rules>Exiting the area early does not consume your cooldown. </rules></mainText>" tr "game_spell_tooltip_SummonerPoroRecall" = "<titleLeft>To the King!</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@ second Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.<br><br><font color='#FFE076'>Active:</font> Quickly dash to King Poro's side. Can only be cast while the Poro King is summoned for your team. <br><br><i><font color='#FDD017'>''Poros tug the heartstrings. The rest of you just comes along for the ride.''</font></i></mainText>" tr "game_spell_tooltip_SummonerPoroThrow" = "<titleLeft>Poro Toss</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Toss a Poro a long distance, dealing @f2@ true damage to the first enemy unit hit, granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>This ability can be recast for 3 seconds if it hits an enemy to dash to the target hit, dealing @f2@ more true damage and reducing the cooldown of the next Poro Toss by @Effect4Amount@ seconds.<br><br>Poros are not blocked by spell shields or wind walls because they are animals, not spells!<br><br><i><font color='#FDD017'>''Poros are a model for Runeterran aerodynamics.''</font></i></mainText>" tr "game_spell_tooltip_SummonerPromote" = "<titleLeft>Promote</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Promotes a nearby allied cannon minion, healing it, granting bonus stats, and causing it to grant the caster gold for its kills.</mainText>" tr "game_spell_tooltip_SummonerPromoteSR" = "<titleLeft>Promote</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@ second Cooldown</subtitleRight><mainText>Promotes a nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills.</mainText>" tr "game_spell_tooltip_SummonerRally" = "<titleLeft>Rally </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Summons a beacon with 225-650 Health for 15 seconds which increases allied Attack Damage by 10-35.</mainText>" tr "game_spell_tooltip_SummonerReturn" = "<titleLeft>Backtrack</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Temporarily shields @f1@ damage from your champion. After 2.5 seconds the shield expires and your champion is teleported to safety. Melee champions travel extra distance.</mainText>" tr "game_spell_tooltip_SummonerRevive" = "<titleLeft>Revive </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Instantly revives your champion at your team's Summoner Platform and grants +@f3@% Movement Speed that decays over 12 seconds.</mainText>" tr "game_spell_tooltip_SummonerSmite" = "<titleLeft>Smite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Deals <font color='#FEFCFF'>@f1@</font> true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores <font color='#FFFFFF'>@f6@</font> <font color='#FF6666'>(+@f7@)</font> Health.<br><br>Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.</mainText>" tr "game_spell_tooltip_SummonerSmite2" = "<titleLeft>Smite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Deals <font color='#FEFCFF'>@f1@</font> true damage to target epic, large, or medium monster or enemy minion.</mainText>" tr "game_spell_tooltip_SummonerSmiteAoE" = "<titleLeft>Blasting Smite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Deals <font color='#FEFCFF'>@f1@</font> true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores <font color='#FFFFFF'>@f6@</font> <font color='#FF6666'>(+@f7@)</font> Health.<br><br>Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.<br><br><font color='#FFFFFF'><u>Blasting Smite</u></font><br><font color='#FFFF99'>Deals half damage to other nearby monsters and enemy minions and stuns them for 1.5 seconds. Smiting monsters restores 15% of your missing Health and Mana.</font></mainText>" tr "game_spell_tooltip_SummonerSmiteDuel" = "<titleLeft>Challenging Smite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Deals <font color='#FEFCFF'>@f1@</font> true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores <font color='#FFFFFF'>@f6@</font> <font color='#FF6666'>(+@f7@)</font> Health.<br><br>Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.<br><br><font color='#FFFFFF'><u>Challenging Smite</u></font><br><font color='#FFFF99'>Challenging Smite can target an enemy Champion, marking them for @f5@ seconds. During this time, you deal <font color='#FFFFFF'>@f4@</font> bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.</font></mainText>" tr "game_spell_tooltip_SummonerSmitePlayerGanker" = "<titleLeft>Chilling Smite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Deals <font color='#FEFCFF'>@f1@</font> true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores <font color='#FFFFFF'>@f6@</font> <font color='#FF6666'>(+@f7@)</font> Health.<br><br>Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.<br><br><font color='#FFFFFF'><u>Chilling Smite</u></font><br><font color='#FFFF99'>Chilling Smite can target an enemy Champion, dealing <font color='#FFFFFF'>@f4@</font> true damage and stealing 20% of their movement speed for @f5@ seconds.</font></mainText>" tr "game_spell_tooltip_SummonerSmiteQuick" = "<titleLeft>Scavenging Smite</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Deals <font color='#FEFCFF'>@f1@</font> true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores <font color='#FFFFFF'>@f6@</font> Health.<br><br>Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.<br><br><font color='#FFFFFF'><u>Scavenging Smite</u></font><br><font color='#FFFF99'>When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +@f4@ bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.</font></mainText>" tr "game_spell_tooltip_SummonerSnowball" = "<titleLeft>Mark</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Throw a snowball a long distance, dealing @f1@ true damage to the first enemy unit hit and granting <font color='#ee91d7'>True Sight</font> of the target. If it hits an enemy, this ability can be recast for @Effect3Amount@ seconds to Dash to the tagged unit, dealing an additional @f1@ true damage. Dashing to the target will reduce the cooldown of Mark by @Effect4Amount*100@%.<br><br><font color='#FFFF00'>Mark projectiles are not stopped by spell shields or projectile mitigation.</font></mainText>" tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark" = "<titleLeft>Ultra (Rapidly Flung) Mark</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>Throw a snowball approximately 1 Really Far units away, dealing @f1@ true damage to the first enemy unit hit and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If your Ultra Mark hits an enemy, this ability can be recast for @Effect3Amount@ seconds to Dash to the tagged unit, dealing an additional @f1@ true damage and increasing your swagger by like a million percent.<br><br>If you have Poros following you, you throw a Poro instead of a Snowball, because we're terrible people.</mainText>" tr "game_spell_tooltip_SummonerSnowURFSnowball_Mark_FollowupCast" = "<titleLeft>Ultra (Really Fast) Dash</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Ultra Dash to the unit hit by your snowball (or your Poro, you monster). Casting Ultra Dash will reduce the cooldown of Ultra Mark by 25%.<br><br><font color='#FFFF00'>PUSH THIS BUTTON YOU KNOW YOU WANT TO</font></mainText>" tr "game_spell_tooltip_SummonerSpawn" = "<titleLeft>Spawn</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown </subtitleRight><mainText>Select an allied structure to spawn at. </mainText>" tr "game_spell_tooltip_SummonerStifle" = "<titleLeft>Stifle </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs.</mainText>" tr "game_spell_tooltip_SummonerTeleport" = "<titleLeft>Teleport </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ second Cooldown</subtitleRight><mainText>After channeling for @f1@ seconds, your champion teleports to target allied structure, minion, or ward.</mainText>" tr "game_spell_tooltip_SummonerTestMagicDamage" = "<titleLeft>PH Test Magic Damage</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>PH Test Magic Damage</mainText>" tr "game_spell_tooltip_SummonerTestSpellShield" = "<titleLeft>PH Test Spell Shield </titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>PH Test Spell Shield</mainText>" tr "game_spell_tooltip_SwainE" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain launches a wave of demonic power, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are rooted for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_SwainQ" = "<titleLeft>Death's Hand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain unleashes @Effect5Amount@ bolts of eldritch power that strike the first enemy they hit and pierce through enemies they kill. Enemies hit take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.</mainText>" tr "game_spell_tooltip_SwainR" = "<titleLeft>Demonic Ascension (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>All <font color='#FF3F3F' size='18'>Soul Fragments</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain frees the demon within for @Effect3Amount@ seconds, gaining @Effect6Amount@ health. Every second, he drains the 3 closest enemy champions for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, healing him for @Effect4Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> health. After draining <scaleLevel>@f7@</scaleLevel> health, Swain gains the ability to cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage and ending his transformation. Damage per <font color='#FF3F3F' size='18'>Soul Fragment</font>: @Effect10Amount@ <font color='#99FF99'>(+@f1@)</font>.<br><br>Current Damage: @f3@<br>Max Damage: @f2@<br><br><rules>Swain can drain non-champions to heal for @Effect7Amount*100@% of the normal amount.</rules></mainText>" tr "game_spell_tooltip_SwainR2" = "<titleLeft>Demonflare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.</mainText>" tr "game_spell_tooltip_SwainW" = "<titleLeft>Vision of Empire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules></mainText>" tr "game_spell_tooltip_Swipe" = "<titleLeft>Swipe / Primal Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Cougar: </font>Nidalee claws at enemies in front of her, dealing @f7@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage.<br><br><font color='#FF9900' size='18'>Human: </font>Nidalee heals an ally and grants them Attack Speed.</mainText>" tr "game_spell_tooltip_SyndraE" = "<titleLeft>Scatter the Weak</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_SyndraQ" = "<titleLeft>Dark Sphere</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><font color='#99FF99'>This spell can be cast while moving.</font></mainText>" tr "game_spell_tooltip_SyndraR" = "<titleLeft>Unleashed Power</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>.<br>Minimum total damage: @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font>.</mainText>" tr "game_spell_tooltip_SyndraW" = "<titleLeft>Force of Will</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><font color='#FF9900'>Second Cast:</font> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are slowed by <font color='#FFFFFF'>@Effect1Amount@%</font> for @f2@ seconds.<br><br><font color='#99FF99'>This spell can be cast while moving.</font></mainText>" tr "game_spell_tooltip_TahmKenchE" = "<titleLeft>Thick Skin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> @Effect3Amount*100@% of the Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, @Effect2Amount*100@% of gray health will turn back into health.<br><br><font color='#FF9900'>Active:</font> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.</mainText>" tr "game_spell_tooltip_TahmKenchNewR" = "<titleLeft>Abyssal Voyage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.<br><br><br><br><font color='#cccccc'><i>'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'</i></font></mainText>" tr "game_spell_tooltip_TahmKenchQ" = "<titleLeft>Tongue Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Damage the first enemy hit for @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for @Effect6Amount@s.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance.</mainText>" tr "game_spell_tooltip_TahmKenchW" = "<titleLeft><font color='#0bf7de'>Devour</font> (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect3Amount@% <font color='#99FF99'>(+@CharAbilityPower@%)</font> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><font color='#FF9900'>Enemy Champions:</font> Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.<br><br><font color='#FF9900'>Minions and Monsters:</font> Reactivate to spit them, dealing @Effect7Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown is refunded.</font></rules></mainText>" tr "game_spell_tooltip_Takedown" = "<titleLeft>Takedown / Javelin Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900' size='18'>Cougar:</font> Nidalee's next attack deals @f7@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ <font color='#FF8C00'>(+@f10@)</font> <font color='#99FF99'>(+@f11@)</font>.<br><br><font color='#FFF673'>Hunted</font> targets take @Effect5Amount*100@% additional damage from Takedown.<br><br><font color='#FF9900' size='18'>Human: </font>Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.</mainText>" tr "game_spell_tooltip_TaliyahE" = "<titleLeft>Unraveled Earth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Places a field of dash-sensitive traps that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and slow enemies in the area by <font color='#99FF99'>@f2@%</font>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <font color='#FFFFFF'>dashing</font>, being <font color='#FFFFFF'>pushed</font>, or being <font color='#FFFFFF'>pulled</font> through Unraveled Earth will trigger traps, taking @f3@ <font color='#99FF99'>(+@f1@)</font> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).</mainText>" tr "game_spell_tooltip_TaliyahQ" = "<titleLeft>Threaded Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana.</mainText>" tr "game_spell_tooltip_TaliyahR" = "<titleLeft>Weaver's Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.</mainText>" tr "game_spell_tooltip_TaliyahWVC" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Taliyah targets an area. After a short delay, enemies caught within the area will be <font color='#ffffff'>pushed</font> and dealt @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>You can control the direction enemies will be <font color='#ffffff'>pushed</font> by clicking and dragging your mouse in a line.</mainText>" tr "game_spell_tooltip_TalonE" = "<titleLeft>Assassin's Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No cost</subtitleLeft><subtitleRight>@f1@ sec Cooldown</subtitleRight><mainText>Talon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.<br><br>Talon cannot dash over the same section of terrain more than once every <font color='#FFFFFF'>@f3@</font> seconds.</mainText>" tr "game_spell_tooltip_TalonQ" = "<titleLeft>Noxian Diplomacy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f5@ sec Cooldown</subtitleRight><mainText>Talon leaps to target and deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage <font color='#FF8C00'>(@f3@)</font>.<br><br>When Noxian Diplomacy kills a unit, Talon regains <font color='#FFFFFF'>@f4@</font> health and refunds @Effect5Amount*100@% of its cooldown.</mainText>" tr "game_spell_tooltip_TalonR" = "<titleLeft>Shadow Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Talon disperses a ring of blades that deal @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage to all units they hit, gains @Effect2Amount*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Effect3Amount@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "game_spell_tooltip_TalonW" = "<titleLeft>Rake (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Talon tosses a volley of blades, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <font color='#FF8C00'>(+@CharBonusPhysical2@)</font> additional damage and slow the enemy by @Effect2Amount@% for 1 second.</mainText>" tr "game_spell_tooltip_TaricE" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#FFFF00'>(+@f1@)</font> magic damage and stuns enemies for @Effect2Amount@ second(s).</mainText>" tr "game_spell_tooltip_TaricQ" = "<titleLeft>Starlight's Touch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, all Charges</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown, @AmmoRechargeTime@ sec Recharge</subtitleRight><mainText>Spends all charges to heal nearby allied champions for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#FF3300'>(+@f1@)</font> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <font color='#99FF99'>(+@f3@)</font> <font color='#FF3300'>(+@f2@)</font> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch.</mainText>" tr "game_spell_tooltip_TaricR" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After a @Effect4Amount@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @Effect5Amount@ seconds.</mainText>" tr "game_spell_tooltip_TaricW" = "<titleLeft>Bastion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><font color='#FF9900'>Passive: </font>Bastion increases Armor by <font color='#FFFF00'>@f1@</font> (@Effect1Amount@% of Taric's Armor).<br><br><font color='#FF9900'>Active: </font>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.</mainText>" tr "game_spell_tooltip_TeleportCancel" = "<titleLeft>Cancel Teleport</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Cast again to cancel your Teleport.</mainText>" tr "game_spell_tooltip_TEMPLATESPELL" = "<titleLeft>SPELL NAME (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>SUBHEADER</font><font color='#FF9900'>AP SCALING: </font><font color='#99FF99'>(+@CharAbilityPower@)</font> AD SCALING: <font color='#FF8C00'>(+@f1@)</font></mainText>" tr "game_spell_tooltip_Terrify" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds.</mainText>" tr "game_spell_tooltip_ThreshE" = "<titleLeft>Flay (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <font color='#FF8C00'>(+@f2@)</font> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><font color='#FF9900'>Active: </font>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull.</mainText>" tr "game_spell_tooltip_ThreshE_DARKSTAR" = "<titleLeft><font color='#9955ee'>Dark Energy</font> Flay</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Free</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Thresh's basic attacks deal up to @f2@ additional magic damage, <font color='#9955ee'>which builds up quickly over 4 seconds after your last attack.</font><br><br><font color='#FF9900'>Active: </font>Deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull. <font color='#9955ee'>Low-health targets are sent much farther.</font><br><br><dormantText0>(First Mover: Your Flay will cancel an enemy's Flay, so long as yours hits first.)</dormantText0></mainText>" tr "game_spell_tooltip_ThreshPassiveSouls" = "<titleLeft>Damnation</titleLeft><mainText>Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.<br><br>Thresh does not naturally gain Armor per level.</mainText>" tr "game_spell_tooltip_ThreshQ" = "<titleLeft>Death Sentence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thresh throws out his scythe, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.</mainText>" tr "game_spell_tooltip_ThreshQ_DARKSTAR" = "<titleLeft><font color='#9955ee'>Cosmic</font> Death Sentence</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Free</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thresh throws his scythe <font color='#9955ee'>a very long distance</font>, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, stunning the first unit hit, pulling them in for @Effect2Amount@ seconds. <font color='#9955ee'>The unit is pulled much farther at lower health.</font><br><br><font color='#9955ee'>The Dark Star can ignite the scythe, dealing an additional 250 True damage to the target.</font><br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br><dormantText0>(No Tagbacks: While an enemy is bound by your Death Sentence, you are immune to that enemy's Death Sentence.)</dormantText0></mainText>" tr "game_spell_tooltip_ThreshQLeap" = "<titleLeft>Deathly Leap</titleLeft><subtitleLeft>No Cost</subtitleLeft><mainText>Thresh pulls himself to the poor soul.</mainText>" tr "game_spell_tooltip_ThreshQPassive" = "" tr "game_spell_tooltip_ThreshR" = "<titleLeft>Spectral Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thresh creates a circular perimeter around his location. Enemies who pass through are instantly burned for @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that portion of the wall.</mainText>" tr "game_spell_tooltip_ThreshR_DARKSTAR" = "<titleLeft><strike>Disabled</strike></titleLeft><titleRight></titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText>The power of the Dark Star has <font color='#9955ee'>disabled Thresh's Ultimate ability.</font></mainText>" tr "game_spell_tooltip_ThreshRAlly" = "<titleLeft>Invoke Death Itself (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thresh transforms a target allied champion into a Deathbringer for 8 seconds, granting them Armor, Magic Resist, and Ability Power equal to his passive.<br><br>Additionally, they gain @Effect1Amount@% Movement Speed while pursuing enemies and the base cooldowns of their non-ultimate abilities are reduced by @Effect1Amount@% (this reduction stacks with CDR).</mainText>" tr "game_spell_tooltip_ThreshRPenta" = "<titleLeft>The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.</mainText>" tr "game_spell_tooltip_ThreshW" = "<titleLeft>Dark Passage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected.</mainText>" tr "game_spell_tooltip_ThreshW_DARKSTAR" = "<titleLeft><font color='#9955ee'>Gravitational</font> Dark Passage</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Free</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thresh throws his Lantern <font color='#9955ee'>a long way</font> to a target location. <font color='#9955ee'>If a disabled ally enters the Lantern's radius, they will be automatically saved and pulled to Thresh</font>, in addition to allies being able to click the Lantern.<br><br><font color='#9955ee'>The Lantern only lasts @Effect4Amount@ seconds, and no longer grants a shield.</font></mainText>" tr "game_spell_tooltip_TimeWarp" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.</mainText>" tr "game_spell_tooltip_ToxicShot" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive </font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magical damage upon impact and @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magical damage each second for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_ToxicShotAttack" = "" tr "game_spell_tooltip_Tremors2" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Shake the earth for @Effect2Amount@ seconds, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and slowing them by @Effect4Amount@% for @Effect3Amount@ seconds, stacking up to @Effect6Amount@ times.<br><br>Tremors deals @Effect5Amount@% damage to turrets.</mainText>" tr "game_spell_tooltip_TrundleCircle" = "<titleLeft>Pillar of Ice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText>" tr "game_spell_tooltip_trundledesecrate" = "<titleLeft>Frozen Domain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.</mainText>" tr "game_spell_tooltip_TrundlePain" = "<titleLeft>Subjugate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle drains @Effect1Amount*100@ <font color='#99FF99'>(+@CharAbilityPower@)</font>% of an enemy champion's maximum Health as Magic Damage and @Effect2Amount*100@% of their Armor and Magic Resist, half immediately and half over @Effect3Amount@ seconds. The Armor and Magic Resist is returned @Effect3Amount@ seconds after the drain ends.</mainText>" tr "game_spell_tooltip_TrundleTrollSmash" = "<titleLeft>Chomp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.</mainText>" tr "game_spell_tooltip_TryndamereE" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.</mainText>" tr "game_spell_tooltip_TryndamereQ" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed.</mainText>" tr "game_spell_tooltip_TryndamereW" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_TTSpiderbossAttack" = "Ranged" tr "game_spell_tooltip_TTSpiderbossAttack2" = "Melee 1" tr "game_spell_tooltip_TTSpiderbossAttack3" = "Melee 2" tr "game_spell_tooltip_TwitchExpunge" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ physical damage plus @Effect1Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> <font color='#FF8C00'>(+@f1@)</font> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font></mainText>" tr "game_spell_tooltip_TwitchGangsterUlt" = "<titleLeft>Rat-Ta-Tat-Tat (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Rat-Ta-Tat-Tat does not end Camouflage.</font></mainText>" tr "game_spell_tooltip_TwitchHideInShadows" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec cooldown </subtitleRight><mainText>Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font></mainText>" tr "game_spell_tooltip_TwitchUlt" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font></mainText>" tr "game_spell_tooltip_TwitchVenomCask" = "<titleLeft>Venom Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second.</mainText>" tr "game_spell_tooltip_TwoShivPoison" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage and reduces the target's movement speed by @Effect4Amount*-100@% for @Effect6Amount@ seconds. The shiv's damage is increased by up to @Effect3Amount*100@% based on the target's missing health.</mainText>" tr "game_spell_tooltip_UdyrBearAttack" = "" tr "game_spell_tooltip_UdyrBearStance" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Persistent Effect: </font>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><font color='#FF9900'>Activation: </font>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Udyr's stance mana costs decrease by 1 each time he levels up.</font></rules></mainText>" tr "game_spell_tooltip_UdyrPhoenixActivation" = "" tr "game_spell_tooltip_UdyrPhoenixAttack" = "" tr "game_spell_tooltip_UdyrPhoenixStance" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Persistent Effect: </font>Udyr's first attack and every third attack after burns enemies in front of him, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br><font color='#FF9900'>Activation: </font>Unleashes pulsing waves of fire, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage each second to nearby enemies for @Effect5Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Udyr's stance mana costs decrease by 1 each time he levels up.</font></rules></mainText>" tr "game_spell_tooltip_UdyrTigerAttack" = "" tr "game_spell_tooltip_UdyrTigerPunchBleed" = "" tr "game_spell_tooltip_UdyrTigerStance" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Persistent Effect: </font>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <font color='#FF8C00'>(+@f2@)</font> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><font color='#FF9900'>Activation:</font> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Udyr's stance mana costs decrease by 1 each time he levels up.</font></rules></mainText>" tr "game_spell_tooltip_UdyrTurtleAttack" = "" tr "game_spell_tooltip_UdyrTurtleStance" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Persistent Effect: </font>Udyr's first attack and every third attack after heals him for <font color='#FF3300'>(+@f1@)</font> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><font color='#FF9900'>Activation: </font>Gains a shield that absorbs @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for @Effect2Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Udyr's stance mana costs decrease by 1 each time he levels up.</font></rules></mainText>" tr "game_spell_tooltip_UFSlash" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_UndyingRage" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.</mainText>" tr "game_spell_tooltip_UnstoppableForce" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Malphite ferociously charges at an enemy unit, stunning it for @Effect1Amount@ and dealing @Effect3Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage. Enemies who stand between Malphite and his Target are knocked back and take @Effect2Amount@<font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage.<br>Malphite cannot be stopped or slowed while rushing towards his enemy.</mainText>" tr "game_spell_tooltip_UrgotE" = "<titleLeft>Disdain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Urgot charges forwards and gains a shield that absorbs @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules></mainText>" tr "game_spell_tooltip_UrgotQ" = "<titleLeft>Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Urgot fires an explosive charge, dealing @Effect2Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.</mainText>" tr "game_spell_tooltip_UrgotR" = "<titleLeft>Fear Beyond Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage and slows for @Effect4Amount@ seconds by up to @Effect3Amount@% based on the victim's missing health.<br><br>If the victim falls below @Effect2Amount@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @Effect2Amount@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @Effect10Amount@ seconds.</mainText>" tr "game_spell_tooltip_UrgotRRecast" = "<titleLeft>Mercy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><mainText>Execute the weak.</mainText>" tr "game_spell_tooltip_UrgotW" = "<titleLeft>Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <font color='#FF8C00'>(+@f3@)</font> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities. He also shields himself, absorbing @Effect1Amount@ <font color='#CC3300'>(+@f2@)</font> damage.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>Applies on-hits at 33% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules></mainText>" tr "game_spell_tooltip_UrgotWCancel" = "<titleLeft>Cancel the Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Urgot halts his Purge prematurely.</mainText>" tr "game_spell_tooltip_VarusE" = "<titleLeft>Hail of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana </subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Varus fires a hail of arrows that deals @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.</mainText>" tr "game_spell_tooltip_VarusR" = "<titleLeft>Chain of Corruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Varus flings out a tendril of corruption that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration.</mainText>" tr "game_spell_tooltip_VarusW" = "<titleLeft>Blighted Quiver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> <font color='#FF9900'>Passive: </font>Varus' basic attacks deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <font color='#99FF99'>(+@CharAbilityPower2@%)</font> of the target's maximum Health per stack.<br><br><font color='#FF9900'>Active: </font>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules></mainText>" tr "game_spell_tooltip_VayneCondemn" = "<titleLeft>Condemn</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires a bolt that knocks back a target and deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br>If the target collides with terrain, the damage is increased to <scaleAD>@f1@</scaleAD> and the target is stunned for @Effect3Amount@ seconds.<br><br><rules>Condemn's damage is increased by @Effect2Amount*100@% if the target collides with terrain.</rules></mainText>" tr "game_spell_tooltip_VayneInquisition" = "<titleLeft>Final Hour</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vayne gains @Effect1Amount@ bonus attack damage and improvements to Night Hunter and Tumble for @Effect2Amount@ seconds. The duration of Final Hour is extended by @Effect5Amount@ seconds whenever a champion damaged by Vayne dies within @Effect6Amount@ seconds.<br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @Effect4Amount@ movement speed.<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @Effect7Amount@%, and Vayne gains <font color='#91d7ee'>Invisibility</font> for @Effect3Amount@ second when she Tumbles.<br><br><rules><font color='#91d7ee'>Stealth - Invisible:</font> Vayne can only be revealed by nearby enemy Turrets or <font color='#ee91d7'>True Sight</font>.<br>Final Hour's duration can't be increased beyond its original maximum duration.</rules></mainText>" tr "game_spell_tooltip_VayneSilveredBolts" = "<titleLeft>Silver Bolts</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft><spellPassive>Passive</spellPassive></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every third consecutive attack or ability against an enemy deals an additional @Effect1Amount*100@% of the enemy's maximum health as true damage (no less than @Effect2Amount@).<br><br><rules>Silver Bolts deals no more than @Effect3Amount@ damage against monsters.</rules></mainText>" tr "game_spell_tooltip_VayneTumble" = "<titleLeft>Tumble</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vayne rolls a short distance, and deals <scaleAD>@f1@</scaleAD> bonus physical damage on her next basic attack within @Effect3Amount@ seconds.<br><br><rules>Tumble's bonus damage is equal to @Effect1Amount*100@% of Vayne's total attack damage.</rules></mainText>" tr "game_spell_tooltip_VeigarBalefulStrike" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Unleashes a bolt of dark energy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <font color='#FFF673'>Phenomenal Evil</font>. Large minions and large monsters grant two.</mainText>" tr "game_spell_tooltip_VeigarDarkMatter" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@f1@ sec Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>Every 50 stacks of <font color='#FFF673'>Phenomenal Evil</font> reduce Dark Matter's cooldown by 10% (currently <font color='#FFF673'>@f2.0*100@%</font>).</mainText>" tr "game_spell_tooltip_VeigarEventHorizon" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.</mainText>" tr "game_spell_tooltip_VeigarR" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> to @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health.</mainText>" tr "game_spell_tooltip_VelkozE" = "<titleLeft>Tectonic Disruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.</mainText>" tr "game_spell_tooltip_VelkozPassive" = "<titleLeft>Organic Deconstruction</titleLeft><maintext>Vel'Koz's basic abilities apply <font color='#FFFFFF'>Organic Deconstruction</font> to enemies on hit for @f3@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy <font color='#FFFFFF'>Deconstructs</font> it, dealing <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f2@)</font> True Damage.</maintext>" tr "game_spell_tooltip_VelkozR" = "<titleLeft>Life Form Disintegration Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FFFFFF'>@f1@</font> Mana</subtitleLeft><subtitleRight><font color='#FFFFFF'>@f2@</font> sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Deconstructing enemy Champions <font color='#FFFFFF'>Researches</font> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><font color='#FF9900'>Active: </font>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <font color='#FFFFFF'>Organic Deconstruction</font> stacks. Deals True Damage instead of Magic against <font color='#FFFFFF'>Researched</font> units.</mainText>" tr "game_spell_tooltip_VelkozW" = "<titleLeft>Void Rift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec per Charge (Max 2)</subtitleRight><mainText>Vel'Koz opens a rift to the void that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts.</mainText>" tr "game_spell_tooltip_ViE" = "<titleLeft>Excessive Force (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Effect6Amount@ sec Cooldown</subtitleRight><mainText>Causes next basic attack to deal @Effect1Amount@ <font color='#FF8C00'>(+@f3@)</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <font color='#FFFFFF'>@f1@</font> seconds and can hold 2 charges at once.</mainText>" tr "game_spell_tooltip_ViktorChaosStorm" = "Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupting enemy channels.<br><br>Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.<br><br><font color='#FFCC00'>Augment - Perfect Storm:</font> Chaos Storm moves @AugmentBoost*100@% Faster." tr "game_spell_tooltip_ViktorChaosStormGuide" = "<titleLeft>Guide Singularity</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight></subtitleRight><mainText>Relocate the singularity to another position.</mainText>" tr "game_spell_tooltip_ViktorDeathRay" = "<titleLeft>Death Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to every enemy in its path.<br><br><font color='#FFCC00'>Augment - Aftershock:</font> An explosion follows the Death Ray's wake, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage.</mainText>" tr "game_spell_tooltip_ViktorEAug" = "<titleLeft>Augment - Aftershock</titleLeft><maintext>An explosion follows the Death Ray's wake.</maintext>" tr "game_spell_tooltip_ViktorGravitonField" = "Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.<br><br><font color='#FFCC00'>Augment - Magnetize:</font> Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.<br><br>" tr "game_spell_tooltip_ViktorPowerTransfer" = "Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f1@</font> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds." tr "game_spell_tooltip_ViktorQAug" = "<titleLeft>Augment - Turbocharge</titleLeft><maintext>Siphon Power's shield is increased by 60% and Viktor gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds.</maintext>" tr "game_spell_tooltip_ViktorRAug" = "<titleLeft>Augment - Perfect Storm</titleLeft><maintext>Chaos Storm moves faster.</maintext>" tr "game_spell_tooltip_ViktorWAug" = "<titleLeft>Augment - Magnetize</titleLeft><maintext>Viktor's spells will apply a slow to enemies hit.</maintext>" tr "game_spell_tooltip_ViQ" = "<titleLeft>Vault Breaker (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Charges a powerful punch that carries Vi forward.<br><br><font color='#FF9900'>First Cast:</font> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><font color='#FF9900'>Second Cast:</font> Dashes forward dealing @Effect1Amount@ <font color='#FF8C00'>(+@f3@)</font> to @f2@ <font color='#FF8C00'>(+@f1@)</font> physical damage and applying Denting Blows to all enemies hit (deals @Effect3Amount*100@% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.</mainText>" tr "game_spell_tooltip_ViR" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are knocked aside and dealt 75% of the damage.</mainText>" tr "game_spell_tooltip_ViW" = "<titleLeft>Denting Blows (@Level@)</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every 3rd attack on the same target deals an additional @Effect1Amount@% <font color='#FF8C00'>(+@f1@%)</font> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.</mainText>" tr "game_spell_tooltip_ViWShield" = "<titleLeft>Come at Me!(@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vi shields herself, increasing her Attack Damage by @Effect2Amount@ and Attack Speed by 50% while blocking @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> damage for the next 4 seconds</mainText>" tr "game_spell_tooltip_VladimirE" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast: </font>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><font color='#FF9900'>Second Cast: </font>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><font color='#99FF99'> (+@CharAbilityPower@)</font> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><font color='#99FF99'> (+@CharAbilityPower2@)</font> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.</mainText>" tr "game_spell_tooltip_VladimirHemoplague" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <font color='#99FF99'>(+@f3@)</font>, plus @Effect5Amount@% for each Champion beyond the first.</mainText>" tr "game_spell_tooltip_VladimirQ" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and healing himself for @Effect2Amount@<font color='#99ff99'> (+@CharAbilityPower2@)</font> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <font color='#FFFFFF'>@f7@</font> plus @Effect5Amount@% <font color='#99FF99'>(+@f6@%)</font> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). </mainText>" tr "game_spell_tooltip_VladimirSanguinePool" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood.</mainText>" tr "game_spell_tooltip_VolibearE" = "<titleLeft>Majestic Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Volibear deals <magicDamage>@Damage@ magic damage</magicDamage> to nearby enemies, knocking them back slightly and slowing them by @MoveSpeedMod*100@% for @SlowDuration@ seconds. Enemies who are airborne or dashing take an additional <magicDamage><scaleHealth>@BonusDamageRatio*100@% Max Health</scaleHealth> magic damage</magicDamage>.<br><br>Additionally, minions and monsters are feared for 3 seconds.</mainText>" tr "game_spell_tooltip_VolibearQ" = "<titleLeft>Rolling Thunder (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Volibear drops to all fours to hunt his enemies, gaining @Effect4Amount@% Movement Speed for @Effect3Amount@ seconds. This bonus is enhanced to @Effect2Amount@% Movement Speed while moving toward enemy champions.<br><br>Volibear's next attack during this time deals an additional @Effect1Amount@ physical damage and flings the target behind him.</mainText>" tr "game_spell_tooltip_VolibearR" = "<titleLeft>Thunder Claws (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Volibear erupts with chain lightning, striking up to @Effect4Amount@ nearby enemies with @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.<br><br>For the next @Effect3Amount@ seconds, the storm empowers Volibear, causing his basic attacks to deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> bonus magic damage that chains to @Effect4Amount@ nearby enemies.</mainText>" tr "game_spell_tooltip_VolibearW" = "<titleLeft>Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Volibear gains @Effect1Amount@% Attack Speed with each attack. Stacks up to @Effect2Amount@ times.<br><br><font color='#FF9900'>Active: </font>When Volibear has @Effect2Amount@ stacks of Frenzy, he can bite an enemy to deal @Effect3Amount@ <font color='#CC3300'>(+@f1@ [@Effect4Amount@% of bonus Health])</font> physical damage, increased by @Effect5Amount@% for each @Effect7Amount@% Health the target is missing. If Volibear bites a minion or monster, Frenzy's cooldown is reduced by @Effect6Amount*100@%.</mainText>" tr "game_spell_tooltip_Volley" = "<titleLeft>Volley</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fires arrows in a cone, each dealing @Effect2Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot.</mainText>" tr "game_spell_tooltip_VorpalSpikes" = "<titleLeft>Vorpal Spikes</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules></mainText>" tr "game_spell_tooltip_Warwick" = "<titleLeft> (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@Cost@ Mana</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText> @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> @Effect2Amount@% </mainText>" tr "game_spell_tooltip_WarwickE" = "<titleLeft>Primal Howl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.</mainText>" tr "game_spell_tooltip_WarwickQ" = "<titleLeft>Jaws of the Beast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <font color='#FF8C00'>@CharTotalPhysical@</font><font color='#99FF99'>+@CharAbilityPower2@</font> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font></mainText>" tr "game_spell_tooltip_WarwickR" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @Effect2Amount@ seconds. Deals @Effect7Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.</mainText>" tr "game_spell_tooltip_WarwickW" = "<titleLeft>Blood Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'></font><font color='#FF9900'>Passive: </font>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><font color='#FF9900'>Active: </font>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast.</mainText>" tr "game_spell_tooltip_WildCards" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through.</mainText>" tr "game_spell_tooltip_XayahE" = "<titleLeft>Bladecaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing @Effect1Amount@ <font color='#FF9900'>(+@f3@)</font> <font color='#FF5802'>(+@f4@)</font> physical damage to enemies they pass through (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br>Hitting an enemy with @Effect5Amount@ <font color='#C200E1'>Feathers</font> roots them for @Effect4Amount@ second.<br><br>Minions take @Effect2Amount*100@% damage from Bladecaller.</mainText>" tr "game_spell_tooltip_XayahQ" = "<titleLeft>Double Daggers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xayah throws two knives dealing @f1@ <font color='#FF9900'>(+@f2@)</font> physical damage and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @Effect2Amount*100@% damage.</mainText>" tr "game_spell_tooltip_XayahR" = "<titleLeft>Featherstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xayah leaps into the air becoming untargetable. She then rains down daggers which deal @Effect1Amount@<font color='#FF9900'> (+@CharBonusPhysical@)</font> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air.</mainText>" tr "game_spell_tooltip_XayahW" = "<titleLeft>Deadly Plumage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font></mainText>" tr "game_spell_tooltip_XerathArcaneBarrage" = "<titleLeft>Eye of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Cooldown</subtitleRight><mainText>Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.</mainText>" tr "game_spell_tooltip_XerathArcanopulse" = "<titleLeft>Arcanopulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First cast:</font> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><font color='#FF9900'>Second cast:</font> Xerath fires Arcanopulse, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.</mainText>" tr "game_spell_tooltip_XerathLocusOfPower" = "<titleLeft>Rite of the Arcane (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.</mainText>" tr "game_spell_tooltip_XerathMageSpear" = "<titleLeft>Shocking Orb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Cooldown</subtitleRight><mainText>Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.</mainText>" tr "game_spell_tooltip_XinZhaoE" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<font color='#99FF99'> (+@CharAbilityPower@)</font> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_XinZhaoQ" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <font color='#FF8C00'>(+@f1@)</font> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_XinZhaoR" = "<titleLeft>Crescent Guard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao unleashes a sweep around him that deals @Effect1Amount@<font color='#FF8C00'> (+@CharBonusPhysical@)</font> plus @Effect2Amount*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @Effect5Amount@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @Effect7Amount@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.</mainText>" tr "game_spell_tooltip_XinZhaoW" = "<titleLeft>Wind Becomes Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <font color='#FF8C00'>(+@CharTotalPhysical2@)</font> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <font color='#FFFFFF'>@f5@</font><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules></mainText>" tr "game_spell_tooltip_YasuoDashWrapper" = "<titleLeft>Sweeping Blade</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@ sec Cooldown</subtitleRight><mainText>Dashes through target enemy, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#FF8C00'>(+@f3@)</font> Magic Damage. Each cast increases your next dash's base Damage by 25%, up to @Effect6Amount@%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText>" tr "game_spell_tooltip_YasuoPassive" = "<titleLeft>Way of the Wanderer</titleLeft><mainText>Resolve: On using any ablity, Yasuo gains @f1@ percent Damage reduction for two seconds instead of his Armor and Magic Resistance.<br><br>This Damage reduction is 20%+1% multiplicatively per 4 AD.<br><br><i><font color='#AAA117'>''Those who cling to life, die; those who defy death, live.''</font></i></mainText>" tr "game_spell_tooltip_YasuoQW" = "<titleLeft>Steel Tempest</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@ sec Cooldown</subtitleRight><mainText>Thrusts forward, dealing @f2.0@ <font color='#FF8C00'>(+@f3.0@)</font> physical damage.<br><br>On hit, Steel Tempest grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText>" tr "game_spell_tooltip_YasuoRKnockUpComboW" = "<titleLeft>Last Breath</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@ sec Cooldown</subtitleRight><mainText>Blinks to an <font color='#6655CC'>Airborne</font> enemy champion, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharBonusPhysical@)</font> physical damage and holding all <font color='#6655CC'>Airborne</font> enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For 15 seconds, Yasuo's critical strikes gain @Effect5Amount@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.</mainText>" tr "game_spell_tooltip_YasuoWMovingWall" = "<titleLeft>Wind Wall</titleLeft><titleRight>Level @Level@ [@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Creates a moving wall that blocks all enemy projectiles for 4 seconds.</mainText>" tr "game_spell_tooltip_YorickE" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText>" tr "game_spell_tooltip_YorickQ" = "<titleLeft>Last Rites (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Yorick's next basic attack deals @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.</mainText>" tr "game_spell_tooltip_YorickQ2" = "<titleLeft>Awakening (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Yorick raises Mist Walkers from nearby souls.</mainText>" tr "game_spell_tooltip_YorickR" = "<titleLeft>Eulogy of the Isles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Yorick summons The Maiden of the Mist and @Effect1Amount@ Mist Walkers. The Maiden has @Effect3Amount@ <font color='#FF3300'>(+@f1@)</font> Health, deals @Effect4Amount@ <font color='#FF8C00'>(+@f2@)</font> magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @Effect5Amount@% of their max Health as bonus magic damage (@Effect7Amount@ second cooldown).<br><br><font color='#DDDD77'>If the Maiden is summoned inside a lane, she will start pushing the lane.</font></mainText>" tr "game_spell_tooltip_YorickW" = "<titleLeft>Dark Procession (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.</mainText>" tr "game_spell_tooltip_ZacE" = "<titleLeft>Elastic Slingshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount*100@% of current Health (@f1@)</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First cast:</font> Zac faces the cursor and charges up over @Effect4Amount@ seconds.<br><br><font color='#FF9900'>Second cast:</font> Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Zac spawns extra chunks of <font color='#3ca126'>Goo</font> for each enemy champion hit.<br><br><font color='#8C8C8C' size='16'>Can be cancelled by moving, refunding half of the ability's cooldown and cost.</font></mainText>" tr "game_spell_tooltip_ZacQ" = "<titleLeft>Stretching Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount*100@% of current Health (@f1@)</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#CC3300'>(+@f2@)</font> magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.<br><br>If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> <font color='#CC3300'>(+@f2@)</font> magic damage in an area if they collide.</mainText>" tr "game_spell_tooltip_ZacR" = "<titleLeft>Let's Bounce! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText><font color='#FF9900'>First cast: </font>Zac squishes himself down, making him immune to Crowd Control for up to @Effect5Amount@ seconds. Enemies standing on top of him are slowed by @Effect4Amount*-100@%.<br><br><font color='#FF9900'>Second cast: </font>Charging for at least @f1@ seconds before recasting causes Zac to scoop up enemies on top of him, carrying them towards a location. Upon landing nearby enemies take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and are briefly slowed.<br><br>Reactivating before Zac charges up knocks back nearby enemies instead.</mainText>" tr "game_spell_tooltip_ZacW" = "<titleLeft>Unstable Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount*100@% of current Health (@f4@)</font></subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zac's body erupts, dealing @Effect1Amount@ magic damage +@Effect3Amount*100 @% of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by @Effect4Amount@ second.<br><br><font color='#8C8C8C' size='16'>Max health damage is capped at @Effect5Amount@ versus minions and monsters.</font></mainText>" tr "game_spell_tooltip_ZedMarker" = "<titleLeft>Contempt for the Weak</titleLeft><mainText>Zed's basic attacks against targets below 50% Health deal @f1@% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target.</mainText>" tr "game_spell_tooltip_ZedR2" = "<titleLeft>Shadow Swap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><mainText>Zed switches places with his shadow.</mainText>" tr "game_spell_tooltip_ZedW2" = "<titleLeft>Shadow Swap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zed switches places with his shadow.</mainText>" tr "game_spell_tooltip_ZiggsE" = "<titleLeft>Hexplosive Minefield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.</mainText>" tr "game_spell_tooltip_ZiggsPassiveAttack" = "PLACEHOLDER" tr "game_spell_tooltip_ZiggsQ" = "<titleLeft>Bouncing Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ziggs throws a bouncing bomb that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage.</mainText>" tr "game_spell_tooltip_ZiggsR" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage. Enemies farther away take @Effect5Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage.</mainText>" tr "game_spell_tooltip_ZiggsW" = "<titleLeft>Satchel Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health.</mainText>" tr "game_spell_tooltip_ZileanQ" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.</mainText>" tr "game_spell_tooltip_ZileanW" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.</mainText>" tr "game_spell_tooltip_ZoeE" = "<titleLeft>Sleepy Trouble Bubble (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Dropkick a bubble that deals @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.<br><br>After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> bonus true damage.</mainText>" tr "game_spell_tooltip_ZoePassive" = "<titleLeft>More Sparkles!</titleLeft><mainText>After casting a spell, Zoe's next basic attack deals <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@f2@)</font> bonus magic damage.</mainText>" tr "game_spell_tooltip_ZoeQ" = "<titleLeft>Paddle Star! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Fire a missile that deals increasing damage the further it travels -- <font color='#FFFFFF'>@f1@</font> <font color='#99FF99'>(+@CharAbilityPower@)</font> to <font color='#FFFFFF'>@f2@</font> <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage. Enemies near the first target hit take @Effect4Amount@% damage.<font size='5'><br><br><br></font>Recast to redirect the missile to a new position near Zoe.<br><br><rules>Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level. </rules></mainText>" tr "game_spell_tooltip_ZoeRv4" = "<titleLeft>Portal Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec cooldown</subtitleRight><mainText>Blink to a nearby position for 1 second. Then blink back.<br><br><rules>Zoe may cast and attack, but not move, during this time. She can also see over walls.</rules></mainText>" tr "game_spell_tooltip_ZoeW" = "<titleLeft>Spell Thief (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.<br><br><font color='#FF9900'>Active: </font>Collecting a spell shard grants one cast of that spell.<br> ____________________________________________ <font size='8'><br><br></font><font color='#FF9900'>Passive: </font>When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage total. Each missile can apply More Sparkles!<br><br><rules>Movement speed bonus and missile damage improve with spell rank.</rules></mainText>" tr "game_spell_tooltip_ZyraE" = "<titleLeft>Grasping Roots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Sends forward vines dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.</mainText>" tr "game_spell_tooltip_ZyraEPlantAttack" = "<titleLeft>Grasping Roots</titleLeft><titleRight>Level (@Level@) [@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zyra sends forth vines through the ground to ensnare her target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and rooting enemies they come across for 1 second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots hits a seed, it grows a Vine Lasher plant to attack nearby enemies. Vine Lasher attacks deal @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage and slow enemies by @Effect3Amount@% for 2 seconds. Lasts 15 seconds.</mainText>" tr "game_spell_tooltip_ZyraP" = "" tr "game_spell_tooltip_ZyraQ" = "<titleLeft>Deadly Spines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.</mainText>" tr "game_spell_tooltip_ZyraQPlantMissile" = "<titleLeft>Thorn Cluster</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Zyra throws a cluster of thorns at her target, dealing @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage and hitting all nearby enemies for 75% of the damage.<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Thorn Cluster hits a seed, it grows a Thorn Spitter plant, which rapidly fires thorns at enemies from afar, dealing @Effect2Amount@ <font color='#99FF99'>(+@CharAbilityPower2@)</font> magic damage. Lasts 15 seconds.</mainText>" tr "game_spell_tooltip_ZyraR" = "<titleLeft>Stranglethorns (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@ sec Cooldown</subtitleRight><mainText>Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.</mainText>" tr "game_spell_tooltip_ZyraW" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Seed</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <font color='#FFFFFF'>@AmmoRechargeTime@</font> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).</mainText>" tr "game_spellcaststatus_cooldown" = "That ability is not ready yet!" tr "game_spellcaststatus_disabled" = "You cannot cast that right now!" tr "game_spellcaststatus_notlearned" = "You have not learned that ability yet!" tr "game_spellcaststatus_outofmana" = "Not enough mana to cast that!" tr "game_spelltag_Trait_Boon" = "Boon" tr "game_spelltag_Trait_Signature" = "Signature" tr "game_spelltag_Trait_Ultimate" = "Ultimate" tr "game_spelltargeting_invalid" = "Invalid target selected; select a valid target." tr "game_spelltargeting_select" = "Select target(s)." tr "game_startup_tip_1001_narrative" = "The capital of Noxus was founded in the shadow of the Immortal Bastion, the fortress of a dreaded revenant who once terrorized Valoran." tr "game_startup_tip_1002_narrative" = "One of Kled's many titles is ''High Major Commodore of the First Legion Third Multiplication Double Admiral Artillery Vanguard Company.''" tr "game_startup_tip_1003_narrative" = "The brackern - a race of enormous, crystal-bodied scorpions - slumber beneath the sands of a hidden valley in Shurima." tr "game_startup_tip_1004_narrative" = "Sai Kahleek is one of Shurima's most feared deserts, as it is populated by the ravenous Xer'Sai." tr "game_startup_tip_1005_narrative" = "Many of the Voidborn have names derived from the ancient Shuriman language." tr "game_startup_tip_1006_narrative" = "The God-Willow was an ancient tree found in Ionia, which was felled by Ivern the Cruel." tr "game_startup_tip_1007_narrative" = "Shen became the Eye of Twilight after the death of his father, Great Master Kusho." tr "game_startup_tip_1009_narrative" = "Miss Fortune's pistols were crafted by her mother for the young reaver Gangplank, who then turned the guns on their creator." tr "game_startup_tip_1010_narrative" = "Legends tell of another realm beyond Mount Targon's peak, inhabited by great celestial beings." tr "game_startup_tip_1011_narrative" = "Demacians use the fossilized bark of ancient trees to create petricite, a magic-absorbing substance with which they build their city walls." tr "game_startup_tip_1012_narrative" = "Sometimes known as silver-steel or runesteel, Demacian steel is lightweight and durable, and renowned for its... unique... interactions with magic." tr "game_startup_tip_1013_narrative" = "Garen and Lux are members of the Crownguard family, which has protected the Demacian throne for generations." tr "game_startup_tip_1014_narrative" = "Fiora is the head of House Laurent in Demacia, a position she claimed upon killing her father in a duel." tr "game_startup_tip_1015_narrative" = "Many in Zaun revere Janna as a goddess, after she saved countless lives when plans to create a waterway through Piltover resulted in catastrophe." tr "game_startup_tip_1016_narrative" = "Many frost trolls have rallied behind their self proclaimed king, Trundle." tr "game_startup_tip_1017_narrative" = "Artifacts of True Ice hold incredible power, but only the Iceborn can wield them." tr "game_startup_tip_1018_narrative" = "While attempting to tame the ancient Freljord with her two sisters, Lissandra was permanently blinded by the claws of the demi-god Volibear." tr "game_startup_tip_1019_narrative" = "Trundle's True Ice club is named ''Boneshiver.''" tr "game_startup_tip_1020_narrative" = "Time flows strangely in Bandle City, making yordles seem almost timeless to outsiders." tr "game_startup_tip_1021_narrative" = "Because of their glamour, the true form of a yordle can be difficult for many to perceive." tr "game_startup_tip_1022_narrative" = "Before the Ruination, the Shadow Isles were known as the Blessed Isles." tr "game_startup_tip_1023_narrative" = "Mordekaiser's mace is named Nightfall." tr "game_startup_tip_1024_narrative" = "To stave off a great danger beneath the ocean, the Marai illuminate the depths with a moonstone." tr "game_startup_tip_1026_narrative" = "Basilisks of the jungle are sometimes raised from the egg as Noxian war beasts." tr "game_startup_tip_1027_narrative" = "Drakehounds, a distant relative of dragons, are kept by some rich, and perhaps foolish, Noxians as pets." tr "game_startup_tip_1028_narrative" = "Warmasons are tasked by Noxus not only to plot and plan infrastructure, but also to scout out enemy territory for future invasions." tr "game_startup_tip_1030_narrative" = "Native to northern Demacia are the rare, ferocious raptors. Only a few talented individuals are able to tame and ride these beasts." tr "game_startup_tip_1031_narrative" = "Legends speak of Avarosa, a queen of the ancient Freljord, and how she was betrayed by her own sister." tr "game_startup_tip_1032_narrative" = "The Incognium Runeterra in Piltover was designed to locate anyone in Runeterra, yet its creator mysteriously died, leaving its workings a mystery." tr "game_startup_tip_1033_narrative" = "Zaun's wealthiest can often be found on the city's Promenade level, which intersects with Piltover's lowest regions." tr "game_startup_tip_1034_narrative" = "The Entresol level of Zaun is where most of the city's trade and business occurs." tr "game_startup_tip_1035_narrative" = "The Sump is the lowest region of Zaun. Few choose to dwell here for long." tr "game_startup_tip_1036_narrative" = "Souls claimed by the Black Mist, while usually incorporeal, can be harmed with the right tools - such as magic, silver, or even sunlight." tr "game_startup_tip_1037_narrative" = "The Blessed Isles were home to a society of scholars, who gathered magical artifacts and historical records from across Runeterra." tr "game_startup_tip_1038_narrative" = "Above the city of Nashramae stands a replica Sun Disc, built long ago as a monument to Shurima's glory." tr "game_startup_tip_1039_narrative" = "In the Shuriman city of Nashramae, a festival is held celebrating Rammus. Thousands gather to roll and somersault around the city in his honor." tr "game_startup_tip_1040_narrative" = "Deep beneath Shurima's ancient capital lies the Oasis of the Dawn, believed by many to be the source of all rivers in the land." tr "game_startup_tip_1041_narrative" = "Some Shuriman nomads have created entire towns upon the backs of the dormun - enormous beasts that wander the desert." tr "game_startup_tip_1042_narrative" = "The Shuriman city of Zuretta is ruled by Hierophant Hadiya Nejem, who believes herself to be a descendant of the Ascended warrior Setaka." tr "game_startup_tip_1043_narrative" = "In Shurima, those who survived a failed Ascension ritual are known as the Baccai, who are often twisted and malformed." tr "game_startup_tip_1044_narrative" = "The Solari revere the sun, and denounce all other forms of light as inferior. Their faith dominates the many cultures of Targon." tr "game_startup_tip_1045_narrative" = "The Rakkor of Mount Targon spend much of their days battling raiders, slaying otherworldly beings, and sparring amongst themselves." tr "game_startup_tip_1046_narrative" = "There is a garden in southern Ionia where flowers consume memories." tr "game_startup_tip_1047_narrative" = "Garen leads the Dauntless Vanguard, the kingdom of Demacia's most elite military force." tr "game_startup_tip_1048_narrative" = "Khada Jhin is a stage name. Jhin's true identity remains a mystery." tr "game_startup_tip_1049_narrative" = "In life, Hecarim led the Iron Order, an infamous brotherhood of mounted knights." tr "game_startup_tip_1050_narrative" = "Using enchanted waters, Maokai turned the desolate islands of his birth into a verdant paradise." tr "game_startup_tip_1051_narrative" = "With his dying breath, Sion killed Jarvan I. The king's crown now serves as Sion's jaw." tr "game_startup_tip_1052_narrative" = "Upon besting his teacher in combat, the vastaya Kong earned an honorific reserved only for the brightest of Wuju students, becoming Wukong." tr "game_startup_tip_1053_narrative" = "Rumble's mech is named Tristy, in honor of a yordle who is very important to him." tr "game_startup_tip_1054_narrative" = "Poppy was once close friends with a man named Orlon. She took up his hammer upon his death." tr "game_startup_tip_1055_narrative" = "Blitzcrank was created by Viktor, and eventually became stronger, faster, and smarter than any golem or automaton." tr "game_startup_tip_1056_narrative" = "Ekko is one of the ''Lost Children of Zaun,'' a band of Zaunite youths known for their mischief across the city." tr "game_startup_tip_1057_narrative" = "Illaoi wields ''the Eye of God,'' an idol sacred to the Buhru." tr "game_startup_tip_1058_narrative" = "The Tidecaller's staff allows its wielder to command water, and is drawn to the power of the moon." tr "game_startup_tip_1059_narrative" = "Thanks to her hextech heart, Camille has managed to retain some of her youthful looks despite her age." tr "game_startup_tip_1060_narrative" = "Jinx's rocket launcher, mini-gun, and electric pistol are named Fishbones, Pow-Pow, and Zapper." tr "game_startup_tip_1061_narrative" = "Dr. Mundo isn't actually a doctor. He just thinks he is." tr "game_startup_tip_1063_narrative" = "Galio was created by a legendary Demacian sculptor named Durand." tr "game_startup_tip_1064_narrative" = "Quinn and her twin brother Caleb were born in the rural Demacian town of Uwendale." tr "game_startup_tip_1065_narrative" = "Rengar is one of the Kiilash, a vastayan tribe from Shurima." tr "game_startup_tip_1066_narrative" = "Nami is one of the Marai, a vastayan tribe from the seas west of Mount Targon." tr "game_startup_tip_1067_narrative" = "Xayah and Rakan are vastaya, from the Lhotlan tribelands in Ionia." tr "game_startup_tip_1068_narrative" = "Wukong's vastayan tribe, the Shimon, dwells among the canopies of Ionia's tallest trees." tr "game_startup_tip_1069_narrative" = "Jax's favorite food is eggs, particularly those from a certain caravansary in the Shuriman city of Urzeris." tr "game_startup_tip_1070_narrative" = "The people of Bilgewater deeply respect the creatures of the deep, so much so, that their currency is Golden Krakens and Silver Serpents." tr "game_startup_tip_1071_narrative" = "The Ecliptic Vaults were once considered to be Piltover's most secure bank, before Jinx breached its heavily reinforced walls." tr "game_startup_tip_1072_narrative" = "Caitlyn's hextech rifle was crafted by her parents for her twenty-first birthday." tr "game_startup_tip_1073_narrative" = "Jayce's transforming hammer is powered by a shard from a brackern crystal, pulled from the sands of Shurima." tr "game_startup_tip_1074_narrative" = "Taric, a former Demacian soldier, is host to the Targonian Aspect of the Protector." tr "game_startup_tip_1076_narrative" = "When Orianna succumbed to poisonous fumes, her father replaced her failing organs with mechanical augments, turning her into a lady of clockwork." tr "game_startup_tip_1077_narrative" = "Before becoming a member of the Wardens, Vi wielded a pair of gauntlets taken from a chem-powered mining golem." tr "game_startup_tip_1078_narrative" = "The callers of the Serpent Isles sound enormous horns carved into the cliffs, to beckon forth great sea monsters." tr "game_startup_tip_1079_narrative" = "Twisted Fate was born to the nomadic river-folk of the Serpentine, a river flowing near Bilgewater." tr "game_startup_tip_1080_narrative" = "Nunu's yeti companion is named Willump. Willump's human companion is named Nunu." tr "game_startup_tip_1081_narrative" = "The brothers Darius and Draven grew up as orphans in the port city of Basilich." tr "game_startup_tip_1082_narrative" = "The name Tahm Kench was that of a gambler who made a bargain with the River King. That name has since become synonymous with the demon." tr "game_startup_tip_1083_narrative" = "When the wharf rats of Bilgewater gather in great swarms, they can devour an adult human in minutes." tr "game_startup_tip_1084_narrative" = "Gateways of dark stone known as Noxtoraa are raised over roads in territories conquered by Noxus." tr "game_startup_tip_1085_narrative" = "Hextech is the fusion of magic and technology, harnessing the power contained within extremely rare crystals." tr "game_startup_tip_1086_narrative" = "Piltover is the center of mercantile trade in Valoran." tr "game_startup_tip_1087_narrative" = "Zaun's powerful chem-barons keep a loose alliance that prevents the city from descending into chaos." tr "game_startup_tip_1088_narrative" = "The Zaun Gray is the thick, chemical atmosphere of Zaun that can sometimes be fatal to breathe." tr "game_startup_tip_1089_narrative" = "Ionian architecture is known for its harmonious fluidity with nature." tr "game_startup_tip_1090_narrative" = "The Black Mist seems able to manifest anywhere in Valoran during the Harrowing, though it strikes Bilgewater most often." tr "game_startup_tip_1091_narrative" = "Many structures in Bilgewater are made from remains of ships, gutted upon its rocky shores." tr "game_startup_tip_1092_narrative" = "In Bilgewater, the dead are not always buried - they are often given back to the ocean in submerged caskets below bobbing tombstones." tr "game_startup_tip_1094_narrative" = "The Frozen Watchers are believed to be trapped in the Howling Abyss." tr "game_startup_tip_1095_narrative" = "Sivir's crossblade, the Chalicar, once belonged to Setaka, an Ascended god-warrior of Shurima." tr "game_startup_tip_1096_narrative" = "Illaoi was Gangplank's first love." tr "game_startup_tip_1098_narrative" = "Some say yordles know secret ways through Runeterra that others cannot perceive." tr "game_startup_tip_1099_narrative" = "The Bearded Lady, and Mother Serpent, are both names for the Bilgewater deity Nagakabouros." tr "game_startup_tip_1100_narrative" = "Located far from civilization, Mount Targon is utterly remote, reachable only by the most determined seeker." tr "game_startup_tip_1101_narrative" = "Those Ascended by the Sun Disc of Shurima can live for thousands of years." tr "game_startup_tip_1102_narrative" = "Demacia's army is relatively small compared to the other nations of Valoran, but exceptionally well trained and equipped." tr "game_startup_tip_1103_narrative" = "Bilgewater's boom-and-bust economy is based almost entirely on the hunting and harvesting of sea monsters." tr "game_startup_tip_1104_narrative" = "According to legend, True Ice never melts. However, elemental magic or the power bestowed by demi-gods may test that truth... " tr "game_startup_tip_1105_narrative" = "Sacred to the Frostguard, Dark Ice is True Ice that has been corrupted." tr "game_startup_tip_1106_narrative" = "Kassadin's name originates from the Shuriman phrase, ''Kas sai a dyn?'' or ''Whom does the desert know?''" tr "game_startup_tip_1107_narrative" = "Nunu's flute is named Svellsongur." tr "game_startup_tip_1108_narrative" = "Nunu and his mother, Layka, were members of the Notai, a nomadic Freljordian tribe that worshipped Anivia." tr "game_startup_tip_1109_narrative" = "Akali's favored weapons are the kama and kunai - a handheld sickle and a throwing dagger." tr "game_startup_tip_1110_narrative" = "Irelia severed Swain's left arm during the Great Stand at Navori, halting the Noxian advance at the Placidium." tr "game_startup_tip_1111_narrative" = "The Demacian capital, and seat of the monarchy, is the Great City of Demacia." tr "game_startup_tip_1112_narrative" = "Brand spent his childhood in the outlying Freljordian settlement of Rygann's Reach." tr "game_startup_tip_1113_narrative" = "Pyke made his name as a harpooner in Bloodharbor, a district of slaughter docks in Bilgewater." tr "game_startup_tip_1114_narrative" = "Annie lost her mother at a very young age. Her father, sister, and stepmother all died some years later." tr "game_startup_tip_1115_narrative" = "Sivir is a descendent of Azir, the Ascended god-emperor of Shurima." tr "game_startup_tip_1116_narrative" = "Bard has been known by many names, including the Cosmic Vagabond and the Great Caretaker." tr "game_startup_tip_1117_narrative" = "Elise was once a lady of House Kythera, a powerful Noxian noble family." tr "game_startup_tip_1118_narrative" = "Evelynn is a demon who thrives on the pain of her victims." tr "game_startup_tip_1119_narrative" = "Ezreal discovered his gauntlet inside the lost tomb of Ne'Zuk, in Shurima." tr "game_startup_tip_1120_narrative" = "Gnar's boomerang is actually the jawbone of a drüvask, a type of boar native to the Freljord." tr "game_startup_tip_1121_narrative" = "Graves' shotgun is named Destiny." tr "game_startup_tip_1122_narrative" = "Heimerdinger and Ziggs used to operate a pyrotechnics shop in Piltover." tr "game_startup_tip_1123_narrative" = "Peaches are Kai'Sa's favorite fruit." tr "game_startup_tip_1124_narrative" = "Rakan loves chocolate." tr "game_startup_tip_1125_narrative" = "Kayn's full name is Shieda Kayn." tr "game_startup_tip_1126_narrative" = "Lee Sin and Udyr fought side by side against the Noxian invasion of Ionia." tr "game_startup_tip_1127_narrative" = "Nasus and Renekton are brothers." tr "game_startup_tip_1128_narrative" = "Olaf hails from the Freljordian peninsula of Lokfar." tr "game_startup_tip_1129_narrative" = "Anivia, Ornn, and Volibear are demi-god siblings of the ancient Freljord." tr "game_startup_tip_1130_narrative" = "Nocturne once haunted the Demacian city of Fossbarrow." tr "game_startup_tip_1131_narrative" = "Riven begged an Ionian elder, Souma, to destroy her blade. In doing so, she inadvertently caused his death." tr "game_startup_tip_1132_narrative" = "Ryze was Kegan Rodhe's master, before Kegan became Brand." tr "game_startup_tip_1133_narrative" = "Sejuani's drüvask boar is named Bristle." tr "game_startup_tip_1134_narrative" = "Shaco is a corrupted marionette, crafted long ago." tr "game_startup_tip_1135_narrative" = "Singed's chemical weapons were used by Noxus in their invasion of Ionia." tr "game_startup_tip_1136_narrative" = "Soraka sees many potential futures, and has guided certain individuals to choose their own destiny." tr "game_startup_tip_1137_narrative" = "Taliyah was mentored by Yasuo during her time in Ionia." tr "game_startup_tip_1138_narrative" = "Talon, Katarina, and Cassiopeia are all members of the Du Couteau family of Noxus." tr "game_startup_tip_1139_narrative" = "Thresh's lantern is a prison for countless souls... including that of Senna, Lucian's wife." tr "game_startup_tip_1140_narrative" = "Tristana's cannon is named Boomer." tr "game_startup_tip_1141_narrative" = "Tryndamere became oathbound to Ashe at the sacred Avarosan site of Rakelstake." tr "game_startup_tip_1142_narrative" = "A former Noxian headsman, Urgot was betrayed and imprisoned in the Dredge, a mine deep beneath Zaun." tr "game_startup_tip_1143_narrative" = "Varus is a darkin, reborn in the combined flesh of two Ionian hunters, Valmar and Kai." tr "game_startup_tip_1144_narrative" = "Vel'Koz's name translates roughly in the ancient Shuriman language as ''to understand by unmaking.''" tr "game_startup_tip_1145_narrative" = "Once a Zaunite gangster, Warwick became a monster after being transmuted by Singed." tr "game_startup_tip_1146_narrative" = "Warwick is hunting you right now." tr "game_startup_tip_1147_narrative" = "A former slave, Xerath betrayed his friend and master, Azir, to become an Ascended being." tr "game_startup_tip_1148_narrative" = "Yorick wears the Tears of Life, a vial of water drawn from the Blessed Isles' sacred springs." tr "game_startup_tip_1149_narrative" = "Zed was a member of the Kinkou, before he left and formed his Order of Shadow." tr "game_startup_tip_1150_narrative" = "Kayn's master is Zed, who believes the young man could one day lead the Order of Shadow." tr "game_startup_tip_1151_narrative" = "Zilean is a survivor of Icathia's destruction by the Void." tr "game_startup_tip_1152_narrative" = "Before she became the Aspect of Twilight, Zoe was a child of the Lunari." tr "game_startup_tip_1153_narrative" = "The Aspect of Twilight gave mortals the knowledge to trap Aatrox and the other darkin." tr "game_startup_tip_1154_narrative" = "King Santon of Demacia avoided civil war with a game of Tellstones, saving thousands of lives." tr "game_startup_tip_1155_narrative" = "Demacians play a variant of Tellstones called “King's Gambit”, in honor of Santon the Great." tr "game_startup_tip_1156_narrative" = "Despite the game's popularity across Runeterra, no one seems to know where Tellstones originated..." tr "game_startup_tip_1157_narrative" = "The Dauntless Vanguard play their own version of Tellstones, and use it to settle disputes within the ranks." tr "game_startup_tip_2001_gameplay" = "Your champion will continue attacking after only a single click." tr "game_startup_tip_2002_gameplay" = "In the Options menu, you can assign a keybind that can open and close the Item Shop." tr "game_startup_tip_2002_gameplay_1key" = "Pressing @k1@ opens and closes the Item Shop." tr "game_startup_tip_2002_gameplay_2key" = "Pressing @k1@ or @k2@ opens and closes the Item Shop." tr "game_startup_tip_2003_gameplay" = "Brush, the grassy areas around Summoner's Rift, hides you from enemies." tr "game_startup_tip_2004_gameplay" = "You gain the benefits of items right when you buy them. No need to equip!" tr "game_startup_tip_2005_gameplay" = "In the Options menu, you can assign a keybind that lets you chat with other players on your team." tr "game_startup_tip_2005_gameplay_1key" = "While playing, pressing @k1@ lets you chat with other players on your team." tr "game_startup_tip_2005_gameplay_2key" = "While playing, pressing @k1@ lets you chat with other players on your team." tr "game_startup_tip_2006_gameplay" = "The monsters in the jungle won't hurt you unless you attack them." tr "game_startup_tip_2007_gameplay" = "Abilities don't usually affect buildings." tr "game_startup_tip_2008_gameplay" = "Gold can be spent to upgrade items to make you MUCH more powerful." tr "game_startup_tip_2100_gameplay" = "While there are no enemy Minions nearby, Towers only take 33% of incoming damage." tr "game_startup_tip_2101_gameplay" = "In the Options menu, you can assign a keybind to make your champion stop attacking." tr "game_startup_tip_2101_gameplay_1key" = "You can hit @k1@ to make your champion stop attacking." tr "game_startup_tip_2101_gameplay_2key" = "You can hit @k1@ or @k2@ to make your champion stop attacking." tr "game_startup_tip_2102_gameplay" = "You can buy items while dead." tr "game_startup_tip_2103_gameplay" = "Item effects marked as a UNIQUE Passive provides its benefit only once." tr "game_startup_tip_2104_gameplay" = "The Elder Dragon spawns after 35 minutes. Slaying it gives your team both great power and amplifies the effects of already slain dragons!" tr "game_startup_tip_2105_gameplay" = "Using Wards will let you see where you're not, even in bushes!" tr "game_startup_tip_2106_gameplay" = "If you hold down Ctrl or Alt, you can click and drag with your mouse to access a menu of special pings." tr "game_startup_tip_2107_gameplay" = "Individually, Minions don't do a lot of damage. But in a group, their attacks can really add up!" tr "game_startup_tip_2108_gameplay" = "Enemy Minions will turn to attack you if you attack a champion near them." tr "game_startup_tip_2109_gameplay" = "A few abilities, like Garen's Decisive Strike, can damage Towers." tr "game_startup_tip_2110_gameplay" = "At Level 9, you can upgrade your trinket for free." tr "game_startup_tip_2111_gameplay" = "Some champions can use abilities to move over walls, allowing them to attack or escape unexpectedly." tr "game_startup_tip_2112_gameplay" = "The colors in your ability tooltips can give you hints, such as which item stats make that ability stronger." tr "game_startup_tip_2113_gameplay" = "If you land the last hit that kills a Minion or jungle monster, you earn the gold for that kill." tr "game_startup_tip_2114_gameplay" = "Ability Power increases the overall effectiveness of many abilities, not just damage." tr "game_startup_tip_2115_gameplay" = "You can hold down Alt to cast an ability on yourself." tr "game_startup_tip_2116_gameplay" = "You can quickly level-up an ability by holding Ctrl and pressing the ability's hotkey." tr "game_startup_tip_2117_gameplay" = "Unlike most channeled spells, Recall can be interrupted by damage. This can be used to disrupt your opponent's plans!" tr "game_startup_tip_2118_gameplay" = "Minions that spawn together are commonly referred to as a ''wave.''" tr "game_startup_tip_2119_gameplay" = "Each section of a champion's health bar represents 100 HP." tr "game_startup_tip_2200_gameplay" = "You can right click to both buy and sell items." tr "game_startup_tip_2201_gameplay" = "Killing 3 waves of Minions is worth more gold than killing 1 champion at the game's start. Minions are worth even more later!" tr "game_startup_tip_2202_gameplay" = "The Item Shop can be resized by dragging its bottom right corner." tr "game_startup_tip_2203_gameplay" = "You can look at a Tower's item inventory to see many kinds of special effects that Towers have." tr "game_startup_tip_2204_gameplay" = "The Dragon respawns 5 minutes after its death." tr "game_startup_tip_2205_gameplay" = "Towers deal increasingly more damage with each hit." tr "game_startup_tip_2206_gameplay" = "The green dot on your teammates' portraits shows when their ultimate abilities are ready!" tr "game_startup_tip_2207_gameplay" = "Invisible champions can be revealed with the Sweeping Lens and Oracle Alteration trinkets." tr "game_startup_tip_2208_gameplay" = "Champions with empowered autoattacks, like Jax, can reset their autoattacks with said abilities." tr "game_startup_tip_2209_gameplay" = "Tower icons on the minimap become empty as their towers become damaged." tr "game_startup_tip_2210_gameplay" = "Slaying Baron Nashor grants your team a lot of gold and a significantly faster recall that lets you get back and upgrade your items quickly." tr "game_startup_tip_2211_gameplay" = "The first Tower taken in a game gives out extra gold." tr "game_startup_tip_2212_gameplay" = "Champion kills are worth more gold to your team if multiple people contributed to the kill." tr "game_startup_tip_2213_gameplay" = "Sometimes the threat of an ability is more dangerous than the usage of the ability." tr "game_startup_tip_2300_gameplay" = "While there are no enemy Minions nearby, Towers become immune to True Damage and only take 33% of all other damage." tr "game_startup_tip_2301_gameplay" = "You can have a maximum of 40% Cooldown Reduction, but a rune can change this!" tr "game_startup_tip_2302_gameplay" = "The Rift Scuttler loses her Armor and Magic Resist after being immobilized." tr "game_startup_tip_2303_gameplay" = "In the Item Shop, you can hover over underlined words to see more information." tr "game_startup_tip_2304_gameplay" = "If you Flash into a wall, you will appear at the nearest location. Use this to gain extra distance." tr "game_startup_tip_2305_gameplay" = "You can cast Flash during the cast time of some abilities, letting you surprise your opponents." tr "game_startup_tip_2306_gameplay" = "If you have both Rapid Firecannon and Statikk Shiv, the Shiv lightning can hit Towers." tr "game_startup_tip_2307_gameplay" = "While there's no Dragon present, you can see which kind of Dragon will arrive next by looking at the symbol in its pit." tr "game_startup_tip_2308_gameplay" = "Some monsters have negative Magic Resist. Magic Damage deals extra damage to them." tr "game_startup_tip_2309_gameplay" = "The Rift Herald returns to the Void at 19:30, but if it's in combat it can stay for another 20 seconds." tr "game_startup_tip_2310_gameplay" = "If you find yourself attacking an enemy when you meant to be standing alone in a bush, the bush you're in likely has an enemy ward in it." tr "game_startup_tip_2311_gameplay" = "Warding Totem and Sightstone Wards only last for a limited time. You can click on them to view their remaining duration." tr "game_startup_tip_2312_gameplay" = "It takes just over 30 seconds for a Minion to reach the center of Top Lane from when it spawns. It takes just over 20 seconds for Mid Lane." tr "game_startup_tip_2313_gameplay" = "Destroyed Wards leave behind debris. The brighter they are, the more recently they expired." tr "game_startup_tip_2314_gameplay" = "You can place Wards and drink Potions while channeling a spell, such as Recall." tr "game_startup_tip_2315_gameplay" = "You can watch your own Minions on the minimap to figure out where your opponent's Minions are." tr "game_startup_tip_2316_gameplay" = "Leaving a few enemy Minions alive in a lane will cause your Minions to slowly push forward without you needing to be there." tr "game_startup_tip_2317_gameplay" = "While you have the scoreboard open, clicking the monster timers in the top communicates them to your teammates. No need to press Alt." tr "game_startup_tip_2318_gameplay" = "At game start, an attack from a group of 3 caster Minions deals more total damage than a single attack from any unequipped champion." tr "game_startup_tip_2319_gameplay" = "League of Legends changes frequently. Make sure to read your tooltips regularly to keep up to date!" tr "game_startup_tip_2320_gameplay" = "Champions are most vulnerable to attack when they are in the middle of an action, like attacking a Minion." tr "game_startup_tip_2321_gameplay" = "Baron Nashor does much more damage to those behind him." tr "game_startup_tip_2322_gameplay" = "Attacking an enemy while you're inside brush will reveal you." tr "game_startup_tip_2323_gameplay" = "Many objects created by champions can be Teleported to. This includes Thresh's lantern, Jarvan's flag, or even Zac's exploded blobs." tr "game_startup_tip_2324_gameplay" = "The stats gained from a champion level is usually worth more gold than the gold from a champion kill." tr "game_startup_tip_2325_gameplay" = "When items that share a UNIQUE Passive are both equipped, the best part of each Passive applies, but the individual effects do not duplicate." tr "game_startup_tip_3000_misc" = "Jinx's classic splash background is a demolished version of Vi's." tr "game_startup_tip_3001_misc" = "A sushi restaurant in China once offered discounts based on League rank." tr "game_startup_tip_3002_misc" = "It takes 3 hours and 20 minutes to travel from fountain to fountain only using flash (without runes)." tr "game_startup_tip_4000_pb" = "Competitive BSing is fine. Hate speech? Not so much." tr "game_startup_tip_4001_pb" = "Life happens. We get it. But for players who keep leaving games, LeaverBuster will issue a penalty." tr "game_startup_tip_4002_pb" = "Did someone make some great calls? Honor them after the game." tr "game_startup_tip_4003_pb" = "Did a teammate help make this game great? Honor them after the game." tr "game_startup_tip_4004_pb" = "Don't let another player's frustration control your next move." tr "game_startup_tip_4005_pb" = "Teammate kept a cool head after a bad start? Honor them with GG <3" tr "game_startup_tip_4006_pb" = "Everyone misses a skill shot occasionally, even you." tr "game_startup_tip_4007_pb" = "Mistakes are opportunities, you know. -Reignover" tr "game_startup_tip_4008_pb" = "Is someone flaming in game? Mute unhelpful player chat or pings through the TAB menu." tr "game_startup_tip_4009_pb" = "Even Jinx keeps cool and focuses on blowing up one thing: the enemy Nexus." tr "game_startup_tip_4010_pb" = "Games can get heated, but racial slurs have no place in League." tr "game_startup_tip_4011_pb" = "In-game mistakes can be new opportunities. Rethink your strategy." tr "game_startup_tip_4012_pb" = "Everyone loves a killer comeback story. Don't give up!" tr "game_startup_tip_4013_pb" = "You can't play a team game without a team -- don't be a leaver!" tr "game_startup_tip_4014_pb" = "Use smart pings to alert your teammates to threats. You'll win more games." tr "game_startup_tip_4015_pb" = "Smart pings keep your hands where you need 'em!" tr "game_startup_tip_4016_pb" = "Did a teammate keep their cool, despite the odds? Honor them at end of game." tr "game_startup_tip_4017_pb" = "I can't always land skill shots. I'm only human. - GorillA" tr "game_startup_tip_4018_pb" = "If a player stands out, honor them after the game!" tr "game_startup_tip_4019_pb" = "Players who work with their team unlock cool privileges, like loot!" tr "game_startup_tip_4020_pb" = "Keep focused, keep cool: you'll win more." tr "game_startup_tip_4021_pb" = "Above Honor Level 3? Get honored this game and get a loading-screen flair next game." tr "game_startup_tip_4022_pb" = "No team is perfect, but you're still a team. Get out there and fight to win!" tr "game_startup_tip_4023_pb" = "Support your teammates, respect the game, and level up in Honor." tr "game_startup_tip_4024_pb" = "Staying cool under pressure takes practice. Take a deep breath if you need one." tr "game_startup_tip_4025_pb" = "Fight with honor." tr "game_startup_tip_4026_pb" = "You can't control other's tempers, but you can keep a cool head. " tr "game_startup_tip_4027_pb" = "When a teammate stays focused despite the odds, honor them for staying cool!" tr "game_startup_tip_4028_pb" = "Keep the game awesome. Report purposefully unhelpful players." tr "game_startup_tip_4029_pb" = "Use pings to keep your teammates informed or make suggestions." tr "game_startup_tip_4030_pb" = "Back-to-back games? Recharge with a few toe touches." tr "game_startup_tip_4031_pb" = "It sounds dumb, but a deep breath can help prevent tilt." tr "game_startup_tip_4032_pb" = "If someone makes you uncomfortable in game, report them." tr "game_startup_tip_4033_pb" = "Be un-tiltable!" tr "game_startup_tip_4034_pb" = "Don't be the one to tilt your teammates and risk losing the game." tr "game_startup_tip_4035_pb" = "If a teammate pulls the game back from the brink, honor them after the game!" tr "game_startup_tip_4036_pb" = "It's not easy to keep calm sometimes, but if you do, you're going to win more games" tr "game_startup_tip_4037_pb" = "Part of being tilt-proof means getting good at expecting the unexpected!" tr "game_startup_tip_5000_worlds" = "Selected 129 times, Lee Sin is the most picked champion across all World Championships" tr "game_startup_tip_5001_worlds" = "Banned 86 times, Alistar is the most banned champion across all World Championships" tr "game_startup_tip_5002_worlds" = "Banned 71% of the time, Nidalee was the most banned champion during Worlds 2016" tr "game_startup_tip_5003_worlds" = "Corki is the most picked bottom lane Marksman across all World Championships" tr "game_startup_tip_5004_worlds" = "Orianna is the most picked mid laner across all World Championships" tr "game_startup_tip_5005_worlds" = "Thresh is the most picked support across all World Championships" tr "game_startup_tip_5006_worlds" = "Rumble is the most picked top laner across all World Championships" tr "game_startup_tip_5007_worlds" = "Picked 54% of the time, Karma was the most picked champion during Worlds 2016" tr "game_startup_tip_5008_worlds" = "120 champions have been played at Worlds from 2011-2016" tr "game_startup_tip_5009_worlds" = "There have been 26 executes across all World Championships" tr "game_startup_tip_5010_worlds" = "There have been 9581 kills across all World Championships" tr "game_startup_tip_5011_worlds" = "There have been 683361 minions and monsters killed across all World Championships" tr "game_startup_tip_5012_worlds" = "There have been 9607 deaths across all World Championships" tr "game_startup_tip_5013_worlds" = "350 matches have been played across all World Championships" tr "game_startup_tip_5014_worlds" = "There have been 22055 assists across all World Championships" tr "game_startup_tip_5015_worlds" = "Evelynn holds the record for most champion kills in a game during Worlds with 19 kills in one game" tr "game_startup_tip_5016_worlds" = "Sona and Thresh hold the record for most assists in a game during Worlds with 28 assists in one game" tr "game_startup_tip_5017_worlds" = "Mordekaiser holds the record for highest KDA ratio across all World Championships at 20.75" tr "game_startup_tip_5018_worlds" = "With 357 killing blows, Lee Sin has the most kills of any champion at Worlds" tr "game_startup_tip_5019_worlds" = "During Worlds 2015, Mordekaiser was banned 93% of the time. In the matches he was picked, he ended up winning the game" tr "game_startup_tip_5020_worlds" = "During Worlds 2015, Gangplank was banned 95% of the time. In the four matches he wasn't banned, he was picked and ended up winning the game" tr "game_startup_tip_5021_worlds" = "Riven, Thresh, Shyvana, Kalista, Zed, and now Ashe have received Championship skins" tr "game_startup_tip_5022_worlds" = "Faker has played in the most Worlds matches at 50, followed by Yellowstar at 48" tr "game_startup_tip_5023_worlds" = "SK telecom T1 is the only repeat World Champion with three victories" tr "game_startup_tip_5024_worlds" = "At 690 CS, Sneaky broke the record for most CS in one game as Caitlyn during C9 vs FW 2016" tr "game_startup_tip_5025_worlds" = "Since Worlds 2011, 56 teams have participated in the World Championship" tr "game_startup_tip_5026_worlds" = "Fnatic won the first World Championship in Jönköping, Sweden in 2011" tr "game_startup_tip_5027_worlds" = "Taipei Assassins won the second World Championship in Los Angeles, California in 2012" tr "game_startup_tip_5028_worlds" = "SK telecom T1 won the third World Championship in Los Angeles, California in 2013" tr "game_startup_tip_5029_worlds" = "Samsung Galaxy White won the fourth World Championship in Seoul, South Korea in 2014" tr "game_startup_tip_5030_worlds" = "SK telecom T1 won the fifth World Championship in Berlin, Germany in 2015" tr "game_startup_tip_5031_worlds" = "SK telecom T1 won the sixth World Championship in Los Angeles, California in 2016" tr "game_startup_tip_5032_worlds" = "Who will be the World Champion this year?" tr "game_startup_tip_5033_worlds" = "Faker, Uzi, and imp hold the record for most all-time kills at Worlds at around 200" tr "game_startup_tip_5034_worlds" = "Piglet and Toyz are tied for the highest overall Worlds KDA on a winning team at 9.73" tr "game_startup_tip_5035_worlds" = "Faker holds the record for most CS at Worlds with 16306, followed by Pray at 13807" tr "game_startup_tip_5036_worlds" = "GorillA holds the record for most all-time Worlds assists at 439" tr "game_startup_tip_5037_worlds" = "Piglet holds the record for highest average kills per game of any Worlds winner at 6.39" tr "game_startup_tip_5038_worlds" = "Jensen holds the record for highest average CS per game of any Worlds player at 417" tr "game_startup_tip_5039_worlds" = "Cloud holds the record for highest average assists per game of any Worlds player at 12.63" tr "game_startup_tip_5040_worlds" = "Karthus holds the record for most deaths in one Worlds match at 12" tr "game_startup_tip_5041_worlds" = "Since Worlds 2011, the World Championship has been hosted by 10 different countries" tr "game_startup_tip_5042_worlds" = "43 million unique viewers watched the Finals for Worlds 2016" tr "game_startup_tip_5043_worlds" = "The Finals for Worlds 2017 will be held in Beijing on November 4th" tr "game_startup_tip_5044_worlds" = "Chase your Legend" tr "game_startup_tip_5045_worlds" = "Legends Never Die" tr "game_startup_tip_5046_worlds" = "Since Worlds 2011, there have been 209 hours of League of Legends played at Worlds" tr "game_startup_tip_5047_worlds" = "The average game length for a Worlds match is 35:23" tr "game_startup_tip_5048_worlds" = "Worlds 2011 had the shortest average game length at 31:31. Worlds 2016 had the longest average game length at 38:32" tr "game_startup_tip_5049_worlds" = "2015 had the shortest Worlds game ever, EDG vs BKT at 20 minutes 21 seconds" tr "game_startup_tip_5050_worlds" = "2014 had the longest Worlds game ever, FNC vs OMG at 1 hour 11 minutes and 34 seconds" tr "game_startup_tip_5051_worlds" = "The pursuit of mastery is an endless journey, but those who persevere etch their names in history" tr "game_startup_tip_5052_worlds" = "For those who compete on the Worlds Championship stage, the pursuit of mastery begins with four pillars: Skill, Resilience, Teamwork, and Courage" tr "game_startup_tip_5053_worlds" = "Resilience is the ability to experience defeat, and evolve in its wake. It is one of the many attributes of a champion" tr "game_startup_tip_5054_worlds" = "Strength is pushing far beyond expectations, and one of the many attributes of a champion" tr "game_startup_tip_5055_worlds" = "Ambition is a relentless drive to succeed, and one of the many attributes of a champion" tr "game_startup_tip_5056_worlds" = "2016 had the most games of any Worlds, at 56" tr "game_startup_tip_5057_worlds" = "2011 had the fewest games of any Worlds, at 28" tr "game_startup_tip_6000_project2017" = "Destroy Charge Bots and steal their augmentation fragments to Overcharge your team." tr "game_startup_tip_7000_vs2018" = "''My kingdom stands eternal.'' —God-King Garen" tr "game_startup_tip_7001_vs2018" = "So God-King Garen proclaims to all, so shall the law be. His justice is absolute." tr "game_startup_tip_7002_vs2018" = "The celestial lion that serves God-King Garen is a manifestation of his ancient power." tr "game_startup_tip_7003_vs2018" = "God-King Garen oversees the utopian kingdom known as Demacia. Those who dissent are met with immediate execution." tr "game_startup_tip_7004_vs2018" = "The God-King of Demacia oversees his people as protector and judge. To his worshippers, there is a small price for peace: their free will." tr "game_startup_tip_7005_vs2018" = "''Pledge everlasting fealty to the true God-King, and you shall fear nothing within His empire.'' —Garen 13:14" tr "game_startup_tip_7006_vs2018" = "''Our faith is our shield, and I am our faith.'' —God-King Garen" tr "game_startup_tip_7007_vs2018" = "The last remaining threat to God-King Garen's vision for his perfect empire is the forsaken God-King Darius." tr "game_startup_tip_7008_vs2018" = "God-King Garen's divine wrath is boundless. He has wiped great empires from the face of the planet for defying him." tr "game_startup_tip_7009_vs2018" = "Garen's Blade of Divine Justice is an artifact from an ancient war, wielded by the God-King to judge the unworthy." tr "game_startup_tip_7010_vs2018" = "''I'm not a savior. I'm an executioner.'' —God-King Darius" tr "game_startup_tip_7011_vs2018" = "So God-King Darius thirsts for bloodshed, so shall war unfold. His will is indomitable." tr "game_startup_tip_7012_vs2018" = "The wolf spirit that follows God-King Darius is a manifestation of his untamed might." tr "game_startup_tip_7013_vs2018" = "God-King Darius leads a vicious pack of warriors, hungry for conflict and the glory of proving one's strength. " tr "game_startup_tip_7014_vs2018" = "God-King Darius will be consumed by the very war he envisions, and awaits the day his warriors grow strong enough to destroy him." tr "game_startup_tip_7015_vs2018" = "Entire kingdoms have been torn down by God-King Darius's hands. No being is beyond his reach, not even the gods. " tr "game_startup_tip_7016_vs2018" = "''My howl heralds war, and death.'' —God-King Darius" tr "game_startup_tip_7017_vs2018" = "The last obstacle standing in the way of God-King Darius' vision for a world of endless war is God-King Garen." tr "game_startup_tip_7018_vs2018" = "God-King Darius believes that a world of kingdoms and empires is a false reality, and beckons a true one indulging the violence in the hearts of men." tr "game_startup_tip_7019_vs2018" = "Darius's nameless axe is an artifact from an ancient war, wielded by the God-King to usher in an age of unending brutality." tr "game_startup_tip_7020_vs2018" = "Complete missions to earn event-exclusive rewards before VS ends July 10, 2018 at 11:59 p.m. PT." tr "game_startup_tip_7021_vs2018" = "Choosing God-King Garen or Darius locks you into their mission path and rewards." tr "game_startup_tip_7022_vs2018" = "Until July 10 at 11:59 p.m. PT,. battle in ARURF on a war-torn Rift embellished with tributes to the two God-Kings. All owned champions are playable." tr "game_startup_tip_7023_vs2018" = "Complete all VS missions for your chosen God-King to unlock the limited VS 2018 emote." tr "game_startup_tip_7024_vs2018" = "Unlock VS event exclusives, including God-King Garen and Darius loading screen borders, by earning VS tokens through missions." tr "game_startup_tip_7025_vs2018" = "Power lies wherever war lives. But only one can claim it. Choose your God-King." tr "game_startup_tip_7026_vs2018" = "VS Order and VS Chaos emotes from 2017 return for VS 2018. They'll leave the store permanently on July 10, 2018 at 11:59 p.m. PT. " tr "game_startup_tip_7027_vs2018" = "Earn Lion and Wolf Orbs during the VS event with VS tokens from completed missions. Orbs unlock skin shards and a chance for bonus drops." tr "game_startup_tip_7028_vs2018" = "After VS ends, complete one final mission to receive an icon commemorating the victor. If you chose the winning God-King, you'll also earn 1000 Blue Essence." tr "game_startup_tip_7029_vs2018" = "Wolf and Lion Orb bundles, as well as Masterwork and Hextech Chests, include bonus VS tokens until July 10, 2018 at 11:59 p.m. PT. " tr "game_startup_tip_8000_slime" = "It's easier to clear the Nexus Blitz jungle with two champions. You'll get extra gold and XP from monsters if you stick together!" tr "game_startup_tip_8001_slime" = "Enable the sound to hear new Nexus Blitz music and gameplay cues." tr "game_startup_tip_8002_slime" = "If neither team has won by 18 minutes, both Nexuses will come to life and fight to the death!" tr "game_startup_tip_8003_slime" = "Jump into the Battle Sled by clicking on it. Press B to jump out." tr "game_startup_tip_8004_slime" = "Check the bottom of your recommended items page to see the new Nexus Blitz items!" tr "game_startup_tip_8005_slime" = "Try out new ways of travelling across the map by winning the Catapult of Champions or Battle Sled and clicking on them when they spawn in your base." tr "game_startup_tip_8006_slime" = "The Nexus Blitz Rift Herald grants both the Eye of the Herald and the Baron buff." tr "game_startup_tip_8007_slime" = "The Nexus Blitz red and blue buffs are twice as powerful, and are granted to two champions when taken!" tr "game_startup_tip_8008_slime" = "Beware the tower in the enemy jungle. It is invincible... you are not." tr "game_startup_tip_8009_slime" = "Damage dealt to inhibitor towers is reduced until both towers are destroyed." tr "game_startup_tip_8010_slime" = "Upgrade Smite in Nexus Blitz by enchanting your jungle item." tr "game_startup_tip_8011_slime" = "Experiment with different champion combinations in the jungle! Many champions are more powerful than you may expect." tr "game_startup_tip_8100_AprFools2019" = "Cat Fact: Sometimes my cat just stands there with his mouth open like a gargoyle." tr "game_startup_tip_8101_AprFools2019" = "Cat Fact: Cats believe mirrors are weird doors." tr "game_startup_tip_8102_AprFools2019" = "Cat Fact: No cat has ever been convicted of fraud." tr "game_startup_tip_8103_AprFools2019" = "Cat Fact: A large cat can weigh as much as two smaller cats combined." tr "game_startup_tip_8104_AprFools2019" = "Cat Fact: Cats and humans do not have the same number of bones." tr "game_startup_tip_8105_AprFools2019" = "Cat Fact: Cat tails were used to stir cold soups in the Bronze Age." tr "game_startup_tip_8106_AprFools2019" = "Cat Fact: Cats purr by vibrating their ears at supersonic speeds." tr "game_startup_tip_8107_AprFools2019" = "Cat Fact: The first cat was named 'Mr. Stripes.'" tr "game_startup_tip_8108_AprFools2019" = "Cat Fact: Cats can retract into their shells to avoid danger." tr "game_startup_tip_8109_AprFools2019" = "Cat Fact: The full length of the average cat's tongue is close to four feet." tr "game_startup_tip_8110_AprFools2019" = "Cat Fact: All cats are required by law to learn a musical instrument during adolescence." tr "game_startup_tip_8111_AprFools2019" = "Cat Fact: It is physically impossible for a cat to lift a car." tr "game_startup_tip_8112_AprFools2019" = "Cat Fact: Cats can only land on their feet if they've prepared a decent financial safety net." tr "game_startup_tip_8113_AprFools2019" = "Cat Fact: Australia was named after a cat." tr "game_startup_tip_8114_AprFools2019" = "Dog Fact: It is thought that dogs have a great sense of smell. They do not." tr "game_startup_tip_8115_AprFools2019" = "Dog Fact: It takes two dogs to safely operate a machine press." tr "game_startup_tip_8116_AprFools2019" = "Dog Fact: Sometimes it's okay to be sad." tr "game_startup_tip_8117_AprFools2019" = "Dog Fact: My dog ruined my favorite pillow." tr "game_startup_tip_8118_AprFools2019" = "Dog Fact: The Eiffel Tower is several dogs tall, at least." tr "game_startup_tip_8119_AprFools2019" = "Dog Fact: No dog has ever won an Olympic gold medal." tr "game_startup_tip_8120_AprFools2019" = "Dog Fact: Dogs and sharks have a lot in common." tr "game_startup_tip_8121_AprFools2019" = "Dog Fact: Dog fur is genetically identical to human teeth." tr "game_startup_tip_8122_AprFools2019" = "Dog Fact: The tallest dog in the world lives in Brussels." tr "game_startup_tip_8123_AprFools2019" = "Dog Fact: A dog's brain is located at the tip of their tail." tr "game_startup_tip_8124_AprFools2019" = "Dog Fact: Dog eggs can lie dormant for up to two years waiting for the right hatching conditions." tr "game_startup_tip_8125_AprFools2019" = "Dog Fact: Dog saliva, when heated, becomes a powerful glue." tr "game_startup_tip_8126_AprFools2019" = "Dog Fact: The main character of Homer's Iliad was originally a dog named 'Porky.'" tr "game_startup_tip_8127_AprFools2019" = "Dog Fact: Two dogs in history have earned the rank of Grand Master." tr "game_startup_tip_8128_AprFools2019" = "Dog Fact: Dogs wag their tails." tr "game_startup_tip_8129_AprFools2019" = "Cat Fact: Cat's Eye diamonds contain very few cat eyes." tr "game_startup_tip_aatroxWings_Tip" = "Unfurl banner wings on Aatrox by typing /toggle (/g) in the chat or pressing Ctrl+5." tr "game_startup_tip_aatroxWings_Title" = "Banner Wings" tr "game_startup_tip_category_1_didyouknow" = "Did You Know:" tr "game_startup_tip_category_2_tip" = "Tip" tr "game_startup_tip_DJSona_Ally_Tip" = "Bring up the scoreboard and click the box next to DJ Sona's portrait to listen in." tr "game_startup_tip_DJSona_Ally_Title" = "DJ Sona Radio" tr "game_startup_tip_DJSona_Tip" = "Switch tracks on DJ Sona by typing /toggle (/g) in the chat or pressing Ctrl+5." tr "game_startup_tip_DJSona_Title" = "Drop the Beat" tr "game_startup_tip_kHelmet_Tip" = "Switch helmet mode on Kai'Sa by typing /toggle (/g) in the chat or pressing Ctrl+5." tr "game_startup_tip_kHelmet_Title" = "Helmet Mode" tr "game_startup_tip_Odyssey_beginner1" = "When fighting, your goal is to collect enough Ora to power up Ziggs' robot. Check the bar at the top of the screen to see your progress!" tr "game_startup_tip_Odyssey_beginner10" = "You can equip Augments from your Collections screen between games, or from Champion Select." tr "game_startup_tip_Odyssey_beginner11" = "Certain Augments are only available to drop from higher difficulties." tr "game_startup_tip_Odyssey_beginner12" = "Harder difficulties will drop more Augments per run, so challenge yourself!" tr "game_startup_tip_Odyssey_beginner13" = "Dangerous Hazards will appear on Cadet and any difficulty higher than that. Watch out!" tr "game_startup_tip_Odyssey_beginner14" = "Some augments will let you make very different builds for champions. Try Healer Ziggs!" tr "game_startup_tip_Odyssey_beginner15" = "Multiple Augments for the same ability will stack with eachother, so try to find the best synergies." tr "game_startup_tip_Odyssey_beginner16" = "Enemies that are glowing blue or red are very dangerous, but will give you a massive Ora reward when killed." tr "game_startup_tip_Odyssey_beginner17" = "Ora Plants reward a large amount of Ora when destroyed, but they disappear after a time. Don't neglect them!" tr "game_startup_tip_Odyssey_beginner18" = "Bramble walls will reject all attempts to dash through them - even Malphite's Unstoppable Force." tr "game_startup_tip_Odyssey_beginner19" = "Bubble Geyser plants will always target a player. When you have the reticle on you, prepare to dodge!" tr "game_startup_tip_Odyssey_beginner2" = "Make sure to shop between rounds!" tr "game_startup_tip_Odyssey_beginner20" = "Ice Beams and Ice Storms are not very dangerous themselvs, but make nearby monsters and hazards much more threatening." tr "game_startup_tip_Odyssey_beginner21" = "When a Brightcore has its barrier up, all monsters inside its circle are immune to damage and crowd control from outside. Enter the circle to damage the monsters inside." tr "game_startup_tip_Odyssey_beginner3" = "When you're ready to continue to the next room, step into the circle generated by Ziggs' robot." tr "game_startup_tip_Odyssey_beginner4" = "You don't need to collect all of the Ora by yourself - Ziggs' robot will fetch it for you." tr "game_startup_tip_Odyssey_beginner5" = "If your ally has died, stand in the circle at their location for four seconds to revive them! If you're in danger, don't worry - both you and your ally will be invulnerable for a short time after." tr "game_startup_tip_Odyssey_beginner6" = "Warp makes you invulnerable during its dash, so don't forget to use it to get out of sticky situations." tr "game_startup_tip_Odyssey_beginner7" = "Monsters in Odyssey do a mixture of physical and magical damage, so be prepared to encounter both damage types." tr "game_startup_tip_Odyssey_beginner8" = "Keep an eye out for Beads! These creatures will give bonuses upon being killed, such as health, gold, and even Augments!" tr "game_startup_tip_Odyssey_beginner9" = "Sometimes, after a room is completed, a bonus grey Augment Bead will spawn. Kill it to earn an extra Augment at the end of the game." tr "game_startup_tip_Odyssey_flavor1" = "Ora is fuel for billions of civilizations. It can be harvested from peaceful space whales who don't fight back." tr "game_startup_tip_Odyssey_flavor10" = "The legendary Ora Gate is said to grant untold power to whoever can control it. Cool." tr "game_startup_tip_Odyssey_flavor11" = "An ancient civilization once opened the Ora Gate. They're all dead now, so it probably went well." tr "game_startup_tip_Odyssey_flavor12" = "Ziggs is a manic, bitter engineer obsessed with reliving his glory days. Also, very huggable." tr "game_startup_tip_Odyssey_flavor13" = "The universe is alive with gigantic, peaceful creatures filled with valuable gold." tr "game_startup_tip_Odyssey_flavor14" = "The Demaxian Empire's homeworld was destroyed long ago. Now they're a bunch of jerks." tr "game_startup_tip_Odyssey_flavor15" = "Kayn's body is filled with Ora, harvested from the many people and things he has killed. It's gross." tr "game_startup_tip_Odyssey_flavor16" = "Join the Morningstar! Save the universe! Third thing!" tr "game_startup_tip_Odyssey_flavor17" = "A living universe is filled with living monsters. That's a science fact." tr "game_startup_tip_Odyssey_flavor18" = "The word Morningstar was coined by whoever owned the ship before Yasuo did. He stole it. He's a stealer." tr "game_startup_tip_Odyssey_flavor19" = "Jinx has heavily modified the Morningstar with offensive weapons. It is unclear what half of them do." tr "game_startup_tip_Odyssey_flavor2" = "Ora augmentation is an extremely common practice. Almost... too common." tr "game_startup_tip_Odyssey_flavor20" = "This daring rescue is brought to you by ItemCorp. ItemCorp: we sell you items, and nothing else." tr "game_startup_tip_Odyssey_flavor3" = "Kayn is an Ordinal, one of the highest ranking military leaders in the intergalactic Demaxian Empire." tr "game_startup_tip_Odyssey_flavor4" = "Yasuo lived a life of luxury until the murder of his older brother. Now he lives a life of *relative* luxury." tr "game_startup_tip_Odyssey_flavor5" = "Jinx is incapable of holding a real job. 'Adventure Pilot' is not a real job." tr "game_startup_tip_Odyssey_flavor6" = "Malphite was the pit boss of a massive Ora mining station before joining the Morningstar." tr "game_startup_tip_Odyssey_flavor7" = "Yasuo's shoulder lizard was stolen from a maximum-security nature preserve. For reasons." tr "game_startup_tip_Odyssey_flavor8" = "Do not trust Rhaast." tr "game_startup_tip_Odyssey_flavor9" = "Sona is a member of the Templars, a secretive organization of MOON WIZARDS." tr "game_startup_tip_Odyssey_intermediate1" = "The more Shimmerstrikers that are collected in one area, the more dangerous they get. Watch out!" tr "game_startup_tip_Odyssey_intermediate10" = "Tuskbeards will only put up their shield when attacked, so wait until you have an ally in position to flank them." tr "game_startup_tip_Odyssey_intermediate11" = "Hogtongues and Dozermaws will not use their abilities on players that are in melee range." tr "game_startup_tip_Odyssey_intermediate12" = "Kayn's abilities are different depending on which form he is in at the time." tr "game_startup_tip_Odyssey_intermediate13" = "When you are standing between Kayn and the pit, he will sometimes attempt to knock you across it." tr "game_startup_tip_Odyssey_intermediate14" = "Kayn gains access to more abilities in harder difficulty levels." tr "game_startup_tip_Odyssey_intermediate15" = "In Onslaught, most monster attacks have less warning time before hitting you. Keep on your toes!" tr "game_startup_tip_Odyssey_intermediate2" = "Once Petalclaws attack several times, they will enrage and start dealing tons of damage. If you avoid them enough, they'll calm down and will have to charge up again." tr "game_startup_tip_Odyssey_intermediate3" = "Skitterbeaks and Arcraptors will have to recharge if you walk out of their range or if they run out of ammo. Use this window to your advantage." tr "game_startup_tip_Odyssey_intermediate4" = "Landsquids can become very dangerous if enough of them gather, so make sure to cull their numbers." tr "game_startup_tip_Odyssey_intermediate5" = "You can free an ally from a Crimson Stinger by crowd-controlling them." tr "game_startup_tip_Odyssey_intermediate6" = "Most monsters' spellcasts can be interrupted with crowd control." tr "game_startup_tip_Odyssey_intermediate7" = "Anchortails will do no damage to those in the inner radius of its spellcast." tr "game_startup_tip_Odyssey_intermediate8" = "Alphacyte eggs are much easier to deal with than the Cytes that they hatch, so make them a high-priority target." tr "game_startup_tip_Odyssey_intermediate9" = "When a Rhinodon dies, the void zone they leave behind dies with them. Use this to free up more space on the map." tr "game_summoner_emote_description_1030" = "" tr "game_summoner_emote_description_1033" = "" tr "game_summoner_emote_description_1050" = "" tr "game_summoner_emote_description_1443" = "" tr "game_summoner_emote_description_1444" = "" tr "game_summoner_emote_description_1445" = "" tr "game_summoner_emote_description_1452" = "" tr "game_summoner_emote_description_1457" = "" tr "game_summoner_emote_description_1459" = "" tr "game_summoner_emote_description_1460" = "" tr "game_summoner_emote_description_1462" = "" tr "game_summoner_emote_description_1464" = "" tr "game_summoner_emote_description_1467" = "" tr "game_summoner_emote_description_1468" = "" tr "game_summoner_emote_description_1469" = "" tr "game_summoner_emote_description_1473" = "" tr "game_summoner_emote_description_1474" = "" tr "game_summoner_emote_description_1476" = "" tr "game_summoner_emote_description_1478" = "" tr "game_summoner_emote_description_1480" = "" tr 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"game_summoner_emote_description_3004" = "" tr "game_summoner_emote_description_3005" = "" tr "game_summoner_emote_description_3006" = "" tr "game_summoner_emote_description_3007" = "" tr "game_summoner_emote_description_3008" = "" tr "game_summoner_emote_description_3009" = "" tr "game_summoner_emote_description_3010" = "" tr "game_summoner_emote_description_3011" = "" tr "game_summoner_emote_description_3012" = "" tr "game_summoner_emote_description_3013" = "" tr "game_summoner_emote_description_3014" = "" tr "game_summoner_emote_description_3015" = "" tr "game_summoner_emote_description_3016" = "" tr "game_summoner_emote_description_3017" = "" tr "game_summoner_emote_description_3018" = "" tr "game_summoner_emote_description_3019" = "" tr "game_summoner_emote_description_3100" = "" tr "game_summoner_emote_description_3101" = "" tr "game_summoner_emote_description_3102" = "" tr "game_summoner_emote_description_3103" = "" tr "game_summoner_emote_description_3104" = "" tr "game_summoner_emote_description_3105" = "" tr "game_summoner_emote_description_3106" = "" tr "game_summoner_emote_description_3107" = "" tr "game_summoner_emote_description_3108" = "" tr "game_summoner_emote_description_3109" = "" tr "game_summoner_emote_description_3110" = "" tr "game_summoner_emote_description_3111" = "" tr "game_summoner_emote_description_3112" = "" tr "game_summoner_emote_description_3113" = "" tr "game_summoner_emote_description_3114" = "" tr "game_summoner_emote_description_3115" = "" tr "game_summoner_emote_description_3116" = "" tr "game_summoner_emote_description_3117" = "" tr "game_summoner_emote_description_3118" = "" tr "game_summoner_emote_description_3119" = "" tr "game_summoner_emote_description_3120" = "" tr "game_summoner_emote_description_3121" = "" tr "game_summoner_emote_description_3122" = "" tr "game_summoner_emote_description_3123" = "" tr "game_summoner_emote_description_3124" = "" tr "game_summoner_emote_description_3125" = "" tr "game_summoner_emote_description_3126" = "" tr "game_summoner_emote_description_3127" = "" tr "game_summoner_emote_description_3128" = "" tr "game_summoner_emote_description_3129" = "" tr "game_summoner_emote_description_3130" = "" tr "game_summoner_emote_description_3131" = "" tr "game_summoner_emote_description_3132" = "" tr "game_summoner_emote_description_3133" = "" tr "game_summoner_emote_description_3134" = "" tr "game_summoner_emote_description_3135" = "" tr "game_summoner_emote_description_3136" = "" tr "game_summoner_emote_description_3137" = "Ace Emote April Fools Event" tr "game_summoner_emote_description_3138" = "" tr "game_summoner_emote_description_3139" = "" tr "game_summoner_emote_description_3140" = "" tr "game_summoner_emote_description_3141" = "" tr "game_summoner_emote_description_3142" = "" tr "game_summoner_emote_description_3143" = "" tr "game_summoner_emote_description_3144" = "" tr "game_summoner_emote_description_3145" = "" tr "game_summoner_emote_description_3146" = "" tr "game_summoner_emote_description_3147" = "TentCamping" tr "game_summoner_emote_description_3148" = "EM_MSI2018_Event" tr "game_summoner_emote_description_3149" = "" tr "game_summoner_emote_description_3150" = "" tr "game_summoner_emote_description_3151" = "" tr "game_summoner_emote_description_3152" = "" tr "game_summoner_emote_description_3153" = "Bee Happy" tr "game_summoner_emote_description_3154" = "Bee Mad" tr "game_summoner_emote_description_3155" = "Bee Sad" tr "game_summoner_emote_description_3156" = "" tr "game_summoner_emote_description_3157" = "" tr "game_summoner_emote_description_3158" = "" tr "game_summoner_emote_description_3159" = "" tr "game_summoner_emote_description_3160" = "" tr "game_summoner_emote_description_3161" = "" tr "game_summoner_emote_description_3162" = "" tr "game_summoner_emote_description_3163" = "" tr "game_summoner_emote_description_3164" = "" tr "game_summoner_emote_description_3165" = "" tr "game_summoner_emote_description_3166" = "" tr "game_summoner_emote_description_3167" = "" tr "game_summoner_emote_description_3168" = "" tr "game_summoner_emote_description_3169" = "" tr "game_summoner_emote_description_3170" = "" tr "game_summoner_emote_description_3171" = "" tr "game_summoner_emote_description_3172" = "" tr "game_summoner_emote_description_3173" = "" tr "game_summoner_emote_description_3174" = "" tr "game_summoner_emote_description_3175" = "" tr "game_summoner_emote_description_3176" = "" tr "game_summoner_emote_description_3177" = "" tr "game_summoner_emote_description_3178" = "" tr "game_summoner_emote_description_3179" = "" tr "game_summoner_emote_description_3180" = "" tr "game_summoner_emote_description_3181" = "" tr "game_summoner_emote_description_3182" = "" tr "game_summoner_emote_description_3183" = "" tr "game_summoner_emote_description_3184" = "" tr "game_summoner_emote_description_3185" = "" tr "game_summoner_emote_description_3186" = "" tr "game_summoner_emote_description_3187" = "" tr "game_summoner_emote_description_3188" = "" tr "game_summoner_emote_description_3189" = "" tr "game_summoner_emote_description_3190" = "" tr "game_summoner_emote_description_3191" = "" tr "game_summoner_emote_description_3192" = "" tr "game_summoner_emote_description_3193" = "" tr "game_summoner_emote_description_3194" = "" tr "game_summoner_emote_description_3195" = "" tr "game_summoner_emote_description_3196" = "" tr "game_summoner_emote_description_3197" = "" tr "game_summoner_emote_description_3198" = "" tr "game_summoner_emote_description_3199" = "" tr "game_summoner_emote_description_3200" = "" tr "game_summoner_emote_description_3201" = "Ezreal Speedy" tr "game_summoner_emote_description_3202" = "Ezreal Finger Gun" tr "game_summoner_emote_description_3203" = "" tr "game_summoner_emote_description_3204" = "" tr "game_summoner_emote_description_3205" = "" tr "game_summoner_emote_description_3206" = "" tr "game_summoner_emote_description_3207" = "Rainbow" tr "game_summoner_emote_description_3208" = "Angry" tr "game_summoner_emote_description_3209" = "Funny" tr "game_summoner_emote_description_3210" = "Poro" tr "game_summoner_emote_description_3211" = "" tr "game_summoner_emote_description_3212" = "" tr "game_summoner_emote_description_3213" = "Rainbow" tr "game_summoner_emote_description_3214" = "Poro" tr "game_summoner_emote_description_3215" = "Angry" tr "game_summoner_emote_description_3216" = "Funny" tr "game_summoner_emote_description_3217" = "" tr "game_summoner_emote_description_3218" = "" tr "game_summoner_emote_description_3219" = "" tr "game_summoner_emote_description_3220" = "" tr "game_summoner_emote_description_3221" = "" tr "game_summoner_emote_description_3222" = "" tr "game_summoner_emote_description_3223" = "" tr "game_summoner_emote_description_3224" = "" tr "game_summoner_emote_description_3225" = "" tr "game_summoner_emote_description_3226" = "" tr "game_summoner_emote_description_3227" = "" tr "game_summoner_emote_description_3228" = "" tr "game_summoner_emote_description_3229" = "Sylas Lunar Wraith Lick" tr "game_summoner_emote_description_3230" = "" tr "game_summoner_emote_description_3231" = "" tr "game_summoner_emote_description_3232" = "" tr "game_summoner_emote_description_3233" = "" tr "game_summoner_emote_description_3234" = "" tr "game_summoner_emote_description_3235" = "Sylas Angry" tr "game_summoner_emote_description_3236" = "Sylas thumbs down" tr "game_summoner_emote_description_3237" = "Sylas Thinking" tr "game_summoner_emote_description_3238" = "" tr "game_summoner_emote_description_3239" = "" tr "game_summoner_emote_description_3240" = "" tr "game_summoner_emote_description_3241" = "" tr "game_summoner_emote_description_3242" = "" tr "game_summoner_emote_description_3243" = "" tr "game_summoner_emote_description_3244" = "" tr "game_summoner_emote_description_3245" = "" tr "game_summoner_emote_description_3246" = "" tr "game_summoner_emote_description_3247" = "" tr "game_summoner_emote_description_3248" = "" tr "game_summoner_emote_description_3249" = "" tr "game_summoner_emote_description_3250" = "" tr "game_summoner_emote_description_3251" = "" tr "game_summoner_emote_description_3252" = "" tr "game_summoner_emote_description_3253" = "" tr "game_summoner_emote_description_3254" = "" tr "game_summoner_emote_description_3255" = "" tr "game_summoner_emote_description_3256" = "" tr "game_summoner_emote_description_3257" = "" tr "game_summoner_emote_description_3258" = "" tr "game_summoner_emote_description_3259" = "" tr "game_summoner_emote_description_3260" = "" tr "game_summoner_emote_description_3261" = "" tr "game_summoner_emote_description_3262" = "" tr "game_summoner_emote_description_3263" = "" tr "game_summoner_emote_description_3264" = "" tr "game_summoner_emote_description_3265" = "" tr "game_summoner_emote_description_3266" = "" tr "game_summoner_emote_description_3267" = "" tr "game_summoner_emote_description_3268" = "" tr "game_summoner_emote_description_3269" = "" tr "game_summoner_emote_description_3270" = "Never Again" tr "game_summoner_emote_description_3271" = "What the Bread?" tr "game_summoner_emote_description_3272" = "Dislike" tr "game_summoner_emote_description_3273" = "It me" tr "game_summoner_emote_description_3274" = "" tr "game_summoner_emote_description_3275" = "" tr "game_summoner_emote_description_3276" = "" tr "game_summoner_emote_description_3277" = "" tr "game_summoner_emote_description_3278" = "" tr "game_summoner_emote_description_3279" = "" tr "game_summoner_emote_description_3280" = "" tr "game_summoner_emote_description_3281" = "" tr "game_summoner_emote_description_3282" = "" tr "game_summoner_emote_description_3283" = "" tr "game_summoner_emote_description_3284" = "" tr "game_summoner_emote_description_3285" = "" tr "game_summoner_emote_description_3286" = "" tr "game_summoner_emote_description_3287" = "" tr "game_summoner_emote_description_3288" = "" tr "game_summoner_emote_description_3289" = "" tr "game_summoner_emote_description_3290" = "" tr "game_summoner_emote_description_3291" = "" tr "game_summoner_emote_description_3292" = "" tr "game_summoner_emote_description_3293" = "" tr "game_summoner_emote_description_3294" = "" tr "game_summoner_emote_description_3295" = "" tr "game_summoner_emote_description_3296" = "" tr "game_summoner_emote_description_3297" = "" tr "game_summoner_emote_description_3298" = "" tr "game_summoner_emote_description_3299" = "" tr "game_summoner_emote_description_3300" = "" tr "game_summoner_emote_description_3301" = "" tr "game_summoner_emote_description_3302" = "" tr "game_summoner_emote_description_3303" = "" tr "game_summoner_emote_description_3304" = "" tr "game_summoner_emote_description_3305" = "" tr "game_summoner_emote_description_3306" = "" tr "game_summoner_emote_description_3307" = "" tr "game_summoner_emote_description_3308" = "" tr "game_summoner_emote_description_3309" = "" tr "game_summoner_emote_description_3310" = "" tr "game_summoner_emote_description_3311" = "" tr "game_summoner_emote_description_3312" = "" tr "game_summoner_emote_description_3313" = "" tr "game_summoner_emote_description_3314" = "" tr "game_summoner_emote_description_3315" = "" tr "game_summoner_emote_description_3316" = "" tr "game_summoner_emote_description_3317" = "" tr "game_summoner_emote_description_3318" = "" tr "game_summoner_emote_description_3319" = "" tr "game_summoner_emote_description_3320" = "" tr "game_summoner_emote_description_3321" = "" tr "game_summoner_emote_description_3322" = "" tr "game_summoner_emote_description_3323" = "" tr "game_summoner_emote_description_3324" = "" tr "game_summoner_emote_description_3325" = "" tr "game_summoner_emote_description_3326" = "" tr "game_summoner_emote_description_3327" = "" tr "game_summoner_emote_description_3328" = "" tr "game_summoner_emote_description_3329" = "" tr "game_summoner_emote_description_3330" = "" tr "game_summoner_emote_description_3331" = "" tr "game_summoner_emote_description_3332" = "" tr "game_summoner_emote_description_3333" = "" tr "game_summoner_emote_description_3334" = "" tr "game_summoner_emote_description_3335" = "" tr "game_summoner_emote_description_3336" = "" tr "game_summoner_emote_description_3337" = "" tr "game_summoner_emote_description_3340" = "" tr "game_summoner_emote_description_3341" = "" tr "game_summoner_emote_description_3342" = "" tr "game_summoner_emote_description_3343" = "" tr "game_summoner_emote_description_3344" = "" tr "game_summoner_emote_description_3345" = "" tr "game_summoner_emote_description_3346" = "" tr "game_summoner_emote_description_3347" = "" tr "game_summoner_emote_description_3348" = "" tr "game_summoner_emote_description_3349" = "" tr "game_summoner_emote_description_3350" = "" tr "game_summoner_emote_description_3351" = "" tr "game_summoner_emote_description_3352" = "" tr "game_summoner_emote_description_3353" = "" tr "game_summoner_emote_description_3354" = "" tr "game_summoner_emote_description_3355" = "" tr "game_summoner_emote_description_3356" = "" tr "game_summoner_emote_description_3357" = "" tr "game_summoner_emote_description_3358" = "" tr "game_summoner_emote_description_3359" = "" tr "game_summoner_emote_description_3360" = "" tr "game_summoner_emote_description_3362" = "" tr "game_summoner_emote_description_3364" = "" tr "game_summoner_emote_description_3366" = "" tr "game_summoner_emote_description_3367" = "" tr "game_summoner_emote_description_3368" = "" tr "game_summoner_emote_description_3369" = "" tr "game_summoner_emote_description_3370" = "" tr "game_summoner_emote_description_3371" = "" tr "game_summoner_emote_description_3372" = "" tr "game_summoner_emote_description_3374" = "" tr "game_summoner_emote_description_3377" = "" tr "game_summoner_emote_description_3378" = "" tr "game_summoner_emote_description_3381" = "" tr "game_summoner_emote_description_3383" = "" tr "game_summoner_emote_description_3385" = "" tr "game_summoner_emote_description_3387" = "" tr "game_summoner_emote_description_3389" = "" tr "game_summoner_emote_description_3390" = "" tr "game_summoner_emote_description_3391" = "" tr "game_summoner_emote_description_3392" = "" tr "game_summoner_emote_description_3394" = "" tr "game_summoner_emote_description_3396" = "" tr "game_summoner_emote_description_3398" = "" tr "game_summoner_emote_description_3399" = "" tr "game_summoner_emote_description_3400" = "" tr "game_summoner_emote_description_3401" = "" tr "game_summoner_emote_description_3402" = "" tr "game_summoner_emote_description_3404" = "" tr "game_summoner_emote_description_3405" = "" tr "game_summoner_emote_description_3406" = "" tr "game_summoner_emote_description_3407" = "" tr "game_summoner_emote_description_3408" = "" tr "game_summoner_emote_description_3409" = "" tr "game_summoner_emote_description_3410" = "" tr "game_summoner_emote_description_3411" = "" tr "game_summoner_emote_description_3412" = "" tr "game_summoner_emote_description_3413" = "" tr "game_summoner_emote_description_3414" = "" tr "game_summoner_emote_description_3415" = "" tr "game_summoner_emote_description_3416" = "" tr "game_summoner_emote_description_3417" = "" tr "game_summoner_emote_description_3418" = "" tr "game_summoner_emote_description_3419" = "" tr "game_summoner_emote_description_3420" = "" tr "game_summoner_emote_description_3421" = "" tr "game_summoner_emote_description_4" = "Champion Mastery Level 4" tr "game_summoner_emote_description_5" = "Champion Mastery Level 5" tr "game_summoner_emote_description_6" = "Champion Mastery Level 6" tr "game_summoner_emote_description_7" = "Champion Mastery Level 7" tr "game_summoner_emote_description_997" = "" tr "game_summoner_emote_description_998" = "" tr "game_summoner_emote_name_1030" = "Nice Try" tr "game_summoner_emote_name_1033" = "No Retreat" tr "game_summoner_emote_name_1050" = "Flair Tent Camping" tr "game_summoner_emote_name_1443" = "Re-Gifted Amumu" tr "game_summoner_emote_name_1444" = "Snowbells" tr "game_summoner_emote_name_1445" = "Poro Snax" tr "game_summoner_emote_name_1452" = "You're Next" tr "game_summoner_emote_name_1457" = "Sad Kitten" tr "game_summoner_emote_name_1459" = "Nice" tr "game_summoner_emote_name_1460" = "Tea Time" tr "game_summoner_emote_name_1462" = "According to Plan" tr "game_summoner_emote_name_1464" = "Clean" tr "game_summoner_emote_name_1465" = "VS Order" tr "game_summoner_emote_name_1466" = "VS Chaos" tr "game_summoner_emote_name_1467" = "Despair" tr "game_summoner_emote_name_1468" = "Does Not Compute" tr "game_summoner_emote_name_1469" = "Much Love" tr "game_summoner_emote_name_1473" = "Catch Me If You Can!" tr "game_summoner_emote_name_1474" = "Let's Do This" tr "game_summoner_emote_name_1476" = "Outrageous" tr "game_summoner_emote_name_1478" = "Salutations" tr "game_summoner_emote_name_1480" = "Come at Me" tr "game_summoner_emote_name_1481" = "Gonna Be A Blast" tr "game_summoner_emote_name_1487" = "How Could You" tr "game_summoner_emote_name_1488" = "Delightify" tr "game_summoner_emote_name_1489" = "Grouchy" tr "game_summoner_emote_name_1490" = "Hoppin' Mad" tr "game_summoner_emote_name_1492" = "Scout-Approved" tr "game_summoner_emote_name_1495" = "Surrender at 20" tr "game_summoner_emote_name_1498" = "Peace Poro" tr "game_summoner_emote_name_1499" = "Cheeky Poro" tr "game_summoner_emote_name_1501" = "Angry Kitty" tr "game_summoner_emote_name_1502" = "Excited Kitty" tr "game_summoner_emote_name_1503" = "Neenrer Kitty" tr "game_summoner_emote_name_1504" = "Notice Me Pengu" tr "game_summoner_emote_name_1505" = "M'Pengu" tr "game_summoner_emote_name_1506" = "D'Pengu" tr "game_summoner_emote_name_1507" = "Poro Luv" tr "game_summoner_emote_name_1508" = "Oh Snap Poro" tr "game_summoner_emote_name_1509" = "Arcade Baron" tr "game_summoner_emote_name_1512" = "Charmed" tr "game_summoner_emote_name_1513" = "Justice Garen-teed" tr "game_summoner_emote_name_1514" = "You Get The Horns" tr "game_summoner_emote_name_1516" = "Unbenched" tr "game_summoner_emote_name_1600" = "China Masters League" tr "game_summoner_emote_name_1999" = "Worlds 2017 Legend" tr "game_summoner_emote_name_2000" = "Worlds 2017 AFS" tr "game_summoner_emote_name_2001" = "Worlds 2017 ahq" tr "game_summoner_emote_name_2002" = "Worlds 2017 AV" tr "game_summoner_emote_name_2003" = "Worlds 2017 C9" tr "game_summoner_emote_name_2004" = "Worlds 2017 CHF" tr "game_summoner_emote_name_2005" = "Worlds 2017 CLG" tr "game_summoner_emote_name_2006" = "Worlds 2017 DIG" tr "game_summoner_emote_name_2007" = "Worlds 2017 DW" tr "game_summoner_emote_name_2008" = "Worlds 2017 EDG" tr "game_summoner_emote_name_2009" = "Worlds 2017 FB" tr "game_summoner_emote_name_2010" = "Worlds 2017 FLY" tr "game_summoner_emote_name_2011" = "Worlds 2017 FNC" tr "game_summoner_emote_name_2012" = "Worlds 2017 FW" tr "game_summoner_emote_name_2013" = "Worlds 2017 G2" tr "game_summoner_emote_name_2014" = "Worlds 2017 GAM" tr "game_summoner_emote_name_2015" = "Worlds 2017 GMB" tr "game_summoner_emote_name_2016" = "Worlds 2017 H2K" tr "game_summoner_emote_name_2017" = "Worlds 2017 HKA" tr "game_summoner_emote_name_2018" = "Worlds 2017 IG" tr "game_summoner_emote_name_2019" = "Worlds 2017 IMT" tr "game_summoner_emote_name_2020" = "Worlds 2017 INF" tr "game_summoner_emote_name_2021" = "Worlds 2017 KLG" tr "game_summoner_emote_name_2022" = "Worlds 2017 KLH" tr "game_summoner_emote_name_2023" = "Worlds 2017 kt" tr "game_summoner_emote_name_2024" = "Worlds 2017 LGC" tr "game_summoner_emote_name_2025" = "Worlds 2017 LYN" tr "game_summoner_emote_name_2026" = "Worlds 2017 LZ" tr "game_summoner_emote_name_2027" = "Worlds 2017 M19" tr "game_summoner_emote_name_2028" = "Worlds 2017 MSF" tr "game_summoner_emote_name_2029" = "Worlds 2017 NB" tr "game_summoner_emote_name_2030" = "Worlds 2017 OMG" tr "game_summoner_emote_name_2031" = "Worlds 2017 oNe" tr "game_summoner_emote_name_2032" = "Worlds 2017 PNG" tr "game_summoner_emote_name_2033" = "Worlds 2017 RNG" tr "game_summoner_emote_name_2034" = "Worlds 2017 RPG" tr "game_summoner_emote_name_2035" = "Worlds 2017 SKT" tr "game_summoner_emote_name_2036" = "Worlds 2017 SNG" tr "game_summoner_emote_name_2037" = "Worlds 2017 SPY" tr "game_summoner_emote_name_2038" = "Worlds 2017 SS" tr "game_summoner_emote_name_2039" = "Worlds 2017 SSG" tr "game_summoner_emote_name_2040" = "Worlds 2017 TSM" tr "game_summoner_emote_name_2041" = "Worlds 2017 UOL" tr "game_summoner_emote_name_2042" = "Worlds 2017 WE" tr "game_summoner_emote_name_2043" = "Worlds 2017 YG" tr "game_summoner_emote_name_2044" = "2018 MSI 100" tr "game_summoner_emote_name_2045" = "2018 MSI 6SN" tr "game_summoner_emote_name_2046" = "2018 MSI AFS" tr "game_summoner_emote_name_2047" = "2018 MSI ASC" tr "game_summoner_emote_name_2048" = "2018 MSI AUR" tr "game_summoner_emote_name_2049" = "2018 MSI BLG" tr "game_summoner_emote_name_2050" = "2018 MSI DFM" tr "game_summoner_emote_name_2051" = "2018 MSI DP" tr "game_summoner_emote_name_2052" = "2018 MSI DW" tr "game_summoner_emote_name_2053" = "2018 MSI EDG" tr "game_summoner_emote_name_2054" = "2018 MSI EVS" tr "game_summoner_emote_name_2055" = "2018 MSI FB" tr "game_summoner_emote_name_2056" = "2018 MSI FNC" tr "game_summoner_emote_name_2057" = "2018 MSI FPX" tr "game_summoner_emote_name_2058" = "2018 MSI FW" tr "game_summoner_emote_name_2059" = "2018 MSI G2" tr "game_summoner_emote_name_2060" = "2018 MSI GAM" tr "game_summoner_emote_name_2061" = "2018 MSI GG" tr "game_summoner_emote_name_2062" = "2018 MSI GMB" tr "game_summoner_emote_name_2063" = "2018 MSI GRX" tr "game_summoner_emote_name_2064" = "2018 MSI IG" tr "game_summoner_emote_name_2065" = "2018 MSI INF" tr "game_summoner_emote_name_2066" = "2018 MSI JDG" tr "game_summoner_emote_name_2067" = "2018 MSI KBM" tr "game_summoner_emote_name_2068" = "2018 MSI KLG" tr "game_summoner_emote_name_2069" = "2018 MSI KT" tr "game_summoner_emote_name_2070" = "2018 MSI KZ" tr "game_summoner_emote_name_2071" = "2018 MSI M17" tr "game_summoner_emote_name_2072" = "2018 MSI MAD" tr "game_summoner_emote_name_2073" = "2018 MSI OMG" tr "game_summoner_emote_name_2074" = "2018 MSI PGM" tr "game_summoner_emote_name_2075" = "2018 MSI R7" tr "game_summoner_emote_name_2076" = "2018 MSI RBE" tr "game_summoner_emote_name_2077" = "2018 MSI RBT" tr "game_summoner_emote_name_2078" = "2018 MSI RNG" tr "game_summoner_emote_name_2079" = "2018 MSI ROG" tr "game_summoner_emote_name_2080" = "2018 MSI SNG" tr "game_summoner_emote_name_2081" = "2018 MSI SS" tr "game_summoner_emote_name_2082" = "2018 MSI SUP" tr "game_summoner_emote_name_2083" = "2018 MSI TL" tr "game_summoner_emote_name_2084" = "2018 MSI USG" tr "game_summoner_emote_name_2085" = "2018 MSI VK" tr "game_summoner_emote_name_2086" = "2018 MSI WE" tr "game_summoner_emote_name_2087" = "2018 MSI YC" tr "game_summoner_emote_name_2088" = "Worlds 2018 FLA" tr "game_summoner_emote_name_2089" = "Worlds 2018 KBM" tr "game_summoner_emote_name_2090" = "Worlds 2018 KLG" tr "game_summoner_emote_name_2091" = "Worlds 2018 RBT" tr "game_summoner_emote_name_2092" = "Worlds 2018 FNC" tr "game_summoner_emote_name_2093" = "Worlds 2018 G2" tr "game_summoner_emote_name_2094" = "Worlds 2018 MSF" tr "game_summoner_emote_name_2095" = "Worlds 2018 S04" tr "game_summoner_emote_name_2096" = "Worlds 2018 SPY" tr "game_summoner_emote_name_2097" = "Worlds 2018 VIT" tr "game_summoner_emote_name_2098" = "Worlds 2018 ASC" tr "game_summoner_emote_name_2099" = "Worlds 2018 AFS" tr "game_summoner_emote_name_2100" = "Worlds 2018 GEN" tr "game_summoner_emote_name_2101" = "Worlds 2018 GRF" tr "game_summoner_emote_name_2102" = "Worlds 2018 KZ" tr "game_summoner_emote_name_2103" = "Worlds 2018 kt" tr "game_summoner_emote_name_2104" = "Worlds 2018 SKT" tr "game_summoner_emote_name_2105" = "Worlds 2018 GMB" tr "game_summoner_emote_name_2106" = "Worlds 2018 DFM" tr "game_summoner_emote_name_2107" = "Worlds 2018 PGM" tr "game_summoner_emote_name_2108" = "Worlds 2018 USG" tr "game_summoner_emote_name_2109" = "Worlds 2018 D9" tr "game_summoner_emote_name_2110" = "Worlds 2018 INF" tr "game_summoner_emote_name_2111" = "Worlds 2018 FW" tr "game_summoner_emote_name_2112" = "Worlds 2018 GRX" tr "game_summoner_emote_name_2113" = "Worlds 2018 HKA" tr "game_summoner_emote_name_2114" = "Worlds 2018 JT" tr "game_summoner_emote_name_2115" = "Worlds 2018 M17" tr "game_summoner_emote_name_2116" = "Worlds 2018 MAD" tr "game_summoner_emote_name_2117" = "Worlds 2018 EDG" tr "game_summoner_emote_name_2118" = "Worlds 2018 IG" tr "game_summoner_emote_name_2119" = "Worlds 2018 JDG" tr "game_summoner_emote_name_2120" = "Worlds 2018 RW" tr "game_summoner_emote_name_2121" = "Worlds 2018 RNG" tr "game_summoner_emote_name_2122" = "Worlds 2018 100" tr "game_summoner_emote_name_2123" = "Worlds 2018 C9" tr "game_summoner_emote_name_2124" = "Worlds 2018 CG" tr "game_summoner_emote_name_2125" = "Worlds 2018 FOX" tr "game_summoner_emote_name_2126" = "Worlds 2018 TL" tr "game_summoner_emote_name_2127" = "Worlds 2018 TSM" tr "game_summoner_emote_name_2128" = "Worlds 2018 DW" tr "game_summoner_emote_name_2129" = "Worlds 2018 SUP" tr "game_summoner_emote_name_2130" = "Worlds 2018 RB" tr "game_summoner_emote_name_2131" = "Worlds 2018 ADN" tr "game_summoner_emote_name_2132" = "Worlds 2018 EVS" tr "game_summoner_emote_name_2133" = "Worlds 2018 FFQ" tr "game_summoner_emote_name_2134" = "Worlds 2018 PVB" tr "game_summoner_emote_name_2135" = "Worlds 2018 FLA Gold" tr "game_summoner_emote_name_2136" = "Worlds 2018 KBM Gold" tr "game_summoner_emote_name_2137" = "Worlds 2018 KLG Gold" tr "game_summoner_emote_name_2138" = "Worlds 2018 RBT Gold" tr "game_summoner_emote_name_2139" = "Worlds 2018 FNC Gold" tr "game_summoner_emote_name_2140" = "Worlds 2018 G2 Gold" tr "game_summoner_emote_name_2141" = "Worlds 2018 MSF Gold" tr "game_summoner_emote_name_2142" = "Worlds 2018 S04 Gold" tr "game_summoner_emote_name_2143" = "Worlds 2018 SPY Gold" tr "game_summoner_emote_name_2144" = "Worlds 2018 VIT Gold" tr "game_summoner_emote_name_2145" = "Worlds 2018 ASC Gold" tr "game_summoner_emote_name_2146" = "Worlds 2018 AFS Gold" tr "game_summoner_emote_name_2147" = "Worlds 2018 GEN Gold" tr "game_summoner_emote_name_2148" = "Worlds 2018 GRF Gold" tr "game_summoner_emote_name_2149" = "Worlds 2018 KZ Gold" tr "game_summoner_emote_name_2150" = "Worlds 2018 kt Gold" tr "game_summoner_emote_name_2151" = "Worlds 2018 SKT Gold" tr "game_summoner_emote_name_2152" = "Worlds 2018 GMB Gold" tr "game_summoner_emote_name_2153" = "Worlds 2018 DFM Gold" tr "game_summoner_emote_name_2154" = "Worlds 2018 PGM Gold" tr "game_summoner_emote_name_2155" = "Worlds 2018 USG Gold" tr "game_summoner_emote_name_2156" = "Worlds 2018 D9 Gold" tr "game_summoner_emote_name_2157" = "Worlds 2018 INF Gold" tr "game_summoner_emote_name_2158" = "Worlds 2018 FW Gold" tr "game_summoner_emote_name_2159" = "Worlds 2018 GRX Gold" tr "game_summoner_emote_name_2160" = "Worlds 2018 HKA Gold" tr "game_summoner_emote_name_2161" = "Worlds 2018 JT Gold" tr "game_summoner_emote_name_2162" = "Worlds 2018 M17 Gold" tr "game_summoner_emote_name_2163" = "Worlds 2018 MAD Gold" tr "game_summoner_emote_name_2164" = "Worlds 2018 EDG Gold" tr "game_summoner_emote_name_2165" = "Worlds 2018 IG Gold" tr "game_summoner_emote_name_2166" = "Worlds 2018 JDG Gold" tr "game_summoner_emote_name_2167" = "Worlds 2018 RW Gold" tr "game_summoner_emote_name_2168" = "Worlds 2018 RNG Gold" tr "game_summoner_emote_name_2169" = "Worlds 2018 100 Gold" tr "game_summoner_emote_name_2170" = "Worlds 2018 C9 Gold" tr "game_summoner_emote_name_2171" = "Worlds 2018 CG Gold" tr "game_summoner_emote_name_2172" = "Worlds 2018 FOX Gold" tr "game_summoner_emote_name_2173" = "Worlds 2018 TL Gold" tr "game_summoner_emote_name_2174" = "Worlds 2018 TSM Gold" tr "game_summoner_emote_name_2175" = "Worlds 2018 DW Gold" tr "game_summoner_emote_name_2176" = "Worlds 2018 SUP Gold" tr "game_summoner_emote_name_2177" = "Worlds 2018 RB Gold" tr "game_summoner_emote_name_2178" = "Worlds 2018 ADN Gold" tr "game_summoner_emote_name_2179" = "Worlds 2018 EVS Gold" tr "game_summoner_emote_name_2180" = "Worlds 2018 FFQ Gold" tr "game_summoner_emote_name_2181" = "Worlds 2018 PVB Gold" tr "game_summoner_emote_name_3000" = "Legend 1" tr "game_summoner_emote_name_3001" = "Legend 2" tr "game_summoner_emote_name_3002" = "Legend 3" tr "game_summoner_emote_name_3003" = "Legend 4" tr "game_summoner_emote_name_3004" = "Legend 5" tr "game_summoner_emote_name_3005" = "Legend 6" tr "game_summoner_emote_name_3006" = "Legend 7" tr "game_summoner_emote_name_3007" = "Legend 8" tr "game_summoner_emote_name_3008" = "Legend 9" tr "game_summoner_emote_name_3009" = "Legend 10" tr "game_summoner_emote_name_3010" = "Legend 11" tr "game_summoner_emote_name_3011" = "Legend 12" tr "game_summoner_emote_name_3012" = "Legend 13" tr "game_summoner_emote_name_3013" = "Legend 14" tr "game_summoner_emote_name_3014" = "Legend 15" tr "game_summoner_emote_name_3015" = "Legend 16" tr "game_summoner_emote_name_3016" = "Legend 17" tr "game_summoner_emote_name_3017" = "Legend 18" tr "game_summoner_emote_name_3018" = "Legend 19" tr "game_summoner_emote_name_3019" = "Legend 20" tr "game_summoner_emote_name_3100" = "Make It Rain" tr "game_summoner_emote_name_3101" = "Money Bags" tr "game_summoner_emote_name_3102" = "Veteran Emote 01" tr "game_summoner_emote_name_3103" = "Veteran Emote 02" tr "game_summoner_emote_name_3104" = "Veteran Emote 03" tr "game_summoner_emote_name_3105" = "Spook O' Lantern" tr "game_summoner_emote_name_3106" = "Vamporo" tr "game_summoner_emote_name_3107" = "Minionstein" tr "game_summoner_emote_name_3108" = "PROJECT: Hunters" tr "game_summoner_emote_name_3109" = "Adoeable" tr "game_summoner_emote_name_3110" = "Smooooochie" tr "game_summoner_emote_name_3111" = "Oh Deer" tr "game_summoner_emote_name_3112" = "From Jinx, With Love" tr "game_summoner_emote_name_3113" = "My Cocoa" tr "game_summoner_emote_name_3114" = "Dravenbread" tr "game_summoner_emote_name_3115" = "Braumbread" tr "game_summoner_emote_name_3116" = "Guard Dawg" tr "game_summoner_emote_name_3117" = "Sup Dawg?" tr "game_summoner_emote_name_3118" = "Shhhh" tr "game_summoner_emote_name_3119" = "Yip!" tr "game_summoner_emote_name_3120" = "Rawr!" tr "game_summoner_emote_name_3121" = "Good Fortune" tr "game_summoner_emote_name_3122" = "Got 'em" tr "game_summoner_emote_name_3123" = "Year of the Dog" tr "game_summoner_emote_name_3124" = "GG <3" tr "game_summoner_emote_name_3125" = "Heartbreaker" tr "game_summoner_emote_name_3126" = "Cuporo" tr "game_summoner_emote_name_3127" = "Sign of Love" tr "game_summoner_emote_name_3128" = "WP <3" tr "game_summoner_emote_name_3129" = "GLHF <3" tr "game_summoner_emote_name_3130" = "Tell Me More..." tr "game_summoner_emote_name_3131" = "Oh Please..." tr "game_summoner_emote_name_3132" = "Was that Me?" tr "game_summoner_emote_name_3133" = "Hype Kitty" tr "game_summoner_emote_name_3134" = "Tyrant Urf" tr "game_summoner_emote_name_3135" = "Draven Approves!" tr "game_summoner_emote_name_3136" = "Raise Your Dongers!" tr "game_summoner_emote_name_3137" = "Joy Pengu" tr "game_summoner_emote_name_3138" = "Heeere's Poppy!" tr "game_summoner_emote_name_3139" = "Goodbye, Friend!" tr "game_summoner_emote_name_3140" = "Dressed to Kill" tr "game_summoner_emote_name_3141" = "Maybe Next Time" tr "game_summoner_emote_name_3142" = "Squee" tr "game_summoner_emote_name_3143" = "Shock and Ahhh" tr "game_summoner_emote_name_3144" = "Fiddlesticks Surprised" tr "game_summoner_emote_name_3145" = "Everything is Okay" tr "game_summoner_emote_name_3146" = "Deal With Grit" tr "game_summoner_emote_name_3147" = "Little Camper" tr "game_summoner_emote_name_3148" = "2018 MSI Event" tr "game_summoner_emote_name_3149" = "Kraken Skulls" tr "game_summoner_emote_name_3150" = "Vitamin Sea" tr "game_summoner_emote_name_3151" = "Naut Bad" tr "game_summoner_emote_name_3152" = "You Look Familiar" tr "game_summoner_emote_name_3153" = "Bee Happy" tr "game_summoner_emote_name_3154" = "Bee Mad" tr "game_summoner_emote_name_3155" = "Bee Sad" tr "game_summoner_emote_name_3156" = "Hat's Off" tr "game_summoner_emote_name_3157" = "Bilgewater 2018" tr "game_summoner_emote_name_3158" = "Go Team!" tr "game_summoner_emote_name_3159" = "Okay" tr "game_summoner_emote_name_3160" = "Yikes" tr "game_summoner_emote_name_3161" = "Dark Star" tr "game_summoner_emote_name_3162" = "Master's Challenge Season 2" tr "game_summoner_emote_name_3163" = "Please?" tr "game_summoner_emote_name_3164" = "Such War" tr "game_summoner_emote_name_3165" = "Oh No" tr "game_summoner_emote_name_3166" = "Good Job, Buddy!" tr "game_summoner_emote_name_3167" = "Teamwork!" tr "game_summoner_emote_name_3168" = "Go Get 'Em" tr "game_summoner_emote_name_3169" = "VS 2018" tr "game_summoner_emote_name_3170" = "Are You Serious" tr "game_summoner_emote_name_3171" = "Now See Here" tr "game_summoner_emote_name_3172" = "Pool Party Pengu" tr "game_summoner_emote_name_3173" = "Snoozy Poro" tr "game_summoner_emote_name_3174" = "Shell Shocked" tr "game_summoner_emote_name_3175" = "Pool Party 2018" tr "game_summoner_emote_name_3176" = "So Lame" tr "game_summoner_emote_name_3177" = "Wahaha" tr "game_summoner_emote_name_3178" = "Aww Yiss" tr "game_summoner_emote_name_3179" = "Howdy" tr "game_summoner_emote_name_3180" = "Toot Toot" tr "game_summoner_emote_name_3181" = "Get In" tr "game_summoner_emote_name_3182" = "Tough Times" tr "game_summoner_emote_name_3183" = "Gosh" tr "game_summoner_emote_name_3184" = "Golly" tr "game_summoner_emote_name_3185" = "So Lame" tr "game_summoner_emote_name_3186" = "Wahaha" tr "game_summoner_emote_name_3187" = "Aww Yiss" tr "game_summoner_emote_name_3188" = "So Cool" tr "game_summoner_emote_name_3189" = "Surprise" tr "game_summoner_emote_name_3190" = "But Why?" tr "game_summoner_emote_name_3191" = "Oh!" tr "game_summoner_emote_name_3192" = "Blep" tr "game_summoner_emote_name_3193" = "Odyssey Recruit" tr "game_summoner_emote_name_3194" = "Odyssey Veteran" tr "game_summoner_emote_name_3195" = "Championship 2018" tr "game_summoner_emote_name_3196" = "Golden Championship 2018" tr "game_summoner_emote_name_3197" = "World Championship 2018" tr "game_summoner_emote_name_3198" = "RIP" tr "game_summoner_emote_name_3199" = "Mic Drop" tr "game_summoner_emote_name_3200" = "Tears of Joy" tr "game_summoner_emote_name_3201" = "Gotta Run!" tr "game_summoner_emote_name_3202" = "Easy E-Z" tr "game_summoner_emote_name_3203" = "Hype Pengu Blue" tr "game_summoner_emote_name_3204" = "Hype Pengu Red" tr "game_summoner_emote_name_3205" = "Hype Pengu Purple" tr "game_summoner_emote_name_3206" = "Hype Pengu Orange" tr "game_summoner_emote_name_3207" = "OMG I love it" tr "game_summoner_emote_name_3208" = "I will destroy you" tr "game_summoner_emote_name_3209" = "Haha you fell!" tr "game_summoner_emote_name_3210" = "Poro Ride" tr "game_summoner_emote_name_3211" = "All-Star 2018" tr "game_summoner_emote_name_3212" = "Teemote" tr "game_summoner_emote_name_3213" = "OMG I love it" tr "game_summoner_emote_name_3214" = "Poro Ride" tr "game_summoner_emote_name_3215" = "I will destroy you" tr "game_summoner_emote_name_3216" = "Haha you fell!" tr "game_summoner_emote_name_3217" = "2019 - Split 1 - Iron" tr "game_summoner_emote_name_3218" = "2019 - Split 1 - Bronze" tr "game_summoner_emote_name_3219" = "2019 - Split 1 - Silver" tr "game_summoner_emote_name_3220" = "2019 - Split 1 - Gold" tr "game_summoner_emote_name_3221" = "2019 - Split 1 - Platinum" tr "game_summoner_emote_name_3222" = "2019 - Split 1 - Diamond" tr "game_summoner_emote_name_3223" = "2019 - Split 1 - Master" tr "game_summoner_emote_name_3224" = "2019 - Split 1 - Grand Master" tr "game_summoner_emote_name_3225" = "2019 - Split 1 - Challenger" tr "game_summoner_emote_name_3226" = "Happy Landings" tr "game_summoner_emote_name_3227" = "Blep Kench" tr "game_summoner_emote_name_3228" = "Oink" tr "game_summoner_emote_name_3229" = "How Delicious" tr "game_summoner_emote_name_3230" = "Happy Landings" tr "game_summoner_emote_name_3231" = "Blep Kench" tr "game_summoner_emote_name_3232" = "Oink" tr "game_summoner_emote_name_3233" = "Squeal!" tr "game_summoner_emote_name_3234" = "Master's Challenge Season 3" tr "game_summoner_emote_name_3235" = "Are You Kidding?" tr "game_summoner_emote_name_3236" = "Unworthy" tr "game_summoner_emote_name_3237" = "All According to Plan" tr "game_summoner_emote_name_3238" = "Are You Kidding?" tr "game_summoner_emote_name_3239" = "Unworthy" tr "game_summoner_emote_name_3240" = "All According to Plan" tr "game_summoner_emote_name_3241" = "How Delicious " tr "game_summoner_emote_name_3242" = "Squeal!" tr "game_summoner_emote_name_3243" = "BORF" tr "game_summoner_emote_name_3244" = "Mine!" tr "game_summoner_emote_name_3245" = "Dogs vs Cats" tr "game_summoner_emote_name_3246" = "Touch Me" tr "game_summoner_emote_name_3247" = "Fired Up" tr "game_summoner_emote_name_3248" = "2019 - Split 2 - Iron" tr "game_summoner_emote_name_3249" = "2019 - Split 2 - Bronze" tr "game_summoner_emote_name_3250" = "2019 - Split 2 - Silver" tr "game_summoner_emote_name_3251" = "2019 - Split 2 - Gold" tr "game_summoner_emote_name_3252" = "2019 - Split 2 - Platinum" tr "game_summoner_emote_name_3253" = "2019 - Split 2 - Diamond" tr "game_summoner_emote_name_3254" = "2019 - Split 2 - Master" tr "game_summoner_emote_name_3255" = "2019 - Split 2 - Grand Master" tr "game_summoner_emote_name_3256" = "2019 - Split 2 - Challenger" tr "game_summoner_emote_name_3257" = "Worthy Adversary" tr "game_summoner_emote_name_3258" = "Wonderful..." tr "game_summoner_emote_name_3259" = "Impressive!" tr "game_summoner_emote_name_3260" = "The Council" tr "game_summoner_emote_name_3261" = "The United" tr "game_summoner_emote_name_3262" = "The Faceless" tr "game_summoner_emote_name_3263" = "The Warband" tr "game_summoner_emote_name_3264" = "The Golden Council" tr "game_summoner_emote_name_3265" = "The Golden United" tr "game_summoner_emote_name_3266" = "The Golden Faceless" tr "game_summoner_emote_name_3267" = "The Golden Warband" tr "game_summoner_emote_name_3268" = "B-baka!" tr "game_summoner_emote_name_3269" = "All for you" tr "game_summoner_emote_name_3270" = "Never Again" tr "game_summoner_emote_name_3271" = "What the Bread?" tr "game_summoner_emote_name_3272" = "Dislike" tr "game_summoner_emote_name_3273" = "It me" tr "game_summoner_emote_name_3274" = "My Word" tr "game_summoner_emote_name_3275" = "OH BOY" tr "game_summoner_emote_name_3276" = "Me-ow" tr "game_summoner_emote_name_3277" = "Animated D'Pengu" tr "game_summoner_emote_name_3278" = "Animated K.O." tr "game_summoner_emote_name_3279" = "Game Over" tr "game_summoner_emote_name_3280" = "GOlaf" tr "game_summoner_emote_name_3281" = "Number One Fan" tr "game_summoner_emote_name_3282" = "2019 TSM" tr "game_summoner_emote_name_3283" = "2019 Team Liquid" tr "game_summoner_emote_name_3284" = "2019 OpTic Gaming" tr "game_summoner_emote_name_3285" = "2019 100 Thieves" tr "game_summoner_emote_name_3286" = "2019 CLG" tr "game_summoner_emote_name_3287" = "2019 Clutch Gaming" tr "game_summoner_emote_name_3288" = "2019 Cloud9" tr "game_summoner_emote_name_3289" = "2019 Echo Fox" tr "game_summoner_emote_name_3290" = "2019 FlyQuest" tr "game_summoner_emote_name_3291" = "2019 Golden Guardians" tr "game_summoner_emote_name_3292" = "2019 Fnatic" tr "game_summoner_emote_name_3293" = "2019 G2 Esports" tr "game_summoner_emote_name_3294" = "2019 Misfits" tr "game_summoner_emote_name_3295" = "2019 Origen" tr "game_summoner_emote_name_3296" = "2019 Rogue" tr "game_summoner_emote_name_3297" = "2019 Schalke 04" tr "game_summoner_emote_name_3298" = "2019 SK Gaming" tr "game_summoner_emote_name_3299" = "2019 Splyce" tr "game_summoner_emote_name_3300" = "2019 Vitality" tr "game_summoner_emote_name_3301" = "2019 Excel Esports" tr "game_summoner_emote_name_3302" = "2019 Afreeca Freecs" tr "game_summoner_emote_name_3303" = "2019 DAMWON Gaming" tr "game_summoner_emote_name_3304" = "2019 Gen.G" tr "game_summoner_emote_name_3305" = "2019 GRIFFIN" tr "game_summoner_emote_name_3306" = "2019 Hanwha Life Esports" tr "game_summoner_emote_name_3307" = "2019 Jin Air Greenwings" tr "game_summoner_emote_name_3308" = "2019 KING-ZONE DragonX" tr "game_summoner_emote_name_3309" = "2019 kt Rolster" tr "game_summoner_emote_name_3310" = "2019 SANDBOX Gaming" tr "game_summoner_emote_name_3311" = "2019 SK telecom T1" tr "game_summoner_emote_name_3312" = "Team Pass RW 2019" tr "game_summoner_emote_name_3313" = "Team Pass SN 2019" tr "game_summoner_emote_name_3314" = "Team Pass TES 2019" tr "game_summoner_emote_name_3315" = "Team Pass V5 2019" tr "game_summoner_emote_name_3316" = "Team Pass VG 2019" tr "game_summoner_emote_name_3317" = "Team Pass WE 2019" tr "game_summoner_emote_name_3318" = "2019 Bilibili Gaming" tr "game_summoner_emote_name_3319" = "2019 Dominus Esports" tr "game_summoner_emote_name_3320" = "2019 Edward Gaming" tr "game_summoner_emote_name_3321" = "2019 FunPlus Phoenix" tr "game_summoner_emote_name_3322" = "2019 Invictus Gaming" tr "game_summoner_emote_name_3323" = "2019 JD Gaming" tr "game_summoner_emote_name_3324" = "2019 LGD Gaming" tr "game_summoner_emote_name_3325" = "2019 LNG Esports" tr "game_summoner_emote_name_3326" = "2019 Oh My God" tr "game_summoner_emote_name_3327" = "2019 Royal Never Give Up" tr "game_summoner_emote_name_3328" = "2019 Rogue Warriors" tr "game_summoner_emote_name_3329" = "2019 Suning" tr "game_summoner_emote_name_3330" = "2019 TOP Esports" tr "game_summoner_emote_name_3331" = "2019 Victory Five" tr "game_summoner_emote_name_3332" = "2019 Vici Gaming" tr "game_summoner_emote_name_3333" = "2019 Team WE" tr "game_summoner_emote_name_3334" = "Watch Yourself" tr "game_summoner_emote_name_3335" = "Hush Now" tr "game_summoner_emote_name_3336" = "Bang!" tr "game_summoner_emote_name_3337" = "Master's Challenge Season 4" tr "game_summoner_emote_name_3340" = "2019 - Split 3 - Iron" tr "game_summoner_emote_name_3341" = "2019 - Split 3 - Bronze" tr "game_summoner_emote_name_3342" = "2019 - Split 3 - Silver" tr "game_summoner_emote_name_3343" = "2019 - Split 3 - Gold" tr "game_summoner_emote_name_3344" = "2019 - Split 3 - Platinum" tr "game_summoner_emote_name_3345" = "2019 - Split 3 - Diamond" tr "game_summoner_emote_name_3346" = "2019 - Split 3 - Master" tr "game_summoner_emote_name_3347" = "2019 - Split 3 - Grand Master" tr "game_summoner_emote_name_3348" = "2019 - Split 3 - Challenger" tr "game_summoner_emote_name_3349" = "See Ya!" tr "game_summoner_emote_name_3350" = "Looking for This?" tr "game_summoner_emote_name_3351" = "Let me out! Animated Emote" tr "game_summoner_emote_name_3352" = "Good as Gold" tr "game_summoner_emote_name_3353" = "Riku Emote" tr "game_summoner_emote_name_3354" = "Towa Emote" tr "game_summoner_emote_name_3355" = "Ran Emote" tr "game_summoner_emote_name_3356" = "Saki Emote" tr "game_summoner_emote_name_3357" = "UWU" tr "game_summoner_emote_name_3358" = "Don't Make Me Laugh" tr "game_summoner_emote_name_3359" = "Worlds Event Emote" tr "game_summoner_emote_name_3360" = "Worlds 2019 TL" tr "game_summoner_emote_name_3362" = "Worlds 2019 C9" tr "game_summoner_emote_name_3364" = "Worlds 2019 CG" tr "game_summoner_emote_name_3366" = "Worlds 2019 G2" tr "game_summoner_emote_name_3367" = "Worlds 2019 FNC" tr "game_summoner_emote_name_3368" = "Worlds 2019 OG" tr "game_summoner_emote_name_3369" = "Worlds 2019 SPY" tr "game_summoner_emote_name_3370" = "Worlds 2019 S04" tr "game_summoner_emote_name_3371" = "Worlds 2019 SKT" tr "game_summoner_emote_name_3372" = "Worlds 2019 GRF" tr "game_summoner_emote_name_3374" = "Worlds 2019 DWG" tr "game_summoner_emote_name_3377" = "Worlds 2019 JT" tr "game_summoner_emote_name_3378" = "Worlds 2019 AHQ" tr "game_summoner_emote_name_3381" = "Worlds 2019 HKA" tr "game_summoner_emote_name_3383" = "Worlds 2019 IG" tr "game_summoner_emote_name_3385" = "Worlds 2019 FPX" tr "game_summoner_emote_name_3387" = "Worlds 2019 RNG" tr "game_summoner_emote_name_3389" = "Worlds 2019 GAM" tr "game_summoner_emote_name_3390" = "Worlds 2019 LK" tr "game_summoner_emote_name_3391" = "Worlds 2019 FL" tr "game_summoner_emote_name_3392" = "Worlds 2019 LYB" tr "game_summoner_emote_name_3394" = "Worlds 2019 MEGA" tr "game_summoner_emote_name_3396" = "Worlds 2019 AXE" tr "game_summoner_emote_name_3398" = "Worlds 2019 RY" tr "game_summoner_emote_name_3399" = "Worlds 2019 UOL" tr "game_summoner_emote_name_3400" = "Worlds 2019 VEG" tr "game_summoner_emote_name_3401" = "Worlds 2019 ISG" tr "game_summoner_emote_name_3402" = "Worlds 2019 FLA" tr "game_summoner_emote_name_3404" = "Worlds 2019 MMM" tr "game_summoner_emote_name_3405" = "Worlds 2019 V3" tr "game_summoner_emote_name_3406" = "Worlds 2019 DFM" tr "game_summoner_emote_name_3407" = "One Corn Chip Animated" tr "game_summoner_emote_name_3408" = "What in Tarnation" tr "game_summoner_emote_name_3409" = "Happy 10th Anniversary!" tr "game_summoner_emote_name_3410" = "Making Mischief" tr "game_summoner_emote_name_3411" = "Trick or Treat" tr "game_summoner_emote_name_3412" = "Boo!" tr "game_summoner_emote_name_3413" = "I Won!" tr "game_summoner_emote_name_3414" = "Animated Unimpressed!" tr "game_summoner_emote_name_3415" = "No Sweat!" tr "game_summoner_emote_name_3416" = "TFT Ranked Emote Gold" tr "game_summoner_emote_name_3417" = "TFT Ranked Emote Platinum" tr "game_summoner_emote_name_3418" = "TFT Ranked Emote Diamond" tr "game_summoner_emote_name_3419" = "TFT Ranked Emote Master" tr "game_summoner_emote_name_3420" = "TFT Ranked Emote Grand Master" tr "game_summoner_emote_name_3421" = "TFT Ranked Emote Challenger" tr "game_summoner_emote_name_4" = "Mastery 4" tr "game_summoner_emote_name_5" = "Mastery 5" tr "game_summoner_emote_name_6" = "Mastery 6" tr "game_summoner_emote_name_7" = "Mastery 7" tr "game_summoner_emote_name_997" = "Cup-Yay!" tr "game_summoner_emote_name_998" = "Happy to See You" tr "game_team_Chaos" = "red" tr "game_team_Neutral" = "monsters" tr "game_team_Order" = "blue" tr "game_team_score_meter_SLIME_countdown_timer_title" = "Time Remaining" tr "game_team_score_meter_SLIME_event_0_description" = "Kill Loot Teemo for his bounty!" tr "game_team_score_meter_SLIME_event_0_title" = "LOOT TEEMO" tr "game_team_score_meter_SLIME_event_1_description" = "Fight for survival in the flaming circle!" tr "game_team_score_meter_SLIME_event_1_title" = "BARDLE ROYALE" tr "game_team_score_meter_SLIME_event_10_description" = "Face off the enemy team in a series of duels!" tr "game_team_score_meter_SLIME_event_10_title" = "PRIZE FIGHT" tr "game_team_score_meter_SLIME_event_11_description" = "Prevent the enemy team from controlling the cart!" tr "game_team_score_meter_SLIME_event_11_title" = "PUSH THE CART: ATTACK/DEFEND" tr "game_team_score_meter_SLIME_event_12_description" = "Take the enemy team's lives before they take yours!" tr "game_team_score_meter_SLIME_event_12_title" = "URF DEATHMATCH" tr "game_team_score_meter_SLIME_event_13_description" = "Prevent the enemy team from detonating the nearest allied structure!" tr "game_team_score_meter_SLIME_event_13_title" = "PUSH THE CART: DEFEND" tr "game_team_score_meter_SLIME_event_14_description" = "Control the cart and detonate the nearest enemy structure!" tr "game_team_score_meter_SLIME_event_14_title" = "PUSH THE CART: ATTACK" tr "game_team_score_meter_SLIME_event_3_description" = "Fight for survival in the flaming circle!" tr "game_team_score_meter_SLIME_event_3_title" = "BARDLE ROYALE: JUGGERNAUT" tr "game_team_score_meter_SLIME_event_4_description" = "Finish the game by killing the Walking Nexus!" tr "game_team_score_meter_SLIME_event_4_title" = "SUDDEN DEATH: NEXUS BLITZ" tr "game_team_score_meter_SLIME_event_5_description" = "Capture and hold the control point!" tr "game_team_score_meter_SLIME_event_5_title" = "KING OF THE HILL" tr "game_team_score_meter_SLIME_event_6_description" = "Race your Scuttlecrab to the finish line!" tr "game_team_score_meter_SLIME_event_6_title" = "SCUTTLE RACING" tr "game_team_score_meter_SLIME_event_7_description" = "Control the cart and detonate the nearest enemy structure!" tr "game_team_score_meter_SLIME_event_7_title" = "PUSH THE CART" tr "game_team_score_meter_SLIME_event_8_description" = "Fight for survival in the flaming circle!" tr "game_team_score_meter_SLIME_event_8_title" = "BARDLE ROYALE: PARANOIA" tr "game_team_score_meter_SLIME_event_9_description" = "Kill Loot Veigar for his bounty!" tr "game_team_score_meter_SLIME_event_9_title" = "LOOT VEIGAR" tr "game_team_score_meter_SLIME_event_99_description" = "Fight for survival in a random Bardle Royale event!" tr "game_team_score_meter_SLIME_event_99_title" = "BARDLE ROULETTE" tr "game_team_score_meter0_tooltip_PROJ_ally" = "Ally Score" tr "game_team_score_meter0_tooltip_PROJ_enemy" = "Enemy Score" tr "game_team_score_meter1_tooltip_PROJ_ally" = "Ally Charge" tr "game_team_score_meter1_tooltip_PROJ_enemy" = "Enemy Charge" tr "game_themescore_project_tier1_message" = "<b><font color='#D7DF01'>PROJECT SYNC online:</font> <font color='#BDBDBD'>PROJECT spawn effects // Activated</font></b>" tr "game_themescore_project_tier2_message" = "<b><font color='#D7DF01'>PROJECT SYNC online:</font> <font color='#BDBDBD'>PROJECT spawn effects // Melee and Caster PROJECT minions // Activated</font></b>" tr "game_themescore_project_tier3_message" = "<b><font color='#D7DF01'>PROJECT SYNC online:</font> <font color='#BDBDBD'>PROJECT spawn effects // Melee and Caster PROJECT minions // Cannon and Super PROJECT minions // Activated</font></b>" tr "game_tip_baron_category" = "Baron Reward" tr "game_tip_baron_name" = "The Baron reward no longer gives HP/MP regen and instead empowers nearby minions!" tr "game_tip_Darkstar_text_Tip1" = "Pull or Push enemies into the Dark Star" tr "game_tip_Darkstar_text_Tip2" = "Lower health targets fly much farther" tr "game_tip_Darkstar_text_Tip3" = "Abilities and Items are different - details in tooltips!" tr "game_tip_Darkstar_title_Tip1" = "Death by Dark Star" tr "game_tip_Darkstar_title_Tip2" = "Health is Gravity" tr "game_tip_Darkstar_title_Tip3" = "Empowered Abilities, Enlightening Items" tr "game_tip_DoomBots_text_Tip1" = "Doom Bots won't heal or shop until dead" tr "game_tip_DoomBots_text_Tip2" = "Get back into the fight quickly!" tr "game_tip_DoomBots_text_Tip3" = "Use them often and defend your Nexus!" tr "game_tip_DoomBots_title_Tip1" = "Doom Bots Don't Recall" tr "game_tip_DoomBots_title_Tip2" = "Reduced Death Timers" tr "game_tip_DoomBots_title_Tip3" = "Reduced Summoner Spell Cooldowns" tr "game_tip_dragonbuff_category" = "Dragon Slayer" tr "game_tip_dragonbuff_name" = "Dragon no longer gives global gold and instead gives a stacking buff!" tr "game_tip_playerhassmite_updated_items_category" = "Updated Jungle Items" tr "game_tip_playerhassmite_updated_items_name" = "Hunter's Machete now builds into four items that enable different Jungle styles." tr "game_tip_playerhassmite_updated_smite_category" = "Updated Smite" tr "game_tip_playerhassmite_updated_smite_name" = "Killing Monsters after Smiting them will grant additional rewards" tr "game_tip_text_cameralock" = "Camera lock position has moved. Check the Options menu." tr "game_tip_text_runespanel" = "Use Ctrl+C (or the buttons left of portrait) to toggle between stats and runes." tr "game_tip_title_cameralock" = "Camera Lock Adjusted" tr "game_tip_title_runespanel" = "Try out the new Runes panel" tr "game_treeline_tip_text_altars" = "Altars grant powerful buffs" tr "game_treeline_tip_text_altars2" = "Capture enemy altars by standing on them" tr "game_treeline_tip_text_altars3" = "Captured altars are locked for 90 seconds" tr "game_treeline_tip_text_altars3Hexakill" = "Captured altars are locked for 45 seconds" tr "game_treeline_tip_title_altars" = "Altars" tr "game_treeline_tip_title_altars2" = "Capturing" tr "game_treeline_tip_title_altars3" = "Locking" tr "game_treeline_tip_title_altars3Hexakill" = "Locking" tr "game_tutorial_auxiliary_camera_movement" = "<b>*</b> You can unlock the camera by pressing the Y key or by clicking the Lock button in the bottom right of your screen.<br><b>*</b> When the camera is unlocked, you can pan by moving your mouse to the edge of the screen.<br><b>*</b> Pressing the space bar will center the camera on your champion." tr "game_tutorial_auxiliary_champion_battle" = "Enemy champions will also have a diverse set of abilities that they can use in combat in a variety of situations; it is best to team up with your allies before taking on other champions." tr "game_tutorial_auxiliary_champion_setup" = "Minions attack the first thing they see! Staying behind your minions ensures that other minions engage them first." tr "game_tutorial_auxiliary_HQ_push" = "By destroying the Nexus, you sever the control that the opposing summoners have over their champions, allowing you to claim victory." tr "game_tutorial_auxiliary_inhibitor_push" = "<b>*</b> Destroying an inhibitor will cause allied super minions to begin spawning.<br> <b>*</b> Super minions have greatly increased health and attack power, making them a difficult opponent for enemy champions and minions." tr "game_tutorial_auxiliary_level_up" = "<b>*</b> Each time your champion gains a level, you'll gain an ability point to spend.<br> <b>*</b> The order in which you increase your champion's abilities will greatly affect how they function in battle.<br><b>*</b> Your abilities are mapped to the Q, W, E, and R keys." tr "game_tutorial_auxiliary_minion_attack" = "Your mini-map contains valuable information about both the location of your allies and the location of your enemies." tr "game_tutorial_auxiliary_minion_fight" = "<b>*</b> Your champion will automatically continue to attack the target you have selected until the target is dead.<br><b>*</b> Minions who are attacking you will be highlighted with an orange border." tr "game_tutorial_auxiliary_recall" = "<b>*</b> Recall will be interrupted by any movement or attack, as well as any damage from the enemy.<br><b>*</b> Find a safe place away from the action to use your Recall ability." tr "game_tutorial_auxiliary_shop_intro" = "<b>*</b> You earn gold by getting the killing blow on any enemy minion.<br><b>*</b> You also earn gold by killing other enemy players or assisting your teammates in doing the same." tr "game_tutorial_auxiliary_shop_thornmail" = "<b>*</b> Items don't need to be equipped and will increase your champion's statistics automatically once purchased.<br><b>*</b> Recommended items are handpicked for each champion and will be good additions to your champion's arsenal." tr "game_tutorial_auxiliary_summoner_heal" = "<b>*</b> Summoner spells assist your champion in battle and are mapped to the D and F keys.<br><b>*</b> The Heal summoner spell restores health to your champion and a reduced amount to nearby allies." tr "game_tutorial_auxiliary_turret_push" = "Beware of attacking an enemy champion near a turret, as it will quickly switch to target you." tr "game_tutorial_auxiliary_volley" = "<b>*</b> When targeting most abilities, Left-Click will choose your target and Right-Click will cancel the ability.<br><b>*</b> Make sure to read an ability's tooltip to gain the best understanding of how it is used in battle." tr "game_tutorial_auxiliary_waypointI" = "You can also move by holding down Right-Click and moving your cursor where you want to go." tr "game_tutorial_auxiliary_waypointII" = "<b>*</b> The Fog of War is also revealed when any member of your team travels into uncharted territory.<br><b>*</b> Be careful when moving into the Fog of War, as it leaves you open to ambush." tr "game_tutorial_keyboard_text" = "All champions use the same hotkeys. Put your hand like this to easily use your abilities!" tr "game_tutorial_keyboard_title" = "Hand Placement" tr "game_tutorial_obj1_line1" = "" tr "game_tutorial_obj1_line2" = "" tr "game_tutorial_obj2_line1" = "OBJECTIVE 2: Complete the game play tutorial" tr "game_tutorial_obj2_line2" = "by following the in-game instructions" tr "game_tutorial_objective_camera_movement" = "Press the Y key to unlock the camera. Then, pan to the battle by moving your mouse to the edge of the screen." tr "game_tutorial_objective_champion_battle" = "Slay the enemy champion!" tr "game_tutorial_objective_champion_setup" = "Proceed to the enemy's base." tr "game_tutorial_objective_HQ_push" = "Destroy the enemy's nexus to complete the tutorial!" tr "game_tutorial_objective_inhibitor_push" = "Destroy the enemy's inhibitor." tr "game_tutorial_objective_level_up" = "Learn Ashe's volley skill by clicking the level up button at the bottom of the screen." tr "game_tutorial_objective_minion_attack" = "Move into your lane and repel the attack!" tr "game_tutorial_objective_minion_fight" = "Slay the enemy minions by right clicking on them in turn." tr "game_tutorial_objective_recall" = "Press the B key to Recall your champion to the summoner platform." tr "game_tutorial_objective_shop_intro" = "Open the shop interface by clicking on the shopkeeper or the highlighted shop button." tr "game_tutorial_objective_shop_thornmail" = "Purchase Thornmail by double-clicking on the item in the recommended item list." tr "game_tutorial_objective_summoner_heal" = "Press the D key to activate the Heal summoner spell." tr "game_tutorial_objective_turret_push" = "Destroy the enemy's tower. Make sure to follow your minions so they take the brunt of the damage!" tr "game_tutorial_objective_volley" = "Press W and then left click to activate Ashe's volley. Use it to slay all four enemy minions." tr "game_tutorial_objective_waypointI" = "Move Ashe to the waypoint near the summoner platform." tr "game_tutorial_objective_waypointII" = "Move Ashe to the northern waypoint." tr "game_tutorial_title" = "Basic Tutorial" tr "game_ui_OraMeterHoverText" = "Ora Collected" tr "game_ui_percentage_format" = "%.0f%%" tr "game_ui_revive_1" = "Reviving: 1" tr "game_ui_revive_2" = "Reviving: 2" tr "game_ui_revive_3" = "Reviving: 3" tr "game_ui_revive_4" = "Reviving: 4" tr "game_ui_RoomPipsHoverText" = "Sites Explored" tr "game_unitstatus_airborne" = "AIRBORNE" tr "game_unitstatus_asleep" = "ASLEEP" tr "game_unitstatus_blinded" = "BLINDED" tr "game_unitstatus_cantbeslowed" = "Can't Be Slowed!" tr "game_unitstatus_charmed" = "CHARMED" tr "game_unitstatus_disarmed" = "DISARMED" tr "game_unitstatus_drowsy" = "DROWSY" tr "game_unitstatus_fleeing" = "FLEEING" tr "game_unitstatus_grounded" = "GROUNDED" tr "game_unitstatus_interruptiblechannel" = "CHANNELING" tr "game_unitstatus_interruptibledamage" = "INTERRUPTIBLE - DAMAGE" tr "game_unitstatus_interruptibledisable" = "INTERRUPTIBLE - DISABLE" tr "game_unitstatus_interruptibleimmobilize" = "INTERRUPTIBLE - IMMOBILIZE" tr "game_unitstatus_nearsighted" = "NEARSIGHTED" tr "game_unitstatus_polymorphed" = "POLYMORPHED" tr "game_unitstatus_res" = "RESURRECTING" tr "game_unitstatus_rooted" = "ROOTED" tr "game_unitstatus_silenced" = "SILENCED" tr "game_unitstatus_spellimmune" = "Spell Immune!" tr "game_unitstatus_stunned" = "STUNNED" tr "game_unitstatus_suppressed" = "SUPPRESSED" tr "game_unitstatus_taunted" = "TAUNTED" tr "game_unitstatus_unslowable" = "UNSLOWABLE" tr "game_unitstatus_unstoppable" = "UNSTOPPABLE" tr "game_URF_GSC_Gamestart_1" = "<font color='#FFFF00'>Your team has 1 member in the Golden Spatula Club, Tier 1 Super Finishers unlocked!</font>" tr "game_URF_GSC_Gamestart_2" = "<font color='#FFFF00'>Your team has 2 members in the Golden Spatula Club, Tier 2 Ultra Finishers unlocked!</font>" tr "game_URF_GSC_Gamestart_3" = "<font color='#FFFF00'>Your team has 3 members in the Golden Spatula Club, Tier 2 Ultra Finishers unlocked!</font>" tr "game_URF_GSC_Gamestart_4" = "<font color='#FFFF00'>Your team has 4 members in the Golden Spatula Club, Tier 3 Urftacular Finishers unlocked!</font>" tr "game_URF_GSC_Gamestart_5" = "<font color='#FFFF00'>All 5 members of your team are in the Golden Spatula Club, Tier 3 Urftacular Finishers unlocked!</font>" tr "game_URF_GSC_spacingLine" = "<font color='#FFFF00'>==================================================</font>" tr "game_URF_GSC_spacingLineRainbow" = "<font color='#FF0000'>=</font><font color='#FFA500'>=</font><font color='#FFFF00'>=</font><font color='#00FF00'>=</font><font color='#00FFFF'>=</font><font color='#2652FF'>=</font><font color='#4e42f4'>=</font><font color='#FF00FF'>=</font><font color='#5C5C5C'>=</font><font color='#FF0000'>=</font><font color='#FFA500'>=</font><font color='#FFFF00'>=</font><font color='#00FF00'>=</font><font color='#00FFFF'>=</font><font color='#2652FF'>=</font><font color='#4e42f4'>=</font><font color='#FF00FF'>=</font><font color='#5C5C5C'>=</font><font color='#FF0000'>=</font><font color='#FFA500'>=</font><font color='#FFFF00'>=</font><font color='#00FF00'>=</font><font color='#00FFFF'>=</font><font color='#2652FF'>=</font><font color='#4e42f4'>=</font><font color='#FF00FF'>=</font><font color='#5C5C5C'>=</font><font color='#FF0000'>=</font><font color='#FFA500'>=</font><font color='#FFFF00'>=</font><font color='#00FF00'>=</font><font color='#00FFFF'>=</font><font color='#2652FF'>=</font><font color='#4e42f4'>=</font><font color='#FF00FF'>=</font><font color='#5C5C5C'>=</font><font color='#FF0000'>=</font><font color='#FFA500'>=</font><font color='#FFFF00'>=</font><font color='#00FF00'>=</font><font color='#00FFFF'>=</font><font color='#2652FF'>=</font><font color='#4e42f4'>=</font><font color='#FF00FF'>=</font><font color='#5C5C5C'>=</font><font color='#FF0000'>=</font><font color='#FFA500'>=</font><font color='#FFFF00'>=</font><font color='#00FF00'>=</font><font color='#00FFFF'>=</font>" tr "game_warning_move_or_be_kicked" = "Warning you have been detected as inactive. You must become active so that you won't be disconnected. A message box will follow shortly if you do not move your character." tr "gemtiger_fierce_tier1_name" = "Fierce Protector" tr "gemtiger_jeweled_tier1_name" = "Jeweled Protector" tr "gemtiger_reigning_tier1_name" = "Reigning Protector" tr "gemtiger_shadowgem_tier1_name" = "Shadowgem Protector" tr "gemtiger_skygem_tier1_name" = "Skygem Protector" tr "gemtiger_sunborne_tier1_name" = "Sunborn Protector" tr "GeneratedTip_Buff_AkaliE_Tooltip" = "<titleLeft>Shuriken Flip</titleLeft><titleRight></titleRight><mainText>Akali can dash to the marked target and strike them</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliE_TooltipSimple" = "<titleLeft>Shuriken Flip</titleLeft><titleRight></titleRight><mainText>Akali can dash to the marked target and strike them</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shuriken Flip</titleLeft><titleRight></titleRight><mainText>Akali can dash to the marked target and strike them</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliP_Tooltip" = "<titleLeft>Assassin's Mark</titleLeft><titleRight></titleRight><mainText>Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliP_TooltipSimple" = "<titleLeft>Assassin's Mark</titleLeft><titleRight></titleRight><mainText>Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Assassin's Mark</titleLeft><titleRight></titleRight><mainText>Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliW_Tooltip" = "<titleLeft>Obscured</titleLeft><titleRight></titleRight><mainText>Akali is <font color='#91d7ee'>Invisible</font> and cannot be seen by enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliW_TooltipSimple" = "<titleLeft>Obscured</titleLeft><titleRight></titleRight><mainText>Akali is <font color='#91d7ee'>Invisible</font> and cannot be seen by enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AkaliW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Obscured</titleLeft><titleRight></titleRight><mainText>Akali is <font color='#91d7ee'>Invisible</font> and cannot be seen by enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AmumuPDebuff_Tooltip" = "<titleLeft>Cursed Touch</titleLeft><titleRight></titleRight><mainText>This unit takes bonus true damage whenever it is hit by magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AmumuPDebuff_TooltipSimple" = "<titleLeft>Cursed Touch</titleLeft><titleRight></titleRight><mainText>This unit takes bonus true damage whenever it is hit by magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_AmumuPDebuff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cursed Touch</titleLeft><titleRight></titleRight><mainText>This unit takes bonus true damage whenever it is hit by magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_EzrealPassiveStacks_Tooltip" = "<titleLeft>Rising Spell Force</titleLeft><titleRight></titleRight><mainText>Ezreal has @f1@% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipSimple" = "<titleLeft>Rising Spell Force</titleLeft><titleRight></titleRight><mainText>Ezreal has @f1@% increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_EzrealPassiveStacks_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rising Spell Force</titleLeft><titleRight></titleRight><mainText>Ezreal has @f1@% increased Attack Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_EzrealWAttach_Tooltip" = "<titleLeft>Essence Flux</titleLeft><titleRight></titleRight><mainText>Ezreal can detonate this to deal extra damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_EzrealWAttach_TooltipSimple" = "<titleLeft>Essence Flux</titleLeft><titleRight></titleRight><mainText>Ezreal can detonate this to deal extra damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_EzrealWAttach_TooltipWithExtendedBehaviorHint" = "<titleLeft>Essence Flux</titleLeft><titleRight></titleRight><mainText>Ezreal can detonate this to deal extra damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenE_Tooltip" = "<titleLeft>Judgment</titleLeft><titleRight></titleRight><mainText>Garen is spinning to win.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenE_TooltipSimple" = "<titleLeft>Judgment</titleLeft><titleRight></titleRight><mainText>Garen is spinning to win.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Judgment</titleLeft><titleRight></titleRight><mainText>Garen is spinning to win.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenEShred_Tooltip" = "<titleLeft>Judgment</titleLeft><titleRight></titleRight><mainText>Garen's spinning sword shreds armor, reducing this unit's armor by a percentage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenEShred_TooltipSimple" = "<titleLeft>Judgment</titleLeft><titleRight></titleRight><mainText>Garen's spinning sword shreds armor, reducing this unit's armor by a percentage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenEShred_TooltipWithExtendedBehaviorHint" = "<titleLeft>Judgment</titleLeft><titleRight></titleRight><mainText>Garen's spinning sword shreds armor, reducing this unit's armor by a percentage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenPassiveCooldown_Tooltip" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>Garen has taken damage recently and Perseverance is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenPassiveCooldown_TooltipSimple" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>Garen has taken damage recently and Perseverance is on cooldown.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenPassiveCooldown_TooltipWithExtendedBehaviorHint" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>Garen has taken damage recently and Perseverance is on cooldown.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenPassiveHeal_Tooltip" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>Garen is regenerating health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenPassiveHeal_TooltipSimple" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>Garen is regenerating health.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenPassiveHeal_TooltipWithExtendedBehaviorHint" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>Garen is regenerating health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenQBuff_Tooltip" = "<titleLeft>Decisive Strike</titleLeft><titleRight></titleRight><mainText>Garen's next attack silences his target and deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenQBuff_TooltipSimple" = "<titleLeft>Decisive Strike</titleLeft><titleRight></titleRight><mainText>Garen's next attack silences his target and deals bonus damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenQBuff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decisive Strike</titleLeft><titleRight></titleRight><mainText>Garen's next attack silences his target and deals bonus damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenQHaste_Tooltip" = "<titleLeft>Decisive Strike</titleLeft><titleRight></titleRight><mainText>Garen's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenQHaste_TooltipSimple" = "<titleLeft>Decisive Strike</titleLeft><titleRight></titleRight><mainText>Garen's movement speed is increased.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenQHaste_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decisive Strike</titleLeft><titleRight></titleRight><mainText>Garen's movement speed is increased.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenW_Tooltip" = "<titleLeft>Courage</titleLeft><titleRight></titleRight><mainText>Garen is taking reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenW_TooltipSimple" = "<titleLeft>Courage</titleLeft><titleRight></titleRight><mainText>Garen is taking reduced damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_GarenW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Courage</titleLeft><titleRight></titleRight><mainText>Garen is taking reduced damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleE_Tooltip" = "<titleLeft>Starfire Spellblade</titleLeft><titleRight></titleRight><mainText>This unit's next attack is ranged and deals bonus damage to low health enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleE_TooltipSimple" = "<titleLeft>Starfire Spellblade</titleLeft><titleRight></titleRight><mainText>This unit's next attack is ranged and deals bonus damage to low health enemies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Starfire Spellblade</titleLeft><titleRight></titleRight><mainText>This unit's next attack is ranged and deals bonus damage to low health enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleEnrage_Tooltip" = "<titleLeft>Exalted</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleEnrage_TooltipSimple" = "<titleLeft>Exalted</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleEnrage_TooltipWithExtendedBehaviorHint" = "<titleLeft>Exalted</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleEnrageCounter_Tooltip" = "<titleLeft>Zeal</titleLeft><titleRight></titleRight><mainText>This unit has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipSimple" = "<titleLeft>Zeal</titleLeft><titleRight></titleRight><mainText>This unit has increased Attack Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleEnrageCounter_TooltipWithExtendedBehaviorHint" = "<titleLeft>Zeal</titleLeft><titleRight></titleRight><mainText>This unit has increased Attack Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleQ_Tooltip" = "<titleLeft>Radiant Blast</titleLeft><titleRight></titleRight><mainText>This unit's Movement Speed has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleQ_TooltipSimple" = "<titleLeft>Radiant Blast</titleLeft><titleRight></titleRight><mainText>This unit's Movement Speed has been reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Radiant Blast</titleLeft><titleRight></titleRight><mainText>This unit's Movement Speed has been reduced.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleQShred_Tooltip" = "<titleLeft>Sundered</titleLeft><titleRight></titleRight><mainText>This unit has reduced Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleQShred_TooltipSimple" = "<titleLeft>Sundered</titleLeft><titleRight></titleRight><mainText>This unit has reduced Armor and Magic Resistance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleQShred_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sundered</titleLeft><titleRight></titleRight><mainText>This unit has reduced Armor and Magic Resistance.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleR_Tooltip" = "<titleLeft>Intervention</titleLeft><titleRight></titleRight><mainText>This unit is immune to damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleR_TooltipSimple" = "<titleLeft>Intervention</titleLeft><titleRight></titleRight><mainText>This unit is immune to damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Intervention</titleLeft><titleRight></titleRight><mainText>This unit is immune to damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleW_Tooltip" = "<titleLeft>Celestial Blessing</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleW_TooltipSimple" = "<titleLeft>Celestial Blessing</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_KayleW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Celestial Blessing</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MarinersVengeance_Tooltip" = "<titleLeft>Mariner's Vengeance</titleLeft><titleRight></titleRight><mainText>This unit is temporarily unkillable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MarinersVengeance_TooltipSimple" = "<titleLeft>Mariner's Vengeance</titleLeft><titleRight></titleRight><mainText>This unit is temporarily unkillable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MarinersVengeance_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mariner's Vengeance</titleLeft><titleRight></titleRight><mainText>This unit is temporarily unkillable.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserEPull_Tooltip" = "<titleLeft>Death's Grasp</titleLeft><titleRight></titleRight><mainText>This unit is being displaced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserEPull_TooltipSimple" = "<titleLeft>Death's Grasp</titleLeft><titleRight></titleRight><mainText>This unit is being displaced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserEPull_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death's Grasp</titleLeft><titleRight></titleRight><mainText>This unit is being displaced.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_Tooltip" = "<titleLeft>Darkness Rise</titleLeft><titleRight></titleRight><mainText>This unit has increased speed and is dealing persistant area damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipSimple" = "<titleLeft>Darkness Rise</titleLeft><titleRight></titleRight><mainText>This unit has increased speed and is dealing persistant area damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserPassive_FullStacks_TooltipWithExtendedBehaviorHint" = "<titleLeft>Darkness Rise</titleLeft><titleRight></titleRight><mainText>This unit has increased speed and is dealing persistant area damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserR_StatSteal_Tooltip" = "<titleLeft>Stolen Spirit</titleLeft><titleRight></titleRight><mainText>This unit has stolen the spirit of another, gaining some of their stats.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipSimple" = "<titleLeft>Stolen Spirit</titleLeft><titleRight></titleRight><mainText>This unit has stolen the spirit of another, gaining some of their stats.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserR_StatSteal_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stolen Spirit</titleLeft><titleRight></titleRight><mainText>This unit has stolen the spirit of another, gaining some of their stats.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_Tooltip" = "<titleLeft>Stolen Spirit</titleLeft><titleRight></titleRight><mainText>This unit has had their spirit stolen, and is missing some of their stats.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipSimple" = "<titleLeft>Stolen Spirit</titleLeft><titleRight></titleRight><mainText>This unit has had their spirit stolen, and is missing some of their stats.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserR_StatStealEnemy_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stolen Spirit</titleLeft><titleRight></titleRight><mainText>This unit has had their spirit stolen, and is missing some of their stats.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserW_Tooltip" = "<titleLeft>Indestructible</titleLeft><titleRight></titleRight><mainText>This unit is shielded.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserW_TooltipSimple" = "<titleLeft>Indestructible</titleLeft><titleRight></titleRight><mainText>This unit is shielded.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MordekaiserW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Indestructible</titleLeft><titleRight></titleRight><mainText>This unit is shielded.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaE_Tooltip" = "<titleLeft>Black Shield</titleLeft><titleRight></titleRight><mainText>This unit is immune to disables and absorbs incoming magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaE_TooltipSimple" = "<titleLeft>Black Shield</titleLeft><titleRight></titleRight><mainText>This unit is immune to disables and absorbs incoming magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Black Shield</titleLeft><titleRight></titleRight><mainText>This unit is immune to disables and absorbs incoming magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaQ_Tooltip" = "<titleLeft>Dark Binding</titleLeft><titleRight></titleRight><mainText>This unit is unable to move. Lasts for roughly 3 years.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaQ_TooltipSimple" = "<titleLeft>Dark Binding</titleLeft><titleRight></titleRight><mainText>This unit is unable to move. Lasts for roughly 3 years.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dark Binding</titleLeft><titleRight></titleRight><mainText>This unit is unable to move. Lasts for roughly 3 years.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaR_Tooltip" = "<titleLeft>Soul Shackles</titleLeft><titleRight></titleRight><mainText>Morgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaR_TooltipSimple" = "<titleLeft>Soul Shackles</titleLeft><titleRight></titleRight><mainText>Morgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Soul Shackles</titleLeft><titleRight></titleRight><mainText>Morgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaRDebuff_Tooltip" = "<titleLeft>Soul Shackles</titleLeft><titleRight></titleRight><mainText>This unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaRDebuff_TooltipSimple" = "<titleLeft>Soul Shackles</titleLeft><titleRight></titleRight><mainText>This unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_MorganaRDebuff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Soul Shackles</titleLeft><titleRight></titleRight><mainText>This unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoERoot_Tooltip" = "<titleLeft>Rooted</titleLeft><titleRight></titleRight><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoERoot_TooltipSimple" = "<titleLeft>Rooted</titleLeft><titleRight></titleRight><mainText>This unit cannot move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoERoot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rooted</titleLeft><titleRight></titleRight><mainText>This unit cannot move.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoPassiveBuff_Tooltip" = "<titleLeft>Inherent Glamour</titleLeft><titleRight></titleRight><mainText>Neeko gains magic penetration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipSimple" = "<titleLeft>Inherent Glamour</titleLeft><titleRight></titleRight><mainText>Neeko gains magic penetration.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoPassiveBuff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Inherent Glamour</titleLeft><titleRight></titleRight><mainText>Neeko gains magic penetration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoRShield_Tooltip" = "<titleLeft>Pop Blossom</titleLeft><titleRight></titleRight><mainText>Neeko is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoRShield_TooltipSimple" = "<titleLeft>Pop Blossom</titleLeft><titleRight></titleRight><mainText>Neeko is shielded from damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoRShield_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pop Blossom</titleLeft><titleRight></titleRight><mainText>Neeko is shielded from damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoRStun_Tooltip" = "<titleLeft>Stunned</titleLeft><titleRight></titleRight><mainText>This unit cannot take actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoRStun_TooltipSimple" = "<titleLeft>Stunned</titleLeft><titleRight></titleRight><mainText>This unit cannot take actions.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoRStun_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stunned</titleLeft><titleRight></titleRight><mainText>This unit cannot take actions.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoWPassiveCounter_Tooltip" = "<titleLeft>Shapesplitter</titleLeft><titleRight></titleRight><mainText>Neeko's third basic attack will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipSimple" = "<titleLeft>Shapesplitter</titleLeft><titleRight></titleRight><mainText>Neeko's third basic attack will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoWPassiveCounter_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shapesplitter</titleLeft><titleRight></titleRight><mainText>Neeko's third basic attack will deal bonus magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoWPassiveReady_Tooltip" = "<titleLeft>Shapesplitter</titleLeft><titleRight></titleRight><mainText>Neeko's next basic attack will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipSimple" = "<titleLeft>Shapesplitter</titleLeft><titleRight></titleRight><mainText>Neeko's next basic attack will deal bonus magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NeekoWPassiveReady_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shapesplitter</titleLeft><titleRight></titleRight><mainText>Neeko's next basic attack will deal bonus magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_Tooltip" = "<titleLeft>Static Field</titleLeft><titleRight></titleRight><mainText>About to be shocked by Blitzcrank!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipSimple" = "<titleLeft>Static Field</titleLeft><titleRight></titleRight><mainText>About to be shocked by Blitzcrank!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "<titleLeft>Static Field</titleLeft><titleRight></titleRight><mainText>About to be shocked by Blitzcrank!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NocturneUmbraBlades_Tooltip" = "<titleLeft>Umbra Blades</titleLeft><titleRight></titleRight><mainText>Nocturne's next attack will cleave through all nearby enemies and heal him for each one hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NocturneUmbraBlades_TooltipSimple" = "<titleLeft>Umbra Blades</titleLeft><titleRight></titleRight><mainText>Nocturne's next attack will cleave through all nearby enemies and heal him for each one hit.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NocturneUmbraBlades_TooltipWithExtendedBehaviorHint" = "<titleLeft>Umbra Blades</titleLeft><titleRight></titleRight><mainText>Nocturne's next attack will cleave through all nearby enemies and heal him for each one hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NunuPBloodBoil_Tooltip" = "<titleLeft>Call of the Freljord</titleLeft><titleRight></titleRight><mainText>Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NunuPBloodBoil_TooltipSimple" = "<titleLeft>Call of the Freljord</titleLeft><titleRight></titleRight><mainText>Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_NunuPBloodBoil_TooltipWithExtendedBehaviorHint" = "<titleLeft>Call of the Freljord</titleLeft><titleRight></titleRight><mainText>Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_Tooltip" = "<titleLeft>Resolve</titleLeft><titleRight></titleRight><mainText>This unit is protected by the wind by his side.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipSimple" = "<titleLeft>Resolve</titleLeft><titleRight></titleRight><mainText>This unit is protected by the wind by his side.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OdysseyAugments_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "<titleLeft>Resolve</titleLeft><titleRight></titleRight><mainText>This unit is protected by the wind by his side.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OriannaPSelf_Tooltip" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OriannaPSelf_TooltipSimple" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OriannaPSelf_TooltipWithExtendedBehaviorHint" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OriannaPStack_Tooltip" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OriannaPStack_TooltipSimple" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OriannaPStack_TooltipWithExtendedBehaviorHint" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OrnnPAllyItemReady_Tooltip" = "<titleLeft>Item Ready!</titleLeft><titleRight></titleRight><mainText>Ornn is able to upgrade an ally's item!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipSimple" = "<titleLeft>Item Ready!</titleLeft><titleRight></titleRight><mainText>Ornn is able to upgrade an ally's item!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_OrnnPAllyItemReady_TooltipWithExtendedBehaviorHint" = "<titleLeft>Item Ready!</titleLeft><titleRight></titleRight><mainText>Ornn is able to upgrade an ally's item!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonE_Tooltip" = "<titleLeft>Aegis Assault</titleLeft><titleRight></titleRight><mainText>Pantheon is invulnerable to attacks from the front and striking rapidly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonE_TooltipSimple" = "<titleLeft>Aegis Assault</titleLeft><titleRight></titleRight><mainText>Pantheon is invulnerable to attacks from the front and striking rapidly.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Aegis Assault</titleLeft><titleRight></titleRight><mainText>Pantheon is invulnerable to attacks from the front and striking rapidly.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonPassiveCounter_Tooltip" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>Pantheon is stacking towards an empowered spell.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonPassiveCounter_TooltipSimple" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>Pantheon is stacking towards an empowered spell.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonPassiveCounter_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>Pantheon is stacking towards an empowered spell.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonPassiveReady_Tooltip" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>Pantheon's next base spell is empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonPassiveReady_TooltipSimple" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>Pantheon's next base spell is empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonPassiveReady_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>Pantheon's next base spell is empowered.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonQSlow_Tooltip" = "<titleLeft>Comet Spear Slow</titleLeft><titleRight></titleRight><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonQSlow_TooltipSimple" = "<titleLeft>Comet Spear Slow</titleLeft><titleRight></titleRight><mainText>This unit's Movement Speed is reduced.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonQSlow_TooltipWithExtendedBehaviorHint" = "<titleLeft>Comet Spear Slow</titleLeft><titleRight></titleRight><mainText>This unit's Movement Speed is reduced.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonWEmpowerment_Tooltip" = "<titleLeft>Shield Vault</titleLeft><titleRight></titleRight><mainText>Pantheon's next basic attack is empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonWEmpowerment_TooltipSimple" = "<titleLeft>Shield Vault</titleLeft><titleRight></titleRight><mainText>Pantheon's next basic attack is empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_PantheonWEmpowerment_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shield Vault</titleLeft><titleRight></titleRight><mainText>Pantheon's next basic attack is empowered.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaPassive_Tooltip" = "<titleLeft>Royal Privilege</titleLeft><titleRight></titleRight><mainText>Your first basic ability or attack to damage each enemy deals <physicalDamage>@FinalDamage@ bonus physical damage</physicalDamage>.<br><br>This effect has a 25s per-target cooldown, but the cooldown resets when you cast <b><active>{{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@]</active></b> to gain a <i>different</i> weapon enchantment. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaPassive_TooltipSimple" = "<titleLeft>Royal Privilege</titleLeft><titleRight></titleRight><mainText>Your first basic ability or attack to damage each enemy deals <physicalDamage>@FinalDamage@ bonus physical damage</physicalDamage>.<br><br>This effect has a 25s per-target cooldown, but the cooldown resets when you cast <b><active>{{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@]</active></b> to gain a <i>different</i> weapon enchantment. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Royal Privilege</titleLeft><titleRight></titleRight><mainText>Your first basic ability or attack to damage each enemy deals <physicalDamage>@FinalDamage@ bonus physical damage</physicalDamage>.<br><br>This effect has a 25s per-target cooldown, but the cooldown resets when you cast <b><active>{{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@]</active></b> to gain a <i>different</i> weapon enchantment. </mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "<titleLeft>Brush Enchantment</titleLeft><titleRight></titleRight><mainText>Qiyana is stealthed and has additional movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_TooltipSimple" = "<titleLeft>Brush Enchantment</titleLeft><titleRight></titleRight><mainText>Qiyana is stealthed and has additional movement speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQ_Grass_Stealth_Buff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Brush Enchantment</titleLeft><titleRight></titleRight><mainText>Qiyana is stealthed and has additional movement speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQRoot_Tooltip" = "<titleLeft>Frozen</titleLeft><titleRight></titleRight><mainText>This unit is rooted and unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQRoot_TooltipSimple" = "<titleLeft>Frozen</titleLeft><titleRight></titleRight><mainText>This unit is rooted and unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQRoot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Frozen</titleLeft><titleRight></titleRight><mainText>This unit is rooted and unable to move.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQSlow_Tooltip" = "<titleLeft>Slowed</titleLeft><titleRight></titleRight><mainText>Qiyana has chilled this target, slowing them. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQSlow_TooltipSimple" = "<titleLeft>Slowed</titleLeft><titleRight></titleRight><mainText>Qiyana has chilled this target, slowing them. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaQSlow_TooltipWithExtendedBehaviorHint" = "<titleLeft>Slowed</titleLeft><titleRight></titleRight><mainText>Qiyana has chilled this target, slowing them. </mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaRKnockback_Tooltip" = "<titleLeft>Shoved</titleLeft><titleRight></titleRight><mainText>Qiyana has blasted this unit backwards with a massive shockwave.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaRKnockback_TooltipSimple" = "<titleLeft>Shoved</titleLeft><titleRight></titleRight><mainText>Qiyana has blasted this unit backwards with a massive shockwave.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaRKnockback_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shoved</titleLeft><titleRight></titleRight><mainText>Qiyana has blasted this unit backwards with a massive shockwave.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaRStun_Tooltip" = "<titleLeft>Stunned</titleLeft><titleRight></titleRight><mainText>This unit is stunned and unable to move or act. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaRStun_TooltipSimple" = "<titleLeft>Stunned</titleLeft><titleRight></titleRight><mainText>This unit is stunned and unable to move or act. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaRStun_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stunned</titleLeft><titleRight></titleRight><mainText>This unit is stunned and unable to move or act. </mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_Tooltip" = "<titleLeft>Terrashape</titleLeft><titleRight></titleRight><mainText>Qiyana has increased movement speed while near her Terrashaped element.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_TooltipSimple" = "<titleLeft>Terrashape</titleLeft><titleRight></titleRight><mainText>Qiyana has increased movement speed while near her Terrashaped element.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_QiyanaWEnchantedBuffHaste_TooltipWithExtendedBehaviorHint" = "<titleLeft>Terrashape</titleLeft><titleRight></titleRight><mainText>Qiyana has increased movement speed while near her Terrashaped element.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_RakanWCharm_Tooltip" = "<titleLeft>Grand Entrance</titleLeft><titleRight></titleRight><mainText>Rakan has knocked this unit in the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_RakanWCharm_TooltipSimple" = "<titleLeft>Grand Entrance</titleLeft><titleRight></titleRight><mainText>Rakan has knocked this unit in the air.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_RakanWCharm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Grand Entrance</titleLeft><titleRight></titleRight><mainText>Rakan has knocked this unit in the air.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaE_Tooltip" = "<titleLeft>Curse of the Black Mist</titleLeft><titleRight></titleRight><mainText>This unit has dissolved into mist and hides nearby allies from view.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaE_TooltipSimple" = "<titleLeft>Curse of the Black Mist</titleLeft><titleRight></titleRight><mainText>This unit has dissolved into mist and hides nearby allies from view.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Curse of the Black Mist</titleLeft><titleRight></titleRight><mainText>This unit has dissolved into mist and hides nearby allies from view.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaECamo_Tooltip" = "<titleLeft>Cloak of Mist</titleLeft><titleRight></titleRight><mainText>This unit is camouflaged while hiding in the mist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaECamo_TooltipSimple" = "<titleLeft>Cloak of Mist</titleLeft><titleRight></titleRight><mainText>This unit is camouflaged while hiding in the mist.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaECamo_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cloak of Mist</titleLeft><titleRight></titleRight><mainText>This unit is camouflaged while hiding in the mist.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaEWraithForm_Tooltip" = "<titleLeft>Wraith Form</titleLeft><titleRight></titleRight><mainText>This unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaEWraithForm_TooltipSimple" = "<titleLeft>Wraith Form</titleLeft><titleRight></titleRight><mainText>This unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaEWraithForm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wraith Form</titleLeft><titleRight></titleRight><mainText>This unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaEWraithFormMoveSpeed_Tooltip" = "<titleLeft>Wraith Form</titleLeft><titleRight></titleRight><mainText>This unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaEWraithFormMoveSpeed_TooltipSimple" = "<titleLeft>Wraith Form</titleLeft><titleRight></titleRight><mainText>This unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaEWraithFormMoveSpeed_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wraith Form</titleLeft><titleRight></titleRight><mainText>This unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveHaste_Tooltip" = "<titleLeft>Essence Tap</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveHaste_TooltipSimple" = "<titleLeft>Essence Tap</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveHaste_TooltipWithExtendedBehaviorHint" = "<titleLeft>Essence Tap</titleLeft><titleRight></titleRight><mainText>This unit has increased Movement Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveMarker_Tooltip" = "<titleLeft>Weakened Soul</titleLeft><titleRight></titleRight><mainText>Senna will absorb mist from this unit and deal bonus damage if she hits it a second time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveMarker_TooltipSimple" = "<titleLeft>Weakened Soul</titleLeft><titleRight></titleRight><mainText>Senna will absorb mist from this unit and deal bonus damage if she hits it a second time.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveMarker_TooltipWithExtendedBehaviorHint" = "<titleLeft>Weakened Soul</titleLeft><titleRight></titleRight><mainText>Senna will absorb mist from this unit and deal bonus damage if she hits it a second time.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveStacks_Tooltip" = "<titleLeft>Absolution</titleLeft><titleRight></titleRight><mainText>Senna has increased stats from absorbing <font color='#0bf7de'>mist</font>:<br>Attack Damage - @f4@<br>Range - @f2@<br>Critical Strike Chance - @f1@%<br>Lifesteal - @f3@%</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveStacks_TooltipSimple" = "<titleLeft>Absolution</titleLeft><titleRight></titleRight><mainText>Senna has increased stats from absorbing <font color='#0bf7de'>mist</font>:<br>Attack Damage - @f4@<br>Range - @f2@<br>Critical Strike Chance - @f1@%<br>Lifesteal - @f3@%</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaPassiveStacks_TooltipWithExtendedBehaviorHint" = "<titleLeft>Absolution</titleLeft><titleRight></titleRight><mainText>Senna has increased stats from absorbing <font color='#0bf7de'>mist</font>:<br>Attack Damage - @f4@<br>Range - @f2@<br>Critical Strike Chance - @f1@%<br>Lifesteal - @f3@%</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestActive_Tooltip" = "<titleLeft>Sentinels of Light don't fear the dark</titleLeft><titleRight></titleRight><mainText>Thresh is on the move. This monster needs to be put down.<br><br>If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the black mist, gaining some of his power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestActive_TooltipSimple" = "<titleLeft>Sentinels of Light don't fear the dark</titleLeft><titleRight></titleRight><mainText>Thresh is on the move. This monster needs to be put down.<br><br>If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the black mist, gaining some of his power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestActive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sentinels of Light don't fear the dark</titleLeft><titleRight></titleRight><mainText>Thresh is on the move. This monster needs to be put down.<br><br>If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the black mist, gaining some of his power.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestActiveThresh_Tooltip" = "<titleLeft>Oh the eternity we shall spend together.</titleLeft><titleRight></titleRight><mainText>Senna and Lucian seem tired. Why not put them to rest?<br><br>If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestActiveThresh_TooltipSimple" = "<titleLeft>Oh the eternity we shall spend together.</titleLeft><titleRight></titleRight><mainText>Senna and Lucian seem tired. Why not put them to rest?<br><br>If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestActiveThresh_TooltipWithExtendedBehaviorHint" = "<titleLeft>Oh the eternity we shall spend together.</titleLeft><titleRight></titleRight><mainText>Senna and Lucian seem tired. Why not put them to rest?<br><br>If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestReward_Tooltip" = "<titleLeft>Purity… peace</titleLeft><titleRight></titleRight><mainText>Thresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestReward_TooltipSimple" = "<titleLeft>Purity… peace</titleLeft><titleRight></titleRight><mainText>Thresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestReward_TooltipWithExtendedBehaviorHint" = "<titleLeft>Purity… peace</titleLeft><titleRight></titleRight><mainText>Thresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestRewardThreshKilledLucian_Tooltip" = "<titleLeft>Relax, just... let go.</titleLeft><titleRight></titleRight><mainText>Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestRewardThreshKilledLucian_TooltipSimple" = "<titleLeft>Relax, just... let go.</titleLeft><titleRight></titleRight><mainText>Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.<br></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestRewardThreshKilledLucian_TooltipWithExtendedBehaviorHint" = "<titleLeft>Relax, just... let go.</titleLeft><titleRight></titleRight><mainText>Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestRewardThreshKilledSenna_Tooltip" = "<titleLeft>Welcome Home</titleLeft><titleRight></titleRight><mainText>Poor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestRewardThreshKilledSenna_TooltipSimple" = "<titleLeft>Welcome Home</titleLeft><titleRight></titleRight><mainText>Poor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaQuestRewardThreshKilledSenna_TooltipWithExtendedBehaviorHint" = "<titleLeft>Welcome Home</titleLeft><titleRight></titleRight><mainText>Poor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaRAlly_Tooltip" = "<titleLeft>Sanctuary</titleLeft><titleRight></titleRight><mainText>This unit absorbs incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaRAlly_TooltipSimple" = "<titleLeft>Sanctuary</titleLeft><titleRight></titleRight><mainText>This unit absorbs incoming damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaRAlly_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sanctuary</titleLeft><titleRight></titleRight><mainText>This unit absorbs incoming damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaW_Tooltip" = "<titleLeft>Last Embrace</titleLeft><titleRight></titleRight><mainText>This unit and its nearby allies will be immobilized after a brief delay.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaW_TooltipSimple" = "<titleLeft>Last Embrace</titleLeft><titleRight></titleRight><mainText>This unit and its nearby allies will be immobilized after a brief delay.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Last Embrace</titleLeft><titleRight></titleRight><mainText>This unit and its nearby allies will be immobilized after a brief delay.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaWRoot_Tooltip" = "<titleLeft>Last Embrace</titleLeft><titleRight></titleRight><mainText>This unit is unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaWRoot_TooltipSimple" = "<titleLeft>Last Embrace</titleLeft><titleRight></titleRight><mainText>This unit is unable to move.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SennaWRoot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Last Embrace</titleLeft><titleRight></titleRight><mainText>This unit is unable to move.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_StaticField_Tooltip" = "<titleLeft>Static Field</titleLeft><titleRight></titleRight><mainText>About to be shocked by Blitzcrank!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_StaticField_TooltipSimple" = "<titleLeft>Static Field</titleLeft><titleRight></titleRight><mainText>About to be shocked by Blitzcrank!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_StaticField_TooltipWithExtendedBehaviorHint" = "<titleLeft>Static Field</titleLeft><titleRight></titleRight><mainText>About to be shocked by Blitzcrank!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasEShield_Tooltip" = "<titleLeft>Abduct</titleLeft><titleRight></titleRight><mainText>Sylas is shielded against magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasEShield_TooltipSimple" = "<titleLeft>Abduct</titleLeft><titleRight></titleRight><mainText>Sylas is shielded against magic damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasEShield_TooltipWithExtendedBehaviorHint" = "<titleLeft>Abduct</titleLeft><titleRight></titleRight><mainText>Sylas is shielded against magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasPassiveAttack_Tooltip" = "<titleLeft>Unshackled</titleLeft><titleRight></titleRight><mainText>Sylas' next attack will be empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipSimple" = "<titleLeft>Unshackled</titleLeft><titleRight></titleRight><mainText>Sylas' next attack will be empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasPassiveAttack_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unshackled</titleLeft><titleRight></titleRight><mainText>Sylas' next attack will be empowered.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_Tooltip" = "<titleLeft>Unshackled</titleLeft><titleRight></titleRight><mainText>Sylas' next attack will be empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipSimple" = "<titleLeft>Unshackled</titleLeft><titleRight></titleRight><mainText>Sylas' next attack will be empowered.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasPassiveAttackNoAnim_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unshackled</titleLeft><titleRight></titleRight><mainText>Sylas' next attack will be empowered.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasR_Tooltip" = "<titleLeft>Hijack</titleLeft><titleRight></titleRight><mainText>Sylas has stolen this enemy's ultimate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasR_TooltipSimple" = "<titleLeft>Hijack</titleLeft><titleRight></titleRight><mainText>Sylas has stolen this enemy's ultimate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hijack</titleLeft><titleRight></titleRight><mainText>Sylas has stolen this enemy's ultimate!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasRBuff_Tooltip" = "<titleLeft>Hijack</titleLeft><titleRight></titleRight><mainText>Sylas is holding onto a stolen ultimate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasRBuff_TooltipSimple" = "<titleLeft>Hijack</titleLeft><titleRight></titleRight><mainText>Sylas is holding onto a stolen ultimate!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_SylasRBuff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hijack</titleLeft><titleRight></titleRight><mainText>Sylas is holding onto a stolen ultimate!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TaricPassiveAttack_Tooltip" = "<titleLeft>Bravado</titleLeft><titleRight></titleRight><mainText>Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TaricPassiveAttack_TooltipSimple" = "<titleLeft>Bravado</titleLeft><titleRight></titleRight><mainText>Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TaricPassiveAttack_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bravado</titleLeft><titleRight></titleRight><mainText>Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_KayleR_Tooltip" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_KayleR_TooltipSimple" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_KayleR_TooltipWithExtendedBehaviorHint" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_MorganaR_Tooltip" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_MorganaR_TooltipSimple" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_MorganaR_TooltipWithExtendedBehaviorHint" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_MorganaRDebuff_Tooltip" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_MorganaRDebuff_TooltipSimple" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_TFT_MorganaRDebuff_TooltipWithExtendedBehaviorHint" = "<titleLeft></titleLeft><titleRight></titleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_VarusQ_Tooltip" = "<titleLeft>Piercing Arrow</titleLeft><titleRight></titleRight><mainText>Varus is readying a powerful shot.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_VarusQ_TooltipSimple" = "<titleLeft>Piercing Arrow</titleLeft><titleRight></titleRight><mainText>Varus is readying a powerful shot.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_VarusQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piercing Arrow</titleLeft><titleRight></titleRight><mainText>Varus is readying a powerful shot.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_XinZhaoPTracker_Tooltip" = "<titleLeft>Determination</titleLeft><titleRight></titleRight><mainText>Every third attack deals bonus damage and heals Xin Zhao.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_XinZhaoPTracker_TooltipSimple" = "<titleLeft>Determination</titleLeft><titleRight></titleRight><mainText>Every third attack deals bonus damage and heals Xin Zhao.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_XinZhaoPTracker_TooltipWithExtendedBehaviorHint" = "<titleLeft>Determination</titleLeft><titleRight></titleRight><mainText>Every third attack deals bonus damage and heals Xin Zhao.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YasuoPassiveShield_Tooltip" = "<titleLeft>Resolve</titleLeft><titleRight></titleRight><mainText>This unit is protected by the wind by his side.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipSimple" = "<titleLeft>Resolve</titleLeft><titleRight></titleRight><mainText>This unit is protected by the wind by his side.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YasuoPassiveShield_TooltipWithExtendedBehaviorHint" = "<titleLeft>Resolve</titleLeft><titleRight></titleRight><mainText>This unit is protected by the wind by his side.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiE_Tooltip" = "<titleLeft>Zoomies</titleLeft><titleRight></titleRight><mainText>This character has been healed and is sped up. Zoom!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiE_TooltipSimple" = "<titleLeft>Zoomies</titleLeft><titleRight></titleRight><mainText>This character has been healed and is sped up. Zoom!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Zoomies</titleLeft><titleRight></titleRight><mainText>This character has been healed and is sped up. Zoom!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiP_Tooltip" = "<titleLeft>Bop 'n' Block</titleLeft><titleRight></titleRight><mainText>Yuumi is granting this unit a shield that follows wherever she goes!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiP_TooltipSimple" = "<titleLeft>Bop 'n' Block</titleLeft><titleRight></titleRight><mainText>Yuumi is granting this unit a shield that follows wherever she goes!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bop 'n' Block</titleLeft><titleRight></titleRight><mainText>Yuumi is granting this unit a shield that follows wherever she goes!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiQ_Tooltip" = "<titleLeft>Prowling Projectile</titleLeft><titleRight></titleRight><mainText>Slowed by Yuumi's Prowling Projectile.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiQ_TooltipSimple" = "<titleLeft>Prowling Projectile</titleLeft><titleRight></titleRight><mainText>Slowed by Yuumi's Prowling Projectile.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Prowling Projectile</titleLeft><titleRight></titleRight><mainText>Slowed by Yuumi's Prowling Projectile.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiR_Tooltip" = "<titleLeft>Final Chapter</titleLeft><titleRight></titleRight><mainText>Rooted by Yuumi's Final Chapter</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiR_TooltipSimple" = "<titleLeft>Final Chapter</titleLeft><titleRight></titleRight><mainText>Rooted by Yuumi's Final Chapter</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Chapter</titleLeft><titleRight></titleRight><mainText>Rooted by Yuumi's Final Chapter</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiRMissile_Tooltip" = "<titleLeft>Final Chapter</titleLeft><titleRight></titleRight><mainText>If this character is hit with three waves of Yuumi's ult, they are rooted!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiRMissile_TooltipSimple" = "<titleLeft>Final Chapter</titleLeft><titleRight></titleRight><mainText>If this character is hit with three waves of Yuumi's ult, they are rooted!</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiRMissile_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Chapter</titleLeft><titleRight></titleRight><mainText>If this character is hit with three waves of Yuumi's ult, they are rooted!</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiW_Tooltip" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is Attached to this unit and is untargetable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiW_TooltipSimple" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is Attached to this unit and is untargetable.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiW_TooltipWithExtendedBehaviorHint" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is Attached to this unit and is untargetable.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiWAlly_Tooltip" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is attached to this champion and is untargetable. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiWAlly_TooltipSimple" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is attached to this champion and is untargetable. </mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is attached to this champion and is untargetable. </mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiWAttach_Tooltip" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is untargetable and attached to one of her allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiWAttach_TooltipSimple" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is untargetable and attached to one of her allies.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_YuumiWAttach_TooltipWithExtendedBehaviorHint" = "<titleLeft>You and Me!</titleLeft><titleRight></titleRight><mainText>Yuumi is untargetable and attached to one of her allies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_ZacR_Tooltip" = "<titleLeft>Let's Bounce!</titleLeft><titleRight></titleRight><mainText>Slowed by Zac's bouncing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_ZacR_TooltipSimple" = "<titleLeft>Let's Bounce!</titleLeft><titleRight></titleRight><mainText>Slowed by Zac's bouncing.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Buff_ZacR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Let's Bounce!</titleLeft><titleRight></titleRight><mainText>Slowed by Zac's bouncing.</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "GeneratedTip_Passive_AatroxPassive_Description" = "Periodically, Aatrox's next basic attack deals bonus <physicalDamage>physical damage</physicalDamage> and heals him, based on the target's max health. " tr "GeneratedTip_Passive_AatroxPassive_DisplayName" = "Deathbringer Stance" tr "GeneratedTip_Passive_AatroxPassive_Tooltip" = "<titleLeft>Deathbringer Stance</titleLeft><titleRight><passiveCooldown>@PCooldown@s Cooldown</passiveCooldown></titleRight><mainText>Aatrox's next basic attack deals <scaleLevel>@PDamage@</scaleLevel> of the target's max health as bonus <physicalDamage>physical damage</physicalDamage> and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions. <br><br>Cooldown is reduced when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade.</mainText>" tr "GeneratedTip_Passive_AatroxPassive_TooltipExtended" = "<titleLeft>Deathbringer Stance</titleLeft><titleRight><passiveCooldown>@PCooldown@s Cooldown</passiveCooldown></titleRight><mainText>Aatrox's next basic attack gains @PBonusAARange@ extra range and deals <scaleLevel>@PDamage@</scaleLevel> of the target's max health as bonus <physicalDamage>physical damage</physicalDamage> (max: @PMonsterCap@ against monsters) and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions. <br><br>Cooldown is reduced by @PChargeRate@ seconds when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade. Multi-hits only reduce the cooldown once.</mainText>" tr "GeneratedTip_Passive_AatroxPassive_TooltipSimple" = "<titleLeft>Deathbringer Stance</titleLeft><titleRight><passiveCooldown>@PCooldown@s Cooldown</passiveCooldown></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_AatroxPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Deathbringer Stance</titleLeft><titleRight><passiveCooldown>@PCooldown@s Cooldown</passiveCooldown></titleRight><mainText>Aatrox's next basic attack deals <scaleLevel>@PDamage@</scaleLevel> of the target's max health as bonus <physicalDamage>physical damage</physicalDamage> and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions. <br><br>Cooldown is reduced when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_AhriPassive_Description" = "" tr "GeneratedTip_Passive_AhriPassive_DisplayName" = "Vastayan Grace" tr "GeneratedTip_Passive_AhriPassive_Tooltip" = "<titleLeft>Vastayan Grace</titleLeft><titleRight></titleRight><mainText>Whenever Ahri hits a champion with any ability @f1@ times within @f2@ seconds, she gains @f3@% bonus movement speed for @f5@ seconds.</mainText>" tr "GeneratedTip_Passive_AhriPassive_TooltipExtended" = "<titleLeft>Vastayan Grace</titleLeft><titleRight></titleRight><mainText>Whenever Ahri hits a champion with any ability @f1@ times within @f2@ seconds, she gains @f3@% bonus movement speed for @f5@ seconds.</mainText>" tr "GeneratedTip_Passive_AhriPassive_TooltipSimple" = "<titleLeft>Vastayan Grace</titleLeft><titleRight></titleRight><mainText>Multi-striking an enemy champion with abilities grants Ahri a burst of movement speed.</mainText>" tr "GeneratedTip_Passive_AhriPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vastayan Grace</titleLeft><titleRight></titleRight><mainText>Whenever Ahri hits a champion with any ability @f1@ times within @f2@ seconds, she gains @f3@% bonus movement speed for @f5@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_AkaliP_Description" = "Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage." tr "GeneratedTip_Passive_AkaliP_DisplayName" = "Assassin's Mark" tr "GeneratedTip_Passive_AkaliP_Tooltip" = "<titleLeft>Assassin's Mark</titleLeft><titleRight></titleRight><mainText>Dealing spell damage to a champion reveals an energy ring around them.<font size='8'><br><br></font>When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals <magicDamage>@Damage@ bonus magic damage</magicDamage>, and restores <scaleLevel>@EnergyRestore@</scaleLevel> energy.</mainText>" tr "GeneratedTip_Passive_AkaliP_TooltipExtended" = "<titleLeft>Assassin's Mark</titleLeft><titleRight></titleRight><mainText>Dealing spell damage to a champion reveals a ring of energy around them.<font size='8'><br><br></font>When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals <magicDamage>@Damage@ bonus magic damage</magicDamage>, and restores <scaleLevel>@EnergyRestore@</scaleLevel> energy.<font size='8'><br><br></font>When the ring forms, Akali gains @PassiveSpeedBonus@ movement speed toward it. Once she crosses the ring, Akali gains the movement speed toward enemies.</mainText>" tr "GeneratedTip_Passive_AkaliP_TooltipSimple" = "<titleLeft>Assassin's Mark</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_AkaliP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Assassin's Mark</titleLeft><titleRight></titleRight><mainText>Dealing spell damage to a champion reveals an energy ring around them.<font size='8'><br><br></font>When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals <magicDamage>@Damage@ bonus magic damage</magicDamage>, and restores <scaleLevel>@EnergyRestore@</scaleLevel> energy.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_AmumuP_Description" = "Amumu's basic attacks <font color='#9b0f5f'>Curse</font> his enemies, causing them to take bonus true damage from incoming magic damage." tr "GeneratedTip_Passive_AmumuP_DisplayName" = "Cursed Touch" tr "GeneratedTip_Passive_AmumuP_Tooltip" = "<titleLeft>Cursed Touch</titleLeft><titleRight></titleRight><mainText>Amumu's basic attacks <font color='#9b0f5f'>Curse</font> his enemies for @DebuffDuration@ seconds, causing them to take @DamageAmp*100@% bonus true damage from any magic damage they take.</mainText>" tr "GeneratedTip_Passive_AmumuP_TooltipExtended" = "<titleLeft>Cursed Touch</titleLeft><titleRight></titleRight><mainText>Amumu's basic attacks <font color='#9b0f5f'>Curse</font> his enemies for @DebuffDuration@ seconds, causing them to take @DamageAmp*100@% bonus true damage from any magic damage they take.</mainText>" tr "GeneratedTip_Passive_AmumuP_TooltipSimple" = "<titleLeft>Cursed Touch</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_AmumuP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cursed Touch</titleLeft><titleRight></titleRight><mainText>Amumu's basic attacks <font color='#9b0f5f'>Curse</font> his enemies for @DebuffDuration@ seconds, causing them to take @DamageAmp*100@% bonus true damage from any magic damage they take.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_AurelionSolPassive_Description" = "Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy." tr "GeneratedTip_Passive_AurelionSolPassive_DisplayName" = "Center of the Universe" tr "GeneratedTip_Passive_AurelionSolPassive_Tooltip" = "<titleLeft>Center of the Universe</titleLeft><titleRight></titleRight><mainText>Three Stars circle Aurelion Sol, dealing <magicDamage><scaleLevel>@CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@)</scaleLevel> <scaleAP>(+@APDamage@)</scaleAP> magic damage</magicDamage> and executing minions below @MinionExecuteThreshold@ health.<br><br>The Stars can be visible to enemies even if Aurelion Sol is in brush.</mainText>" tr "GeneratedTip_Passive_AurelionSolPassive_TooltipExtended" = "<titleLeft>Center of the Universe</titleLeft><titleRight></titleRight><mainText>Three Stars circle Aurelion Sol, dealing <magicDamage><scaleLevel>@CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@)</scaleLevel> <scaleAP>(+@APDamage@)</scaleAP> magic damage</magicDamage> and executing minions below @MinionExecuteThreshold@ health.<br><br>The Stars can be visible to enemies even if Aurelion Sol is in brush.</mainText>" tr "GeneratedTip_Passive_AurelionSolPassive_TooltipSimple" = "<titleLeft>Center of the Universe</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_AurelionSolPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Center of the Universe</titleLeft><titleRight></titleRight><mainText>Three Stars circle Aurelion Sol, dealing <magicDamage><scaleLevel>@CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@)</scaleLevel> <scaleAP>(+@APDamage@)</scaleAP> magic damage</magicDamage> and executing minions below @MinionExecuteThreshold@ health.<br><br>The Stars can be visible to enemies even if Aurelion Sol is in brush.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_AzirPassive_Description" = "Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets." tr "GeneratedTip_Passive_AzirPassive_DisplayName" = "Shurima's Legacy" tr "GeneratedTip_Passive_AzirPassive_Tooltip" = "<titleLeft>Shurima's Legacy</titleLeft><titleRight></titleRight><mainText>Azir can summon the Sun Disc from the ruins of a turret once every @Cooldown@ seconds. This turret gains <scaleAP>@TowerAPDamage@</scaleAP> bonus attack damage and disintegrates over @TowerDisintegrationTime@ seconds.<br><br>Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.</mainText>" tr "GeneratedTip_Passive_AzirPassive_TooltipExtended" = "<titleLeft>Shurima's Legacy</titleLeft><titleRight></titleRight><mainText>Azir can summon the Sun Disc from the ruins of a turret once every @Cooldown@ seconds. This turret gains <scaleAP>@TowerAPDamage@</scaleAP> bonus attack damage and disintegrates over @TowerDisintegrationTime@ seconds.<br><br>Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.</mainText>" tr "GeneratedTip_Passive_AzirPassive_TooltipSimple" = "<titleLeft>Shurima's Legacy</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_AzirPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shurima's Legacy</titleLeft><titleRight></titleRight><mainText>Azir can summon the Sun Disc from the ruins of a turret once every @Cooldown@ seconds. This turret gains <scaleAP>@TowerAPDamage@</scaleAP> bonus attack damage and disintegrates over @TowerDisintegrationTime@ seconds.<br><br>Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_BrandPassive_Description" = "Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim." tr "GeneratedTip_Passive_BrandPassive_DisplayName" = "Blaze" tr "GeneratedTip_Passive_BrandPassive_Tooltip" = "<titleLeft>Blaze</titleLeft><titleRight></titleRight><mainText>Brand's spells light his targets <font color='#DDDD77'>ablaze</font>, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains <font color='#FFFFFF'>@f5@</font> mana. <font color='#DDDD77'>Blaze</font> stacks up to three times.<br><br>When <font color='#DDDD77'>Blaze</font> reaches max stacks on a Champion or large monster, the <font color='#DDDD77'>Blaze</font> becomes unstable. It detonates in 2 seconds, dealing <font color='#FFFFFF'>@f4@%</font> <font color='#99FF99'>(+@f3@%)</font> of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.</mainText>" tr "GeneratedTip_Passive_BrandPassive_TooltipExtended" = "<titleLeft>Blaze</titleLeft><titleRight></titleRight><mainText>Brand's spells light his targets <font color='#DDDD77'>ablaze</font>, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains <font color='#FFFFFF'>@f5@</font> mana. <font color='#DDDD77'>Blaze</font> stacks up to three times.<br><br>When <font color='#DDDD77'>Blaze</font> reaches max stacks on a Champion or large monster, the <font color='#DDDD77'>Blaze</font> becomes unstable. It detonates in 2 seconds, dealing <font color='#FFFFFF'>@f4@%</font> <font color='#99FF99'>(+@f3@%)</font> of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.</mainText>" tr "GeneratedTip_Passive_BrandPassive_TooltipSimple" = "<titleLeft>Blaze</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_BrandPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blaze</titleLeft><titleRight></titleRight><mainText>Brand's spells light his targets <font color='#DDDD77'>ablaze</font>, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains <font color='#FFFFFF'>@f5@</font> mana. <font color='#DDDD77'>Blaze</font> stacks up to three times.<br><br>When <font color='#DDDD77'>Blaze</font> reaches max stacks on a Champion or large monster, the <font color='#DDDD77'>Blaze</font> becomes unstable. It detonates in 2 seconds, dealing <font color='#FFFFFF'>@f4@%</font> <font color='#99FF99'>(+@f3@%)</font> of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_CaitlynP_Description" = "Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled." tr "GeneratedTip_Passive_CaitlynP_DisplayName" = "Headshot" tr "GeneratedTip_Passive_CaitlynP_Tooltip" = "<titleLeft>Headshot</titleLeft><titleRight></titleRight><mainText>Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @AttacksPerHeadshot@ basic attacks; attacks while in brush count as @BrushAttackTotal@.<br><br>Headshots:<ul><li>Deal <physicalDamage>+@HeadShotBonusDamage@ bonus physical damage</physicalDamage>, increased by her Level and her Critical Strike Chance and Damage. (<physicalDamage>+@HeadShotMinionBonusDamage@</physicalDamage> extra to non-champions)</li><li>Have double range against trapped or netted targets</li></ul></mainText>" tr "GeneratedTip_Passive_CaitlynP_TooltipExtended" = "<titleLeft>Headshot</titleLeft><titleRight></titleRight><mainText>Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @AttacksPerHeadshot@ basic attacks; attacks while in brush count as @BrushAttackTotal@.<br><br>Headshots:<ul><li>Deal <physicalDamage>+@HeadShotBonusDamage@ bonus physical damage</physicalDamage>, increased by her Level and her Critical Strike Chance and Damage. (<physicalDamage>+@HeadShotMinionBonusDamage@</physicalDamage> extra to non-champions)</li><li>Have double range against trapped or netted targets</li></ul></mainText>" tr "GeneratedTip_Passive_CaitlynP_TooltipSimple" = "<titleLeft>Headshot</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_CaitlynP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Headshot</titleLeft><titleRight></titleRight><mainText>Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @AttacksPerHeadshot@ basic attacks; attacks while in brush count as @BrushAttackTotal@.<br><br>Headshots:<ul><li>Deal <physicalDamage>+@HeadShotBonusDamage@ bonus physical damage</physicalDamage>, increased by her Level and her Critical Strike Chance and Damage. (<physicalDamage>+@HeadShotMinionBonusDamage@</physicalDamage> extra to non-champions)</li><li>Have double range against trapped or netted targets</li></ul></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_DariusHemoMarker_Description" = "Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times." tr "GeneratedTip_Passive_DariusHemoMarker_DisplayName" = "Hemorrhage" tr "GeneratedTip_Passive_DariusHemoMarker_Tooltip" = "<titleLeft>Hemorrhage</titleLeft><titleRight></titleRight><mainText>Whenever Darius damages an enemy with the axe's blade, they bleed for @f1@ <font color='#FF8C00'>(+@f2@)</font> physical damage over 5 seconds, stacking up to 5 times.<br><br>Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains <font color='#FF0000'>Noxian Might</font> for 5 seconds, granting @f3@ bonus Attack Damage and applying max Hemorrhage to enemies hit.</mainText>" tr "GeneratedTip_Passive_DariusHemoMarker_TooltipExtended" = "<titleLeft>Hemorrhage</titleLeft><titleRight></titleRight><mainText>Whenever Darius damages an enemy with the axe's blade, they bleed for @f1@ <font color='#FF8C00'>(+@f2@)</font> physical damage over 5 seconds, stacking up to 5 times.<br><br>Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains <font color='#FF0000'>Noxian Might</font> for 5 seconds, granting @f3@ bonus Attack Damage and applying max Hemorrhage to enemies hit.</mainText>" tr "GeneratedTip_Passive_DariusHemoMarker_TooltipSimple" = "<titleLeft>Hemorrhage</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_DariusHemoMarker_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hemorrhage</titleLeft><titleRight></titleRight><mainText>Whenever Darius damages an enemy with the axe's blade, they bleed for @f1@ <font color='#FF8C00'>(+@f2@)</font> physical damage over 5 seconds, stacking up to 5 times.<br><br>Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains <font color='#FF0000'>Noxian Might</font> for 5 seconds, granting @f3@ bonus Attack Damage and applying max Hemorrhage to enemies hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_DianaPassive_Description" = "Every third strike restores mana and cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks." tr "GeneratedTip_Passive_DianaPassive_DisplayName" = "Moonsilver Blade" tr "GeneratedTip_Passive_DianaPassive_Tooltip" = "<titleLeft>Moonsilver Blade</titleLeft><titleRight></titleRight><mainText>Every third strike restores @ManaRestorePerCleave@ mana and cleaves nearby enemies for an additional @CleaveDamage@ magic damage. After casting a spell, Diana gains @Spell.DianaVortex:AttackSpeedTooltip@% attack speed for her next @AttackCount@ attacks.</mainText>" tr "GeneratedTip_Passive_DianaPassive_TooltipExtended" = "<titleLeft>Moonsilver Blade</titleLeft><titleRight></titleRight><mainText>Every third strike restores @ManaRestorePerCleave@ mana and cleaves nearby enemies for an additional @CleaveDamage@ magic damage. After casting a spell, Diana gains @Spell.DianaVortex:AttackSpeedTooltip@% attack speed for her next @AttackCount@ attacks.</mainText>" tr "GeneratedTip_Passive_DianaPassive_TooltipSimple" = "<titleLeft>Moonsilver Blade</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_DianaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Moonsilver Blade</titleLeft><titleRight></titleRight><mainText>Every third strike restores @ManaRestorePerCleave@ mana and cleaves nearby enemies for an additional @CleaveDamage@ magic damage. After casting a spell, Diana gains @Spell.DianaVortex:AttackSpeedTooltip@% attack speed for her next @AttackCount@ attacks.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_DravenPassive_Description" = "Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has." tr "GeneratedTip_Passive_DravenPassive_DisplayName" = "League of Draven" tr "GeneratedTip_Passive_DravenPassive_Tooltip" = "<titleLeft>League of Draven</titleLeft><titleRight></titleRight><mainText>Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.<br><br>When Draven kills an enemy champion, he gains @PassiveGoldBase@ bonus gold and consumes his Adoration stacks, gaining @PassiveGoldPerStack@ additional gold per stack.<br><br>Draven loses @PercentOfStacksLost@% of his Adoration stacks upon death.<br><br><font color='#DDDD77'>Total Gold Earned: @DravenPassiveGoldEarned@<br>Highest Reward: @DravenPassiveHighestBounty@</font></mainText>" tr "GeneratedTip_Passive_DravenPassive_TooltipExtended" = "<titleLeft>League of Draven</titleLeft><titleRight></titleRight><mainText>Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.<br><br>When Draven kills an enemy champion, he gains @PassiveGoldBase@ bonus gold and consumes his Adoration stacks, gaining @PassiveGoldPerStack@ additional gold per stack.<br><br>Draven loses @PercentOfStacksLost@% of his Adoration stacks upon death.<br><br><font color='#DDDD77'>Total Gold Earned: @DravenPassiveGoldEarned@<br>Highest Reward: @DravenPassiveHighestBounty@</font></mainText>" tr "GeneratedTip_Passive_DravenPassive_TooltipSimple" = "<titleLeft>League of Draven</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_DravenPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>League of Draven</titleLeft><titleRight></titleRight><mainText>Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.<br><br>When Draven kills an enemy champion, he gains @PassiveGoldBase@ bonus gold and consumes his Adoration stacks, gaining @PassiveGoldPerStack@ additional gold per stack.<br><br>Draven loses @PercentOfStacksLost@% of his Adoration stacks upon death.<br><br><font color='#DDDD77'>Total Gold Earned: @DravenPassiveGoldEarned@<br>Highest Reward: @DravenPassiveHighestBounty@</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_ElisePassive_Description" = "Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.<br><br>Spider Form: Basic attacks deal bonus magic damage and restore health to Elise." tr "GeneratedTip_Passive_ElisePassive_DisplayName" = "Spider Queen" tr "GeneratedTip_Passive_ElisePassive_Tooltip" = "<titleLeft>Spider Queen</titleLeft><titleRight></titleRight><mainText><font color='#FF9900' >Human: </font>When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).<br><br><font color='#FF9900' >Spider: </font>Basic attacks deal a bonus @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage and restore @f4@ <font color='#99FF99'>(+@f5@)</font> health to Elise.</mainText>" tr "GeneratedTip_Passive_ElisePassive_TooltipExtended" = "<titleLeft>Spider Queen</titleLeft><titleRight></titleRight><mainText><font color='#FF9900' >Human: </font>When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).<br><br><font color='#FF9900' >Spider: </font>Basic attacks deal a bonus @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage and restore @f4@ <font color='#99FF99'>(+@f5@)</font> health to Elise.</mainText>" tr "GeneratedTip_Passive_ElisePassive_TooltipSimple" = "<titleLeft>Spider Queen</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_ElisePassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spider Queen</titleLeft><titleRight></titleRight><mainText><font color='#FF9900' >Human: </font>When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).<br><br><font color='#FF9900' >Spider: </font>Basic attacks deal a bonus @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage and restore @f4@ <font color='#99FF99'>(+@f5@)</font> health to Elise.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_EzrealPassive_Description" = "Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times." tr "GeneratedTip_Passive_EzrealPassive_DisplayName" = "Rising Spell Force" tr "GeneratedTip_Passive_EzrealPassive_Tooltip" = "<titleLeft>Rising Spell Force</titleLeft><titleRight></titleRight><mainText>Hitting a target with any of Ezreal's abilities increases his Attack Speed by @AttackSpeedPerStack.0*100@% for @StackDuration@ seconds (stacks up to @MaxStacks@ times).</mainText>" tr "GeneratedTip_Passive_EzrealPassive_TooltipExtended" = "<titleLeft>Rising Spell Force</titleLeft><titleRight></titleRight><mainText>Hitting a target with any of Ezreal's abilities increases his Attack Speed by @AttackSpeedPerStack.0*100@% for @StackDuration@ seconds (stacks up to @MaxStacks@ times).</mainText>" tr "GeneratedTip_Passive_EzrealPassive_TooltipSimple" = "<titleLeft>Rising Spell Force</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_EzrealPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rising Spell Force</titleLeft><titleRight></titleRight><mainText>Hitting a target with any of Ezreal's abilities increases his Attack Speed by @AttackSpeedPerStack.0*100@% for @StackDuration@ seconds (stacks up to @MaxStacks@ times).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_FioraPassive_Description" = "Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction." tr "GeneratedTip_Passive_FioraPassive_DisplayName" = "Duelist's Dance" tr "GeneratedTip_Passive_FioraPassive_Tooltip" = "<titleLeft>Duelist's Dance</titleLeft><titleRight></titleRight><mainText>Fiora identifies <font color='#D4BD22'>Vitals</font> on nearby enemy champions. Fiora will reveal a new <font color='#D4BD22'>Vital</font> after striking the last one, or after 15 seconds.<br><br>When Fiora strikes a <font color='#D4BD22'>Vital</font>, she deals @PassiveDamageTotal@ of the target's maximum health in true damage, receives @spell.FioraR:PercentMS@% increased movement speed that decays over @MovementSpeedDuration@ seconds, and recovers <font color='#FFFFFF'>@PassiveHealAmount@</font> health.</mainText>" tr "GeneratedTip_Passive_FioraPassive_TooltipExtended" = "<titleLeft>Duelist's Dance</titleLeft><titleRight></titleRight><mainText>Fiora identifies <font color='#D4BD22'>Vitals</font> on nearby enemy champions. Fiora will reveal a new <font color='#D4BD22'>Vital</font> after striking the last one, or after 15 seconds.<br><br>When Fiora strikes a <font color='#D4BD22'>Vital</font>, she deals @PassiveDamageTotal@ of the target's maximum health in true damage, receives @spell.FioraR:PercentMS@% increased movement speed that decays over @MovementSpeedDuration@ seconds, and recovers <font color='#FFFFFF'>@PassiveHealAmount@</font> health.</mainText>" tr "GeneratedTip_Passive_FioraPassive_TooltipSimple" = "<titleLeft>Duelist's Dance</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_FioraPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Duelist's Dance</titleLeft><titleRight></titleRight><mainText>Fiora identifies <font color='#D4BD22'>Vitals</font> on nearby enemy champions. Fiora will reveal a new <font color='#D4BD22'>Vital</font> after striking the last one, or after 15 seconds.<br><br>When Fiora strikes a <font color='#D4BD22'>Vital</font>, she deals @PassiveDamageTotal@ of the target's maximum health in true damage, receives @spell.FioraR:PercentMS@% increased movement speed that decays over @MovementSpeedDuration@ seconds, and recovers <font color='#FFFFFF'>@PassiveHealAmount@</font> health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_FizzPassive_Description" = "Fizz can move through units and takes a flat amount of reduced damage from all sources" tr "GeneratedTip_Passive_FizzPassive_DisplayName" = "Nimble Fighter" tr "GeneratedTip_Passive_FizzPassive_Tooltip" = "<titleLeft>Nimble Fighter</titleLeft><titleRight></titleRight><mainText>Fizz can move through units and takes @DamageReductionCalc@ reduced damage from all sources.<br><br><rules>Damage cannot be reduced by more than @DamageReductionMax*100@%.</rules></mainText>" tr "GeneratedTip_Passive_FizzPassive_TooltipExtended" = "<titleLeft>Nimble Fighter</titleLeft><titleRight></titleRight><mainText>Fizz can move through units and takes @DamageReductionCalc@ reduced damage from all sources.<br><br><rules>Damage cannot be reduced by more than @DamageReductionMax*100@%.</rules></mainText>" tr "GeneratedTip_Passive_FizzPassive_TooltipSimple" = "<titleLeft>Nimble Fighter</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_FizzPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nimble Fighter</titleLeft><titleRight></titleRight><mainText>Fizz can move through units and takes @DamageReductionCalc@ reduced damage from all sources.<br><br><rules>Damage cannot be reduced by more than @DamageReductionMax*100@%.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_GalioPassive_Description" = "Every few seconds, Galio's next basic attack deals bonus magic damage in an area." tr "GeneratedTip_Passive_GalioPassive_DisplayName" = "Colossal Smash" tr "GeneratedTip_Passive_GalioPassive_Tooltip" = "<titleLeft>Colossal Smash</titleLeft><titleRight>%i:cooldown% @PassiveCooldownModified@s</titleRight><mainText>Galio's next basic attack deals @TotalDamage@ magic damage to nearby enemies.</mainText>" tr "GeneratedTip_Passive_GalioPassive_TooltipExtended" = "<titleLeft>Colossal Smash</titleLeft><titleRight>%i:cooldown% @PassiveCooldownModified@s</titleRight><mainText>Galio's next basic attack deals @TotalDamage@ magic damage to nearby enemies.</mainText>" tr "GeneratedTip_Passive_GalioPassive_TooltipSimple" = "<titleLeft>Colossal Smash</titleLeft><titleRight>%i:cooldown% @PassiveCooldownModified@s</titleRight><mainText></mainText>" tr "GeneratedTip_Passive_GalioPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Colossal Smash</titleLeft><titleRight>%i:cooldown% @PassiveCooldownModified@s</titleRight><mainText>Galio's next basic attack deals @TotalDamage@ magic damage to nearby enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_GangplankPassive_Description" = "Every few seconds, Gangplank's melee strike will set his opponent on fire." tr "GeneratedTip_Passive_GangplankPassive_DisplayName" = "Trial by Fire" tr "GeneratedTip_Passive_GangplankPassive_Tooltip" = "<titleLeft>Trial by Fire</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Gangplank's next melee attack ignites the target, dealing <trueDamage>@TotalDamage@ bonus true damage</trueDamage> over @DoTDuration@ seconds (half damage against turrets) and granting Gangplank @MoveSpeed*100@% Movement Speed for @MoveSpeedDuration@ seconds.<br><br>Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.<br><br><font color='#99FF99'>Parrrley does not activate Trial by Fire.</font></mainText>" tr "GeneratedTip_Passive_GangplankPassive_TooltipExtended" = "<titleLeft>Trial by Fire</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Gangplank's next melee attack ignites the target, dealing <trueDamage>@TotalDamage@ bonus true damage</trueDamage> over @DoTDuration@ seconds (half damage against turrets) and granting Gangplank @MoveSpeed*100@% Movement Speed for @MoveSpeedDuration@ seconds.<br><br>Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.<br><br><font color='#99FF99'>Parrrley does not activate Trial by Fire.</font></mainText>" tr "GeneratedTip_Passive_GangplankPassive_TooltipSimple" = "<titleLeft>Trial by Fire</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_GangplankPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Trial by Fire</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Gangplank's next melee attack ignites the target, dealing <trueDamage>@TotalDamage@ bonus true damage</trueDamage> over @DoTDuration@ seconds (half damage against turrets) and granting Gangplank @MoveSpeed*100@% Movement Speed for @MoveSpeedDuration@ seconds.<br><br>Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.<br><br><font color='#99FF99'>Parrrley does not activate Trial by Fire.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_GarenPassive_Description" = "If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second." tr "GeneratedTip_Passive_GarenPassive_DisplayName" = "Perseverance" tr "GeneratedTip_Passive_GarenPassive_Tooltip" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>If Garen has not been struck by damage or enemy abilities for @DamageTimer@ seconds, he regenerates <font color='#CC3300'>@RegenCalc@</font> of his maximum health every 5 seconds. <br><br>Minion and non-epic monster damage does not stop Perseverance.</mainText>" tr "GeneratedTip_Passive_GarenPassive_TooltipExtended" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>If Garen has not been struck by damage or enemy abilities for @DamageTimer@ seconds, he regenerates <font color='#CC3300'>@RegenCalc@</font> of his maximum health every 5 seconds. <br><br>Minion and non-epic monster damage does not stop Perseverance.</mainText>" tr "GeneratedTip_Passive_GarenPassive_TooltipSimple" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_GarenPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Perseverance</titleLeft><titleRight></titleRight><mainText>If Garen has not been struck by damage or enemy abilities for @DamageTimer@ seconds, he regenerates <font color='#CC3300'>@RegenCalc@</font> of his maximum health every 5 seconds. <br><br>Minion and non-epic monster damage does not stop Perseverance.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_HeimerdingerPassive_Description" = "" tr "GeneratedTip_Passive_HeimerdingerPassive_DisplayName" = "Hextech Affinity" tr "GeneratedTip_Passive_HeimerdingerPassive_Tooltip" = "<titleLeft>Hextech Affinity</titleLeft><titleRight></titleRight><mainText>Gain @MovementSpeed.0*100@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.</mainText>" tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipExtended" = "<titleLeft>Hextech Affinity</titleLeft><titleRight></titleRight><mainText>Gain @MovementSpeed.0*100@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.</mainText>" tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipSimple" = "<titleLeft>Hextech Affinity</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_HeimerdingerPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hextech Affinity</titleLeft><titleRight></titleRight><mainText>Gain @MovementSpeed.0*100@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_IllaoiPassive_Description" = "Illaoi and the <font color='#669900'>Vessels</font> she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, <font color='#669900'>Vessels</font>, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion." tr "GeneratedTip_Passive_IllaoiPassive_DisplayName" = "Prophet of an Elder God" tr "GeneratedTip_Passive_IllaoiPassive_Tooltip" = "<titleLeft>Prophet of an Elder God</titleLeft><titleRight></titleRight><mainText>Illaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (<scaleLevel>@SpawnCD@</scaleLevel> second cooldown). Tentacles will not attack on their own, but can be made to <font color='#85FFAD'>Slam</font> by Illaoi's abilities.<br><br><font color='#85FFAD'>Slam</font> deals <scaleLevel>@f1.0@</scaleLevel> <scaleAD>(+@f2.0@)</scaleAD> <scaleAP>(+@f5.0@)</scaleAP> physical damage. If <font color='#85FFAD'>Slam</font> damages one or more enemy champions, Illaoi is healed for @MissingHPPercentHeal*100@% of her missing health.<br><br><font color='#919191'><i>Enemies hit by multiple Slams at once take 50% damage beyond the first.<br>Tentacles last until killed or Illaoi is out of range for @TentacleDisabledLifetime@ seconds.</i></font></mainText>" tr "GeneratedTip_Passive_IllaoiPassive_TooltipExtended" = "<titleLeft>Prophet of an Elder God</titleLeft><titleRight></titleRight><mainText>Illaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (<scaleLevel>@SpawnCD@</scaleLevel> second cooldown). Tentacles will not attack on their own, but can be made to <font color='#85FFAD'>Slam</font> by Illaoi's abilities.<br><br><font color='#85FFAD'>Slam</font> deals <scaleLevel>@f1.0@</scaleLevel> <scaleAD>(+@f2.0@)</scaleAD> <scaleAP>(+@f5.0@)</scaleAP> physical damage. If <font color='#85FFAD'>Slam</font> damages one or more enemy champions, Illaoi is healed for @MissingHPPercentHeal*100@% of her missing health.<br><br><font color='#919191'><i>Enemies hit by multiple Slams at once take 50% damage beyond the first.<br>Tentacles last until killed or Illaoi is out of range for @TentacleDisabledLifetime@ seconds.</i></font></mainText>" tr "GeneratedTip_Passive_IllaoiPassive_TooltipSimple" = "<titleLeft>Prophet of an Elder God</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_IllaoiPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Prophet of an Elder God</titleLeft><titleRight></titleRight><mainText>Illaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (<scaleLevel>@SpawnCD@</scaleLevel> second cooldown). Tentacles will not attack on their own, but can be made to <font color='#85FFAD'>Slam</font> by Illaoi's abilities.<br><br><font color='#85FFAD'>Slam</font> deals <scaleLevel>@f1.0@</scaleLevel> <scaleAD>(+@f2.0@)</scaleAD> <scaleAP>(+@f5.0@)</scaleAP> physical damage. If <font color='#85FFAD'>Slam</font> damages one or more enemy champions, Illaoi is healed for @MissingHPPercentHeal*100@% of her missing health.<br><br><font color='#919191'><i>Enemies hit by multiple Slams at once take 50% damage beyond the first.<br>Tentacles last until killed or Illaoi is out of range for @TentacleDisabledLifetime@ seconds.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_IreliaPassive_Description" = "When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit." tr "GeneratedTip_Passive_IreliaPassive_DisplayName" = "Ionian Fervor" tr "GeneratedTip_Passive_IreliaPassive_Tooltip" = "<titleLeft>Ionian Fervor</titleLeft><titleRight></titleRight><mainText>When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @BuffDuration@ seconds. She gains @SingleStackAS@% Attack Speed per stack.<br><br>At max (@MaxStacks@) stacks, Ionian Fervor also grants an additional @OnHitBonus@ bonus magic damage on hit. <br><br><font color='#8C8C8C' size='16'>Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.<br>An ability will grant multiple stacks if it hits multiple champions.</font></mainText>" tr "GeneratedTip_Passive_IreliaPassive_TooltipExtended" = "<titleLeft>Ionian Fervor</titleLeft><titleRight></titleRight><mainText>When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @BuffDuration@ seconds. She gains @SingleStackAS@% Attack Speed per stack.<br><br>At max (@MaxStacks@) stacks, Ionian Fervor also grants an additional @OnHitBonus@ bonus magic damage on hit. <br><br><font color='#8C8C8C' size='16'>Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.<br>An ability will grant multiple stacks if it hits multiple champions.</font></mainText>" tr "GeneratedTip_Passive_IreliaPassive_TooltipSimple" = "<titleLeft>Ionian Fervor</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_IreliaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ionian Fervor</titleLeft><titleRight></titleRight><mainText>When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @BuffDuration@ seconds. She gains @SingleStackAS@% Attack Speed per stack.<br><br>At max (@MaxStacks@) stacks, Ionian Fervor also grants an additional @OnHitBonus@ bonus magic damage on hit. <br><br><font color='#8C8C8C' size='16'>Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.<br>An ability will grant multiple stacks if it hits multiple champions.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_JarvanIVMartialCadence_Description" = "Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds." tr "GeneratedTip_Passive_JarvanIVMartialCadence_DisplayName" = "Martial Cadence" tr "GeneratedTip_Passive_JarvanIVMartialCadence_Tooltip" = "<titleLeft>Martial Cadence</titleLeft><titleRight></titleRight><mainText>The first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: @MaximumCadenceDamage@ damage). This effect cannot occur again on the same enemy for @f1@ seconds.</mainText>" tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipExtended" = "<titleLeft>Martial Cadence</titleLeft><titleRight></titleRight><mainText>The first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: @MaximumCadenceDamage@ damage). This effect cannot occur again on the same enemy for @f1@ seconds.</mainText>" tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipSimple" = "<titleLeft>Martial Cadence</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_JarvanIVMartialCadence_TooltipWithExtendedBehaviorHint" = "<titleLeft>Martial Cadence</titleLeft><titleRight></titleRight><mainText>The first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: @MaximumCadenceDamage@ damage). This effect cannot occur again on the same enemy for @f1@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_KaisaPassive_Description" = "Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties." tr "GeneratedTip_Passive_KaisaPassive_DisplayName" = "Second Skin" tr "GeneratedTip_Passive_KaisaPassive_Tooltip" = "<titleLeft>Second Skin</titleLeft><titleRight></titleRight><mainText><mainText><font color='#B342F4'>Caustic Wounds</font> - Kai'Sa's basic attacks stack <font color='#B342F4'>Plasma</font> for @PDuration@ seconds and deal <font color='#FFFFFF'>@PCurrentBaseDamage@</font> <font color='#99FF99'>(+@PAPBaseTooltip@)</font> + (<font color='#FFFFFF'>@PCurrentPerStackDamage@</font> <font color='#99FF99'>(+@PAPTooltip@)</font> per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @PMaxStacks@ stacks, dealing bonus damage equal to @PExecuteTooltip@ <font color='#99FF99'>(+@PExecuteAPRatioTooltip@)</font>% of the target's missing health (max: @PDamageCap@ against monsters).<br><br>Allies' immobilizing effects on champions also add @PAllyStacks@ stack of Plasma.<br><br><kaisaLWActive1>Living Weapon -</kaisaLWActive1> Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from <kaisaLWActive1> Items</kaisaLWActive1> and <kaisaLWActive1>Champion Levels</kaisaLWActive1>.</mainText></mainText>" tr "GeneratedTip_Passive_KaisaPassive_TooltipExtended" = "<titleLeft>Second Skin</titleLeft><titleRight></titleRight><mainText><mainText><font color='#B342F4'>Caustic Wounds</font> - Kai'Sa's basic attacks stack <font color='#B342F4'>Plasma</font> for @PDuration@ seconds and deal <font color='#FFFFFF'>@PCurrentBaseDamage@</font> <font color='#99FF99'>(+@PAPBaseTooltip@)</font> + (<font color='#FFFFFF'>@PCurrentPerStackDamage@</font> <font color='#99FF99'>(+@PAPTooltip@)</font> per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @PMaxStacks@ stacks, dealing bonus damage equal to @PExecuteTooltip@ <font color='#99FF99'>(+@PExecuteAPRatioTooltip@)</font>% of the target's missing health (max: @PDamageCap@ against monsters).<br><br>Allies' immobilizing effects on champions also add @PAllyStacks@ stack of Plasma.<br><br><kaisaLWActive1>Living Weapon -</kaisaLWActive1> Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from <kaisaLWActive1> Items</kaisaLWActive1> and <kaisaLWActive1>Champion Levels</kaisaLWActive1>.</mainText></mainText>" tr "GeneratedTip_Passive_KaisaPassive_TooltipSimple" = "<titleLeft>Second Skin</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_KaisaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Second Skin</titleLeft><titleRight></titleRight><mainText><mainText><font color='#B342F4'>Caustic Wounds</font> - Kai'Sa's basic attacks stack <font color='#B342F4'>Plasma</font> for @PDuration@ seconds and deal <font color='#FFFFFF'>@PCurrentBaseDamage@</font> <font color='#99FF99'>(+@PAPBaseTooltip@)</font> + (<font color='#FFFFFF'>@PCurrentPerStackDamage@</font> <font color='#99FF99'>(+@PAPTooltip@)</font> per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @PMaxStacks@ stacks, dealing bonus damage equal to @PExecuteTooltip@ <font color='#99FF99'>(+@PExecuteAPRatioTooltip@)</font>% of the target's missing health (max: @PDamageCap@ against monsters).<br><br>Allies' immobilizing effects on champions also add @PAllyStacks@ stack of Plasma.<br><br><kaisaLWActive1>Living Weapon -</kaisaLWActive1> Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from <kaisaLWActive1> Items</kaisaLWActive1> and <kaisaLWActive1>Champion Levels</kaisaLWActive1>.</mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_KatarinaPassive_Description" = "Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing magic damage." tr "GeneratedTip_Passive_KatarinaPassive_DisplayName" = "Voracity" tr "GeneratedTip_Passive_KatarinaPassive_Tooltip" = "<titleLeft>Voracity</titleLeft><titleRight></titleRight><mainText>Whenever an enemy champion dies that Katarina has damaged in the last @ResetWindow@ seconds, her ability cooldowns are reduced by @ResetCDR@ seconds.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Passive_KatarinaPassive_TooltipExtended" = "<titleLeft>Voracity</titleLeft><titleRight></titleRight><mainText>Whenever an enemy champion dies that Katarina has damaged in the last @ResetWindow@ seconds, her ability cooldowns are reduced by @ResetCDR@ seconds.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Passive_KatarinaPassive_TooltipSimple" = "<titleLeft>Voracity</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_KatarinaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Voracity</titleLeft><titleRight></titleRight><mainText>Whenever an enemy champion dies that Katarina has damaged in the last @ResetWindow@ seconds, her ability cooldowns are reduced by @ResetCDR@ seconds.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_KaylePassive_Description" = "Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed, Attack Range, and waves of fire on her attacks." tr "GeneratedTip_Passive_KaylePassive_DisplayName" = "Divine Ascent" tr "GeneratedTip_Passive_KaylePassive_Tooltip" = "<titleLeft>Divine Ascent</titleLeft><titleRight></titleRight><mainText>Kayle's attacks rank up as she gains levels and spends skill points.<br><br><ul><li><scaleLevel>Level @LevelForPassiveRank0@ - Zealous:</scaleLevel> Basic attacks increase Attack Speed by @EnrageASPerStack*100@% for @EnrageDuration@ seconds, stacking up to 5 times. At max stacks Kayle becomes <keywordName>Exalted</keywordName>, gaining @MSTowardsEnemy*100@% Movement Speed.<br></li><li><scaleLevel>Level @LevelForPassiveRank1@ - Arisen: </scaleLevel>Attack range is increased to @UpgradedAttackRange@.<br></li><li><scaleLevel>Level @LevelForPassiveRank2@ - Aflame:</scaleLevel> <keywordName>Exalted</keywordName> attacks launch fire waves that deal <magicDamage>@Spell.KayleE:EPassiveTotalDamage@ magic damage</magicDamage>.<br></li><li><scaleLevel>Level @LevelForPassiveRank3@ - Transcendent:</scaleLevel> Become permanently <keywordName>Exalted</keywordName>. Attack range is increased to @FinalAttackRange@.</li></ul></mainText>" tr "GeneratedTip_Passive_KaylePassive_TooltipExtended" = "<titleLeft>Divine Ascent</titleLeft><titleRight></titleRight><mainText>{{ Spell_KaylePassive_Tooltip }}<br><rules>Fire waves apply spell effects and can Critically Strike. Their damage is based on [E] {{Spell_KayleE_Name}}'s spell rank.</rules></mainText>" tr "GeneratedTip_Passive_KaylePassive_TooltipSimple" = "<titleLeft>Divine Ascent</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_KaylePassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Divine Ascent</titleLeft><titleRight></titleRight><mainText>Kayle's attacks rank up as she gains levels and spends skill points.<br><br><ul><li><scaleLevel>Level @LevelForPassiveRank0@ - Zealous:</scaleLevel> Basic attacks increase Attack Speed by @EnrageASPerStack*100@% for @EnrageDuration@ seconds, stacking up to 5 times. At max stacks Kayle becomes <keywordName>Exalted</keywordName>, gaining @MSTowardsEnemy*100@% Movement Speed.<br></li><li><scaleLevel>Level @LevelForPassiveRank1@ - Arisen: </scaleLevel>Attack range is increased to @UpgradedAttackRange@.<br></li><li><scaleLevel>Level @LevelForPassiveRank2@ - Aflame:</scaleLevel> <keywordName>Exalted</keywordName> attacks launch fire waves that deal <magicDamage>@Spell.KayleE:EPassiveTotalDamage@ magic damage</magicDamage>.<br></li><li><scaleLevel>Level @LevelForPassiveRank3@ - Transcendent:</scaleLevel> Become permanently <keywordName>Exalted</keywordName>. Attack range is increased to @FinalAttackRange@.</li></ul></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_KaynPassive_Description" = "Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the <font color='#fe5c50'>Darkin</font> will triumph, or Kayn will master Rhaast and become the <font color='#8484fb'>Shadow Assassin</font>.<br><br><font color='#fe5c50'>Darkin:</font> Heal for a percentage of spell damage dealt to champions.<br><br><font color='#8484fb'>Shadow Assassin:</font> For the first few seconds in combat with enemy champions, deal bonus damage." tr "GeneratedTip_Passive_KaynPassive_DisplayName" = "The Darkin Scythe" tr "GeneratedTip_Passive_KaynPassive_Tooltip" = "<titleLeft>The Darkin Scythe</titleLeft><titleRight></titleRight><mainText>{{ game_spell_Kayn_P_main_@f1@ }}</mainText>" tr "GeneratedTip_Passive_KaynPassive_TooltipExtended" = "<titleLeft>The Darkin Scythe</titleLeft><titleRight></titleRight><mainText>{{ game_spell_Kayn_P_main_@f1@ }}</mainText>" tr "GeneratedTip_Passive_KaynPassive_TooltipSimple" = "<titleLeft>The Darkin Scythe</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_KaynPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Darkin Scythe</titleLeft><titleRight></titleRight><mainText>{{ game_spell_Kayn_P_main_@f1@ }}</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_KhazixPassive_Description" = "Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds." tr "GeneratedTip_Passive_KhazixPassive_DisplayName" = "Unseen Threat" tr "GeneratedTip_Passive_KhazixPassive_Tooltip" = "<titleLeft>Unseen Threat</titleLeft><titleRight></titleRight><mainText>Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> and slow them by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText>" tr "GeneratedTip_Passive_KhazixPassive_TooltipExtended" = "<titleLeft>Unseen Threat</titleLeft><titleRight></titleRight><mainText>Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> and slow them by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText>" tr "GeneratedTip_Passive_KhazixPassive_TooltipSimple" = "<titleLeft>Unseen Threat</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_KhazixPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unseen Threat</titleLeft><titleRight></titleRight><mainText>Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> and slow them by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_LeonaSunlightPassive_Description" = "Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage." tr "GeneratedTip_Passive_LeonaSunlightPassive_DisplayName" = "Sunlight" tr "GeneratedTip_Passive_LeonaSunlightPassive_Tooltip" = "<titleLeft>Sunlight</titleLeft><titleRight></titleRight><mainText>Spells afflict enemies with Sunlight for @MarkDuration@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @TotalDamage@ magic damage.</mainText>" tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipExtended" = "<titleLeft>Sunlight</titleLeft><titleRight></titleRight><mainText>Spells afflict enemies with Sunlight for @MarkDuration@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @TotalDamage@ magic damage.</mainText>" tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipSimple" = "<titleLeft>Sunlight</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_LeonaSunlightPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sunlight</titleLeft><titleRight></titleRight><mainText>Spells afflict enemies with Sunlight for @MarkDuration@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @TotalDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_LissandraPassive_Description" = "When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets." tr "GeneratedTip_Passive_LissandraPassive_DisplayName" = "Iceborn Subjugation" tr "GeneratedTip_Passive_LissandraPassive_Tooltip" = "<titleLeft>Iceborn Subjugation</titleLeft><titleRight></titleRight><mainText>When an enemy champion dies near Lissandra they become a Frozen Thrall.<br><br>Frozen Thralls seek out living enemies, slowing their movement speed when nearby by @MoveSpeedMod*-100@%. After @ExplosionDelay@ seconds, Frozen Thralls shatter from the intense cold, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Passive_LissandraPassive_TooltipExtended" = "<titleLeft>Iceborn Subjugation</titleLeft><titleRight></titleRight><mainText>When an enemy champion dies near Lissandra they become a Frozen Thrall.<br><br>Frozen Thralls seek out living enemies, slowing their movement speed when nearby by @MoveSpeedMod*-100@%. After @ExplosionDelay@ seconds, Frozen Thralls shatter from the intense cold, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Passive_LissandraPassive_TooltipSimple" = "<titleLeft>Iceborn Subjugation</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_LissandraPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Iceborn Subjugation</titleLeft><titleRight></titleRight><mainText>When an enemy champion dies near Lissandra they become a Frozen Thrall.<br><br>Frozen Thralls seek out living enemies, slowing their movement speed when nearby by @MoveSpeedMod*-100@%. After @ExplosionDelay@ seconds, Frozen Thralls shatter from the intense cold, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_LucianPassive_Description" = "Whenever Lucian uses an ability, his next attack becomes a double-shot." tr "GeneratedTip_Passive_LucianPassive_DisplayName" = "Lightslinger" tr "GeneratedTip_Passive_LucianPassive_Tooltip" = "<titleLeft>Lightslinger</titleLeft><titleRight></titleRight><mainText>After using an ability, Lucian's next basic attack will be a double-shot.<br><br>The second shot deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemy champions and structures, applies on-hit effects, and can Critically Strike for <physicalDamage>@CritDamage@ damage</physicalDamage> instead. Minions take <physicalDamage>@MinionDamage@ physical damage</physicalDamage> from the second shot, increased to <physicalDamage>@MinionCritDamage@ damage</physicalDamage> for critical strikes.</mainText>" tr "GeneratedTip_Passive_LucianPassive_TooltipExtended" = "<titleLeft>Lightslinger</titleLeft><titleRight></titleRight><mainText>After using an ability, Lucian's next basic attack will be a double-shot.<br><br>The second shot deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemy champions and structures, applies on-hit effects, and can Critically Strike for <physicalDamage>@CritDamage@ damage</physicalDamage> instead. Minions take <physicalDamage>@MinionDamage@ physical damage</physicalDamage> from the second shot, increased to <physicalDamage>@MinionCritDamage@ damage</physicalDamage> for critical strikes.</mainText>" tr "GeneratedTip_Passive_LucianPassive_TooltipSimple" = "<titleLeft>Lightslinger</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_LucianPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lightslinger</titleLeft><titleRight></titleRight><mainText>After using an ability, Lucian's next basic attack will be a double-shot.<br><br>The second shot deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemy champions and structures, applies on-hit effects, and can Critically Strike for <physicalDamage>@CritDamage@ damage</physicalDamage> instead. Minions take <physicalDamage>@MinionDamage@ physical damage</physicalDamage> from the second shot, increased to <physicalDamage>@MinionCritDamage@ damage</physicalDamage> for critical strikes.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_LuluPassive_Description" = "Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units." tr "GeneratedTip_Passive_LuluPassive_DisplayName" = "Pix, Faerie Companion" tr "GeneratedTip_Passive_LuluPassive_Tooltip" = "<titleLeft>Pix, Faerie Companion</titleLeft><titleRight></titleRight><mainText>Pix fires a barrage of 3 bolts, dealing <magicDamage>@CombinedDamage@ magic damage</magicDamage> total, at whomever Lulu attacks.<br><br>These bolts are homing but can be blocked by other units.</mainText>" tr "GeneratedTip_Passive_LuluPassive_TooltipExtended" = "<titleLeft>Pix, Faerie Companion</titleLeft><titleRight></titleRight><mainText>Pix fires a barrage of 3 bolts, dealing <magicDamage>@CombinedDamage@ magic damage</magicDamage> total, at whomever Lulu attacks.<br><br>These bolts are homing but can be blocked by other units.</mainText>" tr "GeneratedTip_Passive_LuluPassive_TooltipSimple" = "<titleLeft>Pix, Faerie Companion</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_LuluPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pix, Faerie Companion</titleLeft><titleRight></titleRight><mainText>Pix fires a barrage of 3 bolts, dealing <magicDamage>@CombinedDamage@ magic damage</magicDamage> total, at whomever Lulu attacks.<br><br>These bolts are homing but can be blocked by other units.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_LuxIlluminationPassive_Description" = "Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target." tr "GeneratedTip_Passive_LuxIlluminationPassive_DisplayName" = "Illumination" tr "GeneratedTip_Passive_LuxIlluminationPassive_Tooltip" = "<titleLeft>Illumination</titleLeft><titleRight></titleRight><mainText>Damaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipExtended" = "<titleLeft>Illumination</titleLeft><titleRight></titleRight><mainText>Damaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipSimple" = "<titleLeft>Illumination</titleLeft><titleRight></titleRight><mainText>Damaging spells afflict enemies with Illumination.<br><br>Lux's basic attacks consume Illumination, dealing bonus damage.</mainText>" tr "GeneratedTip_Passive_LuxIlluminationPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Illumination</titleLeft><titleRight></titleRight><mainText>Damaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_ManaBarrierIcon_Description" = "Blitzcrank gains a shield based on his mana when dropping to low health." tr "GeneratedTip_Passive_ManaBarrierIcon_DisplayName" = "Mana Barrier" tr "GeneratedTip_Passive_ManaBarrierIcon_Tooltip" = "<titleLeft>Mana Barrier</titleLeft><titleRight></titleRight><mainText>Blitzcrank's Mana Barrier can activate once every 90 seconds when he falls below @HealthThreshold*100@% health. This creates a Mana Shield equivalent to @ManaPercent*100@% of Blitzcrank's maximum mana that lasts up to 10 seconds.</mainText>" tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipExtended" = "<titleLeft>Mana Barrier</titleLeft><titleRight></titleRight><mainText>Blitzcrank's Mana Barrier can activate once every 90 seconds when he falls below @HealthThreshold*100@% health. This creates a Mana Shield equivalent to @ManaPercent*100@% of Blitzcrank's maximum mana that lasts up to 10 seconds.</mainText>" tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipSimple" = "<titleLeft>Mana Barrier</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_ManaBarrierIcon_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mana Barrier</titleLeft><titleRight></titleRight><mainText>Blitzcrank's Mana Barrier can activate once every 90 seconds when he falls below @HealthThreshold*100@% health. This creates a Mana Shield equivalent to @ManaPercent*100@% of Blitzcrank's maximum mana that lasts up to 10 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_MasterYiPassive_Description" = "Every few consecutive basic attack, Master Yi strikes twice." tr "GeneratedTip_Passive_MasterYiPassive_DisplayName" = "Double Strike" tr "GeneratedTip_Passive_MasterYiPassive_Tooltip" = "<titleLeft>Double Strike</titleLeft><titleRight></titleRight><mainText>Every @AttackCount@th attack, Master Yi strikes twice. The second attack deals @TotalDamage@.</mainText>" tr "GeneratedTip_Passive_MasterYiPassive_TooltipExtended" = "<titleLeft>Double Strike</titleLeft><titleRight></titleRight><mainText>Every @AttackCount@th attack, Master Yi strikes twice. The second attack deals @TotalDamage@.</mainText>" tr "GeneratedTip_Passive_MasterYiPassive_TooltipSimple" = "<titleLeft>Double Strike</titleLeft><titleRight></titleRight><mainText>Every 4th basic attack strikes twice.</mainText>" tr "GeneratedTip_Passive_MasterYiPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Double Strike</titleLeft><titleRight></titleRight><mainText>Every @AttackCount@th attack, Master Yi strikes twice. The second attack deals @TotalDamage@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_MissFortunePassive_Description" = "Miss Fortune deals bonus physical damage whenever she basic attacks a new target." tr "GeneratedTip_Passive_MissFortunePassive_DisplayName" = "Love Tap" tr "GeneratedTip_Passive_MissFortunePassive_Tooltip" = "<titleLeft>Love Tap</titleLeft><titleRight></titleRight><mainText>Miss Fortune's basic attacks deal <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> whenever she attacks a new target. Bonus damage is halved against minions (<physicalDamage>@MinionDamage@</physicalDamage>).</mainText>" tr "GeneratedTip_Passive_MissFortunePassive_TooltipExtended" = "<titleLeft>Love Tap</titleLeft><titleRight></titleRight><mainText>Miss Fortune's basic attacks deal <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> whenever she attacks a new target. Bonus damage is halved against minions (<physicalDamage>@MinionDamage@</physicalDamage>).</mainText>" tr "GeneratedTip_Passive_MissFortunePassive_TooltipSimple" = "<titleLeft>Love Tap</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_MissFortunePassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Love Tap</titleLeft><titleRight></titleRight><mainText>Miss Fortune's basic attacks deal <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> whenever she attacks a new target. Bonus damage is halved against minions (<physicalDamage>@MinionDamage@</physicalDamage>).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_MordekaiserPassive_Description" = "Mordekaiser gains a powerful damage aura and movement speed after landing 3 attacks or spells against champions." tr "GeneratedTip_Passive_MordekaiserPassive_DisplayName" = "Darkness Rise" tr "GeneratedTip_Passive_MordekaiserPassive_Tooltip" = "<titleLeft>Darkness Rise</titleLeft><titleRight></titleRight><mainText>After 3 basic spells or attacks against champions or monsters, Mordekaiser deals <scaleLevel>@AuraDamagePerStack@ + @PercentHealthForAura@%</scaleLevel> of the enemies max health damage per second around himself and gains <scaleLevel>@PassiveMovementSpeed@</scaleLevel> movement speed.<br><br>Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP <magicDamage>(@BonusAPAuto@)</magicDamage> bonus magic damage.</mainText>" tr "GeneratedTip_Passive_MordekaiserPassive_TooltipExtended" = "<titleLeft>Darkness Rise</titleLeft><titleRight></titleRight><mainText>After 3 basic spells or attacks against champions or monsters, Mordekaiser deals <scaleLevel>@AuraDamagePerStack@ + @PercentHealthForAura@%</scaleLevel> of the enemies max health damage per second around himself and gains <scaleLevel>@PassiveMovementSpeed@</scaleLevel> movement speed.<br><br>Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP <magicDamage>(@BonusAPAuto@)</magicDamage> bonus magic damage.<br><br><rules>Damage aura and movement speed last for @CombatTrackingDuration@ seconds and is refreshed with each champion/monster attack or spell hit.</rules></mainText>" tr "GeneratedTip_Passive_MordekaiserPassive_TooltipSimple" = "<titleLeft>Darkness Rise</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_MordekaiserPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Darkness Rise</titleLeft><titleRight></titleRight><mainText>After 3 basic spells or attacks against champions or monsters, Mordekaiser deals <scaleLevel>@AuraDamagePerStack@ + @PercentHealthForAura@%</scaleLevel> of the enemies max health damage per second around himself and gains <scaleLevel>@PassiveMovementSpeed@</scaleLevel> movement speed.<br><br>Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP <magicDamage>(@BonusAPAuto@)</magicDamage> bonus magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_MorganaPassive_Description" = "Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and large monsters." tr "GeneratedTip_Passive_MorganaPassive_DisplayName" = "Soul Siphon" tr "GeneratedTip_Passive_MorganaPassive_Tooltip" = "<titleLeft>Soul Siphon</titleLeft><titleRight></titleRight><mainText>Morgana's spells heal her for @HealPercent@% of the damage dealt to Champions and Large Minions and Monsters.</mainText>" tr "GeneratedTip_Passive_MorganaPassive_TooltipExtended" = "<titleLeft>Soul Siphon</titleLeft><titleRight></titleRight><mainText>Morgana's spells heal her for @HealPercent@% of the damage dealt to Champions and Large Minions and Monsters.</mainText>" tr "GeneratedTip_Passive_MorganaPassive_TooltipSimple" = "<titleLeft>Soul Siphon</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_MorganaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Soul Siphon</titleLeft><titleRight></titleRight><mainText>Morgana's spells heal her for @HealPercent@% of the damage dealt to Champions and Large Minions and Monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_NautilusPassive_Description" = "Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target." tr "GeneratedTip_Passive_NautilusPassive_DisplayName" = "Staggering Blow" tr "GeneratedTip_Passive_NautilusPassive_Tooltip" = "<titleLeft>Staggering Blow</titleLeft><titleRight></titleRight><mainText>Nautilus' first basic attack against a target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage> and roots for @RootDuration@ seconds.<br><br>This effect cannot trigger on the same target more than once every @PerTargetCD@ seconds.</mainText>" tr "GeneratedTip_Passive_NautilusPassive_TooltipExtended" = "<titleLeft>Staggering Blow</titleLeft><titleRight></titleRight><mainText>Nautilus' first basic attack against a target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage> and roots for @RootDuration@ seconds.<br><br>This effect cannot trigger on the same target more than once every @PerTargetCD@ seconds.</mainText>" tr "GeneratedTip_Passive_NautilusPassive_TooltipSimple" = "<titleLeft>Staggering Blow</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_NautilusPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Staggering Blow</titleLeft><titleRight></titleRight><mainText>Nautilus' first basic attack against a target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage> and roots for @RootDuration@ seconds.<br><br>This effect cannot trigger on the same target more than once every @PerTargetCD@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_NeekoPassive_Description" = "Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise." tr "GeneratedTip_Passive_NeekoPassive_DisplayName" = "Inherent Glamour" tr "GeneratedTip_Passive_NeekoPassive_Tooltip" = "<titleLeft>Inherent Glamour</titleLeft><titleRight>%i:cooldown% @DisguisePassiveCooldown@s</titleRight><mainText>Neeko can disguise herself as an allied champion. Direct damage from champions or casting a damaging spell breaks the disguise.</mainText>" tr "GeneratedTip_Passive_NeekoPassive_TooltipExtended" = "<titleLeft>Inherent Glamour</titleLeft><titleRight>%i:cooldown% @DisguisePassiveCooldown@s</titleRight><mainText>Neeko can disguise herself as an allied champion. Direct damage from champions or casting a damaging spell breaks the disguise.</mainText>" tr "GeneratedTip_Passive_NeekoPassive_TooltipSimple" = "<titleLeft>Inherent Glamour</titleLeft><titleRight>%i:cooldown% @DisguisePassiveCooldown@s</titleRight><mainText></mainText>" tr "GeneratedTip_Passive_NeekoPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Inherent Glamour</titleLeft><titleRight>%i:cooldown% @DisguisePassiveCooldown@s</titleRight><mainText>Neeko can disguise herself as an allied champion. Direct damage from champions or casting a damaging spell breaks the disguise.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_NocturneP_Description" = "Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. <br><br>Nocturne's basic attacks reduce this cooldown." tr "GeneratedTip_Passive_NocturneP_DisplayName" = "Umbra Blades" tr "GeneratedTip_Passive_NocturneP_Tooltip" = "<titleLeft>Umbra Blades</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Nocturne's next attack will strike surrounding enemies for <physicalDamage>@TotalDamageNoCrit@ physical damage</physicalDamage> and restore <scaleAP>@TotalHealing@</scaleAP> Health per target hit.<br><br>Nocturne's basic attacks reduce this cooldown by @AACDR@ second (@AAChampCDR@ against champions).</mainText>" tr "GeneratedTip_Passive_NocturneP_TooltipExtended" = "<titleLeft>Umbra Blades</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Nocturne's next attack will strike surrounding enemies for <physicalDamage>@TotalDamageNoCrit@ physical damage</physicalDamage> and restore <scaleAP>@TotalHealing@</scaleAP> Health per target hit.<br><br>Nocturne's basic attacks reduce this cooldown by @AACDR@ second (@AAChampCDR@ against champions).</mainText>" tr "GeneratedTip_Passive_NocturneP_TooltipSimple" = "<titleLeft>Umbra Blades</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_NocturneP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Umbra Blades</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Nocturne's next attack will strike surrounding enemies for <physicalDamage>@TotalDamageNoCrit@ physical damage</physicalDamage> and restore <scaleAP>@TotalHealing@</scaleAP> Health per target hit.<br><br>Nocturne's basic attacks reduce this cooldown by @AACDR@ second (@AAChampCDR@ against champions).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_NunuPassive_Description" = "Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target." tr "GeneratedTip_Passive_NunuPassive_DisplayName" = "Call of the Freljord" tr "GeneratedTip_Passive_NunuPassive_Tooltip" = "<titleLeft>Call of the Freljord</titleLeft><titleRight></titleRight><mainText>Dealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.<br><br>While Willump is under the effects of Call of the Freljord, his basic attacks cleave for <physicalDamage>@CleaveDamage@ physical damage</physicalDamage>.<br></mainText>" tr "GeneratedTip_Passive_NunuPassive_TooltipExtended" = "<titleLeft>Call of the Freljord</titleLeft><titleRight></titleRight><mainText>Dealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.<br><br>While Willump is under the effects of Call of the Freljord, his basic attacks cleave for <physicalDamage>@CleaveDamage@ physical damage</physicalDamage>.<br><hr><br><rules>Call of the Freljord will travel to an ally within @MonsterRadius@ units when originating from a large monster. It will travel up to @LargeRadius@ units when originating from a champion, epic monster, or structure.<br>The duration stacks but the effect can only occur once every 10 seconds per target.<br>A champion's <emphasis>attack threat</emphasis> is their damage output per second from basic attacks.</rules></mainText>" tr "GeneratedTip_Passive_NunuPassive_TooltipSimple" = "<titleLeft>Call of the Freljord</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_NunuPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Call of the Freljord</titleLeft><titleRight></titleRight><mainText>Dealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.<br><br>While Willump is under the effects of Call of the Freljord, his basic attacks cleave for <physicalDamage>@CleaveDamage@ physical damage</physicalDamage>.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_OriannaP_Description" = "Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target." tr "GeneratedTip_Passive_OriannaP_DisplayName" = "Clockwork Windup" tr "GeneratedTip_Passive_OriannaP_Tooltip" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it.<br><br>Orianna's basic attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Subsequent attacks against the same target within @StackDuration@ seconds deal an additional <magicDamage>@StackDamage@ magic damage</magicDamage>. This bonus stacks up to @StackCount@ times.</mainText>" tr "GeneratedTip_Passive_OriannaP_TooltipExtended" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it.<br><br>Orianna's basic attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Subsequent attacks against the same target within @StackDuration@ seconds deal an additional <magicDamage>@StackDamage@ magic damage</magicDamage>. This bonus stacks up to @StackCount@ times.</mainText>" tr "GeneratedTip_Passive_OriannaP_TooltipSimple" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_OriannaP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Clockwork Windup</titleLeft><titleRight></titleRight><mainText>Orianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it.<br><br>Orianna's basic attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Subsequent attacks against the same target within @StackDuration@ seconds deal an additional <magicDamage>@StackDamage@ magic damage</magicDamage>. This bonus stacks up to @StackCount@ times.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_PantheonPassive_Description" = "Every few spells or attacks, Pantheon's next spell is empowered." tr "GeneratedTip_Passive_PantheonPassive_DisplayName" = "Mortal Will" tr "GeneratedTip_Passive_PantheonPassive_Tooltip" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>After @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.</mainText>" tr "GeneratedTip_Passive_PantheonPassive_TooltipExtended" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>After @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.</mainText>" tr "GeneratedTip_Passive_PantheonPassive_TooltipSimple" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_PantheonPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mortal Will</titleLeft><titleRight></titleRight><mainText>After @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_PoppyPassive_Description" = "Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield." tr "GeneratedTip_Passive_PoppyPassive_DisplayName" = "Iron Ambassador" tr "GeneratedTip_Passive_PoppyPassive_Tooltip" = "<titleLeft>Iron Ambassador</titleLeft><titleRight></titleRight><mainText>Poppy throws her buckler on her next basic attack, gaining +@BonusRange@ range and <magicDamage><scaleLevel>@TotalDamage@</scaleLevel> bonus magic damage</magicDamage> (@ActualCooldown@ second cooldown).<br><br>The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs <font color='#FF3300'>@ShieldValue@</font> damage for @ShieldDuration@ seconds. Enemies can step on the buckler to destroy it.<br><br>The buckler automatically returns to Poppy if the attack kills the target.</mainText>" tr "GeneratedTip_Passive_PoppyPassive_TooltipExtended" = "<titleLeft>Iron Ambassador</titleLeft><titleRight></titleRight><mainText>Poppy throws her buckler on her next basic attack, gaining +@BonusRange@ range and <magicDamage><scaleLevel>@TotalDamage@</scaleLevel> bonus magic damage</magicDamage> (@ActualCooldown@ second cooldown).<br><br>The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs <font color='#FF3300'>@ShieldValue@</font> damage for @ShieldDuration@ seconds. Enemies can step on the buckler to destroy it.<br><br>The buckler automatically returns to Poppy if the attack kills the target.</mainText>" tr "GeneratedTip_Passive_PoppyPassive_TooltipSimple" = "<titleLeft>Iron Ambassador</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_PoppyPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Iron Ambassador</titleLeft><titleRight></titleRight><mainText>Poppy throws her buckler on her next basic attack, gaining +@BonusRange@ range and <magicDamage><scaleLevel>@TotalDamage@</scaleLevel> bonus magic damage</magicDamage> (@ActualCooldown@ second cooldown).<br><br>The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs <font color='#FF3300'>@ShieldValue@</font> damage for @ShieldDuration@ seconds. Enemies can step on the buckler to destroy it.<br><br>The buckler automatically returns to Poppy if the attack kills the target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_QiyanaPassive_Description" = "Qiyana's first basic attack or ability against each enemy deals bonus damage." tr "GeneratedTip_Passive_QiyanaPassive_DisplayName" = "Royal Privilege" tr "GeneratedTip_Passive_QiyanaPassive_Tooltip" = "<titleLeft>Royal Privilege</titleLeft><titleRight></titleRight><mainText>Your first basic ability or attack to damage each enemy deals <physicalDamage>@FinalDamage@ bonus physical damage</physicalDamage>.<br><br>This effect has a 25s per-target cooldown, but the cooldown resets when you cast <b><active>{{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@]</active></b> to gain a <i>different</i> weapon enchantment. </mainText>" tr "GeneratedTip_Passive_QiyanaPassive_TooltipExtended" = "<titleLeft>Royal Privilege</titleLeft><titleRight></titleRight><mainText>Your first basic ability or attack to damage each enemy deals <physicalDamage>@FinalDamage@ bonus physical damage</physicalDamage>.<br><br>This effect has a 25s per-target cooldown, but the cooldown resets when you cast <b><active>{{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@]</active></b> to gain a <i>different</i> weapon enchantment. </mainText>" tr "GeneratedTip_Passive_QiyanaPassive_TooltipSimple" = "<titleLeft>Royal Privilege</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_QiyanaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Royal Privilege</titleLeft><titleRight></titleRight><mainText>Your first basic ability or attack to damage each enemy deals <physicalDamage>@FinalDamage@ bonus physical damage</physicalDamage>.<br><br>This effect has a 25s per-target cooldown, but the cooldown resets when you cast <b><active>{{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@]</active></b> to gain a <i>different</i> weapon enchantment. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_QuinnPassive_Description" = "Valor, Quinn's Demacian eagle, periodically marks enemies as <font color='#FFF673'>Vulnerable</font>. Quinn's first basic attack against <font color='#FFF673'>Vulnerable</font> targets will deal bonus physical damage." tr "GeneratedTip_Passive_QuinnPassive_DisplayName" = "Harrier" tr "GeneratedTip_Passive_QuinnPassive_Tooltip" = "<titleLeft>Harrier</titleLeft><titleRight></titleRight><mainText>Every <font color='#FFFFFF'>@f1@</font> seconds, Valor marks a nearby enemy as <font color='#FFF673'>Vulnerable</font>, revealing it for @RevealDuration@ seconds. Quinn's next attack on the target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage>.<br><br>Harrier's cooldown is reduced by Critical Strike Chance.</mainText>" tr "GeneratedTip_Passive_QuinnPassive_TooltipExtended" = "<titleLeft>Harrier</titleLeft><titleRight></titleRight><mainText>Every <font color='#FFFFFF'>@f1@</font> seconds, Valor marks a nearby enemy as <font color='#FFF673'>Vulnerable</font>, revealing it for @RevealDuration@ seconds. Quinn's next attack on the target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage>.<br><br>Harrier's cooldown is reduced by Critical Strike Chance.</mainText>" tr "GeneratedTip_Passive_QuinnPassive_TooltipSimple" = "<titleLeft>Harrier</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_QuinnPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Harrier</titleLeft><titleRight></titleRight><mainText>Every <font color='#FFFFFF'>@f1@</font> seconds, Valor marks a nearby enemy as <font color='#FFF673'>Vulnerable</font>, revealing it for @RevealDuration@ seconds. Quinn's next attack on the target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage>.<br><br>Harrier's cooldown is reduced by Critical Strike Chance.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_RammusP_Description" = "Rammus' basic attacks deal bonus magic damage, scaling with his Armor." tr "GeneratedTip_Passive_RammusP_DisplayName" = "Spiked Shell" tr "GeneratedTip_Passive_RammusP_Tooltip" = "<titleLeft>Spiked Shell</titleLeft><titleRight></titleRight><mainText>Rammus deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on hit with his basic attacks.</mainText>" tr "GeneratedTip_Passive_RammusP_TooltipExtended" = "<titleLeft>Spiked Shell</titleLeft><titleRight></titleRight><mainText>Rammus deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on hit with his basic attacks.</mainText>" tr "GeneratedTip_Passive_RammusP_TooltipSimple" = "<titleLeft>Spiked Shell</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_RammusP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spiked Shell</titleLeft><titleRight></titleRight><mainText>Rammus deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on hit with his basic attacks.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_RivenPassive_Description" = "Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage." tr "GeneratedTip_Passive_RivenPassive_DisplayName" = "Runic Blade" tr "GeneratedTip_Passive_RivenPassive_Tooltip" = "<titleLeft>Runic Blade</titleLeft><titleRight></titleRight><mainText>Riven's abilities charge her blade up to @Charges@ times.<br><br>Basic attacks expend charges to deal an additional @TotalDamage@ physical damage.</mainText>" tr "GeneratedTip_Passive_RivenPassive_TooltipExtended" = "<titleLeft>Runic Blade</titleLeft><titleRight></titleRight><mainText>Riven's abilities charge her blade up to @Charges@ times.<br><br>Basic attacks expend charges to deal an additional @TotalDamage@ physical damage.</mainText>" tr "GeneratedTip_Passive_RivenPassive_TooltipSimple" = "<titleLeft>Runic Blade</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_RivenPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Runic Blade</titleLeft><titleRight></titleRight><mainText>Riven's abilities charge her blade up to @Charges@ times.<br><br>Basic attacks expend charges to deal an additional @TotalDamage@ physical damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_RumbleHeatSystem_Description" = "Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds." tr "GeneratedTip_Passive_RumbleHeatSystem_DisplayName" = "Junkyard Titan" tr "GeneratedTip_Passive_RumbleHeatSystem_Tooltip" = "<titleLeft>Junkyard Titan</titleLeft><titleRight></titleRight><mainText>When Rumble reaches <caution>@DangerZoneHeat@</caution> Heat he is in the <caution>Danger Zone</caution> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <danger>@OverheatingHeat@</danger> Heat, he starts <danger>Overheating</danger> dealing <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on his basic attacks but is unable to cast his spells for @OverheatDuration@ seconds.</mainText>" tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipExtended" = "<titleLeft>Junkyard Titan</titleLeft><titleRight></titleRight><mainText>When Rumble reaches <caution>@DangerZoneHeat@</caution> Heat he is in the <caution>Danger Zone</caution> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <danger>@OverheatingHeat@</danger> Heat, he starts <danger>Overheating</danger> dealing <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on his basic attacks but is unable to cast his spells for @OverheatDuration@ seconds.</mainText>" tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipSimple" = "<titleLeft>Junkyard Titan</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_RumbleHeatSystem_TooltipWithExtendedBehaviorHint" = "<titleLeft>Junkyard Titan</titleLeft><titleRight></titleRight><mainText>When Rumble reaches <caution>@DangerZoneHeat@</caution> Heat he is in the <caution>Danger Zone</caution> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <danger>@OverheatingHeat@</danger> Heat, he starts <danger>Overheating</danger> dealing <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on his basic attacks but is unable to cast his spells for @OverheatDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_RyzePassive_Description" = "" tr "GeneratedTip_Passive_RyzePassive_DisplayName" = "Arcane Mastery" tr "GeneratedTip_Passive_RyzePassive_Tooltip" = "<titleLeft>Arcane Mastery</titleLeft><titleRight></titleRight><mainText>Ryze's spells deal extra damage based on his <font color='#44DDFF'>Bonus Mana</font>, and his maximum Mana is increased by @PercentManaIncrease@% per @APAmount@ <font color='#99FF99'>Ability Power</font>.<br><br>Current Increase: @PassiveManaCalcTooltip@%</mainText>" tr "GeneratedTip_Passive_RyzePassive_TooltipExtended" = "<titleLeft>Arcane Mastery</titleLeft><titleRight></titleRight><mainText>Ryze's spells deal extra damage based on his <font color='#44DDFF'>Bonus Mana</font>, and his maximum Mana is increased by @PercentManaIncrease@% per @APAmount@ <font color='#99FF99'>Ability Power</font>.<br><br>Current Increase: @PassiveManaCalcTooltip@%</mainText>" tr "GeneratedTip_Passive_RyzePassive_TooltipSimple" = "<titleLeft>Arcane Mastery</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_RyzePassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Arcane Mastery</titleLeft><titleRight></titleRight><mainText>Ryze's spells deal extra damage based on his <font color='#44DDFF'>Bonus Mana</font>, and his maximum Mana is increased by @PercentManaIncrease@% per @APAmount@ <font color='#99FF99'>Ability Power</font>.<br><br>Current Increase: @PassiveManaCalcTooltip@%</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_SejuaniPassive_Description" = "After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage." tr "GeneratedTip_Passive_SejuaniPassive_DisplayName" = "Fury of the North" tr "GeneratedTip_Passive_SejuaniPassive_Tooltip" = "<titleLeft>Fury of the North</titleLeft><titleRight></titleRight><mainText><spellPassive>Frost Armor</spellPassive>: After not taking damage from champions or large monsters for @FrostArmorOOC@ seconds Sejuani becomes immune to slows and gains <scaleArmor>@f1@</scaleArmor> Armor and <scaleMR>@f2@</scaleMR> Magic Resist. Frost Armor persists for @FrostArmorDuration@ seconds after taking damage from champions or large monsters.<br><br><spellPassive>Icebreaker</spellPassive>: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal <magicDamage><scaleLevel>@PercentHPDamage@</scaleLevel></magicDamage> of their maximum Health as magic damage <rules>(max @EpicMonsterCap@ vs Epic Monsters).</rules></mainText>" tr "GeneratedTip_Passive_SejuaniPassive_TooltipExtended" = "<titleLeft>Fury of the North</titleLeft><titleRight></titleRight><mainText><spellPassive>Frost Armor</spellPassive>: After not taking damage from champions or large monsters for @FrostArmorOOC@ seconds Sejuani becomes immune to slows and gains <scaleArmor>@f1@</scaleArmor> Armor and <scaleMR>@f2@</scaleMR> Magic Resist. Frost Armor persists for @FrostArmorDuration@ seconds after taking damage from champions or large monsters.<br><br><spellPassive>Icebreaker</spellPassive>: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal <magicDamage><scaleLevel>@PercentHPDamage@</scaleLevel></magicDamage> of their maximum Health as magic damage <rules>(max @EpicMonsterCap@ vs Epic Monsters).</rules></mainText>" tr "GeneratedTip_Passive_SejuaniPassive_TooltipSimple" = "<titleLeft>Fury of the North</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_SejuaniPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fury of the North</titleLeft><titleRight></titleRight><mainText><spellPassive>Frost Armor</spellPassive>: After not taking damage from champions or large monsters for @FrostArmorOOC@ seconds Sejuani becomes immune to slows and gains <scaleArmor>@f1@</scaleArmor> Armor and <scaleMR>@f2@</scaleMR> Magic Resist. Frost Armor persists for @FrostArmorDuration@ seconds after taking damage from champions or large monsters.<br><br><spellPassive>Icebreaker</spellPassive>: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal <magicDamage><scaleLevel>@PercentHPDamage@</scaleLevel></magicDamage> of their maximum Health as magic damage <rules>(max @EpicMonsterCap@ vs Epic Monsters).</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_SennaPassive_Description" = "When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. <br><br>Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed." tr "GeneratedTip_Passive_SennaPassive_DisplayName" = "Absolution" tr "GeneratedTip_Passive_SennaPassive_Tooltip" = "<titleLeft>Absolution</titleLeft><titleRight></titleRight><mainText>Senna can attack souls that spawn from dead enemies to absorb their <font color='#0bf7de'>mist</font>. She can also siphon <font color='#0bf7de'>mist</font> from enemy champions she hits twice, dealing <scaleLevel>@BonusCurentHealthDamage@%</scaleLevel> of their current health as bonus physical damage (@DebuffDuration@ second cooldown per target).<br><br>Each stack of <font color='#0bf7de'>mist</font> grants @ADPerStack@ Attack Damage. Every @StacksForBonus@ stacks of <font color='#0bf7de'>mist</font> grant @BonusRange@ Attack Range and @BonusCritChance@% Critical Strike Chance. @CritToLifestealConversionPercent*100@% of excess Critical Strike Chance is converted into Lifesteal.<br><br><scaleLevel>Relic Cannon</scaleLevel><br>Senna's attacks take extra time to fire, deal <physicalDamage>@BonusOnHitDamage@ bonus physical damage</physicalDamage> on-hit, and briefly grant her <scaleLevel>@MSSteal@</scaleLevel> of the target's Movement Speed.<br><br><rules>Senna gains Adaptive Force instead of Ability Power from Spell Thief's Edge and the items it builds into.</rules></mainText>" tr "GeneratedTip_Passive_SennaPassive_TooltipExtended" = "<titleLeft>Absolution</titleLeft><titleRight></titleRight><mainText>{{Spell_SennaPassive_Tooltip}}<br><br><rules>Souls are less likely to spawn from enemies Senna kills, but will always spawn from champions and large minions and monsters. Senna does not gain Attack Damage on level up. Her critical strikes deal @CritReductionPercent*100@% less damage.</rules></mainText>" tr "GeneratedTip_Passive_SennaPassive_TooltipSimple" = "<titleLeft>Absolution</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_SennaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Absolution</titleLeft><titleRight></titleRight><mainText>Senna can attack souls that spawn from dead enemies to absorb their <font color='#0bf7de'>mist</font>. She can also siphon <font color='#0bf7de'>mist</font> from enemy champions she hits twice, dealing <scaleLevel>@BonusCurentHealthDamage@%</scaleLevel> of their current health as bonus physical damage (@DebuffDuration@ second cooldown per target).<br><br>Each stack of <font color='#0bf7de'>mist</font> grants @ADPerStack@ Attack Damage. Every @StacksForBonus@ stacks of <font color='#0bf7de'>mist</font> grant @BonusRange@ Attack Range and @BonusCritChance@% Critical Strike Chance. @CritToLifestealConversionPercent*100@% of excess Critical Strike Chance is converted into Lifesteal.<br><br><scaleLevel>Relic Cannon</scaleLevel><br>Senna's attacks take extra time to fire, deal <physicalDamage>@BonusOnHitDamage@ bonus physical damage</physicalDamage> on-hit, and briefly grant her <scaleLevel>@MSSteal@</scaleLevel> of the target's Movement Speed.<br><br><rules>Senna gains Adaptive Force instead of Ability Power from Spell Thief's Edge and the items it builds into.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_ShacoPassive_Description" = "Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind." tr "GeneratedTip_Passive_ShacoPassive_DisplayName" = "Backstab" tr "GeneratedTip_Passive_ShacoPassive_Tooltip" = "<titleLeft>Backstab</titleLeft><titleRight></titleRight><mainText>When striking from behind, Shaco's basic attack deals an additional @BasicAttackDamage@ physical damage and Two-Shiv Poison deals an additional @ShivDamage@ magic damage.<br><br><rules>Backstab's additional basic attack damage can crit.</rules></mainText>" tr "GeneratedTip_Passive_ShacoPassive_TooltipExtended" = "<titleLeft>Backstab</titleLeft><titleRight></titleRight><mainText>When striking from behind, Shaco's basic attack deals an additional @BasicAttackDamage@ physical damage and Two-Shiv Poison deals an additional @ShivDamage@ magic damage.<br><br><rules>Backstab's additional basic attack damage can crit.</rules></mainText>" tr "GeneratedTip_Passive_ShacoPassive_TooltipSimple" = "<titleLeft>Backstab</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_ShacoPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Backstab</titleLeft><titleRight></titleRight><mainText>When striking from behind, Shaco's basic attack deals an additional @BasicAttackDamage@ physical damage and Two-Shiv Poison deals an additional @ShivDamage@ magic damage.<br><br><rules>Backstab's additional basic attack damage can crit.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_SionPassive_Description" = "After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health." tr "GeneratedTip_Passive_SionPassive_DisplayName" = "Glory in Death" tr "GeneratedTip_Passive_SionPassive_Tooltip" = "<titleLeft>Glory in Death</titleLeft><titleRight></titleRight><mainText>After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.<br><br>He can move and attack during this time. He gains @Lifesteal*100@% Lifesteal, attacks extremely fast and will deal an additional @PercentMaxHP*100@% of his target's maximum Health as physical damage on hit. Max @NonChampCap@ bonus damage against non-champions.<br><br>All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.</mainText>" tr "GeneratedTip_Passive_SionPassive_TooltipExtended" = "<titleLeft>Glory in Death</titleLeft><titleRight></titleRight><mainText>After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.<br><br>He can move and attack during this time. He gains @Lifesteal*100@% Lifesteal, attacks extremely fast and will deal an additional @PercentMaxHP*100@% of his target's maximum Health as physical damage on hit. Max @NonChampCap@ bonus damage against non-champions.<br><br>All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.</mainText>" tr "GeneratedTip_Passive_SionPassive_TooltipSimple" = "<titleLeft>Glory in Death</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_SionPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glory in Death</titleLeft><titleRight></titleRight><mainText>After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.<br><br>He can move and attack during this time. He gains @Lifesteal*100@% Lifesteal, attacks extremely fast and will deal an additional @PercentMaxHP*100@% of his target's maximum Health as physical damage on hit. Max @NonChampCap@ bonus damage against non-champions.<br><br>All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_SylasPassive_Description" = "After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit." tr "GeneratedTip_Passive_SylasPassive_DisplayName" = "Petricite Burst" tr "GeneratedTip_Passive_SylasPassive_Tooltip" = "<titleLeft>Petricite Burst</titleLeft><titleRight></titleRight><mainText>After casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing <magicDamage>@PassiveDamage@ magic damage</magicDamage> to his target and <magicDamage>@PassiveAoEDamage@ magic damage</magicDamage> to other nearby enemies.</mainText>" tr "GeneratedTip_Passive_SylasPassive_TooltipExtended" = "<titleLeft>Petricite Burst</titleLeft><titleRight></titleRight><mainText>After casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing <magicDamage>@PassiveDamage@ magic damage</magicDamage> to his target and <magicDamage>@PassiveAoEDamage@ magic damage</magicDamage> to other nearby enemies.</mainText>" tr "GeneratedTip_Passive_SylasPassive_TooltipSimple" = "<titleLeft>Petricite Burst</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_SylasPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Petricite Burst</titleLeft><titleRight></titleRight><mainText>After casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing <magicDamage>@PassiveDamage@ magic damage</magicDamage> to his target and <magicDamage>@PassiveAoEDamage@ magic damage</magicDamage> to other nearby enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_TahmKenchPassive_Description" = "Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion." tr "GeneratedTip_Passive_TahmKenchPassive_DisplayName" = "An Acquired Taste" tr "GeneratedTip_Passive_TahmKenchPassive_Tooltip" = "<titleLeft>An Acquired Taste</titleLeft><titleRight></titleRight><mainText>Attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Against champions, they add a stack of An Acquired Taste, up to @MaxStacks@.<br><br>At @MaxStacks@ stacks, Tongue Lash and <font color='#0bf7de'>Devour</font> become empowered against that champion.</mainText>" tr "GeneratedTip_Passive_TahmKenchPassive_TooltipExtended" = "<titleLeft>An Acquired Taste</titleLeft><titleRight></titleRight><mainText>Attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Against champions, they add a stack of An Acquired Taste, up to @MaxStacks@.<br><br>At @MaxStacks@ stacks, Tongue Lash and <font color='#0bf7de'>Devour</font> become empowered against that champion.</mainText>" tr "GeneratedTip_Passive_TahmKenchPassive_TooltipSimple" = "<titleLeft>An Acquired Taste</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_TahmKenchPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>An Acquired Taste</titleLeft><titleRight></titleRight><mainText>Attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Against champions, they add a stack of An Acquired Taste, up to @MaxStacks@.<br><br>At @MaxStacks@ stacks, Tongue Lash and <font color='#0bf7de'>Devour</font> become empowered against that champion.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_TalonPassive_Description" = "Talon's spells Wound champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time." tr "GeneratedTip_Passive_TalonPassive_DisplayName" = "Blade's End" tr "GeneratedTip_Passive_TalonPassive_Tooltip" = "<titleLeft>Blade's End</titleLeft><titleRight></titleRight><mainText>Talon's spells <font color='#D41919'>Wound</font> champions and epic monsters for @f9@ seconds, stacking up to 3 times. <br><br>When Talon basic attacks a target with 3 stacks of <font color='#D41919'>Wound</font>, he bleeds them for <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f2@)</font> physical damage over @f8@ seconds.</mainText>" tr "GeneratedTip_Passive_TalonPassive_TooltipExtended" = "<titleLeft>Blade's End</titleLeft><titleRight></titleRight><mainText>Talon's spells <font color='#D41919'>Wound</font> champions and epic monsters for @f9@ seconds, stacking up to 3 times. <br><br>When Talon basic attacks a target with 3 stacks of <font color='#D41919'>Wound</font>, he bleeds them for <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f2@)</font> physical damage over @f8@ seconds.</mainText>" tr "GeneratedTip_Passive_TalonPassive_TooltipSimple" = "<titleLeft>Blade's End</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_TalonPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blade's End</titleLeft><titleRight></titleRight><mainText>Talon's spells <font color='#D41919'>Wound</font> champions and epic monsters for @f9@ seconds, stacking up to 3 times. <br><br>When Talon basic attacks a target with 3 stacks of <font color='#D41919'>Wound</font>, he bleeds them for <font color='#FFFFFF'>@f1@</font> <font color='#FF8C00'>(+@f2@)</font> physical damage over @f8@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_TaricPassive_Description" = "Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession." tr "GeneratedTip_Passive_TaricPassive_DisplayName" = "Bravado" tr "GeneratedTip_Passive_TaricPassive_Tooltip" = "<titleLeft>Bravado</titleLeft><titleRight></titleRight><mainText>Spellcasts empower Taric's next 2 basic attacks to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>, reduce his base spells' cooldowns by <scaleCDR>@CDR.2@</scaleCDR> second(s), and attack in quick succession.</mainText>" tr "GeneratedTip_Passive_TaricPassive_TooltipExtended" = "<titleLeft>Bravado</titleLeft><titleRight></titleRight><mainText>Spellcasts empower Taric's next 2 basic attacks to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>, reduce his base spells' cooldowns by <scaleCDR>@CDR.2@</scaleCDR> second(s), and attack in quick succession.</mainText>" tr "GeneratedTip_Passive_TaricPassive_TooltipSimple" = "<titleLeft>Bravado</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_TaricPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bravado</titleLeft><titleRight></titleRight><mainText>Spellcasts empower Taric's next 2 basic attacks to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>, reduce his base spells' cooldowns by <scaleCDR>@CDR.2@</scaleCDR> second(s), and attack in quick succession.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_UrgotPassive_Description" = "Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage." tr "GeneratedTip_Passive_UrgotPassive_DisplayName" = "Echoing Flames" tr "GeneratedTip_Passive_UrgotPassive_Tooltip" = "<titleLeft>Echoing Flames</titleLeft><titleRight></titleRight><mainText>Urgot's basic attacks and <spellTag>Purge</spellTag> trigger blasts of flame from his legs, dealing <scaleAD>@ADDamage@</scaleAD> plus <scaleLevel>@PercentHPRatio@</scaleLevel> of the target's max health as physical damage.<br><br><scaleLevel>@PerLegCD@</scaleLevel> second cooldown per leg.<br><br><rules><font color='#8c8c8c'>Maximum <scaleLevel>@MonsterCap@</scaleLevel> to monsters.</font></rules></mainText>" tr "GeneratedTip_Passive_UrgotPassive_TooltipExtended" = "<titleLeft>Echoing Flames</titleLeft><titleRight></titleRight><mainText>Urgot's basic attacks and <spellTag>Purge</spellTag> trigger blasts of flame from his legs, dealing <scaleAD>@ADDamage@</scaleAD> plus <scaleLevel>@PercentHPRatio@</scaleLevel> of the target's max health as physical damage.<br><br><scaleLevel>@PerLegCD@</scaleLevel> second cooldown per leg.<br><br><rules><font color='#8c8c8c'>Maximum <scaleLevel>@MonsterCap@</scaleLevel> to monsters.</font></rules></mainText>" tr "GeneratedTip_Passive_UrgotPassive_TooltipSimple" = "<titleLeft>Echoing Flames</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_UrgotPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Echoing Flames</titleLeft><titleRight></titleRight><mainText>Urgot's basic attacks and <spellTag>Purge</spellTag> trigger blasts of flame from his legs, dealing <scaleAD>@ADDamage@</scaleAD> plus <scaleLevel>@PercentHPRatio@</scaleLevel> of the target's max health as physical damage.<br><br><scaleLevel>@PerLegCD@</scaleLevel> second cooldown per leg.<br><br><rules><font color='#8c8c8c'>Maximum <scaleLevel>@MonsterCap@</scaleLevel> to monsters.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_VeigarPassive_Description" = "Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power." tr "GeneratedTip_Passive_VeigarPassive_DisplayName" = "Phenomenal Evil Power" tr "GeneratedTip_Passive_VeigarPassive_Tooltip" = "<titleLeft>Phenomenal Evil Power</titleLeft><titleRight></titleRight><mainText>Veigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of <font color='#FFF673'>Phenomenal Evil</font>, giving him <font color='#5555FF'>+1 Ability Power</font>. Takedowns grant an additional 5 stacks.<br><br>Veigar's evilness has earned him a total of <font color='#5555FF'>@VeigarPhenomenalEvilPower@ Ability Power</font>.</mainText>" tr "GeneratedTip_Passive_VeigarPassive_TooltipExtended" = "<titleLeft>Phenomenal Evil Power</titleLeft><titleRight></titleRight><mainText>Veigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of <font color='#FFF673'>Phenomenal Evil</font>, giving him <font color='#5555FF'>+1 Ability Power</font>. Takedowns grant an additional 5 stacks.<br><br>Veigar's evilness has earned him a total of <font color='#5555FF'>@VeigarPhenomenalEvilPower@ Ability Power</font>.</mainText>" tr "GeneratedTip_Passive_VeigarPassive_TooltipSimple" = "<titleLeft>Phenomenal Evil Power</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_VeigarPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Phenomenal Evil Power</titleLeft><titleRight></titleRight><mainText>Veigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of <font color='#FFF673'>Phenomenal Evil</font>, giving him <font color='#5555FF'>+1 Ability Power</font>. Takedowns grant an additional 5 stacks.<br><br>Veigar's evilness has earned him a total of <font color='#5555FF'>@VeigarPhenomenalEvilPower@ Ability Power</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_VelkozPassive_Description" = "Vel'Koz's abilities apply <keywordName>Organic Deconstruction</keywordName> to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage." tr "GeneratedTip_Passive_VelkozPassive_DisplayName" = "Organic Deconstruction" tr "GeneratedTip_Passive_VelkozPassive_Tooltip" = "<titleLeft>Organic Deconstruction</titleLeft><titleRight></titleRight><mainText>Vel'Koz's abilities apply <keywordName>Organic Deconstruction</keywordName> to enemies on hit for @Duration@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy <keywordName>Deconstructs</keywordName> it, dealing <trueDamage>@TotalDamage@ True Damage</trueDamage>.</mainText>" tr "GeneratedTip_Passive_VelkozPassive_TooltipExtended" = "<titleLeft>Organic Deconstruction</titleLeft><titleRight></titleRight><mainText>Vel'Koz's abilities apply <keywordName>Organic Deconstruction</keywordName> to enemies on hit for @Duration@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy <keywordName>Deconstructs</keywordName> it, dealing <trueDamage>@TotalDamage@ True Damage</trueDamage>.</mainText>" tr "GeneratedTip_Passive_VelkozPassive_TooltipSimple" = "<titleLeft>Organic Deconstruction</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_VelkozPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Organic Deconstruction</titleLeft><titleRight></titleRight><mainText>Vel'Koz's abilities apply <keywordName>Organic Deconstruction</keywordName> to enemies on hit for @Duration@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy <keywordName>Deconstructs</keywordName> it, dealing <trueDamage>@TotalDamage@ True Damage</trueDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_WarwickP_Description" = "Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples." tr "GeneratedTip_Passive_WarwickP_DisplayName" = "Eternal Hunger" tr "GeneratedTip_Passive_WarwickP_Tooltip" = "<titleLeft>Eternal Hunger</titleLeft><titleRight></titleRight><mainText>Warwick's basic attacks deal <font color='#FFFFFF'>@f1@</font> bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.</mainText>" tr "GeneratedTip_Passive_WarwickP_TooltipExtended" = "<titleLeft>Eternal Hunger</titleLeft><titleRight></titleRight><mainText>Warwick's basic attacks deal <font color='#FFFFFF'>@f1@</font> bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.</mainText>" tr "GeneratedTip_Passive_WarwickP_TooltipSimple" = "<titleLeft>Eternal Hunger</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_WarwickP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Eternal Hunger</titleLeft><titleRight></titleRight><mainText>Warwick's basic attacks deal <font color='#FFFFFF'>@f1@</font> bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_XinZhaoP_Description" = "Every third attack deals bonus damage and heals Xin Zhao." tr "GeneratedTip_Passive_XinZhaoP_DisplayName" = "Determination" tr "GeneratedTip_Passive_XinZhaoP_Tooltip" = "<titleLeft>Determination</titleLeft><titleRight></titleRight><mainText>Every third attack deals <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> and heals Xin Zhao for <scaleAP>@TotalHealing@</scaleAP>.</mainText>" tr "GeneratedTip_Passive_XinZhaoP_TooltipExtended" = "<titleLeft>Determination</titleLeft><titleRight></titleRight><mainText>Every third attack deals <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> and heals Xin Zhao for <scaleAP>@TotalHealing@</scaleAP>.</mainText>" tr "GeneratedTip_Passive_XinZhaoP_TooltipSimple" = "<titleLeft>Determination</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_XinZhaoP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Determination</titleLeft><titleRight></titleRight><mainText>Every third attack deals <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> and heals Xin Zhao for <scaleAP>@TotalHealing@</scaleAP>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_YorickPassive_Description" = "<font color='#FF9900'>The Cursed Horde:</font> Yorick can summon Mist Walkers to swarm and attack nearby enemies." tr "GeneratedTip_Passive_YorickPassive_DisplayName" = "Shepherd of Souls" tr "GeneratedTip_Passive_YorickPassive_Tooltip" = "<titleLeft>Shepherd of Souls</titleLeft><titleRight></titleRight><mainText><font color='#FF9900' size='18'>The Cursed Horde:</font> Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.<br><br><font color='#FF9900' size='18'>Final Service:</font> When @f1@ enemies die near Yorick they leave a grave. Enemy champions will always leave a grave.<br><br><font color='#DDDD77'>If Yorick's minions enter combat in a lane, they will proceed down the lane.</font></mainText>" tr "GeneratedTip_Passive_YorickPassive_TooltipExtended" = "<titleLeft>Shepherd of Souls</titleLeft><titleRight></titleRight><mainText><font color='#FF9900' size='18'>The Cursed Horde:</font> Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.<br><br><font color='#FF9900' size='18'>Final Service:</font> When @f1@ enemies die near Yorick they leave a grave. Enemy champions will always leave a grave.<br><br><font color='#DDDD77'>If Yorick's minions enter combat in a lane, they will proceed down the lane.</font></mainText>" tr "GeneratedTip_Passive_YorickPassive_TooltipSimple" = "<titleLeft>Shepherd of Souls</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_YorickPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shepherd of Souls</titleLeft><titleRight></titleRight><mainText><font color='#FF9900' size='18'>The Cursed Horde:</font> Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.<br><br><font color='#FF9900' size='18'>Final Service:</font> When @f1@ enemies die near Yorick they leave a grave. Enemy champions will always leave a grave.<br><br><font color='#DDDD77'>If Yorick's minions enter combat in a lane, they will proceed down the lane.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_YuumiP_Description" = "Periodically, when Yuumi attacks a champion, she gains a shield that follows her, protecting her and the ally she's attached to." tr "GeneratedTip_Passive_YuumiP_DisplayName" = "Bop 'n' Block" tr "GeneratedTip_Passive_YuumiP_Tooltip" = "<titleLeft>Bop 'n' Block</titleLeft><titleRight></titleRight><mainText>Yuumi's attacks against a champion grant her a <font color='#ffffff'>@ShieldAmount@</font> damage shield. This effect has a <font color='#ffffff'>@PassiveCooldown@</font> second cooldown.<br><br>This shield follows Yuumi until broken, and will protect Yuumi's <font color='#ac6de0'>Attached</font> ally while she has one.</mainText>" tr "GeneratedTip_Passive_YuumiP_TooltipExtended" = "<titleLeft>Bop 'n' Block</titleLeft><titleRight></titleRight><mainText>Yuumi's attacks against a champion grant her a <font color='#ffffff'>@ShieldAmount@</font> damage shield. This effect has a <font color='#ffffff'>@PassiveCooldown@</font> second cooldown.<br><br>Bolstered by cat magic, this shield follows Yuumi until broken, and will protect Yuumi's <font color='#ac6de0'>Attached</font> ally while she has one. </mainText>" tr "GeneratedTip_Passive_YuumiP_TooltipSimple" = "<titleLeft>Bop 'n' Block</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_YuumiP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bop 'n' Block</titleLeft><titleRight></titleRight><mainText>Yuumi's attacks against a champion grant her a <font color='#ffffff'>@ShieldAmount@</font> damage shield. This effect has a <font color='#ffffff'>@PassiveCooldown@</font> second cooldown.<br><br>This shield follows Yuumi until broken, and will protect Yuumi's <font color='#ac6de0'>Attached</font> ally while she has one.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_ZacPassiveChunkDrop_Description" = "" tr "GeneratedTip_Passive_ZacPassiveChunkDrop_DisplayName" = "Cell Division" tr "GeneratedTip_Passive_ZacPassiveChunkDrop_Tooltip" = "<titleLeft>Cell Division</titleLeft><titleRight></titleRight><mainText><br>Each time Zac hits an enemy with an ability, he sheds a chunk of <font color='#3ca126'>Goo</font> that can be reabsorbed to restore <scaleHealth>@f9@</scaleHealth> health [<font color='#FFFFFF'>@f8@%</font> max health].<br><br>Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.<br>If any bloblets remain after <font color='#FFFFFF'>@ReviveBlobletDuration@</font> seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@ReviveCooldown@ second cooldown]</mainText>" tr "GeneratedTip_Passive_ZacPassiveChunkDrop_TooltipExtended" = "<titleLeft>Cell Division</titleLeft><titleRight></titleRight><mainText><br>Each time Zac hits an enemy with an ability, he sheds a chunk of <font color='#3ca126'>Goo</font> that can be reabsorbed to restore <scaleHealth>@f9@</scaleHealth> health [<font color='#FFFFFF'>@f8@%</font> max health].<br><br>Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.<br>If any bloblets remain after <font color='#FFFFFF'>@ReviveBlobletDuration@</font> seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@ReviveCooldown@ second cooldown]</mainText>" tr "GeneratedTip_Passive_ZacPassiveChunkDrop_TooltipSimple" = "<titleLeft>Cell Division</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_ZacPassiveChunkDrop_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cell Division</titleLeft><titleRight></titleRight><mainText><br>Each time Zac hits an enemy with an ability, he sheds a chunk of <font color='#3ca126'>Goo</font> that can be reabsorbed to restore <scaleHealth>@f9@</scaleHealth> health [<font color='#FFFFFF'>@f8@%</font> max health].<br><br>Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.<br>If any bloblets remain after <font color='#FFFFFF'>@ReviveBlobletDuration@</font> seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@ReviveCooldown@ second cooldown]</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_ZedPassive_Description" = "Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds on the same target." tr "GeneratedTip_Passive_ZedPassive_DisplayName" = "Contempt for the Weak" tr "GeneratedTip_Passive_ZedPassive_Tooltip" = "<titleLeft>Contempt for the Weak</titleLeft><titleRight></titleRight><mainText>Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds. <br><br><rules>@MonsterDamageCap@ damage cap against Monsters</rules></mainText>" tr "GeneratedTip_Passive_ZedPassive_TooltipExtended" = "<titleLeft>Contempt for the Weak</titleLeft><titleRight></titleRight><mainText>Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds. <br><br><rules>@MonsterDamageCap@ damage cap against Monsters</rules></mainText>" tr "GeneratedTip_Passive_ZedPassive_TooltipSimple" = "<titleLeft>Contempt for the Weak</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_ZedPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Contempt for the Weak</titleLeft><titleRight></titleRight><mainText>Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds. <br><br><rules>@MonsterDamageCap@ damage cap against Monsters</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Passive_ZiggsPassiveBuff_Description" = "Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability." tr "GeneratedTip_Passive_ZiggsPassiveBuff_DisplayName" = "Short Fuse" tr "GeneratedTip_Passive_ZiggsPassiveBuff_Tooltip" = "<titleLeft>Short Fuse</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Ziggs' next basic attack deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Short Fuse deals @StructureDamage@ damage to structures. <br><br>Ziggs' abilities reduce this cooldown by <font color='#FFFFFF'>@SpellCDR@</font> seconds.</mainText>" tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipExtended" = "<titleLeft>Short Fuse</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Ziggs' next basic attack deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Short Fuse deals @StructureDamage@ damage to structures. <br><br>Ziggs' abilities reduce this cooldown by <font color='#FFFFFF'>@SpellCDR@</font> seconds.</mainText>" tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipSimple" = "<titleLeft>Short Fuse</titleLeft><titleRight></titleRight><mainText></mainText>" tr "GeneratedTip_Passive_ZiggsPassiveBuff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Short Fuse</titleLeft><titleRight></titleRight><mainText>Every @Cooldown@ seconds, Ziggs' next basic attack deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Short Fuse deals @StructureDamage@ damage to structures. <br><br>Ziggs' abilities reduce this cooldown by <font color='#FFFFFF'>@SpellCDR@</font> seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AatroxE_Description" = "Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction." tr "GeneratedTip_Spell_AatroxE_DisplayName" = "Umbral Dash" tr "GeneratedTip_Spell_AatroxE_Tooltip" = "<titleLeft>Umbral Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction.</mainText>" tr "GeneratedTip_Spell_AatroxE_TooltipExtended" = "<titleLeft>Umbral Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of non-periodic damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction.</mainText><postScriptTitle><attention>Umbral Dash can be used during his other spell casts without interrupting them, and will reset his basic attack timer.</attention></postScriptTitle>" tr "GeneratedTip_Spell_AatroxE_TooltipLevelUp" = "<titleLeft>Umbral Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Healing %</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@ESpellVamp@% -> @ESpellVampNL@%</postScriptRight>" tr "GeneratedTip_Spell_AatroxE_TooltipLevelUpUnlearned" = "<titleLeft>Umbral Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AatroxE_TooltipSimple" = "<titleLeft>Umbral Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction.</mainText>" tr "GeneratedTip_Spell_AatroxE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Umbral Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AatroxQ_Description" = "Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect." tr "GeneratedTip_Spell_AatroxQ_DisplayName" = "The Darkin Blade" tr "GeneratedTip_Spell_AatroxQ_Tooltip" = "<titleLeft>The Darkin Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.<br><br>Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.</mainText>" tr "GeneratedTip_Spell_AatroxQ_TooltipExtended" = "<titleLeft>The Darkin Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. This ability may be re-cast 2 additional times, each one increasing the damage by @QRampBonus*100@%.<br><br>Strikes that hit with the Edge knock enemies up for @QKnockupDuration@s and deal @QSweetSpotBonus*100@% more damage.</mainText><postScriptTitle><rules>Deals <scaleLevel>@QMinionDamage@</scaleLevel> damage to minions.<br>Knockup duration against monsters is doubled.</rules></postScriptTitle>" tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUp" = "<titleLeft>The Darkin Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.<br><br>Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>Total AD Ratio</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@QBaseDamage@ -> @QBaseDamageNL@<br>@QTotalADRatio*100.000000@% -> @QTotalADRatioNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_AatroxQ_TooltipLevelUpUnlearned" = "<titleLeft>The Darkin Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.<br><br>Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AatroxQ_TooltipSimple" = "<titleLeft>The Darkin Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.<br><br>Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.</mainText>" tr "GeneratedTip_Spell_AatroxQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Darkin Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.<br><br>Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AatroxR_Description" = "Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and movement speed. If he gets a takedown, this effect is extended." tr "GeneratedTip_Spell_AatroxR_DisplayName" = "World Ender" tr "GeneratedTip_Spell_AatroxR_Tooltip" = "<titleLeft>World Ender (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended.</mainText>" tr "GeneratedTip_Spell_AatroxR_TooltipExtended" = "<titleLeft>World Ender (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox reveals his true demonic form for the next @RDuration@ seconds. On activation, he fears nearby enemy minions for @RMinionFearDuration@ seconds and gains @RMovementSpeedBonus*100@% Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended (refreshing its effects) by @RExtension@ seconds (up to the original duration).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AatroxR_TooltipLevelUp" = "<titleLeft>World Ender (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Attack Damage Increase<br>Healing Increase<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@RTotalADAmp*100.000000@% -> @RTotalADAmpNL*100.000000@%<br>@RHealingAmp*100.000000@% -> @RHealingAmpNL*100.000000@%<br>@RMovementSpeedBonus*100.000000@% -> @RMovementSpeedBonusNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AatroxR_TooltipLevelUpUnlearned" = "<titleLeft>World Ender (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AatroxR_TooltipSimple" = "<titleLeft>World Ender (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended.</mainText>" tr "GeneratedTip_Spell_AatroxR_TooltipWithExtendedBehaviorHint" = "<titleLeft>World Ender (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AatroxW_Description" = "Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again." tr "GeneratedTip_Spell_AatroxW_DisplayName" = "Infernal Chains" tr "GeneratedTip_Spell_AatroxW_Tooltip" = "<titleLeft>Infernal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox smashes the ground, dealing <physicalDamage>@WDamage@ physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.</mainText>" tr "GeneratedTip_Spell_AatroxW_TooltipExtended" = "<titleLeft>Infernal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox smashes the ground, dealing <physicalDamage>@WDamage@ physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.</mainText><postScriptTitle><rules>Deals double damage to minions.</rules></postScriptTitle>" tr "GeneratedTip_Spell_AatroxW_TooltipLevelUp" = "<titleLeft>Infernal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox smashes the ground, dealing <physicalDamage>@WDamage@ physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@WBaseDamage@ -> @WBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_AatroxW_TooltipLevelUpUnlearned" = "<titleLeft>Infernal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox smashes the ground, dealing <physicalDamage>@WDamage@ physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AatroxW_TooltipSimple" = "<titleLeft>Infernal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox smashes the ground, dealing <physicalDamage>@WDamage@ physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.</mainText>" tr "GeneratedTip_Spell_AatroxW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Infernal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox smashes the ground, dealing <physicalDamage>@WDamage@ physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AhriFoxFire_Description" = "Ahri releases three fox-fires, that lock onto and attack nearby enemies." tr "GeneratedTip_Spell_AhriFoxFire_DisplayName" = "Fox-Fire" tr "GeneratedTip_Spell_AhriFoxFire_Tooltip" = "<titleLeft>Fox-Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of <scaleAP>@f1@</scaleAP> damage to a single enemy.<br><br><rules>Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.<br>If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.</rules></mainText>" tr "GeneratedTip_Spell_AhriFoxFire_TooltipExtended" = "<titleLeft>Fox-Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of <scaleAP>@f1@</scaleAP> damage to a single enemy.<br><br><rules>Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.<br>If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUp" = "<titleLeft>Fox-Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of <scaleAP>@f1@</scaleAP> damage to a single enemy.<br><br><rules>Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.<br>If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AhriFoxFire_TooltipLevelUpUnlearned" = "<titleLeft>Fox-Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of <scaleAP>@f1@</scaleAP> damage to a single enemy.<br><br><rules>Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.<br>If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AhriFoxFire_TooltipSimple" = "<titleLeft>Fox-Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri releases three fox-fires that damage nearby enemies.</mainText>" tr "GeneratedTip_Spell_AhriFoxFire_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fox-Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of <scaleAP>@f1@</scaleAP> damage to a single enemy.<br><br><rules>Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.<br>If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AhriOrbofDeception_Description" = "Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health." tr "GeneratedTip_Spell_AhriOrbofDeception_DisplayName" = "Orb of Deception" tr "GeneratedTip_Spell_AhriOrbofDeception_Tooltip" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage on the way out, and @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> true damage on the way back.<br><br>Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore <scaleLevel>@f1.0@</scaleLevel> <scaleAP>(+@f2.-1@)</scaleAP> health for each enemy hit.</mainText>" tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipExtended" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage on the way out, and @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> true damage on the way back.<br><br>Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore <scaleLevel>@f1.0@</scaleLevel> <scaleAP>(+@f2.-1@)</scaleAP> health for each enemy hit.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUp" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage on the way out, and @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> true damage on the way back.<br><br>Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore <scaleLevel>@f1.0@</scaleLevel> <scaleAP>(+@f2.-1@)</scaleAP> health for each enemy hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipLevelUpUnlearned" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage on the way out, and @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> true damage on the way back.<br><br>Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore <scaleLevel>@f1.0@</scaleLevel> <scaleAP>(+@f2.-1@)</scaleAP> health for each enemy hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipSimple" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.<br><br>When Ahri strikes 9 enemies with her abilities, Orb of Deception also heals her. </mainText>" tr "GeneratedTip_Spell_AhriOrbofDeception_TooltipWithExtendedBehaviorHint" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage on the way out, and @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> true damage on the way back.<br><br>Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore <scaleLevel>@f1.0@</scaleLevel> <scaleAP>(+@f2.-1@)</scaleAP> health for each enemy hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AhriSeduce_Description" = "Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri." tr "GeneratedTip_Spell_AhriSeduce_DisplayName" = "Charm" tr "GeneratedTip_Spell_AhriSeduce_Tooltip" = "<titleLeft>Charm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blows a kiss that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.<br><br>Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.</mainText>" tr "GeneratedTip_Spell_AhriSeduce_TooltipExtended" = "<titleLeft>Charm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blows a kiss that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.<br><br>Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUp" = "<titleLeft>Charm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blows a kiss that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.<br><br>Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Duration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_AhriSeduce_TooltipLevelUpUnlearned" = "<titleLeft>Charm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blows a kiss that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.<br><br>Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AhriSeduce_TooltipSimple" = "<titleLeft>Charm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri blows a kiss, damaging and charming an enemy for @Effect2Amount@ second(s) and increasing her damage against that target for @Effect5Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_AhriSeduce_TooltipWithExtendedBehaviorHint" = "<titleLeft>Charm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blows a kiss that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.<br><br>Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AhriTumble_Description" = "Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown." tr "GeneratedTip_Spell_AhriTumble_DisplayName" = "Spirit Rush" tr "GeneratedTip_Spell_AhriTumble_Tooltip" = "<titleLeft>Spirit Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.<br><br>Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.</mainText>" tr "GeneratedTip_Spell_AhriTumble_TooltipExtended" = "<titleLeft>Spirit Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.<br><br>Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUp" = "<titleLeft>Spirit Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.<br><br>Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AhriTumble_TooltipLevelUpUnlearned" = "<titleLeft>Spirit Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.<br><br>Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AhriTumble_TooltipSimple" = "<titleLeft>Spirit Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri nimbly dashes forward, firing bolts that damage nearby enemies.<br><br>Can be re-cast up to three times quickly.</mainText>" tr "GeneratedTip_Spell_AhriTumble_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spirit Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.<br><br>Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AkaliE_Description" = "Flip backward and fire a shuriken forward, dealing physical damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage." tr "GeneratedTip_Spell_AkaliE_DisplayName" = "Shuriken Flip" tr "GeneratedTip_Spell_AkaliE_Tooltip" = "<titleLeft>Shuriken Flip (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Flip backward and fire a shuriken forward, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><spellActive>Re-cast:</spellActive> Dash to the marked target, dealing <physicalDamage>@E2DamageCalc@ physical damage</physicalDamage>.</mainText>" tr "GeneratedTip_Spell_AkaliE_TooltipExtended" = "<titleLeft>Shuriken Flip (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Flip backward and fire a shuriken forward, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><spellActive>Re-cast:</spellActive> Dash to the marked target, dealing <physicalDamage>@E2DamageCalc@ physical damage</physicalDamage>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AkaliE_TooltipLevelUp" = "<titleLeft>Shuriken Flip (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Flip backward and fire a shuriken forward, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><spellActive>Re-cast:</spellActive> Dash to the marked target, dealing <physicalDamage>@E2DamageCalc@ physical damage</physicalDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Secondary Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@E2Damage@ -> @E2DamageNL@</postScriptRight>" tr "GeneratedTip_Spell_AkaliE_TooltipLevelUpUnlearned" = "<titleLeft>Shuriken Flip (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Flip backward and fire a shuriken forward, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><spellActive>Re-cast:</spellActive> Dash to the marked target, dealing <physicalDamage>@E2DamageCalc@ physical damage</physicalDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AkaliE_TooltipSimple" = "<titleLeft>Shuriken Flip (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Flip backward and fire a shuriken forward, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><spellActive>Re-cast:</spellActive> Dash to the marked target, dealing <physicalDamage>@E2DamageCalc@ physical damage</physicalDamage>.</mainText>" tr "GeneratedTip_Spell_AkaliE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shuriken Flip (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Flip backward and fire a shuriken forward, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><spellActive>Re-cast:</spellActive> Dash to the marked target, dealing <physicalDamage>@E2DamageCalc@ physical damage</physicalDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AkaliQ_Description" = "Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing." tr "GeneratedTip_Spell_AkaliQ_DisplayName" = "Five Point Strike" tr "GeneratedTip_Spell_AkaliQ_Tooltip" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>At max rank, deals @MinionDamage@ damage to minions and monsters.</mainText>" tr "GeneratedTip_Spell_AkaliQ_TooltipExtended" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are slowed by @SlowPercentage*100@% for @SlowDuration@ sec.<font size='8'><br><br></font>At max rank, deals <magicDamage>@MinionDamage@ damage</magicDamage> to minions and monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUp" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>At max rank, deals @MinionDamage@ damage to minions and monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamageNamed@ -> @BaseDamageNamedNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_AkaliQ_TooltipLevelUpUnlearned" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>At max rank, deals @MinionDamage@ damage to minions and monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AkaliQ_TooltipSimple" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>At max rank, deals @MinionDamage@ damage to minions and monsters.</mainText>" tr "GeneratedTip_Spell_AkaliQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>At max rank, deals @MinionDamage@ damage to minions and monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AkaliR_Description" = "Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes." tr "GeneratedTip_Spell_AkaliR_DisplayName" = "Perfect Execution" tr "GeneratedTip_Spell_AkaliR_Tooltip" = "<titleLeft>Perfect Execution (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health.</mainText>" tr "GeneratedTip_Spell_AkaliR_TooltipExtended" = "<titleLeft>Perfect Execution (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health, reaching max damage at @MaxExecuteThreshold*100@% health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AkaliR_TooltipLevelUp" = "<titleLeft>Perfect Execution (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Max Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@R2BaseDamage*3.000000@ -> @R2BaseDamageNL*3.000000@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AkaliR_TooltipLevelUpUnlearned" = "<titleLeft>Perfect Execution (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AkaliR_TooltipSimple" = "<titleLeft>Perfect Execution (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health.</mainText>" tr "GeneratedTip_Spell_AkaliR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Perfect Execution (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AkaliW_Description" = "Akali drops a cover of smoke. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks and gains Movement Speed. Attacking or using abilities will briefly reveal her." tr "GeneratedTip_Spell_AkaliW_DisplayName" = "Twilight Shroud" tr "GeneratedTip_Spell_AkaliW_Tooltip" = "<titleLeft>Twilight Shroud (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#E1D939'>Restores @EnergyRestore@ Energy</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Drops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.<br><br>The smoke grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</mainText>" tr "GeneratedTip_Spell_AkaliW_TooltipExtended" = "<titleLeft>Twilight Shroud (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#E1D939'>Restores @EnergyRestore@ Energy</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Drops a smoke bomb, unleashing a spreading cover of smoke that grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br>Twilight Shroud lasts @BaseDuration@ seconds.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AkaliW_TooltipLevelUp" = "<titleLeft>Twilight Shroud (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#E1D939'>Restores @EnergyRestore@ Energy</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Drops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.<br><br>The smoke grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Duration</postScriptLeft><postScriptRight>@MovementSpeed@% -> @MovementSpeedNL@%<br>@BaseDuration@ -> @BaseDurationNL@</postScriptRight>" tr "GeneratedTip_Spell_AkaliW_TooltipLevelUpUnlearned" = "<titleLeft>Twilight Shroud (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#E1D939'>Restores @EnergyRestore@ Energy</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Drops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.<br><br>The smoke grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AkaliW_TooltipSimple" = "<titleLeft>Twilight Shroud (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#E1D939'>Restores @EnergyRestore@ Energy</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Drops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.<br><br>The smoke grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</mainText>" tr "GeneratedTip_Spell_AkaliW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Twilight Shroud (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#E1D939'>Restores @EnergyRestore@ Energy</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Drops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.<br><br>The smoke grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AlistarE_Description" = "Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them." tr "GeneratedTip_Spell_AlistarE_DisplayName" = "Trample" tr "GeneratedTip_Spell_AlistarE_Tooltip" = "<titleLeft>Trample (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar tramples the ground, ignoring unit collision and dealing @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a <font color='#FF6E1C'>Trample</font> stack.<br><br>At @Effect5Amount@ <font color='#FF6E1C'>Trample</font> stacks Alistar empowers his next basic attack against an enemy champion to deal an additional <scaleLevel>@f3@</scaleLevel> magic damage and stun for @Effect6Amount@ second.</mainText>" tr "GeneratedTip_Spell_AlistarE_TooltipExtended" = "<titleLeft>Trample (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar tramples the ground, ignoring unit collision and dealing @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a <font color='#FF6E1C'>Trample</font> stack.<br><br>At @Effect5Amount@ <font color='#FF6E1C'>Trample</font> stacks Alistar empowers his next basic attack against an enemy champion to deal an additional <scaleLevel>@f3@</scaleLevel> magic damage and stun for @Effect6Amount@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AlistarE_TooltipLevelUp" = "<titleLeft>Trample (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar tramples the ground, ignoring unit collision and dealing @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a <font color='#FF6E1C'>Trample</font> stack.<br><br>At @Effect5Amount@ <font color='#FF6E1C'>Trample</font> stacks Alistar empowers his next basic attack against an enemy champion to deal an additional <scaleLevel>@f3@</scaleLevel> magic damage and stun for @Effect6Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>@AbilityResourceName@ Cost<br>Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_AlistarE_TooltipLevelUpUnlearned" = "<titleLeft>Trample (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar tramples the ground, ignoring unit collision and dealing @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a <font color='#FF6E1C'>Trample</font> stack.<br><br>At @Effect5Amount@ <font color='#FF6E1C'>Trample</font> stacks Alistar empowers his next basic attack against an enemy champion to deal an additional <scaleLevel>@f3@</scaleLevel> magic damage and stun for @Effect6Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AlistarE_TooltipSimple" = "<titleLeft>Trample (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar tramples the ground, ignoring unit collision and dealing @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a <font color='#FF6E1C'>Trample</font> stack.<br><br>At @Effect5Amount@ <font color='#FF6E1C'>Trample</font> stacks Alistar empowers his next basic attack against an enemy champion to deal an additional <scaleLevel>@f3@</scaleLevel> magic damage and stun for @Effect6Amount@ second.</mainText>" tr "GeneratedTip_Spell_AlistarE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Trample (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar tramples the ground, ignoring unit collision and dealing @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a <font color='#FF6E1C'>Trample</font> stack.<br><br>At @Effect5Amount@ <font color='#FF6E1C'>Trample</font> stacks Alistar empowers his next basic attack against an enemy champion to deal an additional <scaleLevel>@f3@</scaleLevel> magic damage and stun for @Effect6Amount@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AlphaStrike_Description" = "Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown." tr "GeneratedTip_Spell_AlphaStrike_DisplayName" = "Alpha Strike" tr "GeneratedTip_Spell_AlphaStrike_Tooltip" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText>" tr "GeneratedTip_Spell_AlphaStrike_TooltipExtended" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUp" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Bonus Monster Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_AlphaStrike_TooltipLevelUpUnlearned" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AlphaStrike_TooltipSimple" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Become untargetable and teleport to the targeted enemy, dealing damage to it and enemies nearby.<br><br>Basic attacks reduce the cooldown of Alpha Strike.</mainText>" tr "GeneratedTip_Spell_AlphaStrike_TooltipWithExtendedBehaviorHint" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AnnieE_Description" = "Grants Annie increased percentage Damage Reduction, a burst of movement speed, and damages enemies who attack her with basic attacks." tr "GeneratedTip_Spell_AnnieE_DisplayName" = "Molten Shield" tr "GeneratedTip_Spell_AnnieE_Tooltip" = "<titleLeft>Molten Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ movement speed that decays over @MovementSpeedDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_AnnieE_TooltipExtended" = "<titleLeft>Molten Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ movement speed that decays over @MovementSpeedDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AnnieE_TooltipLevelUp" = "<titleLeft>Molten Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ movement speed that decays over @MovementSpeedDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Reduction<br>Damage Reflection<br>Cooldown</postScriptLeft><postScriptRight>@DamageReduction@% -> @DamageReductionNL@%<br>@DamageReflection@ -> @DamageReflectionNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AnnieE_TooltipLevelUpUnlearned" = "<titleLeft>Molten Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ movement speed that decays over @MovementSpeedDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AnnieE_TooltipSimple" = "<titleLeft>Molten Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ movement speed that decays over @MovementSpeedDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_AnnieE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Molten Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ movement speed that decays over @MovementSpeedDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AnnieQ_Description" = "Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target." tr "GeneratedTip_Spell_AnnieQ_DisplayName" = "Disintegrate" tr "GeneratedTip_Spell_AnnieQ_Tooltip" = "<titleLeft>Disintegrate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.</mainText>" tr "GeneratedTip_Spell_AnnieQ_TooltipExtended" = "<titleLeft>Disintegrate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AnnieQ_TooltipLevelUp" = "<titleLeft>Disintegrate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_AnnieQ_TooltipLevelUpUnlearned" = "<titleLeft>Disintegrate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AnnieQ_TooltipSimple" = "<titleLeft>Disintegrate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.</mainText>" tr "GeneratedTip_Spell_AnnieQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Disintegrate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AnnieR_Description" = "Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him." tr "GeneratedTip_Spell_AnnieR_DisplayName" = "Summon: Tibbers" tr "GeneratedTip_Spell_AnnieR_Tooltip" = "<titleLeft>Summon: Tibbers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons Tibbers, dealing @InitialDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> per second and attacks for @TibbersAttackDamage@ <scaleAP>(+@TibbersAttackRatio@)</scaleAP> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>When Annie dies, Tibbers <font color='#FFEB7F'>Enrages</font>, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.</mainText>" tr "GeneratedTip_Spell_AnnieR_TooltipExtended" = "<titleLeft>Summon: Tibbers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons Tibbers, dealing @InitialDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> per second and attacks for @TibbersAttackDamage@ <scaleAP>(+@TibbersAttackRatio@)</scaleAP> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>When Annie dies, Tibbers <font color='#FFEB7F'>Enrages</font>, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AnnieR_TooltipLevelUp" = "<titleLeft>Summon: Tibbers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons Tibbers, dealing @InitialDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> per second and attacks for @TibbersAttackDamage@ <scaleAP>(+@TibbersAttackRatio@)</scaleAP> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>When Annie dies, Tibbers <font color='#FFEB7F'>Enrages</font>, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Initial Damage<br>Aura Damage<br>Tibbers Attack Damage<br>Bonus Resistances<br>Bonus Health</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@InitialDamage@ -> @InitialDamageNL@<br>@AuraDamage@ -> @AuraDamageNL@<br>@TibbersAttackDamage@ -> @TibbersAttackDamageNL@<br>@BonusResistances@ -> @BonusResistancesNL@<br>@BonusHealth@ -> @BonusHealthNL@</postScriptRight>" tr "GeneratedTip_Spell_AnnieR_TooltipLevelUpUnlearned" = "<titleLeft>Summon: Tibbers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons Tibbers, dealing @InitialDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> per second and attacks for @TibbersAttackDamage@ <scaleAP>(+@TibbersAttackRatio@)</scaleAP> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>When Annie dies, Tibbers <font color='#FFEB7F'>Enrages</font>, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AnnieR_TooltipSimple" = "<titleLeft>Summon: Tibbers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons Tibbers, dealing @InitialDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> per second and attacks for @TibbersAttackDamage@ <scaleAP>(+@TibbersAttackRatio@)</scaleAP> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>When Annie dies, Tibbers <font color='#FFEB7F'>Enrages</font>, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.</mainText>" tr "GeneratedTip_Spell_AnnieR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Summon: Tibbers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons Tibbers, dealing @InitialDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> per second and attacks for @TibbersAttackDamage@ <scaleAP>(+@TibbersAttackRatio@)</scaleAP> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>When Annie dies, Tibbers <font color='#FFEB7F'>Enrages</font>, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AnnieW_Description" = "Annie casts a blazing cone of fire, dealing damage to all enemies in the area." tr "GeneratedTip_Spell_AnnieW_DisplayName" = "Incinerate" tr "GeneratedTip_Spell_AnnieW_Tooltip" = "<titleLeft>Incinerate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts a cone of fire dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area.</mainText>" tr "GeneratedTip_Spell_AnnieW_TooltipExtended" = "<titleLeft>Incinerate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts a cone of fire dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AnnieW_TooltipLevelUp" = "<titleLeft>Incinerate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts a cone of fire dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_AnnieW_TooltipLevelUpUnlearned" = "<titleLeft>Incinerate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts a cone of fire dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AnnieW_TooltipSimple" = "<titleLeft>Incinerate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts a cone of fire dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area.</mainText>" tr "GeneratedTip_Spell_AnnieW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Incinerate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts a cone of fire dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AsheQ_Description" = "Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration." tr "GeneratedTip_Spell_AsheQ_DisplayName" = "Ranger's Focus" tr "GeneratedTip_Spell_AsheQ_Tooltip" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><spellPassive>Active:</spellPassive> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <scaleAD>@f1@</scaleAD> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.</mainText>" tr "GeneratedTip_Spell_AsheQ_TooltipExtended" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><spellPassive>Active:</spellPassive> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <scaleAD>@f1@</scaleAD> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AsheQ_TooltipLevelUp" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><spellPassive>Active:</spellPassive> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <scaleAD>@f1@</scaleAD> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Flurry Attack Damage ratio</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect6Amount@ -> @Effect6AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_AsheQ_TooltipLevelUpUnlearned" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><spellPassive>Active:</spellPassive> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <scaleAD>@f1@</scaleAD> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AsheQ_TooltipSimple" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><spellPassive>Active:</spellPassive> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <scaleAD>@f1@</scaleAD> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.</mainText>" tr "GeneratedTip_Spell_AsheQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><spellPassive>Active:</spellPassive> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <scaleAD>@f1@</scaleAD> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Description" = "Ashe sends her Hawk Spirit on a scouting mission anywhere on the map." tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_DisplayName" = "Hawkshot" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_Tooltip" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.<br><br>Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.</mainText>" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipExtended" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.<br><br>Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUp" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.<br><br>Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Recharge Time</postScriptLeft><postScriptRight>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipLevelUpUnlearned" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.<br><br>Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipSimple" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.<br><br>Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.</mainText>" tr "GeneratedTip_Spell_AsheSpiritOfTheHawk_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hawkshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.<br><br>Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AuraofDespair_Description" = "Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their <font color='#9b0f5f'>Curses</font> refreshed." tr "GeneratedTip_Spell_AuraofDespair_DisplayName" = "Despair" tr "GeneratedTip_Spell_AuraofDespair_Tooltip" = "<titleLeft>Despair (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@ per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Amumu cries, refreshing <font color='#9b0f5f'>Curses</font> on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ <scaleAP>(+@CharAbilityPower@)</scaleAP>% of their maximum health each second.</mainText>" tr "GeneratedTip_Spell_AuraofDespair_TooltipExtended" = "<titleLeft>Despair (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@ per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Amumu cries, refreshing <font color='#9b0f5f'>Curses</font> on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ <scaleAP>(+@CharAbilityPower@)</scaleAP>% of their maximum health each second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUp" = "<titleLeft>Despair (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@ per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Amumu cries, refreshing <font color='#9b0f5f'>Curses</font> on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ <scaleAP>(+@CharAbilityPower@)</scaleAP>% of their maximum health each second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percent Health Damaged<br>Base Damage</postScriptLeft><postScriptRight>@Effect1Amount*2.000000@% -> @Effect1AmountNL*2.000000@%<br>@Effect2Amount*2.000000@ -> @Effect2AmountNL*2.000000@</postScriptRight>" tr "GeneratedTip_Spell_AuraofDespair_TooltipLevelUpUnlearned" = "<titleLeft>Despair (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@ per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Amumu cries, refreshing <font color='#9b0f5f'>Curses</font> on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ <scaleAP>(+@CharAbilityPower@)</scaleAP>% of their maximum health each second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AuraofDespair_TooltipSimple" = "<titleLeft>Despair (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@ per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Amumu cries, refreshing <font color='#9b0f5f'>Curses</font> on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ <scaleAP>(+@CharAbilityPower@)</scaleAP>% of their maximum health each second.</mainText>" tr "GeneratedTip_Spell_AuraofDespair_TooltipWithExtendedBehaviorHint" = "<titleLeft>Despair (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@ per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Amumu cries, refreshing <font color='#9b0f5f'>Curses</font> on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ <scaleAP>(+@CharAbilityPower@)</scaleAP>% of their maximum health each second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AurelionSolE_Description" = "Aurelion Sol takes off flying for a long distance." tr "GeneratedTip_Spell_AurelionSolE_DisplayName" = "Comet of Legend" tr "GeneratedTip_Spell_AurelionSolE_Tooltip" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolE_TooltipExtended" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUp" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Flight Range<br>Flight Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AurelionSolE_TooltipLevelUpUnlearned" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolE_TooltipSimple" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Comet of Legend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AurelionSolQ_Description" = "Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him." tr "GeneratedTip_Spell_AurelionSolQ_DisplayName" = "Starsurge" tr "GeneratedTip_Spell_AurelionSolQ_Tooltip" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Press: </spellPassive>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.<br><br><spellPassive>Second Press: </spellPassive>Detonate the core early.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolQ_TooltipExtended" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Press: </spellPassive>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.<br><br><spellPassive>Second Press: </spellPassive>Detonate the core early.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUp" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Press: </spellPassive>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.<br><br><spellPassive>Second Press: </spellPassive>Detonate the core early.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AurelionSolQ_TooltipLevelUpUnlearned" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Press: </spellPassive>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.<br><br><spellPassive>Second Press: </spellPassive>Detonate the core early.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolQ_TooltipSimple" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Press: </spellPassive>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.<br><br><spellPassive>Second Press: </spellPassive>Detonate the core early.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Starsurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Press: </spellPassive>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.<br><br><spellPassive>Second Press: </spellPassive>Detonate the core early.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AurelionSolR_Description" = "Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance." tr "GeneratedTip_Spell_AurelionSolR_DisplayName" = "Voice of Light" tr "GeneratedTip_Spell_AurelionSolR_Tooltip" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Breathes out a blast of pure starfire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolR_TooltipExtended" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Breathes out a blast of pure starfire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUp" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Breathes out a blast of pure starfire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AurelionSolR_TooltipLevelUpUnlearned" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Breathes out a blast of pure starfire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolR_TooltipSimple" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Breathes out a blast of pure starfire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Breathes out a blast of pure starfire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AurelionSolW_Description" = "Aurelion Sol pushes his stars farther out, increasing their damage and speed." tr "GeneratedTip_Spell_AurelionSolW_DisplayName" = "Celestial Expansion" tr "GeneratedTip_Spell_AurelionSolW_Tooltip" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolW_TooltipExtended" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUp" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Damage Bonus<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@StarBaseDamageIncrease@ -> @StarBaseDamageIncreaseNL@<br>@Cooldown@ -> @CooldownNL@<br>@BaseCost@ -> @BaseCostNL@</postScriptRight>" tr "GeneratedTip_Spell_AurelionSolW_TooltipLevelUpUnlearned" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolW_TooltipSimple" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AurelionSolWToggleOff_Description" = "Aurelion Sol pushes his stars farther out, increasing their damage and speed." tr "GeneratedTip_Spell_AurelionSolWToggleOff_DisplayName" = "Celestial Expansion" tr "GeneratedTip_Spell_AurelionSolWToggleOff_Tooltip" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipExtended" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipLevelUp" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Damage Bonus<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@StarBaseDamageIncrease@ -> @StarBaseDamageIncreaseNL@<br>@Cooldown@ -> @CooldownNL@<br>@ManaCost@ -> @ManaCostNL@</postScriptRight>" tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipLevelUpUnlearned" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipSimple" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText>" tr "GeneratedTip_Spell_AurelionSolWToggleOff_TooltipWithExtendedBehaviorHint" = "<titleLeft>Celestial Expansion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AzirEWrapper_Description" = "Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash." tr "GeneratedTip_Spell_AzirEWrapper_DisplayName" = "Shifting Sands" tr "GeneratedTip_Spell_AzirEWrapper_Tooltip" = "<titleLeft>Shifting Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>.</mainText>" tr "GeneratedTip_Spell_AzirEWrapper_TooltipExtended" = "<titleLeft>Shifting Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUp" = "<titleLeft>Shifting Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AzirEWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Shifting Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AzirEWrapper_TooltipSimple" = "<titleLeft>Shifting Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>.</mainText>" tr "GeneratedTip_Spell_AzirEWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shifting Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AzirQWrapper_Description" = "Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second." tr "GeneratedTip_Spell_AzirQWrapper_DisplayName" = "Conquering Sands" tr "GeneratedTip_Spell_AzirQWrapper_Tooltip" = "<titleLeft>Conquering Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage.</mainText>" tr "GeneratedTip_Spell_AzirQWrapper_TooltipExtended" = "<titleLeft>Conquering Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUp" = "<titleLeft>Conquering Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AzirQWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Conquering Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AzirQWrapper_TooltipSimple" = "<titleLeft>Conquering Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage.</mainText>" tr "GeneratedTip_Spell_AzirQWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Conquering Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AzirR_Description" = "Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies." tr "GeneratedTip_Spell_AzirR_DisplayName" = "Emperor's Divide" tr "GeneratedTip_Spell_AzirR_Tooltip" = "<titleLeft>Emperor's Divide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font></mainText>" tr "GeneratedTip_Spell_AzirR_TooltipExtended" = "<titleLeft>Emperor's Divide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AzirR_TooltipLevelUp" = "<titleLeft>Emperor's Divide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Number of Soldiers<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_AzirR_TooltipLevelUpUnlearned" = "<titleLeft>Emperor's Divide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AzirR_TooltipSimple" = "<titleLeft>Emperor's Divide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font></mainText>" tr "GeneratedTip_Spell_AzirR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Emperor's Divide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_AzirW_Description" = "Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers." tr "GeneratedTip_Spell_AzirW_DisplayName" = "Arise!" tr "GeneratedTip_Spell_AzirW_Tooltip" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><spellPassive>Active:</spellPassive> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <scaleLevel>@f1@</scaleLevel> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font></mainText>" tr "GeneratedTip_Spell_AzirW_TooltipExtended" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><spellPassive>Active:</spellPassive> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <scaleLevel>@f1@</scaleLevel> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_AzirW_TooltipLevelUp" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><spellPassive>Active:</spellPassive> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <scaleLevel>@f1@</scaleLevel> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Recharge Time<br>Passive Attack Speed<br>Attack Speed with Soldiers</postScriptLeft><postScriptRight>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%<br>@Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_AzirW_TooltipLevelUpUnlearned" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><spellPassive>Active:</spellPassive> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <scaleLevel>@f1@</scaleLevel> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_AzirW_TooltipSimple" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><spellPassive>Active:</spellPassive> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <scaleLevel>@f1@</scaleLevel> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font></mainText>" tr "GeneratedTip_Spell_AzirW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><spellPassive>Active:</spellPassive> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <scaleLevel>@f1@</scaleLevel> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BandageToss_Description" = "Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them." tr "GeneratedTip_Spell_BandageToss_DisplayName" = "Bandage Toss" tr "GeneratedTip_Spell_BandageToss_Tooltip" = "<titleLeft>Bandage Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect2Amount@ second. </mainText>" tr "GeneratedTip_Spell_BandageToss_TooltipExtended" = "<titleLeft>Bandage Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect2Amount@ second. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BandageToss_TooltipLevelUp" = "<titleLeft>Bandage Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect2Amount@ second. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_BandageToss_TooltipLevelUpUnlearned" = "<titleLeft>Bandage Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect2Amount@ second. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BandageToss_TooltipSimple" = "<titleLeft>Bandage Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect2Amount@ second. </mainText>" tr "GeneratedTip_Spell_BandageToss_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bandage Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect2Amount@ second. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BardE_Description" = "Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal." tr "GeneratedTip_Spell_BardE_DisplayName" = "Magical Journey" tr "GeneratedTip_Spell_BardE_Tooltip" = "<titleLeft>Magical Journey (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br></mainText>" tr "GeneratedTip_Spell_BardE_TooltipExtended" = "<titleLeft>Magical Journey (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BardE_TooltipLevelUp" = "<titleLeft>Magical Journey (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BardE_TooltipLevelUpUnlearned" = "<titleLeft>Magical Journey (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BardE_TooltipSimple" = "<titleLeft>Magical Journey (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br></mainText>" tr "GeneratedTip_Spell_BardE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Magical Journey (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BardQ_Description" = "Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both." tr "GeneratedTip_Spell_BardQ_DisplayName" = "Cosmic Binding" tr "GeneratedTip_Spell_BardQ_Tooltip" = "<titleLeft>Cosmic Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard fires an energy bolt, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br></mainText>" tr "GeneratedTip_Spell_BardQ_TooltipExtended" = "<titleLeft>Cosmic Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard fires an energy bolt, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BardQ_TooltipLevelUp" = "<titleLeft>Cosmic Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard fires an energy bolt, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow Duration<br>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BardQ_TooltipLevelUpUnlearned" = "<titleLeft>Cosmic Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard fires an energy bolt, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BardQ_TooltipSimple" = "<titleLeft>Cosmic Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard fires an energy bolt, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br></mainText>" tr "GeneratedTip_Spell_BardQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cosmic Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard fires an energy bolt, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BardR_Description" = "Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time." tr "GeneratedTip_Spell_BardR_DisplayName" = "Tempered Fate" tr "GeneratedTip_Spell_BardR_Tooltip" = "<titleLeft>Tempered Fate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables.</mainText>" tr "GeneratedTip_Spell_BardR_TooltipExtended" = "<titleLeft>Tempered Fate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BardR_TooltipLevelUp" = "<titleLeft>Tempered Fate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BardR_TooltipLevelUpUnlearned" = "<titleLeft>Tempered Fate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BardR_TooltipSimple" = "<titleLeft>Tempered Fate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables.</mainText>" tr "GeneratedTip_Spell_BardR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tempered Fate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BardW_Description" = "Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it." tr "GeneratedTip_Spell_BardW_DisplayName" = "Caretaker's Shrine" tr "GeneratedTip_Spell_BardW_Tooltip" = "<titleLeft>Caretaker's Shrine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard raises a health shrine that immediately offers @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health, but restores up to @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><scaleLevel>@f1@</scaleLevel> / <font color='#FFCC00'>@f2@</font><br></mainText>" tr "GeneratedTip_Spell_BardW_TooltipExtended" = "<titleLeft>Caretaker's Shrine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard raises a health shrine that immediately offers @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health, but restores up to @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><scaleLevel>@f1@</scaleLevel> / <font color='#FFCC00'>@f2@</font><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BardW_TooltipLevelUp" = "<titleLeft>Caretaker's Shrine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard raises a health shrine that immediately offers @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health, but restores up to @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><scaleLevel>@f1@</scaleLevel> / <font color='#FFCC00'>@f2@</font><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Heal<br>Max Heal</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_BardW_TooltipLevelUpUnlearned" = "<titleLeft>Caretaker's Shrine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard raises a health shrine that immediately offers @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health, but restores up to @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><scaleLevel>@f1@</scaleLevel> / <font color='#FFCC00'>@f2@</font><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BardW_TooltipSimple" = "<titleLeft>Caretaker's Shrine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard raises a health shrine that immediately offers @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health, but restores up to @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><scaleLevel>@f1@</scaleLevel> / <font color='#FFCC00'>@f2@</font><br></mainText>" tr "GeneratedTip_Spell_BardW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Caretaker's Shrine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Bard raises a health shrine that immediately offers @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health, but restores up to @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><scaleLevel>@f1@</scaleLevel> / <font color='#FFCC00'>@f2@</font><br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BlindingDart_Description" = "Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration." tr "GeneratedTip_Spell_BlindingDart_DisplayName" = "Blinding Dart" tr "GeneratedTip_Spell_BlindingDart_Tooltip" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. </mainText>" tr "GeneratedTip_Spell_BlindingDart_TooltipExtended" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUp" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BlindDuration@ -> @BlindDurationNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_BlindingDart_TooltipLevelUpUnlearned" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BlindingDart_TooltipSimple" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. </mainText>" tr "GeneratedTip_Spell_BlindingDart_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blinding Dart (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BlindMonkEOne_Description" = "Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.<br>Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration." tr "GeneratedTip_Spell_BlindMonkEOne_DisplayName" = "Tempest / Cripple" tr "GeneratedTip_Spell_BlindMonkEOne_Tooltip" = "<titleLeft>Tempest / Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.</mainText>" tr "GeneratedTip_Spell_BlindMonkEOne_TooltipExtended" = "<titleLeft>Tempest / Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUp" = "<titleLeft>Tempest / Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Tempest Damage<br>Cripple Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_BlindMonkEOne_TooltipLevelUpUnlearned" = "<titleLeft>Tempest / Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkEOne_TooltipSimple" = "<titleLeft>Tempest / Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.</mainText>" tr "GeneratedTip_Spell_BlindMonkEOne_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tempest / Cripple (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BlindMonkQOne_Description" = "Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.<br>Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health." tr "GeneratedTip_Spell_BlindMonkQOne_DisplayName" = "Sonic Wave / Resonating Strike" tr "GeneratedTip_Spell_BlindMonkQOne_Tooltip" = "<titleLeft>Sonic Wave / Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keywordMajor>True Sight</keywordMajor> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText>" tr "GeneratedTip_Spell_BlindMonkQOne_TooltipExtended" = "<titleLeft>Sonic Wave / Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keywordMajor>True Sight</keywordMajor> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUp" = "<titleLeft>Sonic Wave / Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keywordMajor>True Sight</keywordMajor> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Sonic Wave Damage<br>Resonating Strike Minimum Base Damage<br>Resonating Strike Maximum Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BlindMonkQOne_TooltipLevelUpUnlearned" = "<titleLeft>Sonic Wave / Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keywordMajor>True Sight</keywordMajor> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkQOne_TooltipSimple" = "<titleLeft>Sonic Wave / Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keywordMajor>True Sight</keywordMajor> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText>" tr "GeneratedTip_Spell_BlindMonkQOne_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sonic Wave / Resonating Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keywordMajor>True Sight</keywordMajor> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BlindMonkRKick_Description" = "Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map." tr "GeneratedTip_Spell_BlindMonkRKick_DisplayName" = "Dragon's Rage" tr "GeneratedTip_Spell_BlindMonkRKick_Tooltip" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to <physicalDamage>@Damage@</physicalDamage> plus @PercentHPCarryThrough@% of the initial target's bonus health.</mainText>" tr "GeneratedTip_Spell_BlindMonkRKick_TooltipExtended" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to <physicalDamage>@Damage@</physicalDamage> plus @PercentHPCarryThrough@% of the initial target's bonus health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUp" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to <physicalDamage>@Damage@</physicalDamage> plus @PercentHPCarryThrough@% of the initial target's bonus health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Bonus Health Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@PercentHPCarryThrough@% -> @PercentHPCarryThroughNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BlindMonkRKick_TooltipLevelUpUnlearned" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to <physicalDamage>@Damage@</physicalDamage> plus @PercentHPCarryThrough@% of the initial target's bonus health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkRKick_TooltipSimple" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to <physicalDamage>@Damage@</physicalDamage> plus @PercentHPCarryThrough@% of the initial target's bonus health.</mainText>" tr "GeneratedTip_Spell_BlindMonkRKick_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dragon's Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to <physicalDamage>@Damage@</physicalDamage> plus @PercentHPCarryThrough@% of the initial target's bonus health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BlindMonkWOne_Description" = "Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.<br>Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp." tr "GeneratedTip_Spell_BlindMonkWOne_DisplayName" = "Safeguard / Iron Will" tr "GeneratedTip_Spell_BlindMonkWOne_Tooltip" = "<titleLeft>Safeguard / Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_BlindMonkWOne_TooltipExtended" = "<titleLeft>Safeguard / Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUp" = "<titleLeft>Safeguard / Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Safeguard Shield Absorption<br>Iron Will Lifesteal / Spell Vamp %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_BlindMonkWOne_TooltipLevelUpUnlearned" = "<titleLeft>Safeguard / Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BlindMonkWOne_TooltipSimple" = "<titleLeft>Safeguard / Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_BlindMonkWOne_TooltipWithExtendedBehaviorHint" = "<titleLeft>Safeguard / Iron Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BrandE_Description" = "Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies." tr "GeneratedTip_Spell_BrandE_DisplayName" = "Conflagration" tr "GeneratedTip_Spell_BrandE_Tooltip" = "<titleLeft>Conflagration (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. </mainText>" tr "GeneratedTip_Spell_BrandE_TooltipExtended" = "<titleLeft>Conflagration (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BrandE_TooltipLevelUp" = "<titleLeft>Conflagration (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_BrandE_TooltipLevelUpUnlearned" = "<titleLeft>Conflagration (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BrandE_TooltipSimple" = "<titleLeft>Conflagration (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. </mainText>" tr "GeneratedTip_Spell_BrandE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Conflagration (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BrandQ_Description" = "Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds." tr "GeneratedTip_Spell_BrandQ_DisplayName" = "Sear" tr "GeneratedTip_Spell_BrandQ_Tooltip" = "<titleLeft>Sear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a ball of fire forward that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds.</mainText>" tr "GeneratedTip_Spell_BrandQ_TooltipExtended" = "<titleLeft>Sear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a ball of fire forward that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BrandQ_TooltipLevelUp" = "<titleLeft>Sear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a ball of fire forward that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BrandQ_TooltipLevelUpUnlearned" = "<titleLeft>Sear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a ball of fire forward that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BrandQ_TooltipSimple" = "<titleLeft>Sear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a ball of fire forward that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds.</mainText>" tr "GeneratedTip_Spell_BrandQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a ball of fire forward that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BrandR_Description" = "Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them." tr "GeneratedTip_Spell_BrandR_DisplayName" = "Pyroclasm" tr "GeneratedTip_Spell_BrandR_Tooltip" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand unleashes a devastating torrent of fire, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.</mainText>" tr "GeneratedTip_Spell_BrandR_TooltipExtended" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand unleashes a devastating torrent of fire, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BrandR_TooltipLevelUp" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand unleashes a devastating torrent of fire, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage per Bounce<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@SlowAmount@% -> @SlowAmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BrandR_TooltipLevelUpUnlearned" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand unleashes a devastating torrent of fire, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BrandR_TooltipSimple" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand unleashes a devastating torrent of fire, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.</mainText>" tr "GeneratedTip_Spell_BrandR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand unleashes a devastating torrent of fire, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BrandW_Description" = "After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage." tr "GeneratedTip_Spell_BrandW_DisplayName" = "Pillar of Flame" tr "GeneratedTip_Spell_BrandW_Tooltip" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText>" tr "GeneratedTip_Spell_BrandW_TooltipExtended" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BrandW_TooltipLevelUp" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_BrandW_TooltipLevelUpUnlearned" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BrandW_TooltipSimple" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText>" tr "GeneratedTip_Spell_BrandW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BraumE_Description" = "Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction." tr "GeneratedTip_Spell_BraumE_DisplayName" = "Unbreakable" tr "GeneratedTip_Spell_BraumE_Tooltip" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleLevel>Braum reduces incoming damage and blocks for allies behind him.</scaleLevel><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <keywordMajor>intercepts</keywordMajor> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration.</mainText>" tr "GeneratedTip_Spell_BraumE_TooltipExtended" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleLevel>Braum reduces incoming damage and blocks for allies behind him.</scaleLevel><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <keywordMajor>intercepts</keywordMajor> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BraumE_TooltipLevelUp" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleLevel>Braum reduces incoming damage and blocks for allies behind him.</scaleLevel><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <keywordMajor>intercepts</keywordMajor> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Damage Reduction<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_BraumE_TooltipLevelUpUnlearned" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleLevel>Braum reduces incoming damage and blocks for allies behind him.</scaleLevel><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <keywordMajor>intercepts</keywordMajor> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BraumE_TooltipSimple" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleLevel>Braum reduces incoming damage and blocks for allies behind him.</scaleLevel><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <keywordMajor>intercepts</keywordMajor> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration.</mainText>" tr "GeneratedTip_Spell_BraumE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleLevel>Braum reduces incoming damage and blocks for allies behind him.</scaleLevel><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <keywordMajor>intercepts</keywordMajor> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BraumQ_Description" = "Braum propels freezing ice from his shield, slowing and dealing magic damage.<br><br>Applies a stack of <font color='#FFF673'>Concussive Blows</font>." tr "GeneratedTip_Spell_BraumQ_DisplayName" = "Winter's Bite" tr "GeneratedTip_Spell_BraumQ_Tooltip" = "<titleLeft>Winter's Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <keywordMajor>Concussive Blows</keywordMajor>. </mainText>" tr "GeneratedTip_Spell_BraumQ_TooltipExtended" = "<titleLeft>Winter's Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <keywordMajor>Concussive Blows</keywordMajor>. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BraumQ_TooltipLevelUp" = "<titleLeft>Winter's Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <keywordMajor>Concussive Blows</keywordMajor>. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_BraumQ_TooltipLevelUpUnlearned" = "<titleLeft>Winter's Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <keywordMajor>Concussive Blows</keywordMajor>. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BraumQ_TooltipSimple" = "<titleLeft>Winter's Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <keywordMajor>Concussive Blows</keywordMajor>. </mainText>" tr "GeneratedTip_Spell_BraumQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Winter's Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <keywordMajor>Concussive Blows</keywordMajor>. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BraumRWrapper_Description" = "Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies." tr "GeneratedTip_Spell_BraumRWrapper_DisplayName" = "Glacial Fissure" tr "GeneratedTip_Spell_BraumRWrapper_Tooltip" = "<titleLeft>Glacial Fissure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.<br><br>Enemies hit take <magicDamage>@TotalDamage@ magic damage</magicDamage>. The first champion hit is knocked up for @FirstKnockupDuration@ seconds, subsequent enemies are knocked up briefly.</mainText>" tr "GeneratedTip_Spell_BraumRWrapper_TooltipExtended" = "<titleLeft>Glacial Fissure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.<br><br>Enemies hit take <magicDamage>@TotalDamage@ magic damage</magicDamage>. The first champion hit is knocked up for @FirstKnockupDuration@ seconds, subsequent enemies are knocked up briefly.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUp" = "<titleLeft>Glacial Fissure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.<br><br>Enemies hit take <magicDamage>@TotalDamage@ magic damage</magicDamage>. The first champion hit is knocked up for @FirstKnockupDuration@ seconds, subsequent enemies are knocked up briefly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Knockup Duration<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@FirstKnockupDuration@ -> @FirstKnockupDurationNL@<br>@MoveSpeedMod@% -> @MoveSpeedModNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_BraumRWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Glacial Fissure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.<br><br>Enemies hit take <magicDamage>@TotalDamage@ magic damage</magicDamage>. The first champion hit is knocked up for @FirstKnockupDuration@ seconds, subsequent enemies are knocked up briefly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BraumRWrapper_TooltipSimple" = "<titleLeft>Glacial Fissure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.<br><br>Enemies hit take <magicDamage>@TotalDamage@ magic damage</magicDamage>. The first champion hit is knocked up for @FirstKnockupDuration@ seconds, subsequent enemies are knocked up briefly.</mainText>" tr "GeneratedTip_Spell_BraumRWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glacial Fissure (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.<br><br>Enemies hit take <magicDamage>@TotalDamage@ magic damage</magicDamage>. The first champion hit is knocked up for @FirstKnockupDuration@ seconds, subsequent enemies are knocked up briefly.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BraumW_Description" = "Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds." tr "GeneratedTip_Spell_BraumW_DisplayName" = "Stand Behind Me" tr "GeneratedTip_Spell_BraumW_Tooltip" = "<titleLeft>Stand Behind Me (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <scaleArmor>@f3@</scaleArmor> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_BraumW_TooltipExtended" = "<titleLeft>Stand Behind Me (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <scaleArmor>@f3@</scaleArmor> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BraumW_TooltipLevelUp" = "<titleLeft>Stand Behind Me (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <scaleArmor>@f3@</scaleArmor> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Armor<br>Base Magic Resist<br>Defensive Scaling<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_BraumW_TooltipLevelUpUnlearned" = "<titleLeft>Stand Behind Me (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <scaleArmor>@f3@</scaleArmor> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BraumW_TooltipSimple" = "<titleLeft>Stand Behind Me (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <scaleArmor>@f3@</scaleArmor> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_BraumW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stand Behind Me (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <scaleArmor>@f3@</scaleArmor> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_BurningAgony_Description" = "Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies." tr "GeneratedTip_Spell_BurningAgony_DisplayName" = "Burning Agony" tr "GeneratedTip_Spell_BurningAgony_Tooltip" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Health Every Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.</mainText>" tr "GeneratedTip_Spell_BurningAgony_TooltipExtended" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Health Every Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_BurningAgony_TooltipLevelUp" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Health Every Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_BurningAgony_TooltipLevelUpUnlearned" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Health Every Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_BurningAgony_TooltipSimple" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Health Every Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.</mainText>" tr "GeneratedTip_Spell_BurningAgony_TooltipWithExtendedBehaviorHint" = "<titleLeft>Burning Agony (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Health Every Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CaitlynAceintheHole_Description" = "Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally." tr "GeneratedTip_Spell_CaitlynAceintheHole_DisplayName" = "Ace in the Hole" tr "GeneratedTip_Spell_CaitlynAceintheHole_Tooltip" = "<titleLeft>Ace in the Hole (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <scaleAD>(+@RTotalDamage@)</scaleAD> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel.</mainText>" tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipExtended" = "<titleLeft>Ace in the Hole (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <scaleAD>(+@RTotalDamage@)</scaleAD> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUp" = "<titleLeft>Ace in the Hole (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <scaleAD>(+@RTotalDamage@)</scaleAD> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipLevelUpUnlearned" = "<titleLeft>Ace in the Hole (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <scaleAD>(+@RTotalDamage@)</scaleAD> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipSimple" = "<titleLeft>Ace in the Hole (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <scaleAD>(+@RTotalDamage@)</scaleAD> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel.</mainText>" tr "GeneratedTip_Spell_CaitlynAceintheHole_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ace in the Hole (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <scaleAD>(+@RTotalDamage@)</scaleAD> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CaitlynEntrapment_Description" = "Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back." tr "GeneratedTip_Spell_CaitlynEntrapment_DisplayName" = "90 Caliber Net" tr "GeneratedTip_Spell_CaitlynEntrapment_Tooltip" = "<titleLeft>90 Caliber Net (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.</mainText>" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipExtended" = "<titleLeft>90 Caliber Net (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUp" = "<titleLeft>90 Caliber Net (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipLevelUpUnlearned" = "<titleLeft>90 Caliber Net (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipSimple" = "<titleLeft>90 Caliber Net (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.</mainText>" tr "GeneratedTip_Spell_CaitlynEntrapment_TooltipWithExtendedBehaviorHint" = "<titleLeft>90 Caliber Net (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Description" = "Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets)." tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_DisplayName" = "Piltover Peacemaker" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_Tooltip" = "<titleLeft>Piltover Peacemaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets.</mainText>" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipExtended" = "<titleLeft>Piltover Peacemaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUp" = "<titleLeft>Piltover Peacemaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Total AD Ratio<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipLevelUpUnlearned" = "<titleLeft>Piltover Peacemaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipSimple" = "<titleLeft>Piltover Peacemaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets.</mainText>" tr "GeneratedTip_Spell_CaitlynPiltoverPeacemaker_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piltover Peacemaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CaitlynYordleTrap_Description" = "Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot." tr "GeneratedTip_Spell_CaitlynYordleTrap_DisplayName" = "Yordle Snap Trap" tr "GeneratedTip_Spell_CaitlynYordleTrap_Tooltip" = "<titleLeft>Yordle Snap Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> increased damage from Headshot.</mainText>" tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipExtended" = "<titleLeft>Yordle Snap Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> increased damage from Headshot.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUp" = "<titleLeft>Yordle Snap Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> increased damage from Headshot.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Headshot Damage on Trapped Targets<br>Bonus Attack Damage Ratio<br>Recharge Time<br>Maximum Traps<br>Trap Duration</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect7Amount@% -> @Effect7AmountNL@%<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipLevelUpUnlearned" = "<titleLeft>Yordle Snap Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> increased damage from Headshot.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipSimple" = "<titleLeft>Yordle Snap Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> increased damage from Headshot.</mainText>" tr "GeneratedTip_Spell_CaitlynYordleTrap_TooltipWithExtendedBehaviorHint" = "<titleLeft>Yordle Snap Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> increased damage from Headshot.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CamilleE_Description" = "Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing." tr "GeneratedTip_Spell_CamilleE_DisplayName" = "Hookshot" tr "GeneratedTip_Spell_CamilleE_Tooltip" = "<titleLeft>Hookshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>First Cast:</scaleAD> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><scaleAD>Second Cast:</scaleAD> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies and stuns nearby enemy champions for @Effect1Amount@ seconds. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.</mainText>" tr "GeneratedTip_Spell_CamilleE_TooltipExtended" = "<titleLeft>Hookshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>First Cast:</scaleAD> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><scaleAD>Second Cast:</scaleAD> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies and stuns nearby enemy champions for @Effect1Amount@ seconds. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CamilleE_TooltipLevelUp" = "<titleLeft>Hookshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>First Cast:</scaleAD> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><scaleAD>Second Cast:</scaleAD> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies and stuns nearby enemy champions for @Effect1Amount@ seconds. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>Attack Speed</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_CamilleE_TooltipLevelUpUnlearned" = "<titleLeft>Hookshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>First Cast:</scaleAD> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><scaleAD>Second Cast:</scaleAD> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies and stuns nearby enemy champions for @Effect1Amount@ seconds. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CamilleE_TooltipSimple" = "<titleLeft>Hookshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>First Cast:</scaleAD> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><scaleAD>Second Cast:</scaleAD> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies and stuns nearby enemy champions for @Effect1Amount@ seconds. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.</mainText>" tr "GeneratedTip_Spell_CamilleE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hookshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>First Cast:</scaleAD> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><scaleAD>Second Cast:</scaleAD> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies and stuns nearby enemy champions for @Effect1Amount@ seconds. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CamilleQ_Description" = "Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks." tr "GeneratedTip_Spell_CamilleQ_DisplayName" = "Precision Protocol" tr "GeneratedTip_Spell_CamilleQ_Tooltip" = "<titleLeft>Precision Protocol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille's next basic attack deals <scaleAD>@f1@</scaleAD> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <scaleAD>@f2@</scaleAD> and <scaleLevel>@f3@%</scaleLevel> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <rules>cannot critically strike.</rules></mainText>" tr "GeneratedTip_Spell_CamilleQ_TooltipExtended" = "<titleLeft>Precision Protocol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille's next basic attack deals <scaleAD>@f1@</scaleAD> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <scaleAD>@f2@</scaleAD> and <scaleLevel>@f3@%</scaleLevel> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <rules>cannot critically strike.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUp" = "<titleLeft>Precision Protocol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille's next basic attack deals <scaleAD>@f1@</scaleAD> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <scaleAD>@f2@</scaleAD> and <scaleLevel>@f3@%</scaleLevel> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <rules>cannot critically strike.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total AD Ratio<br>Cooldown<br>Movement Speed</postScriptLeft><postScriptRight>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_CamilleQ_TooltipLevelUpUnlearned" = "<titleLeft>Precision Protocol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille's next basic attack deals <scaleAD>@f1@</scaleAD> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <scaleAD>@f2@</scaleAD> and <scaleLevel>@f3@%</scaleLevel> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <rules>cannot critically strike.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CamilleQ_TooltipSimple" = "<titleLeft>Precision Protocol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille's next basic attack deals <scaleAD>@f1@</scaleAD> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <scaleAD>@f2@</scaleAD> and <scaleLevel>@f3@%</scaleLevel> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <rules>cannot critically strike.</rules></mainText>" tr "GeneratedTip_Spell_CamilleQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Precision Protocol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille's next basic attack deals <scaleAD>@f1@</scaleAD> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <scaleAD>@f2@</scaleAD> and <scaleLevel>@f3@%</scaleLevel> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <rules>cannot critically strike.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CamilleR_Description" = "Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks." tr "GeneratedTip_Spell_CamilleR_DisplayName" = "The Hextech Ultimatum" tr "GeneratedTip_Spell_CamilleR_Tooltip" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font></mainText>" tr "GeneratedTip_Spell_CamilleR_TooltipExtended" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CamilleR_TooltipLevelUp" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>Bonus Damage<br>Current Health Damage</postScriptLeft><postScriptRight>@RDuration@ -> @RDurationNL@<br>@Cooldown@ -> @CooldownNL@<br>@ROnHitDamage@ -> @ROnHitDamageNL@<br>@RPercentCurrentHPDamage@% -> @RPercentCurrentHPDamageNL@%</postScriptRight>" tr "GeneratedTip_Spell_CamilleR_TooltipLevelUpUnlearned" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CamilleR_TooltipSimple" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font></mainText>" tr "GeneratedTip_Spell_CamilleR_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CamilleW_Description" = "Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille." tr "GeneratedTip_Spell_CamilleW_DisplayName" = "Tactical Sweep" tr "GeneratedTip_Spell_CamilleW_Tooltip" = "<titleLeft>Tactical Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille winds up and then slices in a direction, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<scaleAD>+@f2@</scaleAD>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <rules>does @Effect8Amount@% less damage to non-epic monsters.</rules></mainText>" tr "GeneratedTip_Spell_CamilleW_TooltipExtended" = "<titleLeft>Tactical Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille winds up and then slices in a direction, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<scaleAD>+@f2@</scaleAD>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <rules>does @Effect8Amount@% less damage to non-epic monsters.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CamilleW_TooltipLevelUp" = "<titleLeft>Tactical Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille winds up and then slices in a direction, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<scaleAD>+@f2@</scaleAD>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <rules>does @Effect8Amount@% less damage to non-epic monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@AbilityResourceName@ Cost<br>Damage<br>Maximum Health Damage<br>Cooldown</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_CamilleW_TooltipLevelUpUnlearned" = "<titleLeft>Tactical Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille winds up and then slices in a direction, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<scaleAD>+@f2@</scaleAD>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <rules>does @Effect8Amount@% less damage to non-epic monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CamilleW_TooltipSimple" = "<titleLeft>Tactical Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille winds up and then slices in a direction, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<scaleAD>+@f2@</scaleAD>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <rules>does @Effect8Amount@% less damage to non-epic monsters.</rules></mainText>" tr "GeneratedTip_Spell_CamilleW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tactical Sweep (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille winds up and then slices in a direction, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<scaleAD>+@f2@</scaleAD>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <rules>does @Effect8Amount@% less damage to non-epic monsters.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CardmasterStack_Description" = "Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased." tr "GeneratedTip_Spell_CardmasterStack_DisplayName" = "Stacked Deck" tr "GeneratedTip_Spell_CardmasterStack_Tooltip" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft> </subtitleLeft><subtitleRight> </subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%.</mainText>" tr "GeneratedTip_Spell_CardmasterStack_TooltipExtended" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft> </subtitleLeft><subtitleRight> </subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CardmasterStack_TooltipLevelUp" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft> </subtitleLeft><subtitleRight> </subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_CardmasterStack_TooltipLevelUpUnlearned" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft> </subtitleLeft><subtitleRight> </subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CardmasterStack_TooltipSimple" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft> </subtitleLeft><subtitleRight> </subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%.</mainText>" tr "GeneratedTip_Spell_CardmasterStack_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stacked Deck (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft> </subtitleLeft><subtitleRight> </subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CarpetBomb_Description" = "Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it." tr "GeneratedTip_Spell_CarpetBomb_DisplayName" = "Valkyrie" tr "GeneratedTip_Spell_CarpetBomb_Tooltip" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki flies a short distance, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to enemies in the fire left along his path.<br><br><spellPassive>Special Delivery:</spellPassive> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage per second.</mainText>" tr "GeneratedTip_Spell_CarpetBomb_TooltipExtended" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki flies a short distance, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to enemies in the fire left along his path.<br><br><spellPassive>Special Delivery:</spellPassive> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage per second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUp" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki flies a short distance, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to enemies in the fire left along his path.<br><br><spellPassive>Special Delivery:</spellPassive> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_CarpetBomb_TooltipLevelUpUnlearned" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki flies a short distance, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to enemies in the fire left along his path.<br><br><spellPassive>Special Delivery:</spellPassive> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CarpetBomb_TooltipSimple" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki flies a short distance, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to enemies in the fire left along his path.<br><br><spellPassive>Special Delivery:</spellPassive> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage per second.</mainText>" tr "GeneratedTip_Spell_CarpetBomb_TooltipWithExtendedBehaviorHint" = "<titleLeft>Valkyrie (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki flies a short distance, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to enemies in the fire left along his path.<br><br><spellPassive>Special Delivery:</spellPassive> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage per second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CassiopeiaE_Description" = "Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana." tr "GeneratedTip_Spell_CassiopeiaE_DisplayName" = "Twin Fang" tr "GeneratedTip_Spell_CassiopeiaE_Tooltip" = "<titleLeft>Twin Fang (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).</mainText>" tr "GeneratedTip_Spell_CassiopeiaE_TooltipExtended" = "<titleLeft>Twin Fang (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUp" = "<titleLeft>Twin Fang (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Poison Damage<br>Healing from Ability Power</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@HealRatio*100.000000@% -> @HealRatioNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_CassiopeiaE_TooltipLevelUpUnlearned" = "<titleLeft>Twin Fang (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaE_TooltipSimple" = "<titleLeft>Twin Fang (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).</mainText>" tr "GeneratedTip_Spell_CassiopeiaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Twin Fang (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CassiopeiaQ_Description" = "Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion." tr "GeneratedTip_Spell_CassiopeiaQ_DisplayName" = "Noxious Blast" tr "GeneratedTip_Spell_CassiopeiaQ_Tooltip" = "<titleLeft>Noxious Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_CassiopeiaQ_TooltipExtended" = "<titleLeft>Noxious Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUp" = "<titleLeft>Noxious Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_CassiopeiaQ_TooltipLevelUpUnlearned" = "<titleLeft>Noxious Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaQ_TooltipSimple" = "<titleLeft>Noxious Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_CassiopeiaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Noxious Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CassiopeiaR_Description" = "Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned." tr "GeneratedTip_Spell_CassiopeiaR_DisplayName" = "Petrifying Gaze" tr "GeneratedTip_Spell_CassiopeiaR_Tooltip" = "<titleLeft>Petrifying Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.</mainText>" tr "GeneratedTip_Spell_CassiopeiaR_TooltipExtended" = "<titleLeft>Petrifying Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUp" = "<titleLeft>Petrifying Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_CassiopeiaR_TooltipLevelUpUnlearned" = "<titleLeft>Petrifying Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaR_TooltipSimple" = "<titleLeft>Petrifying Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.</mainText>" tr "GeneratedTip_Spell_CassiopeiaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Petrifying Gaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CassiopeiaW_Description" = "Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities." tr "GeneratedTip_Spell_CassiopeiaW_DisplayName" = "Miasma" tr "GeneratedTip_Spell_CassiopeiaW_Tooltip" = "<titleLeft>Miasma (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second.</mainText>" tr "GeneratedTip_Spell_CassiopeiaW_TooltipExtended" = "<titleLeft>Miasma (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUp" = "<titleLeft>Miasma (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_CassiopeiaW_TooltipLevelUpUnlearned" = "<titleLeft>Miasma (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CassiopeiaW_TooltipSimple" = "<titleLeft>Miasma (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second.</mainText>" tr "GeneratedTip_Spell_CassiopeiaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Miasma (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ChronoShift_Description" = "Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage." tr "GeneratedTip_Spell_ChronoShift_DisplayName" = "Chronoshift" tr "GeneratedTip_Spell_ChronoShift_Tooltip" = "<titleLeft>Chronoshift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.</mainText>" tr "GeneratedTip_Spell_ChronoShift_TooltipExtended" = "<titleLeft>Chronoshift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUp" = "<titleLeft>Chronoshift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@RBaseHeal@ -> @RBaseHealNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ChronoShift_TooltipLevelUpUnlearned" = "<titleLeft>Chronoshift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ChronoShift_TooltipSimple" = "<titleLeft>Chronoshift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.</mainText>" tr "GeneratedTip_Spell_ChronoShift_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chronoshift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Crowstorm_Description" = "A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area." tr "GeneratedTip_Spell_Crowstorm_DisplayName" = "Crowstorm" tr "GeneratedTip_Spell_Crowstorm_Tooltip" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText>" tr "GeneratedTip_Spell_Crowstorm_TooltipExtended" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUp" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Second<br>Cooldown</postScriptLeft><postScriptRight>@DamagePerSecond@ -> @DamagePerSecondNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Crowstorm_TooltipLevelUpUnlearned" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Crowstorm_TooltipSimple" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText>" tr "GeneratedTip_Spell_Crowstorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Crystallize_Description" = "Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts." tr "GeneratedTip_Spell_Crystallize_DisplayName" = "Crystallize" tr "GeneratedTip_Spell_Crystallize_Tooltip" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.</mainText>" tr "GeneratedTip_Spell_Crystallize_TooltipExtended" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Crystallize_TooltipLevelUp" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Width</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_Crystallize_TooltipLevelUpUnlearned" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Crystallize_TooltipSimple" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.</mainText>" tr "GeneratedTip_Spell_Crystallize_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crystallize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_CurseoftheSadMummy_Description" = "Amumu entangles surrounding enemy units in bandages, applying his <font color='#9b0f5f'>Curse</font>, damaging them and rendering them unable to attack or move." tr "GeneratedTip_Spell_CurseoftheSadMummy_DisplayName" = "Curse of the Sad Mummy" tr "GeneratedTip_Spell_CurseoftheSadMummy_Tooltip" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipExtended" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUp" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@RDamage@ -> @RDamageNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipLevelUpUnlearned" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipSimple" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_CurseoftheSadMummy_TooltipWithExtendedBehaviorHint" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DariusAxeGrabCone_Description" = "Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him." tr "GeneratedTip_Spell_DariusAxeGrabCone_DisplayName" = "Apprehend" tr "GeneratedTip_Spell_DariusAxeGrabCone_Tooltip" = "<titleLeft>Apprehend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Darius gains @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipExtended" = "<titleLeft>Apprehend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Darius gains @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUp" = "<titleLeft>Apprehend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Darius gains @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percent Armor Penetration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipLevelUpUnlearned" = "<titleLeft>Apprehend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Darius gains @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipSimple" = "<titleLeft>Apprehend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Gain @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls enemies to Darius.</mainText>" tr "GeneratedTip_Spell_DariusAxeGrabCone_TooltipWithExtendedBehaviorHint" = "<titleLeft>Apprehend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive: </font>Darius gains @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DariusCleave_Description" = "Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade." tr "GeneratedTip_Spell_DariusCleave_DisplayName" = "Decimate" tr "GeneratedTip_Spell_DariusCleave_Tooltip" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).<br><br>Darius heals for <scaleHP>@Effect5Amount@% of his missing Health</scaleHP> per enemy champion hit by the blade (max: @Effect7Amount@%).</mainText>" tr "GeneratedTip_Spell_DariusCleave_TooltipExtended" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).<br><br>Darius heals for <scaleHP>@Effect5Amount@% of his missing Health</scaleHP> per enemy champion hit by the blade (max: @Effect7Amount@%).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUp" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).<br><br>Darius heals for <scaleHP>@Effect5Amount@% of his missing Health</scaleHP> per enemy champion hit by the blade (max: @Effect7Amount@%).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Total AD Ratio<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_DariusCleave_TooltipLevelUpUnlearned" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).<br><br>Darius heals for <scaleHP>@Effect5Amount@% of his missing Health</scaleHP> per enemy champion hit by the blade (max: @Effect7Amount@%).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DariusCleave_TooltipSimple" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius cleaves his axe through nearby enemies, damaging them.<br><br>Enemies hit by the blade take significantly more damage and heal Darius.</mainText>" tr "GeneratedTip_Spell_DariusCleave_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).<br><br>Darius heals for <scaleHP>@Effect5Amount@% of his missing Health</scaleHP> per enemy champion hit by the blade (max: @Effect7Amount@%).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DariusExecute_Description" = "Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration." tr "GeneratedTip_Spell_DariusExecute_DisplayName" = "Noxian Guillotine" tr "GeneratedTip_Spell_DariusExecute_Tooltip" = "<titleLeft>Noxian Guillotine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target enemy champion and strikes a lethal blow, dealing <trueDamage>@Damage@</trueDamage> true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.<font color='#FF9900' size='8'><br><br></font><font color='#F50F00'>Maximum Damage: @MaximumDamage@</font><font size='8'><br><br></font>If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.<font size='8'><br><br></font>At rank 3, Noxian Guillotine <font color='#FFFF66'><i>unlocks</i></font> - its cooldown resets entirely on kills and it no longer has a Mana cost.</mainText>" tr "GeneratedTip_Spell_DariusExecute_TooltipExtended" = "<titleLeft>Noxian Guillotine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target enemy champion and strikes a lethal blow, dealing <trueDamage>@Damage@</trueDamage> true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.<font color='#FF9900' size='8'><br><br></font><font color='#F50F00'>Maximum Damage: @MaximumDamage@</font><font size='8'><br><br></font>If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.<font size='8'><br><br></font>At rank 3, Noxian Guillotine <font color='#FFFF66'><i>unlocks</i></font> - its cooldown resets entirely on kills and it no longer has a Mana cost.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUp" = "<titleLeft>Noxian Guillotine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target enemy champion and strikes a lethal blow, dealing <trueDamage>@Damage@</trueDamage> true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.<font color='#FF9900' size='8'><br><br></font><font color='#F50F00'>Maximum Damage: @MaximumDamage@</font><font size='8'><br><br></font>If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.<font size='8'><br><br></font>At rank 3, Noxian Guillotine <font color='#FFFF66'><i>unlocks</i></font> - its cooldown resets entirely on kills and it no longer has a Mana cost.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DariusExecute_TooltipLevelUpUnlearned" = "<titleLeft>Noxian Guillotine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target enemy champion and strikes a lethal blow, dealing <trueDamage>@Damage@</trueDamage> true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.<font color='#FF9900' size='8'><br><br></font><font color='#F50F00'>Maximum Damage: @MaximumDamage@</font><font size='8'><br><br></font>If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.<font size='8'><br><br></font>At rank 3, Noxian Guillotine <font color='#FFFF66'><i>unlocks</i></font> - its cooldown resets entirely on kills and it no longer has a Mana cost.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DariusExecute_TooltipSimple" = "<titleLeft>Noxian Guillotine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Attempt to execute the target. Resets cooldown if successful.<br><br>Deals more damage based on Hemorrhage stacks.</mainText>" tr "GeneratedTip_Spell_DariusExecute_TooltipWithExtendedBehaviorHint" = "<titleLeft>Noxian Guillotine (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target enemy champion and strikes a lethal blow, dealing <trueDamage>@Damage@</trueDamage> true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.<font color='#FF9900' size='8'><br><br></font><font color='#F50F00'>Maximum Damage: @MaximumDamage@</font><font size='8'><br><br></font>If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.<font size='8'><br><br></font>At rank 3, Noxian Guillotine <font color='#FFFF66'><i>unlocks</i></font> - its cooldown resets entirely on kills and it no longer has a Mana cost.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Description" = "Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed." tr "GeneratedTip_Spell_DariusNoxianTacticsONH_DisplayName" = "Crippling Strike" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_Tooltip" = "<titleLeft>Crippling Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius's next basic attack deals <scaleAD>@f1@</scaleAD> physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).<br><br>Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.</mainText>" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipExtended" = "<titleLeft>Crippling Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius's next basic attack deals <scaleAD>@f1@</scaleAD> physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).<br><br>Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUp" = "<titleLeft>Crippling Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius's next basic attack deals <scaleAD>@f1@</scaleAD> physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).<br><br>Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total AD Ratio<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount*100.000000@ -> @Effect4AmountNL*100.000000@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipLevelUpUnlearned" = "<titleLeft>Crippling Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius's next basic attack deals <scaleAD>@f1@</scaleAD> physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).<br><br>Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipSimple" = "<titleLeft>Crippling Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius's next basic attack deals increased damage and slows.</mainText>" tr "GeneratedTip_Spell_DariusNoxianTacticsONH_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crippling Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius's next basic attack deals <scaleAD>@f1@</scaleAD> physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).<br><br>Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Deceive_Description" = "Shaco becomes Invisible and teleports to target location.<br><br>His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind." tr "GeneratedTip_Spell_Deceive_DisplayName" = "Deceive" tr "GeneratedTip_Spell_Deceive_Tooltip" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals <physicalDamage>@TotalDamage@</physicalDamage> bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_Deceive_TooltipExtended" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals <physicalDamage>@TotalDamage@</physicalDamage> bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Deceive_TooltipLevelUp" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals <physicalDamage>@TotalDamage@</physicalDamage> bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stealth Duration<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@StealthDuration@ -> @StealthDurationNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Deceive_TooltipLevelUpUnlearned" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals <physicalDamage>@TotalDamage@</physicalDamage> bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Deceive_TooltipSimple" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals <physicalDamage>@TotalDamage@</physicalDamage> bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_Deceive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Deceive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals <physicalDamage>@TotalDamage@</physicalDamage> bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DefensiveBallCurl_Description" = "Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time." tr "GeneratedTip_Spell_DefensiveBallCurl_DisplayName" = "Defensive Ball Curl" tr "GeneratedTip_Spell_DefensiveBallCurl_Tooltip" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <scaleArmor>(@f1@)</scaleArmor> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules></mainText>" tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipExtended" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <scaleArmor>(@f1@)</scaleArmor> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUp" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <scaleArmor>(@f1@)</scaleArmor> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percent Armor Bonus<br>Percent Magic Resist Bonus</postScriptLeft><postScriptRight>@Effect6Amount@% -> @Effect6AmountNL@%<br>@Effect7Amount@% -> @Effect7AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipLevelUpUnlearned" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <scaleArmor>(@f1@)</scaleArmor> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipSimple" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <scaleArmor>(@f1@)</scaleArmor> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules></mainText>" tr "GeneratedTip_Spell_DefensiveBallCurl_TooltipWithExtendedBehaviorHint" = "<titleLeft>Defensive Ball Curl (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <scaleArmor>(@f1@)</scaleArmor> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Destiny_Description" = "Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds." tr "GeneratedTip_Spell_Destiny_DisplayName" = "Destiny" tr "GeneratedTip_Spell_Destiny_Tooltip" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.</mainText>" tr "GeneratedTip_Spell_Destiny_TooltipExtended" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Destiny_TooltipLevelUp" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_Destiny_TooltipLevelUpUnlearned" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Destiny_TooltipSimple" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.</mainText>" tr "GeneratedTip_Spell_Destiny_TooltipWithExtendedBehaviorHint" = "<titleLeft>Destiny (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DianaQ_Description" = "Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds." tr "GeneratedTip_Spell_DianaQ_DisplayName" = "Crescent Strike" tr "GeneratedTip_Spell_DianaQ_Tooltip" = "<titleLeft>Crescent Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_DianaQ_TooltipExtended" = "<titleLeft>Crescent Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DianaQ_TooltipLevelUp" = "<titleLeft>Crescent Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DianaQ_TooltipLevelUpUnlearned" = "<titleLeft>Crescent Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DianaQ_TooltipSimple" = "<titleLeft>Crescent Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_DianaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crescent Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DianaTeleport_Description" = "Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush." tr "GeneratedTip_Spell_DianaTeleport_DisplayName" = "Lunar Rush" tr "GeneratedTip_Spell_DianaTeleport_Tooltip" = "<titleLeft>Lunar Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.</mainText>" tr "GeneratedTip_Spell_DianaTeleport_TooltipExtended" = "<titleLeft>Lunar Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DianaTeleport_TooltipLevelUp" = "<titleLeft>Lunar Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DianaTeleport_TooltipLevelUpUnlearned" = "<titleLeft>Lunar Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DianaTeleport_TooltipSimple" = "<titleLeft>Lunar Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.</mainText>" tr "GeneratedTip_Spell_DianaTeleport_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lunar Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DianaVortex_Description" = "<spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them for 2 seconds." tr "GeneratedTip_Spell_DianaVortex_DisplayName" = "Moonfall" tr "GeneratedTip_Spell_DianaVortex_Tooltip" = "<titleLeft>Moonfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_DianaVortex_TooltipExtended" = "<titleLeft>Moonfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DianaVortex_TooltipLevelUp" = "<titleLeft>Moonfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Attack Speed<br>Movement Slow</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@AttackSpeedTooltip@% -> @AttackSpeedTooltipNL@%<br>@SlowTooltip@% -> @SlowTooltipNL@%</postScriptRight>" tr "GeneratedTip_Spell_DianaVortex_TooltipLevelUpUnlearned" = "<titleLeft>Moonfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DianaVortex_TooltipSimple" = "<titleLeft>Moonfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_DianaVortex_TooltipWithExtendedBehaviorHint" = "<titleLeft>Moonfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Drain_Description" = "Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself." tr "GeneratedTip_Spell_Drain_DisplayName" = "Drain" tr "GeneratedTip_Spell_Drain_Tooltip" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <scaleAP>(+@f2@)</scaleAP> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <rules>returns cooldown equal to its remaining duration if the target dies.</rules></mainText>" tr "GeneratedTip_Spell_Drain_TooltipExtended" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <scaleAP>(+@f2@)</scaleAP> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <rules>returns cooldown equal to its remaining duration if the target dies.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Drain_TooltipLevelUp" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <scaleAP>(+@f2@)</scaleAP> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <rules>returns cooldown equal to its remaining duration if the target dies.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Second<br>Cooldown<br>@AbilityResourceName@ Cost<br>Drain Ratio</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_Drain_TooltipLevelUpUnlearned" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <scaleAP>(+@f2@)</scaleAP> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <rules>returns cooldown equal to its remaining duration if the target dies.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Drain_TooltipSimple" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <scaleAP>(+@f2@)</scaleAP> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <rules>returns cooldown equal to its remaining duration if the target dies.</rules></mainText>" tr "GeneratedTip_Spell_Drain_TooltipWithExtendedBehaviorHint" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <scaleAP>(+@f2@)</scaleAP> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <rules>returns cooldown equal to its remaining duration if the target dies.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DravenDoubleShot_Description" = "Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed." tr "GeneratedTip_Spell_DravenDoubleShot_DisplayName" = "Stand Aside" tr "GeneratedTip_Spell_DravenDoubleShot_Tooltip" = "<titleLeft>Stand Aside (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven throws his axes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipExtended" = "<titleLeft>Stand Aside (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven throws his axes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUp" = "<titleLeft>Stand Aside (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven throws his axes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipLevelUpUnlearned" = "<titleLeft>Stand Aside (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven throws his axes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipSimple" = "<titleLeft>Stand Aside (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven throws his axes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_DravenDoubleShot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stand Aside (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven throws his axes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DravenFury_Description" = "Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush." tr "GeneratedTip_Spell_DravenFury_DisplayName" = "Blood Rush" tr "GeneratedTip_Spell_DravenFury_Tooltip" = "<titleLeft>Blood Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush.</mainText>" tr "GeneratedTip_Spell_DravenFury_TooltipExtended" = "<titleLeft>Blood Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DravenFury_TooltipLevelUp" = "<titleLeft>Blood Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>@AbilityResourceName@ Cost<br>Movement Speed</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cost@ -> @CostNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_DravenFury_TooltipLevelUpUnlearned" = "<titleLeft>Blood Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DravenFury_TooltipSimple" = "<titleLeft>Blood Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush.</mainText>" tr "GeneratedTip_Spell_DravenFury_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blood Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DravenRCast_Description" = "Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction." tr "GeneratedTip_Spell_DravenRCast_DisplayName" = "Whirling Death" tr "GeneratedTip_Spell_DravenRCast_Tooltip" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.</mainText>" tr "GeneratedTip_Spell_DravenRCast_TooltipExtended" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUp" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DravenRCast_TooltipLevelUpUnlearned" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DravenRCast_TooltipSimple" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.</mainText>" tr "GeneratedTip_Spell_DravenRCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Whirling Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_DravenSpinning_Description" = "Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once." tr "GeneratedTip_Spell_DravenSpinning_DisplayName" = "Spinning Axe" tr "GeneratedTip_Spell_DravenSpinning_Tooltip" = "<titleLeft>Spinning Axe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven's next attack will deal <scaleAD>@f1@</scaleAD> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font></mainText>" tr "GeneratedTip_Spell_DravenSpinning_TooltipExtended" = "<titleLeft>Spinning Axe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven's next attack will deal <scaleAD>@f1@</scaleAD> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUp" = "<titleLeft>Spinning Axe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven's next attack will deal <scaleAD>@f1@</scaleAD> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Bonus AD Percentage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_DravenSpinning_TooltipLevelUpUnlearned" = "<titleLeft>Spinning Axe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven's next attack will deal <scaleAD>@f1@</scaleAD> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_DravenSpinning_TooltipSimple" = "<titleLeft>Spinning Axe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven's next attack will deal <scaleAD>@f1@</scaleAD> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font></mainText>" tr "GeneratedTip_Spell_DravenSpinning_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spinning Axe (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven's next attack will deal <scaleAD>@f1@</scaleAD> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EkkoE_Description" = "Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target." tr "GeneratedTip_Spell_EkkoE_DisplayName" = "Phase Dive" tr "GeneratedTip_Spell_EkkoE_Tooltip" = "<titleLeft>Phase Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and teleport him to his target.</mainText>" tr "GeneratedTip_Spell_EkkoE_TooltipExtended" = "<titleLeft>Phase Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and teleport him to his target.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EkkoE_TooltipLevelUp" = "<titleLeft>Phase Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and teleport him to his target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_EkkoE_TooltipLevelUpUnlearned" = "<titleLeft>Phase Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and teleport him to his target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EkkoE_TooltipSimple" = "<titleLeft>Phase Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and teleport him to his target.</mainText>" tr "GeneratedTip_Spell_EkkoE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Phase Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and teleport him to his target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EkkoQ_Description" = "Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return." tr "GeneratedTip_Spell_EkkoQ_DisplayName" = "Timewinder" tr "GeneratedTip_Spell_EkkoQ_Tooltip" = "<titleLeft>Timewinder (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko throws a device that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to all targets hit upon return.</mainText>" tr "GeneratedTip_Spell_EkkoQ_TooltipExtended" = "<titleLeft>Timewinder (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko throws a device that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to all targets hit upon return.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUp" = "<titleLeft>Timewinder (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko throws a device that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to all targets hit upon return.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Outgoing Damage<br>Return Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_EkkoQ_TooltipLevelUpUnlearned" = "<titleLeft>Timewinder (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko throws a device that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to all targets hit upon return.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EkkoQ_TooltipSimple" = "<titleLeft>Timewinder (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko throws a device that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to all targets hit upon return.</mainText>" tr "GeneratedTip_Spell_EkkoQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Timewinder (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko throws a device that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to all targets hit upon return.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EkkoR_Description" = "Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage." tr "GeneratedTip_Spell_EkkoR_DisplayName" = "Chronobreak" tr "GeneratedTip_Spell_EkkoR_Tooltip" = "<titleLeft>Chronobreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies on arrival. Additionally, Ekko heals for <healing>@TotalBaseHeal@</healing>, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.</mainText>" tr "GeneratedTip_Spell_EkkoR_TooltipExtended" = "<titleLeft>Chronobreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies on arrival. Additionally, Ekko heals for <healing>@TotalBaseHeal@</healing>, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EkkoR_TooltipLevelUp" = "<titleLeft>Chronobreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies on arrival. Additionally, Ekko heals for <healing>@TotalBaseHeal@</healing>, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Healing<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@FlatHeal@ -> @FlatHealNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_EkkoR_TooltipLevelUpUnlearned" = "<titleLeft>Chronobreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies on arrival. Additionally, Ekko heals for <healing>@TotalBaseHeal@</healing>, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EkkoR_TooltipSimple" = "<titleLeft>Chronobreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies on arrival. Additionally, Ekko heals for <healing>@TotalBaseHeal@</healing>, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.</mainText>" tr "GeneratedTip_Spell_EkkoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chronobreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies on arrival. Additionally, Ekko heals for <healing>@TotalBaseHeal@</healing>, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EkkoW_Description" = "Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time." tr "GeneratedTip_Spell_EkkoW_DisplayName" = "Parallel Convergence" tr "GeneratedTip_Spell_EkkoW_Tooltip" = "<titleLeft>Parallel Convergence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><spellPassive>Active:</spellPassive> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_EkkoW_TooltipExtended" = "<titleLeft>Parallel Convergence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><spellPassive>Active:</spellPassive> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EkkoW_TooltipLevelUp" = "<titleLeft>Parallel Convergence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><spellPassive>Active:</spellPassive> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_EkkoW_TooltipLevelUpUnlearned" = "<titleLeft>Parallel Convergence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><spellPassive>Active:</spellPassive> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EkkoW_TooltipSimple" = "<titleLeft>Parallel Convergence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><spellPassive>Active:</spellPassive> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_EkkoW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Parallel Convergence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><spellPassive>Active:</spellPassive> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseHumanE_Description" = "Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.<br><br>Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased." tr "GeneratedTip_Spell_EliseHumanE_DisplayName" = "Cocoon / Rappel" tr "GeneratedTip_Spell_EliseHumanE_Tooltip" = "<titleLeft>Cocoon / Rappel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.</mainText>" tr "GeneratedTip_Spell_EliseHumanE_TooltipExtended" = "<titleLeft>Cocoon / Rappel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseHumanE_TooltipLevelUp" = "<titleLeft>Cocoon / Rappel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_EliseHumanE_TooltipLevelUpUnlearned" = "<titleLeft>Cocoon / Rappel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseHumanE_TooltipSimple" = "<titleLeft>Cocoon / Rappel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.</mainText>" tr "GeneratedTip_Spell_EliseHumanE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cocoon / Rappel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseHumanQ_Description" = "Human Form: Deals damage based upon how high the target's Health is.<br><br>Spider Form: Lunges at an enemy and deals damage based upon how low their Health is." tr "GeneratedTip_Spell_EliseHumanQ_DisplayName" = "Neurotoxin / Venomous Bite" tr "GeneratedTip_Spell_EliseHumanQ_Tooltip" = "<titleLeft>Neurotoxin / Venomous Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's current health. Maximum bonus against monsters: @Effect2Amount@.</mainText>" tr "GeneratedTip_Spell_EliseHumanQ_TooltipExtended" = "<titleLeft>Neurotoxin / Venomous Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's current health. Maximum bonus against monsters: @Effect2Amount@.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseHumanQ_TooltipLevelUp" = "<titleLeft>Neurotoxin / Venomous Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's current health. Maximum bonus against monsters: @Effect2Amount@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Neurotoxin Damage<br>Venomous Bite Damage<br>Monster Damage Cap<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_EliseHumanQ_TooltipLevelUpUnlearned" = "<titleLeft>Neurotoxin / Venomous Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's current health. Maximum bonus against monsters: @Effect2Amount@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseHumanQ_TooltipSimple" = "<titleLeft>Neurotoxin / Venomous Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's current health. Maximum bonus against monsters: @Effect2Amount@.</mainText>" tr "GeneratedTip_Spell_EliseHumanQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Neurotoxin / Venomous Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's current health. Maximum bonus against monsters: @Effect2Amount@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseHumanW_Description" = "Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.<br><br>Spider Form: Elise and her Spiderlings gain Attack Speed." tr "GeneratedTip_Spell_EliseHumanW_DisplayName" = "Volatile Spiderling / Skittering Frenzy" tr "GeneratedTip_Spell_EliseHumanW_Tooltip" = "<titleLeft>Volatile Spiderling / Skittering Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage when it nears an enemy or after 3 seconds.</mainText>" tr "GeneratedTip_Spell_EliseHumanW_TooltipExtended" = "<titleLeft>Volatile Spiderling / Skittering Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage when it nears an enemy or after 3 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseHumanW_TooltipLevelUp" = "<titleLeft>Volatile Spiderling / Skittering Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage when it nears an enemy or after 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_EliseHumanW_TooltipLevelUpUnlearned" = "<titleLeft>Volatile Spiderling / Skittering Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage when it nears an enemy or after 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseHumanW_TooltipSimple" = "<titleLeft>Volatile Spiderling / Skittering Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage when it nears an enemy or after 3 seconds.</mainText>" tr "GeneratedTip_Spell_EliseHumanW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Volatile Spiderling / Skittering Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage when it nears an enemy or after 3 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseR_Description" = "Transforms into a menacing spider, reducing her attack range in exchange for movement speed, new abilities, and a Spiderling swarm that will attack her foes." tr "GeneratedTip_Spell_EliseR_DisplayName" = "Spider Form" tr "GeneratedTip_Spell_EliseR_Tooltip" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText>" tr "GeneratedTip_Spell_EliseR_TooltipExtended" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseR_TooltipLevelUp" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Spider Form Bite Damage<br>Spiderling Bonus Damage<br>Maximum Number of Spiderlings<br>Spiderling Armor<br>Spiderling Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_EliseR_TooltipLevelUpUnlearned" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseR_TooltipSimple" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText>" tr "GeneratedTip_Spell_EliseR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseRSpider_Description" = "Transforms into Human Form, removing Spider Form bonuses but granting the ability to generate new Spiderlings by casting spells." tr "GeneratedTip_Spell_EliseRSpider_DisplayName" = "Human Form" tr "GeneratedTip_Spell_EliseRSpider_Tooltip" = "<titleLeft>Human Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText>" tr "GeneratedTip_Spell_EliseRSpider_TooltipExtended" = "<titleLeft>Human Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseRSpider_TooltipLevelUp" = "<titleLeft>Human Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Spider Form Bite Damage<br>Spiderling Bonus Damage<br>Maximum Number of Spiderlings<br>Spiderling Armor<br>Spiderling Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_EliseRSpider_TooltipLevelUpUnlearned" = "<titleLeft>Human Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseRSpider_TooltipSimple" = "<titleLeft>Human Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText>" tr "GeneratedTip_Spell_EliseRSpider_TooltipWithExtendedBehaviorHint" = "<titleLeft>Human Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseSpiderE_Description" = "Ascends into the air, briefly becoming untargetable, and then descends upon an enemy." tr "GeneratedTip_Spell_EliseSpiderE_DisplayName" = "Rappel / Cocoon" tr "GeneratedTip_Spell_EliseSpiderE_Tooltip" = "<titleLeft>Rappel / Cocoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <scaleLevel>Spider Queen</scaleLevel> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.</mainText>" tr "GeneratedTip_Spell_EliseSpiderE_TooltipExtended" = "<titleLeft>Rappel / Cocoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <scaleLevel>Spider Queen</scaleLevel> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseSpiderE_TooltipLevelUp" = "<titleLeft>Rappel / Cocoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <scaleLevel>Spider Queen</scaleLevel> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Spider Queen Amplification</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect6Amount@% -> @Effect6AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_EliseSpiderE_TooltipLevelUpUnlearned" = "<titleLeft>Rappel / Cocoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <scaleLevel>Spider Queen</scaleLevel> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseSpiderE_TooltipSimple" = "<titleLeft>Rappel / Cocoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <scaleLevel>Spider Queen</scaleLevel> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.</mainText>" tr "GeneratedTip_Spell_EliseSpiderE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rappel / Cocoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <scaleLevel>Spider Queen</scaleLevel> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseSpiderQCast_Description" = "Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.<br><br>Human Form: Deals damage based upon how high the target's Health is." tr "GeneratedTip_Spell_EliseSpiderQCast_DisplayName" = "Venomous Bite / Neurotoxin" tr "GeneratedTip_Spell_EliseSpiderQCast_Tooltip" = "<titleLeft>Venomous Bite / Neurotoxin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.</mainText>" tr "GeneratedTip_Spell_EliseSpiderQCast_TooltipExtended" = "<titleLeft>Venomous Bite / Neurotoxin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseSpiderQCast_TooltipLevelUp" = "<titleLeft>Venomous Bite / Neurotoxin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Venomous Bite Damage<br>Neurotoxin Damage<br>Monster Damage Cap</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_EliseSpiderQCast_TooltipLevelUpUnlearned" = "<titleLeft>Venomous Bite / Neurotoxin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseSpiderQCast_TooltipSimple" = "<titleLeft>Venomous Bite / Neurotoxin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.</mainText>" tr "GeneratedTip_Spell_EliseSpiderQCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Venomous Bite / Neurotoxin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EliseSpiderW_Description" = "Elise and her Spiderlings gain a burst of Attack Speed." tr "GeneratedTip_Spell_EliseSpiderW_DisplayName" = "Skittering Frenzy / Volatile Spiderling" tr "GeneratedTip_Spell_EliseSpiderW_Tooltip" = "<titleLeft>Skittering Frenzy / Volatile Spiderling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_EliseSpiderW_TooltipExtended" = "<titleLeft>Skittering Frenzy / Volatile Spiderling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EliseSpiderW_TooltipLevelUp" = "<titleLeft>Skittering Frenzy / Volatile Spiderling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Spiderling Passive Attack Speed<br>Active Attack Speed</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_EliseSpiderW_TooltipLevelUpUnlearned" = "<titleLeft>Skittering Frenzy / Volatile Spiderling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EliseSpiderW_TooltipSimple" = "<titleLeft>Skittering Frenzy / Volatile Spiderling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_EliseSpiderW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Skittering Frenzy / Volatile Spiderling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EnchantedCrystalArrow_Description" = "Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed." tr "GeneratedTip_Spell_EnchantedCrystalArrow_DisplayName" = "Enchanted Crystal Arrow" tr "GeneratedTip_Spell_EnchantedCrystalArrow_Tooltip" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipExtended" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUp" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipLevelUpUnlearned" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipSimple" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_EnchantedCrystalArrow_TooltipWithExtendedBehaviorHint" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EyeOfTheStorm_Description" = "Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage." tr "GeneratedTip_Spell_EyeOfTheStorm_DisplayName" = "Eye Of The Storm" tr "GeneratedTip_Spell_EyeOfTheStorm_Tooltip" = "<titleLeft>Eye Of The Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage and grants @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules></mainText>" tr "GeneratedTip_Spell_EyeOfTheStorm_TooltipExtended" = "<titleLeft>Eye Of The Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage and grants @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EyeOfTheStorm_TooltipLevelUp" = "<titleLeft>Eye Of The Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage and grants @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Health<br>Attack Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_EyeOfTheStorm_TooltipLevelUpUnlearned" = "<titleLeft>Eye Of The Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage and grants @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EyeOfTheStorm_TooltipSimple" = "<titleLeft>Eye Of The Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage and grants @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules></mainText>" tr "GeneratedTip_Spell_EyeOfTheStorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Eye Of The Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage and grants @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EzrealE_Description" = "Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux." tr "GeneratedTip_Spell_EzrealE_DisplayName" = "Arcane Shift" tr "GeneratedTip_Spell_EzrealE_Tooltip" = "<titleLeft>Arcane Shift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing <magicDamage>@Damage@ magic damage</magicDamage>.<br><br>Arcane Shift will prioritize targets stuck with Essence Flux.</mainText>" tr "GeneratedTip_Spell_EzrealE_TooltipExtended" = "<titleLeft>Arcane Shift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing <magicDamage>@Damage@ magic damage</magicDamage>.<br><br>Arcane Shift will prioritize targets stuck with Essence Flux.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EzrealE_TooltipLevelUp" = "<titleLeft>Arcane Shift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing <magicDamage>@Damage@ magic damage</magicDamage>.<br><br>Arcane Shift will prioritize targets stuck with Essence Flux.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_EzrealE_TooltipLevelUpUnlearned" = "<titleLeft>Arcane Shift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing <magicDamage>@Damage@ magic damage</magicDamage>.<br><br>Arcane Shift will prioritize targets stuck with Essence Flux.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EzrealE_TooltipSimple" = "<titleLeft>Arcane Shift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing <magicDamage>@Damage@ magic damage</magicDamage>.<br><br>Arcane Shift will prioritize targets stuck with Essence Flux.</mainText>" tr "GeneratedTip_Spell_EzrealE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Arcane Shift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing <magicDamage>@Damage@ magic damage</magicDamage>.<br><br>Arcane Shift will prioritize targets stuck with Essence Flux.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EzrealQ_Description" = "Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit." tr "GeneratedTip_Spell_EzrealQ_DisplayName" = "Mystic Shot" tr "GeneratedTip_Spell_EzrealQ_Tooltip" = "<titleLeft>Mystic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a bolt of energy, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.</mainText>" tr "GeneratedTip_Spell_EzrealQ_TooltipExtended" = "<titleLeft>Mystic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a bolt of energy, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUp" = "<titleLeft>Mystic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a bolt of energy, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_EzrealQ_TooltipLevelUpUnlearned" = "<titleLeft>Mystic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a bolt of energy, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EzrealQ_TooltipSimple" = "<titleLeft>Mystic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a bolt of energy, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.</mainText>" tr "GeneratedTip_Spell_EzrealQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mystic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a bolt of energy, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EzrealR_Description" = "Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters)." tr "GeneratedTip_Spell_EzrealR_DisplayName" = "Trueshot Barrage" tr "GeneratedTip_Spell_EzrealR_Tooltip" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText>" tr "GeneratedTip_Spell_EzrealR_TooltipExtended" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_EzrealR_TooltipLevelUp" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_EzrealR_TooltipLevelUpUnlearned" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EzrealR_TooltipSimple" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText>" tr "GeneratedTip_Spell_EzrealR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_EzrealW_Description" = "Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage." tr "GeneratedTip_Spell_EzrealW_DisplayName" = "Essence Flux" tr "GeneratedTip_Spell_EzrealW_Tooltip" = "<titleLeft>Essence Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.<br><br>Hitting the orb with an ability or attack detonates it dealing <magicDamage>@Damage@ magic damage</magicDamage>. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.</mainText>" tr "GeneratedTip_Spell_EzrealW_TooltipExtended" = "<titleLeft>Essence Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.<br><br>Hitting the orb with an ability or attack detonates it dealing <magicDamage>@Damage@ magic damage</magicDamage>. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.</mainText><postScriptTitle><rules>Objectives include: Epic Monsters, Towers, Inhibitors, and Nexuses</rules></postScriptTitle>" tr "GeneratedTip_Spell_EzrealW_TooltipLevelUp" = "<titleLeft>Essence Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.<br><br>Hitting the orb with an ability or attack detonates it dealing <magicDamage>@Damage@ magic damage</magicDamage>. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Total AP Ratio</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@APRatio*100.000000@% -> @APRatioNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_EzrealW_TooltipLevelUpUnlearned" = "<titleLeft>Essence Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.<br><br>Hitting the orb with an ability or attack detonates it dealing <magicDamage>@Damage@ magic damage</magicDamage>. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_EzrealW_TooltipSimple" = "<titleLeft>Essence Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.<br><br>Hitting the orb with an ability or attack detonates it dealing <magicDamage>@Damage@ magic damage</magicDamage>. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.</mainText>" tr "GeneratedTip_Spell_EzrealW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Essence Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.<br><br>Hitting the orb with an ability or attack detonates it dealing <magicDamage>@Damage@ magic damage</magicDamage>. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Feast_Description" = "Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health." tr "GeneratedTip_Spell_Feast_DisplayName" = "Feast" tr "GeneratedTip_Spell_Feast_Tooltip" = "<titleLeft>Feast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.<br><br><rules>Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. <keywordMajor>(Current: @f3@/@RMinionMaxStacks@)</keywordMajor></rules></mainText>" tr "GeneratedTip_Spell_Feast_TooltipExtended" = "<titleLeft>Feast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.<br><br><rules>Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. <keywordMajor>(Current: @f3@/@RMinionMaxStacks@)</keywordMajor></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Feast_TooltipLevelUp" = "<titleLeft>Feast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.<br><br><rules>Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. <keywordMajor>(Current: @f3@/@RMinionMaxStacks@)</keywordMajor></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Champion Damage<br>Health per Stack</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@RHealthPerStack@ -> @RHealthPerStackNL@</postScriptRight>" tr "GeneratedTip_Spell_Feast_TooltipLevelUpUnlearned" = "<titleLeft>Feast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.<br><br><rules>Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. <keywordMajor>(Current: @f3@/@RMinionMaxStacks@)</keywordMajor></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Feast_TooltipSimple" = "<titleLeft>Feast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.<br><br><rules>Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. <keywordMajor>(Current: @f3@/@RMinionMaxStacks@)</keywordMajor></rules></mainText>" tr "GeneratedTip_Spell_Feast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Feast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.<br><br><rules>Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. <keywordMajor>(Current: @f3@/@RMinionMaxStacks@)</keywordMajor></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FeralScream_Description" = "Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds." tr "GeneratedTip_Spell_FeralScream_DisplayName" = "Feral Scream" tr "GeneratedTip_Spell_FeralScream_Tooltip" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_FeralScream_TooltipExtended" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FeralScream_TooltipLevelUp" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Silence Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_FeralScream_TooltipLevelUpUnlearned" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FeralScream_TooltipSimple" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_FeralScream_TooltipWithExtendedBehaviorHint" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FerociousHowl_Description" = "Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration." tr "GeneratedTip_Spell_FerociousHowl_DisplayName" = "Unbreakable Will" tr "GeneratedTip_Spell_FerociousHowl_Tooltip" = "<titleLeft>Unbreakable Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.</mainText>" tr "GeneratedTip_Spell_FerociousHowl_TooltipExtended" = "<titleLeft>Unbreakable Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUp" = "<titleLeft>Unbreakable Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Reduction<br>Cooldown</postScriptLeft><postScriptRight>@RDamageReduction@% -> @RDamageReductionNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_FerociousHowl_TooltipLevelUpUnlearned" = "<titleLeft>Unbreakable Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FerociousHowl_TooltipSimple" = "<titleLeft>Unbreakable Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.</mainText>" tr "GeneratedTip_Spell_FerociousHowl_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unbreakable Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FiddlesticksDarkWind_Description" = "A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims." tr "GeneratedTip_Spell_FiddlesticksDarkWind_DisplayName" = "Dark Wind" tr "GeneratedTip_Spell_FiddlesticksDarkWind_Tooltip" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters.</mainText>" tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipExtended" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUp" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipLevelUpUnlearned" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipSimple" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters.</mainText>" tr "GeneratedTip_Spell_FiddlesticksDarkWind_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dark Wind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FioraE_Description" = "Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike." tr "GeneratedTip_Spell_FioraE_DisplayName" = "Bladework" tr "GeneratedTip_Spell_FioraE_Tooltip" = "<titleLeft>Bladework (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <scaleAD>(@f3@)</scaleAD>.</mainText>" tr "GeneratedTip_Spell_FioraE_TooltipExtended" = "<titleLeft>Bladework (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <scaleAD>(@f3@)</scaleAD>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FioraE_TooltipLevelUp" = "<titleLeft>Bladework (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <scaleAD>(@f3@)</scaleAD>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Critical Strike Damage<br>Cooldown<br>Attack Speed %</postScriptLeft><postScriptRight>@Effect6Amount@% -> @Effect6AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_FioraE_TooltipLevelUpUnlearned" = "<titleLeft>Bladework (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <scaleAD>(@f3@)</scaleAD>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FioraE_TooltipSimple" = "<titleLeft>Bladework (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <scaleAD>(@f3@)</scaleAD>.</mainText>" tr "GeneratedTip_Spell_FioraE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bladework (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <scaleAD>(@f3@)</scaleAD>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FioraQ_Description" = "Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects." tr "GeneratedTip_Spell_FioraQ_DisplayName" = "Lunge" tr "GeneratedTip_Spell_FioraQ_Tooltip" = "<titleLeft>Lunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font> and enemies it will kill.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. </mainText>" tr "GeneratedTip_Spell_FioraQ_TooltipExtended" = "<titleLeft>Lunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font> and enemies it will kill.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FioraQ_TooltipLevelUp" = "<titleLeft>Lunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font> and enemies it will kill.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Bonus AD Ratio<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_FioraQ_TooltipLevelUpUnlearned" = "<titleLeft>Lunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font> and enemies it will kill.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FioraQ_TooltipSimple" = "<titleLeft>Lunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font> and enemies it will kill.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. </mainText>" tr "GeneratedTip_Spell_FioraQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lunge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font> and enemies it will kill.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FioraR_Description" = "Fiora reveals all four Vitals on an enemy champion and gains movement speed while near them. If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds." tr "GeneratedTip_Spell_FioraR_DisplayName" = "Grand Challenge" tr "GeneratedTip_Spell_FioraR_Tooltip" = "<titleLeft>Grand Challenge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.</mainText>" tr "GeneratedTip_Spell_FioraR_TooltipExtended" = "<titleLeft>Grand Challenge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FioraR_TooltipLevelUp" = "<titleLeft>Grand Challenge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Duelist Movement Speed<br>Heal Per Second</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_FioraR_TooltipLevelUpUnlearned" = "<titleLeft>Grand Challenge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FioraR_TooltipSimple" = "<titleLeft>Grand Challenge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.</mainText>" tr "GeneratedTip_Spell_FioraR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Grand Challenge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FioraW_Description" = "Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability." tr "GeneratedTip_Spell_FioraW_DisplayName" = "Riposte" tr "GeneratedTip_Spell_FioraW_Tooltip" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.</mainText>" tr "GeneratedTip_Spell_FioraW_TooltipExtended" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FioraW_TooltipLevelUp" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_FioraW_TooltipLevelUpUnlearned" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FioraW_TooltipSimple" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.</mainText>" tr "GeneratedTip_Spell_FioraW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FizzE_Description" = "Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down." tr "GeneratedTip_Spell_FizzE_DisplayName" = "Playful / Trickster" tr "GeneratedTip_Spell_FizzE_Tooltip" = "<titleLeft>Playful / Trickster (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><spellActive>Reactivation: </spellActive>Fizz cancels the spell early, jumping towards the cursor a second time and dealing <magicDamage>@EDamage@ magic damage</magicDamage> to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_FizzE_TooltipExtended" = "<titleLeft>Playful / Trickster (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><spellActive>Reactivation: </spellActive>Fizz cancels the spell early, jumping towards the cursor a second time and dealing <magicDamage>@EDamage@ magic damage</magicDamage> to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FizzE_TooltipLevelUp" = "<titleLeft>Playful / Trickster (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><spellActive>Reactivation: </spellActive>Fizz cancels the spell early, jumping towards the cursor a second time and dealing <magicDamage>@EDamage@ magic damage</magicDamage> to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_FizzE_TooltipLevelUpUnlearned" = "<titleLeft>Playful / Trickster (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><spellActive>Reactivation: </spellActive>Fizz cancels the spell early, jumping towards the cursor a second time and dealing <magicDamage>@EDamage@ magic damage</magicDamage> to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FizzE_TooltipSimple" = "<titleLeft>Playful / Trickster (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><spellActive>Reactivation: </spellActive>Fizz cancels the spell early, jumping towards the cursor a second time and dealing <magicDamage>@EDamage@ magic damage</magicDamage> to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_FizzE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Playful / Trickster (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><spellActive>Reactivation: </spellActive>Fizz cancels the spell early, jumping towards the cursor a second time and dealing <magicDamage>@EDamage@ magic damage</magicDamage> to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FizzQ_Description" = "Fizz dashes through his target, dealing magic damage and applying on hit effects." tr "GeneratedTip_Spell_FizzQ_DisplayName" = "Urchin Strike" tr "GeneratedTip_Spell_FizzQ_Tooltip" = "<titleLeft>Urchin Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz dashes through his target, dealing <scaleAD>@CharTotalPhysical2@</scaleAD> physical damage plus <magicDamage>@QDamage@ magic damage</magicDamage>. This spell applies on-hit effects. </mainText>" tr "GeneratedTip_Spell_FizzQ_TooltipExtended" = "<titleLeft>Urchin Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz dashes through his target, dealing <scaleAD>@CharTotalPhysical2@</scaleAD> physical damage plus <magicDamage>@QDamage@ magic damage</magicDamage>. This spell applies on-hit effects. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FizzQ_TooltipLevelUp" = "<titleLeft>Urchin Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz dashes through his target, dealing <scaleAD>@CharTotalPhysical2@</scaleAD> physical damage plus <magicDamage>@QDamage@ magic damage</magicDamage>. This spell applies on-hit effects. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_FizzQ_TooltipLevelUpUnlearned" = "<titleLeft>Urchin Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz dashes through his target, dealing <scaleAD>@CharTotalPhysical2@</scaleAD> physical damage plus <magicDamage>@QDamage@ magic damage</magicDamage>. This spell applies on-hit effects. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FizzQ_TooltipSimple" = "<titleLeft>Urchin Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz dashes through his target, dealing <scaleAD>@CharTotalPhysical2@</scaleAD> physical damage plus <magicDamage>@QDamage@ magic damage</magicDamage>. This spell applies on-hit effects. </mainText>" tr "GeneratedTip_Spell_FizzQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Urchin Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz dashes through his target, dealing <scaleAD>@CharTotalPhysical2@</scaleAD> physical damage plus <magicDamage>@QDamage@ magic damage</magicDamage>. This spell applies on-hit effects. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FizzR_Description" = "Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed." tr "GeneratedTip_Spell_FizzR_DisplayName" = "Chum the Waters" tr "GeneratedTip_Spell_FizzR_Tooltip" = "<titleLeft>Chum the Waters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing <magicDamage>@SmallSharkDamage@ to @BigSharkDamage@ magic damage</magicDamage> and slowing by 40% to 80%.</mainText>" tr "GeneratedTip_Spell_FizzR_TooltipExtended" = "<titleLeft>Chum the Waters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing <magicDamage>@SmallSharkDamage@ to @BigSharkDamage@ magic damage</magicDamage> and slowing by 40% to 80%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FizzR_TooltipLevelUp" = "<titleLeft>Chum the Waters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing <magicDamage>@SmallSharkDamage@ to @BigSharkDamage@ magic damage</magicDamage> and slowing by 40% to 80%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Small Shark Damage<br>Medium Shark Damage<br>Big Shark Damage<br>Cooldown</postScriptLeft><postScriptRight>@SmallDamage@ -> @SmallDamageNL@<br>@MidDamage@ -> @MidDamageNL@<br>@BigDamage@ -> @BigDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_FizzR_TooltipLevelUpUnlearned" = "<titleLeft>Chum the Waters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing <magicDamage>@SmallSharkDamage@ to @BigSharkDamage@ magic damage</magicDamage> and slowing by 40% to 80%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FizzR_TooltipSimple" = "<titleLeft>Chum the Waters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing <magicDamage>@SmallSharkDamage@ to @BigSharkDamage@ magic damage</magicDamage> and slowing by 40% to 80%.</mainText>" tr "GeneratedTip_Spell_FizzR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chum the Waters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing <magicDamage>@SmallSharkDamage@ to @BigSharkDamage@ magic damage</magicDamage> and slowing by 40% to 80%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FizzW_Description" = "Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time." tr "GeneratedTip_Spell_FizzW_DisplayName" = "Seastone Trident" tr "GeneratedTip_Spell_FizzW_Tooltip" = "<titleLeft>Seastone Trident (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Fizz's basic attacks bleed his enemies, dealing <magicDamage>@DoTDamage@ magic damage</magicDamage> over @BleedDuration@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals an additional <magicDamage>@ActiveDamage@ bonus magic damage</magicDamage> and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional <magicDamage>@OnHitBuffDamage@ magic damage</magicDamage> on hit.<br><br>If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.</mainText>" tr "GeneratedTip_Spell_FizzW_TooltipExtended" = "<titleLeft>Seastone Trident (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Fizz's basic attacks bleed his enemies, dealing <magicDamage>@DoTDamage@ magic damage</magicDamage> over @BleedDuration@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals an additional <magicDamage>@ActiveDamage@ bonus magic damage</magicDamage> and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional <magicDamage>@OnHitBuffDamage@ magic damage</magicDamage> on hit.<br><br>If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FizzW_TooltipLevelUp" = "<titleLeft>Seastone Trident (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Fizz's basic attacks bleed his enemies, dealing <magicDamage>@DoTDamage@ magic damage</magicDamage> over @BleedDuration@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals an additional <magicDamage>@ActiveDamage@ bonus magic damage</magicDamage> and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional <magicDamage>@OnHitBuffDamage@ magic damage</magicDamage> on hit.<br><br>If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Damage<br>Active Damage<br>On-Hit Damage<br>Mana Refund<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@DoTBaseDamage@ -> @DoTBaseDamageNL@<br>@ActiveBaseDamage@ -> @ActiveBaseDamageNL@<br>@OnHitBuffBaseDamage@ -> @OnHitBuffBaseDamageNL@<br>@OnKillManaRefund@ -> @OnKillManaRefundNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_FizzW_TooltipLevelUpUnlearned" = "<titleLeft>Seastone Trident (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Fizz's basic attacks bleed his enemies, dealing <magicDamage>@DoTDamage@ magic damage</magicDamage> over @BleedDuration@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals an additional <magicDamage>@ActiveDamage@ bonus magic damage</magicDamage> and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional <magicDamage>@OnHitBuffDamage@ magic damage</magicDamage> on hit.<br><br>If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FizzW_TooltipSimple" = "<titleLeft>Seastone Trident (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Fizz's basic attacks bleed his enemies, dealing <magicDamage>@DoTDamage@ magic damage</magicDamage> over @BleedDuration@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals an additional <magicDamage>@ActiveDamage@ bonus magic damage</magicDamage> and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional <magicDamage>@OnHitBuffDamage@ magic damage</magicDamage> on hit.<br><br>If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.</mainText>" tr "GeneratedTip_Spell_FizzW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Seastone Trident (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Fizz's basic attacks bleed his enemies, dealing <magicDamage>@DoTDamage@ magic damage</magicDamage> over @BleedDuration@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals an additional <magicDamage>@ActiveDamage@ bonus magic damage</magicDamage> and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional <magicDamage>@OnHitBuffDamage@ magic damage</magicDamage> on hit.<br><br>If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_FlashFrost_Description" = "Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area." tr "GeneratedTip_Spell_FlashFrost_DisplayName" = "Flash Frost" tr "GeneratedTip_Spell_FlashFrost_Tooltip" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_FlashFrost_TooltipExtended" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUp" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_FlashFrost_TooltipLevelUpUnlearned" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_FlashFrost_TooltipSimple" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_FlashFrost_TooltipWithExtendedBehaviorHint" = "<titleLeft>Flash Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Fling_Description" = "Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted." tr "GeneratedTip_Spell_Fling_DisplayName" = "Fling" tr "GeneratedTip_Spell_Fling_Tooltip" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_Fling_TooltipExtended" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Fling_TooltipLevelUp" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Maximum Health Damage<br>Root Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_Fling_TooltipLevelUpUnlearned" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Fling_TooltipSimple" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_Fling_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ForcePulse_Description" = "Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him." tr "GeneratedTip_Spell_ForcePulse_DisplayName" = "Force Pulse" tr "GeneratedTip_Spell_ForcePulse_Tooltip" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.</mainText>" tr "GeneratedTip_Spell_ForcePulse_TooltipExtended" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ForcePulse_TooltipLevelUp" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ForcePulse_TooltipLevelUpUnlearned" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ForcePulse_TooltipSimple" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.</mainText>" tr "GeneratedTip_Spell_ForcePulse_TooltipWithExtendedBehaviorHint" = "<titleLeft>Force Pulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Frostbite_Description" = "With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled." tr "GeneratedTip_Spell_Frostbite_DisplayName" = "Frostbite" tr "GeneratedTip_Spell_Frostbite_Tooltip" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.</mainText>" tr "GeneratedTip_Spell_Frostbite_TooltipExtended" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Frostbite_TooltipLevelUp" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_Frostbite_TooltipLevelUpUnlearned" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Frostbite_TooltipSimple" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.</mainText>" tr "GeneratedTip_Spell_Frostbite_TooltipWithExtendedBehaviorHint" = "<titleLeft>Frostbite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GalioE_Description" = "Galio will briefly step back and charge, knocking up the first enemy champion he encounters." tr "GeneratedTip_Spell_GalioE_DisplayName" = "Justice Punch" tr "GeneratedTip_Spell_GalioE_Tooltip" = "<titleLeft>Justice Punch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.<br><br>Galio will stop upon hitting terrain with Justice Punch.</mainText>" tr "GeneratedTip_Spell_GalioE_TooltipExtended" = "<titleLeft>Justice Punch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.<br><br>Galio will stop upon hitting terrain with Justice Punch.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GalioE_TooltipLevelUp" = "<titleLeft>Justice Punch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.<br><br>Galio will stop upon hitting terrain with Justice Punch.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GalioE_TooltipLevelUpUnlearned" = "<titleLeft>Justice Punch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.<br><br>Galio will stop upon hitting terrain with Justice Punch.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GalioE_TooltipSimple" = "<titleLeft>Justice Punch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.<br><br>Galio will stop upon hitting terrain with Justice Punch.</mainText>" tr "GeneratedTip_Spell_GalioE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Justice Punch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.<br><br>Galio will stop upon hitting terrain with Justice Punch.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GalioQ_Description" = "Galio fires two windblasts that converge into a large tornado that deals damage over time." tr "GeneratedTip_Spell_GalioQ_DisplayName" = "Winds of War" tr "GeneratedTip_Spell_GalioQ_Tooltip" = "<titleLeft>Winds of War (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio fires two windblasts that deal @QMissileDamage@ magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamage*3@ vs. monsters) as magic damage over @SuperQDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_GalioQ_TooltipExtended" = "<titleLeft>Winds of War (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio fires two windblasts that deal @QMissileDamage@ magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamage*3@ vs. monsters) as magic damage over @SuperQDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GalioQ_TooltipLevelUp" = "<titleLeft>Winds of War (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio fires two windblasts that deal @QMissileDamage@ magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamage*3@ vs. monsters) as magic damage over @SuperQDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Windblast Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_GalioQ_TooltipLevelUpUnlearned" = "<titleLeft>Winds of War (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio fires two windblasts that deal @QMissileDamage@ magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamage*3@ vs. monsters) as magic damage over @SuperQDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GalioQ_TooltipSimple" = "<titleLeft>Winds of War (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio fires two windblasts that deal @QMissileDamage@ magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamage*3@ vs. monsters) as magic damage over @SuperQDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_GalioQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Winds of War (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio fires two windblasts that deal @QMissileDamage@ magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamage*3@ vs. monsters) as magic damage over @SuperQDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GalioR_Description" = "Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies." tr "GeneratedTip_Spell_GalioR_DisplayName" = "Hero's Entrance" tr "GeneratedTip_Spell_GalioR_Tooltip" = "<titleLeft>Hero's Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio designates an allied champion's current position as his landing spot.<br><br>When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.</mainText>" tr "GeneratedTip_Spell_GalioR_TooltipExtended" = "<titleLeft>Hero's Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio designates an allied champion's current position as his landing spot.<br><br>When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GalioR_TooltipLevelUp" = "<titleLeft>Hero's Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio designates an allied champion's current position as his landing spot.<br><br>When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@CastRange@ -> @CastRangeNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GalioR_TooltipLevelUpUnlearned" = "<titleLeft>Hero's Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio designates an allied champion's current position as his landing spot.<br><br>When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GalioR_TooltipSimple" = "<titleLeft>Hero's Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio designates an allied champion's current position as his landing spot.<br><br>When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.</mainText>" tr "GeneratedTip_Spell_GalioR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hero's Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Galio designates an allied champion's current position as his landing spot.<br><br>When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GalioW_Description" = "Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies." tr "GeneratedTip_Spell_GalioW_DisplayName" = "Shield of Durand" tr "GeneratedTip_Spell_GalioW_Tooltip" = "<titleLeft>Shield of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ <font color='#99FF99'>(+@f9@)</font> to @MaximumWBaseDamage@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.</mainText>" tr "GeneratedTip_Spell_GalioW_TooltipExtended" = "<titleLeft>Shield of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ <font color='#99FF99'>(+@f9@)</font> to @MaximumWBaseDamage@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GalioW_TooltipLevelUp" = "<titleLeft>Shield of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ <font color='#99FF99'>(+@f9@)</font> to @MaximumWBaseDamage@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Health Ratio<br>Magic Damage Reduction<br>Physical Damage Reduction<br>Cooldown<br>Maximum Damage</postScriptLeft><postScriptRight>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect1Amount*0.500000@% -> @Effect1AmountNL*0.500000@%<br>@Cooldown@ -> @CooldownNL@<br>@MaximumWBaseDamage@ -> @MaximumWBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_GalioW_TooltipLevelUpUnlearned" = "<titleLeft>Shield of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ <font color='#99FF99'>(+@f9@)</font> to @MaximumWBaseDamage@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GalioW_TooltipSimple" = "<titleLeft>Shield of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ <font color='#99FF99'>(+@f9@)</font> to @MaximumWBaseDamage@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.</mainText>" tr "GeneratedTip_Spell_GalioW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shield of Durand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ <font color='#99FF99'>(+@f9@)</font> to @MaximumWBaseDamage@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GangplankE_Description" = "Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them." tr "GeneratedTip_Spell_GangplankE_DisplayName" = "Powder Keg" tr "GeneratedTip_Spell_GangplankE_Tooltip" = "<titleLeft>Powder Keg (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)</subtitleRight><mainText>Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <scaleAD>the attack's damage</scaleAD> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font></mainText>" tr "GeneratedTip_Spell_GangplankE_TooltipExtended" = "<titleLeft>Powder Keg (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)</subtitleRight><mainText>Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <scaleAD>the attack's damage</scaleAD> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GangplankE_TooltipLevelUp" = "<titleLeft>Powder Keg (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)</subtitleRight><mainText>Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <scaleAD>the attack's damage</scaleAD> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Recharge Time<br>Slow<br>Bonus Damage Against Champions</postScriptLeft><postScriptRight>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_GangplankE_TooltipLevelUpUnlearned" = "<titleLeft>Powder Keg (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)</subtitleRight><mainText>Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <scaleAD>the attack's damage</scaleAD> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GangplankE_TooltipSimple" = "<titleLeft>Powder Keg (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)</subtitleRight><mainText>Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <scaleAD>the attack's damage</scaleAD> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font></mainText>" tr "GeneratedTip_Spell_GangplankE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Powder Keg (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)</subtitleRight><mainText>Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <scaleAD>the attack's damage</scaleAD> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GangplankQWrapper_Description" = "Shoots target, plundering Gold for each enemy unit killed." tr "GeneratedTip_Spell_GangplankQWrapper_DisplayName" = "Parrrley" tr "GeneratedTip_Spell_GangplankQWrapper_Tooltip" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bullet that deals @Effect1Amount@ (<scaleAD>+@CharTotalPhysical@</scaleAD>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame></mainText>" tr "GeneratedTip_Spell_GangplankQWrapper_TooltipExtended" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bullet that deals @Effect1Amount@ (<scaleAD>+@CharTotalPhysical@</scaleAD>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GangplankQWrapper_TooltipLevelUp" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bullet that deals @Effect1Amount@ (<scaleAD>+@CharTotalPhysical@</scaleAD>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Plunder Gold<br>Plunder Silver Serpents<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_GangplankQWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bullet that deals @Effect1Amount@ (<scaleAD>+@CharTotalPhysical@</scaleAD>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GangplankQWrapper_TooltipSimple" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bullet that deals @Effect1Amount@ (<scaleAD>+@CharTotalPhysical@</scaleAD>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame></mainText>" tr "GeneratedTip_Spell_GangplankQWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Parrrley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bullet that deals @Effect1Amount@ (<scaleAD>+@CharTotalPhysical@</scaleAD>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GangplankR_Description" = "Gangplank signals his ship to bombard an area, slowing and damaging enemies." tr "GeneratedTip_Spell_GangplankR_DisplayName" = "Cannon Barrage" tr "GeneratedTip_Spell_GangplankR_Tooltip" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText>" tr "GeneratedTip_Spell_GangplankR_TooltipExtended" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GangplankR_TooltipLevelUp" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Wave<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GangplankR_TooltipLevelUpUnlearned" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GangplankR_TooltipSimple" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText>" tr "GeneratedTip_Spell_GangplankR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_Description" = "Gangplank signals his ship to bombard an area, slowing and damaging enemies." tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_DisplayName" = "Cannon Barrage" tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_Tooltip" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText>" tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_TooltipExtended" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_TooltipLevelUp" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Wave<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_TooltipLevelUpUnlearned" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_TooltipSimple" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText>" tr "GeneratedTip_Spell_GangplankRWithRaiseMorale_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cannon Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GangplankW_Description" = "Eats citrus to cure crowd control effects and restore Health." tr "GeneratedTip_Spell_GangplankW_DisplayName" = "Remove Scurvy" tr "GeneratedTip_Spell_GangplankW_Tooltip" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>.</mainText>" tr "GeneratedTip_Spell_GangplankW_TooltipExtended" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GangplankW_TooltipLevelUp" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_GangplankW_TooltipLevelUpUnlearned" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GangplankW_TooltipSimple" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>.</mainText>" tr "GeneratedTip_Spell_GangplankW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Remove Scurvy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GarenE_Description" = "Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies." tr "GeneratedTip_Spell_GarenE_DisplayName" = "Judgment" tr "GeneratedTip_Spell_GarenE_Tooltip" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen rapidly spins his sword around his body for @Duration@ seconds, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> @f1@ times, increased to <physicalDamage>@TotalDamageNearest@</physicalDamage> to the nearest enemy. (Attack speed from items and levels increases the number of strikes)<br><br>Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_GarenE_TooltipExtended" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen rapidly spins his sword around his body for @Duration@ seconds, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> @f1@ times, increased to <physicalDamage>@TotalDamageNearest@</physicalDamage> to the nearest enemy. (Attack speed from items and levels increases the number of strikes)<br><br>Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.</mainText><postScriptTitle>Can critically strike for (@TotalDamageCrit@ | @TotalDamageNearestCrit@) damage instead.<br>Cooldown is reduced by remaining duration if canceled early.</postScriptTitle>" tr "GeneratedTip_Spell_GarenE_TooltipLevelUp" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen rapidly spins his sword around his body for @Duration@ seconds, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> @f1@ times, increased to <physicalDamage>@TotalDamageNearest@</physicalDamage> to the nearest enemy. (Attack speed from items and levels increases the number of strikes)<br><br>Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Spin<br>Attack Damage Scaling Per Spin</postScriptLeft><postScriptRight>@BaseDamagePerTick@ -> @BaseDamagePerTickNL@<br>@ADRatioPerTick*100.000000@% -> @ADRatioPerTickNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_GarenE_TooltipLevelUpUnlearned" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen rapidly spins his sword around his body for @Duration@ seconds, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> @f1@ times, increased to <physicalDamage>@TotalDamageNearest@</physicalDamage> to the nearest enemy. (Attack speed from items and levels increases the number of strikes)<br><br>Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GarenE_TooltipSimple" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen rapidly spins his sword around his body for @Duration@ seconds, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> @f1@ times, increased to <physicalDamage>@TotalDamageNearest@</physicalDamage> to the nearest enemy. (Attack speed from items and levels increases the number of strikes)<br><br>Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_GarenE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen rapidly spins his sword around his body for @Duration@ seconds, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> @f1@ times, increased to <physicalDamage>@TotalDamageNearest@</physicalDamage> to the nearest enemy. (Attack speed from items and levels increases the number of strikes)<br><br>Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GarenECancel_Description" = "" tr "GeneratedTip_Spell_GarenECancel_DisplayName" = "Cancel Judgement" tr "GeneratedTip_Spell_GarenECancel_Tooltip" = "<titleLeft>Cancel Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen stops performing Judgment.</mainText>" tr "GeneratedTip_Spell_GarenECancel_TooltipExtended" = "<titleLeft>Cancel Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen stops performing Judgment.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GarenECancel_TooltipLevelUp" = "<titleLeft>Cancel Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen stops performing Judgment.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Spin<br>Attack Damage Scaling Per Spin</postScriptLeft><postScriptRight>@LvlUpTooltipBaseDamagePerTick@ -> @LvlUpTooltipBaseDamagePerTickNL@<br>@LvlUpTooltipADRatioPerTick*100.000000@% -> @LvlUpTooltipADRatioPerTickNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_GarenECancel_TooltipLevelUpUnlearned" = "<titleLeft>Cancel Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen stops performing Judgment.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GarenECancel_TooltipSimple" = "<titleLeft>Cancel Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen stops performing Judgment.</mainText>" tr "GeneratedTip_Spell_GarenECancel_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cancel Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen stops performing Judgment.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GarenQ_Description" = "Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them." tr "GeneratedTip_Spell_GarenQ_DisplayName" = "Decisive Strike" tr "GeneratedTip_Spell_GarenQ_Tooltip" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ seconds.<br><br>His next basic attack within @AttackWindow@ seconds deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> and silences his target for @SilenceDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_GarenQ_TooltipExtended" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ seconds.<br><br>His next basic attack within @AttackWindow@ seconds deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> and silences his target for @SilenceDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GarenQ_TooltipLevelUp" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ seconds.<br><br>His next basic attack within @AttackWindow@ seconds deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> and silences his target for @SilenceDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed Duration</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@MovementSpeedDuration@ -> @MovementSpeedDurationNL@</postScriptRight>" tr "GeneratedTip_Spell_GarenQ_TooltipLevelUpUnlearned" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ seconds.<br><br>His next basic attack within @AttackWindow@ seconds deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> and silences his target for @SilenceDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GarenQ_TooltipSimple" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ seconds.<br><br>His next basic attack within @AttackWindow@ seconds deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> and silences his target for @SilenceDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_GarenQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decisive Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ seconds.<br><br>His next basic attack within @AttackWindow@ seconds deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> and silences his target for @SilenceDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GarenR_Description" = "Garen calls upon the might of Demacia to attempt to execute an enemy champion." tr "GeneratedTip_Spell_GarenR_DisplayName" = "Demacian Justice" tr "GeneratedTip_Spell_GarenR_Tooltip" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.</mainText>" tr "GeneratedTip_Spell_GarenR_TooltipExtended" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GarenR_TooltipLevelUp" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>Percent Missing Health Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@BaseDamage@ -> @BaseDamageNL@<br>@ExecuteDamage*100.000000@% -> @ExecuteDamageNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_GarenR_TooltipLevelUpUnlearned" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GarenR_TooltipSimple" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.</mainText>" tr "GeneratedTip_Spell_GarenR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Demacian Justice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GarenW_Description" = "Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration." tr "GeneratedTip_Spell_GarenW_DisplayName" = "Courage" tr "GeneratedTip_Spell_GarenW_Tooltip" = "<titleLeft>Courage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. Current Bonus: <font color='#FFFFFF'>@f1@</font><br><br><font color='#FF9900'>Active: </font>Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.</mainText>" tr "GeneratedTip_Spell_GarenW_TooltipExtended" = "<titleLeft>Courage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. Current Bonus: <font color='#FFFFFF'>@f1@</font><br><br><font color='#FF9900'>Active: </font>Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GarenW_TooltipLevelUp" = "<titleLeft>Courage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. Current Bonus: <font color='#FFFFFF'>@f1@</font><br><br><font color='#FF9900'>Active: </font>Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Cooldown</postScriptLeft><postScriptRight>@DRDuration@ -> @DRDurationNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GarenW_TooltipLevelUpUnlearned" = "<titleLeft>Courage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. Current Bonus: <font color='#FFFFFF'>@f1@</font><br><br><font color='#FF9900'>Active: </font>Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GarenW_TooltipSimple" = "<titleLeft>Courage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. Current Bonus: <font color='#FFFFFF'>@f1@</font><br><br><font color='#FF9900'>Active: </font>Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.</mainText>" tr "GeneratedTip_Spell_GarenW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Courage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. Current Bonus: <font color='#FFFFFF'>@f1@</font><br><br><font color='#FF9900'>Active: </font>Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GGun_Description" = "Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist." tr "GeneratedTip_Spell_GGun_DisplayName" = "Gatling Gun" tr "GeneratedTip_Spell_GGun_Tooltip" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font></mainText>" tr "GeneratedTip_Spell_GGun_TooltipExtended" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GGun_TooltipLevelUp" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Defense Reduction</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount*-1.000000@ -> @Effect4AmountNL*-1.000000@</postScriptRight>" tr "GeneratedTip_Spell_GGun_TooltipLevelUpUnlearned" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GGun_TooltipSimple" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font></mainText>" tr "GeneratedTip_Spell_GGun_TooltipWithExtendedBehaviorHint" = "<titleLeft>Gatling Gun (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GlacialStorm_Description" = "Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance." tr "GeneratedTip_Spell_GlacialStorm_DisplayName" = "Glacial Storm" tr "GeneratedTip_Spell_GlacialStorm_Tooltip" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Activate: </spellPassive>Drains <mana>@ManaCostPerSecond@ Mana</mana> per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> per second to targets and slowing their Movement Speed by @SlowAmount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.</mainText>" tr "GeneratedTip_Spell_GlacialStorm_TooltipExtended" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Activate: </spellPassive>Drains <mana>@ManaCostPerSecond@ Mana</mana> per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> per second to targets and slowing their Movement Speed by @SlowAmount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUp" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Activate: </spellPassive>Drains <mana>@ManaCostPerSecond@ Mana</mana> per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> per second to targets and slowing their Movement Speed by @SlowAmount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Second<br>Chilled Slow Amount<br>Mana Cost Per Second</postScriptLeft><postScriptRight>@DamagePerSecond@ -> @DamagePerSecondNL@<br>@SlowAmount@% -> @SlowAmountNL@%<br>@ManaCostPerSecond@ -> @ManaCostPerSecondNL@</postScriptRight>" tr "GeneratedTip_Spell_GlacialStorm_TooltipLevelUpUnlearned" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Activate: </spellPassive>Drains <mana>@ManaCostPerSecond@ Mana</mana> per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> per second to targets and slowing their Movement Speed by @SlowAmount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GlacialStorm_TooltipSimple" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Activate: </spellPassive>Drains <mana>@ManaCostPerSecond@ Mana</mana> per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> per second to targets and slowing their Movement Speed by @SlowAmount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.</mainText>" tr "GeneratedTip_Spell_GlacialStorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Activate: </spellPassive>Drains <mana>@ManaCostPerSecond@ Mana</mana> per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> per second to targets and slowing their Movement Speed by @SlowAmount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GnarE_Description" = "Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.<br><br>Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him." tr "GeneratedTip_Spell_GnarE_DisplayName" = "Hop / Crunch" tr "GeneratedTip_Spell_GnarE_Tooltip" = "<titleLeft>Hop / Crunch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @MinibAS*100@% attack speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows briefly if the unit landed on was an enemy.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Leaps to a location and deals <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage> to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce.</mainText>" tr "GeneratedTip_Spell_GnarE_TooltipExtended" = "<titleLeft>Hop / Crunch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @MinibAS*100@% attack speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows briefly if the unit landed on was an enemy.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Leaps to a location and deals <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage> to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GnarE_TooltipLevelUp" = "<titleLeft>Hop / Crunch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @MinibAS*100@% attack speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows briefly if the unit landed on was an enemy.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Leaps to a location and deals <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage> to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Bonus Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@MiniDamage@ -> @MiniDamageNL@<br>@MinibAS*100.000000@% -> @MinibASNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GnarE_TooltipLevelUpUnlearned" = "<titleLeft>Hop / Crunch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @MinibAS*100@% attack speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows briefly if the unit landed on was an enemy.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Leaps to a location and deals <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage> to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GnarE_TooltipSimple" = "<titleLeft>Hop / Crunch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @MinibAS*100@% attack speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows briefly if the unit landed on was an enemy.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Leaps to a location and deals <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage> to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce.</mainText>" tr "GeneratedTip_Spell_GnarE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hop / Crunch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @MinibAS*100@% attack speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows briefly if the unit landed on was an enemy.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Leaps to a location and deals <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage> to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GnarQ_Description" = "Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.<br><br>Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown." tr "GeneratedTip_Spell_GnarQ_DisplayName" = "Boomerang Throw / Boulder Toss" tr "GeneratedTip_Spell_GnarQ_Tooltip" = "<titleLeft>Boomerang Throw / Boulder Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.</mainText>" tr "GeneratedTip_Spell_GnarQ_TooltipExtended" = "<titleLeft>Boomerang Throw / Boulder Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GnarQ_TooltipLevelUp" = "<titleLeft>Boomerang Throw / Boulder Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Boomerang Damage<br>Boulder Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@MiniBaseDamage@ -> @MiniBaseDamageNL@<br>@MegaBaseDamage@ -> @MegaBaseDamageNL@<br>@SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GnarQ_TooltipLevelUpUnlearned" = "<titleLeft>Boomerang Throw / Boulder Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GnarQ_TooltipSimple" = "<titleLeft>Boomerang Throw / Boulder Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.</mainText>" tr "GeneratedTip_Spell_GnarQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Boomerang Throw / Boulder Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GnarR_Description" = "Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage." tr "GeneratedTip_Spell_GnarR_DisplayName" = "GNAR!" tr "GeneratedTip_Spell_GnarR_Tooltip" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Knocks nearby enemies in the specified direction, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.</mainText>" tr "GeneratedTip_Spell_GnarR_TooltipExtended" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Knocks nearby enemies in the specified direction, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GnarR_TooltipLevelUp" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Knocks nearby enemies in the specified direction, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow/Stun Duration<br>Hyper Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@RCCDuration@ -> @RCCDurationNL@<br>@RHyperMovementSpeedPercent@% -> @RHyperMovementSpeedPercentNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GnarR_TooltipLevelUpUnlearned" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Knocks nearby enemies in the specified direction, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GnarR_TooltipSimple" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Knocks nearby enemies in the specified direction, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.</mainText>" tr "GeneratedTip_Spell_GnarR_TooltipWithExtendedBehaviorHint" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Knocks nearby enemies in the specified direction, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GnarW_Description" = "Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.<br><br>Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area." tr "GeneratedTip_Spell_GnarW_DisplayName" = "Hyper / Wallop" tr "GeneratedTip_Spell_GnarW_Tooltip" = "<titleLeft>Hyper / Wallop (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Every 3rd attack or spell on the same target deals an additional <magicDamage>@MiniTotalDamage@</magicDamage> +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters). <br><br><scaleHealth>Mega Gnar: </scaleHealth>Stuns enemies in an area for @MegaStunDuration@ seconds, dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.</mainText>" tr "GeneratedTip_Spell_GnarW_TooltipExtended" = "<titleLeft>Hyper / Wallop (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Every 3rd attack or spell on the same target deals an additional <magicDamage>@MiniTotalDamage@</magicDamage> +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters). <br><br><scaleHealth>Mega Gnar: </scaleHealth>Stuns enemies in an area for @MegaStunDuration@ seconds, dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GnarW_TooltipLevelUp" = "<titleLeft>Hyper / Wallop (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Every 3rd attack or spell on the same target deals an additional <magicDamage>@MiniTotalDamage@</magicDamage> +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters). <br><br><scaleHealth>Mega Gnar: </scaleHealth>Stuns enemies in an area for @MegaStunDuration@ seconds, dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Hyper Damage<br>Hyper % Health Damage<br>Hyper Max Damage to monsters<br>Wallop Damage</postScriptLeft><postScriptRight>@MiniBaseDamage@ -> @MiniBaseDamageNL@<br>@MiniPercentHPDamage*100.000000@% -> @MiniPercentHPDamageNL*100.000000@%<br>@MiniMonsterCap@ -> @MiniMonsterCapNL@<br>@MegaBaseDamage@ -> @MegaBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_GnarW_TooltipLevelUpUnlearned" = "<titleLeft>Hyper / Wallop (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Every 3rd attack or spell on the same target deals an additional <magicDamage>@MiniTotalDamage@</magicDamage> +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters). <br><br><scaleHealth>Mega Gnar: </scaleHealth>Stuns enemies in an area for @MegaStunDuration@ seconds, dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GnarW_TooltipSimple" = "<titleLeft>Hyper / Wallop (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Every 3rd attack or spell on the same target deals an additional <magicDamage>@MiniTotalDamage@</magicDamage> +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters). <br><br><scaleHealth>Mega Gnar: </scaleHealth>Stuns enemies in an area for @MegaStunDuration@ seconds, dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.</mainText>" tr "GeneratedTip_Spell_GnarW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hyper / Wallop (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Every 3rd attack or spell on the same target deals an additional <magicDamage>@MiniTotalDamage@</magicDamage> +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters). <br><br><scaleHealth>Mega Gnar: </scaleHealth>Stuns enemies in an area for @MegaStunDuration@ seconds, dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GragasE_Description" = "Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them." tr "GeneratedTip_Spell_GragasE_DisplayName" = "Body Slam" tr "GeneratedTip_Spell_GragasE_Tooltip" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.</mainText>" tr "GeneratedTip_Spell_GragasE_TooltipExtended" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GragasE_TooltipLevelUp" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GragasE_TooltipLevelUpUnlearned" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GragasE_TooltipSimple" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.</mainText>" tr "GeneratedTip_Spell_GragasE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Body Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GragasQ_Description" = "Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their Movement Speed slowed." tr "GeneratedTip_Spell_GragasQ_DisplayName" = "Barrel Roll" tr "GeneratedTip_Spell_GragasQ_Tooltip" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.</mainText>" tr "GeneratedTip_Spell_GragasQ_TooltipExtended" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GragasQ_TooltipLevelUp" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_GragasQ_TooltipLevelUpUnlearned" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GragasQ_TooltipSimple" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.</mainText>" tr "GeneratedTip_Spell_GragasQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Barrel Roll (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GragasR_Description" = "Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius." tr "GeneratedTip_Spell_GragasR_DisplayName" = "Explosive Cask" tr "GeneratedTip_Spell_GragasR_Tooltip" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are knocked away from the explosion.</mainText>" tr "GeneratedTip_Spell_GragasR_TooltipExtended" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are knocked away from the explosion.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GragasR_TooltipLevelUp" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are knocked away from the explosion.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GragasR_TooltipLevelUpUnlearned" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are knocked away from the explosion.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GragasR_TooltipSimple" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are knocked away from the explosion.</mainText>" tr "GeneratedTip_Spell_GragasR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Explosive Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are knocked away from the explosion.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GragasW_Description" = "Gragas guzzles down brew from his cask for 1 second. After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received." tr "GeneratedTip_Spell_GragasW_DisplayName" = "Drunken Rage" tr "GeneratedTip_Spell_GragasW_Tooltip" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas guzzles down his brew, taking @Effect1Amount@% <scaleAP>(+@CharAbilityPower2*100@%)</scaleAP> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).</mainText>" tr "GeneratedTip_Spell_GragasW_TooltipExtended" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas guzzles down his brew, taking @Effect1Amount@% <scaleAP>(+@CharAbilityPower2*100@%)</scaleAP> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GragasW_TooltipLevelUp" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas guzzles down his brew, taking @Effect1Amount@% <scaleAP>(+@CharAbilityPower2*100@%)</scaleAP> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Reduction<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_GragasW_TooltipLevelUpUnlearned" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas guzzles down his brew, taking @Effect1Amount@% <scaleAP>(+@CharAbilityPower2*100@%)</scaleAP> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GragasW_TooltipSimple" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas guzzles down his brew, taking @Effect1Amount@% <scaleAP>(+@CharAbilityPower2*100@%)</scaleAP> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).</mainText>" tr "GeneratedTip_Spell_GragasW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Drunken Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gragas guzzles down his brew, taking @Effect1Amount@% <scaleAP>(+@CharAbilityPower2*100@%)</scaleAP> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GravesChargeShot_Description" = "Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone." tr "GeneratedTip_Spell_GravesChargeShot_DisplayName" = "Collateral Damage" tr "GeneratedTip_Spell_GravesChargeShot_Tooltip" = "<titleLeft>Collateral Damage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an explosive shell with such force that it knocks Graves back. The shell deals <physicalDamage>@Damage@</physicalDamage> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing <physicalDamage>@FalloffDamage@</physicalDamage> physical damage in a cone.</mainText>" tr "GeneratedTip_Spell_GravesChargeShot_TooltipExtended" = "<titleLeft>Collateral Damage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an explosive shell with such force that it knocks Graves back. The shell deals <physicalDamage>@Damage@</physicalDamage> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing <physicalDamage>@FalloffDamage@</physicalDamage> physical damage in a cone.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUp" = "<titleLeft>Collateral Damage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an explosive shell with such force that it knocks Graves back. The shell deals <physicalDamage>@Damage@</physicalDamage> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing <physicalDamage>@FalloffDamage@</physicalDamage> physical damage in a cone.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Primary Damage<br>Cone Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@RFalloffDamage@ -> @RFalloffDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GravesChargeShot_TooltipLevelUpUnlearned" = "<titleLeft>Collateral Damage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an explosive shell with such force that it knocks Graves back. The shell deals <physicalDamage>@Damage@</physicalDamage> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing <physicalDamage>@FalloffDamage@</physicalDamage> physical damage in a cone.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GravesChargeShot_TooltipSimple" = "<titleLeft>Collateral Damage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an explosive shell with such force that it knocks Graves back. The shell deals <physicalDamage>@Damage@</physicalDamage> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing <physicalDamage>@FalloffDamage@</physicalDamage> physical damage in a cone.</mainText>" tr "GeneratedTip_Spell_GravesChargeShot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Collateral Damage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an explosive shell with such force that it knocks Graves back. The shell deals <physicalDamage>@Damage@</physicalDamage> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing <physicalDamage>@FalloffDamage@</physicalDamage> physical damage in a cone.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GravesMove_Description" = "Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost." tr "GeneratedTip_Spell_GravesMove_DisplayName" = "Quickdraw" tr "GeneratedTip_Spell_GravesMove_Tooltip" = "<titleLeft>Quickdraw (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes in a direction, reloading one shell. Graves gains <keywordMajor>True Grit</keywordMajor> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <keywordMajor>True Grit</keywordMajor> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <keywordMajor>True Grit</keywordMajor>.<br><br><keywordMajor>True Grit</keywordMajor> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).</mainText>" tr "GeneratedTip_Spell_GravesMove_TooltipExtended" = "<titleLeft>Quickdraw (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes in a direction, reloading one shell. Graves gains <keywordMajor>True Grit</keywordMajor> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <keywordMajor>True Grit</keywordMajor> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <keywordMajor>True Grit</keywordMajor>.<br><br><keywordMajor>True Grit</keywordMajor> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GravesMove_TooltipLevelUp" = "<titleLeft>Quickdraw (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes in a direction, reloading one shell. Graves gains <keywordMajor>True Grit</keywordMajor> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <keywordMajor>True Grit</keywordMajor> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <keywordMajor>True Grit</keywordMajor>.<br><br><keywordMajor>True Grit</keywordMajor> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>True Grit Armor<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GravesMove_TooltipLevelUpUnlearned" = "<titleLeft>Quickdraw (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes in a direction, reloading one shell. Graves gains <keywordMajor>True Grit</keywordMajor> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <keywordMajor>True Grit</keywordMajor> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <keywordMajor>True Grit</keywordMajor>.<br><br><keywordMajor>True Grit</keywordMajor> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GravesMove_TooltipSimple" = "<titleLeft>Quickdraw (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes in a direction, reloading one shell. Graves gains <keywordMajor>True Grit</keywordMajor> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <keywordMajor>True Grit</keywordMajor> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <keywordMajor>True Grit</keywordMajor>.<br><br><keywordMajor>True Grit</keywordMajor> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).</mainText>" tr "GeneratedTip_Spell_GravesMove_TooltipWithExtendedBehaviorHint" = "<titleLeft>Quickdraw (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes in a direction, reloading one shell. Graves gains <keywordMajor>True Grit</keywordMajor> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <keywordMajor>True Grit</keywordMajor> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <keywordMajor>True Grit</keywordMajor>.<br><br><keywordMajor>True Grit</keywordMajor> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GravesQLineSpell_Description" = "Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain." tr "GeneratedTip_Spell_GravesQLineSpell_DisplayName" = "End of the Line" tr "GeneratedTip_Spell_GravesQLineSpell_Tooltip" = "<titleLeft>End of the Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a powder round that deals @Effect1Amount@<scaleAD> (+@f1@)</scaleAD> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<scaleAD> (+@f2@)</scaleAD> physical damage to all nearby enemies.</mainText>" tr "GeneratedTip_Spell_GravesQLineSpell_TooltipExtended" = "<titleLeft>End of the Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a powder round that deals @Effect1Amount@<scaleAD> (+@f1@)</scaleAD> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<scaleAD> (+@f2@)</scaleAD> physical damage to all nearby enemies.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUp" = "<titleLeft>End of the Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a powder round that deals @Effect1Amount@<scaleAD> (+@f1@)</scaleAD> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<scaleAD> (+@f2@)</scaleAD> physical damage to all nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Detonation AD Ratio<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GravesQLineSpell_TooltipLevelUpUnlearned" = "<titleLeft>End of the Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a powder round that deals @Effect1Amount@<scaleAD> (+@f1@)</scaleAD> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<scaleAD> (+@f2@)</scaleAD> physical damage to all nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GravesQLineSpell_TooltipSimple" = "<titleLeft>End of the Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a powder round that deals @Effect1Amount@<scaleAD> (+@f1@)</scaleAD> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<scaleAD> (+@f2@)</scaleAD> physical damage to all nearby enemies.</mainText>" tr "GeneratedTip_Spell_GravesQLineSpell_TooltipWithExtendedBehaviorHint" = "<titleLeft>End of the Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a powder round that deals @Effect1Amount@<scaleAD> (+@f1@)</scaleAD> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<scaleAD> (+@f2@)</scaleAD> physical damage to all nearby enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_GravesSmokeGrenade_Description" = "Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly." tr "GeneratedTip_Spell_GravesSmokeGrenade_DisplayName" = "Smoke Screen" tr "GeneratedTip_Spell_GravesSmokeGrenade_Tooltip" = "<titleLeft>Smoke Screen (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipExtended" = "<titleLeft>Smoke Screen (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUp" = "<titleLeft>Smoke Screen (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipLevelUpUnlearned" = "<titleLeft>Smoke Screen (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipSimple" = "<titleLeft>Smoke Screen (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_GravesSmokeGrenade_TooltipWithExtendedBehaviorHint" = "<titleLeft>Smoke Screen (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HallucinateFull_Description" = "Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies." tr "GeneratedTip_Spell_HallucinateFull_DisplayName" = "Hallucinate" tr "GeneratedTip_Spell_HallucinateFull_Tooltip" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately. <br><br><ul><li>Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @Effect7Amount@ second(s).</li><li>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li></ul><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText>" tr "GeneratedTip_Spell_HallucinateFull_TooltipExtended" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately. <br><br><ul><li>Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @Effect7Amount@ second(s).</li><li>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li></ul><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUp" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately. <br><br><ul><li>Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @Effect7Amount@ second(s).</li><li>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li></ul><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>On Death Damage<br>Mini Box Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_HallucinateFull_TooltipLevelUpUnlearned" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately. <br><br><ul><li>Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @Effect7Amount@ second(s).</li><li>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li></ul><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HallucinateFull_TooltipSimple" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately. <br><br><ul><li>Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @Effect7Amount@ second(s).</li><li>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li></ul><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText>" tr "GeneratedTip_Spell_HallucinateFull_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hallucinate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately. <br><br><ul><li>Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @Effect7Amount@ second(s).</li><li>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li></ul><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Headbutt_Description" = "Alistar rams a target with his head, dealing damage and knocking the target back." tr "GeneratedTip_Spell_Headbutt_DisplayName" = "Headbutt" tr "GeneratedTip_Spell_Headbutt_Tooltip" = "<titleLeft>Headbutt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar rams into an enemy, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and knocking them back.</mainText>" tr "GeneratedTip_Spell_Headbutt_TooltipExtended" = "<titleLeft>Headbutt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar rams into an enemy, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and knocking them back.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Headbutt_TooltipLevelUp" = "<titleLeft>Headbutt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar rams into an enemy, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and knocking them back.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_Headbutt_TooltipLevelUpUnlearned" = "<titleLeft>Headbutt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar rams into an enemy, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and knocking them back.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Headbutt_TooltipSimple" = "<titleLeft>Headbutt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar rams into an enemy, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and knocking them back.</mainText>" tr "GeneratedTip_Spell_Headbutt_TooltipWithExtendedBehaviorHint" = "<titleLeft>Headbutt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar rams into an enemy, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and knocking them back.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HecarimRamp_Description" = "Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability." tr "GeneratedTip_Spell_HecarimRamp_DisplayName" = "Devastating Charge" tr "GeneratedTip_Spell_HecarimRamp_Tooltip" = "<titleLeft>Devastating Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@<scaleAD> (+@CharBonusPhysical2@)</scaleAD> physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).<br><br><rules>Devastating Charge's remaining duration pauses during Onslaught of Shadows.</rules></mainText>" tr "GeneratedTip_Spell_HecarimRamp_TooltipExtended" = "<titleLeft>Devastating Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@<scaleAD> (+@CharBonusPhysical2@)</scaleAD> physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).<br><br><rules>Devastating Charge's remaining duration pauses during Onslaught of Shadows.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUp" = "<titleLeft>Devastating Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@<scaleAD> (+@CharBonusPhysical2@)</scaleAD> physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).<br><br><rules>Devastating Charge's remaining duration pauses during Onslaught of Shadows.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_HecarimRamp_TooltipLevelUpUnlearned" = "<titleLeft>Devastating Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@<scaleAD> (+@CharBonusPhysical2@)</scaleAD> physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).<br><br><rules>Devastating Charge's remaining duration pauses during Onslaught of Shadows.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HecarimRamp_TooltipSimple" = "<titleLeft>Devastating Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@<scaleAD> (+@CharBonusPhysical2@)</scaleAD> physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).<br><br><rules>Devastating Charge's remaining duration pauses during Onslaught of Shadows.</rules></mainText>" tr "GeneratedTip_Spell_HecarimRamp_TooltipWithExtendedBehaviorHint" = "<titleLeft>Devastating Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@<scaleAD> (+@CharBonusPhysical2@)</scaleAD> physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).<br><br><rules>Devastating Charge's remaining duration pauses during Onslaught of Shadows.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HecarimRapidSlash_Description" = "Hecarim cleaves nearby enemies dealing physical damage." tr "GeneratedTip_Spell_HecarimRapidSlash_DisplayName" = "Rampage" tr "GeneratedTip_Spell_HecarimRapidSlash_Tooltip" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText>" tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipExtended" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUp" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipLevelUpUnlearned" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipSimple" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText>" tr "GeneratedTip_Spell_HecarimRapidSlash_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Description" = "Hecarim cleaves nearby enemies dealing physical damage." tr "GeneratedTip_Spell_HecarimRapidSlash_URF_DisplayName" = "Rampage" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_Tooltip" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText>" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipExtended" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUp" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipLevelUpUnlearned" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipSimple" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText>" tr "GeneratedTip_Spell_HecarimRapidSlash_URF_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rampage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HecarimUlt_Description" = "Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror." tr "GeneratedTip_Spell_HecarimUlt_DisplayName" = "Onslaught of Shadows" tr "GeneratedTip_Spell_HecarimUlt_Tooltip" = "<titleLeft>Onslaught of Shadows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit. <br><br>Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).<br><br><rules>Hecarim himself will only move to the targeted location. The riders will always move the full distance.</rules></mainText>" tr "GeneratedTip_Spell_HecarimUlt_TooltipExtended" = "<titleLeft>Onslaught of Shadows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit. <br><br>Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).<br><br><rules>Hecarim himself will only move to the targeted location. The riders will always move the full distance.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUp" = "<titleLeft>Onslaught of Shadows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit. <br><br>Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).<br><br><rules>Hecarim himself will only move to the targeted location. The riders will always move the full distance.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_HecarimUlt_TooltipLevelUpUnlearned" = "<titleLeft>Onslaught of Shadows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit. <br><br>Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).<br><br><rules>Hecarim himself will only move to the targeted location. The riders will always move the full distance.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HecarimUlt_TooltipSimple" = "<titleLeft>Onslaught of Shadows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit. <br><br>Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).<br><br><rules>Hecarim himself will only move to the targeted location. The riders will always move the full distance.</rules></mainText>" tr "GeneratedTip_Spell_HecarimUlt_TooltipWithExtendedBehaviorHint" = "<titleLeft>Onslaught of Shadows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit. <br><br>Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).<br><br><rules>Hecarim himself will only move to the targeted location. The riders will always move the full distance.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HecarimW_Description" = "Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer." tr "GeneratedTip_Spell_HecarimW_DisplayName" = "Spirit of Dread" tr "GeneratedTip_Spell_HecarimW_Tooltip" = "<titleLeft>Spirit of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.<br><br>Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.</mainText>" tr "GeneratedTip_Spell_HecarimW_TooltipExtended" = "<titleLeft>Spirit of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.<br><br>Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HecarimW_TooltipLevelUp" = "<titleLeft>Spirit of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.<br><br>Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Healing Cap<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_HecarimW_TooltipLevelUpUnlearned" = "<titleLeft>Spirit of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.<br><br>Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HecarimW_TooltipSimple" = "<titleLeft>Spirit of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.<br><br>Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.</mainText>" tr "GeneratedTip_Spell_HecarimW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spirit of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hecarim deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.<br><br>Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HeimerdingerE_Description" = "Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units." tr "GeneratedTip_Spell_HeimerdingerE_DisplayName" = "CH-2 Electron Storm Grenade" tr "GeneratedTip_Spell_HeimerdingerE_Tooltip" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText>" tr "GeneratedTip_Spell_HeimerdingerE_TooltipExtended" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUp" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_HeimerdingerE_TooltipLevelUpUnlearned" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerE_TooltipSimple" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText>" tr "GeneratedTip_Spell_HeimerdingerE_TooltipWithExtendedBehaviorHint" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HeimerdingerQ_Description" = "Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers)." tr "GeneratedTip_Spell_HeimerdingerQ_DisplayName" = "H-28 G Evolution Turret" tr "GeneratedTip_Spell_HeimerdingerQ_Tooltip" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText>" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipExtended" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><postScriptTitle><emphasis>Turret Stats</emphasis><br><p> Health: <scaleLevel>@TurretHealth@</scaleLevel><br> Cannon Attack: <magicDamage>@Damage@ magic damage</magicDamage><br> Charged Cannon Attack: <magicDamage>@DamageBeam@ magic damage</magicDamage> every @BeamCooldown@s<br> Max Simultaneous Turrets: <emphasis>@MaxTurrets@</emphasis></p></postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUp" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cannon Damage<br>Beam Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseDamageBeam@ -> @BaseDamageBeamNL@</postScriptRight>" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipLevelUpUnlearned" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipSimple" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText>" tr "GeneratedTip_Spell_HeimerdingerQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HeimerdingerR_Description" = "" tr "GeneratedTip_Spell_HeimerdingerR_DisplayName" = "UPGRADE!!!" tr "GeneratedTip_Spell_HeimerdingerR_Tooltip" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><attention>H-28Q Apex Turret:</attention> Places a Turret for 8 seconds that deals <magicDamage>@QUltDamage@ magic damage</magicDamage> with its cannon and <magicDamage>@QUltDamageBeam@ magic damage</magicDamage> with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><attention>Hextech Rocket Swarm:</attention> Fires 4 waves of rockets that each deal <magicDamage>@WUltBaseDamage@ magic damage</magicDamage>. Champions and Monsters hit by multiple rockets take reduced damage, max <magicDamage>@WUltTotalDamage@</magicDamage>. <br><br><attention>CH-3X Lightning Grenade:</attention> Throws a bouncing grenade that discharges three times, dealing <magicDamage>@EUltDamage@ magic damage</magicDamage>. Both the stun and slow areas are larger.</mainText>" tr "GeneratedTip_Spell_HeimerdingerR_TooltipExtended" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><attention>H-28Q Apex Turret:</attention> Places a Turret for 8 seconds that deals <magicDamage>@QUltDamage@ magic damage</magicDamage> with its cannon and <magicDamage>@QUltDamageBeam@ magic damage</magicDamage> with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><attention>Hextech Rocket Swarm:</attention> Fires 4 waves of rockets that each deal <magicDamage>@WUltBaseDamage@ magic damage</magicDamage>. Champions and Monsters hit by multiple rockets take reduced damage, max <magicDamage>@WUltTotalDamage@</magicDamage>. <br><br><attention>CH-3X Lightning Grenade:</attention> Throws a bouncing grenade that discharges three times, dealing <magicDamage>@EUltDamage@ magic damage</magicDamage>. Both the stun and slow areas are larger.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUp" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><attention>H-28Q Apex Turret:</attention> Places a Turret for 8 seconds that deals <magicDamage>@QUltDamage@ magic damage</magicDamage> with its cannon and <magicDamage>@QUltDamageBeam@ magic damage</magicDamage> with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><attention>Hextech Rocket Swarm:</attention> Fires 4 waves of rockets that each deal <magicDamage>@WUltBaseDamage@ magic damage</magicDamage>. Champions and Monsters hit by multiple rockets take reduced damage, max <magicDamage>@WUltTotalDamage@</magicDamage>. <br><br><attention>CH-3X Lightning Grenade:</attention> Throws a bouncing grenade that discharges three times, dealing <magicDamage>@EUltDamage@ magic damage</magicDamage>. Both the stun and slow areas are larger.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Apex Turret Cannon Damage<br>Turret Beam Damage<br>Rocket Swarm Damage<br>Rocket Swarm Max Damage<br>Lightning Grenade Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@QUltBaseDamage@ -> @QUltBaseDamageNL@<br>@QUltBaseDamageBeam@ -> @QUltBaseDamageBeamNL@<br>@WUltBaseDamage@ -> @WUltBaseDamageNL@<br>@WUltTotalBaseDamage@ -> @WUltTotalBaseDamageNL@<br>@EUltBaseDamage@ -> @EUltBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_HeimerdingerR_TooltipLevelUpUnlearned" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><attention>H-28Q Apex Turret:</attention> Places a Turret for 8 seconds that deals <magicDamage>@QUltDamage@ magic damage</magicDamage> with its cannon and <magicDamage>@QUltDamageBeam@ magic damage</magicDamage> with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><attention>Hextech Rocket Swarm:</attention> Fires 4 waves of rockets that each deal <magicDamage>@WUltBaseDamage@ magic damage</magicDamage>. Champions and Monsters hit by multiple rockets take reduced damage, max <magicDamage>@WUltTotalDamage@</magicDamage>. <br><br><attention>CH-3X Lightning Grenade:</attention> Throws a bouncing grenade that discharges three times, dealing <magicDamage>@EUltDamage@ magic damage</magicDamage>. Both the stun and slow areas are larger.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerR_TooltipSimple" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><attention>H-28Q Apex Turret:</attention> Places a Turret for 8 seconds that deals <magicDamage>@QUltDamage@ magic damage</magicDamage> with its cannon and <magicDamage>@QUltDamageBeam@ magic damage</magicDamage> with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><attention>Hextech Rocket Swarm:</attention> Fires 4 waves of rockets that each deal <magicDamage>@WUltBaseDamage@ magic damage</magicDamage>. Champions and Monsters hit by multiple rockets take reduced damage, max <magicDamage>@WUltTotalDamage@</magicDamage>. <br><br><attention>CH-3X Lightning Grenade:</attention> Throws a bouncing grenade that discharges three times, dealing <magicDamage>@EUltDamage@ magic damage</magicDamage>. Both the stun and slow areas are larger.</mainText>" tr "GeneratedTip_Spell_HeimerdingerR_TooltipWithExtendedBehaviorHint" = "<titleLeft>UPGRADE!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><attention>H-28Q Apex Turret:</attention> Places a Turret for 8 seconds that deals <magicDamage>@QUltDamage@ magic damage</magicDamage> with its cannon and <magicDamage>@QUltDamageBeam@ magic damage</magicDamage> with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><attention>Hextech Rocket Swarm:</attention> Fires 4 waves of rockets that each deal <magicDamage>@WUltBaseDamage@ magic damage</magicDamage>. Champions and Monsters hit by multiple rockets take reduced damage, max <magicDamage>@WUltTotalDamage@</magicDamage>. <br><br><attention>CH-3X Lightning Grenade:</attention> Throws a bouncing grenade that discharges three times, dealing <magicDamage>@EUltDamage@ magic damage</magicDamage>. Both the stun and slow areas are larger.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HeimerdingerW_Description" = "Heimerdinger fires long-range rockets that converge on his cursor." tr "GeneratedTip_Spell_HeimerdingerW_DisplayName" = "Hextech Micro-Rockets" tr "GeneratedTip_Spell_HeimerdingerW_Tooltip" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText>" tr "GeneratedTip_Spell_HeimerdingerW_TooltipExtended" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUp" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_HeimerdingerW_TooltipLevelUpUnlearned" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HeimerdingerW_TooltipSimple" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText>" tr "GeneratedTip_Spell_HeimerdingerW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Highlander_Description" = "Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist." tr "GeneratedTip_Spell_Highlander_DisplayName" = "Highlander" tr "GeneratedTip_Spell_Highlander_Tooltip" = "<titleLeft>Highlander (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.<br><br><font color='#FF9900'>Active:</font> Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.</mainText>" tr "GeneratedTip_Spell_Highlander_TooltipExtended" = "<titleLeft>Highlander (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.<br><br><font color='#FF9900'>Active:</font> Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Highlander_TooltipLevelUp" = "<titleLeft>Highlander (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.<br><br><font color='#FF9900'>Active:</font> Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Movement Speed</postScriptLeft><postScriptRight>@RASBonus@% -> @RASBonusNL@%<br>@RMSBonus@% -> @RMSBonusNL@%</postScriptRight>" tr "GeneratedTip_Spell_Highlander_TooltipLevelUpUnlearned" = "<titleLeft>Highlander (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.<br><br><font color='#FF9900'>Active:</font> Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Highlander_TooltipSimple" = "<titleLeft>Highlander (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Champion takedowns reduce the cooldown of Master Yi's basic abilities.<br><br><font color='#FF9900'>Active:</font> Grants Movement Speed, Attack Speed, and immunity to slows for @RDuration@ seconds.<br><br>While active, champion takedowns extend the duration of Highlander by @RKillAssistExtension@ seconds.</mainText>" tr "GeneratedTip_Spell_Highlander_TooltipWithExtendedBehaviorHint" = "<titleLeft>Highlander (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.<br><br><font color='#FF9900'>Active:</font> Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_HowlingGale_Description" = "By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path." tr "GeneratedTip_Spell_HowlingGale_DisplayName" = "Howling Gale" tr "GeneratedTip_Spell_HowlingGale_Tooltip" = "<titleLeft>Howling Gale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a whirlwind, which deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules></mainText>" tr "GeneratedTip_Spell_HowlingGale_TooltipExtended" = "<titleLeft>Howling Gale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a whirlwind, which deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_HowlingGale_TooltipLevelUp" = "<titleLeft>Howling Gale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a whirlwind, which deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Damage Per Second Charged<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_HowlingGale_TooltipLevelUpUnlearned" = "<titleLeft>Howling Gale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a whirlwind, which deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_HowlingGale_TooltipSimple" = "<titleLeft>Howling Gale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a whirlwind, which deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules></mainText>" tr "GeneratedTip_Spell_HowlingGale_TooltipWithExtendedBehaviorHint" = "<titleLeft>Howling Gale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a whirlwind, which deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IllaoiE_Description" = "Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a <font color='#669900'>Vessel</font> and begin spawning Tentacles." tr "GeneratedTip_Spell_IllaoiE_DisplayName" = "Test of Spirit" tr "GeneratedTip_Spell_IllaoiE_Tooltip" = "<titleLeft>Test of Spirit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% <scaleAD>(+@f5@%)</scaleAD> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <scaleLevel>@f1@</scaleLevel> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds.</mainText>" tr "GeneratedTip_Spell_IllaoiE_TooltipExtended" = "<titleLeft>Test of Spirit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% <scaleAD>(+@f5@%)</scaleAD> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <scaleLevel>@f1@</scaleLevel> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUp" = "<titleLeft>Test of Spirit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% <scaleAD>(+@f5@%)</scaleAD> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <scaleLevel>@f1@</scaleLevel> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Echo<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_IllaoiE_TooltipLevelUpUnlearned" = "<titleLeft>Test of Spirit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% <scaleAD>(+@f5@%)</scaleAD> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <scaleLevel>@f1@</scaleLevel> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IllaoiE_TooltipSimple" = "<titleLeft>Test of Spirit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% <scaleAD>(+@f5@%)</scaleAD> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <scaleLevel>@f1@</scaleLevel> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds.</mainText>" tr "GeneratedTip_Spell_IllaoiE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Test of Spirit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% <scaleAD>(+@f5@%)</scaleAD> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <scaleLevel>@f1@</scaleLevel> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IllaoiQ_Description" = "Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage." tr "GeneratedTip_Spell_IllaoiQ_DisplayName" = "Tentacle Smash" tr "GeneratedTip_Spell_IllaoiQ_Tooltip" = "<titleLeft>Tentacle Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<scaleAD>@f1@</scaleAD>).<br><br><scaleAD>Active:</scaleAD> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward.</mainText>" tr "GeneratedTip_Spell_IllaoiQ_TooltipExtended" = "<titleLeft>Tentacle Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<scaleAD>@f1@</scaleAD>).<br><br><scaleAD>Active:</scaleAD> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUp" = "<titleLeft>Tentacle Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<scaleAD>@f1@</scaleAD>).<br><br><scaleAD>Active:</scaleAD> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Slam Bonus<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect6Amount*100.000000@% -> @Effect6AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_IllaoiQ_TooltipLevelUpUnlearned" = "<titleLeft>Tentacle Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<scaleAD>@f1@</scaleAD>).<br><br><scaleAD>Active:</scaleAD> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IllaoiQ_TooltipSimple" = "<titleLeft>Tentacle Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<scaleAD>@f1@</scaleAD>).<br><br><scaleAD>Active:</scaleAD> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward.</mainText>" tr "GeneratedTip_Spell_IllaoiQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tentacle Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<scaleAD>@f1@</scaleAD>).<br><br><scaleAD>Active:</scaleAD> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IllaoiR_Description" = "Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit." tr "GeneratedTip_Spell_IllaoiR_DisplayName" = "Leap of Faith" tr "GeneratedTip_Spell_IllaoiR_Tooltip" = "<titleLeft>Leap of Faith (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Duration@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font></mainText>" tr "GeneratedTip_Spell_IllaoiR_TooltipExtended" = "<titleLeft>Leap of Faith (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Duration@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUp" = "<titleLeft>Leap of Faith (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Duration@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_IllaoiR_TooltipLevelUpUnlearned" = "<titleLeft>Leap of Faith (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Duration@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IllaoiR_TooltipSimple" = "<titleLeft>Leap of Faith (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Duration@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font></mainText>" tr "GeneratedTip_Spell_IllaoiR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Leap of Faith (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Duration@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IllaoiW_Description" = "Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target." tr "GeneratedTip_Spell_IllaoiW_DisplayName" = "Harsh Lesson" tr "GeneratedTip_Spell_IllaoiW_Tooltip" = "<titleLeft>Harsh Lesson (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <scaleAD>@f1*100@%</scaleAD> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.</i></font></mainText>" tr "GeneratedTip_Spell_IllaoiW_TooltipExtended" = "<titleLeft>Harsh Lesson (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <scaleAD>@f1*100@%</scaleAD> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUp" = "<titleLeft>Harsh Lesson (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <scaleAD>@f1*100@%</scaleAD> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Minimum Damage</postScriptLeft><postScriptRight>@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%<br>@WMinDamage@ -> @WMinDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_IllaoiW_TooltipLevelUpUnlearned" = "<titleLeft>Harsh Lesson (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <scaleAD>@f1*100@%</scaleAD> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IllaoiW_TooltipSimple" = "<titleLeft>Harsh Lesson (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <scaleAD>@f1*100@%</scaleAD> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.</i></font></mainText>" tr "GeneratedTip_Spell_IllaoiW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Harsh Lesson (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <scaleAD>@f1*100@%</scaleAD> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_InfectedCleaverMissileCast_Description" = "Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows)." tr "GeneratedTip_Spell_InfectedCleaverMissileCast_DisplayName" = "Infected Cleaver" tr "GeneratedTip_Spell_InfectedCleaverMissileCast_Tooltip" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules></mainText>" tr "GeneratedTip_Spell_InfectedCleaverMissileCast_TooltipExtended" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_InfectedCleaverMissileCast_TooltipLevelUp" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Minimum Damage<br>Monster Damage Cap<br>Cost</postScriptLeft><postScriptRight>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_InfectedCleaverMissileCast_TooltipLevelUpUnlearned" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_InfectedCleaverMissileCast_TooltipSimple" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules></mainText>" tr "GeneratedTip_Spell_InfectedCleaverMissileCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Infected Cleaver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_InsanityPotion_Description" = "Singed drinks a potent brew of chemicals, granting him increased combat stats." tr "GeneratedTip_Spell_InsanityPotion_DisplayName" = "Insanity Potion" tr "GeneratedTip_Spell_InsanityPotion_Tooltip" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText>" tr "GeneratedTip_Spell_InsanityPotion_TooltipExtended" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUp" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Stats<br>Cooldown</postScriptLeft><postScriptRight>@StatAmount@ -> @StatAmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_InsanityPotion_TooltipLevelUpUnlearned" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_InsanityPotion_TooltipSimple" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText>" tr "GeneratedTip_Spell_InsanityPotion_TooltipWithExtendedBehaviorHint" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IreliaE_Description" = "Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked." tr "GeneratedTip_Spell_IreliaE_DisplayName" = "Flawless Duet" tr "GeneratedTip_Spell_IreliaE_Tooltip" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @MarkDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_IreliaE_TooltipExtended" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @MarkDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IreliaE_TooltipLevelUp" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @MarkDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_IreliaE_TooltipLevelUpUnlearned" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @MarkDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IreliaE_TooltipSimple" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @MarkDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_IreliaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Flawless Duet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @MarkDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IreliaQ_Description" = "Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes." tr "GeneratedTip_Spell_IreliaQ_DisplayName" = "Bladesurge" tr "GeneratedTip_Spell_IreliaQ_Tooltip" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @MinionDamage@ damage to minions.</font></mainText>" tr "GeneratedTip_Spell_IreliaQ_TooltipExtended" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @MinionDamage@ damage to minions.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUp" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @MinionDamage@ damage to minions.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Bonus Damage to Minions<br>Heal Ratio</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@DamageBonusPVE@ -> @DamageBonusPVENL@<br>@HealTADCoefficient@% -> @HealTADCoefficientNL@%</postScriptRight>" tr "GeneratedTip_Spell_IreliaQ_TooltipLevelUpUnlearned" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @MinionDamage@ damage to minions.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IreliaQ_TooltipSimple" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @MinionDamage@ damage to minions.</font></mainText>" tr "GeneratedTip_Spell_IreliaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bladesurge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @MinionDamage@ damage to minions.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IreliaR_Description" = "Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it." tr "GeneratedTip_Spell_IreliaR_DisplayName" = "Vanguard's Edge" tr "GeneratedTip_Spell_IreliaR_Tooltip" = "<titleLeft>Vanguard's Edge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @MarkDuration@ seconds.<br><br>Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_IreliaR_TooltipExtended" = "<titleLeft>Vanguard's Edge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @MarkDuration@ seconds.<br><br>Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IreliaR_TooltipLevelUp" = "<titleLeft>Vanguard's Edge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @MarkDuration@ seconds.<br><br>Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Wall Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseMissileDamage@ -> @BaseMissileDamageNL@<br>@BaseZoneDamage@ -> @BaseZoneDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_IreliaR_TooltipLevelUpUnlearned" = "<titleLeft>Vanguard's Edge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @MarkDuration@ seconds.<br><br>Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IreliaR_TooltipSimple" = "<titleLeft>Vanguard's Edge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @MarkDuration@ seconds.<br><br>Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_IreliaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vanguard's Edge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @MarkDuration@ seconds.<br><br>Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IreliaW_Description" = "Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge." tr "GeneratedTip_Spell_IreliaW_DisplayName" = "Defiant Dance" tr "GeneratedTip_Spell_IreliaW_Tooltip" = "<titleLeft>Defiant Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.</font></mainText>" tr "GeneratedTip_Spell_IreliaW_TooltipExtended" = "<titleLeft>Defiant Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IreliaW_TooltipLevelUp" = "<titleLeft>Defiant Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@MinDamage@ -> @MinDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_IreliaW_TooltipLevelUpUnlearned" = "<titleLeft>Defiant Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IreliaW_TooltipSimple" = "<titleLeft>Defiant Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.</font></mainText>" tr "GeneratedTip_Spell_IreliaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Defiant Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IvernE_Description" = "Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies." tr "GeneratedTip_Spell_IvernE_DisplayName" = "Triggerseed" tr "GeneratedTip_Spell_IvernE_Tooltip" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields an ally, absorbing up to @Effect1Amount@ <scaleAP>(+@f3@)</scaleAP> damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ <scaleAP>(+@f4@)</scaleAP> magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.<br><br><rules><scaleArmor>Can also be cast on Daisy.</scaleArmor></rules></mainText>" tr "GeneratedTip_Spell_IvernE_TooltipExtended" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields an ally, absorbing up to @Effect1Amount@ <scaleAP>(+@f3@)</scaleAP> damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ <scaleAP>(+@f4@)</scaleAP> magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.<br><br><rules><scaleArmor>Can also be cast on Daisy.</scaleArmor></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IvernE_TooltipLevelUp" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields an ally, absorbing up to @Effect1Amount@ <scaleAP>(+@f3@)</scaleAP> damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ <scaleAP>(+@f4@)</scaleAP> magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.<br><br><rules><scaleArmor>Can also be cast on Daisy.</scaleArmor></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_IvernE_TooltipLevelUpUnlearned" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields an ally, absorbing up to @Effect1Amount@ <scaleAP>(+@f3@)</scaleAP> damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ <scaleAP>(+@f4@)</scaleAP> magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.<br><br><rules><scaleArmor>Can also be cast on Daisy.</scaleArmor></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IvernE_TooltipSimple" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields an ally, absorbing up to @Effect1Amount@ <scaleAP>(+@f3@)</scaleAP> damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ <scaleAP>(+@f4@)</scaleAP> magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.<br><br><rules><scaleArmor>Can also be cast on Daisy.</scaleArmor></rules></mainText>" tr "GeneratedTip_Spell_IvernE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields an ally, absorbing up to @Effect1Amount@ <scaleAP>(+@f3@)</scaleAP> damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ <scaleAP>(+@f4@)</scaleAP> magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.<br><br><rules><scaleArmor>Can also be cast on Daisy.</scaleArmor></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IvernQ_Description" = "Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target." tr "GeneratedTip_Spell_IvernQ_DisplayName" = "Rootcaller" tr "GeneratedTip_Spell_IvernQ_Tooltip" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText>" tr "GeneratedTip_Spell_IvernQ_TooltipExtended" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IvernQ_TooltipLevelUp" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Root Duration<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_IvernQ_TooltipLevelUpUnlearned" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IvernQ_TooltipSimple" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText>" tr "GeneratedTip_Spell_IvernQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IvernQRecast_Description" = "Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target." tr "GeneratedTip_Spell_IvernQRecast_DisplayName" = "Rootcaller" tr "GeneratedTip_Spell_IvernQRecast_Tooltip" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText>" tr "GeneratedTip_Spell_IvernQRecast_TooltipExtended" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IvernQRecast_TooltipLevelUp" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_IvernQRecast_TooltipLevelUpUnlearned" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IvernQRecast_TooltipSimple" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText>" tr "GeneratedTip_Spell_IvernQRecast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rootcaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IvernR_Description" = "Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row." tr "GeneratedTip_Spell_IvernR_DisplayName" = "Daisy!" tr "GeneratedTip_Spell_IvernR_Tooltip" = "<titleLeft>Daisy! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:<ul><li>Health: @TotalDaisyHP@</li><li>Armor and Magic Resist: @TotalBonusResists@</li><li>Attack Damage: @TotalDaisyAD@</li></ul><br><rules><scaleArmor>Recast to manually issue orders to Daisy.</scaleArmor></rules></mainText>" tr "GeneratedTip_Spell_IvernR_TooltipExtended" = "<titleLeft>Daisy! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:<ul><li>Health: @TotalDaisyHP@</li><li>Armor and Magic Resist: @TotalBonusResists@</li><li>Attack Damage: @TotalDaisyAD@</li></ul><br><rules><scaleArmor>Recast to manually issue orders to Daisy.</scaleArmor></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IvernR_TooltipLevelUp" = "<titleLeft>Daisy! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:<ul><li>Health: @TotalDaisyHP@</li><li>Armor and Magic Resist: @TotalBonusResists@</li><li>Attack Damage: @TotalDaisyAD@</li></ul><br><rules><scaleArmor>Recast to manually issue orders to Daisy.</scaleArmor></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Daisy's Base Health<br>Daisy's Base Armor And Magic Resist<br>Daisy Bonus Attack Speed</postScriptLeft><postScriptRight>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_IvernR_TooltipLevelUpUnlearned" = "<titleLeft>Daisy! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:<ul><li>Health: @TotalDaisyHP@</li><li>Armor and Magic Resist: @TotalBonusResists@</li><li>Attack Damage: @TotalDaisyAD@</li></ul><br><rules><scaleArmor>Recast to manually issue orders to Daisy.</scaleArmor></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IvernR_TooltipSimple" = "<titleLeft>Daisy! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:<ul><li>Health: @TotalDaisyHP@</li><li>Armor and Magic Resist: @TotalBonusResists@</li><li>Attack Damage: @TotalDaisyAD@</li></ul><br><rules><scaleArmor>Recast to manually issue orders to Daisy.</scaleArmor></rules></mainText>" tr "GeneratedTip_Spell_IvernR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Daisy! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:<ul><li>Health: @TotalDaisyHP@</li><li>Armor and Magic Resist: @TotalBonusResists@</li><li>Attack Damage: @TotalDaisyAD@</li></ul><br><rules><scaleArmor>Recast to manually issue orders to Daisy.</scaleArmor></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_IvernW_Description" = "In brush, Ivern's attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush." tr "GeneratedTip_Spell_IvernW_DisplayName" = "Brushmaker" tr "GeneratedTip_Spell_IvernW_Tooltip" = "<titleLeft>Brushmaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f12@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> In brush, Ivern's attacks deal @Effect5Amount@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active:</spellPassive> Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.</mainText>" tr "GeneratedTip_Spell_IvernW_TooltipExtended" = "<titleLeft>Brushmaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f12@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> In brush, Ivern's attacks deal @Effect5Amount@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active:</spellPassive> Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_IvernW_TooltipLevelUp" = "<titleLeft>Brushmaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f12@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> In brush, Ivern's attacks deal @Effect5Amount@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active:</spellPassive> Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Magic Damage<br>Brush Recharge</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_IvernW_TooltipLevelUpUnlearned" = "<titleLeft>Brushmaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f12@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> In brush, Ivern's attacks deal @Effect5Amount@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active:</spellPassive> Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_IvernW_TooltipSimple" = "<titleLeft>Brushmaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f12@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> In brush, Ivern's attacks deal @Effect5Amount@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active:</spellPassive> Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.</mainText>" tr "GeneratedTip_Spell_IvernW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Brushmaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f12@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> In brush, Ivern's attacks deal @Effect5Amount@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active:</spellPassive> Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JackInTheBox_Description" = "Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies." tr "GeneratedTip_Spell_JackInTheBox_DisplayName" = "Jack In The Box" tr "GeneratedTip_Spell_JackInTheBox_Tooltip" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).<br><br>It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> if it is attacking only one enemy. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. </mainText>" tr "GeneratedTip_Spell_JackInTheBox_TooltipExtended" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).<br><br>It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> if it is attacking only one enemy. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUp" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).<br><br>It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> if it is attacking only one enemy. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Fear Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JackInTheBox_TooltipLevelUpUnlearned" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).<br><br>It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> if it is attacking only one enemy. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JackInTheBox_TooltipSimple" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).<br><br>It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> if it is attacking only one enemy. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. </mainText>" tr "GeneratedTip_Spell_JackInTheBox_TooltipWithExtendedBehaviorHint" = "<titleLeft>Jack In The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).<br><br>It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> if it is attacking only one enemy. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JarvanIVCataclysm_Description" = "Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact." tr "GeneratedTip_Spell_JarvanIVCataclysm_DisplayName" = "Cataclysm" tr "GeneratedTip_Spell_JarvanIVCataclysm_Tooltip" = "<titleLeft>Cataclysm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.<br><br>Activate again to collapse the terrain.</mainText>" tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipExtended" = "<titleLeft>Cataclysm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.<br><br>Activate again to collapse the terrain.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUp" = "<titleLeft>Cataclysm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.<br><br>Activate again to collapse the terrain.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipLevelUpUnlearned" = "<titleLeft>Cataclysm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.<br><br>Activate again to collapse the terrain.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipSimple" = "<titleLeft>Cataclysm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.<br><br>Activate again to collapse the terrain.</mainText>" tr "GeneratedTip_Spell_JarvanIVCataclysm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cataclysm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.<br><br>Activate again to collapse the terrain.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Description" = "Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions." tr "GeneratedTip_Spell_JarvanIVDemacianStandard_DisplayName" = "Demacian Standard" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_Tooltip" = "<titleLeft>Demacian Standard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @Effect3Amount*100@% Attack Speed.<br><br><spellPassive>Active:</spellPassive> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.</mainText>" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipExtended" = "<titleLeft>Demacian Standard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @Effect3Amount*100@% Attack Speed.<br><br><spellPassive>Active:</spellPassive> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUp" = "<titleLeft>Demacian Standard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @Effect3Amount*100@% Attack Speed.<br><br><spellPassive>Active:</spellPassive> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Passive Attack Speed<br>Active Attack Speed</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipLevelUpUnlearned" = "<titleLeft>Demacian Standard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @Effect3Amount*100@% Attack Speed.<br><br><spellPassive>Active:</spellPassive> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipSimple" = "<titleLeft>Demacian Standard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @Effect3Amount*100@% Attack Speed.<br><br><spellPassive>Active:</spellPassive> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.</mainText>" tr "GeneratedTip_Spell_JarvanIVDemacianStandard_TooltipWithExtendedBehaviorHint" = "<titleLeft>Demacian Standard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @Effect3Amount*100@% Attack Speed.<br><br><spellPassive>Active:</spellPassive> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JarvanIVDragonStrike_Description" = "Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path." tr "GeneratedTip_Spell_JarvanIVDragonStrike_DisplayName" = "Dragon Strike" tr "GeneratedTip_Spell_JarvanIVDragonStrike_Tooltip" = "<titleLeft>Dragon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Extends Jarvan IV's lance dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.</mainText>" tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipExtended" = "<titleLeft>Dragon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Extends Jarvan IV's lance dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUp" = "<titleLeft>Dragon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Extends Jarvan IV's lance dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Armor Reduction<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipLevelUpUnlearned" = "<titleLeft>Dragon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Extends Jarvan IV's lance dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipSimple" = "<titleLeft>Dragon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Extends Jarvan IV's lance dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.</mainText>" tr "GeneratedTip_Spell_JarvanIVDragonStrike_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dragon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Extends Jarvan IV's lance dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Description" = "Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies." tr "GeneratedTip_Spell_JarvanIVGoldenAegis_DisplayName" = "Golden Aegis" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_Tooltip" = "<titleLeft>Golden Aegis (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipExtended" = "<titleLeft>Golden Aegis (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUp" = "<titleLeft>Golden Aegis (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipLevelUpUnlearned" = "<titleLeft>Golden Aegis (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipSimple" = "<titleLeft>Golden Aegis (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_JarvanIVGoldenAegis_TooltipWithExtendedBehaviorHint" = "<titleLeft>Golden Aegis (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JaxCounterStrike_Description" = "Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies." tr "GeneratedTip_Spell_JaxCounterStrike_DisplayName" = "Counter Strike" tr "GeneratedTip_Spell_JaxCounterStrike_Tooltip" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to them.<br><br><scaleAP>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</scaleAP></mainText>" tr "GeneratedTip_Spell_JaxCounterStrike_TooltipExtended" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to them.<br><br><scaleAP>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</scaleAP></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUp" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to them.<br><br><scaleAP>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JaxCounterStrike_TooltipLevelUpUnlearned" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to them.<br><br><scaleAP>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JaxCounterStrike_TooltipSimple" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to them.<br><br><scaleAP>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</scaleAP></mainText>" tr "GeneratedTip_Spell_JaxCounterStrike_TooltipWithExtendedBehaviorHint" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to them.<br><br><scaleAP>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</scaleAP></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JaxEmpowerTwo_Description" = "Jax charges his weapon with energy, causing his next attack to deal additional damage." tr "GeneratedTip_Spell_JaxEmpowerTwo_DisplayName" = "Empower" tr "GeneratedTip_Spell_JaxEmpowerTwo_Tooltip" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@) </scaleAP>Magic Damage.</mainText>" tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipExtended" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@) </scaleAP>Magic Damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUp" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@) </scaleAP>Magic Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipLevelUpUnlearned" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@) </scaleAP>Magic Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipSimple" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@) </scaleAP>Magic Damage.</mainText>" tr "GeneratedTip_Spell_JaxEmpowerTwo_TooltipWithExtendedBehaviorHint" = "<titleLeft>Empower (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@) </scaleAP>Magic Damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JaxLeapStrike_Description" = "Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon." tr "GeneratedTip_Spell_JaxLeapStrike_DisplayName" = "Leap Strike" tr "GeneratedTip_Spell_JaxLeapStrike_Tooltip" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax leaps to target unit, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage if it is an enemy.</mainText>" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipExtended" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax leaps to target unit, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage if it is an enemy.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUp" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax leaps to target unit, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage if it is an enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipLevelUpUnlearned" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax leaps to target unit, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage if it is an enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipSimple" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax leaps to target unit, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage if it is an enemy.</mainText>" tr "GeneratedTip_Spell_JaxLeapStrike_TooltipWithExtendedBehaviorHint" = "<titleLeft>Leap Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax leaps to target unit, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage if it is an enemy.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JaxRelentlessAssault_Description" = "Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration." tr "GeneratedTip_Spell_JaxRelentlessAssault_DisplayName" = "Grandmaster's Might" tr "GeneratedTip_Spell_JaxRelentlessAssault_Tooltip" = "<titleLeft>Grandmaster's Might (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every third consecutive strike Jax deals <magicDamage>@DamageCalc@ additional magic damage</magicDamage>.<br><br><spellPassive>Active:</spellPassive> Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipExtended" = "<titleLeft>Grandmaster's Might (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every third consecutive strike Jax deals <magicDamage>@DamageCalc@ additional magic damage</magicDamage>.<br><br><spellPassive>Active:</spellPassive> Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUp" = "<titleLeft>Grandmaster's Might (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every third consecutive strike Jax deals <magicDamage>@DamageCalc@ additional magic damage</magicDamage>.<br><br><spellPassive>Active:</spellPassive> Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Damage<br>Armor Bonus<br>Magic Resist Bonus</postScriptLeft><postScriptRight>@PassiveDamage@ -> @PassiveDamageNL@<br>@ActiveBaseResists@ -> @ActiveBaseResistsNL@<br>@ActiveBaseResists@ -> @ActiveBaseResistsNL@</postScriptRight>" tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipLevelUpUnlearned" = "<titleLeft>Grandmaster's Might (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every third consecutive strike Jax deals <magicDamage>@DamageCalc@ additional magic damage</magicDamage>.<br><br><spellPassive>Active:</spellPassive> Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipSimple" = "<titleLeft>Grandmaster's Might (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every third consecutive strike Jax deals <magicDamage>@DamageCalc@ additional magic damage</magicDamage>.<br><br><spellPassive>Active:</spellPassive> Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_JaxRelentlessAssault_TooltipWithExtendedBehaviorHint" = "<titleLeft>Grandmaster's Might (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every third consecutive strike Jax deals <magicDamage>@DamageCalc@ additional magic damage</magicDamage>.<br><br><spellPassive>Active:</spellPassive> Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceAccelerationGate_Description" = "Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it.<br>If Shock Blast is fired through the gate the missile speed, range, and damage will increase." tr "GeneratedTip_Spell_JayceAccelerationGate_DisplayName" = "Acceleration Gate" tr "GeneratedTip_Spell_JayceAccelerationGate_Tooltip" = "<titleLeft>Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.</mainText>" tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipExtended" = "<titleLeft>Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUp" = "<titleLeft>Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed</postScriptLeft><postScriptRight>@MovementSpeed*100.000000@% -> @MovementSpeedNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipLevelUpUnlearned" = "<titleLeft>Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipSimple" = "<titleLeft>Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.</mainText>" tr "GeneratedTip_Spell_JayceAccelerationGate_TooltipWithExtendedBehaviorHint" = "<titleLeft>Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceHyperCharge_Description" = "Gains a burst of energy increasing Attack Speed to maximum for several attacks." tr "GeneratedTip_Spell_JayceHyperCharge_DisplayName" = "Hyper Charge" tr "GeneratedTip_Spell_JayceHyperCharge_Tooltip" = "<titleLeft>Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% <scaleAD>(@ActualDamage@)</scaleAD> damage.</mainText>" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipExtended" = "<titleLeft>Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% <scaleAD>(@ActualDamage@)</scaleAD> damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUp" = "<titleLeft>Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% <scaleAD>(@ActualDamage@)</scaleAD> damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage per Shot<br>Cooldown</postScriptLeft><postScriptRight>@DamagePerc*100.000000@% -> @DamagePercNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipLevelUpUnlearned" = "<titleLeft>Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% <scaleAD>(@ActualDamage@)</scaleAD> damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipSimple" = "<titleLeft>Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% <scaleAD>(@ActualDamage@)</scaleAD> damage.</mainText>" tr "GeneratedTip_Spell_JayceHyperCharge_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% <scaleAD>(@ActualDamage@)</scaleAD> damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceShockBlast_Description" = "Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion." tr "GeneratedTip_Spell_JayceShockBlast_DisplayName" = "Shock Blast" tr "GeneratedTip_Spell_JayceShockBlast_Tooltip" = "<titleLeft>Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to all enemies hit.</mainText>" tr "GeneratedTip_Spell_JayceShockBlast_TooltipExtended" = "<titleLeft>Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to all enemies hit.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUp" = "<titleLeft>Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JayceShockBlast_TooltipLevelUpUnlearned" = "<titleLeft>Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceShockBlast_TooltipSimple" = "<titleLeft>Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to all enemies hit.</mainText>" tr "GeneratedTip_Spell_JayceShockBlast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to all enemies hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceStanceGtH_Description" = "Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage." tr "GeneratedTip_Spell_JayceStanceGtH_DisplayName" = "Mercury Hammer / Mercury Cannon" tr "GeneratedTip_Spell_JayceStanceGtH_Tooltip" = "<titleLeft>Mercury Hammer / Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ <magicDamage>magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Spell_JayceStanceGtH_TooltipExtended" = "<titleLeft>Mercury Hammer / Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ <magicDamage>magic damage</magicDamage>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUp" = "<titleLeft>Mercury Hammer / Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ <magicDamage>magic damage</magicDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cannon Swap: Armor/Magic Resistance Shred<br>Hammer Swap: Bonus Damage<br>Hammer Passive: Bonus Armor and Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_JayceStanceGtH_TooltipLevelUpUnlearned" = "<titleLeft>Mercury Hammer / Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ <magicDamage>magic damage</magicDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceStanceGtH_TooltipSimple" = "<titleLeft>Mercury Hammer / Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ <magicDamage>magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Spell_JayceStanceGtH_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mercury Hammer / Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ <magicDamage>magic damage</magicDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceStanceHtG_Description" = "Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.<br><br>Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage." tr "GeneratedTip_Spell_JayceStanceHtG_DisplayName" = "Mercury Cannon / Mercury Hammer" tr "GeneratedTip_Spell_JayceStanceHtG_Tooltip" = "<titleLeft>Mercury Cannon / Mercury Hammer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Active: </scaleAD>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_JayceStanceHtG_TooltipExtended" = "<titleLeft>Mercury Cannon / Mercury Hammer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Active: </scaleAD>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUp" = "<titleLeft>Mercury Cannon / Mercury Hammer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Active: </scaleAD>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cannon Swap: Armor/Magic Resistance Shred<br>Hammer Swap: Bonus Damage<br>Hammer Passive: Bonus Armor and Magic Resist</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_JayceStanceHtG_TooltipLevelUpUnlearned" = "<titleLeft>Mercury Cannon / Mercury Hammer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Active: </scaleAD>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceStanceHtG_TooltipSimple" = "<titleLeft>Mercury Cannon / Mercury Hammer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Active: </scaleAD>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_JayceStanceHtG_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mercury Cannon / Mercury Hammer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Active: </scaleAD>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceStaticField_Description" = "Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.<br><br>Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks." tr "GeneratedTip_Spell_JayceStaticField_DisplayName" = "Lightning Field / Hyper Charge" tr "GeneratedTip_Spell_JayceStaticField_Tooltip" = "<titleLeft>Lightning Field / Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @ManaGain@ Mana per strike while in Hammer Stance.<br><br><spellPassive>Active:</spellPassive> Creates an electric aura dealing <magicDamage>@Damage@ magic damage</magicDamage> over @Duration@ seconds to nearby enemies.</mainText>" tr "GeneratedTip_Spell_JayceStaticField_TooltipExtended" = "<titleLeft>Lightning Field / Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @ManaGain@ Mana per strike while in Hammer Stance.<br><br><spellPassive>Active:</spellPassive> Creates an electric aura dealing <magicDamage>@Damage@ magic damage</magicDamage> over @Duration@ seconds to nearby enemies.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUp" = "<titleLeft>Lightning Field / Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @ManaGain@ Mana per strike while in Hammer Stance.<br><br><spellPassive>Active:</spellPassive> Creates an electric aura dealing <magicDamage>@Damage@ magic damage</magicDamage> over @Duration@ seconds to nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Mana Restore</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@ManaGain@ -> @ManaGainNL@</postScriptRight>" tr "GeneratedTip_Spell_JayceStaticField_TooltipLevelUpUnlearned" = "<titleLeft>Lightning Field / Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @ManaGain@ Mana per strike while in Hammer Stance.<br><br><spellPassive>Active:</spellPassive> Creates an electric aura dealing <magicDamage>@Damage@ magic damage</magicDamage> over @Duration@ seconds to nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceStaticField_TooltipSimple" = "<titleLeft>Lightning Field / Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @ManaGain@ Mana per strike while in Hammer Stance.<br><br><spellPassive>Active:</spellPassive> Creates an electric aura dealing <magicDamage>@Damage@ magic damage</magicDamage> over @Duration@ seconds to nearby enemies.</mainText>" tr "GeneratedTip_Spell_JayceStaticField_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lightning Field / Hyper Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Gains @ManaGain@ Mana per strike while in Hammer Stance.<br><br><spellPassive>Active:</spellPassive> Creates an electric aura dealing <magicDamage>@Damage@ magic damage</magicDamage> over @Duration@ seconds to nearby enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceThunderingBlow_Description" = "Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.<br><br>Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase." tr "GeneratedTip_Spell_JayceThunderingBlow_DisplayName" = "Thundering Blow / Acceleration Gate" tr "GeneratedTip_Spell_JayceThunderingBlow_Tooltip" = "<titleLeft>Thundering Blow / Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @PercHPDamage*100@% of the target's maximum health <scaleAD>(+@FlatDamage@)</scaleAD> as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)</mainText>" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipExtended" = "<titleLeft>Thundering Blow / Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @PercHPDamage*100@% of the target's maximum health <scaleAD>(+@FlatDamage@)</scaleAD> as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUp" = "<titleLeft>Thundering Blow / Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @PercHPDamage*100@% of the target's maximum health <scaleAD>(+@FlatDamage@)</scaleAD> as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Max Health %<br>Cooldown<br>Monster Damage Cap</postScriptLeft><postScriptRight>@PercHPDamage*100.000000@% -> @PercHPDamageNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@MonsterCap@ -> @MonsterCapNL@</postScriptRight>" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipLevelUpUnlearned" = "<titleLeft>Thundering Blow / Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @PercHPDamage*100@% of the target's maximum health <scaleAD>(+@FlatDamage@)</scaleAD> as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipSimple" = "<titleLeft>Thundering Blow / Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @PercHPDamage*100@% of the target's maximum health <scaleAD>(+@FlatDamage@)</scaleAD> as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)</mainText>" tr "GeneratedTip_Spell_JayceThunderingBlow_TooltipWithExtendedBehaviorHint" = "<titleLeft>Thundering Blow / Acceleration Gate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @PercHPDamage*100@% of the target's maximum health <scaleAD>(+@FlatDamage@)</scaleAD> as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JayceToTheSkies_Description" = "Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.<br><br>Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit." tr "GeneratedTip_Spell_JayceToTheSkies_DisplayName" = "To the Skies! / Shock Blast" tr "GeneratedTip_Spell_JayceToTheSkies_Tooltip" = "<titleLeft>To the Skies! / Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to an enemy dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipExtended" = "<titleLeft>To the Skies! / Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to an enemy dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUp" = "<titleLeft>To the Skies! / Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to an enemy dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Slow*-100.000000@% -> @SlowNL*-100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipLevelUpUnlearned" = "<titleLeft>To the Skies! / Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to an enemy dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipSimple" = "<titleLeft>To the Skies! / Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to an enemy dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_JayceToTheSkies_TooltipWithExtendedBehaviorHint" = "<titleLeft>To the Skies! / Shock Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to an enemy dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JhinE_Description" = "Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. <br><br><font color='#FFFFFF'>Beauty in Death -</font> When Jhin kills an enemy champion, a lotus trap will bloom near their corpse." tr "GeneratedTip_Spell_JhinE_DisplayName" = "Captive Audience" tr "GeneratedTip_Spell_JhinE_Tooltip" = "<titleLeft>Captive Audience (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <scaleLevel>@f1@</scaleLevel> seconds and can store 2 at once. <br><br><scaleLevel>Beauty in Death -</scaleLevel> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.</mainText>" tr "GeneratedTip_Spell_JhinE_TooltipExtended" = "<titleLeft>Captive Audience (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <scaleLevel>@f1@</scaleLevel> seconds and can store 2 at once. <br><br><scaleLevel>Beauty in Death -</scaleLevel> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JhinE_TooltipLevelUp" = "<titleLeft>Captive Audience (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <scaleLevel>@f1@</scaleLevel> seconds and can store 2 at once. <br><br><scaleLevel>Beauty in Death -</scaleLevel> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Recharge Time<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JhinE_TooltipLevelUpUnlearned" = "<titleLeft>Captive Audience (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <scaleLevel>@f1@</scaleLevel> seconds and can store 2 at once. <br><br><scaleLevel>Beauty in Death -</scaleLevel> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JhinE_TooltipSimple" = "<titleLeft>Captive Audience (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <scaleLevel>@f1@</scaleLevel> seconds and can store 2 at once. <br><br><scaleLevel>Beauty in Death -</scaleLevel> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.</mainText>" tr "GeneratedTip_Spell_JhinE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Captive Audience (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <scaleLevel>@f1@</scaleLevel> seconds and can store 2 at once. <br><br><scaleLevel>Beauty in Death -</scaleLevel> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JhinQ_Description" = "Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills." tr "GeneratedTip_Spell_JhinQ_DisplayName" = "Dancing Grenade" tr "GeneratedTip_Spell_JhinQ_Tooltip" = "<titleLeft>Dancing Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@) </scaleAP>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.</mainText>" tr "GeneratedTip_Spell_JhinQ_TooltipExtended" = "<titleLeft>Dancing Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@) </scaleAP>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JhinQ_TooltipLevelUp" = "<titleLeft>Dancing Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@) </scaleAP>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Total AD Ratio<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JhinQ_TooltipLevelUpUnlearned" = "<titleLeft>Dancing Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@) </scaleAP>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JhinQ_TooltipSimple" = "<titleLeft>Dancing Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@) </scaleAP>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.</mainText>" tr "GeneratedTip_Spell_JhinQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dancing Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@) </scaleAP>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JhinR_Description" = "Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike." tr "GeneratedTip_Spell_JhinR_DisplayName" = "Curtain Call" tr "GeneratedTip_Spell_JhinR_Tooltip" = "<titleLeft>Curtain Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage>, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to <physicalDamage>@MaxIncreaseCalc@</physicalDamage>). The 4th shot <font color='#FF5802'>crits</font> for @FourthShotMultiplier*100@% damage.</mainText>" tr "GeneratedTip_Spell_JhinR_TooltipExtended" = "<titleLeft>Curtain Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage>, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to <physicalDamage>@MaxIncreaseCalc@</physicalDamage>). The 4th shot <font color='#FF5802'>crits</font> for @FourthShotMultiplier*100@% damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JhinR_TooltipLevelUp" = "<titleLeft>Curtain Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage>, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to <physicalDamage>@MaxIncreaseCalc@</physicalDamage>). The 4th shot <font color='#FF5802'>crits</font> for @FourthShotMultiplier*100@% damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_JhinR_TooltipLevelUpUnlearned" = "<titleLeft>Curtain Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage>, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to <physicalDamage>@MaxIncreaseCalc@</physicalDamage>). The 4th shot <font color='#FF5802'>crits</font> for @FourthShotMultiplier*100@% damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JhinR_TooltipSimple" = "<titleLeft>Curtain Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage>, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to <physicalDamage>@MaxIncreaseCalc@</physicalDamage>). The 4th shot <font color='#FF5802'>crits</font> for @FourthShotMultiplier*100@% damage.</mainText>" tr "GeneratedTip_Spell_JhinR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Curtain Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage>, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to <physicalDamage>@MaxIncreaseCalc@</physicalDamage>). The 4th shot <font color='#FF5802'>crits</font> for @FourthShotMultiplier*100@% damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JhinW_Description" = "Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted." tr "GeneratedTip_Spell_JhinW_DisplayName" = "Deadly Flourish" tr "GeneratedTip_Spell_JhinW_Tooltip" = "<titleLeft>Deadly Flourish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them.</mainText>" tr "GeneratedTip_Spell_JhinW_TooltipExtended" = "<titleLeft>Deadly Flourish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JhinW_TooltipLevelUp" = "<titleLeft>Deadly Flourish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JhinW_TooltipLevelUpUnlearned" = "<titleLeft>Deadly Flourish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JhinW_TooltipSimple" = "<titleLeft>Deadly Flourish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them.</mainText>" tr "GeneratedTip_Spell_JhinW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Deadly Flourish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JinxE_Description" = "Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place." tr "GeneratedTip_Spell_JinxE_DisplayName" = "Flame Chompers!" tr "GeneratedTip_Spell_JinxE_Tooltip" = "<titleLeft>Flame Chompers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.</mainText>" tr "GeneratedTip_Spell_JinxE_TooltipExtended" = "<titleLeft>Flame Chompers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JinxE_TooltipLevelUp" = "<titleLeft>Flame Chompers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_JinxE_TooltipLevelUpUnlearned" = "<titleLeft>Flame Chompers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JinxE_TooltipSimple" = "<titleLeft>Flame Chompers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.</mainText>" tr "GeneratedTip_Spell_JinxE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Flame Chompers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JinxQ_Description" = "Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana." tr "GeneratedTip_Spell_JinxQ_DisplayName" = "Switcheroo!" tr "GeneratedTip_Spell_JinxQ_Tooltip" = "<titleLeft>Switcheroo! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Rocket</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx swaps weapons.<br><br><spellPassive>Fishbones, the Rocket Launcher:</spellPassive> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><spellPassive>Pow-Pow, the Minigun:</spellPassive> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules></mainText>" tr "GeneratedTip_Spell_JinxQ_TooltipExtended" = "<titleLeft>Switcheroo! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Rocket</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx swaps weapons.<br><br><spellPassive>Fishbones, the Rocket Launcher:</spellPassive> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><spellPassive>Pow-Pow, the Minigun:</spellPassive> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JinxQ_TooltipLevelUp" = "<titleLeft>Switcheroo! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Rocket</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx swaps weapons.<br><br><spellPassive>Fishbones, the Rocket Launcher:</spellPassive> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><spellPassive>Pow-Pow, the Minigun:</spellPassive> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Rocket Bonus Range<br>Minigun Total Attack Speed</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_JinxQ_TooltipLevelUpUnlearned" = "<titleLeft>Switcheroo! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Rocket</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx swaps weapons.<br><br><spellPassive>Fishbones, the Rocket Launcher:</spellPassive> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><spellPassive>Pow-Pow, the Minigun:</spellPassive> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JinxQ_TooltipSimple" = "<titleLeft>Switcheroo! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Rocket</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx swaps weapons.<br><br><spellPassive>Fishbones, the Rocket Launcher:</spellPassive> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><spellPassive>Pow-Pow, the Minigun:</spellPassive> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules></mainText>" tr "GeneratedTip_Spell_JinxQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Switcheroo! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana Per Rocket</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx swaps weapons.<br><br><spellPassive>Fishbones, the Rocket Launcher:</spellPassive> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><spellPassive>Pow-Pow, the Minigun:</spellPassive> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JinxR_Description" = "Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health." tr "GeneratedTip_Spell_JinxR_DisplayName" = "Super Mega Death Rocket!" tr "GeneratedTip_Spell_JinxR_Tooltip" = "<titleLeft>Super Mega Death Rocket! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText>" tr "GeneratedTip_Spell_JinxR_TooltipExtended" = "<titleLeft>Super Mega Death Rocket! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JinxR_TooltipLevelUp" = "<titleLeft>Super Mega Death Rocket! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Percent Missing Health Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_JinxR_TooltipLevelUpUnlearned" = "<titleLeft>Super Mega Death Rocket! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JinxR_TooltipSimple" = "<titleLeft>Super Mega Death Rocket! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText>" tr "GeneratedTip_Spell_JinxR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Super Mega Death Rocket! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_JinxW_Description" = "Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it." tr "GeneratedTip_Spell_JinxW_DisplayName" = "Zap!" tr "GeneratedTip_Spell_JinxW_Tooltip" = "<titleLeft>Zap! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a shock blast that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.<br><br><rules>Zap!'s cast time decreases as Jinx gains Attack Speed.</rules></mainText>" tr "GeneratedTip_Spell_JinxW_TooltipExtended" = "<titleLeft>Zap! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a shock blast that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.<br><br><rules>Zap!'s cast time decreases as Jinx gains Attack Speed.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_JinxW_TooltipLevelUp" = "<titleLeft>Zap! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a shock blast that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.<br><br><rules>Zap!'s cast time decreases as Jinx gains Attack Speed.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_JinxW_TooltipLevelUpUnlearned" = "<titleLeft>Zap! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a shock blast that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.<br><br><rules>Zap!'s cast time decreases as Jinx gains Attack Speed.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_JinxW_TooltipSimple" = "<titleLeft>Zap! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a shock blast that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.<br><br><rules>Zap!'s cast time decreases as Jinx gains Attack Speed.</rules></mainText>" tr "GeneratedTip_Spell_JinxW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Zap! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jinx fires a shock blast that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.<br><br><rules>Zap!'s cast time decreases as Jinx gains Attack Speed.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaisaE_Description" = "Kai'Sa briefly increases her movement speed, then increases her attack speed.<br><br>Living Weapon: Supercharge is upgraded to briefly grant Invisibility." tr "GeneratedTip_Spell_KaisaE_DisplayName" = "Supercharge" tr "GeneratedTip_Spell_KaisaE_Tooltip" = "<titleLeft>Supercharge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><rules>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</rules></mainText>" tr "GeneratedTip_Spell_KaisaE_TooltipExtended" = "<titleLeft>Supercharge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><rules>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaisaE_TooltipLevelUp" = "<titleLeft>Supercharge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><rules>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Movement Speed<br>Attack Speed</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%<br>@Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_KaisaE_TooltipLevelUpUnlearned" = "<titleLeft>Supercharge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><rules>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaisaE_TooltipSimple" = "<titleLeft>Supercharge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><rules>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</rules></mainText>" tr "GeneratedTip_Spell_KaisaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Supercharge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><rules>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaisaQ_Description" = "Kai'Sa shoots a swarm of missiles that seek out nearby targets.<br><br>Living Weapon: Icathian Rain is upgraded to shoot more missiles." tr "GeneratedTip_Spell_KaisaQ_DisplayName" = "Icathian Rain" tr "GeneratedTip_Spell_KaisaQ_Tooltip" = "<titleLeft>Icathian Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f7@)</scaleAP> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@f8@)</scaleAP>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <scaleAD>@Effect6Amount@ Bonus Attack Damage</scaleAD> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <scaleAD>@f5@</scaleAD>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><rules>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</rules></mainText>" tr "GeneratedTip_Spell_KaisaQ_TooltipExtended" = "<titleLeft>Icathian Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f7@)</scaleAP> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@f8@)</scaleAP>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <scaleAD>@Effect6Amount@ Bonus Attack Damage</scaleAD> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <scaleAD>@f5@</scaleAD>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><rules>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUp" = "<titleLeft>Icathian Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f7@)</scaleAP> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@f8@)</scaleAP>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <scaleAD>@Effect6Amount@ Bonus Attack Damage</scaleAD> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <scaleAD>@f5@</scaleAD>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><rules>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage Per Missile<br>Max Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@MaxDamage@ -> @MaxDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_KaisaQ_TooltipLevelUpUnlearned" = "<titleLeft>Icathian Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f7@)</scaleAP> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@f8@)</scaleAP>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <scaleAD>@Effect6Amount@ Bonus Attack Damage</scaleAD> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <scaleAD>@f5@</scaleAD>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><rules>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaisaQ_TooltipSimple" = "<titleLeft>Icathian Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f7@)</scaleAP> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@f8@)</scaleAP>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <scaleAD>@Effect6Amount@ Bonus Attack Damage</scaleAD> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <scaleAD>@f5@</scaleAD>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><rules>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</rules></mainText>" tr "GeneratedTip_Spell_KaisaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Icathian Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f7@)</scaleAP> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@f8@)</scaleAP>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <scaleAD>@Effect6Amount@ Bonus Attack Damage</scaleAD> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <scaleAD>@f5@</scaleAD>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><rules>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaisaR_Description" = "Kai'Sa dashes near an enemy champion." tr "GeneratedTip_Spell_KaisaR_DisplayName" = "Killer Instinct" tr "GeneratedTip_Spell_KaisaR_Tooltip" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_KaisaR_TooltipExtended" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaisaR_TooltipLevelUp" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Range<br>Cooldown<br>Shield Amount<br>Attack Damage Scaling</postScriptLeft><postScriptRight>@RRange@ -> @RRangeNL@<br>@Cooldown@ -> @CooldownNL@<br>@RBaseValue@ -> @RBaseValueNL@<br>@RTotalADRatio*100.000000@% -> @RTotalADRatioNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_KaisaR_TooltipLevelUpUnlearned" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaisaR_TooltipSimple" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_KaisaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaisaW_Description" = "Kai'Sa shoots a long range missile, marking enemies with her passive.<br><br>Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit." tr "GeneratedTip_Spell_KaisaW_DisplayName" = "Void Seeker" tr "GeneratedTip_Spell_KaisaW_Tooltip" = "<titleLeft>Void Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<scaleLevel>+@f5@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f6@)</scaleAP><br>Max Damage: @Effect1Amount@ (<scaleLevel>+@f7@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f8@)</scaleAP><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <scaleAP>@Effect2Amount@ Ability Power</scaleAP> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <scaleAP>@f3@</scaleAP>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit.</mainText>" tr "GeneratedTip_Spell_KaisaW_TooltipExtended" = "<titleLeft>Void Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<scaleLevel>+@f5@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f6@)</scaleAP><br>Max Damage: @Effect1Amount@ (<scaleLevel>+@f7@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f8@)</scaleAP><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <scaleAP>@Effect2Amount@ Ability Power</scaleAP> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <scaleAP>@f3@</scaleAP>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaisaW_TooltipLevelUp" = "<titleLeft>Void Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<scaleLevel>+@f5@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f6@)</scaleAP><br>Max Damage: @Effect1Amount@ (<scaleLevel>+@f7@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f8@)</scaleAP><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <scaleAP>@Effect2Amount@ Ability Power</scaleAP> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <scaleAP>@f3@</scaleAP>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KaisaW_TooltipLevelUpUnlearned" = "<titleLeft>Void Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<scaleLevel>+@f5@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f6@)</scaleAP><br>Max Damage: @Effect1Amount@ (<scaleLevel>+@f7@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f8@)</scaleAP><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <scaleAP>@Effect2Amount@ Ability Power</scaleAP> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <scaleAP>@f3@</scaleAP>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaisaW_TooltipSimple" = "<titleLeft>Void Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<scaleLevel>+@f5@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f6@)</scaleAP><br>Max Damage: @Effect1Amount@ (<scaleLevel>+@f7@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f8@)</scaleAP><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <scaleAP>@Effect2Amount@ Ability Power</scaleAP> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <scaleAP>@f3@</scaleAP>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit.</mainText>" tr "GeneratedTip_Spell_KaisaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Seeker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<scaleLevel>+@f5@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f6@)</scaleAP><br>Max Damage: @Effect1Amount@ (<scaleLevel>+@f7@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f8@)</scaleAP><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <scaleAP>@Effect2Amount@ Ability Power</scaleAP> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <scaleAP>@f3@</scaleAP>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KalistaExpungeWrapper_Description" = "Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage." tr "GeneratedTip_Spell_KalistaExpungeWrapper_DisplayName" = "Rend" tr "GeneratedTip_Spell_KalistaExpungeWrapper_Tooltip" = "<titleLeft>Rend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><spellPassive>Active: </spellPassive>Rip the spears from nearby targets, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <scaleAD>(+@f4@)</scaleAD> physical damage.<br><br><scaleArmor>If </scaleArmor><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <scaleMana>@Effect8Amount@</scaleMana> mana.</font><br><br><rules>Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.</rules></mainText>" tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipExtended" = "<titleLeft>Rend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><spellPassive>Active: </spellPassive>Rip the spears from nearby targets, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <scaleAD>(+@f4@)</scaleAD> physical damage.<br><br><scaleArmor>If </scaleArmor><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <scaleMana>@Effect8Amount@</scaleMana> mana.</font><br><br><rules>Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUp" = "<titleLeft>Rend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><spellPassive>Active: </spellPassive>Rip the spears from nearby targets, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <scaleAD>(+@f4@)</scaleAD> physical damage.<br><br><scaleArmor>If </scaleArmor><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <scaleMana>@Effect8Amount@</scaleMana> mana.</font><br><br><rules>Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Mana Refund<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect8Amount@ -> @Effect8AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Rend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><spellPassive>Active: </spellPassive>Rip the spears from nearby targets, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <scaleAD>(+@f4@)</scaleAD> physical damage.<br><br><scaleArmor>If </scaleArmor><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <scaleMana>@Effect8Amount@</scaleMana> mana.</font><br><br><rules>Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipSimple" = "<titleLeft>Rend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><spellPassive>Active: </spellPassive>Rip the spears from nearby targets, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <scaleAD>(+@f4@)</scaleAD> physical damage.<br><br><scaleArmor>If </scaleArmor><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <scaleMana>@Effect8Amount@</scaleMana> mana.</font><br><br><rules>Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.</rules></mainText>" tr "GeneratedTip_Spell_KalistaExpungeWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rend (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><spellPassive>Active: </spellPassive>Rip the spears from nearby targets, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <scaleAD>(+@f4@)</scaleAD> physical damage.<br><br><scaleArmor>If </scaleArmor><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <scaleMana>@Effect8Amount@</scaleMana> mana.</font><br><br><rules>Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KalistaMysticShot_Description" = "Throw a fast moving spear that passes through enemies it kills." tr "GeneratedTip_Spell_KalistaMysticShot_DisplayName" = "Pierce" tr "GeneratedTip_Spell_KalistaMysticShot_Tooltip" = "<titleLeft>Pierce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurl a fast but narrow spear that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><scaleArmor>If it kills a target, </scaleArmor><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font></mainText>" tr "GeneratedTip_Spell_KalistaMysticShot_TooltipExtended" = "<titleLeft>Pierce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurl a fast but narrow spear that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><scaleArmor>If it kills a target, </scaleArmor><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUp" = "<titleLeft>Pierce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurl a fast but narrow spear that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><scaleArmor>If it kills a target, </scaleArmor><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@AbilityResourceName@ Cost<br>Damage</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KalistaMysticShot_TooltipLevelUpUnlearned" = "<titleLeft>Pierce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurl a fast but narrow spear that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><scaleArmor>If it kills a target, </scaleArmor><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KalistaMysticShot_TooltipSimple" = "<titleLeft>Pierce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurl a fast but narrow spear that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><scaleArmor>If it kills a target, </scaleArmor><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font></mainText>" tr "GeneratedTip_Spell_KalistaMysticShot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pierce (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurl a fast but narrow spear that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><scaleArmor>If it kills a target, </scaleArmor><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KalistaRx_Description" = "Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back." tr "GeneratedTip_Spell_KalistaRx_DisplayName" = "Fate's Call" tr "GeneratedTip_Spell_KalistaRx_Tooltip" = "<titleLeft>Fate's Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability.</mainText>" tr "GeneratedTip_Spell_KalistaRx_TooltipExtended" = "<titleLeft>Fate's Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUp" = "<titleLeft>Fate's Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Knockup Duration</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KalistaRx_TooltipLevelUpUnlearned" = "<titleLeft>Fate's Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KalistaRx_TooltipSimple" = "<titleLeft>Fate's Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability.</mainText>" tr "GeneratedTip_Spell_KalistaRx_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fate's Call (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KalistaW_Description" = "Gain bonus damage when Kalista and her Oathsworn strike the same target. <br><br>Activate to send a soul to scout out the path, revealing the area in front of it." tr "GeneratedTip_Spell_KalistaW_DisplayName" = "Sentinel" tr "GeneratedTip_Spell_KalistaW_Tooltip" = "<titleLeft>Sentinel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><spellPassive>Active: </spellPassive>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KalistaW_TooltipExtended" = "<titleLeft>Sentinel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><spellPassive>Active: </spellPassive>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KalistaW_TooltipLevelUp" = "<titleLeft>Sentinel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><spellPassive>Active: </spellPassive>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Ammo Recharge</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KalistaW_TooltipLevelUpUnlearned" = "<titleLeft>Sentinel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><spellPassive>Active: </spellPassive>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KalistaW_TooltipSimple" = "<titleLeft>Sentinel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><spellPassive>Active: </spellPassive>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KalistaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sentinel (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><spellPassive>Active: </spellPassive>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarmaMantra_Description" = "Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point." tr "GeneratedTip_Spell_KarmaMantra_DisplayName" = "Mantra" tr "GeneratedTip_Spell_KarmaMantra_Tooltip" = "<titleLeft>Mantra (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed.</mainText>" tr "GeneratedTip_Spell_KarmaMantra_TooltipExtended" = "<titleLeft>Mantra (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarmaMantra_TooltipLevelUp" = "<titleLeft>Mantra (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Soulflare Impact<br>Soulflare Circle Damage<br>Renewal Root Extension<br>Defiance Shield<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KarmaMantra_TooltipLevelUpUnlearned" = "<titleLeft>Mantra (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarmaMantra_TooltipSimple" = "<titleLeft>Mantra (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed.</mainText>" tr "GeneratedTip_Spell_KarmaMantra_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mantra (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarmaQ_Description" = "Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.<br><br>Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay." tr "GeneratedTip_Spell_KarmaQ_DisplayName" = "Inner Flame" tr "GeneratedTip_Spell_KarmaQ_Tooltip" = "<titleLeft>Inner Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area.</mainText>" tr "GeneratedTip_Spell_KarmaQ_TooltipExtended" = "<titleLeft>Inner Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarmaQ_TooltipLevelUp" = "<titleLeft>Inner Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KarmaQ_TooltipLevelUpUnlearned" = "<titleLeft>Inner Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarmaQ_TooltipSimple" = "<titleLeft>Inner Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area.</mainText>" tr "GeneratedTip_Spell_KarmaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Inner Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarmaSolKimShield_Description" = "Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.<br><br>Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions." tr "GeneratedTip_Spell_KarmaSolKimShield_DisplayName" = "Inspire" tr "GeneratedTip_Spell_KarmaSolKimShield_Tooltip" = "<titleLeft>Inspire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KarmaSolKimShield_TooltipExtended" = "<titleLeft>Inspire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarmaSolKimShield_TooltipLevelUp" = "<titleLeft>Inspire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Movement Speed<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KarmaSolKimShield_TooltipLevelUpUnlearned" = "<titleLeft>Inspire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarmaSolKimShield_TooltipSimple" = "<titleLeft>Inspire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KarmaSolKimShield_TooltipWithExtendedBehaviorHint" = "<titleLeft>Inspire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarmaSpiritBind_Description" = "Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.<br><br>Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration." tr "GeneratedTip_Spell_KarmaSpiritBind_DisplayName" = "Focused Resolve" tr "GeneratedTip_Spell_KarmaSpiritBind_Tooltip" = "<titleLeft>Focused Resolve (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health.</mainText>" tr "GeneratedTip_Spell_KarmaSpiritBind_TooltipExtended" = "<titleLeft>Focused Resolve (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarmaSpiritBind_TooltipLevelUp" = "<titleLeft>Focused Resolve (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount*0.500000@ -> @Effect1AmountNL*0.500000@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KarmaSpiritBind_TooltipLevelUpUnlearned" = "<titleLeft>Focused Resolve (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarmaSpiritBind_TooltipSimple" = "<titleLeft>Focused Resolve (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health.</mainText>" tr "GeneratedTip_Spell_KarmaSpiritBind_TooltipWithExtendedBehaviorHint" = "<titleLeft>Focused Resolve (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarthusDefile_Description" = "Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana." tr "GeneratedTip_Spell_KarthusDefile_DisplayName" = "Defile" tr "GeneratedTip_Spell_KarthusDefile_Tooltip" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle Off: </spellPassive>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><spellPassive>Toggle On: </spellPassive>Drains @Cost@ Mana to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies each second. </mainText>" tr "GeneratedTip_Spell_KarthusDefile_TooltipExtended" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle Off: </spellPassive>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><spellPassive>Toggle On: </spellPassive>Drains @Cost@ Mana to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies each second. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUp" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle Off: </spellPassive>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><spellPassive>Toggle On: </spellPassive>Drains @Cost@ Mana to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies each second. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Second<br>Mana Restore</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KarthusDefile_TooltipLevelUpUnlearned" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle Off: </spellPassive>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><spellPassive>Toggle On: </spellPassive>Drains @Cost@ Mana to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies each second. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarthusDefile_TooltipSimple" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle Off: </spellPassive>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><spellPassive>Toggle On: </spellPassive>Drains @Cost@ Mana to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies each second. </mainText>" tr "GeneratedTip_Spell_KarthusDefile_TooltipWithExtendedBehaviorHint" = "<titleLeft>Defile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle Off: </spellPassive>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><spellPassive>Toggle On: </spellPassive>Drains @Cost@ Mana to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies each second. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarthusFallenOne_Description" = "After channeling for 3 seconds, Karthus deals damage to all enemy champions." tr "GeneratedTip_Spell_KarthusFallenOne_DisplayName" = "Requiem" tr "GeneratedTip_Spell_KarthusFallenOne_Tooltip" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemy champions (regardless of distance). </mainText>" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipExtended" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemy champions (regardless of distance). </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUp" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemy champions (regardless of distance). </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipLevelUpUnlearned" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemy champions (regardless of distance). </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipSimple" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemy champions (regardless of distance). </mainText>" tr "GeneratedTip_Spell_KarthusFallenOne_TooltipWithExtendedBehaviorHint" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After channeling for 3 seconds, Karthus deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemy champions (regardless of distance). </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarthusLayWasteA1_Description" = "Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies." tr "GeneratedTip_Spell_KarthusLayWasteA1_DisplayName" = "Lay Waste" tr "GeneratedTip_Spell_KarthusLayWasteA1_Tooltip" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AMMORECHARGETIME@s Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage.</mainText>" tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipExtended" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AMMORECHARGETIME@s Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUp" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AMMORECHARGETIME@s Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipLevelUpUnlearned" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AMMORECHARGETIME@s Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipSimple" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AMMORECHARGETIME@s Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage.</mainText>" tr "GeneratedTip_Spell_KarthusLayWasteA1_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lay Waste (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AMMORECHARGETIME@s Cooldown</subtitleRight><mainText>Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KarthusWallOfPain_Description" = "Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period." tr "GeneratedTip_Spell_KarthusWallOfPain_DisplayName" = "Wall of Pain" tr "GeneratedTip_Spell_KarthusWallOfPain_Tooltip" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).</mainText>" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipExtended" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUp" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Wall Width<br>Movement Speed Slow</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipLevelUpUnlearned" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipSimple" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).</mainText>" tr "GeneratedTip_Spell_KarthusWallOfPain_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wall of Pain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KatarinaEWrapper_Description" = "Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise." tr "GeneratedTip_Spell_KatarinaEWrapper_DisplayName" = "Shunpo" tr "GeneratedTip_Spell_KatarinaEWrapper_Tooltip" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina dashes in the blink of an eye to the target ally, enemy, or <keywordMajor>Dagger</keywordMajor>. If it is an enemy, Katarina strikes for @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <keywordMajor>Dagger</keywordMajor> will reduce Shunpo's cooldown by <scaleLevel>@f1@</scaleLevel> seconds (<scaleLevel>@f3*100@%</scaleLevel>).<br><br><rules>Katarina can blink to any location near the target.</rules></mainText>" tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipExtended" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina dashes in the blink of an eye to the target ally, enemy, or <keywordMajor>Dagger</keywordMajor>. If it is an enemy, Katarina strikes for @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <keywordMajor>Dagger</keywordMajor> will reduce Shunpo's cooldown by <scaleLevel>@f1@</scaleLevel> seconds (<scaleLevel>@f3*100@%</scaleLevel>).<br><br><rules>Katarina can blink to any location near the target.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUp" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina dashes in the blink of an eye to the target ally, enemy, or <keywordMajor>Dagger</keywordMajor>. If it is an enemy, Katarina strikes for @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <keywordMajor>Dagger</keywordMajor> will reduce Shunpo's cooldown by <scaleLevel>@f1@</scaleLevel> seconds (<scaleLevel>@f3*100@%</scaleLevel>).<br><br><rules>Katarina can blink to any location near the target.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina dashes in the blink of an eye to the target ally, enemy, or <keywordMajor>Dagger</keywordMajor>. If it is an enemy, Katarina strikes for @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <keywordMajor>Dagger</keywordMajor> will reduce Shunpo's cooldown by <scaleLevel>@f1@</scaleLevel> seconds (<scaleLevel>@f3*100@%</scaleLevel>).<br><br><rules>Katarina can blink to any location near the target.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipSimple" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina dashes in the blink of an eye to the target ally, enemy, or <keywordMajor>Dagger</keywordMajor>. If it is an enemy, Katarina strikes for @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <keywordMajor>Dagger</keywordMajor> will reduce Shunpo's cooldown by <scaleLevel>@f1@</scaleLevel> seconds (<scaleLevel>@f3*100@%</scaleLevel>).<br><br><rules>Katarina can blink to any location near the target.</rules></mainText>" tr "GeneratedTip_Spell_KatarinaEWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shunpo (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina dashes in the blink of an eye to the target ally, enemy, or <keywordMajor>Dagger</keywordMajor>. If it is an enemy, Katarina strikes for @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <keywordMajor>Dagger</keywordMajor> will reduce Shunpo's cooldown by <scaleLevel>@f1@</scaleLevel> seconds (<scaleLevel>@f3*100@%</scaleLevel>).<br><br><rules>Katarina can blink to any location near the target.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KatarinaQ_Description" = "Katarina throws a <font color='#FFF673'>Dagger</font> at the target that then bounces to nearby enemies before ricocheting onto the ground." tr "GeneratedTip_Spell_KatarinaQ_DisplayName" = "Bouncing Blade" tr "GeneratedTip_Spell_KatarinaQ_Tooltip" = "<titleLeft>Bouncing Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina throws a <keywordMajor>Dagger</keywordMajor>, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><rules>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</rules></mainText>" tr "GeneratedTip_Spell_KatarinaQ_TooltipExtended" = "<titleLeft>Bouncing Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina throws a <keywordMajor>Dagger</keywordMajor>, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><rules>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUp" = "<titleLeft>Bouncing Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina throws a <keywordMajor>Dagger</keywordMajor>, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><rules>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KatarinaQ_TooltipLevelUpUnlearned" = "<titleLeft>Bouncing Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina throws a <keywordMajor>Dagger</keywordMajor>, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><rules>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KatarinaQ_TooltipSimple" = "<titleLeft>Bouncing Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina throws a <keywordMajor>Dagger</keywordMajor>, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><rules>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</rules></mainText>" tr "GeneratedTip_Spell_KatarinaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bouncing Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina throws a <keywordMajor>Dagger</keywordMajor>, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><rules>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KatarinaR_Description" = "Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions." tr "GeneratedTip_Spell_KatarinaR_DisplayName" = "Death Lotus" tr "GeneratedTip_Spell_KatarinaR_Tooltip" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing <magicDamage>@DamageCalc@ magic damage</magicDamage> per knife. Total over @Duration@ seconds to each enemy: <magicDamage>@TotalDamageCalc@ magic damage</magicDamage>.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_KatarinaR_TooltipExtended" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing <magicDamage>@DamageCalc@ magic damage</magicDamage> per knife. Total over @Duration@ seconds to each enemy: <magicDamage>@TotalDamageCalc@ magic damage</magicDamage>.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUp" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing <magicDamage>@DamageCalc@ magic damage</magicDamage> per knife. Total over @Duration@ seconds to each enemy: <magicDamage>@TotalDamageCalc@ magic damage</magicDamage>.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Knife<br>Cooldown</postScriptLeft><postScriptRight>@DamagePerTick@ -> @DamagePerTickNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KatarinaR_TooltipLevelUpUnlearned" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing <magicDamage>@DamageCalc@ magic damage</magicDamage> per knife. Total over @Duration@ seconds to each enemy: <magicDamage>@TotalDamageCalc@ magic damage</magicDamage>.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KatarinaR_TooltipSimple" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing <magicDamage>@DamageCalc@ magic damage</magicDamage> per knife. Total over @Duration@ seconds to each enemy: <magicDamage>@TotalDamageCalc@ magic damage</magicDamage>.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_KatarinaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing <magicDamage>@DamageCalc@ magic damage</magicDamage> per knife. Total over @Duration@ seconds to each enemy: <magicDamage>@TotalDamageCalc@ magic damage</magicDamage>.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KatarinaW_Description" = "Katarina gains a burst of movement speed, tossing a <font color='#FFF673'>Dagger</font> into the air directly above herself." tr "GeneratedTip_Spell_KatarinaW_DisplayName" = "Preparation" tr "GeneratedTip_Spell_KatarinaW_Tooltip" = "<titleLeft>Preparation (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina tosses a <keywordMajor>Dagger</keywordMajor> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KatarinaW_TooltipExtended" = "<titleLeft>Preparation (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina tosses a <keywordMajor>Dagger</keywordMajor> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUp" = "<titleLeft>Preparation (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina tosses a <keywordMajor>Dagger</keywordMajor> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KatarinaW_TooltipLevelUpUnlearned" = "<titleLeft>Preparation (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina tosses a <keywordMajor>Dagger</keywordMajor> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KatarinaW_TooltipSimple" = "<titleLeft>Preparation (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina tosses a <keywordMajor>Dagger</keywordMajor> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KatarinaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Preparation (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina tosses a <keywordMajor>Dagger</keywordMajor> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KayleE_Description" = "Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks.<br><br>Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health." tr "GeneratedTip_Spell_KayleE_DisplayName" = "Starfire Spellblade" tr "GeneratedTip_Spell_KayleE_Tooltip" = "<titleLeft>Starfire Spellblade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacks deal <magicDamage>@EPassiveTotalDamage@ bonus magic damage</magicDamage>.<br><br><spellActive>Active:</spellActive> Kayle's next attack becomes ranged and deals <magicDamage>@ActiveTotalExecuteDamage@</magicDamage> of the target's missing health as bonus <magicDamage>magic damage</magicDamage>. This attack upgrades when Kayle reaches <scaleLevel>Level @Spell.KaylePassive:LevelForPassiveRank2@</scaleLevel>, causing it to explode when it hits the target, dealing damage to nearby enemies.</mainText>" tr "GeneratedTip_Spell_KayleE_TooltipExtended" = "<titleLeft>Starfire Spellblade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacks deal <magicDamage>@EPassiveTotalDamage@ bonus magic damage</magicDamage>.<br><br><spellActive>Active:</spellActive> Kayle's next attack becomes ranged and deals <magicDamage>@ActiveTotalExecuteDamage@</magicDamage> of the target's missing health as bonus <magicDamage>magic damage</magicDamage>. This attack upgrades when Kayle reaches <scaleLevel>Level @Spell.KaylePassive:LevelForPassiveRank2@</scaleLevel>, causing it to explode when it hits the target, dealing damage to nearby enemies.</mainText><postScriptTitle><rules>{{Spell_KayleE_Name}}'s active attack applies on-hit and spell effects. Execute damage is capped at @MaxExecuteVsMonsters@ vs. monsters.</rules></postScriptTitle>" tr "GeneratedTip_Spell_KayleE_TooltipLevelUp" = "<titleLeft>Starfire Spellblade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacks deal <magicDamage>@EPassiveTotalDamage@ bonus magic damage</magicDamage>.<br><br><spellActive>Active:</spellActive> Kayle's next attack becomes ranged and deals <magicDamage>@ActiveTotalExecuteDamage@</magicDamage> of the target's missing health as bonus <magicDamage>magic damage</magicDamage>. This attack upgrades when Kayle reaches <scaleLevel>Level @Spell.KaylePassive:LevelForPassiveRank2@</scaleLevel>, causing it to explode when it hits the target, dealing damage to nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Damage<br>Missing Health Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Passive Damage@ -> @Passive DamageNL@<br>@ActiveExecutePercent@% -> @ActiveExecutePercentNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KayleE_TooltipLevelUpUnlearned" = "<titleLeft>Starfire Spellblade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacks deal <magicDamage>@EPassiveTotalDamage@ bonus magic damage</magicDamage>.<br><br><spellActive>Active:</spellActive> Kayle's next attack becomes ranged and deals <magicDamage>@ActiveTotalExecuteDamage@</magicDamage> of the target's missing health as bonus <magicDamage>magic damage</magicDamage>. This attack upgrades when Kayle reaches <scaleLevel>Level @Spell.KaylePassive:LevelForPassiveRank2@</scaleLevel>, causing it to explode when it hits the target, dealing damage to nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KayleE_TooltipSimple" = "<titleLeft>Starfire Spellblade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacks deal <magicDamage>@EPassiveTotalDamage@ bonus magic damage</magicDamage>.<br><br><spellActive>Active:</spellActive> Kayle's next attack becomes ranged and deals <magicDamage>@ActiveTotalExecuteDamage@</magicDamage> of the target's missing health as bonus <magicDamage>magic damage</magicDamage>. This attack upgrades when Kayle reaches <scaleLevel>Level @Spell.KaylePassive:LevelForPassiveRank2@</scaleLevel>, causing it to explode when it hits the target, dealing damage to nearby enemies.</mainText>" tr "GeneratedTip_Spell_KayleE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Starfire Spellblade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacks deal <magicDamage>@EPassiveTotalDamage@ bonus magic damage</magicDamage>.<br><br><spellActive>Active:</spellActive> Kayle's next attack becomes ranged and deals <magicDamage>@ActiveTotalExecuteDamage@</magicDamage> of the target's missing health as bonus <magicDamage>magic damage</magicDamage>. This attack upgrades when Kayle reaches <scaleLevel>Level @Spell.KaylePassive:LevelForPassiveRank2@</scaleLevel>, causing it to explode when it hits the target, dealing damage to nearby enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KayleQ_Description" = "Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit." tr "GeneratedTip_Spell_KayleQ_DisplayName" = "Radiant Blast" tr "GeneratedTip_Spell_KayleQ_Tooltip" = "<titleLeft>Radiant Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle summons a celestial sword that stops on the first enemy hit. <br><br>The sword deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.</mainText>" tr "GeneratedTip_Spell_KayleQ_TooltipExtended" = "<titleLeft>Radiant Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle summons a celestial sword that stops on the first enemy hit. <br><br>The sword deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KayleQ_TooltipLevelUp" = "<titleLeft>Radiant Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle summons a celestial sword that stops on the first enemy hit. <br><br>The sword deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@SlowPercent@% -> @SlowPercentNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KayleQ_TooltipLevelUpUnlearned" = "<titleLeft>Radiant Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle summons a celestial sword that stops on the first enemy hit. <br><br>The sword deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KayleQ_TooltipSimple" = "<titleLeft>Radiant Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle summons a celestial sword that stops on the first enemy hit. <br><br>The sword deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.</mainText>" tr "GeneratedTip_Spell_KayleQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Radiant Blast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle summons a celestial sword that stops on the first enemy hit. <br><br>The sword deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KayleR_Description" = "Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords." tr "GeneratedTip_Spell_KayleR_DisplayName" = "Divine Judgment" tr "GeneratedTip_Spell_KayleR_Tooltip" = "<titleLeft>Divine Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.<br><br>Then, after a cast time, she purifies the area around them dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies.</mainText>" tr "GeneratedTip_Spell_KayleR_TooltipExtended" = "<titleLeft>Divine Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.<br><br>Then, after a cast time, she purifies the area around them dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies.</mainText><postScriptTitle><rules>Kayle can move but not attack or cast spells while casting {{Spell_KayleR_Name}}.</rules><br></postScriptTitle>" tr "GeneratedTip_Spell_KayleR_TooltipLevelUp" = "<titleLeft>Divine Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.<br><br>Then, after a cast time, she purifies the area around them dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Immunity Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@InvulnDuration@ -> @InvulnDurationNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KayleR_TooltipLevelUpUnlearned" = "<titleLeft>Divine Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.<br><br>Then, after a cast time, she purifies the area around them dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KayleR_TooltipSimple" = "<titleLeft>Divine Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.<br><br>Then, after a cast time, she purifies the area around them dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies.</mainText>" tr "GeneratedTip_Spell_KayleR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Divine Judgment (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.<br><br>Then, after a cast time, she purifies the area around them dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KayleW_Description" = "Blessed by the divine, Kayle heals and grants movement speed to herself and the nearest ally." tr "GeneratedTip_Spell_KayleW_DisplayName" = "Celestial Blessing" tr "GeneratedTip_Spell_KayleW_Tooltip" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle and target allied champion are healed for <healing>@TotalHeal@ health</healing> and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_KayleW_TooltipExtended" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle and target allied champion are healed for <healing>@TotalHeal@ health</healing> and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.</mainText><postScriptTitle><rules>If cast without a target, {{Spell_KayleW_Name}} will heal the most wounded ally in range.</rules></postScriptTitle>" tr "GeneratedTip_Spell_KayleW_TooltipLevelUp" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle and target allied champion are healed for <healing>@TotalHeal@ health</healing> and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Movement Speed<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Heal@ -> @HealNL@<br>@Haste*100.000000@% -> @HasteNL*100.000000@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KayleW_TooltipLevelUpUnlearned" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle and target allied champion are healed for <healing>@TotalHeal@ health</healing> and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KayleW_TooltipSimple" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle and target allied champion are healed for <healing>@TotalHeal@ health</healing> and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_KayleW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle and target allied champion are healed for <healing>@TotalHeal@ health</healing> and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KayleWHeal_Description" = "" tr "GeneratedTip_Spell_KayleWHeal_DisplayName" = "Celestial Blessing" tr "GeneratedTip_Spell_KayleWHeal_Tooltip" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_KayleWHeal_TooltipExtended" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUp" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_KayleWHeal_TooltipLevelUpUnlearned" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KayleWHeal_TooltipSimple" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_KayleWHeal_TooltipWithExtendedBehaviorHint" = "<titleLeft>Celestial Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaynE_Description" = "Kayn can walk through terrain." tr "GeneratedTip_Spell_KaynE_DisplayName" = "Shadow Step" tr "GeneratedTip_Spell_KaynE_Tooltip" = "<titleLeft>Shadow Step (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f15@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules></mainText>" tr "GeneratedTip_Spell_KaynE_TooltipExtended" = "<titleLeft>Shadow Step (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f15@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaynE_TooltipLevelUp" = "<titleLeft>Shadow Step (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f15@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Duration<br>Healing</postScriptLeft><postScriptRight>@f15@ -> @f16@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KaynE_TooltipLevelUpUnlearned" = "<titleLeft>Shadow Step (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f15@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaynE_TooltipSimple" = "<titleLeft>Shadow Step (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f15@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules></mainText>" tr "GeneratedTip_Spell_KaynE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shadow Step (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f15@ sec Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaynQ_Description" = "Kayn dashes, then slashes. Both deal damage." tr "GeneratedTip_Spell_KaynQ_DisplayName" = "Reaping Slash" tr "GeneratedTip_Spell_KaynQ_Tooltip" = "<titleLeft>Reaping Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules></mainText>" tr "GeneratedTip_Spell_KaynQ_TooltipExtended" = "<titleLeft>Reaping Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaynQ_TooltipLevelUp" = "<titleLeft>Reaping Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>{{ game_spell_Kayn_Q_Dmg_@f1@ }}Cooldown</postScriptLeft><postScriptRight>{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KaynQ_TooltipLevelUpUnlearned" = "<titleLeft>Reaping Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaynQ_TooltipSimple" = "<titleLeft>Reaping Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules></mainText>" tr "GeneratedTip_Spell_KaynQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Reaping Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaynR_Description" = "Kayn hides in an enemy's body, dealing massive damage when he bursts out." tr "GeneratedTip_Spell_KaynR_DisplayName" = "Umbral Trespass" tr "GeneratedTip_Spell_KaynR_Tooltip" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ spell_Kayn_R_main_@f1@ }}</mainText>" tr "GeneratedTip_Spell_KaynR_TooltipExtended" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ spell_Kayn_R_main_@f1@ }}</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaynR_TooltipLevelUp" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ spell_Kayn_R_main_@f1@ }}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>{{ game_spell_Kayn_R_Damage_@f1@ }}Cooldown</postScriptLeft><postScriptRight>{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KaynR_TooltipLevelUpUnlearned" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ spell_Kayn_R_main_@f1@ }}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaynR_TooltipSimple" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ spell_Kayn_R_main_@f1@ }}</mainText>" tr "GeneratedTip_Spell_KaynR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Umbral Trespass (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ spell_Kayn_R_main_@f1@ }}</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KaynW_Description" = "Kayn damages and slows targets in a line." tr "GeneratedTip_Spell_KaynW_DisplayName" = "Blade's Reach" tr "GeneratedTip_Spell_KaynW_Tooltip" = "<titleLeft>Blade's Reach (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_W_maintext_@f1@ }}</mainText>" tr "GeneratedTip_Spell_KaynW_TooltipExtended" = "<titleLeft>Blade's Reach (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_W_maintext_@f1@ }}</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KaynW_TooltipLevelUp" = "<titleLeft>Blade's Reach (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_W_maintext_@f1@ }}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KaynW_TooltipLevelUpUnlearned" = "<titleLeft>Blade's Reach (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_W_maintext_@f1@ }}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KaynW_TooltipSimple" = "<titleLeft>Blade's Reach (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_W_maintext_@f1@ }}</mainText>" tr "GeneratedTip_Spell_KaynW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blade's Reach (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ game_spell_Kayn_W_maintext_@f1@ }}</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KennenBringTheLight_Description" = "Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked." tr "GeneratedTip_Spell_KennenBringTheLight_DisplayName" = "Electrical Surge" tr "GeneratedTip_Spell_KennenBringTheLight_Tooltip" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><spellPassive>Active:</spellPassive> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_KennenBringTheLight_TooltipExtended" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><spellPassive>Active:</spellPassive> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUp" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><spellPassive>Active:</spellPassive> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage (passive)<br>Damage (active)<br>Bonus AD Ratio<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KennenBringTheLight_TooltipLevelUpUnlearned" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><spellPassive>Active:</spellPassive> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KennenBringTheLight_TooltipSimple" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><spellPassive>Active:</spellPassive> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_KennenBringTheLight_TooltipWithExtendedBehaviorHint" = "<titleLeft>Electrical Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><spellPassive>Active:</spellPassive> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KennenLightningRush_Description" = "Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it." tr "GeneratedTip_Spell_KennenLightningRush_DisplayName" = "Lightning Rush" tr "GeneratedTip_Spell_KennenLightningRush_Tooltip" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules></mainText>" tr "GeneratedTip_Spell_KennenLightningRush_TooltipExtended" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUp" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost<br>Attack Speed %</postScriptLeft><postScriptRight>@base damage@ -> @base damageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@<br>@attack speed*100.000000@% -> @attack speedNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_KennenLightningRush_TooltipLevelUpUnlearned" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KennenLightningRush_TooltipSimple" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules></mainText>" tr "GeneratedTip_Spell_KennenLightningRush_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lightning Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Description" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits." tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_DisplayName" = "Thundering Shuriken" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_Tooltip" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a shuriken that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy it hits.</mainText>" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipExtended" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a shuriken that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy it hits.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUp" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a shuriken that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy it hits.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipLevelUpUnlearned" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a shuriken that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy it hits.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipSimple" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a shuriken that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy it hits.</mainText>" tr "GeneratedTip_Spell_KennenShurikenHurlMissile1_TooltipWithExtendedBehaviorHint" = "<titleLeft>Thundering Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a shuriken that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy it hits.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KennenShurikenStorm_Description" = "Kennen summons a storm that strikes at nearby enemy champions for magical damage." tr "GeneratedTip_Spell_KennenShurikenStorm_DisplayName" = "Slicing Maelstrom" tr "GeneratedTip_Spell_KennenShurikenStorm_Tooltip" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.</mainText>" tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipExtended" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUp" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Armor Bonus<br>Magic Resist Bonus</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@KennenRDefenses@ -> @KennenRDefensesNL@<br>@KennenRDefenses@ -> @KennenRDefensesNL@</postScriptRight>" tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipLevelUpUnlearned" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipSimple" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.</mainText>" tr "GeneratedTip_Spell_KennenShurikenStorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KhazixE_Description" = "Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to <font color='#00DD33'>Evolve Wings</font>, Leap's range increases by 200 and the cooldown resets on champion kill or assist." tr "GeneratedTip_Spell_KhazixE_DisplayName" = "Leap" tr "GeneratedTip_Spell_KhazixE_Tooltip" = "<titleLeft>Leap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText>" tr "GeneratedTip_Spell_KhazixE_TooltipExtended" = "<titleLeft>Leap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KhazixE_TooltipLevelUp" = "<titleLeft>Leap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KhazixE_TooltipLevelUpUnlearned" = "<titleLeft>Leap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KhazixE_TooltipSimple" = "<titleLeft>Leap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText>" tr "GeneratedTip_Spell_KhazixE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Leap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leaps to target area, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KhazixQ_Description" = "Deals physical damage to the target. Damage increased on <font color='#FFF673'>Isolated</font> targets. If he chooses to <font color='#00DD33'>Evolve Reaper Claws</font>, this refunds a percent of it's cooldown against <font color='#FFF673'>Isolated</font> targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear." tr "GeneratedTip_Spell_KhazixQ_DisplayName" = "Taste Their Fear" tr "GeneratedTip_Spell_KhazixQ_Tooltip" = "<titleLeft>Taste Their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If the target is <keywordMajor>Isolated</keywordMajor>, the damage is increased by @Effect2Amount@% (<scaleAD>@f1@</scaleAD>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <keywordMajor>Isolated</keywordMajor>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText>" tr "GeneratedTip_Spell_KhazixQ_TooltipExtended" = "<titleLeft>Taste Their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If the target is <keywordMajor>Isolated</keywordMajor>, the damage is increased by @Effect2Amount@% (<scaleAD>@f1@</scaleAD>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <keywordMajor>Isolated</keywordMajor>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUp" = "<titleLeft>Taste Their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If the target is <keywordMajor>Isolated</keywordMajor>, the damage is increased by @Effect2Amount@% (<scaleAD>@f1@</scaleAD>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <keywordMajor>Isolated</keywordMajor>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KhazixQ_TooltipLevelUpUnlearned" = "<titleLeft>Taste Their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If the target is <keywordMajor>Isolated</keywordMajor>, the damage is increased by @Effect2Amount@% (<scaleAD>@f1@</scaleAD>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <keywordMajor>Isolated</keywordMajor>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KhazixQ_TooltipSimple" = "<titleLeft>Taste Their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If the target is <keywordMajor>Isolated</keywordMajor>, the damage is increased by @Effect2Amount@% (<scaleAD>@f1@</scaleAD>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <keywordMajor>Isolated</keywordMajor>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText>" tr "GeneratedTip_Spell_KhazixQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Taste Their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If the target is <keywordMajor>Isolated</keywordMajor>, the damage is increased by @Effect2Amount@% (<scaleAD>@f1@</scaleAD>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <keywordMajor>Isolated</keywordMajor>, refunds @Effect4Amount@% of Taste Their Fear's cooldown.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KhazixR_Description" = "Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes <font color='#91d7ee'>Invisible</font>, triggering Unseen Threat and increasing Movement Speed. If he chooses to <font color='#00DD33'>Evolve Adaptive Cloaking</font>, Void Assault gains increased <font color='#91d7ee'>Invisibility</font> duration, and an additional use." tr "GeneratedTip_Spell_KhazixR_DisplayName" = "Void Assault" tr "GeneratedTip_Spell_KhazixR_Tooltip" = "<titleLeft>Void Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><spellPassive>Active:</spellPassive> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_KhazixR_TooltipExtended" = "<titleLeft>Void Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><spellPassive>Active:</spellPassive> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KhazixR_TooltipLevelUp" = "<titleLeft>Void Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><spellPassive>Active:</spellPassive> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Evolutions Available<br>Cooldown</postScriptLeft><postScriptRight>@EvolutionsAvailable@ -> @EvolutionsAvailableNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KhazixR_TooltipLevelUpUnlearned" = "<titleLeft>Void Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><spellPassive>Active:</spellPassive> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KhazixR_TooltipSimple" = "<titleLeft>Void Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><spellPassive>Active:</spellPassive> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_KhazixR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><spellPassive>Active:</spellPassive> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KhazixW_Description" = "Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to <font color='#00DD33'>Evolve Spike Racks</font>, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. <font color='#FFF673'>Isolated</font> targets are slowed for extra." tr "GeneratedTip_Spell_KhazixW_DisplayName" = "Void Spike" tr "GeneratedTip_Spell_KhazixW_Tooltip" = "<titleLeft>Void Spike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires exploding spikes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <keywordMajor>Isolated</keywordMajor> targets are slowed for @Effect7Amount@% instead.</mainText>" tr "GeneratedTip_Spell_KhazixW_TooltipExtended" = "<titleLeft>Void Spike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires exploding spikes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <keywordMajor>Isolated</keywordMajor> targets are slowed for @Effect7Amount@% instead.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KhazixW_TooltipLevelUp" = "<titleLeft>Void Spike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires exploding spikes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <keywordMajor>Isolated</keywordMajor> targets are slowed for @Effect7Amount@% instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Healing<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KhazixW_TooltipLevelUpUnlearned" = "<titleLeft>Void Spike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires exploding spikes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <keywordMajor>Isolated</keywordMajor> targets are slowed for @Effect7Amount@% instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KhazixW_TooltipSimple" = "<titleLeft>Void Spike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires exploding spikes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <keywordMajor>Isolated</keywordMajor> targets are slowed for @Effect7Amount@% instead.</mainText>" tr "GeneratedTip_Spell_KhazixW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Spike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires exploding spikes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <keywordMajor>Isolated</keywordMajor> targets are slowed for @Effect7Amount@% instead.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KindredEWrapper_Description" = "Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage." tr "GeneratedTip_Spell_KindredEWrapper_DisplayName" = "Mounting Dread" tr "GeneratedTip_Spell_KindredEWrapper_Tooltip" = "<titleLeft>Mounting Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules></mainText>" tr "GeneratedTip_Spell_KindredEWrapper_TooltipExtended" = "<titleLeft>Mounting Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUp" = "<titleLeft>Mounting Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KindredEWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Mounting Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KindredEWrapper_TooltipSimple" = "<titleLeft>Mounting Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules></mainText>" tr "GeneratedTip_Spell_KindredEWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mounting Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KindredQ_Description" = "Kindred tumbles and shoots up to three arrows at nearby targets." tr "GeneratedTip_Spell_KindredQ_DisplayName" = "Dance of Arrows" tr "GeneratedTip_Spell_KindredQ_Tooltip" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KindredQ_TooltipExtended" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KindredQ_TooltipLevelUp" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown in Wolf's Frenzy</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KindredQ_TooltipLevelUpUnlearned" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KindredQ_TooltipSimple" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KindredQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KindredQ_URFWrapper_Description" = "Kindred tumbles and shoots up to three arrows at nearby targets." tr "GeneratedTip_Spell_KindredQ_URFWrapper_DisplayName" = "Dance of Arrows" tr "GeneratedTip_Spell_KindredQ_URFWrapper_Tooltip" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipExtended" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUp" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown in Wolf's Frenzy</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipSimple" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KindredQ_URFWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dance of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KindredR_Description" = "Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed." tr "GeneratedTip_Spell_KindredR_DisplayName" = "Lamb's Respite" tr "GeneratedTip_Spell_KindredR_Tooltip" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <scaleAP>ally</scaleAP> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@.</mainText>" tr "GeneratedTip_Spell_KindredR_TooltipExtended" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <scaleAP>ally</scaleAP> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KindredR_TooltipLevelUp" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <scaleAP>ally</scaleAP> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KindredR_TooltipLevelUpUnlearned" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <scaleAP>ally</scaleAP> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KindredR_TooltipSimple" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <scaleAP>ally</scaleAP> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@.</mainText>" tr "GeneratedTip_Spell_KindredR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <scaleAP>ally</scaleAP> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KindredW_Description" = "Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health." tr "GeneratedTip_Spell_KindredW_DisplayName" = "Wolf's Frenzy" tr "GeneratedTip_Spell_KindredW_Tooltip" = "<titleLeft>Wolf's Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <scaleLevel>@f1@</scaleLevel> health based on how much health Kindred is missing.<br><br><spellPassive>Active:</spellPassive> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules></mainText>" tr "GeneratedTip_Spell_KindredW_TooltipExtended" = "<titleLeft>Wolf's Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <scaleLevel>@f1@</scaleLevel> health based on how much health Kindred is missing.<br><br><spellPassive>Active:</spellPassive> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KindredW_TooltipLevelUp" = "<titleLeft>Wolf's Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <scaleLevel>@f1@</scaleLevel> health based on how much health Kindred is missing.<br><br><spellPassive>Active:</spellPassive> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KindredW_TooltipLevelUpUnlearned" = "<titleLeft>Wolf's Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <scaleLevel>@f1@</scaleLevel> health based on how much health Kindred is missing.<br><br><spellPassive>Active:</spellPassive> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KindredW_TooltipSimple" = "<titleLeft>Wolf's Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <scaleLevel>@f1@</scaleLevel> health based on how much health Kindred is missing.<br><br><spellPassive>Active:</spellPassive> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules></mainText>" tr "GeneratedTip_Spell_KindredW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wolf's Frenzy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <scaleLevel>@f1@</scaleLevel> health based on how much health Kindred is missing.<br><br><spellPassive>Active:</spellPassive> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KledE_Description" = "Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage." tr "GeneratedTip_Spell_KledE_DisplayName" = "Jousting" tr "GeneratedTip_Spell_KledE_Tooltip" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled dashes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.</mainText>" tr "GeneratedTip_Spell_KledE_TooltipExtended" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled dashes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KledE_TooltipLevelUp" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled dashes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KledE_TooltipLevelUpUnlearned" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled dashes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KledE_TooltipSimple" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled dashes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.</mainText>" tr "GeneratedTip_Spell_KledE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Jousting (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled dashes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KledQ_Description" = "Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.<br><br>When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage." tr "GeneratedTip_Spell_KledQ_DisplayName" = "Bear Trap on a Rope" tr "GeneratedTip_Spell_KledQ_Tooltip" = "<titleLeft>Bear Trap on a Rope (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled throws a bear trap that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@<scaleAD> (+@CharBonusPhysical*2@)</scaleAD> physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.<br><br><scaleAD>Dismounted:</scaleAD> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>.</mainText>" tr "GeneratedTip_Spell_KledQ_TooltipExtended" = "<titleLeft>Bear Trap on a Rope (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled throws a bear trap that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@<scaleAD> (+@CharBonusPhysical*2@)</scaleAD> physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.<br><br><scaleAD>Dismounted:</scaleAD> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KledQ_TooltipLevelUp" = "<titleLeft>Bear Trap on a Rope (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled throws a bear trap that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@<scaleAD> (+@CharBonusPhysical*2@)</scaleAD> physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.<br><br><scaleAD>Dismounted:</scaleAD> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Throw Damage<br>Rip Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KledQ_TooltipLevelUpUnlearned" = "<titleLeft>Bear Trap on a Rope (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled throws a bear trap that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@<scaleAD> (+@CharBonusPhysical*2@)</scaleAD> physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.<br><br><scaleAD>Dismounted:</scaleAD> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KledQ_TooltipSimple" = "<titleLeft>Bear Trap on a Rope (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled throws a bear trap that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@<scaleAD> (+@CharBonusPhysical*2@)</scaleAD> physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.<br><br><scaleAD>Dismounted:</scaleAD> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>.</mainText>" tr "GeneratedTip_Spell_KledQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bear Trap on a Rope (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled throws a bear trap that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@<scaleAD> (+@CharBonusPhysical*2@)</scaleAD> physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.<br><br><scaleAD>Dismounted:</scaleAD> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KledR_Description" = "Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered." tr "GeneratedTip_Spell_KledR_DisplayName" = "Chaaaaaaaarge!!!" tr "GeneratedTip_Spell_KledR_Tooltip" = "<titleLeft>Chaaaaaaaarge!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <scaleAD>(+@f1*3@%)</scaleAD> of the target's maximum health as physical damage based on distance traveled.</mainText>" tr "GeneratedTip_Spell_KledR_TooltipExtended" = "<titleLeft>Chaaaaaaaarge!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <scaleAD>(+@f1*3@%)</scaleAD> of the target's maximum health as physical damage based on distance traveled.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KledR_TooltipLevelUp" = "<titleLeft>Chaaaaaaaarge!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <scaleAD>(+@f1*3@%)</scaleAD> of the target's maximum health as physical damage based on distance traveled.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Maximum Damage<br>Maximum Shield Health<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*3.000000@% -> @Effect1AmountNL*3.000000@%<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect10Amount@ -> @Effect10AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KledR_TooltipLevelUpUnlearned" = "<titleLeft>Chaaaaaaaarge!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <scaleAD>(+@f1*3@%)</scaleAD> of the target's maximum health as physical damage based on distance traveled.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KledR_TooltipSimple" = "<titleLeft>Chaaaaaaaarge!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <scaleAD>(+@f1*3@%)</scaleAD> of the target's maximum health as physical damage based on distance traveled.</mainText>" tr "GeneratedTip_Spell_KledR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chaaaaaaaarge!!! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <scaleAD>(+@f1*3@%)</scaleAD> of the target's maximum health as physical damage based on distance traveled.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KledRiderQ_Description" = "Kled fires a gun blast, hurling him backward. Hitting enemy champions restores <font color='#eae57e'>courage</font>." tr "GeneratedTip_Spell_KledRiderQ_DisplayName" = "Pocket Pistol" tr "GeneratedTip_Spell_KledRiderQ_Tooltip" = "<titleLeft>Pocket Pistol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 ammo</subtitleLeft><subtitleRight>@f2@s ammo recharge (@f1@s Cooldown)</subtitleRight><mainText>Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).</mainText>" tr "GeneratedTip_Spell_KledRiderQ_TooltipExtended" = "<titleLeft>Pocket Pistol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 ammo</subtitleLeft><subtitleRight>@f2@s ammo recharge (@f1@s Cooldown)</subtitleRight><mainText>Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUp" = "<titleLeft>Pocket Pistol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 ammo</subtitleLeft><subtitleRight>@f2@s ammo recharge (@f1@s Cooldown)</subtitleRight><mainText>Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_KledRiderQ_TooltipLevelUpUnlearned" = "<titleLeft>Pocket Pistol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 ammo</subtitleLeft><subtitleRight>@f2@s ammo recharge (@f1@s Cooldown)</subtitleRight><mainText>Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KledRiderQ_TooltipSimple" = "<titleLeft>Pocket Pistol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 ammo</subtitleLeft><subtitleRight>@f2@s ammo recharge (@f1@s Cooldown)</subtitleRight><mainText>Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).</mainText>" tr "GeneratedTip_Spell_KledRiderQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pocket Pistol (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 ammo</subtitleLeft><subtitleRight>@f2@s ammo recharge (@f1@s Cooldown)</subtitleRight><mainText>Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KledW_Description" = "Kled gains massive attack speed for four attacks. The fourth attack deals more damage." tr "GeneratedTip_Spell_KledW_DisplayName" = "Violent Tendencies" tr "GeneratedTip_Spell_KledW_Tooltip" = "<titleLeft>Violent Tendencies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum health (maximum @Effect7Amount@ vs monsters).</mainText>" tr "GeneratedTip_Spell_KledW_TooltipExtended" = "<titleLeft>Violent Tendencies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum health (maximum @Effect7Amount@ vs monsters).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KledW_TooltipLevelUp" = "<titleLeft>Violent Tendencies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum health (maximum @Effect7Amount@ vs monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Flat Damage<br>Percentage Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KledW_TooltipLevelUpUnlearned" = "<titleLeft>Violent Tendencies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum health (maximum @Effect7Amount@ vs monsters).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KledW_TooltipSimple" = "<titleLeft>Violent Tendencies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum health (maximum @Effect7Amount@ vs monsters).</mainText>" tr "GeneratedTip_Spell_KledW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Violent Tendencies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum health (maximum @Effect7Amount@ vs monsters).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Description" = "Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage." tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_DisplayName" = "Bio-Arcane Barrage" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_Tooltip" = "<titleLeft>Bio-Arcane Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <scaleAP>(+@f1@)%</scaleAP> of the target's maximum health as bonus magic damage.</mainText>" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipExtended" = "<titleLeft>Bio-Arcane Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <scaleAP>(+@f1@)%</scaleAP> of the target's maximum health as bonus magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUp" = "<titleLeft>Bio-Arcane Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <scaleAP>(+@f1@)%</scaleAP> of the target's maximum health as bonus magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Range<br>Maximum Health Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipLevelUpUnlearned" = "<titleLeft>Bio-Arcane Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <scaleAP>(+@f1@)%</scaleAP> of the target's maximum health as bonus magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipSimple" = "<titleLeft>Bio-Arcane Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <scaleAP>(+@f1@)%</scaleAP> of the target's maximum health as bonus magic damage.</mainText>" tr "GeneratedTip_Spell_KogMawBioArcaneBarrage_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bio-Arcane Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <scaleAP>(+@f1@)%</scaleAP> of the target's maximum health as bonus magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KogMawLivingArtillery_Description" = "Kog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana." tr "GeneratedTip_Spell_KogMawLivingArtillery_DisplayName" = "Living Artillery" tr "GeneratedTip_Spell_KogMawLivingArtillery_Tooltip" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an artillery shot, damaging enemies above 40% health for <magicDamage>@BaseDamageCalc@ to @MidDamageCalc@ magic damage</magicDamage> based on their missing health.<br><br>If enemies are below 40% health, they take <magicDamage>@MaxDamageCalc@ magic damage</magicDamage> instead.<br><br>Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).</mainText>" tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipExtended" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an artillery shot, damaging enemies above 40% health for <magicDamage>@BaseDamageCalc@ to @MidDamageCalc@ magic damage</magicDamage> based on their missing health.<br><br>If enemies are below 40% health, they take <magicDamage>@MaxDamageCalc@ magic damage</magicDamage> instead.<br><br>Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUp" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an artillery shot, damaging enemies above 40% health for <magicDamage>@BaseDamageCalc@ to @MidDamageCalc@ magic damage</magicDamage> based on their missing health.<br><br>If enemies are below 40% health, they take <magicDamage>@MaxDamageCalc@ magic damage</magicDamage> instead.<br><br>Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@CastRange@ -> @CastRangeNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipLevelUpUnlearned" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an artillery shot, damaging enemies above 40% health for <magicDamage>@BaseDamageCalc@ to @MidDamageCalc@ magic damage</magicDamage> based on their missing health.<br><br>If enemies are below 40% health, they take <magicDamage>@MaxDamageCalc@ magic damage</magicDamage> instead.<br><br>Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipSimple" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an artillery shot, damaging enemies above 40% health for <magicDamage>@BaseDamageCalc@ to @MidDamageCalc@ magic damage</magicDamage> based on their missing health.<br><br>If enemies are below 40% health, they take <magicDamage>@MaxDamageCalc@ magic damage</magicDamage> instead.<br><br>Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).</mainText>" tr "GeneratedTip_Spell_KogMawLivingArtillery_TooltipWithExtendedBehaviorHint" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires an artillery shot, damaging enemies above 40% health for <magicDamage>@BaseDamageCalc@ to @MidDamageCalc@ magic damage</magicDamage> based on their missing health.<br><br>If enemies are below 40% health, they take <magicDamage>@MaxDamageCalc@ magic damage</magicDamage> instead.<br><br>Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KogMawQ_Description" = "Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed." tr "GeneratedTip_Spell_KogMawQ_DisplayName" = "Caustic Spittle" tr "GeneratedTip_Spell_KogMawQ_Tooltip" = "<titleLeft>Caustic Spittle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive: </scaleAD> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KogMawQ_TooltipExtended" = "<titleLeft>Caustic Spittle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive: </scaleAD> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUp" = "<titleLeft>Caustic Spittle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive: </scaleAD> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Damage<br>Armor and Magic Resist Shred</postScriptLeft><postScriptRight>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_KogMawQ_TooltipLevelUpUnlearned" = "<titleLeft>Caustic Spittle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive: </scaleAD> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KogMawQ_TooltipSimple" = "<titleLeft>Caustic Spittle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive: </scaleAD> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_KogMawQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Caustic Spittle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive: </scaleAD> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_KogMawVoidOoze_Description" = "Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it." tr "GeneratedTip_Spell_KogMawVoidOoze_DisplayName" = "Void Ooze" tr "GeneratedTip_Spell_KogMawVoidOoze_Tooltip" = "<titleLeft>Void Ooze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.</mainText>" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipExtended" = "<titleLeft>Void Ooze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUp" = "<titleLeft>Void Ooze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipLevelUpUnlearned" = "<titleLeft>Void Ooze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipSimple" = "<titleLeft>Void Ooze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.</mainText>" tr "GeneratedTip_Spell_KogMawVoidOoze_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Ooze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Landslide_Description" = "Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration." tr "GeneratedTip_Spell_Landslide_DisplayName" = "Ground Slam" tr "GeneratedTip_Spell_Landslide_Tooltip" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ <scaleArmor>(+@f1@)</scaleArmor> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.</mainText>" tr "GeneratedTip_Spell_Landslide_TooltipExtended" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ <scaleArmor>(+@f1@)</scaleArmor> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Landslide_TooltipLevelUp" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ <scaleArmor>(+@f1@)</scaleArmor> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Speed Reduction<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_Landslide_TooltipLevelUpUnlearned" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ <scaleArmor>(+@f1@)</scaleArmor> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Landslide_TooltipSimple" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ <scaleArmor>(+@f1@)</scaleArmor> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.</mainText>" tr "GeneratedTip_Spell_Landslide_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ground Slam (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite slams the ground dealing @Effect2Amount@ <scaleArmor>(+@f1@)</scaleArmor> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeblancE_Description" = "LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage." tr "GeneratedTip_Spell_LeblancE_DisplayName" = "Ethereal Chains" tr "GeneratedTip_Spell_LeblancE_Tooltip" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. </mainText>" tr "GeneratedTip_Spell_LeblancE_TooltipExtended" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeblancE_TooltipLevelUp" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Chain Damage<br>Root Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LeblancE_TooltipLevelUpUnlearned" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeblancE_TooltipSimple" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. </mainText>" tr "GeneratedTip_Spell_LeblancE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ethereal Chains (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeblancQ_Description" = "LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage." tr "GeneratedTip_Spell_LeblancQ_DisplayName" = "Sigil of Malice" tr "GeneratedTip_Spell_LeblancQ_Tooltip" = "<titleLeft>Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc projects a sigil, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_LeblancQ_TooltipExtended" = "<titleLeft>Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc projects a sigil, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeblancQ_TooltipLevelUp" = "<titleLeft>Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc projects a sigil, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Sigil Damage<br>Detonation Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LeblancQ_TooltipLevelUpUnlearned" = "<titleLeft>Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc projects a sigil, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeblancQ_TooltipSimple" = "<titleLeft>Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc projects a sigil, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_LeblancQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sigil of Malice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc projects a sigil, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeblancR_Description" = "LeBlanc casts a mimicked version of one of her basic spells." tr "GeneratedTip_Spell_LeblancR_DisplayName" = "Mimic" tr "GeneratedTip_Spell_LeblancR_Tooltip" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText>" tr "GeneratedTip_Spell_LeblancR_TooltipExtended" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeblancR_TooltipLevelUp" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Mimicked Sigil of Malice / Ethereal Chains Damage<br>Mimicked Mark / Root Damage<br>Mimicked Distortion Damage<br>Cooldown</postScriptLeft><postScriptRight>@RQ1Base@ -> @RQ1BaseNL@<br>@RQ2Base@ -> @RQ2BaseNL@<br>@RWBase@ -> @RWBaseNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LeblancR_TooltipLevelUpUnlearned" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeblancR_TooltipSimple" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText>" tr "GeneratedTip_Spell_LeblancR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mimic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeblancW_Description" = "LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location." tr "GeneratedTip_Spell_LeblancW_DisplayName" = "Distortion" tr "GeneratedTip_Spell_LeblancW_Tooltip" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc dashes to a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.</mainText>" tr "GeneratedTip_Spell_LeblancW_TooltipExtended" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc dashes to a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeblancW_TooltipLevelUp" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc dashes to a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LeblancW_TooltipLevelUpUnlearned" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc dashes to a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeblancW_TooltipSimple" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc dashes to a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.</mainText>" tr "GeneratedTip_Spell_LeblancW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Distortion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc dashes to a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Description" = "Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target." tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_DisplayName" = "Shield of Daybreak" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_Tooltip" = "<titleLeft>Shield of Daybreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Next basic attack deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and stuns for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipExtended" = "<titleLeft>Shield of Daybreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Next basic attack deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and stuns for @Effect1Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUp" = "<titleLeft>Shield of Daybreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Next basic attack deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and stuns for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipLevelUpUnlearned" = "<titleLeft>Shield of Daybreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Next basic attack deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and stuns for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipSimple" = "<titleLeft>Shield of Daybreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Next basic attack deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and stuns for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_LeonaShieldOfDaybreak_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shield of Daybreak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Next basic attack deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and stuns for @Effect1Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeonaSolarBarrier_Description" = "Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect." tr "GeneratedTip_Spell_LeonaSolarBarrier_DisplayName" = "Eclipse" tr "GeneratedTip_Spell_LeonaSolarBarrier_Tooltip" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText>" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipExtended" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUp" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Armor and Magic Resist<br>Damage Reduction<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@FlatDamageReduction@ -> @FlatDamageReductionNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipLevelUpUnlearned" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipSimple" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText>" tr "GeneratedTip_Spell_LeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeonaSolarFlare_Description" = "Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed." tr "GeneratedTip_Spell_LeonaSolarFlare_DisplayName" = "Solar Flare" tr "GeneratedTip_Spell_LeonaSolarFlare_Tooltip" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText>" tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipExtended" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUp" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipLevelUpUnlearned" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipSimple" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText>" tr "GeneratedTip_Spell_LeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LeonaZenithBlade_Description" = "Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them." tr "GeneratedTip_Spell_LeonaZenithBlade_DisplayName" = "Zenith Blade" tr "GeneratedTip_Spell_LeonaZenithBlade_Tooltip" = "<titleLeft>Zenith Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Strikes all enemies in a line dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.</mainText>" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipExtended" = "<titleLeft>Zenith Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Strikes all enemies in a line dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUp" = "<titleLeft>Zenith Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Strikes all enemies in a line dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipLevelUpUnlearned" = "<titleLeft>Zenith Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Strikes all enemies in a line dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipSimple" = "<titleLeft>Zenith Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Strikes all enemies in a line dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.</mainText>" tr "GeneratedTip_Spell_LeonaZenithBlade_TooltipWithExtendedBehaviorHint" = "<titleLeft>Zenith Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Strikes all enemies in a line dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LissandraE_Description" = "Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location." tr "GeneratedTip_Spell_LissandraE_DisplayName" = "Glacial Path" tr "GeneratedTip_Spell_LissandraE_Tooltip" = "<titleLeft>Glacial Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts an ice claw that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location.</mainText>" tr "GeneratedTip_Spell_LissandraE_TooltipExtended" = "<titleLeft>Glacial Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts an ice claw that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LissandraE_TooltipLevelUp" = "<titleLeft>Glacial Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts an ice claw that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LissandraE_TooltipLevelUpUnlearned" = "<titleLeft>Glacial Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts an ice claw that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LissandraE_TooltipSimple" = "<titleLeft>Glacial Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts an ice claw that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location.</mainText>" tr "GeneratedTip_Spell_LissandraE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glacial Path (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Casts an ice claw that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LissandraQ_Description" = "Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit." tr "GeneratedTip_Spell_LissandraQ_DisplayName" = "Ice Shard" tr "GeneratedTip_Spell_LissandraQ_Tooltip" = "<titleLeft>Ice Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.</mainText>" tr "GeneratedTip_Spell_LissandraQ_TooltipExtended" = "<titleLeft>Ice Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUp" = "<titleLeft>Ice Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*-100.000000@% -> @Effect3AmountNL*-100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LissandraQ_TooltipLevelUpUnlearned" = "<titleLeft>Ice Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LissandraQ_TooltipSimple" = "<titleLeft>Ice Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.</mainText>" tr "GeneratedTip_Spell_LissandraQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ice Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LissandraR_Description" = "If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Movement Speed." tr "GeneratedTip_Spell_LissandraR_DisplayName" = "Frozen Tomb" tr "GeneratedTip_Spell_LissandraR_Tooltip" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.</mainText>" tr "GeneratedTip_Spell_LissandraR_TooltipExtended" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LissandraR_TooltipLevelUp" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Healing<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%<br>@SelfCastFlatHeal@ -> @SelfCastFlatHealNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LissandraR_TooltipLevelUpUnlearned" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LissandraR_TooltipSimple" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.</mainText>" tr "GeneratedTip_Spell_LissandraR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LissandraW_Description" = "Freezes nearby enemies in ice, dealing magic damage and rooting them." tr "GeneratedTip_Spell_LissandraW_DisplayName" = "Ring of Frost" tr "GeneratedTip_Spell_LissandraW_Tooltip" = "<titleLeft>Ring of Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_LissandraW_TooltipExtended" = "<titleLeft>Ring of Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LissandraW_TooltipLevelUp" = "<titleLeft>Ring of Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LissandraW_TooltipLevelUpUnlearned" = "<titleLeft>Ring of Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LissandraW_TooltipSimple" = "<titleLeft>Ring of Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_LissandraW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ring of Frost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LucianE_Description" = "Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown." tr "GeneratedTip_Spell_LucianE_DisplayName" = "Relentless Pursuit" tr "GeneratedTip_Spell_LucianE_Tooltip" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).</mainText>" tr "GeneratedTip_Spell_LucianE_TooltipExtended" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LucianE_TooltipLevelUp" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LucianE_TooltipLevelUpUnlearned" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LucianE_TooltipSimple" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).</mainText>" tr "GeneratedTip_Spell_LucianE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LucianQ_Description" = "Lucian shoots a bolt of piercing light through a target." tr "GeneratedTip_Spell_LucianQ_DisplayName" = "Piercing Light" tr "GeneratedTip_Spell_LucianQ_Tooltip" = "<titleLeft>Piercing Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules></mainText>" tr "GeneratedTip_Spell_LucianQ_TooltipExtended" = "<titleLeft>Piercing Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LucianQ_TooltipLevelUp" = "<titleLeft>Piercing Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LucianQ_TooltipLevelUpUnlearned" = "<titleLeft>Piercing Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LucianQ_TooltipSimple" = "<titleLeft>Piercing Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules></mainText>" tr "GeneratedTip_Spell_LucianQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piercing Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LucianR_Description" = "Lucian unleashes a torrent of shots from his weapons." tr "GeneratedTip_Spell_LucianR_DisplayName" = "The Culling" tr "GeneratedTip_Spell_LucianR_Tooltip" = "<titleLeft>The Culling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do <physicalDamage>@DamagePerBullet@ physical damage.</physicalDamage> <onlyShowInGame>Total over <font color='#FF0000'>@NumShots@</font> shots: <physicalDamage>@TotalDamage@ physical damage.</physicalDamage></onlyShowInGame> The Culling does @PercentDamageAmpToMinions@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early.</mainText>" tr "GeneratedTip_Spell_LucianR_TooltipExtended" = "<titleLeft>The Culling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do <physicalDamage>@DamagePerBullet@ physical damage.</physicalDamage> <onlyShowInGame>Total over <font color='#FF0000'>@NumShots@</font> shots: <physicalDamage>@TotalDamage@ physical damage.</physicalDamage></onlyShowInGame> The Culling does @PercentDamageAmpToMinions@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LucianR_TooltipLevelUp" = "<titleLeft>The Culling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do <physicalDamage>@DamagePerBullet@ physical damage.</physicalDamage> <onlyShowInGame>Total over <font color='#FF0000'>@NumShots@</font> shots: <physicalDamage>@TotalDamage@ physical damage.</physicalDamage></onlyShowInGame> The Culling does @PercentDamageAmpToMinions@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Number of Shots<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@NumShots@ -> @NumShotsNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LucianR_TooltipLevelUpUnlearned" = "<titleLeft>The Culling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do <physicalDamage>@DamagePerBullet@ physical damage.</physicalDamage> <onlyShowInGame>Total over <font color='#FF0000'>@NumShots@</font> shots: <physicalDamage>@TotalDamage@ physical damage.</physicalDamage></onlyShowInGame> The Culling does @PercentDamageAmpToMinions@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LucianR_TooltipSimple" = "<titleLeft>The Culling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do <physicalDamage>@DamagePerBullet@ physical damage.</physicalDamage> <onlyShowInGame>Total over <font color='#FF0000'>@NumShots@</font> shots: <physicalDamage>@TotalDamage@ physical damage.</physicalDamage></onlyShowInGame> The Culling does @PercentDamageAmpToMinions@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early.</mainText>" tr "GeneratedTip_Spell_LucianR_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Culling (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do <physicalDamage>@DamagePerBullet@ physical damage.</physicalDamage> <onlyShowInGame>Total over <font color='#FF0000'>@NumShots@</font> shots: <physicalDamage>@TotalDamage@ physical damage.</physicalDamage></onlyShowInGame> The Culling does @PercentDamageAmpToMinions@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LucianW_Description" = "Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Movement Speed for attacking marked enemies." tr "GeneratedTip_Spell_LucianW_DisplayName" = "Ardent Blaze" tr "GeneratedTip_Spell_LucianW_Tooltip" = "<titleLeft>Ardent Blaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage, marks enemies for 6 seconds, and briefly reveals them.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.</mainText>" tr "GeneratedTip_Spell_LucianW_TooltipExtended" = "<titleLeft>Ardent Blaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage, marks enemies for 6 seconds, and briefly reveals them.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LucianW_TooltipLevelUp" = "<titleLeft>Ardent Blaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage, marks enemies for 6 seconds, and briefly reveals them.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LucianW_TooltipLevelUpUnlearned" = "<titleLeft>Ardent Blaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage, marks enemies for 6 seconds, and briefly reveals them.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LucianW_TooltipSimple" = "<titleLeft>Ardent Blaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage, marks enemies for 6 seconds, and briefly reveals them.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.</mainText>" tr "GeneratedTip_Spell_LucianW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ardent Blaze (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage, marks enemies for 6 seconds, and briefly reveals them.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuluE_Description" = "If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy." tr "GeneratedTip_Spell_LuluE_DisplayName" = "Help, Pix!" tr "GeneratedTip_Spell_LuluE_Tooltip" = "<titleLeft>Help, Pix! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_LuluE_TooltipExtended" = "<titleLeft>Help, Pix! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuluE_TooltipLevelUp" = "<titleLeft>Help, Pix! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LuluE_TooltipLevelUpUnlearned" = "<titleLeft>Help, Pix! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuluE_TooltipSimple" = "<titleLeft>Help, Pix! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_LuluE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Help, Pix! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuluQ_Description" = "Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt." tr "GeneratedTip_Spell_LuluQ_DisplayName" = "Glitterlance" tr "GeneratedTip_Spell_LuluQ_Tooltip" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText>" tr "GeneratedTip_Spell_LuluQ_TooltipExtended" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuluQ_TooltipLevelUp" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LuluQ_TooltipLevelUpUnlearned" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuluQ_TooltipSimple" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText>" tr "GeneratedTip_Spell_LuluQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuluR_Description" = "Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies." tr "GeneratedTip_Spell_LuluR_DisplayName" = "Wild Growth" tr "GeneratedTip_Spell_LuluR_Tooltip" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText>" tr "GeneratedTip_Spell_LuluR_TooltipExtended" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuluR_TooltipLevelUp" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Health<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@BonusHealth@ -> @BonusHealthNL@<br>@SlowPercent@% -> @SlowPercentNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LuluR_TooltipLevelUpUnlearned" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuluR_TooltipSimple" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText>" tr "GeneratedTip_Spell_LuluR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuluW_Description" = "If cast on an ally, grants them Attack Speed and Movement Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells." tr "GeneratedTip_Spell_LuluW_DisplayName" = "Whimsy" tr "GeneratedTip_Spell_LuluW_Tooltip" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText>" tr "GeneratedTip_Spell_LuluW_TooltipExtended" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuluW_TooltipLevelUp" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement and Attack Speed Duration<br>Attack Speed<br>Polymorph Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LuluW_TooltipLevelUpUnlearned" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuluW_TooltipSimple" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText>" tr "GeneratedTip_Spell_LuluW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuxLightBinding_Description" = "Lux releases a sphere of light that binds and deals damage to up to two enemy units." tr "GeneratedTip_Spell_LuxLightBinding_DisplayName" = "Light Binding" tr "GeneratedTip_Spell_LuxLightBinding_Tooltip" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each.</mainText>" tr "GeneratedTip_Spell_LuxLightBinding_TooltipExtended" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUp" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LuxLightBinding_TooltipLevelUpUnlearned" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuxLightBinding_TooltipSimple" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Roots two enemies for @Effect3Amount@ second(s) and damages them.</mainText>" tr "GeneratedTip_Spell_LuxLightBinding_TooltipWithExtendedBehaviorHint" = "<titleLeft>Light Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuxLightStrikeKugel_Description" = "Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect." tr "GeneratedTip_Spell_LuxLightStrikeKugel_DisplayName" = "Lucent Singularity" tr "GeneratedTip_Spell_LuxLightStrikeKugel_Tooltip" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone that slows enemies by @Effect1Amount@%. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Activate again to detonate early.</mainText>" tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipExtended" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone that slows enemies by @Effect1Amount@%. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Activate again to detonate early.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUp" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone that slows enemies by @Effect1Amount@%. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Activate again to detonate early.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipLevelUpUnlearned" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone that slows enemies by @Effect1Amount@%. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Activate again to detonate early.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipSimple" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a ball of light, slowing enemies within.<br><br>Re-activate to detonate and damage all enemies inside.</mainText>" tr "GeneratedTip_Spell_LuxLightStrikeKugel_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lucent Singularity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone that slows enemies by @Effect1Amount@%. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Activate again to detonate early.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuxMaliceCannon_Description" = "After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration." tr "GeneratedTip_Spell_LuxMaliceCannon_DisplayName" = "Final Spark" tr "GeneratedTip_Spell_LuxMaliceCannon_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText>" tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipExtended" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleash a dazzling laser ray of light, damaging all enemies struck.<br><br>Consumes Illumination for extra damage.</mainText>" tr "GeneratedTip_Spell_LuxMaliceCannon_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_LuxPrismaticWave_Description" = "Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage." tr "GeneratedTip_Spell_LuxPrismaticWave_DisplayName" = "Prismatic Barrier" tr "GeneratedTip_Spell_LuxPrismaticWave_Tooltip" = "<titleLeft>Prismatic Barrier (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.</mainText>" tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipExtended" = "<titleLeft>Prismatic Barrier (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUp" = "<titleLeft>Prismatic Barrier (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipLevelUpUnlearned" = "<titleLeft>Prismatic Barrier (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipSimple" = "<titleLeft>Prismatic Barrier (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shields Lux and allies struck.<br><br>Units may be shielded twice per cast.</mainText>" tr "GeneratedTip_Spell_LuxPrismaticWave_TooltipWithExtendedBehaviorHint" = "<titleLeft>Prismatic Barrier (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MalzaharE_Description" = "Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.<br><br>If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units." tr "GeneratedTip_Spell_MalzaharE_DisplayName" = "Malefic Visions" tr "GeneratedTip_Spell_MalzaharE_Tooltip" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.</mainText>" tr "GeneratedTip_Spell_MalzaharE_TooltipExtended" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MalzaharE_TooltipLevelUp" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MalzaharE_TooltipLevelUpUnlearned" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MalzaharE_TooltipSimple" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.</mainText>" tr "GeneratedTip_Spell_MalzaharE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Malefic Visions (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MalzaharQ_Description" = "Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions." tr "GeneratedTip_Spell_MalzaharQ_DisplayName" = "Call of the Void" tr "GeneratedTip_Spell_MalzaharQ_Tooltip" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_MalzaharQ_TooltipExtended" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MalzaharQ_TooltipLevelUp" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Silence Duration</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_MalzaharQ_TooltipLevelUpUnlearned" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MalzaharQ_TooltipSimple" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_MalzaharQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Call of the Void (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MalzaharR_Description" = "Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy." tr "GeneratedTip_Spell_MalzaharR_DisplayName" = "Nether Grasp" tr "GeneratedTip_Spell_MalzaharR_Tooltip" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second.</mainText>" tr "GeneratedTip_Spell_MalzaharR_TooltipExtended" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MalzaharR_TooltipLevelUp" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Nether Grasp Damage<br>Null Zone Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect7Amount@ -> @Effect7AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MalzaharR_TooltipLevelUpUnlearned" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MalzaharR_TooltipSimple" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second.</mainText>" tr "GeneratedTip_Spell_MalzaharR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nether Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MalzaharW_Description" = "Malzahar summons Voidlings to attack nearby enemies." tr "GeneratedTip_Spell_MalzaharW_DisplayName" = "Void Swarm" tr "GeneratedTip_Spell_MalzaharW_Tooltip" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText>" tr "GeneratedTip_Spell_MalzaharW_TooltipExtended" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MalzaharW_TooltipLevelUp" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Voidling Bonus Damage<br>Voidling Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MalzaharW_TooltipLevelUpUnlearned" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MalzaharW_TooltipSimple" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText>" tr "GeneratedTip_Spell_MalzaharW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MalzaharWCancel_Description" = "Malzahar summons Voidlings to attack nearby enemies." tr "GeneratedTip_Spell_MalzaharWCancel_DisplayName" = "Void Swarm" tr "GeneratedTip_Spell_MalzaharWCancel_Tooltip" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText>" tr "GeneratedTip_Spell_MalzaharWCancel_TooltipExtended" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MalzaharWCancel_TooltipLevelUp" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Voidling Bonus Damage<br>Voidling Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MalzaharWCancel_TooltipLevelUpUnlearned" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MalzaharWCancel_TooltipSimple" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText>" tr "GeneratedTip_Spell_MalzaharWCancel_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MaokaiE_Description" = "Maokai flings a sapling to the target area to stand guard. More effective in brush." tr "GeneratedTip_Spell_MaokaiE_DisplayName" = "Sapling Toss" tr "GeneratedTip_Spell_MaokaiE_Tooltip" = "<titleLeft>Sapling Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <scaleAP>[+@CharAbilityPower@%]</scaleAP> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules></mainText>" tr "GeneratedTip_Spell_MaokaiE_TooltipExtended" = "<titleLeft>Sapling Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <scaleAP>[+@CharAbilityPower@%]</scaleAP> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MaokaiE_TooltipLevelUp" = "<titleLeft>Sapling Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <scaleAP>[+@CharAbilityPower@%]</scaleAP> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Maximum Health Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect8Amount@% -> @Effect8AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MaokaiE_TooltipLevelUpUnlearned" = "<titleLeft>Sapling Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <scaleAP>[+@CharAbilityPower@%]</scaleAP> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MaokaiE_TooltipSimple" = "<titleLeft>Sapling Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <scaleAP>[+@CharAbilityPower@%]</scaleAP> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules></mainText>" tr "GeneratedTip_Spell_MaokaiE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sapling Toss (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <scaleAP>[+@CharAbilityPower@%]</scaleAP> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MaokaiQ_Description" = "Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them." tr "GeneratedTip_Spell_MaokaiQ_DisplayName" = "Bramble Smash" tr "GeneratedTip_Spell_MaokaiQ_Tooltip" = "<titleLeft>Bramble Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed briefly.</mainText>" tr "GeneratedTip_Spell_MaokaiQ_TooltipExtended" = "<titleLeft>Bramble Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed briefly.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MaokaiQ_TooltipLevelUp" = "<titleLeft>Bramble Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed briefly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MaokaiQ_TooltipLevelUpUnlearned" = "<titleLeft>Bramble Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed briefly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MaokaiQ_TooltipSimple" = "<titleLeft>Bramble Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed briefly.</mainText>" tr "GeneratedTip_Spell_MaokaiQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bramble Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed briefly.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MaokaiR_Description" = "Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path." tr "GeneratedTip_Spell_MaokaiR_DisplayName" = "Nature's Grasp" tr "GeneratedTip_Spell_MaokaiR_Tooltip" = "<titleLeft>Nature's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.</mainText>" tr "GeneratedTip_Spell_MaokaiR_TooltipExtended" = "<titleLeft>Nature's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MaokaiR_TooltipLevelUp" = "<titleLeft>Nature's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MaokaiR_TooltipLevelUpUnlearned" = "<titleLeft>Nature's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MaokaiR_TooltipSimple" = "<titleLeft>Nature's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.</mainText>" tr "GeneratedTip_Spell_MaokaiR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nature's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MaokaiW_Description" = "Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target." tr "GeneratedTip_Spell_MaokaiW_DisplayName" = "Twisted Advance" tr "GeneratedTip_Spell_MaokaiW_Tooltip" = "<titleLeft>Twisted Advance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and roots the target for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_MaokaiW_TooltipExtended" = "<titleLeft>Twisted Advance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and roots the target for @Effect2Amount@ second(s).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MaokaiW_TooltipLevelUp" = "<titleLeft>Twisted Advance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and roots the target for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MaokaiW_TooltipLevelUpUnlearned" = "<titleLeft>Twisted Advance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and roots the target for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MaokaiW_TooltipSimple" = "<titleLeft>Twisted Advance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and roots the target for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_MaokaiW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Twisted Advance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and roots the target for @Effect2Amount@ second(s).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Masochism_Description" = "Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost." tr "GeneratedTip_Spell_Masochism_DisplayName" = "Masochism" tr "GeneratedTip_Spell_Masochism_Tooltip" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>.</mainText>" tr "GeneratedTip_Spell_Masochism_TooltipExtended" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Masochism_TooltipLevelUp" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Headbutt Damage<br>Headbutt Cost<br>Attack Damage Maximum<br>Attack Damage Minimum<br>Magic Resist Maximum<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect9Amount*100.000000@% -> @Effect9AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Masochism_TooltipLevelUpUnlearned" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Masochism_TooltipSimple" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>.</mainText>" tr "GeneratedTip_Spell_Masochism_TooltipWithExtendedBehaviorHint" = "<titleLeft>Masochism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Meditate_Description" = "Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels." tr "GeneratedTip_Spell_Meditate_DisplayName" = "Meditate" tr "GeneratedTip_Spell_Meditate_Tooltip" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.<br><br>In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.<br><br><rules>Meditate's damage reduction is halved against structures.</rules></mainText>" tr "GeneratedTip_Spell_Meditate_TooltipExtended" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.<br><br>In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.<br><br><rules>Meditate's damage reduction is halved against structures.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Meditate_TooltipLevelUp" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.<br><br>In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.<br><br><rules>Meditate's damage reduction is halved against structures.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Health Restored<br>Damage Reduction</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100.000000@ -> @Effect2AmountNL*100.000000@</postScriptRight>" tr "GeneratedTip_Spell_Meditate_TooltipLevelUpUnlearned" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.<br><br>In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.<br><br><rules>Meditate's damage reduction is halved against structures.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Meditate_TooltipSimple" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Channel to reduce incoming damage and restore health over @f1.-1@ seconds.<br><br>Attempting to move or attack will end the channel.</mainText>" tr "GeneratedTip_Spell_Meditate_TooltipWithExtendedBehaviorHint" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.<br><br>In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.<br><br><rules>Meditate's damage reduction is halved against structures.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MegaAdhesive_Description" = "Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it." tr "GeneratedTip_Spell_MegaAdhesive_DisplayName" = "Mega Adhesive" tr "GeneratedTip_Spell_MegaAdhesive_Tooltip" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them.</mainText>" tr "GeneratedTip_Spell_MegaAdhesive_TooltipExtended" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUp" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MegaAdhesive_TooltipLevelUpUnlearned" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MegaAdhesive_TooltipSimple" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them.</mainText>" tr "GeneratedTip_Spell_MegaAdhesive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mega Adhesive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MissFortuneBulletTime_Description" = "Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike" tr "GeneratedTip_Spell_MissFortuneBulletTime_DisplayName" = "Bullet Time" tr "GeneratedTip_Spell_MissFortuneBulletTime_Tooltip" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing <physicalDamage>@DamagePerWave@</physicalDamage> physical damage per wave (@Waves@ waves total).<br><br>Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.<br><br><font color='#F50F00'>Total Damage: @TotalDamage@</font></mainText>" tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipExtended" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing <physicalDamage>@DamagePerWave@</physicalDamage> physical damage per wave (@Waves@ waves total).<br><br>Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.<br><br><font color='#F50F00'>Total Damage: @TotalDamage@</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUp" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing <physicalDamage>@DamagePerWave@</physicalDamage> physical damage per wave (@Waves@ waves total).<br><br>Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.<br><br><font color='#F50F00'>Total Damage: @TotalDamage@</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bullet Barrages<br>Cooldown</postScriptLeft><postScriptRight>@Waves@ -> @WavesNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipLevelUpUnlearned" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing <physicalDamage>@DamagePerWave@</physicalDamage> physical damage per wave (@Waves@ waves total).<br><br>Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.<br><br><font color='#F50F00'>Total Damage: @TotalDamage@</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipSimple" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Channel:</font> Miss Fortune unleash a barrage of bullets over @Effect3Amount@ second(s), dealing massive damage.</mainText>" tr "GeneratedTip_Spell_MissFortuneBulletTime_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing <physicalDamage>@DamagePerWave@</physicalDamage> physical damage per wave (@Waves@ waves total).<br><br>Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.<br><br><font color='#F50F00'>Total Damage: @TotalDamage@</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MissFortuneRicochetShot_Description" = "Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap." tr "GeneratedTip_Spell_MissFortuneRicochetShot_DisplayName" = "Double Up" tr "GeneratedTip_Spell_MissFortuneRicochetShot_Tooltip" = "<titleLeft>Double Up (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to each target hit. Both apply on-hit effects.<br><br>The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.</mainText>" tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipExtended" = "<titleLeft>Double Up (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to each target hit. Both apply on-hit effects.<br><br>The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUp" = "<titleLeft>Double Up (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to each target hit. Both apply on-hit effects.<br><br>The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@AbilityResourceName@ Cost<br>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipLevelUpUnlearned" = "<titleLeft>Double Up (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to each target hit. Both apply on-hit effects.<br><br>The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipSimple" = "<titleLeft>Double Up (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bouncing shot, damaging the target and another enemy behind.<br><br>If this kills the first target, deals extra damage to the second.</mainText>" tr "GeneratedTip_Spell_MissFortuneRicochetShot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Double Up (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to each target hit. Both apply on-hit effects.<br><br>The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MissFortuneScattershot_Description" = "Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them." tr "GeneratedTip_Spell_MissFortuneScattershot_DisplayName" = "Make It Rain" tr "GeneratedTip_Spell_MissFortuneScattershot_Tooltip" = "<titleLeft>Make It Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.</mainText>" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipExtended" = "<titleLeft>Make It Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUp" = "<titleLeft>Make It Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipLevelUpUnlearned" = "<titleLeft>Make It Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipSimple" = "<titleLeft>Make It Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune showers the area with bullets, damaging and slowing enemies.</mainText>" tr "GeneratedTip_Spell_MissFortuneScattershot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Make It Rain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Description" = "Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut." tr "GeneratedTip_Spell_MissFortuneViciousStrikes_DisplayName" = "Strut" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_Tooltip" = "<titleLeft>Strut (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.<br><br><font color='#FF9900'>Active:</font> Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.<br><br>Love Taps reduce the cooldown of Strut by @f2@ seconds.</mainText>" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipExtended" = "<titleLeft>Strut (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.<br><br><font color='#FF9900'>Active:</font> Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.<br><br>Love Taps reduce the cooldown of Strut by @f2@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUp" = "<titleLeft>Strut (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.<br><br><font color='#FF9900'>Active:</font> Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.<br><br>Love Taps reduce the cooldown of Strut by @f2@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipLevelUpUnlearned" = "<titleLeft>Strut (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.<br><br><font color='#FF9900'>Active:</font> Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.<br><br>Love Taps reduce the cooldown of Strut by @f2@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipSimple" = "<titleLeft>Strut (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Gain up to @Effect2Amount@ Movement Speed if you haven't taken damage recently.<br><br><font color='#FF9900'>Active:</font> Gain @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_MissFortuneViciousStrikes_TooltipWithExtendedBehaviorHint" = "<titleLeft>Strut (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.<br><br><font color='#FF9900'>Active:</font> Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.<br><br>Love Taps reduce the cooldown of Strut by @f2@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MissileBarrage_Description" = "Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage." tr "GeneratedTip_Spell_MissileBarrage_DisplayName" = "Missile Barrage" tr "GeneratedTip_Spell_MissileBarrage_Tooltip" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge (@Cooldown@ sec Cooldown)</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).</mainText>" tr "GeneratedTip_Spell_MissileBarrage_TooltipExtended" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge (@Cooldown@ sec Cooldown)</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUp" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge (@Cooldown@ sec Cooldown)</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Damage Scaling<br>Missile Recharge Time</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@RADRatio*100.000000@% -> @RADRatioNL*100.000000@%<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "GeneratedTip_Spell_MissileBarrage_TooltipLevelUpUnlearned" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge (@Cooldown@ sec Cooldown)</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MissileBarrage_TooltipSimple" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge (@Cooldown@ sec Cooldown)</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).</mainText>" tr "GeneratedTip_Spell_MissileBarrage_TooltipWithExtendedBehaviorHint" = "<titleLeft>Missile Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@ sec Ammo Recharge (@Cooldown@ sec Cooldown)</subtitleRight><mainText><spellPassive>Active:</spellPassive> Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MonkeyKingDecoy_Description" = "Wukong becomes Invisible for a short duration, leaving behind a decoy that will deal Magic Damage to enemies near it when Wukong's stealth expires." tr "GeneratedTip_Spell_MonkeyKingDecoy_DisplayName" = "Decoy" tr "GeneratedTip_Spell_MonkeyKingDecoy_Tooltip" = "<titleLeft>Decoy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipExtended" = "<titleLeft>Decoy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUp" = "<titleLeft>Decoy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipLevelUpUnlearned" = "<titleLeft>Decoy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipSimple" = "<titleLeft>Decoy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_MonkeyKingDecoy_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decoy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Description" = "Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration." tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_DisplayName" = "Crushing Blow" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_Tooltip" = "<titleLeft>Crushing Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipExtended" = "<titleLeft>Crushing Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUp" = "<titleLeft>Crushing Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage<br>Attack Damage Scaling<br>Armor Reduction<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount*100.000000@% -> @Effect6AmountNL*100.000000@%<br>@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipLevelUpUnlearned" = "<titleLeft>Crushing Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipSimple" = "<titleLeft>Crushing Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_MonkeyKingDoubleAttack_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crushing Blow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MonkeyKingNimbus_Description" = "Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck." tr "GeneratedTip_Spell_MonkeyKingNimbus_DisplayName" = "Nimbus Strike" tr "GeneratedTip_Spell_MonkeyKingNimbus_Tooltip" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipExtended" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUp" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipLevelUpUnlearned" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipSimple" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_MonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Description" = "Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains Movement Speed over the duration of the spell." tr "GeneratedTip_Spell_MonkeyKingSpinToWin_DisplayName" = "Cyclone" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_Tooltip" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's staff grows outward and he spins it around for 4 seconds, dealing @DamagePerSecondTotal@ physical damage per second to nearby enemies, knocking them up for @KnockupDuration@ second the first time they get hit.<br><br>At the start, Wukong gains @MoveSpeedBonus*100@% Movement Speed, and he gains an additional @MoveSpeedPerSecond*100@% per second over the duration.</mainText>" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipExtended" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's staff grows outward and he spins it around for 4 seconds, dealing @DamagePerSecondTotal@ physical damage per second to nearby enemies, knocking them up for @KnockupDuration@ second the first time they get hit.<br><br>At the start, Wukong gains @MoveSpeedBonus*100@% Movement Speed, and he gains an additional @MoveSpeedPerSecond*100@% per second over the duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUp" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's staff grows outward and he spins it around for 4 seconds, dealing @DamagePerSecondTotal@ physical damage per second to nearby enemies, knocking them up for @KnockupDuration@ second the first time they get hit.<br><br>At the start, Wukong gains @MoveSpeedBonus*100@% Movement Speed, and he gains an additional @MoveSpeedPerSecond*100@% per second over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@DamagePerSecond@ -> @DamagePerSecondNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipLevelUpUnlearned" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's staff grows outward and he spins it around for 4 seconds, dealing @DamagePerSecondTotal@ physical damage per second to nearby enemies, knocking them up for @KnockupDuration@ second the first time they get hit.<br><br>At the start, Wukong gains @MoveSpeedBonus*100@% Movement Speed, and he gains an additional @MoveSpeedPerSecond*100@% per second over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipSimple" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's staff grows outward and he spins it around for 4 seconds, dealing @DamagePerSecondTotal@ physical damage per second to nearby enemies, knocking them up for @KnockupDuration@ second the first time they get hit.<br><br>At the start, Wukong gains @MoveSpeedBonus*100@% Movement Speed, and he gains an additional @MoveSpeedPerSecond*100@% per second over the duration.</mainText>" tr "GeneratedTip_Spell_MonkeyKingSpinToWin_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cyclone (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong's staff grows outward and he spins it around for 4 seconds, dealing @DamagePerSecondTotal@ physical damage per second to nearby enemies, knocking them up for @KnockupDuration@ second the first time they get hit.<br><br>At the start, Wukong gains @MoveSpeedBonus*100@% Movement Speed, and he gains an additional @MoveSpeedPerSecond*100@% per second over the duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MordekaiserE_Description" = "Mordekaiser pulls all enemies in an area." tr "GeneratedTip_Spell_MordekaiserE_DisplayName" = "Death's Grasp" tr "GeneratedTip_Spell_MordekaiserE_Tooltip" = "<titleLeft>Death's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Mordekaiser gains @MagicPen*100@% Magic Penetration.<br><br><spellActive>Active:</spellActive> Mordekaiser pulls enemies in the chosen area dealing <magicDamage>@TotalDamage@ magic damage.</magicDamage></mainText>" tr "GeneratedTip_Spell_MordekaiserE_TooltipExtended" = "<titleLeft>Death's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Mordekaiser gains @MagicPen*100@% Magic Penetration.<br><br><spellActive>Active:</spellActive> Mordekaiser pulls enemies in the chosen area dealing <magicDamage>@TotalDamage@ magic damage.</magicDamage></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUp" = "<titleLeft>Death's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Mordekaiser gains @MagicPen*100@% Magic Penetration.<br><br><spellActive>Active:</spellActive> Mordekaiser pulls enemies in the chosen area dealing <magicDamage>@TotalDamage@ magic damage.</magicDamage></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percent Magic Penetration<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@MagicPen*100.000000@% -> @MagicPenNL*100.000000@%<br>@Damage@ -> @DamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MordekaiserE_TooltipLevelUpUnlearned" = "<titleLeft>Death's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Mordekaiser gains @MagicPen*100@% Magic Penetration.<br><br><spellActive>Active:</spellActive> Mordekaiser pulls enemies in the chosen area dealing <magicDamage>@TotalDamage@ magic damage.</magicDamage></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserE_TooltipSimple" = "<titleLeft>Death's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Mordekaiser gains @MagicPen*100@% Magic Penetration.<br><br><spellActive>Active:</spellActive> Mordekaiser pulls enemies in the chosen area dealing <magicDamage>@TotalDamage@ magic damage.</magicDamage></mainText>" tr "GeneratedTip_Spell_MordekaiserE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death's Grasp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Mordekaiser gains @MagicPen*100@% Magic Penetration.<br><br><spellActive>Active:</spellActive> Mordekaiser pulls enemies in the chosen area dealing <magicDamage>@TotalDamage@ magic damage.</magicDamage></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MordekaiserQ_Description" = "Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy." tr "GeneratedTip_Spell_MordekaiserQ_DisplayName" = "Obliterate" tr "GeneratedTip_Spell_MordekaiserQ_Tooltip" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser smashes the ground with Nightfall dealing <magicDamage>@QDamage@ magic damage</magicDamage> to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.</mainText>" tr "GeneratedTip_Spell_MordekaiserQ_TooltipExtended" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser smashes the ground with Nightfall dealing <magicDamage>@QDamage@ magic damage</magicDamage> to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUp" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser smashes the ground with Nightfall dealing <magicDamage>@QDamage@ magic damage</magicDamage> to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Isolation Damage<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@IsolationScalar*100.000000@% -> @IsolationScalarNL*100.000000@%<br>@QBaseDamage@ -> @QBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MordekaiserQ_TooltipLevelUpUnlearned" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser smashes the ground with Nightfall dealing <magicDamage>@QDamage@ magic damage</magicDamage> to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserQ_TooltipSimple" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser smashes the ground with Nightfall dealing <magicDamage>@QDamage@ magic damage</magicDamage> to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.</mainText>" tr "GeneratedTip_Spell_MordekaiserQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser smashes the ground with Nightfall dealing <magicDamage>@QDamage@ magic damage</magicDamage> to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MordekaiserR_Description" = "Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns." tr "GeneratedTip_Spell_MordekaiserR_DisplayName" = "Realm of Death" tr "GeneratedTip_Spell_MordekaiserR_Tooltip" = "<titleLeft>Realm of Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns.</mainText>" tr "GeneratedTip_Spell_MordekaiserR_TooltipExtended" = "<titleLeft>Realm of Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns.<br><br><rules>Core stats stolen include: AP, AD, AS, Armor, Magic Resist, Maximum Health.</rules><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUp" = "<titleLeft>Realm of Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MordekaiserR_TooltipLevelUpUnlearned" = "<titleLeft>Realm of Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserR_TooltipSimple" = "<titleLeft>Realm of Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns.</mainText>" tr "GeneratedTip_Spell_MordekaiserR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Realm of Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MordekaiserW_Description" = "Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal." tr "GeneratedTip_Spell_MordekaiserW_DisplayName" = "Indestructible" tr "GeneratedTip_Spell_MordekaiserW_Tooltip" = "<titleLeft>Indestructible (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.</mainText>" tr "GeneratedTip_Spell_MordekaiserW_TooltipExtended" = "<titleLeft>Indestructible (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.<br><br><rules>Shield value decays over time.<br>Damage stored by non-champion sources reduced by 75%.<br>Minimum Shield: @BaseShield*100@% maximum health // Maximum Shield: @MaxHealthCap*100@% maximum health.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUp" = "<titleLeft>Indestructible (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing Percent<br>Cooldown</postScriptLeft><postScriptRight>@HealingPercent*100.000000@% -> @HealingPercentNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MordekaiserW_TooltipLevelUpUnlearned" = "<titleLeft>Indestructible (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MordekaiserW_TooltipSimple" = "<titleLeft>Indestructible (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.</mainText>" tr "GeneratedTip_Spell_MordekaiserW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Indestructible (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MorganaE_Description" = "Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken." tr "GeneratedTip_Spell_MorganaE_DisplayName" = "Black Shield" tr "GeneratedTip_Spell_MorganaE_Tooltip" = "<titleLeft>Black Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs <magicDamage>@TotalShieldStrength@ magic damage</magicDamage> and prevents disables until it breaks.</mainText>" tr "GeneratedTip_Spell_MorganaE_TooltipExtended" = "<titleLeft>Black Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs <magicDamage>@TotalShieldStrength@ magic damage</magicDamage> and prevents disables until it breaks.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MorganaE_TooltipLevelUp" = "<titleLeft>Black Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs <magicDamage>@TotalShieldStrength@ magic damage</magicDamage> and prevents disables until it breaks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@ShieldStrength@ -> @ShieldStrengthNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MorganaE_TooltipLevelUpUnlearned" = "<titleLeft>Black Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs <magicDamage>@TotalShieldStrength@ magic damage</magicDamage> and prevents disables until it breaks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MorganaE_TooltipSimple" = "<titleLeft>Black Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs <magicDamage>@TotalShieldStrength@ magic damage</magicDamage> and prevents disables until it breaks.</mainText>" tr "GeneratedTip_Spell_MorganaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Black Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs <magicDamage>@TotalShieldStrength@ magic damage</magicDamage> and prevents disables until it breaks.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MorganaQ_Description" = "Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage. " tr "GeneratedTip_Spell_MorganaQ_DisplayName" = "Dark Binding" tr "GeneratedTip_Spell_MorganaQ_Tooltip" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Spell_MorganaQ_TooltipExtended" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUp" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@RootDuration@ -> @RootDurationNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MorganaQ_TooltipLevelUpUnlearned" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MorganaQ_TooltipSimple" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Spell_MorganaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dark Binding (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MorganaR_Description" = "Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining movement speed towards them. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them." tr "GeneratedTip_Spell_MorganaR_DisplayName" = "Soul Shackles" tr "GeneratedTip_Spell_MorganaR_Tooltip" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana chains herself to nearby enemy Champions, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage> and are stunned for @StunDuration@ seconds.<br><br>While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.</mainText>" tr "GeneratedTip_Spell_MorganaR_TooltipExtended" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana chains herself to nearby enemy Champions, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage> and are stunned for @StunDuration@ seconds.<br><br>While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.</mainText><postScriptTitle><rules>Morgana gains <font color='#ee91d7'>True Sight</font> of all enemies affected by Soul Shackles.</rules></postScriptTitle>" tr "GeneratedTip_Spell_MorganaR_TooltipLevelUp" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana chains herself to nearby enemy Champions, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage> and are stunned for @StunDuration@ seconds.<br><br>While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@HastePercent@% -> @HastePercentNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_MorganaR_TooltipLevelUpUnlearned" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana chains herself to nearby enemy Champions, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage> and are stunned for @StunDuration@ seconds.<br><br>While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MorganaR_TooltipSimple" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana chains herself to nearby enemy Champions, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage> and are stunned for @StunDuration@ seconds.<br><br>While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.</mainText>" tr "GeneratedTip_Spell_MorganaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana chains herself to nearby enemy Champions, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage> and are stunned for @StunDuration@ seconds.<br><br>While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MorganaW_Description" = "Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are." tr "GeneratedTip_Spell_MorganaW_DisplayName" = "Tormented Shadow" tr "GeneratedTip_Spell_MorganaW_Tooltip" = "<titleLeft>Tormented Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ignites an area for @WDuration@ seconds, dealing <magicDamage>@TotalMinDamage@ magic damage</magicDamage> every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.<br><br>Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.</mainText>" tr "GeneratedTip_Spell_MorganaW_TooltipExtended" = "<titleLeft>Tormented Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ignites an area for @WDuration@ seconds, dealing <magicDamage>@TotalMinDamage@ magic damage</magicDamage> every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.<br><br>Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MorganaW_TooltipLevelUp" = "<titleLeft>Tormented Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ignites an area for @WDuration@ seconds, dealing <magicDamage>@TotalMinDamage@ magic damage</magicDamage> every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.<br><br>Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Second<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_MorganaW_TooltipLevelUpUnlearned" = "<titleLeft>Tormented Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ignites an area for @WDuration@ seconds, dealing <magicDamage>@TotalMinDamage@ magic damage</magicDamage> every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.<br><br>Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MorganaW_TooltipSimple" = "<titleLeft>Tormented Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ignites an area for @WDuration@ seconds, dealing <magicDamage>@TotalMinDamage@ magic damage</magicDamage> every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.<br><br>Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.</mainText>" tr "GeneratedTip_Spell_MorganaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tormented Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ignites an area for @WDuration@ seconds, dealing <magicDamage>@TotalMinDamage@ magic damage</magicDamage> every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.<br><br>Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_MoveQuick_Description" = "Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time." tr "GeneratedTip_Spell_MoveQuick_DisplayName" = "Move Quick" tr "GeneratedTip_Spell_MoveQuick_Tooltip" = "<titleLeft>Move Quick (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><spellPassive>Active: </spellPassive>Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.</mainText>" tr "GeneratedTip_Spell_MoveQuick_TooltipExtended" = "<titleLeft>Move Quick (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><spellPassive>Active: </spellPassive>Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUp" = "<titleLeft>Move Quick (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><spellPassive>Active: </spellPassive>Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed</postScriptLeft><postScriptRight>@PassiveMSBonus*100.000000@% -> @PassiveMSBonusNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_MoveQuick_TooltipLevelUpUnlearned" = "<titleLeft>Move Quick (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><spellPassive>Active: </spellPassive>Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_MoveQuick_TooltipSimple" = "<titleLeft>Move Quick (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><spellPassive>Active: </spellPassive>Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.</mainText>" tr "GeneratedTip_Spell_MoveQuick_TooltipWithExtendedBehaviorHint" = "<titleLeft>Move Quick (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><spellPassive>Active: </spellPassive>Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NamiE_Description" = "Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target." tr "GeneratedTip_Spell_NamiE_DisplayName" = "Tidecaller's Blessing" tr "GeneratedTip_Spell_NamiE_Tooltip" = "<titleLeft>Tidecaller's Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> for @Effect3Amount@ second and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. Lasts for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NamiE_TooltipExtended" = "<titleLeft>Tidecaller's Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> for @Effect3Amount@ second and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. Lasts for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NamiE_TooltipLevelUp" = "<titleLeft>Tidecaller's Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> for @Effect3Amount@ second and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. Lasts for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NamiE_TooltipLevelUpUnlearned" = "<titleLeft>Tidecaller's Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> for @Effect3Amount@ second and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. Lasts for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NamiE_TooltipSimple" = "<titleLeft>Tidecaller's Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> for @Effect3Amount@ second and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. Lasts for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NamiE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tidecaller's Blessing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> for @Effect3Amount@ second and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. Lasts for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NamiQ_Description" = "Sends a bubble to a target area, dealing damage and stunning all enemies on impact." tr "GeneratedTip_Spell_NamiQ_DisplayName" = "Aqua Prison" tr "GeneratedTip_Spell_NamiQ_Tooltip" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends a bubble to target area, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, and stunning them for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NamiQ_TooltipExtended" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends a bubble to target area, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, and stunning them for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NamiQ_TooltipLevelUp" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends a bubble to target area, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, and stunning them for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NamiQ_TooltipLevelUpUnlearned" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends a bubble to target area, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, and stunning them for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NamiQ_TooltipSimple" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends a bubble to target area, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, and stunning them for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NamiQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends a bubble to target area, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, and stunning them for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NamiR_Description" = "Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides." tr "GeneratedTip_Spell_NamiR_DisplayName" = "Tidal Wave" tr "GeneratedTip_Spell_NamiR_Tooltip" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides.</mainText>" tr "GeneratedTip_Spell_NamiR_TooltipExtended" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NamiR_TooltipLevelUp" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_NamiR_TooltipLevelUpUnlearned" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NamiR_TooltipSimple" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides.</mainText>" tr "GeneratedTip_Spell_NamiR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NamiW_Description" = "Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies." tr "GeneratedTip_Spell_NamiW_DisplayName" = "Ebb and Flow" tr "GeneratedTip_Spell_NamiW_Tooltip" = "<titleLeft>Ebb and Flow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <scaleAP>(@f1@%)</scaleAP> each bounce. </mainText>" tr "GeneratedTip_Spell_NamiW_TooltipExtended" = "<titleLeft>Ebb and Flow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <scaleAP>(@f1@%)</scaleAP> each bounce. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NamiW_TooltipLevelUp" = "<titleLeft>Ebb and Flow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <scaleAP>(@f1@%)</scaleAP> each bounce. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NamiW_TooltipLevelUpUnlearned" = "<titleLeft>Ebb and Flow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <scaleAP>(@f1@%)</scaleAP> each bounce. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NamiW_TooltipSimple" = "<titleLeft>Ebb and Flow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <scaleAP>(@f1@%)</scaleAP> each bounce. </mainText>" tr "GeneratedTip_Spell_NamiW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ebb and Flow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <scaleAP>(@f1@%)</scaleAP> each bounce. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NasusE_Description" = "Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it." tr "GeneratedTip_Spell_NasusE_DisplayName" = "Spirit Fire" tr "GeneratedTip_Spell_NasusE_Tooltip" = "<titleLeft>Spirit Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br>For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage each second.</mainText>" tr "GeneratedTip_Spell_NasusE_TooltipExtended" = "<titleLeft>Spirit Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br>For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage each second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NasusE_TooltipLevelUp" = "<titleLeft>Spirit Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br>For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage each second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage<br>Damage Per Second<br>Armor Reduction<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NasusE_TooltipLevelUpUnlearned" = "<titleLeft>Spirit Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br>For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage each second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NasusE_TooltipSimple" = "<titleLeft>Spirit Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br>For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage each second.</mainText>" tr "GeneratedTip_Spell_NasusE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spirit Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br>For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage each second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NasusQ_Description" = "Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target." tr "GeneratedTip_Spell_NasusQ_DisplayName" = "Siphoning Strike" tr "GeneratedTip_Spell_NasusQ_Tooltip" = "<titleLeft>Siphoning Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus's next basic attack will deal @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <font color='#5555FF'>(+@f1@)</font> physical damage.<br><br>Siphoning Strike permanently gains <font color='#5555FF'>@Effect2Amount@</font> damage if it kills an enemy. This bonus is increased to <font color='#5555FF'>@Effect4Amount@</font> against Champions, large minions and large monsters.</mainText>" tr "GeneratedTip_Spell_NasusQ_TooltipExtended" = "<titleLeft>Siphoning Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus's next basic attack will deal @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <font color='#5555FF'>(+@f1@)</font> physical damage.<br><br>Siphoning Strike permanently gains <font color='#5555FF'>@Effect2Amount@</font> damage if it kills an enemy. This bonus is increased to <font color='#5555FF'>@Effect4Amount@</font> against Champions, large minions and large monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NasusQ_TooltipLevelUp" = "<titleLeft>Siphoning Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus's next basic attack will deal @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <font color='#5555FF'>(+@f1@)</font> physical damage.<br><br>Siphoning Strike permanently gains <font color='#5555FF'>@Effect2Amount@</font> damage if it kills an enemy. This bonus is increased to <font color='#5555FF'>@Effect4Amount@</font> against Champions, large minions and large monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NasusQ_TooltipLevelUpUnlearned" = "<titleLeft>Siphoning Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus's next basic attack will deal @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <font color='#5555FF'>(+@f1@)</font> physical damage.<br><br>Siphoning Strike permanently gains <font color='#5555FF'>@Effect2Amount@</font> damage if it kills an enemy. This bonus is increased to <font color='#5555FF'>@Effect4Amount@</font> against Champions, large minions and large monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NasusQ_TooltipSimple" = "<titleLeft>Siphoning Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus's next basic attack will deal @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <font color='#5555FF'>(+@f1@)</font> physical damage.<br><br>Siphoning Strike permanently gains <font color='#5555FF'>@Effect2Amount@</font> damage if it kills an enemy. This bonus is increased to <font color='#5555FF'>@Effect4Amount@</font> against Champions, large minions and large monsters.</mainText>" tr "GeneratedTip_Spell_NasusQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Siphoning Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus's next basic attack will deal @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <font color='#5555FF'>(+@f1@)</font> physical damage.<br><br>Siphoning Strike permanently gains <font color='#5555FF'>@Effect2Amount@</font> damage if it kills an enemy. This bonus is increased to <font color='#5555FF'>@Effect4Amount@</font> against Champions, large minions and large monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NasusR_Description" = "Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration." tr "GeneratedTip_Spell_NasusR_DisplayName" = "Fury of the Sands" tr "GeneratedTip_Spell_NasusR_Tooltip" = "<titleLeft>Fury of the Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.<br><br>While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.</mainText>" tr "GeneratedTip_Spell_NasusR_TooltipExtended" = "<titleLeft>Fury of the Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.<br><br>While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NasusR_TooltipLevelUp" = "<titleLeft>Fury of the Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.<br><br>While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Health<br>Max Health %<br>Initial Armor and Magic Resistance<br>Incremental Armor and Magic Resistance</postScriptLeft><postScriptRight>@BonusHealth@ -> @BonusHealthNL@<br>@AOEDamagePercent*100.000000@% -> @AOEDamagePercentNL*100.000000@%<br>@InitialResistGain@ -> @InitialResistGainNL@<br>@StatGainPerSecond@ -> @StatGainPerSecondNL@</postScriptRight>" tr "GeneratedTip_Spell_NasusR_TooltipLevelUpUnlearned" = "<titleLeft>Fury of the Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.<br><br>While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NasusR_TooltipSimple" = "<titleLeft>Fury of the Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.<br><br>While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.</mainText>" tr "GeneratedTip_Spell_NasusR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fury of the Sands (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.<br><br>While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NasusW_Description" = "Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time." tr "GeneratedTip_Spell_NasusW_DisplayName" = "Wither" tr "GeneratedTip_Spell_NasusW_Tooltip" = "<titleLeft>Wither (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.</mainText>" tr "GeneratedTip_Spell_NasusW_TooltipExtended" = "<titleLeft>Wither (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NasusW_TooltipLevelUp" = "<titleLeft>Wither (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Max Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NasusW_TooltipLevelUpUnlearned" = "<titleLeft>Wither (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NasusW_TooltipSimple" = "<titleLeft>Wither (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.</mainText>" tr "GeneratedTip_Spell_NasusW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wither (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NautilusAnchorDrag_Description" = "Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded." tr "GeneratedTip_Spell_NautilusAnchorDrag_DisplayName" = "Dredge Line" tr "GeneratedTip_Spell_NautilusAnchorDrag_Tooltip" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText>" tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipExtended" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUp" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipLevelUpUnlearned" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipSimple" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText>" tr "GeneratedTip_Spell_NautilusAnchorDrag_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NautilusGrandLine_Description" = "Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them." tr "GeneratedTip_Spell_NautilusGrandLine_DisplayName" = "Depth Charge" tr "GeneratedTip_Spell_NautilusGrandLine_Tooltip" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. </mainText>" tr "GeneratedTip_Spell_NautilusGrandLine_TooltipExtended" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUp" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Pass Through Damage<br>Secondary Damage<br>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@PrimaryDamage@ -> @PrimaryDamageNL@<br>@SecondaryDamage@ -> @SecondaryDamageNL@<br>@StunDuration@ -> @StunDurationNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NautilusGrandLine_TooltipLevelUpUnlearned" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NautilusGrandLine_TooltipSimple" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. </mainText>" tr "GeneratedTip_Spell_NautilusGrandLine_TooltipWithExtendedBehaviorHint" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NautilusPiercingGaze_Description" = "Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target." tr "GeneratedTip_Spell_NautilusPiercingGaze_DisplayName" = "Titan's Wrath" tr "GeneratedTip_Spell_NautilusPiercingGaze_Tooltip" = "<titleLeft>Titan's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount*100@% of his max Health) damage.<br><br>While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage over 2 seconds to all enemies around his target.</mainText>" tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipExtended" = "<titleLeft>Titan's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount*100@% of his max Health) damage.<br><br>While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage over 2 seconds to all enemies around his target.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUp" = "<titleLeft>Titan's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount*100@% of his max Health) damage.<br><br>While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage over 2 seconds to all enemies around his target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Bonus Magic Damage<br>Percent Max Health</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipLevelUpUnlearned" = "<titleLeft>Titan's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount*100@% of his max Health) damage.<br><br>While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage over 2 seconds to all enemies around his target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipSimple" = "<titleLeft>Titan's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount*100@% of his max Health) damage.<br><br>While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage over 2 seconds to all enemies around his target.</mainText>" tr "GeneratedTip_Spell_NautilusPiercingGaze_TooltipWithExtendedBehaviorHint" = "<titleLeft>Titan's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount*100@% of his max Health) damage.<br><br>While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage over 2 seconds to all enemies around his target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NautilusSplashZone_Description" = "Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies." tr "GeneratedTip_Spell_NautilusSplashZone_DisplayName" = "Riptide" tr "GeneratedTip_Spell_NautilusSplashZone_Tooltip" = "<titleLeft>Riptide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.<br><br>A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.</mainText>" tr "GeneratedTip_Spell_NautilusSplashZone_TooltipExtended" = "<titleLeft>Riptide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.<br><br>A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUp" = "<titleLeft>Riptide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.<br><br>A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NautilusSplashZone_TooltipLevelUpUnlearned" = "<titleLeft>Riptide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.<br><br>A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NautilusSplashZone_TooltipSimple" = "<titleLeft>Riptide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.<br><br>A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.</mainText>" tr "GeneratedTip_Spell_NautilusSplashZone_TooltipWithExtendedBehaviorHint" = "<titleLeft>Riptide (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.<br><br>A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NeekoE_Description" = "Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer." tr "GeneratedTip_Spell_NeekoE_DisplayName" = "Tangle-Barbs" tr "GeneratedTip_Spell_NeekoE_Tooltip" = "<titleLeft>Tangle-Barbs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.<br><br>The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_NeekoE_TooltipExtended" = "<titleLeft>Tangle-Barbs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.<br><br>The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NeekoE_TooltipLevelUp" = "<titleLeft>Tangle-Barbs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.<br><br>The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Minimum Root Duration<br>Empowered Root Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@MinRootDuration@ -> @MinRootDurationNL@<br>@MaxRootDuration@ -> @MaxRootDurationNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NeekoE_TooltipLevelUpUnlearned" = "<titleLeft>Tangle-Barbs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.<br><br>The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NeekoE_TooltipSimple" = "<titleLeft>Tangle-Barbs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.<br><br>The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_NeekoE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tangle-Barbs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.<br><br>The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NeekoQ_Description" = "Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units." tr "GeneratedTip_Spell_NeekoQ_DisplayName" = "Blooming Burst" tr "GeneratedTip_Spell_NeekoQ_Tooltip" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.</mainText>" tr "GeneratedTip_Spell_NeekoQ_TooltipExtended" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUp" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage<br>Secondary Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@ZoneDamage@ -> @ZoneDamageNL@<br>@SecondaryDamage@ -> @SecondaryDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NeekoQ_TooltipLevelUpUnlearned" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NeekoQ_TooltipSimple" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.</mainText>" tr "GeneratedTip_Spell_NeekoQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NeekoR_Description" = "After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised." tr "GeneratedTip_Spell_NeekoR_DisplayName" = "Pop Blossom" tr "GeneratedTip_Spell_NeekoR_Tooltip" = "<titleLeft>Pop Blossom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).<br><br>When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.<br><br>This ability can be prepared in secret if Neeko is disguised.</mainText>" tr "GeneratedTip_Spell_NeekoR_TooltipExtended" = "<titleLeft>Pop Blossom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).<br><br>When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.<br><br>This ability can be prepared in secret if Neeko is disguised.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NeekoR_TooltipLevelUp" = "<titleLeft>Pop Blossom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).<br><br>When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.<br><br>This ability can be prepared in secret if Neeko is disguised.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount<br>Shield Per Champion</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@ShieldAmount@ -> @ShieldAmountNL@<br>@ShieldPerChampion@ -> @ShieldPerChampionNL@</postScriptRight>" tr "GeneratedTip_Spell_NeekoR_TooltipLevelUpUnlearned" = "<titleLeft>Pop Blossom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).<br><br>When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.<br><br>This ability can be prepared in secret if Neeko is disguised.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NeekoR_TooltipSimple" = "<titleLeft>Pop Blossom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).<br><br>When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.<br><br>This ability can be prepared in secret if Neeko is disguised.</mainText>" tr "GeneratedTip_Spell_NeekoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pop Blossom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).<br><br>When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.<br><br>This ability can be prepared in secret if Neeko is disguised.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NeekoW_Description" = "Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction." tr "GeneratedTip_Spell_NeekoW_DisplayName" = "Shapesplitter" tr "GeneratedTip_Spell_NeekoW_Tooltip" = "<titleLeft>Shapesplitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's movement speed by @PassiveHaste@% for @PassiveHasteDuration@ second.<br><br><font color='#FF9900'>Active:</font> Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% movement speed for @HasteDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_NeekoW_TooltipExtended" = "<titleLeft>Shapesplitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's movement speed by @PassiveHaste@% for @PassiveHasteDuration@ second.<br><br><font color='#FF9900'>Active:</font> Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% movement speed for @HasteDuration@ seconds.</mainText><postScriptTitle>The clone is untargetable while stealthed.</postScriptTitle>" tr "GeneratedTip_Spell_NeekoW_TooltipLevelUp" = "<titleLeft>Shapesplitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's movement speed by @PassiveHaste@% for @PassiveHasteDuration@ second.<br><br><font color='#FF9900'>Active:</font> Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% movement speed for @HasteDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Damage<br>Active Movement Speed<br>Passive Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@PassiveDamage@ -> @PassiveDamageNL@<br>@Haste@% -> @HasteNL@%<br>@PassiveHaste@% -> @PassiveHasteNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NeekoW_TooltipLevelUpUnlearned" = "<titleLeft>Shapesplitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's movement speed by @PassiveHaste@% for @PassiveHasteDuration@ second.<br><br><font color='#FF9900'>Active:</font> Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% movement speed for @HasteDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NeekoW_TooltipSimple" = "<titleLeft>Shapesplitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's movement speed by @PassiveHaste@% for @PassiveHasteDuration@ second.<br><br><font color='#FF9900'>Active:</font> Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% movement speed for @HasteDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_NeekoW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shapesplitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's movement speed by @PassiveHaste@% for @PassiveHasteDuration@ second.<br><br><font color='#FF9900'>Active:</font> Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% movement speed for @HasteDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NetherBlade_Description" = "Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana." tr "GeneratedTip_Spell_NetherBlade_DisplayName" = "Nether Blade" tr "GeneratedTip_Spell_NetherBlade_Tooltip" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active: </spellPassive>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage and restore <scaleMana>@Effect1Amount@% of his missing Mana</scaleMana> (increases to <scaleMana>@Effect4Amount@%</scaleMana> against champions).</mainText>" tr "GeneratedTip_Spell_NetherBlade_TooltipExtended" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active: </spellPassive>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage and restore <scaleMana>@Effect1Amount@% of his missing Mana</scaleMana> (increases to <scaleMana>@Effect4Amount@%</scaleMana> against champions).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NetherBlade_TooltipLevelUp" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active: </spellPassive>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage and restore <scaleMana>@Effect1Amount@% of his missing Mana</scaleMana> (increases to <scaleMana>@Effect4Amount@%</scaleMana> against champions).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Active Damage<br>Base Mana Restore<br>Champion Mana Restore</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect4Amount@% -> @Effect4AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_NetherBlade_TooltipLevelUpUnlearned" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active: </spellPassive>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage and restore <scaleMana>@Effect1Amount@% of his missing Mana</scaleMana> (increases to <scaleMana>@Effect4Amount@%</scaleMana> against champions).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NetherBlade_TooltipSimple" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active: </spellPassive>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage and restore <scaleMana>@Effect1Amount@% of his missing Mana</scaleMana> (increases to <scaleMana>@Effect4Amount@%</scaleMana> against champions).</mainText>" tr "GeneratedTip_Spell_NetherBlade_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active: </spellPassive>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage and restore <scaleMana>@Effect1Amount@% of his missing Mana</scaleMana> (increases to <scaleMana>@Effect4Amount@%</scaleMana> against champions).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotAmumuR_Description" = "Amumu entangles surrounding enemy units in bandages, applying his <font color='#9b0f5f'>Curse</font>, damaging them and rendering them unable to attack or move." tr "GeneratedTip_Spell_NightmareBotAmumuR_DisplayName" = "Curse of the Sad Mummy" tr "GeneratedTip_Spell_NightmareBotAmumuR_Tooltip" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipExtended" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUp" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@RDamage@ -> @RDamageNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipLevelUpUnlearned" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipSimple" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotAmumuR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Curse of the Sad Mummy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Description" = "Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air." tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_DisplayName" = "Power Fist" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_Tooltip" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipExtended" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUp" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipLevelUpUnlearned" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipSimple" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankPowerFist_TooltipWithExtendedBehaviorHint" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Description" = "Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly." tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_DisplayName" = "Static Field" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_Tooltip" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipExtended" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUp" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Base Damage<br>Active Base Damage<br>Active Cooldown</postScriptLeft><postScriptRight>@Passive Base Damage@ -> @Passive Base DamageNL@<br>@ActiveBaseDamage@ -> @ActiveBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipLevelUpUnlearned" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipSimple" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotBlitzcrankStaticField_TooltipWithExtendedBehaviorHint" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotBrandW_Description" = "After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage." tr "GeneratedTip_Spell_NightmareBotBrandW_DisplayName" = "Pillar of Flame" tr "GeneratedTip_Spell_NightmareBotBrandW_Tooltip" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText>" tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipExtended" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUp" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipLevelUpUnlearned" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipSimple" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText>" tr "GeneratedTip_Spell_NightmareBotBrandW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pillar of Flame (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Description" = "Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds." tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_DisplayName" = "Feral Scream" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_Tooltip" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipExtended" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUp" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Silence Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipLevelUpUnlearned" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipSimple" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_NightmareBotChogathFeralScream_TooltipWithExtendedBehaviorHint" = "<titleLeft>Feral Scream (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotChogathRupture_Description" = "Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them." tr "GeneratedTip_Spell_NightmareBotChogathRupture_DisplayName" = "Rupture" tr "GeneratedTip_Spell_NightmareBotChogathRupture_Tooltip" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipExtended" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUp" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipLevelUpUnlearned" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipSimple" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotChogathRupture_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotEzrealR_Description" = "Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters)." tr "GeneratedTip_Spell_NightmareBotEzrealR_DisplayName" = "Trueshot Barrage" tr "GeneratedTip_Spell_NightmareBotEzrealR_Tooltip" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText>" tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipExtended" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUp" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipLevelUpUnlearned" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipSimple" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText>" tr "GeneratedTip_Spell_NightmareBotEzrealR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Description" = "A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area." tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_DisplayName" = "Crowstorm" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_Tooltip" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText>" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipExtended" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUp" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Second<br>Cooldown</postScriptLeft><postScriptRight>@DamagePerSecond@ -> @DamagePerSecondNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipLevelUpUnlearned" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipSimple" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText>" tr "GeneratedTip_Spell_NightmareBotFiddlesticksCrowstorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crowstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Description" = "Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units." tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_DisplayName" = "CH-2 Electron Storm Grenade" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_Tooltip" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipExtended" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUp" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipLevelUpUnlearned" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipSimple" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerE_TooltipWithExtendedBehaviorHint" = "<titleLeft>CH-2 Electron Storm Grenade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Description" = "Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers)." tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_DisplayName" = "H-28 G Evolution Turret" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_Tooltip" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipExtended" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><postScriptTitle><emphasis>Turret Stats</emphasis><br><p> Health: <scaleLevel>@TurretHealth@</scaleLevel><br> Cannon Attack: <magicDamage>@Damage@ magic damage</magicDamage><br> Charged Cannon Attack: <magicDamage>@DamageBeam@ magic damage</magicDamage> every @BeamCooldown@s<br> Max Simultaneous Turrets: <emphasis>@MaxTurrets@</emphasis></p></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUp" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cannon Damage<br>Beam Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseDamageBeam@ -> @BaseDamageBeamNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipLevelUpUnlearned" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipSimple" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>H-28 G Evolution Turret (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Description" = "Heimerdinger fires long-range rockets that converge on his cursor." tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_DisplayName" = "Hextech Micro-Rockets" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_Tooltip" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipExtended" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUp" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipLevelUpUnlearned" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipSimple" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText>" tr "GeneratedTip_Spell_NightmareBotHeimerdingerW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hextech Micro-Rockets (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Description" = "Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect." tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_DisplayName" = "Eclipse" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_Tooltip" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipExtended" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUp" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Armor and Magic Resist<br>Damage Reduction<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@FlatDamageReduction@ -> @FlatDamageReductionNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipLevelUpUnlearned" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipSimple" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarBarrier_TooltipWithExtendedBehaviorHint" = "<titleLeft>Eclipse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Description" = "Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed." tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_DisplayName" = "Solar Flare" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_Tooltip" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipExtended" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUp" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipLevelUpUnlearned" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipSimple" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText>" tr "GeneratedTip_Spell_NightmareBotLeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotLuluQ_Description" = "Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt." tr "GeneratedTip_Spell_NightmareBotLuluQ_DisplayName" = "Glitterlance" tr "GeneratedTip_Spell_NightmareBotLuluQ_Tooltip" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText>" tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipExtended" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUp" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipLevelUpUnlearned" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipSimple" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText>" tr "GeneratedTip_Spell_NightmareBotLuluQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glitterlance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotLuluR_Description" = "Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies." tr "GeneratedTip_Spell_NightmareBotLuluR_DisplayName" = "Wild Growth" tr "GeneratedTip_Spell_NightmareBotLuluR_Tooltip" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText>" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipExtended" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUp" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Health<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@BonusHealth@ -> @BonusHealthNL@<br>@SlowPercent@% -> @SlowPercentNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipLevelUpUnlearned" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipSimple" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText>" tr "GeneratedTip_Spell_NightmareBotLuluR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotLuluW_Description" = "If cast on an ally, grants them Attack Speed and Movement Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells." tr "GeneratedTip_Spell_NightmareBotLuluW_DisplayName" = "Whimsy" tr "GeneratedTip_Spell_NightmareBotLuluW_Tooltip" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText>" tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipExtended" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUp" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement and Attack Speed Duration<br>Attack Speed<br>Polymorph Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipLevelUpUnlearned" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipSimple" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText>" tr "GeneratedTip_Spell_NightmareBotLuluW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Whimsy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Description" = "Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck." tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_DisplayName" = "Nimbus Strike" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_Tooltip" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipExtended" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUp" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipLevelUpUnlearned" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipSimple" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NightmareBotMonkeyKingNimbus_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nimbus Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotTristanaR_Description" = "Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled." tr "GeneratedTip_Spell_NightmareBotTristanaR_DisplayName" = "Buster Shot" tr "GeneratedTip_Spell_NightmareBotTristanaR_Tooltip" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText>" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipExtended" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUp" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Knockback Distance<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@KnockbackDistance@ -> @KnockbackDistanceNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipLevelUpUnlearned" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipSimple" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText>" tr "GeneratedTip_Spell_NightmareBotTristanaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotTristanaW_Description" = "Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands." tr "GeneratedTip_Spell_NightmareBotTristanaW_DisplayName" = "Rocket Jump" tr "GeneratedTip_Spell_NightmareBotTristanaW_Tooltip" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText>" tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipExtended" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUp" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipLevelUpUnlearned" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipSimple" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText>" tr "GeneratedTip_Spell_NightmareBotTristanaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotYorickE_Description" = "Yorick throws a globule of Black Mist that damages, slows and marks enemies." tr "GeneratedTip_Spell_NightmareBotYorickE_DisplayName" = "Mourning Mist" tr "GeneratedTip_Spell_NightmareBotYorickE_Tooltip" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText>" tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipExtended" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUp" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipLevelUpUnlearned" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipSimple" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText>" tr "GeneratedTip_Spell_NightmareBotYorickE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NightmareBotZiggsR_Description" = "Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away." tr "GeneratedTip_Spell_NightmareBotZiggsR_DisplayName" = "Mega Inferno Bomb" tr "GeneratedTip_Spell_NightmareBotZiggsR_Tooltip" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_NightmareBotZiggsR_TooltipExtended" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotZiggsR_TooltipLevelUp" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Blast Zone Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NightmareBotZiggsR_TooltipLevelUpUnlearned" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NightmareBotZiggsR_TooltipSimple" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_NightmareBotZiggsR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NocturneDuskbringer_Description" = "Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage." tr "GeneratedTip_Spell_NocturneDuskbringer_DisplayName" = "Duskbringer" tr "GeneratedTip_Spell_NocturneDuskbringer_Tooltip" = "<titleLeft>Duskbringer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne throws a shadow blade that deals @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.<br><br>While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.</mainText>" tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipExtended" = "<titleLeft>Duskbringer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne throws a shadow blade that deals @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.<br><br>While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUp" = "<titleLeft>Duskbringer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne throws a shadow blade that deals @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.<br><br>While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Bonus Attack Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipLevelUpUnlearned" = "<titleLeft>Duskbringer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne throws a shadow blade that deals @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.<br><br>While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipSimple" = "<titleLeft>Duskbringer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws a shadow blade, damaging enemeis struck and leaving a Dusk Trail.<br><br>Nocturne gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage on the trail.</mainText>" tr "GeneratedTip_Spell_NocturneDuskbringer_TooltipWithExtendedBehaviorHint" = "<titleLeft>Duskbringer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne throws a shadow blade that deals @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.<br><br>While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NocturneParanoia_Description" = "Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion." tr "GeneratedTip_Spell_NocturneParanoia_DisplayName" = "Paranoia" tr "GeneratedTip_Spell_NocturneParanoia_Tooltip" = "<titleLeft>Paranoia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.<br><br>While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage.</mainText>" tr "GeneratedTip_Spell_NocturneParanoia_TooltipExtended" = "<titleLeft>Paranoia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.<br><br>While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUp" = "<titleLeft>Paranoia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.<br><br>While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Range<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@CastRange@ -> @CastRangeNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NocturneParanoia_TooltipLevelUpUnlearned" = "<titleLeft>Paranoia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.<br><br>While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NocturneParanoia_TooltipSimple" = "<titleLeft>Paranoia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Enemies cannot see what other enemies see for @ParanoiaDuration@ second(s).<br><br>Re-activate during this to dash to and damage an enemy champion.</mainText>" tr "GeneratedTip_Spell_NocturneParanoia_TooltipWithExtendedBehaviorHint" = "<titleLeft>Paranoia (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.<br><br>While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NocturneShroudofDarkness_Description" = "Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful." tr "GeneratedTip_Spell_NocturneShroudofDarkness_DisplayName" = "Shroud of Darkness" tr "GeneratedTip_Spell_NocturneShroudofDarkness_Tooltip" = "<titleLeft>Shroud of Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.<br><br>If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.<br><br><rules>Shroud of Darkness will remain active during Paranoia's flight.</rules></mainText>" tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipExtended" = "<titleLeft>Shroud of Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.<br><br>If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.<br><br><rules>Shroud of Darkness will remain active during Paranoia's flight.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUp" = "<titleLeft>Shroud of Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.<br><br>If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.<br><br><rules>Shroud of Darkness will remain active during Paranoia's flight.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipLevelUpUnlearned" = "<titleLeft>Shroud of Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.<br><br>If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.<br><br><rules>Shroud of Darkness will remain active during Paranoia's flight.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipSimple" = "<titleLeft>Shroud of Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Block the next enemy ability that hits him within 1.5 second(s).</mainText>" tr "GeneratedTip_Spell_NocturneShroudofDarkness_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shroud of Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.<br><br>If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.<br><br><rules>Shroud of Darkness will remain active during Paranoia's flight.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Description" = "Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration." tr "GeneratedTip_Spell_NocturneUnspeakableHorror_DisplayName" = "Unspeakable Horror" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_Tooltip" = "<titleLeft>Unspeakable Horror (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipExtended" = "<titleLeft>Unspeakable Horror (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUp" = "<titleLeft>Unspeakable Horror (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Fear Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipLevelUpUnlearned" = "<titleLeft>Unspeakable Horror (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipSimple" = "<titleLeft>Unspeakable Horror (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Gain massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Damages an enemy over @Effect3Amount@ second(s). If this completes, the target is feared for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_NocturneUnspeakableHorror_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unspeakable Horror (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Nocturne gains massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NullLance_Description" = "Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage." tr "GeneratedTip_Spell_NullLance_DisplayName" = "Null Sphere" tr "GeneratedTip_Spell_NullLance_Tooltip" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin fires an orb of void energy that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NullLance_TooltipExtended" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin fires an orb of void energy that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NullLance_TooltipLevelUp" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin fires an orb of void energy that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NullLance_TooltipLevelUpUnlearned" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin fires an orb of void energy that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NullLance_TooltipSimple" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin fires an orb of void energy that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_NullLance_TooltipWithExtendedBehaviorHint" = "<titleLeft>Null Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin fires an orb of void energy that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NunuE_Description" = "Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball." tr "GeneratedTip_Spell_NunuE_DisplayName" = "Snowball Barrage" tr "GeneratedTip_Spell_NunuE_Tooltip" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage> per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br></mainText>" tr "GeneratedTip_Spell_NunuE_TooltipExtended" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage> per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br></mainText><postScriptTitle><rules>Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.<br>Nunu can only slow each enemy once with Snowball Barrage.</rules></postScriptTitle>" tr "GeneratedTip_Spell_NunuE_TooltipLevelUp" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage> per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Mana Cost<br>Movement Slow</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@<br>@SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_NunuE_TooltipLevelUpUnlearned" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage> per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NunuE_TooltipSimple" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage> per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br></mainText>" tr "GeneratedTip_Spell_NunuE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage> per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NunuESnowballBurstFire_Description" = "Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball." tr "GeneratedTip_Spell_NunuESnowballBurstFire_DisplayName" = "Snowball Barrage" tr "GeneratedTip_Spell_NunuESnowballBurstFire_Tooltip" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipExtended" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUp" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipLevelUpUnlearned" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipSimple" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_NunuESnowballBurstFire_TooltipWithExtendedBehaviorHint" = "<titleLeft>Snowball Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NunuQ_Description" = "Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself." tr "GeneratedTip_Spell_NunuQ_DisplayName" = "Consume" tr "GeneratedTip_Spell_NunuQ_Tooltip" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals <trueDamage>@MonsterMinionDamage@ true damage</trueDamage> and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals <magicDamage>@TotalChampionDamage@ magic damage</magicDamage> and heals for @ChampionHealing@.</mainText>" tr "GeneratedTip_Spell_NunuQ_TooltipExtended" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals <trueDamage>@MonsterMinionDamage@ true damage</trueDamage> and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals <magicDamage>@TotalChampionDamage@ magic damage</magicDamage> and heals for @ChampionHealing@.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NunuQ_TooltipLevelUp" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals <trueDamage>@MonsterMinionDamage@ true damage</trueDamage> and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals <magicDamage>@TotalChampionDamage@ magic damage</magicDamage> and heals for @ChampionHealing@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Monster Damage<br>Champion Damage<br>Heal<br>Cooldown</postScriptLeft><postScriptRight>@MonsterMinionDamage@ -> @MonsterMinionDamageNL@<br>@ChampionDamage@ -> @ChampionDamageNL@<br>@BaseHealing@ -> @BaseHealingNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NunuQ_TooltipLevelUpUnlearned" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals <trueDamage>@MonsterMinionDamage@ true damage</trueDamage> and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals <magicDamage>@TotalChampionDamage@ magic damage</magicDamage> and heals for @ChampionHealing@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NunuQ_TooltipSimple" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals <trueDamage>@MonsterMinionDamage@ true damage</trueDamage> and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals <magicDamage>@TotalChampionDamage@ magic damage</magicDamage> and heals for @ChampionHealing@.</mainText>" tr "GeneratedTip_Spell_NunuQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Consume (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals <trueDamage>@MonsterMinionDamage@ true damage</trueDamage> and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals <magicDamage>@TotalChampionDamage@ magic damage</magicDamage> and heals for @ChampionHealing@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NunuR_Description" = "Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end." tr "GeneratedTip_Spell_NunuR_DisplayName" = "Absolute Zero" tr "GeneratedTip_Spell_NunuR_Tooltip" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText>" tr "GeneratedTip_Spell_NunuR_TooltipExtended" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NunuR_TooltipLevelUp" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseShieldAmount@ -> @BaseShieldAmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_NunuR_TooltipLevelUpUnlearned" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NunuR_TooltipSimple" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText>" tr "GeneratedTip_Spell_NunuR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_NunuW_Description" = "Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies." tr "GeneratedTip_Spell_NunuW_DisplayName" = "Biggest Snowball Ever!" tr "GeneratedTip_Spell_NunuW_Tooltip" = "<titleLeft>Biggest Snowball Ever! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies and knocking them up for up to @MaximumStunDuration@s.<br> <br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Holding a turn causes Willump to turn faster in that direction.</rules></mainText>" tr "GeneratedTip_Spell_NunuW_TooltipExtended" = "<titleLeft>Biggest Snowball Ever! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump rolls a snowball that grows in size and speed over @MaxDamageTime@ seconds. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies, knocking them up, and stunning them for up to @MaximumStunDuration@ seconds.<br> <br>Rolling over small enemies deals <magicDamage>@NoImpactSnowballDamage@ magic damage</magicDamage>.<br><br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_NunuW_TooltipLevelUp" = "<titleLeft>Biggest Snowball Ever! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies and knocking them up for up to @MaximumStunDuration@s.<br> <br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Holding a turn causes Willump to turn faster in that direction.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_NunuW_TooltipLevelUpUnlearned" = "<titleLeft>Biggest Snowball Ever! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies and knocking them up for up to @MaximumStunDuration@s.<br> <br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Holding a turn causes Willump to turn faster in that direction.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_NunuW_TooltipSimple" = "<titleLeft>Biggest Snowball Ever! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies and knocking them up for up to @MaximumStunDuration@s.<br> <br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Holding a turn causes Willump to turn faster in that direction.</rules></mainText>" tr "GeneratedTip_Spell_NunuW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Biggest Snowball Ever! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies and knocking them up for up to @MaximumStunDuration@s.<br> <br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Holding a turn causes Willump to turn faster in that direction.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Obduracy_Description" = "Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him." tr "GeneratedTip_Spell_Obduracy_DisplayName" = "Thunderclap" tr "GeneratedTip_Spell_Obduracy_Tooltip" = "<titleLeft>Thunderclap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Malphite's armor is increased by @Effect1Amount*100@% (<scaleArmor>@f1@</scaleArmor>). This effect is tripled while Granite Shield is active.<br><br><spellPassive>Active: </spellPassive>Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.</mainText>" tr "GeneratedTip_Spell_Obduracy_TooltipExtended" = "<titleLeft>Thunderclap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Malphite's armor is increased by @Effect1Amount*100@% (<scaleArmor>@f1@</scaleArmor>). This effect is tripled while Granite Shield is active.<br><br><spellPassive>Active: </spellPassive>Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Obduracy_TooltipLevelUp" = "<titleLeft>Thunderclap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Malphite's armor is increased by @Effect1Amount*100@% (<scaleArmor>@f1@</scaleArmor>). This effect is tripled while Granite Shield is active.<br><br><spellPassive>Active: </spellPassive>Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Armor<br>Damage<br>Aftershock Splash Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%<br>@ThunderclapBaseDamage@ -> @ThunderclapBaseDamageNL@<br>@ThunderclapSplashDamage@ -> @ThunderclapSplashDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_Obduracy_TooltipLevelUpUnlearned" = "<titleLeft>Thunderclap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Malphite's armor is increased by @Effect1Amount*100@% (<scaleArmor>@f1@</scaleArmor>). This effect is tripled while Granite Shield is active.<br><br><spellPassive>Active: </spellPassive>Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Obduracy_TooltipSimple" = "<titleLeft>Thunderclap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Malphite's armor is increased by @Effect1Amount*100@% (<scaleArmor>@f1@</scaleArmor>). This effect is tripled while Granite Shield is active.<br><br><spellPassive>Active: </spellPassive>Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.</mainText>" tr "GeneratedTip_Spell_Obduracy_TooltipWithExtendedBehaviorHint" = "<titleLeft>Thunderclap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Malphite's armor is increased by @Effect1Amount*100@% (<scaleArmor>@f1@</scaleArmor>). This effect is tripled while Granite Shield is active.<br><br><spellPassive>Active: </spellPassive>Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Odyssey_LuxR_Description" = "After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration." tr "GeneratedTip_Spell_Odyssey_LuxR_DisplayName" = "Final Spark" tr "GeneratedTip_Spell_Odyssey_LuxR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText>" tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipExtended" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Percent Cooldown Refund<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100.000000@ -> @Effect3AmountNL*100.000000@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleash a dazzling laser ray of light, damaging all enemies struck.<br><br>Consumes Illumination for extra damage.</mainText>" tr "GeneratedTip_Spell_Odyssey_LuxR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Odyssey_TongueDrag_Description" = "Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded." tr "GeneratedTip_Spell_Odyssey_TongueDrag_DisplayName" = "Dredge Line" tr "GeneratedTip_Spell_Odyssey_TongueDrag_Tooltip" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText>" tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipExtended" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUp" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipLevelUpUnlearned" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipSimple" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText>" tr "GeneratedTip_Spell_Odyssey_TongueDrag_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dredge Line (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Description" = "Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster." tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_DisplayName" = "Way of the Wanderer" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_Tooltip" = "<titleLeft>Way of the Wanderer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Resolve:</spellPassive> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs <scaleLevel>@f1@</scaleLevel> Damage (scaling by level).<br><br><spellPassive>Intent:</spellPassive> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. <onlyShowInGame>Current bonus: @f2@%.</onlyShowInGame></mainText>" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipExtended" = "<titleLeft>Way of the Wanderer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Resolve:</spellPassive> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs <scaleLevel>@f1@</scaleLevel> Damage (scaling by level).<br><br><spellPassive>Intent:</spellPassive> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. <onlyShowInGame>Current bonus: @f2@%.</onlyShowInGame></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUp" = "<titleLeft>Way of the Wanderer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Resolve:</spellPassive> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs <scaleLevel>@f1@</scaleLevel> Damage (scaling by level).<br><br><spellPassive>Intent:</spellPassive> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. <onlyShowInGame>Current bonus: @f2@%.</onlyShowInGame></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipLevelUpUnlearned" = "<titleLeft>Way of the Wanderer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Resolve:</spellPassive> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs <scaleLevel>@f1@</scaleLevel> Damage (scaling by level).<br><br><spellPassive>Intent:</spellPassive> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. <onlyShowInGame>Current bonus: @f2@%.</onlyShowInGame></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipSimple" = "<titleLeft>Way of the Wanderer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Resolve:</spellPassive> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs <scaleLevel>@f1@</scaleLevel> Damage (scaling by level).<br><br><spellPassive>Intent:</spellPassive> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. <onlyShowInGame>Current bonus: @f2@%.</onlyShowInGame></mainText>" tr "GeneratedTip_Spell_OdysseyAugments_YasuoPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Way of the Wanderer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Resolve:</spellPassive> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs <scaleLevel>@f1@</scaleLevel> Damage (scaling by level).<br><br><spellPassive>Intent:</spellPassive> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. <onlyShowInGame>Current bonus: @f2@%.</onlyShowInGame></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OlafAxeThrowCast_Description" = "Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds." tr "GeneratedTip_Spell_OlafAxeThrowCast_DisplayName" = "Undertow" tr "GeneratedTip_Spell_OlafAxeThrowCast_Tooltip" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText>" tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipExtended" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUp" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipLevelUpUnlearned" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipSimple" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText>" tr "GeneratedTip_Spell_OlafAxeThrowCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf throws an axe to target location, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OlafFrenziedStrikes_Description" = "Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing." tr "GeneratedTip_Spell_OlafFrenziedStrikes_DisplayName" = "Vicious Strikes" tr "GeneratedTip_Spell_OlafFrenziedStrikes_Tooltip" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.</mainText>" tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipExtended" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUp" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Life Steal</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipLevelUpUnlearned" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipSimple" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.</mainText>" tr "GeneratedTip_Spell_OlafFrenziedStrikes_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vicious Strikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OlafRagnarok_Description" = "Olaf temporarily becomes immune to disables." tr "GeneratedTip_Spell_OlafRagnarok_DisplayName" = "Ragnarok" tr "GeneratedTip_Spell_OlafRagnarok_Tooltip" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Olaf gains @Resists@ Armor and @Resists@ Magic Resist.<br><br><spellPassive>Active: </spellPassive>Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.</mainText>" tr "GeneratedTip_Spell_OlafRagnarok_TooltipExtended" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Olaf gains @Resists@ Armor and @Resists@ Magic Resist.<br><br><spellPassive>Active: </spellPassive>Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUp" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Olaf gains @Resists@ Armor and @Resists@ Magic Resist.<br><br><spellPassive>Active: </spellPassive>Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Armor and Magic Resist<br>Attack Damage<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Resists@ -> @ResistsNL@<br>@FlatAD@ -> @FlatADNL@<br>@Haste*100.000000@ -> @HasteNL*100.000000@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_OlafRagnarok_TooltipLevelUpUnlearned" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Olaf gains @Resists@ Armor and @Resists@ Magic Resist.<br><br><spellPassive>Active: </spellPassive>Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OlafRagnarok_TooltipSimple" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Olaf gains @Resists@ Armor and @Resists@ Magic Resist.<br><br><spellPassive>Active: </spellPassive>Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.</mainText>" tr "GeneratedTip_Spell_OlafRagnarok_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Olaf gains @Resists@ Armor and @Resists@ Magic Resist.<br><br><spellPassive>Active: </spellPassive>Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OlafRecklessStrike_Description" = "Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target." tr "GeneratedTip_Spell_OlafRecklessStrike_DisplayName" = "Reckless Swing" tr "GeneratedTip_Spell_OlafRecklessStrike_Tooltip" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@f1@ Health</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf ferociously swings his axes, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second.</mainText>" tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipExtended" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@f1@ Health</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf ferociously swings his axes, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUp" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@f1@ Health</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf ferociously swings his axes, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipLevelUpUnlearned" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@f1@ Health</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf ferociously swings his axes, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipSimple" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@f1@ Health</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf ferociously swings his axes, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second.</mainText>" tr "GeneratedTip_Spell_OlafRecklessStrike_TooltipWithExtendedBehaviorHint" = "<titleLeft>Reckless Swing (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#FF3300'>@f1@ Health</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf ferociously swings his axes, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrianaDetonateCommand_Description" = "Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay." tr "GeneratedTip_Spell_OrianaDetonateCommand_DisplayName" = "Command: Shockwave" tr "GeneratedTip_Spell_OrianaDetonateCommand_Tooltip" = "<titleLeft>Command: Shockwave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to unleash a shockwave after a brief delay, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies and flinging them into the air a set distance in the direction of the Ball.</mainText>" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipExtended" = "<titleLeft>Command: Shockwave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to unleash a shockwave after a brief delay, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies and flinging them into the air a set distance in the direction of the Ball.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUp" = "<titleLeft>Command: Shockwave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to unleash a shockwave after a brief delay, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies and flinging them into the air a set distance in the direction of the Ball.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipLevelUpUnlearned" = "<titleLeft>Command: Shockwave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to unleash a shockwave after a brief delay, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies and flinging them into the air a set distance in the direction of the Ball.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipSimple" = "<titleLeft>Command: Shockwave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to unleash a shockwave after a brief delay, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies and flinging them into the air a set distance in the direction of the Ball.</mainText>" tr "GeneratedTip_Spell_OrianaDetonateCommand_TooltipWithExtendedBehaviorHint" = "<titleLeft>Command: Shockwave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to unleash a shockwave after a brief delay, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies and flinging them into the air a set distance in the direction of the Ball.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrianaDissonanceCommand_Description" = "Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies." tr "GeneratedTip_Spell_OrianaDissonanceCommand_DisplayName" = "Command: Dissonance" tr "GeneratedTip_Spell_OrianaDissonanceCommand_Tooltip" = "<titleLeft>Command: Dissonance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.</mainText>" tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipExtended" = "<titleLeft>Command: Dissonance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUp" = "<titleLeft>Command: Dissonance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipLevelUpUnlearned" = "<titleLeft>Command: Dissonance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipSimple" = "<titleLeft>Command: Dissonance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.</mainText>" tr "GeneratedTip_Spell_OrianaDissonanceCommand_TooltipWithExtendedBehaviorHint" = "<titleLeft>Command: Dissonance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrianaIzunaCommand_Description" = "Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after." tr "GeneratedTip_Spell_OrianaIzunaCommand_DisplayName" = "Command: Attack" tr "GeneratedTip_Spell_OrianaIzunaCommand_Tooltip" = "<titleLeft>Command: Attack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards.</mainText>" tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipExtended" = "<titleLeft>Command: Attack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUp" = "<titleLeft>Command: Attack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipLevelUpUnlearned" = "<titleLeft>Command: Attack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipSimple" = "<titleLeft>Command: Attack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards.</mainText>" tr "GeneratedTip_Spell_OrianaIzunaCommand_TooltipWithExtendedBehaviorHint" = "<titleLeft>Command: Attack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrianaRedactCommand_Description" = "Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to." tr "GeneratedTip_Spell_OrianaRedactCommand_DisplayName" = "Command: Protect" tr "GeneratedTip_Spell_OrianaRedactCommand_Tooltip" = "<titleLeft>Command: Protect (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><spellPassive>Active: </spellPassive>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipExtended" = "<titleLeft>Command: Protect (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><spellPassive>Active: </spellPassive>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUp" = "<titleLeft>Command: Protect (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><spellPassive>Active: </spellPassive>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Armor Bonus<br>Magic Resist Bonus<br>Shield Amount</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipLevelUpUnlearned" = "<titleLeft>Command: Protect (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><spellPassive>Active: </spellPassive>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipSimple" = "<titleLeft>Command: Protect (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><spellPassive>Active: </spellPassive>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_OrianaRedactCommand_TooltipWithExtendedBehaviorHint" = "<titleLeft>Command: Protect (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><spellPassive>Active: </spellPassive>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrnnE_Description" = "Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies." tr "GeneratedTip_Spell_OrnnE_DisplayName" = "Searing Charge" tr "GeneratedTip_Spell_OrnnE_Tooltip" = "<titleLeft>Searing Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn charges, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><rules>The shockwave destroys magma pillars and terrain created by enemy champions.</rules></mainText>" tr "GeneratedTip_Spell_OrnnE_TooltipExtended" = "<titleLeft>Searing Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn charges, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><rules>The shockwave destroys magma pillars and terrain created by enemy champions.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrnnE_TooltipLevelUp" = "<titleLeft>Searing Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn charges, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><rules>The shockwave destroys magma pillars and terrain created by enemy champions.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Dash Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_OrnnE_TooltipLevelUpUnlearned" = "<titleLeft>Searing Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn charges, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><rules>The shockwave destroys magma pillars and terrain created by enemy champions.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrnnE_TooltipSimple" = "<titleLeft>Searing Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn charges, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><rules>The shockwave destroys magma pillars and terrain created by enemy champions.</rules></mainText>" tr "GeneratedTip_Spell_OrnnE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Searing Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn charges, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><rules>The shockwave destroys magma pillars and terrain created by enemy champions.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrnnQ_Description" = "Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location." tr "GeneratedTip_Spell_OrnnQ_DisplayName" = "Volcanic Rupture" tr "GeneratedTip_Spell_OrnnQ_Tooltip" = "<titleLeft>Volcanic Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><rules>The fissure stops shortly after hitting an enemy champion.</rules></mainText>" tr "GeneratedTip_Spell_OrnnQ_TooltipExtended" = "<titleLeft>Volcanic Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><rules>The fissure stops shortly after hitting an enemy champion.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUp" = "<titleLeft>Volcanic Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><rules>The fissure stops shortly after hitting an enemy champion.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_OrnnQ_TooltipLevelUpUnlearned" = "<titleLeft>Volcanic Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><rules>The fissure stops shortly after hitting an enemy champion.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrnnQ_TooltipSimple" = "<titleLeft>Volcanic Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><rules>The fissure stops shortly after hitting an enemy champion.</rules></mainText>" tr "GeneratedTip_Spell_OrnnQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Volcanic Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><rules>The fissure stops shortly after hitting an enemy champion.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrnnR_Description" = "Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle." tr "GeneratedTip_Spell_OrnnR_DisplayName" = "Call of the Forge God" tr "GeneratedTip_Spell_OrnnR_Tooltip" = "<titleLeft>Call of the Forge God (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become <font color='#FF5733'>Brittle</font> for @BrittleDurationTOOLTIPONLY@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies <font color='#FF5733'>Brittle</font>.</mainText>" tr "GeneratedTip_Spell_OrnnR_TooltipExtended" = "<titleLeft>Call of the Forge God (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become <font color='#FF5733'>Brittle</font> for @BrittleDurationTOOLTIPONLY@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies <font color='#FF5733'>Brittle</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrnnR_TooltipLevelUp" = "<titleLeft>Call of the Forge God (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become <font color='#FF5733'>Brittle</font> for @BrittleDurationTOOLTIPONLY@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies <font color='#FF5733'>Brittle</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@RSlowPercentBasePreMath@ -> @RSlowPercentBasePreMathNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_OrnnR_TooltipLevelUpUnlearned" = "<titleLeft>Call of the Forge God (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become <font color='#FF5733'>Brittle</font> for @BrittleDurationTOOLTIPONLY@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies <font color='#FF5733'>Brittle</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrnnR_TooltipSimple" = "<titleLeft>Call of the Forge God (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become <font color='#FF5733'>Brittle</font> for @BrittleDurationTOOLTIPONLY@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies <font color='#FF5733'>Brittle</font>.</mainText>" tr "GeneratedTip_Spell_OrnnR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Call of the Forge God (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become <font color='#FF5733'>Brittle</font> for @BrittleDurationTOOLTIPONLY@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies <font color='#FF5733'>Brittle</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_OrnnW_Description" = "Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle." tr "GeneratedTip_Spell_OrnnW_DisplayName" = "Bellows Breath" tr "GeneratedTip_Spell_OrnnW_Tooltip" = "<titleLeft>Bellows Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to <magicDamage>@MaxPercentHPPerTickTooltip@% target Max Health as magic damage</magicDamage>.<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <magicDamage><scaleLevel>@BrittlePercentMaxHPCalc@</scaleLevel> of their max health as magic damage</magicDamage>.<br><br><rules>Ornn's basic attacks knock back Brittle targets.<br>Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.<br></rules></mainText>" tr "GeneratedTip_Spell_OrnnW_TooltipExtended" = "<titleLeft>Bellows Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to <magicDamage>@MaxPercentHPPerTickTooltip@% target Max Health as magic damage</magicDamage>.<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <magicDamage><scaleLevel>@BrittlePercentMaxHPCalc@</scaleLevel> of their max health as magic damage</magicDamage>.<br><br><rules>Ornn's basic attacks knock back Brittle targets.<br>Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.<br></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_OrnnW_TooltipLevelUp" = "<titleLeft>Bellows Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to <magicDamage>@MaxPercentHPPerTickTooltip@% target Max Health as magic damage</magicDamage>.<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <magicDamage><scaleLevel>@BrittlePercentMaxHPCalc@</scaleLevel> of their max health as magic damage</magicDamage>.<br><br><rules>Ornn's basic attacks knock back Brittle targets.<br>Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.<br></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percent Health Damaged<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@MaxPercentHPPerTickTooltip@% -> @MaxPercentHPPerTickTooltipNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_OrnnW_TooltipLevelUpUnlearned" = "<titleLeft>Bellows Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to <magicDamage>@MaxPercentHPPerTickTooltip@% target Max Health as magic damage</magicDamage>.<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <magicDamage><scaleLevel>@BrittlePercentMaxHPCalc@</scaleLevel> of their max health as magic damage</magicDamage>.<br><br><rules>Ornn's basic attacks knock back Brittle targets.<br>Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.<br></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_OrnnW_TooltipSimple" = "<titleLeft>Bellows Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to <magicDamage>@MaxPercentHPPerTickTooltip@% target Max Health as magic damage</magicDamage>.<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <magicDamage><scaleLevel>@BrittlePercentMaxHPCalc@</scaleLevel> of their max health as magic damage</magicDamage>.<br><br><rules>Ornn's basic attacks knock back Brittle targets.<br>Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.<br></rules></mainText>" tr "GeneratedTip_Spell_OrnnW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bellows Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to <magicDamage>@MaxPercentHPPerTickTooltip@% target Max Health as magic damage</magicDamage>.<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <magicDamage><scaleLevel>@BrittlePercentMaxHPCalc@</scaleLevel> of their max health as magic damage</magicDamage>.<br><br><rules>Ornn's basic attacks knock back Brittle targets.<br>Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.<br></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Overdrive_Description" = "Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends." tr "GeneratedTip_Spell_Overdrive_DisplayName" = "Overdrive" tr "GeneratedTip_Spell_Overdrive_Tooltip" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_Overdrive_TooltipExtended" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Overdrive_TooltipLevelUp" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed</postScriptLeft><postScriptRight>@InitialMS@% -> @InitialMSNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_Overdrive_TooltipLevelUpUnlearned" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Overdrive_TooltipSimple" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_Overdrive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Overdrive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PantheonE_Description" = "Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear." tr "GeneratedTip_Spell_PantheonE_DisplayName" = "Aegis Assault" tr "GeneratedTip_Spell_PantheonE_Tooltip" = "<titleLeft>Aegis Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration).</mainText>" tr "GeneratedTip_Spell_PantheonE_TooltipExtended" = "<titleLeft>Aegis Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration).<br><br><rules>Recast to end early (Pantheon still slams with his shield as the last hit).<br>Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways. <br>Damage to minions is reduced by @MinionDamageReduction*100@%.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PantheonE_TooltipLevelUp" = "<titleLeft>Aegis Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Shield Slam Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@ShieldBaseDamage@ -> @ShieldBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_PantheonE_TooltipLevelUpUnlearned" = "<titleLeft>Aegis Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PantheonE_TooltipSimple" = "<titleLeft>Aegis Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration).</mainText>" tr "GeneratedTip_Spell_PantheonE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Aegis Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PantheonQ_Description" = "Pantheon either thrusts his spear or throws his spear in the chosen direction." tr "GeneratedTip_Spell_PantheonQ_DisplayName" = "Comet Spear" tr "GeneratedTip_Spell_PantheonQ_Tooltip" = "<titleLeft>Comet Spear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_PantheonQ_TooltipExtended" = "<titleLeft>Comet Spear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% max health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.<br><br><rules>Damage to minions reduced by @MinionDamageReduction*100@%. </rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUp" = "<titleLeft>Comet Spear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Execute Base Damage<br>Cooldown</postScriptLeft><postScriptRight>@TapDamage@ -> @TapDamageNL@<br>@ExecuteBaseDamage@ -> @ExecuteBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PantheonQ_TooltipLevelUpUnlearned" = "<titleLeft>Comet Spear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PantheonQ_TooltipSimple" = "<titleLeft>Comet Spear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_PantheonQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Comet Spear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PantheonR_Description" = "Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet." tr "GeneratedTip_Spell_PantheonR_DisplayName" = "Grand Starfall" tr "GeneratedTip_Spell_PantheonR_Tooltip" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).<br><br>Grand Starfall instantly readies Mortal Will.</mainText>" tr "GeneratedTip_Spell_PantheonR_TooltipExtended" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).<br><br>Grand Starfall instantly readies Mortal Will.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PantheonR_TooltipLevelUp" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).<br><br>Grand Starfall instantly readies Mortal Will.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PantheonR_TooltipLevelUpUnlearned" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).<br><br>Grand Starfall instantly readies Mortal Will.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PantheonR_TooltipSimple" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).<br><br>Grand Starfall instantly readies Mortal Will.</mainText>" tr "GeneratedTip_Spell_PantheonR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).<br><br>Grand Starfall instantly readies Mortal Will.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PantheonW_Description" = "Pantheon dashes to a target, damaging and stunning them." tr "GeneratedTip_Spell_PantheonW_DisplayName" = "Shield Vault" tr "GeneratedTip_Spell_PantheonW_Tooltip" = "<titleLeft>Shield Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon dashes to an enemy, dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> and stunning them for @StunDuration@ second.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of <physicalDamage>@EmpoweredDamageMultCalcModified@ physical damage</physicalDamage>.</mainText>" tr "GeneratedTip_Spell_PantheonW_TooltipExtended" = "<titleLeft>Shield Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon dashes to an enemy, dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> and stunning them for @StunDuration@ second.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of <physicalDamage>@EmpoweredDamageMultCalcModified@ physical damage</physicalDamage>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PantheonW_TooltipLevelUp" = "<titleLeft>Shield Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon dashes to an enemy, dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> and stunning them for @StunDuration@ second.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of <physicalDamage>@EmpoweredDamageMultCalcModified@ physical damage</physicalDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PantheonW_TooltipLevelUpUnlearned" = "<titleLeft>Shield Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon dashes to an enemy, dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> and stunning them for @StunDuration@ second.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of <physicalDamage>@EmpoweredDamageMultCalcModified@ physical damage</physicalDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PantheonW_TooltipSimple" = "<titleLeft>Shield Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon dashes to an enemy, dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> and stunning them for @StunDuration@ second.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of <physicalDamage>@EmpoweredDamageMultCalcModified@ physical damage</physicalDamage>.</mainText>" tr "GeneratedTip_Spell_PantheonW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shield Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon dashes to an enemy, dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> and stunning them for @StunDuration@ second.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of <physicalDamage>@EmpoweredDamageMultCalcModified@ physical damage</physicalDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PhosphorusBomb_Description" = "Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration." tr "GeneratedTip_Spell_PhosphorusBomb_DisplayName" = "Phosphorus Bomb" tr "GeneratedTip_Spell_PhosphorusBomb_Tooltip" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki lobs a bomb, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).</mainText>" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipExtended" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki lobs a bomb, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUp" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki lobs a bomb, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipLevelUpUnlearned" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki lobs a bomb, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipSimple" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki lobs a bomb, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).</mainText>" tr "GeneratedTip_Spell_PhosphorusBomb_TooltipWithExtendedBehaviorHint" = "<titleLeft>Phosphorus Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Corki lobs a bomb, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PickACard_Description" = "Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects." tr "GeneratedTip_Spell_PickACard_DisplayName" = "Pick a Card" tr "GeneratedTip_Spell_PickACard_Tooltip" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_PickACard_TooltipExtended" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PickACard_TooltipLevelUp" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Blue Card Damage<br>Blue Card Mana Restore<br>Red Card Damage<br>Red Card Slow %<br>Gold Card Damage<br>Gold Card Stun Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_PickACard_TooltipLevelUpUnlearned" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PickACard_TooltipSimple" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_PickACard_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PoisonTrail_Description" = "Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path." tr "GeneratedTip_Spell_PoisonTrail_DisplayName" = "Poison Trail" tr "GeneratedTip_Spell_PoisonTrail_Tooltip" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Singed lays a poisonous trail that deals @Effect1Amount*4@ <scaleAP>(+@CharAbilityPower*4@)</scaleAP> magic damage per second.</mainText>" tr "GeneratedTip_Spell_PoisonTrail_TooltipExtended" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Singed lays a poisonous trail that deals @Effect1Amount*4@ <scaleAP>(+@CharAbilityPower*4@)</scaleAP> magic damage per second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUp" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Singed lays a poisonous trail that deals @Effect1Amount*4@ <scaleAP>(+@CharAbilityPower*4@)</scaleAP> magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount*4.000000@ -> @Effect1AmountNL*4.000000@</postScriptRight>" tr "GeneratedTip_Spell_PoisonTrail_TooltipLevelUpUnlearned" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Singed lays a poisonous trail that deals @Effect1Amount*4@ <scaleAP>(+@CharAbilityPower*4@)</scaleAP> magic damage per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PoisonTrail_TooltipSimple" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Singed lays a poisonous trail that deals @Effect1Amount*4@ <scaleAP>(+@CharAbilityPower*4@)</scaleAP> magic damage per second.</mainText>" tr "GeneratedTip_Spell_PoisonTrail_TooltipWithExtendedBehaviorHint" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana per Second</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Toggle: </spellPassive>Singed lays a poisonous trail that deals @Effect1Amount*4@ <scaleAP>(+@CharAbilityPower*4@)</scaleAP> magic damage per second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PoppyE_Description" = "Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned." tr "GeneratedTip_Spell_PoppyE_DisplayName" = "Heroic Charge" tr "GeneratedTip_Spell_PoppyE_Tooltip" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy tackles an enemy, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> additional physical damage and is stunned for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_PoppyE_TooltipExtended" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy tackles an enemy, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> additional physical damage and is stunned for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PoppyE_TooltipLevelUp" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy tackles an enemy, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> additional physical damage and is stunned for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage<br>Wall Damage<br>Stun Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PoppyE_TooltipLevelUpUnlearned" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy tackles an enemy, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> additional physical damage and is stunned for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PoppyE_TooltipSimple" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy tackles an enemy, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> additional physical damage and is stunned for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_PoppyE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Heroic Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy tackles an enemy, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> additional physical damage and is stunned for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PoppyQ_Description" = "Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay." tr "GeneratedTip_Spell_PoppyQ_DisplayName" = "Hammer Shock" tr "GeneratedTip_Spell_PoppyQ_Tooltip" = "<titleLeft>Hammer Shock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy smashes the ground, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.</mainText>" tr "GeneratedTip_Spell_PoppyQ_TooltipExtended" = "<titleLeft>Hammer Shock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy smashes the ground, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUp" = "<titleLeft>Hammer Shock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy smashes the ground, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_PoppyQ_TooltipLevelUpUnlearned" = "<titleLeft>Hammer Shock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy smashes the ground, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PoppyQ_TooltipSimple" = "<titleLeft>Hammer Shock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy smashes the ground, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.</mainText>" tr "GeneratedTip_Spell_PoppyQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hammer Shock (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy smashes the ground, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PoppyR_Description" = "Poppy channels a hammer strike that knocks enemies very far away." tr "GeneratedTip_Spell_PoppyR_DisplayName" = "Keeper's Verdict" tr "GeneratedTip_Spell_PoppyR_Tooltip" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.<br><br><spellPassive>Second Cast:</spellPassive> Poppy smashes the ground, emanating a shockwave that deals <physicalDamage>@Damage@</physicalDamage> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.<br><br><rules>Enemies hit with a charged Keeper's Verdict are untargetable.</rules></mainText>" tr "GeneratedTip_Spell_PoppyR_TooltipExtended" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.<br><br><spellPassive>Second Cast:</spellPassive> Poppy smashes the ground, emanating a shockwave that deals <physicalDamage>@Damage@</physicalDamage> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.<br><br><rules>Enemies hit with a charged Keeper's Verdict are untargetable.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PoppyR_TooltipLevelUp" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.<br><br><spellPassive>Second Cast:</spellPassive> Poppy smashes the ground, emanating a shockwave that deals <physicalDamage>@Damage@</physicalDamage> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.<br><br><rules>Enemies hit with a charged Keeper's Verdict are untargetable.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PoppyR_TooltipLevelUpUnlearned" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.<br><br><spellPassive>Second Cast:</spellPassive> Poppy smashes the ground, emanating a shockwave that deals <physicalDamage>@Damage@</physicalDamage> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.<br><br><rules>Enemies hit with a charged Keeper's Verdict are untargetable.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PoppyR_TooltipSimple" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.<br><br><spellPassive>Second Cast:</spellPassive> Poppy smashes the ground, emanating a shockwave that deals <physicalDamage>@Damage@</physicalDamage> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.<br><br><rules>Enemies hit with a charged Keeper's Verdict are untargetable.</rules></mainText>" tr "GeneratedTip_Spell_PoppyR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.<br><br><spellPassive>Second Cast:</spellPassive> Poppy smashes the ground, emanating a shockwave that deals <physicalDamage>@Damage@</physicalDamage> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.<br><br><rules>Enemies hit with a charged Keeper's Verdict are untargetable.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PoppyW_Description" = "Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded." tr "GeneratedTip_Spell_PoppyW_DisplayName" = "Steadfast Presence" tr "GeneratedTip_Spell_PoppyW_Tooltip" = "<titleLeft>Steadfast Presence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Poppy gains <scaleArmor>@f1@</scaleArmor> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><spellPassive>Active:</spellPassive> For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_PoppyW_TooltipExtended" = "<titleLeft>Steadfast Presence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Poppy gains <scaleArmor>@f1@</scaleArmor> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><spellPassive>Active:</spellPassive> For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PoppyW_TooltipLevelUp" = "<titleLeft>Steadfast Presence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Poppy gains <scaleArmor>@f1@</scaleArmor> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><spellPassive>Active:</spellPassive> For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_PoppyW_TooltipLevelUpUnlearned" = "<titleLeft>Steadfast Presence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Poppy gains <scaleArmor>@f1@</scaleArmor> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><spellPassive>Active:</spellPassive> For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PoppyW_TooltipSimple" = "<titleLeft>Steadfast Presence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Poppy gains <scaleArmor>@f1@</scaleArmor> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><spellPassive>Active:</spellPassive> For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_PoppyW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Steadfast Presence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Poppy gains <scaleArmor>@f1@</scaleArmor> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><spellPassive>Active:</spellPassive> For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PowerBall_Description" = "Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact." tr "GeneratedTip_Spell_PowerBall_DisplayName" = "Powerball" tr "GeneratedTip_Spell_PowerBall_Tooltip" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus accelerates in a ball, gaining up to <scaleLevel>@f2@%</scaleLevel> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules></mainText>" tr "GeneratedTip_Spell_PowerBall_TooltipExtended" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus accelerates in a ball, gaining up to <scaleLevel>@f2@%</scaleLevel> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PowerBall_TooltipLevelUp" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus accelerates in a ball, gaining up to <scaleLevel>@f2@%</scaleLevel> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PowerBall_TooltipLevelUpUnlearned" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus accelerates in a ball, gaining up to <scaleLevel>@f2@%</scaleLevel> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PowerBall_TooltipSimple" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus accelerates in a ball, gaining up to <scaleLevel>@f2@%</scaleLevel> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules></mainText>" tr "GeneratedTip_Spell_PowerBall_TooltipWithExtendedBehaviorHint" = "<titleLeft>Powerball (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rammus accelerates in a ball, gaining up to <scaleLevel>@f2@%</scaleLevel> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PowerFist_Description" = "Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air." tr "GeneratedTip_Spell_PowerFist_DisplayName" = "Power Fist" tr "GeneratedTip_Spell_PowerFist_Tooltip" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText>" tr "GeneratedTip_Spell_PowerFist_TooltipExtended" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PowerFist_TooltipLevelUp" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PowerFist_TooltipLevelUpUnlearned" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PowerFist_TooltipSimple" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText>" tr "GeneratedTip_Spell_PowerFist_TooltipWithExtendedBehaviorHint" = "<titleLeft>Power Fist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Pulverize_Description" = "Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air." tr "GeneratedTip_Spell_Pulverize_DisplayName" = "Pulverize" tr "GeneratedTip_Spell_Pulverize_Tooltip" = "<titleLeft>Pulverize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar smashes the ground, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.</mainText>" tr "GeneratedTip_Spell_Pulverize_TooltipExtended" = "<titleLeft>Pulverize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar smashes the ground, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Pulverize_TooltipLevelUp" = "<titleLeft>Pulverize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar smashes the ground, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_Pulverize_TooltipLevelUpUnlearned" = "<titleLeft>Pulverize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar smashes the ground, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Pulverize_TooltipSimple" = "<titleLeft>Pulverize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar smashes the ground, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.</mainText>" tr "GeneratedTip_Spell_Pulverize_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pulverize (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Alistar smashes the ground, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PuncturingTaunt_Description" = "Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active." tr "GeneratedTip_Spell_PuncturingTaunt_DisplayName" = "Frenzying Taunt" tr "GeneratedTip_Spell_PuncturingTaunt_Tooltip" = "<titleLeft>Frenzying Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.</mainText>" tr "GeneratedTip_Spell_PuncturingTaunt_TooltipExtended" = "<titleLeft>Frenzying Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUp" = "<titleLeft>Frenzying Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_PuncturingTaunt_TooltipLevelUpUnlearned" = "<titleLeft>Frenzying Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PuncturingTaunt_TooltipSimple" = "<titleLeft>Frenzying Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.</mainText>" tr "GeneratedTip_Spell_PuncturingTaunt_TooltipWithExtendedBehaviorHint" = "<titleLeft>Frenzying Taunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PykeE_Description" = "Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path." tr "GeneratedTip_Spell_PykeE_DisplayName" = "Phantom Undertow" tr "GeneratedTip_Spell_PykeE_Tooltip" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds. Champions hit also take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.</mainText>" tr "GeneratedTip_Spell_PykeE_TooltipExtended" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds. Champions hit also take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PykeE_TooltipLevelUp" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds. Champions hit also take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_PykeE_TooltipLevelUpUnlearned" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds. Champions hit also take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PykeE_TooltipSimple" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds. Champions hit also take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.</mainText>" tr "GeneratedTip_Spell_PykeE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds. Champions hit also take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PykeQ_Description" = "Pyke either stabs an enemy in front of him or pulls an enemy towards him." tr "GeneratedTip_Spell_PykeQ_DisplayName" = "Bone Skewer" tr "GeneratedTip_Spell_PykeQ_Tooltip" = "<titleLeft>Bone Skewer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Tap:</scaleAD> Pyke stabs in a direction, damaging the nearest enemy (preferring champions).<br><br><scaleAD>Hold: </scaleAD>Pyke throws his harpoon, pulling the first enemy struck towards him.<br><br>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.</mainText>" tr "GeneratedTip_Spell_PykeQ_TooltipExtended" = "<titleLeft>Bone Skewer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Tap:</scaleAD> Pyke stabs in a direction, damaging the nearest enemy (preferring champions).<br><br><scaleAD>Hold: </scaleAD>Pyke throws his harpoon, pulling the first enemy struck towards him.<br><br>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PykeQ_TooltipLevelUp" = "<titleLeft>Bone Skewer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Tap:</scaleAD> Pyke stabs in a direction, damaging the nearest enemy (preferring champions).<br><br><scaleAD>Hold: </scaleAD>Pyke throws his harpoon, pulling the first enemy struck towards him.<br><br>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PykeQ_TooltipLevelUpUnlearned" = "<titleLeft>Bone Skewer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Tap:</scaleAD> Pyke stabs in a direction, damaging the nearest enemy (preferring champions).<br><br><scaleAD>Hold: </scaleAD>Pyke throws his harpoon, pulling the first enemy struck towards him.<br><br>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PykeQ_TooltipSimple" = "<titleLeft>Bone Skewer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Tap:</scaleAD> Pyke stabs in a direction, damaging the nearest enemy (preferring champions).<br><br><scaleAD>Hold: </scaleAD>Pyke throws his harpoon, pulling the first enemy struck towards him.<br><br>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.</mainText>" tr "GeneratedTip_Spell_PykeQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bone Skewer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><scaleAD>Tap:</scaleAD> Pyke stabs in a direction, damaging the nearest enemy (preferring champions).<br><br><scaleAD>Hold: </scaleAD>Pyke throws his harpoon, pulling the first enemy struck towards him.<br><br>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PykeR_Description" = "Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists." tr "GeneratedTip_Spell_PykeR_DisplayName" = "Death From Below" tr "GeneratedTip_Spell_PykeR_Tooltip" = "<titleLeft>Death From Below (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ <scaleAD>(+@RADDamage@)</scaleAD> <scaleLethality>(+@RLethalityDamage@)</scaleLethality> health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.<br><br>When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional <gold>Cut</gold> equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.<br><br><rules>Total gold shared with allies: <gold>@f9@</gold><br>Total gold kept for self: <gold>@f10@</gold></rules></mainText>" tr "GeneratedTip_Spell_PykeR_TooltipExtended" = "<titleLeft>Death From Below (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ <scaleAD>(+@RADDamage@)</scaleAD> <scaleLethality>(+@RLethalityDamage@)</scaleLethality> health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.<br><br>When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional <gold>Cut</gold> equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.<br><br><rules>Total gold shared with allies: <gold>@f9@</gold><br>Total gold kept for self: <gold>@f10@</gold></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PykeR_TooltipLevelUp" = "<titleLeft>Death From Below (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ <scaleAD>(+@RADDamage@)</scaleAD> <scaleLethality>(+@RLethalityDamage@)</scaleLethality> health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.<br><br>When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional <gold>Cut</gold> equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.<br><br><rules>Total gold shared with allies: <gold>@f9@</gold><br>Total gold kept for self: <gold>@f10@</gold></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PykeR_TooltipLevelUpUnlearned" = "<titleLeft>Death From Below (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ <scaleAD>(+@RADDamage@)</scaleAD> <scaleLethality>(+@RLethalityDamage@)</scaleLethality> health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.<br><br>When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional <gold>Cut</gold> equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.<br><br><rules>Total gold shared with allies: <gold>@f9@</gold><br>Total gold kept for self: <gold>@f10@</gold></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PykeR_TooltipSimple" = "<titleLeft>Death From Below (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ <scaleAD>(+@RADDamage@)</scaleAD> <scaleLethality>(+@RLethalityDamage@)</scaleLethality> health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.<br><br>When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional <gold>Cut</gold> equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.<br><br><rules>Total gold shared with allies: <gold>@f9@</gold><br>Total gold kept for self: <gold>@f10@</gold></rules></mainText>" tr "GeneratedTip_Spell_PykeR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death From Below (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ <scaleAD>(+@RADDamage@)</scaleAD> <scaleLethality>(+@RLethalityDamage@)</scaleLethality> health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.<br><br>When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional <gold>Cut</gold> equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.<br><br><rules>Total gold shared with allies: <gold>@f9@</gold><br>Total gold kept for self: <gold>@f10@</gold></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_PykeW_Description" = "Pyke enters Camouflage and gains significant movement speed that decays over time." tr "GeneratedTip_Spell_PykeW_DisplayName" = "Ghostwater Dive" tr "GeneratedTip_Spell_PykeW_Tooltip" = "<titleLeft>Ghostwater Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules></mainText>" tr "GeneratedTip_Spell_PykeW_TooltipExtended" = "<titleLeft>Ghostwater Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_PykeW_TooltipLevelUp" = "<titleLeft>Ghostwater Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_PykeW_TooltipLevelUpUnlearned" = "<titleLeft>Ghostwater Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_PykeW_TooltipSimple" = "<titleLeft>Ghostwater Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules></mainText>" tr "GeneratedTip_Spell_PykeW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ghostwater Dive (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QiyanaE_Description" = "Qiyana dashes to an enemy, damaging them." tr "GeneratedTip_Spell_QiyanaE_DisplayName" = "Audacity" tr "GeneratedTip_Spell_QiyanaE_Tooltip" = "<titleLeft>Audacity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dash through target enemy and deal <physicalDamage>@Damage@ physical damage</physicalDamage> to them.{{Spell_QiyanaE_AutoAimSubstring}}</mainText>" tr "GeneratedTip_Spell_QiyanaE_TooltipExtended" = "<titleLeft>Audacity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dash a fixed distance towards target enemy, sliding through them to deal <physicalDamage>@Damage@ physical damage</physicalDamage>.{{Spell_QiyanaE_AutoAimSubstring}}</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QiyanaE_TooltipLevelUp" = "<titleLeft>Audacity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dash through target enemy and deal <physicalDamage>@Damage@ physical damage</physicalDamage> to them.{{Spell_QiyanaE_AutoAimSubstring}}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@BaseCost@ -> @BaseCostNL@</postScriptRight>" tr "GeneratedTip_Spell_QiyanaE_TooltipLevelUpUnlearned" = "<titleLeft>Audacity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dash through target enemy and deal <physicalDamage>@Damage@ physical damage</physicalDamage> to them.{{Spell_QiyanaE_AutoAimSubstring}}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QiyanaE_TooltipSimple" = "<titleLeft>Audacity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dash through target enemy and deal <physicalDamage>@Damage@ physical damage</physicalDamage> to them.{{Spell_QiyanaE_AutoAimSubstring}}</mainText>" tr "GeneratedTip_Spell_QiyanaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Audacity (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dash through target enemy and deal <physicalDamage>@Damage@ physical damage</physicalDamage> to them.{{Spell_QiyanaE_AutoAimSubstring}}</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QiyanaQ_Description" = "Qiyana swings her weapon, dealing damage with a bonus effect based on her element." tr "GeneratedTip_Spell_QiyanaQ_DisplayName" = "Elemental Wrath / Edge of Ixtal" tr "GeneratedTip_Spell_QiyanaQ_Grass_Description" = "Qiyana swings her weapon, dealing damage with a bonus effect based on her element." tr "GeneratedTip_Spell_QiyanaQ_Grass_DisplayName" = "Elemental Wrath / Edge of Ixtal" tr "GeneratedTip_Spell_QiyanaQ_Grass_Tooltip" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipExtended" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> (@EnchantedFalloff@ damage to targets beyond the first) and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: Deal <physicalDamage>@TremorDamage@ bonus physical damage</physicalDamage> to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> in a small area (@VanillaFalloff@ damage to targets beyond the first).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipLevelUp" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@VanillaBase@ -> @VanillaBaseNL@</postScriptRight>" tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipSimple" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_Grass_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QiyanaQ_Rock_Description" = "Qiyana swings her weapon, dealing damage with a bonus effect based on her element." tr "GeneratedTip_Spell_QiyanaQ_Rock_DisplayName" = "Elemental Wrath / Edge of Ixtal" tr "GeneratedTip_Spell_QiyanaQ_Rock_Tooltip" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipExtended" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> (@EnchantedFalloff@ damage to targets beyond the first) and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: Deal <physicalDamage>@TremorDamage@ bonus physical damage</physicalDamage> to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> in a small area (@VanillaFalloff@ damage to targets beyond the first).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipLevelUp" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@VanillaBase@ -> @VanillaBaseNL@</postScriptRight>" tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipSimple" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_Rock_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QiyanaQ_Tooltip" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_TooltipExtended" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> (@EnchantedFalloff@ damage to targets beyond the first) and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: Deal <physicalDamage>@TremorDamage@ bonus physical damage</physicalDamage> to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> in a small area (@VanillaFalloff@ damage to targets beyond the first).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_TooltipLevelUp" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@VanillaBase@ -> @VanillaBaseNL@</postScriptRight>" tr "GeneratedTip_Spell_QiyanaQ_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_TooltipSimple" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QiyanaQ_Water_Description" = "Qiyana swings her weapon, dealing damage with a bonus effect based on her element." tr "GeneratedTip_Spell_QiyanaQ_Water_DisplayName" = "Elemental Wrath / Edge of Ixtal" tr "GeneratedTip_Spell_QiyanaQ_Water_Tooltip" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipExtended" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> (@EnchantedFalloff@ damage to targets beyond the first) and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: Deal <physicalDamage>@TremorDamage@ bonus physical damage</physicalDamage> to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> in a small area (@VanillaFalloff@ damage to targets beyond the first).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipLevelUp" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@VanillaBase@ -> @VanillaBaseNL@</postScriptRight>" tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipSimple" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText>" tr "GeneratedTip_Spell_QiyanaQ_Water_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Wrath / Edge of Ixtal (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QiyanaR_Description" = "Qiyana sends out a shockwave that detonates whatever elements she hits with it, stunning and damaging nearby enemies." tr "GeneratedTip_Spell_QiyanaR_DisplayName" = "Supreme Display of Talent" tr "GeneratedTip_Spell_QiyanaR_Tooltip" = "<titleLeft>Supreme Display of Talent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launch a shockwave that knocks back enemies and detonates when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and stun.</mainText>" tr "GeneratedTip_Spell_QiyanaR_TooltipExtended" = "<titleLeft>Supreme Display of Talent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launch a non-damaging shockwave that knocks back enemies and stops when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>. Stun duration decreases the further the explosion travels from its origin, down to @StunDurationMin@s.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and a @StunDuration@s stun. The damage from overlapping zones does not stack. <br><br><rules>Use the knockback to push enemies into walls, river, or brush for maximum effect.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QiyanaR_TooltipLevelUp" = "<titleLeft>Supreme Display of Talent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launch a shockwave that knocks back enemies and detonates when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and stun.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_QiyanaR_TooltipLevelUpUnlearned" = "<titleLeft>Supreme Display of Talent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launch a shockwave that knocks back enemies and detonates when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and stun.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QiyanaR_TooltipSimple" = "<titleLeft>Supreme Display of Talent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launch a shockwave that knocks back enemies and detonates when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and stun.</mainText>" tr "GeneratedTip_Spell_QiyanaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Supreme Display of Talent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launch a shockwave that knocks back enemies and detonates when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and stun.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QiyanaW_Description" = "Qiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted. " tr "GeneratedTip_Spell_QiyanaW_DisplayName" = "Terrashape" tr "GeneratedTip_Spell_QiyanaW_Tooltip" = "<titleLeft>Terrashape (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Active:</spellActive> Target <scaleMana>River</scaleMana>, <font color='#ba7221'>Wall</font>, or <scaleAP>Brush</scaleAP>. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset <b><active>Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s</active></b> cooldown.<br><br><spellActive>Passive:</spellActive> While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ <magicDamage>bonus magic damage</magicDamage>. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.</mainText>" tr "GeneratedTip_Spell_QiyanaW_TooltipExtended" = "<titleLeft>Terrashape (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Active:</spellActive> Target <scaleMana>River</scaleMana>, <font color='#ba7221'>Wall</font>, or <scaleAP>Brush</scaleAP>. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset <b><active>Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s</active></b> cooldown.<br><br><spellActive>Passive:</spellActive> While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ <magicDamage>bonus magic damage</magicDamage>. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QiyanaW_TooltipLevelUp" = "<titleLeft>Terrashape (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Active:</spellActive> Target <scaleMana>River</scaleMana>, <font color='#ba7221'>Wall</font>, or <scaleAP>Brush</scaleAP>. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset <b><active>Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s</active></b> cooldown.<br><br><spellActive>Passive:</spellActive> While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ <magicDamage>bonus magic damage</magicDamage>. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>On-Hit Damage<br>Movement Speed</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@PassiveMS*100.000000@% -> @PassiveMSNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_QiyanaW_TooltipLevelUpUnlearned" = "<titleLeft>Terrashape (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Active:</spellActive> Target <scaleMana>River</scaleMana>, <font color='#ba7221'>Wall</font>, or <scaleAP>Brush</scaleAP>. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset <b><active>Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s</active></b> cooldown.<br><br><spellActive>Passive:</spellActive> While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ <magicDamage>bonus magic damage</magicDamage>. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QiyanaW_TooltipSimple" = "<titleLeft>Terrashape (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Active:</spellActive> Target <scaleMana>River</scaleMana>, <font color='#ba7221'>Wall</font>, or <scaleAP>Brush</scaleAP>. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset <b><active>Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s</active></b> cooldown.<br><br><spellActive>Passive:</spellActive> While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ <magicDamage>bonus magic damage</magicDamage>. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.</mainText>" tr "GeneratedTip_Spell_QiyanaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Terrashape (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellActive>Active:</spellActive> Target <scaleMana>River</scaleMana>, <font color='#ba7221'>Wall</font>, or <scaleAP>Brush</scaleAP>. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset <b><active>Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s</active></b> cooldown.<br><br><spellActive>Passive:</spellActive> While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ <magicDamage>bonus magic damage</magicDamage>. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QuinnE_Description" = "Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target." tr "GeneratedTip_Spell_QuinnE_DisplayName" = "Vault" tr "GeneratedTip_Spell_QuinnE_Tooltip" = "<titleLeft>Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <keywordMajor>Vulnerable</keywordMajor>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).</mainText>" tr "GeneratedTip_Spell_QuinnE_TooltipExtended" = "<titleLeft>Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <keywordMajor>Vulnerable</keywordMajor>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QuinnE_TooltipLevelUp" = "<titleLeft>Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <keywordMajor>Vulnerable</keywordMajor>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_QuinnE_TooltipLevelUpUnlearned" = "<titleLeft>Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <keywordMajor>Vulnerable</keywordMajor>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QuinnE_TooltipSimple" = "<titleLeft>Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <keywordMajor>Vulnerable</keywordMajor>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).</mainText>" tr "GeneratedTip_Spell_QuinnE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <keywordMajor>Vulnerable</keywordMajor>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QuinnQ_Description" = "Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area." tr "GeneratedTip_Spell_QuinnQ_DisplayName" = "Blinding Assault" tr "GeneratedTip_Spell_QuinnQ_Tooltip" = "<titleLeft>Blinding Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Valor flies in a line, marking the first enemy he hits as <keywordMajor>Vulnerable</keywordMajor> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_QuinnQ_TooltipExtended" = "<titleLeft>Blinding Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Valor flies in a line, marking the first enemy he hits as <keywordMajor>Vulnerable</keywordMajor> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUp" = "<titleLeft>Blinding Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Valor flies in a line, marking the first enemy he hits as <keywordMajor>Vulnerable</keywordMajor> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Total AD Ratio<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_QuinnQ_TooltipLevelUpUnlearned" = "<titleLeft>Blinding Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Valor flies in a line, marking the first enemy he hits as <keywordMajor>Vulnerable</keywordMajor> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QuinnQ_TooltipSimple" = "<titleLeft>Blinding Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Valor flies in a line, marking the first enemy he hits as <keywordMajor>Vulnerable</keywordMajor> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_QuinnQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blinding Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Valor flies in a line, marking the first enemy he hits as <keywordMajor>Vulnerable</keywordMajor> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QuinnR_Description" = "Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable." tr "GeneratedTip_Spell_QuinnR_DisplayName" = "Behind Enemy Lines" tr "GeneratedTip_Spell_QuinnR_Tooltip" = "<titleLeft>Behind Enemy Lines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and mark champions with <keywordMajor>Vulnerable</keywordMajor>. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.</rules> </mainText>" tr "GeneratedTip_Spell_QuinnR_TooltipExtended" = "<titleLeft>Behind Enemy Lines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and mark champions with <keywordMajor>Vulnerable</keywordMajor>. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.</rules> </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QuinnR_TooltipLevelUp" = "<titleLeft>Behind Enemy Lines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and mark champions with <keywordMajor>Vulnerable</keywordMajor>. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.</rules> </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Mana Cost</postScriptLeft><postScriptRight>@MovementSpeedMod*100.000000@% -> @MovementSpeedModNL*100.000000@%<br>@BaseCost@ -> @BaseCostNL@</postScriptRight>" tr "GeneratedTip_Spell_QuinnR_TooltipLevelUpUnlearned" = "<titleLeft>Behind Enemy Lines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and mark champions with <keywordMajor>Vulnerable</keywordMajor>. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.</rules> </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QuinnR_TooltipSimple" = "<titleLeft>Behind Enemy Lines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and mark champions with <keywordMajor>Vulnerable</keywordMajor>. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.</rules> </mainText>" tr "GeneratedTip_Spell_QuinnR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Behind Enemy Lines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and mark champions with <keywordMajor>Vulnerable</keywordMajor>. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.</rules> </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_QuinnW_Description" = "Passively grants Quinn Attack Speed and Movement Speed after she attacks a <font color='#FFF673'>Vulnerable</font> target. Activate to have Valor reveal a large area nearby." tr "GeneratedTip_Spell_QuinnW_DisplayName" = "Heightened Senses" tr "GeneratedTip_Spell_QuinnW_Tooltip" = "<titleLeft>Heightened Senses (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacking a <keywordMajor>Vulnerable</keywordMajor> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_QuinnW_TooltipExtended" = "<titleLeft>Heightened Senses (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacking a <keywordMajor>Vulnerable</keywordMajor> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_QuinnW_TooltipLevelUp" = "<titleLeft>Heightened Senses (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacking a <keywordMajor>Vulnerable</keywordMajor> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_QuinnW_TooltipLevelUpUnlearned" = "<titleLeft>Heightened Senses (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacking a <keywordMajor>Vulnerable</keywordMajor> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_QuinnW_TooltipSimple" = "<titleLeft>Heightened Senses (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacking a <keywordMajor>Vulnerable</keywordMajor> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_QuinnW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Heightened Senses (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Attacking a <keywordMajor>Vulnerable</keywordMajor> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RakanE_Description" = "Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration." tr "GeneratedTip_Spell_RakanE_DisplayName" = "Battle Dance" tr "GeneratedTip_Spell_RakanE_Tooltip" = "<titleLeft>Battle Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Flies to an allied champion, granting them a @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font></mainText>" tr "GeneratedTip_Spell_RakanE_TooltipExtended" = "<titleLeft>Battle Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Flies to an allied champion, granting them a @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RakanE_TooltipLevelUp" = "<titleLeft>Battle Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Flies to an allied champion, granting them a @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Health<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_RakanE_TooltipLevelUpUnlearned" = "<titleLeft>Battle Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Flies to an allied champion, granting them a @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RakanE_TooltipSimple" = "<titleLeft>Battle Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Flies to an allied champion, granting them a @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font></mainText>" tr "GeneratedTip_Spell_RakanE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Battle Dance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f2@s Cooldown</subtitleRight><mainText>Flies to an allied champion, granting them a @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RakanQ_Description" = "Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies." tr "GeneratedTip_Spell_RakanQ_DisplayName" = "Gleaming Quill" tr "GeneratedTip_Spell_RakanQ_Tooltip" = "<titleLeft>Gleaming Quill (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f3@s Cooldown</subtitleRight><mainText>Flings a magical feather that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower2@)</scaleAP> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.</mainText>" tr "GeneratedTip_Spell_RakanQ_TooltipExtended" = "<titleLeft>Gleaming Quill (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f3@s Cooldown</subtitleRight><mainText>Flings a magical feather that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower2@)</scaleAP> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RakanQ_TooltipLevelUp" = "<titleLeft>Gleaming Quill (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f3@s Cooldown</subtitleRight><mainText>Flings a magical feather that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower2@)</scaleAP> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_RakanQ_TooltipLevelUpUnlearned" = "<titleLeft>Gleaming Quill (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f3@s Cooldown</subtitleRight><mainText>Flings a magical feather that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower2@)</scaleAP> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RakanQ_TooltipSimple" = "<titleLeft>Gleaming Quill (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f3@s Cooldown</subtitleRight><mainText>Flings a magical feather that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower2@)</scaleAP> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.</mainText>" tr "GeneratedTip_Spell_RakanQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Gleaming Quill (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f3@s Cooldown</subtitleRight><mainText>Flings a magical feather that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower2@)</scaleAP> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RakanR_Description" = "Gains movement speed, charming and dealing magic damage to enemies touched." tr "GeneratedTip_Spell_RakanR_DisplayName" = "The Quickness" tr "GeneratedTip_Spell_RakanR_Tooltip" = "<titleLeft>The Quickness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.</mainText>" tr "GeneratedTip_Spell_RakanR_TooltipExtended" = "<titleLeft>The Quickness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RakanR_TooltipLevelUp" = "<titleLeft>The Quickness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Charm Duration<br>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RakanR_TooltipLevelUpUnlearned" = "<titleLeft>The Quickness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RakanR_TooltipSimple" = "<titleLeft>The Quickness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.</mainText>" tr "GeneratedTip_Spell_RakanR_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Quickness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RakanW_Description" = "Dashes to a location, knocking up nearby enemies on arrival." tr "GeneratedTip_Spell_RakanW_DisplayName" = "Grand Entrance" tr "GeneratedTip_Spell_RakanW_Tooltip" = "<titleLeft>Grand Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes to a location. Upon arrival Rakan spirals into the air, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and knocking up enemies for @KnockupDuration@ second.</mainText>" tr "GeneratedTip_Spell_RakanW_TooltipExtended" = "<titleLeft>Grand Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes to a location. Upon arrival Rakan spirals into the air, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and knocking up enemies for @KnockupDuration@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RakanW_TooltipLevelUp" = "<titleLeft>Grand Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes to a location. Upon arrival Rakan spirals into the air, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and knocking up enemies for @KnockupDuration@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@BaseCost@ -> @BaseCostNL@</postScriptRight>" tr "GeneratedTip_Spell_RakanW_TooltipLevelUpUnlearned" = "<titleLeft>Grand Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes to a location. Upon arrival Rakan spirals into the air, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and knocking up enemies for @KnockupDuration@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RakanW_TooltipSimple" = "<titleLeft>Grand Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes to a location. Upon arrival Rakan spirals into the air, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and knocking up enemies for @KnockupDuration@ second.</mainText>" tr "GeneratedTip_Spell_RakanW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Grand Entrance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes to a location. Upon arrival Rakan spirals into the air, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and knocking up enemies for @KnockupDuration@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ReapTheWhirlwind_Description" = "Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active." tr "GeneratedTip_Spell_ReapTheWhirlwind_DisplayName" = "Monsoon" tr "GeneratedTip_Spell_ReapTheWhirlwind_Tooltip" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health to nearby allies each second for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ReapTheWhirlwind_TooltipExtended" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health to nearby allies each second for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ReapTheWhirlwind_TooltipLevelUp" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health to nearby allies each second for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Heal Per Second<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ReapTheWhirlwind_TooltipLevelUpUnlearned" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health to nearby allies each second for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ReapTheWhirlwind_TooltipSimple" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health to nearby allies each second for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ReapTheWhirlwind_TooltipWithExtendedBehaviorHint" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health to nearby allies each second for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RekSaiRWrapper_Description" = "Rek'sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health." tr "GeneratedTip_Spell_RekSaiRWrapper_DisplayName" = "Void Rush" tr "GeneratedTip_Spell_RekSaiRWrapper_Tooltip" = "<titleLeft>Void Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@RCD@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.</mainText>" tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipExtended" = "<titleLeft>Void Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@RCD@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUp" = "<titleLeft>Void Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@RCD@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Missing Health Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@PercentMissingHealthDamage@% -> @PercentMissingHealthDamageNL@%<br>@RCooldown@ -> @RCooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Void Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@RCD@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipSimple" = "<titleLeft>Void Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@RCD@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.</mainText>" tr "GeneratedTip_Spell_RekSaiRWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@RCD@ sec Cooldown</subtitleRight><mainText><font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RenektonCleave_Description" = "Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased." tr "GeneratedTip_Spell_RenektonCleave_DisplayName" = "Cull the Meek" tr "GeneratedTip_Spell_RenektonCleave_Tooltip" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to nearby enemies and healing himself for @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> Health for each non-champion hit and @f2@ <scaleAD>(+@f3@)</scaleAD> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD>. Heal increased to @Effect7Amount@ <scaleAD>(+@f4@)</scaleAD> per non-champion and @f5@ <scaleAD>(+@f6@)</scaleAD> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "GeneratedTip_Spell_RenektonCleave_TooltipExtended" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to nearby enemies and healing himself for @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> Health for each non-champion hit and @f2@ <scaleAD>(+@f3@)</scaleAD> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD>. Heal increased to @Effect7Amount@ <scaleAD>(+@f4@)</scaleAD> per non-champion and @f5@ <scaleAD>(+@f6@)</scaleAD> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUp" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to nearby enemies and healing himself for @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> Health for each non-champion hit and @f2@ <scaleAD>(+@f3@)</scaleAD> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD>. Heal increased to @Effect7Amount@ <scaleAD>(+@f4@)</scaleAD> per non-champion and @f5@ <scaleAD>(+@f6@)</scaleAD> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Max Health Gain<br>Fury Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect9Amount@ -> @Effect9AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_RenektonCleave_TooltipLevelUpUnlearned" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to nearby enemies and healing himself for @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> Health for each non-champion hit and @f2@ <scaleAD>(+@f3@)</scaleAD> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD>. Heal increased to @Effect7Amount@ <scaleAD>(+@f4@)</scaleAD> per non-champion and @f5@ <scaleAD>(+@f6@)</scaleAD> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RenektonCleave_TooltipSimple" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to nearby enemies and healing himself for @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> Health for each non-champion hit and @f2@ <scaleAD>(+@f3@)</scaleAD> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD>. Heal increased to @Effect7Amount@ <scaleAD>(+@f4@)</scaleAD> per non-champion and @f5@ <scaleAD>(+@f6@)</scaleAD> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "GeneratedTip_Spell_RenektonCleave_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to nearby enemies and healing himself for @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> Health for each non-champion hit and @f2@ <scaleAD>(+@f3@)</scaleAD> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD>. Heal increased to @Effect7Amount@ <scaleAD>(+@f4@)</scaleAD> per non-champion and @f5@ <scaleAD>(+@f6@)</scaleAD> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RenektonPreExecute_Description" = "Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds." tr "GeneratedTip_Spell_RenektonPreExecute_DisplayName" = "Ruthless Predator" tr "GeneratedTip_Spell_RenektonPreExecute_Tooltip" = "<titleLeft>Ruthless Predator (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage per hit (@Effect5Amount@ <scaleAD>(+@f2@)</scaleAD> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ <scaleAD>(+@f3@)</scaleAD> damage and stunning his target for @Effect4Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "GeneratedTip_Spell_RenektonPreExecute_TooltipExtended" = "<titleLeft>Ruthless Predator (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage per hit (@Effect5Amount@ <scaleAD>(+@f2@)</scaleAD> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ <scaleAD>(+@f3@)</scaleAD> damage and stunning his target for @Effect4Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUp" = "<titleLeft>Ruthless Predator (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage per hit (@Effect5Amount@ <scaleAD>(+@f2@)</scaleAD> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ <scaleAD>(+@f3@)</scaleAD> damage and stunning his target for @Effect4Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect6Amount@ -> @Effect6AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RenektonPreExecute_TooltipLevelUpUnlearned" = "<titleLeft>Ruthless Predator (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage per hit (@Effect5Amount@ <scaleAD>(+@f2@)</scaleAD> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ <scaleAD>(+@f3@)</scaleAD> damage and stunning his target for @Effect4Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RenektonPreExecute_TooltipSimple" = "<titleLeft>Ruthless Predator (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage per hit (@Effect5Amount@ <scaleAD>(+@f2@)</scaleAD> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ <scaleAD>(+@f3@)</scaleAD> damage and stunning his target for @Effect4Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "GeneratedTip_Spell_RenektonPreExecute_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ruthless Predator (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage per hit (@Effect5Amount@ <scaleAD>(+@f2@)</scaleAD> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ <scaleAD>(+@f3@)</scaleAD> damage and stunning his target for @Effect4Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Description" = "Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically." tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_DisplayName" = "Dominus" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_Tooltip" = "<titleLeft>Dominus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and <font color='#FF6633'>@FuryOnCast@ Fury</font>. While active, he deals <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> to nearby enemies and gains <font color='#FF6633'>@FuryPerSecond@ Fury</font> per second.</mainText>" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipExtended" = "<titleLeft>Dominus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and <font color='#FF6633'>@FuryOnCast@ Fury</font>. While active, he deals <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> to nearby enemies and gains <font color='#FF6633'>@FuryPerSecond@ Fury</font> per second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUp" = "<titleLeft>Dominus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and <font color='#FF6633'>@FuryOnCast@ Fury</font>. While active, he deals <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> to nearby enemies and gains <font color='#FF6633'>@FuryPerSecond@ Fury</font> per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Health<br>Damage Per Second</postScriptLeft><postScriptRight>@HealthGain@ -> @HealthGainNL@<br>@AuraDamagePerSecond@ -> @AuraDamagePerSecondNL@</postScriptRight>" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipLevelUpUnlearned" = "<titleLeft>Dominus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and <font color='#FF6633'>@FuryOnCast@ Fury</font>. While active, he deals <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> to nearby enemies and gains <font color='#FF6633'>@FuryPerSecond@ Fury</font> per second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipSimple" = "<titleLeft>Dominus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and <font color='#FF6633'>@FuryOnCast@ Fury</font>. While active, he deals <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> to nearby enemies and gains <font color='#FF6633'>@FuryPerSecond@ Fury</font> per second.</mainText>" tr "GeneratedTip_Spell_RenektonReignOfTheTyrant_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dominus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and <font color='#FF6633'>@FuryOnCast@ Fury</font>. While active, he deals <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> to nearby enemies and gains <font color='#FF6633'>@FuryPerSecond@ Fury</font> per second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RenektonSliceAndDice_Description" = "Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit." tr "GeneratedTip_Spell_RenektonSliceAndDice_DisplayName" = "Slice and Dice" tr "GeneratedTip_Spell_RenektonSliceAndDice_Tooltip" = "<titleLeft>Slice and Dice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <scaleAD>(+@f2@)</scaleAD>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipExtended" = "<titleLeft>Slice and Dice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <scaleAD>(+@f2@)</scaleAD>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUp" = "<titleLeft>Slice and Dice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <scaleAD>(+@f2@)</scaleAD>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage<br>Armor Reduction %<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipLevelUpUnlearned" = "<titleLeft>Slice and Dice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <scaleAD>(+@f2@)</scaleAD>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipSimple" = "<titleLeft>Slice and Dice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <scaleAD>(+@f2@)</scaleAD>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText>" tr "GeneratedTip_Spell_RenektonSliceAndDice_TooltipWithExtendedBehaviorHint" = "<titleLeft>Slice and Dice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <scaleAD>(+@f2@)</scaleAD>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RengarE_Description" = "Rengar throws a bola, slowing the first target hit for a short duration.<br><br>Ferocity effect: roots the target." tr "GeneratedTip_Spell_RengarE_DisplayName" = "Bola Strike" tr "GeneratedTip_Spell_RengarE_Tooltip" = "<titleLeft>Bola Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <scaleLevel>@f1@</scaleLevel> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_RengarE_TooltipExtended" = "<titleLeft>Bola Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <scaleLevel>@f1@</scaleLevel> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RengarE_TooltipLevelUp" = "<titleLeft>Bola Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <scaleLevel>@f1@</scaleLevel> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_RengarE_TooltipLevelUpUnlearned" = "<titleLeft>Bola Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <scaleLevel>@f1@</scaleLevel> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RengarE_TooltipSimple" = "<titleLeft>Bola Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <scaleLevel>@f1@</scaleLevel> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_RengarE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bola Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <scaleLevel>@f1@</scaleLevel> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RengarQ_Description" = "Rengar's next attack brutally stabs his target for bonus damage.<br><br>Ferocity effect: deals increased damage and grants Attack Speed." tr "GeneratedTip_Spell_RengarQ_DisplayName" = "Savagery" tr "GeneratedTip_Spell_RengarQ_Tooltip" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <scaleLevel>@f3@</scaleLevel> <scaleAD>(+@CharTotalPhysical2@)</scaleAD> and grants Rengar <scaleLevel>@f4@</scaleLevel>% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_RengarQ_TooltipExtended" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <scaleLevel>@f3@</scaleLevel> <scaleAD>(+@CharTotalPhysical2@)</scaleAD> and grants Rengar <scaleLevel>@f4@</scaleLevel>% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RengarQ_TooltipLevelUp" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <scaleLevel>@f3@</scaleLevel> <scaleAD>(+@CharTotalPhysical2@)</scaleAD> and grants Rengar <scaleLevel>@f4@</scaleLevel>% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Total AD Ratio<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "GeneratedTip_Spell_RengarQ_TooltipLevelUpUnlearned" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <scaleLevel>@f3@</scaleLevel> <scaleAD>(+@CharTotalPhysical2@)</scaleAD> and grants Rengar <scaleLevel>@f4@</scaleLevel>% Attack Speed for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RengarQ_TooltipSimple" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <scaleLevel>@f3@</scaleLevel> <scaleAD>(+@CharTotalPhysical2@)</scaleAD> and grants Rengar <scaleLevel>@f4@</scaleLevel>% Attack Speed for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_RengarQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <scaleLevel>@f3@</scaleLevel> <scaleAD>(+@CharTotalPhysical2@)</scaleAD> and grants Rengar <scaleLevel>@f4@</scaleLevel>% Attack Speed for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RengarR_Description" = "Rengar's predatory instincts take over, <font color='#cd90ee'>Camouflaging</font> him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Movement Speed and he can leap to the tracked enemy without being in brush, reducing their armor." tr "GeneratedTip_Spell_RengarR_DisplayName" = "Thrill of the Hunt" tr "GeneratedTip_Spell_RengarR_Tooltip" = "<titleLeft>Thrill of the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar gains @StealthMS@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.<br><br>After the first @FadeTime@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <physicalDamage>@BonusDamage@ physical damage</physicalDamage> and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules></mainText>" tr "GeneratedTip_Spell_RengarR_TooltipExtended" = "<titleLeft>Thrill of the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar gains @StealthMS@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.<br><br>After the first @FadeTime@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <physicalDamage>@BonusDamage@ physical damage</physicalDamage> and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RengarR_TooltipLevelUp" = "<titleLeft>Thrill of the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar gains @StealthMS@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.<br><br>After the first @FadeTime@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <physicalDamage>@BonusDamage@ physical damage</physicalDamage> and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Armor Reduction<br>Duration<br>Movement Speed<br>Tracking Range<br>Cooldown</postScriptLeft><postScriptRight>@ArmorShred@ -> @ArmorShredNL@<br>@StealthDuration@ -> @StealthDurationNL@<br>@StealthMS@% -> @StealthMSNL@%<br>@SelfVisionRange@ -> @SelfVisionRangeNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RengarR_TooltipLevelUpUnlearned" = "<titleLeft>Thrill of the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar gains @StealthMS@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.<br><br>After the first @FadeTime@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <physicalDamage>@BonusDamage@ physical damage</physicalDamage> and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RengarR_TooltipSimple" = "<titleLeft>Thrill of the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar gains @StealthMS@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.<br><br>After the first @FadeTime@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <physicalDamage>@BonusDamage@ physical damage</physicalDamage> and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules></mainText>" tr "GeneratedTip_Spell_RengarR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Thrill of the Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar gains @StealthMS@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.<br><br>After the first @FadeTime@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <physicalDamage>@BonusDamage@ physical damage</physicalDamage> and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RengarW_Description" = "Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.<br><br>Ferocity effect: additionally breaks crowd control effects." tr "GeneratedTip_Spell_RengarW_DisplayName" = "Battle Roar" tr "GeneratedTip_Spell_RengarW_Tooltip" = "<titleLeft>Battle Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules></mainText>" tr "GeneratedTip_Spell_RengarW_TooltipExtended" = "<titleLeft>Battle Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RengarW_TooltipLevelUp" = "<titleLeft>Battle Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "GeneratedTip_Spell_RengarW_TooltipLevelUpUnlearned" = "<titleLeft>Battle Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RengarW_TooltipSimple" = "<titleLeft>Battle Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules></mainText>" tr "GeneratedTip_Spell_RengarW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Battle Roar (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#EDDA74'>Generates 1 Ferocity</font></subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RiftWalk_Description" = "Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage." tr "GeneratedTip_Spell_RiftWalk_DisplayName" = "Riftwalk" tr "GeneratedTip_Spell_RiftWalk_Tooltip" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <scaleMana>(+@f2@)</scaleMana> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <scaleMana>(+@f1@)</scaleMana> <scaleAP>(+@f3@)</scaleAP> magic damage per stack, stacking up to @Effect6Amount@ times.</mainText>" tr "GeneratedTip_Spell_RiftWalk_TooltipExtended" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <scaleMana>(+@f2@)</scaleMana> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <scaleMana>(+@f1@)</scaleMana> <scaleAP>(+@f3@)</scaleAP> magic damage per stack, stacking up to @Effect6Amount@ times.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RiftWalk_TooltipLevelUp" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <scaleMana>(+@f2@)</scaleMana> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <scaleMana>(+@f1@)</scaleMana> <scaleAP>(+@f3@)</scaleAP> magic damage per stack, stacking up to @Effect6Amount@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Damage Per Stack<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RiftWalk_TooltipLevelUpUnlearned" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <scaleMana>(+@f2@)</scaleMana> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <scaleMana>(+@f1@)</scaleMana> <scaleAP>(+@f3@)</scaleAP> magic damage per stack, stacking up to @Effect6Amount@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RiftWalk_TooltipSimple" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <scaleMana>(+@f2@)</scaleMana> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <scaleMana>(+@f1@)</scaleMana> <scaleAP>(+@f3@)</scaleAP> magic damage per stack, stacking up to @Effect6Amount@ times.</mainText>" tr "GeneratedTip_Spell_RiftWalk_TooltipWithExtendedBehaviorHint" = "<titleLeft>Riftwalk (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kassadin teleports to a nearby location dealing @Effect1Amount@ <scaleMana>(+@f2@)</scaleMana> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <scaleMana>(+@f1@)</scaleMana> <scaleAP>(+@f3@)</scaleAP> magic damage per stack, stacking up to @Effect6Amount@ times.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RivenFeint_Description" = "Riven steps forward a short distance and blocks incoming damage." tr "GeneratedTip_Spell_RivenFeint_DisplayName" = "Valor" tr "GeneratedTip_Spell_RivenFeint_Tooltip" = "<titleLeft>Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> incoming damage for 1.5 seconds.</mainText>" tr "GeneratedTip_Spell_RivenFeint_TooltipExtended" = "<titleLeft>Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> incoming damage for 1.5 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUp" = "<titleLeft>Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> incoming damage for 1.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RivenFeint_TooltipLevelUpUnlearned" = "<titleLeft>Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> incoming damage for 1.5 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RivenFeint_TooltipSimple" = "<titleLeft>Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> incoming damage for 1.5 seconds.</mainText>" tr "GeneratedTip_Spell_RivenFeint_TooltipWithExtendedBehaviorHint" = "<titleLeft>Valor (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> incoming damage for 1.5 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RivenFengShuiEngine_Description" = "Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once." tr "GeneratedTip_Spell_RivenFengShuiEngine_DisplayName" = "Blade of the Exile" tr "GeneratedTip_Spell_RivenFengShuiEngine_Tooltip" = "<titleLeft>Blade of the Exile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from <physicalDamage>@MinDamage@</physicalDamage> to <physicalDamage>@MaxDamage@ physical damage</physicalDamage> to all enemies hit, increasing based on how much Health they are missing.</mainText>" tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipExtended" = "<titleLeft>Blade of the Exile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from <physicalDamage>@MinDamage@</physicalDamage> to <physicalDamage>@MaxDamage@ physical damage</physicalDamage> to all enemies hit, increasing based on how much Health they are missing.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUp" = "<titleLeft>Blade of the Exile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from <physicalDamage>@MinDamage@</physicalDamage> to <physicalDamage>@MaxDamage@ physical damage</physicalDamage> to all enemies hit, increasing based on how much Health they are missing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shockwave Damage<br>Cooldown</postScriptLeft><postScriptRight>@MaxBase@ -> @MaxBaseNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipLevelUpUnlearned" = "<titleLeft>Blade of the Exile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from <physicalDamage>@MinDamage@</physicalDamage> to <physicalDamage>@MaxDamage@ physical damage</physicalDamage> to all enemies hit, increasing based on how much Health they are missing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipSimple" = "<titleLeft>Blade of the Exile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from <physicalDamage>@MinDamage@</physicalDamage> to <physicalDamage>@MaxDamage@ physical damage</physicalDamage> to all enemies hit, increasing based on how much Health they are missing.</mainText>" tr "GeneratedTip_Spell_RivenFengShuiEngine_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blade of the Exile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from <physicalDamage>@MinDamage@</physicalDamage> to <physicalDamage>@MaxDamage@ physical damage</physicalDamage> to all enemies hit, increasing based on how much Health they are missing.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RivenMartyr_Description" = "Riven emits a Ki Burst, damaging and stunning nearby enemies." tr "GeneratedTip_Spell_RivenMartyr_DisplayName" = "Ki Burst" tr "GeneratedTip_Spell_RivenMartyr_Tooltip" = "<titleLeft>Ki Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and stunning them for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_RivenMartyr_TooltipExtended" = "<titleLeft>Ki Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and stunning them for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUp" = "<titleLeft>Ki Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and stunning them for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RivenMartyr_TooltipLevelUpUnlearned" = "<titleLeft>Ki Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and stunning them for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RivenMartyr_TooltipSimple" = "<titleLeft>Ki Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and stunning them for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_RivenMartyr_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ki Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and stunning them for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RivenTriCleave_Description" = "Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies." tr "GeneratedTip_Spell_RivenTriCleave_DisplayName" = "Broken Wings" tr "GeneratedTip_Spell_RivenTriCleave_Tooltip" = "<titleLeft>Broken Wings (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font></mainText>" tr "GeneratedTip_Spell_RivenTriCleave_TooltipExtended" = "<titleLeft>Broken Wings (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUp" = "<titleLeft>Broken Wings (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Damage Scaling</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@% -> @Effect5AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_RivenTriCleave_TooltipLevelUpUnlearned" = "<titleLeft>Broken Wings (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RivenTriCleave_TooltipSimple" = "<titleLeft>Broken Wings (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font></mainText>" tr "GeneratedTip_Spell_RivenTriCleave_TooltipWithExtendedBehaviorHint" = "<titleLeft>Broken Wings (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RocketGrab_Description" = "Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him." tr "GeneratedTip_Spell_RocketGrab_DisplayName" = "Rocket Grab" tr "GeneratedTip_Spell_RocketGrab_Tooltip" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText>" tr "GeneratedTip_Spell_RocketGrab_TooltipExtended" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUp" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RocketGrab_TooltipLevelUpUnlearned" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RocketGrab_TooltipSimple" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText>" tr "GeneratedTip_Spell_RocketGrab_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RumbleCarpetBomb_Description" = "Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies." tr "GeneratedTip_Spell_RumbleCarpetBomb_DisplayName" = "The Equalizer" tr "GeneratedTip_Spell_RumbleCarpetBomb_Tooltip" = "<titleLeft>The Equalizer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take <magicDamage>@DamagePerSecond@ magic damage</magicDamage> each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules></mainText>" tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipExtended" = "<titleLeft>The Equalizer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take <magicDamage>@DamagePerSecond@ magic damage</magicDamage> each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUp" = "<titleLeft>The Equalizer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take <magicDamage>@DamagePerSecond@ magic damage</magicDamage> each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Per Second<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamagePerSecond@ -> @BaseDamagePerSecondNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipLevelUpUnlearned" = "<titleLeft>The Equalizer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take <magicDamage>@DamagePerSecond@ magic damage</magicDamage> each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipSimple" = "<titleLeft>The Equalizer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take <magicDamage>@DamagePerSecond@ magic damage</magicDamage> each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules></mainText>" tr "GeneratedTip_Spell_RumbleCarpetBomb_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Equalizer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take <magicDamage>@DamagePerSecond@ magic damage</magicDamage> each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RumbleFlameThrower_Description" = "Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased." tr "GeneratedTip_Spell_RumbleFlameThrower_DisplayName" = "Flamespitter" tr "GeneratedTip_Spell_RumbleFlameThrower_Tooltip" = "<titleLeft>Flamespitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Deals @Effect5Amount*100@% damage.</mainText>" tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipExtended" = "<titleLeft>Flamespitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Deals @Effect5Amount*100@% damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUp" = "<titleLeft>Flamespitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Deals @Effect5Amount*100@% damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Damage to minions</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipLevelUpUnlearned" = "<titleLeft>Flamespitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Deals @Effect5Amount*100@% damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipSimple" = "<titleLeft>Flamespitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Deals @Effect5Amount*100@% damage.</mainText>" tr "GeneratedTip_Spell_RumbleFlameThrower_TooltipWithExtendedBehaviorHint" = "<titleLeft>Flamespitter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect2Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Deals @Effect5Amount*100@% damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RumbleGrenade_Description" = "Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased." tr "GeneratedTip_Spell_RumbleGrenade_DisplayName" = "Electro Harpoon" tr "GeneratedTip_Spell_RumbleGrenade_Tooltip" = "<titleLeft>Electro Harpoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches an electrified harpoon, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds (modified by cooldown reduction).<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Damage and slow percentage increased by 50%.</mainText>" tr "GeneratedTip_Spell_RumbleGrenade_TooltipExtended" = "<titleLeft>Electro Harpoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches an electrified harpoon, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds (modified by cooldown reduction).<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Damage and slow percentage increased by 50%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUp" = "<titleLeft>Electro Harpoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches an electrified harpoon, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds (modified by cooldown reduction).<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Damage and slow percentage increased by 50%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_RumbleGrenade_TooltipLevelUpUnlearned" = "<titleLeft>Electro Harpoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches an electrified harpoon, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds (modified by cooldown reduction).<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Damage and slow percentage increased by 50%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RumbleGrenade_TooltipSimple" = "<titleLeft>Electro Harpoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches an electrified harpoon, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds (modified by cooldown reduction).<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Damage and slow percentage increased by 50%.</mainText>" tr "GeneratedTip_Spell_RumbleGrenade_TooltipWithExtendedBehaviorHint" = "<titleLeft>Electro Harpoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble launches an electrified harpoon, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds (modified by cooldown reduction).<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Damage and slow percentage increased by 50%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RumbleShield_Description" = "Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased." tr "GeneratedTip_Spell_RumbleShield_DisplayName" = "Scrap Shield" tr "GeneratedTip_Spell_RumbleShield_Tooltip" = "<titleLeft>Scrap Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> 50% increase in shield health and Movement Speed.</mainText>" tr "GeneratedTip_Spell_RumbleShield_TooltipExtended" = "<titleLeft>Scrap Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> 50% increase in shield health and Movement Speed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUp" = "<titleLeft>Scrap Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> 50% increase in shield health and Movement Speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Movement Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_RumbleShield_TooltipLevelUpUnlearned" = "<titleLeft>Scrap Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> 50% increase in shield health and Movement Speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RumbleShield_TooltipSimple" = "<titleLeft>Scrap Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> 50% increase in shield health and Movement Speed.</mainText>" tr "GeneratedTip_Spell_RumbleShield_TooltipWithExtendedBehaviorHint" = "<titleLeft>Scrap Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Heat</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> 50% increase in shield health and Movement Speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Rupture_Description" = "Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them." tr "GeneratedTip_Spell_Rupture_DisplayName" = "Rupture" tr "GeneratedTip_Spell_Rupture_Tooltip" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_Rupture_TooltipExtended" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Rupture_TooltipLevelUp" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_Rupture_TooltipLevelUpUnlearned" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Rupture_TooltipSimple" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_Rupture_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RyzeE_Description" = "Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy." tr "GeneratedTip_Spell_RyzeE_DisplayName" = "Spell Flux" tr "GeneratedTip_Spell_RyzeE_Tooltip" = "<titleLeft>Spell Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fire an orb that deals @EDamageCalc@ magic damage, spreading <keywordMajor>Flux</keywordMajor> to the target and all nearby enemies for @DebuffDuration@ seconds.<br><br>If attempting to apply <keywordMajor>Flux</keywordMajor> to an enemy that already has it, it further spreads.<br></mainText>" tr "GeneratedTip_Spell_RyzeE_TooltipExtended" = "<titleLeft>Spell Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fire an orb that deals @EDamageCalc@ magic damage, spreading <keywordMajor>Flux</keywordMajor> to the target and all nearby enemies for @DebuffDuration@ seconds.<br><br>If attempting to apply <keywordMajor>Flux</keywordMajor> to an enemy that already has it, it further spreads.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RyzeE_TooltipLevelUp" = "<titleLeft>Spell Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fire an orb that deals @EDamageCalc@ magic damage, spreading <keywordMajor>Flux</keywordMajor> to the target and all nearby enemies for @DebuffDuration@ seconds.<br><br>If attempting to apply <keywordMajor>Flux</keywordMajor> to an enemy that already has it, it further spreads.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_RyzeE_TooltipLevelUpUnlearned" = "<titleLeft>Spell Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fire an orb that deals @EDamageCalc@ magic damage, spreading <keywordMajor>Flux</keywordMajor> to the target and all nearby enemies for @DebuffDuration@ seconds.<br><br>If attempting to apply <keywordMajor>Flux</keywordMajor> to an enemy that already has it, it further spreads.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RyzeE_TooltipSimple" = "<titleLeft>Spell Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fire an orb that deals @EDamageCalc@ magic damage, spreading <keywordMajor>Flux</keywordMajor> to the target and all nearby enemies for @DebuffDuration@ seconds.<br><br>If attempting to apply <keywordMajor>Flux</keywordMajor> to an enemy that already has it, it further spreads.<br></mainText>" tr "GeneratedTip_Spell_RyzeE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spell Flux (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fire an orb that deals @EDamageCalc@ magic damage, spreading <keywordMajor>Flux</keywordMajor> to the target and all nearby enemies for @DebuffDuration@ seconds.<br><br>If attempting to apply <keywordMajor>Flux</keywordMajor> to an enemy that already has it, it further spreads.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RyzeQWrapper_Description" = "Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.<br><br>On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux." tr "GeneratedTip_Spell_RyzeQWrapper_DisplayName" = "Overload" tr "GeneratedTip_Spell_RyzeQWrapper_Tooltip" = "<titleLeft>Overload (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.<br><br><spellActive>Active:</spellActive> Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has <keywordMajor>Flux</keywordMajor> on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with <keywordMajor>Flux</keywordMajor>.</mainText>" tr "GeneratedTip_Spell_RyzeQWrapper_TooltipExtended" = "<titleLeft>Overload (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.<br><br><spellActive>Active:</spellActive> Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has <keywordMajor>Flux</keywordMajor> on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with <keywordMajor>Flux</keywordMajor>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUp" = "<titleLeft>Overload (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.<br><br><spellActive>Active:</spellActive> Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has <keywordMajor>Flux</keywordMajor> on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with <keywordMajor>Flux</keywordMajor>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@MovementSpeedAmount@% -> @MovementSpeedAmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_RyzeQWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Overload (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.<br><br><spellActive>Active:</spellActive> Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has <keywordMajor>Flux</keywordMajor> on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with <keywordMajor>Flux</keywordMajor>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RyzeQWrapper_TooltipSimple" = "<titleLeft>Overload (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.<br><br><spellActive>Active:</spellActive> Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has <keywordMajor>Flux</keywordMajor> on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with <keywordMajor>Flux</keywordMajor>.</mainText>" tr "GeneratedTip_Spell_RyzeQWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Overload (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.<br><br><spellActive>Active:</spellActive> Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has <keywordMajor>Flux</keywordMajor> on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with <keywordMajor>Flux</keywordMajor>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RyzeR_Description" = "Passively, Overload deals even more damage against targets with Flux.<br><br>On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location." tr "GeneratedTip_Spell_RyzeR_DisplayName" = "Realm Warp" tr "GeneratedTip_Spell_RyzeR_Tooltip" = "<titleLeft>Realm Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.<br><br><spellActive>Active:</spellActive> Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.<br><br><rules>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</rules></mainText>" tr "GeneratedTip_Spell_RyzeR_TooltipExtended" = "<titleLeft>Realm Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.<br><br><spellActive>Active:</spellActive> Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.<br><br><rules>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RyzeR_TooltipLevelUp" = "<titleLeft>Realm Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.<br><br><spellActive>Active:</spellActive> Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.<br><br><rules>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Overload Damage Increase</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@OverloadDamageBonus@% -> @OverloadDamageBonusNL@%</postScriptRight>" tr "GeneratedTip_Spell_RyzeR_TooltipLevelUpUnlearned" = "<titleLeft>Realm Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.<br><br><spellActive>Active:</spellActive> Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.<br><br><rules>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RyzeR_TooltipSimple" = "<titleLeft>Realm Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.<br><br><spellActive>Active:</spellActive> Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.<br><br><rules>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</rules></mainText>" tr "GeneratedTip_Spell_RyzeR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Realm Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.<br><br><spellActive>Active:</spellActive> Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.<br><br><rules>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_RyzeW_Description" = "Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted." tr "GeneratedTip_Spell_RyzeW_DisplayName" = "Rune Prison" tr "GeneratedTip_Spell_RyzeW_Tooltip" = "<titleLeft>Rune Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has <keywordMajor>Flux</keywordMajor> on it, it is rooted instead, consuming <keywordMajor>Flux</keywordMajor> in the process.</mainText>" tr "GeneratedTip_Spell_RyzeW_TooltipExtended" = "<titleLeft>Rune Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has <keywordMajor>Flux</keywordMajor> on it, it is rooted instead, consuming <keywordMajor>Flux</keywordMajor> in the process.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_RyzeW_TooltipLevelUp" = "<titleLeft>Rune Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has <keywordMajor>Flux</keywordMajor> on it, it is rooted instead, consuming <keywordMajor>Flux</keywordMajor> in the process.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_RyzeW_TooltipLevelUpUnlearned" = "<titleLeft>Rune Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has <keywordMajor>Flux</keywordMajor> on it, it is rooted instead, consuming <keywordMajor>Flux</keywordMajor> in the process.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_RyzeW_TooltipSimple" = "<titleLeft>Rune Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has <keywordMajor>Flux</keywordMajor> on it, it is rooted instead, consuming <keywordMajor>Flux</keywordMajor> in the process.</mainText>" tr "GeneratedTip_Spell_RyzeW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rune Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has <keywordMajor>Flux</keywordMajor> on it, it is rooted instead, consuming <keywordMajor>Flux</keywordMajor> in the process.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Sadism_Description" = "Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration." tr "GeneratedTip_Spell_Sadism_DisplayName" = "Sadism" tr "GeneratedTip_Spell_Sadism_Tooltip" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect4Amount@% of Current Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.</mainText>" tr "GeneratedTip_Spell_Sadism_TooltipExtended" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect4Amount@% of Current Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Sadism_TooltipLevelUp" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect4Amount@% of Current Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Regeneration<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Sadism_TooltipLevelUpUnlearned" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect4Amount@% of Current Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Sadism_TooltipSimple" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect4Amount@% of Current Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.</mainText>" tr "GeneratedTip_Spell_Sadism_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sadism (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect4Amount@% of Current Health</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SeismicShard_Description" = "Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds." tr "GeneratedTip_Spell_SeismicShard_DisplayName" = "Seismic Shard" tr "GeneratedTip_Spell_SeismicShard_Tooltip" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText>" tr "GeneratedTip_Spell_SeismicShard_TooltipExtended" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUp" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SeismicShard_TooltipLevelUpUnlearned" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SeismicShard_TooltipSimple" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText>" tr "GeneratedTip_Spell_SeismicShard_TooltipWithExtendedBehaviorHint" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SeismicShardReturn_Description" = "Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds." tr "GeneratedTip_Spell_SeismicShardReturn_DisplayName" = "Seismic Shard" tr "GeneratedTip_Spell_SeismicShardReturn_Tooltip" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText>" tr "GeneratedTip_Spell_SeismicShardReturn_TooltipExtended" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SeismicShardReturn_TooltipLevelUp" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SeismicShardReturn_TooltipLevelUpUnlearned" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SeismicShardReturn_TooltipSimple" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText>" tr "GeneratedTip_Spell_SeismicShardReturn_TooltipWithExtendedBehaviorHint" = "<titleLeft>Seismic Shard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SejuaniE_Description" = "Sejuani freezes and stuns an enemy champion that has maximum Frost stacks." tr "GeneratedTip_Spell_SejuaniE_DisplayName" = "Permafrost" tr "GeneratedTip_Spell_SejuaniE_Tooltip" = "<titleLeft>Permafrost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><spellPassive>Active:</spellPassive> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><rules>Enemy champions stunned by Sejuani cannot gain </rules><font color='#07F2F1' size='16'>Frost</font><rules> for @f2@ seconds.</rules></mainText>" tr "GeneratedTip_Spell_SejuaniE_TooltipExtended" = "<titleLeft>Permafrost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><spellPassive>Active:</spellPassive> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><rules>Enemy champions stunned by Sejuani cannot gain </rules><font color='#07F2F1' size='16'>Frost</font><rules> for @f2@ seconds.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUp" = "<titleLeft>Permafrost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><spellPassive>Active:</spellPassive> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><rules>Enemy champions stunned by Sejuani cannot gain </rules><font color='#07F2F1' size='16'>Frost</font><rules> for @f2@ seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_SejuaniE_TooltipLevelUpUnlearned" = "<titleLeft>Permafrost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><spellPassive>Active:</spellPassive> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><rules>Enemy champions stunned by Sejuani cannot gain </rules><font color='#07F2F1' size='16'>Frost</font><rules> for @f2@ seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SejuaniE_TooltipSimple" = "<titleLeft>Permafrost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><spellPassive>Active:</spellPassive> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><rules>Enemy champions stunned by Sejuani cannot gain </rules><font color='#07F2F1' size='16'>Frost</font><rules> for @f2@ seconds.</rules></mainText>" tr "GeneratedTip_Spell_SejuaniE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Permafrost (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><spellPassive>Active:</spellPassive> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><rules>Enemy champions stunned by Sejuani cannot gain </rules><font color='#07F2F1' size='16'>Frost</font><rules> for @f2@ seconds.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SejuaniQ_Description" = "Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion." tr "GeneratedTip_Spell_SejuaniQ_DisplayName" = "Arctic Assault" tr "GeneratedTip_Spell_SejuaniQ_Tooltip" = "<titleLeft>Arctic Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani charges, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.</mainText>" tr "GeneratedTip_Spell_SejuaniQ_TooltipExtended" = "<titleLeft>Arctic Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani charges, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUp" = "<titleLeft>Arctic Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani charges, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SejuaniQ_TooltipLevelUpUnlearned" = "<titleLeft>Arctic Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani charges, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SejuaniQ_TooltipSimple" = "<titleLeft>Arctic Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani charges, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.</mainText>" tr "GeneratedTip_Spell_SejuaniQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Arctic Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani charges, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SejuaniR_Description" = "Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies." tr "GeneratedTip_Spell_SejuaniR_DisplayName" = "Glacial Prison" tr "GeneratedTip_Spell_SejuaniR_Tooltip" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani throws her True Ice bola that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.</mainText>" tr "GeneratedTip_Spell_SejuaniR_TooltipExtended" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani throws her True Ice bola that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUp" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani throws her True Ice bola that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SejuaniR_TooltipLevelUpUnlearned" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani throws her True Ice bola that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SejuaniR_TooltipSimple" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani throws her True Ice bola that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.</mainText>" tr "GeneratedTip_Spell_SejuaniR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani throws her True Ice bola that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SejuaniW_Description" = "Sejuani swings her mace twice, dealing damage and applying Frost stacks." tr "GeneratedTip_Spell_SejuaniW_DisplayName" = "Winter's Wrath" tr "GeneratedTip_Spell_SejuaniW_Tooltip" = "<titleLeft>Winter's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani swings her flail, dealing @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> <scaleAP>(+@f3@)</scaleAP> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@f4@)</scaleAP> physical damage, applying <font color='#07F2F1'>Frost</font> and slowing enemies hit briefly.</mainText>" tr "GeneratedTip_Spell_SejuaniW_TooltipExtended" = "<titleLeft>Winter's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani swings her flail, dealing @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> <scaleAP>(+@f3@)</scaleAP> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@f4@)</scaleAP> physical damage, applying <font color='#07F2F1'>Frost</font> and slowing enemies hit briefly.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUp" = "<titleLeft>Winter's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani swings her flail, dealing @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> <scaleAP>(+@f3@)</scaleAP> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@f4@)</scaleAP> physical damage, applying <font color='#07F2F1'>Frost</font> and slowing enemies hit briefly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>First Hit Damage<br>Second Hit Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SejuaniW_TooltipLevelUpUnlearned" = "<titleLeft>Winter's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani swings her flail, dealing @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> <scaleAP>(+@f3@)</scaleAP> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@f4@)</scaleAP> physical damage, applying <font color='#07F2F1'>Frost</font> and slowing enemies hit briefly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SejuaniW_TooltipSimple" = "<titleLeft>Winter's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani swings her flail, dealing @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> <scaleAP>(+@f3@)</scaleAP> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@f4@)</scaleAP> physical damage, applying <font color='#07F2F1'>Frost</font> and slowing enemies hit briefly.</mainText>" tr "GeneratedTip_Spell_SejuaniW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Winter's Wrath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sejuani swings her flail, dealing @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> <scaleAP>(+@f3@)</scaleAP> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@f4@)</scaleAP> physical damage, applying <font color='#07F2F1'>Frost</font> and slowing enemies hit briefly.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SennaE_Description" = "Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities." tr "GeneratedTip_Spell_SennaE_DisplayName" = "Curse of the Black Mist" tr "GeneratedTip_Spell_SennaE_Tooltip" = "<titleLeft>Curse of the Black Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna dissolves into a cloud of mist for @BuffDuration@ seconds, becoming a <font color='#90b2ee'>wraith</font>. Allied champions who enter the mist are <font color='#cd90ee'>Camouflaged</font> and become <font color='#90b2ee'>wraiths</font> when they leave. <font color='#90b2ee'>Wraiths</font> gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. </mainText>" tr "GeneratedTip_Spell_SennaE_TooltipExtended" = "<titleLeft>Curse of the Black Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna dissolves into a cloud of mist for @BuffDuration@ seconds, becoming a <font color='#90b2ee'>wraith</font>. Allied champions who enter the mist are <font color='#cd90ee'>Camouflaged</font> and become <font color='#90b2ee'>wraiths</font> when they leave. <font color='#90b2ee'>Wraiths</font> gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. </mainText><postScriptTitle><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font> These units are hidden from view. They are revealed by nearby enemy champions, turrets, and <font color='#ee91d7'>True Sight</font>.<br><br><font color='#90b2ee'><u>Stealth - Wraith Form:</u></font> Enemies can see where these units are, but not who they are. They are otherwise treated as being <font color='#cd90ee'>Camouflaged</font>.</postScriptTitle>" tr "GeneratedTip_Spell_SennaE_TooltipLevelUp" = "<titleLeft>Curse of the Black Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna dissolves into a cloud of mist for @BuffDuration@ seconds, becoming a <font color='#90b2ee'>wraith</font>. Allied champions who enter the mist are <font color='#cd90ee'>Camouflaged</font> and become <font color='#90b2ee'>wraiths</font> when they leave. <font color='#90b2ee'>Wraiths</font> gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Cooldown</postScriptLeft><postScriptRight>@BuffDuration@ -> @BuffDurationNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SennaE_TooltipLevelUpUnlearned" = "<titleLeft>Curse of the Black Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna dissolves into a cloud of mist for @BuffDuration@ seconds, becoming a <font color='#90b2ee'>wraith</font>. Allied champions who enter the mist are <font color='#cd90ee'>Camouflaged</font> and become <font color='#90b2ee'>wraiths</font> when they leave. <font color='#90b2ee'>Wraiths</font> gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SennaE_TooltipSimple" = "<titleLeft>Curse of the Black Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna dissolves into a cloud of mist for @BuffDuration@ seconds, becoming a <font color='#90b2ee'>wraith</font>. Allied champions who enter the mist are <font color='#cd90ee'>Camouflaged</font> and become <font color='#90b2ee'>wraiths</font> when they leave. <font color='#90b2ee'>Wraiths</font> gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. </mainText>" tr "GeneratedTip_Spell_SennaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Curse of the Black Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna dissolves into a cloud of mist for @BuffDuration@ seconds, becoming a <font color='#90b2ee'>wraith</font>. Allied champions who enter the mist are <font color='#cd90ee'>Camouflaged</font> and become <font color='#90b2ee'>wraiths</font> when they leave. <font color='#90b2ee'>Wraiths</font> gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SennaQ_Description" = "From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies." tr "GeneratedTip_Spell_SennaQ_DisplayName" = "Piercing Darkness" tr "GeneratedTip_Spell_SennaQ_Tooltip" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit are healed for <healing>@TotalHeal@</healing> health. <br><br><rules>Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.</rules></mainText>" tr "GeneratedTip_Spell_SennaQ_TooltipExtended" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit are healed for <healing>@TotalHeal@</healing> health. <br><br><rules>Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.</rules></mainText><postScriptTitle><rules>{{Spell_SennaQ_Name}}'s cast range matches Senna's attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.</rules></postScriptTitle>" tr "GeneratedTip_Spell_SennaQ_TooltipLevelUp" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit are healed for <healing>@TotalHeal@</healing> health. <br><br><rules>Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Healing<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseHeal@ -> @BaseHealNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SennaQ_TooltipLevelUpUnlearned" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit are healed for <healing>@TotalHeal@</healing> health. <br><br><rules>Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SennaQ_TooltipSimple" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit are healed for <healing>@TotalHeal@</healing> health. <br><br><rules>Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.</rules></mainText>" tr "GeneratedTip_Spell_SennaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit are healed for <healing>@TotalHeal@</healing> health. <br><br><rules>Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SennaQCast_Description" = "" tr "GeneratedTip_Spell_SennaQCast_DisplayName" = "Piercing Darkness" tr "GeneratedTip_Spell_SennaQCast_Tooltip" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_SennaQCast_TooltipExtended" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SennaQCast_TooltipLevelUp" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_SennaQCast_TooltipLevelUpUnlearned" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SennaQCast_TooltipSimple" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_SennaQCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piercing Darkness (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SennaR_Description" = "Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center." tr "GeneratedTip_Spell_SennaR_DisplayName" = "Dawning Shadow" tr "GeneratedTip_Spell_SennaR_Tooltip" = "<titleLeft>Dawning Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna fires a blast of light with global range. Enemy champions hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of <font color='#0bf7de'>mist</font> Senna has collected.</mainText>" tr "GeneratedTip_Spell_SennaR_TooltipExtended" = "<titleLeft>Dawning Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna fires a blast of light with global range. Enemy champions hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of <font color='#0bf7de'>mist</font> Senna has collected.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SennaR_TooltipLevelUp" = "<titleLeft>Dawning Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna fires a blast of light with global range. Enemy champions hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of <font color='#0bf7de'>mist</font> Senna has collected.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Shield@ -> @ShieldNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SennaR_TooltipLevelUpUnlearned" = "<titleLeft>Dawning Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna fires a blast of light with global range. Enemy champions hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of <font color='#0bf7de'>mist</font> Senna has collected.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SennaR_TooltipSimple" = "<titleLeft>Dawning Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna fires a blast of light with global range. Enemy champions hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of <font color='#0bf7de'>mist</font> Senna has collected.</mainText>" tr "GeneratedTip_Spell_SennaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dawning Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna fires a blast of light with global range. Enemy champions hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of <font color='#0bf7de'>mist</font> Senna has collected.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SennaW_Description" = "Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay." tr "GeneratedTip_Spell_SennaW_DisplayName" = "Last Embrace" tr "GeneratedTip_Spell_SennaW_Tooltip" = "<titleLeft>Last Embrace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna sends forth the black mist, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_SennaW_TooltipExtended" = "<titleLeft>Last Embrace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna sends forth the black mist, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SennaW_TooltipLevelUp" = "<titleLeft>Last Embrace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna sends forth the black mist, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@RootDuration@ -> @RootDurationNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SennaW_TooltipLevelUpUnlearned" = "<titleLeft>Last Embrace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna sends forth the black mist, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SennaW_TooltipSimple" = "<titleLeft>Last Embrace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna sends forth the black mist, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_SennaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Last Embrace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Senna sends forth the black mist, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShenE_Description" = "Shen dashes in a direction, taunting enemies in his path." tr "GeneratedTip_Spell_ShenE_DisplayName" = "Shadow Dash" tr "GeneratedTip_Spell_ShenE_Tooltip" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Dealing damage with Shadow Dash or Twilight Assault recovers <scaleLevel>@f1@</scaleLevel> Energy.<br><br><spellPassive>Active:</spellPassive> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ShenE_TooltipExtended" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Dealing damage with Shadow Dash or Twilight Assault recovers <scaleLevel>@f1@</scaleLevel> Energy.<br><br><spellPassive>Active:</spellPassive> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShenE_TooltipLevelUp" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Dealing damage with Shadow Dash or Twilight Assault recovers <scaleLevel>@f1@</scaleLevel> Energy.<br><br><spellPassive>Active:</spellPassive> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ShenE_TooltipLevelUpUnlearned" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Dealing damage with Shadow Dash or Twilight Assault recovers <scaleLevel>@f1@</scaleLevel> Energy.<br><br><spellPassive>Active:</spellPassive> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShenE_TooltipSimple" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Dealing damage with Shadow Dash or Twilight Assault recovers <scaleLevel>@f1@</scaleLevel> Energy.<br><br><spellPassive>Active:</spellPassive> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ShenE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shadow Dash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Dealing damage with Shadow Dash or Twilight Assault recovers <scaleLevel>@f1@</scaleLevel> Energy.<br><br><spellPassive>Active:</spellPassive> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShenQ_Description" = "Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen." tr "GeneratedTip_Spell_ShenQ_DisplayName" = "Twilight Assault" tr "GeneratedTip_Spell_ShenQ_Tooltip" = "<titleLeft>Twilight Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <scaleAP>(+@CharAbilityPower*.01@)</scaleAP>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <scaleAP>(+@CharAbilityPower2*.01@)</scaleAP>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules></mainText>" tr "GeneratedTip_Spell_ShenQ_TooltipExtended" = "<titleLeft>Twilight Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <scaleAP>(+@CharAbilityPower*.01@)</scaleAP>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <scaleAP>(+@CharAbilityPower2*.01@)</scaleAP>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShenQ_TooltipLevelUp" = "<titleLeft>Twilight Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <scaleAP>(+@CharAbilityPower*.01@)</scaleAP>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <scaleAP>(+@CharAbilityPower2*.01@)</scaleAP>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Percent Damage<br>Enhanced Percent Damage<br>Slow<br>@AbilityResourceName@ Cost<br>Monster Damage Cap<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Effect6Amount@% -> @Effect6AmountNL@%<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cost@ -> @CostNL@<br>@Effect7Amount@ -> @Effect7AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ShenQ_TooltipLevelUpUnlearned" = "<titleLeft>Twilight Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <scaleAP>(+@CharAbilityPower*.01@)</scaleAP>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <scaleAP>(+@CharAbilityPower2*.01@)</scaleAP>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShenQ_TooltipSimple" = "<titleLeft>Twilight Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <scaleAP>(+@CharAbilityPower*.01@)</scaleAP>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <scaleAP>(+@CharAbilityPower2*.01@)</scaleAP>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules></mainText>" tr "GeneratedTip_Spell_ShenQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Twilight Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <scaleAP>(+@CharAbilityPower*.01@)</scaleAP>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <scaleAP>(+@CharAbilityPower2*.01@)</scaleAP>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShenR_Description" = "Shen shields target allied champion from incoming damage, and soon after teleports to their location." tr "GeneratedTip_Spell_ShenR_DisplayName" = "Stand United" tr "GeneratedTip_Spell_ShenR_Tooltip" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location.</mainText>" tr "GeneratedTip_Spell_ShenR_TooltipExtended" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShenR_TooltipLevelUp" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Shield Health<br>Maximum Shield Health<br>Cooldown</postScriptLeft><postScriptRight>@BaseShieldAmount@ -> @BaseShieldAmountNL@<br>@BaseShieldMax_Tooltip@ -> @BaseShieldMax_TooltipNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ShenR_TooltipLevelUpUnlearned" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShenR_TooltipSimple" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location.</mainText>" tr "GeneratedTip_Spell_ShenR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stand United (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShenW_Description" = "Attacks that would hit Shen or his allies near his spirit blade are blocked." tr "GeneratedTip_Spell_ShenW_DisplayName" = "Spirit's Refuge" tr "GeneratedTip_Spell_ShenW_Tooltip" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass.</mainText>" tr "GeneratedTip_Spell_ShenW_TooltipExtended" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShenW_TooltipLevelUp" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ShenW_TooltipLevelUpUnlearned" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShenW_TooltipSimple" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass.</mainText>" tr "GeneratedTip_Spell_ShenW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Description" = "Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.<br><br><font color='#FF3300'>Dragon Form: </font>Twin Bite cleaves all units in front of Shyvana." tr "GeneratedTip_Spell_ShyvanaDoubleAttack_DisplayName" = "Twin Bite" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_Tooltip" = "<titleLeft>Twin Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <physicalDamage>@FirstHitDamageCalc@</physicalDamage> and <physicalDamage>@SecondHitDamageCalc@ physical damage</physicalDamage> on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.<br><br><scaleHealth>Dragon Form: </scaleHealth>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.</i></font></mainText>" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipExtended" = "<titleLeft>Twin Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <physicalDamage>@FirstHitDamageCalc@</physicalDamage> and <physicalDamage>@SecondHitDamageCalc@ physical damage</physicalDamage> on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.<br><br><scaleHealth>Dragon Form: </scaleHealth>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUp" = "<titleLeft>Twin Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <physicalDamage>@FirstHitDamageCalc@</physicalDamage> and <physicalDamage>@SecondHitDamageCalc@ physical damage</physicalDamage> on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.<br><br><scaleHealth>Dragon Form: </scaleHealth>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@SecondHitDamage*100.000000@% -> @SecondHitDamageNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipLevelUpUnlearned" = "<titleLeft>Twin Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <physicalDamage>@FirstHitDamageCalc@</physicalDamage> and <physicalDamage>@SecondHitDamageCalc@ physical damage</physicalDamage> on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.<br><br><scaleHealth>Dragon Form: </scaleHealth>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipSimple" = "<titleLeft>Twin Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <physicalDamage>@FirstHitDamageCalc@</physicalDamage> and <physicalDamage>@SecondHitDamageCalc@ physical damage</physicalDamage> on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.<br><br><scaleHealth>Dragon Form: </scaleHealth>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.</i></font></mainText>" tr "GeneratedTip_Spell_ShyvanaDoubleAttack_TooltipWithExtendedBehaviorHint" = "<titleLeft>Twin Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana strikes twice on her next attack, dealing <physicalDamage>@FirstHitDamageCalc@</physicalDamage> and <physicalDamage>@SecondHitDamageCalc@ physical damage</physicalDamage> on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.<br><br><scaleHealth>Dragon Form: </scaleHealth>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShyvanaFireball_Description" = "Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration." tr "GeneratedTip_Spell_ShyvanaFireball_DisplayName" = "Flame Breath" tr "GeneratedTip_Spell_ShyvanaFireball_Tooltip" = "<titleLeft>Flame Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are marked for @MarkDuration@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.<br><br><scaleHealth>Dragon Form: </scaleHealth>Flame Breath explodes on impact or at target location, dealing <magicDamage>@DragonExplosionCalc@ bonus magic damage</magicDamage> and scorching the earth for 4 seconds. Enemies on scorched earth take <magicDamage>@DragonDamagePerTickCalc@ magic damage</magicDamage> per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.</i></font></mainText>" tr "GeneratedTip_Spell_ShyvanaFireball_TooltipExtended" = "<titleLeft>Flame Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are marked for @MarkDuration@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.<br><br><scaleHealth>Dragon Form: </scaleHealth>Flame Breath explodes on impact or at target location, dealing <magicDamage>@DragonExplosionCalc@ bonus magic damage</magicDamage> and scorching the earth for 4 seconds. Enemies on scorched earth take <magicDamage>@DragonDamagePerTickCalc@ magic damage</magicDamage> per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUp" = "<titleLeft>Flame Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are marked for @MarkDuration@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.<br><br><scaleHealth>Dragon Form: </scaleHealth>Flame Breath explodes on impact or at target location, dealing <magicDamage>@DragonExplosionCalc@ bonus magic damage</magicDamage> and scorching the earth for 4 seconds. Enemies on scorched earth take <magicDamage>@DragonDamagePerTickCalc@ magic damage</magicDamage> per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ShyvanaFireball_TooltipLevelUpUnlearned" = "<titleLeft>Flame Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are marked for @MarkDuration@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.<br><br><scaleHealth>Dragon Form: </scaleHealth>Flame Breath explodes on impact or at target location, dealing <magicDamage>@DragonExplosionCalc@ bonus magic damage</magicDamage> and scorching the earth for 4 seconds. Enemies on scorched earth take <magicDamage>@DragonDamagePerTickCalc@ magic damage</magicDamage> per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaFireball_TooltipSimple" = "<titleLeft>Flame Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are marked for @MarkDuration@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.<br><br><scaleHealth>Dragon Form: </scaleHealth>Flame Breath explodes on impact or at target location, dealing <magicDamage>@DragonExplosionCalc@ bonus magic damage</magicDamage> and scorching the earth for 4 seconds. Enemies on scorched earth take <magicDamage>@DragonDamagePerTickCalc@ magic damage</magicDamage> per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.</i></font></mainText>" tr "GeneratedTip_Spell_ShyvanaFireball_TooltipWithExtendedBehaviorHint" = "<titleLeft>Flame Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are marked for @MarkDuration@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.<br><br><scaleHealth>Dragon Form: </scaleHealth>Flame Breath explodes on impact or at target location, dealing <magicDamage>@DragonExplosionCalc@ bonus magic damage</magicDamage> and scorching the earth for 4 seconds. Enemies on scorched earth take <magicDamage>@DragonDamagePerTickCalc@ magic damage</magicDamage> per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShyvanaImmolationAura_Description" = "Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. <br><br><font color='#FF3300'>Dragon Form: </font>Burnout grows in size." tr "GeneratedTip_Spell_ShyvanaImmolationAura_DisplayName" = "Burnout" tr "GeneratedTip_Spell_ShyvanaImmolationAura_Tooltip" = "<titleLeft>Burnout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana deals <magicDamage>@DamagePerTickCalc@ magic damage</magicDamage> per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.<br><br>While Burnout is active, basic attacks deal <magicDamage>@DamageOnHitCalc@ magic damage</magicDamage> to nearby enemies and extend its duration by @BonusDurationOnHit@ second.<br><br><scaleHealth>Dragon Form: </scaleHealth>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @MaxBuffDuration@ seconds.</i></font></mainText>" tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipExtended" = "<titleLeft>Burnout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana deals <magicDamage>@DamagePerTickCalc@ magic damage</magicDamage> per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.<br><br>While Burnout is active, basic attacks deal <magicDamage>@DamageOnHitCalc@ magic damage</magicDamage> to nearby enemies and extend its duration by @BonusDurationOnHit@ second.<br><br><scaleHealth>Dragon Form: </scaleHealth>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @MaxBuffDuration@ seconds.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUp" = "<titleLeft>Burnout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana deals <magicDamage>@DamagePerTickCalc@ magic damage</magicDamage> per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.<br><br>While Burnout is active, basic attacks deal <magicDamage>@DamageOnHitCalc@ magic damage</magicDamage> to nearby enemies and extend its duration by @BonusDurationOnHit@ second.<br><br><scaleHealth>Dragon Form: </scaleHealth>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @MaxBuffDuration@ seconds.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage (aura)<br>Damage (on hit)<br>Movement Speed</postScriptLeft><postScriptRight>@DamagePerTick@ -> @DamagePerTickNL@<br>@DamagePerTick*0.250000@ -> @DamagePerTickNL*0.250000@<br>@MSPercent*100.000000@% -> @MSPercentNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipLevelUpUnlearned" = "<titleLeft>Burnout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana deals <magicDamage>@DamagePerTickCalc@ magic damage</magicDamage> per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.<br><br>While Burnout is active, basic attacks deal <magicDamage>@DamageOnHitCalc@ magic damage</magicDamage> to nearby enemies and extend its duration by @BonusDurationOnHit@ second.<br><br><scaleHealth>Dragon Form: </scaleHealth>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @MaxBuffDuration@ seconds.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipSimple" = "<titleLeft>Burnout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana deals <magicDamage>@DamagePerTickCalc@ magic damage</magicDamage> per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.<br><br>While Burnout is active, basic attacks deal <magicDamage>@DamageOnHitCalc@ magic damage</magicDamage> to nearby enemies and extend its duration by @BonusDurationOnHit@ second.<br><br><scaleHealth>Dragon Form: </scaleHealth>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @MaxBuffDuration@ seconds.</i></font></mainText>" tr "GeneratedTip_Spell_ShyvanaImmolationAura_TooltipWithExtendedBehaviorHint" = "<titleLeft>Burnout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana deals <magicDamage>@DamagePerTickCalc@ magic damage</magicDamage> per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.<br><br>While Burnout is active, basic attacks deal <magicDamage>@DamageOnHitCalc@ magic damage</magicDamage> to nearby enemies and extend its duration by @BonusDurationOnHit@ second.<br><br><scaleHealth>Dragon Form: </scaleHealth>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @MaxBuffDuration@ seconds.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ShyvanaTransformCast_Description" = "Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.<br><br>Shyvana passively gains Fury per second and gains 2 Fury on basic attack." tr "GeneratedTip_Spell_ShyvanaTransformCast_DisplayName" = "Dragon's Descent" tr "GeneratedTip_Spell_ShyvanaTransformCast_Tooltip" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font></subtitleLeft><subtitleRight><font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font></subtitleRight><mainText><spellPassive>Active: </spellPassive>Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are knocked toward her target location.<br><br><spellPassive>Passive: </spellPassive>Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.</mainText>" tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipExtended" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font></subtitleLeft><subtitleRight><font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font></subtitleRight><mainText><spellPassive>Active: </spellPassive>Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are knocked toward her target location.<br><br><spellPassive>Passive: </spellPassive>Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUp" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font></subtitleLeft><subtitleRight><font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font></subtitleRight><mainText><spellPassive>Active: </spellPassive>Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are knocked toward her target location.<br><br><spellPassive>Passive: </spellPassive>Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Fury Gain<br>Bonus Health<br>Flight Damage</postScriptLeft><postScriptRight>@FuryGainPerTick@ -> @FuryGainPerTickNL@<br>@BonusHP@ -> @BonusHPNL@<br>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipLevelUpUnlearned" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font></subtitleLeft><subtitleRight><font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font></subtitleRight><mainText><spellPassive>Active: </spellPassive>Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are knocked toward her target location.<br><br><spellPassive>Passive: </spellPassive>Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipSimple" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font></subtitleLeft><subtitleRight><font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font></subtitleRight><mainText><spellPassive>Active: </spellPassive>Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are knocked toward her target location.<br><br><spellPassive>Passive: </spellPassive>Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.</mainText>" tr "GeneratedTip_Spell_ShyvanaTransformCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font></subtitleLeft><subtitleRight><font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font></subtitleRight><mainText><spellPassive>Active: </spellPassive>Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are knocked toward her target location.<br><br><spellPassive>Passive: </spellPassive>Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SionE_Description" = "Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through." tr "GeneratedTip_Spell_SionE_DisplayName" = "Roar of the Slayer" tr "GeneratedTip_Spell_SionE_Tooltip" = "<titleLeft>Roar of the Slayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion fires a shockwave, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SionE_TooltipExtended" = "<titleLeft>Roar of the Slayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion fires a shockwave, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SionE_TooltipLevelUp" = "<titleLeft>Roar of the Slayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion fires a shockwave, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SionE_TooltipLevelUpUnlearned" = "<titleLeft>Roar of the Slayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion fires a shockwave, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SionE_TooltipSimple" = "<titleLeft>Roar of the Slayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion fires a shockwave, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SionE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Roar of the Slayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion fires a shockwave, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SionQ_Description" = "Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned." tr "GeneratedTip_Spell_SionQ_DisplayName" = "Decimating Smash" tr "GeneratedTip_Spell_SionQ_Tooltip" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> to @Effect4Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.</mainText>" tr "GeneratedTip_Spell_SionQ_TooltipExtended" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> to @Effect4Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SionQ_TooltipLevelUp" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> to @Effect4Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Attack Damage Scaling<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SionQ_TooltipLevelUpUnlearned" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> to @Effect4Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SionQ_TooltipSimple" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> to @Effect4Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.</mainText>" tr "GeneratedTip_Spell_SionQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> to @Effect4Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SionR_Description" = "Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged." tr "GeneratedTip_Spell_SionR_DisplayName" = "Unstoppable Onslaught" tr "GeneratedTip_Spell_SionR_Tooltip" = "<titleLeft>Unstoppable Onslaught (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.<br><br>The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.</mainText>" tr "GeneratedTip_Spell_SionR_TooltipExtended" = "<titleLeft>Unstoppable Onslaught (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.<br><br>The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SionR_TooltipLevelUp" = "<titleLeft>Unstoppable Onslaught (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.<br><br>The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@MinDamage@ -> @MinDamageNL@<br>@MaxDamage@ -> @MaxDamageNL@<br>@SlowAmount@% -> @SlowAmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SionR_TooltipLevelUpUnlearned" = "<titleLeft>Unstoppable Onslaught (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.<br><br>The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SionR_TooltipSimple" = "<titleLeft>Unstoppable Onslaught (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.<br><br>The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.</mainText>" tr "GeneratedTip_Spell_SionR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unstoppable Onslaught (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.<br><br>The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SionW_Description" = "Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health." tr "GeneratedTip_Spell_SionW_DisplayName" = "Soul Furnace" tr "GeneratedTip_Spell_SionW_Tooltip" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <scaleHealth>Current Bonus: @f1@ </scaleHealth><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.</mainText>" tr "GeneratedTip_Spell_SionW_TooltipExtended" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <scaleHealth>Current Bonus: @f1@ </scaleHealth><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SionW_TooltipLevelUp" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <scaleHealth>Current Bonus: @f1@ </scaleHealth><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Damage<br>Maximum Health Damage<br>Max Health Shield Ratio<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SionW_TooltipLevelUpUnlearned" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <scaleHealth>Current Bonus: @f1@ </scaleHealth><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SionW_TooltipSimple" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <scaleHealth>Current Bonus: @f1@ </scaleHealth><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.</mainText>" tr "GeneratedTip_Spell_SionW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Soul Furnace (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <scaleHealth>Current Bonus: @f1@ </scaleHealth><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SivirE_Description" = "Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked." tr "GeneratedTip_Spell_SivirE_DisplayName" = "Spell Shield" tr "GeneratedTip_Spell_SivirE_Tooltip" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.</mainText>" tr "GeneratedTip_Spell_SivirE_TooltipExtended" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SivirE_TooltipLevelUp" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Mana Gain</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_SivirE_TooltipLevelUpUnlearned" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SivirE_TooltipSimple" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.</mainText>" tr "GeneratedTip_Spell_SivirE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spell Shield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SivirQ_Description" = "Sivir hurls her crossblade like a boomerang, dealing damage each way." tr "GeneratedTip_Spell_SivirQ_DisplayName" = "Boomerang Blade" tr "GeneratedTip_Spell_SivirQ_Tooltip" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to all enemies it cuts through.<br><br>Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.</mainText>" tr "GeneratedTip_Spell_SivirQ_TooltipExtended" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to all enemies it cuts through.<br><br>Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SivirQ_TooltipLevelUp" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to all enemies it cuts through.<br><br>Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Damage Scaling<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@TADRatio*100.000000@% -> @TADRatioNL*100.000000@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SivirQ_TooltipLevelUpUnlearned" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to all enemies it cuts through.<br><br>Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SivirQ_TooltipSimple" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to all enemies it cuts through.<br><br>Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.</mainText>" tr "GeneratedTip_Spell_SivirQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Boomerang Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir hurls her crossblade like a boomerang, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to all enemies it cuts through.<br><br>Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SivirR_Description" = "Sivir leads her allies in battle, granting them a surge Movement Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active." tr "GeneratedTip_Spell_SivirR_DisplayName" = "On The Hunt" tr "GeneratedTip_Spell_SivirR_Tooltip" = "<titleLeft>On The Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.<br><br><spellPassive>Active: </spellPassive>Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.</mainText>" tr "GeneratedTip_Spell_SivirR_TooltipExtended" = "<titleLeft>On The Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.<br><br><spellPassive>Active: </spellPassive>Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SivirR_TooltipLevelUp" = "<titleLeft>On The Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.<br><br><spellPassive>Active: </spellPassive>Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Movement Speed<br>Movement Speed Duration<br>Cooldown</postScriptLeft><postScriptRight>@RicochetAttackSpeed*100.000000@% -> @RicochetAttackSpeedNL*100.000000@%<br>@MaxMS@% -> @MaxMSNL@%<br>@MaxMSDuration@ -> @MaxMSDurationNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SivirR_TooltipLevelUpUnlearned" = "<titleLeft>On The Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.<br><br><spellPassive>Active: </spellPassive>Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SivirR_TooltipSimple" = "<titleLeft>On The Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.<br><br><spellPassive>Active: </spellPassive>Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.</mainText>" tr "GeneratedTip_Spell_SivirR_TooltipWithExtendedBehaviorHint" = "<titleLeft>On The Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.<br><br><spellPassive>Active: </spellPassive>Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SivirW_Description" = "Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets." tr "GeneratedTip_Spell_SivirW_DisplayName" = "Ricochet" tr "GeneratedTip_Spell_SivirW_Tooltip" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing <scaleAD>@FirstTargetDamage@ physical damage</scaleAD> to the first target and <scaleAD>@BounceDamage@ physical damage</scaleAD> to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font></mainText>" tr "GeneratedTip_Spell_SivirW_TooltipExtended" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing <scaleAD>@FirstTargetDamage@ physical damage</scaleAD> to the first target and <scaleAD>@BounceDamage@ physical damage</scaleAD> to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SivirW_TooltipLevelUp" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing <scaleAD>@FirstTargetDamage@ physical damage</scaleAD> to the first target and <scaleAD>@BounceDamage@ physical damage</scaleAD> to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Bounce Damage (total attack damage)</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@BounceADRatio*100.000000@% -> @BounceADRatioNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_SivirW_TooltipLevelUpUnlearned" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing <scaleAD>@FirstTargetDamage@ physical damage</scaleAD> to the first target and <scaleAD>@BounceDamage@ physical damage</scaleAD> to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SivirW_TooltipSimple" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing <scaleAD>@FirstTargetDamage@ physical damage</scaleAD> to the first target and <scaleAD>@BounceDamage@ physical damage</scaleAD> to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font></mainText>" tr "GeneratedTip_Spell_SivirW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing <scaleAD>@FirstTargetDamage@ physical damage</scaleAD> to the first target and <scaleAD>@BounceDamage@ physical damage</scaleAD> to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SkarnerExoskeleton_Description" = "Skarner gains a shield and has increased Movement Speed while the shield persists." tr "GeneratedTip_Spell_SkarnerExoskeleton_DisplayName" = "Crystalline Exoskeleton" tr "GeneratedTip_Spell_SkarnerExoskeleton_Tooltip" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.</mainText>" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipExtended" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUp" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Max Health Damage Absorption<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect5Amount@% -> @Effect5AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipLevelUpUnlearned" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipSimple" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.</mainText>" tr "GeneratedTip_Spell_SkarnerExoskeleton_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SkarnerFracture_Description" = "Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them." tr "GeneratedTip_Spell_SkarnerFracture_DisplayName" = "Fracture" tr "GeneratedTip_Spell_SkarnerFracture_Tooltip" = "<titleLeft>Fracture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Crystallizing enemies with Fracture and Impale grants <keywordMajor>Crystal Charge</keywordMajor> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><spellPassive>Active:</spellPassive> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.</mainText>" tr "GeneratedTip_Spell_SkarnerFracture_TooltipExtended" = "<titleLeft>Fracture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Crystallizing enemies with Fracture and Impale grants <keywordMajor>Crystal Charge</keywordMajor> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><spellPassive>Active:</spellPassive> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUp" = "<titleLeft>Fracture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Crystallizing enemies with Fracture and Impale grants <keywordMajor>Crystal Charge</keywordMajor> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><spellPassive>Active:</spellPassive> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Blast Damage / Attack Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect8Amount@% -> @Effect8AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SkarnerFracture_TooltipLevelUpUnlearned" = "<titleLeft>Fracture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Crystallizing enemies with Fracture and Impale grants <keywordMajor>Crystal Charge</keywordMajor> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><spellPassive>Active:</spellPassive> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SkarnerFracture_TooltipSimple" = "<titleLeft>Fracture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Crystallizing enemies with Fracture and Impale grants <keywordMajor>Crystal Charge</keywordMajor> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><spellPassive>Active:</spellPassive> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.</mainText>" tr "GeneratedTip_Spell_SkarnerFracture_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fracture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Crystallizing enemies with Fracture and Impale grants <keywordMajor>Crystal Charge</keywordMajor> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><spellPassive>Active:</spellPassive> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SkarnerImpale_Description" = "Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage." tr "GeneratedTip_Spell_SkarnerImpale_DisplayName" = "Impale" tr "GeneratedTip_Spell_SkarnerImpale_Tooltip" = "<titleLeft>Impale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner suppresses an enemy champion for @RDuration@ seconds, dealing <physicalDamage>@PhysicalDamage@</physicalDamage> physical damage plus <magicDamage>@MagicDamage@</magicDamage> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.</mainText>" tr "GeneratedTip_Spell_SkarnerImpale_TooltipExtended" = "<titleLeft>Impale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner suppresses an enemy champion for @RDuration@ seconds, dealing <physicalDamage>@PhysicalDamage@</physicalDamage> physical damage plus <magicDamage>@MagicDamage@</magicDamage> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUp" = "<titleLeft>Impale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner suppresses an enemy champion for @RDuration@ seconds, dealing <physicalDamage>@PhysicalDamage@</physicalDamage> physical damage plus <magicDamage>@MagicDamage@</magicDamage> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SkarnerImpale_TooltipLevelUpUnlearned" = "<titleLeft>Impale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner suppresses an enemy champion for @RDuration@ seconds, dealing <physicalDamage>@PhysicalDamage@</physicalDamage> physical damage plus <magicDamage>@MagicDamage@</magicDamage> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SkarnerImpale_TooltipSimple" = "<titleLeft>Impale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner suppresses an enemy champion for @RDuration@ seconds, dealing <physicalDamage>@PhysicalDamage@</physicalDamage> physical damage plus <magicDamage>@MagicDamage@</magicDamage> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.</mainText>" tr "GeneratedTip_Spell_SkarnerImpale_TooltipWithExtendedBehaviorHint" = "<titleLeft>Impale (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner suppresses an enemy champion for @RDuration@ seconds, dealing <physicalDamage>@PhysicalDamage@</physicalDamage> physical damage plus <magicDamage>@MagicDamage@</magicDamage> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SkarnerVirulentSlash_Description" = "Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage." tr "GeneratedTip_Spell_SkarnerVirulentSlash_DisplayName" = "Crystal Slash" tr "GeneratedTip_Spell_SkarnerVirulentSlash_Tooltip" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner deals <scaleAD>@f1@</scaleAD> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <scaleAD>@f1@</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}</mainText>" tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipExtended" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner deals <scaleAD>@f1@</scaleAD> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <scaleAD>@f1@</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUp" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner deals <scaleAD>@f1@</scaleAD> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <scaleAD>@f1@</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total AD Ratio<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipLevelUpUnlearned" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner deals <scaleAD>@f1@</scaleAD> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <scaleAD>@f1@</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipSimple" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner deals <scaleAD>@f1@</scaleAD> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <scaleAD>@f1@</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}</mainText>" tr "GeneratedTip_Spell_SkarnerVirulentSlash_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crystal Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner deals <scaleAD>@f1@</scaleAD> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <scaleAD>@f1@</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Description" = "Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end." tr "GeneratedTip_Spell_SLIME_AbsoluteZero_DisplayName" = "Absolute Zero" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_Tooltip" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText>" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipExtended" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUp" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseShieldAmount@ -> @BaseShieldAmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipLevelUpUnlearned" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipSimple" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText>" tr "GeneratedTip_Spell_SLIME_AbsoluteZero_TooltipWithExtendedBehaviorHint" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Description" = "Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed." tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_DisplayName" = "Enchanted Crystal Arrow" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Description" = "Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed." tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_DisplayName" = "Enchanted Crystal Arrow" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_Tooltip" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipExtended" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUp" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipLevelUpUnlearned" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipSimple" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_End_TooltipWithExtendedBehaviorHint" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Description" = "Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed." tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_DisplayName" = "Enchanted Crystal Arrow" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_Tooltip" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipExtended" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUp" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipLevelUpUnlearned" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipSimple" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Middle_TooltipWithExtendedBehaviorHint" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_Tooltip" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipExtended" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUp" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipLevelUpUnlearned" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipSimple" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText>" tr "GeneratedTip_Spell_SLIME_BE_MinimapArrow_TooltipWithExtendedBehaviorHint" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SLIME_BlitzQ_Description" = "Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him." tr "GeneratedTip_Spell_SLIME_BlitzQ_DisplayName" = "Rocket Grab" tr "GeneratedTip_Spell_SLIME_BlitzQ_Tooltip" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText>" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipExtended" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUp" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipLevelUpUnlearned" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipSimple" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText>" tr "GeneratedTip_Spell_SLIME_BlitzQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SLIME_MegaBlitz_Description" = "Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end." tr "GeneratedTip_Spell_SLIME_MegaBlitz_DisplayName" = "Absolute Zero" tr "GeneratedTip_Spell_SLIME_MegaBlitz_Tooltip" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText>" tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipExtended" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUp" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseShieldAmount@ -> @BaseShieldAmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipLevelUpUnlearned" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipSimple" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText>" tr "GeneratedTip_Spell_SLIME_MegaBlitz_TooltipWithExtendedBehaviorHint" = "<titleLeft>Absolute Zero (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SLIME_Rupture_Description" = "Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them." tr "GeneratedTip_Spell_SLIME_Rupture_DisplayName" = "Rupture" tr "GeneratedTip_Spell_SLIME_Rupture_Tooltip" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipExtended" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUp" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipLevelUpUnlearned" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipSimple" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SLIME_Rupture_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SonaPassive_Description" = "After 3 spell casts, Sona's next attack will deal 14 + 9 x lvl bonus magic damage in addition to an additional effect based on what song Sona last activated." tr "GeneratedTip_Spell_SonaPassive_DisplayName" = "Power Chord" tr "GeneratedTip_Spell_SonaPassive_Tooltip" = "<titleLeft>Power Chord (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_SonaPassive_TooltipExtended" = "<titleLeft>Power Chord (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SonaPassive_TooltipLevelUp" = "<titleLeft>Power Chord (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_SonaPassive_TooltipLevelUpUnlearned" = "<titleLeft>Power Chord (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SonaPassive_TooltipSimple" = "<titleLeft>Power Chord (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_SonaPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Power Chord (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SorakaE_Description" = "Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted." tr "GeneratedTip_Spell_SorakaE_DisplayName" = "Equinox" tr "GeneratedTip_Spell_SorakaE_Tooltip" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone at target location for @RootDelay@ seconds, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Spell_SorakaE_TooltipExtended" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone at target location for @RootDelay@ seconds, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SorakaE_TooltipLevelUp" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone at target location for @RootDelay@ seconds, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Root Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@RootDuration@ -> @RootDurationNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SorakaE_TooltipLevelUpUnlearned" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone at target location for @RootDelay@ seconds, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SorakaE_TooltipSimple" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone at target location for @RootDelay@ seconds, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText>" tr "GeneratedTip_Spell_SorakaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a zone at target location for @RootDelay@ seconds, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SorakaQ_Description" = "A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health." tr "GeneratedTip_Spell_SorakaQ_DisplayName" = "Starcall" tr "GeneratedTip_Spell_SorakaQ_Tooltip" = "<titleLeft>Starcall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take <magicDamage>@TotalDamage@ magic damage</magicDamage> and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.<br><br>If Starcall hits a champion Soraka gains <keywordMajor>Rejuvenation</keywordMajor> for @HoTDuration@ seconds, which restores <scaleAP>@TotalHoT@</scaleAP> health over that duration and grants @MoveSpeedHaste*100@% movement speed decaying over the first @MoveSpeedDuration@ second(s).</mainText>" tr "GeneratedTip_Spell_SorakaQ_TooltipExtended" = "<titleLeft>Starcall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take <magicDamage>@TotalDamage@ magic damage</magicDamage> and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.<br><br>If Starcall hits a champion Soraka gains <keywordMajor>Rejuvenation</keywordMajor> for @HoTDuration@ seconds, which restores <scaleAP>@TotalHoT@</scaleAP> health over that duration and grants @MoveSpeedHaste*100@% movement speed decaying over the first @MoveSpeedDuration@ second(s).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUp" = "<titleLeft>Starcall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take <magicDamage>@TotalDamage@ magic damage</magicDamage> and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.<br><br>If Starcall hits a champion Soraka gains <keywordMajor>Rejuvenation</keywordMajor> for @HoTDuration@ seconds, which restores <scaleAP>@TotalHoT@</scaleAP> health over that duration and grants @MoveSpeedHaste*100@% movement speed decaying over the first @MoveSpeedDuration@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Health Restore (Rejuvenation)<br>Movement Speed<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseHoT@ -> @BaseHoTNL@<br>@MoveSpeedHaste*100.000000@% -> @MoveSpeedHasteNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SorakaQ_TooltipLevelUpUnlearned" = "<titleLeft>Starcall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take <magicDamage>@TotalDamage@ magic damage</magicDamage> and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.<br><br>If Starcall hits a champion Soraka gains <keywordMajor>Rejuvenation</keywordMajor> for @HoTDuration@ seconds, which restores <scaleAP>@TotalHoT@</scaleAP> health over that duration and grants @MoveSpeedHaste*100@% movement speed decaying over the first @MoveSpeedDuration@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SorakaQ_TooltipSimple" = "<titleLeft>Starcall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take <magicDamage>@TotalDamage@ magic damage</magicDamage> and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.<br><br>If Starcall hits a champion Soraka gains <keywordMajor>Rejuvenation</keywordMajor> for @HoTDuration@ seconds, which restores <scaleAP>@TotalHoT@</scaleAP> health over that duration and grants @MoveSpeedHaste*100@% movement speed decaying over the first @MoveSpeedDuration@ second(s).</mainText>" tr "GeneratedTip_Spell_SorakaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Starcall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take <magicDamage>@TotalDamage@ magic damage</magicDamage> and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.<br><br>If Starcall hits a champion Soraka gains <keywordMajor>Rejuvenation</keywordMajor> for @HoTDuration@ seconds, which restores <scaleAP>@TotalHoT@</scaleAP> health over that duration and grants @MoveSpeedHaste*100@% movement speed decaying over the first @MoveSpeedDuration@ second(s).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SorakaR_Description" = "Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions." tr "GeneratedTip_Spell_SorakaR_DisplayName" = "Wish" tr "GeneratedTip_Spell_SorakaR_Tooltip" = "<titleLeft>Wish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls upon divine powers to restore <scaleAP>@HealingCalc@</scaleAP> Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (<scaleAP>@AmpedHealing@</scaleAP>).</mainText>" tr "GeneratedTip_Spell_SorakaR_TooltipExtended" = "<titleLeft>Wish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls upon divine powers to restore <scaleAP>@HealingCalc@</scaleAP> Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (<scaleAP>@AmpedHealing@</scaleAP>).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SorakaR_TooltipLevelUp" = "<titleLeft>Wish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls upon divine powers to restore <scaleAP>@HealingCalc@</scaleAP> Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (<scaleAP>@AmpedHealing@</scaleAP>).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Cooldown</postScriptLeft><postScriptRight>@BaseHeal@ -> @BaseHealNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SorakaR_TooltipLevelUpUnlearned" = "<titleLeft>Wish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls upon divine powers to restore <scaleAP>@HealingCalc@</scaleAP> Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (<scaleAP>@AmpedHealing@</scaleAP>).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SorakaR_TooltipSimple" = "<titleLeft>Wish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls upon divine powers to restore <scaleAP>@HealingCalc@</scaleAP> Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (<scaleAP>@AmpedHealing@</scaleAP>).</mainText>" tr "GeneratedTip_Spell_SorakaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wish (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Calls upon divine powers to restore <scaleAP>@HealingCalc@</scaleAP> Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (<scaleAP>@AmpedHealing@</scaleAP>).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SorakaW_Description" = "Soraka sacrifices a portion of her own health to heal another friendly champion." tr "GeneratedTip_Spell_SorakaW_DisplayName" = "Astral Infusion" tr "GeneratedTip_Spell_SorakaW_Tooltip" = "<titleLeft>Astral Infusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@PercentHealthCost*100@% Max Health, @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Restores <scaleAP>@TotalHeal@</scaleAP> health to another champion ally.<br><br>If cast while affected by <keywordMajor>Rejuvenation</keywordMajor>, Soraka will also grant her target <keywordMajor>Rejuvenation</keywordMajor>, healing them for <scaleAP>@Spell.SorakaQ:TotalHoT@</scaleAP> grant them @Spell.SorakaQ:MoveSpeedHaste*100@% movement speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below <scaleHealth>@MinimumHealth@ Health</scaleHealth> (5% of her max health).</i></font></mainText>" tr "GeneratedTip_Spell_SorakaW_TooltipExtended" = "<titleLeft>Astral Infusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@PercentHealthCost*100@% Max Health, @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Restores <scaleAP>@TotalHeal@</scaleAP> health to another champion ally.<br><br>If cast while affected by <keywordMajor>Rejuvenation</keywordMajor>, Soraka will also grant her target <keywordMajor>Rejuvenation</keywordMajor>, healing them for <scaleAP>@Spell.SorakaQ:TotalHoT@</scaleAP> grant them @Spell.SorakaQ:MoveSpeedHaste*100@% movement speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below <scaleHealth>@MinimumHealth@ Health</scaleHealth> (5% of her max health).</i></font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SorakaW_TooltipLevelUp" = "<titleLeft>Astral Infusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@PercentHealthCost*100@% Max Health, @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Restores <scaleAP>@TotalHeal@</scaleAP> health to another champion ally.<br><br>If cast while affected by <keywordMajor>Rejuvenation</keywordMajor>, Soraka will also grant her target <keywordMajor>Rejuvenation</keywordMajor>, healing them for <scaleAP>@Spell.SorakaQ:TotalHoT@</scaleAP> grant them @Spell.SorakaQ:MoveSpeedHaste*100@% movement speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below <scaleHealth>@MinimumHealth@ Health</scaleHealth> (5% of her max health).</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseHeal@ -> @BaseHealNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SorakaW_TooltipLevelUpUnlearned" = "<titleLeft>Astral Infusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@PercentHealthCost*100@% Max Health, @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Restores <scaleAP>@TotalHeal@</scaleAP> health to another champion ally.<br><br>If cast while affected by <keywordMajor>Rejuvenation</keywordMajor>, Soraka will also grant her target <keywordMajor>Rejuvenation</keywordMajor>, healing them for <scaleAP>@Spell.SorakaQ:TotalHoT@</scaleAP> grant them @Spell.SorakaQ:MoveSpeedHaste*100@% movement speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below <scaleHealth>@MinimumHealth@ Health</scaleHealth> (5% of her max health).</i></font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SorakaW_TooltipSimple" = "<titleLeft>Astral Infusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@PercentHealthCost*100@% Max Health, @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Restores <scaleAP>@TotalHeal@</scaleAP> health to another champion ally.<br><br>If cast while affected by <keywordMajor>Rejuvenation</keywordMajor>, Soraka will also grant her target <keywordMajor>Rejuvenation</keywordMajor>, healing them for <scaleAP>@Spell.SorakaQ:TotalHoT@</scaleAP> grant them @Spell.SorakaQ:MoveSpeedHaste*100@% movement speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below <scaleHealth>@MinimumHealth@ Health</scaleHealth> (5% of her max health).</i></font></mainText>" tr "GeneratedTip_Spell_SorakaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Astral Infusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@PercentHealthCost*100@% Max Health, @Cost@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Restores <scaleAP>@TotalHeal@</scaleAP> health to another champion ally.<br><br>If cast while affected by <keywordMajor>Rejuvenation</keywordMajor>, Soraka will also grant her target <keywordMajor>Rejuvenation</keywordMajor>, healing them for <scaleAP>@Spell.SorakaQ:TotalHoT@</scaleAP> grant them @Spell.SorakaQ:MoveSpeedHaste*100@% movement speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below <scaleHealth>@MinimumHealth@ Health</scaleHealth> (5% of her max health).</i></font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SowTheWind_Description" = "Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown." tr "GeneratedTip_Spell_SowTheWind_DisplayName" = "Zephyr" tr "GeneratedTip_Spell_SowTheWind_Tooltip" = "<titleLeft>Zephyr (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <scaleAP>(+@f1@%)</scaleAP> Movement Speed and can move through units.<br><br><spellPassive>Active: </spellPassive>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <keywordMajor>(+@f3@)</keywordMajor> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <scaleAP>(+@f2@%)</scaleAP> for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SowTheWind_TooltipExtended" = "<titleLeft>Zephyr (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <scaleAP>(+@f1@%)</scaleAP> Movement Speed and can move through units.<br><br><spellPassive>Active: </spellPassive>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <keywordMajor>(+@f3@)</keywordMajor> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <scaleAP>(+@f2@%)</scaleAP> for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SowTheWind_TooltipLevelUp" = "<titleLeft>Zephyr (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <scaleAP>(+@f1@%)</scaleAP> Movement Speed and can move through units.<br><br><spellPassive>Active: </spellPassive>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <keywordMajor>(+@f3@)</keywordMajor> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <scaleAP>(+@f2@%)</scaleAP> for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Movement Speed<br>Damage<br>Slow<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SowTheWind_TooltipLevelUpUnlearned" = "<titleLeft>Zephyr (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <scaleAP>(+@f1@%)</scaleAP> Movement Speed and can move through units.<br><br><spellPassive>Active: </spellPassive>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <keywordMajor>(+@f3@)</keywordMajor> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <scaleAP>(+@f2@%)</scaleAP> for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SowTheWind_TooltipSimple" = "<titleLeft>Zephyr (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <scaleAP>(+@f1@%)</scaleAP> Movement Speed and can move through units.<br><br><spellPassive>Active: </spellPassive>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <keywordMajor>(+@f3@)</keywordMajor> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <scaleAP>(+@f2@%)</scaleAP> for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SowTheWind_TooltipWithExtendedBehaviorHint" = "<titleLeft>Zephyr (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <scaleAP>(+@f1@%)</scaleAP> Movement Speed and can move through units.<br><br><spellPassive>Active: </spellPassive>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <keywordMajor>(+@f3@)</keywordMajor> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <scaleAP>(+@f2@%)</scaleAP> for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_StaticField_Description" = "Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly." tr "GeneratedTip_Spell_StaticField_DisplayName" = "Static Field" tr "GeneratedTip_Spell_StaticField_Tooltip" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText>" tr "GeneratedTip_Spell_StaticField_TooltipExtended" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_StaticField_TooltipLevelUp" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Base Damage<br>Active Base Damage<br>Active Cooldown</postScriptLeft><postScriptRight>@Passive Base Damage@ -> @Passive Base DamageNL@<br>@ActiveBaseDamage@ -> @ActiveBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_StaticField_TooltipLevelUpUnlearned" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_StaticField_TooltipSimple" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText>" tr "GeneratedTip_Spell_StaticField_TooltipWithExtendedBehaviorHint" = "<titleLeft>Static Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SwainE_Description" = "Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits." tr "GeneratedTip_Spell_SwainE_DisplayName" = "Nevermove" tr "GeneratedTip_Spell_SwainE_Tooltip" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain launches a wave of demonic power, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are rooted for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SwainE_TooltipExtended" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain launches a wave of demonic power, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are rooted for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SwainE_TooltipLevelUp" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain launches a wave of demonic power, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are rooted for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Pass-through Damage<br>Detonation Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SwainE_TooltipLevelUpUnlearned" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain launches a wave of demonic power, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are rooted for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SwainE_TooltipSimple" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain launches a wave of demonic power, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are rooted for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SwainE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nevermove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain launches a wave of demonic power, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are rooted for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SwainQ_Description" = "Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by." tr "GeneratedTip_Spell_SwainQ_DisplayName" = "Death's Hand" tr "GeneratedTip_Spell_SwainQ_Tooltip" = "<titleLeft>Death's Hand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.<br></mainText>" tr "GeneratedTip_Spell_SwainQ_TooltipExtended" = "<titleLeft>Death's Hand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SwainQ_TooltipLevelUp" = "<titleLeft>Death's Hand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bolt Damage<br>Additional Bolt Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SwainQ_TooltipLevelUpUnlearned" = "<titleLeft>Death's Hand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SwainQ_TooltipSimple" = "<titleLeft>Death's Hand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.<br></mainText>" tr "GeneratedTip_Spell_SwainQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death's Hand (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SwainR_Description" = "Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire." tr "GeneratedTip_Spell_SwainR_DisplayName" = "Demonic Ascension" tr "GeneratedTip_Spell_SwainR_Tooltip" = "<titleLeft>Demonic Ascension (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.<br><br><br><rules>Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.</rules></mainText>" tr "GeneratedTip_Spell_SwainR_TooltipExtended" = "<titleLeft>Demonic Ascension (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.<br><br><br><rules>Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SwainR_TooltipLevelUp" = "<titleLeft>Demonic Ascension (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.<br><br><br><rules>Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Drain Damage<br>Drain Heal<br>Maximum Damage<br>Minimum Damage</postScriptLeft><postScriptRight>@BaseHealthGain@ -> @BaseHealthGainNL@<br>@DamagePerSecond@ -> @DamagePerSecondNL@<br>@HealPerSecond@ -> @HealPerSecondNL@<br>@DemonflareTotalDamage@ -> @DemonflareTotalDamageNL@<br>@MinimumDemonflareDamage@ -> @MinimumDemonflareDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_SwainR_TooltipLevelUpUnlearned" = "<titleLeft>Demonic Ascension (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.<br><br><br><rules>Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SwainR_TooltipSimple" = "<titleLeft>Demonic Ascension (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.<br><br><br><rules>Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.</rules></mainText>" tr "GeneratedTip_Spell_SwainR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Demonic Ascension (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.<br><br><br><rules>Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SwainW_Description" = "Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment." tr "GeneratedTip_Spell_SwainW_DisplayName" = "Vision of Empire" tr "GeneratedTip_Spell_SwainW_Tooltip" = "<titleLeft>Vision of Empire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules></mainText>" tr "GeneratedTip_Spell_SwainW_TooltipExtended" = "<titleLeft>Vision of Empire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SwainW_TooltipLevelUp" = "<titleLeft>Vision of Empire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Reveal Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%<br>@Effect9Amount@ -> @Effect9AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SwainW_TooltipLevelUpUnlearned" = "<titleLeft>Vision of Empire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SwainW_TooltipSimple" = "<titleLeft>Vision of Empire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules></mainText>" tr "GeneratedTip_Spell_SwainW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vision of Empire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SylasE_Description" = "Sylas dashes to a location, gaining a magic damage shield. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits." tr "GeneratedTip_Spell_SylasE_DisplayName" = "Abscond / Abduct" tr "GeneratedTip_Spell_SylasE_Tooltip" = "<titleLeft>Abscond / Abduct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s %i:cooldown%</subtitleRight><mainText>Sylas dashes to a location, gaining a magic damage absorbing shield for <scaleAP>@ShieldValue@</scaleAP> for @ShieldDuration@ seconds.<br><br><font color='#FF5733'>Recast:</font> Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing <scaleAP>@Damage@</scaleAP> magic damage and knocking them up for @KnockUpDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_SylasE_TooltipExtended" = "<titleLeft>Abscond / Abduct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s %i:cooldown%</subtitleRight><mainText>Sylas dashes to a location, gaining a magic damage absorbing shield for <scaleAP>@ShieldValue@</scaleAP> for @ShieldDuration@ seconds.<br><br><font color='#FF5733'>Recast:</font> Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing <scaleAP>@Damage@</scaleAP> magic damage and knocking them up for @KnockUpDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SylasE_TooltipLevelUp" = "<titleLeft>Abscond / Abduct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s %i:cooldown%</subtitleRight><mainText>Sylas dashes to a location, gaining a magic damage absorbing shield for <scaleAP>@ShieldValue@</scaleAP> for @ShieldDuration@ seconds.<br><br><font color='#FF5733'>Recast:</font> Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing <scaleAP>@Damage@</scaleAP> magic damage and knocking them up for @KnockUpDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount</postScriptLeft><postScriptRight>@PullDamage@ -> @PullDamageNL@<br>@ShieldBase@ -> @ShieldBaseNL@</postScriptRight>" tr "GeneratedTip_Spell_SylasE_TooltipLevelUpUnlearned" = "<titleLeft>Abscond / Abduct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s %i:cooldown%</subtitleRight><mainText>Sylas dashes to a location, gaining a magic damage absorbing shield for <scaleAP>@ShieldValue@</scaleAP> for @ShieldDuration@ seconds.<br><br><font color='#FF5733'>Recast:</font> Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing <scaleAP>@Damage@</scaleAP> magic damage and knocking them up for @KnockUpDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SylasE_TooltipSimple" = "<titleLeft>Abscond / Abduct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s %i:cooldown%</subtitleRight><mainText>Sylas dashes to a location, gaining a magic damage absorbing shield for <scaleAP>@ShieldValue@</scaleAP> for @ShieldDuration@ seconds.<br><br><font color='#FF5733'>Recast:</font> Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing <scaleAP>@Damage@</scaleAP> magic damage and knocking them up for @KnockUpDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_SylasE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Abscond / Abduct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s %i:cooldown%</subtitleRight><mainText>Sylas dashes to a location, gaining a magic damage absorbing shield for <scaleAP>@ShieldValue@</scaleAP> for @ShieldDuration@ seconds.<br><br><font color='#FF5733'>Recast:</font> Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing <scaleAP>@Damage@</scaleAP> magic damage and knocking them up for @KnockUpDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SylasQ_Description" = "Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. <br><br>After a delay, magical energy explodes from the intersection point dealing damage and increasing the slow." tr "GeneratedTip_Spell_SylasQ_DisplayName" = "Chain Lash" tr "GeneratedTip_Spell_SylasQ_Tooltip" = "<titleLeft>Chain Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing <scaleAP>@Damage@</scaleAP> magic damage to and slowing enemies by @SlowAmountCalc@ for 2 seconds. <br><br>After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing <scaleAP>@ExplosionDamage@</scaleAP> and increasing the slow by 50%.<br><br><rules>The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.</rules></mainText>" tr "GeneratedTip_Spell_SylasQ_TooltipExtended" = "<titleLeft>Chain Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing <scaleAP>@Damage@</scaleAP> magic damage to and slowing enemies by @SlowAmountCalc@ for 2 seconds. <br><br>After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing <scaleAP>@ExplosionDamage@</scaleAP> and increasing the slow by 50%.<br><br><rules>The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SylasQ_TooltipLevelUp" = "<titleLeft>Chain Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing <scaleAP>@Damage@</scaleAP> magic damage to and slowing enemies by @SlowAmountCalc@ for 2 seconds. <br><br>After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing <scaleAP>@ExplosionDamage@</scaleAP> and increasing the slow by 50%.<br><br><rules>The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow<br>Secondary Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%<br>@ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_SylasQ_TooltipLevelUpUnlearned" = "<titleLeft>Chain Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing <scaleAP>@Damage@</scaleAP> magic damage to and slowing enemies by @SlowAmountCalc@ for 2 seconds. <br><br>After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing <scaleAP>@ExplosionDamage@</scaleAP> and increasing the slow by 50%.<br><br><rules>The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SylasQ_TooltipSimple" = "<titleLeft>Chain Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing <scaleAP>@Damage@</scaleAP> magic damage to and slowing enemies by @SlowAmountCalc@ for 2 seconds. <br><br>After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing <scaleAP>@ExplosionDamage@</scaleAP> and increasing the slow by 50%.<br><br><rules>The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.</rules></mainText>" tr "GeneratedTip_Spell_SylasQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chain Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing <scaleAP>@Damage@</scaleAP> magic damage to and slowing enemies by @SlowAmountCalc@ for 2 seconds. <br><br>After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing <scaleAP>@ExplosionDamage@</scaleAP> and increasing the slow by 50%.<br><br><rules>The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SylasR_Description" = "Sylas steals the enemy's ultimate ability and can cast it freely." tr "GeneratedTip_Spell_SylasR_DisplayName" = "Hijack" tr "GeneratedTip_Spell_SylasR_Tooltip" = "<titleLeft>Hijack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.<br><br><rules>Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.</rules><br><br><rules>Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.</rules></mainText>" tr "GeneratedTip_Spell_SylasR_TooltipExtended" = "<titleLeft>Hijack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.<br><br><rules>Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.</rules><br><br><rules>Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SylasR_TooltipLevelUp" = "<titleLeft>Hijack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.<br><br><rules>Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.</rules><br><br><rules>Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SylasR_TooltipLevelUpUnlearned" = "<titleLeft>Hijack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.<br><br><rules>Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.</rules><br><br><rules>Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SylasR_TooltipSimple" = "<titleLeft>Hijack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.<br><br><rules>Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.</rules><br><br><rules>Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.</rules></mainText>" tr "GeneratedTip_Spell_SylasR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hijack (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.<br><br><rules>Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.</rules><br><br><rules>Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SylasW_Description" = "Sylas lunges at an enemy with magical force dealing execute based damage and healing himself against enemy champions." tr "GeneratedTip_Spell_SylasW_DisplayName" = "Kingslayer" tr "GeneratedTip_Spell_SylasW_Tooltip" = "<titleLeft>Kingslayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lunges at an enemy with magical force dealing <scaleAP>@MinDamage@</scaleAP> magic damage, increased to <scaleAP>@MaxDamage@</scaleAP> if the enemy is below 40% health.<br><br>Damaging enemy champions heals Sylas for <scaleAP>@MinHealing@</scaleAP>, increased to <scaleAP>@MaxHealing@</scaleAP> if Sylas is below 40% health.</mainText>" tr "GeneratedTip_Spell_SylasW_TooltipExtended" = "<titleLeft>Kingslayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lunges at an enemy with magical force dealing <scaleAP>@MinDamage@</scaleAP> magic damage, increased to <scaleAP>@MaxDamage@</scaleAP> if the enemy is below 40% health.<br><br>Damaging enemy champions heals Sylas for <scaleAP>@MinHealing@</scaleAP>, increased to <scaleAP>@MaxHealing@</scaleAP> if Sylas is below 40% health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SylasW_TooltipLevelUp" = "<titleLeft>Kingslayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lunges at an enemy with magical force dealing <scaleAP>@MinDamage@</scaleAP> magic damage, increased to <scaleAP>@MaxDamage@</scaleAP> if the enemy is below 40% health.<br><br>Damaging enemy champions heals Sylas for <scaleAP>@MinHealing@</scaleAP>, increased to <scaleAP>@MaxHealing@</scaleAP> if Sylas is below 40% health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Healing<br>Cooldown</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Healing@ -> @HealingNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SylasW_TooltipLevelUpUnlearned" = "<titleLeft>Kingslayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lunges at an enemy with magical force dealing <scaleAP>@MinDamage@</scaleAP> magic damage, increased to <scaleAP>@MaxDamage@</scaleAP> if the enemy is below 40% health.<br><br>Damaging enemy champions heals Sylas for <scaleAP>@MinHealing@</scaleAP>, increased to <scaleAP>@MaxHealing@</scaleAP> if Sylas is below 40% health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SylasW_TooltipSimple" = "<titleLeft>Kingslayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lunges at an enemy with magical force dealing <scaleAP>@MinDamage@</scaleAP> magic damage, increased to <scaleAP>@MaxDamage@</scaleAP> if the enemy is below 40% health.<br><br>Damaging enemy champions heals Sylas for <scaleAP>@MinHealing@</scaleAP>, increased to <scaleAP>@MaxHealing@</scaleAP> if Sylas is below 40% health.</mainText>" tr "GeneratedTip_Spell_SylasW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Kingslayer (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sylas lunges at an enemy with magical force dealing <scaleAP>@MinDamage@</scaleAP> magic damage, increased to <scaleAP>@MaxDamage@</scaleAP> if the enemy is below 40% health.<br><br>Damaging enemy champions heals Sylas for <scaleAP>@MinHealing@</scaleAP>, increased to <scaleAP>@MaxHealing@</scaleAP> if Sylas is below 40% health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SyndraE_Description" = "Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned." tr "GeneratedTip_Spell_SyndraE_DisplayName" = "Scatter the Weak" tr "GeneratedTip_Spell_SyndraE_Tooltip" = "<titleLeft>Scatter the Weak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SyndraE_TooltipExtended" = "<titleLeft>Scatter the Weak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SyndraE_TooltipLevelUp" = "<titleLeft>Scatter the Weak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SyndraE_TooltipLevelUpUnlearned" = "<titleLeft>Scatter the Weak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SyndraE_TooltipSimple" = "<titleLeft>Scatter the Weak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_SyndraE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Scatter the Weak (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SyndraQ_Description" = "Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers." tr "GeneratedTip_Spell_SyndraQ_DisplayName" = "Dark Sphere" tr "GeneratedTip_Spell_SyndraQ_Tooltip" = "<titleLeft>Dark Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText>" tr "GeneratedTip_Spell_SyndraQ_TooltipExtended" = "<titleLeft>Dark Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUp" = "<titleLeft>Dark Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_SyndraQ_TooltipLevelUpUnlearned" = "<titleLeft>Dark Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SyndraQ_TooltipSimple" = "<titleLeft>Dark Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText>" tr "GeneratedTip_Spell_SyndraQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dark Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SyndraR_Description" = "Syndra bombards an enemy Champion with all of her Dark Spheres." tr "GeneratedTip_Spell_SyndraR_DisplayName" = "Unleashed Power" tr "GeneratedTip_Spell_SyndraR_Tooltip" = "<titleLeft>Unleashed Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @DamageCalc@.<br>Minimum total damage: @MinDamageCalc@.</mainText>" tr "GeneratedTip_Spell_SyndraR_TooltipExtended" = "<titleLeft>Unleashed Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @DamageCalc@.<br>Minimum total damage: @MinDamageCalc@.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SyndraR_TooltipLevelUp" = "<titleLeft>Unleashed Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @DamageCalc@.<br>Minimum total damage: @MinDamageCalc@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@DamagePerSphere@ -> @DamagePerSphereNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SyndraR_TooltipLevelUpUnlearned" = "<titleLeft>Unleashed Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @DamageCalc@.<br>Minimum total damage: @MinDamageCalc@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SyndraR_TooltipSimple" = "<titleLeft>Unleashed Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @DamageCalc@.<br>Minimum total damage: @MinDamageCalc@.</mainText>" tr "GeneratedTip_Spell_SyndraR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unleashed Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @DamageCalc@.<br>Minimum total damage: @MinDamageCalc@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_SyndraW_Description" = "Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies." tr "GeneratedTip_Spell_SyndraW_DisplayName" = "Force of Will" tr "GeneratedTip_Spell_SyndraW_Tooltip" = "<titleLeft>Force of Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><spellPassive>Second Cast:</spellPassive> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by <scaleLevel>@Effect1Amount@%</scaleLevel> for @f2@ seconds.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText>" tr "GeneratedTip_Spell_SyndraW_TooltipExtended" = "<titleLeft>Force of Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><spellPassive>Second Cast:</spellPassive> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by <scaleLevel>@Effect1Amount@%</scaleLevel> for @f2@ seconds.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_SyndraW_TooltipLevelUp" = "<titleLeft>Force of Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><spellPassive>Second Cast:</spellPassive> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by <scaleLevel>@Effect1Amount@%</scaleLevel> for @f2@ seconds.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cost@ -> @CostNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_SyndraW_TooltipLevelUpUnlearned" = "<titleLeft>Force of Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><spellPassive>Second Cast:</spellPassive> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by <scaleLevel>@Effect1Amount@%</scaleLevel> for @f2@ seconds.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_SyndraW_TooltipSimple" = "<titleLeft>Force of Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><spellPassive>Second Cast:</spellPassive> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by <scaleLevel>@Effect1Amount@%</scaleLevel> for @f2@ seconds.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText>" tr "GeneratedTip_Spell_SyndraW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Force of Will (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast:</spellPassive> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><spellPassive>Second Cast:</spellPassive> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by <scaleLevel>@Effect1Amount@%</scaleLevel> for @f2@ seconds.<br><br><scaleAP>This spell can be cast while moving.</scaleAP></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TahmKenchE_Description" = "Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield." tr "GeneratedTip_Spell_TahmKenchE_DisplayName" = "Thick Skin" tr "GeneratedTip_Spell_TahmKenchE_Tooltip" = "<titleLeft>Thick Skin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.<br><br><spellPassive>Active:</spellPassive> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TahmKenchE_TooltipExtended" = "<titleLeft>Thick Skin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.<br><br><spellPassive>Active:</spellPassive> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUp" = "<titleLeft>Thick Skin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.<br><br><spellPassive>Active:</spellPassive> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage to Gray Health Conversion</postScriptLeft><postScriptRight>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_TahmKenchE_TooltipLevelUpUnlearned" = "<titleLeft>Thick Skin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.<br><br><spellPassive>Active:</spellPassive> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchE_TooltipSimple" = "<titleLeft>Thick Skin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.<br><br><spellPassive>Active:</spellPassive> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TahmKenchE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Thick Skin (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.<br><br><spellPassive>Active:</spellPassive> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TahmKenchNewR_Description" = "Tahm Kench teleports across the map, and he may bring one ally champion with him." tr "GeneratedTip_Spell_TahmKenchNewR_DisplayName" = "Abyssal Voyage" tr "GeneratedTip_Spell_TahmKenchNewR_Tooltip" = "<titleLeft>Abyssal Voyage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.<br><br><rules>Taking damage from champions cancels the channel.<br>Allies in combat with champions cannot take Abyssal Voyage.</rules></mainText>" tr "GeneratedTip_Spell_TahmKenchNewR_TooltipExtended" = "<titleLeft>Abyssal Voyage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.<br><br><rules>Taking damage from champions cancels the channel.<br>Allies in combat with champions cannot take Abyssal Voyage.</rules></mainText><postScriptTitle><font color='#cccccc'><i>'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'</i></font></postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUp" = "<titleLeft>Abyssal Voyage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.<br><br><rules>Taking damage from champions cancels the channel.<br>Allies in combat with champions cannot take Abyssal Voyage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Range</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_TahmKenchNewR_TooltipLevelUpUnlearned" = "<titleLeft>Abyssal Voyage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.<br><br><rules>Taking damage from champions cancels the channel.<br>Allies in combat with champions cannot take Abyssal Voyage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchNewR_TooltipSimple" = "<titleLeft>Abyssal Voyage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.<br><br><rules>Taking damage from champions cancels the channel.<br>Allies in combat with champions cannot take Abyssal Voyage.</rules></mainText>" tr "GeneratedTip_Spell_TahmKenchNewR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Abyssal Voyage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.<br><br><rules>Taking damage from champions cancels the channel.<br>Allies in combat with champions cannot take Abyssal Voyage.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TahmKenchQ_Description" = "Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste." tr "GeneratedTip_Spell_TahmKenchQ_DisplayName" = "Tongue Lash" tr "GeneratedTip_Spell_TahmKenchQ_Tooltip" = "<titleLeft>Tongue Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Damage the first enemy hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance.</mainText>" tr "GeneratedTip_Spell_TahmKenchQ_TooltipExtended" = "<titleLeft>Tongue Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Damage the first enemy hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUp" = "<titleLeft>Tongue Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Damage the first enemy hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Slow</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_TahmKenchQ_TooltipLevelUpUnlearned" = "<titleLeft>Tongue Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Damage the first enemy hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchQ_TooltipSimple" = "<titleLeft>Tongue Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Damage the first enemy hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance.</mainText>" tr "GeneratedTip_Spell_TahmKenchQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tongue Lash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Damage the first enemy hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TahmKenchW_Description" = "Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact." tr "GeneratedTip_Spell_TahmKenchW_DisplayName" = "Devour" tr "GeneratedTip_Spell_TahmKenchW_Tooltip" = "<titleLeft>Devour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) <scaleAP>(+@CharAbilityPower@%)</scaleAP> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><spellPassive>Enemy Champions:</spellPassive> Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.<br><br><spellPassive>Minions and Monsters:</spellPassive> Reactivate to spit them, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown and mana cost are refunded.</font></rules></mainText>" tr "GeneratedTip_Spell_TahmKenchW_TooltipExtended" = "<titleLeft>Devour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) <scaleAP>(+@CharAbilityPower@%)</scaleAP> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><spellPassive>Enemy Champions:</spellPassive> Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.<br><br><spellPassive>Minions and Monsters:</spellPassive> Reactivate to spit them, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown and mana cost are refunded.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUp" = "<titleLeft>Devour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) <scaleAP>(+@CharAbilityPower@%)</scaleAP> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><spellPassive>Enemy Champions:</spellPassive> Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.<br><br><spellPassive>Minions and Monsters:</spellPassive> Reactivate to spit them, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown and mana cost are refunded.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Minion Spit Damage</postScriptLeft><postScriptRight>@Effect7Amount@ -> @Effect7AmountNL@<br>@Effect7Amount@ -> @Effect7AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_TahmKenchW_TooltipLevelUpUnlearned" = "<titleLeft>Devour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) <scaleAP>(+@CharAbilityPower@%)</scaleAP> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><spellPassive>Enemy Champions:</spellPassive> Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.<br><br><spellPassive>Minions and Monsters:</spellPassive> Reactivate to spit them, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown and mana cost are refunded.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TahmKenchW_TooltipSimple" = "<titleLeft>Devour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) <scaleAP>(+@CharAbilityPower@%)</scaleAP> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><spellPassive>Enemy Champions:</spellPassive> Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.<br><br><spellPassive>Minions and Monsters:</spellPassive> Reactivate to spit them, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown and mana cost are refunded.</font></rules></mainText>" tr "GeneratedTip_Spell_TahmKenchW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Devour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) <scaleAP>(+@CharAbilityPower@%)</scaleAP> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><spellPassive>Enemy Champions:</spellPassive> Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.<br><br><spellPassive>Minions and Monsters:</spellPassive> Reactivate to spit them, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown and mana cost are refunded.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TailwindSelf_Description" = "Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.<br><br>Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed." tr "GeneratedTip_Spell_TailwindSelf_DisplayName" = "Tailwind" tr "GeneratedTip_Spell_TailwindSelf_Tooltip" = "<titleLeft>Tailwind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_TailwindSelf_TooltipExtended" = "<titleLeft>Tailwind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TailwindSelf_TooltipLevelUp" = "<titleLeft>Tailwind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_TailwindSelf_TooltipLevelUpUnlearned" = "<titleLeft>Tailwind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TailwindSelf_TooltipSimple" = "<titleLeft>Tailwind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText>" tr "GeneratedTip_Spell_TailwindSelf_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tailwind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaliyahE_Description" = "Taliyah creates a slowing minefield that explodes if enemies dash through it or are pushed/pulled through it." tr "GeneratedTip_Spell_TaliyahE_DisplayName" = "Unraveled Earth" tr "GeneratedTip_Spell_TaliyahE_Tooltip" = "<titleLeft>Unraveled Earth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a field of dash-sensitive traps that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies in the area by <scaleAP>@f2@%</scaleAP>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <scaleLevel>dashing</scaleLevel>, being <scaleLevel>pushed</scaleLevel>, or being <scaleLevel>pulled</scaleLevel> through Unraveled Earth will trigger traps, taking @f3@ <scaleAP>(+@f1@)</scaleAP> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).</mainText>" tr "GeneratedTip_Spell_TaliyahE_TooltipExtended" = "<titleLeft>Unraveled Earth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a field of dash-sensitive traps that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies in the area by <scaleAP>@f2@%</scaleAP>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <scaleLevel>dashing</scaleLevel>, being <scaleLevel>pushed</scaleLevel>, or being <scaleLevel>pulled</scaleLevel> through Unraveled Earth will trigger traps, taking @f3@ <scaleAP>(+@f1@)</scaleAP> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaliyahE_TooltipLevelUp" = "<titleLeft>Unraveled Earth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a field of dash-sensitive traps that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies in the area by <scaleAP>@f2@%</scaleAP>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <scaleLevel>dashing</scaleLevel>, being <scaleLevel>pushed</scaleLevel>, or being <scaleLevel>pulled</scaleLevel> through Unraveled Earth will trigger traps, taking @f3@ <scaleAP>(+@f1@)</scaleAP> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_TaliyahE_TooltipLevelUpUnlearned" = "<titleLeft>Unraveled Earth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a field of dash-sensitive traps that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies in the area by <scaleAP>@f2@%</scaleAP>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <scaleLevel>dashing</scaleLevel>, being <scaleLevel>pushed</scaleLevel>, or being <scaleLevel>pulled</scaleLevel> through Unraveled Earth will trigger traps, taking @f3@ <scaleAP>(+@f1@)</scaleAP> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaliyahE_TooltipSimple" = "<titleLeft>Unraveled Earth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a field of dash-sensitive traps that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies in the area by <scaleAP>@f2@%</scaleAP>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <scaleLevel>dashing</scaleLevel>, being <scaleLevel>pushed</scaleLevel>, or being <scaleLevel>pulled</scaleLevel> through Unraveled Earth will trigger traps, taking @f3@ <scaleAP>(+@f1@)</scaleAP> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).</mainText>" tr "GeneratedTip_Spell_TaliyahE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unraveled Earth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Places a field of dash-sensitive traps that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies in the area by <scaleAP>@f2@%</scaleAP>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <scaleLevel>dashing</scaleLevel>, being <scaleLevel>pushed</scaleLevel>, or being <scaleLevel>pulled</scaleLevel> through Unraveled Earth will trigger traps, taking @f3@ <scaleAP>(+@f1@)</scaleAP> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaliyahQ_Description" = "Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her. If Taliyah casts Threaded Volley on worked ground, she only throws one missile." tr "GeneratedTip_Spell_TaliyahQ_DisplayName" = "Threaded Volley" tr "GeneratedTip_Spell_TaliyahQ_Tooltip" = "<titleLeft>Threaded Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana.</mainText>" tr "GeneratedTip_Spell_TaliyahQ_TooltipExtended" = "<titleLeft>Threaded Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaliyahQ_TooltipLevelUp" = "<titleLeft>Threaded Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_TaliyahQ_TooltipLevelUpUnlearned" = "<titleLeft>Threaded Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaliyahQ_TooltipSimple" = "<titleLeft>Threaded Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana.</mainText>" tr "GeneratedTip_Spell_TaliyahQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Threaded Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaliyahR_Description" = "Taliyah creates a very long wall and then surfs it." tr "GeneratedTip_Spell_TaliyahR_DisplayName" = "Weaver's Wall" tr "GeneratedTip_Spell_TaliyahR_Tooltip" = "<titleLeft>Weaver's Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.</mainText>" tr "GeneratedTip_Spell_TaliyahR_TooltipExtended" = "<titleLeft>Weaver's Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaliyahR_TooltipLevelUp" = "<titleLeft>Weaver's Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Wall length<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TaliyahR_TooltipLevelUpUnlearned" = "<titleLeft>Weaver's Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaliyahR_TooltipSimple" = "<titleLeft>Weaver's Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.</mainText>" tr "GeneratedTip_Spell_TaliyahR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Weaver's Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaliyahWVC_Description" = "Taliyah causes an area of ground to erupt and throws enemies within in a direction of her choosing." tr "GeneratedTip_Spell_TaliyahWVC_DisplayName" = "Seismic Shove" tr "GeneratedTip_Spell_TaliyahWVC_Tooltip" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah targets an area. After a short delay, enemies caught within the area will be <scaleLevel>pushed</scaleLevel> and dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>You can control the direction enemies will be <scaleLevel>pushed</scaleLevel> by clicking and dragging your mouse in a line.</mainText>" tr "GeneratedTip_Spell_TaliyahWVC_TooltipExtended" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah targets an area. After a short delay, enemies caught within the area will be <scaleLevel>pushed</scaleLevel> and dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>You can control the direction enemies will be <scaleLevel>pushed</scaleLevel> by clicking and dragging your mouse in a line.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaliyahWVC_TooltipLevelUp" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah targets an area. After a short delay, enemies caught within the area will be <scaleLevel>pushed</scaleLevel> and dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>You can control the direction enemies will be <scaleLevel>pushed</scaleLevel> by clicking and dragging your mouse in a line.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_TaliyahWVC_TooltipLevelUpUnlearned" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah targets an area. After a short delay, enemies caught within the area will be <scaleLevel>pushed</scaleLevel> and dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>You can control the direction enemies will be <scaleLevel>pushed</scaleLevel> by clicking and dragging your mouse in a line.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaliyahWVC_TooltipSimple" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah targets an area. After a short delay, enemies caught within the area will be <scaleLevel>pushed</scaleLevel> and dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>You can control the direction enemies will be <scaleLevel>pushed</scaleLevel> by clicking and dragging your mouse in a line.</mainText>" tr "GeneratedTip_Spell_TaliyahWVC_TooltipWithExtendedBehaviorHint" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah targets an area. After a short delay, enemies caught within the area will be <scaleLevel>pushed</scaleLevel> and dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>You can control the direction enemies will be <scaleLevel>pushed</scaleLevel> by clicking and dragging your mouse in a line.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TalonR_Description" = "Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade." tr "GeneratedTip_Spell_TalonR_DisplayName" = "Shadow Assault" tr "GeneratedTip_Spell_TalonR_Tooltip" = "<titleLeft>Shadow Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon disperses a ring of blades that deal <physicalDamage>@Damage@ physical damage</physicalDamage> to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Duration@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_TalonR_TooltipExtended" = "<titleLeft>Shadow Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon disperses a ring of blades that deal <physicalDamage>@Damage@ physical damage</physicalDamage> to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Duration@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TalonR_TooltipLevelUp" = "<titleLeft>Shadow Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon disperses a ring of blades that deal <physicalDamage>@Damage@ physical damage</physicalDamage> to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Duration@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Movement Speed<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@MoveSpeed*100.000000@% -> @MoveSpeedNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TalonR_TooltipLevelUpUnlearned" = "<titleLeft>Shadow Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon disperses a ring of blades that deal <physicalDamage>@Damage@ physical damage</physicalDamage> to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Duration@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TalonR_TooltipSimple" = "<titleLeft>Shadow Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon disperses a ring of blades that deal <physicalDamage>@Damage@ physical damage</physicalDamage> to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Duration@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText>" tr "GeneratedTip_Spell_TalonR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shadow Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon disperses a ring of blades that deal <physicalDamage>@Damage@ physical damage</physicalDamage> to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Duration@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TalonW_Description" = "Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit." tr "GeneratedTip_Spell_TalonW_DisplayName" = "Rake" tr "GeneratedTip_Spell_TalonW_Tooltip" = "<titleLeft>Rake (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon tosses a volley of blades, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> additional damage and slow the enemy by @Effect2Amount@% for 1 second.</mainText>" tr "GeneratedTip_Spell_TalonW_TooltipExtended" = "<titleLeft>Rake (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon tosses a volley of blades, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> additional damage and slow the enemy by @Effect2Amount@% for 1 second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TalonW_TooltipLevelUp" = "<titleLeft>Rake (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon tosses a volley of blades, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> additional damage and slow the enemy by @Effect2Amount@% for 1 second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage<br>Return Damage<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_TalonW_TooltipLevelUpUnlearned" = "<titleLeft>Rake (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon tosses a volley of blades, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> additional damage and slow the enemy by @Effect2Amount@% for 1 second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TalonW_TooltipSimple" = "<titleLeft>Rake (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon tosses a volley of blades, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> additional damage and slow the enemy by @Effect2Amount@% for 1 second.</mainText>" tr "GeneratedTip_Spell_TalonW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rake (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Talon tosses a volley of blades, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> additional damage and slow the enemy by @Effect2Amount@% for 1 second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Tantrum_Description" = "Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds." tr "GeneratedTip_Spell_Tantrum_DisplayName" = "Tantrum" tr "GeneratedTip_Spell_Tantrum_Tooltip" = "<titleLeft>Tantrum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Amumu takes @Effect1Amount@ <font color='#FFFF00'>(+@f1@)</font><font color='#FF00FF'>(+@f2@)</font> reduced physical damage.<br><br><spellPassive>Active: </spellPassive>Amumu tantrums, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.<br><br><rules><font color='#8c8c8c'>Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.</font></rules></mainText>" tr "GeneratedTip_Spell_Tantrum_TooltipExtended" = "<titleLeft>Tantrum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Amumu takes @Effect1Amount@ <font color='#FFFF00'>(+@f1@)</font><font color='#FF00FF'>(+@f2@)</font> reduced physical damage.<br><br><spellPassive>Active: </spellPassive>Amumu tantrums, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.<br><br><rules><font color='#8c8c8c'>Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Tantrum_TooltipLevelUp" = "<titleLeft>Tantrum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Amumu takes @Effect1Amount@ <font color='#FFFF00'>(+@f1@)</font><font color='#FF00FF'>(+@f2@)</font> reduced physical damage.<br><br><spellPassive>Active: </spellPassive>Amumu tantrums, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.<br><br><rules><font color='#8c8c8c'>Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Reduced<br>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_Tantrum_TooltipLevelUpUnlearned" = "<titleLeft>Tantrum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Amumu takes @Effect1Amount@ <font color='#FFFF00'>(+@f1@)</font><font color='#FF00FF'>(+@f2@)</font> reduced physical damage.<br><br><spellPassive>Active: </spellPassive>Amumu tantrums, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.<br><br><rules><font color='#8c8c8c'>Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Tantrum_TooltipSimple" = "<titleLeft>Tantrum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Amumu takes @Effect1Amount@ <font color='#FFFF00'>(+@f1@)</font><font color='#FF00FF'>(+@f2@)</font> reduced physical damage.<br><br><spellPassive>Active: </spellPassive>Amumu tantrums, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.<br><br><rules><font color='#8c8c8c'>Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.</font></rules></mainText>" tr "GeneratedTip_Spell_Tantrum_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tantrum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Amumu takes @Effect1Amount@ <font color='#FFFF00'>(+@f1@)</font><font color='#FF00FF'>(+@f2@)</font> reduced physical damage.<br><br><spellPassive>Active: </spellPassive>Amumu tantrums, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.<br><br><rules><font color='#8c8c8c'>Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaricE_Description" = "Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies." tr "GeneratedTip_Spell_TaricE_DisplayName" = "Dazzle" tr "GeneratedTip_Spell_TaricE_Tooltip" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleArmor>(+@f1@)</scaleArmor> magic damage and stuns enemies for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_TaricE_TooltipExtended" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleArmor>(+@f1@)</scaleArmor> magic damage and stuns enemies for @Effect2Amount@ second(s).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaricE_TooltipLevelUp" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleArmor>(+@f1@)</scaleArmor> magic damage and stuns enemies for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TaricE_TooltipLevelUpUnlearned" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleArmor>(+@f1@)</scaleArmor> magic damage and stuns enemies for @Effect2Amount@ second(s).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaricE_TooltipSimple" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleArmor>(+@f1@)</scaleArmor> magic damage and stuns enemies for @Effect2Amount@ second(s).</mainText>" tr "GeneratedTip_Spell_TaricE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dazzle (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleArmor>(+@f1@)</scaleArmor> magic damage and stuns enemies for @Effect2Amount@ second(s).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaricQ_Description" = "Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch." tr "GeneratedTip_Spell_TaricQ_DisplayName" = "Starlight's Touch" tr "GeneratedTip_Spell_TaricQ_Tooltip" = "<titleLeft>Starlight's Touch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, all Charges</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Spends all charges to heal nearby allied champions for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch.</mainText>" tr "GeneratedTip_Spell_TaricQ_TooltipExtended" = "<titleLeft>Starlight's Touch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, all Charges</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Spends all charges to heal nearby allied champions for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaricQ_TooltipLevelUp" = "<titleLeft>Starlight's Touch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, all Charges</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Spends all charges to heal nearby allied champions for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Max Charges<br>Max Healing<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect6Amount@ -> @Effect6AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_TaricQ_TooltipLevelUpUnlearned" = "<titleLeft>Starlight's Touch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, all Charges</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Spends all charges to heal nearby allied champions for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaricQ_TooltipSimple" = "<titleLeft>Starlight's Touch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, all Charges</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Spends all charges to heal nearby allied champions for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch.</mainText>" tr "GeneratedTip_Spell_TaricQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Starlight's Touch (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ Mana, all Charges</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Spends all charges to heal nearby allied champions for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaricR_Description" = "Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration." tr "GeneratedTip_Spell_TaricR_DisplayName" = "Cosmic Radiance" tr "GeneratedTip_Spell_TaricR_Tooltip" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_TaricR_TooltipExtended" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaricR_TooltipLevelUp" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TaricR_TooltipLevelUpUnlearned" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaricR_TooltipSimple" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_TaricR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TaricW_Description" = "Passively increase the Armor of Taric and any allied champion with Bastion.<br><br>Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion." tr "GeneratedTip_Spell_TaricW_DisplayName" = "Bastion" tr "GeneratedTip_Spell_TaricW_Tooltip" = "<titleLeft>Bastion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><spellPassive>Passive: </spellPassive>Bastion increases Armor by <scaleArmor>@f1@</scaleArmor> (@Effect1Amount@% of Taric's Armor).<br><br><spellPassive>Active: </spellPassive>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.</mainText>" tr "GeneratedTip_Spell_TaricW_TooltipExtended" = "<titleLeft>Bastion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><spellPassive>Passive: </spellPassive>Bastion increases Armor by <scaleArmor>@f1@</scaleArmor> (@Effect1Amount@% of Taric's Armor).<br><br><spellPassive>Active: </spellPassive>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TaricW_TooltipLevelUp" = "<titleLeft>Bastion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><spellPassive>Passive: </spellPassive>Bastion increases Armor by <scaleArmor>@f1@</scaleArmor> (@Effect1Amount@% of Taric's Armor).<br><br><spellPassive>Active: </spellPassive>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Armor<br>Shield Ratio<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_TaricW_TooltipLevelUpUnlearned" = "<titleLeft>Bastion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><spellPassive>Passive: </spellPassive>Bastion increases Armor by <scaleArmor>@f1@</scaleArmor> (@Effect1Amount@% of Taric's Armor).<br><br><spellPassive>Active: </spellPassive>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TaricW_TooltipSimple" = "<titleLeft>Bastion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><spellPassive>Passive: </spellPassive>Bastion increases Armor by <scaleArmor>@f1@</scaleArmor> (@Effect1Amount@% of Taric's Armor).<br><br><spellPassive>Active: </spellPassive>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.</mainText>" tr "GeneratedTip_Spell_TaricW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bastion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><spellPassive>Passive: </spellPassive>Bastion increases Armor by <scaleArmor>@f1@</scaleArmor> (@Effect1Amount@% of Taric's Armor).<br><br><spellPassive>Active: </spellPassive>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TeemoRCast_Description" = "Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range." tr "GeneratedTip_Spell_TeemoRCast_DisplayName" = "Noxious Trap" tr "GeneratedTip_Spell_TeemoRCast_Tooltip" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Trap Recharge (@Cooldown@s Cooldown)</subtitleRight><mainText>Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds. <br><br>Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@BounceDistance@</font> Teemos further before planting.</mainText>" tr "GeneratedTip_Spell_TeemoRCast_TooltipExtended" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Trap Recharge (@Cooldown@s Cooldown)</subtitleRight><mainText>Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds. <br><br>Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@BounceDistance@</font> Teemos further before planting.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUp" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Trap Recharge (@Cooldown@s Cooldown)</subtitleRight><mainText>Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds. <br><br>Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@BounceDistance@</font> Teemos further before planting.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Range<br>Bounce Distance<br>Maximum Traps</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@SlowAmount@% -> @SlowAmountNL@%<br>@CastRange@ -> @CastRangeNL@<br>@BounceDistance@ -> @BounceDistanceNL@<br>@MaxAmmo@ -> @MaxAmmoNL@</postScriptRight>" tr "GeneratedTip_Spell_TeemoRCast_TooltipLevelUpUnlearned" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Trap Recharge (@Cooldown@s Cooldown)</subtitleRight><mainText>Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds. <br><br>Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@BounceDistance@</font> Teemos further before planting.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TeemoRCast_TooltipSimple" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Trap Recharge (@Cooldown@s Cooldown)</subtitleRight><mainText>Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds. <br><br>Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@BounceDistance@</font> Teemos further before planting.</mainText>" tr "GeneratedTip_Spell_TeemoRCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Noxious Trap (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Trap Recharge (@Cooldown@s Cooldown)</subtitleRight><mainText>Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds. <br><br>Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@BounceDistance@</font> Teemos further before planting.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Terrify_Description" = "Strikes a target unit with fear, causing it to flee in terror for a duration." tr "GeneratedTip_Spell_Terrify_DisplayName" = "Terrify" tr "GeneratedTip_Spell_Terrify_Tooltip" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_Terrify_TooltipExtended" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Terrify_TooltipLevelUp" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Terrify_TooltipLevelUpUnlearned" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Terrify_TooltipSimple" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_Terrify_TooltipWithExtendedBehaviorHint" = "<titleLeft>Terrify (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TFT2_MasterYiQ_Description" = "Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown." tr "GeneratedTip_Spell_TFT2_MasterYiQ_DisplayName" = "Alpha Strike" tr "GeneratedTip_Spell_TFT2_MasterYiQ_Tooltip" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText>" tr "GeneratedTip_Spell_TFT2_MasterYiQ_TooltipExtended" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TFT2_MasterYiQ_TooltipLevelUp" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "GeneratedTip_Spell_TFT2_MasterYiQ_TooltipLevelUpUnlearned" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TFT2_MasterYiQ_TooltipSimple" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Become untargetable and teleport to the targeted enemy, dealing damage to it and enemies nearby.<br><br>Basic attacks reduce the cooldown of Alpha Strike.</mainText>" tr "GeneratedTip_Spell_TFT2_MasterYiQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Alpha Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_Description" = "" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_DisplayName" = "Steel Rush" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_Tooltip" = "<titleLeft>Steel Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.</mainText>" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_TooltipExtended" = "<titleLeft>Steel Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_TooltipLevelUp" = "<titleLeft>Steel Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Steel Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_TooltipSimple" = "<titleLeft>Steel Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.</mainText>" tr "GeneratedTip_Spell_TFT2_RekSaiRWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Steel Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TFT2_SingedR_Description" = "Singed drinks a potent brew of chemicals, granting him increased combat stats." tr "GeneratedTip_Spell_TFT2_SingedR_DisplayName" = "Insanity Potion" tr "GeneratedTip_Spell_TFT2_SingedR_Tooltip" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText>" tr "GeneratedTip_Spell_TFT2_SingedR_TooltipExtended" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TFT2_SingedR_TooltipLevelUp" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Stats<br>Cooldown</postScriptLeft><postScriptRight>@StatAmount@ -> @StatAmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TFT2_SingedR_TooltipLevelUpUnlearned" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TFT2_SingedR_TooltipSimple" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText>" tr "GeneratedTip_Spell_TFT2_SingedR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Insanity Potion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ThreshE_Description" = "Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow." tr "GeneratedTip_Spell_ThreshE_DisplayName" = "Flay" tr "GeneratedTip_Spell_ThreshE_Tooltip" = "<titleLeft>Flay (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <scaleAD>(+@f2@)</scaleAD> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><spellPassive>Active: </spellPassive>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull.</mainText>" tr "GeneratedTip_Spell_ThreshE_TooltipExtended" = "<titleLeft>Flay (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <scaleAD>(+@f2@)</scaleAD> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><spellPassive>Active: </spellPassive>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ThreshE_TooltipLevelUp" = "<titleLeft>Flay (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <scaleAD>(+@f2@)</scaleAD> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><spellPassive>Active: </spellPassive>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Damage<br>Active Damage<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ThreshE_TooltipLevelUpUnlearned" = "<titleLeft>Flay (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <scaleAD>(+@f2@)</scaleAD> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><spellPassive>Active: </spellPassive>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ThreshE_TooltipSimple" = "<titleLeft>Flay (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <scaleAD>(+@f2@)</scaleAD> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><spellPassive>Active: </spellPassive>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull.</mainText>" tr "GeneratedTip_Spell_ThreshE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Flay (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <scaleAD>(+@f2@)</scaleAD> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><spellPassive>Active: </spellPassive>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ThreshQ_Description" = "Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy." tr "GeneratedTip_Spell_ThreshQ_DisplayName" = "Death Sentence" tr "GeneratedTip_Spell_ThreshQ_Tooltip" = "<titleLeft>Death Sentence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws out his scythe, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.</mainText>" tr "GeneratedTip_Spell_ThreshQ_TooltipExtended" = "<titleLeft>Death Sentence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws out his scythe, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ThreshQ_TooltipLevelUp" = "<titleLeft>Death Sentence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws out his scythe, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ThreshQ_TooltipLevelUpUnlearned" = "<titleLeft>Death Sentence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws out his scythe, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ThreshQ_TooltipSimple" = "<titleLeft>Death Sentence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws out his scythe, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.</mainText>" tr "GeneratedTip_Spell_ThreshQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death Sentence (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws out his scythe, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ThreshRPenta_Description" = "A prison of walls that slow and deal damage if broken." tr "GeneratedTip_Spell_ThreshRPenta_DisplayName" = "The Box" tr "GeneratedTip_Spell_ThreshRPenta_Tooltip" = "<titleLeft>The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.</mainText>" tr "GeneratedTip_Spell_ThreshRPenta_TooltipExtended" = "<titleLeft>The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ThreshRPenta_TooltipLevelUp" = "<titleLeft>The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ThreshRPenta_TooltipLevelUpUnlearned" = "<titleLeft>The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ThreshRPenta_TooltipSimple" = "<titleLeft>The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.</mainText>" tr "GeneratedTip_Spell_ThreshRPenta_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Box (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ThreshW_Description" = "Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh." tr "GeneratedTip_Spell_ThreshW_DisplayName" = "Dark Passage" tr "GeneratedTip_Spell_ThreshW_Tooltip" = "<titleLeft>Dark Passage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected.</mainText>" tr "GeneratedTip_Spell_ThreshW_TooltipExtended" = "<titleLeft>Dark Passage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ThreshW_TooltipLevelUp" = "<titleLeft>Dark Passage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ThreshW_TooltipLevelUpUnlearned" = "<titleLeft>Dark Passage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ThreshW_TooltipSimple" = "<titleLeft>Dark Passage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected.</mainText>" tr "GeneratedTip_Spell_ThreshW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dark Passage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TimeWarp_Description" = "Zilean bends time around any unit, decreasing an enemy's Movement Speed or increasing an ally's Movement Speed for a short time." tr "GeneratedTip_Spell_TimeWarp_DisplayName" = "Time Warp" tr "GeneratedTip_Spell_TimeWarp_Tooltip" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TimeWarp_TooltipExtended" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUp" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_TimeWarp_TooltipLevelUpUnlearned" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TimeWarp_TooltipSimple" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TimeWarp_TooltipWithExtendedBehaviorHint" = "<titleLeft>Time Warp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ToxicShot_Description" = "Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds." tr "GeneratedTip_Spell_ToxicShot_DisplayName" = "Toxic Shot" tr "GeneratedTip_Spell_ToxicShot_Tooltip" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_ToxicShot_TooltipExtended" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUp" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Impact Damage<br>Damage Per Second</postScriptLeft><postScriptRight>@ImpactBaseDamage@ -> @ImpactBaseDamageNL@<br>@TickBaseDamage@ -> @TickBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_ToxicShot_TooltipLevelUpUnlearned" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ToxicShot_TooltipSimple" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_ToxicShot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Toxic Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Tremors2_Description" = "Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors." tr "GeneratedTip_Spell_Tremors2_DisplayName" = "Tremors" tr "GeneratedTip_Spell_Tremors2_Tooltip" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.<br><br>Tremors deals @TurretDamageModifier*100@% damage to turrets.</mainText>" tr "GeneratedTip_Spell_Tremors2_TooltipExtended" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.<br><br>Tremors deals @TurretDamageModifier*100@% damage to turrets.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Tremors2_TooltipLevelUp" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.<br><br>Tremors deals @TurretDamageModifier*100@% damage to turrets.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage per Tremor<br>Slow per Tremor<br>Cooldown</postScriptLeft><postScriptRight>@DamagePerPulse@ -> @DamagePerPulseNL@<br>@SlowPerStack*100.000000@% -> @SlowPerStackNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Tremors2_TooltipLevelUpUnlearned" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.<br><br>Tremors deals @TurretDamageModifier*100@% damage to turrets.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Tremors2_TooltipSimple" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.<br><br>Tremors deals @TurretDamageModifier*100@% damage to turrets.</mainText>" tr "GeneratedTip_Spell_Tremors2_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tremors (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.<br><br>Tremors deals @TurretDamageModifier*100@% damage to turrets.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TristanaE_Description" = "When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units." tr "GeneratedTip_Spell_TristanaE_DisplayName" = "Explosive Charge" tr "GeneratedTip_Spell_TristanaE_Tooltip" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Enemies explode when slain by Tristana's basic attacks, dealing <magicDamage>@PassiveDamage@ Magic Damage</magicDamage> to nearby enemies.<br><br><spellPassive>Active: </spellPassive>Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing <physicalDamage>@ActiveDamage@ Physical Damage</physicalDamage>. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of <physicalDamage>@ActiveMaxDamage@</physicalDamage>.<br><br>At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.</mainText>" tr "GeneratedTip_Spell_TristanaE_TooltipExtended" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Enemies explode when slain by Tristana's basic attacks, dealing <magicDamage>@PassiveDamage@ Magic Damage</magicDamage> to nearby enemies.<br><br><spellPassive>Active: </spellPassive>Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing <physicalDamage>@ActiveDamage@ Physical Damage</physicalDamage>. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of <physicalDamage>@ActiveMaxDamage@</physicalDamage>.<br><br>At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TristanaE_TooltipLevelUp" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Enemies explode when slain by Tristana's basic attacks, dealing <magicDamage>@PassiveDamage@ Magic Damage</magicDamage> to nearby enemies.<br><br><spellPassive>Active: </spellPassive>Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing <physicalDamage>@ActiveDamage@ Physical Damage</physicalDamage>. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of <physicalDamage>@ActiveMaxDamage@</physicalDamage>.<br><br>At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Explosion Damage<br>Base Charge Damage<br>@AbilityResourceName@ Cost<br>Attack Damage<br>Cooldown</postScriptLeft><postScriptRight>@PassiveBaseDamage@ -> @PassiveBaseDamageNL@<br>@ActiveBaseDamage@ -> @ActiveBaseDamageNL@<br>@Cost@ -> @CostNL@<br>@ActiveBADRatio*100.000000@% -> @ActiveBADRatioNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TristanaE_TooltipLevelUpUnlearned" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Enemies explode when slain by Tristana's basic attacks, dealing <magicDamage>@PassiveDamage@ Magic Damage</magicDamage> to nearby enemies.<br><br><spellPassive>Active: </spellPassive>Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing <physicalDamage>@ActiveDamage@ Physical Damage</physicalDamage>. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of <physicalDamage>@ActiveMaxDamage@</physicalDamage>.<br><br>At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TristanaE_TooltipSimple" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Enemies explode when slain by Tristana's basic attacks, dealing <magicDamage>@PassiveDamage@ Magic Damage</magicDamage> to nearby enemies.<br><br><spellPassive>Active: </spellPassive>Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing <physicalDamage>@ActiveDamage@ Physical Damage</physicalDamage>. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of <physicalDamage>@ActiveMaxDamage@</physicalDamage>.<br><br>At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.</mainText>" tr "GeneratedTip_Spell_TristanaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Enemies explode when slain by Tristana's basic attacks, dealing <magicDamage>@PassiveDamage@ Magic Damage</magicDamage> to nearby enemies.<br><br><spellPassive>Active: </spellPassive>Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing <physicalDamage>@ActiveDamage@ Physical Damage</physicalDamage>. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of <physicalDamage>@ActiveMaxDamage@</physicalDamage>.<br><br>At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TristanaQ_Description" = "Tristana fires her weapon rapidly, increasing her Attack Speed for a short time." tr "GeneratedTip_Spell_TristanaQ_DisplayName" = "Rapid Fire" tr "GeneratedTip_Spell_TristanaQ_Tooltip" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active: </spellPassive>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TristanaQ_TooltipExtended" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active: </spellPassive>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUp" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active: </spellPassive>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed %<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TristanaQ_TooltipLevelUpUnlearned" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active: </spellPassive>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TristanaQ_TooltipSimple" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active: </spellPassive>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TristanaQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rapid Fire (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Active: </spellPassive>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TristanaR_Description" = "Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled." tr "GeneratedTip_Spell_TristanaR_DisplayName" = "Buster Shot" tr "GeneratedTip_Spell_TristanaR_Tooltip" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText>" tr "GeneratedTip_Spell_TristanaR_TooltipExtended" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TristanaR_TooltipLevelUp" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Knockback Distance<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@KnockbackDistance@ -> @KnockbackDistanceNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TristanaR_TooltipLevelUpUnlearned" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TristanaR_TooltipSimple" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText>" tr "GeneratedTip_Spell_TristanaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Buster Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TristanaW_Description" = "Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands." tr "GeneratedTip_Spell_TristanaW_DisplayName" = "Rocket Jump" tr "GeneratedTip_Spell_TristanaW_Tooltip" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText>" tr "GeneratedTip_Spell_TristanaW_TooltipExtended" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TristanaW_TooltipLevelUp" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow Duration<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TristanaW_TooltipLevelUpUnlearned" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TristanaW_TooltipSimple" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText>" tr "GeneratedTip_Spell_TristanaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rocket Jump (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TrundleCircle_Description" = "Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units." tr "GeneratedTip_Spell_TrundleCircle_DisplayName" = "Pillar of Ice" tr "GeneratedTip_Spell_TrundleCircle_Tooltip" = "<titleLeft>Pillar of Ice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText>" tr "GeneratedTip_Spell_TrundleCircle_TooltipExtended" = "<titleLeft>Pillar of Ice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUp" = "<titleLeft>Pillar of Ice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Slow</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_TrundleCircle_TooltipLevelUpUnlearned" = "<titleLeft>Pillar of Ice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TrundleCircle_TooltipSimple" = "<titleLeft>Pillar of Ice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText>" tr "GeneratedTip_Spell_TrundleCircle_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pillar of Ice (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_trundledesecrate_Description" = "Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it." tr "GeneratedTip_Spell_trundledesecrate_DisplayName" = "Frozen Domain" tr "GeneratedTip_Spell_trundledesecrate_Tooltip" = "<titleLeft>Frozen Domain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.</mainText>" tr "GeneratedTip_Spell_trundledesecrate_TooltipExtended" = "<titleLeft>Frozen Domain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUp" = "<titleLeft>Frozen Domain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_trundledesecrate_TooltipLevelUpUnlearned" = "<titleLeft>Frozen Domain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_trundledesecrate_TooltipSimple" = "<titleLeft>Frozen Domain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.</mainText>" tr "GeneratedTip_Spell_trundledesecrate_TooltipWithExtendedBehaviorHint" = "<titleLeft>Frozen Domain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TrundlePain_Description" = "Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled." tr "GeneratedTip_Spell_TrundlePain_DisplayName" = "Subjugate" tr "GeneratedTip_Spell_TrundlePain_Tooltip" = "<titleLeft>Subjugate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.</mainText>" tr "GeneratedTip_Spell_TrundlePain_TooltipExtended" = "<titleLeft>Subjugate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUp" = "<titleLeft>Subjugate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Health Drain<br>Cooldown</postScriptLeft><postScriptRight>@PercentHPDamage*100.000000@% -> @PercentHPDamageNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TrundlePain_TooltipLevelUpUnlearned" = "<titleLeft>Subjugate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TrundlePain_TooltipSimple" = "<titleLeft>Subjugate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.</mainText>" tr "GeneratedTip_Spell_TrundlePain_TooltipWithExtendedBehaviorHint" = "<titleLeft>Subjugate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TrundleTrollSmash_Description" = "Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage." tr "GeneratedTip_Spell_TrundleTrollSmash_DisplayName" = "Chomp" tr "GeneratedTip_Spell_TrundleTrollSmash_Tooltip" = "<titleLeft>Chomp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.</mainText>" tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipExtended" = "<titleLeft>Chomp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUp" = "<titleLeft>Chomp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Damage<br>Attack Damage Scaling</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipLevelUpUnlearned" = "<titleLeft>Chomp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipSimple" = "<titleLeft>Chomp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.</mainText>" tr "GeneratedTip_Spell_TrundleTrollSmash_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chomp (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TryndamereE_Description" = "Tryndamere slices toward a target unit, dealing damage to enemies in his path." tr "GeneratedTip_Spell_TryndamereE_DisplayName" = "Spinning Slash" tr "GeneratedTip_Spell_TryndamereE_Tooltip" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.</mainText>" tr "GeneratedTip_Spell_TryndamereE_TooltipExtended" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TryndamereE_TooltipLevelUp" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TryndamereE_TooltipLevelUpUnlearned" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TryndamereE_TooltipSimple" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.</mainText>" tr "GeneratedTip_Spell_TryndamereE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spinning Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TryndamereQ_Description" = "Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself." tr "GeneratedTip_Spell_TryndamereQ_DisplayName" = "Bloodlust" tr "GeneratedTip_Spell_TryndamereQ_Tooltip" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed.</mainText>" tr "GeneratedTip_Spell_TryndamereQ_TooltipExtended" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TryndamereQ_TooltipLevelUp" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Damage<br>Attack Damage per Health % Missing<br>Healing<br>Heal Per Fury</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_TryndamereQ_TooltipLevelUpUnlearned" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TryndamereQ_TooltipSimple" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed.</mainText>" tr "GeneratedTip_Spell_TryndamereQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bloodlust (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TryndamereW_Description" = "Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced." tr "GeneratedTip_Spell_TryndamereW_DisplayName" = "Mocking Shout" tr "GeneratedTip_Spell_TryndamereW_Tooltip" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TryndamereW_TooltipExtended" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TryndamereW_TooltipLevelUp" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Physical Damage Reduction<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount*-1.000000@ -> @Effect1AmountNL*-1.000000@<br>@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_TryndamereW_TooltipLevelUpUnlearned" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TryndamereW_TooltipSimple" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_TryndamereW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mocking Shout (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TwitchExpunge_Description" = "Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases." tr "GeneratedTip_Spell_TwitchExpunge_DisplayName" = "Contaminate" tr "GeneratedTip_Spell_TwitchExpunge_Tooltip" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ physical damage plus @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> <scaleAD>(+@f1@)</scaleAD> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font></mainText>" tr "GeneratedTip_Spell_TwitchExpunge_TooltipExtended" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ physical damage plus @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> <scaleAD>(+@f1@)</scaleAD> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TwitchExpunge_TooltipLevelUp" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ physical damage plus @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> <scaleAD>(+@f1@)</scaleAD> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Damage per Stack<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TwitchExpunge_TooltipLevelUpUnlearned" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ physical damage plus @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> <scaleAD>(+@f1@)</scaleAD> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TwitchExpunge_TooltipSimple" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ physical damage plus @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> <scaleAD>(+@f1@)</scaleAD> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font></mainText>" tr "GeneratedTip_Spell_TwitchExpunge_TooltipWithExtendedBehaviorHint" = "<titleLeft>Contaminate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Deals @Effect2Amount@ physical damage plus @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> <scaleAD>(+@f1@)</scaleAD> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TwitchFullAutomatic_Description" = "Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path." tr "GeneratedTip_Spell_TwitchFullAutomatic_DisplayName" = "Spray and Pray" tr "GeneratedTip_Spell_TwitchFullAutomatic_Tooltip" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font></mainText>" tr "GeneratedTip_Spell_TwitchFullAutomatic_TooltipExtended" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TwitchFullAutomatic_TooltipLevelUp" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_TwitchFullAutomatic_TooltipLevelUpUnlearned" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TwitchFullAutomatic_TooltipSimple" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font></mainText>" tr "GeneratedTip_Spell_TwitchFullAutomatic_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TwitchHideInShadows_Description" = "Twitch becomes Camouflaged for a short duration and gains Movement Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration.<br><br>When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset." tr "GeneratedTip_Spell_TwitchHideInShadows_DisplayName" = "Ambush" tr "GeneratedTip_Spell_TwitchHideInShadows_Tooltip" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font></mainText>" tr "GeneratedTip_Spell_TwitchHideInShadows_TooltipExtended" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TwitchHideInShadows_TooltipLevelUp" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Camouflage Duration<br>Attack Speed</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect1Amount@% -> @Effect1AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_TwitchHideInShadows_TooltipLevelUpUnlearned" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TwitchHideInShadows_TooltipSimple" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font></mainText>" tr "GeneratedTip_Spell_TwitchHideInShadows_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ambush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TwitchVenomCask_Description" = "Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target." tr "GeneratedTip_Spell_TwitchVenomCask_DisplayName" = "Venom Cask" tr "GeneratedTip_Spell_TwitchVenomCask_Tooltip" = "<titleLeft>Venom Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second.</mainText>" tr "GeneratedTip_Spell_TwitchVenomCask_TooltipExtended" = "<titleLeft>Venom Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TwitchVenomCask_TooltipLevelUp" = "<titleLeft>Venom Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_TwitchVenomCask_TooltipLevelUpUnlearned" = "<titleLeft>Venom Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TwitchVenomCask_TooltipSimple" = "<titleLeft>Venom Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second.</mainText>" tr "GeneratedTip_Spell_TwitchVenomCask_TooltipWithExtendedBehaviorHint" = "<titleLeft>Venom Cask (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_TwoShivPoison_Description" = "Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health." tr "GeneratedTip_Spell_TwoShivPoison_DisplayName" = "Two-Shiv Poison" tr "GeneratedTip_Spell_TwoShivPoison_Tooltip" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's movement speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).</mainText>" tr "GeneratedTip_Spell_TwoShivPoison_TooltipExtended" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's movement speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUp" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's movement speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_TwoShivPoison_TooltipLevelUpUnlearned" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's movement speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_TwoShivPoison_TooltipSimple" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's movement speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).</mainText>" tr "GeneratedTip_Spell_TwoShivPoison_TooltipWithExtendedBehaviorHint" = "<titleLeft>Two-Shiv Poison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's movement speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UdyrBearStance_Description" = "Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds." tr "GeneratedTip_Spell_UdyrBearStance_DisplayName" = "Bear Stance" tr "GeneratedTip_Spell_UdyrBearStance_Tooltip" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><spellPassive>Activation: </spellPassive>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_UdyrBearStance_TooltipExtended" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><spellPassive>Activation: </spellPassive>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUp" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><spellPassive>Activation: </spellPassive>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Movement Speed Duration</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@ -> @Effect2AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_UdyrBearStance_TooltipLevelUpUnlearned" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><spellPassive>Activation: </spellPassive>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UdyrBearStance_TooltipSimple" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><spellPassive>Activation: </spellPassive>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_UdyrBearStance_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bear Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><spellPassive>Activation: </spellPassive>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UdyrPhoenixStance_Description" = "Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames." tr "GeneratedTip_Spell_UdyrPhoenixStance_DisplayName" = "Phoenix Stance" tr "GeneratedTip_Spell_UdyrPhoenixStance_Tooltip" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.<br><br><spellPassive>Activation: </spellPassive>Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipExtended" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.<br><br><spellPassive>Activation: </spellPassive>Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUp" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.<br><br><spellPassive>Activation: </spellPassive>Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Pulse Damage<br>Flame Damage</postScriptLeft><postScriptRight>@AoEDamagePerTick@ -> @AoEDamagePerTickNL@<br>@ConeDamage@ -> @ConeDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipLevelUpUnlearned" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.<br><br><spellPassive>Activation: </spellPassive>Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipSimple" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.<br><br><spellPassive>Activation: </spellPassive>Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_UdyrPhoenixStance_TooltipWithExtendedBehaviorHint" = "<titleLeft>Phoenix Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.<br><br><spellPassive>Activation: </spellPassive>Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UdyrTigerStance_Description" = "Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds." tr "GeneratedTip_Spell_UdyrTigerStance_DisplayName" = "Tiger Stance" tr "GeneratedTip_Spell_UdyrTigerStance_Tooltip" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><spellPassive>Activation:</spellPassive> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br></mainText>" tr "GeneratedTip_Spell_UdyrTigerStance_TooltipExtended" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><spellPassive>Activation:</spellPassive> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUp" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><spellPassive>Activation:</spellPassive> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Total AD Ratio<br>Attack Speed %</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_UdyrTigerStance_TooltipLevelUpUnlearned" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><spellPassive>Activation:</spellPassive> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UdyrTigerStance_TooltipSimple" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><spellPassive>Activation:</spellPassive> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br></mainText>" tr "GeneratedTip_Spell_UdyrTigerStance_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tiger Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><spellPassive>Activation:</spellPassive> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UdyrTurtleStance_Description" = "Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health." tr "GeneratedTip_Spell_UdyrTurtleStance_DisplayName" = "Turtle Stance" tr "GeneratedTip_Spell_UdyrTurtleStance_Tooltip" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after heals him for <scaleHealth>(+@f1@)</scaleHealth> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><spellPassive>Activation: </spellPassive>Gains a shield that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipExtended" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after heals him for <scaleHealth>(+@f1@)</scaleHealth> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><spellPassive>Activation: </spellPassive>Gains a shield that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUp" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after heals him for <scaleHealth>(+@f1@)</scaleHealth> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><spellPassive>Activation: </spellPassive>Gains a shield that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipLevelUpUnlearned" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after heals him for <scaleHealth>(+@f1@)</scaleHealth> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><spellPassive>Activation: </spellPassive>Gains a shield that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipSimple" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after heals him for <scaleHealth>(+@f1@)</scaleHealth> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><spellPassive>Activation: </spellPassive>Gains a shield that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_UdyrTurtleStance_TooltipWithExtendedBehaviorHint" = "<titleLeft>Turtle Stance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after heals him for <scaleHealth>(+@f1@)</scaleHealth> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><spellPassive>Activation: </spellPassive>Gains a shield that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UFSlash_Description" = "Malphite ferociously charges to a location, damaging enemies and knocking them into the air." tr "GeneratedTip_Spell_UFSlash_DisplayName" = "Unstoppable Force" tr "GeneratedTip_Spell_UFSlash_Tooltip" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_UFSlash_TooltipExtended" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UFSlash_TooltipLevelUp" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_UFSlash_TooltipLevelUpUnlearned" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UFSlash_TooltipSimple" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_UFSlash_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UndyingRage_Description" = "Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes." tr "GeneratedTip_Spell_UndyingRage_DisplayName" = "Undying Rage" tr "GeneratedTip_Spell_UndyingRage_Tooltip" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.</mainText>" tr "GeneratedTip_Spell_UndyingRage_TooltipExtended" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UndyingRage_TooltipLevelUp" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Fury Gained<br>Minimum Health<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_UndyingRage_TooltipLevelUpUnlearned" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UndyingRage_TooltipSimple" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.</mainText>" tr "GeneratedTip_Spell_UndyingRage_TooltipWithExtendedBehaviorHint" = "<titleLeft>Undying Rage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UrgotE_Description" = "Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way." tr "GeneratedTip_Spell_UrgotE_DisplayName" = "Disdain" tr "GeneratedTip_Spell_UrgotE_Tooltip" = "<titleLeft>Disdain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules></mainText>" tr "GeneratedTip_Spell_UrgotE_TooltipExtended" = "<titleLeft>Disdain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UrgotE_TooltipLevelUp" = "<titleLeft>Disdain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Shield Amount<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@EBaseDamage@ -> @EBaseDamageNL@<br>@EShieldBaseHealth@ -> @EShieldBaseHealthNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_UrgotE_TooltipLevelUpUnlearned" = "<titleLeft>Disdain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UrgotE_TooltipSimple" = "<titleLeft>Disdain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules></mainText>" tr "GeneratedTip_Spell_UrgotE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Disdain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UrgotQ_Description" = "Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion." tr "GeneratedTip_Spell_UrgotQ_DisplayName" = "Corrosive Charge" tr "GeneratedTip_Spell_UrgotQ_Tooltip" = "<titleLeft>Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires an explosive charge, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.</mainText>" tr "GeneratedTip_Spell_UrgotQ_TooltipExtended" = "<titleLeft>Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires an explosive charge, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUp" = "<titleLeft>Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires an explosive charge, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect4Amount@% -> @Effect4AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_UrgotQ_TooltipLevelUpUnlearned" = "<titleLeft>Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires an explosive charge, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UrgotQ_TooltipSimple" = "<titleLeft>Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires an explosive charge, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.</mainText>" tr "GeneratedTip_Spell_UrgotQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Corrosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires an explosive charge, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UrgotR_Description" = "Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them." tr "GeneratedTip_Spell_UrgotR_DisplayName" = "Fear Beyond Death" tr "GeneratedTip_Spell_UrgotR_Tooltip" = "<titleLeft>Fear Beyond Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.<br><br>If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_UrgotR_TooltipExtended" = "<titleLeft>Fear Beyond Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.<br><br>If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UrgotR_TooltipLevelUp" = "<titleLeft>Fear Beyond Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.<br><br>If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_UrgotR_TooltipLevelUpUnlearned" = "<titleLeft>Fear Beyond Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.<br><br>If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UrgotR_TooltipSimple" = "<titleLeft>Fear Beyond Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.<br><br>If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_UrgotR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fear Beyond Death (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.<br><br>If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UrgotRRecast_Description" = "Execute the weak." tr "GeneratedTip_Spell_UrgotRRecast_DisplayName" = "Mercy" tr "GeneratedTip_Spell_UrgotRRecast_Tooltip" = "<titleLeft>Mercy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Execute the weak.</mainText>" tr "GeneratedTip_Spell_UrgotRRecast_TooltipExtended" = "<titleLeft>Mercy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Execute the weak.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UrgotRRecast_TooltipLevelUp" = "<titleLeft>Mercy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Execute the weak.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_UrgotRRecast_TooltipLevelUpUnlearned" = "<titleLeft>Mercy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Execute the weak.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UrgotRRecast_TooltipSimple" = "<titleLeft>Mercy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Execute the weak.</mainText>" tr "GeneratedTip_Spell_UrgotRRecast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mercy (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Execute the weak.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_UrgotW_Description" = "Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames." tr "GeneratedTip_Spell_UrgotW_DisplayName" = "Purge" tr "GeneratedTip_Spell_UrgotW_Tooltip" = "<titleLeft>Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <scaleAD>(+@f3@)</scaleAD> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>At max rank, Purge lasts for an infinite duration and has no cooldown.<br><br>Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules></mainText>" tr "GeneratedTip_Spell_UrgotW_TooltipExtended" = "<titleLeft>Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <scaleAD>(+@f3@)</scaleAD> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>At max rank, Purge lasts for an infinite duration and has no cooldown.<br><br>Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_UrgotW_TooltipLevelUp" = "<titleLeft>Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <scaleAD>(+@f3@)</scaleAD> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>At max rank, Purge lasts for an infinite duration and has no cooldown.<br><br>Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Attack Damage Per Shot<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect7Amount@% -> @Effect7AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_UrgotW_TooltipLevelUpUnlearned" = "<titleLeft>Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <scaleAD>(+@f3@)</scaleAD> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>At max rank, Purge lasts for an infinite duration and has no cooldown.<br><br>Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_UrgotW_TooltipSimple" = "<titleLeft>Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <scaleAD>(+@f3@)</scaleAD> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>At max rank, Purge lasts for an infinite duration and has no cooldown.<br><br>Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules></mainText>" tr "GeneratedTip_Spell_UrgotW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Purge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <scaleAD>(+@f3@)</scaleAD> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>At max rank, Purge lasts for an infinite duration and has no cooldown.<br><br>Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VarusE_Description" = "Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration." tr "GeneratedTip_Spell_VarusE_DisplayName" = "Hail of Arrows" tr "GeneratedTip_Spell_VarusE_Tooltip" = "<titleLeft>Hail of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus fires a hail of arrows that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.</mainText>" tr "GeneratedTip_Spell_VarusE_TooltipExtended" = "<titleLeft>Hail of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus fires a hail of arrows that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VarusE_TooltipLevelUp" = "<titleLeft>Hail of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus fires a hail of arrows that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VarusE_TooltipLevelUpUnlearned" = "<titleLeft>Hail of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus fires a hail of arrows that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VarusE_TooltipSimple" = "<titleLeft>Hail of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus fires a hail of arrows that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.</mainText>" tr "GeneratedTip_Spell_VarusE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hail of Arrows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus fires a hail of arrows that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VarusQ_Description" = "Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire." tr "GeneratedTip_Spell_VarusQ_DisplayName" = "Piercing Arrow" tr "GeneratedTip_Spell_VarusQ_Tooltip" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.<br><br><font color='#FF9900'>Second Cast:</font> Varus fires, dealing <physicalDamage>@TotalDamageMinTooltip@</physicalDamage> to <physicalDamage>@TotalDamageMax@ physical damage</physicalDamage>, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).<br><br>Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates <font color='#B829FF'>Blight</font> stacks on at least one enemy champion.</mainText>" tr "GeneratedTip_Spell_VarusQ_TooltipExtended" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.<br><br><font color='#FF9900'>Second Cast:</font> Varus fires, dealing <physicalDamage>@TotalDamageMinTooltip@</physicalDamage> to <physicalDamage>@TotalDamageMax@ physical damage</physicalDamage>, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).<br><br>Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates <font color='#B829FF'>Blight</font> stacks on at least one enemy champion.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VarusQ_TooltipLevelUp" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.<br><br><font color='#FF9900'>Second Cast:</font> Varus fires, dealing <physicalDamage>@TotalDamageMinTooltip@</physicalDamage> to <physicalDamage>@TotalDamageMax@ physical damage</physicalDamage>, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).<br><br>Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates <font color='#B829FF'>Blight</font> stacks on at least one enemy champion.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Maximum Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@BaseDamageMax@ -> @BaseDamageMaxNL@<br>@Cooldown@ -> @CooldownNL@<br>@BaseCost@ -> @BaseCostNL@</postScriptRight>" tr "GeneratedTip_Spell_VarusQ_TooltipLevelUpUnlearned" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.<br><br><font color='#FF9900'>Second Cast:</font> Varus fires, dealing <physicalDamage>@TotalDamageMinTooltip@</physicalDamage> to <physicalDamage>@TotalDamageMax@ physical damage</physicalDamage>, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).<br><br>Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates <font color='#B829FF'>Blight</font> stacks on at least one enemy champion.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VarusQ_TooltipSimple" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.<br><br><font color='#FF9900'>Second Cast:</font> Varus fires, dealing <physicalDamage>@TotalDamageMinTooltip@</physicalDamage> to <physicalDamage>@TotalDamageMax@ physical damage</physicalDamage>, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).<br><br>Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates <font color='#B829FF'>Blight</font> stacks on at least one enemy champion.</mainText>" tr "GeneratedTip_Spell_VarusQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>First Cast:</font> Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.<br><br><font color='#FF9900'>Second Cast:</font> Varus fires, dealing <physicalDamage>@TotalDamageMinTooltip@</physicalDamage> to <physicalDamage>@TotalDamageMax@ physical damage</physicalDamage>, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).<br><br>Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates <font color='#B829FF'>Blight</font> stacks on at least one enemy champion.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VarusR_Description" = "Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact." tr "GeneratedTip_Spell_VarusR_DisplayName" = "Chain of Corruption" tr "GeneratedTip_Spell_VarusR_Tooltip" = "<titleLeft>Chain of Corruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus flings out a tendril of corruption that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration.</mainText>" tr "GeneratedTip_Spell_VarusR_TooltipExtended" = "<titleLeft>Chain of Corruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus flings out a tendril of corruption that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VarusR_TooltipLevelUp" = "<titleLeft>Chain of Corruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus flings out a tendril of corruption that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VarusR_TooltipLevelUpUnlearned" = "<titleLeft>Chain of Corruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus flings out a tendril of corruption that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VarusR_TooltipSimple" = "<titleLeft>Chain of Corruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus flings out a tendril of corruption that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration.</mainText>" tr "GeneratedTip_Spell_VarusR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chain of Corruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus flings out a tendril of corruption that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VarusW_Description" = "Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow." tr "GeneratedTip_Spell_VarusW_DisplayName" = "Blighted Quiver" tr "GeneratedTip_Spell_VarusW_Tooltip" = "<titleLeft>Blighted Quiver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> <spellPassive>Passive: </spellPassive>Varus' basic attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of the target's maximum Health per stack.<br><br><spellPassive>Active: </spellPassive>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules></mainText>" tr "GeneratedTip_Spell_VarusW_TooltipExtended" = "<titleLeft>Blighted Quiver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> <spellPassive>Passive: </spellPassive>Varus' basic attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of the target's maximum Health per stack.<br><br><spellPassive>Active: </spellPassive>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VarusW_TooltipLevelUp" = "<titleLeft>Blighted Quiver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> <spellPassive>Passive: </spellPassive>Varus' basic attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of the target's maximum Health per stack.<br><br><spellPassive>Active: </spellPassive>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage on Attack<br>Damage from Blight</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_VarusW_TooltipLevelUpUnlearned" = "<titleLeft>Blighted Quiver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> <spellPassive>Passive: </spellPassive>Varus' basic attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of the target's maximum Health per stack.<br><br><spellPassive>Active: </spellPassive>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VarusW_TooltipSimple" = "<titleLeft>Blighted Quiver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> <spellPassive>Passive: </spellPassive>Varus' basic attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of the target's maximum Health per stack.<br><br><spellPassive>Active: </spellPassive>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules></mainText>" tr "GeneratedTip_Spell_VarusW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blighted Quiver (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText> <spellPassive>Passive: </spellPassive>Varus' basic attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of the target's maximum Health per stack.<br><br><spellPassive>Active: </spellPassive>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VayneCondemn_Description" = "Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them." tr "GeneratedTip_Spell_VayneCondemn_DisplayName" = "Condemn" tr "GeneratedTip_Spell_VayneCondemn_Tooltip" = "<titleLeft>Condemn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. </mainText>" tr "GeneratedTip_Spell_VayneCondemn_TooltipExtended" = "<titleLeft>Condemn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUp" = "<titleLeft>Condemn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_Spell_VayneCondemn_TooltipLevelUpUnlearned" = "<titleLeft>Condemn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VayneCondemn_TooltipSimple" = "<titleLeft>Condemn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. </mainText>" tr "GeneratedTip_Spell_VayneCondemn_TooltipWithExtendedBehaviorHint" = "<titleLeft>Condemn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VayneInquisition_Description" = "Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter" tr "GeneratedTip_Spell_VayneInquisition_DisplayName" = "Final Hour" tr "GeneratedTip_Spell_VayneInquisition_Tooltip" = "<titleLeft>Final Hour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds. <br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @MovementSpeed@ movement speed<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains <keywordStealth>Invisibility</keywordStealth> for @TumbleStealthDuration@ second when she Tumbles.<br><br><rules><keywordStealth>Stealth - Invisible:</keywordStealth> Vayne can only be revealed by nearby enemy turrets or <keywordStealth>True Sight</keywordStealth>.<br>Final Hour's duration can't be increased beyond its original maximum duration</rules></mainText>" tr "GeneratedTip_Spell_VayneInquisition_TooltipExtended" = "<titleLeft>Final Hour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds. <br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @MovementSpeed@ movement speed<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains <keywordStealth>Invisibility</keywordStealth> for @TumbleStealthDuration@ second when she Tumbles.<br><br><rules><keywordStealth>Stealth - Invisible:</keywordStealth> Vayne can only be revealed by nearby enemy turrets or <keywordStealth>True Sight</keywordStealth>.<br>Final Hour's duration can't be increased beyond its original maximum duration</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUp" = "<titleLeft>Final Hour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds. <br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @MovementSpeed@ movement speed<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains <keywordStealth>Invisibility</keywordStealth> for @TumbleStealthDuration@ second when she Tumbles.<br><br><rules><keywordStealth>Stealth - Invisible:</keywordStealth> Vayne can only be revealed by nearby enemy turrets or <keywordStealth>True Sight</keywordStealth>.<br>Final Hour's duration can't be increased beyond its original maximum duration</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Duration<br>Bonus AD<br>Tumble Cooldown Reduction</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@BaseDuration@ -> @BaseDurationNL@<br>@BonusAttackDamage@ -> @BonusAttackDamageNL@<br>@TumbleCDReduction@% -> @TumbleCDReductionNL@%</postScriptRight>" tr "GeneratedTip_Spell_VayneInquisition_TooltipLevelUpUnlearned" = "<titleLeft>Final Hour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds. <br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @MovementSpeed@ movement speed<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains <keywordStealth>Invisibility</keywordStealth> for @TumbleStealthDuration@ second when she Tumbles.<br><br><rules><keywordStealth>Stealth - Invisible:</keywordStealth> Vayne can only be revealed by nearby enemy turrets or <keywordStealth>True Sight</keywordStealth>.<br>Final Hour's duration can't be increased beyond its original maximum duration</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VayneInquisition_TooltipSimple" = "<titleLeft>Final Hour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds. <br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @MovementSpeed@ movement speed<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains <keywordStealth>Invisibility</keywordStealth> for @TumbleStealthDuration@ second when she Tumbles.<br><br><rules><keywordStealth>Stealth - Invisible:</keywordStealth> Vayne can only be revealed by nearby enemy turrets or <keywordStealth>True Sight</keywordStealth>.<br>Final Hour's duration can't be increased beyond its original maximum duration</rules></mainText>" tr "GeneratedTip_Spell_VayneInquisition_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Hour (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds. <br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @MovementSpeed@ movement speed<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains <keywordStealth>Invisibility</keywordStealth> for @TumbleStealthDuration@ second when she Tumbles.<br><br><rules><keywordStealth>Stealth - Invisible:</keywordStealth> Vayne can only be revealed by nearby enemy turrets or <keywordStealth>True Sight</keywordStealth>.<br>Final Hour's duration can't be increased beyond its original maximum duration</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VayneSilveredBolts_Description" = "Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage." tr "GeneratedTip_Spell_VayneSilveredBolts_DisplayName" = "Silver Bolts" tr "GeneratedTip_Spell_VayneSilveredBolts_Tooltip" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><spellPassive>Passive</spellPassive></subtitleLeft><subtitleRight></subtitleRight><mainText>Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)<br><br><rules>Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. </rules></mainText>" tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipExtended" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><spellPassive>Passive</spellPassive></subtitleLeft><subtitleRight></subtitleRight><mainText>Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)<br><br><rules>Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. </rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUp" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><spellPassive>Passive</spellPassive></subtitleLeft><subtitleRight></subtitleRight><mainText>Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)<br><br><rules>Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. </rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>True Damage %<br>Minimum Damage</postScriptLeft><postScriptRight>@MaxHealthRatio*100.000000@% -> @MaxHealthRatioNL*100.000000@%<br>@DamageFloor@ -> @DamageFloorNL@</postScriptRight>" tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipLevelUpUnlearned" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><spellPassive>Passive</spellPassive></subtitleLeft><subtitleRight></subtitleRight><mainText>Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)<br><br><rules>Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. </rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipSimple" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><spellPassive>Passive</spellPassive></subtitleLeft><subtitleRight></subtitleRight><mainText>Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)<br><br><rules>Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. </rules></mainText>" tr "GeneratedTip_Spell_VayneSilveredBolts_TooltipWithExtendedBehaviorHint" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><spellPassive>Passive</spellPassive></subtitleLeft><subtitleRight></subtitleRight><mainText>Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)<br><br><rules>Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. </rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VayneTumble_Description" = "Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage." tr "GeneratedTip_Spell_VayneTumble_DisplayName" = "Tumble" tr "GeneratedTip_Spell_VayneTumble_Tooltip" = "<titleLeft>Tumble (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne rolls a short distance, and deals <scaleAD>@ADRatioBonus@</scaleAD> bonus physical damage on her next basic attack within @Duration@ seconds. <br><br><rules>Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage</rules></mainText>" tr "GeneratedTip_Spell_VayneTumble_TooltipExtended" = "<titleLeft>Tumble (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne rolls a short distance, and deals <scaleAD>@ADRatioBonus@</scaleAD> bonus physical damage on her next basic attack within @Duration@ seconds. <br><br><rules>Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUp" = "<titleLeft>Tumble (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne rolls a short distance, and deals <scaleAD>@ADRatioBonus@</scaleAD> bonus physical damage on her next basic attack within @Duration@ seconds. <br><br><rules>Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>AD Ratio %</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@TotalADRatio*100.000000@% -> @TotalADRatioNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_VayneTumble_TooltipLevelUpUnlearned" = "<titleLeft>Tumble (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne rolls a short distance, and deals <scaleAD>@ADRatioBonus@</scaleAD> bonus physical damage on her next basic attack within @Duration@ seconds. <br><br><rules>Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VayneTumble_TooltipSimple" = "<titleLeft>Tumble (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne rolls a short distance, and deals <scaleAD>@ADRatioBonus@</scaleAD> bonus physical damage on her next basic attack within @Duration@ seconds. <br><br><rules>Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage</rules></mainText>" tr "GeneratedTip_Spell_VayneTumble_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tumble (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vayne rolls a short distance, and deals <scaleAD>@ADRatioBonus@</scaleAD> bonus physical damage on her next basic attack within @Duration@ seconds. <br><br><rules>Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VeigarBalefulStrike_Description" = "Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently." tr "GeneratedTip_Spell_VeigarBalefulStrike_DisplayName" = "Baleful Strike" tr "GeneratedTip_Spell_VeigarBalefulStrike_Tooltip" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of dark energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <keywordMajor>Phenomenal Evil</keywordMajor>. Large minions and large monsters grant two.</mainText>" tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipExtended" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of dark energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <keywordMajor>Phenomenal Evil</keywordMajor>. Large minions and large monsters grant two.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUp" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of dark energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <keywordMajor>Phenomenal Evil</keywordMajor>. Large minions and large monsters grant two.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipLevelUpUnlearned" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of dark energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <keywordMajor>Phenomenal Evil</keywordMajor>. Large minions and large monsters grant two.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipSimple" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of dark energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <keywordMajor>Phenomenal Evil</keywordMajor>. Large minions and large monsters grant two.</mainText>" tr "GeneratedTip_Spell_VeigarBalefulStrike_TooltipWithExtendedBehaviorHint" = "<titleLeft>Baleful Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Unleashes a bolt of dark energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <keywordMajor>Phenomenal Evil</keywordMajor>. Large minions and large monsters grant two.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VeigarDarkMatter_Description" = "Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown." tr "GeneratedTip_Spell_VeigarDarkMatter_DisplayName" = "Dark Matter" tr "GeneratedTip_Spell_VeigarDarkMatter_Tooltip" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Every 50 stacks of <keywordMajor>Phenomenal Evil</keywordMajor> reduce Dark Matter's cooldown by 10% (currently <keywordMajor>@f2.0*100@%</keywordMajor>).</mainText>" tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipExtended" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Every 50 stacks of <keywordMajor>Phenomenal Evil</keywordMajor> reduce Dark Matter's cooldown by 10% (currently <keywordMajor>@f2.0*100@%</keywordMajor>).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUp" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Every 50 stacks of <keywordMajor>Phenomenal Evil</keywordMajor> reduce Dark Matter's cooldown by 10% (currently <keywordMajor>@f2.0*100@%</keywordMajor>).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipLevelUpUnlearned" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Every 50 stacks of <keywordMajor>Phenomenal Evil</keywordMajor> reduce Dark Matter's cooldown by 10% (currently <keywordMajor>@f2.0*100@%</keywordMajor>).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipSimple" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Every 50 stacks of <keywordMajor>Phenomenal Evil</keywordMajor> reduce Dark Matter's cooldown by 10% (currently <keywordMajor>@f2.0*100@%</keywordMajor>).</mainText>" tr "GeneratedTip_Spell_VeigarDarkMatter_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dark Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Every 50 stacks of <keywordMajor>Phenomenal Evil</keywordMajor> reduce Dark Matter's cooldown by 10% (currently <keywordMajor>@f2.0*100@%</keywordMajor>).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VeigarEventHorizon_Description" = "After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter." tr "GeneratedTip_Spell_VeigarEventHorizon_DisplayName" = "Event Horizon" tr "GeneratedTip_Spell_VeigarEventHorizon_Tooltip" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipExtended" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUp" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Stun Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipLevelUpUnlearned" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipSimple" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_VeigarEventHorizon_TooltipWithExtendedBehaviorHint" = "<titleLeft>Event Horizon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VeigarR_Description" = "Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health." tr "GeneratedTip_Spell_VeigarR_DisplayName" = "Primordial Burst" tr "GeneratedTip_Spell_VeigarR_Tooltip" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health.</mainText>" tr "GeneratedTip_Spell_VeigarR_TooltipExtended" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VeigarR_TooltipLevelUp" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VeigarR_TooltipLevelUpUnlearned" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VeigarR_TooltipSimple" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health.</mainText>" tr "GeneratedTip_Spell_VeigarR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VelkozE_Description" = "Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away." tr "GeneratedTip_Spell_VelkozE_DisplayName" = "Tectonic Disruption" tr "GeneratedTip_Spell_VelkozE_Tooltip" = "<titleLeft>Tectonic Disruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.</mainText>" tr "GeneratedTip_Spell_VelkozE_TooltipExtended" = "<titleLeft>Tectonic Disruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VelkozE_TooltipLevelUp" = "<titleLeft>Tectonic Disruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_VelkozE_TooltipLevelUpUnlearned" = "<titleLeft>Tectonic Disruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VelkozE_TooltipSimple" = "<titleLeft>Tectonic Disruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.</mainText>" tr "GeneratedTip_Spell_VelkozE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tectonic Disruption (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VelkozQ_Description" = "Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit." tr "GeneratedTip_Spell_VelkozQ_DisplayName" = "Plasma Fission" tr "GeneratedTip_Spell_VelkozQ_Tooltip" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz shoots a plasma bolt that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).<br><br>Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.<br><br>Killing a unit with this refunds @ManaRefund*100@% of the <font color='#44DDFF'>Mana Cost</font>.</mainText>" tr "GeneratedTip_Spell_VelkozQ_TooltipExtended" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz shoots a plasma bolt that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).<br><br>Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.<br><br>Killing a unit with this refunds @ManaRefund*100@% of the <font color='#44DDFF'>Mana Cost</font>.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VelkozQ_TooltipLevelUp" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz shoots a plasma bolt that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).<br><br>Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.<br><br>Killing a unit with this refunds @ManaRefund*100@% of the <font color='#44DDFF'>Mana Cost</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage<br>Slow Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@SlowDuration@ -> @SlowDurationNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_VelkozQ_TooltipLevelUpUnlearned" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz shoots a plasma bolt that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).<br><br>Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.<br><br>Killing a unit with this refunds @ManaRefund*100@% of the <font color='#44DDFF'>Mana Cost</font>.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VelkozQ_TooltipSimple" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz shoots a plasma bolt that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).<br><br>Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.<br><br>Killing a unit with this refunds @ManaRefund*100@% of the <font color='#44DDFF'>Mana Cost</font>.</mainText>" tr "GeneratedTip_Spell_VelkozQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vel'Koz shoots a plasma bolt that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).<br><br>Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.<br><br>Killing a unit with this refunds @ManaRefund*100@% of the <font color='#44DDFF'>Mana Cost</font>.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VelkozQSplitActivate_Description" = "Reactivate to split the missile at a 90 degree angle." tr "GeneratedTip_Spell_VelkozQSplitActivate_DisplayName" = "Plasma Fission" tr "GeneratedTip_Spell_VelkozQSplitActivate_Tooltip" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate to split the missile at a 90 degree angle.</mainText>" tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipExtended" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate to split the missile at a 90 degree angle.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipLevelUp" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate to split the missile at a 90 degree angle.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipLevelUpUnlearned" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate to split the missile at a 90 degree angle.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipSimple" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate to split the missile at a 90 degree angle.</mainText>" tr "GeneratedTip_Spell_VelkozQSplitActivate_TooltipWithExtendedBehaviorHint" = "<titleLeft>Plasma Fission (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate to split the missile at a 90 degree angle.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VelkozR_Description" = "Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead." tr "GeneratedTip_Spell_VelkozR_DisplayName" = "Life Form Disintegration Ray" tr "GeneratedTip_Spell_VelkozR_Tooltip" = "<titleLeft>Life Form Disintegration Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Deconstructing enemy Champions <scaleLevel>Researches</scaleLevel> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><spellPassive>Active: </spellPassive>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <scaleLevel>Organic Deconstruction</scaleLevel> stacks. Deals True Damage instead of Magic against <scaleLevel>Researched</scaleLevel> units.</mainText>" tr "GeneratedTip_Spell_VelkozR_TooltipExtended" = "<titleLeft>Life Form Disintegration Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Deconstructing enemy Champions <scaleLevel>Researches</scaleLevel> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><spellPassive>Active: </spellPassive>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <scaleLevel>Organic Deconstruction</scaleLevel> stacks. Deals True Damage instead of Magic against <scaleLevel>Researched</scaleLevel> units.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VelkozR_TooltipLevelUp" = "<titleLeft>Life Form Disintegration Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Deconstructing enemy Champions <scaleLevel>Researches</scaleLevel> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><spellPassive>Active: </spellPassive>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <scaleLevel>Organic Deconstruction</scaleLevel> stacks. Deals True Damage instead of Magic against <scaleLevel>Researched</scaleLevel> units.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VelkozR_TooltipLevelUpUnlearned" = "<titleLeft>Life Form Disintegration Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Deconstructing enemy Champions <scaleLevel>Researches</scaleLevel> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><spellPassive>Active: </spellPassive>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <scaleLevel>Organic Deconstruction</scaleLevel> stacks. Deals True Damage instead of Magic against <scaleLevel>Researched</scaleLevel> units.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VelkozR_TooltipSimple" = "<titleLeft>Life Form Disintegration Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Deconstructing enemy Champions <scaleLevel>Researches</scaleLevel> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><spellPassive>Active: </spellPassive>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <scaleLevel>Organic Deconstruction</scaleLevel> stacks. Deals True Damage instead of Magic against <scaleLevel>Researched</scaleLevel> units.</mainText>" tr "GeneratedTip_Spell_VelkozR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Life Form Disintegration Ray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive: </spellPassive>Deconstructing enemy Champions <scaleLevel>Researches</scaleLevel> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><spellPassive>Active: </spellPassive>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <scaleLevel>Organic Deconstruction</scaleLevel> stacks. Deals True Damage instead of Magic against <scaleLevel>Researched</scaleLevel> units.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VelkozW_Description" = "Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay." tr "GeneratedTip_Spell_VelkozW_DisplayName" = "Void Rift" tr "GeneratedTip_Spell_VelkozW_Tooltip" = "<titleLeft>Void Rift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s per Charge (Max 2)</subtitleRight><mainText>Vel'Koz opens a rift to the void that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts.</mainText>" tr "GeneratedTip_Spell_VelkozW_TooltipExtended" = "<titleLeft>Void Rift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s per Charge (Max 2)</subtitleRight><mainText>Vel'Koz opens a rift to the void that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VelkozW_TooltipLevelUp" = "<titleLeft>Void Rift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s per Charge (Max 2)</subtitleRight><mainText>Vel'Koz opens a rift to the void that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage<br>Secondary Damage<br>Recharge Time<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_VelkozW_TooltipLevelUpUnlearned" = "<titleLeft>Void Rift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s per Charge (Max 2)</subtitleRight><mainText>Vel'Koz opens a rift to the void that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VelkozW_TooltipSimple" = "<titleLeft>Void Rift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s per Charge (Max 2)</subtitleRight><mainText>Vel'Koz opens a rift to the void that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts.</mainText>" tr "GeneratedTip_Spell_VelkozW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Void Rift (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s per Charge (Max 2)</subtitleRight><mainText>Vel'Koz opens a rift to the void that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ViE_Description" = "Vi's next attack blasts through her target, dealing damage to enemies behind it." tr "GeneratedTip_Spell_ViE_DisplayName" = "Excessive Force" tr "GeneratedTip_Spell_ViE_Tooltip" = "<titleLeft>Excessive Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Causes next basic attack to deal @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <scaleLevel>@f1@</scaleLevel> seconds and can hold 2 charges at once.</mainText>" tr "GeneratedTip_Spell_ViE_TooltipExtended" = "<titleLeft>Excessive Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Causes next basic attack to deal @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <scaleLevel>@f1@</scaleLevel> seconds and can hold 2 charges at once.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ViE_TooltipLevelUp" = "<titleLeft>Excessive Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Causes next basic attack to deal @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <scaleLevel>@f1@</scaleLevel> seconds and can hold 2 charges at once.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Charge Time<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ViE_TooltipLevelUpUnlearned" = "<titleLeft>Excessive Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Causes next basic attack to deal @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <scaleLevel>@f1@</scaleLevel> seconds and can hold 2 charges at once.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ViE_TooltipSimple" = "<titleLeft>Excessive Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Causes next basic attack to deal @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <scaleLevel>@f1@</scaleLevel> seconds and can hold 2 charges at once.</mainText>" tr "GeneratedTip_Spell_ViE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Excessive Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Causes next basic attack to deal @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <scaleLevel>@f1@</scaleLevel> seconds and can hold 2 charges at once.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ViktorChaosStorm_Description" = "Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.<br><br>Augment: The Chaos Storm moves 25% faster." tr "GeneratedTip_Spell_ViktorChaosStorm_DisplayName" = "Chaos Storm" tr "GeneratedTip_Spell_ViktorChaosStorm_Tooltip" = "<titleLeft>Chaos Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupting enemy channels.<br><br>Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.<br><br><font color='#FFCC00'>Augment - Perfect Storm:</font> Chaos Storm moves @AugmentBoost*100@% Faster.</mainText>" tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipExtended" = "<titleLeft>Chaos Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupting enemy channels.<br><br>Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.<br><br><font color='#FFCC00'>Augment - Perfect Storm:</font> Chaos Storm moves @AugmentBoost*100@% Faster.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipLevelUp" = "<titleLeft>Chaos Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupting enemy channels.<br><br>Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.<br><br><font color='#FFCC00'>Augment - Perfect Storm:</font> Chaos Storm moves @AugmentBoost*100@% Faster.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage (Initial Burst)<br>Damage (Periodic Ticks)</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@InitialBurstBaseDamage@ -> @InitialBurstBaseDamageNL@<br>@SubsequentBurstBaseDamage@ -> @SubsequentBurstBaseDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipLevelUpUnlearned" = "<titleLeft>Chaos Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupting enemy channels.<br><br>Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.<br><br><font color='#FFCC00'>Augment - Perfect Storm:</font> Chaos Storm moves @AugmentBoost*100@% Faster.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipSimple" = "<titleLeft>Chaos Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupting enemy channels.<br><br>Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.<br><br><font color='#FFCC00'>Augment - Perfect Storm:</font> Chaos Storm moves @AugmentBoost*100@% Faster.</mainText>" tr "GeneratedTip_Spell_ViktorChaosStorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Chaos Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupting enemy channels.<br><br>Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.<br><br><font color='#FFCC00'>Augment - Perfect Storm:</font> Chaos Storm moves @AugmentBoost*100@% Faster.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ViktorGravitonField_Description" = "Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.<br><br>Augment: Enemies stunned by Gravity Field are dragged to the center." tr "GeneratedTip_Spell_ViktorGravitonField_DisplayName" = "Gravity Field" tr "GeneratedTip_Spell_ViktorGravitonField_Tooltip" = "<titleLeft>Gravity Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.<br><br><font color='#FFCC00'>Augment - Magnetize:</font> Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.<br><br></mainText>" tr "GeneratedTip_Spell_ViktorGravitonField_TooltipExtended" = "<titleLeft>Gravity Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.<br><br><font color='#FFCC00'>Augment - Magnetize:</font> Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.<br><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ViktorGravitonField_TooltipLevelUp" = "<titleLeft>Gravity Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.<br><br><font color='#FFCC00'>Augment - Magnetize:</font> Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.<br><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Movement Slow</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@SlowPotency*-1.000000@% -> @SlowPotencyNL*-1.000000@%</postScriptRight>" tr "GeneratedTip_Spell_ViktorGravitonField_TooltipLevelUpUnlearned" = "<titleLeft>Gravity Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.<br><br><font color='#FFCC00'>Augment - Magnetize:</font> Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.<br><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ViktorGravitonField_TooltipSimple" = "<titleLeft>Gravity Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.<br><br><font color='#FFCC00'>Augment - Magnetize:</font> Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.<br><br></mainText>" tr "GeneratedTip_Spell_ViktorGravitonField_TooltipWithExtendedBehaviorHint" = "<titleLeft>Gravity Field (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.<br><br><font color='#FFCC00'>Augment - Magnetize:</font> Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.<br><br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ViktorPowerTransfer_Description" = "Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.<br><br>Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting." tr "GeneratedTip_Spell_ViktorPowerTransfer_DisplayName" = "Siphon Power" tr "GeneratedTip_Spell_ViktorPowerTransfer_Tooltip" = "<titleLeft>Siphon Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f1@</font> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipExtended" = "<titleLeft>Siphon Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f2@</font><scaleAP>(+@f3@)</scaleAP> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipLevelUp" = "<titleLeft>Siphon Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f1@</font> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>@AbilityResourceName@ Cost<br>Damage (Missile)<br>Damage (Attack)</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@<br>@MissileDamage@ -> @MissileDamageNL@<br>@AABonusDamage@ -> @AABonusDamageNL@</postScriptRight>" tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipLevelUpUnlearned" = "<titleLeft>Siphon Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f1@</font> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipSimple" = "<titleLeft>Siphon Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f1@</font> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_ViktorPowerTransfer_TooltipWithExtendedBehaviorHint" = "<titleLeft>Siphon Power (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f1@</font> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ViQ_Description" = "Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows." tr "GeneratedTip_Spell_ViQ_DisplayName" = "Vault Breaker" tr "GeneratedTip_Spell_ViQ_Tooltip" = "<titleLeft>Vault Breaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Charges a powerful punch that carries Vi forward.<br><br><spellPassive>First Cast:</spellPassive> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><spellPassive>Second Cast:</spellPassive> Dashes forward dealing @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> to @f2@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.</mainText>" tr "GeneratedTip_Spell_ViQ_TooltipExtended" = "<titleLeft>Vault Breaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Charges a powerful punch that carries Vi forward.<br><br><spellPassive>First Cast:</spellPassive> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><spellPassive>Second Cast:</spellPassive> Dashes forward dealing @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> to @f2@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ViQ_TooltipLevelUp" = "<titleLeft>Vault Breaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Charges a powerful punch that carries Vi forward.<br><br><spellPassive>First Cast:</spellPassive> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><spellPassive>Second Cast:</spellPassive> Dashes forward dealing @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> to @f2@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ViQ_TooltipLevelUpUnlearned" = "<titleLeft>Vault Breaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Charges a powerful punch that carries Vi forward.<br><br><spellPassive>First Cast:</spellPassive> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><spellPassive>Second Cast:</spellPassive> Dashes forward dealing @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> to @f2@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ViQ_TooltipSimple" = "<titleLeft>Vault Breaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Charges a powerful punch that carries Vi forward.<br><br><spellPassive>First Cast:</spellPassive> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><spellPassive>Second Cast:</spellPassive> Dashes forward dealing @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> to @f2@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.</mainText>" tr "GeneratedTip_Spell_ViQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vault Breaker (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Charges a powerful punch that carries Vi forward.<br><br><spellPassive>First Cast:</spellPassive> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><spellPassive>Second Cast:</spellPassive> Dashes forward dealing @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> to @f2@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ViR_Description" = "Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground." tr "GeneratedTip_Spell_ViR_DisplayName" = "Assault and Battery" tr "GeneratedTip_Spell_ViR_Tooltip" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_ViR_TooltipExtended" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ViR_TooltipLevelUp" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ViR_TooltipLevelUpUnlearned" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ViR_TooltipSimple" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.</mainText>" tr "GeneratedTip_Spell_ViR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ViW_Description" = "Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed." tr "GeneratedTip_Spell_ViW_DisplayName" = "Denting Blows" tr "GeneratedTip_Spell_ViW_Tooltip" = "<titleLeft>Denting Blows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every 3rd attack on the same target deals an additional @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.</mainText>" tr "GeneratedTip_Spell_ViW_TooltipExtended" = "<titleLeft>Denting Blows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every 3rd attack on the same target deals an additional @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ViW_TooltipLevelUp" = "<titleLeft>Denting Blows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every 3rd attack on the same target deals an additional @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Maximum Health Damage<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_ViW_TooltipLevelUpUnlearned" = "<titleLeft>Denting Blows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every 3rd attack on the same target deals an additional @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ViW_TooltipSimple" = "<titleLeft>Denting Blows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every 3rd attack on the same target deals an additional @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.</mainText>" tr "GeneratedTip_Spell_ViW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Denting Blows (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft><font color='#FF9900'>Passive</font></subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Every 3rd attack on the same target deals an additional @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VladimirE_Description" = "Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units." tr "GeneratedTip_Spell_VladimirE_DisplayName" = "Tides of Blood" tr "GeneratedTip_Spell_VladimirE_Tooltip" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast: </spellPassive>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><spellPassive>Second Cast: </spellPassive>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><scaleAP> (+@CharAbilityPower@)</scaleAP> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_VladimirE_TooltipExtended" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast: </spellPassive>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><spellPassive>Second Cast: </spellPassive>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><scaleAP> (+@CharAbilityPower@)</scaleAP> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VladimirE_TooltipLevelUp" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast: </spellPassive>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><spellPassive>Second Cast: </spellPassive>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><scaleAP> (+@CharAbilityPower@)</scaleAP> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Maximum Damage<br>Slow<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect10Amount@ -> @Effect10AmountNL@<br>@Effect9Amount@% -> @Effect9AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VladimirE_TooltipLevelUpUnlearned" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast: </spellPassive>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><spellPassive>Second Cast: </spellPassive>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><scaleAP> (+@CharAbilityPower@)</scaleAP> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VladimirE_TooltipSimple" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast: </spellPassive>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><spellPassive>Second Cast: </spellPassive>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><scaleAP> (+@CharAbilityPower@)</scaleAP> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_VladimirE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tides of Blood (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>First Cast: </spellPassive>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><spellPassive>Second Cast: </spellPassive>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><scaleAP> (+@CharAbilityPower@)</scaleAP> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VladimirHemoplague_Description" = "Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit." tr "GeneratedTip_Spell_VladimirHemoplague_DisplayName" = "Hemoplague" tr "GeneratedTip_Spell_VladimirHemoplague_Tooltip" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <scaleAP>(+@f3@)</scaleAP>, plus @Effect5Amount@% for each Champion beyond the first.</mainText>" tr "GeneratedTip_Spell_VladimirHemoplague_TooltipExtended" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <scaleAP>(+@f3@)</scaleAP>, plus @Effect5Amount@% for each Champion beyond the first.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VladimirHemoplague_TooltipLevelUp" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <scaleAP>(+@f3@)</scaleAP>, plus @Effect5Amount@% for each Champion beyond the first.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VladimirHemoplague_TooltipLevelUpUnlearned" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <scaleAP>(+@f3@)</scaleAP>, plus @Effect5Amount@% for each Champion beyond the first.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VladimirHemoplague_TooltipSimple" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <scaleAP>(+@f3@)</scaleAP>, plus @Effect5Amount@% for each Champion beyond the first.</mainText>" tr "GeneratedTip_Spell_VladimirHemoplague_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hemoplague (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <scaleAP>(+@f3@)</scaleAP>, plus @Effect5Amount@% for each Champion beyond the first.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VladimirQ_Description" = "Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time." tr "GeneratedTip_Spell_VladimirQ_DisplayName" = "Transfusion" tr "GeneratedTip_Spell_VladimirQ_Tooltip" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and healing himself for @Effect2Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <scaleLevel>@f7@</scaleLevel> plus @Effect5Amount@% <scaleAP>(+@f6@%)</scaleAP> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). </mainText>" tr "GeneratedTip_Spell_VladimirQ_TooltipExtended" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and healing himself for @Effect2Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <scaleLevel>@f7@</scaleLevel> plus @Effect5Amount@% <scaleAP>(+@f6@%)</scaleAP> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). </mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VladimirQ_TooltipLevelUp" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and healing himself for @Effect2Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <scaleLevel>@f7@</scaleLevel> plus @Effect5Amount@% <scaleAP>(+@f6@%)</scaleAP> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Healing<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VladimirQ_TooltipLevelUpUnlearned" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and healing himself for @Effect2Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <scaleLevel>@f7@</scaleLevel> plus @Effect5Amount@% <scaleAP>(+@f6@%)</scaleAP> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). </mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VladimirQ_TooltipSimple" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and healing himself for @Effect2Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <scaleLevel>@f7@</scaleLevel> plus @Effect5Amount@% <scaleAP>(+@f6@%)</scaleAP> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). </mainText>" tr "GeneratedTip_Spell_VladimirQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Transfusion (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and healing himself for @Effect2Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <scaleLevel>@f7@</scaleLevel> plus @Effect5Amount@% <scaleAP>(+@f6@%)</scaleAP> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). </mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VladimirSanguinePool_Description" = "Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them." tr "GeneratedTip_Spell_VladimirSanguinePool_DisplayName" = "Sanguine Pool" tr "GeneratedTip_Spell_VladimirSanguinePool_Tooltip" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood.</mainText>" tr "GeneratedTip_Spell_VladimirSanguinePool_TooltipExtended" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VladimirSanguinePool_TooltipLevelUp" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_VladimirSanguinePool_TooltipLevelUpUnlearned" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VladimirSanguinePool_TooltipSimple" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood.</mainText>" tr "GeneratedTip_Spell_VladimirSanguinePool_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sanguine Pool (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font></subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_Volley_Description" = "Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot." tr "GeneratedTip_Spell_Volley_DisplayName" = "Volley" tr "GeneratedTip_Spell_Volley_Tooltip" = "<titleLeft>Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires arrows in a cone, each dealing <scaleAD>@TotalDamage@ physical damage</scaleAD>. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot.</mainText>" tr "GeneratedTip_Spell_Volley_TooltipExtended" = "<titleLeft>Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires arrows in a cone, each dealing <scaleAD>@TotalDamage@ physical damage</scaleAD>. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_Volley_TooltipLevelUp" = "<titleLeft>Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires arrows in a cone, each dealing <scaleAD>@TotalDamage@ physical damage</scaleAD>. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_Volley_TooltipLevelUpUnlearned" = "<titleLeft>Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires arrows in a cone, each dealing <scaleAD>@TotalDamage@ physical damage</scaleAD>. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_Volley_TooltipSimple" = "<titleLeft>Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires arrows in a cone, each dealing <scaleAD>@TotalDamage@ physical damage</scaleAD>. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot.</mainText>" tr "GeneratedTip_Spell_Volley_TooltipWithExtendedBehaviorHint" = "<titleLeft>Volley (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fires arrows in a cone, each dealing <scaleAD>@TotalDamage@ physical damage</scaleAD>. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_VorpalSpikes_Description" = "Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him." tr "GeneratedTip_Spell_VorpalSpikes_DisplayName" = "Vorpal Spikes" tr "GeneratedTip_Spell_VorpalSpikes_Tooltip" = "<titleLeft>Vorpal Spikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules></mainText>" tr "GeneratedTip_Spell_VorpalSpikes_TooltipExtended" = "<titleLeft>Vorpal Spikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUp" = "<titleLeft>Vorpal Spikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect2Amount@% -> @Effect2AmountNL@%</postScriptRight>" tr "GeneratedTip_Spell_VorpalSpikes_TooltipLevelUpUnlearned" = "<titleLeft>Vorpal Spikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_VorpalSpikes_TooltipSimple" = "<titleLeft>Vorpal Spikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules></mainText>" tr "GeneratedTip_Spell_VorpalSpikes_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vorpal Spikes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_WarwickQ_Description" = "Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt." tr "GeneratedTip_Spell_WarwickQ_DisplayName" = "Jaws of the Beast" tr "GeneratedTip_Spell_WarwickQ_Tooltip" = "<titleLeft>Jaws of the Beast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <scaleAD>@CharTotalPhysical@</scaleAD><scaleAP>+@CharAbilityPower2@</scaleAP> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font></mainText>" tr "GeneratedTip_Spell_WarwickQ_TooltipExtended" = "<titleLeft>Jaws of the Beast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <scaleAD>@CharTotalPhysical@</scaleAD><scaleAP>+@CharAbilityPower2@</scaleAP> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUp" = "<titleLeft>Jaws of the Beast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <scaleAD>@CharTotalPhysical@</scaleAD><scaleAP>+@CharAbilityPower2@</scaleAP> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Healing<br>Percent Health Damaged<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_WarwickQ_TooltipLevelUpUnlearned" = "<titleLeft>Jaws of the Beast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <scaleAD>@CharTotalPhysical@</scaleAD><scaleAP>+@CharAbilityPower2@</scaleAP> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_WarwickQ_TooltipSimple" = "<titleLeft>Jaws of the Beast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <scaleAD>@CharTotalPhysical@</scaleAD><scaleAP>+@CharAbilityPower2@</scaleAP> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font></mainText>" tr "GeneratedTip_Spell_WarwickQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Jaws of the Beast (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <scaleAD>@CharTotalPhysical@</scaleAD><scaleAP>+@CharAbilityPower2@</scaleAP> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_WarwickR_Description" = "Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds." tr "GeneratedTip_Spell_WarwickR_DisplayName" = "Infinite Duress" tr "GeneratedTip_Spell_WarwickR_Tooltip" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals <magicDamage>@DamageCumulative@</magicDamage> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.</mainText>" tr "GeneratedTip_Spell_WarwickR_TooltipExtended" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals <magicDamage>@DamageCumulative@</magicDamage> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_WarwickR_TooltipLevelUp" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals <magicDamage>@DamageCumulative@</magicDamage> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_WarwickR_TooltipLevelUpUnlearned" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals <magicDamage>@DamageCumulative@</magicDamage> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_WarwickR_TooltipSimple" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals <magicDamage>@DamageCumulative@</magicDamage> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.</mainText>" tr "GeneratedTip_Spell_WarwickR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals <magicDamage>@DamageCumulative@</magicDamage> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_WarwickW_Description" = "Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple." tr "GeneratedTip_Spell_WarwickW_DisplayName" = "Blood Hunt" tr "GeneratedTip_Spell_WarwickW_Tooltip" = "<titleLeft>Blood Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'></font><spellPassive>Passive: </spellPassive>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><spellPassive>Active: </spellPassive>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast.</mainText>" tr "GeneratedTip_Spell_WarwickW_TooltipExtended" = "<titleLeft>Blood Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'></font><spellPassive>Passive: </spellPassive>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><spellPassive>Active: </spellPassive>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_WarwickW_TooltipLevelUp" = "<titleLeft>Blood Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'></font><spellPassive>Passive: </spellPassive>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><spellPassive>Active: </spellPassive>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed<br>Attack Speed<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Effect2Amount@% -> @Effect2AmountNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_WarwickW_TooltipLevelUpUnlearned" = "<titleLeft>Blood Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'></font><spellPassive>Passive: </spellPassive>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><spellPassive>Active: </spellPassive>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_WarwickW_TooltipSimple" = "<titleLeft>Blood Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'></font><spellPassive>Passive: </spellPassive>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><spellPassive>Active: </spellPassive>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast.</mainText>" tr "GeneratedTip_Spell_WarwickW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blood Hunt (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'></font><spellPassive>Passive: </spellPassive>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><spellPassive>Active: </spellPassive>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_WildCards_Description" = "Twisted Fate throws three cards, dealing damage to each enemy unit they pass through." tr "GeneratedTip_Spell_WildCards_DisplayName" = "Wild Cards" tr "GeneratedTip_Spell_WildCards_Tooltip" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through.</mainText>" tr "GeneratedTip_Spell_WildCards_TooltipExtended" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_WildCards_TooltipLevelUp" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_WildCards_TooltipLevelUpUnlearned" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_WildCards_TooltipSimple" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through.</mainText>" tr "GeneratedTip_Spell_WildCards_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wild Cards (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_WujuStyle_Description" = "Grants bonus true damage on basic attacks." tr "GeneratedTip_Spell_WujuStyle_DisplayName" = "Wuju Style" tr "GeneratedTip_Spell_WujuStyle_Tooltip" = "<titleLeft>Wuju Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Basic attacks deal @Effect3Amount@ <font color='#FF8C00'>(+@f2@)</font> bonus true damage for @Effect5Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_WujuStyle_TooltipExtended" = "<titleLeft>Wuju Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Basic attacks deal @Effect3Amount@ <font color='#FF8C00'>(+@f2@)</font> bonus true damage for @Effect5Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUp" = "<titleLeft>Wuju Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Basic attacks deal @Effect3Amount@ <font color='#FF8C00'>(+@f2@)</font> bonus true damage for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown<br>Damage</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_WujuStyle_TooltipLevelUpUnlearned" = "<titleLeft>Wuju Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Basic attacks deal @Effect3Amount@ <font color='#FF8C00'>(+@f2@)</font> bonus true damage for @Effect5Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_WujuStyle_TooltipSimple" = "<titleLeft>Wuju Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Basic attacks deal bonus damage for @Effect5Amount@ seconds. </mainText>" tr "GeneratedTip_Spell_WujuStyle_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wuju Style (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Basic attacks deal @Effect3Amount@ <font color='#FF8C00'>(+@f2@)</font> bonus true damage for @Effect5Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XayahE_Description" = "Xayah calls back all her dropped Feathers dealing damage and rooting enemies." tr "GeneratedTip_Spell_XayahE_DisplayName" = "Bladecaller" tr "GeneratedTip_Spell_XayahE_Tooltip" = "<titleLeft>Bladecaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing <physicalDamage>@FeatherDamage@ physical damage</physicalDamage> to enemies they pass through.<br><br>Hitting an enemy with @FeatherThreshold@ <font color='#C200E1'>Feathers</font> roots them for @RootDuration@ second(s).<br><br>Minions take @MinionMultiplier*100@% damage from Bladecaller.<br><br><rules><font color='#FF5802'>Critical Strike Chance</font> multiplies feather damage.</rules></mainText>" tr "GeneratedTip_Spell_XayahE_TooltipExtended" = "<titleLeft>Bladecaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing <physicalDamage>@FeatherDamage@ physical damage</physicalDamage> to enemies they pass through.<br><br>Hitting an enemy with @FeatherThreshold@ <font color='#C200E1'>Feathers</font> roots them for @RootDuration@ second(s).<br><br>Minions take @MinionMultiplier*100@% damage from Bladecaller.<br><br><rules><font color='#FF5802'>Critical Strike Chance</font> multiplies feather damage.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XayahE_TooltipLevelUp" = "<titleLeft>Bladecaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing <physicalDamage>@FeatherDamage@ physical damage</physicalDamage> to enemies they pass through.<br><br>Hitting an enemy with @FeatherThreshold@ <font color='#C200E1'>Feathers</font> roots them for @RootDuration@ second(s).<br><br>Minions take @MinionMultiplier*100@% damage from Bladecaller.<br><br><rules><font color='#FF5802'>Critical Strike Chance</font> multiplies feather damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_XayahE_TooltipLevelUpUnlearned" = "<titleLeft>Bladecaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing <physicalDamage>@FeatherDamage@ physical damage</physicalDamage> to enemies they pass through.<br><br>Hitting an enemy with @FeatherThreshold@ <font color='#C200E1'>Feathers</font> roots them for @RootDuration@ second(s).<br><br>Minions take @MinionMultiplier*100@% damage from Bladecaller.<br><br><rules><font color='#FF5802'>Critical Strike Chance</font> multiplies feather damage.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XayahE_TooltipSimple" = "<titleLeft>Bladecaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing <physicalDamage>@FeatherDamage@ physical damage</physicalDamage> to enemies they pass through.<br><br>Hitting an enemy with @FeatherThreshold@ <font color='#C200E1'>Feathers</font> roots them for @RootDuration@ second(s).<br><br>Minions take @MinionMultiplier*100@% damage from Bladecaller.<br><br><rules><font color='#FF5802'>Critical Strike Chance</font> multiplies feather damage.</rules></mainText>" tr "GeneratedTip_Spell_XayahE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bladecaller (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing <physicalDamage>@FeatherDamage@ physical damage</physicalDamage> to enemies they pass through.<br><br>Hitting an enemy with @FeatherThreshold@ <font color='#C200E1'>Feathers</font> roots them for @RootDuration@ second(s).<br><br>Minions take @MinionMultiplier*100@% damage from Bladecaller.<br><br><rules><font color='#FF5802'>Critical Strike Chance</font> multiplies feather damage.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XayahQ_Description" = "Xayah throws two damaging daggers that also drop Feathers she can recall." tr "GeneratedTip_Spell_XayahQ_DisplayName" = "Double Daggers" tr "GeneratedTip_Spell_XayahQ_Tooltip" = "<titleLeft>Double Daggers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah throws two knives dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> each and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @MultiHitRatio*100@% damage.</mainText>" tr "GeneratedTip_Spell_XayahQ_TooltipExtended" = "<titleLeft>Double Daggers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah throws two knives dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> each and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @MultiHitRatio*100@% damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XayahQ_TooltipLevelUp" = "<titleLeft>Double Daggers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah throws two knives dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> each and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @MultiHitRatio*100@% damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_XayahQ_TooltipLevelUpUnlearned" = "<titleLeft>Double Daggers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah throws two knives dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> each and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @MultiHitRatio*100@% damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XayahQ_TooltipSimple" = "<titleLeft>Double Daggers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah throws two knives dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> each and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @MultiHitRatio*100@% damage.</mainText>" tr "GeneratedTip_Spell_XayahQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Double Daggers (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah throws two knives dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> each and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @MultiHitRatio*100@% damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XayahR_Description" = "Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall." tr "GeneratedTip_Spell_XayahR_DisplayName" = "Featherstorm" tr "GeneratedTip_Spell_XayahR_Tooltip" = "<titleLeft>Featherstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah leaps into the air becoming untargetable. She then rains down daggers which deal <physicalDamage>@Damage@</physicalDamage> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air.</mainText>" tr "GeneratedTip_Spell_XayahR_TooltipExtended" = "<titleLeft>Featherstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah leaps into the air becoming untargetable. She then rains down daggers which deal <physicalDamage>@Damage@</physicalDamage> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XayahR_TooltipLevelUp" = "<titleLeft>Featherstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah leaps into the air becoming untargetable. She then rains down daggers which deal <physicalDamage>@Damage@</physicalDamage> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_XayahR_TooltipLevelUpUnlearned" = "<titleLeft>Featherstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah leaps into the air becoming untargetable. She then rains down daggers which deal <physicalDamage>@Damage@</physicalDamage> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XayahR_TooltipSimple" = "<titleLeft>Featherstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah leaps into the air becoming untargetable. She then rains down daggers which deal <physicalDamage>@Damage@</physicalDamage> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air.</mainText>" tr "GeneratedTip_Spell_XayahR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Featherstorm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah leaps into the air becoming untargetable. She then rains down daggers which deal <physicalDamage>@Damage@</physicalDamage> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XayahW_Description" = "Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion." tr "GeneratedTip_Spell_XayahW_DisplayName" = "Deadly Plumage" tr "GeneratedTip_Spell_XayahW_Tooltip" = "<titleLeft>Deadly Plumage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font></mainText>" tr "GeneratedTip_Spell_XayahW_TooltipExtended" = "<titleLeft>Deadly Plumage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XayahW_TooltipLevelUp" = "<titleLeft>Deadly Plumage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@% -> @Effect1AmountNL@%<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_XayahW_TooltipLevelUpUnlearned" = "<titleLeft>Deadly Plumage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XayahW_TooltipSimple" = "<titleLeft>Deadly Plumage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font></mainText>" tr "GeneratedTip_Spell_XayahW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Deadly Plumage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XerathArcaneBarrage2_Description" = "Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow." tr "GeneratedTip_Spell_XerathArcaneBarrage2_DisplayName" = "Eye of Destruction" tr "GeneratedTip_Spell_XerathArcaneBarrage2_Tooltip" = "<titleLeft>Eye of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.</mainText>" tr "GeneratedTip_Spell_XerathArcaneBarrage2_TooltipExtended" = "<titleLeft>Eye of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XerathArcaneBarrage2_TooltipLevelUp" = "<titleLeft>Eye of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Effect3Amount@% -> @Effect3AmountNL@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_XerathArcaneBarrage2_TooltipLevelUpUnlearned" = "<titleLeft>Eye of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XerathArcaneBarrage2_TooltipSimple" = "<titleLeft>Eye of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.</mainText>" tr "GeneratedTip_Spell_XerathArcaneBarrage2_TooltipWithExtendedBehaviorHint" = "<titleLeft>Eye of Destruction (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_Description" = "Fires a long-range beam of energy, dealing magic damage to all targets hit." tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_DisplayName" = "Arcanopulse" tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_Tooltip" = "<titleLeft>Arcanopulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText><spellPassive>First cast:</spellPassive> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><spellPassive>Second cast:</spellPassive> Xerath fires Arcanopulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.</mainText>" tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_TooltipExtended" = "<titleLeft>Arcanopulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText><spellPassive>First cast:</spellPassive> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><spellPassive>Second cast:</spellPassive> Xerath fires Arcanopulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_TooltipLevelUp" = "<titleLeft>Arcanopulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText><spellPassive>First cast:</spellPassive> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><spellPassive>Second cast:</spellPassive> Xerath fires Arcanopulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_TooltipLevelUpUnlearned" = "<titleLeft>Arcanopulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText><spellPassive>First cast:</spellPassive> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><spellPassive>Second cast:</spellPassive> Xerath fires Arcanopulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_TooltipSimple" = "<titleLeft>Arcanopulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText><spellPassive>First cast:</spellPassive> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><spellPassive>Second cast:</spellPassive> Xerath fires Arcanopulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.</mainText>" tr "GeneratedTip_Spell_XerathArcanopulseChargeUp_TooltipWithExtendedBehaviorHint" = "<titleLeft>Arcanopulse (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText><spellPassive>First cast:</spellPassive> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><spellPassive>Second cast:</spellPassive> Xerath fires Arcanopulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XerathLocusOfPower2_Description" = "Xerath immobilizes himself and gains numerous long-range barrages." tr "GeneratedTip_Spell_XerathLocusOfPower2_DisplayName" = "Rite of the Arcane" tr "GeneratedTip_Spell_XerathLocusOfPower2_Tooltip" = "<titleLeft>Rite of the Arcane (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.</mainText>" tr "GeneratedTip_Spell_XerathLocusOfPower2_TooltipExtended" = "<titleLeft>Rite of the Arcane (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XerathLocusOfPower2_TooltipLevelUp" = "<titleLeft>Rite of the Arcane (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Number of Shots<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_XerathLocusOfPower2_TooltipLevelUpUnlearned" = "<titleLeft>Rite of the Arcane (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XerathLocusOfPower2_TooltipSimple" = "<titleLeft>Rite of the Arcane (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.</mainText>" tr "GeneratedTip_Spell_XerathLocusOfPower2_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rite of the Arcane (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XerathMageSpear_Description" = "Deals magic damage to an enemy and stuns them." tr "GeneratedTip_Spell_XerathMageSpear_DisplayName" = "Shocking Orb" tr "GeneratedTip_Spell_XerathMageSpear_Tooltip" = "<titleLeft>Shocking Orb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.</mainText>" tr "GeneratedTip_Spell_XerathMageSpear_TooltipExtended" = "<titleLeft>Shocking Orb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XerathMageSpear_TooltipLevelUp" = "<titleLeft>Shocking Orb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_XerathMageSpear_TooltipLevelUpUnlearned" = "<titleLeft>Shocking Orb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XerathMageSpear_TooltipSimple" = "<titleLeft>Shocking Orb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.</mainText>" tr "GeneratedTip_Spell_XerathMageSpear_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shocking Orb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AmmoRechargeTime@s Cooldown</subtitleRight><mainText>Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XinZhaoE_Description" = "Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly." tr "GeneratedTip_Spell_XinZhaoE_DisplayName" = "Audacious Charge" tr "GeneratedTip_Spell_XinZhaoE_Tooltip" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_XinZhaoE_TooltipExtended" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUp" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Speed</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_XinZhaoE_TooltipLevelUpUnlearned" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoE_TooltipSimple" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_XinZhaoE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Audacious Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XinZhaoQ_Description" = "Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air." tr "GeneratedTip_Spell_XinZhaoQ_DisplayName" = "Three Talon Strike" tr "GeneratedTip_Spell_XinZhaoQ_Tooltip" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_XinZhaoQ_TooltipExtended" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUp" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_XinZhaoQ_TooltipLevelUpUnlearned" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoQ_TooltipSimple" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_XinZhaoQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Three Talon Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XinZhaoR_Description" = "Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created." tr "GeneratedTip_Spell_XinZhaoR_DisplayName" = "Crescent Guard" tr "GeneratedTip_Spell_XinZhaoR_Tooltip" = "<titleLeft>Crescent Guard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @BonusDurationPerSwing@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.</mainText>" tr "GeneratedTip_Spell_XinZhaoR_TooltipExtended" = "<titleLeft>Crescent Guard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @BonusDurationPerSwing@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUp" = "<titleLeft>Crescent Guard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @BonusDurationPerSwing@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_XinZhaoR_TooltipLevelUpUnlearned" = "<titleLeft>Crescent Guard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @BonusDurationPerSwing@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoR_TooltipSimple" = "<titleLeft>Crescent Guard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @BonusDurationPerSwing@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.</mainText>" tr "GeneratedTip_Spell_XinZhaoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crescent Guard (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @BonusDurationPerSwing@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_XinZhaoW_Description" = "Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies." tr "GeneratedTip_Spell_XinZhaoW_DisplayName" = "Wind Becomes Lightning" tr "GeneratedTip_Spell_XinZhaoW_Tooltip" = "<titleLeft>Wind Becomes Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <scaleLevel>@f5@</scaleLevel><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules></mainText>" tr "GeneratedTip_Spell_XinZhaoW_TooltipExtended" = "<titleLeft>Wind Becomes Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <scaleLevel>@f5@</scaleLevel><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUp" = "<titleLeft>Wind Becomes Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <scaleLevel>@f5@</scaleLevel><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Slash Damage<br>Thrust Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_XinZhaoW_TooltipLevelUpUnlearned" = "<titleLeft>Wind Becomes Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <scaleLevel>@f5@</scaleLevel><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_XinZhaoW_TooltipSimple" = "<titleLeft>Wind Becomes Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <scaleLevel>@f5@</scaleLevel><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules></mainText>" tr "GeneratedTip_Spell_XinZhaoW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wind Becomes Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <scaleLevel>@f5@</scaleLevel><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YasuoE_Description" = "Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<br><br>Cannot be re-cast on the same enemy for a few seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font>" tr "GeneratedTip_Spell_YasuoE_DisplayName" = "Sweeping Blade" tr "GeneratedTip_Spell_YasuoE_Tooltip" = "<titleLeft>Sweeping Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes through target enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font></mainText>" tr "GeneratedTip_Spell_YasuoE_TooltipExtended" = "<titleLeft>Sweeping Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes through target enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YasuoE_TooltipLevelUp" = "<titleLeft>Sweeping Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes through target enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Per Unit Cooldown<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount@ -> @Effect2AmountNL@<br>@Effect3Amount@ -> @Effect3AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_YasuoE_TooltipLevelUpUnlearned" = "<titleLeft>Sweeping Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes through target enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YasuoE_TooltipSimple" = "<titleLeft>Sweeping Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes through target enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font></mainText>" tr "GeneratedTip_Spell_YasuoE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sweeping Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dashes through target enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YasuoQ1Wrapper_Description" = "Thrusts forward, damaging all enemies in a line.<br><br>On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack and scales with all the same things." tr "GeneratedTip_Spell_YasuoQ1Wrapper_DisplayName" = "Steel Tempest" tr "GeneratedTip_Spell_YasuoQ1Wrapper_Tooltip" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>Thrusts forward, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage.<br><br>On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText>" tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipExtended" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>Thrusts forward, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage.<br><br>On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUp" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>Thrusts forward, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage.<br><br>On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@</postScriptRight>" tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipLevelUpUnlearned" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>Thrusts forward, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage.<br><br>On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipSimple" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>Thrusts forward, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage.<br><br>On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText>" tr "GeneratedTip_Spell_YasuoQ1Wrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@f1@s Cooldown</subtitleRight><mainText>Thrusts forward, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage.<br><br>On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YasuoR_Description" = "Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration." tr "GeneratedTip_Spell_YasuoR_DisplayName" = "Last Breath" tr "GeneratedTip_Spell_YasuoR_Tooltip" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.</mainText>" tr "GeneratedTip_Spell_YasuoR_TooltipExtended" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YasuoR_TooltipLevelUp" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBaseDamage@ -> @RBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_YasuoR_TooltipLevelUpUnlearned" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YasuoR_TooltipSimple" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.</mainText>" tr "GeneratedTip_Spell_YasuoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YasuoW_Description" = "Creates a moving wall that blocks all enemy projectiles for 4 seconds." tr "GeneratedTip_Spell_YasuoW_DisplayName" = "Wind Wall" tr "GeneratedTip_Spell_YasuoW_Tooltip" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a moving wall that blocks all enemy projectiles for 4 seconds.</mainText>" tr "GeneratedTip_Spell_YasuoW_TooltipExtended" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a moving wall that blocks all enemy projectiles for 4 seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YasuoW_TooltipLevelUp" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a moving wall that blocks all enemy projectiles for 4 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Width<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_YasuoW_TooltipLevelUpUnlearned" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a moving wall that blocks all enemy projectiles for 4 seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YasuoW_TooltipSimple" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a moving wall that blocks all enemy projectiles for 4 seconds.</mainText>" tr "GeneratedTip_Spell_YasuoW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Creates a moving wall that blocks all enemy projectiles for 4 seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YorickE_Description" = "Yorick throws a globule of Black Mist that damages, slows and marks enemies." tr "GeneratedTip_Spell_YorickE_DisplayName" = "Mourning Mist" tr "GeneratedTip_Spell_YorickE_Tooltip" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText>" tr "GeneratedTip_Spell_YorickE_TooltipExtended" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YorickE_TooltipLevelUp" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_YorickE_TooltipLevelUpUnlearned" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YorickE_TooltipSimple" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText>" tr "GeneratedTip_Spell_YorickE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mourning Mist (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YorickQ_Description" = "Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug." tr "GeneratedTip_Spell_YorickQ_DisplayName" = "Last Rites" tr "GeneratedTip_Spell_YorickQ_Tooltip" = "<titleLeft>Last Rites (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick's next basic attack deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.</mainText>" tr "GeneratedTip_Spell_YorickQ_TooltipExtended" = "<titleLeft>Last Rites (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick's next basic attack deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YorickQ_TooltipLevelUp" = "<titleLeft>Last Rites (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick's next basic attack deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_YorickQ_TooltipLevelUpUnlearned" = "<titleLeft>Last Rites (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick's next basic attack deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YorickQ_TooltipSimple" = "<titleLeft>Last Rites (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick's next basic attack deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.</mainText>" tr "GeneratedTip_Spell_YorickQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Last Rites (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick's next basic attack deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YorickR_Description" = "Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies." tr "GeneratedTip_Spell_YorickR_DisplayName" = "Eulogy of the Isles" tr "GeneratedTip_Spell_YorickR_Tooltip" = "<titleLeft>Eulogy of the Isles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)<br><br>Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.</mainText>" tr "GeneratedTip_Spell_YorickR_TooltipExtended" = "<titleLeft>Eulogy of the Isles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)<br><br>Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YorickR_TooltipLevelUp" = "<titleLeft>Eulogy of the Isles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)<br><br>Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Health<br>Damage<br>Mist Walkers<br>Mark Damage<br>Cooldown</postScriptLeft><postScriptRight>@RBigGhoulBonusHP@ -> @RBigGhoulBonusHPNL@<br>@RBigGhoulBonusAD@ -> @RBigGhoulBonusADNL@<br>@RGhoulNumbers@ -> @RGhoulNumbersNL@<br>@RMarkDamagePercent@% -> @RMarkDamagePercentNL@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_YorickR_TooltipLevelUpUnlearned" = "<titleLeft>Eulogy of the Isles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)<br><br>Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YorickR_TooltipSimple" = "<titleLeft>Eulogy of the Isles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)<br><br>Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.</mainText>" tr "GeneratedTip_Spell_YorickR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Eulogy of the Isles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)<br><br>Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YorickW_Description" = "Yorick summons a destructible wall at target location that will block enemy movement." tr "GeneratedTip_Spell_YorickW_DisplayName" = "Dark Procession" tr "GeneratedTip_Spell_YorickW_Tooltip" = "<titleLeft>Dark Procession (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.</mainText>" tr "GeneratedTip_Spell_YorickW_TooltipExtended" = "<titleLeft>Dark Procession (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YorickW_TooltipLevelUp" = "<titleLeft>Dark Procession (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Health<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_YorickW_TooltipLevelUpUnlearned" = "<titleLeft>Dark Procession (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YorickW_TooltipSimple" = "<titleLeft>Dark Procession (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.</mainText>" tr "GeneratedTip_Spell_YorickW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dark Procession (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiE_Description" = "Heals Yuumi and gives a Movement Speed boost. If she's attached, she passes it to her ally instead.<br>" tr "GeneratedTip_Spell_YuumiE_DisplayName" = "Zoomies" tr "GeneratedTip_Spell_YuumiE_Tooltip" = "<titleLeft>Zoomies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds.</mainText>" tr "GeneratedTip_Spell_YuumiE_TooltipExtended" = "<titleLeft>Zoomies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds.<br><br><rules>Maximum healing at @MaxHealThreshold*100@% health</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiE_TooltipLevelUp" = "<titleLeft>Zoomies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minimum Healing: <br>Maximum Base Healing<br>Mana Cost: <br>Ammo Recharge Time: </postScriptLeft><postScriptRight>@HealAmountMin@ -> @HealAmountMinNL@<br>@HealAmountMin*2.300000@ -> @HealAmountMinNL*2.300000@<br>@Cost@ -> @CostNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "GeneratedTip_Spell_YuumiE_TooltipLevelUpUnlearned" = "<titleLeft>Zoomies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiE_TooltipSimple" = "<titleLeft>Zoomies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds.</mainText>" tr "GeneratedTip_Spell_YuumiE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Zoomies (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiQ_Description" = "Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target.<br><br>While Attached, the missile can be controlled with your cursor." tr "GeneratedTip_Spell_YuumiQ_DisplayName" = "Prowling Projectile" tr "GeneratedTip_Spell_YuumiQ_Tooltip" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText>" tr "GeneratedTip_Spell_YuumiQ_TooltipExtended" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUp" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage<br>Empowered Missile Base Damage<br>Cooldown<br>Mana Cost</postScriptLeft><postScriptRight>@MissileDamage@ -> @MissileDamageNL@<br>@EmpoweredMissileBaseDamage@ -> @EmpoweredMissileBaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_YuumiQ_TooltipLevelUpUnlearned" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiQ_TooltipSimple" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText>" tr "GeneratedTip_Spell_YuumiQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiQRelease_Description" = "Releases control of the missile" tr "GeneratedTip_Spell_YuumiQRelease_DisplayName" = "Release!" tr "GeneratedTip_Spell_YuumiQRelease_Tooltip" = "<titleLeft>Release! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate this spell to have the missile continue in current direction.</mainText>" tr "GeneratedTip_Spell_YuumiQRelease_TooltipExtended" = "<titleLeft>Release! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate this spell to have the missile continue in current direction.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUp" = "<titleLeft>Release! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate this spell to have the missile continue in current direction.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Movement Speed: <br>Minimum Healing: <br>Mana Cost: <br>Ammo Recharge Time: </postScriptLeft><postScriptRight>@MSAmount@ -> @MSAmountNL@<br>@HealAmountMin@ -> @HealAmountMinNL@<br>@Cost@ -> @CostNL@<br>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "GeneratedTip_Spell_YuumiQRelease_TooltipLevelUpUnlearned" = "<titleLeft>Release! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate this spell to have the missile continue in current direction.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiQRelease_TooltipSimple" = "<titleLeft>Release! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate this spell to have the missile continue in current direction.</mainText>" tr "GeneratedTip_Spell_YuumiQRelease_TooltipWithExtendedBehaviorHint" = "<titleLeft>Release! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reactivate this spell to have the missile continue in current direction.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiQSkillShot_Description" = "Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target.<br><br>While Attached, the missile can be controlled with your cursor." tr "GeneratedTip_Spell_YuumiQSkillShot_DisplayName" = "Prowling Projectile" tr "GeneratedTip_Spell_YuumiQSkillShot_Tooltip" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText>" tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipExtended" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUp" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipLevelUpUnlearned" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipSimple" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText>" tr "GeneratedTip_Spell_YuumiQSkillShot_TooltipWithExtendedBehaviorHint" = "<titleLeft>Prowling Projectile (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiR_Description" = "Yuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling." tr "GeneratedTip_Spell_YuumiR_DisplayName" = "Final Chapter" tr "GeneratedTip_Spell_YuumiR_Tooltip" = "<titleLeft>Final Chapter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br></mainText>" tr "GeneratedTip_Spell_YuumiR_TooltipExtended" = "<titleLeft>Final Chapter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br><br><rules>Can deal a maximum of <magicDamage>@TotalSingleTargetDamage@</magicDamage> to any single enemy</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiR_TooltipLevelUp" = "<titleLeft>Final Chapter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Damage Per Missile:<br>Cooldown: </postScriptLeft><postScriptRight>@BaseMissileDamage@ -> @BaseMissileDamageNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_YuumiR_TooltipLevelUpUnlearned" = "<titleLeft>Final Chapter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiR_TooltipSimple" = "<titleLeft>Final Chapter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br></mainText>" tr "GeneratedTip_Spell_YuumiR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Chapter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiW_Description" = "Passively, Yuumi and her attached ally share some of each other's Adaptive Force. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets." tr "GeneratedTip_Spell_YuumiW_DisplayName" = "You and Me!" tr "GeneratedTip_Spell_YuumiW_Tooltip" = "<titleLeft>You and Me! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AttachCooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's Attack Damage or Ability Power, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attaches</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.</rules></mainText>" tr "GeneratedTip_Spell_YuumiW_TooltipExtended" = "<titleLeft>You and Me! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AttachCooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attaches</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attached</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.<br><br>Yuumi will grant: @f1@ Adaptive Force<br><br>Yuumi's spells will use her <font color='#ac6de0'>Attached</font> ally's position instead of hers.</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiW_TooltipLevelUp" = "<titleLeft>You and Me! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AttachCooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's Attack Damage or Ability Power, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attaches</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Adaptive Force Shared<br>Adaptive Force Shared</postScriptLeft><postScriptRight>@FlatAdaptiveStats@ -> @FlatAdaptiveStatsNL@<br>@AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_YuumiW_TooltipLevelUpUnlearned" = "<titleLeft>You and Me! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AttachCooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's Attack Damage or Ability Power, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attaches</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiW_TooltipSimple" = "<titleLeft>You and Me! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AttachCooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's Attack Damage or Ability Power, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attaches</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.</rules></mainText>" tr "GeneratedTip_Spell_YuumiW_TooltipWithExtendedBehaviorHint" = "<titleLeft>You and Me! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@AttachCooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's Attack Damage or Ability Power, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attaches</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiWAlly_Description" = "Yuumi can reactivate this spell to dash to another ally champion, or to detach from her current ally." tr "GeneratedTip_Spell_YuumiWAlly_DisplayName" = "Change of Plan" tr "GeneratedTip_Spell_YuumiWAlly_Tooltip" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText>" tr "GeneratedTip_Spell_YuumiWAlly_TooltipExtended" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUp" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "GeneratedTip_Spell_YuumiWAlly_TooltipLevelUpUnlearned" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiWAlly_TooltipSimple" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText>" tr "GeneratedTip_Spell_YuumiWAlly_TooltipWithExtendedBehaviorHint" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiWEnd_Description" = "Yuumi can reactivate this spell to dash to another ally champion, or to detach from her current ally." tr "GeneratedTip_Spell_YuumiWEnd_DisplayName" = "Change of Plan" tr "GeneratedTip_Spell_YuumiWEnd_Tooltip" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText>" tr "GeneratedTip_Spell_YuumiWEnd_TooltipExtended" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUp" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft></postScriptLeft><postScriptRight></postScriptRight>" tr "GeneratedTip_Spell_YuumiWEnd_TooltipLevelUpUnlearned" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiWEnd_TooltipSimple" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText>" tr "GeneratedTip_Spell_YuumiWEnd_TooltipWithExtendedBehaviorHint" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_YuumiWEndWrapper_Description" = "Yuumi can reactivate this spell to dash to another ally champion, or to detach from her current ally." tr "GeneratedTip_Spell_YuumiWEndWrapper_DisplayName" = "Change of Plan" tr "GeneratedTip_Spell_YuumiWEndWrapper_Tooltip" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText>" tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipExtended" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUp" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Passive Adaptive Stats Increase:</postScriptLeft><postScriptRight>@AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipSimple" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText>" tr "GeneratedTip_Spell_YuumiWEndWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Change of Plan (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZacR_Description" = "Zac bounces four times, knocking up enemies hit and slowing them." tr "GeneratedTip_Spell_ZacR_DisplayName" = "Let's Bounce!" tr "GeneratedTip_Spell_ZacR_Tooltip" = "<titleLeft>Let's Bounce! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Healing from Cell Division <font color='#3ca126'>Goo</font> chunks increased to @f8@% of your maximum health.<br><br><spellPassive>Active:</spellPassive> Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up. <br><br>Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.<br><br>Zac gains movement speed over the duration and can cast <spellActive>Unstable Matter</spellActive> while bouncing.</mainText>" tr "GeneratedTip_Spell_ZacR_TooltipExtended" = "<titleLeft>Let's Bounce! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Healing from Cell Division <font color='#3ca126'>Goo</font> chunks increased to @f8@% of your maximum health.<br><br><spellPassive>Active:</spellPassive> Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up. <br><br>Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.<br><br>Zac gains movement speed over the duration and can cast <spellActive>Unstable Matter</spellActive> while bouncing.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZacR_TooltipLevelUp" = "<titleLeft>Let's Bounce! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Healing from Cell Division <font color='#3ca126'>Goo</font> chunks increased to @f8@% of your maximum health.<br><br><spellPassive>Active:</spellPassive> Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up. <br><br>Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.<br><br>Zac gains movement speed over the duration and can cast <spellActive>Unstable Matter</spellActive> while bouncing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Base Bounce Damage<br>Additional Chunk Healing</postScriptLeft><postScriptRight>@BaseDamageBounce@ -> @BaseDamageBounceNL@<br>@AdditionalChunkHealing@% -> @AdditionalChunkHealingNL@%</postScriptRight>" tr "GeneratedTip_Spell_ZacR_TooltipLevelUpUnlearned" = "<titleLeft>Let's Bounce! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Healing from Cell Division <font color='#3ca126'>Goo</font> chunks increased to @f8@% of your maximum health.<br><br><spellPassive>Active:</spellPassive> Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up. <br><br>Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.<br><br>Zac gains movement speed over the duration and can cast <spellActive>Unstable Matter</spellActive> while bouncing.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZacR_TooltipSimple" = "<titleLeft>Let's Bounce! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Healing from Cell Division <font color='#3ca126'>Goo</font> chunks increased to @f8@% of your maximum health.<br><br><spellPassive>Active:</spellPassive> Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up. <br><br>Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.<br><br>Zac gains movement speed over the duration and can cast <spellActive>Unstable Matter</spellActive> while bouncing.</mainText>" tr "GeneratedTip_Spell_ZacR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Let's Bounce! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><spellPassive>Passive:</spellPassive> Healing from Cell Division <font color='#3ca126'>Goo</font> chunks increased to @f8@% of your maximum health.<br><br><spellPassive>Active:</spellPassive> Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up. <br><br>Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.<br><br>Zac gains movement speed over the duration and can cast <spellActive>Unstable Matter</spellActive> while bouncing.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZacW_Description" = "Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage." tr "GeneratedTip_Spell_ZacW_DisplayName" = "Unstable Matter" tr "GeneratedTip_Spell_ZacW_Tooltip" = "<titleLeft>Unstable Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by 1 second.<br><br><rules>Max health damage is capped at 200 versus minions and monsters</rules></mainText>" tr "GeneratedTip_Spell_ZacW_TooltipExtended" = "<titleLeft>Unstable Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by 1 second.<br><br><rules>Max health damage is capped at 200 versus minions and monsters</rules></mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZacW_TooltipLevelUp" = "<titleLeft>Unstable Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by 1 second.<br><br><rules>Max health damage is capped at 200 versus minions and monsters</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Flat Damage<br>Percent Max Health</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@BaseMaxHealthDamage*100.000000@% -> @BaseMaxHealthDamageNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_ZacW_TooltipLevelUpUnlearned" = "<titleLeft>Unstable Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by 1 second.<br><br><rules>Max health damage is capped at 200 versus minions and monsters</rules></mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZacW_TooltipSimple" = "<titleLeft>Unstable Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by 1 second.<br><br><rules>Max health damage is capped at 200 versus minions and monsters</rules></mainText>" tr "GeneratedTip_Spell_ZacW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unstable Matter (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by 1 second.<br><br><rules>Max health damage is capped at 200 versus minions and monsters</rules></mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZedE_Description" = "Zed and his shadows slash, dealing damage to nearby enemies." tr "GeneratedTip_Spell_ZedE_DisplayName" = "Shadow Slash" tr "GeneratedTip_Spell_ZedE_Tooltip" = "<titleLeft>Shadow Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows slash, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to nearby enemies.<br><br>Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.<br><br>Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.</mainText>" tr "GeneratedTip_Spell_ZedE_TooltipExtended" = "<titleLeft>Shadow Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows slash, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to nearby enemies.<br><br>Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.<br><br>Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZedE_TooltipLevelUp" = "<titleLeft>Shadow Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows slash, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to nearby enemies.<br><br>Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.<br><br>Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Slow</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cooldown@ -> @CooldownNL@<br>@MoveSpeedMod*-100.000000@% -> @MoveSpeedModNL*-100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_ZedE_TooltipLevelUpUnlearned" = "<titleLeft>Shadow Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows slash, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to nearby enemies.<br><br>Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.<br><br>Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZedE_TooltipSimple" = "<titleLeft>Shadow Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows slash, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to nearby enemies.<br><br>Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.<br><br>Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.</mainText>" tr "GeneratedTip_Spell_ZedE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shadow Slash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows slash, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to nearby enemies.<br><br>Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.<br><br>Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZedQ_Description" = "Zed and his shadows throw their shurikens.<br><br>Each shuriken deals damage to every enemy hit." tr "GeneratedTip_Spell_ZedQ_DisplayName" = "Razor Shuriken" tr "GeneratedTip_Spell_ZedQ_Tooltip" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows throw their shurikens, each dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to the first enemy they pass through, and <physicalDamage>@PassThroughDamage@ physical damage</physicalDamage> to each additional enemy.</mainText>" tr "GeneratedTip_Spell_ZedQ_TooltipExtended" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows throw their shurikens, each dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to the first enemy they pass through, and <physicalDamage>@PassThroughDamage@ physical damage</physicalDamage> to each additional enemy.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZedQ_TooltipLevelUp" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows throw their shurikens, each dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to the first enemy they pass through, and <physicalDamage>@PassThroughDamage@ physical damage</physicalDamage> to each additional enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ZedQ_TooltipLevelUpUnlearned" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows throw their shurikens, each dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to the first enemy they pass through, and <physicalDamage>@PassThroughDamage@ physical damage</physicalDamage> to each additional enemy.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZedQ_TooltipSimple" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows throw their shurikens.<br><br>Each shuriken deals damage to every enemy hit.</mainText>" tr "GeneratedTip_Spell_ZedQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows throw their shurikens, each dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to the first enemy they pass through, and <physicalDamage>@PassThroughDamage@ physical damage</physicalDamage> to each additional enemy.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZedR_Description" = "Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked." tr "GeneratedTip_Spell_ZedR_DisplayName" = "Death Mark" tr "GeneratedTip_Spell_ZedR_Tooltip" = "<titleLeft>Death Mark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to <physicalDamage>@RCalculatedDamage@</physicalDamage> + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.<br><br>The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.</mainText>" tr "GeneratedTip_Spell_ZedR_TooltipExtended" = "<titleLeft>Death Mark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to <physicalDamage>@RCalculatedDamage@</physicalDamage> + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.<br><br>The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZedR_TooltipLevelUp" = "<titleLeft>Death Mark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to <physicalDamage>@RCalculatedDamage@</physicalDamage> + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.<br><br>The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Mark Detonation Damage<br>Cooldown</postScriptLeft><postScriptRight>@RDamageAmp*100.000000@% -> @RDamageAmpNL*100.000000@%<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ZedR_TooltipLevelUpUnlearned" = "<titleLeft>Death Mark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to <physicalDamage>@RCalculatedDamage@</physicalDamage> + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.<br><br>The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZedR_TooltipSimple" = "<titleLeft>Death Mark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to <physicalDamage>@RCalculatedDamage@</physicalDamage> + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.<br><br>The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.</mainText>" tr "GeneratedTip_Spell_ZedR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death Mark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>No Cost</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to <physicalDamage>@RCalculatedDamage@</physicalDamage> + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.<br><br>The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZedW_Description" = "<font color='#FF9900'>Passive:</font> Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow." tr "GeneratedTip_Spell_ZedW_DisplayName" = "Living Shadow" tr "GeneratedTip_Spell_ZedW_Tooltip" = "<titleLeft>Living Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.</mainText>" tr "GeneratedTip_Spell_ZedW_TooltipExtended" = "<titleLeft>Living Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZedW_TooltipLevelUp" = "<titleLeft>Living Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Energy Return<br>@AbilityResourceName@ Cost<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cost@ -> @CostNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ZedW_TooltipLevelUpUnlearned" = "<titleLeft>Living Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZedW_TooltipSimple" = "<titleLeft>Living Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed and his shadows slash through nearby enemies.</mainText>" tr "GeneratedTip_Spell_ZedW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Living Shadow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText><font color='#FF9900'>Passive:</font> Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZiggsE_Description" = "Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage." tr "GeneratedTip_Spell_ZiggsE_DisplayName" = "Hexplosive Minefield" tr "GeneratedTip_Spell_ZiggsE_Tooltip" = "<titleLeft>Hexplosive Minefield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ZiggsE_TooltipExtended" = "<titleLeft>Hexplosive Minefield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZiggsE_TooltipLevelUp" = "<titleLeft>Hexplosive Minefield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Mine Damage<br>Slow<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ZiggsE_TooltipLevelUpUnlearned" = "<titleLeft>Hexplosive Minefield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZiggsE_TooltipSimple" = "<titleLeft>Hexplosive Minefield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ZiggsE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hexplosive Minefield (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZiggsQ_Description" = "Ziggs throws a bouncing bomb that deals magic damage." tr "GeneratedTip_Spell_ZiggsQ_DisplayName" = "Bouncing Bomb" tr "GeneratedTip_Spell_ZiggsQ_Tooltip" = "<titleLeft>Bouncing Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs throws a bouncing bomb that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_ZiggsQ_TooltipExtended" = "<titleLeft>Bouncing Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs throws a bouncing bomb that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZiggsQ_TooltipLevelUp" = "<titleLeft>Bouncing Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs throws a bouncing bomb that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ZiggsQ_TooltipLevelUpUnlearned" = "<titleLeft>Bouncing Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs throws a bouncing bomb that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZiggsQ_TooltipSimple" = "<titleLeft>Bouncing Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs throws a bouncing bomb that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_ZiggsQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bouncing Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs throws a bouncing bomb that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZiggsR_Description" = "Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away." tr "GeneratedTip_Spell_ZiggsR_DisplayName" = "Mega Inferno Bomb" tr "GeneratedTip_Spell_ZiggsR_Tooltip" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_ZiggsR_TooltipExtended" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZiggsR_TooltipLevelUp" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Blast Zone Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect5Amount@ -> @Effect5AmountNL@<br>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ZiggsR_TooltipLevelUpUnlearned" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZiggsR_TooltipSimple" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText>" tr "GeneratedTip_Spell_ZiggsR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mega Inferno Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZiggsW_Description" = "Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets." tr "GeneratedTip_Spell_ZiggsW_DisplayName" = "Satchel Charge" tr "GeneratedTip_Spell_ZiggsW_Tooltip" = "<titleLeft>Satchel Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health.</mainText>" tr "GeneratedTip_Spell_ZiggsW_TooltipExtended" = "<titleLeft>Satchel Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZiggsW_TooltipLevelUp" = "<titleLeft>Satchel Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown<br>Tower Destruction Threshold</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%</postScriptRight>" tr "GeneratedTip_Spell_ZiggsW_TooltipLevelUpUnlearned" = "<titleLeft>Satchel Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZiggsW_TooltipSimple" = "<titleLeft>Satchel Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health.</mainText>" tr "GeneratedTip_Spell_ZiggsW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Satchel Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZileanQ_Description" = "Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies." tr "GeneratedTip_Spell_ZileanQ_DisplayName" = "Time Bomb" tr "GeneratedTip_Spell_ZileanQ_Tooltip" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ZileanQ_TooltipExtended" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUp" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Cooldown<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect4Amount@ -> @Effect4AmountNL@<br>@Cooldown@ -> @CooldownNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ZileanQ_TooltipLevelUpUnlearned" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZileanQ_TooltipSimple" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ZileanQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Time Bomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZileanW_Description" = "Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities." tr "GeneratedTip_Spell_ZileanW_DisplayName" = "Rewind" tr "GeneratedTip_Spell_ZileanW_Tooltip" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ZileanW_TooltipExtended" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZileanW_TooltipLevelUp" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Cooldown</postScriptLeft><postScriptRight>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ZileanW_TooltipLevelUpUnlearned" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZileanW_TooltipSimple" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.</mainText>" tr "GeneratedTip_Spell_ZileanW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rewind (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Effect3Amount@ Mana</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZyraE_Description" = "Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed." tr "GeneratedTip_Spell_ZyraE_DisplayName" = "Grasping Roots" tr "GeneratedTip_Spell_ZyraE_Tooltip" = "<titleLeft>Grasping Roots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends forward vines dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.</mainText>" tr "GeneratedTip_Spell_ZyraE_TooltipExtended" = "<titleLeft>Grasping Roots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends forward vines dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZyraE_TooltipLevelUp" = "<titleLeft>Grasping Roots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends forward vines dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration<br>@AbilityResourceName@ Cost</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Effect5Amount@ -> @Effect5AmountNL@<br>@Cost@ -> @CostNL@</postScriptRight>" tr "GeneratedTip_Spell_ZyraE_TooltipLevelUpUnlearned" = "<titleLeft>Grasping Roots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends forward vines dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZyraE_TooltipSimple" = "<titleLeft>Grasping Roots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends forward vines dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.</mainText>" tr "GeneratedTip_Spell_ZyraE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Grasping Roots (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sends forward vines dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZyraEPlant_Description" = "Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack." tr "GeneratedTip_Spell_ZyraEPlant_DisplayName" = "Vine Lasher" tr "GeneratedTip_Spell_ZyraEPlant_Tooltip" = "<titleLeft>Vine Lasher (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.</mainText>" tr "GeneratedTip_Spell_ZyraEPlant_TooltipExtended" = "<titleLeft>Vine Lasher (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZyraEPlant_TooltipLevelUp" = "<titleLeft>Vine Lasher (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_ZyraEPlant_TooltipLevelUpUnlearned" = "<titleLeft>Vine Lasher (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZyraEPlant_TooltipSimple" = "<titleLeft>Vine Lasher (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.</mainText>" tr "GeneratedTip_Spell_ZyraEPlant_TooltipWithExtendedBehaviorHint" = "<titleLeft>Vine Lasher (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZyraQ_Description" = "Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar." tr "GeneratedTip_Spell_ZyraQ_DisplayName" = "Deadly Spines" tr "GeneratedTip_Spell_ZyraQ_Tooltip" = "<titleLeft>Deadly Spines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.</mainText>" tr "GeneratedTip_Spell_ZyraQ_TooltipExtended" = "<titleLeft>Deadly Spines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZyraQ_TooltipLevelUp" = "<titleLeft>Deadly Spines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect1Amount@ -> @Effect1AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ZyraQ_TooltipLevelUpUnlearned" = "<titleLeft>Deadly Spines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZyraQ_TooltipSimple" = "<titleLeft>Deadly Spines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.</mainText>" tr "GeneratedTip_Spell_ZyraQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Deadly Spines (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZyraQPlant_Description" = "Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies." tr "GeneratedTip_Spell_ZyraQPlant_DisplayName" = "Thorn Spitters" tr "GeneratedTip_Spell_ZyraQPlant_Tooltip" = "<titleLeft>Thorn Spitters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.</mainText>" tr "GeneratedTip_Spell_ZyraQPlant_TooltipExtended" = "<titleLeft>Thorn Spitters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZyraQPlant_TooltipLevelUp" = "<titleLeft>Thorn Spitters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_Spell_ZyraQPlant_TooltipLevelUpUnlearned" = "<titleLeft>Thorn Spitters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZyraQPlant_TooltipSimple" = "<titleLeft>Thorn Spitters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.</mainText>" tr "GeneratedTip_Spell_ZyraQPlant_TooltipWithExtendedBehaviorHint" = "<titleLeft>Thorn Spitters (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZyraR_Description" = "Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged." tr "GeneratedTip_Spell_ZyraR_DisplayName" = "Stranglethorns" tr "GeneratedTip_Spell_ZyraR_Tooltip" = "<titleLeft>Stranglethorns (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.</mainText>" tr "GeneratedTip_Spell_ZyraR_TooltipExtended" = "<titleLeft>Stranglethorns (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZyraR_TooltipLevelUp" = "<titleLeft>Stranglethorns (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Cooldown</postScriptLeft><postScriptRight>@Effect3Amount@ -> @Effect3AmountNL@<br>@Cooldown@ -> @CooldownNL@</postScriptRight>" tr "GeneratedTip_Spell_ZyraR_TooltipLevelUpUnlearned" = "<titleLeft>Stranglethorns (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZyraR_TooltipSimple" = "<titleLeft>Stranglethorns (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.</mainText>" tr "GeneratedTip_Spell_ZyraR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Stranglethorns (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_Spell_ZyraW_Description" = "Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time." tr "GeneratedTip_Spell_ZyraW_DisplayName" = "Rampant Growth" tr "GeneratedTip_Spell_ZyraW_Tooltip" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Seed</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <scaleLevel>@AmmoRechargeTime@</scaleLevel> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).</mainText>" tr "GeneratedTip_Spell_ZyraW_TooltipExtended" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Seed</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <scaleLevel>@AmmoRechargeTime@</scaleLevel> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).</mainText><postScriptTitle></postScriptTitle>" tr "GeneratedTip_Spell_ZyraW_TooltipLevelUp" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Seed</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <scaleLevel>@AmmoRechargeTime@</scaleLevel> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Seed Recharge Rate</postScriptLeft><postScriptRight>@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@</postScriptRight>" tr "GeneratedTip_Spell_ZyraW_TooltipLevelUpUnlearned" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Seed</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <scaleLevel>@AmmoRechargeTime@</scaleLevel> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_Spell_ZyraW_TooltipSimple" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Seed</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <scaleLevel>@AmmoRechargeTime@</scaleLevel> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).</mainText>" tr "GeneratedTip_Spell_ZyraW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>1 Seed</subtitleLeft><subtitleRight>No Cooldown</subtitleRight><mainText>Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <scaleLevel>@AmmoRechargeTime@</scaleLevel> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_DisplayName" = "The Arclight Blade" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_Tooltip" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipExtended" = "<titleLeft>The Arclight Blade</titleLeft><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipLevelUp" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipLevelUpUnlearned" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipSimple" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AatroxQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_Description" = "" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_DisplayName" = "Orb of Deception" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_Tooltip" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.<br><br>It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipExtended" = "<titleLeft>Orb of Deception</titleLeft><mainText>Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.<br><br>It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipLevelUp" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.<br><br>It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipLevelUpUnlearned" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.<br><br>It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipSimple" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.<br><br>It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AhriOrbofDeception_TooltipWithExtendedBehaviorHint" = "<titleLeft>Orb of Deception (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.<br><br>It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_DisplayName" = "Five Point Strike" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_Tooltip" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.<br><br>There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipExtended" = "<titleLeft>Five Point Strike</titleLeft><mainText>Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.<br><br>There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipLevelUp" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.<br><br>There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipLevelUpUnlearned" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.<br><br>There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipSimple" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.<br><br>There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AkaliQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Five Point Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.<br><br>There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_Description" = "" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_DisplayName" = "Glacial Storm" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_Tooltip" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.</mainText>" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipExtended" = "<titleLeft>Glacial Storm</titleLeft><mainText>Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.</mainText><postScriptLeft>Total Damage<br>Attack Speed Slow</postScriptLeft><postScriptRight>[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]<br>[ @AttackSpeedSlow1Prefix@@AttackSpeedSlow1@%@AttackSpeedSlow1Postfix@ / @AttackSpeedSlow2Prefix@@AttackSpeedSlow2@%@AttackSpeedSlow2Postfix@ / @AttackSpeedSlow3Prefix@@AttackSpeedSlow3@%@AttackSpeedSlow3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipLevelUp" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage<br>Attack Speed Slow</postScriptLeft><postScriptRight>@TotalDamage@ -> @TotalDamageNL@<br>@AttackSpeedSlow@% -> @AttackSpeedSlowNL@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipLevelUpUnlearned" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipSimple" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.</mainText>" tr "GeneratedTip_SpellTFT_TFT_Anivia_GlacialStorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glacial Storm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_Description" = "" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_DisplayName" = "Enchanted Crystal Arrow" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_Tooltip" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipExtended" = "<titleLeft>Enchanted Crystal Arrow</titleLeft><mainText>Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.</mainText><postScriptLeft>Damage<br>Stun Duration per Hex</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @StunDurationPerSquare1Prefix@@StunDurationPerSquare1@@StunDurationPerSquare1Postfix@ / @StunDurationPerSquare2Prefix@@StunDurationPerSquare2@@StunDurationPerSquare2Postfix@ / @StunDurationPerSquare3Prefix@@StunDurationPerSquare3@@StunDurationPerSquare3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipLevelUp" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration per Hex</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@StunDurationPerSquare@ -> @StunDurationPerSquareNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipLevelUpUnlearned" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipSimple" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AsheEnchantedCrystalArrow_TooltipWithExtendedBehaviorHint" = "<titleLeft>Enchanted Crystal Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_DisplayName" = "Voice of Light" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_Tooltip" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipExtended" = "<titleLeft>Voice of Light</titleLeft><mainText>Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipLevelUp" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipLevelUpUnlearned" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipSimple" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.</mainText>" tr "GeneratedTip_SpellTFT_TFT_AurelionSolR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Voice of Light (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_Description" = "" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_DisplayName" = "Rocket Grab" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_Tooltip" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.<br><br>His next attack after pulling knocks up for 1 second.<br><br>Allies within range will prioritize attacking Blitzcrank's target.</mainText>" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipExtended" = "<titleLeft>Rocket Grab</titleLeft><mainText>Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.<br><br>His next attack after pulling knocks up for 1 second.<br><br>Allies within range will prioritize attacking Blitzcrank's target.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipLevelUp" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.<br><br>His next attack after pulling knocks up for 1 second.<br><br>Allies within range will prioritize attacking Blitzcrank's target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipLevelUpUnlearned" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.<br><br>His next attack after pulling knocks up for 1 second.<br><br>Allies within range will prioritize attacking Blitzcrank's target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipSimple" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.<br><br>His next attack after pulling knocks up for 1 second.<br><br>Allies within range will prioritize attacking Blitzcrank's target.</mainText>" tr "GeneratedTip_SpellTFT_TFT_BlitzcrankRocketGrab_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rocket Grab (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.<br><br>His next attack after pulling knocks up for 1 second.<br><br>Allies within range will prioritize attacking Blitzcrank's target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_BrandR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_BrandR_DisplayName" = "Pyroclasm" tr "GeneratedTip_SpellTFT_TFT_BrandR_Tooltip" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText>" tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipExtended" = "<titleLeft>Pyroclasm</titleLeft><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><postScriptLeft>Damage<br>Max Bounces</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@ / @MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@ / @MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipLevelUp" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Max Bounces</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@MaxBounces@ -> @MaxBouncesNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipLevelUpUnlearned" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipSimple" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText>" tr "GeneratedTip_SpellTFT_TFT_BrandR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_BraumE_Description" = "" tr "GeneratedTip_SpellTFT_TFT_BraumE_DisplayName" = "Unbreakable" tr "GeneratedTip_SpellTFT_TFT_BraumE_Tooltip" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText>" tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipExtended" = "<titleLeft>Unbreakable</titleLeft><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><postScriptLeft>Damage Reduction</postScriptLeft><postScriptRight>[ @ShieldDR1Prefix@@ShieldDR1@%@ShieldDR1Postfix@ / @ShieldDR2Prefix@@ShieldDR2@%@ShieldDR2Postfix@ / @ShieldDR3Prefix@@ShieldDR3@%@ShieldDR3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipLevelUp" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Reduction</postScriptLeft><postScriptRight>@ShieldDR@% -> @ShieldDRNL@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipLevelUpUnlearned" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipSimple" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText>" tr "GeneratedTip_SpellTFT_TFT_BraumE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_CamilleR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_CamilleR_DisplayName" = "The Hextech Ultimatum" tr "GeneratedTip_SpellTFT_TFT_CamilleR_Tooltip" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.<br><br>Allies within range will prioritize attacking Camille's target.</mainText>" tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipExtended" = "<titleLeft>The Hextech Ultimatum</titleLeft><mainText>Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.<br><br>Allies within range will prioritize attacking Camille's target.</mainText><postScriptLeft>Damage<br>Root Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipLevelUp" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.<br><br>Allies within range will prioritize attacking Camille's target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Root Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Duration@ -> @DurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipLevelUpUnlearned" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.<br><br>Allies within range will prioritize attacking Camille's target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipSimple" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.<br><br>Allies within range will prioritize attacking Camille's target.</mainText>" tr "GeneratedTip_SpellTFT_TFT_CamilleR_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Hextech Ultimatum (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.<br><br>Allies within range will prioritize attacking Camille's target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_Description" = "" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_DisplayName" = "Rupture" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_Tooltip" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipExtended" = "<titleLeft>Rupture</titleLeft><mainText>Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.</mainText><postScriptLeft>Damage<br>Knockup Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @KnockDuration1Prefix@@KnockDuration1@@KnockDuration1Postfix@ / @KnockDuration2Prefix@@KnockDuration2@@KnockDuration2Postfix@ / @KnockDuration3Prefix@@KnockDuration3@@KnockDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipLevelUp" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Knockup Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@KnockDuration@ -> @KnockDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipLevelUpUnlearned" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipSimple" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ChogathRupture_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rupture (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_Description" = "" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_DisplayName" = "Decimate" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_Tooltip" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipExtended" = "<titleLeft>Decimate</titleLeft><mainText>Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.</mainText><postScriptLeft>Damage<br>Heal</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @Heal1Prefix@@Heal1@@Heal1Postfix@ / @Heal2Prefix@@Heal2@@Heal2Postfix@ / @Heal3Prefix@@Heal3@@Heal3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipLevelUp" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Heal</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@Heal@ -> @HealNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipLevelUpUnlearned" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipSimple" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT_DariusCleave_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decimate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_Description" = "" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_DisplayName" = "Spinning Axes" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_Tooltip" = "<titleLeft>Spinning Axes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time.</mainText>" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipExtended" = "<titleLeft>Spinning Axes</titleLeft><mainText>Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time.</mainText><postScriptLeft>Attack Damage Scaling</postScriptLeft><postScriptRight>[ @ADMult1Prefix@@ADMult1@@ADMult1Postfix@ / @ADMult2Prefix@@ADMult2@@ADMult2Postfix@ / @ADMult3Prefix@@ADMult3@@ADMult3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipLevelUp" = "<titleLeft>Spinning Axes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Damage Scaling</postScriptLeft><postScriptRight>@ADMult@ -> @ADMultNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipLevelUpUnlearned" = "<titleLeft>Spinning Axes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipSimple" = "<titleLeft>Spinning Axes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time.</mainText>" tr "GeneratedTip_SpellTFT_TFT_DravenSpinning_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spinning Axes (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_EliseR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_EliseR_DisplayName" = "Spider Form" tr "GeneratedTip_SpellTFT_TFT_EliseR_Tooltip" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.<br><br>While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.</mainText>" tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipExtended" = "<titleLeft>Spider Form</titleLeft><mainText>Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.<br><br>While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.</mainText><postScriptLeft>Life Steal<br>Number of Plants</postScriptLeft><postScriptRight>[ @Lifesteal1Prefix@@Lifesteal1*100.000000@%@Lifesteal1Postfix@ / @Lifesteal2Prefix@@Lifesteal2*100.000000@%@Lifesteal2Postfix@ / @Lifesteal3Prefix@@Lifesteal3*100.000000@%@Lifesteal3Postfix@ ]<br>[ @NumSpiderlings1Prefix@@NumSpiderlings1@@NumSpiderlings1Postfix@ / @NumSpiderlings2Prefix@@NumSpiderlings2@@NumSpiderlings2Postfix@ / @NumSpiderlings3Prefix@@NumSpiderlings3@@NumSpiderlings3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipLevelUp" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.<br><br>While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Life Steal<br>Number of Plants</postScriptLeft><postScriptRight>@Lifesteal*100.000000@% -> @LifestealNL*100.000000@%<br>@NumSpiderlings@ -> @NumSpiderlingsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipLevelUpUnlearned" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.<br><br>While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipSimple" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.<br><br>While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.</mainText>" tr "GeneratedTip_SpellTFT_TFT_EliseR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spider Form (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.<br><br>While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_DisplayName" = "Last Caress" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_Tooltip" = "<titleLeft>Last Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.<br><br>This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.</mainText>" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipExtended" = "<titleLeft>Last Caress</titleLeft><mainText>Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.<br><br>This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.</mainText><postScriptLeft>Damage<br>Damage Multiplier</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @CritMultiplier1Prefix@@CritMultiplier1@@CritMultiplier1Postfix@ / @CritMultiplier2Prefix@@CritMultiplier2@@CritMultiplier2Postfix@ / @CritMultiplier3Prefix@@CritMultiplier3@@CritMultiplier3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipLevelUp" = "<titleLeft>Last Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.<br><br>This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Damage Multiplier</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@CritMultiplier@ -> @CritMultiplierNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipLevelUpUnlearned" = "<titleLeft>Last Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.<br><br>This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipSimple" = "<titleLeft>Last Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.<br><br>This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.</mainText>" tr "GeneratedTip_SpellTFT_TFT_EvelynnR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Last Caress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.<br><br>This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_FioraW_Description" = "" tr "GeneratedTip_SpellTFT_TFT_FioraW_DisplayName" = "Riposte" tr "GeneratedTip_SpellTFT_TFT_FioraW_Tooltip" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipExtended" = "<titleLeft>Riposte</titleLeft><mainText>Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipLevelUp" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipLevelUpUnlearned" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipSimple" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_FioraW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Riposte (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_DisplayName" = "Powder Kegs" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_Tooltip" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipExtended" = "<titleLeft>Powder Kegs</titleLeft><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipLevelUp" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipLevelUpUnlearned" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipSimple" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GangplankQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_Description" = "" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_DisplayName" = "Powder Kegs" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_Tooltip" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipExtended" = "<titleLeft>Powder Kegs</titleLeft><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipLevelUp" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipLevelUpUnlearned" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipSimple" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GangplankSpell1_TooltipWithExtendedBehaviorHint" = "<titleLeft>Powder Kegs (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_Description" = "" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_DisplayName" = "Judgement" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_Tooltip" = "<titleLeft>Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipExtended" = "<titleLeft>Judgement</titleLeft><mainText>Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.</mainText><postScriptLeft>Total Damage</postScriptLeft><postScriptRight>[ @DamagePerTick1Prefix@@DamagePerTick1*9.000000@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2*9.000000@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3*9.000000@@DamagePerTick3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipLevelUp" = "<titleLeft>Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage</postScriptLeft><postScriptRight>@DamagePerTick*9.000000@ -> @DamagePerTickNL*9.000000@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipLevelUpUnlearned" = "<titleLeft>Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipSimple" = "<titleLeft>Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GarenSpell1_TooltipWithExtendedBehaviorHint" = "<titleLeft>Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_GnarR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_GnarR_DisplayName" = "GNAR!" tr "GeneratedTip_SpellTFT_TFT_GnarR_Tooltip" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.<br><br>While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipExtended" = "<titleLeft>GNAR!</titleLeft><mainText>Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.<br><br>While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.</mainText><postScriptLeft>Damage<br>Transform Health<br>Transform Attack Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @TransformHealth1Prefix@@TransformHealth1@@TransformHealth1Postfix@ / @TransformHealth2Prefix@@TransformHealth2@@TransformHealth2Postfix@ / @TransformHealth3Prefix@@TransformHealth3@@TransformHealth3Postfix@ ]<br>[ @TransformAD1Prefix@@TransformAD1@@TransformAD1Postfix@ / @TransformAD2Prefix@@TransformAD2@@TransformAD2Postfix@ / @TransformAD3Prefix@@TransformAD3@@TransformAD3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipLevelUp" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.<br><br>While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Transform Health<br>Transform Attack Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@TransformHealth@ -> @TransformHealthNL@<br>@TransformAD@ -> @TransformADNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipLevelUpUnlearned" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.<br><br>While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipSimple" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.<br><br>While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GnarR_TooltipWithExtendedBehaviorHint" = "<titleLeft>GNAR! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.<br><br>While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_Description" = "" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_DisplayName" = "Buckshot" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_Tooltip" = "<titleLeft>Buckshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipExtended" = "<titleLeft>Buckshot</titleLeft><mainText>Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.</mainText><postScriptLeft>Bonus Damage</postScriptLeft><postScriptRight>[ @DamageMultiplier1Prefix@@DamageMultiplier1*100.000000@%@DamageMultiplier1Postfix@ / @DamageMultiplier2Prefix@@DamageMultiplier2*100.000000@%@DamageMultiplier2Postfix@ / @DamageMultiplier3Prefix@@DamageMultiplier3*100.000000@%@DamageMultiplier3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipLevelUp" = "<titleLeft>Buckshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage</postScriptLeft><postScriptRight>@DamageMultiplier*100.000000@% -> @DamageMultiplierNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipLevelUpUnlearned" = "<titleLeft>Buckshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipSimple" = "<titleLeft>Buckshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT_GravesBasicAttackSpread_TooltipWithExtendedBehaviorHint" = "<titleLeft>Buckshot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_Description" = "" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_DisplayName" = "Mercury Cannon" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_Tooltip" = "<titleLeft>Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.<br><br>While in cannon form, Jayce's Attack Range is increased by 3 hexes.</mainText>" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipExtended" = "<titleLeft>Mercury Cannon</titleLeft><mainText>Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.<br><br>While in cannon form, Jayce's Attack Range is increased by 3 hexes.</mainText><postScriptLeft>Damage<br>Stun Duration<br>Attack Count</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]<br>[ @AAMax1Prefix@@AAMax1@@AAMax1Postfix@ / @AAMax2Prefix@@AAMax2@@AAMax2Postfix@ / @AAMax3Prefix@@AAMax3@@AAMax3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipLevelUp" = "<titleLeft>Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.<br><br>While in cannon form, Jayce's Attack Range is increased by 3 hexes.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Attack Count</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@CCDuration@ -> @CCDurationNL@<br>@AAMax@ -> @AAMaxNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipLevelUpUnlearned" = "<titleLeft>Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.<br><br>While in cannon form, Jayce's Attack Range is increased by 3 hexes.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipSimple" = "<titleLeft>Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.<br><br>While in cannon form, Jayce's Attack Range is increased by 3 hexes.</mainText>" tr "GeneratedTip_SpellTFT_TFT_JayceTransform_TooltipWithExtendedBehaviorHint" = "<titleLeft>Mercury Cannon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.<br><br>While in cannon form, Jayce's Attack Range is increased by 3 hexes.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_Description" = "" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_DisplayName" = "Get Excited!" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_Tooltip" = "<titleLeft>Get Excited! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Jinx gets excited as she helps take down enemy units.<br><br>After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.<br><br>After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.</mainText>" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipExtended" = "<titleLeft>Get Excited!</titleLeft><mainText>Passive: Jinx gets excited as she helps take down enemy units.<br><br>After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.<br><br>After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.</mainText><postScriptLeft>Attack Speed<br>Damage</postScriptLeft><postScriptRight>[ @AttackSpeedBonus1Prefix@@AttackSpeedBonus1*100.000000@%@AttackSpeedBonus1Postfix@ / @AttackSpeedBonus2Prefix@@AttackSpeedBonus2*100.000000@%@AttackSpeedBonus2Postfix@ / @AttackSpeedBonus3Prefix@@AttackSpeedBonus3*100.000000@%@AttackSpeedBonus3Postfix@ ]<br>[ @RocketDamage1Prefix@@RocketDamage1@@RocketDamage1Postfix@ / @RocketDamage2Prefix@@RocketDamage2@@RocketDamage2Postfix@ / @RocketDamage3Prefix@@RocketDamage3@@RocketDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipLevelUp" = "<titleLeft>Get Excited! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Jinx gets excited as she helps take down enemy units.<br><br>After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.<br><br>After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Damage</postScriptLeft><postScriptRight>@AttackSpeedBonus*100.000000@% -> @AttackSpeedBonusNL*100.000000@%<br>@RocketDamage@ -> @RocketDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipLevelUpUnlearned" = "<titleLeft>Get Excited! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Jinx gets excited as she helps take down enemy units.<br><br>After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.<br><br>After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipSimple" = "<titleLeft>Get Excited! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Jinx gets excited as she helps take down enemy units.<br><br>After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.<br><br>After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.</mainText>" tr "GeneratedTip_SpellTFT_TFT_JinxPassive_TooltipWithExtendedBehaviorHint" = "<titleLeft>Get Excited! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Jinx gets excited as she helps take down enemy units.<br><br>After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.<br><br>After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_Description" = "" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_DisplayName" = "Killer Instinct" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_Tooltip" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipExtended" = "<titleLeft>Killer Instinct</titleLeft><mainText>Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.</mainText><postScriptLeft>Attack Speed<br>Shield Amount</postScriptLeft><postScriptRight>[ @ASPercent1Prefix@@ASPercent1*100.000000@%@ASPercent1Postfix@ / @ASPercent2Prefix@@ASPercent2*100.000000@%@ASPercent2Postfix@ / @ASPercent3Prefix@@ASPercent3*100.000000@%@ASPercent3Postfix@ ]<br>[ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipLevelUp" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Shield Amount</postScriptLeft><postScriptRight>@ASPercent*100.000000@% -> @ASPercentNL*100.000000@%<br>@ShieldAmount@ -> @ShieldAmountNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipLevelUpUnlearned" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipSimple" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KaisaRE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Killer Instinct (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_Description" = "" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_DisplayName" = "Requiem" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_Tooltip" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipExtended" = "<titleLeft>Requiem</titleLeft><mainText>Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.</mainText><postScriptLeft>Damage<br>Number of Targets</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipLevelUp" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Number of Targets</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@NumberOfTargets@ -> @NumberOfTargetsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipLevelUpUnlearned" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipSimple" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KarthusFallenOne_TooltipWithExtendedBehaviorHint" = "<titleLeft>Requiem (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_Description" = "" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_DisplayName" = "Nether Blade" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_Tooltip" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipExtended" = "<titleLeft>Nether Blade</titleLeft><mainText>Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.</mainText><postScriptLeft>Mana Burn</postScriptLeft><postScriptRight>[ @ManaSteal1Prefix@@ManaSteal1@@ManaSteal1Postfix@ / @ManaSteal2Prefix@@ManaSteal2@@ManaSteal2Postfix@ / @ManaSteal3Prefix@@ManaSteal3@@ManaSteal3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipLevelUp" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Mana Burn</postScriptLeft><postScriptRight>@ManaSteal@ -> @ManaStealNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipLevelUpUnlearned" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipSimple" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_Kassadin_VoidStone_TooltipWithExtendedBehaviorHint" = "<titleLeft>Nether Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_DisplayName" = "Death Lotus" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_Tooltip" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipExtended" = "<titleLeft>Death Lotus</titleLeft><mainText>Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.</mainText><postScriptLeft>Total Damage<br>Number of Targets</postScriptLeft><postScriptRight>[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]<br>[ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipLevelUp" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage<br>Number of Targets</postScriptLeft><postScriptRight>@TotalDamage@ -> @TotalDamageNL@<br>@NumberOfTargets@ -> @NumberOfTargetsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipLevelUpUnlearned" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipSimple" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KatarinaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Death Lotus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_KayleR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_KayleR_DisplayName" = "Divine Judgement" tr "GeneratedTip_SpellTFT_TFT_KayleR_Tooltip" = "<titleLeft>Divine Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipExtended" = "<titleLeft>Divine Judgement</titleLeft><mainText>Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.</mainText><postScriptLeft>Duration<br>Number of Targets</postScriptLeft><postScriptRight>[ @ShieldDuration1Prefix@@ShieldDuration1@@ShieldDuration1Postfix@ / @ShieldDuration2Prefix@@ShieldDuration2@@ShieldDuration2Postfix@ / @ShieldDuration3Prefix@@ShieldDuration3@@ShieldDuration3Postfix@ ]<br>[ @Targets1Prefix@@Targets1@@Targets1Postfix@ / @Targets2Prefix@@Targets2@@Targets2Postfix@ / @Targets3Prefix@@Targets3@@Targets3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipLevelUp" = "<titleLeft>Divine Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Number of Targets</postScriptLeft><postScriptRight>@ShieldDuration@ -> @ShieldDurationNL@<br>@Targets@ -> @TargetsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipLevelUpUnlearned" = "<titleLeft>Divine Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipSimple" = "<titleLeft>Divine Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KayleR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Divine Judgement (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_Description" = "" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_DisplayName" = "Slicing Maelstrom" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_Tooltip" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipExtended" = "<titleLeft>Slicing Maelstrom</titleLeft><mainText>Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.</mainText><postScriptLeft>Total Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipLevelUp" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipLevelUpUnlearned" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipSimple" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KennenShurikenStorm_TooltipWithExtendedBehaviorHint" = "<titleLeft>Slicing Maelstrom (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_DisplayName" = "Taste their Fear" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_Tooltip" = "<titleLeft>Taste their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipExtended" = "<titleLeft>Taste their Fear</titleLeft><mainText>Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.</mainText><postScriptLeft>Damage<br>Isolation Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @IsolationDamage1Prefix@@IsolationDamage1@@IsolationDamage1Postfix@ / @IsolationDamage2Prefix@@IsolationDamage2@@IsolationDamage2Postfix@ / @IsolationDamage3Prefix@@IsolationDamage3@@IsolationDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipLevelUp" = "<titleLeft>Taste their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Isolation Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@IsolationDamage@ -> @IsolationDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipLevelUpUnlearned" = "<titleLeft>Taste their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipSimple" = "<titleLeft>Taste their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KhazixQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Taste their Fear (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_KindredR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_KindredR_DisplayName" = "Lamb's Respite" tr "GeneratedTip_SpellTFT_TFT_KindredR_Tooltip" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipExtended" = "<titleLeft>Lamb's Respite</titleLeft><mainText>Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.</mainText><postScriptLeft>Duration<br>Minimum Health</postScriptLeft><postScriptRight>[ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]<br>[ @MinHealth1Prefix@@MinHealth1@@MinHealth1Postfix@ / @MinHealth2Prefix@@MinHealth2@@MinHealth2Postfix@ / @MinHealth3Prefix@@MinHealth3@@MinHealth3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipLevelUp" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration<br>Minimum Health</postScriptLeft><postScriptRight>@Duration@ -> @DurationNL@<br>@MinHealth@ -> @MinHealthNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipLevelUpUnlearned" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipSimple" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.</mainText>" tr "GeneratedTip_SpellTFT_TFT_KindredR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lamb's Respite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_Description" = "" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_DisplayName" = "Solar Flare" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_Tooltip" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipExtended" = "<titleLeft>Solar Flare</titleLeft><mainText>Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.</mainText><postScriptLeft>Damage<br>Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipLevelUp" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@CCDuration@ -> @CCDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipLevelUpUnlearned" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipSimple" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LeonaSolarFlare_TooltipWithExtendedBehaviorHint" = "<titleLeft>Solar Flare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_LissandraR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_LissandraR_DisplayName" = "Frozen Tomb" tr "GeneratedTip_SpellTFT_TFT_LissandraR_Tooltip" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.<br><br>If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipExtended" = "<titleLeft>Frozen Tomb</titleLeft><mainText>Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.<br><br>If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipLevelUp" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.<br><br>If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipLevelUpUnlearned" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.<br><br>If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipSimple" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.<br><br>If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LissandraR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Frozen Tomb (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.<br><br>If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_LucianE_Description" = "" tr "GeneratedTip_SpellTFT_TFT_LucianE_DisplayName" = "Relentless Pursuit" tr "GeneratedTip_SpellTFT_TFT_LucianE_Tooltip" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipExtended" = "<titleLeft>Relentless Pursuit</titleLeft><mainText>Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Spell Damage</postScriptLeft><postScriptRight>[ @SecondShotDamage1Prefix@@SecondShotDamage1@@SecondShotDamage1Postfix@ / @SecondShotDamage2Prefix@@SecondShotDamage2@@SecondShotDamage2Postfix@ / @SecondShotDamage3Prefix@@SecondShotDamage3@@SecondShotDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipLevelUp" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Spell Damage</postScriptLeft><postScriptRight>@SecondShotDamage@ -> @SecondShotDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipLevelUpUnlearned" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipSimple" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LucianE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Relentless Pursuit (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_LuluR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_LuluR_DisplayName" = "Wild Growth" tr "GeneratedTip_SpellTFT_TFT_LuluR_Tooltip" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipExtended" = "<titleLeft>Wild Growth</titleLeft><mainText>Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.</mainText><postScriptLeft>Bonus Health<br>Number of Targets</postScriptLeft><postScriptRight>[ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]<br>[ @Targets1Prefix@@Targets1@@Targets1Postfix@ / @Targets2Prefix@@Targets2@@Targets2Postfix@ / @Targets3Prefix@@Targets3@@Targets3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipLevelUp" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Health<br>Number of Targets</postScriptLeft><postScriptRight>@BonusHealth@ -> @BonusHealthNL@<br>@Targets@ -> @TargetsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipLevelUpUnlearned" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipSimple" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_LuluR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wild Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_Description" = "" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_DisplayName" = "Bullet Time" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_Tooltip" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.</mainText>" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipExtended" = "<titleLeft>Bullet Time</titleLeft><mainText>Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.</mainText><postScriptLeft>Total Damage</postScriptLeft><postScriptRight>[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipLevelUp" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage</postScriptLeft><postScriptRight>@TotalDamage@ -> @TotalDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipLevelUpUnlearned" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipSimple" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.</mainText>" tr "GeneratedTip_SpellTFT_TFT_MissFortuneBulletTime_TooltipWithExtendedBehaviorHint" = "<titleLeft>Bullet Time (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_DisplayName" = "Obliterate" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_Tooltip" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.</mainText>" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipExtended" = "<titleLeft>Obliterate</titleLeft><mainText>Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipLevelUp" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipLevelUpUnlearned" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipSimple" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.</mainText>" tr "GeneratedTip_SpellTFT_TFT_MordekaiserQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Obliterate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_MorganaR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_MorganaR_DisplayName" = "Soul Shackles" tr "GeneratedTip_SpellTFT_TFT_MorganaR_Tooltip" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.<br><br>After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.</mainText>" tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipExtended" = "<titleLeft>Soul Shackles</titleLeft><mainText>Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.<br><br>After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipLevelUp" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.<br><br>After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@StunDuration@ -> @StunDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipLevelUpUnlearned" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.<br><br>After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipSimple" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.<br><br>After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.</mainText>" tr "GeneratedTip_SpellTFT_TFT_MorganaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Soul Shackles (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.<br><br>After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_Description" = "" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_DisplayName" = "Primal Surge" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_Tooltip" = "<titleLeft>Primal Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.<br><br>While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipExtended" = "<titleLeft>Primal Surge</titleLeft><mainText>Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.<br><br>While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.</mainText><postScriptLeft>Heal<br>Transform Attack Damage</postScriptLeft><postScriptRight>[ @HoTTotalHeal1Prefix@@HoTTotalHeal1@@HoTTotalHeal1Postfix@ / @HoTTotalHeal2Prefix@@HoTTotalHeal2@@HoTTotalHeal2Postfix@ / @HoTTotalHeal3Prefix@@HoTTotalHeal3@@HoTTotalHeal3Postfix@ ]<br>[ @ADInCougar1Prefix@@ADInCougar1@@ADInCougar1Postfix@ / @ADInCougar2Prefix@@ADInCougar2@@ADInCougar2Postfix@ / @ADInCougar3Prefix@@ADInCougar3@@ADInCougar3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipLevelUp" = "<titleLeft>Primal Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.<br><br>While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Heal<br>Transform Attack Damage</postScriptLeft><postScriptRight>@HoTTotalHeal@ -> @HoTTotalHealNL@<br>@ADInCougar@ -> @ADInCougarNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipLevelUpUnlearned" = "<titleLeft>Primal Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.<br><br>While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipSimple" = "<titleLeft>Primal Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.<br><br>While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_NidaleePrimalSurge_TooltipWithExtendedBehaviorHint" = "<titleLeft>Primal Surge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.<br><br>While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_PantheonR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_PantheonR_DisplayName" = "Grand Starfall" tr "GeneratedTip_SpellTFT_TFT_PantheonR_Tooltip" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.<br><br>Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.</mainText>" tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipExtended" = "<titleLeft>Grand Starfall</titleLeft><mainText>Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.<br><br>Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.</mainText><postScriptLeft>Maximum Health Damage<br>Stun Duration<br>Burn Percent</postScriptLeft><postScriptRight>[ @PercentHealthDamage1Prefix@@PercentHealthDamage1*100.000000@%@PercentHealthDamage1Postfix@ / @PercentHealthDamage2Prefix@@PercentHealthDamage2*100.000000@%@PercentHealthDamage2Postfix@ / @PercentHealthDamage3Prefix@@PercentHealthDamage3*100.000000@%@PercentHealthDamage3Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]<br>[ @BurnPercent1Prefix@@BurnPercent1*100.000000@%@BurnPercent1Postfix@ / @BurnPercent2Prefix@@BurnPercent2*100.000000@%@BurnPercent2Postfix@ / @BurnPercent3Prefix@@BurnPercent3*100.000000@%@BurnPercent3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipLevelUp" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.<br><br>Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Maximum Health Damage<br>Stun Duration<br>Burn Percent</postScriptLeft><postScriptRight>@PercentHealthDamage*100.000000@% -> @PercentHealthDamageNL*100.000000@%<br>@StunDuration@ -> @StunDurationNL@<br>@BurnPercent*100.000000@% -> @BurnPercentNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipLevelUpUnlearned" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.<br><br>Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipSimple" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.<br><br>Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.</mainText>" tr "GeneratedTip_SpellTFT_TFT_PantheonR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Grand Starfall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.<br><br>Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_Description" = "" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_DisplayName" = "Keeper's Verdict" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_Tooltip" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipExtended" = "<titleLeft>Keeper's Verdict</titleLeft><mainText>Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration<br>Number of Targets</postScriptLeft><postScriptRight>[ @DamagePart21Prefix@@DamagePart21@@DamagePart21Postfix@ / @DamagePart22Prefix@@DamagePart22@@DamagePart22Postfix@ / @DamagePart23Prefix@@DamagePart23@@DamagePart23Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]<br>[ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipLevelUp" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Number of Targets</postScriptLeft><postScriptRight>@DamagePart2@ -> @DamagePart2NL@<br>@StunDuration@ -> @StunDurationNL@<br>@NumberOfTargets@ -> @NumberOfTargetsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipLevelUpUnlearned" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipSimple" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_PoppyRNew_TooltipWithExtendedBehaviorHint" = "<titleLeft>Keeper's Verdict (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_PykeE_Description" = "" tr "GeneratedTip_SpellTFT_TFT_PykeE_DisplayName" = "Phantom Undertow" tr "GeneratedTip_SpellTFT_TFT_PykeE_Tooltip" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipExtended" = "<titleLeft>Phantom Undertow</titleLeft><mainText>Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipLevelUp" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@StunDuration@ -> @StunDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipLevelUpUnlearned" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipSimple" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_PykeE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Phantom Undertow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_Description" = "" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_DisplayName" = "Burrow" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_Tooltip" = "<titleLeft>Burrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.<br><br>She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipExtended" = "<titleLeft>Burrow</titleLeft><mainText>Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.<br><br>She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.</mainText><postScriptLeft>Heal<br>Damage</postScriptLeft><postScriptRight>[ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]<br>[ @KnockupDamage1Prefix@@KnockupDamage1@@KnockupDamage1Postfix@ / @KnockupDamage2Prefix@@KnockupDamage2@@KnockupDamage2Postfix@ / @KnockupDamage3Prefix@@KnockupDamage3@@KnockupDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipLevelUp" = "<titleLeft>Burrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.<br><br>She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Heal<br>Damage</postScriptLeft><postScriptRight>@HealAmount@ -> @HealAmountNL@<br>@KnockupDamage@ -> @KnockupDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipLevelUpUnlearned" = "<titleLeft>Burrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.<br><br>She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipSimple" = "<titleLeft>Burrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.<br><br>She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ReksaiW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Burrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.<br><br>She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_Description" = "" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_DisplayName" = "Savagery" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_Tooltip" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.<br><br>After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipExtended" = "<titleLeft>Savagery</titleLeft><mainText>Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.<br><br>After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.</mainText><postScriptLeft>Attack Damage Scaling<br>Attack Speed</postScriptLeft><postScriptRight>[ @ADMult1Prefix@@ADMult1*100.000000@%@ADMult1Postfix@ / @ADMult2Prefix@@ADMult2*100.000000@%@ADMult2Postfix@ / @ADMult3Prefix@@ADMult3*100.000000@%@ADMult3Postfix@ ]<br>[ @ASBuff1Prefix@@ASBuff1*100.000000@%@ASBuff1Postfix@ / @ASBuff2Prefix@@ASBuff2*100.000000@%@ASBuff2Postfix@ / @ASBuff3Prefix@@ASBuff3*100.000000@%@ASBuff3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipLevelUp" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.<br><br>After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Damage Scaling<br>Attack Speed</postScriptLeft><postScriptRight>@ADMult*100.000000@% -> @ADMultNL*100.000000@%<br>@ASBuff*100.000000@% -> @ASBuffNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipLevelUpUnlearned" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.<br><br>After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipSimple" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.<br><br>After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_RengarPassiveBuffDash_TooltipWithExtendedBehaviorHint" = "<titleLeft>Savagery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.<br><br>After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_DisplayName" = "Glacial Prison" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_Tooltip" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipExtended" = "<titleLeft>Glacial Prison</titleLeft><mainText>After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipLevelUp" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@StunDuration@ -> @StunDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipLevelUpUnlearned" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipSimple" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_SejuaniR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Glacial Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_ShenW_Description" = "" tr "GeneratedTip_SpellTFT_TFT_ShenW_DisplayName" = "Spirit's Refuge" tr "GeneratedTip_SpellTFT_TFT_ShenW_Tooltip" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipExtended" = "<titleLeft>Spirit's Refuge</titleLeft><mainText>Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.</mainText><postScriptLeft>Duration</postScriptLeft><postScriptRight>[ @ZoneDuration1Prefix@@ZoneDuration1@@ZoneDuration1Postfix@ / @ZoneDuration2Prefix@@ZoneDuration2@@ZoneDuration2Postfix@ / @ZoneDuration3Prefix@@ZoneDuration3@@ZoneDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipLevelUp" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Duration</postScriptLeft><postScriptRight>@ZoneDuration@ -> @ZoneDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipLevelUpUnlearned" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipSimple" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ShenW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spirit's Refuge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_Description" = "" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_DisplayName" = "Dragon's Descent" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_Tooltip" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana dashes away from her current target and transforms into dragon form.<br><br>While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipExtended" = "<titleLeft>Dragon's Descent</titleLeft><mainText>Shyvana dashes away from her current target and transforms into dragon form.<br><br>While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Damage<br>Attack Damage while Dragon</postScriptLeft><postScriptRight>[ @BurnDamage1Prefix@@BurnDamage1@@BurnDamage1Postfix@ / @BurnDamage2Prefix@@BurnDamage2@@BurnDamage2Postfix@ / @BurnDamage3Prefix@@BurnDamage3@@BurnDamage3Postfix@ ]<br>[ @ADWhileDragon1Prefix@@ADWhileDragon1@@ADWhileDragon1Postfix@ / @ADWhileDragon2Prefix@@ADWhileDragon2@@ADWhileDragon2Postfix@ / @ADWhileDragon3Prefix@@ADWhileDragon3@@ADWhileDragon3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipLevelUp" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana dashes away from her current target and transforms into dragon form.<br><br>While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Attack Damage while Dragon</postScriptLeft><postScriptRight>@BurnDamage@ -> @BurnDamageNL@<br>@ADWhileDragon@ -> @ADWhileDragonNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipLevelUpUnlearned" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana dashes away from her current target and transforms into dragon form.<br><br>While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipSimple" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana dashes away from her current target and transforms into dragon form.<br><br>While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ShyvanaTransformCast_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dragon's Descent (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Shyvana dashes away from her current target and transforms into dragon form.<br><br>While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_SwainR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_SwainR_DisplayName" = "Demonflare" tr "GeneratedTip_SpellTFT_TFT_SwainR_Tooltip" = "<titleLeft>Demonflare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain transforms into demon form for @TransformDuration@ seconds.<br><br>While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.</mainText>" tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipExtended" = "<titleLeft>Demonflare</titleLeft><mainText>Swain transforms into demon form for @TransformDuration@ seconds.<br><br>While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.</mainText><postScriptLeft>Total Damage<br>Total Heal<br>Soul Flare Damage</postScriptLeft><postScriptRight>[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]<br>[ @TotalHeal1Prefix@@TotalHeal1@@TotalHeal1Postfix@ / @TotalHeal2Prefix@@TotalHeal2@@TotalHeal2Postfix@ / @TotalHeal3Prefix@@TotalHeal3@@TotalHeal3Postfix@ ]<br>[ @SoulFlareDamage1Prefix@@SoulFlareDamage1@@SoulFlareDamage1Postfix@ / @SoulFlareDamage2Prefix@@SoulFlareDamage2@@SoulFlareDamage2Postfix@ / @SoulFlareDamage3Prefix@@SoulFlareDamage3@@SoulFlareDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipLevelUp" = "<titleLeft>Demonflare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain transforms into demon form for @TransformDuration@ seconds.<br><br>While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Total Damage<br>Total Heal<br>Soul Flare Damage</postScriptLeft><postScriptRight>@TotalDamage@ -> @TotalDamageNL@<br>@TotalHeal@ -> @TotalHealNL@<br>@SoulFlareDamage@ -> @SoulFlareDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipLevelUpUnlearned" = "<titleLeft>Demonflare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain transforms into demon form for @TransformDuration@ seconds.<br><br>While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipSimple" = "<titleLeft>Demonflare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain transforms into demon form for @TransformDuration@ seconds.<br><br>While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.</mainText>" tr "GeneratedTip_SpellTFT_TFT_SwainR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Demonflare (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Swain transforms into demon form for @TransformDuration@ seconds.<br><br>While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_TristanaE_Description" = "" tr "GeneratedTip_SpellTFT_TFT_TristanaE_DisplayName" = "Explosive Charge" tr "GeneratedTip_SpellTFT_TFT_TristanaE_Tooltip" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.<br><br>When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipExtended" = "<titleLeft>Explosive Charge</titleLeft><mainText>Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.<br><br>When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @ChargeBaseDamage1Prefix@@ChargeBaseDamage1@@ChargeBaseDamage1Postfix@ / @ChargeBaseDamage2Prefix@@ChargeBaseDamage2@@ChargeBaseDamage2Postfix@ / @ChargeBaseDamage3Prefix@@ChargeBaseDamage3@@ChargeBaseDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipLevelUp" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.<br><br>When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@ChargeBaseDamage@ -> @ChargeBaseDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipLevelUpUnlearned" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.<br><br>When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipSimple" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.<br><br>When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT_TristanaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Explosive Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.<br><br>When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_Description" = "" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_DisplayName" = "Pick a Card" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_Tooltip" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.<br><br>Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.<br>Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.<br>Gold: Stuns the target for @GoldCardStunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipExtended" = "<titleLeft>Pick a Card</titleLeft><mainText>Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.<br><br>Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.<br>Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.<br>Gold: Stuns the target for @GoldCardStunDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration<br>Mana Restore</postScriptLeft><postScriptRight>[ @GoldCardDamage1Prefix@@GoldCardDamage1@@GoldCardDamage1Postfix@ / @GoldCardDamage2Prefix@@GoldCardDamage2@@GoldCardDamage2Postfix@ / @GoldCardDamage3Prefix@@GoldCardDamage3@@GoldCardDamage3Postfix@ ]<br>[ @GoldCardStunDuration1Prefix@@GoldCardStunDuration1@@GoldCardStunDuration1Postfix@ / @GoldCardStunDuration2Prefix@@GoldCardStunDuration2@@GoldCardStunDuration2Postfix@ / @GoldCardStunDuration3Prefix@@GoldCardStunDuration3@@GoldCardStunDuration3Postfix@ ]<br>[ @BlueCardManaRestore1Prefix@@BlueCardManaRestore1@@BlueCardManaRestore1Postfix@ / @BlueCardManaRestore2Prefix@@BlueCardManaRestore2@@BlueCardManaRestore2Postfix@ / @BlueCardManaRestore3Prefix@@BlueCardManaRestore3@@BlueCardManaRestore3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipLevelUp" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.<br><br>Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.<br>Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.<br>Gold: Stuns the target for @GoldCardStunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Mana Restore</postScriptLeft><postScriptRight>@GoldCardDamage@ -> @GoldCardDamageNL@<br>@GoldCardStunDuration@ -> @GoldCardStunDurationNL@<br>@BlueCardManaRestore@ -> @BlueCardManaRestoreNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipLevelUpUnlearned" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.<br><br>Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.<br>Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.<br>Gold: Stuns the target for @GoldCardStunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipSimple" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.<br><br>Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.<br>Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.<br>Gold: Stuns the target for @GoldCardStunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_TwistedFateW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pick a Card (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.<br><br>Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.<br>Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.<br>Gold: Stuns the target for @GoldCardStunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_Description" = "" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_DisplayName" = "Piercing Arrow" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_Tooltip" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipExtended" = "<titleLeft>Piercing Arrow</titleLeft><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipLevelUp" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipLevelUpUnlearned" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipSimple" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VarusQMissile_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_VayneW_Description" = "" tr "GeneratedTip_SpellTFT_TFT_VayneW_DisplayName" = "Silver Bolts" tr "GeneratedTip_SpellTFT_TFT_VayneW_Tooltip" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipExtended" = "<titleLeft>Silver Bolts</titleLeft><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><postScriptLeft>Percentage Damage</postScriptLeft><postScriptRight>[ @PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@ / @PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@ / @PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipLevelUp" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percentage Damage</postScriptLeft><postScriptRight>@PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipLevelUpUnlearned" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipSimple" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VayneW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_VeigarR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_VeigarR_DisplayName" = "Primordial Burst" tr "GeneratedTip_SpellTFT_TFT_VeigarR_Tooltip" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipExtended" = "<titleLeft>Primordial Burst</titleLeft><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipLevelUp" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipLevelUpUnlearned" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipSimple" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VeigarR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_ViR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_ViR_DisplayName" = "Assault and Battery" tr "GeneratedTip_SpellTFT_TFT_ViR_Tooltip" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipExtended" = "<titleLeft>Assault and Battery</titleLeft><mainText>Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipLevelUp" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@CCDuration@ -> @CCDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipLevelUpUnlearned" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipSimple" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ViR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Assault and Battery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_VolibearR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_VolibearR_DisplayName" = "Thunder Claws" tr "GeneratedTip_SpellTFT_TFT_VolibearR_Tooltip" = "<titleLeft>Thunder Claws (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipExtended" = "<titleLeft>Thunder Claws</titleLeft><mainText>Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.</mainText><postScriptLeft>Max Bounces<br>Chain Attack Damage Percentage</postScriptLeft><postScriptRight>[ @MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@ / @MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@ / @MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@ ]<br>[ @ChainADMult1Prefix@@ChainADMult1*100.000000@%@ChainADMult1Postfix@ / @ChainADMult2Prefix@@ChainADMult2*100.000000@%@ChainADMult2Postfix@ / @ChainADMult3Prefix@@ChainADMult3*100.000000@%@ChainADMult3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipLevelUp" = "<titleLeft>Thunder Claws (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Max Bounces<br>Chain Attack Damage Percentage</postScriptLeft><postScriptRight>@MaxBounces@ -> @MaxBouncesNL@<br>@ChainADMult*100.000000@% -> @ChainADMultNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipLevelUpUnlearned" = "<titleLeft>Thunder Claws (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipSimple" = "<titleLeft>Thunder Claws (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT_VolibearR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Thunder Claws (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_WarwickR_Description" = "" tr "GeneratedTip_SpellTFT_TFT_WarwickR_DisplayName" = "Infinite Duress" tr "GeneratedTip_SpellTFT_TFT_WarwickR_Tooltip" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText>" tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipExtended" = "<titleLeft>Infinite Duress</titleLeft><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipLevelUp" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipLevelUpUnlearned" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipSimple" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText>" tr "GeneratedTip_SpellTFT_TFT_WarwickR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_Description" = "" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_DisplayName" = "Steel Tempest" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_Tooltip" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipExtended" = "<titleLeft>Steel Tempest</titleLeft><mainText>Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipLevelUp" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipLevelUpUnlearned" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipSimple" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT_YasuoQWrapper_TooltipWithExtendedBehaviorHint" = "<titleLeft>Steel Tempest (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT_ZedQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT_ZedQ_DisplayName" = "Razor Shuriken" tr "GeneratedTip_SpellTFT_TFT_ZedQ_Tooltip" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipExtended" = "<titleLeft>Razor Shuriken</titleLeft><mainText>Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipLevelUp" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipLevelUpUnlearned" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipSimple" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText>" tr "GeneratedTip_SpellTFT_TFT_ZedQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Razor Shuriken (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_DisplayName" = "The Arclight Blade" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_Tooltip" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_TooltipExtended" = "<titleLeft>The Arclight Blade</titleLeft><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_TooltipLevelUp" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_TooltipLevelUpUnlearned" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_TooltipSimple" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AatroxQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>The Arclight Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_DisplayName" = "Tibbers!" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_Tooltip" = "<titleLeft>Tibbers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.<br><br>Annie can't gain mana while Tibbers is active.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_TooltipExtended" = "<titleLeft>Tibbers!</titleLeft><mainText>Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.<br><br>Annie can't gain mana while Tibbers is active.</mainText><postScriptLeft>Initial Damage<br>Tibbers Damage</postScriptLeft><postScriptRight>[ @StunDamage1Prefix@@StunDamage1@@StunDamage1Postfix@ / @StunDamage2Prefix@@StunDamage2@@StunDamage2Postfix@ / @StunDamage3Prefix@@StunDamage3@@StunDamage3Postfix@ ]<br>[ @TibbersDamage1Prefix@@TibbersDamage1@@TibbersDamage1Postfix@ / @TibbersDamage2Prefix@@TibbersDamage2@@TibbersDamage2Postfix@ / @TibbersDamage3Prefix@@TibbersDamage3@@TibbersDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_TooltipLevelUp" = "<titleLeft>Tibbers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.<br><br>Annie can't gain mana while Tibbers is active.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Initial Damage<br>Tibbers Damage</postScriptLeft><postScriptRight>@StunDamage@ -> @StunDamageNL@<br>@TibbersDamage@ -> @TibbersDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_TooltipLevelUpUnlearned" = "<titleLeft>Tibbers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.<br><br>Annie can't gain mana while Tibbers is active.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_TooltipSimple" = "<titleLeft>Tibbers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.<br><br>Annie can't gain mana while Tibbers is active.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AnnieR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tibbers! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.<br><br>Annie can't gain mana while Tibbers is active.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_DisplayName" = "Ranger's Focus" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_Tooltip" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_TooltipExtended" = "<titleLeft>Ranger's Focus</titleLeft><mainText>Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.</mainText><postScriptLeft>Attack Speed<br>Damage Per Arrow</postScriptLeft><postScriptRight>[ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ ]<br>[ @PercentADPerArrow1Prefix@@PercentADPerArrow1*100.000000@%@PercentADPerArrow1Postfix@ / @PercentADPerArrow2Prefix@@PercentADPerArrow2*100.000000@%@PercentADPerArrow2Postfix@ / @PercentADPerArrow3Prefix@@PercentADPerArrow3*100.000000@%@PercentADPerArrow3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_TooltipLevelUp" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed<br>Damage Per Arrow</postScriptLeft><postScriptRight>@AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%<br>@PercentADPerArrow*100.000000@% -> @PercentADPerArrowNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_TooltipLevelUpUnlearned" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_TooltipSimple" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AsheQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ranger's Focus (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_AzirW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_AzirW_DisplayName" = "Arise!" tr "GeneratedTip_SpellTFT_TFT2_AzirW_Tooltip" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AzirW_TooltipExtended" = "<titleLeft>Arise!</titleLeft><mainText>Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @SoldierDamage1Prefix@@SoldierDamage1@@SoldierDamage1Postfix@ / @SoldierDamage2Prefix@@SoldierDamage2@@SoldierDamage2Postfix@ / @SoldierDamage3Prefix@@SoldierDamage3@@SoldierDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AzirW_TooltipLevelUp" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@SoldierDamage@ -> @SoldierDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_AzirW_TooltipLevelUpUnlearned" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_AzirW_TooltipSimple" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_AzirW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Arise! (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_BrandR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_BrandR_DisplayName" = "Pyroclasm" tr "GeneratedTip_SpellTFT_TFT2_BrandR_Tooltip" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_BrandR_TooltipExtended" = "<titleLeft>Pyroclasm</titleLeft><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><postScriptLeft>Damage<br>Max Bounces</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@ / @MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@ / @MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_BrandR_TooltipLevelUp" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Max Bounces</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@MaxBounces@ -> @MaxBouncesNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_BrandR_TooltipLevelUpUnlearned" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_BrandR_TooltipSimple" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_BrandR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Pyroclasm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_BraumE_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_BraumE_DisplayName" = "Unbreakable" tr "GeneratedTip_SpellTFT_TFT2_BraumE_Tooltip" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_BraumE_TooltipExtended" = "<titleLeft>Unbreakable</titleLeft><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><postScriptLeft>Damage Reduction</postScriptLeft><postScriptRight>[ @ShieldDR1Prefix@@ShieldDR1@%@ShieldDR1Postfix@ / @ShieldDR2Prefix@@ShieldDR2@%@ShieldDR2Postfix@ / @ShieldDR3Prefix@@ShieldDR3@%@ShieldDR3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_BraumE_TooltipLevelUp" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Reduction</postScriptLeft><postScriptRight>@ShieldDR@% -> @ShieldDRNL@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_BraumE_TooltipLevelUpUnlearned" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_BraumE_TooltipSimple" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_BraumE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unbreakable (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_DianaW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_DianaW_DisplayName" = "Flame Cascade" tr "GeneratedTip_SpellTFT_TFT2_DianaW_Tooltip" = "<titleLeft>Flame Cascade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_DianaW_TooltipExtended" = "<titleLeft>Flame Cascade</titleLeft><mainText>Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.</mainText><postScriptLeft>Orbs<br>Damage<br>Shield Amount</postScriptLeft><postScriptRight>[ @Orbs1Prefix@@Orbs1@@Orbs1Postfix@ / @Orbs2Prefix@@Orbs2@@Orbs2Postfix@ / @Orbs3Prefix@@Orbs3@@Orbs3Postfix@ ]<br>[ @OrbDamage1Prefix@@OrbDamage1@@OrbDamage1Postfix@ / @OrbDamage2Prefix@@OrbDamage2@@OrbDamage2Postfix@ / @OrbDamage3Prefix@@OrbDamage3@@OrbDamage3Postfix@ ]<br>[ @ShieldValue1Prefix@@ShieldValue1@@ShieldValue1Postfix@ / @ShieldValue2Prefix@@ShieldValue2@@ShieldValue2Postfix@ / @ShieldValue3Prefix@@ShieldValue3@@ShieldValue3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_DianaW_TooltipLevelUp" = "<titleLeft>Flame Cascade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Orbs<br>Damage<br>Shield Amount</postScriptLeft><postScriptRight>@Orbs@ -> @OrbsNL@<br>@OrbDamage@ -> @OrbDamageNL@<br>@ShieldValue@ -> @ShieldValueNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_DianaW_TooltipLevelUpUnlearned" = "<titleLeft>Flame Cascade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_DianaW_TooltipSimple" = "<titleLeft>Flame Cascade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_DianaW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Flame Cascade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_DisplayName" = "Adrenaline Rush" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_Tooltip" = "<titleLeft>Adrenaline Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_TooltipExtended" = "<titleLeft>Adrenaline Rush</titleLeft><mainText>Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.</mainText><postScriptLeft>Damage<br>Heal Ratio</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]<br>[ @HealRatio1Prefix@@HealRatio1@@HealRatio1Postfix@ / @HealRatio2Prefix@@HealRatio2@@HealRatio2Postfix@ / @HealRatio3Prefix@@HealRatio3@@HealRatio3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_TooltipLevelUp" = "<titleLeft>Adrenaline Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Heal Ratio</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@HealRatio@ -> @HealRatioNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_TooltipLevelUpUnlearned" = "<titleLeft>Adrenaline Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_TooltipSimple" = "<titleLeft>Adrenaline Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_DrMundoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Adrenaline Rush (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_DisplayName" = "Ice Shot" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_Tooltip" = "<titleLeft>Ice Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_TooltipExtended" = "<titleLeft>Ice Shot</titleLeft><mainText>Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_TooltipLevelUp" = "<titleLeft>Ice Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_TooltipLevelUpUnlearned" = "<titleLeft>Ice Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_TooltipSimple" = "<titleLeft>Ice Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_EzrealQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ice Shot (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_DisplayName" = "Trueshot Barrage" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_Tooltip" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_TooltipExtended" = "<titleLeft>Trueshot Barrage</titleLeft><mainText>Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_TooltipLevelUp" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_TooltipLevelUpUnlearned" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_TooltipSimple" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_EzrealR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Trueshot Barrage (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_IvernE_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_IvernE_DisplayName" = "Triggerseed" tr "GeneratedTip_SpellTFT_TFT2_IvernE_Tooltip" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_IvernE_TooltipExtended" = "<titleLeft>Triggerseed</titleLeft><mainText>Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.</mainText><postScriptLeft>Shield Amount</postScriptLeft><postScriptRight>[ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_IvernE_TooltipLevelUp" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount</postScriptLeft><postScriptRight>@ShieldAmount@ -> @ShieldAmountNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_IvernE_TooltipLevelUpUnlearned" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_IvernE_TooltipSimple" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_IvernE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Triggerseed (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_JannaR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_JannaR_DisplayName" = "Monsoon" tr "GeneratedTip_SpellTFT_TFT2_JannaR_Tooltip" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Janna summons a Monsoon around her, healing allies therein for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_JannaR_TooltipExtended" = "<titleLeft>Monsoon</titleLeft><mainText>Janna summons a Monsoon around her, healing allies therein for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.</mainText><postScriptLeft>Heal</postScriptLeft><postScriptRight>[ @HealAmountPercent1Prefix@@HealAmountPercent1@@HealAmountPercent1Postfix@ / @HealAmountPercent2Prefix@@HealAmountPercent2@@HealAmountPercent2Postfix@ / @HealAmountPercent3Prefix@@HealAmountPercent3@@HealAmountPercent3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_JannaR_TooltipLevelUp" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Janna summons a Monsoon around her, healing allies therein for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Heal</postScriptLeft><postScriptRight>@HealAmountPercent@ -> @HealAmountPercentNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_JannaR_TooltipLevelUpUnlearned" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Janna summons a Monsoon around her, healing allies therein for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_JannaR_TooltipSimple" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Janna summons a Monsoon around her, healing allies therein for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_JannaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Monsoon (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Janna summons a Monsoon around her, healing allies therein for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_JaxE_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_JaxE_DisplayName" = "Counter Strike" tr "GeneratedTip_SpellTFT_TFT2_JaxE_Tooltip" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ damage and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_JaxE_TooltipExtended" = "<titleLeft>Counter Strike</titleLeft><mainText>Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ damage and stunning them for @StunDuration@ seconds.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_JaxE_TooltipLevelUp" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ damage and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_JaxE_TooltipLevelUpUnlearned" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ damage and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_JaxE_TooltipSimple" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ damage and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_JaxE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Counter Strike (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ damage and stunning them for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_DisplayName" = "Arid Assault" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_Tooltip" = "<titleLeft>Arid Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix stealths and attacks the lowest health enemy with @MSBuff@ increased Movement Speed, critically striking and gaining @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_TooltipExtended" = "<titleLeft>Arid Assault</titleLeft><mainText>Kha'Zix stealths and attacks the lowest health enemy with @MSBuff@ increased Movement Speed, critically striking and gaining @ManaRefund@ mana.</mainText><postScriptLeft>Bonus Damage<br>Mana Refund</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @ManaRefund1Prefix@@ManaRefund1@@ManaRefund1Postfix@ / @ManaRefund2Prefix@@ManaRefund2@@ManaRefund2Postfix@ / @ManaRefund3Prefix@@ManaRefund3@@ManaRefund3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_TooltipLevelUp" = "<titleLeft>Arid Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix stealths and attacks the lowest health enemy with @MSBuff@ increased Movement Speed, critically striking and gaining @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage<br>Mana Refund</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@ManaRefund@ -> @ManaRefundNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_TooltipLevelUpUnlearned" = "<titleLeft>Arid Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix stealths and attacks the lowest health enemy with @MSBuff@ increased Movement Speed, critically striking and gaining @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_TooltipSimple" = "<titleLeft>Arid Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix stealths and attacks the lowest health enemy with @MSBuff@ increased Movement Speed, critically striking and gaining @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_KhazixR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Arid Assault (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kha'Zix stealths and attacks the lowest health enemy with @MSBuff@ increased Movement Speed, critically striking and gaining @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_DisplayName" = "Dance of Dread" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_Tooltip" = "<titleLeft>Dance of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_TooltipExtended" = "<titleLeft>Dance of Dread</titleLeft><mainText>Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_TooltipLevelUp" = "<titleLeft>Dance of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_TooltipLevelUpUnlearned" = "<titleLeft>Dance of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_TooltipSimple" = "<titleLeft>Dance of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_KindredQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Dance of Dread (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_DisplayName" = "Living Artillery" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_Tooltip" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_TooltipExtended" = "<titleLeft>Living Artillery</titleLeft><mainText>Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_TooltipLevelUp" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_TooltipLevelUpUnlearned" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_TooltipSimple" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_KogMawR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Living Artillery (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_DisplayName" = "Ethereal Chain" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_Tooltip" = "<titleLeft>Ethereal Chain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ damage and, after a short delay, stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_TooltipExtended" = "<titleLeft>Ethereal Chain</titleLeft><mainText>LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ damage and, after a short delay, stunning them for @StunDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_TooltipLevelUp" = "<titleLeft>Ethereal Chain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ damage and, after a short delay, stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@StunDuration@ -> @StunDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_TooltipLevelUpUnlearned" = "<titleLeft>Ethereal Chain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ damage and, after a short delay, stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_TooltipSimple" = "<titleLeft>Ethereal Chain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ damage and, after a short delay, stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LeBlancE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ethereal Chain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ damage and, after a short delay, stunning them for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxCrystalR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxElectricR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxGlacialR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxInfernoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxLightR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxMetalR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxOceanR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxShadowR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxWindR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_DisplayName" = "Final Spark" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_Tooltip" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_TooltipExtended" = "<titleLeft>Final Spark</titleLeft><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_TooltipLevelUp" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_TooltipLevelUpUnlearned" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_TooltipSimple" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_LuxWoodlandR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Final Spark (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_DisplayName" = "Unstoppable Force" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_Tooltip" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to a random enemy, dealing @ModifiedDamage@ damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_TooltipExtended" = "<titleLeft>Unstoppable Force</titleLeft><mainText>Malphite charges to a random enemy, dealing @ModifiedDamage@ damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_TooltipLevelUp" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to a random enemy, dealing @ModifiedDamage@ damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@StunDuration@ -> @StunDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_TooltipLevelUpUnlearned" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to a random enemy, dealing @ModifiedDamage@ damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_TooltipSimple" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to a random enemy, dealing @ModifiedDamage@ damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MalphiteR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Unstoppable Force (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malphite charges to a random enemy, dealing @ModifiedDamage@ damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_DisplayName" = "Shadow Swarm" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_Tooltip" = "<titleLeft>Shadow Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.<br><br>Shadow Spawn benefit from active Shadow trait bonuses.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_TooltipExtended" = "<titleLeft>Shadow Swarm</titleLeft><mainText>Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.<br><br>Shadow Spawn benefit from active Shadow trait bonuses.</mainText><postScriptLeft>Number of Voidlings<br>Damage</postScriptLeft><postScriptRight>[ @NumVoidlings1Prefix@@NumVoidlings1@@NumVoidlings1Postfix@ / @NumVoidlings2Prefix@@NumVoidlings2@@NumVoidlings2Postfix@ / @NumVoidlings3Prefix@@NumVoidlings3@@NumVoidlings3Postfix@ ]<br>[ @VoidlingDamage1Prefix@@VoidlingDamage1@@VoidlingDamage1Postfix@ / @VoidlingDamage2Prefix@@VoidlingDamage2@@VoidlingDamage2Postfix@ / @VoidlingDamage3Prefix@@VoidlingDamage3@@VoidlingDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_TooltipLevelUp" = "<titleLeft>Shadow Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.<br><br>Shadow Spawn benefit from active Shadow trait bonuses.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Number of Voidlings<br>Damage</postScriptLeft><postScriptRight>@NumVoidlings@ -> @NumVoidlingsNL@<br>@VoidlingDamage@ -> @VoidlingDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_TooltipLevelUpUnlearned" = "<titleLeft>Shadow Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.<br><br>Shadow Spawn benefit from active Shadow trait bonuses.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_TooltipSimple" = "<titleLeft>Shadow Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.<br><br>Shadow Spawn benefit from active Shadow trait bonuses.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MalzaharW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shadow Swarm (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.<br><br>Shadow Spawn benefit from active Shadow trait bonuses.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_DisplayName" = "Sap Magic" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_Tooltip" = "<titleLeft>Sap Magic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_TooltipExtended" = "<titleLeft>Sap Magic</titleLeft><mainText>Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.</mainText><postScriptLeft>Heal</postScriptLeft><postScriptRight>[ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_TooltipLevelUp" = "<titleLeft>Sap Magic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Heal</postScriptLeft><postScriptRight>@HealAmount@ -> @HealAmountNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_TooltipLevelUpUnlearned" = "<titleLeft>Sap Magic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_TooltipSimple" = "<titleLeft>Sap Magic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MaokaiP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Sap Magic (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_DisplayName" = "Meditate" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_Tooltip" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.<br><br>After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_TooltipExtended" = "<titleLeft>Meditate</titleLeft><mainText>Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.<br><br>After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.</mainText><postScriptLeft>Bonus Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_TooltipLevelUp" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.<br><br>After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_TooltipLevelUpUnlearned" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.<br><br>After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_TooltipSimple" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.<br><br>After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_MasterYiW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Meditate (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.<br><br>After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_DisplayName" = "Aqua Prison" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_Tooltip" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_TooltipExtended" = "<titleLeft>Aqua Prison</titleLeft><mainText>Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.</mainText><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpGrid@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_TooltipLevelUp" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_TooltipLevelUpUnlearned" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_TooltipSimple" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NamiQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Aqua Prison (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_NamiR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_NamiR_DisplayName" = "Tidal Wave" tr "GeneratedTip_SpellTFT_TFT2_NamiR_Tooltip" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami summons a massive tidal wave which deals @ModifiedDamage@ damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NamiR_TooltipExtended" = "<titleLeft>Tidal Wave</titleLeft><mainText>Nami summons a massive tidal wave which deals @ModifiedDamage@ damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.</mainText><postScriptLeft>Damage<br>Stun Duration<br>Ally Bonus Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]<br>[ @AllyDamageBonus1Prefix@@AllyDamageBonus1@@AllyDamageBonus1Postfix@ / @AllyDamageBonus2Prefix@@AllyDamageBonus2@@AllyDamageBonus2Postfix@ / @AllyDamageBonus3Prefix@@AllyDamageBonus3@@AllyDamageBonus3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NamiR_TooltipLevelUp" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami summons a massive tidal wave which deals @ModifiedDamage@ damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration<br>Ally Bonus Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@StunDuration@ -> @StunDurationNL@<br>@AllyDamageBonus@ -> @AllyDamageBonusNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NamiR_TooltipLevelUpUnlearned" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami summons a massive tidal wave which deals @ModifiedDamage@ damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_NamiR_TooltipSimple" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami summons a massive tidal wave which deals @ModifiedDamage@ damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NamiR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Tidal Wave (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nami summons a massive tidal wave which deals @ModifiedDamage@ damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_NasusR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_NasusR_DisplayName" = "Fury of the Dawn" tr "GeneratedTip_SpellTFT_TFT2_NasusR_Tooltip" = "<titleLeft>Fury of the Dawn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ damage to adjacent enemies every second.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NasusR_TooltipExtended" = "<titleLeft>Fury of the Dawn</titleLeft><mainText>Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ damage to adjacent enemies every second.</mainText><postScriptLeft>Bonus Health<br>Damage Per Second</postScriptLeft><postScriptRight>[ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]<br>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NasusR_TooltipLevelUp" = "<titleLeft>Fury of the Dawn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ damage to adjacent enemies every second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Bonus Health<br>Damage Per Second</postScriptLeft><postScriptRight>@BonusHealth@ -> @BonusHealthNL@<br>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NasusR_TooltipLevelUpUnlearned" = "<titleLeft>Fury of the Dawn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ damage to adjacent enemies every second.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_NasusR_TooltipSimple" = "<titleLeft>Fury of the Dawn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ damage to adjacent enemies every second.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NasusR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Fury of the Dawn (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ damage to adjacent enemies every second.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_DisplayName" = "Depth Charge" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_Tooltip" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ damage to all enemies it passes through.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_TooltipExtended" = "<titleLeft>Depth Charge</titleLeft><mainText>Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ damage to all enemies it passes through.</mainText><postScriptLeft>Stun Duration<br>Damage</postScriptLeft><postScriptRight>[ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]<br>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_TooltipLevelUp" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ damage to all enemies it passes through.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Stun Duration<br>Damage</postScriptLeft><postScriptRight>@StunDuration@ -> @StunDurationNL@<br>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_TooltipLevelUpUnlearned" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ damage to all enemies it passes through.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_TooltipSimple" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ damage to all enemies it passes through.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NautilusR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Depth Charge (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ damage to all enemies it passes through.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_DisplayName" = "Blooming Burst" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_Tooltip" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed at a random target that explodes for @ModifiedDamage@ three times. Each explosion affects a bigger area than the last.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_TooltipExtended" = "<titleLeft>Blooming Burst</titleLeft><mainText>Neeko throws a seed at a random target that explodes for @ModifiedDamage@ three times. Each explosion affects a bigger area than the last.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_TooltipLevelUp" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed at a random target that explodes for @ModifiedDamage@ three times. Each explosion affects a bigger area than the last.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_TooltipLevelUpUnlearned" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed at a random target that explodes for @ModifiedDamage@ three times. Each explosion affects a bigger area than the last.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_TooltipSimple" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed at a random target that explodes for @ModifiedDamage@ three times. Each explosion affects a bigger area than the last.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NeekoQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Blooming Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Neeko throws a seed at a random target that explodes for @ModifiedDamage@ three times. Each explosion affects a bigger area than the last.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_DisplayName" = "Steel Blades" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_Tooltip" = "<titleLeft>Steel Blades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_TooltipExtended" = "<titleLeft>Steel Blades</titleLeft><mainText>Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.</mainText><postScriptLeft>Percent Healed</postScriptLeft><postScriptRight>[ @HealPercent1Prefix@@HealPercent1*100.000000@%@HealPercent1Postfix@ / @HealPercent2Prefix@@HealPercent2*100.000000@%@HealPercent2Postfix@ / @HealPercent3Prefix@@HealPercent3*100.000000@%@HealPercent3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_TooltipLevelUp" = "<titleLeft>Steel Blades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percent Healed</postScriptLeft><postScriptRight>@HealPercent*100.000000@% -> @HealPercentNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_TooltipLevelUpUnlearned" = "<titleLeft>Steel Blades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_TooltipSimple" = "<titleLeft>Steel Blades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_NocturneP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Steel Blades (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_OlafP_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_OlafP_DisplayName" = "Ragnarok" tr "GeneratedTip_SpellTFT_TFT2_OlafP_Tooltip" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_OlafP_TooltipExtended" = "<titleLeft>Ragnarok</titleLeft><mainText>Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.</mainText><postScriptLeft>Attack Speed %<br>Life Steal</postScriptLeft><postScriptRight>[ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ ]<br>[ @LifeSteal1Prefix@@LifeSteal1*100.000000@%@LifeSteal1Postfix@ / @LifeSteal2Prefix@@LifeSteal2*100.000000@%@LifeSteal2Postfix@ / @LifeSteal3Prefix@@LifeSteal3*100.000000@%@LifeSteal3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_OlafP_TooltipLevelUp" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Attack Speed %<br>Life Steal</postScriptLeft><postScriptRight>@AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%<br>@LifeSteal*100.000000@% -> @LifeStealNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_OlafP_TooltipLevelUpUnlearned" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_OlafP_TooltipSimple" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_OlafP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ragnarok (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_DisplayName" = "Lightning Breath" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_Tooltip" = "<titleLeft>Lightning Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_TooltipExtended" = "<titleLeft>Lightning Breath</titleLeft><mainText>Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_TooltipLevelUp" = "<titleLeft>Lightning Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_TooltipLevelUpUnlearned" = "<titleLeft>Lightning Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_TooltipSimple" = "<titleLeft>Lightning Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_OrnnW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Lightning Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_DisplayName" = "Elemental Blade" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_Tooltip" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_TooltipExtended" = "<titleLeft>Elemental Blade</titleLeft><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_TooltipLevelUp" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@CCDuration@ -> @CCDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_TooltipSimple" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaInfernoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_DisplayName" = "Elemental Blade" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_Tooltip" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_TooltipExtended" = "<titleLeft>Elemental Blade</titleLeft><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_TooltipLevelUp" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@CCDuration@ -> @CCDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_TooltipSimple" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaOceanR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_DisplayName" = "Elemental Blade" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_Tooltip" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_TooltipExtended" = "<titleLeft>Elemental Blade</titleLeft><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_TooltipLevelUp" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@CCDuration@ -> @CCDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_TooltipSimple" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_DisplayName" = "Elemental Blade" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_Tooltip" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_TooltipExtended" = "<titleLeft>Elemental Blade</titleLeft><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_TooltipLevelUp" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@CCDuration@ -> @CCDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_TooltipSimple" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWindR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_DisplayName" = "Elemental Blade" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_Tooltip" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_TooltipExtended" = "<titleLeft>Elemental Blade</titleLeft><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]<br>[ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_TooltipLevelUp" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Stun Duration</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@CCDuration@ -> @CCDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_TooltipLevelUpUnlearned" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_TooltipSimple" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_QiyanaWoodlandR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Elemental Blade (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_DisplayName" = "Furious Bite" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_Tooltip" = "<titleLeft>Furious Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_TooltipExtended" = "<titleLeft>Furious Bite</titleLeft><mainText>Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_TooltipLevelUp" = "<titleLeft>Furious Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_TooltipLevelUpUnlearned" = "<titleLeft>Furious Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_TooltipSimple" = "<titleLeft>Furious Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_RekSaiE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Furious Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_DisplayName" = "Cull the Meek" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_Tooltip" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @ModifiedDamage@ physical damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_TooltipExtended" = "<titleLeft>Cull the Meek</titleLeft><mainText>Renekton swings his blade, dealing @ModifiedDamage@ physical damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.</mainText><postScriptLeft>Damage<br>Heal</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]<br>[ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_TooltipLevelUp" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @ModifiedDamage@ physical damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Heal</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@<br>@HealAmount@ -> @HealAmountNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_TooltipLevelUpUnlearned" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @ModifiedDamage@ physical damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_TooltipSimple" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @ModifiedDamage@ physical damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_RenektonQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cull the Meek (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Renekton swings his blade, dealing @ModifiedDamage@ physical damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_DisplayName" = "Poison Trail" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_Tooltip" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ damage over @PoisonDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_TooltipExtended" = "<titleLeft>Poison Trail</titleLeft><mainText>Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ damage over @PoisonDuration@ seconds.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_TooltipLevelUp" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ damage over @PoisonDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@TotalDamage@ -> @TotalDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_TooltipLevelUpUnlearned" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ damage over @PoisonDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_TooltipSimple" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ damage over @PoisonDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SingedQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Poison Trail (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ damage over @PoisonDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_SionQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_SionQ_DisplayName" = "Decimating Smash" tr "GeneratedTip_SpellTFT_TFT2_SionQ_Tooltip" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing @ModifiedDamage@ damage to all enemies hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SionQ_TooltipExtended" = "<titleLeft>Decimating Smash</titleLeft><mainText>Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing @ModifiedDamage@ damage to all enemies hit.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SionQ_TooltipLevelUp" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing @ModifiedDamage@ damage to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SionQ_TooltipLevelUpUnlearned" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing @ModifiedDamage@ damage to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_SionQ_TooltipSimple" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing @ModifiedDamage@ damage to all enemies hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SionQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Decimating Smash (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing @ModifiedDamage@ damage to all enemies hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_SivirW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_SivirW_DisplayName" = "Ricochet" tr "GeneratedTip_SpellTFT_TFT2_SivirW_Tooltip" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SivirW_TooltipExtended" = "<titleLeft>Ricochet</titleLeft><mainText>For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.</mainText><postScriptLeft>Percentage Damage</postScriptLeft><postScriptRight>[ @PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@ / @PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@ / @PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SivirW_TooltipLevelUp" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percentage Damage</postScriptLeft><postScriptRight>@PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SivirW_TooltipLevelUpUnlearned" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_SivirW_TooltipSimple" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SivirW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Ricochet (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_DisplayName" = "Crystalline Exoskeleton" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_Tooltip" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_TooltipExtended" = "<titleLeft>Crystalline Exoskeleton</titleLeft><mainText>Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.</mainText><postScriptLeft>Shield Amount<br>Attack Speed</postScriptLeft><postScriptRight>[ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]<br>[ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_TooltipLevelUp" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount<br>Attack Speed</postScriptLeft><postScriptRight>@ShieldAmount@ -> @ShieldAmountNL@<br>@AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_TooltipLevelUpUnlearned" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_TooltipSimple" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SkarnerW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Crystalline Exoskeleton (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_DisplayName" = "Equinox" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_Tooltip" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ to all enemies standing in it and preventing them from gaining mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_TooltipExtended" = "<titleLeft>Equinox</titleLeft><mainText>Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ to all enemies standing in it and preventing them from gaining mana.</mainText><postScriptLeft>Damage<br>Zone Duration</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]<br>[ @ZoneDuration1Prefix@@ZoneDuration1@@ZoneDuration1Postfix@ / @ZoneDuration2Prefix@@ZoneDuration2@@ZoneDuration2Postfix@ / @ZoneDuration3Prefix@@ZoneDuration3@@ZoneDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_TooltipLevelUp" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ to all enemies standing in it and preventing them from gaining mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Zone Duration</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@<br>@ZoneDuration@ -> @ZoneDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_TooltipLevelUpUnlearned" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ to all enemies standing in it and preventing them from gaining mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_TooltipSimple" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ to all enemies standing in it and preventing them from gaining mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SorakaE_TooltipWithExtendedBehaviorHint" = "<titleLeft>Equinox (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ to all enemies standing in it and preventing them from gaining mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_DisplayName" = "Hydro Sphere" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_Tooltip" = "<titleLeft>Hydro Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_TooltipExtended" = "<titleLeft>Hydro Sphere</titleLeft><mainText>Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_TooltipLevelUp" = "<titleLeft>Hydro Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_TooltipLevelUpUnlearned" = "<titleLeft>Hydro Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_TooltipSimple" = "<titleLeft>Hydro Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_SyndraQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Hydro Sphere (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_DisplayName" = "Seismic Shove" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_Tooltip" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah causes the ground to erupt under the enemy with the most mana, dealing @ModifiedDamage@ magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_TooltipExtended" = "<titleLeft>Seismic Shove</titleLeft><mainText>Taliyah causes the ground to erupt under the enemy with the most mana, dealing @ModifiedDamage@ magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_TooltipLevelUp" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah causes the ground to erupt under the enemy with the most mana, dealing @ModifiedDamage@ magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_TooltipLevelUpUnlearned" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah causes the ground to erupt under the enemy with the most mana, dealing @ModifiedDamage@ magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_TooltipSimple" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah causes the ground to erupt under the enemy with the most mana, dealing @ModifiedDamage@ magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_TaliyahW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Seismic Shove (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Taliyah causes the ground to erupt under the enemy with the most mana, dealing @ModifiedDamage@ magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_TaricR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_TaricR_DisplayName" = "Cosmic Radiance" tr "GeneratedTip_SpellTFT_TFT2_TaricR_Tooltip" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_TaricR_TooltipExtended" = "<titleLeft>Cosmic Radiance</titleLeft><mainText>After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.</mainText><postScriptLeft>Hex Range<br>Immunity Duration</postScriptLeft><postScriptRight>[ @HexRange1Prefix@@HexRange1@@HexRange1Postfix@ / @HexRange2Prefix@@HexRange2@@HexRange2Postfix@ / @HexRange3Prefix@@HexRange3@@HexRange3Postfix@ ]<br>[ @InvulnDuration1Prefix@@InvulnDuration1@@InvulnDuration1Postfix@ / @InvulnDuration2Prefix@@InvulnDuration2@@InvulnDuration2Postfix@ / @InvulnDuration3Prefix@@InvulnDuration3@@InvulnDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_TaricR_TooltipLevelUp" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Hex Range<br>Immunity Duration</postScriptLeft><postScriptRight>@HexRange@ -> @HexRangeNL@<br>@InvulnDuration@ -> @InvulnDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_TaricR_TooltipLevelUpUnlearned" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_TaricR_TooltipSimple" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_TaricR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Cosmic Radiance (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_DisplayName" = "Deep Sea Lantern" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_Tooltip" = "<titleLeft>Deep Sea Lantern (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_TooltipExtended" = "<titleLeft>Deep Sea Lantern</titleLeft><mainText>Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.</mainText><postScriptLeft>Shield Amount</postScriptLeft><postScriptRight>[ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_TooltipLevelUp" = "<titleLeft>Deep Sea Lantern (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Shield Amount</postScriptLeft><postScriptRight>@ShieldAmount@ -> @ShieldAmountNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_TooltipLevelUpUnlearned" = "<titleLeft>Deep Sea Lantern (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_TooltipSimple" = "<titleLeft>Deep Sea Lantern (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ThreshW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Deep Sea Lantern (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_DisplayName" = "Spray and Pray" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_Tooltip" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch gains infinite range and deals @BonusADDamage@ damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_TooltipExtended" = "<titleLeft>Spray and Pray</titleLeft><mainText>Twitch gains infinite range and deals @BonusADDamage@ damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.</mainText><postScriptLeft>AD Bonus Percentage</postScriptLeft><postScriptRight>[ @ADAmp1Prefix@@ADAmp1*100.000000@%@ADAmp1Postfix@ / @ADAmp2Prefix@@ADAmp2*100.000000@%@ADAmp2Postfix@ / @ADAmp3Prefix@@ADAmp3*100.000000@%@ADAmp3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_TooltipLevelUp" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch gains infinite range and deals @BonusADDamage@ damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>AD Bonus Percentage</postScriptLeft><postScriptRight>@ADAmp*100.000000@% -> @ADAmpNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_TooltipLevelUpUnlearned" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch gains infinite range and deals @BonusADDamage@ damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_TooltipSimple" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch gains infinite range and deals @BonusADDamage@ damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_TwitchR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Spray and Pray (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Twitch gains infinite range and deals @BonusADDamage@ damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_DisplayName" = "Piercing Arrow" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_Tooltip" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_TooltipExtended" = "<titleLeft>Piercing Arrow</titleLeft><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_TooltipLevelUp" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_TooltipLevelUpUnlearned" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_TooltipSimple" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VarusQMissile_TooltipWithExtendedBehaviorHint" = "<titleLeft>Piercing Arrow (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_VayneW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_VayneW_DisplayName" = "Silver Bolts" tr "GeneratedTip_SpellTFT_TFT2_VayneW_Tooltip" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VayneW_TooltipExtended" = "<titleLeft>Silver Bolts</titleLeft><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><postScriptLeft>Percentage Damage</postScriptLeft><postScriptRight>[ @PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@ / @PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@ / @PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VayneW_TooltipLevelUp" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Percentage Damage</postScriptLeft><postScriptRight>@PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VayneW_TooltipLevelUpUnlearned" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_VayneW_TooltipSimple" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VayneW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Silver Bolts (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_DisplayName" = "Primordial Burst" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_Tooltip" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_TooltipExtended" = "<titleLeft>Primordial Burst</titleLeft><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_TooltipLevelUp" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_TooltipLevelUpUnlearned" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_TooltipSimple" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VeigarR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Primordial Burst (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_DisplayName" = "Drain" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_Tooltip" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_TooltipExtended" = "<titleLeft>Drain</titleLeft><mainText>Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_TooltipLevelUp" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_TooltipLevelUpUnlearned" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_TooltipSimple" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VladimirQ_TooltipWithExtendedBehaviorHint" = "<titleLeft>Drain (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_DisplayName" = "Drown" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_Tooltip" = "<titleLeft>Drown (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_TooltipExtended" = "<titleLeft>Drown</titleLeft><mainText>Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.</mainText><postScriptLeft>Damage Amplification</postScriptLeft><postScriptRight>[ @DamageAmp1Prefix@@DamageAmp1*2.000000@%@DamageAmp1Postfix@ / @DamageAmp2Prefix@@DamageAmp2*2.000000@%@DamageAmp2Postfix@ / @DamageAmp3Prefix@@DamageAmp3*2.000000@%@DamageAmp3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_TooltipLevelUp" = "<titleLeft>Drown (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage Amplification</postScriptLeft><postScriptRight>@DamageAmp*2.000000@% -> @DamageAmpNL*2.000000@%</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_TooltipLevelUpUnlearned" = "<titleLeft>Drown (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_TooltipSimple" = "<titleLeft>Drown (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VladimirR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Drown (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_DisplayName" = "Frenzied Bite" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_Tooltip" = "<titleLeft>Frenzied Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_TooltipExtended" = "<titleLeft>Frenzied Bite</titleLeft><mainText>Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_TooltipLevelUp" = "<titleLeft>Frenzied Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@Damage@ -> @DamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_TooltipLevelUpUnlearned" = "<titleLeft>Frenzied Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_TooltipSimple" = "<titleLeft>Frenzied Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_VolibearW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Frenzied Bite (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_DisplayName" = "Infinite Duress" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_Tooltip" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_TooltipExtended" = "<titleLeft>Infinite Duress</titleLeft><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_TooltipLevelUp" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@BaseDamage@ -> @BaseDamageNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_TooltipLevelUpUnlearned" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_TooltipSimple" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_WarwickR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Infinite Duress (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_DisplayName" = "Last Breath" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_Tooltip" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_TooltipExtended" = "<titleLeft>Last Breath</titleLeft><mainText>Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.</mainText><postScriptLeft>Hits</postScriptLeft><postScriptRight>[ @NumHits1Prefix@@NumHits1@@NumHits1Postfix@ / @NumHits2Prefix@@NumHits2@@NumHits2Postfix@ / @NumHits3Prefix@@NumHits3@@NumHits3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_TooltipLevelUp" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Hits</postScriptLeft><postScriptRight>@NumHits@ -> @NumHitsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_TooltipLevelUpUnlearned" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_TooltipSimple" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_YasuoR_TooltipWithExtendedBehaviorHint" = "<titleLeft>Last Breath (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_DisplayName" = "Wind Wall" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_Tooltip" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_TooltipExtended" = "<titleLeft>Wind Wall</titleLeft><mainText>Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.</mainText><postScriptLeft>Buff Duration</postScriptLeft><postScriptRight>[ @CritBuffDuration1Prefix@@CritBuffDuration1@@CritBuffDuration1Postfix@ / @CritBuffDuration2Prefix@@CritBuffDuration2@@CritBuffDuration2Postfix@ / @CritBuffDuration3Prefix@@CritBuffDuration3@@CritBuffDuration3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_TooltipLevelUp" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Buff Duration</postScriptLeft><postScriptRight>@CritBuffDuration@ -> @CritBuffDurationNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_TooltipLevelUpUnlearned" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_TooltipSimple" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_YasuoW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Wind Wall (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_YorickP_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_YorickP_DisplayName" = "Shepherd of Souls" tr "GeneratedTip_SpellTFT_TFT2_YorickP_Tooltip" = "<titleLeft>Shepherd of Souls (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.<br><br>Minions of Light benefit from active Light trait bonuses.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_YorickP_TooltipExtended" = "<titleLeft>Shepherd of Souls</titleLeft><mainText>Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.<br><br>Minions of Light benefit from active Light trait bonuses.</mainText><postScriptLeft>Minion Health<br>Minion Damage<br>Number of Targets</postScriptLeft><postScriptRight>[ @GhoulHealth1Prefix@@GhoulHealth1@@GhoulHealth1Postfix@ / @GhoulHealth2Prefix@@GhoulHealth2@@GhoulHealth2Postfix@ / @GhoulHealth3Prefix@@GhoulHealth3@@GhoulHealth3Postfix@ ]<br>[ @GhoulAD1Prefix@@GhoulAD1@@GhoulAD1Postfix@ / @GhoulAD2Prefix@@GhoulAD2@@GhoulAD2Postfix@ / @GhoulAD3Prefix@@GhoulAD3@@GhoulAD3Postfix@ ]<br>[ @NumAlliesToTarget1Prefix@@NumAlliesToTarget1@@NumAlliesToTarget1Postfix@ / @NumAlliesToTarget2Prefix@@NumAlliesToTarget2@@NumAlliesToTarget2Postfix@ / @NumAlliesToTarget3Prefix@@NumAlliesToTarget3@@NumAlliesToTarget3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_YorickP_TooltipLevelUp" = "<titleLeft>Shepherd of Souls (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.<br><br>Minions of Light benefit from active Light trait bonuses.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Minion Health<br>Minion Damage<br>Number of Targets</postScriptLeft><postScriptRight>@GhoulHealth@ -> @GhoulHealthNL@<br>@GhoulAD@ -> @GhoulADNL@<br>@NumAlliesToTarget@ -> @NumAlliesToTargetNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_YorickP_TooltipLevelUpUnlearned" = "<titleLeft>Shepherd of Souls (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.<br><br>Minions of Light benefit from active Light trait bonuses.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_YorickP_TooltipSimple" = "<titleLeft>Shepherd of Souls (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.<br><br>Minions of Light benefit from active Light trait bonuses.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_YorickP_TooltipWithExtendedBehaviorHint" = "<titleLeft>Shepherd of Souls (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.<br><br>Minions of Light benefit from active Light trait bonuses.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_ZedW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_ZedW_DisplayName" = "Living Lightning" tr "GeneratedTip_SpellTFT_TFT2_ZedW_Tooltip" = "<titleLeft>Living Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed creates a clone of himself behind his current target. <br><br>This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ZedW_TooltipExtended" = "<titleLeft>Living Lightning</titleLeft><mainText>Zed creates a clone of himself behind his current target. <br><br>This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.</mainText><postScriptLeft>Clones Generated<br>Mana Cost Increase</postScriptLeft><postScriptRight>[ @Clones1Prefix@@Clones1@@Clones1Postfix@ / @Clones2Prefix@@Clones2@@Clones2Postfix@ / @Clones3Prefix@@Clones3@@Clones3Postfix@ ]<br>[ @ManaCostIncrease1Prefix@@ManaCostIncrease1@@ManaCostIncrease1Postfix@ / @ManaCostIncrease2Prefix@@ManaCostIncrease2@@ManaCostIncrease2Postfix@ / @ManaCostIncrease3Prefix@@ManaCostIncrease3@@ManaCostIncrease3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ZedW_TooltipLevelUp" = "<titleLeft>Living Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed creates a clone of himself behind his current target. <br><br>This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Clones Generated<br>Mana Cost Increase</postScriptLeft><postScriptRight>@Clones@ -> @ClonesNL@<br>@ManaCostIncrease@ -> @ManaCostIncreaseNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ZedW_TooltipLevelUpUnlearned" = "<titleLeft>Living Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed creates a clone of himself behind his current target. <br><br>This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_ZedW_TooltipSimple" = "<titleLeft>Living Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed creates a clone of himself behind his current target. <br><br>This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ZedW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Living Lightning (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zed creates a clone of himself behind his current target. <br><br>This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_DisplayName" = "Rampant Growth" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_Tooltip" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_TooltipExtended" = "<titleLeft>Rampant Growth</titleLeft><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><postScriptLeft>Damage<br>Number of Plants</postScriptLeft><postScriptRight>[ @PlantAD1Prefix@@PlantAD1@@PlantAD1Postfix@ / @PlantAD2Prefix@@PlantAD2@@PlantAD2Postfix@ / @PlantAD3Prefix@@PlantAD3@@PlantAD3Postfix@ ]<br>[ @NumPlants1Prefix@@NumPlants1@@NumPlants1Postfix@ / @NumPlants2Prefix@@NumPlants2@@NumPlants2Postfix@ / @NumPlants3Prefix@@NumPlants3@@NumPlants3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_TooltipLevelUp" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage<br>Number of Plants</postScriptLeft><postScriptRight>@PlantAD@ -> @PlantADNL@<br>@NumPlants@ -> @NumPlantsNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_TooltipLevelUpUnlearned" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_TooltipSimple" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ZyraW_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_Description" = "" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_DisplayName" = "Rampant Growth" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_Tooltip" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_TooltipExtended" = "<titleLeft>Rampant Growth</titleLeft><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><postScriptLeft>Damage</postScriptLeft><postScriptRight>[ @PlantAD1Prefix@@PlantAD1@@PlantAD1Postfix@ / @PlantAD2Prefix@@PlantAD2@@PlantAD2Postfix@ / @PlantAD3Prefix@@PlantAD3@@PlantAD3Postfix@ ]</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_TooltipLevelUp" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>Damage</postScriptLeft><postScriptRight>@PlantAD@ -> @PlantADNL@</postScriptRight>" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_TooltipLevelUpUnlearned" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_TooltipSimple" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText>" tr "GeneratedTip_SpellTFT_TFT2_ZyraWMissile_TooltipWithExtendedBehaviorHint" = "<titleLeft>Rampant Growth (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@Cost@ @AbilityResourceName@</subtitleLeft><subtitleRight>@Cooldown@s Cooldown</subtitleRight><mainText>Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "ghosty_black_tier1_name" = "Shadowmask Hauntling" tr "ghosty_blue_tier1_name" = "Lunar Claw Hauntling" tr "ghosty_fire_tier1_name" = "Fireborn Hauntling" tr "ghosty_green_tier1_name" = "Toxic Hauntling" tr "ghosty_purple_tier1_name" = "Dark Matter Hauntling" tr "ghosty_spooky_tier1_name" = "Shadow Isles Hauntling" tr "Goth" = "Goth" tr "grab_bag_description_1" = "TBD1" tr "grab_bag_description_2" = "TBD2" tr "grab_bag_description_3" = "TBD3" tr "grab_bag_description_4" = "TBD7" tr "grab_bag_description_5" = "TBD8" tr "grab_bag_description_6" = "TBD9" tr "grab_bag_description_7" = "TBD10" tr "grab_bag_description_8" = "TBD11" tr "grab_bag_description_9" = "TBD12" tr "grab_bag_displayname_1" = "TBD4" tr "grab_bag_displayname_2" = "TBD5" tr "grab_bag_displayname_3" = "TBD6" tr "grab_bag_displayname_4" = "TBD7" tr "grab_bag_displayname_5" = "TBD8" tr "grab_bag_displayname_6" = "TBD9" tr "grab_bag_displayname_7" = "TBD10" tr "grab_bag_displayname_8" = "TBD11" tr "grab_bag_displayname_9" = "TBD12" tr "griffin_black_tier1_name" = "Lost Silverwing" tr "griffin_cream_tier1_name" = "Demacian Silverwing" tr "griffin_crystal_tier1_name" = "Aurora Silverwing" tr "griffin_hawk_tier1_name" = "Snow Cherry Silverwing" tr "griffin_parrot_tier1_name" = "Tropical Silverwing" tr "griffin_pink_tier1_name" = "Rosebloom Silverwing" tr "griffin_yellow_tier1_name" = "Dawnglow Silverwing" tr "grumpylion_dark_tier1_name" = "Tundra Furyhorn" tr "grumpylion_green_tier1_name" = "Willowbark Furyhorn" tr "grumpylion_icecream_tier1_name" = "Sugarcone Furyhorn" tr "grumpylion_orange_tier1_name" = "Lionheart Furyhorn" tr "grumpylion_red_tier1_name" = "Molten Furyhorn" tr "grumpylion_void_tier1_name" = "Void-marked Furyhorn" tr "Ice_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#ADEBF7'>Ice</font></titleLeft><maintext>Lux has mastered the elements of <font color='#31DBE7'>Water</font> and <font color='#AAC1DE'>Air</font> and has transcended to a higher form.<br><br><i><font color='#ADEBF7'>"There is no room for warmth in my soul."</font></i></maintext>" tr "incomm_description_1" = "TBD" tr "incomm_description_1000" = "740 Riot Points" tr "incomm_description_1001" = "1875 Riot Points" tr "incomm_description_2" = "TBD" tr "incomm_displayname_1" = "TBD" tr "incomm_displayname_1000" = "$10 Pre-Paid Card" tr "incomm_displayname_1001" = "$25 Pre-Paid Card" tr "incomm_displayname_2" = "TBD" tr "Increases the Health regeneration rate of nearby allied champions." = "" tr "ItemPhantomDancerLifeline" = "<titleLeft>Phantom Dancer - Lifeline</titleLeft><mainText>This unit is absorbing damage.</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "jungle_focus_domination_description" = "<br><br><unique>Passive</unique> - Gain <a href='JungleFocus'>Jungle Focus</a> <pathResolve>Domination</pathResolve><br>Your first basic attack on a monster below 50% health deals bonus magic damage equal to 6% of its maximum health. (Max: 300)" tr "jungle_focus_precision_description" = "<br><br><unique>Passive</unique> - Gain <a href='JungleFocus'>Jungle Focus</a> <pathResolve>Precision</pathResolve><br>Your basic attacks deal 7 bonus magic damage against monsters." tr "jungle_focus_resolve_description" = "<br><br><unique>Passive</unique> - Gain <a href='JungleFocus'>Jungle Focus</a> <pathResolve>Resolve</pathResolve><br>Monsters that attack you take 2% of your total health as bonus magic damage." tr "jungle_focus_sorcery_description" = "<br><br><unique>Passive</unique> - Gain <a href='JungleFocus'>Jungle Focus</a> <pathResolve>Sorcery</pathResolve><br>The first time your abilities deal damage to each monster, deal 6% of its current health as bonus magic damage. (Max: 300)" tr "keyboard_lcd_armor_pen_label" = "Arm Pen" tr "keyboard_lcd_attack_range_label" = "Atk Range" tr "keyboard_lcd_cooldown_reduction_label" = "CDR" tr "keyboard_lcd_crit_chance_label" = "Crit Chance" tr "keyboard_lcd_cs_per_minute_label" = "CS/Min" tr "keyboard_lcd_gold_per_minute_label" = "Gold/Min" tr "keyboard_lcd_kda_ratio_label" = "KDA Ratio" tr "keyboard_lcd_lifesteal_label" = "Lifesteal" tr "keyboard_lcd_magic_pen_label" = "Mag Pen" tr "keyboard_lcd_minions_killed_label" = "Minions Killed" tr "keyboard_lcd_neutrals_killed_label" = "Neutrals Killed" tr "keyboard_lcd_spell_vamp_label" = "Spell Vamp" tr "keyboard_lcd_tenacity_label" = "Tenacity" tr "keyboard_lcd_total_gold_label" = "Total Gold" tr "keyboard_lcd_wards_killed_label" = "Wards Killed" tr "keyboard_lcd_wards_placed_label" = "Wards Placed" tr "language_name_de_DE" = "German" tr "language_name_en_US" = "English" tr "language_name_es_ES" = "Spanish" tr "language_name_fr_FR" = "French" tr "learning_quests_firstitem" = "Buy a starting item at the Shop" tr "learning_quests_firstitem_1key" = "Buy a starting item at the Shop @k1@" tr "learning_quests_firstitem_2key" = "Buy a starting item at the Shop @k1@" tr "learning_quests_firstitem_tooltip" = "<mainText>Items make your champion stronger by improving their stats. You can only buy items by the shop on the starting platform.</mainText>" tr "learning_quests_firstskill_" = "Level up an ability" tr "learning_quests_firstskill__tooltip" = "<mainText>Abilities give your champion special powers unique to them, choose your first ability</mainText>" tr "learning_quests_firstskill_1" = "Level up @spellname@" tr "learning_quests_firstskill_1_1key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_1_2key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_1_tooltip" = "<mainText>Abilities give your champion special powers unique to them, choose your first ability</mainText>" tr "learning_quests_firstskill_2" = "Level up @spellname@" tr "learning_quests_firstskill_2_1key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_2_2key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_2_tooltip" = "<mainText>Abilities give your champion special powers unique to them, choose your first ability</mainText>" tr "learning_quests_firstskill_3" = "Level up @spellname@" tr "learning_quests_firstskill_3_1key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_3_2key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_3_tooltip" = "<mainText>Abilities give your champion special powers unique to them, choose your first ability</mainText>" tr "learning_quests_firstskill_4" = "Level up @spellname@" tr "learning_quests_firstskill_4_1key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_4_2key" = "Level up @spellname@ @k1@" tr "learning_quests_firstskill_4_tooltip" = "<mainText>Abilities give your champion special powers unique to them, choose your first ability</mainText>" tr "learning_quests_lockcamera" = "Try locking your camera" tr "learning_quests_lockcamera_1key" = "Try locking your camera @k1@" tr "learning_quests_lockcamera_2key" = "Try locking your camera @k1@" tr "learning_quests_lockcamera_tooltip" = "<mainText>Locked camera allows you to focus on the immediate battle! </mainText>" tr "learning_quests_summonerspell_heal_1" = "Use Summoner Heal" tr "learning_quests_summonerspell_heal_1_1key" = "Use Summoner Heal @k1@" tr "learning_quests_summonerspell_heal_1_2key" = "Use Summoner Heal @k1@" tr "learning_quests_summonerspell_heal_1_tooltip" = "<mainText>You are injured!<br>Use Summoner Heal to recover some health</mainText>" tr "learning_quests_summonerspell_heal_2" = "Use Summoner Heal" tr "learning_quests_summonerspell_heal_2_1key" = "Use Summoner Heal @k1@" tr "learning_quests_summonerspell_heal_2_2key" = "Use Summoner Heal @k1@" tr "learning_quests_summonerspell_heal_2_tooltip" = "<mainText>You are injured!<br>Use Summoner Heal to recover some health</mainText>" tr "learning_quests_unlockcamera" = "Unlock your camera" tr "learning_quests_unlockcamera_1key" = "Try Free Camera Mode @k1@" tr "learning_quests_unlockcamera_2key" = "Try Free Camera Mode @k1@" tr "learning_quests_unlockcamera_tooltip" = "<mainText>Unlocked camera allows you to pan around and view more of a battle. </mainText>" tr "Light_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#EFEBDE'>Light</font></titleLeft><maintext>Lux has gained enough elemental power to master an element! Select an element to add it to her current form.<br><br><i><font color='#EFEBDE'>"The elements are all at my disposal."</font></i></maintext>" tr "Light_current_meter_tooltip" = "<titleLeft>Elemental Form: <font color='#EFEBDE'>Light</font></titleLeft><maintext>Lux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.<br><br>Elemental Power: <font color='#EFEBDE'>@MotePercent@</font>%<br><br><i><font color='#EFEBDE'>"The elements are all at my disposal."</font></i></maintext>" tr "LinkTooltip_Description_Active" = "<header>Active</header><br>Active items can be cast as though they were an ability.<br><br>Named Unique actives share a cooldown." tr "LinkTooltip_Description_Adaptive" = "Every 1 point of adaptive force will provide either 0.6 AD or 1.0 AP depending on which you have more of during the course of the game. Affected by item purchases." tr "LinkTooltip_Description_AdaptiveDmg" = "Will either deal physical or magical damage depending on which ratio (AD or AP) has a greater contribution. Basically, more damage of the type your champion deals. " tr "LinkTooltip_Description_AoE" = "Area of Effect" tr "LinkTooltip_Description_Aura" = "<header>Aura</header><br>Auras with the same name don't stack.<br><br>You may have two stacks of the same named Aura if you are a source of one of those stacks." tr "LinkTooltip_Description_BonusArmorPen" = "<header>% Bonus Armor Penetration</header><br>Physical damage is increased by ignoring a percent of the target's bonus Armor.<br><br>This applies before non-percent Armor Penetration." tr "LinkTooltip_Description_CDR" = "Cooldown Reduction " tr "LinkTooltip_Description_coinlinequestreward" = "<header>Emperor's Favor</header><br>Additional coins are dropped on champion takedown." tr "LinkTooltip_Description_coinlinequestrewardelixir" = "<header>Elixir of Skill</header><br>Consume to gain a skill point." tr "LinkTooltip_Description_coinlinequestrewardelixirTT" = "<header>Elixir of Skill</header><br>Consume to gain a skill point." tr "LinkTooltip_Description_coinlinequestrewardTT" = "<header>Emperor's Favor</header><br>Additional coins are dropped on champion takedown." tr "LinkTooltip_Description_EnemyTerritory" = "Enemy territory is the opposite half of the map to your own Nexus. This does not include the river on Summoner's Rift." tr "LinkTooltip_Description_Energized" = "<header>Energized</header><br>Moving and attacking builds charges.<br>At 100 charges, your next attack becomes Energized and can trigger additional effects on hit, expending the charges." tr "LinkTooltip_Description_FeedTheKing" = "<header>Feed the King</header><br>Use this Trinket while near a friendly Poro King to activate its effect. <br>The King can only eat one Snax at a time, though, so you may have to wait until he calms down first." tr "LinkTooltip_Description_FlatArmorPen" = "<header>Armor Penetration</header><br>Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration." tr "LinkTooltip_Description_FlatDamageReduction" = "<header>Flat Damage Reduction</header><br>Occurs before Armor and Magic Resistance is applied. 30% effective against damage over time and pets." tr "LinkTooltip_Description_FlatMagicPen" = "<header>Magic Penetration</header><br>Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration." tr "LinkTooltip_Description_frostqueenslinequestreward" = "<header>Queen's Tribute</header><br>When you trigger Tribute you receive a burst of movement speed." tr "LinkTooltip_Description_frostqueenslinequestrewardTT" = "<header>Queen's Tribute</header><br>When you trigger Tribute you receive a burst of movement speed." tr "LinkTooltip_Description_GrievousWounds" = "<header>Grievous Wounds</header><br>Reduces healing and regeneration by 40%." tr "LinkTooltip_Description_Immobilize" = "Includes Suppression, Stun, Root, Knockup, Knockback, Charm, Sleep, Taunt and Fear effects " tr "LinkTooltip_Description_ImpairAct" = "Includes Blind, Nearsighted, Silence, Slow, Polymorph, Grounded, Suppression, Stun, Root, Knockup, Knockback, Charm, Sleep, Taunt and Fear effects " tr "LinkTooltip_Description_ImpairMov" = "Includes Slow, Polymorph, Grounded, Suppression, Stun, Root, Knockup, Knockback, Charm, Sleep, Taunt and Fear effects" tr "LinkTooltip_Description_ItemBannerInfo" = "<header>Minion Bonuses</header><br>Bannered minions donate their gold from kills to the champion that <font color='#FF8811'>Promoted</font> them. Grants all minions increased size, 30% Damage Reduction from Turrets, 100% additional damage to Turrets, and 40% Damage Reduction from Champions. Additional bonuses granted per minion type:<br><br><font color='#FF8811'>Melee:</font> 600 Health, 50 Attack Damage, 40 Armor, 40 Magic Resist, and 90% Bonus Attack Speed.<br><font color='#FF8811'>Caster:</font> 400 Health, 75 Attack Damage, 40 Armor, 40 Magic Resist, and 25% Bonus Attack Speed.<br><font color='#FF8811'>Cannon:</font> 600 Health, 100 Attack Damage, 100 Armor, and 100 Magic Resist." tr "LinkTooltip_Description_itembolt" = "<header>Hextech Items</header><br>Hextech items generally give you an additional spell or some additional magic damage. Their unique damaging effects share a linked cooldown and can trigger other spell effects.<font color='#B7A64C'><li>Hextech Revolver</li><li>Hextech Gunblade</li><li>Hextech Protobelt-01</li><li>Hextech GLP-800</li></font>" tr "LinkTooltip_Description_JungleFocus" = "<header>Jungle Focus</header><br>+10 Gold from Large Monster Kills" tr "LinkTooltip_Description_KnightsVowPartner" = "<header>Partner</header><br>Gain bonuses while nearby your partner. Protect your partner and keep them alive so that they can return the favour. Such is your vow." tr "LinkTooltip_Description_Lethality" = "<header>Lethality</header><br>Physical damage is increased by ignoring an amount of the target's Armor based on your level.<br><br>This is particularly effective vs. targets without Armor items." tr "LinkTooltip_Description_MovementImpaired" = "<header>Movement Impaired</header><br>A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized." tr "LinkTooltip_Description_MS" = "Movement Speed" tr "LinkTooltip_Description_premitigation" = "<header>Premitigation Damage</header><br>Premitigation damage is the raw amount of damage dealt before the opponent's Armor and Magic Resistance is applied." tr "LinkTooltip_Description_SpecialJungleExperience" = "<header>Monster Hunter</header><br><font color='#FF8811'>Monsters:</font> Killing Large Monsters grants 50 bonus experience. The first Large Monster killed grants 120 bonus experience.<br><br>Killing any Large or Epic Monster higher level than you are awards 50 bonus experience per level difference.<br><br><font color='#FF8811'>Minions:</font> If your gold earned from minion kills is greater than 50% of your gold earned from monster kills, lane minions will reward 10 less gold per kill. This restriction is removed upon fully upgrading a Skirmisher's Sabre or Stalker's Blade." tr "LinkTooltip_Description_SpellVamp" = "<header>Spell Vamp</header><br>Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp." tr "LinkTooltip_Description_Stasis" = "Render yourself untargetable and invunerable for the duration but also unable to move, attack, cast spells or use items. " tr "LinkTooltip_Description_SupportFocus" = "<header>Bandit</header><br>+1 Gold from nearby minions killed by allies<br>+3 Gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)" tr "LinkTooltip_Description_Takedown" = "Kills or assists " tr "LinkTooltip_Description_TotalMagicPen" = "<header>% Total Magic Penetration</header><br>Magic damage is increased by ignoring a percent of the target's total Magic Resistance.<br><br>This applies before non-percent Magic Penetration." tr "LinkTooltip_Description_Unique" = "<header>Unique Passive</header><br>Unnamed Unique passives among multiple of the same item don't stack.<br><br>Named Unique passives don't stack across any item." tr "LinkTooltip_Description_VoidGate" = "<header>Void Gate</header><br>Void structures that create Voidspawn." tr "LinkTooltip_Description_Voidspawn" = "<header>Voidspawn</header><br>Void minions that decay over time.<br><br>Travels down nearest lane.<br>Ignores champions and Void targets.<br>Explodes to attack structures, marking that structure with Void Commander's Selfish Conquest." tr "List_Spell_TFT2_AttackSpeed" = "Attack Speed" tr "loading_screen_mastery_level_4" = "Level 4" tr "loading_screen_mastery_level_5" = "Level 5" tr "loading_screen_mastery_level_6" = "Level 6" tr "loading_screen_mastery_level_7" = "Level 7" tr "loading_screen_mastery_level_default" = "Mastery" tr "loading_screen_mastery_points" = "pts" tr "loading_screen_mastery_points_locked" = "Locked" tr "loading_screen_ping_ms" = "ms" tr "loading_screen_player_vs" = "VS" tr "loading_screen_team_blue_side" = "BLUE SIDE" tr "loading_screen_team_red_side" = "RED SIDE" tr "loadouts_gear_missfortune_weapon0" = "<titleLeft>Miss Fortune's Base Weapon ya dope.</titleLeft>" tr "loadouts_gear_missfortune_weapon1" = "<titleLeft>Zero Hour</titleLeft>" tr "loadouts_gear_missfortune_weapon1_locked" = "<titleLeft>Weapon1 is locked, it's only for pros.</titleLeft>" tr "loadouts_gear_missfortune_weapon2" = "<titleLeft>Royal Arms; Capable of wiping out an entire fleet with its rapid-fire antimatter warheads, only a few of these suits were ever produced due to their immense destructive power.</titleLeft>" tr "loadouts_gear_missfortune_weapon2_locked" = "<titleLeft>Weapon2 is locked, try harder n00b.</titleLeft>" tr "loadouts_gear_missfortune_weapon3" = "<titleLeft>Starswarm</titleLeft>" tr "loadouts_gear_missfortune_weapon3_locked" = "<titleLeft>Weapon3 is locked</titleLeft>" tr "loot_bundle_description_/LOOTBUNDLE_CHEST_259_86" = "Garen Skin Shards" tr "loot_bundle_description_CHEST_253" = "6 Skin Shards, one from each of the major classes: Assassin, Fighter, Mage, Marksman, Support, Tank" tr "loot_bundle_description_long_CHEST_253" = "Get 6 Skin Shards total, one from each of the 6 major classes: Assassin, Fighter, Mage, Marksman, Support, Tank." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_221" = "Golden Revel Token and Revel Token" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_0" = "Orange Essence" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_1" = "Reveals a completely set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_10" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_11" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_12" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_13" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_14" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_15" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_16" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_17" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_18" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_19" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_2" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_20" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_21" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_22" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_23" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_24" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_25" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_26" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_27" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_28" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_29" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_3" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_30" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_31" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_32" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_33" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_34" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_35" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_36" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_37" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_38" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_39" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_4" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_40" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_41" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_42" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_43" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_44" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_45" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_46" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_47" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_48" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_49" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_5" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_50" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_51" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_52" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_53" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_54" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_55" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_56" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_57" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_58" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_59" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_6" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_60" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_61" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_62" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_63" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_7" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_8" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_222_9" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_223" = "Orange Essence" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224" = "Orange Essence" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_1" = "1 Masterwork Chest and Key Bundle" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_224_2" = "Orange Essence" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_231" = "Blue Essence" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_234" = "Orange Essence" tr "loot_bundle_description_long_Lootbundle_CHEST_237_a.mDropDescriptionLong" = "2 520 Skin Shards" tr "loot_bundle_description_long_Lootbundle_CHEST_237_b.mDropDescriptionLong" = "2 750 Skin Shards" tr "loot_bundle_description_long_Lootbundle_CHEST_237_c.mDropDescriptionLong" = "2 975 Skin Shards" tr "loot_bundle_description_long_Lootbundle_CHEST_237_d.mDropDescriptionLong" = "2 Epic Skin Shards" tr "loot_bundle_description_long_Lootbundle_CHEST_237_e.mDropDescriptionLong" = "2 Legendary Skin Shards" tr "loot_bundle_description_long_Lootbundle_CHEST_237_f.mDropDescriptionLong" = "2 Ultimate Skin permanents" tr "loot_bundle_description_long_Lootbundle_CHEST_238_a.mDropDescriptionLong" = "520 Skin Shard + 130 Orange Essence" tr "loot_bundle_description_long_Lootbundle_CHEST_238_b.mDropDescriptionLong" = "750 Skin Shard + 188 Orange Essence" tr "loot_bundle_description_long_Lootbundle_CHEST_238_c.mDropDescriptionLong" = "975 Skin Shard + 244 Orange Essence" tr "loot_bundle_description_long_Lootbundle_CHEST_238_d.mDropDescriptionLong" = "Epic Skin Shard + 338 Orange Essence" tr "loot_bundle_description_long_Lootbundle_CHEST_238_e.mDropDescriptionLong" = "Legendary Skin Shard + 455 Orange Essence" tr "loot_bundle_description_long_Lootbundle_CHEST_238_f.mDropDescriptionLong" = "Ultimate Skin permanent + 4063 Orange Essence" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_299" = "1 Permanent Skin, Ward, Icon" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_1" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_10" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_11" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_12" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_13" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_14" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_15" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_16" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_17" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_18" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_19" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_2" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_20" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_21" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_22" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_23" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_24" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_25" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_26" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_27" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_28" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_29" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_3" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_30" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_31" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_32" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_33" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_34" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_35" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_36" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_37" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_38" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_39" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_4" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_40" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_41" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_42" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_43" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_44" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_45" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_46" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_47" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_48" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_49" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_5" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_50" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_51" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_52" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_53" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_54" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_55" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_56" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_57" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_58" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_59" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_6" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_60" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_61" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_62" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_63" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_64" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_65" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_66" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_67" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_68" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_69" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_7" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_70" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_71" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_72" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_73" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_74" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_75" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_76" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_77" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_78" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_79" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_8" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_80" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_81" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_82" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_83" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_84" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_85" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_86" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_87" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_88" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_89" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_9" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_90" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_91" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_302_92" = "Reveals a complete set of skin shards for a skin theme." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_1" = "Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_315_2" = "Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion." tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_319" = "2 Legacy Skin Shards, 1 975+ Legacy Skin Shard" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_321" = "2 Random Skin Shards, 1 Legendary Skin Shard, 1 Pengu Emote" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_1" = "Three 750 Skin Shards" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_2" = "Three 975 Skin Shards" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_3" = "Three 1350 Skin Shards" tr "loot_bundle_description_long_LOOTBUNDLE_CHEST_326_4" = "Three 1820 Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_221" = "Revel Token and Golden Revel Token" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_0" = "Orange Essence" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_1" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_10" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_11" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_12" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_13" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_14" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_15" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_16" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_17" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_18" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_19" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_2" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_20" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_21" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_22" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_23" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_24" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_25" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_26" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_27" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_28" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_29" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_3" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_30" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_31" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_32" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_33" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_34" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_35" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_36" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_37" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_38" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_39" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_4" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_40" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_41" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_42" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_43" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_44" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_45" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_46" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_47" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_48" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_49" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_5" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_50" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_51" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_52" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_53" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_54" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_55" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_56" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_57" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_58" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_59" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_6" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_60" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_61" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_62" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_63" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_7" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_8" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_222_9" = "Birdie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_223" = "Orange Essence" tr "loot_bundle_description_LOOTBUNDLE_CHEST_224" = "Orange Essence" tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_1" = "1 Masterwork Chest and Key Bundle" tr "loot_bundle_description_LOOTBUNDLE_CHEST_224_2" = "Orange Essence" tr "loot_bundle_description_LOOTBUNDLE_CHEST_231" = "Blue Essence" tr "loot_bundle_description_LOOTBUNDLE_CHEST_234" = "Orange Essence" tr "loot_bundle_description_Lootbundle_CHEST_237_a.mDropDescription" = "2 520 Skin Shards" tr "loot_bundle_description_Lootbundle_CHEST_237_b.mDropDescription" = "2 750 Skin Shards" tr "loot_bundle_description_Lootbundle_CHEST_237_c.mDropDescription" = "2 975 Skin Shards" tr "loot_bundle_description_Lootbundle_CHEST_237_d.mDropDescription" = "2 Epic Skin Shards" tr "loot_bundle_description_Lootbundle_CHEST_237_e.mDropDescription" = "2 Legendary Skin Shards" tr "loot_bundle_description_Lootbundle_CHEST_237_f.mDropDescription" = "2 Ultimate Skin permanents" tr "loot_bundle_description_Lootbundle_CHEST_238_a.mDropDescription" = "520 Skin Shard + 130 Orange Essence" tr "loot_bundle_description_Lootbundle_CHEST_238_b.mDropDescription" = "750 Skin Shard + 188 Orange Essence" tr "loot_bundle_description_Lootbundle_CHEST_238_c.mDropDescription" = "975 Skin Shard + 244 Orange Essence" tr "loot_bundle_description_Lootbundle_CHEST_238_d.mDropDescription" = "Epic Skin Shard + 338 Orange Essence" tr "loot_bundle_description_Lootbundle_CHEST_238_e.mDropDescription" = "Legendary Skin Shard + 455 Orange Essence" tr "loot_bundle_description_Lootbundle_CHEST_238_f.mDropDescription" = "Ultimate Skin permanent + 4063 Orange Essence" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_a.mDropDescription" = "5 Bandle City Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_b.mDropDescription" = "5 Bilgewater Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_c.mDropDescription" = "5 Demacia Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_d.mDropDescription" = "5 Freljord Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_e.mDropDescription" = "5 Ionia Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_f.mDropDescription" = "5 Mount Targon Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_g.mDropDescription" = "5 Noxus Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_h.mDropDescription" = "5 Piltover Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_i.mDropDescription" = "5 Runeterra Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_j.mDropDescription" = "5 Shadow Isles Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_k.mDropDescription" = "5 Shurima Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_l.mDropDescription" = "5 Vastaya Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_m.mDropDescription" = "5 Void Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_239_n.mDropDescription" = "5 Zaun Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_1" = "Annie Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_10" = "Kayle Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_101" = "Xerath Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_102" = "Shyvana Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_103" = "Ahri Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_104" = "Graves Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_105" = "Fizz Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_106" = "Volibear Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_107" = "Rengar Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_11" = "Master Yi Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_110" = "Varus Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_111" = "Nautilus Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_112" = "Viktor Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_113" = "Sejuani Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_114" = "Fiora Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_115" = "Ziggs Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_117" = "Lulu Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_119" = "Draven Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_12" = "Alistar Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_120" = "Hecarim Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_121" = "Kha'Zix Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_122" = "Darius Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_126" = "Jayce Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_127" = "Lissandra Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_13" = "Ryze Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_131" = "Diana Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_133" = "Quinn Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_134" = "Syndra Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_136" = "Aurelion Sol Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_14" = "Sion Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_141" = "Kayn Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_142" = "Zoe Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_143" = "Zyra Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_145" = "Kai'Sa Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_15" = "Sivir Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_150" = "Gnar Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_154" = "Zac Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_157" = "Yasuo Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_16" = "Soraka Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_161" = "Vel'Koz Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_163" = "Taliyah Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_164" = "Camille Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_17" = "Teemo Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_18" = "Tristana Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_19" = "Warwick Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_2" = "Olaf Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_20" = "Nunu Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_201" = "Braum Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_202" = "Jhin Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_203" = "Kindred Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_21" = "Miss Fortune Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_22" = "Ashe Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_222" = "Jinx Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_223" = "Tahm Kench Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_23" = "Tryndamere Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_236" = "Lucian Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_238" = "Zed Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_24" = "Jax Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_240" = "Kled Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_245" = "Ekko Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_25" = "Morgana Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_254" = "Vi Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_26" = "Zilean Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_266" = "Aatrox Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_267" = "Nami Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_268" = "Azir Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_27" = "Singed Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_28" = "Evelynn Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_29" = "Twitch Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_3" = "Galio Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_30" = "Karthus Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_31" = "Cho'Gath Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_32" = "Amumu Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_33" = "Rammus Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_34" = "Anivia Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_35" = "Shaco Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_36" = "Dr. Mundo Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_37" = "Sona Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_38" = "Kassadin Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_39" = "Irelia Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_4" = "Twisted Fate Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_40" = "Janna Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_41" = "Gangplank Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_412" = "Thresh Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_42" = "Corki Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_420" = "Illaoi Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_421" = "Rek'Sai Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_427" = "Ivern Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_429" = "Kalista Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_43" = "Karma Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_432" = "Bard Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_44" = "Taric Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_45" = "Veigar Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_48" = "Trundle Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_497" = "Rakan Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_498" = "Xayah Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_5" = "Xin Zhao Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_50" = "Swain Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_51" = "Caitlyn Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_516" = "Ornn Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_53" = "Blitzcrank Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_54" = "Malphite Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_55" = "Katarina Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_555" = "Pyke Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_56" = "Nocturne Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_57" = "Maokai Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_58" = "Renekton Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_59" = "Jarvan IV Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_6" = "Urgot Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_60" = "Elise Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_61" = "Orianna Skin Shard" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_62" = "Wukong Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_63" = "Brand Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_64" = "Lee Sin Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_67" = "Vayne Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_68" = "Rumble Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_69" = "Cassiopeia Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_7" = "LeBlanc Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_72" = "Skarner Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_74" = "Heimerdinger Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_75" = "Nasus Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_76" = "Nidalee Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_77" = "Udyr Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_78" = "Poppy Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_79" = "Gragas Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_8" = "Vladimir Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_80" = "Pantheon Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_81" = "Ezreal Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_82" = "Mordekaiser Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_83" = "Yorick Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_84" = "Akali Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_85" = "Kennen Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_89" = "Leona Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_9" = "Fiddlesticks Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_90" = "Malzahar Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_91" = "Talon Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_92" = "Riven Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_96" = "Kog'Maw Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_98" = "Shen Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_259_99" = "Lux Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_a" = "520 Skin Shard + OE Upgrade Equivalent" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_b" = "750 Skin Shard + OE Upgrade Equivalent" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_c" = "975 Skin Shard + OE Upgrade Equivalent" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_d" = "1350 Skin Shard + OE Upgrade Equivalent" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_e" = "1820 Skin Shard + OE Upgrade Equivalent" tr "loot_bundle_description_LOOTBUNDLE_CHEST_262_f" = "3250 Skin + OE Equivalent" tr "loot_bundle_description_LOOTBUNDLE_CHEST_265" = "Top Skin Shard + 2 Additional Top Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_267" = "Jungle Skin Shard + 2 Additional Jungle Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_269" = "Mid Skin Shard + 2 Additional Mid Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_271" = "Marksman Skin Shard + 2 Additional Marksman Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_273" = "Support Skin Shard + 2 Additional Support Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_282" = "3 Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_284" = "Random 1350 skin permanent, a ward skin permanent, an emote permanent, and a summoner icon" tr "loot_bundle_description_LOOTBUNDLE_CHEST_293" = "Revel 2019 Grab Bag Skin Shard Drop" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_1" = "10 Lunar Revel 2019 Tokens" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_2" = "20 Lunar Revel 2019 Tokens" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_3" = "100 Lunar Revel 2019 Tokens" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_4" = "150 Lunar Revel 2019 Tokens" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_5" = "300 Lunar Revel 2019 Tokens" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_6" = "Hextech Chest & Key" tr "loot_bundle_description_LOOTBUNDLE_CHEST_297_7" = "3 Lunar Revel Skin Permanents" tr "loot_bundle_description_LOOTBUNDLE_CHEST_299" = "1 Permanent Skin, Ward, Icon" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_1" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_10" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_11" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_12" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_13" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_14" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_15" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_16" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_17" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_18" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_19" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_2" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_20" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_21" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_22" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_23" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_24" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_25" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_26" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_27" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_28" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_29" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_3" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_30" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_31" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_32" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_33" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_34" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_35" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_36" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_37" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_38" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_39" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_4" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_40" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_41" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_42" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_43" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_44" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_45" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_46" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_47" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_48" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_49" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_5" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_50" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_51" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_52" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_53" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_54" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_55" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_56" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_57" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_58" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_59" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_6" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_60" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_61" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_62" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_63" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_64" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_65" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_66" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_67" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_68" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_69" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_7" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_70" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_71" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_72" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_73" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_74" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_75" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_76" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_77" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_78" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_79" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_8" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_80" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_81" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_82" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_83" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_84" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_85" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_86" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_87" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_88" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_89" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_9" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_90" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_91" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_302_92" = "Doggie Bag" tr "loot_bundle_description_LOOTBUNDLE_CHEST_303" = "1 Permanent Skin, Ward, Icon" tr "loot_bundle_description_LOOTBUNDLE_CHEST_311" = "2 Random Skin Shards, 1 Legendary Skin Shard, 1 Pengu Icon" tr "loot_bundle_description_LOOTBUNDLE_CHEST_312" = "2 Random Skin Shards, 1 Legendary Skin Shard, 1 Pengu Icon" tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_1" = "4800 BE Champion Capsule" tr "loot_bundle_description_LOOTBUNDLE_CHEST_315_2" = "4800 BE Champion Capsule" tr "loot_bundle_description_LOOTBUNDLE_CHEST_319" = "2 Legacy Skin Shards, 1 975+ Legacy Skin Shard" tr "loot_bundle_description_LOOTBUNDLE_CHEST_321" = "2 Random Skin Shards, 1 Legendary Skin Shard, 1 Pengu Emote" tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_1" = "Three 750 Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_2" = "Three 975 Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_3" = "Three 1350 Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_326_4" = "Three 1820 Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_328" = "1 Random Skin Shards, 1 Legendary Skin Perm, 1 Pengu Emote" tr "loot_bundle_description_LOOTBUNDLE_CHEST_331" = "3 975+ Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_332" = "2 975+ Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_332_1" = "Two 975+ Skin Shards" tr "loot_bundle_description_LOOTBUNDLE_CHEST_332_2" = "1350RP+ Skin Shard" tr "loot_bundle_description_LOOTBUNDLE_CHEST_332_3" = "1520 Orange Essence" tr "loot_bundle_description_LOOTBUNDLE_CHEST_336" = "One Random Skin Shard of 520, 750, 975, 1350, 1820 Tiers" tr "loot_bundle_description_LOOTBUNDLE_CHEST_339" = "4 Random Skin Shards (1 each from 520,750,975,1350 RP tiers)" tr "loot_bundle_description_LOOTBUNDLE_CHEST_340" = "10 Year Summoner Icon, Ward, Emote" tr "loot_bundle_description_LOOTBUNDLE_CHEST_343" = "1 Perm 520-975 RP and 1 Perm 1350-3250 RP Skin Tier" tr "loot_description_BOOST_XP_9_WIN" = "Test" tr "loot_description_CHAMPION_SKIN_12019" = "Hextech Alistar" tr "loot_description_CHAMPION_SKIN_RENTAL_12019" = "Hextech Alistar" tr "loot_description_CHEST_187" = "Used to forge a random emote." tr "loot_description_CHEST_188" = "Get a guaranteed Champion shard. May contain another PROJECT Champion Orb." tr "loot_description_CHEST_189" = "Used to forge a random emote." tr "loot_description_CHEST_190" = "Grants a random PROJECT Skin Shard (does not include PROJECT: Vayne, PROJECT: Jhin, or PROJECT: Vi)" tr "loot_description_CHEST_191" = "Get three skin shards, all guaranteed to be 975 RP tier or higher. Also includes a 50% increased chance for gemstones and mythic skin shards. No key required." tr "loot_description_CHEST_213" = "Get a guaranteed Skin Shard with a chance to contain bonuses like a Revel Orb, Revel Grab Bag, or Golden Revel Token. Gemstone and Gemstone Skin Shard drop rate multiplied by 1.5." tr "loot_description_CHEST_214" = "Get a guaranteed Skin Shard with a chance to contain bonuses like a Revel Orb, Revel Grab Bag, or Gold Coin. Gemstone and Gemstone Skin Shard drop rate multiplied by 1.5." tr "loot_description_CHEST_215" = "Open to reveal five skin shards, one from each of the first five skin tiers (up to and including a Legendary!) " tr "loot_description_CHEST_216" = "Contains a skin shard for a random Revel skin. Does not include Lunar Empress Lux, Lunar Guardian Nasus, or Lunar Guardian Warwick " tr "loot_description_CHEST_217" = "Used to craft Golden Lunar Revel Chromas" tr "loot_description_CHEST_218" = "Granted for completing Lunar Revel missions. Craft into exclusive rewards during the event. Tokens expire from inventory on March 12, 2018 at 11:59 p.m. PT." tr "loot_description_CHEST_221" = "Chest that can drop BE, OE+Summoner Icon, Both Revel Tokens, VS Yasuo or VS Riven, or a random 520 skin shard" tr "loot_description_CHEST_222" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_description_CHEST_223" = "What's the word? Get three 975+ RP skin shards, 150 Orange Essence, and a chance to obtain an event-only Birdie Bag, Gemstone, or Gemstone Skin. Gemstone and Gemstone Skin drop rate multiplied by 1.5. " tr "loot_description_CHEST_224" = "Requires a Hextech Key to open." tr "loot_description_CHEST_225" = "Camp Capsule" tr "loot_description_CHEST_226" = "Camp Capsule" tr "loot_description_CHEST_227" = "Camp Capsule" tr "loot_description_CHEST_228" = "Camp Capsule" tr "loot_description_CHEST_231" = "Camp Capsule" tr "loot_description_CHEST_233" = "Get four 750+ RP skin shards, one of which is guaranteed to be an esports shard. Gemstone and Gemstone Skin drop rate multiplied by 1.5. No key required." tr "loot_description_CHEST_234" = "Get three skin shards (with one guaranteed to be Epic or higher), 225 Orange Essence, and a chance to obtain an event-only Bloodharbor Medallion or Golden Kraken. Gemstone and Gemstone Skin drop rate multiplied by 1.5." tr "loot_description_CHEST_235" = "Reveals one Bilgewater skin shard and one random skin shard." tr "loot_description_CHEST_236" = "Reveals one skin shard, one Legendary Skin Permanent, and loot from one Bloodharbor Medallion (one Bilgewater skin shard and one random skin shard)." tr "loot_description_CHEST_237.mHoverDescription" = "Get a guaranteed random Skin Shard with a chance to contain another Skin Shard of the same value, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_238.mHoverDescription" = "Get a guaranteed random Skin Shard with a chance to contain Orange Essence, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_239.mHoverDescription" = "Contains 5 Skin Shards for champions from the same faction." tr "loot_description_CHEST_241.mHoverDescription" = "Contains a random Champion Shard for champions worth 4800 Blue Essence or more." tr "loot_description_CHEST_242" = "Open to reveal a random Ward Skin Shard" tr "loot_description_CHEST_243" = "Get a guaranteed random Skin Shard for a Top champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_245" = "Get a guaranteed random Skin Shard for a Jungle champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_247" = "Get a guaranteed random Skin Shard for a Mid champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_249" = "Get a guaranteed random Skin Shard for an Marksman champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_251" = "Get a guaranteed random Skin Shard for a Support champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_253" = "Get 6 Skin Shards total, one from each of the 6 major classes: Assassin, Fighter, Mage, Marksman, Support, Tank." tr "loot_description_CHEST_254" = "Open to reveal one of these potential skin permanents: Volcanic Wukong, Pool Party Lee Sin, Sandstorm Ekko, Mafia Jinx, Blackthorn Morgana." tr "loot_description_CHEST_255" = "Open to reveal a ward skin permanent." tr "loot_description_CHEST_258" = "Open to reveal a guaranteed random Skin Shard with a chance to contain an Odyssey Gem, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_259" = "Open to reveal all non-limited, non-mythic Skin Shards for a random Champion" tr "loot_description_CHEST_262" = "Open to reveal a guaranteed random Skin Shard with a chance to contain bonuses like Orange Essence, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_265" = "Open to reveal a guaranteed random Skin Shard for a Top champion with a chance to contain 2 additional Skin Shards for a Top champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_267" = "Open to reveal a guaranteed random Skin Shard for a Jungle champion with a chance to contain 2 additional Skin Shards for a Jungle champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_269" = "Open to reveal a guaranteed random Skin Shard for a Mid champion with a chance to contain 2 additional Skin Shards for a Mid champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_271" = "Open to reveal a guaranteed random Skin Shard for a Marksman champion with a chance to contain 2 additional Skin Shards for a Marksman Champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_273" = "Open to reveal a guaranteed random Skin Shard for a Support champion with a chance to contain 2 additional Skin Shards for a Support Champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_275" = "Open to reveal a guaranteed random Skin Shard with a chance to contain a K/DA Bag, an additional Skin Shard, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5" tr "loot_description_CHEST_277" = "Open to reveal 3 Skin Shards and Orange Essence equivalent to the upgrade costs for all 3 Skin Shards." tr "loot_description_CHEST_278" = "Forge into 1 Blue Essence" tr "loot_description_CHEST_279" = "Forge into 10 Blue Essence" tr "loot_description_CHEST_280" = "Forge into 50 Blue Essence" tr "loot_description_CHEST_281" = "A capsule containing a random Legendary-tier skin shard. No key required! You got this for subscribing to Twitch Prime." tr "loot_description_CHEST_282" = "Open to reveal 3 guaranteed shards of skins worth at least 975 RP with a chance to contain a Stocking Stuffer, a Gemstone, or a Mythic Skin permanent. Gemstone drop rates multiplied by 1.5 with three chances. Mythic Skin Permanent drop rates multiplied by 4.5." tr "loot_description_CHEST_284" = "Random 1350 skin permanent, a ward skin permanent, an emote permanent, and a summoner icon" tr "loot_description_CHEST_288" = "Open to reveal a guaranteed Epic Skin Shard and two additional random Skin Shards. Includes a chance to contain 1600 Bonus Essence, a Gemstone, or a Mythic Skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5 with three chances for each type of drop." tr "loot_description_CHEST_290" = "Forge into 100 Blue Essence" tr "loot_description_CHEST_291" = "Open to reveal a random Skin Shard." tr "loot_description_CHEST_293" = "Open to reveal a random 520 RP skin shard, 750 RP skin shard, 975 RP skin shard, 1350 RP skin shard, and a 1820 RP skin shard." tr "loot_description_CHEST_294" = "Open to reveal a guaranteed random Skin Shard with a chance to contain bonuses like an additional Skin Shard, a Revel Grab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5" tr "loot_description_CHEST_296" = "Mystery Lunar Revel Golden Chroma + Icon" tr "loot_description_CHEST_297" = "Open to reveal Lunar Revel 2019 Tokens. Includes a bonus chance to contain a random Emote, a Hextech Chest & Key set, a Lunar Revel 2019 Orb, 1 Lunar Revel Skin Permanent, or 3 Lunar Revel Skin Permanents." tr "loot_description_CHEST_298" = "Open to reveal a mystery Lunar Revel Golden Chroma and Icon. Base skin required to use Golden Chroma." tr "loot_description_CHEST_299" = "Open to reveal a guaranteed random Permanent Skin, Ward Skin, and Summoner Icon. No-key required! You got this for subscribing to Twitch Prime." tr "loot_description_CHEST_300" = "What's the word? Get three 975+ RP skin shards, 100 Orange Essence, and a chance to obtain an event-only Doggie Bag, Gemstone, or Mythic Skin. Gemstone and Mythic Skin drop rate multiplied by 1.5 with three chances for each type of drop." tr "loot_description_CHEST_302" = "Score! Doggie's got your back. Open the bag to find a random, complete set of skin shards for over 90 skin lines such as K/DA, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_description_CHEST_303" = "Open to reveal a guaranteed random Permanent Skin, Ward Skin and Summoner Icon. No-key required! You got this for subscribing to Twitch Prime." tr "loot_description_CHEST_304" = "Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like an unowned esports skin permanent, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5." tr "loot_description_CHEST_307" = "<br>Test 2019 Pass <br> The Test 2019 Pass includes:<br> TT <br>TT <br> Exclusive<br> tt<br> <br> Earn testing testing testing testing<br> Last day<br><br><br>Make the most of testing testing testing Test content.<br><br>includes:<br>TT<br>tt<br>Exclusive<br><br>Earn additional tokens<br><br>Last day <br><br>Test 2019 Pass <br> The Test 2019 Pass includes:<br> TT <br>TT <br> Exclusive<br> tt<br> <br> Earn testing testing testing testing<br> Last day" tr "loot_description_CHEST_308" = "Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a Battle Academia Grab Bag, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5." tr "loot_description_CHEST_310" = "Open to reveal one unowned skin permanent that is valued at 1350 or higher and one unowned skin permanent that is valued at 975 or below. Excludes mythic and limited skins. " tr "loot_description_CHEST_311" = "Open to reveal two random Skin Shards, one Legendary Skin Shard, and a Unique Pengu Emote. No-key required! You got this for subscribing to Twitch Prime." tr "loot_description_CHEST_312" = "Open to reveal two random Skin Shards, one Legendary Skin Shard, and a Unique Pengu Emote. No key required! You got this for subscribing to Twitch Prime." tr "loot_description_CHEST_313" = "For Turkey only! From this juicy and delicious orb, you can get one guaranteed skin shard with a 15% chance for bonus Orange essence equivalent to the upgrade cost, and 1.5x gemstone and mythic skin drops." tr "loot_description_CHEST_314" = "Need a boost to break the League lull? This capsule contains a free unowned champion worth 3150 BE." tr "loot_description_CHEST_315" = "Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion." tr "loot_description_CHEST_316" = "Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like an Arcade Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5." tr "loot_description_CHEST_319" = "Open to reveal three legacy skin shards (one guaranteed 975 or above skin shard) and 1520 Orange Essence. Excludes mythic and limited skins. " tr "loot_description_CHEST_321" = "Open to reveal two random Skin Shards, one Legendary Skin Shard, and a Unique Pengu Emote. No key required! You got this for subscribing to Twitch Prime." tr "loot_description_CHEST_324" = "Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a PROJECT 2019 Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5." tr "loot_description_CHEST_326" = "Open to reveal three random skin shards of the same tier (30% chance for a set of 750 skin shards, 30% chance for a set of 975 skin shards, 30% chance for a set of 1350 skin shards, and 10% chance for a set of 1820 skin shards) and 1050 Orange Essence. Excludes mythic and limited skins." tr "loot_description_CHEST_328" = "Open to reveal one random Skin Shard, one Legendary Skin Permanent, and a Unique Pengu Emote. No key required! You got this for subscribing to Twitch Prime." tr "loot_description_CHEST_330" = "Red Bull Gives you Wiiiings…. And a random permanent skin! Open this capsule and find out. Do you have what it takes to become Player One? #GivesYouWings" tr "loot_description_CHEST_331" = "Open to reveal three 975+ RP skin shards - also includes a chance to obtain a Star Guardian 2019 Jackpot, Gemstone or Mythic Skin permanent. Gemstone and Mythic Skin drop rate multiplied by 1.5 with three chances for each type of drop. " tr "loot_description_CHEST_332" = "Open to reveal two random 975+ RP skin shards as well as a bonus! (50% chance for 1520 Orange Essence, 40% chance for a 1350+ RP skin shard and 10% chance for a 1350 RP Skin Permanent.) Excludes mythic and limited skins." tr "loot_description_CHEST_3330001" = "Which Little Legend will it be?" tr "loot_description_CHEST_3330003" = "Contains a Shadow Isles Hauntling" tr "loot_description_CHEST_3330004" = "Contains a Demacian Silverwing" tr "loot_description_CHEST_3330005" = "Contains a Molten Furyhorn" tr "loot_description_CHEST_3330006" = "Contains a Soft-nosed Molediver" tr "loot_description_CHEST_3330007" = "Contains a Sentinel Runespirit" tr "loot_description_CHEST_3330008" = "Contains a Pengu Featherknight" tr "loot_description_CHEST_3330009" = "Rare Egg" tr "loot_description_CHEST_333000X" = "Which Little Legend will it be?" tr "loot_description_CHEST_3330013" = "Contains a Jeweled Protector" tr "loot_description_CHEST_3330014" = "Contains a Jade Paddlemar" tr "loot_description_CHEST_3330015" = "Contains a Moontipped Hushtail" tr "loot_description_CHEST_3330018" = "Contains Dango" tr "loot_description_CHEST_3330019" = "Contains Fuwa" tr "loot_description_CHEST_3330020" = "Contains Shisa" tr "loot_description_CHEST_3330022" = "Get yourself a Little Legend! An egg that'll hatch out a Little Legends Series 1, 2, or 3 variant. Each egg will get you a new variant or will level up a variant you already own, until you've collected them all! Little Legends are only usable in TFT and ARAM." tr "loot_description_CHEST_3330024" = "Contains Ossia" tr "loot_description_CHEST_3330025" = "Contains QiQi" tr "loot_description_CHEST_3330026" = "Contains Melisma" tr "loot_description_CHEST_334" = "Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a Worlds 2019 Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5." tr "loot_description_CHEST_336" = "Open to reveal one skin shard from each tier from the following: 520, 750, 975, 1350, 1820 as well as a 1% chance to drop a Mythic level skin." tr "loot_description_CHEST_339" = "Open to reveal 4 random skin shards, one each from the 520, 750, 975, and 1350 RP tiers." tr "loot_description_CHEST_340" = "Open to reveal our 10 Year Summoner Icon, Emote, and Ward." tr "loot_description_CHEST_341" = "Open to reveal 1 random Legendary Skin Permanent." tr "loot_description_CHEST_342" = "Open to reveal one random Skin Shard." tr "loot_description_CHEST_343" = "Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a True Damage Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5." tr "loot_description_CHEST_345" = "Open to reveal two random skin permanents, one less than or equal to 975 RP and one greater than or equal to 1350 RP or greater. Excludes mythic and limited skins." tr "loot_description_long_LOOTTABLE_CHEST_234" = "Guaranteed to be an Epic Skin Shard or higher." tr "loot_description_long_LOOTTABLE_CHEST_235" = "Reveals a random Bilgewater skin shard." tr "loot_description_long_LOOTTABLE_CHEST_237_1.mDescriptionLong" = "Skin Shard" tr "loot_description_long_LOOTTABLE_CHEST_237_2.mDescriptionLong" = "Skin Shard + Bonus Skin Shard" tr "loot_description_long_LOOTTABLE_CHEST_238_1.mDescriptionLong" = "Skin Shard" tr "loot_description_long_LOOTTABLE_CHEST_238_2.mDescriptionLong" = "Skin Shard + Bonus Orange Essence" tr "loot_description_long_LOOTTABLE_CHEST_314" = "Need a boost to break the League lull? This capsule contains a free unowned champion worth 3150 BE." tr "loot_description_long_LOOTTABLE_CHEST_315" = "Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion." tr "loot_description_long_LOOTTABLE_CHEST_324" = "Random Skin Shard" tr "loot_description_long_LOOTTABLE_CHEST_326" = "3 Random Skin Shards" tr "loot_description_long_LOOTTABLE_CHEST_3330001" = "Contains Series 1 Little Legends" tr "loot_description_long_LOOTTABLE_CHEST_3330002" = "Contains Series 2 Little Legends" tr "loot_description_long_LOOTTABLE_CHEST_3330009" = "Rare Egg E" tr "loot_description_long_LOOTTABLE_CHEST_3330012" = "Contains Series 3 Little Legends" tr "loot_description_long_LOOTTABLE_CHEST_3330017" = "Contains Series 4 Little Legends" tr "loot_description_long_LOOTTABLE_CHEST_3330023" = "Contains Series 5 Little Legends" tr "loot_description_long_LOOTTABLE_EGG_10" = "Contains all Hushtails" tr "loot_description_long_LOOTTABLE_EGG_11" = "Contains Dango or one of Dango's many forms." tr "loot_description_long_LOOTTABLE_EGG_12" = "Contains Fuwa or one of Fuwa's many forms." tr "loot_description_long_LOOTTABLE_EGG_13" = "Contains Shisa or one of Shisa's many forms." tr "loot_description_long_LOOTTABLE_EGG_14" = "Contains Ossia or one of Ossia's many forms." tr "loot_description_long_LOOTTABLE_EGG_15" = "Contains QiQi or one of QiQi's many forms." tr "loot_description_long_LOOTTABLE_EGG_16" = "Contains Melisma or one of Melisma's many forms." tr "loot_description_long_LOOTTABLE_EGG_2" = "Contains all Silverwings" tr "loot_description_long_LOOTTABLE_EGG_2_COLOR_2" = "Demacian Silverwing Egg" tr "loot_description_long_LOOTTABLE_EGG_3" = "Contains all Furyhorn" tr "loot_description_long_LOOTTABLE_EGG_3_COLOR_2" = "Molten Furyhorn Egg" tr "loot_description_long_LOOTTABLE_EGG_4" = "Contains all Moledivers" tr "loot_description_long_LOOTTABLE_EGG_4_COLOR_2" = "Soft-nosed Molediver Egg" tr "loot_description_long_LOOTTABLE_EGG_5" = "Contains all Featherknights" tr "loot_description_long_LOOTTABLE_EGG_5_COLOR_2" = "Contains a Pengu Featherknight" tr "loot_description_long_LOOTTABLE_EGG_6" = "Contains all Hauntlings" tr "loot_description_long_LOOTTABLE_EGG_6_COLOR_2" = "Contains a Shadow Isles Hauntling" tr "loot_description_long_LOOTTABLE_EGG_7" = "Contains all Runespirits" tr "loot_description_long_LOOTTABLE_EGG_7_COLOR_2" = "Contains a Sentinel Runespirit" tr "loot_description_long_LOOTTABLE_EGG_8" = "Contains all Protectors" tr "loot_description_long_LOOTTABLE_EGG_9" = "Contains all Paddlemars" tr "loot_description_LOOTBUNDLE_CHEST_259_10" = "Kayle Skin Shards" tr "loot_description_LOOTTABLE_CHEST_213_0" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_213_00" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_213_1" = "520 and 750 Skin Shards" tr "loot_description_LOOTTABLE_CHEST_213_2" = "975+ Skin Shards" tr "loot_description_LOOTTABLE_CHEST_215_1350" = "1350 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_215_1820" = "1820 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_215_520" = "520 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_215_750" = "750 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_215_975" = "975 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_216" = "Contains a skin shard for a random Revel skin. Does not include Lunar Empress Lux, Lunar Guardian Nasus, or Lunar Guardian Warwick " tr "loot_description_LOOTTABLE_CHEST_222" = "Revels a set of skin shards for a skin thematic" tr "loot_description_LOOTTABLE_CHEST_222_1" = "Revels a set of skin shards for a skin thematic" tr "loot_description_LOOTTABLE_CHEST_222_2" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_222_3" = "Gemstone Skin" tr "loot_description_LOOTTABLE_CHEST_223" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_description_LOOTTABLE_CHEST_223_1" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_223_2" = "Includes loot exclusives like Hextech Annie, Dreadnova Darius, and Soulstealer Vayne." tr "loot_description_LOOTTABLE_CHEST_224" = "Masterwork Chest" tr "loot_description_LOOTTABLE_CHEST_233_1" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_233_2" = "Esports Skin Shard" tr "loot_description_LOOTTABLE_CHEST_233_4" = "520 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_233_5" = "750 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_233_6" = "975 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_233_7" = "1350 RP Skin Shard" tr "loot_description_LOOTTABLE_CHEST_234" = "Epic Skin Shard" tr "loot_description_LOOTTABLE_CHEST_235" = "Bilgewater Skin Shard" tr "loot_description_LOOTTABLE_CHEST_236" = "Reveals a random Legendary Skin Permanent." tr "loot_description_LOOTTABLE_CHEST_237_1.mDescription" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_237_2.mDescription" = "Skin Shard + Bonus Skin Shard" tr "loot_description_LOOTTABLE_CHEST_238_1.mDescription" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_238_2.mDescription" = "Skin Shard + Bonus Orange Essence" tr "loot_description_LOOTTABLE_CHEST_239.mDescription" = "5 Faction Skin Shards" tr "loot_description_LOOTTABLE_CHEST_243" = "Top Lane Skin Shard" tr "loot_description_LOOTTABLE_CHEST_245" = "Jungle Skin Shard" tr "loot_description_LOOTTABLE_CHEST_247" = "Mid Lane Skin Shard" tr "loot_description_LOOTTABLE_CHEST_249" = "Marksman Skin Shard" tr "loot_description_LOOTTABLE_CHEST_251" = "Support Skin Shard" tr "loot_description_LOOTTABLE_CHEST_254" = "New Player Pack Skin Permanent" tr "loot_description_LOOTTABLE_CHEST_255" = "Random Ward Permanent" tr "loot_description_LOOTTABLE_CHEST_259" = "Champion Bag" tr "loot_description_LOOTTABLE_CHEST_261" = "Odyssey Recruitment Chest Skin Shards" tr "loot_description_LOOTTABLE_CHEST_262_1" = "Skin Shard" tr "loot_description_LOOTTABLE_CHEST_262_2" = "Skin Shard + OE Upgrade Equivalent" tr "loot_description_LOOTTABLE_CHEST_265" = "Spooky Top Orb Drops" tr "loot_description_LOOTTABLE_CHEST_267" = "Spooky Jungle Orb Drops" tr "loot_description_LOOTTABLE_CHEST_269" = "Spooky Mid Orb Drops" tr "loot_description_LOOTTABLE_CHEST_271" = "Spooky Marksman Orb Drops" tr "loot_description_LOOTTABLE_CHEST_273" = "Spooky Support Orb Drops" tr "loot_description_LOOTTABLE_CHEST_281" = "Legendary-tier Skin Shard" tr "loot_description_LOOTTABLE_CHEST_288_1" = "Random Epic Skin Shard" tr "loot_description_LOOTTABLE_CHEST_288_2" = "Random Skin Shard" tr "loot_description_LOOTTABLE_CHEST_296_1" = "Random Mystery Lunar Revel Golden Chroma + Icon Drop" tr "loot_description_LOOTTABLE_CHEST_297_1" = "Lunar Revel 2019 Tokens" tr "loot_description_LOOTTABLE_CHEST_297_2" = "2019 Red Envelope Bonus Drop" tr "loot_description_LOOTTABLE_CHEST_298" = "Mystery Lunar Revel Golden Chroma + Icon Drop" tr "loot_description_LOOTTABLE_CHEST_300" = "Random 975+ Skin Shard" tr "loot_description_LOOTTABLE_CHEST_302" = "Doggie Bag" tr "loot_description_LOOTTABLE_CHEST_304_1" = "Random Skin Shard" tr "loot_description_LOOTTABLE_CHEST_304_2" = "Random Esports Skin Permanent" tr "loot_description_LOOTTABLE_CHEST_310_1" = "Random 1350+ Skin Permanent" tr "loot_description_LOOTTABLE_CHEST_310_2" = "Random 975 or below Skin Permanent" tr "loot_description_LOOTTABLE_CHEST_314" = "3150 BE Champion Capsule" tr "loot_description_LOOTTABLE_CHEST_315" = "4800 BE Champion Capsule" tr "loot_description_LOOTTABLE_CHEST_316" = "Random Skin Shard" tr "loot_description_LOOTTABLE_CHEST_324" = "Random Skin Shard" tr "loot_description_LOOTTABLE_CHEST_326" = "3 Random Skin Shards" tr "loot_description_LOOTTABLE_CHEST_330" = "1 Random Skin Perm" tr "loot_description_LOOTTABLE_CHEST_332" = "Random Roll - (50% chance at 1520 Orange Essence, 40% chance at a 1350RP+ Skin Shard, 10% chance at a 1350 RP Skin Permanent)" tr "loot_description_LOOTTABLE_CHEST_3330009" = "Rare Egg D" tr "loot_description_LOOTTABLE_CHEST_3330022" = "Random Roll of a Little Legends Series 1-3 variant" tr "loot_description_LOOTTABLE_EGG_10" = "Random Hushtail" tr "loot_description_LOOTTABLE_EGG_10_COLOR_2" = "Moontipped Hushtail Egg" tr "loot_description_LOOTTABLE_EGG_11" = "Random Dango Variant" tr "loot_description_LOOTTABLE_EGG_11_COLOR_2" = "Dango Egg" tr "loot_description_LOOTTABLE_EGG_12" = "Random Fuwa Variant" tr "loot_description_LOOTTABLE_EGG_12_COLOR_2" = "Fuwa Egg" tr "loot_description_LOOTTABLE_EGG_13" = "Random Shisa Variant" tr "loot_description_LOOTTABLE_EGG_13_COLOR_2" = "Shisa Egg" tr "loot_description_LOOTTABLE_EGG_14" = "Random Ossia Variant" tr "loot_description_LOOTTABLE_EGG_14_COLOR_2" = "Ossia Egg" tr "loot_description_LOOTTABLE_EGG_15" = "Random QiQi Variant" tr "loot_description_LOOTTABLE_EGG_15_COLOR_2" = "QiQi Egg" tr "loot_description_LOOTTABLE_EGG_16" = "Random Melisma Variant" tr "loot_description_LOOTTABLE_EGG_16_COLOR_2" = "Melisma Egg" tr "loot_description_LOOTTABLE_EGG_2" = "Random Silverwing" tr "loot_description_LOOTTABLE_EGG_2_COLOR_2" = "Demacian Silverwing Egg" tr "loot_description_LOOTTABLE_EGG_3" = "Random Furyhorn" tr "loot_description_LOOTTABLE_EGG_3_COLOR_2" = "Molten Furyhorn Egg" tr "loot_description_LOOTTABLE_EGG_4" = "Random Molediver" tr "loot_description_LOOTTABLE_EGG_4_COLOR_2" = "Soft-nosed Molediver Egg" tr "loot_description_LOOTTABLE_EGG_5" = "Random Featherknight" tr "loot_description_LOOTTABLE_EGG_5_COLOR_2" = "Pengu Featherknight Egg" tr "loot_description_LOOTTABLE_EGG_6" = "Random Hauntling" tr "loot_description_LOOTTABLE_EGG_6_COLOR_2" = "Shadow Isles Hauntling Egg" tr "loot_description_LOOTTABLE_EGG_7" = "Random Runespirit" tr "loot_description_LOOTTABLE_EGG_7_COLOR_2" = "Sentinel Runespirit Egg" tr "loot_description_LOOTTABLE_EGG_8" = "Random Protector" tr "loot_description_LOOTTABLE_EGG_8_COLOR_2" = "Jeweled Protector Egg" tr "loot_description_LOOTTABLE_EGG_9" = "Random Paddlemar" tr "loot_description_LOOTTABLE_EGG_9_COLOR_2" = "Jade Paddlemar Egg" tr "loot_description_LOOTTABLE_LA1241_TEST" = "Testing LA-1241 Loot Table Description" tr "loot_description_MATERIAL_192" = "Can be redeemed for exclusive loot. PROJECT Tokens expire from inventory on 1/8/18 at 11:59 p.m. PT." tr "loot_description_MATERIAL_217" = "Used to craft Golden Lunar Revel Chromas" tr "loot_description_MATERIAL_218" = "Granted for completing Lunar Revel missions. Craft into exclusive rewards during the event. Tokens expire from inventory on March 12, 2018 at 11:59 p.m. PT." tr "loot_description_MATERIAL_220.mHoverDescription" = "Granted for completing VS missions. Craft into exclusive rewards during the event. Tokens expire from inventory on XXXXXX, 2018 at 11:59 p.m. PT." tr "loot_description_MATERIAL_229" = "Camp Badge" tr "loot_description_MATERIAL_230" = "Camp Badge" tr "loot_description_MATERIAL_240.mHoverDescription" = "Gained from completing VS missions or purchasing VS content. Craft into exclusive rewards during the event. Expires July 30th, 2018 at 11:59 p.m. PT." tr "loot_description_MATERIAL_256" = "Gained from completing Odyssey missions or purchasing Odyssey content. Craft into exclusive rewards during the event. Expires October 22nd, 2018 at 11:59 p.m. PT." tr "loot_description_MATERIAL_257" = "Can be used to craft Revel Bag, VS Bag, Crab Bag, Champion Bag, or Birdie Bag. " tr "loot_description_MATERIAL_263" = "Gained from completing Worlds 2018 missions or purchasing event content. Craft into exclusive rewards during the event. Expires December 3rd, 2018 at 11:59 p.m. PT." tr "loot_description_MATERIAL_283" = "Gained from completing Snowdown 2018 missions or purchasing event content. Craft into exclusive rewards during the event. Expires January 21st, 2019 at 11:59 p.m. PT." tr "loot_description_MATERIAL_285" = "Gained from completing Snowdown 2018 missions. Craft into exclusive rewards during the event. Expires January 21st, 2019 at 11:59 p.m. PT." tr "loot_description_MATERIAL_287" = "Gained from purchasing Masterwork Chest bundles or special event content. Craft into exclusive 2019 Prestige Edition skins. Expires January 31st, 2020 at 11:59 p.m. PT." tr "loot_description_MATERIAL_292" = "Gained from completing Lunar Revel 2019 missions. Craft into exclusive rewards during the event. Expires March 18th, 2019 at 11:59 p.m. PT." tr "loot_description_MATERIAL_306" = "Gained from purchasing event content or completing event missions. Craft into exclusive Trials 2019 event content. Tokens are earnable until June 2, 2019 at 11:59 p.m. PT. Tokens are purchasable until June 5, 2019 at 11:59 p.m. PT. Tokens expire June 18, 2019 at 11:00 a.m. PT." tr "loot_description_MATERIAL_318" = "Gained from purchasing event content or completing event missions. Craft into exclusive Arcade 2019 event content. Tokens are earnable until July 29, 2019 at 11:59 p.m. PT. Tokens are purchasable until July 31, 2019 at 11:59 p.m. PT. Tokens expire August 14, 2019 at 11:00 a.m. PT. " tr "loot_description_MATERIAL_323" = "Gained from purchasing event content or completing event missions. Craft into exclusive PROJECT 2019 event content. Tokens are earnable until September 2, 2019 at 11:59 p.m. PT. Tokens are purchasable until September 5th, 2019 at 11:59 PM PT. Tokens expire September 19th, 2019 at 11:00 AM PT." tr "loot_description_MATERIAL_329" = "Gained from achieving Honor Level 5. Craft into Honor-specific rewards. Tokens are earned once per season and do not expire." tr "loot_description_MATERIAL_337" = "Gained from purchasing event content or completing event missions. Craft into exclusive Worlds 2019 event content. Tokens are earnable until November 19, 2019 at 11:00 a.m. PT. Tokens are purchasable until November 25, 2019 at 11:00 a.m. PT. Tokens expire November 25, 2019 at 11:00 a.m. PT." tr "loot_description_Mystery Lunar Revel Golden Chroma + Icon" = "Mystery Lunar Revel Golden Chroma + Icon" tr "loot_description_SUMMONER_ICON_3383" = "Veigar Crystal Icon" tr "loot_description_SUMMONER_ICON_3384" = "Heimerdinger Gear Icon" tr "loot_description_worlds_med_orb" = "GDS Get a guaranteed skin shard. This orb could also drop bonus loot; if you score, you can claim it was pure skill on your part. GDS" tr "loot_name_BOOST_XP_9_WIN" = "Test" tr "loot_name_CHAMPION_SKIN_12019" = "Hextech Alistar" tr "loot_name_CHAMPION_SKIN_RENTAL_12019" = "Hextech Alistar" tr "loot_name_CHEST_187" = "Hextech Mystery Emote" tr "loot_name_CHEST_188" = "PROJECT Champion Orb" tr "loot_name_CHEST_189" = "Hextech Mystery Emote" tr "loot_name_CHEST_190" = "PROJECT Skin Shard" tr "loot_name_CHEST_191" = "PROJECT Capsule" tr "loot_name_CHEST_192" = "PROJECT Token" tr "loot_name_CHEST_213" = "Revel Orb" tr "loot_name_CHEST_214" = "Bonus Revel Orb" tr "loot_name_CHEST_215" = "Revel Grab Bag" tr "loot_name_CHEST_216" = "Revel Skin Shard" tr "loot_name_CHEST_217" = "Gold Coin" tr "loot_name_CHEST_218" = "Revel Token" tr "loot_name_CHEST_221" = "Test Chest 221" tr "loot_name_CHEST_222" = "Birdie Bag" tr "loot_name_CHEST_223" = "Birdie Capsule" tr "loot_name_CHEST_224" = "Masterwork Chest" tr "loot_name_CHEST_225" = "Camp Capsule" tr "loot_name_CHEST_226" = "Camp Capsule" tr "loot_name_CHEST_227" = "Camp Capsule" tr "loot_name_CHEST_228" = "Camp Capsule" tr "loot_name_CHEST_231" = "Camp Capsule" tr "loot_name_CHEST_233" = "2018 MSI Capsule" tr "loot_name_CHEST_234" = "Cursed Capsule" tr "loot_name_CHEST_235" = "Bloodharbor Medallion" tr "loot_name_CHEST_236" = "Golden Kraken" tr "loot_name_CHEST_237.mName" = "Wolf Orb" tr "loot_name_CHEST_238.mName" = "Lion Orb" tr "loot_name_CHEST_239.mName" = "VS Bag" tr "loot_name_CHEST_241.mName" = "Random Champion Shard" tr "loot_name_CHEST_242" = "Random Ward Skin Shard" tr "loot_name_CHEST_243" = "Top Lane Orb" tr "loot_name_CHEST_245" = "Jungle Orb" tr "loot_name_CHEST_247" = "Mid Lane Orb" tr "loot_name_CHEST_249" = "Marksman Orb" tr "loot_name_CHEST_251" = "Support Orb" tr "loot_name_CHEST_253" = "Crab Bag" tr "loot_name_CHEST_254" = "New Player Pack Chest" tr "loot_name_CHEST_255" = "Random Ward Skin Permanent" tr "loot_name_CHEST_258" = "Odyssey Orb" tr "loot_name_CHEST_259" = "Champion Bag" tr "loot_name_CHEST_261" = "Odyssey Recruitment Chest" tr "loot_name_CHEST_262" = "Worlds 2018 Orb" tr "loot_name_CHEST_265" = "Spooky Top Orb" tr "loot_name_CHEST_267" = "Spooky Jungle Orb" tr "loot_name_CHEST_269" = "Spooky Mid Orb" tr "loot_name_CHEST_271" = "Spooky Marksman Orb" tr "loot_name_CHEST_273" = "Spooky Support Orb" tr "loot_name_CHEST_275" = "K/DA Orb" tr "loot_name_CHEST_277" = "K/DA Bag" tr "loot_name_CHEST_278" = "1 Blue Essence" tr "loot_name_CHEST_279" = "10 Blue Essence" tr "loot_name_CHEST_280" = "50 Blue Essence" tr "loot_name_CHEST_281" = "Summoner's Crown Capsule" tr "loot_name_CHEST_282" = "Snowdown 2018 Capsule" tr "loot_name_CHEST_284" = "Stocking Stuffer" tr "loot_name_CHEST_288" = "Blood Moon Capsule" tr "loot_name_CHEST_290" = "100 Blue Essence" tr "loot_name_CHEST_291" = "Random Skin Shard" tr "loot_name_CHEST_293" = "Revel 2019 Grab Bag" tr "loot_name_CHEST_294" = "Lunar Revel 2019 Orb" tr "loot_name_CHEST_296" = "Mystery Lunar Revel Golden Chroma + Icon" tr "loot_name_CHEST_297" = "2019 Red Envelope" tr "loot_name_CHEST_298" = "Mystery Lunar Revel Golden Chroma + Icon" tr "loot_name_CHEST_299" = "Summoner's Crown Capsule" tr "loot_name_CHEST_300" = "Furry Capsule" tr "loot_name_CHEST_302" = "Doggie Bag" tr "loot_name_CHEST_303" = "Summoner's Crown Pack" tr "loot_name_CHEST_304" = "MSI 2019 Orb" tr "loot_name_CHEST_307" = "Test Capsule" tr "loot_name_CHEST_308" = "Battle Academia 2019 Orb" tr "loot_name_CHEST_310" = "Battle Academia Grab Bag" tr "loot_name_CHEST_311" = "Twitch Prime Rift Reward: Month 1" tr "loot_name_CHEST_312" = "Twitch Prime Rift Reward: Month 2" tr "loot_name_CHEST_313" = "Watermelon Orb" tr "loot_name_CHEST_314" = "3150 BE Champion Capsule" tr "loot_name_CHEST_315" = "4800 BE Champion Capsule" tr "loot_name_CHEST_316" = "Arcade 2019 Orb" tr "loot_name_CHEST_319" = "Arcade Jackpot" tr "loot_name_CHEST_321" = "Twitch Prime Rift Reward: Month 3" tr "loot_name_CHEST_324" = "PROJECT 2019 Orb" tr "loot_name_CHEST_326" = "PROJECT 2019 Jackpot" tr "loot_name_CHEST_328" = "Twitch Prime Rift Reward: Month 4" tr "loot_name_CHEST_330" = "Red Bull Capsule" tr "loot_name_CHEST_331" = "Star Guardian 2019 Capsule" tr "loot_name_CHEST_332" = "Star Guardian 2019 Jackpot" tr "loot_name_CHEST_3330001" = "Little Legends Series 1 Rare Egg" tr "loot_name_CHEST_3330002" = "Little Legends Series 2 Rare Egg" tr "loot_name_CHEST_3330009" = "Little Legends Rare Egg" tr "loot_name_CHEST_3330012" = "Little Legends Series 3 Rare Egg" tr "loot_name_CHEST_3330017" = "Little Legends Series 4 Star Guardian Egg" tr "loot_name_CHEST_3330022" = "Little Legends Series 1-3 Rare Egg" tr "loot_name_CHEST_3330023" = "Little Legends Series 5 True Damage Egg" tr "loot_name_CHEST_334" = "Worlds 2019 Orb" tr "loot_name_CHEST_336" = "Worlds 2019 Jackpot" tr "loot_name_CHEST_339" = "10 Year Vanilla Orb" tr "loot_name_CHEST_340" = "10 Year Chocolate Orb" tr "loot_name_CHEST_341" = "Random Legendary Skin" tr "loot_name_CHEST_342" = "Random Skin Shard" tr "loot_name_CHEST_343" = "True Damage Orb" tr "loot_name_CHEST_345" = "True Damage Jackpot" tr "loot_name_Hextech_Mystery_Emote" = "Hextech Mystery Emote" tr "loot_name_LOOTTABLE_CHEST_213_0" = "Skin Shard" tr "loot_name_LOOTTABLE_CHEST_213_00" = "Skin Shard" tr "loot_name_LOOTTABLE_CHEST_213_1" = "520 and 750 Skin Shards" tr "loot_name_LOOTTABLE_CHEST_213_2" = "975+ Skin Shards" tr "loot_name_LOOTTABLE_CHEST_215_1350" = "1350 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_215_1820" = "1820 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_215_520" = "520 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_215_750" = "750 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_215_975" = "975 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_216" = "Revel Skin Shard" tr "loot_name_LOOTTABLE_CHEST_222" = "Costume Grab Bag" tr "loot_name_LOOTTABLE_CHEST_222_1" = "Costume Grab Bag" tr "loot_name_LOOTTABLE_CHEST_222_2" = "Skin Shard" tr "loot_name_LOOTTABLE_CHEST_222_3" = "Gemstone Skin" tr "loot_name_LOOTTABLE_CHEST_223" = "Birdie Bag" tr "loot_name_LOOTTABLE_CHEST_223_1" = "Skin Shard" tr "loot_name_LOOTTABLE_CHEST_223_2" = "Gemstone Skin" tr "loot_name_LOOTTABLE_CHEST_224" = "Masterwork Chest" tr "loot_name_LOOTTABLE_CHEST_233_1" = "Skin Shard" tr "loot_name_LOOTTABLE_CHEST_233_3" = "1350 RP Esports Skin Shard" tr "loot_name_LOOTTABLE_CHEST_233_4" = "520 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_233_5" = "750 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_233_6" = "975 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_233_7" = "1350 RP Skin Shard" tr "loot_name_LOOTTABLE_CHEST_236" = "Legendary Skin Permanent" tr "loot_name_LOOTTABLE_LA1241_TEST" = "Testing LA-1241 Loot Table Name" tr "loot_name_MATERIAL_192" = "PROJECT Token" tr "loot_name_MATERIAL_217" = "Golden Revel Token" tr "loot_name_MATERIAL_218" = "Revel Token" tr "loot_name_MATERIAL_220.mName" = "VS Token" tr "loot_name_MATERIAL_229" = "Camp Badge" tr "loot_name_MATERIAL_230" = "Camp Badge" tr "loot_name_MATERIAL_240.mName" = "VS Token" tr "loot_name_MATERIAL_256" = "Odyssey Token" tr "loot_name_MATERIAL_257" = "Odyssey Gem" tr "loot_name_MATERIAL_263" = "Worlds 2018 Token" tr "loot_name_MATERIAL_283" = "Snowdown Token" tr "loot_name_MATERIAL_285" = "Nexus Token" tr "loot_name_MATERIAL_287" = "Prestige Point (2019)" tr "loot_name_MATERIAL_292" = "Lunar Revel 2019 Token" tr "loot_name_MATERIAL_306" = "Trials 2019 Token" tr "loot_name_MATERIAL_318" = "Arcade 2019 Token" tr "loot_name_MATERIAL_323" = "PROJECT 2019 Token" tr "loot_name_MATERIAL_329" = "Honor 5 Token" tr "loot_name_MATERIAL_337" = "Worlds 2019 Token" tr "loot_name_Project_Champ_Orb" = "PROJECT Champion Orb" tr "loot_name_Revel_Orb" = "Revel Orb" tr "loot_name_SUMMONER_ICON_3383" = "Veigar Crystal Icon" tr "loot_name_SUMMONER_ICON_3384" = "Heimerdinger Gear Icon" tr "loot_name_SUMMONER_ICON_3499.mName" = "God-King Garen Icon" tr "loot_name_SUMMONER_ICON_3500.mName" = "God-King Darius Icon" tr "loot_name_SUMMONER_ICON_3506.mName" = "Little Lion Icon" tr "loot_name_worlds_med_orb" = "Worlds Orb GDS" tr "loot_recipe_CHEST_241_OPEN.mName" = "Random Champion Shard" tr "loot_recipe_context_menu_CHEST_222_OPEN" = "Birdie Bag" tr "loot_recipe_context_menu_CHEST_223_OPEN" = "Birdie Capsule" tr "loot_recipe_context_menu_CHEST_224_OPEN" = "Masterwork Chest" tr "loot_recipe_context_menu_CHEST_225_OPEN" = "Camp Capsule" tr "loot_recipe_context_menu_CHEST_226_OPEN" = "Camp Capsule" tr "loot_recipe_context_menu_CHEST_227_OPEN" = "Camp Capsule" tr "loot_recipe_context_menu_CHEST_228_OPEN" = "Camp Capsule" tr "loot_recipe_context_menu_CHEST_231_OPEN" = "Camp Capsule" tr "loot_recipe_context_menu_CHEST_241_OPEN" = "Random Champion Shard" tr "loot_recipe_context_menu_CHEST_262_OPEN" = "Open Worlds Orb" tr "loot_recipe_context_menu_CHEST_288_OPEN" = "Open Blood Moon Capsule" tr "loot_recipe_context_menu_CHEST_299_OPEN" = "Open Summoner's Crown Grab Bag " tr "loot_recipe_context_menu_CHEST_303_OPEN" = "Summoner's Crown Pack" tr "loot_recipe_context_menu_CHEST_304_OPEN" = "MSI 2019 Orb" tr "loot_recipe_context_menu_CHEST_321_OPEN" = "Twitch Prime Rift Reward: Month 3" tr "loot_recipe_context_menu_CHEST_324_OPEN" = "PROJECT 2019 Orb" tr "loot_recipe_context_menu_CHEST_326_OPEN" = "PROJECT 2019 Jackpot" tr "loot_recipe_context_menu_CHEST_3330004_OPEN" = "Silverwing Egg" tr "loot_recipe_context_menu_CHEST_3330009_OPEN" = "Rare Egg Open B" tr "loot_recipe_context_menu_COMPANION_disenchant" = "Forge into Rare Egg" tr "loot_recipe_context_menu_MATERIAL_220_forge_1.mContextMenuText" = "10 Blue Essence" tr "loot_recipe_context_menu_MATERIAL_220_forge_2.mContextMenuText" = "Key Fragment" tr "loot_recipe_context_menu_MATERIAL_220_forge_3.mContextMenuText" = "Wolf Orb" tr "loot_recipe_context_menu_MATERIAL_220_forge_4.mContextMenuText" = "Lion Orb" tr "loot_recipe_context_menu_MATERIAL_220_forge_5.mContextMenuText" = "Mystery Champion Shard" tr "loot_recipe_context_menu_MATERIAL_220_forge_6.mContextMenuText" = "Little Lion Icon" tr "loot_recipe_context_menu_MATERIAL_220_forge_7.mContextMenuText" = "Little Wolf Icon" tr "loot_recipe_context_menu_MATERIAL_220_forge_8.mContextMenuText" = "God-King Garen Border + Icon" tr "loot_recipe_context_menu_MATERIAL_220_forge_9.mContextMenuText" = "God-King Darius Border + Icon" tr "loot_recipe_context_menu_MATERIAL_229_FORGE_1" = "Veigar Crystal Icon" tr "loot_recipe_context_menu_MATERIAL_230_FORGE_1" = "Heimerdinger Gear Icon" tr "loot_recipe_context_menu_MATERIAL_292_FORGE_1" = "Forge Lunar Revel Tokens into Lunar Revel Vayne Prestige Edition" tr "loot_recipe_context_menu_MATERIAL_292_FORGE_2" = "Forge Lunar Revel Tokens into Lunar Revel Orb" tr "loot_recipe_context_menu_MATERIAL_306_FORGE_10" = "" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_1" = "100 Prestige Points + Icon" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_10" = "PROJECT: Irelia Icon + Border" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_11" = "PROJECT: Jinx Icon + Border" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_12" = "PROJECT: Warwick Icon + Border" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_13" = "PROJECT: Akali Icon + Border" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_14" = "PROJECT: Pyke Icon + Border" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_15" = "PROJECT 2019 Orb" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_16" = "Watch Yourself Emote" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_17" = "Hush Now Emote" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_18" = "Bang! Emote" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_19" = "PROJECT: Reckoning Ward Skin" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_2" = "PROJECT: Irelia Prestige Edition" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_20" = "Random Champion Shard" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_21" = "10 Blue Essence" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_22" = "100 Blue Essence" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_23" = "1000 Blue Essence" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_24" = "Key Fragment" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_25" = "Key" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_26" = "3 Keys" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_3" = "PROJECT: Warwick (Reckoning Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_4" = "PROJECT: Akali (Reckoning Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_5" = "PROJECT: Jinx (Reckoning Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_6" = "PROJECT: Fiora (Reckoning Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_7" = "PROJECT: Lucian (Reckoning Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_8" = "PROJECT: Zed (Reckoning Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_323_FORGE_9" = "PROJECT: Pyke (Reckoning Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_329_FORGE_2" = "Medieval Twitch (Sapphire Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_337_FORGE_36" = "High Noon Hecarim (Nomad Chroma) + Icon" tr "loot_recipe_context_menu_MATERIAL_rare_forge_1_1" = "Masterwork Chest and Key" tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_18" = "Exclusive Hextech Alistar Skin" tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_19" = "Exclusive Hextech Poppy Skin" tr "loot_recipe_context_menu_MATERIAL_rare_forge_10_22" = "Exclusive Hextech Jarvan IV Skin" tr "loot_recipe_context_menu_MATERIAL_rare_forge_5_18" = "Animated M'Pengu Emote" tr "loot_recipe_desc_CHEST_213_OPEN" = "Open Revel Orb" tr "loot_recipe_desc_CHEST_215_OPEN" = "Open Revel Grab Bag" tr "loot_recipe_desc_CHEST_216_OPEN" = "Open Revel Skin Shard" tr "loot_recipe_desc_CHEST_222_OPEN" = "Birdie Bag" tr "loot_recipe_desc_CHEST_223_OPEN" = "Birdie Capsule" tr "loot_recipe_desc_CHEST_224_OPEN" = "Masterwork Chest" tr "loot_recipe_desc_CHEST_225_OPEN" = "Camp Capsule" tr "loot_recipe_desc_CHEST_226_OPEN" = "Camp Capsule" tr "loot_recipe_desc_CHEST_227_OPEN" = "Camp Capsule" tr "loot_recipe_desc_CHEST_228_OPEN" = "Camp Capsule" tr "loot_recipe_desc_CHEST_231_OPEN" = "Camp Capsule" tr "loot_recipe_desc_CHEST_234_OPEN" = "Cursed Capsule" tr "loot_recipe_desc_CHEST_235_OPEN" = "Bloodharbor Medallion" tr "loot_recipe_desc_CHEST_236_OPEN" = "Golden Kraken" tr "loot_recipe_desc_CHEST_237_OPEN.mDescription" = "Wolf Orb" tr "loot_recipe_desc_CHEST_241_OPEN" = "Random Champion Shard" tr "loot_recipe_desc_CHEST_242_OPEN" = "Open Random Ward Skin Shard" tr "loot_recipe_desc_CHEST_243_OPEN" = "Open Top Lane Orb" tr "loot_recipe_desc_CHEST_245_OPEN" = "Open Jungle Orb" tr "loot_recipe_desc_CHEST_247_OPEN" = "Open Mid Lane Orb" tr "loot_recipe_desc_CHEST_249_OPEN" = "Open Marksman Orb" tr "loot_recipe_desc_CHEST_251_OPEN" = "Open Support Orb" tr "loot_recipe_desc_CHEST_253_OPEN" = "Open Crab Bag" tr "loot_recipe_desc_CHEST_254_OPEN" = "Open New Player Pack Chest" tr "loot_recipe_desc_CHEST_255_OPEN" = "Open Random Ward Skin Permanent" tr "loot_recipe_desc_CHEST_258_OPEN" = "Open Odyssey Orb" tr "loot_recipe_desc_CHEST_259_OPEN" = "Open Champion Bag" tr "loot_recipe_desc_CHEST_261_OPEN" = "Open Odyssey Recruitment Chest" tr "loot_recipe_desc_CHEST_262_OPEN" = "Open Worlds Orb" tr "loot_recipe_desc_CHEST_265_OPEN" = "Open Spooky Top Orb" tr "loot_recipe_desc_CHEST_267_OPEN" = "Open Spooky Jungle Orb" tr "loot_recipe_desc_CHEST_269_OPEN" = "Open Spooky Mid Orb" tr "loot_recipe_desc_CHEST_271_OPEN" = "Open Spooky Marksman Orb" tr "loot_recipe_desc_CHEST_273_OPEN" = "Open Spooky Support Orb" tr "loot_recipe_desc_CHEST_275_OPEN" = "Open K/DA Orb" tr "loot_recipe_desc_CHEST_277_OPEN" = "Open K/DA Bag" tr "loot_recipe_desc_CHEST_278_OPEN" = "Forge into 1 Blue Essence" tr "loot_recipe_desc_CHEST_279_OPEN" = "Forge into 10 Blue Essence" tr "loot_recipe_desc_CHEST_280_OPEN" = "Forge into 50 Blue Essence" tr "loot_recipe_desc_CHEST_281_OPEN" = "Open Summoner's Crown Capsule" tr "loot_recipe_desc_CHEST_282_OPEN" = "Open Snowdown 2018 Capsule" tr "loot_recipe_desc_CHEST_284_OPEN" = "Open Stocking Stuffer" tr "loot_recipe_desc_CHEST_288_OPEN" = "Open Blood Moon Capsule" tr "loot_recipe_desc_CHEST_290_OPEN" = "Open 100 Blue Essence" tr "loot_recipe_desc_CHEST_291_OPEN" = "Open Random Skin Shard" tr "loot_recipe_desc_CHEST_293_OPEN" = "Open Revel 2019 Grab Bag" tr "loot_recipe_desc_CHEST_294_OPEN" = "Open Lunar Revel 2019 Orb" tr "loot_recipe_desc_CHEST_296_OPEN" = "Open Mystery Lunar Revel Golden Chroma + Icon " tr "loot_recipe_desc_CHEST_297_OPEN" = "Open 2019 Red Envelope" tr "loot_recipe_desc_CHEST_298_OPEN" = "Open Mystery Lunar Revel Golden Chroma + Icon" tr "loot_recipe_desc_CHEST_299_OPEN" = "Open Summoner's Crown Capsule" tr "loot_recipe_desc_CHEST_300_OPEN" = "Furry Capsule" tr "loot_recipe_desc_CHEST_302_OPEN" = "Doggie Bag" tr "loot_recipe_desc_CHEST_303_OPEN" = "Summoner's Crown Pack" tr "loot_recipe_desc_CHEST_304_OPEN" = "MSI 2019 Orb" tr "loot_recipe_desc_CHEST_307_OPEN" = "Testing Capsule for Loot Description" tr "loot_recipe_desc_CHEST_308_OPEN" = "Battle Academia 2019 Orb" tr "loot_recipe_desc_CHEST_310_OPEN" = "Battle Academia Grab Bag" tr "loot_recipe_desc_CHEST_311_OPEN" = "Twitch Prime Rift Reward: Month 1" tr "loot_recipe_desc_CHEST_312_OPEN" = "Twitch Prime Rift Reward: Month 2" tr "loot_recipe_desc_CHEST_313_OPEN" = "Watermelon Orb" tr "loot_recipe_desc_CHEST_314_OPEN" = "3150 BE Champion Capsule" tr "loot_recipe_desc_CHEST_315_OPEN" = "4800 BE Champion Capsule" tr "loot_recipe_desc_CHEST_316_OPEN" = "Arcade 2019 Orb" tr "loot_recipe_desc_CHEST_319_OPEN" = "Arcade Jackpot" tr "loot_recipe_desc_CHEST_320" = "Twitch Prime Rare Egg" tr "loot_recipe_desc_CHEST_321_OPEN" = "Twitch Prime Rift Reward: Month 3" tr "loot_recipe_desc_CHEST_324_OPEN" = "PROJECT 2019 Orb" tr "loot_recipe_desc_CHEST_326_OPEN" = "PROJECT 2019 Jackpot" tr "loot_recipe_desc_CHEST_328_OPEN" = "Twitch Prime Rift Reward: Month 4" tr "loot_recipe_desc_CHEST_330_OPEN" = "Red Bull Capsule" tr "loot_recipe_desc_CHEST_331_OPEN" = "Star Guardian 2019 Capsule" tr "loot_recipe_desc_CHEST_332_OPEN" = "Star Guardian 2019 Jackpot" tr "loot_recipe_desc_CHEST_3330004_OPEN" = "Silverwing Egg" tr "loot_recipe_desc_CHEST_3330009_OPEN" = "Rare Egg Open" tr "loot_recipe_desc_CHEST_333004_OPEN" = "Silverwing Egg" tr "loot_recipe_desc_CHEST_341_OPEN" = "Random Legendary Skin" tr "loot_recipe_desc_CHEST_342_OPEN" = "Random Skin Shard" tr "loot_recipe_desc_COMPANION_disenchant" = "Forge into Rare Egg" tr "loot_recipe_desc_EMOTE_forge" = "Emote Permanent into Unowned Emote Permanent" tr "loot_recipe_desc_MATERIAL_217_FORGE_1" = "Forge Gold Coin into Lunar Wraith Caitlyn Chroma Icon" tr "loot_recipe_desc_MATERIAL_217_FORGE_2" = "Forges the Guqin Sona (Golden) Chroma and Golden Sona Icon" tr "loot_recipe_desc_MATERIAL_217_FORGE_3" = "Forges the Dragonwing Corki (Golden) Chroma and Golden Corki Icon" tr "loot_recipe_desc_MATERIAL_217_FORGE_4" = "Forges the Warring Kingdoms Katarina (Golden) Chroma and Golden Katarina Icon" tr "loot_recipe_desc_MATERIAL_217_FORGE_5" = "Forges the Dragonblade Riven (Golden) Chroma and Golden Riven Icon" tr "loot_recipe_desc_MATERIAL_217_FORGE_6" = "Forges the Warring Kingdoms Garen (Golden) Chroma and Golden Garen" tr "loot_recipe_desc_MATERIAL_217_FORGE_7" = "Forge Gold Coin into Revel Orb" tr "loot_recipe_desc_MATERIAL_218_FORGE_0" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_218_FORGE_1" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_218_FORGE_2" = "Revel Orb" tr "loot_recipe_desc_MATERIAL_218_FORGE_3" = "Contains a skin shard for a random Revel skin. Does not include Lunar Empress Lux, Lunar Guardian Nasus, or Lunar Guardian Warwick" tr "loot_recipe_desc_MATERIAL_218_FORGE_4" = "Grants special loading screen border for Lunar Guardian Nasus" tr "loot_recipe_desc_MATERIAL_218_FORGE_5" = "Grants special loading screen border for Lunar Guardian Warwick" tr "loot_recipe_desc_MATERIAL_218_FORGE_6" = "Grants special loading screen border for Lunar Empress Lux" tr "loot_recipe_desc_MATERIAL_218_FORGE_7" = "Used to forge Golden Lunar Revel Chromas" tr "loot_recipe_desc_MATERIAL_220_forge_1.mDescription" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_220_forge_2.mDescription" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_220_forge_3.mDescription" = "Wolf Orb" tr "loot_recipe_desc_MATERIAL_220_forge_4.mDescription" = "Lion Orb" tr "loot_recipe_desc_MATERIAL_220_forge_5.mDescription" = "Mystery Champion Shard" tr "loot_recipe_desc_MATERIAL_220_forge_6.mDescription" = "Little Lion Icon" tr "loot_recipe_desc_MATERIAL_220_forge_7.mDescription" = "Little Wolf Icon" tr "loot_recipe_desc_MATERIAL_220_forge_8.mDescription" = "God-King Garen Border + Icon" tr "loot_recipe_desc_MATERIAL_220_forge_9.mDescription" = "God-King Darius Border + Icon" tr "loot_recipe_desc_MATERIAL_229_FORGE_1" = "Veigar Crystal Icon" tr "loot_recipe_desc_MATERIAL_230_FORGE_1" = "Heimerdinger Gear Icon" tr "loot_recipe_desc_MATERIAL_240_forge_1.mDescription" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_240_forge_2.mDescription" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_240_forge_3.mDescription" = "Wolf Orb" tr "loot_recipe_desc_MATERIAL_240_forge_4.mDescription" = "Lion Orb" tr "loot_recipe_desc_MATERIAL_240_forge_5.mDescription" = "Random Champion Shard" tr "loot_recipe_desc_MATERIAL_240_forge_6.mDescription" = "Little Lion Icon + Divine Lion Icon" tr "loot_recipe_desc_MATERIAL_240_forge_7.mDescription" = "Little Wolf Icon + Forsaken Wolf Icon" tr "loot_recipe_desc_MATERIAL_240_forge_8.mDescription" = "God-King Garen Border + God-King Garen Icon + Crown of Lions Icon" tr "loot_recipe_desc_MATERIAL_240_forge_9.mDescription" = "God-King Darius Border + God-King Darius Icon + Crown of Wolves Icon" tr "loot_recipe_desc_MATERIAL_256_FORGE_1" = "Odyssey Sona Icon + Border" tr "loot_recipe_desc_MATERIAL_256_FORGE_10" = "Hextech Key" tr "loot_recipe_desc_MATERIAL_256_FORGE_11" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_256_FORGE_12" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_256_FORGE_2" = "Odyssey Malphite Icon + Border" tr "loot_recipe_desc_MATERIAL_256_FORGE_3" = "Odyssey Jinx Icon + Border" tr "loot_recipe_desc_MATERIAL_256_FORGE_4" = "Odyssey Yasuo Icon + Border" tr "loot_recipe_desc_MATERIAL_256_FORGE_5" = "Odyssey Orb" tr "loot_recipe_desc_MATERIAL_256_FORGE_6" = "Lifebead Icon" tr "loot_recipe_desc_MATERIAL_256_FORGE_7" = "Focusbead Icon" tr "loot_recipe_desc_MATERIAL_256_FORGE_8" = "Masterwork Chest" tr "loot_recipe_desc_MATERIAL_256_FORGE_9" = "Hextech Chest" tr "loot_recipe_desc_MATERIAL_257_FORGE_1" = "Revel Grab Bag" tr "loot_recipe_desc_MATERIAL_257_FORGE_2" = "VS Bag" tr "loot_recipe_desc_MATERIAL_257_FORGE_3" = "Crab Bag" tr "loot_recipe_desc_MATERIAL_257_FORGE_4" = "Champion Bag" tr "loot_recipe_desc_MATERIAL_257_FORGE_5" = "Birdie Bag" tr "loot_recipe_desc_MATERIAL_263_FORGE_1" = "Championship Riven 2016 (Golden Chroma)" tr "loot_recipe_desc_MATERIAL_263_FORGE_10" = "Championship Kalista Border + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_11" = "Championship Zed Border + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_12" = "Championship Kha'Zix Border + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_13" = "Golden 2018 Championship Ward" tr "loot_recipe_desc_MATERIAL_263_FORGE_14" = "Golden Championship 2018 Emote" tr "loot_recipe_desc_MATERIAL_263_FORGE_15" = "Gold Worlds Pass Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_16" = "Worlds 2018 Orb" tr "loot_recipe_desc_MATERIAL_263_FORGE_17" = "Random Champion Shard" tr "loot_recipe_desc_MATERIAL_263_FORGE_18" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_263_FORGE_19" = "1 Blue Essence" tr "loot_recipe_desc_MATERIAL_263_FORGE_2" = "Championship Thresh (Golden Chroma)" tr "loot_recipe_desc_MATERIAL_263_FORGE_20" = "Golden Chroma for Bewitching Janna + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_21" = "Golden Chroma for Trick or Treat Ekko + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_22" = "Golden Chroma for Count Kledula + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_23" = "Border for Bewitching Janna + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_24" = "Border for Trick or Treat Ekko + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_25" = "Border for Count Kledula + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_26" = "RIP Emote" tr "loot_recipe_desc_MATERIAL_263_FORGE_27" = "Purrfect Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_28" = "Pumpkin Cat Ward" tr "loot_recipe_desc_MATERIAL_263_FORGE_29" = "Spooky Top Orb" tr "loot_recipe_desc_MATERIAL_263_FORGE_3" = "Championship Shyvana (Golden Chroma)" tr "loot_recipe_desc_MATERIAL_263_FORGE_30" = "Spooky Jungle Orb" tr "loot_recipe_desc_MATERIAL_263_FORGE_31" = "Spooky Mid Orb" tr "loot_recipe_desc_MATERIAL_263_FORGE_32" = "Spooky Marksman Orb" tr "loot_recipe_desc_MATERIAL_263_FORGE_33" = "Spooky Support Orb" tr "loot_recipe_desc_MATERIAL_263_FORGE_34" = "K/DA Kai'Sa Prestige Edition" tr "loot_recipe_desc_MATERIAL_263_FORGE_35" = "Pop Music A-ward" tr "loot_recipe_desc_MATERIAL_263_FORGE_36" = "Mic Drop Emote" tr "loot_recipe_desc_MATERIAL_263_FORGE_37" = "Golden K/DA Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_38" = "K/DA Orb" tr "loot_recipe_desc_MATERIAL_263_FORGE_39" = "50 Blue Essence" tr "loot_recipe_desc_MATERIAL_263_FORGE_4" = "Championship Kalista (Golden Chroma)" tr "loot_recipe_desc_MATERIAL_263_FORGE_40" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_263_FORGE_41" = "1 Blue Essence" tr "loot_recipe_desc_MATERIAL_263_FORGE_5" = "Championship Zed (Golden Chroma)" tr "loot_recipe_desc_MATERIAL_263_FORGE_6" = "Championship Kha'Zix (Golden Chroma)" tr "loot_recipe_desc_MATERIAL_263_FORGE_7" = "Championship Riven Border + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_8" = "Championship Thresh Border + Icon" tr "loot_recipe_desc_MATERIAL_263_FORGE_9" = "Championship Shyvana Border + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_1" = "K/DA Akali Prestige Edition" tr "loot_recipe_desc_MATERIAL_283_FORGE_10" = "Golden Chroma for Snowstorm Sivir + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_11" = "Golden Chroma for Snow Day Bard + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_12" = "Dravenbread Emote" tr "loot_recipe_desc_MATERIAL_283_FORGE_13" = "Braumbread Emote" tr "loot_recipe_desc_MATERIAL_283_FORGE_14" = "Poro Ride Emote" tr "loot_recipe_desc_MATERIAL_283_FORGE_15" = "Golden Snowman Ward" tr "loot_recipe_desc_MATERIAL_283_FORGE_16" = "Crystal Deer Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_17" = "Masterwork Chest" tr "loot_recipe_desc_MATERIAL_283_FORGE_18" = "Random Champion Shard" tr "loot_recipe_desc_MATERIAL_283_FORGE_19" = "Hextech Key Fragment" tr "loot_recipe_desc_MATERIAL_283_FORGE_2" = " Border for Frozen Prince Mundo + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_20" = "1 Blue Essence" tr "loot_recipe_desc_MATERIAL_283_FORGE_3" = "Border for Ice King Twitch + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_4" = "Border for Winter Wonder Soraka + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_5" = "Border for Winter Wonder Neeko + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_6" = "Border for Snow Man Yi + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_7" = "Golden Chroma for Frostblade Irelia + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_8" = "Golden Chroma for Snow Day Graves + Icon" tr "loot_recipe_desc_MATERIAL_283_FORGE_9" = "Golden Chroma for Snow Day Malzahar + Icon" tr "loot_recipe_desc_MATERIAL_285_FORGE_1" = "Special Recall VFX for Nexus Blitz Only" tr "loot_recipe_desc_MATERIAL_285_FORGE_2" = "Finisher for Nexus Blitz Only" tr "loot_recipe_desc_MATERIAL_285_FORGE_3" = "Poro Pet for Nexus Blitz & ARAM" tr "loot_recipe_desc_MATERIAL_287_FORGE_1" = "Blood Moon Aatrox Prestige Edition" tr "loot_recipe_desc_MATERIAL_287_FORGE_2" = "Random Skin Shard" tr "loot_recipe_desc_MATERIAL_287_FORGE_3" = "Hextech Key Fragment" tr "loot_recipe_desc_MATERIAL_287_FORGE_4" = "100 Blue Essence" tr "loot_recipe_desc_MATERIAL_287_FORGE_5" = "K/DA Ahri Prestige Edition" tr "loot_recipe_desc_MATERIAL_287_FORGE_6" = "Fuzz Fizz Prestige Edition" tr "loot_recipe_desc_MATERIAL_287_FORGE_7" = "K/DA Evelynn Prestige Edition" tr "loot_recipe_desc_MATERIAL_287_FORGE_9" = "Bewitching Miss Fortune Prestige Edition" tr "loot_recipe_desc_MATERIAL_292_FORGE_1" = "Firecracker Vayne Prestige Edition" tr "loot_recipe_desc_MATERIAL_292_FORGE_10" = "Golden Chroma for Dragonwing Corki + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_11" = "Golden Chroma for Dragonblade Riven + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_12" = "Golden Chroma for Warring Kingdoms Garen + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_13" = "Border for Lunar Wraith Sylas + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_14" = "Border for Firecracker Vayne + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_15" = "Border for Firecracker Sejuani + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_16" = "Border for Coin Emperor Tahm Kench + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_17" = "Golden Year of the Pig Ward" tr "loot_recipe_desc_MATERIAL_292_FORGE_18" = "How Delicious Emote" tr "loot_recipe_desc_MATERIAL_292_FORGE_19" = "Random Champion Shard" tr "loot_recipe_desc_MATERIAL_292_FORGE_2" = "Lunar Revel 2019 Orb" tr "loot_recipe_desc_MATERIAL_292_FORGE_20" = "Hextech Key Fragment" tr "loot_recipe_desc_MATERIAL_292_FORGE_21" = "1 Blue Essence" tr "loot_recipe_desc_MATERIAL_292_FORGE_3" = "Mystery Lunar Revel Golden Chroma + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_4" = "Golden Chroma for Warring Kingdoms Xin Zhao + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_5" = "Golden Chroma for Warring Kingdoms Jarvan IV + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_6" = "Golden Chroma for Lunar Guardian Warwick + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_7" = "Golden Chroma for Warring Kingdoms Katarina + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_8" = "Golden Chroma for Lunar Wraith Caitlyn + Icon" tr "loot_recipe_desc_MATERIAL_292_FORGE_9" = "Golden Chroma for Guqin Sona + Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_1" = "100 Prestige Points + Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_10" = "MSI 2019 Orb" tr "loot_recipe_desc_MATERIAL_306_FORGE_11" = "Worthy Adversary Emote" tr "loot_recipe_desc_MATERIAL_306_FORGE_12" = "Wonderful... Emote" tr "loot_recipe_desc_MATERIAL_306_FORGE_13" = "Impressive! Emote" tr "loot_recipe_desc_MATERIAL_306_FORGE_14" = "2019 Conqueror Ward" tr "loot_recipe_desc_MATERIAL_306_FORGE_15" = "Random Champion Shard" tr "loot_recipe_desc_MATERIAL_306_FORGE_16" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_306_FORGE_17" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_306_FORGE_18" = "Battle Academia Lux Prestige Edition" tr "loot_recipe_desc_MATERIAL_306_FORGE_19" = "Formal Chroma for Battle Academia Jayce + Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_2" = "Golden Chroma for Conqueror Alistar + Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_20" = "Formal Chroma for Battle Professor Graves + Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_21" = "Formal Chroma for Battle Academia Katarina + Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_22" = "Formal Chroma for Battle Principal Yuumi + Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_23" = "Battle Academia Jayce Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_24" = "Battle Professor Graves Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_25" = "Battle Academia Katarina Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_26" = "Battle Principal Yuumi Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_27" = "Battle Academia Lux Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_28" = "Battle Academia Ezreal Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_29" = "Battle Academia 2019 Orb" tr "loot_recipe_desc_MATERIAL_306_FORGE_3" = "Golden Chroma for Conqueror Varus + Icon " tr "loot_recipe_desc_MATERIAL_306_FORGE_30" = "B-baka! Emote" tr "loot_recipe_desc_MATERIAL_306_FORGE_31" = "All for you Emote" tr "loot_recipe_desc_MATERIAL_306_FORGE_32" = "Battle Academia Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_33" = "Battle Academia Desk Ward" tr "loot_recipe_desc_MATERIAL_306_FORGE_34" = "The Trials Icon" tr "loot_recipe_desc_MATERIAL_306_FORGE_4" = "Golden Chroma for Conqueror Karma + Icon " tr "loot_recipe_desc_MATERIAL_306_FORGE_5" = "Golden Chroma for Challenger Nidalee + Icon " tr "loot_recipe_desc_MATERIAL_306_FORGE_6" = "Golden Chroma for Challenger Ahri + Icon " tr "loot_recipe_desc_MATERIAL_306_FORGE_7" = "Conqueror Alistar Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_8" = "Challenger Ahri Icon + Border" tr "loot_recipe_desc_MATERIAL_306_FORGE_9" = "Challenger Nidalee Icon + Border" tr "loot_recipe_desc_MATERIAL_318_FORGE_1" = "100 Prestige Points + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_10" = "Battle Boss Yasuo Icon + Border" tr "loot_recipe_desc_MATERIAL_318_FORGE_11" = "Battle Boss Qiyana Icon + Border" tr "loot_recipe_desc_MATERIAL_318_FORGE_12" = "Arcade Caitlyn Icon + Border" tr "loot_recipe_desc_MATERIAL_318_FORGE_13" = "Arcade 2019 Orb" tr "loot_recipe_desc_MATERIAL_318_FORGE_14" = "Animated K.O. Emote" tr "loot_recipe_desc_MATERIAL_318_FORGE_15" = "Animated D'Pengu Emote" tr "loot_recipe_desc_MATERIAL_318_FORGE_16" = "Game Over Emote" tr "loot_recipe_desc_MATERIAL_318_FORGE_17" = "Arcade 2019 Ward Skin" tr "loot_recipe_desc_MATERIAL_318_FORGE_18" = "Corrupted Arcade Poro Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_19" = "Pixel Arcade Poro Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_2" = "Arcade Caitlyn Prestige Edition" tr "loot_recipe_desc_MATERIAL_318_FORGE_20" = "Random Champion Shard" tr "loot_recipe_desc_MATERIAL_318_FORGE_21" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_318_FORGE_22" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_318_FORGE_23" = "Demacia Vice Garen (Neon Noir Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_24" = "Demacia Vice Lucian (Neon Noir Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_25" = "Demacia Vice Garen Icon + Border" tr "loot_recipe_desc_MATERIAL_318_FORGE_26" = "Demacia Vice Lucian Icon + Border" tr "loot_recipe_desc_MATERIAL_318_FORGE_27" = "Think About It Emote" tr "loot_recipe_desc_MATERIAL_318_FORGE_28" = "Call Me! Emote" tr "loot_recipe_desc_MATERIAL_318_FORGE_29" = "Demacia Vice Ward Skin" tr "loot_recipe_desc_MATERIAL_318_FORGE_3" = "Arcade Miss Fortune (K.O. Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_30" = "Legendary Handshake Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_31" = "Demacia Vice Neon Sun Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_32" = "100 Blue Essence" tr "loot_recipe_desc_MATERIAL_318_FORGE_33" = "1 Key" tr "loot_recipe_desc_MATERIAL_318_FORGE_4" = "Arcade Sona (K.O. Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_5" = "Arcade Riven (K.O. Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_6" = "Arcade Kai'Sa (K.O. Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_7" = "Battle Boss Yasuo (K.O. Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_8" = "Battle Boss Qiyana (K.O. Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_318_FORGE_9" = "Arcade Kai'Sa Icon + Border" tr "loot_recipe_desc_MATERIAL_323_FORGE_1" = "100 Prestige Points + Icon" tr "loot_recipe_desc_MATERIAL_323_FORGE_10" = "PROJECT: Irelia Icon + Border" tr "loot_recipe_desc_MATERIAL_323_FORGE_11" = "PROJECT: Jinx Icon + Border" tr "loot_recipe_desc_MATERIAL_323_FORGE_12" = "PROJECT: Warwick Icon + Border" tr "loot_recipe_desc_MATERIAL_323_FORGE_13" = "PROJECT: Akali Icon + Border" tr "loot_recipe_desc_MATERIAL_323_FORGE_14" = "PROJECT: Pyke Icon + Border" tr "loot_recipe_desc_MATERIAL_323_FORGE_15" = "PROJECT 2019 Orb" tr "loot_recipe_desc_MATERIAL_323_FORGE_16" = "Watch Yourself Emote" tr "loot_recipe_desc_MATERIAL_323_FORGE_17" = "Hush Now Emote" tr "loot_recipe_desc_MATERIAL_323_FORGE_18" = "Bang! Emote" tr "loot_recipe_desc_MATERIAL_323_FORGE_19" = "PROJECT: Reckoning Ward Skin" tr "loot_recipe_desc_MATERIAL_323_FORGE_2" = "PROJECT: Irelia Prestige Edition" tr "loot_recipe_desc_MATERIAL_323_FORGE_20" = "Random Champion Shard" tr "loot_recipe_desc_MATERIAL_323_FORGE_21" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_323_FORGE_22" = "100 Blue Essence" tr "loot_recipe_desc_MATERIAL_323_FORGE_23" = "1000 Blue Essence" tr "loot_recipe_desc_MATERIAL_323_FORGE_24" = "Key Fragment" tr "loot_recipe_desc_MATERIAL_323_FORGE_25" = "Key" tr "loot_recipe_desc_MATERIAL_323_FORGE_26" = "3 Keys" tr "loot_recipe_desc_MATERIAL_323_FORGE_3" = "PROJECT: Warwick (Reckoning Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_323_FORGE_4" = "PROJECT: Akali (Reckoning Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_323_FORGE_5" = "PROJECT: Jinx (Reckoning Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_323_FORGE_6" = "PROJECT: Fiora (Reckoning Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_323_FORGE_7" = "PROJECT: Lucian (Reckoning Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_323_FORGE_8" = "PROJECT: Zed (Reckoning Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_323_FORGE_9" = "PROJECT: Pyke (Reckoning Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_329_FORGE_1" = "Grey Warwick (Sapphire Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_329_FORGE_2" = "Medieval Twitch (Sapphire Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_329_FORGE_3" = "Grey Warwick Skin + Champion" tr "loot_recipe_desc_MATERIAL_329_FORGE_4" = "Medieval Twitch Skin + Champion" tr "loot_recipe_desc_MATERIAL_337_FORGE_1" = "Valiant Sword Riven Prestige Edition" tr "loot_recipe_desc_MATERIAL_337_FORGE_10" = "Valiant Sword Riven Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_11" = "Majestic Empress Morgana Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_12" = "Don't Make Me Laugh Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_13" = "UWU Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_14" = "Immortal Journey 2019 Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_15" = "Championship Ryze (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_16" = "Championship Ryze Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_17" = "Championship Thresh (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_18" = "Championship Ashe (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_19" = "Championship Kha'Zix (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_2" = "100 Prestige Points + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_20" = "Championship Zed (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_21" = "Championship Shyvana (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_22" = "Championship Kalista (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_23" = "Championship Riven 2016 (Golden Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_24" = "Worlds 2019 Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_25" = "2019 Championship Ward" tr "loot_recipe_desc_MATERIAL_337_FORGE_27" = "Worlds 2019 Event Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_28" = "10 Blue Essence" tr "loot_recipe_desc_MATERIAL_337_FORGE_29" = "1 Key Fragment" tr "loot_recipe_desc_MATERIAL_337_FORGE_3" = "Little Legends Series 1 Rare Egg" tr "loot_recipe_desc_MATERIAL_337_FORGE_30" = "1 Key" tr "loot_recipe_desc_MATERIAL_337_FORGE_31" = "3 Keys" tr "loot_recipe_desc_MATERIAL_337_FORGE_32" = "100 Blue Essence" tr "loot_recipe_desc_MATERIAL_337_FORGE_33" = "1 Random Champion Shard" tr "loot_recipe_desc_MATERIAL_337_FORGE_34" = "Let me out! Animated Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_35" = "High Noon Ashe (Nomad Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_36" = "High Noon Hecarim (Nomad Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_37" = "High Noon Darius (Nomad Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_38" = "High Noon Hecarim Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_39" = "High Noon Ashe Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_4" = "Little Legends Series 2 Rare Egg" tr "loot_recipe_desc_MATERIAL_337_FORGE_40" = "High Noon Darius Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_41" = "One Corn Chip Animated Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_42" = "What in Tarnation Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_43" = "Frontier Devil Ward" tr "loot_recipe_desc_MATERIAL_337_FORGE_44" = "High Noon 2019 Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_45" = "True Damage Qiyana Prestige Edition" tr "loot_recipe_desc_MATERIAL_337_FORGE_46" = "True Damage Yasuo (Freestyle Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_47" = "True Damage Akali (Freestyle Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_48" = "True Damage Ekko (Freestyle Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_49" = "True Damage Senna (Freestyle Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_5" = "Little Legends Series 3 Rare Egg" tr "loot_recipe_desc_MATERIAL_337_FORGE_50" = "True Damage Yasuo Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_51" = "True Damage Akali Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_52" = "True Damage Ekko Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_53" = "True Damage Qiyana Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_54" = "True Damage Senna Icon + Border" tr "loot_recipe_desc_MATERIAL_337_FORGE_55" = "No Sweat! Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_56" = "Animated Unimpressed! Emote" tr "loot_recipe_desc_MATERIAL_337_FORGE_57" = "True Damage Ward" tr "loot_recipe_desc_MATERIAL_337_FORGE_58" = "True Damage Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_6" = "Little Legends Series 1-3 Rare Egg" tr "loot_recipe_desc_MATERIAL_337_FORGE_7" = "Majestic Empress Morgana (Heavenly Crane Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_8" = "Splendid Staff Nami (Heavenly Crane Chroma) + Icon" tr "loot_recipe_desc_MATERIAL_337_FORGE_9" = "Splendid Staff Nami Icon + Border" tr "loot_recipe_desc_MATERIAL_rare_forge_1_1" = "Masterwork Chest and Key" tr "loot_recipe_desc_MATERIAL_rare_forge_10_18" = "Exclusive Hextech Alistar Skin" tr "loot_recipe_desc_MATERIAL_rare_forge_10_19" = "Exclusive Hextech Poppy Skin" tr "loot_recipe_desc_MATERIAL_rare_forge_10_20" = "Exclusive Hextech Malzahar Skin" tr "loot_recipe_desc_MATERIAL_rare_forge_10_21" = "Exclusive Hextech Renekton Skin" tr "loot_recipe_desc_MATERIAL_rare_forge_10_22" = "Exclusive Hextech Jarvan IV Skin" tr "loot_recipe_desc_MATERIAL_rare_forge_10_23" = "Exclusive Dark Star Cho'Gath Skin" tr "loot_recipe_desc_MATERIAL_rare_forge_10_24" = "Exclusive Hextech Rammus Skin" tr "loot_recipe_desc_MATERIAL_rare_forge_10_25" = "Exclusive Hextech Amumu Skin" tr "loot_recipe_desc_MATERIAL_rare_FORGE_12" = "Forges the Lunar Wraith Caitlyn (Golden) Chroma and Golden Caitlyn Icon" tr "loot_recipe_desc_MATERIAL_rare_FORGE_13" = "Forges the Guqin Sona (Golden) Chroma and Golden Sona Icon" tr "loot_recipe_desc_MATERIAL_rare_FORGE_14" = "Forges the Dragonwing Corki (Golden) Chroma and Golden Corki Icon" tr "loot_recipe_desc_MATERIAL_rare_FORGE_15" = "Forges the Warring Kingdoms Katarina (Golden) Chroma and Golden Katarina Icon" tr "loot_recipe_desc_MATERIAL_rare_FORGE_16" = "Forges the Dragonblade Riven (Golden) Chroma and Golden Riven Icon" tr "loot_recipe_desc_MATERIAL_rare_FORGE_17" = "Forges the Warring Kingdoms Garen (Golden) Chroma and Golden Garen Icon" tr "loot_recipe_desc_MATERIAL_rare_forge_5_18" = "Animated M'Pengu Emote" tr "loot_recipe_desc_MATERIAL_rare_forge_5_18.mDescription" = "Hat's Off Emote" tr "loot_recipe_desc_Project_Tokens_SkinOrb_forge" = "Forge Project Tokens into PROJECT Skin Orb" tr "loot_recipe_menu_subtitle_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuSubtitle" = "Forge your VS Tokens into VS orbs, icons, borders and more. VS Tokens expire from inventory on XXXXXX, 2018 at 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuSubtitle" = "Forge your VS Tokens into VS orbs, icons, borders and more. VS Tokens expire from inventory on July 30th, 2018 at 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_256" = "Forge your Odyssey Tokens into Odyssey icons, skin-specific borders, orbs, and more. Odyssey Tokens expire October 22nd, 2018 at 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_257" = "Forge your Odyssey Gems into Revel Bag, VS Bag, Crab Bag, Champion Bag, or Birdie Bag." tr "loot_recipe_menu_subtitle_MATERIAL_263" = "Forge your Worlds 2018 Tokens into Worlds 2018 orbs, icons, borders and more. Worlds 2018 Tokens expire from inventory on December 3rd, 2018 at 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_283" = "Forge your Snowdown Tokens into Snowdown 2018 icons, borders, chromas, and more. Snowdown Tokens expire from inventory on January 21st, 2019 at 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_285" = "Forge your Nexus Tokens into exclusive rewards during the event. Expires January 21st, 2019 at 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_287" = "Forge your Prestige Points into exclusive 2019 Prestige Edition skins released throughout the year. Prestige Points expire from inventory on January 31st, 2020 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_292" = "Forge your Lunar Revel 2019 Tokens into exclusive rewards. Lunar Revel 2019 Tokens expire from inventory on March 18th, 2019 11:59 p.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_306" = "Forge your Trials 2019 Tokens into exclusive event content, starting with MSI 2019. Battle Academia event content will enter the Event Shop later in the event. Tokens expire from inventory June 18, 2019 at 11:00 a.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_318" = "Forge your Arcade 2019 Tokens into exclusive Arcade 2019 event content. Demacia Vice event content will enter the Event Shop later in the event. Tokens expire from inventory August 14, 2019 at 11:00 a.m. PT." tr "loot_recipe_menu_subtitle_MATERIAL_323" = "Forge your PROJECT 2019 Tokens into exclusive PROJECT event content. Tokens expire from inventory September 19th, 2019 at 11:00 AM PT." tr "loot_recipe_menu_subtitle_MATERIAL_329" = "Forge your Honor 5 tokens into the highest tier of Honor rewards. New rewards will be added each season." tr "loot_recipe_menu_subtitle_MATERIAL_337" = "Forge your Worlds 2019 Tokens into exclusive event content. Additional event content will enter the Event Shop later in the event. Tokens expire from inventory November 25, 2019 at 11:00 a.m. PT." tr "loot_recipe_menu_title_MATERIAL_220.mRecipeMenuOptions.mRecipeMenuTitle" = "VS" tr "loot_recipe_menu_title_MATERIAL_240.mRecipeMenuOptions.mRecipeMenuTitle" = "VS" tr "loot_recipe_menu_title_MATERIAL_256" = "Odyssey Token Store" tr "loot_recipe_menu_title_MATERIAL_257" = "Odyssey Gem Store" tr "loot_recipe_menu_title_MATERIAL_263" = "Worlds 2018" tr "loot_recipe_menu_title_MATERIAL_283" = "Snowdown Token Store" tr "loot_recipe_menu_title_MATERIAL_285" = "Nexus Token Store" tr "loot_recipe_menu_title_MATERIAL_287" = "Prestige Point Shop (2019)" tr "loot_recipe_menu_title_MATERIAL_292" = "Lunar Revel 2019 Shop" tr "loot_recipe_menu_title_MATERIAL_306" = "Trials 2019 Shop" tr "loot_recipe_menu_title_MATERIAL_318" = "Arcade 2019 Shop" tr "loot_recipe_menu_title_MATERIAL_323" = "PROJECT 2019 Shop" tr "loot_recipe_menu_title_MATERIAL_329" = "Honor 5 Token Shop" tr "loot_recipe_menu_title_MATERIAL_337" = "Worlds 2019 Shop" tr "loot_recipe_requirement_CHEST_222_OPEN" = "Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_recipe_requirement_CHEST_223_OPEN" = "What's the word? Get three 975+ RP skin shards, 150 Orange Essence, and a chance to obtain an event-only Birdie Bag, Gemstone, or Gemstone Skin—including the new Hextech Alistar. Gemstone and Gemstone Skin drop rate multiplied by 1.5. " tr "loot_recipe_requirement_CHEST_224_OPEN" = "The highest-quality crafting items available. Curated and approved by the master craftsman Ornn. Requires a Hextech Key to open." tr "loot_recipe_requirement_CHEST_225_OPEN" = "Camp Capsule" tr "loot_recipe_requirement_CHEST_226_OPEN" = "Camp Capsule" tr "loot_recipe_requirement_CHEST_227_OPEN" = "Camp Capsule" tr "loot_recipe_requirement_CHEST_228_OPEN" = "Camp Capsule" tr "loot_recipe_requirement_CHEST_231_OPEN" = "Camp Capsule" tr "loot_recipe_requirement_CHEST_298_OPEN" = "Base skin required to use Golden Chroma." tr "loot_recipe_requirement_CHEST_299_OPEN" = "" tr "loot_recipe_requirement_CHEST_302_OPEN" = "Score! Doggie's got your back. Open the bag to find a random, complete set of skin shards for over 90 skin lines such as K/DA, Star Guardian, and PROJECT. Limited and Mythic skins are excluded." tr "loot_recipe_requirement_CHEST_320" = "You got this for subscribing to Twitch Prime. Enjoy!" tr "loot_recipe_requirement_CHEST_330_OPEN" = "Red Bull Capsule" tr "loot_recipe_requirement_CHEST_33300002_OPEN" = "Contains Pengu Knights, Ghostboys, and Blue Sentries" tr "loot_recipe_requirement_CHEST_3330004_OPEN" = "Silverwing Egg" tr "loot_recipe_requirement_CHEST_3330009_OPEN" = "Rare Egg Open C" tr "loot_recipe_requirement_EMOTE_forge" = "Requires one Emote Permanent" tr "loot_recipe_requirement_MATERIAL_229_FORGE_1" = "Veigar Crystal Icon" tr "loot_recipe_requirement_MATERIAL_230_FORGE_1" = "Heimerdinger Gear Icon" tr "loot_recipe_requirement_MATERIAL_240_forge_8.mRequirementText" = "Crafting does not grant the God-King Garen skin. Border applies only to God-King Garen." tr "loot_recipe_requirement_MATERIAL_240_forge_9.mRequirementText" = "Crafting does not grant the God-King Darius skin. Border applies only to God-King Darius." tr "loot_recipe_requirement_MATERIAL_263_FORGE_20" = "Bewitching Janna required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_263_FORGE_21" = "Trick or Treat Ekko required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_263_FORGE_22" = "Count Kledula required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_263_FORGE_23" = "Crafting does not grant the Bewitching Janna skin. Border applies only to Bewitching Janna." tr "loot_recipe_requirement_MATERIAL_263_FORGE_24" = "Crafting does not grant Trick or Treat Ekko skin. Border applies only to Trick or Treat Ekko." tr "loot_recipe_requirement_MATERIAL_263_FORGE_25" = "Crafting does not grant Count Kledula skin. Border applies only to Count Kledula." tr "loot_recipe_requirement_MATERIAL_283_FORGE_10" = "Snowstorm Sivir required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_283_FORGE_11" = "Snow Day Bard required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_283_FORGE_2" = "Crafting does not grant Frozen Prince Mundo skin. Border applies only to Frozen Prince Mundo." tr "loot_recipe_requirement_MATERIAL_283_FORGE_3" = "Crafting does not grant Ice King Twitch. Border applies only to Ice King Twitch." tr "loot_recipe_requirement_MATERIAL_283_FORGE_4" = "Crafting does not grant Winter Wonder Soraka skin. Border applies only to Winter Wonder Soraka." tr "loot_recipe_requirement_MATERIAL_283_FORGE_5" = "Crafting does not grant Winter Wonder Neeko skin. Border applies only to Winter Wonder Neeko." tr "loot_recipe_requirement_MATERIAL_283_FORGE_6" = "Crafting does not grant Snow Man Yi skin. Border applies only to Snow Man Yi." tr "loot_recipe_requirement_MATERIAL_283_FORGE_7" = "Frostblade Irelia required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_283_FORGE_8" = "Snow Day Graves required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_283_FORGE_9" = "Snow Day Malzahar required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_10" = "Dragonwing Corki required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_11" = "Dragonblade Riven required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_12" = "Warring Kingdoms Garen required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_13" = "Crafting does not grant Lunar Wraith Sylas skin. Border applies only to Lunar Wraith Sylas." tr "loot_recipe_requirement_MATERIAL_292_FORGE_14" = "Crafting does not grant Firecracker Vayne skin. Border applies only to Firecracker Vayne." tr "loot_recipe_requirement_MATERIAL_292_FORGE_15" = "Crafting does not grant Firecracker Sejuani skin. Border applies only to Firecracker Sejuani." tr "loot_recipe_requirement_MATERIAL_292_FORGE_16" = "Crafting does not grant Coin Emperor Tahm Kench skin. Border applies only to Coin Emperor Tahm Kench." tr "loot_recipe_requirement_MATERIAL_292_FORGE_3" = "Limited to one purchase per account." tr "loot_recipe_requirement_MATERIAL_292_FORGE_4" = "Warring Kingdoms Xin Zhao required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_5" = "Warring Kingdoms Jarvan IV required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_6" = "Lunar Guardian Warwick required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_7" = "Warring Kingdoms Katarina required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_8" = "Lunar Wraith Caitlyn required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_292_FORGE_9" = "Guqin Sona required to use Golden Chroma." tr "loot_recipe_requirement_MATERIAL_rare_forge_1_1" = "Requires 1 Gemstone" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_18" = "Requires 10 Gemstones" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_19" = "Requires 10 Gemstones" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_20" = "Requires 10 Gemstones" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_21" = "Requires 10 Gemstones" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_22" = "Requires 10 Gemstones" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_23" = "Requires 10 Gemstones" tr "loot_recipe_requirement_MATERIAL_rare_forge_10_24" = "Requires 10 Gemstones" tr "loot_recipe_requirement_MATERIAL_rare_forge_5_18" = "Requires 5 Gemstones." tr "loot_token_bank_button_2018_snowdown_btn" = "Get Pass" tr "loot_token_bank_button_ARCADE_2019_TOKEN_CARD" = "Get Pass" tr "loot_token_bank_button_LUNAR_REVEL_2019_TOKEN_CARD" = "Get Pass" tr "loot_token_bank_button_PROJECT_2019_TOKEN_CARD" = "Get Pass" tr "loot_token_bank_button_TRIALS_2019_TOKEN_CARD" = "Get Pass" tr "loot_token_bank_button_WORLDS_2019_TOKEN_CARD" = "Get Pass" tr "loot_token_bank_title_2018_snowdown" = "Token Stash" tr "loot_token_bank_title_ARCADE_2019_TOKEN_CARD" = "Token Stash" tr "loot_token_bank_title_LUNAR_REVEL_2019_TOKEN_CARD" = "Token Stash" tr "loot_token_bank_title_PROJECT_2019_TOKEN_CARD" = "Token Stash" tr "loot_token_bank_title_TRIALS_2019_TOKEN_CARD" = "Token Stash" tr "loot_token_bank_title_WORLDS_2019_TOKEN_CARD" = "Token Stash" tr "loot_token_bank_tooltip_desc_ARCADE_2019_TOKEN_CARD" = "Claim your earned Arcade 2019 Tokens by purchasing the Arcade 2019 Pass! Buy and use before July 29, 2019 at 23:59 PM PT." tr "loot_token_bank_tooltip_desc_LUNAR_REVEL_2019_TOKEN_CARD" = "Claim your earned Lunar Revel Tokens by purchasing the Lunar Revel 2019 Pass!" tr "loot_token_bank_tooltip_desc_PROJECT_2019_TOKEN_CARD" = "Claim your earned PROJECT 2019 Tokens by purchasing the PROJECT 2019 Pass! Buy and use before September 2, 2019 at 11:59 p.m. PT." tr "loot_token_bank_tooltip_desc_snowdown" = "Claim your earned Snowdown Tokens by purchasing the Snowdown Pass!" tr "loot_token_bank_tooltip_desc_TRIALS_2019_TOKEN_CARD" = "Claim your stashed Trials 2019 Tokens by purchasing the Trials 2019 Pass! Stash expires June 2, 2019 at 23:59 PM PT" tr "loot_token_bank_tooltip_desc_WORLDS_2019_TOKEN_CARD" = "Claim your earned Worlds 2019 Tokens by purchasing the Worlds 2019 Pass! Buy and use before November 25, 2019 at 11:00 a.m. PT." tr "loot_token_bank_tooltip_title_ARCADE_2019_TOKEN_CARD" = "Your token stash" tr "loot_token_bank_tooltip_title_PROJECT_2019_TOKEN_CARD" = "Your token stash" tr "loot_token_bank_tooltip_title_snowdown" = "Your token stash" tr "loot_token_bank_tooltip_title_trials2019" = "Your token stash" tr "loot_token_bank_tooltip_title_WORLDS_2019_TOKEN_CARD" = "Your token stash" tr "LOOTTABLE_chest_99_2" = "Skin Shard" tr "LOOTTABLE_chest_99_2_long" = "Could contain any skin tier. The skin of your dreams just might be in here." tr "Magma_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#B51B21'>Magma</font></titleLeft><maintext>Lux has mastered the elements of <font color='#F77521'>Fire</font> and <font color='#5AE75A'>Nature</font> and has transcended to a higher form.<br><br><i><font color='#B51B21'>"All flee from rivers of stone and flame."</font></i></maintext>" tr "mapasset_nameoverride_Bilgewater" = "Butcher's Bridge" tr "mapskin_base_name" = "Base Map" tr "message_box_default_cancel" = "Cancel" tr "message_box_default_confirm" = "Ok" tr "miner_dark_tier1_name" = "Clumsy Molediver" tr "miner_green_tier1_name" = "Fresh-water Molediver" tr "miner_grey_tier1_name" = "Soft-nosed Molediver" tr "miner_rainbow_tier1_name" = "Skydance Molediver" tr "miner_red_tier1_name" = "Blazebattle Molediver" tr "miner_yellow_tier1_name" = "Toxic Molediver" tr "minigolem_dark_tier1_name" = "Black Mist Runespirit" tr "minigolem_grey_tier1_name" = "Sentinel Runespirit" tr "minigolem_ice_tier1_name" = "Glacial Runespirit" tr "minigolem_lava_tier1_name" = "Brambleback Runespirit" tr "minigolem_moss_tier1" = "Seedling Runespirit" tr "minigolem_spring_tier1" = "Sakura Runespirit" tr "MissFortune_skin16_name" = "Royal Arms" tr "MissFortune_skin16_weapon0description" = "Built by Miss Fortune from her father's blueprints, this highly-modified suit can fire a rotating barrage of bullets, antimatter tank shells, missiles, and antipersonnel flak discharges." tr "MissFortune_skin16_weapon0name" = "Scarlet Fair" tr "MissFortune_skin16_weapon1description" = "A gravity-resistant exosuit and so-called 'black hole gun.' Fires spheres of super-condensed dark matter." tr "MissFortune_skin16_weapon1name" = "Zero Hour" tr "MissFortune_skin16_weapon2description" = "Capable of wiping out an entire fleet with its rapid-fire antimatter warheads, only a few of these suits were ever produced due to their immense destructive power." tr "MissFortune_skin16_weapon2name" = "Royal Arms" tr "MissFortune_skin16_weapon3description" = "A banned exosuit that utilizes creatures born from exploding suns to melt Miss Fortune's enemies." tr "MissFortune_skin16_weapon3name" = "Starswarm" tr "MomentsUI_RecMsg_Active" = "Recording..." tr "MomentsUI_RecMsg_Complete" = "Video '%s' written to 'My Documents/League Of Legends/Highlights'." tr "MomentsUI_RecMsg_CompleteToPath" = "Video '%1' written to '%2'." tr "MomentsUI_RecMsg_Error" = "Recording Error: %s Error" tr "MomentsUI_tooltip_JumpBack" = "<titleLeft>Jump Back</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Jump Back 15 Seconds</mainText>" tr "MomentsUI_tooltip_Pause" = "<titleLeft>Pause</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Pause Playback</mainText>" tr "MomentsUI_tooltip_Play" = "<titleLeft>Play</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Resume Playback</mainText>" tr "MomentsUI_tooltip_RecordStart" = "<titleLeft>Start Recording</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Begin Recording</mainText>" tr "MomentsUI_tooltip_RecordStop" = "<titleLeft>Stop Recording</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Stop Recording</mainText>" tr "MomentsUI_tooltip_SlowDown" = "<titleLeft>Slow Down</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Slow Down Playback</mainText>" tr "MomentsUI_tooltip_SpeedUp" = "<titleLeft>Speed Up</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Speed Up Playback</mainText>" tr "MomentsUI_visibility_TimeControls" = "Time Controls" tr "newplayerquest_buyanitem" = "Buy more items at the Shop to gain more power" tr "newplayerquest_buyanitem_1key" = "Buy more items at the Shop to gain more power @k1@" tr "newplayerquest_buyanitem_2key" = "Buy more items at the Shop to gain more power @k1@" tr "newplayerquest_buyanitem_tooltip" = "<mainText>You have a lot of gold<br>Buying items with your gold will make your champion stronger by improving their stats. You can only buy items on the starting platform</mainText>" tr "newplayerquest_levelupaskill" = "Level up an ability" tr "newplayerquest_levelupaskill_multiple" = "Level up your abilities" tr "newplayerquest_levelupaskill_multiple_tooltip" = "<mainText>You have extra skill points to spend<br>Leveling up your abilities makes them stronger</mainText>" tr "newplayerquest_levelupaskill_tooltip" = "<mainText>You have an extra skill point to spend<br>Leveling up your abilities makes them stronger</mainText>" tr "newplayerquest_levelupaskill_ultimate" = "Level up your abilities" tr "newplayerquest_levelupaskill_ultimate_1key" = "Level up your ultimate @k1@" tr "newplayerquest_levelupaskill_ultimate_2key" = "Level up your ultimate @k1@" tr "newplayerquest_levelupaskill_ultimate_tooltip" = "<mainText>Your ultimate is your strongest ability, you almost always want to level it up when it is available</mainText>" tr "newplayerquest_useahealthpotion" = "Use a health potion" tr "newplayerquest_useahealthpotion_tooltip" = "<mainText>You're low on health<br>You have a health potion which can heal some of the damage you've taken</mainText>" tr "newplayerquest_useanability" = "Kill a minion with an ability" tr "newplayerquest_useanability_tooltip" = "<mainText>Killing minions grant you extra gold which can let you purchase stronger items</mainText>" tr "newplayerquest_youshouldrecall" = "Retreat and Recall to heal at base" tr "newplayerquest_youshouldrecall_1key" = "Retreat and Recall @k1@ to heal" tr "newplayerquest_youshouldrecall_2key" = "Retreat and Recall @k1@ to heal" tr "newplayerquest_youshouldrecall_tooltip" = "<mainText>You're severely hurt<br>Recalling will heal you and give you a chance to buy items. Your recall can be interrupted by the enemy, so make sure you're somewhere safe when you recall</mainText>" tr "NPE2018_Blank" = "Unused String for Announcements" tr "NPE2018_DestroyAnInhibitor" = "Destroy the exposed Inhibitor" tr "NPE2018_DestroyAnInhibitor_Tooltip" = "<maintext>Destroy the exposed Inhibitor<br><br>Once you destroy all the turrets in the lane, the Inhibitor in that lane becomes vulnerable.<br><br>Inhibitors do respawn, but while it is destroyed your minions are much stronger in that lane, allowing you to push in to win.<br><br>Click to ping these objectives on your minimap.</maintext>" tr "NPE2018_DestroyATurret" = "Destroy an Enemy Turret" tr "NPE2018_DestroyATurret_Tooltip" = "<maintext>Destroy an Enemy Turret<br><br>Push with your minions to destroy an enemy Turret.<br><br>Click to ping these objectives on your minimap.</maintext>" tr "NPE2018_EarningGold" = "Earn 3500 Gold by Killing Enemies" tr "NPE2018_EarningGold_Tooltip" = "<maintext>Earn 3500 Gold by Killing Enemies<br><br>Deal the killing blow to minions, or assist in killing enemy champions to earn gold. Gold can be spent at the shop at your spawn platform to buy powerful items that grant stats and unique effects.</maintext>" tr "NPE2018_LastHittingMinions" = "Deal The Killing Blow To 12 Minions" tr "NPE2018_LastHittingMinions_Tooltip" = "<maintext>Deal The Killing Blow To 12 Minions<br><br>You can earn gold to purchase more items at the shop by dealing the killing blow to enemies.</maintext>" tr "NPE2018_LevelingAbilities" = "Learn a Basic Ability" tr "NPE2018_LevelingAbilities_Tooltip" = "<maintext>Learn a Basic Ability<br><br>You get to choose what abilities you want to learn and upgrade each game. Utilize the highlighted upgrade buttons over the Ability Icons located on the HUD at the bottom of your screen to do this.</maintext>" tr "NPE2018_LevelUp" = "Earn Experience and Level Up" tr "NPE2018_LevelUp_Tooltip" = "<maintext>Earn Experience and Level Up<br><br>You can earn experience by being near enemies when they die. Earn enough and you will level up, gaining increased stats and a new ability point to unlock or power up your abilities.</maintext>" tr "NPE2018_MoveToLane" = "Move down a Lane to start the match" tr "NPE2018_MoveToLane_Tooltip" = "<maintext>Move down a Lane to start the match<br><br>There are 3 lanes - pathways where minions will fight each other in to reach the enemy base. Teams must figure out the best lanes for each of their champions to defend and attack.</maintext>" tr "NPE2018_PushToInhib" = "Destroy All Towers in a Lane" tr "NPE2018_PushToInhib_Tooltip" = "<maintext>Destroy All Towers in a Lane<br><br>To reach the enemy base, you must first destroy all turrets in that lane.<br><br>Click to ping these objectives on your minimap.</maintext>" tr "NPE2018_PushToWin" = "Destroy the Enemy Nexus" tr "NPE2018_PushToWin_Tooltip" = "<maintext>Destroy the Enemy Nexus<br><br>While any inhibitor is destroyed, you can attack the enemy Nexus Turrets, and then the enemy Nexus.<br><br>Push to secure victory.<br><br>Click to ping these objectives on your minimap.</maintext>" tr "NPE2018_RecallToShop" = "Recall to Return to the Shop and Purchase Items" tr "NPE2018_RecallToShop_1key" = "Recall @k1@ to Return to the Shop and Purchase Items" tr "NPE2018_RecallToShop_2key" = "Recall @k1@ to Return to the Shop and Purchase Items" tr "NPE2018_RecallToShop_Tooltip" = "<maintext>Recall to Return to the Shop and Purchase Items<br><br>Return to the Summoner Platform. You will be able to heal and purchase items from the shop there. Be aware, Recall is interrupted by taking damage, so get away from any nearby enemies first.<br><br>Click to see the shop's location on your minimap.</maintext>" tr "NPE2018_ReminderJungle" = "There are Neutral Monsters between Lanes" tr "NPE2018_ReminderJungle_Tooltip" = "<maintext>There are Neutral Monsters between Lanes<br><br>This area is called the Jungle, and contains neutral Monsters that you can kill for extra gold and experience. Some even grant temporary buff effects.</maintext>" tr "NPE2018_ReminderLevelUpAbilities" = "Remember to spend Skill Points" tr "NPE2018_ReminderLevelUpAbilities_Tooltip" = "<maintext>Remember to spend Skill Points<br><br>You get to choose what abilities you want to learn and upgrade each game. Utilize the highlighted upgrade buttons over the Ability Icons located on the HUD at the bottom of your screen to do this.<br></maintext>" tr "NPE2018_ReminderRecallChannelRules" = "Recall cancels when you take damage or take other action." tr "NPE2018_ReminderRespawning" = "Try to avoid dying. Enemies get stronger with each death." tr "NPE2018_ReminderRespawning_Tooltip" = "<maintext>Try to avoid dying. Enemies get stronger with each death.<br><br>If your health gets low, consider using Recall to quickly get back to base and heal up.</maintext>" tr "NPE2018_ReminderSpendGold" = "Remember to spend your Gold. Recall to get to the Shop." tr "NPE2018_ReminderSpendGold_1key" = "Remember to spend your Gold. Recall @k1@ to get to the Shop." tr "NPE2018_ReminderSpendGold_2key" = "Remember to spend your Gold. Recall @k1@ to get to the Shop." tr "NPE2018_ReminderSpendGold_Tooltip" = "<maintext>Remember to spend your Gold. Recall to get to the Shop.<br><br>Return to the Summoner Platform. You will be able to heal and purchase items from the shop there. Be aware, Recall is interrupted by taking damage, so get away from any nearby enemies first.<br><br>Click to see the shop's location on your minimap.</maintext>" tr "NPE2018_StructuresSpell" = "Structures are immune to most Spells" tr "NPE2018_SwapChamp" = "Try out a few different Champions." tr "NPE2018_Towers_1" = "Turrets will defend champions on their team." tr "NPE2018_Towers_1_Tooltip" = "<maintext>Turrets will defend champions on their team.</maintext>" tr "NPE2018_Towers_2" = "Towers hurt! Back away when Enemy Towers attack you." tr "NPE2018_Towers_2_Tooltip" = "<maintext>Towers hurt! Back away when Enemy Towers attack you.</maintext>" tr "number_formatting_billion_abbreviation" = "b" tr "number_formatting_decimal_separator" = "." tr "number_formatting_hour_abbreviation" = "h" tr "number_formatting_million_abbreviation" = "m" tr "number_formatting_minute_abbreviation" = "m" tr "number_formatting_one_hundred_million_abbreviation" = "100b" tr "number_formatting_second_abbreviation" = "s" tr "number_formatting_ten_thousand_abbreviation" = "10k" tr "number_formatting_thousand_abbreviation" = "k" tr "number_formatting_thousands_separator" = "," tr "number_formatting_trillion_abbreviation" = "t" tr "OdyAug_Game_DisabledAugChatMsg" = "Augment: @AugmentName@ has been disabled and is unavailable for use this game." tr "OdyAug_Ingame_JinxE_Bamboozle_tooltip" = "<titleLeft>Bamboozle</titleLeft> <titleRight>Flame Chompers! [@Spell.OdysseyAugments_JinxE:Hotkey@] Augment</titleRight><mainText>Jinx tosses <attention>9</attention> Chompers in a circle around herself and <spellTag>Flame Chompers!</spellTag> deal <attention>15%</attention> more damage.</mainText>" tr "OdyAug_Ingame_JinxE_Hoppers_tooltip" = "<titleLeft>Hoppers</titleLeft> <titleRight>Flame Chompers! [@Spell.OdysseyAugments_JinxE:Hotkey@] Augment</titleRight><mainText>Chompers hop towards enemies and trapping enemies reduces <spellTag>Flame Chompers!</spellTag> remaining cooldown by <attention>10%.</attention></mainText>" tr "OdyAug_Ingame_JinxE_Scorcher_tooltip" = "<titleLeft>Scorcher</titleLeft> <titleRight>Flame Chompers! [@Spell.OdysseyAugments_JinxE:Hotkey@] Augment</titleRight><mainText><spellTag>Flame Chompers!</spellTag> root for twice as long <attention>(3 seconds)</attention> and while rooted enemies take <attention>30%</attention> more damage from <keywordCost>all</keywordCost> sources.</mainText>" tr "OdyAug_Ingame_JinxG_PlanA_tooltip" = "<titleLeft>Plan: A</titleLeft><titleRight>Stats Augment</titleRight><mainText>Spell hits deal <attention>50</attention> <scaleAD>(+50% bonus AD)</scaleAD> <scaleAP>(+30% AP)</scaleAP> bonus true damage over <attention>2</attention> seconds and casting spells grant a stack of <passive>Rev'D Up.</passive></mainText>" tr "OdyAug_Ingame_JinxG_PlanB_tooltip" = "<titleLeft>Plan: Z</titleLeft><titleRight>Stats Augment</titleRight><mainText>Items that grants Armor, Magic Resist, or Health grant a bonus <attention>25</attention> Attack Damage and Ability Power.</mainText>" tr "OdyAug_Ingame_JinxG_StarterAug_tooltip" = "<titleLeft>The Pilot</titleLeft><titleRight>Innate Augment</titleRight><subtitleLeft><flavor>Who let her drive?</flavor></subtitleLeft><mainText><passive>Get Excited!</passive> activates when Jinx kills shiny monsters and applies itself to all crewmembers. Jinx additionally gains: <ul><li><attention>+10%</attention> Healing for all damage dealt. <rules>(33% effectiveness for AoE).</rules></li><li><attention>+50%</attention> Ultimate Cooldown Reduction.</li><li><attention>+20%</attention> Attack Speed.</li><li><attention>+15</attention> Mana Regen per second.</li></ul></mainText>" tr "OdyAug_Ingame_JinxP_Antsy_tooltip" = "<titleLeft>Antsy</titleLeft><titleRight>Get Excited! [P] Augment</titleRight><mainText>While <passive>Excited</passive> Jinx has infinite casts of <spellTag>Warp</spellTag> <rules>(Odyssey Flash).</rules></mainText>" tr "OdyAug_Ingame_JinxP_Eager_tooltip" = "<titleLeft>Eager</titleLeft> <titleRight>Get Excited! [P] Augment</titleRight><mainText>Whenever Jinx or her ally casts their <spellTag>Ultimate</spellTag>, <passive>Get Excited!</passive></mainText>" tr "OdyAug_Ingame_JinxQ_Barrage_tooltip" = "<titleLeft>Barrage</titleLeft> <titleRight>Switcheroo! [@Spell.OdysseyAugments_JinxQ:Hotkey@] Augment</titleRight><mainText>For every stack of <passive>Rev'd Up</passive> Jinx fires <attention>2</attention> additional rockets to enemies near her target. <rules>(Bonus rockets deal 40% physical damage).</rules></mainText>" tr "OdyAug_Ingame_JinxQ_SlowSlow_tooltip" = "<titleLeft>Slow-Slow</titleLeft> <titleRight>Switcheroo! [@Spell.OdysseyAugments_JinxQ:Hotkey@] Augment</titleRight><mainText><spellTag>Pow-Pow</spellTag> bullets now slow enemies by <attention>25%</attention> for <attention>1</attention> second and shred <attention>2</attention> Armor and Magic Resist. <keywordStacks>(Stacks up to 20 times).</keywordStacks></mainText>" tr "OdyAug_Ingame_JinxQ_Whalebones_tooltip" = "<titleLeft>Whalebones</titleLeft> <titleRight>Switcheroo! [@Spell.OdysseyAugments_JinxQ:Hotkey@] Augment</titleRight><mainText><spellTag>Fishbones</spellTag> rockets no longer cost <keywordWard>mana</keywordWard> and its attack range bonus and explosion size are <attention>doubled.</attention></mainText>" tr "OdyAug_Ingame_JinxR_Arsenal_tooltip" = "<titleLeft>Arsenal</titleLeft> <titleRight>Super Mega Death Comet! [@Spell.OdysseyAugments_JinxR:Hotkey@] Augment</titleRight><mainText>Jinx now carries <attention>3</attention> <spellTag>Super Mega Death Comets!</spellTag> in her arsenal, and they recharge <attention>25%</attention> faster. </mainText>" tr "OdyAug_Ingame_JinxR_comet_tooltip" = "<titleLeft>Comet</titleLeft> <titleRight>Super Mega Death Comet! [@Spell.OdysseyAugments_JinxR:Hotkey@] Augment</titleRight><mainText>Instead of exploding on contact, <spellTag>Super Mega Death Comet!</spellTag> leaves a fire trail for <attention>6</attention> seconds that slows enemies by <attention>40%</attention> and burns them for <attention>100/200/300</attention> <scaleAD>(+120% AD)</scaleAD> <scaleAP>(+60% AP)</scaleAP> physical damage each second.</mainText>" tr "OdyAug_Ingame_JinxW_Runaway_tooltip" = "<titleLeft>Runaway</titleLeft> <titleRight>Zap! [@Spell.OdysseyAugments_JinxW:Hotkey@] Augment</titleRight><mainText><spellTag>Zap!</spellTag> no longer stops on the first target hit, and deals <attention>30%</attention> bonus damage for each successive target.</mainText>" tr "OdyAug_Ingame_JinxW_Splitter_tooltip" = "<titleLeft>Splitter</titleLeft> <titleRight>Zap! [@Spell.OdysseyAugments_JinxW:Hotkey@] Augment</titleRight><mainText><spellTag>Zap!</spellTag> fires <attention>2</attention> additional beams in a deadly spread shot. <rules>(Multiple hits on a target deal 50% damage).</rules></mainText>" tr "OdyAug_Ingame_JinxW_Tag_tooltip" = "<titleLeft>Tag!</titleLeft> <titleRight>Zap! [@Spell.OdysseyAugments_JinxW:Hotkey@] Augment</titleRight><mainText><spellTag>Zap!</spellTag> slows for <attention>twice</attention> as long and Jinx's first basic attack on a Zapped! target is an <attention>automatic crit</attention> and has <attention>unlimited attack range.</attention></mainText>" tr "OdyAug_Ingame_MalphiteE_Aftershock_tooltip" = "<titleLeft>Aftershock</titleLeft> <titleRight>Ground Slam [@Spell.OdysseyAugments_MalphiteE:Hotkey@] Augment</titleRight><mainText><spellTag>Ground Slam's</spellTag> area of effect is <attention>+50%</attention> bigger, and leaves cracks on the ground that erupt <attention>2</attention> seconds later, <attention>repeating</attention> the damage.</mainText>" tr "OdyAug_Ingame_MalphiteE_Echo_tooltip" = "<titleLeft>Echo</titleLeft> <titleRight>Ground Slam [@Spell.OdysseyAugments_MalphiteE:Hotkey@] Augment</titleRight><mainText>Enemies hit by <spellTag>Ground Slam</spellTag> <attention>echo</attention> the spell, dealing its damage to nearby enemies. <rules>(Any unit can be damaged at most twice by a single cast)</rules></mainText>" tr "OdyAug_Ingame_MalphiteE_Intimidating_tooltip" = "<titleLeft>Intimidating</titleLeft> <titleRight>Ground Slam [@Spell.OdysseyAugments_MalphiteE:Hotkey@] Augment</titleRight><mainText>Enemies hit by <spellTag>Ground Slam</spellTag> change their <attention>active target</attention> to Malphite and have <attention>30%</attention> of their Armor and Magic Resist shredded for <attention>3</attention> seconds.</mainText>" tr "OdyAug_Ingame_MalphiteG_Goliath_tooltip" = "<titleLeft>Goliath</titleLeft><titleRight>Stats Augment</titleRight><mainText>Malphite's size and attack range <attention>scales</attention> with bonus HP, and for every <attention>100</attention> bonus HP he gains <attention>+2%</attention> increased damage. (Max at 3500 HP)</mainText>" tr "OdyAug_Ingame_MalphiteG_StarterAug_tooltip" = "<titleLeft>The Muscle</titleLeft><titleRight>Innate Augment</titleRight><subtitleLeft><flavor>With a heart of gold.</flavor></subtitleLeft><mainText><passive>Granite Shield's</passive> cooldown does not reset during combat, and basic attacks and spell hits lower it by <attention>[1 | 2]</attention> second(s) respectively. Malphite additionally gains: <ul><li><attention>+5%</attention> Healing for all damage dealt <rules>(33% effectiveness for AoE).</rules></li><li><attention>+50%</attention> Ultimate Cooldown Reduction.</li><li><attention>+5%</attention> Health.</li><li><attention>+15</attention> Mana Regen per second.</li><li><attention>+100</attention> Attack Damage and Ability Power.</li></ul></mainText>" tr "OdyAug_Ingame_MalphiteG_Transmute_tooltip" = "<titleLeft>Transmute</titleLeft><titleRight>Stats Augment</titleRight><mainText>Malphite gains <attention>1</attention> Attack Damage for every <attention>3</attention> Ability Power he has, and <attention>3</attention> Ability Power for every <attention>4</attention> Attack Damage. <rules>(Does not stack with itself)</rules></mainText>" tr "OdyAug_Ingame_MalphiteP_Bezerker_tooltip" = "<titleLeft>Berzerker</titleLeft><titleRight>Granite Shield [P] Augment</titleRight><mainText>Malphite goes berzerk whenever a shield on him breaks, increasing his base attack damage by <attention>120</attention> and his attack speed and movement speed by <attention>60%</attention> for <attention>4</attention> seconds.</mainText>" tr "OdyAug_Ingame_MalphiteP_Volatile_tooltip" = "<titleLeft>Volatile</titleLeft><titleRight>Granite Shield [P] Augment</titleRight><mainText>Shields on Malphite shatter with explosive force, dealing <attention>100</attention> <scaleArmor>(+20% Armor)</scaleArmor> <scaleAP>(+35% AP)</scaleAP> magic damage and slowing nearby enemies by <attention>50%</attention> for <attention>2</attention> seconds.</mainText>" tr "OdyAug_Ingame_MalphiteQ_Fracture_tooltip" = "<titleLeft>Fracture</titleLeft> <titleRight>Seismic Shard [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] Augment</titleRight><mainText><spellTag>Seismic Shard</spellTag> <keywordCost>fractures</keywordCost> enemies for <attention>4</attention> seconds. Auto attacks break the <keywordCost>fracture</keywordCost>, knocking up the target and dealing <attention>125</attention> <scaleAP>(+75% AP)</scaleAP> magic damage.</mainText>" tr "OdyAug_Ingame_MalphiteQ_Landslide_tooltip" = "<titleLeft>Landslide</titleLeft> <titleRight>Seismic Shard [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] Augment</titleRight><mainText><spellTag>Seismic Shard</spellTag> deals <attention>75%</attention> more damage and when it hits its primary target it shatters and strikes every enemy behind them.</mainText>" tr "OdyAug_Ingame_MalphiteQ_Sharpened_tooltip" = "<titleLeft>Sharpened</titleLeft> <titleRight>Seismic Shard [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] Augment</titleRight><mainText><spellTag>Seismic Shard</spellTag> gains <attention>50%</attention> cast range, steals <attention>50%</attention> move speed, and has a <attention>50%</attention> reduced cooldown.</mainText>" tr "OdyAug_Ingame_MalphiteR_Onslaught_tooltip" = "<titleLeft>Onslaught</titleLeft> <titleRight>Unstoppable Force [@Spell.OdysseyAugments_MalphiteR:Hotkey@] Augment</titleRight><mainText><spellTag>Unstoppable Force</spellTag> deals <attention>+60%</attention> more damage. Each enemy affected by <spellTag>Unstoppable Force</spellTag> reduces its cooldown by <attention>15%</attention>. <rules>(Up to 5 enemies)</rules></mainText>" tr "OdyAug_Ingame_MalphiteR_Relentless_tooltip" = "<titleLeft>Relentless</titleLeft> <titleRight>Unstoppable Force [@Spell.OdysseyAugments_MalphiteR:Hotkey@] Augment</titleRight><mainText><spellTag>Unstoppable Force</spellTag> now <attention>dashes</attention> in a target direction until Malphite collides with terrain, <attention>carrying</attention> enemies he passes through along with him.</mainText>" tr "OdyAug_Ingame_MalphiteW_Charged_tooltip" = "<titleLeft>Charged</titleLeft> <titleRight>Brutal Strikes [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] Augment</titleRight><mainText>While <spellTag>Brutal Strikes</spellTag> is active, Malphite leaps to targets outside his auto attack range and deals <attention>150%</attention> damage.</mainText>" tr "OdyAug_Ingame_MalphiteW_Concussive_tooltip" = "<titleLeft>Concussive</titleLeft> <titleRight>Brutal Strikes [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] Augment</titleRight><mainText><spellTag>Brutal Strikes</spellTag> cleave size is <attention>tripled</attention> and deals a bonus <attention>50</attention> <scaleHealth>(+5% max health)</scaleHealth> magic damage.</mainText>" tr "OdyAug_Ingame_MalphiteW_Unstable_tooltip" = "<titleLeft>Unstable</titleLeft> <titleRight>Brutal Strikes [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] Augment</titleRight><mainText>Activating <spellTag>Brutal Strikes</spellTag> consumes <attention>20%</attention> of Malphite's health, but grants him <attention>+5%</attention> omnivamp and <attention>+50%</attention> Critical Strike Chance.</mainText>" tr "OdyAug_Ingame_SonaE_Flurry_tooltip" = "<titleLeft>Flurry</titleLeft> <titleRight>Song of Celerity [@Spell.OdysseyAugments_SonaE:Hotkey@] Augment</titleRight><mainText><font color='#DD5599'>Song of Celerity's</font> <active>active</active> <attention>blocks</attention> all nearby projectiles, turning them into <font color='#44FF77'>Aria of Perseverance</font> healing missiles that seek out nearby allies.</mainText>" tr "OdyAug_Ingame_SonaE_Hyped_tooltip" = "<titleLeft>Hyped</titleLeft> <titleRight>Song of Celerity [@Spell.OdysseyAugments_SonaE:Hotkey@] Augment</titleRight><mainText><font color='#DD5599'>Song of Celerity's</font> <active>aura</active> <attention>cleanses</attention> allies of crowd-control, and its movement speed bonus is <attention>tripled.</attention></mainText>" tr "OdyAug_Ingame_SonaE_Retrograde_tooltip" = "<titleLeft>Retrograde</titleLeft> <titleRight>Song of Celerity [@Spell.OdysseyAugments_SonaE:Hotkey@] Augment</titleRight><mainText><font color='#DD5599'>Song of Celerity's</font> <active>aura</active> additionally pulses to <attention>slow</attention> nearby enemies and deal <attention>4 x LVL</attention> <scaleAP>(+36% AP)</scaleAP> magic damage per second.</mainText>" tr "OdyAug_Ingame_SonaG_Drop_tooltip" = "<titleLeft>Drop</titleLeft><titleRight>Stats Augment</titleRight><mainText>Gain <attention>35%</attention> of healing and shielding as Ora charges. At <attention>500</attention> charges, her next basic attack deals <attention>500 (+50% Ability Power)</attention> magic damage to all enemies in a line. Heal and Shield Power <attention>increases</attention> the damage of this ability.</mainText>" tr "OdyAug_Ingame_SonaG_Harsh_tooltip" = "<titleLeft>Harsh</titleLeft><titleRight>Stats Augment</titleRight><mainText>Sona gains <attention>75%</attention> of her Ability Power as Base Attack Damage.</mainText>" tr "OdyAug_Ingame_SonaG_StarterAug_tooltip" = "<titleLeft>The Seer</titleLeft><titleRight>Innate Augment</titleRight><subtitleLeft><flavor>~Indistinct musical notes~</flavor></subtitleLeft><mainText>Sona's mastery over the Ora upgrades <passive>Power Chord's</passive> effects: <ul><li><font color='#4477FF'>Staccato:</font> deals <attention>+75%</attention> more damage.</li><li><font color='#44FF77'>Diminuendo:</font> resets <font color='#44FF77'>Aria of Perseverance's [@Spell.OdysseyAugments_SonaW:Hotkey@]</font> cooldown.</li><li><font color='#DD5599'>Tempo:</font> stuns its target instead. </li>Sona additionally gains: <li><attention>+5%</attention> Healing for all damage dealt <rules>(33% effectiveness for AoE).</rules></li><li><attention>+50%</attention> Ultimate Cooldown Reduction.</li><li><attention>+10%</attention> Healing and Shielding.</li><li><attention>+20</attention> Mana Regen per second.</li></ul></mainText>" tr "OdyAug_Ingame_SonaP_Boisterous_tooltip" = "<titleLeft>Boisterous</titleLeft><titleRight>Power Chord [P] Augment</titleRight><mainText><passive>Power Chord</passive> now affects <attention>all enemies</attention> in an area around its target.</mainText>" tr "OdyAug_Ingame_SonaP_Cadence_tooltip" = "<titleLeft>Cadence</titleLeft><titleRight>Power Chord [P] Augment</titleRight><mainText>Sona gains <passive>Power Chord</passive> after casting <attention>2</attention> basic abilities. Using <passive>Power Chord</passive> lowers the cooldown of <spellTag>Crescendo</spellTag> by <attention>6</attention> seconds.</mainText>" tr "OdyAug_Ingame_SonaQ_Rhythm_tooltip" = "<titleLeft>Rhythm</titleLeft> <titleRight>Hymn of Valor [@Spell.OdysseyAugments_SonaQ:Hotkey@] Augment</titleRight><mainText><spellTag>Hymn of Valor's</spellTag> cooldown is <attention>reset</attention> when Sona casts another spell.</mainText>" tr "OdyAug_Ingame_SonaQ_Rouse_tooltip" = "<titleLeft>Rouse</titleLeft> <titleRight>Hymn of Valor [@Spell.OdysseyAugments_SonaQ:Hotkey@] Augment</titleRight><mainText>Allies buffed by <font color='#4477FF'>Hymn of Valor's</font> <active>aura</active> deal <attention>+75%</attention> increased damage with their next basic attack.</mainText>" tr "OdyAug_Ingame_SonaQ_Rowdy_tooltip" = "<titleLeft>Rowdy</titleLeft> <titleRight>Hymn of Valor [@Spell.OdysseyAugments_SonaQ:Hotkey@] Augment</titleRight><mainText>If <font color='#4477FF'>Hymn of Valor's</font> <active>active</active> damages its max number of targets, its next cast hits an <attention>additional target</attention> and gains <attention>+50%</attention> bonus damage. <rules>(Stacks up to 4 times.)</rules></mainText>" tr "OdyAug_Ingame_SonaR_Cascade_tooltip" = "<titleLeft>Cascade</titleLeft> <titleRight>Crescendo [@Spell.OdysseyAugments_SonaR:Hotkey@] Augment</titleRight><mainText>Hitting an enemy with <spellTag>Crescendo</spellTag> <attention>recasts</attention> the spell behind them. Each Cascade reduces the cooldown of <spellTag>Crescendo</spellTag> by <attention>5</attention> seconds. <rules>(max of 5 CDR reductions)</rules></mainText>" tr "OdyAug_Ingame_SonaR_Concerto_tooltip" = "<titleLeft>Concerto</titleLeft> <titleRight>Crescendo [@Spell.OdysseyAugments_SonaR:Hotkey@] Augment</titleRight><mainText><spellTag>Crescendo</spellTag> now fires in <attention>8</attention> directions around Sona. <rules>(Multiple hits on a target deal 50% damage).</rules></mainText>" tr "OdyAug_Ingame_SonaW_Benediction_tooltip" = "<titleLeft>Benediction</titleLeft> <titleRight>Aria of Perseverance [@Spell.OdysseyAugments_SonaW:Hotkey@] Augment</titleRight><mainText><font color='#44FF77'>Aria of Perseverance's</font> <active>active</active> heals <attention>1</attention> additional ally.</mainText>" tr "OdyAug_Ingame_SonaW_Clutch_tooltip" = "<titleLeft>Clutch</titleLeft> <titleRight>Aria of Perseverance [@Spell.OdysseyAugments_SonaW:Hotkey@] Augment</titleRight><mainText><font color='#44FF77'>Aria of Perseverance's</font> <active>shield</active> is increased by up to <attention>+200%</attention> based upon the ally's missing health.</mainText>" tr "OdyAug_Ingame_SonaW_Oasis_tooltip" = "<titleLeft>Oasis</titleLeft> <titleRight>Aria of Perseverance [@Spell.OdysseyAugments_SonaW:Hotkey@] Augment</titleRight><mainText><font color='#44FF77'>Aria of Perseverance's</font> <active>aura</active> continually pulses to heal all allies inside by <attention>4 x LVL</attention> <scaleAP>(+6% AP)</scaleAP> health per second.</mainText>" tr "OdyAug_Ingame_YasuoE_Chivalrous_tooltip" = "<titleLeft>Chivalrous</titleLeft> <titleRight>Sweeping Blade [@Spell.OdysseyAugments_YasuoE:Hotkey@] Augment</titleRight><mainText><spellTag>Sweeping Blade</spellTag> can be cast on allied champions. Doing so applies <passive>Way of the Wanderer's</passive> shield to each of you.</mainText>" tr "OdyAug_Ingame_YasuoE_Flicker_tooltip" = "<titleLeft>Flicker</titleLeft> <titleRight>Sweeping Blade [@Spell.OdysseyAugments_YasuoE:Hotkey@] Augment</titleRight><mainText>Increase <spellTag>Sweeping Blade's</spellTag> range by <attention>+100%.</attention> It now <attention>teleports</attention> Yasuo to its target if he's farther away. It also triggers <attention>on hit</attention> effects.</mainText>" tr "OdyAug_Ingame_YasuoE_Honed_tooltip" = "<titleLeft>Honed</titleLeft> <titleRight>Sweeping Blade [@Spell.OdysseyAugments_YasuoE:Hotkey@] Augment</titleRight><mainText><spellTag>Sweeping Blade's</spellTag> damage amplification stacks to <attention>+350%</attention>, and stacks <attention>twice as fast</attention>. Damage amplification increases <spellTag>Sweeping Blade's</spellTag> total damage, instead of just the base damage.</mainText>" tr "OdyAug_Ingame_YasuoG_Horizon_tooltip" = "<titleLeft>Horizon</titleLeft><titleRight>Stats Augment</titleRight><mainText>Gain <attention>+150</attention> range on basic attacks and <spellTag>Steel Tempest.</spellTag> Your cooldowns are reduced by <attention>0.25</attention> seconds on-hit.</mainText>" tr "OdyAug_Ingame_YasuoG_Silvered_tooltip" = "<titleLeft>Silvered</titleLeft><titleRight>Stats Augment</titleRight><mainText>For every <attention>2</attention> Bonus Attack Damage, gain <attention>+1%</attention> spell damage.</mainText>" tr "OdyAug_Ingame_YasuoG_StarterAug_tooltip" = "<titleLeft>The Captain</titleLeft><titleRight>Innate Augment</titleRight><subtitleLeft><flavor>Who put him in charge?</flavor></subtitleLeft><mainText><passive>Way of the Wanderer</passive> shields for <attention>twice</attention> the amount and <attention>twice</attention> the duration. Yasuo additionally gains:<ul><li><attention>+10%</attention> Healing for all damage dealt <rules>(33% effectiveness for AoE).</rules></li><li><attention>+50%</attention> Ultimate Cooldown Reduction.</li><li><attention>+10%</attention> Movement Speed.</li><li><attention>+15</attention> Mana Regen per second?</li></ul></mainText>" tr "OdyAug_Ingame_YasuoP_Skillful_tooltip" = "<titleLeft>Skillful</titleLeft><titleRight>Way of the Wanderer [P] Augment</titleRight><mainText>Yasuo gains <attention>+50%</attention> Critical Damage, but <attention>cannot gain crit chance.</attention> Damage dealt by the last <attention>33%</attention> range of his auto attack and <spellTag>Steel Tempest</spellTag> always crits. Crits grant a <attention>burst</attention> of movement speed.</mainText>" tr "OdyAug_Ingame_YasuoP_Sunder_tooltip" = "<titleLeft>Sunder</titleLeft><titleRight>Way of the Wanderer [P] Augment</titleRight><mainText>Yasuo's <spellTag>first critical strike</spellTag> against a target deals <attention>15%</attention> of the target's current HP as bonus true damage and sharply slows them. (1500 Damage Cap)</mainText>" tr "OdyAug_Ingame_YasuoQ_Growing_tooltip" = "<titleLeft>Growing</titleLeft> <titleRight>Steel Tempest [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] Augment</titleRight><mainText><spellTag>Tornadoes</spellTag> grow in size as they travel, up to <attention>+150%</attention>.</mainText>" tr "OdyAug_Ingame_YasuoQ_Infinity_tooltip" = "<titleLeft>Infinity</titleLeft> <titleRight>Steel Tempest [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] Augment</titleRight><mainText>Hitting a unit with <spellTag>Steel Tempest</spellTag> clears <spellTag>Sweeping Blade's</spellTag> cooldown from that unit and heals Yasuo for <attention>5%</attention> of his missing HP.</mainText>" tr "OdyAug_Ingame_YasuoQ_Wandering_tooltip" = "<titleLeft>Wandering</titleLeft> <titleRight>Steel Tempest [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] Augment</titleRight><mainText><spellTag>Tornadoes</spellTag> return to Yasuo and deal <attention>+75%</attention> increased damage.</mainText>" tr "OdyAug_Ingame_YasuoR_Tempest_tooltip" = "<titleLeft>Tempest</titleLeft> <titleRight>Last Breath [@Spell.OdysseyAugments_YasuoR:Hotkey@] Augment</titleRight><mainText>Yasuo is <attention>Unstoppable and Invulnerable</attention> during <spellTag>Last Breath</spellTag>. Upon landing, for each unit hit, Yasuo fires <attention>two</attention> <spellTag>Tornados</spellTag> for each unit hit and <spellTag>Last Breath's</spellTag> cooldown is reduced by <attention>10%.</attention> (Max 50%)</mainText>" tr "OdyAug_Ingame_YasuoR_WindWalker_tooltip" = "<titleLeft>Windwalker</titleLeft> <titleRight>Last Breath [@Spell.OdysseyAugments_YasuoR:Hotkey@] Augment</titleRight><mainText><spellTag>Last Breath</spellTag> gains <attention>100%</attention> damage, duration, and range. During its channel, Yasuo can re-cast <spellTag>Last Breath</spellTag> on <attention>other knocked-up enemies.</attention></mainText>" tr "OdyAug_Ingame_YasuoW_Burst_tooltip" = "<titleLeft>Burst</titleLeft> <titleRight>Wind Wall [@Spell.OdysseyAugments_YasuoW:Hotkey@] Augment</titleRight><mainText>Yasuo and allied champions that pass through <spellTag>Wind Wall</spellTag> gain <attention>+100%</attention> Critical Chance, <attention>+40%</attention> Ability Power, and <attention>+40%</attention> Movement Speed for <attention>8</attention> seconds. <spellTag>Wind Wall</spellTag> now moves <attention>6</attention> times further.</mainText>" tr "OdyAug_Ingame_YasuoW_Gust_tooltip" = "<titleLeft>Gust</titleLeft> <titleRight>Wind Wall [@Spell.OdysseyAugments_YasuoW:Hotkey@] Augment</titleRight><mainText><spellTag>Wind Wall's</spellTag> width is <attention>doubled</attention> and its cooldown is reduced by <attention>half</attention>.</mainText>" tr "OdyAug_Ingame_YasuoW_Retribution_tooltip" = "<titleLeft>Retribution</titleLeft> <titleRight>Wind Wall [@Spell.OdysseyAugments_YasuoW:Hotkey@] Augment</titleRight><mainText>When <spellTag>Wind Wall</spellTag> blocks a projectile, it returns a <spellTag>Tornado</spellTag> in the opposite direction. (0.5s cooldown)</mainText>" tr "OdyAug_Ingame_ZiggsE_Hexhealing_tooltip" = "<titleLeft>Hexhealing</titleLeft> <titleRight>Hexplosive Minefield [@Spell.OdysseyAugments_ZiggsE:Hotkey@] Augment</titleRight><mainText><spellTag>Hexplosive Mines</spellTag> <statGood>heal</statGood> allies in their blast radius, and allies can trigger them by their proximity.</mainText>" tr "OdyAug_Ingame_ZiggsE_Refresher_tooltip" = "<titleLeft>Refresher</titleLeft> <titleRight>Hexplosive Minefield [@Spell.OdysseyAugments_ZiggsE:Hotkey@] Augment</titleRight><mainText>After a <spellTag>Hexplosive Minefield</spellTag> has completely detonated or expired, a second minefield is generated in the same place as the first.</mainText>" tr "OdyAug_Ingame_ZiggsE_Seekers_tooltip" = "<titleLeft>Seekers</titleLeft> <titleRight>Hexplosive Minefield [@Spell.OdysseyAugments_ZiggsE:Hotkey@] Augment</titleRight><mainText><spellTag>Hexplosive Mines</spellTag> roll towards nearby enemies. They deal <attention>40%</attention> more damage. <rules>(Or healing, with Hexhealing).</rules></mainText>" tr "OdyAug_Ingame_ZiggsG_Brink_tooltip" = "<titleLeft>Brink</titleLeft><titleRight>Stats Augment</titleRight><mainText>While under <attention>60%</attention> health, gain <attention>100%</attention> move speed, <attention>50%</attention> attack speed and <attention>50%</attention> cooldown speed on all abilities.</mainText>" tr "OdyAug_Ingame_ZiggsG_Distributor_tooltip" = "<titleLeft>Distributor</titleLeft><titleRight>Stats Augment</titleRight><mainText>Gains <attention>150</attention> attack range and for each <attention>1%</attention> bonus Attack Speed, gain <attention>1</attention> Ability Power.</mainText>" tr "OdyAug_Ingame_ZiggsG_StarterAug_tooltip" = "<titleLeft>The Castaway</titleLeft><titleRight>Innate Augment</titleRight><subtitleLeft><flavor>Who's this guy?</flavor></subtitleLeft><mainText><passive>Short Fuse</passive> grants <attention>150</attention> extra attack range and deals <attention>double</attention> damage. Ziggs additionally gains: <ul><li><attention>+10%</attention> Healing for all damage dealt <rules>(33% effectiveness for AoE).</rules></li><li><attention>+50%</attention> Ultimate Cooldown Reduction.</li><li><attention>+10%</attention> Ability Power.</li><li><attention>+15</attention> Mana Regen per second.</li></ul></mainText>" tr "OdyAug_Ingame_ZiggsP_Bounce_tooltip" = "<titleLeft>Bounce</titleLeft><titleRight>Short Fuse [P] Augment</titleRight><mainText><passive>Short Fuse</passive> bounces up to <attention>4</attention> times to a nearby enemy. <rules>(Bounces only to unaffected targets).</rules></mainText>" tr "OdyAug_Ingame_ZiggsP_Shorter_tooltip" = "<titleLeft>Shorter</titleLeft><titleRight>Short Fuse [P] Augment</titleRight><mainText><passive>Short Fuse's</passive> cooldown is lowered to <attention>2</attention> seconds and the damage is <attention>doubled.</attention></mainText>" tr "OdyAug_Ingame_ZiggsQ_Delayed_tooltip" = "<titleLeft>Delayed</titleLeft> <titleRight>Bouncing Bombs [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] Augment</titleRight><mainText><spellTag>Bouncing Bombs</spellTag> bounce up to <attention>6</attention> times <rules>(up from 2),</rules> and gain <attention>33%</attention> damage and <attention>20%</attention> explosion radius with each bounce. <rules>(Max 200% bonus damage).</rules></mainText>" tr "OdyAug_Ingame_ZiggsQ_Leftovers_tooltip" = "<titleLeft>Leftovers</titleLeft> <titleRight>Bouncing Bombs [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] Augment</titleRight><mainText>Every time a <spellTag>Bouncing Bomb</spellTag> bounces it leaves behind a <spellTag>Hexplosive Mine [@Spell.OdysseyAugments_ZiggsE:Hotkey@].</spellTag></mainText>" tr "OdyAug_Ingame_ZiggsQ_Shatter_tooltip" = "<titleLeft>Shatter</titleLeft> <titleRight>Bouncing Bombs [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] Augment</titleRight><mainText><spellTag>Bouncing Bombs</spellTag> throws <attention>3</attention> in a spread out formation. <rules>(Multiple hits on a target deal 50% damage).</rules></mainText>" tr "OdyAug_Ingame_ZiggsR_Fallout_tooltip" = "<titleLeft>Fallout</titleLeft> <titleRight>Mega Inferno Bomb [@Spell.OdysseyAugments_ZiggsR:Hotkey@] Augment</titleRight><mainText>On impact <spellTag>Mega Inferno Bomb</spellTag> launches <attention>5</attention> <spellTag>Mini Inferno Bombs</spellTag> around itself, and enemies hit take a bonus <attention>30%</attention> damage in true damage over <attention>3</attention> seconds. </mainText>" tr "OdyAug_Ingame_ZiggsR_Overkill_tooltip" = "<titleLeft>Overkill</titleLeft> <titleRight>Mega Inferno Bomb [@Spell.OdysseyAugments_ZiggsR:Hotkey@] Augment</titleRight><mainText>For <attention>5</attention> seconds after casting <spellTag>Mega Inferno Bomb,</spellTag> Ziggs becomes <attention>immune</attention> to crowd control, gains <attention>80%</attention> damage reduction, and can cast additional <spellTag>Mega Inferno Bombs</spellTag> at not cost.</mainText>" tr "OdyAug_Ingame_ZiggsW_Afterburner_tooltip" = "<titleLeft>Afterburner</titleLeft> <titleRight>Satchel Charge [@Spell.OdysseyAugments_ZiggsW:Hotkey@] Augment</titleRight><mainText><spellTag>Satchel Charge</spellTag> deals double damage, and when Ziggs lands he is shielded for <attention>3</attention> seconds and knocks up nearby enemies, dealing double the Satchel's initial damage. <rules>(Shield strength is equal to landing damage).</rules></mainText>" tr "OdyAug_Ingame_ZiggsW_Daredevil_tooltip" = "<titleLeft>Daredevil</titleLeft> <titleRight>Satchel Charge [@Spell.OdysseyAugments_ZiggsW:Hotkey@] Augment</titleRight><mainText><spellTag>Satchel Charge</spellTag> knocks back all targets <attention>twice</attention> as far and spells cast while Ziggs is airborne deal quadruple damage.</mainText>" tr "OdyAug_Ingame_ZiggsW_Mayhem_tooltip" = "<titleLeft>Mayhem</titleLeft> <titleRight>Satchel Charge [@Spell.OdysseyAugments_ZiggsW:Hotkey@] Augment</titleRight><mainText><spellTag>Satchel Charge's</spellTag> explosion radius is <attention>twice</attention> as large and its cooldown is lowered by <attention>2</attention> seconds for every target hit. <rules>(90% max CDR).</rules></mainText>" tr "OdyAug_LCU_JinxE_Bamboozle_description" = "Jinx tosses 9 Flame Chompers in a circle. Flame Chompers deal more damage." tr "OdyAug_LCU_JinxE_Bamboozle_name" = "Bamboozle" tr "OdyAug_LCU_JinxE_Hoppers_description" = "Flame Chompers hop towards enemies and lower their cooldown on hit." tr "OdyAug_LCU_JinxE_Hoppers_name" = "Hoppers" tr "OdyAug_LCU_JinxE_Scorcher_description" = "Flame Chompers root for longer and amplify damage from all sources." tr "OdyAug_LCU_JinxE_Scorcher_name" = "Scorcher" tr "OdyAug_LCU_JinxG_PlanA_description" = "Spell hits deal extra damage over time and grant stacks of Rev'd Up." tr "OdyAug_LCU_JinxG_PlanA_name" = "Plan:A" tr "OdyAug_LCU_JinxG_PlanB_description" = "Defensive Items grant bonus AD and AP." tr "OdyAug_LCU_JinxG_PlanB_name" = "Plan:Z" tr "OdyAug_LCU_JinxG_StarterAug_description" = "Get Excited! activates when Jinx kills shiny monsters and applies itself to all crewmembers." tr "OdyAug_LCU_JinxG_StarterAug_name" = "The Pilot" tr "OdyAug_LCU_JinxP_Antsy_description" = "While Jinx has Get Excited, she can cast Warp infinitely." tr "OdyAug_LCU_JinxP_Antsy_name" = "Antsy" tr "OdyAug_LCU_JinxP_Eager_description" = "Any time Jinx or one of her allies casts an Ultimate, Get Excited!" tr "OdyAug_LCU_JinxP_Eager_name" = "Eager" tr "OdyAug_LCU_JinxQ_Barrage_description" = "Stacks of Rev'd up make Fishbones fire extra rockets." tr "OdyAug_LCU_JinxQ_Barrage_name" = "Barrage" tr "OdyAug_LCU_JinxQ_SlowSlow_description" = "Pow-Pow slows enemies and shreds their defenses." tr "OdyAug_LCU_JinxQ_SlowSlow_name" = "Slow-Slow" tr "OdyAug_LCU_JinxQ_Whalebones_description" = "Fishbones range and radius is increased, and firing it costs no mana." tr "OdyAug_LCU_JinxQ_Whalebones_name" = "Whalebones" tr "OdyAug_LCU_JinxR_Arsenal_description" = "Carry up to 3 Mega Death Comets at a time. Mega Death Comets have a lower cooldown." tr "OdyAug_LCU_JinxR_Arsenal_name" = "Arsenal" tr "OdyAug_LCU_JinxR_Comet_description" = "Mega Death Comet passes through enemies and leaves a trail of fire in its wake." tr "OdyAug_LCU_JinxR_Comet_name" = "Comet" tr "OdyAug_LCU_JinxW_Runaway_description" = "Zap passes through targets and deals bonus damage for each target hit." tr "OdyAug_LCU_JinxW_Runaway_name" = "Runaway" tr "OdyAug_LCU_JinxW_Splitter_description" = "Zap fires 2 additional beams in a spread shot." tr "OdyAug_LCU_JinxW_Splitter_name" = "Splitter" tr "OdyAug_LCU_JinxW_Tag_description" = "Zap slows more and grants an infinite range critical strike against its targets." tr "OdyAug_LCU_JinxW_Tag_name" = "Tag!" tr "OdyAug_LCU_MalphiteE_Aftershock_description" = "Ground Slam has an increased area of effect and repeats its damage after 2 seconds." tr "OdyAug_LCU_MalphiteE_Aftershock_name" = "Aftershock" tr "OdyAug_LCU_MalphiteE_Echo_description" = "Enemies hit by Ground Slam echo the attack, damaging other enemies nearby." tr "OdyAug_LCU_MalphiteE_Echo_name" = "Echo" tr "OdyAug_LCU_MalphiteE_Intimidating_description" = "Enemies hit by Ground Slam target Malphite and have their defenses lowered." tr "OdyAug_LCU_MalphiteE_Intimidating_name" = "Intimidating" tr "OdyAug_LCU_MalphiteG_Goliath_description" = "Bonus HP gives Malphite extra size, attack range, and damage." tr "OdyAug_LCU_MalphiteG_Goliath_name" = "Goliath" tr "OdyAug_LCU_MalphiteG_StarterAug_description" = "Granite Shield's cooldown is lowered by hitting enemies and does not reset during combat." tr "OdyAug_LCU_MalphiteG_StarterAug_name" = "The Muscle" tr "OdyAug_LCU_MalphiteG_Transmute_description" = "Bonus AD grants Malphite AP, and AP grants Malphite bonus AD." tr "OdyAug_LCU_MalphiteG_Transmute_name" = "Transmute" tr "OdyAug_LCU_MalphiteP_Bezerker_description" = "When a shield on Malphite breaks, gain bonus attack damage and movement speed." tr "OdyAug_LCU_MalphiteP_Bezerker_name" = "Berzerker" tr "OdyAug_LCU_MalphiteP_Volatile_description" = "When a shield on Malphite breaks, it slows and damages nearby enemies." tr "OdyAug_LCU_MalphiteP_Volatile_name" = "Volatile" tr "OdyAug_LCU_MalphiteQ_Fracture_description" = "Basic attack enemies affected by Seismic Shard for a knockup and extra damage." tr "OdyAug_LCU_MalphiteQ_Fracture_name" = "Fracture" tr "OdyAug_LCU_MalphiteQ_Landslide_description" = "Seismic Shard deals more damage and hits additional enemies behind its target." tr "OdyAug_LCU_MalphiteQ_Landslide_name" = "Landslide" tr "OdyAug_LCU_MalphiteQ_Sharpened_description" = "Seismic Shard gains extra range and steals more movement speed. Its cooldown is lowered." tr "OdyAug_LCU_MalphiteQ_Sharpened_name" = "Sharpened" tr "OdyAug_LCU_MalphiteR_Onslaught_description" = "Unstoppable Force deals more damage. Reduce its cooldown per enemy hit." tr "OdyAug_LCU_MalphiteR_Onslaught_name" = "Onslaught" tr "OdyAug_LCU_MalphiteR_Relentless_description" = "Unstoppable Force is a dash that carries enemies hit until Malphite runs into terrain." tr "OdyAug_LCU_MalphiteR_Relentless_name" = "Relentless" tr "OdyAug_LCU_MalphiteW_Charged_description" = "Brutal Strikes deals more damage and causes Malphite to leap to distant targets." tr "OdyAug_LCU_MalphiteW_Charged_name" = "Charged" tr "OdyAug_LCU_MalphiteW_Concussive_description" = "Brutal Strikes cleaves a wider area and deals bonus damage based on Malphite's health." tr "OdyAug_LCU_MalphiteW_Concussive_name" = "Concussive" tr "OdyAug_LCU_MalphiteW_Unstable_description" = "Casting Brutal Strikes damages Malphite, but grants him omnivamp and critical strike." tr "OdyAug_LCU_MalphiteW_Unstable_name" = "Unstable" tr "OdyAug_LCU_SonaE_Flurry_description" = "Song of Celerity's active blocks all nearby projectiles, turning them into heals." tr "OdyAug_LCU_SonaE_Flurry_name" = "Flurry" tr "OdyAug_LCU_SonaE_Hyped_description" = "Song of Celerity's aura cleanses allies and grants increased movement speed." tr "OdyAug_LCU_SonaE_Hyped_name" = "Hyped" tr "OdyAug_LCU_SonaE_Retrograde_description" = "Song of Celerity's aura slows and damages nearby enemies." tr "OdyAug_LCU_SonaE_Retrograde_name" = "Retrograde" tr "OdyAug_LCU_SonaG_Drop_description" = "Healing and shielding grant charges that can be expended with a powerful basic attack." tr "OdyAug_LCU_SonaG_Drop_name" = "Drop" tr "OdyAug_LCU_SonaG_Harsh_description" = "Ability Power grants Sona additional base Attack Damage." tr "OdyAug_LCU_SonaG_Harsh_name" = "Harsh" tr "OdyAug_LCU_SonaG_StarterAug_description" = "Power Chord effects amplified: Q + 75% damage, W Resets W CD, E stuns instead of slows" tr "OdyAug_LCU_SonaG_StarterAug_name" = "The Seer" tr "OdyAug_LCU_SonaP_Boisterous_description" = "Power Chord affects all enemies near its target." tr "OdyAug_LCU_SonaP_Boisterous_name" = "Boisterous" tr "OdyAug_LCU_SonaP_Cadence_description" = "Gain Power Chord after casting 2 spells. Power Chord lowers the cooldown of Crescendo." tr "OdyAug_LCU_SonaP_Cadence_name" = "Cadence" tr "OdyAug_LCU_SonaQ_Rhythm_description" = "Hymn of Valor's cooldown is reset when Sona casts another spell." tr "OdyAug_LCU_SonaQ_Rhythm_name" = "Rhythm" tr "OdyAug_LCU_SonaQ_Rouse_description" = "Allies affected by Hymn of Valor's aura deal extra damage with their next basic attack." tr "OdyAug_LCU_SonaQ_Rouse_name" = "Rouse" tr "OdyAug_LCU_SonaQ_Rowdy_description" = "Hymn of Valor fires another missile if its last cast hit the maximum number of targets." tr "OdyAug_LCU_SonaQ_Rowdy_name" = "Rowdy" tr "OdyAug_LCU_SonaR_Cascade_description" = "Crescendo bounces off of enemies hit to hit additional units behind them." tr "OdyAug_LCU_SonaR_Cascade_name" = "Cascade" tr "OdyAug_LCU_SonaR_Concerto_description" = "Crescendo fires in 8 directions around Sona." tr "OdyAug_LCU_SonaR_Concerto_name" = "Concerto" tr "OdyAug_LCU_SonaW_Benediction_description" = "Aria of Perseverance's active heals 1 additional ally." tr "OdyAug_LCU_SonaW_Benediction_name" = "Benediction" tr "OdyAug_LCU_SonaW_Clutch_description" = "Aria of Perseverance's shield increases based on its target's missing health." tr "OdyAug_LCU_SonaW_Clutch_name" = "Clutch" tr "OdyAug_LCU_SonaW_Oasis_description" = "Aria of Perseverance's aura continually pulses to heal nearby allies." tr "OdyAug_LCU_SonaW_Oasis_name" = "Oasis" tr "OdyAug_LCU_YasuoE_Chivalrous_description" = "Sweeping Blade can be cast on allies and applies Way of the Wanderer's shield to you both." tr "OdyAug_LCU_YasuoE_Chivalrous_name" = "Chivalrous" tr "OdyAug_LCU_YasuoE_Flicker_description" = "Sweeping Blade becomes a blink with doubled range that applies on-hit effects." tr "OdyAug_LCU_YasuoE_Flicker_name" = "Flicker" tr "OdyAug_LCU_YasuoE_Honed_description" = "Sweeping Blade's damage amplification has a higher cap and stacks twice as fast." tr "OdyAug_LCU_YasuoE_Honed_name" = "Honed" tr "OdyAug_LCU_YasuoG_Horizon_description" = "Basic attacks and Steel Tempest gain extra range. Basic attacks reduce cooldowns." tr "OdyAug_LCU_YasuoG_Horizon_name" = "Horizon" tr "OdyAug_LCU_YasuoG_Silvered_description" = "Bonus Attack Damage also grants bonus Spell Damage." tr "OdyAug_LCU_YasuoG_Silvered_name" = "Silvered" tr "OdyAug_LCU_YasuoG_StarterAug_description" = "Passive Shield Duration x2 Passive Shield Amount + 100%" tr "OdyAug_LCU_YasuoG_StarterAug_name" = "The Captain" tr "OdyAug_LCU_YasuoP_Skillful_description" = "Yasuo always crits with the tip of his blade, but cannot crit otherwise." tr "OdyAug_LCU_YasuoP_Skillful_name" = "Skillful" tr "OdyAug_LCU_YasuoP_Sunder_description" = "Your first Critical Strike against a target deals bonus True Damage and slows them." tr "OdyAug_LCU_YasuoP_Sunder_name" = "Sunder" tr "OdyAug_LCU_YasuoQ_Growing_description" = "Tornadoes grow in size as they travel." tr "OdyAug_LCU_YasuoQ_Growing_name" = "Growing" tr "OdyAug_LCU_YasuoQ_Infinity_description" = "Steel Tempest heals Yasuo and clears Sweeping Blade's cooldown from its targets." tr "OdyAug_LCU_YasuoQ_Infinity_name" = "Infinity" tr "OdyAug_LCU_YasuoQ_Wandering_description" = "Tornadoes deal increased damage and return to Yasuo." tr "OdyAug_LCU_YasuoQ_Wandering_name" = "Wandering" tr "OdyAug_LCU_YasuoR_Tempest_description" = "Last Breath makes Yasuo invulnerable and fires two tornadoes per unit hit." tr "OdyAug_LCU_YasuoR_Tempest_name" = "Tempest" tr "OdyAug_LCU_YasuoR_WindWalker_description" = "Last Breath gains extra damage, duration, and range, and can be re-cast on other enemies." tr "OdyAug_LCU_YasuoR_WindWalker_name" = "Windwalker" tr "OdyAug_LCU_YasuoW_Burst_description" = "Wind Wall moves farther and grants allies that pass through it Crit, AP, and Movement Speed." tr "OdyAug_LCU_YasuoW_Burst_name" = "Burst" tr "OdyAug_LCU_YasuoW_Gust_description" = "Wind Wall's width is doubled and its cooldown is reduced." tr "OdyAug_LCU_YasuoW_Gust_name" = "Gust" tr "OdyAug_LCU_YasuoW_Retribution_description" = "When Wind Wall blocks a projectile, it returns a tornado in the opposite direction." tr "OdyAug_LCU_YasuoW_Retribution_name" = "Retribution" tr "OdyAug_LCU_ZiggsE_Hexhealing_description" = "Hexplosive Mines heal allies that activate them." tr "OdyAug_LCU_ZiggsE_Hexhealing_name" = "Hexhealing" tr "OdyAug_LCU_ZiggsE_Refresher_description" = "Hexplosive Mines recasts itself at the same location after all mines are detonated." tr "OdyAug_LCU_ZiggsE_Refresher_name" = "Refresher" tr "OdyAug_LCU_ZiggsE_Seekers_description" = "Hexplosive Mines deal more damage and roll towards nearby enemies." tr "OdyAug_LCU_ZiggsE_Seekers_name" = "Seekers" tr "OdyAug_LCU_ZiggsG_Brink_description" = "While at low health, gain bonus Movement Speed, Attack Speed, and CDR." tr "OdyAug_LCU_ZiggsG_Brink_name" = "Brink" tr "OdyAug_LCU_ZiggsG_Distributor_description" = "Gain extra range on basic attacks. Bonus Attack Speed grants Ability Power." tr "OdyAug_LCU_ZiggsG_Distributor_name" = "Distributor" tr "OdyAug_LCU_ZiggsG_StarterAug_description" = "Short Fuse gains 150 attack range and deals double damage." tr "OdyAug_LCU_ZiggsG_StarterAug_name" = "The Castaway" tr "OdyAug_LCU_ZiggsP_Bounce_description" = "Short Fuse bounces to nearby enemies, up to 4 times." tr "OdyAug_LCU_ZiggsP_Bounce_name" = "Bounce" tr "OdyAug_LCU_ZiggsP_Shorter_description" = "Short Fuse deals double damage and has a 2 second cooldown." tr "OdyAug_LCU_ZiggsP_Shorter_name" = "Shorter" tr "OdyAug_LCU_ZiggsQ_Delayed_description" = "Bouncing Bombs bounce up to 6 times, and gain damage and range with each bounce." tr "OdyAug_LCU_ZiggsQ_Delayed_name" = "Delayed" tr "OdyAug_LCU_ZiggsQ_Leftovers_description" = "Bouncing Bomb leaves behind a Hexplosive Mine with each bounce." tr "OdyAug_LCU_ZiggsQ_Leftovers_name" = "Leftovers" tr "OdyAug_LCU_ZiggsQ_Shatter_description" = "Bouncing Bombs throws 3 bombs in a spread formation." tr "OdyAug_LCU_ZiggsQ_Shatter_name" = "Shatter" tr "OdyAug_LCU_ZiggsR_Fallout_description" = "Mega Inferno Bomb deals extra damage over time and launches more bombs on impact." tr "OdyAug_LCU_ZiggsR_Fallout_name" = "Fallout" tr "OdyAug_LCU_ZiggsR_Overkill_description" = "After casting Mega Inferno Bomb, Ziggs can recast continually for 5 seconds." tr "OdyAug_LCU_ZiggsR_Overkill_name" = "Overkill" tr "OdyAug_LCU_ZiggsW_Afterburner_description" = "Launching Ziggs with Satchel Charge grants a shield and damages enemies upon impact." tr "OdyAug_LCU_ZiggsW_Afterburner_name" = "Afterburner" tr "OdyAug_LCU_ZiggsW_Daredevil_description" = "Satchel Charge knocks back twice as far. Ziggs deals massive damage while airborne." tr "OdyAug_LCU_ZiggsW_Daredevil_name" = "Daredevil" tr "OdyAug_LCU_ZiggsW_Mayhem_description" = "Satchel Charge has a larger explosion radius. Lower its cooldown per enemy hit." tr "OdyAug_LCU_ZiggsW_Mayhem_name" = "Mayhem" tr "optionsMenu_lbl_eternals" = "Eternals" tr "optionsMenu_option_eternalsMilestoneDisplay" = "Eternals Milestone Display" tr "optionsMenu_option_eternalsMilestoneDisplayMode_all" = "All" tr "optionsMenu_option_eternalsMilestoneDisplayMode_none" = "None" tr "optionsMenu_option_eternalsMilestoneDisplayMode_selfAndTeamAll" = "Self and Team Only" tr "order_dog_all_chat_msg" = "Woof woof. BARK!" tr "OverdriveAutoCDR" = "Attacks decrease the cooldown of Q." tr "package_description_102" = "TBD" tr "package_description_103" = "TBD" tr "package_description_104" = "TBD" tr "package_description_105" = "TBD" tr "package_description_106" = "TBD" tr "package_description_107" = "TBD" tr "package_description_108" = "" tr "package_description_109" = "TBD" tr "package_description_110" = "TBD" tr "package_description_111" = "TBD" tr "package_description_112" = "TBD" tr "package_description_113" = "TBD" tr "package_description_114" = "TBD" tr "package_description_115" = "" tr "package_displayname_102" = "TBD" tr "package_displayname_103" = "TBD" tr "package_displayname_104" = "TBD" tr "package_displayname_105" = "TBD" tr "package_displayname_106" = "TBD" tr "package_displayname_107" = "TBD" tr "package_displayname_108" = "Digital Collector's Pack" tr "package_displayname_109" = "TBD" tr "package_displayname_110" = "TBD" tr "package_displayname_111" = "TBD" tr "package_displayname_112" = "TBD" tr "package_displayname_113" = "TBD" tr "package_displayname_114" = "TBD" tr "package_displayname_115" = "Champions Bundle" tr "Passive_AatroxPassive_Cooldown" = "<passiveCooldown>@PCooldown@s Cooldown</passiveCooldown>" tr "Passive_AatroxPassive_Description" = "Aatrox deals bonus damage on his next attack, healing for the damage dealt." tr "Passive_AatroxPassive_Lore" = "Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance." tr "Passive_AatroxPassive_Name" = "Deathbringer Stance" tr "Passive_AatroxPassive_Tooltip" = "Aatrox's next basic attack deals <scaleLevel>@PDamage@</scaleLevel> of the target's max health as bonus <physicalDamage>physical damage</physicalDamage> and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions. <br><br>Cooldown is reduced when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade." tr "Passive_AatroxPassive_TooltipExtended" = "Aatrox's next basic attack gains @PBonusAARange@ extra range and deals <scaleLevel>@PDamage@</scaleLevel> of the target's max health as bonus <physicalDamage>physical damage</physicalDamage> (max: @PMonsterCap@ against monsters) and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions. <br><br>Cooldown is reduced by @PChargeRate@ seconds when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade. Multi-hits only reduce the cooldown once." tr "Passive_AkaliP_Name" = "Assassin's Mark" tr "Passive_AkaliWStealth_TooltipSimple" = "Smoke obscures enemy vision of Akali." tr "Passive_Kayn_AssassinReady" = "@SrcNameWithColon@<font color='#8484fb'>Shadow Assassin</font> <font color='#C1FFAF'>Ready</font> - <font color='#fe5c50'>Darkin</font> <font color='#C1FFAF'>- @SubA@:@SubB@</font>" tr "Passive_Kayn_SlayerReady" = "@SrcNameWithColon@<font color='#fe5c50'>Darkin</font> <font color='#C1FFAF'>Ready</font> - <font color='#8484fb'>Shadow Assassin</font> <font color='#C1FFAF'>- @SubA@s</font>" tr "Passive_MasterYiPassive_Name" = "Double Strike" tr "Passive_MasterYiPassive_Tooltip" = "Every @AttackCount@th attack, Master Yi strikes twice. The second attack deals @TotalDamage@." tr "Passive_MasterYiPassive_TooltipSimple" = "Every 4th basic attack strikes twice." tr "Passive_MordekaiserPassive_Name" = "AP Juggernaut" tr "Passive_MordekaiserPassive_Tooltip" = "Mordekaiser gains AP per level.<br><br>Upon dying, Mordekaiser's ghost appears at the fountain. It can be relocated by casting Q and targeting a location. At the end of his death timer, he revives where his ghost stands. Enemies cannot see his ghost, and his ghost does not provide vision until the last 5 seconds of his death timer." tr "Passive_NeekoEPassiveCounter_Name" = "Neeko E" tr "Passive_NeekoEPassiveCounter_Tooltip" = "Neeko's third basic attack will deal bonus magic damage." tr "Passive_NeekoEPassiveReady_Name" = "Neeko E" tr "Passive_NeekoEPassiveReady_Tooltip" = "Neeko's next basic attack will deal bonus magic damage." tr "Passive_NeekoERoot_Name" = "Rooted" tr "Passive_NeekoERoot_Tooltip" = "This unit cannot move." tr "Passive_NeekoPassiveShield_Name" = "Passive Shield" tr "Passive_NeekoPassiveShield_Tooltip" = "NEeko blcoks the next damage from a champion or monster" tr "Passive_NeekoPassiveShieldCD_Name" = "Neeko R" tr "Passive_NeekoPassiveShieldCD_Tooltip" = "This unit cannot move." tr "Passive_NeekoRShield_Name" = "Pop Blossom" tr "Passive_NeekoRShield_Tooltip" = "Neeko is shielded from damage." tr "Passive_NeekoRStun_Name" = "Stunned" tr "Passive_NeekoRStun_Tooltip" = "This unit cannot take actions." tr "Passive_NeekoWPassiveCounter_Name" = "Shapesplitter" tr "Passive_NeekoWPassiveCounter_Tooltip" = "Neeko's third basic attack will deal bonus magic damage." tr "Passive_NeekoWPassiveReady_Name" = "Shapesplitter" tr "Passive_NeekoWPassiveReady_Tooltip" = "Neeko's next basic attack will deal bonus magic damage." tr "Passive_NeekoWRoot_Name" = "Rooted" tr "Passive_NeekoWRoot_Tooltip" = "This unit cannot move." tr "Passive_QiyanaPv1_Name" = "Royal Privilege" tr "Passive_QiyanaPv1_Tooltip" = "Your first basic ability or attack to damage each enemy deals <physicalDamage>@FinalDamage@ bonus physical damage</physicalDamage>.<br><br>This effect has a 25s per-target cooldown, but the cooldown resets when you cast <b><active>{{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@]</active></b> to gain a <i>different</i> weapon enchantment. " tr "Passive_Veigar_PingOverride" = "@SrcNameWithColon@Phenomenal Evil Power<font color='#C1FFAF'> - </font><font color='#5555FF'>@SubA@ Ability Power</font>" tr "penguknight_classic_tier1_name" = "Pengu Featherknight" tr "penguknight_dark_tier1_name" = "Ravenlord Featherknight" tr "penguknight_ice_tier1_name" = "True Ice Featherknight" tr "penguknight_owl_tier1_name" = "Sakura Featherknight" tr "penguknight_rooster_tier1_name" = "Extra Spicy Featherknight" tr "penguknight_yellow_tier1_name" = "Cheeper Featherknight" tr "perk_buff_desc_Guardian_CD" = "<titleLeft>{{perk_displayname_Guardian}}</titleLeft><br><mainText>{{perk_displayname_Guardian}} is on cooldown.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "perk_buff_desc_KSStonebornPact_Heal" = "" tr "perk_buff_desc_KSStonebornPact_Marker" = "<titleLeft>Stoneborn Pact Rune</titleLeft><mainText>---</mainText>" tr "perk_client_desc_7000" = "" tr "perk_client_desc_AcuteSenses" = "" tr "perk_client_desc_Conqueror" = "" tr "perk_client_desc_Firetrap" = "" tr "perk_client_desc_FuturesMarket" = "{{ perk_long_desc_FuturesMarket }}<br>Debt limit: @GoldLowerBoundInitial@ + @GoldLowerBoundPerMinute@/min<br>(Debt doesn't become available until @DebtAccumulationStartsAtMinute@ minutes)" tr "perk_client_desc_HailOfBlades" = "" tr "perk_client_desc_Heartseeker" = "" tr "perk_client_desc_NimbusCloak" = "Casting your Ultimate ability will grant a decaying movement speed increase for @Duration@s.<br><br>Movement speed increase: @MoveSpeedBoost@<br>Cooldown: @Cooldown@" tr "perk_client_desc_Overheal" = "" tr "perk_client_desc_PresenceOfMind" = "{{ perk_long_desc_PresenceOfMind }}" tr "perk_client_desc_PressTheAttack" = "" tr "perk_client_desc_StrengthRune" = "" tr "perk_client_desc_TimeWarpTonic" = "" tr "perk_client_desc_UnsealedSpellbook" = "" tr "perk_conditional_MinionDematerializer_Supers_0" = "" tr "perk_conditional_MinionDematerializer_Supers_1" = "<br>Super Bonus Damage: +@f4@%" tr "perk_desc_Guardian_Shield" = "<titleLeft>{{perk_displayname_Guardian}}</titleLeft><br><mainText>This unit is shielded and has increased movement speed.</mainText><br><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "perk_display_reward_Overgrowth" = "+HP" tr "perk_display_stat" = "@f1@" tr "perk_display_stat_adaptive" = "@f1@" tr "perk_display_stat_Blank" = "—" tr "perk_display_stat_BountyHunter" = "@f1@/@f2@" tr "perk_display_stat_celerity" = "@f1@" tr "perk_display_stat_CelestialBody" = "{{perk_display_stat_CelestialBody@f1@}}" tr "perk_display_stat_CelestialBody1" = "-@f2@%" tr "perk_display_stat_CelestialBody2" = "+@f2@" tr "perk_display_stat_Chrysalis" = "@f1@/@f2@" tr "perk_display_stat_DarkHarvest" = "@f9@" tr "perk_display_stat_EmDash" = "—" tr "perk_display_stat_Eyeball" = "@f1.-1@" tr "perk_display_stat_EyeballCollection" = "@f3@/@MaxEyeballs@" tr "perk_display_stat_Firetrap" = "@f7@/@f8@" tr "perk_display_stat_GhostPoro" = "@f2@" tr "perk_display_stat_HailOfBladesBonusPercentage" = "@f2@%" tr "perk_display_stat_Heartseeker" = "@f3@" tr "perk_display_stat_Kleptomancy" = "@f1@" tr "perk_display_stat_MagicalFootwear" = "@f1@:@f2@@f3@" tr "perk_display_stat_MinionDematerializer" = "@f1@|@f2@|@f3@" tr "perk_display_stat_NimbusCloak" = "@f2@s" tr "perk_display_stat_percent" = "@f1@%" tr "perk_display_stat_percent100" = "@f1*100@%" tr "perk_display_stat_ratio" = "@f1@/@f2@" tr "perk_display_stat_ratio_UnsealedSpellbook" = "@f4@/@f8@" tr "perk_display_stat_ScryersGaze" = "@f4@" tr "perk_display_stat_seconds" = "@f1@s" tr "perk_display_stat_ShieldBash" = "@f1@" tr "perk_display_stat_total" = "@f1@" tr "perk_display_stat_Transcendence" = "{{ perk_display_stat_Transcendence_@f3@ }}" tr "perk_display_stat_Transcendence_0" = "@f4*100@%" tr "perk_display_stat_Transcendence_1" = "@f1@{{ adaptive_force_stat_@f2@ }}" tr "perk_display_stat_veteran" = "@f1@ | @f2@" tr "perk_display_stat_ZombieWard" = "@f2@" tr "perk_display_stat_ZombieWardDisplayStat" = "@f1@" tr "perk_displayname_7000" = "" tr "perk_displayname_8105" = "Relentless Hunter" tr "perk_displayname_8226" = "Manaflow Band" tr "perk_displayname_8233" = "Absolute Focus" tr "perk_displayname_8234" = "Last Stand" tr "perk_displayname_8241" = "The Ultimate Hat" tr "perk_displayname_8446" = "Demolish" tr "perk_displayname_9101" = "Overheal" tr "perk_displayname_9103" = "Legend: Bloodline" tr "perk_displayname_9104" = "Legend: Alacrity" tr "perk_displayname_9105" = "Legend: Tenacity" tr "perk_displayname_9111" = "Triumph" tr "perk_displayname_AcuteSenses" = "Acute Senses" tr "perk_displayname_ApproachVelocity" = "Approach Velocity" tr "perk_displayname_ArcaneComet" = "Arcane Comet" tr "perk_displayname_BiscuitDelivery" = "Biscuit Delivery" tr "perk_displayname_BonePlating" = "Bone Plating" tr "perk_displayname_Celerity" = "Celerity" tr "perk_displayname_CelestialBody" = "Celestial Body" tr "perk_displayname_CheapShot" = "Cheap Shot" tr "perk_displayname_Chrysalis" = "Chrysalis" tr "perk_displayname_Conditioning" = "Conditioning" tr "perk_displayname_Conqueror" = "Conqueror" tr "perk_displayname_CosmicInsight" = "Cosmic Insight" tr "perk_displayname_CoupDeGrace" = "Coup de Grace" tr "perk_displayname_CutDown" = "Cut Down" tr "perk_displayname_DarkHarvest" = "Dark Harvest" tr "perk_displayname_DomInsSetBonus" = "The Wicked Maestro " tr "perk_displayname_DomPreSetBonus" = "The Twisted Surgeon" tr "perk_displayname_DomResSetBonus" = "The Immortal Butcher" tr "perk_displayname_DomSorSetBonus" = "The Aether Blade" tr "perk_displayname_Electrocute" = "Electrocute" tr "perk_displayname_EyeballCollection" = "Eyeball Collection" tr "perk_displayname_Firetrap" = "Firetrap" tr "perk_displayname_FleetFootwork" = "Fleet Footwork" tr "perk_displayname_FontOfLife" = "Font of Life" tr "perk_displayname_FuturesMarket" = "Future's Market" tr "perk_displayname_GatheringStorm" = "Gathering Storm" tr "perk_displayname_GhostPoro" = "Ghost Poro" tr "perk_displayname_GlacialAugment" = "Glacial Augment" tr "perk_displayname_GraspOfTheUndying" = "Grasp of the Undying" tr "perk_displayname_Guardian" = "Guardian" tr "perk_displayname_HailOfBlades" = "Hail of Blades" tr "perk_displayname_Heartseeker" = "Heartseeker" tr "perk_displayname_HextechFlashtraption" = "Hextech Flashtraption" tr "perk_displayname_IngeniousHunter" = "Ingenious Hunter" tr "perk_displayname_InsDomSetBonus" = "The Ruthless Visionary" tr "perk_displayname_InsPreSetBonus" = "The Elegant Duelist " tr "perk_displayname_InsResSetBonus" = "The Timeless" tr "perk_displayname_InsSorSetBonus" = "The Stargazer" tr "perk_displayname_IronSkin" = "Iron Skin" tr "perk_displayname_Kleptomancy" = "Kleptomancy" tr "perk_displayname_LethalTempo" = "Lethal Tempo" tr "perk_displayname_MagicalFootwear" = "Magical Footwear" tr "perk_displayname_MinionDematerializer" = "Minion Dematerializer" tr "perk_displayname_MirrorShell" = "Mirror Shell" tr "perk_displayname_NimbusCloak" = "Nimbus Cloak" tr "perk_displayname_Overgrowth" = "Overgrowth" tr "perk_displayname_PerfectTiming" = "Perfect Timing" tr "perk_displayname_PhaseRush" = "Phase Rush" tr "perk_displayname_Predator" = "Predator" tr "perk_displayname_PreDomSetBonus" = "The Merciless Elite" tr "perk_displayname_PreInsSetBonus" = "The Savant" tr "perk_displayname_PreResSetBonus" = "The Eternal Champion" tr "perk_displayname_PresenceOfMind" = "Presence of Mind" tr "perk_displayname_PreSorSetBonus" = "The Brazen Perfect" tr "perk_displayname_PressTheAttack" = "Press the Attack" tr "perk_displayname_RavenousHunter" = "Ravenous Hunter" tr "perk_displayname_ResDomSetBonus" = "The Leviathan" tr "perk_displayname_ResInsSetBonus" = "The Enlightened Titan" tr "perk_displayname_ResPreSetBonus" = "The Behemoth" tr "perk_displayname_ResSorSetBonus" = "The Arcane Colossus" tr "perk_displayname_Revitalize" = "Revitalize" tr "perk_displayname_RunicArmor" = "Nullifying Orb" tr "perk_displayname_Scorch" = "Scorch" tr "perk_displayname_ScryersGaze" = "Scryer's Gaze" tr "perk_displayname_SecondWind" = "Second Wind" tr "perk_displayname_ShieldBash" = "Shield Bash" tr "perk_displayname_SorDomSetBonus" = "The Calamity" tr "perk_displayname_SorInsSetBonus" = "The Cryptic" tr "perk_displayname_SorPreSetBonus" = "The Incontestable Spellslinger" tr "perk_displayname_SorResSetBonus" = "The Ancient One" tr "perk_displayname_SuddenImpact" = "Sudden Impact" tr "perk_displayname_SummonAery" = "Summon Aery" tr "perk_displayname_TasteOfBlood" = "Taste of Blood" tr "perk_displayname_Template" = "" tr "perk_displayname_TimeWarpTonic" = "Time Warp Tonic" tr "perk_displayname_Transcendence" = "Transcendence" tr "perk_displayname_UltimateHunter" = "Ultimate Hunter" tr "perk_displayname_Unflinching" = "Unflinching" tr "perk_displayname_UnsealedSpellbook" = "Unsealed Spellbook" tr "perk_displayname_VeteranAftershock" = "Aftershock" tr "perk_displayname_Waterwalking" = "Waterwalking" tr "perk_displayname_ZombieWard" = "Zombie Ward" tr "perk_eog_stat_desc_AbsoluteFocus" = "Total time active: {{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_AbsoluteFocus1" = "Total Bonus AD/AP: @eogvar1@" tr "perk_eog_stat_desc_Aftershock1" = "Total Damage Dealt: @eogvar1@" tr "perk_eog_stat_desc_ArcaneComet1" = "Total Damage Dealt: @eogvar1@" tr "perk_eog_stat_desc_BiscuitDelivery1" = "Biscuits Received: @eogvar1@" tr "perk_eog_stat_desc_BonePlating" = "Total Damage Blocked: @eogvar1@" tr "perk_eog_stat_desc_Celerity1" = "Extra Distance Travelled: @eogvar1@" tr "perk_eog_stat_desc_CelestialBody1" = "--" tr "perk_eog_stat_desc_CheapShot" = "Total damage: @eogvar1@" tr "perk_eog_stat_desc_CheapShot1" = "Bonus Damage per Activation: @eogvar1@" tr "perk_eog_stat_desc_Conditioning" = "Percent of game active: @eogvar1@%" tr "perk_eog_stat_desc_Conditioning1" = "Total Bonus Armor: @eogvar1@" tr "perk_eog_stat_desc_Conditioning2" = "Total Bonus Magic Resist: @eogvar2@" tr "perk_eog_stat_desc_ConditioningArmor" = "Total Bonus Armor: @eogvar2@" tr "perk_eog_stat_desc_ConditioningMR" = "Total Bonus Magic Resist: @eogvar3@" tr "perk_eog_stat_desc_Conqueror" = "Total true damage dealt: @eogvar1@<br>True damage that would have been mitigated: @eogvar2@<br>Total healing: @eogvar3@" tr "perk_eog_stat_desc_CosmicInsight1" = "--" tr "perk_eog_stat_desc_CoupDeGrace1" = "Total Bonus Damage: @eogvar1@" tr "perk_eog_stat_desc_CutDown1" = "Total Bonus Damage: @eogvar1@" tr "perk_eog_stat_desc_DarkHarvest1" = "Total Damage Dealt: @eogvar1@" tr "perk_eog_stat_desc_DarkHarvest2" = "Total Souls Harvested: @eogvar2@" tr "perk_eog_stat_desc_Demolish1" = "Total Bonus Damage: @eogvar1@" tr "perk_eog_stat_desc_Electrocute1" = "Total Damage Dealt: @eogvar1@" tr "perk_eog_stat_desc_Electrocute2" = "Bonus Damage per Activation: @eogvar2@" tr "perk_eog_stat_desc_EyeballCollection1" = "Total Bonus AD/AP: @eogvar1@" tr "perk_eog_stat_desc_Firetrap1" = "Firetraps triggered: @eogvar1@" tr "perk_eog_stat_desc_Firetrap2" = "Total burn damage caused: @eogvar2@" tr "perk_eog_stat_desc_FleetFootwork1" = "Total Healing: @eogvar1@" tr "perk_eog_stat_desc_FontOfLife1" = "Total Ally Healing: @eogvar1@" tr "perk_eog_stat_desc_FuturesMarket1" = "Future Purchases: @eogvar1@" tr "perk_eog_stat_desc_GatheringStorm1" = "Total Bonus AD/AP: @eogvar1@" tr "perk_eog_stat_desc_GhostPoro1" = "Ghost Poros Spawned: @f3@\nEnemies Spotted: @f1@" tr "perk_eog_stat_desc_GhostPoro2" = "Portion of game with bonus stats: @eogvar2@%" tr "perk_eog_stat_desc_GlacialAugment1" = "Bonus Time Enemies Slowed: @eogvar1@s" tr "perk_eog_stat_desc_GraspOfTheUndying" = "Total damage: @eogvar1@" tr "perk_eog_stat_desc_GraspOfTheUndying1" = "Bonus Damage per Activation: @eogvar1@" tr "perk_eog_stat_desc_GraspOfTheUndyingHeal" = "Total Healing: @eogvar2@" tr "perk_eog_stat_desc_Guardian1" = "Total Shield Strength: @eogvar1@" tr "perk_eog_stat_desc_HailOfBlades" = "Attacks made with extra attack speed: @eogvar1@" tr "perk_eog_stat_desc_HailOfBlades_2" = "Percentage of Hail attacks landed: @eogvar2@%" tr "perk_eog_stat_desc_HailOfBlades_Future_1" = "Bonus damage dealt: @eogvar1@" tr "perk_eog_stat_desc_HailOfBlades_Future_2" = "Percentage of Hail attacks landed: @eogvar2@%" tr "perk_eog_stat_desc_HextechFlashtraption1" = "Times Hexflashed: @eogvar1@" tr "perk_eog_stat_desc_IngeniousHunter1" = "Total Stacks: @eogvar2@" tr "perk_eog_stat_desc_IngeniousHunter2" = "Total Item Activations (Including Trinkets): @eogvar1@" tr "perk_eog_stat_desc_IronSkin" = "Percent of game active: @eogvar1@%" tr "perk_eog_stat_desc_IronSkin1" = "Bonus Armor: @eogvar1@" tr "perk_eog_stat_desc_Kleptomancy1" = "Gold Granted: @eogvar1@" tr "perk_eog_stat_desc_Kleptomancy2" = "Items Looted: @eogvar2@" tr "perk_eog_stat_desc_LastResort1" = "Total Resource Restored: @eogvar1@" tr "perk_eog_stat_desc_LastStand1" = "Total Bonus Damage: @eogvar1@" tr "perk_eog_stat_desc_LegendAlacrity1" = "Total Bonus Attack Speed: @eogvar1@" tr "perk_eog_stat_desc_LegendBloodline1" = "Total Bonus Lifesteal: @eogvar1@" tr "perk_eog_stat_desc_LegendTenacity1" = "Total Bonus Tenacity: @eogvar1@" tr "perk_eog_stat_desc_LegendTimeCompleted" = "Time Completed: {{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_LethalTempo1" = "Total Active Time: {{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_MagicalFootwear1" = "Boots Arrival Time: @eogvar1@:@eogvar2@@eogvar3@" tr "perk_eog_stat_desc_ManaflowBand" = "Total bonus mana: @eogvar1@" tr "perk_eog_stat_desc_ManaflowBand1" = "Total Resource Restored: @eogvar1@" tr "perk_eog_stat_desc_ManaflowBand2" = "Total mana restored: @eogvar2@" tr "perk_eog_stat_desc_MinionDematerializer1" = "Bonus Minion Damage Dealt: @eogvar1@" tr "perk_eog_stat_desc_MinionDematerializer2" = "Melee Bonus Damage: @eogvar2@" tr "perk_eog_stat_desc_MinionDematerializer3" = "Siege Bonus Damage: @eogvar3@" tr "perk_eog_stat_desc_MirrorShell" = "Percent of game active: @eogvar1@%" tr "perk_eog_stat_desc_MirrorShell1" = "Bonus Magic Resist: @eogvar1@" tr "perk_eog_stat_desc_NimbusCloak" = "Times activated: @eogvar1@" tr "perk_eog_stat_desc_NullifyingOrb" = "Total shield granted: @eogvar1@" tr "perk_eog_stat_desc_NullifyingOrb1" = "Shield Amount: @eogvar1@" tr "perk_eog_stat_desc_Overgrowth1" = "Total Bonus Max Health: @eogvar1@" tr "perk_eog_stat_desc_Overheal1" = "Total Damage Blocked: @eogvar1@" tr "perk_eog_stat_desc_Overheal2" = "Total Shielding: @eogvar2@" tr "perk_eog_stat_desc_PerfectTiming1" = "Timing: Perfect" tr "perk_eog_stat_desc_PhaseRush" = "Total activations: @eogvar1@" tr "perk_eog_stat_desc_PhaseRush1" = "Bonus Movement Speed per Activation: @eogvar1@" tr "perk_eog_stat_desc_Predator1" = "Total Damage to Champions: @eogvar1@" tr "perk_eog_stat_desc_PresenceOfMind" = "Mana restored: @eogvar1@" tr "perk_eog_stat_desc_PresenceOfMind2" = "Ultimate cooldown refunded: @eogvar2@ seconds" tr "perk_eog_stat_desc_PressTheAttack" = "Total Damage: @eogvar1@" tr "perk_eog_stat_desc_PressTheAttack2" = "Bonus Damage: @eogvar2@" tr "perk_eog_stat_desc_PressTheAttack3" = "Expose Damage: @eogvar3@" tr "perk_eog_stat_desc_RavenousHunter1" = "Total Healing: @eogvar1@" tr "perk_eog_stat_desc_RavenousHunter2" = "Total Stacks: @eogvar2@" tr "perk_eog_stat_desc_RelentlessHunter1" = "Total Stacks: @eogvar2@" tr "perk_eog_stat_desc_RelentlessHunter2" = "Movement speed increase: @eogvar1@%" tr "perk_eog_stat_desc_Revitalize1" = "Bonus Healing: @eogvar1@" tr "perk_eog_stat_desc_Revitalize2" = "Bonus Shielding: @eogvar2@" tr "perk_eog_stat_desc_Scorch1" = "Total Bonus Damage: @eogvar1@" tr "perk_eog_stat_desc_ScryersGaze1" = "Times triggered: @eogvar1@" tr "perk_eog_stat_desc_ScryersGaze2" = "Bonus magic damage dealt: @eogvar2@" tr "perk_eog_stat_desc_SecondsOfUse1" = "Time Spent Hasted: @eogvar1@" tr "perk_eog_stat_desc_SecondWind1" = "Total Healing: @eogvar1@" tr "perk_eog_stat_desc_ShieldBash1" = "Total Damage: @eogvar1@" tr "perk_eog_stat_desc_ShieldBash2" = "Total Extra Shielding: @eogvar2@" tr "perk_eog_stat_desc_SuddenImpact" = "Total damage: @eogvar1@" tr "perk_eog_stat_desc_SuddenImpact1" = "Bonus Damage: @eogvar1@" tr "perk_eog_stat_desc_SummonAery1" = "Damage Dealt: @eogvar1@" tr "perk_eog_stat_desc_SummonAery2" = "Damage Shielded: @eogvar2@" tr "perk_eog_stat_desc_TasteOfBlood1" = "Total Healing: @eogvar1@" tr "perk_eog_stat_desc_TheUltimateHat1" = "Total Bonus CDR: @eogvar1@" tr "perk_eog_stat_desc_TimeWarpTonic2" = "Total Immediate Health Restored: @eogvar2@" tr "perk_eog_stat_desc_TimeWarpTonic3" = "Total Immediate Mana Restored: @eogvar3@" tr "perk_eog_stat_desc_Transcendence" = "Total adaptive stat gained: @eogvar1@" tr "perk_eog_stat_desc_Transcendence1" = "Total Bonus CDR: @eogvar1@" tr "perk_eog_stat_desc_Triumph1" = "Total Health Restored: @eogvar1@" tr "perk_eog_stat_desc_Triumph2" = "Total bonus gold granted: @eogvar2@" tr "perk_eog_stat_desc_TunnelVision1" = "--" tr "perk_eog_stat_desc_UltimateHunter" = "Total Stacks: @eogvar1@" tr "perk_eog_stat_desc_Unflinching1" = "Bonus Tenacity per Activation: @eogvar1@" tr "perk_eog_stat_desc_UnsealedSpellbook" = "Summoner Spells swapped: @eogvar1@" tr "perk_eog_stat_desc_UnsealedSpellbook1" = "Summoners Swapped: @eogvar1@" tr "perk_eog_stat_desc_Waterwalking1" = "Total time active: {{perk_eog_stat_FormattedTime}}" tr "perk_eog_stat_desc_ZombieWard1" = "Wards spawned: @eogvar1@" tr "perk_eog_stat_desc_ZombieWard2" = "Adaptive Force Gained: @eogvar2@" tr "perk_eog_stat_FormattedTime" = "@eogvar1@:@eogvar2@" tr "perk_FuturesMarket_debtmode_0" = "Available at @DebtAccumulationStartsAtMinute@ minutes" tr "perk_FuturesMarket_debtmode_1" = "@f1@ gold" tr "perk_info_tooltip" = "<titleLeft>Runes Panel</titleLeft><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>Allows you to view your rune page and information.</mainText>" tr "perk_legend_next_stack_0" = "<br>Progress Towards Next Stack: @f2@%" tr "perk_legend_next_stack_1" = "" tr "perk_long_desc_7000" = "" tr "perk_long_desc_8101" = "Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.<br><br>Energized attacks heal you for @HealBase@ - @HealMax@ (+<scaleAD>@HealBonusADRatio.1@ Bonus AD</scaleAD>, +<scaleAP>@HealAPRatio.1@ AP</scaleAP>) and grant you @MSBuff*100@% increased movement speed for 1s.<br><rules><br>Deals no damage to Monsters.<br></rules>" tr "perk_long_desc_8105" = "Gain @StartingOOCMS@ <b>out of combat Movement Speed</b> plus @OOCMS.0@ per <i>Bounty Hunter</i> stack.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." tr "perk_long_desc_8112" = "Hitting a champion with 3 <b>separate</b> attacks or abilities within @WindowDuration@s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br><br>Damage: @DamageBase@ - @DamageMax@ (+@BonusADRatio.-1@ bonus AD, +@APRatio.-1@ AP) damage.<br><br>Cooldown: @Cooldown@ - @CooldownMin@s<br><br><hr><i>'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'</i>" tr "perk_long_desc_8224" = "When you take magic damage that would reduce your Health below @PercHealthTrigger.0*100@%, gain a shield that absorbs @ShieldMin@ - @ShieldMax@ magic damage based on level (<scaleAP>+@APRatio.-1@ AP</scaleAP> and <scaleAD>+@ADRatio.-1@ bonus AD</scaleAD>) for @ShieldDuration@s.<br><br>Cooldown: @Cooldown@s" tr "perk_long_desc_8226" = "Hitting an enemy champion with an ability permanently increases your maximum mana by @ManaIncrease@, up to @MaxManaIncrease@ mana.<br><br>After reaching @MaxManaIncrease@ bonus mana, restore @PercentManaRestore*100@% of your missing mana every @PercentManaRestoreCooldown@ seconds.<br><br>Cooldown: @Cooldown.0@ seconds" tr "perk_long_desc_8232" = "Gain @MovementSpeed@ Movement Speed and {{ perk_subtext_AdaptiveForce_Max }} (based on level) when in the river.<br><br><hr><br><i>May you be as swift as the rushing river and agile as a startled Rift Scuttler.</i><br>" tr "perk_long_desc_8233" = "While above @HealthPercent*100@% health, gain {{ perk_subtext_AdaptiveForce_Max }} (based on level). <br><br>Grants @MinAdaptive.-1*0.6@ Attack Damage or @MinAdaptive@ Ability Power at level 1. " tr "perk_long_desc_8234" = "Deal @MinBonusDamagePercent.0*100@% - @MaxBonusDamagePercent.0*100@% increased damage to champions while you are below @HealthThresholdStart.0*100@% health. Max damage gained at @HealthThresholdEnd.0*100@% health." tr "perk_long_desc_8241" = "Your ultimate's cooldown is reduced by @StartingCDR@%. Each time you cast your ultimate, its cooldown is further reduced by @CDChunkPerStack@%. Stacks up to @MaxStacks@ times." tr "perk_long_desc_8304" = "You get free {{game_item_displayname_2422}} at @GiveBootsAtMinute@ min, but you cannot buy boots before then. For each takedown you acquire the boots @SecondsSoonerPerTakedown@s sooner.<br><br>{{game_item_displayname_2422}} give you an additional +@AdditionalMovementSpeed@ Movement Speed." tr "perk_long_desc_8306" = "While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel for @ChannelDuration@s to blink to a new location.<br><br>Cooldown: @CooldownTime@s. Goes on a @ChampionCombatCooldown@s cooldown when you enter champion combat." tr "perk_long_desc_8313" = "Start the game with a {{ game_item_displayname_2419 }} that transforms into a {{ game_item_displayname_2420 }} after @InitialCooldown.0@ min. {{ game_item_displayname_2420 }} has a one time use Stasis effect.<br><br>Reduces the cooldown of {{ game_item_displayname_3157 }}, {{ game_item_displayname_3026 }}, and {{ game_item_displayname_3193 }} by @PercentGAZhonyasCDR.0*100@%." tr "perk_long_desc_8446" = "Charge up a powerful attack against a tower over @TotalDemolishTime@s, while within @DistanceToTower@ range of it. The charged attack deals @OutputDamagePerStack@ (+@MaxHealthPercentDamage.0 * 100@% of your max health) bonus physical damage. <br><br>Cooldown: @CooldownSeconds@s" tr "perk_long_desc_9101" = "Excess healing on you becomes a shield, for up to @MaxBaseShieldCap@ <scaleHealth>(+@ShieldCapRatio.0*100@% Max Health)</scaleHealth>.<br><br>Shield is built up from @ShieldGenerationRateMin.0*100@ to @ShieldGenerationRateMax.0*100@% of excess healing from yourself or any ally." tr "perk_long_desc_9111" = "Takedowns restore @MissingHealthRestored.0*100@% of your missing health and grant an additional @BonusGold@ gold. <br><br><hr><br><i>'The most dangerous game brings the greatest glory.' <br>—Noxian Reckoner</i>" tr "perk_long_desc_AcuteSenses" = "Upon entering combat with an enemy Champion, recieve a warning signal if there's a <b>Hidden</b> enemy Champion within @Range@ units of you. <br><br>In addition, the warning signal grants @AdaptiveMin@-@AdaptiveMax@ Adaptive stats (based on level) for @Duration@s. <br><br>Cooldown: @Cooldown@s<br><rules><br>Enemies are considered Hidden if they have not been seen for @DelayBeforeConsideredHidden@s or more.</rules>" tr "perk_long_desc_ApproachVelocity" = "Gain @MovementSpeedPercentBonus.0*100@% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair. <br><br>Range: @ActivationDistance@" tr "perk_long_desc_ArcaneComet" = "Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.<br><br><lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>Adaptive Damage</font></lol-uikit-tooltipped-keyword>: @DamageBase@ - @DamageMax@ based on level (<scaleAP>+@APRatio.-1@ AP</scaleAP> and <scaleAD>+@ADRatio.-1@ bonus AD</scaleAD>)<br>Cooldown: @RechargeTime@ - @RechargeTimeMin@s<br><rules><br>Cooldown Reduction:<br>Single Target: @PercentRefund*100@%.<br>Area of Effect: @AoEPercentRefund*100@%.<br>Damage over Time: @DotPercentRefund*100@%.<br></rules>" tr "perk_long_desc_BiscuitDelivery" = "Biscuit Delivery: Gain a {{game_item_displayname_2010}} every @BiscuitMinuteInterval@ mins, until @SwapOverMinute@ min.<br><br>Biscuits restore @HealthHealPercent.0*100@% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by @PermanentMana@. <br><br><i>Manaless:</i> Champions without mana restore @HealthHealPercentManaless.0*100@% missing health instead." tr "perk_long_desc_BonePlating" = "After taking damage from an enemy champion, the next @BlockCount@ spells or attacks you receive from them deal @BlockBase@-@BlockMax@ less damage.<br><br>Duration: @BlockDuration@s<br>Cooldown: @Cooldown@s" tr "perk_long_desc_Celerity" = "All movement bonuses are @PercentHasteMod*100@% more effective on you and gain @PercentMS*100@% Movement Speed." tr "perk_long_desc_CelestialBody" = "+@HealthBonus@ Health permanently<br>-@ChampionDamagePenalty*100@% damage to champions and monsters until @EndTime@ min<br><br><hr><br><i>'The greatest legends live on in the stars.' <br>—Daphna the Dreamer</i>" tr "perk_long_desc_CheapShot" = "Damaging champions with <b>impaired movement or actions</b> deals @DamageIncMin@ - @DamageIncMax@ bonus true damage (based on level).<br><br>Cooldown: @Cooldown@s<br><rules>Activates on damage occurring after the impairment.</rules>" tr "perk_long_desc_Chrysalis" = "Start the game with @StartingHealth@ bonus health. When you get @MaxTakedowns@ takedowns, convert that health for {{perk_subtext_AdaptiveForce}}." tr "perk_long_desc_Conditioning" = "{{ perk_short_desc_Conditioning }}" tr "perk_long_desc_Conqueror" = "Attacks or spells that deal damage to an enemy champion grant @MinAdaptivePerStack@-@MaxAdaptivePerStack@ Adaptive Force (based on level) for @RangedBuffDuration@s (@MeleeBuffDuration@s for melee). Stacks up to @MaxStacks@ times.<br><br>When fully stacked, @TrueDamageConversion*100@% of your damage is converted to True Damage and you heal for that amount." tr "perk_long_desc_CosmicInsight" = "+@CDR*100@% CDR<br>+@CDR*100@% Max CDR<br>+@CDR*100@% Summoner Spell CDR<br>+@CDR*100@% Item CDR" tr "perk_long_desc_CoupDeGrace" = "Deal @BonusPercentDamage.0 *100@% more damage to champions who have less than @EnemyHealthPercentageThreshold*100@% health." tr "perk_long_desc_CutDown" = "Deal @MinBonusDamagePercent.0*100@% to @MaxBonusDamagePercent.0*100@% more damage to champions, based on how much more max health they have than you.<br><br><rules>Bonus damage scales up linearly against enemies with @MinHealthDifference.0*100@% to @MaxHealthDifference.0*100@% more max health than you.</rules>" tr "perk_long_desc_DarkHarvest" = "Damaging a Champion below @HarvestThreshold*100@% health deals <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests their soul, permanently increasing {{perk_displayname_DarkHarvest}}'s damage by @DamagePerSoulEssence@.<br><br>{{perk_displayname_DarkHarvest}} damage: @BaseDamageLow@-@BaseDamageHigh@ (based on level) (+@DamagePerSoulEssence@ damage per soul) (+@ADRatio.-1@ bonus AD) (+@APRatio.-1@ AP)<br>Cooldown: @Cooldown@s (resets to @CooldownResetValue.01@s on takedown)" tr "perk_long_desc_DomInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_DomPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}<br>+@AttackSpeed*100@% Attack Speed" tr "perk_long_desc_DomResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_DomResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}<br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_long_desc_DomSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_EyeballCollection" = "Collect eyeballs for champion takedowns. Gain {{ perk_subtext_AdaptiveForce }}, per eyeball collected. <br><br>Upon completing your collection at @MaxEyeballs@ eyeballs, additionally gain {{ perk_subtext_AdaptiveForce_EyeballCollection }}.<br><br>Collect @StacksPerTakedown@ eyeball per champion takedown." tr "perk_long_desc_Firetrap" = "Begin the game with a <i>{{perk_displayname_Firetrap}}</i> in your inventory and generate another one every @TrapGenerationDuration@ minutes thereafter, up to a maximum of @MaxFiretraps@ traps. <br><br>Each <i>{{perk_displayname_Firetrap}}</i> can be placed on the ground, is stealthed and armed after @TrapSetDelay@s and lasts for @TrapDuration@s. <br><br>The <i>{{perk_displayname_Firetrap}}</i> will explode if stepped on by enemy Champions, revealing and slowing them by @SlowAmount*100@% for @SlowDuration@s and dealing <scaleLevel>@BurnDamageMin@-@BurnDamageMax@ True Damage</scaleLevel> (based on level). If the trap was placed in brush before detonation, the slow effect is increased to @BrushSlowAmount*100@% and the damage is doubled." tr "perk_long_desc_FleetFootwork" = "Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized<br><br>Energized attacks heal you for @HealBase@ - @HealMax@ (+@HealBonusADRatio.-1@ Bonus AD, +@HealAPRatio.-1@ AP) and grant +@MSBuff*100@% movement speed for @MSDuration.0@s.<br><br>Healing from minions is @RangedMinionReduction*100@% effective for Ranged Champions." tr "perk_long_desc_FontOfLife" = "Impairing the movement of an enemy champion marks them for @MarkDuration@s.<br><br>Ally champions who attack marked enemies heal for @FlatHealAmount@ + @HealthRatio.-1 * 100@% of your max health over @HealDuration@s. " tr "perk_long_desc_FuturesMarket" = "You can enter debt to buy items. The amount you can borrow increases over time.<br><br>Lending Fee: @ExcessCostPenaltyFlat@ gold" tr "perk_long_desc_GatheringStorm" = "Every @UpdateAfterMinutes@ min gain AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword>.<br><br><i>10 min</i>: + 8 AP or 5 AD <br><i>20 min</i>: + 24 AP or 14 AD<br><i>30 min</i>: + 48 AP or 29 AD<br><i>40 min</i>: + 80 AP or 48 AD<br><i>50 min</i>: + 120 AP or 72 AD<br><i>60 min</i>: + 168 AP or 101 AD<br>etc..." tr "perk_long_desc_GhostPoro" = "When your wards expire, they leave behind a {{ perk_displayname_GhostPoro }}, which grants vision for @MaxDuration@s. Nearby enemy champions scare the {{ perk_displayname_GhostPoro }} away.<br><br>Gain {{ perk_subtext_AdaptiveForce }} for every {{ perk_displayname_GhostPoro }} spawned and when your {{ perk_displayname_GhostPoro }} spots an enemy champion up to @MaxStacks@ stacks. <br><br>After gaining @MaxStacks@ stacks, additionally gain @CompletionBonus@ adaptive force." tr "perk_long_desc_GlacialAugment" = "Basic attacking a champion slows them for @SlowDuration.0@s. The slow increases in strength over its duration.<li><i>Ranged</i>: Ranged attacks slow by up to @SlowAmountBase.0*-100@% - @SlowAmountMax.0*-100@%</li> <li><i>Melee</i>: Melee attacks slow by up to @SlowAmountBaseMelee.0*-100@% - @SlowAmountMaxMelee.0*-100@%</li><br>Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for @SlowZoneDuration@s, slowing all units inside by @SlowZoneSlow*-100@%.<br><br>Cooldown: @UnitCDBase@-@UnitCD16@s per unit" tr "perk_long_desc_GraspOfTheUndying" = "Every @TriggerTime@s in combat, your next basic attack on a champion will:<li>Deal bonus magic damage equal to @PercentHealthDamage.0@% of your max health</li><li>Heals you for @PercentHealthHeal.0*100@% of your max health</li><li>Permanently increase your health by @MaxHealthPerProc@</li><br><rules><i>Ranged Champions:</i> Damage, healing, and permanent health gained reduced by @RangedPenaltyMod*100@%.</rules><br>" tr "perk_long_desc_Guardian" = "{{ perk_shared_desc_Guardian }}<br><br>Cooldown: <scaleLevel>@Cooldown@ - @CooldownMaxLevel@</scaleLevel> seconds<br>Shield: <scaleLevel>@ShieldBase@ - @ShieldMax@</scaleLevel> + <scaleAP>@APRatio*100@%</scaleAP> of your ability power + <scalehealth>@HPRatio.0*100@%</scalehealth> of your bonus health.<br>Haste: +@Haste*100@% Movement Speed." tr "perk_long_desc_HailOfBlades" = "Gain @ASBoostMin*100@% Attack Speed when you attack an enemy champion for up to @NumHits@ attacks.<br><br>No more than @Duration@s can elapse between attacks or this effect will end.<br><br>Cooldown: @OutOfCombatCooldown@s out of combat.<br><br><rules>Attack resets increase the attack limit by 1.<br>Allows you to temporarily exceed the attack speed limit.</rules>" tr "perk_long_desc_HailOfBlades_Future" = "The first @NumHits@ attacks against an enemy Champion gain <scalelevel>@ASBoostMin*100@-@ASBoostMax*100@</scalelevel>% Attack Speed. {{perk_displayname_HailOfBlades}} allows you to temporarily exceed the attack speed limit, but no more than @Duration@s can elapse between attacks or this effect will end.<br><br>Cooldown: @OutOfCombatCooldown@s (resets 5 times faster when not in combat).<br><br>" tr "perk_long_desc_Heartseeker" = "Killing Siege Minions or Champion takedowns will summon a <i>{{perk_displayname_Heartseeker}}</i> entity that will hunt down the closest enemy Champion for @EntityLifetime@s. Upon contact, the entity will latch on, granting vision of them for @RevealDuration@s. <br><br>Causing damage to a Champion afflicted with the <i>{{perk_displayname_Heartseeker}}</i> will destroy the entity, removing vision but dealing <ScaleLevel>@BaseDamageMin@-@BaseDamageMax@</ScaleLevel> <scaleAD>(+@ADRatio@ bonus AD)</scaleAD><scaleAP>(+@APRatio@ AP)</scaleAP> magic damage. " tr "perk_long_desc_IngeniousHunter" = "Gain @StartingActiveItemCDR.0*100@% <b>Active Item CDR</b> plus an additional @ActiveItemCDRPerStack.0*100@% per <i>Bounty Hunter</i> stack (includes Trinkets).<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." tr "perk_long_desc_InsDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_InsPreSetBonus" = "+@AttackSpeed*100@% Attack Speed" tr "perk_long_desc_InsResSetBonus" = "+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_long_desc_InsSorSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_IronSkin" = "Gain +@ArmorBase@ Armor. <br><br>Heal effects from consumables, heals for at least @FlatHealThreshold@ health and shields increase your Armor by @TotalExtraArmor*100@% for @EvolveArmorDuration@s." tr "perk_long_desc_Kleptomancy" = "After using an ability, each of your next @KleptoCharges@ attacks can grant 5 gold... or something nicer.<br><br>Only attacks against champions grant you a rewards." tr "perk_long_desc_LegendBloodline" = "Gain @LifeStealPerStack*100@% life steal for every <i>Legend</i> stack (<statGood>max @MaxLegendStacks@ stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." tr "perk_long_desc_LegendHeroism" = "Gain @AttackSpeedBase*100@% attack speed plus an additional @AttackSpeedPerStack*100@% for every <i>Legend</i> stack (<statGood>max @MaxLegendStacks@ stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." tr "perk_long_desc_LegendTenacity" = "Gain @TenacityBase*100@% tenacity plus an additional @TenacityPerStack*100@% for every <i>Legend</i> stack (<statGood>max @MaxLegendStacks@ stacks</statGood>).<br><br>Earn progress toward <i>Legend</i> stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill." tr "perk_long_desc_LethalTempo" = "@LeadInDelay.1@s after damaging a champion gain @AttackSpeedMin*100@ - @AttackSpeedMax*100@% Attack Speed (based on level) for @AttackSpeedBuffDurationMin@s. Attacking a champion extends the effect to @AttackSpeedBuffDurationMax@s.<br><br>Cooldown: @Cooldown@s<br><br>{{perk_displayname_LethalTempo}} allows you to temporarily exceed the attack speed limit." tr "perk_long_desc_MinionDematerializer" = "Start the game with @GainedMinionKillers@ {{game_item_displayname_2403}}s that kill and absorb lane minions instantly. {{game_item_displayname_2403}}s are on cooldown for the first @InitialCooldown@s of the game.<br><br>Absorbing a minion increases your damage by +@DamageBonusForAnyAbsorbed.0*100@% against that type of minion permanently, and an extra +@DamageBonusPerAdditionalAbsorbed.0*100@% for each additional minion of that type absorbed.<br>" tr "perk_long_desc_MirrorShell" = "Gain +@MRBase@ Magic Resist. <br><br>Heal effects from consumables, heals for at least @FlatHealThreshold@ health and shields increase your Magic Resist by @EvolveBonusMR*100@% for @EvolveShellDuration@s." tr "perk_long_desc_NimbusCloak" = "Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for @Duration.1@s and allows you to pass through units.<br><br>Increase: @MoveSpeedBoost@ Movement Speed<br>Cooldown: @Cooldown@s, reduced by <b>Cooldown Reduction</b>" tr "perk_long_desc_Overgrowth" = "Absorb life essence from monsters or enemy minions that die near you, permanently gaining @FlatHealthPerTier@ maximum health for every @UnitsPerTier@.<br><br>When you've absorbed @ThresholdUnits@ monsters or enemy minions, gain an additional @ThresholdMaxHealthRatio*100@% maximum health." tr "perk_long_desc_PhaseRush" = "Hitting an enemy champion with 3 attacks or <b>separate</b> abilities within @Window@s grants @HasteBase*100@ - @HasteMax*100@% Movement Speed based on level and @SlowResist*100@% Slow Resistance.<br><br>Duration: @Duration@s<br>Cooldown: @Cooldown@s" tr "perk_long_desc_Predator" = "Enchants your boots with the active effect '<font color='#c60300'>{{perk_displayname_Predator}}</font>.'<br><br>{{ game_itemmod_bloodmoonboots }}" tr "perk_long_desc_PreDomSetBonus" = "+@AttackSpeed*100@% Attack Speed<br>{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_PreInsSetBonus" = "+@AttackSpeed*100@% Attack Speed" tr "perk_long_desc_PreResSetBonus" = "+@AttackSpeed*100@% Attack Speed" tr "perk_long_desc_PresenceOfMind" = "Takedowns restore @PercentManaRestore*100@% of your maximum mana and refund @UltimateCooldownRefund*100@% of your ultimate's cooldown." tr "perk_long_desc_PreSorSetBonus" = "+@AttackSpeed*100@% Attack Speed<br>{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_PreSorSplitBonus" = "+@AttackSpeed*100@% Attack Speed<br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_long_desc_PressTheAttack" = "Hitting an enemy champion with @HitsRequired@ consecutive basic attacks deals @MinDamage@ - @MaxDamage@ bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword> (based on level) and makes them vulnerable, increasing the damage they take by @AmpPotencyStartSelf.0*100@ - @AmpPotencyMaxSelf.0*100@% from all sources for @AmpDuration@s." tr "perk_long_desc_RavenousHunter" = "Heal for a percentage of the damage dealt by your abilities.<br>Healing: @StartingOmnivamp*100@% + @OmnivampPerStack*100@% per <i>Bounty Hunter</i> stack. <br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion.<br><rules><br>Healing reduced to one third for Area of Effect abilities.</rules>" tr "perk_long_desc_ResDomSetBonus" = "+@Health@ Health" tr "perk_long_desc_ResDomSplit" = "+@Health@-@HealthAtEighteen@ Health based on level<br>{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_ResInsSetBonus" = "+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_long_desc_ResPreSetBonus" = "+@Health@ Health" tr "perk_long_desc_ResPreSplit" = "+@Health@-@HealthAtEighteen@ Health based on level<br>+@AttackSpeed.0*100@% Attack Speed" tr "perk_long_desc_ResSorSetBonus" = "+@Health@ Health" tr "perk_long_desc_ResSorSplit" = "+@Health@-@HealthAtEighteen@ Health based on level<br>{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_Revitalize" = "Heals and shields you cast or receive are @StandardAmp.0@% stronger and increased by an additional @ExtraAmp.0@% on targets below @HealthCutoff.0@% health." tr "perk_long_desc_Scorch" = "Your next damaging ability hit sets champions on fire dealing @damage@ - @damagemax@ bonus magic damage based on level after @dotduration@s.<br><br>Cooldown: @BurnlockoutDuration@s" tr "perk_long_desc_ScryersGaze" = "The closest enemy ward or vision device within @DetectionRange@ units of you is revealed for @BlackoutDuration@s. In addition, damaging an enemy Champion after destroying a vision device inflicts <scaleLevel>@DamageMin@ - @DamageMax@</scaleLevel> bonus magic damage.<br><br>Cooldown: @Cooldown@s<br><br><rules>{{perk_displayname_ScryersGaze}} begins the game on cooldown.</rules>" tr "perk_long_desc_SecondWind" = "After taking damage from an enemy champion, heal for @RegenPercentMax.0*100@% of your missing health +@RegenFlat.0@ over @RegenSeconds@s." tr "perk_long_desc_ShieldBash" = "While shielded, gain <scaleLevel>1 - 10</scaleLevel> Armor and Magic Resist based on Level.<br><br>Whenever you gain a new shield, your next basic attack against a champion deals <scaleLevel>@ProcBaseMin@ - @ProcBaseMax@</scaleLevel> <scaleHealth>(+@BonusHealthRatio.1@% Bonus Health)</scaleHealth> <scaleMana>(+@ShieldRatio.1@% New Shield Amount)</scaleMana> bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage.<br><br>You have up to @ProcDuration@s after the shield expires to use this effect." tr "perk_long_desc_SorDomSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_SorInsSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_SorPreSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}<br>+@AttackSpeed*100@% Attack Speed" tr "perk_long_desc_SorResSetBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}" tr "perk_long_desc_SorResSplitBonus" = "{{ perk_subtext_AdaptiveForce_SetBonus }}<br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_long_desc_StatModAdaptive" = "+@StatGain2@ <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>Adaptive Force</font></lol-uikit-tooltipped-keyword>" tr "perk_long_desc_StatModArmor" = "+@StatGain@ Armor" tr "perk_long_desc_StatModAttackSpeed" = "+@StatGain@% Attack Speed" tr "perk_long_desc_StatModCooldownReductionScaling" = "+@StatGainMin@-@StatGainMax@% <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>CDR</lol-uikit-tooltipped-keyword> (based on level)" tr "perk_long_desc_StatModHealthScaling" = "+@StatGainMin@-@StatGainMax@ Health (based on level)" tr "perk_long_desc_StatModMagicResist" = "+@StatGain@ Magic Resist" tr "perk_long_desc_StatModMovementSpeed" = "+@StatGain1@% <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>" tr "perk_long_desc_SuddenImpact" = "After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you @BonusLethality.0@ Lethality and @BonusMpen.0@ Magic Penetration for @Duration@s.<br><br>Cooldown: @Cooldown@s" tr "perk_long_desc_SummonAery" = "Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.<br><br>Damage: @DamageBase@ - @DamageMax@ based on level (+<scaleAP>@DamageAPRatio.-1@ AP</scaleAP> and +<scaleAD>@DamageADRatio.-1@ bonus AD</scaleAD>)<br>Shield: @ShieldBase@ - @ShieldMax@ based on level (+<scaleAP>@ShieldRatio.-1@ AP</scaleAP> and +<scaleAD>@ShieldRatioAD.-1@ bonus AD</scaleAD>) <br><br>Aery cannot be sent out again until she returns to you." tr "perk_long_desc_TasteOfBlood" = "Heal when you damage an enemy champion.<br><br>Healing: @HealAmount@-@HealAmountMax@ (+@ADRatio.-1@ bonus AD, +@APRatio.-1@ AP) health (based on level)<br><br>Cooldown: @Cooldown@s" tr "perk_long_desc_Template" = "" tr "perk_long_desc_TimeWarpTonic" = "Consuming a potion or biscuit grants @RestorationPercentage*100@% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain @BonusMS*100@% Movement Speed while under their effects.<br><br>Cooldown: equal to the duration of the consumable." tr "perk_long_desc_Transcendence" = "Gain @MaxCDR*100@% CDR when you reach level @LevelToTurnOn@.<br><br>Each percent of CDR exceeding the CDR limit is converted to {{ perk_subtext_AdaptiveForce }}." tr "perk_long_desc_UltimateHunter" = "Your ultimate gains @StartingUltCDR@% <b>reduced cooldown,</b> plus an additional @AdditionalUltCDR.0@% per <i>Bounty Hunter</i> stack.<br><br><i>Bounty Hunter</i> stacks are earned the first time you get a takedown on each enemy champion." tr "perk_long_desc_Unflinching" = "After casting a Summoner Spell, gain @BonusTenacity*100@% Tenacity and Slow Resistance for @BuffDuration@s. Additionally, gain @PersistTenacity*100@% Tenacity and Slow Resistance for each Summoner Spell on cooldown. " tr "perk_long_desc_UnsealedSpellbook" = "Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by @ShardRechargeReductionSeconds@s (initial swap cooldown is at @ShardRechargeMinutes@ mins). <br><br>Your first swap becomes available at @ShardFirstMinutes@ mins. <br><rules><br>Summoner Spells can only be swapped while out of combat. <br>After using a swapped Summoner Spell you must swap @NumSummonersBeforeRepeat@ more times before the first can be selected again. </rules>" tr "perk_long_desc_VeteranAftershock" = "After immobilizing an enemy champion, increase your Armor and Magic Resist by @FlatResists@ + @PercentBonusResist*100@% of your Bonus Resists for @DelayBeforeBurst.1@s. Then explode, dealing magic damage to nearby enemies.<br><br>Damage: @StartingBaseDamage@ - @MaxBaseDamage@ (+@HealthRatio.-1@% of your maximum health)<br>Cooldown: @Cooldown@s<br><br>Resistance bonus from Aftershock capped at: @BonusResistMin@-@BonusResistMax@ (based on level)<br>" tr "perk_long_desc_ZombieWard" = "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemy Wards cause friendly {{perk_displayname_ZombieWard}}s to sprout from their corpses.<br><br>Gain {{ perk_subtext_AdaptiveForce }} for every {{ perk_displayname_ZombieWard }} spawned, up to @MaxStacks@. <br><br>After spawning @MaxStacks@ {{perk_displayname_ZombieWard}}s, additionally gain @CompletionBonus@ adaptive force.<br><br>Zombie Wards are visible, last for @WardDuration@s and do not count towards your ward limit." tr "perk_rune_stat_groupname_defensive" = "Defense" tr "perk_rune_stat_groupname_flex" = "Flex" tr "perk_rune_stat_groupname_offensive" = "Offense" tr "perk_shared_desc_Guardian" = "<i>Guard</i> allies within @SnuggleRange@ units of you, and allies you target with spells for @GuardDuration@s. While <i>Guarding</i>, if you or the ally take damage, both of you gain a shield and are hasted for @ShieldDuration@s." tr "perk_short_desc_7000" = "" tr "perk_short_desc_8105" = "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent <b>out of combat <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword></b>. " tr "perk_short_desc_8112" = "Hitting a champion with 3 <b>separate</b> attacks or abilities in @WindowDuration@s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>." tr "perk_short_desc_8224" = "Gain a magic damage shield when taken to low health by magic damage." tr "perk_short_desc_8226" = "Hitting an enemy champion with an ability permanently increases your maximum mana by @ManaIncrease@, up to @MaxManaIncrease@ mana.<br><br>After reaching @MaxManaIncrease@ bonus mana, restore @PercentManaRestore*100@% of your missing mana every @PercentManaRestoreCooldown@ seconds." tr "perk_short_desc_8232" = "Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> in the river." tr "perk_short_desc_8233" = "While above @HealthPercent*100@% health, gain extra <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>." tr "perk_short_desc_8234" = "Deal more damage to champions while you are low on health." tr "perk_short_desc_8241" = "Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced." tr "perk_short_desc_8304" = "You get free boots at @GiveBootsAtMinute@ min but you cannot buy boots before then. Each <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedown</lol-uikit-tooltipped-keyword> you get makes your boots come @SecondsSoonerPerTakedown@s sooner." tr "perk_short_desc_8306" = "While Flash is on cooldown it is replaced by <i>Hexflash</i>.<br><br><i>Hexflash</i>: Channel, then blink to a new location." tr "perk_short_desc_8313" = "Gain a free {{game_item_displayname_2420}}. {{game_item_displayname_2420}} has a one time use <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Stasis'>Stasis</lol-uikit-tooltipped-keyword> effect." tr "perk_short_desc_8446" = "Charge up a powerful attack against a tower while near it." tr "perk_short_desc_9101" = "Excess healing on you becomes a shield." tr "perk_short_desc_9111" = "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> restore @MissingHealthRestored.0*100@% of your missing health and grant an additional @BonusGold@ gold. " tr "perk_short_desc_AcuteSenses" = "Upon entering combat with an enemy Champion, recieve a warning signal if there's a <b>Hidden</b> enemy Champion nearby. <br><br>In addition, the warning signal grants bonus damage for @Duration@s. <br><br>" tr "perk_short_desc_ApproachVelocity" = "Bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> towards nearby ally champions that are <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>movement impaired</lol-uikit-tooltipped-keyword> or enemy champions that you impair." tr "perk_short_desc_ArcaneComet" = "Damaging a champion with an ability hurls a damaging comet at their location." tr "perk_short_desc_BiscuitDelivery" = "Gain a free Biscuit every @BiscuitMinuteInterval@ min, until @SwapOverMinute@ min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana." tr "perk_short_desc_BonePlating" = "{{perk_long_desc_BonePlating}}" tr "perk_short_desc_Celerity" = "All movement speed bonuses are @PercentHasteMod*100@% more effective on you and gain @PercentMS*100@% Movement Speed." tr "perk_short_desc_CelestialBody" = "+@HealthBonus@ Health permanently<br>-@ChampionDamagePenalty*100@% damage to champions and monsters until @EndTime@ min" tr "perk_short_desc_CheapShot" = "Deal bonus true damage to enemy champions with <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairAct'>impaired movement or actions</lol-uikit-tooltipped-keyword>. " tr "perk_short_desc_Chrysalis" = "{{perk_long_desc_Chrysalis}}" tr "perk_short_desc_Conditioning" = "After @MinutesRequired@ min gain +@ArmorBase@ Armor and +@MRBase@ Magic Resist and increase your Armor and Magic Resist by @ExtraResist@%." tr "perk_short_desc_Conqueror" = "Gain stacks of adaptive force when attacking enemy champions. After reaching @MaxStacks@ stacks, convert a portion of your damage to true and heal for that amount." tr "perk_short_desc_CosmicInsight" = "+@CDR*100@% <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>CDR</lol-uikit-tooltipped-keyword><br>+@CDR*100@% Max CDR<br>+@CDR*100@% Summoner Spell CDR<br>+@CDR*100@% Item CDR" tr "perk_short_desc_CoupDeGrace" = "Deal more damage to low health enemy champions." tr "perk_short_desc_CutDown" = "Deal more damage to champions with more max health than you." tr "perk_short_desc_DarkHarvest" = "Damaging a low health champion inflicts <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword> and harvests a soul from the victim." tr "perk_short_desc_DomInsSetBonus" = "<pathBonus><pathDomination>Domination</pathDomination> + <pathInspiration>Inspiration</pathInspiration> Set Bonus</pathBonus>" tr "perk_short_desc_DomPreSetBonus" = "<pathBonus><pathDomination>Domination</pathDomination> + <pathPrecision>Precision</pathPrecision> Set Bonus</pathBonus>" tr "perk_short_desc_DomResSetBonus" = "<pathBonus><pathDomination>Domination</pathDomination> + <pathResolve>Resolve</pathResolve> Set Bonus</pathBonus>" tr "perk_short_desc_DomSorSetBonus" = "<pathBonus><pathDomination>Domination</pathDomination> + <pathSorcery>Sorcery</pathSorcery> Set Bonus</pathBonus>" tr "perk_short_desc_EyeballCollection" = "Collect eyeballs for champion <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword>. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each eyeball plus bonus upon collection completion." tr "perk_short_desc_Firetrap" = "Begin the game with a <i>{{perk_displayname_Firetrap}}</i> in your inventory. Generate @MaxFiretraps-1@ more over the course of the game. <br><br>The <i>{{perk_displayname_Firetrap}}</i> will explode if stepped on, revealing nearby Champions, greatly slowing them for a few seconds and dealing True Damage. The effect of a trap is greatly enhanced if it was located in brush when detonated.<br>" tr "perk_short_desc_FleetFootwork" = "Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>." tr "perk_short_desc_FontOfLife" = "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_ImpairMov'>Impairing</lol-uikit-tooltipped-keyword> the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. " tr "perk_short_desc_FuturesMarket" = "You can enter debt to buy items." tr "perk_short_desc_GatheringStorm" = "Gain increasing amounts of AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> over the course of the game." tr "perk_short_desc_GhostPoro" = "When your wards expire, they leave behind a {{ perk_displayname_GhostPoro }}. The {{ perk_displayname_GhostPoro }} grants vision until discovered. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each {{ perk_displayname_GhostPoro }} and when your {{ perk_displayname_GhostPoro }} spots an enemy champion, plus bonus upon completion." tr "perk_short_desc_GlacialAugment" = "Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone." tr "perk_short_desc_GraspOfTheUndying" = "Every @TriggerTime@s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health." tr "perk_short_desc_Guardian" = "Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield." tr "perk_short_desc_HailOfBlades" = "Gain a large amount of Attack Speed for the first @NumHits@ attacks made against enemy champions." tr "perk_short_desc_HailOfBlades_Future" = "Gain a large amount of Attack Speed and bonus <font color='#48C4B7'>Adaptive damage</font> for the first @NumHits@ attacks made against enemy champions." tr "perk_short_desc_Heartseeker" = "Killing Siege Minions or Champion takedowns will summon a <i>{{perk_displayname_Heartseeker}}</i> entity that will hunt down the closest enemy Champion, revealing them and granting bonus magic damage if you attack them shortly after. " tr "perk_short_desc_IngeniousHunter" = "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent Active Item <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>CDR</lol-uikit-tooltipped-keyword> (includes Trinkets)." tr "perk_short_desc_InsDomSetBonus" = "<pathBonus><pathInspiration>Inspiration</pathInspiration> + <pathDomination>Domination</pathDomination> Set Bonus</pathBonus>" tr "perk_short_desc_InsPreSetBonus" = "<pathBonus><pathInspiration>Inspiration</pathInspiration> + <pathPrecision>Precision</pathPrecision> Set Bonus</pathBonus>" tr "perk_short_desc_InsResSetBonus" = "<pathBonus><pathInspiration>Inspiration</pathInspiration> + <pathResolve>Resolve</pathResolve> Set Bonus</pathBonus>" tr "perk_short_desc_InsSorSetBonus" = "<pathBonus><pathInspiration>Inspiration</pathInspiration> + <pathSorcery>Sorcery</pathSorcery> Set Bonus</pathBonus>" tr "perk_short_desc_IronSkin" = "Gain +@ArmorBase@ Armor. <br>Heals, including consumables, increase your Armor by @TotalExtraArmor*100@% temporarily." tr "perk_short_desc_Kleptomancy" = "Loot gold and items from enemy champions by casting spells and auto attacking them." tr "perk_short_desc_LegendBloodline" = "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent<b> Lifesteal</b>. Weaker earlier but stronger later game than other Legend Runes." tr "perk_short_desc_LegendHeroism" = "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Attack Speed</b>. " tr "perk_short_desc_LegendTenacity" = "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemies grant permanent <b>Tenacity</b>. " tr "perk_short_desc_LethalTempo" = "@LeadInDelay.1@s after damaging a champion gain a large amount of Attack Speed. Lethal Tempo allows you to temporarily exceed the attack speed limit." tr "perk_short_desc_MinionDematerializer" = "Start the game with @GainedMinionKillers@ {{game_item_displayname_2403}}s. Killing minions with the item gives permanent bonus damage vs. that minion type." tr "perk_short_desc_MirrorShell" = "Gain +@MRBase@ Magic Resist. <br>Heals, including consumables, increase your Magic Resist by @EvolveBonusMR*100@% temporarily.<br>" tr "perk_short_desc_NimbusCloak" = "Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for @Duration.1@s and allows you to pass through units." tr "perk_short_desc_Overgrowth" = "Gain permanent max health when minions or monsters die near you." tr "perk_short_desc_PhaseRush" = "Hitting an enemy champion with 3 <b>separate</b> attacks or abilities grants a burst of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword>. " tr "perk_short_desc_Predator" = "Add an active effect to your boots that grants a large boost of <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> and causes your next attack or ability to deal bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'>adaptive damage</lol-uikit-tooltipped-keyword>." tr "perk_short_desc_PreDomSetBonus" = "<pathBonus><pathPrecision>Precision</pathPrecision> + <pathDomination>Domination</pathDomination> Set Bonus</pathBonus>" tr "perk_short_desc_PreInsSetBonus" = "<pathBonus><pathPrecision>Precision</pathPrecision> + <pathInspiration>Inspiration</pathInspiration> Set Bonus</pathBonus>" tr "perk_short_desc_PreResSetBonus" = "<pathBonus><pathPrecision>Precision</pathPrecision> + <pathResolve>Resolve</pathResolve> Set Bonus</pathBonus>" tr "perk_short_desc_PresenceOfMind" = "Takedowns restore @PercentManaRestore*100@% of your maximum mana and refund @UltimateCooldownRefund*100@% of your ultimate's cooldown." tr "perk_short_desc_PreSorSetBonus" = "<pathBonus><pathPrecision>Precision</pathPrecision> + <pathSorcery>Sorcery</pathSorcery> Set Bonus</pathBonus>" tr "perk_short_desc_PressTheAttack" = "Hitting an enemy champion @HitsRequired@ consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for @AmpDuration@s." tr "perk_short_desc_RavenousHunter" = "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent healing from ability damage. " tr "perk_short_desc_ResDomSetBonus" = "<pathBonus><pathResolve>Resolve</pathResolve> + <pathDomination>Domination</pathDomination> Set Bonus</pathBonus>" tr "perk_short_desc_ResInsSetBonus" = "<pathBonus><pathResolve>Resolve</pathResolve> + <pathInspiration>Inspiration</pathInspiration> Set Bonus</pathBonus>" tr "perk_short_desc_ResPreSetBonus" = "<pathBonus><pathResolve>Resolve</pathResolve> + <pathPrecision>Precision</pathPrecision> Set Bonus</pathBonus>" tr "perk_short_desc_ResSorSetBonus" = "<pathBonus><pathResolve>Resolve</pathResolve> + <pathSorcery>Sorcery</pathSorcery> Set Bonus</pathBonus>" tr "perk_short_desc_Revitalize" = "Heals and shields you cast or receive are @StandardAmp.0@% stronger and increased by an additional @ExtraAmp.0@% on low health targets." tr "perk_short_desc_Scorch" = "Your first damaging ability hit every @BurnlockoutDuration@s burns champions." tr "perk_short_desc_ScryersGaze" = "The closest enemy ward or vision device you pass closeby is revealed for a few seconds. In addition, damaging an enemy Champion after destroying a vision device inflicts bonus magic damage." tr "perk_short_desc_SecondWind" = "After taking damage from an enemy champion heal back some missing health over time. " tr "perk_short_desc_ShieldBash" = "Whenever you gain a shield, your next basic attack against a champion deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> damage." tr "perk_short_desc_SorDomSetBonus" = "<pathBonus><pathSorcery>Sorcery</pathSorcery> + <pathDomination>Domination</pathDomination> Set Bonus</pathBonus>" tr "perk_short_desc_SorInsSetBonus" = "<pathBonus><pathSorcery>Sorcery</pathSorcery> + <pathInspiration>Inspiration</pathInspiration> Set Bonus</pathBonus>" tr "perk_short_desc_SorPreSetBonus" = "<pathBonus><pathSorcery>Sorcery</pathSorcery> + <pathPrecision>Precision</pathPrecision> Set Bonus</pathBonus>" tr "perk_short_desc_SorResSetBonus" = "<pathBonus><pathSorcery>Sorcery</pathSorcery> + <pathResolve>Resolve</pathResolve> Set Bonus</pathBonus>" tr "perk_short_desc_SuddenImpact" = "Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth." tr "perk_short_desc_SummonAery" = "Your attacks and abilities send Aery to a target, damaging enemies or shielding allies." tr "perk_short_desc_TasteOfBlood" = "Heal when you damage an enemy champion." tr "perk_short_desc_Template" = "" tr "perk_short_desc_TimeWarpTonic" = "Potions and biscuits grant some restoration immediately. Gain <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_MS'>MS</lol-uikit-tooltipped-keyword> while under their effects." tr "perk_short_desc_Transcendence" = "Gain @MaxCDR*100@% <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_CDR'>CDR</lol-uikit-tooltipped-keyword> when you reach level @LevelToTurnOn@. Excess CDR becomes AP or AD, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword>." tr "perk_short_desc_UltimateHunter" = "<b>Unique</b> <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>takedowns</lol-uikit-tooltipped-keyword> grant permanent cooldown reduction on your Ultimate. " tr "perk_short_desc_Unflinching" = "After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown. " tr "perk_short_desc_UnsealedSpellbook" = "Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps." tr "perk_short_desc_VeteranAftershock" = "After <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Immobilize'>immobilizing</lol-uikit-tooltipped-keyword> an enemy champion gain defenses and later deal a burst of magic damage around you." tr "perk_short_desc_ZombieWard" = "<lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Takedown'>Takedowns</lol-uikit-tooltipped-keyword> on enemy Wards cause friendly {{perk_displayname_ZombieWard}}s to sprout from their corpses. Gain permanent AD or AP, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'>adaptive</lol-uikit-tooltipped-keyword> for each {{perk_displayname_ZombieWard}} spawned plus bonus upon completion." tr "perk_statstring_0" = "<scaleAD>Attack Damage</scaleAD>" tr "perk_statstring_1" = "<scaleAP>Ability Power</scaleAP>" tr "perk_substring_acutesensesadaptive_0" = "<scaleAD>@f9@ Attack Damage</scaleAD>" tr "perk_substring_acutesensesadaptive_1" = "<scaleAP>@f9@ Ability Power</scaleAP>" tr "perk_substring_ConquerorAdaptive_0" = "<scaleLevel>@f5.1@</scaleLevel> <scaleAD>Attack Damage</scaleAD>" tr "perk_substring_ConquerorAdaptive_1" = "<scaleLevel>@f5@</scaleLevel> <scaleAP>Ability Power</scaleAP>" tr "perk_substring_DarkHarvestadaptive_0" = "<scaleAD>@f8@ physical damage</scaleAD>" tr "perk_substring_DarkHarvestadaptive_1" = "<scaleAP>@f8@ magic damage</scaleAP>" tr "perk_substring_DarkHarvestThreshold1_0" = "<font color='#c60300'>@SoulThreshold1@ soul essence</font><font color='#555555'>: victim is slowed by @SlowAmount*100@% for @SlowDuration@s</font>" tr "perk_substring_DarkHarvestThreshold1_1" = "<font color='#76d72f'>@SoulThreshold1@ soul essence</font>: victim is slowed by @SlowAmount*100@% for @SlowDuration@s" tr "perk_substring_DarkHarvestThreshold2_0" = "<font color='#c60300'>@SoulThreshold2@ soul essence</font><font color='#555555'>: soul reap damage is dealt to nearby enemy Champions</font>" tr "perk_substring_DarkHarvestThreshold2_1" = "<font color='#76d72f'>@SoulThreshold2@ soul essence</font>: soul reap damage is dealt to nearby enemy Champions" tr "perk_substring_DarkHarvestThreshold3_0" = "<font color='#c60300'>@SoulThreshold3@ soul essence</font><font color='#555555'>: soul reap deals True Damage</font>" tr "perk_substring_DarkHarvestThreshold3_1" = "<font color='#76d72f'>@SoulThreshold3@ soul essence</font>: soul reap deals True Damage" tr "perk_substring_ghostporoadaptive_0" = "<scaleAD>@f9@ Attack Damage</scaleAD>" tr "perk_substring_ghostporoadaptive_1" = "<scaleAP>@f9@ Ability Power</scaleAP>" tr "perk_substring_shieldbashadaptive_0" = "magic damage" tr "perk_substring_shieldbashadaptive_1" = "physical damage" tr "perk_substring_zombiewardadaptive_0" = "<scaleAD>@f9.1@ Attack Damage</scaleAD>" tr "perk_substring_zombiewardadaptive_1" = "<scaleAP>@f9@ Ability Power</scaleAP>" tr "perk_substring_zombiewardadaptive_doubled_0" = "<scaleAD>@f10.1@ Attack Damage</scaleAD>" tr "perk_substring_zombiewardadaptive_doubled_1" = "<scaleAP>@f10@ Ability Power</scaleAP>" tr "perk_subtext_AdaptiveForce" = "an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of @AdaptiveForce.-1*0.6@ Attack Damage or @AdaptiveForce@ Ability Power" tr "perk_subtext_AdaptiveForce_EyeballCollection" = "an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of @CompletionBonus.-1*0.6@ Attack Damage, or @CompletionBonus@ Ability Power" tr "perk_subtext_AdaptiveForce_Grasp" = "Adaptive AD or AP is equal to @PercentHealthAdaptiveBonus.0*0.6@% or @PercentHealthAdaptiveBonus.-1@% of your max health, respectively." tr "perk_subtext_AdaptiveForce_Max" = "an <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>adaptive</font></lol-uikit-tooltipped-keyword> bonus of up to @MaxAdaptive.-1*0.6@ Attack Damage or @MaxAdaptive@ Ability Power" tr "perk_subtext_AdaptiveForce_SetBonus" = "+@AdaptiveForce.0*0.6@ Attack Damage or +@AdaptiveForce@ Ability Power, <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_Adaptive'><font color='#48C4B7'>Adaptive</font></lol-uikit-tooltipped-keyword>" tr "perk_temp_fix" = "This is a temp fix to an annoying issue" tr "perk_tooltip_7000" = "" tr "perk_tooltip_8105" = "{{perk_long_desc_8105}}<br><br>Current Relentless Hunter movement speed increase: @f3.2@%<br><hr><br>{{ bountyHunter_bountyBoard }}" tr "perk_tooltip_8226" = "{{perk_long_desc_8226}}<br><hr><br>Total bonus mana: @f1@<br>Total mana restored: @f2@" tr "perk_tooltip_8233" = "{{ perk_long_desc_8233 }}<br><hr><br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_8234" = "{{perk_long_desc_8234}}<br><br><rules>Minimum bonus is @MinBonusDamagePercent*100@%.<br>Maximum bonus is granted while below @HealthThresholdEnd*100@% health.</rules><br><hr><br>Total bonus damage: <scaleAD>@f1@</scaleAD>" tr "perk_tooltip_8241" = "{{perk_long_desc_8241}}<br><hr><br>Ultimate Cooldown Reduction: +@f1*100@%<br>Stacks: @f3@/@MaxStacks@" tr "perk_tooltip_8446" = "Charge up a powerful attack against a tower over @TotalDemolishTime@s, while within @DistanceToTower@ range of it. The charged attack deals <scaleAD>@f6@</scaleAD> bonus physical damage. <br><hr><br>Cooldown remaining: @f2@<br>Total bonus damage: <scaleAD>@f1@</scaleAD><br>Current Damage: @OutputDamagePerStack@ + @MaxHealthPercentDamage.0 * 100@% of your max health" tr "perk_tooltip_9101" = "Excess healing on you becomes a shield, for up to <scaleHealth>@f7@ Max Health</scaleHealth>.<br><br>Shield is built up from <scaleLevel>@f6@%</scaleLevel> of excess healing from yourself or any ally.<br><hr><br><b>Total damage blocked: <scaleAD>@f1@</scaleAD></b>" tr "perk_tooltip_9103" = "{{perk_long_desc_LegendBloodline}}<br><hr><br>Total Life Steal Granted: <scaleAD>@f1*100@%</scaleAD> (<statGood>@f3@ of @MaxLegendStacks@</statGood>){{ perk_legend_next_stack_@f4@ }}" tr "perk_tooltip_9104" = "{{perk_long_desc_LegendHeroism}}<br><hr><br>Total Attack Speed added: <scaleAD>@f1*100@%</scaleAD> (<statGood>@f3@ of @MaxLegendStacks@</statGood>){{ perk_legend_next_stack_@f4@ }}" tr "perk_tooltip_9105" = "{{perk_long_desc_LegendTenacity}}<br><hr><br>Total tenacity granted: <scaleAD>@f1*100@%</scaleAD> (<statGood>@f3@ of @MaxLegendStacks@</statGood>){{ perk_legend_next_stack_@f4@ }}" tr "perk_tooltip_9111" = "Takedowns restore @MissingHealthRestored.0*100@% of your missing health and grant an additional @BonusGold@ gold. <br><hr><br>Total health restored: <scaleAD>@f1@</scaleAD><br>Total bonus gold granted: <scaleAD>@f2@</scaleAD>" tr "perk_tooltip_AcuteSenses" = "Upon entering combat with an enemy Champion, recieve a warning signal if there's a <b>Hidden</b> enemy Champion within @Range@ units of you. <br><br>In addition, the warning signal grants {{perk_substring_acutesensesadaptive_@f2@}} for @Duration@s. <br><br>Cooldown: @Cooldown@s<br><hr><br>{{ adaptive_force_tip_bonus_@f2@ }}<br>Times Acute Senses activated: @f3@<br><rules><br>Enemies are considered Hidden if they have not been seen for @DelayBeforeConsideredHidden@s or more.</rules>" tr "perk_tooltip_ApproachVelocity" = "{{perk_long_desc_ApproachVelocity}}<br><hr><br>Time Spent Hasted: @f1@s" tr "perk_tooltip_ArcaneComet" = "Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.<br><rules><br>Cooldown Reduction:<br>Single Target: @PercentRefund*100@%.<br>Area of Effect: @AoEPercentRefund*100@%.<br>Damage over Time: @DotPercentRefund*100@%.<br></rules><br>Damage: <font color='#FFFFFF'>@f5@</font> (+<scaleAP>@f6@</scaleAP>) (+<scaleAD>@f7@</scaleAD>)<br>Cooldown: @f2@s<br><hr><br>You have hit with @f3@% of comets fired, for a total of @f1@ damage to champions." tr "perk_tooltip_BiscuitDelivery" = "{{ perk_long_desc_BiscuitDelivery }}<br><hr><br>Biscuits Gained: @f1@/@f2@" tr "perk_tooltip_BonePlatingTooltip" = "After taking damage from an enemy champion, the next @BlockCount@ spells or attacks you receive from them deal <scaleLevel>@f2@</scaleLevel> less damage.<br><br>Duration: @BlockDuration.1@s<br>Cooldown: @Cooldown@s<br><hr><br>Total Damage Reduced: <scaleLevel>@f1@</scaleLevel>" tr "perk_tooltip_Celerity" = "{{perk_long_desc_Celerity}}<br><br>Current Movespeed Granted: +@f1@<br>Extra Distance Traveled: @f2@" tr "perk_tooltip_CelestialBody" = "+@HealthBonus@ Health permanently<br>-@ChampionDamagePenalty*100@% damage to champions and monsters until @EndTime@ min" tr "perk_tooltip_CheapShot" = "{{perk_long_desc_CheapShot}}<br><hr><br>Current Damage: @f2@<br>Total bonus damage dealt: @f1@" tr "perk_tooltip_Chrysalis" = "{{perk_long_desc_Chrysalis}}<br><hr><br>Takedowns: @f1@/@f2@<br>Health Given: @f3@<br>Bonus {{ adaptive_force_full_@f5@ }} Given: @f4@" tr "perk_tooltip_Conditioning" = "{{ perk_long_desc_Conditioning }}<br><br>Armor Gained: @f3@ <scaleArmor>(+@f4@)</scaleArmor><br>Resist Gained: @f5@ <scaleMR>(+@f6@)</scaleMR>" tr "perk_tooltip_Conqueror" = "Attacks or spells that deal damage to an enemy champion grant {{perk_substring_ConquerorAdaptive_@f4@}} for @RangedBuffDuration@s (@MeleeBuffDuration@s for melee). Stacks up to @MaxStacks@ times.<br><br>When fully stacked, @TrueDamageConversion*100@% of your damage is converted to True Damage and you heal for that amount.<br><hr><br>Total true damage dealt: @f1@<br>True damage that would have been mitigated: @f2@<br>Total healing: @f3@" tr "perk_tooltip_CosmicInsight" = "{{ perk_long_desc_CosmicInsight }}" tr "perk_tooltip_CoupDeGrace" = "{{perk_long_desc_CoupDeGrace}}<br><hr><br>Total bonus damage dealt: <scaleAD>@f1@</scaleAD>" tr "perk_tooltip_CutDown" = "{{perk_long_desc_CutDown}}<br><hr><br>Total bonus damage: <scaleAD>@f1@</scaleAD>" tr "perk_tooltip_DarkHarvest" = "Damaging a champion below @HarvestThreshold*100@% health deals {{perk_substring_DarkHarvestadaptive_@f2@}} and harvests their soul, permanently increasing {{perk_displayname_DarkHarvest}}'s damage by <font color='#fc314e'>@f12@</font>.<br><br>Cooldown: @Cooldown@s (resets to @CooldownResetValue.01@s on takedown)<br><hr><br>Souls harvested: <font color='#fc314e'>@f5@</font><br>Current damage: <scaleLevel>@f7@</scaleLevel> <font color='#fc314e'>(+@f6@)</font> <scaleAD>(+@f10@)</scaleAD> <scaleAP>(+@f11@)</scaleAP> <br>Total damage dealt: @f9@" tr "perk_tooltip_DarkHarvestIngame" = "Damaging a Champion below @SoulDrainHealth*100@% health inflicts <font color='#c60300'>soul reap</font>, dealing bonus adaptive damage and harvesting <font color='#c60300'>@SoulEssencePerHarvest@</font> soul essence from the victim. <font color='#c60300'>Soul reap</font> gains further benefits after harvesting enough soul essence:<br><br>{{perk_substring_DarkHarvestThreshold1_@f3@}}<br>{{perk_substring_DarkHarvestThreshold2_@f4@}}<br>{{perk_substring_DarkHarvestThreshold3_@f5@}}<br><br>Cooldown: @Cooldown@s, reset on takedowns. <br><hr><br>Souls essence harvested: <font color='#c60300'>@f6@</font><br>Bonus damage on reap: {{perk_substring_DarkHarvestadaptive_@f2@}}" tr "perk_tooltip_DHTooltip" = "Damaging a Champion below @SoulDrainHealth*100@% health deals {{perk_substring_DarkHarvestadaptive_@f2@}} and harvests their soul, permanently increasing {{perk_displayname_DarkHarvest}}'s damage.<br><br>Cooldown: @Cooldown@s (reset on takedown)<br><hr><br>Souls harvested: <font color='#c60300'>@f5@</font><br>Bonus damage from souls: <font color='#c60300'>@f6@</font> <scaleAD>(+@f3*100@% bonus AD)</scaleAD> <scaleAP>(+@f4*100@% AP)</scaleAP><br>Current damage: <scaleLevel>@f7@</scaleLevel> <font color='#c60300'>(+@f6@)</font> <scaleAD>(+@f10@)</scaleAD> <scaleAP>(+@f11@)</scaleAP> <br>Total damage dealt: @f9@" tr "perk_tooltip_DomInsSetBonus" = "<pathDomination>Domination</pathDomination> + <pathInspiration>Inspiration</pathInspiration><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_DomPreSetBonus" = "<pathDomination>Domination</pathDomination> + <pathPrecision>Precision</pathPrecision><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}<br>+@AttackSpeed*100@% Attack Speed" tr "perk_tooltip_DomResSetBonus" = "<pathDomination>Domination</pathDomination> + <pathResolve>Resolve</pathResolve><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_DomResSplitBonus" = "<pathDomination>Domination</pathDomination> + <pathResolve>Resolve</pathResolve><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}<br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_tooltip_DomSorSetBonus" = "<pathDomination>Domination</pathDomination> + <pathSorcery>Sorcery</pathSorcery><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_dynamic_StatModAdaptive_0" = "<scaleAD>+@f2@ Attack Damage</scaleAD>" tr "perk_tooltip_dynamic_StatModAdaptive_1" = "<scaleAP>+@f2@ Ability Power</scaleAP>" tr "perk_tooltip_Electrocute" = "Hitting a champion with 3 <b>separate</b> attacks or abilities within @WindowDuration@s deals bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword>.<br>Cooldown: @Cooldown@ - @CooldownMin@s<br><hr><br>Current damage: @f2@ (<scaleAP>+@f3@</scaleAP>) (<scaleAD>+@f4@</scaleAD>)<br>Total Damage Dealt: <scaleAD>@f1@</scaleAD>" tr "perk_tooltip_EyeballCollection" = "{{perk_long_desc_EyeballCollection}}<br><hr><br>Stats Gained: {{perk_tooltip_dynamic_StatModAdaptive_@f4@}}<br>Eyeballs Collected: @f3@/@MaxEyeballs@" tr "perk_tooltip_Firetrap" = "Begin the game with a <i>{{perk_displayname_Firetrap}}</i> in your inventory and generate another one every @TrapGenerationDuration@ minutes thereafter, up to a maximum of @MaxFiretraps@ traps. <br><br>Each <i>{{perk_displayname_Firetrap}}</i> can be placed on the ground, is stealthed and armed after @TrapSetDelay@s and lasts for @TrapDuration@s. <br><br>The <i>{{perk_displayname_Firetrap}}</i> will explode if stepped on by enemy Champions, revealing and slowing them by @SlowAmount*100@% for @SlowDuration@s and dealing <scaleLevel>@f5@ True Damage</scaleLevel>. If the trap was placed in brush before detonation, the slow effect is increased to @BrushSlowAmount*100@% and the damage to <scaleLevel>@f6@ True Damage</scaleLevel>.<br><hr><br>Traps received: @f7@<br>Traps placed: @f1@<br>Traps triggered: @f2@<br>Damage done: <scaleLevel>@f3@</scaleLevel><br>Trap assisted Takedowns : <scaleLevel>@f9@</scaleLevel> (Not hooked up yet)" tr "perk_tooltip_FleetFootwork" = "Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.<br><br>Energized attacks heal you for <font color='#ffffff'>@f2@</font> <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@f4@)</scaleAP> and grant +@f5*100@% movement speed for @MSDuration.0@ second.<br><rules><br>Healing from minions is @RangedMinionReduction*100@% effective for Ranged Champions.<br></rules><hr><br>Total Healing: @f1@" tr "perk_tooltip_FontOfLife" = "{{perk_long_desc_FontOfLife}}" tr "perk_tooltip_FuturesMarket" = "{{perk_long_desc_FuturesMarket}}<br><hr><br>Debt limit: {{ perk_FuturesMarket_debtmode_@f2@ }}<br>Future Purchases: @f3@" tr "perk_tooltip_GatheringStorm" = "{{perk_long_desc_GatheringStorm}}<br><hr><br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_GhostPoro" = "{{perk_long_desc_GhostPoro}}<br><hr><br>Stats Gained: {{perk_tooltip_dynamic_StatModAdaptive_@f4@}}<br>Poros Spawned: @f3@<br>Enemies Spotted: @f5@" tr "perk_tooltip_GlacialAugment" = "{{perk_long_desc_GlacialAugment}}<br><hr><br>Time kept enemies slowed: @f1@s" tr "perk_tooltip_GraspOfTheUndying" = "{{ perk_long_desc_GraspOfTheUndying }}<br><hr><br>Damage to Champions <scaleHealth>@f1@</scaleHealth><br>Total Healing: <scaleHealth>@f2@</scaleHealth><br>Times Used: @f3@" tr "perk_tooltip_Guardian" = "{{ perk_shared_desc_Guardian }}<br><hr><br>Cooldown: <scaleLevel>@f5@</scaleLevel> seconds<br>Current shield strength: <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f4@)</scaleHealth>.<br>Haste: @Haste*100@% increased Movement Speed." tr "perk_tooltip_HailOfBlades" = "Gain @f3@% Attack Speed when you attack an enemy champion for up to @NumHits@ attacks. <br><br>Cooldown: @OutOfCombatCooldown@s out of combat.<br><hr><br>Hail of Blades attacks: @f1@<br>Percentage of Hail attacks landed: @f2@%<br><br><rules>Basic Attack resets increase the attack limit by 1.<br>Allows you to temporarily exceed the attack speed limit.</rules>" tr "perk_tooltip_HailOfBlades_Future" = "The first @NumHits@ attacks against an enemy Champion gain <scaleLevel>@f3@%</scaleLevel> Attack Speed. {{perk_displayname_HailOfBlades}} allows you to temporarily exceed the attack speed limit, but no more than @Duration@s can elapse between attacks or this effect will end.<br><br>Cooldown: @OutOfCombatCooldown@s (resets 5 times faster when not in combat).<br><hr><br>Hail of Blades attacks: @f1@<br>Percentage of Hail attacks landed: @f2@%" tr "perk_tooltip_Heartseeker" = "Killing Siege Minions or Champion takedowns will summon a <i>{{perk_displayname_Heartseeker}}</i> entity that will hunt down the closest enemy Champion for @EntityLifetime@s. Upon contact, the entity will latch on, granting vision of them for @RevealDuration@s. <br><br>Causing damage to a Champion afflicted with the <i>{{perk_displayname_Heartseeker}}</i> will destroy the entity, removing vision but dealing <scaleLevel>@f6@</scaleLevel> <scaleAD>(+@f4@)</scaleAD><scaleAP>(+@f5@)</scaleAP> magic damage. <br><hr><br>Heartseekers summoned: <scaleLevel>@f1@</scaleLevel><br>Enemies marked: <scaleLevel>@f2@</scaleLevel><br>Bonus damage dealt: <scaleAP>@f3@</scaleAP>" tr "perk_tooltip_HextechFlashtraption" = "{{perk_long_desc_8306}}" tr "perk_tooltip_IngeniousHunter" = "{{perk_long_desc_IngeniousHunter}}<br><br>Total item activations (including Trinkets): @f3@<br><hr><br>{{ bountyHunter_bountyBoard }}" tr "perk_tooltip_InsDomSetBonus" = "<pathInspiration>Inspiration</pathInspiration> + <pathDomination>Domination</pathDomination><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_InsPreSetBonus" = "<pathInspiration>Inspiration</pathInspiration> + <pathPrecision>Precision</pathPrecision><br>+@AttackSpeed*100@% Attack Speed" tr "perk_tooltip_InsResSetBonus" = "<pathInspiration>Inspiration</pathInspiration> + <pathResolve>Resolve</pathResolve><br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_tooltip_InsSorSetBonus" = "<pathInspiration>Inspiration</pathInspiration> + <pathSorcery>Sorcery</pathSorcery><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_IronSkin" = "{{ perk_long_desc_IronSkin }}" tr "perk_tooltip_Kleptomancy" = "{{ perk_long_desc_Kleptomancy }}<br><hr><br>Gold Gained: @f1@<br>Items Looted: @f3@" tr "perk_tooltip_LethalTempo" = "@LeadInDelay.1@s after damaging a champion gain <scaleLevel>@f2*100@</scaleLevel>% Attack Speed (based on level) for @AttackSpeedBuffDurationMin@s. Attacking a champion extends the effect to @AttackSpeedBuffDurationMax@s.<br><br>Cooldown: @Cooldown@s<br><br>{{perk_displayname_LethalTempo}} allows you to temporarily exceed the attack speed limit.<br><hr><br>Total Time Active: @f1@s" tr "perk_tooltip_MagicalFootwear" = "{{ perk_long_desc_8304 }}<br><hr><br><scaleAD>Boots arrival time:</scaleAD> @f1@:@f2@@f3@" tr "perk_tooltip_MinionDematerializer" = "{{perk_long_desc_MinionDematerializer}}<br><hr><br>Melee Bonus Damage: +@f1@%<br>Caster Bonus Damage: +@f2@%<br>Siege Bonus Damage: +@f3@%{{ perk_conditional_MinionDematerializer_Supers_@f5@ }}" tr "perk_tooltip_MirrorShell" = "{{ perk_long_desc_MirrorShell }}" tr "perk_tooltip_NimbusCloak" = "Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for @Duration.1@s and allows you to pass through units.<br><hr><br>Increase: @MoveSpeedBoost@ Movement Speed<br>Cooldown: <scalelevel>@f2@</scalelevel>s<br>Times activated: @f1@" tr "perk_tooltip_Overgrowth" = "{{perk_long_desc_Overgrowth}}<br><hr><br>Total Max Health Earned: <scaleHealth>@f1@</scaleHealth><br>Enemies Absorbed: <passiveText>@f2@</passiveText>" tr "perk_tooltip_PerfectTiming" = "{{perk_long_desc_8313}}" tr "perk_tooltip_PhaseRush" = "{{perk_long_desc_PhaseRush}}<br><hr><br>Haste Bonus: @f2.2*100@%" tr "perk_tooltip_Predator" = "Enchants your boots with the active effect <font color='#c60300'>{{perk_displayname_Predator}}</font>.<br><br>Channel for @ChannelDuration.1@s without taking or dealing damage to gain @f8@% increased movement speed for @HuntDuration@s. Damaging attacks or abilities end this effect, dealing <scaleLevel>@f3@</scaleLevel> <font color='#99FF99'>(+@f5@)</font> <font color='#FF8C00'>(+@f4@)</font> bonus damage. <br><br>Cooldown: <scaleLevel>@f7@</scaleLevel>s<br><hr><br>Damage Dealt To Champions: @f1@" tr "perk_tooltip_PreDomSetBonus" = "<pathPrecision>Precision</pathPrecision> + <pathDomination>Domination</pathDomination><br>+@AttackSpeed*100@% Attack Speed<br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_PreInsSetBonus" = "<pathPrecision>Precision</pathPrecision> + <pathInspiration>Inspiration</pathInspiration><br>+@AttackSpeed*100@% Attack Speed" tr "perk_tooltip_PreResSetBonus" = "<pathPrecision>Precision</pathPrecision> + <pathResolve>Resolve</pathResolve><br>+@AttackSpeed*100@% Attack Speed" tr "perk_tooltip_PresenceOfMind" = "{{perk_long_desc_PresenceOfMind}}<br><hr><br>Mana restored: @f1@<br>Ultimate cooldown refunded: @f2@ seconds" tr "perk_tooltip_PreSorSetBonus" = "<pathPrecision>Precision</pathPrecision> + <pathSorcery>Sorcery</pathSorcery><br>+@AttackSpeed*100@% Attack Speed<br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_PreSorSplitBonus" = "<pathPrecision>Precision</pathPrecision> + <pathResolve>Resolve</pathResolve><br>+@AttackSpeed*100@% Attack Speed<br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_tooltip_PressTheAttack" = "Hitting an enemy champion with @HitsRequired@ consecutive basic attacks deals <scaleLevel>@f4@</scaleLevel> bonus <lol-uikit-tooltipped-keyword key='LinkTooltip_Description_AdaptiveDmg'><font color='#48C4B7'>adaptive damage</font></lol-uikit-tooltipped-keyword> (based on level) and makes them vulnerable, increasing the damage they take by <scaleLevel>@f7@%</scaleLevel> from all sources for @AmpDuration@s.<br><hr><br>Bonus Damage Dealt: <scaleAD>@f2@</scaleAD><br>Total Exposure Damage: <scaleAD>@f3@</scaleAD>" tr "perk_tooltip_RavenousHunter" = "{{perk_long_desc_RavenousHunter}}<br><hr><br>Total Healing: @f3@<br><br>{{ bountyHunter_bountyBoard }}" tr "perk_tooltip_ResDomSetBonus" = "<pathResolve>Resolve</pathResolve> + <pathDomination>Domination</pathDomination><br>+@Health@ Health" tr "perk_tooltip_ResDomSplit" = "<pathResolve>Resolve</pathResolve> + <pathDomination>Domination</pathDomination> <br>+@Health@-@HealthAtEighteen@ Health based on level<br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_ResInsSetBonus" = "<pathResolve>Resolve</pathResolve> + <pathInspiration>Inspiration</pathInspiration><br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_tooltip_ResPreSetBonus" = "<pathResolve>Resolve</pathResolve> + <pathPrecision>Precision</pathPrecision><br>+@Health@ Health" tr "perk_tooltip_ResPreSplit" = "<pathResolve>Resolve</pathResolve> + <pathPrecision>Precision</pathPrecision> <br>+@Health@-@HealthAtEighteen@ Health based on level<br>+@AttackSpeed.0*100@% Attack Speed" tr "perk_tooltip_ResSorSetBonus" = "<pathResolve>Resolve</pathResolve> + <pathSorcery>Sorcery</pathSorcery><br>+@Health@ Health" tr "perk_tooltip_ResSorSplit" = "<pathResolve>Resolve</pathResolve> + <pathSorcery>Sorcery</pathSorcery> <br>+@Health@-@HealthAtEighteen@ Health based on level<br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_Revitalize" = "{{perk_long_desc_Revitalize}}<br><hr><br><scaleAD>Bonus healing</scaleAD>: @f1@<br><scaleAD>Bonus shielding</scaleAD>: @f2@" tr "perk_tooltip_RunicArmor" = "When you take magic damage that would reduce your Health below @PercHealthTrigger.0*100@%, gain a shield that absorbs <font color='#ffffff'>@f2@</font> (+<scaleAD>@f3@</scaleAD>) (+<scaleAP>@f4@</scaleAP>) magic damage for @ShieldDuration@s.<br><br>Cooldown: @Cooldown@s<br><hr><br>Total Magic Damage Blocked: @f1@" tr "perk_tooltip_Scorch" = "{{perk_long_desc_Scorch}}<br><hr><br>Current Damage: @f2@<br>Total Damage Dealt: @f1@" tr "perk_tooltip_ScryersGaze" = "The closest enemy ward or vision device within @DetectionRange@ units of you is revealed for @BlackoutDuration@s. In addition, damaging an enemy Champion after destroying a vision device inflicts <scaleLevel>@f1@</scaleLevel> bonus magic damage.<br><br>Cooldown: @Cooldown@s<br><rules>{{perk_displayname_ScryersGaze}} begins the game on cooldown.</rules><br><hr><br>Times triggered: @f3@<br>Bonus damage to enemy Champions: @f4@" tr "perk_tooltip_SecondWind" = "{{perk_long_desc_SecondWind}}<br><hr><br><scaleAD>Total healing: @f1@</scaleAD>" tr "perk_tooltip_ShieldBash" = "While shielded, gain <scaleLevel>@f6@</scaleLevel> bonus Armor and Magic Resist.<br><br>Whenever you gain a new shield, your next basic attack against a champion deals <scaleLevel>@f4@</scaleLevel> <scaleHealth>(+@f2@)</scaleHealth> <scaleMana>(+@ShieldRatio.1@% New Shield Amount)</scaleMana> bonus {{perk_substring_shieldbashadaptive_@f5@}}.<br><br>You have up to @ProcDuration@s after the shield expires to use this effect.<br><hr><br>Total Damage Dealt: @f1@" tr "perk_tooltip_SorDomSetBonus" = "<pathSorcery>Sorcery</pathSorcery> + <pathDomination>Domination</pathDomination><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_SorInsSetBonus" = "<pathSorcery>Sorcery</pathSorcery> + <pathInspiration>Inspiration</pathInspiration><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_SorPreSetBonus" = "<pathSorcery>Sorcery</pathSorcery> + <pathPrecision>Precision</pathPrecision><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}<br>+@AttackSpeed*100@% Attack Speed" tr "perk_tooltip_SorResSetBonus" = "<pathSorcery>Sorcery</pathSorcery> + <pathResolve>Resolve</pathResolve><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_SorResSplitBonus" = "<pathSorcery>Sorcery</pathSorcery> + <pathResolve>Resolve</pathResolve><br>{{ perk_subtext_AdaptiveForce_SetBonus }}<br>{{ adaptive_force_tip_bonus_@f2@ }}<br>+@Health@-@HealthAtEighteen@ Health based on level" tr "perk_tooltip_StatModAbilityPower" = "<scaleAP>@StatGain@ Ability Power</scaleAP>" tr "perk_tooltip_StatModAdaptive" = "{{perk_tooltip_dynamic_StatModAdaptive_@f1@}}" tr "perk_tooltip_StatModArmor" = "+@StatGain@ Armor" tr "perk_tooltip_StatModAttackSpeed" = "+@StatGain@% Attack Speed" tr "perk_tooltip_StatModCooldownReductionScaling" = "+@f1@% CDR (based on level)" tr "perk_tooltip_StatModHealthScaling" = "+@f1@ Health (based on level)" tr "perk_tooltip_StatModMagicResist" = "+@StatGain@ Magic Resist" tr "perk_tooltip_StatModMovementSpeed" = "+@StatGain1@% Movement Speed" tr "perk_tooltip_SuddenImpact" = "{{perk_long_desc_SuddenImpact}}<br><hr><br>Bonus champion damage: @f1@" tr "perk_tooltip_SummonAery" = "Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies. Aery cannot be sent out again until she returns to you.<br><br>Damage: <font color='#FFFFFF'>@f5@</font> (+<scaleAP>@f6@</scaleAP>) (+<scaleAD>@f7@</scaleAD>)<br>Shield: <font color='#FFFFFF'>@f8@</font> (+<scaleAP>@f9@</scaleAP>) (+<scaleAD>@f10@</scaleAD>) <br><hr><br>Aery has attacked enemies <font color='#FFFFFF'>@f1@</font> times for a total of <font color='#FFFFFF'>@f3@</font> damage.<br>Aery has helped allies <font color='#FFFFFF'>@f2@</font> times, shielding a total of <font color='#FFFFFF'>@f4@</font> damage." tr "perk_tooltip_TasteOfBlood" = "Heal when you damage an enemy champion.<br><br>Healing: <font color='#ffffff'>@f2@</font> (+<scaleAD>@f3@</scaleAD>) (+<scaleAP>@f4@</scaleAP>)<br><br>Cooldown: @Cooldown@s<br><hr><br>Total Healing: @f1@" tr "perk_tooltip_Template" = "" tr "perk_tooltip_TimeWarpTonic" = "{{perk_long_desc_TimeWarpTonic}}<br><hr><br>Time Spent hasted: @f1@s<br>Total health instantly restored: @f2@<br>Total mana instantly restored: @f3@" tr "perk_tooltip_Transcendence" = "{{ perk_long_desc_Transcendence }}<br><hr><br>Cooldown Reduction: +@f4*100@%<br>{{ adaptive_force_tip_bonus_@f2@ }}" tr "perk_tooltip_UltimateHunter" = "{{perk_long_desc_UltimateHunter}}<br><hr><br>{{ bountyHunter_bountyBoard }}" tr "perk_tooltip_Unflinching" = "{{perk_long_desc_Unflinching}}<br><hr><br>Current Bonus Tenacity: @f1.-1@<br>Current Bonus Slow Resist: @f2@" tr "perk_tooltip_UnsealedSpellbook" = "{{ perk_long_desc_UnsealedSpellbook }}<hr><br>Unique Summoners Used: @f4@/@f8@<br>Current Swap Cooldown: @f3@ seconds" tr "perk_tooltip_VeteranAftershock" = "After immobilizing an enemy champion, increase your Armor and Magic Resist for @DelayBeforeBurst.1@s. Then explode, dealing magic damage to nearby enemies.<br><br>Damage: <scaleLevel>@f4@</scaleLevel> <scaleHealth>(+@f5@)</scaleHealth> <br>Armor buff: @f8@<scaleArmor> (+@f2@ )</scaleArmor><br>Magic Resist buff: @f8@<scaleMR> (+@f3@)</scaleMR><br>Cooldown: @Cooldown@s<br><hr><br>Total damage dealt: <scaleAD>@f1@</scaleAD>" tr "perk_tooltip_Waterwalking" = "Gain @MovementSpeed@ Movement Speed and {{ perk_subtext_AdaptiveForce_Max }} (based on level) when in the river." tr "perk_tooltip_ZombieWard" = "{{perk_long_desc_ZombieWard}}<br><hr><br>Stats Gained: {{perk_tooltip_dynamic_StatModAdaptive_@f4@}}<br>Zombie Wards raised: @f1@" tr "perkstyle_defaultpagename_Domination" = "Domination: The Executioner" tr "perkstyle_defaultpagename_Inspiration" = "Inspiration: The Timeless" tr "perkstyle_defaultpagename_Precision" = "Precision: The Perfect" tr "perkstyle_defaultpagename_Resolve" = "Resolve: The Colossus" tr "perkstyle_defaultpagename_Sorcery" = "Sorcery: The Calamity" tr "perkstyle_displayname_7200" = "Domination" tr "perkstyle_displayname_7201" = "Precision" tr "perkstyle_displayname_7202" = "Sorcery" tr "perkstyle_displayname_7203" = "Inspiration" tr "perkstyle_displayname_7204" = "Resolve" tr "perkstyle_Domination_SlotLabel1" = "Malice" tr "perkstyle_Domination_SlotLabel2" = "Tracking" tr "perkstyle_Domination_SlotLabel3" = "Hunter" tr "perkstyle_Domination_SlotLabelKeystone" = "" tr "perkstyle_Inspiration_SlotLabel1" = "Contraptions" tr "perkstyle_Inspiration_SlotLabel2" = "Tomorrow" tr "perkstyle_Inspiration_SlotLabel3" = "Beyond" tr "perkstyle_Inspiration_SlotLabelKeystone" = "" tr "perkstyle_Precision_SlotLabel1" = "Heroism" tr "perkstyle_Precision_SlotLabel2" = "Legend" tr "perkstyle_Precision_SlotLabel3" = "Combat" tr "perkstyle_Precision_SlotLabelKeystone" = "" tr "perkstyle_Resolve_SlotLabel1" = "Strength" tr "perkstyle_Resolve_SlotLabel2" = "Resistance" tr "perkstyle_Resolve_SlotLabel3" = "Vitality" tr "perkstyle_Resolve_SlotLabelKeystone" = "" tr "perkstyle_Sorcery_SlotLabel1" = "Artifact" tr "perkstyle_Sorcery_SlotLabel2" = "Excellence" tr "perkstyle_Sorcery_SlotLabel3" = "Power" tr "perkstyle_Sorcery_SlotLabelKeystone" = "" tr "perkstyle_tooltip_7200" = "Burst damage and target access " tr "perkstyle_tooltip_7201" = "Improved attacks and sustained damage" tr "perkstyle_tooltip_7202" = "Empowered abilities and resource manipulation" tr "perkstyle_tooltip_7203" = "Creative tools and rule bending " tr "perkstyle_tooltip_7204" = "Durability and crowd control" tr "Ping_Draven_PingOverride" = "@SrcNameWithColon@League of Draven<font color='#C1FFAF'> - @SubA@ Adoration Stacks</font>" tr "protips_brushreveals" = "The brush hides you and your allies, but if you attack, it reveals everyone in the brush." tr "protips_buyitem" = "Everyone starts with enough gold to snag an item or two, head back and buy!" tr "protips_cancelbchannel_damage" = "Taking damage while channeling "B" will cancel your recall. Make sure you're standing in a safe place. The brush could be a safer hiding spot!" tr "protips_cancelbchannel_walk" = "Keep still after you've pressed "B" if you want to go back to base. Moving, attacking, or using an ability will cancel your recall." tr "protips_damage_minion_01" = "Move behind your minions!" tr "protips_damage_minion_02" = "Move Back: Minions are attacking you!" tr "protips_damage_minion_03" = "Danger: Minions are attacking you!" tr "protips_damage_redzone_01" = "Stay Out of Red Zones" tr "protips_damage_redzone_02" = "Bots cast abilities in Red Zones" tr "protips_damage_redzone_03" = "Danger: Move Out of Red Zones" tr "protips_defiletoggle" = "Defile [E] drains mana while it's turned on -- only use it when there are enemies around." tr "protips_dummy" = "When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it." tr "protips_fightbaron" = "Baron Nashor is the most dangerous creature on the Rift, and should never be faced alone." tr "protips_fightdragon" = "The Dragon is a powerful monster. Only attack him if you have teammates around to help!" tr "protips_frostshottoggle" = "With Frost Shot [Q] toggled on, each auto-attack costs mana. Its slow is only effective on enemy champions, not minions." tr "protips_karthus_deathdefied" = "Even though he can't move, Karthus can cast spells for a short while after his death. Q! Q! Q!" tr "protips_kogmaw_icathiansurprise" = "Kog'Maw explodes shortly after his death, dealing damage around him. Chase down your killer and get revenge!" tr "protips_levelabilities" = "When your champion levels up you should choose an ability to improve. Click the plus above an ability to upgrade it." tr "protips_lotsofgold" = "You have a lot of gold. Turn that gold into additional strength by buying more items from the shop at your base." tr "protips_MissFortune_ultchannel" = "Right-clicking while Bullet Time [R] is firing will end the ability early." tr "protips_nunu_bloodboilally" = "Blood Boil [W] is a powerful buff. If you cast it on an ally, you both get its full effect!" tr "protips_nunu_consumeheal" = "Use Consume [Q] on a nearby minion or monster to recover your health." tr "protips_nunu_ultchannel" = "The longer Nunu channels Absolute Zero [R], the more damage it does. You can trigger it early by right-clicking, but you shouldn't unless enemies are about to escape." tr "protips_rechargeatbase" = "Your health and mana will regenerate faster while you're at your base. If you need to heal before fighting more, you can press "B" to return to base." tr "protips_twistedfate_gate" = "Destiny/Gate [R] can be cast a second time, allowing Twisted Fate to teleport long distances." tr "protips_useheal" = "The Heal summoner spell can be a lifesaver -- don't forget to use it when your health is running low." tr "protips_usehealthpotion" = "You snagged some delicious health potions, give them a click to restore some health." tr "protips_usemanapotion" = "You snagged some delicious mana potions, give them a click to restore some mana." tr "protips_usesummonerspells" = "You have a pair of helpful summoner spells you haven't used yet. You can use them by pressing "D" and "F"." tr "qiyanadog_bassqueen_tier1_name" = "Bass Queen QiQi" tr "qiyanadog_beatmaker_tier1_name" = "Beatmaker QiQi" tr "qiyanadog_hardhitter_tier1_name" = "Hardhitter QiQi" tr "qiyanadog_prodigy_tier1_name" = "Prodigy QiQi" tr "qiyanadog_soloist_tier1_name" = "Soloist QiQi" tr "quest_area_title_character_quest_Corki" = "Special Delivery!" tr "quest_area_title_objectives" = "Objectives" tr "quest_area_title_primary" = "Primary Quests" tr "quest_area_title_score_display" = "Score Breakdown" tr "quest_area_title_secondary" = "Secondary Quests" tr "queue_description-detailed_Odyssey_difficulty1" = "Odyssey (Intro)" tr "queue_description-detailed_Odyssey_difficulty2" = "Odyssey (Cadet)" tr "queue_description-detailed_Odyssey_difficulty3" = "Odyssey (Crewmember)" tr "queue_description-detailed_Odyssey_difficulty4" = "Odyssey (Captain)" tr "queue_description-detailed_Odyssey_difficulty5" = "Odyssey (Onslaught)" tr "queue_description-detailed_TFT" = "Teamfight Tactics (Normal)" tr "queue_description-detailed_tft_ranked" = "Teamfight Tactics (Ranked)" tr "queue_description_1v0" = "1v0" tr "queue_description_1v0_ranked" = "1v0 (Ranked)" tr "queue_description_1v1_internal" = "1v1" tr "queue_description_2v0" = "2v0" tr "queue_description_2v0_ranked" = "2v0 (Ranked)" tr "queue_description_ARAM" = "ARAM" tr "queue_description_ARSR" = "ARSR" tr "queue_description_ARURF" = "Ultra Rapid Fire" tr "queue_description_Ascension" = "Ascension" tr "queue_description_Beginner" = "Beginner" tr "queue_description_BlindPick" = "Blind Pick" tr "queue_description_BloodMoon" = "Blood Moon" tr "queue_description_Clash" = "Clash" tr "queue_description_CoopVsAI" = "Co-op vs. AI" tr "queue_description_Custom" = "Custom" tr "queue_description_DarkStarSingularity" = "Dark Star: Singularity" tr "queue_description_DefinitelyNotDominion" = "Definitely Not Dominion" tr "queue_description_detailed_1v1_internal" = "1v1" tr "queue_description_detailed_BlindPick" = "Normal (Blind Pick)" tr "queue_description_detailed_DraftPick" = "Normal (Draft Pick)" tr "queue_description_detailed_GamemodeX" = "Detailed: Help us test a new experimental mode! This prototype features non-stop skirmishes with a wild twist on classic 5v5 gameplay." tr "queue_description_detailed_StarGuardian" = "Invasion (Normal)" tr "queue_description_detailed_StarGuardianHard" = "Invasion (Onslaught)" tr "queue_description_DraftPick" = "Draft Pick" tr "queue_description_GamemodeX" = "Blind Pick" tr "queue_description_Hexakill" = "Hexakill" tr "queue_description_Intermediate" = "Intermediate" tr "queue_description_Intro" = "Intro" tr "queue_description_Level100Gauntlet" = "Level 100 Gauntlet" tr "queue_description_NexusSiege" = "Nexus Siege" tr "queue_description_Odyssey_difficulty1" = "Intro" tr "queue_description_Odyssey_difficulty2" = "Cadet" tr "queue_description_Odyssey_difficulty3" = "Crewmember" tr "queue_description_Odyssey_difficulty4" = "Captain" tr "queue_description_Odyssey_difficulty5" = "Onslaught" tr "queue_description_OneForAll" = "One For All" tr "queue_description_PoroKing" = "Poro King" tr "queue_description_Project" = "Overcharge" tr "queue_description_RankedDraft" = "Ranked Draft" tr "queue_description_RankedFlex" = "Ranked Flex" tr "queue_description_RankedSoloDuo" = "Ranked Solo/Duo" tr "queue_description_SnowURF" = "Snow Battle ARURF" tr "queue_description_StarGuardian" = "Normal" tr "queue_description_StarGuardianHard" = "Onslaught" tr "queue_description_Team" = "Team" tr "queue_description_TFT" = "Normal" tr "queue_description_tft_ranked" = "Ranked" tr "queue_description_tft_tutorial" = "Tutorial" tr "queue_description_TheTeemoing" = "The Teemoing" tr "queue_description_TutorialModule1" = "Tutorial Part 1" tr "queue_description_TutorialModule2" = "Tutorial Part 2" tr "queue_description_TutorialModule3" = "Tutorial Part 3" tr "queue_name-short_Odyssey_difficulty1" = "Odyssey (Intro)" tr "queue_name-short_Odyssey_difficulty2" = "Odyssey (Cadet)" tr "queue_name-short_Odyssey_difficulty3" = "Odyssey (Crewmember)" tr "queue_name-short_Odyssey_difficulty4" = "Odyssey (Captain)" tr "queue_name-short_Odyssey_difficulty5" = "Odyssey (Onslaught)" tr "queue_name_1v0" = "1v0" tr "queue_name_1v0_ranked" = "1v0 (Ranked)" tr "queue_name_1v1_internal" = "1v1" tr "queue_name_2v0" = "2v0" tr "queue_name_2v0_ranked" = "2v0 (Ranked)" tr "queue_name_ARAM" = "ARAM" tr "queue_name_ARSR" = "ARSR" tr "queue_name_ARURF" = "Ultra Rapid Fire" tr "queue_name_Ascension" = "Ascension" tr "queue_name_Beginner" = "Beginner" tr "queue_name_BloodMoon" = "Blood Moon" tr "queue_name_Clash" = "Clash" tr "queue_name_CoopVsAI" = "Co-op vs. AI" tr "queue_name_Custom" = "Custom" tr "queue_name_DarkStarSingularity" = "Dark Star: Singularity" tr "queue_name_DefinitelyNotDominion" = "Definitely Not Dominion" tr "queue_name_GamemodeX" = "Nexus Blitz" tr "queue_name_Hexakill" = "Hexakill" tr "queue_name_Intermediate" = "Intermediate" tr "queue_name_Intro" = "Intro" tr "queue_name_Level100Gauntlet" = "Level 100 Gauntlet" tr "queue_name_NexusSiege" = "Nexus Siege" tr "queue_name_Normal" = "Normal" tr "queue_name_Odyssey_difficulty1" = "Odyssey (Intro)" tr "queue_name_Odyssey_difficulty2" = "Odyssey (Cadet)" tr "queue_name_Odyssey_difficulty3" = "Odyssey (Crewmember)" tr "queue_name_Odyssey_difficulty4" = "Odyssey (Captain)" tr "queue_name_Odyssey_difficulty5" = "Odyssey (Onslaught)" tr "queue_name_odyssey_easy" = "Easy" tr "queue_name_odyssey_hard" = "Hard" tr "queue_name_Odyssey_intro" = "Odyssey (Intro)" tr "queue_name_odyssey_medium" = "Medium" tr "queue_name_odyssey_onslaught" = "Onslaught" tr "queue_name_OneForAll" = "One For All" tr "queue_name_PoroKing" = "Legend of the Poro King" tr "queue_name_Project" = "Overcharge" tr "queue_name_Ranked" = "Ranked" tr "queue_name_RankedFlex" = "Ranked Flex" tr "queue_name_RankedSoloDuo" = "Ranked Solo/Duo" tr "queue_name_short_1v0" = "1v0" tr "queue_name_short_1v0_ranked" = "1v0 (Ranked)" tr "queue_name_short_1v1_internal" = "1v1" tr "queue_name_short_2v0" = "2v0" tr "queue_name_short_2v0_ranked" = "2v0 (Ranked)" tr "queue_name_short_ARAM" = "ARAM" tr "queue_name_short_ARSR" = "ARSR" tr "queue_name_short_ARURF" = "URF" tr "queue_name_short_Ascension" = "Ascension" tr "queue_name_short_Beginner" = "Beginner" tr "queue_name_short_BloodMoon" = "Blood Moon" tr "queue_name_short_Clash" = "Clash" tr "queue_name_short_CoopVsAI" = "Co-op vs. AI" tr "queue_name_short_Custom" = "Custom" tr "queue_name_short_DarkStarSingularity" = "Dark Star" tr "queue_name_short_DefinitelyNotDominion" = "Definitely Not Dominion" tr "queue_name_short_GamemodeX" = "Nexus Blitz" tr "queue_name_short_Hexakill" = "Hexakill" tr "queue_name_short_Intermediate" = "Intermediate" tr "queue_name_short_Intro" = "Intro" tr "queue_name_short_Level100Gauntlet" = "Level 100 Gauntlet" tr "queue_name_short_NexusSiege" = "Nexus Siege" tr "queue_name_short_Normal" = "Normal" tr "queue_name_short_OneForAll" = "One For All" tr "queue_name_short_PoroKing" = "Poro King" tr "queue_name_short_Project" = "Overcharge" tr "queue_name_short_Ranked" = "Ranked" tr "queue_name_short_RankedFlex" = "Ranked Flex" tr "queue_name_short_RankedSoloDuo" = "Ranked Solo/Duo" tr "queue_name_short_SnowURF" = "Snow ARURF" tr "queue_name_short_StarGuardian" = "Invasion (Normal)" tr "queue_name_short_StarGuardianHard" = "Invasion (Onslaught)" tr "queue_name_short_Team" = "Team" tr "queue_name_short_TFT" = "Teamfight Tactics (Normal)" tr "queue_name_short_tft_ranked" = "Teamfight Tactics (Ranked)" tr "queue_name_short_tft_tutorial" = "Teamfight Tactics (Tutorial)" tr "queue_name_short_TheTeemoing" = "The Teemoing" tr "queue_name_short_TutorialModule1" = "Tutorial Part 1" tr "queue_name_short_TutorialModule2" = "Tutorial Part 2" tr "queue_name_short_TutorialModule3" = "Tutorial Part 3" tr "queue_name_SnowURF" = "Snow Battle ARURF" tr "queue_name_StarGuardian" = "Invasion (Normal)" tr "queue_name_StarGuardianHard" = "Invasion (Onslaught)" tr "queue_name_Team" = "Team" tr "queue_name_TFT" = "Teamfight Tactics (Normal)" tr "queue_name_tft_ranked" = "Teamfight Tactics (Ranked)" tr "queue_name_tft_tutorial" = "Teamfight Tactics (Tutorial)" tr "queue_name_TheTeemoing" = "The Teemoing" tr "queue_name_TutorialModule1" = "Tutorial Part 1" tr "queue_name_TutorialModule2" = "Tutorial Part 2" tr "queue_name_TutorialModule3" = "Tutorial Part 3" tr "refresh_shop_button_label" = "Refresh" tr "regalia_ranked_division_1" = "I" tr "regalia_ranked_division_2" = "II" tr "regalia_ranked_division_3" = "III" tr "regalia_ranked_division_4" = "IV" tr "regalia_ranked_division_5" = "V" tr "ReplayCameraControlPanel_tooltip_ChampionDropDown" = "<titleLeft>Change Camera Mode</titleLeft><mainText>Click to select Camera Mode.</mainText>" tr "ReplayCameraControlPanel_tooltip_FOWCheckbox" = "<titleLeft>Toggle Fog of War</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Toggle Fog Of War Visibility.</mainText>" tr "ReplayCameraControlPanel_tooltip_FoWDropDown" = "<titleLeft>Change Team Fog of War</titleLeft><mainText>Click to select Team Fog Of War Visiblity.</mainText>" tr "ReplayCameraControlPanel_tooltip_LockCamera" = "<titleLeft>Toggle Directed Camera</titleLeft><titleRight>@Key@</titleRight><mainText>Click to Toggle between Directed and Manual Camera Mode.</mainText>" tr "ReplayCameraControlPanel_tooltip_Visibility" = "<titleLeft>Interface Visibility</titleLeft><titleRight>@Key@</titleRight><mainText>Click to open the Interface Visibility Menu.</mainText>" tr "replayui_buttonLabelContinue" = "Close" tr "replayui_championSelectionDynamic" = "in %d..." tr "replayui_controlPanel_icon_tooltip_ChampionDropDown" = "Change Camera Mode" tr "replayui_controlPanel_icon_tooltip_FOWCheckbox" = "Toggle Fog of War" tr "replayui_controlPanel_icon_tooltip_FoWDropDown" = "Change Team Fog of War" tr "replayui_controlPanel_icon_tooltip_lock_camera" = "Toggle Directed Camera" tr "replayui_controlPanel_icon_tooltip_visibility" = "Interface Visibility" tr "replayui_controlPanel_visibilityOption_All" = "All" tr "replayui_controlPanel_visibilityOption_Chat" = "Chat" tr "replayui_controlPanel_visibilityOption_KillCallouts" = "Kill Call-Outs" tr "replayui_controlPanel_visibilityOption_Minimap" = "Minimap" tr "replayui_controlPanel_visibilityOption_ObjectiveTimers" = "Objective Timers" tr "replayui_controlPanel_visibilityOption_Quests" = "Quests" tr "replayui_controlPanel_visibilityOption_Scoreboard" = "Scoreboard" tr "replayui_controlPanel_visibilityOption_TargetFrame" = "Target Frame" tr "replayui_controlPanel_visibilityOption_TeamFramesBlue" = "Blue Team Frames" tr "replayui_controlPanel_visibilityOption_TeamFramesPurple" = "Red Team Frames" tr "replayui_controlPanel_visibilityOption_TeamScore" = "Score Display" tr "replayui_controls" = "Camera Mode" tr "replayui_directedCameraSelection" = "Directed Camera" tr "replayui_directedCameraSelectionDynamic" = "Directed Camera in %d..." tr "replayui_epicMonsterTimer_LIVE" = "LIVE" tr "replayui_escKey" = "ESC" tr "replayui_fogOfWar" = "Fog of War" tr "replayui_FOWCheckbox" = "Fog of War" tr "replayui_fpsCameraSelection" = "FPS Camera" tr "replayui_Help_DirectedCameraBody" = "<font color='#00CCFF'>Directed Camera</font> <font color='#F7941E'>[D]</font><br />Brings you to the action automatically.<br /><br />Take temporary control by single clicking a champion or using the minimap.<br /><br />Press Spacebar to see action elsewhere on the map.<br /><br /><font color='#00CCFF'>Manual Camera</font> <font color='#F7941E'>[S]</font><br />Take full control of the camera at any time.<br /><br /><font color='#00CCFF'>Lock on Champion</font> <font color='#F7941E'>[Double click a champion, double tap 1-5 or Q-T]</font><br />Focus on a champion to follow their movement." tr "replayui_Help_DirectedCameraHeader" = "Camera Modes" tr "replayui_Help_Header" = "Watching a Game Tips: Features and Controls" tr "replayui_Help_Subheader" = "After closing, access Tips with:" tr "replayui_Help_TimeshiftBody" = "<font color='#00CCFF'>Timeline and Jump Back</font> <font color='#F7941E'>[Backspace]</font><br />Jump back to kills and other missed events.<br /><br /><font color='#00CCFF'>Pause/play</font> <font color='#F7941E'>[P]</font><font color='#00CCFF'>, Speed Up/Down</font> <font color='#F7941E'>[+/-]</font><font color='#00CCFF'>, 1x Speed</font> <font color='#F7941E'>[0]</font><br />Control the game speed.<br /><br /><font color='#00CCFF'>Jump to Furthest Viewed/Jump to Live</font> <font color='#F7941E'>[J]</font><br />Return to the furthest point you have seen." tr "replayui_Help_TimeshiftHeader" = "Timeshift" tr "replayui_Help_VisibilityBody" = "<font color='#00CCFF'>Scoreboard</font> <font color='#F7941E'>[Tab]</font><br />Free up the middle of the screen.<br /><br /><font color='#00CCFF'>Hide All</font> <font color='#F7941E'>[H]</font><br />Hide all interface elements.<br /><br /><font color='#00CCFF'>Team Fight</font> <font color='#F7941E'>[A]</font><br />Minimal interface for watching team fights.<br /><br /><font color='#00CCFF'>Visibility Menu</font><br />Show or hide specific interface elements." tr "replayui_Help_VisibilityHeader" = "Interface Visibility" tr "replayui_HelpTipHeader" = "Watching a Game Tips" tr "replayui_HelpTipSubheader" = "Features and Controls" tr "replayui_icon_dragon_buffs" = "Dragon Buff Count" tr "replayui_icon_gamescore" = "Game Score" tr "replayui_icon_gameScore_Assassinate" = "Score Towards Victory" tr "replayui_icon_gameScore_KingPoro" = "Poro Hits" tr "replayui_icon_gameScore_Siege_Generator" = "Crystal Generator" tr "replayui_icon_gameScore_Siege_LaserMinions" = "Minions until Obliterator" tr "replayui_icon_gameTime" = "Current Game Time" tr "replayui_icon_kills" = "Total Team Kills" tr "replayui_icon_playerScore0_ASC" = "Personal Score" tr "replayui_icon_playerScore0_BM" = "Personal Score" tr "replayui_icon_playerScore0_DS" = "Personal Score" tr "replayui_icon_playerScore0_ODIN" = "Personal Score" tr "replayui_icon_playerScore0_ODY" = "Team Score" tr "replayui_icon_playerScore0_PROJ" = "Augmentation Fragments Captured" tr "replayui_icon_playerScore0_STAR" = "Personal Score" tr "replayui_icon_playerScore1_PROJ" = "Victory Points Earned" tr "replayui_icon_playerScore2_ODY" = "Tries Remaining" tr "replayui_icon_playerScore2_STAR" = "Tries Remaining" tr "replayui_icon_teamGold" = "Total Team Gold" tr "replayui_icon_teamMinionkills" = "Total Team Minion Kills" tr "replayui_icon_teamTowerKills" = "Total Team Tower Kills" tr "replayui_icon_tooltip_AD" = "Attack Damage" tr "replayui_icon_tooltip_AP" = "Ability Power" tr "replayui_icon_tooltip_AR" = "Armor" tr "replayui_icon_tooltip_AS" = "Attack Speed" tr "replayui_icon_tooltip_MR" = "Magic Resist" tr "replayui_icon_tooltip_MS" = "Movement Speed" tr "replayui_lockCamera" = "Lock Camera" tr "replayui_manualCameraSelection" = "Manual Camera" tr "replayui_scoreboard_bounty_text" = "@BountyValue@G" tr "replayui_scoreboard_bounty_tooltip" = "Awards @BountyValue@G" tr "replayui_scoreboard_icon_tooltip_champion" = "Champion" tr "replayui_scoreboard_icon_tooltip_flatDamageReductionFromMinions" = "Reduced Damage From Minions" tr "replayui_scoreboard_icon_tooltip_gold" = "Current Gold / Total Gold (Click to View Items) <font color='#F7941E'>[X]</font>" tr "replayui_scoreboard_icon_tooltip_item" = "Champion Items (Click to View Gold) <font color='#F7941E'>[X]</font>" tr "replayui_scoreboard_icon_tooltip_KDA" = "Kills/Deaths/Assists" tr "replayui_scoreboard_icon_tooltip_minionBonusMoveSpeed" = "Bonus Move Speed" tr "replayui_scoreboard_icon_tooltip_minionKills" = "Minion Kills" tr "replayui_scoreboard_icon_tooltip_nodeStats" = "Points Captured/Neutralized (Click to View Kills/Deaths/Assists)" tr "replayui_scoreboard_icon_tooltip_odinKDA" = "Kills/Deaths/Assists (Click to View Points Captured/Neutralized)" tr "replayui_scoreboard_icon_tooltip_percIncreasedMinionDamage" = "Bonus Damage To Minions" tr "replayui_scoreboard_icon_tooltip_visionScore" = "Vision Score" tr "replayui_scoreboard_icon_tooltip_visionScore_tooltip" = "<titleLeft>Vision Score</titleLeft><mainText>Contribution to the team's map vision dominance. Providing or destroying wards usually adds about 1 point per minute of ward lifetime.</mainText>" tr "replayui_spectatorSelection" = "Spectator" tr "replayui_teamFightUI_globalHealth" = "Health of entire team" tr "replayui_teamFightUI_onScreenHealth" = "Health of nearby champions" tr "replayui_teamFOW_selection0" = "Blue" tr "replayui_teamFOW_selection1" = "Red" tr "replayui_teamFOW_selection1colorblind" = "Red" tr "replayui_teamFOW_selection2" = "All" tr "replayui_teamFOW_selectionHotkey0" = "[F1]" tr "replayui_teamFOW_selectionHotkey1" = "[F2]" tr "replayui_teamFOW_selectionHotkey2" = "[F3]" tr "replayui_timeDisplay_LIVE" = "LIVE" tr "replayui_tooltip_Help" = "Toggle Help Dialogue" tr "replayui_tooltip_JumpBack" = "Jump Back 15 Seconds <font color='#F7941E'>[Backspace]</font>" tr "replayui_tooltip_JumpToFurthestViewed" = "Jump To Furthest Viewed <font color='#F7941E'>[J]</font>" tr "replayui_tooltip_JumpToLive" = "Jump To Live <font color='#F7941E'>[J]</font>" tr "replayui_tooltip_Pause" = "Pause <font color='#F7941E'>[P]</font>" tr "replayui_tooltip_Play" = "Play <font color='#F7941E'>[P]</font>" tr "replayui_tooltip_SlowDown" = "Slow Down <font color='#F7941E'>[-]</font>" tr "replayui_tooltip_SpeedUp" = "Speed Up <font color='#F7941E'>[+]</font>" tr "replayui_UnavailableTimeData" = "This section is unavailable because it occurred before you joined the match." tr "rppackage_description_1" = "650" tr "rppackage_description_10" = "TBD" tr "rppackage_description_11" = "TBD" tr "rppackage_description_12" = "TBD" tr "rppackage_description_13" = "TBD" tr "rppackage_description_14" = "TBD" tr "rppackage_description_15" = "TBD" tr "rppackage_description_16" = "TBD" tr "rppackage_description_17" = "TBD" tr "rppackage_description_18" = "TBD" tr "rppackage_description_19" = "TBD" tr "rppackage_description_2" = "1,380" tr "rppackage_description_20" = "TBD" tr "rppackage_description_21" = "TBD" tr "rppackage_description_22" = "TBD" tr "rppackage_description_23" = "TBD" tr "rppackage_description_24" = "TBD" tr "rppackage_description_25" = "TBD" tr "rppackage_description_26" = "TBD" tr "rppackage_description_27" = "TBD" tr "rppackage_description_28" = "TBD" tr "rppackage_description_29" = "TBD" tr "rppackage_description_3" = "2,800" tr "rppackage_description_30" = "TBD" tr "rppackage_description_31" = "TBD" tr "rppackage_description_32" = "TBD" tr "rppackage_description_33" = "TBD" tr "rppackage_description_34" = "TBD" tr "rppackage_description_35" = "TBD" tr "rppackage_description_36" = "TBD" tr "rppackage_description_37" = "TBD" tr "rppackage_description_38" = "TBD" tr "rppackage_description_39" = "TBD" tr "rppackage_description_4" = "5,000" tr "rppackage_description_40" = "TBD" tr "rppackage_description_41" = "TBD" tr "rppackage_description_42" = "TBD" tr "rppackage_description_43" = "TBD" tr "rppackage_description_44" = "TBD" tr "rppackage_description_45" = "TBD" tr "rppackage_description_46" = "TBD" tr "rppackage_description_47" = "TBD" tr "rppackage_description_48" = "TBD" tr "rppackage_description_49" = "TBD" tr "rppackage_description_5" = "TBD" tr "rppackage_description_50" = "TBD" tr "rppackage_description_6" = "TBD" tr "rppackage_description_7" = "TBD" tr "rppackage_description_8" = "TBD" tr "rppackage_description_9" = "TBD" tr "rppackage_displayname_1" = " " tr "rppackage_displayname_10" = "TBD" tr "rppackage_displayname_11" = "TBD" tr "rppackage_displayname_12" = "TBD" tr "rppackage_displayname_13" = "TBD" tr "rppackage_displayname_14" = "TBD" tr "rppackage_displayname_15" = "TBD" tr "rppackage_displayname_16" = "TBD" tr "rppackage_displayname_17" = "TBD" tr "rppackage_displayname_18" = "TBD" tr "rppackage_displayname_19" = "TBD" tr "rppackage_displayname_2" = "Includes 80 Bonus Riot Points!" tr "rppackage_displayname_20" = "TBD" tr "rppackage_displayname_21" = "TBD" tr "rppackage_displayname_22" = "TBD" tr "rppackage_displayname_23" = "TBD" tr "rppackage_displayname_24" = "TBD" tr "rppackage_displayname_25" = "TBD" tr "rppackage_displayname_26" = "TBD" tr "rppackage_displayname_27" = "TBD" tr "rppackage_displayname_28" = "TBD" tr "rppackage_displayname_29" = "TBD" tr "rppackage_displayname_3" = "Includes 200 Bonus Riot Points!" tr "rppackage_displayname_30" = "TBD" tr "rppackage_displayname_31" = "TBD" tr "rppackage_displayname_32" = "TBD" tr "rppackage_displayname_33" = "TBD" tr "rppackage_displayname_34" = "TBD" tr "rppackage_displayname_35" = "TBD" tr "rppackage_displayname_36" = "TBD" tr "rppackage_displayname_37" = "TBD" tr "rppackage_displayname_38" = "TBD" tr "rppackage_displayname_39" = "TBD" tr "rppackage_displayname_4" = "Includes 450 Bonus Riot Points!" tr "rppackage_displayname_40" = "TBD" tr "rppackage_displayname_41" = "TBD" tr "rppackage_displayname_42" = "TBD" tr "rppackage_displayname_43" = "TBD" tr "rppackage_displayname_44" = "TBD" tr "rppackage_displayname_45" = "TBD" tr "rppackage_displayname_46" = "TBD" tr "rppackage_displayname_47" = "TBD" tr "rppackage_displayname_48" = "TBD" tr "rppackage_displayname_49" = "TBD" tr "rppackage_displayname_5" = "TBD" tr "rppackage_displayname_50" = "TBD" tr "rppackage_displayname_6" = "TBD" tr "rppackage_displayname_7" = "TBD" tr "rppackage_displayname_8" = "TBD" tr "rppackage_displayname_9" = "TBD" tr "rune_combiner_description_1" = "TBD7" tr "rune_combiner_description_2" = "TBD8" tr "rune_combiner_description_3" = "TBD9" tr "rune_combiner_description_4" = "TBD10" tr "rune_combiner_description_5" = "TBD11" tr "rune_combiner_displayname_1" = "TBD12" tr "rune_combiner_displayname_2" = "TBD13" tr "rune_combiner_displayname_3" = "TBD14" tr "rune_combiner_displayname_4" = "TBD15" tr "rune_combiner_displayname_5" = "TBD16" tr "score_event_callout" = "@ScoreLabel@: +@ScoreValue@" tr "scoreboard_stat_label_ACE" = "Ace" tr "scoreboard_stat_label_ANGEL" = "Supported Ally" tr "scoreboard_stat_label_ARCH_ANGEL" = "Combat Support" tr "scoreboard_stat_label_AVENGER" = "Avenged Ally" tr "scoreboard_stat_label_BOUNTY_HUNTER_2" = "Killing Spree Shutdown" tr "scoreboard_stat_label_BOUNTY_HUNTER_3" = "Bounty Hunter x3" tr "scoreboard_stat_label_BOUNTY_HUNTER_4" = "Bounty Hunter x4" tr "scoreboard_stat_label_BOUNTY_HUNTER_5" = "Bounty Hunter x5" tr "scoreboard_stat_label_CHAMPION_ASSIST" = "Kill Assist" tr "scoreboard_stat_label_champion_assists" = "Assists" tr "scoreboard_stat_label_CHAMPION_KILL" = "Champion Kill" tr "scoreboard_stat_label_champion_kills" = "Kills" tr "scoreboard_stat_label_combat_player_score" = "Combat Score" tr "scoreboard_stat_label_COUNTER" = "Interrupted Capture" tr "scoreboard_stat_label_DEFENDER" = "Point Defense" tr "scoreboard_stat_label_defense_player_score" = "Defensive Score" tr "scoreboard_stat_label_DEFENSIVE_ASSIST" = "Assist on Point" tr "scoreboard_stat_label_DEFENSIVE_KILL" = "Kill on Point" tr "scoreboard_stat_label_DOMINATING" = "Dominating" tr "scoreboard_stat_label_dominion_capture_assists" = "Capture Assists" tr "scoreboard_stat_label_dominion_captures" = "Points Captured" tr "scoreboard_stat_label_dominion_defense" = "Capture Points Defended" tr "scoreboard_stat_label_dominion_extended_combat" = "Extended Combat" tr "scoreboard_stat_label_dominion_kill_on_point" = "Champion Kills on Capture Points" tr "scoreboard_stat_label_dominion_last_man_standing" = "Martyr" tr "scoreboard_stat_label_dominion_neutralization_assists" = " Neutralize Assists" tr "scoreboard_stat_label_dominion_neutralizations" = "Points Neutralized" tr "scoreboard_stat_label_dominion_recap" = "Capture Points Recaptured" tr "scoreboard_stat_label_DOUBLE_KILL" = "Double Kill" tr "scoreboard_stat_label_DUELIST" = "Solo Kill" tr "scoreboard_stat_label_FIRST_BLOOD" = "First Blood" tr "scoreboard_stat_label_GOD_LIKE" = "Godlike" tr "scoreboard_stat_label_GOLD_EARNED" = "Gold Earned" tr "scoreboard_stat_label_GUARDIAN" = "Protective Kill" tr "scoreboard_stat_label_KILLING_SPREE" = "Killing Spree" tr "scoreboard_stat_label_LARGEST_KILLING_SPREE" = "Largest Killing Spree" tr "scoreboard_stat_label_LAST_STAND" = "Martyr" tr "scoreboard_stat_label_LEGENDARY" = "Legendary" tr "scoreboard_stat_label_MAGIC_DAMAGE_DEALT_PLAYER" = "Magic Damage Dealt" tr "scoreboard_stat_label_MAGIC_DAMAGE_TAKEN" = "Magic Damage Taken" tr "scoreboard_stat_label_MAJOR_RELIC_PICKUP" = "Relic Hunter" tr "scoreboard_stat_label_MINION_KILL" = "Minion Kill" tr "scoreboard_stat_label_NEUTRAL_MINIONS_KILLED" = "Neutral Monsters Killed" tr "scoreboard_stat_label_NODE_CAPTURE_ASSIST" = "Capture Assist" tr "scoreboard_stat_label_NODE_NEUTRALIZE_ASSIST" = "Neutralize Assist" tr "scoreboard_stat_label_objective_player_score" = "Objective Score" tr "scoreboard_stat_label_offense_player_score" = "Offensive Score" tr "scoreboard_stat_label_OFFENSIVE_ASSIST" = "Assist on Point" tr "scoreboard_stat_label_OFFENSIVE_KILL" = "Kill on Point" tr "scoreboard_stat_label_OPPORTUNIST" = "Sneaky Neutralize" tr "scoreboard_stat_label_PAYBACK" = "Revenge Kill" tr "scoreboard_stat_label_PENTA_KILL" = "Penta Kill" tr "scoreboard_stat_label_PHYSICAL_DAMAGE_DEALT_PLAYER" = "Physical Damage Dealt" tr "scoreboard_stat_label_PHYSICAL_DAMAGE_TAKEN" = "Physical Damage Taken" tr "scoreboard_stat_label_QUADRA_KILL" = "Quadra Kill" tr "scoreboard_stat_label_QUEST_COMPLETE" = "Quest Complete" tr "scoreboard_stat_label_RAMPAGE" = "Rampage" tr "scoreboard_stat_label_SCAVENGER_HUNT" = "Collect Health Pack" tr "scoreboard_stat_label_SENTINEL" = "Sentinel" tr "scoreboard_stat_label_STRATEGIST" = "Continuous Capture" tr "scoreboard_stat_label_SUPER_MINION_KILL" = "Super Minion Kill" tr "scoreboard_stat_label_SURVIVOR" = "Near Death" tr "scoreboard_stat_label_team_objective" = "Team Objective" tr "scoreboard_stat_label_TOTAL_HEAL" = "Total Amount Healed" tr "scoreboard_stat_label_total_player_score" = "Total Score" tr "scoreboard_stat_label_TRIPLE_KILL" = "Triple Kill" tr "scoreboard_stat_label_UNSTOPPABLE" = "Unstoppable" tr "scoreboard_stat_label_VANGUARD" = "Tide Turning Capture" tr "scoreboard_stat_label_ZONE_CAPTURE" = "Altar Captured" tr "scoreboard_stat_label_ZONE_NEUTRALIZE" = "Point Neutralize" tr "scoreboard_tooltip_stat_shards_title" = "Rune Stats" tr "scoreboard_ui_dragon_air" = "Cloud Drake" tr "scoreboard_ui_dragon_default" = "Team Dragon Kills" tr "scoreboard_ui_dragon_earth" = "Mountain Drake" tr "scoreboard_ui_dragon_elder" = "Elder Dragon" tr "scoreboard_ui_dragon_fire" = "Infernal Drake" tr "scoreboard_ui_dragon_water" = "Ocean Drake" tr "scoreboard_ui_SB_BE_SLIME_1" = "Guardian Angel" tr "scoreboard_ui_SB_BE_SLIME_10" = "MissionBuffData Game Mode Custom10 Reward" tr "scoreboard_ui_SB_BE_SLIME_12" = "Blessing of Bard" tr "scoreboard_ui_SB_BE_SLIME_13" = "Urf's Hot Potato" tr "scoreboard_ui_SB_BE_SLIME_2" = "Mega Ocean Drake" tr "scoreboard_ui_SB_BE_SLIME_3" = "BF Shield" tr "scoreboard_ui_SB_BE_SLIME_4" = "Poro King" tr "scoreboard_ui_SB_BE_SLIME_5" = "Statikk Shock" tr "scoreboard_ui_SB_BE_SLIME_6" = "Catapult of Champions" tr "scoreboard_ui_SB_BE_SLIME_7" = "Blessing of Blitzcrank" tr "scoreboard_ui_SB_BE_SLIME_8" = "Battle Sled" tr "scoreboard_ui_SB_BE_SLIME_9" = "Mega Cloud Drake" tr "scoreboard_ui_SB_BE_SLIME_main" = "Event Rewards" tr "sennabunny_beatmaker_tier1_name" = "Beatmaker Melisma" tr "sennabunny_hardhitter_tier1_name" = "Hardhitter Melisma" tr "sennabunny_popqueen_tier1_name" = "Pop Queen Melisma" tr "sennabunny_prodigy_tier1_name" = "Prodigy Melisma" tr "sennabunny_shadowbeat_tier1_name" = "Shadow Beat Melisma" tr "sgcat_theme1_tier1_name" = "Dango" tr "sgcat_theme2_tier1_name" = "Bubblegum Dango" tr "sgcat_theme3_tier1_name" = "Gingersnap Dango" tr "sgcat_theme4_tier1_name" = "Lemondrop Dango" tr "sgcat_theme5_tier1_name" = "Limeberry Dango" tr "sgcat_theme6_tier1_name" = "Sugar Crash Dango" tr "sgpig_theme1_tier1_name" = "Fuwa" tr "sgpig_theme2_tier1_name" = "Last Wish Fuwa" tr "sgpig_theme3_tier1_name" = "Lovestruck Fuwa" tr "sgpig_theme4_tier1_name" = "Eclipse Fuwa" tr "sgpig_theme5_tier1_name" = "Firecracker Fuwa" tr "sgpig_theme6_tier1_name" = "Daystar Fuwa" tr "sgshisa_theme1_tier1_name" = "Shisa" tr "sgshisa_theme2_tier1_name" = "Heroic Shisa" tr "sgshisa_theme3_tier1_name" = "Littlest Shisa" tr "sgshisa_theme4_tier1_name" = "Sundrop Shisa" tr "sgshisa_theme5_tier1_name" = "Firecracker Shisa" tr "sgshisa_theme6_tier1_name" = "Corrupted Shisa" tr "sight_ward_description_0" = "This ward was acquired during the 2019 Arcade event." tr "sight_ward_description_1" = "This ward was released for purchase in the store in 2019 with Blood Moon skins." tr "sight_ward_description_10" = "This ward was released for purchase in the store during the 2014 Valentine's Day event." tr "sight_ward_description_101" = "Unlocked through crafting in the 2018 Worlds event." tr "sight_ward_description_109" = "This ward was released in the store during the 2018 Versus event." tr "sight_ward_description_11" = "This ward was granted to players who have met a Rioter and received a code!." tr "sight_ward_description_110" = "This ward was released in the store during the 2018 Versus event." tr "sight_ward_description_111" = "This ward was awarded for completing all the missions during the release of the Runeterra map." tr "sight_ward_description_112" = "This ward skin was released in the store for purchase during Pool Party 2018 event." tr "sight_ward_description_116" = "This ward was released for purchase in the store in 2018 alongside High Noon Lucian." tr "sight_ward_description_119" = "This ward was released during the 2018 Worlds event." tr "sight_ward_description_12" = "This ward was made to commemorate SKT T1's World Championship victory in Season 3." tr "sight_ward_description_120" = "This ward was released for purchase in the store in 2018 with the Pajama Guardian skins." tr "sight_ward_description_122" = "This ward was released for purchase in the store in 2018 with Dragon Trainer Heimerdinger." tr "sight_ward_description_123" = "This ward was released for purchase in the store during the 2019 Lunar Revel event." tr "sight_ward_description_124" = "This ward was released during the 2018 Worlds event." tr "sight_ward_description_125" = "This ward is rewarded to those who have reached Honor Level 3 in the 2018 season." tr "sight_ward_description_126" = "This ward is rewarded to those who have reached Honor Level 4 in the 2018 season." tr "sight_ward_description_127" = "This ward is rewarded to those who have reached Honor Level 5 in the 2018 season." tr "sight_ward_description_128" = "This ward was released for purchase in the store during the 2019 Lunar Revel event." tr "sight_ward_description_129" = "Unlocked through crafting in the 2019 Lunar Revel event." tr "sight_ward_description_13" = "This ward was released for purchase in the store in 2014 with other Dragonslayer skins." tr "sight_ward_description_130" = "This ward was released for purchase in the store during the 2018 Snowdown event." tr "sight_ward_description_131" = "Unlocked through crafting in the 2018 Snowdown event." tr "sight_ward_description_132" = "This ward was released for purchase in the store in 2019 with Blood Moon skins." tr "sight_ward_description_133" = "This ward was released during the 2019 April Fool's event." tr "sight_ward_description_134" = "This ward was released during the 2019 April Fool's event." tr "sight_ward_description_135" = "This ward was released in the store for purchase during the 2019 MSI event." tr "sight_ward_description_136" = "This ward was released in the store for purchase during the 2019 Trials event." tr "sight_ward_description_137" = "This ward was released in the store for purchase during the 2019 MSI event." tr "sight_ward_description_138" = "This ward was acquired through Loot during the 2019 Trials event." tr "sight_ward_description_139" = "This ward was acquired during the 2019 Arcade event." tr "sight_ward_description_14" = "This ward was released for purchase during All-Stars 2014." tr "sight_ward_description_140" = "This ward was released in the store for purchase during the 2019 Esports regular season." tr "sight_ward_description_141" = "This ward was acquired during the 2019 Arcade event." tr "sight_ward_description_15" = "This ward was released for purchase in the store during the 2014 Soccer Cup event." tr "sight_ward_description_16" = "This ward was released for purchase in the store in 2014 with other Mecha skins." tr "sight_ward_description_17" = "This ward was released for purchase in the store during the 2014 Shurima event." tr "sight_ward_description_18" = "This ward was released for purchase during Worlds 2014." tr "sight_ward_description_188" = "This ward was released in the store for purchase in 2019." tr "sight_ward_description_189" = "This ward was acquired through Loot during the 2019 PROJECT event." tr "sight_ward_description_19" = "Earned by achieving 20 points in Ranked Teams in Season 4." tr "sight_ward_description_190" = "Unlocked during the 2019 Worlds event." tr "sight_ward_description_191" = "This ward was acquired during the 2019 Worlds event." tr "sight_ward_description_192" = "This ward was acquired through Loot during the 2019 Worlds event." tr "sight_ward_description_193" = "This ward was awarded for playing during the 10th Anniversary celebration" tr "sight_ward_description_194" = "This ward was released during the 2019 Tales from the Rift event." tr "sight_ward_description_2" = "This ward was released for purchase in the store during the 2012 Harrowing event." tr "sight_ward_description_20" = "Earned by achieving 45 points in Ranked Teams in Season 4." tr "sight_ward_description_200" = "Unlocked through crafting in the 2018 Worlds event." tr "sight_ward_description_21" = "Earned by achieving 75 points in Ranked Teams in Season 4." tr "sight_ward_description_22" = "This ward was released for purchase in the store in 2014 with other Battlecast skins." tr "sight_ward_description_23" = "This ward was released for purchase in the store in 2014." tr "sight_ward_description_24" = "This ward was released for purchase in the store in 2015." tr "sight_ward_description_25" = "This ward was released for purchase in the store during the 2015 Lunar Revel event." tr "sight_ward_description_26" = "This ward was released for purchase in the store during the 2015 Valentine's Day event." tr "sight_ward_description_27" = "This ward was released for purchase in the store during the 2015 URF event." tr "sight_ward_description_28" = "This ward was released for purchase in the store during the 2015 Bilgewater event." tr "sight_ward_description_29" = "This ward was released for purchase in the store in 2015 with other PROJECT skins." tr "sight_ward_description_3" = "This ward was released for purchase in the store during the 2012 Snowdown Showdown event." tr "sight_ward_description_30" = "This ward was released for purchase during Worlds 2015." tr "sight_ward_description_31" = "Earned by achieving 20 points in Ranked Teams in Season 5." tr "sight_ward_description_32" = "Earned by achieving 45 points in Ranked Teams in Season 5." tr "sight_ward_description_33" = "Earned by achieving 75 points in Ranked Teams in Season 5." tr "sight_ward_description_34" = "This ward was released for purchase in the store in 2015 with other Dragon Trainer skins." tr "sight_ward_description_35" = "This ward was released for purchase during All-Stars 2015 for Team Fire." tr "sight_ward_description_36" = "This ward was released for purchase during All-Stars 2015 for Team Ice." tr "sight_ward_description_37" = "This ward was released for purchase in the store during the 2015 Snowdown event." tr "sight_ward_description_38" = "This ward was released for purchase in the store during the 2016 Lunar Revel event." tr "sight_ward_description_39" = "This ward was released for purchase in the store during the 2016 Valentine's Day event." tr "sight_ward_description_4" = "This ward was released for purchase in the store during the 2013 Lunar Revel event." tr "sight_ward_description_40" = "This ward was released when Hextech Crafting launched." tr "sight_ward_description_41" = "This ward was released for purchase in the store during the 2016 Draven Day (April Fools) event." tr "sight_ward_description_42" = "This ward was released for purchase in the store in 2016 alongside Mecha Zero Sion." tr "sight_ward_description_43" = "This ward was released for purchase in the store in 2016." tr "sight_ward_description_44" = "This ward was released for purchase in the store in 2016 with other Dark Star skins." tr "sight_ward_description_45" = "This ward was released for purchase in the store in 2016 with other Pool Party skins." tr "sight_ward_description_46" = "This ward was released for purchase in the store in 2016 with other PROJECT skins." tr "sight_ward_description_47" = "This ward was released for purchase in the store in 2016 with other Arcade skins." tr "sight_ward_description_48" = "This ward was released for purchase in the store in 2016 with other Star Guardian skins." tr "sight_ward_description_49" = "This ward was released for purchase during Worlds 2016." tr "sight_ward_description_5" = "This ward was released for purchase in the store in 2013." tr "sight_ward_description_50" = "This ward was released for purchase in the store in 2016 to commemorate the release of the board game, Mechs vs. Minions." tr "sight_ward_description_51" = "Earned by achieving 20 points in Ranked Teams in Season 6." tr "sight_ward_description_52" = "Earned by achieving 45 points in Ranked Teams in Season 6." tr "sight_ward_description_53" = "Earned by achieving 75 points in Ranked Teams in Season 6." tr "sight_ward_description_54" = "This bundle-exclusive ward is acquired by purchasing the Elementalist Lux bundle." tr "sight_ward_description_55" = "This ward was released for purchase in the store during the 2016 Tales from the Rift event." tr "sight_ward_description_56" = "This ward was released for purchase in the store during the 2016 Snowdown event." tr "sight_ward_description_57" = "This ward was released for purchase in the store during the 2017 Lunar Revel event." tr "sight_ward_description_58" = "This ward was released for purchase during All-Stars 2016." tr "sight_ward_description_59" = "This ward was released for purchase in the store during the 2017 Blood Moon event." tr "sight_ward_description_6" = "Earned by reaching Silver or higher in Season 3." tr "sight_ward_description_60" = "This ward was released for purchase in the store during the 2017 Valentine's Day event." tr "sight_ward_description_61" = "This ward was released for purchase in the store in 2017." tr "sight_ward_description_62" = "This ward was released for purchase in the store in 2017 with other Pulsefire skins." tr "sight_ward_description_63" = "Acquired by purchasing the Way of Order Pass during the 2017 Versus event." tr "sight_ward_description_64" = "Acquired by purchasing the Way of Chaos Pass during the 2017 Versus event." tr "sight_ward_description_65" = "This ward was released for purchase in the store in 2017 alongside God Fist Lee Sin." tr "sight_ward_description_66" = "This ward was released for purchase in the store in 2017 with other Pentakill skins." tr "sight_ward_description_67" = "This ward was released for purchase in the store in 2017 with other Dark Star skins." tr "sight_ward_description_68" = "This ward was released for purchase in the store during the 2017 MSI event." tr "sight_ward_description_69" = "This ward was released for purchase in the store in 2017 with other Omega Squad skins." tr "sight_ward_description_7" = "This ward was released for purchase during Worlds 2013." tr "sight_ward_description_70" = "Acquired by purchasing the Event Pass during the 2017 Arcade event." tr "sight_ward_description_71" = "This ward was made to commemorate SKT T1's World Championship victory in Season 6." tr "sight_ward_description_72" = "This ward is acquired by redeeming 4 Starlight Tokens during the 2017 Star Guardian event." tr "sight_ward_description_73" = "This ward was released for purchase during Worlds 2017." tr "sight_ward_description_74" = "Redeemed with 320 Worlds Tokens from the 2017 World Championship: Chase Your Legend missions." tr "sight_ward_description_75" = "This ward was released for purchase in the store in 2017 with other Immortal Heroes skins." tr "sight_ward_description_76" = "This ward is rewarded to those who have reached Level 100." tr "sight_ward_description_77" = "This ward is rewarded to those who have reached Honor Level 3." tr "sight_ward_description_78" = "This ward is rewarded to those who have reached Honor Level 4." tr "sight_ward_description_79" = "This ward is rewarded to those who have reached Honor Level 5." tr "sight_ward_description_8" = "This ward was released for purchase in the store during the 2013 Snowdown event." tr "sight_ward_description_80" = "This ward is rewarded to those who have spent more than 125,000 IP or owned a limited Quintessence on Runes before Runes Reforged." tr "sight_ward_description_81" = "Earned by reaching Silver or higher in two different queues in Season 7." tr "sight_ward_description_82" = "This ward was released for purchase in the store during the 2017 Snowdown event." tr "sight_ward_description_83" = "This ward was released for purchase in the store during the 2018 Valentine's event." tr "sight_ward_description_84" = "This ward was released for purchase in the store during the 2018 Tales from the Rift event." tr "sight_ward_description_85" = "This ward was released for purchase in the store during the 2018 Lunar Revel event." tr "sight_ward_description_86" = "This bundle-exclusive ward is acquired by purchasing the Gun Goddess Miss Fortune bundle." tr "sight_ward_description_87" = "This ward was released for purchase in the store during the 2018 April Fools event." tr "sight_ward_description_88" = "This ward was released for purchase in the store during the 2018 MSI event." tr "sight_ward_description_89" = "This ward was released for purchase in the store in 2018 alongside some Pulsefire skins." tr "sight_ward_description_9" = "This ward was released for purchase in the store during the 2014 Lunar Revel event." tr "sight_ward_description_90" = "This ward was acquired during the 2018 Bilgewater event." tr "sight_ward_description_91" = "This ward was released for purchase in the store in 2016 to commemorate the release of the board game, Mechs vs. Minions" tr "sight_ward_description_92" = "This bundle-exclusive ward is acquired by purchasing the God Fist Lee Sin bundle." tr "sight_ward_description_93" = "This ward was granted to players who have went to PAX East 2014 event." tr "sight_ward_description_94" = "This ward was given to players who come to the offline events." tr "sight_ward_description_95" = "Only owned in April Fool event." tr "sight_ward_set_1" = "Account Creation" tr "sight_ward_set_10" = "Conqueror" tr "sight_ward_set_11" = "Culinary Masters" tr "sight_ward_set_12" = "Dark Star" tr "sight_ward_set_13" = "Dragon Trainer" tr "sight_ward_set_14" = "Dragon World" tr "sight_ward_set_15" = "Dragonslayer" tr "sight_ward_set_16" = "Draven" tr "sight_ward_set_17" = "Elementalist" tr "sight_ward_set_18" = "Events" tr "sight_ward_set_19" = "Game Mode (URF)" tr "sight_ward_set_2" = "All-Star" tr "sight_ward_set_20" = "God" tr "sight_ward_set_21" = "Harrowing" tr "sight_ward_set_22" = "Heartbreakers" tr "sight_ward_set_23" = "Hextech" tr "sight_ward_set_24" = "Honor" tr "sight_ward_set_25" = "Immortal Heroes" tr "sight_ward_set_26" = "Level Up" tr "sight_ward_set_27" = "Luchador" tr "sight_ward_set_28" = "Lunar Revel" tr "sight_ward_set_29" = "Lunar Revel: Firecracker" tr "sight_ward_set_3" = "April Fools" tr "sight_ward_set_30" = "Lux" tr "sight_ward_set_31" = "Mecha" tr "sight_ward_set_32" = "Mechs vs. Minions" tr "sight_ward_set_33" = "Off line Event" tr "sight_ward_set_34" = "Omega Squad" tr "sight_ward_set_35" = "PROJECT" tr "sight_ward_set_36" = "Pentakill" tr "sight_ward_set_37" = "Pool Party" tr "sight_ward_set_38" = "Poros" tr "sight_ward_set_39" = "Pulsefire" tr "sight_ward_set_4" = "Arcade" tr "sight_ward_set_40" = "Ranked" tr "sight_ward_set_41" = "Runes Reforged" tr "sight_ward_set_42" = "Shurima" tr "sight_ward_set_43" = "Snow Day" tr "sight_ward_set_44" = "Snowdown" tr "sight_ward_set_45" = "Snowdown Showdown" tr "sight_ward_set_46" = "Soccer Cup" tr "sight_ward_set_47" = "Soraka" tr "sight_ward_set_48" = "Star Guardian" tr "sight_ward_set_49" = "Star Guardian Season 1" tr "sight_ward_set_5" = "Battlecast" tr "sight_ward_set_50" = "Star Guardian Season 2" tr "sight_ward_set_51" = "Starter Pack" tr "sight_ward_set_52" = "Steel Valkyries" tr "sight_ward_set_53" = "Tales from the Rift (Death Sworn)" tr "sight_ward_set_54" = "Valentine's" tr "sight_ward_set_55" = "Versus" tr "sight_ward_set_56" = "Victorious" tr "sight_ward_set_57" = "World Champions: 2013" tr "sight_ward_set_58" = "World Champions: 2016" tr "sight_ward_set_59" = "World Championship" tr "sight_ward_set_6" = "Bilgewater" tr "sight_ward_set_60" = "Worlds" tr "sight_ward_set_61" = "eSports" tr "sight_ward_set_62" = "Odyssey" tr "sight_ward_set_63" = "Tales From the Rift" tr "sight_ward_set_64" = "Battle Acadamia" tr "sight_ward_set_7" = "Bilgewater: Burning Tides" tr "sight_ward_set_8" = "Blood Moon" tr "sight_ward_set_9" = "Blue Essence" tr "skin_line_name" = "2011 World Championship" tr "skin_line_name_academy" = "Academy" tr "skin_line_name_aprilfools" = "April Fools" tr "skin_line_name_arcade" = "Arcade: Heroes" tr "skin_line_name_arclight" = "Arclight" tr "skin_line_name_arcticops" = "Arctic Ops" tr "skin_line_name_army" = "Army" tr "skin_line_name_atlantean" = "Atlantean" tr "skin_line_name_battleboss" = "Arcade: Battle Bosses" tr "skin_line_name_battlecast" = "Battlecast" tr "skin_line_name_beasthunter" = "Beast hunter" tr "skin_line_name_bilgewater" = "Bilgewater: Burning Tides" tr "skin_line_name_bilgewatercurse" = "Bilgewater: Curse of the Drowned" tr "skin_line_name_bloodmoon" = "Blood Moon" tr "skin_line_name_challenger" = "Challenger" tr "skin_line_name_championship" = "World Championship" tr "skin_line_name_chef" = "Culinary Masters" tr "skin_line_name_commando" = "Commando" tr "skin_line_name_cosmic" = "Cosmic" tr "skin_line_name_cosmicreaver" = "Cosmic" tr "skin_line_name_cottontail" = "Cottontail" tr "skin_line_name_crimsonelite" = "Crimson Elite" tr "skin_line_name_culinary" = "Culinary Masters" tr "skin_line_name_culinarymasters" = "Culinary Masters" tr "skin_line_name_darkstar" = "Dark Star" tr "skin_line_name_deathblossom" = "Death Blossom" tr "skin_line_name_debonair" = "Debonair" tr "skin_line_name_deepsea" = "Deep Sea" tr "skin_line_name_definitelynot" = "Definitely Not" tr "skin_line_name_dragon" = "Dragon World" tr "skin_line_name_dragonblade" = "Dragonblade" tr "skin_line_name_dragonslayer" = "Dragon slayer" tr "skin_line_name_dragontrainer" = "Dragon Trainer" tr "skin_line_name_dreadnova" = "Dreadnova" tr "skin_line_name_elderwood" = "Elderwood" tr "skin_line_name_eternum" = "Eternum" tr "skin_line_name_fables" = "Fables" tr "skin_line_name_firecracker" = "Lunar Revel: Firecracker" tr "skin_line_name_freljord" = "Freljord" tr "skin_line_name_galactic" = "Galactic" tr "skin_line_name_gentlemen" = "Gentlemen" tr "skin_line_name_guardianforthesands" = "Guardian for the sands" tr "skin_line_name_harrowing" = "Harrowing" tr "skin_line_name_headhunter" = "Headhunter" tr "skin_line_name_heartbreakers" = "Heartbreakers" tr "skin_line_name_heartseeker" = "Heartseeker" tr "skin_line_name_hextech" = "Hextech" tr "skin_line_name_highnoon" = "High Noon" tr "skin_line_name_highstakes" = "Highstakes" tr "skin_line_name_immortalheroes" = "Immortal heroes" tr "skin_line_name_immortaljourney" = "Immortal Journey" tr "skin_line_name_infernal" = "Infernal" tr "skin_line_name_journey" = "Journey" tr "skin_line_name_jurassic" = "Jurassic" tr "skin_line_name_justicar" = "Justicar" tr "skin_line_name_kaiju" = "Kaiju" tr "skin_line_name_lancer" = "Lancer" tr "skin_line_name_luchador" = "Luchador" tr "skin_line_name_lunarrevel" = "Lunar Revel" tr "skin_line_name_mafia" = "Crime City" tr "skin_line_name_marauder" = "Marauder" tr "skin_line_name_mecha" = "Mecha" tr "skin_line_name_medical" = "Medical" tr "skin_line_name_odyssey" = "Odyssey" tr "skin_line_name_omegasquad" = "Omega Squad" tr "skin_line_name_omenofthedamned" = "Omen of the Damned" tr "skin_line_name_omenofthedark" = "Omen of the Dark" tr "skin_line_name_orderofthelotus" = "Order of the Lotus" tr "skin_line_name_pentakill" = "Pentakill" tr "skin_line_name_pharaoh" = "Pharaoh" tr "skin_line_name_piltovercustoms" = "Piltover Customs" tr "skin_line_name_police" = "Police" tr "skin_line_name_poolparty" = "Pool Party" tr "skin_line_name_prehistoric" = "Prehistoric" tr "skin_line_name_prehistorichunters" = "Prehistoric Hunters" tr "skin_line_name_program" = "Program" tr "skin_line_name_project" = "PROJECT" tr "skin_line_name_pulsefire" = "Pulsefire" tr "skin_line_name_riftquest" = "Rift Quest" tr "skin_line_name_riot" = "Riot" tr "skin_line_name_roadwarrior" = "Road Warrior" tr "skin_line_name_rpg" = "RPG" tr "skin_line_name_sandguardians" = "Guardian of the Sands" tr "skin_line_name_shurima" = "Shurima" tr "skin_line_name_snowday" = "Snow Day" tr "skin_line_name_snowdown" = "Snowdown Showdown" tr "skin_line_name_soccer" = "Soccer Cup" tr "skin_line_name_soulstealer" = "Soul stealer" tr "skin_line_name_starguardian" = "Star Guardian" tr "skin_line_name_starguardian1" = "Star Guardian Season 1" tr "skin_line_name_starguardian2" = "Star Guardian Season 2" tr "skin_line_name_steellegion" = "Steel Legion" tr "skin_line_name_steelvalkyries" = "Steel Valkyries" tr "skin_line_name_storybook" = "Storybook" tr "skin_line_name_sugarrush" = "Sugar Rush" tr "skin_line_name_supergalaxy" = "Super Galaxy" tr "skin_line_name_sweetheart" = "Sweetheart" tr "skin_line_name_teemoing" = "The Teemoing" tr "skin_line_name_thunderlord" = "Thunder Lord" tr "skin_line_name_toybox" = "Toy Box" tr "skin_line_name_valentines" = "Valentines" tr "skin_line_name_vandal" = "Vandal" tr "skin_line_name_versus" = "Versus" tr "skin_line_name_versus2017" = "Order Versus Chaos" tr "skin_line_name_versus2018" = "Battle of the God-Kings" tr "skin_line_name_victorious" = "Victorious" tr "skin_line_name_void" = "Void" tr "skin_line_name_warden" = "Warden" tr "skin_line_name_warringkingdoms" = "Lunar Revel: Warring Kingdoms" tr "skin_line_name_winterolympic" = "Winter Sports" tr "skin_line_name_wintersports" = "Winter Sports" tr "skin_line_name_winterwonder" = "Winter Wonder" tr "skin_line_name_woad" = "Woad" tr "skin_line_name_worldbreaker" = "Worldbreaker" tr "skin_line_name_worldchampions2011" = "World Champions: 2011" tr "skin_line_name_worldchampions2012" = "World Champions: 2012" tr "skin_line_name_worldchampions2013" = "World Champions: 2013" tr "skin_line_name_worldchampions2014" = "World Champions: 2014" tr "skin_line_name_worldchampions2015" = "World Champions: 2015" tr "skin_line_name_worldchampions2016" = "World Champions: 2016" tr "skin_line_name_worldchampions2017" = "World Champions: 2017" tr "skin_line_name_worldchampionship2011" = "Arcade" tr "skin_line_name_worldcup" = "Soccer" tr "skin_line_name_worldschampions" = "Worlds Champions" tr "skin_line_name_zombie" = "Zombie" tr "skin_universe_text_062006" = "Another of the ancient, mechanized Lancer units, Wukong arises from his dusty slumber in times of extreme danger, protecting the outland city-states from the most dire threats. Once these foes are eliminated he returns to the earth, an enigma older than recorded history." tr "skin_universe_text_10001" = "Given to players who purchased the Retail Collector's Edition of League of Legends." tr "skin_universe_text_10002" = "Forest Elves are long lived compared to the humans they live among, and many delve into centuries-long explorations for even a scrap of their empires' lost magic. Those who find it, such as Kayle, are gifted with incredible powers over the natural world." tr "skin_universe_text_10003" = "Having cast aside her humanity, Kayle has transcended and fully assumed her mother's mantle as the divine Aspect of Justice. She is aware of her mortal origins, but views it as something distant that she left behind very long ago." tr "skin_universe_text_10004" = "Kayle is a benevolent goddess in times of peace, and a terrifying battle spirit in times of war. She wears the traditional warpaint of her people as a living record of their victories and power." tr "skin_universe_text_10005" = "Those poor souls accused of crimes are brought before the all-seeing entity Kayle, where their deeds are judged with cold dispassion. Few are absolved, and fewer still escape their sentence." tr "skin_universe_text_10006" = "Authorized pilot of the X07-Gevurah combat exosuit, Kayle is a justicar of the Royal Space Military operating deep in the heart of lawless space. Though her mission is to uphold the fragile postwar peace, years of violent conflict have radicalized her—now she acts as heartless judge, jury, and executioner for anyone or anything that falls beneath her gaze." tr "skin_universe_text_10007" = "A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2014." tr "skin_universe_text_10008" = "To be crowned inquisitor was to take a stand against the darkness, and at the head of the order stood Kayle, for her light shone the brightest. But darkness comes in many forms, and when the city fell, even its greatest champion would eventually turn upon her sisters." tr "skin_universe_text_10009" = "When PENTAKILL needed a female vocalist, the heavens parted and a literal angel of rock fell to earth, taking up her sword-mic for the eternal glory of heavy metal." tr "skin_universe_text_1001" = "Her mother is dead. Her father is dead. But Annie remains, seeing beauty in the dark." tr "skin_universe_text_1002" = "Over the river and through the woods, to grandmother's house Annie went—not once suspecting that Warwick the Wolf was waiting for her. Of course, Warwick didn't know Annie could shoot balls of magic flame or summon a fiery bear, so really this was a larger issue with communication." tr "skin_universe_text_1003" = "Down the rabbit hole Annie went, following the White Tibbers she had spied at the riverbank, until she emerged in a world much more curious than the one she had left. “Perhaps I shall stay,” she said to herself—and so she did." tr "skin_universe_text_1005" = "Annie is a Winterlands prodigy—a child born with both innate magic and a spirit guardian, the first of her kind in many generations. Though still young, she has already become a joyous fixture in the halls of the Poro King." tr "skin_universe_text_1007" = "He's a towering abomination of science and magic. She's an eight year old with a beehive hairdo, and undiagnosed pyromania. Name a more iconic duo. I'll wait." tr "skin_universe_text_1008" = "Annie is a big part of Lunar Revel festivities, using her pyromancy to set off scores of high powered fireworks. Her panda bear Tibbers hauls the rockets for her, mauling anyone who tries to make off with even the smallest sparkler." tr "skin_universe_text_1009" = "Sugar, spice, and everything nice: that's what Sweetheart Annie is made of! Tibbers is made of fire-resistant cotton blend and the insatiable hunger of a shadow bear, but he's still good for a hug or two. Probably just one, actually." tr "skin_universe_text_1010" = "A scientific prodigy even among the intellectuals of the Hextech renaissance, Annie's beautiful, living warbears are among the most prized innovations of the era. Her most mysterious creation, Tibbers, is always close at hand—her confidant, friend, and monstrous bodyguard." tr "skin_universe_text_10100" = "Xerath, the liquid light—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest you drown them in your purifying radiance." tr "skin_universe_text_101003" = "A highly unstable creature born from roiling magma, Xerath possesses a keen intellect, awaiting the day he might ascend through the ranks of the Infernal war machine, and usurp the Ashen Lord himself. For now his ambitions remain secret, but… soon… soon…" tr "skin_universe_text_1011" = "The youngest human ever to be named a Super Galaxy cadet, Annie proved her mettle the day she turned her teddy bear into a self-piloting mech. Despite serious concerns over her highly combustible designs and volatile programming, Annie's Mecha-Tibbers went into full production. Desperate times call for destructive measures." tr "skin_universe_text_1012" = "Ten years of epic outplays, last second turnarounds, and brutal throws - and we couldn't have done it without each and every one of you. Annie is ready to usher in the festivities, and Teemo… has been lifting, I see. Happy 10!" tr "skin_universe_text_102002" = "Many hunters claim Shyvana holds an unfair advantage when it comes to slaying the giant beasts that roam the land. Shyvana herself cares little about their opinions, preferring instead to channel her rage into her true form—a massive, fire-breathing dragon… that proves the hunters' point." tr "skin_universe_text_102005" = "Celebrating the 2014 World Championship in Korea." tr "skin_universe_text_102006" = "By far the most experienced of the entire Super Galaxy team, Shyvana is the leader her teammates sorely need. A transfer pilot from a different (but just as hyperbolically named) defense force, she does sometimes find herself at odds with her allies as much as her enemies—and periodically questions if the ten percent salary bonus was actually worth it." tr "skin_universe_text_10300" = "NOTICE FROM THE DEAN: Ahri is henceforth suspended from Academy grounds for behavior including (but not limited to) use of her phone during class, use of phone during disciplinary hearings about her phone, magically charming staff members in disciplinary hearings, and escaping disciplinary hearings with her phone." tr "skin_universe_text_103001" = "Ahri's dynasty is one of stylish traditional fashion, and wrecking opponents with deadly spirit magic. Why have one when you can have both?" tr "skin_universe_text_103003" = "A young, talented pyromancer from the Shadowfire Temple, Ahri gave up her quiet life when a faction of extremists unleashed the burning horrors of the Ashen Lord. Now she uses her fire magic to fight against them, even though all hope seems lost." tr "skin_universe_text_103008" = "Discovered by her record label when she was still in her teens, Ahri took the music world by storm—releasing five hit singles before being named Most Talented New K-pop Artist in the 2013 Pop Shine Awards. Then, just as quickly as she appeared, she vanished, taking time away from the industry to reinvent herself…" tr "skin_universe_text_103014" = "Ahri is a charismatic team captain who leads her group of Star Guardians from the outer cosmos, with the authority of a queen bee and the sly cunning of a fox. She's effortlessly popular, with an irresistible charm that disarms friends and foes alike." tr "skin_universe_text_103015" = "Setting her old bubblegum pop persona aside, Ahri was determined to shake up her image and reinvent herself as an unstoppable force within the music industry. Five years later, she has returned with a sleek new look and a killer sound—and this time she's not alone." tr "skin_universe_text_103016" = "Decked out to dazzle, K/DA Ahri charms her audience in a glittering, golden ensemble specially made for her band's Pop Shine Awards performance. Her Prestige Edition outfit celebrates the golden success of POP/STARS. Can you feel the rush now?" tr "skin_universe_text_103017" = "Fables of the trickster spirit Ahri have been part of mankind's history for countless generations. Fair-skinned and eternally youthful, she is portrayed as a curious, quizzical member of the Elderwood's feyfolk… though in recent years her heart has hardened, as she fights a growing corruption within her ancestral home." tr "skin_universe_text_104003" = "Cool, calm, and collected, Malcolm Graves is head of the notorious Graves crime family—and the only non-rat that Twitch will trust. Recent moves in the criminal underworld have put his alliance with the rat-men on shaky ground, and he's keen to find out why." tr "skin_universe_text_104004" = "A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2012." tr "skin_universe_text_104006" = "Do you want to do extreme damage to someone (or something) in a loud, noticeable fashion? Look no further than Graves and his slippery pal Tobias, two men who will blow up anything (must be destructible) or anyone (must be destructible) for the right price (no ghouls please). Inquire within!" tr "skin_universe_text_104007" = "Outfitted with his mighty snowblowing gun and a can-do attitude, Graves enters every snowball fight with the same entrepreneurial spirit that got him out of prison. Which is to say, blowing a lot of things up with little to no regard for his own safety." tr "skin_universe_text_104008" = "Graves has foolishly ignored warnings that water will damage his designer headphones. He's more interested in finding a good water-gun fight, even though that will ultimately… damage his designer headphones." tr "skin_universe_text_104014" = "Victorious Graves was awarded to players who reached Gold or higher in the 2017 season. The most wanted outlaw in Bilgewater boasts of his years of skillful heists, by wearing the finest regalia money can buy." tr "skin_universe_text_104015" = "Victorious Graves was awarded to players who reached Gold or higher in the 2017 season. The most wanted outlaw in Bilgewater boasts of his years of skillful heists, by wearing the finest regalia money can buy." tr "skin_universe_text_104016" = "Victorious Graves was awarded to players who reached Gold or higher in the 2017 season. The most wanted outlaw in Bilgewater boasts of his years of skillful heists, by wearing the finest regalia money can buy." tr "skin_universe_text_104017" = "Victorious Graves was awarded to players who reached Gold or higher in the 2017 season. The most wanted outlaw in Bilgewater boasts of his years of skillful heists, by wearing the finest regalia money can buy." tr "skin_universe_text_104018" = "Unleashed upon the multiverse by imperfect Pulsefire technology, Graves is but one of a numberless horde of Praetorian marauders now plaguing spacetime. Its programming is unlike anything from any known past, present, or future—each of its thoughts is so complex, it would take ten lifetimes for a human to comprehend." tr "skin_universe_text_104025" = "Graves is a salty ex-soldier who served in the Durandal military before he reluctantly became a professor. Following his discovery of something deep behind enemy lines, he received an offer to teach at the Academy from the God-Weapon itself. His hallmark cigar-munching, dispassionate teaching etiquette is a small price to pay for his decades of experience." tr "skin_universe_text_105001" = "“When I was very young, my grandfather told me stories of Atlantis—of their high temples and great undersea army, and their great General Fizz. Grandfather remembered it as it was, you see, and not the silent mausoleum it has become.”" tr "skin_universe_text_105003" = "Call me Fishmael." tr "skin_universe_text_105008" = "Rising from the fluffiest depths to crush all root vegetable cohorts, Fizz commands the greatest threat carrots have ever known—a killer rabbit with the foulest and cruelest of tempers." tr "skin_universe_text_105009" = "Nobody is quite sure how Fizz graduated the Super Galaxy academy, but one thing's for certain: no other pilot (or space fish) can summon a mecha-gigalodon from seemingly out of nowhere. Not that anyone should in the first place…" tr "skin_universe_text_105010" = "Omega Squad's saboteur, Fizz is skilled in underwater combat. It is unclear what kind of action he saw before joining up, however, as he only ever refers to the sea as “a big bucket of chum.”" tr "skin_universe_text_105014" = "Well, that's horrifying." tr "skin_universe_text_105015" = "There's something deeply unnerving about a bipedal Cocker Spaniel mix running around society unchecked, stabbing pedestrians with a tennis ball grabber, and summoning other, bigger dogs out of the ground. And yet, here we all are. Together." tr "skin_universe_text_106001" = "In an age before man, King Voli ruled the bitter northlands, and he was as harsh and unforgiving as they were. It is said that he waged a terrible war against his brother, the great King Ornn, and that their struggle razed mountains and emptied seas, as the two of them became like beasts themselves." tr "skin_universe_text_106002" = "It's easy to get used to having a bear in the platoon. He never gets cold, he sleeps all the time, and he can tear through a fully armored regiment of enemy soldiers in about six seconds. It's very easy to get used to having a bear in the platoon." tr "skin_universe_text_106005" = "The Wrestling Federation of Valoran would like to put these terrible rumors about our beloved El Rayo to bed once and for all. One: he is definitely a bear, and not a man dressed as a bear, as some might claim. Two: bears make amazing wrestlers." tr "skin_universe_text_10700" = "Some hunters choose to scale impossible heights, cutting down creatures many times their own size for the sheer rush of the kill. Rengar is clad in the bones of these creatures, a worrying sign to his more human quarry." tr "skin_universe_text_107003" = "Honoring DanDy's winning performance as Rengar during the 2014 World Championship." tr "skin_universe_text_107008" = "Designated RNGR-7, the “Mecha Rengar” unit is the second stealth-based unit developed for urban combat. Bereft of its own warping technology, the RNGR can transform into a car for additional mobility." tr "skin_universe_text_107015" = "Once again, the prettiest kitty… is the deadliest." tr "skin_universe_text_110003" = "Varus leaps from the rampart, a hail of arrows flying from his bow and freezing the ground beneath his victims. As they struggle to regroup, he draws a missile—circuits flashing along its spine—and lets fly. Thanks for the archer, High Command!" tr "skin_universe_text_110004" = "Love hurts, and Varus is ready to prove it with a quiver full of romance and the seasoned eye of a veteran matchmaker. Angelic harps follow him across the world as he searches for unwitting lovebirds, who soon find their chests pierced by deadly heart-shaped arrowtips." tr "skin_universe_text_110005" = "Two archers cursed by an ancient, evil monster, Varus is roleplaying one archer cursed by an ancient, evil monster. It's not much of a departure for him, but Varus is way better at hunting Noxians than playing tabletop games." tr "skin_universe_text_110006" = "An interstellar titan containing multitudes within his eldritch mind, Varus serves the all-consuming Dark Star, a dread singularity born in the darkness of deep space. His arrival is a cataclysmic extinction event, erasing entire planetary systems as if they were never there." tr "skin_universe_text_110007" = "Commemorating the 2018 Mid-Season Invitational in Europe." tr "skin_universe_text_110009" = "The Infernal Varus rips massive gouts of magma from the foundation of the earth, before firing them in volleys at those who would fight back against him. Each arrow lands with the ferocity of an exploding volcano, reducing all resistance to ash." tr "skin_universe_text_11005" = "Hunters use many tools: the bowgun, the rifle, the knife, the mind. Master Yi's tool of choice is a five foot long serrated blade forged from meteoric alloy. " tr "skin_universe_text_11009" = "One of the first concepts, Yi was held by PROJECT for extensive experimentation, and then finally freed by the G/NETIC rebels. His psyche may still contain some glitches, but his experimental hyperlight “alpha” blade serves the resistance with its precision balance." tr "skin_universe_text_11010" = "Gliding effortlessly from star to star, Yi flashes through the night sky with celestial grace, his blade arcing with crystalline precision through the fabric of the universe itself." tr "skin_universe_text_11011" = "A pupil of a famous martial arts school, Yi has dedicated his life to the purity and art of combat. And yet, in his heart, he knows he is worthy of the fabled sword of jade, and a power beyond mere mortality…" tr "skin_universe_text_11017" = "A humble snowman brought to life by the magic of the Poro King, Yi strives to become the most gallant knight in all the land… and with the imminent invasion of Ice King Twitch, he might just get his chance." tr "skin_universe_text_111001" = "“Never once have I sailed these waves looking for missing divers. Something unnatural lives in the depths, and I fear what it does to these lost souls.”" tr "skin_universe_text_111003" = "In space, the anchor weighs practically nothing." tr "skin_universe_text_111004" = "Shock troopers such as Nautilus bound their souls to suits of ancient Warden armor, becoming one with the powerful enchantments worked into the metal. Few of these suits now remain, though their method of creation seems to have been closely tied to a cataclysmic event known only as the Rune War." tr "skin_universe_text_111005" = "The first of four titans prophesied to shatter the world, Nautilus is set to rise when the moon smothers the sun. It is said he will emerge from the sea, heralding a great cleansing tide that will wash away all of mankind." tr "skin_universe_text_112001" = "Created from the same circuitry as the Full Metal champion, Jayce, Viktor was cast into the tunnels beneath the robot fighting arenas to serve as a janitoribot—while his twin was groomed for glory, simulcast en español. Upgrading himself with the cast-offs of the destroyed, he has sworn la venganza." tr "skin_universe_text_112004" = "On a cold, dreary night, a pioneering inventor was tried and hanged for preaching his glorious vision of the future—a world in which the living knelt before the dead. Death had to admire Viktor's conviction, and sent him back into the mortal world, blessed with powers beyond imagination." tr "skin_universe_text_113002" = "Every army of the dead needs its cavalry. From atop the reanimated hulk of a savage drüvask, Sejuani leads hosts of cruel, lost souls, hellbent on shaping the world in Death's image." tr "skin_universe_text_113003" = "Created to capture the original feel of Sejuani, one of our first fully reworked champions." tr "skin_universe_text_113004" = "Sejuani has taken to battle on an armored, one-eyed warbear the size of a shed, while swinging a land mine on a chain, wearing a delightfully vintage red-star hat. Good luck out there!" tr "skin_universe_text_113005" = "Stranded as a child in the Poro King's enchanted Winterlands, Sejuani was taken in by the poros and raised as their own. She is now one of their greatest champions, riding a slobbery, snack-obsessed war poro against any who would threaten her adoptive home." tr "skin_universe_text_113006" = "A beast tamer as well as hunter, Sejuani rides her trusty mount Bristle into the thick of combat before snaring massive creatures in the chain of her flail. An almost supernaturally strong woman, she can—temporarily—hold down beasts weighing several tons, which is exactly the window her fellow hunters need." tr "skin_universe_text_113007" = "Riding her dire lion into the thick of combat, Sejuani Dawnchaser is an intimidating foe for all but the greatest Riftquest threats. Sadly not the most careful roleplayer, she's on her fourth dire lion this campaign." tr "skin_universe_text_113008" = "Charging forth on her giant pig and swinging a whip made from low-grade explosives, Sejuani has firmly cemented herself as the woman to watch this Lunar Revel. Because if you're not watching her she'll trample you, and you'll die." tr "skin_universe_text_114003" = "ATTENTION ALL STUDENTS: Concerning the recent upswing in vandalism and general troublemaking, it has come to my attention these behaviors may be intended to draw the personal attention of our headmistress. The dean reminds students that such encounters can be fatal, and encourages them to re-read the Academy code of conduct. " tr "skin_universe_text_114004" = "Augmented for speed, Fiora uses her zero-pulse sword to fight alongside Ashe and the other members of G/NETIC. The full-length energy blade allows for flawless attack precision and maximum repel strength, while the spatially controlled atomic tip coating is most suited for single-target combat." tr "skin_universe_text_114014" = "Fiora can stop a pool party dead in its tracks, and she knows it. What she truly longs for is a worthy opponent—but alas, some people are just too good at crushing the party scene." tr "skin_universe_text_114022" = "A pupil of a famous martial arts school, Fiora pined after her fellow student Yi, but was never able to win his heart. Now she pursues him as he searches for the fabled sword of jade, to protect the artifact from the man she once loved." tr "skin_universe_text_114023" = "Fiora fancies herself the ultimate rival in all things romantic—a duelist unsurpassed in swordsmanship and love. How ironic that she finally seems to have met her match…" tr "skin_universe_text_114031" = "Honoring TheShy's winning performance as Fiora during the 2018 World Championship." tr "skin_universe_text_115001" = "The last time Ziggs plugged two electromagnetic charges into his brain, he almost exploded. Maybe, three will do the trick." tr "skin_universe_text_115003" = "Ziggs is obsessed with creating the biggest water balloon in the history of poolside festivities, for reasons lost on everyone he's ever met. He keeps insisting he's a 'waterologist,' which isn't a real thing." tr "skin_universe_text_115004" = "Ziggs knows a thing or two about lobbing bombs, and he's happy to take a break and throw snowballs around instead. If by “a couple”, you mean several hundred, and by “balls”, you mean volatile spheres of explosive wintery death." tr "skin_universe_text_115005" = "Ziggs dwells at the crossroads of science and magic, striking an eccentric figure whose collection of enchanted artifacts and forbidden tomes rivals the greatest in the known world. He uses this arcane knowledge to make bombs. Magic bombs. Big ones." tr "skin_universe_text_115007" = "A disgraced engineer best known for rapid advances in ora mining technology, Ziggs lost everything when a young technician and her hulking manager “accidentally” rigged one of his devices to explode ahead of schedule. Bitter and manic, he now travels between ora hotspots in a mad gamble to regain his former prestige." tr "skin_universe_text_117001" = "A candy witch living on the outskirts of the Peppermint Pine Barrens, Lulu's saccharine enchantments are known to grant incredible powers to any who desire them… but only at great cost to their candy soul." tr "skin_universe_text_117003" = "Dragons, though feared, are still living things and can be befriended under the right circumstances. Lulu enthralled her small friend with whimsical magic... becoming the first ever dragon trainer." tr "skin_universe_text_117004" = "A kindly sorceress trailed by her poro pal Pix, Lulu's whimsical ice magic amazes and delights Snowdown revelers everywhere. She's also a skilled fighter, firing deadly glacial spikes and transforming foes into harmless snowmen." tr "skin_universe_text_117006" = "The youngest member of Lux's team, Lulu is an odd but gifted Star Guardian. Though her unique relationship with the Starlight is sometimes puzzling, Lulu can be counted on to support her team—and let them know that the light supports them, too." tr "skin_universe_text_117007" = "Floaties and adorable squid-hats are in order whenever Lulu hits the beach with Pix the Pufferfish, but be careful not to splash her—she can turn people into adorable baby seals. Cute, cuddly, and utterly defenseless baby seals." tr "skin_universe_text_117014" = "Tasked with charting the heavens, Lulu's whimsical splashes of magic dot the sky with newborn stars. She keeps meticulous records of their names, mourning each of them when they finally pass." tr "skin_universe_text_117015" = "Fuzzy onesies! Paper fortune tellers! Cuddly, incoming! Lulu's so ready for this slumber party. Even Pix is excited, and getting into the spirit of things. Star Guardians are destined to protect the universe—but that doesn't mean they can't have a little fun along the way!" tr "skin_universe_text_119003" = "Down in the bot lane, we're seeing a seminal performance from Draven, already bullying both opposing laners into turret. There's the dive! Draven picks up the support kill—turret refuses to aggro him out of respect—there's the double kill, and, yes, the turret has self-destructed in terror! Masterful play by Draven, let's see it again." tr "skin_universe_text_119004" = "His sunscreen smells like a tire factory, and he keeps shouting about how good he is at everything. But the real kicker is that Draven never gets sunburned, and he is legitimately good at everything. It's a terrifying marriage of skill, unblemished skin, and… well, Draven." tr "skin_universe_text_119005" = "In addition to being one of the best beast hunters on the mainland, Draven is a master of the spinning blade, and also an incorrigible showboat. This quality has led to many of his hunting partners being eaten, which he likes because it causes dramatic tension." tr "skin_universe_text_119006" = "Not Draven, Draaaaaaven." tr "skin_universe_text_119012" = "Draven always knew he would make the perfect Santa. He's handsome, his hair is incredible, he has a great sense of fashion, he's defeated hundreds in the Noxian fighting pits, and his flying axes are super sharp—the perfect Santa, more or less." tr "skin_universe_text_120002" = "When the dead refuse to take their place among the Death Sworn, the spectral knight Hecarim rides them down with his scythe at the ready. In his wake charge countless subjugated spirits, now yearning for nothing more than the reaping of fresh and defiant souls." tr "skin_universe_text_120003" = "There are many tales told about creatures prowling the roads at night, but none are as dark as that of the headless rider. He lost his head in a duel on horseback, and is doomed to haunt the living forevermore—a hideous jack-o-lantern resting upon his shoulders." tr "skin_universe_text_120005" = "His is armor of soft-spun summerwood and rowan—the stones upon him carved in a time before the old gods danced among the trees. Even now, Hecarim travels the shallow rivers and moss-flecked paths of the Elderwood, that ageless guardian who protects the forest from mankind's darkest yearnings." tr "skin_universe_text_120006" = "The third of four titans prophesied to shatter the world, Hecarim will begin his hunt when the moon smothers the sun. Riding from the south, his rampaging shadow will be cast across the land, infecting the living with dread and darkness." tr "skin_universe_text_120007" = "A mechanized sentinel called upon in times of war, Lancer Zero Hecarim is the protector of an ancient city—the last line of defense against the most fearsome opponents. Once unleashed, the damage it causes can be extraordinary, so it is always held back as a final, desperate gamble." tr "skin_universe_text_120008" = "When Heaven was destroyed by mortal men, it was only a matter of time until Hell overflowed onto the prairie, bringing with it all the devils who had waited so patiently to escape their confinement. Hecarim and his black riders revel in this newfound freedom, razing everything before them to ash as they stampede across the frontier." tr "skin_universe_text_12001" = "Given to players who pre-ordered the Digital Collector's Edition of League of Legends." tr "skin_universe_text_12003" = "Man's greatest battle is the one he must fight within himself, unless he's a matador who is also a giant bull. Then the battle is more literal." tr "skin_universe_text_12004" = "A handful of the Old West's more pragmatic individuals have integrated into human society—the hulking minotaur Alistar among them. Working as muscle for hire, he can be found breaking up saloon fights as often as knocking down bank vault doors. If it pays, the longhorn's on board." tr "skin_universe_text_12006" = "Leading from the front of the Infernal invasion, Alistar is a lumbering juggernaut whose ponderous movements bely unimaginable strength and speed. Dozens of armies have fallen before him, overwhelmed suddenly and completely by his power." tr "skin_universe_text_12007" = "They call him a sweeper, but Alistar is more of a mobile fortress with horns. If a rival player has the ball, just point Alistar in their direction for immediate and painful results." tr "skin_universe_text_12008" = "Though the great armies of the Magelord Empire have vanished into antiquity, their modern descendants uphold the vicious brutality of their ancestors. Alistar, a prime specimen of the beastmen hordes, now fights for the same culture that conquered his own people so very long ago." tr "skin_universe_text_12009" = "Honoring Wolf's winning performance as Alistar during the 2015 World Championship." tr "skin_universe_text_12010" = "A rare cow-themed variant of the popular Alistar figurines, mint-in-box units have been known to go for several thousand dollars at auction. Yesterday, this one was submerged in the tub. Children don't deserve nice things." tr "skin_universe_text_12019" = "The fusion of arcane sorcery and Piltovan ingenuity, Alistar is an advanced, living golem built by the finest artificers in Runeterra. Tasked with guarding the secrets of hextech, it crushes all who would abuse the methods behind its creation." tr "skin_universe_text_12020" = "Commemorating the 2019 Mid-Season Invitational in Asia." tr "skin_universe_text_12100" = "Kha'Zix, the devouring scarab—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest you consume them utterly." tr "skin_universe_text_121001" = "Designated K-ZX, the “Mecha Kha'Zix” unit was the first of the mecha line to be deployed against the kaiju threat. Due to its smaller size, it functions best in urban environments, adapting on the fly to threats against civilian populations." tr "skin_universe_text_121003" = "Hidden among the great flower-fields of the north are the Death Blossoms, primeval hunters whose disarming beauty would lull even the bravest knight to tears, if but for a moment. For Kha'Zix, feeding upon these hardy souls offers yet another chance at metamorphosis… and a moment is all he needs." tr "skin_universe_text_121004" = "The hunger of the abyss, Kha'Zix is an alien horror whose ceaseless appetite feeds the Dark Star. Appearing before planets like a titanic locust, it devours all it encounters—the power of a hundred thousand stars fueling its evolution into an ever-greater threat." tr "skin_universe_text_121011" = "Celebrating the 2018 World Championship in Korea." tr "skin_universe_text_12200" = "For a Woad tribesman to be named king, they must venture alone into the den of a glacial hydra and return with one of its heads. Darius, it is said, came back with all nine." tr "skin_universe_text_122002" = "To save his own life after being exposed to a cloud of radioactive space gas, investment banker Donald D. Darius was forced to build a suit containing the strange mixture. But the chemicals from beyond the stars warped his weakened mind, twisting him into the brutal villain known as Bioforge!" tr "skin_universe_text_122004" = "Sporting over a hundred different endorsement deals and tens of millions of fans the world over, Darius has transformed himself from a showy basketball prodigy to the world's leading authority on dunking. He has recently perfected the Dunktown Express, where he dunks so hard that all public transit on the planet simultaneously explodes." tr "skin_universe_text_122008" = "NOTICE FROM THE DEAN: Darius is henceforth suspended from Academy grounds for behavior including (but not limited to) stuffing students into lockers, possession of dangerous weapons on school property, brawling, fighting, scuffling, fisticuffing, and dunking on fellow classmates during gym class." tr "skin_universe_text_12201" = "Formerly a frontline general in the now-disbanded Confederate Alliance, Darius once scoured the surfaces of entire planets in bitter campaigns against the RSM. Left devoid of purpose at the close of the war, the Dreadnova Corps offered him a chance to lead—and fight—again." tr "skin_universe_text_122014" = "Formerly a frontline general in the now-disbanded Confederate Alliance, Darius once scoured the surfaces of entire planets in bitter campaigns against the RSM. Left devoid of purpose at the close of the war, the Dreadnova Corps offered him a chance to lead—and fight—again." tr "skin_universe_text_122015" = "God-King Darius is a bringer of true carnage—the descendant of primordial deities long forgotten in the shadow of Demacia. Slaughtering monarchs and gods alike, he seeks to end the false world of unity and peace, ushering in an age of endless war where only the strongest will survive." tr "skin_universe_text_122016" = "The once-human Darius was a terrifying manhunter, feared throughout the West for his cunning and brutality. Famously defeated by his brother in a widely publicized duel, his wounded pride eventually twisted into obsession, leading him to strike a deal with the devil Hecarim..." tr "skin_universe_text_126001" = "Backed by RiotCorp as the Full Metal Fighting League's first corporately sanctioned champion, Jayce has dethroned Pantheon and won the hearts of audiences worldwide—especially those who realize they gain 15 Riot Points every time they cheer his cyclonic blasts." tr "skin_universe_text_126002" = "You're a scholar. You're an inventor. You're the man of the hour and the hour is now, yesterday, and tomorrow. Don't just be the father of invention—be the ivory god of substance, class, and style. It's you, Jayce. It's always been you." tr "skin_universe_text_126004" = "A noble paladin who has inexplicably mastered science and engineering, Jayce Brighthammer is a stout ally no foul creature can best! Unless that foul creature is a loophole in the rulebook, since Jayce likes to get any advantage over the Rift Master he can." tr "skin_universe_text_126005" = "A prestigious 2nd year whose face is known throughout the wider city of Durandal, Jayce is the class president, head of the world-renowned Luminary Club, and prodigious inventor of miraculous Jayce-branded technologies. He hopes his inventions will prevent the kind of tragedy that struck him in his youth, though he refuses to speak about what that was." tr "skin_universe_text_127002" = "Ruler of a once mighty city, Lissandra was seduced by the promises of a monstrous shadow, whispering of esoteric power and eternal life. For this, she betrayed her people and gave them to darkness, so that in the shadow's womb she would be reborn an ageless monster." tr "skin_universe_text_127003" = "Built as an all-seeing security bot, Program Lissandra rose above her initial code to become a self-generating artificial intelligence. She manipulates the technology of augmented humans with her own mimetic commands, so that all will fall before her." tr "skin_universe_text_127004" = "They came to Lissandra as if in some waking dream—visions of the Ivory Stag, and the old magics long lost to antiquity. Even now, the ageless witch resides among those twisted shadows of the old growth, awaiting the day her dead gods spill forth from their rotten and accursed graves." tr "skin_universe_text_13001" = "Given to players who pre-ordered the Retail Collector's Edition of League of Legends." tr "skin_universe_text_13003" = "Uncle Ryze wants YOU… to get on the rift!" tr "skin_universe_text_13005" = "TO ALL STUDENTS OF RUNIC SIGILS 101: Professor Ryze is on sabbatical to promote the most recent edition of his coursebook, Runic Sigils & Hidden Magic [17th edition]. A substitute lecturer will be provided, and out of date coursebooks must be replaced at the current cover price of seven thousand dollars." tr "skin_universe_text_13006" = "Obsessed with discovering the cure for a mutagenic virus that had ravaged the population, Ryze scoured the globe for every shred of esoteric medical research he could find—getting tantalizingly close to his goal before succumbing to the very mutation he was trying to eradicate." tr "skin_universe_text_13009" = "Ryze likes to take time out of his rune hunting to play games of Riftquest as a tome-wielding, scroll protecting wizard also named Ryze. The difference, he will often point out, is that his own beard is black—Ryze Whitebeard's beard is white, plus he has hat." tr "skin_universe_text_13010" = "Honoring Faker's winning performance as Ryze during the 2015 World Championship. This is Faker's second World Champion skin, following his win with SKT at the 2013 World Championship." tr "skin_universe_text_13011" = "Celebrating the 2019 Championship in Europe." tr "skin_universe_text_131001" = "A child chosen by the Blood Moon itself, Diana's mind has been opened to the lost ways of the cult—unknown to its leaders, and even the slavering demons beyond. Hers is a truth no one can know, and a fated metamorphosis beyond men and the gods." tr "skin_universe_text_131003" = "Chief among the lesser Infernals is Diana, a blistering elemental terror sent ahead of the main invasion forces to assassinate key officials and set cities ablaze. Even her kin regard her methods as extreme, and she has been rightly elevated for it." tr "skin_universe_text_131011" = "Occasionally, a valkyrie will be seduced by the comforts of mortal life, and be cast out from the halls of Valhalla. Understandably, this makes them pretty upset with Valhalla's whole management style." tr "skin_universe_text_131012" = "Diana was once an extremist within the Order of the Mother Serpent, but now spends her days murdering her employer's enemies by the light of the moon. In Bilgewater it's less about who you were, and more about the message you send." tr "skin_universe_text_13300" = "Pity those poor souls lost in the northern mountains—Quinn, scout of the Woad Tribe, will always find them. And those who cross her path are said never to return." tr "skin_universe_text_133001" = "The daring duo Quinn and the phoenix Valor are always near when crime is afoot! Combining their legendary powers, they clean up the streets of New Valoran with a well-placed arrows and the burning flames of justice!" tr "skin_universe_text_133003" = "For enterprising pirate crews, Quinn is a highly sought after lookout, though she comes at a high price for someone typically hidden away in the crow's nest. Then again, how many other hired hands can take out half a boarding party before they make it off their ship?" tr "skin_universe_text_133004" = "It's a bird! It's a plane! It's a… dove? Quinn takes up the mantle of the Heartseekers to channel her inner romantic, peppering the battlefield with dozens of razor-sharp arrows and giant, stinging bird scratches." tr "skin_universe_text_134001" = "Chief among the Arclight stand the Justicars, sentinels who serve as living embodiments of justice and order. Syndra embodies knowledge, for what guides the world if not the wisdom of gods?" tr "skin_universe_text_134002" = "“The Atlanteans were skilled in magic, we know that much is true. But the extent of their power is truly unfathomable… to this day we cannot know if they persist in some forgotten corner of the world, reanimated by whatever dark thing has taken their once-proud city.”" tr "skin_universe_text_134003" = "Fourth is the Queen, ever dark and serene,<br>Whose true power lies deeper still.<br>Alone, she could conquer the whole of the earth…<br>And perhaps, in the future, she will." tr "skin_universe_text_134004" = "Impossibly powerful magic is one way to enter a snowball fight, and Syndra's unshackled abilities spell doom for anyone who hates getting snow in their eyes. Everyone has a lighter side, even the Dark Sovereign." tr "skin_universe_text_134005" = "Honoring Faker's winning performance as Syndra during the 2016 World Championship. This is Faker's third World Champion skin, following his wins with SKT at the 2013 and 2015 World Championships." tr "skin_universe_text_134006" = "Feared and admired, Syndra is a formidable Star Guardian from an earlier era, whose history is cloaked in shadow. She acts as an advisor on Ahri's team, but despite her captain's trust, some members suspect there is no price that Syndra won't pay to achieve her personal ambitions." tr "skin_universe_text_136001" = "Pyromancer cultists unwisely summoned the god of fire and ruin—the Ashen Lord—into the world hoping to control his power. Instead, he unleashed his infernal legions to remake all things in his image: cinder, ash, and death." tr "skin_universe_text_136002" = "Designated ASOL-13, the “Mecha Aurelion Sol” is a gigantic, mobile mothership carrying tens of thousands of personnel, attack fighters, and ground-based anti-kaiju vehicles. Buried within its hull are a vast array of weapons, making ASOL-13 more than a match for even the most gargantuan kaiju." tr "skin_universe_text_14001" = "Over the years, many have asked—should art be chained by the fleeting concept of morality? Or should science bend a knee to the laws of man? Some believe progress is not made by holding ourselves back, and though we may give birth to monsters… Hextech will always guide our path..." tr "skin_universe_text_14002" = "Avoiding every social cue his roleplaying group throws his way, Sion has repeatedly rolled barbarians only to die immediately after rejoining the table. At this point he's spent more time working on character sheets than actually playing Rift Quest, and it shows: his newest barbarian's backstory reads, “Is a barbarian.”" tr "skin_universe_text_14003" = "He's a lumberjack, and he's okay." tr "skin_universe_text_14005" = "The ultimate ground-based mecha unit, 0-SION becomes like a freight train once given a combat directive, and will literally stop at nothing to dismantle an opponent—no matter how much damage it takes. There are lingering concerns that it could go rogue, but so far these worries have been unfounded." tr "skin_universe_text_141002" = "As an honored Ordinal of the Demaxian Empire, Kayn relentlessly hounds the crew of the Morning Star, hoping to recapture Sona and learn the secrets of the legendary Ora Gate. He bickers constantly with his sentient alien scythe, Rhaast, whose own motivations are far more dire than Kayn could ever realize…" tr "skin_universe_text_142002" = "Who let this ageless, cosmic child in here unattended? This a public pool, not some sort of ageless, cosmic daycare." tr "skin_universe_text_142009" = "A member of the ancient, first group of Star Guardians, Zoe's heart desired not love, but chaos -- twisting her newfound power into a malignant expression of cosmic madness. After numberless eons of hunting the First Star's chosen, she has finally come to Valoran City, hoping to destroy the latest generation of Guardians as she has countless others." tr "skin_universe_text_143001" = "Once a forest nymph, Zyra was consumed by the Infernals' burning touch. Now, she seeks nothing more than to spread wildfire throughout the forests and valleys of her dying world." tr "skin_universe_text_143002" = "The old cemetery is no place for stray trick-or-treaters. The twisted, dead undergrowth celebrates this season as well… but their roots run deep into the blighted earth, and their games too often prove deadly for the lost and afraid." tr "skin_universe_text_143003" = "Honoring PoohManDu's winning performance as Zyra during the 2013 World Championship." tr "skin_universe_text_143004" = "Survivors of recent monster attacks tell stories of serpents in the sky and a powerful sorceress nesting deep in the mountains. If the rumors are true, it means the dragons have returned—and that this time, Zyra is breeding them." tr "skin_universe_text_145014" = "A talent from abroad, Kai'Sa brings a unique style and sound to the industry. She learned to express herself through her craft, blossoming into one of the most talented dancers in the world—a perfect fit for the misfits of K/DA, where she takes their performances to the next level." tr "skin_universe_text_145015" = "Fresh from her appearance at the annual Pop Music Awards, K/DA Kai'Sa is now wearing a prestigious all-gold costume—catching the eye of the entire world." tr "skin_universe_text_145016" = "Honoring JackeyLove's winning performance as Kai'Sa during the 2018 World Championship." tr "skin_universe_text_145017" = "A bounty hunter and ex-soldier hailing from the hellish multidirectional shooter “PixelVoid II,” Kai'Sa was called back to the Arcadian theater after the Battle Bosses infected her game. As she is unmatched at killing screen-covering boss monsters with massive health pools, invading “PixelVoid II” may have been a severe miscalculation." tr "skin_universe_text_150002" = "Some believe Gnar's wealth came from his groundbreaking research into economics and linguistics. Others question whether his investors favor him purely for his undeniable charm. Either way, he now finds himself receiving award after award—the latest being a sculpture of him in ice, rumored to never melt." tr "skin_universe_text_150003" = "Gnar can't resist the call of a tussle in fresh powder, but woe to those who forget what they're dealing with. Mega Gnar lurks just beneath the surface, ready to take the snowball fight to the next level... and rip someone in half." tr "skin_universe_text_150004" = "He's big. He's small. He's throwing pieces of the ring around like it's made of pixie dust and unicorn whispers. He's El León, the eighth wonder of the world, and he's here to say to his opponents: “Gnar!”" tr "skin_universe_text_150013" = "Look, Gnar is still figuring out the pistol, okay? Just don't ask him too many questions, or you might have an unexpected Mecha-Gnar on your hands, walloping your face into deep space." tr "skin_universe_text_150014" = "Honoring CuVee's winning performance as Gnar during the 2017 World Championship. " tr "skin_universe_text_15005" = "A special event skin given away PAX Prime 2011." tr "skin_universe_text_15006" = "The wild and brash Battle Mistress known as Sivir cares only for the thrill of combat and the rattle of coin. She relentlessly hunts her bounties across the ice, cutting down opponents with a massive, razor-sharp snowflake as hard and unforgiving as the cruelest snowstorm." tr "skin_universe_text_15007" = "The Wardens, like the Protectorate before them, cannot rely on innumerable conquered peoples to bolster its military as the Marauders do. Sivir, a skilled sellsword, was sworn into the order's ranks, only to take up the cause in earnest when she learned the organization's true purpose." tr "skin_universe_text_15008" = "Victorious Sivir was awarded to players who reached Gold or higher in the 2015 season. As the ultimate battle mistress, Sivir wears a winged crown of victory and wields a golden weapon." tr "skin_universe_text_15009" = "A special event skin given away PAX West 2017." tr "skin_universe_text_15010" = "The fastest pizza delivery girl on the continent, Sivir has racked up an impressive nine consecutive awards from corporate headquarters, and hasn't seen a customer complaint since online reviews were invented. Her vicious rivalry with Birdio is well documented, and the two will do anything to one-up each other." tr "skin_universe_text_15018" = "A newly anointed priestess of the Blood Moon cult, Sivir wields a weapon that is both a killing tool and a key to the hellish mirror world where all demons are born. Slowly but surely, it has merged her twinned selves, and now it is no longer clear where the human ends and the monster begins." tr "skin_universe_text_154002" = "If a guy made of water jumps into the pool, does he become the pool? Or just… part of the pool? Or does the pool become him? This is a very serious question." tr "skin_universe_text_154006" = "Honoring Blank's winning performance as Zac during the 2016 World Championship." tr "skin_universe_text_15700" = "Born from festering echoes at the dawn of creation, Yasuo is the hellish embodiment of chaos in the cosmos. Fated to clash against the Dawnbringer for all time, he awaits a day when his darkness will finally cleave away her light." tr "skin_universe_text_157002" = "Yasuo returned from advanced combat only to be accused of a crime he did not commit. Knowing that PROJECT's corporate leadership was somehow involved, Yasuo fights with the G/NETIC rebels, cutting away the lies of technology with his plasma coated blade." tr "skin_universe_text_157003" = "Ceremonial executioner of the Blood Moon cult, Yasuo's blade is inhabited by an insidious, bloodthirsty demon whose hunger for death can never be satisfied. This suits Yasuo well, for he is possessed of an inner darkness even deeper than the creature whispering at his side." tr "skin_universe_text_157004" = "The mysterious and reluctant sheriff of a two-street town, Yasuo is in self-imposed exile after being accused of murder in the eastern territories. Even so, he has driven off entire bandit gangs as well as many of the desert's deadliest threats, saving hundreds of lives along the way." tr "skin_universe_text_157010" = "Yasuo never wanted to be a space pirate… until he was framed for his brother's murder, and had to flee his life of relative luxury. Now on the run from a dozen different military and paramilitary factions, he's putting together an eccentric crew to make a new life among the stars." tr "skin_universe_text_157017" = "One-time protagonist of the 1979 cult classic “Hasagi,” Yasuo was infected with Veigar's malignant code after the Battle Boss takeover of Arcadia. He maintains his impossibly complex gameplay patterns and high-damage attacks, but now fights for the forces of evil." tr "skin_universe_text_157018" = "As enigmatic as he is skilled, Yasuo is the veteran producer all others turn to for inspiration. His beats transcend genre, painting whole universes with wild textures of sound. Notoriously selective about his collaborations, Yasuo sees True Damage as his platform to revolutionize how society experiences music." tr "skin_universe_text_16001" = "Too many forget that the heart of the Elderwood was once gentle and kind. Within its confines rested fae, sylvans, and dryads—creatures from another age, who looked upon humanity with curious eyes. Now only a scattered few remain, and fewer still, like Soraka, who regard humans fondly." tr "skin_universe_text_16004" = "With his silver tongue, Twisted Fate tricked the lords of the living to offer their beloved starchild to Death in exchange for their own immortality. Little did they know, eternal life without their avatar of compassion and mercy would result only in eternal suffering…" tr "skin_universe_text_16006" = "Program Soraka was created as a support bot to protect humanity's fragile nature, offering technological salvation at the hands of a mechanical angel. Infiltrated by corrupt code, it is unclear if this mission of mercy remains her prime directive." tr "skin_universe_text_16007" = "A gentle soul with a mysterious origin among the stars, Soraka protects her team from behind the frontlines. Despite her shy appearance, she carries immense healing power and an unprecedented command of the Starlight, more than any other Star Guardian her team has encountered." tr "skin_universe_text_16008" = "The other girls (and Ezreal) seemed excited for the pillow fights, and staying up all night talking. Soraka was most excited for the cinnamon rolls she brought from Pantheon's Pastries. But nothing makes her happier than seeing her friends smiling and laughing." tr "skin_universe_text_16009" = "A kindly duchess within the court of the Poro King, Soraka's lands are filled with beautiful animals made of pristine, enchanted ice. These menageries stretch for miles, tended by her retainers." tr "skin_universe_text_161003" = "I'm not a laser squid, I'm a man!" tr "skin_universe_text_163002" = "Honoring Crown's winning performance as Taliyah during the 2017 World Championship." tr "skin_universe_text_164001" = "Weaponized to quell the G/NETIC rebellion, Program Camille is a robotic assassin who will kill any human trying to utilize unauthorized technology. A being of adaptable protocols and laser-like focus, she takes her orders directly from Program's superior artificial intelligence." tr "skin_universe_text_164002" = "They came to Camille as if in some dark slumber—whispers of the Ebony Ram, and the nameless things tumbling up from long-forgotten sepulchers. Her throat full of hearsay, she cuts down the vestiges of the new world, seeding the earth with the magics and witchery of her ancient, grinning masters." tr "skin_universe_text_164010" = "Honoring Ning's winning performance as Camille during the 2018 World Championship." tr "skin_universe_text_17001" = "An elf renowned for his unflinching happiness in all things, some people once believed that under Teemo's merry exterior lay the heart of a killer. Those naysayers soon vanished under completely normal circumstances." tr "skin_universe_text_17004" = "And I think it's gonna be a long, long time<br>'Til touchdown brings me round again to find<br>I've stepped on another Teemo landmine!<br>Oh, no no no!" tr "skin_universe_text_17005" = "Eggs are lame, right? They're round. They break easily. Eggs need a major facelift. Introducing… Teemo! He's cute. He's annoying. But most of all, he'll paint all your eggs for you, maybe turning one or two (or seven) into life-threatening explosives." tr "skin_universe_text_17006" = "Evildoers beware! The archvillain-turned-superhero Teemo knows how you think—and he's ready to strike back in the name of peace and justice! With a single deafening blast, Teemo's super sigil bursts open to envelop foes in a specially formulated toxin, leaving them ready for capture and incarceration! Thanks, Teemo!" tr "skin_universe_text_17007" = "Pandas aren't naturally aggressive towards humans, but this isn't a panda. It's Teemo dressed as a panda. Stay alert." tr "skin_universe_text_17008" = "Teemo once lived by a code. He's long since forgotten what it was, or even what started the fighting, but he does remember two things: nobody's innocent, and always settle your scores." tr "skin_universe_text_17014" = "“…and a great sign shall appear in the heavens, the light of the world fading from human memory, as all the evils once locked away rise again upon a wicked throne—the true lord of darkness seated thereon. Every living thing will know his laugh, and be drowned in sin.” Teemo 16:3" tr "skin_universe_text_17018" = "To Beemo, or not to Beemo? That is the question." tr "skin_universe_text_18002" = "Known for her warm smile and heartfelt sincerity, Tristana's love of holiday cheer brings joy to everyone. She fiercely defends Snowdown festivities with a ferocious barrage of overstuffed presents." tr "skin_universe_text_18003" = "Recently featured on this year's “most Yordle-y firefighters” calendar, Tristana will gladly leap into the flames regardless of whether anyone is supporting her. Often she'll go despite her support. Firefighter support. She fights fires." tr "skin_universe_text_18004" = "The beauty of guerilla warfare is attacking an enemy that has their guard down, is unfamiliar with the terrain, and doesn't know who—or what—is engaging them. The beauty of being a two foot tall Yordle with a cannon the size of a mastiff hound is that no enemy would ever understand what hit them anyway." tr "skin_universe_text_18010" = "As the dragonslayers fought a bitter war with their nemeses, Tristana was busy with a draconic matter of her own. Deep in the wooded forests, away from the battles, she busily trained a young dragon—a trying task rewarded with lifelong friendship." tr "skin_universe_text_18011" = "Well, I guess that's one way to hold a cauldron." tr "skin_universe_text_18012" = "Commander of Omega Squad, Tristana has made it her policy never to retreat unless she's returning fire the entire way home. She calls it “advancing backwards.”" tr "skin_universe_text_18024" = "A witch who is now one of the great queens of Hell, Tristana commands a vast army of lesser demons and rules the twin Aspects of Ruin and Woe. Mortals attempting to invoke her will find a variety of tempting contracts, but signers beware: Tristana's ultimate goal is bathing her signatories—as well as the world—in hellfire." tr "skin_universe_text_19001" = "Warwick was a man, once—a knight of great renown, pledged to serve at the side of Blade Queen Lissandra. In exchange for his loyalty she gifted him a shard of spectral moonlight, cursed to one day pierce his heart and sink him into the depths of depravity." tr "skin_universe_text_19003" = "Having recently eaten three stubborn hogs and a duck who couldn't run very fast, Warwick has pivoted into devouring kindly grandmothers and wearing their clothes. He then impersonates them to get close to their grandchildren, who he also devours. Warwick is a really bad guy." tr "skin_universe_text_19005" = "Another of Singed's vile henchmen, Warwick is never far from his villainous master. Given wolf powers after being bitten by a radioactive wolf, Warwick has been further augmented by Singed's evil research! Will our brave heroes ever be able to stop him?!" tr "skin_universe_text_19006" = "The Ashen Lord's hounds blaze with the fires of unspeakable molten hellscapes, and at their head is Warwick, the Firefang. Scouring the earth for anything untouched by flame, he relentlessly hunts the survivors of Infernal attacks, reducing them to sputtering cinders." tr "skin_universe_text_19007" = "In the old days, hyenas were known as opportunistic hunters famed for their violent infighting and chorus of inhuman laughter. Now, in the wasteland, not much has changed." tr "skin_universe_text_19008" = "Ancient writings concerning the rise and fall of the Magelords make curious references to “Runes”, and the cataclysmic properties they supposedly held. These mysteries are compounded by chimeric monstrosities such as Warwick, whose existence within the Marauder ranks defies any rational explanation." tr "skin_universe_text_19010" = "Gifted to the Lunar Empress when she was a child, Warwick was raised alongside her to guard the immortal realm from an encroaching darkness. More beastly and feral than his companion Nasus, Warwick stands watch in the south, relentlessly pursuing foes to the ends of the world." tr "skin_universe_text_19016" = "Plucked from the wastelands by a PROJECT research cell, Warwick has been irrevocably transformed into a horrifying new stage of transhuman evolution—a weaponized monster stripped of all remorse, and programmed solely for violent suppression. Through the meddling of the ragtag outsiders, he escaped before being completed, and now rampages indiscriminately across the City." tr "skin_universe_text_20001" = "Here is a tale told by the softly falling rain, to a grove of trees. After helping the guardian of the Mossborn Forest free his paws from a hunter's trap, a young boy is swept into adventure, like a pile of autumn leaves dancing on the wind…" tr "skin_universe_text_20002" = "While the sight of a holiday yeti and his small elf companion may seem frightening, there is no gentler pair than Willump and Nunu. Nunu builds the toys, while Willump accidentally crushes them with his inhuman strength." tr "skin_universe_text_20003" = "“Gnar left all his toys out. Hmm. I wonder what this one's name is? I think I'll call him Willump. What do you think Willump, should we go on an adventure? LET'S JUMP IN SOME TRASH!”" tr "skin_universe_text_20004" = "In the year 20XX, RiotCorp rules the world with a cruel, robotic fist. Building his own battling best friend using code from a forgotten video game (and piles and piles of scrap!) a young mechanic competes in the company's corporate-sanctioned Rift Wars—for fame, glory, and [ERROR] [...] [TOWERDIVING!]" tr "skin_universe_text_20005" = "Serving as soldiers of fortune in pitched battles across the land, Demolisher Nunu & Willump are metal as ferro-bonded steel, and ready to introduce a flute-mace to your face." tr "skin_universe_text_20006" = "Honoring MiSTakE's winning performance as Nunu during the 2012 World Championship." tr "skin_universe_text_20007" = "What was once a pair of young friends has been twisted by a virus unwittingly loosed upon the world, transforming them into a slavering, parasitic time bomb packed with enough raw mutagen to infect every survivor five times over. Whoever they were before is lost now—another casualty of a world gone mad." tr "skin_universe_text_20008" = "One day, Nunu awoke to a world made entirely of paper, with his mother nowhere to be seen. He took a square off the wall, folded it into a wild Willump, and said “Now we will go find mom!” Willump agreed, and the two embarked upon a grand adventure…" tr "skin_universe_text_2002" = "The villagers thought it was an avalanche. Then they saw the axe." tr "skin_universe_text_2004" = "Good drummers have rhythm, huge body counts, and are accursed vikings with an insatiable desire to kill. PENTAKILL's Olaf is a very, very good drummer." tr "skin_universe_text_2005" = "Marauders are the remnants of a brutal regime known as the Magelords, who conquered more than half the world at the dawn of civilization. Though their empire has long since crumbled, its remaining armies now wage endless wars, seeking death and glory wherever they may find it." tr "skin_universe_text_2006" = "He's the maestro of meat, the barbarian culinarian, the great northern butcher of the Winter's Claw. He's here for alimentary victory or literal death. Give it up for Olaf!" tr "skin_universe_text_201001" = "Dragonslayers first rose to battle their ancient foes hundreds of years ago, and after their victory, the land fell into a long, forgetful peace. When the dragons returned, most of the ancient warriors had passed away, leaving Braum to take up their task with only his mighty shield to defend the innocent." tr "skin_universe_text_201002" = "A contemporary wrestler beloved the world over, El Tigre's roar is the bellow of a people's champion. He is a friend to all… but can still scissor kick a two hundred pound cage fighter right out of the ring." tr "skin_universe_text_201003" = "The strongest, bravest knight in all the land, people love Braum Lionheart and his daring tales of adventure! He's definitely not a stickler for 7th-edition Riftquest rules, and there are certainly not snax stains on his character sheet. That would be unbecoming of such a gallant warrior." tr "skin_universe_text_201010" = "He's making that list, and checking it twice—but there's a lot of room for improvement because Braum is so nice! He may be tasked with giving coal to naughty children, but his big heart and sunny outlook ensure everyone gets exactly what they wanted... even the bad kids." tr "skin_universe_text_201011" = "Miss Fortune's body man is an unnervingly pleasant gentleman by the name of 'Bank Vault' Braum, whose alias was earned ripping the wall off a maximum security gold depository. He is accompanied by a small cadre of gun-toting poros, who love nothing more than belly rubs and murder." tr "skin_universe_text_2015" = "Honoring Bengi's winning performance as Olaf during the 2016 World Championship. This is Bengi's third World Champion skin, following his wins with SKT at the 2013 and 2015 World Championships." tr "skin_universe_text_202001" = "Need a man dead? Hire any sun-baked lunatic looking to make a name for themselves in the Old West. Need to set an example? Then you should seek out the mechanical assassin known as Jhin—and no one will ever forget what happens at the crossroads of murder and art." tr "skin_universe_text_202002" = "Ink-mage, trained assassin, master of ceremonies: Jhin is all this and more, a grandiose figure whose encyclopedic knowledge of centuries-old rituals fuels the Blood Moon's hellish summoning rites. He knows the name of every demon, and how to direct them into a still-living vessel." tr "skin_universe_text_202003" = "Honoring Bang's winning performance as Jhin during the 2016 World Championship. This is Bang's second World Champion skin, following his win with SKT at the 2015 World Championship." tr "skin_universe_text_202004" = "After a botched surgery, Jhin went from being a black-market augment hacker to a notorious mechanized killer for hire. Still programmed with a taste for high-clearance upgrades, the tech Jhin takes from his victims has left him with a severe personality fragmentation, and a dark vision for the future of PROJECT... and humanity." tr "skin_universe_text_202005" = "Jhin was an interstellar entity, consumed by the Dark Star and given new purpose. Now his ageless mind is infected by visions of omnipotence, and consumed by an insatiable hunger. He scours entire regions of space seemingly on a whim, using the remnants to create bizarre, silent objets d'art." tr "skin_universe_text_203001" = "When the Ashen Lord rose, high priests of the Shadowfire Temple called upon their own god to fend off the all-consuming Infernals. They neglected, however, to account for the being's twin aspects: Destruction, and Rebirth. Kindred will fight the flames, but there may be a bitter price to pay before the end…" tr "skin_universe_text_203002" = "Lamb joined the Super Galaxy team as its lead scout, venturing into uncharted territory to face all manner of alien dangers. Soon after, Wolf joined the team as Lamb's partner—though, in truth, he only really joined because she still owes him for lunch, back when they were cadets. She's not getting away this time!" tr "skin_universe_text_21001" = "No bounty hunter on the prairie is as skilled as Sarah Fortune, but she doesn't work for anything less than top dollar. Cause enough trouble on the high frontier and, sure enough, she'll come calling—with two gleaming pistols, and a bullet with your name on it." tr "skin_universe_text_21004" = "Miss Fortune isn't interested in who's been nice—the naughty are out in droves for Snowdown, and that means big business for bounty hunters. Packing heat, and ready to take in marks dead or alive, this is one present you really don't want to unwrap." tr "skin_universe_text_21005" = "A lone rider whose home is the open road, Miss Fortune takes the wasteland's problems into her own hands before moving on—always another job, always another town. Lately, she's been butting heads with the Vandal gang, a group of famed ruffians she's excited to finally put down." tr "skin_universe_text_21006" = "A former gun for hire, Miss Sarah Fortune has recently spun up her own criminal cartel, with a hand in everything from arms smuggling to protection rackets. Having destabilized the relationship between Twitch and Graves, she now seeks to cement her empire before they get wise to her ambitions." tr "skin_universe_text_21008" = "In another life, Sarah Fortune would have been a respected ship captain, supported by the love of her mother and the admiration of her city. But the things Bilgewater takes, you can't always get back, and that particular dream died a long time ago." tr "skin_universe_text_21009" = "The group's appointed selfie queen, and dual-wielding master of the water pistol, Sarah Fortune can destroy all comers in a splash fight, and look good while doing it. The photo she'll post later will look even better. It's actually kind of upsetting." tr "skin_universe_text_21015" = "Second in command to Ahri, Miss Fortune is a hot-headed Star Guardian gunslinger from the galactic rim. She is the first to charge into battle with her twin pistols, often ignoring her own safety as long as she can take down every enemy in sight." tr "skin_universe_text_21016" = "Sarah Fortune is a living weapon of mass destruction; a legendary bounty hunter seeking revenge among a galaxy of thieves. Shot and left for dead, she now pilots the deadliest combat exo-suit in known space—and she'll stop at nothing to bring violent justice to her would-be killers." tr "skin_universe_text_21017" = "Sarah Fortune does not usually attend slumber parties. Nor wear fluffy pajamas. Nor play Truth or Dare. But Lulu insisted, and Lux asked so nicely, so somehow Sarah found herself doing all three. At least her pajamas came with holsters—juuust in case some cosmic enemies show up. You never know. It could happen." tr "skin_universe_text_21018" = "Having wrestled control of the lion's share of sweets from ghastly spirits and unruly children alike, Miss Fortune now rules over the night. Her reign is one filled with revelry and mischief." tr "skin_universe_text_21020" = "Having wrestled control of the lion's share of sweets from ghastly spirits and unruly children alike, Miss Fortune now rules over the night. Her reign is one filled with revelry and mischief." tr "skin_universe_text_22002" = "Condemned as a rogue and a thief, Ashe is nonetheless a leader of the free peoples of Albion, protecting the weak and the powerless from oppression in any form. Hundreds of bounty hunters have scoured the woods to find her, but they always come back with empty hands… and emptier pockets." tr "skin_universe_text_22003" = "A legendary wilderness archer, Ashe is the first and last member of the Woad Tribe many a wayward traveler will ever meet. Nothing is known of her past, save for frozen corpses littering the northern trails." tr "skin_universe_text_22004" = "A radiant queen once venerated as a figure reborn from legend, Ashe rules her people as the visionary leader of two great Freljordian houses. Yet two equally driven rivals oppose her queendom, as a rising darkness threatens to consume them all." tr "skin_universe_text_22006" = "Leader of the Heartseekers and self-described queen of hearts, Ashe is a just ruler with no tolerance for agony or grief as the season of romance approaches. Instead she'd rather fill the world with love... generally using projectile weapons." tr "skin_universe_text_22007" = "Magelord culture was, at the height of the empire's power, strictly segregated into brutal warrior-castes, whose rise and fall was dictated by their victories in battle. Little regard is paid to this outdated militarism now—Marauder captains like Ashe maintain power simply by instilling fear, and slaying their rivals." tr "skin_universe_text_22008" = "While on the frontlines of a corporate war, Ashe witnessed the human cost of PROJECT's ambition. Now the leader of the resistance group G/NETIC, Ashe has set her sights on nothing less than the downfall of the most powerful corporations." tr "skin_universe_text_22009" = "Celebrating the 2017 World Championship in China." tr "skin_universe_text_22010" = "Celebrating the 2017 World Championship in China." tr "skin_universe_text_22011" = "Benevolent ruler of the stars, Ashe fires her arrows across the endless darkness of space, creating new constellations wherever they fall. Her court drifts between galaxies, replenishing all the lights that have faded." tr "skin_universe_text_22017" = "A mechanical angel built at the dawn of the pioneer age, Ashe is fueled by the blood of deities gunned down in the infamous land rush that destroyed Heaven. She has adopted a devil-may-care attitude as she seeks adventure, choosing to forgive and protect the same mankind that forever robbed itself of eternal paradise." tr "skin_universe_text_222001" = "Known by state police as “La Principessa,” Jinx is an unhinged hitwoman with loose ties to the Graves crime family. Sent into rival businesses as a figurative time bomb, the slightest offense will trigger one of her jubilant rampages, with body counts as high as the ceiling." tr "skin_universe_text_222002" = "Never one to turn down an imaginary challenge, Jinx has constructed a number of Lunar Revel weapons, including a seven foot long rocket shaped like an angry dragon. She'll tell you it's a fun firecracker for parties. It is not." tr "skin_universe_text_222003" = "When a mutagenic virus turned the world into an undead purgatory, no one was more excited than Jinx. No laws, no civilization, not even a thin veneer of polite society had survived—just a numberless horde of slime-vomiting bullet sponges and all the ammo she can forage. It's paradise." tr "skin_universe_text_222004" = "Much to the annoyance of her team, Jinx is an impulsive and sometimes cynical Star Guardian who loves a good, glittery explosion. However, when the fighting starts, Jinx will throw herself into the battle to protect others, especially her childhood friend Lux." tr "skin_universe_text_222012" = "A master toy maker and inventor, Jinx believes she could one day become the greatest Santa anyone has ever seen. Other elves worry her creations could be classified as weapons... but sometimes that's the price of true ambition." tr "skin_universe_text_222013" = "Adept at building and/or destroying (but mostly destroying) a variety of haphazard, highly unstable weaponry for the Morning Star crew, Jinx also serves as the ship's pilot. Her previous job as a mining explosives technician resulted in a lot of collateral damage, and a thoroughly justified dismissal." tr "skin_universe_text_222020" = "Jinx volunteered for PROJECT conversion, never expecting that a critical power failure would scramble her memory core, leaving her a psychopath driven by the manic voices in her head. Seemingly obsessed with destruction for its own sake, she has begun to show signs of something far more sinister than mere memory fragmentation: the cold, calculating influence of Program." tr "skin_universe_text_22300" = "He's the sushi singer, the loquacious pescatarian, the big catfish with a big fish dish. He'll prep you a meal, then cut you a deal. Here comes Taaaaaaahm Kench!" tr "skin_universe_text_223003" = "Craving the smell of coins over all other earthly delights, Tahm Kench rises from his river kingdom each Lunar Revel, seeking to barter with mortals. Though his targets are almost always left destitute, with the proper reverence and careful wording it is possible to escape his bargains unimaginably wealthy." tr "skin_universe_text_23002" = "A proud king who was once known only as a brutal highland swordsman, Tryndamere rules his people as the martial protector of two great Freljordian houses. Yet every day he resists the pull of an intangible evil at his back, as he has not forgotten a certain blood debt that he vowed to see repaid." tr "skin_universe_text_23003" = "Vikings believed that death in battle was a ticket to the eternal realm of Valhalla. Tryndamere's signature ability is being unable to die. You… you're seeing the issue here, right?" tr "skin_universe_text_23005" = "Tryndamere is a ruler from a distant land, and tales of his impossible strength and distinctive mustache have reached even the farthest-flung city-states. As is the rule rather than the exception with rulers from distant lands, his hat is exceptional." tr "skin_universe_text_23006" = "Tryndamere is a grand general of the Warring Kingdoms, so deadly and so feared it is said he is the god of war incarnate. Truly a spectacle to behold, it would take a thousand men to kill him in battle, and a thousand more to keep him dead." tr "skin_universe_text_23008" = "Tryndamere isn't the smartest beast hunter, but he is the strongest—possessing a stubborn rage that quite literally refuses to let him die. A single swing of his blade can cleave a beast's limb from its body, and he has the hunting trophies to prove it." tr "skin_universe_text_23009" = "A monstrous experiment created by the villainous Singed, Tryndamere was irrevocably changed when he fell into a vat of volatile chemicals. Wherever Singed goes, Tryndamere follows—yet another dastardly villain battling against New Valoran's bravest heroes!" tr "skin_universe_text_235001" = "Senna rose to fame with her stunning vocal range and iconic sense of style, but when a shady adversary from her past imprisoned her in a restrictive record deal that took away her creative independence, she vanished from the spotlight. After years of living in the shadows, she now emerges as the lead singer of True Damage with her mind set on defining her legacy on her own terms." tr "skin_universe_text_236002" = "Order United's designated striker, Lucian, is an inhuman blur of grass clippings and finely honed muscle movements. He cuts through the other team like a hot knife through butter, securing goal after goal to the adoration of fans the world over." tr "skin_universe_text_236006" = "Once a sentinel within the Command Line, Lucian has seen PROJECT for what they truly are. His dual ion-core Lightcaster pistols now serve G/NETIC and the human rebellion, bringing down their technological oppressors with brutal efficiency." tr "skin_universe_text_236007" = "Behind curtain one: a dashing man with an adventurous plan. It seems he'll only agree to dinner by lantern light, but you can bet his intentions are pure… it's Lucian, here to sweep you off your feet and into the daring life of a Heartseeker." tr "skin_universe_text_236008" = "A former federal marshal and gunslinger for hire, Lucian's soul was corrupted when he made a deal with the devil in order to spare the life of his one true love. Double-crossed, and cursed with the powers of hell, he now hunts this devil across the high frontier, seeking revenge." tr "skin_universe_text_236009" = "Half man, half machine, and all justice, Detective Lucian Phoenix fights crime under the pastel palm trees of Demacia. Rebuilt out of polished chrome and gilded Piltovan carbon fiber following a fatal gunfight, this technological marvel dispenses vaporwave vengeance as a neon beacon of law and order." tr "skin_universe_text_238002" = "Honoring Faker's winning performance as Zed during the 2013 World Championship." tr "skin_universe_text_238003" = "Rising from the Command Line, Zed is a leader within PROJECT's counter-espionage units. He seeks out the G/NETIC rebels with split high frequency blades and molecular “solid smoke” projectors, favoring close-proximity and multiple angle target laceration." tr "skin_universe_text_238010" = "Celebrating the 2016 World Championship in North America." tr "skin_universe_text_238011" = "Having lived his life in the shadows, Zed's eventual return from the dead should have come as no surprise to anyone. A master of unliving darkness, he is only too happy to spend all eternity spilling mortal blood, as one of the Death Sworn." tr "skin_universe_text_238013" = "Zed was a promising Templar before he became host to the hivemind of ora and imbued with its alien essence. Able to morph his body into living weapons, he now sees himself as the perfect life form, deserving of all ora and destined to cleanse the galaxy of the weak." tr "skin_universe_text_240001" = "Sir Prince Chevalier Archduke Lord Double-Earl Kled (or Sir Kled, for short) is a half-mad knight from the aptly named Kingdom of Kled, which contains exactly two subjects: Kled, and his cowardly avian mount, Skarl. Together, the pair ravage the countryside to 'reclaim' Kled's 'land', which apparently is… all land, everywhere." tr "skin_universe_text_240002" = "This blood is MY blood. This candy is MY candy. Who sent you here?! You're not real ghosts! I'm Count Baron Double-Marquis Lord Duke Kledula… AND I'LL TEACH YOU NOT TO TRICK-OR-TREAT ON MY LAND!" tr "skin_universe_text_24001" = "The hockey prodigy known as Jax is feared throughout the tournament circuit for his incredible reflexes and ability to kill a man with any object. There are rumors he used to be a defense attorney, but nobody knows for certain." tr "skin_universe_text_24002" = "A wandering warrior feared by the wasteland's many roving gangs, Jax casually strolls across miles of broken highway with a two-by-four and a few rusty nails, crushing the heads of anyone he happens to run into. It gets just as ugly as it sounds." tr "skin_universe_text_24003" = "Nothing quite like the peace of the great outdoors, waiting for that perfect bite—and then violently ripping a fish out of the water before hitting it with his fishing rod." tr "skin_universe_text_24004" = "A special event skin given away at PAX East 2010, PAX Prime 2010, and PAX East 2011." tr "skin_universe_text_24008" = "Honoring Impact's winning performance as Jax during the 2013 World Championship." tr "skin_universe_text_24012" = "A lone Warden claims to have lived since the destruction of the original Protectorate. While few records can back up his claims, Jax believes the Rune War began with the failure of a legal body founded to curtail political power—when this institute faltered, the fate of all was sealed." tr "skin_universe_text_24013" = "The God Staff was once an earthly champion, who searched fruitlessly for a weapon worthy of his power. At the twilight of his life, he finally came across a staff glowing with the light of the gods—granting him immortality, and even greater strength." tr "skin_universe_text_245002" = "NOTICE FROM THE DEAN: Ekko is henceforth suspended from Academy grounds for behavior including (but not limited to) illegal use of chemistry equipment, illegal use of Academy electronics, splitting time streams in order to skip class, and vandalism of athletics department property." tr "skin_universe_text_245003" = "A hacker prodigy picked up from the lower sectors by Ashe, it didn't take much to convince Ekko to help her take down PROJECT. Using a powerful key decrypter and a mind tuned for disruption, Ekko can always find a way into the code." tr "skin_universe_text_245011" = "Honoring Duke's winning performance as Ekko during the 2016 World Championship." tr "skin_universe_text_245012" = "Perhaps, in hindsight, looping time to get an infinite number of fun-size chocolate bars wasn't worth shattering the fabric of reality for…" tr "skin_universe_text_245019" = "A boy genius from the rough streets, Ekko turned to music as a way to express himself. His prodigious lyricism and technological savvy could have bought him a way out, but instead, he chose to stay and uplift his neighborhood. Now, he fiercely resists the temptations of fame and glory, garnering a following among the young and hopeful who see him as an avatar for their own potential." tr "skin_universe_text_246001" = "A princess constantly in need of saving in the 1981 arcade port of “Super Ixaocan Bros.,” Qiyana needed very little convincing to empower herself with malignant Battle Boss code. She wasted no time testing her newfound abilities on the aforementioned Super Ixaocan Brothers. They're dead now. She lives in their castle." tr "skin_universe_text_246002" = "Qiyana is the daughter of Latin music royalty. With her family's esteemed reputation, she has an easy path to superstardom—and yet, she has her eyes set on something grander. With her brash confidence and rebellious persona, she is determined to change the game in not just music, but the entirety of pop culture." tr "skin_universe_text_246010" = "Always a fixture in the spotlight, Qiyana dressed to impress at True Damage's sold-out concert in Paris. While the paparazzi swarmed her with photos and questions, she reveled in the attention, knowing this was only the beginning of her empire of celebrity." tr "skin_universe_text_25001" = "A battle spirit exiled from her tribe in a past age, Morgana has silently plotted revenge on her betrayers and their descendants for hundreds of years. Each passing winter she comes closer to her goal—a climactic battle in which the tribe falls, and Kayle with it." tr "skin_universe_text_25002" = "She's the original sugary sin, the dark diva of confectionary cunning, the fallen angel of fantastic flavor. Her terrifying treats will trap you in your seat. Let's give a Culinary Masters welcome to Morgana!" tr "skin_universe_text_25003" = "Morgana is a deadly combatant and former pilot of the X09-Xibalba combat exosuit, as well as one of the last half-aliens alive in the galaxy. She has surgically hidden her suit's forbidden, lost technologies beneath her skin—her goal being to evade her sister, the mad military justicar, Kayle." tr "skin_universe_text_25004" = "The Dark Forest Elves are the shattered remnants of the great elven empires, jealously guarding evil power that some once considered the cornerstone of their magical supremacy. Morgana has hidden this magic deep within her body, chaining it to her soul so that only she might wield it." tr "skin_universe_text_25005" = "Legends speak of the weeping bride who searches for her lost husband along the river bank, and takes revenge upon the living for their happiness. Parents sternly warn their children to beware this 'ghost bride,' for those who go with her are never seen again." tr "skin_universe_text_25006" = "Victorious Morgana was awarded to players who reached Gold or higher in the 2014 season. A queen of shadows, Victorious Morgana glides through Summoner's Rift in deep blue armor, with a flashy recall." tr "skin_universe_text_25010" = "Morgana is a dark spirit who appears during Lunar Revel—a famed seducer of mortals, monsters, and gods alike. Legend says she ensnares the hearts and minds of her victims before dragging their souls away to an unspeakable purgatory, never to be heard from again." tr "skin_universe_text_25011" = "Ultimately, trick-or-treating is less about dark magic and occult superstition, and more about finding a witch costume that actually fits. Have you seen these sizes? Who is this stuff even made for…?!" tr "skin_universe_text_25017" = "A feared sorceress queen from the heavenly kingdoms, Morgana looked on with disdain as Irelia sealed away the power of a dragon. Crushing her in combat, Morgana soon realized the young demigoddess had hidden that power away, and now ruthlessly searches for a way to return it to its rightful owner." tr "skin_universe_text_254003" = "Don the yellow power tie and red rose boutonnière of a woman in charge—of herself, her destiny, and the two dozen spines she's going to snap in effortless, elegant style." tr "skin_universe_text_254004" = "One of the great generals of Hell, Vi brutalizes the tormented with acts of martial savagery, arbitrarily raining lazy blows upon the damned. Invoking her in the mortal realm must be done cautiously, as she responds only to a worthy opponent… and only for so long." tr "skin_universe_text_254005" = "Vi is the mighty enforcer of Azir's will—a ferocious, ruthless combatant who thrills in any challenge, no matter how outmatched she may be. Her gauntlets are carved from mystic jade, and each strike connects with the power of a cannon." tr "skin_universe_text_254011" = "Street-smart, brash, and always bluntly honest, Vi is a Central detective working to keep law and order in the neon city. Toughened from her days as a lower sector enforcer, Vi keeps the peace with a pair ATLAS gauntlets, and a mean right hook." tr "skin_universe_text_254012" = "Vi plays fast and loose with the rules of love, leaving a long trail of broken hearts (and, sometimes, bodies) in her wake. After many years, she's finally encountered a new rival worthy of her strength… almost too worthy." tr "skin_universe_text_26001" = "Though many Santas compete to give the most holiday cheer, Zilean's mastery over the flow of time lets him deliver huge numbers of presents in an instant. So far this has not created a reality-annihilating Snowdown paradox." tr "skin_universe_text_26002" = "Consistently in a near-comatose state from peering across the space-time continuum, Zilean's more recent hobbies include being terrible at hacky-sack, paying way too much for a ticket for awful music festivals, and ordering too many pizzas. He also owns New Age bookstore, which is closed most days." tr "skin_universe_text_26005" = "Manipulating the lunar cycle by fueling his temporal magic with human blood, Zilean is the face of the Blood Moon cult, and a hellish warlock of unimaginable power. His mind exists across the flow of time, communing with legions of demons from the past, present, and future." tr "skin_universe_text_266001" = "Chief among the Arclight stand the Justicars, sentinels who serve as living embodiments of justice and order. Aatrox embodies power, for it is his martial prowess that holds the chaos back." tr "skin_universe_text_266002" = "Designated ATRX-1, the “Mecha Aatrox” unit was developed in response to 'gliding' kaiju with the capability of limited flight. In addition, ATRX-1 wields a thermal blade that can turn residual light particles into a heated cutting edge. " tr "skin_universe_text_266003" = "Bilgewater is home to many bounty hunters, but those looking to track a target through hundreds of miles of open ocean go to the hulking creature known as Aatrox. Cool, professional, and capable of rapidly regenerating from near-fatal wounds, with Aatrox you'll always know your bounty is in good hands." tr "skin_universe_text_266007" = "Ancient manuscripts tracking the orbit of the Blood Moon describe it not as celestial phenomenon, but as a cosmic womb. As the seasons grow shorter and the cult's activity continues to increase, some worry it will give birth to a new kind of demon—a creature helping to bring about its own dark ascendance." tr "skin_universe_text_266008" = "Aatrox has been loosed upon the mortal plane. A creature born in the heart of the Blood Moon, he is the progenitor of all demons, and a malignant darkness that will consume the entire world." tr "skin_universe_text_267002" = "Once upon a time, a young farmer was enchanted by music coming from the deep jungle, and followed it to the grove of a river spirit. Overcome by her beauty, he went to embrace her—and was dragged screaming into the emerald waters below, never to be seen again." tr "skin_universe_text_267007" = "“I saw her! Where light ceases and one is alone with the cold darkness and the sea, she appeared before me—a wordless, ancient thing, pulsing with an unearthly luster as vicious shapes twisted in the gloom beyond.”" tr "skin_universe_text_267008" = "Honoring Wolf's winning performance as Nami during the 2016 World Championship. This is Wolf's second World Champion skin, following his win with SKT at the 2015 World Championship." tr "skin_universe_text_267009" = "An aquatic search and rescue med-bot whose manufacturer was acquired in an aggressive corporate takeover, Nami has been irreversibly changed by the directives of Program. For now, she continues in her primary function… though her behavior has become increasingly erratic." tr "skin_universe_text_267015" = "When the demigoddess Irelia was bested by a heavenly empress, the seal over Talon's draconic power began to weaken… allowing some of his magic to leak into the world. Once a mere fish who dreamed of being a dragon, Nami has received some of this power, and has found her true form beginning to awaken." tr "skin_universe_text_268002" = "In the service of Death rises Gravelord Azir! He who knows neither victory nor defeat, for even the bloodiest of battles strengthen his undying legions." tr "skin_universe_text_268003" = "Honoring Easyhoon's winning performance as Azir during the 2015 World Championship." tr "skin_universe_text_268004" = "Seeing the Warring Kingdoms clash from his palace in the mountains, the ageless ruler known as Azir left his home with an army of spectral soldiers. He promised that one day he would return and put an end to the conflict for good." tr "skin_universe_text_27001" = "A limited Riot Games skin given away at 2010 and 2011 events." tr "skin_universe_text_27002" = "Zaun's early forays into Hextech were critical to the movement, but not all were met with success. The scientist known as Singed warped his mind and body as he looped noxious, magically-infused chemical byproducts into his veins, twisting himself into a monster." tr "skin_universe_text_27003" = "Sure, the haircut is dated, and the off-brand sunscreen is a little dodgy, but Singed held out on the Tiki mug—and look what came roaring back into fashion! The man is a visionary." tr "skin_universe_text_27004" = "Everyone thinks Singed is crazy. In reality, he's just a normal scientist with a penchant for bright neon colors." tr "skin_universe_text_27005" = "A dastardly villain lurking in the dark corners of New Valoran, the mild-mannered Dr. Peter Singed was transformed by a volatile chemical of his own invention—becoming the superhuman criminal known only as… Singed! Can anyone stop this vile malefactor before it's too late?!" tr "skin_universe_text_27006" = "Even deranged chemists need a day off, and Singed is no exception. Riding into battle with his recently sharpened sled and (patent pending) Portablizzard backpack, he is ready to dominate the snowball game, one crushing victory at a time." tr "skin_universe_text_27007" = "Honoring Looper's winning performance as Singed during the 2014 World Championship." tr "skin_universe_text_27008" = "The doctor Singed induced many dreams with his mastery of science, and in these dreams the queen would gaze across the whole of creation, unraveling its secrets. But the shadow soon found her, and as she so hungered for its power, Singed turned to the craven arts to speed her corruption." tr "skin_universe_text_28005" = "A seductive demon summoned on the night of the Blood Moon, Evelynn moves between isolated villages, wooing the residents until they fall deeply in love with her. One by one these poor souls will surely perish, their hearts torn from their still-living bodies." tr "skin_universe_text_28006" = "No one is as deliciously volatile as Evelynn. She's a diva who drives divisiveness in the media—they love her one day and hate her the next, her name a permanent fixture of tabloid headlines. She is a born superstar, and the foundation of K/DA's sound." tr "skin_universe_text_28007" = "With that wild in her veins, K/DA Evelynn stomps into the spotlight, shimmering in a custom golden outfit from the Pop Music Awards. Only 'winning, winning' now." tr "skin_universe_text_29002" = "Whistler Village is an idyllic mountain hamlet known for spiced cocoa, competitive winter sports, and rumors of an insane man-rat living in the woods. Attempts to appease the creature with spiced cocoa and competitive winter sports have been unsuccessful." tr "skin_universe_text_29003" = "An assassin-for-hire living beneath Dread Fortress Zaun, Twitch is a disgusting malefactor who has tipped every one of his killing implements in moist, toxic garbage. He excitedly awaits each contract, eager to kill, steal, and destroy as much as he can." tr "skin_universe_text_29004" = "Deeply violent and severely paranoid, Twitch runs one of the largest crime syndicates in the nation. His orders are carried out by a literal army of rat-men, the only creatures he even comes close to trusting." tr "skin_universe_text_29005" = "An irradiated humanoid rat with an appetite for wanton collateral damage, Twitch is the number one provider of putrefied nuclear slime grenades to unsuspecting settlements everywhere. Equal parts audacious and paranoid, it is nearly impossible to stop his reckless rampages." tr "skin_universe_text_29007" = "Honoring imp's winning performance as Twitch during the 2014 World Championship." tr "skin_universe_text_29008" = "Squad medic—and deranged lunatic—Twitch has been deeply and irreversibly affected by war. It's been a long time since he was a competent medical professional, as he no longer abides by the adage “do no harm.”" tr "skin_universe_text_29012" = "Twitch is a bitter, hateful creature who has jealously watched the Winterlands from his frozen burrow since time immemorial. Finally driven to the surface by twisted delusions of grandeur, he now seeks to usurp the Poro King, corrupting his subjects with an ancient, icy curse." tr "skin_universe_text_30002" = "At the entry point of one of the world's most powerful nations stands the three-hundred-and-five-foot-tall statue of an evil, undead preacher holding a giant torch. Sometimes it comes to life. It's fun. Statues are fun." tr "skin_universe_text_30004" = "Lead singer of heavy-metal sensation PENTAKILL, Karthus sings in the voice of a fallen angel made of freshly polished chrome and dynamite that eats other dynamite. His vocals explode the sun in the sky, igniting the flame of metal within the hearts of all who hear." tr "skin_universe_text_30005" = "Honoring xPeke's winning performance as Karthus during the 2011 World Championship." tr "skin_universe_text_30009" = "Dark sorcerer, master of forbidden magic, aspiring lich—all could describe Karthus Lightsbane, a high level spellcaster with shadowy motivations. The rest of the party is convinced he'll eventually betray them, since nothing in the Riftquest rules says he can't." tr "skin_universe_text_3002" = "Sensing a shift in the marketability of Hextech items, several of Piltover's largest industrial families pooled resources to create Galio, a massive golem donated to the city and her people. While he is ostensibly a walking advertisement, the protective creature is both curious about the world, and proud of his responsibility." tr "skin_universe_text_3003" = "Issues with the military industrial complex notwithstanding, why would a government put all its petricite resources into a giant statue that punches things? Or a pair of sunglasses big enough for one to wear?" tr "skin_universe_text_3004" = "One of the great dukes of Hell, Galio stands before his kingdom's black gates as the judge of all sinners, casting souls into their proper torments. Attempting to invoke him generally ends in tragedy, as he's several hundred feet tall and refuses to shrink in the service of mortals." tr "skin_universe_text_3005" = "Savor that elixir. Highlight that heavenly white tux with a royal purple reserved for kings and queens who just don't deserve it. Because when you're an eighty foot tall petricite gargoyle, you're always the center of attention." tr "skin_universe_text_3006" = "A proud and noble salesman of delicious fried chicken, Birdio is the regional manager (and salesman of the year) for one of the world's largest chicken restaurants. Not one to be beaten at literally anything, he and Sivir have a well documented rivalry over who is the better employee." tr "skin_universe_text_3013" = "A black-hearted monstrosity leading the hellish Infernal hordes, Galio is titanic even by the standards of his fiery kin. His steps melt the very bedrock beneath him, swallowing entire armies without so much as a second thought." tr "skin_universe_text_31002" = "Prior to indulging in the delectable taste of his victims, Cho'Gath prefers to invite them to his humble 40-acre mansion. There, he offers scones and jam, with a spot of tea… so his guests may savor their last meal before becoming one themselves." tr "skin_universe_text_31003" = "Citing nothing more than a blurry photograph, the locals in one isolated town insist on the existence of a large, predatory marine animal that grows in size every time it feeds. The reports are otherwise unsubstantiated, but the spike in tourism has been great for the local economy. Not the disappearances, though. Those are bad." tr "skin_universe_text_31006" = "A titanic beast feared for its massive size and endless appetite, no sane hunter would ever think of taking on Cho'Gath. Seeing as there are no sane hunters, Cho'Gath enjoys a steady supply of lightly armored food." tr "skin_universe_text_31007" = "Spawned from the remnants of a star system crippled by famine, Cho'Gath is driven to feed on any celestial body that crosses his path. These feasts swirl into the twin black holes at his heart—as endless and ageless as his hunger." tr "skin_universe_text_32001" = "Boy-king of the southern wastes, Amumu's mummified body still haunts the halls of his ancient tomb. His mournful sobbing can be heard over the brutal desert winds, luring in unwitting adventurers." tr "skin_universe_text_32002" = "The Vancouver Board of Public Safety would like to assure citizens that no cursed mummies have been spotted within the city limits. Cursed mummies are not native to the Vancouver area. Please do not touch cursed mummies, spreading their mummy curse." tr "skin_universe_text_32003" = "When your friends let you down, the best thing to do is start a rock band driven by hard emotions." tr "skin_universe_text_32004" = "Like decorative soaps or a fifth pair of socks, Amumu has been passed back and forth between disgruntled family members for generations. For some reason nobody seems to want the sobbing, accursed mummy boy." tr "skin_universe_text_32006" = "A diminutive knight whose heart is brave and true, Sir Amumu of Shurima wants only to see peace reign the land in his lifetime. Considering that he's an undying, mummified princeling, he'll probably succeed." tr "skin_universe_text_32017" = "When ancient pyromancers unleashed the malevolent Infernals upon the world, they also unintentionally summoned younger, lonelier creatures. A mere spark compared to the fiery monsters now ravaging the land, Amumu seeks only friendship… unwittingly incinerating all those he touches." tr "skin_universe_text_32023" = "A mechanical boy intended as a playmate for wealthy children, Amumu has been long forgotten in the advent of newer and more advanced Hextech innovations. But a child has feelings, and within his artificial mind something has begun to awaken that will change the history of Hextech forever." tr "skin_universe_text_33003" = "An unstoppable warbeast drummed up from the Infernal hordes, Rammus simply chooses a direction and begins spinning—through homes, armies, and nations alike, burning everything to ashes." tr "skin_universe_text_33006" = "Those who make it to the Full Metal Robot Fighting League—the premier institution for gear-crunching, robot-on-robot violence—must often face off against the fearsome Full Metal Rammus. It is an initial rite of passage, faced by every contender-bot, that leaves entire arenas in tremors..." tr "skin_universe_text_33007" = "Rammus, the skewering wheel—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest they be broken beneath your unforgiving carapace." tr "skin_universe_text_33008" = "Be the ball." tr "skin_universe_text_33016" = "Even the most renowned Hextech artificer must bow to the creativity and perfection of nature. After crafting each of Rammus's arcs to mimic the golden spiral, the creature proved so efficient at rolling... it escaped the moment its creator put down her wrench." tr "skin_universe_text_34001" = "Despite her festive colors, Anivia is an incredibly poor sport. She has been known to wall off the exits to locker rooms and fire icicles at her teammates when faced with a loss, behavior that would would be disciplined... if she hadn't frozen the judges and referees." tr "skin_universe_text_34004" = "Early hextech lifeforms could barely be considered sentient... until the development of Anivia, an artificial avian capable of limited speech. Her birth was the foundation of the modern Hextech movement, and the multitude of creatures that came after her." tr "skin_universe_text_34006" = "A gargantuan beast capable of creating vast ice fields, Anivia is a nightmarish opponent for even the most seasoned hunters. She is drawn to the sound of hunts, dive bombing the area before retreating with a hunter or two to snack on." tr "skin_universe_text_34007" = "For one week a year, Anivia takes a break from being a prophetic ice spirit of the Freljord, and takes off for warmer climes… somewhere people will appreciate her samba." tr "skin_universe_text_34008" = "At the tallest paper mountain in the whole paper world, Nunu and Willump found a great paper phoenix. “You cannot go to the top of the mountain,” said the phoenix, “or your mother will be very angry.” So Nunu and Willump thought and thought, but they couldn't find any way to get past…" tr "skin_universe_text_350001" = "Following the disappearance of two principals, Yuumi has stepped in as the acting head of Durandal Academy until either individual can be found and re-instated. As a powerful channeler of magic, she uses the academic registry book as a focus object to generate apocalyptic levels of energy… often while perched on a terrified student's head." tr "skin_universe_text_35001" = "“It's always tea time,” said Shaco, cleaning his knife. “You can't drink tea without a nice, clean knife.” No one else responded, of course, because they were dead—which Shaco much preferred." tr "skin_universe_text_35003" = "A terrifying, evil nutcracker from an unknown time and place, Nutcracko's nightmarish appearance and dagger-hurling boxes of death are a curse on Snowdown festivities. He wishes to eliminate all Santas, ushering in a new age of stale fruitcake and creepy wooden toys." tr "skin_universe_text_35006" = "A practitioner of masked dance drama, many of Shaco's performances begin as social commentary on the plight of the working class, and end with a random audience member being stabbed in the spine. It's a show worth seeing if you don't think about that last part." tr "skin_universe_text_35007" = "Last is the Jester, the wiliest sort<br>Obscured and forgotten by time,<br>Yet always much nearer than one might expect,<br>Stalking, closely, behind." tr "skin_universe_text_35008" = "Shaco was once a region of space known for raucous celebration, wiped clean by the Dark Star and reborn into the mocking visage of a jester. His twisted cackling reaches inhabited systems long before he does, provoking visions of destruction, and societal breakdowns that will soon feed his endless hunger." tr "skin_universe_text_36003" = "Mundo's actually planning a large layoff for the company he just acquired, but it doesn't matter. He literally beat someone to death in the lobby this morning and no one did anything. People watched." tr "skin_universe_text_36004" = "Mundo could have dressed as anyone to go trick-or-treating, but this year he went as Mundo. Every year he goes as Mundo. Mundo trick-or-treats as he pleases." tr "skin_universe_text_36005" = "Mundo is a man of few words, only appearing in public after donning his infamous executioner's cowl. Where this mad giant came from, and what he wants, no one can say… but he loves to execute prisoners, and does so as he pleases." tr "skin_universe_text_36007" = "Honoring Lilballz's winning performance as Mundo during the 2012 World Championship." tr "skin_universe_text_36008" = "Pool Party Mundo enjoys his hat and ukulele, but what he really loves are his shorts. They're comfy, and easy to wear." tr "skin_universe_text_36009" = "Probably in a position he'd rather not be in, El Macho will be facing down three of the greatest fighters in modern history for Sunday's no-holds-barred money match. Luckily for him, Mundo has more madness to offer than the federation thinks he's got, and the cream always rises to the top." tr "skin_universe_text_36010" = "Once a handsome prince from an outlying region of the Winterlands, Mundo was touched by the curse of Ice King Twitch—corrupting him into a brutish thrall. He's still convinced he's the same statuesque royal as before, and as such… goes where he pleases." tr "skin_universe_text_37001" = "Sona is a goddess of inspiration, compelling her worshippers to create profound works of art for all the world to see. Forgotten with the march of time, she has recently enjoyed a resurgence of followers in the form of coffee-addled waiters working on their 'next big screenplay idea.'" tr "skin_universe_text_37002" = "Never tell Sona of PENTAKILL that keyboards aren't metal. Her instrument is filled with living barbed wire and a sonic scream loud enough to bring other, lesser musical genres crashing to their knees." tr "skin_universe_text_37003" = "Drifting through the streets as she plays, Sona's beautiful melodies bring out the wonder of fresh snowfalls, quiet evenings by the fire, and time spent with family and friends. She can also weaponize these songs, raining destruction upon those who would spoil the holidays." tr "skin_universe_text_37007" = "Sona's quiet elegance and mastery of enchanted music might make the heart go all aflutter, but don't be fooled—she can still cut a man in half at thirty paces with her harp's soundwaves. That's the duality of love: sometimes you win, sometimes you get cut in half by soundwaves." tr "skin_universe_text_37008" = "Having studied at the clawed feet of the mysterious qin long dragon, Sona's playing sends crowds of Lunar Revelers soaring, her swirling melodies following the dragon's sinuous path." tr "skin_universe_text_37009" = "Once member of the Templar Order, Sona was born with the ability to commune directly with ora, and the creatures from which it is harvested. More recently, she has sought out Yasuo, troubled captain of the Morning Star, and joined his ragtag crew—hoping to avert a disaster that could destroy the entire galaxy." tr "skin_universe_text_38001" = "Reigning from his frozen throne on a lonely mountain, Kassadin prepares in secret for a special festival hidden deep in the icy wastes. Whether it's a winter sports festival, none can say… except for the attendees, who think he's being ridiculous." tr "skin_universe_text_38002" = "“Kassadin vanished at sea over fifty years ago. Whatever you saw down there—if you did see anything—it can't have been the same man I watched fall into the drink. And if it was… gods help us.”" tr "skin_universe_text_38005" = "Born before the kindling of the stars, Kassadin stands alone in space's vast void. He watches over all things, a sentinel awaiting the end of this universe… and the beginning of the next." tr "skin_universe_text_38006" = "A grim, lonely man who lives on a grim, lonely street, Kassadin is the one whom all kids avoid on All Hallows' Eve; for in his presence, there are no treats nor sweets to be found." tr "skin_universe_text_39001" = "In exchange for the power to expel Noxus from Ionia, Irelia struck a bargain with an evil spirit—a decision that would prove costly when her humanity began to slip away..." tr "skin_universe_text_39002" = "Few war pilots were as skilled as Irelia, whose flashy dogfighting earned her a place among the greatest soldiers in history. After the war she continued to fly fighter planes, never once losing her spark." tr "skin_universe_text_39003" = "Using technologically superior cracking devices and hard-light blades, Irelia's nefarious activity is surprisingly hard to follow. She's responsible for a string of heists and high-profile espionage missions." tr "skin_universe_text_39004" = "An ice sprite hailing from the mythical Winterlands, Irelia's demeanor is surprisingly stoic considering her mischievous brethren. Despite this, she aspires to one day serve in the court of the Poro King." tr "skin_universe_text_39005" = "A chance encounter with the Order of the Lotus changed Irelia's life forever, as she opened her mind to the cosmic cycles of death and rebirth over many human lifetimes. She is still a fierce warrior, but now fights knowing her soul can never truly die." tr "skin_universe_text_39006" = "Long ago, the demigoddess Irelia challenged a headstrong dragon king to a duel, defeating him before all the members of his assembled court. In his hubris, he lashed out at her, and in return she sealed his power within her sacred blade, so that he might find humility among humankind." tr "skin_universe_text_39015" = "Honoring Duke's winning performance as Irelia during the 2018 World Championship. This is Duke's second World Champion skin, following his win with SKT at the 2016 World Championship." tr "skin_universe_text_39016" = "A PROJECT castoff who found sanctuary in the lawless wastes, Irelia has led other outcasts like her as they attempt to survive corporate assassins, murderous old-world technology, and widespread ecological collapse. Knowing Warwick could destroy everything she holds dear, she joins the attack on the City to end PROJECT once and for all." tr "skin_universe_text_39017" = "There are moments when Irelia and the other outcasts remember who they once were, before PROJECT exiled them into a wasteland filled with sand-blasted monuments to corporate greed. These memories are fleeting, the last flickering images of a long-compromised humanity." tr "skin_universe_text_40002" = "Practitioners of Hextech science have historically benefited from the core crystalline matrix's more esoteric properties. Janna's long exposure to such raw materials famously granted her the power of limited flight, and the ability to control the wind." tr "skin_universe_text_40004" = "Victorious Janna was awarded to players who reached Gold or higher in the 2012 season. Armed with a crystalline staff and the best Demacian armor, Victorious Janna unleashes epic gales to blow her enemies away." tr "skin_universe_text_40005" = "Janna has survived the market downswing in televised news for at least the last decade, but even in her relatively cushy position, the viewers are getting older and the weather is getting freakier. Might be time to put her meteorology degree to good use, and… fight the sky!" tr "skin_universe_text_40006" = "Honoring Mellisan's winning performance as Janna during the 2011 World Championship." tr "skin_universe_text_40007" = "Soft-spoken and sometimes distant, Janna serves as mentor to her younger team and gently guides them towards a true understanding of their destiny. While she rarely offers information about her mysterious past, her poise and quiet strength are deeply admired by her Star Guardian teammates." tr "skin_universe_text_40008" = "Janna is the guardian of an ancient sword made of the purest jade, hidden at the bottom of a silent lake. Those who wield this weapon are granted immortality, and so she must remain steadfast in order to protect it." tr "skin_universe_text_4001" = "A special event skin given away at PAX 2009." tr "skin_universe_text_40013" = "It's Janna's favorite season once again—when dark spirits rise from the earth, and hidden troves of candy are enjoyed by all. Don your best disguise and ride into the night, for the witching hour is upon us!" tr "skin_universe_text_4002" = "Second, the Jack, with a thunderous crack<br>Trounces fate in the blink of an eye!<br>In winnings he counts all the hearts of the court<br>Who will swoon every time he walks by." tr "skin_universe_text_4005" = "Resident cardsharp of every dice parlour and gambling den on the high frontier, Tobias 'Twisted Fate' Felix likes to split his time between Buzzard Gulch, and the more civilized border towns. He specializes in breaking the hearts and bank accounts—in either order—of amiably naive debutantes." tr "skin_universe_text_4007" = "For those dreading their inevitable meeting with Death, Twisted Fate offers another path. If they win his game of chance, a life of luxury awaits them. If they lose, he gladly adds yet another card to his ever-growing deck of doomed souls." tr "skin_universe_text_4008" = "Tobias spends much of his spare time as a sanctioned referee for Order United matches. Sure, there are card games to cheat at, and gambling parlors to swindle, but it just doesn't compare to a heated game of soccer." tr "skin_universe_text_4009" = "Looking to hire some muscle for an above-the-board, highly legitimate business venture? Look no further than Twisted Fate and his furry companion Graves, two men who will do anything (and we mean anything) to anybody (and we mean anybody) for the right price (any price). Inquire within!" tr "skin_universe_text_4010" = "The Blood Moon cult's true leader is shrouded in whispers and hearsay. It is he who first passed the trial of the masks, and he who unraveled the secrets of surrendering one's flesh to the demon spirits. Whether he is still human, none can say—but he is ever present, and always watching." tr "skin_universe_text_4011" = "Swindling his way past the chrono-enforcers, Twisted Fate has made himself known by pulling off grand heists, across various timelines. Always just moments ahead of the law, with stolen riches in his pocket, he knows the alleyways of time make for the quickest of getaways…" tr "skin_universe_text_41003" = "O, Bilgewater has been my home,<br>Since last time I was sailing!<br>But I'll not stay another day,<br>I'd sooner be out whaling." tr "skin_universe_text_41004" = "Gangplank is a model soldier in the toy army, racking up an impressive array of victories against the dolls and stuffed animals. He hopes to one day be named Toy General, leading his troops into glorious battle." tr "skin_universe_text_41005" = "How special are the special forces? Let's put it this way: they're the only unit in the military with unlimited access to oranges." tr "skin_universe_text_41006" = "Gangplank is a ruler from a distant land, and tales of his battle prowess and flowing red beard have reached even the farthest-flung city-states. As all rulers from distant lands, he also sports a snappy hat." tr "skin_universe_text_41007" = "Gangplank was a legendary murderer and cutthroat, prior to having his ship blown up while he was still on it. The silhouette of his famed captain's jacket is still burned into the memory of more than one unlucky sailor... with many convinced the man is somehow still alive." tr "skin_universe_text_41008" = "Once a high ranking admiral in the Royal Space Military, Gangplank's reign of terror began when he stole and proliferated blueprints for a former colleague's experimental superweapon. Ending a thousand-year civil war in an instant, he defected with a massive armed battalion and formed the interplanetary criminal network known as the Dreadnova Corps." tr "skin_universe_text_41014" = "Gangplank is the self-crowned King of the Grill, but his summer bod is the real life of the party. There should be a law against those abs." tr "skin_universe_text_412001" = "“If there really was a kingdom beneath the sea, it must have been destroyed long ago. How else do you explain the revenants that prey upon these shores? How else does that thing—Thresh—exist, trapping our souls in his accursed diving bell?”" tr "skin_universe_text_412002" = "Celebrating the 2013 World Championship in North America." tr "skin_universe_text_412003" = "A demon summoned on the night of the Blood Moon, Thresh's insatiable urge to torture and kill is fueled by thousands of vengeful spirits drawn to his lantern. Entire villages are left slaughtered in his wake, their blood staining the land for decades." tr "skin_universe_text_412004" = "Honoring Mata's winning performance as Thresh during the 2014 World Championship." tr "skin_universe_text_412005" = "A cosmic nightmare who worships the all-consuming Dark Star, Thresh vows to feed the whole of existence to his “god” until all matter, time, and thought are erased. His work will be complete when nothing remains, freeing him to finally leap into the singularity and become one with the end of the universe." tr "skin_universe_text_412006" = "An ancient devil who stalks the great expanses of the Old West, Thresh's cruel visage is burned into the minds of all living things who fear the day he will come to claim their souls. His arrival spells doom for any settlement, its residents flayed and left to rot in the sun." tr "skin_universe_text_42001" = "Everyone said this model wouldn't fly, but Corki's never let himself be discouraged by others being reasonable." tr "skin_universe_text_42002" = "Having broken the land-speed record in most other vehicular sports, Corki has turned his attention to the ice luge—a momentum-based activity that doesn't require a state-of-the-art flying sled with a forward-mounted machine gun. He brought one anyway." tr "skin_universe_text_42004" = "Your plane's sheeting was busted, so we replaced it with a bullet-resistant alloy, and four-cylinder external mounted coal engine. Plus we painted flames on the front. No extra charge." tr "skin_universe_text_42006" = "Corki's pit crew made sure to outfit him with a special ship for Lunar Revel, emblazoned with the visage of a dragon to scare off evil spirits. It has been further modified to spray bullets and fire explosives… presumably also to scare off evil spirits." tr "skin_universe_text_42007" = "Honoring LaMiaZeaLoT's winning performance as Corki during the 2011 World Championship." tr "skin_universe_text_42018" = "A dog trainer with some impractical ideas about canine aerodynamics, Corki has entered the world's foremost pet show with a flight-enabled Pembroke Welsh Corgi. Why has he done this? What does he hope to gain? Is he really a Yordle, or just a very small man? These are all important questions." tr "skin_universe_text_421001" = "Somewhere, beneath the soil, you hear the scraping of metal. Suddenly, there comes a screech… A cry of hunger… Then, nothing." tr "skin_universe_text_421002" = "We're gonna need a bigger inflatable raft…" tr "skin_universe_text_42700" = "The resplendent ruler of the Candy Kingdom, Ivern is beloved by subjects far and wide. Yet there are those who have seen the monster lurking beneath his jolly frame—and his gnawing hunger for candy flesh that can never be satisfied." tr "skin_universe_text_427002" = "Daisy and Ivern first started as a basketball doubles pair on the mean streets of Kumungu jungle—but then a chance encounter with then-NBA commissioner John Brambleback pushed them both into the national spotlight. They've been tearing up the court on the professional circuit ever since." tr "skin_universe_text_429001" = "A demon of vengeance summoned on the night of the Blood Moon, Kalista's singular obsession with 'betrayers' knows no limits—any deception, no matter how trivial, will be met with death. Her victims are left hanging from the walls of their homes, a warning to those who remain." tr "skin_universe_text_429002" = "Celebrating the 2015 World Championship in Europe." tr "skin_universe_text_429003" = "Honoring Bang's winning performance as Kalista during the 2015 World Championship." tr "skin_universe_text_43001" = "An ageless being in whom the sun rises and sets, Karma is the key to an ancient prophecy spelling doom for the world. When she is overtaken by the moon, four titans will rise up from the depths of the earth, annihilating all life." tr "skin_universe_text_43003" = "Created to capture the original feel of Karma, one of our first fully reworked champions." tr "skin_universe_text_43005" = "The Protectorate was an order dedicated to enforcing a rigid, unforgiving system of laws, in an attempt to slow the seemingly inevitable rise of the Magelords. Though the order itself was disbanded long ago, Wardens such as Karma still uphold its tenets… and guard its many secrets." tr "skin_universe_text_43006" = "A powerful sorceress at one with the natural world, Karma spreads snow like a soft blanket across the enchanted forests of the Winterlands. A loyal friend of the Poro King—wherever Karma goes, winter follows." tr "skin_universe_text_43007" = "Commemorating the 2017 Mid-Season Invitational in Brazil." tr "skin_universe_text_43008" = "Karma was a galaxy-spanning civilization dedicated to pacifism and personal enlightenment, unceremoniously erased from reality and reborn as a star-consuming horror. Devouring entire galactic systems, she enforces a dread order upon the cosmos, meditating in the vast oceans of emptiness where once there were stars." tr "skin_universe_text_43011" = "Karma was a galaxy-spanning civilization dedicated to pacifism and personal enlightenment, unceremoniously erased from reality and reborn as a star-consuming horror. Devouring entire galactic systems, she enforces a dread order upon the cosmos, meditating in the vast oceans of emptiness where once there were stars." tr "skin_universe_text_432001" = "Bard is a creature of the old world, they say, older than the great forest, and older even than the seeds it sprouted from. Few records remain of the age before the gods, but it is likely Bard predates them—a truly primordial being, tending the land since time's first dawn." tr "skin_universe_text_432005" = "Bard's vast cosmic powers and inscrutable nature are great assets in a snowball fight. Summoning an array of enchanted Winterland penguins, self-warming cups of cocoa, and portals to nowhere give this Wandering Caretaker an unbeatable edge." tr "skin_universe_text_432006" = "Though playing a famously unpopular Riftquest character class, Bard Bard has turned the ancient art of song into a reality-altering weapon of death. Unfortunately his turns take forever, since he has no concept of linear time and speaks in those weird “bwong” sounds." tr "skin_universe_text_44001" = "The Knights of the Emerald Chapel are the once-human stewards of the Elderwood—men and women who swore an oath to the land itself, and in return were granted unnaturally long life. Now led by a man named Taric, a handful reside there still, protecting the forest from all manner of invaders." tr "skin_universe_text_44004" = "Always on the alert, Taric will run in cinematic slow motion to save any swimmer in distress. Although, Taric has failed to save a distressing number of them." tr "skin_universe_text_45001" = "A master of healing magic residing within an ancient cathedral, Veigar self-identifies as a dastardly archvillain rather than the pious cleric he clearly is. His magic has cured ailments and dispelled curses from across the land, much to his chagrin." tr "skin_universe_text_45002" = "Curling is a sport where players slide stones across the ice with a stick. Veigar is an evil yordle obsessed with annihilating the great cities of Valoran. It just makes sense." tr "skin_universe_text_45003" = "A suspiciously helpful wizard the party meets early in their adventure, Veigar Greybeard holds a dastardly secret—he's the true villain of Riftquest! Of course, this is obvious to anyone who played the starter campaign, but you still shouldn't spoil it for newcomers." tr "skin_universe_text_45004" = "Contrary to popular belief, Veigar won't grant three wishes, isn't a fairy, and doesn't hide gold coins at the end of a rainbow. He will, however, kill you. Which is none of the things you want out of a magic leprechaun." tr "skin_universe_text_45005" = "Ruler of the New Bandle Republic, Veigar considers himself the ultimate dark power of the wasteland—an evil so great that no man, woman, or creature would ever dare challenge his authority. Recently, he fixed up a water purifier and an electric grid for the city, too. An electric grid… OF EVIL!" tr "skin_universe_text_45006" = "The villainous Veigar is at it again! Reigning from the top floor of the Veigar Company skyscraper, the criminal mastermind hatches the vilest plans New Valoran has ever seen! Yet even when his schemes are foiled, he always escapes punishment, biding his time until his next chance to strike!" tr "skin_universe_text_45007" = "Most Santas wish to bring joy and enchantment to children everywhere, but Veigar wants no such thing. His dark ambitions have grown beyond simply thwarting Snowdown—he schemes to throw the world into chaos, blotting out the holidays with his evil forever." tr "skin_universe_text_45009" = "A heavy artillery specialist with a serious chip on his shoulder, Veigar has a troubling habit of calling down huge amounts of explosive ordnance for even the most mundane problems. He thinks of it as “a fun quirk.”" tr "skin_universe_text_45013" = "A small number of the Elderwood's children remain largely unaffected by the growing influence of the Coven, to the relief of scholars and storytellers alike. Unfortunately, those particular children are some of the most whimsical and dangerous, including among their number the insane goblin Veigar and his cursed, hallucinogenic toadstools." tr "skin_universe_text_48001" = "Unable to let go of being rejected from the major and minor leagues, Trundle has joined a little league team after saying he was thirteen years old on an admission form. Trundle is an eleven-foot-tall ice troll who enjoys allying with evil wizards and biting people to death. Practice has been… interesting." tr "skin_universe_text_48002" = "Self-proclaimed king of the Wasteland's endless, irradiated junk heaps, Trundle saunters about his vast 'kingdom' flanked by a small army of sycophantic thugs. Any travelers discovered in his domain are subjected to painfully theatrical displays of grandeur—then beatings, then death." tr "skin_universe_text_48003" = "Created to capture the original feel of Trundle, one of our first fully reworked champions." tr "skin_universe_text_48005" = "The second of four titans prophesied to shatter the world, it has been foretold that Trundle will appear when the moon smothers the sun. In that darkness, he will rise in the north, blanketing all of creation with frost until the land is cold and silent." tr "skin_universe_text_497001" = "Dawn chases dusk beneath the sea, two lovers locked in an endless waltz across the stars. Thus Rakan is never far behind Xayah, his breaking light glowing always above her shadow." tr "skin_universe_text_497002" = "Love is in the air, and this time Rakan has a plan. He swears, this time, it will definitely, almost absolutely certainly happen. He's thought about every poetic phrase, every dreamy dance move—but still, he can't decide on what the perfect gift would be: chocolates, or flowers?" tr "skin_universe_text_497003" = "Honoring CoreJJ's winning performance as Rakan during the 2017 World Championship. " tr "skin_universe_text_497004" = "Honoring Baolan's winning performance as Rakan during the 2018 World Championship." tr "skin_universe_text_497005" = "Many years ago, Rakan was destroyed in the fight against Zoe, alongside his lover Xayah. The pair were then resurrected and turned against their allies -- a fact Rakan seems keenly aware of. Biding his time to strike, he has a plan to purify the darkness from Xayah's heart... though the price may be losing himself to evil forever." tr "skin_universe_text_498001" = "Dusk beckons the dawn to its embrace, two lovers locked in an endless waltz across the stars. Thus Xayah is always a step ahead of Rakan, leading him forever into her arms." tr "skin_universe_text_498002" = "Some say Xayah is lucky to have found true love. Her feathers captivate the soul, filling one's heart with passion and romance—that is, if you're Rakan. If you're not Rakan, Xayah's feathers cut right through the heart, leaving nothing but unrequited feelings, and tables for one." tr "skin_universe_text_498003" = "Honoring Ruler's winning performance as Xayah during the 2017 World Championship. " tr "skin_universe_text_498004" = "Many years ago, Xayah was destroyed in the fight against Zoe, alongside her lover Rakan. The pair were then resurrected and turned against their allies -- a change Xayah seems almost happy about. Blaming the Star Guardians for abandoning her to die, she has taken a bitter, personal stand against them, even as doubts begin to creep in..." tr "skin_universe_text_50001" = "They could have sent an army—twelve helicarriers boasting hypercoil cannons, pulse-jumping shocktroopers, and mechs to carve through the ice. But instead, a lone, grizzled veteran striding across the tundra. Some things are better left to the Grand General." tr "skin_universe_text_50002" = "What is a ruthless dictator to do, when he tires of the burdens of empire? It's a pirate's life for Swain, m'hearties! Plying the seas outside Bilgewater, his flagship, the Beatrice prowls—searching for storm wracked and serpent-choked vessels, each carrying the promise of plunder and souls." tr "skin_universe_text_50003" = "Swain, though a mighty leader of men, was no match for the ancient demon slumbering beneath Noxus. As dark energies flowed through his once-human body, the new Grand General gave his first decree: “Kneel before me, or die.”" tr "skin_universe_text_50004" = "Seeking to turn the very essence of dragons against them, the great Dragonslayer Swain battled beneath the earth for the souls of ancient, long-dead wyrms. In his hubris, he was consumed by their power, emerging a corrupted thrall of the monsters he once swore to destroy." tr "skin_universe_text_5001" = "An expert at jungle warfare, Xin Zhao can harpoon a fruit from the rainforest canopy at a hundred yards. He just chooses not to, because it gets fruit chunks all over his spear." tr "skin_universe_text_5004" = "A member of the vaunted winged hussars, Xin Zhao is one of the last standard bearers of a military order tracing its roots back to the late 17th century. Of course, his progenitors didn't ride an army of armored black pegasi into battle, but you know how it is." tr "skin_universe_text_5005" = "Legendary warrior and proud general both, Xin Zhao fights across the Warring Kingdoms to preserve peace for the common man. His spear is said to be sharp enough to pierce the sky, striking with the force of thunder." tr "skin_universe_text_5013" = "The sorceress called a great mountain her home, and from it, reborn dragons poured endlessly into the sky. Though dragonslayers fell all around him, Xin Zhao struck into the monster's lair, determined to end her evil once and for all." tr "skin_universe_text_5020" = "Great horrors are attracted to the light of newborn stars—from the corruptants of the Dark Star, to squirming, ancient things yet unknown. Xin Zhao is the steadfast protector of these cosmic cradles, driving off any that would devour them." tr "skin_universe_text_51002" = "The Old West lies far outside the government's jurisdiction, leaving local peacekeepers to enforce whatever passes for justice on the high frontier. As lone sheriff of the town of Progress, Caitlyn has found that the arm of the law is roughly as long as the range of her rifle." tr "skin_universe_text_51004" = "Very few snipers can cut it on the Arctic front. The snow is too cold, the winds are too hard... and of course, Caitlyn usually kills all hostile snipers before they can fire a single shot." tr "skin_universe_text_51006" = "Caitlyn's arsenal of alien weaponry isn't meant to level the playing field. It's to ensure that every hunt, every target, and every shot she takes goes exactly the way she wants it to." tr "skin_universe_text_51010" = "A malignant spirit said to appear during Lunar Revel, Caitlyn is known to meddle in the affairs of gods and mortals alike. Her attention has been catastrophic to all who draw it, and even seeing her is considered an ill omen." tr "skin_universe_text_51011" = "A legendary chrono-law enforcer feared in every age, Caitlyn's mission is to protect the fragile enigma that is time. Those who dare threaten its integrity inevitably find themselves firmly locked in the sights of her temporal plasma blaster." tr "skin_universe_text_51013" = "For Caitlyn, nothing says a perfect summer's day like lounging at a luxurious poolside, eating shaved ice and drinking tropical libations. And shooting people. She really loves shooting people." tr "skin_universe_text_51019" = "Acclaimed hero of the “Sniper Cop” rail shooter series, Caitlyn enforced the laws of Arcadia prior to the Battle Boss uprising. She brings her sharp eye and eager trigger finger to the fight to save her world, only stopping briefly to turn her gun away from the screen for a reload." tr "skin_universe_text_51020" = "Appearing most recently in “Sniper Cop 7” as a golden-clad secret character, Caitlyn's popularity has finally transcended games as a medium." tr "skin_universe_text_516001" = "In an age before man, King Ornn ruled the craggy southlands, and he was as rocky and lifeless as they were. It is said that he weathered an endless siege from his brother, the great King Voli, and that the blood they spilled sprouted grass and trees and animals, even as they became like beasts themselves." tr "skin_universe_text_517001" = "The hateful lord of the lunar wraiths, Sylas has waited eons to invade the heavenly realm, and depose its godly stewards. What happens to the balance between heaven and earth is not his concern; he simply craves chaos, and the hour of his triumph is fast approaching." tr "skin_universe_text_518001" = "An ancient and mysterious winter sprite, Neeko regards the world around her with an almost childlike curiosity. Having recently returned from beyond the Poro King's vast domain, she has become enamored with the civilization that has risen in her absence." tr "skin_universe_text_518010" = "A member of Ahri's original team of Star Guardians, Neeko watched her teammates fall against Zoe's dark powers, going into hiding when she, too, was thought dead. Revealing herself to the newly assembled Star Guardians at the eve of their greatest battle, the wide-eyed adventurer has vowed that this time, she won't run." tr "skin_universe_text_518011" = "Neeko and the Star Guardians emerge from their battle forever changed, friendships reforged in the face of stunning victory and brutal loss. They will save their lost companion—perhaps not now, but one day—and they will do it together." tr "skin_universe_text_519002" = "A young and flashy prodigy, Ezreal is Order United's most popular player. Or at least he was, until a long series of teleportation-related fouls got him in trouble with the oversight committee." tr "skin_universe_text_53002" = "One of the all time greatest keepers for Chaos FC, Blitzcrank has finally taken his place in the Sports Hall of Fame. His image rests proudly with the likes of Volleyball Dragon, Women's Tennis Scuttle Crab, and Badminton Baron Nashor." tr "skin_universe_text_53003" = "His fists are named “boom” and “boom,” proving that robots are a perfect facsimile of human life." tr "skin_universe_text_53004" = "Your robot's legs were busted, so we replaced them with a vintage '32 hot rod, and eight-cylinder external mounted coal engine. Plus we painted flames on his fists. The flames cost extra." tr "skin_universe_text_53005" = "I, not a robot." tr "skin_universe_text_53006" = "Built as household assistance automata, thousands of iBlitzcranks were corrupted by Program during a routine software update. With their human owners oblivious to this fact, they continue to help, waiting patiently for the time their new command lines are initiated." tr "skin_universe_text_53007" = "A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2013." tr "skin_universe_text_53020" = "An ancient sentinel corrupted by mysterious black lightning, Rogue Lancer Blitzcrank mercilessly crushes provincial armies, destroying entire castles with kings still on their thrones. What caused its rampage is still uncertain, but for now it seems to be following its dread protocol to the letter." tr "skin_universe_text_53021" = "A silent protector of the masses, the artificial paladin Blitzcrank was aroused from the earth by a bolt of mysterious white lighting. It now serves all honorable subjects, defending with true and calculated precision." tr "skin_universe_text_53022" = "Once nothing but a simple cauldron, Blitzcrank was enchanted, brought to life in order to assist Miss Fortune in her beguiling bewitchments." tr "skin_universe_text_54001" = "Malphite is a twenty-ton rock man who used to be part of an even larger rock that was destroyed, leaving him orphaned on a distinctly un-rocklike plane of existence. The guy could use a little luck." tr "skin_universe_text_54002" = "“When I was young, I used to watch our ships sail back to port—but of late can't bring myself to look. For every vessel that docks, another runs aground of coral that was not there before. It's as though even the seabed has turned against us, slowly moving toward some unfathomable end.”" tr "skin_universe_text_54004" = "As great mountains were ripped from their foundations during the rise of the Ashen Lord, from deep beneath them climbed strange, obsidian creatures, freed for the first time after thousands of years. They seem intent on stopping the Infernals, and are uniquely suited to defeating them." tr "skin_universe_text_54005" = "That's no glacier…" tr "skin_universe_text_54006" = "Designated M-2, the “Mecha Malphite” unit is a massive, bipedal fortress capable of turning into a planetary drill—making it the ultimate defensive option when faced with new and powerful kaiju. A single punch from its gauntlets can blow holes through thick titanium sheeting, and such attacks have felled countless monsters." tr "skin_universe_text_54007" = "There are two kinds of mercenaries in the game today: the first being your rank-and-file sellsword, barely worth the stink of grog on his breath. The second is a nigh-indestructible golem, twenty feet tall, and made from the hull of a legendary gunship. Choose wisely." tr "skin_universe_text_54016" = "Malphite was once the pit boss of a deep space mining operation, until Jinx cracked the asteroid in half and got them both fired. His enduring loyalty to someone who is very obviously a psychopath has landed him in all kinds of danger across the galaxy, but he honestly doesn't seem to mind." tr "skin_universe_text_55002" = "Is that a regulation uniform? No. Should a referee be holding a large dagger in the middle of a sports game? No. Are you going to argue with a woman in a non-regulation uniform holding a large dagger in the middle of a sports game? I think we both know the answer to that." tr "skin_universe_text_55004" = "There are times when Katarina deeply questions the parameters of her assassination missions. This is, somehow, not one of those times." tr "skin_universe_text_55007" = "Donning a mishmash of Snowdown fashions to throw targets off her scent, Katarina uses the holidays as a cover for high profile assassinations. If you hear the sound of jingle bells... run." tr "skin_universe_text_55008" = "In open defiance of her clan, Katarina has left behind the life of a princess to hunt the greatest heroes of the Warring Kingdoms. Striking under shadow of night, she is slowly cutting her way through her foes… one general at a time." tr "skin_universe_text_55009" = "Once an ambitious lieutenant in the G/NETIC rebellion, Katarina returned to the Command Line after a confrontation with Ashe herself. Her hyper edge daggers now serve PROJECT once more, but those rebels who knew her still hold out hope that she fights for them from the inside." tr "skin_universe_text_55010" = "To fully swear oneself to Death's service, a mortal must be prepared to sacrifice the living. A skilled assassin in life, Katarina pledged her sinister blades willingly, and was granted spectral abilities allowing her to pass in and out of the underworld with ease." tr "skin_universe_text_55012" = "Katarina is a rough-edged loner who stays far away from the politics of Durandal Academy. A 2nd year student with a chip on her shoulder, she is also a top member of the Assassin Club—the only club on campus allowed to kill opponents in school-sanctioned duels. Few other students ever dare approach her." tr "skin_universe_text_555001" = "The vengeful ghost of an ancient caravan master betrayed by his guards, Pyke now lurks within the golden halls of the desert's remaining city-states. He hunts anyone and everyone who attracts his gaze, claiming they all condemned him to death." tr "skin_universe_text_555009" = "A demonic spearfisher lurking within the darkness of the Blood Moon's mirror dimension, Pyke casts his hooked blade across an endless, liquid night, dragging demons up from the bottom of the world and into their human hosts. Inexorably tied to the Blood Moon, Pyke's sudden appearance in Ionia is a dire omen indeed…" tr "skin_universe_text_555016" = "An early PROJECT prototype, Pyke's untested upgrades left him violently unstable—too much so for his handlers, who junked him and threw his remains outside the walls of the City. Yet his cybernetic brain survived, rebuilding Pyke with salvaged scrap parts from all around him, and now their fragmented, overlapping memories mix with his own as they scream out for revenge." tr "skin_universe_text_56001" = "Somewhere, hidden beneath the enormous ice caps, lurks a demon fueled by the terror of those foolish enough to enter his domain." tr "skin_universe_text_56004" = "Haunting Nocturne would be a lot less haunting without those huge knife arms." tr "skin_universe_text_56005" = "Your worst nightmare, embodied in the form of organic metal—it lingers, watching and waiting for the right moment to shroud all of existence in eternal darkness." tr "skin_universe_text_56006" = "In her dreams, the queen was approached by a great shadow whispering of power and infamy beyond the grasp of mortals. Upon the shadow's third visit, she released it into the waking world—and sure enough, it would come to keep its terrible promises." tr "skin_universe_text_56007" = "The great corpses of the Old Gods fed the land, and in time even the Elderwood would come to grow over their putrid rot–hiding it, perhaps, for a time. But the Gods never truly died and, with the resurgence of the Coven, one has risen again–Nocturne, the Eternal Nightmare." tr "skin_universe_text_57001" = "Once a steward of the gentle treefolk, Maokai was consumed along with his people when the Infernals ravaged the world. Now, brimming with rage, he seeks only to spread his anger and misery to anything that crosses his path." tr "skin_universe_text_57003" = "Big, jolly, and possessed by a literal holiday spirit, the living fir tree known as Maokai loves nothing more than to unwrap the presents tucked under him every year. He would prefer to do this away from the fire." tr "skin_universe_text_57004" = "Few locals dare to trick-or-treat past the forest just outside of town. Too many have vanished within that dreary woodland, where one feels the weight of unseen eyes, and even the trees are driven by a terrible hunger…" tr "skin_universe_text_57005" = "Debuting in the 2014 Soccer Cup, much of Maokai's career has rested on the Order United goalposts growing out of his back. As Maokai is a giant tree, you have to be pretty good to score on him." tr "skin_universe_text_57006" = "Maokai has, at long last, embraced his role as a giant, haunted scratching post." tr "skin_universe_text_57007" = "Victorious Maokai was awarded to players who reached Gold or higher in the 2016 season. Victorious Maokai lays down his roots fashionably with vines of golden leaves, and a rich blue and gold robe. " tr "skin_universe_text_58002" = "Crikey, what a ripper." tr "skin_universe_text_58005" = "What is an Infernal but the screams beckoning from the darkest corners of mortal imagination? For centuries they were considered nothing more than myth—and yet, now, monstrosities such as Renekton roam freely, punishing us all for the last fleeting gasp of our own hubris." tr "skin_universe_text_58006" = "Lifeguard on duty! Seriously though, be careful—you don't want CPR from a nine foot tall crocodile man." tr "skin_universe_text_58007" = "A rare intelligent beast, Renekton is an erudite speaker and skilled wielder of the crescent blade. He's also six stories tall and not particularly friendly. Hunters are advised to make their final arrangements before engaging." tr "skin_universe_text_58008" = "Honoring MaRin's winning performance as Renekton during the 2015 World Championship." tr "skin_universe_text_58009" = "First produced in 1996, Renektoy quickly and unexpectedly became the must-have gift of the season. Shortages and heightened demand led to online scalping, parents fist fighting in store aisles, and a small number of what police later described as “mall stampedes.”" tr "skin_universe_text_58017" = "As is so often the way, artificers of the Hextech Renaissance pushed too far and too fast into their new science, without fully considering the possible consequences. Renekton—a half-mad monster of flesh and metal—is the result of that shortsightedness." tr "skin_universe_text_59001" = "Yes, those are guns strapped to Jarvan's arms and legs. No, he can't shoot them." tr "skin_universe_text_59002" = "All are accepted into the ranks of the dragonslayers, from the lowliest peasant to the mightiest king, for dragons would devour all equally. Jarvan IV willingly gave up the throne to join his doomed countrymen and stand against the fury of monsters reborn." tr "skin_universe_text_59004" = "Victorious Jarvan IV was awarded to players who reached Gold or higher in the 2011 season. As the first Victorious skin ever released, Jarvan shines in silver armor with a flashy gold trim." tr "skin_universe_text_59005" = "A fabled warrior of peerless might, Jarvan IV strides across the Warring Kingdoms seeking only the worthiest opponents. All others careless enough to face him are crushed without mercy, the earth erupting beneath his immeasurable strength." tr "skin_universe_text_59006" = "Honoring Cyanide's winning performance as Jarvan IV during the 2011 World Championship." tr "skin_universe_text_59007" = "A mortal emperor unbound by the destruction of his world, Jarvan's essence has since been reforged by the ageless energies of deep space. His humanity and his people now lost forever, he stands ready to welcome the Dark Star incursion, in the final subjugation of all existence." tr "skin_universe_text_59008" = "Honoring Ambition's winning performance as Jarvan IV during the 2017 World Championship. " tr "skin_universe_text_59009" = "The Hextech Renaissance appealed not only to those with backgrounds in science, but also to those looking for an escape from their day-to-day lives. For the young Prince Jarvan, it presented the chance to enhance his martial skill—with technology that would have never been accepted within his father's kingdom." tr "skin_universe_text_60001" = "An enchanting beauty she is, lithe in form, and colored like the flowering valleys frozen mid-bloom by winter's chill. Yet the creature Elise dines upon the flesh of maidens, allured by her delicate pulchritude, who dance softly into the jaws of a monster." tr "skin_universe_text_60002" = "Victorious Elise was awarded to players who reached Gold or higher in the 2013 season. Spin a wicked web for your enemies in gold-trimmed armor and deep purple robes, and chuckle as they struggle." tr "skin_universe_text_60003" = "A revered priestess of the Blood Moon cult, Elise has so wholly intertwined her body with her demon spirit that they are now a single entity. She has traveled beyond all known civilization, existing in the apocryphal darkness hanging beyond the precipice of the world." tr "skin_universe_text_60004" = "Honoring Bengi's winning performance as Elise during the 2015 World Championship. This is Bengi's second World Champion skin, following his win with SKT at the 2013 World Championship." tr "skin_universe_text_60005" = "Once a promising cadet, Elise discovered that her metamorphic power enabled her transformation into a mechanical arachnoid at will. Now, she seeks to reign as an evil, immortal Spider Queen—seeing all the galaxy not as a home to defend, but a realm to be conquered." tr "skin_universe_text_6001" = "Emerging from the deep sea as the first of the kaiju menace, Crabgot has never been completely defeated by the forces of humanity. The best result when it emerges is to temporarily halt its advance, sending the massive crustacean back into the sea... until it can rise once more." tr "skin_universe_text_6009" = "Jeremiah James was once a famed railroad baron and millionaire industrialist, who bet his own heart on a game of chance… and lost. Left alone in the desert to die, he bargained with a passing devil, trading his immortal soul for a twisted, monstrous body of gears and iron." tr "skin_universe_text_61001" = "Her father gave her the light of life—and yet, Orianna always preferred the dark." tr "skin_universe_text_61002" = "Even the bravest children shy away from Orianna—a raggedy, whispering doll as old as the house itself. Some toys just aren't meant to be played with." tr "skin_universe_text_61004" = "Honoring Toyz's winning performance as Orianna during the 2012 World Championship." tr "skin_universe_text_61005" = "A strange clockwork girl imbued with the magic of the Winterlands, Orianna once lived within a snowglobe created by a kindly old inventor. At the end of his life he freed her, and now she searches for greater purpose, serving in the court of the Poro King." tr "skin_universe_text_61006" = "A mechanical girl built to find and comfort broken hearts, Orianna still does not understand why people run from her when she's only trying to help them. Still, she goes about her duties diligently, performing beautiful clockwork dances for any who would give her a chance." tr "skin_universe_text_61007" = "Born out of the remnants of a magnificently advanced system, Orianna serves the Dark Star with meticulous precision. She dances across galaxies in an endlessly horrifying performance, the only witness is the silent trail of destruction left in her wake." tr "skin_universe_text_61008" = "Victorious Orianna was awarded to players who reached Gold or higher in 2 Ranked Queues for Season 8. Her body has been reforged by Piltover's finest artificers, and enhanced with experimental hextech." tr "skin_universe_text_62001" = "A greater Infernal whose power is drawn from the molten rock bubbling beneath the earth, Wukong's rage causes mountains to split, lava to rain from the sky, and rivers to become blackened glass. Still, he will never back down from any challenge—and this, perhaps, will be the key to his defeat." tr "skin_universe_text_62003" = "Imbued with the power of the legendary jade dragon, Wukong has honed his abilities to a razor sharp point.Though still headstrong and brash, his newfound power is undeniable—a worrying sign to his master, as the jade dragon carries a powerful curse..." tr "skin_universe_text_62004" = "Once a pupil of the martial arts, Wukong trained under his masters' strict traditions and doctrines. In him, Death saw limitless potential, and chose to claim the disregarded student for the underworld instead. Now, Wukong fights alongside the undying hordes, no longer bound by the rules of the living." tr "skin_universe_text_62005" = "An ascendant being of nearly limitless power, Radiant Wukong has undertaken a great journey to test his skills against history's greatest warriors. However, overcoming his quick temper and impulsive nature might be his greatest challenge yet." tr "skin_universe_text_62006" = "Another of the ancient, mechanized Lancer units, Wukong arises from his dusty slumber in times of extreme danger, protecting the outland city-states from the most dire threats. Once these foes are eliminated he returns to the earth, an enigma older than recorded history." tr "skin_universe_text_63001" = "Before the devastation of Runeterra, Kegan Rodhe was a search-and-rescue specialist deployed to active wildfire zones. When the bombs went off, the world vanished in the blink of an eye—and Rodhe along with it. All that was left was the empty wasteland… and a monstrous creature of living flame, calling itself Brand." tr "skin_universe_text_63002" = "The wasteland is full of problems, and there's no better problem solver than Brand. Sure, his prices are a little high for a glorified thug, but nothing sends a hard message like a fistful of supernatural fire." tr "skin_universe_text_63003" = "An elite soldier of a military wetworks unit, Kegan Rodhe was left behind enemy lines deep in the frozen arctic! But instead of dying, Rodhe found himself captured by a cabal of evil scientists, whose brutal experiments transformed him into the diabolical villain Cryocore!" tr "skin_universe_text_63004" = "Before the mutagenic outbreak, Brand was a leading military scientist, responsible for the development of a powerful virus deep within a government compound. But the same government who elevated him among his peers suddenly cut his funding, forcing Brand to test the mutagen on himself… with disastrous results." tr "skin_universe_text_63007" = "In the early days of civilization, Vel'Koz chose a man named Kegan Rodhe to take up the mantle of the first Arclight, gifting him with vast divine powers. But millenia have passed since then, and though Rodhe is gone, his body is still animated by the light, filled with nothing but pain and rage." tr "skin_universe_text_64003" = "A famed martial artist beloved the world over, Lee Sin prefers to train far away from the public eye, honing his craft in solitude. Rumors claim that he can punch with the fury of a dragon—but if anyone knows for sure, they're not talking." tr "skin_universe_text_64004" = "Known as “the art of eight limbs”, Muay Thai is a multidisciplinary fighting style practiced by boxers for centuries. Lee Sin, who has mastered many forms of hand-to-hand combat, is among its greatest champions." tr "skin_universe_text_64005" = "Lee Sin loves the feeling of the sand between his toes, the sound of the crashing waves, and the warm sun against his skin. He also loves a strong coconut drink. Lee Sin likes to party." tr "skin_universe_text_64006" = "Honoring Bengi's winning performance as Lee Sin during the 2013 World Championship." tr "skin_universe_text_64010" = "'Knockout' Lee Sin is a brutal pit fighter, who made his name in the underground circuit, before leaving the bloody sport for greener, more criminal pastures. He currently sells his services as a “problem-solver” to a select group of monied kingpins." tr "skin_universe_text_64011" = "The arrogant wielder of the God Fist was once a mortal boy, tasked by his predecessor to defeat the master of each martial arts school while blindfolded, before facing him at the peak of a treacherous mountain. Emerging victorious, the boy assumed his title—as well as his immortal sight." tr "skin_universe_text_64012" = "With a sixth sense for openings in any and all situations, Lee Sin can turn the opposing team's sloppy free kick into a once-in-a-lifetime play talked about for generations to come. Though it's his first year in the majors, some are saying there may never be another player like him." tr "skin_universe_text_67002" = "Vayne never imagined slaying monsters would bring her fame and fortune. Now that she has them, she finds it terribly difficult to return to a life when her crossbow and arrows weren't made from pure gold." tr "skin_universe_text_67003" = "Many heeded the call of the dragonslayers as they mustered their forces, from common cutpurses to fabled monster hunters. Vayne was one such legendary recruit—for what is a dragon, if not the deadliest beast of all?" tr "skin_universe_text_67004" = "Take a tumble with Heartseeker Vayne, the season of romance's number one exterminator of supernatural horrors! With her trusty crossbow, iron will, and years of brutal training, she'll make sure no heart will ever escape her grasp." tr "skin_universe_text_67005" = "Honoring Piglet's winning performance as Vayne during the 2013 World Championship." tr "skin_universe_text_67011" = "Augmented with classified tech, Vayne was once a member of PROJECT's counter-espionage unit. After she was betrayed by the corporation she served, she now stalks the shadows as a vigilante, searching for ways to break PROJECT and the technology that haunts her soul." tr "skin_universe_text_67012" = "Vayne has donned her finest Lunar Revel garb in her endless quest to root out evil everywhere, including citywide celebrations. One would assume it's better not to spend holidays around a grown woman shooting firecrackers out of a metal wrist-pig, but it's been that kind of year." tr "skin_universe_text_67013" = "Vayne has donned her even finer Lunar Revel garb, noting the growing anxiety around her explosive-shooting metal wrist-pig. Fashion upgrades solve all problems." tr "skin_universe_text_68003" = "Founder of the Super Galaxy Defense Force, Rumble always dreamed of saving the world… with his “explosive face-melters” and “courageous giga-guards”. To this day, his allies still have no idea what those terms mean, but they don't question it—because a yordle operating a volcanic flame-spitting mech can be a very volatile thing." tr "skin_universe_text_68004" = "Nothing turns a traveler's blood cold like seeing Rumble in the distance, his iron death buggy chugging thick clouds of irradiated smoke. That means someone's got his attention, and those with Rumble's attention have a nasty habit of becoming very, very dead." tr "skin_universe_text_69001" = "Enterprising creatures of the Old West often fall in with more successful bandit clans, serving as nightmarish enforcers, unafraid of a little casual violence. Cassiopeia became infamous as one such outlaw, but following a bloody coup now leads an enclave of her own." tr "skin_universe_text_69002" = "A humanoid marine serpent known for luring sailors to their deaths, Cassiopeia has a bad reputation and wants to set the record straight. She'd need to stop turning interviewers to stone for that to work, but at least she's trying." tr "skin_universe_text_69004" = "An adherent to the teachings of the legendary jade dragon, Cassiopeia keeps its archaic rituals secret and the beast's true nature shrouded in mystery. In recognition she has been granted a fragment of the creature's power, and awaits the day when it will drown the world in evil." tr "skin_universe_text_69008" = "In a world overrun by alien machines, this one seems especially intrigued by your presence. Its lithe, metal form slides toward you, begging for your attention. You take one look, and—" tr "skin_universe_text_7002" = "LeBlanc is currently evading an international manhunt after making a jet liner filled with passengers disappear, then realizing she had no idea where they went or how to bring them back." tr "skin_universe_text_7003" = "LeBlanc's wicked illusions grow only more powerful during Snowdown, when the season of giving takes hold, and people are at their most gullible. Her enchanting looks only serve to draw more victims in, becoming pawns in her inscrutable games." tr "skin_universe_text_7004" = "LeBlanc loves nothing more than showing up her high society rivals at the annual holiday gala. Besides, taking a spin as the season's most fashionable witch will teach those Du Couteaus not to upstage her garden parties." tr "skin_universe_text_7005" = "When the Coven first rose to power, they craved the living enchantments of the Elderwood—a tool, they believed, for the resurrection of their dark patrons. Thus did they fall upon the great forest, and slaughter its children… until a lone sylvan stood against them, stealing the witches' lives, their magic, and even their names." tr "skin_universe_text_7012" = "Marketed as a diplomat-software avatar, LeBlanc is in fact a duplicitous intelligence that can interact seamlessly with human users. Created only to deceive, she has infiltrated a number of the most powerful corporations on the planet, and quietly awaits her final orders." tr "skin_universe_text_7019" = "Honoring Rookie's winning performance as LeBlanc during the 2018 World Championship." tr "skin_universe_text_72001" = "Travelers seeking their fortune on the open prairie must take special care at night, when massive, carnivorous scorpions are lured by the flickering light of campfires. More than one caravan has been lost to the creatures, the bones of their passengers picked clean." tr "skin_universe_text_72004" = "Skarner, the gilded scorpion—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest in your rage they are torn asunder." tr "skin_universe_text_74001" = "No one believed Heimerdinger when he tried to warn them about the invaders from outer space. They believed when he took off the wig." tr "skin_universe_text_74002" = "An eccentric scientist living in the New Bandle Republic, Heimerdinger has not yet told anyone he may have developed “a large pre-war bomb or two” for “one or more rogue governments”. He would prefer tinkering in a city that is not actively trying to kill him." tr "skin_universe_text_74003" = "Heimerdinger moonlights as part owner of the city's most infamous customs dealer, where he generally adds an external engine and flame paint to vehicles of the rich and famous. Get him on a good day, though, and he'll build you a real monster—for a price." tr "skin_universe_text_74004" = "Brought to life by the power of a magic hat, Snowmerdinger now pursues theoretical Snowdown sciences including snowball trajectory, cocoa cooling speeds, and automated turret construction. He engineered his own strain of carrot noses." tr "skin_universe_text_74005" = "Sometimes, when he's alone at night, Heimerdinger wonders if the reason his head is so big is all that exposure to Zaun Grey. Then he gets tired, and rests his giant head against an equally giant pillow." tr "skin_universe_text_74006" = "Dragon training, to the few who understand it, seems to be the sole domain of yordles. Heimerdinger has long believed that dragons and humankind can peacefully coexist, citing centuries of his own successful research. His current dragon hatchling, Pythagoras, holds no opinion on the subject." tr "skin_universe_text_75002" = "Immortal beast of the northern lands, Nasus wanders the expanse of the Great Desert in search of his once-green kingdom. He conjures vast sandstorms to cover his tracks, hiding his existence from the world." tr "skin_universe_text_75004" = "A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2011 or 2012." tr "skin_universe_text_75005" = "The greater Infernals are somehow even more cruel and hateful than their lesser counterparts, and Nasus is no exception. A three-headed monstrosity raised from some far-flung, hellish abyss, he withers life with his merest touch… then burns it away." tr "skin_universe_text_75006" = "In primary school, Nasus was told an old dog couldn't learn new tricks. Now, in his older years as an accomplished statesman, painter, and composer, he wonders if there is truth in those words. After all, he simply cannot seem to get his chamber orchestra to listen to his directions." tr "skin_universe_text_75010" = "The last of four titans prophesied to shatter the world, Nasus is the true end of all things. A monstrous abomination of smoke and flame, he will emerge from the bottom of the earth in a column of hungry fire, devouring all of existence." tr "skin_universe_text_75011" = "A gift to the young Lunar Empress, Nasus was raised alongside her to guard the immortal realm from an ancient darkness. Stoic but powerful, he stands watch in the north, annihilating all who would threaten the land." tr "skin_universe_text_76001" = "A fierce warrior who makes her home in the winter forest, Nidalee isn't content with simple Snowdown parties. She plays the role of Santa for cheery woodland creatures, driving off intruders and protecting her furry friends from harm." tr "skin_universe_text_76004" = "At the height of her power, Nidalee was worshipped as a god-queen of the Great Desert. After her city's fall, she gathered her remaining armies and marched west, to conquer and rule anew." tr "skin_universe_text_76005" = "She is a cat. That is a hat. Legally, we're not allowed to put those two thoughts together." tr "skin_universe_text_76006" = "It's one thing to be hunted by a human; it's another to be chased down by an animal. Nidalee's alien biology allows her both—a rare gift among the Headhunters." tr "skin_universe_text_76007" = "A wild, untamed fighter steeped in myth, it is difficult to know what is true of Nidalee and what is legend. Some say she fights with the ferocity of a white tiger, while others of the Warring Kingdoms believe she can become the creature itself." tr "skin_universe_text_76009" = "Nidalee shows the most promise of the new class of Super Galaxy cadets, a knack for throwing projectiles through zero-gravity being her signature talent. The team will need her cunning tactics, as well as her keen hunting instincts, if it is to defeat the Spider Queen." tr "skin_universe_text_77001" = "The best way to tell people you're good at punching is to have a giant screen-printed fist on your clothes. That's a karate fact." tr "skin_universe_text_77004" = "Wear the onesie. Become the beast." tr "skin_universe_text_77005" = "To know the dragon spirit is to hold tightly to an ember that still burns. Only through discipline has Udyr survived such magic, seeking not to master the dragons—as many before him—but to channel their flame into a blaze hot enough to fuel his own rebirth." tr "skin_universe_text_78002" = "Lollipoppy is a legend to the people of the Candy Kingdom. Everyone remembers her face. Everyone." tr "skin_universe_text_78003" = "A famously gruff blacksmith working under the tutelage of Sir Ornn of the Freljord, Poppy wields a hammer imbued with a powerful magic that she believes is destined for the weapon for an unknown hero. Little does she know the hammer is the weapon, and the hero… is herself." tr "skin_universe_text_78004" = "Once an innocent cloth doll, Poppy watched helplessly as toy soldiers knocked over her peaceful block village. Now she leads her people to war, their cotton hearts filled with vengeance." tr "skin_universe_text_78007" = "Fierce and no-nonsense, Poppy is often the first Star Guardian on the battle lines, ready to put her duty before everything else. With her trusty hammer, Poppy sees the universe as black and white: you're either here to smash anything that threatens the sanctity of the cosmos, or you're getting smashed." tr "skin_universe_text_78014" = "The Poro King's right hand and loyal shield, Poppy enforces her furry liege's decrees and protects him from all harm. She also enjoys Snowdown festivities, a holiday she discovered on one of her many colorful adventures." tr "skin_universe_text_78015" = "Artificers of the Hextech renaissance owe much to Poppy, an expert engineer of the delicate craft. Having perfected the infusion of life into the inanimate, she now feverishly researches the ultimate scientific breakthrough—the creation of an artificial soul." tr "skin_universe_text_79003" = "Some might say Gragas would be the perfect Santa, and between his jolly frame and wild beard he certainly fits the bill. But Gragas is also very unreliable, constantly intoxicated, and starts fights seemingly at random—but he likes the costume, and no one is brave enough to take it back." tr "skin_universe_text_79004" = "One of the city's top criminal defense attorneys, Gragas, Esquire is often seen carousing with the chief of police and various circuit court judges—mostly because they know he has access to the finest prohibited goods… but also because he's been paying them off for decades." tr "skin_universe_text_79005" = "Gragas causes enough trouble to be kicked out of every wasteland settlement twenty times over, but the man found a way to mix potent brew and unrefined gasoline into the staple beverage of the post-apocalypse. Might as well let him wreck a few bars. He's earned it." tr "skin_universe_text_79006" = "Gragas is the world's premier authority on beverages. Here, at the international beverage festival and funfair, he's drinking a lot of them." tr "skin_universe_text_79007" = "Gragas is Runeterra's biggest Order United fan, and he makes sure everyone knows it by leading chants, foregoing clothing for blue body paint, and making sure everyone around him is “adequately hydrated.”" tr "skin_universe_text_79008" = "Honoring Shushei's winning performance as Gragas during the 2011 World Championship." tr "skin_universe_text_79009" = "Gragas Caskbreaker is described in legend as both a pious, sun-worshipping cleric and a despicable drunk, depending on who tells the tale. He's not too familiar with Riftquest, but he does like fighting dragons and passing out in the middle of his combat actions." tr "skin_universe_text_79010" = "A large man even before donning his hermetically sealed arctic combat suit, Gragas is a mystery to all save for High Command's secretive R&D labs. He appears human by all measures, save for the mask he never removes, and the eerily cold mixture of chemicals powering his massive frame." tr "skin_universe_text_80001" = "“They say the Myrmidons were shaped by the gods—that Zeus himself quickened life into magma. But then, the Myrmidons marched. They marched against us. And in the ash of their skin, the fire of their merciless eyes, I saw all the wars that humanity had wrought. That they... were us.”" tr "skin_universe_text_80002" = "You can't run from your past. Not when it's riding you down from the back of a doombuggy, scrap-spear raised. Hunting for the dregs of the Vandal gang across the wastes, it's said they're the only ones who know his name, and what happened that night… when he became ruthless." tr "skin_universe_text_80003" = "Favored by the gods, Perseus gathered five sacred artifacts, and even tamed the wild pegasus, all in his quest to rescue fair Andromeda—only to turn the relics against those same gods when they unleashed the Gorgons upon humanity." tr "skin_universe_text_80004" = "A former Full Metal Robot Fighting League champion (2x reign, 14 title defenses), Pantheon was forced to retire in disgrace after a scandal involving Targon Fabrications. Reemerging from retirement to face the chosen champion, Jayce, Pantheon may be damaged, but has found that revenge adequately charges his weapon systems." tr "skin_universe_text_80005" = "Born of a wolf, and bearing the wolf's standard into battle, this Dacian glaive warrior fights in the cold of the Carpathian Mountains—knowing that the blood of his enemies will keep him warm." tr "skin_universe_text_80006" = "When dragon fire consumed the world, heroes rose from the embers and cast down the beasts of legend. These warriors passed into history, then myth… until Pantheon alone remained, the last of the ancient dragonslayers, swearing upon the skies eternal revenge." tr "skin_universe_text_80007" = "A former mechanic at the same auto body shop Jinx once worked at, Pantheon dreamed of switching careers… until a mutagenic virus turned everyone else into zombies. Slicing monsters in half with a chainsaw-spear is way more fun than replacing windshield wipers, anyway." tr "skin_universe_text_80008" = "He's the armored dough-puncher, the Targonian Aspect of tasty pastries. He always wanted to be a baker, and now he'll throw down in the ultimate cooking showdown. Put your hands together for Pantheon!" tr "skin_universe_text_8001" = "Once upon a time, in the heart of a dark and gloomy castle, there lived an eternally youthful count who the people greatly feared. Every night, a terrible red mist would seep into the villages, and some poor soul would vanish without a trace—another life lost to Vladimir's growing appetites." tr "skin_universe_text_8002" = "At the last ball he attended, Vladimir stole everyone's heart. Strangely enough, no one has heard or seen those attendees since…" tr "skin_universe_text_8003" = "Look, the guy is a film buff. So what? Hemomancers can like things, too." tr "skin_universe_text_8004" = "Leader of the notorious Vandals, Vladimir's exposure to residual radiation has given him control over the blood of living organisms. If he wanted to, he could cure every creature in the wasteland of disease—instead he rides around with his crew ransacking settlements. Priorities." tr "skin_universe_text_8007" = "NOTICE FROM THE DEAN: Vladimir is henceforth suspended from Academy grounds for behavior including (but not limited to) extreme snobbery, hiring other students to finish his exams and attend his classes, and putting an unnecessary strain on our janitorial department after “that” incident." tr "skin_universe_text_8008" = "In his younger days, Vladimir practiced at a school of medicine known for magically manipulating the humors of a patient's body. Turns out in Bilgewater there's more coin to be made killing than saving, and now he's found himself in a much more lucrative—if not messier—line of work." tr "skin_universe_text_81001" = "An adventuring elf from the outlying forest kingdoms, Ezreal likes to present himself as a “handsome rogue-paladin” named Jarro Lightfeather. Very few people believe his claims of knighthood, but they serve as a decent enough distraction between his disastrous misadventures." tr "skin_universe_text_81002" = "A young and flashy prodigy, Ezreal is Order United's most popular player. Or at least he was, until a long series of teleportation-related fouls got him in trouble with the oversight committee." tr "skin_universe_text_81003" = "Ezreal occasionally finds himself in the Freljord, searching for such-and-such ancient artifact. But braving sub-zero temperatures, terrifying ice beasts, and angry Freljordian tribes is a tall order, even for him—that's why he goes in disguise. He's practically a different person!" tr "skin_universe_text_81004" = "Ezreal's almost suicidal obsession with braving tombs, ruins, forbidden temples, and abandoned cities has netted him a tidy handful of priceless relics. Most of those relics are sold off to pay exploration-related medical bills, but one of these days…" tr "skin_universe_text_81005" = "Temporal fugitive and time-hopping explorer extraordinaire, Ezreal leaps across disparate realities searching for interesting technology to acquire. He is responsible for countless paradoxes and is currently wanted by the dystopian Remembrancers, who hunt him relentlessly." tr "skin_universe_text_81006" = "Honoring BeBe's winning performance as Ezreal during the 2012 World Championship." tr "skin_universe_text_81007" = "Tailored suits, fitted vests, and an elegant gauntlet let everyone know the difference between Ezreal and the common rabble is simple. He makes this look good, and they… don't." tr "skin_universe_text_81008" = "First is the Ace, at a hurtling pace,<br>A man of both talent and vim,<br>Who holds all the cards in the court of High Stakes<br>Because everything's about him." tr "skin_universe_text_81018" = "With a boundless curiosity about the universe, Ezreal is a born explorer, and becoming a Star Guardian only served to fuel his appetite for discovery. Though known to wander off, he always returns when most needed, especially now, as a certain pink-haired Guardian from another team has caught his attention…" tr "skin_universe_text_81019" = "Honoring Haru's winning performance as Ezreal during the 2017 World Championship. " tr "skin_universe_text_81020" = "The First Star has burdened Ezreal with a lot. The responsibility. The hefty weight of destiny. The sparkly outfit (he's used to it). “Attending a slumber party” was definitely not on the list of expected cosmic duties. Not that he minds, really… as long as they don't actually try to braid his hair." tr "skin_universe_text_81021" = "A young orphan initially thought devoid of any superhuman abilities, Ezreal had resigned himself to a normal life once he graduated middle school. But an encounter with a deadly threat awakened his slumbering potential, and now he finds himself a 1st year at the prestigious Durandal God-Weapon Academy, where he's joined the ragtag Battle Club." tr "skin_universe_text_82001" = "The ancient dragons first rose to the call of Mordekaiser, the self-proclaimed Dragon Knight. Through his evil, the world was ravaged by flame, until a newly-formed order of Dragonslayers finally defeated him. His story would become rumor, then myth, then legend… at least, for now." tr "skin_universe_text_82002" = "An ancient, Infernal general who attacks without feeling or remorse, Mordekaiser raises the incinerated corpses of his victims as soldiers for his own vast armies. They sweep across the world like a burning plague, annihilating all life." tr "skin_universe_text_82003" = "PENTAKILL's gigantic lead guitarist—and a titan of the old world—Mordekaiser rocks with the fury of an epoch lost to time. Bigger than a two-story house, his guitar overflows with heavy metal licks rebuking the gods themselves." tr "skin_universe_text_82004" = "Some of Mordekaiser's party complain that the Dark Paladin class is horribly overpowered and should be banned, despite its official inclusion in the latest Riftquest expansion. The rest of them are still waiting to discover the Dark Paladin's secret, redeeming, tragic backstory—but all they've been getting is a lot of murder instead." tr "skin_universe_text_82005" = "Third is the King, with a barbarous swing,<br>Who crushes the villains of old.<br>Though some folk may cry “He's a villain himself!”<br>A poorly kept secret, all told." tr "skin_universe_text_83001" = "The Undertaker is a wretched creature, cursed to shoulder every secret his city has buried. These old, unhappy things tear constantly at his mind, which is itself infected by his queen's unending ambition." tr "skin_universe_text_83002" = "Yorick was resurrected with the undying soul of heavy metal inside him for the singular purpose of joining PENTAKILL and melting faces with his bass guitar. He can also summon an army of roadie ghouls, a handy trick for any seasoned stage performer." tr "skin_universe_text_83004" = "A cat fancier hailing from the Forsaken Aisles of a Pets Supreme Superstore, Yorick does not have any unresolved issues involving or related to cats. Yorick is a perfectly normal gentleman dressed as a cat, surrounded by cats, who can call upon the esoteric powers of a giant, floating cat. You know, normal gentleman stuff." tr "skin_universe_text_84001" = "The Order of the Great Sparrow Bee follows a brutal, time-honored training regimen, teaching students to sting with the ferocity and ceaselessness of a hornet. Akali is their greatest champion, and she intends to take the art to even greater heights." tr "skin_universe_text_84002" = "A djinn summoned from the world below, the Infernal known as Akali will burn her patron's enemies to cinders… though the cost for such service is always dire." tr "skin_universe_text_84003" = "A legendary all-star for Chaos FC, Akali was known for her aggressive style on the pitch. These days, she spends most of her time mentoring children and doing commercials for shoes." tr "skin_universe_text_84004" = "Hello, nurse! Goodbye, being alive." tr "skin_universe_text_84005" = "Priestesses of the Blood Moon walk their own path, traveling far from the cult to pursue the whispers of their demons. A meditative figure living deep in the snow-dusted wood, Akali was the first woman to embrace her inner darkness, and speak directly with the Blood Moon itself." tr "skin_universe_text_84006" = "Former second-in-command of an honorable clan of assassins, Akali has broken from their ranks to find her own path. She plies her trade in the darkest corners of the world's largest metropolis, awaiting the day when she can establish a clan of her own." tr "skin_universe_text_84007" = "Her weapons flaring with alien energy, Akali hunts only the worthy in a dangerous game of life and death. Striking from anywhere at any moment, no living thing can escape her trophy wall." tr "skin_universe_text_84008" = "She's the fish ninja with speed on her side, the silent slicer, the death strike of deliciousness. Drop your guard and she'll assassinate your palate. It's your favorite and mine, Akali!" tr "skin_universe_text_84009" = "Akali's street aesthetic and hard-hitting lyrics inspired a dedicated fandom. She wields a microphone or kama as a hip-hop ninja, revolutionizing the stale scene with her raw talents." tr "skin_universe_text_84013" = "K/DA Akali is on fire right now, spitting rap solos at the Pop Music Awards—and her prestigious costume is exactly what you'd expect from the new golden child of pop." tr "skin_universe_text_84014" = "A cutting-edge PROJECT subject who somehow escaped the City's boundaries, Akali brings dire warnings of an untested superweapon to those living in the wasteland beyond. With time running out and no other options, these outcasts join her in an attempt to take the mega-corporation down… suspicious that their newfound ally might in fact be a double agent." tr "skin_universe_text_84015" = "After the worldwide success of K/DA, Akali made it her mission to recruit accomplished and up-and-coming artists to form a new supergroup: True Damage. Never before has a crew been comprised of such diverse talent, ranging from natural lyricists to renowned producers to legendary vocalists—all ready to disrupt the music industry." tr "skin_universe_text_85004" = "Why run with scissors when you can throw scalpels?" tr "skin_universe_text_85005" = "High Command's public stance towards ninjas are joking-to-nonexistent, as this is a war of modern weapons, not medieval flights of fancy. Privately, they deploy Kennen to hot zones in the deep Arctic, relying on his finely honed ninjitsu and deadly precision." tr "skin_universe_text_85006" = "A kingslaying demon summoned on the night of the Blood Moon, Kennen's purpose is to depose those in power and eliminate every member of their line. He is ruthless in this task, tearing across heavily armed fortress cities in the blink of an eye." tr "skin_universe_text_85007" = "Coming to a store near you: the new Super Kennen action figure! At 6″ tall, the new Super Kennen is fully articulated, with dazzling lightning bolt action! Add this fitting tribute to New Valoran's bravest hero to your collection today!" tr "skin_universe_text_86003" = "Most commandos excel at amphibious attacks and military paragliding. This one spins very fast toward things while holding a giant sword. It's basically the same." tr "skin_universe_text_86005" = "Also known as “Handsome Garen,” this wandering warrior and extremely original NPC was created by Braum for his Riftquest game. Garen eventually adopted the character as his own, liking the fantasy of himself, but rugged." tr "skin_universe_text_86006" = "Garen is a steam-powered knight serving at the head of the Steel Legion's vanguard, feared by his enemies and respected by his allies in equal measure. His blade is one of a kind: a thaumaturgical innovation of science and magic, overflowing with sparking plasma." tr "skin_universe_text_86010" = "A faded bounty poster from the Demacian naval authorities notes that Admiral Garen is a deadly adversary, and should be engaged with caution, lest he cut off your head and send it back to the capital. Each year, the Demacian naval authorities receive a disconcerting number of human heads." tr "skin_universe_text_86011" = "Brave guardian of Azir's ancient fortress, Garen is a mighty warrior who charges fearlessly into even the most hopeless battles. He fights for the glory of his ruler and the safety of his people, a powerful, if headstrong, force for justice." tr "skin_universe_text_86013" = "God-King Garen stands as the last scion of an ancient divinity, and the final bulwark against the end of all civilization. He rules the vast kingdom of Demacia with an iron fist, jealously protecting his people as a self-styled messiah, while rooting out and destroying all who would oppose him." tr "skin_universe_text_86014" = "As chrome eagles cry and steel panthers growl, lightning hot justice is delivered nightly by Detective Garen Stryker on the neon-drenched streets. A black belt in Ionian martial arts, this katana wielding cop pushes it to the limit with every case... for Demacia!" tr "skin_universe_text_89001" = "Hail the valkyrie, for she will descend upon the field of battle, and raise our greatest warriors into the halls of Valhalla! Those she doesn't take with her go to the underworld, or sometimes the ocean, though they don't tell you that before the whole 'dying in battle' thing. " tr "skin_universe_text_89003" = "She who bears the Iron Solari into battle bears the weight of history—as iron gives way to steel, and steel to eternity." tr "skin_universe_text_89004" = "Leona is a former champion surfer, who enjoys spending her downtime relaxing on the beach with a light romance novel. Or pretty much any romance novel, in fact." tr "skin_universe_text_89008" = "A heavy armor combatant, Leona has seen the truth behind the neon light of PROJECT, and now stands with Ashe and the G/NETIC rebellion. She carries a mounted ion charge shield, capable of blocking and stunning targets with its variable energy yield output." tr "skin_universe_text_89009" = "She's the solar pitmaster; the lean, mean, brisket queen. If her flavors don't stun you, that forty pound grill will. Please give a warm welcome to Leona!" tr "skin_universe_text_89010" = "Hearken! We beseech thee, O Cruel Sun, and deign to bless with the cleansing flame of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore." tr "skin_universe_text_89011" = "Hearken! We beseech thee, O Savage Moon, and deign to bless with the vermillion shadow of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore." tr "skin_universe_text_90005" = "Prophets of doom love a snow day as much as anybody—perhaps even more, since Malzahar knows everything will one day be swallowed by the Void. Clad in fashionable winter gear and flanked by an army of voidling poros, he's ready to usher in the snowball apocalypse." tr "skin_universe_text_90007" = "Upon hearing that the origin of hextech lay in his homeland of Shurima, Malzahar ventured out into the wastes alone. There, after suffering a life-changing revelation, he became its greatest messenger, claiming to see prophecies of the coming of a second hextech renaissance." tr "skin_universe_text_9002" = "It's probably best not to ask how Fiddlesticks ended up draped in a tattered Union Jack. He's a bloodthirsty scarecrow older than time itself, and that's a question that is better left to the professionals." tr "skin_universe_text_9003" = "If the day ever comes, riding those dusty trails, when a thin man in a wide hat appears far in the distance… run. Ride hard and fast and never look back, lest the horror known as Fiddlesticks drag you to from your saddle, and into darkness." tr "skin_universe_text_9004" = "For Fiddlesticks, every season is harvest season." tr "skin_universe_text_9007" = "An eldritch candy horror that draws its power from holiday anxiety, Fiddlesticks aimlessly stalks the hinterlands in the darkest corners of the Winterlands. Should a hapless traveler stumble upon it, Fiddlesticks will cut them down with its peppermint scythe and an army of hungry crows." tr "skin_universe_text_9008" = "Once upon a time in a faraway land, a jealous young emperor invoked profane summoning rites in exchange for power. When the ancient horror Fiddlesticks stepped forth, he did not aid the boy, and in an instant, his empire was utterly destroyed. The fiend was trapped beneath the ruins… until now." tr "skin_universe_text_9009" = "The Remembrancers' worst fears have been realized. Emerging from tears in the fabric of spacetime, hordes of faceless, robotic marauders appear across the multiverse, destroying everything in their path. Fiddlesticks is only a single unit in this endless invasion force, assimilating any technology it comes across, and eradicating all life." tr "skin_universe_text_91003" = "Legend says that Talon's blades were forged in the fire of a shadow dragon, and that he turned against his corrupt masters, cutting through them one by one before vanishing into the night. Many believe he will appear again whenever the strong take advantage of the weak." tr "skin_universe_text_91004" = "Honoring PawN's winning performance as Talon during the 2014 World Championship." tr "skin_universe_text_91005" = "An anarchic demon summoned on the night of the Blood Moon, Talon was once a human assassin who surrendered his flesh during one of the cult's possession rituals. He now kills indiscriminately, relishing the terror in his victim's dying eyes." tr "skin_universe_text_91012" = "A haughty dragon king of the south seas, Talon accepted a duel from the demigoddess Irelia, only to be defeated in his own throne room. Humiliated, he lashed out at her… and she sealed his power within her blade, tasking him with finding new purpose in the mortal realm." tr "skin_universe_text_92004" = "The first Championship skin released, celebrating the 2012 World Championship in North America." tr "skin_universe_text_92005" = "One tale of the kingdoms tells of Riven, her sword forged in dragonfire, descending into an enemy enclave in the aftermath of battle. Slaying her foes and freeing their captives, she rampaged across the countryside, crushing any who would enslave the innocent." tr "skin_universe_text_92007" = "A revamped version of Championship Riven, celebrating the 2016 World Championship in North America." tr "skin_universe_text_92016" = "Born from swirling energies at the dawn of creation, Riven is the living embodiment of order in the cosmos. Fated to clash against the Nightbringer for all time, she awaits a day when her light will finally break his darkness." tr "skin_universe_text_92018" = "A worshipper of temporal purity, Riven knows there are many others who would rather see time manipulated in their favor. These heretics give her blade purpose—she can only find true solace in eliminating all who would disturb the natural order." tr "skin_universe_text_92020" = "Riven trained with Morgana in the arts of politics and war for many years, but where Riven walked the path of justice, Morgana envisioned a world ruled by the gods alone—ultimately defeating their master and assuming the title of empress. Now tasked with bringing her friend to heel, Riven must face Morgana in combat… or join her." tr "skin_universe_text_92022" = "Riven's destiny is greater than she knows. One day she will determine the fate of the heavens, land, and sea, and awaken the slumbering power of the dragon within her." tr "skin_universe_text_96001" = "Kog'Maw, ever lost in thought, sat upon his toadstool until he was famished. “Wonderland is full of such delights,” he mused, gulping down the toadstool entirely. “It would be a shame not to devour them all.”" tr "skin_universe_text_96002" = "Long considered a pest by frontier settlers, Kog'Maw critters have been growing in number as more dangerous beasts are pushed to the brink of extinction. And they are very, very hungry." tr "skin_universe_text_96004" = "It is rumored that Kog'Maw stole his glowing nose and deer antlers from a particularly adorable creature he devoured. Whether or not the theory is true, Kog'Maw is now the most famous reindeer of all." tr "skin_universe_text_96005" = "It is unclear if Kog'Maw even understands what Lunar Revel is, but someone seems to have painted him for it. That person has presumably been eaten and digested, but Kog'Maw does look very festive." tr "skin_universe_text_96006" = "“Perhaps my old mind was deceived by the fury of the storm. Yet as we sank, I glimpsed a field of lights beneath the waves, a thousand eyes of wicked alabaster… they were dark things tearing into the flesh of our crew as if all they ever knew was hunger.”" tr "skin_universe_text_96009" = "Pug'Maw is a nine month old purebred pug with a sweet disposition and possibly some sort of salivary problem. Great with children and pets. Highly food motivated. Has eaten three action figures and one doll, approach with extreme caution." tr "skin_universe_text_96010" = "A newer Hextech innovation, Kog'Maw constructs are available as pets for wealthy families, delighting Piltover's upper crust with their friendly demeanor and intricately complex design. Though living things, they are viewed among the well-to-do as little more than status symbols." tr "skin_universe_text_98001" = "Enduring the bitter cold, Shen roams the ice caps with his twin blades, hunting the terrifying demon hidden deep underneath." tr "skin_universe_text_98003" = "Rest assured, anesthesia won't be part of the operation." tr "skin_universe_text_98004" = "The most indomitable disciple, in mind and body, Shen's loyalty to the Blood Moon cult can never be shaken. He serves as the personal bodyguard of the group's most important figures, executing interlopers with a cool dispassion, suggesting part of his humanity has already been consumed." tr "skin_universe_text_98006" = "Honoring Stanley's winning performance as Shen during the 2012 World Championship." tr "skin_universe_text_98015" = "Over the millennia, Shen has been called many names: warlord, trespasser, conqueror. Even so, his mission to build an army for the ages seems never-ending. Seeking only the smartest and the strongest to join his ranks, he remains untroubled by emotion, casting his timeless gaze over those with hidden potential." tr "skin_universe_text_98016" = "An Infernal warrior risen from the raging depths of the underworld, Shen appears on battlefields in the blink of an eye, shielding his fellow titans from even the most well-organized resistance." tr "skin_universe_text_99001" = "An aspiring mage from the Demacian Dukedom, Lux has traveled across the land in her quest to lighten the lives of the peasantry with magic. Though her efforts are often met with suspicion at first, tales of her 'miracles' are beginning to reach the ruling class of the Dukedom itself…" tr "skin_universe_text_99002" = "She doesn't pull in coin like the Spellthief's Edge, and can't actually steal spells like Sylas, but technically Lux is learning and reproducing illegal magic. Sadly, “Illegal Spell Learner Lux” doesn't have quite the same ring to it." tr "skin_universe_text_99003" = "Soundproof ear protectors, a multispectral heat visor, lace-up knee-high boots, and a double-sided flamethrower that shoots lasers instead of fire? Lux really does have it all." tr "skin_universe_text_99005" = "This highly-trained specialist in the Steel Legion uses light-magnifying crystal rods to discharge rays of concentrated energy. Designated Lux, her affinity with the weapons has been quietly observed by several leading scientists within the organization." tr "skin_universe_text_99006" = "Cheerful and courageous, Lux shines the brightest among her Star Guardian team. While young and inexperienced, the pink-haired captain's optimism inspires others in their destiny to protect the universe. She truly believes that as long as they fight together, there is no darkness they can't overcome." tr "skin_universe_text_99008" = "Groomed from a young age to guard the immortal realm from darkness, the Lunar Empress and her companions are said to stand watch over the world. Lux, though a powerful demigod in her own right, draws aid from the ever-faithful Warwick and Nasus." tr "skin_universe_text_99014" = "As captain of her Star Guardian team, Lux knows the importance of a little R&R. As host of the party, though, she's still working on the relaxation part. It's hard to cut loose—especially when a certain handsome blond Guardian keeps flashing that charming grin!—but Lux's boundless optimism still lights up any room." tr "skin_universe_text_99015" = "A 1st year at the Durandal God-Weapon Academy, Lux maintains an upbeat attitude no matter the odds. Despite her freshman position in the Sorcery Club, Lux wields a tremendous amount of magical power that even the Academy's senior staff can't quite explain." tr "skin_universe_text_99016" = "Now in her second year at Durandal Academy, Lux has been hardened by the harrowing trials, losses, and betrayals that punctuated her freshman experience. Following the climactic clash with a certain Rogue God-Weapon, Lux has mastered her powers and risen to take her place as head of the Sorcery Club, as well as the new class president." tr "skin_universe_text_caitlynskin1" = "Caitlyn, designated resistance sniper, has never forgiven herself for letting Viktor's rise go unchecked for so long. Determined to fire the round that ends the war for good, she has personally gunned down hundreds of Battlecast machines in her bloody search for absolution." tr "skin_universe_text_chogathskin5" = "The gold standard of Battlecast shock troopers, Prime Cho'Gath implements self-replicating nanites that reinforce its frame as it consumes living tissue. It has become a common and terrifying sight in occupied cities, where it feeds on civilians who won't submit to conversion." tr "skin_universe_text_corkiskin8" = "The fearless protagonist of a 1980s top-down shooter, Corki resists Veigar's battle bosses the same way he resists being shot down by thousands of glowing bullets—move fast, and shoot everything before it shoots him." tr "skin_universe_text_illaoiskin2" = "Chief enforcer of the human-led resistance, Illaoi was once the subject of a failed Battlecast conversion that left her with control over nearby machines. Seizing her newfound power, she has single handedly decimated Viktor's forces in countless battles, becoming a beacon of hope for rebels across the world." tr "skin_universe_text_kogmawskin8" = "Mass-produced artillery units based on the now-extinct Kog'Maw organism, Viktor has invented an ingenious shell delivery system best appreciated from about a hundred miles away—the latest design's maximum range." tr "skin_universe_text_malzaharskin6" = "A boss hailing from a long-forgotten game cabinet, Malzahar broke free from the last remaining copy of his game to invade nearby machines. Now he has made his way to Arcade World, shredding the code of his enemies with an army of intelligent viruses." tr "skin_universe_text_missfortuneskin7" = "Miss Fortune (Sarah to her friends) is better known in the real world for holding the top scores in every shoot-em-up game ever created. In Arcade World, she's famed for earning those scores through whatever means necessary, willing to bring in any target for the right amount of points." tr "skin_universe_text_monkeyking_62006" = "Another of the ancient, mechanized Lancer units, Wukong arises from his dusty slumber in times of extreme danger, protecting the outland city-states from dire threats. Once these foes are eliminated he returns to the earth, an enigma older than recorded history." tr "skin_universe_text_rivenskin6" = "Riven's part-time job at an arcade mostly involved playing dance simulators after her manager went home. Digitally transported to Arcade World by even scarier bosses, she's now using her moves (and some gear from her favorite RPG) to tear up Veigar's regime, one enemy at a time." tr "skin_universe_text_skarnerskin3" = "An early prototype that would pave the way for the Battlecast machines, Alpha Skarner is possessed of an extreme rage not seen in later models. Perhaps the brain inside it wishes to inflict as much pain as it experiences—or maybe it just likes to kill things." tr "skin_universe_text_skin1" = "A former lieutenant in the Royal Space Military, Kai'Sa was the first sanctioned pilot of the experimental X01-Butterfly. The suit proved far too deadly, however, and after only one mission she fled with the technology—becoming one of the galaxy's deadliest guns for hire." tr "skin_universe_text_skin11" = "A boss hailing from a popular science fiction shooter, Blitzcrank is well known in the gaming community for cheap mechanics, powerful attacks, and a massive health pool. Veigar fittingly made him the gatekeeper of his personal fortress, because Veigar hates fun." tr "skin_universe_text_skin2" = "The archer Varus, bathed in the transcendental energies of the Arclight, found himself connected to a great cosmic wholeness more ancient than he had ever known. He now enforces this oneness, turning away entire armies long before they can ignite the flames of war." tr "skin_universe_text_skin3" = "The once-great king Yorick, given the gifts of power and immortality in an age long past, left his mighty kingdom to enforce the will of the divine. Hundreds of years later he returned, his lands naught but dust and ruins, and in his sorrow was consumed by madness." tr "skin_universe_text_skin4" = "An unlikely favorite among retro purists, Hecarim has remained one of the most popular characters of the arcade era. Now he stands against the combined forces of gaming's greatest villains, proving there's no hero more noble than a rainbow-shooting chrome centaur from 1978." tr "skin_universe_text_skin5" = "Being forcefully transported from the real world to fight an army of evil video game bosses is no sweat for Sona. She was the first person to beat Keyboard Solo 4's ultra solo mode on nightmare difficulty—a feat that, by the developers' own admission, should not have been possible." tr "skin_universe_text_skin6" = "The fire boss from a bestselling action game, Brand has no intention of returning to his original machine. He'd rather see all of Arcade World burn to the ground, to be rebuilt in the image of the villains who rule it." tr "skin_universe_text_skin7" = "Owner of the mysterious six-million-point high score in the infamously difficult beat-em-up Demacia Vice, Ahri is a force of nature on the retro battlefields of Arcade World. Dashing between bosses before ripping them apart with her 8-bit magic, she's already earned the nickname “Queen of the Arcade.”" tr "skin_universe_text_skin8" = "Once merely a mini-boss with a Napoleon complex, Veigar has ripped into the code of Arcade World to summon hundreds of other bosses to his side. Together they'll stop at nothing to reach his ultimate goal: take the world for himself, and give the heroes a final Game Over." tr "skin_universe_text_skin9" = "A skilled gamer transported to Arcade World by Veigar, Ezreal holds the world record for speedrunning the original version of Hyper Crystal Dungeon in 45 seconds, using a custom-made mobile controller. Veigar has made a terrible mistake." tr "skin_universe_text_urgotskin3" = "A titanium juggernaut used to crush pockets of particularly stubborn resistance, the Battlecast Urgot model is rarely seen but widely feared. Its extensive weapons systems are complemented by a massive, flesh-grinding spike mill, which it pulls fleeing opponents into for sheer spectacle." tr "skin_universe_text_vayneskin6" = "Empowered by the Arclight, the slayer Vayne was shown the creeping darkness lurking beneath the foundations of the world. Tasked to fight it back at all costs, she will stop at nothing to drive each new horror from whence it came." tr "skin_universe_text_velkozskin1" = "An airborne data collection unit based on the now-extinct Vel'Koz lifeform, these Battlecast monstrosities sweep their concentrated energy beams over heavily populated areas. Survey data from the lifeless wreckage automatically calibrates the entire fleets' weapons systems, making the units a deadlier threat with every skirmish." tr "skin_universe_text_velkozskin2" = "A sublime being of living energy, Vel'Koz is the subject of legend, myth, and worship. Once every millenium he descends to the mortal plane, choosing those worthy enough to carry out his inscrutable will, and transforming them into creatures of transcendent power—the Arclight." tr "skin_universe_text_viktorskin3" = "The creator of the Battlecast machine army, Viktor has perfected the art of transplanting living brains into low-tech, mass-produced weapons. But his work is far from complete, and even now he tinkers on newer, deadlier creations to crush all who oppose him." tr "skin_universe_text_xerathskin2" = "The question of the human soul has always intrigued Viktor, and so he set to work building a Battlecast machine capable of harnessing it. The resulting Xerath units are twisted, hellish monsters imprisoned in a cage of psychic energy, constantly discharging superheated plasma toward any opponent in range." tr "skin_universe_text_ziggsskin6" = "A boss originally from Super Yordle Bombers, Ziggs was transported to Arcade World for one purpose: blow up everything. Armed with his signature explosives (and the programming to use them!) he has wrought digital destruction the way only an angry mini-boss can." tr "skinline_90_name_infernal" = "Infernal" tr "skinline_90_name_praetorian" = "Praetorian" tr "skinline_91_name_kda" = "K/DA" tr "skinline_name_100_dayjob" = "Day Job" tr "skinline_name_101_definitelynot" = "Definitely Not" tr "skinline_name_102_highsociety" = "High Society" tr "skinline_name_103_dunkmaster" = "Dunkmaster" tr "skinline_name_104_commando" = "Commando" tr "skinline_name_105_invaders" = "Invaders" tr "skinline_name_106_madscientists" = "Mad Scientists" tr "skinline_name_107_worldchampions2018" = "World Champions: 2018" tr "skinline_name_107_worldchampions2019" = "World Championship Winners 2018" tr "skinline_name_108_forgottendepths" = "Forgotten Depths" tr "skinline_name_109_conqueror" = "Conqueror" tr "skinline_name_110_goth" = "Goth" tr "skinline_name_111_silverage" = "Silver Age" tr "skinline_name_112_glacial" = "Glacial" tr "skinline_name_113_battleacademia" = "Battle Academia" tr "skinline_name_114_medieval" = "Medieval" tr "skinline_name_115_demonic" = "Demonic" tr "skinline_name_115_rifthospital" = "Rift Hospital" tr "skinline_name_117_demaciavice" = "Demacia Vice" tr "skinline_name_118_heavymetal" = "Heavy Metal" tr "skinline_name_119_starguardian3" = "Star Guardian Season 3" tr "skinline_name_120_truedamage" = "True Damage" tr "skinline_name_82_traditional" = "Traditional" tr "skinline_name_83_collectorsedition" = "Collector's Edition" tr "skinline_name_84_PAX" = "PAX" tr "skinline_name_85_steellegion" = "Steel Legion" tr "skinline_name_86_infernal" = "Infernal" tr "skinline_name_87_deathsworn" = "Death Sworn" tr "skinline_name_87_trickortreat" = "Trick-or-Treat" tr "skinline_name_89_zombiesvsslayers" = "Zombies VS Slayers" tr "skinline_name_92_coven" = "Coven" tr "skinline_name_93_eclipse" = "Eclipse" tr "skinline_name_94_astronauts" = "Astronauts" tr "skinline_name_95_arcanists" = "Arcanists" tr "skinline_name_96_albion" = "Albion" tr "skinline_name_96_papercraft" = "Papercraft" tr "skinline_name_98_catsvsdogs" = "Cats Versus Dogs" tr "skinline_name_99_wondersoftheworld" = "Wonders of the World" tr "SLIME_FeeneyPultTargeting" = "Targeting" tr "slime_reward_event_finished" = "EVENT FINISHED!" tr "slime_reward_event_loser" = "OH NO!" tr "slime_reward_event_winner" = "YOU'VE EARNED THIS!" tr "Spell_AatroxE_Description" = "Aatrox dashes forward, gaining Attack Damage." tr "Spell_AatroxE_Name" = "Umbral Dash" tr "Spell_AatroxE_Summary" = "Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction." tr "Spell_AatroxE_Tooltip" = "<spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction." tr "Spell_AatroxE_TooltipExtended" = "<spellPassive>Passive:</spellPassive> Aatrox heals for @ESpellVamp@% of non-periodic damage he deals to champions.<br><br><spellActive>Active:</spellActive> Aatrox dashes in a direction." tr "Spell_AatroxE_TooltipExtendedBelowLine" = "<attention>Umbral Dash can be used during his other spell casts without interrupting them, and will reset his basic attack timer.</attention>" tr "Spell_AatroxPassive_Summary" = "Periodically, Aatrox's next basic attack deals bonus <physicalDamage>physical damage</physicalDamage> and heals him, based on the target's max health. " tr "Spell_AatroxQ_Description" = "Aatrox prepares a huge swing of his sword and slams it in front of him." tr "Spell_AatroxQ_Name" = "The Darkin Blade" tr "Spell_AatroxQ_Summary" = "Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect." tr "Spell_AatroxQ_Tooltip" = "Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.<br><br>Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage." tr "Spell_AatroxQ_TooltipExtended" = "Aatrox slams his greatsword down, dealing <physicalDamage>@QDamage@ physical damage</physicalDamage>. This ability may be re-cast 2 additional times, each one increasing the damage by @QRampBonus*100@%.<br><br>Strikes that hit with the Edge knock enemies up for @QKnockupDuration@s and deal @QSweetSpotBonus*100@% more damage." tr "Spell_AatroxQ_TooltipExtendedBelowLine" = "<rules>Deals <scaleLevel>@QMinionDamage@</scaleLevel> damage to minions.<br>Knockup duration against monsters is doubled.</rules>" tr "Spell_AatroxR_Description" = "Aatrox unleashes his demonic wings, gaining Attack Damage and Movement Speed, and reviving instead of taking lethal damage." tr "Spell_AatroxR_LevelUpMaxHP" = "% of Maximum HP" tr "Spell_AatroxR_LevelUpRMovementSpeedBonus" = "Out of Combat Bonus" tr "Spell_AatroxR_Name" = "World Ender" tr "Spell_AatroxR_RBaseHealth" = "Percent of Base Health" tr "Spell_AatroxR_Summary" = "Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and movement speed. If he gets a takedown, this effect is extended." tr "Spell_AatroxR_Tooltip" = "Aatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended." tr "Spell_AatroxR_TooltipExtended" = "Aatrox reveals his true demonic form for the next @RDuration@ seconds. On activation, he fears nearby enemy minions for @RMinionFearDuration@ seconds and gains @RMovementSpeedBonus*100@% Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.<br><br>On enemy champion takedown, World Ender is extended (refreshing its effects) by @RExtension@ seconds (up to the original duration)." tr "Spell_AatroxR_TotalADLevelup" = "Total Attack Damage Increase" tr "Spell_AatroxW_Description" = "Aatrox launches a missile, causing the first enemy hit to be pulled back after a delay." tr "Spell_AatroxW_LevelupESpellVamp" = "Healing %" tr "Spell_AatroxW_Name" = "Infernal Chains" tr "Spell_AatroxW_Summary" = "Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again." tr "Spell_AatroxW_Tooltip" = "Aatrox smashes the ground, dealing <physicalDamage>@WDamage@ physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again." tr "Spell_AatroxW_TooltipExtended" = "Aatrox smashes the ground, dealing <physicalDamage>@WBaseDamage@ <scaleAD>(+@WTotalADRatioDamage@)</scaleAD> physical damage</physicalDamage> to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.<br><br>Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again." tr "Spell_AatroxW_TooltipExtendedBelowLine" = "<rules>Deals double damage to minions.</rules>" tr "Spell_AhriE_Name" = "Charm" tr "Spell_AhriE_Summary" = "Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her." tr "Spell_AhriE_Tooltip" = "Blows a kiss dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms an enemy causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s)." tr "Spell_AhriE_TooltipSimple" = "Ahri blows a kiss, damaging and charming an enemy for @Effect2Amount@ second(s) and increasing her damage against that target for @Effect5Amount@ second(s)." tr "Spell_AhriFoxFire_Name" = "Fox-Fire" tr "Spell_AhriFoxFire_Summary" = "Ahri releases three fox-fires, that lock onto and attack nearby enemies." tr "Spell_AhriFoxFire_Tooltip" = "Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of <scaleAP>@f1@</scaleAP> damage to a single enemy.<br><br><rules>Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.<br>If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.</rules>" tr "Spell_AhriOrbofDeception_Name" = "Orb of Deception" tr "Spell_AhriOrbofDeception_Summary" = "Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health." tr "Spell_AhriOrbofDeception_Tooltip" = "Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage on the way out, and @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> true damage on the way back.<br><br>Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore <scaleLevel>@f1.0@</scaleLevel> <scaleAP>(+@f2.-1@)</scaleAP> health for each enemy hit." tr "Spell_AhriQ_Name" = "Orb of Deception" tr "Spell_AhriQ_Summary" = "Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. <br><br>When Ahri strikes 9 enemies with her abilities, Orb of Deception also heals her. " tr "Spell_AhriQ_Tooltip" = "<font color='#FF9900'>Passive: </font> Whenever Ahri hits enemies with an ability, she gains a charge of Essence Theft, up to @f4@ per ability cast. At @f3@ charges, her next Orb of Deception heals her for @f1@ <scaleAP>(+@f2@)</scaleAP>.<br><br><font color='#FF9900'>Active: </font>Throws out and then pulls back her Orb of Deception. Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage on the way out, and @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> true damage on the way back." tr "Spell_AhriQ_TooltipSimple" = "Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.<br><br>When Ahri strikes 9 enemies with her abilities, Orb of Deception also heals her. " tr "Spell_AhriR_Name" = "Spirit Rush" tr "Spell_AhriR_Summary" = "Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown." tr "Spell_AhriR_Tooltip" = "Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Can be cast up to three times within 10 seconds before going on cooldown." tr "Spell_AhriR_TooltipSimple" = "Ahri nimbly dashes forward, firing bolts that damage nearby enemies.<br><br>Can be re-cast up to three times quickly." tr "Spell_AhriSeduce_Name" = "Charm" tr "Spell_AhriSeduce_Summary" = "Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri." tr "Spell_AhriSeduce_Tooltip" = "Blows a kiss that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.<br><br>Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities." tr "Spell_AhriTumble_Name" = "Spirit Rush" tr "Spell_AhriTumble_Summary" = "Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown." tr "Spell_AhriTumble_Tooltip" = "Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.<br><br>Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown." tr "Spell_AhriW_Name" = "Fox-Fire" tr "Spell_AhriW_Summary" = "Ahri releases three fox-fires, that lock onto and attack nearby enemies." tr "Spell_AhriW_Tooltip" = "Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy." tr "Spell_AhriW_TooltipSimple" = "Ahri releases three fox-fires that damage nearby enemies." tr "Spell_AkaliE_BaseDamage1" = "Damage" tr "Spell_AkaliE_Name" = "Shuriken Flip" tr "Spell_AkaliE_Summary" = "Flip backward and fire a shuriken forward, dealing physical damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage." tr "Spell_AkaliE_TooltipExtended" = "Flip backward and fire a shuriken forward, dealing <physicalDamage>@BaseDamage1@ <scaleAD>(+@ADDamage@)</scaleAD> physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><font color='#FF9900'>Re-cast: </font>Dash to the marked target, dealing the same damage." tr "Spell_AkaliE_TooltipSimple" = "Flip backward and fire a shuriken forward, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> and marking the first enemy or smoke cloud hit.<font size='8'><br><br></font><spellActive>Re-cast:</spellActive> Dash to the marked target, dealing <physicalDamage>@E2DamageCalc@ physical damage</physicalDamage>." tr "Spell_AkaliP_Name" = "Assassin's Mark" tr "Spell_AkaliP_Summary" = "Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage." tr "Spell_AkaliP_Tooltip" = "Dealing spell damage to a champion reveals an energy ring around them.<font size='8'><br><br></font>When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals <magicDamage>@Damage@ bonus magic damage</magicDamage>, and restores <scaleLevel>@EnergyRestore@</scaleLevel> energy." tr "Spell_AkaliP_TooltipExtended" = "Dealing spell damage to a champion reveals a ring of energy around them.<font size='8'><br><br></font>When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals <magicDamage>@Damage@ bonus magic damage</magicDamage>, and restores <scaleLevel>@EnergyRestore@</scaleLevel> energy.<font size='8'><br><br></font>When the ring forms, Akali gains @PassiveSpeedBonus@ movement speed toward it. Once she crosses the ring, Akali gains the movement speed toward enemies." tr "Spell_AkaliQ_Name" = "Five Point Strike" tr "Spell_AkaliQ_Summary" = "Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing." tr "Spell_AkaliQ_TooltipExtended" = "Slings kunai in an arc, dealing <magicDamage>@BaseDamageNamed@ <scaleAD>(+@ADDamage@)</scaleAD> <scaleAP>(+@APDamage@)</scaleAP> magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>If cast near full energy, Akali also heals for @HealthRestore@.<font size='8'><br><br></font>At max rank, deals an extra <scaleAD>(@ADDamageExtra@)</scaleAD> <scaleAP>(+@APDamageExtra@)</scaleAP> damage to minions and monsters." tr "Spell_AkaliQ_TooltipExtendedBelowLine" = "TESTTEST" tr "Spell_AkaliQ_TooltipSimple" = "Slings kunai in an arc, dealing <magicDamage>@BaseDamageNamed@ <scaleAD>(+@ADDamage@)</scaleAD> <scaleAP>(+@APDamage@)</scaleAP> magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>If cast near full energy, Akali also heals for @HealthRestore@ %i:scaleAD%%i:scaleAP%.<font size='8'><br><br></font>At max rank, deals an extra <scaleAD>(@ADDamageExtra@)</scaleAD> <scaleAP>(+@APDamageExtra@)</scaleAP> damage to minions and monsters." tr "Spell_AkaliQAlt_Tooltip" = "Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are briefly slowed.<font size='8'><br><br></font>At max rank, deals @MinionDamage@ damage to minions and monsters." tr "Spell_AkaliQAlt_TooltipExtended" = "Slings kunai in an arc, dealing <magicDamage>@Damage@ magic damage</magicDamage>. Enemies at the tip are slowed by @SlowPercentage*100@% for @SlowDuration@ sec.<font size='8'><br><br></font>At max rank, deals <magicDamage>@MinionDamage@ damage</magicDamage> to minions and monsters." tr "Spell_AkaliR_BaseDamage" = "Base Damage" tr "Spell_AkaliR_MaxDamage" = "Max Damage" tr "Spell_AkaliR_Name" = "Perfect Execution" tr "Spell_AkaliR_Summary" = "Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes." tr "Spell_AkaliR_Tooltip" = "Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health." tr "Spell_AkaliR_TooltipExtended" = "Two dashes: The first vaults over enemies, dealing <physicalDamage>@Cast1Damage@ physical damage</physicalDamage>. Akali can dash again after @CooldownBetweenCasts@ seconds.<font size='8'><br><br></font>The second is a piercing thrust that executes, dealing <magicDamage>@Cast2DamageMin@</magicDamage> to <magicDamage>@Cast2DamageMax@ magic damage</magicDamage> based on missing health, reaching max damage at @MaxExecuteThreshold*100@% health." tr "Spell_AkaliW_BaseDuration" = "Base Duration" tr "Spell_AkaliW_Cost" = "<font color='#E1D939'>Restores @EnergyRestore@ Energy</font>" tr "Spell_AkaliW_EnergyRestore" = "Energy Restore" tr "Spell_AkaliW_Name" = "Twilight Shroud" tr "Spell_AkaliW_Summary" = "Akali drops a cover of smoke. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks and gains Movement Speed. Attacking or using abilities will briefly reveal her." tr "Spell_AkaliW_Tooltip" = "Drops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.<br><br>The smoke grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>." tr "Spell_AkaliW_TooltipExtended" = "Drops a smoke bomb, unleashing a spreading cover of smoke that grants Akali <keywordStealth>invisibility</keywordStealth> and @Effect6Amount*100@% movement speed.<br><br>Twilight Shroud lasts @BaseDuration@ seconds.<br><br><u><keywordStealth>Stealth - Invisible</keywordStealth></u>: Akali can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>." tr "Spell_AlistarE_Name" = "Trample" tr "Spell_AlistarE_Summary" = "Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them." tr "Spell_AlistarE_Tooltip" = "Alistar tramples the ground, ignoring unit collision and dealing @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a <font color='#FF6E1C'>Trample</font> stack.<br><br>At @Effect5Amount@ <font color='#FF6E1C'>Trample</font> stacks Alistar empowers his next basic attack against an enemy champion to deal an additional <scaleLevel>@f3@</scaleLevel> magic damage and stun for @Effect6Amount@ second." tr "Spell_AlphaStrike_BonusMinionMonsterDamage" = "Bonus Monster Damage" tr "Spell_AlphaStrike_Name" = "Alpha Strike" tr "Spell_AlphaStrike_Summary" = "Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown." tr "Spell_AlphaStrike_Tooltip" = "Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ <font color='#FF8C00'>(+@CharTotalPhysical@)</font> physical damage to all enemies hit after @Effect8Amount@ hits.<br><br><rules>Alpha Strike can critically strike for <font color='#FF8C00'>@f1@</font> additional damage.<br>Monsters take @Effect3Amount@ bonus damage.<br>Repeat strikes instantly deal @FalloffMultiplier*100@% damage.<br>Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.</rules><br>" tr "Spell_AlphaStrike_TooltipSimple" = "Become untargetable and teleport to the targeted enemy, dealing damage to it and enemies nearby.<br><br>Basic attacks reduce the cooldown of Alpha Strike." tr "Spell_AmmoRecharge_As_Cooldown" = "@AmmoRechargeTime@s Cooldown" tr "Spell_AmumuP_Name" = "Cursed Touch" tr "Spell_AmumuP_Summary" = "Amumu's basic attacks <font color='#9b0f5f'>Curse</font> his enemies, causing them to take bonus true damage from incoming magic damage." tr "Spell_AmumuP_Tooltip" = "Amumu's basic attacks <font color='#9b0f5f'>Curse</font> his enemies for @DebuffDuration@ seconds, causing them to take @DamageAmp*100@% bonus true damage from any magic damage they take." tr "Spell_AnnieE_LevelUp_DamageReduction" = "Damage Reduction" tr "Spell_AnnieE_LevelUp_DamageReflection" = "Damage Reflection" tr "Spell_AnnieE_Name" = "Molten Shield" tr "Spell_AnnieE_Summary" = "Grants Annie increased percentage Damage Reduction, a burst of movement speed, and damages enemies who attack her with basic attacks." tr "Spell_AnnieE_Tooltip" = "Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ movement speed that decays over @MovementSpeedDuration@ seconds.<br><br>While the shield is active, enemies who basic attack it take @DamageReflection@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage." tr "Spell_AnnieQ_Name" = "Disintegrate" tr "Spell_AnnieQ_Summary" = "Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target." tr "Spell_AnnieQ_Tooltip" = "Deals @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target." tr "Spell_AnnieR_LevelUp_AuraDamage" = "Aura Damage" tr "Spell_AnnieR_LevelUp_BonusHealth" = "Bonus Health" tr "Spell_AnnieR_LevelUp_BonusResistances" = "Bonus Resistances" tr "Spell_AnnieR_LevelUp_Cooldown" = "Cooldown" tr "Spell_AnnieR_LevelUp_InitialDamage" = "Initial Damage" tr "Spell_AnnieR_LevelUp_TibbersAttackDamage" = "Tibbers Attack Damage" tr "Spell_AnnieR_Name" = "Summon: Tibbers" tr "Spell_AnnieR_Summary" = "Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him." tr "Spell_AnnieR_Tooltip" = "Summons Tibbers, dealing @InitialDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> per second and attacks for @TibbersAttackDamage@ <scaleAP>(+@TibbersAttackRatio@)</scaleAP> as magic damage. Annie can control Tibbers by reactivating this ability.<br><br>When Annie dies, Tibbers <font color='#FFEB7F'>Enrages</font>, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds." tr "Spell_AnnieW_Name" = "Incinerate" tr "Spell_AnnieW_Summary" = "Annie casts a blazing cone of fire, dealing damage to all enemies in the area." tr "Spell_AnnieW_Tooltip" = "Casts a cone of fire dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area." tr "Spell_AsheQ_Name" = "Ranger's Focus" tr "Spell_AsheQ_Summary" = "Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration." tr "Spell_AsheQ_Tooltip" = "<spellPassive>Passive: </spellPassive>Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.<br><br><spellPassive>Active:</spellPassive> For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing <scaleAD>@f1@</scaleAD> physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot." tr "Spell_AsheSpiritOfTheHawk_Name" = "Hawkshot" tr "Spell_AsheSpiritOfTheHawk_Summary" = "Ashe sends her Hawk Spirit on a scouting mission anywhere on the map." tr "Spell_AsheSpiritOfTheHawk_Tooltip" = "Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.<br><br>Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen." tr "Spell_AspectOfTheCougar_Name" = "Aspect Of The Cougar" tr "Spell_AspectOfTheCougar_Summary" = "Nidalee transforms into a cougar, gaining new abilities." tr "Spell_AspectOfTheCougar_Tooltip" = "<font color='#FF9900' size='18'>Human: </font>Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee transforms back into human form. While in human form, triggering a <keywordMajor>Hunt</keywordMajor> resets the cooldown of Aspect of the Cougar." tr "Spell_AuraofDespair_Name" = "Despair" tr "Spell_AuraofDespair_Summary" = "Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their <font color='#9b0f5f'>Curses</font> refreshed." tr "Spell_AuraofDespair_Tooltip" = "<spellPassive>Toggle: </spellPassive>Amumu cries, refreshing <font color='#9b0f5f'>Curses</font> on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ <scaleAP>(+@CharAbilityPower@)</scaleAP>% of their maximum health each second." tr "Spell_AurelionSolE_Name" = "Comet of Legend" tr "Spell_AurelionSolE_Summary" = "Aurelion Sol takes off flying for a long distance." tr "Spell_AurelionSolE_Tooltip" = "Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.<br><br>Taking champion or turret damage will force a landing.<br>" tr "Spell_AurelionSolPassive_Name" = "Center of the Universe" tr "Spell_AurelionSolPassive_Summary" = "Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy." tr "Spell_AurelionSolPassive_Tooltip" = "Three Stars circle Aurelion Sol, dealing <magicDamage><scaleLevel>@CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@)</scaleLevel> <scaleAP>(+@APDamage@)</scaleAP> magic damage</magicDamage> and executing minions below @MinionExecuteThreshold@ health.<br><br>The Stars can be visible to enemies even if Aurelion Sol is in brush." tr "Spell_AurelionSolQ_Name" = "Starsurge" tr "Spell_AurelionSolQ_Summary" = "Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him." tr "Spell_AurelionSolQ_Tooltip" = "<spellPassive>First Press: </spellPassive>Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.<br><br>The core will detonate when it reaches his <font color='#308BDB'>Outer Limit</font>, applying @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.<br><br><spellPassive>Second Press: </spellPassive>Detonate the core early.<br>" tr "Spell_AurelionSolR_Name" = "Voice of Light" tr "Spell_AurelionSolR_Summary" = "Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance." tr "Spell_AurelionSolR_Tooltip" = "Breathes out a blast of pure starfire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds. <br><br>The blast will also knock nearby enemies back to Aurelion Sol's <font color='#308BDB'>Outer Limit</font>.<br>" tr "Spell_AurelionSolW_Cost" = "@Cost@ Mana" tr "Spell_AurelionSolW_Name" = "Celestial Expansion" tr "Spell_AurelionSolW_Summary" = "Aurelion Sol pushes his stars farther out, increasing their damage and speed." tr "Spell_AurelionSolW_Tooltip" = "<spellPassive>Passive: </spellPassive>Increases Star base damage by @StarBaseDamageIncrease@.<br><br><spellPassive>Active: </spellPassive>Aurelion Sol's Stars expand their orbit to his <font color='#308BDB'>Outer Limit</font>, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% movement speed, decaying over 1.5 seconds.<br>" tr "Spell_AzirEWrapper_Name" = "Shifting Sands" tr "Spell_AzirEWrapper_Summary" = "Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash." tr "Spell_AzirEWrapper_Tooltip" = "Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and dashes to one of his <font color='#EED6AF'>Sand Soldiers</font>, damaging enemies hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>If Azir hits an enemy champion, he halts his dash and instantly prepares a new <font color='#EED6AF'>Sand Soldier</font>." tr "Spell_AzirPassive_Name" = "Shurima's Legacy" tr "Spell_AzirPassive_Summary" = "Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets." tr "Spell_AzirPassive_Tooltip" = "Azir can summon the Sun Disc from the ruins of a turret once every @Cooldown@ seconds. This turret gains <scaleAP>@TowerAPDamage@</scaleAP> bonus attack damage and disintegrates over @TowerDisintegrationTime@ seconds.<br><br>Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability." tr "Spell_AzirQWrapper_Name" = "Conquering Sands" tr "Spell_AzirQWrapper_Summary" = "Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second." tr "Spell_AzirQWrapper_Tooltip" = "Azir sends all <font color='#EED6AF'>Sand Soldiers</font> towards a location. <font color='#EED6AF'>Sand Soldiers</font> deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.<br><br>Enemies hit by multiple <font color='#EED6AF'>Sand Soldiers</font> will not take additional damage." tr "Spell_AzirR_Name" = "Emperor's Divide" tr "Spell_AzirR_Summary" = "Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies." tr "Spell_AzirR_Tooltip" = "Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.<br><br>Azir and his allies can pass freely through Emperor's Divide.<br><br><font color='#919191'><i>Emperor's Divide does not interact with Azir's basic attacks or spells.</i></font>" tr "Spell_AzirW_Name" = "Arise!" tr "Spell_AzirW_Summary" = "Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers." tr "Spell_AzirW_Tooltip" = "<spellPassive>Passive:</spellPassive> Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more <font color='#EED6AF'>Sand Soldiers</font>, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.<br><br><spellPassive>Active:</spellPassive> Azir summons a <font color='#EED6AF'>Sand Soldier</font> for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for <scaleLevel>@f2@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Other enemies caught in the soldier's attack take <scaleLevel>@f7@%</scaleLevel> of the stab's damage.<br><br>Azir stores up to @MaxAmmo@ <font color='#EED6AF'>Sand Soldiers</font> and prepares a new one every <scaleLevel>@f1@</scaleLevel> seconds.<br><br><font color='#919191'><i>Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.<br>Sand Soldiers can attack targets outside of Azir's basic attack range.<br>Sand Soldiers expire twice as fast when near an enemy turret.</i></font>" tr "Spell_Backstab_Name" = "Backstab" tr "Spell_Backstab_Tooltip" = "Shaco's basic attack critically strikes for <physicalDamage>@TotalDamageTooltip@</physicalDamage> damage when striking a unit from behind (<physicalDamage>@MonsterDamageTooltip@</physicalDamage> to Monsters). <br><br>Enemies can't be Backstabbed more than once every @ModifiedCD@ seconds. This cooldown is modified by Cooldown Reduction." tr "Spell_BandageToss_Name" = "Bandage Toss" tr "Spell_BandageToss_Summary" = "Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them." tr "Spell_BandageToss_Tooltip" = "Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning for @Effect2Amount@ second. " tr "Spell_BardE_Name" = "Magical Journey" tr "Spell_BardE_Summary" = "Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal." tr "Spell_BardE_Tooltip" = "Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.<br><br>The corridor disappears after @Effect1Amount@ seconds.<br>" tr "Spell_BardQ_Name" = "Cosmic Binding" tr "Spell_BardQ_Summary" = "Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both." tr "Spell_BardQ_Tooltip" = "Bard fires an energy bolt, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).<br><br>If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).<br>" tr "Spell_BardR_Name" = "Tempered Fate" tr "Spell_BardR_Summary" = "Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time." tr "Spell_BardR_Tooltip" = "Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.<br><br>Epic monsters are also put into stasis, despite normally being immune to disables." tr "Spell_BardW_Name" = "Caretaker's Shrine" tr "Spell_BardW_Summary" = "Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it." tr "Spell_BardW_Tooltip" = "Bard raises a health shrine that immediately offers @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health, but restores up to @Effect6Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds. <br><br>Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.<br><br><font color='#FFCC00'>Active Shrines: </font><scaleLevel>@f1@</scaleLevel> / <font color='#FFCC00'>@f2@</font><br>" tr "Spell_BlindingDart_Name" = "Blinding Dart" tr "Spell_BlindingDart_Summary" = "Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration." tr "Spell_BlindingDart_Tooltip" = "Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. " tr "Spell_BlindMonkEOne_Name" = "Tempest / Cripple" tr "Spell_BlindMonkEOne_Summary" = "Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.<br>Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration." tr "Spell_BlindMonkEOne_Tooltip" = "<spellActive>Tempest: </spellActive>Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> magic damage. <specialRules>If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.</specialRules><br><br><spellActive>Cripple: </spellActive>Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration." tr "Spell_BlindMonkQOne_Name" = "Sonic Wave / Resonating Strike" tr "Spell_BlindMonkQOne_Summary" = "Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.<br>Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health." tr "Spell_BlindMonkQOne_Tooltip" = "<spellActive>Sonic Wave: </spellActive>Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to the first enemy it encounters, granting <keywordMajor>True Sight</keywordMajor> of the target. <specialRules>If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.</specialRules><br><br><spellActive>Resonating Strike: </spellActive>Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> physical damage based on the target's missing Health." tr "Spell_BlindMonkRKick_Name" = "Dragon's Rage" tr "Spell_BlindMonkRKick_Summary" = "Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map." tr "Spell_BlindMonkRKick_Tooltip" = "Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>Enemies the target collides with are knocked into the air briefly and take physical damage equal to <physicalDamage>@Damage@</physicalDamage> plus @PercentHPCarryThrough@% of the initial target's bonus health." tr "Spell_BlindMonkWOne_Name" = "Safeguard / Iron Will" tr "Spell_BlindMonkWOne_Summary" = "Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.<br>Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp." tr "Spell_BlindMonkWOne_Tooltip" = "<spellActive>Safeguard: </spellActive>Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. <specialRules>After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.</specialRules><br><br><spellActive>Iron Will: </spellActive>Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds." tr "Spell_BrandE_Name" = "Conflagration" tr "Spell_BrandE_Summary" = "Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies." tr "Spell_BrandE_Tooltip" = "Brand conjures a powerful blast at his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Conflagration spreads to nearby enemies. " tr "Spell_BrandPassive_Name" = "Blaze" tr "Spell_BrandPassive_Summary" = "Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim." tr "Spell_BrandPassive_Tooltip" = "Brand's spells light his targets <font color='#DDDD77'>ablaze</font>, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains <font color='#FFFFFF'>@f5@</font> mana. <font color='#DDDD77'>Blaze</font> stacks up to three times.<br><br>When <font color='#DDDD77'>Blaze</font> reaches max stacks on a Champion or large monster, the <font color='#DDDD77'>Blaze</font> becomes unstable. It detonates in 2 seconds, dealing <font color='#FFFFFF'>@f4@%</font> <font color='#99FF99'>(+@f3@%)</font> of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds." tr "Spell_BrandQ_Name" = "Sear" tr "Spell_BrandQ_Summary" = "Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds." tr "Spell_BrandQ_Tooltip" = "Brand launches a ball of fire forward that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Sear will stun the target for 1.5 seconds." tr "Spell_BrandR_Name" = "Pyroclasm" tr "Spell_BrandR_Summary" = "Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them." tr "Spell_BrandR_Tooltip" = "Brand unleashes a devastating torrent of fire, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.<br><br><font color='#DDDD77'>Blaze:</font> If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%." tr "Spell_BrandW_Name" = "Pillar of Flame" tr "Spell_BrandW_Summary" = "After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage." tr "Spell_BrandW_Tooltip" = "After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies.<br><br><font color='#DDDD77'>Blaze:</font> Units that are ablaze take an additional 25% damage from Pillar of Flame." tr "Spell_BraumE_Name" = "Unbreakable" tr "Spell_BraumE_Summary" = "Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction." tr "Spell_BraumE_Tooltip" = "<scaleLevel>Braum reduces incoming damage and blocks for allies behind him.</scaleLevel><br>Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.<br><br>Braum <keywordMajor>intercepts</keywordMajor> projectiles, causing them to hit him and be destroyed.<br><br>Braum gains @Effect4Amount@% Movement Speed for the duration." tr "Spell_BraumQ_Name" = "Winter's Bite" tr "Spell_BraumQ_Summary" = "Braum propels freezing ice from his shield, slowing and dealing magic damage.<br><br>Applies a stack of <font color='#FFF673'>Concussive Blows</font>." tr "Spell_BraumQ_Tooltip" = "Braum propels freezing ice from his shield dealing @Effect1Amount@ <font color='#CC3300'>(+@f1@) [2.5% of Braum's Max Health]</font> magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.<br><br>Applies a stack of <keywordMajor>Concussive Blows</keywordMajor>. " tr "Spell_BraumRWrapper_Name" = "Glacial Fissure" tr "Spell_BraumRWrapper_Summary" = "Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies." tr "Spell_BraumRWrapper_Tooltip" = "Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.<br><br>Enemies hit take <magicDamage>@TotalDamage@ magic damage</magicDamage>. The first champion hit is knocked up for @FirstKnockupDuration@ seconds, subsequent enemies are knocked up briefly." tr "Spell_BraumW_Name" = "Stand Behind Me" tr "Spell_BraumW_Summary" = "Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds." tr "Spell_BraumW_Tooltip" = "Braum leaps to target allied champion or minion.<br><br>On arrival, Braum and the ally gain <scaleArmor>@f3@</scaleArmor> Armor and <font color='#FF00FF'>@f4@</font> Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds." tr "Spell_BurningAgony_Cost" = "@Effect2Amount@ Health Every Second" tr "Spell_BurningAgony_Name" = "Burning Agony" tr "Spell_BurningAgony_Summary" = "Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies." tr "Spell_BurningAgony_Tooltip" = "<spellActive>Toggle:</spellActive> Dr. Mundo sets himself on fire, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies every second.<br><br>While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%." tr "Spell_Bushwhack_Name" = "Bushwhack / Pounce" tr "Spell_Bushwhack_Summary" = "In human form, Nidalee lays a trap for unwary opponents that, when sprung, damages and reveals its target. As a cougar, she jumps in a direction, dealing damage in an area where she lands." tr "Spell_Bushwhack_Tooltip" = "<font color='#FF9900' size='18'>Human: </font>Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over 4 seconds.<br><br><scaleLevel>@f4@</scaleLevel> traps may be active at once. (Maximum traps increases at level 6, 11 and 16)<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee lunges in target direction, dealing damage to nearby enemies." tr "Spell_Bushwhack_TrapCooldown" = "Trap Cooldown" tr "Spell_Bushwhack_TrapCost" = "Trap Mana Cost" tr "Spell_CaitlynAceintheHole_Summary" = "Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally." tr "Spell_CaitlynAceintheHole_Tooltip" = "Takes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ <scaleAD>(+@RTotalDamage@)</scaleAD> physical damage, but other enemy Champions can intercept it.<br><br>Grants <font color='#ee91d7'>True Sight</font> of the target during the channel." tr "Spell_CaitlynEntrapment_Name" = "90 Caliber Net" tr "Spell_CaitlynEntrapment_Summary" = "Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back." tr "Spell_CaitlynEntrapment_Tooltip" = "Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second." tr "Spell_CaitlynP_Name" = "Headshot" tr "Spell_CaitlynP_Summary" = "Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled." tr "Spell_CaitlynP_Tooltip" = "Caitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @AttacksPerHeadshot@ basic attacks; attacks while in brush count as @BrushAttackTotal@.<br><br>Headshots:<ul><li>Deal <physicalDamage>+@HeadShotBonusDamage@ bonus physical damage</physicalDamage>, increased by her Level and her Critical Strike Chance and Damage. (<physicalDamage>+@HeadShotMinionBonusDamage@</physicalDamage> extra to non-champions)</li><li>Have double range against trapped or netted targets</li></ul>" tr "Spell_CaitlynPiltoverPeacemaker_Name" = "Piltover Peacemaker" tr "Spell_CaitlynPiltoverPeacemaker_Summary" = "Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets)." tr "Spell_CaitlynPiltoverPeacemaker_Tooltip" = "Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage. <br><br>Always deals full damage to trap revealed targets." tr "Spell_CaitlynYordleTrap_Name" = "Yordle Snap Trap" tr "Spell_CaitlynYordleTrap_Summary" = "Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot." tr "Spell_CaitlynYordleTrap_Tooltip" = "Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting <font color='#ee91d7'>True Sight</font> for a short duration.<br><br>Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.<br><br>Trapped enemies take an additional @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> increased damage from Headshot." tr "Spell_CamilleE_Name" = "Hookshot" tr "Spell_CamilleE_Summary" = "Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing." tr "Spell_CamilleE_Tooltip" = "<scaleAD>First Cast:</scaleAD> Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.<br><br><scaleAD>Second Cast:</scaleAD> Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies and stuns nearby enemy champions for @Effect1Amount@ seconds. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact." tr "Spell_CamilleQ_Name" = "Precision Protocol" tr "Spell_CamilleQ_Summary" = "Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks." tr "Spell_CamilleQ_Tooltip" = "Camille's next basic attack deals <scaleAD>@f1@</scaleAD> bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.<br><br>If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to <scaleAD>@f2@</scaleAD> and <scaleLevel>@f3@%</scaleLevel> of the attack is converted into true damage.<br><br><font color='#FFEB7F' size='16'>Precision Protocol</font> <rules>cannot critically strike.</rules>" tr "Spell_CamilleR_Name" = "The Hextech Ultimatum" tr "Spell_CamilleR_Summary" = "Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks." tr "Spell_CamilleR_Tooltip" = "Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.<br><br><font color='#FFEB7F' size='16'>The Hextech Ultimatum</font> <font color='#8C8C8C' size='16'>ends if Camille leaves the area.</font>" tr "Spell_CamilleW_Name" = "Tactical Sweep" tr "Spell_CamilleW_Summary" = "Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille." tr "Spell_CamilleW_Tooltip" = "Camille winds up and then slices in a direction, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies hit.<br><br>Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (<scaleAD>+@f2@</scaleAD>%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.<br><br><font color='#FFEB7F' size='16'>Tactical Sweep</font> <rules>does @Effect8Amount@% less damage to non-epic monsters.</rules>" tr "Spell_CardmasterStack_Name" = "Stacked Deck" tr "Spell_CardmasterStack_Summary" = "Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased." tr "Spell_CardmasterStack_Tooltip" = "<spellPassive>Passive:</spellPassive> Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage.<br><br>In addition, his Attack Speed is increased by @Effect3Amount@%." tr "Spell_CarpetBomb_Name" = "Valkyrie" tr "Spell_CarpetBomb_Summary" = "Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it." tr "Spell_CarpetBomb_Tooltip" = "<spellPassive>Active:</spellPassive> Corki flies a short distance, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to enemies in the fire left along his path.<br><br><spellPassive>Special Delivery:</spellPassive> Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage per second." tr "Spell_CassiopeiaE_HealRatio" = "Healing from Ability Power" tr "Spell_CassiopeiaE_Name" = "Twin Fang" tr "Spell_CassiopeiaE_Summary" = "Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana." tr "Spell_CassiopeiaE_Tooltip" = "Deal <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.<br><br>If the victim is <font color='#32CD32'>Poisoned</font> when Twin Fang hits, it takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters)." tr "Spell_CassiopeiaQ_Name" = "Noxious Blast" tr "Spell_CassiopeiaQ_Summary" = "Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion." tr "Spell_CassiopeiaQ_Tooltip" = "Blasts enemies in an area with <font color='#32CD32'>Noxious Poison</font>. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.<br><br><font color='#32CD32'>Noxious Poison</font> deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect2Amount@ seconds." tr "Spell_CassiopeiaR_Name" = "Petrifying Gaze" tr "Spell_CassiopeiaR_Summary" = "Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned." tr "Spell_CassiopeiaR_Tooltip" = "Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%." tr "Spell_CassiopeiaW_Name" = "Miasma" tr "Spell_CassiopeiaW_Summary" = "Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities." tr "Spell_CassiopeiaW_Tooltip" = "Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.<br><br>Enemies in the clouds are continually afflicted with <font color='#32CD32'>Debilitating Poison</font>, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second." tr "Spell_ChronoShift_Name" = "Chronoshift" tr "Spell_ChronoShift_Summary" = "Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage." tr "Spell_ChronoShift_Tooltip" = "Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health." tr "Spell_Cooldown_NoCooldown" = "No Cooldown" tr "Spell_CorkiR_MissileRechargeTime" = "Missile Recharge Time" tr "Spell_Cost_Empty" = " " tr "Spell_Cost_Mana_per_Second" = "@Cost@ Mana per Second" tr "Spell_Cost_NoCost" = "No Cost" tr "Spell_Cost_PerSecond" = "@Cost@ @AbilityResourceName@ per Second" tr "Spell_Crowstorm_Name" = "Crowstorm" tr "Spell_Crowstorm_Summary" = "A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area." tr "Spell_Crowstorm_Tooltip" = "Fiddlesticks channels for @ChannelTime@ seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing @DamagePerSecond@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to all enemy units in the area.<br><br>The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ <scaleAP>(+@APRatioFullDuration@)</scaleAP> total magic damage." tr "Spell_Crystallize_Name" = "Crystallize" tr "Spell_Crystallize_Summary" = "Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts." tr "Spell_Crystallize_Tooltip" = "Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts." tr "Spell_CurseoftheSadMummy_Name" = "Curse of the Sad Mummy" tr "Spell_CurseoftheSadMummy_Summary" = "Amumu entangles surrounding enemy units in bandages, applying his <font color='#9b0f5f'>Curse</font>, damaging them and rendering them unable to attack or move." tr "Spell_CurseoftheSadMummy_Tooltip" = "Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying <font color='#9b0f5f'>Curse</font>. Entangled enemies are unable to attack or move for @RDuration@ seconds." tr "Spell_DariusE_Name" = "Apprehend" tr "Spell_DariusE_PercentageArmorPenetration" = "Percent Armor Penetration" tr "Spell_DariusE_Summary" = "Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him." tr "Spell_DariusE_Tooltip" = "<font color='#FF9900'>Passive: </font>Darius gains @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s)." tr "Spell_DariusE_TooltipSimple" = "<font color='#FF9900'>Passive: </font>Gain @Effect1Amount@% Armor Penetration.<br><br><font color='#FF9900'>Active: </font>Pulls enemies to Darius." tr "Spell_DariusHemoMarker_Name" = "Hemorrhage" tr "Spell_DariusHemoMarker_Summary" = "Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times." tr "Spell_DariusHemoMarker_Tooltip" = "Whenever Darius damages an enemy with the axe's blade, they bleed for @f1@ <font color='#FF8C00'>(+@f2@)</font> physical damage over 5 seconds, stacking up to 5 times.<br><br>Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains <font color='#FF0000'>Noxian Might</font> for 5 seconds, granting @f3@ bonus Attack Damage and applying max Hemorrhage to enemies hit." tr "Spell_DariusQ_Name" = "Decimate" tr "Spell_DariusQ_Summary" = "Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade." tr "Spell_DariusQ_Tooltip" = "After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).<br><br>Darius heals for <scaleHP>@Effect5Amount@% of his missing Health</scaleHP> per enemy champion hit by the blade (max: @Effect7Amount@%)." tr "Spell_DariusQ_TooltipSimple" = "Darius cleaves his axe through nearby enemies, damaging them.<br><br>Enemies hit by the blade take significantly more damage and heal Darius." tr "Spell_DariusR_Name" = "Noxian Guillotine" tr "Spell_DariusR_Summary" = "Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration." tr "Spell_DariusR_Tooltip" = "Leaps to target enemy champion and strikes a lethal blow, dealing <trueDamage>@Damage@</trueDamage> true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.<font color='#FF9900' size='8'><br><br></font><font color='#F50F00'>Maximum Damage: @MaximumDamage@</font><font size='8'><br><br></font>If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.<font size='8'><br><br></font>At rank 3, Noxian Guillotine <font color='#FFFF66'><i>unlocks</i></font> - its cooldown resets entirely on kills and it no longer has a Mana cost." tr "Spell_DariusR_TooltipSimple" = "Attempt to execute the target. Resets cooldown if successful.<br><br>Deals more damage based on Hemorrhage stacks." tr "Spell_DariusW_Name" = "Crippling Strike" tr "Spell_DariusW_Summary" = "Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed." tr "Spell_DariusW_Tooltip" = "Darius's next basic attack deals <scaleAD>@f1@</scaleAD> physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).<br><br>Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target." tr "Spell_DariusW_TooltipSimple" = "Darius's next basic attack deals increased damage and slows." tr "Spell_Deceive_Name" = "Deceive" tr "Spell_Deceive_Summary" = "Shaco becomes Invisible and teleports to target location.<br><br>His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldown" tr "Spell_Deceive_Tooltip" = "Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @Effect3Amount@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus physical damage and reduces Deceive's cooldown by @f3@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font>" tr "Spell_Default_Cooldown" = "@Cooldown@s Cooldown" tr "Spell_Default_Cost" = "@Cost@ @AbilityResourceName@" tr "Spell_Default_ExtendedBelowLine" = "" tr "Spell_Default_TooltipExtended" = "@keyTooltip@" tr "Spell_Default_TooltipSimple" = "@keyTooltip@" tr "Spell_DefensiveBallCurl_Name" = "Defensive Ball Curl" tr "Spell_DefensiveBallCurl_Summary" = "Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time." tr "Spell_DefensiveBallCurl_Tooltip" = "Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% <scaleArmor>(@f1@)</scaleArmor> and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% <font color='#FF00FF'>(@f2@)</font> but becoming slowed by @Effect5Amount@%.<br><br>During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.<br>Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.</font></rules>" tr "Spell_Destiny_Name" = "Destiny" tr "Spell_Destiny_Summary" = "Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds." tr "Spell_Destiny_Tooltip" = "Grants <font color='#ee91d7'>True Sight</font> on all enemy champions on the map for @Effect1Amount@ seconds.<br><br>While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds." tr "Spell_DianaPassive_Name" = "Moonsilver Blade" tr "Spell_DianaPassive_Summary" = "Every third strike restores mana and cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks." tr "Spell_DianaPassive_Tooltip" = "Every third strike restores @ManaRestorePerCleave@ mana and cleaves nearby enemies for an additional @CleaveDamage@ magic damage. After casting a spell, Diana gains @Spell.DianaVortex:AttackSpeedTooltip@% attack speed for her next @AttackCount@ attacks." tr "Spell_DianaQ_Name" = "Crescent Strike" tr "Spell_DianaQ_Summary" = "Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds." tr "Spell_DianaQ_Tooltip" = "Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds." tr "Spell_DianaTeleport_Name" = "Lunar Rush" tr "Spell_DianaTeleport_Summary" = "Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush." tr "Spell_DianaTeleport_Tooltip" = "Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush." tr "Spell_DianaVortex_Levelup" = "Attack Speed" tr "Spell_DianaVortex_Name" = "Moonfall" tr "Spell_DianaVortex_Summary" = "<spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them for 2 seconds." tr "Spell_DianaVortex_Tooltip" = "<spellPassive>Passive:</spellPassive> Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%<br><br><spellActive>Active:</spellActive> Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds." tr "Spell_Drain_Name" = "Drain" tr "Spell_Drain_Summary" = "Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself." tr "Spell_Drain_Tooltip" = "Fiddlesticks creates a tether to the target unit and channels <font color='#FFEB7F'>Drain</font> on it, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage per second to the target. Fiddlesticks heals for @Effect3Amount@% of the damage dealt.<br><br><font color='#FFEB7F'>Drain</font> lasts up to @Effect4Amount@ seconds, dealing a total of @f1@ <scaleAP>(+@f2@)</scaleAP> damage.<br><br><font color='#FFEB7F' size='16'>Drain</font> <rules>returns cooldown equal to its remaining duration if the target dies.</rules>" tr "Spell_DravenDoubleShot_Name" = "Stand Aside" tr "Spell_DravenDoubleShot_Summary" = "Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed." tr "Spell_DravenDoubleShot_Tooltip" = "Draven throws his axes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds." tr "Spell_DravenFury_Name" = "Blood Rush" tr "Spell_DravenFury_Summary" = "Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush." tr "Spell_DravenFury_Tooltip" = "Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.<br><br>Catching a Spinning Axe will refresh the cooldown of Blood Rush." tr "Spell_DravenPassive_Name" = "League of Draven" tr "Spell_DravenPassive_Summary" = "Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has." tr "Spell_DravenPassive_Tooltip" = "Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.<br><br>When Draven kills an enemy champion, he gains @PassiveGoldBase@ bonus gold and consumes his Adoration stacks, gaining @PassiveGoldPerStack@ additional gold per stack.<br><br>Draven loses @PercentOfStacksLost@% of his Adoration stacks upon death.<br><br><font color='#DDDD77'>Total Gold Earned: @DravenPassiveGoldEarned@<br>Highest Reward: @DravenPassiveHighestBounty@</font>" tr "Spell_DravenRCast_Name" = "Whirling Death" tr "Spell_DravenRCast_Summary" = "Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction." tr "Spell_DravenRCast_Tooltip" = "Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.<br><br>Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction." tr "Spell_DravenSpinning_Name" = "Spinning Axe" tr "Spell_DravenSpinning_Summary" = "Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once." tr "Spell_DravenSpinning_Tooltip" = "Draven's next attack will deal <scaleAD>@f1@</scaleAD> bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.<br><br>This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.<br><br><font color='#DDDD77'>Draven can have two Spinning Axes at once.</font>" tr "Spell_EkkoE_Name" = "Phase Dive" tr "Spell_EkkoE_Summary" = "Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target." tr "Spell_EkkoE_Tooltip" = " Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and teleport him to his target." tr "Spell_EkkoQ_Name" = "Timewinder" tr "Spell_EkkoQ_Summary" = "Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return." tr "Spell_EkkoQ_Tooltip" = "Ekko throws a device that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to all targets hit upon return." tr "Spell_EkkoR_Name" = "Chronobreak" tr "Spell_EkkoR_Summary" = "Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage." tr "Spell_EkkoR_Tooltip" = "Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies on arrival. Additionally, Ekko heals for <healing>@TotalBaseHeal@</healing>, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds." tr "Spell_EkkoW_Name" = "Parallel Convergence" tr "Spell_EkkoW_Summary" = "Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time." tr "Spell_EkkoW_Tooltip" = "<spellPassive>Passive:</spellPassive> Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.<br><br><spellPassive>Active:</spellPassive> After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds." tr "Spell_EliseHumanE_Name" = "Cocoon / Rappel" tr "Spell_EliseHumanE_Summary" = "Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.<br><br>Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased." tr "Spell_EliseHumanE_Tooltip" = "Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed." tr "Spell_EliseHumanQ_Name" = "Neurotoxin / Venomous Bite" tr "Spell_EliseHumanQ_Summary" = "Human Form: Deals damage based upon how high the target's Health is.<br><br>Spider Form: Lunges at an enemy and deals damage based upon how low their Health is." tr "Spell_EliseHumanQ_Tooltip" = "Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's current health. Maximum bonus against monsters: @Effect2Amount@." tr "Spell_EliseHumanW_Name" = "Volatile Spiderling / Skittering Frenzy" tr "Spell_EliseHumanW_Summary" = "Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.<br><br>Spider Form: Elise and her Spiderlings gain Attack Speed." tr "Spell_EliseHumanW_Tooltip" = "Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage when it nears an enemy or after 3 seconds." tr "Spell_ElisePassive_Name" = "Spider Queen" tr "Spell_ElisePassive_Summary" = "Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.<br><br>Spider Form: Basic attacks deal bonus magic damage and restore health to Elise." tr "Spell_ElisePassive_Tooltip" = "<font color='#FF9900' >Human: </font>When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).<br><br><font color='#FF9900' >Spider: </font>Basic attacks deal a bonus @f1@ <font color='#99FF99'>(+@f2@)</font> magic damage and restore @f4@ <font color='#99FF99'>(+@f5@)</font> health to Elise." tr "Spell_EliseR_Name" = "Spider Form" tr "Spell_EliseR_Summary" = "Transforms into a menacing spider, reducing her attack range in exchange for movement speed, new abilities, and a Spiderling swarm that will attack her foes." tr "Spell_EliseR_Tooltip" = "Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities." tr "Spell_EliseRSpider_Name" = "Human Form" tr "Spell_EliseRSpider_Summary" = "Transforms into Human Form, removing Spider Form bonuses but granting the ability to generate new Spiderlings by casting spells." tr "Spell_EliseRSpider_Tooltip" = "Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.<br><br><font color='#FF3300' >Spiderlings: </font>Spiderlings deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage and take @Effect4Amount@% reduced damage from multi-target abilities." tr "Spell_EliseSpiderE_Name" = "Rappel / Cocoon" tr "Spell_EliseSpiderE_Summary" = "Ascends into the air, briefly becoming untargetable, and then descends upon an enemy." tr "Spell_EliseSpiderE_Tooltip" = "<font color='#FF9999'>On Enemy Cast: </font>Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from <scaleLevel>Spider Queen</scaleLevel> is increased by @Effect6Amount@% for @Effect8Amount@ seconds.<br><br><font color='#CCFF99'>On Ground Cast: </font>Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy." tr "Spell_EliseSpiderQ_Name" = "Venomous Bite / Neurotoxin" tr "Spell_EliseSpiderQ_Summary" = "Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.<br><br>Human Form: Deals damage based upon how high the target's Health is." tr "Spell_EliseSpiderQ_Tooltip" = "Lunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters." tr "Spell_EliseSpiderW_Name" = "Skittering Frenzy / Volatile Spiderling" tr "Spell_EliseSpiderW_Summary" = "Elise and her Spiderlings gain a burst of Attack Speed." tr "Spell_EliseSpiderW_Tooltip" = "<font color='#FF9900' >Passive: </font>Spiderlings gain @Effect5Amount@% Attack Speed.<br><br><font color='#FF9900' >Active: </font>Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds." tr "Spell_EnchantedCrystalArrow_Name" = "Enchanted Crystal Arrow" tr "Spell_EnchantedCrystalArrow_Summary" = "Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed." tr "Spell_EnchantedCrystalArrow_Tooltip" = "Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage." tr "Spell_EyeOfTheStorm_Name" = "Eye Of The Storm" tr "Spell_EyeOfTheStorm_Summary" = "Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage." tr "Spell_EyeOfTheStorm_Tooltip" = "Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage and grants @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> attack damage until it is fully depleted.<br><br><rules>Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.</rules>" tr "Spell_EzrealArcaneShift_Name" = "Arcane Shift" tr "Spell_EzrealArcaneShift_Tooltip" = "Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing <magicDamage>@Damage@ magic damage</magicDamage>.<br><br>Arcane Shift will prioritize targets stuck with Essence Flux." tr "Spell_EzrealE_Summary" = "Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux." tr "Spell_EzrealMysticShot_Effect1Amount_Name" = "Bonus Damage" tr "Spell_EzrealMysticShot_Name" = "Mystic Shot" tr "Spell_EzrealMysticShot_Tooltip" = "Ezreal fires a bolt of energy, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> (applies on-hit effects). <br><br>Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target." tr "Spell_EzrealPassive_Name" = "Rising Spell Force" tr "Spell_EzrealPassive_Summary" = "Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times." tr "Spell_EzrealPassive_Tooltip" = "Hitting a target with any of Ezreal's abilities increases his Attack Speed by @AttackSpeedPerStack.0*100@% for @StackDuration@ seconds (stacks up to @MaxStacks@ times)." tr "Spell_EzrealQ_Summary" = "Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit." tr "Spell_EzrealR_Summary" = "Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters)." tr "Spell_EzrealTrueshotBarrage_Name" = "Trueshot Barrage" tr "Spell_EzrealTrueshotBarrage_Tooltip" = "Ezreal winds up for 1 second to fire a long range missile that deals <magicDamage>@Damage@ magic damage</magicDamage> to each enemy it passes through.<br><br>Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters." tr "Spell_EzrealW_Name" = "Essence Flux" tr "Spell_EzrealW_Summary" = "Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage." tr "Spell_EzrealW_Tooltip" = "Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.<br><br>Hitting the orb with an ability or attack detonates it dealing <magicDamage>@Damage@ magic damage</magicDamage>. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana." tr "Spell_EzrealWShockCombo_TooltipExtendedBelowLine" = "<rules>Objectives include: Epic Monsters, Towers, Inhibitors, and Nexuses</rules>" tr "Spell_Feast_Name" = "Feast" tr "Spell_Feast_Summary" = "Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health." tr "Spell_Feast_Tooltip" = "Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.<br><br><rules>Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. <keywordMajor>(Current: @f3@/@RMinionMaxStacks@)</keywordMajor></rules>" tr "Spell_FeralScream_Name" = "Feral Scream" tr "Spell_FeralScream_Summary" = "Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds." tr "Spell_FeralScream_Tooltip" = "Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage." tr "Spell_FerociousHowl_Name" = "Unbreakable Will" tr "Spell_FerociousHowl_Summary" = "Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration." tr "Spell_FerociousHowl_Tooltip" = "Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage." tr "Spell_FiddlesticksDarkWind_Name" = "Dark Wind" tr "Spell_FiddlesticksDarkWind_Summary" = "A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims." tr "Spell_FiddlesticksDarkWind_Tooltip" = "Unleashes a Crow at the targeted enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage before bouncing to another target. Units struck are also silenced for @Effect2Amount@ seconds the first time per cast.<br><br>Dark Wind can strike up to @Effect3Amount@ times and will prioritize enemies being <font color='#FFEB7F'>Drained</font> or ones it has not yet hit. Deals @Effect4Amount@% damage to monsters." tr "Spell_FioraE_Name" = "Bladework" tr "Spell_FioraE_Summary" = "Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike." tr "Spell_FioraE_Tooltip" = "Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage <scaleAD>(@f3@)</scaleAD>." tr "Spell_FioraPassive_Name" = "Duelist's Dance" tr "Spell_FioraPassive_Summary" = "Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction." tr "Spell_FioraPassive_Tooltip" = "Fiora identifies <font color='#D4BD22'>Vitals</font> on nearby enemy champions. Fiora will reveal a new <font color='#D4BD22'>Vital</font> after striking the last one, or after 15 seconds.<br><br>When Fiora strikes a <font color='#D4BD22'>Vital</font>, she deals @PassiveDamageTotal@ of the target's maximum health in true damage, receives @spell.FioraR:PercentMS@% increased movement speed that decays over @MovementSpeedDuration@ seconds, and recovers <font color='#FFFFFF'>@PassiveHealAmount@</font> health." tr "Spell_FioraQ_Name" = "Lunge" tr "Spell_FioraQ_Summary" = "Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects." tr "Spell_FioraQ_Tooltip" = "Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying on-hit effects. This attack prioritizes <font color='#D4BD22'>Vitals</font> and enemies it will kill.<br><br>If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. " tr "Spell_FioraR_Name" = "Grand Challenge" tr "Spell_FioraR_Summary" = "Fiora reveals all four Vitals on an enemy champion and gains movement speed while near them. If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds." tr "Spell_FioraR_Tooltip" = "Fiora reveals all four <font color='#D4BD22'>Vitals</font> on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.<br><br>If Fiora hits all 4 <font color='#D4BD22'>Vitals</font> in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit." tr "Spell_FioraW_Cooldown" = "@f2@s Cooldown" tr "Spell_FioraW_Name" = "Riposte" tr "Spell_FioraW_Summary" = "Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability." tr "Spell_FioraW_Tooltip" = "Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.<br><br>The stab deals @Effect1Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds. <br><br>If Fiora parries an immobilizing effect, Riposte stuns instead of slowing." tr "Spell_FizzE_Name" = "Playful / Trickster" tr "Spell_FizzE_Summary" = "Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down." tr "Spell_FizzE_Tooltip" = "Fizz hops on his trident towards the cursor, becoming briefly untargetable.<br><br><spellActive>Reactivation: </spellActive>Fizz cancels the spell early, jumping towards the cursor a second time and dealing <magicDamage>@EDamage@ magic damage</magicDamage> to nearby enemies.<br><br>If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds." tr "Spell_FizzPassive_Name" = "Nimble Fighter" tr "Spell_FizzPassive_Summary" = "Fizz can move through units and takes a flat amount of reduced damage from all sources" tr "Spell_FizzPassive_Tooltip" = "Fizz can move through units and takes @DamageReductionCalc@ reduced damage from all sources.<br><br><rules>Damage cannot be reduced by more than @DamageReductionMax*100@%.</rules>" tr "Spell_FizzQ_Name" = "Urchin Strike" tr "Spell_FizzQ_Summary" = "Fizz dashes through his target, dealing magic damage and applying on hit effects." tr "Spell_FizzQ_Tooltip" = "Fizz dashes through his target, dealing <scaleAD>@CharTotalPhysical2@</scaleAD> physical damage plus <magicDamage>@QDamage@ magic damage</magicDamage>. This spell applies on-hit effects. " tr "Spell_FizzR_LargeFishDamage" = "Big Shark Damage" tr "Spell_FizzR_MediumFishDamage" = "Medium Shark Damage" tr "Spell_FizzR_Name" = "Chum the Waters" tr "Spell_FizzR_SmallFishDamage" = "Small Shark Damage" tr "Spell_FizzR_Summary" = "Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed." tr "Spell_FizzR_Tooltip" = "Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting <font color='#ee91d7'>True Sight</font>, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.<br><br>The farther the fish travels before attaching, the bigger the shark it attracts, dealing <magicDamage>@SmallSharkDamage@ to @BigSharkDamage@ magic damage</magicDamage> and slowing by 40% to 80%." tr "Spell_FizzW_Name" = "Seastone Trident" tr "Spell_FizzW_Summary" = "Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time." tr "Spell_FizzW_Tooltip" = "<spellPassive>Passive: </spellPassive>Fizz's basic attacks bleed his enemies, dealing <magicDamage>@DoTDamage@ magic damage</magicDamage> over @BleedDuration@ seconds. <br><br><font color='#FF9900'>Active: </font>Fizz's next basic attack deals an additional <magicDamage>@ActiveDamage@ bonus magic damage</magicDamage> and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional <magicDamage>@OnHitBuffDamage@ magic damage</magicDamage> on hit.<br><br>If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff." tr "Spell_FlashFrost_Name" = "Flash Frost" tr "Spell_FlashFrost_Summary" = "Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area." tr "Spell_FlashFrost_Tooltip" = "A massive chunk of ice flies toward target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a small area and stunning units for @Effect4Amount@ seconds.<br><br>Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds." tr "Spell_Fling_Name" = "Fling" tr "Spell_Fling_Summary" = "Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted." tr "Spell_Fling_Tooltip" = "Singed flings an enemy over his shoulder, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.<br><br>If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s)." tr "Spell_ForcePulse_Name" = "Force Pulse" tr "Spell_ForcePulse_Summary" = "Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him." tr "Spell_ForcePulse_Tooltip" = "Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.<br><br>Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him." tr "Spell_Frostbite_Name" = "Frostbite" tr "Spell_Frostbite_Summary" = "With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled." tr "Spell_Frostbite_Tooltip" = "Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. <br><br>If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage." tr "Spell_GalioE_Name" = "Justice Punch" tr "Spell_GalioE_Summary" = "Galio will briefly step back and charge, knocking up the first enemy champion he encounters." tr "Spell_GalioE_Tooltip" = "Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.<br><br>Galio will stop upon hitting terrain with Justice Punch." tr "Spell_GalioPassive_Cooldown" = "%i:cooldown% @PassiveCooldownModified@s" tr "Spell_GalioPassive_Name" = "Colossal Smash" tr "Spell_GalioPassive_Summary" = "Every few seconds, Galio's next basic attack deals bonus magic damage in an area." tr "Spell_GalioPassive_Tooltip" = "Galio's next basic attack deals @TotalDamage@ magic damage to nearby enemies." tr "Spell_GalioQ_Name" = "Winds of War" tr "Spell_GalioQ_Summary" = "Galio fires two windblasts that converge into a large tornado that deals damage over time." tr "Spell_GalioQ_Tooltip" = "Galio fires two windblasts that deal @QMissileDamage@ magic damage.<br><br>When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamage*3@ vs. monsters) as magic damage over @SuperQDuration@ seconds." tr "Spell_GalioQ_TornadoDamage" = "Tornado Damage" tr "Spell_GalioQ_WindblastDamage" = "Windblast Damage" tr "Spell_GalioR_Name" = "Hero's Entrance" tr "Spell_GalioR_Summary" = "Galio designates an ally's position as his landing spot. After a delay Galio smashes down location, knocking up nearby enemies." tr "Spell_GalioR_Tooltip" = "Galio designates an allied champion's current position as his landing spot.<br><br>When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds." tr "Spell_GalioW_Name" = "Shield of Durand" tr "Spell_GalioW_Summary" = "Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies." tr "Spell_GalioW_Tooltip" = "<font color='#FF9900'>Passive:</font> After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs <font color='#FF0000'>@f3@</font> magic damage.<br><br><font color='#FF9900'>First Cast:</font> Galio starts to charge, gaining @Effect1Amount@ <font color='#FF00FF'>(+@f2@)</font><font color='#99FF99'>(+@f4@)</font>% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.<br><br><font color='#FF9900'>Second Cast:</font> Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ <font color='#99FF99'>(+@f9@)</font> to @MaximumWBaseDamage@ <font color='#99FF99'>(+@f11@)</font> damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time." tr "Spell_GangplankE_Cooldown" = "@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)" tr "Spell_GangplankE_Name" = "Powder Keg" tr "Spell_GangplankE_Summary" = "Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them." tr "Spell_GangplankE_Tooltip" = "Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.<br><br>If Gangplank destroys a keg, it explodes dealing <scaleAD>the attack's damage</scaleAD> as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.<br><br>When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).<br><br>Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)<br><br><font color='#ffd700'>Keg explosions apply Parrrley's plunder effect.</font>" tr "Spell_GangplankPassive_Name" = "Trial by Fire" tr "Spell_GangplankPassive_Summary" = "Every few seconds, Gangplank's melee strike will set his opponent on fire." tr "Spell_GangplankPassive_Tooltip" = "Every @Cooldown@ seconds, Gangplank's next melee attack ignites the target, dealing <trueDamage>@TotalDamage@ bonus true damage</trueDamage> over @DoTDuration@ seconds (half damage against turrets) and granting Gangplank @MoveSpeed*100@% Movement Speed for @MoveSpeedDuration@ seconds.<br><br>Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.<br><br><font color='#99FF99'>Parrrley does not activate Trial by Fire.</font>" tr "Spell_GangplankQWrapper_Name" = "Parrrley" tr "Spell_GangplankQWrapper_Summary" = "Shoots target, plundering Gold for each enemy unit killed." tr "Spell_GangplankQWrapper_Tooltip" = "Fires a bullet that deals @Effect1Amount@ (<scaleAD>+@CharTotalPhysical@</scaleAD>) physical damage (can crit and applies on-hit effects).<br><br>If Parrrley kills the target, Gangplank plunders <font color='#FFDD00'>@Effect2Amount@</font> bonus Gold and <font color='#FFDD00'>@Effect5Amount@</font> <font color='#ffd700'>Silver Serpents</font>. (Trade <font color='#ffd700'>Silver Serpents</font> at the shop to upgrade Cannon Barrage).<br><br><onlyShowInGame>Total Gold plundered: <font color='#FFDD00'>@f1@ Gold</font></onlyShowInGame>" tr "Spell_GangplankR_Name" = "Cannon Barrage" tr "Spell_GangplankR_Summary" = "Gangplank signals his ship to bombard an area, slowing and damaging enemies." tr "Spell_GangplankR_Tooltip" = "Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br><font color='#ffd700'>Collect Silver Serpents with Parrrley to upgrade in the shop.</font>" tr "Spell_GangplankW_Name" = "Remove Scurvy" tr "Spell_GangplankW_Summary" = "Eats citrus to cure crowd control effects and restore Health." tr "Spell_GangplankW_Tooltip" = "Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> + <font color='#CC3300'>@Effect2Amount@% of his missing Health</font>." tr "Spell_GarenE_ADRatioPerSpin" = "Attack Damage Scaling Per Spin" tr "Spell_GarenE_BaseDamagePerSpin" = "Damage Per Spin" tr "Spell_GarenE_Name" = "Judgment" tr "Spell_GarenE_Summary" = "Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies." tr "Spell_GarenE_Tooltip" = "Garen rapidly spins his sword around his body for @Duration@ seconds, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> @f1@ times, increased to <physicalDamage>@TotalDamageNearest@</physicalDamage> to the nearest enemy. (Attack speed from items and levels increases the number of strikes)<br><br>Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds." tr "Spell_GarenE_TooltipExtendedBelowLine" = "Can critically strike for (@TotalDamageCrit@ | @TotalDamageNearestCrit@) damage instead.<br>Cooldown is reduced by remaining duration if canceled early." tr "Spell_GarenECancel_Name" = "Cancel Judgement" tr "Spell_GarenECancel_Tooltip" = "Garen stops performing Judgment." tr "Spell_GarenPassive_Name" = "Perseverance" tr "Spell_GarenPassive_Summary" = "If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second." tr "Spell_GarenPassive_Tooltip" = "If Garen has not been struck by damage or enemy abilities for @DamageTimer@ seconds, he regenerates <font color='#CC3300'>@RegenCalc@</font> of his maximum health every 5 seconds. <br><br>Minion and non-epic monster damage does not stop Perseverance." tr "Spell_GarenQ_Name" = "Decisive Strike" tr "Spell_GarenQ_Summary" = "Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them." tr "Spell_GarenQ_Tooltip" = "Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ seconds.<br><br>His next basic attack within @AttackWindow@ seconds deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> and silences his target for @SilenceDuration@ seconds." tr "Spell_GarenR_ExecuteDamage" = "Missing Health Damage" tr "Spell_GarenR_Name" = "Demacian Justice" tr "Spell_GarenR_Summary" = "Garen calls upon the might of Demacia to attempt to execute an enemy champion." tr "Spell_GarenR_Tooltip" = "Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health." tr "Spell_GarenW_Name" = "Courage" tr "Spell_GarenW_Summary" = "Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration." tr "Spell_GarenW_Tooltip" = "<font color='#FF9900'>Passive:</font> Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. Current Bonus: <font color='#FFFFFF'>@f1@</font><br><br><font color='#FF9900'>Active: </font>Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity." tr "Spell_GGun_Name" = "Gatling Gun" tr "Spell_GGun_Summary" = "Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist." tr "Spell_GGun_Tooltip" = "Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> damage and reducing up to @Effect4Amount*-1@ armor and magic resist.<br><br><font color='#919191'><i>Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.<br>Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.</i></font>" tr "Spell_GlacialStorm_Name" = "Glacial Storm" tr "Spell_GlacialStorm_Summary" = "Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance." tr "Spell_GlacialStorm_Tooltip" = "<spellPassive>Activate: </spellPassive>Drains <mana>@ManaCostPerSecond@ Mana</mana> per second. <br><br>Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> per second to targets and slowing their Movement Speed by @SlowAmount@%. <br><br>When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead." tr "Spell_GnarBigQ_Name" = "Boulder Toss" tr "Spell_GnarE_Name" = "Hop / Crunch" tr "Spell_GnarE_Summary" = "Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.<br><br>Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him." tr "Spell_GnarE_Tooltip" = "<font color='#33FF33'>Mini Gnar: </font>Leaps to a location, gaining @MinibAS*100@% attack speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows briefly if the unit landed on was an enemy.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Leaps to a location and deals <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage> to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.<br><br>If Crunch is used to transform, Gnar will still be able to bounce." tr "Spell_GnarQ_Name" = "Boomerang Throw / Boulder Toss" tr "Spell_GnarQ_Summary" = "Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.<br><br>Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown." tr "Spell_GnarQ_Tooltip" = "<font color='#33FF33'>Mini Gnar: </font>Throws a boomerang that deals <physicalDamage>@MiniTotalDamage@ physical damage</physicalDamage> and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%." tr "Spell_GnarR_Name" = "GNAR!" tr "Spell_GnarR_Summary" = "Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage." tr "Spell_GnarR_Tooltip" = "<font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.<br><br><scaleHealth>Mega Gnar: </scaleHealth>Knocks nearby enemies in the specified direction, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed." tr "Spell_GnarW_Name" = "Hyper / Wallop" tr "Spell_GnarW_Summary" = "Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.<br><br>Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area." tr "Spell_GnarW_Tooltip" = "<font color='#33FF33'>Mini Gnar: </font><spellPassive>Passive:</spellPassive> Every 3rd attack or spell on the same target deals an additional <magicDamage>@MiniTotalDamage@</magicDamage> +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters). <br><br><scaleHealth>Mega Gnar: </scaleHealth>Stuns enemies in an area for @MegaStunDuration@ seconds, dealing <physicalDamage>@MegaTotalDamage@ physical damage</physicalDamage>.<br><br>Gnar gains Hyper's Movement Speed bonus when he leaves Mega form." tr "Spell_GragasE_Name" = "Body Slam" tr "Spell_GragasE_Summary" = "Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them." tr "Spell_GragasE_Tooltip" = "Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.<br><br>Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit." tr "Spell_GragasQ_Name" = "Barrel Roll" tr "Spell_GragasQ_Summary" = "Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their Movement Speed slowed." tr "Spell_GragasQ_Tooltip" = "Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions." tr "Spell_GragasR_Name" = "Explosive Cask" tr "Spell_GragasR_Summary" = "Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius." tr "Spell_GragasR_Tooltip" = "Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are knocked away from the explosion." tr "Spell_GragasW_Name" = "Drunken Rage" tr "Spell_GragasW_Summary" = "Gragas guzzles down brew from his cask for 1 second. After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received." tr "Spell_GragasW_Tooltip" = "Gragas guzzles down his brew, taking @Effect1Amount@% <scaleAP>(+@CharAbilityPower2*100@%)</scaleAP> reduced damage for @Effect5Amount@ seconds.<br><br>After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters)." tr "Spell_GravesChargeShot_Name" = "Collateral Damage" tr "Spell_GravesChargeShot_Summary" = "Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone." tr "Spell_GravesChargeShot_Tooltip" = "Fires an explosive shell with such force that it knocks Graves back. The shell deals <physicalDamage>@Damage@</physicalDamage> physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing <physicalDamage>@FalloffDamage@</physicalDamage> physical damage in a cone." tr "Spell_GravesMove_Name" = "Quickdraw" tr "Spell_GravesMove_Summary" = "Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost." tr "Spell_GravesMove_Tooltip" = "Dashes in a direction, reloading one shell. Graves gains <keywordMajor>True Grit</keywordMajor> for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of <keywordMajor>True Grit</keywordMajor> instead. <br><br>Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes <keywordMajor>True Grit</keywordMajor>.<br><br><keywordMajor>True Grit</keywordMajor> grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times)." tr "Spell_GravesQLineSpell_Name" = "End of the Line" tr "Spell_GravesQLineSpell_Summary" = "Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain." tr "Spell_GravesQLineSpell_Tooltip" = "Fires a powder round that deals @Effect1Amount@<scaleAD> (+@f1@)</scaleAD> physical damage to enemies in a line.<br><br>After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@<scaleAD> (+@f2@)</scaleAD> physical damage to all nearby enemies." tr "Spell_GravesSmokeGrenade_Name" = "Smoke Screen" tr "Spell_GravesSmokeGrenade_Summary" = "Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly." tr "Spell_GravesSmokeGrenade_Tooltip" = "Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.<br><br>Enemies caught in the initial impact are dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds." tr "Spell_HallucinateFull_Name" = "Hallucinate" tr "Spell_HallucinateFull_Summary" = "Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies." tr "Spell_HallucinateFull_Tooltip" = "Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately. <br><br><ul><li>Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @Effect7Amount@ second(s).</li><li>Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.</li></ul><br><scaleAP>The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.</scaleAP>" tr "Spell_Headbutt_Name" = "Headbutt" tr "Spell_Headbutt_Summary" = "Alistar rams a target with his head, dealing damage and knocking the target back." tr "Spell_Headbutt_Tooltip" = "Alistar rams into an enemy, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and knocking them back." tr "Spell_HecarimRamp_Name" = "Devastating Charge" tr "Spell_HecarimRamp_Summary" = "Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability." tr "Spell_HecarimRamp_Tooltip" = "Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> to @Effect3Amount@<scaleAD> (+@CharBonusPhysical2@)</scaleAD> physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).<br><br><rules>Devastating Charge's remaining duration pauses during Onslaught of Shadows.</rules>" tr "Spell_HecarimRapidSlash_Name" = "Rampage" tr "Spell_HecarimRapidSlash_Summary" = "Hecarim cleaves nearby enemies dealing physical damage." tr "Spell_HecarimRapidSlash_Tooltip" = "Hecarim cleaves nearby enemies for @BaseDamage@ <scaleAD>(+@f1@)</scaleAD> physical damage. (@MinionDamageRatio*100@% damage to minions)<br><br>If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times." tr "Spell_HecarimUlt_Name" = "Onslaught of Shadows" tr "Spell_HecarimUlt_Summary" = "Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror." tr "Spell_HecarimUlt_Tooltip" = "Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit. <br><br>Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).<br><br><rules>Hecarim himself will only move to the targeted location. The riders will always move the full distance.</rules>" tr "Spell_HecarimW_Name" = "Spirit of Dread" tr "Spell_HecarimW_Summary" = "Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer." tr "Spell_HecarimW_Tooltip" = "Hecarim deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.<br><br>Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters." tr "Spell_HeimerdingerE_Name" = "CH-2 Electron Storm Grenade" tr "Spell_HeimerdingerE_Summary" = "Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units." tr "Spell_HeimerdingerE_Tooltip" = "Hurls a grenade that deals <magicDamage>@Damage@ magic damage</magicDamage> to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.<br><br>Hitting a champion fully charges nearby turret beams." tr "Spell_HeimerdingerPassive_Name" = "Hextech Affinity" tr "Spell_HeimerdingerPassive_Tooltip" = "Gain @MovementSpeed.0*100@% Movement Speed while near allied towers and turrets deployed by Heimerdinger." tr "Spell_HeimerdingerQ_Cost" = "@KitCost@ <keywordCost>Turret Kit</keywordCost> & @Cost@ Mana" tr "Spell_HeimerdingerQ_ListType_BeamDamage" = "Beam Damage" tr "Spell_HeimerdingerQ_ListType_CannonDamage" = "Cannon Damage" tr "Spell_HeimerdingerQ_Name" = "H-28 G Evolution Turret" tr "Spell_HeimerdingerQ_Ping_CurrentCharges" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @SubA@ Turrets Ready</font>" tr "Spell_HeimerdingerQ_Ping_NextCharge" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Next Turret in @SubA@s</font>" tr "Spell_HeimerdingerQ_Summary" = "Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers)." tr "Spell_HeimerdingerQ_Tooltip" = "Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a <keywordCost>Turret Kit</keywordCost> every @KitCooldown@s and can hold @MaxKits@ <keywordCost>Kits</keywordCost> at once." tr "Spell_HeimerdingerQ_TooltipExtendedBelowLine" = "<emphasis>Turret Stats</emphasis><br><p> Health: <scaleLevel>@TurretHealth@</scaleLevel><br> Cannon Attack: <magicDamage>@Damage@ magic damage</magicDamage><br> Charged Cannon Attack: <magicDamage>@DamageBeam@ magic damage</magicDamage> every @BeamCooldown@s<br> Max Simultaneous Turrets: <emphasis>@MaxTurrets@</emphasis></p>" tr "Spell_HeimerdingerR_EUltBaseDamage" = "Lightning Grenade Damage" tr "Spell_HeimerdingerR_Name" = "UPGRADE!!!" tr "Spell_HeimerdingerR_QUltBaseDamage" = "Apex Turret Cannon Damage" tr "Spell_HeimerdingerR_QUltBaseDamageBeam" = "Turret Beam Damage" tr "Spell_HeimerdingerR_Tooltip" = "Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel. <br><br><attention>H-28Q Apex Turret:</attention> Places a Turret for 8 seconds that deals <magicDamage>@QUltDamage@ magic damage</magicDamage> with its cannon and <magicDamage>@QUltDamageBeam@ magic damage</magicDamage> with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit. <br><br><attention>Hextech Rocket Swarm:</attention> Fires 4 waves of rockets that each deal <magicDamage>@WUltBaseDamage@ magic damage</magicDamage>. Champions and Monsters hit by multiple rockets take reduced damage, max <magicDamage>@WUltTotalDamage@</magicDamage>. <br><br><attention>CH-3X Lightning Grenade:</attention> Throws a bouncing grenade that discharges three times, dealing <magicDamage>@EUltDamage@ magic damage</magicDamage>. Both the stun and slow areas are larger." tr "Spell_HeimerdingerR_WUltBaseDamage" = "Rocket Swarm Damage" tr "Spell_HeimerdingerR_WUltTotalBaseDamage" = "Rocket Swarm Max Damage" tr "Spell_HeimerdingerW_Name" = "Hextech Micro-Rockets" tr "Spell_HeimerdingerW_Summary" = "Heimerdinger fires long-range rockets that converge on his cursor." tr "Spell_HeimerdingerW_Tooltip" = "Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal <magicDamage>@Damage@ magic damage</magicDamage>. Additional rocket hits deal reduced damage:<br><br><attention>Champions and Monsters:</attention> <magicDamage>@ExtraHitDamage@ magic damage</magicDamage>, max <magicDamage>@TotalDamage@ total damage</magicDamage><br><attention>Minions:</attention> <magicDamage>@ExtraHitDamageMinions@ magic damage</magicDamage><br><br>Rocket hits against champions charge nearby turret beam attacks." tr "Spell_Highlander_MovementSpeedIncrease" = "Movement Speed Increase" tr "Spell_Highlander_Name" = "Highlander" tr "Spell_Highlander_Summary" = "Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist." tr "Spell_Highlander_Tooltip" = "<font color='#FF9900'>Passive:</font> Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.<br><br><font color='#FF9900'>Active:</font> Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds." tr "Spell_Highlander_TooltipSimple" = "<font color='#FF9900'>Passive:</font> Champion takedowns reduce the cooldown of Master Yi's basic abilities.<br><br><font color='#FF9900'>Active:</font> Grants Movement Speed, Attack Speed, and immunity to slows for @RDuration@ seconds.<br><br>While active, champion takedowns extend the duration of Highlander by @RKillAssistExtension@ seconds." tr "Spell_HowlingGale_Name" = "Howling Gale" tr "Spell_HowlingGale_Summary" = "By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path." tr "Spell_HowlingGale_Tooltip" = "Summons a whirlwind, which deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.<br><br>The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:<ul><li>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus damage</li><li>Knocks up for an additional @Effect5Amount@ seconds</li><li>Travels @Effect3Amount@% further</li></ul>Howling Gale always reaches its destination in @Effect8Amount@ seconds.<br><br><rules><font color='#8c8c8c'>Activate again to release the whirlwind early.</font></rules>" tr "Spell_IllaoiE_Name" = "Test of Spirit" tr "Spell_IllaoiE_Summary" = "Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a <font color='#669900'>Vessel</font> and begin spawning Tentacles." tr "Spell_IllaoiE_Tooltip" = "Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% <scaleAD>(+@f5@%)</scaleAD> of the damage taken echoing to its owner.<br><br>If the spirit dies or the target leaves its range, the target becomes a <font color='#669900'>Vessel</font> for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. <font color='#669900'>Vessels</font> spawn Tentacles every <scaleLevel>@f1@</scaleLevel> seconds if no other Tentacles are nearby.<br><br>Tentacles will automatically <font color='#85FFAD'>Slam</font> at spirits and <font color='#669900'>Vessels</font> once every 10 seconds." tr "Spell_IllaoiPassive_Name" = "Prophet of an Elder God" tr "Spell_IllaoiPassive_Summary" = "Illaoi and the <font color='#669900'>Vessels</font> she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, <font color='#669900'>Vessels</font>, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion." tr "Spell_IllaoiPassive_Tooltip" = "Illaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (<scaleLevel>@SpawnCD@</scaleLevel> second cooldown). Tentacles will not attack on their own, but can be made to <font color='#85FFAD'>Slam</font> by Illaoi's abilities.<br><br><font color='#85FFAD'>Slam</font> deals <scaleLevel>@f1.0@</scaleLevel> <scaleAD>(+@f2.0@)</scaleAD> <scaleAP>(+@f5.0@)</scaleAP> physical damage. If <font color='#85FFAD'>Slam</font> damages one or more enemy champions, Illaoi is healed for @MissingHPPercentHeal*100@% of her missing health.<br><br><font color='#919191'><i>Enemies hit by multiple Slams at once take 50% damage beyond the first.<br>Tentacles last until killed or Illaoi is out of range for @TentacleDisabledLifetime@ seconds.</i></font>" tr "Spell_IllaoiQ_Name" = "Tentacle Smash" tr "Spell_IllaoiQ_Summary" = "Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage." tr "Spell_IllaoiQ_Tooltip" = "<scaleAD>Passive:</scaleAD> <font color='#85FFAD'>Slam</font> damage is increased by @Effect6Amount*100@% (<scaleAD>@f1@</scaleAD>).<br><br><scaleAD>Active:</scaleAD> Illaoi swings her idol, causing a Tentacle to <font color='#85FFAD'>Slam</font> forward." tr "Spell_IllaoiR_Name" = "Leap of Faith" tr "Spell_IllaoiR_Summary" = "Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit." tr "Spell_IllaoiR_Tooltip" = "Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.<br><br>For the next @Duration@ seconds Tentacles are untargetable and will <font color='#85FFAD'>Slam</font> 50% faster, and Harsh Lesson has a 2 second cooldown.<br><br><font color='#cccccc'><i>'There are kind and gentle gods. Mine isn't one of those.'</i></font>" tr "Spell_IllaoiW_Name" = "Harsh Lesson" tr "Spell_IllaoiW_Summary" = "Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target." tr "Spell_IllaoiW_Tooltip" = "Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to <scaleAD>@f1*100@%</scaleAD> of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].<br><br>When she strikes, nearby Tentacles will <font color='#85FFAD'>Slam</font> at the target.<br><br><font color='#919191'><i>Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.</i></font>" tr "Spell_InfectedCleaverMissileCast_Cost" = "@Effect3Amount@ Health" tr "Spell_InfectedCleaverMissileCast_Name" = "Infected Cleaver" tr "Spell_InfectedCleaverMissileCast_Summary" = "Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows)." tr "Spell_InfectedCleaverMissileCast_Tooltip" = "Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.<br><br>If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).<br><br><rules>Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.</rules>" tr "Spell_InsanityPotion_Name" = "Insanity Potion" tr "Spell_InsanityPotion_Summary" = "Singed drinks a potent brew of chemicals, granting him increased combat stats." tr "Spell_InsanityPotion_Tooltip" = "Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds." tr "Spell_IreliaE_Name" = "Flawless Duet" tr "Spell_IreliaE_Summary" = "Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked." tr "Spell_IreliaE_Tooltip" = "Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ seconds.<br><br>Champions and large monsters are <font color='#DDDD77'>Marked</font> for @MarkDuration@ seconds." tr "Spell_IreliaE2_Name" = "Flawless Duet" tr "Spell_IreliaE2_Tooltip" = "Irelia places the second blade." tr "Spell_IreliaPassive_Name" = "Ionian Fervor" tr "Spell_IreliaPassive_Summary" = "When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit." tr "Spell_IreliaPassive_Tooltip" = "When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @BuffDuration@ seconds. She gains @SingleStackAS@% Attack Speed per stack.<br><br>At max (@MaxStacks@) stacks, Ionian Fervor also grants an additional @OnHitBonus@ bonus magic damage on hit. <br><br><font color='#8C8C8C' size='16'>Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.<br>An ability will grant multiple stacks if it hits multiple champions.</font>" tr "Spell_IreliaQ_BonusMinionDamage" = "Bonus Damage to Minions" tr "Spell_IreliaQ_HealADRatio" = "Heal Ratio" tr "Spell_IreliaQ_Name" = "Bladesurge" tr "Spell_IreliaQ_Summary" = "Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes." tr "Spell_IreliaQ_Tooltip" = "Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.<br><br>Bladesurge's cooldown is reset if the target was <font color='#DDDD77'>Marked</font> or dies to Bladesurge.<br><br><font color='#8C8C8C' size='16'>Bladesurge deals @MinionDamage@ damage to minions.</font>" tr "Spell_IreliaR_Name" = "Vanguard's Edge" tr "Spell_IreliaR_Summary" = "Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it." tr "Spell_IreliaR_Tooltip" = "Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and <font color='#DDDD77'>Mark</font> champions and large monsters for @MarkDuration@ seconds.<br><br>Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds." tr "Spell_IreliaR_WallDamage" = "Wall Damage" tr "Spell_IreliaR_WallDuration" = "Wall Duration" tr "Spell_IreliaW_Name" = "Defiant Dance" tr "Spell_IreliaW_Summary" = "Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge." tr "Spell_IreliaW_Tooltip" = "<font color='#FF9900'>First Cast:</font> Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.<br><br><font color='#FF9900'>Second Cast:</font> Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.<br><br><font color='#8C8C8C' size='16'>Defiant Dance cannot be interrupted.</font>" tr "Spell_IvernE_Name" = "Triggerseed" tr "Spell_IvernE_Summary" = "Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies." tr "Spell_IvernE_Tooltip" = "Ivern shields an ally, absorbing up to @Effect1Amount@ <scaleAP>(+@f3@)</scaleAP> damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ <scaleAP>(+@f4@)</scaleAP> magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.<br><br><rules><scaleArmor>Can also be cast on Daisy.</scaleArmor></rules>" tr "Spell_IvernQ_Name" = "Rootcaller" tr "Spell_IvernQ_Summary" = "Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target." tr "Spell_IvernQ_Tooltip" = "Ivern conjures a vine dealing @Effect5Amount@ <scaleAP>(+@f1@)</scaleAP> magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range." tr "Spell_IvernR_Name" = "Daisy!" tr "Spell_IvernR_Summary" = "Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row." tr "Spell_IvernR_Tooltip" = "Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:<ul><li>Health: @TotalDaisyHP@</li><li>Armor and Magic Resist: @TotalBonusResists@</li><li>Attack Damage: @TotalDaisyAD@</li></ul><br><rules><scaleArmor>Recast to manually issue orders to Daisy.</scaleArmor></rules>" tr "Spell_IvernW_Cooldown" = "@f12@s Cooldown" tr "Spell_IvernW_Name" = "Brushmaker" tr "Spell_IvernW_Summary" = "In brush, Ivern's attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush." tr "Spell_IvernW_Tooltip" = "<spellPassive>Passive:</spellPassive> In brush, Ivern's attacks deal @Effect5Amount@ <scaleAP>(+@f2@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active:</spellPassive> Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed." tr "Spell_JackInTheBox_Name" = "Jack In The Box" tr "Spell_JackInTheBox_Summary" = "Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies." tr "Spell_JackInTheBox_Tooltip" = "Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).<br><br>It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> if it is attacking only one enemy. It lasts for @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> seconds while hidden or 5 seconds while firing. " tr "Spell_JarvanIVCataclysm_Name" = "Cataclysm" tr "Spell_JarvanIVCataclysm_Summary" = "Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact." tr "Spell_JarvanIVCataclysm_Tooltip" = "Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.<br><br>Activate again to collapse the terrain." tr "Spell_JarvanIVDemacianStandard_Name" = "Demacian Standard" tr "Spell_JarvanIVDemacianStandard_Summary" = "Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions." tr "Spell_JarvanIVDemacianStandard_Tooltip" = "<spellPassive>Passive:</spellPassive> Gains @Effect3Amount*100@% Attack Speed.<br><br><spellPassive>Active:</spellPassive> Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed." tr "Spell_JarvanIVDragonStrike_Name" = "Dragon Strike" tr "Spell_JarvanIVDragonStrike_Summary" = "Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path." tr "Spell_JarvanIVDragonStrike_Tooltip" = "Extends Jarvan IV's lance dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br>If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized." tr "Spell_JarvanIVGoldenAegis_Name" = "Golden Aegis" tr "Spell_JarvanIVGoldenAegis_Summary" = "Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies." tr "Spell_JarvanIVGoldenAegis_Tooltip" = "Grants a shield that absorbs @Effect1Amount@ (<font color='#CC3300'>+@f1@</font> [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds." tr "Spell_JarvanIVMartialCadence_Name" = "Martial Cadence" tr "Spell_JarvanIVMartialCadence_Summary" = "Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds." tr "Spell_JarvanIVMartialCadence_Tooltip" = "The first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: @MaximumCadenceDamage@ damage). This effect cannot occur again on the same enemy for @f1@ seconds." tr "Spell_JavelinToss_JavelinCost" = "Javelin Mana Cost" tr "Spell_JavelinToss_Name" = "Javelin Toss / Takedown" tr "Spell_JavelinToss_Summary" = "In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have." tr "Spell_JavelinToss_Tooltip" = "<font color='#FF9900' size='18'>Human: </font>Nidalee throws her javelin, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> total damage.<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee's next attack deals additional damage, greatly increased on low health targets." tr "Spell_JaxCounterStrike_Name" = "Counter Strike" tr "Spell_JaxCounterStrike_Summary" = "Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies." tr "Spell_JaxCounterStrike_Tooltip" = "Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.<br><br>After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to them.<br><br><scaleAP>Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).</scaleAP>" tr "Spell_JaxEmpowerTwo_Name" = "Empower" tr "Spell_JaxEmpowerTwo_Summary" = "Jax charges his weapon with energy, causing his next attack to deal additional damage." tr "Spell_JaxEmpowerTwo_Tooltip" = "Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@) </scaleAP>Magic Damage." tr "Spell_JaxLeapStrike_Name" = "Leap Strike" tr "Spell_JaxLeapStrike_Summary" = "Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon." tr "Spell_JaxLeapStrike_Tooltip" = "Jax leaps to target unit, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage if it is an enemy." tr "Spell_JaxRelentlessAssault_Name" = "Grandmaster's Might" tr "Spell_JaxRelentlessAssault_Summary" = "Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration." tr "Spell_JaxRelentlessAssault_Tooltip" = "<spellPassive>Passive:</spellPassive> Every third consecutive strike Jax deals <magicDamage>@DamageCalc@ additional magic damage</magicDamage>.<br><br><spellPassive>Active:</spellPassive> Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds." tr "Spell_JayceAccelerationGate_Name" = "Acceleration Gate" tr "Spell_JayceAccelerationGate_Summary" = "Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it.<br>If Shock Blast is fired through the gate the missile speed, range, and damage will increase." tr "Spell_JayceAccelerationGate_Tooltip" = "Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).<br><br>If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%." tr "Spell_JayceHyperCharge_Name" = "Hyper Charge" tr "Spell_JayceHyperCharge_Summary" = "Gains a burst of energy increasing Attack Speed to maximum for several attacks." tr "Spell_JayceHyperCharge_Tooltip" = "Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% <scaleAD>(@ActualDamage@)</scaleAD> damage." tr "Spell_JayceShockBlast_Name" = "Shock Blast" tr "Spell_JayceShockBlast_Summary" = "Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion." tr "Spell_JayceShockBlast_Tooltip" = "Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to all enemies hit." tr "Spell_JayceStanceGtH_Name" = "Mercury Hammer / Mercury Cannon" tr "Spell_JayceStanceGtH_Summary" = "Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage." tr "Spell_JayceStanceGtH_Tooltip" = "Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist. <br><br>The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ <magicDamage>magic damage</magicDamage>." tr "Spell_JayceStanceHtG_Name" = "Mercury Cannon / Mercury Hammer" tr "Spell_JayceStanceHtG_Summary" = "Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.<br><br>Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage." tr "Spell_JayceStanceHtG_Tooltip" = "<scaleAD>Active: </scaleAD>Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.<br><br>The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds." tr "Spell_JayceStaticField_Name" = "Lightning Field / Hyper Charge" tr "Spell_JayceStaticField_Summary" = "Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.<br><br>Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks." tr "Spell_JayceStaticField_Tooltip" = "<spellPassive>Passive:</spellPassive> Gains @ManaGain@ Mana per strike while in Hammer Stance.<br><br><spellPassive>Active:</spellPassive> Creates an electric aura dealing <magicDamage>@Damage@ magic damage</magicDamage> over @Duration@ seconds to nearby enemies." tr "Spell_JayceThunderingBlow_Name" = "Thundering Blow / Acceleration Gate" tr "Spell_JayceThunderingBlow_Summary" = "Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.<br><br>Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase." tr "Spell_JayceThunderingBlow_Tooltip" = "Deals @PercHPDamage*100@% of the target's maximum health <scaleAD>(+@FlatDamage@)</scaleAD> as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)" tr "Spell_JayceToTheSkies_Name" = "To the Skies! / Shock Blast" tr "Spell_JayceToTheSkies_Summary" = "Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.<br><br>Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit." tr "Spell_JayceToTheSkies_Tooltip" = "Leaps to an enemy dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds." tr "Spell_JhinE_Name" = "Captive Audience" tr "Spell_JhinE_Summary" = "Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. <br><br><font color='#FFFFFF'>Beauty in Death -</font> When Jhin kills an enemy champion, a lotus trap will bloom near their corpse." tr "Spell_JhinE_Tooltip" = "Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.<br><br>The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).<br><br>Jhin prepares a new trap every <scaleLevel>@f1@</scaleLevel> seconds and can store 2 at once. <br><br><scaleLevel>Beauty in Death -</scaleLevel> When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed." tr "Spell_JhinQ_Name" = "Dancing Grenade" tr "Spell_JhinQ_Summary" = "Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills." tr "Spell_JhinQ_Tooltip" = "Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower@) </scaleAP>physical damage before bouncing to a nearby target that has not yet been hit.<br><br>The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%." tr "Spell_JhinR_Name" = "Curtain Call" tr "Spell_JhinR_Summary" = "Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike." tr "Spell_JhinR_Tooltip" = "Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage>, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to <physicalDamage>@MaxIncreaseCalc@</physicalDamage>). The 4th shot <font color='#FF5802'>crits</font> for @FourthShotMultiplier*100@% damage." tr "Spell_JhinW_Name" = "Deadly Flourish" tr "Spell_JhinW_Summary" = "Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted." tr "Spell_JhinW_Tooltip" = "Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.<br><br>If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had <font color='#FF5802'>crit</font> them." tr "Spell_JinxE_Name" = "Flame Chompers!" tr "Spell_JinxE_Summary" = "Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place." tr "Spell_JinxE_Tooltip" = "Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds." tr "Spell_JinxQ_Cost" = "@Cost@ Mana Per Rocket" tr "Spell_JinxQ_Name" = "Switcheroo!" tr "Spell_JinxQ_Summary" = "Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana." tr "Spell_JinxQ_Tooltip" = "Jinx swaps weapons.<br><br><spellPassive>Fishbones, the Rocket Launcher:</spellPassive> Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.<br><br><spellPassive>Pow-Pow, the Minigun:</spellPassive> Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.<br><br><rules>Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.</rules>" tr "Spell_JinxR_Name" = "Super Mega Death Rocket!" tr "Spell_JinxR_Summary" = "Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health." tr "Spell_JinxR_Tooltip" = "Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage." tr "Spell_JinxW_Name" = "Zap!" tr "Spell_JinxW_Summary" = "Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it." tr "Spell_JinxW_Tooltip" = "Jinx fires a shock blast that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.<br><br><rules>Zap!'s cast time decreases as Jinx gains Attack Speed.</rules>" tr "Spell_KaisaE_Name" = "Supercharge" tr "Spell_KaisaE_Summary" = "Kai'Sa briefly increases her movement speed, then increases her attack speed.<br><br>Living Weapon: Supercharge is upgraded to briefly grant Invisibility." tr "Spell_KaisaE_Tooltip" = "Kai'Sa spends <font color='#FF0000'>@f1@</font> seconds Supercharging her Void Energy. She gains <font color='#FF0000'>@f4@%</font> Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f3@>Living Weapon </kaisaLWActive@f3@></font>- <font color='#FF0000'>@Effect6Amount@% Attack Speed</font> (<kaisaLWActive@f3@>current:</kaisaLWActive@f3@> <font color='#FF0000'>@f2@%</font>) - Supercharge grants <font color='#91d7ee'>Invisibility</font> for @Effect7Amount@ seconds.<br><br><rules>Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.</rules>" tr "Spell_KaisaPassive_Name" = "Second Skin" tr "Spell_KaisaPassive_Summary" = "Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties." tr "Spell_KaisaPassive_Tooltip" = "<mainText><font color='#B342F4'>Caustic Wounds</font> - Kai'Sa's basic attacks stack <font color='#B342F4'>Plasma</font> for @PDuration@ seconds and deal <font color='#FFFFFF'>@PCurrentBaseDamage@</font> <font color='#99FF99'>(+@PAPBaseTooltip@)</font> + (<font color='#FFFFFF'>@PCurrentPerStackDamage@</font> <font color='#99FF99'>(+@PAPTooltip@)</font> per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @PMaxStacks@ stacks, dealing bonus damage equal to @PExecuteTooltip@ <font color='#99FF99'>(+@PExecuteAPRatioTooltip@)</font>% of the target's missing health (max: @PDamageCap@ against monsters).<br><br>Allies' immobilizing effects on champions also add @PAllyStacks@ stack of Plasma.<br><br><kaisaLWActive1>Living Weapon -</kaisaLWActive1> Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from <kaisaLWActive1> Items</kaisaLWActive1> and <kaisaLWActive1>Champion Levels</kaisaLWActive1>.</mainText>" tr "Spell_KaisaQ_Name" = "Icathian Rain" tr "Spell_KaisaQ_Summary" = "Kai'Sa shoots a swarm of missiles that seek out nearby targets.<br><br>Living Weapon: Icathian Rain is upgraded to shoot more missiles." tr "Spell_KaisaQ_Tooltip" = "Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f7@)</scaleAP> physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@f8@)</scaleAP>).<br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f6@>Living Weapon -</kaisaLWActive@f6@> <scaleAD>@Effect6Amount@ Bonus Attack Damage</scaleAD> (<kaisaLWActive@f6@>current:</kaisaLWActive@f6@> <scaleAD>@f5@</scaleAD>) - Icathian Rain fires @Effect7Amount@ missiles.</font><br><br><rules>Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.</rules>" tr "Spell_KaisaR_Name" = "Killer Instinct" tr "Spell_KaisaR_Summary" = "Kai'Sa dashes near an enemy champion." tr "Spell_KaisaR_Tooltip" = "Kai'Sa warps to a location near an enemy champion affected by <font color='#B342F4'>Plasma</font>, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds." tr "Spell_KaisaW_Name" = "Void Seeker" tr "Spell_KaisaW_Summary" = "Kai'Sa shoots a long range missile, marking enemies with her passive.<br><br>Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit." tr "Spell_KaisaW_Tooltip" = "Kai'Sa fires a Void blast that grants <font color='#ee91d7'>True Sight</font> on the first enemy hit, and triggers @Effect4Amount@ stacks of <font color='#B342F4'>Plasma</font>, dealing magic damage based on the target's stacks.<br><br>Min Damage: @Effect1Amount@ (<scaleLevel>+@f5@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f6@)</scaleAP><br>Max Damage: @Effect1Amount@ (<scaleLevel>+@f7@</scaleLevel>) <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@f8@)</scaleAP><br><br><font color='#8C8C8C' size='16'><kaisaLWActive@f4@>Living Weapon -</kaisaLWActive@f4@></font> <scaleAP>@Effect2Amount@ Ability Power</scaleAP> (<kaisaLWActive@f4@>current:</kaisaLWActive@f4@> <scaleAP>@f3@</scaleAP>) - Void Seeker triggers @Effect5Amount@ stacks of <font color='#B342F4'>Plasma</font> and refunds @Effect3Amount@% cooldown on champion hit." tr "Spell_KalistaExpungeWrapper_Cooldown" = "@f2@s Cooldown" tr "Spell_KalistaExpungeWrapper_Name" = "Rend" tr "Spell_KalistaExpungeWrapper_Summary" = "Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage." tr "Spell_KalistaExpungeWrapper_Tooltip" = "<spellPassive>Passive: </spellPassive>Kalista's spears pierce their target, lingering for 4 seconds.<br><br><spellPassive>Active: </spellPassive>Rip the spears from nearby targets, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br><br>Each additional spear deals @Effect9Amount@ <scaleAD>(+@f4@)</scaleAD> physical damage.<br><br><scaleArmor>If </scaleArmor><font color='#FFFFFF'><i>Rend</i></font><font color='#FFFF00'> kills at least one target, its cooldown is reset and it refunds <scaleMana>@Effect8Amount@</scaleMana> mana.</font><br><br><rules>Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.</rules>" tr "Spell_KalistaMysticShot_Name" = "Pierce" tr "Spell_KalistaMysticShot_Summary" = "Throw a fast moving spear that passes through enemies it kills." tr "Spell_KalistaMysticShot_Tooltip" = "Hurl a fast but narrow spear that deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage. Triggers <font color='#FFFFFF'><i>Martial Poise</i> (P)</font>, <font color='#FFFFFF'><i>Sentinel</i> (W)</font>, and <font color='#FFFFFF'><i>Rend</i> (E)</font>.<br><br><scaleArmor>If it kills a target, </scaleArmor><font color='#FFFFFF'><i>Pierce</i></font><font color='#FFFF00'> continues onward, passing all stacks of <font color='#FFFFFF'><i>Rend</i></font> to the next target.</font>" tr "Spell_KalistaRx_Name" = "Fate's Call" tr "Spell_KalistaRx_Summary" = "Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back." tr "Spell_KalistaRx_Tooltip" = "Draw Kalista's <i>Oathsworn</i> to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.<br><br>The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.<br><br>Kalista's Oathsworn must be within 1100 units for her to cast this ability." tr "Spell_KalistaW_Name" = "Sentinel" tr "Spell_KalistaW_Summary" = "Gain bonus damage when Kalista and her Oathsworn strike the same target. <br><br>Activate to send a soul to scout out the path, revealing the area in front of it." tr "Spell_KalistaW_Tooltip" = "<spellPassive>Passive: </spellPassive>When Kalista and her <i>Oathsworn</i> both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.<br><br><spellPassive>Active: </spellPassive>Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.<br><br>Kalista gains a charge of Sentinel every @Effect4Amount@ seconds." tr "Spell_KarmaMantra_Name" = "Mantra" tr "Spell_KarmaMantra_Summary" = "Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point." tr "Spell_KarmaMantra_Tooltip" = "Karma empowers her next ability within 8 seconds for an additional effect. <br><br><font color='#FF9900' >Soulflare: </font>Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage. <br><br><font color='#FF9900' >Renewal: </font>Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.<br><br><font color='#FF9900' >Defiance: </font>The shield is stronger and allied champions around the target also gain a shield and movement speed." tr "Spell_KarmaQ_Name" = "Inner Flame" tr "Spell_KarmaQ_Summary" = "Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.<br><br>Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay." tr "Spell_KarmaQ_Tooltip" = "Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds. <br><br><font color='#FF9900' >Mantra Bonus - Soulflare:</font> Deals @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area." tr "Spell_KarmaSolKimShield_Name" = "Inspire" tr "Spell_KarmaSolKimShield_Summary" = "Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.<br><br>Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions." tr "Spell_KarmaSolKimShield_Tooltip" = "Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds.<br><br><font color='#FF9900' >Mantra Bonus - Defiance:</font> The shield overflows with energy, absorbing an additional @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds." tr "Spell_KarmaSpiritBind_Name" = "Focused Resolve" tr "Spell_KarmaSpiritBind_Summary" = "Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.<br><br>Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration." tr "Spell_KarmaSpiritBind_Tooltip" = "Links Karma to an enemy champion or monster, granting <font color='#ee91d7'>True Sight</font> and dealing @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ <scaleAP>(+@f4@) </scaleAP>magic damage.<br><br><font color='#FF9900' >Mantra Bonus - Renewal:</font> Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% <scaleAP>(+@f3@%)</scaleAP> of her missing health." tr "Spell_KarthusDefile_Name" = "Defile" tr "Spell_KarthusDefile_Summary" = "Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana." tr "Spell_KarthusDefile_Tooltip" = "<spellPassive>Toggle Off: </spellPassive>When Karthus kills a unit, he restores @Effect2Amount@ Mana.<br><br><spellPassive>Toggle On: </spellPassive>Drains @Cost@ Mana to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies each second. " tr "Spell_KarthusFallenOne_Name" = "Requiem" tr "Spell_KarthusFallenOne_Summary" = "After channeling for 3 seconds, Karthus deals damage to all enemy champions." tr "Spell_KarthusFallenOne_Tooltip" = "After channeling for 3 seconds, Karthus deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemy champions (regardless of distance). " tr "Spell_KarthusLayWasteA1_Cooldown" = "@AMMORECHARGETIME@s Cooldown" tr "Spell_KarthusLayWasteA1_Name" = "Lay Waste" tr "Spell_KarthusLayWasteA1_Summary" = "Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies." tr "Spell_KarthusLayWasteA1_Tooltip" = "Creates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each nearby enemy.<br><br>If the blast hits only a single unit it deals double damage." tr "Spell_KarthusWallOfPain_Name" = "Wall of Pain" tr "Spell_KarthusWallOfPain_Summary" = "Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period." tr "Spell_KarthusWallOfPain_Tooltip" = "Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration)." tr "Spell_KatarinaEWrapper_Name" = "Shunpo" tr "Spell_KatarinaEWrapper_Summary" = "Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise." tr "Spell_KatarinaEWrapper_Tooltip" = "Katarina dashes in the blink of an eye to the target ally, enemy, or <keywordMajor>Dagger</keywordMajor>. If it is an enemy, Katarina strikes for @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage - otherwise she strikes the nearest enemy in range.<br><br>Picking up a <keywordMajor>Dagger</keywordMajor> will reduce Shunpo's cooldown by <scaleLevel>@f1@</scaleLevel> seconds (<scaleLevel>@f3*100@%</scaleLevel>).<br><br><rules>Katarina can blink to any location near the target.</rules>" tr "Spell_KatarinaPassive_Name" = "Voracity" tr "Spell_KatarinaPassive_Summary" = "Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing magic damage." tr "Spell_KatarinaPassive_Tooltip" = "Whenever an enemy champion dies that Katarina has damaged in the last @ResetWindow@ seconds, her ability cooldowns are reduced by @ResetCDR@ seconds.<br><br>If Katarina picks up a <font color='#FFF673'>Dagger</font>, she uses it to slash through all nearby enemies, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>." tr "Spell_KatarinaQ_Name" = "Bouncing Blade" tr "Spell_KatarinaQ_Summary" = "Katarina throws a <font color='#FFF673'>Dagger</font> at the target that then bounces to nearby enemies before ricocheting onto the ground." tr "Spell_KatarinaQ_Tooltip" = "Katarina throws a <keywordMajor>Dagger</keywordMajor>, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.<br><br><rules>The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.</rules>" tr "Spell_KatarinaR_Name" = "Death Lotus" tr "Spell_KatarinaR_Summary" = "Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions." tr "Spell_KatarinaR_Tooltip" = "Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing <magicDamage>@DamageCalc@ magic damage</magicDamage> per knife. Total over @Duration@ seconds to each enemy: <magicDamage>@TotalDamageCalc@ magic damage</magicDamage>.<br><br>Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds." tr "Spell_KatarinaW_Name" = "Preparation" tr "Spell_KatarinaW_Summary" = "Katarina gains a burst of movement speed, tossing a <font color='#FFF673'>Dagger</font> into the air directly above herself." tr "Spell_KatarinaW_Tooltip" = "Katarina tosses a <keywordMajor>Dagger</keywordMajor> into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds." tr "Spell_KayleE_Name" = "Starfire Spellblade" tr "Spell_KayleE_Summary" = "Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks.<br><br>Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health." tr "Spell_KayleE_Tooltip" = "<spellPassive>Passive:</spellPassive> Attacks deal <magicDamage>@EPassiveTotalDamage@ bonus magic damage</magicDamage>.<br><br><spellActive>Active:</spellActive> Kayle's next attack becomes ranged and deals <magicDamage>@ActiveTotalExecuteDamage@</magicDamage> of the target's missing health as bonus <magicDamage>magic damage</magicDamage>. This attack upgrades when Kayle reaches <scaleLevel>Level @Spell.KaylePassive:LevelForPassiveRank2@</scaleLevel>, causing it to explode when it hits the target, dealing damage to nearby enemies." tr "Spell_KayleE_TooltipExtendedBelowLine" = "<rules>{{Spell_KayleE_Name}}'s active attack applies on-hit and spell effects. Execute damage is capped at @MaxExecuteVsMonsters@ vs. monsters.</rules>" tr "Spell_KaylePassive_Name" = "Divine Ascent" tr "Spell_KaylePassive_Summary" = "Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed, Attack Range, and waves of fire on her attacks." tr "Spell_KaylePassive_Tooltip" = "Kayle's attacks rank up as she gains levels and spends skill points.<br><br><ul><li><scaleLevel>Level @LevelForPassiveRank0@ - Zealous:</scaleLevel> Basic attacks increase Attack Speed by @EnrageASPerStack*100@% for @EnrageDuration@ seconds, stacking up to 5 times. At max stacks Kayle becomes <keywordName>Exalted</keywordName>, gaining @MSTowardsEnemy*100@% Movement Speed.<br></li><li><scaleLevel>Level @LevelForPassiveRank1@ - Arisen: </scaleLevel>Attack range is increased to @UpgradedAttackRange@.<br></li><li><scaleLevel>Level @LevelForPassiveRank2@ - Aflame:</scaleLevel> <keywordName>Exalted</keywordName> attacks launch fire waves that deal <magicDamage>@Spell.KayleE:EPassiveTotalDamage@ magic damage</magicDamage>.<br></li><li><scaleLevel>Level @LevelForPassiveRank3@ - Transcendent:</scaleLevel> Become permanently <keywordName>Exalted</keywordName>. Attack range is increased to @FinalAttackRange@.</li></ul>" tr "Spell_KaylePassive_TooltipExtended" = "{{ Spell_KaylePassive_Tooltip }}<br><rules>Fire waves apply spell effects and can Critically Strike. Their damage is based on [E] {{Spell_KayleE_Name}}'s spell rank.</rules>" tr "Spell_KaylePassive_TooltipExtendedBelowLine" = "<rules>Fire waves can crit and apply spell effects.</rules>" tr "Spell_KayleQ_Name" = "Radiant Blast" tr "Spell_KayleQ_Summary" = "Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit." tr "Spell_KayleQ_Tooltip" = "Kayle summons a celestial sword that stops on the first enemy hit. <br><br>The sword deals <magicDamage>@TotalDamage@ magic damage</magicDamage> to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit." tr "Spell_KayleQ_TooltipExtendedBelowLine" = "<rules>Attack Speed reduces {{Spell_KayleQ_Name}}'s cast time.</rules>" tr "Spell_KayleR_ImmunityDuration" = "Immunity Duration" tr "Spell_KayleR_Name" = "Divine Judgment" tr "Spell_KayleR_Summary" = "Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords." tr "Spell_KayleR_Tooltip" = "Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.<br><br>Then, after a cast time, she purifies the area around them dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies." tr "Spell_KayleR_TooltipExtended" = "{{ Spell_KayleR_Tooltip }}<br><hr><br>Kayle can move but not attack while casting <keywordName>{{ Spell_KayleR_Name }}</keywordName>." tr "Spell_KayleR_TooltipExtendedBelowLine" = "<rules>Kayle can move but not attack or cast spells while casting {{Spell_KayleR_Name}}.</rules><br>" tr "Spell_KayleW_Name" = "Celestial Blessing" tr "Spell_KayleW_Summary" = "Blessed by the divine, Kayle heals and grants movement speed to herself and the nearest ally." tr "Spell_KayleW_Tooltip" = "Kayle and target allied champion are healed for <healing>@TotalHeal@ health</healing> and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds." tr "Spell_KayleW_TooltipExtendedBelowLine" = "<rules>If cast without a target, {{Spell_KayleW_Name}} will heal the most wounded ally in range.</rules>" tr "spell_Kayn_R_main_0" = "Kayn infests an enemy champion <specialRules>he has recently damaged</specialRules>, becoming untargetable for up to @InfestDuration@ seconds. <font color='#ffffff'>Reactivate</font> to end this effect early. When Umbral Trespass ends, the target takes <physicalDamage>@Damage@ physical damage.</physicalDamage> <hr><font color='#8484fb'>Shadow Assassin:</font> Gains extra range (both when entering and exiting Kayn's victim) and refreshes The Darkin Scythe on exit.<br><br><font color='#fe5c50'>Darkin:</font> Deals percent maximum health damage and heals for a percentage of target maximum health." tr "spell_Kayn_R_main_1" = "Kayn infests an enemy champion <specialRules>he has recently damaged</specialRules>, becoming untargetable for up to @InfestDuration@ seconds. <font color='#ffffff'>Reactivate</font> to end this effect early. When Umbral Trespass ends, <font color='#7777ff'>the cooldown of The Darkin Scythe is reset</font>, the target takes <physicalDamage>@Damage@ physical damage</physicalDamage>, and Kayn is propelled an extended distance from his victim." tr "spell_Kayn_R_main_2" = "Rhaast infests an enemy champion <specialRules>he has recently damaged</specialRules>, becoming untargetable for up to @InfestDuration@ seconds. <font color='#ffffff'>Reactivate</font> to end this effect early. When Umbral Trespass ends, the target takes @SlayerDamage@ of <font color='#fe5c50'>their maximum health</font> as <physicalDamage>physical damage</physicalDamage> and Rhaast <font color='#fe5c50'>heals for </font>@HealValue@<font color='#fe5c50'> of his target's maximum health.</font>" tr "Spell_KaynE_KaynHackType" = "Cooldown<br>" tr "Spell_KaynE_KaynHackValue" = "@f15@ -> @f16@<br>" tr "Spell_KaynE_Name" = "Shadow Step" tr "Spell_KaynE_Summary" = "Kayn can walk through terrain." tr "Spell_KaynE_Tooltip" = "{{ game_spell_Kayn_E_main_@f1@ }}<br><br><rules>Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.<br>Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.</rules>" tr "Spell_KaynPassive_Name" = "The Darkin Scythe" tr "Spell_KaynPassive_Summary" = "Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the <font color='#fe5c50'>Darkin</font> will triumph, or Kayn will master Rhaast and become the <font color='#8484fb'>Shadow Assassin</font>.<br><br><font color='#fe5c50'>Darkin:</font> Heal for a percentage of spell damage dealt to champions.<br><br><font color='#8484fb'>Shadow Assassin:</font> For the first few seconds in combat with enemy champions, deal bonus damage." tr "Spell_KaynPassive_Tooltip" = "{{ game_spell_Kayn_P_main_@f1@ }}" tr "Spell_KaynQ_KaynHackType" = "{{ game_spell_Kayn_Q_Dmg_@f1@ }}" tr "Spell_KaynQ_KaynHackValue" = "{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}" tr "Spell_KaynQ_Name" = "Reaping Slash" tr "Spell_KaynQ_Summary" = "Kayn dashes, then slashes. Both deal damage." tr "Spell_KaynQ_Tooltip" = "{{ game_spell_Kayn_Q_main_@f1@ }}<br><br><rules>Deals @Effect6Amount@ bonus physical damage to monsters.</rules>" tr "Spell_KaynR_KaynHackType" = "{{ game_spell_Kayn_R_Damage_@f1@ }}" tr "Spell_KaynR_KaynHackValue" = "{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}" tr "Spell_KaynR_Name" = "Umbral Trespass" tr "Spell_KaynR_Summary" = "Kayn hides in an enemy's body, dealing massive damage when he bursts out." tr "Spell_KaynR_Tooltip" = "{{ spell_Kayn_R_main_@f1@ }}" tr "Spell_KaynW_Name" = "Blade's Reach" tr "Spell_KaynW_Summary" = "Kayn damages and slows targets in a line." tr "Spell_KaynW_Tooltip" = "{{ game_spell_Kayn_W_maintext_@f1@ }}" tr "Spell_KennenBringTheLight_Name" = "Electrical Surge" tr "Spell_KennenBringTheLight_Summary" = "Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked." tr "Spell_KennenBringTheLight_Tooltip" = "<spellPassive>Passive:</spellPassive> Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> and adds a Mark of the Storm to his target.<br><br><spellPassive>Active:</spellPassive> Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage." tr "Spell_KennenLightningRush_Name" = "Lightning Rush" tr "Spell_KennenLightningRush_Summary" = "Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it." tr "Spell_KennenLightningRush_Tooltip" = "Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies he passes through.<br><br>While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.<br><br>Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.<br><br><rules>Lightning Rush deals @damage to minions*100@% damage to minions.<br>Kennen ignores unit collision while he is a ball of lightning.</rules>" tr "Spell_KennenShurikenHurlMissile1_Name" = "Thundering Shuriken" tr "Spell_KennenShurikenHurlMissile1_Summary" = "Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits." tr "Spell_KennenShurikenHurlMissile1_Tooltip" = "Throws a shuriken that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy it hits." tr "Spell_KennenShurikenStorm_Name" = "Slicing Maelstrom" tr "Spell_KennenShurikenStorm_Summary" = "Kennen summons a storm that strikes at nearby enemy champions for magical damage." tr "Spell_KennenShurikenStorm_Tooltip" = "Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.<br><br>Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm." tr "Spell_KhazixE_Name" = "Leap" tr "Spell_KhazixE_Summary" = "Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to <font color='#00DD33'>Evolve Wings</font>, Leap's range increases by 200 and the cooldown resets on champion kill or assist." tr "Spell_KhazixE_Tooltip" = "Leaps to target area, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage.<br><br><font color='#00DD33'>Evolved Wings:</font> Increases Leap's range by 200, and the cooldown resets on champion kill or assist." tr "Spell_KhazixPassive_Name" = "Unseen Threat" tr "Spell_KhazixPassive_Summary" = "Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds." tr "Spell_KhazixPassive_Tooltip" = "Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> and slow them by @SlowAmount*100@% for @SlowDuration@ seconds." tr "Spell_KhazixQ_Name" = "Taste Their Fear" tr "Spell_KhazixQ_Summary" = "Deals physical damage to the target. Damage increased on <font color='#FFF673'>Isolated</font> targets. If he chooses to <font color='#00DD33'>Evolve Reaper Claws</font>, this refunds a percent of it's cooldown against <font color='#FFF673'>Isolated</font> targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear." tr "Spell_KhazixQ_Tooltip" = "Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If the target is <keywordMajor>Isolated</keywordMajor>, the damage is increased by @Effect2Amount@% (<scaleAD>@f1@</scaleAD>).<br><br><font color='#00DD33'>Evolved Reaper Claws:</font> Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is <keywordMajor>Isolated</keywordMajor>, refunds @Effect4Amount@% of Taste Their Fear's cooldown." tr "Spell_KhazixR_Name" = "Void Assault" tr "Spell_KhazixR_Summary" = "Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes <font color='#91d7ee'>Invisible</font>, triggering Unseen Threat and increasing Movement Speed. If he chooses to <font color='#00DD33'>Evolve Adaptive Cloaking</font>, Void Assault gains increased <font color='#91d7ee'>Invisibility</font> duration, and an additional use." tr "Spell_KhazixR_Tooltip" = "<spellPassive>Passive:</spellPassive> Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.<br><br><spellPassive>Active:</spellPassive> Kha'Zix becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds and activates Unseen Threat. While <font color='#91d7ee'>Invisible</font>, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.<br><br>Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.<br><br><font color='#00DD33'>Evolved Adaptive Cloaking:</font> Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Kha'Zix can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font>" tr "Spell_KhazixW_Name" = "Void Spike" tr "Spell_KhazixW_Summary" = "Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to <font color='#00DD33'>Evolve Spike Racks</font>, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. <font color='#FFF673'>Isolated</font> targets are slowed for extra." tr "Spell_KhazixW_Tooltip" = "Fires exploding spikes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> if he is within the explosion radius.<br><br><font color='#00DD33'>Evolved Spike Racks:</font> Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. <keywordMajor>Isolated</keywordMajor> targets are slowed for @Effect7Amount@% instead." tr "Spell_KindredEWrapper_Name" = "Mounting Dread" tr "Spell_KindredEWrapper_Summary" = "Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage." tr "Spell_KindredEWrapper_Tooltip" = "Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.<br><br>After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f2@%</scaleLevel> of the target's missing health as bonus physical damage.<br><br>Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% <font color='#FF5802'>(+@f3@%)</font> health (Increased by <font color='#FF5802'>Critical Strike Chance</font>).<br><br><rules>[Maximum @Effect10Amount@ vs. monsters]</rules>" tr "Spell_KindredQ_Name" = "Dance of Arrows" tr "Spell_KindredQ_Summary" = "Kindred tumbles and shoots up to three arrows at nearby targets." tr "Spell_KindredQ_Tooltip" = "Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> physical damage and gains <scaleLevel>@f2@%</scaleLevel> bonus attack speed for @Effect8Amount@ seconds.<br><br>Casting <scaleLevel>Wolf's Frenzy</scaleLevel> or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds." tr "Spell_KindredR_Name" = "Lamb's Respite" tr "Spell_KindredR_Summary" = "Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed." tr "Spell_KindredR_Tooltip" = "Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, <scaleAP>ally</scaleAP> or <font color='#FF9999'>enemy</font>, can die. Upon reaching 10% Health, units become immune to further damage or healing.<br><br>When the blessing ends all living things inside heal for @Effect1Amount@." tr "Spell_KindredW_Name" = "Wolf's Frenzy" tr "Spell_KindredW_Summary" = "Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health." tr "Spell_KindredW_Tooltip" = "<spellPassive>Passive:</spellPassive> As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to <scaleLevel>@f1@</scaleLevel> health based on how much health Kindred is missing.<br><br><spellPassive>Active:</spellPassive> Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.<br><br>Wolf's attacks deal magic damage equal to @Effect5Amount@<scaleAD> (+@CharBonusPhysical@)</scaleAD> plus <scaleLevel>@f3@%</scaleLevel> of the target's current health.<br><br><rules>Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.</rules>" tr "Spell_KledE_Name" = "Jousting" tr "Spell_KledE_Summary" = "Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage." tr "Spell_KledE_Tooltip" = "Kled dashes, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage to enemies in his path. Cannot cross walls.<br><br>If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and <font color='#ee91d7'>True Sight</font> of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage." tr "Spell_KledQ_Name" = "Bear Trap on a Rope" tr "Spell_KledQ_Summary" = "Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.<br><br>When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage." tr "Spell_KledQ_Tooltip" = "Kled throws a bear trap that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage and hooks onto the first enemy champion or large monster hit, granting <font color='#ee91d7'>True Sight</font>. Deals 150% damage to minions passed through.<br><br>If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@<scaleAD> (+@CharBonusPhysical*2@)</scaleAD> physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.<br><br><scaleAD>Dismounted:</scaleAD> Becomes Pocket Pistol, a ranged ability that restores <font color='#eae57e'>courage</font>." tr "Spell_KledR_Name" = "Chaaaaaaaarge!!!" tr "Spell_KledR_Summary" = "Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered." tr "Spell_KledR_Tooltip" = "Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> and lasts for 2 seconds after the charge ends.<br><br>Skaarl rams the first enemy champion encountered, dealing up to @f5@% <scaleAD>(+@f1*3@%)</scaleAD> of the target's maximum health as physical damage based on distance traveled." tr "Spell_KledRiderQ_Cooldown" = "@f2@s ammo recharge (@f1@s Cooldown)" tr "Spell_KledRiderQ_Cost" = "1 ammo" tr "Spell_KledRiderQ_Name" = "Pocket Pistol" tr "Spell_KledRiderQ_Summary" = "Kled fires a gun blast, hurling him backward. Hitting enemy champions restores <font color='#eae57e'>courage</font>." tr "Spell_KledRiderQ_Tooltip" = "Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@) </scaleAD>physical damage, plus @Effect2Amount*100@% per additional pellet past the first.<br><br>Each pellet that hits an enemy champion or epic monster restores <font color='#eae57e'>courage</font> (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters)." tr "Spell_KledW_Name" = "Violent Tendencies" tr "Spell_KledW_Summary" = "Kled gains massive attack speed for four attacks. The fourth attack deals more damage." tr "Spell_KledW_Tooltip" = "<scaleAD>Passive:</scaleAD> When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.<br><br>The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum health (maximum @Effect7Amount@ vs monsters)." tr "Spell_KogMawBioArcaneBarrage_Name" = "Bio-Arcane Barrage" tr "Spell_KogMawBioArcaneBarrage_Summary" = "Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage." tr "Spell_KogMawBioArcaneBarrage_Tooltip" = "For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% <scaleAP>(+@f1@)%</scaleAP> of the target's maximum health as bonus magic damage." tr "Spell_KogMawLivingArtillery_Name" = "Living Artillery" tr "Spell_KogMawLivingArtillery_Summary" = "Kog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana." tr "Spell_KogMawLivingArtillery_Tooltip" = "Fires an artillery shot, damaging enemies above 40% health for <magicDamage>@BaseDamageCalc@ to @MidDamageCalc@ magic damage</magicDamage> based on their missing health.<br><br>If enemies are below 40% health, they take <magicDamage>@MaxDamageCalc@ magic damage</magicDamage> instead.<br><br>Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@)." tr "Spell_KogMawQ_Name" = "Caustic Spittle" tr "Spell_KogMawQ_Summary" = "Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed." tr "Spell_KogMawQ_Tooltip" = "<scaleAD>Passive: </scaleAD> Kog'Maw gains @Effect2Amount*100@% bonus attack speed.<br><br><font color ='#FF8C00'>Active: </font>Launches a corrosive projectile that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds." tr "Spell_KogMawVoidOoze_Name" = "Void Ooze" tr "Spell_KogMawVoidOoze_Summary" = "Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it." tr "Spell_KogMawVoidOoze_Tooltip" = "Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%." tr "Spell_Landslide_Name" = "Ground Slam" tr "Spell_Landslide_Summary" = "Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration." tr "Spell_Landslide_Tooltip" = "Malphite slams the ground dealing @Effect2Amount@ <scaleArmor>(+@f1@)</scaleArmor> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.<br><br>This ability gains damage equal to @Effect3Amount@% of Malphite's Armor." tr "Spell_LeblancE_Name" = "Ethereal Chains" tr "Spell_LeblancE_Summary" = "LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage." tr "Spell_LeblancE_Tooltip" = "LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and granting <font color='#ee91d7'>True Sight</font> of the target.<br><br>If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. " tr "Spell_LeblancQ_Name" = "Sigil of Malice" tr "Spell_LeblancQ_Summary" = "LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage." tr "Spell_LeblancQ_Tooltip" = "LeBlanc projects a sigil, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and marking the target for @Effect3Amount@ seconds.<br><br>Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage." tr "Spell_LeblancR_Name" = "Mimic" tr "Spell_LeblancR_RQ1Base" = "Mimicked Sigil of Malice / Ethereal Chains Damage" tr "Spell_LeblancR_RQ2Base" = "Mimicked Mark / Root Damage" tr "Spell_LeblancR_RWBase" = "Mimicked Distortion Damage" tr "Spell_LeblancR_Summary" = "LeBlanc casts a mimicked version of one of her basic spells." tr "Spell_LeblancR_Tooltip" = "LeBlanc mimics her most recent spell, casting it again.<br><br>Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.<br><br>Mimicked Distortion deals @RWDamage@ magic damage." tr "Spell_LeblancW_Name" = "Distortion" tr "Spell_LeblancW_Summary" = "LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location." tr "Spell_LeblancW_Tooltip" = "LeBlanc dashes to a location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies near her destination.<br><br>For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location." tr "Spell_LeonaShieldOfDaybreak_Name" = "Shield of Daybreak" tr "Spell_LeonaShieldOfDaybreak_Summary" = "Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target." tr "Spell_LeonaShieldOfDaybreak_Tooltip" = "Next basic attack deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and stuns for @Effect1Amount@ seconds." tr "Spell_LeonaSolarBarrier_Name" = "Eclipse" tr "Spell_LeonaSolarBarrier_Summary" = "Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect." tr "Spell_LeonaSolarBarrier_Tooltip" = "For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ <scaleArmor>(+@f1@)</scaleArmor> Armor and @Effect2Amount@ <font color='#FF00FF'>(+@f2@)</font> Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.<br><br><rules>Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.</rules>" tr "Spell_LeonaSolarFlare_Name" = "Solar Flare" tr "Spell_LeonaSolarFlare_Summary" = "Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed." tr "Spell_LeonaSolarFlare_Tooltip" = "Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed." tr "Spell_LeonaSunlightPassive_Name" = "Sunlight" tr "Spell_LeonaSunlightPassive_Summary" = "Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage." tr "Spell_LeonaSunlightPassive_Tooltip" = "Spells afflict enemies with Sunlight for @MarkDuration@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @TotalDamage@ magic damage." tr "Spell_LeonaZenithBlade_Name" = "Zenith Blade" tr "Spell_LeonaZenithBlade_Summary" = "Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them." tr "Spell_LeonaZenithBlade_Tooltip" = "Strikes all enemies in a line dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them." tr "Spell_LissandraE_Name" = "Glacial Path" tr "Spell_LissandraE_Summary" = "Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location." tr "Spell_LissandraE_Tooltip" = "Casts an ice claw that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies hit.<br><br>Reactivating this ability transports Lissandra to the claw's current location." tr "Spell_LissandraPassive_Name" = "Iceborn Subjugation" tr "Spell_LissandraPassive_Summary" = "When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets." tr "Spell_LissandraPassive_Tooltip" = "When an enemy champion dies near Lissandra they become a Frozen Thrall.<br><br>Frozen Thralls seek out living enemies, slowing their movement speed when nearby by @MoveSpeedMod*-100@%. After @ExplosionDelay@ seconds, Frozen Thralls shatter from the intense cold, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage>." tr "Spell_LissandraQ_Name" = "Ice Shard" tr "Spell_LissandraQ_Summary" = "Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit." tr "Spell_LissandraQ_Tooltip" = "Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit." tr "Spell_LissandraR_Name" = "Frozen Tomb" tr "Spell_LissandraR_Summary" = "If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Movement Speed." tr "Spell_LissandraR_Tooltip" = "<font color='#FF9999'>On Enemy Cast: </font>Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.<br><br><font color='#CCFF99'>On Self Cast: </font>Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.<br><br>Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%." tr "Spell_LissandraW_Name" = "Ring of Frost" tr "Spell_LissandraW_Summary" = "Freezes nearby enemies in ice, dealing magic damage and rooting them." tr "Spell_LissandraW_Tooltip" = "Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and roots them for @Effect2Amount@ seconds." tr "Spell_ListStyle_Default" = "@value@" tr "Spell_ListType_ActivationDamage" = "Activation Damage" tr "Spell_ListType_ActiveAttackSpeed" = "Active Attack Speed" tr "Spell_ListType_ActiveDamage" = "Active Damage" tr "Spell_ListType_ADScaling" = "AD Bonus Percentage" tr "Spell_ListType_AllyBonusDamage" = "Ally Bonus Damage" tr "Spell_ListType_AmmoRecharge" = "Ammo Recharge" tr "Spell_ListType_AniviaChilledSlowAmount" = "Chilled Slow Amount" tr "Spell_ListType_APRatio" = "Total AP Ratio" tr "Spell_ListType_Armor" = "Armor" tr "Spell_ListType_ArmorandMagicResist" = "Armor and Magic Resist" tr "Spell_ListType_ArmorandMagicResistShred" = "Armor and Magic Resist Shred" tr "Spell_ListType_ArmorBonus" = "Armor Bonus" tr "Spell_ListType_ArmorReduction" = "Armor Reduction" tr "Spell_ListType_ArmorReductionPercent" = "Armor Reduction %" tr "Spell_ListType_AsheFlurryAttackDamageratio" = "Flurry Attack Damage ratio" tr "Spell_ListType_AttackCount" = "Attack Count" tr "Spell_ListType_AttackDamageBonus" = "Attack Damage" tr "Spell_ListType_AttackDamagePerShot" = "Attack Damage Per Shot" tr "Spell_ListType_AttackSpeed" = "Attack Speed" tr "Spell_ListType_AttackSpeed%" = "Attack Speed %" tr "Spell_ListType_AttackSpeedReduction" = "Attack Speed Reduction" tr "Spell_ListType_AurelionSolEFlightRange" = "Flight Range" tr "Spell_ListType_AurelionSolEFlightSpeed" = "Flight Speed" tr "Spell_ListType_AurelionSolEMovementSpeedCap" = "Movement Speed Cap" tr "Spell_ListType_AzirRNumberofSoldiers" = "Number of Soldiers" tr "Spell_ListType_AzirWAttackSpeedwithSoldiers" = "Attack Speed with Soldiers" tr "Spell_ListType_BardEAllyTravelSpeedBonus" = "Ally Travel Speed Bonus" tr "Spell_ListType_BaseArmor" = "Base Armor" tr "Spell_ListType_BaseDamage" = "Base Damage" tr "Spell_ListType_BaseHeal" = "Base Heal" tr "Spell_ListType_BaseMagicResist" = "Base Magic Resist" tr "Spell_ListType_BlitzcrankLightningDamage" = "Lightning Damage" tr "Spell_ListType_BonusADPercentage" = "Bonus AD Percentage" tr "Spell_ListType_BonusADRatio" = "Bonus AD Ratio" tr "Spell_ListType_BonusAttackDamageRatio" = "Bonus Attack Damage Ratio" tr "Spell_ListType_BonusDamage" = "Bonus Damage" tr "Spell_ListType_BonusDamageAgainstChampions" = "Bonus Damage Against Champions" tr "Spell_ListType_BonusHealth" = "Bonus Health" tr "Spell_ListType_BonusMagicDamage" = "Bonus Magic Damage" tr "Spell_ListType_BrandDamageperBounce" = "Damage per Bounce" tr "Spell_ListType_CaitlynBonusHeadshotDamageonTrappedTargets" = "Bonus Headshot Damage on Trapped Targets" tr "Spell_ListType_CamilleCurrentHealthDamage" = "Current Health Damage" tr "Spell_ListType_CamouflageDuration" = "Camouflage Duration" tr "Spell_ListType_CassiopeiaEBonusDamage" = "Bonus Poison Damage" tr "Spell_ListType_ChampionDamage" = "Champion Damage" tr "Spell_ListType_CharmDuration" = "Charm Duration" tr "Spell_ListType_ChogathRHealthPerStack" = "Health per Stack" tr "Spell_ListType_Clones" = "Clones Generated" tr "Spell_ListType_Cooldown" = "Cooldown" tr "Spell_ListType_CorkiDefenseReduction" = "Defense Reduction" tr "Spell_ListType_Cost" = "@AbilityResourceName@ Cost" tr "Spell_ListType_CriticalStrikeDamage" = "Critical Strike Damage" tr "Spell_ListType_CritMultiplier" = "Critical Multiplier" tr "Spell_ListType_Damage" = "Damage" tr "Spell_ListType_DamagePerSecond" = "Damage Per Second" tr "Spell_ListType_DamageperStack" = "Damage per Stack" tr "Spell_ListType_DamagePerTick" = "Damage per Tick" tr "Spell_ListType_DamageReduced" = "Damage Reduced" tr "Spell_ListType_DamageReduction" = "Damage Reduction" tr "Spell_ListType_DefensiveScaling" = "Defensive Scaling" tr "Spell_ListType_DisableReduction" = "Disable Reduction" tr "Spell_ListType_DrMundoAttackDamageMaximum" = "Attack Damage Maximum" tr "Spell_ListType_DrMundoAttackDamageMinimum" = "Attack Damage Minimum" tr "Spell_ListType_DrMundoHeadbuttCost" = "Headbutt Cost" tr "Spell_ListType_Duration" = "Duration" tr "Spell_ListType_EliseESpiderQueenAmplification" = "Spider Queen Amplification" tr "Spell_ListType_EliseNumSpiderlings" = "Number of Plants" tr "Spell_ListType_EliseQNeurotoxinDamage" = "Neurotoxin Damage" tr "Spell_ListType_EliseQVenemousBiteDamage" = "Venomous Bite Damage" tr "Spell_ListType_EliseRBiteDamage" = "Spider Form Bite Damage" tr "Spell_ListType_EliseRSpiderlingArmor" = "Spiderling Armor" tr "Spell_ListType_EliseRSpiderlingBonusDamage" = "Spiderling Bonus Damage" tr "Spell_ListType_EliseRSpiderlingCount" = "Maximum Number of Spiderlings" tr "Spell_ListType_EliseRSpiderlingMR" = "Spiderling Magic Resist" tr "Spell_ListType_EliseWPassiveAttackSpeed" = "Spiderling Passive Attack Speed" tr "Spell_ListType_EmpoweredDamage" = "Empowered Damage" tr "Spell_ListType_EvelynnCritMultiplier" = "Damage Multiplier" tr "Spell_ListType_ExplosionDamage" = "Secondary Damage" tr "Spell_ListType_ExtraDamage" = "Bonus Damage" tr "Spell_ListType_ExtraTargets" = "Extra Targets" tr "Spell_ListType_FearDuration" = "Fear Duration" tr "Spell_ListType_FiddlesticksDrainRatio" = "Drain Ratio" tr "Spell_ListType_FioraDuelistMovementSpeed" = "Duelist Movement Speed" tr "Spell_ListType_FlatDamage" = "Flat Damage" tr "Spell_ListType_FlatHeal" = "Flat Heal" tr "Spell_ListType_GangplankQPlunderGold" = "Plunder Gold" tr "Spell_ListType_GangplankQPlunderSilverSerpents" = "Plunder Silver Serpents" tr "Spell_ListType_GangplankRDamagePerWave" = "Damage Per Wave" tr "Spell_ListType_GnarQBoomerangDamage" = "Boomerang Damage" tr "Spell_ListType_GnarQBoulderDamage" = "Boulder Damage" tr "Spell_ListType_GnarRHypeMovementSpeed" = "Hyper Movement Speed" tr "Spell_ListType_GnarRSlowStunDuration" = "Slow/Stun Duration" tr "Spell_ListType_GnarTransformAD" = "Transform Attack Damage" tr "Spell_ListType_GnarTransformHealth" = "Transform Health" tr "Spell_ListType_GnarWallopDamage" = "Wallop Damage" tr "Spell_ListType_GnarWHyperDamage" = "Hyper Damage" tr "Spell_ListType_GnarWHyperMonsterDamage" = "Hyper Max Damage to monsters" tr "Spell_ListType_GnarWHyperPercentDamage" = "Hyper % Health Damage" tr "Spell_ListType_GravesConeDamage" = "Cone Damage" tr "Spell_ListType_GravesDetonationADRatio" = "Detonation AD Ratio" tr "Spell_ListType_GravesPrimaryDamage" = "Primary Damage" tr "Spell_ListType_GravesTrueGritArmor" = "True Grit Armor" tr "Spell_ListType_HeadbuttDamage" = "Headbutt Damage" tr "Spell_ListType_Heal" = "Heal" tr "Spell_ListType_Healing" = "Healing" tr "Spell_ListType_HealingCap" = "Healing Cap" tr "Spell_ListType_HealingIncrease" = "Healing Increase" tr "Spell_ListType_HealPercentOfDamageDealt" = "Percent Healed" tr "Spell_ListType_HealPerSecond" = "Heal Per Second" tr "Spell_ListType_HealPerTick" = "Heal per Tick" tr "Spell_ListType_HealRatio" = "Heal Ratio" tr "Spell_ListType_HexRange" = "Hex Range" tr "Spell_ListType_IllaoiDamageEcho" = "Damage Echo" tr "Spell_ListType_IllaoiQSlamBonus" = "Slam Bonus" tr "Spell_ListType_IncrementalArmorAndMagicResistance" = "Incremental Armor and Magic Resistance" tr "Spell_ListType_InitialArmorAndMagicResistance" = "Initial Armor and Magic Resistance" tr "Spell_ListType_InitialDamage" = "Initial Damage" tr "Spell_ListType_IvernRBaseHealth" = "Daisy's Base Health" tr "Spell_ListType_IvernRBonusAttackSpeed" = "Daisy Bonus Attack Speed" tr "Spell_ListType_IvernRResistances" = "Daisy's Base Armor And Magic Resist" tr "Spell_ListType_IvernWRecharge" = "Brush Recharge" tr "Spell_ListType_JannaQDamagePerSecondCharged" = "Damage Per Second Charged" tr "Spell_ListType_JarvanIVBonusShieldPercentHealth" = "Bonus Shield Percent Health" tr "Spell_ListType_JayceCannonSwapShred" = "Cannon Swap: Armor/Magic Resistance Shred" tr "Spell_ListType_JayceDamageperShot" = "Damage per Shot" tr "Spell_ListType_JayceHammerPassiveResist" = "Hammer Passive: Bonus Armor and Magic Resist" tr "Spell_ListType_JayceHammerSwapDamage" = "Hammer Swap: Bonus Damage" tr "Spell_ListType_JinxMinigunTotalAttackSpeed" = "Minigun Total Attack Speed" tr "Spell_ListType_JinxRocketBonusRange" = "Rocket Bonus Range" tr "Spell_ListType_KaisaDamagePerMissile" = "Damage Per Missile" tr "Spell_ListType_KarmaDefianceShield" = "Defiance Shield" tr "Spell_ListType_KarmaRenewalRootExtension" = "Renewal Root Extension" tr "Spell_ListType_KarmaSoulflareCircleDamage" = "Soulflare Circle Damage" tr "Spell_ListType_KarmaSoulflareImpact" = "Soulflare Impact" tr "Spell_ListType_KarthusWallWidth" = "Wall Width" tr "Spell_ListType_KassadinBaseManaRestore" = "Base Mana Restore" tr "Spell_ListType_KassadinChampionManaRestore" = "Champion Mana Restore" tr "Spell_ListType_KassadinDamagePerStack" = "Damage Per Stack" tr "Spell_ListType_KatarinaRDamagePerKnife" = "Damage Per Knife" tr "Spell_ListType_KennenDamage(active)" = "Damage (active)" tr "Spell_ListType_KennenDamage(passive)" = "Damage (passive)" tr "Spell_ListType_KhazixIsolationDamage" = "Isolation Damage" tr "Spell_ListType_KhaZixREvolutionsAvailable" = "Evolutions Available" tr "Spell_ListType_KindredQCooldownInW" = "Cooldown in Wolf's Frenzy" tr "Spell_ListType_KledQRipDamage" = "Rip Damage" tr "Spell_ListType_KledQThrowDamage" = "Throw Damage" tr "Spell_ListType_KnockupDuration" = "Knockup Duration" tr "Spell_ListType_LeblancEChainDamage" = "Chain Damage" tr "Spell_ListType_LeblancERootDamage" = "Root Damage" tr "Spell_ListType_LeblancQDetonationDamage" = "Detonation Damage" tr "Spell_ListType_LeblancQSigilDamage" = "Sigil Damage" tr "Spell_ListType_LeeSinEDamage" = "Tempest Damage" tr "Spell_ListType_LeeSinESlow" = "Cripple Slow" tr "Spell_ListType_LeeSinQSonicWaveDamage" = "Sonic Wave Damage" tr "Spell_ListType_LeeSinRDamage" = "Bonus Health Damage" tr "Spell_ListType_LeeSinResonatingStrikeMaximumBaseDamage" = "Resonating Strike Maximum Base Damage" tr "Spell_ListType_LeeSinResonatingStrikeMinimumBaseDamage" = "Resonating Strike Minimum Base Damage" tr "Spell_ListType_LeeSinWLifesteal" = "Iron Will Lifesteal / Spell Vamp %" tr "Spell_ListType_LeeSinWShield" = "Safeguard Shield Absorption" tr "Spell_ListType_LeonaIncandescenceDamage" = "Incandescence Damage" tr "Spell_ListType_LeonaIncandescentAttacks" = "Incandescent Attacks" tr "Spell_ListType_LifeSteal" = "Life Steal" tr "Spell_ListType_LucianNumberofShots" = "Number of Shots" tr "Spell_ListType_LuluMovementandAttackSpeedDuration" = "Movement and Attack Speed Duration" tr "Spell_ListType_LuluWPolymorphDuration" = "Polymorph Duration" tr "Spell_ListType_LuxWReturnShield" = "Returning Shield Amount" tr "Spell_ListType_MagicDamageReduction" = "Magic Damage Reduction" tr "Spell_ListType_MagicResistBonus" = "Magic Resist Bonus" tr "Spell_ListType_MagicResistShred" = "Magic Resist Shred" tr "Spell_ListType_MalzaharNetherGraspDamage" = "Nether Grasp Damage" tr "Spell_ListType_MalzaharNullZoneDamage" = "Null Zone Damage" tr "Spell_ListType_MalzaharVoidlingBonusDamage" = "Voidling Bonus Damage" tr "Spell_ListType_MalzaharVoidlingDuration" = "Voidling Duration" tr "Spell_ListType_MalzNumVoidlings" = "Number of Voidlings" tr "Spell_ListType_ManaBurn" = "Mana Burn" tr "Spell_ListType_ManaCost" = "Mana Cost" tr "Spell_ListType_ManaCostPerSecond" = "Mana Cost Per Second" tr "Spell_ListType_ManaRefund" = "Mana Refund" tr "Spell_ListType_ManaReturn" = "Mana Restore" tr "Spell_ListType_MaxBounces" = "Max Bounces" tr "Spell_ListType_MaxDamageToMonsters" = "Monster Damage Cap" tr "Spell_ListType_MaxHeal" = "Max Heal" tr "Spell_ListType_MaxHealthDamage" = "Maximum Health Damage" tr "Spell_ListType_MaxHealthPercent" = "Max Health %" tr "Spell_ListType_MaxHealthShieldRatio" = "Max Health Shield Ratio" tr "Spell_ListType_MaximumDamage" = "Maximum Damage" tr "Spell_ListType_MaximumShield" = "Maximum Shield Health" tr "Spell_ListType_MaximumTraps" = "Maximum Traps" tr "Spell_ListType_MaxSlow" = "Max Slow" tr "Spell_ListType_MinimumDamage" = "Minimum Damage" tr "Spell_ListType_MinimumHealth" = "Minimum Health" tr "Spell_ListType_MinimumShield" = "Minimum Shield Health" tr "Spell_ListType_MissingHealthDamage" = "Missing Health Damage" tr "Spell_ListType_MonsterDamage" = "Monster Damage" tr "Spell_ListType_MordekaiserE_BonusAutoDamage" = "Bonus Auto Damage" tr "Spell_ListType_MordekaiserE_BonusQDamage" = "Bonus Q Damage" tr "Spell_ListType_MordekaiserQ_AutoCastDamage" = "Auto-Cast Damage" tr "Spell_ListType_MordekaiserQ_QCastDamage" = "Q Cast Damage" tr "Spell_ListType_MordekaiserR_MaxHealth%" = "R2 Max Health %" tr "Spell_ListType_MovementSlow" = "Movement Slow" tr "Spell_ListType_MovementSpeed" = "Movement Speed" tr "Spell_ListType_MovementSpeedDuration" = "Movement Speed Duration" tr "Spell_ListType_MovementSpeedSlow" = "Movement Speed Slow" tr "Spell_ListType_NidaleeJavelinMaximumDamage" = "Javelin Maximum Damage" tr "Spell_ListType_NidaleeJavelinMinimumDamage" = "Javelin Minimum Damage" tr "Spell_ListType_NidaleePrimalSurgeAttackSpeed" = "Primal Surge Attack Speed" tr "Spell_ListType_NidaleePrimalSurgeHeal" = "Primal Surge Heal" tr "Spell_ListType_NidaleeTrapDamage" = "Trap Damage" tr "Spell_ListType_NumberOfTargets" = "Number of Targets" tr "Spell_ListType_OnHitDamage" = "On-Hit Damage" tr "Spell_ListType_OrnnEDashDamage" = "Dash Damage" tr "Spell_ListType_OrnnEShockwaveDamage" = "Shockwave Damage" tr "Spell_ListType_OutgoingDamage" = "Outgoing Damage" tr "Spell_ListType_PassiveActiveDamage" = "Passive / Active Damage" tr "Spell_ListType_PassiveAttackDamage" = "Passive Attack Damage" tr "Spell_ListType_PassiveAttackSpeed" = "Passive Attack Speed" tr "Spell_ListType_PassiveDamage" = "Passive Damage" tr "Spell_ListType_PassiveDamageBonus" = "Passive Damage Bonus" tr "Spell_ListType_PassiveMovementSpeed" = "Passive Movement Speed" tr "Spell_ListType_PassThroughDamage" = "Pass Through Damage" tr "Spell_ListType_Percent" = "@value@%" tr "Spell_ListType_PercentageDamage" = "Percentage Damage" tr "Spell_ListType_PercentArmorBonus" = "Percent Armor Bonus" tr "Spell_ListType_PercentHealthDamage" = "Percent Health Damaged" tr "Spell_ListType_PercentMagicResistBonus" = "Percent Magic Resist Bonus" tr "Spell_ListType_PercentMaxHealth" = "Percent Max Health" tr "Spell_ListType_PercentMissingHealthDamage" = "Percent Missing Health Damage" tr "Spell_ListType_PerUnitCooldown" = "Per Unit Cooldown" tr "Spell_ListType_PhysicalDamageReduction" = "Physical Damage Reduction" tr "Spell_ListType_PoppyEWallDamage" = "Wall Damage" tr "Spell_ListType_RammusRDamagePerTremor" = "Damage per Tremor" tr "Spell_ListType_RammusRSlowPerTremor" = "Slow per Tremor" tr "Spell_ListType_Range" = "Range" tr "Spell_ListType_RechargeTime" = "Recharge Time" tr "Spell_ListType_Regeneration" = "Regeneration" tr "Spell_ListType_RenektonFuryDamage" = "Fury Damage" tr "Spell_ListType_RenektonMaxHealthGain" = "Max Health Gain" tr "Spell_ListType_RenektonPeriodicDamage" = "Periodic Damage" tr "Spell_ListType_RengarTrackingRange" = "Tracking Range" tr "Spell_ListType_ReturnDamage" = "Return Damage" tr "Spell_ListType_RivenShockwaveDamage" = "Shockwave Damage" tr "Spell_ListType_RootDuration" = "Root Duration" tr "Spell_ListType_RumbleDamagetominions" = "Damage to minions" tr "Spell_ListType_RyzeOverloadDamageIncrease" = "Overload Damage Increase" tr "Spell_ListType_SejuaniWFirstHitDamage" = "First Hit Damage" tr "Spell_ListType_SejuaniWSecondHitDamage" = "Second Hit Damage" tr "Spell_ListType_ShacoRMiniBoxDamage" = "Mini Box Damage" tr "Spell_ListType_ShacoRMiniBoxFleeDuration" = "Mini Box Flee Duration" tr "Spell_ListType_ShacoROnDeathDamage" = "On Death Damage" tr "Spell_ListType_ShenQBasePercentDamage" = "Base Percent Damage" tr "Spell_ListType_ShenQEnhancedPercentDamage" = "Enhanced Percent Damage" tr "Spell_ListType_Shield" = "Shield Amount" tr "Spell_ListType_ShieldAmount" = "Shield Amount" tr "Spell_ListType_ShieldHealth" = "Shield Health" tr "Spell_ListType_ShieldHealthRatio" = "Shield Health Ratio" tr "Spell_ListType_ShyvanaADWhileDragon" = "Attack Damage while Dragon" tr "Spell_ListType_ShyvanaDamageAura" = "Damage (aura)" tr "Spell_ListType_ShyvanaDamageOnHit" = "Damage (on hit)" tr "Spell_ListType_ShyvanaFlightDamage" = "Flight Damage" tr "Spell_ListType_ShyvanaPassiveFuryGain" = "Passive Fury Gain" tr "Spell_ListType_SilenceDuration" = "Silence Duration" tr "Spell_ListType_SingedBonusStats" = "Bonus Stats" tr "Spell_ListType_SivirBounceDamage(totalattackdamage)" = "Bounce Damage (total attack damage)" tr "Spell_ListType_SivirManaGain" = "Mana Gain" tr "Spell_ListType_SkarnerBlastDamage/AttackDamage" = "Blast Damage / Attack Damage" tr "Spell_ListType_SkarnerMaxHealthDamageAbsorption" = "Max Health Damage Absorption" tr "Spell_ListType_Slow" = "Slow" tr "Spell_ListType_SlowDuration" = "Slow Duration" tr "Spell_ListType_SorakaHealthRestore(Rejuvenation)" = "Health Restore (Rejuvenation)" tr "Spell_ListType_SorakaRejuvenationDuration(forallies)" = "Rejuvenation Duration (for allies)" tr "Spell_ListType_SpeedDuration" = "Speed Duration" tr "Spell_ListType_StatBonusAD" = "Bonus Attack Damage" tr "Spell_ListType_StatBonusAP" = "Bonus Ability Power" tr "Spell_ListType_StatBonusAttackspeed" = "Bonus Attack Speed" tr "Spell_ListType_StealthDuration" = "Stealth Duration" tr "Spell_ListType_StunDuration" = "Stun Duration" tr "Spell_ListType_StunDurationPerHex" = "Stun Duration per Hex" tr "Spell_ListType_SwainAdditionalBoltDamage" = "Additional Bolt Damage" tr "Spell_ListType_SwainBoltDamage" = "Bolt Damage" tr "Spell_ListType_SwainDamagePerSoul" = "Maximum Damage" tr "Spell_ListType_SwainDetonationDamage" = "Detonation Damage" tr "Spell_ListType_SwainDrainDamage" = "Drain Damage" tr "Spell_ListType_SwainDrainHeal" = "Drain Heal" tr "Spell_ListType_SwainHealthIncrease" = "Health Increase" tr "Spell_ListType_SwainPass-throughDamage" = "Pass-through Damage" tr "Spell_ListType_SwainRevealDuration" = "Reveal Duration" tr "Spell_ListType_SwainSoulFlareDamage" = "Soul Flare Damage" tr "Spell_ListType_TahmKenchDamagetoGrayHealthConversion" = "Damage to Gray Health Conversion" tr "Spell_ListType_TahmKenchGrayHealthtoHealingConversion" = "Gray Health to Healing Conversion" tr "Spell_ListType_TahmKenchMinionSpitDamage" = "Minion Spit Damage" tr "Spell_ListType_TaliyahWalllength" = "Wall length" tr "Spell_ListType_Targets" = "Number of Targets" tr "Spell_ListType_TaricMaxCharges" = "Max Charges" tr "Spell_ListType_TaricMaxHealing" = "Max Healing" tr "Spell_ListType_TaricPassiveArmor" = "Passive Armor" tr "Spell_ListType_TaricShieldRatio" = "Shield Ratio" tr "Spell_ListType_TeemoImpactDamage" = "Impact Damage" tr "Spell_ListType_TotalADRatio" = "Total AD Ratio" tr "Spell_ListType_TotalADScalar" = "Total AD Ratio" tr "Spell_ListType_TotalDamage" = "Total Damage" tr "Spell_ListType_TotalHeal" = "Total Heal" tr "Spell_ListType_TrapDuration" = "Trap Duration" tr "Spell_ListType_TristanaBaseChargeDamage" = "Base Charge Damage" tr "Spell_ListType_TristanaKnockbackDistance" = "Knockback Distance" tr "Spell_ListType_TristanaPassiveExplosionDamage" = "Passive Explosion Damage" tr "Spell_ListType_TrundleHealthDrain" = "Health Drain" tr "Spell_ListType_TryndamereAttackDamageperHealth%Missing" = "Attack Damage per Health % Missing" tr "Spell_ListType_TryndamereFuryGained" = "Fury Gained" tr "Spell_ListType_TryndamereHealPerFury" = "Heal Per Fury" tr "Spell_ListType_TwistedFateWBlueDamage" = "Blue Card Damage" tr "Spell_ListType_TwistedFateWBlueMana" = "Blue Card Mana Restore" tr "Spell_ListType_TwistedFateWGoldDamage" = "Gold Card Damage" tr "Spell_ListType_TwistedFateWGoldStun" = "Gold Card Stun Duration" tr "Spell_ListType_TwistedFateWRedDamage" = "Red Card Damage" tr "Spell_ListType_TwistedFateWRedSlow" = "Red Card Slow %" tr "Spell_ListType_UdyrFlameDamage" = "Flame Damage" tr "Spell_ListType_UdyrPulseDamage" = "Pulse Damage" tr "Spell_ListType_UnnamedCost" = "Cost" tr "Spell_ListType_VarusWDamageFromBlight" = "Damage from Blight" tr "Spell_ListType_VarusWDamageOnAttack" = "Damage on Attack" tr "Spell_ListType_VelkozWSecondaryDamage" = "Secondary Damage" tr "Spell_ListType_VolibearChainADMult" = "Chain Attack Damage Percentage" tr "Spell_ListType_Width" = "Width" tr "Spell_ListType_XerathNumberofShots" = "Number of Shots" tr "Spell_ListType_XinZhaoWSlashDamage" = "Slash Damage" tr "Spell_ListType_XinZhaoWThrustDamage" = "Thrust Damage" tr "Spell_ListType_YorickHealth" = "Health" tr "Spell_ListType_YorickMarkDamage" = "Mark Damage" tr "Spell_ListType_YorickMistWalkers" = "Mist Walkers" tr "Spell_ListType_ZiggsEMineDamage" = "Mine Damage" tr "Spell_ListType_ZiggsRDamage" = "Blast Zone Damage" tr "Spell_ListType_ZoneDuration" = "Zone Duration" tr "Spell_LucianE_Name" = "Relentless Pursuit" tr "Spell_LucianE_Summary" = "Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown." tr "Spell_LucianE_Tooltip" = "Quickly dashes a short distance.<br><br>Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions)." tr "Spell_LucianPassive_Name" = "Lightslinger" tr "Spell_LucianPassive_Summary" = "Whenever Lucian uses an ability, his next attack becomes a double-shot." tr "Spell_LucianPassive_Tooltip" = "After using an ability, Lucian's next basic attack will be a double-shot.<br><br>The second shot deals <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemy champions and structures, applies on-hit effects, and can Critically Strike for <physicalDamage>@CritDamage@ damage</physicalDamage> instead. Minions take <physicalDamage>@MinionDamage@ physical damage</physicalDamage> from the second shot, increased to <physicalDamage>@MinionCritDamage@ damage</physicalDamage> for critical strikes." tr "Spell_LucianQ_Name" = "Piercing Light" tr "Spell_LucianQ_Summary" = "Lucian shoots a bolt of piercing light through a target." tr "Spell_LucianQ_Tooltip" = "Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> (@Effect2Amount@% of bonus Attack Damage) physical damage.<br><br><rules><font color='#8c8c8c'>Piercing Light's cast time decreases slightly as Lucian gains levels.</font></rules>" tr "Spell_LucianR_Name" = "The Culling" tr "Spell_LucianR_Summary" = "Lucian unleashes a torrent of shots from his weapons." tr "Spell_LucianR_Tooltip" = "Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do <physicalDamage>@DamagePerBullet@ physical damage.</physicalDamage> <onlyShowInGame>Total over <font color='#FF0000'>@NumShots@</font> shots: <physicalDamage>@TotalDamage@ physical damage.</physicalDamage></onlyShowInGame> The Culling does @PercentDamageAmpToMinions@% damage to minions.<br><br>Lucian may use Relentless Pursuit during The Culling.<br><br>Reactivate The Culling to cancel early." tr "Spell_LucianW_Name" = "Ardent Blaze" tr "Spell_LucianW_Summary" = "Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Movement Speed for attacking marked enemies." tr "Spell_LucianW_Tooltip" = "Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ <font color='#88FF88'>(+@CharAbilityPower@)</font> magic damage, marks enemies for 6 seconds, and briefly reveals them.<br><br>When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second." tr "Spell_LuluE_Name" = "Help, Pix!" tr "Spell_LuluE_Summary" = "If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy." tr "Spell_LuluE_Tooltip" = "<font color='#CCFF99'>On Ally Cast: </font>Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> damage for @Effect7Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Pix deals @Effect4Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage to target enemy unit. Pix then follows and grants <font color='#ee91d7'>True Sight</font> of them for @Effect6Amount@ seconds." tr "Spell_LuluPassive_Name" = "Pix, Faerie Companion" tr "Spell_LuluPassive_Summary" = "Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units." tr "Spell_LuluPassive_Tooltip" = "Pix fires a barrage of 3 bolts, dealing <magicDamage>@CombinedDamage@ magic damage</magicDamage> total, at whomever Lulu attacks.<br><br>These bolts are homing but can be blocked by other units." tr "Spell_LuluQ_Name" = "Glitterlance" tr "Spell_LuluQ_Summary" = "Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt." tr "Spell_LuluQ_Tooltip" = "Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and @f4@<scaleAP> (+@f5@)</scaleAP> to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).<br><br>An enemy can only be damaged for up to a total of <scaleAP>@f6@</scaleAP> damage per cast." tr "Spell_LuluR_Name" = "Wild Growth" tr "Spell_LuluR_Summary" = "Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies." tr "Spell_LuluR_Tooltip" = "Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains <healing>@TotalBonusHealth@ bonus health</healing> and slows nearby enemies by @SlowPercent@%." tr "Spell_LuluW_Name" = "Whimsy" tr "Spell_LuluW_Summary" = "If cast on an ally, grants them Attack Speed and Movement Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells." tr "Spell_LuluW_Tooltip" = "<font color='#CCFF99'>On Ally Cast: </font>Target ally gains @Effect1Amount*100@ <scaleAP>(+@CharAbilityPower2@)</scaleAP>% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.<br><br><font color='#FF9999'>On Enemy Cast: </font>Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@." tr "Spell_LuxE_Name" = "Lucent Singularity" tr "Spell_LuxE_Summary" = "Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect." tr "Spell_LuxE_Tooltip" = "Creates a zone that slows enemies by @Effect1Amount@%. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Activate again to detonate early." tr "Spell_LuxE_TooltipSimple" = "Creates a ball of light, slowing enemies within.<br><br>Re-activate to detonate and damage all enemies inside." tr "Spell_LuxIlluminationPassive_Summary" = "Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target." tr "Spell_LuxQ_Name" = "Light Binding" tr "Spell_LuxQ_Summary" = "Lux releases a sphere of light that binds and deals damage to up to two enemy units." tr "Spell_LuxQ_Tooltip" = "Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to each." tr "Spell_LuxQ_TooltipSimple" = "Roots two enemies for @Effect3Amount@ second(s) and damages them." tr "Spell_LuxR_CooldownRefund" = "Percent Cooldown Refund" tr "Spell_LuxR_Name" = "Final Spark" tr "Spell_LuxR_Summary" = "After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration." tr "Spell_LuxR_Tooltip" = "Fires a dazzling ray of light dealing <magicDamage>@TotalDamage@</magicDamage> magic damage to all enemies in a line.<br><br>Final Spark ignites and refreshes the Illumination debuff." tr "Spell_LuxR_TooltipSimple" = "Unleash a dazzling laser ray of light, damaging all enemies struck.<br><br>Consumes Illumination for extra damage." tr "Spell_LuxW_Name" = "Prismatic Barrier" tr "Spell_LuxW_Summary" = "Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage." tr "Spell_LuxW_Tooltip" = "Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect." tr "Spell_LuxW_TooltipSimple" = "Shields Lux and allies struck.<br><br>Units may be shielded twice per cast." tr "Spell_MalzaharE_Name" = "Malefic Visions" tr "Spell_MalzaharE_Summary" = "Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.<br><br>If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units." tr "Spell_MalzaharE_Tooltip" = "Deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.<br><br>If the victim is killed, Malzahar gains <scaleMana>@f1@</scaleMana> Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy." tr "Spell_MalzaharQ_Name" = "Call of the Void" tr "Spell_MalzaharQ_Summary" = "Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions." tr "Spell_MalzaharQ_Tooltip" = "Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and silencing enemies hit for @Effect2Amount@ second(s)." tr "Spell_MalzaharR_Name" = "Nether Grasp" tr "Spell_MalzaharR_Summary" = "Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy." tr "Spell_MalzaharR_Tooltip" = "Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% <scaleAP>(+@CharAbilityPower@%)</scaleAP> of nearby enemies max health as magic damage per second." tr "Spell_MalzaharW_Name" = "Void Swarm" tr "Spell_MalzaharW_Summary" = "Malzahar summons Voidlings to attack nearby enemies." tr "Spell_MalzaharW_Tooltip" = "<scaleAD>Passive:</scaleAD> Casting Malzahar's other spells gives him Gathering Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).<br><br><scaleAD>Active:</scaleAD> Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage each hit.<br><br><font color='#919191'><i>Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.<br>Voidlings deal @Effect4Amount*100@% damage to epic monsters.</i></font>" tr "Spell_ManaBarrierIcon_Name" = "Mana Barrier" tr "Spell_ManaBarrierIcon_Summary" = "Blitzcrank gains a shield based on his mana when dropping to low health." tr "Spell_ManaBarrierIcon_Tooltip" = "Blitzcrank's Mana Barrier can activate once every 90 seconds when he falls below @HealthThreshold*100@% health. This creates a Mana Shield equivalent to @ManaPercent*100@% of Blitzcrank's maximum mana that lasts up to 10 seconds." tr "Spell_MaokaiE_Name" = "Sapling Toss" tr "Spell_MaokaiE_Summary" = "Maokai flings a sapling to the target area to stand guard. More effective in brush." tr "Spell_MaokaiE_Tooltip" = "Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ <font color='#CC3300'>+@Effect8Amount@% <scaleAP>[+@CharAbilityPower@%]</scaleAP> Target Max Health</font> magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.<br><br>Saplings placed in brush last for <font color='#CC3300'>@f2@</font> seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.<br><br><rules><font color='#8c8c8c'>Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.</font></rules>" tr "Spell_MaokaiQ_Name" = "Bramble Smash" tr "Spell_MaokaiQ_Summary" = "Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them." tr "Spell_MaokaiQ_Tooltip" = "Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed briefly." tr "Spell_MaokaiR_Name" = "Nature's Grasp" tr "Spell_MaokaiR_Summary" = "Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path." tr "Spell_MaokaiR_Tooltip" = "Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled." tr "Spell_MaokaiW_Name" = "Twisted Advance" tr "Spell_MaokaiW_Summary" = "Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target." tr "Spell_MaokaiW_Tooltip" = "Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.<br><br>Upon arrival, he deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and roots the target for @Effect2Amount@ second(s)." tr "Spell_Masochism_MagicResistMaximum" = "Magic Resist Maximum" tr "Spell_Masochism_Name" = "Masochism" tr "Spell_Masochism_Summary" = "Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost." tr "Spell_Masochism_Tooltip" = "<spellPassive>Passive:</spellPassive> When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.<br><br><spellActive>Active:</spellActive> Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional <scaleHealth>@f1@</scaleHealth> physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.<br><br>Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.<br><br><rules>Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (<scaleHealth>@f5@</scaleHealth>)</rules>." tr "Spell_MasterYiPassive_Summary" = "Every few consecutive basic attack, Master Yi strikes twice." tr "Spell_Meditate_HealthRestored" = "Health Restored" tr "Spell_Meditate_Name" = "Meditate" tr "Spell_Meditate_Summary" = "Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels." tr "Spell_Meditate_Tooltip" = "Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.<br><br>In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.<br><br><rules>Meditate's damage reduction is halved against structures.</rules>" tr "Spell_Meditate_TooltipSimple" = "Channel to reduce incoming damage and restore health over @f1.-1@ seconds.<br><br>Attempting to move or attack will end the channel." tr "Spell_MegaAdhesive_Name" = "Mega Adhesive" tr "Spell_MegaAdhesive_Summary" = "Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it." tr "Spell_MegaAdhesive_Tooltip" = "Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.<br><br>If Singed flings a target into the zone, it will root them." tr "Spell_MissFortuneE_Name" = "Make It Rain" tr "Spell_MissFortuneE_Summary" = "Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them." tr "Spell_MissFortuneE_Tooltip" = "Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ <font color='#99FF99'>(+@CharAbilityPower@)</font> magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%." tr "Spell_MissFortuneE_TooltipSimple" = "Miss Fortune showers the area with bullets, damaging and slowing enemies." tr "Spell_MissFortunePassive_Name" = "Love Tap" tr "Spell_MissFortunePassive_Summary" = "Miss Fortune deals bonus physical damage whenever she basic attacks a new target." tr "Spell_MissFortunePassive_Tooltip" = "Miss Fortune's basic attacks deal <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> whenever she attacks a new target. Bonus damage is halved against minions (<physicalDamage>@MinionDamage@</physicalDamage>)." tr "Spell_MissFortuneQ_Name" = "Double Up" tr "Spell_MissFortuneQ_Summary" = "Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap." tr "Spell_MissFortuneQ_Tooltip" = "Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to each target hit. Both apply on-hit effects.<br><br>The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target." tr "Spell_MissFortuneQ_TooltipSimple" = "Fires a bouncing shot, damaging the target and another enemy behind.<br><br>If this kills the first target, deals extra damage to the second." tr "Spell_MissFortuneR_BulletBarrages" = "Bullet Barrages" tr "Spell_MissFortuneR_Name" = "Bullet Time" tr "Spell_MissFortuneR_Summary" = "Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike" tr "Spell_MissFortuneR_Tooltip" = "Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing <physicalDamage>@DamagePerWave@</physicalDamage> physical damage per wave (@Waves@ waves total).<br><br>Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.<br><br><font color='#F50F00'>Total Damage: @TotalDamage@</font>" tr "Spell_MissFortuneR_TooltipSimple" = "<font color='#FF9900'>Channel:</font> Miss Fortune unleash a barrage of bullets over @Effect3Amount@ second(s), dealing massive damage." tr "Spell_MissFortuneW_Name" = "Strut" tr "Spell_MissFortuneW_Summary" = "Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut." tr "Spell_MissFortuneW_Tooltip" = "<font color='#FF9900'>Passive:</font> After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.<br><br><font color='#FF9900'>Active:</font> Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.<br><br>Love Taps reduce the cooldown of Strut by @f2@ seconds." tr "Spell_MissFortuneW_TooltipSimple" = "<font color='#FF9900'>Passive:</font> Gain up to @Effect2Amount@ Movement Speed if you haven't taken damage recently.<br><br><font color='#FF9900'>Active:</font> Gain @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds." tr "Spell_MissileBarrage_Cooldown" = "@AmmoRechargeTime@ sec Ammo Recharge (@Cooldown@ sec Cooldown)" tr "Spell_MissileBarrage_Name" = "Missile Barrage" tr "Spell_MissileBarrage_Summary" = "Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage." tr "Spell_MissileBarrage_Tooltip" = "<spellPassive>Active:</spellPassive> Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.<br><br>Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@)." tr "Spell_MonkeyKingDecoy_Name" = "Decoy" tr "Spell_MonkeyKingDecoy_Summary" = "Wukong becomes Invisible for a short duration, leaving behind a decoy that will deal Magic Damage to enemies near it when Wukong's stealth expires." tr "Spell_MonkeyKingDecoy_Tooltip" = "Wukong becomes <font color='#91d7ee'>Invisible</font> for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to enemies near it after @Effect2Amount@ seconds. <br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Wukong can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font>" tr "Spell_MonkeyKingDoubleAttack_Name" = "Crushing Blow" tr "Spell_MonkeyKingDoubleAttack_Summary" = "Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration." tr "Spell_MonkeyKingDoubleAttack_Tooltip" = "Wukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds." tr "Spell_MonkeyKingNimbus_Name" = "Nimbus Strike" tr "Spell_MonkeyKingNimbus_Summary" = "Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck." tr "Spell_MonkeyKingNimbus_Tooltip" = "Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds." tr "Spell_MonkeyKingSpinToWin_Name" = "Cyclone" tr "Spell_MonkeyKingSpinToWin_Summary" = "Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains Movement Speed over the duration of the spell." tr "Spell_MonkeyKingSpinToWin_Tooltip" = "Wukong's staff grows outward and he spins it around for 4 seconds, dealing @DamagePerSecondTotal@ physical damage per second to nearby enemies, knocking them up for @KnockupDuration@ second the first time they get hit.<br><br>At the start, Wukong gains @MoveSpeedBonus*100@% Movement Speed, and he gains an additional @MoveSpeedPerSecond*100@% per second over the duration." tr "Spell_Mordekaiser_RPingOverride" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - @SubA@s Remaining</font>" tr "Spell_MordekaiserE_Circular_Name" = "Death's Grasp" tr "Spell_MordekaiserE_Circular_Tooltip" = "<spellPassive>Passive:</spellPassive> Mordekaiser gains @MagicPen*100@% Magic Penetration.<br><br><spellActive>Active:</spellActive> Mordekaiser pulls enemies in the chosen area dealing <magicDamage>@TotalDamage@ magic damage.</magicDamage>" tr "Spell_MordekaiserE_LobbedSpell_Name" = "Spectral Rift" tr "Spell_MordekaiserE_LobbedSpell_Tooltip" = "Mordekaiser creates a zone that becomes an open rift to Purgatory after a brief delay. The zone moves forward slowly, and enemies within it are slowed by @ShockwaveSlow*100@%. <br><br>While Mordekaiser remains inside rift, he exists in the realm of Purgatory and becomes untargetable to enemies outside. However, he also cannot target enemies that are outside." tr "Spell_MordekaiserE_Name" = "Empower Nightfall" tr "Spell_MordekaiserE_Penetration" = "Percent Magic Penetration" tr "Spell_MordekaiserE_Summary" = "Mordekaiser pulls all enemies in an area." tr "Spell_MordekaiserE_Tooltip" = "Empowers Mordekaiser's next auto-attack or Q cast.<br><br><active>Q cast:</active> Increases damage and casting time to @QDamageScalar*100@%<br><br><active>Auto:</active> Deals an additional @AutoDamageScalar*100@% magic damage and grants 2 Spell Stacks for W." tr "Spell_MordekaiserPassive_Name" = "Darkness Rise" tr "Spell_MordekaiserPassive_Summary" = "Mordekaiser gains a powerful damage aura and movement speed after landing 3 attacks or spells against champions." tr "Spell_MordekaiserPassive_Tooltip" = "After 3 basic spells or attacks against champions or monsters, Mordekaiser deals <scaleLevel>@AuraDamagePerStack@ + @PercentHealthForAura@%</scaleLevel> of the enemies max health damage per second around himself and gains <scaleLevel>@PassiveMovementSpeed@</scaleLevel> movement speed.<br><br>Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP <magicDamage>(@BonusAPAuto@)</magicDamage> bonus magic damage." tr "Spell_MordekaiserPassive_TooltipExtended" = "After 3 basic spells or attacks against champions or monsters, Mordekaiser deals <scaleLevel>@AuraDamagePerStack@ + @PercentHealthForAura@%</scaleLevel> of the enemies max health damage per second around himself and gains <scaleLevel>@PassiveMovementSpeed@</scaleLevel> movement speed.<br><br>Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP <magicDamage>(@BonusAPAuto@)</magicDamage> bonus magic damage.<br><br><rules>Damage aura and movement speed last for @CombatTrackingDuration@ seconds and is refreshed with each champion/monster attack or spell hit.</rules>" tr "Spell_MordekaiserQ_Isolation" = "Isolation Damage" tr "Spell_MordekaiserQ_MaxHealth" = "Max Health Damage" tr "Spell_MordekaiserQ_Name" = "Obliterate" tr "Spell_MordekaiserQ_Summary" = "Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy." tr "Spell_MordekaiserQ_Swipe_Name" = "Flail Swipe" tr "Spell_MordekaiserQ_Swipe_Tooltip" = "Mordekaiser swipes with his flail, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to all enemies in the area. Enemy champions hit grant 1 passive stack." tr "Spell_MordekaiserQ_TapHold_ChargeBonusDamage" = "Charge Bonus Damage" tr "Spell_MordekaiserQ_TapHold_Name" = "Nightfall" tr "Spell_MordekaiserQ_TapHold_TapBonusDamage" = "Tap Bonus Damage" tr "Spell_MordekaiserQ_TapHold_Tooltip" = "Mordekaiser swings Nightfall quickly and deals @QTapDamage@ damage in an area.<br><br>Holding Q will charge the ability, causing it to gain up to 250 additional range. Mordekaiser can move while channeling this spell, but is slowed by between @MaximumSlow*-100@% at zero passive stacks and @MinimumSlow*-100@% at maximum passive stacks." tr "Spell_MordekaiserQ_Tooltip" = "Mordekaiser smashes the ground with Nightfall dealing <magicDamage>@QDamage@ magic damage</magicDamage> to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy." tr "Spell_MordekaiserQ_TooltipExtended" = "Mordekaiser smashes the ground with Nightfall, dealing <magicDamage>@QTapDamage@ magic damage</magicDamage> to all enemies in the area plus <magicDamage>@MaxHealthPercent@</magicDamage> of their maximum health as bonus damage . Enemies hit by the head of the mace are slowed by @MoveSpeedMod*-100@% for @SlowDuration@s. <br><br>Becomes <attention>Empowered</attention> when his passive is fully stacked, reducing its cooldown by @CooldownReductionPercent*100@%." tr "Spell_MordekaiserR_Chargeup_StatStealPercent" = "Stat Percent Stolen" tr "Spell_MordekaiserR_Chargeup_TooltipExtendedBelowLine" = "<rules><keywordMajor>Spirit Realm:</keywordMajor> Champions in the Spirit Realm can only interact with other champions in the Spirit Realm, and vice versa.</rules>" tr "Spell_MordekaiserR_Name" = "Realm of Death" tr "Spell_MordekaiserR_StatSteal" = "Stats Stolen" tr "Spell_MordekaiserR_Summary" = "Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns." tr "Spell_MordekaiserR_Tooltip" = "Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns." tr "Spell_MordekaiserR_TooltipExtendedBelowLine" = "Mordekaiser banishes a target to the <keywordMajor>Death Realm</keywordMajor> with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.<br><br>If Mordekaiser kills his target in the <keywordMajor>Death Realm</keywordMajor> he consumes their soul, keeping the stats he stole until the target respawns.<br><br><rules>Core stats stolen include: AP, AD, AS, Armor, Magic Resist, Maximum Health.</rules><br>" tr "Spell_MordekaiserW_ArmorWhirl_DetonationDamage" = "Detonation Damage" tr "Spell_MordekaiserW_ArmorWhirl_DPS" = "Damage Per Second" tr "Spell_MordekaiserW_ArmorWhirl_HealthPerChamp" = "Max Health Percent" tr "Spell_MordekaiserW_ArmorWhirl_HealthPerNonChamp" = "Armored Health per Non-Champion" tr "Spell_MordekaiserW_ArmorWhirl_TickDamage" = "Tick Damage" tr "Spell_MordekaiserW_ArmorWhirl_TooltipExtended" = "Mordekaiser gains @BaseArmoredHealth*100@% of his maximum health as <alert>Armored Health</alert> for @Duration@ seconds. Damaging enemy champions leaves Spirit Shards on the ground for @SouldShardDuration@ seconds. All nearby Soul Shards are consumed when gaining Armored Health to grant an additional @ArmoredHealthPerSoulShard*100@% maximum health of Armored Health per Soul Shard.<br><br><alert>Armored Health</alert> is a health that has an additional @TotalDefenses@ armor and @TotalDefenses@ magic resist until that health is depleted." tr "Spell_MordekaiserW_BaseShield" = "Base Shield" tr "Spell_MordekaiserW_BonusArmorMR" = "Bonus Armor and MR" tr "Spell_MordekaiserW_DamageConversion" = "Healing Percent" tr "Spell_MordekaiserW_Name" = "Indestructible" tr "Spell_MordekaiserW_Summary" = "Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal." tr "Spell_MordekaiserW_Tooltip" = "Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value." tr "Spell_MordekaiserW_TooltipExtended" = "Mordekaiser stores (<font color='#00BFFF'>@DamageConversion*100@%</font>/<font color='#B30000'>@DamageTakenConversion*100@%</font>) of all damage he (<font color='#00BFFF'>deals</font>/<font color='#B30000'>takes</font>) as a potential shield.<br><br><scaleLevel>Indestructible</scaleLevel> grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.<br><br><rules>Shield value decays over time.<br>Damage stored by non-champion sources reduced by 75%.<br>Minimum Shield: @BaseShield*100@% maximum health // Maximum Shield: @MaxHealthCap*100@% maximum health.</rules>" tr "Spell_MorganaE_Name" = "Black Shield" tr "Spell_MorganaE_Summary" = "Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken." tr "Spell_MorganaE_Tooltip" = "Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs <magicDamage>@TotalShieldStrength@ magic damage</magicDamage> and prevents disables until it breaks." tr "Spell_MorganaPassive_Name" = "Soul Siphon" tr "Spell_MorganaPassive_Summary" = "Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and large monsters." tr "Spell_MorganaPassive_Tooltip" = "Morgana's spells heal her for @HealPercent@% of the damage dealt to Champions and Large Minions and Monsters." tr "Spell_MorganaQ_Name" = "Dark Binding" tr "Spell_MorganaQ_Summary" = "Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage. " tr "Spell_MorganaQ_Tooltip" = "Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals <magicDamage>@TotalDamage@ magic damage</magicDamage>." tr "Spell_MorganaR_Name" = "Soul Shackles" tr "Spell_MorganaR_Summary" = "Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining movement speed towards them. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them." tr "Spell_MorganaR_Tooltip" = "Morgana chains herself to nearby enemy Champions, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage> and are stunned for @StunDuration@ seconds.<br><br>While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained." tr "Spell_MorganaR_TooltipExtendedBelowLine" = "<rules>Morgana gains <font color='#ee91d7'>True Sight</font> of all enemies affected by Soul Shackles.</rules>" tr "Spell_MorganaW_Name" = "Tormented Shadow" tr "Spell_MorganaW_Summary" = "Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are." tr "Spell_MorganaW_Tooltip" = "Ignites an area for @WDuration@ seconds, dealing <magicDamage>@TotalMinDamage@ magic damage</magicDamage> every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.<br><br>Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon." tr "Spell_MoveQuick_Name" = "Move Quick" tr "Spell_MoveQuick_Summary" = "Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time." tr "Spell_MoveQuick_Tooltip" = "<spellPassive>Passive: </spellPassive>Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.<br><br><spellPassive>Active: </spellPassive>Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck." tr "Spell_NamiE_Name" = "Tidecaller's Blessing" tr "Spell_NamiE_Summary" = "Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target." tr "Spell_NamiE_Tooltip" = "Empowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> for @Effect3Amount@ second and deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. Lasts for @Effect5Amount@ seconds." tr "Spell_NamiQ_Name" = "Aqua Prison" tr "Spell_NamiQ_Summary" = "Sends a bubble to a target area, dealing damage and stunning all enemies on impact." tr "Spell_NamiQ_Tooltip" = "Sends a bubble to target area, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, and stunning them for @Effect2Amount@ seconds." tr "Spell_NamiR_Name" = "Tidal Wave" tr "Spell_NamiR_Summary" = "Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides." tr "Spell_NamiR_Tooltip" = "Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.<br><br>Allies hit by the wave gain double the effect of Surging Tides." tr "Spell_NamiW_Name" = "Ebb and Flow" tr "Spell_NamiW_Summary" = "Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies." tr "Spell_NamiW_Tooltip" = "Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.<br><br><font color='#CCFF99'>On Ally Hit: </font>Heals @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Health and will bounce to a nearby visible enemy champion.<br><br><font color='#FF9999'>On Enemy Hit: </font>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and bounces to a nearby allied champion.<br><br>Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by <scaleAP>(@f1@%)</scaleAP> each bounce. " tr "Spell_NasusE_Name" = "Spirit Fire" tr "Spell_NasusE_Summary" = "Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it." tr "Spell_NasusE_Tooltip" = "Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br>For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage each second." tr "Spell_NasusQ_Name" = "Siphoning Strike" tr "Spell_NasusQ_Summary" = "Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target." tr "Spell_NasusQ_Tooltip" = "Nasus's next basic attack will deal @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <font color='#5555FF'>(+@f1@)</font> physical damage.<br><br>Siphoning Strike permanently gains <font color='#5555FF'>@Effect2Amount@</font> damage if it kills an enemy. This bonus is increased to <font color='#5555FF'>@Effect4Amount@</font> against Champions, large minions and large monsters." tr "Spell_NasusR_Name" = "Fury of the Sands" tr "Spell_NasusR_Summary" = "Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration." tr "Spell_NasusR_Tooltip" = "Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.<br><br>While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown." tr "Spell_NasusW_Name" = "Wither" tr "Spell_NasusW_Summary" = "Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time." tr "Spell_NasusW_Tooltip" = "Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount." tr "Spell_NautilusAnchorDrag_Name" = "Dredge Line" tr "Spell_NautilusAnchorDrag_Summary" = "Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded." tr "Spell_NautilusAnchorDrag_Tooltip" = "Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and stunning them briefly.<br><br>If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (<totalValue>@f1@</totalValue>), and @Effect4Amount*100@% of the Mana cost is refunded." tr "Spell_NautilusGrandLine_Name" = "Depth Charge" tr "Spell_NautilusGrandLine_Summary" = "Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them." tr "Spell_NautilusGrandLine_Tooltip" = "Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.<br><br>The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. " tr "Spell_NautilusPassive_Name" = "Staggering Blow" tr "Spell_NautilusPassive_Summary" = "Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target." tr "Spell_NautilusPassive_Tooltip" = "Nautilus' first basic attack against a target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage> and roots for @RootDuration@ seconds.<br><br>This effect cannot trigger on the same target more than once every @PerTargetCD@ seconds." tr "Spell_NautilusPiercingGaze_Name" = "Titan's Wrath" tr "Spell_NautilusPiercingGaze_Summary" = "Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target." tr "Spell_NautilusPiercingGaze_Tooltip" = "Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount*100@% of his max Health) damage.<br><br>While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage over 2 seconds to all enemies around his target." tr "Spell_NautilusSplashZone_Name" = "Riptide" tr "Spell_NautilusSplashZone_Summary" = "Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies." tr "Spell_NautilusSplashZone_Tooltip" = "Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.<br><br>A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions." tr "Spell_NeekoE_Empowered Root Duration" = "Empowered Root Duration" tr "Spell_NeekoE_LastTargetRoot" = "Minimum Root Duration" tr "Spell_NeekoE_MaxRootDuration" = "Empowered Root Duration" tr "Spell_NeekoE_Name" = "Tangle-Barbs" tr "Spell_NeekoE_Summary" = "Neeko slings a tangle that damage and root everything it passes through. If the tangle hits an enemy, it becomes larger, faster, and roots for longer." tr "Spell_NeekoE_Tooltip" = "Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.<br><br>The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds." tr "Spell_NeekoPassive_Cooldown" = "%i:cooldown% @DisguisePassiveCooldown@s" tr "Spell_NeekoPassive_Name" = "Inherent Glamour" tr "Spell_NeekoPassive_Summary" = "Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise." tr "Spell_NeekoPassive_Tooltip" = "Neeko can disguise herself as an allied champion. Direct damage from champions or casting a damaging spell breaks the disguise." tr "Spell_NeekoPassive_TooltipExtendedBelowLine" = "Summoner Spells always break the disguise." tr "Spell_NeekoQ_" = "Q" tr "Spell_NeekoQ_Name" = "Blooming Burst" tr "Spell_NeekoQ_Summary" = "Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units." tr "Spell_NeekoQ_Tooltip" = "Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms." tr "Spell_NeekoR_Name" = "Pop Blossom" tr "Spell_NeekoR_ShieldPerChampion" = "Shield Per Champion" tr "Spell_NeekoR_Summary" = "After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised." tr "Spell_NeekoR_Tooltip" = "After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).<br><br>When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.<br><br>This ability can be prepared in secret if Neeko is disguised." tr "Spell_NeekoW_Haste" = "Active Movement Speed" tr "Spell_NeekoW_Name" = "Shapesplitter" tr "Spell_NeekoW_Summary" = "Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction." tr "Spell_NeekoW_Tooltip" = "<font color='#FF9900'>Passive:</font> Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's movement speed by @PassiveHaste@% for @PassiveHasteDuration@ second.<br><br><font color='#FF9900'>Active:</font> Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% movement speed for @HasteDuration@ seconds." tr "Spell_NeekoW_TooltipExtendedBelowLine" = "The clone is untargetable while stealthed." tr "Spell_NetherBlade_Name" = "Nether Blade" tr "Spell_NetherBlade_Summary" = "Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana." tr "Spell_NetherBlade_Tooltip" = "<spellPassive>Passive: </spellPassive>Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage.<br><br><spellPassive>Active: </spellPassive>Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage and restore <scaleMana>@Effect1Amount@% of his missing Mana</scaleMana> (increases to <scaleMana>@Effect4Amount@%</scaleMana> against champions)." tr "Spell_NocturneE_Name" = "Unspeakable Horror" tr "Spell_NocturneE_Summary" = "Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration." tr "Spell_NocturneE_Tooltip" = "<font color='#FF9900'>Passive:</font> Nocturne gains massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s)." tr "Spell_NocturneE_TooltipSimple" = "<font color='#FF9900'>Passive:</font> Gain massively increased Movement Speed toward feared enemies.<br><br><font color='#FF9900'>Active:</font> Damages an enemy over @Effect3Amount@ second(s). If this completes, the target is feared for @Effect2Amount@ second(s)." tr "Spell_NocturneP_BuffDescription" = "Nocturne's next attack will cleave through all nearby enemies and heal him for each one hit." tr "Spell_NocturneP_Name" = "Umbra Blades" tr "Spell_NocturneP_Summary" = "Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. <br><br>Nocturne's basic attacks reduce this cooldown." tr "Spell_NocturneP_Tooltip" = "Every @Cooldown@ seconds, Nocturne's next attack will strike surrounding enemies for <physicalDamage>@TotalDamageNoCrit@ physical damage</physicalDamage> and restore <scaleAP>@TotalHealing@</scaleAP> Health per target hit.<br><br>Nocturne's basic attacks reduce this cooldown by @AACDR@ second (@AAChampCDR@ against champions)." tr "Spell_NocturneQ_Name" = "Duskbringer" tr "Spell_NocturneQ_Summary" = "Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage." tr "Spell_NocturneQ_Tooltip" = "Nocturne throws a shadow blade that deals @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.<br><br>While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage." tr "Spell_NocturneQ_TooltipSimple" = "Throws a shadow blade, damaging enemeis struck and leaving a Dusk Trail.<br><br>Nocturne gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage on the trail." tr "Spell_NocturneR_Name" = "Paranoia" tr "Spell_NocturneR_Summary" = "Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion." tr "Spell_NocturneR_Tooltip" = "Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.<br><br>While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage." tr "Spell_NocturneR_TooltipSimple" = "Enemies cannot see what other enemies see for @ParanoiaDuration@ second(s).<br><br>Re-activate during this to dash to and damage an enemy champion." tr "Spell_NocturneW_Name" = "Shroud of Darkness" tr "Spell_NocturneW_Summary" = "Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful." tr "Spell_NocturneW_Tooltip" = "<font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.<br><br>If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.<br><br><rules>Shroud of Darkness will remain active during Paranoia's flight.</rules>" tr "Spell_NocturneW_TooltipSimple" = "<font color='#FF9900'>Passive:</font> Nocturne gains @Effect1Amount@% Attack Speed.<br><br><font color='#FF9900'>Active:</font> Block the next enemy ability that hits him within 1.5 second(s)." tr "Spell_NullLance_Name" = "Null Sphere" tr "Spell_NullLance_Summary" = "Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage." tr "Spell_NullLance_Tooltip" = "Kassadin fires an orb of void energy that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and interrupts channels.<br><br>The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage for @Effect4Amount@ seconds." tr "Spell_NunuE_Name" = "Snowball Barrage" tr "Spell_NunuE_Summary" = "Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball." tr "Spell_NunuE_Tooltip" = "Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage> per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br>" tr "Spell_NunuE_TooltipExtended" = "Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take <magicDamage>@TotalSnowballDamage@ magic damage</magicDamage>. Enemies hit by all 3 snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become <font color='#4AA8E2'>Snowbound</font>.<br><br><spellActive>Willump's Turn</spellActive>: After @TotalSpellDuration@ seconds, all enemies within range that are <font color='#4AA8E2'>Snowbound</font> take <magicDamage>@TotalRootDamage@ magic damage</magicDamage> and become rooted for <scaleLevel>@RootDuration@</scaleLevel>s.<br><br>" tr "Spell_NunuE_TooltipExtendedBelowLine" = "<rules>Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.<br>Nunu can only slow each enemy once with Snowball Barrage.</rules>" tr "Spell_NunuPassive_Name" = "Call of the Freljord" tr "Spell_NunuPassive_Summary" = "Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target." tr "Spell_NunuPassive_Tooltip" = "Dealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.<br><br>While Willump is under the effects of Call of the Freljord, his basic attacks cleave for <physicalDamage>@CleaveDamage@ physical damage</physicalDamage>.<br>" tr "Spell_NunuPassive_TooltipExtended" = "" tr "Spell_NunuPassive_TooltipExtendedBelowLine" = "Dealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.<br><br>While Willump is under the effects of Call of the Freljord, his basic attacks cleave for <physicalDamage>@CleaveDamage@ physical damage</physicalDamage>.<br><hr><br><rules>Call of the Freljord will travel to an ally within @MonsterRadius@ units when originating from a large monster. It will travel up to @LargeRadius@ units when originating from a champion, epic monster, or structure.<br>The duration stacks but the effect can only occur once every 10 seconds per target.<br>A champion's <emphasis>attack threat</emphasis> is their damage output per second from basic attacks.</rules>" tr "Spell_NunuQ_ChampionDamage" = "Champion Damage" tr "Spell_NunuQ_Cooldown" = "@Cooldown@ sec Cooldown<br>" tr "Spell_NunuQ_Cost" = "@Cost@ Mana" tr "Spell_NunuQ_MonsterDamage" = "Monster Damage" tr "Spell_NunuQ_Name" = "Consume" tr "Spell_NunuQ_Summary" = "Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself." tr "Spell_NunuQ_Tooltip" = "Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals <trueDamage>@MonsterMinionDamage@ true damage</trueDamage> and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals <magicDamage>@TotalChampionDamage@ magic damage</magicDamage> and heals for @ChampionHealing@." tr "Spell_NunuQ_TooltipSimple" = "Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.<br><br><spellActive>Monsters and minions</spellActive>: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.<br><br><spellActive>Champions</spellActive>: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@." tr "Spell_NunuR_Name" = "Absolute Zero" tr "Spell_NunuR_Summary" = "Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end." tr "Spell_NunuR_Tooltip" = "Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.<br><br>When the blizzard ends, enemies in the area take up to <magicDamage>@MaximumDamage@ magic damage</magicDamage>, based on the blizzard's duration." tr "Spell_NunuW_MaximumDamage" = "Maximum Damage" tr "Spell_NunuW_Name" = "Biggest Snowball Ever!" tr "Spell_NunuW_Summary" = "Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies." tr "Spell_NunuW_Tooltip" = "Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies and knocking them up for up to @MaximumStunDuration@s.<br> <br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Holding a turn causes Willump to turn faster in that direction.</rules>" tr "Spell_NunuW_TooltipExtended" = "Willump rolls a snowball that grows in size and speed over @MaxDamageTime@ seconds. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to <magicDamage>@MaximumSnowballDamage@ magic damage</magicDamage> to nearby enemies, knocking them up, and stunning them for up to @MaximumStunDuration@ seconds.<br> <br>Rolling over small enemies deals <magicDamage>@NoImpactSnowballDamage@ magic damage</magicDamage>.<br><br>Reactivating the ability releases the snowball and rolls it forward on a straight path.<br><br><rules>Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.</rules>" tr "Spell_Obduracy_Name" = "Thunderclap" tr "Spell_Obduracy_Splash_Damage" = "Aftershock Splash Damage" tr "Spell_Obduracy_Summary" = "Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him." tr "Spell_Obduracy_Tooltip" = "<spellPassive>Passive: </spellPassive>Malphite's armor is increased by @Effect1Amount*100@% (<scaleArmor>@f1@</scaleArmor>). This effect is tripled while Granite Shield is active.<br><br><spellPassive>Active: </spellPassive>Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target." tr "Spell_OlafAxeThrowCast_Name" = "Undertow" tr "Spell_OlafAxeThrowCast_Summary" = "Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds." tr "Spell_OlafAxeThrowCast_Tooltip" = "Olaf throws an axe to target location, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.<br><br>If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds." tr "Spell_OlafFrenziedStrikes_Name" = "Vicious Strikes" tr "Spell_OlafFrenziedStrikes_Summary" = "Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing." tr "Spell_OlafFrenziedStrikes_Tooltip" = "For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.<br><br>During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing." tr "Spell_OlafRagnarok_Name" = "Ragnarok" tr "Spell_OlafRagnarok_Summary" = "Olaf temporarily becomes immune to disables." tr "Spell_OlafRagnarok_Tooltip" = "<spellPassive>Passive: </spellPassive>Olaf gains @Resists@ Armor and @Resists@ Magic Resist.<br><br><spellPassive>Active: </spellPassive>Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage." tr "Spell_OlafRecklessStrike_Cost" = "Costs <font color='#FF3300'>@f1@ Health</font>" tr "Spell_OlafRecklessStrike_Name" = "Reckless Swing" tr "Spell_OlafRecklessStrike_Summary" = "Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target." tr "Spell_OlafRecklessStrike_Tooltip" = "Olaf ferociously swings his axes, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.<br><br>Basic attacks lower the cooldown of Reckless Swing by 1 second." tr "Spell_OrianaDetonateCommand_Name" = "Command: Shockwave" tr "Spell_OrianaDetonateCommand_Summary" = "Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay." tr "Spell_OrianaDetonateCommand_Tooltip" = "Orianna commands her Ball to unleash a shockwave after a brief delay, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to nearby enemies and flinging them into the air a set distance in the direction of the Ball." tr "Spell_OrianaDissonanceCommand_Name" = "Command: Dissonance" tr "Spell_OrianaDissonanceCommand_Summary" = "Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies." tr "Spell_OrianaDissonanceCommand_Tooltip" = "Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies.<br><br>The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time." tr "Spell_OrianaIzunaCommand_Name" = "Command: Attack" tr "Spell_OrianaIzunaCommand_Summary" = "Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after." tr "Spell_OrianaIzunaCommand_Tooltip" = "Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).<br><br>Her Ball remains behind at the target location afterwards." tr "Spell_OrianaRedactCommand_Name" = "Command: Protect" tr "Spell_OrianaRedactCommand_Summary" = "Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to." tr "Spell_OrianaRedactCommand_Tooltip" = "<spellPassive>Passive: </spellPassive>The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.<br><br><spellPassive>Active: </spellPassive>Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage." tr "Spell_OriannaP_Name" = "Clockwork Windup" tr "Spell_OriannaP_Summary" = "Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target." tr "Spell_OriannaP_Tooltip" = "Orianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it.<br><br>Orianna's basic attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Subsequent attacks against the same target within @StackDuration@ seconds deal an additional <magicDamage>@StackDamage@ magic damage</magicDamage>. This bonus stacks up to @StackCount@ times." tr "Spell_OrnnE_Name" = "Searing Charge" tr "Spell_OrnnE_Summary" = "Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies." tr "Spell_OrnnE_Tooltip" = "Ornn charges, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to enemies hit.<br><br>If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.<br><br><rules>The shockwave destroys magma pillars and terrain created by enemy champions.</rules>" tr "Spell_OrnnQ_Name" = "Volcanic Rupture" tr "Spell_OrnnQ_Summary" = "Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location." tr "Spell_OrnnQ_Tooltip" = "Ornn slams the ground, creating a fissure which deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.<br><br><rules>The fissure stops shortly after hitting an enemy champion.</rules>" tr "Spell_OrnnR_Name" = "Call of the Forge God" tr "Spell_OrnnR_Summary" = "Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle." tr "Spell_OrnnR_Tooltip" = "Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become <font color='#FF5733'>Brittle</font> for @BrittleDurationTOOLTIPONLY@ seconds.<br><br>Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies <font color='#FF5733'>Brittle</font>." tr "Spell_OrnnW_Name" = "Bellows Breath" tr "Spell_OrnnW_Summary" = "Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle." tr "Spell_OrnnW_Tooltip" = "Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to <magicDamage>@MaxPercentHPPerTickTooltip@% target Max Health as magic damage</magicDamage>.<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals <magicDamage><scaleLevel>@BrittlePercentMaxHPCalc@</scaleLevel> of their max health as magic damage</magicDamage>.<br><br><rules>Ornn's basic attacks knock back Brittle targets.<br>Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.<br></rules>" tr "Spell_OrnnW_Tooltip2" = "Ornn stomps forwards, breathing fire and becoming unstoppable for @Effect1Amount@ seconds. The fire deals up to @Effect10Amount@% of the enemy's max health as magic damage (minimum @Effect3Amount@).<br><br>Enemies hit by the final gout of flame become <font color='#FF5733'>Brittle</font> for @f9@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30%, deals <scaleLevel>@PassiveDamageCalc@</scaleLevel> of their max health as magic damage and heals Ornn for @Effect9Amount@% of his maximum health if the enemy is a champion.<br><br><rules>Ornn's basic attacks knock back Brittle targets.</rules>" tr "Spell_Overdrive_Name" = "Overdrive" tr "Spell_Overdrive_Summary" = "Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends." tr "Spell_Overdrive_Tooltip" = "Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.<br><br>When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds." tr "Spell_PantheonE_Name" = "Aegis Assault" tr "Spell_PantheonE_ShieldDamage" = "Shield Slam Damage" tr "Spell_PantheonE_ShredAmount" = "Armor Shred" tr "Spell_PantheonE_Summary" = "Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear." tr "Spell_PantheonE_Tooltip" = "Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration)." tr "Spell_PantheonE_TooltipExtended" = "Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> over the duration.<br><br>The last hit slams with Pantheon's shield, dealing <physicalDamage>@ShieldDamageCalc@ physical damage</physicalDamage>. <br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Duration is increased to @EmpoweredShieldDuration@ seconds (dealing <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> over the duration).<br><br><rules>Recast to end early (Pantheon still slams with his shield as the last hit).<br>Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways. <br>Damage to minions is reduced by @MinionDamageReduction*100@%.</rules>" tr "Spell_PantheonE_TooltipExtendedBelowLine" = "<rules>Recast to end early (Pantheon still slams with his shield as the last hit).<br>Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways. <br>Damage to minions is reduced by @MinionDamageReduction*100@%.<br>Damage to non-Epic monsters is reduced by @MonsterDamageReduction*100@%.</rules>" tr "Spell_PantheonPassive_Name" = "Mortal Will" tr "Spell_PantheonPassive_Summary" = "Every few spells or attacks, Pantheon's next spell is empowered." tr "Spell_PantheonPassive_Tooltip" = "After @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered." tr "Spell_PantheonPassive_Tooltip2" = "After @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.<br><br>Basic attacks and <b><active>{{Spell_PantheonQWrapper_Name}} [@spell.PantheonQ:Hotkey@]</active></b> critically strike enemies with less than @CritThreshold*100@% of their maximum health." tr "Spell_PantheonQ_ExecuteDamage" = "Execute Base Damage" tr "Spell_PantheonQ_Tooltip" = "<font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds." tr "Spell_PantheonQ_TooltipExtended" = "<font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. Deals <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> to targets below @CritHealthThreshold*100@% health instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.<br><br><rules>Damage to minions reduced by @MinionDamageReduction*100@%. </rules>" tr "Spell_PantheonQ_TooltipExtended2" = "<font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. <br><br>Comet Spear critically strikes enemies below @CritHealthThreshold*100@% max health for <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.<br><br><rules>Damage to minions reduced by @MinionDamageReduction*100@%. </rules>" tr "Spell_PantheonQ_TooltipExtendedBelowLine" = "<rules>Damage to minions reduced by @MinionDamageReduction*100@%. <br>Damage to monsters reduced by @MonsterDamageReduction*100@%.</rules>" tr "Spell_PantheonQWrapper_MeleeDamage" = "Base Damage" tr "Spell_PantheonQWrapper_Name" = "Comet Spear" tr "Spell_PantheonQWrapper_Summary" = "Pantheon either thrusts his spear or throws his spear in the chosen direction." tr "Spell_PantheonQWrapper_Tooltip" = "<font color='#FF8C00'>Tap:</font> Pantheon thrusts his spear, dealing <physicalDamage>@TapDamageCalc@ physical damage</physicalDamage> to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.<br><br><font color='#FF8C00'>Hold:</font> Pantheon hurls his spear, dealing <physicalDamage>@HoldDamageCalc@ physical damage</physicalDamage> to the first enemy hit and @DamageFalloff*100@% less to further targets. Deals <physicalDamage>@ExecuteDamageCalcModified@ physical damage</physicalDamage> to targets below @CritHealthThreshold*100@% health instead.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Deals an additional <physicalDamage>@EmpoweredDamageCalc@ physical damage</physicalDamage> and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds." tr "Spell_PantheonRJump_Name" = "Grand Starfall" tr "Spell_PantheonRJump_Summary" = "Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet." tr "Spell_PantheonRJump_Tooltip" = "Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).<br><br>Grand Starfall instantly readies Mortal Will." tr "Spell_PantheonW_Name" = "Shield Vault" tr "Spell_PantheonW_Summary" = "Pantheon dashes to a target, damaging and stunning them." tr "Spell_PantheonW_Tooltip" = "Pantheon dashes to an enemy, dealing <physicalDamage>@DamageCalc@ physical damage</physicalDamage> and stunning them for @StunDuration@ second.<br><br><font color='#EDDA74'>Mortal Will Bonus:</font> Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of <physicalDamage>@EmpoweredDamageMultCalcModified@ physical damage</physicalDamage>." tr "Spell_Passive" = "<spellPassive>Passive</spellPassive>" tr "Spell_PhosphorusBomb_Name" = "Phosphorus Bomb" tr "Spell_PhosphorusBomb_Summary" = "Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration." tr "Spell_PhosphorusBomb_Tooltip" = "Corki lobs a bomb, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth)." tr "Spell_PickACard_Name" = "Pick a Card" tr "Spell_PickACard_Summary" = "Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects." tr "Spell_PickACard_Tooltip" = "Cast once to shuffle the deck and again to choose your card, enhancing your next attack.<br><br><font color='#4455FF'>Blue Card</font> deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and restores @Effect6Amount@ Mana.<br><br><font color='#FF2222'>Red Card</font> deals @Effect4Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.<br><br><font color='#FFD700'>Gold Card</font> deals @Effect5Amount@<scaleAD> (+@CharTotalPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and stuns for @Effect3Amount@ seconds." tr "Spell_PoisonTrail_Name" = "Poison Trail" tr "Spell_PoisonTrail_Summary" = "Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path." tr "Spell_PoisonTrail_Tooltip" = "<spellPassive>Toggle: </spellPassive>Singed lays a poisonous trail that deals @Effect1Amount*4@ <scaleAP>(+@CharAbilityPower*4@)</scaleAP> magic damage per second." tr "Spell_PoppyE_Name" = "Heroic Charge" tr "Spell_PoppyE_Summary" = "Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned." tr "Spell_PoppyE_Tooltip" = "Poppy tackles an enemy, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> additional physical damage and is stunned for @Effect3Amount@ seconds." tr "Spell_PoppyPassive_Cooldown" = "@Cooldown@" tr "Spell_PoppyPassive_Name" = "Iron Ambassador" tr "Spell_PoppyPassive_Summary" = "Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield." tr "Spell_PoppyPassive_Tooltip" = "Poppy throws her buckler on her next basic attack, gaining +@BonusRange@ range and <magicDamage><scaleLevel>@TotalDamage@</scaleLevel> bonus magic damage</magicDamage> (@ActualCooldown@ second cooldown).<br><br>The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs <font color='#FF3300'>@ShieldValue@</font> damage for @ShieldDuration@ seconds. Enemies can step on the buckler to destroy it.<br><br>The buckler automatically returns to Poppy if the attack kills the target." tr "Spell_PoppyQ_Name" = "Hammer Shock" tr "Spell_PoppyQ_Summary" = "Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay." tr "Spell_PoppyQ_Tooltip" = "Poppy smashes the ground, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.<br><br>The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again." tr "Spell_PoppyR_Name" = "Keeper's Verdict" tr "Spell_PoppyR_Summary" = "Poppy channels a hammer strike that knocks enemies very far away." tr "Spell_PoppyR_Tooltip" = "<spellPassive>First Cast:</spellPassive> Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.<br><br><spellPassive>Second Cast:</spellPassive> Poppy smashes the ground, emanating a shockwave that deals <physicalDamage>@Damage@</physicalDamage> physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.<br><br>An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.<br><br><rules>Enemies hit with a charged Keeper's Verdict are untargetable.</rules>" tr "Spell_PoppyW_Name" = "Steadfast Presence" tr "Spell_PoppyW_Summary" = "Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded." tr "Spell_PoppyW_Tooltip" = "<spellPassive>Passive:</spellPassive> Poppy gains <scaleArmor>@f1@</scaleArmor> Armor and <font color='#FF00FF'>@f2@</font> Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.<br><br><spellPassive>Active:</spellPassive> For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds." tr "Spell_Pounce_Name" = "Pounce / Bushwhack" tr "Spell_Pounce_Summary" = "Nidalee jumps in a direction, dealing damage in an area where she lands." tr "Spell_Pounce_Tooltip" = "<font color='#FF9900' size='18'>Cougar: </font>Nidalee leaps forward a short distance dealing @f1@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to <scaleLevel>@f2@</scaleLevel> second(s).<br><br><keywordMajor>Hunted</keywordMajor> targets can be Pounced to at up to double the normal range, and the first Pounce to a <keywordMajor>Hunted</keywordMajor> target causes it to only incur a <scaleLevel>@f2@</scaleLevel> second cooldown.<br><br><font color='#FF9900' size='18'>Human: </font>Nidalee lays a trap that damages and reveals an enemy for a short time." tr "Spell_PowerBall_Name" = "Powerball" tr "Spell_PowerBall_Summary" = "Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact." tr "Spell_PowerBall_Tooltip" = "Rammus accelerates in a ball, gaining up to <scaleLevel>@f2@%</scaleLevel> Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.<br><br><rules><font color='#8c8c8c'>Can be reactivated to end the effect early and put Powerball on cooldown.<br>Powerball is a channeled spell and is subject to interruption by spells that prevent casting.<br>Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.</font></rules>" tr "Spell_PowerFist_Name" = "Power Fist" tr "Spell_PowerFist_Summary" = "Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air." tr "Spell_PowerFist_Tooltip" = "Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air." tr "Spell_PrimalSurge_ManaCost" = "Primal Surge Mana Cost" tr "Spell_PrimalSurge_Name" = "Primal Surge / Swipe" tr "Spell_PrimalSurge_Summary" = "In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with Attack Speed for a short duration. As a cougar, she claws in a direction, dealing damage to enemies in front of her." tr "Spell_PrimalSurge_Tooltip" = "<font color='#FF9900' size='18'>Human: </font>Nidalee heals target ally champion for @Effect1Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@f3@)</scaleAP> based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.<br><br><font color='#FF9900' size='18'>Cougar: </font>Nidalee claws at enemies in target direction." tr "Spell_Pulverize_Name" = "Pulverize" tr "Spell_Pulverize_Summary" = "Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air." tr "Spell_Pulverize_Tooltip" = "Alistar smashes the ground, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second." tr "Spell_PuncturingTaunt_Name" = "Frenzying Taunt" tr "Spell_PuncturingTaunt_Summary" = "Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active." tr "Spell_PuncturingTaunt_Tooltip" = "Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.<br><br>While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed." tr "Spell_PykeE_Name" = "Phantom Undertow" tr "Spell_PykeE_Summary" = "Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path." tr "Spell_PykeE_Tooltip" = "Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ <scaleLethality>(+@f10.01@)</scaleLethality> seconds. Champions hit also take @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage." tr "Spell_PykeQ_Name" = "Bone Skewer" tr "Spell_PykeQ_Summary" = "Pyke either stabs an enemy in front of him or pulls an enemy towards him." tr "Spell_PykeQ_Tooltip" = "<scaleAD>Tap:</scaleAD> Pyke stabs in a direction, damaging the nearest enemy (preferring champions).<br><br><scaleAD>Hold: </scaleAD>Pyke throws his harpoon, pulling the first enemy struck towards him.<br><br>Deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second." tr "Spell_PykeR_Name" = "Death From Below" tr "Spell_PykeR_Summary" = "Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists." tr "Spell_PykeR_Tooltip" = "Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ <scaleAD>(+@RADDamage@)</scaleAD> <scaleLethality>(+@RLethalityDamage@)</scaleLethality> health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.<br><br>When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional <gold>Cut</gold> equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.<br><br><rules>Total gold shared with allies: <gold>@f9@</gold><br>Total gold kept for self: <gold>@f10@</gold></rules>" tr "Spell_PykeW_DamageStorePercent" = "Damage Regenerated" tr "Spell_PykeW_Name" = "Ghostwater Dive" tr "Spell_PykeW_Summary" = "Pyke enters Camouflage and gains significant movement speed that decays over time." tr "Spell_PykeW_Tooltip" = "Pyke gains <keywordStealth>Camouflage</keywordStealth> and @Effect1Amount@% <scaleLethality>(+@f7@%)</scaleLethality> decaying movement speed for @Effect10Amount@ seconds.<br><br><rules><keywordStealth><u>Stealth - Camouflage:</u></keywordStealth> Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</rules>" tr "Spell_QiyanaE_AutoAimSubstring" = "<br><br><rules>If <b>{{Spell_QiyanaQv2_Name}} [@spell.QiyanaQ:Hotkey@]</b> is cast while this ability is targeting a champion, Qiyana will automatically aim it at her target.</rules>" tr "Spell_QiyanaE_Summary" = "Qiyana dashes to an enemy, damaging them." tr "Spell_QiyanaE_TooltipExtended" = "Dash a fixed distance towards target enemy, sliding through them to deal <physicalDamage>@Damage@ physical damage</physicalDamage>.{{Spell_QiyanaE_AutoAimSubstring}}" tr "Spell_QiyanaEnchant_Name" = "Terrashape" tr "Spell_QiyanaEnchant_Tooltip" = "<spellActive>Active:</spellActive> Target <scaleMana>River</scaleMana>, <font color='#ba7221'>Wall</font>, or <scaleAP>Brush</scaleAP>. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset <b><active>Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s</active></b> cooldown.<br><br><spellActive>Passive:</spellActive> While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ <magicDamage>bonus magic damage</magicDamage>. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type." tr "Spell_QiyanaEv3_Name" = "Audacity" tr "Spell_QiyanaEv3_Tooltip" = "Dash through target enemy and deal <physicalDamage>@Damage@ physical damage</physicalDamage> to them.{{Spell_QiyanaE_AutoAimSubstring}}" tr "Spell_QiyanaPassive_Summary" = "Qiyana's first basic attack or ability against each enemy deals bonus damage." tr "Spell_QiyanaQ_Summary" = "Qiyana swings her weapon, dealing damage with a bonus effect based on her element." tr "Spell_QiyanaQ_TooltipExtended" = "<spellActive>Elemental Wrath:</spellActive> Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> (@EnchantedFalloff@ damage to targets beyond the first) and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: Deal <physicalDamage>@TremorDamage@ bonus physical damage</physicalDamage> to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> in a small area (@VanillaFalloff@ damage to targets beyond the first)." tr "Spell_QiyanaQv2_Name" = "Elemental Wrath / Edge of Ixtal" tr "Spell_QiyanaQv2_Tooltip" = "<spellActive>Elemental Wrath:</spellActive> Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal <physicalDamage>@EnchantedDamage@ physical damage</physicalDamage> and:<br><li><scaleMana>Ice Enchantment</scaleMana>: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.<li><font color='#ba7221'>Rock Enchantment</font>: <physicalDamage>@TremorDamage@</physicalDamage> bonus damage to units below @CritThreshold*100@% health.<li><scaleAP>Wild Enchantment</scaleAP>: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.<br><br><spellActive>Edge Of Ixtal:</spellActive> If you do not have an enchantment, slash in the target direction, dealing <physicalDamage>@VanillaDamage@ physical damage</physicalDamage> to enemies in a small area.<br><br><rules>Both abilities deal @FalloffDamage@ damage to targets beyond the first.</rules>" tr "Spell_QiyanaR_Summary" = "Qiyana sends out a shockwave that detonates whatever elements she hits with it, stunning and damaging nearby enemies." tr "Spell_QiyanaR_TooltipExtended" = "Launch a non-damaging shockwave that knocks back enemies and stops when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>. Stun duration decreases the further the explosion travels from its origin, down to @StunDurationMin@s.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and a @StunDuration@s stun. The damage from overlapping zones does not stack. <br><br><rules>Use the knockback to push enemies into walls, river, or brush for maximum effect.</rules>" tr "Spell_QiyanaRv1_Name" = "Supreme Display of Talent" tr "Spell_QiyanaRv2_Tooltip" = "Launch a shockwave that knocks back enemies and detonates when it hits a <font color='#ba7221'>Wall</font>. The entire <font color='#ba7221'>Wall</font> then explodes to stun nearby enemies for up to @StunDuration@s and deal them <physicalDamage>physical damage</physicalDamage> equal to <physicalDamage>@Damage@ + @MissingHealthDamageRock@</physicalDamage> <scaleHealth>of their max health</scaleHealth>.<br><br>Any <scaleMana>River</scaleMana> or <scaleAP>Brush</scaleAP> the shockwave passes through also explode after a delay for the same damage and stun." tr "Spell_QiyanaW_Summary" = "Qiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted. " tr "Spell_QuinnE_Name" = "Vault" tr "Spell_QuinnE_Summary" = "Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target." tr "Spell_QuinnE_Tooltip" = "Quinn dashes to an enemy, dealing @Effect2Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage while Valor marks it as <keywordMajor>Vulnerable</keywordMajor>.<br><br>Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds)." tr "Spell_QuinnPassive_Name" = "Harrier" tr "Spell_QuinnPassive_Summary" = "Valor, Quinn's Demacian eagle, periodically marks enemies as <font color='#FFF673'>Vulnerable</font>. Quinn's first basic attack against <font color='#FFF673'>Vulnerable</font> targets will deal bonus physical damage." tr "Spell_QuinnPassive_Tooltip" = "Every <font color='#FFFFFF'>@f1@</font> seconds, Valor marks a nearby enemy as <font color='#FFF673'>Vulnerable</font>, revealing it for @RevealDuration@ seconds. Quinn's next attack on the target deals <physicalDamage>@TotalDamageTooltip@ physical damage</physicalDamage>.<br><br>Harrier's cooldown is reduced by Critical Strike Chance." tr "Spell_QuinnQ_Name" = "Blinding Assault" tr "Spell_QuinnQ_Summary" = "Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area." tr "Spell_QuinnQ_Tooltip" = "Valor flies in a line, marking the first enemy he hits as <keywordMajor>Vulnerable</keywordMajor> and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to all nearby enemies.<br><br>If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds." tr "Spell_QuinnR_Name" = "Behind Enemy Lines" tr "Spell_QuinnR_Summary" = "Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable." tr "Spell_QuinnR_Tooltip" = "Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.<br><br><font color='#C8BA82'>Skystrike</font>: Quinn and Valor deal <physicalDamage>@Damage@ physical damage</physicalDamage> to nearby enemies and mark champions with <keywordMajor>Vulnerable</keywordMajor>. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.<br><br><rules>Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.</rules> " tr "Spell_QuinnW_Name" = "Heightened Senses" tr "Spell_QuinnW_Summary" = "Passively grants Quinn Attack Speed and Movement Speed after she attacks a <font color='#FFF673'>Vulnerable</font> target. Activate to have Valor reveal a large area nearby." tr "Spell_QuinnW_Tooltip" = "<spellPassive>Passive:</spellPassive> Attacking a <keywordMajor>Vulnerable</keywordMajor> target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.<br><br><spellActive>Active:</spellActive> Valor reveals a large area nearby for @Effect5Amount@ seconds." tr "Spell_RakanE_Cooldown" = "@f2@s Cooldown" tr "Spell_RakanE_Name" = "Battle Dance" tr "Spell_RakanE_Summary" = "Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration." tr "Spell_RakanE_Tooltip" = "Flies to an allied champion, granting them a @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> health shield for @Effect3Amount@ seconds.<br><br>Can be re-cast at no cost once within @Effect2Amount@ seconds.<br><br><font color='#e5c100'>Battle Dance's cast range is increased when cast on Xayah.</font>" tr "Spell_RakanQ_Cooldown" = "@f3@s Cooldown" tr "Spell_RakanQ_Name" = "Gleaming Quill" tr "Spell_RakanQ_Summary" = "Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies." tr "Spell_RakanQ_Tooltip" = "Flings a magical feather that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit.<br><br>If the feather hits a champion or epic monster, Rakan restores <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower2@)</scaleAP> health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally." tr "Spell_RakanR_Name" = "The Quickness" tr "Spell_RakanR_Summary" = "Gains movement speed, charming and dealing magic damage to enemies touched." tr "Spell_RakanR_Tooltip" = "Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.<br><br>Touching enemies deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed." tr "Spell_RakanW_Name" = "Grand Entrance" tr "Spell_RakanW_Summary" = "Dashes to a location, knocking up nearby enemies on arrival." tr "Spell_RakanW_Tooltip" = "Dashes to a location. Upon arrival Rakan spirals into the air, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and knocking up enemies for @KnockupDuration@ second." tr "Spell_RammusP_Name" = "Spiked Shell" tr "Spell_RammusP_Summary" = "Rammus' basic attacks deal bonus magic damage, scaling with his Armor." tr "Spell_RammusP_Tooltip" = "Rammus deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on hit with his basic attacks." tr "Spell_ReapTheWhirlwind_Name" = "Monsoon" tr "Spell_ReapTheWhirlwind_Summary" = "Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active." tr "Spell_ReapTheWhirlwind_Tooltip" = "Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health to nearby allies each second for @Effect3Amount@ seconds." tr "Spell_RekSaiR_Cooldown" = "@RCD@ sec Cooldown" tr "Spell_RekSaiR_Cost" = "No Cost" tr "Spell_RekSaiR_Name" = "Void Rush" tr "Spell_RekSaiR_Tooltip" = "<font color='#FF8C00'>Passive:</font> Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.<br><br><font color='#FF8C00'>Active:</font> Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health." tr "Spell_RekSaiRWrapper_Cooldown" = "Cooldown" tr "Spell_RekSaiRWrapper_Summary" = "Rek'sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health." tr "Spell_RenektonCleave_Name" = "Cull the Meek" tr "Spell_RenektonCleave_Summary" = "Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased." tr "Spell_RenektonCleave_Tooltip" = "Renekton swings his blade, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage to nearby enemies and healing himself for @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> Health for each non-champion hit and @f2@ <scaleAD>(+@f3@)</scaleAD> Health for each champion hit, up to @Effect4Amount@ Health.<br><br>He generates <font color='#FF6633'>2.5 Fury</font> for each non-champion hit and <font color='#FF6633'>10 Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>30 Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Damage increased to @Effect6Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD>. Heal increased to @Effect7Amount@ <scaleAD>(+@f4@)</scaleAD> per non-champion and @f5@ <scaleAD>(+@f6@)</scaleAD> per champion, up to @Effect9Amount@. No longer generates <font color='#FF6633'>Fury</font>." tr "Spell_RenektonPreExecute_Name" = "Ruthless Predator" tr "Spell_RenektonPreExecute_Summary" = "Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds." tr "Spell_RenektonPreExecute_Tooltip" = "Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage per hit (@Effect5Amount@ <scaleAD>(+@f2@)</scaleAD> total).<br><br>Each strike applies on-hit effects and generates <font color='#FF6633'>Fury</font>. Hitting a champion generates an additional <font color='#FF6633'>@Effect7Amount@ Fury</font>.<br><br><font color='#FF6633'>50 Fury Bonus:</font> Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ <scaleAD>(+@f3@)</scaleAD> damage and stunning his target for @Effect4Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>." tr "Spell_RenektonReignOfTheTyrant_Name" = "Dominus" tr "Spell_RenektonReignOfTheTyrant_Summary" = "Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically." tr "Spell_RenektonReignOfTheTyrant_Tooltip" = "Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and <font color='#FF6633'>@FuryOnCast@ Fury</font>. While active, he deals <magicDamage>@TotalDamagePerSecond@ magic damage</magicDamage> to nearby enemies and gains <font color='#FF6633'>@FuryPerSecond@ Fury</font> per second." tr "Spell_RenektonSliceAndDice_Name" = "Slice and Dice" tr "Spell_RenektonSliceAndDice_Summary" = "Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit." tr "Spell_RenektonSliceAndDice_Tooltip" = "<font color='#FF6633'>Slice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.<br><br><font color='#FF6633'>Dice:</font> Renekton dashes, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to enemies he passes through.<br><br>He generates <font color='#FF6633'>@Effect4Amount@ Fury</font> for each non-champion hit and <font color='#FF6633'>@Effect5Amount@ Fury</font> for each champion hit, up to a maximum of <font color='#FF6633'>@Effect10Amount@ Fury</font>.<br><br><font color='#FF6633'>Dice - 50 Fury Bonus:</font> Damage increased to @Effect3Amount@ <scaleAD>(+@f2@)</scaleAD>. Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates <font color='#FF6633'>Fury</font>." tr "Spell_RengarE_Name" = "Bola Strike" tr "Spell_RengarE_Summary" = "Rengar throws a bola, slowing the first target hit for a short duration.<br><br>Ferocity effect: roots the target." tr "Spell_RengarE_Tooltip" = "Throw a bola, dealing @Effect1Amount@<font color='#F88017'> (+@CharBonusPhysical@)</font> physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Deals <scaleLevel>@f1@</scaleLevel> <font color='#F88017'>(+@CharBonusPhysical@)</font> physical damage and roots the target for @Effect4Amount@ seconds." tr "Spell_RengarQ_Name" = "Savagery" tr "Spell_RengarQ_Summary" = "Rengar's next attack brutally stabs his target for bonus damage.<br><br>Ferocity effect: deals increased damage and grants Attack Speed." tr "Spell_RengarQ_Tooltip" = "Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ <font color='#F88017'>(+@f2@)</font> physical damage.<br><br><font color='#EDDA74'>Ferocity effect:</font><br>Savagery's damage is increased to <scaleLevel>@f3@</scaleLevel> <scaleAD>(+@CharTotalPhysical2@)</scaleAD> and grants Rengar <scaleLevel>@f4@</scaleLevel>% Attack Speed for @Effect3Amount@ seconds." tr "Spell_RengarQWE_Cost" = "<font color='#EDDA74'>Generates 1 Ferocity</font>" tr "Spell_RengarR_Name" = "Thrill of the Hunt" tr "Spell_RengarR_Summary" = "Rengar's predatory instincts take over, <font color='#cd90ee'>Camouflaging</font> him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Movement Speed and he can leap to the tracked enemy without being in brush, reducing their armor." tr "Spell_RengarR_Tooltip" = "Rengar gains @StealthMS@% Movement Speed and <font color='#ee91d7'>True Sight</font> of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.<br><br>After the first @FadeTime@ seconds, Rengar becomes <font color='#cd90ee'>Camouflaged</font> and can leap to an enemy without being in brush. Leaping to the nearest champion deals <physicalDamage>@BonusDamage@ physical damage</physicalDamage> and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.<br><br><rules><font color='#8c8c8c'>Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.<br>Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.<br>Attacking or casting most spells ends Thrill of the Hunt.</font><br><font color='#cd90ee'><u>Stealth - Camouflaged:</u></font><font color='#8c8c8c'> This character is hidden from view. It is revealed by nearby enemy champions and turrets.</font></rules>" tr "Spell_RengarW_Name" = "Battle Roar" tr "Spell_RengarW_Summary" = "Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.<br><br>Ferocity effect: additionally breaks crowd control effects." tr "Spell_RengarW_Tooltip" = "Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.<br><br><font color='#EDDA74'>Ferocity effect: </font><br>Deals <scaleLevel>@f1@</scaleLevel> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and removes existing crowd control effects, in addition to its normal effect.<br><br><rules><font color='#8c8c8c'>Damage healed from monster attacks is increased by @Effect5Amount@%.</font></rules>" tr "Spell_RiftWalk_Name" = "Riftwalk" tr "Spell_RiftWalk_Summary" = "Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage." tr "Spell_RiftWalk_Tooltip" = "Kassadin teleports to a nearby location dealing @Effect1Amount@ <scaleMana>(+@f2@)</scaleMana> <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding enemy units.<br><br>Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ <scaleMana>(+@f1@)</scaleMana> <scaleAP>(+@f3@)</scaleAP> magic damage per stack, stacking up to @Effect6Amount@ times." tr "Spell_RivenFeint_Name" = "Valor" tr "Spell_RivenFeint_Summary" = "Riven steps forward a short distance and blocks incoming damage." tr "Spell_RivenFeint_Tooltip" = "Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ <scaleAD>(+@f1@)</scaleAD> incoming damage for 1.5 seconds." tr "Spell_RivenFengShuiEngine_Summary" = "Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once." tr "Spell_RivenFengShuiEngine_Tooltip" = "Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.<br><br><font color='#DDDD77'>Wind Slash:</font> Riven fires a shockwave that deals from <physicalDamage>@MinDamage@</physicalDamage> to <physicalDamage>@MaxDamage@ physical damage</physicalDamage> to all enemies hit, increasing based on how much Health they are missing." tr "Spell_RivenFengShuiEngineAbility_Name" = "Blade of the Exile" tr "Spell_RivenMartyr_Name" = "Ki Burst" tr "Spell_RivenMartyr_Summary" = "Riven emits a Ki Burst, damaging and stunning nearby enemies." tr "Spell_RivenMartyr_Tooltip" = "Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and stunning them for @Effect5Amount@ seconds." tr "Spell_RivenPassive_Name" = "Runic Blade" tr "Spell_RivenPassive_Summary" = "Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage." tr "Spell_RivenPassive_Tooltip" = "Riven's abilities charge her blade up to @Charges@ times.<br><br>Basic attacks expend charges to deal an additional @TotalDamage@ physical damage." tr "Spell_RivenTriCleave_Name" = "Broken Wings" tr "Spell_RivenTriCleave_Summary" = "Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies." tr "Spell_RivenTriCleave_Tooltip" = "Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.<br><br><font color='#DDDD77'>1st and 2nd Use:</font> Slashes forward, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to all units she comes in contact with.<br><font color='#DDDD77'>3rd Use:</font> Leaps forward and slams the ground dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.<br><br><font color='#DDDD77'>Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.</font>" tr "Spell_RocketGrab_Name" = "Rocket Grab" tr "Spell_RocketGrab_Summary" = "Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him." tr "Spell_RocketGrab_Tooltip" = "Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal <magicDamage>@TotalDamage@ magic damage</magicDamage> while he pulls them to himself." tr "Spell_RumbleCarpetBomb_Name" = "The Equalizer" tr "Spell_RumbleCarpetBomb_Summary" = "Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies." tr "Spell_RumbleCarpetBomb_Tooltip" = "Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take <magicDamage>@DamagePerSecond@ magic damage</magicDamage> each second.<br><br><specialRules>You can control the placement of this attack by clicking and dragging your mouse in a line.</specialRules>" tr "Spell_RumbleFlameThrower_Cost" = "@Effect2Amount@ Heat" tr "Spell_RumbleFlameThrower_Name" = "Flamespitter" tr "Spell_RumbleFlameThrower_Summary" = "Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased." tr "Spell_RumbleFlameThrower_Tooltip" = "Rumble torches his opponents, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Deals @Effect5Amount*100@% damage." tr "Spell_RumbleGrenade_Cost" = "@Effect3Amount@ Heat" tr "Spell_RumbleGrenade_Name" = "Electro Harpoon" tr "Spell_RumbleGrenade_Summary" = "Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased." tr "Spell_RumbleGrenade_Tooltip" = "Rumble launches an electrified harpoon, dealing @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds (modified by cooldown reduction).<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> Damage and slow percentage increased by 50%." tr "Spell_RumbleHeatSystem_Name" = "Junkyard Titan" tr "Spell_RumbleHeatSystem_Summary" = "Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds." tr "Spell_RumbleHeatSystem_Tooltip" = "When Rumble reaches <caution>@DangerZoneHeat@</caution> Heat he is in the <caution>Danger Zone</caution> granting all his basic abilities bonus effects.<br><br>When Rumble reaches <danger>@OverheatingHeat@</danger> Heat, he starts <danger>Overheating</danger> dealing <magicDamage>@TotalDamage@ bonus magic damage</magicDamage> on his basic attacks but is unable to cast his spells for @OverheatDuration@ seconds." tr "Spell_RumbleShield_Cost" = "@Effect3Amount@ Heat" tr "Spell_RumbleShield_Name" = "Scrap Shield" tr "Spell_RumbleShield_Summary" = "Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased." tr "Spell_RumbleShield_Tooltip" = "Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.<br><br><keywordCaution>Danger Zone Bonus:</keywordCaution> 50% increase in shield health and Movement Speed." tr "Spell_Rupture_Name" = "Rupture" tr "Spell_Rupture_Summary" = "Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them." tr "Spell_Rupture_Tooltip" = "Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds." tr "Spell_RyzeE_Name" = "Spell Flux" tr "Spell_RyzeE_Summary" = "Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy." tr "Spell_RyzeE_Tooltip" = "Fire an orb that deals @EDamageCalc@ magic damage, spreading <keywordMajor>Flux</keywordMajor> to the target and all nearby enemies for @DebuffDuration@ seconds.<br><br>If attempting to apply <keywordMajor>Flux</keywordMajor> to an enemy that already has it, it further spreads.<br>" tr "Spell_RyzePassive_Name" = "Arcane Mastery" tr "Spell_RyzePassive_Tooltip" = "Ryze's spells deal extra damage based on his <font color='#44DDFF'>Bonus Mana</font>, and his maximum Mana is increased by @PercentManaIncrease@% per @APAmount@ <font color='#99FF99'>Ability Power</font>.<br><br>Current Increase: @PassiveManaCalcTooltip@%" tr "Spell_RyzeQWrapper_" = "Spell Flux Enhanced Damage" tr "Spell_RyzeQWrapper_Cooldown" = "@f3@s" tr "Spell_RyzeQWrapper_Name" = "Overload" tr "Spell_RyzeQWrapper_Summary" = "Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.<br><br>On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux." tr "Spell_RyzeQWrapper_Tooltip" = "<spellPassive>Passive:</spellPassive> Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.<br><br><spellActive>Active:</spellActive> Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has <keywordMajor>Flux</keywordMajor> on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with <keywordMajor>Flux</keywordMajor>." tr "Spell_RyzeR_BaseSpellCDR" = "Base Spell Cooldown Reduction" tr "Spell_RyzeR_ManaRatios" = "Mana Ratios" tr "Spell_RyzeR_Name" = "Realm Warp" tr "Spell_RyzeR_Summary" = "Passively, Overload deals even more damage against targets with Flux.<br><br>On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location." tr "Spell_RyzeR_Tooltip" = "<spellPassive>Passive:</spellPassive> Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.<br><br><spellActive>Active:</spellActive> Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.<br><br><rules>If Ryze becomes unable to cast or move, Realm Warp is cancelled.</rules>" tr "Spell_RyzeW_Name" = "Rune Prison" tr "Spell_RyzeW_Summary" = "Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted." tr "Spell_RyzeW_Tooltip" = "Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has <keywordMajor>Flux</keywordMajor> on it, it is rooted instead, consuming <keywordMajor>Flux</keywordMajor> in the process." tr "Spell_Sadism_Cost" = "@Effect4Amount@% of Current Health" tr "Spell_Sadism_Name" = "Sadism" tr "Spell_Sadism_Summary" = "Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration." tr "Spell_Sadism_Tooltip" = "Dr. Mundo regenerates <scaleHealth>@f1@</scaleHealth> Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration." tr "Spell_SeismicShard_Name" = "Seismic Shard" tr "Spell_SeismicShard_Summary" = "Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds." tr "Spell_SeismicShard_Tooltip" = "Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds." tr "Spell_SejuaniE_Name" = "Permafrost" tr "Spell_SejuaniE_Summary" = "Sejuani freezes and stuns an enemy champion that has maximum Frost stacks." tr "Spell_SejuaniE_Tooltip" = "<spellPassive>Passive:</spellPassive> Nearby melee allied champions' basic attacks apply <font color='#07F2F1'>Frost</font> to enemy champions, large monsters, medium monsters, and large minions.<br><br><spellPassive>Active:</spellPassive> Target enemy with 4 stacks of <font color='#07F2F1'>Frost</font> takes @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.<br><br><rules>Enemy champions stunned by Sejuani cannot gain </rules><font color='#07F2F1' size='16'>Frost</font><rules> for @f2@ seconds.</rules>" tr "Spell_SejuaniPassive_Name" = "Fury of the North" tr "Spell_SejuaniPassive_Summary" = "After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage." tr "Spell_SejuaniPassive_Tooltip" = "<spellPassive>Frost Armor</spellPassive>: After not taking damage from champions or large monsters for @FrostArmorOOC@ seconds Sejuani becomes immune to slows and gains <scaleArmor>@f1@</scaleArmor> Armor and <scaleMR>@f2@</scaleMR> Magic Resist. Frost Armor persists for @FrostArmorDuration@ seconds after taking damage from champions or large monsters.<br><br><spellPassive>Icebreaker</spellPassive>: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal <magicDamage><scaleLevel>@PercentHPDamage@</scaleLevel></magicDamage> of their maximum Health as magic damage <rules>(max @EpicMonsterCap@ vs Epic Monsters).</rules>" tr "Spell_SejuaniQ_Name" = "Arctic Assault" tr "Spell_SejuaniQ_Summary" = "Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion." tr "Spell_SejuaniQ_Tooltip" = "Sejuani charges, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion." tr "Spell_SejuaniR_Name" = "Glacial Prison" tr "Spell_SejuaniR_Summary" = "Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies." tr "Spell_SejuaniR_Tooltip" = "Sejuani throws her True Ice bola that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.<br><br>The bola becomes more powerful as it travels, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second." tr "Spell_SejuaniW_Name" = "Winter's Wrath" tr "Spell_SejuaniW_Summary" = "Sejuani swings her mace twice, dealing damage and applying Frost stacks." tr "Spell_SejuaniW_Tooltip" = "Sejuani swings her flail, dealing @Effect1Amount@ <scaleHealth>(+@f1@)</scaleHealth> <scaleAP>(+@f3@)</scaleAP> physical damage and applying <font color='#07F2F1'>Frost</font> to enemies hit and knocking minions and monsters back.<br><br>She then lashes out with her flail, dealing @Effect3Amount@ <scaleHealth>(+@f2@)</scaleHealth> <scaleAP>(+@f4@)</scaleAP> physical damage, applying <font color='#07F2F1'>Frost</font> and slowing enemies hit briefly." tr "Spell_SennaE_Name" = "Curse of the Black Mist" tr "Spell_SennaE_Summary" = "Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities." tr "Spell_SennaE_Tooltip" = "Senna dissolves into a cloud of mist for @BuffDuration@ seconds, becoming a <font color='#90b2ee'>wraith</font>. Allied champions who enter the mist are <font color='#cd90ee'>Camouflaged</font> and become <font color='#90b2ee'>wraiths</font> when they leave. <font color='#90b2ee'>Wraiths</font> gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. " tr "Spell_SennaE_TooltipExtendedBelowLine" = "<font color='#cd90ee'><u>Stealth - Camouflaged:</u></font> These units are hidden from view. They are revealed by nearby enemy champions, turrets, and <font color='#ee91d7'>True Sight</font>.<br><br><font color='#90b2ee'><u>Stealth - Wraith Form:</u></font> Enemies can see where these units are, but not who they are. They are otherwise treated as being <font color='#cd90ee'>Camouflaged</font>." tr "Spell_SennaPassive_Name" = "Absolution" tr "Spell_SennaPassive_Summary" = "When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. <br><br>Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed." tr "Spell_SennaPassive_Tooltip" = "Senna can attack souls that spawn from dead enemies to absorb their <font color='#0bf7de'>mist</font>. She can also siphon <font color='#0bf7de'>mist</font> from enemy champions she hits twice, dealing <scaleLevel>@BonusCurentHealthDamage@%</scaleLevel> of their current health as bonus physical damage (@DebuffDuration@ second cooldown per target).<br><br>Each stack of <font color='#0bf7de'>mist</font> grants @ADPerStack@ Attack Damage. Every @StacksForBonus@ stacks of <font color='#0bf7de'>mist</font> grant @BonusRange@ Attack Range and @BonusCritChance@% Critical Strike Chance. @CritToLifestealConversionPercent*100@% of excess Critical Strike Chance is converted into Lifesteal.<br><br><scaleLevel>Relic Cannon</scaleLevel><br>Senna's attacks take extra time to fire, deal <physicalDamage>@BonusOnHitDamage@ bonus physical damage</physicalDamage> on-hit, and briefly grant her <scaleLevel>@MSSteal@</scaleLevel> of the target's Movement Speed.<br><br><rules>Senna gains Adaptive Force instead of Ability Power from Spell Thief's Edge and the items it builds into.</rules>" tr "Spell_SennaPassive_TooltipExtended" = "{{Spell_SennaPassive_Tooltip}}<br><br><rules>Souls are less likely to spawn from enemies Senna kills, but will always spawn from champions and large minions and monsters. Senna does not gain Attack Damage on level up. Her critical strikes deal @CritReductionPercent*100@% less damage.</rules>" tr "Spell_SennaQ_Name" = "Piercing Darkness" tr "Spell_SennaQ_Summary" = "From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies." tr "Spell_SennaQ_Tooltip" = "Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit are healed for <healing>@TotalHeal@</healing> health. <br><br><rules>Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.</rules>" tr "Spell_SennaQ_TooltipExtendedBelowLine" = "<rules>{{Spell_SennaQ_Name}}'s cast range matches Senna's attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.</rules>" tr "Spell_SennaR_Name" = "Dawning Shadow" tr "Spell_SennaR_Summary" = "Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center." tr "Spell_SennaR_Tooltip" = "Senna fires a blast of light with global range. Enemy champions hit take <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of <font color='#0bf7de'>mist</font> Senna has collected." tr "Spell_SennaW_Name" = "Last Embrace" tr "Spell_SennaW_Summary" = "Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay." tr "Spell_SennaW_Tooltip" = "Senna sends forth the black mist, dealing <physicalDamage>@Damage@ physical damage</physicalDamage> to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds." tr "Spell_ShacoPassive_Name" = "Backstab" tr "Spell_ShacoPassive_Summary" = "Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind." tr "Spell_ShacoPassive_Tooltip" = "When striking from behind, Shaco's basic attack deals an additional @BasicAttackDamage@ physical damage and Two-Shiv Poison deals an additional @ShivDamage@ magic damage.<br><br><rules>Backstab's additional basic attack damage can crit.</rules>" tr "Spell_ShacoQ_Name" = "Deceive" tr "Spell_ShacoQ_Summary" = "Shaco becomes Invisible and teleports to target location.<br><br>His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind." tr "Spell_ShacoQ_Tooltip" = "Shaco teleports nearby and becomes <font color='#91d7ee'>Invisible</font> for @StealthDuration@ seconds. Shaco remains <font color='#91d7ee'>Invisible</font> even if he uses Jack in the Box or Hallucinate. <br><br>His next basic attack during <font color='#91d7ee'>Invisibility</font> deals <physicalDamage>@TotalDamage@</physicalDamage> bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Shaco can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font>" tr "Spell_ShenE_Name" = "Shadow Dash" tr "Spell_ShenE_Summary" = "Shen dashes in a direction, taunting enemies in his path." tr "Spell_ShenE_Tooltip" = "<spellPassive>Passive:</spellPassive> Dealing damage with Shadow Dash or Twilight Assault recovers <scaleLevel>@f1@</scaleLevel> Energy.<br><br><spellPassive>Active:</spellPassive> Shen dashes in a direction, dealing @Effect2Amount@ <font color='#CC3300'>[+@f2@]</font> physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds." tr "Spell_ShenQ_Name" = "Twilight Assault" tr "Spell_ShenQ_Summary" = "Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen." tr "Spell_ShenQ_Tooltip" = "Shen recalls his <font color='#BB77FF'>spirit blade</font> and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.<br><br>Shen's next @Effect3Amount@ attacks deal <scaleLevel>@f1@</scaleLevel> plus @Effect2Amount@ <scaleAP>(+@CharAbilityPower*.01@)</scaleAP>% of their target's max health as bonus magic damage. If the <font color='#BB77FF'>spirit blade</font> collided with an enemy champion, those attacks deal <scaleLevel>@f2@</scaleLevel> plus @Effect6Amount@ <scaleAP>(+@CharAbilityPower2*.01@)</scaleAP>% instead and have +@Effect9Amount@% Attack Speed.<br><br><rules>Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).</rules>" tr "Spell_ShenR_Name" = "Stand United" tr "Spell_ShenR_Summary" = "Shen shields target allied champion from incoming damage, and soon after teleports to their location." tr "Spell_ShenR_Tooltip" = "Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his <font color='#BB77FF'>spirit blade</font> teleport to the ally's location." tr "Spell_ShenW_Name" = "Spirit's Refuge" tr "Spell_ShenW_Summary" = "Attacks that would hit Shen or his allies near his spirit blade are blocked." tr "Spell_ShenW_Tooltip" = "Shen's <font color='#BB77FF'>spirit blade</font> creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.<br><br>If there are no champions to protect in the zone when it starts, the <font color='#BB77FF'>spirit blade</font> will not activate until one enters or @Effect2Amount@ seconds pass." tr "Spell_ShyvanaDoubleAttack_Name" = "Twin Bite" tr "Spell_ShyvanaDoubleAttack_Summary" = "Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.<br><br><font color='#FF3300'>Dragon Form: </font>Twin Bite cleaves all units in front of Shyvana." tr "Spell_ShyvanaDoubleAttack_Tooltip" = "Shyvana strikes twice on her next attack, dealing <physicalDamage>@FirstHitDamageCalc@</physicalDamage> and <physicalDamage>@SecondHitDamageCalc@ physical damage</physicalDamage> on the first and second hits respectively.<br><br>While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.<br><br><scaleHealth>Dragon Form: </scaleHealth>Twin Bite cleaves all units in front Shyvana.<br><br><font color='#919191'><i>Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.</i></font>" tr "Spell_ShyvanaFireball_Name" = "Flame Breath" tr "Spell_ShyvanaFireball_Summary" = "Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.<br><br><font color='#FF3300'>Dragon Form: </font>Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration." tr "Spell_ShyvanaFireball_Tooltip" = "Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are marked for @MarkDuration@ seconds.<br><br>Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.<br><br><scaleHealth>Dragon Form: </scaleHealth>Flame Breath explodes on impact or at target location, dealing <magicDamage>@DragonExplosionCalc@ bonus magic damage</magicDamage> and scorching the earth for 4 seconds. Enemies on scorched earth take <magicDamage>@DragonDamagePerTickCalc@ magic damage</magicDamage> per second.<br><br><font color='#919191'><i>Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.</i></font>" tr "Spell_ShyvanaImmolationAura_Name" = "Burnout" tr "Spell_ShyvanaImmolationAura_Summary" = "Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. <br><br><font color='#FF3300'>Dragon Form: </font>Burnout grows in size." tr "Spell_ShyvanaImmolationAura_Tooltip" = "Shyvana deals <magicDamage>@DamagePerTickCalc@ magic damage</magicDamage> per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.<br><br>While Burnout is active, basic attacks deal <magicDamage>@DamageOnHitCalc@ magic damage</magicDamage> to nearby enemies and extend its duration by @BonusDurationOnHit@ second.<br><br><scaleHealth>Dragon Form: </scaleHealth>Burnout grows in size.<br><br><font color='#919191'><i>Burnout has a maximum duration of @MaxBuffDuration@ seconds.</i></font>" tr "Spell_ShyvanaTransformCast_Cooldown" = "<font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font>" tr "Spell_ShyvanaTransformCast_Cost" = "<font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font>" tr "Spell_ShyvanaTransformCast_Name" = "Dragon's Descent" tr "Spell_ShyvanaTransformCast_Summary" = "Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.<br><br>Shyvana passively gains Fury per second and gains 2 Fury on basic attack." tr "Spell_ShyvanaTransformCast_Tooltip" = "<spellPassive>Active: </spellPassive>Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take <magicDamage>@DamageCalc@ magic damage</magicDamage> and are knocked toward her target location.<br><br><spellPassive>Passive: </spellPassive>Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury." tr "Spell_SionE_Name" = "Roar of the Slayer" tr "Spell_SionE_Summary" = "Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through." tr "Spell_SionE_Tooltip" = "Sion fires a shockwave, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). <br><br>Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds." tr "Spell_SionPassive_Name" = "Glory in Death" tr "Spell_SionPassive_Summary" = "After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health." tr "Spell_SionPassive_Tooltip" = "After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.<br><br>He can move and attack during this time. He gains @Lifesteal*100@% Lifesteal, attacks extremely fast and will deal an additional @PercentMaxHP*100@% of his target's maximum Health as physical damage on hit. Max @NonChampCap@ bonus damage against non-champions.<br><br>All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed." tr "Spell_SionQ_Name" = "Decimating Smash" tr "Spell_SionQ_Summary" = "Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned." tr "Spell_SionQ_Tooltip" = "Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> to @Effect4Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.<br><br>If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds." tr "Spell_SionR_Name" = "Unstoppable Onslaught" tr "Spell_SionR_Summary" = "Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged." tr "Spell_SionR_Tooltip" = "Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.<br><br>When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.<br><br>The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther." tr "Spell_SionW_Name" = "Soul Furnace" tr "Spell_SionW_Summary" = "Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health." tr "Spell_SionW_Tooltip" = "<font color='#FFE076'>Passive:</font> Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). <scaleHealth>Current Bonus: @f1@ </scaleHealth><br><br><font color='#FFE076'>Active:</font> Sion shields himself for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters." tr "Spell_SivirE_Name" = "Spell Shield" tr "Spell_SivirE_Summary" = "Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked." tr "Spell_SivirE_Tooltip" = "Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.<br><br>If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana." tr "Spell_SivirQ_Name" = "Boomerang Blade" tr "Spell_SivirQ_Summary" = "Sivir hurls her crossblade like a boomerang, dealing damage each way." tr "Spell_SivirQ_Tooltip" = "Sivir hurls her crossblade like a boomerang, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to all enemies it cuts through.<br><br>Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%." tr "Spell_SivirR_Summary" = "Sivir leads her allies in battle, granting them a surge Movement Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active." tr "Spell_SivirR_Tooltip" = "<spellPassive>Passive: </spellPassive>Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.<br><br><spellPassive>Active: </spellPassive>Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse." tr "Spell_SivirW_Name" = "Ricochet" tr "Spell_SivirW_Summary" = "Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets." tr "Spell_SivirW_Tooltip" = "Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing <scaleAD>@FirstTargetDamage@ physical damage</scaleAD> to the first target and <scaleAD>@BounceDamage@ physical damage</scaleAD> to each subsequent target.<br><br>If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.<br><br><font color='#919191'><i>Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.</i></font>" tr "Spell_SkarnerExoskeleton_Name" = "Crystalline Exoskeleton" tr "Spell_SkarnerExoskeleton_Summary" = "Skarner gains a shield and has increased Movement Speed while the shield persists." tr "Spell_SkarnerExoskeleton_Tooltip" = "Skarner is shielded for <font color='#CC3300'>@f1@</font> (@Effect1Amount@% of his maximum health) <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds." tr "Spell_SkarnerFracture_Name" = "Fracture" tr "Spell_SkarnerFracture_Summary" = "Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them." tr "Spell_SkarnerFracture_Tooltip" = "<spellPassive>Passive:</spellPassive> Crystallizing enemies with Fracture and Impale grants <keywordMajor>Crystal Charge</keywordMajor> for the disable duration and reduces the cooldown of Fracture by the same amount.<br><br><spellPassive>Active:</spellPassive> Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.<br><br>Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second." tr "Spell_SkarnerImpale_Name" = "Impale" tr "Spell_SkarnerImpale_Summary" = "Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage." tr "Spell_SkarnerImpale_Tooltip" = "Skarner suppresses an enemy champion for @RDuration@ seconds, dealing <physicalDamage>@PhysicalDamage@</physicalDamage> physical damage plus <magicDamage>@MagicDamage@</magicDamage> magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again." tr "Spell_SkarnerVirulentSlash_Name" = "Crystal Slash" tr "Spell_SkarnerVirulentSlash_Summary" = "Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage." tr "Spell_SkarnerVirulentSlash_Tooltip" = "Skarner deals <scaleAD>@f1@</scaleAD> physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.<br><br>While Skarner is charged, Crystal Slash deals <scaleAD>@f1@</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}" tr "Spell_SkarnerVirulentSlash_Tooltip_QReduction_0" = "<br><br>Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions)." tr "Spell_SkarnerVirulentSlash_Tooltip_QReduction_1" = "" tr "Spell_SorakaE_Name" = "Equinox" tr "Spell_SorakaE_Summary" = "Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted." tr "Spell_SorakaE_Tooltip" = "Creates a zone at target location for @RootDelay@ seconds, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave. <br><br>When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional <magicDamage>@TotalDamage@ magic damage</magicDamage>." tr "Spell_SorakaQ_Name" = "Starcall" tr "Spell_SorakaQ_Summary" = "A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health." tr "Spell_SorakaQ_Tooltip" = "Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take <magicDamage>@TotalDamage@ magic damage</magicDamage> and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.<br><br>If Starcall hits a champion Soraka gains <keywordMajor>Rejuvenation</keywordMajor> for @HoTDuration@ seconds, which restores <scaleAP>@TotalHoT@</scaleAP> health over that duration and grants @MoveSpeedHaste*100@% movement speed decaying over the first @MoveSpeedDuration@ second(s)." tr "Spell_SorakaR_Name" = "Wish" tr "Spell_SorakaR_Summary" = "Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions." tr "Spell_SorakaR_Tooltip" = "Calls upon divine powers to restore <scaleAP>@HealingCalc@</scaleAP> Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (<scaleAP>@AmpedHealing@</scaleAP>)." tr "Spell_SorakaW_Cost" = "@PercentHealthCost*100@% Max Health, @Cost@ Mana" tr "Spell_SorakaW_Name" = "Astral Infusion" tr "Spell_SorakaW_PingOverride_LowHP" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Not enough Health</font>" tr "Spell_SorakaW_Summary" = "Soraka sacrifices a portion of her own health to heal another friendly champion." tr "Spell_SorakaW_Tooltip" = "Restores <scaleAP>@TotalHeal@</scaleAP> health to another champion ally.<br><br>If cast while affected by <keywordMajor>Rejuvenation</keywordMajor>, Soraka will also grant her target <keywordMajor>Rejuvenation</keywordMajor>, healing them for <scaleAP>@Spell.SorakaQ:TotalHoT@</scaleAP> grant them @Spell.SorakaQ:MoveSpeedHaste*100@% movement speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.<br><br><font color='#919191'><i>Cannot be cast if Soraka is below <scaleHealth>@MinimumHealth@ Health</scaleHealth> (5% of her max health).</i></font>" tr "Spell_SowTheWind_Name" = "Zephyr" tr "Spell_SowTheWind_Summary" = "Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown." tr "Spell_SowTheWind_Tooltip" = "<spellPassive>Passive:</spellPassive> While Zephyr is not on cooldown, Janna gains @Effect1Amount@% <scaleAP>(+@f1@%)</scaleAP> Movement Speed and can move through units.<br><br><spellPassive>Active: </spellPassive>Deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <keywordMajor>(+@f3@)</keywordMajor> magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% <scaleAP>(+@f2@%)</scaleAP> for @Effect4Amount@ seconds." tr "Spell_StaticField_ActiveDamage_LevelUp" = "Active Base Damage" tr "Spell_StaticField_Cooldown_LevelUp" = "Active Cooldown" tr "Spell_StaticField_Name" = "Static Field" tr "Spell_StaticField_PassiveBase_LevelUp" = "Passive Base Damage" tr "Spell_StaticField_Summary" = "Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly." tr "Spell_StaticField_Tooltip" = "<spellPassive>Passive: </spellPassive>While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for <magicDamage>@PassiveDamage@</magicDamage> magic damage. This stacks up to @MaxStacks@ times.<br><br><spellPassive>Active: </spellPassive>Destroys damage shields on nearby enemies, deals <magicDamage>@ActiveDamage@ magic damage</magicDamage>, and silences for 0.75 seconds." tr "Spell_SwainE_Name" = "Nevermove" tr "Spell_SwainE_Summary" = "Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits." tr "Spell_SwainE_Tooltip" = "Swain launches a wave of demonic power, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to enemies it passes through.<br><br>Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are rooted for @Effect3Amount@ seconds." tr "Spell_SwainQ_Name" = "Death's Hand" tr "Spell_SwainQ_Summary" = "Swain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by." tr "Spell_SwainQ_Tooltip" = "Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.<br>" tr "Spell_SwainR_MinimumDemonflareDamage" = "Minimum Damage" tr "Spell_SwainR_Name" = "Demonic Ascension" tr "Spell_SwainR_Summary" = "Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to deal damage equal to the amount of health he drained, ending his transformation to decimate nearby enemies with a nova of soulfire." tr "Spell_SwainR_Tooltip" = "Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.<br><br><font color='#DDDD77'>Demonflare:</font> Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.<br><br><br><rules>Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.</rules>" tr "Spell_SwainRAbility_Cost" = "" tr "Spell_SwainW_Name" = "Vision of Empire" tr "Spell_SwainW_Summary" = "Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment." tr "Spell_SwainW_Tooltip" = "Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.<br><br>Champions hit grant Swain a <font color='#FF3F3F' size='18'>Soul Fragment</font> and are revealed for @Effect9Amount@ seconds.<br><br><rules>Damage is reduced by @Effect6Amount*100@% against minions.</rules>" tr "Spell_Swipe_Name" = "Swipe / Primal Surge" tr "Spell_Swipe_Summary" = "Nidalee claws in a direction, dealing damage to enemies in front of her." tr "Spell_Swipe_Tooltip" = "<font color='#FF9900' size='18'>Cougar: </font>Nidalee claws at enemies in front of her, dealing @f7@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage.<br><br><font color='#FF9900' size='18'>Human: </font>Nidalee heals an ally and grants them Attack Speed." tr "Spell_SylasE_Cooldown" = "@Cooldown@s %i:cooldown%" tr "Spell_SylasE_Name" = "Abscond / Abduct" tr "Spell_SylasE_Summary" = "Sylas dashes to a location, gaining a magic damage shield. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits." tr "Spell_SylasE_Tooltip" = "Sylas dashes to a location, gaining a magic damage absorbing shield for <scaleAP>@ShieldValue@</scaleAP> for @ShieldDuration@ seconds.<br><br><font color='#FF5733'>Recast:</font> Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing <scaleAP>@Damage@</scaleAP> magic damage and knocking them up for @KnockUpDuration@ seconds." tr "Spell_SylasPassive_Name" = "Petricite Burst" tr "Spell_SylasPassive_Summary" = "After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit." tr "Spell_SylasPassive_Tooltip" = "After casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing <magicDamage>@PassiveDamage@ magic damage</magicDamage> to his target and <magicDamage>@PassiveAoEDamage@ magic damage</magicDamage> to other nearby enemies." tr "Spell_SylasPassive_TooltipExtendedBelowLine" = "After casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing <magicDamage>@PassiveDamage@ magic damage</magicDamage> to his target and <magicDamage>@AoEDamage@ magic damage</magicDamage> to all other nearby enemies.<br><br><rules>Executes minions left under @MinionExecute@ health.</rules>" tr "Spell_SylasQ_Name" = "Chain Lash" tr "Spell_SylasQ_Summary" = "Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. <br><br>After a delay, magical energy explodes from the intersection point dealing damage and increasing the slow." tr "Spell_SylasQ_Tooltip" = "Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing <scaleAP>@Damage@</scaleAP> magic damage to and slowing enemies by @SlowAmountCalc@ for 2 seconds. <br><br>After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing <scaleAP>@ExplosionDamage@</scaleAP> and increasing the slow by 50%.<br><br><rules>The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.</rules>" tr "Spell_SylasR_Name" = "Hijack" tr "Spell_SylasR_Summary" = "Sylas steals the enemy's ultimate ability and can cast it freely." tr "Spell_SylasR_Tooltip" = "Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.<br><br><rules>Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.</rules><br><br><rules>Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.</rules>" tr "Spell_SylasW_Name" = "Kingslayer" tr "Spell_SylasW_Summary" = "Sylas lunges at an enemy with magical force dealing execute based damage and healing himself against enemy champions." tr "Spell_SylasW_Tooltip" = "Sylas lunges at an enemy with magical force dealing <scaleAP>@MinDamage@</scaleAP> magic damage, increased to <scaleAP>@MaxDamage@</scaleAP> if the enemy is below 40% health.<br><br>Damaging enemy champions heals Sylas for <scaleAP>@MinHealing@</scaleAP>, increased to <scaleAP>@MaxHealing@</scaleAP> if Sylas is below 40% health." tr "Spell_SyndraE_Name" = "Scatter the Weak" tr "Spell_SyndraE_Summary" = "Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned." tr "Spell_SyndraE_Tooltip" = "Knocks enemies and Dark Spheres back dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to them and any enemies they collide with.<br><br>Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds." tr "Spell_SyndraQ_Name" = "Dark Sphere" tr "Spell_SyndraQ_Summary" = "Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers." tr "Spell_SyndraQ_Tooltip" = "Conjures a Dark Sphere dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.<br><br><scaleAP>This spell can be cast while moving.</scaleAP>" tr "Spell_SyndraR_Name" = "Unleashed Power" tr "Spell_SyndraR_Summary" = "Syndra bombards an enemy Champion with all of her Dark Spheres." tr "Spell_SyndraR_Tooltip" = "Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.<br><br>Damage per sphere: @DamageCalc@.<br>Minimum total damage: @MinDamageCalc@." tr "Spell_SyndraW_Name" = "Force of Will" tr "Spell_SyndraW_Summary" = "Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies." tr "Spell_SyndraW_Tooltip" = "<spellPassive>First Cast:</spellPassive> Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.<br><br><spellPassive>Second Cast:</spellPassive> Throws the grabbed unit. Enemies hit take @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by <scaleLevel>@Effect1Amount@%</scaleLevel> for @f2@ seconds.<br><br><scaleAP>This spell can be cast while moving.</scaleAP>" tr "Spell_TahmKenchE_Name" = "Thick Skin" tr "Spell_TahmKenchE_Summary" = "Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield." tr "Spell_TahmKenchE_Tooltip" = "<spellPassive>Passive:</spellPassive> @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.<br><br><spellPassive>Active:</spellPassive> Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds." tr "Spell_TahmKenchNewR_InCombat" = "Voyage Disabled In Combat" tr "Spell_TahmKenchNewR_Name" = "Abyssal Voyage" tr "Spell_TahmKenchNewR_Summary" = "Tahm Kench teleports across the map, and he may bring one ally champion with him." tr "Spell_TahmKenchNewR_Tooltip" = "Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.<br><br><rules>Taking damage from champions cancels the channel.<br>Allies in combat with champions cannot take Abyssal Voyage.</rules>" tr "Spell_TahmKenchNewR_TooltipExtendedBelowLine" = "<font color='#cccccc'><i>'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'</i></font>" tr "Spell_TahmKenchPassive_Name" = "An Acquired Taste" tr "Spell_TahmKenchPassive_Summary" = "Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion." tr "Spell_TahmKenchPassive_Tooltip" = "Attacks deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Against champions, they add a stack of An Acquired Taste, up to @MaxStacks@.<br><br>At @MaxStacks@ stacks, Tongue Lash and <font color='#0bf7de'>Devour</font> become empowered against that champion." tr "Spell_TahmKenchQ_Name" = "Tongue Lash" tr "Spell_TahmKenchQ_Summary" = "Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste." tr "Spell_TahmKenchQ_Tooltip" = "Damage the first enemy hit for @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.<br><br>Activate <font color='#0bf7de'>Devour</font> while your tongue is in midair to devour monsters/minions from a distance." tr "Spell_TahmKenchW_Name" = "Devour" tr "Spell_TahmKenchW_Summary" = "Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact." tr "Spell_TahmKenchW_Tooltip" = "Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) <scaleAP>(+@CharAbilityPower@%)</scaleAP> of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).<br><br><spellPassive>Enemy Champions:</spellPassive> Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.<br><br><spellPassive>Minions and Monsters:</spellPassive> Reactivate to spit them, dealing @Effect7Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage to targets hit.<br><br><rules><font color='#8c8c8c'>When used on an enemy, half of Devour's cooldown and mana cost are refunded.</font></rules>" tr "Spell_Takedown_Name" = "Takedown / Javelin Toss" tr "Spell_Takedown_Summary" = "Nidalee executes a powerful attack that deals increased damage to low Health and Hunted targets." tr "Spell_Takedown_Tooltip" = "<font color='#FF9900' size='18'>Cougar:</font> Nidalee's next attack deals @f7@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ <scaleAD>(+@f10@)</scaleAD> <scaleAP>(+@f11@)</scaleAP>.<br><br><keywordMajor>Hunted</keywordMajor> targets take @Effect5Amount*100@% additional damage from Takedown.<br><br><font color='#FF9900' size='18'>Human: </font>Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee." tr "Spell_TaliyahE_Name" = "Unraveled Earth" tr "Spell_TaliyahE_Summary" = "Taliyah creates a slowing minefield that explodes if enemies dash through it or are pushed/pulled through it." tr "Spell_TaliyahE_Tooltip" = "Places a field of dash-sensitive traps that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and slow enemies in the area by <scaleAP>@f2@%</scaleAP>. After @Effect3Amount@ seconds, the traps explode, dealing damage again.<br><br>Enemies <scaleLevel>dashing</scaleLevel>, being <scaleLevel>pushed</scaleLevel>, or being <scaleLevel>pulled</scaleLevel> through Unraveled Earth will trigger traps, taking @f3@ <scaleAP>(+@f1@)</scaleAP> magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage)." tr "Spell_TaliyahQ_Name" = "Threaded Volley" tr "Spell_TaliyahQ_Summary" = "Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her. If Taliyah casts Threaded Volley on worked ground, she only throws one missile." tr "Spell_TaliyahQ_Tooltip" = "Hurls 5 rocks in a direction, each dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates <font color='#a56705'>Worked Ground</font> for @Effect6Amount@ seconds.<br><br>Casting Threaded Volley on <font color='#a56705'>Worked Ground</font> only hurls one rock but its cost is reduced to @Effect7Amount@ mana." tr "Spell_TaliyahR_Name" = "Weaver's Wall" tr "Spell_TaliyahR_Summary" = "Taliyah creates a very long wall and then surfs it." tr "Spell_TaliyahR_Tooltip" = "Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.<br><br>Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early." tr "Spell_TaliyahWVC_Name" = "Seismic Shove" tr "Spell_TaliyahWVC_Summary" = "Taliyah causes an area of ground to erupt and throws enemies within in a direction of her choosing." tr "Spell_TaliyahWVC_Tooltip" = "Taliyah targets an area. After a short delay, enemies caught within the area will be <scaleLevel>pushed</scaleLevel> and dealt @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>You can control the direction enemies will be <scaleLevel>pushed</scaleLevel> by clicking and dragging your mouse in a line." tr "Spell_TalonE_Name" = "Assassin's Path" tr "Spell_TalonE_Summary" = "Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown." tr "Spell_TalonE_Tooltip" = "Talon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.<br><br>Talon cannot dash over the same section of terrain more than once every <scaleLevel>@f3@</scaleLevel> seconds." tr "Spell_TalonPassive_Name" = "Blade's End" tr "Spell_TalonPassive_Summary" = "Talon's spells Wound champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time." tr "Spell_TalonQ_Name" = "Noxian Diplomacy" tr "Spell_TalonQ_Summary" = "Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target." tr "Spell_TalonQ_Tooltip" = "Talon leaps to target and deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage <scaleAD>(@f3@)</scaleAD>.<br><br>When Noxian Diplomacy kills a unit, Talon regains <scaleLevel>@f4@</scaleLevel> health and refunds @Effect5Amount*100@% of its cooldown." tr "Spell_TalonR_Name" = "Shadow Assault" tr "Spell_TalonR_Summary" = "Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade." tr "Spell_TalonR_Tooltip" = "Talon disperses a ring of blades that deal <physicalDamage>@Damage@ physical damage</physicalDamage> to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes <font color='#91d7ee'>Invisible</font> for up to @Duration@ seconds. When the <font color='#91d7ee'>Invisibility</font> ends, the blades converge, dealing the same damage again to enemies they pass through.<br><br>If Talon cancels <font color='#91d7ee'>Invisibility</font> with an attack or Noxian Diplomacy, the blades converge on his target's location instead.<br><br><u><font color='#91d7ee' size='16'>Stealth - Invisible</font></u><font color='#b3b3b3' size='16'>: Talon can only be revealed by nearby enemy Turrets or <font color='#ee91d7' size='16'>True Sight</font>.</font>" tr "Spell_TalonW_Name" = "Rake" tr "Spell_TalonW_Summary" = "Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit." tr "Spell_TalonW_Tooltip" = "Talon tosses a volley of blades, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage to units hit and returning to him after a delay.<br><br>On their way back to Talon, the blades deal @Effect5Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> additional damage and slow the enemy by @Effect2Amount@% for 1 second." tr "Spell_Tantrum_Name" = "Tantrum" tr "Spell_Tantrum_Summary" = "Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds." tr "Spell_Tantrum_Tooltip" = "<spellPassive>Passive: </spellPassive>Amumu takes @Effect1Amount@ <font color='#FFFF00'>(+@f1@)</font><font color='#FF00FF'>(+@f2@)</font> reduced physical damage.<br><br><spellPassive>Active: </spellPassive>Amumu tantrums, dealing @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.<br><br><rules><font color='#8c8c8c'>Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.</font></rules>" tr "Spell_TaricE_Name" = "Dazzle" tr "Spell_TaricE_Summary" = "Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies." tr "Spell_TaricE_Tooltip" = "Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleArmor>(+@f1@)</scaleArmor> magic damage and stuns enemies for @Effect2Amount@ second(s)." tr "Spell_TaricPassive_Name" = "Bravado" tr "Spell_TaricPassive_Summary" = "Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession." tr "Spell_TaricPassive_Tooltip" = "Spellcasts empower Taric's next 2 basic attacks to deal <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>, reduce his base spells' cooldowns by <scaleCDR>@CDR.2@</scaleCDR> second(s), and attack in quick succession." tr "Spell_TaricQ_Cost" = "@Cost@ Mana, all Charges" tr "Spell_TaricQ_Name" = "Starlight's Touch" tr "Spell_TaricQ_Summary" = "Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch." tr "Spell_TaricQ_Tooltip" = "Spends all charges to heal nearby allied champions for @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleHealth>(+@f1@)</scaleHealth> (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ <scaleAP>(+@f3@)</scaleAP> <scaleHealth>(+@f2@)</scaleHealth> at maximum charges.<br>Maximum charges: @Effect6Amount@<br><br>Bravado-empowered attacks grant 1 charge of Starlight's Touch." tr "Spell_TaricR_Name" = "Cosmic Radiance" tr "Spell_TaricR_Summary" = "Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration." tr "Spell_TaricR_Tooltip" = "After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds." tr "Spell_TaricW_Name" = "Bastion" tr "Spell_TaricW_Summary" = "Passively increase the Armor of Taric and any allied champion with Bastion.<br><br>Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion." tr "Spell_TaricW_Tooltip" = "Taric's spells will also cast from a nearby ally protected by Bastion.<br><br><spellPassive>Passive: </spellPassive>Bastion increases Armor by <scaleArmor>@f1@</scaleArmor> (@Effect1Amount@% of Taric's Armor).<br><br><spellPassive>Active: </spellPassive>Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen." tr "Spell_TeemoRCast_BounceDistance" = "Bounce Distance" tr "Spell_TeemoRCast_Cooldown" = "@AmmoRechargeTime@s Trap Recharge (@Cooldown@s Cooldown)" tr "Spell_TeemoRCast_Name" = "Noxious Trap" tr "Spell_TeemoRCast_Summary" = "Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range." tr "Spell_TeemoRCast_Tooltip" = "Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds. <br><br>Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to <font color='#FFFF99'>@BounceDistance@</font> Teemos further before planting." tr "Spell_Terrify_Name" = "Terrify" tr "Spell_Terrify_Summary" = "Strikes a target unit with fear, causing it to flee in terror for a duration." tr "Spell_Terrify_Tooltip" = "Terrifies a target, causing it to flee from Fiddlesticks for @Effect1Amount@ seconds." tr "Spell_TFT_AkaliAbility_Summary" = "Akali throws kunai at her target, dealing 150 %i:scaleAP% magic damage.<br>There is a 25% %i:scaleCrit% chance that this spell will critically strike for 225 %i:scaleCritMult% magic damage instead." tr "Spell_TFT_Anivia_GlacialStorm_AttackSpeedSlow" = "Attack Speed Slow" tr "Spell_TFT_CamilleR_Name" = "The Hextech Ultimatum" tr "Spell_TFT_CamilleR_Tooltip" = "Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.<br><br>Allies within range will prioritize attacking Camille's target." tr "Spell_TFT_DravenAbility_Summary" = "Draven starts spinning an axe, granting him 150% %i:scaleAD% bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time." tr "Spell_TFT_GravesAbility_Summary" = "Passive: Graves' basic attacks deal 5% %i:scaleAD% bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit." tr "Spell_TFT_JayceTransform_Name" = "Mercury Cannon" tr "Spell_TFT_JayceTransform_Tooltip" = "Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.<br><br>While in cannon form, Jayce's Attack Range is increased by 3 hexes." tr "Spell_TFT_KaisaRE_AttackSpeed" = "Attack Speed" tr "Spell_TFT_KaisaRE_Name" = "Killer Instinct" tr "Spell_TFT_KaisaRE_ShieldAmount" = "Shield Amount" tr "Spell_TFT_KaisaRE_Tooltip" = "Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds." tr "Spell_TFT_LucianE_SpellDamage" = "Spell Damage" tr "Spell_TFT_PantheonR_BurnPercent" = "Burn Percent" tr "Spell_TFT_ViR_Name" = "Assault and Battery" tr "Spell_TFT_ViR_Tooltip" = "Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds." tr "Spell_TFT_VolibearAbility_Summary" = "Volibear empowers his attacks for the next 20 seconds, causing them to chain to up to 3 nearby enemies. These chains deal 80% %i:scaleAD% physical damage and apply on-hit effects." tr "Spell_TFT2_AatroxQ_Name" = "The Arclight Blade" tr "Spell_TFT2_AnnieR_InitialDamage" = "Initial Damage" tr "Spell_TFT2_AnnieR_Name" = "Tibbers!" tr "Spell_TFT2_AnnieR_TibbersDamage" = "Tibbers Damage" tr "Spell_TFT2_AnnieR_Tooltip" = "Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.<br><br>Annie can't gain mana while Tibbers is active." tr "Spell_TFT2_AsheQ_DamageList" = "Damage Per Arrow" tr "Spell_TFT2_AsheQ_Name" = "Ranger's Focus" tr "Spell_TFT2_AsheQ_Tooltip" = "Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage." tr "Spell_TFT2_AurelionSolR_Name" = "Voice of Light" tr "Spell_TFT2_AurelionSolR_Tooltip" = "Aurelion Sol breathes fire in a line, dealing @Damage@ magic damage to all enemies in the area." tr "Spell_TFT2_AzirW_Name" = "Arise!" tr "Spell_TFT2_AzirW_Tooltip" = "Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds." tr "Spell_TFT2_BardR_Name" = "Tempered Fate" tr "Spell_TFT2_BardR_Tooltip" = "Bard targets the furthest enemy, putting them and all units around them into stasis for @RStasisDuration@ seconds" tr "Spell_TFT2_BraumE_Name" = "Unbreakable" tr "Spell_TFT2_BraumE_Tooltip" = "Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%." tr "Spell_TFT2_DianaW_Name" = "Flame Cascade" tr "Spell_TFT2_DianaW_Orbs" = "Orbs" tr "Spell_TFT2_DianaW_Tooltip" = "Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take." tr "Spell_TFT2_DrMundoR_Name" = "Adrenaline Rush" tr "Spell_TFT2_DrMundoR_Tooltip" = "Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value." tr "Spell_TFT2_EzrealQ_Name" = "Ice Shot" tr "Spell_TFT2_EzrealQ_Tooltip" = "Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects." tr "Spell_TFT2_EzrealR_Name" = "Trueshot Barrage" tr "Spell_TFT2_EzrealR_Tooltip" = "Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path." tr "Spell_TFT2_IvernE_Name" = "Triggerseed" tr "Spell_TFT2_IvernE_Tooltip" = "Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage." tr "Spell_TFT2_JannaR_Name" = "Monsoon" tr "Spell_TFT2_JannaR_Tooltip" = "Janna summons a Monsoon around her, healing allies therein for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second." tr "Spell_TFT2_JaxE_Name" = "Counter Strike" tr "Spell_TFT2_JaxE_Tooltip" = "Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ damage and stunning them for @StunDuration@ seconds." tr "Spell_TFT2_KhazixR_" = "Mana Refund" tr "Spell_TFT2_KhazixR_BonusDamage" = "Bonus Damage" tr "Spell_TFT2_KhazixR_Duration" = "Delay Before Attack" tr "Spell_TFT2_KhazixR_Name" = "Arid Assault" tr "Spell_TFT2_KhazixR_Tooltip" = "Kha'Zix stealths and attacks the lowest health enemy with @MSBuff@ increased Movement Speed, critically striking and gaining @ManaRefund@ mana." tr "Spell_TFT2_KindredQ_Name" = "Dance of Dread" tr "Spell_TFT2_KindredQ_Tooltip" = "Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target." tr "Spell_TFT2_KogMawR_Name" = "Living Artillery" tr "Spell_TFT2_KogMawR_Tooltip" = "Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage." tr "Spell_TFT2_LeBlancE_Name" = "Ethereal Chain" tr "Spell_TFT2_LeBlancE_Tooltip" = "LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ damage and, after a short delay, stunning them for @StunDuration@ seconds." tr "Spell_TFT2_LuxR_Name" = "Final Spark" tr "Spell_TFT2_LuxR_Tooltip" = "Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.<br><br>If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana." tr "Spell_TFT2_MalphiteR_Name" = "Unstoppable Force" tr "Spell_TFT2_MalphiteR_Tooltip" = "Malphite charges to a random enemy, dealing @ModifiedDamage@ damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds." tr "Spell_TFT2_MalzaharW_Name" = "Shadow Swarm" tr "Spell_TFT2_MalzaharW_Tooltip" = "Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.<br><br>Shadow Spawn benefit from active Shadow trait bonuses." tr "Spell_TFT2_MaokaiP_Name" = "Sap Magic" tr "Spell_TFT2_MaokaiP_Tooltip" = "Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@." tr "Spell_TFT2_MasterYiW_Name" = "Meditate" tr "Spell_TFT2_MasterYiW_Tooltip" = "Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.<br><br>After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds." tr "Spell_TFT2_NamiQ_Name" = "Aqua Prison" tr "Spell_TFT2_NamiQ_Tooltip" = "Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds." tr "Spell_TFT2_NamiR_Name" = "Tidal Wave" tr "Spell_TFT2_NamiR_Tooltip" = "Nami summons a massive tidal wave which deals @ModifiedDamage@ damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds." tr "Spell_TFT2_NasusR_Name" = "Fury of the Dawn" tr "Spell_TFT2_NasusR_Tooltip" = "Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ damage to adjacent enemies every second." tr "Spell_TFT2_NautilusR_Name" = "Depth Charge" tr "Spell_TFT2_NautilusR_StunDuration" = "Stun Duration" tr "Spell_TFT2_NautilusR_Tooltip" = "Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ damage to all enemies it passes through." tr "Spell_TFT2_NeekoQ_Name" = "Blooming Burst" tr "Spell_TFT2_NeekoQ_Tooltip" = "Neeko throws a seed at a random target that explodes for @ModifiedDamage@ three times. Each explosion affects a bigger area than the last." tr "Spell_TFT2_NocturneP_Name" = "Steel Blades" tr "Spell_TFT2_NocturneP_Tooltip" = "Passive - Every three hits Nocturne's attack is enhanced, dealing damage and applying on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt." tr "Spell_TFT2_OlafP_Name" = "Ragnarok" tr "Spell_TFT2_OlafP_Tooltip" = "Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round." tr "Spell_TFT2_OrnnW_AttackSpeedSLow" = "Attack Speed Reduction" tr "Spell_TFT2_OrnnW_Name" = "Lightning Breath" tr "Spell_TFT2_OrnnW_Tooltip" = "Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds." tr "Spell_TFT2_QiyanaR_Name" = "Elemental Blade" tr "Spell_TFT2_QiyanaR_Tooltip" = "Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage." tr "Spell_TFT2_RekSaiE_Name" = "Furious Bite" tr "Spell_TFT2_RekSaiE_Tooltip" = "Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage." tr "Spell_TFT2_RekSaiRWrapper_Name" = "Steel Rush" tr "Spell_TFT2_RekSaiRWrapper_Tooltip" = "Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health." tr "Spell_TFT2_RenektonQ_Name" = "Cull the Meek" tr "Spell_TFT2_RenektonQ_Tooltip" = "Renekton swings his blade, dealing @ModifiedDamage@ physical damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit." tr "Spell_TFT2_SingedQ_Name" = "Poison Trail" tr "Spell_TFT2_SingedQ_Tooltip" = "Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ damage over @PoisonDuration@ seconds." tr "Spell_TFT2_SionQ_Name" = "Decimating Smash" tr "Spell_TFT2_SionQ_Tooltip" = "Sion winds up for a moment, then smashes his axe down in a direction, knocking up and dealing @ModifiedDamage@ damage to all enemies hit." tr "Spell_TFT2_SivirW_Name" = "Ricochet" tr "Spell_TFT2_SivirW_Tooltip" = "For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects." tr "Spell_TFT2_SkarnerW_Name" = "Crystalline Exoskeleton" tr "Spell_TFT2_SkarnerW_Shielding" = "Shield Amount" tr "Spell_TFT2_SkarnerW_Tooltip" = "Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed." tr "Spell_TFT2_SorakaE_Name" = "Equinox" tr "Spell_TFT2_SorakaE_Tooltip" = "Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ to all enemies standing in it and preventing them from gaining mana." tr "Spell_TFT2_SyndraQ_Name" = "Hydro Sphere" tr "Spell_TFT2_SyndraQ_Tooltip" = "Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit." tr "Spell_TFT2_TaliyahW_Name" = "Seismic Shove" tr "Spell_TFT2_TaliyahW_Tooltip" = "Taliyah causes the ground to erupt under the enemy with the most mana, dealing @ModifiedDamage@ magic damage to them, and stunning them briefly. This also knocks ranged enemies away, or pulls melee enemies closer." tr "Spell_TFT2_TaricR_HexRange" = "Hex Range" tr "Spell_TFT2_TaricR_Name" = "Cosmic Radiance" tr "Spell_TFT2_TaricR_Tooltip" = "After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds." tr "Spell_TFT2_ThreshW_Name" = "Deep Sea Lantern" tr "Spell_TFT2_ThreshW_Tooltip" = "Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds." tr "Spell_TFT2_TwitchR_Name" = "Spray and Pray" tr "Spell_TFT2_TwitchR_Tooltip" = "Twitch gains infinite range and deals @BonusADDamage@ damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects." tr "Spell_TFT2_VladimirQ_Name" = "Drain" tr "Spell_TFT2_VladimirQ_Tooltip" = "Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount." tr "Spell_TFT2_VladimirR_DamageAmp" = "Damage Amplification" tr "Spell_TFT2_VladimirR_Name" = "Drown" tr "Spell_TFT2_VladimirR_Tooltip" = "Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends." tr "Spell_TFT2_VolibearW_Name" = "Frenzied Bite" tr "Spell_TFT2_VolibearW_Tooltip" = "Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana." tr "Spell_TFT2_YasuoR_Name" = "Last Breath" tr "Spell_TFT2_YasuoR_NumHits" = "Hits" tr "Spell_TFT2_YasuoR_Tooltip" = "Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects." tr "Spell_TFT2_YasuoW_CritBuffDuration" = "Buff Duration" tr "Spell_TFT2_YasuoW_Name" = "Wind Wall" tr "Spell_TFT2_YasuoW_Tooltip" = "Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds." tr "Spell_TFT2_YorickP_AlliesToBless" = "Number of Targets" tr "Spell_TFT2_YorickP_GhoulAD" = "Minion Damage" tr "Spell_TFT2_YorickP_GhoulHealth" = "Minion Health" tr "Spell_TFT2_YorickP_Name" = "Shepherd of Souls" tr "Spell_TFT2_YorickP_Tooltip" = "Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.<br><br>Minions of Light benefit from active Light trait bonuses." tr "Spell_TFT2_ZedW_ManaCostScaling" = "Mana Cost Increase" tr "Spell_TFT2_ZedW_Name" = "Living Lightning" tr "Spell_TFT2_ZedW_Tooltip" = "Zed creates a clone of himself behind his current target. <br><br>This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher." tr "Spell_TFT2_ZyraW_Name" = "Rampant Growth" tr "Spell_TFT2_ZyraW_Tooltip" = "Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times." tr "Spell_ThreshE_Name" = "Flay" tr "Spell_ThreshE_Summary" = "Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow." tr "Spell_ThreshE_Tooltip" = "<spellPassive>Passive: </spellPassive>Thresh's basic attacks deal from <font color='#0bf7de'>@f3@</font> to <font color='#0bf7de'>@f3@</font> <scaleAD>(+@f2@)</scaleAD> additional magic damage, which builds up while not attacking (total <font color='#0bf7de'>souls</font> collected plus up to @Effect3Amount@% total Attack Damage).<br><br><spellPassive>Active: </spellPassive>Deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.<br><br>Cast forward to push; cast backward to pull." tr "Spell_ThreshQ_Name" = "Death Sentence" tr "Spell_ThreshQ_Summary" = "Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy." tr "Spell_ThreshQ_Tooltip" = "Thresh throws out his scythe, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage, granting <font color='#ee91d7'>True Sight</font> and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.<br><br>Reactivating this ability will pull Thresh to the bound enemy.<br><br>Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy." tr "Spell_ThreshRPenta_Name" = "The Box" tr "Spell_ThreshRPenta_Summary" = "A prison of walls that slow and deal damage if broken." tr "Spell_ThreshRPenta_Tooltip" = "Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall. <br><br>Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously." tr "Spell_ThreshW_Name" = "Dark Passage" tr "Spell_ThreshW_Summary" = "Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh." tr "Spell_ThreshW_Tooltip" = "Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.<br><br>The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ <font color='#0bf7de'>(+@f6@)</font> damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of <font color='#0bf7de'>souls</font> Thresh has collected." tr "Spell_TimeWarp_Name" = "Time Warp" tr "Spell_TimeWarp_Summary" = "Zilean bends time around any unit, decreasing an enemy's Movement Speed or increasing an ally's Movement Speed for a short time." tr "Spell_TimeWarp_Tooltip" = "Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds." tr "Spell_ToxicShot_Name" = "Toxic Shot" tr "Spell_ToxicShot_Summary" = "Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds." tr "Spell_ToxicShot_Tooltip" = "Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds." tr "Spell_Tremors2_Name" = "Tremors" tr "Spell_Tremors2_Summary" = "Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors." tr "Spell_Tremors2_Tooltip" = "Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.<br><br>Tremors deals @TurretDamageModifier*100@% damage to turrets." tr "Spell_TristanaE_Name" = "Explosive Charge" tr "Spell_TristanaE_Summary" = "When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units." tr "Spell_TristanaE_Tooltip" = "<spellPassive>Passive: </spellPassive>Enemies explode when slain by Tristana's basic attacks, dealing <magicDamage>@PassiveDamage@ Magic Damage</magicDamage> to nearby enemies.<br><br><spellPassive>Active: </spellPassive>Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing <physicalDamage>@ActiveDamage@ Physical Damage</physicalDamage>. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of <physicalDamage>@ActiveMaxDamage@</physicalDamage>.<br><br>At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret." tr "Spell_TristanaQ_Name" = "Rapid Fire" tr "Spell_TristanaQ_Summary" = "Tristana fires her weapon rapidly, increasing her Attack Speed for a short time." tr "Spell_TristanaQ_Tooltip" = "<spellPassive>Active: </spellPassive>Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds." tr "Spell_TristanaR_Name" = "Buster Shot" tr "Spell_TristanaR_Summary" = "Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled." tr "Spell_TristanaR_Tooltip" = "Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance." tr "Spell_TristanaW_Name" = "Rocket Jump" tr "Spell_TristanaW_Summary" = "Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands." tr "Spell_TristanaW_Tooltip" = "Tristana launches herself to target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.<br><br>Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown." tr "Spell_TrundleCircle_Name" = "Pillar of Ice" tr "Spell_TrundleCircle_Summary" = "Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units." tr "Spell_TrundleCircle_Tooltip" = "Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%." tr "Spell_trundledesecrate_Name" = "Frozen Domain" tr "Spell_trundledesecrate_Summary" = "Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it." tr "Spell_trundledesecrate_Tooltip" = "Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources." tr "Spell_TrundlePain_Name" = "Subjugate" tr "Spell_TrundlePain_Summary" = "Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled." tr "Spell_TrundlePain_Tooltip" = "Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends." tr "Spell_TrundleTrollSmash_Name" = "Chomp" tr "Spell_TrundleTrollSmash_Summary" = "Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage." tr "Spell_TrundleTrollSmash_Tooltip" = "Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> physical damage and briefly slowing his target.<br><br>This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount." tr "Spell_TryndamereE_Name" = "Spinning Slash" tr "Spell_TryndamereE_Summary" = "Tryndamere slices toward a target unit, dealing damage to enemies in his path." tr "Spell_TryndamereE_Tooltip" = "Tryndamere spins through his enemies, dealing @Effect1Amount@ <scaleAD>(+@CharBonusPhysical2@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to enemies in his path and generating Fury.<br><br>Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions." tr "Spell_TryndamereQ_Name" = "Bloodlust" tr "Spell_TryndamereQ_Summary" = "Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself." tr "Spell_TryndamereQ_Tooltip" = "<spellPassive>Passive:</spellPassive> Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.<br><br><spellActive>Active:</spellActive> Tryndamere consumes his Fury, restoring @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Health, plus @Effect4Amount@ <scaleAP>(+@f2@)</scaleAP> Health per Fury consumed." tr "Spell_TryndamereW_Name" = "Mocking Shout" tr "Spell_TryndamereW_Summary" = "Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced." tr "Spell_TryndamereW_Tooltip" = "Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds." tr "Spell_TwitchExpunge_Name" = "Contaminate" tr "Spell_TwitchExpunge_Summary" = "Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases." tr "Spell_TwitchExpunge_Tooltip" = "Deals @Effect2Amount@ physical damage plus @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> <scaleAD>(+@f1@)</scaleAD> per stack of <font color='#3ca126'>Deadly Venom</font> to all nearby enemies affected by <font color='#3ca126'>Deadly Venom.</font> <font color='#a3554e'>(Max Stack Damage: @f2@)</font>" tr "Spell_TwitchFullAutomatic_Name" = "Spray and Pray" tr "Spell_TwitchFullAutomatic_Summary" = "Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path." tr "Spell_TwitchFullAutomatic_Tooltip" = "For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.<br><br>For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.<br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Activating Spray and Pray does not end Camouflage.</font>" tr "Spell_TwitchHideInShadows_Name" = "Ambush" tr "Spell_TwitchHideInShadows_Summary" = "Twitch becomes Camouflaged for a short duration and gains Movement Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration.<br><br>When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset." tr "Spell_TwitchHideInShadows_Tooltip" = "Twitch becomes <font color='#cd90ee'>Camouflaged</font> and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him. <br><br>Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by <font color='#3ca126'>Deadly Venom.</font><br><br><font color='#cd90ee'size='16'><u>Stealth - Camouflage:</u></font> <font color='#8C8C8C'size='16'>Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.</font>" tr "Spell_TwitchVenomCask_Name" = "Venom Cask" tr "Spell_TwitchVenomCask_Summary" = "Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target." tr "Spell_TwitchVenomCask_Tooltip" = "Twitch hurls a cask that adds a stack of <font color='#3ca126'>Deadly Venom</font> to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.<br><br>Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of <font color='#3ca126'>Deadly Venom</font> each second." tr "Spell_TwoShivPoison_Name" = "Two-Shiv Poison" tr "Spell_TwoShivPoison_Summary" = "Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health." tr "Spell_TwoShivPoison_Tooltip" = "<spellPassive>Passive:</spellPassive> While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.<br><br><spellActive>Active:</spellActive> Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's movement speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total)." tr "Spell_UdyrBearStance_Name" = "Bear Stance" tr "Spell_UdyrBearStance_Summary" = "Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds." tr "Spell_UdyrBearStance_Tooltip" = "<spellPassive>Persistent Effect: </spellPassive>Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.<br><br><spellPassive>Activation: </spellPassive>Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds." tr "Spell_UdyrPhoenixStance_Name" = "Phoenix Stance" tr "Spell_UdyrPhoenixStance_Summary" = "Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames." tr "Spell_UdyrPhoenixStance_Tooltip" = "<spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.<br><br><spellPassive>Activation: </spellPassive>Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds." tr "Spell_UdyrTigerStance_Name" = "Tiger Stance" tr "Spell_UdyrTigerStance_Summary" = "Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds." tr "Spell_UdyrTigerStance_Tooltip" = "<spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ <scaleAD>(+@f2@)</scaleAD> physical damage over @Effect5Amount@ seconds. <br><br>If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.<br><br><spellPassive>Activation:</spellPassive> Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.<br>" tr "Spell_UdyrTurtleStance_Name" = "Turtle Stance" tr "Spell_UdyrTurtleStance_Summary" = "Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health." tr "Spell_UdyrTurtleStance_Tooltip" = "<spellPassive>Persistent Effect: </spellPassive>Udyr's first attack and every third attack after heals him for <scaleHealth>(+@f1@)</scaleHealth> (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.<br><br><spellPassive>Activation: </spellPassive>Gains a shield that absorbs @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> damage for @Effect2Amount@ seconds." tr "Spell_UFSlash_Name" = "Unstoppable Force" tr "Spell_UFSlash_Summary" = "Malphite ferociously charges to a location, damaging enemies and knocking them into the air." tr "Spell_UFSlash_Tooltip" = "Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds." tr "Spell_UndyingRage_Name" = "Undying Rage" tr "Spell_UndyingRage_Summary" = "Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes." tr "Spell_UndyingRage_Tooltip" = "Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury." tr "Spell_UrgotE_Name" = "Disdain" tr "Spell_UrgotE_Summary" = "Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way." tr "Spell_UrgotE_Tooltip" = "Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.<br><br>Non-champions take the same damage but are knocked aside.<br><br><rules><font color='#8c8c8c'>Cannot cross terrain.</font></rules>" tr "Spell_UrgotPassive_Name" = "Echoing Flames" tr "Spell_UrgotPassive_Summary" = "Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage." tr "Spell_UrgotPassive_Tooltip" = "Urgot's basic attacks and <spellTag>Purge</spellTag> trigger blasts of flame from his legs, dealing <scaleAD>@ADDamage@</scaleAD> plus <scaleLevel>@PercentHPRatio@</scaleLevel> of the target's max health as physical damage.<br><br><scaleLevel>@PerLegCD@</scaleLevel> second cooldown per leg.<br><br><rules><font color='#8c8c8c'>Maximum <scaleLevel>@MonsterCap@</scaleLevel> to monsters.</font></rules>" tr "Spell_UrgotQ_Name" = "Corrosive Charge" tr "Spell_UrgotQ_Summary" = "Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion." tr "Spell_UrgotQ_Tooltip" = "Urgot fires an explosive charge, dealing @Effect2Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second." tr "Spell_UrgotR_Name" = "Fear Beyond Death" tr "Spell_UrgotR_Summary" = "Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them." tr "Spell_UrgotR_Tooltip" = "Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.<br><br>If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.<br><br>When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds." tr "Spell_UrgotRRecast_Name" = "Mercy" tr "Spell_UrgotRRecast_Summary" = "Execute the weak." tr "Spell_UrgotRRecast_Tooltip" = "Execute the weak." tr "Spell_UrgotW_Name" = "Purge" tr "Spell_UrgotW_substring_duration_0" = "For @Effect3Amount@ seconds," tr "Spell_UrgotW_substring_duration_1" = "For an infinite duration," tr "Spell_UrgotW_Summary" = "Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames." tr "Spell_UrgotW_Tooltip" = "{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ <scaleAD>(+@f3@)</scaleAD> physical damage per shot, <font color='#FFEB7F'>locking onto</font> champions recently damaged by his other abilities.<br><br>While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.<br><br><rules><font color='#8c8c8c'>At max rank, Purge lasts for an infinite duration and has no cooldown.<br><br>Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.</font></rules>" tr "Spell_VarusE_Name" = "Hail of Arrows" tr "Spell_VarusE_Summary" = "Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration." tr "Spell_VarusE_Tooltip" = "Varus fires a hail of arrows that deals @Effect1Amount@ <scaleAD>(+@CharBonusPhysical@)</scaleAD> physical damage and desecrates the ground for @Effect3Amount@ seconds.<br><br>Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%." tr "Spell_VarusQ_Name" = "Piercing Arrow" tr "Spell_VarusQ_Summary" = "Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire." tr "Spell_VarusQ_Tooltip" = "<font color='#FF9900'>First Cast:</font> Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.<br><br><font color='#FF9900'>Second Cast:</font> Varus fires, dealing <physicalDamage>@TotalDamageMinTooltip@</physicalDamage> to <physicalDamage>@TotalDamageMax@ physical damage</physicalDamage>, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).<br><br>Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates <font color='#B829FF'>Blight</font> stacks on at least one enemy champion." tr "Spell_VarusR_Name" = "Chain of Corruption" tr "Spell_VarusR_Summary" = "Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact." tr "Spell_VarusR_Tooltip" = "Varus flings out a tendril of corruption that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.<br><br>The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ <font color='#B829FF'>Blight</font> stacks over the duration." tr "Spell_VarusW_Name" = "Blighted Quiver" tr "Spell_VarusW_Summary" = "Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow." tr "Spell_VarusW_Tooltip" = " <spellPassive>Passive: </spellPassive>Varus' basic attacks deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> bonus magic damage and apply <font color='#B829FF'>Blight</font> for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).<br><br>Varus' other abilities detonate <font color='#B829FF'>Blight</font>, dealing magic damage equal to @Effect2Amount*100@% <scaleAP>(+@CharAbilityPower2@%)</scaleAP> of the target's maximum Health per stack.<br><br><spellPassive>Active: </spellPassive>Varus' next Piercing Arrow deals bonus magic damage equal to <font color='#eeeeee'>@f2*100@%</font> to <font color='#eeeeee'>@f1*100@%</font> of the target's missing health (scales with Piercing Arrow charge).<br><br><rules>Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.</rules>" tr "Spell_Vayne_W_Tooltip" = "Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)<br><br><rules>Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. </rules>" tr "Spell_VayneE_Damage" = "Damage" tr "Spell_VayneE_Name" = "Condemn" tr "Spell_VayneE_Summary" = "Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them." tr "Spell_VayneE_Tooltip" = "Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. " tr "Spell_VayneQ_Name" = "Tumble" tr "Spell_VayneQ_Ratio" = "AD Ratio %" tr "Spell_VayneQ_Summary" = "Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage." tr "Spell_VayneQ_Tooltip" = "Vayne rolls a short distance, and deals <scaleAD>@ADRatioBonus@</scaleAD> bonus physical damage on her next basic attack within @Duration@ seconds. <br><br><rules>Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage</rules>" tr "Spell_VayneR_BonusAD" = "Bonus AD" tr "Spell_VayneR_Duration" = "Duration" tr "Spell_VayneR_Name" = "Final Hour" tr "Spell_VayneR_Summary" = "Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter" tr "Spell_VayneR_Tooltip" = "Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds. <br><br><font color='#F0F0F0'>Night Hunter</font>: Vayne instead gains @MovementSpeed@ movement speed<br><font color='#F0F0F0'>Tumble</font>: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains <keywordStealth>Invisibility</keywordStealth> for @TumbleStealthDuration@ second when she Tumbles.<br><br><rules><keywordStealth>Stealth - Invisible:</keywordStealth> Vayne can only be revealed by nearby enemy turrets or <keywordStealth>True Sight</keywordStealth>.<br>Final Hour's duration can't be increased beyond its original maximum duration</rules>" tr "Spell_VayneR_TumbleCDR" = "Tumble Cooldown Reduction" tr "Spell_VayneW_DamageFloor" = "Minimum Damage" tr "Spell_VayneW_Name" = "Silver Bolts" tr "Spell_VayneW_PercentDamage" = "True Damage %" tr "Spell_VayneW_Summary" = "Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage." tr "Spell_VeigarBalefulStrike_Name" = "Baleful Strike" tr "Spell_VeigarBalefulStrike_Summary" = "Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently." tr "Spell_VeigarBalefulStrike_Tooltip" = "Unleashes a bolt of dark energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to the first two enemies hit.<br><br>Killing a unit with this also grants Veigar a stack of <keywordMajor>Phenomenal Evil</keywordMajor>. Large minions and large monsters grant two." tr "Spell_VeigarDarkMatter_Cooldown" = "@f1@s Cooldown" tr "Spell_VeigarDarkMatter_Name" = "Dark Matter" tr "Spell_VeigarDarkMatter_Summary" = "Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown." tr "Spell_VeigarDarkMatter_Tooltip" = "After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage.<br><br>Every 50 stacks of <keywordMajor>Phenomenal Evil</keywordMajor> reduce Dark Matter's cooldown by 10% (currently <keywordMajor>@f2.0*100@%</keywordMajor>)." tr "Spell_VeigarEventHorizon_Name" = "Event Horizon" tr "Spell_VeigarEventHorizon_Summary" = "After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter." tr "Spell_VeigarEventHorizon_Tooltip" = "After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds." tr "Spell_VeigarPassive_Name" = "Phenomenal Evil Power" tr "Spell_VeigarPassive_Summary" = "Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power." tr "Spell_VeigarPassive_Tooltip" = "Veigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of <font color='#FFF673'>Phenomenal Evil</font>, giving him <font color='#5555FF'>+1 Ability Power</font>. Takedowns grant an additional 5 stacks.<br><br>Veigar's evilness has earned him a total of <font color='#5555FF'>@VeigarPhenomenalEvilPower@ Ability Power</font>." tr "Spell_VeigarR_Name" = "Primordial Burst" tr "Spell_VeigarR_Summary" = "Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health." tr "Spell_VeigarR_Tooltip" = "Blasts the target enemy champion with primal magic to deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> to @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage, increasing based on the <font color='#CC3300'>target's missing health</font>.<br><br>Damage is maximized against enemies below 33% health." tr "Spell_VelkozE_Name" = "Tectonic Disruption" tr "Spell_VelkozE_Summary" = "Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away." tr "Spell_VelkozE_Tooltip" = "Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.<br><br>Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast." tr "Spell_VelkozPassive_Name" = "Organic Deconstruction" tr "Spell_VelkozPassive_Summary" = "Vel'Koz's abilities apply <keywordName>Organic Deconstruction</keywordName> to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage." tr "Spell_VelkozPassive_Tooltip" = "Vel'Koz's abilities apply <keywordName>Organic Deconstruction</keywordName> to enemies on hit for @Duration@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy <keywordName>Deconstructs</keywordName> it, dealing <trueDamage>@TotalDamage@ True Damage</trueDamage>." tr "Spell_VelkozQ_Name" = "Plasma Fission" tr "Spell_VelkozQ_Summary" = "Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit." tr "Spell_VelkozQ_Tooltip" = "Vel'Koz shoots a plasma bolt that deals <magicDamage>@TotalDamage@ magic damage</magicDamage> and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).<br><br>Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.<br><br>Killing a unit with this refunds @ManaRefund*100@% of the <font color='#44DDFF'>Mana Cost</font>." tr "Spell_VelkozQSplitActivate_Tooltip" = "Reactivate to split the missile at a 90 degree angle." tr "Spell_VelkozR_Name" = "Life Form Disintegration Ray" tr "Spell_VelkozR_Summary" = "Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead." tr "Spell_VelkozR_Tooltip" = "<spellPassive>Passive: </spellPassive>Deconstructing enemy Champions <scaleLevel>Researches</scaleLevel> them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.<br><br><spellPassive>Active: </spellPassive>Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> and slowing units hit by @Effect3Amount@%.<br><br>Enemies that stay in the beam will periodically gain <scaleLevel>Organic Deconstruction</scaleLevel> stacks. Deals True Damage instead of Magic against <scaleLevel>Researched</scaleLevel> units." tr "Spell_VelkozW_Cooldown" = "@AmmoRechargeTime@s per Charge (Max 2)" tr "Spell_VelkozW_Name" = "Void Rift" tr "Spell_VelkozW_Summary" = "Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay." tr "Spell_VelkozW_Tooltip" = "Vel'Koz opens a rift to the void that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage. After a delay, it deals an additional @Effect2Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> Magic Damage.<br><br>Void Rift has a 2 second cooldown between casts." tr "Spell_ViE_ChargeTime" = "Charge Time" tr "Spell_ViE_Name" = "Excessive Force" tr "Spell_ViE_Summary" = "Vi's next attack blasts through her target, dealing damage to enemies behind it." tr "Spell_ViE_Tooltip" = "Causes next basic attack to deal @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> <scaleAP>(+@CharAbilityPower@)</scaleAP> physical damage to the target and enemies behind it.<br><br>Vi charges a new punch every <scaleLevel>@f1@</scaleLevel> seconds and can hold 2 charges at once." tr "Spell_ViktorChaosStorm_InitialBurst" = "Damage (Initial Burst)" tr "Spell_ViktorChaosStorm_Ticks" = "Damage (Periodic Ticks)" tr "Spell_ViktorGravitonField_AugmentSlow" = "Movement Slow (Augment)" tr "Spell_ViktorPowerTransfer_AttackDamage" = "Damage (Attack)" tr "Spell_ViktorPowerTransfer_MissileDamage" = "Damage (Missile)" tr "Spell_ViktorPowerTransfer_TooltipExtended" = "Viktor blasts an enemy unit, dealing @MissileDamage@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage while granting Viktor a shield that absorbs up to <font color='#FFFFFF'>@f2@</font><scaleAP>(+@f3@)</scaleAP> damage over the next @BuffDuration@ seconds.<br><br>Viktor's next basic attack deals @AABonusDamage@<scaleAP>(+@CharAbilityPower2@)</scaleAP> bonus magic damage.<br><br><font color='#FFCC00'>Augment - Turbocharge:</font> Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds." tr "Spell_ViQ_Name" = "Vault Breaker" tr "Spell_ViQ_Summary" = "Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows." tr "Spell_ViQ_Tooltip" = "Charges a powerful punch that carries Vi forward.<br><br><spellPassive>First Cast:</spellPassive> Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.<br><br><spellPassive>Second Cast:</spellPassive> Dashes forward dealing @Effect1Amount@ <scaleAD>(+@f3@)</scaleAD> to @f2@ <scaleAD>(+@f1@)</scaleAD> physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back." tr "Spell_ViR_Name" = "Assault and Battery" tr "Spell_ViR_Summary" = "Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground." tr "Spell_ViR_Tooltip" = "Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals <physicalDamage>@Damage@</physicalDamage> physical damage.<br><br>While charging, Vi cannot be stopped and has <font color='#ee91d7'>True Sight</font> of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds." tr "Spell_ViW_Cost" = "<font color='#FF9900'>Passive</font>" tr "Spell_ViW_Name" = "Denting Blows" tr "Spell_ViW_Summary" = "Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed." tr "Spell_ViW_Tooltip" = "Every 3rd attack on the same target deals an additional @Effect1Amount@% <scaleAD>(+@f1@%)</scaleAD> of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).<br><br>Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds." tr "Spell_VladimirE_Cost" = "Channeling Cost <font color='#CC3300'>@Effect2Amount@% of max Health (@f3@)</font>" tr "Spell_VladimirE_Name" = "Tides of Blood" tr "Spell_VladimirE_Summary" = "Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units." tr "Spell_VladimirE_Tooltip" = "<spellPassive>First Cast: </spellPassive>Vladimir charges up a reservoir of blood, spending up to <font color='#CC3300'>@Effect2Amount@% of his max Health (@f3@)</font> to increase this spell's damage. While at full charge, Vladimir is slowed.<br><br><spellPassive>Second Cast: </spellPassive>Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@<font color='#CC3300'> (+@f2@)</font><scaleAP> (+@CharAbilityPower@)</scaleAP> and @Effect10Amount@<font color='#CC3300'> (+@f4@)</font><scaleAP> (+@CharAbilityPower2@)</scaleAP> magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.<br><br>Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds." tr "Spell_VladimirHemoplague_Name" = "Hemoplague" tr "Spell_VladimirHemoplague_Summary" = "Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit." tr "Spell_VladimirHemoplague_Tooltip" = "Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.<br><br>After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ <scaleAP>(+@f3@)</scaleAP>, plus @Effect5Amount@% for each Champion beyond the first." tr "Spell_VladimirQ_Name" = "Transfusion" tr "Spell_VladimirQ_Summary" = "Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time." tr "Spell_VladimirQ_Tooltip" = "Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and healing himself for @Effect2Amount@<scaleAP> (+@CharAbilityPower2@)</scaleAP> health. After casting Transfusion twice, Vladimir gains <font color='#FFB3B3'>Crimson Rush</font> the next time it becomes available to cast.<br><br><font color='#FFB3B3'>Crimson Rush:</font> Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional <scaleLevel>@f7@</scaleLevel> plus @Effect5Amount@% <scaleAP>(+@f6@%)</scaleAP> of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). " tr "Spell_VladimirSanguinePool_Cost" = "Costs <font color='#CC3300'>@Effect2Amount@% of current Health (@f2@)</font>" tr "Spell_VladimirSanguinePool_Name" = "Sanguine Pool" tr "Spell_VladimirSanguinePool_Summary" = "Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them." tr "Spell_VladimirSanguinePool_Tooltip" = "Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.<br><br>Vladimir deals @Effect1Amount@ <font color='#CC3300'>(+@f1@) [@Effect4Amount@% of bonus Health]</font> magic damage over the duration and heals himself for @Effect5Amount@% of that amount.<br><br>Sanguine Pool can be cast while charging Tides of Blood." tr "Spell_Volley_Name" = "Volley" tr "Spell_Volley_Summary" = "Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot." tr "Spell_Volley_Tooltip" = "Fires arrows in a cone, each dealing <scaleAD>@TotalDamage@ physical damage</scaleAD>. Enemies can block multiple arrows, but only take damage from the first.<br><br>Champion hits count as Critical Strikes for the purposes of Frost Shot." tr "Spell_VorpalSpikes_Name" = "Vorpal Spikes" tr "Spell_VorpalSpikes_Summary" = "Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him." tr "Spell_VorpalSpikes_Tooltip" = "Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.<br><br><rules>Spikes grow wider as Cho'Gath gains Feast stacks.<br>Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.<br>Percent Health damage against minions and monsters is capped at @Effect8Amount@.</rules>" tr "Spell_WarwickE_Name" = "Primal Howl" tr "Spell_WarwickE_Summary" = "Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second." tr "Spell_WarwickE_Tooltip" = "Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second." tr "Spell_WarwickP_Name" = "Eternal Hunger" tr "Spell_WarwickP_Summary" = "Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples." tr "Spell_WarwickP_Tooltip" = "Warwick's basic attacks deal <font color='#FFFFFF'>@f1@</font> bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples." tr "Spell_WarwickQ_Name" = "Jaws of the Beast" tr "Spell_WarwickQ_Summary" = "Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt." tr "Spell_WarwickQ_Tooltip" = "Warwick lunges forward and bites his target. While the key is held down, he will <font color='#FFEB7F'>attach</font> to the target then leap behind them.<br><br>On release, deals <scaleAD>@CharTotalPhysical@</scaleAD><scaleAP>+@CharAbilityPower2@</scaleAP> plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.<br><br><font color='#8C8C8C' size='16'>While <font color='#FFEB7F' size='16'>attached</font>, Warwick follows any movements they make and cannot be displaced.</font>" tr "Spell_WarwickR_Name" = "Infinite Duress" tr "Spell_WarwickR_Summary" = "Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds." tr "Spell_WarwickR_Tooltip" = "Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals <magicDamage>@DamageCumulative@</magicDamage> magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress." tr "Spell_WarwickW_Name" = "Blood Hunt" tr "Spell_WarwickW_Summary" = "Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple." tr "Spell_WarwickW_Tooltip" = "<font color='#FF9900'></font><spellPassive>Passive: </spellPassive>Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.<br><br><spellPassive>Active: </spellPassive>Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.<br><br>While no enemies are being hunted, Blood Hunt cools down twice as fast." tr "Spell_WildCards_Name" = "Wild Cards" tr "Spell_WildCards_Summary" = "Twisted Fate throws three cards, dealing damage to each enemy unit they pass through." tr "Spell_WildCards_Tooltip" = "Throws three cards that deal @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> Magic Damage to each enemy unit they pass through." tr "Spell_WujuStyle_ActiveDamage" = "Damage" tr "Spell_WujuStyle_Name" = "Wuju Style" tr "Spell_WujuStyle_Summary" = "Grants bonus true damage on basic attacks." tr "Spell_WujuStyle_Tooltip" = "Basic attacks deal @Effect3Amount@ <font color='#FF8C00'>(+@f2@)</font> bonus true damage for @Effect5Amount@ seconds." tr "Spell_WujuStyle_TooltipSimple" = "Basic attacks deal bonus damage for @Effect5Amount@ seconds. " tr "Spell_XayahE_Name" = "Bladecaller" tr "Spell_XayahE_Summary" = "Xayah calls back all her dropped Feathers dealing damage and rooting enemies." tr "Spell_XayahE_Tooltip" = "Xayah calls all <font color='#C200E1'>Feathers</font> back to her, dealing <physicalDamage>@FeatherDamage@ physical damage</physicalDamage> to enemies they pass through.<br><br>Hitting an enemy with @FeatherThreshold@ <font color='#C200E1'>Feathers</font> roots them for @RootDuration@ second(s).<br><br>Minions take @MinionMultiplier*100@% damage from Bladecaller.<br><br><rules><font color='#FF5802'>Critical Strike Chance</font> multiplies feather damage.</rules>" tr "Spell_XayahQ_Name" = "Double Daggers" tr "Spell_XayahQ_Summary" = "Xayah throws two damaging daggers that also drop Feathers she can recall." tr "Spell_XayahQ_Tooltip" = "Xayah throws two knives dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> each and leaving two <font color='#C200E1'>Feathers</font>. Targets hit after the first take @MultiHitRatio*100@% damage." tr "Spell_XayahR_Name" = "Featherstorm" tr "Spell_XayahR_Summary" = "Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall." tr "Spell_XayahR_Tooltip" = "Xayah leaps into the air becoming untargetable. She then rains down daggers which deal <physicalDamage>@Damage@</physicalDamage> physical damage and leave behind a line of <font color='#C200E1'>Feathers</font>.<br><br>Xayah can move while in the air." tr "Spell_XayahW_Name" = "Deadly Plumage" tr "Spell_XayahW_Summary" = "Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion." tr "Spell_XayahW_Tooltip" = "Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage. <br><br>If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.<br><br><font color='#e5c100'>If Rakan is nearby he will also gain the effects of Deadly Plumage.</font>" tr "Spell_XerathArcaneBarrage2_Name" = "Eye of Destruction" tr "Spell_XerathArcaneBarrage2_Summary" = "Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow." tr "Spell_XerathArcaneBarrage2_Tooltip" = "Xerath calls down a blast of arcane energy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ <scaleAP>(+@f2@)</scaleAP> magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly." tr "Spell_XerathArcanopulseChargeUp_Name" = "Arcanopulse" tr "Spell_XerathArcanopulseChargeUp_Summary" = "Fires a long-range beam of energy, dealing magic damage to all targets hit." tr "Spell_XerathArcanopulseChargeUp_Tooltip" = "<spellPassive>First cast:</spellPassive> Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.<br><br><spellPassive>Second cast:</spellPassive> Xerath fires Arcanopulse, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in a line.<br><br>While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded." tr "Spell_XerathLocusOfPower2_Name" = "Rite of the Arcane" tr "Spell_XerathLocusOfPower2_Summary" = "Xerath immobilizes himself and gains numerous long-range barrages." tr "Spell_XerathLocusOfPower2_Tooltip" = "Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies hit.<br><br>The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded." tr "Spell_XerathMageSpear_Name" = "Shocking Orb" tr "Spell_XerathMageSpear_Summary" = "Deals magic damage to an enemy and stuns them." tr "Spell_XerathMageSpear_Tooltip" = "Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels." tr "Spell_XinZhaoE_Name" = "Audacious Charge" tr "Spell_XinZhaoE_Summary" = "Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly." tr "Spell_XinZhaoE_Tooltip" = "Xin Zhao charges to an enemy. The charge deals @Effect1Amount@<scaleAP> (+@CharAbilityPower@)</scaleAP> magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds." tr "Spell_XinZhaoP_Name" = "Determination" tr "Spell_XinZhaoP_Summary" = "Every third attack deals bonus damage and heals Xin Zhao." tr "Spell_XinZhaoP_Tooltip" = "Every third attack deals <physicalDamage>@TotalDamage@ bonus physical damage</physicalDamage> and heals Xin Zhao for <scaleAP>@TotalHealing@</scaleAP>." tr "Spell_XinZhaoQ_Name" = "Three Talon Strike" tr "Spell_XinZhaoQ_Summary" = "Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air." tr "Spell_XinZhaoQ_Tooltip" = "Xin Zhao's next 3 basic attacks deal @Effect1Amount@ <scaleAD>(+@f1@)</scaleAD> extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds." tr "Spell_XinZhaoR_Name" = "Crescent Guard" tr "Spell_XinZhaoR_Summary" = "Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created." tr "Spell_XinZhaoR_Tooltip" = "Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).<br><br>For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased <font color='#DDDD77'>Awareness</font> and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of <font color='#DDDD77'>Awareness</font> by @BonusDurationPerSwing@ seconds each.<br><br>The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back." tr "Spell_XinZhaoW_Name" = "Wind Becomes Lightning" tr "Spell_XinZhaoW_Summary" = "Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies." tr "Spell_XinZhaoW_Tooltip" = "Xin Zhao slashes in front of himself with his spear, then thrusts it forward.<br><br><font color='#DDDD77'>Slash</font>: @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> damage.<br><font color='#DDDD77'>Thrust</font>: @Effect2Amount@ <scaleAD>(+@CharTotalPhysical2@)</scaleAD> damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.<br><br>Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: <scaleLevel>@f5@</scaleLevel><br><br><rules>Deals 50% less damage to minions.<br>Lifesteal is 33% effective on both attacks.<br>Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.</rules>" tr "Spell_YasuoE_Cooldown" = "@f1@s Cooldown" tr "Spell_YasuoE_Name" = "Sweeping Blade" tr "Spell_YasuoE_Summary" = "Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<br><br>Cannot be re-cast on the same enemy for a few seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font>" tr "Spell_YasuoE_Tooltip" = "Dashes through target enemy, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <scaleAD>(+@CharBonusPhysical2@)</scaleAD> magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.<br><br>Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font>" tr "Spell_YasuoPassive_Name" = "Way of the Wanderer" tr "Spell_YasuoPassive_Summary" = "Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster." tr "Spell_YasuoPassive_Tooltip" = "<spellPassive>Resolve:</spellPassive> Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs <scaleLevel>@f1@</scaleLevel> Damage (scaling by level).<br><br><spellPassive>Intent:</spellPassive> Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. <onlyShowInGame>Current bonus: @f2@%.</onlyShowInGame>" tr "Spell_YasuoPassiveShield_Name" = "Resolve" tr "Spell_YasuoPassiveShield_Summary" = "This unit is protected by the wind by his side." tr "Spell_YasuoPassiveShield_Tooltip" = "This unit is protected by the wind by his side." tr "Spell_YasuoQ1Wrapper_Cooldown" = "@f1@s Cooldown" tr "Spell_YasuoQ1Wrapper_Name" = "Steel Tempest" tr "Spell_YasuoQ1Wrapper_Summary" = "Thrusts forward, damaging all enemies in a line.<br><br>On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack and scales with all the same things." tr "Spell_YasuoQ1Wrapper_Tooltip" = "Thrusts forward, dealing @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage.<br><br>On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.<br><br><font color='#99FF99'>If cast while dashing, Steel Tempest will strike as a circle.</font>" tr "Spell_YasuoR_Name" = "Last Breath" tr "Spell_YasuoR_Summary" = "Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration." tr "Spell_YasuoR_Tooltip" = "Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing <physicalDamage>@Damage@</physicalDamage> physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes." tr "Spell_YasuoW_Name" = "Wind Wall" tr "Spell_YasuoW_Summary" = "Creates a moving wall that blocks all enemy projectiles for 4 seconds." tr "Spell_YasuoW_Tooltip" = "Creates a moving wall that blocks all enemy projectiles for 4 seconds." tr "Spell_YorickE_Name" = "Mourning Mist" tr "Spell_YorickE_Summary" = "Yorick throws a globule of Black Mist that damages, slows and marks enemies." tr "Spell_YorickE_Tooltip" = "Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP>), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.<br><br>Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark." tr "Spell_YorickPassive_Name" = "Shepherd of Souls" tr "Spell_YorickPassive_Summary" = "<font color='#FF9900'>The Cursed Horde:</font> Yorick can summon Mist Walkers to swarm and attack nearby enemies." tr "Spell_YorickPassive_Tooltip" = "<font color='#FF9900' size='18'>The Cursed Horde:</font> Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.<br><br><font color='#FF9900' size='18'>Final Service:</font> When @f1@ enemies die near Yorick they leave a grave. Enemy champions will always leave a grave.<br><br><font color='#DDDD77'>If Yorick's minions enter combat in a lane, they will proceed down the lane.</font>" tr "Spell_YorickQ_Name" = "Last Rites" tr "Spell_YorickQ_Summary" = "Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug." tr "Spell_YorickQ_Tooltip" = "Yorick's next basic attack deals @Effect1Amount@ <scaleAD>(+@CharTotalPhysical@)</scaleAD> physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.<br><br>When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves." tr "Spell_YorickR_Name" = "Eulogy of the Isles" tr "Spell_YorickR_Summary" = "Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies." tr "Spell_YorickR_Tooltip" = "Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.<br><br>When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)<br><br>Yorick can free the Maiden reactivating the ability, sending her down the nearest lane." tr "Spell_YorickW_Name" = "Dark Procession" tr "Spell_YorickW_Summary" = "Yorick summons a destructible wall at target location that will block enemy movement." tr "Spell_YorickW_Tooltip" = "Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely." tr "Spell_YuumiDamageBeam_LevelUpCooldown" = "Cooldown: " tr "Spell_YuumiDamageBeam_LevelUpMissileDamage" = "Base Damage Per Missile:" tr "Spell_YuumiDamageBeam_Name" = "StarStorm" tr "Spell_YuumiDamageBeam_Summary" = "Yuumi channels a barrage of stars that deal damage and slow those hit. Enemies hit by 5 missiles are rooted.<br>." tr "Spell_YuumiDamageBeam_Tooltip" = "Yuumi channels for 5 seconds, firing multiple star blasts. Each missile deals @TotalMissileDamage@ magic damage (reduced to @MultiMissileReduction*100@% damage after the first). Champions hit by five waves are rooted for @CCDuration@ seconds. Enemies can only be rooted once." tr "Spell_YuumiE_LevelUp_Ammo" = "Ammo Recharge Time: " tr "Spell_YuumiE_LevelUp_BaseMaxHeal" = "Maximum Base Healing" tr "Spell_YuumiE_LevelUp_MaxHeal" = "Maximum Base Heal" tr "Spell_YuumiE_TooltipExtended" = "Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds.<br><br><rules>Maximum healing at @MaxHealThreshold*100@% health</rules>" tr "Spell_YuumiE_TooltipExtendedBelowLine" = "" tr "Spell_YuumiHugCast_LevelUp_MissileCDR" = "Magic Missile Cooldown Reduction:" tr "Spell_YuumiHugCast_LevelUp_MissileSpeed" = "Magic Missile Speed Bonus" tr "Spell_YuumiHugCast_LevelUp_StatsBuff" = "Passive Adaptive Stats Increase:" tr "Spell_YuumiHugCast_LevelUp_UltCDR" = "Enemy Attach Cooldown: " tr "Spell_YuumiHugCast_Name" = "You and Me!" tr "Spell_YuumiHugCast_Summary" = "Passively, Yuumi and her attached ally share some of each other's Adaptive Force. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets." tr "Spell_YuumiHugCast_Tooltip" = "<spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's Attack Damage or Ability Power, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attaches</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.</rules>" tr "Spell_YuumiMagicMissile_LevelUp_BaseSpeed" = "Initial Missile Speed: " tr "Spell_YuumiMagicMissile_LevelUp_Cooldown" = "Cooldown: " tr "Spell_YuumiMagicMissile_LevelUp_MissileDamage" = "Base Damage" tr "Spell_YuumiMagicMissile_Levelup_Slow" = "Base Slow: " tr "Spell_YuumiMagicMissile_LevelUp_Speed" = "Initial Speed Bonus: " tr "Spell_YuumiMagicMissile_Name" = "Prowling Projectile" tr "Spell_YuumiMagicMissile_Summary" = "Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target.<br><br>While Attached, the missile can be controlled with your cursor." tr "Spell_YuumiMagicMissile_Tooltip" = "Yuumi summons an errant missile that deals <magicDamage><scaleAP>@TotalMissileDamage@</scaleAP> magic damage </magicDamage>to the first enemy hit. If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals <magicdamage><scaleAP>@EmpoweredMissileDamage@</scaleAP> magic damage</magicdamage> instead and slows champions by @SlowAmount@% for @SlowDuration@ second.<br><br>If cast while <font color='#ac6de0'>Attached</font>, Yuumi can control the missile using her mouse." tr "Spell_YuumiP_TooltipExtended" = "Yuumi's attacks against a champion grant her a <font color='#ffffff'>@ShieldAmount@</font> damage shield. This effect has a <font color='#ffffff'>@PassiveCooldown@</font> second cooldown.<br><br>Bolstered by cat magic, this shield follows Yuumi until broken, and will protect Yuumi's <font color='#ac6de0'>Attached</font> ally while she has one. " tr "Spell_YuumiPassive_Cooldown" = "Cooldown: @Cooldown@ sec" tr "Spell_YuumiPassive_Name" = "Bop 'n' Block" tr "Spell_YuumiPassive_Summary" = "Periodically, when Yuumi attacks a champion, she gains a shield that follows her, protecting her and the ally she's attached to." tr "Spell_YuumiPassive_Tooltip" = "Yuumi's attacks against a champion grant her a <font color='#ffffff'>@ShieldAmount@</font> damage shield. This effect has a <font color='#ffffff'>@PassiveCooldown@</font> second cooldown.<br><br>This shield follows Yuumi until broken, and will protect Yuumi's <font color='#ac6de0'>Attached</font> ally while she has one." tr "Spell_YuumiQ_LevelUp_Cooldown" = "Cooldown" tr "Spell_YuumiQ_LevelUp_Cost" = "Mana Cost" tr "Spell_YuumiQ_LevelUp_EmpBaseDamage" = "Empowered Missile Base Damage" tr "Spell_YuumiQbv2_Name" = "Magical Cannon" tr "Spell_YuumiQbv2_Summary" = "Yuumi opens a portal that fires a shock blast stunning the first champion hit. If it hits a minion, it ricochets behind in an AoE stunning those there." tr "Spell_YuumiQbv2_Tooltip" = "Yuumi opens a portal that fires a shock blast after a @DelayTime@ second delay, stunning the first champion hit for @StunDuration@ seconds and dealing <magicdamage>@ImpactDamage@ magic damage</magicdamage>. If this missile hits a minion, it ricochets behind, applying the stun and damage in a small AoE, bouncing up to three times until it hits a champion.<br><br>This spell does 50% damage to minions." tr "Spell_YuumiQRelease_Name" = "Release!" tr "Spell_YuumiQRelease_Summary" = "Releases control of the missile" tr "Spell_YuumiQRelease_Tooltip" = "Reactivate this spell to have the missile continue in current direction." tr "Spell_YuumiR_Name" = "Final Chapter" tr "Spell_YuumiR_Summary" = "Yuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling." tr "Spell_YuumiR_Tooltip" = "Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br>" tr "Spell_YuumiR_TooltipExtended" = "Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing <magicDamage>@TotalMissileDamage@ magic damage</magicDamage> (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.<br><br>Yuumi can move and cast <spellActive>You and Me!</spellActive> and <spellActive>Zoomies</spellActive> while channeling.<br><br><rules>Can deal a maximum of <magicDamage>@TotalSingleTargetDamage@</magicDamage> to any single enemy</rules>" tr "Spell_YuumiRWrapper_Tooltip" = "Yuumi channels for 3 seconds, launching 12 waves dealing damage. Anyone hit by 4 or more waves are rooted for 1.5 seconds.<br><br>Yuumi can move and cast her Attach and Heal spells while casting this spell." tr "Spell_YuumiSpellShield_LevelUp_HealAmount" = "Minimum Healing: " tr "Spell_YuumiSpellShield_LevelUp_ManaCost" = "Mana Cost: " tr "Spell_YuumiSpellShield_LevelUp_SlowAmount" = "Slow Amount" tr "Spell_YuumiSpellShield_LeveUp_MSAmount" = "Movement Speed: " tr "Spell_YuumiSpellShield_Name" = "Zoomies" tr "Spell_YuumiSpellShield_Summary" = "Heals Yuumi and gives a Movement Speed boost. If she's attached, she passes it to her ally instead.<br>" tr "Spell_YuumiSpellShield_Tooltip" = "Yuumi heals herself for <healing>@MinAmountToHeal@ to @MaxAmountToHeal@</healing>, increasing based on missing health, and gains @FinalMoveSpeed@% movement speed decaying over @MSDuration@ seconds. If Yuumi is <font color='#ac6de0'>Attached</font>, this spell affects that ally instead.<br><br>This spell has two charges. Yuumi gains a charge every @AmmoRechargeTime@ seconds." tr "Spell_YuumiUltRv2_Name" = "Portal Barrage" tr "Spell_YuumiUltRv2_Summary" = "After a 2second delay, Yuumi knocks up and deals damage to all enemies in an area around her." tr "Spell_YuumiUltRv2_Tooltip" = "After a @DelayTime@ second delay, Yuumi opens a portal under each enemy in an area around her, causing them to be knocked up for @CCTime@ seconds and taking <magicdamage>@TotalDamage@ magic damage</magicdamage> on landing." tr "Spell_YuumiUltRv3_Name" = "Portal Barrage" tr "Spell_YuumiUltRv3_Summary" = "Yuumi attaches to an enemy champion, then after a delay, she deals damage and knocks up all enemies near her." tr "Spell_YuumiUltRv3_Tooltip" = "Yuumi dashes to an enemy champion attaches to them. After @WindupTime@ second, Yuumi deals <magicdamage>@DamageToDeal@ magic damage </magicdamage> to all enemies near her and knocks them up for @CCTime@ second." tr "Spell_YuumiW_AdaptiveSharing" = "Adaptive Force Shared" tr "Spell_YuumiW_Cooldown" = "@AttachCooldown@s Cooldown" tr "Spell_YuumiW_LevelUp_CastRange" = "Cast Range: " tr "Spell_YuumiW_LevelUp_Mana" = "Mana Cost: " tr "Spell_YuumiW_LevelUp_QRange" = "Extra Magic Missile Range:" tr "Spell_YuumiW_LevelUp_Regen" = "Flat Health Regen per Second" tr "Spell_YuumiW_LevelUpFlatStats" = "Dash Speed: " tr "Spell_YuumiW_OutofRangePrompt" = "Out of Range!" tr "Spell_YuumiW_TooltipExtended" = "<spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attaches</font> to gain @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@% of each other's AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Yuumi dashes to an ally champion and <font color='#ac6de0'>Attached</font> to them. While Yuumi is <font color='#ac6de0'>Attached</font>, she follows her partner's movement and is untargetable except from towers.<br><br><rules><keywordName>You and Me!</keywordName> has a <scaleLevel>@AttachCooldown@s</scaleLevel> cooldown, but Yuumi can cast it anytime she is already <font color='#ac6de0'>Attached</font> to switch between friends or <font color='#ac6de0'>Unattach</font>.<br><br>Yuumi will grant: @f1@ Adaptive Force<br><br>Yuumi's spells will use her <font color='#ac6de0'>Attached</font> ally's position instead of hers.</rules>" tr "Spell_YuumiWEnd_Name" = "Change of Plan" tr "Spell_YuumiWEnd_Summary" = "Yuumi can reactivate this spell to dash to another ally champion, or to detach from her current ally." tr "Spell_YuumiWEnd_Tooltip" = "<spellPassive>Passive:</spellPassive> Yuumi and the ally she's <font color='#ac6de0'>Attached</font> to each gain @spell.YuumiW:AdaptiveStatSharing*100@% of each other's bonus AD or AP, converted to Adaptive Force.<br><br><spellActive>Active:</spellActive> Dash to another ally champion, or detach from her current ally.<br><br><rules>Currently granting: @f1@ Adaptive Force<br>Currently receiving: @f2@ Adaptive Force</rules><br>" tr "Spell_YuumiWEndWrapper_Cooldown" = "No Cost" tr "Spell_YuumiWEndWrapper_Cost" = "No Cost" tr "Spell_YuumiWEndWrapper_Name" = "Bond Swap<br>" tr "Spell_YuumiWEndWrapper_Tooltip" = "<passive>Passive: </passive> While attached, Yuumi's Magic Missile spell gains @QRangeIncrease@ extra range.<br><br><active>Active:</active> Yuumi dashes to target ally and Attaches to them. Dashing to another champion refreshes the reattach cooldown.<br><br>On Attachment, Yuumi can reactivate this ability to attach to another champion or detach. <br>" tr "Spell_YuumiWv3BounceBuff_LevelUp_FinalDamage" = "Proc Damage:" tr "Spell_YuumiWv3BounceBuff_LevelUp_InitialDamage" = "Impact Damage" tr "Spell_YuumiWv3BounceBuff_Name" = "This one!" tr "Spell_YuumiWv3BounceBuff_Summary" = "Yuumi fires a missile that marks the first champion hit. After a delay, if the enemy is hit within another time window, they are rooted and take additional damage." tr "Spell_YuumiWv3BounceBuff_Tooltip" = "Two windblasts originate from the point Yuumi selects within range. One moves away from the cast point and knocks enemy champions back, the other moves towards Yuumi, knocking them forward. Minions and monsters hit are knocked aside. Both blasts deal @TotalImpactDamage@ magic damage.<br>" tr "Spell_ZacPassiveChunkDrop_Name" = "Cell Division" tr "Spell_ZacPassiveChunkDrop_Tooltip" = "<br>Each time Zac hits an enemy with an ability, he sheds a chunk of <font color='#3ca126'>Goo</font> that can be reabsorbed to restore <scaleHealth>@f9@</scaleHealth> health [<font color='#FFFFFF'>@f8@%</font> max health].<br><br>Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.<br>If any bloblets remain after <font color='#FFFFFF'>@ReviveBlobletDuration@</font> seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@ReviveCooldown@ second cooldown]" tr "Spell_ZacQ_Name" = "Stretching Strikes" tr "Spell_ZacQ_Summary" = "Zac fires out up to two arms, slamming the two hit units together if both hit." tr "Spell_ZacQ_Tooltip" = "Zac's arm stretches and grabs the first enemy hit, dealing @TotalDamage@ magic damage and briefly slowing them. If it hits, Zac can recast this ability to do the same damage and slow. If two different enemies are grabbed, he will throw them towards each other, dealing<magicdamage> @TotalDamage@ magic damage</magicdamage> in an area if they collide " tr "Spell_ZacR_AdditionalChunkHealing" = "Additional Chunk Healing" tr "Spell_ZacR_LevelUp_Damage" = "Base Bounce Damage" tr "Spell_ZacR_Name" = "Let's Bounce!" tr "Spell_ZacR_Summary" = "Zac bounces four times, knocking up enemies hit and slowing them." tr "Spell_ZacR_Tooltip" = "<spellPassive>Passive:</spellPassive> Healing from Cell Division <font color='#3ca126'>Goo</font> chunks increased to @f8@% of your maximum health.<br><br><spellPassive>Active:</spellPassive> Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up. <br><br>Enemies hit by @keyName@ are slowed by @SlowAmount*100@% for @SlowDuration@ second.<br><br>Zac gains movement speed over the duration and can cast <spellActive>Unstable Matter</spellActive> while bouncing." tr "Spell_ZacW_Name" = "Unstable Matter" tr "Spell_ZacW_Summary" = "Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage." tr "Spell_ZacW_Tooltip" = "Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.<br><br>Absorbing <font color='#3ca126'>Goo</font> reduces Unstable Matter's cooldown by 1 second.<br><br><rules>Max health damage is capped at 200 versus minions and monsters</rules>" tr "Spell_ZedE_Name" = "Shadow Slash" tr "Spell_ZedE_Summary" = "Zed and his shadows slash, dealing damage to nearby enemies." tr "Spell_ZedE_Tooltip" = "Zed and his shadows slash, dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to nearby enemies.<br><br>Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.<br><br>Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead." tr "Spell_ZedE_TooltipSimple" = "" tr "Spell_ZedPassive_Name" = "Contempt for the Weak" tr "Spell_ZedPassive_Summary" = "Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds on the same target." tr "Spell_ZedPassive_Tooltip" = "Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds. <br><br><rules>@MonsterDamageCap@ damage cap against Monsters</rules>" tr "Spell_ZedPassiveToolTip_Name" = "Contempt for the Weak" tr "Spell_ZedPassiveToolTip_Tooltip" = "Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MissingHPDamage*100@% of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds." tr "Spell_ZedQ_Name" = "Razor Shuriken" tr "Spell_ZedQ_Summary" = "Zed and his shadows throw their shurikens.<br><br>Each shuriken deals damage to every enemy hit." tr "Spell_ZedQ_Tooltip" = "Zed and his shadows throw their shurikens, each dealing <physicalDamage>@TotalDamage@ physical damage</physicalDamage> to the first enemy they pass through, and <physicalDamage>@PassThroughDamage@ physical damage</physicalDamage> to each additional enemy." tr "Spell_ZedQ_TooltipSimple" = "Zed and his shadows throw their shurikens.<br><br>Each shuriken deals damage to every enemy hit." tr "Spell_ZedR_DamageStolen" = "Percent Attack Damage Stolen" tr "Spell_ZedR_DetonationDamage" = "Mark Detonation Damage" tr "Spell_ZedR_Name" = "Death Mark" tr "Spell_ZedR_Summary" = "Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked." tr "Spell_ZedR_Tooltip" = "Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to <physicalDamage>@RCalculatedDamage@</physicalDamage> + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.<br><br>The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow." tr "Spell_ZedR_TooltipSimple" = "Blink behind the target, leaving a shadow behind and marking the target for death for a few seconds.<br><br>During this time, a portion of all damage you deal to the target will be repeated at the end." tr "Spell_ZedW_EnergyReturn" = "Energy Return" tr "Spell_ZedW_Name" = "Living Shadow" tr "Spell_ZedW_Summary" = "<font color='#FF9900'>Passive:</font> Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow." tr "Spell_ZedW_Tooltip" = "<font color='#FF9900'>Passive:</font> Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.<br><br><font color='#FF9900'>Active:</font> Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow." tr "Spell_ZedW_TooltipSimple" = "Zed and his shadows slash through nearby enemies." tr "Spell_ZiggsE_Name" = "Hexplosive Minefield" tr "Spell_ZiggsE_Summary" = "Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage." tr "Spell_ZiggsE_Tooltip" = "Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.<br><br>Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds." tr "Spell_ZiggsPassiveBuff_Name" = "Short Fuse" tr "Spell_ZiggsPassiveBuff_Summary" = "Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability." tr "Spell_ZiggsPassiveBuff_Tooltip" = "Every @Cooldown@ seconds, Ziggs' next basic attack deals <magicDamage>@TotalDamage@ bonus magic damage</magicDamage>. Short Fuse deals @StructureDamage@ damage to structures. <br><br>Ziggs' abilities reduce this cooldown by <font color='#FFFFFF'>@SpellCDR@</font> seconds." tr "Spell_ZiggsQ_Name" = "Bouncing Bomb" tr "Spell_ZiggsQ_Summary" = "Ziggs throws a bouncing bomb that deals magic damage." tr "Spell_ZiggsQ_Tooltip" = "Ziggs throws a bouncing bomb that deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage." tr "Spell_ZiggsR_Name" = "Mega Inferno Bomb" tr "Spell_ZiggsR_Summary" = "Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away." tr "Spell_ZiggsR_Tooltip" = "Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage. Enemies farther away take @Effect5Amount@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage." tr "Spell_ZiggsW_Name" = "Satchel Charge" tr "Spell_ZiggsW_Summary" = "Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets." tr "Spell_ZiggsW_Tooltip" = "Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.<br><br>Satchel Charge will <font color='#D41919'>hexplode</font> structurally unsound towers below @f1*100@% of their Health." tr "Spell_ZiggsW_TowerDestructionThreshold" = "Tower Destruction Threshold" tr "Spell_ZileanQ_Name" = "Time Bomb" tr "Spell_ZileanQ_Summary" = "Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies." tr "Spell_ZileanQ_Tooltip" = "Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all surrounding enemies. <br><br>Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds." tr "Spell_ZileanW_Cost" = "@Effect3Amount@ Mana" tr "Spell_ZileanW_Name" = "Rewind" tr "Spell_ZileanW_Summary" = "Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities." tr "Spell_ZileanW_Tooltip" = "Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds." tr "Spell_ZyraE_Name" = "Grasping Roots" tr "Spell_ZyraE_Summary" = "Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed." tr "Spell_ZyraE_Tooltip" = "Sends forward vines dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage and rooting enemies for @Effect5Amount@ second(s).<br><br><font color='#DDDD77'>Garden of Thorns: </font>If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds." tr "Spell_ZyraEPlant_Name" = "Vine Lasher" tr "Spell_ZyraEPlant_Tooltip" = "Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack." tr "Spell_ZyraQ_Name" = "Deadly Spines" tr "Spell_ZyraQ_Summary" = "Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar." tr "Spell_ZyraQ_Tooltip" = "Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to enemies within the area. <br><br><font color='#DDDD77'>Garden of Thorns: </font>If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ <scaleAP>(+@CharAbilityPower2@)</scaleAP> magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds." tr "Spell_ZyraQPlant_Name" = "Thorn Spitters" tr "Spell_ZyraQPlant_Tooltip" = "Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies." tr "Spell_ZyraR_Name" = "Stranglethorns" tr "Spell_ZyraR_Summary" = "Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged." tr "Spell_ZyraR_Tooltip" = "Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.<br><br><font color='#DDDD77'>Garden of Thorns: </font>Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage." tr "Spell_ZyraW_AmmoRecharge" = "Seed Recharge Rate" tr "Spell_ZyraW_Cost" = "1 Seed" tr "Spell_ZyraW_Name" = "Rampant Growth" tr "Spell_ZyraW_Summary" = "Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time." tr "Spell_ZyraW_Tooltip" = "Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant <font color='#ee91d7'>True Sight</font> of the enemy champion for @Effect3Amount@ seconds.<br><br>Zyra stores a seed every <scaleLevel>@AmmoRechargeTime@</scaleLevel> seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills)." tr "spellbook_page_description_1" = "Page 1" tr "spellbook_page_description_2" = "Page 2" tr "spellbook_page_description_3" = "Page 3" tr "spellbook_page_displayname_1" = "Page 1" tr "spellbook_page_displayname_2" = "Page 2" tr "spellbook_page_displayname_3" = "Page 3" tr "SpellListType_AttackDamageRatio" = "Attack Damage Scaling" tr "spiritfox_eternal_tier1_name" = "Eternal Hushtail" tr "spiritfox_fae_tier1_name" = "Fae Hushtail" tr "spiritfox_mistberry_tier1_name" = "Mistberry Hushtail" tr "spiritfox_monarch_tier1_name" = "Monarch Hushtail" tr "spiritfox_moontipped_tier1_name" = "Moontipped Hushtail" tr "spiritfox_untamed_tier1_name" = "Untamed Hushtail" tr "standalone_celebration_ContinueButtonText" = "Continue" tr "standalone_celebration_PromotionText" = "YOU'VE BEEN PROMOTED" tr "standalone_common_Settings_AudioSetting_MasterVolume" = "Master" tr "standalone_common_Settings_AudioSetting_MusicVolume" = "Music" tr "standalone_common_Settings_AudioSetting_SfxVolume" = "Sound Effects" tr "standalone_common_Settings_AudioTab" = "Audio" tr "standalone_common_Settings_General_AccountHeader" = "ACCOUNT" tr "standalone_common_Settings_General_AccountMessageText" = "You are signed in as PlaceholderAccounName through PlaceholderServiceName." tr "standalone_common_Settings_General_CreateAccountButtonText" = "CREATE RIOT ACCOUNT" tr "standalone_common_Settings_General_SignOutButtonText" = "SIGN OUT" tr "standalone_common_Settings_GeneralTab" = "General" tr "standalone_common_Settings_TitleText" = "SETTINGS" tr "standalone_login_LoggingIn" = "Logging in..." tr "standalone_login_LoginFailure" = "Error logging in:" tr "standalone_login_LoginQueue_CurrentPositionLabel" = "Current Position:" tr "standalone_login_LoginQueue_Description" = "We are currently experiencing an unusally large number of logins, please wait a moment for us to sort things out." tr "standalone_login_LoginQueue_EstimatedTimeLabel" = "Approximate Wait Time:" tr "standalone_login_LoginQueue_Title" = "WAITING IN QUEUE" tr "standalone_login_PasswordLabel" = "Password:" tr "standalone_login_RetrieveLogin" = "Logging in..." tr "standalone_login_Title" = "Sign In" tr "standalone_login_UsernameLabel" = "Username:" tr "standalone_postgame_PlayAgainButton_text" = "Play Again" tr "standalone_postgame_QuitButton_text" = "Quit" tr "standalone_postgame_SequenceText_1" = "1st" tr "standalone_postgame_SequenceText_2" = "2nd" tr "standalone_postgame_SequenceText_3" = "3rd" tr "standalone_postgame_SequenceText_4" = "4th" tr "standalone_postgame_SequenceText_5" = "5th" tr "standalone_postgame_SequenceText_6" = "6th" tr "standalone_postgame_SequenceText_7" = "7th" tr "standalone_postgame_SequenceText_8" = "8th" tr "standalone_pregame_lobby_AcceptMatchButton_text" = "Accept" tr "standalone_pregame_lobby_StartQueueButton_text" = "Start" tr "standalone_pregame_social_FriendItem_StatusText_Away" = "Away" tr "standalone_pregame_social_FriendItem_StatusText_InGame" = "In Game" tr "standalone_pregame_social_FriendItem_StatusText_Mobile" = "League Companion" tr "standalone_pregame_social_FriendItem_StatusText_Offline" = "Offline" tr "standalone_pregame_social_FriendItem_StatusText_Online" = "Online" tr "standalone_pregame_social_FriendItem_StatusText_OpenParty" = "Open Party" tr "standalone_pregame_social_Header_FriendsText" = "FRIENDS" tr "standalone_pregame_social_InviteButtonText" = "INVITE" tr "stat_stone_description_AatroxKillsDuringR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AatroxQSweetSpot" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AatroxWPulls" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AhriDoubleQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AhriEToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AhriRDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AkaliEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AkaliKillsWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AkaliPAttacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AlistarDamageBlockedWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AlistarEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AlistarWToTakedown" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AllyOnlyHealingDone" = "Total healing done to allied champions (not including self)" tr "stat_stone_description_AmumuEBonusCooldown" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AmumuMultiChampCurse" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AmumuQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AniviaEFrostbiteCrit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AniviaPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AniviaWKnockbacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AnniePStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AnnieQManaRefunds" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AnnieRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AsheEReveals" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AsheFullStunCrystalArrow" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AshePSlowDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AurelionSolEToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AurelionSolPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AurelionSolQStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AzirDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AzirQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_AzirRMultiHit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BardChimesCollected" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BardEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BardQMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BlitzcrankQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BlitzcrankRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BlitzcrankWTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BrandPDetonations" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BrandQStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BrandWOnPTargets" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BraumEProjectilesBlocked" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BraumPStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_BraumRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CaitlynHeadshots" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CaitlynLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CaitlynRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CamilleDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CamilleE2Hits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CamilleRKnockbacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CassiopeiaEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CassiopeiaRMultiStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CassiopeiaWSlowDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ChampionKills" = "Enemy champions killed" tr "stat_stone_description_ChogathQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ChogathRStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ChogathWMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CorkiEMaxStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CorkiRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_CorkiWMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DamageGiven" = "Damage dealt to enemy champions" tr "stat_stone_description_DamageShielded" = "Damage from enemy champions and turrets shielded" tr "stat_stone_description_DamageShieldedAlly" = "Damage from enemy champions and turrets shielded with abilities or items" tr "stat_stone_description_DamageTaken" = "Damage taken from enemy champions" tr "stat_stone_description_DariusPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DariusQHeals" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DariusRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DianaDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DianaEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DianaLunarRushDouble" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DravenPStacksConsumed" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DravenQCaught" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DravenRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DrMundoQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DrMundoTimeSpentInCombat" = "<TRA PLACEHOLDER>" tr "stat_stone_description_DrMundoWDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EkkoMultiWHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EkkoPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EkkoRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EliseERoots" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EliseVenomousBiteKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EliseWDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EvelynnKillsAfterP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EvelynnRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EvelynnWCharms" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EzrealLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EzrealMaxPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_EzrealRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FiddlesticksEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FiddlesticksRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FiddleSticksWDrains" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FioraDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FioraPGoals" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FioraRCompletions" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FizzEDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FizzRBullseyes" = "<TRA PLACEHOLDER>" tr "stat_stone_description_FizzWBonusDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GalioEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GalioRKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GalioWMultitaunts" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GangplankEMultichainHit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GangplankQGold" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GangplankWCCCancels" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GarenEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GarenRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GarenWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GnarEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GnarQCaught" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GnarRMultistun" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GoldEarned" = "Gold earned from all sources, excluding passive income" tr "stat_stone_description_GragasMaxQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GragasPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GragasRKnockIntoTeam" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GravesEReloads" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GravesUltKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_GravesWHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_HealingDone" = "Healing done on allies through champion abilities, rune effects, summoner spells, active items, spell vamp, and life steal" tr "stat_stone_description_HecarimMaxSpeedE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_HecarimRFears" = "<TRA PLACEHOLDER>" tr "stat_stone_description_HecarimWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_HeimerdingerEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_HeimerdingerKillsWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_HeimerdingerQDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IllaoiETriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IllaoiRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IllaoiTentaclesSummoned" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IreliaDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IreliaQResets" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IreliaRMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IvernPBuffsShared" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IvernQTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_IvernRKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JannaDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JannaMonsoonMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JannaQKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JarvanIVEQCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JarvanIVPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JarvanIVRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JaxDamageBlockedWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JaxEMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JaxPStackDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JayceEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JayceQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JayceQMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JhinMaxQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JhinP1Hits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JhinUltKill" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JinxFullDamageDeathRockets" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JinxPDoubleTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_JinxQPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KaisaLongRangeW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KaisaPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KaisaRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KalistaEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KalistaQPasses" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KalistaRSaves" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KarmaBonusCD" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KarmaDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KarmaEmpQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KarthusIsolatedQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KarthusPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KarthusRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KassadinQInterrupts" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KassadinRTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KassadinWMana" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KatarinaEBeforeAfterKill" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KatarinaPickupHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KatarinaRMultikills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KayleChampionsKilledWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KayleEExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KayleWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KaynEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KaynQuickP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KaynRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KennenEPasses" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KennenRMultiStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KennenWKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KhaZixETakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KhaZixPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KhaZixWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KindredEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KindredMarksCollected" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KindredRSaves" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KledP3Triggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KledQTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KledRMaxChargehits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KnockbacksInflicted" = "Champions (can include allies) knocked back by abilities or effects" tr "stat_stone_description_KnockupsInflicted" = "Champions (can include allies) knocked up by abilities or effects" tr "stat_stone_description_KogmawEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KogmawRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_KogmawWRangeAttacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeBlancPBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeBlancQTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeBlancWtoKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeeSinQ2toKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeeSinRHitsTowardTeam" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeeSinW1Blocks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeonaQECombos" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeonaRSweetSpot" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LeonaWMitigates" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LissandraPHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LissandraRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LissandraWMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LucianPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LucianQOffHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LucianRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LuluDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LuluRMultiknockups" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LuluWTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LuxDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LuxFinalSparkKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_LuxPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MalphiteDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MalphiteQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MalphiteRMultiHit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MalzaharEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MalzaharRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MalzaharWSummons" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MaokaiEmpE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MaokaiQWCombo" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MaokaiRRoot" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MasterYiDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MasterYiQDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MasterYiRMultikills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MinionKills" = "Represents the `score` earned from killing lane and jungle monsters." tr "stat_stone_description_MissFortuneQCrits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MissFortuneRMultiKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MissFortuneWPDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MordekaiserChampionsKilledInR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MordekaiserIsolatedQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MordekaiserPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MorganaCCEBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MorganaLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_MorganaMultiRStun" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NamiEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NamiQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NamiRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NasusQStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NasusRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NasusWDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NautilusCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NautilusQHooks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NautilusWDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NeekoQTriples" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NeekoRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NeekoWBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NidaleeCatQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NidaleeHumanWTraps" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NidaleeQSpears" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NocturnePHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NocturneRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NocturneWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NunuQHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NunuRTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_NunuWMaxWindupHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OlafEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OlafMultiQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OlafRUnstoppables" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OriannaBallDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OriannaDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OriannaRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OrnItemsCrafted" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OrnnBrittleTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_OrnnRMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PantheonDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PantheonEnemiesDamagedByR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PantheonQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PoppyDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PoppyDashesDenied" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PoppyRDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PykeEMultistuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PykeRMultikill" = "<TRA PLACEHOLDER>" tr "stat_stone_description_PykeWDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_QiyanaPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_QiyanaQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_QiyanaRMultiHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_QuinnEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_QuinnPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_QuinnRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RakanDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RakanRMulticharms" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RakanWMultistuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RammusEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RammusQDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RammusWReflectKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RekSaiETaken" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RekSaiLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RekSaiRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RenektonAbilityCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RenektonDoubleE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RenektonPCasts" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RengarCCWCancels" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RengarQuickP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RengarRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RivenPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RivenQTriples" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RivenRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RootDuration" = "Duration of enemy champions rooted by abilities" tr "stat_stone_description_RumbleDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RumblePAttackDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RumbleRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RyzeQBounces" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RyzeRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_RyzeWRoots" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SejuaniPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SejuaniRtoTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SejuaniWDoubleHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SennaRKills" = "" tr "stat_stone_description_ShacoEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShacoRBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShacoWTraps" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShenQSlowDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShenRtoECombo" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShenWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShyvanaDragonEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShyvanaPStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ShyvanaWDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SilenceDuration" = "Duration of enemy champions silenced" tr "stat_stone_description_SingedPStackDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SingedQDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SingedWtoECombo" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SionMaxRHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SionQKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SionWBonusHealth" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SivirEBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SivirQDoublehits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SivirRMultibuffs" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SkarnerEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SkarnerPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SkarnerRDrags" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SlowDuration" = "Duration of enemy champions slowed by abilities, items, and runes" tr "stat_stone_description_SonaPAttacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SonaRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SonaWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SorakaERoots" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SorakaQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SorakaRLowHP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_StunsInflicted" = "Number of enemy champions stunned" tr "stat_stone_description_SwainLongRangeE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SwainP1Pulls" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SwainRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SylasPHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SylasTakedownsOnEnemiesHitByUlt" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SylasWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_Syndra7OrbRKill" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SyndraEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_SyndraWHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TahmKenchMaxP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TahmKenchRToTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TahmKenchWSaves" = "<TRA PLACEHOLDER>" tr "stat_stone_description_Takedowns" = "Kills plus assists on enemy champions" tr "stat_stone_description_Taliyah5HitQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TaliyahPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TaliyahWtoECombo" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TalonEWallsVaulted" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TalonPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TalonRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TaricEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TaricQHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TaricRToTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TeemoEPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TeemoQWhiffs" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TeemoTrapTriggered" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ThreshDeathSentenceHooks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ThreshRHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ThreshWClicks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TristanaMaxE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TristanaRHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TristanaRocketJumpResets" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TrundleEtoTakedown" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TrundleQToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TrundleRHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TryndamereConsecutiveCrit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TryndamereQHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TryndamereRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TwistedFateLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TwistedFateRtoTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TwistedFateWStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TwitchMaxPE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TwitchQToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_TwitchRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_description_UdyrEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_UdyrPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_description_UdyrQBonusDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_Urgot3Shells" = "<TRA PLACEHOLDER>" tr "stat_stone_description_UrgotEFlings" = "<TRA PLACEHOLDER>" tr "stat_stone_description_UrgotRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VarusMaxWindupQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VarusRMultiRoots" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VarusWPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VayneKillWhileCondemned" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VayneQDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VayneRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VeigarEMultistuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VeigarPhenomenalEvilStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VeigarRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VelKozEMultiknockups" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VelKozQ2Hits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VelKozRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ViCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ViDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ViktorEDoubleHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ViktorRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ViktorWStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ViMaxRangeQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VladimirEmpQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VladimirRMultiHit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VladimirWDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VolibearEAirborneHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VolibearQTowardAlly" = "<TRA PLACEHOLDER>" tr "stat_stone_description_VolibearWKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_WarwickEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_description_WarwickEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_WarwickLongRangeR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_WukongEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_WukongRMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_description_WukongWBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XayahERoots" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XayahPHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XayahRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XerathLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XerathRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XerathWSweetSpot" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XinZhaoLongRangeW" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XinZhaoQKnockuops" = "<TRA PLACEHOLDER>" tr "stat_stone_description_XinZhaoRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YasuoLongRangeQ3" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YasuoRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YasuoWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YorickDarkProcessionTrapped" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YorickMaxEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YorickQ2Summons" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YuumiEHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YuumiEmpQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_YuumiMultipleRootsWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZacMaxEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZacP1Pickups" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZacRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZedESlows" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZedQMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZedRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZiggsLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZiggsRSweetSpotHits" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZiggsWTurrets" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZileanPXP" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZileanQStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZileanRRevives" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZoeEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZoeLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZoeWSpells" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZyraLongRangeE" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZyraQPetDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_description_ZyraRMultiknockups" = "<TRA PLACEHOLDER>" tr "stat_stone_milestone_callout_personal_best" = "NEW PERSONAL BEST!" tr "stat_stone_milestone_progress" = "Milestone Progress" tr "stat_stone_milestone_text" = "has hit a new milestone on %s: %s!" tr "stat_stone_name_AatroxKillsDuringR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AatroxQSweetSpot" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AatroxWPulls" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AhriDoubleQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AhriEToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AhriRDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AirbornDuration" = "Airborne Duration" tr "stat_stone_name_AkaliEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AkaliKillsWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AkaliPAttacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AlistarDamageBlockedWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AlistarEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AlistarWToTakedown" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ally_damage_shielded" = "Ally Damage Shielded" tr "stat_stone_name_AllyOnlyHealingDone" = "Ally Healing" tr "stat_stone_name_AmumuEBonusCooldown" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AmumuMultiChampCurse" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AmumuQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AniviaEFrostbiteCrit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AniviaPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AniviaWKnockbacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AnniePStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AnnieQManaRefunds" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AnnieRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AsheEReveals" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AsheFullStunCrystalArrow" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AshePSlowDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AsleepDuration" = "Sleep Duration" tr "stat_stone_name_assist" = "Assists " tr "stat_stone_name_AurelionSolEToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AurelionSolPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AurelionSolQStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AzirDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AzirQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_AzirRMultiHit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BardChimesCollected" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BardEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BardQMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BlitzcrankQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BlitzcrankRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BlitzcrankWTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BountyHunter" = "Bounty Hunter Gold" tr "stat_stone_name_BrandPDetonations" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BrandQStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BrandWOnPTargets" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BraumEProjectilesBlocked" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BraumPStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_BraumRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CaitlynHeadshots" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CaitlynLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CaitlynRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CamilleDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CamilleE2Hits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CamilleRKnockbacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CassiopeiaEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CassiopeiaRMultiStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CassiopeiaWSlowDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ChogathQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ChogathRStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ChogathWMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CorkiEMaxStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CorkiRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_CorkiWMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_name_damage" = "Damage Dealt" tr "stat_stone_name_damage_given_stunned" = "Damage To Stunned" tr "stat_stone_name_damage_shielded" = "Damage Shielded" tr "stat_stone_name_damage_taken" = "Damage Taken" tr "stat_stone_name_DamageGivenSlowed" = "Damage to Slowed Champions" tr "stat_stone_name_DamageShieldedAlly" = "Damage Shielded" tr "stat_stone_name_DariusPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DariusQHeals" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DariusRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DianaDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DianaEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DianaLunarRushDouble" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DravenPStacksConsumed" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DravenQCaught" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DravenRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DrMundoQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DrMundoTimeSpentInCombat" = "<TRA PLACEHOLDER>" tr "stat_stone_name_DrMundoWDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EkkoMultiWHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EkkoPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EkkoRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EliseERoots" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EliseVenomousBiteKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EliseWDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EpicMonstersKilled" = "Epic Monsters Killed" tr "stat_stone_name_epics_stolen" = "Epic Monsters Stolen" tr "stat_stone_name_EvelynnKillsAfterP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EvelynnRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EvelynnWCharms" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EzrealLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EzrealMaxPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_EzrealRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FiddlesticksEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FiddlesticksRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FiddleSticksWDrains" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FioraDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FioraPGoals" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FioraRCompletions" = "<TRA PLACEHOLDER>" tr "stat_stone_name_first_bloods" = "First Bloods " tr "stat_stone_name_FizzEDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FizzRBullseyes" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FizzWBonusDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_FleeDuration" = "Flee Duration" tr "stat_stone_name_GalioEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GalioRKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GalioWMultitaunts" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GangplankEMultichainHit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GangplankQGold" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GangplankWCCCancels" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GarenEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GarenRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GarenWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GnarEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GnarQCaught" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GnarRMultistun" = "<TRA PLACEHOLDER>" tr "stat_stone_name_gold_earned" = "Gold Earned" tr "stat_stone_name_GragasMaxQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GragasPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GragasRKnockIntoTeam" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GravesEReloads" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GravesUltKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_GravesWHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_healingdone" = "Healing Done" tr "stat_stone_name_HecarimMaxSpeedE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_HecarimRFears" = "<TRA PLACEHOLDER>" tr "stat_stone_name_HecarimWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_HeimerdingerEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_HeimerdingerKillsWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_HeimerdingerQDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IllaoiETriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IllaoiRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IllaoiTentaclesSummoned" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IreliaDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IreliaQResets" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IreliaRMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IvernPBuffsShared" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IvernQTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_IvernRKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JannaDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JannaMonsoonMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JannaQKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JarvanIVEQCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JarvanIVPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JarvanIVRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JaxDamageBlockedWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JaxEMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JaxPStackDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JayceEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JayceQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JayceQMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JhinMaxQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JhinP1Hits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JhinUltKill" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JinxFullDamageDeathRockets" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JinxPDoubleTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_JinxQPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_jungle_camps_cleared" = "Jungle Camps Cleared" tr "stat_stone_name_JungleBuffDuration" = "Jungle Buff Duration" tr "stat_stone_name_JungleBuffsStolen" = "Jungle Buffs Stolen" tr "stat_stone_name_KaisaLongRangeW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KaisaPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KaisaRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KalistaEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KalistaQPasses" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KalistaRSaves" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KarmaBonusCD" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KarmaDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KarmaEmpQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KarthusIsolatedQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KarthusPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KarthusRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KassadinQInterrupts" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KassadinRTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KassadinWMana" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KatarinaEBeforeAfterKill" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KatarinaPickupHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KatarinaRMultikills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KayleChampionsKilledWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KayleEExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KayleWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KaynEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KaynQuickP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KaynRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KennenEPasses" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KennenRMultiStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KennenWKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KhaZixETakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KhaZixPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KhaZixWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_killing_streak_kills" = "Killing Streak Kills" tr "stat_stone_name_kills" = "Kills" tr "stat_stone_name_KindredEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KindredMarksCollected" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KindredRSaves" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KledP3Triggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KledQTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KledRMaxChargehits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KnockbacksInflicted" = "Knockbacks" tr "stat_stone_name_KnockupsInflicted" = "Knockups" tr "stat_stone_name_KogmawEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KogmawRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_KogmawWRangeAttacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_large_monsters_killed" = "Large Monsters Killed" tr "stat_stone_name_LeBlancPBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeBlancQTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeBlancWtoKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeeSinQ2toKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeeSinRHitsTowardTeam" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeeSinW1Blocks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeonaQECombos" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeonaRSweetSpot" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LeonaWMitigates" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LifeSteal" = "Life Stolen" tr "stat_stone_name_LissandraPHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LissandraRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LissandraWMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_low_heatlh_champion_kills" = "Low Heatlh Champion Kills" tr "stat_stone_name_LucianPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LucianQOffHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LucianRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LuluDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LuluRMultiknockups" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LuluWTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LuxDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LuxFinalSparkKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_LuxPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MalphiteDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MalphiteQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MalphiteRMultiHit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MalzaharEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MalzaharRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MalzaharWSummons" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MaokaiEmpE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MaokaiQWCombo" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MaokaiRRoot" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MasterYiDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MasterYiQDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MasterYiRMultikills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_minion_kills" = "Creatures Slain" tr "stat_stone_name_MissFortuneQCrits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MissFortuneRMultiKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MissFortuneWPDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MordekaiserChampionsKilledInR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MordekaiserIsolatedQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MordekaiserPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MorganaCCEBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MorganaLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_MorganaMultiRStun" = "<TRA PLACEHOLDER>" tr "stat_stone_name_multikills" = "Multi Kills" tr "stat_stone_name_NamiEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NamiQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NamiRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NarrowEscapes" = "Narrow Escapes" tr "stat_stone_name_NasusQStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NasusRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NasusWDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NautilusCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NautilusQHooks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NautilusWDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NeekoQTriples" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NeekoRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NeekoWBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NidaleeCatQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NidaleeHumanWTraps" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NidaleeQSpears" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NocturnePHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NocturneRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NocturneWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NunuQHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NunuRTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_NunuWMaxWindupHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_objectives_taken" = "Objectives Taken" tr "stat_stone_name_OlafEDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OlafMultiQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OlafRUnstoppables" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OriannaBallDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OriannaDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OriannaRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OrnItemsCrafted" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OrnnBrittleTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_OrnnRMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PantheonDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PantheonEnemiesDamagedByR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PantheonQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PentaKills" = "Pentakills" tr "stat_stone_name_pets_summoned" = "Pets Summoned" tr "stat_stone_name_PoppyDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PoppyDashesDenied" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PoppyRDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PykeEMultistuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PykeRMultikill" = "<TRA PLACEHOLDER>" tr "stat_stone_name_PykeWDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_QiyanaPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_QiyanaQKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_QiyanaRMultiHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_QuadraKills" = "Quadrakills" tr "stat_stone_name_QuinnEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_QuinnPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_QuinnRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RakanDamageBlockedWithE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RakanRMulticharms" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RakanWMultistuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RammusEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RammusQDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RammusWReflectKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RekSaiETaken" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RekSaiLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RekSaiRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RenektonAbilityCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RenektonDoubleE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RenektonPCasts" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RengarCCWCancels" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RengarQuickP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RengarRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RivenPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RivenQTriples" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RivenRExecutes" = "<TRA PLACEHOLDER>" tr "stat_stone_name_root_duration" = "Root Duration" tr "stat_stone_name_RumbleDamageBlockedWithW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RumblePAttackDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RumbleRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RyzeQBounces" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RyzeRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_RyzeWRoots" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SejuaniPDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SejuaniRtoTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SejuaniWDoubleHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SelfHealing" = "Self Healing" tr "stat_stone_name_SennaRKills" = "" tr "stat_stone_name_ShacoEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShacoRBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShacoWTraps" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShenQSlowDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShenRtoECombo" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShenWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShyvanaDragonEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShyvanaPStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ShyvanaWDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SilenceDuration" = "Silence Duration" tr "stat_stone_name_SingedPStackDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SingedQDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SingedWtoECombo" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SionMaxRHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SionQKnockups" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SionWBonusHealth" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SivirEBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SivirQDoublehits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SivirRMultibuffs" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SkarnerEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SkarnerPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SkarnerRDrags" = "<TRA PLACEHOLDER>" tr "stat_stone_name_slow_duration" = "Slow Duration " tr "stat_stone_name_solo_kills" = "Solo Kills" tr "stat_stone_name_SonaPAttacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SonaRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SonaWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SorakaERoots" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SorakaQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SorakaRLowHP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_StreakGodlike" = "Godlike Streak" tr "stat_stone_name_StreakUnstoppable" = "Unstoppable Streak" tr "stat_stone_name_structures_destroyed" = "Structures Destroyed" tr "stat_stone_name_stun_takedown" = "Stun Takedowns" tr "stat_stone_name_StunDuration" = "Stun Duration" tr "stat_stone_name_StunsInflicted" = "Stuns" tr "stat_stone_name_SwainLongRangeE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SwainP1Pulls" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SwainRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SylasPHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SylasTakedownsOnEnemiesHitByUlt" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SylasWHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_Syndra7OrbRKill" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SyndraEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_SyndraWHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TahmKenchMaxP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TahmKenchRToTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TahmKenchWSaves" = "<TRA PLACEHOLDER>" tr "stat_stone_name_takedowns" = "Takedowns" tr "stat_stone_name_Taliyah5HitQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TaliyahPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TaliyahWtoECombo" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TalonEWallsVaulted" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TalonPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TalonRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TaricEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TaricQHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TaricRToTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TeemoEPKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TeemoQWhiffs" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TeemoTrapTriggered" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ThreshDeathSentenceHooks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ThreshRHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ThreshWClicks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_tower_kills" = "Towers Destroyed" tr "stat_stone_name_towers_first_blood" = "First Towers" tr "stat_stone_name_TripleKills" = "Triplekills" tr "stat_stone_name_TristanaMaxE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TristanaRHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TristanaRocketJumpResets" = "<TRA PLACEHOLDER>" tr "stat_stone_name_true_damage" = "True Damage Dealt" tr "stat_stone_name_TrundleEtoTakedown" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TrundleQToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TrundleRHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TryndamereConsecutiveCrit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TryndamereQHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TryndamereRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TwistedFateLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TwistedFateRtoTakedowns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TwistedFateWStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TwitchMaxPE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TwitchQToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_TwitchRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_name_UdyrEStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_UdyrPDuration" = "<TRA PLACEHOLDER>" tr "stat_stone_name_UdyrQBonusDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_Urgot3Shells" = "<TRA PLACEHOLDER>" tr "stat_stone_name_UrgotEFlings" = "<TRA PLACEHOLDER>" tr "stat_stone_name_UrgotRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VarusMaxWindupQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VarusRMultiRoots" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VarusWPTriggers" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VayneKillWhileCondemned" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VayneQDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VayneRToKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VeigarEMultistuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VeigarPhenomenalEvilStacks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VeigarRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VelKozEMultiknockups" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VelKozQ2Hits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VelKozRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ViCombos" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ViDamageBlockedWithP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ViktorEDoubleHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ViktorRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ViktorWStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ViMaxRangeQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VladimirEmpQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VladimirRMultiHit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VladimirWDodges" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VolibearEAirborneHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VolibearQTowardAlly" = "<TRA PLACEHOLDER>" tr "stat_stone_name_VolibearWKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_wards_killed" = "Wards Destroyed" tr "stat_stone_name_wards_placed" = "Wards Placed" tr "stat_stone_name_WarwickEDistance" = "<TRA PLACEHOLDER>" tr "stat_stone_name_WarwickEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_WarwickLongRangeR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_WukongEMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_WukongRMultihit" = "<TRA PLACEHOLDER>" tr "stat_stone_name_WukongWBamboozles" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XayahERoots" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XayahPHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XayahRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XerathLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XerathRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XerathWSweetSpot" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XinZhaoLongRangeW" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XinZhaoQKnockuops" = "<TRA PLACEHOLDER>" tr "stat_stone_name_XinZhaoRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YasuoLongRangeQ3" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YasuoRMulti" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YasuoWBlocks" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YorickDarkProcessionTrapped" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YorickMaxEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YorickQ2Summons" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YuumiEHealing" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YuumiEmpQHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_YuumiMultipleRootsWithR" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZacMaxEHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZacP1Pickups" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZacRMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZedESlows" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZedQMultihits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZedRKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZiggsLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZiggsRSweetSpotHits" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZiggsWTurrets" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZileanPXP" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZileanQStuns" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZileanRRevives" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZoeEKills" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZoeLongRangeQ" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZoeWSpells" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZyraLongRangeE" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZyraQPetDamage" = "<TRA PLACEHOLDER>" tr "stat_stone_name_ZyraRMultiknockups" = "<TRA PLACEHOLDER>" tr "stat_stone_personal_best_text" = "has hit a new personal best on" tr "stat_stone_set_1_Aatrox" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ahri" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Akali" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Alistar" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Amumu" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Anivia" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Annie" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ashe" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_AurelionSol" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Azir" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Bard" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Blitzcrank" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Brand" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Braum" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Caitlyn" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Camille" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Cassiopeia" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Chogath" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Corki" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Darius" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Diana" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Draven" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_DrMundo" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ekko" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Elise" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Evelynn" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ezreal" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_FiddleSticks" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Fiora" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Fizz" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Galio" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Gangplank" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Garen" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Gnar" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Gragas" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Graves" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Hecarim" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Heimerdinger" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Illaoi" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Irelia" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ivern" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Janna" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_JarvanIV" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Jax" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Jayce" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Jhin" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Jinx" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kaisa" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kalista" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Karma" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Karthus" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kassadin" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Katarina" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kayle" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kayn" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kennen" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Khazix" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kindred" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Kled" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_KogMaw" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Leblanc" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_LeeSin" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Leona" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Lissandra" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Lucian" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Lulu" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Lux" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Malphite" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Malzahar" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Maokai" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_MasterYi" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_MissFortune" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_MonkeyKing" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Mordekaiser" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Morgana" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Nami" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Nasus" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Nautilus" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Neeko" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Nidalee" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Nocturne" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Nunu" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Olaf" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Orianna" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ornn" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Pantheon" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Poppy" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Pyke" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Qiyana" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Quinn" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Rakan" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Rammus" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_RekSai" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Renekton" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Rengar" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Riven" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Rumble" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ryze" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Sejuani" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Shaco" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Shen" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Shyvana" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Singed" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Sion" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Sivir" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Skarner" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Sona" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Soraka" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Swain" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Sylas" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Syndra" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_TahmKench" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Taliyah" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Talon" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Taric" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Teemo" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Thresh" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Tristana" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Trundle" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Tryndamere" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_TwistedFate" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Twitch" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Udyr" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Urgot" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Varus" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Vayne" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Veigar" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Velkoz" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Vi" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Viktor" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Vladimir" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Volibear" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Warwick" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Xayah" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Xerath" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_XinZhao" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Yasuo" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Yorick" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Yuumi" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Zac" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Zed" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Ziggs" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Zilean" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Zoe" = "<TRA PLACEHOLDER>" tr "stat_stone_set_1_Zyra" = "<TRA PLACEHOLDER>" tr "stat_stone_set_description" = "Rekindle the Celestial's eternal flame with your great deeds. Track your accomplishments and display your renown to all of Runeterra." tr "stat_stone_set_name_1" = "<TRA PLACEHOLDER>" tr "stat_stone_set_name_2" = "Set 2" tr "stat_stone_stats_panel_tooltip" = "<titleLeft>Eternals Panel</titleLeft><subtitleLeft>Click to Open Menu</subtitleLeft><mainText>Shows the progress you've made on your Eternals in the current match</mainText>" tr "stat_stone_ui_assister" = "Assister" tr "stat_stone_ui_killer" = "Killer" tr "Storm_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#F7D765'>Storm</font></titleLeft><maintext>Lux has mastered the elements of <font color='#AAC1DE'>Air</font> and <font color='#F77521'>Fire</font> and has transcended to a higher form.<br><br><i><font color='#F7D765'>"By the time you've heard the thunder, it's too late."</font></i></maintext>" tr "summoner_icon_description_1" = "Unlocked by creating an account in League of Legends." tr "summoner_icon_description_10" = "Earned by participating in the 2012 Snowdown event." tr "summoner_icon_description_100" = "This icon was released in the store for purchase during 2015 for the Zombie Slayer event." tr "summoner_icon_description_101" = "This icon was released in the store for purchase during 2017." tr "summoner_icon_description_102" = "This icon was released in the store for purchase during the 2015 Snowdown event." tr "summoner_icon_description_103" = "Acquired by having another player gift it to you during the 2015 Snowdown event." tr "summoner_icon_description_104" = "This icon was released in the store for purchase during Lunar Revel 2016." tr "summoner_icon_description_105" = "This icon was released in the store for purchase during the 2016 esports season." tr "summoner_icon_description_106" = "Earned by participating in 2016 Ocean Week event." tr "summoner_icon_description_107" = "This icon was released in the store for purchase during 2017." tr "summoner_icon_description_108" = "Players who had 100 or more Dominion wins the Dominion game mode was retired in 2016." tr "summoner_icon_description_109" = "This icon was released in the store for purchase for a limited time and only available to LAS players during 2016." tr "summoner_icon_description_11" = "Earned by gifting a champion during the 2012 Snowdown event. " tr "summoner_icon_description_110" = "This icon was crafted during the 2016 PROJECT: DISRUPTION event." tr "summoner_icon_description_111" = "This icon was the highest tier reward players could earn for participating in the Worlds 2016 in-game festivities." tr "summoner_icon_description_112" = "This icon was released in the store for purchase during the 2016 Arcade event." tr "summoner_icon_description_113" = "This icon was given to players who donated to the Impact Challenge" tr "summoner_icon_description_114" = "Earned by playing a game during the Riot 10-Year Anniversary event." tr "summoner_icon_description_115" = "This icon was released in the store for purchase during the 2016 Worlds event. " tr "summoner_icon_description_116" = "This icon was the second highest tier reward players could earn for participating in the Worlds 2016 in-game festivities." tr "summoner_icon_description_117" = "This icon was released in the store for purchase during the 2016 Mechs vs. Minions launch event." tr "summoner_icon_description_118" = "Earned by completing the Star Guardian quiz during the 2016 Star Guardian event." tr "summoner_icon_description_119" = "This icon was released in the store for purchase during the 2016 Star Guardian event." tr "summoner_icon_description_12" = "Earned by gifting a skin during the 2012 Snowdown event." tr "summoner_icon_description_120" = "Earned by summoning Little Devil Teemo in The Teemoing mini-game during the 2016 Teemoing event." tr "summoner_icon_description_121" = "Earned by gifting a friend during the 2016 Teemoing event." tr "summoner_icon_description_122" = "Earned for all eternity by defeating a Doom Bots level during the 2016 Teemoing event." tr "summoner_icon_description_123" = "This icon was released in the store for purchase during the 2016 Teemoing event." tr "summoner_icon_description_124" = "Earned by participating in the League Client Update Alpha in 2016." tr "summoner_icon_description_125" = "This icon was released in the store for purchase during the 2016 All-Stars event." tr "summoner_icon_description_126" = "Acquired by purchasing or unlocking the Elementalist Lux ultimate skin." tr "summoner_icon_description_127" = "Acquired by purchasing the Elementalist Lux Master Edition bundle. " tr "summoner_icon_description_128" = "Acquired by purchasing or unlocking the Elementalist Lux ultimate skin before the end of the Elementalist Lux event." tr "summoner_icon_description_129" = "This icon was released in the store for purchase during the 2016 Snowdown event." tr "summoner_icon_description_13" = "Earned by being in the top 20% of good behavior during the 2012 Season. " tr "summoner_icon_description_130" = "Earned through loot crafting during the 2016 Snowdown event." tr "summoner_icon_description_131" = "Earned by gifting a skin during the 2016 Snowdown event." tr "summoner_icon_description_132" = "Earned by playing a game of Legend of the Poro King during the 2016 Snowdown Event." tr "summoner_icon_description_133" = "Earned through crafting during the 2016 Snowdown event." tr "summoner_icon_description_134" = "Acquired by purchasing 10 chests during the 2016 Snowdown Event." tr "summoner_icon_description_135" = "This icon was released in the store for purchase during the 2016 Legend of the Poro King event." tr "summoner_icon_description_136" = "Earned by participating in a limited time, website only event in 2016 or completing missions during the release of the Runeterra map." tr "summoner_icon_description_137" = "Earned by participating in a limited time, website only event in 2017 or completing missions during the release of the Runeterra map." tr "summoner_icon_description_138" = "This icon was released in the store for purchase during the 2016 Lunar Revel event." tr "summoner_icon_description_139" = "This icon was released in the store for purchase during the 2016 Valentine's Day event." tr "summoner_icon_description_14" = "Acquired by purchasing RP during the 2012 Snowdown event." tr "summoner_icon_description_140" = "This icon was released in the store for purchase during the 2017 esports season." tr "summoner_icon_description_141" = "Earned by participating in the 2017 Ocean Week event." tr "summoner_icon_description_142" = "Earned by participating in the Demacia lore update on the League Universe site during 2017 or completing missions during the release of the Runeterra map." tr "summoner_icon_description_143" = "Earned by participating in a Japan region-exclusive event in 2017. This icon was also made available for purchase in all regions for a limited time during 2017." tr "summoner_icon_description_144" = "Earned by participating in the 2017 April Fool's event." tr "summoner_icon_description_145" = "Earned by participating in the 2017 Cosmonautics Day event (Russia region exclusive). This icon was also made available for purchase in all regions for a limited time during 2017." tr "summoner_icon_description_146" = "Earned by gifting Xayah or Rakan to a friend within the first week after the vastayan duo hits the Rift." tr "summoner_icon_description_147" = "Earned by playing two games as Xayah with Rakan on your team, or as Rakan with Xayah on your team, within the first week after the Vastayan duo hit the Rift." tr "summoner_icon_description_148" = "Earned by purchasing the Cosmic Dusk and Dawn bundle in the store." tr "summoner_icon_description_149" = "Earned by winning one game of Dark Star: Singularity with two friends in the 2017 Dark Star event." tr "summoner_icon_description_15" = "Acquired by purchasing RP during the 2013 Lunar Revel event." tr "summoner_icon_description_150" = "Earned by getting 33 kills across Dark Star: Singularity games in the 2017 Dark Star event." tr "summoner_icon_description_151" = "Unlocked in crafting in the 2017 VS. event." tr "summoner_icon_description_152" = "Earned by participating in the 2017 VS. event." tr "summoner_icon_description_153" = "Never Released" tr "summoner_icon_description_154" = "Earned by participating in the 2017 VS. event to celebrate Yasuo's victory over Riven." tr "summoner_icon_description_155" = "Earned by completing missions during the release of Kayn." tr "summoner_icon_description_156" = "Earned by completing missions during the 2017 Omega Squad event." tr "summoner_icon_description_157" = "This icon was released in the store for purchase in 2017." tr "summoner_icon_description_158" = "Earned through missions during the 2017 Arcade event." tr "summoner_icon_description_159" = "Earned by obtaining a Great Leader ribbon, or by being in the top 10% of Friendly players in your region before the Honor 1.0 system retired." tr "summoner_icon_description_16" = "Earned by participating in the 2013 Lunar Revel event. " tr "summoner_icon_description_160" = "Earned by obtaining an Honorable Opponent ribbon, or by being in the top 10% of Honorable Opponents in your region before the Honor 1.0 system retired." tr "summoner_icon_description_161" = "Earned by receiving 10 or more honors before the Honor 1.0 system retired." tr "summoner_icon_description_162" = "Earned by obtaining a Great Teammate ribbon, or by being in the top 10% of Teamwork honors in your region before the Honor 1.0 system retired." tr "summoner_icon_description_163" = "Earned by obtaining a Great Mentor ribbon, or by being in the top 10% of Helpful players in your region before the Honor 1.0 system retired." tr "summoner_icon_description_164" = "Earned by playing a game of Invasion during the 2017 Star Guardian event. " tr "summoner_icon_description_165" = "Earned by completing missions during the release of Ornn." tr "summoner_icon_description_166" = "This icon was released in the store for purchase during the 2017 Worlds event." tr "summoner_icon_description_167" = "Acquired by purchasing Radiant Wukong figure from the merchandise store." tr "summoner_icon_description_168" = "Earned by winning a 4-team bracket during Clash beta." tr "summoner_icon_description_169" = "Earned by winning a 8-team bracket during Clash beta." tr "summoner_icon_description_17" = "Earned by gifting a skin during the 2013 Lunar Revel event. " tr "summoner_icon_description_170" = "Earned by winning a 16-team bracket during Clash beta." tr "summoner_icon_description_171" = "Earned by completing A Guardian's Pinnacle mission in Invasion mode on hard as a 5-person premade with an S or higher." tr "summoner_icon_description_172" = "This icon was released in the store for purchase during the 2017 Immortal Journey event." tr "summoner_icon_description_173" = "This icon was released in the store for purchase during the Runes Reforged 2017 launch." tr "summoner_icon_description_174" = "Earned by participating in the 2017 Tales from the Rift event." tr "summoner_icon_description_175" = "This icon was released in the store for purchase during the 2017 Tales from the Rift event." tr "summoner_icon_description_176" = "Earned during the Runes Reforged 2017 launch." tr "summoner_icon_description_177" = "Earned during the Runes Reforged 2017 Launch." tr "summoner_icon_description_178" = "This icon was crafted during the 2017 PROJECT: Hunters event." tr "summoner_icon_description_179" = "Earned by participating in the 2017 PROJECT: Hunters event." tr "summoner_icon_description_18" = "Earned by gifting a skin or champion during the 2013 Lunar Revel event." tr "summoner_icon_description_180" = "Commemorates the 2017 All-Star Korea Dream Team." tr "summoner_icon_description_181" = "Commemorates the 2017 All-Star North America Dream Team." tr "summoner_icon_description_182" = "Commemorates the 2017 All-Star Europe Dream Team." tr "summoner_icon_description_183" = "Commemorates the 2017 All-Star China Dream Team." tr "summoner_icon_description_184" = "Commemorates the 2017 All-Star Turkey Dream Team." tr "summoner_icon_description_185" = "Commemorates the 2017 All-Star Southeast Asia Dream Team." tr "summoner_icon_description_186" = "Commemorates the 2017 All-Star LMS Dream Team." tr "summoner_icon_description_187" = "Commemorates the 2017 All-Star Brazil Dream Team." tr "summoner_icon_description_188" = "Acquired by making a purchase in the Riot Games online merch store." tr "summoner_icon_description_189" = "Earned by playing a game during the Turkey 5-Year Anniversary event." tr "summoner_icon_description_19" = "Earned by playing a 5-man premade game during the 2013 Lunar Revel event." tr "summoner_icon_description_190" = "Acquired by having another player gift it to you during the 2017 Snowdown event!." tr "summoner_icon_description_191" = "This icon was released in the store for purchase during the 2017 Snowdown event." tr "summoner_icon_description_192" = "This icon was released in the store for purchase during the 2018 Lunar Revel event." tr "summoner_icon_description_193" = "Earned by completing missions during the 2018 Lunar Revel event." tr "summoner_icon_description_194" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_195" = "Earned by completing missions during the 2017 Snowdown event. " tr "summoner_icon_description_196" = "This icon was released in the store for purchase during the 2018 esports season." tr "summoner_icon_description_197" = "This icon was acquired through Loot during the 2018 Lunar Revel event." tr "summoner_icon_description_198" = "Earned by completing Noxus-related missions in 2018 or during the release of the Runeterra map." tr "summoner_icon_description_199" = "Earned by completing a mission during the release of Kai'Sa and Void lore." tr "summoner_icon_description_2" = "Acquired by purchasing or unlocking the Pulsefire Ezreal ultimate skin." tr "summoner_icon_description_20" = "Earned by declaring your allegiance to Ashe and winning 10 games during the Freljord event. " tr "summoner_icon_description_200" = "Acquired by purchasing or unlocking the Gun Goddess Miss Fortune ultimate skin before the end of the Gun Goddess Miss Fortune event." tr "summoner_icon_description_201" = "Earned by participating in the 2018 Cosmonautics Day event (region exclusive). " tr "summoner_icon_description_2018" = "This icon was released in the store for purchase during 2018." tr "summoner_icon_description_202" = "Unlocked by completing the Ionia mission." tr "summoner_icon_description_203" = "Earned by participating in a Brazil region-exclusive event in 2018. This icon was also made available for purchase in all regions for a limited time during 2018." tr "summoner_icon_description_204" = "This icon was released in the store for purchase for a limited time during 2018." tr "summoner_icon_description_205" = "Earned in LATAM/BR by playing one game during Carnival event." tr "summoner_icon_description_206" = "Earned in LATAM/BR by playing 5 games with friends during Carnival event." tr "summoner_icon_description_207" = "This icon was released in the store for purchase during the 2014 World Cup." tr "summoner_icon_description_208" = "Acquired by having another player gift it to you during the 2015 Snowdown event!." tr "summoner_icon_description_209" = "This icon was released in the store for purchase during 2015 Lunar Revel event." tr "summoner_icon_description_21" = "Earned by declaring your allegiance to Sejuani and winning 10 games during the Freljord event. " tr "summoner_icon_description_210" = "Players who had 100 or more Dominion wins. The Dominion game mode was retired in 2016." tr "summoner_icon_description_211" = "Earned by participating in the 2016 April's Fool event." tr "summoner_icon_description_212" = "This icon was released in the store for purchase during 2016 PROJECT event." tr "summoner_icon_description_213" = "This icon was available for crafting during 2016 PROJECT event." tr "summoner_icon_description_214" = "This icon was released in the store for purchase during the 2016 Piltover event." tr "summoner_icon_description_215" = "This icon was released in the store for purchase during the 2017 Zaun event." tr "summoner_icon_description_216" = "Earned by purchasing 800 RP during 2017 Festival Queen Anivia event." tr "summoner_icon_description_217" = "This icon was released in the store for purchase during 2017 Demacia event." tr "summoner_icon_description_218" = "Earned by purchasing the MSI 2017 Conqueror Karma bundle in the store." tr "summoner_icon_description_219" = "Earned by purchasing the Cosmic Blade bundle in the store." tr "summoner_icon_description_22" = "Earned by declaring your allegiance to Lissandra and winning 10 games during the Freljord event. " tr "summoner_icon_description_220" = "Earned by purchasing the Dark Star Orianna bundle in the store." tr "summoner_icon_description_221" = "Earned by purchasing the Dark Star Kha'Zix bundle in the store." tr "summoner_icon_description_222" = "Earned by participating in the 2017 Worlds event." tr "summoner_icon_description_223" = "This icon was released in the store for purchase during the 2017 PROJECT: Hunters event." tr "summoner_icon_description_224" = "Acquired by making a purchase in the Riot Games online merch store." tr "summoner_icon_description_225" = "Acquired by purchasing 100 RP during the 2012 Harrowing event." tr "summoner_icon_description_226" = "Acquired by purchasing at least 500 RP during the 2012 Harrowing event." tr "summoner_icon_description_227" = "Acquired by purchasing at least 3000 RP during the 2012 Harrowing event." tr "summoner_icon_description_228" = "Acquired by purchasing at least 1500 RP during the 2012 Harrowing event." tr "summoner_icon_description_229" = "Acquired by purchasing at least 350 RP during the 2012 Harrowing event." tr "summoner_icon_description_23" = "Acquired by purchasing or unlocking the Spirit Guard Udyr ultimate skin." tr "summoner_icon_description_230" = "Not Released" tr "summoner_icon_description_231" = "Have a total of 50 wins in 5v5 normal solo queue from December 25 to January 6" tr "summoner_icon_description_232" = "Have a total of 200 Helpful Honor points by January 6" tr "summoner_icon_description_233" = "Purchased 500 RP during 2012 Snowdown event" tr "summoner_icon_description_234" = "Acquired by sending a skin to your friend during the 2013 Lunar Reven event." tr "summoner_icon_description_235" = "Purchased at least 300 RP during the 2013 Lunar Revel event" tr "summoner_icon_description_236" = "Win 13 games in 5v5 Solo Queue Dominion during the 2013 Lunar Revel event" tr "summoner_icon_description_237" = "Win 13 games in 5v5 Normal Solo Queue Summoner's Rift during the 2013 Lunar Reven event" tr "summoner_icon_description_238" = "This icon is currently available in the store" tr "summoner_icon_description_239" = "Earned by participating in 2015 Lunar Revel event." tr "summoner_icon_description_24" = "Earned by participating in the Latin America North or Latin America South Beta." tr "summoner_icon_description_240" = "Earned by participating in 2017 Ocean Week Sale" tr "summoner_icon_description_241" = "This icon was released in the store for purchase during Piltover Lore update in 2016" tr "summoner_icon_description_242" = "This icon was released in the store for purchase during Zaun Lore update in 2017" tr "summoner_icon_description_243" = "This icon was released in the store for purchase during the Demacia lore update in 2017" tr "summoner_icon_description_244" = "Earned by showing up at Garena Carnival 2015" tr "summoner_icon_description_245" = "This icon was released in the store for purchase during school holiday 2015." tr "summoner_icon_description_246" = "Earned by completing April's Fool missions in 2018." tr "summoner_icon_description_247" = "TH didn't use this icon yet" tr "summoner_icon_description_248" = "Acquired by purchasing at least 750 RP during the 2012 Harrowing event." tr "summoner_icon_description_249" = "Acquired by purchasing at least 450 RP during the 2012 Harrowing event." tr "summoner_icon_description_25" = "This icon was released in the store for purchase during the 2013 esports season." tr "summoner_icon_description_250" = "Earned by gifting bth a champion and skin during the 2012 Snowdown event. " tr "summoner_icon_description_251" = "Reach 5 wins in normal or rank game in the 2012 Snowdown event." tr "summoner_icon_description_252" = "Qualified for all other 5 icons during the 2012 Season. " tr "summoner_icon_description_253" = "Get all three icons during 2013 Lunar Revel event." tr "summoner_icon_description_254" = "Earned by gifting a skin Panda Annie, Jade Fang Cassiopeia, Dragonwing Corki, Warrior Kingdoms Jarvan IV, Warrior Kingdom Xin Zhao during the 2013 Lunar Revel event." tr "summoner_icon_description_255" = "Earned by playing one game in any map during Harrowing 2013." tr "summoner_icon_description_256" = "Get all 4 icons in the 2013 Harrowing event. " tr "summoner_icon_description_257" = "Earned by playing 4 matchmade games on any map with at least one other person." tr "summoner_icon_description_258" = "Earned by playing 6 matchmade games on any map with at least one other person." tr "summoner_icon_description_259" = "For internet café tournament" tr "summoner_icon_description_26" = "Earned by purchasing a mystery gift." tr "summoner_icon_description_260" = "Earned by playing one game with a Pentakill skin equipped. , or players can purchase these Icon in Pentakill lunch date." tr "summoner_icon_description_261" = "This icon represents for contest Fanart event." tr "summoner_icon_description_262" = "This icon give away for cosplayers in offline events." tr "summoner_icon_description_263" = "Earned by participating in the special promotion" tr "summoner_icon_description_264" = "Earned by playing games during 2014/011/01 - 2014/07/14\nhttps://lol.garena.tw/news/2321" tr "summoner_icon_description_265" = "Earned by clicking like on Teemo Fan Page of FB\nhttps://lol.garena.tw/news/2174" tr "summoner_icon_description_266" = "Earned by playing one game with a Pentakill skin equipped. " tr "summoner_icon_description_267" = "Earned by 2015 offline event with Leofoo Village Theme Park\nhttps://lol.garena.tw/news/2972" tr "summoner_icon_description_268" = "Earned by 2016 Christmas Event\nhttps://lol.garena.tw/news/3407" tr "summoner_icon_description_269" = "Earned by 2015 Christmas Event\nhttps://lol.garena.tw/news/2972" tr "summoner_icon_description_27" = "Earned by purchasing any Harrowing skin or ward skin. " tr "summoner_icon_description_270" = "Earned by opening bag of 6th Lucky Bag,but owning all the rewards\nhttps://lol.garena.tw/news/3660" tr "summoner_icon_description_271" = "Earned by top up on 5th event of ecommerce campaigns\nhttps://lol.garena.tw/news/3211" tr "summoner_icon_description_272" = "Earned by Mystery Icon of Midseason Essence Emporium\nhttps://lol.garena.tw/news/3945" tr "summoner_icon_description_273" = "Earned by purchasing on the event of 2016 April Fools' Day\nhttps://lol.garena.tw/news/3073" tr "summoner_icon_description_274" = "Earned by using the Mystery GIFT before 2016.04.12 14:59\nhttps://lol.garena.tw/news/3073" tr "summoner_icon_description_275" = "Earned by Predicting of the 2017 World Championship\nhttps://lol.garena.tw/news/3284" tr "summoner_icon_description_276" = "Earned by buying it on 6th event of ecommerce campaigns\nhttps://lol.garena.tw/news/3660" tr "summoner_icon_description_277" = "Earned by loggin in the 2018 New year's Day.\nhttps://lol.garena.tw/news/3830" tr "summoner_icon_description_278" = "Earned by top up on Thank You Draw page of ecommerce campaigns\nhttps://lol.garena.tw/news/3588" tr "summoner_icon_description_279" = "Earned coins for exchange by playing games and providing positive solutions on Sixth Sense League page.\nhttps://lol.garena.tw/news/3670" tr "summoner_icon_description_28" = "Earned by playing one game of Summoner's Rift with any ward skin equipped." tr "summoner_icon_description_280" = "Purchase on 2018 New Year's Day Gift Box page of ecommerce campaigns\nhttps://lol.garena.tw/news/3832" tr "summoner_icon_description_281" = "Earned by Predicting Champion Select of the 2017 World Championship\nhttps://lol.garena.tw/news/3700" tr "summoner_icon_description_282" = "Acquired by purchasing at least 225 RP during the 2012 Harrowing event." tr "summoner_icon_description_283" = "Acquired by purchasing at least 135 RP during the 2012 Harrowing event." tr "summoner_icon_description_284" = "Earned by completing 2016 Star Guardian Quiz" tr "summoner_icon_description_285" = "Earned by purchasing 2017 RP during 2016 Lunar Revel event" tr "summoner_icon_description_286" = "This icon was attached to Star Guardian Ahri" tr "summoner_icon_description_287" = "This icon was attached to Star Guardian Ezreal" tr "summoner_icon_description_288" = "This icon was attached to Star Guardian Miss Fortune" tr "summoner_icon_description_289" = "This icon was attached to Star Guardian Soraka" tr "summoner_icon_description_29" = "Earned by playing one game of Twisted Treeline with any ward skin equipped." tr "summoner_icon_description_290" = "Earned by joining in April's Fool events in 2018." tr "summoner_icon_description_291" = "Earned by playing one game during the Carnival event in Brazil and Latin America or purchased in other regions in 2014." tr "summoner_icon_description_292" = "Earned by playing 5 games during the Carnival event in Brazil and Latin America or purchased in other regions in 2014." tr "summoner_icon_description_293" = "This icon represents the 2015 Carnival event in Brazil and Latin America or purchased in other regions." tr "summoner_icon_description_294" = "This icon represents the 2015 Art event in Korea or purchased in other regions." tr "summoner_icon_description_295" = "Earned by participating in the 2015 Worlds Pickems' event and receiving 34 points or more." tr "summoner_icon_description_296" = "Earned by participating in the 2015 Worlds Pickems' event." tr "summoner_icon_description_297" = "Earned by completing the Group Stage mission by the start of either groups or knock-out games during the 2016 Worlds event." tr "summoner_icon_description_298" = "Earned by obtaining 34 points in the Worlds Pick'em during the 2016 Worlds event." tr "summoner_icon_description_299" = "Earned by participating in a Japan region-exclusive event in 2017 or purchased in other regions." tr "summoner_icon_description_3" = "Acquired by purchasing any amount of RP during the 2012 Harrowing event." tr "summoner_icon_description_30" = "Earned by participating in the 2013 Harrowing event. " tr "summoner_icon_description_300" = "Earned by participating in the 2017 Cosmonautics Day event (Russia region exclusive) or purchased in other regions." tr "summoner_icon_description_301" = "Earned by completing the first Worlds Pick 'Em Mission during 2017 Worlds." tr "summoner_icon_description_302" = "Earned by scoring 34 points in Worlds Pick 'Em during 2017 Worlds." tr "summoner_icon_description_303" = "Earned by completing an Ionia-related mission in 2018 or during the release of the Runeterra map." tr "summoner_icon_description_304" = "Earned by participating in a Brazil region-exclusive event in 2018 or purchased in other regions during 2018." tr "summoner_icon_description_305" = "This icon was earned by gifting a friend a Bloodharbor Medallion during the 2018 Bilgewater event." tr "summoner_icon_description_306" = "This icon was earned by participating in the 2018 Bligewater event." tr "summoner_icon_description_307" = "Unlocked in crafting or purchased during the 2018 VS. event." tr "summoner_icon_description_308" = "Earned by participating in the 2018 VS. event." tr "summoner_icon_description_309" = "This icon was exclusive to the Mega Bundle in the 2018 VS. event." tr "summoner_icon_description_31" = "Earned by owning any Limited Edition skin that came back as Legacy." tr "summoner_icon_description_310" = "Earned by participating in the 2018 VS. event to celebrate Garen's victory over Darius." tr "summoner_icon_description_311" = "Earned by participating in the 2018 VS. event to celebrate Darius' victory over Garen." tr "summoner_icon_description_312" = "Unlocked in crafting in the 2018 VS. event." tr "summoner_icon_description_313" = "This icon is earned by completing Buddy Missions during 2018." tr "summoner_icon_description_314" = "This icon was released in the store for purchase during 2018. All proceeds went to charity." tr "summoner_icon_description_315" = "This icon was earned for participating in the Master's Challenge event in China." tr "summoner_icon_description_316" = "Earned by using a code distributed to viewers of S2 Worlds on site and on stream." tr "summoner_icon_description_317" = "Earned by achieving Bronze in the 2012 ranked season in 3v3." tr "summoner_icon_description_3177" = "This reward commemorates the top 2000 players on Master's Challenge shard." tr "summoner_icon_description_318" = "Earned by achieving Bronze in the 2012 ranked season in 5v5." tr "summoner_icon_description_319" = "Earned by achieving Bronze in all tiers in the 2012 ranked season." tr "summoner_icon_description_32" = "Earned by winning 3 matchmade games on Howling Abyss during the 2013 Snowdown event." tr "summoner_icon_description_320" = "Earned by achieving Bronze in the 2011 ranked season." tr "summoner_icon_description_321" = "Earned by achieving Bronze in the 2012 ranked season in Solo/Duo." tr "summoner_icon_description_322" = "Earned by achieving Silver in the 2012 ranked season in 3v3." tr "summoner_icon_description_323" = "Earned by achieving Silver in the 2012 ranked season in 5v5." tr "summoner_icon_description_324" = "Earned by achieving Silver in the 2012 ranked season in all queues." tr "summoner_icon_description_325" = "Earned by achieving Silver in the 2011 ranked season." tr "summoner_icon_description_326" = "Earned by achieving Silver in the 2012 ranked season in Solo/Duo." tr "summoner_icon_description_327" = "Earned by achieving Gold in the 2012 ranked season in 3v3." tr "summoner_icon_description_328" = "Earned by achieving Gold in the 2012 ranked season in 5v5." tr "summoner_icon_description_329" = "Earned by achieving Gold in the 2012 ranked season in all queues." tr "summoner_icon_description_33" = "Earned by winning a matchmade game with a premade group during the 2013 Snowdown event." tr "summoner_icon_description_330" = "Earned by achieving Gold in the 2011 ranked season." tr "summoner_icon_description_331" = "Earned by achieving Gold in the 2012 ranked season in Solo/Duo." tr "summoner_icon_description_332" = "Earned by achieving Platinum in the 2012 ranked season in 3v3." tr "summoner_icon_description_333" = "Earned by achieving Platinum in the 2012 ranked season in 5v5." tr "summoner_icon_description_334" = "Earned by achieving Platinum in the 2012 ranked season in all queues." tr "summoner_icon_description_335" = "Earned by achieving Platinum in the 2011 ranked season." tr "summoner_icon_description_336" = "Earned by achieving Platinum in the 2012 ranked season in Solo/Duo." tr "summoner_icon_description_337" = "Earned by achieving Diamond in the 2012 ranked season in 3v3." tr "summoner_icon_description_338" = "Earned by achieving Diamond in the 2012 ranked season in 5v5." tr "summoner_icon_description_339" = "Earned by achieving Diamond in the 2012 ranked season in all queues." tr "summoner_icon_description_34" = "Earned by playing a game with a Snowdown skin during the 2013 Snowdown event. " tr "summoner_icon_description_340" = "Earned by achieving Diamond in the 2012 ranked season in Solo/Duo." tr "summoner_icon_description_341" = "Earned by achieving Bronze in the 2013 ranked season in any queue." tr "summoner_icon_description_342" = "Earned by achieving Silver in the 2013 ranked season in any queue." tr "summoner_icon_description_343" = "Earned by achieving Gold in the 2013 ranked season in any queue." tr "summoner_icon_description_344" = "Earned by achieving Platinum in the 2013 ranked season in any queue." tr "summoner_icon_description_345" = "Earned by achieving Diamond in the 2013 ranked season in any queue." tr "summoner_icon_description_346" = "Earned by achieving Challenger in the 2013 ranked season in any queue." tr "summoner_icon_description_347" = "This icon was released in the store for purchase during the 2014 All-stars event." tr "summoner_icon_description_348" = "Earned by achieving Bronze in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_349" = "Earned by achieving Silver in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_35" = "Earned by unlocking all four other Snowdown icons during the 2013 Snowdown event." tr "summoner_icon_description_350" = "Earned by achieving Gold in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_351" = "Earned by achieving Platinum in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_352" = "Earned by achieving Diamond in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_353" = "Earned by achieving Master in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_3531" = "Earned or Purchased during the VS. 2018 event." tr "summoner_icon_description_3532" = "Earned or Purchased during the VS. 2018 event." tr "summoner_icon_description_3533" = "Available via crafting during the VS. 2018 event." tr "summoner_icon_description_3534" = "Available via crafting during the VS. 2018 event." tr "summoner_icon_description_3535" = "Available in the store during the VS. 2018 event." tr "summoner_icon_description_3536" = "Available in the store during the VS. 2018 event." tr "summoner_icon_description_3537" = "Exclusive to the Gemstone Mega Pack in the VS. 2018 event." tr "summoner_icon_description_3538" = "Exclusive to the Gemstone Mega Pack in the VS. 2018 event." tr "summoner_icon_description_3539" = "Exclusive to the God-King Superbundle in the VS. 2018 event." tr "summoner_icon_description_354" = "Earned by achieving Challenger 1 in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_3540" = "Exclusive to the God-King Superbundle in the VS. 2018 event." tr "summoner_icon_description_3541" = "Unlocked by completing the Darkin Mission in 2018." tr "summoner_icon_description_3542" = "Given to new players who chose Miss Fortune in the Tutorial. Also available for Blue Essence in the store." tr "summoner_icon_description_3543" = "Given to new players who chose Lux in the Tutorial. Also available for Blue Essence in the store." tr "summoner_icon_description_3544" = "Given to new players who chose Master Yi in the Tutorial. Also available for Blue Essence in the store." tr "summoner_icon_description_3545" = "Given to new players who chose Ahri in the Tutorial. Also available for Blue Essence in the store." tr "summoner_icon_description_3546" = "Given to new players who chose Darius in the Tutorial. Also available for Blue Essence in the store." tr "summoner_icon_description_3547" = "This icon was released in the store for purchase during the 2018 esports season." tr "summoner_icon_description_3548" = "Available in the store to celebrate Rift Rivals 2018." tr "summoner_icon_description_3549" = "This icon was released in the store for purchase during the 2018 esports season." tr "summoner_icon_description_355" = "Earned by achieving Challenger 2 in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_3550" = "Acquired by purchasing the New Player Pack released in 2018." tr "summoner_icon_description_356" = "Earned by achieving Challenger 3 in the 2014 ranked season in Solo/Duo." tr "summoner_icon_description_3563" = "This icon was given out by Willyrex in 2018." tr "summoner_icon_description_3564" = "This icon was given out by Faragan in 2018." tr "summoner_icon_description_3565" = "This icon was given out by Callux in 2018." tr "summoner_icon_description_3566" = "This icon was given out by Mini Ladd in 2018." tr "summoner_icon_description_3567" = "This icon was given out by the Mates in 2018." tr "summoner_icon_description_3568" = "This icon was given out by Arazhul in 2018." tr "summoner_icon_description_3569" = "This icon was given out by Der Heider in 2018." tr "summoner_icon_description_357" = "Earned by achieving Bronze in the 2014 ranked season in 3v3." tr "summoner_icon_description_358" = "Earned by achieving Silver in the 2014 ranked season in 3v3." tr "summoner_icon_description_3582" = "This icon was released in the store for purchase during Pool Party 2018 event." tr "summoner_icon_description_3585" = "This icon was released in the store for purchase as part of a special bundle during Pool Party 2018 event." tr "summoner_icon_description_3587" = "Earned by participating in the Pool Party 2018 event." tr "summoner_icon_description_359" = "Earned by achieving Gold in the 2014 ranked season in 3v3." tr "summoner_icon_description_3595" = "This icon was part of a bundle exclusive in 2018." tr "summoner_icon_description_3596" = "This icon was part of a bundle exclusive in 2018." tr "summoner_icon_description_3597" = "This icon was part of a bundle exclusive in 2018." tr "summoner_icon_description_3599" = "This icon was part of a bundle exclusive in 2018." tr "summoner_icon_description_36" = "Earned by sending a gift during the 2013 Snowdown event." tr "summoner_icon_description_360" = "Earned by achieving Platinum in the 2014 ranked season in 3v3." tr "summoner_icon_description_3600" = "This icon was part of a bundle exclusive in 2018." tr "summoner_icon_description_3601" = "This icon was part of a bundle exclusive for 2018 Worlds event" tr "summoner_icon_description_361" = "Earned by achieving Diamond in the 2014 ranked season in 3v3." tr "summoner_icon_description_362" = "Earned by achieving Master in the 2014 ranked season in 3v3." tr "summoner_icon_description_363" = "Earned by achieving Challenger 1 in the 2014 ranked season in 3v3." tr "summoner_icon_description_3634" = "Earned by completing a ton of missions in the 2018 Worlds event." tr "summoner_icon_description_364" = "Earned by achieving Challenger 2 in the 2014 ranked season in 3v3." tr "summoner_icon_description_365" = "Earned by achieving Challenger 3 in the 2014 ranked season in 3v3." tr "summoner_icon_description_366" = "Earned by achieving Bronze in the 2014 ranked season in Team Ranked." tr "summoner_icon_description_367" = "Earned by achieving Silver in the 2014 ranked season in Team Ranked." tr "summoner_icon_description_368" = "Earned by achieving Gold in the 2014 ranked season in Team Ranked." tr "summoner_icon_description_369" = "Earned by achieving Platinum in the 2014 ranked season in Team Ranked." tr "summoner_icon_description_37" = "This icon was released in the store for purchase during the 2014 esports season." tr "summoner_icon_description_370" = "Earned by achieving Diamond in the 2014 ranked season in Team Ranked." tr "summoner_icon_description_371" = "Earned by achieving Master in the 2014 ranked season in Team Ranked." tr "summoner_icon_description_372" = "Earned by achieving Challenger in the 2014 ranked season in Team Ranked." tr "summoner_icon_description_373" = "This icon was released in the store for purchase during the International Wildcard Invitational 2015." tr "summoner_icon_description_374" = "This icon was released in the store for the 2015 Mid-Season Invitational." tr "summoner_icon_description_375" = "This icon was granted to players who voted for the 2015 All-Star's event." tr "summoner_icon_description_376" = "Earned by achieving Bronze in the 2015 ranked season in Solo/Duo." tr "summoner_icon_description_377" = "Earned by achieving Bronze in the 2015 ranked season in 3v3 Team Ranked." tr "summoner_icon_description_3778" = "Celebrating League of Legends' participation in a continental multi-sport event in which China secured 1st place." tr "summoner_icon_description_3779" = "Unlocked through crafting during the 2018 Worlds event." tr "summoner_icon_description_378" = "Earned by achieving Bronze in the 2015 ranked season in 5v5 Team Ranked." tr "summoner_icon_description_3786" = "Earned by purchasing the Dragon Trainer Heimerdinger bundle in the store in 2018." tr "summoner_icon_description_379" = "Earned by achieving Silver in the 2015 ranked season in Solo/Duo." tr "summoner_icon_description_3790" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3791" = "Earned by participating in the Tales from the Rift part of the Worlds 2018 Event." tr "summoner_icon_description_3792" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3793" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3794" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3795" = "This icon was released in the store for purchase during the 2018 Worlds Event." tr "summoner_icon_description_3796" = "This icon was released in the store for purchase during the 2018 Worlds Event." tr "summoner_icon_description_3797" = "This icon was released in the store for purchase during the 2018 Worlds Event." tr "summoner_icon_description_3798" = "This icon was released in the store for purchase during the 2018 Worlds Event." tr "summoner_icon_description_3799" = "Earned by participating in the K/DA part of the Worlds 2018 Event." tr "summoner_icon_description_38" = "Earning by winning a matchmade game during the 2014 Lunar Revel event. " tr "summoner_icon_description_380" = "Earned by achieving Silver in the 2015 ranked season in 3v3 Team Ranked." tr "summoner_icon_description_3800" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3801" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3802" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3803" = "Unlocked during the 2018 Worlds Event." tr "summoner_icon_description_3804" = "This icon was released for purchase in the Blue Essence Emporium in 2018." tr "summoner_icon_description_3806" = "Earned by achieving Bronze in the 2018 ranked season in Solo/Duo." tr "summoner_icon_description_3807" = "Earned by achieving Silver in the 2018 ranked season in Solo/Duo." tr "summoner_icon_description_3808" = "Earned by achieving Gold in the 2018 ranked season in Solo/Duo." tr "summoner_icon_description_3809" = "Earned by achieving Platinum in the 2018 ranked season in Solo/Duo." tr "summoner_icon_description_381" = "Earned by achieving Silver in the 2015 ranked season in 5v5 Team Ranked." tr "summoner_icon_description_3810" = "Earned by achieving Diamond in the 2018 ranked season in Solo/Duo." tr "summoner_icon_description_3811" = "Earned by achieving Master in the 2018 ranked season in Solo/Duo." tr "summoner_icon_description_3812" = "Earned by achieving Challenger in the 2018 ranked season in Solo/Duo." tr "summoner_icon_description_3813" = "Earned by achieving Bronze in the 2018 ranked season in Flex 5v5." tr "summoner_icon_description_3814" = "Earned by achieving Silver in the 2018 ranked season in Flex 5v5." tr "summoner_icon_description_3815" = "Earned by achieving Gold in the 2018 ranked season in Flex 5v5." tr "summoner_icon_description_3816" = "Earned by achieving Platinum in the 2018 ranked season in Flex 5v5." tr "summoner_icon_description_3817" = "Earned by achieving Diamond in the 2018 ranked season in Flex 5v5." tr "summoner_icon_description_3818" = "Earned by achieving Master in the 2018 ranked season in Flex 5v5." tr "summoner_icon_description_3819" = "Earned by achieving Challenger in the 2018 ranked season in Flex 5v5." tr "summoner_icon_description_382" = "Earned by achieving Gold in the 2015 ranked season in Solo/Duo." tr "summoner_icon_description_3820" = "Earned by achieving Bronze in the 2018 ranked season in Flex 3v3." tr "summoner_icon_description_3821" = "Earned by achieving Silver in the 2018 ranked season in Flex 3v3." tr "summoner_icon_description_3822" = "Earned by achieving Gold in the 2018 ranked season in Flex 3v3." tr "summoner_icon_description_3823" = "Earned by achieving Platinum in the 2018 ranked season in Flex 3v3." tr "summoner_icon_description_3824" = "Earned by achieving Diamond in the 2018 ranked season in Flex 3v3." tr "summoner_icon_description_3825" = "Earned by achieving Master in the 2018 ranked season in Flex 3v3." tr "summoner_icon_description_3826" = "Earned by achieving Challenger in the 2018 ranked season in Flex 3v3." tr "summoner_icon_description_383" = "Earned by achieving Gold in the 2015 ranked season in 3v3 Team Ranked." tr "summoner_icon_description_3836" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3837" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3838" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3839" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_384" = "Earned by achieving Gold in the 2015 ranked season in 5v5 Team Ranked." tr "summoner_icon_description_3840" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3841" = "Earned by purchasing the Eclipse Leona bundle in the store." tr "summoner_icon_description_3842" = "Earned by purchasing the Eclipse Leona bundle in the store." tr "summoner_icon_description_3844" = "Unlocked during the 2018 Snowdown event." tr "summoner_icon_description_3845" = "Unlocked during the 2018 Snowdown event." tr "summoner_icon_description_3846" = "Unlocked during the 2018 Snowdown event." tr "summoner_icon_description_3847" = "Unlocked during the 2018 Snowdown event." tr "summoner_icon_description_3848" = "Unlocked during the 2018 Snowdown event." tr "summoner_icon_description_3849" = "This icon was released in the store for purchase during the 2018 Snowdown event." tr "summoner_icon_description_385" = "Earned by achieving Platinum in the 2015 ranked season in Solo/Duo." tr "summoner_icon_description_3851" = "This icon was acquired through Loot during the 2018 Snowdown event." tr "summoner_icon_description_3852" = "This icon was acquired through Loot during the 2018 Snowdown event." tr "summoner_icon_description_3853" = "This icon was acquired through Loot during the 2018 Snowdown event." tr "summoner_icon_description_3854" = "This icon was acquired through Loot during the 2018 Snowdown event." tr "summoner_icon_description_3855" = "This icon was acquired through Loot during the 2018 Snowdown event." tr "summoner_icon_description_3858" = "Acquired by purchasing the 2018 Snowdown Pass during the 2018 Snowdown event." tr "summoner_icon_description_3859" = "Unlocked through crafting in the 2018 Snowdown event." tr "summoner_icon_description_386" = "Earned by achieving Platinum in the 2015 ranked season in 3v3 Team Ranked." tr "summoner_icon_description_3860" = "Earned by completing the End of Season 2018 missions." tr "summoner_icon_description_3861" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3862" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3863" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3864" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3865" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3866" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3867" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3868" = "This icon was released in the store for purchase in 2018." tr "summoner_icon_description_3869" = "Earned by winning a 4-team bracket during the Clash Hextech Cup." tr "summoner_icon_description_387" = "Earned by achieving Platinum in the 2015 ranked season in 5v5 Team Ranked." tr "summoner_icon_description_3870" = "Earned by winning a 8-team bracket during the Clash Hextech Cup." tr "summoner_icon_description_3871" = "Earned by winning a 16-team bracket during the Clash Hextech Cup." tr "summoner_icon_description_3872" = "Crafted after playing Nexus Blitz during the 2018 Snowdown event." tr "summoner_icon_description_3873" = "Crafted after playing Nexus Blitz during the 2018 Snowdown event." tr "summoner_icon_description_3874" = "Crafted after playing Nexus Blitz during the 2018 Snowdown event." tr "summoner_icon_description_3875" = "Unlocked during the 2019 Lunar Revel event." tr "summoner_icon_description_3876" = "Unlocked during the 2019 Lunar Revel event." tr "summoner_icon_description_3877" = "Unlocked during the 2019 Lunar Revel event." tr "summoner_icon_description_3878" = "Unlocked during the 2019 Lunar Revel event." tr "summoner_icon_description_3879" = "Unlocked during the 2019 Lunar Revel event." tr "summoner_icon_description_388" = "Earned by achieving Diamond in the 2015 ranked season in Solo/Duo." tr "summoner_icon_description_3880" = "Unlocked during the 2019 Lunar Revel event." tr "summoner_icon_description_3881" = "This icon was acquired through Loot during the 2019 Lunar Revel event." tr "summoner_icon_description_3882" = "This icon was acquired through Loot during the 2019 Lunar Revel event." tr "summoner_icon_description_3883" = "This icon was acquired through Loot during the 2019 Lunar Revel event." tr "summoner_icon_description_3884" = "Acquired by purchasing the 2019 Lunar Revel Pass during the 2019 Lunar Revel event." tr "summoner_icon_description_3885" = "Earned by completing the first All-Star watch mission." tr "summoner_icon_description_3886" = "This icon commemorates the winner of the 2018 Worlds Championship, Invictus Gaming." tr "summoner_icon_description_3887" = "Unlocked by engaging with the 2018 Jungle Lore Update." tr "summoner_icon_description_3888" = "This icon was acquired by being a member of the Golden Spatula Club." tr "summoner_icon_description_3889" = "This icon was released in the store for purchase during 2019." tr "summoner_icon_description_389" = "Earned by achieving Diamond in the 2015 ranked season in 3v3 Team Ranked." tr "summoner_icon_description_3890" = "This icon was released in the store for purchase during 2019." tr "summoner_icon_description_3891" = "This icon was released in the store for purchase during 2019." tr "summoner_icon_description_3892" = "This icon was released in the store for purchase as part of a special bundle alongside 2019 Blood Moon skins." tr "summoner_icon_description_3893" = "WIP" tr "summoner_icon_description_3894" = "WIP" tr "summoner_icon_description_3895" = "Earned by completing 4 esports weekly watch missions in Spring 2019." tr "summoner_icon_description_3896" = "Earned by completing 12 esports weekly watch missions in Spring 2019." tr "summoner_icon_description_3897" = "Earned by watching a live game or VoD from any global league in Spring 2019" tr "summoner_icon_description_3898" = "Earned by winning ranked games in Season 2019 - Split 1." tr "summoner_icon_description_3899" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_39" = "Earned by playing two matchmade games on Twisted Treeline or Dominion with at least one other person." tr "summoner_icon_description_390" = "Earned by achieving Diamond in the 2015 ranked season in 5v5 Team Ranked." tr "summoner_icon_description_3900" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_3901" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_3902" = "This icon was acquired by completing missions at the start of Season 2019." tr "summoner_icon_description_3903" = "This icon was acquired by completing missions at the start of Season 9." tr "summoner_icon_description_3904" = "This reward commemorates the top 2000 players on Master's Challenge shard." tr "summoner_icon_description_3905" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_3906" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_3907" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_391" = "Earned by achieving Master in the 2015 ranked season in Solo/Duo." tr "summoner_icon_description_392" = "Earned by achieving Master in the 2015 ranked season in 3v3 Team Ranked." tr "summoner_icon_description_393" = "Earned by achieving Master in the 2015 ranked season in 5v5 Team Ranked." tr "summoner_icon_description_394" = "Earned by achieving Challenger in the 2015 ranked season in Solo/Duo." tr "summoner_icon_description_395" = "Earned by achieving Challenger in the 2015 ranked season in 3v3 Team Ranked." tr "summoner_icon_description_396" = "Earned by achieving Challenger in the 2015 ranked season in 5v5 Team Ranked." tr "summoner_icon_description_397" = "This icon was released in the store for purchase during the 2016 MSI event." tr "summoner_icon_description_398" = "This icon was released in the store for purchase during the 2016 Worlds event." tr "summoner_icon_description_399" = "Earned by achieving Bronze in the 2016 Ranked Season in Solo." tr "summoner_icon_description_4" = "Acquired by purchasing at least 2500 RP during the 2012 Harrowing event." tr "summoner_icon_description_40" = "Earned by playing two matchmade games on Summoner's Rift with at least one other person." tr "summoner_icon_description_400" = "Earned by achieving Bronze in the 2016 Ranked Season in 3v3." tr "summoner_icon_description_401" = "Earned by achieving Bronze in the 2016 Ranked Season in 5v5." tr "summoner_icon_description_4017" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4018" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4019" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_402" = "Earned by achieving Silver in the 2016 Ranked Season in Solo." tr "summoner_icon_description_4020" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_4021" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_4022" = "Earned by completing the first cats vs dogs mission." tr "summoner_icon_description_4023" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_4024" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_4025" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_4026" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_4027" = "Earned by completing the first cats vs dogs mission." tr "summoner_icon_description_4028" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_4029" = "This icon was released in the store for purchase during the 2019 April Fool's event. " tr "summoner_icon_description_403" = "Earned by achieving Silver in the 2016 Ranked Season in 3v3." tr "summoner_icon_description_4030" = "This icon was unlocked during the 2019 April Fool's event. " tr "summoner_icon_description_4031" = "Earned by completing the first mission in the Impossible chain." tr "summoner_icon_description_4032" = "Earned by purchasing the Galaxy Slayer Zed Set in the store." tr "summoner_icon_description_4033" = "Honoring Ning's winning Camille in the 2018 World Championship." tr "summoner_icon_description_4034" = "Honoring TheShy's winning Fiora in the 2018 World Championship." tr "summoner_icon_description_4035" = "Honoring JackeyLove's winning Kai'Sa in the 2018 World Championship." tr "summoner_icon_description_4036" = "Honoring Rookie's winning LeBlanc in the 2018 World Championship." tr "summoner_icon_description_4037" = "Honoring Baolan's winning Rakan in the 2018 World Championship." tr "summoner_icon_description_4038" = "Honoring Duke's winning Irelia in the 2018 World Championship." tr "summoner_icon_description_4039" = "Earned by purchasing the Conqueror Alistar Set in the store." tr "summoner_icon_description_404" = "Earned by achieving Silver in the 2016 Ranked Season in 5v5." tr "summoner_icon_description_405" = "Earned by achieving Gold in the 2016 Ranked Season in Solo." tr "summoner_icon_description_4050" = "Earned by playing a game with Kayle and Morgana on the same team, or by winning 5 games." tr "summoner_icon_description_4051" = "This icon was granted via loot during the 2019 April Fool's event." tr "summoner_icon_description_4052" = "Earned by completing the Cat mission chain." tr "summoner_icon_description_4053" = "Earned by completing the Dog mission chain" tr "summoner_icon_description_4054" = "Earned by completing the Impossible Mission chain." tr "summoner_icon_description_4055" = "Unlocked through crafting during the 2019 MSI event." tr "summoner_icon_description_4056" = "Unlocked through crafting during the 2019 MSI event." tr "summoner_icon_description_4057" = "Earned by winning ranked games in Season 2019 - Split 2." tr "summoner_icon_description_4058" = "Earned by completing the OPL Split 1 Finals 2019 mission or purchased in store" tr "summoner_icon_description_4059" = "Earned by completing the LCS Spring Finals 2019 mission or purchased in store" tr "summoner_icon_description_406" = "Earned by achieving Gold in the 2016 Ranked Season in 3v3." tr "summoner_icon_description_4060" = "Earned by completing the 2019 TCL Winter Finals mission or purchased in store" tr "summoner_icon_description_4061" = "Earned by completing the 2019 LEC Spring Finals mission or purchased in store" tr "summoner_icon_description_4062" = "Earned by completing the 2019 LJL Spring Finals mission or purchased in store" tr "summoner_icon_description_4063" = "Earned by completing the 2019 LLA Opening Split Finals mission or purchased in store" tr "summoner_icon_description_4064" = "Earned by completing the 2019 CBLoL 1st Split Finals mission or purchased in store" tr "summoner_icon_description_4065" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4066" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4067" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4068" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4069" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_407" = "Earned by achieving Gold in the 2016 Ranked Season in 5v5." tr "summoner_icon_description_4070" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4071" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4072" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4073" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4074" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4075" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4076" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4077" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4078" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4079" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_408" = "Earned by achieving Platinum in the 2016 Ranked Season in Solo." tr "summoner_icon_description_4080" = "This icon was rewarded for completing the Bilgewater 2019 missions." tr "summoner_icon_description_4081" = "Earned by participating in the 2019 Cosmonautics Day event (region exclusive)." tr "summoner_icon_description_4082" = "Earned by participating in the 2019 Cosmonautics Day event (region exclusive)." tr "summoner_icon_description_4083" = "Earned by purchasing IG Champions Team Minifigures." tr "summoner_icon_description_4084" = "Acquired by purchasing the 2019 Trials Pass during the 2019 Trials event." tr "summoner_icon_description_4085" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4086" = "Unlocked during the 2019 Trials event." tr "summoner_icon_description_4087" = "Unlocked during the 2019 Trials event." tr "summoner_icon_description_4088" = "Unlocked during the 2019 Trials event." tr "summoner_icon_description_4089" = "Unlocked during the 2019 Trials event." tr "summoner_icon_description_409" = "Earned by achieving Platinum in the 2016 Ranked Season in 3v3." tr "summoner_icon_description_4090" = "Unlocked during the 2019 Trials event." tr "summoner_icon_description_4091" = "Unlocked through crafting during the 2019 MSI event." tr "summoner_icon_description_4092" = "Unlocked through crafting during the 2019 MSI event." tr "summoner_icon_description_4093" = "Unlocked through crafting during the 2019 MSI event." tr "summoner_icon_description_4094" = "Unlocked through crafting during the 2019 MSI event." tr "summoner_icon_description_4095" = "Unlocked through crafting during the 2019 MSI event." tr "summoner_icon_description_4096" = "This icon was released in the store for purchase during the 2019 MSI event." tr "summoner_icon_description_4098" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4099" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_41" = "Earned by playing two matchmade games on Howling Abyss with at least one other person." tr "summoner_icon_description_410" = "Earned by achieving Platinum in the 2016 Ranked Season in 5v5." tr "summoner_icon_description_4100" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4101" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4102" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4103" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4104" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4105" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4106" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4107" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4108" = "This icon was acquired through Loot during the 2019 Trials event." tr "summoner_icon_description_4109" = "Unlocked by reaching Level 1 in the TSM 2019 Summer Team Pass" tr "summoner_icon_description_411" = "Earned by achieving Diamond in the 2016 Ranked Season in Solo." tr "summoner_icon_description_4110" = "Unlocked by reaching Level 2 in the TSM 2019 Summer Team Pass" tr "summoner_icon_description_4111" = "Unlocked by reaching Level 1 in the Echo Fox 2019 Summer Team Pass" tr "summoner_icon_description_4112" = "Unlocked by reaching Level 2 in the Echo Fox 2019 Summer Team Pass" tr "summoner_icon_description_4113" = "Unlocked by reaching Level 1 in the 100 Thieves 2019 Summer Team Pass" tr "summoner_icon_description_4114" = "Unlocked by reaching Level 2 in the 100 Thieves 2019 Summer Team Pass" tr "summoner_icon_description_4115" = "Unlocked by reaching Level 1 in the Cloud9 2019 Summer Team Pass" tr "summoner_icon_description_4116" = "Unlocked by reaching Level 2 in the Cloud9 2019 Summer Team Pass" tr "summoner_icon_description_4117" = "Unlocked by reaching Level 1 in the CLG 2019 Summer Team Pass" tr "summoner_icon_description_4118" = "Unlocked by reaching Level 2 in the CLG 2019 Summer Team Pass" tr "summoner_icon_description_4119" = "Unlocked by reaching Level 1 in the Team Liquid 2019 Summer Team Pass" tr "summoner_icon_description_412" = "Earned by achieving Diamond in the 2016 Ranked Season in 3v3." tr "summoner_icon_description_4120" = "Unlocked by reaching Level 2 in the Team Liquid 2019 Summer Team Pass" tr "summoner_icon_description_4121" = "Unlocked by reaching Level 1 in the OpTic Gaming 2019 Summer Team Pass" tr "summoner_icon_description_4122" = "Unlocked by reaching Level 2 in the OpTic Gaming 2019 Summer Team Pass" tr "summoner_icon_description_4123" = "Unlocked by reaching Level 1 in the Golden Guardians 2019 Summer Team Pass" tr "summoner_icon_description_4124" = "Unlocked by reaching Level 2 in the Golden Guardians 2019 Summer Team Pass" tr "summoner_icon_description_4125" = "Unlocked by reaching Level 1 in the FlyQuest 2019 Summer Team Pass" tr "summoner_icon_description_4126" = "Unlocked by reaching Level 2 in the FlyQuest 2019 Summer Team Pass" tr "summoner_icon_description_4127" = "Unlocked by reaching Level 1 in the Clutch Gaming 2019 Summer Team Pass" tr "summoner_icon_description_4128" = "Unlocked by reaching Level 2 in the Clutch Gaming 2019 Summer Team Pass" tr "summoner_icon_description_4129" = "Unlocked by reaching Level 1 in the Excel Esports 2019 Summer Team Pass" tr "summoner_icon_description_413" = "Earned by achieving Diamond in the 2016 Ranked Season in 5v5." tr "summoner_icon_description_4130" = "Unlocked by reaching Level 2 in the Excel Esports 2019 Summer Team Pass" tr "summoner_icon_description_4131" = "Unlocked by reaching Level 1 in the Fnatic 2019 Summer Team Pass" tr "summoner_icon_description_4132" = "Unlocked by reaching Level 2 in the Fnatic 2019 Summer Team Pass" tr "summoner_icon_description_4133" = "Unlocked by reaching Level 1 in the G2 Esports 2019 Summer Team Pass" tr "summoner_icon_description_4134" = "Unlocked by reaching Level 2 in the G2 Esports 2019 Summer Team Pass" tr "summoner_icon_description_4135" = "Unlocked by reaching Level 1 in the Misfits 2019 Summer Team Pass" tr "summoner_icon_description_4136" = "Unlocked by reaching Level 2 in the Misfits 2019 Summer Team Pass" tr "summoner_icon_description_4137" = "Unlocked by reaching Level 1 in the Origen 2019 Summer Team Pass" tr "summoner_icon_description_4138" = "Unlocked by reaching Level 2 in the Origen 2019 Summer Team Pass" tr "summoner_icon_description_4139" = "Unlocked by reaching Level 1 in the Rogue 2019 Summer Team Pass" tr "summoner_icon_description_414" = "Earned by achieving Master in the 2016 Ranked Season in Solo." tr "summoner_icon_description_4140" = "Unlocked by reaching Level 2 in the Rogue 2019 Summer Team Pass" tr "summoner_icon_description_4141" = "Unlocked by reaching Level 1 in the Schalke 04 2019 Summer Team Pass" tr "summoner_icon_description_4142" = "Unlocked by reaching Level 2 in the Schalke 04 2019 Summer Team Pass" tr "summoner_icon_description_4143" = "Unlocked by reaching Level 1 in the SK Gaming 2019 Summer Team Pass" tr "summoner_icon_description_4144" = "Unlocked by reaching Level 2 in the SK Gaming 2019 Summer Team Pass" tr "summoner_icon_description_4145" = "Unlocked by reaching Level 1 in the Splyce 2019 Summer Team Pass" tr "summoner_icon_description_4146" = "Unlocked by reaching Level 2 in the Splyce 2019 Summer Team Pass" tr "summoner_icon_description_4147" = "Unlocked by reaching Level 1 in the Vitality 2019 Summer Team Pass" tr "summoner_icon_description_4148" = "Unlocked by reaching Level 2 in the Vitality 2019 Summer Team Pass" tr "summoner_icon_description_4149" = "Unlocked by reaching Level 1 in the 2019 Summer Fan Pass" tr "summoner_icon_description_415" = "Earned by achieving Master in the 2016 Ranked Season in 3v3." tr "summoner_icon_description_4150" = "Unlocked by reaching Level 2 in the 2019 Summer Fan Pass" tr "summoner_icon_description_4151" = "Unlocked by reaching Level 1 in the 2019 Summer Esports Watch Missions" tr "summoner_icon_description_4152" = "Unlocked by reaching Level 3 in the 2019 Summer Esports Watch Missions" tr "summoner_icon_description_4154" = "Granted to players who voted in the 2019 Player's Choice Tristana poll." tr "summoner_icon_description_4155" = "This icon was released in the store for purchase in 2019, and was also available as a mission reward during the Sweet and Savory versus event. " tr "summoner_icon_description_4156" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4157" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4158" = "This icon was earned by completing the level 3 LCS Team Pass mission." tr "summoner_icon_description_4159" = "This icon was earned by completing the level 3 LEC Team Pass mission." tr "summoner_icon_description_416" = "Earned by achieving Master in the 2016 Ranked Season in 5v5." tr "summoner_icon_description_4160" = "This icon was earned by completing the level 3 Fan Pass mission." tr "summoner_icon_description_4161" = "This icon was acquired by purchasing one of the Dark Star bundles in 2019." tr "summoner_icon_description_4162" = "This icon was released in the store for purchase alongside the 2019 Dark Star skins." tr "summoner_icon_description_4163" = "This icon was released in the store for purchase alongside the 2019 Dark Star skins." tr "summoner_icon_description_417" = "Earned by achieving Challenger in the 2016 Ranked Season in Solo." tr "summoner_icon_description_418" = "Earned by achieving Challenger in the 2016 Ranked Season in 3v3." tr "summoner_icon_description_419" = "Earned by achieving Challenger in the 2016 Ranked Season in 5v5." tr "summoner_icon_description_4196" = "This reward commemorates the top 2000 players on Master's Challenge shard." tr "summoner_icon_description_4197" = "This icon was acquired during the 2019 Arcade event." tr "summoner_icon_description_4198" = "This icon was acquired during the 2019 Arcade event." tr "summoner_icon_description_4199" = "This icon was acquired during the 2019 Arcade event." tr "summoner_icon_description_42" = "Earned when your region voted for this icon during the 2014 Lunar Revel event." tr "summoner_icon_description_420" = "Earned by voting for your favorite pros prior to the 2016 All-Stars event. This icon was also released in the store for purchase during the 2016 All-Stars event." tr "summoner_icon_description_4200" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4201" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4202" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4203" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4204" = "This icon was acquired during the 2019 Arcade event." tr "summoner_icon_description_4205" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4206" = "This icon was released as a bundle exclusive during the 2019 Arcade event." tr "summoner_icon_description_4207" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4208" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4209" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_421" = "This icon was released in the store for purchase during the 2017 MSI event." tr "summoner_icon_description_4210" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4211" = "This icon was acquired by purchasing the Shadow Isles Hauntling Species Egg!" tr "summoner_icon_description_4212" = "This icon was acquired by purchasing the Demacian Silverwing Species Egg!" tr "summoner_icon_description_4213" = "This icon was acquired by purchasing the Molten Furyhorn Species Egg!" tr "summoner_icon_description_4214" = "This icon was acquired by purchasing the Soft-nosed Molediver Species Egg!" tr "summoner_icon_description_4215" = "This icon was acquired by purchasing the Sentinel Runespirit Species Egg!" tr "summoner_icon_description_4216" = "This icon was acquired by purchasing the Pengu Featherknight Species Egg!" tr "summoner_icon_description_4217" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4218" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4219" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_422" = "This icon was released in the store for purchase during the 2017 Rift Rivals event." tr "summoner_icon_description_4220" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4221" = "This icon was acquired through Loot during the 2019 Arcade Event." tr "summoner_icon_description_4222" = "This icon was acquired through Loot during the 2019 Arcade Event." tr "summoner_icon_description_4223" = "This icon was acquired through Loot during the 2019 Arcade Event." tr "summoner_icon_description_4224" = "This icon was acquired through Loot during the 2019 Arcade Event." tr "summoner_icon_description_4225" = "This icon was acquired through Loot during the 2019 Arcade Event." tr "summoner_icon_description_4226" = "Awarded for completing Back in the League mission." tr "summoner_icon_description_4227" = "This icon was acquired through Loot during the 2019 Arcade event." tr "summoner_icon_description_4229" = "This icon was released as a bundle exclusive during the 2019 PROJECT event." tr "summoner_icon_description_423" = "Earned by owning the 2017 Rift Rivals icon for winning regions." tr "summoner_icon_description_4230" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_4231" = "This icon was acquired during the 2019 PROJECT event." tr "summoner_icon_description_4232" = "This icon was acquired during the 2019 PROJECT event." tr "summoner_icon_description_4233" = "This icon was acquired during the 2019 PROJECT event." tr "summoner_icon_description_4234" = "This icon was acquired during the 2019 PROJECT event." tr "summoner_icon_description_4235" = "This icon was acquired during the 2019 PROJECT event." tr "summoner_icon_description_4236" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_4237" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_4238" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_4239" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_424" = "Unlocked through crafting in the 2017 Worlds event." tr "summoner_icon_description_4240" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_4241" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_4242" = "This icon was rewarded for completing the final PROJECT Pyke mission during the 2019 PROJECT event." tr "summoner_icon_description_4243" = "This icon was rewarded for completing the final PROJECT mission during the 2019 PROJECT event." tr "summoner_icon_description_4244" = "Earned by winning ranked games in Season 2019 - Split 3." tr "summoner_icon_description_4245" = "This icon was acquired through Loot during the 2019 PROJECT event." tr "summoner_icon_description_4246" = "This icon was acquired by completing 2019 Lux Comic missions." tr "summoner_icon_description_4247" = "This icon was acquired by completing 2019 Lux Comic missions." tr "summoner_icon_description_4248" = "This icon was acquired by completing 2019 Lux Comic missions." tr "summoner_icon_description_4249" = "This icon was acquired by completing 2019 Lux Comic missions." tr "summoner_icon_description_425" = "Acquired by purchasing 2017 Worlds Master Pass during 2017 Worlds." tr "summoner_icon_description_4250" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4251" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4252" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4253" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4254" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4255" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4256" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4257" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4258" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_4259" = "This icon was released in the store for purchase during the 2019 Esports regular season." tr "summoner_icon_description_426" = "Earned by achieving Bronze in the 2017 ranked season in Solo/Duo." tr "summoner_icon_description_427" = "Earned by achieving Bronze in the 2017 ranked season in Flex 3v3." tr "summoner_icon_description_4270" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4271" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4272" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4273" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4274" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4275" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4276" = "This icon was acquired by purchasing the Jeweled Protector Species Egg!" tr "summoner_icon_description_4277" = "This icon was acquired by purchasing the Moontipped Hushtail Species Egg!" tr "summoner_icon_description_4278" = "This icon was acquired by purchasing the Jade Paddlemar Species Egg!" tr "summoner_icon_description_4279" = "Earned by reaching Honor 5." tr "summoner_icon_description_428" = "Earned by achieving Bronze in the 2017 ranked season in Flex 5v5." tr "summoner_icon_description_4280" = "Earned by reaching Honor 5." tr "summoner_icon_description_4281" = "This icon was acquired by purchasing one of the Elderwood bundles in 2019." tr "summoner_icon_description_4282" = "This icon was acquired by purchasing one of the Elderwood bundles in 2019." tr "summoner_icon_description_4283" = "This icon was acquired by purchasing one of the Elderwood bundles in 2019." tr "summoner_icon_description_4284" = "This icon was earned by completing 2019 festival mission." tr "summoner_icon_description_4285" = "This icon was acquired by purchasing 2019 festival item." tr "summoner_icon_description_4286" = "This icon was earned by making a merch purchase." tr "summoner_icon_description_4288" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4289" = "This icon was released as a bundle exclusive during the 2019 Star Guardian event." tr "summoner_icon_description_429" = "Earned by achieving Silver in the 2017 ranked season in Solo/Duo." tr "summoner_icon_description_4290" = "This icon was released as a bundle exclusive during the 2019 Star Guardian event." tr "summoner_icon_description_4291" = "This icon was released as a bundle exclusive during the 2019 Star Guardian event." tr "summoner_icon_description_4292" = "This icon was released as a bundle exclusive during the 2019 Star Guardian event." tr "summoner_icon_description_4293" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4294" = "This icon was released in the store for purchase in 2019." tr "summoner_icon_description_4295" = "This icon was acquired by purchasing the Little Legend Dango Species Egg!" tr "summoner_icon_description_4296" = "This icon was acquired by purchasing the Little Legend Fuwa Species Egg!" tr "summoner_icon_description_4297" = "This icon was acquired by purchasing the Little Legend Shisa Species Egg!" tr "summoner_icon_description_4298" = "This icon will be earned by participating in the CN 8th anniversary engagement event, via the completion of some missions." tr "summoner_icon_description_4299" = "This icon will be earned by participating in the CN 8th anniversary engagement event, via the completion of some missions." tr "summoner_icon_description_43" = "This icon was released in the store for purchase during the 2014 Lunar Revel event." tr "summoner_icon_description_430" = "Earned by achieving Silver in the 2017 ranked season in Flex 3v3." tr "summoner_icon_description_4300" = "This icon will be earned by participating in the CN 8th anniversary engagement event, via the completion of some missions." tr "summoner_icon_description_4301" = "Purchased as part of new role-based bundle packs." tr "summoner_icon_description_4302" = "Purchased as part of new role-based bundle packs." tr "summoner_icon_description_4303" = "Purchased as part of new role-based bundle packs." tr "summoner_icon_description_4304" = "Purchased as part of new role-based bundle packs." tr "summoner_icon_description_4305" = "Purchased as part of new role-based bundle packs." tr "summoner_icon_description_4306" = "Part of the team supporter bundle for Worlds 2019" tr "summoner_icon_description_431" = "Earned by achieving Silver in the 2017 ranked season in Flex 5v5." tr "summoner_icon_description_432" = "Earned by achieving Gold in the 2017 ranked season in Solo/Duo." tr "summoner_icon_description_433" = "Earned by achieving Gold in the 2017 ranked season in Flex 3v3." tr "summoner_icon_description_434" = "Earned by achieving Gold in the 2017 ranked season in Flex 5v5." tr "summoner_icon_description_435" = "Earned by achieving Platinum in the 2017 ranked season in Solo/Duo." tr "summoner_icon_description_4353" = "Earned by scoring at least 34 points during Worlds Pick'em 2019" tr "summoner_icon_description_4354" = "This icon was acquired through missions during the 2019 Worlds event." tr "summoner_icon_description_4355" = "This icon was released as a bundle exclusive during the 2019 Worlds event." tr "summoner_icon_description_4357" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4358" = "This icon was acquired during the 2019 Worlds event." tr "summoner_icon_description_4359" = "This icon was acquired during the 2019 Worlds event." tr "summoner_icon_description_436" = "Earned by achieving Platinum in the 2017 ranked season in Flex 3v3." tr "summoner_icon_description_4360" = "This icon was acquired during the 2019 Worlds event." tr "summoner_icon_description_4361" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4362" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4363" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4364" = "Acquired by making a purchase in the Riot Games online merch store" tr "summoner_icon_description_4365" = "This icon was acquired during the 2019 Worlds event." tr "summoner_icon_description_4366" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4367" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4368" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4369" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_437" = "Earned by achieving Platinum in the 2017 ranked season in Flex 5v5." tr "summoner_icon_description_4370" = "Earned through the TFT Beta Pass" tr "summoner_icon_description_4371" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_4372" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_4373" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_4374" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4375" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4376" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4377" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4378" = "This icon was awarded for playing during League of Legends' 10 Year Anniversary event!" tr "summoner_icon_description_4379" = "This icon was awarded for playing during the 10th Anniversary celebration." tr "summoner_icon_description_438" = "Earned by achieving Diamond in the 2017 ranked season in Solo/Duo." tr "summoner_icon_description_4380" = "G2 Commemorative icon for winning MSI 2019." tr "summoner_icon_description_4381" = "This icon was released as a bundle exclusive during the 2019 Tales from the Rift event." tr "summoner_icon_description_4382" = "This icon was released as a bundle exclusive during the 2019 Tales from the Rift event." tr "summoner_icon_description_4383" = "This icon was released as a bundle exclusive during the 2019 Tales from the Rift event." tr "summoner_icon_description_4384" = "This icon was released during the 2019 Tales from the Rift event." tr "summoner_icon_description_4389" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_439" = "Earned by achieving Diamond in the 2017 ranked season in Flex 3v3." tr "summoner_icon_description_4390" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_4391" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_4392" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_4393" = "This icon was awarded during the 2019 Worlds event." tr "summoner_icon_description_4394" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4395" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4396" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4397" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_4398" = "This icon was acquired through Loot during the 2019 Worlds event." tr "summoner_icon_description_44" = "Earned by playing one game during the Carnival event in Brazil and Latin America." tr "summoner_icon_description_440" = "Earned by achieving Diamond in the 2017 ranked season in Flex 5v5." tr "summoner_icon_description_4400" = "This icon was acquired by purchasing the Little Legend Ossia Species Egg!" tr "summoner_icon_description_4401" = "This icon was acquired by purchasing the Little Legend Melisma Species Egg!" tr "summoner_icon_description_4402" = "This icon was acquired by purchasing the Little Legend QiQi Species Egg!" tr "summoner_icon_description_441" = "Earned by achieving Master in the 2017 ranked season in Solo/Duo." tr "summoner_icon_description_442" = "Earned by achieving Master in the 2017 ranked season in Flex 3v3." tr "summoner_icon_description_443" = "Earned by achieving Master in the 2017 ranked season in Flex 5v5." tr "summoner_icon_description_444" = "Earned by achieving Challenger in the 2017 ranked season in Solo/Duo." tr "summoner_icon_description_445" = "Earned by achieving Challenger in the 2017 ranked season in Flex 3v3." tr "summoner_icon_description_446" = "Earned by achieving Challenger in the 2017 ranked season in Flex 5v5." tr "summoner_icon_description_447" = "Commemorates the 2017 All-Star event." tr "summoner_icon_description_448" = "Earned by purchasing the MSI 2018 Conqueror Varus bundle in the store." tr "summoner_icon_description_449" = "Earned by completing a mission during the release of the Runeterra map." tr "summoner_icon_description_45" = "Earned by playing 5 games during the Carnival event in Brazil and Latin America." tr "summoner_icon_description_450" = "Honoring CuVee's winning Gnar in the 2017 World Championship, collapse on the enemy team as SSG Gnar and snack on your victory later." tr "summoner_icon_description_451" = "Honoring Ambition's winning Jarvan in the 2017 World Championships, SSG Jarvan shows humility in victory and defeat." tr "summoner_icon_description_452" = "Honoring Crown's winning Taliyah in the 2017 World Championship, SSG Taliyah regally floats out of reach." tr "summoner_icon_description_453" = "Honoring Ruler's winning Xayah in the 2017 World Championship, SSG Xayah moves through her skills with poise and tradition." tr "summoner_icon_description_454" = "Honoring CoreJJ's winning Rakan in the 2017 World Championship, SSG Rakan takes off with plenty of style." tr "summoner_icon_description_455" = "Honoring Haru's winning Ezreal in the 2017 World Championship, adventure into the Fog of War as SSG Ezreal with a quick escape on hand." tr "summoner_icon_description_456" = "Earned by collecting all region icons during the release of the Runeterra map." tr "summoner_icon_description_457" = "Earned by completing a mission during the release of the Ryze Short." tr "summoner_icon_description_46" = "Earned by playing one URF game in 2014." tr "summoner_icon_description_47" = "Earned by playing 5 games as an Assassin champion in Team Builder during the 2014 Teambuilder event." tr "summoner_icon_description_48" = "Earned by playing 5 games as a Fighter champion in Team Builder in 2014." tr "summoner_icon_description_49" = "Earned by playing 5 games as a Mage champion in Team Builder in 2014." tr "summoner_icon_description_5" = "Acquired by purchasing at least 10000 RP during the 2012 Harrowing event." tr "summoner_icon_description_50" = "Earned by playing 5 games as a Marksman champion in Team Builder in 2014." tr "summoner_icon_description_500" = "Unlocked during the 2018 Odyssey Event." tr "summoner_icon_description_501" = "Earned for completing the 2018 Odyssey mission: Planetary Legends" tr "summoner_icon_description_502" = "This icon was released as part of an exclusive bundle during Odyssey 2018." tr "summoner_icon_description_503" = "Earned for completing the 2018 Odyssey mission: Answer the Call." tr "summoner_icon_description_504" = "Earned for completing the 2018 Odyssey mission: Hyper Mode Engaged." tr "summoner_icon_description_505" = "Earned for completing the 2018 Odyssey mission: Universal Legends." tr "summoner_icon_description_506" = "Earned for completing the 2018 Odyssey mission: Morning Star Veterans." tr "summoner_icon_description_507" = "This icon marks you as a participant in the 2018 Odyssey Recruitment Program." tr "summoner_icon_description_508" = "Unlocked through crafting in the 2018 Worlds event." tr "summoner_icon_description_509" = "Unlocked by watching games during the 2018 Worlds event." tr "summoner_icon_description_51" = "Earned by playing 5 games as a Support champion in Team Builder in 2014." tr "summoner_icon_description_510" = "Acquired by purchasing 2018 Worlds Pass during the 2018 Worlds event." tr "summoner_icon_description_511" = "Earned by participating in the 2018 Worlds event." tr "summoner_icon_description_513" = "Earned by completing the first Worlds Pick 'Em Mission during 2018 Worlds." tr "summoner_icon_description_514" = "Earned by scoring 34 points in Worlds Pick 'Em during 2018 Worlds." tr "summoner_icon_description_52" = "Earned by playing 5 games as a Tank champion in Team Builder in 2014." tr "summoner_icon_description_53" = "Earned by playing one game of One for All." tr "summoner_icon_description_54" = "This icon was released in the store for purchase during the 2014 Soccer Cup event." tr "summoner_icon_description_55" = "Earned by playing one game with a Pentakill skin equipped, or purchased from the store." tr "summoner_icon_description_56" = "Earned by playing one game of Doom Bots." tr "summoner_icon_description_57" = "This icon was released in the store for purchase during 2014." tr "summoner_icon_description_58" = "Earned by sending a gift during the 2014 Sugar Rush event. " tr "summoner_icon_description_59" = "Earned by winning 1 game of Ascension during the 2014 Ascension event. " tr "summoner_icon_description_6" = "Acquired by purchasing at least 5000 RP during the 2012 Harrowing event." tr "summoner_icon_description_60" = "Earned by winning 3 games of Ascension during the 2014 Ascension event. " tr "summoner_icon_description_61" = "Earned by winning 5 games of Ascension during the 2014 Ascension event. " tr "summoner_icon_description_62" = "Earned by winning a game of Ascension where the enemy team does not obtain the Ascension buff during the 2014 Ascension event." tr "summoner_icon_description_63" = "This icon was released in the store for the 2014 World Championship." tr "summoner_icon_description_64" = "This icon was released in the store for purchase during the 2014 Harrowing event." tr "summoner_icon_description_65" = "Acquired by sending a gift during the 2014 Harrowing event. " tr "summoner_icon_description_66" = "Earned by winning three games of Hexakill during the 2014 Harrowing event." tr "summoner_icon_description_67" = "Earned by winning a game of Summoner's Rift on Blue side during the 2014 Summoner's Rift Update. " tr "summoner_icon_description_68" = "Earned by winning a game of Summoner's Rift on Red side during the 2014 Summoner's Rift Update. " tr "summoner_icon_description_69" = "This icon was released in the store for purchase in 2014." tr "summoner_icon_description_7" = "Acquired by purchasing at least 1000 RP during the 2012 Harrowing event." tr "summoner_icon_description_70" = "Acquired by gifting your friend a Battlecast skin." tr "summoner_icon_description_71" = "This icon was released in the store for purchase during the 2014 Snowdown event." tr "summoner_icon_description_72" = "Earned by participating in the 2014 Poro King event." tr "summoner_icon_description_73" = "This icon was released in the store for purchase during the 2015 esports season." tr "summoner_icon_description_74" = "This icon was released in the store for purchase during the 2015 Lunar Revel event." tr "summoner_icon_description_75" = "This icon was released in the store for purchase during the Ocean Week event." tr "summoner_icon_description_76" = "Earned by having good behavior during the 2015 season. " tr "summoner_icon_description_77" = "This icon was released in the store during 2015 Valentine's Day event." tr "summoner_icon_description_78" = "This icon represents the 2015 Carnival event in Brazil and Latin America." tr "summoner_icon_description_79" = "Acquired by purchasing or unlocking DJ Sona ultimate skin." tr "summoner_icon_description_8" = "Earned by being in the top 100-500 players in Beta." tr "summoner_icon_description_80" = "Acquired by playing a game of Nemesis Draft in 2015." tr "summoner_icon_description_81" = "This icon was released in the store during the 2015 URF mode event." tr "summoner_icon_description_82" = "Earned by participating in the 2015 URF mode event." tr "summoner_icon_description_83" = "This icon was released in the store for purchase during 2015." tr "summoner_icon_description_84" = "Earned by participating in the 2015 Friends Week event." tr "summoner_icon_description_85" = "This icon represents the 2015 Art event in Korea." tr "summoner_icon_description_86" = "Earned by participating in the 2015 Graves' Act 1 Bilgewater Faction event." tr "summoner_icon_description_87" = "Earned by participating in the 2015 Twisted Fates' Act 1 Bilgewater Faction event." tr "summoner_icon_description_88" = "Earned by participating in the 2015 Graves' Act 2 Bilgewater Faction event." tr "summoner_icon_description_89" = "Earned by participating in the 2015 Twisted Fates' Act 2 Bilgewater Faction event." tr "summoner_icon_description_9" = "Earned by being in the top 100 players in Beta." tr "summoner_icon_description_90" = "Earned by participating in the 2015 Graves and Twisted Fate Act 3 Bilgewater Faction event." tr "summoner_icon_description_9019" = "Earned by reaching Honor 5." tr "summoner_icon_description_9020" = "Earned by reaching Honor 5." tr "summoner_icon_description_91" = "Earned by participating in the 2015 Gangplank Act 3 Bilgewater Faction event." tr "summoner_icon_description_92" = "This icon was released in the store for purchase during Summer 2015." tr "summoner_icon_description_93" = "This icon was released in the store during the 2015 World Championship." tr "summoner_icon_description_94" = "This icon was granted to players who owned the 2015 SKT T1 icon when they won Worlds that October." tr "summoner_icon_description_95" = "This icon was granted to players who owned the 2015 Origen icon if Origen won on 10/31." tr "summoner_icon_description_96" = "This icon was granted to players who owned the 2015 Fnatic icon if Fnatic won on 10/31." tr "summoner_icon_description_97" = "This icon was granted to players who owned the 2015 KOO Tigers icon if KOO won on 10/31." tr "summoner_icon_description_98" = "This icon was released in the store for purchase during the 2015 All-Stars event." tr "summoner_icon_description_99" = "This icon was granted to players who owned the Ice team icon if Ice team won." tr "summoner_icon_event_1" = "10-Year Anniversary" tr "summoner_icon_event_10" = "Bilgewater Faction Event" tr "summoner_icon_event_11" = "Blood Moon" tr "summoner_icon_event_12" = "Campeonato Brasileiro de League of Legends" tr "summoner_icon_event_13" = "Candy Fest" tr "summoner_icon_event_14" = "Carnival" tr "summoner_icon_event_15" = "Championship" tr "summoner_icon_event_16" = "Clash" tr "summoner_icon_event_17" = "Conqueror" tr "summoner_icon_event_18" = "Copa Latinoamérica Sur" tr "summoner_icon_event_19" = "Cosmic" tr "summoner_icon_event_2" = "Account Creation" tr "summoner_icon_event_20" = "DJ" tr "summoner_icon_event_21" = "Dark Star" tr "summoner_icon_event_22" = "Death Sworn" tr "summoner_icon_event_23" = "Debonair" tr "summoner_icon_event_24" = "Dragonslayer" tr "summoner_icon_event_25" = "Elementalist" tr "summoner_icon_event_26" = "Eternum" tr "summoner_icon_event_27" = "Europe League of Legends Championship Series" tr "summoner_icon_event_28" = "Faction" tr "summoner_icon_event_29" = "Freljord Event" tr "summoner_icon_event_3" = "All-Star" tr "summoner_icon_event_30" = "Friends Week" tr "summoner_icon_event_31" = "Game Mode (Ascension)" tr "summoner_icon_event_32" = "Game Mode (Dominion)" tr "summoner_icon_event_33" = "Game Mode (Doom Bots)" tr "summoner_icon_event_34" = "Game Mode (Nemesis Draft)" tr "summoner_icon_event_35" = "Game Mode (One for All)" tr "summoner_icon_event_36" = "Game Mode (URF)" tr "summoner_icon_event_37" = "Garena Premier League" tr "summoner_icon_event_38" = "God" tr "summoner_icon_event_39" = "Gun Goddess" tr "summoner_icon_event_4" = "Annie Publishing" tr "summoner_icon_event_40" = "Harrowing" tr "summoner_icon_event_41" = "Honor 1.0" tr "summoner_icon_event_42" = "Immortal Heroes" tr "summoner_icon_event_43" = "International Wildcard Invitational" tr "summoner_icon_event_44" = "Iron Inquisitor" tr "summoner_icon_event_45" = "Koi" tr "summoner_icon_event_46" = "LCU" tr "summoner_icon_event_47" = "Latin America Cup" tr "summoner_icon_event_48" = "League of Legends Champions Korea" tr "summoner_icon_event_49" = "League of Legends Continental League" tr "summoner_icon_event_5" = "April Fools" tr "summoner_icon_event_50" = "League of Legends Japan League" tr "summoner_icon_event_51" = "League of Legends Masters Series" tr "summoner_icon_event_52" = "League of Legends Pro League" tr "summoner_icon_event_53" = "Liga Latinoamérica Norte" tr "summoner_icon_event_54" = "Luchador" tr "summoner_icon_event_55" = "Lunar Revel" tr "summoner_icon_event_56" = "Mecha" tr "summoner_icon_event_57" = "Mid-Season Invitational" tr "summoner_icon_event_58" = "North America League of Legends Championship Series" tr "summoner_icon_event_59" = "Ocean Week" tr "summoner_icon_event_6" = "Arcade" tr "summoner_icon_event_60" = "Oceanic Pro League" tr "summoner_icon_event_61" = "Omega Squad" tr "summoner_icon_event_62" = "OnGameNet League of Legends Invitational" tr "summoner_icon_event_63" = "PROJECT" tr "summoner_icon_event_64" = "Pentakill" tr "summoner_icon_event_65" = "Pool Party" tr "summoner_icon_event_66" = "Publishing" tr "summoner_icon_event_67" = "Pulsefire" tr "summoner_icon_event_68" = "Ranked" tr "summoner_icon_event_69" = "Region Exclusive (Cosmonautics Day)" tr "summoner_icon_event_7" = "Arclight" tr "summoner_icon_event_70" = "Region Exclusive (Japan Event)" tr "summoner_icon_event_71" = "Region Exclusive (Korean Art Event)" tr "summoner_icon_event_72" = "Region Exclusive (Turkey 5-Year Anniversary)" tr "summoner_icon_event_73" = "Release (Champion)" tr "summoner_icon_event_74" = "Release (Mechs vs. Minions)" tr "summoner_icon_event_75" = "Rift Rivals" tr "summoner_icon_event_76" = "Runes Reforged" tr "summoner_icon_event_77" = "SRU" tr "summoner_icon_event_78" = "Snowdown" tr "summoner_icon_event_79" = "Soccer Cup" tr "summoner_icon_event_8" = "Battlecast" tr "summoner_icon_event_80" = "Spirit Guard" tr "summoner_icon_event_81" = "Star Guardian" tr "summoner_icon_event_82" = "Star Ladder Series" tr "summoner_icon_event_83" = "Super Galaxy" tr "summoner_icon_event_84" = "Team Builder" tr "summoner_icon_event_85" = "The Teemoing" tr "summoner_icon_event_86" = "Turkey Champions League" tr "summoner_icon_event_87" = "Valentine's" tr "summoner_icon_event_88" = "Versus" tr "summoner_icon_event_89" = "Vietnam Championship Series" tr "summoner_icon_event_9" = "Beta" tr "summoner_icon_event_90" = "World Championship" tr "summoner_icon_event_91" = "Zombie" tr "summoner_icon_event_92" = "eSports" tr "summoner_icon_set_1" = "10-Year Anniversary" tr "summoner_icon_set_10" = "Bilgewater" tr "summoner_icon_set_100" = "Special Events" tr "summoner_icon_set_101" = "New Players" tr "summoner_icon_set_102" = "Odyssey" tr "summoner_icon_set_105" = "Clash" tr "summoner_icon_set_106_eclipse" = "Eclipse" tr "summoner_icon_set_107" = "Battle Academia" tr "summoner_icon_set_108" = "Little Legends" tr "summoner_icon_set_11" = "Bilgewater: Burning Tides" tr "summoner_icon_set_12" = "Blood Moon" tr "summoner_icon_set_13" = "Candy Fest" tr "summoner_icon_set_14" = "Carnival" tr "summoner_icon_set_15" = "Champies" tr "summoner_icon_set_16" = "Champions" tr "summoner_icon_set_17" = "Clash" tr "summoner_icon_set_18" = "Conqueror" tr "summoner_icon_set_19" = "Cosmic" tr "summoner_icon_set_2" = "Account Creation" tr "summoner_icon_set_20" = "Culinary Masters" tr "summoner_icon_set_21" = "DJ" tr "summoner_icon_set_22" = "DJ Sona" tr "summoner_icon_set_23" = "Dark Star" tr "summoner_icon_set_24" = "Dark Waters" tr "summoner_icon_set_25" = "Death Sworn" tr "summoner_icon_set_26" = "Debonair" tr "summoner_icon_set_27" = "Dragon World" tr "summoner_icon_set_28" = "Dragonslayer" tr "summoner_icon_set_29" = "Early Adopter" tr "summoner_icon_set_3" = "Annie Publishing" tr "summoner_icon_set_30" = "Elementalist" tr "summoner_icon_set_31" = "Eternum" tr "summoner_icon_set_32" = "Faction" tr "summoner_icon_set_33" = "Factions" tr "summoner_icon_set_34" = "Freljord Event" tr "summoner_icon_set_35" = "Friends Week" tr "summoner_icon_set_36" = "Game Mode (Ascension)" tr "summoner_icon_set_37" = "Game Mode (Dominion)" tr "summoner_icon_set_38" = "Game Mode (Doom Bots)" tr "summoner_icon_set_39" = "Game Mode (Nemesis Draft)" tr "summoner_icon_set_4" = "April Fools" tr "summoner_icon_set_40" = "Game Mode (One for All)" tr "summoner_icon_set_41" = "Game Mode (URF)" tr "summoner_icon_set_42" = "Game Modes" tr "summoner_icon_set_43" = "God Fist" tr "summoner_icon_set_44" = "Gun Goddess" tr "summoner_icon_set_45" = "Harrowing" tr "summoner_icon_set_46" = "Heartbreakers" tr "summoner_icon_set_47" = "Honor 1.0" tr "summoner_icon_set_48" = "Immortal Journey" tr "summoner_icon_set_49" = "Gothic Horror" tr "summoner_icon_set_5" = "Arcade" tr "summoner_icon_set_50" = "Koi" tr "summoner_icon_set_51" = "LCU" tr "summoner_icon_set_52" = "Luchador" tr "summoner_icon_set_53" = "Lunar Revel" tr "summoner_icon_set_54" = "Lunar Revel: Firecracker" tr "summoner_icon_set_55" = "Lunar Revel: Warring Kingdoms" tr "summoner_icon_set_56" = "Mecha" tr "summoner_icon_set_57" = "Ocean Week" tr "summoner_icon_set_58" = "Omega Squad" tr "summoner_icon_set_59" = "PROJECT" tr "summoner_icon_set_6" = "Arclight" tr "summoner_icon_set_60" = "Pentakill" tr "summoner_icon_set_61" = "Pool Party" tr "summoner_icon_set_62" = "Poro Master Collection" tr "summoner_icon_set_63" = "Publishing" tr "summoner_icon_set_64" = "Pulsefire" tr "summoner_icon_set_65" = "Ranked" tr "summoner_icon_set_66" = "Region Exclusive (Cosmonautics Day)" tr "summoner_icon_set_67" = "Region Exclusive (Japan Event)" tr "summoner_icon_set_68" = "Region Exclusive (Korean Art Event)" tr "summoner_icon_set_69" = "Region Exclusive (Turkey 5-Year Anniversary)" tr "summoner_icon_set_7" = "Battlecast" tr "summoner_icon_set_70" = "Champions" tr "summoner_icon_set_71" = "Release (Mechs vs. Minions)" tr "summoner_icon_set_72" = "Runes Reforged" tr "summoner_icon_set_73" = "SRU" tr "summoner_icon_set_74" = "Snow Day" tr "summoner_icon_set_75" = "Snowdown" tr "summoner_icon_set_76" = "Snowdown Showdown" tr "summoner_icon_set_77" = "Soccer Cup" tr "summoner_icon_set_78" = "Spirit Guard" tr "summoner_icon_set_79" = "Spirit Guard Udyr" tr "summoner_icon_set_8" = "Beemo" tr "summoner_icon_set_80" = "Star Guardian" tr "summoner_icon_set_81" = "Star Guardian" tr "summoner_icon_set_82" = "Star Guardian Season 2" tr "summoner_icon_set_83" = "Starter Pack" tr "summoner_icon_set_84" = "Steel Valkyries" tr "summoner_icon_set_85" = "Sugar Rush" tr "summoner_icon_set_86" = "Summoner's Rift" tr "summoner_icon_set_87" = "Super Galaxy" tr "summoner_icon_set_88" = "Tales from the Rift" tr "summoner_icon_set_89" = "Team Builder" tr "summoner_icon_set_9" = "Beta" tr "summoner_icon_set_90" = "Teemoing" tr "summoner_icon_set_91" = "The Teemoing" tr "summoner_icon_set_92" = "Valentine's" tr "summoner_icon_set_93" = "Versus" tr "summoner_icon_set_94" = "Winter Wonder" tr "summoner_icon_set_95" = "Zombie" tr "summoner_icon_set_96" = "Zombie Slayer" tr "summoner_icon_set_97" = "Esports" tr "summoner_icon_set_98" = "eSports Teams" tr "summoner_icon_set_99" = "Pick'em Poros" tr "summoner_icon_set_high_noon" = "High Noon" tr "summoner_icon_set_k_da" = "K/DA" tr "summoner_icon_title_0" = "Blue Minion Bruiser Icon" tr "summoner_icon_title_1" = "Blue Minion Hammer Time Icon" tr "summoner_icon_title_10" = "Winged Sword Icon" tr "summoner_icon_title_1000" = "2016 LCL Hard Random" tr "summoner_icon_title_1001" = "2016 LCL Team Just" tr "summoner_icon_title_1002" = "2016 LCL Natus Vincere" tr "summoner_icon_title_1003" = "2016 LCL RoX" tr "summoner_icon_title_1004" = "2016 LCL Vega Squadron" tr "summoner_icon_title_1005" = "2016 LCL Vaevictis eSports" tr "summoner_icon_title_1006" = "2016 LMS ahq e-Sports Club" tr "summoner_icon_title_1007" = "2016 LMS Flash Wolves" tr "summoner_icon_title_1008" = "2016 LMS HongKong e-Sports" tr "summoner_icon_title_1009" = "2016 LMS Machi" tr "summoner_icon_title_1010" = "2016 LMS Mid Night Sun" tr "summoner_icon_title_1011" = "2016 LMS Taipei Assassins" tr "summoner_icon_title_1012" = "2016 NA LCS Cloud9" tr "summoner_icon_title_1013" = "2016 NA LCS Counter Logic Gaming" tr "summoner_icon_title_1014" = "2016 NA LCS Team Dignitas" tr "summoner_icon_title_1015" = "2016 NA LCS Echo Fox" tr "summoner_icon_title_1016" = "2016 NA LCS Immortals" tr "summoner_icon_title_1017" = "2016 NA LCS NRG" tr "summoner_icon_title_1018" = "2016 NA LCS Renegades" tr "summoner_icon_title_1019" = "2016 NA LCS Team Impulse" tr "summoner_icon_title_1020" = "2016 NA LCS Team Liquid" tr "summoner_icon_title_1021" = "2016 NA LCS Team SoloMid" tr "summoner_icon_title_1022" = "2016 EU LCS Elements" tr "summoner_icon_title_1023" = "2016 EU LCS Fnatic" tr "summoner_icon_title_1024" = "2016 EU LCS Giants" tr "summoner_icon_title_1025" = "2016 EU LCS G2 Esports" tr "summoner_icon_title_1026" = "2016 EU LCS H2K" tr "summoner_icon_title_1027" = "2016 EU LCS Origen" tr "summoner_icon_title_1028" = "2016 EU LCS ROCCAT" tr "summoner_icon_title_1029" = "2016 EU LCS Splyce" tr "summoner_icon_title_1030" = "2016 EU LCS Unicorns Of Love" tr "summoner_icon_title_1031" = "2016 EU LCS Team Vitality" tr "summoner_icon_title_1032" = "2016 LAN Tesla E-Sports" tr "summoner_icon_title_1033" = "2016 LAN Lyon Gaming" tr "summoner_icon_title_1034" = "2016 LAN Revenge eSports" tr "summoner_icon_title_1035" = "2016 LAN Havoks Gaming" tr "summoner_icon_title_1036" = "2016 LAN Galactic Gamers" tr "summoner_icon_title_1037" = "2016 LAN Dash9 Gaming" tr "summoner_icon_title_1038" = "2016 LAS Furious Gaming" tr "summoner_icon_title_1039" = "2016 LAS Hafnet E-Sports" tr "summoner_icon_title_1040" = "2016 LAS Isurus Gaming" tr "summoner_icon_title_1041" = "2016 LAS Kaos Latin Gamers" tr "summoner_icon_title_1042" = "2016 LAS Last Kings" tr "summoner_icon_title_1043" = "2016 LAS Rebirth Esports" tr "summoner_icon_title_1044" = "2016 LCK CJ Entus" tr "summoner_icon_title_1045" = "2016 LCK Jin Air Green Wings" tr "summoner_icon_title_1046" = "2016 LCK Incredible Miracle" tr "summoner_icon_title_1047" = "2016 LCK ROX Tigers" tr "summoner_icon_title_1048" = "2016 LCK KT Rolster" tr "summoner_icon_title_1049" = "2016 LCK Rebels Anarchy" tr "summoner_icon_title_1050" = "2016 LCK NaJin e-mFire" tr "summoner_icon_title_1051" = "2016 LCK Samsung Galaxy" tr "summoner_icon_title_1052" = "2016 LCK SBENU Sonicboom" tr "summoner_icon_title_1053" = "2016 LCK SK Telecom T1" tr "summoner_icon_title_1054" = "2016 LPL EDward Gaming" tr "summoner_icon_title_1055" = "2016 LPL EP.A" tr "summoner_icon_title_1056" = "2016 LPL HY Gaming" tr "summoner_icon_title_1057" = "2016 LPL EP.A" tr "summoner_icon_title_1058" = "2016 LPL LGD Gaming" tr "summoner_icon_title_1059" = "2016 LPL Masters 3" tr "summoner_icon_title_1060" = "2016 LPL Oh My God" tr "summoner_icon_title_1061" = "2016 LPL Qiao Gu Reapers" tr "summoner_icon_title_1062" = "2016 LPL RNG" tr "summoner_icon_title_1063" = "2016 LPL Team WE" tr "summoner_icon_title_1064" = "2016 LPL Vici Gaming" tr "summoner_icon_title_1065" = "2016 CBLOL CNB e-Sports" tr "summoner_icon_title_1066" = "2016 CBLOL g3nerationX" tr "summoner_icon_title_1067" = "2016 CBLOL INTZ e-Sports" tr "summoner_icon_title_1068" = "2016 CBLOL Operation Kino" tr "summoner_icon_title_1069" = "2016 CBLOL Kabum" tr "summoner_icon_title_1070" = "2016 CBLOL Keyd Stars" tr "summoner_icon_title_1071" = "2016 CBLOL paiN Gaming" tr "summoner_icon_title_1072" = "2016 CBLOL Red Canids" tr "summoner_icon_title_1073" = "2016 TCL Çilekler" tr "summoner_icon_title_1074" = "2016 TCL Dark Passage" tr "summoner_icon_title_1075" = "2016 TCL HWA Gaming" tr "summoner_icon_title_1076" = "2016 TCL NumberOne" tr "summoner_icon_title_1077" = "2016 TCL Oyun Hizmelteri" tr "summoner_icon_title_1078" = "2016 TCL SuperMassive" tr "summoner_icon_title_1079" = "2016 TCL Team Aurora" tr "summoner_icon_title_1080" = "2016 TCL Team Turquality" tr "summoner_icon_title_1081" = "2016 LPL Snake Esports" tr "summoner_icon_title_1082" = "2016 LPL EDward Gaming" tr "summoner_icon_title_1083" = "2016 LPL Energy pacemaker" tr "summoner_icon_title_1084" = "2016 LPL Hyper Youth Gaming" tr "summoner_icon_title_1085" = "2016 LPL Invictus Gaming" tr "summoner_icon_title_1086" = "2016 LPL LGD Gaming" tr "summoner_icon_title_1087" = "2016 LPL Masters 3" tr "summoner_icon_title_1088" = "2016 LPL Royal Never Give Up" tr "summoner_icon_title_1089" = "2016 LPL Snake Esports" tr "summoner_icon_title_1090" = "2016 LPL Vici Gaming" tr "summoner_icon_title_1091" = "2016 LPL Oh My God" tr "summoner_icon_title_1092" = "2016 LPL Qiao Gu Reapers" tr "summoner_icon_title_1093" = "2016 LPL Team WE" tr "summoner_icon_title_1094" = "2016 TCL BJK" tr "summoner_icon_title_1095" = "2016 TCL BJK" tr "summoner_icon_title_1096" = "2016 LMS Cougar eSports" tr "summoner_icon_title_1097" = "2016 LMS Hong Kong Esports" tr "summoner_icon_title_1098" = "2016 LMS eXtreme Gamers" tr "summoner_icon_title_1099" = "2016 LCK ROX Tigers" tr "summoner_icon_title_11" = "Lizard Elder Icon" tr "summoner_icon_title_1100" = "2016 LCK e-mFire" tr "summoner_icon_title_1101" = "2016 LCK Afreeca Freecs" tr "summoner_icon_title_1102" = "2016 LCK Longzhu Gaming" tr "summoner_icon_title_1103" = "Ocean Week Nautilus Icon" tr "summoner_icon_title_1104" = "Heart Key Icon" tr "summoner_icon_title_1105" = "Lovely Icon" tr "summoner_icon_title_1106" = "Love Song Icon" tr "summoner_icon_title_1107" = "Blood Moon Kennen Icon" tr "summoner_icon_title_1108" = "Blood Moon Yasuo Icon" tr "summoner_icon_title_1109" = "Blood Seal Icon" tr "summoner_icon_title_1110" = "Dominated Dominion Icon" tr "summoner_icon_title_1111" = "Draaaaven Icon" tr "summoner_icon_title_1112" = "Draven Winion Icon" tr "summoner_icon_title_1113" = "Draven Draven Icon" tr "summoner_icon_title_1114" = "Meowcon" tr "summoner_icon_title_1115" = "Definitely Not a Vel'Koz Icon" tr "summoner_icon_title_1116" = "Urf Kench Icon" tr "summoner_icon_title_1117" = "2016 MSI: NA" tr "summoner_icon_title_1118" = "2016 MSI: BR" tr "summoner_icon_title_1119" = "2016 MSI: CIS" tr "summoner_icon_title_1120" = "2016 MSI: CN" tr "summoner_icon_title_1121" = "2016 MSI: EU" tr "summoner_icon_title_1122" = "2016 MSI: JPN" tr "summoner_icon_title_1123" = "2016 MSI: KR" tr "summoner_icon_title_1124" = "2016 MSI: LAN" tr "summoner_icon_title_1125" = "2016 MSI: LAS" tr "summoner_icon_title_1126" = "2016 MSI: LMS" tr "summoner_icon_title_1127" = "2016 MSI: OCE" tr "summoner_icon_title_1128" = "2016 MSI: SEA" tr "summoner_icon_title_1129" = "2016 MSI: TR" tr "summoner_icon_title_1130" = "2016 MSI" tr "summoner_icon_title_1132" = "00 Reactivated Icon" tr "summoner_icon_title_1133" = "Superior Prototype Icon" tr "summoner_icon_title_1134" = "Mecha Zero Icon" tr "summoner_icon_title_1135" = "Prototype 00 Icon" tr "summoner_icon_title_1136" = "2016 MSI: NA Winner" tr "summoner_icon_title_1137" = "2016 MSI: BR Winner" tr "summoner_icon_title_1138" = "2016 MSI: CIS Winner" tr "summoner_icon_title_1139" = "2016 MSI: CN Winner" tr "summoner_icon_title_1140" = "2016 MSI: EU Winner" tr "summoner_icon_title_1141" = "2016 MSI: JPN Winner" tr "summoner_icon_title_1142" = "2016 MSI: KR Winner" tr "summoner_icon_title_1143" = "2016 MSI: LAN Winner" tr "summoner_icon_title_1144" = "2016 MSI: LAS Winner" tr "summoner_icon_title_1145" = "2016 MSI: LMS Winner" tr "summoner_icon_title_1146" = "2016 MSI: OCE Winner" tr "summoner_icon_title_1147" = "2016 MSI: SEA Winner" tr "summoner_icon_title_1148" = "2016 MSI: TR Winner" tr "summoner_icon_title_1149" = "Omen of the Damned Icon" tr "summoner_icon_title_1150" = "Omen of the Iron Inquisitor Icon" tr "summoner_icon_title_1151" = "Omen of the Cursed Revenant Icon" tr "summoner_icon_title_1152" = "Omen of the Black Scourge Icon" tr "summoner_icon_title_1153" = "Super Galaxy Fizz Icon" tr "summoner_icon_title_1154" = "Mega Shark Icon" tr "summoner_icon_title_1155" = "Super Galaxy Lamb Icon" tr "summoner_icon_title_1156" = "Super Galaxy Wolf Icon" tr "summoner_icon_title_1157" = "Super Galaxy Shyvana Icon" tr "summoner_icon_title_1158" = "Mega Dragon Icon" tr "summoner_icon_title_1159" = "El Tigre Icon" tr "summoner_icon_title_1160" = "El León Icon" tr "summoner_icon_title_1161" = "El Macho Icon" tr "summoner_icon_title_1162" = "El Rayo Icon" tr "summoner_icon_title_1163" = "2016 NA LCS Apex Gaming" tr "summoner_icon_title_1164" = "2016 EU LCS FC Schalke 04" tr "summoner_icon_title_1167" = "2016 LCK Ever" tr "summoner_icon_title_1168" = "2016 LCK MVP" tr "summoner_icon_title_1169" = "2016 LMS J Team" tr "summoner_icon_title_1170" = "2016 VCSA Boba Marines" tr "summoner_icon_title_1171" = "2016 VCSA Saigon Jokers" tr "summoner_icon_title_1172" = "2016 VCSA GIGABYTE SuperHype" tr "summoner_icon_title_1173" = "2016 VCSA An Phat Ultimate" tr "summoner_icon_title_1174" = "2016 VCSA HaiAnh T Team" tr "summoner_icon_title_1175" = "2016 VCSA Tora 269" tr "summoner_icon_title_1176" = "2016 VCSA ZOTAC United" tr "summoner_icon_title_1177" = "2016 VCSA Cantho Cherry" tr "summoner_icon_title_1178" = "2016 VCSA Hanoi Fate" tr "summoner_icon_title_1179" = "2016 VCSA Hanoi Skyred" tr "summoner_icon_title_1180" = "2016 LAN Just Toys Havoks Gaming" tr "summoner_icon_title_1181" = "2016 LAN Zaga Talent Gaming" tr "summoner_icon_title_1182" = "2016 LAN BrawL eSports" tr "summoner_icon_title_1183" = "2016 LAS Kaos Latin Gamers Movistar" tr "summoner_icon_title_1184" = "2016 CBLOL Operation Kino" tr "summoner_icon_title_1185" = "2016 CBLOL BIGGODS" tr "summoner_icon_title_1186" = "2016 TCL Besiktas.OHM" tr "summoner_icon_title_1187" = "2016 LCL Albus NoX Luna" tr "summoner_icon_title_1188" = "2016 LCL Team Just.MSI" tr "summoner_icon_title_1189" = "2016 LCL TORNADO ROX" tr "summoner_icon_title_1190" = "2016 LCL Gambit CIS" tr "summoner_icon_title_1191" = "2016 OPL Abyss Esports" tr "summoner_icon_title_1192" = "2016 OPL Tainted Minds" tr "summoner_icon_title_1193" = "2016 LJL DetonatioN FocusMe" tr "summoner_icon_title_1194" = "2016 LJL Rampage" tr "summoner_icon_title_1195" = "2016 LJL 7th Heaven" tr "summoner_icon_title_1196" = "2016 LJL BlackEye" tr "summoner_icon_title_1197" = "2016 LJL Unsold Stuff Gaming" tr "summoner_icon_title_1198" = "2016 LJL Scarz" tr "summoner_icon_title_1199" = "2016 LPL Royal Never Give Up" tr "summoner_icon_title_12" = "Fully Stacked Mejai's Icon" tr "summoner_icon_title_1200" = "2016 LPL Oh My God" tr "summoner_icon_title_1201" = "2016 LPL NewBee" tr "summoner_icon_title_1202" = "2016 LPL I MAY" tr "summoner_icon_title_1203" = "2016 LPL Invictus Gaming" tr "summoner_icon_title_1204" = "2016 LPL EDward Gaming" tr "summoner_icon_title_1205" = "2016 LPL Vici Gaming" tr "summoner_icon_title_1206" = "2016 LPL Snake Esports" tr "summoner_icon_title_1207" = "2016 LPL Game Talents" tr "summoner_icon_title_1208" = "2016 LPL Team WE" tr "summoner_icon_title_1209" = "2016 LPL LGD Gaming" tr "summoner_icon_title_1210" = "2016 LPL Saint Gaming" tr "summoner_icon_title_1211" = "Oblivion Icon" tr "summoner_icon_title_1212" = "Dark Star Varus Icon" tr "summoner_icon_title_1213" = "Dark Star Thresh Icon" tr "summoner_icon_title_1214" = "2016 NA LCS Phoenix1" tr "summoner_icon_title_1215" = "2016 NA LCS Team Envy" tr "summoner_icon_title_1216" = "2016 LMS Team Mist" tr "summoner_icon_title_1217" = "2016 TCL Team Turquality" tr "summoner_icon_title_1218" = "2016 TCL Oyunfor.CREW" tr "summoner_icon_title_1219" = "Soy Lolero Icon" tr "summoner_icon_title_1225" = "Recon PROJECT: Ashe Icon" tr "summoner_icon_title_1226" = "EM Caster Icon" tr "summoner_icon_title_1227" = "PROJECT: Ashe Icon" tr "summoner_icon_title_1228" = "PROJECT: Ekko Icon" tr "summoner_icon_title_1229" = "Decrypter Icon" tr "summoner_icon_title_1230" = "Hyper Edge Icon" tr "summoner_icon_title_1231" = "PROJECT: Katarina Icon" tr "summoner_icon_title_1232" = "DISRUPTION Icon" tr "summoner_icon_title_1233" = "PROJECT: Ashe First Strike Icon" tr "summoner_icon_title_1234" = "PROJECT: Ekko First Strike Icon" tr "summoner_icon_title_1235" = "PROJECT: Katarina First Strike Icon" tr "summoner_icon_title_1236" = "2016 Worlds Tier 3 Cloud9" tr "summoner_icon_title_1237" = "2016 Worlds Tier 3 Team Envy" tr "summoner_icon_title_1238" = "2016 Worlds Tier 3 Immortals" tr "summoner_icon_title_1239" = "2016 Worlds Tier 3 Counter Logic Gaming" tr "summoner_icon_title_1240" = "2016 Worlds Tier 3 Team Liquid" tr "summoner_icon_title_1241" = "2016 Worlds Tier 3 TSM" tr "summoner_icon_title_1242" = "2016 Worlds Tier 3 G2 Esports" tr "summoner_icon_title_1243" = "2016 Worlds Tier 3 Splyce" tr "summoner_icon_title_1244" = "2016 Worlds Tier 3 Giants" tr "summoner_icon_title_1245" = "2016 Worlds Tier 3 H2K" tr "summoner_icon_title_1246" = "2016 Worlds Tier 3 Fnatic" tr "summoner_icon_title_1247" = "2016 Worlds Tier 3 Unicorns of Love" tr "summoner_icon_title_1248" = "2016 Worlds Tier 3 EDward Gaming" tr "summoner_icon_title_1249" = "2016 Worlds Tier 3 Royal Never Give Up" tr "summoner_icon_title_1250" = "2016 Worlds Ultimate Team WE" tr "summoner_icon_title_1251" = "2016 Worlds Tier 3 I MAY" tr "summoner_icon_title_1252" = "2016 Worlds Ultimate Snake Esports" tr "summoner_icon_title_1253" = "2016 Worlds Ultimate Vici Gaming" tr "summoner_icon_title_1258" = "2016 Worlds Tier 3 ROX Tigers" tr "summoner_icon_title_1259" = "2016 Worlds Tier 3 SK Telecom T1" tr "summoner_icon_title_1260" = "2016 Worlds Tier 3 Samsung Galaxy" tr "summoner_icon_title_1261" = "2016 Worlds Tier 3 KT Rolster" tr "summoner_icon_title_1262" = "2016 Worlds Tier 3 Afreeca Freecs" tr "summoner_icon_title_1264" = "2016 Worlds Tier 3 Jin Air Green Wings" tr "summoner_icon_title_1265" = "2016 Worlds Tier 3 Albus NoX Luna" tr "summoner_icon_title_1269" = "2016 Worlds Tier 3 JT" tr "summoner_icon_title_1270" = "2016 Worlds Tier 3 Flash Wolves" tr "summoner_icon_title_1271" = "2016 Worlds Tier 3 ahq esports" tr "summoner_icon_title_1272" = "2016 Worlds Tier 3 Hong Kong E-sports" tr "summoner_icon_title_1278" = "2016 Worlds Tier 3 Saigon Jokers" tr "summoner_icon_title_1281" = "2016 Worlds Tier 3 Dark Passage" tr "summoner_icon_title_1286" = "2016 Worlds Tier 3 Kaos Latin Gamers" tr "summoner_icon_title_1287" = "2016 Worlds Tier 3 INTZ e-Sports Club" tr "summoner_icon_title_1288" = "2016 Worlds Tier 3 Rampage" tr "summoner_icon_title_1291" = "2016 Worlds Tier 3 Lyon Gaming" tr "summoner_icon_title_1292" = "2016 Worlds Ultimate Just toys Havoks" tr "summoner_icon_title_1294" = "2016 Worlds Tier 3 Chiefs eSports Club" tr "summoner_icon_title_1295" = "Arcade Corki Icon" tr "summoner_icon_title_1296" = "Arcade Ahri Icon" tr "summoner_icon_title_1297" = "Arcade Ezreal Icon" tr "summoner_icon_title_1298" = "Power Up Icon" tr "summoner_icon_title_1299" = "Impact Coin Icon" tr "summoner_icon_title_13" = "Red Cannon Minion Icon" tr "summoner_icon_title_1300" = "2016 Worlds Ultimate M17" tr "summoner_icon_title_1301" = "Riot 10-Year Anniversary Icon" tr "summoner_icon_title_1302" = "2016 Worlds Cloud9" tr "summoner_icon_title_1303" = "2016 Worlds Tier 2 Cloud9" tr "summoner_icon_title_1304" = "2016 Worlds Team Envy" tr "summoner_icon_title_1305" = "2016 Worlds Tier 2 Team Envy" tr "summoner_icon_title_1306" = "2016 Worlds Counter Logic Gaming" tr "summoner_icon_title_1307" = "2016 Worlds Tier 2 Counter Logic Gaming" tr "summoner_icon_title_1308" = "2016 Worlds Team Liquid" tr "summoner_icon_title_1309" = "2016 Worlds Tier 2 Team Liquid" tr "summoner_icon_title_1310" = "2016 Worlds TSM" tr "summoner_icon_title_1311" = "2016 Worlds Tier 2 TSM" tr "summoner_icon_title_1312" = "2016 Worlds G2 Esports" tr "summoner_icon_title_1313" = "2016 Worlds Tier 2 G2 Esports" tr "summoner_icon_title_1314" = "2016 Worlds Splyce" tr "summoner_icon_title_1315" = "2016 Worlds Tier 2 Splyce" tr "summoner_icon_title_1316" = "2016 Worlds Giants" tr "summoner_icon_title_1317" = "2016 Worlds Tier 2 Giants" tr "summoner_icon_title_1318" = "2016 Worlds H2K" tr "summoner_icon_title_1319" = "2016 Worlds Tier 2 H2K" tr "summoner_icon_title_1320" = "2016 Worlds Fnatic" tr "summoner_icon_title_1321" = "2016 Worlds Tier 2 Fnatic" tr "summoner_icon_title_1322" = "2016 Worlds Unicorns of Love" tr "summoner_icon_title_1323" = "2016 Worlds Tier 2 Unicorns of Love" tr "summoner_icon_title_1324" = "2016 Worlds EDward Gaming" tr "summoner_icon_title_1325" = "2016 Worlds Tier 2 EDward Gaming" tr "summoner_icon_title_1326" = "2016 Worlds Royal Never Give Up" tr "summoner_icon_title_1327" = "2016 Worlds Tier 2 Royal Never Give Up" tr "summoner_icon_title_1328" = "2016 Worlds Team WE" tr "summoner_icon_title_1329" = "2016 Worlds Tier 2 Team WE" tr "summoner_icon_title_1330" = "2016 Worlds I MAY" tr "summoner_icon_title_1331" = "2016 Worlds Tier 2 I MAY" tr "summoner_icon_title_1332" = "2016 Worlds Snake Esports" tr "summoner_icon_title_1333" = "2016 Worlds Tier 2 Snake Esports" tr "summoner_icon_title_1334" = "2016 Worlds Vici Gaming" tr "summoner_icon_title_1335" = "2016 Worlds Tier 2 Vici Gaming" tr "summoner_icon_title_1336" = "2016 Worlds ROX Tigers" tr "summoner_icon_title_1337" = "2016 Worlds Tier 2 ROX Tigers" tr "summoner_icon_title_1338" = "2016 Worlds SK Telecom T1" tr "summoner_icon_title_1339" = "2016 Worlds Tier 2 SK Telecom T1" tr "summoner_icon_title_1340" = "2016 Worlds Samsung Galaxy" tr "summoner_icon_title_1341" = "2016 Worlds Tier 2 Samsung Galaxy" tr "summoner_icon_title_1342" = "2016 Worlds KT Rolster" tr "summoner_icon_title_1343" = "2016 Worlds Tier 2 KT Rolster" tr "summoner_icon_title_1344" = "2016 Worlds Afreeca Freecs" tr "summoner_icon_title_1345" = "2016 Worlds Tier 2 Afreeca Freecs" tr "summoner_icon_title_1346" = "2016 Worlds Jin Air Green Wings" tr "summoner_icon_title_1347" = "2016 Worlds Tier 2 Jin Air Green Wings" tr "summoner_icon_title_1348" = "2016 Worlds Albus NoX Luna" tr "summoner_icon_title_1349" = "2016 Worlds Tier 2 Albus NoX Luna" tr "summoner_icon_title_1350" = "2016 Worlds Flash Wolves" tr "summoner_icon_title_1351" = "2016 Worlds Tier 2 Flash Wolves" tr "summoner_icon_title_1352" = "2016 Worlds J Team" tr "summoner_icon_title_1353" = "2016 Worlds Tier 2 J Team" tr "summoner_icon_title_1354" = "2016 Worlds ahq e-Sports Club" tr "summoner_icon_title_1355" = "2016 Worlds Tier 2 ahq e-Sports Club" tr "summoner_icon_title_1356" = "2016 Worlds Hong Kong Esports" tr "summoner_icon_title_1357" = "2016 Worlds Tier 2 Hong Kong Esports" tr "summoner_icon_title_1358" = "2016 Worlds M17" tr "summoner_icon_title_1359" = "2016 Worlds Tier 2 M17" tr "summoner_icon_title_1360" = "2016 Worlds Saigon Jokers" tr "summoner_icon_title_1361" = "2016 Worlds Tier 2 Saigon Jokers" tr "summoner_icon_title_1362" = "2016 Worlds Dark Passage" tr "summoner_icon_title_1363" = "2016 Worlds Tier 2 Dark Passage" tr "summoner_icon_title_1364" = "2016 Worlds Kaos Latin Gamers" tr "summoner_icon_title_1365" = "2016 Worlds Tier 2 Kaos Latin Gamers" tr "summoner_icon_title_1366" = "2016 Worlds INTZ e-sports" tr "summoner_icon_title_1367" = "2016 Worlds Tier 2 INTZ e-sports" tr "summoner_icon_title_1368" = "2016 Worlds Rampage" tr "summoner_icon_title_1369" = "2016 Worlds Tier 2 Rampage" tr "summoner_icon_title_1370" = "2016 Worlds Lyon Gaming" tr "summoner_icon_title_1371" = "2016 Worlds Tier 2 Lyon Gaming" tr "summoner_icon_title_1372" = "2016 Worlds Chiefs eSports Club" tr "summoner_icon_title_1373" = "2016 Worlds Tier 2 Chiefs eSports Club" tr "summoner_icon_title_1374" = "2016 World Championship" tr "summoner_icon_title_1375" = "2016 World Championship Tier 2" tr "summoner_icon_title_1376" = "2016 Worlds Pick'em Poro 1" tr "summoner_icon_title_1377" = "2016 Worlds Pick'em Poro 2" tr "summoner_icon_title_1378" = "Mechs vs. Minions Icon" tr "summoner_icon_title_1379" = "2016 Worlds Immortals" tr "summoner_icon_title_1380" = "2016 Worlds Immortals Tier 2" tr "summoner_icon_title_1381" = "Mark of the Star Guardian Icon" tr "summoner_icon_title_1382" = "Star Guardian Icon" tr "summoner_icon_title_1383" = "Radiant Staff Icon" tr "summoner_icon_title_1384" = "Light's Hammer Icon" tr "summoner_icon_title_1385" = "Pix Icon" tr "summoner_icon_title_1386" = "Zephyr Icon" tr "summoner_icon_title_1387" = "Shiro Icon" tr "summoner_icon_title_1388" = "Kuro Icon" tr "summoner_icon_title_1389" = "Doomed Minion Icon" tr "summoner_icon_title_1390" = "Evil Pumpkin Icon" tr "summoner_icon_title_1391" = "Little Devil Teemo Icon" tr "summoner_icon_title_1392" = "Summoning Cauldron Icon" tr "summoner_icon_title_1393" = "Seeing Hat Icon" tr "summoner_icon_title_1394" = "League Client Update Alpha Reward" tr "summoner_icon_title_1395" = "Season 2016 - Solo Bronze" tr "summoner_icon_title_1396" = "Season 2016 - 3v3 Bronze" tr "summoner_icon_title_1397" = "Season 2016 - 5v5 Bronze" tr "summoner_icon_title_1398" = "Season 2016 - Solo Silver" tr "summoner_icon_title_1399" = "Season 2016 - 3v3 Silver" tr "summoner_icon_title_14" = "Red Siege Minion Icon" tr "summoner_icon_title_1400" = "Season 2016 - 5v5 Silver" tr "summoner_icon_title_1401" = "Season 2016 - Solo Gold" tr "summoner_icon_title_1402" = "Season 2016 - 3v3 Gold" tr "summoner_icon_title_1403" = "Season 2016 - 5v5 Gold" tr "summoner_icon_title_1404" = "Season 2016 - Solo Platinum" tr "summoner_icon_title_1405" = "Season 2016 - 3v3 Platinum" tr "summoner_icon_title_1406" = "Season 2016 - 5v5 Platinum" tr "summoner_icon_title_1407" = "Season 2016 - Solo Diamond" tr "summoner_icon_title_1408" = "Season 2016 - 3v3 Diamond" tr "summoner_icon_title_1409" = "Season 2016 - 5v5 Diamond" tr "summoner_icon_title_1410" = "Season 2016 - Solo Master" tr "summoner_icon_title_1411" = "Season 2016 - 3v3 Master" tr "summoner_icon_title_1412" = "Season 2016 - 5v5 Master" tr "summoner_icon_title_1413" = "Season 2016 - Solo Challenger 3" tr "summoner_icon_title_1414" = "Season 2016 - 3v3 Challenger 3" tr "summoner_icon_title_1415" = "Season 2016 - 5v5 Challenger 3" tr "summoner_icon_title_1416" = "Season 2016 - Solo Challenger 2" tr "summoner_icon_title_1417" = "Season 2016 - 3v3 Challenger 2" tr "summoner_icon_title_1418" = "Season 2016 - 5v5 Challenger 2" tr "summoner_icon_title_1419" = "Season 2016 - Solo Challenger 1" tr "summoner_icon_title_1420" = "Season 2016 - 3v3 Challenger 1" tr "summoner_icon_title_1421" = "Season 2016 - 5v5 Challenger 1" tr "summoner_icon_title_1422" = "2016 All-Star" tr "summoner_icon_title_1423" = "2016 All-Star Team Fire" tr "summoner_icon_title_1424" = "2016 All-Star Team Ice" tr "summoner_icon_title_1425" = "Light Icon" tr "summoner_icon_title_1426" = "Fire Icon" tr "summoner_icon_title_1427" = "Water Icon" tr "summoner_icon_title_1428" = "Air Icon" tr "summoner_icon_title_1429" = "Nature Icon" tr "summoner_icon_title_1430" = "Magma Icon" tr "summoner_icon_title_1431" = "Storm Icon" tr "summoner_icon_title_1432" = "Mystic Icon" tr "summoner_icon_title_1433" = "Ice Icon" tr "summoner_icon_title_1434" = "Dark Icon" tr "summoner_icon_title_1435" = "Elementalist Icon" tr "summoner_icon_title_1436" = "Snowblower Icon" tr "summoner_icon_title_1437" = "Red-nosed Poro Icon" tr "summoner_icon_title_1438" = "Snowflake Icon" tr "summoner_icon_title_1439" = "Jolly Penguin Icon" tr "summoner_icon_title_1440" = "Snow Day Scuttler Icon" tr "summoner_icon_title_1441" = "Poro King Icon" tr "summoner_icon_title_1442" = "Gingerbread Man Icon" tr "summoner_icon_title_1443" = "Re-Gifted Amumu Icon" tr "summoner_icon_title_1444" = "Snowdown Bells Icon" tr "summoner_icon_title_1445" = "Poro Snax Lover Icon" tr "summoner_icon_title_1446" = "Star Guardian Poro Icon" tr "summoner_icon_title_1447" = "Dark Star Poro Icon" tr "summoner_icon_title_1448" = "Piltover Icon" tr "summoner_icon_title_1449" = "Zaun Icon" tr "summoner_icon_title_1450" = "Year of the Rooster Icon" tr "summoner_icon_title_1451" = "Jade Warrior Icon" tr "summoner_icon_title_1452" = "Jade Emperor Icon" tr "summoner_icon_title_1453" = "Jade Demon Icon" tr "summoner_icon_title_1454" = "Mark of Fortune Icon" tr "summoner_icon_title_1455" = "Heartseeker Quinn Icon" tr "summoner_icon_title_1456" = "Heartseeker Lucian Icon" tr "summoner_icon_title_1457" = "Heartseeker Icon" tr "summoner_icon_title_1458" = "Love Dove Icon" tr "summoner_icon_title_1459" = "2017 NA LCS Cloud9" tr "summoner_icon_title_1460" = "2017 NA LCS Counter Logic Gaming" tr "summoner_icon_title_1461" = "2017 NA LCS Dignitas" tr "summoner_icon_title_1462" = "2017 NA LCS Echo Fox" tr "summoner_icon_title_1463" = "2017 NA LCS Immortals" tr "summoner_icon_title_1464" = "2017 NA LCS Liquid" tr "summoner_icon_title_1465" = "2017 NA LCS Phoenix1" tr "summoner_icon_title_1466" = "2017 NA LCS Team Envy" tr "summoner_icon_title_1467" = "2017 NA LCS TSM" tr "summoner_icon_title_1468" = "2017 NA LCS FlyQuest" tr "summoner_icon_title_1469" = "2017 EU LCS Fnatic" tr "summoner_icon_title_1470" = "2017 EU LCS G2 Esports" tr "summoner_icon_title_1471" = "2017 EU LCS Giants" tr "summoner_icon_title_1472" = "2017 EU LCS H2K" tr "summoner_icon_title_1473" = "2017 EU LCS Origen" tr "summoner_icon_title_1474" = "2017 EU LCS ROCCAT" tr "summoner_icon_title_1475" = "2017 EU LCS Splyce" tr "summoner_icon_title_1476" = "2017 EU LCS Team Vitality" tr "summoner_icon_title_1477" = "2017 EU LCS Unicorns of Love" tr "summoner_icon_title_1478" = "2017 EU LCS Misfits" tr "summoner_icon_title_1479" = "2017 LCK SK telecom T1" tr "summoner_icon_title_1480" = "2017 LCK ROX Tigers" tr "summoner_icon_title_1481" = "2017 LCK Samsung GALAXY" tr "summoner_icon_title_1482" = "2017 LCK kt Rolster" tr "summoner_icon_title_1483" = "2017 LCK Afreeca Freecs" tr "summoner_icon_title_1484" = "2017 LCK Jin Air Greenwings" tr "summoner_icon_title_1485" = "2017 LCK Longzhu Gaming" tr "summoner_icon_title_1486" = "2017 LCK Kongdoo Monster" tr "summoner_icon_title_1487" = "2017 LCK bbq OLIVERS" tr "summoner_icon_title_1488" = "2017 LCK MVP" tr "summoner_icon_title_1489" = "2017 LPL Royal Never Give Up" tr "summoner_icon_title_1490" = "2017 LPL EDG" tr "summoner_icon_title_1491" = "2017 LPL WE" tr "summoner_icon_title_1492" = "2017 LPL NewBee" tr "summoner_icon_title_1493" = "2017 LPL VG" tr "summoner_icon_title_1494" = "2017 LPL SS" tr "summoner_icon_title_1495" = "2017 LPL GT" tr "summoner_icon_title_1496" = "2017 LPL QG" tr "summoner_icon_title_1497" = "2017 LPL OMG" tr "summoner_icon_title_1498" = "2017 LPL IG" tr "summoner_icon_title_1499" = "2017 LPL LGD" tr "summoner_icon_title_15" = "Red Bruiser Minion Icon" tr "summoner_icon_title_1500" = "2017 LPL IM" tr "summoner_icon_title_1501" = "2017 LJL DetonatioN FocusMe" tr "summoner_icon_title_1502" = "2017 LJL Rampage" tr "summoner_icon_title_1503" = "2017 LJL 7th heaven" tr "summoner_icon_title_1504" = "2017 LJL SCARZ" tr "summoner_icon_title_1505" = "2017 LJL Unsold Stuff Gaming" tr "summoner_icon_title_1506" = "2017 LJL Rascal Jester" tr "summoner_icon_title_1507" = "2017 CBLOL Pain Gaming" tr "summoner_icon_title_1508" = "2017 CBLOL INTZ" tr "summoner_icon_title_1509" = "2017 CBLOL Keyd Stars" tr "summoner_icon_title_1510" = "2017 CBLOL Operation Kino" tr "summoner_icon_title_1511" = "2017 CBLOL CNB" tr "summoner_icon_title_1512" = "2017 CBLOL Red Canids" tr "summoner_icon_title_1513" = "2017 CBLOL KaBuM e-Sports" tr "summoner_icon_title_1514" = "2017 CBLOL Brave E-sports" tr "summoner_icon_title_1515" = "2017 LLN Dash9 Gaming" tr "summoner_icon_title_1516" = "2017 LLN Gaming Gaming" tr "summoner_icon_title_1517" = "2017 LLN Predators Esports" tr "summoner_icon_title_1518" = "2017 LAN Infamous Gaming" tr "summoner_icon_title_1519" = "2017 LLN Infinity eSports" tr "summoner_icon_title_1520" = "2017 LLN Just Toys Havoks" tr "summoner_icon_title_1521" = "2017 LLN Lyon Gaming" tr "summoner_icon_title_1522" = "2017 LLN Zaga Talent Gaming" tr "summoner_icon_title_1523" = "2017 CLS Kao" tr "summoner_icon_title_1524" = "2017 CLS Isurus Gaming Icon" tr "summoner_icon_title_1525" = "2017 CLS Furious Gaming Icon" tr "summoner_icon_title_1526" = "2017 CLS Rebirth Esports Icon" tr "summoner_icon_title_1527" = "2017 CLS Hafnet E-Sports Icon" tr "summoner_icon_title_1528" = "2017 CLS Last Kings Icon" tr "summoner_icon_title_1529" = "2017 TCL Dark Passage.BKM Express Icon" tr "summoner_icon_title_1530" = "2017 TCL HWA GAMING Icon" tr "summoner_icon_title_1531" = "2017 TCL Oyunfor.CREW Icon" tr "summoner_icon_title_1532" = "2017 TCL SuperMassive eSports Icon" tr "summoner_icon_title_1533" = "2017 TCL Team AURORA Icon" tr "summoner_icon_title_1534" = "2017 TCL 1907 Fenerbahçe Esports Icon" tr "summoner_icon_title_1535" = "2017 TCL Galatasaray Esports Icon" tr "summoner_icon_title_1536" = "2017 TCL Galakticos Icon" tr "summoner_icon_title_1537" = "2017 TCL Dark Passage.BKM Express Tier 2 Icon" tr "summoner_icon_title_1538" = "2017 TCL HWA GAMING Tier 2 Icon" tr "summoner_icon_title_1539" = "2017 TCL Oyunfor.CREW Tier 2 Icon" tr "summoner_icon_title_1540" = "2017 TCL SuperMassive eSports Tier 2 Icon" tr "summoner_icon_title_1541" = "2017 TCL Team AURORA Tier 2 Icon" tr "summoner_icon_title_1542" = "2017 TCL 1907 Fenerbahçe Esports Tier 2 Icon" tr "summoner_icon_title_1543" = "2017 TCL Galatasaray Esports Tier 2 Icon" tr "summoner_icon_title_1544" = "2017 TCL Galakticos Tier 2 Icon" tr "summoner_icon_title_1545" = "2017 OPL Avant Icon" tr "summoner_icon_title_1546" = "2017 OPL Abyss Icon" tr "summoner_icon_title_1547" = "2017 OPL Chiefs Icon" tr "summoner_icon_title_1548" = "2017 OPL Dire Wolves Icon" tr "summoner_icon_title_1549" = "2017 OPL Exile 5 Icon" tr "summoner_icon_title_1550" = "2017 OPL Legacy Icon" tr "summoner_icon_title_1551" = "2017 OPL Sin Gaming Icon" tr "summoner_icon_title_1552" = "2017 OPL Tainted Minds Icon" tr "summoner_icon_title_1553" = "2017 OPL M19 Icon" tr "summoner_icon_title_1554" = "2017 LCL Vega Squadron Icon" tr "summoner_icon_title_1555" = "2017 LCL Natus Vincere Icon" tr "summoner_icon_title_1556" = "2017 LCL ROX Icon" tr "summoner_icon_title_1557" = "2017 LCL Vaevictis eSports Icon" tr "summoner_icon_title_1558" = "2017 LCL Team Just Alpha Icon" tr "summoner_icon_title_1559" = "2017 LCL Gambit CIS Icon" tr "summoner_icon_title_1560" = "2017 LCL Virtus.pro Icon" tr "summoner_icon_title_1561" = "2017 LMS Flash Wolves Icon" tr "summoner_icon_title_1562" = "2017 LMS ahq eSports club Icon" tr "summoner_icon_title_1563" = "2017 LMS HongKong eSports Icon" tr "summoner_icon_title_1564" = "2017 LMS J Team Icon" tr "summoner_icon_title_1565" = "2017 LMS eXtreme Gamer eSport Club Icon" tr "summoner_icon_title_1566" = "2017 LMS Wayi Spider Icon" tr "summoner_icon_title_1567" = "2017 LMS Machi e-Sports Icon" tr "summoner_icon_title_1568" = "2017 LMS Fireball Limited Icon" tr "summoner_icon_title_1569" = "2017 VCSA ROG Friends Icon" tr "summoner_icon_title_1570" = "2017 VCSA GIGABYTE Marines Icon" tr "summoner_icon_title_1571" = "2017 VCSA Next Gen Icon" tr "summoner_icon_title_1572" = "2017 VCSA Young Generation Icon" tr "summoner_icon_title_1573" = "2017 VCSA eHub United Icon" tr "summoner_icon_title_1574" = "2017 VCSA Cantho Cherry Icon" tr "summoner_icon_title_1575" = "2017 LPL Royal Never Give Up Icon" tr "summoner_icon_title_1576" = "2017 LPL EDG Icon" tr "summoner_icon_title_1577" = "2017 LPL WE Icon" tr "summoner_icon_title_1578" = "2017 LPL VG Icon" tr "summoner_icon_title_1579" = "2017 LPL SS Icon" tr "summoner_icon_title_1580" = "2017 LPL GT Icon" tr "summoner_icon_title_1581" = "2017 LPL QG Icon" tr "summoner_icon_title_1582" = "2017 LPL IG Icon" tr "summoner_icon_title_1583" = "2017 LPL LGD Icon" tr "summoner_icon_title_1584" = "2017 LPL IM Icon" tr "summoner_icon_title_1585" = "2017 CBLOL Red Canids Icon" tr "summoner_icon_title_1586" = "2017 VCSA UTM Esports Icon" tr "summoner_icon_title_1587" = "Koi Nami Icon" tr "summoner_icon_title_1588" = "Blood Moon Jhin Icon" tr "summoner_icon_title_1589" = "Blood Moon Diana Icon" tr "summoner_icon_title_1590" = "Blood Moon Twisted Fate Icon" tr "summoner_icon_title_1591" = "Blood Moon Talon Icon" tr "summoner_icon_title_1592" = "Blood Moon Rising Icon" tr "summoner_icon_title_1593" = "Festival Queen Icon" tr "summoner_icon_title_1594" = "Demacia Icon" tr "summoner_icon_title_1595" = "Dragonslayer Xin Zhao Icon" tr "summoner_icon_title_1596" = "Dragon Sorceress Icon" tr "summoner_icon_title_1597" = "Flame Dragon Icon" tr "summoner_icon_title_1598" = "2017 MSI: CBLOL Icon" tr "summoner_icon_title_1599" = "2017 MSI: LPL Icon" tr "summoner_icon_title_16" = "Red Caster Minion Icon" tr "summoner_icon_title_1600" = "2017 MSI: LCL Icon" tr "summoner_icon_title_1601" = "2017 MSI: EU LCS Icon" tr "summoner_icon_title_1602" = "2017 MSI: LJL Icon" tr "summoner_icon_title_1603" = "2017 MSI: LCK Icon" tr "summoner_icon_title_1604" = "2017 MSI: LLN Icon" tr "summoner_icon_title_1605" = "2017 MSI: CLS Icon" tr "summoner_icon_title_1606" = "2017 MSI: NA LCS Icon" tr "summoner_icon_title_1607" = "2017 MSI: OPL Icon" tr "summoner_icon_title_1608" = "2017 MSI: GPL Icon" tr "summoner_icon_title_1609" = "2017 MSI: LMS Icon" tr "summoner_icon_title_1610" = "2017 MSI: TCL Icon" tr "summoner_icon_title_1611" = "2017 MSI: CBLOL Tier 2 Icon" tr "summoner_icon_title_1612" = "2017 MSI: LPL Tier 2 Icon" tr "summoner_icon_title_1613" = "2017 MSI: LCL Tier 2 Icon" tr "summoner_icon_title_1614" = "2017 MSI: EU LCS Tier 2 Icon" tr "summoner_icon_title_1615" = "2017 MSI: LJL Tier 2 Icon" tr "summoner_icon_title_1616" = "2017 MSI: LCK Tier 2 Icon" tr "summoner_icon_title_1617" = "2017 MSI: LLN Tier 2 Icon" tr "summoner_icon_title_1618" = "2017 MSI: CLS Tier 2 Icon" tr "summoner_icon_title_1619" = "2017 MSI: NA LCS Tier 2 Icon" tr "summoner_icon_title_1620" = "2017 MSI: OPL Tier 2 Icon" tr "summoner_icon_title_1621" = "2017 MSI: GPL Tier 2 Icon" tr "summoner_icon_title_1622" = "2017 MSI: LMS Tier 2 Icon" tr "summoner_icon_title_1623" = "2017 MSI: TCL Tier 2 Icon" tr "summoner_icon_title_1624" = "2017 MSI Icon" tr "summoner_icon_title_1625" = "Sakura Icon" tr "summoner_icon_title_1626" = "Sakura Poro Icon" tr "summoner_icon_title_1627" = "2017 April Fool's Icon" tr "summoner_icon_title_1628" = "God Fist Icon" tr "summoner_icon_title_1629" = "Immortal Sight Icon" tr "summoner_icon_title_1630" = "Astronaut Teemo Icon" tr "summoner_icon_title_1631" = "Bardnik Icon" tr "summoner_icon_title_1632" = "Conqueror Karma Icon" tr "summoner_icon_title_1633" = "Gift of Magic Icon" tr "summoner_icon_title_1634" = "Blazing Feathers Icon" tr "summoner_icon_title_1635" = "Cosmic Blade Icon" tr "summoner_icon_title_1636" = "Cosmic Reaver Icon" tr "summoner_icon_title_1637" = "Cosmic Genesis Icon" tr "summoner_icon_title_1638" = "Dusk and Dawn Icon" tr "summoner_icon_title_1639" = "Corruption Icon" tr "summoner_icon_title_1640" = "Dark Star Orianna Icon" tr "summoner_icon_title_1641" = "Dark Star Kha'Zix Icon" tr "summoner_icon_title_1642" = "Cosmic Ruins Icon" tr "summoner_icon_title_1643" = "Pulsefire Caitlyn Icon" tr "summoner_icon_title_1644" = "Pulsefire Ezreal Icon" tr "summoner_icon_title_1645" = "Pulsefire Icon" tr "summoner_icon_title_1646" = "2017 EU LCS Mysterious Monkeys Icon" tr "summoner_icon_title_1647" = "2017 EU LCS Ninjas in Pyjamas Icon" tr "summoner_icon_title_1648" = "2017 LCK Ever8 Winners Icon" tr "summoner_icon_title_1649" = "2017 LPL DAN Gaming Icon" tr "summoner_icon_title_1650" = "2017 LPL SN Gaming Icon" tr "summoner_icon_title_1651" = "2017 LJL Burning Core Icon" tr "summoner_icon_title_1652" = "2017 CBLOL TEAM ONE Icon" tr "summoner_icon_title_1653" = "2017 CBLOL T-Show Icon" tr "summoner_icon_title_1654" = "2017 CBLOL ProGaming E-Sports Icon" tr "summoner_icon_title_1655" = "2017 LLN Silver Crows Icon" tr "summoner_icon_title_1656" = "2017 CLS B2K Icon" tr "summoner_icon_title_1657" = "2017 TCL P3P ESPORTS Icon" tr "summoner_icon_title_1658" = "2017 TCL ÇILEKLER Icon" tr "summoner_icon_title_1659" = "2017 OPL Team Regicide Icon" tr "summoner_icon_title_1660" = "2017 LMS Raise Gaming Icon" tr "summoner_icon_title_1661" = "Daybreak Icon" tr "summoner_icon_title_1662" = "Nightfall Icon" tr "summoner_icon_title_1663" = "Dawnblade Icon" tr "summoner_icon_title_1664" = "Nightblade Icon" tr "summoner_icon_title_1665" = "Dawnbringer Riven Icon" tr "summoner_icon_title_1666" = "Nightbringer Yasuo Icon" tr "summoner_icon_title_1667" = "Order Icon" tr "summoner_icon_title_1668" = "Chaos Icon" tr "summoner_icon_title_1669" = "Reign of Order Icon" tr "summoner_icon_title_1670" = "Reign of Chaos Icon" tr "summoner_icon_title_17" = "Red Super Minion Icon" tr "summoner_icon_title_18" = "Mix Mix Icon" tr "summoner_icon_title_19" = "Targon Icon" tr "summoner_icon_title_2" = "Blue Cannon Minion Icon" tr "summoner_icon_title_20" = "Shurima Icon" tr "summoner_icon_title_2072" = "Crabby Crab Icon" tr "summoner_icon_title_2073" = "Come At Me Crab Icon" tr "summoner_icon_title_2074" = "Cool Crab Icon" tr "summoner_icon_title_2075" = "Lifesaver Icon" tr "summoner_icon_title_2076" = "Rubber Ducky Icon" tr "summoner_icon_title_2077" = "Shock and Shower Icon" tr "summoner_icon_title_2078" = "2017 VCSA LG Red Icon" tr "summoner_icon_title_2079" = "2017 VCSA Fighters Gaming Icon" tr "summoner_icon_title_2080" = "2017 LPL JD Gaming Icon" tr "summoner_icon_title_2081" = "2017 Rift Rivals LCK-LPL-LMS Cluster Icon" tr "summoner_icon_title_2082" = "2017 Rift Rivals EU-NA Cluster Icon" tr "summoner_icon_title_2083" = "2017 Rift Rivals BRA-LAS-LAN Cluster Icon" tr "summoner_icon_title_2084" = "2017 Rift Rivals LCL-TCL Cluster Icon" tr "summoner_icon_title_2085" = "2017 Rift Rivals GPL-LJL-OPL Cluster Icon" tr "summoner_icon_title_2086" = "2017 Rift Rivals Winners Icon" tr "summoner_icon_title_2087" = "Shadow Assassin Kayn Icon" tr "summoner_icon_title_2088" = "Darkin Rhaast Icon" tr "summoner_icon_title_2089" = "Omega Squad Recruit Icon" tr "summoner_icon_title_2090" = "Omega Squad Veteran Icon" tr "summoner_icon_title_2091" = "Battle Boss Ziggs Icon" tr "summoner_icon_title_2092" = "Battle Boss Malzahar Icon" tr "summoner_icon_title_2093" = "Battle Boss Brand Icon" tr "summoner_icon_title_2094" = "Arcade Poro Icon" tr "summoner_icon_title_2095" = "New Level Icon" tr "summoner_icon_title_2096" = "Gold Edition Baron Icon" tr "summoner_icon_title_2097" = "Battle Boss Baron Icon" tr "summoner_icon_title_2098" = "Pentakill II Icon" tr "summoner_icon_title_2099" = "Pentakill Karthus Icon" tr "summoner_icon_title_21" = "Tree of Life Icon" tr "summoner_icon_title_22" = "Revive Icon" tr "summoner_icon_title_23" = "Lil' Sprout Icon" tr "summoner_icon_title_24" = "Spike Shield Icon" tr "summoner_icon_title_25" = "Level One Critter Icon" tr "summoner_icon_title_26" = "Level Two Critter Icon" tr "summoner_icon_title_27" = "Wraith Icon" tr "summoner_icon_title_28" = "Tibbers Icon" tr "summoner_icon_title_3" = "Blue Minion Caster Icon" tr "summoner_icon_title_3000" = "Pentakill Kayle Icon" tr "summoner_icon_title_3001" = "Pentakill Mordekaiser Icon" tr "summoner_icon_title_3002" = "Pentakill Olaf Icon" tr "summoner_icon_title_3003" = "Pentakill Sona Icon" tr "summoner_icon_title_3004" = "Pentakill Yorick Icon" tr "summoner_icon_title_3005" = "Championship Ashe Icon" tr "summoner_icon_title_3006" = "2017 World Championship Icon" tr "summoner_icon_title_3007" = "2017 Worlds Legend Icon" tr "summoner_icon_title_3008" = "2017 Worlds Pickem Poro Icon" tr "summoner_icon_title_3009" = "2017 Worlds Master Pickem Poro Icon" tr "summoner_icon_title_3010" = "2017 Worlds Master Icon" tr "summoner_icon_title_3013" = "Honor Great Leader Icon" tr "summoner_icon_title_3014" = "Honor Honorable Opponent Icon" tr "summoner_icon_title_3015" = "Honor For All Icon" tr "summoner_icon_title_3016" = "Honor Great Teammate Icon" tr "summoner_icon_title_3017" = "Honor Great Mentor Icon" tr "summoner_icon_title_3018" = "Star Guardian Ahri Icon" tr "summoner_icon_title_3019" = "Kiko Icon" tr "summoner_icon_title_3020" = "Yuuto Icon" tr "summoner_icon_title_3021" = "Boki and Baki Icon" tr "summoner_icon_title_3022" = "Shisa Icon" tr "summoner_icon_title_3023" = "Multi Icon" tr "summoner_icon_title_3024" = "New Horizon Icon" tr "summoner_icon_title_3025" = "Ornn Forgemaster Icon" tr "summoner_icon_title_3027" = "2017 Worlds paiN Gaming Icon" tr "summoner_icon_title_3029" = "2017 Worlds Team oNe e-Sports Icon" tr "summoner_icon_title_3031" = "2017 Worlds Kaos Latin Gamers Icon" tr "summoner_icon_title_3032" = "2017 Worlds Fnatic Icon" tr "summoner_icon_title_3033" = "2017 Worlds G2 Esports Icon" tr "summoner_icon_title_3034" = "2017 Worlds H2K Icon" tr "summoner_icon_title_3035" = "2017 Worlds Splyce Icon" tr "summoner_icon_title_3036" = "2017 Worlds Unicorns of Love Icon" tr "summoner_icon_title_3037" = "2017 Worlds Misfits Icon" tr "summoner_icon_title_3038" = "2017 Worlds Samsung GALAXY Icon" tr "summoner_icon_title_3039" = "2017 Worlds kt Rolster Icon" tr "summoner_icon_title_3040" = "2017 Worlds Longzhu Gaming Icon" tr "summoner_icon_title_3041" = "2017 Worlds SK telecom T1 Icon" tr "summoner_icon_title_3042" = "2017 Worlds Afreeca Freecs Icon" tr "summoner_icon_title_3043" = "2017 Worlds MVP Icon" tr "summoner_icon_title_3044" = "2017 Worlds Gambit CIS Icon" tr "summoner_icon_title_3047" = "2017 Worlds M19 Icon" tr "summoner_icon_title_3048" = "2017 Worlds DetonatioN FocusMe Icon" tr "summoner_icon_title_3049" = "2017 Worlds Rampage Icon" tr "summoner_icon_title_3053" = "2017 Worlds Lyon Gaming Icon" tr "summoner_icon_title_3055" = "2017 Worlds Infinity eSports Icon" tr "summoner_icon_title_3058" = "2017 Worlds Flash Wolves Icon" tr "summoner_icon_title_3059" = "2017 Worlds Raise Gaming Icon" tr "summoner_icon_title_3060" = "2017 Worlds ahq e-Sports Club Icon" tr "summoner_icon_title_3061" = "2017 Worlds J Team Icon" tr "summoner_icon_title_3062" = "2017 Worlds Machi Icon" tr "summoner_icon_title_3063" = "2017 Worlds Hong Kong Attitude Icon" tr "summoner_icon_title_3064" = "2017 Worlds Edward Gaming Icon" tr "summoner_icon_title_3065" = "2017 Worlds Team WE Icon" tr "summoner_icon_title_3067" = "2017 Worlds Invictus Gaming Icon" tr "summoner_icon_title_3069" = "2017 Worlds Snake Esports Icon" tr "summoner_icon_title_3070" = "2017 Worlds OMG Icon" tr "summoner_icon_title_3071" = "2017 Worlds NewBee Icon" tr "summoner_icon_title_3072" = "2017 Worlds Royal Never Give Up Icon" tr "summoner_icon_title_3074" = "2017 Worlds SN Gaming Icon" tr "summoner_icon_title_3076" = "2017 Worlds Immortals Icon" tr "summoner_icon_title_3077" = "2017 Worlds Counter Logic Gaming Icon" tr "summoner_icon_title_3078" = "2017 Worlds TSM Icon" tr "summoner_icon_title_3079" = "2017 Worlds Team Dignitas Icon" tr "summoner_icon_title_3081" = "2017 Worlds Cloud9 Icon" tr "summoner_icon_title_3082" = "2017 Worlds FlyQuest Icon" tr "summoner_icon_title_3083" = "2017 Worlds Legacy eSports Icon" tr "summoner_icon_title_3084" = "2017 Worlds Dire Wolves Icon" tr "summoner_icon_title_3085" = "2017 Worlds Chiefs eSports Club Icon" tr "summoner_icon_title_3086" = "2017 Worlds Sin Gaming Icon" tr "summoner_icon_title_3087" = "2017 Worlds Avant Gaming Icon" tr "summoner_icon_title_3090" = "2017 Worlds 1907 Fenerbahçe Espor Icon" tr "summoner_icon_title_3094" = "2017 Worlds Manila Eagles Icon" tr "summoner_icon_title_3095" = "2017 Worlds Resurgence Icon" tr "summoner_icon_title_3096" = "2017 Worlds Headhunters Icon" tr "summoner_icon_title_3097" = "2017 Worlds Kuala Lumpur Hunters Icon" tr "summoner_icon_title_3098" = "2017 Worlds Ascension Gaming Icon" tr "summoner_icon_title_3099" = "2017 Worlds GIGABYTE Marines Icon" tr "summoner_icon_title_3100" = "Radiant Wukong Icon" tr "summoner_icon_title_3101" = "2017 Worlds Young Generation Icon" tr "summoner_icon_title_3102" = "Tournament Beta Winner - 4 Team" tr "summoner_icon_title_3103" = "Tournament Beta Winner - 8 Team" tr "summoner_icon_title_3104" = "Tournament Beta Winner - 16 Team" tr "summoner_icon_title_3147" = "The Big One Icon" tr "summoner_icon_title_3148" = "Eternal Sword Yi Icon" tr "summoner_icon_title_3149" = "Soaring Sword Fiora Icon" tr "summoner_icon_title_3150" = "Sacred Sword Janna Icon" tr "summoner_icon_title_3151" = "Transcendent Icon" tr "summoner_icon_title_3152" = "Bee Singed Icon" tr "summoner_icon_title_3153" = "Arclight Yorick Icon" tr "summoner_icon_title_3154" = "Champie Katarina Icon" tr "summoner_icon_title_3155" = "Champie Lux Icon" tr "summoner_icon_title_3156" = "Champie Morgana Icon" tr "summoner_icon_title_3157" = "Champie Taric Icon" tr "summoner_icon_title_3158" = "Champie Twisted Fate Icon" tr "summoner_icon_title_3159" = "Champie Wukong Icon" tr "summoner_icon_title_3160" = "Champie Ezreal Icon" tr "summoner_icon_title_3161" = "Champie Miss Fortune Icon" tr "summoner_icon_title_3162" = "Rare Rune Owner Icon" tr "summoner_icon_title_3163" = "Death Sworn Icon" tr "summoner_icon_title_3164" = "Death Sworn Viktor Icon" tr "summoner_icon_title_3165" = "Death Sworn Katarina Icon" tr "summoner_icon_title_3166" = "Death Sworn Zed Icon" tr "summoner_icon_title_3167" = "Runes Reward Epic Mystery Skin Icon 1" tr "summoner_icon_title_3168" = "Runes Reward Epic Mystery Skin Icon 2" tr "summoner_icon_title_3169" = "Runes Reward Epic Mystery Skin Icon 3" tr "summoner_icon_title_3170" = "Runes Reward Epic Mystery Skin Icon 4" tr "summoner_icon_title_3171" = "Runes Reward Epic Mystery Skin Icon 5" tr "summoner_icon_title_3172" = "Super Galaxy Annie Icon" tr "summoner_icon_title_3173" = "Super Galaxy Elise Icon" tr "summoner_icon_title_3174" = "Super Galaxy Nidalee Icon" tr "summoner_icon_title_3175" = "Super Galaxy Gnar Icon" tr "summoner_icon_title_3176" = "Super Galaxy Icon" tr "summoner_icon_title_3177" = "Master's Challenge Season 1" tr "summoner_icon_title_3178" = "Gemstone Knight Icon + Gemstone" tr "summoner_icon_title_3179" = "Gemstone Prince Icon + Gemstone" tr "summoner_icon_title_3180" = "Gemstone King Icon + Gemstone" tr "summoner_icon_title_3181" = "Page Purchaser Icon" tr "summoner_icon_title_3182" = "PROJECT: Vayne Icon" tr "summoner_icon_title_3183" = "PROJECT: Vi Icon" tr "summoner_icon_title_3184" = "PROJECT: Jhin Icon" tr "summoner_icon_title_3185" = "PROJECT: Final Hunt Icon" tr "summoner_icon_title_3186" = "PROJECT: Hunters Icon" tr "summoner_icon_title_3187" = "Season 2017 - Solo/Duo Bronze" tr "summoner_icon_title_3188" = "Season 2017 - Flex 3v3 Bronze" tr "summoner_icon_title_3189" = "Season 2017 - Flex 5v5 Bronze" tr "summoner_icon_title_3190" = "Season 2017 - Solo/Duo Silver" tr "summoner_icon_title_3191" = "Season 2017- Flex 3v3 Silver" tr "summoner_icon_title_3192" = "Season 2017- Flex 5v5 Silver" tr "summoner_icon_title_3193" = "Season 2017 - Solo/Duo Gold" tr "summoner_icon_title_3194" = "Season 2017 - Flex 3v3 Gold" tr "summoner_icon_title_3195" = "Season 2017 - Flex 5v5 Gold" tr "summoner_icon_title_3196" = "Season 2017 - Solo/Duo Platinum" tr "summoner_icon_title_3197" = "Season 2017 - Flex 3v3 Platinum" tr "summoner_icon_title_3198" = "Season 2017 - Flex 5v5 Platinum" tr "summoner_icon_title_3199" = "Season 2017 - Solo/Duo Diamond" tr "summoner_icon_title_3200" = "Season 2017 - Flex 3v3 Diamond" tr "summoner_icon_title_3201" = "Season 2017 - Flex 5v5 Diamond" tr "summoner_icon_title_3202" = "Season 2017 - Solo/Duo Master" tr "summoner_icon_title_3203" = "Season 2017 - Flex 3v3 Master" tr "summoner_icon_title_3204" = "Season 2017 - Flex 5v5 Master" tr "summoner_icon_title_3205" = "Season 2017 - Solo/Duo Challenger" tr "summoner_icon_title_3206" = "Season 2017 - Flex 3v3 Challenger" tr "summoner_icon_title_3207" = "Season 2017 - Flex 5v5 Challenger" tr "summoner_icon_title_3208" = "All-Star 2017 Korea Dream Team" tr "summoner_icon_title_3209" = "All-Star 2017 North America Dream Team" tr "summoner_icon_title_3210" = "All-Star 2017 Europe Dream Team" tr "summoner_icon_title_3211" = "All-Star 2017 China Dream Team" tr "summoner_icon_title_3212" = "All-Star 2017 Turkey Dream Team" tr "summoner_icon_title_3213" = "All-Star 2017 Southeast Asia Dream Team" tr "summoner_icon_title_3214" = "All-Star 2017 LMS Dream Team" tr "summoner_icon_title_3215" = "All-Star 2017 Brazil Dream Team" tr "summoner_icon_title_3216" = "All-Star 2017" tr "summoner_icon_title_3217" = "Rengar Plush In The Jungle" tr "summoner_icon_title_3218" = "Turkey 5th Anniversary Poro Icon" tr "summoner_icon_title_3219" = "Santa Baron 2017 Icon" tr "summoner_icon_title_3220" = "Ambitious Elf Jinx Icon" tr "summoner_icon_title_3221" = "Snow Fawn Poppy Icon" tr "summoner_icon_title_3222" = "Santa Draven Icon" tr "summoner_icon_title_3223" = "Lunar Guardian Nasus Icon" tr "summoner_icon_title_3224" = "Lunar Guardian Warwick Icon" tr "summoner_icon_title_3225" = "Lunar Empress Lux Icon" tr "summoner_icon_title_3226" = "Year of the Dog Icon" tr "summoner_icon_title_3227" = "Sweetheart Xayah Icon" tr "summoner_icon_title_3228" = "Sweetheart Rakan Icon" tr "summoner_icon_title_3229" = "Lovebirds Icon" tr "summoner_icon_title_3230" = "Eternum Cassiopeia Icon" tr "summoner_icon_title_3231" = "Dearest Deer Icon" tr "summoner_icon_title_3232" = "Reindeer Poro Icon" tr "summoner_icon_title_3233" = "Baron Poro Icon" tr "summoner_icon_title_3235" = "Gemstone Stocking Icon + Gemstone" tr "summoner_icon_title_3236" = "Gemstone Pengu Icon + Gemstone" tr "summoner_icon_title_3237" = "Gemstone Poro Icon + Gemstone" tr "summoner_icon_title_3238" = "2018 CBLOL paiN Gaming" tr "summoner_icon_title_3239" = "2018 CBLOL INTZ e-Sports Club" tr "summoner_icon_title_3240" = "2018 CBLOL KaBuM e-Sports" tr "summoner_icon_title_3241" = "2018 CBLOL Vivo Keyd Stars" tr "summoner_icon_title_3242" = "2018 CBLOL CNB e-Sports Club" tr "summoner_icon_title_3243" = "2018 CBLOL Red Canids Corinthians" tr "summoner_icon_title_3244" = "2018 CBLOL Team One e-Sports" tr "summoner_icon_title_3245" = "2018 CBLOL ProGaming Esports" tr "summoner_icon_title_3246" = "2018 LCL Gambit Esports" tr "summoner_icon_title_3247" = "2018 LCL M19" tr "summoner_icon_title_3248" = "2018 LCL Team Just" tr "summoner_icon_title_3249" = "2018 LCL Dragon Army" tr "summoner_icon_title_3250" = "2018 LCL Vega Squadron" tr "summoner_icon_title_3251" = "2018 LCL ROX" tr "summoner_icon_title_3252" = "2018 LCL Vaevictis esports" tr "summoner_icon_title_3253" = "2018 LCL Elements Pro Gaming" tr "summoner_icon_title_3254" = "2018 CLS Kaos Latin Gamers" tr "summoner_icon_title_3255" = "2018 CLS Isurus Gaming" tr "summoner_icon_title_3256" = "2018 CLS Dark Horse" tr "summoner_icon_title_3257" = "2018 CLS Legatum" tr "summoner_icon_title_3258" = "2018 CLS Rebirth eSports" tr "summoner_icon_title_3259" = "2018 CLS Hafnet E-Sports" tr "summoner_icon_title_3260" = "2018 CLS Furious Gaming" tr "summoner_icon_title_3261" = "2018 CLS Universidad Católica Esports" tr "summoner_icon_title_3262" = "2018 NA LCS 100 Thieves" tr "summoner_icon_title_3263" = "2018 NA LCS Cloud9" tr "summoner_icon_title_3264" = "2018 NA LCS Clutch Gaming" tr "summoner_icon_title_3265" = "2018 NA LCS Counter Logic Gaming" tr "summoner_icon_title_3266" = "2018 NA LCS Echo Fox" tr "summoner_icon_title_3267" = "2018 NA LCS Flyquest" tr "summoner_icon_title_3268" = "2018 NA LCS Golden Guardians" tr "summoner_icon_title_3269" = "2018 NA LCS OpTic Gaming" tr "summoner_icon_title_3270" = "2018 NA LCS Team Liquid" tr "summoner_icon_title_3271" = "2018 NA LCS TSM" tr "summoner_icon_title_3272" = "2018 TCL Doğuş Üniversitesi Aurora" tr "summoner_icon_title_3273" = "2018 TCL Royal Bandits" tr "summoner_icon_title_3274" = "2018 TCL YouthCREW" tr "summoner_icon_title_3275" = "2018 TCL Dark Passage" tr "summoner_icon_title_3276" = "2018 TCL 1907 Fenerbahçe Espor" tr "summoner_icon_title_3277" = "2018 TCL Galakticos" tr "summoner_icon_title_3278" = "2018 TCL HWA GAMING" tr "summoner_icon_title_3279" = "2018 TCL BAUSuperMassive eSports" tr "summoner_icon_title_3280" = "2018 LLN Zaga Talent Gaming" tr "summoner_icon_title_3281" = "2018 LLN Predators eSports" tr "summoner_icon_title_3282" = "2018 LLN Just toys Havoks" tr "summoner_icon_title_3283" = "2018 LLN 6Sense" tr "summoner_icon_title_3284" = "2018 LLN Infinity eSports" tr "summoner_icon_title_3285" = "2018 LLN Gaming Gaming" tr "summoner_icon_title_3286" = "2018 LLN Rainbow7" tr "summoner_icon_title_3287" = "2018 OPL Bombers" tr "summoner_icon_title_3288" = "2018 OPL Avant Gaming" tr "summoner_icon_title_3289" = "2018 OPL The Chiefs Esports Club" tr "summoner_icon_title_3290" = "2018 OPL Dire Wolves" tr "summoner_icon_title_3291" = "2018 OPL Legacy Esports" tr "summoner_icon_title_3292" = "2018 OPL Order" tr "summoner_icon_title_3293" = "2018 OPL Sin Gaming" tr "summoner_icon_title_3294" = "2018 OPL Tectonic" tr "summoner_icon_title_3295" = "2018 LJL DetonatioN FocusMe" tr "summoner_icon_title_3296" = "2018 LJL Pentagram" tr "summoner_icon_title_3297" = "2018 LJL Unsold Stuff Gaming" tr "summoner_icon_title_3298" = "2018 LJL 7th heaven" tr "summoner_icon_title_3299" = "2018 LJL Rascal Jester" tr "summoner_icon_title_3300" = "2018 LJL V3 Esports" tr "summoner_icon_title_3301" = "2018 EU LCS Fnatic" tr "summoner_icon_title_3302" = "2018 EU LCS Unicorns of Love" tr "summoner_icon_title_3303" = "2018 EU LCS Splyce" tr "summoner_icon_title_3304" = "2018 EU LCS Misfits" tr "summoner_icon_title_3305" = "2018 EU LCS H2K" tr "summoner_icon_title_3306" = "2018 EU LCS Vitality" tr "summoner_icon_title_3307" = "2018 EU LCS Giants" tr "summoner_icon_title_3308" = "2018 EU LCS Schalke04" tr "summoner_icon_title_3309" = "2018 EU LCS ROCCAT" tr "summoner_icon_title_3310" = "2018 EU LCS G2" tr "summoner_icon_title_3311" = "2018 LMS Flash Wolves" tr "summoner_icon_title_3312" = "2018 LMS ahq e-Sports Club" tr "summoner_icon_title_3313" = "2018 LMS G-Rex" tr "summoner_icon_title_3314" = "2018 LMS Team Afro" tr "summoner_icon_title_3315" = "2018 LMS MAD TEAM" tr "summoner_icon_title_3316" = "2018 LMS Hong Kong Attitude" tr "summoner_icon_title_3317" = "2018 LMS J Team" tr "summoner_icon_title_3318" = "2018 LMS Machi Esports" tr "summoner_icon_title_3319" = "2018 VCS Hall of Fame" tr "summoner_icon_title_3320" = "2018 VCS EVOS" tr "summoner_icon_title_3321" = "2018 VCS Young Generation" tr "summoner_icon_title_3322" = "2018 VCS GAM Esports" tr "summoner_icon_title_3323" = "2018 VCS Cherry Esports" tr "summoner_icon_title_3324" = "2018 VCS FTV" tr "summoner_icon_title_3325" = "2018 VCS UTM Esports" tr "summoner_icon_title_3326" = "2018 LCK KING-ZONE DragonX" tr "summoner_icon_title_3327" = "2018 LCK SK telecom T1" tr "summoner_icon_title_3328" = "2018 LCK kt Rolster" tr "summoner_icon_title_3329" = "2018 LCK KSV" tr "summoner_icon_title_3330" = "2018 LCK Afreeca Freecs" tr "summoner_icon_title_3331" = "2018 LCK Jin Air Greenwings" tr "summoner_icon_title_3332" = "2018 LCK ROX Tigers" tr "summoner_icon_title_3333" = "2018 LCK MVP" tr "summoner_icon_title_3334" = "2018 LCK bbq OLIVERS" tr "summoner_icon_title_3335" = "2018 LCK KONGDOO MONSTER" tr "summoner_icon_title_3336" = "2018 LPL Team WE" tr "summoner_icon_title_3337" = "2018 LPL RoyalNeverGiveUp" tr "summoner_icon_title_3338" = "2018 LPL OHMYGOD" tr "summoner_icon_title_3339" = "2018 LPL JD Gaming" tr "summoner_icon_title_3340" = "2018 LPL LGD Gaming" tr "summoner_icon_title_3341" = "2018 LPL Bilibili Gaming" tr "summoner_icon_title_3342" = "2018 LPL Suning Gaming" tr "summoner_icon_title_3343" = "2018 LPL Topsports Gaming" tr "summoner_icon_title_3344" = "2018 LPL Vici Gaming" tr "summoner_icon_title_3345" = "2018 LPL FunPlus Phoenix" tr "summoner_icon_title_3346" = "2018 LPL Rogue Warriors" tr "summoner_icon_title_3347" = "2018 LPL Invictus Gaming" tr "summoner_icon_title_3348" = "Puppy Nasus Icon" tr "summoner_icon_title_3349" = "Puppy Warwick Icon" tr "summoner_icon_title_3350" = "Golden Caitlyn Icon" tr "summoner_icon_title_3351" = "Golden Sona Icon" tr "summoner_icon_title_3352" = "Golden Corki Icon" tr "summoner_icon_title_3353" = "Golden Katarina Icon" tr "summoner_icon_title_3354" = "Golden Riven Icon" tr "summoner_icon_title_3355" = "Golden Garen Icon" tr "summoner_icon_title_3356" = "2018 LPL Snake Esports" tr "summoner_icon_title_3357" = "2018 LPL Edward Gaming" tr "summoner_icon_title_3358" = "2018 VCS Friends Forever" tr "summoner_icon_title_3359" = "2018 LMS Team Afro" tr "summoner_icon_title_3360" = "2018 LMS J Team" tr "summoner_icon_title_3361" = "2018 CLS Isurus Gaming" tr "summoner_icon_title_3362" = "2018 CLS Dark Horse" tr "summoner_icon_title_3363" = "2018 CLS Legatum" tr "summoner_icon_title_3364" = "2018 LMS Hong Kong Attitude" tr "summoner_icon_title_3365" = "2018 LLN Dash9 Gaming" tr "summoner_icon_title_3366" = "Ashes, Ashes Icon" tr "summoner_icon_title_3367" = "Original Tibbers Icon" tr "summoner_icon_title_3368" = "Noxus Icon" tr "summoner_icon_title_3369" = "Void Icon" tr "summoner_icon_title_3370" = "Gun Goddess Icon" tr "summoner_icon_title_3371" = "Scarlet Fair Icon" tr "summoner_icon_title_3372" = "Zero Hour Icon" tr "summoner_icon_title_3373" = "Royal Arms Icon" tr "summoner_icon_title_3374" = "Starswarm Icon" tr "summoner_icon_title_3375" = "Resist Icon" tr "summoner_icon_title_3376" = "Pizza Delivery Sivir Icon" tr "summoner_icon_title_3377" = "Birdio Icon" tr "summoner_icon_title_3378" = "Chicken on a Pizza Icon" tr "summoner_icon_title_3379" = "BAWK BAWK Icon" tr "summoner_icon_title_3380" = "Space Food Zac Icon" tr "summoner_icon_title_3381" = "Space Day Nautilus Icon" tr "summoner_icon_title_3382" = "Ionia Icon" tr "summoner_icon_title_3383" = "Veigar's Staff Icon" tr "summoner_icon_title_3384" = "H-28G Icon" tr "summoner_icon_title_3385" = "2018 MSI CBLOL KaBuM! e-Sports" tr "summoner_icon_title_3386" = "2018 MSI CBLOL Vivo Keyd" tr "summoner_icon_title_3387" = "2018 MSI LPL Bilibili Gaming" tr "summoner_icon_title_3388" = "2018 MSI LPL Edward Gaming" tr "summoner_icon_title_3389" = "2018 MSI LPL FunPlus Phoenix" tr "summoner_icon_title_3390" = "2018 MSI LPL Invictus Gaming" tr "summoner_icon_title_3391" = "2018 MSI LPL JD Gaming" tr "summoner_icon_title_3392" = "2018 MSI LPL Oh My God" tr "summoner_icon_title_3393" = "2018 MSI LPL Royal Never Give Up" tr "summoner_icon_title_3394" = "2018 MSI LPL Rogue Warriors" tr "summoner_icon_title_3395" = "2018 MSI LPL Suning Gaming" tr "summoner_icon_title_3396" = "2018 MSI LPL Snake Esports" tr "summoner_icon_title_3397" = "2018 MSI LPL Team WE" tr "summoner_icon_title_3398" = "2018 MSI EU LCS Fnatic" tr "summoner_icon_title_3399" = "2018 MSI EU LCS G2 Esports" tr "summoner_icon_title_3400" = "2018 MSI EU LCS Splyce" tr "summoner_icon_title_3401" = "2018 MSI EU LCS Team Vitality" tr "summoner_icon_title_3402" = "2018 MSI LJL DetonatioN FocusMe" tr "summoner_icon_title_3403" = "2018 MSI LJL PENTAGRAM" tr "summoner_icon_title_3404" = "2018 MSI LJL Unsold Stuff Gaming" tr "summoner_icon_title_3405" = "2018 MSI LJL V3 Esports" tr "summoner_icon_title_3406" = "2018 MSI GPL Kuala Lumpur Hunters" tr "summoner_icon_title_3407" = "2018 MSI GPL Bigetron E-Sports" tr "summoner_icon_title_3408" = "2018 MSI GPL Mineski" tr "summoner_icon_title_3409" = "2018 MSI GPL Ascension Gaming" tr "summoner_icon_title_3410" = "2018 MSI GPL Sovereign" tr "summoner_icon_title_3411" = "2018 MSI LCK Afreeca Freecs" tr "summoner_icon_title_3412" = "2018 MSI LCK KSV eSports" tr "summoner_icon_title_3413" = "2018 MSI LCK kt Rolster" tr "summoner_icon_title_3414" = "2018 MSI LCK Kingzone DragonX" tr "summoner_icon_title_3415" = "2018 MSI LCK ROX Tigers" tr "summoner_icon_title_3416" = "2018 MSI LCK SK Telecom T1" tr "summoner_icon_title_3417" = "2018 MSI LLN 6Sense" tr "summoner_icon_title_3418" = "2018 MSI LLN Dash9 Gaming" tr "summoner_icon_title_3419" = "2018 MSI LLN Gaming Gaming" tr "summoner_icon_title_3420" = "2018 MSI LLN Infinity eSports" tr "summoner_icon_title_3421" = "2018 MSI LLN Predators eSports" tr "summoner_icon_title_3422" = "2018 MSI LLN Rainbow7" tr "summoner_icon_title_3423" = "2018 MSI CLS Furious Gaming" tr "summoner_icon_title_3424" = "2018 MSI CLS Hafnet E-Sports" tr "summoner_icon_title_3425" = "2018 MSI CLS Isurus Gaming" tr "summoner_icon_title_3426" = "2018 MSI CLS Kaos Latin Gamers" tr "summoner_icon_title_3427" = "2018 MSI CLS Legatum" tr "summoner_icon_title_3428" = "2018 MSI CLS Rebirth eSports" tr "summoner_icon_title_3429" = "2018 MSI LMS Team Afro" tr "summoner_icon_title_3430" = "2018 MSI LMS ahq e-Sports Club" tr "summoner_icon_title_3431" = "2018 MSI LMS Flash Wolves" tr "summoner_icon_title_3432" = "2018 MSI LMS G-Rex" tr "summoner_icon_title_3433" = "2018 MSI LMS Hong Kong Attitude" tr "summoner_icon_title_3434" = "2018 MSI LMS J Team" tr "summoner_icon_title_3435" = "2018 MSI LMS Machi Esports" tr "summoner_icon_title_3436" = "2018 MSI LMS MAD Team" tr "summoner_icon_title_3437" = "2018 MSI NA LCS 100 Thieves" tr "summoner_icon_title_3438" = "2018 MSI NA LCS Clutch Gaming" tr "summoner_icon_title_3439" = "2018 MSI NA LCS Echo Fox" tr "summoner_icon_title_3440" = "2018 MSI NA LCS Team Liquid" tr "summoner_icon_title_3441" = "2018 MSI OPL Chiefs Esports Club" tr "summoner_icon_title_3442" = "2018 MSI OPL Dire Wolves" tr "summoner_icon_title_3443" = "2018 MSI TCL Team AURORA" tr "summoner_icon_title_3444" = "2018 MSI TCL Dark Passage.Dominos" tr "summoner_icon_title_3445" = "2018 MSI TCL 1907 Fenerbahçe Espor" tr "summoner_icon_title_3446" = "2018 MSI TCL Royal Bandits Esports" tr "summoner_icon_title_3447" = "2018 MSI TCL BAUSuperMassive eSports" tr "summoner_icon_title_3448" = "2018 MSI TCL YouthCREW" tr "summoner_icon_title_3449" = "2018 MSI VCS EVOS Esports" tr "summoner_icon_title_3450" = "2018 MSI VCS GIGABYTE Marines" tr "summoner_icon_title_3451" = "2018 MSI VCS Ultimate" tr "summoner_icon_title_3452" = "2018 MSI VCS Young Generation" tr "summoner_icon_title_3453" = "2018 MSI LCL Gambit Esports" tr "summoner_icon_title_3454" = "2018 MSI LCL ROX" tr "summoner_icon_title_3455" = "Conqueror Varus Icon" tr "summoner_icon_title_3456" = "Champie Vayne Icon" tr "summoner_icon_title_3457" = "Champie Leblanc Icon" tr "summoner_icon_title_3458" = "Champie Garen Icon" tr "summoner_icon_title_3459" = "Champie Nasus Icon" tr "summoner_icon_title_3460" = "Champie Caitlyn Icon" tr "summoner_icon_title_3461" = "Champie Xin Zhao Icon" tr "summoner_icon_title_3462" = "Champie Gangplank Icon" tr "summoner_icon_title_3463" = "Champie Twitch Icon" tr "summoner_icon_title_3464" = "Pulsefire Riven Icon" tr "summoner_icon_title_3465" = "Pulsefire Twisted Fate Icon" tr "summoner_icon_title_3466" = "Pulsefire Shen Icon" tr "summoner_icon_title_3470" = "Soccer Cup Icon 1" tr "summoner_icon_title_3471" = "Soccer Cup Icon 2" tr "summoner_icon_title_3472" = "Soccer Cup Icon 3" tr "summoner_icon_title_3478" = "Rainbow Fluft Icon" tr "summoner_icon_title_3479" = "2018 MSI CBLoL KaBuM! e-Sports Winners Icon" tr "summoner_icon_title_3480" = "2018 MSI LPL Royal Never Give Up Winners Icon" tr "summoner_icon_title_3481" = "2018 MSI EU LCS Fnatic Winners Icon" tr "summoner_icon_title_3482" = "2018 MSI LJL PENTAGRAM Winners Icon" tr "summoner_icon_title_3483" = "2018 MSI GPL Ascension Gaming Winners Icon" tr "summoner_icon_title_3484" = "2018 MSI LCK Kingzone DragonX Winners Icon" tr "summoner_icon_title_3485" = "2018 MSI LLN Rainbow7 Winners Icon" tr "summoner_icon_title_3486" = "2018 MSI CLS Kaos Latin Gamers Winners Icon" tr "summoner_icon_title_3487" = "2018 MSI LMS Flash Wolves Winners Icon" tr "summoner_icon_title_3488" = "2018 MSI NA LCS Team Liquid Winners Icon" tr "summoner_icon_title_3489" = "2018 MSI OPL Dire Wolves Winners Icon" tr "summoner_icon_title_3490" = "2018 MSI TCL BAUSuperMassive eSports Winners Icon" tr "summoner_icon_title_3491" = "2018 MSI VCS EVOS Esports Winners Icon" tr "summoner_icon_title_3492" = "2018 MSI LCL Gambit Esports Winners Icon" tr "summoner_icon_title_3493" = "Pirate Poro Icon" tr "summoner_icon_title_3494" = "Dark Waters Vladimir Icon" tr "summoner_icon_title_3495" = "Dark Waters Diana Icon" tr "summoner_icon_title_3496" = "Serpent Crest Icon" tr "summoner_icon_title_3497" = "King of the Sea Icon" tr "summoner_icon_title_3499" = "God-King Garen Icon" tr "summoner_icon_title_3500" = "God-King Darius Icon" tr "summoner_icon_title_3501" = "The Lion Icon" tr "summoner_icon_title_3502" = "The Wolf Icon" tr "summoner_icon_title_3503" = "VS 2018 Icon" tr "summoner_icon_title_3504" = "Eternal Reign Icon" tr "summoner_icon_title_3505" = "Endless War Icon" tr "summoner_icon_title_3506" = "Little Lion Icon" tr "summoner_icon_title_3507" = "Little Wolf Icon" tr "summoner_icon_title_3508" = "2018 CBLOL Flamengo" tr "summoner_icon_title_3509" = "2018 CBLOL Kabum Esports" tr "summoner_icon_title_3510" = "2018 CBLOL Ilha da Macacada" tr "summoner_icon_title_3511" = "2018 CLS Legatum" tr "summoner_icon_title_3512" = "2018 CLS Evilvice Esports" tr "summoner_icon_title_3513" = "2018 LLN Pixel Esports Club" tr "summoner_icon_title_3514" = "2018 OPL Mammoth" tr "summoner_icon_title_3515" = "2018 LJL Crest Gaming Act" tr "summoner_icon_title_3516" = "2018 LJL Burning Core" tr "summoner_icon_title_3517" = "2018 LCK Gen.G Gaming" tr "summoner_icon_title_3518" = "2018 LCK Hwanwha Life Esports" tr "summoner_icon_title_3519" = "2018 LCK Griffin" tr "summoner_icon_title_3520" = "2018 LPL Invictus Gaming" tr "summoner_icon_title_3521" = "New Player Poro Icon" tr "summoner_icon_title_3522" = "Playmaker Lee Sin Icon" tr "summoner_icon_title_3523" = "Sweeper Rammus Icon" tr "summoner_icon_title_3524" = "Dark Star Cho'Gath Icon" tr "summoner_icon_title_3525" = "Dark Star Cho'Gath Event Icon" tr "summoner_icon_title_3526" = "2018 TCL Bahçeşehir SuperMassive" tr "summoner_icon_title_3527" = "2018 VCS Cube Adonis" tr "summoner_icon_title_3528" = "2018 VCS Phong Vu Buffalo" tr "summoner_icon_title_3529" = "2018 VCS Vikings" tr "summoner_icon_title_3530" = "Master's Challenge Season 2" tr "summoner_icon_title_3531" = "Crown of the Lions Icon" tr "summoner_icon_title_3532" = "Crown of the Wolves" tr "summoner_icon_title_3533" = "Divine Lion Icon" tr "summoner_icon_title_3534" = "Forsaken Wolf Icon" tr "summoner_icon_title_3535" = "Lion Banner Icon" tr "summoner_icon_title_3536" = "Wolf Banner Icon" tr "summoner_icon_title_3537" = "Lion's Covenant Icon" tr "summoner_icon_title_3538" = "Wolf's Pact Icon" tr "summoner_icon_title_3539" = "Pride's Greatblade Icon" tr "summoner_icon_title_3540" = "Lupine Battleaxe Icon" tr "summoner_icon_title_3541" = "Darkin Icon" tr "summoner_icon_title_3542" = "Miss Fortune Portrait Icon" tr "summoner_icon_title_3543" = "Lux Portrait Icon" tr "summoner_icon_title_3544" = "Master Yi Portrait Icon" tr "summoner_icon_title_3545" = "Ahri Portrait Icon" tr "summoner_icon_title_3546" = "Darius Portrait Icon" tr "summoner_icon_title_3547" = "2018 LJL Burning Core" tr "summoner_icon_title_3548" = "2018 Rift Rivals Icon" tr "summoner_icon_title_3549" = "2018 TCL Bursaspor Esports" tr "summoner_icon_title_3550" = "New Player Welcoming Poro Icon" tr "summoner_icon_title_3551" = "Mt. Targon Icon" tr "summoner_icon_title_3552" = "Runeterra Map Icon" tr "summoner_icon_title_3553" = "World Rune Icon" tr "summoner_icon_title_3554" = "Shadow Isles Icon" tr "summoner_icon_title_3555" = "Shurima Icon" tr "summoner_icon_title_3556" = "Freljord Icon" tr "summoner_icon_title_3557" = "SSG Gnar Icon" tr "summoner_icon_title_3558" = "SSG Jarvan IV Icon" tr "summoner_icon_title_3559" = "SSG Taliyah Icon" tr "summoner_icon_title_3560" = "SSG Xayah Icon" tr "summoner_icon_title_3561" = "SSG Rakan Icon" tr "summoner_icon_title_3562" = "SSG Ezreal Icon" tr "summoner_icon_title_3563" = "2018 Willyrex Squad Icon" tr "summoner_icon_title_3564" = "2018 Faragan Squad Icon" tr "summoner_icon_title_3565" = "2018 Callux Squad Icon" tr "summoner_icon_title_3566" = "2018 Mini Ladd Squad Icon" tr "summoner_icon_title_3567" = "2018 Mates Squad Icon" tr "summoner_icon_title_3568" = "2018 Arazhul Squad Icon" tr "summoner_icon_title_3569" = "2018 Der Heider Squad Icon" tr "summoner_icon_title_3582" = "Pool Party Gangplank Icon" tr "summoner_icon_title_3583" = "Pool Party Caitlyn Icon" tr "summoner_icon_title_3584" = "Pool Party Zoe Icon" tr "summoner_icon_title_3585" = "Tasty Beverage Icon" tr "summoner_icon_title_3586" = "Pengu (Ruby) Icon" tr "summoner_icon_title_3587" = "Iced Pengu Icon" tr "summoner_icon_title_3588" = "Cosmic Defender Xin Zhao Icon" tr "summoner_icon_title_3589" = "Cosmic Queen Ashe Icon" tr "summoner_icon_title_3590" = "Cosmic Enchantress Lulu Icon" tr "summoner_icon_title_3591" = "Aurelion Smol Icon" tr "summoner_icon_title_3592" = "Mafia Poro Icon" tr "summoner_icon_title_3593" = "Mecha Aurelion Sol Icon" tr "summoner_icon_title_3595" = "High Noon Lucian Icon" tr "summoner_icon_title_3596" = "High Noon Urgot Icon" tr "summoner_icon_title_3597" = "High Noon Thresh Icon" tr "summoner_icon_title_3598" = "High Noon Gothic Icon" tr "summoner_icon_title_3599" = "Divine Sword Irelia Icon" tr "summoner_icon_title_3600" = "Enduring Sword Talon Icon" tr "summoner_icon_title_3601" = "Odyssey Yasuo Icon" tr "summoner_icon_title_3602" = "Odyssey Ziggs Icon" tr "summoner_icon_title_3603" = "Odyssey Malphite Icon" tr "summoner_icon_title_3604" = "Odyssey Sona Icon" tr "summoner_icon_title_3605" = "Odyssey Jinx Icon" tr "summoner_icon_title_3606" = "Odyssey Kayn Icon" tr "summoner_icon_title_3607" = "Rhaast Unbound Icon" tr "summoner_icon_title_3608" = "Kayn Ascended Icon" tr "summoner_icon_title_3609" = "Odyssey Recruit Icon" tr "summoner_icon_title_3610" = "Ora Icon" tr "summoner_icon_title_3611" = "Lifebead Icon" tr "summoner_icon_title_3612" = "Focusbead Icon" tr "summoner_icon_title_3613" = "Space Lizard Icon" tr "summoner_icon_title_3614" = "Odyssey Zenith Icon" tr "summoner_icon_title_3615" = "Odyssey Veteran Icon" tr "summoner_icon_title_3616" = "Odyssey Recruiter Badge" tr "summoner_icon_title_3617" = "Odyssey Recruit Badge" tr "summoner_icon_title_3619" = "Championship Kha'Zix Icon" tr "summoner_icon_title_3620" = "Championship Ashe Chibi Icon" tr "summoner_icon_title_3621" = "Champion Minions Icon" tr "summoner_icon_title_3622" = "World Champion Minions Icon" tr "summoner_icon_title_3623" = "On Duty Icon" tr "summoner_icon_title_3624" = "Championship Sword Icon" tr "summoner_icon_title_3625" = "Championship Lantern Icon" tr "summoner_icon_title_3626" = "Championship Gauntlet Icon" tr "summoner_icon_title_3627" = "Championship Spears Icon" tr "summoner_icon_title_3628" = "Championship Blade Icon" tr "summoner_icon_title_3629" = "Worlds Master Pass Summoner Icon" tr "summoner_icon_title_3630" = "Worlds Pass Icon" tr "summoner_icon_title_3631" = "Golden Worlds Pass Icon" tr "summoner_icon_title_3632" = "Worlds 2018 Icon" tr "summoner_icon_title_3633" = "Epic Worlds 2018 Icon" tr "summoner_icon_title_3634" = "Mythic Worlds 2018 Icon" tr "summoner_icon_title_3635" = "Championship Kha'Zix Chroma Flamengo" tr "summoner_icon_title_3636" = "Championship Kha'Zix Chroma KaBuM! e-Sports" tr "summoner_icon_title_3637" = "Championship Kha'Zix Chroma Kaos Latin Gamers" tr "summoner_icon_title_3638" = "Championship Kha'Zix Chroma Rebirth eSports" tr "summoner_icon_title_3639" = "Championship Kha'Zix Chroma Fnatic" tr "summoner_icon_title_3640" = "Championship Kha'Zix Chroma G2 Esports" tr "summoner_icon_title_3641" = "Championship Kha'Zix Chroma Misfits" tr "summoner_icon_title_3642" = "Championship Kha'Zix Chroma Schalke04" tr "summoner_icon_title_3643" = "Championship Kha'Zix Chroma Splyce" tr "summoner_icon_title_3644" = "Championship Kha'Zix Chroma Team Vitality" tr "summoner_icon_title_3645" = "Championship Kha'Zix Chroma Ascension Gaming" tr "summoner_icon_title_3646" = "Championship Kha'Zix Chroma Afreeca Freecs" tr "summoner_icon_title_3647" = "Championship Kha'Zix Chroma Gen.G Gaming" tr "summoner_icon_title_3648" = "Championship Kha'Zix Chroma Griffin" tr "summoner_icon_title_3649" = "Championship Kha'Zix Chroma Kingzone DragonX" tr "summoner_icon_title_3650" = "Championship Kha'Zix Chroma KT Rolster" tr "summoner_icon_title_3651" = "Championship Kha'Zix Chroma SK Telecom T1" tr "summoner_icon_title_3652" = "Championship Kha'Zix Chroma Gambit Esports" tr "summoner_icon_title_3653" = "Championship Kha'Zix Chroma DetonatioN FocusMe" tr "summoner_icon_title_3654" = "Championship Kha'Zix Chroma Pentagram" tr "summoner_icon_title_3655" = "Championship Kha'Zix Chroma Unsold Stuff Gaming" tr "summoner_icon_title_3656" = "Championship Kha'Zix Chroma Dash9 Gaming" tr "summoner_icon_title_3657" = "Championship Kha'Zix Chroma Infinity eSports CR" tr "summoner_icon_title_3658" = "Championship Kha'Zix Chroma Flash Wolves" tr "summoner_icon_title_3659" = "Championship Kha'Zix Chroma G-Rex" tr "summoner_icon_title_3660" = "Championship Kha'Zix Chroma Hong Kong Attitude" tr "summoner_icon_title_3661" = "Championship Kha'Zix Chroma J Team" tr "summoner_icon_title_3662" = "Championship Kha'Zix Chroma Machi Esports" tr "summoner_icon_title_3663" = "Championship Kha'Zix Chroma MAD Team" tr "summoner_icon_title_3664" = "Championship Kha'Zix Chroma Edward Gaming" tr "summoner_icon_title_3665" = "Championship Kha'Zix Chroma Invictus Gaming" tr "summoner_icon_title_3666" = "Championship Kha'Zix Chroma JD Gaming" tr "summoner_icon_title_3667" = "Championship Kha'Zix Chroma Rogue Warriors" tr "summoner_icon_title_3668" = "Championship Kha'Zix Chroma Royal Never Give Up" tr "summoner_icon_title_3669" = "Championship Kha'Zix Chroma 100 Thieves" tr "summoner_icon_title_3670" = "Championship Kha'Zix Chroma Cloud9" tr "summoner_icon_title_3671" = "Championship Kha'Zix Chroma Clutch Gaming" tr "summoner_icon_title_3672" = "Championship Kha'Zix Chroma Echo Fox" tr "summoner_icon_title_3673" = "Championship Kha'Zix Chroma Team Liquid" tr "summoner_icon_title_3674" = "Championship Kha'Zix Chroma TSM" tr "summoner_icon_title_3675" = "Championship Kha'Zix Chroma Dire Wolves" tr "summoner_icon_title_3676" = "Championship Kha'Zix Chroma BAHÇEŞEHİR SUPERMASSİVE" tr "summoner_icon_title_3677" = "Championship Kha'Zix Chroma Royal Bandits" tr "summoner_icon_title_3678" = "Championship Kha'Zix Chroma Cube Adonis" tr "summoner_icon_title_3679" = "Championship Kha'Zix Chroma EVOS Esports" tr "summoner_icon_title_3680" = "Championship Kha'Zix Chroma Friends Forever" tr "summoner_icon_title_3681" = "Championship Kha'Zix Chroma Phong Vu Buffalo" tr "summoner_icon_title_3682" = "2018 Worlds Flamengo Icon" tr "summoner_icon_title_3683" = "2018 Worlds KaBuM! e-Sports Icon" tr "summoner_icon_title_3684" = "2018 Worlds Kaos Latin Gamers Icon" tr "summoner_icon_title_3685" = "2018 Worlds Rebirth eSports Icon" tr "summoner_icon_title_3686" = "2018 Worlds Fnatic Icon" tr "summoner_icon_title_3687" = "2018 Worlds G2 Esports Icon" tr "summoner_icon_title_3688" = "2018 Worlds Misfits Icon" tr "summoner_icon_title_3689" = "2018 Worlds Schalke04 Icon" tr "summoner_icon_title_3690" = "2018 Worlds Splyce Icon" tr "summoner_icon_title_3691" = "2018 Worlds Team Vitality Icon" tr "summoner_icon_title_3692" = "2018 Worlds Ascension Gaming Icon" tr "summoner_icon_title_3693" = "2018 Worlds Afreeca Freecs Icon" tr "summoner_icon_title_3694" = "2018 Worlds Gen.G Gaming Icon" tr "summoner_icon_title_3695" = "2018 Worlds Griffin Icon" tr "summoner_icon_title_3696" = "2018 Worlds Kingzone DragonX Icon" tr "summoner_icon_title_3697" = "2018 Worlds KT Rolster Icon" tr "summoner_icon_title_3698" = "2018 Worlds SK Telecom T1 Icon" tr "summoner_icon_title_3699" = "2018 Worlds Gambit Esports Icon" tr "summoner_icon_title_3700" = "2018 Worlds DetonatioN FocusMe Icon" tr "summoner_icon_title_3701" = "2018 Worlds Pentagram Icon" tr "summoner_icon_title_3702" = "2018 Worlds Unsold Stuff Gaming Icon" tr "summoner_icon_title_3703" = "2018 Worlds Dash9 Gaming Icon" tr "summoner_icon_title_3704" = "2018 Worlds Infinity eSports CR Icon" tr "summoner_icon_title_3705" = "2018 Worlds Flash Wolves Icon" tr "summoner_icon_title_3706" = "2018 Worlds G-Rex Icon" tr "summoner_icon_title_3707" = "2018 Worlds Hong Kong Attitude Icon" tr "summoner_icon_title_3708" = "2018 Worlds J Team Icon" tr "summoner_icon_title_3709" = "2018 Worlds Machi Esports Icon" tr "summoner_icon_title_3710" = "2018 Worlds MAD Team Icon" tr "summoner_icon_title_3711" = "2018 Worlds Edward Gaming Icon" tr "summoner_icon_title_3712" = "2018 Worlds Invictus Gaming Icon" tr "summoner_icon_title_3713" = "2018 Worlds JD Gaming Icon" tr "summoner_icon_title_3714" = "2018 Worlds Rogue Warriors Icon" tr "summoner_icon_title_3715" = "2018 Worlds Royal Never Give Up Icon" tr "summoner_icon_title_3716" = "2018 Worlds 100 Thieves Icon" tr "summoner_icon_title_3717" = "2018 Worlds Cloud9 Icon" tr "summoner_icon_title_3718" = "2018 Worlds Clutch Gaming Icon" tr "summoner_icon_title_3719" = "2018 Worlds Echo Fox Icon" tr "summoner_icon_title_3720" = "2018 Worlds Team Liquid Icon" tr "summoner_icon_title_3721" = "2018 Worlds TSM Icon" tr "summoner_icon_title_3722" = "2018 Worlds Dire Wolves Icon" tr "summoner_icon_title_3723" = "2018 Worlds BAHÇEŞEHİR SUPERMASSİVE Icon" tr "summoner_icon_title_3724" = "2018 Worlds Royal Bandits Icon" tr "summoner_icon_title_3725" = "2018 Worlds Cube Adonis Icon" tr "summoner_icon_title_3726" = "2018 Worlds EVOS Esports Icon" tr "summoner_icon_title_3727" = "2018 Worlds Friends Forever Icon" tr "summoner_icon_title_3728" = "2018 Worlds Phong Vu Buffalo Icon" tr "summoner_icon_title_3729" = "2018 Worlds Flamengo Icon (Gold)" tr "summoner_icon_title_3730" = "2018 Worlds KaBuM! e-Sports Icon (Gold)" tr "summoner_icon_title_3731" = "2018 Worlds Kaos Latin Gamers Icon (Gold)" tr "summoner_icon_title_3732" = "2018 Worlds Rebirth eSports Icon (Gold)" tr "summoner_icon_title_3733" = "2018 Worlds Fnatic Icon (Gold)" tr "summoner_icon_title_3734" = "2018 Worlds G2 Esports Icon (Gold)" tr "summoner_icon_title_3735" = "2018 Worlds Misfits Icon (Gold)" tr "summoner_icon_title_3736" = "2018 Worlds Schalke04 Icon (Gold)" tr "summoner_icon_title_3737" = "2018 Worlds Splyce Icon (Gold)" tr "summoner_icon_title_3738" = "2018 Worlds Team Vitality Icon (Gold)" tr "summoner_icon_title_3739" = "2018 Worlds Ascension Gaming Icon (Gold)" tr "summoner_icon_title_3740" = "2018 Worlds Afreeca Freecs Icon (Gold)" tr "summoner_icon_title_3741" = "2018 Worlds Gen.G Gaming Icon (Gold)" tr "summoner_icon_title_3742" = "2018 Worlds Griffin Icon (Gold)" tr "summoner_icon_title_3743" = "2018 Worlds Kingzone DragonX Icon (Gold)" tr "summoner_icon_title_3744" = "2018 Worlds KT Rolster Icon (Gold)" tr "summoner_icon_title_3745" = "2018 Worlds SK Telecom T1 Icon (Gold)" tr "summoner_icon_title_3746" = "2018 Worlds Gambit Esports Icon (Gold)" tr "summoner_icon_title_3747" = "2018 Worlds DetonatioN FocusMe Icon (Gold)" tr "summoner_icon_title_3748" = "2018 Worlds Pentagram Icon (Gold)" tr "summoner_icon_title_3749" = "2018 Worlds Unsold Stuff Gaming Icon (Gold)" tr "summoner_icon_title_3750" = "2018 Worlds Dash9 Gaming Icon (Gold)" tr "summoner_icon_title_3751" = "2018 Worlds Infinity eSports CR Icon (Gold)" tr "summoner_icon_title_3752" = "2018 Worlds Flash Wolves Icon (Gold)" tr "summoner_icon_title_3753" = "2018 Worlds G-Rex Icon (Gold)" tr "summoner_icon_title_3754" = "2018 Worlds Hong Kong Attitude Icon (Gold)" tr "summoner_icon_title_3755" = "2018 Worlds J Team Icon (Gold)" tr "summoner_icon_title_3756" = "2018 Worlds Machi Esports Icon (Gold)" tr "summoner_icon_title_3757" = "2018 Worlds MAD Team Icon (Gold)" tr "summoner_icon_title_3758" = "2018 Worlds Edward Gaming Icon (Gold)" tr "summoner_icon_title_3759" = "2018 Worlds Invictus Gaming Icon (Gold)" tr "summoner_icon_title_3760" = "2018 Worlds JD Gaming Icon (Gold)" tr "summoner_icon_title_3761" = "2018 Worlds Rogue Warriors Icon (Gold)" tr "summoner_icon_title_3762" = "2018 Worlds Royal Never Give Up Icon (Gold)" tr "summoner_icon_title_3763" = "2018 Worlds 100 Thieves Icon (Gold)" tr "summoner_icon_title_3764" = "2018 Worlds Cloud9 Icon (Gold)" tr "summoner_icon_title_3765" = "2018 Worlds Clutch Gaming Icon (Gold)" tr "summoner_icon_title_3766" = "2018 Worlds Echo Fox Icon (Gold)" tr "summoner_icon_title_3767" = "2018 Worlds Team Liquid Icon (Gold)" tr "summoner_icon_title_3768" = "2018 Worlds TSM Icon (Gold)" tr "summoner_icon_title_3769" = "2018 Worlds Dire Wolves Icon (Gold)" tr "summoner_icon_title_3770" = "2018 Worlds BAHÇEŞEHİR SUPERMASSİVE Icon (Gold)" tr "summoner_icon_title_3771" = "2018 Worlds Royal Bandits Icon (Gold)" tr "summoner_icon_title_3772" = "2018 Worlds Cube Adonis Icon (Gold)" tr "summoner_icon_title_3773" = "2018 Worlds EVOS Esports Icon (Gold)" tr "summoner_icon_title_3774" = "2018 Worlds Friends Forever Icon (Gold)" tr "summoner_icon_title_3775" = "2018 Worlds Phong Vu Buffalo Icon (Gold)" tr "summoner_icon_title_3776" = "Pick 'Ems Poro 2018 Icon" tr "summoner_icon_title_3777" = "Pick 'Ems Wizard 2018 Icon" tr "summoner_icon_title_3778" = "Jakarta 2018 Icon" tr "summoner_icon_title_3779" = "Golden Championship Kha'Zix Icon" tr "summoner_icon_title_3780" = "Golden Championship Sword Icon" tr "summoner_icon_title_3781" = "Golden Championship Lantern Icon" tr "summoner_icon_title_3782" = "Golden Championship Gauntlet Icon" tr "summoner_icon_title_3783" = "Golden Championship Spears Icon" tr "summoner_icon_title_3784" = "Golden Championship Blade Icon" tr "summoner_icon_title_3785" = "Infernal Amumu Icon" tr "summoner_icon_title_3786" = "Dragon Trainer Heimerdinger Icon" tr "summoner_icon_title_3787" = "Pythagoras Icon" tr "summoner_icon_title_3788" = "Bitey Icon" tr "summoner_icon_title_3789" = "Turret Jr. Icon" tr "summoner_icon_title_3790" = "Purrfect Icon" tr "summoner_icon_title_3791" = "Pumpkin Cat Icon" tr "summoner_icon_title_3792" = "Janna Candy Icon" tr "summoner_icon_title_3793" = "Ekko Candy Icon" tr "summoner_icon_title_3794" = "Kled Candy Icon" tr "summoner_icon_title_3795" = "K/DA Ahri Icon" tr "summoner_icon_title_3796" = "K/DA Evelynn Icon" tr "summoner_icon_title_3797" = "K/DA Kai'Sa Icon" tr "summoner_icon_title_3798" = "K/DA Akali Icon" tr "summoner_icon_title_3799" = "K/DA Icon" tr "summoner_icon_title_3800" = "Golden K/DA Icon" tr "summoner_icon_title_3801" = "Golden Janna Candy Icon" tr "summoner_icon_title_3802" = "Golden Ekko Candy Icon" tr "summoner_icon_title_3803" = "Golden Kled Candy Icon" tr "summoner_icon_title_3804" = "Baron Hat Poro Icon" tr "summoner_icon_title_3806" = "Season 2018 - Solo/Duo Bronze Icon" tr "summoner_icon_title_3807" = "Season 2018 - Solo/Duo Silver Icon" tr "summoner_icon_title_3808" = "Season 2018 - Solo/Duo Gold Icon" tr "summoner_icon_title_3809" = "Season 2018 - Solo/Duo Platinum Icon" tr "summoner_icon_title_3810" = "Season 2018 - Solo/Duo Diamond Icon" tr "summoner_icon_title_3811" = "Season 2018 - Solo/Duo Master Icon" tr "summoner_icon_title_3812" = "Season 2018 - Solo/Duo Challenger Icon" tr "summoner_icon_title_3813" = "Season 2018 - Flex 5v5 Bronze Icon" tr "summoner_icon_title_3814" = "Season 2018 - Flex 5v5 Silver Icon" tr "summoner_icon_title_3815" = "Season 2018 - Flex 5v5 Gold Icon" tr "summoner_icon_title_3816" = "Season 2018 - Flex 5v5 Platinum Icon" tr "summoner_icon_title_3817" = "Season 2018 - Flex 5v5 Diamond Icon" tr "summoner_icon_title_3818" = "Season 2018 - Flex 5v5 Master Icon" tr "summoner_icon_title_3819" = "Season 2018 - Flex 5v5 Challenger Icon" tr "summoner_icon_title_3820" = "Season 2018 - Flex 3v3 Bronze Icon" tr "summoner_icon_title_3821" = "Season 2018 - Flex 3v3 Silver Icon" tr "summoner_icon_title_3822" = "Season 2018 - Flex 3v3 Gold Icon" tr "summoner_icon_title_3823" = "Season 2018 - Flex 3v3 Platinum Icon" tr "summoner_icon_title_3824" = "Season 2018 - Flex 3v3 Diamond Icon" tr "summoner_icon_title_3825" = "Season 2018 - Flex 3v3 Master Icon" tr "summoner_icon_title_3826" = "Season 2018 - Flex 3v3 Challenger Icon" tr "summoner_icon_title_3836" = "Pajama Guardian Soraka Icon" tr "summoner_icon_title_3837" = "Pajama Guardian Miss Fortune Icon" tr "summoner_icon_title_3838" = "Pajama Guardian Ezreal Icon" tr "summoner_icon_title_3839" = "Pajama Guardian Lulu Icon" tr "summoner_icon_title_3840" = "Pajama Guardian Lux Icon" tr "summoner_icon_title_3841" = "Solar Eclipse Leona Icon" tr "summoner_icon_title_3842" = "Lunar Eclipse Leona Icon" tr "summoner_icon_title_3844" = "Snow Man Yi Icon" tr "summoner_icon_title_3845" = "Ice King Twitch Icon" tr "summoner_icon_title_3846" = "Winter Wonder Neeko Icon" tr "summoner_icon_title_3847" = "Winter Wonder Soraka Icon" tr "summoner_icon_title_3848" = "Frozen Prince Mundo Icon" tr "summoner_icon_title_3849" = "Hungwy Icon" tr "summoner_icon_title_3850" = "Snow Man Yi Prestige Icon" tr "summoner_icon_title_3851" = "Frostblade Irelia Golden Icon" tr "summoner_icon_title_3852" = "Snow Day Graves Golden Icon" tr "summoner_icon_title_3853" = "Snow Day Malzahar Golden Icon" tr "summoner_icon_title_3854" = "Snowstorm Sivir Golden Icon" tr "summoner_icon_title_3855" = "Snow Day Bard Golden Icon" tr "summoner_icon_title_3856" = "Intro Icon Rare" tr "summoner_icon_title_3857" = "Snowdown Icon Epic" tr "summoner_icon_title_3858" = "Snowflake Icon" tr "summoner_icon_title_3859" = "Crystal Deer Icon" tr "summoner_icon_title_3860" = "Victorious Porianna Icon" tr "summoner_icon_title_3861" = "Vlad Champie Icon" tr "summoner_icon_title_3862" = "Evelynn Champie Icon" tr "summoner_icon_title_3863" = "Alistar Champie Icon" tr "summoner_icon_title_3864" = "Kayle Champie Icon" tr "summoner_icon_title_3865" = "Shen Champie Icon" tr "summoner_icon_title_3866" = "Master Yi Champie Icon" tr "summoner_icon_title_3867" = "Sona Champie Icon" tr "summoner_icon_title_3868" = "Ashe Champie Icon" tr "summoner_icon_title_3869" = "Hextech Cup 4-Team Icon" tr "summoner_icon_title_3870" = "Hextech Cup 8-Team Icon" tr "summoner_icon_title_3871" = "Hextech Cup 16-Team Icon" tr "summoner_icon_title_3872" = "Poro On Fire Icon" tr "summoner_icon_title_3873" = "Finisher Icon" tr "summoner_icon_title_3874" = "Recall Icon" tr "summoner_icon_title_3875" = "Firecracker Sejuani Icon" tr "summoner_icon_title_3876" = "Firecracker Vayne Icon" tr "summoner_icon_title_3877" = "Coin Emperor Tahm Kench Icon" tr "summoner_icon_title_3878" = "Lunar Wraith Sylas Icon" tr "summoner_icon_title_3879" = "Year of the Pig Icon" tr "summoner_icon_title_3880" = "Golden Pig Icon" tr "summoner_icon_title_3881" = "Gold Warring Kingdoms Xin Zhao Icon" tr "summoner_icon_title_3882" = "Gold Warring Kingdoms Jarvan IV Icon" tr "summoner_icon_title_3883" = "Gold Lunar Guardian Warwick Icon" tr "summoner_icon_title_3884" = "Lunar Revel Pass Icon" tr "summoner_icon_title_3885" = "All-Star 2018 Icon" tr "summoner_icon_title_3886" = "2018 Worlds Commemoration Icon" tr "summoner_icon_title_3887" = "Unconquered Frontier Icon" tr "summoner_icon_title_3888" = "Golden Spatula Club Icon" tr "summoner_icon_title_3889" = "Blood Moon Pyke Icon" tr "summoner_icon_title_3890" = "Blood Moon Aatrox Icon" tr "summoner_icon_title_3891" = "Blood Moon Sivir Icon" tr "summoner_icon_title_3892" = "Blood Moon Descent Icon" tr "summoner_icon_title_3893" = "Heartbreaker Vi Icon" tr "summoner_icon_title_3894" = "Queen Poro Icon" tr "summoner_icon_title_3895" = "Cheering Poro Icon" tr "summoner_icon_title_3896" = "Esports and Chill Icon" tr "summoner_icon_title_3897" = "Foam Finger of Destiny Icon" tr "summoner_icon_title_3898" = "Season 2019 - Split 1 Icon" tr "summoner_icon_title_3899" = "Heartpiercer Fiora Icon" tr "summoner_icon_title_3900" = "Heartbreaker Vi Icon" tr "summoner_icon_title_3901" = "Queen Poro Icon" tr "summoner_icon_title_3902" = "Season 2019 Commemorative Icon" tr "summoner_icon_title_3903" = "This icon was acquired by completing missions at the start of Season 9." tr "summoner_icon_title_3904" = "Master's Challenge Season 3" tr "summoner_icon_title_3905" = "LCS 100 Thieves" tr "summoner_icon_title_3906" = "LCS Cloud9" tr "summoner_icon_title_3907" = "LCS Counter Logic Gaming" tr "summoner_icon_title_3908" = "LCS Clutch Gaming" tr "summoner_icon_title_3909" = "LCS Echo Fox" tr "summoner_icon_title_3910" = "LCS FlyQuest" tr "summoner_icon_title_3911" = "LCS Golden Guardians" tr "summoner_icon_title_3912" = "LCS OpTic Gaming" tr "summoner_icon_title_3913" = "LCS Team Liquid" tr "summoner_icon_title_3914" = "LCS TSM" tr "summoner_icon_title_3915" = "LEC Rogue" tr "summoner_icon_title_3916" = "LEC Fnatic" tr "summoner_icon_title_3917" = "LEC G2" tr "summoner_icon_title_3918" = "LEC Misfits" tr "summoner_icon_title_3919" = "LEC Excel" tr "summoner_icon_title_3920" = "LEC SK Gaming" tr "summoner_icon_title_3921" = "LEC Schalke" tr "summoner_icon_title_3922" = "LEC Splyce" tr "summoner_icon_title_3923" = "LEC Origen" tr "summoner_icon_title_3924" = "LEC Vitality" tr "summoner_icon_title_3925" = "LPL Bilibili Gaming" tr "summoner_icon_title_3926" = "LPL Edward Gaming" tr "summoner_icon_title_3927" = "LPL FunPlus Phoenix" tr "summoner_icon_title_3928" = "LPL Invictus Gaming" tr "summoner_icon_title_3929" = "LPL JD Gaming" tr "summoner_icon_title_3930" = "LPL LGD Gaming" tr "summoner_icon_title_3931" = "LPL Oh My God" tr "summoner_icon_title_3932" = "LPL Royal Never Give Up" tr "summoner_icon_title_3933" = "LPL Rogue Warriors" tr "summoner_icon_title_3934" = "LPL SinoDragon Gaming" tr "summoner_icon_title_3935" = "LPL Suning" tr "summoner_icon_title_3936" = "LPL Snake Esports" tr "summoner_icon_title_3937" = "LPL Topsports Gaming" tr "summoner_icon_title_3938" = "LPL Victory Five" tr "summoner_icon_title_3939" = "LPL Vici Gaming" tr "summoner_icon_title_3940" = "LPL Team WE" tr "summoner_icon_title_3941" = "TCL 1907 Fenerbahçe Espor" tr "summoner_icon_title_3942" = "TCL Bahçeşehir SuperMassive" tr "summoner_icon_title_3943" = "TCL Beşiktaş" tr "summoner_icon_title_3944" = "TCL Bursaspor Esports" tr "summoner_icon_title_3945" = "TCL Dark Passage" tr "summoner_icon_title_3946" = "TCL Doğuş Üni Aurora" tr "summoner_icon_title_3947" = "TCL GALAKTICOS" tr "summoner_icon_title_3948" = "TCL Galatasaray Espor" tr "summoner_icon_title_3949" = "TCL HWA GAMING" tr "summoner_icon_title_3950" = "TCL Royal Youth" tr "summoner_icon_title_3951" = "LCK SANDBOX Gaming" tr "summoner_icon_title_3952" = "LCK kt Rolster" tr "summoner_icon_title_3953" = "LCK KING-ZONE DragonX" tr "summoner_icon_title_3954" = "LCK Jin Air Greenwings" tr "summoner_icon_title_3955" = "LCK Hanwha Life Esports" tr "summoner_icon_title_3956" = "LCK GRIFFIN" tr "summoner_icon_title_3957" = "LCK Gen.G" tr "summoner_icon_title_3958" = "LCK Damwon Gaming" tr "summoner_icon_title_3959" = "LCK Afreeca Freecs" tr "summoner_icon_title_3960" = "LCK SK Telecom T1" tr "summoner_icon_title_3961" = "OPL Dire Wolves" tr "summoner_icon_title_3962" = "OPL The Chiefs Esports Club" tr "summoner_icon_title_3963" = "OPL Legacy" tr "summoner_icon_title_3964" = "OPL Bombers" tr "summoner_icon_title_3965" = "OPL Avant Gaming" tr "summoner_icon_title_3966" = "OPL Mammoth" tr "summoner_icon_title_3967" = "OPL Gravitas" tr "summoner_icon_title_3968" = "OPL Order" tr "summoner_icon_title_3969" = "LMS Flash Wolves" tr "summoner_icon_title_3970" = "LMS CTBC J Team" tr "summoner_icon_title_3971" = "LMS Hong Kong Attitude" tr "summoner_icon_title_3972" = "LMS MAD TEAM" tr "summoner_icon_title_3973" = "LMS G-Rex" tr "summoner_icon_title_3974" = "LMS ahq e-Sports Club" tr "summoner_icon_title_3975" = "LMS Alpha Esports" tr "summoner_icon_title_3976" = "LMS Dragon Gate Team" tr "summoner_icon_title_3977" = "CBLOL CNB e-Sports Club" tr "summoner_icon_title_3978" = "CBLOL Flamengo eSports" tr "summoner_icon_title_3979" = "CBLOL INTZ e-Sports Club" tr "summoner_icon_title_3980" = "CBLOL KaBuM! e-Sports" tr "summoner_icon_title_3981" = "CBLOL ProGaming Esports" tr "summoner_icon_title_3982" = "CBLOL Redemption eSports" tr "summoner_icon_title_3983" = "CBLOL Uppercut Esports" tr "summoner_icon_title_3984" = "CBLOL Vivo Keyd" tr "summoner_icon_title_3985" = "LLA All Knights" tr "summoner_icon_title_3986" = "LLA Furious Gaming" tr "summoner_icon_title_3987" = "LLA Infinity Esports" tr "summoner_icon_title_3988" = "LLA Isurus Gaming" tr "summoner_icon_title_3989" = "LLA Kaos Latin Gamers" tr "summoner_icon_title_3990" = "LLA Pixel Esports Club" tr "summoner_icon_title_3991" = "LLA Rainbow7" tr "summoner_icon_title_3992" = "LLA XTEN Esports" tr "summoner_icon_title_3993" = "LJL DetonatioN FocusMe" tr "summoner_icon_title_3994" = "LJL Unsold Stuff Gaming" tr "summoner_icon_title_3995" = "LJL V3 Esports" tr "summoner_icon_title_3996" = "LJL Crest Gaming Act" tr "summoner_icon_title_3997" = "LJL Burning Core" tr "summoner_icon_title_3998" = "LJL Axiz" tr "summoner_icon_title_3999" = "LJL Sngoku Gaming" tr "summoner_icon_title_4" = "Blue Mountain Icon" tr "summoner_icon_title_4000" = "LJL Rascal Jester" tr "summoner_icon_title_4001" = "LCL Gambit eSports" tr "summoner_icon_title_4002" = "LCL Team Just" tr "summoner_icon_title_4003" = "LCL M19" tr "summoner_icon_title_4004" = "LCL Vaevictis eSports" tr "summoner_icon_title_4005" = "LCL Dragon Army" tr "summoner_icon_title_4006" = "LCL Vega Squadron" tr "summoner_icon_title_4007" = "LCL ROX" tr "summoner_icon_title_4008" = "LCL Elements Pro Gaming" tr "summoner_icon_title_4009" = "VCS Sky Gaming Daklak" tr "summoner_icon_title_4010" = "VCS Cherry Esports" tr "summoner_icon_title_4011" = "VCS FTV" tr "summoner_icon_title_4012" = "VCS GAM Esports" tr "summoner_icon_title_4013" = "VCS EVOS Esports" tr "summoner_icon_title_4014" = "VCS Friends Forever Gaming" tr "summoner_icon_title_4015" = "VCS Cerberus Esports" tr "summoner_icon_title_4016" = "VCS Phong Vu Buffalo" tr "summoner_icon_title_4017" = "Papercraft Anivia Icon" tr "summoner_icon_title_4018" = "Papercraft Nunu Icon" tr "summoner_icon_title_4019" = "Papercraft Willump Icon" tr "summoner_icon_title_4020" = "Yorick Cat Icon" tr "summoner_icon_title_4021" = "Rengar Cat Icon" tr "summoner_icon_title_4022" = "Royal Kitty Icon" tr "summoner_icon_title_4023" = "Pretty Kitty Rengar Icon" tr "summoner_icon_title_4024" = "Meowrick Icon" tr "summoner_icon_title_4025" = "Corki Corgi Icon" tr "summoner_icon_title_4026" = "Fizz Spaniel Icon" tr "summoner_icon_title_4027" = "Royal Doggo Icon" tr "summoner_icon_title_4028" = "Fuzz Fizz Icon" tr "summoner_icon_title_4029" = "Corgi Corki Icon" tr "summoner_icon_title_4030" = "Kisses Icon" tr "summoner_icon_title_4031" = "Golden Dogs vs Cats Icon" tr "summoner_icon_title_4032" = "Galaxy Slayer Zed Icon" tr "summoner_icon_title_4033" = "iG Camille Icon" tr "summoner_icon_title_4034" = "iG Fiora Icon" tr "summoner_icon_title_4035" = "iG Kai'Sa Icon" tr "summoner_icon_title_4036" = "iG LeBlanc Icon" tr "summoner_icon_title_4037" = "iG Rakan Icon" tr "summoner_icon_title_4038" = "iG Irelia Icon" tr "summoner_icon_title_4039" = "Conqueror Alistar Icon" tr "summoner_icon_title_4050" = "Sisters of Justice Icon" tr "summoner_icon_title_4051" = "Best In Show Icon" tr "summoner_icon_title_4052" = "Golden Cat Icon" tr "summoner_icon_title_4053" = "Golden Dog Icon" tr "summoner_icon_title_4054" = "Platinum Dogs vs Cats Icon" tr "summoner_icon_title_4055" = "Challenger Nidalee Icon" tr "summoner_icon_title_4056" = "Challenger Ahri Icon" tr "summoner_icon_title_4057" = "Season 2019 - Split 2 Icon" tr "summoner_icon_title_4058" = "OPL Split 1 Finals Icon" tr "summoner_icon_title_4059" = "LCS Spring Split Finals Icon" tr "summoner_icon_title_4060" = "TCL Winter Split Finals Icon" tr "summoner_icon_title_4061" = "LEC Spring Split Finals Icon" tr "summoner_icon_title_4062" = "LJL Spring Split Finals Icon" tr "summoner_icon_title_4063" = "LLA Opening Split Finals Icon" tr "summoner_icon_title_4064" = "CBLoL 1st Split Finals Icon" tr "summoner_icon_title_4065" = "Pyke Champie Icon" tr "summoner_icon_title_4066" = "Graves Champie Icon" tr "summoner_icon_title_4067" = "Illaoi Champie Icon" tr "summoner_icon_title_4068" = "Nautilus Champie Icon" tr "summoner_icon_title_4069" = "Tahm Kench Champie Icon" tr "summoner_icon_title_4070" = "Akali Champie Icon" tr "summoner_icon_title_4071" = "Lee Sin Champie Icon" tr "summoner_icon_title_4072" = "Ahri Champie Icon" tr "summoner_icon_title_4073" = "Yasuo Champie Icon" tr "summoner_icon_title_4074" = "Irelia Champie Icon" tr "summoner_icon_title_4075" = "Darius Champie Icon" tr "summoner_icon_title_4076" = "Draven Champie Icon" tr "summoner_icon_title_4077" = "Riven Champie Icon" tr "summoner_icon_title_4078" = "Sion Champie Icon" tr "summoner_icon_title_4079" = "Swain Champie Icon" tr "summoner_icon_title_4080" = "Bilgewater 2019 Icon" tr "summoner_icon_title_4081" = "Poronaut Icon" tr "summoner_icon_title_4082" = "Full Of Stars Icon" tr "summoner_icon_title_4083" = "IG World Champions Merch Icon" tr "summoner_icon_title_4084" = "Trials 2019 Pass Icon" tr "summoner_icon_title_4085" = "Golden Trials 2019 Icon" tr "summoner_icon_title_4086" = "The Faceless Icon" tr "summoner_icon_title_4087" = "The Warband Icon" tr "summoner_icon_title_4088" = "The United Icon" tr "summoner_icon_title_4089" = "The Council Icon" tr "summoner_icon_title_4090" = "The Trials Icon" tr "summoner_icon_title_4091" = "Golden Challenger Nidalee Icon" tr "summoner_icon_title_4092" = "Golden Challenger Ahri Icon" tr "summoner_icon_title_4093" = "Golden Conqueror Alistar Icon" tr "summoner_icon_title_4094" = "Golden Conqueror Varus Icon" tr "summoner_icon_title_4095" = "Golden Conqueror Karma Icon" tr "summoner_icon_title_4096" = "IG World Champions Icon" tr "summoner_icon_title_4097" = "LST MEGA" tr "summoner_icon_title_4098" = "Battle Academia Icon" tr "summoner_icon_title_4099" = "Battle Academia Ezreal Icon" tr "summoner_icon_title_4100" = "Battle Academia Lux Icon" tr "summoner_icon_title_4101" = "Battle Academia Jayce Icon" tr "summoner_icon_title_4102" = "Battle Professor Graves Icon" tr "summoner_icon_title_4103" = "Battle Principal Yuumi Icon" tr "summoner_icon_title_4104" = "Battle Academia Katarina Icon" tr "summoner_icon_title_4105" = "Battle Academia Formal Jayce Icon" tr "summoner_icon_title_4106" = "Battle Academia Formal Graves Icon" tr "summoner_icon_title_4107" = "Battle Academia Formal Yuumi Icon" tr "summoner_icon_title_4108" = "Battle Academia Formal Katarina Icon" tr "summoner_icon_title_4109" = "2019 TSM Level 1 Icon" tr "summoner_icon_title_4110" = "2019 TSM Level 2 Icon" tr "summoner_icon_title_4111" = "2019 Echo Fox Level 1 Icon" tr "summoner_icon_title_4112" = "2019 Echo Fox Level 2 Icon" tr "summoner_icon_title_4113" = "2019 100 Thieves Level 1 Icon" tr "summoner_icon_title_4114" = "2019 100 Thieves Level 2 Icon" tr "summoner_icon_title_4115" = "2019 Cloud9 Level 1 Icon" tr "summoner_icon_title_4116" = "2019 Cloud9 Level 2 Icon" tr "summoner_icon_title_4117" = "2019 CLG Level 1 Icon" tr "summoner_icon_title_4118" = "2019 CLG Level 2 Icon" tr "summoner_icon_title_4119" = "2019 Team Liquid Level 1 Icon" tr "summoner_icon_title_4120" = "2019 Team Liquid Level 2 Icon" tr "summoner_icon_title_4121" = "2019 OpTic Gaming Level 1 Icon" tr "summoner_icon_title_4122" = "2019 OpTic Gaming Level 2 Icon" tr "summoner_icon_title_4123" = "2019 Golden Guardians Level 1 Icon" tr "summoner_icon_title_4124" = "2019 Golden Guardians Level 2 Icon" tr "summoner_icon_title_4125" = "2019 FlyQuest Level 1 Icon" tr "summoner_icon_title_4126" = "2019 FlyQuest Level 2 Icon" tr "summoner_icon_title_4127" = "2019 Clutch Gaming Level 1 Icon" tr "summoner_icon_title_4128" = "2019 Clutch Gaming Level 2 Icon" tr "summoner_icon_title_4129" = "2019 Excel Esports Level 1 Icon" tr "summoner_icon_title_4130" = "2019 Excel Esports Level 2 Icon" tr "summoner_icon_title_4131" = "2019 Fnatic Level 1 Icon" tr "summoner_icon_title_4132" = "2019 Fnatic Level 2 Icon" tr "summoner_icon_title_4133" = "2019 G2 Esports Level 1 Icon" tr "summoner_icon_title_4134" = "2019 G2 Esports Level 2 Icon" tr "summoner_icon_title_4135" = "2019 Misfits Level 1 Icon" tr "summoner_icon_title_4136" = "2019 Misfits Level 2 Icon" tr "summoner_icon_title_4137" = "2019 Origen Level 1 Icon" tr "summoner_icon_title_4138" = "2019 Origen Level 2 Icon" tr "summoner_icon_title_4139" = "2019 Rogue Level 1 Icon" tr "summoner_icon_title_4140" = "2019 Rogue Level 2 Icon" tr "summoner_icon_title_4141" = "2019 Schalke 04 Level 1 Icon" tr "summoner_icon_title_4142" = "2019 Schalke 04 Level 2 Icon" tr "summoner_icon_title_4143" = "2019 SK Gaming Level 1 Icon" tr "summoner_icon_title_4144" = "2019 SK Gaming Level 2 Icon" tr "summoner_icon_title_4145" = "2019 Splyce Level 1 Icon" tr "summoner_icon_title_4146" = "2019 Splyce Level 2 Icon" tr "summoner_icon_title_4147" = "2019 Vitality Level 1 Icon" tr "summoner_icon_title_4148" = "2019 Vitality Level 2 Icon" tr "summoner_icon_title_4149" = "Pro Poro Icon" tr "summoner_icon_title_4150" = "Scr-eemo Icon" tr "summoner_icon_title_4151" = "Cheering Pengu Icon" tr "summoner_icon_title_4152" = "Fan Club Icon" tr "summoner_icon_title_4153" = "LEC G2 Esports" tr "summoner_icon_title_4154" = "Little Demon Tristana Icon" tr "summoner_icon_title_4155" = "Dragon Boat Poro Icon" tr "summoner_icon_title_4156" = "Savory Rice Dumpling Poro Icon" tr "summoner_icon_title_4157" = "Sweet Rice Dumpling Poro Icon" tr "summoner_icon_title_4158" = "2019 LCS Team Pass Icon" tr "summoner_icon_title_4159" = "2019 LEC Team Pass Icon" tr "summoner_icon_title_4160" = "2019 Fan Pass Icon" tr "summoner_icon_title_4161" = "Dark Cosmic Jhin Icon" tr "summoner_icon_title_4162" = "Dark Star Shaco Icon" tr "summoner_icon_title_4163" = "Dark Star Karma Icon" tr "summoner_icon_title_4164" = "2019 Bilibili Gaming Level 1 Icon" tr "summoner_icon_title_4165" = "2019 Bilibili Gaming Level 2 Icon" tr "summoner_icon_title_4166" = "2019 Dominus Esports Level 1 Icon" tr "summoner_icon_title_4167" = "2019 Dominus Esports Level 2 Icon" tr "summoner_icon_title_4168" = "2019 Edward Gaming Level 1 Icon" tr "summoner_icon_title_4169" = "2019 Edward Gaming Level 2 Icon" tr "summoner_icon_title_4170" = "2019 FunPlus Phoenix Level 1 Icon" tr "summoner_icon_title_4171" = "2019 FunPlus Phoenix Level 2 Icon" tr "summoner_icon_title_4172" = "2019 Invictus Gaming Level 1 Icon" tr "summoner_icon_title_4173" = "2019 Invictus Gaming Level 2 Icon" tr "summoner_icon_title_4174" = "2019 JD Gaming Level 1 Icon" tr "summoner_icon_title_4175" = "2019 JD Gaming Level 2 Icon" tr "summoner_icon_title_4176" = "2019 LGD Gaming Level 1 Icon" tr "summoner_icon_title_4177" = "2019 LGD Gaming Level 2 Icon" tr "summoner_icon_title_4178" = "2019 LNG Esports Level 1 Icon" tr "summoner_icon_title_4179" = "2019 LNG Esports Level 2 Icon" tr "summoner_icon_title_4180" = "2019 Oh My God Level 1 Icon" tr "summoner_icon_title_4181" = "2019 Oh My God Level 2 Icon" tr "summoner_icon_title_4182" = "2019 Royal Never Give Up Level 1 Icon" tr "summoner_icon_title_4183" = "2019 Royal Never Give Up Level 2 Icon" tr "summoner_icon_title_4184" = "2019 Rogue Warriors Level 1 Icon" tr "summoner_icon_title_4185" = "2019 Rogue Warriors Level 2 Icon" tr "summoner_icon_title_4186" = "2019 Suning Level 1 Icon" tr "summoner_icon_title_4187" = "2019 Suning Level 2 Icon" tr "summoner_icon_title_4188" = "2019 TOP Esports Level 1 Icon" tr "summoner_icon_title_4189" = "2019 TOP Esports Level 2 Icon" tr "summoner_icon_title_4190" = "2019 Victory Five Level 1 Icon" tr "summoner_icon_title_4191" = "2019 Victory Five Level 2 Icon" tr "summoner_icon_title_4192" = "2019 Vici Gaming Level 1 Icon" tr "summoner_icon_title_4193" = "2019 Vici Gaming Level 2 Icon" tr "summoner_icon_title_4194" = "2019 Team WE Level 1 Icon" tr "summoner_icon_title_4195" = "2019 Team WE Level 2 Icon" tr "summoner_icon_title_4196" = "Masters Challenge Season 4" tr "summoner_icon_title_4197" = "Arcade Kai'Sa Icon" tr "summoner_icon_title_4198" = "Arcade Caitlyn Icon" tr "summoner_icon_title_4199" = "Battle Boss Yasuo Icon" tr "summoner_icon_title_4200" = "Pixel Arcade Poro Icon" tr "summoner_icon_title_4201" = "Corrupted Arcade Poro Icon" tr "summoner_icon_title_4202" = "Arcade Miss Fortune Icon" tr "summoner_icon_title_4203" = "Arcade Riven Icon" tr "summoner_icon_title_4204" = "Battle Boss Qiyana Icon" tr "summoner_icon_title_4205" = "Arcade Sona Icon" tr "summoner_icon_title_4206" = "Arcade Star Icon" tr "summoner_icon_title_4207" = "Golden Cup Icon" tr "summoner_icon_title_4208" = "Chroma Battle Boss Yasuo Icon" tr "summoner_icon_title_4209" = "Chroma Arcade Kai'Sa Icon" tr "summoner_icon_title_4210" = "Chroma Battle Boss Qiyana Icon" tr "summoner_icon_title_4211" = "Shadow Isles Hauntling Icon" tr "summoner_icon_title_4212" = "Demacian Silverwing Icon" tr "summoner_icon_title_4213" = "Molten Furyhorn Icon" tr "summoner_icon_title_4214" = "Soft-nosed Molediver Icon" tr "summoner_icon_title_4215" = "Sentinel Runespirit Icon" tr "summoner_icon_title_4216" = "Pengu Featherknight Icon" tr "summoner_icon_title_4217" = "Tier 1 TFT Launch Icon" tr "summoner_icon_title_4218" = "Tier 2 TFT Launch Icon" tr "summoner_icon_title_4219" = "Tier 3 TFT Launch Icon" tr "summoner_icon_title_4220" = "Tier 4 TFT Launch Icon" tr "summoner_icon_title_4221" = "Demacia Vice Garen Chroma Icon" tr "summoner_icon_title_4222" = "Demacia Vice Lucian Chroma Icon" tr "summoner_icon_title_4223" = "Demacia Vice Garen Border Icon" tr "summoner_icon_title_4224" = "Demacia Vice Lucian Border Icon" tr "summoner_icon_title_4225" = "Demacia Vice Neon Sun Icon" tr "summoner_icon_title_4226" = "Gamer Poro Icon" tr "summoner_icon_title_4227" = "Legendary Handshake Icon" tr "summoner_icon_title_4229" = "PROJECT: Reckoning Pass Icon" tr "summoner_icon_title_4230" = "PROJECT: Reckoning Icon" tr "summoner_icon_title_4231" = "PROJECT: Irelia Icon" tr "summoner_icon_title_4232" = "PROJECT: Jinx Icon" tr "summoner_icon_title_4233" = "PROJECT: Warwick Icon" tr "summoner_icon_title_4234" = "PROJECT: Akali Icon" tr "summoner_icon_title_4235" = "PROJECT: Pyke Icon" tr "summoner_icon_title_4236" = "PROJECT: Warwick Chroma Icon" tr "summoner_icon_title_4237" = "PROJECT: Akali Chroma Icon" tr "summoner_icon_title_4238" = "PROJECT: Jinx Chroma Icon" tr "summoner_icon_title_4239" = "PROJECT: Fiora Chroma Icon" tr "summoner_icon_title_4240" = "PROJECT: Lucian Chroma Icon" tr "summoner_icon_title_4241" = "PROJECT: Zed Chroma Icon" tr "summoner_icon_title_4242" = "PROJECT: Pyke Mission Icon" tr "summoner_icon_title_4243" = "PROJECT: Mission Icon" tr "summoner_icon_title_4244" = "Season 2019 - Split 3 Icon" tr "summoner_icon_title_4245" = "PROJECT: Pyke Chroma Icon" tr "summoner_icon_title_4246" = "Cracked Crownguard Icon" tr "summoner_icon_title_4247" = "Crownguard Icon" tr "summoner_icon_title_4248" = "Embellished Demacia Crest" tr "summoner_icon_title_4249" = "Demacia Crest" tr "summoner_icon_title_4250" = "KING-ZONE DragonX Icon" tr "summoner_icon_title_4251" = "Afreeca Freecs Icon" tr "summoner_icon_title_4252" = "DAMWON Gaming Icon" tr "summoner_icon_title_4253" = "Gen.G Icon" tr "summoner_icon_title_4254" = "GRIFFIN Icon" tr "summoner_icon_title_4255" = "Hanwha Life Esports Icon" tr "summoner_icon_title_4256" = "Jin Air Greenwings Icon" tr "summoner_icon_title_4257" = "kt Rolster Icon" tr "summoner_icon_title_4258" = "SANDBOX Gaming Icon" tr "summoner_icon_title_4259" = "SK telecom T1 Icon" tr "summoner_icon_title_4270" = "What's in the Box Icon" tr "summoner_icon_title_4271" = "Pirate's Bounty Icon" tr "summoner_icon_title_4272" = "3-Star Awesome Icon" tr "summoner_icon_title_4273" = "Pass 2 Champion Icon" tr "summoner_icon_title_4274" = "Pengu Portal Party Icon" tr "summoner_icon_title_4275" = "Dueling Spatulas Icon" tr "summoner_icon_title_4276" = "Jeweled Protector Icon" tr "summoner_icon_title_4277" = "Moontipped Hushtail Icon" tr "summoner_icon_title_4278" = "Jade Paddlemar Icon" tr "summoner_icon_title_4279" = "Grey Warwick Sapphire Chroma Icon" tr "summoner_icon_title_4280" = "Medieval Twitch Sapphire Chroma Icon" tr "summoner_icon_title_4281" = "Elderwood Ahri Icon" tr "summoner_icon_title_4282" = "Elderwood Nocturne Icon" tr "summoner_icon_title_4283" = "Elderwood Veigar Icon" tr "summoner_icon_title_4284" = "Full Harvest Nasus Icon" tr "summoner_icon_title_4285" = "Songpyeon Poro Icon" tr "summoner_icon_title_4286" = "DJ Sona Icon" tr "summoner_icon_title_4288" = "Star Guardian 2019 Icon" tr "summoner_icon_title_4289" = "Saki Icon" tr "summoner_icon_title_4290" = "Riku Icon" tr "summoner_icon_title_4291" = "Ran Icon" tr "summoner_icon_title_4292" = "Towa Icon" tr "summoner_icon_title_4293" = "Star Guardian Xayah Icon" tr "summoner_icon_title_4294" = "Star Guardian Rakan Icon" tr "summoner_icon_title_4295" = "Little Legend Dango Icon" tr "summoner_icon_title_4296" = "Little Legend Fuwa Icon" tr "summoner_icon_title_4297" = "Little Legend Shisa Icon" tr "summoner_icon_title_4298" = "Golden Spatula Drumstick Icon" tr "summoner_icon_title_4299" = "Lamian Master Volibear Icon" tr "summoner_icon_title_4300" = "Claw Machine Blitzcrank Icon" tr "summoner_icon_title_4301" = "Support Welcome Poro" tr "summoner_icon_title_4302" = "Jungle Welcome Poro" tr "summoner_icon_title_4303" = "Mid Welcome Poro" tr "summoner_icon_title_4304" = "Top Welcome Poro" tr "summoner_icon_title_4305" = "Bot Welcome Poro" tr "summoner_icon_title_4306" = "2019 Worlds Team Liquid Icon" tr "summoner_icon_title_4308" = "2019 Worlds Cloud9 Icon" tr "summoner_icon_title_4310" = "2019 Worlds Clutch Gaming Icon" tr "summoner_icon_title_4312" = "2019 Worlds G2 Esports Icon" tr "summoner_icon_title_4313" = "2019 Worlds Fnatic Icon" tr "summoner_icon_title_4314" = "2019 Worlds Origen Icon" tr "summoner_icon_title_4315" = "2019 Worlds Splyce Icon" tr "summoner_icon_title_4316" = "2019 Worlds Schalke 04 Icon" tr "summoner_icon_title_4317" = "2019 Worlds SK telecom T1 Icon" tr "summoner_icon_title_4318" = "2019 Worlds GRIFFIN Icon" tr "summoner_icon_title_4320" = "2019 Worlds DAMWON Gaming Icon" tr "summoner_icon_title_4323" = "2019 Worlds J Team Icon" tr "summoner_icon_title_4324" = "2019 Worlds ahq e-Sports Club Icon" tr "summoner_icon_title_4327" = "2019 Worlds Hong Kong Attitude Icon" tr "summoner_icon_title_4329" = "2019 Worlds Invictus Gaming Icon" tr "summoner_icon_title_4331" = "2019 Worlds FunPlus Phoenix Icon" tr "summoner_icon_title_4333" = "2019 Worlds Royal Never Give Up Icon" tr "summoner_icon_title_4335" = "2019 Worlds GAM Esports Icon" tr "summoner_icon_title_4336" = "2019 Worlds Lowkey Esports Icon" tr "summoner_icon_title_4337" = "2019 Worlds Team Flash Icon" tr "summoner_icon_title_4338" = "2019 Worlds Liyab Esports Icon" tr "summoner_icon_title_4340" = "2019 Worlds MEGA Icon" tr "summoner_icon_title_4342" = "2019 Worlds Axis Empire Icon" tr "summoner_icon_title_4344" = "2019 Worlds Royal Youth Icon" tr "summoner_icon_title_4345" = "2019 Worlds Unicorns of Love Icon" tr "summoner_icon_title_4346" = "2019 Worlds Vega Squadron Icon" tr "summoner_icon_title_4347" = "2019 Worlds Isurus Gaming Icon" tr "summoner_icon_title_4348" = "2019 Worlds Flamengo eSports Icon" tr "summoner_icon_title_4350" = "2019 Worlds MAMMOTH Icon" tr "summoner_icon_title_4351" = "2019 Worlds V3 Esports Icon" tr "summoner_icon_title_4352" = "2019 Worlds DetonatioN FocusMe Icon" tr "summoner_icon_title_4353" = "Pick'em Master 2019 Icon" tr "summoner_icon_title_4354" = "Worlds 2019 Event Icon" tr "summoner_icon_title_4355" = "Worlds 2019 Event Pass Icon" tr "summoner_icon_title_4357" = "Worlds 2019 Event Prestige Points Icon" tr "summoner_icon_title_4358" = "Valiant Sword Riven Border Icon" tr "summoner_icon_title_4359" = "Splendid Staff Nami Border Icon" tr "summoner_icon_title_4360" = "Majestic Empress Morgana Border Icon" tr "summoner_icon_title_4361" = "Splendid Staff Nami Chroma Icon" tr "summoner_icon_title_4362" = "Majestic Empress Morgana Chroma Icon" tr "summoner_icon_title_4363" = "Immortal Journey 2019 Icon" tr "summoner_icon_title_4364" = "Elder Dragon Merch Icon" tr "summoner_icon_title_4365" = "Championship Ryze Border Icon" tr "summoner_icon_title_4366" = "Championship Ryze Gold Chroma Icon" tr "summoner_icon_title_4367" = "Championship Ashe Gold Chroma Icon" tr "summoner_icon_title_4368" = "What's in the Orb Icon" tr "summoner_icon_title_4369" = "Sparring Glove Punch Icon" tr "summoner_icon_title_4370" = "Pass 3 Champion Icon" tr "summoner_icon_title_4371" = "High Noon Hecarim Border Icon" tr "summoner_icon_title_4372" = "High Noon Ashe Border Icon" tr "summoner_icon_title_4373" = "High Noon Darius Border Icon" tr "summoner_icon_title_4374" = "High Noon Hecarim Chroma Icon" tr "summoner_icon_title_4375" = "High Noon Ashe Chroma Icon" tr "summoner_icon_title_4376" = "High Noon Darius Chroma Icon" tr "summoner_icon_title_4377" = "High Noon 2019 Icon" tr "summoner_icon_title_4378" = "10th Anniversary Summoner Icon" tr "summoner_icon_title_4379" = "Annie-Versary Border Icon" tr "summoner_icon_title_4380" = "2019 MSI G2 Winners Icon" tr "summoner_icon_title_4381" = "Bewitching Miss Fortune Border Icon" tr "summoner_icon_title_4382" = "Witch's Brew Blitzcrank Border Icon" tr "summoner_icon_title_4383" = "Count Kassadin Border Icon" tr "summoner_icon_title_4384" = "Tales from the Rift 2019 Icon" tr "summoner_icon_title_4389" = "True Damage Akali Border Icon" tr "summoner_icon_title_4390" = "True Damage Yasuo Border Icon" tr "summoner_icon_title_4391" = "True Damage Ekko Border Icon" tr "summoner_icon_title_4392" = "True Damage Senna Border Icon" tr "summoner_icon_title_4393" = "True Damage Qiyana Border Icon" tr "summoner_icon_title_4394" = "True Damage Yasuo Chroma Icon" tr "summoner_icon_title_4395" = "True Damage Senna Chroma Icon" tr "summoner_icon_title_4396" = "True Damage Akali Chroma Icon" tr "summoner_icon_title_4397" = "True Damage Ekko Chroma Icon" tr "summoner_icon_title_4398" = "True Damage Icon" tr "summoner_icon_title_4400" = "Little Legend Ossia Icon" tr "summoner_icon_title_4401" = "Little Legend Melisma Icon" tr "summoner_icon_title_4402" = "Little Legend QiQi Icon" tr "summoner_icon_title_5" = "Blue Super Minion Icon" tr "summoner_icon_title_501" = "Placeholder Icon" tr "summoner_icon_title_502" = "Time Portal Icon" tr "summoner_icon_title_503" = "Harrowing 2012 - Spiteful Specter" tr "summoner_icon_title_504" = "Harrowing 2012 - Death Mask" tr "summoner_icon_title_505" = "Harrowing 2012 - Vengeful Wraith" tr "summoner_icon_title_506" = "Harrowing 2012 - Deadfall Treant" tr "summoner_icon_title_507" = "Harrowing 2012 - Baleful Grasp" tr "summoner_icon_title_508" = "Worlds 2012 - Championship Riven" tr "summoner_icon_title_509" = "Season 2 Reward - Bronze 3v3" tr "summoner_icon_title_510" = "Season 2 Reward - Bronze 5v5" tr "summoner_icon_title_511" = "Season 2 Reward - Bronze All" tr "summoner_icon_title_512" = "Season 1 Reward - Bronze" tr "summoner_icon_title_513" = "Season 2 Reward - Bronze Solo" tr "summoner_icon_title_514" = "Season 2 Silver 3v3" tr "summoner_icon_title_515" = "Season 2 Silver 5v5" tr "summoner_icon_title_516" = "Season 2 Silver All" tr "summoner_icon_title_517" = "Season 1 Silver" tr "summoner_icon_title_518" = "Season 2 Reward - Silver Solo" tr "summoner_icon_title_519" = "Season 2 Reward - Gold 3v3" tr "summoner_icon_title_520" = "Season 2 Reward - Gold 5v5" tr "summoner_icon_title_521" = "Season 2 Reward - Gold All" tr "summoner_icon_title_522" = "Season 1 Reward - Gold" tr "summoner_icon_title_523" = "Season 2 Gold Solo" tr "summoner_icon_title_524" = "Season 2 Reward - Platinum 3v3" tr "summoner_icon_title_525" = "Season 2 Reward - Platinum 5v5" tr "summoner_icon_title_526" = "Season 2 Reward - Platinum All" tr "summoner_icon_title_527" = "Season 1 Reward - Platinum" tr "summoner_icon_title_528" = "Season 2 Reward - Platinum Solo" tr "summoner_icon_title_529" = "Season 2 Reward - Diamond 3v3" tr "summoner_icon_title_530" = "Season 2 Reward - Diamond 5v5" tr "summoner_icon_title_531" = "Season 2 Reward - Diamond All" tr "summoner_icon_title_532" = "Season 2 Reward - Diamond Solo" tr "summoner_icon_title_533" = "Beta - Master Beta Participant" tr "summoner_icon_title_534" = "Beta - Grand Master Beta Participant" tr "summoner_icon_title_535" = "Shopkeeper Icon" tr "summoner_icon_title_536" = "Wreath Icon" tr "summoner_icon_title_537" = "Tower Icon" tr "summoner_icon_title_538" = "Reindeer Urf Icon" tr "summoner_icon_title_539" = "Holiday Nashor Icon" tr "summoner_icon_title_540" = "Stocking Blades icon" tr "summoner_icon_title_541" = "Lunar Revel 2013 - Envelope" tr "summoner_icon_title_542" = "Lunar Revel 2013 - Shopkeeper" tr "summoner_icon_title_543" = "Lunar Revel 2013 - Urf" tr "summoner_icon_title_544" = "Lunar Revel 2013 - Lantern" tr "summoner_icon_title_545" = "Lunar Revel Scroll" tr "summoner_icon_title_546" = "Freljord Event - Avarosan" tr "summoner_icon_title_547" = "Freljord Event - Winter's Claw" tr "summoner_icon_title_548" = "Freljord Event - Frostguard" tr "summoner_icon_title_549" = "Skin - Spirit Guard Udyr Tiger" tr "summoner_icon_title_550" = "Skin - Spirit Guard Udyr Bear" tr "summoner_icon_title_551" = "Skin - Spirit Guard Udyr Turtle" tr "summoner_icon_title_552" = "Skin - Spirit Guard Udyr Phoenix" tr "summoner_icon_title_553" = "Beta - LATAM Participant" tr "summoner_icon_title_554" = "LCS 2013 - Cloud 9" tr "summoner_icon_title_555" = "LCS 2013 - Curse" tr "summoner_icon_title_556" = "LCS 2013 - Team Dignitas" tr "summoner_icon_title_557" = "LCS 2013 - Team Coast" tr "summoner_icon_title_558" = "LCS 2013 - TSM" tr "summoner_icon_title_559" = "LCS 2013 - Velocity" tr "summoner_icon_title_560" = "LCS 2013 - Vulcun" tr "summoner_icon_title_561" = "LCS 2013 - CLG" tr "summoner_icon_title_562" = "LCS 2013 - Evil Geniuses" tr "summoner_icon_title_563" = "LCS 2013 - Fnatic" tr "summoner_icon_title_564" = "LCS 2013 - Gambit" tr "summoner_icon_title_565" = "LCS 2013 - Lemondogs" tr "summoner_icon_title_566" = "LCS 2013 - MYM" tr "summoner_icon_title_567" = "LCS 2013 - NIP" tr "summoner_icon_title_568" = "LCS 2013 - SK Gaming" tr "summoner_icon_title_569" = "LCS 2013 - Alternate" tr "summoner_icon_title_570" = "LCS 2013 - GamingGear.EU" tr "summoner_icon_title_571" = "LCS 2013 - Pain Gaming" tr "summoner_icon_title_572" = "LCS 2013 - Lyon Gaming" tr "summoner_icon_title_573" = "LCS 2013 - Team Immunity" tr "summoner_icon_title_574" = "LCS 2013 - Dark Passage" tr "summoner_icon_title_575" = "Harrowing 2013 - Iceborn Keeper" tr "summoner_icon_title_576" = "Harrowing 2013 - Spirit of the Altar" tr "summoner_icon_title_577" = "Harrowing 2013 - Tomb Angel" tr "summoner_icon_title_578" = "Harrowing 2013 - Vilemaw" tr "summoner_icon_title_579" = "Harrowing 2013 - Morellonomicon" tr "summoner_icon_title_580" = "Vintage Skin Icon" tr "summoner_icon_title_581" = "Season 3 - Bronze" tr "summoner_icon_title_582" = "Season 3 - Silver" tr "summoner_icon_title_583" = "Season 3 - Gold" tr "summoner_icon_title_584" = "Season 3 - Platinum" tr "summoner_icon_title_585" = "Season 3 - Diamond" tr "summoner_icon_title_586" = "Season 3 - Challenger" tr "summoner_icon_title_588" = "Snowdown 2013 - Giftwrapped Poro" tr "summoner_icon_title_589" = "Snowdown 2013 - Bad Gingerbread Veigar" tr "summoner_icon_title_590" = "Snowdown 2013 - Katarina's Dagger" tr "summoner_icon_title_591" = "Snowdown 2013 - Snowman Teemo" tr "summoner_icon_title_592" = "Snowdown 2013 - Santa Gragas Cookie" tr "summoner_icon_title_593" = "OGN 2014 SKT T1" tr "summoner_icon_title_594" = "OGN 2014 Team NB" tr "summoner_icon_title_595" = "OGN 2014 CJ Entus" tr "summoner_icon_title_596" = "OGN 2014 Najin e-mFire" tr "summoner_icon_title_597" = "OGN 2014 Samsung Galaxy" tr "summoner_icon_title_598" = "OGN 2014 Jin Air Greenwings" tr "summoner_icon_title_599" = "OGN 2014 KT Rolster" tr "summoner_icon_title_6" = "Ole Paw Icon" tr "summoner_icon_title_600" = "OGN 2014 IM" tr "summoner_icon_title_601" = "OGN 2014 Alienware Andromeda" tr "summoner_icon_title_602" = "OGN 2014 Xenics Storm" tr "summoner_icon_title_603" = "Lunar Revel 2014 - Year of the Horse" tr "summoner_icon_title_604" = "Lunar Revel 2014 - Moon Goddess Diana" tr "summoner_icon_title_605" = "Lunar Revel 2014 - Warring Kingdoms Tryndamere" tr "summoner_icon_title_606" = "Lunar Revel 2014 - Dragonblade Riven" tr "summoner_icon_title_607" = "Lunar Revel 2014 - Truth, Diana" tr "summoner_icon_title_608" = "Lunar Revel 2014 - Power, Tryndamere" tr "summoner_icon_title_609" = "Lunar Revel 2014 - Freedom, Riven" tr "summoner_icon_title_610" = "Lunar Revel 2014 - Path of Truth" tr "summoner_icon_title_611" = "Lunar Revel 2014 - Path of Power" tr "summoner_icon_title_612" = "Lunar Revel 2014 - Path of Freedom" tr "summoner_icon_title_613" = "LCS 2014 - Alliance" tr "summoner_icon_title_614" = "LCS 2014 - Copenhagen Wolves" tr "summoner_icon_title_615" = "LCS 2014 - Fnatic" tr "summoner_icon_title_616" = "LCS 2014 - Gambit" tr "summoner_icon_title_617" = "LCS 2014 - Millenium" tr "summoner_icon_title_618" = "LCS 2014 - Roccat" tr "summoner_icon_title_619" = "LCS 2014 - SK Gaming" tr "summoner_icon_title_620" = "LCS 2014 - Supa Hot Crew" tr "summoner_icon_title_621" = "LCS 2014 - CLG" tr "summoner_icon_title_622" = "LCS 2014 - Cloud 9" tr "summoner_icon_title_623" = "LCS 2014 - Coast" tr "summoner_icon_title_624" = "LCS 2014 - Curse" tr "summoner_icon_title_625" = "LCS 2014 - Dignitas" tr "summoner_icon_title_626" = "LCS 2014 - Evil Geniuses" tr "summoner_icon_title_627" = "LCS 2014 - TSM" tr "summoner_icon_title_628" = "LCS 2014 - XDG" tr "summoner_icon_title_629" = "GPL 2014 - Saigon Jokers" tr "summoner_icon_title_630" = "GPL 2014 - Insidious Gaming" tr "summoner_icon_title_631" = "GPL 2014 - Imperium Pro Team" tr "summoner_icon_title_632" = "GPL 2014 - Neolution Esports Full Louis" tr "summoner_icon_title_633" = "GPL 2014 - yoe Flash Wolves" tr "summoner_icon_title_634" = "GPL 2014 - Saigon Fantastic Five" tr "summoner_icon_title_635" = "GPL 2014 - Tt Esports Manila Eagles" tr "summoner_icon_title_636" = "GPL 2014 - Azubu Taipei Assassins" tr "summoner_icon_title_637" = "GPL 2014 - ahq E-sports Club" tr "summoner_icon_title_638" = "GPL 2014 - Bangkok Titans" tr "summoner_icon_title_639" = "GPL 2014 Azubu Taipei Snipers Icon" tr "summoner_icon_title_640" = "GPL 2014 - Singapore Sentinels" tr "summoner_icon_title_641" = "Carnival 2014 - Carnival Mask" tr "summoner_icon_title_642" = "Carnival 2014 - Carnival Teemo" tr "summoner_icon_title_654" = "2014 URF Mode" tr "summoner_icon_title_655" = "OGN 2014 - Prime Optimus" tr "summoner_icon_title_656" = "OGN 2014 - Midas Fio" tr "summoner_icon_title_657" = "Team Builder - Assassin" tr "summoner_icon_title_658" = "Team Builder - Fighter" tr "summoner_icon_title_659" = "Team Builder - Mage" tr "summoner_icon_title_660" = "Team Builder - Marksman" tr "summoner_icon_title_661" = "Team Builder - Support" tr "summoner_icon_title_662" = "Team Builder - Tank" tr "summoner_icon_title_663" = "2014 All Star Icon" tr "summoner_icon_title_664" = "One for All Mirror Mode Icon" tr "summoner_icon_title_665" = "Hat Trick Icon" tr "summoner_icon_title_666" = "Pentakill Icon" tr "summoner_icon_title_667" = "LCS 2014 - LMQ" tr "summoner_icon_title_668" = "LCS 2014 - compLexity" tr "summoner_icon_title_669" = "GPL 2014 - ahq Fighter" tr "summoner_icon_title_670" = "GPL 2014 - Machi e-Sports" tr "summoner_icon_title_671" = "GPL 2014 - Wargods" tr "summoner_icon_title_672" = "GPL 2014 - Insidious Gaming Rebirth" tr "summoner_icon_title_673" = "Doom Icon of Doom" tr "summoner_icon_title_674" = "CBLoL 2014 - Keyd Stars" tr "summoner_icon_title_675" = "CBLoL 2014 - paiN Gaming" tr "summoner_icon_title_676" = "CBLoL 2014 - LegendsBR" tr "summoner_icon_title_677" = "CBLoL 2014 - KaBuM! e-Sports" tr "summoner_icon_title_678" = "CBLoL 2014 - INTZ e-Sports" tr "summoner_icon_title_679" = "CBLoL 2014 - CNB e-Sports Club" tr "summoner_icon_title_680" = "CBLoL 2014 - Ban Karma Gaming" tr "summoner_icon_title_681" = "CBLoL 2014 - Team awp" tr "summoner_icon_title_682" = "Mecha Icon" tr "summoner_icon_title_683" = "Candy Fest 2014 - Cupcake Icon" tr "summoner_icon_title_684" = "Candy Fest 2014 - Hexplosive Hard Candy Icon" tr "summoner_icon_title_685" = "Debonair Icon" tr "summoner_icon_title_686" = "OGN 2014 - Bigfile Miracle" tr "summoner_icon_title_687" = "Arcade Baron Icon" tr "summoner_icon_title_688" = "Shurima 2014 - Acolyte, 1 Win" tr "summoner_icon_title_689" = "Shurima 2014 - Master, 3 Wins" tr "summoner_icon_title_690" = "Shurima 2014 - Ascendant, 5 Wins" tr "summoner_icon_title_691" = "Shurima 2014 - Perfect Ascension" tr "summoner_icon_title_692" = "Shurima 2014 - Shurima Crest" tr "summoner_icon_title_693" = "World Championship 2014 Icon" tr "summoner_icon_title_694" = "Worlds 2014 - Dark Passage" tr "summoner_icon_title_695" = "Worlds 2014 - AHQ" tr "summoner_icon_title_696" = "Worlds 2014 - Samsung Galaxy" tr "summoner_icon_title_697" = "Worlds 2014 - Edward Gaming" tr "summoner_icon_title_698" = "Worlds 2014 - SK Gaming" tr "summoner_icon_title_699" = "Worlds 2014 - Royal Club" tr "summoner_icon_title_7" = "Debonair Rose Icon" tr "summoner_icon_title_700" = "Worlds 2014 - Taipei Assassins" tr "summoner_icon_title_701" = "Worlds 2014 - TSM" tr "summoner_icon_title_702" = "Worlds 2014 - LMQ" tr "summoner_icon_title_703" = "Worlds 2014 - OMG" tr "summoner_icon_title_704" = "Worlds 2014 - Fnatic" tr "summoner_icon_title_705" = "Worlds 2014 - KaBuM" tr "summoner_icon_title_706" = "Worlds 2014 - Najin White Shield" tr "summoner_icon_title_707" = "Worlds 2014 - Cloud 9" tr "summoner_icon_title_708" = "Worlds 2014 - Alliance" tr "summoner_icon_title_709" = "Shadow Isles Crest" tr "summoner_icon_title_710" = "Harrowing 2014 - Harrowed Puppet" tr "summoner_icon_title_711" = "Harrowing 2014 - Mark of the Betrayer" tr "summoner_icon_title_712" = "SRU - Stag" tr "summoner_icon_title_713" = "SRU - Owl" tr "summoner_icon_title_714" = "Season 2014 - Solo Bronze" tr "summoner_icon_title_715" = "Season 2014 - Solo Silver" tr "summoner_icon_title_716" = "Season 2014 - Solo Gold" tr "summoner_icon_title_717" = "Season 2014 - Solo Platinum" tr "summoner_icon_title_718" = "Season 2014 - Solo Diamond" tr "summoner_icon_title_719" = "Season 2014 - Solo Master" tr "summoner_icon_title_720" = "Season 2014 - Solo Challenger 1" tr "summoner_icon_title_721" = "Season 2014 - Solo Challenger 2" tr "summoner_icon_title_722" = "Season 2014 - Solo Challenger 3" tr "summoner_icon_title_723" = "Season 2014 - 3v3 Bronze" tr "summoner_icon_title_724" = "Season 2014 - 3v3 Silver" tr "summoner_icon_title_725" = "Season 2014 - 3v3 Gold" tr "summoner_icon_title_726" = "Season 2014 - 3v3 Platinum" tr "summoner_icon_title_727" = "Season 2014 - 3v3 Diamond" tr "summoner_icon_title_728" = "Season 2014 - 3v3 Master" tr "summoner_icon_title_729" = "Season 2014 - 3v3 Challenger 1" tr "summoner_icon_title_730" = "Season 2014 - 3v3 Challenger 2" tr "summoner_icon_title_731" = "Season 2014 - 3v3 Challenger 3" tr "summoner_icon_title_732" = "Season 2014 - 5v5 Bronze" tr "summoner_icon_title_733" = "Season 2014 - 5v5 Silver" tr "summoner_icon_title_734" = "Season 2014 - 5v5 Gold" tr "summoner_icon_title_735" = "Season 2014 - 5v5 Platinum" tr "summoner_icon_title_736" = "Season 2014 - 5v5 Diamond" tr "summoner_icon_title_737" = "Season 2014 - 5v5 Master" tr "summoner_icon_title_738" = "Season 2014 - 5v5 Challenger 1" tr "summoner_icon_title_739" = "Season 2014 - 5v5 Challenger 2" tr "summoner_icon_title_740" = "Season 2014 - 5v5 Challenger 3" tr "summoner_icon_title_741" = "Battlecast Icon" tr "summoner_icon_title_742" = "Glorious Evolution Icon" tr "summoner_icon_title_743" = "Snowdown 2014 - Battlecast Poro" tr "summoner_icon_title_744" = "Snowdown 2014 - Gentleman Poro" tr "summoner_icon_title_745" = "Snowdown 2014 - Shadow Isles Poro" tr "summoner_icon_title_746" = "Snowdown 2014 - Astronaut Poro" tr "summoner_icon_title_747" = "Snowdown 2014 - Dragon Slayer Poro" tr "summoner_icon_title_748" = "Snowdown 2014 - Poro King" tr "summoner_icon_title_749" = "Snowdown 2014 - Incoming Poro!" tr "summoner_icon_title_750" = "Blood Moon Icon" tr "summoner_icon_title_751" = "LCS 2015 - Winterfox" tr "summoner_icon_title_752" = "LCS 2015 - TSM" tr "summoner_icon_title_753" = "LCS 2015 - Team Liquid" tr "summoner_icon_title_754" = "LCS 2015 - TIP" tr "summoner_icon_title_755" = "LCS 2015 - Dignitas" tr "summoner_icon_title_756" = "LCS 2015 - Team Coast" tr "summoner_icon_title_757" = "LCS 2015 - Team8" tr "summoner_icon_title_758" = "LCS 2015 - CLG" tr "summoner_icon_title_759" = "LCS 2015 - Cloud9" tr "summoner_icon_title_760" = "LCS 2015 - SK" tr "summoner_icon_title_761" = "LCS 2015 - UOL" tr "summoner_icon_title_762" = "LCS 2015 - Roccat" tr "summoner_icon_title_763" = "LCS 2015 - MYM" tr "summoner_icon_title_764" = "LCS 2015 - H2K" tr "summoner_icon_title_765" = "LCS 2015 - Giants" tr "summoner_icon_title_766" = "LCS 2015 - Gambit" tr "summoner_icon_title_767" = "LCS 2015 - Fnatic" tr "summoner_icon_title_768" = "2015 LCS Elements" tr "summoner_icon_title_769" = "LCS 2015 - Wolves" tr "summoner_icon_title_770" = "Lunar Revel 2015 - Firecracker" tr "summoner_icon_title_771" = "Lunar Revel 2015 - Year of the Goat" tr "summoner_icon_title_772" = "LCS 2015 - Gravity" tr "summoner_icon_title_773" = "Ocean Week Fizz Icon" tr "summoner_icon_title_774" = "Player Behavior Icon" tr "summoner_icon_title_775" = "Sweetheart Icon" tr "summoner_icon_title_776" = "Carnival Teemo 2015 Icon" tr "summoner_icon_title_777" = "Carnival Mask 2015 Icon" tr "summoner_icon_title_778" = "DJ Sona - Ethereal" tr "summoner_icon_title_779" = "DJ Sona - Concussive" tr "summoner_icon_title_780" = "DJ Sona - Kinetic" tr "summoner_icon_title_781" = "Nemesis Icon" tr "summoner_icon_title_782" = "Heartsplosion" tr "summoner_icon_title_783" = "Orbital Laser" tr "summoner_icon_title_784" = "Urf Ghost" tr "summoner_icon_title_785" = "Urf Portrait" tr "summoner_icon_title_786" = "Golden Spatula" tr "summoner_icon_title_787" = "Omega Squad Teemo Icon" tr "summoner_icon_title_788" = "2015 CL Zone eSports" tr "summoner_icon_title_789" = "2015 CL Team Turquality" tr "summoner_icon_title_790" = "2015 CL Number One eSports" tr "summoner_icon_title_791" = "2015 CL HWA Gaming" tr "summoner_icon_title_792" = "2015 CL Dark Passage" tr "summoner_icon_title_793" = "2015 CL Big Plays Incorporated" tr "summoner_icon_title_794" = "2015 CL Besiktas E-Sports Club" tr "summoner_icon_title_795" = "2015 CL Atlas" tr "summoner_icon_title_796" = "2015 Copa Latinoaméerica Rebirth" tr "summoner_icon_title_797" = "2015 Copa Latinoamérica Last Kings" tr "summoner_icon_title_798" = "2015 Copa Latinoamérica KLG" tr "summoner_icon_title_799" = "2015 Copa Latinoamérica Furious Gaming" tr "summoner_icon_title_8" = "Ancient Golem Icon" tr "summoner_icon_title_801" = "2015 Copa Latinoamérica Bencheados" tr "summoner_icon_title_802" = "" tr "summoner_icon_title_803" = "2015 Copa Latinoamérica Revenge" tr "summoner_icon_title_804" = "2015 Copa Latinoamérica Lyon" tr "summoner_icon_title_805" = "2015 Copa Latinoamérica Gaming" tr "summoner_icon_title_806" = "2015 Copa Latinoamérica Dash9" tr "summoner_icon_title_807" = "" tr "summoner_icon_title_808" = "2015 Garena Premier League Saigon Fantastic Five" tr "summoner_icon_title_809" = "2015 Garena Premier League Saigon Jokers" tr "summoner_icon_title_810" = "2015 Garena Premier League Mineski.Globe" tr "summoner_icon_title_811" = "2015 GPL Bizzaro KTHXBAI" tr "summoner_icon_title_812" = "2015 Garena Premier League Kuala Lumpur Hunters" tr "summoner_icon_title_813" = "2015 Garena Premier League Jakarta Juggernauts" tr "summoner_icon_title_814" = "2015 GPL Insidious Gaming Legends" tr "summoner_icon_title_815" = "2015 GPL Team Infinite" tr "summoner_icon_title_816" = "2015 Garena Premier League GIGABYTE Full Louis" tr "summoner_icon_title_817" = "2015 GPL Team Fat Rabbit" tr "summoner_icon_title_818" = "2015 GPL Wargods PID Diamond" tr "summoner_icon_title_819" = "2015 Garena Premier League Bangkok Titans" tr "summoner_icon_title_820" = "2015 Garena Premier League Asus ImbaFate" tr "summoner_icon_title_821" = "2015 GPL An Phat Ultimate" tr "summoner_icon_title_822" = "2015 GPL Zotac 269" tr "summoner_icon_title_823" = "2015 Garena Premier League GameX Wargods" tr "summoner_icon_title_824" = "2015 Starladder Star Series Hard Random" tr "summoner_icon_title_825" = "2015 Starladder Star Series Team Just" tr "summoner_icon_title_826" = "2015 Starladder Star Series Tornado Rox" tr "summoner_icon_title_827" = "2015 Starladder Star Series Carpe Diem" tr "summoner_icon_title_828" = "2015 Starladder Star Series Internationally V" tr "summoner_icon_title_829" = "2015 Starladder Star Series Glacial Phoenix" tr "summoner_icon_title_830" = "2015 Starladder Star Series Moscow 5" tr "summoner_icon_title_831" = "2015 Starladder Star Series Virtus.Pro LoL" tr "summoner_icon_title_832" = "2015 Oceanic Pro League Avant Garde" tr "summoner_icon_title_833" = "2015 Oceanic Pro League Legacy" tr "summoner_icon_title_834" = "2015 Oceanic Pro League Dire Wolves" tr "summoner_icon_title_835" = "2015 Oceanic Pro League Chiefs" tr "summoner_icon_title_836" = "2015 Oceanic Pro League Team 4Not" tr "summoner_icon_title_837" = "2015 Oceanic Pro League Sudden Fear" tr "summoner_icon_title_838" = "2015 Oceanic Pro League Immunity" tr "summoner_icon_title_839" = "Baron Nashor" tr "summoner_icon_title_840" = "2015 IWCI" tr "summoner_icon_title_841" = "2015 LCK" tr "summoner_icon_title_842" = "2015 LMS" tr "summoner_icon_title_843" = "2015 LPL" tr "summoner_icon_title_844" = "2015 MSI" tr "summoner_icon_title_845" = "2015 NALCS" tr "summoner_icon_title_846" = "2015 EULCS" tr "summoner_icon_title_847" = "Gromp Icon" tr "summoner_icon_title_848" = "2015 CBLOL CNB" tr "summoner_icon_title_849" = "2015 CBLOL G3X" tr "summoner_icon_title_850" = "2015 CBLOL INTZ" tr "summoner_icon_title_851" = "2015 CBLOL INTZ Red" tr "summoner_icon_title_852" = "2015 CBLOL KABUM ORANGE" tr "summoner_icon_title_853" = "2015 CBLOL KABUM BLACK" tr "summoner_icon_title_854" = "2015 CBLOL KEYD" tr "summoner_icon_title_855" = "2015 CBLOL Pain" tr "summoner_icon_title_856" = "2015 Star Series Dolphins" tr "summoner_icon_title_857" = "2015 Star Series Solar Wind" tr "summoner_icon_title_858" = "2015 Star Series Your Exit" tr "summoner_icon_title_859" = "2015 Star Series Dragon" tr "summoner_icon_title_860" = "2015 Champions League Crew" tr "summoner_icon_title_861" = "2015 Champions League OHM" tr "summoner_icon_title_862" = "2015 Oceanic Pro League Absolute" tr "summoner_icon_title_863" = "2015 Oceanic Pro League SIN Gaming" tr "summoner_icon_title_864" = "2015 Copa Latinoamérica Isurus Gaming" tr "summoner_icon_title_865" = "2015 Copa Latinoamérica Havoks" tr "summoner_icon_title_866" = "2015 Copa Latinoamérica Meet Your Makers" tr "summoner_icon_title_867" = "2015 LCS TDK" tr "summoner_icon_title_868" = "2015 LCS NME" tr "summoner_icon_title_869" = "2015 LCS Origen" tr "summoner_icon_title_870" = "2015 Friends Week Icon" tr "summoner_icon_title_871" = "Poro Artist Icon" tr "summoner_icon_title_872" = "2015 LCK CJ Entus" tr "summoner_icon_title_873" = "2015 LCK SKT T1" tr "summoner_icon_title_874" = "2015 LCK SBENU" tr "summoner_icon_title_875" = "2015 LCK Samsung Galaxy" tr "summoner_icon_title_876" = "2015 LCK Najin" tr "summoner_icon_title_877" = "2015 LCK KT Rolster" tr "summoner_icon_title_878" = "2015 LCK KOO Tigers" tr "summoner_icon_title_879" = "2015 LCK Jin Air" tr "summoner_icon_title_880" = "2015 LCK Longzhu IM" tr "summoner_icon_title_881" = "2015 LCK Rebels Anarchy" tr "summoner_icon_title_882" = "2015 LMS ahq e-Sports Club" tr "summoner_icon_title_883" = "2015 LMS Assassin Sniper" tr "summoner_icon_title_884" = "2015 LMS Flash Wolves" tr "summoner_icon_title_885" = "2015 LMS Hong Kong Esports" tr "summoner_icon_title_886" = "2015 LMS Logitech G Snipers" tr "summoner_icon_title_887" = "2015 LMS Machi E-Sports" tr "summoner_icon_title_888" = "2015 LMS Midnight Sun Esports" tr "summoner_icon_title_889" = "2015 LMS Taipei Assassins" tr "summoner_icon_title_890" = "2015 Garena Premier League Boba Marines" tr "summoner_icon_title_891" = "2015 Garena Premier League Zotac United" tr "summoner_icon_title_892" = "2015 Garena Premier League Imperium Pro Team" tr "summoner_icon_title_893" = "2015 Garena Premier League Team Proioxis" tr "summoner_icon_title_894" = "2015 Garena Premier League Go To Sleep" tr "summoner_icon_title_895" = "2015 Garena Premier League Impunity Legends" tr "summoner_icon_title_896" = "2015 Garena Premier League Thirsty Chinchillas" tr "summoner_icon_title_897" = "Bilgewater Graves Act 1" tr "summoner_icon_title_898" = "Bilgewater Twisted Fate Act 1" tr "summoner_icon_title_899" = "Bilgewater Graves Act 2" tr "summoner_icon_title_9" = "Daggers Icon" tr "summoner_icon_title_900" = "Bilgewater Twisted Fate Act 2" tr "summoner_icon_title_901" = "Bilgewater Graves and TF Act 3" tr "summoner_icon_title_9019" = "Honor 5 WW Blue" tr "summoner_icon_title_902" = "Bilgewater Gangplank Act 3" tr "summoner_icon_title_9020" = "Honor 5 Twitch Blue" tr "summoner_icon_title_903" = "Bilgewater Crest" tr "summoner_icon_title_904" = "Poro Webtoon Icon" tr "summoner_icon_title_905" = "Poro Cosplay Icon" tr "summoner_icon_title_906" = "Dragon Icon" tr "summoner_icon_title_907" = "Poro Love Icon" tr "summoner_icon_title_908" = "Final Boss Icon" tr "summoner_icon_title_909" = "PROJECT Icon" tr "summoner_icon_title_910" = "PROJECT: Yi Icon" tr "summoner_icon_title_911" = "PROJECT: Zed Icon" tr "summoner_icon_title_912" = "PROJECT: Leona Icon" tr "summoner_icon_title_913" = "PROJECT: Fiora Icon" tr "summoner_icon_title_914" = "PROJECT: Lucian Icon" tr "summoner_icon_title_915" = "2015 Worlds: Counter Logic Gaming" tr "summoner_icon_title_916" = "2015 Worlds: Team Solomid" tr "summoner_icon_title_917" = "2015 Worlds: Cloud9" tr "summoner_icon_title_918" = "2015 Worlds: Fnatic" tr "summoner_icon_title_919" = "2015 Worlds: H2K" tr "summoner_icon_title_920" = "2015 Worlds: Origen" tr "summoner_icon_title_921" = "2015 Worlds: LGD Gaming" tr "summoner_icon_title_922" = "2015 Worlds: Edward Gaming" tr "summoner_icon_title_923" = "2015 Worlds: Invictus Gaming" tr "summoner_icon_title_924" = "2015 Worlds: SKT T1" tr "summoner_icon_title_925" = "2015 Worlds: KOO Tigers" tr "summoner_icon_title_926" = "2015 Worlds: KT Rolster" tr "summoner_icon_title_927" = "2015 Worlds: Flash Wolves" tr "summoner_icon_title_928" = "2015 Worlds: ahq e-Sports Club" tr "summoner_icon_title_929" = "2015 Worlds: Bangkok Titans" tr "summoner_icon_title_930" = "2015 Worlds: paIN Gaming" tr "summoner_icon_title_931" = "2015 World Championship" tr "summoner_icon_title_932" = "Rift Scuttler Icon" tr "summoner_icon_title_933" = "Murk Wolf Icon" tr "summoner_icon_title_934" = "Crimson Raptor Icon" tr "summoner_icon_title_935" = "Ancient Krug Icon" tr "summoner_icon_title_936" = "Hungry Poro Prophet Icon" tr "summoner_icon_title_937" = "Scrying Poro Prophet Icon" tr "summoner_icon_title_938" = "Lamb's Mask Icon" tr "summoner_icon_title_939" = "Wolf's Mask Icon" tr "summoner_icon_title_940" = "Worlds 2015 SKT T1 Champion Icon" tr "summoner_icon_title_941" = "Worlds 2015 Origen Champion Icon" tr "summoner_icon_title_942" = "Worlds 2015 Fnatic Champion Icon" tr "summoner_icon_title_943" = "Worlds 2015 KOO Tigers Champion Icon" tr "summoner_icon_title_944" = "All-Star Fire Icon" tr "summoner_icon_title_945" = "All-Star Ice Icon" tr "summoner_icon_title_946" = "All-Star Icon" tr "summoner_icon_title_947" = "All-Star Ice Winner's Icon" tr "summoner_icon_title_948" = "Burning Hunger Icon" tr "summoner_icon_title_949" = "Drop Dead Icon" tr "summoner_icon_title_950" = "Season 2015 - Solo Bronze" tr "summoner_icon_title_951" = "Season 2015 - 3v3 Bronze" tr "summoner_icon_title_952" = "Season 2015 - 5v5 Bronze" tr "summoner_icon_title_953" = "Season 2015 - Solo Silver" tr "summoner_icon_title_954" = "Season 2015 - 3v3 Silver" tr "summoner_icon_title_955" = "Season 2015 - 5v5 Silver" tr "summoner_icon_title_956" = "Season 2015 - Solo Gold" tr "summoner_icon_title_957" = "Season 2015 - 3v3 Gold" tr "summoner_icon_title_958" = "Season 2015 - 5v5 Gold" tr "summoner_icon_title_959" = "Season 2015 - Solo Platinum" tr "summoner_icon_title_960" = "Season 2015 - 3v3 Platinum" tr "summoner_icon_title_961" = "Season 2015 - 5v5 Platinum" tr "summoner_icon_title_962" = "Season 2015 - Solo Diamond" tr "summoner_icon_title_963" = "Season 2015 - 3v3 Diamond" tr "summoner_icon_title_964" = "Season 2015 - 5v5 Diamond" tr "summoner_icon_title_965" = "Season 2015 - Solo Master" tr "summoner_icon_title_966" = "Season 2015 - 3v3 Master" tr "summoner_icon_title_967" = "Season 2015 - 5v5 Master" tr "summoner_icon_title_968" = "Season 2015 - Solo Challenger 3" tr "summoner_icon_title_969" = "Season 2015 - 3v3 Challenger 3" tr "summoner_icon_title_970" = "Season 2015 - 5v5 Challenger 3" tr "summoner_icon_title_971" = "Season 2015 - Solo Challenger 2" tr "summoner_icon_title_972" = "Season 2015 - 3v3 Challenger 2" tr "summoner_icon_title_973" = "Season 2015 - 5v5 Challenger 2" tr "summoner_icon_title_974" = "Season 2015 - Solo Challenger 1" tr "summoner_icon_title_975" = "Season 2015 - 3v3 Challenger 1" tr "summoner_icon_title_976" = "Season 2015 - 5v5 Challenger 1" tr "summoner_icon_title_977" = "Rift Frog Icon" tr "summoner_icon_title_978" = "Rift Duck Icon" tr "summoner_icon_title_979" = "Icy Minion Icon" tr "summoner_icon_title_980" = "Bundled Minion Icon" tr "summoner_icon_title_981" = "Snowball Fight Icon" tr "summoner_icon_title_982" = "Traveler's Penguin Icon" tr "summoner_icon_title_983" = "Unleashed Penguin Icon" tr "summoner_icon_title_984" = "Penguin Toss Icon" tr "summoner_icon_title_985" = "PROJECT: Poro Icon" tr "summoner_icon_title_986" = "Shadow Wolf Icon" tr "summoner_icon_title_987" = "Nightshade Serpent Icon" tr "summoner_icon_title_988" = "Monkey King Icon" tr "summoner_icon_title_989" = "Lunar Guardian Icon" tr "summoner_icon_title_990" = "2016 OPL Avant Garde" tr "summoner_icon_title_991" = "2016 OPL The Chiefs eSports Club" tr "summoner_icon_title_992" = "2016 OPL Dire Wolves" tr "summoner_icon_title_993" = "2016 OPL Hellions e-Sports Club" tr "summoner_icon_title_994" = "2016 OPL Infernum" tr "summoner_icon_title_995" = "2016 OPL Legacy eSports" tr "summoner_icon_title_996" = "2016 OPL Sin Gaming" tr "summoner_icon_title_997" = "2016 OPL Trident Esports" tr "summoner_icon_title_998" = "2016 LCL Team Differential" tr "summoner_icon_title_999" = "2016 LCL Team Empire" tr "SylasR_EnemyCooldownText" = "Champion not ready!" tr "SylasR_EnemySylasText" = "Nothing to steal!" tr "SylasR_Ping" = "@SrcNameWithColon@@SlotName@<font color='#C1FFAF'> - Ready (@SubA@)</font>" tr "SylasR_UltChatNotificationAlly" = "<font color='#44DDFF'>Sylas</font> has stolen <font color='#44DDFF'>@SubA@'s</font> ultimate!" tr "SylasR_UltChatNotificationEnemy" = "<font color='#FF3300'>Sylas</font> has stolen <font color='#FF3300'>@SubA@'s</font> ultimate!" tr "Template_Buff_Tooltip" = "<titleLeft>@keyName@</titleLeft><titleRight>@keyCooldown@</titleRight><mainText>@keyTooltip@</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Template_Buff_TooltipSimple" = "<titleLeft>@keyName@</titleLeft><titleRight>@keyCooldown@</titleRight><mainText>@keyTooltip@</mainText><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Template_Buff_TooltipWithExtendedBehaviorHint" = "<titleLeft>@keyName@</titleLeft><titleRight>@keyCooldown@</titleRight><mainText>@keyTooltip@</mainText><br><infoArea>Press [Shift] to show more info</infoArea><postScriptLeft>Source: @SourceName@</postScriptLeft>" tr "Template_BuffNoSource_Description" = "@keySummary@" tr "Template_BuffNoSource_DisplayName" = "@keyName@" tr "Template_BuffNoSource_Tooltip" = "<titleLeft>@keyName@</titleLeft><titleRight>@keyCooldown@</titleRight><mainText>@keyTooltip@</mainText>" tr "Template_BuffNoSource_TooltipExtended" = "<titleLeft>@keyName@</titleLeft><titleRight>@keyCooldown@</titleRight><mainText>@keyTooltipExtended@</mainText>" tr "Template_BuffNoSource_TooltipSimple" = "<titleLeft>@keyName@</titleLeft><titleRight>@keyCooldown@</titleRight><mainText>@keyTooltipSimple@</mainText>" tr "Template_BuffNoSource_TooltipWithExtendedBehaviorHint" = "<titleLeft>@keyName@</titleLeft><titleRight>@keyCooldown@</titleRight><mainText>@keyTooltip@</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "Template_Spell_Description" = "@keySummary@" tr "Template_Spell_DisplayName" = "@keyName@" tr "Template_Spell_GridPostfix" = " ]" tr "Template_Spell_GridPrefix" = "[ " tr "Template_Spell_GridSeparator" = " / " tr "Template_Spell_LevelUp" = "<postScriptTitle>Next Level - click to level-up or press [Ctrl-@Hotkey@].</postScriptTitle><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpValue@</postScriptRight>" tr "Template_Spell_Tooltip" = "<titleLeft>@keyName@ (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@keyCost@</subtitleLeft><subtitleRight>@keyCooldown@</subtitleRight><mainText>@keyTooltip@</mainText>" tr "Template_Spell_TooltipExtended" = "<titleLeft>@keyName@ (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@keyCost@</subtitleLeft><subtitleRight>@keyCooldown@</subtitleRight><mainText>@keyTooltipExtended@</mainText><postScriptTitle>@keyTooltipExtendedBelowLine@</postScriptTitle>" tr "Template_Spell_TooltipExtended_TFT" = "<titleLeft>@keyName@</titleLeft><mainText>@keyTooltip@</mainText><postScriptLeft>@listLevelUpType@</postScriptLeft><postScriptRight>@listLevelUpGrid@</postScriptRight>" tr "Template_Spell_TooltipLevelUp" = "<titleLeft>@keyName@ (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@keyCost@</subtitleLeft><subtitleRight>@keyCooldown@</subtitleRight><mainText>@keyTooltip@</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle><postScriptLeft>@keyKaynHackType@@listLevelUpType@</postScriptLeft><postScriptRight>@keyKaynHackValue@@listLevelUpValue@</postScriptRight>" tr "Template_Spell_TooltipLevelUpUnlearned" = "<titleLeft>@keyName@ (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@keyCost@</subtitleLeft><subtitleRight>@keyCooldown@</subtitleRight><mainText>@keyTooltip@</mainText><postScriptTitle>Click or press [@LevelUpHotkey@] to level up</postScriptTitle>" tr "Template_Spell_TooltipSimple" = "<titleLeft>@keyName@ (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@keyCost@</subtitleLeft><subtitleRight>@keyCooldown@</subtitleRight><mainText>@keyTooltipSimple@</mainText>" tr "Template_Spell_TooltipWithExtendedBehaviorHint" = "<titleLeft>@keyName@ (@Level@)</titleLeft><titleRight>[@Hotkey@]</titleRight><subtitleLeft>@keyCost@</subtitleLeft><subtitleRight>@keyCooldown@</subtitleRight><mainText>@keyTooltip@</mainText><br><infoArea>Press [Shift] to show more info</infoArea>" tr "Template_Spell_ValueSeparator" = " -> " tr "TFT_bounded_streaksize" = "@MinStreakLength@ - @MaxStreakLength@" tr "tft_breadcrumbs_activate_trait" = "Add unique champions to your team that share a trait to activate powerful bonuses!" tr "tft_breadcrumbs_buy" = "Spend your gold in the store to recruit new champions!" tr "tft_breadcrumbs_buyXP" = "Click Buy XP to level up so you can have more champions on your team!" tr "tft_breadcrumbs_combine_champs" = "Buy three copies of the same champion to upgrade them to a two-star version of that champion!" tr "tft_breadcrumbs_exceeded_team_size" = "You can't exceed the maximum team size. To increase your team size, buy XP!" tr "tft_breadcrumbs_inspect_champion" = "Right-click champions to see more information about them!" tr "tft_breadcrumbs_placeItem" = "Drag an item to one of your champions to equip it and make them stronger!" tr "tft_breadcrumbs_placeunits" = "Drag champions from the bench to the battlefield to build your team!" tr "tft_breadcrumbs_refresh_store" = "Click Refresh to spend 2g and get a new set of champions in the store!" tr "tft_breadcrumbs_scout_players" = "Check out what your opponents are building by clicking their icon on the scoreboard!" tr "tft_breadcrumbs_shared_draft" = "Pick the champion you want by running to it and touching it with your Little Legend!" tr "tft_character_aatrox_ability_description" = "Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein." tr "tft_character_aatrox_ability_name" = "The Arclight Blade" tr "tft_character_ahri_ability_description" = "Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.<br><br>It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through." tr "tft_character_ahri_ability_name" = "Orb of Deception" tr "tft_character_akali_ability_description" = "Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.<br><br>There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead." tr "tft_character_akali_ability_name" = "Five Point Strike" tr "tft_character_anivia_ability_description" = "Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%." tr "tft_character_anivia_ability_name" = "Glacial Storm" tr "tft_character_ashe_ability_description" = "Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled." tr "tft_character_ashe_ability_name" = "Enchanted Crystal Arrow" tr "tft_character_aurelionsol_ability_description" = "Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area." tr "tft_character_aurelionsol_ability_name" = "Voice of Light" tr "tft_character_blitzcrank_ability_description" = "Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.<br><br>His next attack after pulling knocks up for 1 second.<br><br>Allies within range will prioritize attacking Blitzcrank's target." tr "tft_character_blitzcrank_ability_name" = "Rocket Grab" tr "tft_character_brand_ability_description" = "Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits." tr "tft_character_brand_ability_name" = "Pyroclasm" tr "tft_character_braum_ability_description" = "Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%." tr "tft_character_braum_ability_name" = "Unbreakable" tr "tft_character_chogath_ability_description" = "Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds." tr "tft_character_chogath_ability_name" = "Rupture" tr "tft_character_darius_ability_description" = "Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit." tr "tft_character_darius_ability_name" = "Decimate" tr "tft_character_displayname" = "Garen" tr "tft_character_draven_ability_description" = "Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.<br><br>It will return to his location after striking the target and if Draven catches it, it will refresh the buff.<br><br>Draven can spin up to two axes at a time." tr "tft_character_draven_ability_name" = "Spinning Axes" tr "tft_character_elise_ability_description" = "Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.<br><br>While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses." tr "tft_character_elise_ability_name" = "Spider Form" tr "tft_character_evelynn_ability_description" = "Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.<br><br>This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health." tr "tft_character_evelynn_ability_name" = "Last Caress" tr "tft_character_fiora_ability_description" = "Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds." tr "tft_character_fiora_ability_name" = "Riposte" tr "tft_character_gangplank_ability_description" = "Passive: Gangplank periodically places barrels near enemies.<br><br>Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects." tr "tft_character_gangplank_ability_name" = "Powder Kegs" tr "tft_character_garen_ability_description" = "Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration." tr "tft_character_garen_ability_name" = "Judgement" tr "tft_character_gnar_ability_description" = "Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.<br><br>While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage." tr "tft_character_gnar_ability_name" = "GNAR!" tr "tft_character_graves_ability_description" = "Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit." tr "tft_character_graves_ability_name" = "Buckshot" tr "tft_character_jayce_ability_name" = "Transform Mercury Cannon" tr "tft_character_jinx_ability_description" = "Passive: Jinx gets excited as she helps take down enemy units.<br><br>After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.<br><br>After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target." tr "tft_character_jinx_ability_name" = "Get Excited!" tr "tft_character_karthus_ability_description" = "Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies." tr "tft_character_karthus_ability_name" = "Requiem" tr "tft_character_kassadin_ability_description" = "Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds." tr "tft_character_kassadin_ability_name" = "Nether Blade" tr "tft_character_katarina_ability_description" = "Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds." tr "tft_character_katarina_ability_name" = "Death Lotus" tr "tft_character_kayle_ability_description" = "Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds." tr "tft_character_kayle_ability_name" = "Divine Judgement" tr "tft_character_kennen_ability_description" = "Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds." tr "tft_character_kennen_ability_name" = "Slicing Maelstrom" tr "tft_character_khazix_ability_description" = "Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@." tr "tft_character_khazix_ability_name" = "Taste their Fear" tr "tft_character_kindred_ability_description" = "Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying." tr "tft_character_kindred_ability_name" = "Lamb's Respite" tr "tft_character_leona_ability_description" = "Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds." tr "tft_character_leona_ability_name" = "Solar Flare" tr "tft_character_lissandra_ability_description" = "Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.<br><br>If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area." tr "tft_character_lissandra_ability_name" = "Frozen Tomb" tr "tft_character_lucian_ability_description" = "Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage." tr "tft_character_lucian_ability_name" = "Relentless Pursuit" tr "tft_character_lulu_ability_description" = "Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds." tr "tft_character_lulu_ability_name" = "Wild Growth" tr "tft_character_missfortune_ability_description" = "Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration." tr "tft_character_missfortune_ability_name" = "Bullet Time" tr "tft_character_mordekaiser_ability_description" = "Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within." tr "tft_character_mordekaiser_ability_name" = "Obliterate" tr "tft_character_morgana_ability_description" = "Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.<br><br>After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again." tr "tft_character_morgana_ability_name" = "Soul Shackles" tr "tft_character_nidalee_ability_description" = "Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.<br><br>While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage." tr "tft_character_nidalee_ability_name" = "Primal Surge" tr "tft_character_pantheon_ability_description" = "Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.<br><br>Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%." tr "tft_character_pantheon_ability_name" = "Grand Starfall" tr "tft_character_poppy_ability_description" = "Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds." tr "tft_character_poppy_ability_name" = "Keeper's Verdict" tr "tft_character_pyke_ability_description" = "Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds." tr "tft_character_pyke_ability_name" = "Phantom Undertow" tr "tft_character_reksai_ability_description" = "Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.<br><br>She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds." tr "tft_character_reksai_ability_name" = "Burrow" tr "tft_character_rengar_ability_description" = "Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.<br><br>After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds." tr "tft_character_rengar_ability_name" = "Savagery" tr "tft_character_sejuani_ability_description" = "After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds." tr "tft_character_sejuani_ability_name" = "Glacial Prison" tr "tft_character_shen_ability_description" = "Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks." tr "tft_character_shen_ability_name" = "Spirit's Refuge" tr "tft_character_shyvana_ability_description" = "Shyvana dashes away from her current target and transforms into dragon form.<br><br>While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage." tr "tft_character_shyvana_ability_name" = "Dragon's Descent" tr "tft_character_swain_ability_description" = "Swain transforms into demon form for @TransformDuration@ seconds.<br><br>While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies." tr "tft_character_swain_ability_name" = "Demonflare" tr "tft_character_tristana_ability_description" = "Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.<br><br>When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@." tr "tft_character_tristana_ability_name" = "Explosive Charge" tr "tft_character_twistedfate_ability_description" = "Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.<br><br>Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.<br>Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.<br>Gold: Stuns the target for @GoldCardStunDuration@ seconds." tr "tft_character_twistedfate_ability_name: Pick a Card" = "Pick a Card" tr "tft_character_varus_ability_description" = "Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path." tr "tft_character_varus_ability_name" = "Piercing Arrow" tr "tft_character_vayne_ability_description" = "Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage." tr "tft_character_vayne_ability_name" = "Silver Bolts" tr "tft_character_veigar_ability_description" = "Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target, this damage is increased to @ModifiedLowerStarDamage@." tr "tft_character_veigar_ability_name" = "Primordial Burst" tr "tft_character_volibear_ability_description" = "Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects." tr "tft_character_volibear_ability_name" = "Thunder Claws" tr "tft_character_warwick_ability_description" = "Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt." tr "tft_character_warwick_ability_name" = "Infinite Duress" tr "tft_character_yasuo_ability_description" = "Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds." tr "tft_character_yasuo_ability_name" = "Steel Tempest" tr "tft_character_zed_ability_description" = "Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path." tr "tft_character_zed_ability_name" = "Razor Shuriken" tr "TFT_combat_recap_title" = "Damage Dealt" tr "TFT_confirm_surrender_message" = "Do you want to surrender this game? If you surrender, you won't be able to return to the game and you'll be eliminated." tr "TFT_confirm_surrender_no" = "CANCEL" tr "TFT_confirm_surrender_yes" = "SURRENDER" tr "TFT_consumable_description_WildCard" = "Place on a champion to create a one-star copy of them.<br><br><tftitemrules>[CONSUMABLE - This item disappears when used.]</tftitemrules>" tr "TFT_consumable_name_WildCard" = "Neeko's Help" tr "TFT_eliminated_confirm_leave_message_rank_1" = "YOU FINISHED: 1ST PLACE" tr "TFT_eliminated_confirm_leave_message_rank_2" = "YOU FINISHED: 2ND PLACE" tr "TFT_eliminated_confirm_leave_message_rank_3" = "YOU FINISHED: 3RD PLACE" tr "TFT_eliminated_confirm_leave_message_rank_4" = "YOU FINISHED: 4TH PLACE" tr "TFT_eliminated_confirm_leave_message_rank_5" = "YOU FINISHED: 5TH PLACE" tr "TFT_eliminated_confirm_leave_message_rank_6" = "YOU FINISHED: 6TH PLACE" tr "TFT_eliminated_confirm_leave_message_rank_7" = "YOU FINISHED: 7TH PLACE" tr "TFT_eliminated_confirm_leave_message_rank_8" = "YOU FINISHED: 8TH PLACE" tr "TFT_eliminated_confirm_leave_no_spectate" = "KEEP WATCHING" tr "TFT_eliminated_confirm_leave_rank_1" = "1ST PLACE" tr "TFT_eliminated_confirm_leave_rank_2" = "2ND PLACE" tr "TFT_eliminated_confirm_leave_rank_3" = "3RD PLACE" tr "TFT_eliminated_confirm_leave_rank_4" = "4TH PLACE" tr "TFT_eliminated_confirm_leave_rank_5" = "5TH PLACE" tr "TFT_eliminated_confirm_leave_rank_6" = "6TH PLACE" tr "TFT_eliminated_confirm_leave_rank_7" = "7TH PLACE" tr "TFT_eliminated_confirm_leave_rank_8" = "8TH PLACE" tr "TFT_eliminated_confirm_leave_title" = "YOU FINISHED" tr "TFT_eliminated_confirm_leave_yes_leave" = "EXIT NOW" tr "TFT_game_unitstatus_magicimmune" = "Magic Immune" tr "tft_GetXPAction_description" = "Gain 4 XP toward your next level. Leveling up increases your team size and gives you access to stronger champions in the store. You gain 2 XP for free at the beginning of each round" tr "tft_GetXPAction_title" = "Buy XP" tr "tft_GetXPAction_title_1key" = "Buy XP @k1@" tr "tft_GetXPAction_title_2key" = "Buy XP @k1@ or @k2@" tr "tft_item_Deathblade" = "Wearer's Spell Power stat is amplified by @PercentAD@%" tr "TFT_item_description_BFSword" = " +@AD@ Attack Damage" tr "TFT_item_description_BladeOfTheRuinedKing" = "Wearer is also a Blademaster<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_Bloodthirster" = "Basic Attacks heal the wearer for @Lifesteal@% of the damage dealt." tr "TFT_item_description_BrawlersGlove" = "Wearer is also a Brawler" tr "tft_item_description_ChainVest" = "+@Armor@ Armor" tr "tft_item_description_CloakOfAgility" = "+@CritChance@% Critical Strike Chance<br>+@DodgeChance@% Dodge Chance" tr "TFT_item_description_CursedBlade" = "Basic Attacks have a @ChanceOnHitToShrink@% chance on-hit to decrease the target's star level by 1 for the rest of combat." tr "tft_item_description_Darkin" = "Extra %i:scaleMana% +@Mana@<br>Wearer is also a Demon<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "tft_item_description_deathblade" = "Whenever the wearer kills or participates in killing an enemy, gain +@ADPerStack@ Attack Damage for the remainder of combat.<br><br>This effect can stack any number of times. Starts with @StartingStacks@ stacks." tr "TFT_item_description_DragonsClaw" = "Wearer gains @MagicReduction@% resistance to magic damage." tr "tft_item_description_EssenceReaver" = "Wearer is also a Berserker<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_EssenceReaver" = "-@MaxMana@ Max Mana" tr "TFT_item_description_ForceofNature" = "Wearer's team gains +@MaxArmySizeIncrease@ maximum team size." tr "tft_item_description_FracturedMirror" = "At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level.<br><br><tftitemrules>[Consumes Three Item Slots]</tftitemrules>" tr "tft_item_description_FracturedMirrorEmptySlot" = "Loot goes here" tr "tft_item_description_FrozenFist" = "When the wearer dodges, they create a zone of ice. Enemies inside the zone have their Attack Speed reduced by @ASSlowPercentage@%." tr "TFT_item_description_FrozenHeart" = "Reduces the Attack Speed of adjacent enemies by @AttackSpeedSlow@%." tr "TFT_item_description_FrozenMallet" = "Wearer is also Glacial<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_GiantsBelt" = " +@Health@ Health" tr "TFT_item_description_GuardianAngel" = "When the wearer dies, they cleanse negative effects and revive with up to @HealthRestore@ Health after a @StasisDuration@ second delay.<br><br>This effect can trigger once per combat." tr "TFT_item_description_GuinsoosRageblade" = "Basic Attacks grant the wearer +@AttackSpeedPerStack@% bonus Attack Speed for the rest of combat.<br><br>This effect can stack any number of times." tr "tft_item_description_HandOfJustice" = "At the beginning of each planning phase, the wearer gains one of the following:<li>Basic attacks and spells deal +@TraitMultiplier@% Damage</li> <li>Basic attacks heal @TraitMultiplier@ Health on-hit</li>" tr "tft_item_description_HextechChestguard" = "Wearer is also a Hextech" tr "TFT_item_description_HextechGunblade" = "Basic Attacks and spells heal the wearer for @OmniVamp@% of the damage dealt." tr "TFT_item_description_Hush" = "Basic Attacks have a @ChanceOnHitToSilence@% chance to silence the target on-hit, preventing the enemy from gaining mana for @SilenceDuration@ seconds." tr "tft_item_description_InfernoHex" = "This champion starts combat with an additional @AttackSpeedPercent@% Attack Speed." tr "TFT_item_description_InfinityEdge" = "The wearer gains +@CriticalStrikeAmp@% Critical Strike Damage." tr "TFT_item_description_IonicSpark" = "Whenever an enemy casts a spell, the wearer deals @Damage@ true damage to the caster." tr "tft_item_description_IsYordle" = "Wearer is also a Yordle<br>Extra +10% Critical Strike Chance, +10% Dodge Chance<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "tft_item_description_JammedSlot" = "Item temporarily disabled" tr "TFT_item_description_KnightsVow" = "Extra %i:scaleArmor% +@Armor@<br>Wearer is also a Knight<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "tft_item_description_LichBane" = "Extra +@Mana@<br>Wearer is also a Shadow<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_LocketOfTheIronSolari" = "When combat begins, the wearer and all allies within @HexRange@ hexes in the same row gain a shield that blocks @ShieldValue@ damage for @ShieldDuration@ seconds." tr "TFT_item_description_LudensEcho" = "When the wearer deals damage with their spell, the first target hit and up to @ExtraBounces@ nearby enemies are dealt an additional @Damage@ magic damage." tr "tft_item_description_MadredsBloodrazor" = "The wearer's basic attacks deal an additional @MaxHPTrueDamage@% of the target's Current Health as physical damage." tr "tft_item_description_MagicDust" = "It must do <i>something</i>..." tr "tft_item_description_Mercurial" = "The wearer gains a shield that prevents the next crowd control effect from applying. This shield refreshes after @CleanseICD@ seconds." tr "tft_item_description_MoonflairSpellblade" = "The wearer's spells can critically strike.<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_Morellonomicon" = "When the wearer deals damage with their spell, they burn the target, dealing @BurnPercent@% of the target's Maximum Health as true damage over @BurnDuration@ seconds and preventing 80% of healing for the duration of the burn.<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "tft_item_description_MountainHexBuff" = "At the end of each planning phase this champion permanently gains @HPPerRound@ max health." tr "TFT_item_description_NeedlesslyLargeRod" = " +@AP@% Spell Power" tr "tft_item_description_NegatronCloak" = "+@MagicResist@ Magic Resist" tr "tft_item_description_OceanHexBuff" = "This champion starts combat with 30 additional mana." tr "TFT_item_description_PhantomDancer" = "Wearer dodges all critical strikes.<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "tft_item_description_PowerGauntlet" = "Grants a shield that blocks the first enemy spell that hits them. The enemy that breaks the shield is stunned for @StunDuration@ seconds." tr "TFT_item_description_RabadonsDeathcap" = "Wearer gains +@APPercentAmp@% Spell Power Amplification.<br><br>(All sources of Spell Power are @APPercentAmp@% more effective)" tr "TFT_item_description_RapidFireCannon" = "Wearer gains +100% Attack Range." tr "TFT_item_description_RecurveBow" = " +@AS@% Attack Speed" tr "TFT_item_description_RedBuff" = "Wearer's Basic Attacks burn the target, dealing @BurnPercent@% of the target's Maximum Health as true damage over @BurnDuration@ seconds and preventing 80% of healing for the duration of the burn.<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_Redemption" = "When the wearer falls below @HPThreshold@% Health, nearby allies are healed for @HealthRestore@ Health after a 2.5 second delay.<br><br>This effect can trigger once per combat." tr "TFT_item_description_RunaansHurricane" = "Basic Attack fire an additional missile at another nearby enemy, dealing @MultiplierForDamage@% of the wearer's Attack Damage and applying on-hit effects." tr "TFT_item_description_SeraphsEmbrace" = "After casting their spell, the wearer restores @ManaRestore@ Mana." tr "TFT_item_description_SpearofShojin" = "After casting their spell, the wearer's Basic Attacks restore @ManaPercentRestore@% of their Maximum Mana." tr "tft_item_description_SpellThiefsEdge" = "@ChanceToSpellSteal@ chance to steal the enemy's spell and cast it" tr "TFT_item_description_StatikkShiv" = "Every third Basic Attack from the wearer deals @Damage@ magical damage to @BouncesTooltip@ enemies." tr "tft_item_description_SteelSphere" = "Wearer is also a Mage<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "tft_item_description_SteraksGage" = "Wearer is also a Light<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_SwordBreaker" = "Wearer's Basic Attacks have a @ChanceOnHitToDisarm@% chance to disarm the target for @DisarmDuration@ seconds, preventing that enemy from Basic Attacking." tr "TFT_item_description_SwordoftheDivine" = "Crits deal +50 damage. Each second, the wearer has a @ChanceToProc@% chance to gain 100% Critical Strike" tr "tft_item_description_SwordOfTheDivine2" = "When the wearer dies, Repeating Crossbow is re-equipped to a new ally. Each time Repeating Crossbow is re-equipped, it grants an additional +@AttackSpeedPerStack@% Attack Speed and +@CritChancePerStack@% Critical Strike Chance for the remainder of combat.<br><br>This effect can stack any number of times.<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_TearOfTheGoddess" = " +@Mana@ Mana" tr "tft_item_description_Thornmail" = "When the wearer is hit by a Basic Attack, they reflect @DamageReflect@% of the mitigated damage as magic damage." tr "TFT_item_description_TitanicHydra" = "Basic Attacks deal an additional @MaxHealth@% of the wearer's Maximum Health as magic damage to the target and adjacent enemies behind them." tr "tft_item_description_UnstableConcoction" = "Each round, @ChanceToGrow@% chance to be +1 star, else -1 star" tr "tft_item_description_VoidStaff" = "Wearer is also an Inferno<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "tft_item_description_WardensMail" = "Wearer is also a Warden<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_WarmogsArmor" = "Wearer regenerates @HealthRegen@% of their missing Health per second." tr "tft_item_description_WindHexBuff" = "This champion has an additional @DodgeChancePercent@% chance to dodge enemy Basic Attacks." tr "TFT_item_description_WitsEnd" = "Attacks drain @ManaDrain@ mana " tr "TFT_item_description_YoumuusGhostblade" = "Wearer is also an Assassin<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_Yuumi" = "Extra %i:scaleAP% +@AP@<br>Wearer is also a Sorcerer<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_description_ZekesHerald" = "When combat begins, the wearer and all allies within @HexRange@ hexes in the same row gain +@AttackSpeed@% Attack Speed for the rest of combat." tr "TFT_item_description_Zephyr" = "When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for @BanishDuration@ seconds.<br><br><tftitemrules>[Unique - Only One Per Champion]</tftitemrules>" tr "TFT_item_name_BFSword" = "BF Sword" tr "TFT_item_name_BladeOfTheRuinedKing" = "Blade of the Ruined King" tr "TFT_item_name_Bloodthirster" = "Bloodthirster" tr "TFT_item_name_BrawlersGlove" = "Brawler's Glove" tr "tft_item_name_ChainVest" = "Chain Vest" tr "tft_item_name_CloakOfAgility" = "Sparring Gloves" tr "tft_item_name_CursedBlade" = "Cursed Blade" tr "tft_item_name_Darkin" = "Darkin" tr "tft_item_name_Deathblade" = "Deathblade" tr "tft_item_name_Deathblade2" = "Dreadblade" tr "tft_item_name_Deathblade3" = "Deathblade" tr "tft_item_name_DragonsClaw" = "Dragon's Claw" tr "tft_item_name_EssenceReaver" = "Berserker's Claw" tr "TFT_item_name_EssenceReaver" = "Essence Reaver" tr "TFT_item_name_ForceofNature" = "Force of Nature" tr "tft_item_name_FracturedMirror" = "Kleptomancer" tr "tft_item_name_FracturedMirrorEmptySlot" = "Loot Bag" tr "tft_item_name_FrozenFist" = "Iceborn Gauntlet" tr "TFT_item_name_FrozenHeart" = "Frozen Heart" tr "TFT_item_name_FrozenMallet" = "Frozen Mallet" tr "TFT_item_name_GiantsBelt" = "Giant's Belt" tr "TFT_item_name_GuardianAngel" = "Guardian Angel" tr "TFT_item_name_GuinsoosRageblade" = "Guinsoo's Rageblade" tr "tft_item_name_HandOfJustice" = "Hand Of Justice" tr "tft_item_name_HextechChestguard" = "Hextech Chestguard" tr "TFT_item_name_HextechGunblade" = "Hextech Gunblade" tr "tft_item_name_Hush" = "Hush" tr "tft_item_name_InfernoHexBuff" = "Inferno Hex" tr "TFT_item_name_InfinityEdge" = "Infinity Edge" tr "TFT_item_name_IonicSpark" = "Ionic Spark" tr "tft_item_name_IsYordle" = "Scout's Code" tr "tft_item_name_JammedSlot" = "Jammed!" tr "TFT_item_name_KnightsVow" = "Knight's Vow" tr "tft_item_name_LichBane" = "Lich Bane" tr "TFT_item_name_LocketOfTheIronSolari" = "Locket of the Iron Solari" tr "TFT_item_name_LudensEcho" = "Luden's Echo" tr "tft_item_name_MadredsBloodrazor" = "Giant Slayer" tr "tft_item_name_MagicDust" = "Spatula" tr "tft_item_name_Mercurial" = "Quicksilver" tr "tft_item_name_Mittens" = "Mittens" tr "tft_item_name_MoonflairSpellblade" = "Jeweled Gauntlet" tr "TFT_item_name_Morellonomicon" = "Morellonomicon" tr "tft_item_name_MountainHexBuff" = "Mountain Hex" tr "TFT_item_name_NeedlesslyLargeRod" = "Needlessly Large Rod" tr "tft_item_name_OceanHexBuff" = "Ocean Hex" tr "TFT_item_name_PhantomDancer" = "Phantom Dancer" tr "tft_item_name_PowerGauntlet" = "Trap Claw" tr "TFT_item_name_RabadonsDeathcap" = "Rabadon's Deathcap" tr "TFT_item_name_RapidFireCannon" = "Rapid Fire Cannon" tr "TFT_item_name_RecurveBow" = "Recurve Bow" tr "TFT_item_name_RedBuff" = "Red Buff" tr "TFT_item_name_Redemption" = "Redemption" tr "TFT_item_name_RunaansHurricane" = "Runaan's Hurricane" tr "TFT_item_name_SeraphsEmbrace" = "Seraph's Embrace" tr "TFT_item_name_SpearofShojin" = "Spear of Shojin" tr "tft_item_name_SpellThiefsEdge" = "Spell Thief" tr "TFT_item_name_StatikkShiv" = "Statikk Shiv" tr "tft_item_name_SteelSphere" = "Rod of Mages" tr "tft_item_name_SteraksGage" = "Talisman of Light" tr "TFT_item_name_SwordBreaker" = "Sword Breaker" tr "TFT_item_name_SwordoftheDivine" = "Sword of the Divine" tr "tft_item_name_SwordOfTheDivine2" = "Repeating Crossbow" tr "TFT_item_name_TearOfTheGoddess" = "Tear of the Goddess" tr "tft_item_name_ThiefsGloves" = "Thief's Gloves" tr "TFT_item_name_Thornmail" = "Thornmail" tr "TFT_item_name_TitanicHydra" = "Titanic Hydra" tr "tft_item_name_UnstableConcoction" = "Unstable Concoction" tr "tft_item_name_VoidStaff" = "Inferno's Cinder" tr "tft_item_name_WardensMail" = "Warden's Mail" tr "TFT_item_name_WarmogsArmor" = "Warmog's Armor" tr "tft_item_name_WindHexBuff" = "Cloud Hex" tr "TFT_item_name_WitsEnd" = "Wit's End" tr "TFT_item_name_YoumuusGhostblade" = "Youmuu's Ghostblade" tr "TFT_item_name_Yuumi" = "Yuumi" tr "TFT_item_name_ZekesHerald" = "Zeke's Herald" tr "TFT_item_name_Zephyr" = "Zephyr" tr "TFT_itemslot_generic_text" = "@DynamicText@" tr "tft_loading_screen_tip_1" = "Drag champions from the bench to the battlefield to build your team!" tr "tft_loading_screen_tip_10" = "During shared drafts, pick the champion you want by running into it with your Little Legend!" tr "tft_loading_screen_tip_11" = "Check out what your opponents are building by clicking their icon on the scoreboard!" tr "tft_loading_screen_tip_12" = "Combine any two items to combine them into a better item with powerful effects!" tr "tft_loading_screen_tip_13" = "Click the Lock button to stop your store from refreshing automatically!" tr "tft_loading_screen_tip_14" = "You take more damage for losing rounds later in the game, so plan accordingly!" tr "tft_loading_screen_tip_15" = "Each round, you earn bonus gold for every 10 gold you have, up to 50 gold." tr "tft_loading_screen_tip_16" = "Win or lose back-to-back rounds to get bonus streak gold." tr "tft_loading_screen_tip_17" = "Your Little Legend takes damage whenever you lose a round—you're eliminated if their health reaches 0!" tr "tft_loading_screen_tip_18" = "Champion placement matters. Try placing ranged champions behind melee champions!" tr "tft_loading_screen_tip_19" = "We're improving Teamfight Tactics every patch based on your experiences and feedback!" tr "tft_loading_screen_tip_2" = "Spend your gold in the store to recruit new champions!" tr "tft_loading_screen_tip_20" = "The store is stocked from a shared pool. You're more likely to see champions other players aren't purchasing." tr "tft_loading_screen_tip_21" = "Have a team full of pirates? Collect the gold by running into the treasure chest with your Little Legend!" tr "tft_loading_screen_tip_22" = "Champions cast their ability when their mana bar is full!" tr "tft_loading_screen_tip_23" = "Level up to increase your maximum team size and get access to stronger champions!" tr "tft_loading_screen_tip_24" = "Need an extra 1 gold? Win the next round!" tr "tft_loading_screen_tip_25" = "Some champions have three traits. Recruit them to your team to activate more trait bonuses!" tr "tft_loading_screen_tip_26" = "You can get a champion's items back by selling them!" tr "tft_loading_screen_tip_27" = "Duplicates of the same champion only count once toward activating traits!" tr "tft_loading_screen_tip_28" = "Attacking and taking damage fill your champions' mana bars!" tr "tft_loading_screen_tip_3" = "Click Buy XP to level up so you can have more champions on your team!" tr "tft_loading_screen_tip_4" = "Drag an item to one of your champions to equip it and make them stronger!" tr "tft_loading_screen_tip_5" = "You can see your maximum team size next to the phase timer. To increase your team size, buy XP!" tr "tft_loading_screen_tip_6" = "Click Refresh to spend 2 gold and get a new set of champions in the store!" tr "tft_loading_screen_tip_7" = "Buy three copies of the same champion to upgrade them to a two-star version of that champion!" tr "tft_loading_screen_tip_8" = "Add unique champions to your team that share a trait to activate powerful bonuses!" tr "tft_loading_screen_tip_9" = "Right-click champions to see more information about them!" tr "TFT_loss_streak_line" = "<row>%i:lossStreak% @StreakSize@ %i:goldCoins% +@StreakRewardGold@</row>" tr "TFT_loss_streak_tooltip_body" = "Get extra gold each round based on how many rounds in a row you win or lose." tr "TFT_loss_streak_tooltip_title" = "Loss Streak" tr "tft_mapskin_1_name" = "Runic Arena" tr "tft_mapskin_2_name" = "Rift Arena" tr "tft_mapskin_3_name" = "Arrowhead Arena" tr "tft_mapskin_4_name" = "TFT Map Skin 4" tr "tft_mapskin_base_name" = "Default Arena" tr "tft_mapskin_base_rift_alternate_name" = "Storm Rift Arena" tr "tft_mapskin_baseD_name" = "Basic Draconic Arena" tr "tft_mapskin_baseE_name" = "Basic Verdant Arena" tr "tft_mapskin_baseF_name" = "Basic Summoners' Arena" tr "tft_mapskin_cloud_name" = "Cloud Arena" tr "tft_mapskin_freljord_avarosa_name" = "Freljord Avarosa Arena" tr "tft_mapskin_freljord_frostguard_name" = "Freljord Frostguard Arena" tr "tft_mapskin_freljord_winters_claw_name" = "Freljord Winter's Claw" tr "tft_mapskin_infernal_name" = "Infernal Arena" tr "tft_mapskin_mountain_name" = "Mountain Arena" tr "tft_mapskin_ocean_name" = "Ocean Arena" tr "TFT_max_level_text" = "Max" tr "TFT_more_traits_button" = "+%u" tr "TFT_notifications_4_win_streak_bottomline" = "4 wins!" tr "TFT_notifications_5_win_streak_bottomline" = "5 wins!" tr "TFT_notifications_7_win_streak_bottomline" = "7 wins!" tr "TFT_notifications_8_win_streak_bottomline" = "8 wins!" tr "TFT_notifications_level_4_topline" = "Level 4!" tr "TFT_notifications_level_5_topline" = "Level 5!" tr "TFT_notifications_level_6_topline" = "Level 6!" tr "TFT_notifications_level_7_topline" = "Level 7!" tr "TFT_notifications_level_8_topline" = "Level 8!" tr "TFT_notifications_level_9_topline" = "Level 9!" tr "TFT_phase_title_arrival" = "Arrival" tr "TFT_phase_title_combat" = "Combat" tr "TFT_phase_title_departure" = "Departure" tr "TFT_phase_title_overtime" = "OVERTIME!" tr "TFT_phase_title_shareddraft" = "Shared Draft" tr "TFT_phase_title_shopping" = "Planning" tr "tft_RerollAction_description" = "Refresh the store with a new set of champions" tr "tft_RerollAction_title" = "Refresh" tr "tft_RerollAction_title_1key" = "Refresh @k1@" tr "tft_RerollAction_title_2key" = "Refresh @k1@ or @k2@" tr "TFT_return_to_board_button_label" = "RETURN TO YOUR BOARD" tr "TFT_return_to_shared_draft_button_label" = "RETURN TO SHARED DRAFT" tr "TFT_shop_action_sell" = "Sell for @GoldValue@g" tr "TFT_shop_gold_tooltip_body" = "Passive Income %i:goldCoins% +@PassiveGold@<br>Interest (Max 5) %i:goldCoins% +@InterestGold@<br>Win/Loss Streak %i:goldCoins% +@WinStreakGold@" tr "TFT_shop_gold_tooltip_title" = "Total Income %i:goldCoins% @TotalGold@" tr "TFT_shop_lock_locked_tooltip" = "Unlock your current store offerings." tr "TFT_shop_lock_unlocked_tooltip" = "Lock your current store offerings." tr "tft_stage_entity_drake" = "Infernal Drake" tr "tft_stage_entity_elder_dragon" = "Elder Dragon" tr "tft_stage_entity_epic_monster" = "Epic Monster" tr "tft_stage_entity_krugs" = "Krugs" tr "tft_stage_entity_minions_1" = "Minions" tr "tft_stage_entity_minions_2" = "Minions" tr "tft_stage_entity_minions_3" = "Minions" tr "tft_stage_entity_murk_wolf" = "Murk Wolves" tr "tft_stage_entity_pvp" = "???" tr "tft_stage_entity_raptor" = "Raptors" tr "tft_stage_entity_rift_herald" = "Rift Herald" tr "tft_stage_entity_shared_draft" = "Shared Draft" tr "TFT_stageUI_title_prefix" = "Stage" tr "TFT_stat_[Attributes]_Armor" = "<titleLeft>Armor</titleLeft><subtitleLeft>Armor reduces the amount of damage taken from basic attacks</subtitleLeft><mainText>Current Armor: @Total@ (@Base@ + @Bonus@)<br>This champion takes @Effect@% reduced damage from basic attacks</mainText>" tr "TFT_stat_[Attributes]_AttackDamage" = "<titleLeft>Attack Damage</titleLeft><subtitleLeft>Attack damage increases the amount of damage you do with basic attacks.</subtitleLeft><mainText>Current Attack Damage: @Total@ (@Base@ + @Bonus@)</mainText>" tr "TFT_stat_[Attributes]_AttackRange" = "<titleLeft>Attack Range</titleLeft><subtitleLeft>Attack Range indicates the distance a champion can basic attack at</subtitleLeft><mainText>Attack Range: @Total@ (@Base@ + @Bonus@)</mainText>" tr "TFT_stat_[Attributes]_AttackSpeed" = "<titleLeft>Attack Speed</titleLeft><subtitleLeft>Attack Speed increases how often a champion basic attacks</subtitleLeft><mainText>Attacks per second: @Total@ (@Base@ x @BonusPercent@)</mainText>" tr "TFT_stat_[Attributes]_CriticalBonus" = "<titleLeft>Critical Strike Damage</titleLeft><subtitleLeft>Critical Strike deal bonus damage. All champions have a base damage bonus of 150%</subtitleLeft><mainText>Current Critical Strike Damage Bonus: @Total@% (@Base@% + @Bonus@%)</mainText>" tr "TFT_stat_[Attributes]_CriticalStrike" = "<titleLeft>Critical Strike Chance</titleLeft><subtitleLeft>Critical Strike grants a chance to deal increased damage on basic attacks. All champions have a base Critical Strike chance of 25%</subtitleLeft><mainText>Current Critical Strike Chance: @Total@% (@Base@% + @Bonus@%)</mainText>" tr "TFT_stat_[Attributes]_MagicResistance" = "<titleLeft>Magic Resistance</titleLeft><subtitleLeft>Magic resistance reduces the amount of damage taken from spells</subtitleLeft><mainText>Current Magic Resistance: @Total@ (@Base@ + @Bonus@)<br>This champion takes @Effect@% reduced damage from spells</mainText>" tr "TFT_stat_[Attributes]_SpellPower" = "<titleLeft>Spell Power</titleLeft><subtitleLeft>Spell power multiplies a spell's magic damage, true damage, healing, and shielding.</subtitleLeft><mainText>Current Spell Power: @Total@% (@Base@% + @Bonus@%)</mainText>" tr "TFT_stat_SpellPower_NotApplicable" = "<titleLeft>Spell Power</titleLeft><subtitleLeft>Spell power multiplies a spell's magic damage, true damage, healing, and shielding.</subtitleLeft><mainText>This champion's ability is not affected by spell power</mainText>" tr "tft_trait_combattext_Knight" = "Blocked!" tr "tft_trait_description_Alchemist" = "Innate: Alchemists ignore collision and never stop moving." tr "tft_trait_description_Assassin" = "Innate: At the start of combat, Assassins leap to the farthest enemy.<br><br>Assassins gain bonus Critical Strike Damage and Chance.<br><br><expandRow>(@MinUnits@) +@CritAmpPercent@% Critical Strike Damage & +@CritChanceAmpPercent@% Critical Strike Chance</expandRow><br>" tr "tft_trait_description_Avatar" = "Innate: Having an Avatar on your bench or board transforms all other Avatars in your shop to the Element of that Avatar.<br><br>(1) An Avatar's Origin Element is counted twice for Trait bonuses" tr "tft_trait_description_Berserker" = "Innate: At the start of combat, Berserkers leap to the nearest enemy.<br><br>When Berserkers attack, they have a @ProcChance@% chance to hit all units in a cone in front of them and apply on-hit effects.<br><br><expandRow>(@MinUnits@) @ProcChance@% chance</expandRow>" tr "tft_trait_description_Blademaster" = "Blademaster Basic Attacks have a @ProcChance@% chance to trigger additional attacks against their target.<br><br>These additional attacks deal damage like Basic Attacks and trigger on-hit effects.<br><br><row>(@MinUnits@) One Additional Attack</row><br><row>(@MinUnits@) Two Additional Attacks</row><br><row>(@MinUnits@) Four Additional Attacks</row>" tr "tft_trait_description_Brawler" = "Brawlers gain bonus Maximum Health.<br><br><expandRow>(@MinUnits@) @BonusHealth@ Bonus Health</expandRow><br>" tr "tft_trait_description_Crystal" = "Crystal Champions have a maximum amount of damage they can take from a single hit.<br><br><expandRow>(@MinUnits@) @DamageThreshold@ Max Damage</expandRow>" tr "tft_trait_description_Demon" = "Basic Attacks from Demons have a @ManaDrainProcChance@% chance to reduce their target's Mana by @ManaDrainBurn@ and restore Mana to the Demon.<br><br><expandRow>(@MinUnits@) @ManaDrainDrain@ Mana restored</expandRow><br>" tr "tft_trait_description_Desert" = "Reduces each enemy's Armor.<br><br><expandRow>(@MinUnits@) @ArmorPercentReduction@% Armor reduction</expandRow>" tr "tft_trait_description_Dragon" = "<row>(@MinUnits@) Dragons gain @MagicReduction@% resistance to Magic Damage</row>" tr "tft_trait_description_Druid" = "<row>(@MinUnits@) Druids regenerate @HealAmount@ health each second.</row>" tr "tft_trait_description_Electric" = "Electric Champions shock nearby enemies whenever they deal or receive a critical strike.<br><br><expandRow>(@MinUnits@) @Damage@ damage</expandRow>" tr "tft_trait_description_Elementalist" = "Innate: Elementalists gain double mana from Basic Attacks.<br><br><row>(@MinUnits@) At the start of combat, summon a Golem with 2200 Health to fight alongside your allies</row>" tr "tft_trait_description_Exile" = "<row>(@MinUnits@) If an Exile has no adjacent allies at the start of combat, they gain a shield equal to @ShieldPercent@% of their maximum Health</row>" tr "tft_trait_description_Glacial" = "Basic Attacks from Glacials have a chance to stun their target for @StunDuration@ seconds.<br><br><expandRow>(@MinUnits@) @ProcPercent@% Chance to Stun</expandRow><br>" tr "tft_trait_description_Guardian" = "<row>(@MinUnits@) At the start of combat, Guardians grant +@Armor@ Armor to adjacent allies (this bonus can stack any number of times)</row>" tr "tft_trait_description_Gunslinger" = "Gunslinger Basic Attacks have a @ProcPercent@% chance to fire additional bullets at other enemies within range.<br><br>These bullets deal damage like Basic Attacks and apply on-hit effects.<br><br><row>(@MinUnits@) Attack @ExtraTargetsHit@ extra enemies</row><br><row>(@MinUnits@) Attack @ExtraTargetsHit@ extra enemies</row><br><row>(@MinUnits@) Attack @ExtraTargetsHit@ extra enemies</row>" tr "tft_trait_description_Hextech" = "On combat begin, launch a pulse bomb that disables @ItemsJammed@ random enemy items<br><br><expandRow>(@MinUnits@) for @DisableDuration@ seconds</expandRow>" tr "tft_trait_description_Hextech2" = "When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items.<br><br><expandRow>(@MinUnits@) @DisableDuration@ seconds within @HexSize@ hexes</expandRow>" tr "tft_trait_description_Hextech3" = "At the start of combat, an ally Hextech launches and detonates a pulse bomb, temporarily disabling nearby enemy items for @DisableDuration@ seconds.<br><br><row>(@MinUnits@) @HexSize@ Hex Radius</row><br><row>(@MinUnits@) @HexSize@ Hex Radius</row>" tr "tft_trait_description_Imperial" = "At the start of combat, select Imperials are empowered to deal double damage.<br><br><row>(@MinUnits@) 1 Random Imperial</row><br><row>(@MinUnits@) All Imperials</row>" tr "tft_trait_description_Inferno" = "Inferno spell damage burns the ground beneath the target, dealing a percentage of that spell's pre-mitigation damage over @ZoneDuration@ seconds.<br><br><expandRow>(@MinUnits@) +@PercentBonusDamage@% damage</expandRow>" tr "tft_trait_description_Knight" = "All allies block a flat amount of damage from all sources.<br><br><expandRow>(@MinUnits@) @BlockAmount@ Damage Blocked</expandRow>" tr "tft_trait_description_Light" = "When a Light Champion dies, all other Light Champions gain Attack Speed and recover @HealAmount@% of their maximum health.<br><br><expandRow>(@MinUnits@) +@AttackSpeedPercent@% Attack Speed</expandRow><br>" tr "tft_trait_description_Mage" = "Mages have a chance, when casting, to Doublecast instead.<br><br><row>(@MinUnits@) @ProcChance@% chance</row><br><row>(@MinUnits@) @ProcChance@% chance</row>" tr "tft_trait_description_Mountain" = "<row>(@MinUnits@) At the start of combat, a random ally gains a @ShieldValue@ health Stoneshield.</row>" tr "tft_trait_description_Mystic" = "All allies gain Magic Resistance.<br><br><expandRow>(@MinUnits@) +@MagicResist@ Magic Resistance</expandRow>" tr "tft_trait_description_Ninja" = "Ninjas gain bonus Attack Damage and Spell Power.<br><br>This trait is only active when you have exactly 1 or 4 unique Ninjas.<br><br><row>(@MinUnits@) Ninja gains +@ADValue@ Attack Damage & +@APValue@% Spell Power</row><br><row>(@MinUnits@) All Ninjas gain +@ADValue@ Attack Damage & +@APValue@% Spell Power</row>" tr "tft_trait_description_Noble" = "At the start of combat, select allies gain +@Armor@ Armor, +@MagicResist@ Magic Resistance, and heal @Heal@ Health on-hit.<br><br><row>(@MinUnits@) 1 Random Ally</row><br><row>(@MinUnits@) All Allies</row>" tr "tft_trait_description_Ocean" = "All allies gain mana every @TickRate@ seconds.<br><br><expandRow>(@MinUnits@) +@ManaPerTick@ mana</expandRow>" tr "tft_trait_description_Phantom" = "<row>(@MinUnits@) At the start of combat, a random enemy's Health is set to @HPToSet@</row>" tr "tft_trait_description_Pirate" = "<row>(@MinUnits@) At the end of each combat against another player, a treasure chest spawns on your arena containing up to 4 gold</row>" tr "tft_trait_description_Poison" = "<row>(@MinUnits@) Poison Champions apply Neurotoxin when they deal damage, increasing the mana cost of the target's spell by @CostIncrease@%</row>" tr "tft_trait_description_Predator" = "<row>(@MinUnits@) Predators instantly kill enemies they damage who are below @HPThreshold@% health.</row>" tr "tft_trait_description_Ranger" = "Every @ProcRate@ seconds, Rangers have a chance to double their Attack Speed for @ProcRate@ seconds. <br><br><expandRow>(@MinUnits@) @ProcPercent@% chance</expandRow><br>" tr "tft_trait_description_Robot" = "(@MinUnits@) Robots start combat at full Mana" tr "tft_trait_description_Shadow" = "Shadow Champions deal increased damage for @Duration@ seconds at combat start and every time they get a takedown.<br><br><row>(@MinUnits@) +@DamageAmp@% damage</row><br><row>(@MinUnits@) +@DamageAmp@% damage, refreshed for any Shadow champions' takedowns</row>" tr "tft_trait_description_Shapeshifter" = "Shapeshifters gain bonus Maximum Health when they transform.<br><br><expandRow>(@MinUnits@) @HPPercent@% Bonus Maximum Health</expandRow><br>" tr "tft_trait_description_Sorcerer" = "Innate: Sorcerers gain double Mana from Basic Attacks.<br><br>All allies have increased Spell Power.<br><br><expandRow>(@MinUnits@) +@AP@% Spell Power</expandRow><br>" tr "tft_trait_description_Steel" = "Steel Champions gain damage immunity for a few seconds when they are reduced below @HealthPercentThreshold@% health.<br><br><expandRow>(@MinUnits@) @ImmunityDuration@ seconds of immunity</expandRow>" tr "tft_trait_description_Summoner" = "Summoned units gain bonus health and last longer.<br><br><expandRow>(@MinUnits@) +@SummonDurationBoost@% health and summon duration</expandRow>" tr "tft_trait_description_Void" = "<row>(@MinUnits@) All ally basic attacks ignore @PercentArmorPen@% of the enemy's Armor</row><br>" tr "tft_trait_description_Void2" = "Basic Attacks and Spells from select Void champions deal true damage.<br><br><row>(@MinUnits@) 1 Random Void champion</row><br><row>(@MinUnits@) All Void champions</row>" tr "tft_trait_description_Warden" = "Wardens gain Armor.<br><br><expandRow>(@MinUnits@) +@ArmorPercentIncrease@% Armor</expandRow><br>" tr "tft_trait_description_Wild" = "Select allies' Basic Attacks are empowered to grant +@AttackSpeedPercent@% Bonus Attack Speed (stacks up to 5 times).<br><br><row>(@MinUnits@) Wild Allies Only</row><br><row>(@MinUnits@) All Allies, and allies' basic attacks cannot be dodged.</row>" tr "tft_trait_description_Wind" = "All allies gain a chance to dodge enemy Basic Attacks.<br><br><expandRow>(@MinUnits@) @ProcPercent@% dodge chance</expandRow>" tr "tft_trait_description_Woodland" = "<row>(@MinUnits@) At the start of combat, a random Woodland Champion makes a copy of themselves</row>" tr "tft_trait_description_Yordle" = "Yordles gain a chance to dodge enemy Basic Attacks.<br><br><expandRow>(@MinUnits@) @MissPercent@% Chance to Dodge</expandRow><br>" tr "tft_trait_displayname_Alchemist" = "Alchemist" tr "tft_trait_displayname_Assassin" = "Assassin" tr "tft_trait_displayname_Avatar" = "Avatar" tr "tft_trait_displayname_Berserker" = "Berserker" tr "tft_trait_displayname_Blademaster" = "Blademaster" tr "tft_trait_displayname_Brawler" = "Brawler" tr "tft_trait_displayname_Crystal" = "Crystal" tr "tft_trait_displayname_Demon" = "Demon" tr "tft_trait_displayname_Desert" = "Desert" tr "tft_trait_displayname_Dragon" = "Dragon" tr "tft_trait_displayname_Druid" = "Druid" tr "tft_trait_displayname_Electric" = "Electric" tr "tft_trait_displayname_Elementalist" = "Elementalist" tr "tft_trait_displayname_Exile" = "Exile" tr "tft_trait_displayname_Glacial" = "Glacial" tr "tft_trait_displayname_Guardian" = "Guardian" tr "tft_trait_displayname_Gunslinger" = "Gunslinger" tr "tft_trait_displayname_Hextech" = "Hextech" tr "tft_trait_displayname_Imperial" = "Imperial" tr "tft_trait_displayname_Inferno" = "Inferno" tr "tft_trait_displayname_Knight" = "Knight" tr "tft_trait_displayname_Light" = "Light" tr "tft_trait_displayname_Mage" = "Mage" tr "tft_trait_displayname_Metal" = "Steel" tr "tft_trait_displayname_Mountain" = "Mountain" tr "tft_trait_displayname_Mystic" = "Mystic" tr "tft_trait_displayname_Ninja" = "Ninja" tr "tft_trait_displayname_Noble" = "Noble" tr "tft_trait_displayname_Ocean" = "Ocean" tr "tft_trait_displayname_Ooze" = "Ooze" tr "tft_trait_displayname_Phantom" = "Phantom" tr "tft_trait_displayname_Pirate" = "Pirate" tr "tft_trait_displayname_Poison" = "Poison" tr "tft_trait_displayname_Predator" = "Predator" tr "tft_trait_displayname_Ranger" = "Ranger" tr "tft_trait_displayname_Robot" = "Robot" tr "tft_trait_displayname_Shadow" = "Shadow" tr "tft_trait_displayname_Shapeshifter" = "Shapeshifter" tr "tft_trait_displayname_Sorcerer" = "Sorcerer" tr "tft_trait_displayname_Steel" = "Steel" tr "tft_trait_displayname_Summoner" = "Summoner" tr "tft_trait_displayname_Void" = "Void" tr "tft_trait_displayname_Warden" = "Warden" tr "tft_trait_displayname_Wild" = "Wild" tr "tft_trait_displayname_Wind" = "Cloud" tr "tft_trait_displayname_Woodland" = "Woodland" tr "tft_trait_displayname_Yordle" = "Yordle" tr "tft_trait_unitslabel_Alchemist" = "Alchemist Champions:" tr "tft_trait_unitslabel_Assassin" = "Assassin Champions:" tr "tft_trait_unitslabel_Avatar" = "Avatar Champions:" tr "tft_trait_unitslabel_Berserker" = "Berserker Champions:" tr "tft_trait_unitslabel_Blademaster" = "Blademaster Champions:" tr "tft_trait_unitslabel_Crystal" = "Crystal Champions:" tr "tft_trait_unitslabel_Desert" = "Desert Champions:" tr "tft_trait_unitslabel_Druid" = "Druid Champions:" tr "tft_trait_unitslabel_Electric" = "Electric Champions:" tr "tft_trait_unitslabel_Glacial" = "Glacial Champions:" tr "tft_trait_unitslabel_Inferno" = "Inferno Champions:" tr "tft_trait_unitslabel_Light" = "Light Champions:" tr "tft_trait_unitslabel_Mage" = "Mage Champions:" tr "tft_trait_unitslabel_Mountain" = "Mountain Champions:" tr "tft_trait_unitslabel_Mystic" = "Mystic Champions:" tr "tft_trait_unitslabel_Ocean" = "Ocean Champions:" tr "tft_trait_unitslabel_Poison" = "Poison Champions:" tr "tft_trait_unitslabel_Predator" = "Predator Champions:" tr "tft_trait_unitslabel_Ranger" = "Ranger Champions:" tr "tft_trait_unitslabel_Shadow" = "Shadow Champions:" tr "tft_trait_unitslabel_Steel" = "Steel Champions:" tr "tft_trait_unitslabel_Summoner" = "Summoner Champions:" tr "tft_trait_unitslabel_Warden" = "Warden Champions:" tr "tft_trait_unitslabel_Wind" = "Cloud Champions:" tr "tft_trait_unitslabel_Woodland" = "Woodland Champions:" tr "TFT_unbounded_max_streaksize" = "@MinStreakLength@+ " tr "TFT_unit_shop_toggle_label" = "Unit<br>Shop" tr "TFT_win_streak_line" = "<row>%i:winStreak% @StreakSize@ %i:goldCoins% +@StreakRewardGold@</row>" tr "TFT_win_streak_tooltip_body" = "Get extra gold each round based on how many rounds in a row you win or lose." tr "TFT_win_streak_tooltip_title" = "Win Streak" tr "TFT_winstreak_text" = "is on a @SubA@ Win Streak!" tr "tft2_trait_description_Blademaster" = "Blademasters' Basic Attacks have a @ProcChance@% chance to trigger additional attacks against their target.<br><br>These additional attacks deal damage like Basic Attacks and trigger on-hit effects.<br><br><row>(@MinUnits@) One Additional Attack</row><br><row>(@MinUnits@) Two Additional Attacks</row><br><row>(@MinUnits@) Three Additional Attacks</row>" tr "tips_1" = "unused" tr "tips_10" = "unused" tr "tips_100" = "unused" tr "tips_11" = "unused" tr "tips_12" = "unused" tr "tips_13" = "unused" tr "tips_14" = "unused" tr "tips_15" = "unused" tr "tips_16" = "unused" tr "tips_17" = "unused" tr "tips_18" = "unused" tr "tips_19" = "unused" tr "tips_2" = "unused" tr "tips_20" = "unused" tr "tips_21" = "unused" tr "tips_22" = "unused" tr "tips_23" = "unused" tr "tips_24" = "unused" tr "tips_25" = "unused" tr "tips_26" = "unused" tr "tips_27" = "unused" tr "tips_28" = "unused" tr "tips_29" = "unused" tr "tips_3" = "unused" tr "tips_30" = "unused" tr "tips_31" = "unused" tr "tips_32" = "unused" tr "tips_33" = "unused" tr "tips_34" = "unused" tr "tips_35" = "unused" tr "tips_36" = "unused" tr "tips_37" = "unused" tr "tips_38" = "unused" tr "tips_39" = "unused" tr "tips_4" = "unused" tr "tips_40" = "unused" tr "tips_41" = "unused" tr "tips_42" = "unused" tr "tips_43" = "unused" tr "tips_44" = "unused" tr "tips_45" = "unused" tr "tips_46" = "unused" tr "tips_47" = "unused" tr "tips_48" = "unused" tr "tips_49" = "unused" tr "tips_5" = "unused" tr "tips_50" = "unused" tr "tips_51" = "unused" tr "tips_52" = "unused" tr "tips_53" = "unused" tr "tips_54" = "unused" tr "tips_55" = "unused" tr "tips_56" = "unused" tr "tips_57" = "unused" tr "tips_58" = "unused" tr "tips_59" = "unused" tr "tips_6" = "unused" tr "tips_60" = "unused" tr "tips_61" = "unused" tr "tips_62" = "unused" tr "tips_63" = "unused" tr "tips_64" = "unused" tr "tips_65" = "unused" tr "tips_66" = "unused" tr "tips_67" = "unused" tr "tips_68" = "unused" tr "tips_69" = "unused" tr "tips_7" = "unused" tr "tips_70" = "unused" tr "tips_71" = "unused" tr "tips_72" = "unused" tr "tips_73" = "unused" tr "tips_74" = "unused" tr "tips_75" = "unused" tr "tips_76" = "unused" tr "tips_77" = "unused" tr "tips_78" = "unused" tr "tips_79" = "unused" tr "tips_8" = "unused" tr "tips_80" = "unused" tr "tips_81" = "unused" tr "tips_82" = "unused" tr "tips_83" = "unused" tr "tips_84" = "unused" tr "tips_85" = "unused" tr "tips_86" = "unused" tr "tips_87" = "unused" tr "tips_88" = "unused" tr "tips_89" = "unused" tr "tips_9" = "unused" tr "tips_90" = "unused" tr "tips_91" = "unused" tr "tips_92" = "unused" tr "tips_93" = "unused" tr "tips_94" = "unused" tr "tips_95" = "unused" tr "tips_96" = "unused" tr "tips_97" = "unused" tr "tips_98" = "unused" tr "tips_99" = "unused" tr "tips_capture_and_hold_1" = "Right click on a capture point's<br>tower to begin capturing it." tr "Tips_Mordekaiser" = "<ul><li>Offense is your defense. Keep fighting to build up larger Indestructible shields.<li>Hitting multiple champions with the same ability can help quickly activate Darkness Rise.<li>Use Realm of Death on a low health enemy to guarantee the kill and keep their stats for the rest of a teamfight.</ul>" tr "Tips_Mordekaiser_Enemy" = "<ul><li>Mordekaiser builds up a powerful damage aura when fighting champions, so keep your distance.<li>Damage he deals can be converted into a large shield, and consumed for health<li>Realm of Death will cut you off from your teammates completely. Try to save mobility spells to escape Mordekaiser once inside</ul>" tr "tips_sample" = "This is a sample tips string.<br>And I can have multiple lines of texts.<br>This is a new line." tr "tips_sample2" = "In case you don't know, tips are randomly chosen<br>from a huge list." tr "tips_sample3" = "We may need to have a backdrop for tips area,<br>so it's aesthetically better, and easier to<br>make sure the texts fits inside the intended area." tr "Tooltip_StatsUIData_NumberStyle" = "@OpeningTag@@Value@@Icon@@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleBonus" = "@OpeningTag@(+@Value@@Icon@)@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleBonusPercent" = "@OpeningTag@(+@Value@%@Icon@)@ClosingTag@" tr "Tooltip_StatsUIData_NumberStylePercent" = "@OpeningTag@@Value@%@Icon@@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleTotalAndCoefficient" = "@OpeningTag@+@Total@ (@Coefficient@@Icon@)@ClosingTag@" tr "Tooltip_StatsUIData_NumberStyleTotalAndCoefficientPercent" = "@OpeningTag@+@Total@% (@Coefficient@%@Icon@)@ClosingTag@" tr "turtle_caldera_tier1_name" = "Caldera Paddlemar" tr "turtle_glamorous_tier1_name" = "Glamorous Paddlemar" tr "turtle_jade_tier1_name" = "Jade Paddlemar" tr "turtle_rosebloom_tier1_name" = "Rosebloom Paddlemar" tr "turtle_tidepool_tier1_name" = "Tidepool Paddlemar" tr "turtle_yuletide_tier1_name" = "Yuletide Paddlemar" tr "tutorial_ARURF_1_title" = "ARAM's bench comes to ARURF!" tr "tutorial_ARURF_2_description" = "Launch yourself across the map with the new catapult at your base!" tr "tutorial_ARURF_2_title" = "Champion Catapult" tr "tutorial_ARURF_3_description" = "Now Elder Dragon gives you every dragon buff and Baron gives you Rift Herald!" tr "tutorial_ARURF_3_title" = "Epic Monsters" tr "tutorial_ARURF_4_description" = "We made balance changes to make the 10 most powerful champions a bit weaker and the 10 worst champions a bit stronger." tr "tutorial_ARURF_4_title" = "URF'ed Champions" tr "tutorial_ARURF_5_description" = "Now you get gold whenever minions die near you, so you're earning gold even if you don't get the last hit." tr "tutorial_ARURF_5_title" = "Better Cooperative Laning" tr "tutorial_ARURF_6_description" = "Join the club to earn a random temporary skin boost, an extra reroll per game, and crazy finisher effects!" tr "tutorial_ARURF_6_title" = "Golden Spatula Club" tr "tutorial_gamemodex_card_1_description" = "Fights constantly break out on a compact map with special events and rewards adding a touch of chaos." tr "tutorial_gamemodex_card_1_footer" = "Estimated game time: 15 minutes" tr "tutorial_gamemodex_card_1_title" = "This is Nexus Blitz" tr "tutorial_gamemodex_card_2_description" = "Roam as two junglers to share gold, XP, and buffs when clearing camps together." tr "tutorial_gamemodex_card_2_title" = "Join up in the jungle" tr "tutorial_gamemodex_card_3_description" = "Kill and assist hotstreaks set you on fire, making you much stronger—but also easier to kill." tr "tutorial_gamemodex_card_3_title" = "Get good, go on fire" tr "tutorial_odyssey_card_1_description" = "We've been marooned on a strange planet! If we extract enough Ora from the local wildlife, we can repair the Morningstar and escape!" tr "tutorial_odyssey_card_1_title" = "Crash-Landed!" tr "tutorial_odyssey_card_2_description" = "Sometimes, an ally will fall in battle. If they do, stand near their body and they'll be up in no time!" tr "tutorial_odyssey_card_2_title" = "Save That Nerd!" tr "tutorial_odyssey_card_3_description" = "Play Odyssey: Extraction to unlock Augments, powerful upgrades that you can equip between games. Collect them all, create new builds, and overcome greater challenges!" tr "tutorial_odyssey_card_3_title" = "Power Up!" tr "tutorial_panel1_body" = "Choose a champion from the store and recruit them with gold. Then, drag them from the bench to the battlefield to deploy them.<br><br>Combine three of the same champion to create a stronger, two-star version of that champion." tr "tutorial_panel1_title" = "Recruit." tr "tutorial_panel2_body" = "Champions have traits and earn bonuses when deployed with other champs that share those traits.<br><br>Positioning matters! Experiment with different layouts to find the best results." tr "tutorial_panel2_title" = "Deploy." tr "tutorial_panel3_body" = "Each round, your team teleports to an enemy's arena (or vice-versa). Champions fight automatically, and if your team is defeated, your Little Legend takes damage.<br><br>When your Little Legend's health reaches 0, you're out of the game." tr "tutorial_panel3_title" = "Battle." tr "UI_DeathRecap_AbilityDesc_BasicAttack" = "Damage dealt by basic attacks" tr "UI_DeathRecap_AbilityDesc_Items" = "Damage dealt by any items" tr "UI_DeathRecap_AbilityDesc_Runes" = "Damage dealt by any runes" tr "UI_DeathRecap_AbilityDesc_Unknown" = "" tr "UI_DeathRecap_AbilityName_BasicAttack" = "Basic Attack" tr "UI_DeathRecap_AbilityName_Items" = "Items" tr "UI_DeathRecap_AbilityName_Runes" = "Runes" tr "UI_DeathRecap_AbilityName_Unknown" = "Unknown" tr "UI_DeathRecap_DamageType" = "Damage Type" tr "UI_DeathRecap_DamageType_Magic" = "MAGICAL" tr "UI_DeathRecap_DamageType_Physical" = "PHYSICAL" tr "UI_DeathRecap_DamageType_True" = "TRUE" tr "UI_DeathRecap_DurationSecs" = "%.2fs" tr "UI_DeathRecap_FightLength" = "Fight Duration" tr "UI_DeathRecap_HotKey_E" = "E" tr "UI_DeathRecap_HotKey_Passive" = "P" tr "UI_DeathRecap_HotKey_Q" = "Q" tr "UI_DeathRecap_HotKey_R" = "R" tr "UI_DeathRecap_HotKey_W" = "W" tr "UI_DeathRecap_LoC" = "CC Duration" tr "UI_DeathRecap_MenuTitle" = "DEATH RECAP" tr "UI_DeathRecap_TotalDamage" = "Total Damage" tr "UI_DeathRecap_ViewMore" = "CLICK TO EXPAND" tr "universe_description_1" = "In a vast and dark universe, young warriors are chosen by fate to protect the light of the stars. They are destined to burn bright, but collapse as furiously as they shine." tr "universe_description_10" = "Once each millenium an ancient, godlike entity descends from the heavens, choosing worthy warriors to be his will incarnate. These beings are the Arclight—immortal agents of the light divine." tr "universe_description_11" = "The glorious revolution is here! Assembling an army of machines with living brains, Viktor marches against the combined forces of his enemies—with only a scrappy human-led resistance keeping him from total world domination." tr "universe_description_12" = "A galaxy scarred by war now attempts to rebuild, but the old wounds remain. Criminals, bounty hunters, mercenaries, and assassins have filled the power vacuum, piloting dangerous combat exo-suits with godlike abilities." tr "universe_description_14" = "For some species, the hunt is more than mere sport—it possesses their minds and bodies, molding them into a race of perfect killing machines." tr "universe_description_15" = "Powerful guardians stand watch over the tomb of an ancient horror, so that it may never threaten the world again. But they may already be too late..." tr "universe_description_16" = "From the Gingerbread Castle to the Root Beer Sea, the Licorice Mountains to the Gumdrop Forest—this is the Candy Kingdom in all its glory." tr "universe_description_17" = "Gnar's toy chest is brimming with priceless treasures, but when no one's home, his toys take on a life of their own..." tr "universe_description_18" = "The city-states of the Great Desert have long been lost to time, but their ruins—and the ancient pharaohs who once ruled them—lie hidden just beneath the sands." tr "universe_description_2" = "Rival empires vie for power as they attempt to unify the lands, while brave warriors and stoic generals test their skill against the greatest heroes of the era. It is a time of war, and a time of legends." tr "universe_description_20" = "An ancient cult, seeking irresistible power, surfaces on nights of the Blood Moon to perform profane, esoteric rites—merging their flesh with demonic spirits, and becoming one with an ever greater darkness." tr "universe_description_25" = "When colossal kaiju begin attacking from the sea, land, and air, humanity develops equally powerful mecha units to stop them in explosive hand-to-hand combat." tr "universe_description_26" = "Now at the forefront of science and art, Hextech has evolved from its rudimentary beginnings into a modern renaissance of intricate, artificial lifeforms capable of free will. Skilled artificers lead the medium into a bold new future -- but what it will bring, none can say." tr "universe_description_3" = "In the end, the moon will smother the sun. And in that hopeless dawn, four titans will rise to shatter the world itself." tr "universe_description_30" = "Long ago, in an ancient land, many souls gathered beneath the gods to test the limits of their power. Foolish and arrogant, brave and just, their journeys are written into the immortal pages of history…" tr "universe_description_31" = "At the height of the industrial revolution, travelers begin pouring into the untamed west, searching for fortune and prosperity among the unknown horrors of a cruel and ancient world. It is a time of brave gunslingers and rotten scoundrels, inscrutable gods, and savage demons." tr "universe_description_32" = "From the urbanized coreworlds to the outermost edge of the galaxy, adventure awaits! The great Demaxian Empire ignores the objections of the Templar Order and the criminal Syndicate alike in their pursuit of ora—a mysterious golden essence that serves as the lifeblood of all civilization, and promises untold power to those who can wield it for themselves…" tr "universe_description_33" = "Among the mega-structures and packed streets of a future controlled by global corporations, a shadow war rages between rebellious, augmented humans, and newly empowered artificial beings. The winners will shape the course of history… and the losers will be forced to evolve." tr "universe_description_34" = "Long ago, an order of monastic knights slew the vile gods of the old world, using esoteric powers granted by the moon and sun. Now the world has grown dark and violent, as those selfsame deities prepare their return—challenged only by the light of the eclipse." tr "universe_description_4" = "After unlocking the secrets of time travel, these champions are thrust into a far-flung dystopian future. While Chrono-enforcers relentlessly pursue them across time and space, a small few have escaped into history—taking their technology along for the ride." tr "universe_description_5" = "In the vast darkness of space are born terrible, beautiful things—Cosmic creatures of sublime love, and the unknowable monstrosities of the Dark Star. These are the children of silent gods, and they are finally coming home." tr "universe_description_6" = "Twice did dragonfire consume the world. Twice from the embers were heroes forged." tr "universe_description_7" = "When the war came, Omega Squad was sent to end it. Now only one of them remains, a yordle with no battles left to fight but his own..." tr "universe_description_8" = "In a world where heavy metal reigns supreme, PENTAKILL are the undisputed masters of melting the face right off your head. Six members, two penta-platinum albums, and the chrome-fisted fury of the gods themselves. It's time to rock!" tr "universe_description_9" = "Danger lurks in the land of Runeterra! Powerful monsters, dastardly sorcerers, and mythical creatures roam unchecked! Gather your friends and create your own adventure for 3-5 players, vanquishing evil with each roll of the die. Do you have what it takes to save the world, and become a legend of RIFTQUEST?" tr "universe_name_1" = "Star Guardian" tr "universe_name_10" = "Arclight" tr "universe_name_11" = "Battlecast" tr "universe_name_12" = "Steel Valkyries" tr "universe_name_13" = "Culinary Masters" tr "universe_name_14" = "Headhunter" tr "universe_name_15" = "Guardian of the Sands" tr "universe_name_16" = "Sugar Rush" tr "universe_name_17" = "Toy Box" tr "universe_name_18" = "Lost Empire" tr "universe_name_19" = "Woad Tribe" tr "universe_name_2" = "Warring Kingdoms" tr "universe_name_20" = "Blood Moon" tr "universe_name_21" = "Prehistoric Hunters" tr "universe_name_22" = "Storybook" tr "universe_name_23" = "Fables" tr "universe_name_24" = "Versus" tr "universe_name_25" = "Mecha" tr "universe_name_26" = "Hextech" tr "universe_name_27" = "Omen of the Dark" tr "universe_name_28" = "Snowdown" tr "universe_name_29" = "Crime City" tr "universe_name_3" = "Worldbreaker" tr "universe_name_30" = "Immortal Journey" tr "universe_name_31" = "High Noon Gothic" tr "universe_name_32" = "Odyssey" tr "universe_name_33" = "PROJECT" tr "universe_name_34" = "Eclipse" tr "universe_name_4" = "Pulsefire" tr "universe_name_5" = "Event Horizon" tr "universe_name_6" = "Dragon World" tr "universe_name_7" = "Omega Squad" tr "universe_name_8" = "Pentakill" tr "universe_name_9" = "Riftquest" tr "URF_FeeneyPultTargeting" = "Targeting" tr "VoiceChatPanel_Action_ConnectToVoice" = "Connect to League Voice" tr "VoiceChatPanel_Action_DisconnectFromVoice" = "Disconnect from League Voice" tr "VoiceChatPanel_Message_ConnectToUse" = "Connect to use League Voice with your party!" tr "VoiceChatPanel_Message_EmptyChannel" = "No one else in your party is currently connected to League Voice!" tr "VoiceChatPanel_Message_VoiceUnavailable" = "Sorry, League Voice is currently unavailable." tr "VoiceChatPanel_Status_Connected" = "Connected" tr "VoiceChatPanel_Status_Disconnected" = "Disconnected" tr "VoiceChatPanel_Tooltip_VoicePanelEnabled" = "<titleLeft>Voice Controls</titleLeft><titleRight>@Key@</titleRight><mainText>Click to open the League Voice control panel.</mainText>" tr "ward_115_description" = "Released in 2018 as part of Odyssey event." tr "ward_117_description" = "Earned for completing the 2018 Odyssey mission: Crew of the Galaxy." tr "ward_description_111" = "This ward was awarded for completing all the missions during the release of the Runeterra map." tr "Water_current_form_tooltip" = "<titleLeft>Elemental Form: <font color='#31DBE7'>Water</font></titleLeft><maintext>Lux has gained enough elemental power to master an element! Select an element to add it to her current form.<br><br><i><font color='#31DBE7'>"There's no turning the tide. Unless you're me."</font></i></maintext>" tr "Water_current_meter_tooltip" = "<titleLeft>Elemental Form: <font color='#31DBE7'>Water</font></titleLeft><maintext>Lux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.<br><br>Elemental Power: <font color='#31DBE7'>@MotePercent@</font>%<br><br><i><font color='#31DBE7'>"There's no turning the tide. Unless you're me."</font></i></maintext>" tr "Water_selection_button" = "<titleLeft>Elemental Mastery: <font color='#31DBE7'>Water</font></titleLeft><maintext>Add the element of Water to Lux's current form.<br><br><i><font color='#31DBE7'>"The tide turns."</font></i></maintext>" trenc "Krz38+vs79FyH+5i8sk/C/SgNaekFgA/a7FySU6//hE=" = "ng+2Ldr/EV/skw4Ew2682d7s2Zc1T7IoHtQBF5rn2kYFbqlkSVU+zvq0Tp+czmIeS+3feGIZgXbPEVD5zRDBKglZTBb8T84wIEEhz9p67ynOM+35CabWs1FtM8KPWyB9Wce6yJHBvozRyr/dWDjWIgGdpU5zYiGySNgBYJ/xTC78rV66qQTVVA==" trenc "YZH/78JBFRhLHXhdBEfH9Rsz50SxiZGQ" = "EY4DA0TR2nqHAxYujlgxeXzskBCmKTuqHvpkFPa5f024I+eCLvTavHsh/Lrb5leA+XcWXOZ0irtCTq8tFRZY+f1zALTA8W/JvtVH12JjOTsuRIPMZBMCzqyGUSs4Tr2v8jULxLDJh98=" trenc "YZH/78JBFRjpRPdK/3Obo7yFfaiw6+EO" = "Ds1u5POcgigC/kl+TZonA8635StKIZ6B90b+pkwed6+KU8dsFORgHPjqAxhDi/AmFysQ17A/kWiWn7xb5+VXMXytF00G08mPDZ45bxOmbw9AmlRXD4tzoJgNaBsa5rVmDNMjXyBpJrWhHDwzhgRG2w=="