[FontConfig "English"] fontlib "fonts_ch.swf" map "$ButtonFont" = "FZLanTingHei-L-GBK" map "$NormalFont" = "FZLanTingHei-L-GBK" map "$TitleFont" = "FZLanTingHei-L-GBK" map "$IMECandidateListFont" = "FZLanTingHei-L-GBK" tr "AAS-HOUR-1" = "您累积在线时间已满1小时。" tr "AAS-HOUR-2" = "您累积在线时间已满2小时。" tr "AAS-HOUR-3-5" = "您已经进入疲劳游戏时间,您的游戏收益将降为正常值的50%,$ 为了您的健康,请尽快下线休息,$ 做适当身体活动,合理安排学习生活。" tr "AAS-HOUR-5-ABOVE" = "您已进入不健康游戏时间,为了您的健康,$ 请您立即下线休息。如不下线,您的身体将受到损害,$ 您的收益已降为零,直到您的累积下线时间满5小时后,才能恢复正常。" tr "AAS-REG" = "国家网游政策要求用户必须进行实名注册,$亲爱的用户,为保证您顺畅的游戏体验,请尽快上 jkyx.qq.com 网站进行实名注册。" tr "adaptive_force_full_0" = "攻击力" tr "adaptive_force_full_1" = "法术强度" tr "adaptive_force_stat_0" = "AD" tr "adaptive_force_stat_1" = "AP" tr "adaptive_force_tip_bonus_0" = "当前加成:+@f1@ {{ adaptive_force_full_0 }}" tr "adaptive_force_tip_bonus_1" = "当前加成:+@f1@ {{ adaptive_force_full_1 }}" tr "Air_current_form_tooltip" = "元素形态:气旋拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。

"风会卷走一切。"
" tr "Air_current_meter_tooltip" = "元素形态:气旋拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。

元素能量:@MotePercent@%

"风会卷走一切。"
" tr "Air_selection_button" = "元素精通:气旋将气旋元素添加至拉克丝的当前形态。

"风啊,把我再举高点儿吧!"
" tr "ARURF_tutorial_cards" = "asxcz" tr "boost_description_1" = "获得金币提升至两倍!" tr "boost_description_2" = "获得经验提升至两倍!" tr "boost_description_3" = "获得经验提升至两倍!" tr "boost_description_4" = "获得金币提升至两倍!" tr "boost_description_5" = "获得金币提升至两倍!" tr "boost_description_6" = "获得经验提升至两倍!" tr "boost_displayname_1" = "双倍金币卡" tr "boost_displayname_2" = "双倍经验卡" tr "boost_displayname_3" = "双倍经验卡" tr "boost_displayname_4" = "双倍金币卡" tr "boost_displayname_5" = "双倍金币卡" tr "boost_displayname_6" = "双倍经验卡" tr "bountyHunter_bountyBoard" = "{{ bountyHunter_bountyBoard_@f16@ }}" tr "bountyHunter_bountyBoard_0" = "{{ bountyHunter_NoBountiesHeader }}" tr "bountyHunter_bountyBoard_1" = "{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}" tr "bountyHunter_bountyBoard_2" = "{{ bountyHunter_bountyBoard_1 }}

{{ bountyHunter_bountyBoard_3 }}" tr "bountyHunter_bountyBoard_3" = "{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}" tr "bountyHunter_ClaimedHeader" = "已领取的赏金:" tr "bountyHunter_NoBountiesHeader" = "没有可领取的赏金效果" tr "bountyHunter_TT_EastAltar" = "东部圣坛" tr "bountyHunter_TT_EnemyAltar" = "敌方圣坛" tr "bountyHunter_TT_Vilemaw" = "卑鄙之喉" tr "bountyHunter_TT_WestAltar" = "西部圣坛" tr "bountyHunter_UnclaimedHeader" = "未领取的赏金:" tr "bountyHunterTarget1_claimed_state_0" = "" tr "bountyHunterTarget1_claimed_state_1" = "" tr "bountyHunterTarget1_claimed_state_2" = "
@PlayerNameF5@ (@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_0" = "" tr "bountyHunterTarget1_unclaimed_state_1" = "
@PlayerNameF5@ (@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_2" = "" tr "bountyHunterTarget2_claimed_state_0" = "" tr "bountyHunterTarget2_claimed_state_1" = "" tr "bountyHunterTarget2_claimed_state_2" = "
@PlayerNameF7@ (@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_0" = "" tr "bountyHunterTarget2_unclaimed_state_1" = "
@PlayerNameF7@ (@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_2" = "" tr "bountyHunterTarget3_claimed_state_0" = "" tr "bountyHunterTarget3_claimed_state_1" = "" tr "bountyHunterTarget3_claimed_state_2" = "
@PlayerNameF9@ (@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_0" = "" tr "bountyHunterTarget3_unclaimed_state_1" = "
@PlayerNameF9@ (@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_2" = "" tr "bountyHunterTarget4_claimed_state_0" = "" tr "bountyHunterTarget4_claimed_state_1" = "" tr "bountyHunterTarget4_claimed_state_2" = "
@PlayerNameF11@ (@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_0" = "" tr "bountyHunterTarget4_unclaimed_state_1" = "
@PlayerNameF11@ (@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_2" = "" tr "bountyHunterTarget5_claimed_state_0" = "" tr "bountyHunterTarget5_claimed_state_1" = "" tr "bountyHunterTarget5_claimed_state_2" = "
@PlayerNameF13@ (@PlayerChampF13@)" tr "bountyHunterTarget5_claimed_state_3" = "" tr "bountyHunterTarget5_claimed_state_4" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_0" = "" tr "bountyHunterTarget5_unclaimed_state_1" = "
@PlayerNameF13@ (@PlayerChampF13@)" tr "bountyHunterTarget5_unclaimed_state_2" = "" tr "bountyHunterTarget5_unclaimed_state_3" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_4" = "" tr "bountyHunterTarget6_claimed_state_0" = "" tr "bountyHunterTarget6_claimed_state_1" = "" tr "bountyHunterTarget6_claimed_state_2" = "
@PlayerNameF15@ (@PlayerChampF15@)" tr "bountyHunterTarget6_claimed_state_3" = "" tr "bountyHunterTarget6_claimed_state_4" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_0" = "" tr "bountyHunterTarget6_unclaimed_state_1" = "
@PlayerNameF15@ (@PlayerChampF15@)" tr "bountyHunterTarget6_unclaimed_state_2" = "" tr "bountyHunterTarget6_unclaimed_state_3" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_4" = "" tr "Buff_AatroxE_Tooltip" = "暗影冲决亚托克斯以提升了攻击力。来自:@SourceName@" tr "Buff_AatroxPassiveDebuff_Tooltip" = "赐死剑气 - 残害者这个英雄身上的治疗效果和护盾效果已被降低了。来自:@SourceName@" tr "Buff_AatroxPassiveReady_Tooltip" = "赐死剑气亚托克斯的下一次普攻将造成额外伤害。来自:@SourceName@" tr "Buff_AatroxR_Tooltip" = "大灭亚托克斯已经提升了移动速度、攻击力以及提升过的治疗效果。如果他参与了一次击杀,这个效果就会延长。来自:@SourceName@" tr "Buff_AatroxRRevive_Tooltip" = "大灭亚托克斯正在复活。来自:@SourceName@" tr "Buff_AatroxW_Tooltip" = "恶火束链这个单位需要离开该区域,否则将被拉回区域中心。来自:@SourceName@" tr "Buff_AatroxWSlow_Tooltip" = "恶火束链这个单位被减速了。来自:@SourceName@" tr "Buff_AhriP_Name" = "瓦斯塔亚的优雅" tr "Buff_AhriP_Summary" = "用技能对一名敌方英雄进行多次打击,会为阿狸提供一个爆发性的移动速度加成。" tr "Buff_AhriP_Tooltip" = "当阿狸在@f2@秒内对一个英雄造成了@f1@次技能命中,她就会获得@f3@%移动速度,持续@f5@秒。" tr "Buff_AhriP_TooltipSimple" = "用技能对一名敌方英雄进行多次打击,会为阿狸提供一个爆发性的移动速度加成。" tr "Buff_AkaliE_Name" = "我流奥义!隼舞" tr "Buff_AkaliE_Tooltip" = "阿卡丽可以突进到被标记的目标处并对其发起袭击。" tr "Buff_AkaliP_Name" = "我流忍法!潜龙印" tr "Buff_AkaliP_Tooltip" = "对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。" tr "Buff_AkaliPWeapon_Name" = "我流忍法!潜龙印" tr "Buff_AkaliPWeapon_Tooltip" = "对一个英雄造成技能伤害时,会在其周围创造一个能量圆环。穿过该圆环时,会增强阿卡丽的下一个普攻的距离和伤害。" tr "Buff_AkaliW_Name" = "遮蔽" tr "Buff_AkaliW_Tooltip" = "阿卡丽处于隐形状态并且不会被敌人看见。" tr "Buff_AmumuPDebuff_Tooltip" = "这个单位会在它被魔法伤害命中时承受额外真实伤害。" tr "Buff_BuffMePlz_DamageDealtModified_0" = "" tr "Buff_BuffMePlz_DamageDealtModified_1" = "
这个单位造成@f8@%常规伤害。" tr "Buff_BuffMePlz_DamageTakenModified_0" = "" tr "Buff_BuffMePlz_DamageTakenModified_1" = "
这个单位受到@f9@%常规伤害。" tr "buff_desc_%1" = "咒刃下次普攻将在目标四周的一个区域内造成伤害并创造一个减速场。来自:@SourceName@" tr "buff_desc_3095_Slow" = "被减速这个单位的移动速度已被减缓。来自:@SourceName@" tr "buff_desc_8008_Active" = "{{perk_displayname_LethalTempo}}这个单位已提升了攻击速度。来自:@SourceName@" tr "buff_desc_8008_Active3" = "" tr "buff_desc_8008_Leadin" = "{{perk_displayname_LethalTempo}}这个目标即将获得爆发性的攻击速度加成。来自:@SourceName@" tr "buff_desc_8015Brush" = "你的下次攻击将造成减速效果" tr "buff_desc_8015Cooldown" = "【巡林者之利】正在冷却中。" tr "buff_desc_8015River" = "你的下次攻击将治疗你自身。" tr "buff_desc_8015Tower" = "你的攻击距离已提升。" tr "buff_desc_8112Cooldown" = "{{perk_displayname_Electrocute}}{{perk_displayname_Electrocute}}正在冷却中。来自:@SourceName@" tr "buff_desc_8112Ready" = "{{perk_displayname_Electrocute}}在你快速且连续地用3个攻击或技能命中一名敌方英雄时造成额外伤害。来自:@SourceName@" tr "buff_desc_8124_Active" = "{{perk_displayname_Predator}}这个单位极大地提升了移动速度。其下次攻击或技能将造成额外伤害并结束此效果。来自:@SourceName@" tr "buff_desc_8124_Almost" = "你很快就会获得一个爆发性的移动速度加成" tr "buff_desc_8124_Counter" = "这个增益将追踪【血月】下次召唤你的时间。" tr "buff_desc_8128_Soul_Counter" = "{{perk_displayname_DarkHarvest}}从弱者身上收割灵魂。来自:@SourceName@" tr "buff_desc_8128Haste" = "你已通过拾取灵魂而提升了移动速度" tr "buff_desc_8128ONH" = "{{perk_displayname_DarkHarvest}}你对低生命值的敌方英雄造成更多伤害来自:@SourceName@" tr "buff_desc_8224" = "{{perk_displayname_RunicArmor}} {{perk_short_desc_8224}}来自:@SourceName@" tr "buff_desc_8225" = "法术闪避 封锁" tr "buff_desc_8229_Cooldown" = "{{perk_displayname_ArcaneComet}}{{perk_displayname_ArcaneComet}}正在冷却中。来自:@SourceName@" tr "buff_desc_8229_Ready" = "{{perk_displayname_ArcaneComet}}你的下个技能将召唤一颗彗星到目标英雄处。来自:@SourceName@" tr "buff_desc_8230_Buff" = "{{perk_displayname_PhaseRush}}这个单位已提升了移动速度。来自:@SourceName@" tr "buff_desc_8230_Cooldown" = "{{perk_displayname_PhaseRush}}{{perk_displayname_PhaseRush}}正在冷却中。来自:@SourceName@" tr "buff_desc_8230_Ready" = "{{perk_displayname_PhaseRush}}快速且连续地用3个技能或攻击命中一名敌方英雄时,可获得一个强大的加速效果。来自:@SourceName@" tr "buff_desc_8436Cooldown" = "{{perk_displayname_KSGuardiansSoul}}这个单位近期已经为一名友方英雄提供过护盾了,并且必须先等一段时间才能再次这么做。来自:@SourceName@" tr "buff_desc_8436Ready" = "定身一名敌方英雄将为你和附近的一名友方英雄提供一层护盾。" tr "buff_desc_8436Shield" = "{{perk_displayname_KSGuardiansSoul}}这个单位已免受伤害。来自:@SourceName@" tr "buff_desc_8436WillShieldAlly" = "你近期已经定身过一名敌方英雄,因此在接近一名友方英雄时会为其提供护盾。" tr "buff_desc_8437" = "{{perk_displayname_GraspOfTheUndying}}你的下一次对英雄发起的攻击将偷取生命值。来自:@SourceName@" tr "buff_desc_8437Counter" = "{{perk_displayname_GraspOfTheUndying}}你正在积攒一次汲取生命值的攻击。来自:@SourceName@" tr "buff_desc_8458Cooldown" = "【保镖】正在冷却中" tr "buff_desc_8458DamageReduction" = "你正在承受降低过的伤害并且你的攻击会在目标四周的区域内造成减速效果" tr "buff_desc_8458Ready" = "【保镖】已就绪——施放你的终极技能来获得一层大型护盾!" tr "buff_desc_8458Resists" = "你已拥有了额外防御属性,可在你施放技能时叠加。" tr "buff_desc_Aftershock_Debuff" = "{{perk_displayname_VeteranAftershock}}这个单位的攻速和移速都被减缓了。来自:@SourceName@" tr "buff_desc_BonePlatingBlocking" = "{{perk_displayname_BonePlating}}
即将到来的攻击或技能对这个单位造成的伤害变少。
来自:@SourceName@" tr "buff_desc_BonePlatingCD" = "{{perk_displayname_BonePlating}}
{{perk_displayname_BonePlating}}尚未冷却完毕。
来自:@SourceName@" tr "buff_desc_CoinDeathReduction" = "飞升到达5层时,你在下次死亡时会立刻在基地中重生。来自:@SourceName@" tr "buff_desc_CoinQuestDisplay" = "金币任务用这个装备赚取500金币来转换它。

只会在非战斗状态下转换。
来自:@SourceName@" tr "buff_desc_CoinQuestDisplayTT" = "金币任务用这个装备赚取750金币来转换它。

只会在非战斗状态下转换。
来自:@SourceName@" tr "buff_desc_Conqueror_Enrage" = "{{perk_displayname_Conqueror}}这个单位对英雄造成伤害的@f1@%将转化为对自身的治疗效果,并且@f2@%的伤害值将转化为真实伤害。来自:@SourceName@" tr "buff_desc_Conqueror_ONH" = "{{perk_displayname_Conqueror}}这个单位的下次攻击将提供攻击力加成。来自:@SourceName@" tr "buff_desc_Conqueror_Stacking" = "{{perk_displayname_Conqueror}}这个单位正在积攒力量,以进行若干次能将伤害转化为治疗效果和真实伤害的攻击。来自:@SourceName@" tr "buff_desc_DarkHarvestSoulMarked" = "{{perk_displayname_DarkHarvest}}你已被黑暗收割给灵魂标记了,并且攻击你的人会对你造成更多伤害。来自:@SourceName@" tr "buff_desc_DianaVortex" = "月之降临黛安娜提升了攻击速度。来自:@SourceName@" tr "buff_desc_EyeballCollection" = "" tr "buff_desc_FleetFootwork" = "{{perk_displayname_FleetFootwork}}你已提升了移动速度。来自:@SourceName@" tr "buff_desc_FrostQueenSpeedup" = "冰霜女皇的触摸你被赐予了快速移动。来自:@SourceName@" tr "buff_desc_FrostQueensShred" = "冰霜女皇的触摸这个单位的移动速度正在被偷取。来自:@SourceName@" tr "buff_desc_FrostQueenTributeDisplay" = "女皇的贡品对英雄和建筑发起的技能和普攻会造成额外伤害并提供金币。来自:@SourceName@" tr "buff_desc_FrostQuestDisplay" = "金币任务用这个装备赚取500金币来转换它。

只会在非战斗状态下转换。
来自:@SourceName@" tr "buff_desc_FrostQuestDisplayTT" = "金币任务用这个装备赚取750金币来转换它。

只会在非战斗状态下转换。
来自:@SourceName@" tr "buff_desc_GhostPoroCD" = "{{perk_displayname_GhostPoro}}你的{{perk_displayname_GhostPoro}}已被吓跑,而你必须等一会儿才能召唤一个新的。来自:@SourceName@" tr "buff_desc_GhostPoroGainingStats" = "{{perk_displayname_GhostPoro}}你目前正在获得额外属性,来自{{perk_displayname_GhostPoro}}符文。来自:@SourceName@" tr "buff_desc_GlacialAugment" = "冰川增幅你的下次对英雄的攻击将使其减速。
来自:@SourceName@" tr "buff_desc_GlacialAugmentCooldown" = "冰川增幅这个目标无法被【冰川增幅】进一步影响。
来自:@SourceName@" tr "buff_desc_GlacialAugmentSlow" = "冰川增幅这个单位已被减少了移动速度。
来自:@SourceName@" tr "buff_desc_GraspOfTheUndyingSelf" = "这家伙有属性" tr "buff_desc_Guardian" = "{{perk_displayname_Guardian}}{{perk_displayname_Guardian}}正在冷却中。来自:@SourceName@" tr "buff_desc_Guardian_Ally" = "{{perk_displayname_Guardian}}这个单位已被护卫。来自:@SourceName@" tr "buff_desc_Guardian_Available" = "{{perk_displayname_Guardian}}守护你选作技能目标的友军和那些距离你非常近的友军们。如果你和一个被守护的友军即将承受伤害,那么你们两个都会获得加速效果和一层护盾。来自:@SourceName@" tr "buff_desc_Guardian_CD" = "" tr "buff_desc_GuardiansSoulCanCast" = "{{perk_displayname_KSGuardiansSoul}}这个单位已经护卫了一名友方英雄,会在其受到伤害时为其提供护盾。来自:@SourceName@" tr "buff_desc_GuardiansSoulGuardCooldown" = "{{perk_displayname_KSGuardiansSoul}}这个单位在短时间内无法护卫一名友方英雄。来自:@SourceName@" tr "buff_desc_GuardiansSoulGuarded" = "{{perk_displayname_KSGuardiansSoul}}这个单位已被护卫,并且将会在受到伤害时获得一层护盾。来自:@SourceName@" tr "buff_desc_HailOfBlades" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}正在冷却中。来自:@SourceName@" tr "buff_desc_HailOfBlades_Activated" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}正在提供攻击速度。来自:@SourceName@" tr "buff_desc_HailOfBlades_CombatChecker" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}不能重置,因为你正在战斗中。来自:@SourceName@" tr "buff_desc_HailOfBlades_Ready" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}}已就绪。来自:@SourceName@" tr "buff_desc_ItemAvalancheRallyDamageBuff" = "雪崩打击这个单位的下次普攻将造成真实伤害。来自:@SourceName@" tr "buff_desc_ItemAvalancheRallyMvmtBuff" = "雪崩当朝着旗帜移动时,这个单位会获得移动速度提升并且可以穿过单位。
来自:@SourceName@" tr "buff_desc_ItemAvalancheSheen" = "咒刃这个单位的下次攻击将造成额外伤害。
来自:@SourceName@" tr "buff_desc_KleptomancySheen" = "{{perk_displayname_Kleptomancy}}你的下次普攻如果命中了英雄,将赚取额外金币并有一定几率获取一个消耗型物品。来自:@SourceName@" tr "buff_desc_KSPhiloCounter" = "贤者之石的当前效能。" tr "buff_desc_KSPhilosophersStone" = "贤者之石的当前效能。" tr "buff_desc_KSPredatorsPatienceHaste" = "这个单位已提升了移动速度" tr "buff_desc_KSSnuggleZone_CD" = "{{perk_displayname_KSSnuggleZone}}{{perk_displayname_KSSnuggleZone}}正在冷却中。来自:@SourceName@" tr "buff_desc_LeblancP" = "镜花水月当乐芙兰跌至40%最大生命值以下时,她会隐形1秒并创造一个幻像(不能造成伤害),幻像最多可持续8秒。来自:@SourceName@" tr "buff_desc_LeblancPCooldown" = "分裂乐芙兰近期已创建过一个幻像了,并且在短时间内无法再次这么做。来自:@SourceName@" tr "buff_desc_LeblancQMark" = "恶意魔印如果这个单位承受了来自乐芙兰任一技能的伤害,那么魔印将被引爆,并造成伤害。来自:@SourceName@" tr "buff_desc_LeblancRQMark" = "故技重施:恶意魔印如果这个单位承受了来自乐芙兰任一技能的伤害,那么魔印将被引爆,并造成伤害。来自:@SourceName@" tr "buff_desc_LethalTempoCooldown" = "{{perk_displayname_LethalTempo}}{{perk_displayname_LethalTempo}}尚未冷却完毕。来自:@SourceName@" tr "buff_desc_MalphiteThunderclapPreHit" = "雷霆拍击墨菲特的下次普攻造成重度额外伤害。来自:@SourceName@" tr "buff_desc_ManaflowBand" = "{{perk_displayname_8226}} 用一个技能命中一个英雄,可使你的最大法力值永久提升@f1@。@SourceName@" tr "buff_desc_ManaflowBandCD" = "{{perk_displayname_8226}} 这个符文尚未冷却完毕。来自:@SourceName@" tr "buff_desc_NimbusCloakCastBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}正在提供移动速度。来自:@SourceName@" tr "buff_desc_NimbusCloakCooldownBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}尚未冷却完毕。" tr "buff_desc_NimbusCloakCooldownInfo" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}尚未冷却完毕。来自:@SourceName@" tr "buff_desc_NimbusCloakReady" = "{{perk_displayname_NimbusCloak}}施放一个终极技能将提供给此单位一个爆发性的移动速度加成。来自:@SourceName@" tr "buff_desc_NimbusCloakSpeedBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}}已激活" tr "buff_desc_NPC_Hazard_BubbleGeyser_Debuff" = "碧波之牢这个单位暂时被晕眩了。来自:@SourceName@" tr "buff_desc_Odyssey_SuperMegaAwesomeBuff" = "海牛阿福的辉煌怒意你暂时免疫伤害,并且你所有技能的冷却时间都得到了巨幅降低。" tr "buff_desc_PhilosophersStoneDisplay" = "如果非你所杀的敌人在你附近死亡,那么你会获得金币并治疗自身。" tr "buff_desc_PressTheAttack_Amp" = "{{perk_displayname_PressTheAttack}}所有来源的伤害都会对这个单位造成更多伤害。来自:@SourceName@" tr "buff_desc_PressTheAttack_Stack" = "{{perk_displayname_PressTheAttack}}在@perk.PressTheAttack:HitsRequired@层时,这个单位将承受额外的适应性伤害,并进入易损状态,所有来源的伤害都会对这个单位造成更多伤害。来自:@SourceName@" tr "buff_desc_PressThreeAttacks_Amp" = "{{perk_displayname_PressThreeAttacks}}
这个单位已被揭示弱点,并且正在承受额外伤害。
来自:@SourceName@" tr "buff_desc_PressThreeAttacks_Stack" = "{{perk_displayname_PressThreeAttacks}}
如果这个单位被命中3次,则会被揭示弱点。
来自:@SourceName@" tr "buff_desc_QiyanaWEnchantedBuff" = "方圆塑令奇亚娜用元素魔法来强化她的武器,并在命中时造成额外伤害。来自:@SourceName@" tr "buff_desc_QiyanaWEnchantedBuffHaste" = "奇亚娜在她的【方圆塑令】附魔的元素附近时提升移动速度。" tr "buff_desc_QueensTributeDisplay" = "女皇的贡品对敌方英雄或建筑物施放技能和进行普攻时,会造成额外伤害并获得金币。来自:@SourceName@" tr "buff_desc_SummonAeryAlly" = "{{perk_displayname_SummonAery}}这个单位已获得了艾黎的护盾并且将会格挡一些即将到来的伤害。来自:@SourceName@" tr "buff_desc_SummonAeryReady" = "{{perk_displayname_SummonAery}}用技能对敌人造成伤害或对友军产生效果,即可部署艾黎!来自:@SourceName@" tr "buff_desc_SwainSoulCounterKey" = "狂食鸦群斯维因已收集了@f1@个魂屑并且获得了@f2@额外生命值。" tr "buff_desc_TargonQuestDisplay" = "金币任务用这个装备赚取500金币来转换它。

只会在非战斗状态下转换。
来自:@SourceName@" tr "buff_desc_TargonQuestDisplayTT" = "金币任务用这个装备赚取750金币来转换它。

只会在非战斗状态下转换。
来自:@SourceName@" tr "buff_desc_TargonsLineShield" = "护盾电池你会在非战斗状态下缓慢再生一个护盾。用【战利品】效果来处决小兵会让护盾充能得更快。来自:@SourceName@" tr "buff_desc_TunnelVision" = "{{perk_displayname_TunnelVision}}在你攻击相同目标时提供无尽叠加的攻击力或法术强度,自动适应。
来自:@SourceName@" tr "buff_desc_UnsealedSpellbook_ChargeTracker" = "{{perk_displayname_UnsealedSpellbook}}
你的下一次召唤师技能置换即将到来。
来自:@SourceName@" tr "buff_desc_UnsealedSpellbook_OOCTracker" = "{{perk_displayname_UnsealedSpellbook}}
你无法在战斗中或正在使用【传送】时更换召唤师技能。
来自:@SourceName@" tr "buff_desc_UnsealedSpellbook_SwapAvailable" = "{{perk_displayname_UnsealedSpellbook}}
你可以在非战斗状态下置换为一个不同的召唤师技能。
来自:@SourceName@" tr "buff_desc_UnsealedSpellbookBackgroundCD" = "" tr "buff_desc_VegeanceCD" = "{{perk_displayname_VeteranAftershock}}{{perk_displayname_VeteranAftershock}}正在冷却中。来自:@SourceName@" tr "buff_desc_VegeanceDelay" = "{{perk_displayname_VeteranAftershock}}这个单位已提升了防御属性并且将对附近的单位造成伤害。来自:@SourceName@" tr "buff_desc_ZombieWardDamageBuff" = "{{perk_displayname_ZombieWard}}额外伤害你对一名敌方英雄发起的下一个攻击或进攻型技能将造成额外魔法伤害。来自:@SourceName@" tr "Buff_EzrealPassiveStacks_Name" = "咒能高涨" tr "Buff_EzrealPassiveStacks_Tooltip" = "伊泽瑞尔拥有@f1@%已提升的攻击速度。" tr "Buff_EzrealWAttach_Tooltip" = "伊泽瑞尔可以引爆这个来造成额外伤害。" tr "Buff_KayleE_Name" = "星火符刃" tr "Buff_KayleE_Tooltip" = "这个单位的下次攻击是远程攻击,并且对低生命值的敌人造成额外伤害。" tr "Buff_KayleEnrage_Name" = "昂扬" tr "Buff_KayleEnrage_Tooltip" = "这个单位已提升了朝向敌方英雄时的移动速度。" tr "Buff_KayleEnrageCounter_Name" = "狂热" tr "Buff_KayleEnrageCounter_Tooltip" = "这个单位提升了攻击速度。" tr "Buff_KayleQ_Name" = "耀焰冲击" tr "Buff_KayleQ_Tooltip" = "这个单位的移动速度被减慢了。" tr "Buff_KayleQShred_Name" = "割裂" tr "Buff_KayleQShred_Tooltip" = "这个单位的护甲和魔法抗性被降低了。" tr "Buff_KayleR_Name" = "圣裁之刻" tr "Buff_KayleR_Tooltip" = "这个单位免疫伤害。" tr "Buff_KayleW_Name" = "星界恩典" tr "Buff_KayleW_Tooltip" = "这个单位已提升了移动速度。" tr "Buff_LuxP_Name" = "光芒四射" tr "Buff_LuxP_Tooltip" = "拉克丝的伤害类技能会对敌人施加【光芒四射】效果,持续6秒。拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成@TotalDamage@魔法伤害。" tr "Buff_LuxP_TooltipSimple" = "拉克丝的伤害类技能会对敌人施加【光芒四射】效果。

拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成额外魔法伤害。" tr "Buff_MissFortuneP_Name" = "厄运的眷顾" tr "Buff_MissFortuneP_Tooltip" = "在攻击一个新目标时,厄运小姐的普攻造成@f1@额外物理伤害。对小兵的额外伤害减半。" tr "Buff_MissFortuneP_TooltipSimple" = "厄运小姐对一个新目标发起的首次普攻会造成额外伤害。" tr "Buff_MordekaiserEPull_Name" = "断魂一扼" tr "Buff_MordekaiserEPull_Tooltip" = "这个单位正在被强制位移。" tr "Buff_MordekaiserPassive_FullStacks_Name" = "黑暗起兮" tr "Buff_MordekaiserPassive_FullStacks_Tooltip" = "这个单位已经提升了速度并且正在造成持续的群体伤害。" tr "Buff_MordekaiserR_StatSteal_Name" = "被窃取的灵魂" tr "Buff_MordekaiserR_StatSteal_Tooltip" = "这个单位已窃取了某人的灵魂,因而获得了某人的一些属性。" tr "Buff_MordekaiserR_StatStealEnemy_Name" = "被窃取的灵魂" tr "Buff_MordekaiserR_StatStealEnemy_Tooltip" = "这个单位已被窃取了灵魂,因而暂时失去了一些属性。" tr "Buff_MordekaiserW_Name" = "不坏之身" tr "Buff_MordekaiserW_Tooltip" = "这个单位被护盾所保护。" tr "Buff_MorganaE_Name" = "黑暗之盾" tr "Buff_MorganaE_Tooltip" = "这个单位免疫限制效果,并会吸收即将到来的魔法伤害。" tr "Buff_MorganaQ_Name" = "暗之禁锢" tr "Buff_MorganaQ_Tooltip" = "这个单位无法移动。持续大约3年。" tr "Buff_MorganaR_Name" = "灵魂镣铐" tr "Buff_MorganaR_Tooltip" = "莫甘娜已将自己与附近的敌方英雄铐在一起。她在朝着敌方英雄移动时会更加快速,并且如果她能一直维持敌方英雄在自己附近直至技能持续时间结束的话,敌方英雄将受到伤害并陷入晕眩。
" tr "Buff_MorganaRDebuff_Name" = "灵魂镣铐" tr "Buff_MorganaRDebuff_Tooltip" = "这个单位的灵魂已被莫甘娜铐住。其移动速度降低,并且如果无法打破镣铐,将会受到伤害并在技能持续时间结束时陷入晕眩状态。" tr "Buff_NeekoPassiveBuff_Name" = "天生幻魅" tr "Buff_NeekoPassiveBuff_Tooltip" = "妮蔻获得法术穿透。" tr "Buff_NocturneP_Name" = "暗影之刃" tr "Buff_NocturneP_Tooltip" = "每过10秒钟,魔腾的下次攻击就会对附近敌人造成120%的物理伤害,并治疗自己。

魔腾的每次普通攻击都会减少该技能1秒冷却时间(对英雄时减少2秒)。 " tr "Buff_NocturneP_TooltipSimple" = "每过一段时间,魔腾的下次普攻就会顺劈附近的所有敌人并治疗自己。" tr "Buff_OrnnPAllyItemReady_Name" = "装备已就绪!" tr "Buff_OrnnPAllyItemReady_Tooltip" = "奥恩能够升级一名友军的装备了!" tr "Buff_PantheonE_Name" = "神佑枪阵" tr "Buff_PantheonE_Tooltip" = "潘森免疫来自前方的攻击并进行快速戳刺。" tr "Buff_PantheonPassiveCounter_Name" = "矢志不退" tr "Buff_PantheonPassiveCounter_Tooltip" = "潘森正在堆叠一个强化版技能。" tr "Buff_PantheonPassiveReady_Name" = "矢志不退" tr "Buff_PantheonPassiveReady_Tooltip" = "潘森的下一个基础技能会得到强化。" tr "Buff_PantheonQSlow_Name" = "贯星长枪 减速" tr "Buff_PantheonQSlow_Tooltip" = "这个单位的移动速读被降低了。" tr "Buff_PantheonReady_Name" = "矢志不退" tr "Buff_PantheonWEmpowerment_Name" = "斗盾跃击" tr "Buff_PantheonWEmpowerment_Tooltip" = "潘森的下次普攻得到强化。" tr "Buff_QiyanaQ_Grass_Stealth_Buff_Name" = "草丛附魔" tr "Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "奇亚娜已经潜行并且拥有额外的移动速度。" tr "Buff_QiyanaQRoot_Name" = "冰封" tr "Buff_QiyanaQRoot_Tooltip" = "这个单位被禁锢了并且无法移动。" tr "Buff_QiyanaQSlow_Name" = "减速" tr "Buff_QiyanaQSlow_Tooltip" = "奇亚娜已寒袭了这个目标,以将其减速。" tr "Buff_QiyanaRKnockback_Name" = "推挤" tr "Buff_QiyanaRKnockback_Tooltip" = "奇亚娜已经用一道大型冲击波将这个单位向后震开。" tr "Buff_QiyanaRStun_Name" = "晕眩" tr "Buff_QiyanaRStun_Tooltip" = "这个单位被晕眩了并且无法移动或行动。" tr "Buff_RakanWCharm_Tooltip" = "洛已将这个单位击飞。" tr "Buff_StaticFieldAbility_Name" = "静电力场" tr "Buff_StaticFieldAbility_Tooltip" = "快要被布里茨给震击了!" tr "Buff_SylasEShield_Name" = "强掳" tr "Buff_SylasEShield_Tooltip" = "塞拉斯被护盾保护着。" tr "Buff_SylasPassiveAttack_Name" = "解脱者" tr "Buff_SylasPassiveAttack_Tooltip" = "塞拉斯的下次攻击将得到强化。" tr "Buff_SylasPassiveAttackNoAnim_Name" = "解脱者" tr "Buff_SylasPassiveAttackNoAnim_Tooltip" = "塞拉斯的下次攻击将得到强化。" tr "Buff_SylasR_Description" = "塞拉斯已窃取了这个敌人的终极技能!" tr "Buff_SylasRAbility_Name" = "其人之道" tr "Buff_SylasRBuff_Description" = "塞拉斯正持有着一个窃来的终极技能!" tr "Buff_SylasRBuff_Name" = "其人之道" tr "Buff_VarusQ_Tooltip" = "韦鲁斯正在准备发射一次强力射击。" tr "Buff_YuumiE_Name" = "旺盛精力" tr "Buff_YuumiE_Tooltip" = "这个角色已得到治疗并且速度提升了。嗖!" tr "Buff_YuumiP_Name" = "连打带挡" tr "Buff_YuumiP_Tooltip" = "悠米正在为这个单位提供护盾并且护盾会跟着她去任何地方!" tr "Buff_YuumiQ_Name" = "摸鱼飞弹" tr "Buff_YuumiQ_Tooltip" = "被悠米的摸鱼飞弹减速了。" tr "Buff_YuumiRAbility_Name" = "魔典终章" tr "Buff_YuumiRAbility_Tooltip" = "被悠米的魔典终章禁锢了。" tr "Buff_YuumiRMissile_Name" = "魔典终章" tr "Buff_YuumiRMissile_Tooltip" = "如果这个角色被悠米的三波大招所命中,那么就会被禁锢!" tr "Buff_YuumiW_Name" = "悠米出动!" tr "Buff_YuumiW_Tooltip" = "悠米正附身于这个单位并且不可被选取。" tr "Buff_YuumiWAlly_Name" = "悠米出动!" tr "Buff_YuumiWAlly_Tooltip" = "悠米正附身于这个英雄并且不可被选取。 " tr "Buff_YuumiWAttach_Name" = "悠米出动!" tr "Buff_YuumiWAttach_Tooltip" = "悠米不可被选取并且附身在她的一名友军身上。" tr "Buff_ZacR_Name" = "动感弹球" tr "Buff_ZacR_Tooltip" = "被扎克的弹跳给减速了。" tr "BuffNoSource_Default_TooltipExtended" = "@keyTooltip@" tr "buy_xp_button_label" = "购买经验值" tr "chaos_cat_all_chat_msg" = "喵喵喵!" tr "Character_Aatrox_Description" = "亚托克斯" tr "Character_Aatrox_Name" = "暗裔剑魔" tr "Character_Aatrox_OpposingTips" = "" tr "Character_Aatrox_Tips" = "" tr "Character_Qiyana_Name" = "元素女皇" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseAurelionSol" = "大魔王(提莫):我的星穹暴涨将让你满眼金星!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBard" = "大魔王(提莫):哔哔咘咘啵啵~别急着跑,来享受你们的调和命运吧。" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBrushfire" = "大魔王(提莫):草丛啊,草丛啊, 草丛着火啦!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseGiantDarts" = "大魔王(提莫):你们看不见的十亿吨级爆盲吹箭来了!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseKarthus" = "大魔王(提莫):我的仆人们天下无敌,因为都签了死亡契约" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseMorde" = "大魔王(提莫):我招来了最弱的英雄,成了我的死亡之子" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseRyze" = "大魔王(提莫):你们为什么不来一趟 曲境折跃?相信我嘛!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseTowerCharge" = "大魔王(提莫):让我们欢迎电气化防御塔的登场!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseYasuo" = "大魔王(提莫):没必要东躲西藏,只要有了风之障壁" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritAkali" = "大魔王(提莫):他们不见了?没错!这就是奥义!霞阵" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritMystery" = "大魔王(提莫):我一个人是不够的,再来五个!是时候了, 邪恶复制" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritPantheon" = "大魔王(提莫):你们可架不住我的圣盾庇护" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritShaco" = "大魔王(提莫):眼前有重影?你们一定是看到了幻像" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritSinged" = "大魔王(提莫):一点都不痛的,跟着剧毒踪迹就好——其实很痛吧!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritWarwick" = "大魔王(提莫):你们小心喽,我的仆人们开始血迹追踪了。" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseAurelionSol" = "大魔王(提莫):……我的星穹暴涨会让你们天旋地转!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBard" = "大魔王(提莫):……小心别被调和命运抓住咯!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBrushfire" = "大魔王(提莫):……小心咯,草丛着火了!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseGiantDarts" = "大魔王(提莫):……站稳脚跟,躲开我的百万吨级暴盲吹箭吧!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseKarthus" = "大魔王(提莫):……他们看得见摸不着,因为签了死亡契约" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseMorde" = "大魔王(提莫):……你们要跟自己打架了!因为死亡之子来了!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseRyze" = "大魔王(提莫):……送你们上路,曲境折跃" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseTowerCharge" = "大魔王(提莫):……一起充电吧!防御塔电气化!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseYasuo" = "大魔王(提莫):……来试试看,突破我的风之障壁吧!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritAkali" = "大魔王(提莫):……啊哦,好心提醒一下,看不见他们是因为奥义!霞阵呀。" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritMystery" = "大魔王(提莫):……是不是分不清谁是谁了?对喽, 邪恶复制" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritPantheon" = "大魔王(提莫):……你们根本打不穿圣盾庇护" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritShaco" = "大魔王(提莫):……什么叫祸不单行呀,幻像" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritSinged" = "大魔王(提莫):……放轻呼吸,别太用力哦,因为剧毒踪迹可不好闻!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritWarwick" = "大魔王(提莫):……你们准备好了吗?血迹追踪开始喽!" tr "chat_message_DoomBotsVoting_DifficultyLocked" = "难度等级已被锁定在@SubA@" tr "chat_message_DoomBotsVoting_DuplicateInput" = "你已经投过票给该难度等级了。" tr "chat_message_DoomBotsVoting_IntroductionMessage1" = "输入"/vl ##"或"/votelevel ##"来投票给难度等级(在@SubA@和@SubB@之间的数字)。你可以把票投给不止一个难度。" tr "chat_message_DoomBotsVoting_IntroductionMessage2" = "单个难度等级将在获得票后锁定。如果大家未能选出一个难度等级,提莫大魔王将会为你的队伍指定一个随机的难度等级。" tr "chat_message_DoomBotsVoting_InvalidInput" = "无效的难度等级。请输入一个在@SubA@@SubB@之间的数字。" tr "chat_message_DoomBotsVoting_MaxLevel" = "大魔王(提莫):"让我们直接跳到100,我们完全能够战胜它!"呵呵。祝你们好运。" tr "chat_message_DoomBotsVoting_NoConsensus" = "大魔王(提莫):还定不下来?好吧,我选一个给你们!" tr "chat_message_DoomBotsVoting_Reminder" = "投票选择一个难度等级,指令:"/vl ##"" tr "chat_message_DoomBotsVoting_VoteExpired" = "难度等级已默认为@SubA@" tr "chat_message_DoomBotsVoting_VoteReceived" = "@PlayerAName@投票给了@SubB@ (@SubA@/4)" tr "chat_message_Hello" = "@PlayerAName@[@PlayerAChamp@]打了个招呼" tr "chat_message_PerkHextechFlashtraptionAssist" = "按住召唤师技能热键以成功施放【海克斯闪现】。" tr "chat_message_PinkWard_Purchase" = "@PlayerAName@(@PlayerAChamp@)购买了控制守卫" tr "chat_message_RiftHeraldBuffExpiration_Enemy" = "@PlayerAName@ (@PlayerAChamp@)已经碾碎了先锋之眼" tr "chat_message_RiftHeraldBuffExpiration_Friendly" = "@PlayerAName@ (@PlayerAChamp@)已经碾碎了先锋之眼!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorChaos" = "@PlayerAName@(@PlayerAChamp@)的虚空掠影已消散!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorOrder" = "@PlayerAName@(@PlayerAChamp@)的虚空掠影已消散!" tr "chat_message_RiftHeraldCapture_Enemy" = "@PlayerAName@(@PlayerAChamp@)已捕获峡谷先锋!" tr "chat_message_RiftHeraldCapture_Friendly" = "@PlayerAName@ (@PlayerAChamp@)已捕获了峡谷先锋!" tr "chat_message_RiftHeraldSpawn" = "The 峡谷先锋已从虚空中现身!" tr "chat_startup_welcome_message" = "输入/help获取命令列表" tr "chroma_description_102007" = " " tr "chroma_description_103018" = " " tr "chroma_description_104015" = "在第7赛季的灵活排位队列中达到荣耀黄金段位的排位奖励。" tr "chroma_description_104016" = "在第7赛季的单人排位队列中达到荣耀黄金段位的排位奖励。" tr "chroma_description_104017" = "在第7赛季的3v3排位队列中达到荣耀黄金段位的排位奖励。" tr "chroma_description_104019" = " " tr "chroma_description_104026" = " " tr "chroma_description_104027" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_104034" = "在2019试炼事件期间获得的战利品专属。 " tr "chroma_description_107016" = " " tr "chroma_description_107020" = " " tr "chroma_description_110008" = " " tr "chroma_description_11019" = " " tr "chroma_description_113009" = " " tr "chroma_description_114024" = " " tr "chroma_description_114040" = "在2019源计划事件期间获得的战利品专属。 " tr "chroma_description_115009" = " " tr "chroma_description_117017" = " " tr "chroma_description_117023" = " " tr "chroma_description_12021" = " " tr "chroma_description_121012" = " " tr "chroma_description_121013" = "这个炫彩在全球总决赛2018期间发布,以供支持Flash Wolves。" tr "chroma_description_121014" = "这个炫彩在全球总决赛2018期间发布,以供支持KT Rolster。" tr "chroma_description_121015" = "这个炫彩在全球总决赛2018期间发布,以供支持Fnatic。" tr "chroma_description_121017" = "这个炫彩在全球总决赛2018期间发布,以供支持Kaos Latin Gamers。" tr "chroma_description_121018" = "这个炫彩在全球总决赛2018期间发布,以供支持G2 Esports。" tr "chroma_description_121022" = "这个炫彩在全球总决赛2018期间发布,以供支持Team Vitality。" tr "chroma_description_121023" = "这个炫彩在全球总决赛2018期间发布,以供支持Ascension Gaming。" tr "chroma_description_121024" = "这个炫彩在全球总决赛2018期间发布,以供支持Afreeca Freecs。" tr "chroma_description_121025" = "这个炫彩在全球总决赛2018期间发布,以供支持Gen. G Gaming。" tr "chroma_description_121028" = "这个炫彩在全球总决赛2018期间发布,以供支持KaBuM! e-Sports。" tr "chroma_description_121030" = "这个炫彩在全球总决赛2018期间发布,以供支持Gambit Esports。" tr "chroma_description_121031" = "这个炫彩在全球总决赛2018期间发布,以供支持DetonatioN FocusMe。" tr "chroma_description_121035" = "这个炫彩在全球总决赛2018期间发布,以供支持Infinity eSports。" tr "chroma_description_121037" = "这个炫彩在全球总决赛2018期间发布,以供支持G-Rex。" tr "chroma_description_121041" = "这个炫彩在全球总决赛2018期间发布,以供支持MAD Team。" tr "chroma_description_121042" = "这个炫彩在全球总决赛2018期间发布,以供支持Edward Gaming。" tr "chroma_description_121043" = "这个炫彩在全球总决赛2018期间发布,以供支持Invictus Gaming。" tr "chroma_description_121046" = "这个炫彩在全球总决赛2018期间发布,以供支持Royal Never Give Up。" tr "chroma_description_121047" = "这个炫彩在全球总决赛2018期间发布,以供支持100 Thieves。" tr "chroma_description_121048" = "这个炫彩在全球总决赛2018期间发布,以供支持Cloud9。" tr "chroma_description_121051" = "这个炫彩在全球总决赛2018期间发布,以供支持Team Liquid。" tr "chroma_description_121053" = "这个炫彩在全球总决赛2018期间发布,以供支持Dire Wolves。" tr "chroma_description_121054" = "这个炫彩在全球总决赛2018期间发布,以供支持Bahçeşehir SuperMassive。" tr "chroma_description_121059" = "这个炫彩在全球总决赛2018期间发布,以供支持Phong Vũ Buffalo。" tr "chroma_description_126009" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_126014" = "在2019试炼事件期间获得的战利品专属。 " tr "chroma_description_127005" = " " tr "chroma_description_127006" = "N/A" tr "chroma_description_127007" = "N/A" tr "chroma_description_127008" = "N/A" tr "chroma_description_127009" = "N/A" tr "chroma_description_127010" = "N/A" tr "chroma_description_127011" = "N/A" tr "chroma_description_136004" = " " tr "chroma_description_145018" = "2019电玩事件期间的战利品专属道具。" tr "chroma_description_145019" = "这个炫彩曾在2019年作为一款礼包专属来发布。" tr "chroma_description_145025" = " " tr "chroma_description_15017" = " " tr "chroma_description_15018" = " " tr "chroma_description_15023" = " " tr "chroma_description_157011" = " " tr "chroma_description_157020" = "这个炫彩曾在2019年作为一款礼包专属来发布。" tr "chroma_description_157026" = "2019电玩事件期间的战利品专属道具。" tr "chroma_description_16010" = " " tr "chroma_description_164003" = "N/A" tr "chroma_description_164004" = "N/A" tr "chroma_description_164005" = "N/A" tr "chroma_description_164006" = "N/A" tr "chroma_description_164007" = " " tr "chroma_description_164008" = "N/A" tr "chroma_description_164009" = "N/A" tr "chroma_description_18018" = " " tr "chroma_description_18027" = "这个炫彩曾在2019期间作为一个礼包专属物品发布。" tr "chroma_description_19011" = " " tr "chroma_description_19015" = " " tr "chroma_description_19030" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_19034" = "在2019源计划事件期间获得的战利品专属。 " tr "chroma_description_20009" = " " tr "chroma_description_201012" = " " tr "chroma_description_201020" = "解锁方式:通过购买粉丝门票所得的任务。仅在巴西、拉丁美洲、大洋洲、土耳其和日本地区可用。" tr "chroma_description_201021" = "解锁方式:通过购买战队门票所得的任务。仅在LCS和LEC地区可用。" tr "chroma_description_201022" = "解锁方式:通过购买战队门票所得的任务。仅在LCS和LEC地区可用。" tr "chroma_description_201023" = "这个炫彩仅在LPL地区可用。" tr "chroma_description_2018" = " " tr "chroma_description_21019" = "2019电玩事件期间的战利品专属道具。" tr "chroma_description_22010" = " " tr "chroma_description_22016" = " " tr "chroma_description_222014" = " " tr "chroma_description_222025" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_222028" = "在2019源计划事件期间获得的战利品专属。 " tr "chroma_description_223009" = " " tr "chroma_description_236010" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_236016" = "在2019德玛西亚警官事件期间获得的战利品专属。 " tr "chroma_description_236017" = "在2019源计划事件期间获得的战利品专属。 " tr "chroma_description_238012" = " " tr "chroma_description_238014" = "在2019源计划事件期间获得的战利品专属。 " tr "chroma_description_240003" = " " tr "chroma_description_240005" = " " tr "chroma_description_240008" = " " tr "chroma_description_245013" = " " tr "chroma_description_245015" = " " tr "chroma_description_245018" = " " tr "chroma_description_246003" = "这个炫彩曾在2019年作为一款礼包专属来发布。" tr "chroma_description_246008" = "2019电玩事件期间的战利品专属道具。" tr "chroma_description_254013" = " " tr "chroma_description_267010" = " " tr "chroma_description_29013" = " " tr "chroma_description_32018" = " " tr "chroma_description_32019" = " " tr "chroma_description_34009" = " " tr "chroma_description_34012" = " " tr "chroma_description_350002" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_350010" = "在2019试炼事件期间获得的战利品专属。 " tr "chroma_description_35009" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_35011" = " " tr "chroma_description_36011" = " " tr "chroma_description_37008" = " " tr "chroma_description_37016" = "2019电玩事件期间的战利品专属道具。" tr "chroma_description_39014" = " " tr "chroma_description_40014" = " " tr "chroma_description_40016" = " " tr "chroma_description_40019" = " " tr "chroma_description_412012" = " " tr "chroma_description_42017" = " " tr "chroma_description_42021" = " " tr "chroma_description_42022" = " " tr "chroma_description_427003" = " " tr "chroma_description_429004" = " " tr "chroma_description_43010" = " " tr "chroma_description_43014" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_432007" = " " tr "chroma_description_5021" = " " tr "chroma_description_5026" = " " tr "chroma_description_51012" = " " tr "chroma_description_517003" = " " tr "chroma_description_518002" = " " tr "chroma_description_518004" = " " tr "chroma_description_54017" = " " tr "chroma_description_55011" = " " tr "chroma_description_55013" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_55014" = "在2019试炼事件期间获得的战利品专属。 " tr "chroma_description_555010" = " " tr "chroma_description_555018" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_555024" = "在2019源计划事件期间获得的战利品专属。 " tr "chroma_description_59010" = " " tr "chroma_description_63010" = " " tr "chroma_description_64021" = " " tr "chroma_description_7013" = " " tr "chroma_description_7018" = " " tr "chroma_description_75012" = " " tr "chroma_description_76010" = " " tr "chroma_description_83005" = " " tr "chroma_description_84016" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_84024" = "在2019源计划事件期间获得的战利品专属。 " tr "chroma_description_86012" = " " tr "chroma_description_86015" = "这个炫彩曾在2019期间作为礼包专属来发布。" tr "chroma_description_86021" = "在2019德玛西亚警官事件期间获得的战利品专属。 " tr "chroma_description_90008" = " " tr "chroma_description_9010" = " " tr "chroma_description_92017" = " " tr "chroma_description_92019" = " " tr "chroma_description_92021" = "2019电玩事件期间的战利品专属道具。" tr "chroma_description_99009" = " " tr "chroma_dexcription_37011" = "这个炫彩在2018年期间以礼包专属的形式发布。" tr "companion_color_name_base" = "基础" tr "companion_color_name_red" = "[占位] 红" tr "companion_description_gemtiger" = "一只幼小、毛绒绒的喵卫。" tr "companion_description_ghosty" = "小小英雄中最可怖的。" tr "companion_description_grumpylion" = "一个小小的、生气的、带角的野兽。" tr "companion_description_miner" = "他铲得非常好。" tr "companion_description_minigolem" = "一个神秘且淘气的符文灵体。" tr "companion_description_penguknight" = "一个高贵的羽饰骑士" tr "companion_description_silverwing" = "一只年轻的德玛西亚银翼猛禽。" tr "companion_description_spiritfox" = "一只神秘的静尾。" tr "companion_description_turtle" = "一只慵懒的桨翼。" tr "companion_species_name_GemTiger" = "喵卫" tr "companion_species_name_ghost" = "幽灵" tr "companion_species_name_grumpylion" = "怒角" tr "companion_species_name_miner" = "鼹鼠" tr "companion_species_name_minigolem" = "符灵" tr "companion_species_name_penguknight" = "羽饰骑士" tr "companion_species_name_silverwing" = "银翼" tr "companion_species_name_SpiritFox" = "静尾" tr "companion_species_name_TFT_Avatar" = "小河灵" tr "companion_species_name_tft_avatar_blue" = "[占位] 云顶之弈 默认球体" tr "companion_species_name_turtle" = "桨翼" tr "companion_species_name_unicorn" = "[占位] 独角兽" tr "Dark_current_form_tooltip" = "元素形态:黑暗拉克丝已经精通了对立的两种元素并超脱至一个更高阶的形态。

"断绝你的火光。"
" tr "data_dragon_category_champion" = "英雄" tr "data_dragon_category_item" = "物品" tr "data_dragon_category_mastery" = "天赋" tr "data_dragon_category_rune" = "符文" tr "data_dragon_category_summoner" = "召唤师技能" tr "data_dragon_champStats_Ability" = "技能" tr "data_dragon_champStats_Attack" = "攻击" tr "data_dragon_champStats_Defense" = "防御" tr "data_dragon_champStats_Difficulty" = "难度" tr "data_dragon_champStats_Utility" = "功能" tr "data_dragon_general_details_" = "细节:" tr "data_dragon_general_language" = "语言" tr "data_dragon_general_range" = "范围" tr "data_dragon_general_range_" = "范围:" tr "data_dragon_general_require_points" = "需要在{{ location }}里的{{ number }}点数。" tr "data_dragon_item_info" = "物品信息" tr "data_dragon_language_ar" = "阿拉伯语" tr "data_dragon_language_bg" = "保加利亚语" tr "data_dragon_language_cs" = "捷克语" tr "data_dragon_language_de" = "德语" tr "data_dragon_language_el" = "希腊语" tr "data_dragon_language_en" = "英语" tr "data_dragon_language_es" = "西班牙语" tr "data_dragon_language_fr" = "法语" tr "data_dragon_language_hu" = "匈牙利语" tr "data_dragon_language_it" = "意大利语" tr "data_dragon_language_ja" = "日语" tr "data_dragon_language_ko" = "韩语" tr "data_dragon_language_nl" = "荷兰语" tr "data_dragon_language_pl" = "波兰语" tr "data_dragon_language_pt" = "葡萄牙语" tr "data_dragon_language_ro" = "罗马尼亚语" tr "data_dragon_language_ru" = "俄语" tr "data_dragon_language_th" = "泰语" tr "data_dragon_language_tr" = "土耳其语" tr "data_dragon_language_vn" = "越南语" tr "data_dragon_language_zh" = "汉语" tr "data_dragon_language_zh_CN" = "汉语(简体)" tr "data_dragon_language_zh_MY" = "汉语(简体)" tr "data_dragon_language_zh_TW" = "汉语(繁体)" tr "data_dragon_mastery_next_rank_" = "下一等级:" tr "data_dragon_mastery_rank_" = "等级:" tr "data_dragon_mobile_companion" = "同伴" tr "data_dragon_mobile_forum" = "论坛" tr "data_dragon_mobile_friends" = "好友" tr "data_dragon_mobile_news" = "新闻" tr "data_dragon_mobile_please_wait" = "请稍等……" tr "data_dragon_mode_classic" = "经典模式" tr "data_dragon_mode_odin" = "统治战场" tr "data_dragon_playing_against" = "敌方使用" tr "data_dragon_playing_as" = "当你使用" tr "data_dragon_stats_CD_" = "冷却时间:" tr "data_dragon_target_area" = "范围" tr "data_dragon_target_cone" = "扇形" tr "data_dragon_target_direction" = "指向" tr "data_dragon_target_global" = "全地图" tr "data_dragon_target_location" = "定位" tr "data_dragon_target_self" = "自我" tr "data_dragon_target_selfarea" = "自我范围" tr "data_dragon_target_target" = "目标" tr "data_dragon_target_variable" = "可变" tr "data_dragon_target_vector" = "向量指向" tr "Disc_Pres_Map_10" = "扭曲丛林" tr "Disc_Pres_Map_11" = "召唤师峡谷" tr "Disc_Pres_Map_12" = "嚎哭深渊" tr "Disc_Pres_QueueType_ARAM" = "极地大乱斗" tr "Disc_Pres_QueueType_BOT" = "人机" tr "Disc_Pres_QueueType_CUSTOM" = "自定义" tr "Disc_Pres_QueueType_NORMAL" = "普通" tr "Disc_Pres_QueueType_RANKED" = "排位赛" tr "Disc_Pres_State_championSelect" = "英雄选择中" tr "Disc_Pres_State_hosting" = "房间中" tr "Disc_Pres_State_hosting_Custom" = "创建自定义对局中" tr "Disc_Pres_State_inGame" = "游戏中" tr "Disc_Pres_State_inQueue" = "队列中" tr "Disc_Pres_State_outOfGame" = "游戏外" tr "Earth_current_form_tooltip" = "元素形态:自然拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。

"冲突会种下苦果。"
" tr "Earth_current_meter_tooltip" = "元素形态:自然拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。

元素能量:@MotePercent@%

"冲突会种下苦果。"
" tr "Earth_selection_button" = "元素精通:自然将自然元素添加至拉克丝的当前形态。

"沉眠的种子终于发芽了!"
" tr "esports_support_icon_AllStars_2018" = "%s正在去庆祝 %s全明星活动" tr "esports_support_icon_summerteampass_2019" = "%s是%s战队的支持者!" tr "esports_support_icon_summerteampass_2019_gold" = "%s是有战队门票的铁杆粉丝,支持的战队是%s!" tr "esports_support_icon_worlds_2018" = "%s正在支持%s征战全球总决赛2018!" tr "esports_support_icon_worlds_2018_gold" = "%s是一名炫金级支持者,正在支持%s 征战全球总决赛2018!" tr "Fairy_current_form_tooltip" = "元素形态:秘术拉克丝已经精通了自然元素和水流元素,并已超脱至一个更高阶的形态。

"美梦要成真了!"
" tr "Fire_current_form_tooltip" = "元素形态:火焰拉克丝已经获得了足够的元素能量来精通一种元素了!选择一种元素来将它添加至她的当前形态。

"好吧,这个地方可不会自己烧起来。"
" tr "Fire_current_meter_tooltip" = "元素形态:火焰拉克丝在用技能对敌方英雄造成伤害时,会获得元素能量。在获得了足够的能量后,她就能精通一种元素并将它添加至她的当前形态。

元素能量:@MotePercent@%

"好吧,这个地方可不会自己烧起来。"
" tr "Fire_selection_button" = "元素精通:火焰将火焰元素添加至拉克丝的当前形态。

"是天气太热了,还是我太火了?"
" tr "flash_balance_teams_scoreboard" = "使用计分板配置" tr "flash_balance_teams_title" = "要均衡双方队伍么?" tr "flash_character_button_abilities" = "技能" tr "flash_character_button_lore" = "背景资料" tr "flash_character_button_stats" = "统计" tr "flash_character_button_tips" = "小技巧" tr "flash_character_heroLevel" = "等级 23" tr "flash_character_lore" = "背景资料" tr "flash_character_passive_01_desc" = "被动" tr "flash_character_passive_01_name" = "被动名称01" tr "flash_character_playerName" = "Guinsoo" tr "flash_character_spell_01_cooldown" = "技能冷却时间01" tr "flash_character_spell_01_desc" = "技能描述01" tr "flash_character_spell_01_name" = "技能名称01" tr "flash_character_spell_02_cooldown" = "技能冷却时间02" tr "flash_character_spell_02_desc" = "技能描述02" tr "flash_character_spell_02_name" = "技能名称02" tr "flash_character_spell_03_cooldown" = "技能冷却时间03" tr "flash_character_spell_03_desc" = "技能描述03" tr "flash_character_spell_03_name" = "技能名称03" tr "flash_character_spell_04_cooldown" = "技能冷却时间04" tr "flash_character_spell_04_desc" = "技能描述04" tr "flash_character_spell_04_name" = "技能名称04" tr "flash_character_stats_coolDown" = "技能冷却时间" tr "flash_character_stats_inventory" = "装备" tr "flash_character_stats_passive" = "被动技能" tr "flash_character_stats_seconds" = "秒" tr "flash_character_stats_stat01" = "生命值: " tr "flash_character_stats_stat02" = "法力值: " tr "flash_character_stats_stat02_0" = "法力:" tr "flash_character_stats_stat02_1" = "能量值:" tr "flash_character_stats_stat02_10" = "鲜血魔井:" tr "flash_character_stats_stat02_11" = "剑意值:" tr "flash_character_stats_stat02_12" = "其它:" tr "flash_character_stats_stat02_2" = "无:" tr "flash_character_stats_stat02_3" = "护盾值:" tr "flash_character_stats_stat02_4" = "怒气:" tr "flash_character_stats_stat02_5" = "怒气:" tr "flash_character_stats_stat02_6" = "怒气:" tr "flash_character_stats_stat02_7" = "热量:" tr "flash_character_stats_stat02_8" = "怒气:" tr "flash_character_stats_stat02_9" = "残暴值:" tr "flash_character_stats_stat02_ferocity" = "残暴值:" tr "flash_character_stats_stat02_fury" = "怒气:" tr "flash_character_stats_stat02_heat" = "热量:" tr "flash_character_stats_stat03" = "攻击力:" tr "flash_character_stats_stat04" = "射程: " tr "flash_character_stats_stat05" = "护甲值: " tr "flash_character_stats_stat06" = "闪避几率: " tr "flash_character_stats_stat07" = "法术强度: " tr "flash_character_stats_stat08" = "魔法抗性: " tr "flash_character_stats_stat09" = "攻击速度: " tr "flash_character_stats_stat10" = "移动速度: " tr "flash_character_stats_stat11" = "暴击几率: " tr "flash_character_stats_stat12" = "生命回复/5秒:" tr "flash_character_stats_stat13" = "法力回复/5秒:" tr "flash_character_stats_stat13_0" = "法力回复/5秒: " tr "flash_character_stats_stat13_1" = "能量回复/5秒:" tr "flash_character_stats_stat13_2" = "无回复/5秒: " tr "flash_character_stats_stat13_3" = "护盾回复/5秒: " tr "flash_character_stats_stat13_4" = "怒气回复/5秒: " tr "flash_character_stats_stat13_5" = "怒气回复/5秒:" tr "flash_character_stats_stat13_6" = "怒气回复/5秒:" tr "flash_character_stats_stat13_7" = "热量回复/5秒:" tr "flash_character_stats_stat13_8" = "狂暴值回复/5秒:" tr "flash_character_stats_stat13_9" = "其它回复/5秒: " tr "flash_character_stats_stat14" = "护甲穿透:" tr "flash_character_stats_stat15" = "生命偷取:" tr "flash_character_stats_stat16" = "法术穿透:" tr "flash_character_stats_stat17" = "法术吸血:" tr "flash_character_stats_stat18" = "冷却缩减:" tr "flash_character_stats_stat19" = "韧性:" tr "flash_character_tips" = "小技巧" tr "flash_character_title" = "英雄信息" tr "flash_cost_unavailable" = "不可用" tr "flash_deathRecap_ability_title" = "技能" tr "flash_deathRecap_assist_title" = "助攻者" tr "flash_deathRecap_basicAttack_text" = "普通攻击" tr "flash_deathRecap_damage" = "混合伤害" tr "flash_deathRecap_damage_debuff" = "状态效果" tr "flash_deathRecap_damage_magic" = "魔法伤害" tr "flash_deathRecap_damage_physical" = "物理伤害" tr "flash_deathRecap_damage_true" = "真实伤害" tr "flash_deathRecap_damage_unit" = "伤害在" tr "flash_deathRecap_defaultTooltip" = "鼠标移动到该图标之上获得更多信息。" tr "flash_deathRecap_item_title" = "道具" tr "flash_deathRecap_killer_clone" = "复制" tr "flash_deathRecap_killer_fallen" = "倒下" tr "flash_deathRecap_killer_minion" = "小兵" tr "flash_deathRecap_killer_pet" = "宠物" tr "flash_deathRecap_killer_title" = "击杀者" tr "flash_deathRecap_killer_tower" = "防御塔" tr "flash_deathRecap_time_unit" = "秒内" tr "flash_deathRecap_title" = "死亡回放" tr "flash_deathRecap_toggleText" = "点击打开死亡回放" tr "flash_endOfGame_continue" = "继续游戏" tr "flash_endOfGame_defeat" = "失败" tr "flash_endOfGame_defeat_doomed" = "弱爆了" tr "flash_endOfGame_defeat_secondplace" = "第二名" tr "flash_endOfGame_victory" = "胜利" tr "flash_endOfGame_victory_doomed" = "算你狠" tr "flash_endOfGame_victory_secondplace" = "胜利" tr "flash_hud_AttributeTitle0" = "" tr "flash_hud_AttributeTitle1" = "" tr "flash_hud_AttributeTitle2" = "" tr "flash_hud_AttributeTitle3" = "" tr "flash_hud_AttributeTitle4" = "" tr "flash_hud_AttributeTitle5" = "" tr "flash_hud_Chat_Alert" = "警告 - " tr "flash_hud_Chat_All" = "[所有人]" tr "flash_hud_Chat_bounty_ping" = "@SrcNameWithColon@@DstName@的悬赏额是@BountyValue@金币。" tr "flash_hud_Chat_Disabled" = "聊天室暂未开放" tr "flash_hud_Chat_Disconnected" = "错误 - 与PVP聊天服务器的连接已断开。" tr "flash_hud_Chat_Error_Ignore" = "错误[聊天黑名单…]: 无法找到玩家" tr "flash_hud_Chat_Error_IgnoreCheck" = "错误[检查聊天黑名单…]: 无法找到玩家" tr "flash_hud_Chat_Error_Mute" = "错误[静音…]: 无法找到玩家" tr "flash_hud_Chat_Info_Add" = "提示: 添加" tr "flash_hud_Chat_Info_AllChannelHidden" = "跨队聊天已被禁用。如果想激活跨队聊天,你可以在[选项]中的[界面]页面进行设置。" tr "flash_hud_Chat_Info_AlliedChatHidden" = "队伍聊天已被禁用。如果想激活队伍聊天,你可以在[选项]中的[界面]页面进行设置。" tr "flash_hud_Chat_Info_Buddy_List" = "好友" tr "flash_hud_Chat_Info_ChatDisabled" = "聊天已被禁用。如果想激活队伍聊天,你可以在[选项]中的[界面]页面进行设置。" tr "flash_hud_Chat_Info_Emote_Mute_List" = "静音表情" tr "flash_hud_Chat_Info_Ignore_Add" = "用户现在已被静音" tr "flash_hud_Chat_Info_Ignore_List" = "静音" tr "flash_hud_Chat_Info_Ignore_Message" = "静音只会在当前对局的对话中生效。" tr "flash_hud_Chat_Info_Ignore_Remove" = "用户不再被静音了" tr "flash_hud_Chat_Info_Mute_List" = "静音" tr "flash_hud_Chat_Info_MuteEmote_Add" = "用户的表情已被静音" tr "flash_hud_Chat_Info_MuteEmote_Remove" = "用户的表情不再被静音" tr "flash_hud_Chat_Info_MutePing_Add" = "用户的标记已被静音" tr "flash_hud_Chat_Info_MutePing_Remove" = "用户的标记不再被静音" tr "flash_hud_Chat_Info_Ping_Mute_List" = "将标记静音" tr "flash_hud_Chat_Info_Remove" = "提示: 移除" tr "flash_hud_Chat_Info_Spectator" = "聊天已被约束,只能与该局玩家进行聊天。你仍然可以用/whisper或/reply指令来与召唤师们进行聊天。" tr "flash_hud_Chat_NeverConnected" = "错误 - 无法建立到PVP聊天服务器的连接。" tr "flash_hud_Chat_Not_Connected" = "错误 -无法连接到PVP聊天服务器-" tr "flash_hud_Chat_NotInParty" = "错误—你目前不在一个小队中。" tr "flash_hud_Chat_Party" = "[小队]" tr "flash_hud_Chat_PartyInviteFailure" = "无法被邀请至你的小队。" tr "flash_hud_Chat_PartyInviteSuccess" = "已被邀请至你的小队。" tr "flash_hud_Chat_Restricted_All_Chat" = "你在所有聊天频道的发言已被限制。" tr "flash_hud_Chat_Restricted_Label" = "信息可用:" tr "flash_hud_Chat_Restricted_Limit" = "已超出信息限制。下条信息将于%s后可用。" tr "flash_hud_Chat_Restricted_Start" = "由于该帐号的某些行为,聊天信息现已被进行数量限制(在聊天框下方显示)。" tr "flash_hud_Chat_Restricted_Start2" = "在所有聊天频道的发言已被限制。随着游戏的进行,将会获得额外的信息数量。" tr "flash_hud_Chat_To" = "[发送给] " tr "flash_hud_Chat_UserNotFound" = "错误 - 好友列表里没有此用户 - " tr "flash_hud_Chat_UserNotFoundAnywhere" = "错误 - 该用户不在你的好友列表内或正在游戏中 - " tr "flash_hud_Chat_UserOffline" = "错误 - 该用户已离线。" tr "flash_hud_Chat_Whisper_Help" = "/w [召唤师名] [信息]" tr "flash_hud_Chat_You" = "你" tr "flash_hud_ChatBoxClearHistory" = "清除历史记录" tr "flash_hud_ChatBoxSendAll" = "发送给所有人" tr "flash_hud_ChatBoxSendTeam" = "发送给本队" tr "flash_hud_ExperienceBarLevelPrefix" = "等级: " tr "flash_hud_HealthRegen" = "每秒" tr "flash_hud_Level" = "等级" tr "flash_hud_ManaRegen" = "每秒" tr "flash_hud_MaxLevel" = "最高等级" tr "flash_hud_PiwArmor" = "护甲值: " tr "flash_hud_PiwDamage" = "攻击力: " tr "flash_hud_PiwSpeed" = "移动速度: " tr "flash_hud_PiwSpellDamage" = "法术强度: " tr "flash_hud_PiwStats" = "统计" tr "flash_hud_RespawnIn" = "复活倒计时:" tr "flash_hud_SideBarMenu" = "菜单" tr "flash_itemShop_broker_btnBuy_buy" = "购买" tr "flash_itemShop_broker_btnBuy_forge" = "锻造" tr "flash_itemShop_broker_btnSell_sell" = "出售" tr "flash_itemShop_broker_btnUndo_undo" = "撤销" tr "flash_itemShop_broker_goldTitle" = "金钱" tr "flash_itemShop_builds_buildTitle" = "可合成:" tr "flash_itemShop_builds_sidegradeTitle" = "兑换成:" tr "flash_itemShop_categories_Active" = "主动" tr "flash_itemShop_categories_AllItems" = "所有物品" tr "flash_itemShop_categories_Armor" = "护甲" tr "flash_itemShop_categories_ArmorPenetration" = "护甲穿透" tr "flash_itemShop_categories_Attack" = "攻击类" tr "flash_itemShop_categories_AttackSpeed" = "攻击速度" tr "flash_itemShop_categories_Aura" = "光环" tr "flash_itemShop_categories_back" = "返回" tr "flash_itemShop_categories_Bilgewater" = "黑市" tr "flash_itemShop_categories_Boots" = "鞋子" tr "flash_itemShop_categories_colloquialism_Armor" = ";护甲" tr "flash_itemShop_categories_colloquialism_AttackSpeed" = ";攻击速度;攻速;gongjisudu;gongsu;gs;gjsd" tr "flash_itemShop_categories_colloquialism_CooldownReduction" = ";冷却缩减;冷却;lengquesuojian;lqsj" tr "flash_itemShop_categories_colloquialism_Damage" = ";攻击;gongji;gj" tr "flash_itemShop_categories_colloquialism_GoldPer" = ";工资装;gzz;gongzizhuang" tr "flash_itemShop_categories_colloquialism_Health" = ";hp;血;生命值;xue;shengmingzhi;smz" tr "flash_itemShop_categories_colloquialism_HealthRegen" = ";hp5;回血;huixue;hx" tr "flash_itemShop_categories_colloquialism_LifeSteal" = ";lifesteal;生命偷取;吸血;smtq;xx;shengmingtouqu;xixue" tr "flash_itemShop_categories_colloquialism_Mana" = ";法力;fali;fl" tr "flash_itemShop_categories_colloquialism_ManaRegen" = ";mp5;回蓝;hl;huilan" tr "flash_itemShop_categories_colloquialism_Movement" = ";移动速度;yidongsudu;ydsd" tr "flash_itemShop_categories_colloquialism_OnHit" = ";攻击特效;gongjitexiao;gjtx" tr "flash_itemShop_categories_colloquialism_SpellBlock" = ";魔抗;魔法抗性;mokang;mk;mofakangxing;mfkx" tr "flash_itemShop_categories_colloquialism_SpellDamage" = ";法术强度;fsqd;fashuqiangdu;法强;fq;faqiang" tr "flash_itemShop_categories_colloquialism_SpellVamp" = ";法术吸血,fashuxixue,fsxx" tr "flash_itemShop_categories_colloquialism_Stealth" = ";反隐;fanyin" tr "flash_itemShop_categories_Consumable" = "消耗品" tr "flash_itemShop_categories_Consumables" = "消耗品" tr "flash_itemShop_categories_CooldownReduction" = "冷却缩减" tr "flash_itemShop_categories_CooldownReducton" = "冷却缩减" tr "flash_itemShop_categories_CriticalStrike" = "暴击" tr "flash_itemShop_categories_crumbHome" = "主菜单" tr "flash_itemShop_categories_Damage" = "攻击力" tr "flash_itemShop_categories_Defense" = "防御类" tr "flash_itemShop_categories_Gold" = "工资装" tr "flash_itemShop_categories_GoldPer" = "工资装" tr "flash_itemShop_categories_Health" = "生命值" tr "flash_itemShop_categories_HealthRegen" = "生命回复" tr "flash_itemShop_categories_Internal" = "内部" tr "flash_itemShop_categories_Jungle" = "打野" tr "flash_itemShop_categories_Lane" = "对线" tr "flash_itemShop_categories_LifeSteal" = "生命偷取" tr "flash_itemShop_categories_Magic" = "法术类" tr "flash_itemShop_categories_MagicPenetration" = "法术穿透" tr "flash_itemShop_categories_Mana" = "法力值" tr "flash_itemShop_categories_ManaRegen" = "法力回复" tr "flash_itemShop_categories_message0" = "请选择一个类别,开始浏览物品。" tr "flash_itemShop_categories_message1" = "请选择二级目录。" tr "flash_itemShop_categories_message2" = "选择物品查看具体信息。" tr "flash_itemShop_categories_Movement" = "移动速度" tr "flash_itemShop_categories_NonbootsMovement" = "其它移动速度物品" tr "flash_itemShop_categories_OnHit" = "攻击特效" tr "flash_itemShop_categories_searchoverride_Vision" = "" tr "flash_itemShop_categories_Slow" = "减速" tr "flash_itemShop_categories_Special" = "特殊" tr "flash_itemShop_categories_SpellBlock" = "魔法抗性" tr "flash_itemShop_categories_SpellDamage" = "法术强度" tr "flash_itemShop_categories_SpellVamp" = "法术吸血" tr "flash_itemShop_categories_Start" = "初始物品" tr "flash_itemShop_categories_Stealth" = "潜行侦测" tr "flash_itemShop_categories_Tenacity" = "韧性" tr "flash_itemShop_categories_Tools" = "工具" tr "flash_itemShop_categories_tooltip_AllItems" = "重置所有筛选,并以总价的多少将所有物品排序。" tr "flash_itemShop_categories_tooltip_Armor" = "减少即将到来的物理伤害" tr "flash_itemShop_categories_tooltip_Attack" = "增强普通攻击和物理型技能" tr "flash_itemShop_categories_tooltip_AttackSpeed" = "提升普通攻击的频率(上限:2.5次/秒)" tr "flash_itemShop_categories_tooltip_Bilgewater" = "黑市" tr "flash_itemShop_categories_tooltip_Boots" = "提升移动速度
购买多双靴子不会提供额外的速度加成。" tr "flash_itemShop_categories_tooltip_Consumable" = "可以用来提供临时增益" tr "flash_itemShop_categories_tooltip_CooldownReduction" = "提升技能施放的频率(冷却缩减上限:40%)" tr "flash_itemShop_categories_tooltip_CriticalStrike" = "让普通攻击有一定几率造成200%或以上的伤害" tr "flash_itemShop_categories_tooltip_Damage" = "提升攻击力" tr "flash_itemShop_categories_tooltip_Defense" = "增强生存能力" tr "flash_itemShop_categories_tooltip_GoldPer" = "以特定方式提升金钱收入" tr "flash_itemShop_categories_tooltip_Health" = "提升最大生命值" tr "flash_itemShop_categories_tooltip_HealthRegen" = "提升生命值恢复的速度" tr "flash_itemShop_categories_tooltip_Jungle" = "打野英雄的前期装备" tr "flash_itemShop_categories_tooltip_Lane" = "线上英雄的前期装备" tr "flash_itemShop_categories_tooltip_LifeSteal" = "让普通攻击能够治疗攻击者" tr "flash_itemShop_categories_tooltip_Magic" = "增强技能" tr "flash_itemShop_categories_tooltip_Mana" = "提升最大法力值" tr "flash_itemShop_categories_tooltip_ManaRegen" = "提升法力值恢复的速度" tr "flash_itemShop_categories_tooltip_Movement" = "提升移动速度" tr "flash_itemShop_categories_tooltip_NonbootsMovement" = "提升移动速度" tr "flash_itemShop_categories_tooltip_Special" = "拥有额外的金币或视野效果的装备" tr "flash_itemShop_categories_tooltip_SpellBlock" = "减少即将到来的魔法伤害" tr "flash_itemShop_categories_tooltip_SpellDamage" = "提升技能的伤害和效能" tr "flash_itemShop_categories_tooltip_SpellVamp" = "让技能伤害可以治愈施法者" tr "flash_itemShop_categories_tooltip_Start" = "前期装备" tr "flash_itemShop_categories_tooltip_Tenacity" = "减少受到的晕眩、减速、嘲讽、恐惧、沉默、致盲和禁锢的持续时间" tr "flash_itemShop_categories_tooltip_Tools" = "提供特殊能力的功能性物品" tr "flash_itemShop_categories_tooltip_Vision" = "提供或清除视野的物品" tr "flash_itemShop_categories_tooltip_Wards" = "可以用来获取临时收益" tr "flash_itemShop_categories_Vision" = "视野&饰品" tr "flash_itemShop_categories_Wards" = "守卫(眼)" tr "flash_itemShop_Cost_Free_Large" = "免费" tr "flash_itemShop_debtLimit" = "欠款限额:" tr "flash_itemshop_disabled" = "一旦你离开基地,在阵亡之前都不能购买物品。" tr "flash_itemShop_failuretip_awayFromShopkeeper" = "你离商店太远了" tr "flash_itemShop_failuretip_cost" = "你需要更多黄金" tr "flash_itemShop_failuretip_disabled" = "这件装备已在这个模式中禁用" tr "flash_itemShop_failuretip_footer" = "点击关闭" tr "flash_itemShop_failuretip_groupLimit" = "你已经到达了你可拥有这类道具的上限" tr "flash_itemShop_failuretip_header" = "无法购买@item@,因为:" tr "flash_itemShop_failuretip_level" = "你现在的等级还不够高" tr "flash_itemShop_failuretip_shoppingDisabled" = "商店目前处在不可用状态" tr "flash_itemShop_failuretip_slotsAvailable" = "没有足够的物品栏" tr "flash_itemShop_inventory_title" = "装备栏" tr "flash_itemShop_item_disabled" = "物品已禁用

" tr "flash_itemshop_outofrange" = "你现在无法购买物品。请返回道具商店。" tr "flash_itemshop_randomcolloquialism_hat" = "hat" tr "flash_itemShop_recommended_ability_scaling" = "法强收益装" tr "flash_itemShop_recommended_aggressive" = "进攻型装备" tr "flash_itemShop_recommended_assassinaggressive" = "进攻型装备" tr "flash_itemShop_recommended_assassindefensive" = "防御型装备" tr "flash_itemShop_recommended_assassinstandard" = "标准装备" tr "flash_itemShop_recommended_basekaynstandard" = "标准装备" tr "flash_itemShop_recommended_beginner_advanced" = "2) 制造进阶装备" tr "flash_itemShop_recommended_beginner_basic" = "1a) 购买前期装备" tr "flash_itemShop_recommended_beginner_legendaryitem" = "4) 升级成传说级装备" tr "flash_itemShop_recommended_beginner_morelegendaryitems" = "5) 探索更多传说级装备" tr "flash_itemShop_recommended_beginner_movementspeed" = "3) 制造移动速度装备" tr "flash_itemShop_recommended_beginner_starter" = "1) 购买初始装备" tr "flash_itemShop_recommended_bw_defense" = "防御" tr "flash_itemShop_recommended_bw_magical" = "魔法" tr "flash_itemShop_recommended_bw_physical" = "物理" tr "flash_itemShop_recommended_bw_utility" = "功能" tr "flash_itemShop_recommended_bwdefenseupgrades" = "防御升级" tr "flash_itemShop_recommended_bwmercs" = "佣兵" tr "flash_itemShop_recommended_bwmercupgrades" = "技能升级" tr "flash_itemShop_recommended_bwoffenseupgrades" = "攻击升级" tr "flash_itemShop_recommended_cdr" = "完成40%冷却缩减" tr "flash_itemShop_recommended_champspecific" = "英雄专属装备" tr "flash_itemShop_recommended_consumables" = "消耗品" tr "flash_itemShop_recommended_defensive" = "防御型物品" tr "flash_itemShop_recommended_early" = "前期装备" tr "flash_itemShop_recommended_earlyjungle" = "前期装备(打野)" tr "flash_itemShop_recommended_essential" = "核心物品" tr "flash_itemShop_recommended_essentialjungle" = "核心装备(打野)" tr "flash_itemShop_recommended_eventspecials" = "特殊活动物品" tr "flash_itemShop_recommended_KingPoroSnax" = "魄罗佳肴" tr "flash_itemShop_recommended_npe1" = "1) 购买并合成装备为进阶装备" tr "flash_itemShop_recommended_npe2" = "2) 让史诗级装备的威力更进一步" tr "flash_itemShop_recommended_npe3" = "3) 大部分史诗级装备都会提供独特的加成 - 要根据局势来购买正确的工具。" tr "flash_itemShop_recommended_npe4" = "4) 一些为你精心推荐的史诗级装备" tr "flash_itemShop_recommended_odyjinx1" = "这就叫枪之绝活" tr "flash_itemShop_recommended_odyjinx2" = "不要告诉我的其它枪" tr "flash_itemShop_recommended_odyjinx3" = "规则就是用来打破的" tr "flash_itemShop_recommended_odymalphite1" = "雪崩" tr "flash_itemShop_recommended_odymalphite2" = "坚如磐石" tr "flash_itemShop_recommended_odymalphite3" = "正在全力快速出拳" tr "flash_itemShop_recommended_odysona1" = "抚慰旋律" tr "flash_itemShop_recommended_odysona2" = "打起节拍" tr "flash_itemShop_recommended_odysona3" = "耐久韵律" tr "flash_itemShop_recommended_odyyasuo1" = "速战速决" tr "flash_itemShop_recommended_odyyasuo2" = "一剑,一念" tr "flash_itemShop_recommended_odyyasuo3" = "傻瓜无药可治" tr "flash_itemShop_recommended_odyziggs1" = "要爆个炸了" tr "flash_itemShop_recommended_odyziggs2" = "这看上去不安全" tr "flash_itemShop_recommended_odyziggs3" = "别慌,我有这个!" tr "flash_itemShop_recommended_offensive" = "攻势型装备" tr "flash_itemShop_recommended_offmeta" = "另类装备" tr "flash_itemShop_recommended_ornnitems" = "奥恩的极品装备(可携带数限制:1)" tr "flash_itemShop_recommended_ornnitemsjungle" = "奥恩的极品装备(可携带数限制:1)" tr "flash_itemShop_recommended_ornnupgrades" = "活体锻炉升级" tr "flash_itemShop_recommended_protective" = "守势型装备" tr "flash_itemShop_recommended_selective" = "备选装备" tr "flash_itemShop_recommended_siegeDefense" = "防守方围城武器(用水晶碎片来购买)" tr "flash_itemShop_recommended_siegeOffense" = "进攻方围城武器(用水晶碎片来购买)" tr "flash_itemShop_recommended_situational" = "续航型装备" tr "flash_itemShop_recommended_slayeraggressive" = "进攻型装备" tr "flash_itemShop_recommended_slayerdefensive" = "防御型装备" tr "flash_itemShop_recommended_slayerstandard" = "标准装备" tr "flash_itemShop_recommended_slimenewitems" = "极限闪击 装备" tr "flash_itemShop_recommended_slimestartingitems" = "新的起始装备" tr "flash_itemShop_recommended_standard" = "标准装备" tr "flash_itemShop_recommended_starting" = "起始装备" tr "flash_itemShop_recommended_startingjungle" = "起始装备(打野)" tr "flash_itemShop_recommended_summoner1" = "交换 召唤师 1" tr "flash_itemShop_recommended_summoner1_1key" = "交换 召唤师 1 @k1@" tr "flash_itemShop_recommended_summoner1_2key" = "交换 召唤师 1 @k1@" tr "flash_itemShop_recommended_summoner2" = "交换 召唤师 2" tr "flash_itemShop_recommended_summoner2_1key" = "交换 召唤师 2 @k1@" tr "flash_itemShop_recommended_summoner2_2key" = "交换 召唤师 2 @k1@" tr "flash_itemShop_recommended_support" = "辅助装备" tr "flash_itemShop_recommnededItems_recommend" = "推荐物品" tr "flash_itemShop_RecPageTitle_BlackMarket" = "黑市" tr "flash_itemShop_RecPageTitle_Deployables" = "围城武器" tr "flash_itemShop_RecPageTitle_Mercenaries" = "佣兵" tr "flash_itemShop_RecPageTitle_riot" = "推荐装备" tr "flash_itemShop_RecPageTitle_riot-beginner" = "推荐装备" tr "flash_itemShop_RecPageTitle_riot-jungle" = "推荐装备——打野" tr "flash_itemShop_RecPageTitle_riot-mid" = "推荐装备——中单" tr "flash_itemShop_RecPageTitle_riot-support" = "推荐装备——辅助" tr "flash_itemShop_requireGraph_requiresTitle" = "需要:" tr "flash_itemShop_requireGraph_sidegradeTitle" = "兑换:" tr "flash_itemShop_search_placeholder" = "点击此处进行搜索" tr "flash_itemShop_search_placeholder_1key" = "@k1@来搜索" tr "flash_itemShop_search_placeholder_2key" = "@k1@或@k2@来搜索" tr "flash_itemShop_Special_Recipe_Large" = "特殊" tr "flash_itemShop_Special_Recipe_Small" = "*" tr "flash_itemShop_tab_AllItems" = "所有物品" tr "flash_itemShop_tab_Recommended" = "推荐" tr "flash_itemShop_titleBar_title" = "道具商店" tr "flash_itemShop_tooltip_CannotBeSold" = "不能售出" tr "flash_itemShop_tooltip_cost" = "费用:" tr "flash_itemShop_tooltip_gridMode" = "用较小的网格模式来显示所有物品" tr "flash_itemShop_tooltip_listMode" = "用较大的列表模式来显示所有物品" tr "flash_itemShop_tooltip_OriginalCost" = "初始费用:" tr "flash_itemShop_tooltip_sellsfor" = "出售价格:" tr "flash_itemShop_tooltip_SellsFor" = "出售价格:" tr "flash_itemShop_tooltip_undoButton" = "撤销你在道具商店里的最近一次购买/出售操作。

离开道具商店区域,或者进行一次与游戏有关的操作,都将清空你的撤销记录。

购买拥有即时影响的道具也会清空你的撤销记录。" tr "flash_itemShop_tooltip_upgradeCost" = "升级费用:" tr "flash_message_reconnect" = "正在尝试重新连接" tr "flash_minimap_active" = "正常" tr "flash_minimap_destroyed" = "被摧毁" tr "flash_minimap_inhibitor" = "召唤水晶" tr "flash_minimap_nexus" = "水晶枢纽" tr "flash_minimap_turret" = "防御塔" tr "flash_options_back" = "取消" tr "flash_options_end_confirm_msg" = "如果您在游戏中途逃跑,您将被系统记录为非法游戏行为,达到阈值将会对您进行封号惩罚,请改善游戏行为,共同维护良好的游戏环境。" tr "flash_options_end_confirm_msg_all" = "你的队友需要你!
如果你离开的话,你也许会被暂时禁止进行对局。" tr "flash_options_end_confirm_msg_spectator" = "你确定要退出么?" tr "flash_options_end_confirm_title" = "警告!非法游戏行为" tr "flash_options_end_game_title" = "结束游戏" tr "flash_options_end_no" = "继续玩下去" tr "flash_options_end_no_spectator" = "否" tr "flash_options_end_yes" = "离开游戏" tr "flash_options_end_yes_spectator" = "是" tr "flash_options_interface_chat_scale" = "聊天窗口缩放" tr "flash_options_interface_damage" = "攻击力" tr "flash_options_interface_disable_minimap_movement" = "禁用小地图右键" tr "flash_options_interface_display" = "显示" tr "flash_options_interface_dodge" = "闪避" tr "flash_options_interface_enemyDamage" = "敌方伤害" tr "flash_options_interface_experience" = "经验值" tr "flash_options_interface_floating" = "浮动文本" tr "flash_options_interface_gold" = "金钱" tr "flash_options_interface_heal" = "治疗术" tr "flash_options_interface_health" = "生命损失" tr "flash_options_interface_hpBars" = "显示生命条" tr "flash_options_interface_hud_reset" = "重置视窗" tr "flash_options_interface_legacy" = "传统伤害文本" tr "flash_options_interface_level" = "等级" tr "flash_options_interface_loss_of_control" = "显示控制栏的损失" tr "flash_options_interface_mana" = "法力" tr "flash_options_interface_minimap_scale" = "小地图比率" tr "flash_options_interface_newbie" = "显示新手提示" tr "flash_options_interface_quest" = "任务" tr "flash_options_interface_scale" = "用户界面缩放" tr "flash_options_interface_score" = "积分" tr "flash_options_interface_special" = "特殊效果" tr "flash_options_interface_status" = "状态" tr "flash_options_interface_title" = "界面设置" tr "flash_options_key_alternate" = "辅助键" tr "flash_options_key_binding_error_message" = "无法设定此键位" tr "flash_options_key_category_name1" = "法术施放" tr "flash_options_key_category_name2" = "其他" tr "flash_options_key_category_name3" = "视角控制" tr "flash_options_key_category_name4" = "玩家移动" tr "flash_options_key_category_name5" = "控制台" tr "flash_options_key_category_name6" = "道具列表" tr "flash_options_key_category_name7" = "时间转移" tr "flash_options_key_category_replay" = "观众控制" tr "flash_options_key_command" = "指令" tr "flash_options_key_conflict" = "快捷键冲突,您仍要这么做吗?" tr "flash_options_key_continue" = "继续" tr "flash_options_key_key_string" = "快捷键" tr "flash_options_key_key1" = "主按键" tr "flash_options_key_key2" = "第二按键" tr "flash_options_key_mac_system_bindings" = "允许系统键位设置" tr "flash_options_key_name_evntPlayerPing" = "快速警告信号" tr "flash_options_key_name_evntPlayerPingCursor" = "警告信号" tr "flash_options_key_name_evntPlayerPingCursorDanger" = "撤退信号" tr "flash_options_key_name_evntPlayerPingDanger" = "快速撤退信号" tr "flash_options_key_name_evtCameraLockToggle" = "锁定视角开关" tr "flash_options_key_name_evtCameraSnap" = "复位镜头(以自己为中心)" tr "flash_options_key_name_evtCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtCastSpell1" = "技能 1" tr "flash_options_key_name_evtCastSpell2" = "技能 2" tr "flash_options_key_name_evtCastSpell3" = "技能 3" tr "flash_options_key_name_evtCastSpell4" = "技能 4" tr "flash_options_key_name_evtChampionOnly" = "只以英雄为目标" tr "flash_options_key_name_evtChampionSpecificInteractionButton1Click" = "英雄特定交互 1" tr "flash_options_key_name_evtChampionSpecificInteractionButton2Click" = "英雄特定交互 2" tr "flash_options_key_name_evtChampionSpecificInteractionButton3Click" = "英雄特定交互 3" tr "flash_options_key_name_evtChampionSpecificInteractionButton4Click" = "英雄特定交互 4" tr "flash_options_key_name_evtChampionSpecificInteractionButton5Click" = "英雄特定交互 5" tr "flash_options_key_name_evtChampionSpecificInteractionButton6Click" = "英雄特定交互 6" tr "flash_options_key_name_evtChampMasteryDisplay" = "成就表情" tr "flash_options_key_name_evtChatConsoleReturn" = "返回聊天设置" tr "flash_options_key_name_evtChatHistory" = "聊天记录" tr "flash_options_key_name_evtDecreaseReplaySpeed" = "慢放" tr "flash_options_key_name_evtDefaultReplaySpeed" = "恢复正常速度" tr "flash_options_key_name_evtDisableDirectedCamera" = "手动镜头" tr "flash_options_key_name_evtDragScrollLock" = "拖动滚屏锁定" tr "flash_options_key_name_evtDrawHud" = "显示/隐藏用户界面" tr "flash_options_key_name_evtEmoteDance" = "跳舞" tr "flash_options_key_name_evtEmoteJoke" = "笑话" tr "flash_options_key_name_evtEmoteLaugh" = "大笑" tr "flash_options_key_name_evtEmoteTaunt" = "嘲讽" tr "flash_options_key_name_evtEmoteToggle" = "形态切换" tr "flash_options_key_name_evtEnableDirectedCamera" = "导播镜头" tr "flash_options_key_name_evtEnableFPSCamera" = "第一人称视角" tr "flash_options_key_name_evtFPSBackwards" = "后移" tr "flash_options_key_name_evtFPSForward" = "前移" tr "flash_options_key_name_evtFPSPitchDown" = "下拉" tr "flash_options_key_name_evtFPSPitchUp" = "上拉" tr "flash_options_key_name_evtFPSStrafeLeft" = "左平移" tr "flash_options_key_name_evtFPSStrafeRight" = "右平移" tr "flash_options_key_name_evtFPSYawLeft" = "左偏移" tr "flash_options_key_name_evtFPSYawRight" = "右偏移" tr "flash_options_key_name_evtHideHUD" = "隐藏 用户界面" tr "flash_options_key_name_evtHoldShowScoreBoard" = "显示计分板 (持续)" tr "flash_options_key_name_evtHoldShowTimers" = "显示计时器(保留)" tr "flash_options_key_name_evtIncreaseReplaySpeed" = "快放" tr "flash_options_key_name_evtJumpBack" = "往回跳播" tr "flash_options_key_name_evtJumpForward" = "往前跳播" tr "flash_options_key_name_evtLevelSpell1" = "升级 技能 1" tr "flash_options_key_name_evtLevelSpell2" = "升级 技能 2" tr "flash_options_key_name_evtLevelSpell3" = "升级 技能 3" tr "flash_options_key_name_evtLevelSpell4" = "升级 技能 4" tr "flash_options_key_name_evtOnUIMouse4Pan" = "鼠标滚动屏幕" tr "flash_options_key_name_evtOpenShop" = "打开商店" tr "flash_options_key_name_evtPetMoveClick" = "移动宠物点击" tr "flash_options_key_name_evtPlayerAttackMove" = "攻击型移动" tr "flash_options_key_name_evtPlayerAttackMoveClick" = "快捷攻击型移动" tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "快捷指定攻击" tr "flash_options_key_name_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_name_evtPlayerMoveClick" = "移动" tr "flash_options_key_name_evtPlayerPingAreaIsWarded" = "该区有眼 标记" tr "flash_options_key_name_evtPlayerPingComeHere" = "“协助我”信号" tr "flash_options_key_name_evtPlayerPingMIA" = "“敌人不见了”信号" tr "flash_options_key_name_evtPlayerPingOMW" = "“正在路上”信号" tr "flash_options_key_name_evtPlayerPingRadialDanger" = "“危险”信号" tr "flash_options_key_name_evtPlayerSelectClick" = "选择" tr "flash_options_key_name_evtPlayerStopPosition" = "停止" tr "flash_options_key_name_evtPracticeToolIncGameClock" = "快进30秒" tr "flash_options_key_name_evtPracticeToolIncGold" = "增加金钱" tr "flash_options_key_name_evtPracticeToolIncLevel" = "升级" tr "flash_options_key_name_evtPracticeToolLockLevel" = "锁定经验等级" tr "flash_options_key_name_evtPracticeToolRemoveTargetDummy" = "清除目标假人" tr "flash_options_key_name_evtPracticeToolResetCooldown" = "自动刷新冷却时间" tr "flash_options_key_name_evtPracticeToolResetGame" = "重置游戏" tr "flash_options_key_name_evtPracticeToolResetHP" = "自动刷新生命值" tr "flash_options_key_name_evtPracticeToolResetPAR" = "自动刷新法力/能量" tr "flash_options_key_name_evtPracticeToolRevive" = "重生" tr "flash_options_key_name_evtPracticeToolSpawnAlliedTargetDummy" = "生成友方假人" tr "flash_options_key_name_evtPracticeToolSpawnDragonAir" = "生成云端亚龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonEarth" = "生成山脉亚龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonElder" = "生成远古巨龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonFire" = "生成炼狱亚龙" tr "flash_options_key_name_evtPracticeToolSpawnDragonOcean" = "生成海洋亚龙" tr "flash_options_key_name_evtPracticeToolSpawnEnemyTargetDummy" = "生成敌方假人" tr "flash_options_key_name_evtPracticeToolSpawnJungle" = "生成野怪营地" tr "flash_options_key_name_evtPracticeToolSpawnJunglePlants" = "生成野区植物" tr "flash_options_key_name_evtPracticeToolTeleport" = "传送至指针处" tr "flash_options_key_name_evtPracticeToolToggleMinions" = "开启/关闭小兵刷新" tr "flash_options_key_name_evtPracticeToolToggleTurrets" = "开启/关闭防御塔攻击" tr "flash_options_key_name_evtPracticeToolTurretInv" = "开启/关闭防御塔无敌" tr "flash_options_key_name_evtPushToTalk" = "按键发言" tr "flash_options_key_name_evtQC1" = "Quick Chat 1" tr "flash_options_key_name_evtQC10" = "Quick Chat 10" tr "flash_options_key_name_evtQC2" = "Quick Chat 2" tr "flash_options_key_name_evtQC3" = "Quick Chat 3" tr "flash_options_key_name_evtQC4" = "Quick Chat 4" tr "flash_options_key_name_evtQC5" = "Quick Chat 5" tr "flash_options_key_name_evtQC6" = "Quick Chat 6" tr "flash_options_key_name_evtQC7" = "Quick Chat 7" tr "flash_options_key_name_evtQC8" = "Quick Chat 8" tr "flash_options_key_name_evtQC9" = "Quick Chat 9" tr "flash_options_key_name_evtRadialEmoteInstantOpen" = "快速打开表情轮盘" tr "flash_options_key_name_evtRadialEmoteOpen" = "打开表情轮盘" tr "flash_options_key_name_evtRadialEmotePlaySlot0" = "快速播放上侧表情" tr "flash_options_key_name_evtRadialEmotePlaySlot1" = "快速播放右侧表情" tr "flash_options_key_name_evtRadialEmotePlaySlot2" = "快速播放下侧表情" tr "flash_options_key_name_evtRadialEmotePlaySlot3" = "快速播放左侧表情" tr "flash_options_key_name_evtRadialEmotePlaySlot4" = "快速播放中间表情" tr "flash_options_key_name_evtScrollDown" = "向下滚动屏幕" tr "flash_options_key_name_evtScrollLeft" = "向左滚动屏幕" tr "flash_options_key_name_evtScrollRight" = "向右滚动屏幕" tr "flash_options_key_name_evtScrollUp" = "向上滚动屏幕" tr "flash_options_key_name_evtSelectAlly1" = "选择盟友 1" tr "flash_options_key_name_evtSelectAlly2" = "选择盟友 2" tr "flash_options_key_name_evtSelectAlly3" = "选择盟友 3" tr "flash_options_key_name_evtSelectAlly4" = "选择盟友 4" tr "flash_options_key_name_evtSelectAlly5" = "选择盟友 5" tr "flash_options_key_name_evtSelectChaosPlayer1" = "选择红方玩家1" tr "flash_options_key_name_evtSelectChaosPlayer2" = "选择红方玩家2" tr "flash_options_key_name_evtSelectChaosPlayer3" = "选择红方玩家3" tr "flash_options_key_name_evtSelectChaosPlayer4" = "选择红方玩家4" tr "flash_options_key_name_evtSelectChaosPlayer5" = "选择红方玩家5" tr "flash_options_key_name_evtSelectChaosPlayer6" = "选择红方玩家 6" tr "flash_options_key_name_evtSelectOrderPlayer1" = "选择蓝方玩家1" tr "flash_options_key_name_evtSelectOrderPlayer2" = "选择蓝方玩家2" tr "flash_options_key_name_evtSelectOrderPlayer3" = "选择蓝方玩家3" tr "flash_options_key_name_evtSelectOrderPlayer4" = "选择蓝方玩家4" tr "flash_options_key_name_evtSelectOrderPlayer5" = "选择蓝方玩家5" tr "flash_options_key_name_evtSelectOrderPlayer6" = "选择蓝方玩家 6" tr "flash_options_key_name_evtSelectSelf" = "选择英雄" tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSelfCastVisionItem" = "饰品" tr "flash_options_key_name_evtSetVisibilityTeam1" = "设置蓝色军团的战争迷雾" tr "flash_options_key_name_evtSetVisibilityTeam2" = "设置红色军团的战争迷雾" tr "flash_options_key_name_evtSetVisibilityTeamNone" = "设置所有军团的战争迷雾" tr "flash_options_key_name_evtShopFocusSearch" = "聚焦商店搜索栏" tr "flash_options_key_name_evtShopSwitchTabs" = "切换商店标签" tr "flash_options_key_name_evtShowAllConsole" = "显示所有控制台" tr "flash_options_key_name_evtShowCharacterMenu" = "显示进阶玩家数据" tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "显示角色菜单" tr "flash_options_key_name_evtShowConsole" = "显示控制台" tr "flash_options_key_name_evtShowHealthBars" = "显示生命槽" tr "flash_options_key_name_evtShowHideTeamfightUI" = "切换团战UI" tr "flash_options_key_name_evtShowScoreBoard" = "显示记分板" tr "flash_options_key_name_evtShowSummonerNames" = "显示召唤师名字" tr "flash_options_key_name_evtShowTimers" = "显示计时器" tr "flash_options_key_name_evtShowVoicePanel" = "显示/隐藏语音面板" tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastVisionItem" = "饰品" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastWithIndicatorVisionItem" = "饰品" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastVisionItem" = "饰品" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell1" = "召唤师技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell2" = "召唤师技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorVisionItem" = "饰品" tr "flash_options_key_name_evtSysMenu" = "系统菜单" tr "flash_options_key_name_evtTFTMoveCameraClockwise" = "侦查玩家(顺时针)" tr "flash_options_key_name_evtTFTMoveCameraCounterClockwise" = "侦查玩家(逆时针)" tr "flash_options_key_name_evtTFTMoveCameraToSelf" = "以小小英雄为镜头中心" tr "flash_options_key_name_evtTFTPlaceUnit" = "部署进战场区/返回至备战区" tr "flash_options_key_name_evtTFTPurchaseXP" = "购买经验值" tr "flash_options_key_name_evtTFTRerollShop" = "刷新商店" tr "flash_options_key_name_evtTFTSellUnit" = "出售英雄" tr "flash_options_key_name_evtToggleFogOfWar" = "战争迷雾开关" tr "flash_options_key_name_evtToggleFPSAndLatency" = "帧数显示开关" tr "flash_options_key_name_evtToggleMinionHealthBars" = "单位生命槽显示开关" tr "flash_options_key_name_evtToggleMouseClip" = "切换鼠标滚屏锁定" tr "flash_options_key_name_evtToggleObserverVisibility" = "队伍战争迷雾开关" tr "flash_options_key_name_evtTogglePlayerStats" = "开启基础玩家数据" tr "flash_options_key_name_evtToggleQC" = "Activate Quick Chat" tr "flash_options_key_name_evtToggleReplayNeutralTimers" = "开启/关闭 战略点计时器" tr "flash_options_key_name_evtToggleReplayPause" = "播放/暂停" tr "flash_options_key_name_evtToggleReplayTimeControls" = "开启/关闭时间控制" tr "flash_options_key_name_evtToggleReplayUI" = "观众界面开关" tr "flash_options_key_name_evtToggleReplayVisibilityPanel" = "开启/关闭视野菜单" tr "flash_options_key_name_evtToggleScoreboardGoldDisplay" = "开/关记分板道具" tr "flash_options_key_name_evtToggleVC" = "记录开始/停止" tr "flash_options_key_name_evtUseChampSwap" = "交换英雄" tr "flash_options_key_name_evtUseItem1" = "道具 1" tr "flash_options_key_name_evtUseItem2" = "道具 2" tr "flash_options_key_name_evtUseItem3" = "道具 3" tr "flash_options_key_name_evtUseItem4" = "道具 4" tr "flash_options_key_name_evtUseItem5" = "道具 5" tr "flash_options_key_name_evtUseItem6" = "道具 6" tr "flash_options_key_name_evtUseItem7" = "回城" tr "flash_options_key_name_evtUseVisionItem" = "饰品" tr "flash_options_key_primary" = "主按键" tr "flash_options_key_reset" = "重置所有" tr "flash_options_key_revert" = "复原" tr "flash_options_key_reverted" = "现在已经复原了" tr "flash_options_key_title" = "键位设置" tr "flash_options_key_tooltip_evtCameraLockToggle" = "镜头锁定开关" tr "flash_options_key_tooltip_evtCameraSnap" = "回到自己" tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "施放召唤师技能1" tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "施放召唤师技能2" tr "flash_options_key_tooltip_evtCastSpell1" = "施放英雄的第1个技能" tr "flash_options_key_tooltip_evtCastSpell2" = "施放英雄的第2个技能" tr "flash_options_key_tooltip_evtCastSpell3" = "施放英雄的第3个技能" tr "flash_options_key_tooltip_evtCastSpell4" = "施放英雄的第4个技能" tr "flash_options_key_tooltip_evtChampMasteryDisplay" = "成就表情" tr "flash_options_key_tooltip_evtChatHistory" = "聊天记录" tr "flash_options_key_tooltip_evtDrawHud" = "显示用户界面" tr "flash_options_key_tooltip_evtEmoteDance" = "展示跳舞动作" tr "flash_options_key_tooltip_evtEmoteJoke" = "展示笑话动作" tr "flash_options_key_tooltip_evtEmoteLaugh" = "展示大笑动作" tr "flash_options_key_tooltip_evtEmoteTaunt" = "展示嘲讽动作" tr "flash_options_key_tooltip_evtEmoteToggle" = "展示形态切换动作" tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "显示记分板" tr "flash_options_key_tooltip_evtLevelSpell1" = "英雄技能升级1" tr "flash_options_key_tooltip_evtLevelSpell2" = "英雄技能升级2" tr "flash_options_key_tooltip_evtLevelSpell3" = "英雄技能升级3" tr "flash_options_key_tooltip_evtLevelSpell4" = "英雄技能升级4" tr "flash_options_key_tooltip_evtOpenShop" = "打开商店" tr "flash_options_key_tooltip_evtPlayerAttackMove" = "攻击型移动" tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "快捷攻击型移动" tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "快捷指定攻击" tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_tooltip_evtPlayerMoveClick" = "移动" tr "flash_options_key_tooltip_evtPlayerStopPosition" = "停止" tr "flash_options_key_tooltip_evtScrollDown" = "向下滚动屏幕" tr "flash_options_key_tooltip_evtScrollLeft" = "向左滚动屏幕" tr "flash_options_key_tooltip_evtScrollRight" = "向右滚动屏幕" tr "flash_options_key_tooltip_evtScrollUp" = "向上滚动屏幕" tr "flash_options_key_tooltip_evtShopFocusSearch" = "evtShopFocusSearch" tr "flash_options_key_tooltip_evtShopSwitchTabs" = "evtShopSwitchTabs" tr "flash_options_key_tooltip_evtShowAllConsole" = "显示所有控制台" tr "flash_options_key_tooltip_evtShowCharacterMenu" = "显示英雄详细信息" tr "flash_options_key_tooltip_evtShowConsole" = "显示控制台" tr "flash_options_key_tooltip_evtShowHealthBars" = "显示生命条" tr "flash_options_key_tooltip_evtShowScoreBoard" = "显示记分板" tr "flash_options_key_tooltip_evtShowSummonerNames" = "显示召唤师名字" tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "帧数和Ping值显示开关" tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "小兵生命槽开关" tr "flash_options_key_tooltip_evtUseItem1" = "使用物品1" tr "flash_options_key_tooltip_evtUseItem2" = "使用物品2" tr "flash_options_key_tooltip_evtUseItem3" = "使用物品3" tr "flash_options_key_tooltip_evtUseItem4" = "使用物品4" tr "flash_options_key_tooltip_evtUseItem5" = "使用物品5" tr "flash_options_key_tooltip_evtUseItem6" = "使用物品6" tr "flash_options_key_tooltip_evtUseItem7" = "使用物品7" tr "flash_options_key_unbindKey" = "取消快捷键设置" tr "flash_options_key_unbound" = "快捷键已经取消" tr "flash_options_key_unbound_message" = "快捷键已经取消" tr "flash_options_main_back" = "返回" tr "flash_options_main_end" = "结束游戏" tr "flash_options_main_interface" = "界面设置" tr "flash_options_main_key" = "键位设置" tr "flash_options_main_more" = "更多选项" tr "flash_options_main_sound" = "声音设置" tr "flash_options_main_title" = "个性化设置" tr "flash_options_main_video" = "视频选项" tr "flash_options_more_alienware_lightfx" = "Alienware LightFX" tr "flash_options_more_auto_acquire_target" = "自动获取目标" tr "flash_options_more_auto_display_target" = "自动显示目标" tr "flash_options_more_camera" = "视角选项" tr "flash_options_more_cooldown_format" = "显示冷却时间" tr "flash_options_more_cooldown_format_dd0" = "无" tr "flash_options_more_cooldown_format_dd1" = "秒" tr "flash_options_more_coolDownFormat_dd2" = "分:秒" tr "flash_options_more_coolDownFormat_dd3" = "缩写" tr "flash_options_more_flash_screen_when_damaged" = "受伤时,屏幕有红光闪烁。" tr "flash_options_more_flip" = "旋转视角" tr "flash_options_more_flip_minimap" = "将小地图移至左边" tr "flash_options_more_hideWall" = "隐藏无用界面" tr "flash_options_more_interface" = "界面选项" tr "flash_options_more_linemissilevisible" = "技能轨迹指示" tr "flash_options_more_map" = "地图选项" tr "flash_options_more_middleMouseScrollSpeed" = "鼠标滚动屏幕速度" tr "flash_options_more_mouse_speed" = "鼠标速度" tr "flash_options_more_neutral" = "显示中立生物" tr "flash_options_more_numeric_cooldown_format" = "显示模式" tr "flash_options_more_osx_mouse_acceleration" = "使用软件鼠标" tr "flash_options_more_osx_mouse_acceleration_locked" = "垂直同步会阻止软件鼠标" tr "flash_options_more_predictmovement" = "移动路径" tr "flash_options_more_scroll" = "屏幕滚动速度" tr "flash_options_more_show_radius_on_attack" = "显示攻击范围" tr "flash_options_more_showallchannelchat" = "显示[所有人]聊天(匹配模式游戏)" tr "flash_options_more_smartcast_range" = "快捷施法范围指示器" tr "flash_options_more_smooth_scrolling" = "视角平滑" tr "flash_options_more_snow_enabled" = "打开飘雪效果" tr "flash_options_more_surrender" = "发起投降" tr "flash_options_more_surrenderReason" = "局面并不是很差,现在还不能投降。" tr "flash_options_more_timestamps" = "显示时间标签" tr "flash_options_more_title" = "更多选项" tr "flash_options_ok" = "确认" tr "flash_options_sound_announcer" = "通告员" tr "flash_options_sound_disableAllSound" = "关闭所有音效" tr "flash_options_sound_master" = "主音量" tr "flash_options_sound_music" = "音乐音量" tr "flash_options_sound_note" = "*禁用音效会显著提高游戏流畅度。" tr "flash_options_sound_resetAll" = "恢复默认" tr "flash_options_sound_sfx" = "音效音量" tr "flash_options_sound_title" = "声音设置" tr "flash_options_sound_voice" = "人物音量" tr "flash_options_theme_music_sr" = "更新版" tr "flash_options_theme_music_sr_bilgewater" = "比尔吉沃特" tr "flash_options_theme_music_sr_classic" = "经典版" tr "flash_options_video_advanced_enable_hud_animations" = "激活HUD动画" tr "flash_options_video_advanced_full_scene_anti_aliasing" = "激活全屏抗锯齿" tr "flash_options_video_advanced_video_options" = "高级选项" tr "flash_options_video_character" = "人物细节品质" tr "flash_options_video_colorblind_mode" = "色盲模式" tr "flash_options_video_effects" = "特效效果" tr "flash_options_video_environment" = "环境效果" tr "flash_options_video_frameRateCap" = "帧数控制" tr "flash_options_video_frameRateCap_dd0" = "稳定" tr "flash_options_video_frameRateCap_dd1" = "高帧数" tr "flash_options_video_frameRateCap_dd2" = "基准" tr "flash_options_video_frameRateCap_dd3" = "25 FPS" tr "flash_options_video_frameRateCap_dd4" = "30 FPS" tr "flash_options_video_frameRateCap_dd5" = "60 FPS" tr "flash_options_video_frameRateCap_dd6" = "80 FPS" tr "flash_options_video_full3DMode" = "快速地形(牺牲画面提高性能)" tr "flash_options_video_noShadow" = "关闭阴影" tr "flash_options_video_quality_dd0" = "极低" tr "flash_options_video_quality_dd1" = "低" tr "flash_options_video_quality_dd2" = "中等" tr "flash_options_video_quality_dd3" = "高" tr "flash_options_video_quality_dd4" = "极高" tr "flash_options_video_quality_off" = "关闭" tr "flash_options_video_resolution" = "分辨率" tr "flash_options_video_resolution_dd0" = "1024x768" tr "flash_options_video_resolution_dd1" = "1280x1024" tr "flash_options_video_resolution_dd2" = "1680x1050" tr "flash_options_video_resolution_dd3" = "1440x900" tr "flash_options_video_resolution_dd4" = "1280x800" tr "flash_options_video_resolution_dd5" = "1280x720" tr "flash_options_video_settings" = "设置" tr "flash_options_video_settings_dd0" = "自动" tr "flash_options_video_settings_dd1" = "自定义" tr "flash_options_video_shadows" = "阴影质量" tr "flash_options_video_title" = "视频选项" tr "flash_options_video_video_options" = "视频选项" tr "flash_options_video_waitForVerticalSync" = "垂直同步" tr "flash_options_video_window" = "窗口模式" tr "flash_options_video_window_borderlessWindow" = "无边框" tr "flash_options_video_window_borderlessWindow_mac_hotcorners" = "警告:无边框模式与OSX Hot Corners(触发角)不兼容" tr "flash_options_video_window_fullScreen" = "全屏" tr "flash_options_video_window_windowedMode" = "窗口" tr "flash_optionsMenu_cancel" = "取消" tr "flash_optionsMenu_defaultsLabel" = "恢复默认设置" tr "flash_optionsMenu_event_ActivationSensitivity" = "收音阈值(仅限自动发言)" tr "flash_optionsMenu_event_AlwaysShowExtendedTooltip" = "总是显示扩展版说明文本信息" tr "flash_optionsMenu_event_AmbienceVolume" = "环境音量" tr "flash_optionsMenu_event_AnnouncerVolume" = "通告员音量" tr "flash_optionsMenu_event_AutoAcquireTarget" = "自动攻击" tr "flash_optionsMenu_event_AutoDisplayTarget" = "攻击时显示目标框架" tr "flash_optionsMenu_event_BindSysKeys" = "允许对系统组合键进行重设" tr "flash_optionsMenu_event_CharacterInking" = "人物描边" tr "flash_optionsMenu_event_CharacterQuality" = "人物细节品质" tr "flash_optionsMenu_event_ChatScale" = "聊天缩放" tr "flash_optionsMenu_event_ColorPalette" = "色盲模式" tr "flash_optionsMenu_event_CursorOverride" = "启用旧版指针" tr "flash_optionsMenu_event_CursorScale" = "指针缩放" tr "flash_optionsMenu_event_DeathRecapScale" = "死亡回放缩放" tr "flash_optionsMenu_event_DisableHudSpellClick" = "只能使用热键施放技能" tr "flash_optionsMenu_event_Dodge_Enabled" = "躲闪" tr "flash_optionsMenu_event_DrawHealthBars" = "显示生命槽" tr "flash_optionsMenu_event_EffectsQuality" = "特效品质" tr "flash_optionsMenu_event_EnableAudio" = "禁用所有音效" tr "flash_optionsMenu_event_EnableChat" = "开启聊天" tr "flash_optionsMenu_event_EnableCustomAnnouncer" = "禁用自定义通告员" tr "flash_optionsMenu_event_EnableFXAA" = "抗锯齿" tr "flash_optionsMenu_event_EnableHUDAnimations" = "启用HUD动画" tr "flash_optionsMenu_event_EnableLightFx" = "启用Alienware LightFX" tr "flash_optionsMenu_event_EnableLineMissileVis" = "启用线状弹道显示" tr "flash_optionsMenu_event_EnableTargetedAttackMove" = "依据鼠标指针攻击移动" tr "flash_optionsMenu_event_EnemyPhysicalDamage_Enabled" = "敌方伤害" tr "flash_optionsMenu_event_EnvironmentQuality" = "环境品质" tr "flash_optionsMenu_event_evtPushToTalk" = "按键发言" tr "flash_optionsMenu_event_evtShowVoicePanel" = "显示/隐藏语音面板" tr "flash_optionsMenu_event_Experience_Enabled" = "经验值" tr "flash_optionsMenu_event_FlashScreenWhenDamaged" = "受伤时,屏幕有红光闪烁" tr "flash_optionsMenu_event_FlashScreenWhenStunned" = "失控时,屏幕有白光闪烁" tr "flash_optionsMenu_event_FlipMiniMap" = "左侧显示小地图" tr "flash_optionsMenu_event_FrameCapType" = "帧率封顶" tr "flash_optionsMenu_event_GameMouseSpeed" = "鼠标速度" tr "flash_optionsMenu_event_GlobalScale" = "用户界面缩放" tr "flash_optionsMenu_event_Gold_Enabled" = "金币" tr "flash_optionsMenu_event_Heal_Enabled" = "治疗" tr "flash_optionsMenu_event_HideEnemySummonerEmotes" = "屏蔽敌方表情" tr "flash_optionsMenu_event_HideEyeCandy" = "隐藏地图细节特效" tr "flash_optionsMenu_event_InputDevice" = "输入设备" tr "flash_optionsMenu_event_InputMode" = "输入模式" tr "flash_optionsMenu_event_InputVolume" = "输入音量(麦克风增强)" tr "flash_optionsMenu_event_Invulnerable_Enabled" = "状态" tr "flash_optionsMenu_event_KeyboardScrollSpeed" = "镜头移动速度 (键盘)" tr "flash_optionsMenu_event_Legacy_Enabled" = "传统伤害文本" tr "flash_optionsMenu_event_Level_Enabled" = "等级" tr "flash_optionsMenu_event_LossOfControlEnabled" = "显示失控界面" tr "flash_optionsMenu_event_ManaDamage_Enabled" = "法力值" tr "flash_optionsMenu_event_MapScrollSpeed" = "镜头移动速度 (鼠标)" tr "flash_optionsMenu_event_MapScrollSpeed_replay" = "屏幕边缘镜头移动速度" tr "flash_optionsMenu_event_MapSkinOptionDisableAprilFools2019" = "禁用愚人节地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableArcade" = "禁用电玩地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableLunarRevel" = "禁用春节庆典地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableMSI" = "禁用MSI地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableOdyssey" = "禁用奥德赛地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisablePoolParty" = "禁用泳池派对地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisablePopstar" = "禁用偶像歌手地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableProject" = "禁用源计划小兵" tr "flash_optionsMenu_event_MapSkinOptionDisableSnowdown" = "禁用冰雪节地图皮肤" tr "flash_optionsMenu_event_MapSkinOptionDisableStarGuardian" = "禁用星之守护者小兵" tr "flash_optionsMenu_event_MapSkinOptionDisableTFTR" = "禁用峡谷传说地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableTrials" = "禁用试炼地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableURF" = "禁用无限乱斗地图装饰物" tr "flash_optionsMenu_event_MapSkinOptionDisableWorlds" = "禁用全球总决赛地图装饰物" tr "flash_optionsMenu_event_MasterVolume" = "主音量" tr "flash_optionsMenu_event_MiddleClickDragScrollEnabled" = "鼠标按钮拖动滚屏" tr "flash_optionsMenu_event_MinimapMoveSelf" = "允许小地图移动" tr "flash_optionsMenu_event_MinimapScale" = "小地图缩放" tr "flash_optionsMenu_event_MirroredScoreboard" = "记分板使用镜像布局" tr "flash_optionsMenu_event_MusicVolume" = "音乐音量" tr "flash_optionsMenu_event_NameTagDisplay" = "名称显示" tr "flash_optionsMenu_event_NewAggroIndicator" = "新版仇恨指示器" tr "flash_optionsMenu_event_NumericCooldownFormat" = "技能冷却显示" tr "flash_optionsMenu_event_ObjectTooltips" = "显示敌方信息说明文本" tr "flash_optionsMenu_event_OSXMouseAcceleration" = "使用软件鼠标(必须关闭垂直同步)" tr "flash_optionsMenu_event_PhysicalDamage_Enabled" = "伤害" tr "flash_optionsMenu_event_PingsVolume" = "标记音量" tr "flash_optionsMenu_event_PracticeToolScale" = "训练模式尺寸" tr "flash_optionsMenu_event_PredictMovement" = "使用移动预测" tr "flash_optionsMenu_event_QCKeyNotifierEnabled" = "Enable Quick Chat key notifications" tr "flash_optionsMenu_event_QuestReceived_Enabled" = "任务" tr "flash_optionsMenu_event_RelativeTeamColors" = "使用相关联的队伍颜色" tr "flash_optionsMenu_event_ReplayMiddleMouseScrollSpeed" = "鼠标按键的滚屏速度" tr "flash_optionsMenu_event_ReplayScrollSmoothingEnabled" = "镜头平滑已启动" tr "flash_optionsMenu_event_Score_Enabled" = "积分" tr "flash_optionsMenu_event_ScreenResolution" = "分辨率" tr "flash_optionsMenu_event_ScrollSmoothingEnabled" = "启动镜头平滑" tr "flash_optionsMenu_event_SfxVolume" = "特殊音效音量" tr "flash_optionsMenu_event_ShadowQuality" = "阴影" tr "flash_optionsMenu_event_ShowAllChannelChat" = "显示[所有人]频道的聊天信息(匹配对局)" tr "flash_optionsMenu_event_ShowAlliedChat" = "显示[队伍]频道的聊天信息(匹配对局)" tr "flash_optionsMenu_event_ShowAttackRadius" = "显示攻击距离" tr "flash_optionsMenu_event_ShowChampionIndicator" = "英雄自我识别指示器" tr "flash_optionsMenu_event_ShowGodray" = "在镜头中央高亮显示英雄" tr "flash_optionsMenu_event_ShowHealthBarShake" = "显示生命槽动画" tr "flash_optionsMenu_event_ShowNeutralCamps" = "显示野怪营地" tr "flash_optionsMenu_event_ShowSlows" = "在失控界面中显示减速效果" tr "flash_optionsMenu_event_ShowSpellCosts" = "显示技能消耗" tr "flash_optionsMenu_event_ShowSummonerNames" = "显示召唤师名字" tr "flash_optionsMenu_event_ShowSummonerNamesInScoreboard" = "显示召唤师名字" tr "flash_optionsMenu_event_ShowTeamFramesOnLeft" = "将团队框架显示在左侧" tr "flash_optionsMenu_event_ShowTimestamps" = "显示时间戳" tr "flash_optionsMenu_event_ShowTurretRangeIndicators" = "显示防御塔射程指示器(仅人机模式下有效)" tr "flash_optionsMenu_event_ShowVoiceChatHalos" = "在用户界面(HUD)上显示发言指示器" tr "flash_optionsMenu_event_ShowVoicePanelWithScoreboard" = "同时显示计分板和语音面板" tr "flash_optionsMenu_event_SmartCastOnKeyRelease" = "在快捷绑定界面,用带距离指示器的快捷施法替代快捷施法。" tr "flash_optionsMenu_event_SmartCastWithIndicator_CastWhenNewSpellSelected" = "在按下另一个技能时,施放上一个已经按下的技能。" tr "flash_optionsMenu_event_SnapCameraOnRespawn" = "在你复活后,将镜头移动至你的英雄" tr "flash_optionsMenu_event_Special_Enabled" = "特殊" tr "flash_optionsMenu_event_TargetChampionsOnlyAsToggle" = "将“只以英雄为目标”视为一个可开关选项" tr "flash_optionsMenu_event_ThemeMusic" = "主题音乐" tr "flash_optionsMenu_event_VoiceVolume" = "语音音量" tr "flash_optionsMenu_event_WaitForVerticalSync" = "等待垂直同步" tr "flash_optionsMenu_exitGame" = "退出游戏" tr "flash_optionsMenu_GraphicsSlider_0" = "非常低" tr "flash_optionsMenu_GraphicsSlider_1" = "低" tr "flash_optionsMenu_GraphicsSlider_2" = "中等偏低" tr "flash_optionsMenu_GraphicsSlider_3" = "中等" tr "flash_optionsMenu_GraphicsSlider_4" = "中等偏高" tr "flash_optionsMenu_GraphicsSlider_5" = "高" tr "flash_optionsMenu_GraphicsSlider_6" = "非常高" tr "flash_optionsMenu_GraphicsSlider_Custom" = "自定义" tr "flash_optionsMenu_kb_bindCancelled" = "已取消" tr "flash_optionsMenu_kb_bindingFailed" = "键位绑定失败" tr "flash_optionsMenu_kb_bindInterrupted" = "被中断" tr "flash_optionsMenu_kb_bindToInvalidKey" = "错误:尝试一个绑定无效键位%key%:" tr "flash_optionsMenu_kb_invalidType" = "错误:无效的键位绑定事件类型" tr "flash_optionsMenu_kb_isNowBoundTo" = "%event%现在已绑定至%key%" tr "flash_optionsMenu_kb_isNowUnbound" = "%event%现在还未绑定" tr "flash_optionsMenu_kb_pressKeyToBind" = "请按想要绑定的键:" tr "flash_optionsMenu_kb_quickbind" = "%event% (主要)" tr "flash_optionsMenu_kb_secondary" = "%event% (次要)" tr "flash_optionsMenu_kb_set1" = "设置1" tr "flash_optionsMenu_kb_set2" = "设置2" tr "flash_optionsMenu_kblbl_advancedKeyOptions" = "进阶键位选项" tr "flash_optionsMenu_kblbl_advancedVideo" = "高级" tr "flash_optionsMenu_kblbl_CharacterInkingDescription" = "显示一层环绕于单位的深色轮廓。禁用这个选项也许会提升性能表现。" tr "flash_optionsMenu_kblbl_disableAllSoundDescription" = "禁用所有音效会提高游戏流畅度" tr "flash_optionsMenu_kblbl_EnableFXAADescription" = "通过降低锯齿来增强视觉质量。这个选项也许会降低性能表现。" tr "flash_optionsMenu_kblbl_enableLeftMouseButtonAttackMove" = "将自动攻击移动绑定至左键" tr "flash_optionsMenu_kblbl_frameRateCapDescription" = "不设置帧率上限,可以在高端机器上明显提升游戏的平滑度" tr "flash_optionsMenu_kblbl_Highlights" = "精彩集锦录制设置" tr "flash_optionsMenu_kblbl_itemNormalCast" = "常规施法" tr "flash_optionsMenu_kblbl_itemSelfCast" = "自我施法" tr "flash_optionsMenu_kblbl_itemSmartCast" = "快捷施法" tr "flash_optionsMenu_kblbl_itemSmartCastWithIndicator" = "带指示器的快捷施法" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCast" = "快捷+自我施法" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCastWithIndicator" = "带指示器+自我施法的快捷施法" tr "flash_optionsMenu_kblbl_normalCast" = "常规施法" tr "flash_optionsMenu_kblbl_other" = "其它" tr "flash_optionsMenu_kblbl_ScaleVideoDescription" = "视频纵向分辨率" tr "flash_optionsMenu_kblbl_ScaleVideoTooltip" = "输出视频的高度(单位:像素)" tr "flash_optionsMenu_kblbl_selfCast" = "自我施法" tr "flash_optionsMenu_kblbl_smartCast" = "快捷施法" tr "flash_optionsMenu_kblbl_smartCastWithIndicator" = "带指示器的快捷施法" tr "flash_optionsMenu_kblbl_smartPlusSelfCast" = "快捷+自我施法" tr "flash_optionsMenu_kblbl_smartPlusSelfCastWithIndicator" = "带指示器+自我施法的快捷施法" tr "flash_optionsMenu_kblbl_VideoAudioQuality" = "音频质量" tr "flash_optionsMenu_kblbl_VideoFrameRate" = "目标视频帧速率" tr "flash_optionsMenu_kblbl_videoQualityDescription" = "视频编码质量" tr "flash_optionsMenu_kblbl_waitForVerticalSyncDescription" = "以游戏流畅性为代价,提升图像稳定性" tr "flash_optionsMenu_keysection_abilitiesAndSummoners" = "英雄技能和召唤师技能" tr "flash_optionsMenu_keysection_cameraControl" = "镜头控制" tr "flash_optionsMenu_keysection_communication" = "交流" tr "flash_optionsMenu_keysection_display" = "显示" tr "flash_optionsMenu_keysection_fps_camera" = "第一人称视角" tr "flash_optionsMenu_keysection_fpsDisplay" = "每秒帧数显示" tr "flash_optionsMenu_keysection_interface" = "界面" tr "flash_optionsMenu_keysection_items" = "道具" tr "flash_optionsMenu_keysection_itemShop" = "道具商店" tr "flash_optionsMenu_keysection_menus" = "菜单" tr "flash_optionsMenu_keysection_playerMovement" = "玩家移动" tr "flash_optionsMenu_keysection_practicetool" = "训练模式" tr "flash_optionsMenu_keysection_QC" = "Quick Chat" tr "flash_optionsMenu_keysection_teamFightTactics" = "云顶之弈" tr "flash_optionsMenu_keysection_timeshift" = "时间转移" tr "flash_optionsMenu_lbl_abilities" = "英雄技能" tr "flash_optionsMenu_lbl_abilityAndAttackDisplay" = "英雄技能和攻击显示" tr "flash_optionsMenu_lbl_additionalHotkeys" = "额外热键" tr "flash_optionsMenu_lbl_alienwareOptions" = "Alienware选项" tr "flash_optionsMenu_lbl_chat" = "聊天" tr "flash_optionsMenu_lbl_controls" = "控制" tr "flash_optionsMenu_lbl_CursorOverride" = "旧版指针" tr "flash_optionsMenu_lbl_disableAprilFools2019MapSkin" = "禁用愚人节主题装饰物" tr "flash_optionsMenu_lbl_disableArcadeMapSkin" = "禁用电玩主题地图物件和视觉效果。" tr "flash_optionsMenu_lbl_disableLunarRevelMapSkin" = "禁用春节庆典主题装饰物。" tr "flash_optionsMenu_lbl_disableMSIMapSkin" = "禁用MSI主题贴纸与男爵皮肤。" tr "flash_optionsMenu_lbl_disableOdysseyMapSkin" = "禁用奥德赛主题小兵和男爵" tr "flash_optionsMenu_lbl_disablePoolPartyMapSkin" = "禁用泳池派对主题装饰物和小兵。" tr "flash_optionsMenu_lbl_disablePopstarMapSkin" = "禁用偶像歌手主题装饰物。" tr "flash_optionsMenu_lbl_disableProjectSkin" = "禁用源计划主题小兵。" tr "flash_optionsMenu_lbl_disableSnowdownMapSkin" = "禁用冰雪节地图皮肤和视觉效果。" tr "flash_optionsMenu_lbl_disableStarGuardianMapSkin" = "禁用星之守护者主题小兵。" tr "flash_optionsMenu_lbl_disableTFTRMapSkin" = "禁用峡谷传说主题装饰物。" tr "flash_optionsMenu_lbl_disableTrialsMapSkin" = "禁用试炼主题的地图装饰物。" tr "flash_optionsMenu_lbl_disableURFMapSkin" = "禁用无限乱斗主题装饰物。" tr "flash_optionsMenu_lbl_disableWorldsMapSkin" = "禁用全球总决赛主题装饰物。" tr "flash_optionsMenu_lbl_emotes" = "表情" tr "flash_optionsMenu_lbl_floatingText" = "战斗文本" tr "flash_optionsMenu_lbl_gameplay" = "游戏设置" tr "flash_optionsMenu_lbl_graphicsSlider" = "图形" tr "flash_optionsMenu_lbl_hardwareFeatures" = "硬件功能" tr "flash_optionsMenu_lbl_healthAndResourceBars" = "生命槽和资源槽" tr "flash_optionsMenu_lbl_hideEyeCandy" = "不显示地图环境中的小生物和特效。" tr "flash_optionsMenu_lbl_items" = "道具" tr "flash_optionsMenu_lbl_layoutPreferences_scoreboard" = "记分板" tr "flash_optionsMenu_lbl_layoutPreferences_TeamFrames" = "团队框架" tr "flash_optionsMenu_lbl_macOnlyOption" = "Mac OS 选项" tr "flash_optionsMenu_lbl_macVerticalSync" = "等待垂直同步(会禁用软件鼠标控制)" tr "flash_optionsMenu_lbl_minimap" = "小地图" tr "flash_optionsMenu_lbl_movementPredictionText" = "在网络条件较慢的情况下,明显提升你的英雄的移动响应性" tr "flash_optionsMenu_lbl_normalCast" = "全都设为常规施法" tr "flash_optionsMenu_lbl_notifications" = "提醒" tr "flash_optionsMenu_lbl_performance" = "提升流畅性" tr "flash_optionsMenu_lbl_quality" = "提升品质" tr "flash_optionsMenu_lbl_quickBinds" = "主要热键" tr "flash_optionsMenu_lbl_relativeTeamColors" = "无论你的出生点在哪一边,所有友军小兵和建筑物都是蓝色,而敌方单位都是红色。" tr "flash_optionsMenu_lbl_scale" = "界面尺寸" tr "flash_optionsMenu_lbl_smartCast" = "全都设为快捷施法" tr "flash_optionsMenu_lbl_smartCastRangeInd" = "带指示器的快捷施法" tr "flash_optionsMenu_lbl_summoners" = "召唤师技能" tr "flash_optionsMenu_lbl_targetedAttackMoveTip" = "启用后的效果:
攻击移动将优先攻击离你鼠标点击处最近的单位。

禁用后的效果:
攻击移动将优先攻击离你的英雄最近的单位。" tr "flash_optionsMenu_lbl_Tooltips" = "说明文本" tr "flash_optionsMenu_lbl_trinket" = "饰品" tr "flash_optionsMenu_lbl_voiceHotkeys" = "语音控制热键" tr "flash_optionsMenu_lbl_voiceInputSettings" = "输入设置" tr "flash_optionsMenu_mute" = "静音" tr "flash_optionsMenu_option_120" = "120 FPS" tr "flash_optionsMenu_option_144" = "144 FPS" tr "flash_optionsMenu_option_200" = "200 FPS" tr "flash_optionsMenu_option_240" = "240 FPS" tr "flash_optionsMenu_option_25" = "25 FPS" tr "flash_optionsMenu_option_30" = "30 FPS" tr "flash_optionsMenu_option_80" = "80 FPS" tr "flash_optionsMenu_option_benchmark" = "不封顶" tr "flash_optionsMenu_option_cameraLockMode" = "镜头锁定模式" tr "flash_optionsMenu_option_cameraLockMode_fixed" = "固定的镜头偏移" tr "flash_optionsMenu_option_cameraLockMode_perSide" = "基于红/蓝方的镜头偏移" tr "flash_optionsMenu_option_cameraLockMode_semiLocked" = "半锁定" tr "flash_optionsMenu_option_colorblind" = "色盲模式" tr "flash_optionsMenu_option_default" = "默认" tr "flash_optionsMenu_option_defaultSystemDevice" = "默认系统设备" tr "flash_optionsMenu_option_emotePopupUIDisplay" = "表情气泡显示" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteAll" = "关" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteSound" = "静音声效" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_showAll" = "开" tr "flash_optionsMenu_option_FloatingTextDefault" = "默认" tr "flash_optionsMenu_option_FloatingTextLegacy" = "传承" tr "flash_optionsMenu_option_NameTagDisplayChampionName" = "显示英雄称号" tr "flash_optionsMenu_option_NameTagDisplayHideName" = "隐藏名称" tr "flash_optionsMenu_option_NameTagDisplaySummonerName" = "显示召唤师名字" tr "flash_optionsMenu_option_NumericCooldownFormat0" = "无" tr "flash_optionsMenu_option_NumericCooldownFormat1" = "秒" tr "flash_optionsMenu_option_NumericCooldownFormat2" = "分+秒" tr "flash_optionsMenu_option_NumericCooldownFormat3" = "分" tr "flash_optionsMenu_option_scaleVideo_1080" = "1080" tr "flash_optionsMenu_option_scaleVideo_1440" = "1440" tr "flash_optionsMenu_option_scaleVideo_360" = "360" tr "flash_optionsMenu_option_scaleVideo_480" = "480" tr "flash_optionsMenu_option_scaleVideo_720" = "720" tr "flash_optionsMenu_option_scaleVideo_window" = "窗口高度" tr "flash_optionsMenu_option_stable" = "60 FPS" tr "flash_optionsMenu_option_videoAudio_High" = "高" tr "flash_optionsMenu_option_videoAudio_Low" = "低" tr "flash_optionsMenu_option_videoFR_30" = "30" tr "flash_optionsMenu_option_videoFR_60" = "60" tr "flash_optionsMenu_option_voiceInputMode_PushToTalk" = "按键发言" tr "flash_optionsMenu_option_voiceInputMode_VoiceActivity" = "自动发言" tr "flash_optionsMenu_page_game" = "游戏" tr "flash_optionsMenu_page_hotkeys" = "热键" tr "flash_optionsMenu_page_interface" = "界面" tr "flash_optionsMenu_page_sound" = "音频" tr "flash_optionsMenu_page_video" = "视频" tr "flash_optionsMenu_page_voice" = "语音" tr "flash_optionsMenu_save" = "确定" tr "flash_optionsMenu_surrender" = "认输" tr "flash_optionsMenu_tip_AlwaysShowExtendedTooltip" = "你可以按住[Shift]来让某些说明文本显示更多信息。当这个选项被勾上时,那些说明文本就总会显示那些额外的信息。" tr "flash_optionsMenu_title" = "选项" tr "flash_optionsMenu_tooltip_enableLeftMouseButtonAttackMoveTip" = "警告:启用这个键位绑定将需要你使用SHIFT+左键来与商店和HUD特性进行交互。" tr "flash_optionsMenu_tooltip_normalCast" = "常规施法
在按下热键后,你将会看到一个瞄准用的指示器,并且需要再次点击目标来施放技能。" tr "flash_optionsMenu_tooltip_smartCast" = "快捷施法
在按下热键后,将会立刻朝着当前的鼠标位置施放技能。" tr "flash_optionsMenu_tooltip_SmartCastOnKeyRelease" = "带快捷施法的距离指示器
在按住热键后,将会显示技能的施放距离;松开热键后,技能就会施放。" tr "flash_optionsMenu_tooltip_SmartCastWithIndicator_CastWhenNewSpellSelected" = "在按住一个带指示器的快捷施法技能的同时,按下另一个不同的技能将导致当前已按住的技能施放出去。" tr "flash_optionsMenu_unbind" = "取消绑定" tr "flash_optionsMenu_videoQuality_high" = "高" tr "flash_optionsMenu_videoQuality_low" = "低" tr "flash_optionsMenu_videoQuality_medium" = "中" tr "flash_panelName_SummonerSpecialist" = "召唤师" tr "flash_quickchat_category_1" = "To Everyone" tr "flash_quickchat_category_10" = "Need Assistance" tr "flash_quickchat_category_2" = "Reply" tr "flash_quickchat_category_3" = "Praise Team" tr "flash_quickchat_category_4" = "Stay Positive" tr "flash_quickchat_category_5" = "Take That Objective" tr "flash_quickchat_category_6" = "Team Strategy" tr "flash_quickchat_category_7" = "Attack!" tr "flash_quickchat_category_8" = "Need Information" tr "flash_quickchat_category_9" = "Warning!" tr "flash_quickchat_exittext" = "Drag me around the screen!" tr "flash_quickchat_text_1001" = "Is this area warded?" tr "flash_quickchat_text_1002" = "Ward here please!" tr "flash_quickchat_text_1003" = "Ready?" tr "flash_quickchat_text_1004" = "Let's group up." tr "flash_quickchat_text_1005" = "Take this objective." tr "flash_quickchat_text_1006" = "Let's focus on how we can win this." tr "flash_quickchat_text_1007" = "Sorry, that was my fault." tr "flash_quickchat_text_101" = "Good game." tr "flash_quickchat_text_102" = "Well played." tr "flash_quickchat_text_103" = "Good luck, have fun!" tr "flash_quickchat_text_104" = "Nice shot!" tr "flash_quickchat_text_105" = "Challenge accepted." tr "flash_quickchat_text_106" = "Legendary!" tr "flash_quickchat_text_107" = "DEMACIA!" tr "flash_quickchat_text_108" = "For Noxus!" tr "flash_quickchat_text_109" = "OK." tr "flash_quickchat_text_201" = "Thanks!" tr "flash_quickchat_text_202" = "Agreed." tr "flash_quickchat_text_203" = "I'm on my way." tr "flash_quickchat_text_204" = "Let's do it!" tr "flash_quickchat_text_205" = "You're welcome." tr "flash_quickchat_text_206" = "Yes." tr "flash_quickchat_text_207" = "No." tr "flash_quickchat_text_208" = "Sorry." tr "flash_quickchat_text_301" = "Placeholder 1" tr "flash_quickchat_text_302" = "Placeholder 2" tr "flash_quickchat_text_303" = "Placeholder 3" tr "flash_quickchat_text_304" = "Placeholder 4" tr "flash_quickchat_text_305" = "Placeholder 5" tr "flash_quickchat_text_306" = "Placeholder 6" tr "flash_quickchat_text_307" = "Placeholder 7" tr "flash_quickchat_text_308" = "Placeholder 8" tr "flash_quickchat_text_309" = "Placeholder 9" tr "flash_quickchat_text_310" = "Placeholder 10" tr "flash_quickchat_text_401" = "Let's play safe and recover." tr "flash_quickchat_text_402" = "We can still win this." tr "flash_quickchat_text_403" = "Don't give up!" tr "flash_quickchat_text_404" = "Stay positive!" tr "flash_quickchat_text_405" = "Never underestimate the power of the Scout's Code." tr "flash_quickchat_text_501" = "We should slay the Dragon." tr "flash_quickchat_text_502" = "Break the inhibitor!" tr "flash_quickchat_text_503" = "Crush the nexus!" tr "flash_quickchat_text_504" = "Clear the jungle." tr "flash_quickchat_text_505" = "Destroy this tower." tr "flash_quickchat_text_506" = "Let's challenge the Baron!" tr "flash_quickchat_text_601" = "Let's be aggressive." tr "flash_quickchat_text_602" = "Let's play defensively." tr "flash_quickchat_text_603" = "I'm going to surprise them." tr "flash_quickchat_text_604" = "Hold for my signal." tr "flash_quickchat_text_605" = "We should group up mid lane." tr "flash_quickchat_text_606" = "Get ready for a team fight!" tr "flash_quickchat_text_607" = "We should group up top lane." tr "flash_quickchat_text_608" = "We should group up bottom lane." tr "flash_quickchat_text_609" = "Let's invade!" tr "flash_quickchat_text_610" = "Let's guard against enemy invasion." tr "flash_quickchat_text_701" = "I'm ready to attack." tr "flash_quickchat_text_702" = "Let's gank this lane." tr "flash_quickchat_text_703" = "Let's push this lane." tr "flash_quickchat_text_704" = "I'm going to initiate! " tr "flash_quickchat_text_705" = "Focus their marksmen." tr "flash_quickchat_text_706" = "Focus their support." tr "flash_quickchat_text_707" = "Attack now!" tr "flash_quickchat_text_708" = "Focus their assassins." tr "flash_quickchat_text_709" = "Focus their initiators." tr "flash_quickchat_text_710" = "Focus their fighters." tr "flash_quickchat_text_801" = "Is top lane warded?" tr "flash_quickchat_text_802" = "Is bottom lane warded?" tr "flash_quickchat_text_803" = "Is middle lane warded?" tr "flash_quickchat_text_804" = "Is this area warded?" tr "flash_quickchat_text_805" = "Where is the enemy team?" tr "flash_quickchat_text_806" = "When does Dragon respawn?" tr "flash_quickchat_text_807" = "When does Baron respawn?" tr "flash_quickchat_text_808" = "What is the plan?" tr "flash_quickchat_text_901" = "The enemy team is heading to top lane." tr "flash_quickchat_text_902" = "The enemy team is heading to bottom lane." tr "flash_quickchat_text_903" = "The enemy team is heading to middle lane." tr "flash_quickchat_text_904" = "Beware the enemy initiators. " tr "flash_quickchat_text_905" = "Incoming enemies!" tr "flash_quickchat_text_906" = "Watch out for skill shots! " tr "flash_quickchat_text_907" = "Run away!" tr "flash_quickchat_text_908" = "Don't step on the traps!" tr "flash_quickchat_text_909" = "Be careful!" tr "flash_radial_menu_Cancel" = "取消" tr "flash_radial_menu_ComeHere" = "协助我" tr "flash_radial_menu_Danger" = "危险" tr "flash_radial_menu_MIA" = "敌人不见了" tr "flash_radial_menu_OMW" = "正在路上" tr "flash_scoreboard_alive" = "" tr "flash_scoreboard_enemyKills" = "敌方击杀" tr "flash_scoreboard_icon0" = "玩家" tr "flash_scoreboard_icon1" = "复活倒计时" tr "flash_scoreboard_icon2" = "击杀" tr "flash_scoreboard_icon3" = "死亡" tr "flash_scoreboard_icon4" = "助攻" tr "flash_scoreboard_icon5" = "道具" tr "flash_scoreboard_icon6" = "击杀小兵" tr "flash_scoreboard_icon7" = "终极技能就绪" tr "flash_scoreboard_icon8" = "摧毁建筑物" tr "flash_scoreboard_icon9" = "个人得分" tr "flash_scoreboard_panel_title" = "记分板" tr "flash_scoreboard_summoner_spells" = "召唤师技能" tr "flash_scoreboard_teamKills" = "队伍击杀" tr "flash_scoreboard_title" = "比分" tr "flash_scoreboard_ultimate_not_ready" = "否" tr "flash_scoreboard_ultimate_ready" = "是" tr "flash_surrender_confirmNo" = "你选择了否。" tr "flash_surrender_confirmYes" = "你选择投降" tr "flash_surrender_no" = "否" tr "flash_surrender_title" = "发起投降" tr "flash_surrender_yes" = "是" tr "flash_target_AttributeTitle0" = "法术强度" tr "flash_target_AttributeTitle1" = "攻击类" tr "flash_target_AttributeTitle2" = "移动速度" tr "flash_target_AttributeTitle3" = "护甲值" tr "flash_target_PiwStats" = "统计" tr "flash_tip_dialogue_button_continue" = "继续" tr "flash_titan_ButtonBar_KDALabel" = "击杀 / 死亡 / 助攻" tr "flash_titan_icon0" = "击杀" tr "flash_titan_icon1" = "死亡" tr "flash_titan_icon10" = "敌方队伍魄罗分数" tr "flash_titan_icon2" = "助攻" tr "flash_titan_icon3" = "队伍击杀" tr "flash_titan_icon4" = "敌方击杀" tr "flash_titan_icon5" = "个人得分" tr "flash_titan_icon6" = "小兵击杀" tr "flash_titan_icon7" = "队伍小兵击杀" tr "flash_titan_icon8" = "敌队小兵击杀" tr "flash_titan_icon9" = "队伍魄罗分数" tr "float_text_PerkHextechFlashtraptionAssist" = "按住召唤师技能热键" tr "game_ability_resource_Ammo" = "充能" tr "game_ability_resource_Battlefury" = "怒气" tr "game_ability_resource_BloodWell" = "鲜血魔井" tr "game_ability_resource_Courage" = "勇气" tr "game_ability_resource_CrimsonRush" = "猩红冲刺" tr "game_ability_resource_Dragonfury" = "怒气" tr "game_ability_resource_Energy" = "能量" tr "game_ability_resource_Ferocity" = "残暴" tr "game_ability_resource_Gnarfury" = "怒气" tr "game_ability_resource_Heat" = "热量" tr "game_ability_resource_MP" = "法力" tr "game_ability_resource_None" = "无" tr "game_ability_resource_Rage" = "怒气" tr "game_ability_resource_Shield" = "护盾" tr "game_ability_resource_Wind" = "剑意" tr "game_ability_slot_nickname_0" = "Q" tr "game_ability_slot_nickname_1" = "W" tr "game_ability_slot_nickname_2" = "E" tr "game_ability_slot_nickname_3" = "R" tr "game_advanced_tutorial_quest_name_ancient_golem" = "击杀苍蓝雕纹魔像" tr "game_advanced_tutorial_quest_name_buy_boots" = "在商店购买靴子" tr "game_advanced_tutorial_quest_name_dragon" = "屠龙" tr "game_advanced_tutorial_quest_name_front_turret" = "摧毁一座敌方防御塔" tr "game_advanced_tutorial_quest_name_inhibitor" = "摧毁一座敌方召唤水晶" tr "game_advanced_tutorial_quest_name_kill_minions" = "杀死5个敌方小兵" tr "game_advanced_tutorial_quest_name_lane_turrets" = "摧毁某条兵线上的全部敌方防御塔" tr "game_advanced_tutorial_quest_name_lizard_elder" = "击杀绯红印记树怪" tr "game_advanced_tutorial_quest_name_move_to_lane" = "踏出基地" tr "game_advanced_tutorial_quest_name_nexus" = "摧毁敌方水晶枢纽" tr "game_advanced_tutorial_quest_name_nexus_turrets" = "摧毁保护敌方基地的防御塔" tr "game_advanced_tutorial_quest_name_primary_quests" = "这里将显示主要任务" tr "game_advanced_tutorial_quest_name_recall" = "在安全的地方使用回城技能(快捷键B)" tr "game_advanced_tutorial_quest_name_secondary_quests" = "这里将显示可选任务" tr "game_advanced_tutorial_quest_name_slay_champion" = "击杀一名敌方英雄" tr "game_advanced_tutorial_quest_name_starting_item" = "购买一个起始道具" tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "将鼠标移到这里查看任务信息" tr "game_advanced_tutorial_quest_name_wolves" = "击杀暗影狼群" tr "game_advanced_tutorial_quest_name_wraiths" = "击杀锋喙鸟群" tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "击杀苍蓝雕纹魔像
苍蓝雕纹魔像可以在西部野区、河流南岸找到。击败他可以获得额外的经验值与金钱,并为你的英雄提供特殊的增益效果。
点击查看苍蓝雕纹魔像的所在地
奖励:200金币" tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "在商店购买靴子
访问基地复活点的商店,购买一系列的靴子。你可以在商店的“移动速度”分类以及推荐道具清单找到靴子。

移动速度对于减少移动时间、追赶逃敌以及逃避追杀是很重要的。
奖励:100金币" tr "game_advanced_tutorial_quest_tooltip_dragon" = "屠戮巨龙
巨龙居住在东部河道的南边。击败它来为你的整个队伍获得强大的增益效果。
点击查看巨龙的所在地
奖励:300金币" tr "game_advanced_tutorial_quest_tooltip_front_turret" = "摧毁一座敌方防御塔
在小兵的帮助下,摧毁敌方某兵线的外塔。 等到塔开始攻击你的小兵,再开始攻击防御塔,并且在你的小兵全部被杀死前撤离到安全范围内。
点击查看防御塔在地图上的位置。" tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "摧毁一座敌方召唤水晶
攻击并摧毁敌方暴露的召唤水晶。摧毁召唤水晶可以使你方在相应的兵线召唤超级兵,同时也让你可以攻击守卫敌方水晶枢纽的防御塔。
点击查看暴露的召唤水晶在地图上的位置。" tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "击杀5个敌方小兵
击杀5个敌方小兵。每次你打出最后一击都能获得金钱奖励。
奖励:100金币" tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "摧毁某条兵线上的全部敌方防御塔
协助你的小兵向前推进,摧毁一条兵线上的所有敌方防御塔。
点击查看防御塔在地图上的位置" tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "击杀绯红印记树怪
绯红印记树怪可以在东南部野区中找到。击败他可以获得额外的经验值与金钱,并为你的英雄提供特殊的增益效果。
点击查看绯红印记树怪的所在地
奖励:200金币" tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "踏出基地
将你的英雄从基地复活点移动到基地围墙外的三条兵线之一。
点击查看小题图上兵线的位置。" tr "game_advanced_tutorial_quest_tooltip_nexus" = "摧毁敌方水晶枢纽
攻击并摧毁敌方的水晶枢纽便可以获胜!你必须摧毁至少一座敌方的召唤水晶,敌方水晶枢纽才会处于脆弱状态。
点击查看水晶枢纽在地图上的位置" tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "摧毁保护敌方水晶枢纽的防御塔
协助你的小兵摧毁位于敌人水晶枢纽前的防御塔。当两座防御塔都被摧毁时,水晶枢纽会变得很脆弱!
点击查看小地图上防御塔的位置" tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "主要任务
主要任务是你队伍的主要目标,完成主要任务才能获胜。
" tr "game_advanced_tutorial_quest_tooltip_recall" = "使用回城技能
回城技能会将你的英雄迅速送回到基地复活点。基地能够回复生命值和法力值,在这里,你也能在商店购买新物品。

但要小心,敌人对你的伤害会取消该技能。
奖励:100金币。" tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "可选任务
可选任务不是必须的,但是完成这些任务将提高你的获胜几率。你也会获得金钱奖励!
" tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "击杀敌方英雄
寻找良机来击杀一名敌方英雄。记住,当你攻击敌方英雄时,附近的敌方小兵和防御塔会马上攻击你。
奖励:200金币" tr "game_advanced_tutorial_quest_tooltip_starting_item" = "购买一个起始道具
在离开基地复活点之前,点击道具商店,购买一个或多个道具。推荐装备列表中的第一个装备通常是个不错的选择。
点击查看商店在地图上的位置
" tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "移动鼠标到这里查看任务信息
很好!你可以将鼠标悬停在任务栏上来查看任务详情。
" tr "game_advanced_tutorial_quest_tooltip_wolves" = "击杀暗影狼群
狼群可以在西南部野区中找到。击败狼群可以获得额外的经验值与金钱。
点击查看狼群的所在地
奖励:100金币" tr "game_advanced_tutorial_quest_tooltip_wraiths" = "击杀锋喙鸟群
在地图中央的正南部野区中有一群锋喙鸟,击杀它们获得额外的经验值与金币。
点击查看锋喙鸟群的位置
奖励:125金币" tr "game_advanced_tutorial_tip_category_champion_battles" = "英雄对抗" tr "game_advanced_tutorial_tip_category_death" = "死亡" tr "game_advanced_tutorial_tip_category_items" = "道具" tr "game_advanced_tutorial_tip_category_jargon" = "术语" tr "game_advanced_tutorial_tip_category_jungling" = "如何打野" tr "game_advanced_tutorial_tip_category_laning" = "如何对线" tr "game_advanced_tutorial_tip_category_pushing" = "如何推进" tr "game_advanced_tutorial_tip_category_spells" = "了解技能" tr "game_advanced_tutorial_tip_category_user_interface" = "如何使用游戏界面" tr "game_advanced_tutorial_tip_dialog_assists" = "帮助队友击杀敌方英雄你就会获得助攻!助攻可以获得额外的金钱奖励。" tr "game_advanced_tutorial_tip_dialog_baron" = "纳什男爵是召唤师峡谷中最强的怪物,你需要与队友合力击杀他。击杀男爵会给友方所有活着的英雄一个强大的增益以及很多的金币奖励。" tr "game_advanced_tutorial_tip_dialog_baron_warning" = "你无法在没有队友帮助的情况下击杀纳什男爵。你应该回到兵线上或者去丛林的其他地方打野。" tr "game_advanced_tutorial_tip_dialog_brush" = "你已经踏入一片草丛。当你在草丛中,敌人是看不到你的,除非他们也进入同一个草丛。接近这些区域时要小心——敌方英雄也许正等着伏击你!" tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "这些图标表示有益或有害效果(增益和减益),正在影响你的英雄。将鼠标移动到图标上查看详情。" tr "game_advanced_tutorial_tip_dialog_chat" = "屏幕左下方会显示你和队友或你和敌人的聊天信息。按enter键发送消息给队友,按shift-enter发送消息给所有人。长按z键可以查看聊天记录。" tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "小心,很多敌方英雄都在地图上消失了,而你的英雄已经深入敌阵。小心可能有伏击!" tr "game_advanced_tutorial_tip_dialog_death_recap" = "当你在等待英雄复活时,可以点击死亡回放,了解你是如何被打败的。" tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "击杀巨龙能够让所有友方英雄都获得一个永久增益效果。这个增益会在己方队伍每次击杀巨龙时变得更强。" tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "巨龙是一种非常强大的生物。最好在你的英雄满生命和满法力时攻击它。如果你拥有来自苍蓝雕纹魔像和绯红印记树怪的增益,击杀巨龙会更容易。" tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "别忘记使用第一个技能点!战斗还未开始,因此你可以充分利用时间浏览你英雄的技能,并决定先升级哪个技能。" tr "game_advanced_tutorial_tip_dialog_first_tip" = "干得漂亮!小提示会提供很多相关的信息,所以当它们出现在屏幕右下角时,记得点击它们。" tr "game_advanced_tutorial_tip_dialog_front_turrets" = "通常情况下是比较好的选择是:先摧毁所有兵线最外层的防御塔,再去摧毁某条线的二塔。这样能够提升己方队伍对地图的控制,并获得大量经验值和金币。" tr "game_advanced_tutorial_tip_dialog_golem_buff" = "击杀苍蓝雕纹魔像能够让你获得一个临时增益效果,这个增益会使你的英雄更快地回复法力值,并让你可以更频繁地施放技能。" tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "苍蓝雕纹魔像是个强劲的对手。确保先杀死它旁边的随从,并且别忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "被摧毁的敌方召唤水晶会在几分钟后重生。当敌方召唤水晶重生后,己方将不会再在该兵线派出超级士兵。当敌方三个召唤水晶都存在时,你无法攻击敌方的水晶枢纽。" tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "摧毁敌方召唤水晶后,己方的相应兵线会召唤超级士兵。超级士兵比普通小兵要更强劲,且难以被杀死。" tr "game_advanced_tutorial_tip_dialog_item_reminder" = "你还没有购买物品。返回到基地复活点,从商店中购买一件物品,再离开。" tr "game_advanced_tutorial_tip_dialog_lane_names" = "召唤师峡谷中有上路、中路和下路。" tr "game_advanced_tutorial_tip_dialog_last_hitting" = "当你的英雄对一名敌人打出最后一击,就会获得额外金币。把握击杀时机,获取更多金币。" tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "击杀绯红印记树怪能够让你获得一个临时增益效果,这个增益会使你的英雄的普攻能减缓敌人的移动速度,并持续造成伤害。" tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "绯红印记树怪是个强劲的对手。确保先杀死它旁边的随从,并且别忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "你的英雄生命值很低。移动到安全的地方并使用回城技能回到基地复活点进行治疗。" tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "小心!敌方防御塔附近只有少量己方小兵。当己方小兵全部阵亡时,敌方防御塔就会攻击你。因此你最好退出防御塔的攻击范围,等待更多小兵的到来。" tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "虽然联盟中大多数英雄靠法力来施放技能,但是也有很多英雄依靠其他方法施放技能。盖伦能在无消耗的情况下使用技能,尽管你在下次使用前必须等待其冷却完毕。" tr "game_advanced_tutorial_tip_dialog_minimap" = "小地图显示战场上的信息。它会显示自己和友军看得见的所有地方,因此经常看小地图很重要。" tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "发送地图信号是告知友军战场上的潜在危险和机会的好办法。点击此按钮(快捷键G),并点击小地图上的某个位置来发送信号(点击Alt+鼠标左键直接发送)。你也能够标记一个敌方英雄或建筑,直接锁定他们为目标。" tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "许多中立生物的营地都能够在丛林中两个不同地方找到。攻击己方战场的中立生物营地比较安全。" tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "右键点击小地图,你能轻松地让你的英雄前往远处位置。" tr "game_advanced_tutorial_tip_dialog_passive_ability" = "每个英雄都有独一无二的被动技能。将你的鼠标移到被动技能的图标,阅读该被动技能的描述。" tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "敌方单位死亡时,你在附近就能获得经验值,即使你的英雄没有完成击杀。" tr "game_advanced_tutorial_tip_dialog_respawn_time" = "你已被杀死,但是不要气馁,死亡也是英雄联盟的一部分。一段时候后,你的英雄就会重新被召唤到战场上。随着英雄等级的提升,死亡等待的时间也会越长。" tr "game_advanced_tutorial_tip_dialog_scoreboard" = "记分板显示战场上每个英雄的数据和信息。按住TAB键能够查看记分板。" tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "你在等待重生时可以在商店购买新物品。" tr "game_advanced_tutorial_tip_dialog_skill_points" = "别忘了英雄升级后选择技能升级。升级技能会提升技能效果。" tr "game_advanced_tutorial_tip_dialog_spend_gold" = "你获得了很多金币!确保在下次回到基地复活点时在商店里购买新物品。别忘了你可以使用回城快速到达复活点。" tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "你还有很多金币。别忘了在基地复活点的商店里购买新物品,增加英雄能力。" tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "小心!你在没有小兵保护的情况下接近敌方防御塔。你要等己方小兵到达,并且防御塔开始攻击他们时,再靠近防御塔。" tr "game_advanced_tutorial_tip_dialog_turret_reward" = "当你的队伍摧毁敌方防御塔,所有的友方英雄都会获得额外的金币和经验值。同时,己方小兵也能够推进到敌方领地,提升己方对地图的控制。" tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "攻击敌方防御塔附近的英雄会受到敌方防御塔的攻击。除非你的英雄强大到足以抵抗这种攻击,否则不要这样做。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "当艾希到达6级可以解锁终极必杀技:魔法水晶箭。此箭能够射向地图上的任何位置,晕眩并伤害射中的第一个敌方英雄。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "当盖伦达到6级时可以解锁终极必杀技:德玛西亚正义。此强劲的攻击能马上对单个敌方英雄造成巨大伤害。用它来结束低生命值英雄的生命最为有效。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "瑞兹达到6级时可以解锁终极必杀技:绝望之力。激活时,此技能会短暂地提高瑞兹的移动速度,使他的技能造成范围伤害,并偷取敌人生命值。" tr "game_advanced_tutorial_tip_dialog_welcome" = "点击继续开始" tr "game_advanced_tutorial_tip_name_assists" = "助攻" tr "game_advanced_tutorial_tip_name_baron" = "纳什男爵" tr "game_advanced_tutorial_tip_name_baron_warning" = "危险!" tr "game_advanced_tutorial_tip_name_brush" = "草丛" tr "game_advanced_tutorial_tip_name_buff_debuff" = "增益和减益" tr "game_advanced_tutorial_tip_name_chat" = "聊天" tr "game_advanced_tutorial_tip_name_dangerous_push" = "危险的推进" tr "game_advanced_tutorial_tip_name_death_recap" = "死亡回放" tr "game_advanced_tutorial_tip_name_dragon_reward" = "巨龙的赏金" tr "game_advanced_tutorial_tip_name_dragon_tactics" = "击杀巨龙" tr "game_advanced_tutorial_tip_name_first_skill_point" = "选择一个技能" tr "game_advanced_tutorial_tip_name_first_tip" = "点击此处!" tr "game_advanced_tutorial_tip_name_front_turrets" = "摧毁所有最外层防御塔" tr "game_advanced_tutorial_tip_name_golem_buff" = "洞悉之冠" tr "game_advanced_tutorial_tip_name_golem_tactics" = "击杀苍蓝雕纹魔像" tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "召唤水晶重生" tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "摧毁召唤水晶的奖励" tr "game_advanced_tutorial_tip_name_item_reminder" = "首个物品" tr "game_advanced_tutorial_tip_name_lane_names" = "各条兵线的名称" tr "game_advanced_tutorial_tip_name_last_hitting" = "对小兵的最后一击" tr "game_advanced_tutorial_tip_name_lizard_buff" = "余烬之冠" tr "game_advanced_tutorial_tip_name_lizard_tactics" = "击杀绯红印记树怪" tr "game_advanced_tutorial_tip_name_low_health_warning" = "低生命值" tr "game_advanced_tutorial_tip_name_low_minion_count" = "危险!" tr "game_advanced_tutorial_tip_name_manaless_champions" = "不需要法力值的英雄" tr "game_advanced_tutorial_tip_name_minimap" = "小地图" tr "game_advanced_tutorial_tip_name_minimap_ping" = "发送地图信号" tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "中立生物营地" tr "game_advanced_tutorial_tip_name_move_with_minimap" = "小地图移动" tr "game_advanced_tutorial_tip_name_passive_ability" = "被动技能" tr "game_advanced_tutorial_tip_name_proximity_xp" = "获得经验值" tr "game_advanced_tutorial_tip_name_respawn_time" = "重生时间" tr "game_advanced_tutorial_tip_name_scoreboard" = "查看记分板" tr "game_advanced_tutorial_tip_name_shop_while_dead" = "是时候去商店购买物品了" tr "game_advanced_tutorial_tip_name_skill_points" = "升级技能" tr "game_advanced_tutorial_tip_name_spend_gold" = "花费金币" tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "花费金币" tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "危险!" tr "game_advanced_tutorial_tip_name_turret_reward" = "推倒防御塔的奖励" tr "game_advanced_tutorial_tip_name_turret_targeting" = "防御塔锁定" tr "game_advanced_tutorial_tip_name_ultimate_ability" = "终极必杀技" tr "game_advanced_tutorial_tip_name_welcome" = "实战训练营 - 召唤师峡谷" tr "game_advanced_tutorial_title" = "实战训练营 - 召唤师峡谷" tr "game_afk_kicking_cancelled" = "闲置时间已重置。" tr "game_announcement_AssassinateAnnouncement1" = "恶魔先锋已经现身!" tr "game_announcement_AssassinateAnnouncement1_chat" = "恶魔先锋已经现身!" tr "game_announcement_Darkstar_OnChampionDoubleKillAnnouncement" = "@srctr name@双杀!" tr "game_announcement_Darkstar_OnChampionPentaKillAnnouncement" = "@srctr name@五杀!" tr "game_announcement_Darkstar_OnChampionQuadraKillAnnouncement" = "@srctr name@四杀!" tr "game_announcement_Darkstar_OnChampionShutdownAnnouncement" = "@srctr name@终结了@desttr name@!" tr "game_announcement_Darkstar_OnChampionTripleKillAnnouncement" = "@srctr name@三杀!" tr "game_announcement_Darkstar_OnFirstBlood" = "@srctr name@第一滴血!" tr "game_announcement_DarkStarAnnouncement_SurrenderDisabledForMode" = "这个模式里无法投降,因为它的回合时长较短。" tr "game_announcement_DarkStarAnnouncement1_blue" = "蓝方赢下了这回合!" tr "game_announcement_DarkStarAnnouncement1_chat_blue" = "蓝方赢下了这回合!再赢一回合就获胜!" tr "game_announcement_DarkStarAnnouncement1_chat_EnemyTeam" = "敌方赢下了这回合!再赢一回合就获胜!" tr "game_announcement_DarkStarAnnouncement1_chat_red" = "红方赢下了这回合!再赢一回合就获胜!" tr "game_announcement_DarkStarAnnouncement1_chat_YourTeam" = "我方赢下了这回合!再赢一回合就获胜!" tr "game_announcement_DarkStarAnnouncement1_EnemyTeam" = "敌方赢下了这回合!" tr "game_announcement_DarkStarAnnouncement1_red" = "红方赢下了这回合!" tr "game_announcement_DarkStarAnnouncement1_YourTeam" = "我方赢下了这回合!" tr "game_announcement_DarkStarAnnouncement2_blue" = "蓝方已达胜利半途!" tr "game_announcement_DarkStarAnnouncement2_EnemyTeam" = "敌方已达胜利半途!" tr "game_announcement_DarkStarAnnouncement2_red" = "红方已达胜利半途!" tr "game_announcement_DarkStarAnnouncement2_YourTeam" = "我方已达胜利半途!" tr "game_announcement_DarkStarAnnouncement3_blue" = "蓝方即将获取胜利!" tr "game_announcement_DarkStarAnnouncement3_EnemyTeam" = "敌方即将获取胜利!" tr "game_announcement_DarkStarAnnouncement3_red" = "红方即将获取胜利!" tr "game_announcement_DarkStarAnnouncement3_YourTeam" = "我方即将获取胜利!" tr "game_announcement_DarkStarAnnouncement4" = "已侦测到引力波!" tr "game_announcement_DoomBotsAnnouncement1" = "大提魔节开始了!" tr "game_announcement_DoomBotsAnnouncement1_chat" = "大魔王(提莫): 所有人都该为我欢呼万岁!我的黑暗将席卷整个世界!" tr "game_announcement_DoomBotsAnnouncement2" = "提莫大魔王已经莅临!" tr "game_announcement_DoomBotsAnnouncement3" = "大魔王将在10分钟后莅临……" tr "game_announcement_DoomBotsAnnouncement4" = "还有5分钟……大魔王正在临近……" tr "game_announcement_DoomBotsAnnouncement5" = "2分钟后末日就开始了……" tr "game_announcement_DoomBotsAnnouncement6" = "还剩1分钟!你们的末日近在眼前!" tr "game_announcement_DoomBotsAnnouncement7" = "摧毁提莫大魔王来中止大提魔节!" tr "game_announcement_ItemCallout" = "@NameAndChampion@购买了@Item@" tr "game_announcement_KingPoroDispelled_blue" = "蓝方队伍已经驱散了魄罗之王!" tr "game_announcement_KingPoroDispelled_EnemyTeam" = "敌方队伍已经驱散了魄罗之王!" tr "game_announcement_KingPoroDispelled_purple" = "紫方队伍已经驱除了魄罗之王!" tr "game_announcement_KingPoroDispelled_red" = "红方队伍已经驱散了魄罗之王!" tr "game_announcement_KingPoroDispelled_YourTeam" = "己方队伍已经驱散了魄罗之王!" tr "game_announcement_KingPoroSummoned_blue" = "蓝方队伍已经召唤出魄罗之王!" tr "game_announcement_KingPoroSummoned_EnemyTeam" = "敌方队伍已经召唤出魄罗之王!" tr "game_announcement_KingPoroSummoned_purple" = "紫方队伍已经召唤了魄罗之王!" tr "game_announcement_KingPoroSummoned_red" = "红方队伍已经召唤出魄罗之王!" tr "game_announcement_KingPoroSummoned_YourTeam" = "己方队伍已经召唤出魄罗之王!" tr "game_announcement_ODYSSEY_AllyStillDown" = "你的友军仍然躺在地上,去复活他们!" tr "game_announcement_ODYSSEY_AlmostDone" = "就快完成了!" tr "game_announcement_ODYSSEY_AugEarned" = "你赚取了一块增幅芯片!" tr "game_announcement_ODYSSEY_ChannelToStart" = "购买物品,然后一起为传送门充能!" tr "game_announcement_ODYSSEY_EncounterFailed_GameOver" = "游戏结束" tr "game_announcement_ODYSSEY_EncounterFailed_OneStockLeft" = "不要放弃!(还剩1次尝试机会)" tr "game_announcement_ODYSSEY_EncounterStartBarrels" = "从桶里收集奥能!" tr "game_announcement_ODYSSEY_EncounterStartBoss" = "凯隐拦住了你们的路!" tr "game_announcement_ODYSSEY_EncounterStartEnemies" = "击败怪兽并收集他们的奥能!" tr "game_announcement_ODYSSEY_EncounterSuccess" = "我们做到了!" tr "game_announcement_ODYSSEY_KaynEnrage1" = "凯隐的耐心快消耗殆尽了……" tr "game_announcement_ODYSSEY_KaynEnrage2" = "你已浪费了凯隐足够多的时间。现在,灭亡吧!" tr "game_announcement_ODYSSEY_ModeStart" = "为我们指路,奥能机器人!" tr "game_announcement_ODYSSEY_Victory" = "我们挽救了局面!" tr "game_announcement_OnAce" = "团灭!" tr "game_announcement_OnAce_blue" = "蓝色军团正在向胜利迈进!" tr "game_announcement_OnAce_blue_chat" = "蓝色军团正在向胜利迈进!" tr "game_announcement_OnAce_EnemyTeam" = "敌方军团正在向胜利迈进!" tr "game_announcement_OnAce_EnemyTeam_chat" = "敌方军团正在向胜利迈进!" tr "game_announcement_OnAce_purple" = "紫色军团正在向胜利迈进!" tr "game_announcement_OnAce_purple_chat" = "紫色军团正在向胜利迈进!" tr "game_announcement_OnAce_red" = "红色军团正在向胜利迈进!" tr "game_announcement_OnAce_red_chat" = "红色军团正在向胜利迈进!" tr "game_announcement_OnAce_YourTeam" = "己方军团正在向胜利迈进!" tr "game_announcement_OnAce_YourTeam_chat" = "己方军团正在向胜利迈进!" tr "game_announcement_OnCaptureAltar_blue_chat" = "蓝色军团已经夺取了风暴圣坛!" tr "game_announcement_OnCaptureAltar_blue_LeftAltar" = "蓝色军团已经将西部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_blue_RightAltar" = "蓝色军团已经将东部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_chat" = "敌方军团已经夺取了风暴圣坛!" tr "game_announcement_OnCaptureAltar_EnemyTeam_LeftAltar_chat" = "敌方军团已经将西部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_RightAltar_chat" = "敌方军团已经将东部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_purple_LeftAltar" = "紫色军团已经将西部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_purple_RightAltar" = "紫色军团已经将东部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_red_chat" = "红色军团已经夺取了风暴圣坛!" tr "game_announcement_OnCaptureAltar_red_LeftAltar" = "红色军团已经将西部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_red_RightAltar" = "红色军团已经将东部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_YourTeam_chat" = "己方军团已经夺取了风暴圣坛!" tr "game_announcement_OnCaptureAltar_YourTeam_LeftAltar_chat" = "@srctr name@(@srctr champion@)已经将西部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltar_YourTeam_RightAltar_chat" = "@srctr name@(@srctr champion@)已经将东部圣坛锁定,持续90秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_LeftAltar" = " 蓝色军团已经将西部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_RightAltar" = " 蓝色军团已经将东部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_LeftAltar_chat" = "敌方军团已经将西部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_RightAltar_chat" = "敌方军团已经将东部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_LeftAltar" = "紫色军团已经将西部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_RightAltar" = "紫色军团已经将东部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_red_LeftAltar" = "红色军团已经将西部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_red_RightAltar" = "红色军团已经将东部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_LeftAltar_chat" = "@srctr name@(@srctr champion@)已经将西部圣坛锁定,持续45秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_RightAltar_chat" = "@srctr name@(@srctr champion@)已经将东部圣坛锁定,持续45秒!" tr "game_announcement_OnCapturePointCaptured_blue" = "蓝色军团已经占领了@CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "敌方已经占领了@CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_purple" = "紫色军团已经占领了@CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_red" = "紫色军团已经占领了@CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_YourTeam" = "己方军团已经占领了@CapturePoint@!" tr "game_announcement_OnCapturePointNeutralized" = "@CapturePoint@已被拔除!" tr "game_announcement_OnCaptureSideRelic_blue_chat" = "@srctr name@(@srctr champion@)已经夺取了一个圣物!" tr "game_announcement_OnCaptureSideRelic_EnemyTeam_chat" = "敌方军团已经夺取了一个圣物!" tr "game_announcement_OnCaptureSideRelic_red_chat" = "@srctr name@(@srctr champion@)已经夺取了一个圣物!" tr "game_announcement_OnCaptureSideRelic_YourTeam_chat" = "@srctr name@(@srctr champion@)已经夺取了一个圣物!" tr "game_announcement_OnChampionAscended_blue" = "一位蓝方英雄已经飞升!" tr "game_announcement_OnChampionAscended_chat" = "@srctr name@(@srctr champion@)已经飞升!" tr "game_announcement_OnChampionAscended_EnemyTeam" = "一位敌方英雄已经飞升!" tr "game_announcement_OnChampionAscended_purple" = "一位紫方英雄已经飞升!" tr "game_announcement_OnChampionAscended_red" = "一位红方英雄已经飞升!" tr "game_announcement_OnChampionAscended_YourTeam" = "一位友方英雄已经飞升!" tr "game_announcement_OnChampionDoubleKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次双杀!" tr "game_announcement_OnChampionDoubleKillAnnouncement" = "双杀!" tr "game_announcement_OnChampionHexaKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次六杀!" tr "game_announcement_OnChampionHexaKillAnnouncement" = "六杀!" tr "game_announcement_OnChampionKill_ally_hero" = "友方被杀" tr "game_announcement_OnChampionKill_ally_minion" = "友方阵亡" tr "game_announcement_OnChampionKill_ally_turret" = "友方阵亡" tr "game_announcement_OnChampionKill_blue_hero" = "@srctr name@击杀了@desttr name@!" tr "game_announcement_OnChampionKill_blue_minion" = "小兵击杀了@desttr name@!" tr "game_announcement_OnChampionKill_blue_turret" = "防御塔击杀了@desttr name@!" tr "game_announcement_OnChampionKill_chat" = "@srctr name@(@srctr champion@)刚刚击杀了@desttr name@(@desttr champion@)!" tr "game_announcement_OnChampionKill_enemy_hero" = "敌方被杀" tr "game_announcement_OnChampionKill_enemy_minion" = "敌方阵亡" tr "game_announcement_OnChampionKill_enemy_turret" = "敌方阵亡" tr "game_announcement_OnChampionKill_enemy_you" = "你已经击杀了一名敌方英雄!" tr "game_announcement_OnChampionKill_minion_chat" = "一名小兵刚刚击杀了@desttr name@(@desttr champion@)!" tr "game_announcement_OnChampionKill_purple_hero" = "@srctr name@击杀了@desttr name@!" tr "game_announcement_OnChampionKill_purple_minion" = "小兵击杀了@desttr name@!" tr "game_announcement_OnChampionKill_purple_turret" = "防御塔击杀了@desttr name@!" tr "game_announcement_OnChampionKill_red_hero" = "@srctr name@击杀了@desttr name@!" tr "game_announcement_OnChampionKill_red_minion" = "小兵击杀了@desttr name@!" tr "game_announcement_OnChampionKill_red_turret" = "防御塔击杀了@desttr name@!" tr "game_announcement_OnChampionKill_turret_chat" = "一座防御塔刚刚击杀了@desttr name@(@desttr champion@)!" tr "game_announcement_OnChampionKill_you_hero" = "你已被击杀" tr "game_announcement_OnChampionKill_you_minion" = "你已经阵亡" tr "game_announcement_OnChampionKill_you_turret" = "你已经阵亡" tr "game_announcement_OnChampionPentaKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次五杀!" tr "game_announcement_OnChampionPentaKillAnnouncement" = "五杀!" tr "game_announcement_OnChampionQuadraKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次四杀!" tr "game_announcement_OnChampionQuadraKillAnnouncement" = "四杀!" tr "game_announcement_OnChampionShutdownAnnouncement" = "终结!" tr "game_announcement_OnChampionTripleKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次三杀!" tr "game_announcement_OnChampionTripleKillAnnouncement" = "三杀!" tr "game_announcement_OnChampionUnrealKill" = "@srctr name@(@srctr champion@)击杀了@desttr name@(@desttr champion@)完成了一次不可思议的击杀!" tr "game_announcement_OnClearAscended" = "飞升者已经陨落!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam" = "己方下路召唤水晶正在遭受攻击!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam_minion" = "己方下路召唤水晶正在遭受攻击!" tr "game_announcement_OnDampenerDie_blue" = "@desttr name@摧毁了一座蓝方召唤水晶!" tr "game_announcement_OnDampenerDie_blue_minion" = "小兵摧毁了一座蓝方召唤水晶!" tr "game_announcement_OnDampenerDie_EnemyTeam" = "我方将派出超级士兵!" tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "我方将派出超级士兵!" tr "game_announcement_OnDampenerDie_purple" = "@desttr name@摧毁了一座紫方召唤水晶!" tr "game_announcement_OnDampenerDie_purple_minion" = "小兵摧毁了一座紫方召唤水晶!" tr "game_announcement_OnDampenerDie_red" = "@desttr name@摧毁了一座红方召唤水晶!" tr "game_announcement_OnDampenerDie_red_minion" = "小兵摧毁了一座红方召唤水晶!" tr "game_announcement_OnDampenerDie_YourTeam" = "敌方将派出超级士兵!" tr "game_announcement_OnDampenerDie_YourTeam_minion" = "敌方将派出超级士兵!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam" = "己方中路召唤水晶正在遭受攻击!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam_minion" = "己方中路召唤水晶正在遭受攻击!" tr "game_announcement_OnDampenerRespawn_blue" = "一座蓝方召唤水晶已经重生!" tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "敌方召唤水晶已重生" tr "game_announcement_OnDampenerRespawn_purple" = "一座紫方召唤水晶已经重生!" tr "game_announcement_OnDampenerRespawn_red" = "一座红方召唤水晶已经重生!" tr "game_announcement_OnDampenerRespawn_YourTeam" = "我方召唤水晶已重生" tr "game_announcement_OnDampenerRespawnSoon_blue" = "一座蓝方召唤水晶即将重生!" tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "敌方召唤水晶即将重生" tr "game_announcement_OnDampenerRespawnSoon_purple" = "一座紫方召唤水晶即将重生!" tr "game_announcement_OnDampenerRespawnSoon_red" = "一座红方召唤水晶即将重生!" tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "我方召唤水晶即将重生" tr "game_announcement_OnDampenertopUnderAttack_YourTeam" = "己方上路召唤水晶正在遭受攻击!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam_minion" = "己方上路召唤水晶正在遭受攻击!" tr "game_announcement_OnDravenCashIn" = "@PlayerAName@ (@PlayerAChamp@)刚刚从那次击杀中赚取了额外的@SubA@金币!德莱莱莱文联盟!" tr "game_announcement_OnDravenDeath" = "@PlayerAName@ (@PlayerAChamp@)在那次死亡中失去了价值@SubA@G的崇拜层数!" tr "game_announcement_OnDravenStackCount" = "德莱文已经拥有了@SubA@层崇拜效果!" tr "game_announcement_OnEarlySurrenderVoteStart" = "@srctr name@开始进行重开投票。请输入/remake或/noremake。" tr "game_announcement_OnEqualizeAgreed_blue" = "蓝色军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给红色军团。@ForVotes@票赞成,@AgainstVotes@票反对!" tr "game_announcement_OnEqualizeAgreed_EnemyTeam" = "敌方军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给我方军团。@ForVotes@票赞成,@AgainstVotes@票反对!" tr "game_announcement_OnEqualizeAgreed_purple" = "紫色军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给红色军团。@ForVotes@票赞成,@AgainstVotes@票反对!" tr "game_announcement_OnEqualizeAgreed_red" = "红色军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给紫色军团。@ForVotes@票赞成,@AgainstVotes@票反对!" tr "game_announcement_OnEqualizeAgreed_YourTeam" = "我方军团同意提供@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验给敌方军团。@ForVotes@票赞成,@AgainstVotes@票反对!" tr "game_announcement_OnEqualizeCountDown" = "距离均衡投票关闭还有@RemainingTime@时间!" tr "game_announcement_OnEqualizeFailedVotes" = "均衡投票已被否决!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_blue" = "蓝色军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_EnemyTeam" = "敌方军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_purple" = "紫色军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_red" = "红色军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_YourTeam" = "我方军团拒绝进行均衡!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnEqualizeNotEnoughGold" = "我方军团的金钱优势还不够高,不足以发起均衡投票。" tr "game_announcement_OnEqualizeNotEnoughLevels" = "我方军团的等级优势还不够高,不足以发起均衡投票。" tr "game_announcement_OnEqualizeSpam" = "你不能在均衡投票失败后马上发起另一次投票。 " tr "game_announcement_OnEqualizeTooEarly" = "现在开始均衡也太早了吧! " tr "game_announcement_OnEqualizeVote" = "@ForVotes@票赞成均衡,@AgainstVotes@票反对均衡。" tr "game_announcement_OnEqualizeVoteAlready" = "你已经投过票了!" tr "game_announcement_OnEqualizeVoteStart" = "@srctr name@ (@srctr champion@)开始进行均衡双方队伍的投票。敌方军团将会获得大约@GoldGranted@金钱,@TowersGranted@防御塔和@ExpGranted@经验。请输入/equalize或/noequalize。" tr "game_announcement_OnFirstBlood" = "第一滴血!" tr "game_announcement_OnFirstBlood_chat" = "@srctr name@(@srctr champion@)刚刚拿到了第一滴血!" tr "game_announcement_OnFirstTowerKill_Enemy" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnFirstTowerKill_EnemyLower" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnFirstTowerKill_Friendly" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnFirstTowerKill_FriendlyLower" = "@PlayerAName@(@PlayerAChamp@)已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnHQDie" = "@desttr name@ 摧毁了 @srctr red | blue@ 军团的水晶枢纽!" tr "game_announcement_OnKillAirDragon_EnemyTeam_chat" = "敌方已经击杀了云端亚龙!" tr "game_announcement_OnKillAirDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了云端亚龙!" tr "game_announcement_OnKillAirDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了云端亚龙!" tr "game_announcement_OnKillAssassinModeBoss_blue" = "蓝方已击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam" = "敌方已击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam_chat" = "敌方已击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_purple" = "紫方已击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_red" = "红方已击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_Spectator_chat" = "@srctr name@(@srctr champion@)已击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam" = "己方已击杀了恶魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam_chat" = "@srctr name@(@srctr champion@)已击杀了恶魔!" tr "game_announcement_OnKillDragon_blue" = "蓝色军团已经击杀了巨龙!" tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "敌方军团已经击杀了巨龙!" tr "game_announcement_OnKillDragon_purple" = "紫色军团已经击杀了巨龙!" tr "game_announcement_OnKillDragon_red" = "红色军团已经击杀了巨龙!" tr "game_announcement_OnKillDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了巨龙!" tr "game_announcement_OnKillDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了巨龙!" tr "game_announcement_OnKillDragonDynamic_EnemyTeam_chat" = "敌方已经击杀了@desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了@desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了@desttr dragontype@!" tr "game_announcement_OnKillEarthDragon_EnemyTeam_chat" = "敌方已经击杀了山脉亚龙!" tr "game_announcement_OnKillEarthDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了山脉亚龙!" tr "game_announcement_OnKillEarthDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了山脉亚龙!" tr "game_announcement_OnKilledUnitOnKillingSpree" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀!(赏金:@desttr bounty@金)" tr "game_announcement_OnKilledUnitOnKillingSpree_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次双杀!(赏金:@srctr bounty@金)" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次双杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次六杀!(赏金:@srctr bounty@金)" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次六杀!" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次五杀!(赏金:@srctr bounty@金)" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次五杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次四杀!(赏金:@srctr bounty@金)" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次四杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次三杀!(赏金:@srctr bounty@金)" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次三杀!" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次不可思议的击杀!(赏金:@srctr bounty@金)" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill_NoBounty" = "@srctr name@(@srctr champion@)终结了@desttr name@(@desttr champion@)的大杀特杀,完成了一次不可思议的击杀!" tr "game_announcement_OnKillElderDragon_EnemyTeam_chat" = "敌方已经击杀了远古巨龙!" tr "game_announcement_OnKillElderDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了远古巨龙!" tr "game_announcement_OnKillElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了远古巨龙!" tr "game_announcement_OnKillFireDragon_EnemyTeam_chat" = "敌方已经击杀了炼狱亚龙!" tr "game_announcement_OnKillFireDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了炼狱亚龙!" tr "game_announcement_OnKillFireDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了炼狱亚龙!" tr "game_announcement_OnKillingSpree" = "@srctr name@ 正在大杀特杀!" tr "game_announcement_OnKillingSpree_chat" = "@srctr name@(@srctr champion@)正在大杀特杀!" tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ 正在大杀特杀!" tr "game_announcement_OnKillingSpreeSet1_chat" = "@srctr name@(@srctr champion@)正在大杀特杀!" tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ 已经接近暴走了!" tr "game_announcement_OnKillingSpreeSet2_chat" = "@srctr name@(@srctr champion@)已经接近暴走了!" tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ 已经无人能挡了!" tr "game_announcement_OnKillingSpreeSet3_chat" = "@srctr name@(@srctr champion@)已经无人能挡了!" tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ 已经主宰比赛了!" tr "game_announcement_OnKillingSpreeSet4_chat" = "@srctr name@(@srctr champion@)已经主宰比赛了!" tr "game_announcement_OnKillingSpreeSet5" = "@srctr name@ 已经接近神啦!" tr "game_announcement_OnKillingSpreeSet5_chat" = "@srctr name@(@srctr champion@)已经接近神了!" tr "game_announcement_OnKillingSpreeSet6" = "@srctr name@ 已经超神啦!" tr "game_announcement_OnKillingSpreeSet6_chat" = "@srctr name@(@srctr champion@)已经超越神了!" tr "game_announcement_OnKillRiftHerald_blue" = "蓝方已击败峡谷先锋!" tr "game_announcement_OnKillRiftHerald_EnemyTeam" = "敌方已击败峡谷先锋!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat" = "敌方已经击杀了峡谷先锋!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat_TeamGold" = "敌方队伍已经击杀了峡谷先锋!(队伍赏金:@srctr heraldgoldpool@金)" tr "game_announcement_OnKillRiftHerald_minion" = "峡谷先锋已返回虚空。" tr "game_announcement_OnKillRiftHerald_purple" = "紫方已击败峡谷先锋!" tr "game_announcement_OnKillRiftHerald_red" = "红方已击败峡谷先锋!" tr "game_announcement_OnKillRiftHerald_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了峡谷先锋!" tr "game_announcement_OnKillRiftHerald_Spectator_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了峡谷先锋!(队伍赏金:@srctr heraldgoldpool@金)" tr "game_announcement_OnKillRiftHerald_YourTeam" = "我方已击败峡谷先锋!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat" = "@srctr name@(@srctr champion@)击杀了峡谷先锋!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了峡谷先锋!(队伍赏金:@srctr heraldgoldpool@金)" tr "game_announcement_OnKillSpiderBoss_blue" = "蓝色军团已经击杀了卑鄙之喉!" tr "game_announcement_OnKillSpiderBoss_chat" = "@srctr name@(@srctr champion@)已经击杀了卑鄙之喉!" tr "game_announcement_OnKillSpiderBoss_EnemyTeam_chat" = "敌方已经击杀了卑鄙之喉!" tr "game_announcement_OnKillSpiderBoss_purple" = "紫色军团已经击杀了卑鄙之喉!" tr "game_announcement_OnKillSpiderBoss_red" = "红色军团已经击杀了卑鄙之喉!" tr "game_announcement_OnKillSpiderBoss_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了卑鄙之喉!" tr "game_announcement_OnKillSpiderBoss_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了卑鄙之喉!" tr "game_announcement_OnKillWaterDragon_EnemyTeam_chat" = "敌方已经击杀了海洋亚龙!" tr "game_announcement_OnKillWaterDragon_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了海洋亚龙!" tr "game_announcement_OnKillWaterDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了海洋亚龙!" tr "game_announcement_OnKillWorm_blue" = "蓝色军团已经击杀了纳什男爵!" tr "game_announcement_OnKillWorm_EnemyTeam" = "敌方已经击杀纳什男爵!" tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "敌方军团已经击杀了纳什男爵!" tr "game_announcement_OnKillWorm_EnemyTeam_chat_TeamGold" = "敌方队伍已经击杀了纳什男爵!(队伍赏金:@srctr heraldgoldpool@金)" tr "game_announcement_OnKillWorm_purple" = "紫色军团已经击杀了纳什男爵!" tr "game_announcement_OnKillWorm_red" = "红色军团已经击杀了纳什男爵!" tr "game_announcement_OnKillWorm_Spectator_chat" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!" tr "game_announcement_OnKillWorm_Spectator_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!(队伍赏金:@srctr heraldgoldpool@金)" tr "game_announcement_OnKillWorm_YourTeam" = "己方已经击杀纳什男爵!" tr "game_announcement_OnKillWorm_YourTeam_chat" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!" tr "game_announcement_OnKillWorm_YourTeam_chat_TeamGold" = "@srctr name@(@srctr champion@)已经击杀了纳什男爵!(队伍赏金:@srctr heraldgoldpool@金)" tr "game_announcement_OnLeave" = "@srctr name@ 退出了游戏" tr "game_announcement_OnLoadingTimeout" = "@srctr name@载入时超时,已断开连结" tr "game_announcement_OnMinionAscended" = "远古巫灵出现了!" tr "game_announcement_OnMinionFirstTowerKill_Enemy" = "敌方已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnMinionFirstTowerKill_EnemyLower" = "敌方已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnMinionFirstTowerKill_Friendly" = "我方已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnMinionFirstTowerKill_FriendlyLower" = "我方已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_OnMinionKillVictoryThreshold1_blue" = "蓝方小兵已经损失过半!" tr "game_announcement_OnMinionKillVictoryThreshold1_EnemyTeam" = "敌方小兵已经损失过半!" tr "game_announcement_OnMinionKillVictoryThreshold1_red" = "红方小兵已经损失过半!" tr "game_announcement_OnMinionKillVictoryThreshold1_YourTeam" = "我方小兵已经损失过半!" tr "game_announcement_OnMinionKillVictoryThreshold2_blue" = "蓝方小兵快要损耗完了!" tr "game_announcement_OnMinionKillVictoryThreshold2_EnemyTeam" = "敌方小兵快要损耗完了!" tr "game_announcement_OnMinionKillVictoryThreshold2_red" = "红方小兵快要损耗完了!" tr "game_announcement_OnMinionKillVictoryThreshold2_YourTeam" = "我方小兵快要损耗完了!" tr "game_announcement_OnMinionsSpawn" = "双方军团开始出兵了" tr "game_announcement_OnPalisadeExpireSoon" = "防御塔镀层即将脱落!" tr "game_announcement_OnPalisadeFall" = "防御塔镀层已经脱落!" tr "game_announcement_OnPause" = "@srctr name@暂停了游戏。使用'/resume'指令来继续游戏。" tr "game_announcement_OnPauseEnabled" = "暂停功能已被激活。使用'/pause'指令来暂停游戏,'/resume'指令来继续游戏。" tr "game_announcement_OnQuestComplete_Chaos" = "@PlayerAName@ (@PlayerAChamp@) 任务完成! 完成时间:@SubA@:@SubB@" tr "game_announcement_OnQuestComplete_Order" = "@PlayerAName@ (@PlayerAChamp@) 任务完成! 完成时间:@SubA@:@SubB@" tr "game_announcement_OnQuit" = "@srctr name@ 退出了游戏" tr "game_announcement_OnReconnect" = "重新连接" tr "game_announcement_OnResume" = "@srctr name@继续了游戏。" tr "game_announcement_OnShutdown" = "@srctr name@(@srctr champion@)已经终结了@desttr name@(@desttr champion@)!(额外悬赏:@desttr bounty@金币)" tr "game_announcement_OnShutdown_NoBounty" = "@srctr name@(@srctr champion@)已终结了@desttr name@(@desttr champion@)!" tr "game_announcement_OnSpawnUltraMinions_blue" = "蓝色军团已经生成了一个终极小兵!" tr "game_announcement_OnSpawnUltraMinions_BothTeam" = "双方军团都已生成了一个终极小兵!" tr "game_announcement_OnSpawnUltraMinions_EnemyTeam" = "敌方军团已经生成了一个终极小兵!" tr "game_announcement_OnSpawnUltraMinions_red" = "红色军团已经生成了一个终极小兵!" tr "game_announcement_OnSpawnUltraMinions_YourTeam" = "己方军团已经生成了一个终极小兵!" tr "game_announcement_OnStartGameMessage1ModeSnowdowShowdown" = "欢迎来到冰雪节大对决" tr "game_announcement_OnStartMessage1" = "欢迎" tr "game_announcement_OnStartMessage1Map1" = "欢迎来到召唤师峡谷" tr "game_announcement_OnStartMessage1Map10" = "欢迎来到扭曲丛林" tr "game_announcement_OnStartMessage1Map11" = "欢迎来到召唤师峡谷" tr "game_announcement_OnStartMessage1Map13" = "欢迎来到召唤师峡谷" tr "game_announcement_OnStartMessage1Map16" = "欢迎来到星界废墟!" tr "game_announcement_OnStartMessage1Map2" = "欢迎来到召唤师峡谷" tr "game_announcement_OnStartMessage1Map20" = "欢迎来到奥德赛!" tr "game_announcement_OnStartMessage1Map21" = "欢迎来到极限闪击!" tr "game_announcement_OnStartMessage1Map3" = "欢迎来到试炼之地" tr "game_announcement_OnStartMessage1Map4" = "欢迎来到扭曲丛林" tr "game_announcement_OnStartMessage1Map6" = "欢迎来到召唤师峡谷" tr "game_announcement_OnStartMessage1Map7" = "欢迎来到召唤师峡谷" tr "game_announcement_OnStartMessage1Map8" = "30秒后开始作战" tr "game_announcement_OnStartMessage1Map90" = "欢迎来到第五赛季季前赛测试地图" tr "game_announcement_OnStartMessage2" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map1" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map10" = "圣坛将在30秒内解锁" tr "game_announcement_OnStartMessage2Map11" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map12" = "欢迎来到嚎哭深渊" tr "game_announcement_OnStartMessage2Map13" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map14" = "欢迎来到屠夫之桥" tr "game_announcement_OnStartMessage2Map16" = "准备开始第一回合!" tr "game_announcement_OnStartMessage2Map2" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map20" = "购买一些装备,然后一起为传送门充电!" tr "game_announcement_OnStartMessage2Map21" = "" tr "game_announcement_OnStartMessage2Map3" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map4" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map6" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map7" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage2Map8" = "战斗开始了" tr "game_announcement_OnStartMessage2Map90" = "一切东西都不是最终版,除非另有说明。" tr "game_announcement_OnStartMessage3Map10" = "双方军团开始出兵了" tr "game_announcement_OnStartMessage3Map16" = "准备进行第二回合!" tr "game_announcement_OnStartMessage3Map21" = "" tr "game_announcement_OnStartMessage3Map3" = "30秒后召唤士兵" tr "game_announcement_OnStartMessage3Map8" = "欢迎来到水晶之痕" tr "game_announcement_OnStartMessage4Map10" = "圣坛已经解锁" tr "game_announcement_OnStartMessage4Map16" = "准备进行最终回合!" tr "game_announcement_OnStartMessage4Map21" = "" tr "game_announcement_OnStartMessageKingPoro" = "欢迎来到冰雪节!" tr "game_announcement_OnStealAirDragon_blue" = "蓝方抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_EnemyTeam" = "敌方抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_EnemyTeam_chat" = "敌方抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_purple" = "紫方抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_red" = "红方抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_YourTeam" = "己方抢到了云端亚龙!" tr "game_announcement_OnStealAirDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了云端亚龙!" tr "game_announcement_OnStealEarthDragon_blue" = "蓝方抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_EnemyTeam" = "敌方抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_EnemyTeam_chat" = "敌方抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_purple" = "紫方抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_red" = "红方抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_YourTeam" = "己方抢到了山脉亚龙!" tr "game_announcement_OnStealEarthDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了山脉亚龙!" tr "game_announcement_OnStealElderDragon_blue" = "蓝方抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_EnemyTeam" = "敌方抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_EnemyTeam_chat" = "敌方抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_purple" = "紫方抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_red" = "红方抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_YourTeam" = "己方抢到了远古巨龙!" tr "game_announcement_OnStealElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了远古巨龙!" tr "game_announcement_OnStealFireDragon_blue" = "蓝方抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_EnemyTeam" = "敌方抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_EnemyTeam_chat" = "敌方抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_purple" = "紫方抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_red" = "红方抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_YourTeam" = "己方抢到了炼狱亚龙!" tr "game_announcement_OnStealFireDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了炼狱亚龙!" tr "game_announcement_OnStealRiftHerald_blue" = "蓝方抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_blue_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_EnemyTeam" = "敌方抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_EnemyTeam_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_purple" = "紫方抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_purple_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_red" = "红方抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_red_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_YourTeam" = "己方抢到了峡谷先锋!" tr "game_announcement_OnStealRiftHerald_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了峡谷先锋!" tr "game_announcement_OnStealWaterDragon_blue" = "蓝方抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_blue_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_EnemyTeam" = "敌方抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_EnemyTeam_chat" = "敌方抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_purple" = "紫方抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_purple_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_red" = "红方抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_red_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_YourTeam" = "己方抢到了海洋亚龙!" tr "game_announcement_OnStealWaterDragon_YourTeam_chat" = "@srctr name@(@srctr champion@)抢到了海洋亚龙!" tr "game_announcement_OnStealWorm_blue" = "蓝方抢到了纳什男爵!" tr "game_announcement_OnStealWorm_blue_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!" tr "game_announcement_OnStealWorm_EnemyTeam" = "敌方抢到了纳什男爵!" tr "game_announcement_OnStealWorm_EnemyTeam_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!" tr "game_announcement_OnStealWorm_purple" = "紫方抢到了纳什男爵!" tr "game_announcement_OnStealWorm_purple_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!" tr "game_announcement_OnStealWorm_red" = "红方抢到了纳什男爵!" tr "game_announcement_OnStealWorm_red_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!" tr "game_announcement_OnStealWorm_YourTeam" = "己方抢到了纳什男爵!" tr "game_announcement_OnStealWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@)抢到了纳什男爵!" tr "game_announcement_OnSummonRiftHerald_blue" = "蓝方已召唤峡谷先锋!" tr "game_announcement_OnSummonRiftHerald_EnemyTeam" = "敌方已召唤峡谷先锋!" tr "game_announcement_OnSummonRiftHerald_purple" = "紫方已召唤峡谷先锋!" tr "game_announcement_OnSummonRiftHerald_red" = "红方已召唤峡谷先锋!" tr "game_announcement_OnSummonRiftHerald_YourTeam" = "我方已召唤峡谷先锋!" tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ 击败了史前巨兽!" tr "game_announcement_OnSurrenderAgreed_blue" = "蓝色军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。" tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "敌方军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。" tr "game_announcement_OnSurrenderAgreed_purple" = "紫色军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。" tr "game_announcement_OnSurrenderAgreed_red" = "红色军团同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。" tr "game_announcement_OnSurrenderAgreed_YourTeam" = "我方同意投降!@ForVotes@票赞成,@AgainstVotes@票反对。" tr "game_announcement_OnSurrenderCountDown" = "距离投降投票结束还有@RemainingTime@时间!" tr "game_announcement_OnSurrenderEarlyAccomplice" = "为了保护高端对局的竞技公正性,你的重新开局指令将算作一次失败,因为掉线的玩家在你的预组队中。" tr "game_announcement_OnSurrenderEarlyAllowed" = "你的队伍有@EarlySurrenderWindowDurationSeconds@秒时间来重新开局,因为一个玩家已经在你的队伍产生阵亡前掉线。可通过在聊天窗口输入/remake来发起结束这场对局的投票。只有掉线的玩家会被判负。这个投票只能发起一次。" tr "game_announcement_OnSurrenderEarlyFailed_blue" = "蓝色军团拒绝重开!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_EnemyTeam" = "重开投票已被否决!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_purple" = "紫色军团拒绝重开!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_red" = "红色军团拒绝重开!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_YourTeam" = "我方拒绝重开!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailedDisabled" = "/Remake不可用。" tr "game_announcement_OnSurrenderEarlyFailedNeverAvailable" = "/Remake只会在一个或以上玩家无法连接进游戏时才可用。" tr "game_announcement_OnSurrenderEarlyFailedNoLongerAvailable" = "/Remake只会在@EarlySurrenderWindowStartMinutes@分钟时才可用。" tr "game_announcement_OnSurrenderEarlyOver" = "重开时间段已过。" tr "game_announcement_OnSurrenderEarlyTooEarly" = "现在太早了,无法重开。" tr "game_announcement_OnSurrenderFailedVotes_blue" = "蓝色军团拒绝投降!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "敌方军团拒绝投降!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderFailedVotes_purple" = "紫色军团拒绝投降!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderFailedVotes_red" = "红色军团拒绝投降!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "我方拒绝投降!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnSurrenderSpam" = "你不能在投降投票失败后马上发起另一次投票。" tr "game_announcement_OnSurrenderTooEarly" = "现在投降太早了吧。" tr "game_announcement_OnSurrenderVote" = "@ForVotes@票赞成认输,@AgainstVotes@票反对认输。" tr "game_announcement_OnSurrenderVoteAlready" = "你已经投过票了。" tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@开始进行认输投票。请输入/surrender或/nosurrender。" tr "game_announcement_OnTurretbottomDie_EnemyTeam" = "@desttr name@已经摧毁一座下塔!" tr "game_announcement_OnTurretbottomDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座下塔!" tr "game_announcement_OnTurretbottomDie_YourTeam" = "己方下塔已被摧毁!" tr "game_announcement_OnTurretbottomDie_YourTeam_minion" = "己方下塔已被摧毁!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam" = "己方下塔正在遭受攻击!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam_minion" = "己方下塔正在遭受攻击!" tr "game_announcement_OnTurretDie_blue" = "蓝方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_blue_minion" = "蓝方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_blue_turret" = "蓝方防御塔已自毁!" tr "game_announcement_OnTurretDie_EnemyTeam" = "敌方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "敌方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_EnemyTeam_turret" = "敌方防御塔已自毁!" tr "game_announcement_OnTurretDie_purple" = "紫方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_purple_minion" = "紫方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_purple_turret" = "紫方防御塔已自毁!" tr "game_announcement_OnTurretDie_red" = "红方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_red_minion" = "红方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_red_turret" = "红方防御塔已自毁!" tr "game_announcement_OnTurretDie_YourTeam" = "我方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_YourTeam_minion" = "我方防御塔已被摧毁!" tr "game_announcement_OnTurretDie_YourTeam_turret" = "我方防御塔已自毁!" tr "game_announcement_OnTurretFirstBlood_blue" = "红方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_blue_minion" = "红方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_blue_turret" = "红方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam" = "我方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_minion" = "我方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_turret" = "我方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_purple" = "蓝方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_purple_minion" = "蓝方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_purple_turret" = "蓝方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_red" = "蓝方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_red_minion" = "蓝方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_red_turret" = "蓝方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam" = "敌方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_minion" = "敌方摧毁了第一座塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_turret" = "敌方摧毁了第一座塔!" tr "game_announcement_OnTurretKillVictoryThreshold1_blue" = "蓝方防御塔血量损失过半!" tr "game_announcement_OnTurretKillVictoryThreshold1_EnemyTeam" = "敌方防御塔血量损失过半!" tr "game_announcement_OnTurretKillVictoryThreshold1_red" = "红方防御塔血量损失过半!" tr "game_announcement_OnTurretKillVictoryThreshold1_YourTeam" = "我方防御塔血量损失过半!" tr "game_announcement_OnTurretKillVictoryThreshold2_blue" = "蓝方防御塔就快被摧毁了!" tr "game_announcement_OnTurretKillVictoryThreshold2_EnemyTeam" = "敌方防御塔就快被摧毁了!" tr "game_announcement_OnTurretKillVictoryThreshold2_red" = "红方防御塔就快被摧毁了!" tr "game_announcement_OnTurretKillVictoryThreshold2_YourTeam" = "我方防御塔就快被摧毁了!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam" = "@desttr name@已经摧毁一座中塔!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座中塔!" tr "game_announcement_OnTurretmiddleDie_YourTeam" = "己方中塔已被摧毁!" tr "game_announcement_OnTurretmiddleDie_YourTeam_minion" = "己方中塔已被摧毁!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam" = "己方中塔正在遭受攻击!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam_minion" = "己方中塔正在遭受攻击!" tr "game_announcement_OnTurretnexusDie_EnemyTeam" = "@desttr name@已经摧毁一座门牙塔!" tr "game_announcement_OnTurretnexusDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座门牙塔!" tr "game_announcement_OnTurretnexusDie_YourTeam" = "己方门牙塔已被摧毁!" tr "game_announcement_OnTurretnexusDie_YourTeam_minion" = "己方门牙塔已被摧毁!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam" = "己方门牙塔正在遭受攻击!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam_minion" = "己方门牙塔正在遭受攻击!" tr "game_announcement_OnTurrettopDie_EnemyTeam" = "@desttr name@已经摧毁一座上塔!" tr "game_announcement_OnTurrettopDie_EnemyTeam_minion" = "@desttr name@已经摧毁一座上塔!" tr "game_announcement_OnTurrettopDie_YourTeam" = "己方上塔已被摧毁!" tr "game_announcement_OnTurrettopDie_YourTeam_minion" = "己方上塔已被摧毁!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam" = "己方上塔正在遭受攻击!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam_minion" = "己方上塔正在遭受攻击!" tr "game_announcement_OnUnanimousSurrenderFailedVotes_blue" = "蓝方没有全票赞成,提前投降未通过!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_red" = "红方没有全票赞成,提前投降未通过!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_YourTeam" = "己方没有全票赞成,提前投降未通过!@ForVotes@/@AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderVoteStart" = "@srctr name@开始了提前投票。提前投降必须全票赞成才能通过。" tr "game_announcement_OnUnlockAltar_chat" = "风暴圣坛已经解锁!" tr "game_announcement_OnVictoryPointThreshold1_blue" = "蓝色军团水晶枢纽的生命值还剩下75%!" tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "敌方水晶枢纽的生命值还剩下75%!" tr "game_announcement_OnVictoryPointThreshold1_purple" = "紫色军团水晶枢纽的生命值还剩下75%!" tr "game_announcement_OnVictoryPointThreshold1_red" = "红色军团水晶枢纽的生命值还剩下75%!" tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "我方水晶枢纽的生命值还剩下75%!" tr "game_announcement_OnVictoryPointThreshold2_blue" = "蓝色军团水晶枢纽的生命值还剩下50%!" tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "敌方水晶枢纽的生命值还剩下50%!" tr "game_announcement_OnVictoryPointThreshold2_purple" = "紫色军团水晶枢纽的生命值还剩下50%!" tr "game_announcement_OnVictoryPointThreshold2_red" = "红色军团水晶枢纽的生命值还剩下50%!" tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "我方水晶枢纽的生命值还剩下50%!" tr "game_announcement_OnVictoryPointThreshold3_blue" = "蓝色军团水晶枢纽的生命值还剩下25%!" tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "敌方水晶枢纽的生命值还剩下25%!" tr "game_announcement_OnVictoryPointThreshold3_purple" = "紫色军团水晶枢纽的生命值还剩下25%!" tr "game_announcement_OnVictoryPointThreshold3_red" = "红色军团水晶枢纽的生命值还剩下25%!" tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "我方水晶枢纽的生命值还剩下25%!" tr "game_announcement_OnVictoryPointThreshold4_blue" = "新的据点目标!" tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "新的据点目标!" tr "game_announcement_OnVictoryPointThreshold4_purple" = "新的据点目标!" tr "game_announcement_OnVictoryPointThreshold4_red" = "新的据点目标!" tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "新的据点目标!" tr "game_announcement_Projectmode17_AllEnemiesDisconnected" = "整个敌方队伍都已断开连接。除非他们重新连接,否则游戏将于30秒内结束。" tr "game_announcement_ProjectMode17_Evicting" = "警告:正被逐出出生点!" tr "game_announcement_ProjectMode17_GameStart" = "传送器初始化已完成" tr "game_announcement_ProjectMode17_GameStart_Soon" = "10秒后负载" tr "game_announcement_ProjectMode17_OverchargeAce_blue" = "超频击杀!" tr "game_announcement_ProjectMode17_OverchargeAce_EnemyTeam" = "敌方超频击杀" tr "game_announcement_ProjectMode17_OverchargeAce_red" = "超频击杀!" tr "game_announcement_ProjectMode17_OverchargeAce_YourTeam" = "超频击杀!" tr "game_announcement_ProjectMode17_OverchargeEnded_blue" = "蓝方不再处于超频状态" tr "game_announcement_ProjectMode17_OverchargeEnded_blue_chat" = "蓝方超频状态已结束。" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam" = "敌方不再处于超频状态" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam_chat" = "敌方超频状态已结束。" tr "game_announcement_ProjectMode17_OverchargeEnded_red" = "红方不再处于超频状态" tr "game_announcement_ProjectMode17_OverchargeEnded_red_chat" = "红方超频状态已结束。" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam" = "己方不再处于超频状态" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam_chat" = "己方超频状态已结束。" tr "game_announcement_ProjectMode17_OverchargeEndingSoon" = "超频等级下降中" tr "game_announcement_ProjectMode17_OverchargeEndingSoon_chat" = "超频即将结束" tr "game_announcement_ProjectMode17_OverchargeKill_blue" = "超频击杀!" tr "game_announcement_ProjectMode17_OverchargeKill_EnemyTeam" = "敌方超频击杀" tr "game_announcement_ProjectMode17_OverchargeKill_red" = "超频击杀!" tr "game_announcement_ProjectMode17_OverchargeKill_YourTeam" = "超频击杀!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue" = "蓝方正在超频!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue_chat" = "蓝方超频状态已开始!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam" = "敌方正处于超频状态!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam_chat" = "敌方超频状态已开始!" tr "game_announcement_ProjectMode17_OverchargeStarted_red" = "红方正在超频!" tr "game_announcement_ProjectMode17_OverchargeStarted_red_chat" = "红方超频状态已开始!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam" = "正在超频!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam_chat" = "己方超频状态已开始!" tr "game_announcement_ProjectMode17_VictoryImminent_blue" = "红方胜利近在咫尺!" tr "game_announcement_ProjectMode17_VictoryImminent_EnemyTeam" = "胜利近在咫尺!" tr "game_announcement_ProjectMode17_VictoryImminent_red" = "栏方胜利近在咫尺!" tr "game_announcement_ProjectMode17_VictoryImminent_YourTeam" = "敌方胜利近在咫尺!" tr "game_announcement_ProjectMode17_Welcome" = "欢迎来到次级架构:43" tr "game_announcement_replace_ally" = "友方" tr "game_announcement_replace_aminion" = "小兵" tr "game_announcement_replace_aturret" = "塔" tr "game_announcement_replace_blue" = "蓝" tr "game_announcement_replace_blue_cap" = "蓝色" tr "game_announcement_replace_center" = "中心" tr "game_announcement_replace_enemy" = "敌方" tr "game_announcement_replace_first" = "第一" tr "game_announcement_replace_has" = "有" tr "game_announcement_replace_have" = "有" tr "game_announcement_replace_hero" = "英雄" tr "game_announcement_replace_left" = "左" tr "game_announcement_replace_minion" = "小兵" tr "game_announcement_replace_neutral" = "中立生物" tr "game_announcement_replace_neutral_cap" = "野怪" tr "game_announcement_replace_purple" = "紫" tr "game_announcement_replace_purple_cap" = "紫色" tr "game_announcement_replace_red" = "红" tr "game_announcement_replace_red_cap" = "红色" tr "game_announcement_replace_right" = "右" tr "game_announcement_replace_second" = "第二" tr "game_announcement_replace_third" = "第三" tr "game_announcement_replace_turret" = "塔" tr "game_announcement_replace_you" = "你方" tr "game_announcement_replace_yourally" = "友方" tr "game_announcement_replace_yourenemy" = "敌方" tr "game_announcement_SiegeAttacking_blue" = "" tr "game_announcement_SiegeAttacking_EnemyTeam" = "你现在处于防守方的队伍!" tr "game_announcement_SiegeAttacking_red" = "" tr "game_announcement_SiegeAttacking_YourTeam" = "你现在处于进攻方的队伍!" tr "game_announcement_SiegeDefending_blue" = "" tr "game_announcement_SiegeDefending_EnemyTeam" = "你现在处于进攻方的队伍!" tr "game_announcement_SiegeDefending_red" = "" tr "game_announcement_SiegeDefending_YourTeam" = "你现在处于防守方的队伍!" tr "game_announcement_SiegeGeneratorDestroyed" = "水晶发生器已被摧毁!" tr "game_announcement_SiegeGeneratorPlaced" = "水晶发生器已经部署!" tr "game_announcement_SiegeGeneratorRealized_blue" = "蓝方的水晶发生器已完全激活!" tr "game_announcement_SiegeGeneratorRealized_EnemyTeam" = "敌方的水晶发生器已完全激活!" tr "game_announcement_SiegeGeneratorRealized_red" = "红方的水晶发生器已完全激活!" tr "game_announcement_SiegeGeneratorRealized_YourTeam" = "己方的水晶发生器已完全激活!" tr "game_announcement_SiegeMegaLaserFired" = "净化者正在开火!" tr "game_announcement_SiegeRoundEndTeamSwap" = "攻守互换!更快干掉水晶枢纽的一方将赢得比赛!" tr "game_announcement_SiegeSixtySecondsRemaining" = "回合还剩一分钟!" tr "game_announcement_SiegeSpawningTwoCannons_blue" = "红方现在正在生产额外的炮兵!" tr "game_announcement_SiegeSpawningTwoCannons_EnemyTeam" = "额外的友方炮兵正在生产中!" tr "game_announcement_SiegeSpawningTwoCannons_red" = "蓝方现在正在生产额外的炮兵!" tr "game_announcement_SiegeSpawningTwoCannons_YourTeam" = "额外的敌方炮兵正在生产中!" tr "game_announcement_SiegeStart" = "攻城已开始!" tr "game_announcement_SiegeThirtySecondsRemaining" = "回合还剩三十秒!" tr "game_announcement_SiegeWelcomeAnnouncement" = "欢迎来到枢纽攻防战!" tr "game_announcement_slime_Arena_1" = "1" tr "game_announcement_slime_Arena_2" = "2" tr "game_announcement_slime_Arena_3" = "3" tr "game_announcement_slime_enemyteam_battlesled" = "敌方赢得了战场雪橇。" tr "game_announcement_slime_enemyteam_blitz" = "敌方赢得了布里茨的祝福。" tr "game_announcement_slime_enemyteam_catapult" = "敌方赢得了英雄弹射器。" tr "game_announcement_slime_enemyteam_GA" = "敌方赢得了守护天使。" tr "game_announcement_slime_enemyteam_KingPoro" = "敌方赢得了魄罗之王。" tr "game_announcement_slime_enemyteam_mobis" = "敌方赢得了究极云端亚龙。" tr "game_announcement_slime_enemyteam_regen" = "敌方赢得了究极海洋亚龙。" tr "game_announcement_slime_enemyteam_shield" = "敌方赢得了暴风护盾。" tr "game_announcement_slime_enemyteam_statikk" = "敌方赢得了斯塔缇克震击。" tr "game_announcement_slime_enemyteam_urfpotato" = "敌方赢得了阿福的烫手土豆。" tr "game_announcement_slime_eventwin_blue" = "蓝方赢下了这一事件!" tr "game_announcement_slime_eventwin_EnemyTeam" = "敌方赢下了这一事件!" tr "game_announcement_slime_eventwin_red" = "红方赢下了这一事件!" tr "game_announcement_slime_eventwin_YourTeam" = "我方赢下了这一事件!" tr "game_announcement_slime_pushcart_chaosattack" = "攻击方:混沌!" tr "game_announcement_slime_pushcart_chaosdefend" = "防守方:混沌!" tr "game_announcement_slime_pushcart_orderattack" = "攻击方:秩序!" tr "game_announcement_slime_pushcart_orderdefend" = "防守方:秩序!" tr "game_announcement_slime_pushcart_overtime" = "超时!!!" tr "game_announcement_slime_reward_bard" = "@TeamName@现在能用神奇传送门去旅行啦!" tr "game_announcement_slime_reward_battlesled" = "@TeamName@现在能骑着进场了!" tr "game_announcement_slime_reward_bfshield" = "@TeamName@暂时由一层护盾保护着!" tr "game_announcement_slime_reward_blitzcrank" = "@TeamName@刚刚得到更多亲身实践!" tr "game_announcement_slime_reward_catapult" = "@TeamName@现在能被抛掷到行动中了!" tr "game_announcement_slime_reward_GA" = "@TeamName@将在他们下次死亡时复活!" tr "game_announcement_slime_reward_megaoceandrake" = "@TeamName@现在非战斗状态下回复得更快!" tr "game_announcement_slime_reward_mobis" = "@TeamName@现在非战斗状态下移动得更快!" tr "game_announcement_slime_reward_poroking" = "@TeamName@生成了一位魄罗之王作为友军!" tr "game_announcement_slime_reward_statikk" = "@TeamName@现在能在移动后带着连环闪电进行攻击!" tr "game_announcement_slime_reward_urf" = "@TeamName@正在传递着一个无限火力增益!" tr "game_announcement_slime_sudden_death" = "准备好突然死亡吧!" tr "game_announcement_slime_suddendeath_eventstart" = "在敌方摧毁己方水晶枢纽之前先摧毁敌方的!" tr "game_announcement_slime_yourteam_battlesled" = "己方赢得了战场雪橇。" tr "game_announcement_slime_yourteam_blitz" = "我方赢得了布里茨的祝福。" tr "game_announcement_slime_yourteam_catapult" = "我方赢得了英雄弹射器。" tr "game_announcement_slime_yourteam_GA" = "我方赢得了守护天使。" tr "game_announcement_slime_yourteam_KingPoro" = "己方赢得了魄罗之王。" tr "game_announcement_slime_yourteam_mobis" = "我方赢得了究极云端亚龙。" tr "game_announcement_slime_yourteam_regen" = "我方赢得了究极海洋亚龙。" tr "game_announcement_slime_yourteam_shield" = "我方赢得了暴风护盾。" tr "game_announcement_slime_yourteam_statikk" = "我方赢得了斯塔缇克震击。" tr "game_announcement_slime_yourteam_urfpotato" = "我方赢得了阿福的烫手土豆。" tr "game_announcement_SpectatorFirstTowerKill_Blue" = "蓝队已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_SpectatorFirstTowerKill_BlueLower" = "蓝队已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_SpectatorFirstTowerKill_Red" = "红队已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_SpectatorFirstTowerKill_RedLower" = "红队已经摧毁了第一座防御塔!(额外赏金:150金)" tr "game_announcement_StarGuardian_ChannelToStart" = "购买物品,然后一起引导星光!" tr "game_announcement_StarGuardian_EncounterFailed_GameOver" = "希望之光已经熄灭……" tr "game_announcement_StarGuardian_EncounterFailed_OneStockLeft" = "不要放弃……(还剩1次尝试机会)" tr "game_announcement_StarGuardian_EncounterFailed_TwoStockLeft" = "星光不够了……(还剩2次尝试机会)" tr "game_announcement_StarGuardian_EncounterStartBoss" = "大家伙出现!把她除掉!!" tr "game_announcement_StarGuardian_EncounterStartHold" = "坚守阵地!" tr "game_announcement_StarGuardian_EncounterStartRun" = "到达道路的终点,但要当心它们的能量!" tr "game_announcement_StarGuardian_EncounterStartSurvival" = "击退正在入侵的怪兽!" tr "game_announcement_StarGuardian_EncounterSuccess" = "我们做到了!" tr "game_announcement_StarGuardian_final_score_A" = "星之守护者评级:A" tr "game_announcement_StarGuardian_final_score_A_plus" = "星之守护者评级:A+" tr "game_announcement_StarGuardian_final_score_B" = "星之守护者评级:B" tr "game_announcement_StarGuardian_final_score_B_plus" = "星之守护者评级:B+" tr "game_announcement_StarGuardian_final_score_C" = "星之守护者评级:C" tr "game_announcement_StarGuardian_final_score_C_plus" = "星之守护者评级:C+" tr "game_announcement_StarGuardian_final_score_D" = "星之守护者评级:D" tr "game_announcement_StarGuardian_final_score_S" = "星之守护者评级:S" tr "game_announcement_StarGuardian_final_score_S_plus" = "星之守护者评级:S+" tr "game_announcement_StarGuardian_ModeStart" = "城市正在危难中!我们必须终止敌人的入侵!" tr "game_announcement_Tournaments_BandleCityClash" = "欢迎来到班德尔城冠军杯赛!" tr "game_announcement_Tournaments_BilgewaterClash" = "欢迎来到比尔吉沃特冠军杯赛!" tr "game_announcement_Tournaments_DemaciaClash" = "欢迎来到德玛西亚冠军杯赛!" tr "game_announcement_Tournaments_FreljordClash" = "欢迎来到弗雷尔卓德冠军杯赛!" tr "game_announcement_Tournaments_IoniaClash" = "欢迎来到艾欧尼亚冠军杯赛!" tr "game_announcement_Tournaments_NoxusClash" = "欢迎来到诺克萨斯冠军杯赛!" tr "game_announcement_Tournaments_PiltoverClash" = "欢迎来到皮尔特沃夫冠军杯赛!" tr "game_announcement_Tournaments_ShadowIslesClash" = "欢迎来到暗影岛冠军杯赛!" tr "game_announcement_Tournaments_ShurimaClash" = "欢迎来到恕瑞玛冠军杯赛!" tr "game_announcement_Tournaments_SuddenDeath" = "突然死亡法已开始!" tr "game_announcement_Tournaments_TargonClash" = "欢迎来到巨神峰冠军杯赛!" tr "game_announcement_Tournaments_VoidClash" = "欢迎来到虚空之地冠军杯赛!" tr "game_announcement_Tournaments_ZaunClash" = "欢迎来到祖安冠军杯赛!" tr "game_aram_tip_text_buying" = "在离开基地后,你将不能购物。" tr "game_aram_tip_text_noheal" = "召唤师平台将不会治愈你的伤势。" tr "game_aram_tip_title_buying" = "购物限制" tr "game_aram_tip_title_noheal" = "平台回血禁用" tr "game_Asc_points_text" = "+@IntParam1@点数" tr "game_Asc_tip_text_01" = "通过击杀敌人和夺取【恕瑞玛圣物】来获得点数。" tr "game_Asc_tip_text_02" = "使用金色传送器(饰品)来传送到战斗平台上。" tr "game_Asc_tip_text_03" = "击败泽拉斯来飞升并获取强大的力量!" tr "game_Asc_tip_title_01" = "获得点数" tr "game_Asc_tip_title_02" = "传送到战斗中" tr "game_Asc_tip_title_03" = "飞升!" tr "game_Asc_warphelp_text" = "使用金色传送器(饰品)来传送到一个战斗平台上!" tr "game_Assassinate_tip_text_Tip1" = "击杀敌人来积累点数并获得胜利" tr "game_Assassinate_tip_text_Tip2" = "在不回家的情况下击杀三个敌人并获得强化效果" tr "game_Assassinate_tip_title_Tip1" = "获取胜利点数" tr "game_Assassinate_tip_title_Tip2" = "恶魔烙印" tr "game_Bilgewater_quest_text_BuyMerc" = "雇佣一个佣兵
你已经有足够的海妖币来雇佣一个佣兵了。通过商店来雇佣一个佣兵,并让这个佣兵来代替己方的其中一个线上小兵。
" tr "game_Bilgewater_quest_text_UpgradeMerc" = "升级一类佣兵
你已经有足够的海妖币来升级佣兵了。在商店中购买一项升级,来增强己方佣兵的技能。
" tr "game_Bilgewater_quest_title_BuyMerc" = "雇佣一个佣兵" tr "game_Bilgewater_quest_title_UpgradeMerc" = "升级一类佣兵" tr "game_Bilgewater_tip_text_BlackMarket" = "从黑市购买独特的物品" tr "game_Bilgewater_tip_text_Krakens" = "赚取海妖币来雇佣佣兵" tr "game_Bilgewater_tip_text_Mercenaries" = "雇佣佣兵来代替线上小兵" tr "game_Bilgewater_tip_title_BlackMarket" = "黑市" tr "game_Bilgewater_tip_title_Krakens" = "海妖币" tr "game_Bilgewater_tip_title_Mercenaries" = "佣兵" tr "game_bot_Aatrox" = "暗裔剑魔(电脑)" tr "game_bot_Ahri" = "九尾妖狐(电脑)" tr "game_bot_Ahri_defeated" = "别压抑自己。" tr "game_bot_Ahri_greeting" = "我们来找点真正的乐子吧。" tr "game_bot_Ahri_victorious" = "GG!精彩的对局!" tr "game_bot_Akali" = "离群之刺(电脑)" tr "game_bot_Akali_defeated" = "不要错失良机。" tr "game_bot_Akali_greeting" = "动作要轻。" tr "game_bot_Akali_victorious" = "GG!精彩的对局!" tr "game_bot_Alistar" = "牛头酋长(电脑)" tr "game_bot_Alistar_defeated" = "你们很强大!" tr "game_bot_Alistar_greeting" = "谁来与我角力?" tr "game_bot_Alistar_victorious" = "GG!精彩的对局!" tr "game_bot_Amumu" = "殇之木乃伊(电脑)" tr "game_bot_Amumu_defeated" = "我们以后再一起玩吧!" tr "game_bot_Amumu_greeting" = "你们想要交朋友吗?" tr "game_bot_Amumu_victorious" = "GG!精彩的对局!" tr "game_bot_Anivia" = "冰晶凤凰(电脑)" tr "game_bot_Annie" = "黑暗之女(电脑)" tr "game_bot_Annie_defeated" = "提伯斯,我们再玩一局,好不好嘛?" tr "game_bot_Annie_greeting" = "你们好呀!我的小熊想要见见你们……" tr "game_bot_Annie_victorious" = "GG!精彩的对局!" tr "game_bot_Ashe" = "寒冰射手(电脑)" tr "game_bot_Ashe_defeated" = "对弗雷尔卓德而言,这场战役很有价值。" tr "game_bot_Ashe_greeting" = "你们会光宗耀祖的。" tr "game_bot_Ashe_special" = "我会和你碰面的,我的好姐妹!" tr "game_bot_Ashe_victorious" = "GG!精彩的对局!" tr "game_bot_AurelionSol" = "铸星龙王(电脑)" tr "game_bot_Azir" = "沙漠皇帝(电脑)" tr "game_bot_Bard" = "星界游神(电脑)" tr "game_bot_Blitzcrank" = "蒸汽机器人(电脑)" tr "game_bot_Blitzcrank_defeated" = "我的脸正在漏油。" tr "game_bot_Blitzcrank_greeting" = "载入中。推荐启用程序:玩得愉快。" tr "game_bot_Blitzcrank_victorious" = "GG!精彩的对局!" tr "game_bot_Brand" = "复仇焰魂(电脑)" tr "game_bot_Brand_defeated" = "这局还没有结束……" tr "game_bot_Brand_greeting" = "这个世界将被烈火吞噬!" tr "game_bot_Brand_victorious" = "GG!精彩的对局!" tr "game_bot_Braum" = "弗雷尔卓德之心(电脑)" tr "game_bot_Caitlyn" = "皮城女警(电脑)" tr "game_bot_Caitlyn_defeated" = "枪法不错,伙计们。" tr "game_bot_Caitlyn_greeting" = "皮城女警在执勤。" tr "game_bot_Caitlyn_special" = "我为你准备了一份茶点,小约德尔人。" tr "game_bot_Caitlyn_victorious" = "GG!精彩的对局!" tr "game_bot_Camille" = "青钢影(电脑)" tr "game_bot_Cassiopeia" = "魔蛇之拥(电脑)" tr "game_bot_Cassiopeia_defeated" = "下次对付你们的时候,我会倍加留心的。" tr "game_bot_Cassiopeia_greeting" = "我已经迫不及待地想要见你们了。" tr "game_bot_Cassiopeia_special" = "展现下你的本领吧,卡特琳娜!" tr "game_bot_Cassiopeia_victorious" = "GG!精彩的对局!" tr "game_bot_Chogath" = "虚空恐惧(电脑)" tr "game_bot_Chogath_defeated" = "我猜你们已经吃完了最后一口。" tr "game_bot_Chogath_greeting" = "我要把讨厌的人类统统吃掉!" tr "game_bot_Chogath_special" = "感谢你们带来这场吉祥的对局!" tr "game_bot_Chogath_victorious" = "GG!精彩的对局!" tr "game_bot_Corki" = "英勇投弹手(电脑)" tr "game_bot_Darius" = "诺克萨斯之手(电脑)" tr "game_bot_Darius_defeated" = "你们已经证明了自己的实力。" tr "game_bot_Darius_greeting" = "实力,将会说明一切!" tr "game_bot_Darius_victorious" = "GG!精彩的对局!" tr "game_bot_Diana" = "皎月女神(电脑)" tr "game_bot_Draven" = "荣耀行刑官(电脑)" tr "game_bot_DrMundo" = "祖安狂人(电脑)" tr "game_bot_DrMundo_defeated" = "蒙多赢了?" tr "game_bot_DrMundo_greeting" = "遇见你们让蒙多很高兴!" tr "game_bot_DrMundo_special" = "也许是最强的蒙多……蒙多。" tr "game_bot_DrMundo_victorious" = "GG!精彩的对局!" tr "game_bot_Ekko" = "时间刺客(电脑)" tr "game_bot_Elise" = "蜘蛛女皇(电脑)" tr "game_bot_Evelynn" = "痛苦之拥(电脑)" tr "game_bot_Ezreal" = "探险家(电脑)" tr "game_bot_Ezreal_defeated" = "我放水了。" tr "game_bot_Ezreal_greeting" = "准备好应付最强最帅最有人气的英雄了么?" tr "game_bot_Ezreal_victorious" = "GG!精彩的对局!" tr "game_bot_FiddleSticks" = "末日使者(电脑)" tr "game_bot_Fiddlesticks_defeated" = "你们为什么没有害怕?!" tr "game_bot_Fiddlesticks_greeting" = "乌鸦们在盘旋……" tr "game_bot_Fiddlesticks_victorious" = "GG!精彩的对局!" tr "game_bot_Fiora" = "无双剑姬(电脑)" tr "game_bot_Fizz" = "潮汐海灵(电脑)" tr "game_bot_Fizz_defeated" = "嗯……有些鱼腥味。" tr "game_bot_Fizz_greeting" = "我要让你见识下什么是海葬。" tr "game_bot_Fizz_victorious" = "GG!精彩的对局!" tr "game_bot_Galio" = "正义巨像(电脑)" tr "game_bot_Galio_defeated" = "你们的胜利在情理之中。" tr "game_bot_Galio_greeting" = "面对你很荣幸!" tr "game_bot_Galio_victorious" = "GG!精彩的对局!" tr "game_bot_Gangplank" = "海洋之灾(电脑)" tr "game_bot_Gangplank_defeated" = "我要把我得不到的东西统统烧成渣。" tr "game_bot_Gangplank_greeting" = "手枪还是弯刀——我都无所谓." tr "game_bot_Gangplank_victorious" = "GG!精彩的对局!" tr "game_bot_Garen" = "德玛西亚之力(电脑)" tr "game_bot_Garen_defeated" = "战得漂亮。" tr "game_bot_Garen_greeting" = "准备好面对德玛西亚正义吧!" tr "game_bot_Garen_victorious" = "GG!精彩的对局!" tr "game_bot_generic_defeated" = "GG。精彩的对局。" tr "game_bot_generic_greeting" = "祝好运,玩的愉快。" tr "game_bot_generic_victorious" = "GG。精彩的对局。" tr "game_bot_Gnar" = "迷失之牙(电脑)" tr "game_bot_Gragas" = "酒桶(电脑)" tr "game_bot_Graves" = "法外狂徒(电脑)" tr "game_bot_Graves_defeated" = "穷途末路。" tr "game_bot_Graves_greeting" = "你们好啊!呵,你们会好受的。" tr "game_bot_Graves_special" = "啊,崔斯特,我的老伙计,是时候算算旧账了。" tr "game_bot_Graves_victorious" = "GG!精彩的对局!" tr "game_bot_Hecarim" = "战争之影(电脑)" tr "game_bot_Heimerdinger" = "大发明家(电脑)" tr "game_bot_Heimerdinger_defeated" = "我可以把那个做得更好!" tr "game_bot_Heimerdinger_greeting" = "为了伟大的科学!" tr "game_bot_Heimerdinger_victorious" = "GG!精彩的对局!" tr "game_bot_Illaoi" = "海兽祭司(电脑)" tr "game_bot_Irelia" = "刀锋舞者(电脑)" tr "game_bot_Irelia_defeated" = "我们死战到最后一刻了!" tr "game_bot_Irelia_greeting" = "我为艾欧尼亚而战!" tr "game_bot_Irelia_victorious" = "GG!精彩的对局!" tr "game_bot_Ivern" = "翠神(电脑)" tr "game_bot_Janna" = "风暴之怒(电脑)" tr "game_bot_JarvanIV" = "德玛西亚皇子(电脑)" tr "game_bot_JarvanIV_defeated" = "今天算你们赢了。" tr "game_bot_JarvanIV_greeting" = "放马过来……不要留情。" tr "game_bot_JarvanIV_special" = "你的阴谋到此结束了,斯维因。" tr "game_bot_JarvanIV_victorious" = "GG!精彩的对局!" tr "game_bot_Jax" = "武器大师(电脑)" tr "game_bot_Jax_defeated" = "知道最强的武器是什么吗?没错,就是补丁!" tr "game_bot_Jax_greeting" = "有谁想来战个痛快吗?" tr "game_bot_Jax_victorious" = "GG!精彩的对局!" tr "game_bot_Jayce" = "未来守护者(电脑)" tr "game_bot_Jhin" = "戏命师(电脑)" tr "game_bot_Jhin_defeated" = "我会让你名扬天下。" tr "game_bot_Jhin_greeting" = "这就是你的谢幕。" tr "game_bot_Jhin_victorious" = "GG!精彩的对局!" tr "game_bot_Jinx" = "暴走萝莉(电脑)" tr "game_bot_Jinx_defeated" = "我有最美好的初衷!" tr "game_bot_Jinx_greeting" = "都恐慌起来吧!" tr "game_bot_Jinx_victorious" = "GG!精彩的对局!" tr "game_bot_Kalista" = "复仇之矛(电脑)" tr "game_bot_Karma" = "天启者(电脑)" tr "game_bot_Karthus" = "死亡颂唱者(电脑)" tr "game_bot_Karthus_defeated" = "我会在我的书里给你们留一页的。" tr "game_bot_Karthus_greeting" = "我将为你们展示,生命的替代品。" tr "game_bot_Karthus_special" = "吾之歌曲,名为死亡。" tr "game_bot_Karthus_victorious" = "GG!精彩的对局!" tr "game_bot_Kassadin" = "虚空行者(电脑)" tr "game_bot_Katarina" = "不祥之刃(电脑)" tr "game_bot_Katarina_defeated" = "死人总比呆子强。" tr "game_bot_Katarina_greeting" = "开始大杀特杀吧!" tr "game_bot_Katarina_victorious" = "GG!精彩的对局!" tr "game_bot_Kayle" = "正义天使(电脑)" tr "game_bot_Kayle_defeated" = "无论胜负,始终如一。" tr "game_bot_Kayle_greeting" = "你们应该被审判。" tr "game_bot_Kayle_special" = "我将押送你去法庭,莫甘娜!" tr "game_bot_Kayle_victorious" = "GG!精彩的对局!" tr "game_bot_Kayn" = "" tr "game_bot_Kennen" = "狂暴之心(电脑)" tr "game_bot_Khazix" = "虚空掠夺者(电脑)" tr "game_bot_Kindred" = "永猎双子(电脑)" tr "game_bot_Kled" = "暴怒骑士(电脑)" tr "game_bot_KogMaw" = "深渊巨口(电脑)" tr "game_bot_KogMaw_defeated" = "还是很饿……" tr "game_bot_KogMaw_greeting" = "噢,好吃的!" tr "game_bot_KogMaw_victorious" = "GG!精彩的对局!" tr "game_bot_Leblanc" = "诡术妖姬(电脑)" tr "game_bot_LeeSin" = "盲僧(电脑)" tr "game_bot_Leona" = "曙光女神(电脑)" tr "game_bot_Leona_defeated" = "哎,太阳再次落山了。" tr "game_bot_Leona_greeting" = "太阳,将会照耀战场!" tr "game_bot_Leona_special" = "你会为你的异端邪说付出代价的,黛安娜!" tr "game_bot_Leona_victorious" = "GG!精彩的对局!" tr "game_bot_Lissandra" = "冰霜女巫(电脑)" tr "game_bot_Lucian" = "圣枪游侠(电脑)" tr "game_bot_Lucian_defeated" = "赛娜……我辜负了你……" tr "game_bot_Lucian_greeting" = "你们将被净化。" tr "game_bot_Lucian_special" = "你死定了,锤石。" tr "game_bot_Lucian_victorious" = "GG!精彩的对局! " tr "game_bot_Lulu" = "仙灵女巫(电脑)" tr "game_bot_Lux" = "光辉女郎(电脑)" tr "game_bot_Lux_defeated" = "黑暗之中,总有光明!" tr "game_bot_Lux_greeting" = "让我们来场光芒四射的战役吧!" tr "game_bot_Lux_victorious" = "GG!精彩的对局!" tr "game_bot_Malphite" = "熔岩巨兽(电脑)" tr "game_bot_Malphite_defeated" = "等等……我输了?" tr "game_bot_Malphite_greeting" = "摇滚吧!" tr "game_bot_Malphite_victorious" = "GG!精彩的对局!" tr "game_bot_Malzahar" = "虚空先知(电脑)" tr "game_bot_Malzahar_defeated" = "虚空绝不接受失败。" tr "game_bot_Malzahar_greeting" = "你的命运已被预言!" tr "game_bot_Malzahar_special" = "你的天赋应该用来为虚空服务,卡萨丁。" tr "game_bot_Malzahar_victorious" = "GG!精彩的对局!" tr "game_bot_Maokai" = "扭曲树精(电脑)" tr "game_bot_Maokai_defeated" = "这就是人们所说的“被蹂躏”么?" tr "game_bot_Maokai_greeting" = "不要忤逆自然!" tr "game_bot_Maokai_victorious" = "GG!精彩的对局!" tr "game_bot_MasterYi" = "无极剑圣(电脑)" tr "game_bot_MasterYi_defeated" = "你们的本领很高超!" tr "game_bot_MasterYi_greeting" = "我们会领悟,我们的道路通往何处。" tr "game_bot_MasterYi_special" = "我们来好好检验下彼此的本领吧,齐天大圣。" tr "game_bot_MasterYi_victorious" = "GG!精彩的对局!" tr "game_bot_MissFortune" = "赏金猎人(电脑)" tr "game_bot_MissFortune_defeated" = "别骄傲。我会回来的!" tr "game_bot_MissFortune_greeting" = "好运今天会眷顾谁呢?" tr "game_bot_MissFortune_special" = "准备好你的那些桔子哟,船长!" tr "game_bot_MissFortune_victorious" = "GG!精彩的对局!" tr "game_bot_MonkeyKing" = "齐天大圣(电脑)" tr "game_bot_MonkeyKing_defeated" = "吃一堑,长一智。" tr "game_bot_MonkeyKing_greeting" = "全力以赴!" tr "game_bot_MonkeyKing_special" = "无极剑圣,我已经做好和你交手的准备了。" tr "game_bot_MonkeyKing_victorious" = "GG!精彩的对局!" tr "game_bot_Mordekaiser" = "铁铠冥魂(电脑)" tr "game_bot_Morgana" = "堕落天使(电脑)" tr "game_bot_Morgana_defeated" = "我绝不放弃……" tr "game_bot_Morgana_greeting" = "我会让你们所有人都痛苦!" tr "game_bot_Morgana_special" = "我们做个了断吧,凯尔!" tr "game_bot_Morgana_victorious" = "GG!精彩的对局!" tr "game_bot_Nami" = "唤潮鲛姬(电脑)" tr "game_bot_Nami_defeated" = "吸个饱。" tr "game_bot_Nami_greeting" = "和潮汐一样可靠。" tr "game_bot_Nami_victorious" = "GG!精彩的对局!" tr "game_bot_Nasus" = "沙漠死神(电脑)" tr "game_bot_Nasus_defeated" = "命运之轮不会停止运转。" tr "game_bot_Nasus_greeting" = "我们开始了新的轮回!" tr "game_bot_Nasus_special" = "我会毫不犹疑地阻止你的,雷克顿!" tr "game_bot_Nasus_victorious" = "GG!精彩的对局!" tr "game_bot_Nautilus" = "深海泰坦(电脑)" tr "game_bot_Nidalee" = "狂野女猎手(电脑)" tr "game_bot_Nidalee_defeated" = "我觉得你们对野生动物并不陌生。" tr "game_bot_Nidalee_greeting" = "我超爱玩猫捉老鼠的。" tr "game_bot_Nidalee_victorious" = "GG!精彩的对局!" tr "game_bot_Nocturne" = "永恒梦魇(电脑)" tr "game_bot_Nocturne_defeated" = "你是我的梦魇么?我才是你的噩梦!" tr "game_bot_Nocturne_greeting" = "暮色降临了。" tr "game_bot_Nocturne_victorious" = "GG!精彩的对局!" tr "game_bot_Nunu" = "雪原双子(电脑)" tr "game_bot_Nunu_defeated" = "这局有很多乐子。" tr "game_bot_Nunu_greeting" = "我们上吧!" tr "game_bot_Nunu_victorious" = "GG!精彩的对局!" tr "game_bot_Olaf" = "狂战士(电脑)" tr "game_bot_Olaf_defeated" = "所到之处,寸草不生!" tr "game_bot_Olaf_greeting" = "终于有点乐子了!" tr "game_bot_Olaf_victorious" = "GG!精彩的对局!" tr "game_bot_Orianna" = "发条魔灵(电脑)" tr "game_bot_Orianna_defeated" = "为什么他们让你破损了?" tr "game_bot_Orianna_greeting" = "这是场有趣的游戏。" tr "game_bot_Orianna_victorious" = "GG!精彩的对局!" tr "game_bot_Pantheon" = "不屈之枪(电脑)" tr "game_bot_Pantheon_defeated" = "荣誉驱使着我!" tr "game_bot_Pantheon_greeting" = "你的命运被封印了!" tr "game_bot_Pantheon_victorious" = "GG!精彩的对局!" tr "game_bot_Poppy" = "钢铁大师(电脑)" tr "game_bot_PracticeTool_TargetDummy" = "目标假人" tr "game_bot_Quinn" = "德玛西亚之翼(电脑)" tr "game_bot_Rammus" = "披甲龙龟(电脑)" tr "game_bot_Rammus_defeated" = "好的!" tr "game_bot_Rammus_greeting" = "好的。" tr "game_bot_Rammus_victorious" = "GG!精彩的对局!" tr "game_bot_RekSai" = "虚空遁地兽(电脑)" tr "game_bot_Renekton" = "荒漠屠夫(电脑)" tr "game_bot_Renekton_defeated" = "有朝一日,你们也会忍受痛苦的!" tr "game_bot_Renekton_greeting" = "我会把你们碎尸万段的!" tr "game_bot_Renekton_special" = "你逃不出我的掌心的,内瑟斯!" tr "game_bot_Renekton_victorious" = "GG!精彩的对局!" tr "game_bot_Rengar" = "傲之追猎者(电脑)" tr "game_bot_Riven" = "放逐之刃(电脑)" tr "game_bot_Riven_defeated" = "我的斗志还没有失去!" tr "game_bot_Riven_greeting" = "我已经觉醒。" tr "game_bot_Riven_victorious" = "GG!精彩的对局!" tr "game_bot_Rumble" = "机械公敌(电脑)" tr "game_bot_Ryze" = "符文法师(电脑)" tr "game_bot_Ryze_defeated" = "你们很有前途!" tr "game_bot_Ryze_greeting" = "我将为你们展示奥术魔法。" tr "game_bot_Ryze_victorious" = "GG!精彩的对局!" tr "game_bot_Sejuani" = "北地之怒(电脑)" tr "game_bot_SG_ChoGath" = "" tr "game_bot_SG_KhaZix" = "" tr "game_bot_SG_KogMaw" = "" tr "game_bot_SG_RekSai" = "" tr "game_bot_SG_Skarner" = "" tr "game_bot_SG_VelKoz" = "" tr "game_bot_Shaco" = "恶魔小丑(电脑)" tr "game_bot_Shen" = "暮光之眼(电脑)" tr "game_bot_Shen_defeated" = "这一次……均衡更青睐你们。" tr "game_bot_Shen_greeting" = "永不松懈之眼正在注视着你们。" tr "game_bot_Shen_victorious" = "GG!精彩的对局!" tr "game_bot_Shyvana" = "龙血武姬(电脑)" tr "game_bot_Shyvana_defeated" = "魔龙没有悔恨可言。" tr "game_bot_Shyvana_greeting" = "我喜欢战斗前的宁静。" tr "game_bot_Shyvana_victorious" = "GG!精彩的对局!" tr "game_bot_Singed" = "炼金术士(电脑)" tr "game_bot_Sion" = "亡灵勇士(电脑)" tr "game_bot_Sion_defeated" = "我要去磨我的斧头了。" tr "game_bot_Sion_greeting" = "又有些头颅要飞起来了。" tr "game_bot_Sion_victorious" = "GG!精彩的对局!" tr "game_bot_Sivir" = "战争女神(电脑)" tr "game_bot_Sivir_defeated" = "一场精彩的战役!" tr "game_bot_Sivir_greeting" = "你们自以为可以躲得过我的回旋飞刃吗?" tr "game_bot_Sivir_victorious" = "GG!精彩的对局!" tr "game_bot_Skarner" = "水晶先锋(电脑)" tr "game_bot_SLIME_ScuttleRacer" = "" tr "game_bot_Sona" = "琴瑟仙女(电脑)" tr "game_bot_Sona_defeated" = "o(TヘTo) " tr "game_bot_Sona_greeting" = "(≧∀≦)♪" tr "game_bot_Sona_victorious" = "GG!精彩的对局!" tr "game_bot_Soraka" = "众星之子(电脑)" tr "game_bot_Soraka_defeated" = "也许众星会记住这一天!" tr "game_bot_Soraka_greeting" = "作战时,要摒弃内心的愤怒!" tr "game_bot_Soraka_special" = "你的罪恶将遭到报应,沃里克。" tr "game_bot_Soraka_victorious" = "GG!精彩的对局!" tr "game_bot_Swain" = "诺克萨斯统领(电脑)" tr "game_bot_Swain_defeated" = "你们的计策更高明!" tr "game_bot_Swain_greeting" = "来见证诺克萨斯的实力吧!" tr "game_bot_Swain_special" = "可怜的皇子!" tr "game_bot_Swain_victorious" = "GG!精彩的对局!" tr "game_bot_Syndra" = "暗黑元首(电脑)" tr "game_bot_TahmKench" = "河流之王(电脑)" tr "game_bot_Taliyah" = "岩雀(电脑)" tr "game_bot_Talon" = "刀锋之影(电脑)" tr "game_bot_Taric" = "瓦洛兰之盾(电脑)" tr "game_bot_Taric_defeated" = "真粗暴。" tr "game_bot_Taric_greeting" = "我已经装备好属于这个场合的宝石了。" tr "game_bot_Taric_special" = "墨菲特,不要带着石头和宝石战斗。" tr "game_bot_Taric_victorious" = "GG!精彩的对局!" tr "game_bot_Teemo" = "迅捷斥候(电脑)" tr "game_bot_Teemo_defeated" = "绝对不要低估斥候戒律的威力!" tr "game_bot_Teemo_greeting" = "我去前面探探路!" tr "game_bot_Teemo_victorious" = "GG!精彩的对局!" tr "game_bot_Thresh" = "魂锁典狱长(电脑)" tr "game_bot_Tristana" = "麦林炮手(电脑)" tr "game_bot_Tristana_defeated" = "好吧,我起码见过一次爆炸的火花!" tr "game_bot_Tristana_greeting" = "准备好观看焰火了吗?" tr "game_bot_Tristana_victorious" = "GG!精彩的对局!" tr "game_bot_Trundle" = "巨魔之王(电脑)" tr "game_bot_Trundle_defeated" = "等一下!我还没弄完呢!" tr "game_bot_Trundle_greeting" = "我让这次战斗的所有人都美了一些!" tr "game_bot_Trundle_victorious" = "GG!精彩的对局!" tr "game_bot_Tryndamere" = "蛮族之王(电脑)" tr "game_bot_TwistedFate" = "卡牌大师(电脑)" tr "game_bot_Twitch" = "瘟疫之源(电脑)" tr "game_bot_Udyr" = "兽灵行者(电脑)" tr "game_bot_Udyr_defeated" = "你们的姿态很娴熟!" tr "game_bot_Udyr_greeting" = "你们会用什么招式?" tr "game_bot_Udyr_victorious" = "GG!精彩的对局!" tr "game_bot_Urgot" = "无畏战车(电脑)" tr "game_bot_Varus" = "惩戒之箭(电脑)" tr "game_bot_Vayne" = "暗夜猎手(电脑)" tr "game_bot_Vayne_defeated" = "我闻到了黑魔法的味道。" tr "game_bot_Vayne_greeting" = "我会让你死得很痛快的。" tr "game_bot_Vayne_victorious" = "GG!精彩的对局!" tr "game_bot_Veigar" = "邪恶小法师(电脑)" tr "game_bot_Veigar_defeated" = "不!不!不!这局还没结束呢!" tr "game_bot_Veigar_greeting" = "这局很快就会结束的!等着瞧……" tr "game_bot_Veigar_victorious" = "GG!精彩的对局!" tr "game_bot_Velkoz" = "虚空之眼(电脑)" tr "game_bot_Vi" = "皮城执法官(电脑)" tr "game_bot_Viktor" = "机械先驱(电脑)" tr "game_bot_Vladimir" = "猩红收割者(电脑)" tr "game_bot_Vladimir_defeated" = "你们的血液,导致了我的毁灭!" tr "game_bot_Vladimir_greeting" = "啊,战场上又有新鲜的血液了。" tr "game_bot_Vladimir_victorious" = "GG!精彩的对局!" tr "game_bot_Volibear" = "雷霆咆哮(电脑)" tr "game_bot_Volibear_defeated" = "就应该这么做。" tr "game_bot_Volibear_greeting" = "力量与智慧指引着我。" tr "game_bot_Volibear_victorious" = "GG!精彩的对局!" tr "game_bot_Warwick" = "祖安怒兽(电脑)" tr "game_bot_Warwick_defeated" = "是时候跑路了!" tr "game_bot_Warwick_greeting" = "我可以闻到你们的恐惧!" tr "game_bot_Warwick_special" = "我会吃掉你的心脏的,众星之子。" tr "game_bot_Warwick_victorious" = "GG!精彩的对局!" tr "game_bot_Xerath" = "远古巫灵(电脑)" tr "game_bot_Xerath_defeated" = "你们的魔力……强大得可怕……" tr "game_bot_Xerath_greeting" = "见识下最纯净形态下的魔力吧!" tr "game_bot_Xerath_victorious" = "GG!精彩的对局!" tr "game_bot_XinZhao" = "德邦总管(电脑)" tr "game_bot_XinZhao_defeated" = "我的战意仍然坚不可摧!" tr "game_bot_XinZhao_greeting" = "猛士生于沙场!" tr "game_bot_XinZhao_victorious" = "GG!精彩的对局!" tr "game_bot_Yasuo" = "疾风剑豪(电脑)" tr "game_bot_Yasuo_defeated" = "如欲赴死,易如反掌。" tr "game_bot_Yasuo_greeting" = "还是别出招了,反正是我赢。" tr "game_bot_Yasuo_victorious" = "GG!精彩的对局!" tr "game_bot_Yorick" = "牧魂人(电脑)" tr "game_bot_Yorick_defeated" = "胜利……悄悄溜走了。" tr "game_bot_Yorick_greeting" = "我们该起来迎接这次挑战了。" tr "game_bot_Yorick_victorious" = "GG!精彩的对局!" tr "game_bot_Zac" = "生化魔人(电脑)" tr "game_bot_Zed" = "影流之主(电脑)" tr "game_bot_Ziggs" = "爆破鬼才(电脑)" tr "game_bot_Ziggs_defeated" = "不不不不,我的引线都纠缠到一起了。" tr "game_bot_Ziggs_greeting" = "该走了快走吧现在开始爆了个炸吧!" tr "game_bot_Ziggs_victorious" = "GG!精彩的对局!" tr "game_bot_Zilean" = "时光守护者(电脑)" tr "game_bot_Zilean_defeated" = "嗯,如果我没记错的话,我们下局会赢。" tr "game_bot_Zilean_greeting" = "我感觉我已经打过这场对局了。" tr "game_bot_Zilean_victorious" = "GG!精彩的对局!" tr "game_bot_Zyra" = "荆棘之兴(电脑)" tr "game_bot_Zyra_defeated" = "这场丰收属于你。" tr "game_bot_Zyra_greeting" = "看清脚下,这是我的花园。" tr "game_bot_Zyra_victorious" = "GG!精彩的对局!" tr "game_buff_combattext_ODYSSEY_XinZhaoR" = "免疫!" tr "game_buff_description_KledPassive" = "怯战蜥蜴斯嘎尔" tr "game_buff_displayname_SionPassiveZombie" = "死亡荣耀" tr "game_buff_rank_DragonSlayer1" = "巨龙:+进攻属性增幅!" tr "game_buff_rank_DragonSlayer2" = "巨龙:+烧塔能力!" tr "game_buff_rank_DragonSlayer3" = "巨龙:+移动速度!" tr "game_buff_rank_DragonSlayer4" = "巨龙:+塔伤减免!" tr "game_buff_rank_DragonSlayer5" = "巨龙:+燃烧!增益加成翻倍!" tr "game_buff_tooltip_3907Buff" = "缚法宝珠
这个单位已激活,因而获得了法术强度提升和爆发性的移动速度加成。
来自:@SourceName@" tr "game_buff_tooltip_3907Counter" = "缚法宝珠
在激活时获得不断衰减的移动速度加成和法术强度,数值基于效果的层数。
来自:@SourceName@" tr "game_buff_tooltip_Absolute_Zero" = "绝对零度周围敌方单位移动速度被减缓。技能释放结束后,仍在该区域内的敌人将受到大量魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Absolute_Zero_Shield" = "绝对零度这个单位被绝对零度的护盾所保护。来自:@SourceName@" tr "game_buff_tooltip_Abyssal_Scepter" = "深渊面具 光环这个单位会承受提升过的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "深渊面具 光环附近的敌人会受到提升过的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion" = "军团光环附近友军单位的魔法抗性得到了提升。来自:@SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "军团光环这个单位的魔法抗性得到了提升。来自: @SourceName@" tr "game_buff_tooltip_AhriFoxFire" = "妖异狐火阿狸召唤出妖异的狐火环绕自身,随后这些狐火会自动寻找附近的敌人进行攻击。来自:@SourceName@" tr "game_buff_tooltip_AhriPassive" = "瓦斯塔亚的优雅当阿狸在@f2@秒内对一个英雄造成了@f1@次技能命中,她就会获得@f3*100@%移动速度,持续@f5@秒(@f6@秒冷却时间)。" tr "game_buff_tooltip_AhriSeduce" = "被魅惑了这个单位正在意乱情迷地走向阿狸。来自:@SourceName@" tr "game_buff_tooltip_AhriSeduceDoom" = "致命诱惑阿狸的技能会对这个单位造成更多伤害。来自:@SourceName@" tr "game_buff_tooltip_AhriSoulCrusher" = "摄魂夺魄阿狸的下一个【欺诈宝珠】会治疗自身,在每次命中敌人时都会治疗她。来自:@SourceName@" tr "game_buff_tooltip_AhriSoulCrusherCounter" = "摄魂夺魄在阿狸获得9层效果后,她的下一个【欺诈宝珠】在每次命中敌人时都会治疗她。来自:@SourceName@" tr "game_buff_tooltip_AhriTumble" = "灵魄突袭阿狸可以激活灵魄突袭。来自:@SourceName@" tr "game_buff_tooltip_AlistarE" = "践踏阿利斯塔可以无视单位的碰撞体积并且会对附近敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_AlistarEAttack" = "被激怒阿利斯塔的下次对敌方英雄发起的普攻将造成额外魔法伤害和晕眩效果。来自:@SourceName@" tr "game_buff_tooltip_AlistarPassive" = "凯旋怒吼当阿利斯塔晕眩或强制位移敌方英雄,或是附近敌人死亡时,他会获得一层凯旋效果。在@f4@层效果时,阿利斯塔会治疗自身@f1@生命值并且他附近的所有友方英雄会回复@f2@生命值(@f3@秒冷却时间)。

在此技能冷却期间,阿利斯塔无法获得凯旋效果。

敌方英雄和史诗级野怪的死亡,会使阿利斯塔的怒吼获得完全充能。
" tr "game_buff_tooltip_AlistarPassiveStacks" = "凯旋怒吼当阿利斯塔晕眩或强制位移敌方英雄,或是附近敌人死亡时,他会获得凯旋层数。在@f1@层效果时,阿利斯塔会治疗自身和他附近的所有友方英雄。" tr "game_buff_tooltip_Alpha_Strike" = "阿尔法突袭此单位即将受到物理伤害。来自:@SourceName@" tr "game_buff_tooltip_Alpha_Striking" = "阿尔法突袭易大师正在敌群之中冲锋陷阵,并对它们造成大量物理伤害。来自:@SourceName@" tr "game_buff_tooltip_AniviaIced" = "冻结!这个单位会被自艾尼维亚的霜寒刺骨造成双倍伤害。来自:@SourceName@" tr "game_buff_tooltip_AramSpeedShrineBuff" = "速度神殿该单位移动速度得到了30%的提高。这个效果会持续到该单位受到伤害,或者靠近了一名敌方英雄为止。来自:@SourceName@ " tr "game_buff_tooltip_AscBuff" = "飞升这个英雄已经飞升了。
法力和能量消耗减少100%
技能的生命消耗减少50%
+@f1@生命值
+@f2@攻击力
+@f3@法术强度
+@f4@%护甲穿透
+@f4@%魔法穿透
+25%冷却缩减

所受的治疗和生命回复效果减少50%
在飞升状态下,将总能被敌方看见,即使是在潜行中或是在草丛中。
来自:@SourceName@" tr "game_buff_tooltip_AscBuff_Xerath" = "上古飞升者泽拉斯所受的伤害减少@f1@%。
泽拉斯是无法食用的,并且不能被【Q吞噬】或者【R盛宴】所击杀。

“我是人类的意志,不受血肉之躯的限制。”
来自:@SourceName@" tr "game_buff_tooltip_AscWarp" = "金色传送器这个单位目前正在传送到战斗平台上。来自:@SourceName@" tr "game_buff_tooltip_AscWarpProtection" = "凤凰曙光这个单位刚刚传送完,并且暂时处于被保护状态。

“被太阳的铁砧重铸过的英雄将无所畏惧。”
来自:@SourceName@" tr "game_buff_tooltip_AsheCritChance" = "全神贯注艾希在不攻击时会积累全神贯注的效果。在到达100层时,她的下一次普通攻击将会暴击。来自: @SourceName@ " tr "game_buff_tooltip_AsheCritChanceReady" = "全神贯注艾希可以施放专注射击。来自: @SourceName@ " tr "game_buff_tooltip_AshePassive" = "冰霜射击技能和攻击会使目标减速@f1@%,持续2秒。攻击总会对被施加了【冰霜射击】效果的敌人造成@f3@%(+@f4@%)伤害(能从暴击几率、暴击伤害等暴击修正属性中获得提升)。

艾希的暴击不造成额外伤害,而是会将【冰霜射击】的减速效果提升至@f2@%,这个减速效果会持续衰减。
" tr "game_buff_tooltip_AshePassiveNeutralDebuff" = "冰霜射击这个单位会受到来自艾希的额外伤害。来自:@SourceName@" tr "game_buff_tooltip_AshePassiveSlow" = "冰霜射击这个单位被减速了@f1@%。来自:@SourceName@" tr "game_buff_tooltip_AsheQ" = "射手的专注艾希正在聚集全神贯注效果。来自:@SourceName@" tr "game_buff_tooltip_AsheQAttack" = "射手的专注艾希的下次普攻会发射额外的箭矢。来自:@SourceName@" tr "game_buff_tooltip_AsheQCastReady" = "射手的专注艾希已经叠好了她的全神贯注效果,并且可以释放一系列的强力攻击。来自:@SourceName@" tr "game_buff_tooltip_AssassinMode_KillstreakBuff" = "恶魔烙印你已经化身为恶魔,在你造成伤害前都会处于隐形状态。如果你在这个状态下对英雄造成伤害的话,你将造成相当于目标英雄20%最大生命值的额外真实伤害。" tr "game_buff_tooltip_AssassinMode_KillstreakReady" = "恶魔烙印 正在形成一旦你脱离战斗4秒,你将进入恶魔形态,变为隐形状态并将造成额外伤害。" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_ResistantSkin" = "偏转护甲这个单位所受的来自远程攻击的伤害减少@f1@%,并且免疫所有控制效果。来自:@SourceName@" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_Vulnerable" = "魔眼恶魔先锋更易被来自背后的攻击所伤。来自:@SourceName@" tr "game_buff_tooltip_AssassinMode_OutOfCombatVisualBuff" = "腥红契约献祭指引着你的杀戮。
你的主动型装备和召唤师技能有50%冷却缩减。
在非战斗状态下,你会获得额外的移动速度、法力回复,并且你的终极技能会冷却得更快。
" tr "game_buff_tooltip_AuraofDespair" = "绝望光环附近敌人每秒受到伤害。来自:@SourceName@" tr "game_buff_tooltip_AuraofDespairDamage" = "绝望光环这个单位每秒都在损失生命值的一部分。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolEDisplaySpeed" = "星流横溢因为沿直线移动了一段距离,奥瑞利安·索尔获得了@f1@%移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolELinearFlight" = "星流横溢奥瑞利安·索尔正在飞行——他可以看见隔着地形的单位,但也会被隔着地形的单位看见。承受伤害会使他着陆。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolPassive" = "星原之准
三颗行星环绕着奥瑞利安·索尔,造成@f1@(+@f3@)魔法伤害并秒杀生命值低于@f4@的小兵。

任何阻止施法的减益效果都会使护体行星失效。即使奥瑞利安·索尔在草丛时,敌方仍能看到护体行星。
" tr "game_buff_tooltip_AurelionSolQHaste" = "星河急涌 - 加速奥瑞利安·索尔在追逐他新近形成的星核时会移动得更快。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolQStun" = "星河急涌 - 晕眩这个单位已被【星河急涌】所晕眩。它无法做出任何动作。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolRKnockback" = "星弦高落这个单位被震离奥瑞利安·索尔。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolRSlow" = "星弦高落这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_AurelionSolWActive" = "星穹暴涨奥瑞利安·索尔的护体行星的轨道半径和伤害得到了提升。来自:@SourceName@" tr "game_buff_tooltip_AzirEShield" = "流沙移形阿兹尔获得了一层抵挡伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_AzirPassive" = "恕瑞玛的传承阿兹尔可以从一座防御塔的废墟中召唤出太阳圆盘,但每@f1@秒只能召唤1次。 这座防御塔会获得@f3@攻击力加成,但会在@f2@秒里持续瓦解。

点击一座防御塔的废墟,来激活【恕瑞玛的传承】。敌方的召唤水晶塔和水晶枢纽处塔对此技能免疫。
" tr "game_buff_tooltip_AzirPassiveAvailable" = "太阳圆盘阿兹尔已经准备好让恕瑞玛从废墟中复兴了。他可以在一座被摧毁的防御塔上召唤太阳圆盘。" tr "game_buff_tooltip_AzirQSlow" = "狂沙猛攻这个单位被阿兹尔的狂沙猛攻减速了。来自:@SourceName@" tr "game_buff_tooltip_AzirRBump" = "禁军之墙这个单位正在被禁军之墙击退。来自:@SourceName@" tr "game_buff_tooltip_AzirRHaste" = "果决军令这个单位的攻击速度已得到极大提升。来自:@SourceName@" tr "game_buff_tooltip_Backstab" = "背刺萨科从目标背后发动的普攻会产生暴击,造成@f1@%(+@f4@)伤害(对野怪为@f3@%)。

无法在@f2@秒里重复对相同目标进行背刺。这个技能的冷却时间会从冷却缩减中获得收益。
" tr "game_buff_tooltip_Bag_of_Tea" = "一包茶该单位回复生命值和魔力值。来自:@SourceName@" tr "game_buff_tooltip_BansheesVeil" = "女妖面纱用在此单位上的下一个有害技能将没有效果。来自:@SourceName@" tr "game_buff_tooltip_BardEDoorMovement" = "神奇旅程这个单位正在一次神奇旅程中。来自:@SourceName@" tr "game_buff_tooltip_BardPChimePickupSpeedBoost" = "调和之音移动速度调和之音已经给了巴德一层可叠加的移动速度加成。它会在巴德进入战斗状态后消逝。来自:@SourceName@" tr "game_buff_tooltip_BardPDisplayChimeCount" = "旅者的召唤 — 已收集的调和之音巴德到目前为止已经收集了这么多调和之音!来自:@SourceName@" tr "game_buff_tooltip_BardPDisplayRequiredChimes" = "下次升级所需的调和之音巴德还需要收集这么多调和之音才能完成下一次木灵升级。来自:@SourceName@" tr "game_buff_tooltip_BardPDisplaySpiritTimer" = "旅者的召唤 — 正在装填巴德正在用演奏吸引另一个木灵。来自:@SourceName@" tr "game_buff_tooltip_BardPSpiritAmmoCount" = "旅者的召唤 — 木灵跟随者的数量巴德有这么多木灵在跟随着他。将有一个木灵去强化巴德的下次普攻。来自:@SourceName@" tr "game_buff_tooltip_BardPSpiritMissileSlow" = "旅者的召唤 — 木灵减速一个协助巴德攻击的木灵对这个目标造成了减速效果。来自:@SourceName@" tr "game_buff_tooltip_BardQInitialTargetDebuff" = "星界束缚 — 减速星界束缚的首发弹体命中了这个单位。这个单位因此受到减速效果。来自:@SourceName@" tr "game_buff_tooltip_BardQShackleDebuff" = "星界束缚 — 晕眩星界束缚命中了墙体或两个敌方目标。这个单位因此受到晕眩效果。来自:@SourceName@" tr "game_buff_tooltip_BardRStasis" = "调和命运这个单位免疫伤害,但无法进行任何动作。来自:@SourceName@" tr "game_buff_tooltip_BardWActualHealing" = "" tr "game_buff_tooltip_BardWSpeedBoost" = "游神圣坛的速度加成这个单位因拜访了一座游神圣坛而获得了移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_BerserkBuff" = "狂暴这个单位的攻击速度提升了50%,并且攻击力提升了30%,但护甲和魔抗减少了30%。来自:@SourceName@" tr "game_buff_tooltip_BilgewaterARAMAura" = "屠夫之桥光环这个单位拥有:
法力回复加成
被动获取经验值
减少50%对友方的治疗效果
来自:@SourceName@" tr "game_buff_tooltip_BilgewaterCutlass" = "比尔吉沃特之击该单位被减速。来自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11" = "锋鳍锋鳍技能(等级@f1@):
0: 锋鳍拥有100%攻击速度加成。
1: 在以英雄为仇恨目标时,会获得额外移动速度并且无视单位碰撞。锋鳍不会丢失对敌方英雄的仇恨。
2: 锋鳍的每第三次攻击造成额外物理伤害。
3: 每一波兵都将产生两只锋鳍。

锋鳍加成: +@f9@护甲穿透 (等级@f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)
来自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11Ring" = "锋鳍之噬这个单位正在被锋鳍所标记。每第三次连续的攻击将会消耗标记并造成三倍伤害。来自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary12" = "铁背铁背技能(等级@f1@):
0: 铁背所承受的来自防御塔的伤害减少25%。
1: 铁背获得一个周期性的护盾,可用来格挡下一次英雄普攻或防御塔攻击。
2: 在护盾处于激活状态时,铁背所受的来自小兵的伤害降低。
3: 铁背的护盾产生频率大大提升。

铁背加成: 对敌方建筑物造成+@f9@%伤害 (等级@f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)
来自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary13" = "炮蟹炮蟹技能(等级@f1@):
0: 炮蟹将射出第二发炮弹,对附近的一名敌方英雄造成半额伤害。
1: 炮蟹在每次命中一名敌方英雄时,都会获得一层可叠加的攻速加成。
2: 炮蟹对命中的敌方英雄造成双倍伤害。
3: 炮蟹还会在命中敌方小兵时施加攻击特效,并且它们会朝着附近的所有敌方英雄开火。

炮蟹加成: +@f9@攻击距离 (等级 @f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)
来自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary14" = "眼贝眼贝技能(等级@f1@):
0: 眼贝周期性地为友方小兵提供格挡魔法伤害的护盾。
1: 眼贝周期性地产生一个不断移动的【洞察】。
2: 眼贝的护盾生命值得到提升,并且护盾生命值会从攻击力中获得收益。
3: 眼贝更加频繁地施放【洞察】。眼贝的护盾生命值得到进一步提升。

眼贝加成: +@f9@魔法抗性 (等级 @f1@)
攻击升级: +@f5@攻击力 (等级 @f6@)
防御升级: +@f7@生命值 (等级 @f8@)
来自:@SourceName@" tr "game_buff_tooltip_Black_Cleaver" = "黑色切割者(@Stack@)此单位被降低了一定百分比的护甲。来自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchBurn" = "黯炎火炬正在持续受到伤害!来自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchCharges" = "黯炎火炬每1.5秒都会有一个黯炎火花产生。来自:@SourceName@" tr "game_buff_tooltip_BlackOmen" = "黑暗预兆这个单位的攻击速度被显著地降低了。来自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKing" = "破败王者之刃这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKingSelf" = "破败王者之刃这个单位的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_BladeWeaving" = "咒刃编织这个单位的普攻伤害得到了提升。来自:@SourceName@" tr "game_buff_tooltip_Bleeding" = "流血这个单位正在流血,会持续受到伤害。来自:@SourceName@" tr "game_buff_tooltip_BlessingoftheLizardElder" = "余烬之冠这个单位会在没有与英雄或史诗级野怪作战时回复生命值。并且,这个单位的普攻还会燃烧并减速其目标若干秒。

如果增益持有者被击杀,那么这个增益会转移到击杀者身上。
来自:@SourceName@" tr "game_buff_tooltip_Blind" = "致盲此单位已被致盲,攻击丢失。来自:@SourceName@" tr "game_buff_tooltip_Blinding_Dart" = "致盲吹箭这个单位很难看清东西,所以他的攻击将不会命中目标。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkCripple" = "摧筋断骨此单位的移动速度被减缓了。在此期间他们的移动速度会逐渐恢复正常。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkDragonsRage" = "猛龙摆尾此单位会对所有碰撞的友方单位造成伤害,并击飞他们。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkFlurry" = "疾风骤雨李青增加攻击速度,且下两次攻击可分别回复@f2@/@f3@能量。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkIronWill" = "铁布衫李青的生命偷取和法术吸血得到了提升。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkSafeguard" = "金钟罩吸收下次所受的@f1@伤害。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkSonicWave" = "天音波李青拥有此单位的真实视野并可以用回音击攻击他们。来自:@SourceName@" tr "game_buff_tooltip_BlindMonkTempest" = "天雷破李青正在追踪这个单位并且可以使用摧筋断骨击打此单位。来自:@SourceName@" tr "game_buff_tooltip_BlinkDagger" = "圣杯此单位每秒回复6%的最大法力值。来自:@SourceName@" tr "game_buff_tooltip_BlinkDaggerCheck" = "Blink Dagger CooldownThis champion's blink dagger is recharging。来自:@SourceName@" tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "法力屏障充能布里茨的法力屏障正在充能。来自:@SourceName@" tr "game_buff_tooltip_Bloodmail2" = "霸王血铠这个单位正在被治愈。来自:@SourceName@" tr "game_buff_tooltip_Boistrous_Resolve" = "暴力解决你的英雄的护甲提高了10。来自: @SourceName@" tr "game_buff_tooltip_BootsDeathmarchSpeed" = "喧哗这个单位的移动速度得到了适度提升,但加速效果会在短时间内持续衰减。来自:@SourceName@" tr "game_buff_tooltip_BootsHomeguardSpeed" = "家园卫士这个单位的移动速度得到了极大提升,但加速效果会在一段时间内持续衰减。来自:@SourceName@ " tr "game_buff_tooltip_BrandAblaze" = "炙热之焰:点燃此单位每秒受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_BrandAblazeBomb" = "烈焰焚身这个单位的炽热之焰效果变得不稳定,并且就快爆炸了!来自:@SourceName@" tr "game_buff_tooltip_BrandDamageTracker" = "布兰德伤害追踪器Q伤害总计:@f1@
W伤害总计:@f2@
E伤害总计:@f3@
R伤害总计:@f4@
DoT伤害总计:@f5@
Bomb伤害总计:@f6@
Torment伤害总计:@f7@

Q法强收益总计:@f8@
W法强收益总计:@f9@
E法强收益总计:@f10@
R法强收益总计:@f11@
Bomb法强收益总计:@f12@%
来自:@SourceName@" tr "game_buff_tooltip_BrandDamageTracker2" = "布兰德购买【兰德里的折磨】后的伤害Q伤害总计:@f1@
W伤害总计:@f2@
E伤害总计:@f3@
R伤害总计:@f4@
DoT伤害总计:@f5@
Bomb伤害总计:@f6@
Torment伤害总计:@f7@

Q法强收益总计:@f8@
W法强收益总计:@f9@
E法强收益总计:@f10@
R法强收益总计:@f11@
Bomb法强收益总计:@f12@%
来自:@SourceName@" tr "game_buff_tooltip_BrandPassive" = "炽热之焰布兰德的技能会给目标施加烈焰焚身效果,在4秒里持续造成共3%目标最大生命值的魔法伤害,并且他的技能对带有烈焰焚身效果的目标造成额外效果。布兰德在击杀带有烈焰焚身效果的敌人后,会获得@f5@法力。炽热之焰最多可叠加3次。

炽热之焰在一名英雄或大型野怪身上叠至满层时,会变得不稳定。它会在2秒内爆炸,对目标附近的每个敌人造成相当于目标@f4@% (+@f3@%)最大生命值的魔法伤害。此后的4秒里,布兰德无法对此目标再次堆叠【炽热之焰】效果。
" tr "game_buff_tooltip_BraumE" = "坚不可摧 布隆在承受来自盾牌前方的攻击时会减少受到的伤害,他的移动速度得到提升,并且会摧毁那些击中他的盾牌的飞行道具。来自:@SourceName@" tr "game_buff_tooltip_BraumMark" = "震荡猛击 布隆和他的友军不断地通过普通攻击来增加震荡猛击的层数,在层数到达4时,这个单位就会被击晕。来自:@SourceName@" tr "game_buff_tooltip_BraumMarkDamageTracker" = "震荡猛击 布隆和他的友军一起击晕一名目标。
布隆的普通攻击会对目标施加震荡猛击效果,持续4秒。一旦施加了第一层震荡猛击,友军的普通攻击也会对目标叠加震荡猛击。

在效果到达4层后,目标会被击晕@f2@秒,并承受@f1@魔法伤害。在接下来的@f3@秒里,布隆和友军无法再次对目标叠加震荡猛击的层数,但布隆的攻击会对目标造成@f5@点额外魔法伤害。
来自:@SourceName@" tr "game_buff_tooltip_BraumMarkStunReduction" = "震荡猛击免疫 这个单位对震荡猛击的效果免疫。来自:@SourceName@" tr "game_buff_tooltip_BraumPulseLineKnockup" = "冰川裂隙 这个单位被击飞了。来自:@SourceName@" tr "game_buff_tooltip_BraumQSlow" = "寒冬之咬 这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_BraumStunDebuff" = "震荡猛击 这个单位被击晕了。来自:@SourceName@" tr "game_buff_tooltip_BraumWPassiveStatsDoubler" = "挺身而出 布隆正在提供护甲和魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_Breathstealer" = "呼吸窃取该单位的法术强度和额外伤害都被降低了。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseCocoon" = "结茧此单位被蛛网缠住,并且不能移动。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseESlow" = "结茧:减速此单位已被伊莉丝的茧减速。来自: @SourceName@" tr "game_buff_tooltip_BuffEliseRappel" = "盘丝伊莉丝正悬挂在一张蛛网上。她可以降落到附近敌人的身上。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseRappelBites" = "不可告人伊莉丝的蜘蛛噬咬得更加有力。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseSkitter" = "掠行狂暴这个单位的攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseSpider" = "蜘蛛群集伊莉丝在人类形态下每用技能命中一名敌人,就会让一只小蜘蛛准备就绪。当她转换成蜘蛛形态时,小蜘蛛们就会被召唤出来,并攻击附近的敌人。来自:@SourceName@" tr "game_buff_tooltip_BuffEliseSpiderForm" = "蜘蛛形态伊莉丝变成了一只凶恶的蜘蛛。她的攻击会造成额外魔法伤害,并且能够使用她的蛛形技能。来自:@SourceName@" tr "game_buff_tooltip_BuffMePlz" = "闪瞎氪金狗眼的超闪亮增益v2.0法力和能量消耗减少100%
+@f1@%冷却缩减到英雄技能、装备主动技能和召唤师技能上
+@f2@%韧性
+@f3@移动速度
攻速加成提高@f4@%(远程英雄为@f5@%)
暴击造成@f6@%额外基础伤害
生命消耗降低@f7@%{{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}
你的攻击有小几率重做瑞兹。
独角兽会对你少造成30%伤害。
来自:星之守护者 厄加特" tr "game_buff_tooltip_Burning" = "燃烧此单位正持续受到伤害。来自:@SourceName@" tr "game_buff_tooltip_BurningAgony" = "痛苦燃烧对蒙多医生附近单位造成持续性伤害,并减少蒙多医生受到的控制技能效果。来自:@SourceName@" tr "game_buff_tooltip_Bushwhack" = "伏击 陷阱这个陷阱会在被踩中时激活,使猎物显形并对其造成持续伤害。来自:@SourceName@" tr "game_buff_tooltip_BushwhackDamage" = "被伏击这个单位正在持续受到伤害。来自: @SourceName@" tr "game_buff_tooltip_Buster_Shot" = "毁灭射击此单位被击飞,什么都做不了。来自:@SourceName@" tr "game_buff_tooltip_BWMerc14Shield" = "眼贝这个单位正在吸收受到的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_BWMercCurrency" = "海妖币佣兵们所偏爱的通货。你目前有@f1@枚。

每@f2@秒提供1枚海妖币,以下情况也会提供1枚海妖币:
-击杀一名英雄(提供2枚海妖币)
-协助击杀一名英雄
-在敌方野区击杀一名大型野怪
-己方队伍击杀掉巨龙
-己方队伍击杀掉纳什男爵
来自:@SourceName@" tr "game_buff_tooltip_CaitlynAceintheHole" = "让子弹飞:锁定你将被凯特琳击中。来自:@SourceName@" tr "game_buff_tooltip_CaitlynHeadshotCount" = "爆头:计数凯特琳正在充能,准备施放技能。来自:@SourceName@" tr "game_buff_tooltip_CaitlynHeadshotReady" = "爆头:就绪凯特琳的下一次基础攻击将造成巨量伤害。嘣。来自:@SourceName@" tr "game_buff_tooltip_CaitlynYordleTrap" = "约德尔诱捕器踩到陷阱啦!此单位无法移动并且凯特琳能对这个目标进行一次远距离的【爆头】。来自:@SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapInternal" = "约德尔诱捕器:可视凯特琳能从更远的距离上对这个单位进行【爆头】。来自:@SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapSight" = "约德尔诱捕器:可视此单位已暴露在凯特琳的队伍的视野内。来自:@SourceName@" tr "game_buff_tooltip_Calamitys_Grasp" = "混乱风暴被混乱风暴所影响的人,只有躲避或死亡两种选择。来自:@SourceName@" tr "game_buff_tooltip_CamilleEAttackSpeed" = "通电卡蜜尔的攻击速度得到极大提升。来自:@SourceName@" tr "game_buff_tooltip_CamilleEDash1" = "钩索卡蜜尔正在向墙体上突进。来自:@SourceName@" tr "game_buff_tooltip_CamilleEDash2" = "墙返卡蜜尔正在向墙体外突进。来自:@SourceName@" tr "game_buff_tooltip_CamilleEKnockback2" = "震击卡蜜尔刚好撞上了这个单位。来自:@SourceName@" tr "game_buff_tooltip_CamilleEOnWall" = "墙驻卡蜜尔可以从墙体上脱离了。来自:@SourceName@" tr "game_buff_tooltip_CamillePassive" = "适应性防御对敌方英雄发起的普攻会基于该英雄的伤害类型(物理魔法)提供一层专门吸收该类型伤害的护盾,护盾的生命值为@f4@(相当于卡蜜尔@f1@%的最大生命值),持续@f3@秒。

这个效果有@f2@秒冷却时间。
" tr "game_buff_tooltip_CamillePassiveReady" = "适应性防御卡蜜尔的下次对敌方英雄发起的普攻会为她提供一层护盾。来自:@SourceName@" tr "game_buff_tooltip_CamillePassiveShieldMagic" = "魔法护盾卡蜜尔正在阻挡魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_CamillePassiveShieldPhysical" = "物理护盾卡蜜尔正在阻挡物理伤害。来自:@SourceName@" tr "game_buff_tooltip_CamilleQ" = "精准礼仪卡蜜尔的下次普攻将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_CamilleQ2" = "精准礼仪卡蜜尔的下次普攻将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_CamilleQPrimingComplete" = "精准礼仪 已强化卡蜜尔【Q精准礼仪】的下一段攻击已得到强化。来自:@SourceName@" tr "game_buff_tooltip_CamilleQPrimingStart" = "精准礼仪 充能中卡蜜尔正在为【Q精准礼仪】的下一段攻击蓄力。来自:@SourceName@" tr "game_buff_tooltip_CamilleQSpeed" = "动能卡蜜尔的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_CamilleRRange" = "海克斯热诚卡蜜尔正在为【R海克斯最后通牒】供能并且攻击会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_CamilleRTether" = "海克斯最后通牒这个单位无法离开该区域。来自:@SourceName@" tr "game_buff_tooltip_CamilleWConeSlashCharge" = "战术横扫卡蜜尔正在为【W战术横扫】蓄力。来自:@SourceName@" tr "game_buff_tooltip_CamilleWConeSlashSlow" = "被减速这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_CamoflagueBuff" = "出奇制胜提莫获得出奇制胜效果,攻击速度暂时得到提升。来自: @SourceName@" tr "game_buff_tooltip_Camouflage" = "游击队军备如果提莫在1.5秒内静止站立且没有受到伤害,就会进入隐形状态。在草丛中时,提莫可以在移动时触发并保持隐形状态。

在通过攻击或移动(在草丛外)打破【游击队军备】状态后,提莫会获得@f1@%攻击速度加成,持续3秒。

潜行—隐形:提莫只会被附近的敌方防御塔或真实视野所显形。
" tr "game_buff_tooltip_CamouflageStealth" = "游击队军备提莫正处于隐形状态。来自:@SourceName@" tr "game_buff_tooltip_CardmasterSlow" = "红牌减速该单位被减速。来自: @SourceName@" tr "game_buff_tooltip_CardMasterStack" = "卡牌骗术崔斯特每攻击3次,第四次攻击就会造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_CardMasterStackParticle" = "卡牌骗术崔斯特的下次普通攻击会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Carnivore" = "肉食者科加斯每杀死一个单位就会恢复@f1@生命值和@f2@法力值。" tr "game_buff_tooltip_CassiopeiaEDebuff" = "双生毒牙这个单位被【E双生毒牙】所侵蚀,会受到额外毒性伤害。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaPassive" = "优雅蛇行卡西奥佩娅获得@f2@移动速度(@f1@x等级)。

卡西奥佩娅无法购买鞋子类装备。
" tr "game_buff_tooltip_CassiopeiaQ" = "瘟毒爆炸 加速【Q瘟毒爆炸】命中了一名敌方英雄,提升了卡西奥佩娅的移动速度。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaQDebuff" = "瘟毒这个单位正在承受来自中毒效果的周期性伤害。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaR" = "石化凝视 减速石化凝视已减速了这个单位。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaRStun" = "石化凝视 晕眩石化凝视已通过石化而晕眩了这个单位。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaW" = "剧毒迷雾这个单位已被卡西奥佩娅施毒。它已被减速,正在承受持续伤害,并且因中了【缚地】效果而无法使用位移技能。来自:@SourceName@" tr "game_buff_tooltip_CassiopeiaWSlow" = "剧毒迷雾 减速这个单位已被卡西奥佩娅施毒。它已被减速,正在承受持续伤害,并且因中了【缚地】效果而无法使用位移技能。来自:@SourceName@" tr "game_buff_tooltip_Caster_Minion_Aura" = "旗手光环此单位的攻击力略微增加。来自: @SourceName@" tr "game_buff_tooltip_CatalystHeal" = "英勇奖赏此单位刚升级,正接受治疗。来自:@SourceName@" tr "game_buff_tooltip_CatalystTheProtector" = "永恒承受伤害会为你提供法力,花费法力会为你回复生命。
生命值: @f1@
法力值: @f2@
来自:装备" tr "game_buff_tooltip_ChaliceCheck" = "圣杯冷却圣杯中的水缓缓回满。来自:@SourceName@" tr "game_buff_tooltip_ChaliceOfHarmony" = "圣杯此单位每秒回复6%的最大法力值。来自:@SourceName@" tr "game_buff_tooltip_Charm" = "被魅惑这个单位被魅惑了,因此无法进行攻击并且会走向此效果的来源单位。来自:@SourceName@" tr "game_buff_tooltip_Chilled" = "冰冻这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_ChronoRevive" = "时光倒流这个单位正在被复活。来自:@SourceName@" tr "game_buff_tooltip_ChronoShift" = "时光倒流在承受致命伤害时,流转时光并获得额外生命值。来自:@SourceName@" tr "game_buff_tooltip_ClassicDestiny" = "命运,已被中断盲目打赌。名副其实。" tr "game_buff_tooltip_Cleanse" = "净化该目标所受的任何控制效果(压制效果和击飞效果除外)的持续时间都将减少65%。来自: @SourceName@" tr "game_buff_tooltip_Consecration_Self" = "救赎索拉卡在朝着生命值低于40%的友方英雄移动时,会获得70%移动速度加成。(该友方英雄与索拉卡的距离必须在2500以内)" tr "game_buff_tooltip_CorkiLoaded" = "特别快递!库奇正携带着【弹药包】并且在非战斗状态下拥有奇快的移动速度!来自:@SourceName@" tr "game_buff_tooltip_CorkiLoadUpCD" = "装填中正在准备【弹药包】。来自:@SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "超级导弹库奇已经为他的下一发火箭弹幕装填了一枚威力更强的导弹。来自: @SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "发射导弹 @Stack@库奇正在准备超级导弹。来自:@SourceName@" tr "game_buff_tooltip_CorpseExplosion" = "尸爆周围敌方单位死后会爆炸,给附近敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "腾挪贾克斯正在躲闪所有即将到来的普通攻击。来自:@SourceName@" tr "game_buff_tooltip_CrestofCrushingWrath" = "破碎幽灵之冠这个单位已经鬼魂化,并会增强附近的友方小兵。来自:@SourceName@" tr "game_buff_tooltip_CrestofFlowingWater" = "涌动水流之冠提高30%的移动速度。来自:@SourceName@" tr "game_buff_tooltip_CrestofNaturesFury" = "自然狂怒之冠提升攻击速度20%和减少技能冷却时间10%。如果该单位被击杀,此增益效果会转给击杀他的英雄。来自:@SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolem" = "洞悉之冠这个单位获得了极大的法力回复和能量回复提升,并+@f1@%冷却缩减。

如果增益持有者被击杀,那么这个增益会转移到击杀者身上。
来自:@SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolemCooldown" = "洞悉之冠 冷去时间这个单位需要等待一会儿才能对建筑物造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_CrestofUnyieldingStone" = "不屈顽石之冠持有此增益效果时,所有友方的防御塔塔攻击力都会提高@f1@%,并且护甲和魔法抗性提高@f2@。来自:@SourceName@" tr "game_buff_tooltip_Cripple" = "致残该单位攻击速度降低。来自: @SourceName@" tr "game_buff_tooltip_Crowstorm" = "群鸦风暴费德提克正在输出巨大的范围伤害。来自:@SourceName@" tr "game_buff_tooltip_CrystalFlask" = "水晶瓶这个单位正在不断地回复少许法力值和生命值。来自:@SourceName@" tr "game_buff_tooltip_CrystalFlaskCharge" = "水晶瓶充能这个单位存有一定量的水晶瓶充能。来自:@SourceName@" tr "game_buff_tooltip_CursedTouch" = "诅咒之触此单位在被魔法伤害命中时会受到额外真实伤害。来自:@SourceName@" tr "game_buff_tooltip_CursedTouchMarker" = "诅咒之触阿木木的普通攻击会诅咒他的敌人3秒,使敌人从所受的魔法伤害中多承受@f1@%额外真实伤害。" tr "game_buff_tooltip_CurseoftheSadMummy" = "木乃伊之咒这个单位不能攻击或移动。来自:@SourceName@" tr "game_buff_tooltip_DangerZoneLoadedTarget" = "着火这个单位正在着火,并在承受持续伤害。来自:@SourceName@" tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "已磨利的斧刃这个单位的物理伤害会无视目标@f1@%的护甲。来自:@SourceName@" tr "game_buff_tooltip_DariusESlow" = "被抓捕移动速度已被减慢。来自:@SourceName@" tr "game_buff_tooltip_DariusExecuteMulticast" = "血之饥渴德莱厄斯可以再次施放诺克萨斯断头台。来自:@SourceName@" tr "game_buff_tooltip_DariusHemo" = "正在出血这单位正在流血不止。来自:@SourceName@" tr "game_buff_tooltip_DariusHemoMarker2" = "出血在德莱厄斯用斧刃对敌人造成伤害时,敌人会流血,在5秒里持续受到共@f1@(+@f2@)物理伤害,最多叠加5次。

只要有一名敌方英雄身上的【出血】效果叠到最大层数,或死于【诺克萨斯断头台】,德莱厄斯就会获得诺克萨斯之力,持续5秒,提供@f3@额外攻击力,并对命中的敌人施加最大层数的【出血】效果。
" tr "game_buff_tooltip_DariusHemoMax" = "诺克萨斯之力德莱厄斯已经显著地提升了攻击力,并且他的攻击会立刻施加最大层数的【出血】效果。来自:@SourceName@" tr "game_buff_tooltip_DariusHemoPassive" = "出血德莱厄斯的攻击和伤害技能会导致敌人流血,在5秒里持续造成物理伤害,最多叠加5次。" tr "game_buff_tooltip_DariusHemoSpeedIcon" = "侵袭战争的血腥味让德莱厄斯兴奋不已,他的移动速度因此得到提升。" tr "game_buff_tooltip_DariusNoxianTacticsActive" = "致残打击德莱厄斯的下一次攻击会减慢敌人的移动速度。" tr "game_buff_tooltip_DariusSlow" = "已致残移动速度被减慢了。来自:@SourceName@" tr "game_buff_tooltip_DarkstarHookPostInvuln" = "星球之灵你已暂时回到了灵体形态。你无法被选为目标,但不能施放技能。来自:死兆星的不可动摇之威能" tr "game_buff_tooltip_DarkstarSpawnInvuln" = "星球之灵你正在有序宇宙中穿行——免疫伤害且快速,但无法施放技能。踏到稳定地面上就会移除这个效果。来自:死兆星的不可动摇之威能" tr "game_buff_tooltip_Dash" = "冲锋该单位移动速度提高,并免疫减速效果。来自: @SourceName@" tr "game_buff_tooltip_Death_Defied" = "死亡契约在死亡时,卡尔萨斯会化为一个灵体,让他能够免费地施放技能,持续7秒。" tr "game_buff_tooltip_Death_Defied_Buff" = "死亡契约卡尔萨斯虽然被杀死,但灵魂还能继续施放技能,试图让敌人陪葬。来自:@SourceName@" tr "game_buff_tooltip_Deathfire_Grasp" = "冥火之拥该单位每秒被燃烧损失最大生命值一定百分比的生命值。来自: @SourceName@" tr "game_buff_tooltip_DeathfireGraspSpell" = "末日这个单位所受的魔法伤害将提升20%。来自:@SourceName@" tr "game_buff_tooltip_DeathLotusSound" = "死亡莲华卡特琳娜进入忘我状态,攻击范围内敌方英雄!来自:@SourceName@" tr "game_buff_tooltip_Deceive" = "欺诈魔术萨科正在隐形状态并在挑选一个猎物。在隐形状态下进行攻击时,会造成额外伤害并减少【欺诈魔术】的冷却时间并结束效果。

金钱不重要,重要的是传递一个信息。
来自:@SourceName@" tr "game_buff_tooltip_DeceiveCritBonus" = "欺诈魔术 攻击萨科的下次普攻会造成额外伤害并减少【欺诈魔术】的冷却时间。来自:@SourceName@" tr "game_buff_tooltip_DecoyGuise" = "诱骗者的面具:扮演一个诱骗者的角色部分。来自:@SourceName@" tr "game_buff_tooltip_DefensiveBallCurl" = "尖刺防御拉莫斯进入尖刺防御状态。他的护甲和魔法抗性增加,锥刺甲壳的威力会得到提升,并且他会回敬伤害给那些对他进行普攻的敌人,但他自身会被大幅减速。来自:@SourceName@" tr "game_buff_tooltip_Destealth" = "重生该单位不能潜行,直至此效果消散为止。来自: @SourceName@" tr "game_buff_tooltip_Destiny" = "命运这个角色可以被所有玩家看见。来自: @SourceName@" tr "game_buff_tooltip_Destiny_Marker" = "命运崔斯特能看到所有敌方英雄,且能传送到地图上的任一位置。来自:@SourceName@" tr "game_buff_tooltip_Detonating_Shot" = "爆炸射击崔丝塔娜攻击的目标死亡时会爆炸,给周围敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_DianaMoonlight" = "月光黛安娜拥有你的视野,并且把你作为目标时,她的月神冲刺将没有冷却时间。来自:@SourceName@" tr "game_buff_tooltip_DianaOrbs" = "苍白之瀑黛安娜的护体法球环绕于她身边。这些法球会在命中敌人后爆炸,对敌人造成魔法伤害。苍白之瀑的护盾生命值会在所有法球爆炸后增加。来自:@SourceName@" tr "game_buff_tooltip_DianaPassive" = "月银之刃每第三次攻击会回复@f4@法力并溅射周围的敌人,造成额外的@f1@(+@f2@)魔法伤害。

在施放一个技能后,黛安娜的下@f6@次攻击获得@f5*100@%攻击速度。
" tr "game_buff_tooltip_DianaPassiveMarker" = "月银之刃在层数到达2时,下次攻击会回复法力并溅射周围的敌人,造成额外魔法伤害。" tr "game_buff_tooltip_DianaShield" = "苍白之瀑吸收伤害,并在所有法球爆炸后提升护盾生命值。来自:@SourceName@" tr "game_buff_tooltip_DoomBotsCurseAurelionSol" = "诅咒:铸星龙王(星穹暴涨)这个电脑玩家拥有2个环绕自身的护体行星,会在命中敌人时造成伤害。来自:提莫" tr "game_buff_tooltip_DoomBotsCurseKarthus" = "诅咒:死亡颂唱者(死亡契约)这个电脑玩家将会随机进入一种不死状态,变得无敌并且无法被选为目标——但仍然能够移动和施放技能!来自:提莫" tr "game_buff_tooltip_DoomBotsCurseKarthusBuff" = "诅咒: 死亡颂唱者(死亡契约)——激活这个电脑玩家是无敌的,无法被选为目标,并且不惧怕任何东西。来自:提莫" tr "game_buff_tooltip_DoomBotsCurseMorde_MinionHandler" = "诅咒:铁铠冥魂(死亡之子)这是你或你某个队友的一个鬼魂,由提莫的死亡之子诅咒所创造。来自:提莫" tr "game_buff_tooltip_DoomBotsCurseRyze" = "诅咒:符文法师(曲境折越)这个电脑玩家将会随机开启传送门,从而在玩家靠近时将玩家传送到它身后。来自:提莫" tr "game_buff_tooltip_DoomBotsCurseTowerChargeBuff" = "诅咒:防御塔电气化这个防御塔将会周期性地电击附近的任何友方英雄,同时造成真实伤害。来自:提莫" tr "game_buff_tooltip_DoomBotsCurseYasuo" = "诅咒:疾风剑豪(风之障壁)这个电脑玩家将会随机蓄力并放出一道风墙来格挡敌方的飞行道具。来自:提莫" tr "game_buff_tooltip_DoomBotsDifficultyIndicator" = "末日人工智能(难度 @f1@)这场对局的难度已设为@f1@"肯定没那么惨……"" tr "game_buff_tooltip_DoomBotsGiantDart" = "十亿吨级爆盲吹箭一个十亿吨级爆盲吹箭把你致盲了十亿次,看到了吗?来自:提莫" tr "game_buff_tooltip_DoomBotsPlayerDarkSideDebuff" = "暗侧的末日恶咒这一侧处在黑暗中并且满是恐惧。来自:提莫" tr "game_buff_tooltip_DoomBotsRewardTracker" = "末日毁灭者从被击杀的末日电脑玩家身上吸取力量!随着你的队伍击败末日电脑玩家,你会获得额外力量。

10次击杀: +@f4@%伤害抵抗(近战英雄+@f5@%)
20次击杀: 立刻获得+@f6@金币
30次击杀: +@f7@%韧性
来自:友谊和魔法" tr "game_buff_tooltip_DoubleStrikeReady" = "双重打击易大师的下一次攻击将进行双重打击。来自: @SourceName@" tr "game_buff_tooltip_DoubleStrikeStacks" = "双重打击易大师的每第四次攻击将进行双重打击。来自: @SourceName@" tr "game_buff_tooltip_Dragon_Vision_Buff" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续90秒。来自:@SourceName@" tr "game_buff_tooltip_DragonBuff_TooltipManager" = "屠龙者屠杀亚龙会提供基于亚龙种类的增益:

炼狱亚龙: +(10 / 17 / 24)%攻击力和法术强度
山脉亚龙:对史诗级野怪和防御塔的+(16 / 23 / 30)%伤害转为真实伤害
云端亚龙: +(3 / 4.5 / 6)%移动速度,在脱离战斗时这个加成会提升至3倍。
海洋亚龙:如果在@f9@秒里没受到来自英雄的伤害,则每@f8@秒回复(@f5@/@f6@/@f7@)%的已损失生命值和法力值

屠杀远古巨龙会使这些效果增幅2分钟30秒。击杀多个【远古巨龙】将增强这些效果和【远古巨龙之印】
" tr "game_buff_tooltip_DragonBurning" = "龙息灼烧这个单位造成的伤害会降低,并且会持续受到伤害。来自:@SourceName@" tr "game_buff_tooltip_Drain" = "生命吸取费德提克偷取目标的生命值。来自:@SourceName@" tr "game_buff_tooltip_DravenDoubleBump" = "开道利斧德莱文已经将这个单位击退到一边。来自:@SourceName@" tr "game_buff_tooltip_DravenFury" = "血性冲刺:移动速度德莱文的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_DravenFuryBuff" = "血性冲刺:攻击速度德莱文的攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_DravenMinionStreak" = "小兵连串如果德莱文在没有接空飞斧的情况下连续击杀6个小兵,则他将获得2层额外的崇拜效果。来自:@SourceName@" tr "game_buff_tooltip_DravenPassive" = "德莱文联盟在德莱文接住一把旋转飞斧或者击杀了一个小兵、野怪或防御塔后,他会获得一层崇拜效果。当他在没有接空飞斧的情况下连续击杀6个小兵,会获得额外的2层。

当德莱文击杀了一名敌方英雄时,他会获得额外的@f4@赏金,并消耗所有崇拜效果层数,每层被消耗的崇拜效果还会再为他提供@f1@金币。

在死亡时,德莱文会损失@f5@%的崇拜效果。

总金钱收入:@f2@
最高赏金:@f3@
" tr "game_buff_tooltip_DravenPassiveStacks" = "崇拜效果欢迎来到德莱文联盟!来自:@SourceName@" tr "game_buff_tooltip_DravenSpinning" = "旋转飞斧德莱文的下次攻击会造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Draw_a_Bead" = "瞄准崔丝塔娜的攻击距离和爆炸火花及毁灭射击的施法距离增加@f1@" tr "game_buff_tooltip_DreadnoughtMomentumBuff" = "气势这个单位正在更快地移动。在满层时,普攻会消耗气势进行一次强力攻击。来自:@SourceName@" tr "game_buff_tooltip_DreadnoughtSlowDebuff" = "被减速这个单位正在缓慢地移动。来自:@SourceName@" tr "game_buff_tooltip_DummyPercentHealthResistance" = "畸形强韧这个单位非同寻常地耐揍。对那些伤害值基于敌方生命值的伤害效果来说,它们的最大伤害值会被降低。来自:@SourceName@" tr "game_buff_tooltip_Eagle_Eye" = "开路先锋提莫移动时留下足迹,提升友方英雄的移动速度,持续@f1@秒。来自:@SourceName@" tr "game_buff_tooltip_EdgeOfNightVeil" = "夜之锋刃用在这个单位上的下一个有害技能将没有效果。来自:@SourceName@" tr "game_buff_tooltip_EgolasherActiveCounter" = "食肉斧剑普攻会积攒【鲜肉】充能。在5次普攻后,食肉者主动效果就会准备就绪。来自:@SourceName@" tr "game_buff_tooltip_EgolasherActiveMarker" = "食肉者食肉者主动效果已经准备就绪。喂它吃一个敌方小兵吧!来自:@SourceName@" tr "game_buff_tooltip_EkkoEAttackBuff" = "蓄势待发艾克的下次攻击将会让他传送到他的目标旁边并造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_EkkoPassive" = "Z型驱动共振每当艾克对相同目标施放第三次普攻或伤害性技能时,都会造成@f1@(+@f2@)额外魔法伤害(在@f4@秒里无法重复作用于相同目标)。

如果目标是个英雄,那么艾克自己还会获得@f8@%移动速度,持续@f9@秒。

对野怪造成@f5@%伤害(最大值:@f6@)。
" tr "game_buff_tooltip_EkkoPassiveSlow" = "时光共振这个单位已被艾克的Z型驱动严重减速。来自:@SourceName@" tr "game_buff_tooltip_EkkoPassiveSpeed" = "偷来的时间艾克已经让他的Z型驱动进行了过度充能,并且移动速度快得难以置信。来自:@SourceName@" tr "game_buff_tooltip_EkkoRInvuln" = "破损的时间线艾克已经破坏了他的时间线,并且无法被选取。来自:@SourceName@" tr "game_buff_tooltip_EkkoSlow" = "时光眩晕这个单位已被艾克的时间卷曲器所减速。来自:@SourceName@" tr "game_buff_tooltip_EkkoStacks" = "共振如果艾克击中了这个单位三次,那么艾克就会造成额外伤害并获得移动加速。来自:@SourceName@" tr "game_buff_tooltip_EkkoStunMarker" = "已稳定这个单位短时间内不会被艾克的攻击施加共振效果。来自:@SourceName@" tr "game_buff_tooltip_EkkoWShield" = "之前就见过了艾克早已见过这条时间线,并且能避免一些即将到来的伤害。来自:@SourceName@" tr "game_buff_tooltip_EkkoWStun" = "时光悬浮这个单位被冻结在时间内。警告:远离这个异常时间点的爆炸范围。来自:@SourceName@" tr "game_buff_tooltip_ElderDragonBuff" = "远古巨龙之印对非防御塔单位造成伤害时,这个单位会在3秒里持续造成真实伤害,伤害总值为30+20x元素巨龙增益的层数。这个印记也会强化拥有者现有的巨龙印记,并使它们的威力提升50%。来自:远古巨龙" tr "game_buff_tooltip_ElisePassive" = "蜘蛛女皇人类形态:每当伊莉丝的技能命中一名敌人时,就会有一只小蜘蛛准备就绪。最多可召唤@f3@只小蜘蛛。

蜘蛛形态:普攻造成额外@f1@(+@f2@)魔法伤害并回复自身@f4@(+@f5@)生命值。
" tr "game_buff_tooltip_EliseSpiderQSlow" = "剧毒之蜇:减速此单位已经被伊莉丝的剧毒之蜇减速。来自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Brilliance" = "智慧合剂该单位的法术强度和冷却缩减得到大幅提高。来自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Elusiveness" = "灵巧合剂该单位攻击速度和暴击几率得到大幅提高。来自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Fortitude" = "坚韧合剂该单位生命值和攻击力大幅得到提高。来自:@SourceName@" tr "game_buff_tooltip_ElixirOfIllumination" = "启示灵药此单位极大提升了法术强度,冷却缩减,以及法力和能量回复!来自:@SourceName@" tr "game_buff_tooltip_ElixirOfIron" = "合剂—钢铁这个单位已经提升了生命值、韧性和体型,并且移动时会在身后留下一条道路,友方英雄在这条道路上会提升移动速度。

(同一时间只能存在一种合剂效果。)
来自:@SourceName@" tr "game_buff_tooltip_ElixirOfRage" = "狂怒灵药此单位极大提升了攻击力,攻击速度,以及对防御塔的破坏力!来自:@SourceName@" tr "game_buff_tooltip_ElixirOfRuin" = "合剂—废墟这个单位已经提升了生命值和对防御塔的伤害,并会为周围的小兵提升护甲、魔法抗性、移动速度和对防御塔的伤害。

(同一时间只能存在一种合剂效果。)
来自:@SourceName@" tr "game_buff_tooltip_ElixirOfSorcery" = "合剂—巫术这个单位提升了法术强度和法力回复,并能对英雄和防御塔周期性地造成真实伤害。

(同一时间只能存在一种合剂效果。)
来自:@SourceName@" tr "game_buff_tooltip_ElixirOfWrath" = "合剂—愤怒这个单位提升了攻击力,并能在对英雄造成物理伤害时回复生命值。

(同一时间只能存在一种合剂效果。)
来自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour" = "英勇光环—徽章此单位生命回复速度加快。来自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "英勇光环—徽章此单位生命回复速度加快。来自:@SourceName@" tr "game_buff_tooltip_Empowered_Bulwark" = "剧毒冲流辛吉德将借助附近英雄的冲流,来获得持续@f2@秒的@f1@%移动速度加成。

每个英雄拥有@f3@秒冷却时间。
" tr "game_buff_tooltip_EmpoweredElderDragonBuff" = "强化版远古巨龙之印对非防御塔单位造成伤害时,这个单位会在3秒里持续造成真实伤害,伤害总值为90+60x元素巨龙增益的层数。这个印记也会强化拥有者现有的巨龙印记,并使它们的威力提升100%。来自:远古巨龙" tr "game_buff_tooltip_EmpowerTwo" = "蓄力一击贾克斯的下次攻击将造成额外的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_EnchantedCrystalArrow" = "魔法水晶箭此单位被冰冻。来自:@SourceName@" tr "game_buff_tooltip_Enchantment_Devourer_Sated" = "满足的吞噬者这个单位的吞噬者已经满足。普通攻击造成@f1@额外魔法伤害并且每第二次普攻就会触发两次额外攻击特效。" tr "game_buff_tooltip_Enchantment_Slayer_Stacks" = "吞噬之灵这个单位的攻击会在击杀大型野怪和英雄时得到强化。普通攻击造成@f1@额外魔法伤害。" tr "game_buff_tooltip_Energized" = "充能完毕安妮的下个法术攻击会晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_Entropy" = "热能吸取该单位将会在2.5秒的持续时间里受到共80点真实伤害。来自: @SourceName@" tr "game_buff_tooltip_EvelynnE" = "鞭笞伊芙琳的下一次鞭笞已获得强化:它将造成提升过的伤害并移动到她的目标处。来自:@SourceName@" tr "game_buff_tooltip_EvelynnEHaste" = "鞭笞伊芙琳已提升了移动速度。来自:@SourceName@" tr "game_buff_tooltip_EvelynnPassive" = "恶魔魅影在@f1@秒内没有攻击或施放技能之后,伊芙琳会为自己披上她的【恶魔魅影】。受到来自英雄的伤害时,伊芙琳会被震出【恶魔魅影】@f9@秒。

恶魔魅影:当低于@f5@(+@f6@)生命值时,伊芙琳会每秒回复@f3@生命值。从6级开始,【恶魔魅影】还会提供伪装效果。

潜行—伪装:这个角色不会被敌方单位所看见。附近的敌方英雄和敌方防御塔会使其显形。
" tr "game_buff_tooltip_EvelynnPassiveDemonCloak" = "恶魔魅影伊芙琳正在【恶魔魅影】之中。来自:@SourceName@" tr "game_buff_tooltip_EvelynnQ2" = "憎恨之刺伊芙琳可施放憎恨之刺至多3次。来自:@SourceName@" tr "game_buff_tooltip_EvelynnQDebuff" = "憎恨之刺这个目标会受到来自伊芙琳的下3次技能或攻击的额外伤害。来自:@SourceName@" tr "game_buff_tooltip_EvelynnStealthMarker" = "潜行伊芙琳只会被附近的敌方英雄或通过真实视野所看见。来自: @SourceName@" tr "game_buff_tooltip_EvelynnW" = "引诱伊芙琳已诅咒了这个目标。在短暂的延迟后,伊芙琳对这个目标发起的下次攻击或技能将对目标施加魅惑效果并击碎其魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_EvelynnWShred" = "引诱这个目标已被减少了魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_ExaltedwithBaronNashor" = "纳什男爵之颂这个英雄的攻击力,法术强度,法力回复,以及生命回复得到了提高。来自:@SourceName@" tr "game_buff_tooltip_Executioners_Calling" = "死刑宣告这个单位会给予目标英雄一个重伤的减益效果。来自:@SourceName@" tr "game_buff_tooltip_Exhaust" = "虚弱此单位物理攻击命中率降低100%。来自:@SourceName@" tr "game_buff_tooltip_ExplainDoomBotsCurseAurelionSol" = "诅咒:铸星龙王(星穹暴涨)这个电脑玩家有铸星龙王的护体行星,会在触碰时造成魔法伤害。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseBard" = "诅咒:星界游神星界游神的调和命运将随机从天而降!任何单位或防御塔在被命中时都会进入持续2.5秒的凝滞状态。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseBrushfire" = "诅咒:草丛之火地图上的所有草丛都着火了,并且会在你站在草丛里时对你造成魔法伤害。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseGiantDarts" = "诅咒:十亿吨级爆盲吹箭为数庞大的、全图范围的吹箭们正在发射中,将会对命中的任何人造成伤害和十亿次致盲效果。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseKarthus" = "诅咒:死亡颂唱者(死亡契约)电脑玩家将会随机进入一种不死状态,变得无敌并且无法被选为目标。和卡尔萨斯不同的是,它们仍然可以移动并施放技能,所以要当心!来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseMorde" = "诅咒: 莫德凯撒(死亡之子)每位玩家都已产生了一个幽灵分身,并且将会协助电脑玩家攻击你!更糟糕的是,即使你击杀了它们,它们也会不断归来。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseRyze" = "诅咒:符文法师(曲境折越)电脑玩家将把瑞兹的曲径折越传送门开启在你的脚下,传送门的另一头通向电脑玩家的身后。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseTowerCharge" = "诅咒:防御塔电气化己方的防御塔将会周期性地在己方英雄靠近时电击他们,同时造成真实伤害。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsCurseYasuo" = "诅咒:疾风剑豪(风之障壁)这个电脑玩家将会随机蓄力并放出一道风墙来格挡玩家队伍的飞行道具。来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsPlayerBrandLimiter" = "炽热之焰,萎缩了提莫决定,布兰德的炽热之焰太给力了,因此他封顶了伤害值并缩短了爆炸半径。
(末日人工智能 布兰德的被动和之前一样大。真混蛋!)

“无需质疑,这儿很热。不并不是针对你。”
来自:提莫 " tr "game_buff_tooltip_ExplainDoomBotsPlayerKarthusLimiter" = "死亡契约,毁约了提莫发现,卡尔萨斯的死亡契约太目中无人了,因此他显著降低了卡尔萨斯在死亡契约期间造成的伤害。

“这只会在你死亡时起作用,所以不要再死了。”
来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsPlayerKogMawLimiter" = "来自艾卡西亚的惊喜,荒废了提莫憎恨惊喜,尤其是克格莫的来自艾卡西亚的惊喜,所以他降低了克格莫的自爆伤害。

“惊喜并不能让每个人都愉悦……除非是来自蘑菇的,因为这种情况下,每个人都不会愉悦。”
来自:提莫" tr "game_buff_tooltip_ExplainDoomBotsPlayerSionLimiter" = "死亡荣耀,被否认了提莫发现,赛恩的死亡荣耀太自命不凡了,所以他降低了赛恩在这个形态下造成的伤害。

“荣耀是争取来的,而不是用来认可那些因无能而自杀的人的。”
来自:提莫" tr "game_buff_tooltip_ExplainNightmareBotSpiritAkali" = "诅咒:暮光之拳(奥义!霞阵)电脑玩家将会创造烟幕来藏身其内,为它们提供潜行效果。它们将会在攻击或使用技能时短暂现身。来自:提莫" tr "game_buff_tooltip_ExplainNightmareBotSpiritMystery" = "诅咒:邪恶复制只要电脑玩家在2秒里不受到来自英雄的伤害,它们就会把自己装扮成提莫大魔王。来自:提莫" tr "game_buff_tooltip_ExplainNightmareBotSpiritPantheon" = "诅咒:不屈之枪(圣盾庇护)电脑玩家拥有一个护盾,可以格挡下次来自英雄或防御塔的攻击。它们可通过进行4次攻击或施法来重获护盾。来自:提莫" tr "game_buff_tooltip_ExplainNightmareBotSpiritShaco" = "诅咒:恶魔小丑(幻像)只要电脑玩家的生命值降至40%一下,它就会创造一个自己的分身。这个分身会在死亡时爆炸,同时在它附近的范围里造成魔法伤害。来自:提莫" tr "game_buff_tooltip_ExplainNightmareBotSpiritSinged" = "诅咒:炼金术士(剧毒踪迹)电脑玩家正在它们身后留下一阵毒雾。与毒雾接触将会让你中毒,持续受到魔法伤害。来自:提莫" tr "game_buff_tooltip_ExplainNightmareBotSpiritWarwick" = "诅咒:祖安怒兽(血迹追踪)当一名玩家的生命值降至50%以下时,所有附近的电脑玩家都会跑得更快并且获得该玩家的视野。来自:提莫" tr "game_buff_tooltip_Explosive_Shot_Debuff" = "爆炸射击这个单位正在持续受到伤害。来自: @SourceName@" tr "game_buff_tooltip_ExplosiveCartridges" = "爆炸射击此单位死亡时对周围单位造成溅射伤害。来自:@SourceName@" tr "game_buff_tooltip_Eye_Of_The_Storm" = "风暴之眼吸收 @f1@ 点即将到来的伤害,并为此单位提供攻击力加成。来自:@SourceName@" tr "game_buff_tooltip_Fear" = "恐惧该单位正在惊慌失措地逃命中,无法回应任何命令。来自:@SourceName@" tr "game_buff_tooltip_Feast" = "盛宴@Stack@这个单位的体型变大,获得@f1@额外生命值。
  • 吞咽小兵: @f2@
  • 吞食宠物: @f3@
  • 吞吃野怪: @f4@
  • 吞噬小龙: @f5@
  • 摄入史诗级野怪: @f6@
  • 吞没英雄: @f7@
  • 来自:@SourceName@" tr "game_buff_tooltip_Ferocious_Howl" = "坚定意志阿利斯塔几乎不会受到伤害。来自:@SourceName@" tr "game_buff_tooltip_FiddlesticksDread" = "恐惧降临费德提克在开始移动时会获得@f1@%移动速度。来自:@SourceName@" tr "game_buff_tooltip_FiddlesticksDreadBuff" = "恐惧降临费德提克的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_FiddlesticksPassive" = "恐惧降临在站立不动或引导技能状态下持续1.5秒,就会用【恐惧降临】强化费德提克。定身类控制效果会重置它的计时器。

    【恐惧降临】提供@f1@% 移动速度,但在费德提克开始移动后仅持续1.5秒。
    " tr "game_buff_tooltip_FigureheadSpellShield" = "放血面纱下一个用在此单位上的有害技能将没有效果。来自:@SourceName@" tr "game_buff_tooltip_FioraE" = "夺命连刺菲奥娜的下次攻击将会使目标减速。来自:@SourceName@" tr "game_buff_tooltip_FioraE2" = "夺命连刺菲奥娜的下次攻击将会造成暴击。来自:@SourceName@" tr "game_buff_tooltip_FioraESlow" = "夺命连刺这个单位已被菲奥娜的剑刃所减速。来自:@SourceName@" tr "game_buff_tooltip_FioraFlurryMS" = "前进喷泉:移动速度菲奥娜的移动速度得到了提高。来自:@SourceName@" tr "game_buff_tooltip_FioraPassiveSpeed" = "决斗之舞菲奥娜已经攻击了一名对手的破绽,并获得移动速度。
    来自:@SourceName@" tr "game_buff_tooltip_FioraQ" = "强风临时文本来自:@SourceName@" tr "game_buff_tooltip_FioraQAttack" = "" tr "game_buff_tooltip_FioraQCD" = "破空斩:就绪菲奥娜可以再次使用破空斩。来自:@SourceName@" tr "game_buff_tooltip_FioraQDebuff" = "破空斩菲奥娜的移动速度得到了提高。来自:@SourceName@" tr "game_buff_tooltip_FioraR" = "菲奥娜的被动菲奥娜在攻击了她的印记后,会造成伤害并获得移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_FioraRBuff" = "无双挑战菲奥娜已经向一个敌人发起挑战,需要在短时间内命中目标身上的全部4处破绽,或者将目标击杀。

    如果她成功完成本次挑战,那么她会在接下来的几秒里持续治疗目标附近的所有友军。
    来自:@SourceName@" tr "game_buff_tooltip_FioraRBuffTracker" = "菲奥娜R技能的层数增益层数追踪。稍后会内置,目前测试可见。来自:@SourceName@" tr "game_buff_tooltip_FioraRHeal" = "无双挑战菲奥娜已经成功完成她的挑战,并且正在持续治疗附近的友军。来自:@SourceName@" tr "game_buff_tooltip_FioraRMark" = "无双挑战菲奥娜标出目标英雄身上的全部四处破绽,并在目标附近时可获得移动速度加成。

    如果菲奥娜在短时间内命中了全部四处破绽,或者在目标死前至少命中一处,那么菲奥娜和范围内的友军就会在接下来的几秒内持续回复生命值。
    来自:@SourceName@" tr "game_buff_tooltip_FioraW" = "劳伦特心眼刀菲奥娜免疫即将到来的所有伤害和限制效果。来自:@SourceName@" tr "game_buff_tooltip_FioraWMark" = "劳伦特心眼刀 致残临时文本来自:@SourceName@" tr "game_buff_tooltip_FioraWSlow" = "劳伦特心眼刀这个单位的攻速已被降低。来自:@SourceName@" tr "game_buff_tooltip_FireoftheGreatDragon" = "巨龙之火这个单位的普通攻击将对目标造成燃烧效果,每秒都将造成伤害,持续5秒。来自:@SourceName@" tr "game_buff_tooltip_FizzEIcon" = "古灵/精怪只是出来玩耍!来自:@SourceName@" tr "game_buff_tooltip_FizzOnHitBuff" = "海石三叉戟菲兹的攻击会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_FizzPassive" = "伶俐斗士菲兹的灵巧身手能使他在移动时无视单位的碰撞体积,并且减免@f1@点来自普通攻击的伤害。" tr "game_buff_tooltip_FizzRCling" = "巨鲨强袭菲兹用一条小鱼标记了你!某种饥饿的生物即将到来……来自: @SourceName@" tr "game_buff_tooltip_FizzWActive" = "海石三叉戟—已充能菲兹的下次攻击会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_FizzWDebuff" = "海石三叉戟菲兹的普攻会使目标流血,同时持续受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_FizzWDOT" = "海石三叉戟菲兹的攻击会使目标流血,并因此持续受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_FizzWPassive" = "海石三叉戟菲兹的普攻会使目标流血,同时持续受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_FlashFrost" = "寒冰闪耀艾尼维亚用极寒之风聚合冰块。来自:@SourceName@" tr "game_buff_tooltip_Flee" = "恐惧该单位正在惊慌失措地逃命中,无法回应任何命令。来自:@SourceName@" tr "game_buff_tooltip_FlingBuff" = "过肩摔此单位被辛吉德扔了出去。来自:@SourceName@" tr "game_buff_tooltip_FlowingWaters" = "流水这个单位在河道中会移动得更快,并且会更快地回复法力。来自:@SourceName@" tr "game_buff_tooltip_ForceofNature" = "自然之力此单位每秒回复0.35%最大生命值。来自:@SourceName@" tr "game_buff_tooltip_ForcePulse" = "能量脉冲 (@Stack@)卡萨丁附近累计有6次技能施放后,他吸收的能量可施放1次能量脉冲。来自:@SourceName@" tr "game_buff_tooltip_ForcePulseAvailable" = "能量脉冲就绪卡萨丁可以释放能量脉冲技能。来自:@SourceName@" tr "game_buff_tooltip_Fortify" = "强化要塞此建筑被临时增强,免疫所受的伤害,并提高攻击速度。来自:@SourceName@" tr "game_buff_tooltip_Frozen_Mallet_Slow" = "减速此单位被减速。来自:@SourceName@" tr "game_buff_tooltip_FrozenHeartAura" = "冰霜之心光环这个单位的攻击速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_GalioPassive" = "巨像重击每过@f2@秒,加里奥的下次普攻就能在小范围内造成@f1@(+@f5@)(+@f3@)额外魔法伤害。

    每当加里奥的技能命中一名敌方英雄时,巨像重击的冷却时间就会减少@f4@秒。
    " tr "game_buff_tooltip_GalioPassiveBuff" = "巨像重击加里奥的下次普攻能在小范围内造成额外魔法伤害。" tr "game_buff_tooltip_GalioRAllyBuff" = "英雄登场加里奥正在保护一名正处于危难中的友军。来自:@SourceName@" tr "game_buff_tooltip_GalioWBuff" = "杜朗护盾这个单位承受的伤害会显著降低。来自:@SourceName@" tr "game_buff_tooltip_GalioWPassiveCD" = "正在重新充能加里奥正在重新充能他的护盾,承受伤害将重置这个进程。来自:@SourceName@" tr "game_buff_tooltip_GalioWPassiveDefense" = "反魔法壁垒加里奥已经获得了一层吸收魔法伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_GangplankBilgewaterToken" = "银蛇币可在商店中用500枚银蛇币升级【加农炮幕】。来自:@SourceName@" tr "game_buff_tooltip_GangplankEBarrelActive" = "火药桶普朗克可以引爆这些小桶,来对区域内的敌人造成伤害和减速效果。来自:@SourceName@" tr "game_buff_tooltip_GangplankESlow" = "头昏眼花普朗克的爆炸火药桶减缓了这个单位的移动速度。来自:@SourceName@" tr "game_buff_tooltip_GangplankIsPirate" = "海盗吖哈!我是一个强大的海盗!来自:@SourceName@" tr "game_buff_tooltip_GangplankPassive" = "烈火审讯每过@f3@秒,普朗克的下一次近战攻击就会点燃目标,在2.5秒里持续造成共@f1@(+@f2@)额外真实伤害(对防御塔造成一半伤害),并为普朗克提供30%移速加成,持续2秒。

    摧毁一个火药桶时会刷新【烈火审讯】并为普朗克提供移动速度。

    【Q枪火谈判】不会激活【烈火审讯】。
    " tr "game_buff_tooltip_GangplankPassiveAttackDOT" = "烈火审讯这个单位着火了,正在持续受到伤害。" tr "game_buff_tooltip_GangplankPassiveHaste" = "烈火审讯普朗克的移动速度得到了提高。" tr "game_buff_tooltip_GangplankRSlow" = "加农炮幕这个单位被一阵炮弹轰击减少了移动速度。来自:@SourceName@" tr "game_buff_tooltip_GangplankRSpeed" = "加农炮幕—鼓舞士气这个单位的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_GangplankRUpgradeTracker" = "加农炮幕随意开火: 加农炮幕的开火频率会在持续期间不断提升。
    死亡之女: 加农炮幕会朝中心点发射一颗巨型加农炮弹。
    鼓舞士气: 范围内的友方目标会获得移动速度加成。
    来自:@SourceName@" tr "game_buff_tooltip_GarenE" = "审判盖伦正在朝着胜利旋转。来自:@SourceName@" tr "game_buff_tooltip_GarenEDebuff" = "审判盖伦的旋转之剑会击碎护甲,按百分比来减少这个单位的护甲。来自:@SourceName@" tr "game_buff_tooltip_GarenPassive" = "坚韧如果盖伦在@f2@秒内没有受到伤害或被敌方英雄的技能命中,就会每5秒回复@f1@生命值(相当于他@f3@%最大生命值,如果盖伦生命值低于@f5@%,则提升至@f4@%最大生命值)。小兵的伤害不会中断坚韧的效果。

    在11级时,来自非史诗野怪的伤害不再中断坚韧效果并且它的强度会显著提升。
    " tr "game_buff_tooltip_GarenPassiveCooldown" = "坚韧 未激活盖伦最近承受了伤害,因此坚韧还在冷却过程中。来自:@SourceName@" tr "game_buff_tooltip_GarenPassiveEnemyStacks" = "反派层数盖伦的敌人们正在通过击杀敌对英雄变得越来越像反派。来自:@SourceName@" tr "game_buff_tooltip_GarenPassiveEnemyTarget" = "大反派盖伦的敌人已经变成了大反派,并且盖伦的攻击会对这个敌人造成额外的真实伤害。来自:@SourceName@" tr "game_buff_tooltip_GarenPassiveHeal" = "坚韧盖伦正在回复生命值。来自:@SourceName@" tr "game_buff_tooltip_GarenQBuff" = "致命打击盖伦的下一次普通攻击会沉默他的目标,并造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_GarenQHaste" = "致命打击盖伦的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_GarenW" = "勇气盖伦正在减少所受的伤害。来自:@SourceName@" tr "game_buff_tooltip_GarenWPassive" = "强化防御盖伦拥有@f1@护甲和魔法抗性加成。来自:@SourceName@" tr "game_buff_tooltip_Gate" = "传送之门崔斯特正在传送。来自:@SourceName@" tr "game_buff_tooltip_Gatling_Gun" = "格林机枪 (@Stack@)这个单位的护甲和魔法抗性被降低了。来自:@SourceName@" tr "game_buff_tooltip_GatlingGunSelf" = "格林机枪库奇用格林机枪扫射面前的目标。来自:@SourceName@" tr "game_buff_tooltip_GhostwalkersActive" = "幽灵行者这个单位目前处在幽魂状态并且能够无视地形的碰撞体积。在地形中时,这个单位会获得额外移动速度并且变为不可被选取状态、潜行状态和被沉默状态。来自:@SourceName@" tr "game_buff_tooltip_GhostWard" = "侦查守卫这个单位正在监视附近的区域。来自:@SourceName@" tr "game_buff_tooltip_GhostWardCharge" = "侦查守卫充能数这个单位存有一定数额的侦查守卫充能。来自:@SourceName@" tr "game_buff_tooltip_GiftOfSight" = "窥视之眼这个单位死后,杀死它的队伍将获得附近区域的视野,此效果持续90秒。来自:@SourceName@" tr "game_buff_tooltip_GlacialStorm" = "冰川风暴艾尼维亚制造暴风雪漩涡,每秒消耗法力值。来自:@SourceName@" tr "game_buff_tooltip_GlobalEmptyBuff" = "全地图空增益这个单位正在使用全地图空增益。来自:@SourceName@" tr "game_buff_tooltip_GnarEAttackSpeed" = "兴奋纳尔正在自得其乐,攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_GnarFuryHigh" = "暴怒纳尔生气了,就快要变形了。来自:@SourceName@" tr "game_buff_tooltip_GnarPassive" = "狂怒基因纳尔在战斗状态下,以及进行攻击时都会产生怒气。在怒气达到最大值时,他的下一个技能将会使他变形,改变他的技能和属性,持续15秒。

    小型纳尔: +@f1@移动速度,+@f2@攻击距离, +@f3@%攻击速度。

    巨型纳尔:+@f4@生命值,+@f5@护甲,+@f6@魔法抗性,+@f7@基础攻击力。
    " tr "game_buff_tooltip_GnarQSlow" = "步履蹒跚这个单位被纳尔的回力标或投石给击中了,因而移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_GnarRKnockback" = "被震击纳尔发狂了,并把这个单位震击到半空中。来自:@SourceName@" tr "game_buff_tooltip_GnarTransform" = "巨型纳尔纳尔被完全激怒了。来自:@SourceName@" tr "game_buff_tooltip_GnarTransformSoon" = "永不回头纳尔快要变形了。来自:@SourceName@" tr "game_buff_tooltip_GnarTransformTired" = "疲惫在近期的发狂状态结束后,纳尔感到很疲惫,并且不能产生怒气。来自:@SourceName@" tr "game_buff_tooltip_GnarWBuff" = "亢奋纳尔正在超快地移动着。来自:@SourceName@" tr "game_buff_tooltip_GnarWProc" = "亢奋如果纳尔攻击这个单位三次,那么他就能造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Gouged" = "凿击凿击每秒造成10伤害,持续10秒钟,且阻止目标的生命值回复。来自:@SourceName@" tr "game_buff_tooltip_GragasPassive" = "欢乐时光古拉加斯每施放一次技能,就会立即回复@f1@生命值(最大生命值的6%)。这个效果在8秒内只能触发1次。" tr "game_buff_tooltip_GragasQ" = "滚动酒桶古拉加斯可以主动引爆酒桶。来自:@SourceName@" tr "game_buff_tooltip_GragasWAttack" = "醉酒狂暴古拉加斯的下次普通攻击将对附近的所有单位造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_GragasWSelf" = "醉酒狂喜古拉加斯受到的伤害会降低。来自: @SourceName@" tr "game_buff_tooltip_GravesEGrit" = "纯爷们格雷福斯拥有@f1@护甲加成。来自:@SourceName@" tr "game_buff_tooltip_GravesPassive" = "新命运格雷福斯的散弹枪拥有一些独特性能:" tr "game_buff_tooltip_GravesPassiveGrit" = "新命运格雷福斯的散弹枪拥有一些独特性能:来自:@SourceName@" tr "game_buff_tooltip_GravesSmokeCloud" = "烟幕弹这个单位的视野和移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_GravesSteroid" = "快速拔枪格雷福斯的攻击速度得到了提升。来自: @SourceName@" tr "game_buff_tooltip_GrievousWound" = "重伤该单位受到的治疗效果减少。来自:@SourceName@" tr "game_buff_tooltip_Grounded" = "缚地这个单位暂时无法使用位移技能。来自:@SourceName@" tr "game_buff_tooltip_Guardian_Angel" = "守护天使此单位为守护天使所保护,死亡时会重生。来自:@SourceName@" tr "game_buff_tooltip_Hamstring" = "净蚀T此单位被减速。来自:@SourceName@" tr "game_buff_tooltip_HandOfBaron" = "男爵之手这个单位拥有纳什男爵之赐,并且拥有以下奖励:

    提升攻击力和法术强度
    极大地提升附近线上小兵的强度
    强化回城
    来自:被击杀的纳什男爵" tr "game_buff_tooltip_HandOfBaronSplit" = "男爵之手这个单位已经为附近的友方英雄提供了攻击和防御加成。" tr "game_buff_tooltip_HandOfBaronV2" = "男爵之手这个单位拥有纳什男爵的青睐,并有以下加成:

    强化回城
    提升攻击力和法术强度
    附近的友方小兵得到升级,并且会为附近的每个友方英雄提供男爵之手
    来自:通过击杀纳什男爵来获取" tr "game_buff_tooltip_HandOfRiftHerald" = "虚空掠影这个单位近期已收集了先锋之眼,并且可以召唤先锋去攻打敌人的防御塔。

    虚空掠影还会提供强化回城。
    " tr "game_buff_tooltip_HandOfRiftHeraldMinion" = "先锋的军团这个小兵已被附近的一名英雄赋予了末日前夕并拥有升级版技能。来自:附近拥有“末日前夕”增益的友方英雄" tr "game_buff_tooltip_Hardening" = "韧性此单位受到的所有效果,包括晕眩、减速、嘲讽、恐惧、诱捕、沉默、致盲和禁锢的持续时间减少@f1@%。来自:@SourceName@" tr "game_buff_tooltip_HasBeenRevived" = "灵魂虚弱这个单位刚刚被守护天使救活,守护天使短时间内无法再次生效。来自: @SourceName@" tr "game_buff_tooltip_Haste" = "幽灵疾步此单位的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_HauntingGuiseBuff" = "幽魂面具这个单位会随持续时间造成更多伤害。来自:@SourceName@" tr "game_buff_tooltip_Headbutt" = "野蛮冲撞这个单位被击飞了,它什么也不能做。来自:@SourceName@" tr "game_buff_tooltip_Headshot_Marker" = "爆头凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@f1@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加2层爆头充能数。

    爆头:
    " tr "game_buff_tooltip_Headshot_Marker_BackupForLocLock" = "爆头凯特琳会对中了她的陷阱或绳网的目标进行【爆头】。此外,她每进行@f1@次普攻就会获得一次免费的【爆头】;在草丛中,每次普攻会叠加2层爆头充能数。

    爆头:
    " tr "game_buff_tooltip_HealCheck" = "疲于治疗这个单位最近被召唤师治疗,如果再次被友方召唤师治疗,治疗效果将减少50%。来自:@SourceName@" tr "game_buff_tooltip_Health_Potion" = "生命药水每秒回复生命值。来自:@SourceName@" tr "game_buff_tooltip_HealthBomb" = "噬命魔爆这个单位会在@f4@秒后爆炸,减速附近的敌人。来自:@SourceName@" tr "game_buff_tooltip_HealthBombTT" = "噬命魔爆这个单位会在@f4@秒后爆炸,减速附近的敌人。来自:@SourceName@" tr "game_buff_tooltip_HecarimDefileLifeLeech" = "恐惧之灵该单位正在持续受到伤害。该单位所受的任何伤害都会恢复赫卡里姆的生命值。来自:@SourceName@" tr "game_buff_tooltip_HecarimPassive" = "征战之路赫卡里姆获得相当于他@f2@%额外移动速度的攻击力加成。

    目前的攻击力加成:@f1@
    " tr "game_buff_tooltip_HecarimRamp" = "毁灭冲锋赫卡里姆正在加速并且移动时可以无视单位的碰撞体积。他的下一次攻击将会造成基于移动距离的物理伤害,并击退目标。来自:@SourceName@" tr "game_buff_tooltip_HecarimRampAttack" = "冲锋!赫卡里姆的下一次攻击将把他带到目标身边,并将敌人击退。来自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash" = "暴走赫卡里姆可以施放暴走了。来自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash2" = "暴走赫卡里姆的暴走的冷却时间会根据此状态的层数进行缩减。来自:@SourceName@" tr "game_buff_tooltip_HecarimW" = "恐惧之灵赫卡里姆正在对周围的敌人造成伤害,并且会根据敌人所受的伤害值来恢复自己的生命值。来自:@SourceName@" tr "game_buff_tooltip_HeightenedLearning" = "瓶中时光基兰将时光储存为经验值,每5秒储存@f2@

    当基兰拥有足够的经验值来使一名友方英雄升级时,就能通过右键点击该友方英雄来使其升级。基兰自身也会获得等值的经验值。冷却时间:120秒。无法在战斗中使用。

    共授予:@f1@经验值
    " tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "H-28G进化炮台 存储黑默丁格可以放置的炮台配置数量。来自: @SourceName@" tr "game_buff_tooltip_HeimerdingerPassive" = "海克斯科技亲和在友方防御塔和由黑默丁格部署的炮台附近时,会获得@f1@%移动速度加成。" tr "game_buff_tooltip_HeimerdingerPentakill" = "我找到了!黑默丁格已经解决了“敌人仍然还活着”这个问题。通过对实验作品的谨慎使用,黑默丁格已经调整了他们的“存活”属性。为了科学!!来自:@SourceName@" tr "game_buff_tooltip_HeimerdingerQ" = "海克斯科技炮台黑默丁格的炮台会免疫生命偷取和法术吸血,但防御塔的攻击和英雄的近战攻击会对它造成40%额外伤害。

    在黑默丁格离开8秒后,炮台就会关机。关机状态中的炮台所承受的所有伤害翻倍。
    来自:@SourceName@" tr "game_buff_tooltip_HeimerdingerQPower" = "炮台运转中这座炮台和黑默丁格靠得足够近,因此处于激活状态中。来自:@SourceName@" tr "game_buff_tooltip_HeimerdingerR" = "更硬,更棒,更快,更强黑默丁格的下一个技能的效果会变得更加强力。来自:@SourceName@" tr "game_buff_tooltip_HeimerdingerSuperTurret" = "H-28Q尖端炮台黑默丁格的尖端炮台正在运行中。它可以以两倍的速度为激光充能,使目标减速,自身免疫控制,拥有额外的生命值和攻击力,并且它的攻击可造成范围伤害。来自:@SourceName@" tr "game_buff_tooltip_HeimerdingerUltTurretSlow" = "H-28Q尖端炮台这个单位已被一座H-28Q尖端炮台的巨大冲击力所减速。来自:@SourceName@" tr "game_buff_tooltip_HeraldMoveAway" = "先锋冲锋这个单位已被峡谷先锋震开到一边。" tr "game_buff_tooltip_HexdrunkEmpowered" = "显灵这把灵刃正在汲取魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_HexdrunkTimerCD" = "满足这把灵刃对魔法能量的渴望已经满足了。来自:@SourceName@" tr "game_buff_tooltip_HextechGunblade" = "枪刃伤痕这个单位的移动速度被减慢了。来自: @SourceName@" tr "game_buff_tooltip_HextechSweeper" = "海克斯科技探测器:已被暴露该单位已被暴露给敌军。来自:@SourceName@" tr "game_buff_tooltip_Highlander" = "高原血统易的攻击速度和移动速度得到大幅提升,并且免疫减速效果。来自:@SourceName@" tr "game_buff_tooltip_Howling_Gale" = "飓风呼啸迦娜可以激活飓风呼啸来释放她的龙卷风。来自:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura" = "嚎哭深渊光环这个单位拥有:
    {{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }}{{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}
    40% 召唤师技能冷却缩减
    法力回复加成
    被动获取经验值
    减少50%对友方的治疗效果
    附近敌方小兵死亡时提供5金币
    近战英雄获得10魔法抗性
    来自:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_1" = "
    这个单位造成@f8@%常规伤害。" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_1" = "
    这个单位受到@f9@%常规伤害。" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_1" = "
    这个单位的治疗效率为@f12@%。" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_1" = "
    这个单位的护盾效率为@f14@%。" tr "game_buff_tooltip_HowlingAbyssHomestart" = "故土之利这个单位的移动速度得到显著提升。来自:@SourceName@" tr "game_buff_tooltip_IllaoiEVessel" = "我不过是个躯壳这个单位是个躯壳并且会被附近的触手所攻击。躯壳还会在附近的不可穿越的地形上周期性地生成触手。来自:@SourceName@" tr "game_buff_tooltip_IllaoiPassive" = "古神先知俄洛伊彰显她神祇的风采,如果附近没有任何触手存在的话,就会在附近不可通过的地形上生成一条触手(@f1@秒冷却时间)。触手不会自行攻击,但可通过俄洛伊的技能来让它们猛击

    猛击造成@f2@(+@f3@) (+@f5@)物理伤害。如果猛击对1名以上的敌方英雄造成伤害,那么俄洛伊就会治疗自身@f4*100@%的已损失生命值。

    当多条触手同时命中一名敌方英雄时,除第一条之外的触手都只造成50%伤害。
    触手会持续到被击杀,或是俄洛伊不在其范围内长达1分钟时消散。
    " tr "game_buff_tooltip_IllaoiR" = "过界信仰俄洛伊的【严酷训诫】的冷却时间得到缩减。来自:@SourceName@" tr "game_buff_tooltip_IllaoiTentacleSlow" = "被减速!这个单位已被减速。来自:@SourceName@" tr "game_buff_tooltip_IllaoiW" = "严酷训诫俄洛伊的下次普攻获得额外距离,使她冲向目标,并造成额外物理伤害。在命中时,附近的触手也会挥向该目标。来自:@SourceName@" tr "game_buff_tooltip_InfectedCleaverDebuff" = "病毒屠刀 减速此单位被减速。来自:@SourceName@" tr "game_buff_tooltip_Infernal_Guardian" = "提伯斯的烈焰提伯斯每一秒都会对身边的敌方单位造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_InfernalGuardianTimer" = "命令:提伯斯被召唤出来的提伯斯正在听从安妮的吩咐,持续45秒。来自:@SourceName@" tr "game_buff_tooltip_Innervating_Locket" = "激活宝匣此单位每秒回复10法力。来自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "激活宝匣光环周围友军提高法力回复。来自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "激活宝匣此单位提高法力回复。来自:@SourceName@" tr "game_buff_tooltip_Insanity_Potion" = "疯狂药剂辛吉德的各项属性得到了显著提高。来自:@SourceName@" tr "game_buff_tooltip_IreliaMark" = "被标记如果【利刃冲击】以这个单位为目标,则会重置【利刃冲击】的冷却时间。来自:@SourceName@" tr "game_buff_tooltip_IreliaPassive" = "艾欧尼亚热诚当艾瑞莉娅用她的技能命中敌人时,她会获得一层【艾欧尼亚热诚】效果,持续@f3@秒。每层效果可使她的普攻造成@f1@魔法伤害。

    在满(@f4@)层后,【艾欧尼亚热诚】还会提供@f2@%攻击速度并对护盾造成@f6@%伤害。

    艾瑞莉娅每次攻击英雄或大型野怪时,都会刷新【艾欧尼亚热诚】的持续时间。
    如果一个技能命中了多个英雄,那么它会提供多层效果。
    来自:@SourceName@" tr "game_buff_tooltip_IreliaPassiveStacks" = "艾欧尼亚热诚艾瑞莉娅获得攻速加成,并在满层时,普攻造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_IreliaRDisarm" = "被缴械这个单位无法进行普攻。来自:@SourceName@" tr "game_buff_tooltip_IreliaWDefense" = "距破之舞艾瑞莉娅所受伤害降低。来自:@SourceName@" tr "game_buff_tooltip_IronStylusAura" = "钢铁烈阳之匣这个英雄的生命回复得到了提高。来自:@SourceName@" tr "game_buff_tooltip_IronStylusBuff" = "钢铁烈阳护盾该单位正在吸收伤害。来自:@SourceName@" tr "game_buff_tooltip_IronStylusCheck" = "暗淡无光这个单位最近刚被钢铁烈阳之匣保护过,如果有另一位友军再次使用钢铁烈阳之匣,则该目标所获护盾的生命值会减少75%。来自:@SourceName@" tr "game_buff_tooltip_Is_Ninja" = "忍者这个单位是个跳跳忍者。来自:@SourceName@" tr "game_buff_tooltip_Is_Pirate" = "海盗吖哈!我是一个强大的海盗!来自:@SourceName@" tr "game_buff_tooltip_IsPirateHunter" = "海盗猎人耶!我是强大的海盗…猎人!来自: @SourceName@" tr "game_buff_tooltip_Item_LostChapter" = "遗失的章节这个单位正在快速回复法力值。来自:@SourceName@" tr "game_buff_tooltip_Item3193Active" = "金属化这个单位已经提升了生命值,但造成的伤害会降低。来自:@SourceName@" tr "game_buff_tooltip_Item3193Buff" = "团战物品效果这个单位的护甲和魔法抗性已被这个因素给提升了。来自:@SourceName@" tr "game_buff_tooltip_ItemAngelHandBuff" = "狂怒这个单位的攻击速度得到了提升,并且攻击在命中时会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly" = "救赎 过度使用在短时间内,这个单位所受的来自救赎的治疗效果将会减少。来自:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly2" = "救赎 过度使用这个单位在短时间内受到的来自救赎的治疗效果将降低。来自:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy" = "救赎 过度使用在短时间内,这个单位所受的来自救赎的治疗效果将会减少。来自:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy2" = "救赎 过度使用这个单位在短时间内受到的来自救赎的伤害将降低。来自:@SourceName@" tr "game_buff_tooltip_ItemAtmasReckoningBuff" = "阿塔玛的清算这个单位正在获取基于其最大生命值的攻击力。来自:@SourceName@" tr "game_buff_tooltip_ItemBansheesVeilRegen" = "女妖的复原力这个单位近期承受过伤害,并在不断回复生命值。来自:@SourceName@" tr "game_buff_tooltip_ItemBlackfireTorchSpell" = "末日这个单位所受的魔法伤害(无论来自哪里)将提高20%。来自:@SourceName@" tr "game_buff_tooltip_ItemBladedGauntlet" = "剃刀守护者这个单位正在流血,会持续损失当前生命值的一部分。来自:@SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecay" = "饮血剑的渴望饮血剑渴望着更多死亡和毁灭。这个护盾会随着渴望的增长而快速消散。来自:@SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecayOdyssey" = "饮血剑的渴望饮血剑渴望着更多死亡和毁灭。这个护盾会随着渴望的增长而快速消散。来自:@SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimer" = "饮血剑已满足饮血剑已经畅饮了鲜血。这股溢出的生命力会为这位英雄抵挡即将到来的伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimerOdyssey" = "饮血剑已满足饮血剑已经畅饮了鲜血。这股溢出的生命力会为这位英雄抵挡即将到来的伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemChillingSmiteSpeed" = "深寒惩戒这个单位的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_ItemClairvoyanceSight" = "被暴露这个单位被暴露在敌方视野下。来自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlask" = "水晶瓶这个单位正在回复生命值和法力值。来自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskBase" = "药水回复这个单位正在持续回复生命值。来自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskCharge" = "水晶瓶水晶瓶可以使用。来自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskJungle" = "药水回复这个单位正在持续回复生命值和法力值。来自:@SourceName@" tr "game_buff_tooltip_ItemDamageAbsorber" = "殉道者的妙招这个单位所受的伤害会被重新导向至其它单位。来自:@SourceName@" tr "game_buff_tooltip_ItemDarkCrystalFlask" = "腐败回复这个单位正在持续回复生命值和法力值。这个单位的攻击将灼烧敌人,造成轻度的持续魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurn" = "腐败之触这个单位正在承受持续魔法伤害,因为这个单位刚被某个带有【腐败之触】的单位攻击过。来自:@SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnDesc" = "这个单位正在承受持续魔法伤害,因为这个单位刚被某个带有【腐败之触】的单位攻击过。来自:@SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnName" = "腐败之触" tr "game_buff_tooltip_ItemDeathsDoorBleed" = "死亡之舞所受伤害会延迟到下3秒持续产生……但死神有债必收。来自:@SourceName@" tr "game_buff_tooltip_ItemDeathsDoorBleedOdyssey" = "死亡之舞所受伤害会延迟到下3秒持续产生……但死神有债必收。来自:@SourceName@" tr "game_buff_tooltip_ItemDervishBlade" = "苦行僧之刃这个单位的移动速度暂时得到了巨大提升。

    引擎发动咯!
    来自:@SourceName@" tr "game_buff_tooltip_ItemDisable" = "失效这个陷阱失效了,并且在失效时无法触发。" tr "game_buff_tooltip_ItemDoOrDieGloryStack" = "" tr "game_buff_tooltip_ItemDoransShieldPassive" = "回复这个单位正在回复生命值。来自:@SourceName@" tr "game_buff_tooltip_ItemDuskAlert" = "封锁这个单位包裹于暗影之中,会使隐形的陷阱显形,并在看见守卫时使守卫显形并失效。来自:@SourceName@" tr "game_buff_tooltip_ItemDuskAlertTriggered" = "封锁这个单位已被发现并且现在正在封锁附近的敌方守卫和陷阱。来自:@SourceName@" tr "game_buff_tooltip_ItemDuskNightstalkerDamageProc" = "夜袭者这个单位刚从暗影中浮现,并且其下次攻击将造成额外物理伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemFaithShaker" = "被限制这座防御塔被限制了,短时间内无法攻击。来自:@SourceName@" tr "game_buff_tooltip_ItemFeralFlareCounter" = "烈焰之炬 已发动烈焰之炬正在吞噬野怪和英雄以及小马驹。" tr "game_buff_tooltip_ItemFrozenFist" = "冰脉护手这个单位将会造成额外伤害,并且下次攻击会制造一个减速场。来自:@SourceName@" tr "game_buff_tooltip_ItemFullBurn" = "正在燃烧这个单位正在燃烧。" tr "game_buff_tooltip_ItemGhostWard" = "侦查守卫这个守卫正在监视周围的区域。来自:@SourceName@" tr "game_buff_tooltip_ItemGhostWardCharge" = "侦查守卫 - 充能侦查守卫可以使用。来自:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpike" = "GLP-800这个单位的移动速度已被降低,但是会逐步恢复。来自:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpikeTT" = "GLP-800这个单位的移动速度已被降低,但是会逐步恢复。来自:@SourceName@" tr "game_buff_tooltip_ItemHurricaneBuff" = "" tr "game_buff_tooltip_ItemInnervatingLocketHeal" = "激活这个英雄正在恢复已损失的生命值和法力值。来自:@SourceName@" tr "game_buff_tooltip_ItemJuggernautInCombat" = "正在燃烧!正在持续造成魔法伤害。" tr "game_buff_tooltip_ItemJungleGoldPenalty" = "野怪猎人这个单位从线上小兵处获得的金币奖励将减少。" tr "game_buff_tooltip_ItemJungleStatsTracker" = "野区统计追踪增益等级3(''首次清完'')统计:@f3@秒,剩余@f4@%生命值
    还有没喝的药水吗(是 = 1 / 否 = 0)? @f5@
    等级4:@f1@秒
    等级6:@f2@秒
    等级11:@f7@ seconds
    大型野怪击杀数(己方野区/敌方野区): @f6@ + @f8@ = 总计 @f12@

    前期中路统计(在8级后停止追踪)
    对抗英雄的战斗次数:@f9@
    被敌方视野看到的次数:@f10@
    完整回城的次数:@f11@
    来自:@SourceName@" tr "game_buff_tooltip_ItemLightBringerBleed" = "正在流血这个单位正在持续受到伤害,并被暴露在敌方视野内。来自:@SourceName@" tr "game_buff_tooltip_ItemLiteBurn" = "正在燃烧这个单位正在燃烧。" tr "game_buff_tooltip_ItemLudensEchoCharge" = "法术回声这个单位会在移动或施法时积攒充能数。在完全充能后,下一个伤害型技能在命中时会将充能数全部释放,对目标和目标附近的单位造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemLudensEchoDeathRecap" = "卢登的回声移动和施法的同时会获得静电充能。在完全充能后,下一个伤害型技能在命中时会将静电全部释放,对目标附近的单位造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemMadredsRazorCounter" = "正在释放烈焰之炬通过击杀或协助击杀敌方英雄,以及击杀大型野怪来积累能量。" tr "game_buff_tooltip_ItemMercurial" = "滑如水银这个单位的移动速度暂时得到了大幅提升。

    引擎发动咯!
    来自:@SourceName@" tr "game_buff_tooltip_ItemMercurialOdyssey" = "滑如水银这个单位的移动速度暂时得到了大幅提升。

    引擎发动咯!
    来自:@SourceName@" tr "game_buff_tooltip_ItemMiniRegenPotion" = "复原中正在持续回复生命值。来自:@SourceName@" tr "game_buff_tooltip_ItemMiniWard" = "探索者守卫这个守卫正在监视周围的区域。来自:@SourceName@" tr "game_buff_tooltip_ItemMonsterBurn" = "生命吸取正在持续承受魔法伤害,同时生命值也在不断被偷取。来自:@SourceName@" tr "game_buff_tooltip_ItemMonsterRegen" = "正在再生你在被野怪攻击的同时会持续恢复生命值和法力值。来自:@SourceName@" tr "game_buff_tooltip_ItemMorellosBane" = "米凯尔的祝福这个单位免疫移动减速和减速效果。来自:@SourceName@" tr "game_buff_tooltip_ItemMorellosBaneHaste" = "米凯尔的踪迹对负面效果的一次成功净化,已为这个单位提供了移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_ItemNetherstrideGrimoireSpeedBuff" = "幽冥阔步宝典这个单位最近用伤害型技能命中了一个敌人,因此移动得更快。来自:@SourceName@" tr "game_buff_tooltip_ItemPhageMiniSpeed" = "狂暴这个单位的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_ItemPhageSpeed" = "狂暴这个单位的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_ItemPhantomDancerMovementPassive" = "幻影之舞 - 幽影华尔兹这个单位已幽灵化并且移动得更快。来自:@SourceName@" tr "game_buff_tooltip_ItemPhantomDancerShield" = "幻影之舞-救主灵刃这个单位正在吸收伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemPickpocket" = "装备:探云手这个单位近期已经使用过探云手,并且短时间内无法再次使用。
    金币收入:@f1@
    " tr "game_buff_tooltip_ItemPoachersDirkCooldown" = "已偷猎每次偷猎之间的@Effect4Amount@秒。来自:@SourceName@" tr "game_buff_tooltip_ItemPrimalFlareBurn" = "正在燃烧这个单位正在燃烧。" tr "game_buff_tooltip_ItemRighteousGlorySpeed" = "克敌之欲这个单位在朝着敌人移动时会获得移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisFriend" = "军团光环—壁垒这个单位的护甲、魔法抗性和生命回复得到了提升。来自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisSelf" = "军团光环—壁垒附近友军单位的护甲、魔法抗性和生命回复得到了提升。来自:@SourceName@" tr "game_buff_tooltip_ItemSeraphsEmbrace" = "炽天使之拥这个单位已经武装上了一层能够抵挡@f1@伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcBuff" = "猎头者你的下一个伤害型技能将造成额外物理伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcCD" = "猎头者猎头者效果正在冷却中。来自:@SourceName@" tr "game_buff_tooltip_ItemSmiteChallenge" = "被挑战这个单位被处于挑战状态下的英雄击中时,会受到额外真实伤害。这个单位对挑战状态下的英雄造成的伤害减少20%。" tr "game_buff_tooltip_ItemSmitePlayerStack" = "毁灭惩戒这个单位的【惩戒】在击杀大型野怪后,会在以英雄为目标时造成额外伤害。

    对英雄的伤害:@f1@
    " tr "game_buff_tooltip_ItemSmitePlayerStacked" = "无拘之心你的【惩戒】能以英雄为目标。" tr "game_buff_tooltip_ItemSmiteSlow" = "被减速这个单位正在移动得越来越慢。" tr "game_buff_tooltip_ItemSpearOfShojinPrimedBuff" = "朔极之矛-觉醒之龙 攻击你的下次普攻将提供【觉醒之龙】效果。来自:@SourceName@" tr "game_buff_tooltip_ItemSpearOfShojinUltBuff" = "朔极之矛-觉醒之龙这个单位拥有50%额外攻击速度并且每次攻击会返还@f1@%的非终极技能冷却时间。来自:@SourceName@" tr "game_buff_tooltip_ItemSpectreCowlRegen" = "幽魂愈合这个单位最近受到了伤害,并且正在恢复生命值。来自:@SourceName@" tr "game_buff_tooltip_ItemSpiritGold" = "生态保护在击杀下一个大型或史诗级野怪时,会根据生态保护的层数获得最多40金币。来自:@SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyDot" = "基克的烈炎这个单位正在燃烧,每秒受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyProc" = "基克的地狱火这个单位的普攻造成持续的额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemStarksBindingBufferFireProc" = "被冰霜驯化的烈炎冰与火的一种破坏性的和谐,对附近敌人造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemStarksBindingBufferProc" = "基克的暴风雪这个单位使附近的敌人减速。来自:@SourceName@" tr "game_buff_tooltip_ItemStatikkShank" = "斯塔缇克电刃这个单位正在积攒充能数。这个单位的下次攻击会对敌方英雄造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemStatikkShivSight" = "" tr "game_buff_tooltip_ItemStatikShank" = "斯塔缇克剑柄这个单位正在积攒充能数。在完全充能后,这个单位的下次攻击会对最多4个敌人造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_ItemStatikShankCharge" = "能量充盈这个单位正在积攒充能层数。在完全充能后,这个单位的下次攻击将造成基于【能量充盈】装备或符文的其它效果。来自:@SourceName@" tr "game_buff_tooltip_ItemTrackersKnifeSpeed" = "食腐惩戒这个单位得到了极大的移送速度提升,这个提升会在短时间内持续衰减。" tr "game_buff_tooltip_ItemVoidGatePower" = "兹若特传送门能量你在靠近友方的兹若特传送门时会提升攻击力和法术强度。" tr "game_buff_tooltip_ItemVoidGateTowerBuff" = "虚空指挥官的自私征服这个单位近期被虚空兽的某个拥有者设为了征服目标。在这个单位被虚空兽攻击时,除了属于该拥有者的虚空兽可以造成全额伤害之外,其它人的虚空兽对这个单位造成的伤害都会被降低。" tr "game_buff_tooltip_ItemVoidSpeed" = "据点冲刺这个单位在防御塔附近,并因此获得移动速度加成。" tr "game_buff_tooltip_ItemWraithCollar" = "幽影诅咒这个单位暂时被减速了,并且暴露在敌方军团的视野中。来自:@SourceName@" tr "game_buff_tooltip_ItemWraithCollarCS" = "幽灵之咒这个单位被减速了,并且被暴露给敌方。来自:@SourceName@" tr "game_buff_tooltip_ItemWrigglesLanternCounter" = "正在发动烈焰之炬在层数到达30后,烈焰之炬将挣脱束缚。每次击杀、助攻和大型野怪击杀都会提供1个层数。" tr "game_buff_tooltip_ItemZekesPrimedAlly" = "火焰先驱在绑定的友方英雄施放终极技能后,这个单位的普攻将得到火焰的强化。来自:@SourceName@ " tr "game_buff_tooltip_ItemZekesPrimedSelf" = "冰霜先驱如果这个单位在绑定的友方英雄附近施放终极技能,那么这个单位就会释放出一阵冰霜风暴。来自:@SourceName@ " tr "game_buff_tooltip_IvernE" = "种豆得瓜这个单位已获得护盾保护。来自:@SourceName@" tr "game_buff_tooltip_IvernP" = "森林之友艾翁不会攻击非史诗级的野怪。右键点击一个野怪来创造一片小植被,小植被会在@f6@秒里持续成长。每片小植被花费@f10@生命值@f11@法力

    当一片小植被完全成长后,右键该处野怪即可送走他们,并给予金币和经验。惩戒一片小植被即可瞬间送走野怪。

    5级或以上时,如果艾翁送走了一个带增益效果的野怪,那么就会创造一个额外的增益效果留给艾翁的友军们。如果一名友军击杀了一个带增益效果的野怪,也会留下一个额外的增益效果给艾翁。
    " tr "game_buff_tooltip_IvernPCollection" = "森林之友艾翁已在这个野怪营地放置了一片小树林。来自:@SourceName@" tr "game_buff_tooltip_IvernQ" = "被禁锢这个单位已被禁锢。来自:@SourceName@" tr "game_buff_tooltip_IvernRMinionHit" = "小菊!正在被小菊猛揍。来自:@SourceName@" tr "game_buff_tooltip_IvernRMissile" = "小菊猛击!被击飞了。来自:@SourceName@" tr "game_buff_tooltip_IvernRRecast" = "小菊!小菊正在帮助艾翁。来自:@SourceName@" tr "game_buff_tooltip_IvernW" = "揠苗助攻艾翁的普攻距离增加并将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Jack_In_The_Box" = "惊吓魔盒玩偶将会攻击周围敌人。来自:@SourceName@" tr "game_buff_tooltip_JannaEoTSBuff" = "旋风打击该单位攻击力提升。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVCataclysm" = "天崩地裂嘉文跃至半空之中。在他着地的时候,他的目标敌人将会被一圈不可穿越的环形障碍所包围。" tr "game_buff_tooltip_JarvanIVDemacianStandard" = "德邦军旗此单位获得额外攻击速度。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "巨龙撞击此单位护甲减少。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "巨龙撞击:击飞此单位被击飞。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVGoldenAegis" = "黄金圣盾嘉文四世拥有一个可以吸收@f1@伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVMartialCadence" = "战争律动对一个单位的初次攻击将造成目标当前生命值@f2@%的额外物理伤害(最大值:400)。这个效果不能在@f1@秒内再次作用于同一目标身上。" tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "战争律动此单位被嘉文四世的被动技能击中,但短时间内不会再次被这个技能所伤害。来自:@SourceName@" tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "巨龙撞击此单位的护甲被减少。来自:@SourceName@" tr "game_buff_tooltip_JaxDuelist" = "贾克斯的护甲和魔法抗性得到了。" tr "game_buff_tooltip_JaxEvasion" = "腾挪贾克斯正在躲闪所有即将到来的普通攻击,并且减少来自范围技能的伤害。来自:@SourceName@" tr "game_buff_tooltip_JaxPassive" = "无情连打贾克斯的普通攻击会提高他@f1@%的攻击速度,持续2.5秒。此效果最多可堆叠8层,并且会逐层衰减。" tr "game_buff_tooltip_JaxRelentlessAssault" = "无情连打贾克斯的普通攻击会提高他@f1@%的攻击速度(此效果最多可堆叠8层),持续2.5秒。来自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "无情连打贾克斯的攻击速度提高了@f1@%。来自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAttack" = "无情连打贾克斯的下一次攻击会造成额外的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_JayceAccelerationGate" = "加速之门这个单位的移动速度得到了大幅提高。来自:@SourceName@" tr "game_buff_tooltip_JayceHyperCharge" = "超能电荷杰斯下几次普通攻击的攻击速度将大幅提升。来自:@SourceName@" tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "墨丘利之锤:已充能杰斯的下次攻击将造成额外的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_JaycePassiveRangedAttack" = "墨丘利之炮:已充能杰斯的下次攻击会降低目标的护甲和魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_JaycePassiveShred" = "墨丘利之炮这个单位的护甲和魔法抗性被降低了。来自:@SourceName@" tr "game_buff_tooltip_JayceStanceGun" = "墨丘利之炮杰斯正在使用墨丘利之炮,他的普通攻击模式是远程。来自:@SourceName@" tr "game_buff_tooltip_JayceStanceHammer" = "墨丘利之锤杰斯正在使用墨丘利之锤,他的普通攻击模式是近战。来自:@SourceName@" tr "game_buff_tooltip_JayceStaticField" = "闪电领域杰斯正在对周围的所有敌人造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_JhinETrap" = "莲花落这个陷阱会在被踩中时激活,将周围的一切暴露在视野内,并造成减速效果,然后爆为一阵飘零的花瓣。来自:@SourceName@" tr "game_buff_tooltip_JhinETrapSlow" = "碾香入尘这个单位已被烬的一个陷阱所减速,并且如果这个单位仍然在附近逗留,就会受到巨额伤害。来自:@SourceName@" tr "game_buff_tooltip_JhinPassive" = "低语
    死之四章 - 烬的手枪有着已被固定的攻击速度(@f5@)并且在发射4次后就得重新装弹。 第四颗子弹总会产生暴击并造成相当于目标@f9@%的已损失生命值的额外伤害。

    一板一眼 - 暴击几率攻击速度加成会有特殊收益:
    " tr "game_buff_tooltip_JhinPassiveAttackBuff" = "终章这个单位的下次攻击将产生暴击并造成额外斩杀伤害。来自:@SourceName@" tr "game_buff_tooltip_JhinPassiveHaste" = "完美!这个单位最近暴击过了,并获得移速加成。来自:@SourceName@" tr "game_buff_tooltip_JhinRSight" = "穿帮这个单位已被烬的陷阱或终极技能暴露了位置。来自:@SourceName@" tr "game_buff_tooltip_JhinRSlow" = "怯场这个单位已被烬的超级射击给严重减速。来自:@SourceName@" tr "game_buff_tooltip_JhinW" = "追光这个单位已被定在原地。来自:@SourceName@" tr "game_buff_tooltip_JinxCaitAgitate" = "焦虑你原以为蔚之前很不爽……来自:@SourceName@" tr "game_buff_tooltip_JinxCatchMe" = "你来抓我呀!凯特琳和蔚正在追捕你。真带感啊!

    已耍过的条子人数:@f1@
    " tr "game_buff_tooltip_JinxCatchMeEnemy" = "你来抓我呀!金克丝又在制造混乱了。真让人不爽……

    已逮捕的罪犯人数:@f1@
    " tr "game_buff_tooltip_JinxEFireBurn" = "着火啦!这个单位被金克丝给点着火了,正在承受魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_JinxEMine" = "嚼火者手雷这是一颗嚼火者手雷。不要踩到它。来自:@SourceName@" tr "game_buff_tooltip_JinxEMineSnare" = "踩雷咯!这个单位被嚼火者手雷给束缚了,并且就快着火了。来自:@SourceName@" tr "game_buff_tooltip_JinxPassiveKillAttackSpeed" = "狂躁金克丝超级亢奋,并且移动速度和攻击速度获得巨幅提升。来自:@SourceName@" tr "game_buff_tooltip_JinxPassiveMarker" = "罪恶快感当一名英雄、一座防御塔或一座召唤水晶在被金克丝攻击后的3秒内阵亡或倒塌的话,金克丝就会获得不断衰减的175%移动速度加成和@f1@%总攻击速度,持续@f2@秒。

    这个效果在触发时可让金克丝突破攻击速度上限。
    " tr "game_buff_tooltip_JinxQ" = "鱼骨头金克丝正在使用她的火箭发射器。攻击会消耗法力值,但攻击距离和伤害会得到提升,并造成溅射伤害。来自:@SourceName@" tr "game_buff_tooltip_JinxQIcon" = "砰砰金克丝正在使用她的轻机枪。攻击会获得攻击速度加成。来自:@SourceName@" tr "game_buff_tooltip_JinxQRamp" = "转速提升金克丝的轻机枪的攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_JinxWSight" = "中弹了!这个单位被电磁器给击中了!金克丝和她的队友都能看见它。来自:@SourceName@" tr "game_buff_tooltip_JungleFrustration" = "耐心耗尽如果一个野怪的耐心被完全耗尽,那么它就会无视所有敌人,开始回复生命值并试图回到它的出生位置。野怪会在回到出生位置后开始回复耐心。

    野怪失去耐心的条件是:无法找到目标,切换目标或者它的当前目标离野怪的初始出生位置过远(这个距离根据行走距离来计算,而不是直线距离来计算。)
    来自:@SourceName@" tr "game_buff_tooltip_JungleLichBane" = "咒刃下次普攻将对目标造成魔法伤害。如果目标是野怪,则会在以目标为圆心的范围内造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplay" = "贡品对敌方英雄或建筑物施放技能和进行普攻时,会造成额外魔法伤害并且每次独特的技能施放都会获得金币。来自:@SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplayTT" = "贡品对敌方英雄或建筑物施放技能和进行普攻时,会造成额外魔法伤害并且每次独特的技能施放都会获得金币。来自:@SourceName@" tr "game_buff_tooltip_KaisaE" = "极限超载卡莎已提升了移动速度。来自: @SourceName@" tr "game_buff_tooltip_KaisaEAttackSpeed" = "极限超载卡莎已提升了攻击速度。来自: @SourceName@" tr "game_buff_tooltip_KaisaEEvolved" = "进化:极限超载卡莎现在会在施放极超载时进入隐形状态来自: @SourceName@" tr "game_buff_tooltip_KaisaEStealth" = "极限超载卡莎对敌方单位来说是隐形的。来自: @SourceName@" tr "game_buff_tooltip_KaisaPassive" = "体表活肤苛性伤口 - 卡莎的普通攻击会叠加电浆,持续@f4@秒并造成@f1@(+@f7@)+(@f2@(+@f5@)x层数)额外魔法伤害。在@f10@层时,卡莎的攻击会引爆电浆,造成额外伤害,伤害值为@f3@(+@f6@)%的目标已损失生命值(对野怪的最大值: @f8@)。

    友军施放在英雄身上的定身效果也会提供@f9@层电浆。

    活体武器 - 卡莎的战斗服会适应她所选择的战斗风格并进化她的技能,具体进化哪个技能是基于来自装备英雄等级的永久属性。
    " tr "game_buff_tooltip_KaisaPassiveMarker" = "苛性伤口卡莎对这个单位造成额外魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_KaisaQEvolved" = "进化:艾卡西亚暴雨艾卡西亚暴雨现在会发射额外的弹体。来自: @SourceName@" tr "game_buff_tooltip_KaisaRShield" = "猎手本能卡莎获得了护盾来为她抵挡伤害。来自: @SourceName@" tr "game_buff_tooltip_KaisaW" = "虚空索敌卡莎拥有这个单位的真实视野来自: @SourceName@" tr "game_buff_tooltip_KaisaWEvolved" = "进化:虚空索敌虚空索敌现在会在命中时触发额外的被动层数,并在命中英雄时减少冷却时间。来自: @SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeAlly" = "誓约者当你和卡莉丝塔在1.5秒内用普攻命中了相同的目标时,她会造成目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。

    卡莉丝塔的终极技能会将你拉向她。点击任何鼠标按键,都将使你朝着一个方向飞出,对被你命中的第一个敌方英雄造成击飞效果。来自:@SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeProtect" = "誓约者这个单位已被击倒,并在10秒里不会被再次击倒。来自: @SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeSelf" = "誓约者当卡莉斯塔和她的誓约者都用普攻击中了相同的目标,她会造成相当于目标@Effect2Amount@%最大生命值的魔法伤害。@Effect7Amount@秒内无法重复作用于相同目标。来自:@SourceName@" tr "game_buff_tooltip_KalistaExpunge" = "撕裂你的长矛扎在目标身上了。来自:@SourceName@" tr "game_buff_tooltip_KalistaExpungeMarker" = "撕裂这个目标被一根长矛给穿透了。来自:@SourceName@" tr "game_buff_tooltip_KalistaPassive" = "武术姿态如果卡莉丝塔在进行普攻或穿刺的同时被下达了移动指令,那么她会在发起进攻的同时朝着这个移动指令的方向进行位移。" tr "game_buff_tooltip_KalistaPassiveBuff" = "武术姿态如果卡莉丝塔在普攻或穿刺的起手阶段被下达了移动指令,那么她会在发起进攻的同时朝着这个移动指令的方向位移小段距离。

    位移距离会随着鞋子品质的提高而成长

    卡莉丝塔的普攻有一些独特的缺点。它们:
    " tr "game_buff_tooltip_KalistaPassiveCoopStrike" = "誓约者当卡莉丝塔和她的誓约者们在1.5秒内都用普攻击中了相同的目标时,她会造成相当于目标@f1@%最大生命值的魔法伤害。10秒内无法重复作用于相同目标。

    卡莉丝塔的终极技能会将誓约者拉向她。然后,当誓约者点击任何鼠标按键时,他们将朝着一个方向飞出,对被其命中的第一个敌方英雄造成击飞效果。
    来自:@SourceName@" tr "game_buff_tooltip_KalistaPassiveOn" = "誓约者卡莉丝塔的友军正在范围中。来自:@SourceName@" tr "game_buff_tooltip_KalistaRAllyStun" = "击飞这个单位被击飞了!来自:@SourceName@" tr "game_buff_tooltip_KalistaRInvuln" = "命运的召唤你的鼠标点击将使你飞向目标位置,击飞命中的敌方英雄。来自:@SourceName@" tr "game_buff_tooltip_KalistaRx" = "命运的召唤你的誓约者正在选择飞行的位置,届时会击飞命中的敌方英雄。来自:@SourceName@" tr "game_buff_tooltip_KalistaWSight" = "被暴露你已被卡莉丝塔的哨兵发现,并会被暴露在敌方视野内,持续4秒。来自:@SourceName@" tr "game_buff_tooltip_KappaBubble" = "信赖之球型仪吸收伤害并为护盾的施放者产生金币。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantra" = "梵咒卡尔玛的下个技能会获得强化效果。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraCharge" = "梵咒卡尔玛强化她的下一技能。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraEnergized" = "梵咒 就绪卡尔玛的下一技能将被强化。来自: @SourceName@" tr "game_buff_tooltip_KarmaMantraRefresh" = "梵咒 充能卡尔玛正在为梵咒充能。来自:@SourceName@" tr "game_buff_tooltip_KarmaMantraSBHaste" = "灵魂连接 加速此单位正在加速移动。来自: @SourceName@" tr "game_buff_tooltip_KarmaMantraSBSlow" = "灵魂连接 减速对这个单位造成的伤害会治疗卡尔玛。来自:@SourceName@" tr "game_buff_tooltip_KarmaPassive" = "聚能之炎卡尔玛每用技能伤害到敌方英雄时,梵咒的冷却时间就会减少@f1@秒。卡尔玛的普通攻击也有此效果,但减少的冷却时间为@f2@秒。来自:@SourceName@" tr "game_buff_tooltip_KarmaQ" = "鼓舞呜——呜!来自:@SourceName@" tr "game_buff_tooltip_KarmaQMissile" = "心灵烈焰这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_KarmaQMissileMantra" = "灵光闪耀这个单位散发着霸气。来自:@SourceName@" tr "game_buff_tooltip_KarmaSolKimShield" = "鼓舞这个单位已套上了抵挡伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_KarmaSpiritBind" = "灵魂锁链此单位和卡尔玛链接,并且如果灵链没有被破坏的话,此单位则将被禁锢。来自: @SourceName@" tr "game_buff_tooltip_KarmaSpiritBindRoot" = "被束缚这个单位被束缚了。来自:@SourceName@" tr "game_buff_tooltip_KarthusDefile" = "亵渎卡尔萨斯正在消耗法力,来对附近的敌人持续造成伤害。来自:@SourceName@" tr "game_buff_tooltip_KarthusFallenOne" = "安魂曲这个单位即将受到伤害。来自:@SourceName@" tr "game_buff_tooltip_KatarinaPassive" = "贪欲每当一名在过去3秒被卡特琳娜所伤害的敌方英雄阵亡时,卡特琳娜的技能的冷却时间就会减少15秒。

    如果卡特琳娜拾起一把匕首,她会用它来斩击附近的所有敌人来造成@f1@(+@f2@) (+@f3@)魔法伤害。
    " tr "game_buff_tooltip_KatarinaWHaste" = "伺机待发在卡特琳娜的匕首位于空中时,她的移动速度会得到提升。来自:@SourceName@" tr "game_buff_tooltip_KaynAssReady" = "暗影刺客已就绪凯隐已准备好变身为暗影刺客。" tr "game_buff_tooltip_KaynE" = "掠影步凯隐正在穿越地形。 进入战斗状态会降低此技能的持续时间来自:@SourceName@" tr "game_buff_tooltip_KaynPassiveAssMarker" = "暗裔魔镰凯隐可通过伤害一名敌方英雄来用暗影魔法增强他的镰刀。短期内,他造成的伤害将提升。来自:@SourceName@" tr "game_buff_tooltip_KaynRHost" = "裂舍影这个单位暂时被凯隐所寄生。凯隐在【裂舍影】状态下不可被选取。来自:@SourceName@" tr "game_buff_tooltip_KaynRWraithform" = "裂舍影凯隐在【裂舍影】状态下不可被选取。来自:@SourceName@" tr "game_buff_tooltip_KaynSlayReady" = "暗裔化身已就绪凯隐已准备好变身为暗裔化身。" tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "奥义!电刃@Stack@在此效果到达4层后,凯南将会进行一次特殊攻击。来自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "奥义!电刃 @Stack@凯南每5次攻击造成额外伤害,并为敌人施加一层【忍法!雷缚印】。来自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeLive" = "奥义!电刃凯南下次攻击将造成额外伤害,并为敌人施加一层【忍法!雷缚印】。来自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeProc" = "奥义!电刃凯南下次攻击造成额外伤害,并为敌人施加一层【忍法!雷缚印】。来自:@SourceName@" tr "game_buff_tooltip_KennenLightningRush" = "奥义!雷铠凯南不能攻击,但拥有提升过的移动速度并对被他触碰到的敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_KennenLightningRushBuff" = "奥义!雷铠凯南拥有额外的攻击速度。来自: @SourceName@" tr "game_buff_tooltip_KennenMarkOfStorm" = "忍法!雷缚印(@Stack@)如果此单位身上的【忍法!雷缚印】到达3层,就会被晕眩。来自:@SourceName@" tr "game_buff_tooltip_KennenMoSDiminish" = "已被闪电震击如果该单位再次被【忍法!雷缚印】晕眩,受到的晕眩效果会减弱。来自:@SourceName@" tr "game_buff_tooltip_KennenShurikenStorm" = "秘奥义!万雷天牢引凯南发动秘奥义!万雷天牢引,对附近的所有敌人造成伤害,并施加一层【忍法!雷缚印】。来自:@SourceName@" tr "game_buff_tooltip_KhazixEEvo" = "进化:虫翼跃击的距离提升200。击杀和助攻将重置跃击的冷却时间。来自:@SourceName@" tr "game_buff_tooltip_KhazixHunt" = "狩猎开始了!卡兹克必须首先杀掉雷恩加尔,才能成为终极掠食者。(助攻也算。)

    “从取下他的眼睛到现在为止,我已经成长并适应了这儿的环境。我会好好享用狮子肉的!”——卡兹克
    " tr "game_buff_tooltip_KhazixHuntDefeatK" = "战败!“雷恩加尔已经杀死了他的异界宿敌卡兹克,向世界证明了他才是终极猎手。''" tr "game_buff_tooltip_KhazixHuntDefeatR" = "战败!“卡兹克已经杀死了他的猛兽宿敌雷恩加尔,因而进化成了终极掠食者。''" tr "game_buff_tooltip_KhazixHuntEnemy" = "狩猎开始了!雷恩加尔必须首先杀掉卡兹克,才能成为终极猎手。(助攻也算。)

    “长久以来,这只扭曲的怪兽一直在躲着我。我一定会拿到他的头颅的!”——雷恩加尔
    " tr "game_buff_tooltip_KhazixHuntVictoryK" = "获胜!“卡兹克已经杀死了他的猛兽宿敌雷恩加尔,因而进化成了终极掠食者。''" tr "game_buff_tooltip_KhazixHuntVictoryR" = "获胜!“雷恩加尔已经杀死了他的异界宿敌卡兹克,向世界证明了他才是终极猎手。''" tr "game_buff_tooltip_KhazixPassive" = "无形威胁附近陷入孤立无援状态的敌人会被标记出来。卡兹克的技能会与孤立无援的目标产生交互作用。

    当卡兹克没有被敌方队伍所看见时,他会获得无形威胁,使他的下次对敌方英雄发动的普通攻击造成额外的@f1@(+@f2@)魔法伤害,并使目标减速@f3@%,持续2秒。
    " tr "game_buff_tooltip_KhazixPDamage" = "无形威胁卡兹克的下次对敌方英雄发动的普通攻击会造成额外魔法伤害和减速效果。来自:@SourceName@" tr "game_buff_tooltip_KhazixQDR" = "品尝恐惧(孤立无援)品尝恐惧会对孤立无援的目标造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_KhazixQEvo" = "进化:收割利爪品尝恐惧在对抗孤立无援的目标时会返还冷却时间。提升卡兹克品尝恐惧和普通攻击的距离。来自:@SourceName@" tr "game_buff_tooltip_KhazixR" = "虚空来袭:充能数卡兹克能够重新进入隐形状态。来自:@SourceName@" tr "game_buff_tooltip_KhazixREvo" = "进化:动态遮蔽虚空来袭拥有提升过的持续时间,以及一次额外的使用次数。来自: @SourceName@" tr "game_buff_tooltip_KhazixREvoStealth" = "非战斗状态卡兹克处于非战斗状态。来自:@SourceName@" tr "game_buff_tooltip_KhazixRStealth" = "虚空来袭卡兹克隐形了并且只会被附近的敌方防御塔所显形。来自:@SourceName@" tr "game_buff_tooltip_KhazixWEvo" = "进化:刺鞘虚空突刺现在会呈锥形发射三个尖刺并使被命中的敌人减速。孤立无援的目标会被减速额外的幅度。来自:@SourceName@" tr "game_buff_tooltip_KhazixWEvoSlow" = "进化虚空尖刺这个单位已被卡兹克所减速。孤立无援的目标会承受额外的减速效果。来自:@SourceName@" tr "game_buff_tooltip_KhazixWSight" = "刺鞘卡兹克可以看见你。来自:@SourceName@" tr "game_buff_tooltip_KindredERefresher" = "横生惧意如果羊灵继续攻击这个目标,那么狼灵会进行猛扑,造成巨量伤害。来自:@SourceName@" tr "game_buff_tooltip_KindredESlow" = "横生惧意这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_KindredHitListActiveTracker0" = "" tr "game_buff_tooltip_KindredHitListActiveTracker1" = "" tr "game_buff_tooltip_KindredHitListActiveTracker2" = "" tr "game_buff_tooltip_KindredHitListMonsterActiveTracker" = "猎杀令:激活你已经把一个已激活的猎杀令设置在@SourceName@身上。击杀或协助击杀这个目标,将会获得那个猎杀令提供的赏金。来自:@SourceName@" tr "game_buff_tooltip_KindredHitListSuccessTracker0" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker1" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker2" = "" tr "game_buff_tooltip_KindredHitListTracker" = "千珏之印千珏正在狩猎这个单位,并且如果他们参与击杀了这个单位,就会永久地变强。来自:@SourceName@" tr "game_buff_tooltip_KindredHitTracker" = "千珏之印千珏处于狩猎状态,此单位已被锁定。来自:@SourceName@" tr "game_buff_tooltip_KindredLegendPassive" = "" tr "game_buff_tooltip_KindredMarkOfTheKindredStackCounter" = "千珏之印千珏已经完成了@f1@次狩猎,他们的基础技能得到了增强。来自:@SourceName@" tr "game_buff_tooltip_KindredMarkoftheKindredTimer" = "千珏之印千珏已经将这个单位设为狩猎目标。短时间之内,狩猎就会被激活。来自:@SourceName@" tr "game_buff_tooltip_KindredPassiveManager" = "千珏之印羊灵可通过点击物品栏上方的英雄肖像来选择一个英雄进行狩猎


    狼灵会周期性地陷入饥饿状态并狩猎敌方野区的野怪。

    每次击杀或参与击杀被狩猎的目标都会视为完成一次狩猎,并强化千珏的基础技能。最先的@f2@次成功的狩猎,会使千珏的攻击距离提升@f8@。在最先的@f2@次成功的狩猎后,每@f7@次成功的狩猎会使千珏的攻击距离提升@f9@。

    攻击距离加成 = @f3@
    乱箭之舞额外攻击速度 = @f4@%
    狼灵狂热额外当前生命值伤害 = @f5@%
    惧意横生额外已损失生命值伤害 = @f6@%
    " tr "game_buff_tooltip_KindredQASBuff" = "乱箭之舞千珏的攻击速度加成已得到提升。来自:@SourceName@" tr "game_buff_tooltip_KindredRNoDeathBuff" = "羊灵生息在【羊灵生息】范围内的生灵们的生命值不会低于10%。来自:@SourceName@" tr "game_buff_tooltip_KindredWChargePassiveBuff" = "猎手英姿在100层时,千珏的下次攻击会回复生命值。来自:@SourceName@" tr "game_buff_tooltip_KindredWCloneBuffVisible" = "狼灵狂热狼灵正在攻击他领地内的敌人。来自:@SourceName@" tr "game_buff_tooltip_KindredWDebuff" = "千珏的领地这个单位已在千珏的狩猎领地中,因此羊灵可以在此领地中的任何位置攻击该单位。来自:@SourceName@" tr "game_buff_tooltip_KindredWMaim" = "狼灵饥饿这个单位被狼灵给打残了。它的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_KindredWRangeBuff" = "千珏的领地羊灵正在狼灵的领地上,极大地提升她在攻击领地中的猎物时的攻击距离。来自:@SourceName@" tr "game_buff_tooltip_KingPoroMarker" = "魄罗之王魄罗之王已驾到!

    魄罗之王会吸收任何由敌方队伍投掷的魄罗。
    他将会周期性地为附近的友军恢复生命值和法力值。
    魄罗之王会周期性地把他身边的魄罗投掷出去,并且被投掷的魄罗在着陆后会对附近的敌人造成魔法伤害。
    友方英雄可以使用技能【护驾!】来从地图上的任意位置冲刺到魄罗之王的身边。

    “魄罗之王是一个传说。一个神话。一个梦幻中的梦幻。他正与你站在一起。”
    来自:@SourceName@" tr "game_buff_tooltip_KingPoroPlayerBuffMarker" = "魄罗之王魄罗之王已驾到!

    魄罗之王会吸收任何由敌方队伍投掷的魄罗。
    他将会周期性地为附近的友军恢复生命值和法力值。
    魄罗之王会周期性地把他身边的魄罗投掷出去,并且被投掷的魄罗在着陆后会对附近的敌人造成魔法伤害。
    友方英雄可以使用技能【护驾!】来从地图上的任意位置冲刺到魄罗之王的身边。

    “魄罗之王是一个传说。一个神话。一个梦幻中的梦幻。他正与你站在一起。”
    来自:@SourceName@" tr "game_buff_tooltip_KledE2" = "比武克烈可以回身突进,穿过他的初始目标,同时造成相同的伤害。来自:@SourceName@" tr "game_buff_tooltip_KledE2Target" = "比武这个单位被标记了,克烈可以对这个单位发起另一轮比武。来自:@SourceName@" tr "game_buff_tooltip_KledESpeedBuff" = "比武这个单位的移动速度提升了。来自:@SourceName@" tr "game_buff_tooltip_KledMountReturn" = "骑兵在此斯嘎尔将至!来自:@SourceName@" tr "game_buff_tooltip_KledPassive" = "怯战蜥蜴斯嘎尔骑乘状态:斯嘎尔会替克烈承受伤害。当斯嘎尔的生命值耗尽时,会导致克烈进入非骑乘状态。额外生命值属性只会施加给斯嘎尔。

    非骑乘状态:克烈更换若干技能。他在朝敌方英雄移动时会获得@f3@移动速度,但普攻只会对敌方英雄造成80%伤害。

    克烈可通过击杀敌方英雄和小兵、攻击敌方英雄、建筑物和史诗级野怪来回复勇气。在勇气到达100时,克烈会骑着@f2*100@%生命值的斯嘎尔重回骑乘状态。
    " tr "game_buff_tooltip_KledPassiveCooldown" = "提心吊胆斯嘎尔受到了惊吓,并且无法回复勇气。来自:@SourceName@" tr "game_buff_tooltip_KledQMark" = "飞索捕熊器克烈已经用一个捕熊器命中了这个目标。趁着他还没把你的英雄拉到他身边并使你减速时,赶紧逃吧!来自:@SourceName@" tr "game_buff_tooltip_KledQSlow" = "飞索捕熊器克烈已经用一个捕熊器命中了这个目标。趁着他还没把你拉到他身边并使你减速时,赶紧逃吧!来自:@SourceName@" tr "game_buff_tooltip_KledRChargeAllySpeedBuff" = "克烈先生大狂飙友军在沿着轨迹方向前进时会获得一个巨幅移速加成。来自:@SourceName@" tr "game_buff_tooltip_KledRemountDash" = "克烈和斯嘎尔史上最强搭档。来自:@SourceName@" tr "game_buff_tooltip_KledRShield" = "冲啊——!!!克烈在冲锋的同时会构建一个护盾。来自:@SourceName@" tr "game_buff_tooltip_KledWActive" = "暴烈秉性克烈获得持续4次攻击的巨幅攻速加成。第四次攻击将造成更多伤害。来自:@SourceName@" tr "game_buff_tooltip_KnightsVowKnight" = "骑士之誓这个单位已宣誓效忠于一位友方英雄。
    伤害转移:@f1@
    治疗效果获取:@f2@
    来自:@SourceName@" tr "game_buff_tooltip_KnightsVowKnightOdy" = "骑士之誓这个单位已宣誓效忠于一位友方英雄。
    伤害转移:@f1@
    治疗效果获取:@f2@
    来自:@SourceName@" tr "game_buff_tooltip_KnightsVowLiege" = "骑士之誓这个单位已被一位友方英雄的誓言所保护。来自:@SourceName@" tr "game_buff_tooltip_KnightsVowLiegeOdy" = "骑士之誓这个单位已被一位友方英雄的誓言所保护。来自:@SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "生化弹幕克格莫的攻击距离得到了提升,并且他的攻击能造成目标最大生命值一定百分比的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrageDebuff" = "饥饿克格莫最近刚施放过【W生化弹幕】。如果他再次施放该技能,就会被减速且招致生命值惩罚。来自:@SourceName@" tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "腐蚀唾液该目标的护甲和魔法抗性被降低。来自: @SourceName@" tr "game_buff_tooltip_KogMawIcathianDisplay" = "来自艾卡西亚的惊喜在死亡后,克格莫的身体将启动一种连锁反应,并于4秒之后爆炸,对周围的敌人造成@f1@点真实伤害。" tr "game_buff_tooltip_KogMawIcathianSurprise" = "来自艾卡西亚的惊喜克格莫就快爆炸了,将对附近的敌人造成伤害。来自: @SourceName@" tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "来自艾卡西亚的惊喜:快跑!!!快跑开!!!!!!!!!!!!来自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillery" = "活体大炮克格莫的下一发活体大炮将会根据叠加层数消耗额外的法力值。来自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillerySight" = "活体大炮克格莫和他的队友可以看见你。来自: @SourceName@" tr "game_buff_tooltip_KogMawVoidOoze" = "虚空淤泥这个单位的移动速度被降低了。来自: @SourceName@" tr "game_buff_tooltip_LandslideDebuff" = "大地震颤 减益此单位攻击速度降低。来自:@SourceName@" tr "game_buff_tooltip_Last_Whisper" = "最后的轻语此单位的物理攻击和法术攻击能力被削弱。来自:@SourceName@" tr "game_buff_tooltip_LeblancEBeam" = "幻影锁链这个单位必须远离乐芙兰来破坏锁链从而不受到限制效果。来自:@SourceName@" tr "game_buff_tooltip_LeblancERoot" = "幻影锁链这个单位无法移动。来自:@SourceName@" tr "game_buff_tooltip_LeblancP" = "镜花水月当乐芙兰跌至40%最大生命值以下时,她会隐形1秒并创造一个幻像(不能造成伤害),幻像最多可持续8秒。来自:@SourceName@" tr "game_buff_tooltip_LeblancREBeam" = "故技重施:幻影锁链这个单位必须远离乐芙兰来破坏锁链从而不受到限制效果。来自:@SourceName@" tr "game_buff_tooltip_LeblancRERoot" = "故技重施:幻影锁链这个单位无法移动。来自:@SourceName@" tr "game_buff_tooltip_LeblancRW" = "故技重施:魔影迷踪乐芙兰可以回到她的紫色标记处。来自:@SourceName@" tr "game_buff_tooltip_LeblancW" = "魔影迷踪乐芙兰可以回到她的黄色标记处。来自:@SourceName@" tr "game_buff_tooltip_LeeSinPassive" = "疾风骤雨在李青使用一次技能后,他的下两次普攻会获得@f1@%攻速加成。第一次普攻获得@f2@能量,第二次普攻获得@f3@能量。" tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "破晓之盾蕾欧娜的下次近战攻击将晕眩敌人并造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrier" = "太阳屏障蕾欧娜提升护甲和魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrierAttackBuff" = "炽热蕾欧娜的剑充盈了太阳的能量。她的下一次攻击将拥有距离加成并会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_LeonaSunlight" = "日光你已被蕾欧娜标记,她的友军的攻击会对你造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_LeonaSunlightPassive" = "日光技能会在敌人身上施加【日光】效果,持续@f1@秒。在此期间,友军英雄对这些目标造成伤害时,会触发【日光】,使目标受到额外@f2@的魔法伤害。" tr "game_buff_tooltip_LeonaZenithBladeRoot" = "天顶之刃:固定此单位无法移动。来自:@SourceName@" tr "game_buff_tooltip_LeviathanCap" = "利维坦之甲@Stack@增加@f1@生命值。
    叠加20层时,承受的伤害减少15%。
    来自: @SourceName@" tr "game_buff_tooltip_LiandrysBuff" = "兰德里的折磨这个单位会随持续时间造成更多伤害。来自:@SourceName@" tr "game_buff_tooltip_LichBane" = "巫妖之祸这个单位的下次攻击将造成基于法术强度的额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Lifesteal_Attack" = "生命偷取幽灵的攻击偷取目标生命值。来自: @SourceName@" tr "game_buff_tooltip_LightningRodCounter" = "离子火花:充能中离子火花正在通过普通攻击充能。来自:@SourceName@" tr "game_buff_tooltip_LightningRodReady" = "离子火花:已就绪离子火花已经准备好释放一次闪电链了。来自:@SourceName@" tr "game_buff_tooltip_Lightslicer" = "神圣祝福这个单位拥有@f1@%暴击几率,持续一小段时间或特定的攻击次数。来自:@SourceName@" tr "game_buff_tooltip_LissandraE" = "冰川之径丽桑卓可以传送到她的寒冰魔爪上。来自:@SourceName@" tr "game_buff_tooltip_LissandraQ" = "寒冰碎片这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_LissandraR" = "冰封陵墓这个单位被晕眩了。来自:@SourceName@" tr "game_buff_tooltip_LissandraRSelf" = "冰封陵墓这个单位免疫任何伤害且无法被选定。来自:@SourceName@" tr "game_buff_tooltip_LissandraRSlow" = "冰封陵墓这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_LissandraW" = "冰霜之环这个单位被束缚在原地。来自:@SourceName@" tr "game_buff_tooltip_Lord_Van_Damms_Pillager" = "尘归尘劫掠者的威力已与圣坛状态绑定。来自:@SourceName@" tr "game_buff_tooltip_LucianPassiveBuff" = "圣光银弹卢锡安的下次普通将会连射2次。来自:@SourceName@" tr "game_buff_tooltip_LucianQ" = "圣光银弹在每次施放技能后的3秒内,卢锡安的下次普通攻击都会连射2次。

    第二次射击会对敌方英雄和建筑物造成@f1@伤害,并能附加攻击特效。小兵会承受来自第二次射击的全额伤害。
    " tr "game_buff_tooltip_LucianR" = "圣枪洗礼卢锡安正在一边移动一边射击。来自:@SourceName@" tr "game_buff_tooltip_LucianWBuff" = "热诚烈弹卢锡安的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_LucianWDebuff" = "热诚烈弹这个单位已被热诚烈弹标记。卢锡安在对这个单位造成伤害时,会获得移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_LucianWSelfBuff" = "热诚烈弹卢锡安的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_LuluEBurn" = "皮克斯的“支援”皮克斯正在跟随此单位,并将此单位的视野暴露给他的友军,真讨厌。

    嘿!听着!
    来自:@SourceName@" tr "game_buff_tooltip_LuluEShield" = "皮克斯的支援皮克斯正在跟随此单位,并且保护此单位免受即将到来的伤害。此单位攻击时,皮克斯也会协助此单位(而不是璐璐)进行攻击。来自:@SourceName@" tr "game_buff_tooltip_LuluPassive" = "皮克斯,仙灵伙伴皮克斯朝着璐璐正在攻击的目标发射一阵由3颗飞弹组成的弹幕,总共造成@f1@(+@f2@)魔法伤害。

    这些飞弹会自动寻敌,但会被其它单位所格挡。
    来自:@SourceName@" tr "game_buff_tooltip_LuluQSlow" = "闪耀长枪此单位的移动速度被严重降低了,但他们会逐渐恢复过来。来自:@SourceName@" tr "game_buff_tooltip_LuluR" = "狂野生长此单位的生命值得到了提高,并且他们会周期性的让周围的敌军减速。来自:@SourceName@" tr "game_buff_tooltip_LuluWBuff" = "璐璐的支援这个单位的移动速度和攻击速度得到了提高。来自:@SourceName@" tr "game_buff_tooltip_LuluWDebuff" = "璐璐的“支援”这个单位被变形了,并且不能攻击或施放技能。

    这个单位萌萌哒~
    来自:@SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzMis" = "凌光幻想拉克丝用光充能。来自: @SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "极光充能拉克丝正在聚集光能…来自: @SourceName@" tr "game_buff_tooltip_LuxEEnd" = "引爆拉克丝可以引爆她的透光奇点。来自:@SourceName@" tr "game_buff_tooltip_LuxIlluminatingFraulein" = "光芒四射拉克丝的下次基础攻击会将其点燃,并造成伤害。来自:@SourceName@" tr "game_buff_tooltip_LuxIlluminationPassive" = "光芒四射拉克丝的伤害类技能会对敌人施加【光芒四射】效果,持续6秒。拉克丝的下一次攻击将会消耗【光芒四射】效果,来对目标造成@f1@(+@f2@)魔法伤害。" tr "game_buff_tooltip_LuxLightBindingMis" = "棱光印记该目标被束缚,无法移动。来自:@SourceName@" tr "game_buff_tooltip_LuxPrismaWrapBoost" = "棱光幻想该单位拥有增强的法术强度。来自: @SourceName@" tr "game_buff_tooltip_LuxPrismWrap" = "星尘屏障该单位潜行了。来自:@SourceName@" tr "game_buff_tooltip_LuxShield" = "星辰屏障该单位受到伤害之盾保护。来自: @SourceName@" tr "game_buff_tooltip_MadredsRazorsCount" = "割裂这个单位的每第四次普通攻击将会对小兵和野怪造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_MadredsRazorsReady" = "割裂这个单位的下次普通攻击将会对小兵和野怪造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Magical_Sight" = "防御塔防御塔拥有以下加成:

    可以看到隐形单位
    30%护甲穿透
    对英雄进行连续攻击的话,伤害值会越来越高。
    " tr "game_buff_tooltip_Magical_Sight_Ward" = "魔法视界该守卫会显现出附近的地区,并能看见隐形的单位。来自:@SourceName@" tr "game_buff_tooltip_MaladySpell" = "智慧末刃(@Stack@)该单位的魔法抗性减少@f1@。来自: @SourceName@" tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "花岗岩护盾冷却时间花岗岩护盾正在重构。来自:@SourceName@" tr "game_buff_tooltip_MalphiteCleave" = "雷霆拍击墨菲特的普通攻击会对锥形范围内的敌人造成伤害。来自:@SourceName@" tr "game_buff_tooltip_MalphiteDamageBuff" = "野蛮力量墨菲特的护甲值已得到提升。来自: @SourceName@" tr "game_buff_tooltip_MalphiteObduracy" = "花岗岩护盾墨菲特召唤岩石护盾保护自己,吸收最大生命值10%的伤害,如果10秒内没受到攻击,护盾将会重置。

    护盾生命值:@f1@
    来自: @SourceName@" tr "game_buff_tooltip_MalphiteObduracyEffect" = "花岗岩护盾墨菲特被花岗岩护盾环绕,吸收所受到的伤害。来自:@SourceName@" tr "game_buff_tooltip_MalphiteShield" = "花岗岩护盾@f2@秒内没有受到伤害之后,墨菲特会召唤一个能吸收@f1@(他最大生命值的10%)伤害的岩石护盾。" tr "game_buff_tooltip_MalzaharE" = "煞星幻象这个单位正在持续受到伤害;如果目标在感染期间死亡,那么幻象会传给一个附近的敌方单位,并且玛尔扎哈会回复法力值。虚灵喜欢攻击那些正在经受煞星幻象的单位。来自:@SourceName@" tr "game_buff_tooltip_MalzaharPassive" = "虚空穿越如果玛尔扎哈在@f1@秒里没有受到任何伤害或被控制,他就会获得@f2@%伤害减免并免疫控制效果,这个效果在承受了伤害或格挡了一次控制效果后仍然会残留@f3@秒。

    来自线上小兵的伤害不会被这个效果所减免,但也不会触发或重置这个效果的冷却时间。
    " tr "game_buff_tooltip_MalzaharPassiveShield" = "虚空穿越玛尔扎哈免疫控制效果并且所受伤害降低。来自线上小兵的伤害不受影响。来自:@SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldCooldownIndicator" = "虚空穿越 冷却时间虚空穿越正在冷却过程中。受到来自非小兵的伤害,或受到控制效果,就会重置这个技能的冷却倒计时。来自:@SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldWinddown" = "虚空穿越 即将结束虚空穿越正在失效。来自:@SourceName@" tr "game_buff_tooltip_MalzaharQMissile" = "虚空召唤这个单位已被沉默,无法使用技能。来自:@SourceName@" tr "game_buff_tooltip_MalzaharR" = "冥府之握这个单位被压制了。来自:@SourceName@" tr "game_buff_tooltip_MalzaharRSound" = "冥府之握玛尔扎哈正在进行引导,来维持他对目标的压制。来自:@SourceName@" tr "game_buff_tooltip_MalzaharW" = "聚集虫群在下次施放虚空虫群时,召唤一只额外的虚灵。来自:@SourceName@" tr "game_buff_tooltip_MalzaharWEnemyCounter" = "虚空虫群玛尔扎哈可以召唤的虚灵数量。来自:@SourceName@" tr "game_buff_tooltip_MalzaharWFrenzy" = "癫狂这个虚灵已经陷入癫狂,攻击速度得到显著提升。来自:@SourceName@" tr "game_buff_tooltip_Mana_Battery" = "魔法电池此单位下次伤害法术增加100法术强度。来自:@SourceName@" tr "game_buff_tooltip_Mana_Break" = "法力消除此单位的普通攻击消减法力。来自:@SourceName@" tr "game_buff_tooltip_Mana_Potion" = "法力药水每秒回复法力值。来自:@SourceName@" tr "game_buff_tooltip_Mana_Regeneration" = "法力回复光环附近友方英雄的法力回复速度加快。来自:@SourceName@" tr "game_buff_tooltip_Mana_Regeneration_Aura" = "法力回复这个英雄的法力回复速度得到了提高。来自:@SourceName@" tr "game_buff_tooltip_ManaBarrier" = "激活法力屏障布里茨的法力屏障激活,持续吸收伤害,直至法力屏障失效。来自: @SourceName@" tr "game_buff_tooltip_ManaBarrierIcon" = "法力屏障布里茨生命值低于20%时,将激活法力屏障,产生一个相当于布里茨30%最大法力值的魔法护盾,持续10秒。冷却时间90秒。" tr "game_buff_tooltip_Maniacal_Cloak" = "疯狂斗篷该单位可以持续隐形,但需要消耗法术值。来自:@SourceName@" tr "game_buff_tooltip_MaokaiEMark" = "树苗投掷这个单位是一棵愤怒树苗的受害者!来自:@SourceName@" tr "game_buff_tooltip_MaokaiPassive" = "吸元秘术茂凯从他四周的大自然中聚集魔法能量。每过@f1@秒,他接下来的攻击会使用那股能量来治疗自身@f5@+@f2@(他@f3@%的最大生命值)。

    每当茂凯施放一次技能或被一个敌方技能击中时,吸元秘术的冷却时间会减少@f4@秒。
    " tr "game_buff_tooltip_MaokaiPassiveReady" = "吸元秘术 就绪茂凯的下次攻击将治疗他自身。来自:@SourceName@" tr "game_buff_tooltip_MaokaiQKnockback" = "荆棘重击茂凯正在震开这个单位。来自:@SourceName@" tr "game_buff_tooltip_MaokaiR" = "茂凯召唤一道由荆棘与带刺灌木组成的巨墙缓缓前行,对沿途的敌人造成伤害和禁锢效果。" tr "game_buff_tooltip_MaokaiRRoot" = "自然之握茂凯的根须已经禁锢了这个单位。来自:@SourceName@" tr "game_buff_tooltip_MaokaiWRoot" = "不稳定根须茂凯的根须已经禁锢了这个单位。来自:@SourceName@" tr "game_buff_tooltip_MarchoftheDamned" = "难以行军内瑟斯向目标施放一股饥饿的灵魂。来自:@SourceName@" tr "game_buff_tooltip_Marksmans_Rifle" = "Marksman's RifleThis unit is seen by the enemy team, cannot dodge, and has reduced armor。来自:@SourceName@" tr "game_buff_tooltip_Masochism" = "潜能激发蒙多医生的攻击力提高。来自:@SourceName@" tr "game_buff_tooltip_MasochismAttack" = "应激亢奋蒙多获得了额外的魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_Mastery_Fervor" = "天赋:战争领主的嗜血这个单位刚刚造成了暴击,因而获得治疗效果和攻击速度加成。来自:@SourceName@" tr "game_buff_tooltip_Mastery_TalentReaper" = "战利品击杀一名小兵后,装备持有者和最近的一名友军英雄会获得完整的小兵赏金,并会恢复生命值。

    这个效果需要附近有一名友军英雄,并且需要消耗一层战利品的充能。如果拥有者是远程英雄,则治疗效果为@f1*100@%。
    来自:@SourceName@" tr "game_buff_tooltip_Mastery_TalentReaperTT" = "战利品用普攻或技能击杀一名小兵后,装备持有者和最近的一名友军英雄会获得完整的小兵赏金,并会恢复生命值。如果拥有者是远程英雄,则治疗效果减半。

    这个效果需要附近有一名友军英雄,并且需要消耗一层战利品的充能。
    来自:@SourceName@" tr "game_buff_tooltip_Mastery_WarlordsReady" = "天赋:战争领主的嗜血这个单位对敌方英雄进行的下次攻击,将会使这个单位本身进入【嗜血】状态,并获得生命偷取。来自:@SourceName@" tr "game_buff_tooltip_Mastery6121" = "天赋:新鲜血液这个单位尚未冷却。来自:@SourceName@" tr "game_buff_tooltip_Mastery6123" = "天赋:揭示弱点削弱你伤害过的敌方英雄,使你的友方英雄对其造成更多伤害。来自:@SourceName@" tr "game_buff_tooltip_Mastery6124" = "天赋:鲜血渴望这个单位对英雄的伤害得到提升,持续到此单位获得一次击杀或助攻为止。来自:@SourceName@" tr "game_buff_tooltip_Mastery6141" = "天赋:赏金猎人这个单位击杀过的每名敌方英雄都会使他的伤害得到提升。来自:@SourceName@" tr "game_buff_tooltip_Mastery6161Buff" = "天赋:战争领主的嗜血这个单位拥有移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_Mastery6162DeathRecapDummy" = "天赋:战争热诚攻击和施法会叠加【战争热诚】的层数,以使普攻造成额外物理伤害。来自:@SourceName@" tr "game_buff_tooltip_Mastery6164DeathRecapDummy" = "天赋:冥火之触伤害型技能会用冥火灼烧目标,持续造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Mastery6221" = "天赋:探索者这个单位在草丛和河道中会移动得更快。来自:@SourceName@" tr "game_buff_tooltip_Mastery6222" = "天赋:围城大师这个单位在任何防御塔(无论是否被拆毁)附近时,都会获得护甲和魔法抗性加成。来自:@SourceName@" tr "game_buff_tooltip_Mastery6242" = "天赋:耐久这个单位在濒临死亡时会提升生命回复。来自:@SourceName@" tr "game_buff_tooltip_Mastery6243" = "天赋:无畏这个单位的防御属性已得到提升。来自:@SourceName@" tr "game_buff_tooltip_Mastery6243Cooldown" = "天赋:无畏这个技能尚未冷却。来自:@SourceName@" tr "game_buff_tooltip_Mastery6261" = "天赋:不灭之握这个单位的下一次以敌方英雄为目标的普攻将恢复生命值并对目标造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Mastery6261DeathRecapDummy" = "天赋:不灭之握在战斗中每过4秒,你的下一次对敌方英雄发起的普攻就会偷取目标若干百分比的最大生命值。来自:@SourceName@" tr "game_buff_tooltip_Mastery6262" = "天赋:巨像的勇气这个技能尚未冷却。来自:@SourceName@" tr "game_buff_tooltip_Mastery6262Shield" = "天赋:巨像的勇气这个单位已被护盾保护。来自:@SourceName@" tr "game_buff_tooltip_Mastery6263" = "天赋:石裔契约这个单位因近期的一个移动受损效果而被标记,任何攻击他的敌方英雄都会持续获得治疗效果。来自:@SourceName@" tr "game_buff_tooltip_Mastery6311" = "天赋:漫游者在脱离战斗后,这个单位的移动速度会得到提升。来自:@SourceName@" tr "game_buff_tooltip_Mastery6323Debuff" = "天赋:揭示弱点所有敌方英雄(施加了这个减益效果的那名英雄除外)都会对这个单位造成更多伤害。来自:@SourceName@" tr "game_buff_tooltip_Mastery6341" = "天赋:翠神的赠礼这个单位的下一个伤害型攻击或技能将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Mastery6341Cooldown" = "天赋:翠神的赠礼这个技能尚未冷却。来自:@SourceName@" tr "game_buff_tooltip_Mastery6361Cooldown" = "天赋:黑雾的诅咒这个技能尚未冷却。来自:@SourceName@" tr "game_buff_tooltip_Mastery6361Nightfall" = "天赋:黑雾的诅咒这个单位即将受到基于其已损失生命值的伤害。来自:@SourceName@" tr "game_buff_tooltip_Mastery6362DeathRecapDummy" = "天赋:雷霆领主的法令对相同敌方英雄进行的第三次攻击或伤害型技能会召唤一道闪电打击,对目标附近的所有敌人造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_MasteryBigGameHunter" = "天赋:时光之力这个单位的生命值得到永久提升。来自:@SourceName@" tr "game_buff_tooltip_MasteryBurnDebuff" = "天赋:冥火之触这个单位正在被冥火灼烧并受到周期性的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_MasteryFeastLockout" = "天赋:盛宴这个单位最近享用过盛宴了。来自:@SourceName@" tr "game_buff_tooltip_MasteryHealResistsIncrease" = "天赋:风语者的祝福这个单位的防御属性得到提升。来自:@SourceName@" tr "game_buff_tooltip_MasterYiPassive" = "双重打击易大师每第四次连续的攻击将进行双重打击。第二次打击将造成50%伤害。来自: @SourceName@" tr "game_buff_tooltip_MasteryLordsDecreeCooldown" = "天赋:雷霆领主的法令这个技能尚未冷却完毕。来自:@SourceName@" tr "game_buff_tooltip_MasteryOffenseBleed" = "天赋:刃甲这个单位正在流血并承受持续伤害。来自:@SourceName@" tr "game_buff_tooltip_MasteryOnHitDamageStacker" = "天赋:战争热诚这个单位在对一名敌方英雄进行普攻时会获得攻击力加成。来自:@SourceName@" tr "game_buff_tooltip_MasteryPerseverance" = "天赋:耐久这个单位在濒临死亡时会提升生命回复。来自:@SourceName@" tr "game_buff_tooltip_MasteryPickpocket" = "天赋:探云手这个单位最近刚顺走一名敌人的钱袋并且不能再次对那名敌人施放探云手。
    已赚取的金币:@f1@
    来自:@SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge" = "天赋:风暴骑手的狂涌这个单位最近对一个目标造成了巨量伤害,因而获得了移动速度加成和减速抵抗。来自:@SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge_Lockout" = "天赋:风暴骑手的狂涌这个技能尚未冷却完毕。来自:@SourceName@" tr "game_buff_tooltip_MasteryUnrelenting" = "天赋:不灭之握这个单位在敌方英雄附近时会积攒充能。在充能攒满后,这个单位的下次普攻就会从目标身上汲取生命值。来自:@SourceName@" tr "game_buff_tooltip_MasteryWardenOfTheDawn" = "天赋:石裔契约这个单位正在持续获得治疗效果,因为该英雄攻击了一个近期移速受损的敌方英雄。来自:@SourceName@" tr "game_buff_tooltip_MawEnrage" = "已被激怒这个单位获得额外攻击力,生命偷取和法术吸血,持续到脱离战斗为止。来自:@SourceName@" tr "game_buff_tooltip_MawEnrageOdy" = "已被激怒这个单位获得额外攻击力,生命偷取和法术吸血,持续到脱离战斗为止。来自:@SourceName@" tr "game_buff_tooltip_Meditate" = "正在冥想易正在持续回复生命值,并能减少即将到来的伤害,还会为双重打击充能,并暂停无极剑道和高原血统的持续时长。来自:@SourceName@" tr "game_buff_tooltip_MegaAdhesive" = "强力粘胶此单位在强力粘胶上,移动速度被显著减缓了并被缚地。来自:@SourceName@" tr "game_buff_tooltip_MegaAdhesiveSnare" = "定身这个单位被禁锢了。来自:@SourceName@" tr "game_buff_tooltip_MejaisCap" = "灵魂摄取@Stack@层法术强度提高@f1@。
    叠满20层后,这个单位的技能冷却减少15%。
    来自:@SourceName@" tr "game_buff_tooltip_Mindream" = "Mindream该单位持续承受魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_MiniBaronVulnerable" = "男爵之眼峡谷先锋的身后极其脆弱。来自:@SourceName@" tr "game_buff_tooltip_MinionPushingPower" = "DEBUG用的增益 - 小兵推塔属性等级优势:@f1@
    给小兵的额外伤害:@f2@%
    对抗小兵时的防御(DR)加成:@f3@
    来自:@SourceName@" tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "大步流星冷却时间厄运小姐刚刚受伤了,大步流星正在冷却中。来自:@SourceName@" tr "game_buff_tooltip_MissFortuneBulletSound" = "弹幕时间厄运小姐向前方锥形范围扫射!来自:@SourceName@" tr "game_buff_tooltip_MissFortunePassive" = "厄运的眷顾在攻击一个新目标时,厄运小姐的普攻造成@f1@额外物理伤害。对小兵的额外伤害减半。" tr "game_buff_tooltip_MissFortunePassiveStack" = "已被厄运眷顾厄运小姐的最新猎物。来自:@SourceName@" tr "game_buff_tooltip_MissFortuneStrut" = "大步流星厄运小姐的移动速度增加,此效果一直持续到她被敌人击中。来自:@SourceName@" tr "game_buff_tooltip_MissFortuneViciousStrikes" = "枪口喷着火焰厄运小姐的攻速得到了提升。来自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck" = "火箭轰击@Stack@库奇可以使用火箭轰击。来自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck2" = "火箭轰击火箭弹的弹幕射击来自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck3" = "重载火箭轰击正在挂载火箭弹。来自:@SourceName@" tr "game_buff_tooltip_MobilityDebuff" = "疾行降低移动速度加成在战斗状态下被减少了来自:@SourceName@" tr "game_buff_tooltip_Molten_Shield" = "熔岩护盾这个单位所受的物理和魔法伤害会减少一部分。来自:@SourceName@" tr "game_buff_tooltip_MoltenShieldTibbersBuff" = "提伯斯熔岩护盾加速提伯斯拥有一个持续衰减的移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "真假猴王孙悟空正处于隐形状态并且只能被附近的敌方防御塔所显形。来自:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "粉碎打击孙悟空的下次攻击会造成额外伤害,获得距离加成,并减少目标护甲。来自:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "粉碎打击此单位的护甲减少。来自:@SourceName@" tr "game_buff_tooltip_MonkeyKingNimbusAS" = "腾云突击孙悟空提升攻击速度。来自:@SourceName@" tr "game_buff_tooltip_MonkeyKingPassive" = "金刚不坏周围每有一个敌方英雄,护甲和魔法抗性就提高@f1@。" tr "game_buff_tooltip_MonkeyKingSpinToWin" = "大闹天宫孙悟空持续获得移动速度。当旋转金箍棒时,周围敌军会受到伤害并被击飞。来自:@SourceName@" tr "game_buff_tooltip_Monster_Bank_Big" = "可观的财宝这个单位所积累的经验和金钱奖励已达上限。来自: @SourceName@" tr "game_buff_tooltip_Monster_Bank_Small" = "积累中的财宝这个野怪的经验和金钱奖励正在持续增长。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDot" = "死亡之子这个单位正在受到持续伤害,这些伤害将会被用来治疗摩德凯撒。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDragonDebuff" = "驭龙之力如果莫德凯撒的队伍击杀了这个巨龙,那么他将驾驭巨龙的灵魂。来自:@SourceName@" tr "game_buff_tooltip_MordekaiserCOTGPet" = "囚徒这个单位正在听从莫德凯撒的指使。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGSelf" = "死亡之子莫德凯撒已经控制了一个敌人的灵魂,获得那个敌人25%的额外生命值(@f3@)和30%的法术强度(@f2@)。来自:@SourceName@" tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "悲伤收割为一名友方单位裹上一层磁性金属,在莫德凯撒和目标朝着彼此前进时提供移动速度加成。当目标在莫德凯撒附近时,金属会猛烈地旋转,每秒对敌人造成伤害。来自: @SourceName@" tr "game_buff_tooltip_MordekaiserIronMan" = "铁人莫德凯撒的技能会消耗生命值,但他会把技能造成的@f2@%魔法伤害转化成一个临时护盾。

  • 最大护盾值为莫德凯撒@f1@%的最大生命值。
    护盾的生命值在25%以上时,会以每秒1.5%基础生命值的速度持续衰减。
    在对付小兵时,护盾的转化率减半。
  • " tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "铲击之锤莫德凯撒的下三次攻击会造成逐步提升的额外伤害。来自: @SourceName@" tr "game_buff_tooltip_Mourning" = "刽子手的标记该单位承受持续伤害。来自:@SourceName@" tr "game_buff_tooltip_Move" = "击飞这个单位被击飞了。来自:@SourceName@" tr "game_buff_tooltip_Move_Quick" = "小莫快跑提莫快速移动,受到防御塔或英雄的伤害后效果移除。来自:@SourceName@" tr "game_buff_tooltip_Move_Quick_Cooldown" = "小莫快跑冷却时间小莫刚刚受伤了,不能快跑了。来自:@SourceName@" tr "game_buff_tooltip_Move_Quick2" = "小莫快跑提莫开始蹦跳,短时间内获得极大移动速度。来自:@SourceName@" tr "game_buff_tooltip_MoveAway" = "击飞此单位被击飞至空中。来自:@SourceName@" tr "game_buff_tooltip_Muramana" = "魔切你的普通攻击和单体目标技能会消耗法力值,并且施加额外物理伤害。来自:@SourceName@" tr "game_buff_tooltip_MuramanaDOT" = "法力诅咒你正在承受周期性的物理伤害。来自:@SourceName@" tr "game_buff_tooltip_MuramasaCap" = "鲜血赞歌@Stack@层攻击力提高@Effect1Amount@。
    叠满@Effect4Amount@层后,该英雄的移动速度将提高15%。
    来自: @SourceName@" tr "game_buff_tooltip_MurderBridgeBuff" = "试炼之地光环这个单位拥有:
    法力回复加成
    被动获取经验值
    减少50%对友方的治疗效果
    来自:@SourceName@" tr "game_buff_tooltip_Mushroom_Stored" = "储存蘑菇提莫搜寻蘑菇,用于终极必杀技种蘑菇。来自:@SourceName@" tr "game_buff_tooltip_NamiESlowtt" = "唤潮之佑这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_NamiEtt" = "唤潮之佑这个单位的攻击会造成额外的魔法伤害,并且对目标暂时施加一个减速效果。来自:@SourceName@" tr "game_buff_tooltip_NamiPassive" = "踏浪之行每当娜美的技能命中友方英雄时,该英雄会获得60(+@f1@)移动速度加成,持续1.5秒。来自:@SourceName@" tr "game_buff_tooltip_NamiPassivett" = "踏浪之行这个单位的移动速度暂时得到了提升。来自:@SourceName@" tr "game_buff_tooltip_NamiQtt" = "碧波之牢这个单位暂时被晕眩了。来自:@SourceName@" tr "game_buff_tooltip_NamiRtt" = "怒涛之啸这个单位的移动速度被显著降低了。来自:@SourceName@" tr "game_buff_tooltip_NashorsTooth" = "纳什精华你获得了纳什男爵的魔法精粹,5秒内法术强度提高35。来自: @SourceName@" tr "game_buff_tooltip_NasusE" = "灵魂烈焰:护甲减益这个单位的护甲被降低了。来自:@SourceName@" tr "game_buff_tooltip_NasusQStacks" = "汲魂痛击当内瑟斯的【Q汲魂痛击】击杀了一个单位后,它的伤害就会得到永久的提升。

    当前额外伤害:@f1@
    来自:@SourceName@" tr "game_buff_tooltip_NasusR" = "死神降临在此形态下,内瑟斯获得额外生命值,汲魂痛击的冷却时间降低,伤害附近的敌人并获得护甲和魔法抗性加成(目前+@f1@加成)。来自:@SourceName@" tr "game_buff_tooltip_NasusW" = "枯萎此单位的攻击速度和移动速度正在逐渐降低。来自:@SourceName@" tr "game_buff_tooltip_NautilusAnchorDragRoot" = "被拖走这个单位被诺提勒斯的船锚给击中了,并且无法移动。来自:@SourceName@" tr "game_buff_tooltip_NautilusGrandLineTarget" = "深海冲击目标这个单位已经被诺提勒斯的深海冲击给标记了,并且正在受到爆炸的追击。

    离这个单位远点儿,可能会比较好。
    来自:@SourceName@" tr "game_buff_tooltip_NautilusKnockUp" = "深海冲击这个单位被诺提勒斯击中,并被击飞至半空,受到晕眩效果。来自:@SourceName@" tr "game_buff_tooltip_NautilusMinorKnockAway" = "被拖走这个单位被诺提勒斯的船锚给击中了,并且无法移动。来自:@SourceName@" tr "game_buff_tooltip_NautilusMinorKnockUp" = "深海冲击这个单位被诺提勒斯击中,并被暂时击飞至半空。来自:@SourceName@" tr "game_buff_tooltip_NautilusPassive" = "排山倒海诺提勒斯对一个目标发起的第一次普通攻击会造成@f1@物理伤害和@f2@秒禁锢效果。

    这个特效只能在@f3@秒内对相同目标生效一次。
    " tr "game_buff_tooltip_NautilusPassiveCheck" = "脚踏实地这个单位暂时免疫诺提勒斯的排山倒海特效。来自:@SourceName@" tr "game_buff_tooltip_NautilusPassiveRoot" = "排山倒海这个单位被诺提勒斯的排山倒海给击中了,暂时无法移动。来自:@SourceName@" tr "game_buff_tooltip_NautilusPiercingGazeShield" = "熊熊怒火诺提勒斯武装上一层护盾,吸收即将到来的伤害,并且他的攻击会对周围的敌人施加一个持续伤害效果。来自:@SourceName@" tr "game_buff_tooltip_NautilusSplashZoneSlow" = "晕头转向这个单位的移动速度被降低了,但是会逐步恢复原状。来自:@SourceName@" tr "game_buff_tooltip_NautilusWDoT" = "怒火之伤这个单位正在持续受到伤害。来自:@SourceName@" tr "game_buff_tooltip_NearSight" = "视野消失此单位视野范围变小,无法看到友军。来自:@SourceName@" tr "game_buff_tooltip_NeekoPassive" = "被动妮蔻可以将她自己假扮成一个友方英雄。施放任何进攻型技能或承受来自英雄或野怪的伤害时,假扮状态就会被打破。(@f2@秒冷却时间)来自:@SourceName@" tr "game_buff_tooltip_NerfHealsPlz" = "治疗禁令直接治疗效果目前只有@f1@%的效率。
    治疗效率将会随着游戏的进程逐步提升。

    “这条禁令由我们之中最伟大的海牛哥颁布,就应该减少对线时的续航能力的压迫性。” ——引自《海牛祷文》第三章
    来自:海牛哥" tr "game_buff_tooltip_NerfShieldsPlz" = "护盾过载这个单位拥有一个酷炫到hold不住的护盾。
    这个单位所施放的非终极技能的护盾的属性增长(从攻击力/法强/生命值获取的护盾生命值加成)减少@f1@%。
    来自:不要慌,护盾仍然酷炫" tr "game_buff_tooltip_NetherBlade" = "虚空之刃卡萨丁的普通攻击会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_NetherBladeArmorPen" = "已充能的虚空之刃卡萨丁的下次普通攻击会造成额外魔法伤害并回复法力值。来自:@SourceName@" tr "game_buff_tooltip_Nevershade" = "肾上腺激素蒙多医生每5秒回复@f1@生命值(1.5%的最大生命值)。" tr "game_buff_tooltip_NidaleeCougarScent" = "正在被追踪奈德丽会持续获得所有正在被她捕猎的敌人的视野。来自:@SourceName@" tr "game_buff_tooltip_NidaleePassiveHunt" = "寻觅在穿越草丛进行移动时,奈德丽的移动速度会提升10%,持续2秒,并在朝着1400码内的出现在己方视野内的敌方英雄进行移动时,移动速度加成会提升至30%。

    在【Q标枪投掷】或【W丛林伏击】对敌方英雄或野怪造成伤害后,奈德丽会开始捕猎目标英雄,持续4秒,在此期间不断获得目标的真实视野,并在她朝着目标移动时,会从【寻觅】中获得更多移动速度加成。此外,她的下一个【Q推倒】或【W猛扑】会对被捕猎的目标造成强化伤害。
    " tr "game_buff_tooltip_NidaleePassiveHunted" = "被捕猎这个单位正在被奈德丽捕猎,并且可以被奈德丽和她的队友们看见。来自:@SourceName@" tr "game_buff_tooltip_NidaleePassiveHunting" = "捕猎中奈德丽在朝着被捕猎的敌方英雄移动时,会提升移动速度。来自:@SourceName@" tr "game_buff_tooltip_NidaleePassiveHuntStrikeCD" = "灵敏奈德丽的移动速度得到了极大提升。来自:@SourceName@" tr "game_buff_tooltip_NightmareBotAmumuBuff" = "末日恶咒:殇之木乃伊除了属性加成外,末日阿木木还会:
    与附近的小兵共享绝望光环
    拥有一个更大范围的木乃伊之咒
    仍然非常悲伤
    来自:提莫" tr "game_buff_tooltip_NightmareBotAnnieBuff" = "末日恶咒:黑暗之女除了属性加成外,末日安妮还会:
    自动对附近的小兵使用碎裂之火
    焚烧围绕于她的单位
    在死亡时召唤提伯斯,而它将处于暴怒状态
    喜欢她的泰迪熊
    来自:提莫" tr "game_buff_tooltip_NightmareBotBlitzcrankBuff" = "末日恶咒:蒸汽机器人除了属性加成外,末日布里茨还会:
    施放三重机械飞爪
    不断地进入过载状态
    拥有一个范围更大的静电立场主动效果
    有心脏……?(《绿叶仙踪》梗)
    来自:提莫" tr "game_buff_tooltip_NightmareBotBrandBuff" = "末日恶咒:复仇焰魂除了属性加成外,末日布兰德还会:
    在目标附近创造多重烈焰之柱
    浑身着火
    看起来很拽
    来自:提莫" tr "game_buff_tooltip_NightmareBotChogathBuff" = "末日恶咒:虚空恐惧除了属性加成外,末日科加斯还会:
    被动获得盛宴 层数
    基于他的体积创造多重破裂
    击退被野性尖叫命中的单位
    经常会饿
    来自:提莫" tr "game_buff_tooltip_NightmareBotEzrealBuff" = "末日恶咒:探险家除了属性加成外,末日伊泽瑞尔还会:
    在施放时发射多重秘术射击
    在施放时发射多重精华跃动
    在施放时发射过量的精准弹幕
    不需要地图
    来自:提莫" tr "game_buff_tooltip_NightmareBotFiddlesticksBuff" = "末日恶咒:(末日)使者除了属性加成外,末日费德提克还会:
    生命吸取在施放时会吸取附近所有敌人的生命
    周期性地生成幽魂分身去施放群鸦风暴
    讽刺的是,在恐吓乌鸦方面表现糟糕
    来自:提莫" tr "game_buff_tooltip_NightmareBotGalioBuff" = "末日恶咒:正义巨像除了属性加成外,末日加里奥还会:
    围绕自身呈环状施放坚定重击
    在一条直线上创造多重正义罡风
    周期性地在他附近生成嘲讽地带
    能飞,某种程度上
    来自:提莫" tr "game_buff_tooltip_NightmareBotHeimerdingerBuff" = "末日恶咒:大发明家除了属性加成外,末日黑默丁格还会:
    在他附近被动生成H-28G进化炮台
    使H-28G进化炮台可以朝多个方向射击
    海克斯科技微型导弹更改为可沿轨道返回
    CH-2电子风暴手雷修改为可爆炸成碎片
    比你更聪明
    来自:提莫" tr "game_buff_tooltip_NightmareBotLeonaBuff" = "末日恶咒:曙光女神除了属性加成外,末日蕾欧娜还会:
    在施放日蚀时用护盾保护附近的小兵
    在她附近被动生成日蚀
    召唤大量的日炎耀斑降临
    赞美太阳
    来自:提莫" tr "game_buff_tooltip_NightmareBotLuluBuff" = "末日恶咒:仙灵女巫除了属性加成外,末日璐璐还会:
    放置最多5个额外的皮克斯,仙灵伙伴到附近的友军身上
    在她施放奇思妙想时使附近的皮克斯也随机施放此技能
    在施放狂野生长时让所有附近的友方英雄都变大
    知道每种颜色的滋味
    来自:提莫" tr "game_buff_tooltip_NightmareBotLuxBuff" = "末日恶咒:光辉女郎除了属性加成外,末日拉克丝还会:
    光之束缚产生星形爆裂
    使透光奇点产生光之束缚
    以她为圆心呈环状发射多重终极闪光
    真的爱笑
    来自:提莫" tr "game_buff_tooltip_NightmareBotMalzaharBuff" = "末日恶咒:虚空先知除了属性加成外,末日玛尔扎哈还会:
    不断开启虚空传送门
    被动地召唤虚空生物到线上
    来自恕瑞玛
    来自:提莫" tr "game_buff_tooltip_NightmareBotMonkeyKingBuff" = "末日恶咒:齐天大圣除了属性加成外,末日孙悟空还会:
    创造真假猴王的分身,可击退附近敌人
    腾云突击在命中时会生成真假猴王的分身
    在施放大闹天宫时创造多个旋转分身
    最能打
    来自:提莫" tr "game_buff_tooltip_NightmareBotMorganaBuff" = "末日恶咒:堕落天使除了属性加成外,末日莫甘娜还会:
    在施放时创造额外的暗之禁锢
    在她附近生成多重痛苦腐蚀
    在施放灵魂镣铐时自动使用闪现+凝滞
    烘培苦手
    来自:提莫" tr "game_buff_tooltip_NightmareBotSpiritAkali" = "末日加成:霞阵这个英雄在一个区域中布下了一阵短暂持续的烟幕。在烟幕中时,这个英雄会处于潜行状态,并获得护甲和魔法抗性加成。进行攻击或使用技能,会使该英雄暂时现身。处在烟幕中的敌人会被减少移动速度。来自:@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritMystery" = "诅咒:邪恶复制这个电脑玩家如果在2秒里不受到来自英雄的伤害,就会把它自己装扮成提莫大魔王。来自:提莫" tr "game_buff_tooltip_NightmareBotSpiritMysteryPolymorph" = "诅咒:邪恶复制我想知道这家伙可能是谁……来自:这货不是@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritPantheon" = "末日加成:圣盾庇护每进行4次普攻或施法后,这位英雄会格挡下一次即将到来的防御塔攻击或来自敌方英雄、攻城车或大型野怪的普攻。来自:@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShaco" = "末日加成:幻像一旦这位英雄的生命值低于40%,就会创造一个镜像分身。这个镜像分身会在死亡时爆炸,对附近的敌人造成魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShacoCooldown" = "末日加成:幻像这位英雄近期已经创造过镜像分身了,,因此在短时间内无法再次创造镜像分身。来自:@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritSinged" = "诅咒:炼金术士(剧毒踪迹)这个电脑玩家会在它身后留下一阵毒雾。接触毒雾的敌人将会中毒,持续受到魔法伤害。来自:提莫" tr "game_buff_tooltip_NightmareBotSpiritWarwick" = "末日加成:血迹追踪这位英雄会让附近生命值低于50%的敌方英雄暴露在视野内。来自:@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritWarwickDebuff" = "末日加成:血迹追踪这个单位已被一个末日机器人侦测到了,所有敌方英雄都会拥有这个单位的视野。来自:@SourceName@" tr "game_buff_tooltip_NightmareBotTristanaBuff" = "末日恶咒:麦林炮手除了属性加成外,末日崔丝塔娜还会:
    同时攻击2个目标
    被动对命中的小兵施加爆炸火花
    在她的火箭跳跃着陆时击退敌人
    毁灭射击的击退半径得到显著提升
    闲暇时间以驯龙为乐
    来自:提莫" tr "game_buff_tooltip_NightmareBotUdyrBuff" = "末日恶咒:兽灵行者除了属性加成外,末日乌迪尔还会:
    周期性标记野怪营地以宣誓主权
    在短暂的延迟后,从宣誓过主权的营地中召唤未被击杀的野怪
    守护着兽灵什么的
    来自:提莫" tr "game_buff_tooltip_NightmareBotVeigarBuff" = "末日恶咒:邪恶小法师除了属性加成外,末日维迦还会:
    周期性地召唤黑暗物质降临在他四周
    黑暗祭祀的距离提升并且没有命中限制
    真的很邪恶
    来自:提莫" tr "game_buff_tooltip_NightmareBotYasuoBuff" = "末日恶咒:疾风剑豪除了属性加成外,末日亚索还会:
    百折不屈耗尽时会创造几道旋风,并且生命值越少速度越快
    提升踏前斩的距离并降低作用于相同单位的冷却时间
    朝着远处被击飞的敌人使用狂风绝息斩时创造几个分身
    有时是机械人有时是牛仔但绝对不会是机械人牛仔
    来自:提莫" tr "game_buff_tooltip_NightmareBotYorickBuff" = "末日恶咒:牧魂人除了属性加成外,末日约里克还会:
    持续唤起雾行者大军跟随他作战
    玩吉他
    有姓氏
    来自:提莫" tr "game_buff_tooltip_NightmareBotZiggsBuff" = "末日恶咒:爆破鬼才除了属性加成外,末日吉格斯还会:
    弹跳炸弹上留下地雷
    科学的地狱火炮的爆炸区域附近创造小型地狱火炮
    这次并不是明星英雄
    来自:提莫" tr "game_buff_tooltip_Nimbleness" = "灵敏英雄的移动速度提高10%。来自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringer" = "梦魇之径:已加速魔腾的移动速度和攻击力得到了提高,并且在位于影径之上移动时将无视单位的碰撞体积。来自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringerTrail" = "梦魇之径:幽灵影径此单位将会留下一条幽灵影径,魔腾在踏上影径之后会得到强化。来自:@SourceName@" tr "game_buff_tooltip_NocturneEHaste" = "梦魇之径:幽灵影径魔腾在朝着被恐惧的敌人移动时会获得移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_NocturneParanoia" = "鬼影重重魔腾可激活此技能,来突进到附近的某个敌人身旁。来自:@SourceName@" tr "game_buff_tooltip_NocturneParanoiaTarget" = "鬼影重重此单位的视野范围被减少了,并且无法看见友军。来自:@SourceName@" tr "game_buff_tooltip_NocturneShroudofDarkness" = "黑暗庇护:加速魔腾的攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "黑暗庇护:护盾魔腾将会抵挡掉下一个敌方英雄的技能。来自:@SourceName@" tr "game_buff_tooltip_NocturneUnspeakableHorror" = "无言恐惧此单位正在受到伤害,并且将会被恐惧。来自:@SourceName@" tr "game_buff_tooltip_Non-Corporeal" = "硬化皮肤此单位受到的物理伤害减少。来自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap" = "蘑菇剧毒敌人经过时触发陷阱,使周围敌人减速并附加毒性伤害。来自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap_Target" = "蘑菇剧毒该单位中了蘑菇毒,正受到伤害。来自:@SourceName@" tr "game_buff_tooltip_NullLance" = "虚无法球这个单位拥有一层可以吸收魔法伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_NunuERoot" = "冻住这个单位已被禁锢在努努的冰雪魔法中。来自:@SourceName@" tr "game_buff_tooltip_NunuESnowballFightBuff" = "雪球飞射这个单位将在其技能结束时禁锢附近被【雪缚】效果标记的敌人。来自:@SourceName@" tr "game_buff_tooltip_NunuEStackMarker" = "雪缚这个单位已被努努标记,并且如果在努努的技能结束时仍然距离他很近的话,就会被威朗普禁锢。来自: @SourceName@" tr "game_buff_tooltip_NunuP" = "弗雷尔卓德的召唤这个单位已提升了攻击速度和移动速度。来自:@SourceName@" tr "game_buff_tooltip_NunuPassive" = "弗雷尔卓德的召唤在对敌方英雄、大型野怪或建筑物造成伤害时,会为威朗普和他附近拥有最高攻速的友军提供【弗雷尔卓德的召唤】,以提升@f2@%攻击速度和@f1@%移动速度,持续4秒。

    当努努和威朗普处于【弗雷尔卓德的召唤】效果下时,他们的普攻会造成@f3@顺劈伤害。

    持续时间可以叠加,但效果在每10秒里只会对每个目标触发1次。
    " tr "game_buff_tooltip_NunuRSlow" = "刺骨这个单位的移动速度被减慢了。来自:@SourceName@" tr "game_buff_tooltip_NunuW" = "史上最大雪球!这个单位正在滚起一个史上最大的雪球!来自:@SourceName@" tr "game_buff_tooltip_NunuWKnockup" = "史上最大雪球!这个单位已被努努的史上最大雪球给击飞了!来自:@SourceName@" tr "game_buff_tooltip_NunuWStun" = "史上最大雪球!这个单位已被努努的史上最大雪球给减速了!来自:@SourceName@" tr "game_buff_tooltip_NURFBuff" = "深思熟虑到殚精竭虑的增益效果+100法力和能量耗费
    +200%冷却膨胀至技能、装备的主动效果和召唤师技能
    +50%反韧性
    +225移动速度缩减
    +200%普攻间的延迟
    暴击造成相当于普攻50%的伤害
    这个单位的普攻有150%的暴击几率
    用于对抗过剩决断力的防御属性
    这个单位容易受到各种影响
    来自:先看后跳" tr "game_buff_tooltip_Odin_CenterAltarReveal" = "被暴露夺取风暴圣坛时会暴露你的位置!来自:风暴圣坛" tr "game_buff_tooltip_Odin_CenterTestChampionBuff" = "风暴光轮在命中一名敌方英雄时,花费一层充能来创造一束连环闪电,闪电最多可命中3个其它目标,并对首要目标造成目标@f1@%最大生命值的真实伤害(对次级目标造成一半伤害)。来自:风暴圣坛" tr "game_buff_tooltip_Odin_CenterTestChampionBuff_Empty" = "风暴光轮你的队伍已经获取了风暴圣坛的控制权。通过走上圣坛或进入战斗状态来装填满你的【风暴光轮】电荷。来自:风暴圣坛" tr "game_buff_tooltip_OdinBloodbursterBuff" = "嗜血裁决物该单位的攻击力和生命偷取得到了提高。来自:@SourceName@" tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "中断你的占领进程已被中断,3秒以后才能进行下一次占领。" tr "game_buff_tooltip_OdinCombatActive" = "战斗中该单位正处于战斗状态中,并且不再受到减少治疗效果的影响。来自:@SourceName@" tr "game_buff_tooltip_OdinDebacleCloak" = "无敌斗篷该单位拥有一层能够吸收魔法伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_OdinEntropicClaymore" = "热能吸取该单位的所有攻击将会减少敌人30%的移动速度,并在2.5秒的持续时间里造成80点真实伤害。来自:@SourceName@" tr "game_buff_tooltip_OdinGuardianBuff" = "高冲击护甲该单位在被距离超过750的敌人攻击时,所受的伤害能够减少50%。来自:@SourceName@" tr "game_buff_tooltip_OdinLightbringer" = "已被暴露该单位可以被敌方看见。来自:@SourceName@" tr "game_buff_tooltip_OdinMinionInitialBuff" = "小兵护盾这个小兵被重新创造出来,并且护甲和魔抗得到极大提升。属性加成会随时间急速降低。来自:再生传送门" tr "game_buff_tooltip_OdinMinionTaunt" = "陷阵热诚该单位在对据点进行攻击时,能够获得护甲和魔法抗性加成。来自:@SourceName@" tr "game_buff_tooltip_OdinPlayerBuff" = "水晶之痕光环该单位拥有:
    强化的施法资源回复
    被动获取经验值
    提升基础移动速度
    来自:@SourceName@" tr "game_buff_tooltip_OdinQuestBuff" = "征服者的标记每完成一个任务,该单位的攻击力就会提高10%。来自:@SourceName@" tr "game_buff_tooltip_OdinShrineBuff" = "奥丁神殿增益该单位每秒回复1.5%的法力值(或能量值),并增加@f1@%的冷却缩减。来自:@SourceName@" tr "game_buff_tooltip_OdinShrineTimeBuff" = "时间增益你的终极技能和召唤师技能的冷却时间减少了50%。60秒后可重复使用。来自:@SourceName@" tr "game_buff_tooltip_OdinSpawnUltras" = "终极小兵己方的下拨小兵将会生成一个终极小兵。来自:@SourceName@" tr "game_buff_tooltip_OdinSpeedShrineBuff" = "速度神殿该单位移动速度得到了30%的提升。这个移动速度加成会持续衰减。来自:@SourceName@" tr "game_buff_tooltip_OdinTrinketRevive" = "灵魂之锚使你的英雄立刻在己方召唤师平台上复活,并且暂时提升他们的移动速度。来自:@SourceName@" tr "game_buff_tooltip_OdynsVeil" = "奥黛恩的面纱此单位所受的魔法伤害将减少10%,并且已有@f1@储存的魔法能量。来自:@SourceName@" tr "game_buff_tooltip_Odyssey_EnemyHybridShred" = "腐蚀怪兽的奥能灌注攻击正在侵蚀我们的防御设备!" tr "game_buff_tooltip_Odyssey_KogMawBioArcaneBarrage" = "激怒这个怪兽已完全充能并会造成成吨的伤害!" tr "game_buff_tooltip_Odyssey_SharedBuff_Elites" = "精英你敬畏地凝视着这个绝对单位的体积。这个怪兽肯定吸收了非凡数量的奥能!" tr "game_buff_tooltip_Odyssey_SkarnerImpale" = "被穿刺他们被弄瘫痪了并且正在被四处拖行!我们得将那个怪兽击倒!" tr "game_buff_tooltip_Odyssey_XinZhaoRangedImmunity" = "镀金护盾这个单位正在一个由莱诺顿提供的护盾中。它会保护这个单位免收护盾之外的伤害。来自:@SourceName@" tr "game_buff_tooltip_OlafBerzerkerRage" = "狂战之怒奥拉夫每损失1%的生命值,就会增加1%的攻击速度。" tr "game_buff_tooltip_OlafFrenziedStrikes" = "残暴打击奥拉夫的攻击速度得到提升,获得额外的生命偷取,并获得基于已损失的生命值的治疗效果加成。来自: @SourceName@" tr "game_buff_tooltip_OlafRagnarok" = "诸神黄昏奥拉夫免疫控制技能,并且攻击力得到提高。来自: @SourceName@" tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "鲁莽挥击 减益效果奥拉夫会受到20%的额外伤害。来自: @SourceName@" tr "game_buff_tooltip_On_The_Hunt" = "狩猎此单位的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_OracleElixir" = "魔法视界此单位可以侦测潜行单位。来自:@SourceName@" tr "game_buff_tooltip_OrianaDissonanceAlly" = "静电脉冲这个单位的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_OrianaDissonanceEnemy" = "静电吸附这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_OrianaGhost" = "忠实守护此英雄受到魔偶的守护,获得额外的防御属性。来自:@SourceName@" tr "game_buff_tooltip_OrianaGhostSelf" = "魔偶魔偶此时在奥莉安娜手中。来自:@SourceName@" tr "game_buff_tooltip_OrianaRedactShield" = "指令:防卫此英雄拥有一层吸收伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_OrianaStun" = "被震击这个单位已被击飞。来自:@SourceName@" tr "game_buff_tooltip_OrnnE" = "炽烈冲锋这个单位已被击飞。来自:@SourceName@" tr "game_buff_tooltip_OrnnPAllyItemReady" = "奥恩能够升级一名友军的装备了!来自:@SourceName@" tr "game_buff_tooltip_OrnnPassive" = "活体锻炉奥恩可在地图的任意位置上花费金钱来锻造非消耗品的装备。

    某些装备会在商店中开放额外升级,以供奥恩和他的队友购买。

    奥恩可以直接通过他的锻造菜单或商店菜单来锻造物品。
    " tr "game_buff_tooltip_OrnnPItemCurrency" = "活体锻炉奥恩的极品装备已经可以购买了!来自:@SourceName@" tr "game_buff_tooltip_OrnnQSlow" = "火山突堑这个单位已被减少了移动速度。来自:@SourceName@" tr "game_buff_tooltip_OrnnR" = "熔铸之神的召唤这个单位已被击飞。来自:@SourceName@" tr "game_buff_tooltip_OrnnVulnerableDebuff" = "易碎这个单位处于易碎状态。下一个限制效果将会延长持续时间并造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_OrnnW" = "风箱炎息奥恩已武装上了一层护盾。来自:@SourceName@" tr "game_buff_tooltip_Overdrive" = "过载运转布里茨暂时提升攻击速度和移动速度。来自: @SourceName@" tr "game_buff_tooltip_OverdriveSlow" = "低频运转布里茨的移动速度被显著降低了。来自: @SourceName@" tr "game_buff_tooltip_PalisadeRushdownResists" = "壁垒这个防御塔拥有额外的护甲和魔法抗性,数额基于附近的敌方英雄人数。来自:@SourceName@" tr "game_buff_tooltip_Pendant_of_Zephiris" = "泽非瑞斯的挂件+25 点护甲/+30 点魔法抗性来自: @SourceName@" tr "game_buff_tooltip_PerksTCadenceChaos" = "多变韵律:混沌" tr "game_buff_tooltip_PerksTCadenceOrder" = "多变韵律:秩序" tr "game_buff_tooltip_PetCommanded" = "被操纵!这个单位正在听命于一个英雄。来自:无" tr "game_buff_tooltip_PhosphorusBomb" = "磷光炸弹此单位被暴露了。来自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Blue" = "蓝色卡牌崔斯特的下次攻击会造成额外伤害并回复法力。来自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Gold" = "金色卡牌崔斯特的下次攻击会造成额外伤害并晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Red" = "红色卡牌崔斯特的下次攻击会造成额外伤害并减速区域内的目标。来自:@SourceName@" tr "game_buff_tooltip_PickACard" = "选牌崔斯特正在旋转他的牌盒,寻找着一张卡牌。来自: @SourceName@" tr "game_buff_tooltip_PlantHawkshotBuff" = "占卜蒲公英花粉这个单位被花粉覆盖了,会将其真实视野提供给敌人。如果是英雄则此效果的持续时长降低。来自:@SourceName@" tr "game_buff_tooltip_Poisoned" = "中毒此单位已中毒,受到持续性伤害。来自:@SourceName@" tr "game_buff_tooltip_PoisonTrail" = "剧毒踪迹辛吉德施放毒雾。来自:@SourceName@" tr "game_buff_tooltip_PoppyPassive" = "钢铁大使波比的下次普攻会将她的圆盾给投掷出去,获得@f6@攻击距离和@f5@额外魔法伤害(@f1@秒冷却时间)。

    圆盾会落在附近的一个区域并且波比可以把它捡起来,以提供一个护盾,这个护盾可吸收@f4@(她@f2@%最大生命值)伤害,并持续@f3@秒。敌人可通过踩在圆盾上来将它摧毁。

    如果攻击击杀了目标,那么 圆盾会自动回到波比身上。
    " tr "game_buff_tooltip_PoppyPassiveBuff" = "蓄盾待发波比的下次普攻将把她的盾牌给投掷出去。来自:@SourceName@" tr "game_buff_tooltip_PoppyPassiveShield" = "已武装护盾波比将格挡即将到来的伤害。来自:@SourceName@" tr "game_buff_tooltip_PoppyQSlow" = "已中锤这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_PoppyR" = "正在挥锤波比正在引导一记力道浑厚的击退攻击。来自:@SourceName@" tr "game_buff_tooltip_PoppyRKnockUp" = "忘了它走吧,走吧……走了!来自:@SourceName@" tr "game_buff_tooltip_PoppyWBuffSuper" = "固执己见波比已从【坚定风采】中获得了双倍护甲和魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_PoppyWZone" = "坚定风采波比移动得更快,并且会阻挡附近敌人的突进。来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing0" = "覆霜佳肴魄罗之王正在发射命中敌人就会造成魔法伤害的冰霜弹。来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing1" = "超辣佳肴魄罗之王正在喷出火焰,对命中的所有单位和防御塔造成真实伤害。来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2" = "浓缩佳肴魄罗之王正在跳跃,将敌人震开并为他自身提供一层持续衰减的护盾。来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Knockback" = "浓缩佳肴: 击退魄罗之王的跳跃已把你震开!来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Shield" = "浓缩佳肴: 护盾魄罗之王正在为他自身提供一层持续衰减的护盾。来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3" = "彩虹佳肴派对套餐!魄罗之王正在发射佳肴来吸引魄罗们冲向他,并将敌人撞向他。来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_AlreadyHit" = "彩虹佳肴派对套餐! —免疫这个英雄近期已被一个魄罗撞过了,并且短时间内不会被再次命中。来自:@SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_Move" = "彩虹佳肴派对套餐!—击退一个奔腾中的魄罗已经将你震向魄罗之王。来自:@SourceName@" tr "game_buff_tooltip_PoroThrowFollowupMarker" = "魄罗冲刺这个英雄刚刚用一个魄罗击中了另一个单位,并且可以用【魄罗冲刺】冲到该单位旁边!来自:@SourceName@" tr "game_buff_tooltip_Potion_of_GiantStrength" = "侠盗药水这个单位已暂时提升了【适应之力】。来自:@SourceName@" tr "game_buff_tooltip_PounceMS" = "侵袭奈德丽已跳到被捕猎目标的身边,她的防御属性暂时得到提升。来自:@SourceName@" tr "game_buff_tooltip_PowerBall" = "动力冲刺拉莫斯缩成球状加速并冲击敌人,造成减速并击退周围目标。来自:@SourceName@" tr "game_buff_tooltip_PowerballSlow" = "动力冲刺此单位被减速。来自:@SourceName@" tr "game_buff_tooltip_PowerballStun" = "动力冲刺此单位被晕眩。来自:@SourceName@" tr "game_buff_tooltip_PowerFist" = "能量铁拳布里茨的下次攻击造成双倍伤害并将敌人击飞。来自: @SourceName@" tr "game_buff_tooltip_PowerFistSlow" = "能量铁拳此单位被击飞。来自: @SourceName@" tr "game_buff_tooltip_PoxArcanaDisease" = "天花在被携带着天花奥秘的敌人攻击时,这个单位会根据天花效果的层数承受更多的伤害。来自:@SourceName@" tr "game_buff_tooltip_Preservation" = "生命保存该单位拥有额外的生命值。这个生命值加成在死亡后也不会消失。来自: @SourceName@" tr "game_buff_tooltip_PrimalSurge" = "野性奔腾这个单位的攻击速度提升@f1@%。来自: @SourceName@" tr "game_buff_tooltip_PrimalTalonBleed" = "榨取血流这个单位正在持续受到伤害。攻击者会持续获得来自伤害的治疗效果。来自:@SourceName@" tr "game_buff_tooltip_PrimalTalonCleaveBuff" = "巨型九头蛇这个单位的下次攻击将对锥形范围内的敌人造成额外伤害。来自: @SourceName@" tr "game_buff_tooltip_PrimalTalonEnrage" = "斯特拉克之怒这个单位的体型和韧性得到了提升。来自:@SourceName@" tr "game_buff_tooltip_PrimalTalonEnrageDisplay" = "激怒中正在显示这个单位在前5秒所受的伤害总值。来自:@SourceName@" tr "game_buff_tooltip_Prj_MoverBotNimbleness" = "飘忽不定 V这个单位在没有处于晕眩或禁锢状态时会受到更多伤害。来自:野怪被动" tr "game_buff_tooltip_ProjectMode17_GodMode" = "超频增幅器碎片的能量在你身上流淌!
  • +30%冷却缩减
    +30%最大冷却缩减
    +60%移动速度
    即将到来的伤害会替换为对你的减速效果
    在击杀英雄时重置你的所有冷却时间
  • 来自:增幅器碎片" tr "game_buff_tooltip_ProjectMode17_PlayerBuff" = "增幅器猎人运载中的贵重增幅器碎片货物极易受到伤害!拦截5个即可使你的队伍进入持续较短时间的超频状态,并提供无穷的能量。你的技能伤害会提升50%来自:次级架构:零号" tr "game_buff_tooltip_ProjectMode17_Revealed" = "已显形你已被发现了!这个区域内的其它队伍可以看到你。来自:入侵者侦测地带" tr "game_buff_tooltip_PromoteAura" = "力量光环此单位获得35额外护甲和18攻击提升。来自:@SourceName@" tr "game_buff_tooltip_PromoteMeBuff" = "晋升该单位被晋升为反塔炮兵。它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。来自:@SourceName@ " tr "game_buff_tooltip_Propelled" = "被推开这个单位被扔到空中。来源于:@SourceName@" tr "game_buff_tooltip_Prowl" = "寻觅奈德丽在草丛中时会提升移动速度,在她朝着能看见的敌方英雄进行移动时,移动速度加成会进一步提升。来自: @SourceName@" tr "game_buff_tooltip_Pulverize" = "大地粉碎此单位被击飞了。来自:@SourceName@" tr "game_buff_tooltip_PulverizerSpeed" = "被劫掠此单位的攻击速度减少了30%。来自:@SourceName@" tr "game_buff_tooltip_PuncturingTauntAttackSpeed" = "狂乱嘲讽这个单位的攻击速度提升了。来自:@SourceName@" tr "game_buff_tooltip_PuppeteerMark" = "傀儡主人的印记这个单位无法被傀儡操纵器减速,但可以被拉取。来自:@SourceName@" tr "game_buff_tooltip_PuppeteerSlow" = "被减速这个单位移动得更慢。来自:@SourceName@" tr "game_buff_tooltip_PykePassive" = "溺水之幸如果派克没有被敌方看见,那么他会急速回复@f2@%他近期所受来自英雄的伤害,最多可至@f3@

    此外,派克将他所有的来自任意来源(装备、符文等)的额外最大生命值上限转化为攻击力。(1攻击力每@f4@生命值 - 当前攻击力加成:@f1@)
    " tr "game_buff_tooltip_Pyromania" = "嗜火(@Stack@)安妮正在积蓄能量。每施放4个法术技能后,安妮的下个法术攻击会晕眩敌人。来自:@SourceName@" tr "game_buff_tooltip_Pyromania_Marker" = "嗜火每施放4个技能,下一次伤害类技能就会对目标造成晕眩效果,持续@f1@ 秒。" tr "game_buff_tooltip_PyromaniaCount" = "嗜火(@Stack@)每施放4个法术技能后,安妮的下次法术攻击会晕眩目标。来自:@SourceName@" tr "game_buff_tooltip_PyromaniaCount2" = "嗜火每施放4个技法术能后,安妮的下次法术攻击将晕眩目标。来自: @SourceName@" tr "game_buff_tooltip_QuinnERoot" = "旋翔掠杀奎因已经显著降低了这个单位的移动速度。来自:@SourceName@" tr "game_buff_tooltip_QuinnPassive" = "侵扰每过@f1@秒,华洛就会将附近的一名敌人标记为易损状态,并使其暴露在视野内,持续4秒。奎因对这名目标的下次攻击会造成@f2@(+@f3@)(她@f4@%的总攻击力)的物理伤害。

    【侵扰】的冷却时间可通过暴击几率来缩短。
    " tr "game_buff_tooltip_QuinnPassiveAmmo" = "敏锐感知在和华洛一起攻击一个目标的同时,奎因的攻击速度和移动速度暂时得到提升。来自:@SourceName@" tr "game_buff_tooltip_QuinnQSightReduction" = "炫目攻势奎因降低了这个单位的视野半径,并且暂时移除了其友军分享的视野。如果这个单位不是英雄,那么此效果会使其无法攻击。来自:@SourceName@" tr "game_buff_tooltip_QuinnW" = "侵扰华洛已将这个目标标记为易损状态,使其暴露在视野内并提升奎因对该目标的下次普攻的伤害。" tr "game_buff_tooltip_QuinnWVision" = "敏锐感知华洛已经将这个单位暴露了出来。来自:@SourceName@" tr "game_buff_tooltip_Rageblade" = "鬼索的狂暴之刃@Stack@此单位的攻击速度提升。来自:@SourceName@" tr "game_buff_tooltip_RagebladeEnrage" = "激怒这个单位的攻击速度、生命偷取和法术吸血已得到提升,持续到他们离开战斗为止。来自:@SourceName@" tr "game_buff_tooltip_RakanERecast" = "轻舞成双洛可以再次无消耗地施放轻舞成双。来自: @SourceName@" tr "game_buff_tooltip_RakanEShield" = "轻舞成双洛已为这个单位提供了一层护盾。来自: @SourceName@" tr "game_buff_tooltip_RakanPassive" = "异色羽裳每过@f3@秒,洛会获得一层@f1@(+@f2@)生命值的护盾。每当洛的普通攻击和技能在命中敌方英雄时,就会减少这个技能1秒冷却时间。

    情人跃——洛和霞可以一起回城。
    " tr "game_buff_tooltip_RakanPassiveShield" = "异色羽裳洛会周期性地获得一层护盾。来自:@SourceName@" tr "game_buff_tooltip_RakanQMark" = "微光飞翎洛将要治疗他自身和附近的友军。来自: @SourceName@" tr "game_buff_tooltip_RakanR" = "惊鸿过隙洛获得移动速度并魅惑他所触碰到的所有敌人。

    “我会走进场中,跳起舞来。他们就会一起摇摆。”
    来自:@SourceName@" tr "game_buff_tooltip_RakanRDebuff" = "惊鸿过隙洛已魅惑了这个单位。来自:@SourceName@" tr "game_buff_tooltip_Rally" = "战争图腾此单位攻击力提高。来自:@SourceName@" tr "game_buff_tooltip_Rally_AP" = "战争图腾此单位提高攻击力和法术强度。来自:@SourceName@" tr "game_buff_tooltip_Rally_Aura" = "战争图腾光环附近友军英雄攻击力提高。来自: @SourceName@" tr "game_buff_tooltip_Rally_Aura_AP" = "战争图腾光环附近友军英雄攻击力和法术强度提高。来自:@SourceName@" tr "game_buff_tooltip_Rapid_Fire" = "急速射击崔丝塔娜的攻击速度提升。来自:@SourceName@" tr "game_buff_tooltip_RapidReload" = "海克斯科技军备海克斯科技榴弹
    库奇的普攻伤害会有@f4*100@%转化为魔法伤害。

    弹药包
    在游戏时间过了最初的@f3@分钟后,【弹药包】会出现在泉水附近。一旦被拾起,【弹药包】会持续最多60秒,并在非战斗状态下提供@f2@%移动速度,并将【W瓦尔基里俯冲】升级为【W特别快递】。

    【弹药包】会在被库奇投出后开始装填,装填时间:@f1@分钟。
    " tr "game_buff_tooltip_RazorBeakAlert" = "剃刀之锋如果被敌方守卫发现,那么这个单位会得到警告并获得魔法视界。" tr "game_buff_tooltip_RazzlesPride" = "瑞泽尔的傲慢将吸收@f1@伤害。来自:@SourceName@" tr "game_buff_tooltip_ReadytoTantrum" = "阿木木的愤怒就绪阿木木可以使用阿木木的愤怒攻击附近敌人。来自:@SourceName@" tr "game_buff_tooltip_Reap_The_Whirlwind" = "复苏季风迦娜召唤魔法风暴,持续治疗范围内友军。来自:@SourceName@" tr "game_buff_tooltip_Rebirth" = "寒霜涅槃艾尼维亚化身为凤凰蛋,即将涅槃!来自:@SourceName@" tr "game_buff_tooltip_Rebirth_Marker" = "寒霜涅槃艾尼维亚受到致命伤害后化身为凤凰蛋,回复满血并获得@f1@护甲和魔抗。如果她能存活6秒,则获得重生。

    冷却时间@f2@秒。
    " tr "game_buff_tooltip_RebirthCooldown" = "寒霜涅槃冷却艾尼维亚最近曾涅槃重生,需要重新聚集力量才能再次化身为凤凰蛋。来自:@SourceName@" tr "game_buff_tooltip_RebirthReady" = "寒霜涅槃艾尼维亚受到致命打击后化身为凤凰蛋,获得@f1@护甲和魔法抗性,持续6秒。来自: @SourceName@" tr "game_buff_tooltip_Recall" = "回城此单位正在传送回城。来自:@SourceName@" tr "game_buff_tooltip_RegenerationAura" = "回复之印如果此单位被杀,则会回复击杀者的生命值和法力值,且击杀者的生命值和法力值越少,则回复的生命值和法力值越多。来自: @SourceName@" tr "game_buff_tooltip_RegenerationRune" = "回复之符持续回复生命值(伤势越重,回复越多。)来自: @SourceName@" tr "game_buff_tooltip_Reinforce" = "防御强化此建筑物的护甲提高。来自:@SourceName@" tr "game_buff_tooltip_RejuvenationPotion" = "还童药水每秒回复生命值和法术值。来自:@SourceName@" tr "game_buff_tooltip_RekSaiECooldown" = "隧道开启冷却 雷克塞的隧道还在冷却中。来自:@SourceName@" tr "game_buff_tooltip_RekSaiEReady" = "隧道准备完毕 雷克塞可以施放隧道。来自:@SourceName@" tr "game_buff_tooltip_RekSaiKnockupImmune" = "破土而出 这个单位在短时间内免疫雷克塞的破土而出。来自:@SourceName@" tr "game_buff_tooltip_RekSaiPassive" = "艾克塞之怒雷克塞在地表时,她的普攻和技能会产生25怒气

    雷克塞在地底时会消耗怒气,并在3秒里最多回复@f2@生命值。
    " tr "game_buff_tooltip_RekSaiPRegen" = "艾克塞之怒雷克塞正在回复生命值。来自:@SourceName@" tr "game_buff_tooltip_RekSaiQ" = "女王之怒 雷克塞的下3次普攻会对身边的所有敌人造成额外物理伤害。来自:@SourceName@" tr "game_buff_tooltip_RekSaiQBurrowedSlow" = "猎物搜寻 这个单位被暴露在敌方的视野内。来自:@SourceName@" tr "game_buff_tooltip_RekSaiRPrey" = "标记为猎物雷克塞可以对这个单位施放【虚空猛冲】。来自:@SourceName@ " tr "game_buff_tooltip_Relentless_Assault" = "无情突袭贾克斯每次物理攻击都会短暂提高攻击速度,每第3次攻击会发动毁灭打击,造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_RelentlessBarrier" = "霸气外露贾克斯的护甲和魔法抗性得到了提高。来自:@SourceName@" tr "game_buff_tooltip_RelentlessCounter" = "无情突袭贾克斯每次的基础攻击都会快于上一次来自:@SourceName@" tr "game_buff_tooltip_RelicYellowWard" = "图腾饰品守卫这个守卫正在监视附近的区域。来自:@SourceName@" tr "game_buff_tooltip_Rending_Shot" = "撕裂射击这个单位在流血,每一秒都将受到伤害,并且移动得更为缓慢。来自:@SourceName@" tr "game_buff_tooltip_RenektonCleaveReady" = "狂怒雷克顿有足够的怒气,能释放更强力的技能。来自:@SourceName@" tr "game_buff_tooltip_RenektonExecuteReady" = "冷酷捕猎雷克顿的下次攻击可多次攻击,并晕眩敌人。来自:@SourceName@" tr "game_buff_tooltip_RenektonPredator" = "怒之领域雷克顿每次攻击能获得5怒气。拥有50怒气以上时,其技能效果将得到提升,但每次使用技能都会消耗50点怒气。脱离战斗状态下,雷克顿每秒损失4怒气

    如果雷克顿生命值低于50%,那么他获得的怒气增加50%。
    " tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "直撞雷克顿可以再次朝着某个区域进行突进,对沿途的所有敌人造成物理伤害。来自:@SourceName@" tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "护甲削减此单位的护甲被雷克顿的强化版横冲直撞给削减了。来自: @SourceName@" tr "game_buff_tooltip_RenektonTyrantForm" = "暴君形态雷克顿拥有额外生命值并定时获得怒气。周围敌人每秒受到魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_Renewal_Shell" = "复苏之盾该单位的生命值回复增加。来自:@SourceName@" tr "game_buff_tooltip_RengarE" = "套索 减速这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_RengarEEmp" = "套索 禁锢这个单位被禁锢了。来自:@SourceName@" tr "game_buff_tooltip_RengarPassive" = "无形掠食者在草丛时,雷恩加尔的普通攻击会让他跳跃至目标敌人身边。在0残暴值时跳跃会产生@f5@残暴值。

    在@f1@残暴值时,他的下一个技能会得到强化。施放一个强化版的技能将使雷恩加尔的移动速度提升@f3@%,持续@f4@秒。

    击杀敌方英雄会在雷恩加尔的骨齿项链上新增战利品奖励。

    在退出战斗状态时,所有残暴值都会消失(表现为无形掠食者的冷却时间)。
    " tr "game_buff_tooltip_RengarPassiveBonetoothBuff" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。

    1次击杀:@f6@%额外攻击力
    2次击杀:@f7@%额外攻击力
    3次击杀:@f8@%额外攻击力
    4次击杀:@f9@%额外攻击力
    5次击杀:@f10@%额外攻击力
    来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff1" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。

    1次击杀:@f6@%额外攻击力
    2次击杀:@f7@%额外攻击力
    3次击杀:@f8@%额外攻击力
    4次击杀:@f9@%额外攻击力
    5次击杀:@f10@%额外攻击力
    来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff2" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。

    1次击杀:@f6@%额外攻击力
    2次击杀:@f7@%额外攻击力
    3次击杀:@f8@%额外攻击力
    4次击杀:@f9@%额外攻击力
    5次击杀:@f10@%额外攻击力
    来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff3" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。

    1次击杀:@f6@%额外攻击力
    2次击杀:@f7@%额外攻击力

    3次击杀:@f8@%额外攻击力
    4次击杀:@f9@%额外攻击力
    5次击杀:@f10@%额外攻击力
    来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff4" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。

    1次击杀:@f6@%额外攻击力
    2次击杀:@f7@%额外攻击力
    3次击杀:@f8@%额外攻击力

    4次击杀:@f9@%额外攻击力
    5次击杀:@f10@%额外攻击力
    来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff5" = "骨齿项链雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。

    1次击杀:@f6@%额外攻击力
    2次击杀:@f7@%额外攻击力
    3次击杀:@f8@%额外攻击力
    4次击杀:@f9@%额外攻击力

    5次击杀:@f10@%额外攻击力
    来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuffKhazix" = "卡兹克的头颅雷恩加尔把他击杀所获的战利品留在他的骨齿项链上,如果一个独特的英雄在阵亡前的1.5秒里受到过来自雷恩加尔的伤害,那么雷恩加尔就会永久提升他的额外攻击力。

    1次击杀:@f6@%额外攻击力
    2次击杀:@f7@%额外攻击力
    3次击杀:@f8@%额外攻击力
    4次击杀:@f9@%额外攻击力
    5次击杀:@f10@%额外攻击力

    卡兹克的头颅:@f12@%额外攻击力
    来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveBuff" = "无形掠食者雷恩加尔的下次普通攻击将使他跳跃至目标身边。来自:@SourceName@" tr "game_buff_tooltip_RengarPassiveEmpoweredMS" = "残暴疾速花费残暴值会为雷恩加尔提供一个爆发性的移速加成。来自:@SourceName@" tr "game_buff_tooltip_RengarQ" = "残忍无情雷恩加尔的下次攻击造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_RengarQEmp" = "极端残忍无情雷恩加尔的下次攻击将把他的目标带到背刺镇(造成额外伤害并提供攻击速度加成)。来自:@SourceName@" tr "game_buff_tooltip_RengarQEmpASBuff" = "肾上腺素雷恩加尔已经提升了攻击速度。来自:@SourceName@" tr "game_buff_tooltip_RengarR" = "狩猎律动雷恩加尔处于伪装状态并且移速得到提升。他能够看见极大范围内距他最近的一名敌方英雄。来自:@SourceName@" tr "game_buff_tooltip_RengarRShred" = "已破甲这个单位的护甲已被降低。来自:@SourceName@" tr "game_buff_tooltip_RengarWEmp" = "强化战争咆哮雷恩加尔免疫控制效果。来自:@SourceName@" tr "game_buff_tooltip_Resistant_Skin" = "抗性皮肤纳什男爵免疫减益魔法效果,每分钟增加生命值。来自: @SourceName@" tr "game_buff_tooltip_Resistant_Skin_Dragon" = "抗性皮肤此单位对所有限制技能效果免疫。来自:@SourceName@" tr "game_buff_tooltip_ResistantSkinMiniBaron" = "相位护甲这个单位免疫任何限制类减益效果。来自:@SourceName@" tr "game_buff_tooltip_RiftHeraldBuffCounter" = "虚空掠影这个单位已经夺取了峡谷先锋的精萃,并且可以召唤先锋供其差遣一小段时间。

    虚空掠影还会提供强化回城。
    来自:在击杀峡谷先锋时提供" tr "game_buff_tooltip_RiftWalk" = "虚空行走 (@Stack@)卡萨丁的下次虚空行走会消耗更多的法力,但会造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_RiteOfRuin" = "毁坏仪式这个单位正在为毁灭仪式获取充能数。来自:@SourceName@" tr "game_buff_tooltip_RivenDashDelay" = "流浪的骑士消沉了锐雯在若干秒内不能再次使用她的被动冲刺。来自:@SourceName@" tr "game_buff_tooltip_RivenFeint" = "勇往直前锐雯已被护盾所保护。来自:@SourceName@" tr "game_buff_tooltip_RivenFengShuiEngine" = "放逐之锋锐雯的攻击力、攻击距离以及伤害类技能的施法距离得到了提高。来自:@SourceName@" tr "game_buff_tooltip_RivenPassive" = "符文之刃锐雯的技能将为她的剑刃充能,从而使她的下一次普通攻击造成额外@f1@%的物理伤害。锐雯的剑刃最多可以充能@f3@次,但每次攻击会消耗掉一层充能。

    额外伤害:@f2@
    " tr "game_buff_tooltip_RivenPassiveAABoost" = "符文之刃充能锐雯的剑刃充盈着符文能量,她的下一次攻击将会造成额外的伤害。来自:@SourceName@" tr "game_buff_tooltip_RivenTriCleaveBuff" = "连-连-连招!锐雯的折翼之舞最近已经使用了@f1@次。来自:@SourceName@" tr "game_buff_tooltip_RivenWindScarReady" = "疾风斩 就绪锐雯的疾风斩技能已经可以使用了。杀戮吧,少女!来自:@SourceName@" tr "game_buff_tooltip_RocketGrab" = "机械飞爪此单位被拉向布里茨。来自: @SourceName@" tr "game_buff_tooltip_RocketJump" = "火箭跳跃此单位受到火箭跳跃影响,减速60%。来自:@SourceName@" tr "game_buff_tooltip_Root" = "束缚该单位被束缚,无法移动或施放移动相关技能。来自:@SourceName@" tr "game_buff_tooltip_RumbleCarpetBombSlow" = "燃烧目标被减速并持续受到伤害。来自:@SourceName@" tr "game_buff_tooltip_RumbleDangerZone" = "" tr "game_buff_tooltip_RumbleDangerZoneBuff" = "危险温度兰博正在升温。他的所有技能都有额外效果。来自:@SourceName@" tr "game_buff_tooltip_RumbleFlameThrower" = "纵火盛宴!兰博燃烧他面前的所有人。来自:@SourceName@" tr "game_buff_tooltip_RumbleGrenade" = "电子鱼叉兰博正准备发射另一个鱼叉。来自:@SourceName@" tr "game_buff_tooltip_RumbleGrenadeSlow" = "电子鱼叉击中!此目标被减速。来自:@SourceName@" tr "game_buff_tooltip_RumbleHeatPunch" = "当兰博的热量达到50,他处于危险温度状态,所有基础技能都获得额外效果。

    当热量达到100,他进入过热 状态,普通攻击附带@f1@+@f2@魔法伤害,并且冷却的几秒内无法施放技能。" tr "game_buff_tooltip_RumbleHeatSystem" = "机械重组当兰博的热量达到50,他处于危险温度状态,所有基础技能都获得额外效果。

    当热量达到100,他进入过热 状态,普通攻击附带@f1@(+@f2@)魔法伤害,并且冷却的几秒内无法施放技能。
    " tr "game_buff_tooltip_RumbleOverheat" = "过热!兰博已经进入过热状态,攻击时造成额外魔法伤害但会被沉默。来自:@SourceName@" tr "game_buff_tooltip_RumbleShield" = "破碎护盾兰博正在阻挡受到的伤害。来自:@SourceName@" tr "game_buff_tooltip_RumbleShieldBuff" = "加速!兰博加速前进。来自:@SourceName@" tr "game_buff_tooltip_Rupture" = "破裂此单位被击飞,不能行动。来自:@SourceName@" tr "game_buff_tooltip_Rupture_Target" = "破裂此单位移动速度降低。来自:@SourceName@" tr "game_buff_tooltip_Rylais" = "瑞莱的冰晶节杖你的英雄下次攻击会降低目标35%的移动速度,持续2秒。来自:@SourceName@" tr "game_buff_tooltip_RylaisDebuff" = "瑞莱的冰晶节杖你的移动速度被减慢了35%,持续2秒。来自:@SourceName@" tr "game_buff_tooltip_RyzeE" = "法术涌动瑞兹的技能会对这个单位造成额外效果。来自: @SourceName@" tr "game_buff_tooltip_RyzePassive" = "奥术专精瑞兹的技能造成基于他额外法力值的额外伤害,并且每 @f2@法术强度可使他的最大法力值提升@f1@%。

    当前提升:@f3@%
    " tr "game_buff_tooltip_RyzeQMS" = "超负荷 速度瑞兹的移动速度暂时得到提升。来自:@SourceName@" tr "game_buff_tooltip_RyzeQShield" = "超负荷 护盾瑞兹暂时获得护盾来抵挡即将到来的伤害。来自:@SourceName@" tr "game_buff_tooltip_RyzeRChannel" = "曲境折跃瑞兹正在创建一个传送门。当传送门完成后,它附近的友军都会被传送至一个新的位置。来自:@SourceName@" tr "game_buff_tooltip_RyzeW" = "符文监狱这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_RyzeWRoot" = "符文监牢这个单位无法移动。来自:@SourceName@" tr "game_buff_tooltip_RyzeWShield" = "符文监牢 护盾格挡即将到来的伤害。来自:@SourceName@" tr "game_buff_tooltip_S5_AspectOfTheDragon" = "巨龙之容所有巨龙加成翻倍。再次击杀巨龙将重新激活巨龙之容。来源:在击杀5条以上巨龙时提供" tr "game_buff_tooltip_S5_DragonVengeance" = "上古恨意巨龙憎恨那些击杀了它的同族的人。因此,在与屠杀过巨龙的队伍进行战斗时,巨龙会根据这支队伍的屠龙数获得属性奖励:队伍每屠杀过一条巨龙,巨龙就会获得20%伤害提升和7%伤害减免。来自:@SourceName@" tr "game_buff_tooltip_S5_ExaltedWithBaronNashorMinion" = "男爵的军团这个小兵正在被附近拥有男爵之手增益的英雄所强化,并且拥有升级版技能。来自:附近具有“男爵之手”增益的友方英雄" tr "game_buff_tooltip_S5_LaneSigilBuff" = "止水在脱离战斗5秒后提供50移动速度加成。

    站立不动的话,会使你的视野跨越墙壁,同时会稳定地提升你你的视距,直到你再次移动为止。
    来自:河道上的魔符。" tr "game_buff_tooltip_S5JungleHeavyHands" = "重手之礼你对野怪和小兵的第一次攻击和每@f2@次攻击会造成晕眩效果。攻击一座防御塔时,会附带@f1@额外真实伤害,并消耗掉【重手之礼】效果。" tr "game_buff_tooltip_S5JungleHeavyHandsCounter" = "重手之礼对野怪和小兵的每@f2@次攻击会造成晕眩效果。" tr "game_buff_tooltip_S5JungleMushroomArmor" = "毒菌之礼攻击者会中毒,并在@f2@秒的持续时间里共受到@f1@魔法伤害。" tr "game_buff_tooltip_S5JungleMushroomArmorBuff" = "毒菌之毒你已经攻击了一个带有【毒菌之礼】的英雄,并中毒。" tr "game_buff_tooltip_S5JungleScuttleSpeed" = "迅捷之速这个单位的移动速度得到了提升。" tr "game_buff_tooltip_S5JungleTTWolfArmor" = "狼之诅咒攻击者会在@f2@秒里持续受到共@f1@魔法伤害。" tr "game_buff_tooltip_S5JungleTTWolfArmorBuff" = "狼咒这个单位攻击了一个带有【狼之诅咒】的英雄,并因此而中毒。" tr "game_buff_tooltip_S5Test_BaseBuff" = "主场优势+10%移动速度
    +10护甲和魔法抗性
    来自:当英雄在本方基地时获得。" tr "game_buff_tooltip_S5Test_DragonSlayerBuff" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。

    巨龙的威能:+6%攻击力和法术强度
    巨龙的狂怒:使你的攻击能对防御塔额外造成持续2秒的燃烧效果。
    巨龙的气势:+5%移动速度
    巨龙的统治:防御塔对你造成更少伤害。
    巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Test_TowerWrath" = "苦痛这个单位正在承受一座愤怒防御塔的直接攻击,并且伤害和移动速度都被降低了。这个状态会持续到此单位不再承受该防御塔的攻击为止。来自:被基地防御塔所施加" tr "game_buff_tooltip_S5TestDragonSlayerParticleBuff" = "烧吧,宝贝,烧吧这个防御塔着火啦!额外的攻击会刷新燃烧效果,但不会让燃烧效果叠加。来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv1" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。

    巨龙的威能:+6%攻击力和法术强度
    巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
    巨龙的气势:+5%移动速度
    巨龙的统治:防御塔对你少造成@f2@%伤害。
    巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv2" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。

    巨龙的威能:+6%攻击力和法术强度
    巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
    巨龙的气势:+5%移动速度
    巨龙的统治:防御塔对你少造成@f2@%伤害。
    巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv3" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。

    巨龙的威能:+6%攻击力和法术强度
    巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
    巨龙的气势:+5%移动速度
    巨龙的统治:防御塔对你少造成@f2@%伤害。
    巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv4" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。

    巨龙的威能:+6%攻击力和法术强度
    巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
    巨龙的气势:+5%移动速度
    巨龙的统治:防御塔对你少造成@f2@%伤害。
    巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在5秒的持续时间里造成共150真实伤害。增益状态持续180秒。
    来自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv5" = "屠龙者(@Stack@)屠戮巨龙的同时会窃取它的力量。在屠掉5头以上的巨龙后,会提供【巨龙的面容】增益效果。

    巨龙的威能:+6%攻击力和法术强度
    巨龙的狂怒:使你的攻击能对防御塔附带燃烧效果,在2秒里持续造成共@f1@魔法伤害。
    巨龙的气势:+5%移动速度
    巨龙的统治:防御塔对你少造成@f2@%伤害。
    巨龙的面容:其它奖励翻倍,并且对敌人造成伤害时会使他们燃烧并暴露在视野内,在3秒的持续时间里造成共150真实伤害。增益状态持续180秒。
    来自:@SourceName@" tr "game_buff_tooltip_Sadism" = "背水一战蒙多医生消耗部分生命值,巨幅提升移动速度和生命回复速度。来自:@SourceName@" tr "game_buff_tooltip_SadismHeal" = "背水一战蒙多医生每秒回复生命值。来自:@SourceName@" tr "game_buff_tooltip_ScepterOfAuthorityProc" = "权威节杖这个单位的下次攻击将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_Scout's_Bounty" = "斥候的礼物此单位正被提莫追踪,护甲减少,显示在敌人的视野内,并给提莫带来额外奖励。来自: @SourceName@" tr "game_buff_tooltip_Second_Sight" = "灌铅骰子在击杀了一名单位后,崔斯特会投掷他的“幸运”骰,并随机获得1到6的额外赏金。

    已诈来的金币总额:@f1@
    " tr "game_buff_tooltip_SeismicShard" = "地震碎片墨菲特已经偷取了一个单位的移动速度。来自:@SourceName@" tr "game_buff_tooltip_SeismicShardBuff" = "地震碎片 减速墨菲特已经偷取了这个单位的移动速度。来自:@SourceName@" tr "game_buff_tooltip_SejuaniECD" = "融化这个单位将不会积累霜冻层数。来自:@SourceName@" tr "game_buff_tooltip_SejuaniEMarker" = "冻结当这个单位身上的层数到达4时,瑟庄妮就能冻结这个目标。来自:@SourceName@" tr "game_buff_tooltip_SejuaniEMarkerMax" = "冻结瑟庄妮能冻结这个目标。来自:@SourceName@" tr "game_buff_tooltip_SejuaniEPassiveBuff" = "霜印这个单位的普攻会施加霜冻效果。来自:@SourceName@" tr "game_buff_tooltip_SejuaniPassive" = "北地之怒冰霜护甲:在不承受来自英雄和野怪的伤害@f4@秒后,瑟庄妮会免疫减速效果并获得@f1@护甲和@f5@魔法抗性。在受到伤害后,冰霜护甲会存留@f3@秒。

    破冰者:被瑟庄妮晕眩的敌人会被冻结,使瑟庄妮对该敌人发起的第一次攻击或技能会造成相当于目标@f6@%最大生命值的魔法伤害(对史诗级野怪的最大伤害:@f7@)。
    来自:@SourceName@" tr "game_buff_tooltip_SejuaniPassiveCD" = "霜冻 积攒中瑟庄妮正在积攒冰霜护甲。承受伤害会重置这个进程。来自:@SourceName@" tr "game_buff_tooltip_SejuaniPassiveDefense" = "冰霜护甲瑟庄妮免疫减速效果并获得护甲和魔抗加成。冰霜护甲在承受伤害后会短暂存留。来自:@SourceName@" tr "game_buff_tooltip_SG_ChoGath_Devoured" = "在喉中你已被吞噬,并且将会一直损失生命直到你死亡或吞噬你的家伙被击杀为止。
    如果吞噬你的家伙已被击杀,那么你在被吞噬期间所损失的所有生命值都将返还给你。
    来自:大个的踩踩怪兽" tr "game_buff_tooltip_SG_ChoGath_RuptureTarget" = "被减速这个单位的移动速度已被减缓。来自:@SourceName@" tr "game_buff_tooltip_SG_FishThingShield" = "被保护这个单位已被套上护盾,并且不可被选取且免疫伤害。击败施加护盾者以移除这个护盾。来自:@SourceName@" tr "game_buff_tooltip_SG_KogMawBioArcaneBarrage" = "被激怒你的敌人看上去怒气爆表啦,并且似乎准备好攻击了。
    要想它们停下,你需要离得足够远,或是使它们被禁锢、晕眩、或沉默。
    来自:未知" tr "game_buff_tooltip_SG_RiftHerald_PowerUpSmashStun" = "击飞这个单位被击飞了。来自:@SourceName@" tr "game_buff_tooltip_SG_SkarnerImpale" = "被穿刺这个单位已被压制,并且正在被到处拖行。来自:@SourceName@" tr "game_buff_tooltip_SG_VelKozQSlow" = "被减速这个单位的移动速度已被减缓。来自:@SourceName@" tr "game_buff_tooltip_ShadowWalk" = "潜行此单位只会被真实视野所发现。来自:@SourceName@" tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "被暴露伊芙琳正处于非潜行状态。来自:@SourceName@" tr "game_buff_tooltip_Sheen" = "耀光此单位下一次攻击将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_SheenDelay" = "耀光冷却耀光、巫妖之祸和三相之力正在冷却。来自:@SourceName@" tr "game_buff_tooltip_ShenEDash" = "影缚慎正在冲刺并将嘲讽他碰到的敌方英雄。来自:@SourceName@" tr "game_buff_tooltip_ShenPassive" = "忍法!气合盾在施放一次技能后,慎会获得一层吸收@f1@[+@f2@]伤害的护盾,持续@f4@秒(冷却时间:@f5@秒)。如果技能成功地对一名友方英雄或敌方英雄产生作用,那么这个技能的冷却时间就会减少@f6@秒。

    慎的查克拉的外观是一把魂刃,他可以用技能来操控它。
    " tr "game_buff_tooltip_ShenPassiveShield" = "气合盾慎正在用一个通过施放技能产生的护盾来格挡伤害。来自:@SourceName@" tr "game_buff_tooltip_ShenQBuffStrong" = "强化版暮临慎的攻击将造成基于目标最大生命值的显著额外伤害,并且拥有额外攻速。来自:@SourceName@" tr "game_buff_tooltip_ShenQBuffWeak" = "暮临慎的攻击将造成基于目标最大生命值的额外伤害。来自:@SourceName@" tr "game_buff_tooltip_ShenQSlow" = "暮临减速此单位在逃离慎时被减速。来自:@SourceName@" tr "game_buff_tooltip_ShenQTransmitter" = "召回魂刃慎正在召回他的魂刃,以便拖动并携带它。来自:@SourceName@" tr "game_buff_tooltip_ShenRChannelBuffBar" = "慈悲度魂落 引导慎正在引导,很快就会传送到目标友方英雄处。来自:@SourceName@" tr "game_buff_tooltip_ShenRShield" = "慈悲度魂落 护盾这个单位正在被慎的护盾保护着。来自:@SourceName@" tr "game_buff_tooltip_ShenRTargetTracker" = "慈悲度魂落 目标慎正在引导,很快就会传送到这个单位身边。来自:@SourceName@" tr "game_buff_tooltip_ShenWActive" = "魂佑 激活慎的魂刃正在格挡那些原本会命中附近友军的攻击。来自:@SourceName@" tr "game_buff_tooltip_ShenWBuff" = "魂佑 保护原本会命中这个单位的攻击都会被格挡。来自:@SourceName@" tr "game_buff_tooltip_ShenWDelay" = "魂佑 待定慎的魂佑会在慎或者一名友方英雄进入区域(或者过了足够时间)时开始。来自:@SourceName@" tr "game_buff_tooltip_Shield_Marker" = "花岗岩护盾在10秒内没有受到伤害后,墨菲特会召唤一个岩石护盾以吸收伤害,护盾值相当于他最大生命值的10%。来自:@SourceName@" tr "game_buff_tooltip_ShurelyasCrestHaste" = "舒瑞娅的狂想曲这个单位已提升了移动速度。来自:@SourceName@" tr "game_buff_tooltip_ShurelyasCrestHasteTT" = "陈旧的飞升护符这个单位提升了移动速度。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttack" = "龙牙突刺希瓦娜的下次攻击将会进行两次打击。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "龙牙突刺希瓦娜的下次攻击将会对她面前的所有敌人进行两次打击。来自:@SourceName@" tr "game_buff_tooltip_ShyvanaDragonScales" = "强化龙鳞希瓦娜的护甲和魔法抗性暂时得到了提高。来自: @SourceName@" tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "燃渣来自希瓦娜的攻击将会重燃这些燃渣,造成额外的魔法伤害。来自: @SourceName@" tr "game_buff_tooltip_ShyvanaPassive" = "龙族之怒希瓦娜对巨龙多造成20%伤害。

    希瓦娜获得5护甲和魔法抗性。被希瓦娜或她的友军击败的元素亚龙们会为她提供额外的5护甲和魔法抗性。

    总护甲和魔法抗性加成:@f1@
    " tr "game_buff_tooltip_ShyvanaScorchedEarth" = "烈火燎原希瓦娜的移动速度被提高了,并且周围的敌人会持续地受到伤害。来自: @SourceName@" tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "烈火燎原希瓦娜的移动速度被提高了,并且附近敌人会持续受到伤害。来自: @SourceName@" tr "game_buff_tooltip_ShyvanaTransform" = "魔龙形态希瓦娜已变成一头强大的魔龙。当希瓦娜拥有怒气时,她的技能会获得额外的范围伤害属性。来自: @SourceName@" tr "game_buff_tooltip_SiegeAttackingDelayedCurrencyIndicator" = "收入储备当这个效果过期后,你的队伍将会获得额外的水晶碎片。来自:进攻方储备基金" tr "game_buff_tooltip_SiegeAttackingTeamBuff" = "进攻方队伍你的队伍是进攻方!尽可能快地摧毁敌方的水晶枢纽。
    这个单位的攻击力、法术强度和最大生命值提升@f1@%。这个加成会随时间提升。
    来自:@SourceName@" tr "game_buff_tooltip_SiegeBarracksMinionBuff" = "响应号召这个小兵已被一面附近的先锋战旗给激发了士气,并且攻击属性和防御属性得到极大提升。来自:先锋战旗" tr "game_buff_tooltip_SiegeBaseRestriction" = "初始延迟这个单位已被限制在其基地内,这个效果会在回合开始时解除。" tr "game_buff_tooltip_SiegeCurrency" = "水晶碎片使用水晶碎片来购买围城武器。水晶碎片的获取方式:1.随时间持续获取;2.击杀或协助击杀敌方英雄。来自:@SourceName@" tr "game_buff_tooltip_SiegeDefendingTeamBuff" = "防守方队伍你的队伍是防守方!尽可能久地保持你的水晶枢纽不被摧毁。来自:@SourceName@" tr "game_buff_tooltip_SiegeFlashZoneReady" = "相位能量模式这个单位正在经历一个闪现地带的效果,因而可以重复地使用闪现技能。来自:闪现地带" tr "game_buff_tooltip_SiegeGeneratorActive" = "活跃水晶发生器这个单位有一个活跃的水晶发生器,并且将会周期性地产生额外的水晶碎片。来自:水晶发生器" tr "game_buff_tooltip_SiegeGeneratorRealized" = "水晶发生器 已实现己方的水晶发生器已经抽离了它的全部能量,并且现在已经失效。
    +@f1@最大生命值。
    +@f2@攻击力。
    +@f3@法术强度。
    来自:水晶发生器" tr "game_buff_tooltip_SiegeLaserAffix" = "灭绝光线已就绪这个单位目前正在遥控一座灭绝光线炮塔。来自:@SourceName@" tr "game_buff_tooltip_SiegeLaserAffixActive" = "灭绝光线 激活这个单位有一个激活的遥控灭绝光线。来自:@SourceName@" tr "game_buff_tooltip_SiegeLauncherHaste" = "故土之利这个单位的移动速度得到极大提升。传送会移除这个加速效果。来自:生成平台" tr "game_buff_tooltip_SiegeMegaLaserCooldownIndicator" = "净化者已过热净化者近期已经发射过了,并且现在正在重新充能。在这段时期,推进兵线将不会为净化者提供充能数。来自:生产平台" tr "game_buff_tooltip_SiegeShieldGeneratorBuff" = "附近的护盾图腾这个单位正在由一个附近的护盾图腾给加持护盾中。护盾将会在脱离战斗后快速生成。来自:护盾图腾" tr "game_buff_tooltip_SiegeTimefieldDebuff" = "热寂领域这个单位正在经历热热寂领域的效果,并且移动速度已经受损。来自:热寂领域" tr "game_buff_tooltip_SiegeTurretShielderVisual" = "防御塔护盾这个防御塔正在维持一个护盾。这个护盾会在近期没有受到伤害后急速再生,并且所受的来自小兵的伤害翻倍。" tr "game_buff_tooltip_SightWard" = "侦查守卫这个守卫正在监视周围的区域。来自:@SourceName@" tr "game_buff_tooltip_Silence" = "沉默此单位无法使用技能。来自:@SourceName@" tr "game_buff_tooltip_Silence_Attack" = "沉默攻击这只蜥蜴的普通攻击会使目标沉默。来源于: @SourceName@" tr "game_buff_tooltip_SionEShred" = "杀手怒吼这个单位的护甲被降低了。来自:@SourceName@" tr "game_buff_tooltip_SionESlow" = "杀手怒吼这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_SionPassive" = "死亡荣耀在被击杀后,赛恩会回光返照一段时间,但在回光返照时,他的生命值会急速衰减。

    在此期间,他可以移动并攻击。他获得显著的生命偷取,攻击得超快,并且每次攻击会额外造成相当于目标10%最大生命值的物理伤害。

    他的所有技能都会被替换为死亡冲动,为他提供爆发性的移动速度加成。
    " tr "game_buff_tooltip_SionPassiveSpeed" = "死亡冲动赛恩的最终冲锋!来自:@SourceName@" tr "game_buff_tooltip_SionPassiveZombie" = "死亡荣耀赛恩死了都要战!来自:@SourceName@" tr "game_buff_tooltip_SionQSlow" = "残虐猛击这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_SionQStun" = "残虐猛击这个单位被击飞了。来自:@SourceName@" tr "game_buff_tooltip_SionR" = "蛮横冲撞赛恩的这次不可被阻止的冲锋,将伤害并击飞命中的敌人。来自:@SourceName@" tr "game_buff_tooltip_SionRSlow" = "蛮横冲撞这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_SionVOStacks" = "赛恩的VO数值赛恩的VO数值来自:@SourceName@" tr "game_buff_tooltip_SionW" = "灵魂熔炉赛恩为自己套上护盾,他可以在3秒后引爆护盾,对他身边的敌人造成伤害。剩余的护盾数值已显示在计数器上。来自:@SourceName@" tr "game_buff_tooltip_SiphoningStrike" = "汲魂痛击内瑟斯下次攻击造成额外伤害,如果汲魂痛击杀死了单位,则下次汲魂痛击伤害加强。来自:@SourceName@" tr "game_buff_tooltip_SivirPassive" = "敏锐疾行希维尔用普通攻击和技能命中敌方英雄时,会使她的移动速度提高@f1@,持续2秒。" tr "game_buff_tooltip_SivirPassiveSpeed" = "敏锐疾行此单位的移动速度得到了提高。来自: @SourceName@" tr "game_buff_tooltip_SivirW" = "弹射希维尔的普通攻击会弹射初始目标附近的敌人,对次要目标造成较少伤害。来自:@SourceName@" tr "game_buff_tooltip_SkarnerExoskeleton" = "水晶蝎甲斯卡纳的水晶蝎甲使其获得暂时性的护盾。护盾存在时,斯卡纳的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_SkarnerFractureSlow" = "晶体破碎斯卡纳已经把这个单位减速了。来自:@SourceName@" tr "game_buff_tooltip_SkarnerImpale" = "晶状毒刺斯卡纳已经压制了他的目标,并能拽着目标到处走。来自:@SourceName@" tr "game_buff_tooltip_SkarnerImpaleBuff" = "晶状毒刺斯卡纳逮住一个敌人并拖拽,与此同时,他仍能释放水晶横扫和水晶蝎甲。来自:@SourceName@" tr "game_buff_tooltip_SkarnerPassive" = "水晶尖塔斯卡纳的出场会导致数座水晶尖塔出现在遍布地图的若干特定地点上。双方队伍可以通过靠近水晶尖塔来占据它们。一旦某座水晶尖塔被占据后,在接下来的15秒内,另一队都无法再次占据那座水晶尖塔。

    在己方队伍控制的水晶尖塔附近时,斯卡纳会获得水晶冲刺效果。

    水晶冲刺 提供@f3@移动速度和@f4@%攻击速度,并且每秒回复@f5@%最大法力值。
    " tr "game_buff_tooltip_SkarnerPassiveBuff" = "水晶毒素斯卡纳的下次攻击将对这个单位造成晕眩效果。来自:@SourceName@" tr "game_buff_tooltip_SkarnerPassiveCrystalBuffCooldown" = "水晶占据这个单位正在试图占据一座水晶尖塔。" tr "game_buff_tooltip_SkarnerPassiveCrystalMSMax" = "水晶冲刺斯卡纳的移动速度、攻击速度和法力回复得到了极大的提升。来自:@SourceName@" tr "game_buff_tooltip_SkarnerPassiveStun" = "结晶化斯卡纳已经击晕了这个单位。来自:@SourceName@" tr "game_buff_tooltip_SkarnerVirulentSlash" = "水晶能量斯卡纳已被水晶能量强化,能让【水晶横扫】造成额外的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_SLIME_AOEVulnerability" = "巨人之恸这个单位会受到来自群体法术的额外伤害。" tr "game_buff_tooltip_SLIME_CrabNimbleness" = "飘忽不定 V这个单位在没有处于晕眩或禁锢状态时会受到更多伤害。来自:野怪被动" tr "game_buff_tooltip_SLIME_dragonbuffearth" = "究极云端亚龙这个单位在非战斗状态下拥有显著提升的移动速度。来自:@SourceName@" tr "game_buff_tooltip_SLIME_EventShield" = "暴风护盾这个单位被一个厚重的护盾所保护,可持续到护盾被击碎为止。来自:@SourceName@" tr "game_buff_tooltip_SLIME_Guardian_Angel" = "守护天使此单位在接下来的90秒里会受到守护天使的保护,死亡时会重生。利用好它!来自:你的守护天使" tr "game_buff_tooltip_SLIME_HomeguardSpeed" = "家园卫士在脱离战斗状态时,这个单位在泉水处的回复速度会更快,并获得巨额移动速度加成,该移动速度加成会在8秒里持续衰减。来自:@SourceName@@SourceName@" tr "game_buff_tooltip_SLIME_KingPoro_Spicy" = "超辣佳肴魄罗之王正在喷出火焰,对命中的所有单位和防御塔造成真实伤害。来自:@SourceName@" tr "game_buff_tooltip_SLIME_MonsterSingleTargetSpellVulnerability" = "目标已获取这个单位会受到来自单体法术的额外伤害。" tr "game_buff_tooltip_SLIME_OnFireBuff" = "火力全开!这个单位造成更多伤害,拥有更快的法术冷却,并且拥有提升过的法力回复。不过,这个单位会更易受到更多伤害,并且护盾和治疗效果也会降低。来自:@SourceName@" tr "game_buff_tooltip_SLIME_PackLeader" = "狩群领袖这个单位会激励附近的其他单位,为他们提升防御属性和移动速度。在死亡时,这个单位会爆炸并对附近的追随者造成伤害。" tr "game_buff_tooltip_SLIME_PlayerBuffIcon" = "极限闪击 光环+30%召唤师技能冷却缩减
    +4法力/5秒
    +5 (+0.5x等级)魔法抗性
    +10%友谊
    " tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasBlitz" = "敌方的布里茨的祝福敌方的防御塔和炮兵已获得了布里茨的机械飞爪升级。来自:戴一个表 布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasFeeney" = "敌方的英雄弹射器你的敌人们控制了一个神奇的弹射器,处于他们的水晶枢纽旁边,可以将他们投送到地图的各处。来自:敌方的布莱恩·费尼" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasGA" = "敌方的守护天使此敌人在接下来的90秒里会受到守护天使的保护,死亡时会重生。来自:敌方的胜利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasRegen" = "敌方的究极海洋亚龙这个敌人将会在非战斗状态下急速回复生命值和法力值。来自:敌方的胜利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasShield" = "敌方的暴风护盾这个敌人被一个厚重的护盾所保护,可持续到护盾被击碎为止。来自:敌方的胜利" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveBlitz" = "布里茨的祝福这个单位的防御塔和炮兵已获得了布里茨的机械飞爪升级。来自:戴一个表 布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveFeeney" = "英雄弹射器你的队伍控制了一个神奇的弹射器,处于你的水晶枢纽旁边,可以将你投送到地图的各处。来自:布莱恩·费尼" tr "game_buff_tooltip_SLIME_RewardOOCRegen" = "究极海洋亚龙这个单位将会在非战斗状态下急速回复生命值和法力值。来自:@SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_HeraldMoveAway" = "先锋冲锋这个单位已被峡谷先锋震开到一边。" tr "game_buff_tooltip_SLIME_RiftHerald_MiniBaronVulnerable" = "男爵之眼峡谷先锋的身后极其脆弱。来自:@SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_ResistantSkinMiniBaron" = "相位护甲这个单位免疫任何限制类减益效果。来自:@SourceName@" tr "game_buff_tooltip_SLIME_ScuttleRacerNimbleness" = "飘忽不定 V这个单位在没有处于晕眩或禁锢状态时会受到更多伤害。来自:野怪被动" tr "game_buff_tooltip_SLIME_Statikk_Shock" = "斯塔缇克震击这个单位会在移动时积攒充能来让普攻附带一次连环闪电。@SourceName@" tr "game_buff_tooltip_SLIME_VulnerableManager" = "懒散这个单位将在被晕眩、魅惑、禁锢、嘲讽、击飞、沉默或缴械后的短时间里受到额外伤害。" tr "game_buff_tooltip_SLIME_WarthogExplosionKnockup" = "战地翻橇被从战地雪橇上击飞!来自:战地雪橇" tr "game_buff_tooltip_SLIME_WarthogNimbleness" = "走得真的快。" tr "game_buff_tooltip_SlipStreamCooldown" = "剧毒冲流辛吉德最近已经利用过这个英雄来提升他的移动速度了。" tr "game_buff_tooltip_SlipStreamMoveSpeedBuff" = "剧毒冲流辛吉德已通过经过一个英雄来提升了他的移动速度。" tr "game_buff_tooltip_Slow" = "减速此单位的移动速度减缓。来自:@SourceName@" tr "game_buff_tooltip_SmiteDamageTracker" = "惩戒惩戒将造成@f1@ 伤害。" tr "game_buff_tooltip_SniperRange" = "狙击射程此单位攻击距离极大提高。来自:@SourceName@" tr "game_buff_tooltip_SnowballFollowupSelf" = "冲刺这个英雄刚刚用【标记】命中了另一个带有标记的单位,并且可以冲刺到目标单位旁边。来自:@SourceName@" tr "game_buff_tooltip_SonaEHaste" = "迅捷奏鸣曲娑娜已经给这个单位提升了移动速度。来自:@SourceName@" tr "game_buff_tooltip_SonaESelfHaste" = "迅捷奏鸣曲娑娜的移动速度得到提升,持续到她受到伤害为止。来自:@SourceName@" tr "game_buff_tooltip_SonaEZone" = "迅捷奏鸣曲娑娜所在的区域会为她的友军提供移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_SonaPassive" = "能量和弦娑娜每施放3次常规技能,她的下次普通攻击就会造成@f1@(+@f2@)点额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。

    断奏: 造成额外的@f3@ (+@f4@)魔法伤害。
    渐弱:目标造成的伤害减少@f5*100@%(+@f6*100@%),持续@f7@秒。
    节奏:目标被减速@f8*100@%(+@f9*100@%),持续@f10@秒。
    " tr "game_buff_tooltip_SonaPassiveCount" = "能量和弦娑娜每施放3次常规技能,她的下次普通攻击就会造成额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。" tr "game_buff_tooltip_SonaPassiveDebuff" = "渐弱这个角色的伤害输出被降低了。来自:@SourceName@" tr "game_buff_tooltip_SonaPassiveReady" = "能量和弦:就绪娑娜的下一次攻击将造成额外魔法伤害,并根据娑娜最后激活的乐章来附加特殊效果。来自:@SourceName@" tr "game_buff_tooltip_SonaQProcAttacker" = "英勇赞美诗娑娜已经为这个单位的下次攻击提供了额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_SonaQZone" = "英勇赞美诗娑娜所在的区域会为她的友军的下次攻击提供了额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_SonaR" = "狂舞终乐章这个单位正在跳舞,类似于中了晕眩效果。来自:@SourceName@" tr "game_buff_tooltip_SonaWShield" = "坚毅咏叹调娑娜已经为这个单位提供了一层抵挡伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_SonaWZone" = "坚毅咏叹调娑娜所在的区域会为她的友军提供一层临时护盾。来自:@SourceName@" tr "game_buff_tooltip_SorakaEPacify" = "星体结界这个单位被沉默了。来自:@SourceName@" tr "game_buff_tooltip_SorakaESnare" = "星体结界这个单位被禁锢了并且不能移动。来自:@SourceName@" tr "game_buff_tooltip_SorakaPassive" = "救赎索拉卡的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_SorakaQ" = "流星坠落这个单位被减速了。来自:@SourceName@" tr "game_buff_tooltip_SorakaQRegen" = "活力焕发这个单位正在回复生命值并提升了移动速度。来自:@SourceName@" tr "game_buff_tooltip_SorakaW" = "星之灌注这个单位的护甲得到了提升。来自:@SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "灵魂法衣 光环周围友军英雄的技能冷却时间减少了,并且法力值回复得更为快速。来自: @SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "灵魂法衣这个英雄的技能冷却时间减少了,并且法力值回复得更为快速。来自: @SourceName@" tr "game_buff_tooltip_Soul_Sphere" = "灵魂领域此单位生命值和法术强度提高。来自:@SourceName@" tr "game_buff_tooltip_SoulEater" = "吞噬灵魂内瑟斯享有额外的@f1@%生命偷取。" tr "game_buff_tooltip_SoulNexus" = "死神形态内瑟斯的攻击加强,此外内瑟斯从每个敌人身上每5秒偷取4/5/6生命值。来自:@SourceName@" tr "game_buff_tooltip_SoulNexusCounters" = "灵魂节点 (灵魂数)内瑟斯已经拥有了@Stack@个灵魂。来自:@SourceName@" tr "game_buff_tooltip_Sow_The_Wind" = "和风守护迦娜的移动速度提升,并可以穿越单位。来自:@SourceName@" tr "game_buff_tooltip_SpawnLockSpeed" = "故土之利这个单位的移动速度已得到极大提升。传送会移除这个加速效果。来自:@SourceName@" tr "game_buff_tooltip_SpectralFury" = "恶灵附身这个单位的移动速度得到了提升。来自: @SourceName@" tr "game_buff_tooltip_Spell_Immunity" = "魔法免疫此单位免疫法术和技能效果。来自:@SourceName@" tr "game_buff_tooltip_Spell_Shield" = "法术护盾抵消下次敌方法术。来自:@SourceName@" tr "game_buff_tooltip_Spell_Shield_Regen" = "法术护盾重生此单位的法力回复速度提高。来自:@SourceName@" tr "game_buff_tooltip_Spellblade" = "咒刃这个单位的下次攻击将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_SpellthiefsPenaltyBuff" = "贡品惩罚贡品的充能和金币的生成被暂时停用。来自:@SourceName@" tr "game_buff_tooltip_SpellWeaving" = "法术编织这个单位的法术伤害得到了提升。来自:@SourceName@" tr "game_buff_tooltip_Spiked_Shell" = "锥刺甲壳拉莫斯的普攻造成@f3@(+@f1@)(他@f2@%的护甲值)额外魔法伤害。" tr "game_buff_tooltip_Spiked_Shield" = "尖刺护盾这个单位会反弹所受的物理伤害。来自:@SourceName@" tr "game_buff_tooltip_Spirit_Visage" = "振奋盔甲如果此单位生命值低于@Effect3Amount*100@%,会每秒回复@Effect4Amount*100@%的生命值。来自:@SourceName@" tr "game_buff_tooltip_SRHomeguardSpeed" = "家园卫士在脱离战斗状态时,这个单位在泉水处的回复速度会更快,并获得巨额移动速度加成,该移动速度加成会在8秒里持续衰减。

    (当游戏时间过了20分钟之后,这个效果会提供给所有英雄。)
    来自:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Corruption" = "虚空腐蚀纳什男爵被一个毁灭光环所笼罩。如果被激怒,他就会不断施加腐蚀层数给附近的英雄并周期性地对身上腐蚀层数最少的英雄造成魔法伤害。腐蚀层数会减少该单位的护甲和魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Debuff" = "贪欲腐蚀这个单位被虚空给污染了。其护甲和魔法抗性被降低了@f1@(每层-0.5)。来自:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Target" = "男爵的凝视这个单位对纳什男爵造成的伤害减少50%。来自:@SourceName@" tr "game_buff_tooltip_Sru_CrabNimbleness" = "难以捉摸 V在这个单位未被晕眩或禁锢时,为它提供+50%伤害减免。来自:野怪被动" tr "game_buff_tooltip_Stark's_Fervor" = "基克的使徒此单位的护甲降低。来自:@SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Aura" = "基克的先驱 友军这个英雄正在和友军一起积攒充能数。来自: @SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Self" = "基克的先驱 导管这个英雄正在和友军一起积攒充能数。
    上次效果期间的暴击伤害总和:@f1@
    单次效果期间的最高暴击伤害总和:@f2@
    来自:@SourceName@" tr "game_buff_tooltip_StaticField" = "静电力场布里茨的攻击会对敌人进行一次延迟的震击。来自: @SourceName@" tr "game_buff_tooltip_Stealth" = "潜行此单位不会被看见。来自:@SourceName@" tr "game_buff_tooltip_Stun" = "晕眩此单位被晕眩,无法行动。来自:@SourceName@" tr "game_buff_tooltip_SummonerBarrier" = "已套盾这个单位已套上了抵挡伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_SummonerBattleCry" = "鼓舞这个单位的攻击速度和法术强度得到了提升。来自: @SourceName@" tr "game_buff_tooltip_SummonerClairvoyanceSight" = "被暴露这个单位已经被近期的洞察所暴露。来自:@SourceName@" tr "game_buff_tooltip_SummonerExhaustDebuff" = "虚弱 减益效果这个单位造成的伤害变低。来自:@SourceName@" tr "game_buff_tooltip_SummonerExhaustSlow" = "虚弱 减速效果这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_SummonerFlashHaste" = "失真闪现移动速度提升20%。来自:@SourceName@" tr "game_buff_tooltip_SummonerHeal" = "治疗:速度提升这个单位的移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_SummonerIgnite" = "引燃该单位受到持续伤害并被施加了【重伤】效果。来自: @SourceName@" tr "game_buff_tooltip_SummonerOdinPromote" = "晋升该单位被晋升为攻城炮兵。它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。来自:@SourceName@" tr "game_buff_tooltip_SummonerOdinSabotage" = "暗中破坏该单位的攻击力被减少了50%。来自:@SourceName@" tr "game_buff_tooltip_SummonerOdysseyFlash" = "折跃这个单位正在使用奥能之力以进行推进。它免疫伤害且无法被选取。来自:@SourceName@" tr "game_buff_tooltip_SummonerOdysseyRevive" = "正在复苏这个单位正在复活已倒下的友军!待在圆环里!来自:@SourceName@" tr "game_buff_tooltip_SummonerPoroThrow" = "魄罗冲刺这个单位近期已被一个敌方魄罗所击中。当心,敌方英雄有可能会冲刺到这个单位的位置上!来自:@SourceName@" tr "game_buff_tooltip_SummonerPromoteSR" = "晋升该单位被晋升为高级攻城兵。它的各项属性得到巨额提升,并且它在击杀单位后获取的金钱将共享给为其施放晋升的召唤师。来自:@SourceName@ " tr "game_buff_tooltip_SummonerReturn" = "已套盾这个单位已套上了抵挡伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "复苏急速这个单位的移动速度得到了提高。来自: @SourceName@" tr "game_buff_tooltip_SummonerSnowball" = "冲刺这个单位近期已被一个敌方标记所击中,并且敌方队伍拥有该单位的真实视野来自:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark" = "终极冲刺这个单位近期已被一个终极标记所击中并且敌方英雄拥有该英雄的真实视野,而且具备了对该单位耍阴招的许可。来自:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark_FollowupSelf" = "终极冲刺这个英雄近期已被另一个拥有【终极冲刺】的单位所击中并且可以对其使用终极冲刺。如果该英雄拥有魄罗,你就会变成魄罗并且替代其冲锋,因为这就是魔法。来自:@SourceName@" tr "game_buff_tooltip_SummonerTeleportHaste" = "失真传送移动速度提升30%。来自:@SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Aura" = "献祭光环每秒受到来自献祭光环的伤害。来自:@SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Self" = "献祭这个英雄正在持续对周围敌方单位造成伤害。来自:@SourceName@" tr "game_buff_tooltip_SunfireVeilParticle" = "黯炎火炬此单位正在不断地伤害伤害周围的敌方单位!来自:@SourceName@" tr "game_buff_tooltip_SuperMinionAura" = "受鼓舞的小兵这个单位已被附近的超级士兵所鼓舞。来自:@SourceName@" tr "game_buff_tooltip_SuperMinionBuff" = "小兵指挥官这个单位鼓舞着附近的小兵,能够使他们的伤害提升70%,并让他们的护甲和魔法抗性提升70。来自:@SourceName@" tr "game_buff_tooltip_Suppression" = "压制该目标无法移动、攻击或施放技能。他们的召唤师技能也被锁定。来自:@SourceName@" tr "game_buff_tooltip_SustainedMagicDamageDefense" = "没东西这是一个陈旧的增益并且不会做任何事情。来自:@SourceName@" tr "game_buff_tooltip_SwainERoot" = "永不复行这个单位被禁锢在原地。来自:@SourceName@" tr "game_buff_tooltip_SwainPassive" = "

    狂食鸦群狂食:斯维因可以右键点击一名被定身的敌方英雄来将其拉向他,同时抽取一层魂屑并造成@f3@(+@f4@)魔法伤害(@f1@秒冷却时间)。

    鸦群:敌方英雄在死亡时会释放一片魂屑,斯维因可收集它们来恢复@f5@生命值和@f7@法力。每收集1层魂屑可使斯维因的最大生命值永久提升5。
    " tr "game_buff_tooltip_SwainPassivePull" = "狂食这个单位已被击飞,无法做出任何行动。来自:@SourceName@" tr "game_buff_tooltip_SwainR" = "恶魔升华斯维因内心的恶魔已被释放,因而提升了斯维因的最大生命值并且使斯维因可以从附近的所有敌人(优先选择英雄)身上吸取生命值。

    在吸取生命值后,斯维因就能喷发一股毁灭性的魂焰新星来结束他的变形。
    来自:@SourceName@" tr "game_buff_tooltip_SwainRSoulBurn" = "魂灼斯维因正在从这个单位身上吸取生命值。来自:@SourceName@" tr "game_buff_tooltip_SwainWReveal" = "帝国视界这个单位已被暴露。来自:@SourceName@" tr "game_buff_tooltip_Swashbuckler" = "恃强凌弱普朗克对生命值低于30%的敌人造成额外30%伤害。来自:@SourceName@" tr "game_buff_tooltip_SyndraPassive" = "卓尔不凡辛德拉的技能会在升至满级后获得额外效果。

    暗黑法球:对英雄多造成25%伤害。
    驱使念力:造成20%额外真实伤害。
    弱者退散:技能的宽度提升50%。
    能量倾泻:施法距离提升75。
    " tr "game_buff_tooltip_SyndraW" = "念力辛德拉已经准备好投掷一个单位了。来自:@SourceName@" tr "game_buff_tooltip_TabletOfCommand" = "英勇光环—战旗友方单位的生命回复加快了。来自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandAlly" = "英勇光环—战旗这个单位的生命回复加快了。来自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandMinion" = "号令之旗这个单位输出的伤害提升了。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchEShield" = "厚实表皮塔姆获得了一层来自他的【厚实表皮】的护盾。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchNewR" = "深渊潜航塔姆正在准备进行一次深渊潜航。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchPassive" = "培养品味普攻会造成@f1@(塔姆@f2@%的最大生命值)额外魔法伤害,对英雄时最多可叠加至3层。在3层时,对这个英雄施放的【巨舌鞭笞】和大快朵颐会获得强化效果并消耗所有层数。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffController" = "培养品味塔姆正在这个单位上培养品味。在3层时,他可以用【大快朵颐】吞噬掉这个单位。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffCounter" = "培养品味塔姆正在这个单位上培养品味。在3层时,他可以用【大快朵颐】吞噬掉这个单位。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchQSlow" = "培养品味这个单位已被【巨舌鞭笞】所减速。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchQStun" = "培养品味这个单位已被【巨舌鞭笞】所晕眩。来自:@SourceName@" tr "game_buff_tooltip_TahmKenchWHasDevouredTarget" = "大快朵颐塔姆已经用【大快朵颐】吞噬了一个目标。来自:@SourceName@" tr "game_buff_tooltip_Tailwind" = "顺风而行朝着迦娜移动时会移动得更快。来自:@SourceName@" tr "game_buff_tooltip_TailwindSelf" = "顺风而行迦娜被动获得@f1@%移动速度,并且附近的友方英雄在朝迦娜移动时也会获得这个移动速度加成。

    此外,迦娜的普攻和单体目标技能会造成额外魔法伤害,数额为她移动速度加成的@f3@%
    当前加成:@f2@
    " tr "game_buff_tooltip_Takedown" = "推倒奈德丽的下次普通攻击将额外产生伤害(伤害值取决于目标当前损失的生命值)。来自: @SourceName@" tr "game_buff_tooltip_TaliyahPassive" = "浮石冲塔莉垭在墙壁附近奔跑时获得@f1@%移动速度加成。只会在非战斗状态下触发。来自:@SourceName@" tr "game_buff_tooltip_TalonPassive" = "泰隆的技能会创伤英雄和史诗级野怪,持续@f9@秒,最多可叠加3层。

    当泰隆用普攻攻击一个带有3层创伤的目标时,他会使其流血,在@f8@秒里持续造成@f1@(+@f2@)物理伤害。" tr "game_buff_tooltip_TalonPassiveBleed" = "刀锋之末这个单位正在流血,持续受到重度伤害。来自:@SourceName@" tr "game_buff_tooltip_TalonPassiveStack" = "刀锋之末这个单位已被泰隆的一个技能所命中。在被命中3次后,泰隆对这个单位的攻击将会造成重度流血伤害。来自:@SourceName@" tr "game_buff_tooltip_TalonRHaste" = "暗影突袭 疾速这个单位的移动速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_TalonRStealth" = "暗影突袭泰隆进入隐形状态并且只会被附近的敌方防御塔所显形。他的技能或攻击将会打破隐形状态并且召回他的悬空之刃。来自:@SourceName@" tr "game_buff_tooltip_Tantrum" = "阿木木的愤怒减少阿木木受到的物理伤害。阿木木被击中时,此技能的冷却时间减少。来自:@SourceName@" tr "game_buff_tooltip_TantrumCounter" = "阿木木的愤怒(@Stack@)阿木木正在刷新阿木木的愤怒技能。来自:@SourceName@" tr "game_buff_tooltip_TaricE" = "炫光塔里克已经晕眩了这个目标。来自:@SourceName@" tr "game_buff_tooltip_TaricR" = "宇宙之辉塔里克让这个单位暂时免疫伤害。来自:@SourceName@" tr "game_buff_tooltip_TaricW" = "坚毅壁垒 护盾这个单位暂时被套上了一层吸收伤害的护盾。来自:@SourceName@" tr "game_buff_tooltip_TaricWAllyBuff" = "坚毅壁垒在塔里克附近时,这个单位可以提升护甲值,并且塔里克的技能可以从这个单位身上施放出。来自:@SourceName@" tr "game_buff_tooltip_TaricWSelfBuff" = "坚毅壁垒这个单位的护甲得到了提升。来自:@SourceName@" tr "game_buff_tooltip_Taunt" = "嘲讽该单位被嘲讽。来自: @SourceName@" tr "game_buff_tooltip_TechmaturgicalRepairBots" = "海克斯科技亲和在友方防御塔和由黑默丁格部署的炮台附近时,会获得移动速度加成。来自:@SourceName@" tr "game_buff_tooltip_TeemoMushroomCD" = "觅食提莫正在寻觅蘑菇。来自:@SourceName@" tr "game_buff_tooltip_TeemoToxicDelay" = "你好毒该单位中毒,受到短时间的魔法伤害且减速。来自:@SourceName@" tr "game_buff_tooltip_Teleport" = "传送该英雄正被传送到远距离的区域。来自:@SourceName@" tr "game_buff_tooltip_Teleport_Target" = "传送目标一名英雄正在传送到这个单位的位置。来自:@SourceName@" tr "game_buff_tooltip_The_Black_Cleaver" = "黑色切割者此单位护甲降低。来自:@SourceName@" tr "game_buff_tooltip_Thornmail" = "荆棘之甲被击中时反弹20%伤害(最少20点)。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedLissandra" = "弗雷尔卓德的女皇弗雷尔卓德的自然秩序已经恢复。艾希将带领她的人民走向更美好的未来。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedSejuani" = "弗雷尔卓德的女皇弗雷尔卓德已经重归和平。艾希将带领她的人民走向更美好的未来。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedAshe" = "弗雷尔卓德的女皇弗雷尔卓德的部族都在丽桑卓的掌控之下。寒冰血脉的崛起即将到来。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedSejuani" = "弗雷尔卓德的女皇没人强大到足够制止丽桑卓。寒冰血脉的崛起即将到来。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedAshe" = "弗雷尔卓德的女皇弗雷尔卓德的弱者已被淘汰。没人能对瑟庄妮的统治发起挑战。来自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedLissandra" = "弗雷尔卓德的女皇弗雷尔卓德已得到净化。没人能对瑟庄妮的统治发起挑战。来自:@SourceName@" tr "game_buff_tooltip_ThreshPassive" = "地狱诅咒锤石可以收割那些死在他身边的敌人们的灵魂,从而为他提供护甲,并提升基础技能伤害。

    护甲,魔法抗性,百分比基础伤害:@f2@

    下次提升还需的灵魂数:@f1@
    " tr "game_buff_tooltip_ThreshPassiveSouls" = "地狱诅咒锤石在走过已死敌人身边的时候,会收集他们的灵魂,同时永久地为他提供护甲法术强度。不过,锤石的护甲不会随着英雄等级而提高。

    英雄和大型小兵总会掉落一个灵魂,而小型小兵只会有时掉落一个。史诗级野怪掉落2个灵魂
    " tr "game_buff_tooltip_ThreshPassiveSoulsGain" = "地狱诅咒锤石已经收割了@f1@个灵魂。
    护甲和法术强度加成:@f2@
    下一个灵魂的数值:@f3@
    " tr "game_buff_tooltip_ThreshPassiveSoulsGainOver" = "嗜魂者锤石对灵魂的渴望是无穷尽的。他会从每个灵魂上获取护甲和法术强度加成。

    锤石已经收割了@f1@个灵魂。
    " tr "game_buff_tooltip_ThreshQ" = "被束缚锤石正在将一个可怜的灵魂拖向他。" tr "game_buff_tooltip_ThreshQPassive" = "厄运钟摆锤石的下次普通攻击会造成额外魔法伤害。" tr "game_buff_tooltip_ThreshQSelfRoot" = "枷锁锤石正在将一个可怜的灵魂拖向他。" tr "game_buff_tooltip_ThreshWShield" = "魂光庇护这个单位已套上了抵挡伤害的护盾。" tr "game_buff_tooltip_TimeBomb" = "定时炸弹这个单位被附着了一个炸弹。炸弹很快就会爆炸,对附近的单位造成伤害。来自:@SourceName@" tr "game_buff_tooltip_TimeWarp" = "时光发条这个单位的移动速度得到了显著提升。来自:@SourceName@" tr "game_buff_tooltip_Tormented_Armor" = "护甲提升此单位获得额外护甲。来自:@SourceName@" tr "game_buff_tooltip_Toxic_Attack" = "毒性射击提莫的攻击使目标中毒,造成持续性伤害。来自:@SourceName@" tr "game_buff_tooltip_Toxic_Shot" = "毒性射击此单位中毒,受到持续性伤害。来自:@SourceName@" tr "game_buff_tooltip_TransmutationCrystalBank" = "赏金你的下一次击杀将为你和周围的友军提供额外赏金。来自:@SourceName@" tr "game_buff_tooltip_TransmutationCrystalBankTT" = "赏金你的下一次击杀将为你和周围的友军提供额外赏金。来自:@SourceName@" tr "game_buff_tooltip_TrapLimiter" = "陷阱限制这个单位最多只能同时拥有@f1@个已激活的陷阱。你现在拥有@f2@/@f1@个已激活的陷阱(还差@f3@个陷阱就会到达数量上限)。当陷阱数量超过上限时,最先布置的陷阱将会被移除。" tr "game_buff_tooltip_TravelSizeElixirOfIron" = "旅行款合剂 - 钢铁这个单位已经提升了生命值、韧性和体型,并会召集友军向其集结。

    (【旅行款合剂】可相互叠加。)
    来自:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfSorcery" = "旅行款合剂 - 巫术这个单位提升了法术强度和法力回复,并能对英雄和防御塔周期性地造成真实伤害。

    (【旅行款合剂】可相互叠加。)
    来自:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfWrath" = "旅行款合剂 - 愤怒这个单位提升了攻击力,并能在对英雄造成物理伤害时回复生命值。

    (【旅行款合剂】可相互叠加。)
    来自:@SourceName@" tr "game_buff_tooltip_TreelineLanternReveal" = "被暴露你的位置被暴露了,因为你正站在敌方圣坛上!来自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0" = "无圣坛占领圣坛来提升你的力量!
    已占领0个圣坛
    +额外法力回复
    +10%移动速度
    击杀小兵和野怪时会回复你1%的最大生命值。
    来自@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0Hexakill" = "无圣坛(六杀模式)占领圣坛来提升你的力量!

    已占领0个圣坛
    +额外法力回复
    +10%移动速度
    强化回城+新产生的小兵+@f1@%生命值和攻击力
    +免疫卑鄙之喉的蛛网攻击
    来自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1" = "单圣坛占领圣坛来提升你的力量!
    已占领1个圣坛
    +额外法力回复
    +10%移动速度
    击杀小兵和野怪时会回复你1%的最大生命值。
    来自@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1Hexakill" = "单圣坛(六杀模式)占领圣坛来提升你的力量!

    已占领1个圣坛
    +额外法力回复
    +10%移动速度
    强化回城+新产生的小兵+@f1@%生命值和攻击力
    +免疫卑鄙之喉的蛛网攻击
    来自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2" = "双圣坛占领圣坛来提升你的力量!
    已占领2个圣坛
    +额外法力回复
    +10%移动速度
    击杀小兵和野怪时会回复你1%的最大生命值。
    来自@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2Hexakill" = "双圣坛(六杀模式)占领圣坛来提升你的力量!

    已占领2个圣坛
    +额外法力回复
    +10%移动速度
    强化回城+新产生的小兵+@f1@%生命值和攻击力
    +免疫卑鄙之喉的蛛网攻击
    来自:@SourceName@" tr "game_buff_tooltip_Tremors2" = "地动山摇拉莫斯身下的震颤会对附近的敌人造成伤害和减速效果。防御塔所受的来自震颤的伤害翻倍。来自:@SourceName@" tr "game_buff_tooltip_TremorsSlowVisual" = "地动山摇 减速地动山摇会施加一个可叠加的减速效果。来自:@SourceName@" tr "game_buff_tooltip_TrinketSweeperLvl3" = "扫描器—神谕附魔这个单位正在侦测并瘫痪附近隐形的陷阱,并且正在感知隐藏的物体。来自:@SourceName@" tr "game_buff_tooltip_TristanaE" = "爆炸火花这个单位被挂上了一颗炸弹。炸弹很快就会爆炸,并对附近的单位造成伤害。来自:@SourceName@" tr "game_buff_tooltip_TristanaE_Stack" = "爆炸火花 增幅器这个单位身上的爆炸火花将在爆炸时造成更多伤害。来自:@SourceName@" tr "game_buff_tooltip_TrundleCircle" = "寒冰之柱这个单位正在被特朗德尔的寒冰之柱所阻碍着。来自:@SourceName@" tr "game_buff_tooltip_TrundleDesecrateBuffs" = "冰封领域特朗德尔的移动速度和攻击速度都得到提升,并且他会从所有治疗手段中获得额外治疗效果。来自:@SourceName@" tr "game_buff_tooltip_TrundleDiseaseOverseer" = "国王的贡品每当附近有一个敌方单位死亡,特朗德尔都会回复生命值,回复的生命值相当于该敌方单位最大生命值的@f2@%。" tr "game_buff_tooltip_TrundlePain" = "强权至上此单位的生命值正在被特朗德尔吸取。来自:@SourceName@" tr "game_buff_tooltip_TrundlePainBuff" = "强权至上特朗德尔正在偷取敌方的生命值、护甲值和魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_TrundlePainShred" = "强权至上此单位的护甲和魔法抗性正在被特朗德尔吸取。来自:@SourceName@" tr "game_buff_tooltip_TrundleQ" = "利齿撕咬特朗德尔的攻击力得到提升。来自: @SourceName@" tr "game_buff_tooltip_TrundleQDebuff" = "利齿撕咬这个单位的攻击力被特朗德尔降低了。来自: @SourceName@" tr "game_buff_tooltip_TrundleTrollSmash" = "利齿撕咬特朗德尔的下次攻击将对目标造成额外伤害,并汲取目标的攻击力。来自:@SourceName@" tr "game_buff_tooltip_TrundleWallPush" = "寒冰之柱这个单位正在被特朗德尔的寒冰之柱所阻碍着。来自:@SourceName@" tr "game_buff_tooltip_TryndamerePassive" = "战斗狂怒泰达米尔击中一个单位获得5点怒气;每次暴击获得10点怒气,击杀一个单位额外获得10点怒气。在脱离战斗8秒后,泰达米尔每秒损失5点怒气。

    每点怒气增加@f1@%暴击几率。

    目前的暴击几率加成:@f2@%
    " tr "game_buff_tooltip_TryndamereQ" = "嗜血杀戮@Stack@泰达米尔增加@f1@额外攻击力和@f2@%暴击伤害。来自:@SourceName@" tr "game_buff_tooltip_TryndamereW_AttackDown" = "蔑视此单位正在瑟瑟发抖,攻击力被削弱了。来自:@SourceName@" tr "game_buff_tooltip_TryndamereW_Slow" = "蔑视此单位正在瑟瑟发抖,移动速度被削弱了。来自:@SourceName@" tr "game_buff_tooltip_TT_FearImmunity" = "已受惊这个单位已被恐惧,并且不能再次被恐惧。来自:@SourceName@" tr "game_buff_tooltip_TT_SpeedShrine_Buff" = "速度提升该单位移动速度得到了20%的提升。这个移动速度加成会持续衰减。来自: @SourceName@" tr "game_buff_tooltip_TT_SpiderBossMinionSwap" = "太可怕了这个单位太可怕了!它获得了额外的移动速度、攻击力、攻击速度、护甲、魔法抗性并能恐惧离他过近的敌方小兵。来自:@SourceName@" tr "game_buff_tooltip_TTBossBuff" = "破碎幽灵之冠这个英雄已经鬼魂化,会增强附近的友方小兵来自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack2" = "卑鄙之刺卑鄙之刺来自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack3" = "卑鄙之刺卑鄙之刺来自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttackDebuff" = "侵蚀这个单位的护甲、魔法抗性和攻击速度已被来自卑鄙之喉的攻击给减少了。来自:@SourceName@" tr "game_buff_tooltip_Turret_Decay" = "魔法视界该单位能看到隐形单位。来自:@SourceName@" tr "game_buff_tooltip_Turret_Idle" = "防御塔防御塔拥有以下加成:

    可以看到隐形单位
    30%护甲穿透
    对英雄的每次连续攻击将造成额外伤害。
    " tr "game_buff_tooltip_Turret_Shield" = "防御护盾此单位少受30%的防御塔伤害。来自:@SourceName@" tr "game_buff_tooltip_TurretFortification" = "防御工事防御塔已得到巩固,拥有额外的护甲和魔法抗性。小兵可以移除这个加成。" tr "game_buff_tooltip_TurretInitialArmor" = "壁垒这个防御塔拥有额外的护甲。" tr "game_buff_tooltip_TwitchAmbushBuff" = "潜伏攻击图奇的攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenom" = "死亡毒液这个单位中毒了,正在持续受到伤害。来自:@SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenomMarker" = "死亡毒液图奇的普通攻击会使目标染毒,在@f2@秒的持续时间里每秒造成@f1@真实伤害,最多可叠加@f3@层。(每段伤害最大值:@f1*6@)" tr "game_buff_tooltip_TwitchGangsterUlt" = "火力全开图奇的攻击距离会变得更远并且会穿过单位。来自:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadows" = "潜伏图奇正处于伪装状态,并且移动速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsImproved" = "强化埋伏可用图奇可通过【埋伏】来快速遁入伪装状态。来自:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsUltDelay" = "火力全开已排入指令序列【火力全开】已排入指令序列,并会在图奇离开伪装状态时触发。来自:@SourceName@" tr "game_buff_tooltip_TwitchUlt" = "火力全开图奇的攻击距离会变得更远并且会穿过单位。来自:@SourceName@" tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "剧毒之桶 减速这个单位的移动速度被降低了。来自:@SourceName@" tr "game_buff_tooltip_UdyrBearActivation" = "野性冲锋乌迪尔以熊的力量向前冲锋,获得移动速度并无视单位的碰撞体积。来自:@SourceName@" tr "game_buff_tooltip_UdyrBearStance" = "巨熊姿态乌迪尔的攻击用巨大的力量痛击他的目标,造成目标晕眩。该效果不能短时间内作用于同一个目标。来自: @SourceName@" tr "game_buff_tooltip_UdyrBearStunCheck" = "巨熊痛击此单位最近被乌迪尔在巨熊姿态时攻击。乌迪尔的其他攻击将不会再次晕眩此单位。来自: @SourceName@" tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "灵猴敏捷乌迪尔刚刚转换了姿态,并提升了攻击速度和移动速度。来自: @SourceName@" tr "game_buff_tooltip_UdyrPassiveBuff" = "灵猴敏捷当乌迪尔进行姿态转换时,他将提升@f4*100@%攻击速度和@f5@移动速度,持续@f7@秒(该效果可最多叠加@f6@次)。

    乌迪尔每升一级,各姿态的法力消耗减少1。
    从16级开始,乌迪尔的技能可以达到第6级。
    " tr "game_buff_tooltip_UdyrPhoenixActivation" = "火凤烈焰乌迪尔正在喷射烈焰,给附近的敌人造成伤害。来自: @SourceName@" tr "game_buff_tooltip_UdyrPhoenixStance" = "火凤姿态每第3次攻击,乌迪尔将喷射火焰吞没他前面的敌人。来自:@SourceName@" tr "game_buff_tooltip_UdyrTigerPunch" = "猛虎之势乌迪尔的攻击速度得到提升。来自:@SourceName@" tr "game_buff_tooltip_UdyrTigerPunchBleed" = "猛虎撕咬伤口该目标承受持续伤害。来自: @SourceName@" tr "game_buff_tooltip_UdyrTigerStance" = "猛虎姿态乌迪尔的第一次攻击和之后的每第三次攻击将痛击目标,造成额外的持续伤害。来自: @SourceName@" tr "game_buff_tooltip_UdyrTurtleActivation" = "灵之护盾乌迪尔被临时的护盾保护,吸收受到的伤害。来自: @SourceName@" tr "game_buff_tooltip_UdyrTurtleStance" = "灵龟姿态乌迪尔的第一次攻击和之后的每第三次攻击将造成基于他最大生命值的治疗效果。来自: @SourceName@" tr "game_buff_tooltip_Undying_Rage" = "无尽怒火泰达米尔的生命值不会降低到0。来自:@SourceName@" tr "game_buff_tooltip_UnstoppableForce" = "势不可挡此单位无法被停止直到攻击目标。来自:@SourceName@" tr "game_buff_tooltip_UnstoppableForceStun" = "势不可挡此单位被击飞。来自:@SourceName@" tr "game_buff_tooltip_Upgrade_Buff" = "升级!!!黑默丁格的H-28G 进化炮台正在减速敌人, 他能发射额外的海克斯科技微型导弹, 且CH—1震荡手雷的飞行速度变快了。来自:@SourceName@" tr "game_buff_tooltip_UpgradeSlow" = "升级减速!!炮台攻击附加减速效果。来自: @SourceName@" tr "game_buff_tooltip_UPGRADESuperCharge" = "升级:超级运转此单位攻击速度极大的提升。来自: @SourceName@" tr "game_buff_tooltip_UrAniumRounds" = "乌'安纽姆式口径这个单位的攻击会减少目标1点的护甲和魔法抗性。(最多可叠加到50)来自:@SourceName@" tr "game_buff_tooltip_UrAniumRoundsHit" = "乌'安纽姆式口径-减益这个单位的护甲和魔法抗性被减少了。来自:@SourceName@" tr "game_buff_tooltip_UrgotEShield" = "鄙弃 护盾厄加特获得了一层阻挡伤害的护盾。" tr "game_buff_tooltip_UrgotEStun" = "蔑视晕眩这个单位被晕眩了。" tr "game_buff_tooltip_UrgotPassive" = "回响烈焰厄加特的普攻和净除会触发他腿上的烈焰喷射,造成@f1@加上目标@f2@%最大生命值的物理伤害。

    每条腿有@f6@秒冷却时间。

    对野怪的最大伤害:@f7@
    " tr "game_buff_tooltip_UrgotQSlow" = "腐蚀电荷 减速这个单位已被减速。" tr "game_buff_tooltip_UrgotR" = "超越死亡的恐惧这个伙计正身处困境。" tr "game_buff_tooltip_UrgotRFear" = "死亡之后的恐惧逃吧,弱者。" tr "game_buff_tooltip_UrgotRSuppress" = "仁慈再见。" tr "game_buff_tooltip_UrgotW" = "净除厄加特将重心下移,并开始快速射击距离最近的单位。" tr "game_buff_tooltip_UrgotWTarget" = "净除 目标厄加特正在以这个单位为目标进行开火。" tr "game_buff_tooltip_ValkyrieSound" = "瓦尔基里俯冲库奇发动俯冲突袭,留下死亡与毁灭的火焰之路。来自:@SourceName@" tr "game_buff_tooltip_VanguardAura" = "先锋光环周围友军英雄的护甲和魔法抗性得到了提高。来自:@SourceName@" tr "game_buff_tooltip_VanguardBuff" = "先锋该单位的护甲和魔法抗性得到了@f1@的提高。来自:@SourceName@" tr "game_buff_tooltip_VarusPassiveBuff" = "复仇之欲韦鲁斯在每击杀一名敌人后,就会获得攻击速度加成,持续@f5@秒。

    击杀或协助击杀英雄:@f1@%(+@f2@%)攻速加成。

    击杀非英雄单位:@f3@%(+@f4@%)攻速加成。
    " tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "复仇之欲在击杀了一名敌人后,韦鲁斯的攻击速度得到了提高。来自:@SourceName@" tr "game_buff_tooltip_VarusRRoot" = "腐败锁链被韦鲁斯定在原地。来自:@SourceName@" tr "game_buff_tooltip_VarusRShackles" = "腐败锁链这个单位必须与正在接近的腐败保持距离,否则就会被定在原地。来自:@SourceName@" tr "game_buff_tooltip_VarusW" = "枯萎箭袋韦鲁斯的攻击会造成额外的魔法伤害,并施加枯萎效果。来自:@SourceName@" tr "game_buff_tooltip_VarusWDebuff" = "枯萎韦鲁斯的技能会对这个单位造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_VayneCondemn" = "恶魔审判此单位在被薇恩的重弩击退,如果该单位撞到墙或者地形边缘,会被晕眩。来自:@SourceName@" tr "game_buff_tooltip_VayneInquisition" = "终极时刻薇恩正在让敌人得到应有的报应。她的攻击力得到了提高,暗夜猎手技能得到了强化,闪避突袭的冷却时间得到了缩减,并且在使用闪避突袭之后会进入隐形状态。来自:@SourceName@" tr "game_buff_tooltip_VayneInquisitionStealth" = "隐形薇恩正处于隐形状态并且只会被附近的敌方防御塔所显形。来自:@SourceName@" tr "game_buff_tooltip_VayneSilverDebuff" = "圣银弩箭如果薇恩3次击中该目标,会对其造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_VayneSilveredBolts" = "圣银弩箭对单个目标每进行3次连续的攻击或技能施放,就会造成真实伤害,伤害值相当于一定百分比的目标最大生命值。来自:@SourceName@" tr "game_buff_tooltip_VayneTumble" = "闪避突袭薇恩的下次基础攻击造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_VeigarPassive" = "超凡邪力维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。

    维迦的邪恶已为他赚取了@f1@法术强度
  • 黑暗祭祀: @f2@
    黑暗物质: @f3@
    扭曲空间:@f4@
    能量爆裂:@f5@
    击杀或助攻:@f6@
  • " tr "game_buff_tooltip_VeigarPhenomenalEvilPower" = "超凡邪力维迦是最强大的恶魔,甚至能对符文之地之心发起攻击——并且他只会越来越强大!用技能攻击一名敌方英雄时会为维迦提供一层超凡邪恶效果,这个效果会为他提供+1法术强度。击杀或助攻会获得额外的5层效果。" tr "game_buff_tooltip_VeigarPhenomentalEvilPower" = "超凡邪力维迦已经获得了共计@f1@法术强度" tr "game_buff_tooltip_VelkozEStun" = "被击飞这个单位已被维克兹击飞。来自:@SourceName@" tr "game_buff_tooltip_VelkozPassive" = "有机体解构维克兹的技能会对命中的敌人施加有机体解构效果,持续@f3@秒。普攻会刷新【解构】效果,但不会新增层数。命中同一敌人的第三个技能将解构该名敌人,造成@f1@(+@f2@)真实伤害。" tr "game_buff_tooltip_VelkozQSlow" = "被减速这个单位已被等离子裂变减速了。来自:@SourceName@" tr "game_buff_tooltip_VelkozR" = "生命形态瓦解射线维克兹正在忙于瓦解某些生命形态。来自:@SourceName@" tr "game_buff_tooltip_VelkozResearchedStack" = "已被研究维克兹已经研究了你!【R生命形态瓦解射线】会对你造成真实伤害而非魔法伤害,因为科学。来自:@SourceName@" tr "game_buff_tooltip_VelkozResearchStack" = "被解构维克兹正在解构这个目标。来自:@SourceName@" tr "game_buff_tooltip_ViCaitAgitate" = "焦躁多么令人焦躁。来自:@SourceName@" tr "game_buff_tooltip_ViE" = "透体之劲蔚的下一次攻击将会爆裂,并透过她的目标。来自:@SourceName@" tr "game_buff_tooltip_ViEPunch" = "充能拳套蔚正在给她的重拳充能,好让它们更加给力。来自:@SourceName@" tr "game_buff_tooltip_ViktorChaosStormGuide" = "抵抗是徒劳的奇点正在朝着这个单位移动。来自:@SourceName@" tr "game_buff_tooltip_ViktorChaosStormTimer" = "光荣维克托正在控制奇点。来自:@SourceName@" tr "game_buff_tooltip_ViktorEAug" = "光荣进化维克托已经增强了他的技能:

    虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
    重力场:被晕眩的单位会被拉到重力场的中心。
    死亡射线:射线照过的地方会产生爆炸。
    混乱风暴:移动加快20%。
    来自:@SourceName@" tr "game_buff_tooltip_ViktorGravitonSlow" = "超级重力这个单位的移动速度被减少了。来自:@SourceName@" tr "game_buff_tooltip_ViktorGravitonStun" = "压倒性的重力这个单位被晕眩了。来自:@SourceName@" tr "game_buff_tooltip_ViktorPowerTransferReturn" = "泄流这个单位的下一次普攻将造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_ViktorQAug" = "光荣进化维克托已经增强了他的技能:

    虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
    重力场:被晕眩的单位会被拉到重力场的中心。
    死亡射线:射线照过的地方会产生爆炸。
    混乱风暴:移动加快20%。
    来自:@SourceName@" tr "game_buff_tooltip_ViktorQEAug" = "光荣进化维克托已经增强了他的技能:

    虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
    重力场:被晕眩的单位会被拉到重力场的中心。
    死亡射线:射线照过的地方会产生爆炸。
    混乱风暴:移动加快20%。
    来自:@SourceName@" tr "game_buff_tooltip_ViktorQWAug" = "光荣进化维克托已经增强了他的技能:

    虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
    重力场:被晕眩的单位会被拉到重力场的中心。

    死亡射线:射线照过的地方会产生爆炸。
    混乱风暴:移动加快20%。
    来自:@SourceName@" tr "game_buff_tooltip_ViktorQWEAug" = "光荣进化维克托已经增强了他的技能:

    虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
    重力场:被晕眩的单位会被拉到重力场的中心。
    死亡射线:射线照过的地方会产生爆炸。
    混乱风暴:移动加快20%。
    来自:@SourceName@" tr "game_buff_tooltip_ViktorShield" = "伤害导引这个单位获得了一个临时的护盾。来自:@SourceName@" tr "game_buff_tooltip_ViktorWAug" = "光荣进化维克托已经增强了他的技能:

    虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
    重力场:被晕眩的单位会被拉到重力场的中心。
    死亡射线:射线照过的地方会产生爆炸。
    混乱风暴:移动加快20%。
    来自:@SourceName@" tr "game_buff_tooltip_ViktorWEAug" = "光荣进化维克托已经增强了他的技能:

    虹吸能量:虹吸能量的护盾提升60%并且维克托在施放后获得30%移动速度加成。
    重力场:被晕眩的单位会被拉到重力场的中心。
    死亡射线:射线照过的地方会产生爆炸。

    混乱风暴:移动加快20%。
    来自:@SourceName@" tr "game_buff_tooltip_ViOnTheCase" = "查案中皮尔特沃夫的警察。" tr "game_buff_tooltip_ViPassiveBuff" = "爆裂护盾蔚正在用护盾保护自己。来自:@SourceName@" tr "game_buff_tooltip_ViPassiveCooldown" = "爆裂护盾蔚的护盾正在充能。来自:@SourceName@" tr "game_buff_tooltip_ViPassiveMarker" = "爆裂护盾你的主动技能会在命中一名敌人时为你提供一层持续3秒的护盾,护盾的生命值相当于你最大生命值的15%(冷却时间@f3@秒)。

    护盾生命值:@f2@
    " tr "game_buff_tooltip_ViPassiveReady" = "爆裂护盾蔚的护盾已经充能,并且会在她的下个技能命中时激活。来自:@SourceName@" tr "game_buff_tooltip_ViQ" = "强能冲拳蔚正在准备一次强力重拳。来自:@SourceName@" tr "game_buff_tooltip_ViQKnockback" = "强能冲拳这个单位刚好被蔚锁定了。来自:@SourceName@" tr "game_buff_tooltip_ViR" = "天霸横空烈轰蔚正在对她的目标进行暴打。来自:@SourceName@" tr "game_buff_tooltip_ViRKnockback" = "强能冲拳这个单位刚好被蔚锁定了。来自:@SourceName@" tr "game_buff_tooltip_ViRTarget" = "天霸横空烈轰这个单位被击飞,并且不能进行任何动作。来自:@SourceName@" tr "game_buff_tooltip_ViW" = "爆弹重拳这个单位的护甲被降低了。来自:@SourceName@" tr "game_buff_tooltip_ViWBuff" = "打爆他们!蔚刚刚击破了某人的护甲,现在正准备进行暴打。来自:@SourceName@" tr "game_buff_tooltip_ViWMarker" = "爆弹重拳蔚的重拳会打爆她目标的护甲。来自:@SourceName@" tr "game_buff_tooltip_ViWProc" = "爆弹重拳如果蔚击中这个目标三次,她就会对这个目标造成额外伤害并降低目标护甲。来自:@SourceName@" tr "game_buff_tooltip_VladimirBloodGorged" = "血色契约每@f3@生命值加成给予弗拉基米尔1法术强度,每1法术强度给予弗拉基米尔@f4@生命值(不会自我循环叠加)。

    额外法术强度:@f1@
    额外生命值:@f2@
    " tr "game_buff_tooltip_VladimirE" = "血之潮汐弗拉基米尔正在将他的生命值导入一个蓄血库中,蓄血库在释放时将对他附近的敌人造成伤害,并且如果释放前已完整充能,还会造成减速效果。" tr "game_buff_tooltip_VladimirESlow" = "血之潮汐这个单位已被完整充能的【E血之潮汐】所减速。" tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "血之瘟疫该单位会受到额外伤害,持续到【R血之瘟疫】引爆为止。来自:@SourceName@" tr "game_buff_tooltip_VladimirQBuild" = "鲜血转换弗拉基米尔的嗜血欲会随着他施放【Q鲜血转换】而越来越高涨,最终会让他陷入癫狂状态并强化他的下一次【Q鲜血转换】。" tr "game_buff_tooltip_VladimirQFrenzy" = "猩红冲刺弗拉基米尔暂时获得了加速效果,并且在这个增益存在时,他的下一次【Q鲜血转换】将造成额外伤害和治疗效果。" tr "game_buff_tooltip_VladimirSanguinePool" = "血红之池弗拉基米尔在短时间内无法被选定,并使血泊上的敌人减速,并吸取血泊上单位的生命。 来自:@SourceName@" tr "game_buff_tooltip_VoidStone" = "虚空之石卡萨丁受到的魔法伤害减少15%,并无视单位的碰撞体积。" tr "game_buff_tooltip_VoidStoneEmpowered" = "虚空之石卡萨丁攻击速度提升@f1@%。来自:@SourceName@" tr "game_buff_tooltip_VolibearE" = "至尊咆哮此单位被沃利贝尔的咆哮减速了。来自: @SourceName@" tr "game_buff_tooltip_VolibearHatred" = "时光守护者的仇恨对象“甚至连基兰也无法将一头装甲熊排除在英雄联盟之外。”" tr "game_buff_tooltip_VolibearHatredZilean" = "装甲熊的仇恨对象“想当年,我们可从来不会允许一头装甲熊进入英雄联盟。”" tr "game_buff_tooltip_VolibearPassiveBuff" = "风暴的抉择当你的生命值跌落30%以下时,将在接下来的6秒里持续回复生命值,总额为你最大生命值的@f1@%。

    这个技能的冷却时间是2分钟。
    " tr "game_buff_tooltip_VolibearPassiveCD" = "风暴的抉择:不可用沃利贝尔最近已经回复过生命值,需要先缓缓气。来自: @SourceName@" tr "game_buff_tooltip_VolibearPassiveHeal" = "风暴的抉择:治疗中沃利贝尔正在迅速回复生命值。来自: @SourceName@" tr "game_buff_tooltip_VolibearQ" = "凶残冲锋沃利贝尔的下一次攻击将会击飞他的目标。来自: @SourceName@" tr "game_buff_tooltip_VolibearQSpeed" = "凶残冲锋:速度沃利贝尔在追赶敌方英雄的时候,会移动得更快。来自: @SourceName@" tr "game_buff_tooltip_VolibearRApplicator" = "雷霆怒爪沃利贝尔的攻击会引发连锁闪电,对多个敌人造成伤害。来自: @SourceName@" tr "game_buff_tooltip_VolibearWBuff" = "狂野怒意:攻速沃利贝尔的攻击速度得到了提升。来自: @SourceName@" tr "game_buff_tooltip_VolibearWStats" = "狂野怒意:攻速沃利贝尔的攻击速度得到了提升。来自: @SourceName@" tr "game_buff_tooltip_Vorpal_Spikes" = "恐惧之刺科加斯的攻击会唤出穿透敌人的利刺来打击目标背后的敌人。来自:@SourceName@" tr "game_buff_tooltip_Vorpal_Spikes_debuff" = "恐惧之刺这个单位已被减速来自:@SourceName@" tr "game_buff_tooltip_Wall_of_Pain" = "痛苦之墙该单位的魔法抗性被减少了。来自:@SourceName@" tr "game_buff_tooltip_Wall_of_Pain_Slow" = "痛苦之墙该单位的移动速度大大减少,但会慢慢地恢复正常。来自:@SourceName@" tr "game_buff_tooltip_WardCelebration" = "高贵的守卫教团健康长寿也许这个守卫得到了保护。

    也许这个守卫不过是坐落在一条废弃的战线上。

    无论如何,它已经存在了上万年(以守卫的纪年法来算)并且加入了一个古老的存在了很久很久的守卫教团。
    来自:时间" tr "game_buff_tooltip_WardDisable" = "失效这个守卫已经失效,并且不会提供视野。" tr "game_buff_tooltip_WarmogsArmor" = "狂徒铠甲这个单位每5秒回复1%的最大生命值。来自:@SourceName@" tr "game_buff_tooltip_WarpBlade" = "沙之印记这个单位已被一把幻境之刃所标记,并且会被暴露3秒。那把幻境之刃的携带者可以使用幻境步伐来瞬间远离这个单位。来自:@SourceName@" tr "game_buff_tooltip_WarwickE" = "远祖嗥叫沃里克正在减少承受的伤害。来自:@SourceName@" tr "game_buff_tooltip_WarwickP" = "血之饥渴沃里克的普攻造成@f1@额外魔法伤害。如果沃里克的生命值低于50%,那么他会获得等额的治疗效果。如果他的生命值低于25%,则治疗效果提升至三倍。" tr "game_buff_tooltip_WarwickR" = "无尽束缚沃里克正在蹂躏他的敌人。来自:@SourceName@" tr "game_buff_tooltip_WarwickW" = "鲜血追猎沃里克正在追猎这个目标。他在朝着这个目标移动时会获得移动速度加成,并在攻击这个目标时会获得攻速加成。来自:@SourceName@" tr "game_buff_tooltip_WarwickWActive" = "鲜血追猎沃里克正在追猎。他在朝着最近的敌方英雄移动时会获得移动速度加成,并在攻击这个英雄时会获得攻速加成。来自:@SourceName@" tr "game_buff_tooltip_WarwickWEnemy" = "鲜血追猎沃里克正在追猎这个受伤的目标。他在朝着这个目标移动时会获得移动速度加成,并在攻击这个目标时会获得攻速加成。来自:@SourceName@" tr "game_buff_tooltip_WarwickWP" = "鲜血追猎沃里克正在追猎。他在朝着受伤的目标移动时会获得移动速度加成,并在攻击受伤的目标时会获得攻速加成。来自:@SourceName@" tr "game_buff_tooltip_WaterDragonSlow" = "被减速这个单位移动得更慢了。来自:@SourceName@" tr "game_buff_tooltip_WaveStar_PlayerBuff_StatsModifier" = "正在暗淡的星光被击杀的星之守护者将会留下【星光】。站在它上面就可以将死去的星之守护者复活,然后继续战斗!
    生命偷取已被减少@f1*100@%
    护甲已被减少@f2@
    魔法抗性已被减少@f3@
    来自:太初之星" tr "game_buff_tooltip_WaveStar_ReviveInvuln" = "免疫伤害这个单位近期复活过或是被复活过,因此暂时免疫伤害。" tr "game_buff_tooltip_WeaponsOfLegend" = "传说级武器帮助奥恩完成他的任务,以在商店中解锁强大的武器升级!

    击杀5个战略点(防御塔,巨龙,男爵)来开启它(这个增益效果的货币显示的是当前的数额)。
    来自:@SourceName@" tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "远古意志此单位的法术吸血和法术强度得到提升。来自: @SourceName@" tr "game_buff_tooltip_WindbladeBuff" = "岚之锋这个英雄的下一次普攻将会暴击。来自:@SourceName@" tr "game_buff_tooltip_WindbladeMSBuff" = "岚之迅这个英雄移动得更快了。来自:@SourceName@" tr "game_buff_tooltip_Winded" = "气喘吁吁这个单位还在气喘,因此攻击速度会降低,并承受额外伤害。来自:@SourceName@" tr "game_buff_tooltip_WitsEndBuff" = "智慧末刃此单位增加了@f1@魔法抗性。来自:@SourceName@" tr "game_buff_tooltip_WizardsRegalia" = "战斗法师此单位护甲和法术强度提高。来自:@SourceName@" tr "game_buff_tooltip_Wooglets_Witchcap" = "沃格勒特的巫师帽这个单位正在凝滞状态。来自: @SourceName@" tr "game_buff_tooltip_WormAttack" = "贪欲侵蚀这个单位对纳什男爵造成的伤害被严重降低了。来自: @SourceName@" tr "game_buff_tooltip_Wrath_of_the_Ancients" = "远古之怒此单位受到更高的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_WriggleLanternWard" = "瑞格之灯该守卫正在照亮周围区域。来自:@SourceName@" tr "game_buff_tooltip_Wuju_Style" = "无极剑道易的攻击力得到了提升。来自:@SourceName@" tr "game_buff_tooltip_Wuju_Style_Active" = "无极剑道 已激活易大师已经激活了无极剑道,因此能够造成额外真实伤害。来自:@SourceName@" tr "game_buff_tooltip_XayahE" = "倒钩这个单位无法移动。来自:@SourceName@" tr "game_buff_tooltip_XayahPassive" = "锐切在使用一个技能后,霞的下@f14@次普攻将会命中沿途的所有目标,并留下一支羽毛,持续@f12@秒。

    她的强化攻击的主要目标会受到全额伤害和攻击特效,其它目标会受到@f16*100@%伤害。霞可以最多储存@f13@次强化攻击。

    情人跃——洛和霞可以一起回城。
    " tr "game_buff_tooltip_XayahPassiveActive" = "锐切霞的下次攻击将穿过目标并留下一支羽毛来自:@SourceName@" tr "game_buff_tooltip_XayahR" = "暴风羽刃霞已跃至空中,并且无法被选取。来自:@SourceName@" tr "game_buff_tooltip_XayahW" = "致死羽衣这个单位已提升了攻击速度,并且普攻会造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_XayahWHaste" = "疾速这个单位已提升了移动速度。来自:@SourceName@" tr "game_buff_tooltip_XerathArcanopulse" = "奥能脉冲泽拉斯正在为奥能脉冲蓄力。来自:@SourceName@" tr "game_buff_tooltip_XerathAscended" = "法力澎湃每过@f3@秒,泽拉斯的下次普通攻击就会恢复@f1@法力。在泽拉斯攻击敌方英雄时,法力澎湃会为泽拉斯恢复@f2@法力。来自:@SourceName@" tr "game_buff_tooltip_XerathAscended2OnHit" = "法力澎湃泽拉斯的下一次普通攻击将回复法力值。来自:@SourceName@" tr "game_buff_tooltip_XerathBarrage" = "银河星爆泽拉斯可以连续多次施放银河星爆。来自:@SourceName@" tr "game_buff_tooltip_XerathMageChains" = "冲击法球被晕眩。来自:@SourceName@" tr "game_buff_tooltip_XerathRShots" = "奥术仪式泽拉斯仍可发射的奥术弹幕的数量。" tr "game_buff_tooltip_XinZhaoEBuffTooltip" = "无畏冲锋赵信的攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_XinZhaoQ" = "三重爪击赵信的下三次攻击造成额外伤害。他的第三次攻击还会击飞目标。来自:@SourceName@" tr "game_buff_tooltip_XinZhaoQKnockup" = "三重爪击这个单位已被赵信击飞。来自:@SourceName@" tr "game_buff_tooltip_XinZhaoR" = "新月横扫赵信的护甲和魔法抗性得到了提升。来自:@SourceName@" tr "game_buff_tooltip_XinZhaoRangedImmunity" = "警惕赵信极大地提升了警惕性,并且将会完全躲避掉来自一定距离之外的远程攻击。来自:@SourceName@" tr "game_buff_tooltip_XinZhaoW" = "狂战怒吼 已激活赵信的攻击速度得到了提升。来自:@SourceName@" tr "game_buff_tooltip_YasuoDashScalar" = "御风剑术每次踏前斩都会使下次踏前斩的伤害提升25%,最多提升至50%。" tr "game_buff_tooltip_YasuoDashWrapper" = "踏前斩这个单位在短时间里免疫亚索的踏前斩。" tr "game_buff_tooltip_YasuoDashWrapperChaos" = "踏前斩这个单位在短时间里免疫亚索的踏前斩。" tr "game_buff_tooltip_YasuoPassive" = "浪客之道百折不屈:亚索在移动的同时会积攒剑意——移动得越快,剑意的获取就越快。当剑意槽被充满时,在受到来自英雄或野怪的伤害的同时,亚索获得一层吸收@f1@伤害(随英雄等级成长)的护盾。

    向死而生:亚索的暴击几率翻倍,但暴击造成的伤害减少10%。当前暴击几率加成:@f2@%。
    " tr "game_buff_tooltip_YasuoPassiveCounter" = "" tr "game_buff_tooltip_YasuoPassiveMSCharge" = "百折不屈在到达100层时,亚索会在受到英雄或野怪的伤害的同时获得一层护盾。" tr "game_buff_tooltip_YasuoPassiveMSShieldOn" = "百折不屈亚索获得了一层护盾。" tr "game_buff_tooltip_YasuoQ" = "旋风烈斩 蓄力中亚索的斩钢闪正在为旋风烈斩积蓄力量。" tr "game_buff_tooltip_YasuoQ3W" = "旋风烈斩 已就绪亚索的下一记斩钢闪会刮起一道猛烈的旋风,击飞一条直线上的所有敌人。" tr "game_buff_tooltip_YasuoRArmorPen" = "绝息亚索的暴击会无视敌方50%的额外护甲。额外护甲是来自装备、符文、增益效果的护甲。" tr "game_buff_tooltip_YasuoRKnockUpCombo" = "狂风绝息斩这个英雄被压制在半空中,无法进行任何动作。" tr "game_buff_tooltip_YasuoRStun" = "狂风绝息斩这个英雄被压制在半空中,无法进行任何动作。" tr "game_buff_tooltip_YorickEFrenzy" = "狂乱这个单位在朝着印记移动时会获得加速效果。" tr "game_buff_tooltip_YorickEMark" = "被诅咒约里克的仆从将会获得移速加成并攻击这个单位。" tr "game_buff_tooltip_YorickPassive" = "牧魂人受诅咒的部落:约里克最多可以在一个区域内拥有@f6@个雾行者,雾行者拥有@f1@(+@f2@)生命值和@f3@(+@f4@)攻击力。

    最终服务:约里克附近的每第@f7@个敌人在死亡时会留下一个坟墓。敌方英雄在阵亡时将总会留下一个坟墓。

    如果约里克的仆从在一条战线上进入战斗状态,那么它们会沿着该战线行进下去。
    " tr "game_buff_tooltip_YorickPassiveDeathCounter" = "最终服务约里克正在准备挖掘一个坟墓。" tr "game_buff_tooltip_YorickPassiveDeathReady" = "最终服务下个在约里克附近死亡的敌人将留下一个坟墓。" tr "game_buff_tooltip_YorickQBuff" = "临终仪式约里克的下次普攻将会造成额外伤害并治疗自身。如果该普攻击杀了目标,那么就会留下一个坟墓。" tr "game_buff_tooltip_YorickRBigGhoul" = "迷雾室女附近的敌人在死亡时将会重生为雾行者。" tr "game_buff_tooltip_YorickRMark" = "室女之触约里克对这个单位进行的攻击将会造成额外伤害。" tr "game_buff_tooltip_ZacE" = "橡筋弹弓扎克正在准备发射。" tr "game_buff_tooltip_ZacEHitStun" = "被击飞这个单位已被扎克击飞。" tr "game_buff_tooltip_ZacPassiveChunkDrop" = "细胞分裂扎克每用技能命中一次敌人,一小块粘液就会飞溅出去。扎克可以重新吸收这些粘液,来为自己回复@f1@生命值[4%最大生命值]。

    在承受致命伤害时,扎克会分裂成四块细胞组织,并试图重新结合。
    如果在@f7@秒后,仍然有细胞组织存活,那么他就会重生,重生时的生命值为10-50%(基于存活的细胞组织的生命值)。每个细胞组织拥有扎克12%的最大生命值,以及他50%的护甲和魔法抗性。[冷却时间:@f2@秒]。
    " tr "game_buff_tooltip_ZacQMissile" = "已捕获!扎克已经捕捉到了一个敌人,并且现在正在寻找一名“朋友”好将该敌人扔过去。" tr "game_buff_tooltip_ZacR" = "动感弹球扎克正在准备弹跳,让他免疫控制并会减速那些站在他上面的敌人。" tr "game_buff_tooltip_ZacRebirth" = "重构冷却扎克可以重生。这个技能的冷却时间是@f1@秒。" tr "game_buff_tooltip_ZacRebirthActive" = "细胞分裂扎克的细胞组织正在试图重新结合,如果它们能够存活下来的话,扎克就会重生。" tr "game_buff_tooltip_ZacRebirthCooldown" = "细胞分裂冷却时间扎克近期已经分裂过细胞了,因此不能让自己重生。" tr "game_buff_tooltip_ZacRebirthReady" = "细胞分裂扎克在承受致命伤害时,能够重生。这个技能的冷却时间是@f1@秒。" tr "game_buff_tooltip_ZacRKnockup" = "弹球!这个单位已被扎克击飞到空中。" tr "game_buff_tooltip_ZacRPickup" = "被“绑架”!这个单位已陷入了扎克粘乎乎的肚子里。" tr "game_buff_tooltip_ZedMarker" = "影忍法!灭魂劫劫的普通攻击会对生命值低于50%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@f1@%。这个特效在10秒内只能对相同目标生效一次。来自:@SourceName@" tr "game_buff_tooltip_ZedPassiveCD" = "影忍法!灭魂劫这个单位最近已经被施加了灭魂劫的效果。来自劫的后续攻击将不再造成额外伤害。来自:@SourceName@" tr "game_buff_tooltip_ZedPassiveToolTip" = "影忍法!灭魂劫劫的普通攻击会对生命值低于50%的目标造成额外魔法伤害,伤害值相当于目标最大生命值的@f1@%。这个特效在10秒内只能对相同目标生效一次。来自:@SourceName@" tr "game_buff_tooltip_ZedR2" = "禁奥义!瞬狱影杀阵 影分身劫可以传送到他的影分身处。来自:@SourceName@" tr "game_buff_tooltip_ZedRADBuff" = "禁术:影割劫已经收割了一名敌方英雄的一部分影子,为他自己提升了@f1@额外攻击力。影子来源:@SourceName@" tr "game_buff_tooltip_ZedShadowForm" = "影奥义!分身劫可以与他的影分身交换位置,并且影分身会模仿劫的技能。来自:@SourceName@" tr "game_buff_tooltip_ZedUlt" = "死亡印记在此印记到期时,劫所造成的总伤害的一部分将会再次施加给目标。来自: @SourceName@" tr "game_buff_tooltip_ZedUltExecute" = "死亡印记在此印记到期时,劫所造成的总伤害的一部分将会再次施加给目标。来自: @SourceName@" tr "game_buff_tooltip_ZedW2" = "影奥义!分身劫的影子已经脱离了他的身体。来自:@SourceName@" tr "game_buff_tooltip_ZedWHandler" = "影奥义!分身劫可以传送到他的影分身处。来自:@SourceName@" tr "game_buff_tooltip_ZedWPassiveBuff" = "影流之力劫的额外攻击力会获得@f1@%的加成。来自:@SourceName@" tr "game_buff_tooltip_Zephyr" = "和风守护迦娜的移动速度得到提高,并且可以穿越单位。来自:@SourceName@" tr "game_buff_tooltip_ZephyrsLamentBurn" = "兰德里的折磨这个单位正在燃烧,每秒持续损失一部分最大生命值。来自:@SourceName@" tr "game_buff_tooltip_Zhonyas_Ring" = "中娅沙漏这个单位正在凝滞状态。来自:@SourceName@" tr "game_buff_tooltip_ZiggsESlow" = "海克斯爆破雷区该单位被吉格斯的海克斯爆破雷区中的一颗地雷给减速了。来自:@SourceName@" tr "game_buff_tooltip_ZiggsPassiveBuff" = "一触即发每过12秒,吉格斯的下次普通攻击就会额外造成@f1@(+@f2@)魔法伤害。一触即发会对建筑物造成双倍伤害。

    吉格斯每用一次技能,就会减少这个技能@f3@秒冷却时间。
    " tr "game_buff_tooltip_ZiggsShortFuse" = "一触即发吉格斯的下一次普通攻击将会造成额外的魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "一触即发每过12秒,吉格斯的下一次普通攻击就会造成额外的魔法伤害来自:@SourceName@" tr "game_buff_tooltip_ZiggsW" = "定点爆破吉格斯的炸药包很快就要爆炸啦。来自:@SourceName@" tr "game_buff_tooltip_ZileanPAmmo" = "瓶中时光基兰已存储的经验值" tr "game_buff_tooltip_ZoeESleepCountdownSlow" = "困倦昏昏欲睡。来自:@SourceName@" tr "game_buff_tooltip_ZoeESleepStun" = "昏睡这个单位睡着了。对其造成的伤害会得到增幅,但会使其清醒过来。来自:@SourceName@" tr "game_buff_tooltip_ZoePassive" = "烟火四射!佐伊在施放技能后的下次普攻会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ZoePassiveSheenBuff" = "烟火四射!佐伊在施放技能后的下次普攻会造成额外魔法伤害。来自:@SourceName@" tr "game_buff_tooltip_ZoeWPassive" = "咻——佐伊在施放一次召唤师技能后将移动得更快。来自:@SourceName@" tr "game_buff_tooltip_ZyraEHold" = "缠绕之根被禁锢。名副其实。来自:@SourceName@" tr "game_buff_tooltip_ZyraEPlant" = "藤蔓鞭击者婕拉的【E缠绕之根】会从她的种子上召唤出藤蔓鞭击者。它们会用带减速效果的鞭击来与敌人作战。来自:@SourceName@" tr "game_buff_tooltip_ZyraP" = "荆棘花园种子会周期性地在婕拉身边生成,生成速度随等级提升,并且种子持续30秒(最多可播下8颗种子)。种子被敌方英雄踩中就会死亡。如果婕拉躲在草丛里,种子就不会生成,直到婕将自己暴露在敌方视野内为止。

    在种子附近施放【Q致命棘刺】或【E缠绕之根】会让种子长成植物。额外的植物在攻击相同目标时只造成50%伤害。
    来自:@SourceName@" tr "game_buff_tooltip_ZyraPlantEnrage" = "激怒这个植物已被激怒,获得生命值提升并且它的狂风般的攻击会造成200%总伤害。来自:@SourceName@" tr "game_buff_tooltip_ZyraQPlant" = "荆棘喷射者婕拉的【Q致命棘刺】会从她的种子上召唤出荆棘喷射者。它们会对敌人发射“友好的弹丸”。来自:@SourceName@" tr "game_buff_tooltip_ZyraRKnockUp" = "被击飞这个单位已被婕拉的荆棘给击飞至空中。来自:@SourceName@" tr "game_buff_tooltip_ZyraSeedCharge" = "种子有种子可以用。来自:@SourceName@" tr "game_buff_tooltip_ZyraSeedTrapVision" = "种子视野婕拉的队伍可以看到这个英雄,因为它踩到了一颗巨大的种子。来自:@SourceName@" tr "game_capture_point_0" = "露天矿场" tr "game_capture_point_1" = "精炼工厂" tr "game_capture_point_2" = "巨型风车" tr "game_capture_point_3" = "魔能钻机" tr "game_capture_point_4" = "巨龙之墓" tr "game_capture_point_label_0" = "西南" tr "game_capture_point_label_1" = "西北" tr "game_capture_point_label_2" = "南" tr "game_capture_point_label_3" = "东北" tr "game_capture_point_label_4" = "东南" tr "game_capture_point_label_5" = "X" tr "game_capture_point_label_6" = "X" tr "game_champmastery_nomasterybadge" = "你还没有为这个英雄解锁成就表情。" tr "game_character_description_Ahri" = "阿狸" tr "game_character_description_Akali" = "阿卡丽" tr "game_character_description_Alistar" = "阿利斯塔" tr "game_character_description_AlZaharVoidling" = "虚灵" tr "game_character_description_Amumu" = "阿木木" tr "game_character_description_AncientGolem" = "正常" tr "game_character_description_Anivia" = "艾尼维亚" tr "game_character_description_AniviaEgg" = "冰晶凤凰——艾尼维亚" tr "game_character_description_Annie" = "安妮" tr "game_character_description_Ashe" = "艾希" tr "game_character_description_AurelionSol" = "奥瑞利安·索尔" tr "game_character_description_Azir" = "阿兹尔" tr "game_character_description_Bard" = "巴德" tr "game_character_description_Blitzcrank" = "布里茨" tr "game_character_description_Blue_Minion_Basic" = "蓝色近战小兵" tr "game_character_description_Blue_Minion_MechCannon" = "蓝色攻城车" tr "game_character_description_Blue_Minion_MechMelee" = "正常" tr "game_character_description_Blue_Minion_Wizard" = "蓝色远程小兵" tr "game_character_description_blueDragon" = "正常" tr "game_character_description_Brand" = "布兰德" tr "game_character_description_Braum" = "布隆" tr "game_character_description_Caitlyn" = "凯特琳" tr "game_character_description_Camille" = "卡蜜尔" tr "game_character_description_Cassiopeia" = "卡西奥佩娅" tr "game_character_description_ChaosInhibitor" = "正常" tr "game_character_description_ChaosInhibitor_D" = "恢复中" tr "game_character_description_ChaosNexus" = "正常" tr "game_character_description_ChaosShop" = "正常" tr "game_character_description_ChaosTurretGiant" = "巨人" tr "game_character_description_ChaosTurretNormal" = "骷髅" tr "game_character_description_ChaosTurretShrine" = "节点尖塔" tr "game_character_description_ChaosTurretWorm" = "防御塔" tr "game_character_description_ChaosTurretWorm2" = "防御塔" tr "game_character_description_Chogath" = "科加斯" tr "game_character_description_Corki" = "库奇" tr "game_character_description_Darius" = "德莱厄斯" tr "game_character_description_Diana" = "黛安娜" tr "game_character_description_Dragon" = "正常" tr "game_character_description_Draven" = "德莱文" tr "game_character_description_DrMundo" = "蒙多医生" tr "game_character_description_Ekko" = "艾克" tr "game_character_description_Elise" = "伊莉丝" tr "game_character_description_Evelynn" = "伊芙琳" tr "game_character_description_Ezreal" = "伊泽瑞尔" tr "game_character_description_Fiddlesticks" = "费德提克" tr "game_character_description_FiddleSticks" = "费德提克" tr "game_character_description_Fiora" = "菲奥娜" tr "game_character_description_Fizz" = "菲兹" tr "game_character_description_Galio" = "加里奥" tr "game_character_description_Gangplank" = "普朗克" tr "game_character_description_GangplankBarrel" = "正常" tr "game_character_description_Garen" = "盖伦" tr "game_character_description_Ghast" = "正常" tr "game_character_description_GiantWolf" = "正常" tr "game_character_description_Gnar" = "纳尔" tr "game_character_description_GnarBig" = "纳尔 - 迷失之牙" tr "game_character_description_Golem" = "正常" tr "game_character_description_Gragas" = "古拉加斯" tr "game_character_description_Graves" = "格雷福斯" tr "game_character_description_H28QApexTurret" = "H-28Q尖端炮台" tr "game_character_description_Hecarim" = "赫卡里姆" tr "game_character_description_Heimerdinger" = "黑默丁格" tr "game_character_description_HeimerdingerQ" = "H-28G进化炮台" tr "game_character_description_Illaoi" = "俄洛伊" tr "game_character_description_Irelia" = "艾瑞莉娅" tr "game_character_description_Ivern" = "艾翁" tr "game_character_description_Janna" = "迦娜" tr "game_character_description_JarvanIV" = "嘉文四世" tr "game_character_description_Jax" = "贾克斯" tr "game_character_description_Jayce" = "杰斯" tr "game_character_description_Jhin" = "烬" tr "game_character_description_Jinx" = "金克丝" tr "game_character_description_Kaisa" = "卡莎" tr "game_character_description_Kalista" = "卡莉丝塔" tr "game_character_description_Karma" = "卡尔玛" tr "game_character_description_Karthus" = "卡尔萨斯" tr "game_character_description_Kassadin" = "卡萨丁" tr "game_character_description_Katarina" = "卡特琳娜" tr "game_character_description_Kayle" = "凯尔" tr "game_character_description_Kayn" = "凯隐" tr "game_character_description_Kennen" = "凯南" tr "game_character_description_Khazix" = "卡兹克" tr "game_character_description_Kindred" = "千珏" tr "game_character_description_KingPoro" = "" tr "game_character_description_Kled" = "克烈" tr "game_character_description_KogMaw" = "克格莫" tr "game_character_description_Leblanc" = "乐芙兰" tr "game_character_description_LeeSin" = "李青" tr "game_character_description_Leona" = "蕾欧娜" tr "game_character_description_LesserWraith" = "正常" tr "game_character_description_Lissandra" = "丽桑卓" tr "game_character_description_Lizard" = "正常" tr "game_character_description_LizardElder" = "正常" tr "game_character_description_Lucian" = "卢锡安" tr "game_character_description_Lulu" = "璐璐" tr "game_character_description_Lux" = "拉克丝" tr "game_character_description_Malphite" = "墨菲特" tr "game_character_description_Malzahar" = "玛尔扎哈" tr "game_character_description_MalzaharVoidling" = "虚灵" tr "game_character_description_Maokai" = "茂凯" tr "game_character_description_MasterYi" = "易" tr "game_character_description_MissFortune" = "厄运小姐" tr "game_character_description_MonkeyKing" = "孙悟空" tr "game_character_description_Mordekaiser" = "莫德凯撒" tr "game_character_description_Morgana" = "莫甘娜" tr "game_character_description_Nami" = "娜美" tr "game_character_description_Nasus" = "内瑟斯" tr "game_character_description_Nautilus" = "诺提勒斯" tr "game_character_description_Neeko" = "妮蔻" tr "game_character_description_Nidalee" = "奈德丽" tr "game_character_description_Nocturne" = "魔腾" tr "game_character_description_Nunu" = "努努和威朗普" tr "game_character_description_OdinBlueSuperminion" = "正常" tr "game_character_description_OdinBlueUltraminion" = "匹配模式" tr "game_character_description_OdinNeutralGuardian" = "据点" tr "game_character_description_OdinRedSuperminion" = "正常" tr "game_character_description_OdinRedUltraminion" = "匹配模式" tr "game_character_description_OdinShrine" = "奥丁神殿" tr "game_character_description_Olaf" = "奥拉夫" tr "game_character_description_OrderInhibitor" = "正常" tr "game_character_description_OrderInhibitor_D" = "恢复中" tr "game_character_description_OrderNexus" = "正常" tr "game_character_description_OrderShop" = "正常" tr "game_character_description_OrderTurretAngel" = "枢纽防御塔" tr "game_character_description_OrderTurretDragon" = "第三防御塔" tr "game_character_description_OrderTurretNormal" = "第一防御塔" tr "game_character_description_OrderTurretNormal2" = "第二防御塔" tr "game_character_description_OrderTurretShrine" = "节点尖塔" tr "game_character_description_Orianna" = "奥莉安娜" tr "game_character_description_OriannaNoBall" = "奥莉安娜" tr "game_character_description_Ornn" = "奥恩" tr "game_character_description_Pantheon" = "潘森" tr "game_character_description_Poppy" = "波比" tr "game_character_description_PracticeTool_TargetDummy" = "" tr "game_character_description_Pyke" = "派克" tr "game_character_description_Qiyana" = "奇亚娜" tr "game_character_description_Quinn" = "奎因" tr "game_character_description_RabidWolf" = "正常" tr "game_character_description_Rakan" = "洛" tr "game_character_description_Rammus" = "拉莫斯" tr "game_character_description_Red_Minion_Basic" = "紫色近战小兵" tr "game_character_description_Red_Minion_MechCannon" = "紫色攻城车" tr "game_character_description_Red_Minion_MechMelee" = "正常" tr "game_character_description_Red_Minion_Wizard" = "紫色远程小兵" tr "game_character_description_redDragon" = "正常" tr "game_character_description_RekSai" = "雷克塞" tr "game_character_description_Renekton" = "雷克顿" tr "game_character_description_Rengar" = "雷恩加尔" tr "game_character_description_Riven" = "锐雯" tr "game_character_description_Rumble" = "兰博" tr "game_character_description_Ryze" = "瑞兹" tr "game_character_description_Sejuani" = "瑟庄妮" tr "game_character_description_Shaco" = "萨科" tr "game_character_description_Shen" = "慎" tr "game_character_description_Shyvana" = "希瓦娜" tr "game_character_description_SightWard" = "正常" tr "game_character_description_Singed" = "辛吉德" tr "game_character_description_Sion" = "赛恩" tr "game_character_description_Sivir" = "希维尔" tr "game_character_description_Skarner" = "斯卡纳" tr "game_character_description_Sona" = "娑娜" tr "game_character_description_Soraka" = "索拉卡" tr "game_character_description_SummonerBeacon" = "正常" tr "game_character_description_Swain" = "斯维因" tr "game_character_description_Sylas" = "塞拉斯" tr "game_character_description_Syndra" = "辛德拉" tr "game_character_description_TahmKench" = "塔姆" tr "game_character_description_Taliyah" = "塔莉垭" tr "game_character_description_Talon" = "泰隆" tr "game_character_description_Taric" = "塔里克" tr "game_character_description_Teemo" = "提莫" tr "game_character_description_Thresh" = "锤石" tr "game_character_description_Tristana" = "崔丝塔娜" tr "game_character_description_Trundle" = "特朗德尔" tr "game_character_description_Tryndamere" = "泰达米尔" tr "game_character_description_TTSpiderboss" = "普通" tr "game_character_description_TwistedFate" = "崔斯特" tr "game_character_description_TwistedLizardElder" = "正常" tr "game_character_description_Twitch" = "图奇" tr "game_character_description_Udyr" = "乌迪尔" tr "game_character_description_Urf" = "传奇" tr "game_character_description_Urgot" = "厄加特" tr "game_character_description_Varus" = "韦鲁斯" tr "game_character_description_Vayne" = "薇恩" tr "game_character_description_Veigar" = "维迦" tr "game_character_description_Velkoz" = "维克兹" tr "game_character_description_Vi" = "蔚" tr "game_character_description_Viktor" = "维克托" tr "game_character_description_Vladimir" = "弗拉基米尔" tr "game_character_description_Volibear" = "沃利贝尔" tr "game_character_description_Warwick" = "沃里克" tr "game_character_description_Wolf" = "正常" tr "game_character_description_Worm" = "正常" tr "game_character_description_Wraith" = "正常" tr "game_character_description_WriggleLantern" = "正常" tr "game_character_description_Xayah" = "霞" tr "game_character_description_Xerath" = "泽拉斯" tr "game_character_description_XinZhao" = "赵信" tr "game_character_description_Yasuo" = "亚索" tr "game_character_description_Yorick" = "约里克" tr "game_character_description_YoungLizard" = "正常" tr "game_character_description_Yuumi" = "悠米" tr "game_character_description_Zac" = "扎克" tr "game_character_description_Zed" = "劫" tr "game_character_description_Ziggs" = "吉格斯" tr "game_character_description_Zilean" = "基兰" tr "game_character_description_Zoe" = "佐伊" tr "game_character_description_Zyra" = "婕拉" tr "game_character_description_ZyraGraspingPlant" = "会减速的近战植物" tr "game_character_description_ZyraSeed" = "一个不吉利的信号" tr "game_character_description_ZyraThornPlant" = "会远程攻击的植物" tr "game_character_displayname_Aatrox" = "暗裔剑魔" tr "game_character_displayname_Ahri" = "九尾妖狐" tr "game_character_displayname_Akali" = "离群之刺" tr "game_character_displayname_Alistar" = "牛头酋长" tr "game_character_displayname_AlZaharVoidling" = "虚灵" tr "game_character_displayname_Amumu" = "殇之木乃伊" tr "game_character_displayname_AncientGolem" = "远古魔像" tr "game_character_displayname_Anivia" = "冰晶凤凰" tr "game_character_displayname_AniviaEgg" = "蛋尼维亚" tr "game_character_displayname_Annie" = "黑暗之女" tr "game_character_displayname_Ashe" = "寒冰射手" tr "game_character_displayname_AssassinMode_Objective_Boss2" = "恶魔先锋" tr "game_character_displayname_AurelionSol" = "铸星龙王" tr "game_character_displayname_Azir" = "沙漠皇帝" tr "game_character_displayname_AzirSunDisc" = "太阳圆盘" tr "game_character_displayname_Bard" = "星界游神" tr "game_character_displayname_Baron" = "纳什男爵" tr "game_character_displayname_Blitzcrank" = "蒸汽机器人" tr "game_character_displayname_Blue_Minion_Basic" = "蓝色近战小兵" tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "蓝色近战小兵攻击" tr "game_character_displayname_Blue_Minion_MechCannon" = "蓝色攻城车" tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "蓝色攻城车攻击" tr "game_character_displayname_Blue_Minion_MechMelee" = "蓝方超级士兵" tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "蓝色超级兵攻击" tr "game_character_displayname_Blue_Minion_Wizard" = "蓝色远程小兵" tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "蓝色远程小兵攻击" tr "game_character_displayname_Blue_NexusMinion" = "蓝方自走水晶枢纽" tr "game_character_displayname_blueDragon" = "咆哮深渊" tr "game_character_displayname_Brand" = "复仇焰魂" tr "game_character_displayname_Braum" = "弗雷尔卓德之心" tr "game_character_displayname_BW_Ironback" = "铁背" tr "game_character_displayname_BW_Ocklepod" = "眼贝" tr "game_character_displayname_BW_Plundercrab" = "炮蟹" tr "game_character_displayname_BW_Razorfin" = "锋鳍" tr "game_character_displayname_Caitlyn" = "皮城女警" tr "game_character_displayname_Camille" = "青钢影" tr "game_character_displayname_Cassiopeia" = "魔蛇之拥" tr "game_character_displayname_Cassiopeia_Death" = "魔蛇之拥" tr "game_character_displayname_Chaos_Minion_Rider" = "紫队攻城骑士" tr "game_character_displayname_ChaosInhibitor" = "紫队召唤水晶" tr "game_character_displayname_ChaosInhibitor_D" = "被摧毁的紫色召唤水晶" tr "game_character_displayname_ChaosNexus" = "紫队召唤师节点" tr "game_character_displayname_ChaosShop" = "紫队商店" tr "game_character_displayname_ChaosTurretGiant" = "水晶防御塔" tr "game_character_displayname_ChaosTurretNormal" = "枢纽防御塔" tr "game_character_displayname_ChaosTurretShrine" = "节点尖塔" tr "game_character_displayname_ChaosTurretTutorial" = "敌方防御塔" tr "game_character_displayname_ChaosTurretWorm" = "外防御塔" tr "game_character_displayname_ChaosTurretWorm2" = "内防御塔" tr "game_character_displayname_Chogath" = "虚空恐惧" tr "game_character_displayname_Corki" = "英勇投弹手" tr "game_character_displayname_Darius" = "诺克萨斯之手" tr "game_character_displayname_Diana" = "皎月女神" tr "game_character_displayname_DoomBotsBossTeemo" = "提莫大魔王 " tr "game_character_displayname_Dragon" = "巨龙" tr "game_character_displayname_Draven" = "荣耀行刑官" tr "game_character_displayname_DrMundo" = "祖安狂人" tr "game_character_displayname_DS_Crab" = "深渊迅捷蟹" tr "game_character_displayname_Ekko" = "时间刺客" tr "game_character_displayname_Elise" = "蜘蛛女皇" tr "game_character_displayname_EliseSpider" = "蜘蛛女皇" tr "game_character_displayname_EliseSpiderling" = "蜘蛛群集" tr "game_character_displayname_Evelynn" = "痛苦之拥" tr "game_character_displayname_Ezreal" = "探险家" tr "game_character_displayname_Fiddlesticks" = "末日使者" tr "game_character_displayname_FiddleSticks" = "末日使者" tr "game_character_displayname_Fiora" = "无双剑姬" tr "game_character_displayname_Fizz" = "潮汐海灵" tr "game_character_displayname_Galio" = "正义巨像" tr "game_character_displayname_Gangplank" = "海洋之灾" tr "game_character_displayname_GangplankBarrel" = "火药桶" tr "game_character_displayname_Garen" = "德玛西亚之力" tr "game_character_displayname_Ghast" = "破碎幽灵" tr "game_character_displayname_GiantWolf" = "巨狼" tr "game_character_displayname_Gnar" = "迷失之牙" tr "game_character_displayname_GnarBig" = "巨型纳尔" tr "game_character_displayname_Golem" = "魔像" tr "game_character_displayname_Gragas" = "酒桶" tr "game_character_displayname_Graves" = "法外狂徒" tr "game_character_displayname_Gromp" = "魔沼蛙" tr "game_character_displayname_H28QApexTurret" = "H-28Q尖端炮台" tr "game_character_displayname_Hecarim" = "战争之影" tr "game_character_displayname_Heimerdinger" = "大发明家" tr "game_character_displayname_HeimerdingerQ" = "H-28G进化炮台" tr "game_character_displayname_Illaoi" = "海兽祭司" tr "game_character_displayname_Irelia" = "刀锋舞者" tr "game_character_displayname_Ivern" = "翠神" tr "game_character_displayname_Janna" = "风暴之怒" tr "game_character_displayname_JarvanIV" = "德玛西亚皇子" tr "game_character_displayname_Jax" = "武器大师" tr "game_character_displayname_Jayce" = "未来守护者" tr "game_character_displayname_Jhin" = "戏命师" tr "game_character_displayname_Jinx" = "暴走萝莉" tr "game_character_displayname_Kaisa" = "虚空之女" tr "game_character_displayname_Kalista" = "复仇之矛" tr "game_character_displayname_Karma" = "天启者" tr "game_character_displayname_Karthus" = "死亡颂唱者" tr "game_character_displayname_Kassadin" = "虚空行者" tr "game_character_displayname_Katarina" = "不祥之刃" tr "game_character_displayname_Kayle" = "正义天使" tr "game_character_displayname_Kayn" = "影流之镰" tr "game_character_displayname_Kennen" = "狂暴之心" tr "game_character_displayname_Khazix" = "虚空掠夺者" tr "game_character_displayname_Kindred" = "永猎双子" tr "game_character_displayname_KingPoro" = "魄罗之王" tr "game_character_displayname_KINGPORO_HiddenUnit" = "魄罗" tr "game_character_displayname_Kled" = "暴怒骑士" tr "game_character_displayname_KledRider" = "暴怒骑士" tr "game_character_displayname_KogMaw" = "深渊巨口" tr "game_character_displayname_KogMawDead" = "深渊巨口" tr "game_character_displayname_Leblanc" = "诡术妖姬" tr "game_character_displayname_LeeSin" = "盲僧" tr "game_character_displayname_Leona" = "曙光女神" tr "game_character_displayname_LesserWraith" = "小幽灵" tr "game_character_displayname_Lissandra" = "冰霜女巫" tr "game_character_displayname_Lizard" = "蜥蜴" tr "game_character_displayname_LizardElder" = "蜥蜴长者" tr "game_character_displayname_Lucian" = "圣枪游侠" tr "game_character_displayname_Lulu" = "仙灵女巫" tr "game_character_displayname_LuluBlob" = "水滴" tr "game_character_displayname_LuluCupcake" = "杯形蛋糕" tr "game_character_displayname_LuluDragon" = "巨龙" tr "game_character_displayname_LuluFaerie" = "仙灵" tr "game_character_displayname_LuluJellyfish" = "果冻" tr "game_character_displayname_LuluKitty" = "小猫咪" tr "game_character_displayname_LuluLadybug" = "瓢虫" tr "game_character_displayname_LuluPig" = "小猪" tr "game_character_displayname_LuluSeal" = "印记" tr "game_character_displayname_LuluSnowman" = "雪人" tr "game_character_displayname_LuluSquill" = "虾蛄" tr "game_character_displayname_Lux" = "光辉女郎" tr "game_character_displayname_LuxAir" = "光辉女郎" tr "game_character_displayname_LuxDark" = "光辉女郎" tr "game_character_displayname_LuxFire" = "光辉女郎" tr "game_character_displayname_LuxIce" = "光辉女郎" tr "game_character_displayname_LuxMagma" = "光辉女郎" tr "game_character_displayname_LuxMystic" = "光辉女郎" tr "game_character_displayname_LuxNature" = "光辉女郎" tr "game_character_displayname_LuxStorm" = "光辉女郎" tr "game_character_displayname_LuxWater" = "光辉女郎" tr "game_character_displayname_Malphite" = "熔岩巨兽" tr "game_character_displayname_Malzahar" = "虚空先知" tr "game_character_displayname_MalzaharVoidling" = "虚灵" tr "game_character_displayname_Maokai" = "扭曲树精" tr "game_character_displayname_MasterYi" = "无极剑圣" tr "game_character_displayname_MissFortune" = "赏金猎人" tr "game_character_displayname_MonkeyKing" = "齐天大圣" tr "game_character_displayname_Mordekaiser" = "铁铠冥魂" tr "game_character_displayname_Morgana" = "堕落天使" tr "game_character_displayname_Nami" = "唤潮鲛姬" tr "game_character_displayname_Nasus" = "沙漠死神" tr "game_character_displayname_NasusUlt" = "沙漠死神" tr "game_character_displayname_Nautilus" = "深海泰坦" tr "game_character_displayname_Neeko" = "万花通灵" tr "game_character_displayname_Nidalee" = "狂野女猎手" tr "game_character_displayname_NidaleeCougar" = "狂野女猎手" tr "game_character_displayname_Nocturne" = "永恒梦魇" tr "game_character_displayname_None" = "无" tr "game_character_displayname_NPC_Blue_Skin0" = "阿尔法细胞" tr "game_character_displayname_NPC_Blue_Skin1" = "泰拉爆裂兽" tr "game_character_displayname_NPC_Blue_Skin2" = "阿尔法细胞" tr "game_character_displayname_NPC_GROMP_Skin0" = "拱舌兽" tr "game_character_displayname_NPC_GROMP_Skin1" = "推喉兽" tr "game_character_displayname_NPC_GROMP_Skin2" = "长牙须兽" tr "game_character_displayname_NPC_Hazard_BubbleGeyser" = "占卜花朵" tr "game_character_displayname_NPC_KhaZix_Skin0" = "微光猛击兽" tr "game_character_displayname_NPC_Kogmaw_Skin0" = "掠喙兽" tr "game_character_displayname_NPC_Kogmaw_Skin1" = "弧猛兽" tr "game_character_displayname_NPC_LootBug_Skin0" = "生命珠兽" tr "game_character_displayname_NPC_LootBug_Skin1" = "法力珠兽" tr "game_character_displayname_NPC_LootBug_Skin2" = "聚焦珠兽" tr "game_character_displayname_NPC_LootBug_Skin3" = "黄金珠兽" tr "game_character_displayname_NPC_LootBug_Skin4" = "圣物珠兽" tr "game_character_displayname_NPC_LootBug_Skin5" = "奥能珠兽" tr "game_character_displayname_NPC_MiniTurtle_Skin0" = "细胞" tr "game_character_displayname_NPC_Objective_OraCrate_Skin0" = "奥能绽放" tr "game_character_displayname_NPC_Red_Skin1" = "锚尾兽" tr "game_character_displayname_NPC_Red_Skin2" = "剃心兽" tr "game_character_displayname_NPC_Red_Skin3" = "莱诺顿" tr "game_character_displayname_NPC_Red_Skin4" = "明亮核心" tr "game_character_displayname_NPC_RockSpawn_Skin0" = "细胞卵" tr "game_character_displayname_NPC_Skarner_Skin0" = "瓣爪兽" tr "game_character_displayname_NPC_Skarner_Skin1" = "腥红刺钉兽" tr "game_character_displayname_NPC_VelKoz_Skin0" = "鱿牙兽" tr "game_character_displayname_NPC_VelKoz_Skin1" = "陆鱿兽" tr "game_character_displayname_Nunu" = "雪原双子" tr "game_character_displayname_OdinBlueSuperminion" = "蓝色近战小兵" tr "game_character_displayname_OdinBlueUltraminion" = "蓝色终极小兵" tr "game_character_displayname_OdinNeutralGuardian" = "据点" tr "game_character_displayname_OdinRedSuperminion" = "紫色近战小兵" tr "game_character_displayname_OdinRedUltraminion" = "红色终极小兵" tr "game_character_displayname_OdinShrine" = "奥丁神殿" tr "game_character_displayname_Olaf" = "狂战士" tr "game_character_displayname_Order_Minion_Rider" = "蓝队攻城骑士" tr "game_character_displayname_OrderInhibitor" = "蓝队召唤水晶" tr "game_character_displayname_OrderInhibitor_D" = "被摧毁的蓝色召唤水晶" tr "game_character_displayname_OrderNexus" = "蓝队召唤师节点" tr "game_character_displayname_OrderShop" = "红队商店" tr "game_character_displayname_OrderTurretAngel" = "枢纽防御塔" tr "game_character_displayname_OrderTurretDragon" = "水晶防御塔" tr "game_character_displayname_OrderTurretNormal" = "外防御塔" tr "game_character_displayname_OrderTurretNormal2" = "内防御塔" tr "game_character_displayname_OrderTurretShrine" = "节点尖塔" tr "game_character_displayname_OrderTurretTutorial" = "友方防御塔" tr "game_character_displayname_Orianna" = "发条魔灵" tr "game_character_displayname_OriannaNoBall" = "发条魔灵" tr "game_character_displayname_Ornn" = "山隐之焰" tr "game_character_displayname_Pantheon" = "不屈之枪" tr "game_character_displayname_Poppy" = "圣锤之毅" tr "game_character_displayname_Poro" = "魄罗" tr "game_character_displayname_PracticeTool_TargetDummy" = "目标假人" tr "game_character_displayname_Prj_MoverBot" = "峡谷迅捷蟹" tr "game_character_displayname_ProjectMode17_Plant_Satchel" = "喷射球果" tr "game_character_displayname_Pyke" = "血港鬼影" tr "game_character_displayname_Qiyana" = "元素女皇" tr "game_character_displayname_Quinn" = "德玛西亚之翼" tr "game_character_displayname_QuinnValor" = "德玛西亚之翼" tr "game_character_displayname_RabidWolf" = "狂狼" tr "game_character_displayname_Rakan" = "幻翎" tr "game_character_displayname_Rammus" = "披甲龙龟" tr "game_character_displayname_RammusDBC" = "披甲龙龟" tr "game_character_displayname_RammusPB" = "披甲龙龟" tr "game_character_displayname_Red_Minion_Basic" = "紫色近战小兵" tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "紫色小兵近战攻击" tr "game_character_displayname_Red_Minion_MechCannon" = "紫色攻城车" tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "紫色攻城炮兵攻击" tr "game_character_displayname_Red_Minion_MechMelee" = "红方超级士兵" tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "紫色超级士兵近战攻击" tr "game_character_displayname_Red_Minion_Wizard" = "紫色远程小兵" tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "紫色远程小兵攻击" tr "game_character_displayname_Red_NexusMinion" = "红方自走水晶枢纽" tr "game_character_displayname_redPenny" = "0" tr "game_character_displayname_RekSai" = "虚空遁地兽" tr "game_character_displayname_Renekton" = "荒漠屠夫" tr "game_character_displayname_Rengar" = "傲之追猎者" tr "game_character_displayname_Riven" = "放逐之刃" tr "game_character_displayname_Rumble" = "机械公敌" tr "game_character_displayname_Ryze" = "符文法师" tr "game_character_displayname_S5Test_WardDebris" = "残骸(守卫)" tr "game_character_displayname_Sejuani" = "北地之怒" tr "game_character_displayname_SG_ChoGath" = "大个的踩踩怪兽" tr "game_character_displayname_SG_FishThing" = "浮动的护盾怪兽" tr "game_character_displayname_SG_KhaZix" = "爱跳的斩斩怪兽" tr "game_character_displayname_SG_KogMaw" = "可怕的喷喷怪兽" tr "game_character_displayname_SG_RekSai" = "暴躁的挖地怪兽" tr "game_character_displayname_SG_RiftHerald" = "大家伙" tr "game_character_displayname_SG_Skarner" = "爱拖的尾巴怪兽" tr "game_character_displayname_SG_VelKoz" = "爱射的眼球怪兽" tr "game_character_displayname_Shaco" = "恶魔小丑" tr "game_character_displayname_Shen" = "暮光之眼" tr "game_character_displayname_Shyvana" = "龙血武姬" tr "game_character_displayname_ShyvanaDragon" = "龙血武姬" tr "game_character_displayname_SiegeAttackWarpPoint" = "进攻方:传送点安全区" tr "game_character_displayname_SightWard" = "侦查守卫" tr "game_character_displayname_Singed" = "炼金术士" tr "game_character_displayname_Sion" = "亡灵战神" tr "game_character_displayname_Sivir" = "战争女神" tr "game_character_displayname_Skarner" = "水晶先锋" tr "game_character_displayname_Skeleton_Minion_Rider" = "紫队攻城骑士" tr "game_character_displayname_SLIME_Crab" = "峡谷迅捷蟹" tr "game_character_displayname_SLIME_KingPoro" = "魄罗之王" tr "game_character_displayname_SLIME_LootGoblin" = "战利品 提莫" tr "game_character_displayname_SLIME_LootVeigar" = "战利品 维迦" tr "game_character_displayname_SLIME_RiftHerald" = "峡谷先锋" tr "game_character_displayname_SLIME_ScuttleRacer" = "峡谷迅捷蟹" tr "game_character_displayname_SLIME_Warthog" = "战地雪橇" tr "game_character_displayname_SmallGolem" = "小魔像" tr "game_character_displayname_Sona" = "琴瑟仙女" tr "game_character_displayname_SonaDJGenre01" = "娑娜" tr "game_character_displayname_SonaDJGenre02" = "娑娜" tr "game_character_displayname_SonaDJGenre03" = "娑娜" tr "game_character_displayname_Soraka" = "众星之子" tr "game_character_displayname_SRU_ChaosInhibitor" = "红方召唤水晶" tr "game_character_displayname_SRU_ChaosNexus" = "红方水晶枢纽" tr "game_character_displayname_Sru_Crab" = "峡谷迅捷蟹" tr "game_character_displayname_SRU_OrderInhibitor" = "蓝方召唤水晶" tr "game_character_displayname_SRU_OrderNexus" = "蓝方水晶枢纽" tr "game_character_displayname_SRU_Plant_Health" = "蜜糖果实" tr "game_character_displayname_SRU_Plant_Satchel" = "喷射球果" tr "game_character_displayname_SRU_Plant_Vision" = "占卜花朵" tr "game_character_displayname_SRU_RiftHerald" = "峡谷先锋" tr "game_character_displayname_SRUBlue" = "苍蓝雕纹魔像" tr "game_character_displayname_SRUBlueMini" = "苍蓝哨戒" tr "game_character_displayname_SRUDragon" = "巨龙" tr "game_character_displayname_SRUDragon_Air" = "云端亚龙" tr "game_character_displayname_SRUDragon_Earth" = "山脉亚龙" tr "game_character_displayname_SRUDragon_Elder" = "远古巨龙" tr "game_character_displayname_SRUDragon_Fire" = "炼狱亚龙" tr "game_character_displayname_SRUDragon_Water" = "海洋亚龙" tr "game_character_displayname_SRUKrug" = "远古石甲虫" tr "game_character_displayname_SRUKrugMini" = "石甲虫" tr "game_character_displayname_SRUKrugMiniMini" = "小型石甲虫" tr "game_character_displayname_SRUMurkwolf" = "大型暗影狼" tr "game_character_displayname_SRUMurkwolfMini" = "暗影狼" tr "game_character_displayname_SRURazorbeak" = "深红锋喙鸟" tr "game_character_displayname_SRURazorbeakMini" = "锋喙鸟" tr "game_character_displayname_SRURed" = "绯红印记树怪" tr "game_character_displayname_SRURedMini" = "绯红树怪" tr "game_character_displayname_SummonerBeacon" = "战争图腾" tr "game_character_displayname_Swain" = "诺克萨斯统领" tr "game_character_displayname_SwainBeam" = "诺克萨斯统领" tr "game_character_displayname_SwainNoBird" = "诺克萨斯统领" tr "game_character_displayname_SwainRaven" = "诺克萨斯统领" tr "game_character_displayname_Sylas" = "解脱者" tr "game_character_displayname_Syndra" = "暗黑元首" tr "game_character_displayname_TahmKench" = "河流之王" tr "game_character_displayname_Taliyah" = "岩雀" tr "game_character_displayname_Talon" = "刀锋之影" tr "game_character_displayname_Taric" = "瓦洛兰之盾" tr "game_character_displayname_Teemo" = "迅捷斥候" tr "game_character_displayname_Thresh" = "魂锁典狱长" tr "game_character_displayname_Tristana" = "麦林炮手" tr "game_character_displayname_Trundle" = "巨魔之王" tr "game_character_displayname_Tryndamere" = "蛮族之王" tr "game_character_displayname_TTLantern" = "暗影圣坛" tr "game_character_displayname_TTSpiderboss" = "卑鄙之喉" tr "game_character_displayname_TwistedFate" = "卡牌大师" tr "game_character_displayname_TwistedLizardElder" = "蜥蜴长者" tr "game_character_displayname_Twitch" = "瘟疫之源" tr "game_character_displayname_Udyr" = "兽灵行者" tr "game_character_displayname_UdyrPhoenix" = "兽灵行者" tr "game_character_displayname_UdyrPhoenixUlt" = "兽灵行者" tr "game_character_displayname_UdyrTiger" = "兽灵行者" tr "game_character_displayname_UdyrTigerUlt" = "兽灵行者" tr "game_character_displayname_UdyrTurtle" = "兽灵行者" tr "game_character_displayname_UdyrTurtleUlt" = "兽灵行者" tr "game_character_displayname_UdyrUlt" = "兽灵行者" tr "game_character_displayname_upper_Aatrox" = "亚托克斯" tr "game_character_displayname_upper_Yasuo" = "亚索" tr "game_character_displayname_Urf" = "阿福之魂" tr "game_character_displayname_Urgot" = "无畏战车" tr "game_character_displayname_Varus" = "惩戒之箭" tr "game_character_displayname_Vayne" = "暗夜猎手" tr "game_character_displayname_Veigar" = "邪恶小法师" tr "game_character_displayname_Velkoz" = "虚空之眼" tr "game_character_displayname_Vi" = "皮城执法官" tr "game_character_displayname_Viktor" = "机械先驱" tr "game_character_displayname_Vladimir" = "猩红收割者" tr "game_character_displayname_Volibear" = "雷霆咆哮" tr "game_character_displayname_Warwick" = "祖安怒兽" tr "game_character_displayname_Wight" = "鬼魂" tr "game_character_displayname_Wolf" = "狼" tr "game_character_displayname_Worm" = "纳什男爵" tr "game_character_displayname_Wraith" = "幽灵" tr "game_character_displayname_WriggleLantern" = "瑞格之灯" tr "game_character_displayname_Xayah" = "逆羽" tr "game_character_displayname_Xerath" = "远古巫灵" tr "game_character_displayname_XinZhao" = "德邦总管" tr "game_character_displayname_Yasuo" = "疾风剑豪" tr "game_character_displayname_Yorick" = "牧魂人" tr "game_character_displayname_YoungLizard" = "小蜥蜴" tr "game_character_displayname_Yuumi" = "魔法猫咪" tr "game_character_displayname_Zac" = "生化魔人" tr "game_character_displayname_Zed" = "影流之主" tr "game_character_displayname_Ziggs" = "爆破鬼才" tr "game_character_displayname_Zilean" = "时光守护者" tr "game_character_displayname_Zoe" = "暮光星灵" tr "game_character_displayname_Zyra" = "荆棘之兴" tr "game_character_displayname_ZyraGraspingPlant" = "抓人藤" tr "game_character_displayname_ZyraSeed" = "种子" tr "game_character_displayname_ZyraThornPlant" = "荆棘喷射者" tr "game_character_enemyTooltip_Ahri" = "" tr "game_character_enemyTooltip_AlZaharVoidling" = "虚灵不可操纵的宠物虚灵在7秒后成长(+50%伤害/护甲),14秒后狂暴(+100%攻击速度)。" tr "game_character_enemyTooltip_Amumu" = "" tr "game_character_enemyTooltip_AncientGolem" = "远古魔像大型野怪结实的怪兽,攻击速度很慢,但是每次攻击都很有力度。 杀死该野怪会给予英雄回复法力和减少技能冷却的增益。

    刷新时间:5分钟(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Anivia" = "" tr "game_character_enemyTooltip_AniviaEgg" = "" tr "game_character_enemyTooltip_Annie" = "" tr "game_character_enemyTooltip_AscRelic" = "恕瑞玛圣物夺取它,来为你的队伍赢得点数!" tr "game_character_enemyTooltip_AscXerath" = "泽拉斯远古飞升者击败泽拉斯来获得飞升!" tr "game_character_enemyTooltip_AssassinMode_Objective_Boss2" = "恶魔先锋300秒重生时间史诗级野怪—增益一个近战野怪,能减免远程攻击的伤害,但背后极其脆弱。击杀这个野怪会掉落一个圣物,可被击杀方的一位成员拾取。圣物会提供虚空掠影,在附近没有友方英雄时强化战斗能力。" tr "game_character_enemyTooltip_AurelionSol" = "" tr "game_character_enemyTooltip_Averdrian" = "" tr "game_character_enemyTooltip_Azir" = "" tr "game_character_enemyTooltip_Bard" = "" tr "game_character_enemyTooltip_Baron" = "纳什男爵史诗级野怪—团队增益重生时间:360秒一个史诗级野怪,拥有各种威胁团队的攻击。击杀这个野怪会为你队伍中还活着的成员提供男爵之手的增益,这个增益可以大幅提升攻击力和法术强度,同时显著强化附近友军小兵的威力。" tr "game_character_enemyTooltip_Blitzcrank" = "" tr "game_character_enemyTooltip_Blue_Minion_Basic" = "蓝色近战小兵敌方士兵敌方的普通士兵。" tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "蓝色攻城车敌方士兵一个敌人的攻城士兵" tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "超级士兵敌方士兵非常强大的友方士兵,生命值和伤害值很高。他们受到塔的伤害很小,给召唤水晶和水晶枢纽造成的伤害也很小。" tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "蓝色远程小兵敌方士兵敌方的远程士兵,更脆弱,但输出更高。" tr "game_character_enemyTooltip_Blue_SuperMinion" = "超级士兵超级士兵非常强大的友方士兵,生命值和伤害值很高。他们受到塔的伤害很小,给召唤水晶和水晶枢纽造成的伤害也很小。" tr "game_character_enemyTooltip_blueDragon" = "伊伯莫,祖安的恐惧史诗怪兽击杀该单位一方的所有英雄都会获得经验、金钱和一个增益,该增益会每英雄等级增加你造成的伤害1%。" tr "game_character_enemyTooltip_Brand" = "" tr "game_character_enemyTooltip_Braum" = "" tr "game_character_enemyTooltip_BubbleGeyser" = "占卜花朵动态生成可攻击的植物目标被摧毁时释放穿越地图的花粉,来提供单位和守卫的真实视野" tr "game_character_enemyTooltip_Caitlyn" = "" tr "game_character_enemyTooltip_Camille" = "" tr "game_character_enemyTooltip_Cassiopeia" = "" tr "game_character_enemyTooltip_ChaosInhibitor" = "" tr "game_character_enemyTooltip_ChaosInhibitor_D" = "" tr "game_character_enemyTooltip_ChaosNexus" = "" tr "game_character_enemyTooltip_ChaosShop" = "" tr "game_character_enemyTooltip_Corki" = "" tr "game_character_enemyTooltip_Darius" = "敌人使用" tr "game_character_enemyTooltip_Diana" = "" tr "game_character_enemyTooltip_Dragon" = "巨龙史诗怪兽强大的危险野怪,可以使敌人着火,对目标造成持续性伤害并降低目标的伤害输出。杀死该生物,所有友方英雄都会获得金钱奖励。

    刷新时间:5分钟(从这个野怪被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Draven" = "" tr "game_character_enemyTooltip_DS_Crab" = "深渊迅捷蟹端点星居民只有深渊迅捷蟹才能在宇宙的终点顽强存活。用攻击或技能驱赶它们进入死兆星,来将它们贫瘠的灵魂喂养给死兆星。

    引力干扰是一次性吸引大量深渊迅捷蟹的一种方法。
    " tr "game_character_enemyTooltip_Ekko" = "" tr "game_character_enemyTooltip_Elise" = "" tr "game_character_enemyTooltip_Ezreal" = "" tr "game_character_enemyTooltip_Fiddlesticks" = "" tr "game_character_enemyTooltip_Fiora" = "" tr "game_character_enemyTooltip_Fizz" = "" tr "game_character_enemyTooltip_GangplankBarrel" = "火药桶普朗克能够攻击这个来引爆它,敌方可以攻击这个来熄灭它。" tr "game_character_enemyTooltip_Garen" = "" tr "game_character_enemyTooltip_Ghast" = "妖鬼精英野怪该生物非常脆弱,但它会减少所受的物理伤害,并且每次攻击的时候都会偷取生命值。将该生物杀掉后,你的英雄会得到祝福,移动速度因而得到提升。" tr "game_character_enemyTooltip_GiantWolf" = "巨狼大型野怪非常快速且非常危险的野怪。

    刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Gnar" = "" tr "game_character_enemyTooltip_GnarBig" = "" tr "game_character_enemyTooltip_Golem" = "魔像大型野怪结实的怪兽,攻击速度很慢,但是每次攻击都很有力度。

    刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Graves" = "" tr "game_character_enemyTooltip_Gromp" = "魔沼蛙赏金野怪击败这个野怪可以让你回复少量生命值和法力值。" tr "game_character_enemyTooltip_H28QApexTurret" = "" tr "game_character_enemyTooltip_Heimerdinger" = "" tr "game_character_enemyTooltip_HeimerdingerQ" = "H-28G进化炮台不可移动的召唤物黑默丁格的机枪炮台之一,可以通过乌'安纽姆式口径和爆炸性弹壳进行升级。" tr "game_character_enemyTooltip_Illaoi" = "" tr "game_character_enemyTooltip_Ivern" = "" tr "game_character_enemyTooltip_Janna" = "" tr "game_character_enemyTooltip_JarvanIV" = "" tr "game_character_enemyTooltip_Jax" = "" tr "game_character_enemyTooltip_Jayce" = "" tr "game_character_enemyTooltip_Jhin" = "" tr "game_character_enemyTooltip_Kaisa" = "" tr "game_character_enemyTooltip_Kalista" = "" tr "game_character_enemyTooltip_Karma" = "" tr "game_character_enemyTooltip_Karthus" = "" tr "game_character_enemyTooltip_Kassadin" = "" tr "game_character_enemyTooltip_Katarina" = "" tr "game_character_enemyTooltip_Kayle" = "" tr "game_character_enemyTooltip_Khazix" = "" tr "game_character_enemyTooltip_Kindred" = "" tr "game_character_enemyTooltip_KingPoro" = "" tr "game_character_enemyTooltip_KogMaw" = "" tr "game_character_enemyTooltip_Leblanc" = "" tr "game_character_enemyTooltip_LeeSin" = "" tr "game_character_enemyTooltip_Leona" = "" tr "game_character_enemyTooltip_LesserWraith" = "小幽灵野怪一种非常脆弱的野怪。

    刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Lissandra" = "" tr "game_character_enemyTooltip_Lizard" = "蜥蜴野怪普通的近战野怪,生命值很低。" tr "game_character_enemyTooltip_LizardElder" = "蜥蜴长老大型野怪近战型野怪,生命值很高。杀死该生物会给予英雄攻击附带减速和持续性伤害的增益。

    刷新时间:5分钟(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Lucian" = "" tr "game_character_enemyTooltip_Lulu" = "璐璐是一个辅助法师,可以用她的技能特效来灵活地为各种目标提供辅助效果。" tr "game_character_enemyTooltip_Lux" = "" tr "game_character_enemyTooltip_Malphite" = "" tr "game_character_enemyTooltip_Malzahar" = "" tr "game_character_enemyTooltip_MalzaharVoidling" = "虚灵不可操纵的宠物虚灵在7秒后成长(+50%伤害/护甲),14秒后狂暴(+100%攻击速度)。" tr "game_character_enemyTooltip_MasterYi" = "" tr "game_character_enemyTooltip_MissFortune" = "" tr "game_character_enemyTooltip_MonkeyKing" = "" tr "game_character_enemyTooltip_Mordekaiser" = "" tr "game_character_enemyTooltip_Nami" = "" tr "game_character_enemyTooltip_Nasus" = "" tr "game_character_enemyTooltip_Nautilus" = "" tr "game_character_enemyTooltip_Nidalee" = "" tr "game_character_enemyTooltip_Nocturne" = "" tr "game_character_enemyTooltip_OdinBlueSuperminion" = "蓝色近战小兵敌方小兵 一个非常强力的敌方小兵,生命值和攻击力都很高。" tr "game_character_enemyTooltip_OdinNeutralGuardian" = "据点点击开始占领中立点或敌方控制点。" tr "game_character_enemyTooltip_OdinRedSuperminion" = "紫色近战小兵敌方小兵 一个非常强力的敌方小兵,生命值和攻击力都很高。" tr "game_character_enemyTooltip_OdinShrine" = "奥丁神殿徘徊在神殿附近的英雄会获得奥丁神殿的增益效果。" tr "game_character_enemyTooltip_Olaf" = "" tr "game_character_enemyTooltip_Order_Minion_Archer" = "远程小兵敌军小兵这些小兵位于敌军小兵阵营的后部,从远处攻击我军。" tr "game_character_enemyTooltip_Order_Minion_Melee" = "近程小兵敌方小兵消灭这些小兵,会奖励经验值,正补他们会获得金钱奖励。 注意:单个小兵很弱小,但集体出现时,造成的伤害是致命的。" tr "game_character_enemyTooltip_Order_Minion_Rider" = "炮兵敌军小兵这些小兵在敌军小兵阵营的后部,加强敌军单位的攻击伤害。 消灭他们可以获得经验和金钱。" tr "game_character_enemyTooltip_OrderInhibitor" = "" tr "game_character_enemyTooltip_OrderInhibitor_D" = "" tr "game_character_enemyTooltip_OrderNexus" = "" tr "game_character_enemyTooltip_OrderShop" = "" tr "game_character_enemyTooltip_Orianna" = "" tr "game_character_enemyTooltip_Ornn" = "敌人使用" tr "game_character_enemyTooltip_Plant_Health" = "蜜糖果实动态生成可攻击的植物目标被摧毁时掉落果实,果实可回复使用者的生命值和法力值,但会造成减速效果。" tr "game_character_enemyTooltip_Plant_Satchel" = "喷射球果动态生成可攻击的植物目标被摧毁时震开附近单位。" tr "game_character_enemyTooltip_Plant_Vision" = "占卜花朵动态生成可攻击的植物目标被摧毁时释放穿越地图的花粉,来提供单位和守卫的真实视野。" tr "game_character_enemyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_enemyTooltip_Prj_MoverBot" = "峡谷迅捷蟹大型野怪—范围增益重生时间:180秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。" tr "game_character_enemyTooltip_Pyke" = "" tr "game_character_enemyTooltip_Qiyana" = " " tr "game_character_enemyTooltip_Quinn" = "" tr "game_character_enemyTooltip_RabidWolf" = "狂狼精英野怪非常迅猛危险的野外生物,能造成大量的伤害。该生物杀掉后,你的英雄会得到祝福,伤害输出能力因而提高20%。" tr "game_character_enemyTooltip_Rakan" = "" tr "game_character_enemyTooltip_Red_Minion_Basic" = "紫色近战小兵敌方士兵 敌方的基础士兵。" tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "紫色攻城车敌方士兵 一个敌人的攻城士兵" tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "超级士兵敌方士兵 非常强大的友方士兵,生命值和伤害值很高。他们受到塔的伤害很小,给召唤水晶和水晶枢纽造成的伤害也很小。" tr "game_character_enemyTooltip_Red_Minion_Wizard" = "紫色远程小兵敌方士兵 敌方的远程士兵,更脆弱,但输出更高。" tr "game_character_enemyTooltip_Red_SuperMinion" = "超级士兵超级士兵非常强力的敌军士兵-必须被消灭掉!" tr "game_character_enemyTooltip_redDragon" = "佩妮 通天眼精英野怪A punishing monster that sprays fire when he attacks. Even in death he watches over his valley, granting vision of it to the killing team.
    Curiously, this monster can also drink his own weight on a daily basis.
    " tr "game_character_enemyTooltip_RekSai" = "" tr "game_character_enemyTooltip_Renekton" = "" tr "game_character_enemyTooltip_Rengar" = "" tr "game_character_enemyTooltip_Riven" = "" tr "game_character_enemyTooltip_Rumble" = "" tr "game_character_enemyTooltip_S2015_Gromp" = "魔沼蛙重生时间:150秒大型野怪一个耐揍的远程野怪。喜欢吃小昆虫、蘑菇和人类。

    在攻击一段时间后会疲倦,从而攻速下降。
    " tr "game_character_enemyTooltip_S2015_SRUBlue" = "苍蓝雕纹魔像重生时间:300秒大型野怪—增益一个强大且耐揍的近战野怪。在击杀时,会提供洞悉之冠增益,能够极大地提升法力/能量回复和冷却缩减,持续2分钟。" tr "game_character_enemyTooltip_S2015_SRUKrug" = "远古石甲虫重生时间:150秒大型野怪一个耐揍的近战野怪,在被击杀时分裂为2个普通石甲虫" tr "game_character_enemyTooltip_S2015_SRUKrugMini" = "石甲虫中型野怪一个弱小的近战野怪。需要补牙。

    在被击杀时分裂为2个小型石甲虫
    " tr "game_character_enemyTooltip_S2015_SRUKrugMiniMini" = "小型石甲虫小型野怪一个脆弱的近战野怪。只会在击杀石甲虫后出现。

    谁才是真正的野怪?
    " tr "game_character_enemyTooltip_S2015_SRUMurkwolf" = "大型暗影狼重生时间:150秒大型野怪一个快速的近战野怪。" tr "game_character_enemyTooltip_S2015_SRUMurkwolfMini" = "暗影狼小型野怪一个快速的近战野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeak" = "深红锋喙鸟重生时间:150秒大型野怪一个远程野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeakMini" = "锋喙鸟小型野怪一个弱小的近战野怪。" tr "game_character_enemyTooltip_S2015_SRURed" = "绯红印记树怪重生时间:300秒大型野怪—增益一个强大且耐揍的近战野怪。在击杀时,提供余烬之冠增益效果,持续2分钟,提升生命回复并使你的攻击可以减速敌人并将敌人燃烧3秒。" tr "game_character_enemyTooltip_S5Test_WardDebris" = "残骸(守卫)一个失效的守卫的残余物。" tr "game_character_enemyTooltip_Shyvana" = "" tr "game_character_enemyTooltip_SightWard" = "真视守卫可插放物品这个敌方物品可以为敌方队伍提供视野,并且会暴露它周围的我军潜行单位。 " tr "game_character_enemyTooltip_Sion" = "敌人使用" tr "game_character_enemyTooltip_Skarner" = "" tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "远程小兵敌军小兵这些小兵位于敌军小兵阵营的后部,从远处攻击我军。" tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "近程小兵敌方小兵消灭这些小兵,会奖励经验值,正补他们会获得金钱奖励。注意:单个小兵很弱小,但集体出现时,造成的伤害是致命的。" tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "炮兵敌军小兵这些小兵在敌军小兵阵营的后部,加强敌军单位的攻击伤害。消灭他们可以获得经验和金钱。" tr "game_character_enemyTooltip_SLIME_Crab" = "峡谷迅捷蟹大型野怪—范围增益重生时间:150秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。禁锢效果会永久削弱峡谷迅捷蟹的防御属性。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。" tr "game_character_enemyTooltip_SLIME_RiftHerald" = "峡谷先锋史诗级增益野怪一个近战野怪,特别善于承受远程伤害,但身后极其脆弱。击败这个野怪会掉落一个可供拾取的先锋之眼。先锋之眼会提供虚空掠影效果,为持有者提供强化回城,并使持有者能够召唤峡谷先锋去攻打敌方防御塔。

    召唤出的峡谷先锋是一个大型野怪,会受到大多数类型的控制效果的影响。她极其憎恨防御塔。
    " tr "game_character_enemyTooltip_SLIME_ScuttleRacer" = "峡谷迅捷蟹大型野怪—范围增益重生时间:150秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。禁锢效果会永久削弱峡谷先锋的防御属性。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。" tr "game_character_enemyTooltip_SLIME_Warthog" = "战地雪橇建筑物嘀、嘀。" tr "game_character_enemyTooltip_SmallGolem" = "小魔像中型野怪攻击速度很慢,但是每次攻击都比较有力度。

    刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Sona" = "" tr "game_character_enemyTooltip_Soraka" = "" tr "game_character_enemyTooltip_Sru_Crab" = "峡谷迅捷蟹大型野怪—范围增益重生时间:150秒一个难以捉摸的巡逻野怪,无攻击性。晕眩、减速、嘲讽、恐惧、变形、以及禁锢会对它造成双倍效果。定身效果会永久降低峡谷迅捷蟹的防御属性。击杀这个野怪会在这条河中提供一个速度圣坛,为经过的友军提供非战斗状态下的移动速度加成,并且会被动地提供视野。" tr "game_character_enemyTooltip_SRU_RiftHerald" = "峡谷先锋不会重生史诗级增益野怪一个近战野怪,特别善于承受远程伤害,但身后极其脆弱。击败这个野怪会掉落一个可供拾取的先锋之眼。先锋之眼会提供虚空掠影效果,为持有者提供强化回城,并使持有者能够召唤峡谷先锋去攻打敌方防御塔。

    召唤出的峡谷先锋是一个大型野怪,会受到大多数类型的控制效果的影响。她极其憎恨防御塔。
    " tr "game_character_enemyTooltip_SRUBlue" = "苍蓝雕纹魔像增益野怪击败这个野怪可以提供一个强力的增益效果。" tr "game_character_enemyTooltip_SRUBlueMini" = "苍蓝哨戒小型野怪弱小的远程野怪。" tr "game_character_enemyTooltip_SRUDragon" = "巨龙重生时间:300秒史诗级野怪—团队增益一个远程野怪,可以一次对多个英雄造成伤害。在被击杀时,会为你的队伍提供一层屠龙者,这个增益会永久地增强你的属性,并且还会在你的队伍击杀更多巨龙后变得更加强横。" tr "game_character_enemyTooltip_SRUDragon_Air" = "云端亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,以快速吐息攻击。在被击杀后,为你的队伍提供一层云端亚龙之印,可永久提升移动速度。这个加成可在非战斗状态下得到进一步提升。" tr "game_character_enemyTooltip_SRUDragon_Earth" = "山脉亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,可同时对多个英雄造成伤害。在被击杀后,为你的队伍提供一层山脉亚龙之印,可永久加强对史诗级野怪和防御塔的伤害。" tr "game_character_enemyTooltip_SRUDragon_Elder" = "远古巨龙重生时间:360秒史诗级野怪—团队增益远程攻击型,可同时对多个英雄造成伤害。在被击杀后,为你的队伍提供一层远古巨龙之印:这个印记可以强化你当前的所有亚龙印记,增幅它们的威力。此外,这个印记会让你的攻击和技能附带真实伤害燃烧效果。如果你拥有多个【远古巨龙之印】,那么效果会得到增幅。" tr "game_character_enemyTooltip_SRUDragon_Fire" = "炼狱亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,可同时对多个英雄造成伤害。在被击杀后,为你的队伍提供一层炼狱亚龙之印,可永久强化你的攻击力和法术强度。" tr "game_character_enemyTooltip_SRUDragon_Water" = "海洋亚龙重生时间:300秒史诗级野怪—团队增益远程攻击型,可缓速目标。在被击杀后,为你的队伍提供一层海洋亚龙之印,可永久强化英雄在非战斗状态下的生命和法力回复能力。" tr "game_character_enemyTooltip_SRUKrug" = "远古石甲虫赏金野怪击败这个野怪会回复少量的法力值和生命值。" tr "game_character_enemyTooltip_SRUKrugMini" = "石甲虫小型野怪弱小的近战野怪。" tr "game_character_enemyTooltip_SRUMurkwolf" = "大型暗影狼赏金野怪击败这个野怪可以让你回复少量生命值和法力值。" tr "game_character_enemyTooltip_SRUMurkwolfMini" = "暗影狼小型野怪弱小的近战野怪。" tr "game_character_enemyTooltip_SRURazorbeak" = "深红锋喙鸟赏金野怪击败这个野怪可以让你回复少量生命值和法力值。" tr "game_character_enemyTooltip_SRURazorbeakMini" = "锋喙鸟野怪小型野怪。" tr "game_character_enemyTooltip_SRURed" = "绯红印记树怪增益野怪击败这个野怪可以提供一个强力的增益效果。" tr "game_character_enemyTooltip_SRURedMini" = "绯红树怪小型野怪弱小的远程野怪。" tr "game_character_enemyTooltip_SummonerBeacon" = "战争图腾召唤师技能这个战旗会为敌人提供攻击力加成,并使敌人不断得到治疗。 " tr "game_character_enemyTooltip_Swain" = "" tr "game_character_enemyTooltip_Sylas" = "" tr "game_character_enemyTooltip_Syndra" = "" tr "game_character_enemyTooltip_TahmKench" = "" tr "game_character_enemyTooltip_Taliyah" = "" tr "game_character_enemyTooltip_Talon" = "" tr "game_character_enemyTooltip_Taric" = "" tr "game_character_enemyTooltip_Thresh" = "" tr "game_character_enemyTooltip_Trundle" = "" tr "game_character_enemyTooltip_TTSpiderboss" = "卑鄙之喉史诗级野怪这是一个非常强大的敌对怪物,请谨慎地靠近!击杀这个野怪将会为团队提供大量金钱和魔法奖励,但不推荐独自对抗它。

    刷新时间:6分钟(从这个野怪被击杀后开始计算)。
    。" tr "game_character_enemyTooltip_TwistedLizardElder" = "蜥蜴领主,格雷兹赏金猎物近战中立生物、生命值很高。杀死该生物会得到降低敌人攻击速度并对其造成持续伤害的增益效果。" tr "game_character_enemyTooltip_Udyr" = "" tr "game_character_enemyTooltip_Urf" = "阿福之魂传奇英雄阿福的灵魂在复仇。" tr "game_character_enemyTooltip_Urgot" = "" tr "game_character_enemyTooltip_Varus" = "" tr "game_character_enemyTooltip_Veigar" = "" tr "game_character_enemyTooltip_Velkoz" = "" tr "game_character_enemyTooltip_Vi" = "" tr "game_character_enemyTooltip_Viktor" = "敌人使用" tr "game_character_enemyTooltip_Vladimir" = "" tr "game_character_enemyTooltip_Volibear" = "" tr "game_character_enemyTooltip_Warwick" = "" tr "game_character_enemyTooltip_Wight" = "鬼魂大型野怪拥有强大攻击能力的强劲野怪。

    刷新时间:50秒(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Wolf" = "野怪快速的野怪。

    刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Worm" = "纳什男爵警告:史诗级野怪小心!这是个非常强大的生物!杀死它的英雄会获得大量金钱和神奇奖励,但是最好不要和他单挑。

    刷新时间:6分钟(从这个野怪被击杀后开始计算)。
    。" tr "game_character_enemyTooltip_Wraith" = "幽灵大型野怪会降低自身所受物理伤害的野怪。

    刷新时间:75秒(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_WriggleLantern" = "瑞格之灯可插放物品这个敌方物品可以为敌方队伍提供视野,并且会暴露它周围的我军潜行单位。 " tr "game_character_enemyTooltip_Xayah" = "" tr "game_character_enemyTooltip_Xerath" = "" tr "game_character_enemyTooltip_XinZhao" = "" tr "game_character_enemyTooltip_Yasuo" = "" tr "game_character_enemyTooltip_YoungLizard" = "小蜥蜴野怪普通的远程野怪,生命值较少。

    刷新时间:5分钟(从这个营地的所有野怪都被击杀后开始计算)。
    " tr "game_character_enemyTooltip_Yuumi" = "" tr "game_character_enemyTooltip_Zac" = "" tr "game_character_enemyTooltip_Zed" = "" tr "game_character_enemyTooltip_Ziggs" = "" tr "game_character_enemyTooltip_Zoe" = "" tr "game_character_enemyTooltip_Zyra" = "" tr "game_character_enemyTooltip_ZyraGraspingPlant" = "抓人藤宠物抓人藤会对附近的敌人造成伤害,并减少他们30%的攻击速度。" tr "game_character_enemyTooltip_ZyraSeed" = "种子陷阱种子会为婕拉提供视野,并且可以长成致命的植物。" tr "game_character_enemyTooltip_ZyraThornPlant" = "荆棘喷射者宠物荆棘喷射者会从远处对敌人造成伤害。" tr "game_character_evolutionBarTitle_Kaisa" = "活体武器" tr "game_character_evolutionBarTitle_Khazix" = "进化" tr "game_character_evolutionBarTitle_Viktor" = "增强" tr "game_character_friendlyTooltip_Ahri" = "" tr "game_character_friendlyTooltip_AlZaharVoidling" = "" tr "game_character_friendlyTooltip_Amumu" = "" tr "game_character_friendlyTooltip_AncientGolem" = "" tr "game_character_friendlyTooltip_Anivia" = "" tr "game_character_friendlyTooltip_AniviaEgg" = "" tr "game_character_friendlyTooltip_Annie" = "" tr "game_character_friendlyTooltip_AurelionSol" = "" tr "game_character_friendlyTooltip_Averdrian" = "" tr "game_character_friendlyTooltip_Azir" = "" tr "game_character_friendlyTooltip_Bard" = "" tr "game_character_friendlyTooltip_Blitzcrank" = "" tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "蓝色近战小兵友方小兵 友方的普通士兵。" tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "Blue Siege MinionFriendly Minion A friendly siege minon。" tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "超级小兵友方小兵 这些友方小兵很强大,生命值和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。" tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "蓝色远程小兵友方小兵远程友方法师单位,更脆弱但是伤害更高。" tr "game_character_friendlyTooltip_blueDragon" = "" tr "game_character_friendlyTooltip_Brand" = "" tr "game_character_friendlyTooltip_Braum" = "" tr "game_character_friendlyTooltip_Caitlyn" = "" tr "game_character_friendlyTooltip_Camille" = "" tr "game_character_friendlyTooltip_Cassiopeia" = "" tr "game_character_friendlyTooltip_ChaosInhibitor" = "" tr "game_character_friendlyTooltip_ChaosInhibitor_D" = "" tr "game_character_friendlyTooltip_ChaosNexus" = "" tr "game_character_friendlyTooltip_ChaosShop" = "" tr "game_character_friendlyTooltip_Corki" = "" tr "game_character_friendlyTooltip_Darius" = "当你使用" tr "game_character_friendlyTooltip_Diana" = "" tr "game_character_friendlyTooltip_Dragon" = "" tr "game_character_friendlyTooltip_Draven" = "" tr "game_character_friendlyTooltip_Ekko" = "" tr "game_character_friendlyTooltip_Elise" = "" tr "game_character_friendlyTooltip_Ezreal" = "" tr "game_character_friendlyTooltip_Fiddlesticks" = "" tr "game_character_friendlyTooltip_Fiora" = "" tr "game_character_friendlyTooltip_Fizz" = "" tr "game_character_friendlyTooltip_GangplankBarrel" = "火药桶普朗克能够攻击这个来引爆它,敌方可以攻击这个来熄灭它。" tr "game_character_friendlyTooltip_Garen" = "" tr "game_character_friendlyTooltip_Ghast" = "" tr "game_character_friendlyTooltip_GiantWolf" = "" tr "game_character_friendlyTooltip_Gnar" = "" tr "game_character_friendlyTooltip_GnarBig" = "" tr "game_character_friendlyTooltip_Golem" = "" tr "game_character_friendlyTooltip_Graves" = "" tr "game_character_friendlyTooltip_H28QApexTurret" = "" tr "game_character_friendlyTooltip_Heimerdinger" = "" tr "game_character_friendlyTooltip_HeimerdingerQ" = "" tr "game_character_friendlyTooltip_Illaoi" = "" tr "game_character_friendlyTooltip_Ivern" = "" tr "game_character_friendlyTooltip_Janna" = "" tr "game_character_friendlyTooltip_JarvanIV" = "" tr "game_character_friendlyTooltip_Jax" = "" tr "game_character_friendlyTooltip_Jayce" = "" tr "game_character_friendlyTooltip_Jhin" = "" tr "game_character_friendlyTooltip_Kaisa" = "" tr "game_character_friendlyTooltip_Kalista" = "" tr "game_character_friendlyTooltip_Karma" = "" tr "game_character_friendlyTooltip_Karthus" = "" tr "game_character_friendlyTooltip_Kassadin" = "" tr "game_character_friendlyTooltip_Katarina" = "" tr "game_character_friendlyTooltip_Kayle" = "" tr "game_character_friendlyTooltip_Khazix" = "" tr "game_character_friendlyTooltip_Kindred" = "" tr "game_character_friendlyTooltip_KingPoro" = "" tr "game_character_friendlyTooltip_KogMaw" = "" tr "game_character_friendlyTooltip_Leblanc" = "" tr "game_character_friendlyTooltip_LeeSin" = "" tr "game_character_friendlyTooltip_Leona" = "" tr "game_character_friendlyTooltip_LesserWraith" = "" tr "game_character_friendlyTooltip_Lissandra" = "" tr "game_character_friendlyTooltip_Lizard" = "" tr "game_character_friendlyTooltip_LizardElder" = "" tr "game_character_friendlyTooltip_Lucian" = "" tr "game_character_friendlyTooltip_Lulu" = "璐璐是一个辅助法师,可以用她的技能特效来灵活地为各种目标提供辅助效果。" tr "game_character_friendlyTooltip_Lux" = "" tr "game_character_friendlyTooltip_Malphite" = "" tr "game_character_friendlyTooltip_Malzahar" = "" tr "game_character_friendlyTooltip_MalzaharVoidling" = "" tr "game_character_friendlyTooltip_MasterYi" = "" tr "game_character_friendlyTooltip_MissFortune" = "" tr "game_character_friendlyTooltip_MonkeyKing" = "" tr "game_character_friendlyTooltip_Mordekaiser" = "" tr "game_character_friendlyTooltip_Nami" = "" tr "game_character_friendlyTooltip_Nasus" = "" tr "game_character_friendlyTooltip_Nautilus" = "诺提勒斯是一个巨人英雄,特别擅长缠住敌人,并输出逐步提高的伤害。" tr "game_character_friendlyTooltip_Nidalee" = "" tr "game_character_friendlyTooltip_Nocturne" = "" tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "蓝色近战小兵友军小兵 一个非常强力的友军小兵,生命值和攻击力都很高。" tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "据点点击开始占领中立点或敌方控制点。" tr "game_character_friendlyTooltip_OdinRedSuperminion" = "紫色近战小兵友军小兵 一个非常强力的友军小兵,生命值和攻击力都很高。" tr "game_character_friendlyTooltip_OdinShrine" = "" tr "game_character_friendlyTooltip_Olaf" = "" tr "game_character_friendlyTooltip_Order_Minion_Archer" = "远程小兵友方小兵这些小兵站在敌方小兵的后部,从远处攻击敌人。" tr "game_character_friendlyTooltip_Order_Minion_Melee" = "近程小兵友方小兵这些小兵是你方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。" tr "game_character_friendlyTooltip_Order_Minion_Rider" = "骑兵友方小兵这些小兵站在友方小兵阵营的后部,增加友方单位攻击造成的伤害。" tr "game_character_friendlyTooltip_OrderInhibitor" = "" tr "game_character_friendlyTooltip_OrderInhibitor_D" = "" tr "game_character_friendlyTooltip_OrderNexus" = "" tr "game_character_friendlyTooltip_OrderShop" = "" tr "game_character_friendlyTooltip_Orianna" = "" tr "game_character_friendlyTooltip_Ornn" = "当你使用" tr "game_character_friendlyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_friendlyTooltip_Pyke" = "" tr "game_character_friendlyTooltip_Qiyana" = "" tr "game_character_friendlyTooltip_Quinn" = "" tr "game_character_friendlyTooltip_RabidWolf" = "" tr "game_character_friendlyTooltip_Rakan" = "" tr "game_character_friendlyTooltip_Red_Minion_Basic" = "紫色近战小兵友军士兵 友军的基础士兵。 " tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "紫色攻城车友军士兵 一个友军的攻城士兵 " tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "超级小兵友方小兵 这些友方小兵很强大,生命值和伤害值很高。他们受到塔的伤害很小,给兵营和基地造成的伤害也会很小。" tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "紫色远程小兵友军士兵 友军的远程士兵,更脆弱,但输出更高。 " tr "game_character_friendlyTooltip_redDragon" = "" tr "game_character_friendlyTooltip_RekSai" = "" tr "game_character_friendlyTooltip_Renekton" = "" tr "game_character_friendlyTooltip_Rengar" = "" tr "game_character_friendlyTooltip_Riven" = "" tr "game_character_friendlyTooltip_Rumble" = "" tr "game_character_friendlyTooltip_Shyvana" = "" tr "game_character_friendlyTooltip_SightWard" = "真视守卫可插放物品这个友方物品可以为友方队伍提供视野,并且会暴露它周围的敌方潜行单位。 " tr "game_character_friendlyTooltip_Sion" = "当你使用" tr "game_character_friendlyTooltip_Skarner" = "" tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "远程小兵友方小兵这些小兵站在敌方小兵的后部,从远处攻击敌人。" tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "近程小兵友方小兵这些小兵是你方的主力。跟着他们进入战场,让他们承受敌人的主要攻击。" tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "骑兵友方小兵这些小兵站在友方小兵阵营的后部,增加友方单位攻击造成的伤害。" tr "game_character_friendlyTooltip_Sona" = "" tr "game_character_friendlyTooltip_Soraka" = "" tr "game_character_friendlyTooltip_SummonerBeacon" = "战争图腾召唤师技能提高周围友军的攻击力和生命回复。 " tr "game_character_friendlyTooltip_Swain" = "" tr "game_character_friendlyTooltip_Sylas" = "" tr "game_character_friendlyTooltip_Syndra" = "" tr "game_character_friendlyTooltip_TahmKench" = "" tr "game_character_friendlyTooltip_Taliyah" = "" tr "game_character_friendlyTooltip_Talon" = "" tr "game_character_friendlyTooltip_Taric" = "" tr "game_character_friendlyTooltip_Thresh" = "" tr "game_character_friendlyTooltip_Trundle" = "" tr "game_character_friendlyTooltip_TwistedLizardElder" = "" tr "game_character_friendlyTooltip_Udyr" = "" tr "game_character_friendlyTooltip_Urf" = "" tr "game_character_friendlyTooltip_Urgot" = "" tr "game_character_friendlyTooltip_Varus" = "" tr "game_character_friendlyTooltip_Veigar" = "" tr "game_character_friendlyTooltip_Velkoz" = "" tr "game_character_friendlyTooltip_Vi" = "" tr "game_character_friendlyTooltip_Viktor" = "提示" tr "game_character_friendlyTooltip_Vladimir" = "" tr "game_character_friendlyTooltip_Volibear" = "" tr "game_character_friendlyTooltip_Warwick" = "" tr "game_character_friendlyTooltip_Wolf" = "" tr "game_character_friendlyTooltip_Worm" = "" tr "game_character_friendlyTooltip_Wraith" = "" tr "game_character_friendlyTooltip_WriggleLantern" = "瑞格之灯可插放物品这个友方物品可以为友方队伍提供视野,并且会暴露它周围的敌方潜行单位。 " tr "game_character_friendlyTooltip_Xayah" = "" tr "game_character_friendlyTooltip_Xerath" = "" tr "game_character_friendlyTooltip_XinZhao" = "" tr "game_character_friendlyTooltip_Yasuo" = "" tr "game_character_friendlyTooltip_YoungLizard" = "" tr "game_character_friendlyTooltip_Yuumi" = "" tr "game_character_friendlyTooltip_Zac" = "" tr "game_character_friendlyTooltip_Zed" = "" tr "game_character_friendlyTooltip_Ziggs" = "" tr "game_character_friendlyTooltip_Zoe" = "" tr "game_character_friendlyTooltip_Zyra" = "" tr "game_character_friendlyTooltip_ZyraGraspingPlant" = "" tr "game_character_friendlyTooltip_ZyraSeed" = "" tr "game_character_friendlyTooltip_ZyraThornPlant" = "" tr "game_character_Kaisa_EvolveColor_0" = "#FFFFFF" tr "game_character_Kaisa_EvolveColor_1" = "#FFFF55" tr "game_character_lore_Ahri" = "符文之地的潜在力量和她有着与生俱来的共鸣。原始的魔法在她手中凝为魔法宝珠。瓦斯塔亚人阿狸醉心于玩弄猎物的情感,然后吞噬他们的生命精魄。虽然阿狸是天生的掠食者,但她却对猎物始终保存着一份同情,因为每一个被吞噬的灵魂,都伴随着他们生前的记忆。" tr "game_character_lore_Akali" = "无论是均衡教派还是暗影之拳的称号,都已被阿卡丽抛弃,如今的阿卡丽独来独往,随时可以成为她的人民所需要的夺命武器。虽然她牢牢铭记着她从宗师慎身上学来的一切,但她效忠的保护艾欧尼亚并铲除敌人,每次一条命。或许阿卡丽的出击悄然无声,但她传达的信息将响亮无比:不听命于任何人的刺客最为可怕。" tr "game_character_lore_Alistar" = "阿利斯塔一直都是威名远扬的巨力勇士,他要为自己被屠杀的氏族向诺克萨斯帝国复仇。虽然他曾被奴役,并被迫成为斗兽场中的角斗士,但他坚不可摧的意志使他免于沦为真正的野兽。现在,挣脱了奴役枷锁的他继续以受苦之人和弱者的名义战斗。他的愤怒,还有犄角、蹄子和拳头,都是他的武器。" tr "game_character_lore_AlZaharVoidling" = "" tr "game_character_lore_Amumu" = "在远古的恕瑞玛,有一个孤独而又忧郁的灵魂,阿木木。他在世间游荡,只为找到一个朋友。他遭受了一种远古的巫术诅咒,注定忍受永世的孤单,因为被他触碰就意味着死亡,他的喜爱便是毁灭。所有自称见过阿木木的人都说他是一具活生生的死尸,身材矮小,通体捆绑着青灰色的绷带。世人围绕阿木木编造了许多神话故事、民间传说和史诗传奇。这些故事世代传颂,以至于再也没人能分得清哪些是真相,哪些是幻想。" tr "game_character_lore_AncientGolem" = "" tr "game_character_lore_Anivia" = "艾尼维亚是一个充满仁慈的飞禽形态灵体,曾经历过无数次诞生、死亡与重生的轮回,始终眷顾着弗雷尔卓德。她是生于凛冽冰风中的半神,可以操控冰雪的元素之力,阻挡那些胆敢侵犯她家园的人。艾尼维亚指引并保护着北方贫瘠土地上的人类部落,而这些人类也将她奉为希望的象征和重大变革的预兆。她的每一次奋战都不遗余力,因为她知道,自己的记忆将会超越牺牲,长久地留存,而她也将在崭新的明天中重生。" tr "game_character_lore_AniviaEgg" = "(敬请期待)" tr "game_character_lore_Annie" = "既拥有危险夺命的能力,又拥有小大人儿的可爱模样,安妮是一名掌握着深不可测的占火魔法的幼女魔法师。安妮生活在诺克萨斯北边的山脚下,即使是在这种地方,她也仍然是魔法师中的异类。她与火焰的紧密关系与生俱来,最初是伴随着喜怒无常的情绪冲动出现的,不过后来她学会了如何掌握这些“好玩的小把戏”。其中她最喜欢的就是召唤她亲爱的泰迪熊提伯斯——一头狂野的守护兽。安妮已经迷失在了永恒的天真里。她在黑暗的森林中游荡,始终寻觅着能陪自己玩耍的人。" tr "game_character_lore_Ashe" = "作为阿瓦罗萨部族的战母,寒冰血脉的艾希率领着北方人数最多的部落。她克己、智慧、忠于理想,但并不适应自己作为领袖的角色,艾希与自己血脉中蕴藏的先祖魔法相通,挽起了臻冰打造的长弓。她的族人相信她就是神话中的女英雄阿瓦罗萨的转世,在人们的追随下,艾希希望夺回那些属于部族的古代领土,从而让弗雷尔卓德再次实现统一。" tr "game_character_lore_AurelionSol" = "奥瑞利安•索尔曾创造了奇迹般的群星,为无垠的荒芜太空布下他宏伟的恩典。而如今,他的威能却遭人设计,被迫服务于某个潜藏在深空中的帝国。为了重返铸星大道,奥瑞利安•索尔誓要夺回属于自己的自由。哪怕召星降怒,倾覆众生。" tr "game_character_lore_Averdrian" = "(敬请期待)" tr "game_character_lore_Azir" = "阿兹尔是上古时期恕瑞玛的一位凡人皇帝,一位站在不朽神话巅峰的自豪之人。但他的狂妄引来了旁人的背叛,在最伟大胜利降临的那一刻将他杀害。而现在,数千年后,他重获新生并成为了力量无边的飞升者。阿兹尔的城市已经从黄沙之下崛起,他要让恕瑞玛恢复曾经的荣光。" tr "game_character_lore_Bard" = "巴德是星界彼端的旅者,是奇缘巧遇的使者。他艰难地维护着宇宙的平衡,从而让生命能够抵御无情的混乱。符文之地有许多人传唱关于他的歌谣,内容里流露出对他超凡本质的猜想,而所有这些歌谣都会提及同一件事:这位星界游荡者总是会被强大的魔法圣物所吸引。一群木灵欢唱乐团始终围绕在巴德身边充当小帮手,他的行为绝不会被误会带有任何恶意,因为他永远都是在为更大的良善尽职尽责,只不过他的方式不为常人理解。" tr "game_character_lore_Blitzcrank" = "布里茨是来自祖安的一个巨大的、几乎坚不可摧的机械体,最初被制造出来的目的是为了处理有毒肥料。然而他觉得自己存在的意义太过狭隘,于是就改装了自己的形态,以便更好地效力于地沟区的孱弱人群。布里茨无私地使用自己的力量和钢铁之躯保护其他人,伸出长长的机械援手,或者发出能量脉冲,制服任何带来麻烦的人。" tr "game_character_lore_Blue_Minion_Basic" = "" tr "game_character_lore_Blue_Minion_MechCannon" = "" tr "game_character_lore_Blue_Minion_MechMelee" = "" tr "game_character_lore_Blue_Minion_Wizard" = "" tr "game_character_lore_blueDragon" = "" tr "game_character_lore_Brand" = "基根·诺和曾经是一名普通弗雷尔卓德部族居民,现在则变成了另一种生物,布兰德。他的身世警醒着后人,被更强大的力量所诱惑会带来什么后果。基根为了追寻传说中的世界符文,背叛了自己的同伴并将符文据为己有,就在那一瞬间,这个人彻底消失了。他的灵魂被彻底燃尽,他的身躯成为了活体烈焰的容器,如今,布兰德游荡在瓦洛兰,寻觅着其他的符文。他曾遭受的苦难,凡人活上十几辈子也未必能够经历,而他发誓此仇必报。" tr "game_character_lore_Braum" = "拥有大块肌肉和更大颗心脏的布隆,是弗雷尔卓德的一个受人爱戴的英雄。弗雷尔卓德北部的任何一家蜜酒坊里都有人会致敬他传奇般的强壮,据说他曾在一夜之间扫平一整片橡树森林,还曾用拳头把一整座山打成碎石子。一扇附有魔法的秘库大门被他拿在手中当做盾牌,布隆在北方的冻土上漫游,小胡子勾勒出的微笑和他的肌肉块头一样大, 真诚友善地帮助所有危难之中的人。" tr "game_character_lore_Caitlyn" = "凯特琳被誉为皮尔特沃夫最顶尖的和平卫士,同时也是让这座城市真正摆脱地下隐秘犯罪的最有希望的人选。她经常和蔚联手执行任务,以冷静和沉着弥补自己搭档的鲁莽天性。虽然她的海克斯科技步枪独一无二,但凯特琳最强大的武器其实是她过人的智谋,总是能设下天罗地网,迎接任何傻到敢在进步之城作案的不法之徒。" tr "game_character_lore_Camille" = "卡蜜尔是菲罗斯家族的首席密探,游走于法律已然失效的边缘地带,小心地维护着皮尔特沃夫这台机器和其下的祖安,保证一切都能顺畅地运转。灵活而精准的她认为,任何浮皮潦草的技术都是必须被禁绝的丑陋行径。她的心智也如同身下的刀刃一般锐利。为了追求极致,她对自己进行了大幅度的海克斯人体增强手术。这也让很多人不禁怀疑,她根本就是一台纯粹的机器,而不是一个女人。" tr "game_character_lore_Cassiopeia" = "卡西奥佩娅是个夺命的生物,决心要操纵其他人屈服于自己的阴险意志之下。身为诺克萨斯贵族杜·克卡奥家族的最年轻、最漂亮的女儿,她冒险深入恕瑞玛古代墓穴找寻远古的力量。在墓穴中,她被恐怖的墓穴守卫咬中,在毒液的作用下变成了毒蛇外形的掠食者。狡猾而敏捷的卡西奥佩娅如今在夜幕的掩护下蜿蜒滑行,用阴森的凝视让敌人石化。" tr "game_character_lore_ChaosInhibitor" = "" tr "game_character_lore_ChaosInhibitor_D" = "" tr "game_character_lore_ChaosNexus" = "" tr "game_character_lore_ChaosShop" = "" tr "game_character_lore_Chogath" = "自从科加斯出现在符文之地烈日照射之下的那一刻起,它就被永不餍足的饥饿所驱使。虚空吞噬一切生命的欲望完美地体现在科加斯的身上,它复杂的生物构造能够迅速将物质转化为身体的成长,不仅会增加肌肉的质量和密度,还能让外壳变得有如钻石般坚硬。当单纯的体型增长已经不能满足它时,这只虚空生物就会将多余的物质形成锋利的骨刺吐出体外,刺穿猎物,为稍后的盛宴进行准备。" tr "game_character_lore_Corki" = "约德尔飞行员库奇最爱两件事物:一是飞行,二是自己英俊的小胡子,排名不分先后。离开班德尔城以后,他在皮尔特沃夫安家,从此爱上了这里奇异壮观的各式机器。他决定投身于飞行装置的开发事业,带领一群老练飞行员组成了一只空中防御力量,得名“尖啸之蛇”。临危不乱的库奇在他第二故乡的空域戒备巡逻,而他还从没见过什么问题是一轮导弹齐射不能解决的。" tr "game_character_lore_Darius" = "提到诺克萨斯力量的象征,帝国上下没有人能比德莱厄斯这名久经沙场的指挥官更加适合。他从无名小卒逐渐成长为诺克萨斯之手,劈开了无数敌人的身躯 —— 其中也不乏诺克萨斯自己人。他从不怀疑自己执行的公义,也从不会在举起战斧后迟疑。作为崔法利军团的领导者,德莱厄斯的任何对手都不用指望他手下留情。" tr "game_character_lore_Diana" = "戴安娜永远都佩着她的月刃 ,她是皎月教派的武士,不过她的教派在巨神峰周围地区几乎已经销声匿迹。黛安娜身穿闪烁着冬夜寒雪之光的铠甲,是皎月神力的凡间化身。她在巨神峰之巅与星灵精魄相融,不再是单纯的凡人。现在的她努力抗争着,寻找着神的启示,以及自己的力量和存在对于这个世界的意义。" tr "game_character_lore_Dragon" = "" tr "game_character_lore_Draven" = "在诺克萨斯,有一种战士被称为“清算人”。他们在竞技场里互相厮杀,以鲜血作为赌注进行力量的考验,不过没有任何人能像德莱文那样受人追捧。曾经参过军的他,发现竞技场的观众们尤为喜爱他的耀武扬威和刻意表演,和他使用飞斧的无匹技艺。这种狂傲的完美带来的赞叹令他上瘾,因此德莱文发誓要不惜代价打败任何对手,以此确保自己的名字在帝国之中永世传唱。" tr "game_character_lore_DrMundo" = "精神与认知彻底崩坏、杀人的欲望永不满足、浑身皮肤紫得发黑,这就是蒙多医生,这就是祖安人在漆黑的夜里不敢出门的原因。这个头脑简单的恐怖怪人似乎唯一关心的东西就是痛苦,不仅是施加痛苦,而且也是感受痛苦。他抡着一把巨大的切肉刀,举重若轻。他曾经捕捉并折磨过数十名祖安居民,因此声名狼藉。他将自己的行为称为“手术”,但却没有任何真正的目的。他残酷无情。他神出鬼没。他想去哪儿就去哪儿。另外,准确地说,他并不是一名医生。" tr "game_character_lore_Ekko" = "艾克是一名来自祖安不良街区的奇才。他可以操纵时间,从而让任何处境都变得对自己有利。通过使用他自己的发明——Z型驱动——他可以探索其他平行现实的分支并创造最完美的条件。尽管他酷爱这种自由,但只要他的朋友们遇到了威胁,他就会不顾一切地去保护他们。在旁观者眼里,艾克总是能初次尝试就完成不可能之举,屡试不爽。 " tr "game_character_lore_Elise" = "诺克萨斯帝国最古老城市的地下深处,有一处不见天日的禁地,这是夺命的掠食者伊莉丝的宫殿。当她还是一个凡人的时候,她是曾经显赫一时的家族女主人,但是自从被一个卑鄙的半神咬伤之后,她就化身成了美丽的不死异类,一个形似蜘蛛的生物,用蛛网诱捕毫无防备的猎物。为了永葆青春,伊莉丝现在喜欢捕食那些无戒心、无信仰的人,而这世上也鲜少有人能够抗拒她的诱惑。" tr "game_character_lore_Evelynn" = "在符文之地的黑暗裂缝中,恶魔伊芙琳一直在搜寻着下一个目标。她披着人类女性的撩人外表,勾引她的猎物。只要有人被她魅惑,伊芙琳就会显露出真正的形态。她会施加难以言喻的折磨,从而让自己在猎物的疼痛中获得满足。对于这个恶魔来说,这样的欢愉只是无心无邪的滥情。但是对于符文之地上的其他人,听到的则是血肉模糊的传说,提醒着人们肉欲的危险和纵欲的代价。" tr "game_character_lore_Ezreal" = "神采奕奕的冒险家伊泽瑞尔拥有自己不知道的魔法天赋,他搜刮失落已久的古墓,触碰古老的诅咒,还举重若轻地挑战常人不可能完成的极限。他的勇气和壮举无边无际,总是喜欢随机应变地解决任何情况,一定程度上依赖他的小聪明,但更主要是依赖他神秘的恕瑞玛护手,在他的操控下释放出破坏性的奥术爆弹。有一件事可以肯定——只要伊泽瑞尔出现,那么麻烦一定接踵而至。或是还没走远。范围大概是随时随地。" tr "game_character_lore_Fiddlesticks" = "费德提克是一个骇人的活体稻草人,一个徘徊在黑暗中的憎恶之物,他挥舞着一把镰刀并捕食着粗心的生物们。在群鸦们的凶蛮啄杀的协助下,费德提克会先品味猎物们的恐惧,然后再于飓风般的羽毛与溅血的利喙之中取走猎物们的性命。" tr "game_character_lore_FiddleSticks" = "20多年来,费德提克独自站在战争学院最东边的召唤室。只有他双眼中发出的燃烧般的绿色火焰才能刺穿他那黑暗、布满尘埃的家。末日使者就是在这里无声地守着。联盟中所有的召唤师都知道他滥用权力,胡作非为的警世故事。几十年前,有个来自祖安的强大符文魔法师,他的名字叫艾斯特凡。第五次符文战争后,他成为联盟第一召唤师。受到旧魔法的毒害太深,艾斯特凡越来越偏离联盟的法则。在最后的比赛中,他终于无法自我控制,将自己封闭在最东边的召唤室,并开始念仪式最禁止的咒语——超二维的召唤。

    召唤室里具体发生的事情无人知晓。那个时候,召唤师峡谷没有代表祖安的英雄。重复敲打召唤室大门得到的只有寂静。第一个进去的学徒马上就被神秘镰刀杀死。少数跟随且存活下来的人却被恐惧吓疯了,只剩下人的躯壳,语无伦次地说着群鸦和死亡。因为害怕连艾斯特凡都无法控制邪恶,联盟封闭了所有召唤室的出口,希望他们只留在自己能摧毁的范围内。多年过去了,召唤室僵硬的人却从未移动过,也没有杀死任何进入的蠢蛋。在知道无法再使用该召唤室后,议会决定让费德提克成为刽子手。他重见天日,看似遵守正义之地的召唤规则,但是他在召唤室里的等待无人知晓。他静止的脸部没有透露一丝线索,他的镰刀也准备杀死任何站在他面前的人。

    那些声称“没有什么好恐惧的,除了恐惧本身”的人还没有见识到群鸦风暴。" tr "game_character_lore_Fiora" = "菲奥娜是全瓦洛兰最可怕的决斗家。她以雷厉风行、狡黠聪慧闻名于世,同样著名的还有她舞弄自己蓝钢佩剑的矫健。菲奥娜出生在德玛西亚王国的劳伦特家族,她从父亲的手中接管了家业,并在一场丑闻风波中将家族拯救于于灭亡的边缘。虽然劳伦特家威严不再,但菲奥娜却一直在不懈地努力,希望重振家族荣耀,让劳伦特这个名字重回德玛西亚名望贵族之列。" tr "game_character_lore_Fizz" = "菲兹是一名水陆两栖的约德尔人,生活在比尔吉沃特周围的群礁之间。他会经常把迷信的船长们抛进海中的什一税捡起来物归原主。不过即使是最粗鲁的水手也知道不要招惹他,因为这里流传着的各种教训,都是因为低估了这个小鬼。经常有人误会他的行为只是海洋精灵的任性举动,而事实上他可以号令来自深渊的巨型猛兽,而且不管是盟友还是敌人他都喜欢捉弄。" tr "game_character_lore_Galio" = "光彩熠熠的德玛西亚城外,石巨像加里奥始终如一地守望着。他被创造出来是为了抵挡来犯的法师,但却经常要一动不动地矗立数十年,只有当强大的魔法力量出现时,他才会激活。而只要加里奥活动起来,他便会充分利用每一刻,品味荡气回肠的战斗和来之不易的守护人民的荣耀。可惜,他的胜利永远都喜忧参半,因为消灭魔法的同时,也消灭了他活跃力量的源泉。每一次胜利都会使他再次进入不知世事的休眠。" tr "game_character_lore_Gangplank" = "诡计多端、心狠手辣的普朗克是被废黜的强盗之王,他令人恐惧的名号广达远至。他一度是港口城市比尔吉沃特的统治者。虽然现在他的威权已经不再,但人们相信这只会让他变得更加可怖。普朗克若是知道有人要从他手中抢走比尔吉沃特,必然会大肆血洗这座城市。而如今有了火枪、弯刀,还有一桶桶的火药,他决心要夺回自己失去的东西。" tr "game_character_lore_Garen" = "作为一名自豪而高贵的勇士,盖伦将自己当做无畏先锋中的普通一员参与战斗。他既受到同袍手足的爱戴,也受到敌人对手的尊敬——尤其作为尊贵的冕卫家族的子嗣,他被委以重任,守卫德玛西亚的疆土和理想。他身披抵御魔法的重甲,手持阔剑,时刻准备着用正义的钢铁风暴在战场上正面迎战一切操纵魔法的狂人。" tr "game_character_lore_Ghast" = "" tr "game_character_lore_GiantWolf" = "" tr "game_character_lore_Gnar" = "纳尔是一个原始约德尔人,讨人喜爱的小个子突然发起脾气来,就会变成一头巨大的野兽,脑海中只剩下破坏的念头。纳尔被臻冰冻结了数千年,如今他重获自由。这个面目全非的世界,在他充满好奇的眼里处处都是新鲜奇妙。因为纳尔在危险中会特别兴奋,所以他会随便抓起任何东西丢向自己的敌人,无论是他的骨齿回力标,还是手边的大房子。" tr "game_character_lore_GnarBig" = "" tr "game_character_lore_Golem" = "" tr "game_character_lore_Gragas" = "豪爽而且威严的古拉加斯是一位身宽体胖、吵闹喧哗的酿酒大师,只为找到最完美的那一口麦酒。他从未知的地方前来,在弗雷尔卓德纯洁的荒原上寻找稀有的酿酒原料,尝试着各种不同的酿制配方。他总是酩酊大醉而且冲动鲁莽,他挑起的斗殴事件堪称传奇,经常造成一整夜的狂欢和殃及池鱼的破坏。只要古拉加斯在某地现身,接踵而至的往往是饮酒和闹事——就按这个顺序。" tr "game_character_lore_Graves" = "马尔科姆·格雷福斯是有名的佣兵、赌徒和窃贼,凡是他到过的城邦或帝国,都在通缉悬赏他的人头。虽然他脾气暴躁,但却非常讲究黑道的义气,他的双管散弹枪“命运”就经常用来纠正背信弃义之事。几年前他和老搭档崔斯特·菲特冰释前嫌,如今二人一同在比尔吉沃特的地下黑道纷争中再次如鱼得水。" tr "game_character_lore_H28QApexTurret" = "" tr "game_character_lore_Hecarim" = "赫卡里姆是人与兽的幽灵混合体,身上的诅咒让他永世都只能不停地蹂躏践踏生者的灵魂。在福光岛被暗影吞噬之际,这位自豪的骑士被破败之咒的毁灭能量彻底湮没,连同他的骑兵团和他们胯下的坐骑。现在,符文之地上只要有黑雾出现的地方,就会有他率军冲锋的鬼影,在屠杀中狂欢,用铁蹄摧残脚下的敌人。" tr "game_character_lore_Heimerdinger" = "塞西尔·B·黑默丁格教授是一个才华横溢但古怪反常的约德尔科学家。他被称赞为皮尔特沃夫前所未见的最具革新意识和受人尊敬的发明家之一。他不间断地工作,孜孜不倦地尝试解答宇宙中最费解的难题,达到了神经痴迷的程度。尽管他的理论经常会看起来晦涩难懂,但他也曾制造出许多发明,堪称皮尔特沃夫最为惊奇,当然也同样危险的机械,他也在不断改进自己的发明,让它们更加高效。" tr "game_character_lore_HeimerdingerQ" = "(敬请期待)" tr "game_character_lore_Illaoi" = "俄洛伊的体格强横无比,却唯独会在她的坚定信仰面前屈身。作为大海兽的先知,她挥舞着一个巨大的金色神像,将敌人的灵魂抽离体外,完全击毁他们对现实的感知。所有对“娜伽卡波洛丝的真者”发起挑战的人,很快就会发现,俄洛伊从来不单打独斗——蟒行群岛的神明会与她并肩作战。" tr "game_character_lore_Irelia" = "诺克萨斯对艾欧尼亚的占领催生了许多英雄,但没有谁像纳沃利的艾瑞莉娅一般令人意外。她将家乡的古老舞艺化为战技,以精心修习的优雅身姿操控着致命的刀丛。在她证明了自己的战斗实力后,被众人推举为反抗军的领袖和首脑,为了守卫家园而奋斗至今。" tr "game_character_lore_Ivern" = "半人半树的艾翁•荆足常在符文之地的丛林中游荡,所经之处无不生机盎然。他知晓自然界的种种秘密,无论是飞禽走兽还是游鱼虫孑,都与他交谊深厚。在逍遥四野的途中,艾翁会向路遇的人传授奇特的智慧,或是培植丰茂的丛林。时不时地,他也会向口风不严的蝴蝶托付自己所知的秘密。" tr "game_character_lore_Janna" = "风暴是她的武器,符文之地是她的家园。神秘的迦娜是风元素的精灵,保护着祖安城内无依无靠的人们。有人相信她的诞生是源于符文之地水手们的祈愿,他们会祈祷友善的风伴他们渡过险恶的海域,战胜无情的风暴。后来她的眷顾和庇护被召唤到了祖安深处,在那里,迦娜成为了无助之人的希望灯塔。没人知道她会在何时何地出现,但大多数时候,她的到来都意味着援手。" tr "game_character_lore_JarvanIV" = "皇子嘉文四世是皇家的血脉,意味着他便是德玛西亚的下一任国王。他自小被寄予厚望,有朝一日能够成为德玛西亚的楷模,而如此沉重的负担令他的心中充满了挣扎。在战场上,他英勇无畏的气势和一往无前的决心鼓舞着全军上下,显现出身为人主的真实才干。" tr "game_character_lore_Jax" = "无论是各种兵器的技法,还是刻薄的挖苦嘲讽,贾克斯都无人能及,他是目前已知的最后一名艾卡西亚武器大师。曾经,故乡的人们狂妄自大地引来了虚空,结果导致家园被夷为平地。在那之后,贾克斯和他的同胞发誓要保护仅存的一切。如今,世界上的魔法再次涌起,沉睡的威胁也再次被触动。于是贾克斯开始在瓦洛兰漫游,手握艾卡西亚的最后光明,考验他遇到的每一名战士,寻找可与自己分庭抗礼的强者,并肩作战。" tr "game_character_lore_Jayce" = "杰斯是一位天才发明家,他为了守护皮尔特沃夫和这座城市对于进步的追求贡献了毕生的心血。杰斯依靠手中的海克斯科技变形锤,还有自己的力量、勇气和出众的智慧守护着他的故乡。虽然整座城市都将他视为英雄,但他却并没有处理好这样的声名。即便如此,杰斯的心之所向依旧纯良,即使是那些嫉妒他天赋的人,也会真心实意地感谢他给进步之城带来的保护。" tr "game_character_lore_Jhin" = "作为一名心思缜密的癫狂杀手,烬坚信谋杀是一门艺术。他曾在艾欧尼亚的监狱中服刑,但却因为执政议会里涌动着的暗流而得到释放,成为了权术斗争所利用的刺客。烬将手中的枪当成画笔,尽情地挥洒他所追求的残忍艺术,让受害者肝胆俱裂,令旁观者震悚难平。他在自己制作的阴森剧目里肆意取乐,让“恐怖”二字有了最合适不过的信使。" tr "game_character_lore_Jinx" = "神经狂躁、冲动任性、劣迹斑斑……金克丝出身自祖安,生来就爱不计后果地大搞破坏。她就是一座人形自走军火库,所经之处必定会留下夺目的火光和震耳的爆炸。金克丝最讨厌无聊,所以不管她去到哪里,混乱和骚动就会如期而至,这就是她留下的“到此一游”。" tr "game_character_lore_Kaisa" = "在孩童时期就被虚空夺走的卡莎,凭着纯粹的固执和意志力活了下来。她的历练让她成为了一位夺命的猎手,或者也有人会称她为黑暗未来的使者。她与一副有生命的虚空生物甲壳形成了一种不得安宁的共生状态,而很快她就将面临一个重大的抉择,究竟是原谅那些称她为怪物的凡人并协力抵御压境的黑暗……还是干脆忘记,放任虚空吞噬这个已将她抛弃的世界。" tr "game_character_lore_Kalista" = "卡莉丝塔是充满复仇怨念的幽灵,是不灭的复仇之魂,是召唤自暗影岛的噩梦,专门猎杀背信弃义之人。因遭人背叛而受害的人会以血泪盼望着复仇,但只有甘愿献上自己灵魂的人,才能获得卡莉丝塔的回应。所有被卡莉丝塔盯上的人都将不可避免地遭遇不幸,因为这位死亡猎手完成誓约的方式只有一种,那就是她灵魂标枪上的冷酷灵火。" tr "game_character_lore_Karma" = "要说哪位英雄能代表艾欧尼亚的精神传统,没有谁比卡尔玛更合适。她是一个古代灵魂在当代的化身,经历过无数次转世,每次获得新生都会继承以前的全部记忆,同时也被赐予常人无法理解的力量。她在最近一次遭遇危难之时倾尽全力引领他的人民,但她知道,要获得和平与和谐,就必须付出重大代价——既是对她自己,也是对她深爱的土地。" tr "game_character_lore_Karthus" = "卡尔萨斯是湮灭的使者,是不死的亡灵。从来都是未见其恐怖身影,先闻其鬼魅挽歌。活着的人惧怕那些永世不得超生的亡灵,但卡尔萨斯却在亡灵的存在中只看到了美丽和纯洁,这是生与死的完美融合。当卡尔萨斯从暗影岛获得新生的时候,他决心要担任不死亡灵的使徒,把死亡的欣喜带给所有凡人。" tr "game_character_lore_Kassadin" = "在世界上最黑暗的地方,卡萨丁切出了一道燃烧的裂口,他知道自己已经时日无多。他曾是恕瑞玛地区的向导和冒险家,后来选择在恕瑞玛南方平静的部落中安家落户——直到那一天,他的村庄被虚空吞噬。卡萨丁发誓要报仇雪恨,于是整合了许多秘法器物和禁忌之术,以便应对前方的险阻。最后,卡萨丁动身前往艾卡西亚的废土,准备面对任何虚空的造物,寻找那位自封的先知,马尔扎哈。" tr "game_character_lore_Katarina" = "果断坚决、心狠手辣,卡特琳娜是诺克萨斯的顶尖刺客。作为传奇将军杜·克卡奥的长女,她凭借出其不意的迅猛刺杀很快声名鹊起。强烈的野心曾经驱使她挑战重兵把守的暗杀目标,甚至不惜冒险让友军暴露在危险中。不过无论是怎样的任务,卡特琳娜都会毫不迟疑地在锯刃匕首的风暴中履行自己的使命。" tr "game_character_lore_Kayle" = "在符文战争最激烈的时刻,一位巨神星灵诞下了凯尔,她传承了母亲的荣耀,在圣火飞翼的承载下为了正义而战。她和孪生妹妹莫甘娜曾是德玛西亚的保护神——但凡人反反复复的失败最终让凯尔的幻想破灭,彻底抛弃了这个国度。但关于她用火焰长剑惩罚不义之徒的传说依然在流传,关于她终将回归的希望也依然在持续……" tr "game_character_lore_Kayn" = "悉达·凯隐是修行暗影魔法的精英,他战斗的意义,是为了实现自己真正的命运——为了有朝一日能够率领影流教派,开创艾欧尼亚霸业的新世代。凯隐挥舞着活体暗裔武器拉亚斯特,毫不在意它给自己身体和思想带来的腐化。这样后果只可能有两种:要么,凯隐让这把武器屈服于自己的意志;要么,这副恶毒的刀刃将他彻底吞噬,为符文之地的毁灭奏响序曲。" tr "game_character_lore_Kennen" = "凯南不仅是捍卫艾欧尼亚均衡的迅猛如雷电的执法者,而且还是均衡教派中唯一的一名约德尔人。虽然他身体小巧,浑身绒毛,但他能用手里剑的风暴和无限的热情迎接任何敌人的威胁。他和自己的师父慎一起在精神领域巡逻,使用雷电的能量痛击敌人。" tr "game_character_lore_Khazix" = "虚空在成长,虚空在不断适应。在众多虚空生物中,没有哪种比卡兹克更能体现这一特性。进化的动力让这种恐怖不断变异,本能地求生并弑杀强者。只要它遇到了障碍,就会进化出新的、更有效的方法反制并杀掉猎物。卡兹克最初只是个愚钝的野兽,然而它的智力和它的形态一样获得了发展。现在,这只生物会提前计划狩猎行动,甚至懂得在猎物心中制造最真实的恐惧。" tr "game_character_lore_Kindred" = "千珏,作为象征死亡的一对精魂,他们互相独立,却从未分离。对于坦然接受命运的人来说,羊灵的长弓可以痛快地送他们离开生者的乐园,而妄图逃脱宿命的人则由狼灵追捕,痛苦地倒在他有力的撕咬下。虽然在符文之地上到处是关于千珏的不同传言,但每个人在临终时都会看到死亡的真正面孔。至于是哪一面,完全出自个人的抉择。" tr "game_character_lore_Kled" = "无畏而且无赖的约德尔人克烈是诺克萨斯的意志化身、帝国士兵的仰慕偶像、长官眼里的定时炸弹、贵族鄙夷的送死小卒。很多军士都说,克烈参与了有史以来军团所挑起的每一场征战,“获得”了军中的每一份头衔,而且从来没有却步于任何一次战斗。虽然传闻总是不可全信,但至少有一件事毋庸置疑:只要克烈骑着胆小的斯嘎尔冲进战场,他的战斗便是为了保住所拥有的一切……或是抢走他想要的一切。" tr "game_character_lore_KogMaw" = "从艾卡西亚废墟深处的腐败裂口中,克格莫喷着进食后的胀气走入了符文之地,它是一只好奇的生物,然而身上散发着腐烂的恶臭,血盆大口里淌着腐蚀性的粘液。这只特别的虚空生物需要用牙齿和口水去理解周围的事物。虽然克格莫并非本性邪恶,但它的天真无知同样很危险,因为它的无知往往预示着一场疯狂的暴食——并不是为了填饱肚子,而是为了满足它无尽的好奇。" tr "game_character_lore_Leblanc" = "即使是在秘密团体黑色玫瑰的成员内部,乐芙兰也同样保持神秘,而乐芙兰这个名字也只是众多化名之一。这个皮肤惨白的女人自从诺克萨斯建国初期就开始操纵大小人物,推动事态发展。这位女法师能用魔法制造自己的镜像,她可以出现在任何地点、任何人面前、甚至同时现身于许多地方。乐芙兰永远都在暗处密谋策划,而她真正的动机和她变换不定的身份一样令人难以捉摸。" tr "game_character_lore_LeeSin" = "李青是艾欧尼亚古老武术的大师,讲原则、重信义的他能将神龙之灵的精粹运用自如,助他面对任何挑战。虽然他多年前便已双目失明,但这位武僧依然献出自己的全部力量,用生命捍卫家园,抵御任何胆敢打破这里神圣均衡的人。所有因他安静冥想的举动而掉以轻心的敌人都将品尝他燃烧的拳头和炽烈的回旋踢。" tr "game_character_lore_Leona" = "蕾欧娜是被灌注了烈阳之火的烈阳教派圣殿武士,用天顶之刃和破晓之盾守护着巨神峰。她的皮肤闪烁着星火,她体内天界星灵的力量透过她的双眼炯炯燃烧。蕾欧娜身披金色铠甲,背负着沉重的上古知识,为一些人带来启示,为另一些人带去死亡。" tr "game_character_lore_LesserWraith" = "" tr "game_character_lore_Lissandra" = "丽桑卓的魔法将纯净的冰霜之力扭曲为某种黑暗而可怕的东西。她的黯冰之力不仅能冻结一切,还能将任何反抗之人刺穿并粉碎。在北部终日惊惶的居民中,人们只知道她是“冰霜女巫”。但事实却更为邪恶:丽桑卓是自然世界的腐化者,她的阴谋是要让全世界都进入都彻骨寒冷的冰河世纪。" tr "game_character_lore_Lizard" = "" tr "game_character_lore_LizardElder" = "" tr "game_character_lore_Lucian" = "曾担光明哨兵的卢锡安是一位冷酷的死灵猎人。他用一对圣物手枪无情地追猎并灭绝不死亡灵。为亡妻复仇的意念吞噬了他,让他无止无休。除非消灭锤石,那个手握她灵魂的恶鬼。冷酷而且决绝的卢锡安不允许任何东西挡住自己的复仇之路。如果有什么人或者什么东西愚蠢到敢挑衅他的原则,就必将接受压倒性的神圣枪火狂轰滥炸。" tr "game_character_lore_Lulu" = "璐璐是一位约德尔女巫,最著名的能力是召来梦境般的幻觉和奇异的小动物,小仙灵皮克斯就是她云游符文之地的伙伴。璐璐可以突发奇想地重塑现实,改变世界的本质结构,改造这个平凡的物质领域中任何让她感觉是限制的东西。虽然其他人对她的魔法颇有微词,往好听了说是一种异象,往难听了说是一种危害。但是璐璐始终认为,一点魔力的启发对任何人都没有坏处。" tr "game_character_lore_Lux" = "拉克珊娜·冕卫出身自德玛西亚,一个将魔法视为禁忌的封闭国度。只要一提起魔法,人们总是带着恐惧和怀疑。所以拥有折光之力的她,在童年的成长过程中始终担心被人发现进而遭到放逐,一直强迫自己隐瞒力量,以此保住家族的贵族地位。虽然如此,拉克丝的乐观和顽强让她学会拥抱自己独特的天赋,现在的她正在秘密地运用自己的能力为祖国效力。" tr "game_character_lore_Malphite" = "墨菲特是一个庞大的岩石生物,为了给混乱的世界赐予秩序而不懈奋斗。他诞生之初的身份是一个石仆,侍奉着一块超乎凡人理解的石碑,名为“独石”。他用万钧元素之力维护自己的先祖,但最终遭遇了失败。在随后的毁灭中,墨菲特成为了唯一的幸存者。如今他忍受着符文之地的脆弱凡人和他们流水一般多变的性情,同时想尽办法给自己寻找一个存于世上的新位置,让自己不愧为同胞中的最后一员。" tr "game_character_lore_Malzahar" = "马尔扎哈是一名狂热的先知,将自己的全部奉献给一切生命的大一统。他坚信,近来新出现的虚空就是符文之地的救赎。在恕瑞玛的沙漠荒原上,他曾一度追随着脑海中的窃窃私语,一路来到古艾卡西亚。在这片废墟中,他窥见了虚空深处的黑暗核心,被赋予了新的力量和目标。马尔扎哈现在视自己为迷途羔羊的牧人,将其他人带进畜栏,或是放出藏身地下的虚灵生物。" tr "game_character_lore_MalzaharVoidling" = "" tr "game_character_lore_Maokai" = "茂凯是一只内心暴怒外形魁梧的树精,不知疲倦地对抗暗影岛的骇人异象。一场魔法灾变摧毁了他的家园,同时也将他变成一股复仇的力量,使他免遭不死诅咒的,全靠他芯中灌注融合的生命之水。曾经的茂凯是一只平和的自然之灵,而现在的他则一直在暴怒地战斗,只为了将不死的灾祸逐出暗影岛,让他的家园重归往日的秀美。" tr "game_character_lore_MasterYi" = "易师锤炼身体、磨砺心智,直至身心合一。尽管他将暴力作为不得已的选择,但他优雅迅猛的剑法总是让这一手段显得尤为快捷。作为无极之道最后的门徒,易大师致力于这个门派的传承,用七度洞悉目镜搜寻着最有资格的人,寻找潜在的新弟子。" tr "game_character_lore_MissFortune" = "以美貌闻名,但却以无情立命的莎拉是一位比尔吉沃特的船长,她在这座港镇的强硬犯罪集团中塑造了不容轻视的形象。在她还是个孩子的时候,亲眼目睹了海盗之王普朗克谋杀了自己的家人。多年以后她残忍地报仇雪恨,把他和他的旗舰连人带船一同炸飞。所有低估她的人都会发现,自己面对的是一个极具欺骗性的狡黠对手,还有可能要处理肚子里的一两颗子弹。" tr "game_character_lore_MonkeyKing" = "悟空是一个瓦斯塔亚族的机灵鬼,用自己的力量、灵敏和机智迷惑对手并抢得先机。机缘巧合让他结识了一位剑客并与之成为一生的挚友,这位剑客被人称作易大师。后来,悟空就成为了古老武术门派“无极”的最后一位弟子。如今,附魔长棍傍身的悟空,目标是让艾欧尼亚免遭崩溃的命运。" tr "game_character_lore_Mordekaiser" = "两度被杀,三度重生。莫德凯撒是一位来自远古纪元的残酷军阀,他使用死灵巫术将无数灵魂禁锢在永恒的奴役中。现在几乎无人记得他早期的那些征服战争,也无人知道他有多强大的力量,但也有一些古老的灵魂认得他,而他们一直都在担心有一天他会回来,同时统治生者和死者。" tr "game_character_lore_Morgana" = "在天界与凡间双重本性的夹缝中左右为难的莫甘娜,束缚了自己的双翼并拥抱了人性,还将自己的痛苦和怨恨施加给那些失信和堕落之人。她抗拒一切在她眼中不公正的法律和传统,并从德玛西亚的黑影中投出保护的盾牌和暗焰的锁链,在别人想要打压的暗处为真理而战。最重要的是,莫甘娜坚信,即使是被放逐、被遗弃的人,也可能有朝一日东山再起。" tr "game_character_lore_Nami" = "娜美是一名强大年轻的瓦斯塔亚海族。当鲛人族与巨神族之间自古订立的契约被打破,她是第一个离开海洋、踏上陆地的人。她别无选择,只能挺身而出担此重任,完成神圣的仪式从而确保族人的安全。在这崭新时代的混乱浪潮中,娜美用无比的决心和无畏的斗志面对未知的明天,用手中的唤潮者之杖召唤来自海洋的力量。" tr "game_character_lore_Nasus" = "内瑟斯是一位庄严威武的犬首人身飞升者,在古代恕瑞玛帝国时期,是被沙漠子民敬仰为半神的英雄人物。作为知识的守护者和无双的战术家,他用高绝的智慧引导着古代恕瑞玛帝国在数百年间走向了繁荣伟大。帝国陨落以后,他开始了自我放逐,成为了人们口中缥缈的传说。现在,恕瑞玛古城已经再一次崛起,他也随之回归,并决心绝不让它再度陨落。" tr "game_character_lore_Nautilus" = "早在比尔吉沃特立起第一座码头的时候,就有一个孤独的传说。身着铁甲的巨人诺提勒斯在蓝焰岛附近的黑暗水域中徘徊。他心里记恨着一桩不可原谅的背叛,毫无预警地出手。他甩动巨大的船锚,拯救落难的可怜虫,或是将贪婪的人拖进末日。据说,没有缴“比尔吉沃特什一税”的人就是他的目标。他会带着他们和自己一起沉入波涛——相当于一个铁板钉钉的提醒,没人能逃脱深海的制裁。" tr "game_character_lore_Neeko" = "妮蔻来自一个早已迷失的瓦斯塔亚部落。她可以借用别人的外表来伪装自己,融入人群,甚至通过影响别人的情绪状态,一瞬间就能化敌为友。没人知道妮蔻到底在哪儿——或者到底是谁,但是想要为难她的人会立刻见识到她的本色,感受原始的精神魔法倾泻在自己身上的痛苦。" tr "game_character_lore_Nidalee" = "在密林深处长大的奈德丽是一位追猎大师,她可以变换形态,成为一只凶猛的美洲狮。她既不是真正的人类,也不是真正的野兽,但她会用精心布置的陷阱和灵活自如的标枪,凶狠地捍卫自己的领地不被任何人侵犯。她会先打击猎物的行动能力,然后再以大猫的形态上前扑杀。只有很少数人曾侥幸逃脱并活下来讲述一个狂野女猎手的故事,讲述她锐利的猎手本能,以及更加锐利的爪子。" tr "game_character_lore_Nocturne" = "将一切有知觉的脑海中萦绕的噩梦提取出来,进而融合成一个恶魔般的实体,这就是被人称为魔腾的存在,它已成为一种纯粹邪恶的原始力量。它的外形捉摸不定,一团无面的黑影中睁着一双冰冷的眼睛,身体两侧是一对形状恐怖的刀刃。魔腾摆脱了精神领域的束缚,进入了梦醒后的凡尘世界,寻觅那些在真正的黑暗中疯长的恐惧,作为自己的食粮。" tr "game_character_lore_Nunu" = "很久以前,曾有个小男孩,他要证明自己是个英雄,于是决定去杀掉一头凶猛的怪兽——但他却发现这个怪兽其实是个孤独的魔法雪人,而且他需要的只是一个朋友。雪人和男孩被古老的力量所连结,也因对雪球的共同爱好而玩到一起。努努和威朗普如今在弗雷尔卓德的土地上肆意撒欢打滚,为想象中的冒险注入鲜活的生命力。他们希望能够在前面的某个地方找到努努的母亲。如果他们能拯救她,或许他们就真的是英雄了。" tr "game_character_lore_OdinBlueSuperminion" = "" tr "game_character_lore_OdinNeutralGuardian" = "" tr "game_character_lore_OdinRedSuperminion" = "" tr "game_character_lore_OdinShrine" = "" tr "game_character_lore_Olaf" = "奥拉夫是一股无坚不摧的毁灭之力,战斧在手的他别无所求,只想光荣地死在战斗中。奥拉夫来自弗雷尔卓德的海岸半岛洛克法,他曾在一次占卜预言中听闻自己将安详地死去——这是懦夫的命运,也是对他们族人的莫大侮辱。于是,为了追寻另外一种结局,他在狂怒的驱动下在这片土地上暴跳横行,屠杀了数十名伟大的战士和传说中的野兽,希望能够找到能够阻止自己的对手。如今他是凛冬之爪部族残酷的执法者,希望在即将到来的大战中找到自己的终结。" tr "game_character_lore_OrderInhibitor" = "" tr "game_character_lore_OrderInhibitor_D" = "" tr "game_character_lore_OrderNexus" = "" tr "game_character_lore_OrderShop" = "" tr "game_character_lore_Orianna" = "奥莉安娜曾是一个拥有血肉之躯的好奇女孩,而现在则是全身上下部由发条和齿轮构成的科技奇观。祖安下层地区的一次事故间接导致了她身染重病,日渐衰竭的身体必须替换为精密的人造器官,一个接一个,直到全身上下再也没有人类的肉体。她给自己制作了一枚奇妙的黄铜球体,既是伙伴,也是保镖。如今她已经可以自由地探索壮观的皮尔特沃夫,以及更遥远的地方。" tr "game_character_lore_OriannaNoBall" = "奥莉安娜浑身上下全部由发条和齿轮构成,本身就是一个科技的奇观,但她并非生来如此——她也曾是一个拥有血肉之躯的普通女孩。奥莉安娜出生在皮尔特沃夫,由于患上不治之症,日渐衰竭的五脏六腑被逐步替换成了精密的人造器官,最后彻底变为机械之躯。她最亲密的伙伴是她自己制作的球形机械体,为她提供保护和陪伴。奥莉安娜总是在思考内心的自我,探究外部的世界,寻找自己存在于世的最终归宿以及真正的意义。

    奥莉安娜在皮尔特沃夫的富人区长大,从未遭遇过社会上的任何残酷和不公,而她无微不至的父亲,是大名鼎鼎的发明家科林·李维克。他的设计的物件精巧缜密,精雕细琢,即使是那些身体健全的人,也会安装他制作的发条动力增强装置。主顾们全都信誓旦旦地表示他的作品能带来不可思议的真实触感,就好像他将魔法融入了齿轮和零件之中,浑然天成。

    年轻的奥莉安娜想要学会父亲的手艺,因此成了他的学徒,夜以继日地研习训练。她的父亲虽然天资聪慧,但却内向安静,全靠奥莉安娜与顾客进行沟通介绍。善于倾听而又和蔼可亲的她很快就成为了这个家庭作坊的门面。

    虽然奥莉安娜的活动范围很少超出自己家的街区,不过她倒是经常会偷偷跑到戏院里,观赏舞蹈演员们用旋转、跳跃所演绎的诗和远方。她在那里看到了波澜壮阔的史诗冒险:一位年老的法师在沙漠中寻找轶失百年的咒语;一位美丽的女士在一座魔法丛林中将自己伪装成了一块石头;一名虔诚的朝圣者为了寻求重生而去攀登一座险恶的巨峰……还有更多更多的故事传说,远渡重洋前来,震撼着她的想象。

    戏里的故事传说让奥莉安娜如痴如醉,她梦想着有一天能够亲自造访那些遥远的地方。她会坐在戏院的前排包厢,仔细观察舞蹈的每一个细节动作,然后回到父亲的工坊中制作人形玩偶,重现戏中的舞蹈。

    那是原本平静的一天,奥莉安娜为一位老妇人安装了机械义手,这位病患随口提到了祖安最近发生的一起惨烈的事故。祖安是皮尔特沃夫正下方的地下都市,最近发生了一次爆炸事故,释放出了大量的剧毒气体,污染了附近的街道。如果吸入毒气以后得不到及时救治,人体内的各个器官就会被腐蚀,最后缓慢又痛苦地死去。所有受到感染的人全都被集中到了祖安中心的医疗营地。

    奥莉安娜认为她和父亲的技艺能够帮助那些深受毒害的人,所以她恳请父亲下到祖安帮助那些受害者。科林知道,暴露于这种毒雾之中实在是太危险了,因此他禁止自己的女儿前往。但奥莉安娜并没有被轻易说服,天还没亮,她就偷偷跑出了家,带了尽可能多的呼吸器,自己也佩戴了一副保护面罩,然后乘坐海克斯压力升降机潜入了地下深处的祖安。

    奥莉安娜被眼前的残破场面震惊了,爆炸发生的街道上到处都是残垣断壁,街上的行人笼罩在浓密的剧毒烟雾中,脸上最多只用一块油渍斑驳的破布遮盖。她这一生中从未见到过如此痛苦的场面。奥莉安娜加入了一组志愿者的行列,照料那些受到毒雾影响最深的人。她每天晚上都回到这里帮忙,修理损坏的呼吸设备,为病患安装气管过滤器,让他们可以在毒雾中正常呼吸。

    奥莉安娜把所有呼吸器全都分发完毕之后,却又看到了一个幼童正在痛苦地喘着粗气。奥莉安娜想都没想,立刻把自己的过滤面罩摘了下来给那名幼童戴上,自己只用一块手帕遮脸。没过几天,奥莉安娜就病倒了,即使是家中的洁净空气也让她呼吸困难。她的肺部已经被腐蚀,每一次呼吸都是一次煎熬,她自己也无法逃脱毁灭的命运。

    看着自己的女儿病入膏肓,科林将全部心血都投入到了他此生最伟大的项目中:用机械自动化替代品取代女儿逐渐销蚀的肺脏。科林动用了最先进的生物机械过滤材料,这些都是为那些出价最高的顾客预留的上品。经过数周夜以继日的开发,一件精美的机械发条作品诞生了,科林把它安放到了奥莉安娜的胸腔中。为了防止奥莉安娜再次将自己暴露于危险之中,科林为她的肺安装了一个特殊的驱动装置,只有他才能为奥莉安娜拧紧发条。人工机械肺运转正常,很快,奥莉安娜就可以回到店里继续帮忙了。

    可惜的是,奥莉安娜的好运并没有持续太久。健康的生活只过了几个月,凋零和萎缩还是蔓延到了其他脏器,她的身体每况愈下。奥莉安娜和她的父亲一起没日没夜地开发各种人体器官的机械发条替代品,每当她身体里某个部位衰竭枯萎,就会被替换成机械装置。

    奥莉安娜正常的人体结构已经被彻底改变,因此她开始怀疑起自己的身份。时间越久,她体内的齿轮和轴承就越多。她依然保留了大部分作为人类的记忆,但她的感觉却与记忆中的自己产生了奇怪的距离。她的父亲也注意到了这种改变,奥莉安娜有时会听到他在深夜啜泣。她的父亲为了让她开心起来,经常带她去戏院看戏。但奥莉安娜总是看到一半就起身离场,说她已经对这出戏的一切都了如指掌。眼看着女儿原有的个性逐渐丧失,科林试图帮助奥莉安娜回忆起曾经的记忆和动作习惯。每当她的行为与以前的习惯偏离太远,他就会提醒纠正。奥莉安娜遵照了他的指导,不过却越来越反感他的干涉,因为她只想单纯做她自己。

    不到一年的光景,奥莉安娜已经完全变成了机械之躯,只有她的心,奇迹般地躲过了毒物的污染。

    在奥莉安娜每况愈下的这段时间里,科林唯一关心的就是他的女儿,冷落了许多富有的客户,也丧失了来自这些客户的光顾和消费。没有了经济来源,奥莉安娜和科林不得不变卖家产,搬到了地下城市祖安居住。他们在峡谷半腰的位置开了一家店,下面就是一个炼金科技实验室,很快他们就找到了生意:改造呼吸设备,过滤臭名远扬的祖安灰霾。

    奥莉安娜制作机械发条器材的技艺比以往更加精湛了,因为她的双手不再会因为精密的操作而感到疲劳,她的机械思维也不需要睡眠休息。她不需要任何测量设备,只要看一眼就能立刻推算出准确的长宽高尺寸,几秒钟之内就能完成原本需要数小时的复杂计算。奥莉安娜还学会了保养自己的身体,滴加润滑油、换掉旧零件、修理卡死的发条齿轮等。不过当她失去力气的时候,依然需要靠父亲给她拧紧发条。

    她体内的轮盘和齿轮永不停歇地运转着,但奥莉安娜却经常感到失落,因为时间似乎永远都停在了这一刻——至少是她的时间。斗转星移,她父亲的额头又多了几道皱纹,几缕银丝爬上了双鬓,但奥莉安娜的齿轮却一如既往地运转着,她自己也感觉不到任何改变。她不禁想到,自己的生命是否会永远这样一成不变地继续下去,同时也为自己永远无法体验的那些事物而感到失落。

    因为大多数祖安人都已经习惯了呼吸炼金废气污染的空气,所以人们只会偶尔前去科林的工坊,他们的经营开始变得惨淡。屋漏偏逢连夜雨,自从他们搬到祖安以后,科林就开始出现剧烈胸痛的症状,必须经常卧床休息。

    一天,奥莉安娜遇到了一个地沟顽童,在他们的店铺门口晃来晃去,于是她就花了一下午的时间为他制作了一个机械人偶。上紧发条以后,这支小小的发条先生可以轻抚帽沿鞠躬致敬。小男孩高兴极了。奥莉安娜发觉,祖安的生活缺少的正是这种喜悦,所以设计了许多精致的人偶。在一个单纯注重实用性的地方,她制作出的精美工艺品给许多祖安人带去了微笑。人偶供不应求,科林工坊的名气大增。终于,他们又可以买得起更加昂贵的材料,甚至是稀有的海克斯科技水晶。

    树大招风,慕名而来的并不都是是客人。派特罗克·格莱姆是一位穷凶极恶的炼金男爵,他雇佣的混混某天突然拜访,强行向科林提供保护,免遭盗窃、敲诈和破坏,不过需要上缴保护费。科林回绝了他们,认为面对不法行为应该挺身反抗而不是逆来顺受。但就在当晚,科林的商店遭到了洗劫,所有钱财一扫而光。于是奥莉安娜花费了一个月的时间,制作了一个看家护院的工具:一个黄铜打造的球体,可以放出能量波对目标造成巨大痛苦。科林发现这个球体会自动协助奥莉安娜工作,似乎他们之间存在着某种看不见的连接。

    科林的健康状况继续恶化,奥莉安娜不得不购买昂贵的滋补品缓解他的痛苦。她尽最大努力照料病榻上的父亲,但最后一位祖安的外科医生给出了结论,炼金废气已经侵入了科林的血液,毒害了心脏。

    虽然科林和奥莉安娜在生物机械发条物品方面的技术非常先进,但他们一直都无法设计出足以替代人类心脏的复杂零件。她自己的性命之所以能够延续,也都多亏她的心脏始终抵挡着病魔的入侵。然而她的心脏也是她与过去的自己最牢固的连接,让她在时间的洪流中驻足不前。

    奥莉安娜知道她的父亲深爱着曾经的女儿,但她觉得自己已经不再是那个女孩了。或许将这颗心还给父亲,能让他女儿的记忆永远保存下去,因为她自己已经开始忘却那份记忆了。如果她能够为她自己制造一颗海克斯科技动力的机械心脏,那么她的机械肺也就不再需要上发条了。或许这样一来,她的时间也就可以正常流动了。

    奥莉安娜喂她的父亲服下了安眠药,用他们最近购入的海克斯科技水晶制作了新的机械心脏。水晶中蕴含的不断再生的能源驱动着机械心脏的精密结构,这远远超出了她和父亲此前制作过的任何机械。在铜球的帮助下,她摘除了自己后背的发条钥匙,将新的心脏安装进去。她知道,这颗海克斯科技驱动的心脏永远都不再需要依靠其他人的协助。然后她切开了科林的胸腔,将父亲衰竭的心脏替换成了奥莉安娜最后残存于世的东西,这颗心脏属于曾经那个父亲熟悉而且宠爱的奥莉安娜。

    奥莉安娜一整夜都在聆听父亲安稳的心跳,黎明时分,她离开了,这对于父女二人都是一种解脱。虽然她依然爱着父亲,但她更想要看尽这个世界。她成为了一个全新的人,一个发条魔灵,现在她已经是彻底的机械之躯,她已经获得了自由。

    科林醒来后发现自己的工坊里摆满了上百个机械人偶:有的能够表演走钢丝,有的能演唱民谣小调,有的甚至能玩小球杂耍。如此豪华的商品储备足以让科林立刻返回皮尔特沃夫东山再起。不过有一个人偶,他发誓永远不会出售:一个金色的舞娘,身上没有发条插孔,但却永不停歇地旋转起舞。" tr "game_character_lore_Ornn" = "奥恩是弗雷尔卓德的一位半神,主掌着锻造和工艺。他在名为炉乡的火山下的溶洞中凿出了一座雄伟的工坊,独自一人在里头干活。他摆弄着熔岩沸腾的坩埚,提炼矿石,打造出无与伦比的精良物件。当其他神灵——尤其是沃利贝尔,在大地上行走并且介入了凡间的事务时,奥恩就会出面,将这些鲁莽的家伙劝回各自的位置上。要么是用手里可靠的锤子,要么就是群山的烈火。" tr "game_character_lore_Pantheon" = "曾经被战争星灵附体的阿特瑞斯,在他体内那股天界力量被弑杀的时候,以凡人的身份活了下来,即便是那裂空摘星的一击,也无法让他屈服。不久以后,他学会了拥抱自己凡性的力量,以及凡性之中顽强的韧劲。如今的阿特瑞斯作为重生的潘森,反抗神性。他坚不可摧的意志在战场上化为火焰,注入那些曾经属于星灵的武具中。" tr "game_character_lore_Poppy" = "符文之地从来都不缺勇敢的英雄,但很少有谁能像波比一样坚毅。她一直带着奥伦的传奇圣锤,哪怕锤柄立起来有两个她那么高。这位意志坚决的约德尔人在无数个岁月中一直都在秘密地寻找“德玛西亚的英雄”,也就是传说中这把战锤的最合适的主人。在找到他之前,波比肩负起战斗的使命,用旋风般的攻击打退王国的敌人。" tr "game_character_lore_Pyke" = "在比尔吉沃特的屠宰码头,颇有名气的鱼叉手派克葬身在一条巨大的琢珥鱼腹内……然而,他却回来了。他在家乡的阴街陋巷中徘徊着,用超自然的手段干脆残忍地解决那些鱼肉他人的恶棍——一座因捕猎怪物而自豪的城市如今发觉自己却成了狩猎的目标。" tr "game_character_lore_Qiyana" = "在丛林都市以绪奥肯中,奇亚娜谋划着自己荣登育恩塔尔塔座的无情之路。作为父母的末位继承人,她以前无古人的元素魔法技艺,傲视所有挡在面前的人。这片大地服从着奇亚娜的每一道指令,她认为自己是以绪奥肯历史上最伟大的元素使——就凭这点,她理应执掌的不仅是一座城邦,而是一个帝国。" tr "game_character_lore_Quinn" = "奎因是德玛西亚的游骑兵精锐,经常深入敌国腹地执行危险的任务,她和她的传奇巨鹰华洛之间存在着一种牢不可破的纽带。很多时候,他们的对手死到临头也没意识到,自己面对着的这位德玛西亚英雄,并不是在孤军奋战。战斗中的奎因灵巧敏捷,十字弓例无虚发,而华洛则会从空中标记隐蔽的敌人。两者之间默契的配合造就了战场上一对致命凶狠的搭档。" tr "game_character_lore_RabidWolf" = "" tr "game_character_lore_Rakan" = "对洛特兰部落而言,瓦斯塔亚的洛是臭名远播的捣蛋鬼,同时也是有史以来最为出色的战舞舞者。他风流潇洒,魅力无穷,同时却令人难以捉摸。在艾欧尼亚高地的居民眼中,“洛”这个名字一旦出现,就一定会带来热闹非凡的节日庆典、热火朝天的狂欢派对和杂乱无章的音乐。很少人知道,这个精力充沛的浪荡子和叛逆的霞是一对儿,而他的一举一动就是为了全力配合她的行动。" tr "game_character_lore_Rammus" = "许多人对其崇拜敬仰,少数人对其嗤之以鼻,但所有人都对其一无所知。奇怪而有趣的生物拉莫斯就是一个谜团。他全身覆盖尖刺硬壳,人们对他的出身来历的猜测层出不穷——有人说他是半神,有人说他是神谕者,有人说他只是普通的野兽,遭遇了魔法的影响而发生彻底变异。无论真相如何,拉莫斯始终都默不作声,而且不会为任何人停留,永远都在沙漠中奔走游荡。" tr "game_character_lore_Red_Minion_Basic" = "" tr "game_character_lore_Red_Minion_MechCannon" = "" tr "game_character_lore_Red_Minion_MechMelee" = "" tr "game_character_lore_Red_Minion_Wizard" = "" tr "game_character_lore_redDragon" = "" tr "game_character_lore_RekSai" = "作为食物链顶端的掠食者,残忍无情的虚空生物,雷克赛能够在地下挖掘隧道,偷袭并吞食毫无防备的猎物。她那永不满足的饥渴让曾经鼎盛一时的恕瑞玛帝国所在的地区满目疮痍。商人、贸易者和武装商队都会绕行百里,来躲开这些广袤的地区。一旦有人在遥远的地平线看到雷克赛,就等于看到自己葬身沙砾之下的命运。" tr "game_character_lore_Renekton" = "雷克顿是一位来自恕瑞玛炙热沙漠中的面目可怖、野蛮狂怒的飞升者。他曾经是帝国最受尊敬的战士,带领恕瑞玛的军队取得过无数次胜利。然而,在帝国陨落以后,雷克顿被困在了沙漠之下,慢慢地,在世界变迁的同时,雷克顿丧失了理智。现在他重获自由,但却被一个执念吞噬:找到并杀死他的哥哥内瑟斯,因为疯狂之中的他坚信内瑟斯是害他经受数百年黑暗束缚的罪魁祸首。" tr "game_character_lore_Rengar" = "瓦斯塔亚的雷恩加尔是一名声名远扬又凶残无比的猎手。他的人生充满着追寻猎杀危险的生物的快感。他寻遍整个世界,只为寻找他能找到的最可怕的野兽,特别是寻找任何关于卡兹克的踪迹。这头来自虚空的野兽弄瞎了他的一只眼睛。雷恩加尔追寻着猎物,不为捕食也不为荣耀,只是为了纯粹的猎杀所带来的激烈美感。" tr "game_character_lore_Riven" = "

    曾担任诺克萨斯军队剑士长的锐雯,如今在那片她曾要征服的土地上流浪。她通过自己信念的力量和野蛮的行事风格在军中不断晋升,因此获得了一把传奇的符文之刃和自己的战团作为奖赏——然而在艾欧尼亚的前线上,锐雯对祖国的信仰遭到了考验,并最终粉碎。她切断了与帝国的一切关联,在分崩离析的世界中找寻自己的归宿,即使纷飞的谣言传说着诺克萨斯已经重铸……

    " tr "game_character_lore_Rumble" = "兰博是一个有脾气的约德尔青年发明家。他仅用自己的双手和一堆废铁,就造出了一架巨大的机甲,上面还搭载了电击鱼叉和燃烧火箭弹等超常规武器。虽然其他人可能对他的垃圾场发明嗤之以鼻,但兰博根本不在乎——毕竟,喷出铄金之火的枪口,在他自己手里。" tr "game_character_lore_Ryze" = "瑞兹是符文之地广为人知的最老练的法师之一。他生于远古,饱经风霜,肩负着不可承受之重任。这位大法师的武器,是他无可摧折的决心和丰富的秘法学识,他一生都在寻找着世界符文 ——它们是令这世界从无到有、万物成形的原生魔法所留下的碎片。他一定要找到所有这些神秘的字符,以免落入恶人之手,因为瑞兹知道它们可能给符文之地带来怎样的浩劫。" tr "game_character_lore_Sejuani" = "瑟庄妮是凛冬之爪部族的战母。继承了寒冰血脉的她残忍无情,带领的部族也是弗雷尔卓德土地上最令人闻风丧胆的。她的部族的生存,是一场旷日持久的、毫无希望的对抗元素之力的战斗,迫使他们劫掠诺克萨斯人、德玛西亚人,还有阿瓦罗萨部族等等,以便渡过残酷的凛冬。瑟庄妮在最危险的战斗中身先士卒,骑着居瓦斯克野猪“钢鬃”冲在最前方,用她臻冰打造的链枷让敌人粉身碎骨。" tr "game_character_lore_Shaco" = "很久以前有人为一个孤独的小王子制作了一个玩物,一只附有魔法的提线人偶,它就是如今那个以杀人和破坏取乐的萨科。由于黑魔法的腐化,再加上痛失爱主,曾经友善的人偶如今只能在折磨灵魂制造苦痛的时候才能感到愉悦。小孩子的玩具和简单的戏法在他手中都有了致命的效果。而且,他觉得自己的血腥“游戏”滑稽至极——如果有谁在死寂的夜里听到了阴森的窃笑,或许那就是恶魔小丑看中了他们,作为自己新的玩物。" tr "game_character_lore_Shen" = "在隐秘的艾欧尼亚武装力量均衡教派中,慎背负着领袖的职责和暮光之眼的称号。他力求超脱自身的情感、偏执以及自我,行走于灵魂领域和物质世界之间无人通晓的隐秘道路。为了贯彻精神与物质之间的均衡,慎用一把钢刀和一把魂刃对抗任何威胁到均衡的人。" tr "game_character_lore_Shyvana" = "希瓦娜是一只魔法生物,心中有一块燃烧不灭的符文碎片。虽然她时常以人的形象出现,但她真正的形态是一条威猛的巨龙,可以用龙息烈焰吞噬敌人。希瓦娜曾拯救过皇子嘉文四世的性命,如今她心神不安地在皇子的卫队中效力,力图在多疑的德玛西亚人中求得接纳。" tr "game_character_lore_SightWard" = "" tr "game_character_lore_Singed" = "辛吉德是一位智力超群的祖安炼金术士,用自己的生命推动知识的边界。没有什么代价是他不能付出的,包括自己的理智。他的疯狂是否有迹可循?他的合剂几乎无不生效,只不过多数人都认为辛吉德已经丧失了全部人性的感知,所到之处只会留下苦难与恐惧的剧毒踪迹。" tr "game_character_lore_Sion" = "赛恩是一个来自先前时代的诺克萨斯战争英雄,曾经徒手掐死过一代德玛西亚国王。但他拒绝了死亡和湮灭,以活尸的状态继续为帝国效命。只要挡住他的去路,都会被他无差别地屠杀,敌我不分,足可证明他已经失去了从前的人性。即便如此,他腐朽的身体还是被钉进了粗糙的装甲,继续以丧心病狂的鲁莽冲上战场,在每一下巨斧的挥砍中艰难地回忆真正的自我。" tr "game_character_lore_Sivir" = "希维尔是著名的宝藏猎人和雇佣兵队长,在恕瑞玛沙漠中进行频繁的契约交易。她的兵器是一柄颇具传奇色彩的十字刃,她曾赢得过无数次战斗,虽然她本人报价不菲,但却深得雇主青睐。她有着著名的无畏决心和无尽的野心,并且以自己的事业为傲——只要赏金够高,她就能从凶险的恕瑞玛古墓中寻回深埋于地下的宝藏。不过随着好几股远古的力量搅动着恕瑞玛的根骨,希维尔突然发现自己被裹挟着、拉扯着,卷入了截然不同的命运。" tr "game_character_lore_Skarner" = "斯卡纳是一只身形庞大的水晶蝎,来自于恕瑞玛的一处隐秘的山谷。作为古老的壳人族,斯卡纳和他的同胞因卓然的智慧和与大地深切的联系而闻名。他们的灵魂都得到过生命水晶的加持,所以祖先的记忆与现世的思绪都被完好地保存了下来。在久远的过去,壳人族为了躲避神秘的魔法灾难而进入了长眠,然而现在,新的威胁唤醒了斯卡纳。作为整个部族中唯一醒来的人,他将拼尽全力保护其余的同胞,免遭任何人的迫害。" tr "game_character_lore_Sona" = "娑娜是德玛西亚的一流弦乐演奏家,“叆华”的优美和弦与多变曲调就是她唯一的语言。这种文雅的举止让她深得上流社会的宠爱,不过也有其他人怀疑她如魔咒般的旋律其实是在施放魔法——而魔法可是德玛西亚的大忌。娑娜始终对外人一言不发,但她最亲密的同伴却不知为何能完全理解她。娑娜弹拨的和声不仅能够安抚受伤的盟友,而且还能打击掉以轻心的敌人。" tr "game_character_lore_Soraka" = "索拉卡是来自巨神峰彼端天界维度的流浪者。她放弃了不朽的神格,保护凡间的种族免遭他们自身暴力本能的伤害。她对自己遇见的每个人都施以同情与仁慈——即使是那些对她心存恶念的人也不例外。虽然索拉卡见证了这世上如此多的苦痛与挣扎,但她依然相信符文之地的人们依然有更多潜力尚未发现。" tr "game_character_lore_SummonerBeacon" = "" tr "game_character_lore_Swain" = "斯维因是一位高瞻远瞩的帝国统领,他指挥着帝国的战团在前线冲杀。虽然他在艾欧尼亚的战场上受到了重伤,但他靠着一只新生的恶魔手臂以及无情的意志夺得了诺克萨斯的权力。如今,这位统领正在向着只有他一人能看见的黑暗进军。" tr "game_character_lore_Sylas" = "在小城边沟镇长大的塞拉斯,如今却成了德玛西亚雄都的黑暗面的代表人物。当他还是个男孩的时候,人人避之唯恐不及的搜魔人发现他拥有感知法师的能力,便将他控制起来,利用这种能力来对付塞拉斯的同类。逃出生天之后的塞拉斯现在是一个坚定的抗命者,他要借助法师的力量摧毁自己曾经侍奉过的王国。遭到放逐而前来追随他的法师也与日俱增。" tr "game_character_lore_Syndra" = "辛德拉是一位令人胆寒的艾欧尼亚魔法师,操纵着难以置信的力量。她在孩童时期就因为狂暴而不受控制的魔法而让村庄的长老们深感不安。长老们把她送到外地接受严密的监管和训练,但她发现所谓的训练其实是对自己能力的限制。辛德拉将自己感受到的背叛与痛楚融入暗黑法球,并发誓消灭所有想要控制她的人。" tr "game_character_lore_TahmKench" = "塔姆·肯奇在历史上有许多不同的名字,他游历于符文大陆的各条水道,用大意之人的悲惨喂养自己贪得无厌的食欲。虽然他的外表可能富有古怪的魅力和得意,但他在物质领域的漫游只是为了寻找毫无戒心的猎物。他的舌头像巨大的鞭子,即使是全副武装的重甲士兵也会被他从十几步以外的距离击晕,而如果跌入了他隆隆作响的肚子里,就相当于掉进了九死一生的绝命深渊。" tr "game_character_lore_Taliyah" = "塔莉垭是一位来自恕瑞玛的游牧民族的法师,孩子的好奇与大人的责任两股力量同时拉扯着她。她曾踏遍瓦洛兰的山山水水,只为寻得控制己身异能的法门,不过最近,她已经回到了故乡,保护生她养她的部族。有些人把她的温柔善意当做是懦弱的表现,最终也为自己的愚鲁付出了代价。塔莉垭青春稚嫩的举止背后,是一颗敢于移山填海的雄心,和一个堪能倾世的灵魂。" tr "game_character_lore_Talon" = "泰隆是黑暗中的匕首,是绝无仁慈的杀手,他出手前不会有任何警告,不会留任何退路,也不会引起任何警觉。泰隆在诺克萨斯的野蛮街巷中深深烙印了自己危险的名号,在这里他被迫为了生存而战斗、杀戮、偷窃。后来恶名昭彰的杜·克卡奥家族收养了他,现在他为帝国的指挥部贡献自己的夺命手段,暗杀敌人的领袖、军官和英雄,当然也包括任何得罪了最高长官们的诺克萨斯蠢货。" tr "game_character_lore_Taric" = "塔里克是保护者星灵,用超乎寻常的力量守护着符文之地的生命、仁爱以及万物之美。塔里克由于渎职而被放逐,离开了祖国德玛西亚,前去攀登巨神峰寻找救赎,但他找到的却是来自星界的更高层的召唤。现在的塔里克与古代巨神族的神力相融合,以瓦洛兰之盾的身份,永不疲倦地警惕着阴险狡诈的虚空腐化之力。" tr "game_character_lore_Teemo" = "不惧艰难险阻、不惧坎坷危途,提莫怀着无比的热情和欢欣的精神探索着整个世界。作为一个约德尔人,他对自己的道德观坚定不移,同时对班德尔斥候的信条感到自豪,有的时候,他的热忱甚至会让他无法看到,自己行为会在更大的意义上导致什么样的后果。虽然有的人认为这支斥候小队是否真正存在还有待商榷,但有一件事是肯定的:提莫的信念绝不容小觑。" tr "game_character_lore_Thresh" = "暴虐又狡猾的锤石是一个来自暗影岛的亡灵,野心勃勃、不知疲倦。他曾经是无数奥秘的看守,寻找着超越生死的力量,而现在他则使用自己独创的钻心痛苦缓慢地折磨并击溃其他人,以此作为自己存在下去的手段。被他迫害的人需要承受远超死亡的痛苦,因为锤石会让他们的灵魂也饱尝剧痛,将他们的灵魂囚禁在自己的灯笼中,经受永世的折磨。" tr "game_character_lore_Tristana" = "许多约德尔人都将自己的精力花在探索发现、发明创造或者搞恶作剧上,然而崔丝塔娜则一心向往伟大勇者们的冒险故事。她听闻了太多关于符文之地的事,关于不同的势力、关于庞大的战争。崔丝塔娜相信自己也有资格成为传奇。她首次踏进了这个世界,拿着她信赖的加农炮“轰隆”,用坚定的勇气和乐观精神跳进战场。" tr "game_character_lore_Trundle" = "特朗德尔是一个粗鄙且狡猾的巨魔,性格非常顽劣。没有什么东西不能被他打到屈服认输,甚至是弗雷尔卓德本身。他的领土意识极强,任何进入他领地的蠢蛋都会被他追杀。巨大的臻冰棍棒随时伺候。他会让敌人感到刺骨寒冷,并且用锯齿状的冰柱刺穿他们,最后在他们血溅冰原的时候放声大笑。" tr "game_character_lore_Tryndamere" = "桀骜不羁和无尽的愤怒驱使着泰达米尔在弗雷尔卓德所向披靡。他曾公开挑战北方最伟大的战士,让自己为未来更黑暗的时代做好准备。这位愤怒的野蛮人一直都在为自己被灭绝的氏族寻求复仇,不过最近他与阿瓦洛萨部族的战母艾希联手,并在她的族群中重新安家。他非人的力量与毅力是众人皆知的传奇,而且也为他和他的新盟友带来了无数次奇迹般的胜利。" tr "game_character_lore_TwistedFate" = "崔斯特·菲特是一名声名狼藉的纸牌高手和诈骗惯犯,世界上任何有人烟的地方都有他施展魅力和赌艺的足迹,让那些富人和痴人既羡慕又嫉恨。他很少会认真起来干一件事,总是用一抹轻蔑的微笑和一副漫不经心的随性面对每一天。无论面对什么情况,崔斯特的袖子里永远都会藏着一张王牌。" tr "game_character_lore_TwistedLizardElder" = "" tr "game_character_lore_Twitch" = "虽然出身只是一只瘟疫老鼠,但图奇却靠热情成为了一位污秽的鉴赏家,他可不介意弄脏自己的爪子。他使用一把炼金动力十字弩瞄准皮城人的镀金心脏,发誓要让这些生活在上层都市的人们知道他们真实的自我究竟有多么肮脏。他总是鬼鬼祟祟蹑手蹑脚,不是在地沟区翻来翻去,就是在别的地方深挖人类的垃圾堆,寻找被丢弃的宝藏……或者是一块发霉的三明治。" tr "game_character_lore_Udyr" = "乌迪尔不只是一个人而已;他体内承载着四个原始兽灵的不羁能量。在与这些兽灵的野性进行心灵感应时,乌迪尔可以驾驭它们独特的力量:猛虎让他矫健凶猛,灵龟为他提供韧劲,巨熊是蛮力的源头,而凤凰为他带来永恒的烈焰。结合它们的能量,乌迪尔就能击退那些妄图危害自然秩序的人。" tr "game_character_lore_Urf" = "" tr "game_character_lore_Urgot" = "厄加特曾一度是诺克萨斯强大的处刑人,但这个让他为之杀人如麻的帝国,最后却背叛了他。铁链束缚着他,并迫使他在一个新的地方懂得了力量的真正意义——祖安地下深处的监牢矿坑——“沉钩”。后来的一场灾难让祖安城中混乱肆虐,厄加特也借机破土而出,在祖安的地下犯罪世界傲视群雄。曾经奴役他的铁链,现在是他折磨猎物的工具,他会用枪火洗礼自己新的家园,肃清那些不配苟活的人,将祖安铸成一座痛苦的熔炉。" tr "game_character_lore_Varus" = "维鲁斯是古老暗裔的一员。身为一名冷血的杀手,他最爱的就是用箭矢折磨敌人。先让他们失心发疯,再了结他们的性命。韦鲁斯俊美非常,虽然在大暗裔战争结束后便遭囚禁,但却在几百年后成功逃脱,寄宿于两位艾欧尼亚猎人再造的血肉之躯中。这二人无意之间释放了韦鲁斯,从此便背上了那把蕴含着韦鲁斯精魄的长弓。如今的韦鲁斯开始残酷地报复那些囚禁他的人,但他体内纠缠的两个凡人灵魂却在阻挠他的每一步。" tr "game_character_lore_Vayne" = "肖娜·薇恩是一位无情的德玛西亚怪物猎手。终其一生,她都在寻找杀害她全家的恶魔。她的手臂上装着十字弩,心中燃烧着熊熊的复仇怒火,从暗影中射出圣银弩箭的风暴,薇恩只有在杀死那些为黑暗魔法所控制的人和生物时,才能真正感到愉悦。" tr "game_character_lore_Veigar" = "维迦是热衷于黑暗巫术的大师。几乎没有哪个凡人敢碰的恐怖力量,他却能敞开怀抱。作为拥有自由精神的班德尔城居民,他渴望突破约德尔魔法的边界,于是转而研究那些被隐藏数千年的秘法文字。现在他已经变成了一个偏执的生物,对宇宙的奥秘无限向往。人们总会低估维迦的力量。虽然维迦发自心底地觉得自己是邪恶的,不过他的一些心底的原则也的确会让人质疑他的深层动机。" tr "game_character_lore_Velkoz" = "人们不太确定维克兹是否是符文之地上出现的第一个虚空生物,但可以确定的是没有第二个虚空生物能超过他的残忍和精明。他的同类通常都会吞噬或者破坏周围的一切,然而维克兹却一直在仔细观察并研究这个物质世界,以及世界上这些奇怪的好战生物,寻找虚空可以利用的弱点。但维克兹绝不是个被动的观察者,他会用致命的电浆射线回击任何威胁,甚至还能扰动世界本身的基础构造。" tr "game_character_lore_Vi" = "蔚曾经是祖安黑街上的破坏分子。她性格急躁、脾气火爆、凶神恶煞,对权威满心不屑。蔚从小到大都是孤身一人,所以练就了一身生存的本能,也培养了一种恶毒刻薄的幽默感。现在,蔚与皮尔特沃夫守卫一起合作,维护着皮城的安宁。靠着她手上的一副巨型海克斯科技拳套,无论是铜墙铁壁还是心理防线都不在话下。" tr "game_character_lore_Viktor" = "他是崭新科技时代的领路先驱,将自己毕生精力奉献给了人类的进步。他是寻求人性启迪的理想主义者,信奉着唯有光荣进化才能实现人类全部的潜能。在钢铁与科学的加持之下,维克托狂热地追求着自己理想中的光明未来。" tr "game_character_lore_Vladimir" = "弗拉基米尔是一个渴望凡人鲜血的魔鬼,早在诺克萨斯帝国建立之初就开始干涉帝国的内政。他的血巫术不仅能超越自然规律延长他的寿命,而且还能让他随心所欲地控制其他人的身体和思想。在诺克萨斯贵族奢华的沙龙聚会上,这个能力让他围绕自己建立了狂热的教众,而在底层的后巷里,这个能力则让他吸干敌人的鲜血。" tr "game_character_lore_Volibear" = "“受过千万刀枪的巨熊”是弗雷尔卓德的雷霆半神,象征着这片土地的战斗精神。数千年从未停止的苦涩战争以及最严酷的寒冬,将沃利贝尔锤炼成了不屈不挠的力量,从最高的山顶投下闪电的弩箭——只要狂风夹着雪花倾泻而下,那就只有一种可能:他即将再次袭来。任何敢于面对他的人最后都会加入他的熊人大军……前提是这个人没有被他的利爪杀死。" tr "game_character_lore_Warwick" = "沃里克是一头游猎于祖安灰色小巷的怪兽。他的身体接受了痛苦的实验并发生了变异,融合了精密复杂的储液舱和药泵,向他的血管中注入炼金合成的愤怒激素。他从阴影中一跃而出,猎杀那些在城市最深处肆虐的罪犯。沃里克会被鲜血吸引,血腥味让他失去理智。没有哪个沾血的人能够逃过他的猎杀。" tr "game_character_lore_Wolf" = "" tr "game_character_lore_Worm" = "" tr "game_character_lore_Wraith" = "" tr "game_character_lore_WriggleLantern" = "" tr "game_character_lore_Xayah" = "身为瓦斯塔亚的志士,霞要掀起一场革命来拯救她的族群。她身法敏捷又慧心独具,凭借锋芒逼人的羽刃,扫除任何异己。霞与她的灵魂伴侣洛并肩作战,共同守护他们日渐衰落的部族,同时韬光养晦,希望终有一天能率领全族重夺昔日荣光。" tr "game_character_lore_Xerath" = "泽拉斯是古代恕瑞玛的巫师,飞升以后的他变成了一种奥术能量体,在魔法石棺的碎片之中涌动。数千年来,他被囚禁在沙漠之下,但最近恕瑞玛的崛起却将他从远古的牢笼中解放出来。对权力的疯狂渴求驱使着他,想要夺回他认为属于自己的东西,并取代世界上这些自命不凡的文明,让自己成为唯一受膜拜的偶像,统一整个世界。" tr "game_character_lore_XinZhao" = "赵信是效忠于光盾王朝的坚毅勇士。他曾经沦落于诺克萨斯的角斗场,在无数次角斗中得以幸存。被德玛西亚军队解救以后,他便发誓为这群勇敢的解放者贡献生命和忠诚。最称手的三爪长枪相伴,赵信现在为自己的第二祖国而战,一往无前,暴虎冯河。" tr "game_character_lore_Yasuo" = "

    亚索是一个百折不屈的艾欧尼亚人,也是一名身手敏捷的御风剑客。这位生性自负的年轻人,被误认为杀害长老的凶手——由于无法证明自己的清白,他出于自卫而杀死了自己的哥哥。虽然长老死亡的真相已然大白,亚索还是无法原谅自己的所作所为。他在家园的土地上流浪,只有疾风指引着他的剑刃。

    " tr "game_character_lore_Yorick" = "约里克所在的教团早已被世人忘却,而他也成为了最后的幸存者。说不上是诅咒抑或是祝福,他拥有操控死者的能力。与他一同被困在暗影岛上的,只有逐渐腐败的尸体,还有他引到自己身边终日尖啸的死灵。约里克怪异的举止下掩藏着的却是他决绝的憧憬:在破败之咒的阴影下解放他的家园。" tr "game_character_lore_YoungLizard" = "" tr "game_character_lore_Yuumi" = "作为一只来自班德尔城的魔法猫咪,悠米曾是一名约德尔魔女的守护灵,她的主人名叫诺拉。而当主人神秘消失以后,悠米就成为了《门扉魔典》的守护者,这是诺拉留下的一本有灵性的书,他们一起穿越书页中的传送门,共同寻找诺拉。渴望被宠爱的悠米在她的旅途中寻找着友善的同伴,为同伴们提供闪光护盾和坚决意志作为保护。虽然魔典竭尽全力让她把注意力留在最初的任务上,但悠米经常会被世俗的安逸所吸引,比如打盹和吃鱼。但安逸过后,她总是会回归自己的任务,找寻自己的朋友。" tr "game_character_lore_Zac" = "一滩泄漏的毒液,顺着炼金科技设施的裂缝流进了祖安的地沟区,在深处一个与世隔绝的坑洞里积成了一洼。出身虽然如此低微,但扎克却从一团蒙昧的黏液长成了一个有思想的实体,栖息在城里的管道中,偶尔露面,帮助那些无助的人,或是修缮祖安的各种公共设施。" tr "game_character_lore_Zed" = "彻底抛弃了仁慈与怜悯的劫,是影流教派的领袖。他创立影流的目标是将艾欧尼亚的魔法和传统武术用于实战,驱逐诺克萨斯侵略者。在战争中,绝望指引他开启了神秘的暗影形态。这是一种恶灵魔法,虽然强大,但同时非常危险且有腐化之力。劫已经完全掌握了这种禁忌之术,用它摧毁自己眼中的威胁,维护自己的国家,以及自己的教派。" tr "game_character_lore_Ziggs" = "炸弹越大越好,引线越短越好,带着这种喜好的约德尔人吉格斯就是天生的爆炸狂人。他曾是皮尔特沃夫一位发明家的助手,不过因为自己千篇一律的生活而感到无聊,后来和一个名为金克丝的蓝头发小疯子交上了朋友。疯狂的城中一夜过后,吉格斯接受了她的建议,搬到了祖安,在那里更加自由地探索自己着迷的东西。在他对于爆炸的无尽追寻过程中,一直恐吓着炼金男爵和普通市民之流。" tr "game_character_lore_Zilean" = "基兰曾是一位强大的艾卡西亚法师,在目睹了家园被虚空毁灭以后,他开始执迷于时间的流逝。他甚至没有时间为这场灾难感到悲哀,立刻就召唤了远古的时间魔法,预测全部的发展结局。从实际结果来说,他已成为不朽的存在。如今的基兰在过去、现在、未来之间漂泊,弯折、扭曲自己周围的时间,追寻那稍纵即逝的关键时刻,逆转时光,阻止艾卡西亚的毁灭。" tr "game_character_lore_Zoe" = "调皮捣蛋、异想天开而且变化莫测,佐伊就是这一切的现实化身。作为巨神族的宇宙信使,她的出现就是惊天巨变的先兆。她甚至无需任何行为,只是单纯地出现在某个地方,就足以扭曲周围的奥术数学法则,从而扰乱现实的物理定律。有的时候还会带来浩劫与灾难,虽然她本身并无半点恶意。或许这就是为什么她对待自己的职责总是那么地漫不经心,给了她充足的时间用来玩游戏、捉弄凡人,或者自娱自乐。与佐伊的邂逅可能会给人带来欢乐与激励,但她的现身往往没这么简单,甚至常常意味着极大的危险。" tr "game_character_lore_Zyra" = "婕拉诞生于一次远古的巫术灾难,她是获得了实体形态的自然之怒,是拥有诱人外观的植物与人类的混合体。她的每一个脚步都在点燃新的生命。在她眼里,瓦洛兰的众多凡人都只不过供她播种的猎物,用夺命的尖刺杀死他们也是一件不值一提的小事。虽然她的真正目的还是个谜,但婕拉一直在世界上流浪,肆意放纵自己占领土地的欲望,同时扼杀自己领地上的所有其他生命。" tr "game_character_lore_ZyraGraspingPlant" = "" tr "game_character_lore_ZyraSeed" = "" tr "game_character_lore_ZyraThornPlant" = "" tr "game_character_opposing_tips_Ahri" = "" tr "game_character_opposing_tips_Akali" = "" tr "game_character_opposing_tips_Alistar" = "" tr "game_character_opposing_tips_AlZaharVoidling" = "" tr "game_character_opposing_tips_Amumu" = "" tr "game_character_opposing_tips_Anivia" = "" tr "game_character_opposing_tips_Annie" = "" tr "game_character_opposing_tips_Ashe" = "" tr "game_character_opposing_tips_AurelionSol" = "" tr "game_character_opposing_tips_Averdrian" = "TBD" tr "game_character_opposing_tips_Azir" = "" tr "game_character_opposing_tips_Bard" = "" tr "game_character_opposing_tips_Blitzcrank" = "" tr "game_character_opposing_tips_Blue_Minion_Basic" = "" tr "game_character_opposing_tips_Blue_Minion_MechCannon" = "" tr "game_character_opposing_tips_Blue_Minion_Wizard" = "" tr "game_character_opposing_tips_Brand" = "" tr "game_character_opposing_tips_Braum" = "" tr "game_character_opposing_tips_Caitlyn" = "" tr "game_character_opposing_tips_Camille" = "" tr "game_character_opposing_tips_Cassiopeia" = "" tr "game_character_opposing_tips_ChaosInhibitor_D" = "" tr "game_character_opposing_tips_Chogath" = "" tr "game_character_opposing_tips_Corki" = "" tr "game_character_opposing_tips_Darius" = "" tr "game_character_opposing_tips_Diana" = " " tr "game_character_opposing_tips_DoomBotsBossTeemo" = "" tr "game_character_opposing_tips_Draven" = "" tr "game_character_opposing_tips_DrMundo" = "" tr "game_character_opposing_tips_Ekko" = "" tr "game_character_opposing_tips_Elise" = "" tr "game_character_opposing_tips_Evelynn" = "" tr "game_character_opposing_tips_Ezreal" = "" tr "game_character_opposing_tips_Fiddlesticks" = "" tr "game_character_opposing_tips_Fiora" = "" tr "game_character_opposing_tips_Fizz" = "" tr "game_character_opposing_tips_Galio" = "" tr "game_character_opposing_tips_Gangplank" = "" tr "game_character_opposing_tips_Garen" = "" tr "game_character_opposing_tips_Gnar" = "" tr "game_character_opposing_tips_GnarBig" = "" tr "game_character_opposing_tips_Gragas" = "" tr "game_character_opposing_tips_Graves" = "" tr "game_character_opposing_tips_H28QApexTurret" = "" tr "game_character_opposing_tips_Hecarim" = "" tr "game_character_opposing_tips_Heimerdinger" = "" tr "game_character_opposing_tips_Illaoi" = "" tr "game_character_opposing_tips_Irelia" = "" tr "game_character_opposing_tips_Ivern" = "" tr "game_character_opposing_tips_Janna" = "" tr "game_character_opposing_tips_JarvanIV" = "" tr "game_character_opposing_tips_Jax" = "" tr "game_character_opposing_tips_Jayce" = "" tr "game_character_opposing_tips_Jhin" = "" tr "game_character_opposing_tips_Jinx" = " " tr "game_character_opposing_tips_Kaisa" = "" tr "game_character_opposing_tips_Kalista" = "" tr "game_character_opposing_tips_Karma" = "" tr "game_character_opposing_tips_Karthus" = "" tr "game_character_opposing_tips_Kassadin" = "" tr "game_character_opposing_tips_Katarina" = "" tr "game_character_opposing_tips_Kayle" = "" tr "game_character_opposing_tips_Kayn" = "" tr "game_character_opposing_tips_Kennen" = "" tr "game_character_opposing_tips_Khazix" = "