[FontConfig "English"] fontlib "fonts_tw.swf" map "$ButtonFont" = "FZXHYSZK" map "$NormalFont" = "FZXHYSZK" map "$TitleFont" = "FZXHYSZK" map "$IMECandidateListFont" = "FZXHYSZK" tr "AAS-HOUR-1" = "(TW version does not have this function)" tr "AAS-HOUR-2" = "(TW version does not have this function)" tr "AAS-HOUR-3-5" = "(TW version does not have this function)" tr "AAS-HOUR-5-ABOVE" = "你已經受到遊戲的限制。為了你的健康著想,你需要立即登出,否則會對你的身體造成實質上的傷害。從現在開始你在遊戲內所獲得的獎勵將會自動歸零。當你的登出時間到達5個小時後,才會恢復原狀。" tr "AAS-REG" = "(TW version does not have this function)" tr "adaptive_force_full_0" = "物理攻擊" tr "adaptive_force_full_1" = "魔法攻擊" tr "adaptive_force_stat_0" = "物理攻擊" tr "adaptive_force_stat_1" = "魔法攻擊" tr "adaptive_force_tip_bonus_0" = "當前加成:+@f1@ {{ adaptive_force_full_0 }}" tr "adaptive_force_tip_bonus_1" = "當前加成:+@f1@ {{ adaptive_force_full_1 }}" tr "Air_current_form_tooltip" = "元素型態: 裂空拉克絲獲得了充足的元素之力去操控任何一種元素!選擇一種元素添加在她現在的型態。

"風會橫掃一切。"
" tr "Air_current_meter_tooltip" = "元素型態: 裂空拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她目前的型態。

元素之力: @MotePercent@%

"風會橫掃一切。"
" tr "Air_selection_button" = "元素精通: 裂空添加裂空元素至拉克絲目前的型態。

"風,把我提升至全新的高度!"
" tr "ARURF_tutorial_cards" = "asxcz" tr "boost_description_1" = "獲得兩倍權力點!" tr "boost_description_2" = "獲得兩倍經驗值!" tr "boost_description_3" = "獲得兩倍經驗值!" tr "boost_description_4" = "獲得兩倍權力點!" tr "boost_description_5" = "獲得兩倍權力點!" tr "boost_description_6" = "獲得兩倍經驗值!" tr "boost_displayname_1" = "權力點雙倍卡" tr "boost_displayname_2" = "經驗值雙倍卡" tr "boost_displayname_3" = "經驗值雙倍卡" tr "boost_displayname_4" = "權力點雙倍卡" tr "boost_displayname_5" = "權力點雙倍卡" tr "boost_displayname_6" = "經驗值雙倍卡" tr "bountyHunter_bountyBoard" = "{{ bountyHunter_bountyBoard_@f16@ }}" tr "bountyHunter_bountyBoard_0" = "{{ bountyHunter_NoBountiesHeader }}" tr "bountyHunter_bountyBoard_1" = "{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}" tr "bountyHunter_bountyBoard_2" = "{{ bountyHunter_bountyBoard_1 }}

{{ bountyHunter_bountyBoard_3 }}" tr "bountyHunter_bountyBoard_3" = "{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}" tr "bountyHunter_ClaimedHeader" = "已索取的賞金:" tr "bountyHunter_NoBountiesHeader" = "無可索取的賞金" tr "bountyHunter_TT_EastAltar" = "東方祭壇" tr "bountyHunter_TT_EnemyAltar" = "敵方祭壇" tr "bountyHunter_TT_Vilemaw" = "威洛魔" tr "bountyHunter_TT_WestAltar" = "西方祭壇" tr "bountyHunter_UnclaimedHeader" = "未索取的賞金:" tr "bountyHunterTarget1_claimed_state_0" = "" tr "bountyHunterTarget1_claimed_state_1" = "" tr "bountyHunterTarget1_claimed_state_2" = "
@PlayerNameF5@(@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_0" = "" tr "bountyHunterTarget1_unclaimed_state_1" = "
@PlayerNameF5@(@PlayerChampF5@)" tr "bountyHunterTarget1_unclaimed_state_2" = "" tr "bountyHunterTarget2_claimed_state_0" = "" tr "bountyHunterTarget2_claimed_state_1" = "" tr "bountyHunterTarget2_claimed_state_2" = "
@PlayerNameF7@(@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_0" = "" tr "bountyHunterTarget2_unclaimed_state_1" = "
@PlayerNameF7@(@PlayerChampF7@)" tr "bountyHunterTarget2_unclaimed_state_2" = "" tr "bountyHunterTarget3_claimed_state_0" = "" tr "bountyHunterTarget3_claimed_state_1" = "" tr "bountyHunterTarget3_claimed_state_2" = "
@PlayerNameF9@(@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_0" = "" tr "bountyHunterTarget3_unclaimed_state_1" = "
@PlayerNameF9@(@PlayerChampF9@)" tr "bountyHunterTarget3_unclaimed_state_2" = "" tr "bountyHunterTarget4_claimed_state_0" = "" tr "bountyHunterTarget4_claimed_state_1" = "" tr "bountyHunterTarget4_claimed_state_2" = "
@PlayerNameF11@(@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_0" = "" tr "bountyHunterTarget4_unclaimed_state_1" = "
@PlayerNameF11@(@PlayerChampF11@)" tr "bountyHunterTarget4_unclaimed_state_2" = "" tr "bountyHunterTarget5_claimed_state_0" = "" tr "bountyHunterTarget5_claimed_state_1" = "" tr "bountyHunterTarget5_claimed_state_2" = "
@PlayerNameF13@(@PlayerChampF13@)" tr "bountyHunterTarget5_claimed_state_3" = "" tr "bountyHunterTarget5_claimed_state_4" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_0" = "" tr "bountyHunterTarget5_unclaimed_state_1" = "
@PlayerNameF13@(@PlayerChampF13@)" tr "bountyHunterTarget5_unclaimed_state_2" = "" tr "bountyHunterTarget5_unclaimed_state_3" = "
{{ bountyHunter_TT_WestAltar }}" tr "bountyHunterTarget5_unclaimed_state_4" = "" tr "bountyHunterTarget6_claimed_state_0" = "" tr "bountyHunterTarget6_claimed_state_1" = "" tr "bountyHunterTarget6_claimed_state_2" = "
@PlayerNameF15@(@PlayerChampF15@)" tr "bountyHunterTarget6_claimed_state_3" = "" tr "bountyHunterTarget6_claimed_state_4" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_0" = "" tr "bountyHunterTarget6_unclaimed_state_1" = "
@PlayerNameF15@(@PlayerChampF15@)" tr "bountyHunterTarget6_unclaimed_state_2" = "" tr "bountyHunterTarget6_unclaimed_state_3" = "
{{ bountyHunter_TT_EastAltar }}" tr "bountyHunterTarget6_unclaimed_state_4" = "" tr "Buff_AatroxE_Tooltip" = "冥影衝鋒厄薩斯的物理攻擊已提升。來源:@SourceName@" tr "Buff_AatroxPassiveDebuff_Tooltip" = "冥使劍姿 - 滅生者此英雄受到的治癒及護盾效果已減少。來源:@SourceName@" tr "Buff_AatroxPassiveReady_Tooltip" = "冥使劍姿厄薩斯下一次的普通攻擊將造成額外傷害。來源:@SourceName@" tr "Buff_AatroxR_Tooltip" = "劍魔滅世厄薩斯提升自身跑速、物理攻擊,和接收到的治癒效果。若他取得擊殺或助攻,技能效果將延長,並在受到致命傷害之後重生。來源:@SourceName@" tr "Buff_AatroxRRevive_Tooltip" = "劍魔滅世厄薩斯正在重生。來源:@SourceName@" tr "Buff_AatroxW_Tooltip" = "冥府血鏈此單位若未能在時間內離開此區域,其將被拉回範圍中心。來源:@SourceName@" tr "Buff_AatroxWSlow_Tooltip" = "冥府血鏈此單位已被緩速。來源:@SourceName@" tr "Buff_AhriP_Name" = "梵斯塔雅的恩惠" tr "Buff_AhriP_Summary" = "用技能對同一名敵人多次進行攻擊將使阿璃獲得爆發性的跑速。" tr "Buff_AhriP_Tooltip" = "當阿璃在 @f2@ 秒內命中了一名英雄 @f1@ 次,她將會獲得 @f3@% 額外跑速,持續 @f5@秒。" tr "Buff_AhriP_TooltipSimple" = "用技能對同一名敵人多次進行攻擊將使阿璃獲得爆發性的跑速。" tr "Buff_AkaliE_Name" = "離群手裡劍" tr "Buff_AkaliE_Tooltip" = "阿卡莉可以衝向受到標記的目標並造成傷害。" tr "Buff_AkaliP_Name" = "刺客印記" tr "Buff_AkaliP_Tooltip" = "使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉的下一次的普通攻擊會提升攻擊距離及傷害。" tr "Buff_AkaliPWeapon_Name" = "刺客印記" tr "Buff_AkaliPWeapon_Tooltip" = "使用技能傷害敵方英雄時會在其周圍創造一個能量環印。穿過環印後阿卡莉的下一次的普通攻擊會提升攻擊距離及傷害。" tr "Buff_AkaliW_Name" = "朦影" tr "Buff_AkaliW_Tooltip" = "阿卡莉進入朦影狀態並且不會被敵人看見。" tr "Buff_BuffMePlz_DamageDealtModified_0" = "" tr "Buff_BuffMePlz_DamageDealtModified_1" = "
此單位會造成 @f8@% 一般傷害。" tr "Buff_BuffMePlz_DamageTakenModified_0" = "" tr "Buff_BuffMePlz_DamageTakenModified_1" = "
此單位會接收 @f9@% 一般傷害。" tr "Buff_DariusP_Name" = "絞喉" tr "Buff_DariusP_Tooltip" = "當達瑞斯對敵方造成傷害時會使敵人流血,在 5 秒內對敵人造成 @f1@ (+@f2@) 物理傷害,最多可疊加 5 次。

當敵方英雄的絞喉效果疊加到最大層數,或被諾克薩斯斷頭臺撃殺時,達瑞斯獲得 諾克薩斯之力 ,持續 5 秒,給予 @f3@ 額外攻擊傷害並直接對撃中敵方造成最大絞喉疊加層數。" tr "Buff_DariusP_TooltipSimple" = "用達瑞斯的斧頭打擊敵人會使他們流血。

此效果可疊加。" tr "buff_desc_%1" = "魔法彎刀此單位的下一次普攻將會對目標周圍造成範圍傷害並創造一個緩速結界。來源:@SourceName@" tr "buff_desc_3095_Slow" = "已緩速此單位的跑速已下降。來源:@SourceName@" tr "buff_desc_8008_Active" = "{{perk_displayname_LethalTempo}}此單位的攻速已提升。來源:@SourceName@" tr "buff_desc_8008_Active3" = "" tr "buff_desc_8008_Leadin" = "{{perk_displayname_LethalTempo}}此單位即將獲得大量攻速。來源:@SourceName@" tr "buff_desc_8015Brush" = "你的下次攻擊將會造成緩速" tr "buff_desc_8015Cooldown" = "巡者制霸正在冷卻中。" tr "buff_desc_8015River" = "你下一次的攻擊將會治癒你。" tr "buff_desc_8015Tower" = "你的攻擊距離已提升。" tr "buff_desc_8112Cooldown" = "{{perk_displayname_Electrocute}}{{perk_displayname_Electrocute}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_8112Ready" = "{{perk_displayname_Electrocute}}連續使用 3 次普攻或 3 個技能攻擊一名敵方英雄將造成額外傷害。來源:@SourceName@" tr "buff_desc_8124_Active" = "{{perk_displayname_Predator}}此單位的跑速大幅提升。他下一次的普攻或技能將造成額外傷害並中斷此效果。來源:@SourceName@" tr "buff_desc_8124_Almost" = "你即將獲得大量跑速加成。" tr "buff_desc_8124_Counter" = "此增益效果會追蹤血月下次召喚你的時間。" tr "buff_desc_8128_Soul_Counter" = "{{perk_displayname_DarkHarvest}}從弱者收割的靈魂。來自:@SourceName@" tr "buff_desc_8128Haste" = "你因為撿起了一個靈魂而獲得跑速加成" tr "buff_desc_8128ONH" = "{{perk_displayname_DarkHarvest}}你對低血量的英雄造成的傷害提高來自:@SourceName@" tr "buff_desc_8224" = "{{perk_displayname_RunicArmor}} {{perk_short_desc_8224}}來源:@SourceName@" tr "buff_desc_8225" = "法術迴避 封鎖" tr "buff_desc_8229_Cooldown" = "{{perk_displayname_ArcaneComet}}{{perk_displayname_ArcaneComet}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_8229_Ready" = "{{perk_displayname_ArcaneComet}}你下一次施放技能時會召喚一顆彗星到目標英雄身上。來源 :@SourceName@" tr "buff_desc_8230_Buff" = "{{perk_displayname_PhaseRush}}此單位已提升跑速。來源:@SourceName@" tr "buff_desc_8230_Cooldown" = "{{perk_displayname_PhaseRush}}{{perk_displayname_PhaseRush}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_8230_Ready" = "{{perk_displayname_PhaseRush}}連續使用 3 次普攻或 3 個技能攻擊一名敵方英雄將獲得大量跑速加成。來源:@SourceName@" tr "buff_desc_8436Cooldown" = "{{perk_displayname_KSGuardiansSoul}}此單位不久前才剛施放護盾在一名友軍身上,需要等一段時間才能再次施放。來源:@SourceName@" tr "buff_desc_8436Ready" = "定身一名敵方英雄將賦予你跟一名附近的友軍護盾。" tr "buff_desc_8436Shield" = "{{perk_displayname_KSGuardiansSoul}}此單位受到保護,免於承受敵方的攻擊傷害。來源:@SourceName@" tr "buff_desc_8436WillShieldAlly" = "你最近定身了一名敵人,附近存在一名友軍的話將施放護盾在他身上。" tr "buff_desc_8437" = "{{perk_displayname_GraspOfTheUndying}}你下一次對敵方英雄的攻擊將會偷取其生命。來源:@SourceName@" tr "buff_desc_8437Counter" = "{{perk_displayname_GraspOfTheUndying}}你正在準備一個可以汲取敵人生命的攻擊。來源:@SourceName@" tr "buff_desc_8458Cooldown" = "戰場先鋒正在冷卻中。" tr "buff_desc_8458DamageReduction" = "你受到的傷害減少且你的攻擊會對目標周圍造成範圍緩速效果。" tr "buff_desc_8458Ready" = "戰場先鋒已準備就緒 - 發動大絕來獲得ㄧ個巨大的護盾!" tr "buff_desc_8458Resists" = "你已獲得防禦加成,且此防禦加成將隨你施放的技能數疊加。" tr "buff_desc_Aftershock_Debuff" = "{{perk_displayname_VeteranAftershock}}此單位的攻速及跑速已下降。來源:@SourceName@" tr "buff_desc_BonePlatingBlocking" = "{{perk_displayname_BonePlating}}
此單位接下來承受的傷害減少。
來源:@SourceName@" tr "buff_desc_BonePlatingCD" = "{{perk_displayname_BonePlating}}
{{perk_displayname_BonePlating}} 正在冷卻中。
來源:@SourceName@" tr "buff_desc_CoinDeathReduction" = "昇華疊加至五層後,下次死亡時你將立即重生。來源: @SourceName@ " tr "buff_desc_CoinQuestDisplay" = "金錢任務使用此道具賺取 500 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_CoinQuestDisplayTT" = "金錢任務使用此道具賺取 750 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@" tr "buff_desc_Conqueror_Enrage" = "{{perk_displayname_Conqueror}}此單位將把 @f1@% 對英雄造成的傷害轉為治癒,把 @f2@% 的傷害轉為真實傷害。來源:@SourceName@" tr "buff_desc_Conqueror_ONH" = "{{perk_displayname_Conqueror}}此單位下一次的普攻將提供額外的物理攻擊。來源:@SourceName@" tr "buff_desc_Conqueror_Stacking" = "{{perk_displayname_Conqueror}}此單位正在準備接下來會提供額外治癒和將傷害轉為真傷的攻擊。來源:@SourceName@" tr "buff_desc_DarkHarvestCooldown" = "{{perk_displayname_DarkHarvest}}{{perk_displayname_DarkHarvest}}正在冷卻中。來自:@SourceName@" tr "buff_desc_DarkHarvestSoulMarked" = "{{perk_displayname_DarkHarvest}}你已被靈魂收割標記靈魂,並會承受來自攻擊者的額外傷害。來自:@SourceName@" tr "buff_desc_DianaVortex" = "月隕黛安娜的攻速已經提升。來源: @SourceName@" tr "buff_desc_EyeballCollection" = "" tr "buff_desc_FleetFootwork" = "{{perk_displayname_FleetFootwork}}你的跑速已提升。來源:@SourceName@" tr "buff_desc_FrostQueenSpeedup" = "冰霜女王的輕撫你受到了女王的祝福並獲得額外跑速。來源: @SourceName@ " tr "buff_desc_FrostQueensShred" = "冰霜女王的輕撫此單位的跑速已被偷取。來源: @SourceName@ " tr "buff_desc_FrostQueenTributeDisplay" = "女王的禮讚普攻和技能攻擊英雄和建築物時造成額外傷害並獲得金錢。來源: @SourceName@ " tr "buff_desc_FrostQuestDisplay" = "金錢任務使用此道具賺取 500 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_FrostQuestDisplayTT" = "金錢任務使用此道具賺取 750 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_GhostPoroCD" = "{{perk_displayname_GhostPoro}}你的{{perk_displayname_GhostPoro}}已被嚇跑,須等一段時間才能重新召喚。來源:@SourceName@" tr "buff_desc_GhostPoroGainingStats" = "{{perk_displayname_GhostPoro}}你目前從 {{perk_displayname_GhostPoro}} 符文獲得屬性加成。來源: @SourceName@" tr "buff_desc_GlacialAugment" = "冰川增幅你對敵人的下次攻擊將會緩速他們。
來源:@SourceName@" tr "buff_desc_GlacialAugmentCooldown" = "冰川增幅 這個目標將不再受冰川增幅影響。
來源:@SourceName@" tr "buff_desc_GlacialAugmentSlow" = "冰川增幅
此目標的跑速下降。
來源:@SourceName@" tr "buff_desc_GraspOfTheUndyingSelf" = "此單位擁有屬性加成" tr "buff_desc_Guardian" = "{{perk_displayname_Guardian}}{{perk_displayname_Guardian}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_Guardian_Ally" = "{{perk_displayname_Guardian}}
此單位正受到保護。
來源:@SourceName@" tr "buff_desc_Guardian_Available" = "{{perk_displayname_Guardian}}守護被你用技能指定以及在你身邊的友軍。若你或被守護的友軍即將受到傷害,兩者均會獲得一個護盾並受到加速。來源:@SourceName@" tr "buff_desc_Guardian_CD" = "" tr "buff_desc_GuardiansSoulCanCast" = "{{perk_displayname_KSGuardiansSoul}}此單位可以守護一名友方英雄,在他們受到傷害時賦予他們一個護盾。來源:@SourceName@" tr "buff_desc_GuardiansSoulGuardCooldown" = "{{perk_displayname_KSGuardiansSoul}}此單位短時間內無法守護一名友軍。來源:@SourceName@" tr "buff_desc_GuardiansSoulGuarded" = "{{perk_displayname_KSGuardiansSoul}}此單位受到守護,受到傷害時將獲得一個護盾。來源:@SourceName@" tr "buff_desc_HailOfBlades" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在冷卻中。來源: @SourceName@" tr "buff_desc_HailOfBlades_Activated" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 正在提供攻速。來源: @SourceName@" tr "buff_desc_HailOfBlades_CombatChecker" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 當你處於戰鬥狀態時將無法重置。來源: @SourceName@" tr "buff_desc_HailOfBlades_Ready" = "{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} 準備就緒。來源: @SourceName@" tr "buff_desc_ItemAvalancheRallyDamageBuff" = "崩瀉打擊此單位下一次的普攻將造成額外真實傷害。來源:@SourceName@" tr "buff_desc_ItemAvalancheRallyMvmtBuff" = "崩瀉此單位朝向旗幟移動時將提升跑速,且可以無視單位碰撞,不受阻礙地移動。
來源:@SourceName@" tr "buff_desc_ItemAvalancheSheen" = "魔法彎刀此單位下一次的攻擊將會造成額外傷害。
來源:@SourceName@" tr "buff_desc_KleptomancySheen" = "{{perk_displayname_Kleptomancy}}你下一次的普攻將獲得額外金錢,若命中英雄將有機會獲得一個消耗品。來源:@SourceName@" tr "buff_desc_KSPhiloCounter" = "賢者之石當前的有效性。" tr "buff_desc_KSPhilosophersStone" = "賢者之石當前的有效性。" tr "buff_desc_KSPredatorsPatienceHaste" = "此單位的跑速已提升。" tr "buff_desc_KSSnuggleZone_CD" = "{{perk_displayname_KSSnuggleZone}}{{perk_displayname_KSSnuggleZone}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_LeblancP" = "鏡像勒布朗的血量少於 40% 生命時,她會進入持續 1 秒的潛隱狀態,接著創造無法造成傷害的鏡像分身。分身在場上最多可停留 8 秒。來源:@SourceName@" tr "buff_desc_LeblancPCooldown" = "分身勒布朗近期已創造一個鏡像分身,短時間內無法再使用此技能。來源:@SourceName@" tr "buff_desc_LeblancQMark" = "惡意印記若此單位受到勒布朗的技能傷害,印記將會引爆並對此單位造成傷害。來源:@SourceName@" tr "buff_desc_LeblancRQMark" = "模仿:惡意印記若此單位受到勒布朗的技能傷害,印記將會引爆並對此單位造成傷害。來源:@SourceName@" tr "buff_desc_LethalTempoCooldown" = "{{perk_displayname_LethalTempo}}{{perk_displayname_LethalTempo}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_ManaflowBand" = "{{perk_displayname_8226}} 用一個技能命中一名敵方英雄將永久提升你的最大魔力 @f1@。來源: @SourceName@" tr "buff_desc_ManaflowBandCD" = "{{perk_displayname_8226}} 此符文正在冷卻中。來源:@SourceName@" tr "buff_desc_NimbusCloakCastBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在給予跑速。來源: @SourceName@" tr "buff_desc_NimbusCloakCooldownBuff" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷卻中。" tr "buff_desc_NimbusCloakCooldownInfo" = "{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} 正在冷卻中。來源: @SourceName@" tr "buff_desc_NimbusCloakReady" = "{{perk_displayname_NimbusCloak}}施放大絕技能將給予此單位大量的跑速。來源: @SourceName@" tr "buff_desc_NPC_Hazard_BubbleGeyser_Debuff" = "流動水牢此單位被短暫地暈眩。來源: @SourceName@" tr "buff_desc_Odyssey_SuperMegaAwesomeBuff" = "阿福金光閃閃的怒氣你暫時性地進入無敵狀態,且你所有技能的冷卻時間獲得大幅度的減少。" tr "buff_desc_PhilosophersStoneDisplay" = "如果敵方小兵在你的附近死亡而你沒有擊殺他們,你會獲得金錢並受到治癒。" tr "buff_desc_PressTheAttack_Amp" = "{{perk_displayname_PressTheAttack}}此單位受到的所有傷害增加。來源:@SourceName@" tr "buff_desc_PressTheAttack_Stack" = "{{perk_displayname_PressTheAttack}}疊加至 @perk.PressTheAttack:HitsRequired@ 層後此單位將受到額外適性傷害並變得脆弱,接下來承受的所有傷害增加。來源:@SourceName@" tr "buff_desc_PressThreeAttacks_Amp" = "{{perk_displayname_PressThreeAttacks}}
此單位的弱點已暴露,正在承受額外傷害。
來源:@SourceName@" tr "buff_desc_PressThreeAttacks_Stack" = "{{perk_displayname_PressThreeAttacks}}
如果此單位被 3 次攻擊命中,他將暴露弱點。
來源:@SourceName@" tr "buff_desc_QiyanaWEnchantedBuff" = "元素之形姬亞娜利用元素魔法強化她的武器並於命中時造成額外傷害。來源: @SourceName@" tr "buff_desc_QiyanaWEnchantedBuffHaste" = "當姬亞娜位於她元素之形所汲取的附魔元素附近時,會提高移動速度。" tr "buff_desc_QueensTributeDisplay" = "女王的禮讚對英雄、建築物的基本攻擊能或法術能夠造成額外傷害,並使自己獲得短暫跑速加成以及金錢。來源:@SourceName@ " tr "buff_desc_SummonAeryAlly" = "{{perk_displayname_SummonAery}}此單位正受到艾莉保護,可以阻擋一部分接下來受到的傷害。來源:@SourceName@" tr "buff_desc_SummonAeryReady" = "{{perk_displayname_SummonAery}}傷害一名敵人或使用技能指定一名友軍以部屬艾莉!來源:@SourceName@" tr "buff_desc_TargonQuestDisplay" = "金錢任務使用此道具賺取 500 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_TargonQuestDisplayTT" = "金錢任務使用此道具賺取 750 金錢並將它升級。

只能在脫離戰鬥期間進行升級。
來源: @SourceName@ " tr "buff_desc_TargonsLineShield" = "蓄能護盾脫離戰鬥時護盾會逐漸再生。透過戰亂之殤擊殺小兵會讓充能的速度變快。來源: @SourceName@ " tr "buff_desc_TunnelVision" = "{{perk_displayname_TunnelVision}}持續攻擊相同目標將獲得可以無限疊加的物理攻擊或魔法攻擊(適性)。
來源:@SourceName@" tr "buff_desc_UnsealedSpellbook_ChargeTracker" = "{{perk_displayname_UnsealedSpellbook}}
你很快就能夠進行下一次的召喚師技能更換。
來源: @SourceName@" tr "buff_desc_UnsealedSpellbook_OOCTracker" = "{{perk_displayname_UnsealedSpellbook}}
進入戰鬥或使用傳送時,你將無法更換召喚師技能。
來源:@SourceName@" tr "buff_desc_UnsealedSpellbook_SwapAvailable" = "{{perk_displayname_UnsealedSpellbook}}
在脫離戰鬥時,你可以更換不同的召喚師技能。
來源:@SourceName@" tr "buff_desc_UnsealedSpellbookBackgroundCD" = "" tr "buff_desc_VegeanceCD" = "{{perk_displayname_VeteranAftershock}}{{perk_displayname_VeteranAftershock}} 正在冷卻中。來源:@SourceName@" tr "buff_desc_VegeanceDelay" = "{{perk_displayname_VeteranAftershock}}此單位的防禦已提升,並且即將對附近敵方單位造成傷害。來源:@SourceName@" tr "buff_desc_ZombieWardDamageBuff" = "{{perk_displayname_ZombieWard}} 額外傷害你對一名英雄的下一次攻擊或技能將造成額外魔法傷害。來源: @SourceName@" tr "Buff_EzrealPassiveStacks_Name" = "咒能高漲" tr "Buff_EzrealPassiveStacks_Tooltip" = "伊澤瑞爾的攻速已提升 @f1@%。" tr "Buff_EzrealWAttach_Tooltip" = "伊澤瑞爾可以觸發印記來造成大量額外傷害。" tr "Buff_KayleE_Name" = "星火熾刃" tr "Buff_KayleE_Tooltip" = "此單位下一次的普攻變成遠程攻擊並對低血量的敵人造成額外傷害。" tr "Buff_KayleEnrage_Name" = "聖頌" tr "Buff_KayleEnrage_Tooltip" = "此單位在朝向敵人時增加跑速。" tr "Buff_KayleEnrageCounter_Name" = "聖頌" tr "Buff_KayleEnrageCounter_Tooltip" = "此單位已提升攻速。" tr "Buff_KayleQ_Name" = "聖光衝擊波" tr "Buff_KayleQ_Tooltip" = "此單位的跑速已被減緩。" tr "Buff_KayleQShred_Name" = "破防" tr "Buff_KayleQShred_Tooltip" = "此單位的物理防禦及魔法防禦已下降。" tr "Buff_KayleR_Name" = "聖劍審判" tr "Buff_KayleR_Tooltip" = "此單位免疫所有傷害。" tr "Buff_KayleW_Name" = "天賜聖典" tr "Buff_KayleW_Tooltip" = "此單位的跑速已提升。" tr "Buff_LuxP_Name" = "光芒四射" tr "Buff_LuxP_Tooltip" = "受到傷害技能的影響,敵人將被光芒標記 6 秒。拉克絲的下次普通攻擊會消耗光芒,造成 @TotalDamage@ 魔法傷害。" tr "Buff_LuxP_TooltipSimple" = "受到傷害技能的影響,敵人將被光芒標記。

拉克絲的下次普通攻擊會消耗光芒,造成額外傷害。" tr "Buff_MissFortuneP_Name" = "愛的拍拍" tr "Buff_MissFortuneP_Tooltip" = "好運姐在攻擊新目標時,普攻造成 @f1@ 額外物理傷害。目標為士兵時傷害減半。" tr "Buff_MissFortuneP_TooltipSimple" = "好運姐對新目標的首次普攻將造成額外傷害。" tr "Buff_MordekaiserEPull_Name" = "死之爪" tr "Buff_MordekaiserEPull_Tooltip" = "這個單位正在被強制位移。" tr "Buff_MordekaiserPassive_FullStacks_Name" = "暗崛" tr "Buff_MordekaiserPassive_FullStacks_Tooltip" = "這個單位已經提升了速度並且正在造成持續的範圍傷害。" tr "Buff_MordekaiserR_StatSteal_Name" = "被偷取的靈魂" tr "Buff_MordekaiserR_StatSteal_Tooltip" = "這個單位已經竊取了其他人的靈魂,因而獲得了他們的一些屬性。" tr "Buff_MordekaiserR_StatStealEnemy_Name" = "被偷取的靈魂" tr "Buff_MordekaiserR_StatStealEnemy_Tooltip" = "這個單位已經被竊取了靈魂,因而暫時失去了一些屬性。" tr "Buff_MordekaiserW_Name" = "不滅之軀" tr "Buff_MordekaiserW_Tooltip" = "這個單位被護盾所保護著。" tr "Buff_MorganaE_Name" = "黑暗之盾" tr "Buff_MorganaE_Tooltip" = "此單位免疫控場效果並吸收接下來受到的魔法傷害。" tr "Buff_MorganaQ_Name" = "暗影禁錮" tr "Buff_MorganaQ_Tooltip" = "此單位無法移動,持續約 3 年。" tr "Buff_MorganaR_Name" = "靈魂枷鎖" tr "Buff_MorganaR_Tooltip" = "魔甘娜束縛周圍敵方英雄的靈魂,朝目標移動時跑速加快,且若是敵方英雄未能在技能結束前擺脫枷鎖,她將對目標造成傷害及暈眩效果。" tr "Buff_MorganaRDebuff_Name" = "靈魂枷鎖" tr "Buff_MorganaRDebuff_Tooltip" = "此單位的靈魂受到魔甘娜束縛,其跑速降低,且若是無法擺脫枷鎖,將在技能結束前受到傷害及暈眩效果。" tr "Buff_NeekoPassiveBuff_Name" = "原生模影" tr "Buff_NeekoPassiveBuff_Tooltip" = "妮可獲得魔法穿透。" tr "Buff_NocturneP_Name" = "闇影幽刃" tr "Buff_NocturneP_Tooltip" = "每 10 秒鐘,夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,每擊中一個目標可以回復自己 @f1@ (+@f2@) 點生命值。

夜曲的普攻能夠降低 1 秒此技能冷卻時間(對英雄的普攻則降低 2 秒)。" tr "Buff_NocturneP_TooltipSimple" = "每過一段時間,夜曲下次的普攻會對周圍附近的所有敵人造成傷害,並治癒他。" tr "Buff_OrnnPAllyItemReady_Name" = "道具準備就緒!" tr "Buff_OrnnPAllyItemReady_Tooltip" = "鄂爾可以升級一名友軍的道具!" tr "Buff_QiyanaQ_Grass_Stealth_Buff_Name" = "草叢附魔" tr "Buff_QiyanaQ_Grass_Stealth_Buff_Tooltip" = "姬亞娜進入潛行狀態並擁有額外跑速。" tr "Buff_QiyanaQRoot_Name" = "冰凍" tr "Buff_QiyanaQRoot_Tooltip" = "此單位已被定身且無法移動。" tr "Buff_QiyanaQSlow_Name" = "緩速" tr "Buff_QiyanaQSlow_Tooltip" = "姬亞娜讓此目標打起了寒顫,緩速他們。" tr "Buff_QiyanaRKnockback_Name" = "猛推" tr "Buff_QiyanaRKnockback_Tooltip" = "姬亞娜用巨大的衝擊波使這個單位被向後猛推。" tr "Buff_QiyanaRStun_Name" = "暈眩" tr "Buff_QiyanaRStun_Tooltip" = "此單位已被暈眩且無法移動或做出反應。" tr "Buff_RakanWCharm_Tooltip" = "銳空已經將此單位擊飛至空中。" tr "Buff_StaticFieldAbility_Name" = "靜電力場" tr "Buff_StaticFieldAbility_Tooltip" = "準備被布里茨嚇一跳吧!" tr "Buff_SylasEShield_Name" = "掠奪" tr "Buff_SylasEShield_Tooltip" = "賽勒斯受到護盾保護。" tr "Buff_SylasPassiveAttack_Name" = "罪鍊術士" tr "Buff_SylasPassiveAttack_Tooltip" = "賽勒斯的下次普攻將受到增強。" tr "Buff_SylasPassiveAttackNoAnim_Name" = "罪鍊術士" tr "Buff_SylasPassiveAttackNoAnim_Tooltip" = "賽勒斯的下次普攻將受到增強。" tr "Buff_SylasR_Description" = "賽勒斯偷取了敵方的大絕!" tr "Buff_SylasRAbility_Name" = "盜技禁鍊" tr "Buff_SylasRBuff_Description" = "賽勒斯掌握了一個偷取來的大絕!" tr "Buff_SylasRBuff_Name" = "盜技禁鍊" tr "Buff_VarusQ_Tooltip" = "法洛士正在準備一發極強力的射擊。" tr "Buff_YuumiE_Name" = "蹦蹦衝刺" tr "Buff_YuumiE_Tooltip" = "此角色被治癒且被加速。衝啊!" tr "Buff_YuumiP_Name" = "境界之護" tr "Buff_YuumiP_Tooltip" = "悠咪正在給予此單位一個緊跟著她的護盾!" tr "Buff_YuumiQ_Name" = "奇幻圖騰" tr "Buff_YuumiQ_Tooltip" = "被悠咪的奇幻圖騰緩速。" tr "Buff_YuumiRAbility_Name" = "最終篇章" tr "Buff_YuumiRAbility_Tooltip" = "被悠咪的最終篇章定身。" tr "Buff_YuumiRMissile_Name" = "最終篇章" tr "Buff_YuumiRMissile_Tooltip" = "如果此角色被悠咪三次的大絕衝擊波擊中,他們將被定身!" tr "Buff_YuumiW_Name" = "飛撲抱抱!" tr "Buff_YuumiW_Tooltip" = "悠咪附著在此單位上,且變成無法被指定的狀態。" tr "Buff_YuumiWAlly_Name" = "飛撲抱抱!" tr "Buff_YuumiWAlly_Tooltip" = "悠咪附著在此英雄上,且變成無法被指定的狀態。" tr "Buff_YuumiWAttach_Name" = "飛撲抱抱!" tr "Buff_YuumiWAttach_Tooltip" = "悠咪變得無法被指定且附著在她的其中一位友軍上。" tr "Buff_ZacR_Name" = "活蹦亂跳!" tr "Buff_ZacR_Tooltip" = "被札克的彈跳緩速。" tr "BuffNoSource_Default_TooltipExtended" = "@keyTooltip@" tr "buy_xp_button_label" = "購買經驗值" tr "chaos_cat_all_chat_msg" = "喵喵喵!!!" tr "Character_Aatrox_Description" = "冥血劍魔" tr "Character_Aatrox_Name" = "厄薩斯" tr "Character_Aatrox_OpposingTips" = "" tr "Character_Aatrox_Tips" = "" tr "Character_Qiyana_Name" = "姬亞娜" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseAurelionSol" = "小惡摩:我的 星體擴張 會讓你看到真的星星!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBard" = "小惡摩: 嚕啦啦喔啦啦~ 待一下然後享受你的 凝滯命運" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseBrushfire" = "小惡摩:草叢,那個草叢…… 那個草叢著火啦!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseGiantDarts" = "小惡摩: 你絕對不會看到千兆致盲吹箭來啦! 要來囉!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseKarthus" = "小惡摩:我的僕人勢不可擋因為有死亡契約!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseMorde" = "小惡摩 我召喚了我所找到,最弱的英雄……死亡之子!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseRyze" = "小惡摩: 為甚麼你不踏進扭轉之境?相信我嘛!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseTowerCharge" = "小惡摩: 給那些通電的防禦塔 一個大大的擁抱嘛!" tr "chat_message_DoomBotsCurse_1_DoomBotsCurseYasuo" = "小惡摩:誰還需要閃招? 有風牆鐵壁就夠啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritAkali" = "小惡摩: 他們去哪了?是時間來暮光防護了吧!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritMystery" = "小惡摩: 你知道甚麼比一個我更好嗎?那就是……五個我! 魔鬼分裂的時間來啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritPantheon" = "小惡摩:你擋不住我的聖盾庇護!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritShaco" = "小惡摩: 看到兩個我?你一定中了幻象啦!" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritSinged" = "小惡摩: 追著劇毒蹤跡跑 不會受傷的啦! - 到底會不會呢?" tr "chat_message_DoomBotsCurse_1_NightmareBotSpiritWarwick" = "小惡摩: 小心一點,我的僕人現在 要血跡追蹤啦!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseAurelionSol" = "小惡摩:……還有我的 星體擴張 絕對會讓你天旋地轉!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBard" = "小惡摩:……千萬別被丟中囉!凝滯命運!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseBrushfire" = "小惡摩:……小心那些熊熊燃燒的草叢!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseGiantDarts" = "小惡摩:……也做好準備迎接千兆致盲吹箭!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseKarthus" = "小惡摩: ……你無法觸及他們 有死亡契約呢!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseMorde" = "小惡摩 ……自己總是最大的敵人 死亡之子!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseRyze" = "小惡摩: ……來一趟小旅行吧! 扭轉之境!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseTowerCharge" = "小惡摩! 覺得很累想補充能量嗎?通電防禦塔!" tr "chat_message_DoomBotsCurse_2_DoomBotsCurseYasuo" = "小惡摩: 試試不要被風牆鐵壁擋住囉!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritAkali" = "小惡摩:噢……,補充說明一下他們也會隱形暮光防護!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritMystery" = "小惡摩:……你看不出他們誰是誰,對吧? 惡魔分裂 時間!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritPantheon" = "小惡摩: ……基本上你不能打人噢! 聖盾庇護" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritShaco" = "小惡摩: ……讓我們來製造雙倍的麻煩吧! 幻~象~!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritSinged" = "小惡摩: ……不要太大意呼吸了,因為這裡也是有些劇毒蹤跡呢!" tr "chat_message_DoomBotsCurse_2_NightmareBotSpiritWarwick" = "小惡摩:小心不要被發現了! 血跡追蹤!" tr "chat_message_DoomBotsVoting_DifficultyLocked" = "難度等級@SubA@已被鎖定。" tr "chat_message_DoomBotsVoting_DuplicateInput" = "你已經投過票了。" tr "chat_message_DoomBotsVoting_IntroductionMessage1" = "輸入"/vl ##" 或"/votelevel ##" 來為難度投票(## 為 @SubA@ 至 @SubB@ 之間)。你可以為多個難度投票。" tr "chat_message_DoomBotsVoting_IntroductionMessage2" = "4 人投同一個難度將鎖定。否則,提摩將會隨機為你選擇難度。" tr "chat_message_DoomBotsVoting_InvalidInput" = "無效的難度等級。請輸入介於 @SubA@@SubB@的數字。" tr "chat_message_DoomBotsVoting_MaxLevel" = "小惡摩: "我們就直接跳到 100 吧,我們一定會打贏的!" 嘿嘿。 加油。" tr "chat_message_DoomBotsVoting_NoConsensus" = "小惡摩: 還沒辦法決定嗎?那我替你選囉!" tr "chat_message_DoomBotsVoting_Reminder" = "使用 "/vl ##" 來為難度等級投票" tr "chat_message_DoomBotsVoting_VoteExpired" = "難度被預設為 @SubA@" tr "chat_message_DoomBotsVoting_VoteReceived" = "@PlayerAName@ 投票 @SubB@ (@SubA@/4)" tr "chat_message_Hello" = "@PlayerAName@ [@PlayerAChamp@] 說哈囉" tr "chat_message_PerkHextechFlashtraptionAssist" = "按住召喚師技能按鍵來成功地使用海克斯閃現。" tr "chat_message_PinkWard_Purchase" = "@PlayerAName@(@PlayerAChamp@) 購買了控域守衛" tr "chat_message_RiftHeraldBuffExpiration_Enemy" = "@PlayerAName@ (@PlayerAChamp@)打破了預示者之眼" tr "chat_message_RiftHeraldBuffExpiration_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 打破了預示者之眼!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorChaos" = "@PlayerAName@ (@PlayerAChamp@) 的窺視虛空已失效!" tr "chat_message_RiftHeraldBuffExpiration_SpectatorOrder" = "@PlayerAName@ (@PlayerAChamp@) 的窺視虛空已失效!" tr "chat_message_RiftHeraldCapture_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 捕獲了預示者!" tr "chat_message_RiftHeraldCapture_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 捕獲了預示者!" tr "chat_message_RiftHeraldSpawn" = "預示者 從虛空中現身了!" tr "chat_startup_welcome_message" = "輸入 /help 可以查看指令" tr "chroma_description_102007" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_103018" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_104015" = "於 S7 賽季期間在彈性積分模式中達到金牌的獎勵。" tr "chroma_description_104016" = "於 S7 賽季期間在單排積分模式中達到金牌的獎勵。" tr "chroma_description_104017" = "於 S7 賽季期間在 3v3 積分模式中達到金牌的獎勵。" tr "chroma_description_104019" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_104026" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_104027" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_104034" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_107016" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_107020" = "透過知名實況主/網紅發放取得。" tr "chroma_description_110008" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_11019" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_113009" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_114024" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_115009" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_117017" = "此炫彩造型以 2018 年組合包限定的形式做為發行。" tr "chroma_description_117023" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_12021" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_121012" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_121013" = "此炫彩造型於 2018 世界賽期間發售來支持 Flash Wolves。" tr "chroma_description_121014" = "此炫彩造型於 2018 世界賽期間發售來支持 KT Rolster。" tr "chroma_description_121015" = "此炫彩造型於 2018 世界賽期間發售來支持 Fnatic。" tr "chroma_description_121017" = "此炫彩造型於 2018 世界賽期間發售來支持 Kaos Latin Gamers。" tr "chroma_description_121018" = "此炫彩造型於 2018 世界賽期間發售來支持 G2 Esports 。" tr "chroma_description_121022" = "此炫彩造型於 2018 世界賽期間發售來支持 Team Vitality。" tr "chroma_description_121023" = "此炫彩造型於 2018 世界賽期間發售來支持 Ascension Gaming。" tr "chroma_description_121024" = "此炫彩造型於 2018 世界賽期間發售來支持 Afreeca Freecs。" tr "chroma_description_121025" = "此炫彩造型於 2018 世界賽期間發售來支持 Gen. G Gaming 。" tr "chroma_description_121028" = "此炫彩造型於 2018 世界賽期間發售來支持 KaBuM! e-Sports。" tr "chroma_description_121030" = "此炫彩造型於 2018 世界賽期間發售來支持 Gambit Esports。" tr "chroma_description_121031" = "此炫彩造型於 2018 世界賽期間發售來支持 DetonatioN FocusMe。" tr "chroma_description_121035" = "此炫彩造型於 2018 世界賽期間發售來支持 Infinity eSports。" tr "chroma_description_121037" = "此炫彩造型於 2018 世界賽期間發售來支持 G-Rex。" tr "chroma_description_121041" = "此炫彩造型於 2018 世界賽期間發售來支持 MAD Team 。" tr "chroma_description_121042" = "此炫彩造型於 2018 世界賽期間發售來支持 Edward Gaming。" tr "chroma_description_121043" = "此炫彩造型於 2018 世界賽期間發售來支持 Invictus Gaming。" tr "chroma_description_121046" = "此炫彩造型於 2018 世界賽期間發售來支持 Royal Never Give Up。" tr "chroma_description_121047" = "此炫彩造型於 2018 世界賽期間發售來支持 100 Thieves。" tr "chroma_description_121048" = "此炫彩造型於 2018 世界賽期間發售來支持 Cloud9。" tr "chroma_description_121051" = "此炫彩造型於 2018 世界賽期間發售來支持 Team Liquid。" tr "chroma_description_121053" = "此炫彩造型於 2018 世界賽期間發售來支持 Dire Wolves。" tr "chroma_description_121054" = "此炫彩造型於 2018 世界賽期間發售來支持 Bahçeşehir SuperMassive。" tr "chroma_description_121059" = "此炫彩造型於 2018 世界賽期間發售來支持 Phong Vu Buffalo 。" tr "chroma_description_126009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_126014" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_127005" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_127006" = "N/A" tr "chroma_description_127007" = "N/A" tr "chroma_description_127008" = "N/A" tr "chroma_description_127009" = "N/A" tr "chroma_description_127010" = "N/A" tr "chroma_description_127011" = "N/A" tr "chroma_description_136004" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_145018" = "來自 2019 電玩活動期間的限定戰利品。" tr "chroma_description_145019" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_145025" = "透過知名實況主/網紅發放取得。" tr "chroma_description_15017" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_15018" = "透過知名實況主/網紅發放取得。" tr "chroma_description_15023" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_157011" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_157020" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_157026" = "來自 2019 電玩活動期間的限定戰利品。" tr "chroma_description_16010" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_164003" = "N/A" tr "chroma_description_164004" = "N/A" tr "chroma_description_164005" = "N/A" tr "chroma_description_164006" = "N/A" tr "chroma_description_164007" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_164008" = "N/A" tr "chroma_description_164009" = "N/A" tr "chroma_description_18018" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_18027" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_19011" = "來自 2018 新春狂歡的限定組合包。" tr "chroma_description_19015" = "來自 2019 新春狂歡活動的限定戰利品。" tr "chroma_description_20009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_201012" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_201020" = "" tr "chroma_description_201021" = "通過購買戰隊門票完成任務取得。僅在 LCS 和 LEC 地區可使用。" tr "chroma_description_201022" = "通過購買戰隊門票完成任務取得。僅在 LCS 和 LEC 地區可使用。" tr "chroma_description_201023" = "" tr "chroma_description_2018" = "此炫彩造型以 2018 年組合包限定的形式做為發行。" tr "chroma_description_21019" = "來自 2019 電玩活動期間的限定戰利品。" tr "chroma_description_22010" = "將 2017 世界大賽:英雄志逐傳奇系列任務得到的世界大賽代幣合成後取得。" tr "chroma_description_22016" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_222014" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_223009" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_238012" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_240003" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_240005" = "透過知名實況主/網紅發放取得。" tr "chroma_description_240008" = "於 2018 年以限定戰利品的形式發行。" tr "chroma_description_245013" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_245015" = "透過知名實況主/網紅發放取得。" tr "chroma_description_245018" = "於 2018 年以限定戰利品的形式發行。" tr "chroma_description_246003" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_246008" = "來自 2019 電玩活動期間的限定戰利品。" tr "chroma_description_254013" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_267010" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_29013" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_32018" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_32019" = "透過知名實況主/網紅發放取得。" tr "chroma_description_34009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_34012" = "透過知名實況主/網紅發放取得。" tr "chroma_description_350002" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_350010" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_35009" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_35011" = "透過知名實況主/網紅發放取得。" tr "chroma_description_36011" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_37008" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_37016" = "來自 2019 電玩活動期間的限定戰利品。" tr "chroma_description_39014" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_40014" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_40016" = "透過知名實況主/網紅發放取得。" tr "chroma_description_40019" = "於 2018 年以限定戰利品的形式發行。" tr "chroma_description_412012" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_42017" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_42021" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_42022" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_427003" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_429004" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_43010" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_43014" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_432007" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_5021" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_5026" = "來自 2019 新春狂歡活動的限定戰利品。" tr "chroma_description_51012" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_517003" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_518002" = "於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_518004" = "透過知名實況主/網紅發放取得。" tr "chroma_description_54017" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_55011" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_55013" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_55014" = "來自 2019 試煉活動的限定戰利品。" tr "chroma_description_555010" = "於 2019 年作為組合包限定商品發行。" tr "chroma_description_59010" = "來自 2019 新春狂歡活動的限定戰利品。" tr "chroma_description_63010" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_64021" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_7013" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_7018" = "透過知名實況主/網紅發放取得。" tr "chroma_description_75012" = "來自 2018 新春狂歡的限定組合包。" tr "chroma_description_76010" = "來自 2019 季中邀請賽活動的限定戰利品。" tr "chroma_description_83005" = "於 2019 年以組合包限定商品的形式發行。" tr "chroma_description_86012" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_90008" = "來自 2018 霜降慶典活動的限定戰利品。" tr "chroma_description_9010" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "chroma_description_92017" = "來自 2018 新春狂歡系列任務的限定戰利品。" tr "chroma_description_92019" = "此炫彩造型於 2018 年以限定戰利品的形式發行。" tr "chroma_description_92021" = "來自 2019 電玩活動期間的限定戰利品。" tr "chroma_description_99009" = "來自 2018 新春狂歡的限定組合包。" tr "chroma_dexcription_37011" = "此炫彩造型於 2018 年以組合包限定商品的形式發行。" tr "companion_color_name_base" = "經典" tr "companion_color_name_red" = "" tr "companion_description_ghosty" = "聯盟精靈中最令人感到害怕的。" tr "companion_description_grumpylion" = "一隻小小、脾氣極為火爆且長著角的怪獸。" tr "companion_description_miner" = "他對於掘地相當在行。" tr "companion_description_minigolem" = "一個極為神秘且淘氣的符文石精。" tr "companion_description_penguknight" = "ㄧ隻高貴、人見人愛的鵝鵝騎士。" tr "companion_description_silverwing" = "ㄧ隻年幼的蒂瑪西亞咕咕梟。" tr "companion_species_name_ghost" = "飄飄魂" tr "companion_species_name_grumpylion" = "怒角羊" tr "companion_species_name_miner" = "掘地鋼鼬" tr "companion_species_name_minigolem" = "符文石精" tr "companion_species_name_penguknight" = "鵝鵝騎士" tr "companion_species_name_silverwing" = "咕咕梟" tr "companion_species_name_TFT_Avatar" = "河川仙子" tr "companion_species_name_tft_avatar_blue" = "" tr "companion_species_name_unicorn" = "" tr "Dark_current_form_tooltip" = "元素型態: 幽冥拉克絲精通兩種相對的元素,並轉換成更高階的型態。

"捨棄你的火花吧。"
" tr "data_dragon_category_champion" = "英雄" tr "data_dragon_category_item" = "物品" tr "data_dragon_category_mastery" = "天賦" tr "data_dragon_category_rune" = "符文" tr "data_dragon_category_summoner" = "召喚者技能" tr "data_dragon_champStats_Ability" = "魔法攻擊" tr "data_dragon_champStats_Attack" = "物理攻擊" tr "data_dragon_champStats_Defense" = "防禦" tr "data_dragon_champStats_Difficulty" = "操作難度" tr "data_dragon_champStats_Utility" = "通用" tr "data_dragon_general_details_" = "詳細資料:" tr "data_dragon_general_language" = "語言" tr "data_dragon_general_range" = "距離" tr "data_dragon_general_range_" = "距離:" tr "data_dragon_general_require_points" = "需要 {{ number }} 點數在 {{ location }}。" tr "data_dragon_item_info" = "物品資訊" tr "data_dragon_language_ar" = "阿拉伯語" tr "data_dragon_language_bg" = "保加利亞語" tr "data_dragon_language_cs" = "捷克語" tr "data_dragon_language_de" = "德語" tr "data_dragon_language_el" = "希臘語" tr "data_dragon_language_en" = "英語" tr "data_dragon_language_es" = "西班牙語" tr "data_dragon_language_fr" = "法語" tr "data_dragon_language_hu" = "匈牙利語" tr "data_dragon_language_it" = "義大利語" tr "data_dragon_language_ja" = "日語" tr "data_dragon_language_ko" = "韓語" tr "data_dragon_language_nl" = "荷蘭語" tr "data_dragon_language_pl" = "波蘭語" tr "data_dragon_language_pt" = "葡萄牙語" tr "data_dragon_language_ro" = "羅馬尼亞語" tr "data_dragon_language_ru" = "俄語" tr "data_dragon_language_th" = "泰語" tr "data_dragon_language_tr" = "土耳其語" tr "data_dragon_language_vn" = "越語" tr "data_dragon_language_zh" = "中文" tr "data_dragon_language_zh_CN" = "中文(簡體)" tr "data_dragon_language_zh_MY" = "中文(簡體)" tr "data_dragon_language_zh_TW" = "中文(繁體)" tr "data_dragon_mastery_next_rank_" = "下一級:" tr "data_dragon_mastery_rank_" = "等級:" tr "data_dragon_mobile_companion" = "指南" tr "data_dragon_mobile_forum" = "論壇" tr "data_dragon_mobile_friends" = "朋友" tr "data_dragon_mobile_news" = "最新消息" tr "data_dragon_mobile_please_wait" = "請等待…" tr "data_dragon_mode_classic" = "經典模式" tr "data_dragon_mode_odin" = "據點攻略戰 " tr "data_dragon_playing_against" = "敵方使用" tr "data_dragon_playing_as" = "我方使用" tr "data_dragon_stats_CD_" = "冷卻時間" tr "data_dragon_target_area" = "區域" tr "data_dragon_target_cone" = "錐形" tr "data_dragon_target_direction" = "方向" tr "data_dragon_target_global" = "全球化" tr "data_dragon_target_location" = "指定地區" tr "data_dragon_target_self" = "自己" tr "data_dragon_target_selfarea" = "自己的地區" tr "data_dragon_target_target" = "目標" tr "data_dragon_target_variable" = "變數" tr "data_dragon_target_vector" = "向量方向" tr "Disc_Pres_Map_10" = "扭曲叢林" tr "Disc_Pres_Map_11" = "召喚峽谷" tr "Disc_Pres_Map_12" = "咆嘯深淵" tr "Disc_Pres_QueueType_ARAM" = "隨機單中" tr "Disc_Pres_QueueType_BOT" = "玩家 vs 電腦" tr "Disc_Pres_QueueType_CUSTOM" = "自訂對戰" tr "Disc_Pres_QueueType_NORMAL" = "一般對戰" tr "Disc_Pres_QueueType_RANKED" = "積分對戰" tr "Disc_Pres_State_championSelect" = "選擇英雄中" tr "Disc_Pres_State_hosting" = "在組隊房間中" tr "Disc_Pres_State_hosting_Custom" = "創建自訂對戰中" tr "Disc_Pres_State_inGame" = "遊戲中" tr "Disc_Pres_State_inQueue" = "列隊中" tr "Disc_Pres_State_outOfGame" = "離開遊戲" tr "Earth_current_form_tooltip" = "元素型態: 自然拉克絲獲得充足的元素之力去操控任何一種元素!選擇一種元素添加在她目前的型態。

"衝突的種子將帶來苦果!"
" tr "Earth_current_meter_tooltip" = "元素型態: 自然拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她目前的型態。

元素之力: @MotePercent@%

"衝突的種子將帶來苦果!"
" tr "Earth_selection_button" = "元素精通: 自然添加自然元素至拉克絲目前的型態。

"衝突的種子將帶來苦果!"
" tr "esports_support_icon_AllStars_2018" = "%s 正在歡慶 %s 全明星賽活動" tr "esports_support_icon_summerteampass_2019" = "" tr "esports_support_icon_summerteampass_2019_gold" = "" tr "esports_support_icon_worlds_2018" = "%s正在支持 %s 征戰 2018 世界大賽!" tr "esports_support_icon_worlds_2018_gold" = "%s 2018世界大賽的 黃金支持者!%s" tr "Fairy_current_form_tooltip" = "元素型態: 奧術拉克絲精通自然洪流兩種元素,並轉換成更高階的型態。

"夢想終於成真了!"
" tr "Fire_current_form_tooltip" = "元素型態: 蒼炎拉克絲獲得充足的元素之力去操控任何一種元素!選擇一種元素添加在她目前的型態。

"好吧,這地方不會自己燒掉的。"
" tr "Fire_current_meter_tooltip" = "元素型態: 蒼炎拉克絲利用她的法術傷害敵方英雄以獲取元素之力。獲取足夠的元素之力後,拉克絲可以操縱一種元素,並且把它添加在她現有的型態。

元素之力: @MotePercent@%

"好吧,這地方不會自己燒掉的。"
" tr "Fire_selection_button" = "元素精通: 蒼炎添加蒼炎元素至拉克絲目前的型態。

"只有我覺得這地方很熱嗎?"
" tr "flash_balance_teams_scoreboard" = "根據對戰數據" tr "flash_balance_teams_title" = "是否要進行隊伍強度平衡?" tr "flash_character_button_abilities" = "技能" tr "flash_character_button_lore" = "背景資料" tr "flash_character_button_stats" = "統計" tr "flash_character_button_tips" = "小技巧" tr "flash_character_heroLevel" = "等級 23" tr "flash_character_lore" = "背景資料" tr "flash_character_passive_01_desc" = "被動" tr "flash_character_passive_01_name" = "被動名稱01" tr "flash_character_playerName" = "羊刀" tr "flash_character_spell_01_cooldown" = "技能冷卻時間01" tr "flash_character_spell_01_desc" = "技能描述01" tr "flash_character_spell_01_name" = "技能名稱01" tr "flash_character_spell_02_cooldown" = "技能冷卻時間02" tr "flash_character_spell_02_desc" = "技能描述02" tr "flash_character_spell_02_name" = "技能名稱02" tr "flash_character_spell_03_cooldown" = "技能冷卻時間03" tr "flash_character_spell_03_desc" = "技能描述03" tr "flash_character_spell_03_name" = "技能名稱03" tr "flash_character_spell_04_cooldown" = "技能冷卻時間04" tr "flash_character_spell_04_desc" = "技能描述04" tr "flash_character_spell_04_name" = "技能名稱04" tr "flash_character_stats_coolDown" = "技能冷卻時間" tr "flash_character_stats_inventory" = "裝備" tr "flash_character_stats_passive" = "被動技能" tr "flash_character_stats_seconds" = "秒" tr "flash_character_stats_stat01" = "生命:" tr "flash_character_stats_stat02" = "魔力:" tr "flash_character_stats_stat02_0" = "魔力:" tr "flash_character_stats_stat02_1" = "能量值:" tr "flash_character_stats_stat02_10" = "血之湧泉:" tr "flash_character_stats_stat02_11" = "風湧:" tr "flash_character_stats_stat02_12" = "其他:" tr "flash_character_stats_stat02_2" = "無:" tr "flash_character_stats_stat02_3" = "護盾值:" tr "flash_character_stats_stat02_4" = "怒氣值:" tr "flash_character_stats_stat02_5" = "怒氣值:" tr "flash_character_stats_stat02_6" = "怒氣值:" tr "flash_character_stats_stat02_7" = "熱能:" tr "flash_character_stats_stat02_8" = "怒氣值:" tr "flash_character_stats_stat02_9" = "殘虐值:" tr "flash_character_stats_stat02_ferocity" = "殘虐值:" tr "flash_character_stats_stat02_fury" = "怒氣值:" tr "flash_character_stats_stat02_heat" = "熱能:" tr "flash_character_stats_stat03" = "攻擊力:" tr "flash_character_stats_stat04" = "射程:" tr "flash_character_stats_stat05" = "物理防禦:" tr "flash_character_stats_stat06" = "閃避率:" tr "flash_character_stats_stat07" = "魔法攻擊:" tr "flash_character_stats_stat08" = "魔法防禦:" tr "flash_character_stats_stat09" = "攻速:" tr "flash_character_stats_stat10" = "跑速:" tr "flash_character_stats_stat11" = "暴擊機率:" tr "flash_character_stats_stat12" = "生命回復 / 5 秒:" tr "flash_character_stats_stat13" = "魔力回復 / 5 秒:" tr "flash_character_stats_stat13_0" = "魔力回復 / 5 秒:" tr "flash_character_stats_stat13_1" = "能量回復 / 5 秒:" tr "flash_character_stats_stat13_2" = "無回復 / 5 秒:" tr "flash_character_stats_stat13_3" = "護盾回復 / 5 秒:" tr "flash_character_stats_stat13_4" = "怒氣回復 / 5 秒:" tr "flash_character_stats_stat13_5" = "每 5 秒怒氣回復量:" tr "flash_character_stats_stat13_6" = "每 5 秒怒氣回復量:" tr "flash_character_stats_stat13_7" = "每 5 秒熱能回復量:" tr "flash_character_stats_stat13_8" = "每 5 秒殘虐回復量:" tr "flash_character_stats_stat13_9" = "其他回復 / 5 秒:" tr "flash_character_stats_stat14" = "物理穿透:" tr "flash_character_stats_stat15" = "普攻吸血:" tr "flash_character_stats_stat16" = "魔法穿透:" tr "flash_character_stats_stat17" = "技能吸血:" tr "flash_character_stats_stat18" = "冷卻時間減免:" tr "flash_character_stats_stat19" = "韌性:" tr "flash_character_tips" = "小技巧" tr "flash_character_title" = "英雄資訊" tr "flash_cost_unavailable" = "無法使用" tr "flash_deathRecap_ability_title" = "技能" tr "flash_deathRecap_assist_title" = "助攻" tr "flash_deathRecap_basicAttack_text" = "基本攻擊" tr "flash_deathRecap_damage" = "複合傷害" tr "flash_deathRecap_damage_debuff" = "狀態效果" tr "flash_deathRecap_damage_magic" = "魔法傷害" tr "flash_deathRecap_damage_physical" = "物理傷害" tr "flash_deathRecap_damage_true" = "真實傷害" tr "flash_deathRecap_damage_unit" = "傷害在" tr "flash_deathRecap_defaultTooltip" = "滑鼠移動到該圖示之上獲得更多資訊。" tr "flash_deathRecap_item_title" = "道具" tr "flash_deathRecap_killer_clone" = "複製" tr "flash_deathRecap_killer_fallen" = "倒下" tr "flash_deathRecap_killer_minion" = "士兵" tr "flash_deathRecap_killer_pet" = "寵物" tr "flash_deathRecap_killer_title" = "擊殺者" tr "flash_deathRecap_killer_tower" = "防禦塔" tr "flash_deathRecap_time_unit" = "秒內" tr "flash_deathRecap_title" = "看看你是怎麼死的!" tr "flash_deathRecap_toggleText" = "打開死亡筆記本" tr "flash_endOfGame_continue" = "繼續遊戲" tr "flash_endOfGame_defeat" = "戰敗" tr "flash_endOfGame_defeat_doomed" = "殲滅" tr "flash_endOfGame_defeat_secondplace" = "第二名" tr "flash_endOfGame_victory" = "勝利" tr "flash_endOfGame_victory_doomed" = "勝利" tr "flash_endOfGame_victory_secondplace" = "勝利" tr "flash_hud_AttributeTitle0" = "" tr "flash_hud_AttributeTitle1" = "" tr "flash_hud_AttributeTitle2" = "" tr "flash_hud_AttributeTitle3" = "" tr "flash_hud_AttributeTitle4" = "" tr "flash_hud_AttributeTitle5" = "" tr "flash_hud_Chat_Alert" = "警告" tr "flash_hud_Chat_All" = "[所有人]" tr "flash_hud_Chat_bounty_ping" = "@SrcNameWithColon@@DstName@ 有 @BountyValue@ 金錢賞金。" tr "flash_hud_Chat_Disabled" = "聊天室暫未開放" tr "flash_hud_Chat_Disconnected" = "錯誤-與聊天室伺服器連線已中斷,無法傳送或接收密語。" tr "flash_hud_Chat_Error_Ignore" = "錯誤[黑名單...]:無法找到玩家" tr "flash_hud_Chat_Error_IgnoreCheck" = "錯誤[解除黑名單...]:無法找到玩家" tr "flash_hud_Chat_Error_Mute" = "錯誤[靜音...]:無法找到玩家" tr "flash_hud_Chat_Info_Add" = "提示:新增" tr "flash_hud_Chat_Info_AllChannelHidden" = "跨隊伍聊天功能已經關閉。要開啟該功能的話,請到更多設定中調整。" tr "flash_hud_Chat_Info_Buddy_List" = "好友" tr "flash_hud_Chat_Info_Emote_Mute_List" = "隱藏表情" tr "flash_hud_Chat_Info_Ignore_Add" = "用戶現在已經被加入黑名單。" tr "flash_hud_Chat_Info_Ignore_List" = "黑名單" tr "flash_hud_Chat_Info_Ignore_Message" = "黑名單的有效期限只限定本次遊戲。" tr "flash_hud_Chat_Info_Ignore_Remove" = "該召喚師已不在黑名單中。" tr "flash_hud_Chat_Info_Mute_List" = "靜音" tr "flash_hud_Chat_Info_MuteEmote_Add" = "使用者的表情已受到隱藏" tr "flash_hud_Chat_Info_MuteEmote_Remove" = "使用者的表情不再被隱藏" tr "flash_hud_Chat_Info_MutePing_Add" = "玩家的地圖信號已經被靜音" tr "flash_hud_Chat_Info_MutePing_Remove" = "玩家的地圖信號已經取消靜音" tr "flash_hud_Chat_Info_Ping_Mute_List" = "靜音地圖信號" tr "flash_hud_Chat_Info_Remove" = "提示: 移除" tr "flash_hud_Chat_Info_Spectator" = "頻道目前僅供玩家使用。您仍然可用 /whisper 或 /reply 與其他召喚師聯繫。" tr "flash_hud_Chat_NeverConnected" = "錯誤 - 無法建立到聊天伺服器的連線。" tr "flash_hud_Chat_Not_Connected" = "錯誤 - 無法連線到聊天伺服器" tr "flash_hud_Chat_NotInParty" = "錯誤 - 你目前不在任何隊伍中。" tr "flash_hud_Chat_Party" = "[隊伍]" tr "flash_hud_Chat_PartyInviteFailure" = "無法邀請加入你的隊伍。" tr "flash_hud_Chat_PartyInviteSuccess" = "已被邀請至你的隊伍。" tr "flash_hud_Chat_Restricted_All_Chat" = "無法使用 /all 頻道發送訊息。" tr "flash_hud_Chat_Restricted_Label" = "可發送的訊息量:" tr "flash_hud_Chat_Restricted_Limit" = "超出限制的數量,下個訊息要送出必須等待 %s。" tr "flash_hud_Chat_Restricted_Start" = "由於該帳號出現異常的負面行為,聊天訊息暫時受到限制(詳細資訊顯示於對話訊息框)" tr "flash_hud_Chat_Restricted_Start2" = "於 /all 頻道發送訊息暫時受到限制,必須等待遊戲繼續進行才可以送出更多訊息。" tr "flash_hud_Chat_To" = "[發送給]" tr "flash_hud_Chat_UserNotFound" = "錯誤 - 該玩家不在好友名單中" tr "flash_hud_Chat_UserNotFoundAnywhere" = "錯誤 - 該使用者不在你的好友名單或遊戲中" tr "flash_hud_Chat_UserOffline" = "錯誤 - 該使用者已斷線" tr "flash_hud_Chat_Whisper_Help" = "/w [name] [message]" tr "flash_hud_Chat_You" = "你" tr "flash_hud_ChatBoxClearHistory" = "清除歷史紀錄" tr "flash_hud_ChatBoxSendAll" = "給所有人" tr "flash_hud_ChatBoxSendTeam" = "給隊友" tr "flash_hud_ExperienceBarLevelPrefix" = "等級:" tr "flash_hud_HealthRegen" = "每秒" tr "flash_hud_Level" = "等級" tr "flash_hud_ManaRegen" = "每秒" tr "flash_hud_MaxLevel" = "最高等級" tr "flash_hud_PiwArmor" = "物理防禦:" tr "flash_hud_PiwDamage" = "傷害:" tr "flash_hud_PiwSpeed" = "跑速:" tr "flash_hud_PiwSpellDamage" = "魔法攻擊:" tr "flash_hud_PiwStats" = "統計" tr "flash_hud_RespawnIn" = "復活倒數計時:" tr "flash_hud_SideBarMenu" = "功能表" tr "flash_itemShop_broker_btnBuy_buy" = "購買" tr "flash_itemShop_broker_btnBuy_forge" = "鑄造" tr "flash_itemShop_broker_btnSell_sell" = "出售" tr "flash_itemShop_broker_btnUndo_undo" = "復原" tr "flash_itemShop_broker_goldTitle" = "金錢" tr "flash_itemShop_builds_buildTitle" = "進階道具:" tr "flash_itemShop_builds_sidegradeTitle" = "交換目標:" tr "flash_itemShop_categories_Active" = "主動" tr "flash_itemShop_categories_AllItems" = "全部道具" tr "flash_itemShop_categories_Armor" = "物理防禦" tr "flash_itemShop_categories_ArmorPenetration" = "物理穿透" tr "flash_itemShop_categories_Attack" = "攻擊類" tr "flash_itemShop_categories_AttackSpeed" = "攻速" tr "flash_itemShop_categories_Aura" = "靈氣" tr "flash_itemShop_categories_back" = "返回" tr "flash_itemShop_categories_Bilgewater" = "黑市" tr "flash_itemShop_categories_Boots" = "鞋子" tr "flash_itemShop_categories_colloquialism_Armor" = ";護甲" tr "flash_itemShop_categories_colloquialism_AttackSpeed" = ";as" tr "flash_itemShop_categories_colloquialism_CooldownReduction" = ";cdr" tr "flash_itemShop_categories_colloquialism_Damage" = ";物理攻擊" tr "flash_itemShop_categories_colloquialism_GoldPer" = ";gp10;跳錢" tr "flash_itemShop_categories_colloquialism_Health" = ";hp;生命" tr "flash_itemShop_categories_colloquialism_HealthRegen" = ";hpregen;hp5;生命回復" tr "flash_itemShop_categories_colloquialism_LifeSteal" = ";lifesteal" tr "flash_itemShop_categories_colloquialism_Mana" = ";mp;魔力" tr "flash_itemShop_categories_colloquialism_ManaRegen" = ";mpregen;mp5;魔力回復" tr "flash_itemShop_categories_colloquialism_Movement" = ";跑速" tr "flash_itemShop_categories_colloquialism_OnHit" = ";onhit;proc;命中效果" tr "flash_itemShop_categories_colloquialism_SpellBlock" = ";mr" tr "flash_itemShop_categories_colloquialism_SpellDamage" = ";ap" tr "flash_itemShop_categories_colloquialism_SpellVamp" = ";spellvamp" tr "flash_itemShop_categories_colloquialism_Stealth" = ";pink;潛行" tr "flash_itemShop_categories_Consumable" = "消耗品" tr "flash_itemShop_categories_Consumables" = "消耗品" tr "flash_itemShop_categories_CooldownReduction" = "冷卻時間減免" tr "flash_itemShop_categories_CooldownReducton" = "冷卻時間減免" tr "flash_itemShop_categories_CriticalStrike" = "暴擊" tr "flash_itemShop_categories_crumbHome" = "主功能表" tr "flash_itemShop_categories_Damage" = "物理攻擊" tr "flash_itemShop_categories_Defense" = "防禦類" tr "flash_itemShop_categories_Gold" = "金錢收入" tr "flash_itemShop_categories_GoldPer" = "金錢收入" tr "flash_itemShop_categories_Health" = "生命" tr "flash_itemShop_categories_HealthRegen" = "生命回復" tr "flash_itemShop_categories_Internal" = "內部" tr "flash_itemShop_categories_Jungle" = "打野" tr "flash_itemShop_categories_Lane" = "對線" tr "flash_itemShop_categories_LifeSteal" = "普攻吸血" tr "flash_itemShop_categories_Magic" = "法術類" tr "flash_itemShop_categories_MagicPenetration" = "魔法穿透" tr "flash_itemShop_categories_Mana" = "魔力" tr "flash_itemShop_categories_ManaRegen" = "魔力回復" tr "flash_itemShop_categories_message0" = "請選擇一個類別,開始瀏覽物品。" tr "flash_itemShop_categories_message1" = "請選擇二級目錄。" tr "flash_itemShop_categories_message2" = "選擇物品查看具體資訊。" tr "flash_itemShop_categories_Movement" = "跑速" tr "flash_itemShop_categories_NonbootsMovement" = "其他跑速道具" tr "flash_itemShop_categories_OnHit" = "命中效果" tr "flash_itemShop_categories_searchoverride_Vision" = "" tr "flash_itemShop_categories_Slow" = "緩速" tr "flash_itemShop_categories_Special" = "特殊道具" tr "flash_itemShop_categories_SpellBlock" = "魔法防禦" tr "flash_itemShop_categories_SpellDamage" = "魔法攻擊" tr "flash_itemShop_categories_SpellVamp" = "技能吸血" tr "flash_itemShop_categories_Start" = "起始道具" tr "flash_itemShop_categories_Stealth" = "偵查隱形" tr "flash_itemShop_categories_Tenacity" = "韌性" tr "flash_itemShop_categories_Tools" = "道具" tr "flash_itemShop_categories_tooltip_AllItems" = "移除搜尋條件,只用道具總價進行排序。" tr "flash_itemShop_categories_tooltip_Armor" = "降低受到的物理傷害" tr "flash_itemShop_categories_tooltip_Attack" = "提高普攻和物理技能傷害" tr "flash_itemShop_categories_tooltip_AttackSpeed" = "提高攻速﹝最高每秒 2.5 次普攻﹞" tr "flash_itemShop_categories_tooltip_Bilgewater" = "黑市" tr "flash_itemShop_categories_tooltip_Boots" = "提高跑速
多雙鞋子不會累加跑速效果" tr "flash_itemShop_categories_tooltip_Consumable" = "使用期間會有特殊的增益效果" tr "flash_itemShop_categories_tooltip_CooldownReduction" = "時間內可以施放更多技能﹝最高 40% 冷卻時間減免﹞" tr "flash_itemShop_categories_tooltip_CriticalStrike" = "普攻有機會造成 200% 攻擊傷害" tr "flash_itemShop_categories_tooltip_Damage" = "提高物理傷害" tr "flash_itemShop_categories_tooltip_Defense" = "提高生存能力" tr "flash_itemShop_categories_tooltip_GoldPer" = "於特定狀況中加快金錢收入" tr "flash_itemShop_categories_tooltip_Health" = "提高最大生命" tr "flash_itemShop_categories_tooltip_HealthRegen" = "提高生命回復速度" tr "flash_itemShop_categories_tooltip_Jungle" = "打野早期道具" tr "flash_itemShop_categories_tooltip_Lane" = "對線早期道具" tr "flash_itemShop_categories_tooltip_LifeSteal" = "普攻附加吸血效果" tr "flash_itemShop_categories_tooltip_Magic" = "提高魔法技能傷害" tr "flash_itemShop_categories_tooltip_Mana" = "提高最大魔力" tr "flash_itemShop_categories_tooltip_ManaRegen" = "提高魔力回復速度" tr "flash_itemShop_categories_tooltip_Movement" = "提高跑速" tr "flash_itemShop_categories_tooltip_NonbootsMovement" = "提高跑速" tr "flash_itemShop_categories_tooltip_Special" = "有特別獲得金錢或視覺效果的道具" tr "flash_itemShop_categories_tooltip_SpellBlock" = "降低受到的魔法傷害" tr "flash_itemShop_categories_tooltip_SpellDamage" = "提高技能的傷害和效益" tr "flash_itemShop_categories_tooltip_SpellVamp" = "魔法攻擊可以附加吸血效果" tr "flash_itemShop_categories_tooltip_Start" = "早期道具" tr "flash_itemShop_categories_tooltip_Tenacity" = "降低暈眩、緩速、嘲諷、恐懼、禁言、致盲和定身的作用時間" tr "flash_itemShop_categories_tooltip_Tools" = "於特定情況中可使用的道具" tr "flash_itemShop_categories_tooltip_Vision" = "可獲得或消除視野控制的道具" tr "flash_itemShop_categories_tooltip_Wards" = "可獲得暫時增益效果" tr "flash_itemShop_categories_Vision" = "視野控制和飾品" tr "flash_itemShop_categories_Wards" = "偵查守衛" tr "flash_itemShop_Cost_Free_Large" = "免費" tr "flash_itemShop_debtLimit" = "貸款上限:" tr "flash_itemshop_disabled" = "當你離開基地後,直接死掉為止都不能再進行購物。" tr "flash_itemShop_failuretip_awayFromShopkeeper" = "你離道具店商人太遠了" tr "flash_itemShop_failuretip_cost" = "你需要更多金錢以購買此道具" tr "flash_itemShop_failuretip_disabled" = "此道具在這個遊戲中無法使用" tr "flash_itemShop_failuretip_footer" = "點擊以關閉" tr "flash_itemShop_failuretip_groupLimit" = "你的此種類型道具數量已經超出了擁有限制。" tr "flash_itemShop_failuretip_header" = "無法購買 @item@ ,原因為:" tr "flash_itemShop_failuretip_level" = "你的等級不足" tr "flash_itemShop_failuretip_shoppingDisabled" = "道具商店現在無法使用" tr "flash_itemShop_failuretip_slotsAvailable" = "物品欄位不足" tr "flash_itemShop_inventory_title" = "裝備欄" tr "flash_itemShop_item_disabled" = "道具無法使用

" tr "flash_itemshop_outofrange" = "現在無法購買物品,請返回道具商店。" tr "flash_itemshop_randomcolloquialism_hat" = "帽子" tr "flash_itemShop_recommended_ability_scaling" = "功能強化道具" tr "flash_itemShop_recommended_aggressive" = "進攻道具" tr "flash_itemShop_recommended_assassinaggressive" = "進攻道具" tr "flash_itemShop_recommended_assassindefensive" = "防禦道具" tr "flash_itemShop_recommended_assassinstandard" = "常出道具" tr "flash_itemShop_recommended_basekaynstandard" = "常出道具" tr "flash_itemShop_recommended_beginner_advanced" = "2)製造進階道具" tr "flash_itemShop_recommended_beginner_basic" = "1a)購買遊戲早期道具" tr "flash_itemShop_recommended_beginner_legendaryitem" = "4)升級為傳奇道具" tr "flash_itemShop_recommended_beginner_morelegendaryitems" = "5)瀏覽更多傳奇道具" tr "flash_itemShop_recommended_beginner_movementspeed" = "3)增加跑速道具" tr "flash_itemShop_recommended_beginner_starter" = "1)購買起手道具" tr "flash_itemShop_recommended_bw_defense" = "防禦性" tr "flash_itemShop_recommended_bw_magical" = "魔法攻擊" tr "flash_itemShop_recommended_bw_physical" = "物理攻擊" tr "flash_itemShop_recommended_bw_utility" = "功能性" tr "flash_itemShop_recommended_bwdefenseupgrades" = "防禦升級" tr "flash_itemShop_recommended_bwmercs" = "打手" tr "flash_itemShop_recommended_bwmercupgrades" = "技能升級" tr "flash_itemShop_recommended_bwoffenseupgrades" = "攻擊升級" tr "flash_itemShop_recommended_cdr" = "疊滿 40% 冷卻時間減免" tr "flash_itemShop_recommended_champspecific" = "英雄專屬道具" tr "flash_itemShop_recommended_consumables" = "消耗品" tr "flash_itemShop_recommended_defensive" = "防禦道具" tr "flash_itemShop_recommended_early" = "早期道具" tr "flash_itemShop_recommended_earlyjungle" = "早期道具(打野)" tr "flash_itemShop_recommended_essential" = "必要道具" tr "flash_itemShop_recommended_essentialjungle" = "必要道具(打野)" tr "flash_itemShop_recommended_eventspecials" = "特殊活動道具" tr "flash_itemShop_recommended_KingPoroSnax" = "普羅的飼料" tr "flash_itemShop_recommended_npe1" = "1) 購買和合成道具為進階道具" tr "flash_itemShop_recommended_npe2" = "2) 合成史詩道具來變得更加強大" tr "flash_itemShop_recommended_npe3" = "3) 多數的史詩道具將會提供獨特的加成 - 根據不同的局勢來購買正確的道具" tr "flash_itemShop_recommended_npe4" = "4) 一些為你特別推薦的史詩道具" tr "flash_itemShop_recommended_odyjinx1" = "這叫槍戰" tr "flash_itemShop_recommended_odyjinx2" = "別告訴其他槍" tr "flash_itemShop_recommended_odyjinx3" = "規則就是用來打破的" tr "flash_itemShop_recommended_odymalphite1" = "山崩" tr "flash_itemShop_recommended_odymalphite2" = "堅如磐石" tr "flash_itemShop_recommended_odymalphite3" = "全速猛擊" tr "flash_itemShop_recommended_odysona1" = "紓壓旋律" tr "flash_itemShop_recommended_odysona2" = "音樂開始" tr "flash_itemShop_recommended_odysona3" = "持久節奏" tr "flash_itemShop_recommended_odyyasuo1" = "滑起來" tr "flash_itemShop_recommended_odyyasuo2" = "一劍一志" tr "flash_itemShop_recommended_odyyasuo3" = "笨蛋不需要治療" tr "flash_itemShop_recommended_odyziggs1" = "爆炸來襲" tr "flash_itemShop_recommended_odyziggs2" = "這看起來很不安全" tr "flash_itemShop_recommended_odyziggs3" = "別擔心,有我在!" tr "flash_itemShop_recommended_offensive" = "攻擊道具" tr "flash_itemShop_recommended_offmeta" = "另類道具" tr "flash_itemShop_recommended_ornnitems" = "鄂爾的傑作(最大數量:1)" tr "flash_itemShop_recommended_ornnitemsjungle" = "鄂爾的傑作(最大數量:1)" tr "flash_itemShop_recommended_ornnupgrades" = "活火爐升級" tr "flash_itemShop_recommended_protective" = "防禦道具" tr "flash_itemShop_recommended_selective" = "選用道具" tr "flash_itemShop_recommended_siegeDefense" = "防禦圍城武器(使用水晶碎片購買)" tr "flash_itemShop_recommended_siegeOffense" = "進攻圍城武器(使用水晶碎片購買)" tr "flash_itemShop_recommended_situational" = "選用道具" tr "flash_itemShop_recommended_slayeraggressive" = "進攻道具" tr "flash_itemShop_recommended_slayerdefensive" = "防禦道具" tr "flash_itemShop_recommended_slayerstandard" = "常出道具" tr "flash_itemShop_recommended_slimenewitems" = "閃電急擊道具" tr "flash_itemShop_recommended_slimestartingitems" = "新起手道具" tr "flash_itemShop_recommended_standard" = "常出道具" tr "flash_itemShop_recommended_starting" = "起手道具" tr "flash_itemShop_recommended_startingjungle" = "起手道具(打野)" tr "flash_itemShop_recommended_summoner1" = "交換 召喚師 1" tr "flash_itemShop_recommended_summoner1_1key" = "交換 召喚師 1 @k1@" tr "flash_itemShop_recommended_summoner1_2key" = "交換 召喚師 1 @k1@" tr "flash_itemShop_recommended_summoner2" = "交換 召喚師 2" tr "flash_itemShop_recommended_summoner2_1key" = "交換 召喚師 2 @k1@" tr "flash_itemShop_recommended_summoner2_2key" = "交換 召喚師 2 @k1@" tr "flash_itemShop_recommended_support" = "輔助道具" tr "flash_itemShop_recommnededItems_recommend" = "推薦道具" tr "flash_itemShop_RecPageTitle_BlackMarket" = "黑市" tr "flash_itemShop_RecPageTitle_Deployables" = "圍城武器" tr "flash_itemShop_RecPageTitle_Mercenaries" = "打手" tr "flash_itemShop_RecPageTitle_riot" = "推薦" tr "flash_itemShop_RecPageTitle_riot-beginner" = "推薦" tr "flash_itemShop_RecPageTitle_riot-jungle" = "推薦打野" tr "flash_itemShop_RecPageTitle_riot-mid" = "中路推薦" tr "flash_itemShop_RecPageTitle_riot-support" = "輔助推薦" tr "flash_itemShop_requireGraph_requiresTitle" = "合成需求:" tr "flash_itemShop_requireGraph_sidegradeTitle" = "交換:" tr "flash_itemShop_search_placeholder" = "點擊此處進行查詢" tr "flash_itemShop_search_placeholder_1key" = "@k1@ 查詢" tr "flash_itemShop_search_placeholder_2key" = "@k1@ 或 @k2@ 查詢" tr "flash_itemShop_Special_Recipe_Large" = "特殊" tr "flash_itemShop_Special_Recipe_Small" = "*" tr "flash_itemShop_tab_AllItems" = "全部道具" tr "flash_itemShop_tab_Recommended" = "推薦" tr "flash_itemShop_titleBar_title" = "道具商店" tr "flash_itemShop_tooltip_CannotBeSold" = "無法販賣" tr "flash_itemShop_tooltip_cost" = "價格:" tr "flash_itemShop_tooltip_gridMode" = "用小圖像的方式呈現所有的道具" tr "flash_itemShop_tooltip_listMode" = "用列表的方式呈現所有的道具" tr "flash_itemShop_tooltip_OriginalCost" = "原價:" tr "flash_itemShop_tooltip_sellsfor" = "售價:" tr "flash_itemShop_tooltip_SellsFor" = "售價:" tr "flash_itemShop_tooltip_undoButton" = "取消你最後一次在道具商店所做的交易。

離開道具商店可用範圍或進行遊戲將會清除你的取消交易紀錄。

對遊戲有立即性影響的交易也可能清除你的取消交易紀錄。" tr "flash_itemShop_tooltip_upgradeCost" = "升級價格:" tr "flash_message_reconnect" = "重新連線中" tr "flash_minimap_active" = "正常" tr "flash_minimap_destroyed" = "被摧毀" tr "flash_minimap_inhibitor" = "水晶兵營" tr "flash_minimap_nexus" = "主堡" tr "flash_minimap_turret" = "防禦塔" tr "flash_options_back" = "取消" tr "flash_options_end_confirm_msg" = "如果現在離開,你有可能會被暫時停權。" tr "flash_options_end_confirm_msg_all" = "你的隊伍需要你!
如果你跳離遊戲的話,極有可能被短暫禁止進行遊戲。" tr "flash_options_end_confirm_msg_spectator" = "你確定要離開?" tr "flash_options_end_confirm_title" = "您的隊伍需要您!" tr "flash_options_end_game_title" = "結束遊戲" tr "flash_options_end_no" = "繼續遊戲" tr "flash_options_end_no_spectator" = "否" tr "flash_options_end_yes" = "離開遊戲" tr "flash_options_end_yes_spectator" = "是" tr "flash_options_interface_chat_scale" = "用戶介面縮放" tr "flash_options_interface_damage" = "物理攻擊" tr "flash_options_interface_disable_minimap_movement" = "小地圖不能使用右鍵" tr "flash_options_interface_display" = "顯示" tr "flash_options_interface_dodge" = "閃避" tr "flash_options_interface_enemyDamage" = "敵方傷害" tr "flash_options_interface_experience" = "經驗值" tr "flash_options_interface_floating" = "浮動文字" tr "flash_options_interface_gold" = "金錢" tr "flash_options_interface_heal" = "治癒" tr "flash_options_interface_health" = "生命損失" tr "flash_options_interface_hpBars" = "顯示生命條" tr "flash_options_interface_hud_reset" = "重置介面顯示器設定" tr "flash_options_interface_legacy" = "取消浮動文字特效" tr "flash_options_interface_level" = "等級" tr "flash_options_interface_loss_of_control" = "顯示缺少的控制條" tr "flash_options_interface_mana" = "魔力" tr "flash_options_interface_minimap_scale" = "小地圖縮放" tr "flash_options_interface_newbie" = "顯示新手提示" tr "flash_options_interface_quest" = "任務" tr "flash_options_interface_scale" = "使用者介面縮放" tr "flash_options_interface_score" = "分數" tr "flash_options_interface_special" = "特殊" tr "flash_options_interface_status" = "個人資料" tr "flash_options_interface_title" = "介面設定" tr "flash_options_key_alternate" = "輔助鍵" tr "flash_options_key_binding_error_message" = "cannot be bound as specified" tr "flash_options_key_category_name1" = "法術施放" tr "flash_options_key_category_name2" = "其他" tr "flash_options_key_category_name3" = "視角控制" tr "flash_options_key_category_name4" = "玩家移動" tr "flash_options_key_category_name5" = "控制台" tr "flash_options_key_category_name6" = "道具列表" tr "flash_options_key_category_name7" = "重播" tr "flash_options_key_category_replay" = "觀察者控制台" tr "flash_options_key_command" = "指令" tr "flash_options_key_conflict" = "快速鍵衝突,您仍要這麼做嗎?" tr "flash_options_key_continue" = "繼續" tr "flash_options_key_key_string" = "快速鍵" tr "flash_options_key_key1" = "主要" tr "flash_options_key_key2" = "次要" tr "flash_options_key_mac_system_bindings" = "允許系統預設的綁定熱鍵" tr "flash_options_key_name_evntPlayerPing" = "快速警告信號" tr "flash_options_key_name_evntPlayerPingCursor" = "警告信號" tr "flash_options_key_name_evntPlayerPingCursorDanger" = "撤退信號" tr "flash_options_key_name_evntPlayerPingDanger" = "迅速撤退信號" tr "flash_options_key_name_evtCameraLockToggle" = "鎖定視角開關" tr "flash_options_key_name_evtCameraSnap" = "視角回到英雄" tr "flash_options_key_name_evtCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtCastAvatarSpell2" = "召喚師技能 2 " tr "flash_options_key_name_evtCastSpell1" = "技能 1" tr "flash_options_key_name_evtCastSpell2" = "技能 2" tr "flash_options_key_name_evtCastSpell3" = "技能 3" tr "flash_options_key_name_evtCastSpell4" = "技能 4" tr "flash_options_key_name_evtChampionOnly" = "僅能以英雄為目標" tr "flash_options_key_name_evtChampionSpecificInteractionButton1Click" = "英雄特殊互動 1 " tr "flash_options_key_name_evtChampionSpecificInteractionButton2Click" = "英雄特殊互動 2" tr "flash_options_key_name_evtChampionSpecificInteractionButton3Click" = "英雄特殊互動 3 " tr "flash_options_key_name_evtChampionSpecificInteractionButton4Click" = "英雄特殊互動 4" tr "flash_options_key_name_evtChampionSpecificInteractionButton5Click" = "英雄特殊互動 5" tr "flash_options_key_name_evtChampionSpecificInteractionButton6Click" = "英雄特殊互動 6" tr "flash_options_key_name_evtChampMasteryDisplay" = "專精表情" tr "flash_options_key_name_evtChatConsoleReturn" = "返回聊天設定" tr "flash_options_key_name_evtChatHistory" = "聊天記錄" tr "flash_options_key_name_evtDecreaseReplaySpeed" = "慢速" tr "flash_options_key_name_evtDefaultReplaySpeed" = "回到原始速度" tr "flash_options_key_name_evtDisableDirectedCamera" = "手動視角" tr "flash_options_key_name_evtDragScrollLock" = "視角鎖定" tr "flash_options_key_name_evtDrawHud" = "顯示/隱藏 使用者介面" tr "flash_options_key_name_evtEmoteDance" = "跳舞" tr "flash_options_key_name_evtEmoteJoke" = "說笑話" tr "flash_options_key_name_evtEmoteLaugh" = "大笑" tr "flash_options_key_name_evtEmoteTaunt" = "嘲諷" tr "flash_options_key_name_evtEmoteToggle" = "切換" tr "flash_options_key_name_evtEnableDirectedCamera" = "鎖定視角" tr "flash_options_key_name_evtEnableFPSCamera" = "第一人稱視角" tr "flash_options_key_name_evtFPSBackwards" = "後退" tr "flash_options_key_name_evtFPSForward" = "前進" tr "flash_options_key_name_evtFPSPitchDown" = "音調降低" tr "flash_options_key_name_evtFPSPitchUp" = "音調提高" tr "flash_options_key_name_evtFPSStrafeLeft" = "向左掃射" tr "flash_options_key_name_evtFPSStrafeRight" = "向右掃射" tr "flash_options_key_name_evtFPSYawLeft" = "偏向左側" tr "flash_options_key_name_evtFPSYawRight" = "偏向右側" tr "flash_options_key_name_evtHideHUD" = "隱藏 使用者介面" tr "flash_options_key_name_evtHoldShowScoreBoard" = "顯示計分板(保留)" tr "flash_options_key_name_evtHoldShowTimers" = "顯示計時器(固定)" tr "flash_options_key_name_evtIncreaseReplaySpeed" = "加速" tr "flash_options_key_name_evtJumpBack" = "倒帶" tr "flash_options_key_name_evtJumpForward" = "快轉" tr "flash_options_key_name_evtLevelSpell1" = "升級 技能 1" tr "flash_options_key_name_evtLevelSpell2" = "升級 技能 2" tr "flash_options_key_name_evtLevelSpell3" = "升級 技能 3" tr "flash_options_key_name_evtLevelSpell4" = "升級 技能 4" tr "flash_options_key_name_evtOnUIMouse4Pan" = "視角縮放" tr "flash_options_key_name_evtOpenShop" = "打開商店" tr "flash_options_key_name_evtPetMoveClick" = "寵物移動控制" tr "flash_options_key_name_evtPlayerAttackMove" = "攻擊型移動" tr "flash_options_key_name_evtPlayerAttackMoveClick" = "快捷攻擊型移動" tr "flash_options_key_name_evtPlayerAttackOnlyClick" = "快捷指定攻擊" tr "flash_options_key_name_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_name_evtPlayerMoveClick" = "移動" tr "flash_options_key_name_evtPlayerPingAreaIsWarded" = "敵人有此處視野信號" tr "flash_options_key_name_evtPlayerPingComeHere" = "尋求支援信號" tr "flash_options_key_name_evtPlayerPingMIA" = "敵人失去行蹤信號" tr "flash_options_key_name_evtPlayerPingOMW" = "趕路中信號" tr "flash_options_key_name_evtPlayerPingRadialDanger" = "危險信號" tr "flash_options_key_name_evtPlayerSelectClick" = "選擇" tr "flash_options_key_name_evtPlayerStopPosition" = "停止" tr "flash_options_key_name_evtPracticeToolIncGameClock" = "快轉 30 秒" tr "flash_options_key_name_evtPracticeToolIncGold" = "增加金錢" tr "flash_options_key_name_evtPracticeToolIncLevel" = "提升等級" tr "flash_options_key_name_evtPracticeToolLockLevel" = "鎖定經驗值等級" tr "flash_options_key_name_evtPracticeToolRemoveTargetDummy" = "清除訓練假人" tr "flash_options_key_name_evtPracticeToolResetCooldown" = "自動刷新冷卻時間" tr "flash_options_key_name_evtPracticeToolResetGame" = "重置遊戲" tr "flash_options_key_name_evtPracticeToolResetHP" = "自動刷新生命值" tr "flash_options_key_name_evtPracticeToolResetPAR" = "自動刷新能量 / 魔力條" tr "flash_options_key_name_evtPracticeToolRevive" = "重生" tr "flash_options_key_name_evtPracticeToolSpawnAlliedTargetDummy" = "召喚假人友軍" tr "flash_options_key_name_evtPracticeToolSpawnDragonAir" = "召喚疾風飛龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonEarth" = "召喚裂地飛龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonElder" = "召喚遠古巨龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonFire" = "召喚赤燄飛龍" tr "flash_options_key_name_evtPracticeToolSpawnDragonOcean" = "召喚癒水飛龍" tr "flash_options_key_name_evtPracticeToolSpawnEnemyTargetDummy" = "召喚敵方訓練假人" tr "flash_options_key_name_evtPracticeToolSpawnJungle" = "召喚野怪" tr "flash_options_key_name_evtPracticeToolSpawnJunglePlants" = "召喚野區植物" tr "flash_options_key_name_evtPracticeToolTeleport" = "傳送到游標位置" tr "flash_options_key_name_evtPracticeToolToggleMinions" = "切換小兵重生" tr "flash_options_key_name_evtPracticeToolToggleTurrets" = "切換防禦塔射擊" tr "flash_options_key_name_evtPracticeToolTurretInv" = "切換防禦塔無敵" tr "flash_options_key_name_evtPushToTalk" = "一按通" tr "flash_options_key_name_evtQC1" = "Quick Chat 1" tr "flash_options_key_name_evtQC10" = "Quick Chat 10" tr "flash_options_key_name_evtQC2" = "Quick Chat 2" tr "flash_options_key_name_evtQC3" = "Quick Chat 3" tr "flash_options_key_name_evtQC4" = "Quick Chat 4" tr "flash_options_key_name_evtQC5" = "Quick Chat 5" tr "flash_options_key_name_evtQC6" = "Quick Chat 6" tr "flash_options_key_name_evtQC7" = "Quick Chat 7" tr "flash_options_key_name_evtQC8" = "Quick Chat 8" tr "flash_options_key_name_evtQC9" = "Quick Chat 9" tr "flash_options_key_name_evtRadialEmoteInstantOpen" = "快速開啟表情轉盤" tr "flash_options_key_name_evtRadialEmoteOpen" = "開啟表情轉盤" tr "flash_options_key_name_evtRadialEmotePlaySlot0" = "快速播放表情(上)" tr "flash_options_key_name_evtRadialEmotePlaySlot1" = "快速播放表情(右)" tr "flash_options_key_name_evtRadialEmotePlaySlot2" = "快速播放表情(下)" tr "flash_options_key_name_evtRadialEmotePlaySlot3" = "快速播放表情(左)" tr "flash_options_key_name_evtRadialEmotePlaySlot4" = "快速播放表情(中)" tr "flash_options_key_name_evtScrollDown" = "向下滾動螢幕" tr "flash_options_key_name_evtScrollLeft" = "向左滾動螢幕" tr "flash_options_key_name_evtScrollRight" = "向右滾動螢幕" tr "flash_options_key_name_evtScrollUp" = "向上滾動螢幕" tr "flash_options_key_name_evtSelectAlly1" = "選擇盟友 1" tr "flash_options_key_name_evtSelectAlly2" = "選擇盟友 2" tr "flash_options_key_name_evtSelectAlly3" = "選擇盟友 3" tr "flash_options_key_name_evtSelectAlly4" = "選擇盟友 4" tr "flash_options_key_name_evtSelectAlly5" = "選擇第 5 位隊友" tr "flash_options_key_name_evtSelectChaosPlayer1" = "選擇第 1 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer2" = "選擇第 2 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer3" = "選擇第 3 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer4" = "選擇第 4 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer5" = "選擇第 5 位紅方玩家" tr "flash_options_key_name_evtSelectChaosPlayer6" = "選擇第 6 位紅方玩家" tr "flash_options_key_name_evtSelectOrderPlayer1" = "選擇第 1 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer2" = "選擇第 2 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer3" = "選擇第 3 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer4" = "選擇第 4 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer5" = "選擇第 5 位藍方玩家" tr "flash_options_key_name_evtSelectOrderPlayer6" = "選擇第 6 位藍方玩家" tr "flash_options_key_name_evtSelectSelf" = "選擇英雄" tr "flash_options_key_name_evtSelfCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSelfCastAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSelfCastVisionItem" = "飾品" tr "flash_options_key_name_evtSetVisibilityTeam1" = "設定藍隊戰爭迷霧" tr "flash_options_key_name_evtSetVisibilityTeam2" = "設定紅隊戰爭迷霧" tr "flash_options_key_name_evtSetVisibilityTeamNone" = "設定全部戰爭迷霧" tr "flash_options_key_name_evtShopFocusSearch" = "鎖定商店搜尋欄位" tr "flash_options_key_name_evtShopSwitchTabs" = "切換商店標籤" tr "flash_options_key_name_evtShowAllConsole" = "顯示所有控制台" tr "flash_options_key_name_evtShowCharacterMenu" = "顯示英雄詳細資訊" tr "flash_options_key_name_evtShowCharacterMenuSpectator" = "顯示角色選單" tr "flash_options_key_name_evtShowConsole" = "顯示控制台" tr "flash_options_key_name_evtShowHealthBars" = "顯示生命條" tr "flash_options_key_name_evtShowHideTeamfightUI" = "切換團戰使用者介面" tr "flash_options_key_name_evtShowScoreBoard" = "顯示計分板" tr "flash_options_key_name_evtShowSummonerNames" = "顯示召喚師名" tr "flash_options_key_name_evtShowTimers" = "顯示計時器" tr "flash_options_key_name_evtShowVoicePanel" = "顯示/隱藏語音聊天介面" tr "flash_options_key_name_evtSmartCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartCastAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastVisionItem" = "飾品" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartCastWithIndicatorVisionItem" = "飾品" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastVisionItem" = "飾品" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell1" = "召喚師技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorAvatarSpell2" = "召喚師技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem1" = "道具 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem2" = "道具 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem3" = "道具 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem4" = "道具 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem5" = "道具 5" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorItem6" = "道具 6" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell1" = "技能 1" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell2" = "技能 2" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell3" = "技能 3" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorSpell4" = "技能 4" tr "flash_options_key_name_evtSmartPlusSelfCastWithIndicatorVisionItem" = "飾品" tr "flash_options_key_name_evtSysMenu" = "系統功能表" tr "flash_options_key_name_evtTFTMoveCameraClockwise" = "偵查玩家(順時針)" tr "flash_options_key_name_evtTFTMoveCameraCounterClockwise" = "偵查玩家(逆時針)" tr "flash_options_key_name_evtTFTMoveCameraToSelf" = "視角回到聯盟精靈" tr "flash_options_key_name_evtTFTPlaceUnit" = "部署至戰場 / 回到備戰區" tr "flash_options_key_name_evtTFTPurchaseXP" = "購買經驗" tr "flash_options_key_name_evtTFTRerollShop" = "刷新商店" tr "flash_options_key_name_evtTFTSellUnit" = "出售英雄" tr "flash_options_key_name_evtToggleFogOfWar" = "開啟戰爭迷霧" tr "flash_options_key_name_evtToggleFPSAndLatency" = "幀數顯示開關" tr "flash_options_key_name_evtToggleMinionHealthBars" = "單位生命槽顯示開關" tr "flash_options_key_name_evtToggleMouseClip" = "開啟滑鼠螢幕鎖定" tr "flash_options_key_name_evtToggleObserverVisibility" = "開啟團隊戰爭迷霧" tr "flash_options_key_name_evtTogglePlayerStats" = "切換基礎玩家資訊" tr "flash_options_key_name_evtToggleQC" = "Activate Quick Chat" tr "flash_options_key_name_evtToggleReplayNeutralTimers" = "開啟 / 關閉地圖物件計時器" tr "flash_options_key_name_evtToggleReplayPause" = "播放/暫停" tr "flash_options_key_name_evtToggleReplayTimeControls" = "開啟時間控制" tr "flash_options_key_name_evtToggleReplayUI" = "開啟觀察者HUD" tr "flash_options_key_name_evtToggleReplayVisibilityPanel" = "開啟能見度選單" tr "flash_options_key_name_evtToggleScoreboardGoldDisplay" = "開啟計分板" tr "flash_options_key_name_evtToggleVC" = "開始錄製 / 停止" tr "flash_options_key_name_evtUseChampSwap" = "交換英雄" tr "flash_options_key_name_evtUseItem1" = "道具 1" tr "flash_options_key_name_evtUseItem2" = "道具 2" tr "flash_options_key_name_evtUseItem3" = "道具 3" tr "flash_options_key_name_evtUseItem4" = "道具 4" tr "flash_options_key_name_evtUseItem5" = "道具 5" tr "flash_options_key_name_evtUseItem6" = "道具 6" tr "flash_options_key_name_evtUseItem7" = "回城" tr "flash_options_key_name_evtUseVisionItem" = "飾品" tr "flash_options_key_primary" = "主按鍵" tr "flash_options_key_reset" = "回復原廠設定" tr "flash_options_key_revert" = "復原" tr "flash_options_key_reverted" = "現在已經復原了" tr "flash_options_key_title" = "按鍵設定" tr "flash_options_key_tooltip_evtCameraLockToggle" = "鏡頭鎖定開關" tr "flash_options_key_tooltip_evtCameraSnap" = "回到自己" tr "flash_options_key_tooltip_evtCastAvatarSpell1" = "施放召喚師技能 1" tr "flash_options_key_tooltip_evtCastAvatarSpell2" = "施放召喚師技能 2" tr "flash_options_key_tooltip_evtCastSpell1" = "施放英雄的第 1 個技能" tr "flash_options_key_tooltip_evtCastSpell2" = "施放英雄的第 2 個技能" tr "flash_options_key_tooltip_evtCastSpell3" = "施放英雄的第 3 個技能" tr "flash_options_key_tooltip_evtCastSpell4" = "施放英雄的第 4 個技能" tr "flash_options_key_tooltip_evtChampMasteryDisplay" = "專精表情" tr "flash_options_key_tooltip_evtChatHistory" = "聊天記錄" tr "flash_options_key_tooltip_evtDrawHud" = "顯示使用者介面" tr "flash_options_key_tooltip_evtEmoteDance" = "執行跳舞指令" tr "flash_options_key_tooltip_evtEmoteJoke" = "執行說笑話指令" tr "flash_options_key_tooltip_evtEmoteLaugh" = "執行大笑指令" tr "flash_options_key_tooltip_evtEmoteTaunt" = "執行嘲諷指令" tr "flash_options_key_tooltip_evtEmoteToggle" = "使用切換表情" tr "flash_options_key_tooltip_evtHoldShowScoreBoard" = "顯示計分板" tr "flash_options_key_tooltip_evtLevelSpell1" = "英雄技能升級 1" tr "flash_options_key_tooltip_evtLevelSpell2" = "英雄技能升級 2" tr "flash_options_key_tooltip_evtLevelSpell3" = "英雄技能升級 3" tr "flash_options_key_tooltip_evtLevelSpell4" = "英雄技能升級 4" tr "flash_options_key_tooltip_evtOpenShop" = "打開商店" tr "flash_options_key_tooltip_evtPlayerAttackMove" = "攻擊型移動" tr "flash_options_key_tooltip_evtPlayerAttackMoveClick" = "快捷攻擊型移動" tr "flash_options_key_tooltip_evtPlayerAttackOnlyClick" = "快捷指定攻擊" tr "flash_options_key_tooltip_evtPlayerHoldPosition" = "原地待命" tr "flash_options_key_tooltip_evtPlayerMoveClick" = "移動" tr "flash_options_key_tooltip_evtPlayerStopPosition" = "停止" tr "flash_options_key_tooltip_evtScrollDown" = "向下滾動螢幕" tr "flash_options_key_tooltip_evtScrollLeft" = "向左滾動螢幕" tr "flash_options_key_tooltip_evtScrollRight" = "向右滾動螢幕" tr "flash_options_key_tooltip_evtScrollUp" = "向上滾動螢幕" tr "flash_options_key_tooltip_evtShopFocusSearch" = "鎖定商店搜尋欄位" tr "flash_options_key_tooltip_evtShopSwitchTabs" = "切換商店標籤" tr "flash_options_key_tooltip_evtShowAllConsole" = "顯示所有控制台" tr "flash_options_key_tooltip_evtShowCharacterMenu" = "顯示英雄資訊" tr "flash_options_key_tooltip_evtShowConsole" = "顯示控制台" tr "flash_options_key_tooltip_evtShowHealthBars" = "顯示生命" tr "flash_options_key_tooltip_evtShowScoreBoard" = "顯示計分板" tr "flash_options_key_tooltip_evtShowSummonerNames" = "顯示召喚師名稱" tr "flash_options_key_tooltip_evtToggleFPSAndLatency" = "幀數和延遲顯示開關" tr "flash_options_key_tooltip_evtToggleMinionHealthBars" = "顯示士兵生命" tr "flash_options_key_tooltip_evtUseItem1" = "使用物品 1" tr "flash_options_key_tooltip_evtUseItem2" = "使用物品 2" tr "flash_options_key_tooltip_evtUseItem3" = "使用物品 3" tr "flash_options_key_tooltip_evtUseItem4" = "使用物品 4" tr "flash_options_key_tooltip_evtUseItem5" = "使用物品 5" tr "flash_options_key_tooltip_evtUseItem6" = "使用物品 6" tr "flash_options_key_tooltip_evtUseItem7" = "使用物品 7" tr "flash_options_key_unbindKey" = "取消快速鍵設置" tr "flash_options_key_unbound" = "快速鍵已經取消" tr "flash_options_key_unbound_message" = "快速鍵已經取消" tr "flash_options_main_back" = "返回" tr "flash_options_main_end" = "結束遊戲" tr "flash_options_main_interface" = "介面設定" tr "flash_options_main_key" = "按鍵設定" tr "flash_options_main_more" = "更多設定" tr "flash_options_main_sound" = "聲音設定" tr "flash_options_main_title" = "設定總表" tr "flash_options_main_video" = "影像設定" tr "flash_options_more_alienware_lightfx" = "Alienware LightFX" tr "flash_options_more_auto_acquire_target" = "自動取得目標" tr "flash_options_more_auto_display_target" = "自動顯示攻擊命中目標" tr "flash_options_more_camera" = "視角選項" tr "flash_options_more_cooldown_format" = "顯示冷卻時間" tr "flash_options_more_cooldown_format_dd0" = "無" tr "flash_options_more_cooldown_format_dd1" = "秒" tr "flash_options_more_coolDownFormat_dd2" = "分:秒" tr "flash_options_more_coolDownFormat_dd3" = "縮寫" tr "flash_options_more_flash_screen_when_damaged" = "啟動螢幕邊框傷害特效" tr "flash_options_more_flip" = "旋轉視角" tr "flash_options_more_flip_minimap" = "將小地圖移至左邊" tr "flash_options_more_hideWall" = "隱藏無用介面" tr "flash_options_more_interface" = "介面選項" tr "flash_options_more_linemissilevisible" = "技能軌跡指示" tr "flash_options_more_map" = "地圖選項" tr "flash_options_more_middleMouseScrollSpeed" = "視角縮放速度" tr "flash_options_more_mouse_speed" = "滑鼠速度" tr "flash_options_more_neutral" = "顯示中立怪獸" tr "flash_options_more_numeric_cooldown_format" = "顯示模式" tr "flash_options_more_osx_mouse_acceleration" = "使用軟體控制滑鼠游標" tr "flash_options_more_osx_mouse_acceleration_locked" = "進行垂直同步避免軟體控制游標" tr "flash_options_more_predictmovement" = "移動路徑" tr "flash_options_more_scroll" = "螢幕滾動速度" tr "flash_options_more_show_radius_on_attack" = "顯示普攻距離(按下A鍵)" tr "flash_options_more_showallchannelchat" = "顯示 [所有人] 頻道(配隊對戰)" tr "flash_options_more_smartcast_range" = "快速施法範圍指標" tr "flash_options_more_smooth_scrolling" = "平滑縮放" tr "flash_options_more_snow_enabled" = "打開飄雪效果" tr "flash_options_more_surrender" = "發起投降" tr "flash_options_more_surrenderReason" = "局面並不是很差,現在還不能投降。" tr "flash_options_more_timestamps" = "顯示時間紀錄" tr "flash_options_more_title" = "更多設定" tr "flash_options_ok" = "確認" tr "flash_options_sound_announcer" = "語音" tr "flash_options_sound_disableAllSound" = "關閉所有音效" tr "flash_options_sound_master" = "主音量" tr "flash_options_sound_music" = "音樂音量" tr "flash_options_sound_note" = "*禁用音效會顯著提高遊戲流暢度。" tr "flash_options_sound_resetAll" = "重置" tr "flash_options_sound_sfx" = "音效音量" tr "flash_options_sound_title" = "聲音設定" tr "flash_options_sound_voice" = "人物音量" tr "flash_options_theme_music_sr" = "最新" tr "flash_options_theme_music_sr_bilgewater" = "比爾吉沃特" tr "flash_options_theme_music_sr_classic" = "經典" tr "flash_options_video_advanced_enable_hud_animations" = "開啟畫面下方動畫效果" tr "flash_options_video_advanced_full_scene_anti_aliasing" = "全螢幕防失真" tr "flash_options_video_advanced_video_options" = "進階選項" tr "flash_options_video_character" = "人物效果" tr "flash_options_video_colorblind_mode" = "色弱模式" tr "flash_options_video_effects" = "特效效果" tr "flash_options_video_environment" = "環境效果" tr "flash_options_video_frameRateCap" = "幀數控制" tr "flash_options_video_frameRateCap_dd0" = "穩定" tr "flash_options_video_frameRateCap_dd1" = "高幀數" tr "flash_options_video_frameRateCap_dd2" = "基準" tr "flash_options_video_frameRateCap_dd3" = "25 畫面更新率" tr "flash_options_video_frameRateCap_dd4" = "30 畫面更新率" tr "flash_options_video_frameRateCap_dd5" = "60 畫面更新率" tr "flash_options_video_frameRateCap_dd6" = "80 畫面更新率" tr "flash_options_video_full3DMode" = "快速地形(犧牲畫面提高性能)" tr "flash_options_video_noShadow" = "關閉陰影" tr "flash_options_video_quality_dd0" = "極低" tr "flash_options_video_quality_dd1" = "低階" tr "flash_options_video_quality_dd2" = "中等" tr "flash_options_video_quality_dd3" = "高階" tr "flash_options_video_quality_dd4" = "極高" tr "flash_options_video_quality_off" = "關閉" tr "flash_options_video_resolution" = "解析度" tr "flash_options_video_resolution_dd0" = "1024x768" tr "flash_options_video_resolution_dd1" = "1280x1024" tr "flash_options_video_resolution_dd2" = "1680x1050" tr "flash_options_video_resolution_dd3" = "1440x900" tr "flash_options_video_resolution_dd4" = "1280x800" tr "flash_options_video_resolution_dd5" = "1280x720" tr "flash_options_video_settings" = "設定" tr "flash_options_video_settings_dd0" = "自動" tr "flash_options_video_settings_dd1" = "自訂" tr "flash_options_video_shadows" = "陰影品質" tr "flash_options_video_title" = "影像設定" tr "flash_options_video_video_options" = "影像設定" tr "flash_options_video_waitForVerticalSync" = "垂直同步" tr "flash_options_video_window" = "視窗模式" tr "flash_options_video_window_borderlessWindow" = "無邊界模式" tr "flash_options_video_window_borderlessWindow_mac_hotcorners" = "警告:無邊界模式跟 OS X 系統的螢幕熱點功能不相容" tr "flash_options_video_window_fullScreen" = "全螢幕模式" tr "flash_options_video_window_windowedMode" = "視窗模式" tr "flash_optionsMenu_cancel" = "取消" tr "flash_optionsMenu_defaultsLabel" = "回復預設設定" tr "flash_optionsMenu_event_ActivationSensitivity" = "啟動門檻(限聲控啟動)" tr "flash_optionsMenu_event_AlwaysShowExtendedTooltip" = "永久顯示延伸的指示說明" tr "flash_optionsMenu_event_AmbienceVolume" = "情境音量" tr "flash_optionsMenu_event_AnnouncerVolume" = "播報音量" tr "flash_optionsMenu_event_AutoAcquireTarget" = "當閒置時自動攻擊最近的敵方單位" tr "flash_optionsMenu_event_AutoDisplayTarget" = "顯示攻擊目標邊框" tr "flash_optionsMenu_event_BindSysKeys" = "允許自訂熱鍵系統" tr "flash_optionsMenu_event_CharacterInking" = "角色畫質" tr "flash_optionsMenu_event_CharacterQuality" = "角色畫質" tr "flash_optionsMenu_event_ChatScale" = "聊天顯示" tr "flash_optionsMenu_event_ColorPalette" = "色弱模式" tr "flash_optionsMenu_event_CursorOverride" = "啟用舊版游標" tr "flash_optionsMenu_event_CursorScale" = "游標縮放" tr "flash_optionsMenu_event_DisableHudSpellClick" = "取消介面技能點擊" tr "flash_optionsMenu_event_Dodge_Enabled" = "跳離遊戲" tr "flash_optionsMenu_event_DrawHealthBars" = "顯示生命數值條" tr "flash_optionsMenu_event_EffectsQuality" = "特效畫質" tr "flash_optionsMenu_event_EnableAudio" = "關閉所有音效" tr "flash_optionsMenu_event_EnableCustomAnnouncer" = "關閉自訂語音" tr "flash_optionsMenu_event_EnableFXAA" = "全螢幕防失真" tr "flash_optionsMenu_event_EnableHUDAnimations" = "允許顯示動畫" tr "flash_optionsMenu_event_EnableLightFx" = " LightFX 功能(支援 Alienware 主機)" tr "flash_optionsMenu_event_EnableLineMissileVis" = "允許顯示技能施放路徑" tr "flash_optionsMenu_event_EnableTargetedAttackMove" = "依據滑鼠游標攻擊移動" tr "flash_optionsMenu_event_EnemyPhysicalDamage_Enabled" = "敵方傷害" tr "flash_optionsMenu_event_EnvironmentQuality" = "環境特效品質" tr "flash_optionsMenu_event_evtPushToTalk" = "一按通" tr "flash_optionsMenu_event_evtShowVoicePanel" = "顯示/隱藏語音控制介面" tr "flash_optionsMenu_event_Experience_Enabled" = "經驗值" tr "flash_optionsMenu_event_FlashScreenWhenDamaged" = "受到傷害時螢幕出現閃紅光特效" tr "flash_optionsMenu_event_FlashScreenWhenStunned" = "失去控制時螢幕出現閃白光特效" tr "flash_optionsMenu_event_FlipMiniMap" = "左側顯示小地圖" tr "flash_optionsMenu_event_FrameCapType" = "幀數控制" tr "flash_optionsMenu_event_GameMouseSpeed" = "滑鼠速度" tr "flash_optionsMenu_event_GlobalScale" = "介面顯示" tr "flash_optionsMenu_event_Gold_Enabled" = "金錢" tr "flash_optionsMenu_event_Heal_Enabled" = "治癒" tr "flash_optionsMenu_event_HideEnemySummonerEmotes" = "隱藏敵方表情" tr "flash_optionsMenu_event_HideEyeCandy" = "隱藏花俏特效" tr "flash_optionsMenu_event_InputDevice" = "輸入裝置" tr "flash_optionsMenu_event_InputMode" = "輸入模式" tr "flash_optionsMenu_event_InputVolume" = "輸入音量(增益調節)" tr "flash_optionsMenu_event_Invulnerable_Enabled" = "個人資料" tr "flash_optionsMenu_event_KeyboardScrollSpeed" = "視角移動速度(鍵盤)" tr "flash_optionsMenu_event_Legacy_Enabled" = "取消浮動文字特效" tr "flash_optionsMenu_event_Level_Enabled" = "等級" tr "flash_optionsMenu_event_LossOfControlEnabled" = "顯示控場效果時間條" tr "flash_optionsMenu_event_ManaDamage_Enabled" = "魔力" tr "flash_optionsMenu_event_MapScrollSpeed" = "視角移動速度(滑鼠)" tr "flash_optionsMenu_event_MapScrollSpeed_replay" = "螢幕邊緣視角移動速度" tr "flash_optionsMenu_event_MapSkinOptionDisableAprilFools2019" = "關閉愚人節地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisableArcade" = "關閉「電玩世界」地圖特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableLunarRevel" = "關閉新春狂歡地圖特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableMSI" = "關閉「季中邀請賽」地圖特殊效果" tr "flash_optionsMenu_event_MapSkinOptionDisableOdyssey" = "關閉奧德賽地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisablePoolParty" = "取消泳池狂歡地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisablePopstar" = "關閉魅惑時代地圖特殊效果。" tr "flash_optionsMenu_event_MapSkinOptionDisableProject" = "關閉菁英計畫小兵特效" tr "flash_optionsMenu_event_MapSkinOptionDisableSnowdown" = "關閉霜降派對主題地圖" tr "flash_optionsMenu_event_MapSkinOptionDisableStarGuardian" = "關閉星光戰士小兵特效" tr "flash_optionsMenu_event_MapSkinOptionDisableTFTR" = "關閉峽谷怪談地圖特殊效果。" tr "flash_optionsMenu_event_MapSkinOptionDisableTrials" = "關閉試煉地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisableURF" = "關閉阿福地圖特效" tr "flash_optionsMenu_event_MapSkinOptionDisableWorlds" = "關閉「世界大賽」地圖特殊效果" tr "flash_optionsMenu_event_MasterVolume" = "操控音量" tr "flash_optionsMenu_event_MiddleClickDragScrollEnabled" = "滑鼠滾動" tr "flash_optionsMenu_event_MinimapMoveSelf" = "允許小地圖動作顯示" tr "flash_optionsMenu_event_MinimapScale" = "小地圖尺寸" tr "flash_optionsMenu_event_MirroredScoreboard" = "計分板以鏡像配置" tr "flash_optionsMenu_event_MusicVolume" = "音樂音量" tr "flash_optionsMenu_event_NameTagDisplay" = "顯示名稱標籤" tr "flash_optionsMenu_event_NewAggroIndicator" = "新團戰施法指標" tr "flash_optionsMenu_event_NumericCooldownFormat" = "技能冷卻顯示" tr "flash_optionsMenu_event_ObjectTooltips" = "顯示敵人的相關資訊" tr "flash_optionsMenu_event_OSXMouseAcceleration" = "使用軟體滑鼠(Vertical Sync 必須關閉)" tr "flash_optionsMenu_event_PhysicalDamage_Enabled" = "傷害" tr "flash_optionsMenu_event_PingsVolume" = "地圖信號音量" tr "flash_optionsMenu_event_PracticeToolScale" = "練習工具等級" tr "flash_optionsMenu_event_PredictMovement" = "使用動作預測系統" tr "flash_optionsMenu_event_QCKeyNotifierEnabled" = "Enable Quick Chat key notifications" tr "flash_optionsMenu_event_QuestReceived_Enabled" = "任務" tr "flash_optionsMenu_event_RelativeTeamColors" = "使用相對色彩顯示" tr "flash_optionsMenu_event_ReplayMiddleMouseScrollSpeed" = "滑鼠捲動畫面速度" tr "flash_optionsMenu_event_ReplayScrollSmoothingEnabled" = "開啟平滑視野" tr "flash_optionsMenu_event_Score_Enabled" = "分數" tr "flash_optionsMenu_event_ScreenResolution" = "解析度" tr "flash_optionsMenu_event_ScrollSmoothingEnabled" = "可開啟平滑視野" tr "flash_optionsMenu_event_SfxVolume" = "音效音量" tr "flash_optionsMenu_event_ShadowQuality" = "陰影" tr "flash_optionsMenu_event_ShowAllChannelChat" = "顯示[所有人]聊天頻道(對戰模式)" tr "flash_optionsMenu_event_ShowAttackRadius" = "顯示攻擊距離" tr "flash_optionsMenu_event_ShowChampionIndicator" = "英雄角色指示器" tr "flash_optionsMenu_event_ShowGodray" = "將英雄聚焦於視角中心點" tr "flash_optionsMenu_event_ShowHealthBarShake" = "顯示生命條動畫" tr "flash_optionsMenu_event_ShowNeutralCamps" = "顯示野怪棲息地" tr "flash_optionsMenu_event_ShowSlows" = "顯示緩速效果時間條" tr "flash_optionsMenu_event_ShowSpellCosts" = "顯示技能消耗" tr "flash_optionsMenu_event_ShowSummonerNames" = "顯示召喚師名稱" tr "flash_optionsMenu_event_ShowSummonerNamesInScoreboard" = "顯示召喚師名稱" tr "flash_optionsMenu_event_ShowTeamFramesOnLeft" = "在左方顯示團隊框架" tr "flash_optionsMenu_event_ShowTimestamps" = "顯示時間軸" tr "flash_optionsMenu_event_ShowTurretRangeIndicators" = "防禦塔攻擊範圍指示器(僅限與電腦對戰模式)" tr "flash_optionsMenu_event_ShowVoiceChatHalos" = "在界面中顯示發聲標示。" tr "flash_optionsMenu_event_ShowVoicePanelWithScoreboard" = "打開計分板來顯示語音控制介面" tr "flash_optionsMenu_event_SmartCastOnKeyRelease" = "用快速施法 + 距離顯示取代快速施法" tr "flash_optionsMenu_event_SmartCastWithIndicator_CastWhenNewSpellSelected" = "當你按壓第二個技能時,第一個按住的技能會立即施放。" tr "flash_optionsMenu_event_SnapCameraOnRespawn" = "復活時鏡頭自動移回英雄所在位置" tr "flash_optionsMenu_event_Special_Enabled" = "特殊" tr "flash_optionsMenu_event_TargetChampionsOnlyAsToggle" = "將「僅能以英雄為目標」當成切換鍵" tr "flash_optionsMenu_event_ThemeMusic" = "背景音樂" tr "flash_optionsMenu_event_VoiceVolume" = "語音音量" tr "flash_optionsMenu_event_WaitForVerticalSync" = "等待垂直同步" tr "flash_optionsMenu_exitGame" = "離開遊戲" tr "flash_optionsMenu_GraphicsSlider_0" = "極低畫質" tr "flash_optionsMenu_GraphicsSlider_1" = "低階畫質" tr "flash_optionsMenu_GraphicsSlider_2" = "中低階畫質" tr "flash_optionsMenu_GraphicsSlider_3" = "中階畫質" tr "flash_optionsMenu_GraphicsSlider_4" = "中高階畫質" tr "flash_optionsMenu_GraphicsSlider_5" = "高階畫質" tr "flash_optionsMenu_GraphicsSlider_6" = "超高畫質" tr "flash_optionsMenu_GraphicsSlider_Custom" = "自訂" tr "flash_optionsMenu_kb_bindCancelled" = "註銷" tr "flash_optionsMenu_kb_bindingFailed" = "設定失敗" tr "flash_optionsMenu_kb_bindInterrupted" = "中斷" tr "flash_optionsMenu_kb_bindToInvalidKey" = "錯誤:無效的按鍵設定: %key%" tr "flash_optionsMenu_kb_invalidType" = "錯誤:無效的事件按鍵輸入" tr "flash_optionsMenu_kb_isNowBoundTo" = "%event% 已經榜定為 %key%" tr "flash_optionsMenu_kb_isNowUnbound" = "%event% 現在已解除設定" tr "flash_optionsMenu_kb_pressKeyToBind" = "按下按鍵以設定" tr "flash_optionsMenu_kb_quickbind" = "%event% (主要)" tr "flash_optionsMenu_kb_secondary" = "%event% (次要)" tr "flash_optionsMenu_kb_set1" = "設置 1" tr "flash_optionsMenu_kb_set2" = "設置 2" tr "flash_optionsMenu_kblbl_advancedKeyOptions" = "快捷鍵進階設定選項" tr "flash_optionsMenu_kblbl_advancedVideo" = "進階" tr "flash_optionsMenu_kblbl_CharacterInkingDescription" = "在單位四周顯示陰影。關閉此選項將會提高效能。" tr "flash_optionsMenu_kblbl_disableAllSoundDescription" = "關閉所有聲音將有可能提昇效能" tr "flash_optionsMenu_kblbl_EnableFXAADescription" = "減少畫質上鋸齒狀的效果。此選項將會降低效能。" tr "flash_optionsMenu_kblbl_enableLeftMouseButtonAttackMove" = "將自動攻擊型移動綁定至滑鼠左鍵" tr "flash_optionsMenu_kblbl_frameRateCapDescription" = "在高規格的硬體上解除畫面更新率的設限將能增進遊戲體驗" tr "flash_optionsMenu_kblbl_Highlights" = "精彩片段錄製設定" tr "flash_optionsMenu_kblbl_itemNormalCast" = "一般施法" tr "flash_optionsMenu_kblbl_itemSelfCast" = "自我施法" tr "flash_optionsMenu_kblbl_itemSmartCast" = "快速施法" tr "flash_optionsMenu_kblbl_itemSmartCastWithIndicator" = "快速施法 + 距離顯示" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCast" = "快速+自我施法" tr "flash_optionsMenu_kblbl_itemSmartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距離顯示" tr "flash_optionsMenu_kblbl_normalCast" = "一般施法" tr "flash_optionsMenu_kblbl_other" = "其他" tr "flash_optionsMenu_kblbl_ScaleVideoDescription" = "影片垂直分辨率" tr "flash_optionsMenu_kblbl_ScaleVideoTooltip" = "輸出影片的高度(以像素為單位)" tr "flash_optionsMenu_kblbl_selfCast" = "自我施法" tr "flash_optionsMenu_kblbl_smartCast" = "快速施法" tr "flash_optionsMenu_kblbl_smartCastWithIndicator" = "快速施法 + 距離顯示" tr "flash_optionsMenu_kblbl_smartPlusSelfCast" = "快速+自我施法" tr "flash_optionsMenu_kblbl_smartPlusSelfCastWithIndicator" = "快速施法 + 自我施法 + 距離顯示" tr "flash_optionsMenu_kblbl_VideoAudioQuality" = "音效品質" tr "flash_optionsMenu_kblbl_VideoFrameRate" = "目標影片幀數" tr "flash_optionsMenu_kblbl_videoQualityDescription" = "影片編碼品質" tr "flash_optionsMenu_kblbl_waitForVerticalSyncDescription" = "犧牲效能來換取畫面穩定性" tr "flash_optionsMenu_keysection_abilitiesAndSummoners" = "技能與召喚師技能" tr "flash_optionsMenu_keysection_cameraControl" = "鏡頭控制" tr "flash_optionsMenu_keysection_communication" = "通訊" tr "flash_optionsMenu_keysection_display" = "顯示" tr "flash_optionsMenu_keysection_fps_camera" = "第一人稱視角" tr "flash_optionsMenu_keysection_fpsDisplay" = "幀數顯示" tr "flash_optionsMenu_keysection_interface" = "介面" tr "flash_optionsMenu_keysection_items" = "道具" tr "flash_optionsMenu_keysection_itemShop" = "道具商店" tr "flash_optionsMenu_keysection_menus" = "選單" tr "flash_optionsMenu_keysection_playerMovement" = "玩家移動" tr "flash_optionsMenu_keysection_practicetool" = "練習工具" tr "flash_optionsMenu_keysection_QC" = "Quick Chat" tr "flash_optionsMenu_keysection_teamFightTactics" = "聯盟戰棋" tr "flash_optionsMenu_keysection_timeshift" = "時間調整" tr "flash_optionsMenu_lbl_abilities" = "技能" tr "flash_optionsMenu_lbl_abilityAndAttackDisplay" = "技能與攻擊顯示" tr "flash_optionsMenu_lbl_additionalHotkeys" = "額外熱鍵" tr "flash_optionsMenu_lbl_alienwareOptions" = "Alienware 專用選項" tr "flash_optionsMenu_lbl_chat" = "聊天" tr "flash_optionsMenu_lbl_controls" = "控制" tr "flash_optionsMenu_lbl_CursorOverride" = "舊版游標" tr "flash_optionsMenu_lbl_disableAprilFools2019MapSkin" = "關閉愚人節主題物件" tr "flash_optionsMenu_lbl_disableArcadeMapSkin" = "關閉「電玩世界」主題地圖物件及視覺特效" tr "flash_optionsMenu_lbl_disableLunarRevelMapSkin" = "關閉新春狂歡主題特殊效果。" tr "flash_optionsMenu_lbl_disableMSIMapSkin" = "關閉「季中邀請賽」主題特效和巴龍造型。" tr "flash_optionsMenu_lbl_disableOdysseyMapSkin" = "關閉奧德賽造型小兵及巴龍" tr "flash_optionsMenu_lbl_disablePoolPartyMapSkin" = "取消泳池狂歡主題特效及造型小兵" tr "flash_optionsMenu_lbl_disablePopstarMapSkin" = "關閉魅惑時代主題特效和巴龍造型。" tr "flash_optionsMenu_lbl_disableProjectSkin" = "關閉菁英計畫小兵主題特效。" tr "flash_optionsMenu_lbl_disableSnowdownMapSkin" = "關閉霜降派對主題地圖及特效" tr "flash_optionsMenu_lbl_disableStarGuardianMapSkin" = "關閉星光戰士主題小兵。" tr "flash_optionsMenu_lbl_disableTFTRMapSkin" = "關閉峽谷怪談主題特殊效果。" tr "flash_optionsMenu_lbl_disableTrialsMapSkin" = "關閉試煉地圖特效主題特效" tr "flash_optionsMenu_lbl_disableURFMapSkin" = "關閉阿福主題特殊效果。" tr "flash_optionsMenu_lbl_disableWorldsMapSkin" = "關閉「世界大賽」主題特效。" tr "flash_optionsMenu_lbl_emotes" = "表情" tr "flash_optionsMenu_lbl_floatingText" = "戰鬥顯示文字" tr "flash_optionsMenu_lbl_gameplay" = "遊戲" tr "flash_optionsMenu_lbl_graphicsSlider" = "圖形選項" tr "flash_optionsMenu_lbl_hardwareFeatures" = "硬體特性" tr "flash_optionsMenu_lbl_healthAndResourceBars" = "生命與資源列 " tr "flash_optionsMenu_lbl_hideEyeCandy" = "取消小動物及效果" tr "flash_optionsMenu_lbl_items" = "道具" tr "flash_optionsMenu_lbl_layoutPreferences_scoreboard" = "計分板" tr "flash_optionsMenu_lbl_layoutPreferences_TeamFrames" = "隊友頭像" tr "flash_optionsMenu_lbl_macOnlyOption" = "Mac 作業系統選項" tr "flash_optionsMenu_lbl_macVerticalSync" = "等待垂直同步(關閉軟體數標控制)" tr "flash_optionsMenu_lbl_minimap" = "小地圖" tr "flash_optionsMenu_lbl_movementPredictionText" = "在慢速的網路環境中加強英雄的移動判斷" tr "flash_optionsMenu_lbl_normalCast" = "全體一般施法" tr "flash_optionsMenu_lbl_notifications" = "通知訊息" tr "flash_optionsMenu_lbl_performance" = "增進效能" tr "flash_optionsMenu_lbl_quality" = "增進品質" tr "flash_optionsMenu_lbl_quickBinds" = "主要熱鍵" tr "flash_optionsMenu_lbl_relativeTeamColors" = "不論你是哪一方,友方的小兵和建築物會呈現藍色、敵方則為紅色" tr "flash_optionsMenu_lbl_scale" = "介面大小" tr "flash_optionsMenu_lbl_smartCast" = "全體快速施法" tr "flash_optionsMenu_lbl_smartCastRangeInd" = "快速施法 + 距離顯示" tr "flash_optionsMenu_lbl_summoners" = "召喚師技能" tr "flash_optionsMenu_lbl_targetedAttackMoveTip" = "啟動:
攻擊移動會優先攻擊離滑鼠游標最近的目標。

停用:
攻擊移動會優先攻擊離英雄最近的目標。" tr "flash_optionsMenu_lbl_Tooltips" = "指示說明" tr "flash_optionsMenu_lbl_trinket" = "飾品" tr "flash_optionsMenu_lbl_voiceHotkeys" = "語音控制熱鍵" tr "flash_optionsMenu_lbl_voiceInputSettings" = "輸入設定" tr "flash_optionsMenu_mute" = "靜音" tr "flash_optionsMenu_option_120" = "120 畫面更新率" tr "flash_optionsMenu_option_144" = "144 畫面更新率" tr "flash_optionsMenu_option_200" = "200 畫面更新率" tr "flash_optionsMenu_option_240" = "240 畫面更新率" tr "flash_optionsMenu_option_25" = "25 畫面更新率" tr "flash_optionsMenu_option_30" = "30 畫面更新率" tr "flash_optionsMenu_option_80" = "80 畫面更新率" tr "flash_optionsMenu_option_benchmark" = "不設限" tr "flash_optionsMenu_option_cameraLockMode" = "鏡頭鎖定模式" tr "flash_optionsMenu_option_cameraLockMode_fixed" = "鎖定抵銷" tr "flash_optionsMenu_option_cameraLockMode_perSide" = "邊緣抵銷" tr "flash_optionsMenu_option_cameraLockMode_semiLocked" = "半鎖定" tr "flash_optionsMenu_option_colorblind" = "色弱" tr "flash_optionsMenu_option_default" = "預設" tr "flash_optionsMenu_option_defaultSystemDevice" = "系統預設裝置" tr "flash_optionsMenu_option_emotePopupUIDisplay" = "表情泡泡展示" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteAll" = "關閉" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_muteSound" = "靜音" tr "flash_optionsMenu_option_emotePopupUIDisplayMode_showAll" = "開啟" tr "flash_optionsMenu_option_FloatingTextDefault" = "預設" tr "flash_optionsMenu_option_FloatingTextLegacy" = "遺物" tr "flash_optionsMenu_option_NameTagDisplayChampionName" = "顯示英雄名稱" tr "flash_optionsMenu_option_NameTagDisplayHideName" = "隱藏召喚師名稱" tr "flash_optionsMenu_option_NameTagDisplaySummonerName" = "顯示召喚師名稱" tr "flash_optionsMenu_option_NumericCooldownFormat0" = "無" tr "flash_optionsMenu_option_NumericCooldownFormat1" = "秒數" tr "flash_optionsMenu_option_NumericCooldownFormat2" = "分鐘+秒數" tr "flash_optionsMenu_option_NumericCooldownFormat3" = "分鐘" tr "flash_optionsMenu_option_scaleVideo_1080" = "1080" tr "flash_optionsMenu_option_scaleVideo_1440" = "1440" tr "flash_optionsMenu_option_scaleVideo_360" = "360" tr "flash_optionsMenu_option_scaleVideo_480" = "480" tr "flash_optionsMenu_option_scaleVideo_720" = "720" tr "flash_optionsMenu_option_scaleVideo_window" = "視窗高度" tr "flash_optionsMenu_option_stable" = "60 畫面更新率" tr "flash_optionsMenu_option_videoAudio_High" = "高" tr "flash_optionsMenu_option_videoAudio_Low" = "低" tr "flash_optionsMenu_option_videoFR_30" = "30" tr "flash_optionsMenu_option_videoFR_60" = "60" tr "flash_optionsMenu_option_voiceInputMode_PushToTalk" = "一按通" tr "flash_optionsMenu_option_voiceInputMode_VoiceActivity" = "聲控啟動" tr "flash_optionsMenu_page_game" = "遊戲" tr "flash_optionsMenu_page_hotkeys" = "熱鍵" tr "flash_optionsMenu_page_interface" = "介面" tr "flash_optionsMenu_page_sound" = "音效" tr "flash_optionsMenu_page_video" = "視訊" tr "flash_optionsMenu_page_voice" = "語音" tr "flash_optionsMenu_save" = "完成" tr "flash_optionsMenu_surrender" = "投降" tr "flash_optionsMenu_tip_AlwaysShowExtendedTooltip" = "某些說明提示允許你按住 [Shift] 來顯示更多資訊。當此選項被勾選後,這些說明提示將始終顯示那些額外的資訊。" tr "flash_optionsMenu_title" = "選項" tr "flash_optionsMenu_tooltip_enableLeftMouseButtonAttackMoveTip" = "警告:啟用此快捷鍵設定後,你必須使用 Shift + 滑鼠左鍵單擊才能操作商店與使用者介面。" tr "flash_optionsMenu_tooltip_normalCast" = "一般施法
當按了施法熱鍵後,你將會看見智能施法範圍指標,對準目標點擊滑鼠一下以施放技能。" tr "flash_optionsMenu_tooltip_smartCast" = "快速施法
當按了施法熱鍵後,將會立刻施放技能到游標所在位置。" tr "flash_optionsMenu_tooltip_SmartCastOnKeyRelease" = "快速施法距離指示器
當你按下技能鍵時會顯示施法距離,放開施法鍵以施放技能。" tr "flash_optionsMenu_tooltip_SmartCastWithIndicator_CastWhenNewSpellSelected" = "當你使用快速施法 + 距離顯示模式時,按壓第二個技能會立即施放第一個按住的技能。" tr "flash_optionsMenu_unbind" = "移除" tr "flash_optionsMenu_videoQuality_high" = "高" tr "flash_optionsMenu_videoQuality_low" = "低" tr "flash_optionsMenu_videoQuality_medium" = "中" tr "flash_panelName_SummonerSpecialist" = "召喚師" tr "flash_quickchat_category_1" = "To Everyone" tr "flash_quickchat_category_10" = "Need Assistance" tr "flash_quickchat_category_2" = "Reply" tr "flash_quickchat_category_3" = "Praise Team" tr "flash_quickchat_category_4" = "Stay Positive" tr "flash_quickchat_category_5" = "Take That Objective" tr "flash_quickchat_category_6" = "Team Strategy" tr "flash_quickchat_category_7" = "Attack!" tr "flash_quickchat_category_8" = "Need Information" tr "flash_quickchat_category_9" = "Warning!" tr "flash_quickchat_exittext" = "Drag me around the screen!" tr "flash_quickchat_text_1001" = "Is this area warded?" tr "flash_quickchat_text_1002" = "Ward here please!" tr "flash_quickchat_text_1003" = "Ready?" tr "flash_quickchat_text_1004" = "Let's group up." tr "flash_quickchat_text_1005" = "Take this objective." tr "flash_quickchat_text_1006" = "Let's focus on how we can win this." tr "flash_quickchat_text_1007" = "Sorry, that was my fault." tr "flash_quickchat_text_101" = "Good game." tr "flash_quickchat_text_102" = "Well played." tr "flash_quickchat_text_103" = "Good luck, have fun!" tr "flash_quickchat_text_104" = "Nice shot!" tr "flash_quickchat_text_105" = "Challenge accepted." tr "flash_quickchat_text_106" = "Legendary!" tr "flash_quickchat_text_107" = "DEMACIA!" tr "flash_quickchat_text_108" = "For Noxus!" tr "flash_quickchat_text_109" = "OK." tr "flash_quickchat_text_201" = "Thanks!" tr "flash_quickchat_text_202" = "Agreed." tr "flash_quickchat_text_203" = "I'm on my way." tr "flash_quickchat_text_204" = "Let's do it!" tr "flash_quickchat_text_205" = "You're welcome." tr "flash_quickchat_text_206" = "Yes." tr "flash_quickchat_text_207" = "No." tr "flash_quickchat_text_208" = "Sorry." tr "flash_quickchat_text_301" = "Placeholder 1" tr "flash_quickchat_text_302" = "Placeholder 2" tr "flash_quickchat_text_303" = "Placeholder 3" tr "flash_quickchat_text_304" = "Placeholder 4" tr "flash_quickchat_text_305" = "Placeholder 5" tr "flash_quickchat_text_306" = "Placeholder 6" tr "flash_quickchat_text_307" = "Placeholder 7" tr "flash_quickchat_text_308" = "Placeholder 8" tr "flash_quickchat_text_309" = "Placeholder 9" tr "flash_quickchat_text_310" = "Placeholder 10" tr "flash_quickchat_text_401" = "Let's play safe and recover." tr "flash_quickchat_text_402" = "We can still win this." tr "flash_quickchat_text_403" = "Don't give up!" tr "flash_quickchat_text_404" = "Stay positive!" tr "flash_quickchat_text_405" = "Never underestimate the power of the Scout's Code." tr "flash_quickchat_text_501" = "We should slay the Dragon." tr "flash_quickchat_text_502" = "Break the inhibitor!" tr "flash_quickchat_text_503" = "Crush the nexus!" tr "flash_quickchat_text_504" = "Clear the jungle." tr "flash_quickchat_text_505" = "Destroy this tower." tr "flash_quickchat_text_506" = "Let's challenge the Baron!" tr "flash_quickchat_text_601" = "Let's be aggressive." tr "flash_quickchat_text_602" = "Let's play defensively." tr "flash_quickchat_text_603" = "I'm going to surprise them." tr "flash_quickchat_text_604" = "Hold for my signal." tr "flash_quickchat_text_605" = "We should group up mid lane." tr "flash_quickchat_text_606" = "Get ready for a team fight!" tr "flash_quickchat_text_607" = "We should group up top lane." tr "flash_quickchat_text_608" = "We should group up bottom lane." tr "flash_quickchat_text_609" = "Let's invade!" tr "flash_quickchat_text_610" = "Let's guard against enemy invasion." tr "flash_quickchat_text_701" = "I'm ready to attack." tr "flash_quickchat_text_702" = "Let's gank this lane." tr "flash_quickchat_text_703" = "Let's push this lane." tr "flash_quickchat_text_704" = "I'm going to initiate! " tr "flash_quickchat_text_705" = "Focus their marksmen." tr "flash_quickchat_text_706" = "Focus their support." tr "flash_quickchat_text_707" = "Attack now!" tr "flash_quickchat_text_708" = "Focus their assassins." tr "flash_quickchat_text_709" = "Focus their initiators." tr "flash_quickchat_text_710" = "Focus their fighters." tr "flash_quickchat_text_801" = "Is top lane warded?" tr "flash_quickchat_text_802" = "Is bottom lane warded?" tr "flash_quickchat_text_803" = "Is middle lane warded?" tr "flash_quickchat_text_804" = "Is this area warded?" tr "flash_quickchat_text_805" = "Where is the enemy team?" tr "flash_quickchat_text_806" = "When does Dragon respawn?" tr "flash_quickchat_text_807" = "When does Baron respawn?" tr "flash_quickchat_text_808" = "What is the plan?" tr "flash_quickchat_text_901" = "The enemy team is heading to top lane." tr "flash_quickchat_text_902" = "The enemy team is heading to bottom lane." tr "flash_quickchat_text_903" = "The enemy team is heading to middle lane." tr "flash_quickchat_text_904" = "Beware the enemy initiators. " tr "flash_quickchat_text_905" = "Incoming enemies!" tr "flash_quickchat_text_906" = "Watch out for skill shots! " tr "flash_quickchat_text_907" = "Run away!" tr "flash_quickchat_text_908" = "Don't step on the traps!" tr "flash_quickchat_text_909" = "Be careful!" tr "flash_radial_menu_Cancel" = "取消" tr "flash_radial_menu_ComeHere" = "請支援我" tr "flash_radial_menu_Danger" = "危險" tr "flash_radial_menu_MIA" = "敵人失去行蹤" tr "flash_radial_menu_OMW" = "趕路中" tr "flash_scoreboard_alive" = "" tr "flash_scoreboard_enemyKills" = "敵隊擊殺英雄" tr "flash_scoreboard_icon0" = "玩家" tr "flash_scoreboard_icon1" = "死亡時間" tr "flash_scoreboard_icon2" = "擊殺英雄" tr "flash_scoreboard_icon3" = "死亡" tr "flash_scoreboard_icon4" = "助攻" tr "flash_scoreboard_icon5" = "道具" tr "flash_scoreboard_icon6" = "擊殺小兵" tr "flash_scoreboard_icon7" = "終極技能就緒" tr "flash_scoreboard_icon8" = "摧毀建築物" tr "flash_scoreboard_icon9" = "個人分數" tr "flash_scoreboard_panel_title" = "計分板" tr "flash_scoreboard_summoner_spells" = "召喚師技能" tr "flash_scoreboard_teamKills" = "本隊擊殺英雄" tr "flash_scoreboard_title" = "擊殺 / 死亡 / 助攻" tr "flash_scoreboard_ultimate_not_ready" = "否" tr "flash_scoreboard_ultimate_ready" = "是" tr "flash_surrender_confirmNo" = "你選擇了否。" tr "flash_surrender_confirmYes" = "你選擇投降" tr "flash_surrender_no" = "否" tr "flash_surrender_title" = "發起投降" tr "flash_surrender_yes" = "是" tr "flash_target_AttributeTitle0" = "魔法攻擊" tr "flash_target_AttributeTitle1" = "攻擊類" tr "flash_target_AttributeTitle2" = "跑速" tr "flash_target_AttributeTitle3" = "物理防禦" tr "flash_target_PiwStats" = "統計" tr "flash_tip_dialogue_button_continue" = "繼續" tr "flash_titan_ButtonBar_KDALabel" = "擊殺 / 死亡 / 助攻" tr "flash_titan_icon0" = "擊殺英雄" tr "flash_titan_icon1" = "死亡" tr "flash_titan_icon10" = "敵隊普羅分數" tr "flash_titan_icon2" = "助攻" tr "flash_titan_icon3" = "本隊擊殺英雄" tr "flash_titan_icon4" = "敵隊擊殺英雄" tr "flash_titan_icon5" = "個人分數" tr "flash_titan_icon6" = "小兵擊殺" tr "flash_titan_icon7" = "我方小兵擊殺數" tr "flash_titan_icon8" = "敵方小兵擊殺數" tr "flash_titan_icon9" = "團隊普羅分數" tr "float_text_PerkHextechFlashtraptionAssist" = "按住召喚師技能按鍵" tr "game_ability_resource_Ammo" = "彈藥" tr "game_ability_resource_Battlefury" = "怒氣" tr "game_ability_resource_BloodWell" = "血池" tr "game_ability_resource_Courage" = "勇氣" tr "game_ability_resource_CrimsonRush" = "腥紅脈搏" tr "game_ability_resource_Dragonfury" = "怒氣" tr "game_ability_resource_Energy" = "能量" tr "game_ability_resource_Ferocity" = "殘虐" tr "game_ability_resource_Gnarfury" = "狂怒" tr "game_ability_resource_Heat" = "熱能" tr "game_ability_resource_MP" = "魔力" tr "game_ability_resource_None" = "無" tr "game_ability_resource_Rage" = "怒氣" tr "game_ability_resource_Shield" = "護盾" tr "game_ability_resource_Wind" = "風湧" tr "game_ability_slot_nickname_0" = "Q" tr "game_ability_slot_nickname_1" = "W" tr "game_ability_slot_nickname_2" = "E" tr "game_ability_slot_nickname_3" = "R" tr "game_advanced_tutorial_quest_name_ancient_golem" = "擊殺遠古魔像" tr "game_advanced_tutorial_quest_name_buy_boots" = "在商店購買靴子" tr "game_advanced_tutorial_quest_name_dragon" = "屠龍" tr "game_advanced_tutorial_quest_name_front_turret" = "摧毀一座敵方防禦塔" tr "game_advanced_tutorial_quest_name_inhibitor" = "摧毀一座敵方水晶兵營" tr "game_advanced_tutorial_quest_name_kill_minions" = "殺死 5 個敵方士兵" tr "game_advanced_tutorial_quest_name_lane_turrets" = "摧毀某條兵線上的全部敵方防禦塔" tr "game_advanced_tutorial_quest_name_lizard_elder" = "擊殺樹精長老" tr "game_advanced_tutorial_quest_name_move_to_lane" = "踏出基地" tr "game_advanced_tutorial_quest_name_nexus" = "摧毀敵方主堡" tr "game_advanced_tutorial_quest_name_nexus_turrets" = "摧毀保護敵方基地的防禦塔" tr "game_advanced_tutorial_quest_name_primary_quests" = "這裡將顯示主要任務" tr "game_advanced_tutorial_quest_name_recall" = "在安全的地方使用回城技能(快速鍵B)" tr "game_advanced_tutorial_quest_name_secondary_quests" = "這裡將顯示次要任務" tr "game_advanced_tutorial_quest_name_slay_champion" = "擊殺一名敵方英雄" tr "game_advanced_tutorial_quest_name_starting_item" = "購買一個起手道具" tr "game_advanced_tutorial_quest_name_view_quest_tooltip" = "將滑鼠移到這裡查看任務資訊" tr "game_advanced_tutorial_quest_name_wolves" = "擊殺魔狼" tr "game_advanced_tutorial_quest_name_wraiths" = "擊殺巨喙鳥" tr "game_advanced_tutorial_quest_tooltip_ancient_golem" = "擊殺遠古魔像
遠古魔像可以在叢林西部,河流之南找到。擊敗他可以獲得額外的經驗值與金錢,以及特殊的增益效果。
點擊查看遠古魔像的位置。
獎勵:200 金錢" tr "game_advanced_tutorial_quest_tooltip_buy_boots" = "在商店購買靴子
訪問基地復活點的商店,購買一系列的靴子。你可以在商店的“跑速”分類以及推薦道具清單找到靴子。

跑速對於減少移動時間、追趕逃敵以及逃避追殺是很重要的。
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_dragon" = "擊殺巨龍
巨龍居住在河道南部的南邊。擊敗它來為你的整個隊伍獲得強力的增益。
點擊查看飛巨的位置。
獎勵:300 金錢" tr "game_advanced_tutorial_quest_tooltip_front_turret" = "摧毀一座敵方防禦塔
在士兵的幫助下,摧毀敵方某兵線的外塔。 等到塔開始攻擊你的士兵,再開始攻擊防禦塔,並且在你的士兵全部被殺死前撤離到安全範圍內。
點擊查看防禦塔在地圖上的位置。" tr "game_advanced_tutorial_quest_tooltip_inhibitor" = "摧毀一座敵方水晶兵營
攻擊並摧毀敵方暴露的水晶兵營。摧毀水晶兵營可以使你方在相應的兵線召喚超級士兵,同時也讓你可以攻擊守衛敵方主堡的防禦塔。
點擊查看暴露的水晶兵營在地圖上的位置。" tr "game_advanced_tutorial_quest_tooltip_kill_minions" = "擊殺 5 個敵方士兵
擊殺 5 個敵方士兵。每次你打出最後一擊都能獲得金錢獎勵。
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_lane_turrets" = "摧毀某條兵線上的全部敵方防禦塔
協助你的士兵向前推進,摧毀一條兵線上的所有敵方防禦塔。
點擊查看防禦塔在地圖上的位置" tr "game_advanced_tutorial_quest_tooltip_lizard_elder" = "擊殺樹精長老
樹精長老可以在東南部的叢林中找到。擊敗他可以讓你的英雄獲得額外的經驗值與金錢,以及特殊的增益效果。
點擊查看樹精長老的位置。
獎勵:200 金錢" tr "game_advanced_tutorial_quest_tooltip_move_to_lane" = "踏出基地
將你的英雄從基地復活點移動到基地圍牆外的三條兵線之一。
點擊查看小題圖上兵線的位置。" tr "game_advanced_tutorial_quest_tooltip_nexus" = "摧毀敵方主堡
攻擊並摧毀敵方的主堡便可以獲勝!你必須摧毀至少一座敵方的水晶兵營,敵方主堡才會處於脆弱狀態。
點擊查看主堡在地圖上的位置" tr "game_advanced_tutorial_quest_tooltip_nexus_turrets" = "摧毀保護敵方主堡的防禦塔
協助你的士兵摧毀位於敵人主堡前的防禦塔。當兩座防禦塔都被摧毀時,主堡會變得很脆弱!
點擊查看小地圖上防禦塔的位置" tr "game_advanced_tutorial_quest_tooltip_primary_quests" = "主要任務
主要任務是你隊伍的主要目標,完成主要任務才能獲勝。
" tr "game_advanced_tutorial_quest_tooltip_recall" = "使用回城技能
回城技能會將你的英雄迅速送回到基地復活點。基地能夠回復生命和魔力,在這裡,你也能在商店購買新物品。

但要小心,敵人對你的傷害會取消該技能。
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_secondary_quests" = "次要任務
次要任務不是必須的,但是完成這些任務將提高你的獲勝機率。你也會獲得金錢獎勵!
" tr "game_advanced_tutorial_quest_tooltip_slay_champion" = "擊殺敵方英雄
尋找良機來擊殺一名敵方英雄。記住,當你攻擊敵方英雄時,附近的敵方士兵和防禦塔會馬上攻擊你。
獎勵:200 金錢" tr "game_advanced_tutorial_quest_tooltip_starting_item" = "購買一個起手道具
在離開基地復活點之前,點擊道具商店,購買一個或多個道具。推薦裝備列表中的第一個裝備通常是個不錯的選擇。
點擊查看商店在地圖上的位置
" tr "game_advanced_tutorial_quest_tooltip_view_quest_tooltip" = "移動滑鼠到這裡查看任務資訊
很好!你可以將滑鼠懸停在任務欄上來查看任務詳情。
" tr "game_advanced_tutorial_quest_tooltip_wolves" = "擊殺魔狼
魔狼群可以在西南叢林中找到。擊敗狼群可以獲得額外的經驗值與金錢。
點擊查看魔狼的位置
獎勵:100 金錢" tr "game_advanced_tutorial_quest_tooltip_wraiths" = "擊殺巨喙鳥
巨喙鳥部落位於在地圖中央的正南部的叢林中,擊殺他們獲得額外的經驗值與黃金。
點擊查看巨喙鳥的位置
獎勵:125 金錢" tr "game_advanced_tutorial_tip_category_champion_battles" = "英雄對抗" tr "game_advanced_tutorial_tip_category_death" = "死亡" tr "game_advanced_tutorial_tip_category_items" = "道具" tr "game_advanced_tutorial_tip_category_jargon" = "術語" tr "game_advanced_tutorial_tip_category_jungling" = "如何打野怪(CP)" tr "game_advanced_tutorial_tip_category_laning" = "如何對線" tr "game_advanced_tutorial_tip_category_pushing" = "如何推進" tr "game_advanced_tutorial_tip_category_spells" = "英雄技能" tr "game_advanced_tutorial_tip_category_user_interface" = "遊戲介面" tr "game_advanced_tutorial_tip_dialog_assists" = "幫助隊友擊殺敵方英雄你就會獲得助攻!助攻可以獲得額外的金錢獎勵。" tr "game_advanced_tutorial_tip_dialog_baron" = "巴龍是召喚峽谷地圖中最強大的生物,你會需要隊友的協助合力擊殺巴龍。當巴龍倒下的瞬間,全部友方存活的英雄都可以得到一個強大的增益效果和大量的金錢獎勵。" tr "game_advanced_tutorial_tip_dialog_baron_warning" = "在沒有隊友協助的情況下隨意的去攻擊巴龍通常只會造成自己陣亡。你應該回到兵線上或者去叢林的其他地方打野。" tr "game_advanced_tutorial_tip_dialog_brush" = "你已經踏入一片草叢。當你在草叢中,敵人是看不到你的,除非他們也進入同一個草叢。接近這些區域時要小心——敵方英雄也許正等著伏擊你!" tr "game_advanced_tutorial_tip_dialog_buff_debuff" = "這些圖示表示有益或有害效果(增益和減益),正在影響你的英雄。將滑鼠移動到圖示上查看詳情。" tr "game_advanced_tutorial_tip_dialog_chat" = "螢幕左下方會顯示你和隊友或你和敵人的聊天訊息。按enter鍵發送消息給隊友,按shift-enter發送消息給所有人。長按z鍵可以查看聊天記錄。" tr "game_advanced_tutorial_tip_dialog_dangerous_push" = "小心,很多敵方英雄都在地圖上消失了,而你的英雄已經深入敵陣。小心可能有伏擊!" tr "game_advanced_tutorial_tip_dialog_death_recap" = "當你在等待英雄復活時,可以打開死亡筆記本,瞭解你是如何被打敗的。" tr "game_advanced_tutorial_tip_dialog_dragon_reward" = "擊殺巨龍能夠讓所有我方所有英雄都獲得暫時性增益。增益效果隨著隊伍擊殺巨龍的次數而持續變強。" tr "game_advanced_tutorial_tip_dialog_dragon_tactics" = "巨龍是一種非常強勁的生物。最好在你的英雄全滿生命和全滿魔力時攻擊它。如果你擁有來自遠古魔像和樹精長老的增益,擊殺巨龍會更容易。" tr "game_advanced_tutorial_tip_dialog_first_skill_point" = "別忘記使用第一個技能點!戰鬥還未開始,因此你可以充分利用時間瀏覽你英雄的技能,並決定先升級哪個技能。" tr "game_advanced_tutorial_tip_dialog_first_tip" = "做的好!小提示會提供很多相關的資訊,所以當它們出現在螢幕右下角時,記得點擊它們。" tr "game_advanced_tutorial_tip_dialog_front_turrets" = "通常情況下是比較好的選擇是:先摧毀所有兵線最外層的防禦塔,再去摧毀某條線的二塔。這樣能夠提升我方隊伍對地圖的控制,並獲得大量經驗值和黃金。" tr "game_advanced_tutorial_tip_dialog_golem_buff" = "擊殺遠古魔像能夠讓你獲得暫時性的增益效果,該效果使你的英雄更快地回復魔力,並讓你可以更頻繁的施放技能。" tr "game_advanced_tutorial_tip_dialog_golem_tactics" = "遠古魔像是個強勁的對手。確保先殺死它旁邊的士兵,別忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_inhibitor_respawn" = "被摧毀的敵方水晶兵營會在幾分鐘後重生。當敵方水晶兵營重生後,我方將不會再在該兵線派出超級士兵。當敵方三個水晶兵營都存在時,你無法攻擊敵方的主堡。" tr "game_advanced_tutorial_tip_dialog_inhibitor_reward" = "摧毀敵方水晶兵營後,我方的相應兵線會召喚超級士兵。超級士兵比普通士兵要更強勁,且難以被殺死。" tr "game_advanced_tutorial_tip_dialog_item_reminder" = "你還沒有購買物品。返回到基地復活點,從商店中購買一件物品,再離開。" tr "game_advanced_tutorial_tip_dialog_lane_names" = "召喚峽谷中有上路、中路和下路。" tr "game_advanced_tutorial_tip_dialog_last_hitting" = "當你的英雄對一名敵人打出最後一擊,就會獲得額外黃金。把握擊殺時機,獲取更多黃金。" tr "game_advanced_tutorial_tip_dialog_lizard_buff" = "擊殺樹精長老能夠讓你獲得暫時性的增益效果。獲得該效果後,你的普通攻擊會減低敵人的跑速,並造成持續傷害。" tr "game_advanced_tutorial_tip_dialog_lizard_tactics" = "樹精長老是個強力的對手。確保先殺掉它旁邊的士兵,別忘了使用英雄的技能。" tr "game_advanced_tutorial_tip_dialog_low_health_warning" = "你的英雄生命很低。移動到安全的地方並使用回城技能回到基地復活點進行治療。" tr "game_advanced_tutorial_tip_dialog_low_minion_count" = "小心!敵方防禦塔附近只有少量我方士兵。當我方士兵全部陣亡時,敵方防禦塔就會攻擊你。因此你最好退出防禦塔的攻擊範圍,等待更多士兵的到來。" tr "game_advanced_tutorial_tip_dialog_manaless_champions" = "雖然聯盟中大多數英雄靠魔力來施放技能,但是也有很多英雄依靠其他方法施放技能。蓋倫能在無消耗的情況下使用技能,儘管你在下次使用前必須等待其冷卻完畢。" tr "game_advanced_tutorial_tip_dialog_minimap" = "小地圖顯示戰場上的資訊。它會顯示自己和友軍看得見的所有地方,因此經常看小地圖很重要。" tr "game_advanced_tutorial_tip_dialog_minimap_ping" = "發送地圖信號是告知友軍戰場上的潛在危險和機會的好辦法。點擊此按鈕(快速鍵G),並點擊小地圖上的某個位置來發送信號(點擊Alt+滑鼠左鍵直接發送)。你也能夠標記一個敵方英雄或建築,直接鎖定他們為目標。" tr "game_advanced_tutorial_tip_dialog_mirrored_jungle" = "許多怪獸的營地都能夠在叢林中兩個不同地方找到。攻擊我方戰場的怪獸營地比較安全。" tr "game_advanced_tutorial_tip_dialog_move_with_minimap" = "右鍵點擊小地圖,你能輕鬆地讓你的英雄前往遠處位置。" tr "game_advanced_tutorial_tip_dialog_passive_ability" = "每個英雄都有獨一無二的被動技能。將你的滑鼠移到被動技能的圖示,閱讀該被動技能的描述。" tr "game_advanced_tutorial_tip_dialog_proximity_xp" = "敵方單位死亡時,你在附近就能獲得經驗值,即使你的英雄沒有完成擊殺。" tr "game_advanced_tutorial_tip_dialog_respawn_time" = "你被殺死了,不過也不要氣餒,死亡是英雄聯盟中一門重要的課題。只要經過一段時間的等待,英雄就會重新回到戰場上。但是有一點要注意的是,當英雄的等級越高時,死亡等待的時間也會越久。" tr "game_advanced_tutorial_tip_dialog_scoreboard" = "計分板顯示戰場上每個英雄的資料和資訊。按住TAB鍵能夠查看計分板。" tr "game_advanced_tutorial_tip_dialog_shop_while_dead" = "你在等待重生時可以在商店購買新物品。" tr "game_advanced_tutorial_tip_dialog_skill_points" = "別忘了英雄升級後選擇技能升級。升級技能會提升技能效果。" tr "game_advanced_tutorial_tip_dialog_spend_gold" = "你獲得了很多黃金!確保在下次回到基地復活點時在商店裡購買新物品。別忘了你可以使用回城快速到達復活點。" tr "game_advanced_tutorial_tip_dialog_spend_gold_reminder" = "你還有很多黃金。別忘了在基地復活點的商店裡購買新物品,增加英雄能力。" tr "game_advanced_tutorial_tip_dialog_turret_approach_warning" = "小心!你在沒有士兵保護的情況下接近敵方防禦塔。你要等我方士兵到達,並且防禦塔開始攻擊他們時,再靠近防禦塔。" tr "game_advanced_tutorial_tip_dialog_turret_reward" = "當你的隊伍摧毀敵方防禦塔,所有的我方英雄都會獲得額外的黃金和經驗值。同時,我方士兵也能夠推進到敵方領地,提升我方對地圖的控制。" tr "game_advanced_tutorial_tip_dialog_turret_targeting" = "攻擊敵方防禦塔附近的英雄會受到敵方防禦塔的攻擊。除非你的英雄強大到足以抵抗這種攻擊,否則不要這樣做。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ashe" = "當艾希到達6級可以解鎖終極必殺技:魔法水晶箭。此箭能夠射向地圖上的任何位置,暈眩並傷害射中的第一個敵方英雄。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_garen" = "當蓋倫達到 6 級時可以解鎖終極必殺技:蒂瑪西亞制裁。強勁的攻擊能馬上對單一敵方英雄造成巨大傷害。用它來結束低生命英雄的生命最為有效。" tr "game_advanced_tutorial_tip_dialog_ultimate_ability_ryze" = "當雷茲達到 6 級時可以解鎖終極必殺技:絕望之力。啟動後,雷茲的移動速度暫時提高,並使其技能變成範圍傷害,同時吸取敵人生命值。" tr "game_advanced_tutorial_tip_dialog_welcome" = "點擊「繼續」開始訓練" tr "game_advanced_tutorial_tip_name_assists" = "助攻" tr "game_advanced_tutorial_tip_name_baron" = "巴龍" tr "game_advanced_tutorial_tip_name_baron_warning" = "危險!" tr "game_advanced_tutorial_tip_name_brush" = "草叢" tr "game_advanced_tutorial_tip_name_buff_debuff" = "Buff(增益)& Debuff(減益)" tr "game_advanced_tutorial_tip_name_chat" = "聊天" tr "game_advanced_tutorial_tip_name_dangerous_push" = "危險的推進" tr "game_advanced_tutorial_tip_name_death_recap" = "看看你是怎麼死的!" tr "game_advanced_tutorial_tip_name_dragon_reward" = "巨龍賞金" tr "game_advanced_tutorial_tip_name_dragon_tactics" = "擊殺巨龍能夠讓所有我方英雄都獲得大量黃金。" tr "game_advanced_tutorial_tip_name_first_skill_point" = "選擇一個技能" tr "game_advanced_tutorial_tip_name_first_tip" = "點擊此處!" tr "game_advanced_tutorial_tip_name_front_turrets" = "摧毀所有最外層防禦塔" tr "game_advanced_tutorial_tip_name_golem_buff" = "智慧的餘燼" tr "game_advanced_tutorial_tip_name_golem_tactics" = "擊殺遠古魔像" tr "game_advanced_tutorial_tip_name_inhibitor_respawn" = "水晶兵營重生" tr "game_advanced_tutorial_tip_name_inhibitor_reward" = "摧毀水晶兵營的獎勵" tr "game_advanced_tutorial_tip_name_item_reminder" = "第一件物品" tr "game_advanced_tutorial_tip_name_lane_names" = "兵線名稱" tr "game_advanced_tutorial_tip_name_last_hitting" = "對士兵的最後一擊" tr "game_advanced_tutorial_tip_name_lizard_buff" = "力量的餘燼" tr "game_advanced_tutorial_tip_name_lizard_tactics" = "擊殺樹精長老" tr "game_advanced_tutorial_tip_name_low_health_warning" = "低生命" tr "game_advanced_tutorial_tip_name_low_minion_count" = "危險!" tr "game_advanced_tutorial_tip_name_manaless_champions" = "不需要魔力的英雄" tr "game_advanced_tutorial_tip_name_minimap" = "小地圖" tr "game_advanced_tutorial_tip_name_minimap_ping" = "發送地圖信號" tr "game_advanced_tutorial_tip_name_mirrored_jungle" = "中立怪獸營地" tr "game_advanced_tutorial_tip_name_move_with_minimap" = "小地圖移動" tr "game_advanced_tutorial_tip_name_passive_ability" = "被動技能" tr "game_advanced_tutorial_tip_name_proximity_xp" = "獲得經驗值" tr "game_advanced_tutorial_tip_name_respawn_time" = "重生時間" tr "game_advanced_tutorial_tip_name_scoreboard" = "查看計分板" tr "game_advanced_tutorial_tip_name_shop_while_dead" = "是時候去商店購買物品了" tr "game_advanced_tutorial_tip_name_skill_points" = "升級技能" tr "game_advanced_tutorial_tip_name_spend_gold" = "花費黃金" tr "game_advanced_tutorial_tip_name_spend_gold_reminder" = "花費黃金" tr "game_advanced_tutorial_tip_name_turret_approach_warning" = "危險!" tr "game_advanced_tutorial_tip_name_turret_reward" = "摧毀防禦塔的獎勵" tr "game_advanced_tutorial_tip_name_turret_targeting" = "防禦塔鎖定" tr "game_advanced_tutorial_tip_name_ultimate_ability" = "終極必殺技" tr "game_advanced_tutorial_tip_name_welcome" = "進階訓練-召喚峽谷" tr "game_advanced_tutorial_title" = "實戰練習-召喚峽谷" tr "game_afk_kicking_cancelled" = "閒置時間已重置。" tr "game_announcement_AssassinateAnnouncement1" = "惡魔預示者出現了!" tr "game_announcement_AssassinateAnnouncement1_chat" = "惡魔預示者出現了!" tr "game_announcement_Darkstar_OnChampionDoubleKillAnnouncement" = "@srctr name@ 雙殺!" tr "game_announcement_Darkstar_OnChampionPentaKillAnnouncement" = "@srctr name@ 五連殺!" tr "game_announcement_Darkstar_OnChampionQuadraKillAnnouncement" = "@srctr name@ 四連殺!" tr "game_announcement_Darkstar_OnChampionShutdownAnnouncement" = "@srctr name@ 終止了 @desttr name@ 的連殺!" tr "game_announcement_Darkstar_OnChampionTripleKillAnnouncement" = "@srctr name@ 三連殺!" tr "game_announcement_Darkstar_OnFirstBlood" = "@srctr name@ 首殺!" tr "game_announcement_DarkStarAnnouncement_SurrenderDisabledForMode" = "無法在這個模式發起投降,因為遊戲時間太短。" tr "game_announcement_DarkStarAnnouncement1_blue" = "藍方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement1_chat_blue" = "藍方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_chat_EnemyTeam" = "敵方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_chat_red" = "紅方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_chat_YourTeam" = "我方隊伍取得這回合的勝利!再拿下一回合便能贏得比賽!" tr "game_announcement_DarkStarAnnouncement1_EnemyTeam" = "敵方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement1_red" = "紅方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement1_YourTeam" = "我方隊伍取得這回合的勝利!" tr "game_announcement_DarkStarAnnouncement2_blue" = "藍方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement2_EnemyTeam" = "敵方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement2_red" = "紅方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement2_YourTeam" = "我方隊伍分數已達一半!" tr "game_announcement_DarkStarAnnouncement3_blue" = "藍方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement3_EnemyTeam" = "敵方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement3_red" = "紅方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement3_YourTeam" = "我方隊伍即將贏得比賽了!" tr "game_announcement_DarkStarAnnouncement4" = "偵查到重力波!" tr "game_announcement_DoomBotsAnnouncement1" = "摩魘降臨啦!" tr "game_announcement_DoomBotsAnnouncement1_chat" = "小惡摩: 全部臣服於我吧!我的黑暗會橫掃這個世界!" tr "game_announcement_DoomBotsAnnouncement2" = "惡摩來啦!" tr "game_announcement_DoomBotsAnnouncement3" = "還剩 10 分鐘,他就要來了……" tr "game_announcement_DoomBotsAnnouncement4" = "還剩 5 分鐘……,他正慢慢接近……" tr "game_announcement_DoomBotsAnnouncement5" = "剩下 2 分鐘,末日將至……" tr "game_announcement_DoomBotsAnnouncement6" = "剩下 1 分鐘!你的末日將至!" tr "game_announcement_DoomBotsAnnouncement7" = "擊敗惡摩,阻止摩魘降臨吧!" tr "game_announcement_ItemCallout" = "@NameAndChampion@ 已購買 @Item@!" tr "game_announcement_KingPoroDispelled_blue" = "藍隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_EnemyTeam" = "敵隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_purple" = "紫隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_red" = "紅隊打倒了普羅王!" tr "game_announcement_KingPoroDispelled_YourTeam" = "你的隊伍打倒了普羅王!" tr "game_announcement_KingPoroSummoned_blue" = "藍隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_EnemyTeam" = "敵隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_purple" = "紫隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_red" = "紅隊召喚了普羅王!" tr "game_announcement_KingPoroSummoned_YourTeam" = "你的隊伍召喚了普羅王!" tr "game_announcement_ODYSSEY_AllyStillDown" = "你的友軍們仍倒在地上,快去使他們復活!" tr "game_announcement_ODYSSEY_AlmostDone" = "幾乎完成了!" tr "game_announcement_ODYSSEY_AugEarned" = "你獲得了一個強化晶片!" tr "game_announcement_ODYSSEY_ChannelToStart" = "購買道具,然後一起把力量灌進傳送門" tr "game_announcement_ODYSSEY_EncounterFailed_GameOver" = "遊戲結束" tr "game_announcement_ODYSSEY_EncounterFailed_OneStockLeft" = "不要放棄!(還剩一次機會可以嘗試)" tr "game_announcement_ODYSSEY_EncounterStartBarrels" = "快從桶子裡蒐集奧德賽能量!" tr "game_announcement_ODYSSEY_EncounterStartBoss" = "慨影阻擋了你的道路!" tr "game_announcement_ODYSSEY_EncounterStartEnemies" = "擊殺怪獸來蒐集牠們體內的奧德賽能量!" tr "game_announcement_ODYSSEY_EncounterSuccess" = "我們做到了!" tr "game_announcement_ODYSSEY_KaynEnrage1" = "慨影的耐性已經快要被消耗殆盡了…" tr "game_announcement_ODYSSEY_KaynEnrage2" = "你已經浪費慨影太多時間了。準備接受他的制裁吧!" tr "game_announcement_ODYSSEY_ModeStart" = "為我們指路吧,奧德賽能量機器人!" tr "game_announcement_ODYSSEY_Victory" = "我們拯救了世界!" tr "game_announcement_OnAce" = "消滅敵隊" tr "game_announcement_OnAce_blue" = "藍隊消滅敵隊!" tr "game_announcement_OnAce_blue_chat" = "藍隊消滅敵隊!" tr "game_announcement_OnAce_EnemyTeam" = "敵隊消滅了我軍!" tr "game_announcement_OnAce_EnemyTeam_chat" = "敵隊 消滅了我方!" tr "game_announcement_OnAce_purple" = "紫方消滅敵隊!" tr "game_announcement_OnAce_purple_chat" = "紫方消滅了敵隊!" tr "game_announcement_OnAce_red" = "紅隊消滅敵隊!" tr "game_announcement_OnAce_red_chat" = "紅隊消滅了敵隊!" tr "game_announcement_OnAce_YourTeam" = "我軍消滅敵隊!" tr "game_announcement_OnAce_YourTeam_chat" = "我軍消滅敵隊!" tr "game_announcement_OnCaptureAltar_blue_chat" = "藍方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_blue_LeftAltar" = "藍隊佔據了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_blue_RightAltar" = "藍隊佔據了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_chat" = "敵方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_EnemyTeam_LeftAltar_chat" = "敵隊 佔領了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_EnemyTeam_RightAltar_chat" = "敵隊 佔領了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_purple_LeftAltar" = "紫隊佔據了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_purple_RightAltar" = "紫隊佔據了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_red_chat" = "紅方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_red_LeftAltar" = "紅隊佔據了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_red_RightAltar" = "紅隊佔據了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_YourTeam_chat" = "己方 已佔領風暴祭壇!" tr "game_announcement_OnCaptureAltar_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了西方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltar_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了東方祭壇,鎖定 90 秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_LeftAltar" = "藍隊佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_blue_RightAltar" = "藍隊佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_LeftAltar_chat" = "敵隊 佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_EnemyTeam_RightAltar_chat" = "敵隊 佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_LeftAltar" = "紫隊佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_purple_RightAltar" = "紫隊佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_red_LeftAltar" = "紅隊佔據了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_red_RightAltar" = "紅隊佔據了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_LeftAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了西方祭壇,鎖定 45 秒!" tr "game_announcement_OnCaptureAltarHexakill_YourTeam_RightAltar_chat" = "@srctr name@ (@srctr champion@) 佔領了東方祭壇,鎖定 45 秒!" tr "game_announcement_OnCapturePointCaptured_blue" = "藍隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_EnemyTeam" = "敵隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_purple" = "紫隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_red" = "紅隊佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointCaptured_YourTeam" = "我軍佔據了 @CapturePoint@!" tr "game_announcement_OnCapturePointNeutralized" = "@CapturePoint@ 已經被淨化。" tr "game_announcement_OnCaptureSideRelic_blue_chat" = "@srctr name@ (@srctr champion@) 獲得了一個遺跡!" tr "game_announcement_OnCaptureSideRelic_EnemyTeam_chat" = "敵方 獲得了一個遺跡!" tr "game_announcement_OnCaptureSideRelic_red_chat" = "@srctr name@ (@srctr champion@) 獲得了一個遺跡!" tr "game_announcement_OnCaptureSideRelic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 獲得了一個遺跡!" tr "game_announcement_OnChampionAscended_blue" = "一名藍隊的英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_chat" = "@srctr name@(@srctr champion@) 已經奪得霸權!" tr "game_announcement_OnChampionAscended_EnemyTeam" = "一名敵隊英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_purple" = "一名紫隊的英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_red" = "一名紅隊的英雄已經奪得霸權!" tr "game_announcement_OnChampionAscended_YourTeam" = "一名友方英雄已經奪得霸權!" tr "game_announcement_OnChampionDoubleKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成雙殺!" tr "game_announcement_OnChampionDoubleKillAnnouncement" = "雙殺!" tr "game_announcement_OnChampionHexaKill" = "@srctr name@ (@srctr champion@) 擊殺了 @desttr name@ (@desttr champion@) 達成了六連殺!" tr "game_announcement_OnChampionHexaKillAnnouncement" = "六連殺!" tr "game_announcement_OnChampionKill_ally_hero" = "友軍已被擊殺" tr "game_announcement_OnChampionKill_ally_minion" = "友軍已陣亡" tr "game_announcement_OnChampionKill_ally_turret" = "友軍被防禦塔擊殺" tr "game_announcement_OnChampionKill_blue_hero" = "@srctr name@ 擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_blue_minion" = "@desttr name@被擊殺了!" tr "game_announcement_OnChampionKill_blue_turret" = "防禦塔擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_chat" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_enemy_hero" = "敵軍已被擊殺" tr "game_announcement_OnChampionKill_enemy_minion" = "敵軍被擊殺了" tr "game_announcement_OnChampionKill_enemy_turret" = "敵軍被防禦塔擊殺" tr "game_announcement_OnChampionKill_enemy_you" = "你擊殺了一名敵方英雄!" tr "game_announcement_OnChampionKill_minion_chat" = "一名 士兵 撃殺了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_purple_hero" = "@srctr name@ 擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_purple_minion" = "@desttr name@被擊殺了!" tr "game_announcement_OnChampionKill_purple_turret" = "防禦塔擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_red_hero" = "@srctr name@ 擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_red_minion" = "@desttr name@被擊殺了!" tr "game_announcement_OnChampionKill_red_turret" = "防禦塔擊殺了 @desttr name@!" tr "game_announcement_OnChampionKill_turret_chat" = "一座 防禦塔 撃殺了 @desttr name@ (@desttr champion@)!" tr "game_announcement_OnChampionKill_you_hero" = "你已被擊殺" tr "game_announcement_OnChampionKill_you_minion" = "你被擊殺了" tr "game_announcement_OnChampionKill_you_turret" = "你已被防禦塔擊殺" tr "game_announcement_OnChampionPentaKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成五連殺!" tr "game_announcement_OnChampionPentaKillAnnouncement" = "五連殺!" tr "game_announcement_OnChampionQuadraKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成四連殺!" tr "game_announcement_OnChampionQuadraKillAnnouncement" = "四連殺!" tr "game_announcement_OnChampionShutdownAnnouncement" = "終止擊殺!" tr "game_announcement_OnChampionTripleKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 完成三連殺!" tr "game_announcement_OnChampionTripleKillAnnouncement" = "三連殺!" tr "game_announcement_OnChampionUnrealKill" = "@srctr name@ (@srctr champion@) 撃殺了 @desttr name@ (@desttr champion@) 已成為傳說!" tr "game_announcement_OnClearAscended" = "霸權被擊墜了!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerbottomUnderAttack_YourTeam_minion" = "Your bottom inhibitor is under attack!" tr "game_announcement_OnDampenerDie_blue" = "@desttr name@ 摧毀了藍方水晶兵營!" tr "game_announcement_OnDampenerDie_blue_minion" = "藍方水晶兵營已被士兵摧毀!" tr "game_announcement_OnDampenerDie_EnemyTeam" = "我方將派出超級士兵!" tr "game_announcement_OnDampenerDie_EnemyTeam_minion" = "我方將派出超級士兵!" tr "game_announcement_OnDampenerDie_purple" = "@desttr name@ 摧毀了紫方水晶兵營!" tr "game_announcement_OnDampenerDie_purple_minion" = "紫方水晶兵營已被士兵摧毀!" tr "game_announcement_OnDampenerDie_red" = "@desttr name@ 摧毀了紅方水晶兵營!" tr "game_announcement_OnDampenerDie_red_minion" = "紅方水晶兵營已被士兵摧毀!" tr "game_announcement_OnDampenerDie_YourTeam" = "敵方將派出超級士兵!" tr "game_announcement_OnDampenerDie_YourTeam_minion" = "敵方將派出超級士兵!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenermiddleUnderAttack_YourTeam_minion" = "Your middle inhibitor is under attack!" tr "game_announcement_OnDampenerRespawn_blue" = "藍方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_EnemyTeam" = "敵方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_purple" = "紫方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_red" = "紅方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawn_YourTeam" = "我方的水晶兵營重生了!" tr "game_announcement_OnDampenerRespawnSoon_blue" = "藍方的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_EnemyTeam" = "敵人的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_purple" = "紫方的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_red" = "紅方的水晶兵營即將重生!" tr "game_announcement_OnDampenerRespawnSoon_YourTeam" = "我方的水晶兵營即將重生!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam" = "Your top inhibitor is under attack!" tr "game_announcement_OnDampenertopUnderAttack_YourTeam_minion" = "Your top inhibitor is under attack!" tr "game_announcement_OnDravenCashIn" = "@PlayerAName@(@PlayerAChamp@) 拿下人頭後獲得@SubA@額外金錢!達瑞文聯盟萬歲!" tr "game_announcement_OnDravenDeath" = "@PlayerAName@ (@PlayerAChamp@) 死亡後失去了 @SubA@G 層偶像疊加!" tr "game_announcement_OnDravenStackCount" = "達瑞文現在有 @SubA@ 層偶像疊加!" tr "game_announcement_OnEarlySurrenderVoteStart" = "@srctr name@ 發起了提早結束投票。請輸入 /remake 或 /noremake。" tr "game_announcement_OnEqualizeAgreed_blue" = "藍隊同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給紅隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_EnemyTeam" = "敵隊同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給你的隊伍。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_purple" = "紫方同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給紫隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_red" = "紅方同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給紫隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeAgreed_YourTeam" = "你的隊伍同意增加 @GoldGranted@ 金錢、@TowersGranted@ 座防禦塔和 @ExpGranted@ 經驗給敵隊。@ForVotes@ 票同意和 @AgainstVotes@ 票反對!" tr "game_announcement_OnEqualizeCountDown" = "剩下 @RemainingTime@ 秒結束隊伍強度平衡投票!" tr "game_announcement_OnEqualizeFailedVotes" = "隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_blue" = "藍方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_EnemyTeam" = "敵方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_purple" = "紫方的隊伍平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_red" = "紅方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeFailedVotes_YourTeam" = "我方的隊伍強度平衡投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnEqualizeNotEnoughGold" = "我方的金錢優勢未到啟動隊伍強度平衡的標準。" tr "game_announcement_OnEqualizeNotEnoughLevels" = "我方的等級優勢未到啟動隊伍強度平衡的標準。" tr "game_announcement_OnEqualizeSpam" = "如果第一次的平衡投票已經遭到否決的話,無法再發起第二次的投票。" tr "game_announcement_OnEqualizeTooEarly" = "現在發起隊伍強度平衡太早了吧!" tr "game_announcement_OnEqualizeVote" = "投票結果 @ForVotes@ 票同意和 @AgainstVotes@ 票反對。" tr "game_announcement_OnEqualizeVoteAlready" = "你已經投過票了!" tr "game_announcement_OnEqualizeVoteStart" = "@srctr name@ (@srctr champion@) 發起了平衡調整投票。敵方隊伍將能獲得 @GoldGranted@ 金錢、 @TowersGranted@ 座防禦塔和 @ExpGranted@ 點經驗值。輸入 /equalize 或 /noequalize 來投票。" tr "game_announcement_OnFirstBlood" = "首殺!" tr "game_announcement_OnFirstBlood_chat" = "@srctr name@ (@srctr champion@) 獲得首殺!" tr "game_announcement_OnFirstTowerKill_Enemy" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵: 150)" tr "game_announcement_OnFirstTowerKill_EnemyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnFirstTowerKill_Friendly" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵: 150)" tr "game_announcement_OnFirstTowerKill_FriendlyLower" = "@PlayerAName@ (@PlayerAChamp@) 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnHQDie" = "@desttr name@ 摧毀了 @srctr red | blue@ 軍團的主堡!" tr "game_announcement_OnKillAirDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺疾風飛龍!" tr "game_announcement_OnKillAirDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺疾風飛龍!" tr "game_announcement_OnKillAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺疾風飛龍!" tr "game_announcement_OnKillAssassinModeBoss_blue" = "藍隊擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam" = "敵方隊伍擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_EnemyTeam_chat" = "噢不!敵方隊伍擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_purple" = "紅隊擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_red" = "紅隊擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam" = "你的隊伍擊殺了惡魔!" tr "game_announcement_OnKillAssassinModeBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 擊殺了惡魔!" tr "game_announcement_OnKillDragon_blue" = "藍隊擊殺了巨龍!" tr "game_announcement_OnKillDragon_EnemyTeam_chat" = "敵隊擊殺了飛龍!" tr "game_announcement_OnKillDragon_purple" = "紫隊擊殺了飛龍!" tr "game_announcement_OnKillDragon_red" = "紅隊擊殺了飛龍!" tr "game_announcement_OnKillDragon_Spectator_chat" = "@srctr name@ (@srctr champion@)擊殺了飛龍!" tr "game_announcement_OnKillDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@)擊殺了飛龍!" tr "game_announcement_OnKillDragonDynamic_EnemyTeam_chat" = "敵隊 已擊殺 @desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺 @desttr dragontype@!" tr "game_announcement_OnKillDragonDynamic_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺 @desttr dragontype@!" tr "game_announcement_OnKillEarthDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺裂地飛龍!" tr "game_announcement_OnKillEarthDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺裂地飛龍!" tr "game_announcement_OnKillEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺裂地飛龍!" tr "game_announcement_OnKilledUnitOnKillingSpree" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的連殺紀錄! (獎賞: @desttr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpree_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的連殺紀錄!" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的二連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeDoubleKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的二連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@) 的連殺紀錄並達到六連殺!(獎賞: @srctr bounty@ 金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeHexaKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@) 的連殺紀錄並達到六連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的五連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreePentaKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的五連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的四連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeQuadraKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的四連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的三連殺! (獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeTripleKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的三連殺!" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的傳說!(獎賞: @srctr bounty@金錢)" tr "game_announcement_OnKilledUnitOnKillingSpreeUnrealKill_NoBounty" = "@srctr name@ (@srctr champion@) 終結了 @desttr name@ (@desttr champion@)的傳說!" tr "game_announcement_OnKillElderDragon_EnemyTeam_chat" = "敵隊 擊殺了遠古巨龍!" tr "game_announcement_OnKillElderDragon_Spectator_chat" = "@srctr name@(@srctr champion@) 擊殺了遠古巨龍!" tr "game_announcement_OnKillElderDragon_YourTeam_chat" = "@srctr name@(@srctr champion@) 擊殺了遠古巨龍!" tr "game_announcement_OnKillFireDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺赤燄飛龍!" tr "game_announcement_OnKillFireDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺赤燄飛龍!" tr "game_announcement_OnKillFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺赤燄飛龍!" tr "game_announcement_OnKillingSpree" = "@srctr name@ 正在大殺特殺!" tr "game_announcement_OnKillingSpree_chat" = "@srctr name@ (@srctr champion@) 正在大殺特殺!" tr "game_announcement_OnKillingSpreeSet1" = "@srctr name@ 正在大殺特殺!" tr "game_announcement_OnKillingSpreeSet1_chat" = "@srctr name@ (@srctr champion@) 正在大殺特殺!" tr "game_announcement_OnKillingSpreeSet2" = "@srctr name@ 已經暴走了!" tr "game_announcement_OnKillingSpreeSet2_chat" = "@srctr name@ (@srctr champion@) 已經暴走了!" tr "game_announcement_OnKillingSpreeSet3" = "@srctr name@ 已經無人能擋了!" tr "game_announcement_OnKillingSpreeSet3_chat" = "@srctr name@ (@srctr champion@) 已經無人能擋!" tr "game_announcement_OnKillingSpreeSet4" = "@srctr name@ 已經主宰比賽了!" tr "game_announcement_OnKillingSpreeSet4_chat" = "@srctr name@ (@srctr champion@) 已經主宰比賽了!" tr "game_announcement_OnKillingSpreeSet5" = " @srctr name@ 已經接近神的境界啦!" tr "game_announcement_OnKillingSpreeSet5_chat" = "@srctr name@ (@srctr champion@) 已經接近神的境界啦!" tr "game_announcement_OnKillingSpreeSet6" = " @srctr name@ 已經成為傳說啦!" tr "game_announcement_OnKillingSpreeSet6_chat" = "@srctr name@ (@srctr champion@) 已經成為傳說!" tr "game_announcement_OnKillRiftHerald_blue" = "藍方擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam" = "敵方隊伍擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 捕獲了預示者!" tr "game_announcement_OnKillRiftHerald_EnemyTeam_chat_TeamGold" = "敵隊 已擊殺了預示者! (團隊金錢: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillRiftHerald_minion" = "預示者已經回到了虛空。" tr "game_announcement_OnKillRiftHerald_purple" = "紫方擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_red" = "紅方擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_Spectator_chat" = "@srctr name@ (@srctr champion@) 擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了預示者! (團隊金錢: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillRiftHerald_YourTeam" = "我方隊伍擊殺了預示者!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 捕獲了預示者!" tr "game_announcement_OnKillRiftHerald_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了預示者! (團隊金錢: @srctr heraldgoldpool@G)" tr "game_announcement_OnKillSpiderBoss_blue" = "藍隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_chat" = "@srctr name@ (@srctr champion@) 撃殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_EnemyTeam_chat" = "敵隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_purple" = "紫隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_red" = "紅隊擊殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_Spectator_chat" = "@srctr name@ (@srctr champion@) 撃殺了威洛魔!" tr "game_announcement_OnKillSpiderBoss_YourTeam_chat" = "@srctr name@ (@srctr champion@) 撃殺了威洛魔!" tr "game_announcement_OnKillWaterDragon_EnemyTeam_chat" = "敵方隊伍 已擊殺癒水飛龍!" tr "game_announcement_OnKillWaterDragon_Spectator_chat" = "@srctr name@ (@srctr champion@) 已擊殺癒水飛龍!" tr "game_announcement_OnKillWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 已擊殺癒水飛龍!" tr "game_announcement_OnKillWorm_blue" = "藍隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_EnemyTeam" = "敵隊已擊殺了巴龍‧納什!" tr "game_announcement_OnKillWorm_EnemyTeam_chat" = "敵隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_EnemyTeam_chat_TeamGold" = "敵隊 擊殺了巴龍‧納什! (團隊金錢: @srctr barongoldpool@G)" tr "game_announcement_OnKillWorm_purple" = "紫隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_red" = "紅隊擊殺了巴龍!" tr "game_announcement_OnKillWorm_Spectator_chat" = "@srctr name@ (@srctr champion@)擊殺了巴龍!" tr "game_announcement_OnKillWorm_Spectator_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了巴龍‧納什!(團隊金錢: @srctr barongoldpool@G)" tr "game_announcement_OnKillWorm_YourTeam" = "我方已擊殺了巴龍‧納什!" tr "game_announcement_OnKillWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@)擊殺了巴龍!" tr "game_announcement_OnKillWorm_YourTeam_chat_TeamGold" = "@srctr name@ (@srctr champion@) 擊殺了巴龍‧納什! (團隊金錢: @srctr barongoldpool@G)" tr "game_announcement_OnLeave" = "@srctr name@ 退出了遊戲!" tr "game_announcement_OnLoadingTimeout" = "@srctr name@載入時超時導致連線中斷。" tr "game_announcement_OnMinionAscended" = "古老秘術的力量已經甦醒!" tr "game_announcement_OnMinionFirstTowerKill_Enemy" = "敵方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionFirstTowerKill_EnemyLower" = "敵方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionFirstTowerKill_Friendly" = "我方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionFirstTowerKill_FriendlyLower" = "我方隊伍摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_OnMinionKillVictoryThreshold1_blue" = "藍隊已經失去了一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_EnemyTeam" = "你的敵人已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_red" = "紅隊已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold1_YourTeam" = "你已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_blue" = "藍隊已經失去了一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_EnemyTeam" = "你的敵人已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_red" = "紅隊已經失去一半士兵!" tr "game_announcement_OnMinionKillVictoryThreshold2_YourTeam" = "你已經沒有多少兵力可以損失了!" tr "game_announcement_OnMinionsSpawn" = "雙方軍隊開始進攻!" tr "game_announcement_OnPalisadeExpireSoon" = "防禦塔護甲即將卸除!" tr "game_announcement_OnPalisadeFall" = "防禦塔護甲已經卸除!" tr "game_announcement_OnPause" = "@srctr name@ 已暫停了對戰。請輸入「/resume」來解除暫停。" tr "game_announcement_OnPauseEnabled" = "可使用暫停。請輸入「/pause」來暫停遊戲或輸入「/resume」解除暫停。" tr "game_announcement_OnQuestComplete_Chaos" = "@PlayerAName@(@PlayerAChamp@) 已完成任務!完成時間:@SubA@:@SubB@" tr "game_announcement_OnQuestComplete_Order" = "@PlayerAName@(@PlayerAChamp@)已完成任務!完成時間:@SubA@:@SubB@" tr "game_announcement_OnQuit" = "@srctr name@ 退出了遊戲!" tr "game_announcement_OnReconnect" = "已重新連線!" tr "game_announcement_OnResume" = "@srctr name@ 已經暫停了對戰。" tr "game_announcement_OnShutdown" = "@srctr name@ (@srctr champion@) 已經中止了 @desttr name@ (@desttr champion@) 的擊殺並獲得懸賞!(額外賞金:@desttr bounty@ 金錢)" tr "game_announcement_OnShutdown_NoBounty" = "@srctr name@ (@srctr champion@) 已經中止了 @desttr name@ (@desttr champion@) 的擊殺!" tr "game_announcement_OnSpawnUltraMinions_blue" = "藍方召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_BothTeam" = "兩隊都召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_EnemyTeam" = "敵方召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_red" = "紅方召喚出了究極士兵!" tr "game_announcement_OnSpawnUltraMinions_YourTeam" = "己方召喚出了究極士兵!" tr "game_announcement_OnStartGameMessage1ModeSnowdowShowdown" = "歡迎來到冬至慶典!" tr "game_announcement_OnStartMessage1" = "歡迎" tr "game_announcement_OnStartMessage1Map1" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map10" = "歡迎來到扭曲叢林!" tr "game_announcement_OnStartMessage1Map11" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map13" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map16" = "歡迎來到太空遺跡!" tr "game_announcement_OnStartMessage1Map2" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map20" = "歡迎來到奧德賽" tr "game_announcement_OnStartMessage1Map21" = "歡迎來到閃電急擊!" tr "game_announcement_OnStartMessage1Map3" = "歡迎來到試煉之地!" tr "game_announcement_OnStartMessage1Map4" = "歡迎來到扭曲叢林!" tr "game_announcement_OnStartMessage1Map6" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map7" = "歡迎來到召喚峽谷!" tr "game_announcement_OnStartMessage1Map8" = "30 秒後開始戰鬥!" tr "game_announcement_OnStartMessage1Map90" = "歡迎來到 2015 季前測試地圖" tr "game_announcement_OnStartMessage2" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map1" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map10" = "30 秒後祭壇解鎖!" tr "game_announcement_OnStartMessage2Map11" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map12" = "歡迎來到咆嘯深淵!" tr "game_announcement_OnStartMessage2Map13" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map14" = "歡迎來到屠戮大橋" tr "game_announcement_OnStartMessage2Map16" = "第一回合即將開始!" tr "game_announcement_OnStartMessage2Map2" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map20" = "購買裝備,然後一起啟動傳送門!" tr "game_announcement_OnStartMessage2Map21" = "" tr "game_announcement_OnStartMessage2Map3" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map4" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map6" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map7" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage2Map8" = "戰鬥開始!" tr "game_announcement_OnStartMessage2Map90" = "除非另行通知,否則所有的內容都尚未屬於最終版本。" tr "game_announcement_OnStartMessage3Map10" = "雙方軍隊開始進攻!" tr "game_announcement_OnStartMessage3Map16" = "第二回合即將開始!" tr "game_announcement_OnStartMessage3Map21" = "" tr "game_announcement_OnStartMessage3Map3" = "30 秒後召喚士兵!" tr "game_announcement_OnStartMessage3Map8" = "歡迎來到水晶之痕!" tr "game_announcement_OnStartMessage4Map10" = "祭壇已經解鎖!" tr "game_announcement_OnStartMessage4Map16" = "第三回合即將開始!" tr "game_announcement_OnStartMessage4Map21" = "" tr "game_announcement_OnStartMessageKingPoro" = "歡迎來到冬至慶典!" tr "game_announcement_OnStealAirDragon_blue" = "藍方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_EnemyTeam" = "敵方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_EnemyTeam_chat" = "敵方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_purple" = "紫方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_red" = "紅方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_YourTeam" = "我方隊伍偷到了疾風飛龍!" tr "game_announcement_OnStealAirDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了疾風飛龍!" tr "game_announcement_OnStealEarthDragon_blue" = "藍方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_EnemyTeam" = "敵方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_EnemyTeam_chat" = "敵方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_purple" = "紫方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_red" = "紅方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_YourTeam" = "我方隊伍偷到了裂地飛龍!" tr "game_announcement_OnStealEarthDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了裂地飛龍!" tr "game_announcement_OnStealElderDragon_blue" = "藍方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_EnemyTeam" = "敵方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_EnemyTeam_chat" = "敵方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_purple" = "紫方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_red" = "紅方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_YourTeam" = "我方隊伍偷到了遠古巨龍!" tr "game_announcement_OnStealElderDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了遠古巨龍!" tr "game_announcement_OnStealFireDragon_blue" = "藍方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_EnemyTeam" = "敵方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_EnemyTeam_chat" = "敵方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_purple" = "紫方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_red" = "紅方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_YourTeam" = "我方隊伍偷到了赤燄飛龍!" tr "game_announcement_OnStealFireDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了赤燄飛龍!" tr "game_announcement_OnStealRiftHerald_blue" = "藍方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_EnemyTeam" = "敵方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_purple" = "紫方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_red" = "紅方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_red_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealRiftHerald_YourTeam" = "我方隊伍偷到了預示者!" tr "game_announcement_OnStealRiftHerald_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了預示者!" tr "game_announcement_OnStealWaterDragon_blue" = "藍方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_EnemyTeam" = "敵方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_EnemyTeam_chat" = "我方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_purple" = "紫方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_red" = "紅方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_red_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_YourTeam" = "我方隊伍偷到了癒水飛龍!" tr "game_announcement_OnStealWaterDragon_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了癒水飛龍!" tr "game_announcement_OnStealWorm_blue" = "藍方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_blue_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_EnemyTeam" = "敵方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_EnemyTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_purple" = "紫方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_purple_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_red" = "紅方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_red_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnStealWorm_YourTeam" = "我方隊伍偷到了巴龍!" tr "game_announcement_OnStealWorm_YourTeam_chat" = "@srctr name@ (@srctr champion@) 偷到了巴龍!" tr "game_announcement_OnSummonRiftHerald_blue" = "藍方召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_EnemyTeam" = "敵方隊伍召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_purple" = "紫方召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_red" = "紅方召喚了預示者!" tr "game_announcement_OnSummonRiftHerald_YourTeam" = "我方隊伍召喚了預示者!" tr "game_announcement_OnSuperMonsterKill" = "@desttr name@ 擊敗了史詩級怪獸!" tr "game_announcement_OnSurrenderAgreed_blue" = "藍方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_EnemyTeam" = "敵方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_purple" = "紫方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_red" = "紅方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderAgreed_YourTeam" = "我方隊伍達成投降協議!有@ForVotes@票表示同意,剩餘@AgainstVotes@票表示反對。 " tr "game_announcement_OnSurrenderCountDown" = "距離投降投票結束還有@RemainingTime@時間!" tr "game_announcement_OnSurrenderEarlyAccomplice" = "由於斷線的玩家在你的預組隊伍中,為了維護高水準的遊戲品質,你所提前結束的遊戲將會計為敗場。" tr "game_announcement_OnSurrenderEarlyAllowed" = "由於一位玩家在你的隊伍成員被敵方擊殺以前已經斷線,你的隊伍尚有 @EarlySurrenderWindowDurationSeconds@ 秒可提前結束遊戲。 在聊天頻道中輸入 /remake 來進行提前結束投票。只有斷線玩家會被計算敗場。此投票只能發起一次。" tr "game_announcement_OnSurrenderEarlyFailed_blue" = "藍方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_EnemyTeam" = "提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_purple" = "紫方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_red" = "紅方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailed_YourTeam" = "友方發起的提前結束投票失敗 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnSurrenderEarlyFailedDisabled" = "/Remake 現在無法使用。" tr "game_announcement_OnSurrenderEarlyFailedNeverAvailable" = "/Remake 必須在一位或多位玩家斷線的情況下才可以使用。" tr "game_announcement_OnSurrenderEarlyFailedNoLongerAvailable" = "/Remake 在 @EarlySurrenderWindowStartMinutes@ 分鐘時才能使用。" tr "game_announcement_OnSurrenderEarlyOver" = "提前結束階段已結束。" tr "game_announcement_OnSurrenderEarlyTooEarly" = "現在還不能提前結束。" tr "game_announcement_OnSurrenderFailedVotes_blue" = "藍方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_EnemyTeam" = "敵方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_purple" = "紫方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_red" = "紅方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderFailedVotes_YourTeam" = "我方隊伍以@ForVotes@ / @AgainstVotes@投降協議失敗。" tr "game_announcement_OnSurrenderSpam" = "你不能在投降投票失敗後馬上發起另一次投票。" tr "game_announcement_OnSurrenderTooEarly" = "現在投降太早了吧!" tr "game_announcement_OnSurrenderVote" = "@ForVotes@票贊成認輸,@AgainstVotes@票反對認輸。" tr "game_announcement_OnSurrenderVoteAlready" = "你已經投過票了!" tr "game_announcement_OnSurrenderVoteStart" = "@srctr name@開始進行認輸投票。請輸入/surrender或/nosurrender。" tr "game_announcement_OnTurretbottomDie_EnemyTeam" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_EnemyTeam_minion" = "@desttr name@ has destroyed a bottom turret!" tr "game_announcement_OnTurretbottomDie_YourTeam" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomDie_YourTeam_minion" = "Your bottom turret has been destroyed!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretbottomUnderAttack_YourTeam_minion" = "Your bottom turret is under attack!" tr "game_announcement_OnTurretDie_blue" = "藍色防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_blue_minion" = "藍色防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_blue_turret" = "藍方防禦塔已經被摧毀" tr "game_announcement_OnTurretDie_EnemyTeam" = "敵軍的防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_EnemyTeam_minion" = "士兵摧毀了敵軍的防禦塔!" tr "game_announcement_OnTurretDie_EnemyTeam_turret" = "一座敵方的防禦塔遭到摧毀!" tr "game_announcement_OnTurretDie_purple" = "紫方防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_purple_minion" = "紫色防禦塔已被小兵摧毀!" tr "game_announcement_OnTurretDie_purple_turret" = "一座紫方防禦塔已經被摧毀了!" tr "game_announcement_OnTurretDie_red" = "紅方防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_red_minion" = "紅方防禦塔已被小兵摧毀!" tr "game_announcement_OnTurretDie_red_turret" = "紅方防禦塔已經被摧毀了!" tr "game_announcement_OnTurretDie_YourTeam" = "我方防禦塔已被摧毀!" tr "game_announcement_OnTurretDie_YourTeam_minion" = "士兵摧毀了我方的防禦塔!" tr "game_announcement_OnTurretDie_YourTeam_turret" = "一座友方的防禦塔遭到摧毀!" tr "game_announcement_OnTurretFirstBlood_blue" = "紅隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_blue_minion" = "紅隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_blue_turret" = "紅隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam" = "你的隊伍摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_minion" = "你的隊伍摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_EnemyTeam_turret" = "你的隊伍摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_purple" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_purple_minion" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_purple_turret" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_red" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_red_minion" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_red_turret" = "藍隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam" = "敵隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_minion" = "敵隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretFirstBlood_YourTeam_turret" = "敵隊摧毀了第一座防禦塔!" tr "game_announcement_OnTurretKillVictoryThreshold1_blue" = "藍隊的防禦塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_EnemyTeam" = "敵人的防禦塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_red" = "紅隊的防禦塔剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold1_YourTeam" = "你的防禦塔只剩下一半生命!" tr "game_announcement_OnTurretKillVictoryThreshold2_blue" = "藍隊的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretKillVictoryThreshold2_EnemyTeam" = "敵人的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretKillVictoryThreshold2_red" = "紅隊的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretKillVictoryThreshold2_YourTeam" = "你的防禦塔快要被摧毀了!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_EnemyTeam_minion" = "@desttr name@ has destroyed a middle turret!" tr "game_announcement_OnTurretmiddleDie_YourTeam" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleDie_YourTeam_minion" = "Your middle turret has been destroyed!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam" = "Your middle turret is under attack!" tr "game_announcement_OnTurretmiddleUnderAttack_YourTeam_minion" = "Your middle turret is under attack!" tr "game_announcement_OnTurretnexusDie_EnemyTeam" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_EnemyTeam_minion" = "@desttr name@ has destroyed a nexus turret!" tr "game_announcement_OnTurretnexusDie_YourTeam" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusDie_YourTeam_minion" = "Your nexus turret has been destroyed!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam" = "Your nexus turret is under attack!" tr "game_announcement_OnTurretnexusUnderAttack_YourTeam_minion" = "Your nexus turret is under attack!" tr "game_announcement_OnTurrettopDie_EnemyTeam" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_EnemyTeam_minion" = "@desttr name@ has destroyed a top turret!" tr "game_announcement_OnTurrettopDie_YourTeam" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopDie_YourTeam_minion" = "Your top turret has been destroyed!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam" = "Your top turret is under attack!" tr "game_announcement_OnTurrettopUnderAttack_YourTeam_minion" = "Your top turret is under attack!" tr "game_announcement_OnUnanimousSurrenderFailedVotes_blue" = "藍方隊伍未達成提前投降共識 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_red" = "紅方隊伍未達成提前投降共識 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderFailedVotes_YourTeam" = "我方隊伍未達成提前投降共識 @ForVotes@ / @AgainstVotes@。" tr "game_announcement_OnUnanimousSurrenderVoteStart" = "@srctr name@ 發起了提前投降投票。提前投降必須無異議通過。請輸入 /surrender 或 /nosurrender。" tr "game_announcement_OnUnlockAltar_chat" = "風暴祭壇已解除封印!" tr "game_announcement_OnVictoryPointThreshold1_blue" = "藍方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_EnemyTeam" = "敵方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_purple" = "紫方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_red" = "紅方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold1_YourTeam" = "友方主堡剩餘 75% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_blue" = "藍方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_EnemyTeam" = "敵方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_purple" = "紫方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_red" = "紅方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold2_YourTeam" = "友方主堡剩餘 50% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_blue" = "藍方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_EnemyTeam" = "敵方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_purple" = "紫方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_red" = "紅方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold3_YourTeam" = "友方主堡剩餘 25% 生命值!" tr "game_announcement_OnVictoryPointThreshold4_blue" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_EnemyTeam" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_purple" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_red" = "佔領新據點!" tr "game_announcement_OnVictoryPointThreshold4_YourTeam" = "佔領新據點!" tr "game_announcement_Projectmode17_AllEnemiesDisconnected" = "敵方全員已斷線。除非他們重新連線,否則遊戲將於 30 秒後結束。" tr "game_announcement_ProjectMode17_Evicting" = "警告:正被驅離出生點!" tr "game_announcement_ProjectMode17_GameStart" = "傳送裝置初始化已完成" tr "game_announcement_ProjectMode17_GameStart_Soon" = "距離系統載入還有 10 秒" tr "game_announcement_ProjectMode17_OverchargeAce_blue" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeAce_EnemyTeam" = "敵方取得超載擊殺" tr "game_announcement_ProjectMode17_OverchargeAce_red" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeAce_YourTeam" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeEnded_blue" = "藍隊已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_blue_chat" = "藍方隊伍已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam" = "敵方已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_EnemyTeam_chat" = "敵方已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEnded_red" = "紅隊已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_red_chat" = "紅方隊伍已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam" = "我方已解除超載" tr "game_announcement_ProjectMode17_OverchargeEnded_YourTeam_chat" = "我方已解除超載。" tr "game_announcement_ProjectMode17_OverchargeEndingSoon" = "超載等級下降中" tr "game_announcement_ProjectMode17_OverchargeEndingSoon_chat" = "超載狀態即將解除" tr "game_announcement_ProjectMode17_OverchargeKill_blue" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeKill_EnemyTeam" = "敵方取得超載擊殺" tr "game_announcement_ProjectMode17_OverchargeKill_red" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeKill_YourTeam" = "超載擊殺!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue" = "藍隊正處於超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_blue_chat" = "藍方隊伍已進入超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam" = "敵方正處於超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_EnemyTeam_chat" = "敵方已進入超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_red" = "紅隊正處於超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_red_chat" = "紅方隊伍已進入超載狀態!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam" = "超載中!" tr "game_announcement_ProjectMode17_OverchargeStarted_YourTeam_chat" = "我方已進入超載狀態!" tr "game_announcement_ProjectMode17_VictoryImminent_blue" = "紅隊即將取得勝利!" tr "game_announcement_ProjectMode17_VictoryImminent_EnemyTeam" = "勝利即將到來!" tr "game_announcement_ProjectMode17_VictoryImminent_red" = "藍隊即將取得勝利!" tr "game_announcement_ProjectMode17_VictoryImminent_YourTeam" = "敵方即將取得勝利!" tr "game_announcement_ProjectMode17_Welcome" = "歡迎來到 43 號基地" tr "game_announcement_replace_ally" = "友軍" tr "game_announcement_replace_aminion" = "士兵" tr "game_announcement_replace_aturret" = "塔" tr "game_announcement_replace_blue" = "藍" tr "game_announcement_replace_blue_cap" = "藍隊" tr "game_announcement_replace_center" = "中心" tr "game_announcement_replace_enemy" = "敵方" tr "game_announcement_replace_first" = "第一" tr "game_announcement_replace_has" = "有" tr "game_announcement_replace_have" = "有" tr "game_announcement_replace_hero" = "英雄" tr "game_announcement_replace_left" = "左" tr "game_announcement_replace_minion" = "士兵" tr "game_announcement_replace_neutral" = "怪獸" tr "game_announcement_replace_neutral_cap" = "野怪" tr "game_announcement_replace_purple" = "紫" tr "game_announcement_replace_purple_cap" = "紫隊" tr "game_announcement_replace_red" = "紅" tr "game_announcement_replace_red_cap" = "紅隊" tr "game_announcement_replace_right" = "右" tr "game_announcement_replace_second" = "秒數" tr "game_announcement_replace_third" = "第三" tr "game_announcement_replace_turret" = "塔" tr "game_announcement_replace_you" = "你方" tr "game_announcement_replace_yourally" = "隊友" tr "game_announcement_replace_yourenemy" = "敵方" tr "game_announcement_SiegeAttacking_blue" = "" tr "game_announcement_SiegeAttacking_EnemyTeam" = "你現在是防守方!" tr "game_announcement_SiegeAttacking_red" = "" tr "game_announcement_SiegeAttacking_YourTeam" = "你現在是進攻方!" tr "game_announcement_SiegeDefending_blue" = "" tr "game_announcement_SiegeDefending_EnemyTeam" = "你現在是進攻方!" tr "game_announcement_SiegeDefending_red" = "" tr "game_announcement_SiegeDefending_YourTeam" = "你現在是防守方!" tr "game_announcement_SiegeGeneratorDestroyed" = "水晶充能塔已被摧毀!" tr "game_announcement_SiegeGeneratorPlaced" = "水晶充能塔已佈署!" tr "game_announcement_SiegeGeneratorRealized_blue" = "藍隊的水晶充能塔已全面發動!" tr "game_announcement_SiegeGeneratorRealized_EnemyTeam" = "敵隊的水晶充能塔已全面發動!" tr "game_announcement_SiegeGeneratorRealized_red" = "紅隊的水晶充能塔已全面發動!" tr "game_announcement_SiegeGeneratorRealized_YourTeam" = "我方的水晶充能塔已全面發動!" tr "game_announcement_SiegeMegaLaserFired" = "噴射泯滅死光!" tr "game_announcement_SiegeRoundEndTeamSwap" = "攻守方互換!較快摧毀敵方基地的隊伍將獲勝!" tr "game_announcement_SiegeSixtySecondsRemaining" = "此回合還剩一分鐘!" tr "game_announcement_SiegeSpawningTwoCannons_blue" = "紅隊現在派出額外砲擊小兵!" tr "game_announcement_SiegeSpawningTwoCannons_EnemyTeam" = "我方額外砲擊小兵開始進攻!" tr "game_announcement_SiegeSpawningTwoCannons_red" = "藍隊現在派出額外砲擊小兵!" tr "game_announcement_SiegeSpawningTwoCannons_YourTeam" = "敵方額外砲擊小兵開始進攻!" tr "game_announcement_SiegeStart" = "圍城開始!" tr "game_announcement_SiegeThirtySecondsRemaining" = "此回合還剩 30 秒!" tr "game_announcement_SiegeWelcomeAnnouncement" = "歡迎來到聯邦圍城!" tr "game_announcement_slime_Arena_1" = "1" tr "game_announcement_slime_Arena_2" = "2" tr "game_announcement_slime_Arena_3" = "3" tr "game_announcement_slime_enemyteam_battlesled" = "敵隊赢得了戰地雪橇。" tr "game_announcement_slime_enemyteam_blitz" = "敵隊赢得了布里茨的祝福。" tr "game_announcement_slime_enemyteam_catapult" = "敵隊赢得了英雄彈射器。" tr "game_announcement_slime_enemyteam_GA" = "敵隊赢得了守護天使。" tr "game_announcement_slime_enemyteam_KingPoro" = "敵隊赢得了普羅王。" tr "game_announcement_slime_enemyteam_mobis" = "敵隊赢得了超疾風飛龍。" tr "game_announcement_slime_enemyteam_regen" = "敵隊赢得了超癒水飛龍。" tr "game_announcement_slime_enemyteam_shield" = "敵隊赢得了暴風之盾。" tr "game_announcement_slime_enemyteam_statikk" = "敵隊赢得了史提克衝擊。" tr "game_announcement_slime_enemyteam_urfpotato" = "敵隊赢得了阿福的燙手山竽。" tr "game_announcement_slime_eventwin_blue" = "藍隊贏得了事件!" tr "game_announcement_slime_eventwin_EnemyTeam" = "敵隊於該事件中獲勝!" tr "game_announcement_slime_eventwin_red" = "紅隊贏得了事件!" tr "game_announcement_slime_eventwin_YourTeam" = "你的隊伍於該事件中獲勝!" tr "game_announcement_slime_pushcart_chaosattack" = "進攻隊伍:混沌!" tr "game_announcement_slime_pushcart_chaosdefend" = "防守隊伍:混沌!" tr "game_announcement_slime_pushcart_orderattack" = "進攻隊伍:秩序!" tr "game_announcement_slime_pushcart_orderdefend" = "防守隊伍:秩序!" tr "game_announcement_slime_pushcart_overtime" = "超時!!!" tr "game_announcement_slime_reward_bard" = "@TeamName@ 現在能過透過魔法通道來旅行!" tr "game_announcement_slime_reward_battlesled" = "@TeamName@ 現在能夠騎著它進入戰場了!" tr "game_announcement_slime_reward_bfshield" = "@TeamName@ 暫時受到能吸收傷害的護盾保護。" tr "game_announcement_slime_reward_blitzcrank" = "@TeamName@ 剛剛獲得了更多的火箭手手!" tr "game_announcement_slime_reward_catapult" = "@TeamName@ 現在能夠透過彈射來火速執行他們的下一步!" tr "game_announcement_slime_reward_GA" = "@TeamName@ 在他們下次死亡時將會復活!" tr "game_announcement_slime_reward_megaoceandrake" = "@TeamName@ 現在能夠在脫離戰鬥的狀態下回復地更快速了!" tr "game_announcement_slime_reward_mobis" = "@TeamName@ 現在能夠在脫離戰鬥的狀態下移動地更快了!" tr "game_announcement_slime_reward_poroking" = "@TeamName@ 召喚出了普羅王作為自己的友軍!" tr "game_announcement_slime_reward_statikk" = "@TeamName@ 現在在移動後可以利用連鎖閃電發動攻擊!" tr "game_announcement_slime_reward_urf" = "@TeamName@ 正在傳達阿福的增益效果!" tr "game_announcement_slime_sudden_death" = "正在為決勝時刻準備!" tr "game_announcement_slime_suddendeath_eventstart" = "在對方摧毀你的主堡前,先摧毀他們的!" tr "game_announcement_slime_yourteam_battlesled" = "你的隊伍贏得了戰地雪橇。" tr "game_announcement_slime_yourteam_blitz" = "你的隊伍赢得了布里茨的祝福。" tr "game_announcement_slime_yourteam_catapult" = "你的隊伍赢得了英雄彈射器。" tr "game_announcement_slime_yourteam_GA" = "你的隊伍赢得了守護天使。" tr "game_announcement_slime_yourteam_KingPoro" = "你的隊伍贏得了普羅王。" tr "game_announcement_slime_yourteam_mobis" = "你的隊伍赢得了超疾風飛龍。" tr "game_announcement_slime_yourteam_regen" = "你的隊伍赢得了超癒水飛龍。" tr "game_announcement_slime_yourteam_shield" = "你的隊伍赢得了暴風之盾。" tr "game_announcement_slime_yourteam_statikk" = "你的隊伍赢得了史提克衝擊。" tr "game_announcement_slime_yourteam_urfpotato" = "你的隊伍赢得了阿福的燙手山竽。" tr "game_announcement_SpectatorFirstTowerKill_Blue" = "藍隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_SpectatorFirstTowerKill_BlueLower" = "藍隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_SpectatorFirstTowerKill_Red" = "紅隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_SpectatorFirstTowerKill_RedLower" = "紅隊 摧毀了第一座防禦塔!(額外金錢獎勵:150)" tr "game_announcement_StarGuardian_ChannelToStart" = "在商店購買道具後一起呼喚星光!" tr "game_announcement_StarGuardian_EncounterFailed_GameOver" = "希望之光消逝了……" tr "game_announcement_StarGuardian_EncounterFailed_OneStockLeft" = "不要放棄……(還有一次嘗試機會)" tr "game_announcement_StarGuardian_EncounterFailed_TwoStockLeft" = "星光能量不足……(還有兩次嘗試機會)" tr "game_announcement_StarGuardian_EncounterStartBoss" = "大魔王來了!趕快拿下她!" tr "game_announcement_StarGuardian_EncounterStartHold" = "守住陣地!" tr "game_announcement_StarGuardian_EncounterStartRun" = "快到盡頭了,但還是要小心他們的能量!" tr "game_announcement_StarGuardian_EncounterStartSurvival" = "擊退那些侵略的怪獸!" tr "game_announcement_StarGuardian_EncounterSuccess" = "我們做到了!" tr "game_announcement_StarGuardian_final_score_A" = "星光等級:A" tr "game_announcement_StarGuardian_final_score_A_plus" = "星光等級:A+" tr "game_announcement_StarGuardian_final_score_B" = "星光等級:B" tr "game_announcement_StarGuardian_final_score_B_plus" = "星光等級:B+" tr "game_announcement_StarGuardian_final_score_C" = "星光等級:C" tr "game_announcement_StarGuardian_final_score_C_plus" = "星光等級:C+" tr "game_announcement_StarGuardian_final_score_D" = "星光等級:D" tr "game_announcement_StarGuardian_final_score_S" = "星光等級:S" tr "game_announcement_StarGuardian_final_score_S_plus" = "星光等級:S+" tr "game_announcement_StarGuardian_ModeStart" = "城市陷入了危險!我們必須阻止外在的侵略!" tr "game_announcement_Tournaments_BandleCityClash" = "歡迎來到班德爾城 Clash!" tr "game_announcement_Tournaments_BilgewaterClash" = "歡迎來到比爾吉沃特 Clash!" tr "game_announcement_Tournaments_DemaciaClash" = "歡迎來到蒂瑪西亞 Clash!" tr "game_announcement_Tournaments_FreljordClash" = "歡迎來到弗雷爾卓德 Clash!" tr "game_announcement_Tournaments_IoniaClash" = "歡迎來到愛歐尼亞 Clash!" tr "game_announcement_Tournaments_NoxusClash" = "歡迎來到諾克薩斯 Clash!" tr "game_announcement_Tournaments_PiltoverClash" = "歡迎來到皮爾托福 Clash!" tr "game_announcement_Tournaments_ShadowIslesClash" = "歡迎來到闇影島 Clash!" tr "game_announcement_Tournaments_ShurimaClash" = "歡迎來到蘇瑞瑪 Clash!" tr "game_announcement_Tournaments_SuddenDeath" = "決勝時刻開始!" tr "game_announcement_Tournaments_TargonClash" = "歡迎來到巨石峰 Clash!" tr "game_announcement_Tournaments_VoidClash" = "歡迎來到虛空 Clash!" tr "game_announcement_Tournaments_ZaunClash" = "歡迎來到佐恩 Clash!" tr "game_aram_tip_text_buying" = "在離開基地後將無法購物。" tr "game_aram_tip_text_noheal" = "回到基地並不會回復您的生命。" tr "game_aram_tip_title_buying" = "購物限制" tr "game_aram_tip_title_noheal" = "重生平台損毀" tr "game_Asc_points_text" = "+@IntParam1@ 分" tr "game_Asc_tip_text_01" = "擊殺敵人與收集蘇瑞瑪遺跡碎片來獲得分數" tr "game_Asc_tip_text_02" = "使用黃金聖物(飾品)來傳送至戰鬥平台。" tr "game_Asc_tip_text_03" = "擊敗齊勒斯來獲得霸權與更加卓越的力量吧!" tr "game_Asc_tip_title_01" = "獲得分數" tr "game_Asc_tip_title_02" = "傳送至戰場" tr "game_Asc_tip_title_03" = "霸權出現!" tr "game_Asc_warphelp_text" = "使用黃金聖物(飾品)來傳送至其中一個戰鬥平台。" tr "game_Assassinate_tip_text_Tip1" = "擊殺敵人來累積分數取得勝利!" tr "game_Assassinate_tip_text_Tip2" = "在沒有返回基地且受到強化的情況下殺死三位敵人。" tr "game_Assassinate_tip_title_Tip1" = "累積勝利點數" tr "game_Assassinate_tip_title_Tip2" = "惡魔烙印" tr "game_Bilgewater_quest_text_BuyMerc" = "僱用打手
你有足夠的海妖金幣可以僱用傭兵,在商城僱用取代原有的線上小兵。
" tr "game_Bilgewater_quest_text_UpgradeMerc" = "升級打手
你有足夠的海妖金幣可以升級打手,在商城升級打手的技能。
" tr "game_Bilgewater_quest_title_BuyMerc" = "僱佣打手" tr "game_Bilgewater_quest_title_UpgradeMerc" = "升級打手" tr "game_Bilgewater_tip_text_BlackMarket" = "從黑市購買特殊道具" tr "game_Bilgewater_tip_text_Krakens" = "賺取海妖金幣以僱用打手" tr "game_Bilgewater_tip_text_Mercenaries" = "僱用打手取代原有的線上小兵" tr "game_Bilgewater_tip_title_BlackMarket" = "黑市" tr "game_Bilgewater_tip_title_Krakens" = "海妖金幣" tr "game_Bilgewater_tip_title_Mercenaries" = "打手" tr "game_bot_Aatrox" = "厄薩斯 電腦英雄" tr "game_bot_Ahri" = "阿璃(電腦)" tr "game_bot_Ahri_defeated" = "別手下留情。" tr "game_bot_Ahri_greeting" = "讓我們來找點真正的樂子吧。" tr "game_bot_Ahri_victorious" = "GG!" tr "game_bot_Akali" = "阿卡莉(電腦)" tr "game_bot_Akali_defeated" = "遲疑是失敗之母。" tr "game_bot_Akali_greeting" = "小心翼翼。" tr "game_bot_Akali_victorious" = "GG!" tr "game_bot_Alistar" = "亞歷斯塔(電腦)" tr "game_bot_Alistar_defeated" = "你們好強壯,怎麼打都不會痛捏!" tr "game_bot_Alistar_greeting" = "有種就來和我一對一單挑啊!" tr "game_bot_Alistar_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Amumu" = "阿姆姆(電腦)" tr "game_bot_Amumu_defeated" = "說好了下次還要一起玩唷!" tr "game_bot_Amumu_greeting" = "可不可以和我當朋友呢?" tr "game_bot_Amumu_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Anivia" = "艾妮維亞 電腦英雄" tr "game_bot_Annie" = "安妮(電腦)" tr "game_bot_Annie_defeated" = "泰貝爾趕快來,人家還想要再玩一下 <3" tr "game_bot_Annie_greeting" = "安安,我的朋友泰貝爾想要和你打聲招呼 …" tr "game_bot_Annie_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Ashe" = "艾希(電腦)" tr "game_bot_Ashe_defeated" = "這真是一場足以和弗雷爾卓德大戰相比的精彩對決。" tr "game_bot_Ashe_greeting" = "為了部族的榮耀而戰!" tr "game_bot_Ashe_special" = "好姊妹,我準備好一決死戰了!" tr "game_bot_Ashe_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_AurelionSol" = "翱銳龍獸 電腦英雄" tr "game_bot_Azir" = "阿祈爾 電腦英雄" tr "game_bot_Bard" = "巴德 電腦英雄" tr "game_bot_Blitzcrank" = "布里茨(電腦)" tr "game_bot_Blitzcrank_defeated" = "唉啊,太興奮機油都流出來了!" tr "game_bot_Blitzcrank_greeting" = "載入中 … 接下來是我最喜歡的時刻:自嗨時間!" tr "game_bot_Blitzcrank_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Brand" = "布蘭德(電腦)" tr "game_bot_Brand_defeated" = "太天真了,你以為就這麼結束了嗎 …" tr "game_bot_Brand_greeting" = "這個世界將會被無情的火焰吞噬!" tr "game_bot_Brand_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Braum" = "布郎姆 電腦英雄" tr "game_bot_Caitlyn" = "凱特琳(電腦)" tr "game_bot_Caitlyn_defeated" = "大家注意,下次要好好瞄準再射擊。" tr "game_bot_Caitlyn_greeting" = "性感警長報到!" tr "game_bot_Caitlyn_special" = "小約德爾人,我準備了給你的杯子蛋糕。" tr "game_bot_Caitlyn_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Camille" = "卡蜜兒 電腦英雄" tr "game_bot_Cassiopeia" = "卡莎碧雅(電腦)" tr "game_bot_Cassiopeia_defeated" = "不小心失神了,下次可沒這麼輕鬆。" tr "game_bot_Cassiopeia_greeting" = "我迫不及待想要與你一戰。" tr "game_bot_Cassiopeia_special" = "卡特蓮娜,讓我瞧瞧妳真正的實力吧!" tr "game_bot_Cassiopeia_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Chogath" = "科加斯(電腦)" tr "game_bot_Chogath_defeated" = "最後一口被你搶走了 (怒)" tr "game_bot_Chogath_greeting" = "我要吃掉所有可憎的人類!" tr "game_bot_Chogath_special" = "你的好運帶來了這場遊戲的勝利!" tr "game_bot_Chogath_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Corki" = "庫奇 電腦英雄" tr "game_bot_Darius" = "達瑞斯﹝電腦﹞" tr "game_bot_Darius_defeated" = "你的實力已經得到了我的認可。" tr "game_bot_Darius_greeting" = "力量才是戰勝一切事物的關鍵!" tr "game_bot_Darius_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Diana" = "黛安娜 電腦英雄" tr "game_bot_Draven" = "達瑞文 電腦英雄" tr "game_bot_DrMundo" = "蒙多醫生(電腦)" tr "game_bot_DrMundo_defeated" = "是蒙多贏了嗎?" tr "game_bot_DrMundo_greeting" = "蒙多很高興認識你!" tr "game_bot_DrMundo_special" = "開心的蒙多才是厲害的蒙多唷!" tr "game_bot_DrMundo_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Ekko" = "艾克 電腦英雄" tr "game_bot_Elise" = "伊莉絲 電腦英雄" tr "game_bot_Evelynn" = "伊芙琳 電腦英雄" tr "game_bot_Ezreal" = "伊澤瑞爾(電腦)" tr "game_bot_Ezreal_defeated" = "其實我是讓你們的啦!" tr "game_bot_Ezreal_greeting" = "準備好挑戰聯盟最強探險家了嗎?" tr "game_bot_Ezreal_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_FiddleSticks" = "費德提克(電腦)" tr "game_bot_Fiddlesticks_defeated" = "為什麼你們一點都不會害怕呢?" tr "game_bot_Fiddlesticks_greeting" = "天有惡兆,看那不斷盤旋的烏鴉 …" tr "game_bot_Fiddlesticks_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Fiora" = "菲歐拉 電腦英雄" tr "game_bot_Fizz" = "飛斯(電腦)" tr "game_bot_Fizz_defeated" = "嗯…你們聞起來很可疑噢。" tr "game_bot_Fizz_greeting" = "我來幫你在海底蓋一座墳墓。" tr "game_bot_Fizz_victorious" = "GG!" tr "game_bot_Galio" = "加里歐(電腦)" tr "game_bot_Galio_defeated" = "你們的成功是大家有目共睹的。" tr "game_bot_Galio_greeting" = "能夠與你一戰是我的榮幸!" tr "game_bot_Galio_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Gangplank" = "剛普朗克(電腦)" tr "game_bot_Gangplank_defeated" = "我得不到的,我就把他全燒了。" tr "game_bot_Gangplank_greeting" = "你要選手槍還是刀子?我是無所謂啦!" tr "game_bot_Gangplank_victorious" = "GG!" tr "game_bot_Garen" = "蓋倫(電腦)" tr "game_bot_Garen_defeated" = "哥說你可打得真好!" tr "game_bot_Garen_greeting" = "準備接受蒂瑪西亞的制裁!" tr "game_bot_Garen_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_generic_defeated" = "真是精采的對戰。" tr "game_bot_generic_greeting" = "祝好運,好好玩啊!" tr "game_bot_generic_victorious" = "真是精采的對戰。" tr "game_bot_Gnar" = "吶兒 電腦英雄" tr "game_bot_Gragas" = "古拉格斯 電腦英雄" tr "game_bot_Graves" = "葛雷夫(電腦)" tr "game_bot_Graves_defeated" = "人在江湖飄,難免要挨刀。" tr "game_bot_Graves_greeting" = "喂 … 閃開讓專業的來。" tr "game_bot_Graves_special" = "這可不是卡牌老兄嘛!該是時候把舊恨新仇一併解決的時候了 …" tr "game_bot_Graves_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Hecarim" = "赫克林 電腦英雄" tr "game_bot_Heimerdinger" = "漢默丁格(電腦)" tr "game_bot_Heimerdinger_defeated" = "天才如我,下次一定能做得更好!" tr "game_bot_Heimerdinger_greeting" = "為了科學!" tr "game_bot_Heimerdinger_victorious" = "GG!" tr "game_bot_Illaoi" = "伊羅旖 電腦英雄" tr "game_bot_Irelia" = "伊瑞莉雅(電腦)" tr "game_bot_Irelia_defeated" = "誓死抵抗到最後一兵一卒!" tr "game_bot_Irelia_greeting" = "我為愛歐尼亞而戰!" tr "game_bot_Irelia_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Ivern" = "埃爾文 電腦英雄" tr "game_bot_Janna" = "珍娜 電腦英雄" tr "game_bot_JarvanIV" = " 嘉文四世(電腦) " tr "game_bot_JarvanIV_defeated" = "你的勝利僅止於今天。" tr "game_bot_JarvanIV_greeting" = "在戰場上碰上我的敵人 … 只有落荒而逃的份。" tr "game_bot_JarvanIV_special" = "斯溫,你的雕蟲小技只能到今天為止了。" tr "game_bot_JarvanIV_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Jax" = "賈克斯(電腦)" tr "game_bot_Jax_defeated" = "哼,要是我拿的是真正的武器的話,包準把你打個滿地找牙!" tr "game_bot_Jax_greeting" = "聯盟正宗冠軍強勢登場!" tr "game_bot_Jax_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Jayce" = "杰西 電腦英雄" tr "game_bot_Jhin" = "燼(電腦)" tr "game_bot_Jhin_defeated" = "我會讓你成為家喻戶曉的藝術品。" tr "game_bot_Jhin_greeting" = "這會是你最後一次的演出。" tr "game_bot_Jhin_victorious" = "GG!" tr "game_bot_Jinx" = "吉茵珂絲(電腦)" tr "game_bot_Jinx_defeated" = "我是一片好意!" tr "game_bot_Jinx_greeting" = "預備…抓狂吧!" tr "game_bot_Jinx_victorious" = "GG!" tr "game_bot_Kalista" = "克黎思妲 電腦英雄" tr "game_bot_Karma" = "卡瑪 電腦英雄" tr "game_bot_Karthus" = "卡爾瑟斯(電腦)" tr "game_bot_Karthus_defeated" = "你的英勇事蹟會被留存於我的死亡之書中。" tr "game_bot_Karthus_greeting" = "讓我帶你看看生命的另一種可能。" tr "game_bot_Karthus_special" = "我歌頌讚揚死亡。" tr "game_bot_Karthus_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Kassadin" = "卡薩丁 電腦英雄" tr "game_bot_Katarina" = "卡特蓮娜(電腦)" tr "game_bot_Katarina_defeated" = "戰死總比無聊死來得好。" tr "game_bot_Katarina_greeting" = "來流點血吧!" tr "game_bot_Katarina_victorious" = "GG!" tr "game_bot_Kayle" = "凱爾(電腦)" tr "game_bot_Kayle_defeated" = "不論勝敗都仍應不驕不餒。" tr "game_bot_Kayle_greeting" = "你的行為將會遭到制裁。" tr "game_bot_Kayle_special" = "魔甘娜,我會親自進行妳的審判!" tr "game_bot_Kayle_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Kayn" = "" tr "game_bot_Kennen" = "凱能 電腦英雄" tr "game_bot_Khazix" = "卡力斯 電腦英雄" tr "game_bot_Kindred" = "鏡爪 電腦英雄" tr "game_bot_Kled" = "克雷德 電腦英雄" tr "game_bot_KogMaw" = "寇格魔(電腦)" tr "game_bot_KogMaw_defeated" = "我還有點餓 …" tr "game_bot_KogMaw_greeting" = "哇,好吃的!" tr "game_bot_KogMaw_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Leblanc" = "勒布朗 電腦英雄" tr "game_bot_LeeSin" = "李星 電腦英雄" tr "game_bot_Leona" = "雷歐娜(電腦)" tr "game_bot_Leona_defeated" = "日輪將會獲得最終的榮耀。" tr "game_bot_Leona_greeting" = "看那殺戮戰場上的破曉日光!" tr "game_bot_Leona_special" = "黛安娜,妳必須為妳的所作所為付出代價!" tr "game_bot_Leona_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Lissandra" = "麗珊卓 電腦英雄" tr "game_bot_Lucian" = "路西恩(電腦)" tr "game_bot_Lucian_defeated" = "席安娜 … 我辜負了妳 …" tr "game_bot_Lucian_greeting" = "你的靈魂將得到救贖。" tr "game_bot_Lucian_special" = "我敢斷定,這場戰鬥最終倒下的勢必是你,瑟雷西!" tr "game_bot_Lucian_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Lulu" = "電腦 露璐" tr "game_bot_Lux" = "拉克絲(電腦)" tr "game_bot_Lux_defeated" = "再深沉的黑夜都會有一絲的光芒。" tr "game_bot_Lux_greeting" = "準備迎接一場光彩炫目的戰鬥!" tr "game_bot_Lux_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Malphite" = "墨菲特(電腦)" tr "game_bot_Malphite_defeated" = "山崩了…" tr "game_bot_Malphite_greeting" = "硬梆梆 … Rock!" tr "game_bot_Malphite_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Malzahar" = "馬爾札哈(電腦)" tr "game_bot_Malzahar_defeated" = "虛空的力量無法接受任何失敗。" tr "game_bot_Malzahar_greeting" = "你的命運已經註定好了!" tr "game_bot_Malzahar_special" = "卡薩丁,憑你的才能應該是要好好服侍虛空的啊!" tr "game_bot_Malzahar_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Maokai" = "茂凱(電腦)" tr "game_bot_Maokai_defeated" = "原來這就是被連根拔起的疼痛感。" tr "game_bot_Maokai_greeting" = "千萬不要小看大自然的威力!" tr "game_bot_Maokai_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_MasterYi" = "易大師 (電腦)" tr "game_bot_MasterYi_defeated" = "你們高超的技術真是讓我甘拜下風!" tr "game_bot_MasterYi_greeting" = "讓我們看看未來的道路究竟會如何發展。" tr "game_bot_MasterYi_special" = "悟空,準備要好大展身手了嗎。" tr "game_bot_MasterYi_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_MissFortune" = "好運姐(電腦)" tr "game_bot_MissFortune_defeated" = "別驕傲,我會回來的!" tr "game_bot_MissFortune_greeting" = "究竟今天誰會受到女神的眷顧呢?" tr "game_bot_MissFortune_special" = "剛普朗克,已經嚇到要準備吃橘子了嗎!" tr "game_bot_MissFortune_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_MonkeyKing" = "悟空(電腦)" tr "game_bot_MonkeyKing_defeated" = "每次失敗都是一次寶貴的經驗。" tr "game_bot_MonkeyKing_greeting" = "拿出最牛的實力來!" tr "game_bot_MonkeyKing_special" = "易大師,儘管放馬過來吧!" tr "game_bot_MonkeyKing_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Mordekaiser" = "魔鬥凱薩 電腦英雄" tr "game_bot_Morgana" = "魔甘娜(電腦)" tr "game_bot_Morgana_defeated" = "我絕不投降 …" tr "game_bot_Morgana_greeting" = "我的存在就是要帶來你的痛苦!" tr "game_bot_Morgana_special" = "凱爾,這次就把所有的恩怨一併了斷吧!" tr "game_bot_Morgana_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Nami" = "娜米(電腦)" tr "game_bot_Nami_defeated" = "擦乾眼淚,振作點。" tr "game_bot_Nami_greeting" = "如潮水般襲來。" tr "game_bot_Nami_victorious" = "GG!" tr "game_bot_Nasus" = "納瑟斯 (電腦)" tr "game_bot_Nasus_defeated" = "歷史的洪流是不會停止的。" tr "game_bot_Nasus_greeting" = "讓我們再戰一回吧!" tr "game_bot_Nasus_special" = "雷尼克頓,就算追到天涯海角我也要阻止你。" tr "game_bot_Nasus_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Nautilus" = "納帝魯斯 電腦英雄" tr "game_bot_Nidalee" = "奈德麗(電腦)" tr "game_bot_Nidalee_defeated" = "看來你對叢林也不陌生啊!喵~" tr "game_bot_Nidalee_greeting" = "我超愛貓捉老鼠的遊戲。" tr "game_bot_Nidalee_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Nocturne" = "夜曲(電腦)" tr "game_bot_Nocturne_defeated" = "你覺得我們誰才是對方的噩夢呢?" tr "game_bot_Nocturne_greeting" = "他們的時間所剩不多了。" tr "game_bot_Nocturne_victorious" = "GG!" tr "game_bot_Nunu" = "努努(電腦)" tr "game_bot_Nunu_defeated" = "努努玩得很開心唷!" tr "game_bot_Nunu_greeting" = "準備好就開始吧!" tr "game_bot_Nunu_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Olaf" = "歐拉夫(電腦)" tr "game_bot_Olaf_defeated" = "沒有遺憾!" tr "game_bot_Olaf_greeting" = "終於有點樂子了!" tr "game_bot_Olaf_victorious" = "GG!" tr "game_bot_Orianna" = "奧莉安娜(電腦)" tr "game_bot_Orianna_defeated" = "為什麼他們要一直破壞呢?" tr "game_bot_Orianna_greeting" = "這一定會很好玩。" tr "game_bot_Orianna_victorious" = "GG!" tr "game_bot_Pantheon" = "潘森(電腦)" tr "game_bot_Pantheon_defeated" = "榮耀造就了我!" tr "game_bot_Pantheon_greeting" = "你的命運早已注定。" tr "game_bot_Pantheon_victorious" = "GG!" tr "game_bot_Poppy" = "波比(電腦)" tr "game_bot_PracticeTool_TargetDummy" = "訓練假人" tr "game_bot_Quinn" = "葵恩 電腦英雄" tr "game_bot_Rammus" = "拉姆斯(電腦)" tr "game_bot_Rammus_defeated" = "喔給!" tr "game_bot_Rammus_greeting" = "歐給。" tr "game_bot_Rammus_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_RekSai" = "雷珂煞 電腦英雄" tr "game_bot_Renekton" = "雷尼克頓(電腦)" tr "game_bot_Renekton_defeated" = "總有一天,我會要你付出代價!" tr "game_bot_Renekton_greeting" = "我要把你碎屍萬段!" tr "game_bot_Renekton_special" = "納瑟斯,你是無法逃離我的魔掌的!" tr "game_bot_Renekton_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Rengar" = "雷葛爾 電腦英雄" tr "game_bot_Riven" = "雷玟(電腦)" tr "game_bot_Riven_defeated" = "我的靈魂還沒被擊倒!" tr "game_bot_Riven_greeting" = "我已覺醒。" tr "game_bot_Riven_victorious" = "GG!" tr "game_bot_Rumble" = "藍寶 電腦英雄" tr "game_bot_Ryze" = "雷茲 (電腦)" tr "game_bot_Ryze_defeated" = "你們展現了絕佳的默契。" tr "game_bot_Ryze_greeting" = "就讓你見識一下奧術魔法的力量。" tr "game_bot_Ryze_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Sejuani" = "史瓦妮 電腦英雄" tr "game_bot_SG_ChoGath" = "" tr "game_bot_SG_KhaZix" = "" tr "game_bot_SG_KogMaw" = "" tr "game_bot_SG_RekSai" = "" tr "game_bot_SG_Skarner" = "" tr "game_bot_SG_VelKoz" = "" tr "game_bot_Shaco" = "薩科 電腦英雄" tr "game_bot_Shen" = "慎 (電腦)" tr "game_bot_Shen_defeated" = "算你好運 … 沒想到是你受到均衡的眷顧 …" tr "game_bot_Shen_greeting" = "永視之眼注視著你們的行動。" tr "game_bot_Shen_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Shyvana" = "希瓦娜(電腦)" tr "game_bot_Shyvana_defeated" = "偉大的龍族是不會自責的。" tr "game_bot_Shyvana_greeting" = "我喜愛大戰前片刻的寧靜。" tr "game_bot_Shyvana_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Singed" = "辛吉德 電腦英雄" tr "game_bot_Sion" = "賽恩(電腦)" tr "game_bot_Sion_defeated" = "有膽就等我回去打磨好斧頭之後再來一戰。" tr "game_bot_Sion_greeting" = "我要讓鮮血流遍召喚峽谷 …" tr "game_bot_Sion_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Sivir" = "希維爾 (電腦)" tr "game_bot_Sivir_defeated" = "這場對戰我可是玩得很盡興!" tr "game_bot_Sivir_greeting" = "你有辦法躲過我的迴旋利刃嗎?" tr "game_bot_Sivir_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Skarner" = "史加納 電腦英雄" tr "game_bot_SLIME_ScuttleRacer" = "" tr "game_bot_Sona" = "索娜(電腦)" tr "game_bot_Sona_defeated" = "( ×ω× )" tr "game_bot_Sona_greeting" = "d(`・∀・)b" tr "game_bot_Sona_victorious" = "(๑´ڡ`๑)" tr "game_bot_Soraka" = "索拉卡 (電腦)" tr "game_bot_Soraka_defeated" = "高中的眾星請共同見證正義的落敗!" tr "game_bot_Soraka_greeting" = "屏除內心的雜念,奮力一戰吧!" tr "game_bot_Soraka_special" = "沃維克,總有一天你會自食其果的。" tr "game_bot_Soraka_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Swain" = "斯溫(電腦)" tr "game_bot_Swain_defeated" = "你們的策略也太狡詐了吧!" tr "game_bot_Swain_greeting" = "睜大雙眼,見證諾克薩斯的力量!" tr "game_bot_Swain_special" = "可悲的王子!" tr "game_bot_Swain_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Syndra" = "星朵拉 電腦英雄" tr "game_bot_TahmKench" = "貪啃奇 電腦英雄" tr "game_bot_Taliyah" = "塔莉雅 電腦英雄" tr "game_bot_Talon" = "塔隆(電腦)" tr "game_bot_Taric" = "塔里克(電腦)" tr "game_bot_Taric_defeated" = "真是令人氣憤。" tr "game_bot_Taric_greeting" = "你看看這顆寶石適合我嗎?" tr "game_bot_Taric_special" = "墨菲特,以卵擊石的故事有聽過嗎?" tr "game_bot_Taric_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Teemo" = "提摩(電腦)" tr "game_bot_Teemo_defeated" = "千萬別小看童軍的力量!" tr "game_bot_Teemo_greeting" = "我來打先鋒!" tr "game_bot_Teemo_victorious" = "GG!" tr "game_bot_Thresh" = "瑟雷西 電腦英雄" tr "game_bot_Tristana" = "崔絲塔娜(電腦)" tr "game_bot_Tristana_defeated" = "好吧,至少我覺得我表現得不錯!" tr "game_bot_Tristana_greeting" = "來點煙火如何呢?" tr "game_bot_Tristana_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Trundle" = "特朗德 (電腦)" tr "game_bot_Trundle_defeated" = "等等,送頭的都不是我啊!" tr "game_bot_Trundle_greeting" = "為了這場大戰我可是精心梳畫準備好一番呢!" tr "game_bot_Trundle_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Tryndamere" = "泰達米爾(電腦)" tr "game_bot_TwistedFate" = "逆命 電腦英雄" tr "game_bot_Twitch" = "圖奇 電腦英雄" tr "game_bot_Udyr" = "烏迪爾(電腦)" tr "game_bot_Udyr_defeated" = "你們的隊伍默契真是太完美了!" tr "game_bot_Udyr_greeting" = "借問兄臺是師承何處的技法?" tr "game_bot_Udyr_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Urgot" = "烏爾加特(電腦)" tr "game_bot_Varus" = "法洛士 電腦英雄" tr "game_bot_Vayne" = "汎(電腦)" tr "game_bot_Vayne_defeated" = "我嗅到了邪惡的氣息。" tr "game_bot_Vayne_greeting" = "我會讓你痛快的死去。" tr "game_bot_Vayne_victorious" = "GG!" tr "game_bot_Veigar" = "維迦(電腦)" tr "game_bot_Veigar_defeated" = "不!不!不!遊戲還沒結束啊!" tr "game_bot_Veigar_greeting" = "相信這場遊戲很快就會結束了!喂,我還在說話耶!" tr "game_bot_Veigar_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Velkoz" = "威寇茲 電腦英雄" tr "game_bot_Vi" = "菲艾 電腦英雄" tr "game_bot_Viktor" = "維克特 電腦英雄" tr "game_bot_Vladimir" = "弗拉迪米爾(電腦)" tr "game_bot_Vladimir_defeated" = "你才是造成這一切災厄的真兇。" tr "game_bot_Vladimir_greeting" = "戰場上那揮灑的熱血最甜美了(舔嘴)。" tr "game_bot_Vladimir_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Volibear" = "弗力貝爾(電腦)" tr "game_bot_Volibear_defeated" = "就這樣吧。" tr "game_bot_Volibear_greeting" = "力量和智慧會指引我。" tr "game_bot_Volibear_victorious" = "GG!" tr "game_bot_Warwick" = "沃維克(電腦)" tr "game_bot_Warwick_defeated" = "該是時候閃人了!" tr "game_bot_Warwick_greeting" = "我可以聞到你散發出的恐懼氣息!" tr "game_bot_Warwick_special" = "眾星之子,我要吞掉妳那顆純潔炙熱的心。" tr "game_bot_Warwick_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Xerath" = "齊勒斯﹝電腦﹞" tr "game_bot_Xerath_defeated" = "這無可比擬的力量 … 真是令人震驚 …" tr "game_bot_Xerath_greeting" = "一同追尋純粹的真魔法力量吧!" tr "game_bot_Xerath_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_XinZhao" = "趙信(電腦)" tr "game_bot_XinZhao_defeated" = "我的鋼鐵意志將永存不滅!" tr "game_bot_XinZhao_greeting" = "在戰場上才能培育出真正的戰士!" tr "game_bot_XinZhao_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Yasuo" = "犽宿(電腦)" tr "game_bot_Yasuo_defeated" = "死亡是最簡單的部分。" tr "game_bot_Yasuo_greeting" = "別插手,我一個人就夠了。" tr "game_bot_Yasuo_victorious" = "GG!" tr "game_bot_Yorick" = "約瑞科(電腦)" tr "game_bot_Yorick_defeated" = "勝利 … 就這麼溜走了。" tr "game_bot_Yorick_greeting" = "我們勇於接受各種未知的挑戰。" tr "game_bot_Yorick_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Zac" = "札克 電腦英雄" tr "game_bot_Zed" = "劫 電腦英雄" tr "game_bot_Ziggs" = "希格斯(電腦)" tr "game_bot_Ziggs_defeated" = "不對啊!我有把保險絲交叉纏繞祈求好運了說!" tr "game_bot_Ziggs_greeting" = "耶!準備好了嗎!轟!" tr "game_bot_Ziggs_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Zilean" = "極靈(電腦)" tr "game_bot_Zilean_defeated" = "嗯,如果我沒記錯的話,下一場是我們贏。" tr "game_bot_Zilean_greeting" = "總覺得以前好像做過同樣的事。" tr "game_bot_Zilean_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_bot_Zyra" = "枷蘿(電腦)" tr "game_bot_Zyra_defeated" = "收下這象徵成功的果實吧!" tr "game_bot_Zyra_greeting" = "走路小心點,這兒可是我的花園呢。" tr "game_bot_Zyra_victorious" = "真是刺激的戰鬥!再來一局嗎?" tr "game_buff_combattext_ODYSSEY_XinZhaoR" = "無敵!" tr "game_buff_description_KledPassive" = "膽小的小嘎" tr "game_buff_displayname_SionPassiveZombie" = "光榮戰死" tr "game_buff_rank_DragonSlayer1" = "巨龍獎勵:+攻擊加成!" tr "game_buff_rank_DragonSlayer2" = "巨龍獎勵:+破塔能力!" tr "game_buff_rank_DragonSlayer3" = "巨龍獎勵:+移動能力!" tr "game_buff_rank_DragonSlayer4" = "巨龍獎勵:+防禦塔抵抗力!" tr "game_buff_rank_DragonSlayer5" = "巨龍獎勵:+燒毀!雙倍燒毀!" tr "game_buff_tooltip_3907Buff" = "煉魔渾儀
此單位發動了道具效果,提升魔法攻擊並獲得大量跑速。
來源:@SourceName@" tr "game_buff_tooltip_3907Counter" = "煉魔渾儀
發動後根據充能的層數提升魔法攻擊並獲得隨時間遞減的跑速。
來源:@SourceName@" tr "game_buff_tooltip_Absolute_Zero" = "絕對零度週遭的敵方單位被降低跑速。吟唱結束後還在技能區域內的敵人會受到魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_Absolute_Zero_Shield" = "絕對零度此單位受到絕對零度的護盾保護。來源: @SourceName@" tr "game_buff_tooltip_Abyssal_Scepter" = "深淵面具靈氣此單位受到的魔法傷害提升。來源: @SourceName@" tr "game_buff_tooltip_Abyssal_Scepter_Aura" = "深淵面具靈氣周圍敵方英雄受到的魔法傷害提升。來源:@SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion" = "庇護靈氣提高周圍友軍魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_Aegis_of_the_Legion_Friend" = "庇護靈氣此單位提高魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_AhriFoxFire" = "魅火阿璃使用狐火環繞自身,自動搜尋敵人並且攻擊鄰近他們。來自:@SourceName@" tr "game_buff_tooltip_AhriPassive" = "梵斯塔雅的恩惠當阿璃施放的技能在 @f2@ 秒內命中一名敵人 @f1@ 次,她將獲得 @f3*100@% 移動速度,持續 @f5@ 秒(@f6@ 秒冷卻時間)。" tr "game_buff_tooltip_AhriSeduce" = "傾城此單位被嘲諷無法進行攻擊,同時被強迫走向阿璃。來自:@SourceName@" tr "game_buff_tooltip_AhriSeduceDoom" = "致命吸引此單位將承受更多來自阿璃技能的傷害。來源: @SourceName@" tr "game_buff_tooltip_AhriSoulCrusher" = "銷魂阿璃下次施放的幻玉每擊中一名敵人都將回復她的生命值。來源:@SourceName@" tr "game_buff_tooltip_AhriSoulCrusherCounter" = "銷魂阿璃的技能命中敵人 9 次後,她接下來施放的幻玉每擊中一名敵人都將回復她的生命值。來源:@SourceName@" tr "game_buff_tooltip_AhriTumble" = "飛仙阿璃可以發動飛仙。來自:@SourceName@" tr "game_buff_tooltip_AlistarE" = "蠻牛之力亞歷斯塔可以穿越單位並對周遭敵人造成傷害。來源: @SourceName@" tr "game_buff_tooltip_AlistarEAttack" = "盛怒亞歷斯塔下次對敵方英雄的基本攻擊會造成額外魔法傷害並暈眩他們。來源: @SourceName@" tr "game_buff_tooltip_AlistarPassive" = "勝利怒吼暈眩、移動敵方英雄或是周遭敵人死亡時,亞歷斯塔獲得 勝利狂熱 層數。疊加至第 @f4@ 層時亞歷斯塔會怒吼,治療自己 @f1@ 生命,同時治療鄰近所有友方英雄 @f2@ 生命(@f3@ 秒冷卻時間)。

勝利怒吼冷卻期間亞歷斯塔沒辦法獲得 勝利狂熱 的層數。

敵方英雄或是史詩級野怪的死亡會充滿勝利狂熱層數。
" tr "game_buff_tooltip_AlistarPassiveStacks" = "勝利怒吼在暈眩、移動敵方英雄或是周遭敵人死亡時,亞歷斯塔獲得 勝利狂熱 層數。疊加至第 @f1@ 層時亞歷斯塔會治療自己及鄰近所有友方英雄。" tr "game_buff_tooltip_Alpha_Strike" = "先聲奪人此單位即將受到魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_Alpha_Striking" = "先聲奪人易大師正在敵群之中衝鋒陷陣,並對它們造成物理傷害。來自: @SourceName@" tr "game_buff_tooltip_AniviaIced" = "冰凍!艾妮維亞的霜寒刺骨將造成目標 200% 傷害。來源: @SourceName@" tr "game_buff_tooltip_AramSpeedShrineBuff" = "疾速聖骨此單位移動速度提高 30% !此效果在受到傷害或接近敵方英雄後結束。來自:@SourceName@" tr "game_buff_tooltip_AscBuff" = "霸權護體此英雄奪得霸權!
減少 100% 魔力與能量消耗
消耗生命的技能將減少 50% 生命消耗
+@f1@ 生命
+@f2@ 物理攻擊
+@f3@ 魔法攻擊
+@f4@% 物理穿透
+@f4@% 魔法穿透
+25% 冷卻時間減免

減少 50% 受到的治癒與回復效果
此英雄在奪得霸權期間會現形,就算在草叢中或是潛行狀態都一樣
來自: @SourceName@" tr "game_buff_tooltip_AscBuff_Xerath" = "古老秘術的逆襲齊勒斯減少接下來所受到的 @f1@% 傷害。
齊勒斯可不能拿來吃啊!他無法被科加斯的饗宴或是努努的吞噬所擊殺。

「我鋼鐵般的意志不受容易腐朽的血肉之軀所限制」
來自: @SourceName@" tr "game_buff_tooltip_AscWarp" = "黃金聖物該單位現在正在傳送到戰鬥平台。來自: @SourceName@" tr "game_buff_tooltip_AscWarpProtection" = "浴火鳳凰此單位剛完成傳送並短暫受到保護。

「受到烈日意志庇護的英雄將無所畏懼。」
來自: @SourceName@" tr "game_buff_tooltip_AsheCritChance" = "全神貫注當不發動攻擊時艾希獲得全神貫注被動效果。 當疊加到 100 時下一次攻擊將會產生暴擊效果。來自: @SourceName@" tr "game_buff_tooltip_AsheCritChanceReady" = "專注效果艾希可以施放專注射擊。來自: @SourceName@" tr "game_buff_tooltip_AshePassive" = "冰霜射擊普通攻擊和技能緩速目標 @f1@%持續 2 秒,攻擊有冰霜射擊狀態的敵人造成 @f3@% (+@f4@%) 傷害(根據暴擊率提升)。

艾希的暴擊不會造成額外傷害,但增加冰霜射擊的緩速效果至 @f2@%,緩速效果隨時間減少。
" tr "game_buff_tooltip_AshePassiveNeutralDebuff" = "冰霜射擊此單位被艾希攻擊時將承受額外傷害。來自: @SourceName@" tr "game_buff_tooltip_AshePassiveSlow" = "冰霜射擊此單位被緩速 @f1@%。來自: @SourceName@" tr "game_buff_tooltip_AsheQ" = "全神貫注艾希正在聚氣凝神。來自: @SourceName@" tr "game_buff_tooltip_AsheQAttack" = "專注射擊艾希下次普攻將多重的攻擊目標。來自: @SourceName@" tr "game_buff_tooltip_AsheQCastReady" = "專注射擊艾希已經疊加完成,可以射出一連串強力攻擊。來自: @SourceName@" tr "game_buff_tooltip_AssassinMode_KillstreakBuff" = "惡魔烙印你已經重生為惡魔,在下次造成傷害前,會進入潛隱狀態。若對英雄造成傷害而解除潛隱的話,則此次傷害會額外造成等同於目標最大生命值 20% 的真實傷害。" tr "game_buff_tooltip_AssassinMode_KillstreakReady" = "惡魔烙印形體脫離戰鬥四秒後會進入惡魔模式,進入潛隱狀態並造成額外傷害。" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_ResistantSkin" = "扭曲裝甲遠程攻擊對此單位造成的傷害將減少 @f1@%,另外此單位免疫所有控制技能。來源: @SourceName@" tr "game_buff_tooltip_AssassinMode_Objective_Boss2_Vulnerable" = "惡魔之眼從背後攻擊惡魔預示者會造成更多傷害。來源:@SourceName@" tr "game_buff_tooltip_AssassinMode_OutOfCombatVisualBuff" = "血誓獻祭會引導狩獵。
你的主動道具及召喚師技能的冷卻時間減半。
脫離戰鬥後,你會獲得跑速、魔力回復加成,且加速你的大絕冷卻時間回復。
" tr "game_buff_tooltip_AuraofDespair" = "絕望附近敵人每秒收到傷害。來自:@SourceName@" tr "game_buff_tooltip_AuraofDespairDamage" = "絕望附近敵人每秒損失一定比例的生命。來自:@SourceName@" tr "game_buff_tooltip_AurelionSolEDisplaySpeed" = "掠日彗星翱銳龍獸獲得 @f1@% 跑速。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolELinearFlight" = "掠日彗星翱銳龍獸正在飛翔,他的視野能超越地形,但也會被看見。受到傷害會使他停止飛翔。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolPassive" = "宇宙奇點
三顆星體環繞著翱銳龍獸,造成 @f1@ (+@f3@) 魔法傷害,並會擊殺生命低於 @f4@ 的士兵。

來自敵方的控制技能同時會使此三顆星體失效。即使翱銳龍獸在草內,星體仍會被敵人所見。
" tr "game_buff_tooltip_AurelionSolQHaste" = "星湧-疾行翱銳龍獸在追逐他新生的星雲時移動速度增加。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolQStun" = "星湧-擊暈此單位遭到星湧擊暈。無法行動。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolRKnockback" = "光音此單位遭到翱銳龍獸擊退。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolRSlow" = "光音此單位的跑速遭到減緩。來自: @SourceName@" tr "game_buff_tooltip_AurelionSolWActive" = "星體擴張翱銳龍獸增加周圍星體的公轉半徑和傷害。來自: @SourceName@" tr "game_buff_tooltip_AzirEShield" = "護砂瞬身阿祈爾受到護盾保護。來自: @SourceName@" tr "game_buff_tooltip_AzirPassive" = "蘇瑞瑪遺跡阿祈爾每 @f1@ 秒可以從被摧毀的防禦塔殘骸中召喚烈日之輪。此防禦塔獲得 @f3@ 額外物理攻擊,生命在 @f2@ 秒內漸漸消逝。

點擊防禦塔殘骸來發動蘇瑞瑪遺跡。無法使用於敵方的主堡防禦塔和兵營防禦塔。
" tr "game_buff_tooltip_AzirPassiveAvailable" = "烈日之輪阿祈爾準備從廢墟中使蘇瑞瑪文明再現。他可以從防禦塔的廢墟中召喚烈日之輪。" tr "game_buff_tooltip_AzirQSlow" = "砂影霸者此單位被阿祈爾的砂影霸者緩速。來自: @SourceName@" tr "game_buff_tooltip_AzirRBump" = "空砂防壁此單位被空砂防壁擊退。來自: @SourceName@" tr "game_buff_tooltip_AzirRHaste" = "決戰號令此單位大幅提升攻速。來源: @SourceName@" tr "game_buff_tooltip_Backstab" = "背刺薩科從背後發動攻擊會暴擊,造成 @f1@% (+@f4@) 傷害(對野怪則是 @f3@%)。

薩科不能夠在 @f2@ 秒內背刺同個敵人。背刺的冷卻時間會受到冷卻時間減免的影響。
" tr "game_buff_tooltip_Bag_of_Tea" = "一包茶該單位回復生命和魔力值。來自:@SourceName@" tr "game_buff_tooltip_BansheesVeil" = "女妖面紗為這個英雄抵擋一次敵方技能。來自: @SourceName@" tr "game_buff_tooltip_BardEDoorMovement" = "奇幻旅程此單位正走過一段奇幻旅程來自: @SourceName@" tr "game_buff_tooltip_BardPChimePickupSpeedBoost" = "編鐘祝福編鐘讓巴德獲得一個可以疊加的跑速增益,進入戰鬥時,增益消失。來自: @SourceName@" tr "game_buff_tooltip_BardPDisplayChimeCount" = "旅者引領-已收集編鐘巴德已經蒐集了這麼多個編鐘了!來自: @SourceName@" tr "game_buff_tooltip_BardPDisplayRequiredChimes" = "編鐘升級巴德需要蒐集一定數量的編鐘來讓米普升級。來自: @SourceName@" tr "game_buff_tooltip_BardPDisplaySpiritTimer" = "旅者引領-充能中巴德的編鐘正在吸引另一隻米普。來自: @SourceName@" tr "game_buff_tooltip_BardPSpiritAmmoCount" = "旅者引領-米普跟隨者巴德有這麼多的米普跟隨著他,米普會增強巴德的普通攻擊。來自: @SourceName@" tr "game_buff_tooltip_BardPSpiritMissileSlow" = "旅者引領-米普緩速此單位被米普緩速了!來自: @SourceName@" tr "game_buff_tooltip_BardQInitialTargetDebuff" = "宇宙制約 - 緩速此單位被宇宙制約命中,遭到緩速。來自: @SourceName@" tr "game_buff_tooltip_BardQShackleDebuff" = "宇宙制約 - 暈眩宇宙制約命中兩個目標或撞撃牆壁造成暈眩。來自: @SourceName@" tr "game_buff_tooltip_BardRStasis" = "凝滯命域此單位無法被指定,無法移動。來自: @SourceName@" tr "game_buff_tooltip_BardWActualHealing" = "" tr "game_buff_tooltip_BardWSpeedBoost" = "守望神龕加速此單位造訪了守望神龕,增加了移動速度。來自: @SourceName@" tr "game_buff_tooltip_BerserkBuff" = "狂戰士此單位的攻速上升 50%、物理攻擊上升 30%,但是物理防禦與魔法防禦下降 30%。來自:@SourceName@" tr "game_buff_tooltip_BilgewaterARAMAura" = "屠戮大橋靈氣此單位獲得:
增加的魔力回復
被動獲得經驗
減少 50% 友軍治癒效果
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterCutlass" = "比爾吉沃特之擊該單位被減速。來自:@SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11" = "剃齒鼠剃齒鼠技能 (等級 @f1@):
0:剃齒鼠獲得 100% 額外攻速。
1: 當攻擊目標為英雄時,獲得額外移動速度、無視單位碰撞,且不會更換攻擊目標。
2: 對同一目標,每 3 次攻擊造成額外物理傷害。
3: 每波小兵會產生兩隻剃齒魚。

剃齒鼠加成: +@f9@ 物理穿透 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary11Ring" = "齒鼠撕咬此單位被剃齒鼠標記,第三次攻擊會消耗標記並造成三倍傷害。來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary12" = "鐵背龜鐵背龜技能 (等級 @f1@):
0:鐵背龜減少 25% 來自敵方防禦塔的傷害。
1: 鐵背龜獲得一個可以格擋下次防禦塔或英雄攻擊的暫時性護盾。
2: 當鐵背龜的護盾開啟時,減少來自小兵的傷害。
3: 鐵背龜施放護盾的頻率大幅提高了。

鐵背龜加成: 對敵方建築物造成 +@f9@% 的傷害 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary13" = "噴噴蟹噴噴蟹技能 (等級 @f1@):
0:噴噴蟹攻擊時會對附近敵方英雄射出第二顆造成一半傷害的砲彈。
1: 噴噴蟹每次命中敵方英雄時,獲得一層攻速加成。
2: 噴噴蟹對敵方英雄造成兩倍傷害。
3: 噴噴蟹攻擊小兵時能獲得等同攻擊英雄的命中效果,同時攻擊附近所有敵方英雄。

噴噴蟹加成: +@f9@ 攻擊距離 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_BilgewaterMercenary14" = "大眼仔大眼仔技能 (等級 @f1@):
0:大眼仔每隔一段時間給予附近友方單位魔法護盾。
1: 大眼仔每隔一段時間施放移動型洞察。
2: 大眼仔的護盾增強了,並且加上物攻係數。
3: 大眼仔更常施放洞察,同時,洞察的移動距離和持續時間增加了。大眼仔的護盾再度被增強。

大眼仔加成: +@f9@ 魔法防禦 (等級 @f1@)
攻擊升級: +@f5@ 物理攻擊 (等級 @f6@)
防禦升級: +@f7@ 生命 (等級 @f8@)
來自: @SourceName@" tr "game_buff_tooltip_Black_Cleaver" = "黑色切割者 (@Stack@)此單位被降低了一定比例的物理防禦。來自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchBurn" = "黑焰火炬持續受到傷害!來自:@SourceName@" tr "game_buff_tooltip_BlackfireTorchCharges" = "黑焰火炬每 1.5 秒獲得一個黑焰充能。來自:@SourceName@" tr "game_buff_tooltip_BlackOmen" = "黑暗預兆這個單位的攻速被顯著地降低了。來自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKing" = "王者的詛咒此單位被降低跑速。來自:@SourceName@" tr "game_buff_tooltip_BladeOfTheRuinedKingSelf" = "王者的意志此單位被提高跑速。來自:@SourceName@" tr "game_buff_tooltip_BladeWeaving" = "武力全開此單位普攻傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Bleeding" = "流血此單位正在流血並隨時間持續受到傷害。來自: @SourceName@" tr "game_buff_tooltip_BlessingoftheLizardElder" = "力量的餘燼此單位在未受到英雄或史詩級野怪攻擊下會回復生命。此外,普通攻擊造成數秒燃燒及緩速效果。

若此效果的擁有者被擊殺,則此效果轉移給擊殺者。
來自: @SourceName@" tr "game_buff_tooltip_Blind" = "致盲此單位已被致盲,無法命中目標。來源:@SourceName@" tr "game_buff_tooltip_Blinding_Dart" = "致盲吹箭這個單位很難看清東西,所以他的攻擊將不會命中目標。來自:@SourceName@" tr "game_buff_tooltip_BlindMonkCripple" = "分筋錯骨此單位的跑速被減低。此效果將在分筋錯骨持續期間結束後復原。來自: @SourceName@" tr "game_buff_tooltip_BlindMonkDragonsRage" = "神龍擺尾此單位會受到傷害,並且撞飛所有碰到的其他單位。來自: @SourceName@" tr "game_buff_tooltip_BlindMonkFlurry" = "無雙亂舞李星增加了攻速,同時他的攻擊會儲存 @f2@/@f3@ 點能量。來源: @SourceName@" tr "game_buff_tooltip_BlindMonkIronWill" = "易筋洗髓李星提高普攻吸血和技能吸血。來自:@SourceName@" tr "game_buff_tooltip_BlindMonkSafeguard" = "鐵璧金身吸收接下來 @f1@ 傷害。來自:@SourceName@" tr "game_buff_tooltip_BlindMonkSonicWave" = "虎嘯龍吟李星獲得此單位的 真視 視野並可以使用震驚百里攻擊目標。來源: @SourceName@" tr "game_buff_tooltip_BlindMonkTempest" = "狂風暴雨李星正在追蹤此單位並可以使用分筋錯骨攻擊目標。來源: @SourceName@" tr "game_buff_tooltip_BlinkDagger" = "聖杯此單位每秒回復 6% 的最大魔力。來自:@SourceName@" tr "game_buff_tooltip_BlinkDaggerCheck" = "Blink Dagger CooldownThis champion's blink dagger is recharging。來自:@SourceName@" tr "game_buff_tooltip_BlitzcrankManaBarrierCD" = "法力屏障布里茨的法力屏障正在充能。來自:@SourceName@" tr "game_buff_tooltip_Bloodmail2" = "狂霸血甲此單位正在回復生命。來自:@SourceName@" tr "game_buff_tooltip_Boistrous_Resolve" = "暴力解決你的英雄的物理防禦提高了 10 點。來自: @SourceName@" tr "game_buff_tooltip_BootsDeathmarchSpeed" = "狂熱此單位大幅提高跑速,效果在時間內遞減。來自:@SourceName@" tr "game_buff_tooltip_BootsHomeguardSpeed" = "守護家園此單位大幅提高跑速,效果在時間內遞減。來自: @SourceName@" tr "game_buff_tooltip_BrandAblaze" = "烈炎標記此單位每秒受到魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_BrandAblazeBomb" = "烈炎標記烈炎標記變得不穩定且即將爆炸!來自: @SourceName@" tr "game_buff_tooltip_BrandDamageTracker" = "布蘭德傷害追蹤Q 的總傷害: @f1@
W 的總傷害: @f2@
E 的總傷害: @f3@
R 的總傷害: @f4@
總持續性傷害: @f5@
總爆炸傷害: @f6@
總折磨傷害:@f7@

Q 的總魔法攻擊係數: @f8@
W 的總魔法攻擊係數:@f9@
E 的總魔法攻擊係數:@f10@
R 的總魔法攻擊係數:@f11@
爆炸的總魔法攻擊係數:@f12@%
來自:@SourceName@" tr "game_buff_tooltip_BrandDamageTracker2" = "購買黎安卓的折磨後,布蘭德的傷害為:Q 的總傷害:@f1@
W 的總傷害:@f2@
E 的總傷害:@f3@
R 的總傷害:@f4@
總持續性傷害:@f5@
總爆炸傷害:@f6@
總折磨傷害:@f7@

Q 的總魔法攻擊係數:@f8@
W 的總魔法攻擊係數:@f9@
E 的總魔法攻擊係數:@f10@
R 的總魔法攻擊係數:@f11@
爆炸的總魔法攻擊係數:@f12@%
來自: @SourceName@" tr "game_buff_tooltip_BrandPassive" = "烈炎布蘭德的攻擊技能會 燃燒 目標,於 4 秒內造成相當於目標 3% 最大生命的魔法傷害,同時在敵人身上附加烈炎標記,強化布蘭德下一次施放在該目標身上的技能。 若布蘭德擊殺一名身上帶有烈炎標記的敵人,他將回復 @f5@ 魔力。烈炎標記 最多可疊加三層。

當敵方英雄或大型野怪身上的 烈炎標記 疊加至最大層數時,烈炎標記 會在 2 秒內爆炸,對附近所有敵人造成相當於其@f4@% (+@f3@%) 最大生命的魔法傷害。受到標記的英雄 4 秒內不會再被標記。
" tr "game_buff_tooltip_BraumE" = "雄心重盾 布郎姆朝著面對的方向舉盾,降低接下來承受的傷害、增加跑速並且摧毀所有擊中護盾的飛行技能。來源:@SourceName@" tr "game_buff_tooltip_BraumMark" = "震盪冰封 布郎姆與其友軍持續以普攻疊加震盪冰封效果,4 次疊加將會暈眩該單位。來自:@SourceName@" tr "game_buff_tooltip_BraumMarkDamageTracker" = "震盪冰封 布郎姆與友軍同心協力暈眩目標。
布郎姆的普攻獲得震盪冰封效果,持續 4 秒,只要有第一層疊加,友軍 的普攻也會疊加震盪冰封效果。

當疊加到第 4 層之後,目標將會暈眩 @f2@ 秒並承受 @f1@ 點魔法傷害。接下來 @f3@ 秒內該目標不會獲得任何疊加,但是對布郎姆的攻擊將承受額外 @f5@ 點魔法傷害。
來自:@SourceName@" tr "game_buff_tooltip_BraumMarkStunReduction" = "震盪冰封免疫 此單位對震盪冰封疊加免疫。來自:@SourceName@" tr "game_buff_tooltip_BraumPulseLineKnockup" = "冰河裂隙 此單位被擊飛。來自:@SourceName@" tr "game_buff_tooltip_BraumQSlow" = "凜冬衝擊 此單位被緩速。來自:@SourceName@" tr "game_buff_tooltip_BraumStunDebuff" = "震盪冰封 此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_BraumWPassiveStatsDoubler" = "壁壘守護 布郎姆獲得物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_Breathstealer" = "呼吸竊取該單位的魔法攻擊和額外傷害都被降低了。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseCocoon" = "盤纏蛛絲此單位被綑綁在蛛網中無法動彈。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseESlow" = "盤纏蛛絲:減速此單位被伊莉絲的盤纏蛛絲減低移動速度。來自: @SourceName@" tr "game_buff_tooltip_BuffEliseRappel" = "韌絲飛躍伊莉絲懸盪在蛛網上,伺機襲擊接近的敵人。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseRappelBites" = "突襲伊莉絲在蜘蛛型態時,更具毒性。來自: @SourceName@" tr "game_buff_tooltip_BuffEliseSkitter" = "掠食者的狂喜此單位增加攻擊速度。來自: @SourceName@" tr "game_buff_tooltip_BuffEliseSpider" = "狂亂蛛群伊莉絲的人類型態在施放法術時,會自動增加一隻待命的狂亂蜘蛛,當變身蜘蛛型態,自動召喚待命的狂亂蜘蛛攻擊敵方目標。來自:@SourceName@" tr "game_buff_tooltip_BuffEliseSpiderForm" = "蜘蛛型態伊莉絲變身成兇殘的巨型蜘蛛,普通攻擊附加額外的魔法傷害,並獲得蜘蛛型態的技能。來自:@SourceName@" tr "game_buff_tooltip_BuffMePlz" = "有超強增益效果的超強增益效果降低所有技能 100% 的消耗能量和魔力
+@f1@% 所有技能、道具和召喚師技能冷卻時間減免
+@f2@% 韌性
+@f3@ 跑速
獲得@f4@% 額外攻速(遠程英雄獲得 @f5@%)
暴擊造成 @f6@% 額外傷害
減少技能消耗生命 @f7@% {{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}
你的攻擊有少數機會可以重製雷茲。
獨角獸對你的傷害會減少 30%。
來源:星光戰士 烏爾加特" tr "game_buff_tooltip_Burning" = "燃燒此單位隨著時間增加而增加損傷。來自:@SourceName@" tr "game_buff_tooltip_BurningAgony" = "痛苦燃燒對蒙多醫生附近單位造成持續性傷害,並減少蒙多醫生受到的控制技能效果。來自:@SourceName@" tr "game_buff_tooltip_Bushwhack" = "草叢陷阱這個陷阱會在敵人踩到時觸發,揭露他們並隨時間對他造成傷害。來源:@SourceName@" tr "game_buff_tooltip_BushwhackDamage" = "草叢混亂這個目標隨時間受到傷害。來源:@SourceName@" tr "game_buff_tooltip_Buster_Shot" = "毀滅射擊此單位被擊飛,什麼都做不了。來自:@SourceName@" tr "game_buff_tooltip_BWMerc14Shield" = "大眼護盾此單位會吸收魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_BWMercCurrency" = "海妖金幣傭兵們常用的貨幣,你目前有 @f1@ 個。

每 @f2@ 秒或在以下狀況獲得一個海妖金幣:
-擊殺英雄 (獲得 2 個)
-獲得助攻
-擊殺敵方野區的大型野怪
-你的隊伍擊殺了小龍
-你的隊伍擊殺了巴龍
來自: @SourceName@" tr "game_buff_tooltip_CaitlynAceintheHole" = "王牌射擊:瞄準你將被凱特琳射擊。來自: @SourceName@" tr "game_buff_tooltip_CaitlynHeadshotCount" = "爆頭:倒數 凱特琳正在為了爆頭射擊倒數。來自:@SourceName@" tr "game_buff_tooltip_CaitlynHeadshotReady" = "爆頭:準備凱特琳下次攻擊會造成大量傷害。碰!來自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrap" = "捕獲陷阱抓到了!此單位無法移動,凱特琳可以對目標射擊一發遠距離爆頭。來自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapInternal" = "捕獲陷阱:觀察凱特琳可以對目標射擊一發遠距離爆頭。來自: @SourceName@" tr "game_buff_tooltip_CaitlynYordleTrapSight" = "捕獲陷阱:觀察凱特琳的隊伍可以看到此單位。來自: @SourceName@" tr "game_buff_tooltip_Calamitys_Grasp" = "渾沌風暴被渾沌風暴包圍的目標,只能選擇閃避或死亡。來自:@SourceName@" tr "game_buff_tooltip_CamilleEAttackSpeed" = "加速攻擊卡蜜兒的攻速大幅提升。來源: @SourceName@" tr "game_buff_tooltip_CamilleEDash1" = "鋼鐵鉤射卡蜜兒衝向牆。來源: @SourceName@" tr "game_buff_tooltip_CamilleEDash2" = "猛烈俯襲卡蜜兒從牆上跳下並向目標方向猛烈撞擊。來源: @SourceName@" tr "game_buff_tooltip_CamilleEKnockback2" = "震動卡蜜兒剛猛撞了目標。來源: @SourceName@" tr "game_buff_tooltip_CamilleEOnWall" = "飛簷走壁卡蜜兒可以從牆上跳下並俯衝。來源: @SourceName@" tr "game_buff_tooltip_CamillePassive" = "適性防禦卡蜜兒對敵方英雄的普攻會依照敵人的主要傷害類型賦予自身@f4@ (@f1@% 卡蜜兒的最大生命) 不同型態的護盾,(物理護盾魔法護盾) 持續 @f3@ 秒。

此被動效果的冷卻時間為@f2@ 秒。
" tr "game_buff_tooltip_CamillePassiveReady" = "適性防禦卡蜜兒對敵方英雄的下次普攻會賦予自身護盾。來源: @SourceName@" tr "game_buff_tooltip_CamillePassiveShieldMagic" = "魔法護盾卡蜜兒現在受到能夠承受魔法傷害的護盾保護。來源: @SourceName@" tr "game_buff_tooltip_CamillePassiveShieldPhysical" = "物理護盾卡蜜兒現在受到能夠承受物理傷害的護盾保護。來源: @SourceName@" tr "game_buff_tooltip_CamilleQ" = "精密解剖卡蜜兒的下次普攻造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_CamilleQ2" = "精密解剖卡蜜兒的下次普攻造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_CamilleQPrimingComplete" = "強化精密解剖卡蜜兒下次精密解剖將被強化。來源: @SourceName@" tr "game_buff_tooltip_CamilleQPrimingStart" = "精密解剖蓄力卡蜜兒正在蓄力發動下次的精密解剖。來源: @SourceName@" tr "game_buff_tooltip_CamilleQSpeed" = "加速動能卡蜜兒的跑速增加。來源: @SourceName@" tr "game_buff_tooltip_CamilleRRange" = "海克斯狂熱海克斯晶體結界提供卡蜜兒能量並使她的普攻造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_CamilleRTether" = "海克斯晶體結界目標無法脫離結界。來源: @SourceName@" tr "game_buff_tooltip_CamilleWConeSlashCharge" = "刀光掠影卡蜜兒正在蓄力發動刀光掠影。來源: @SourceName@" tr "game_buff_tooltip_CamilleWConeSlashSlow" = "緩速目標跑速下降。來源: @SourceName@" tr "game_buff_tooltip_CamoflagueBuff" = "出奇制勝提摩獲得出奇制勝效果,暫時提高攻速。來自: @SourceName@" tr "game_buff_tooltip_Camouflage" = "約德爾游擊隊如果提摩在 1.5 秒內靜止站立、未受到傷害且沒有動作,他就進入 潛隱 狀態。 在草叢期間提摩能自由移動,不會取消 潛隱

只要移動(或出草叢),或是攻擊將取消約德爾游擊隊被動,提摩獲得 @f1@% 攻擊速度 3 秒。

潛行-潛隱:提摩只會被周遭防禦塔或 真視 效果發現
" tr "game_buff_tooltip_CamouflageStealth" = "約德爾游擊隊提摩已經 潛隱 且只能夠被附近敵方防禦塔發現。來源:@SourceName@" tr "game_buff_tooltip_CardmasterSlow" = "紅牌減速該單位被減速。來自: @SourceName@" tr "game_buff_tooltip_CardMasterStack" = "卡牌騙術逆命每 4 次攻擊就會造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_CardMasterStackParticle" = "卡牌騙術逆命下一次普攻將造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_Carnivore" = "肉食者科加斯每殺死一個單位後恢復 @f1@ 生命和 @f2@ 魔力。" tr "game_buff_tooltip_CassiopeiaEDebuff" = "雙生毒牙此單位被雙生毒牙腐蝕,承受額外的中毒傷害。來自:@SourceName@" tr "game_buff_tooltip_CassiopeiaPassive" = "致命節奏卡莎碧雅獲得 @f2@ 跑速。(每級加 @f1@ 跑速)

卡莎碧雅無法購買鞋子。
" tr "game_buff_tooltip_CassiopeiaQ" = "毒霧爆擊卡莎碧雅釋放毒霧爆擊,擊中敵方英雄可提升自身跑速。來自:@SourceName@" tr "game_buff_tooltip_CassiopeiaQDebuff" = "毒霧爆擊此單位在技能範圍內受到持續傷害。來自: @SourceName@" tr "game_buff_tooltip_CassiopeiaR" = "石化凝視:緩速石化凝視緩速此單位。來自: @SourceName@" tr "game_buff_tooltip_CassiopeiaRStun" = "石化凝視:暈眩石化凝視將此單位變成石頭並暈眩。來自: @SourceName@" tr "game_buff_tooltip_CassiopeiaW" = "劇毒瘴氣此單位中毒,被緩速並受到持續性傷害,無法使用任何移動或位移技能。來自:@SourceName@" tr "game_buff_tooltip_CassiopeiaWSlow" = "劇毒瘴氣:緩速此單位中毒,被緩速並受到持續性傷害,無法使用任何移動或位移技能。來自:@SourceName@" tr "game_buff_tooltip_Caster_Minion_Aura" = "旗手靈氣此單位的攻擊力略微增加。來自: @SourceName@" tr "game_buff_tooltip_CatalystHeal" = "催化神石升級獎勵此單位已升級並且產生治癒效果。來自: @SourceName@" tr "game_buff_tooltip_CatalystTheProtector" = "永續之力受到的傷害會轉化為魔力。消耗魔力會回復一部份生命。
生命: @f1@
魔力: @f2@
來自: Item" tr "game_buff_tooltip_ChaliceCheck" = "聖杯冷卻聖杯中的水緩緩回滿。來自:@SourceName@" tr "game_buff_tooltip_ChaliceOfHarmony" = "聖杯此單位每秒回復 6% 的最大魔力。來自:@SourceName@" tr "game_buff_tooltip_Charm" = "迷惑此單位已被迷惑,無法進行攻擊,且必定會朝著來源移動。來源:@SourceName@" tr "game_buff_tooltip_Chilled" = "冰凍此單位的跑速降低。來自: @SourceName@" tr "game_buff_tooltip_ChronoRevive" = "時光倒流此單位正在被復活。來自: @SourceName@" tr "game_buff_tooltip_ChronoShift" = "時光倒流在承受致命傷害時,流轉時光並獲得額外生命。來自:@SourceName@" tr "game_buff_tooltip_ClassicDestiny" = "命運,中斷下了一把盲注。" tr "game_buff_tooltip_Cleanse" = "淨化接下來受到的控場效果(不包含壓制和擊飛、擊退造成的滯空效果)減少 65%。來源: @SourceName@" tr "game_buff_tooltip_Consecration_Self" = "群星指路索拉卡向生命低於 40% 的友軍英雄移動時,獲得 70% 額外跑速。(友軍需位於索拉卡 2500 單位的距離之內。)" tr "game_buff_tooltip_CorkiLoaded" = "炸彈快遞!庫奇已裝載包裹!獲得大量戰鬥外跑速加成來自:@SourceName@" tr "game_buff_tooltip_CorkiLoadUpCD" = "裝載中包裹準備中。來自: @SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterBig" = "超級導彈庫奇已經為他的下一發火箭彈幕裝填了一枚威力更強的導彈。來自: @SourceName@" tr "game_buff_tooltip_CorkiMissileBarrageCounterNormal" = "發射導彈 @Stack@庫奇正在準備超級導彈。來自:@SourceName@" tr "game_buff_tooltip_CorpseExplosion" = "屍爆周圍敵方單位死後會爆炸,給附近敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_Counter_Strike_Can_Cast" = "閃避風暴賈克斯正在閃躲所有普通攻擊。來自:@SourceName@" tr "game_buff_tooltip_CrestofCrushingWrath" = "破碎幽靈之冠此英雄被鬼魂附身,增強附近友方小兵。來自: @SourceName@" tr "game_buff_tooltip_CrestofFlowingWater" = "湧動水流之冠提高 30% 的跑速。來自:@SourceName@" tr "game_buff_tooltip_CrestofNaturesFury" = "自然狂怒之冠提升攻速 20% 和減少 10% 技能冷卻時間。來自: @SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolem" = "智慧的餘燼此單位大幅提升魔力及能量回復速度,並獲得 +@f1@% 冷卻時間減免。

若擁有此增益效果的單位被擊殺,此增益效果將轉移給擊殺者。
來源:@SourceName@" tr "game_buff_tooltip_CrestoftheAncientGolemCooldown" = "智慧的餘燼-冷卻時間此單位在對防建物造成魔法傷害之前須先等待。來自: @SourceName@" tr "game_buff_tooltip_CrestofUnyieldingStone" = "不屈頑石之冠持有此增益效果時,所有我方的防禦塔攻擊力都會提高 @f1@% ,並且物理防禦和魔法防禦提高 @f2@ 點。來自:@SourceName@" tr "game_buff_tooltip_Cripple" = "致殘該單位攻速降低。來自: @SourceName@" tr "game_buff_tooltip_Crowstorm" = "群鴉風暴費德提克正在對周遭範圍內的目標造成大量的傷害。來自: @SourceName@" tr "game_buff_tooltip_CrystalFlask" = "水晶靈藥此單位正在持續回復少量的生命和魔力。來自:@SourceName@" tr "game_buff_tooltip_CrystalFlaskCharge" = "水晶靈藥庫存此單位有數個水晶靈藥的庫存。來自:@SourceName@" tr "game_buff_tooltip_CursedTouch" = "詛咒之觸此單位被魔法傷害擊中時將承受額外真實傷害。來源:@SourceName@" tr "game_buff_tooltip_CursedTouchMarker" = "詛咒之觸阿姆姆的普攻會使敵人受到詛咒,持續 3 秒,敵人受到任何魔法傷害時將承受額外 @f1@% 真實傷害。" tr "game_buff_tooltip_CurseoftheSadMummy" = "木乃伊之咒阿姆姆用繃帶將周圍敵人統統纏住,令他們無法移動或攻擊。來自:@SourceName@" tr "game_buff_tooltip_DangerZoneLoadedTarget" = "火光沖天此單位著火了,受到持續性傷害。來自: @SourceName@" tr "game_buff_tooltip_DariusAxeGrabArmorPen" = "研磨利刃此單位元的物理傷害自動無視目標 @f1@% 物理防禦。來自:@SourceName@" tr "game_buff_tooltip_DariusESlow" = "索魂奪命移動速度遭到減緩。來自: @SourceName@" tr "game_buff_tooltip_DariusExecuteMulticast" = "嗜血達瑞斯可以施放諾克薩斯斷頭台。來自:@SourceName@" tr "game_buff_tooltip_DariusHemo" = "絞喉這個單位正在流血。來自:@SourceName@" tr "game_buff_tooltip_DariusHemoMarker2" = "絞喉當達瑞斯對敵方造成傷害時會使敵人流血,在 5 秒內對敵人造成 @f1@ (+@f2@) 物理傷害,最多可疊加 5 次。

當敵方英雄的絞喉效果疊加到最大層數,或被諾克薩斯斷頭台撃殺時,達瑞斯獲得 諾克薩斯之力 ,持續 5 秒,給予 @f3@ 額外攻擊傷害並直接對撃中敵方造成最大絞喉疊加層數。
" tr "game_buff_tooltip_DariusHemoMax" = "諾克薩斯之力達瑞斯的攻擊傷害大幅增加,並直接對撃中敵方造成最大絞喉疊加層數。來自: @SourceName@" tr "game_buff_tooltip_DariusHemoPassive" = "絞喉達瑞斯的攻擊與傷害性技能使敵人流血並造成持續性物理傷害 5 秒,最多疊加 5 次。" tr "game_buff_tooltip_DariusHemoSpeedIcon" = "侵略戰爭般的大屠殺讓達瑞斯興奮異常,移動速度因此而增加。" tr "game_buff_tooltip_DariusNoxianTacticsActive" = "殘廢打擊達瑞斯的下一次攻擊將會緩慢敵人的移動速度。" tr "game_buff_tooltip_DariusSlow" = "殘廢移動速度變慢了。來自:@SourceName@" tr "game_buff_tooltip_DarkstarHookPostInvuln" = "恆星之靈你暫時回歸成靈體狀態。無法被指定但是不能施展技能。來源:幽冥煞星的無盡力量" tr "game_buff_tooltip_DarkstarSpawnInvuln" = "恆星之靈你在太空中漫遊--無敵且迅速,但是無法施展技能。此效果將在踏上地面後消失。來源:幽冥煞星的無盡力量" tr "game_buff_tooltip_Dash" = "衝鋒該單位跑速提高,並免疫減速效果。來自: @SourceName@" tr "game_buff_tooltip_Death_Defied" = "死亡契約當承受致命傷害時,卡爾瑟斯可對抗死亡 7 秒,期間可持續施放技能。" tr "game_buff_tooltip_Death_Defied_Buff" = "死亡契約卡爾瑟斯雖然被殺死,但靈魂還能繼續施放技能,試圖讓敵人陪葬。來自:@SourceName@" tr "game_buff_tooltip_Deathfire_Grasp" = "冥火之擁該單位每秒被燃燒損失最大生命一定百分比的生命。來自: @SourceName@" tr "game_buff_tooltip_DeathfireGraspSpell" = "麥麥熊的審判!此單位受到額外 20% 魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_DeathLotusSound" = "死亡蓮花卡特蓮娜進入忘我狀態,攻擊範圍內敵方英雄!來自:@SourceName@" tr "game_buff_tooltip_Deceive" = "詐欺魔術薩科進入 潛隱 狀態並尋找一名受害者。在 潛隱 狀態下攻擊可造成額外傷害,縮減詐欺魔術的冷卻時間,並中斷此技能效果。

這無關金錢,而是傳遞訊息。
來源:@SourceName@" tr "game_buff_tooltip_DeceiveCritBonus" = "欺詐打擊薩科的下次普攻造成額外傷害,並減少欺詐魔術的冷卻時間。來源:@SourceName@" tr "game_buff_tooltip_DecoyGuise" = "誘惑偽裝:現在是個誘餌。來自: @SourceName@" tr "game_buff_tooltip_DefensiveBallCurl" = "尖刺防禦拉姆斯進入尖刺防禦狀態。他的物理防禦和魔法防禦增加,同時提升錐刺甲殼的力量,拉姆斯會將錐刺甲殼的傷害反彈至對他進行普攻的敵人,這段期間他的跑速會大幅減少。來源:@SourceName@" tr "game_buff_tooltip_Destealth" = "現形此單位無法進入潛行狀態,直到效果消失。來自:@SourceName@" tr "game_buff_tooltip_Destiny" = "命運這個角色可以被所有玩家看見。來自: @SourceName@" tr "game_buff_tooltip_Destiny_Marker" = "命運逆命可以看到所有敵方英雄,並且可以傳送到地圖上任意位置。來自:@SourceName@" tr "game_buff_tooltip_Detonating_Shot" = "爆炸射擊崔絲塔娜攻擊的目標死亡時會爆炸,給周圍敵人輸出傷害。來自:@SourceName@" tr "game_buff_tooltip_DianaMoonlight" = "月光精華如果被月光精華鎖定,則朔月幻步無需冷卻時間並顯露目標視野。來自:@SourceName@" tr "game_buff_tooltip_DianaOrbs" = "蒼白月瀑黛安娜召喚月亮般的星體圍繞著她,當星體碰觸到敵人時會產生爆炸並造成魔法傷害。 蒼白月瀑的護盾數值會在所有星體爆炸後增加。來自:@SourceName@" tr "game_buff_tooltip_DianaPassive" = "銀月之刃每三下攻擊會回復 @f4@ 魔力,並且衝擊周圍敵人一次,造成 @f1@ (+@f2@) 額外魔法傷害。

每施放一次技能,黛安娜接下來的 @f6@ 次攻擊將獲得 @f5*100@% 攻速。
" tr "game_buff_tooltip_DianaPassiveMarker" = "銀月之刃疊加至兩層時,黛安娜的下次普攻將回復自身魔力,並對周圍敵人造成額外魔法傷害。" tr "game_buff_tooltip_DianaShield" = "蒼白月瀑護盾在所有星體爆炸後可吸收傷害。來自: @SourceName@" tr "game_buff_tooltip_DoomBotsCurseAurelionSol" = "詛咒:翱銳龍獸(星體擴張)這個電腦有兩顆環繞他的星體,會對擊中的敵人造成魔法傷害來源:提摩" tr "game_buff_tooltip_DoomBotsCurseKarthus" = "詛咒:卡爾瑟斯(死亡契約)這個電腦會隨機進入不死狀態,變得無敵,但仍可以移動及施法。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseKarthusBuff" = "詛咒:卡爾瑟斯(死亡契約) - 啟動這個電腦無敵,且無懼任何事物。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseMorde_MinionHandler" = "詛咒:魔鬥凱薩(死亡之子)這是一個你或你的隊友的亡魂,由提摩的死亡之子詛咒所創造。r來源:提摩" tr "game_buff_tooltip_DoomBotsCurseRyze" = "詛咒:雷茲(扭轉之境)這個電腦會隨機開起傳送門,傳送門關閉時會玩家傳送到後方。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseTowerChargeBuff" = "詛咒:充電防禦塔這個防禦塔會定期電擊周遭友軍,造成真實傷害。來源:提摩" tr "game_buff_tooltip_DoomBotsCurseYasuo" = "詛咒:犽宿(風牆鐵壁)這個電腦會隨機充能並釋放風牆,以抵擋敵人的投射物。來源:提摩" tr "game_buff_tooltip_DoomBotsDifficultyIndicator" = "夢魘電腦:挑戰模式(難度 @f1@)遊戲的難度將被設置為 @f1@"這不會 糟糕啦…"" tr "game_buff_tooltip_DoomBotsGiantDart" = "千兆致盲吹箭一個千兆致盲吹箭已經致盲了你千千兆兆次,看「箭」沒?來源:提摩" tr "game_buff_tooltip_DoomBotsPlayerDarkSideDebuff" = "黑暗面劫數這個地方很黑暗而且充滿恐懼。來源: 提摩" tr "game_buff_tooltip_DoomBotsRewardTracker" = "末日毀滅者得到力量來擊敗夢魘電腦吧! 擊敗夢魘電腦會得到額外的力量。

10 擊殺數: +@f4@% 傷害減免(+@f5@% 於近戰英雄)
20 擊殺數: 立刻獲得 +@f6@ 金錢
30 擊殺數: +@f7@% 韌性
來源:朋友與魔法" tr "game_buff_tooltip_DoubleStrikeReady" = "雙重打擊易大師的下一次攻擊將進行雙重打擊。來自: @SourceName@" tr "game_buff_tooltip_DoubleStrikeStacks" = "雙重打擊第 4 下普攻時,易大師將會進行雙重打擊。來自: @SourceName@" tr "game_buff_tooltip_Dragon_Vision_Buff" = "窺視之眼這個單位死後,殺死它的隊伍將獲得附近區域的視野,此效果持續 90 秒。來自:@SourceName@" tr "game_buff_tooltip_DragonBuff_TooltipManager" = "屠龍勇者根據遭到擊殺之飛龍的屬性獲得增益效果:

赤焰飛龍: +(10 / 17 / 24)% 物理攻擊和魔法攻擊
裂地飛龍:將 (16 / 23 / 30)% 對史詩級野怪和防禦塔造成的傷害轉換成真實傷害
疾風飛龍 +(3 / 4.5 / 6)% 跑速,脫離戰鬥時增為 3 倍。
癒水飛龍:@f9@ 秒內未受到敵方英雄攻擊時,每 @f8@ 秒回復 (@f5@ / @f6@ / @f7@)% 已損失之生命和魔力

擊殺遠古巨龍後將強化上述效果 2 分 30 秒。擊殺多隻遠古巨龍將強化遠古印記及上述效果。
" tr "game_buff_tooltip_DragonBurning" = "燃燒龍火此單位輸出傷害降低並且受到持續傷害。來自:@SourceName@" tr "game_buff_tooltip_Drain" = "生命汲取費德提克偷取目標的生命。來自:@SourceName@" tr "game_buff_tooltip_DravenDoubleBump" = "給我閃!達瑞文將此單位擊退至一側。來自:@SourceName@" tr "game_buff_tooltip_DravenFury" = "好戲上場: 跑速達瑞文 的移動速度增加了。來自:@SourceName@" tr "game_buff_tooltip_DravenFuryBuff" = "好戲上場: 攻速達瑞文的攻擊速度增加了。來自: @SourceName@" tr "game_buff_tooltip_DravenMinionStreak" = "士兵狂熱如達瑞文連續撃殺 6 隻士兵期間無漏接斧頭,他會獲得 2 層額外的偶像疊加。來自: @SourceName@" tr "game_buff_tooltip_DravenPassive" = "瑞文聯盟達瑞文在接住迴旋飛斧或是擊殺中立野怪、士兵與摧毀防禦塔時獲得偶像效果疊加。連續擊殺 6 隻士兵且未漏接飛斧時,會額外獲得疊加層數。

當達瑞文撃殺一名敵隊英雄時,他獲得 @f4@ 額外金錢,並消耗所有偶像疊加,每層偶像疊加可獲得 @f1@ 額外金錢。

達瑞文在死亡後會失去 @f5@% 他的偶像疊加。

總獲得金額: @f2@
最高獎勵: @f3@
" tr "game_buff_tooltip_DravenPassiveStacks" = "偶像歡迎來到瑞文聯盟!來自: @SourceName@" tr "game_buff_tooltip_DravenSpinning" = "迴旋飛斧達瑞文的下一次攻擊造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_Draw_a_Bead" = "校準射擊崔絲塔娜的普通攻擊、爆炸射擊和毀滅射擊射程增加 @f1@" tr "game_buff_tooltip_DreadnoughtMomentumBuff" = "衝勁此單位的跑速增加,疊加至最大層數後下次普攻將消耗所有衝勁並造成更多傷害。來源: @SourceName@" tr "game_buff_tooltip_DreadnoughtSlowDebuff" = "緩慢此單位跑速降低了。來自: @SourceName@" tr "game_buff_tooltip_DummyPercentHealthResistance" = "野怪堅韌此單位非常地耐打,依據生命造成傷害的技能,對此單位有較少的最大傷害。 來自: @SourceName@" tr "game_buff_tooltip_Eagle_Eye" = "開路先鋒提摩移動時留下足跡,提升我方英雄的跑速,持續 @f1@ 秒。來自:@SourceName@" tr "game_buff_tooltip_EdgeOfNightVeil" = "夜色緣界敵方對這個目標施展的下一個技能將會無效。來源: @SourceName@" tr "game_buff_tooltip_EgolasherActiveCounter" = "噬肉者普通攻擊疊加充能,5 次普攻後,噬肉者主動技能準備完成。來自: @SourceName@" tr "game_buff_tooltip_EgolasherActiveMarker" = "噬肉者噬肉者主動技能準備完成,餵他吃一隻小兵吧!來自: @SourceName@" tr "game_buff_tooltip_EkkoEAttackBuff" = "能量灌注艾克的下次普攻將瞬移至目標旁邊並造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_EkkoPassive" = "共振驅動 - Z艾克對相同目標的每三次普攻或傷害技能會造成 @f1@ (+@f2@) 額外魔法傷害 (@f4@ 秒內對同一單位只能觸發一次)。如果目標是英雄,艾克將獲得 @f8@% 移動速度加成,持續 @f9@ 秒。

對野怪造成 @f5@% 傷害(最大傷害:@f6@)。
" tr "game_buff_tooltip_EkkoPassiveSlow" = "時光共振此單位被艾克大幅緩速了。來自: @SourceName@" tr "game_buff_tooltip_EkkoPassiveSpeed" = "盜取時光艾克超載了共振驅動,獲得大幅移動速度。來自: @SourceName@" tr "game_buff_tooltip_EkkoRInvuln" = "毀損時間軸艾克打破了時間軸,無法被指定。來自: @SourceName@" tr "game_buff_tooltip_EkkoSlow" = "時光眩暈此單位受到時光樞紐緩速。來自: @SourceName@" tr "game_buff_tooltip_EkkoStacks" = "共振如果艾克攻擊此單位三次,他會造成額外傷害並獲得額外加速效果。來源: @SourceName@" tr "game_buff_tooltip_EkkoStunMarker" = "穩定平衡此單位被艾克攻擊時不會疊加共振。來自: @SourceName@" tr "game_buff_tooltip_EkkoWShield" = "預見一切艾克已看過時間軸,可以躲避部分傷害。來自: @SourceName@" tr "game_buff_tooltip_EkkoWStun" = "時空懸浮此單位被時間凍結。注意:避開時空異常造成的爆炸。來自: @SourceName@" tr "game_buff_tooltip_ElderDragonBuff" = "遠古印記傷害非防禦塔單位時,於 3 秒內對目標造成真實傷害,傷害量為 30 + 20/每層元素飛龍增益效果。同時加強現有的飛龍印記,提升 50% 該印記帶來的效果。來源:遠古巨龍" tr "game_buff_tooltip_ElisePassive" = "蜘蛛女王人類型態: 當伊莉絲的技能命中敵人,增加一隻休眠的狂亂蜘蛛 (最多 @f3@ 隻)。

蜘蛛型態: 普通攻擊造成額外 @f1@ (+@f2@) 魔法傷害並回復 @f4@ (+@f5@) 生命。
" tr "game_buff_tooltip_EliseSpiderQSlow" = "毒咬:減速此單位被伊莉絲的毒咬減低移動速度。來自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Brilliance" = "智慧藥劑該單位的魔法攻擊與冷卻時間減免大幅提高。來自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Elusiveness" = "敏捷藥劑該單位攻速和暴擊機率大幅提高。來自:@SourceName@" tr "game_buff_tooltip_Elixer_of_Fortitude" = "堅韌藥劑該單位生命和攻擊力大幅提高。來自:@SourceName@" tr "game_buff_tooltip_ElixirOfIllumination" = "光芒靈藥此單位的魔法攻擊大幅提高、冷卻時間減免、魔力和能量回復速度加快!來自:@SourceName@" tr "game_buff_tooltip_ElixirOfIron" = "抗擊藥劑此單位增加生命、韌性、體積並加速自己身後友軍。

(同時間只能啟動一種藥水)
來自: @SourceName@" tr "game_buff_tooltip_ElixirOfRage" = "狂暴靈藥此單位的物理攻擊和攻速大幅提高,加快摧毀防禦塔!來自:@SourceName@" tr "game_buff_tooltip_ElixirOfRuin" = "速推藥劑此單位增加生命、增加對塔傷害並且增加鄰近小兵跑速與對塔傷害。

(同時間只能啟動一種藥水)
來自:@SourceName@" tr "game_buff_tooltip_ElixirOfSorcery" = "巫魔藥劑此單位增加魔法攻擊和魔力回復,並在效果期間內對英雄與防禦塔造成周期性的額外真實傷害。

(同時間只能啟動一種藥水)
來自:@SourceName@" tr "game_buff_tooltip_ElixirOfWrath" = "憤怒藥劑此單位增加物理攻擊,對英雄造成的物理傷害將會回復自身生命。

(同時間只能啟動一種藥水)
來自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour" = "榮耀靈氣 ─ 徽章此單位提高生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_Emblem_of_Valour_Aura" = "榮耀靈氣 ─ 徽章提高周圍友軍生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_Empowered_Bulwark" = "毒氣推進辛吉德利用鄰近英雄身邊的氣流加速,獲得 @f1@% 跑速,持續 @f2@ 秒。

每名英雄可再次觸發效果的冷卻時間為 @f3@ 秒。
" tr "game_buff_tooltip_EmpoweredElderDragonBuff" = "強化遠古印記傷害非防禦塔單位時,於 3 秒內對目標造成真實傷害,傷害量為 90 + 60/每層元素飛龍增益效果。同時加強現有的飛龍印記,提升 100% 該印記帶來的效果。來源:遠古巨龍" tr "game_buff_tooltip_EmpowerTwo" = "蓄力一擊賈克斯的下次攻擊將造成額外的魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_EnchantedCrystalArrow" = "魔法水晶箭此單位被冰凍,無法移動。來自: @SourceName@" tr "game_buff_tooltip_Enchantment_Devourer_Sated" = "煉魂此單位已吞噬足夠的魂魄,普攻造成 @f1@ 額外魔法傷害且每兩次普攻會額外觸發命中效果。" tr "game_buff_tooltip_Enchantment_Slayer_Stacks" = "吞噬魂魄此單位的攻擊透過擊殺大型野怪和英雄來增強。普攻造成 @f1@ 額外魔法傷害。" tr "game_buff_tooltip_Energized" = "施壓安妮的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_Entropy" = "混沌前夕此單位在 2.5 秒內造成 80 真實傷害。來自:@SourceName@" tr "game_buff_tooltip_EvelynnE" = "奪魂鞭索伊芙琳下一次的奪魂鞭索受到強化:造成額外傷害且會將她拉往目標。來源:@SourceName@" tr "game_buff_tooltip_EvelynnEHaste" = "奪魂鞭索伊芙琳獲得額外跑速。來源:@SourceName@" tr "game_buff_tooltip_EvelynnPassive" = "魔魅之影@f1@ 秒內沒有普攻、施放技能的話,伊芙琳會被魔魅之影籠罩。伊芙琳受到敵方英雄攻擊時會脫離魔魅之影並現形,持續 @f9@ 秒。

魔魅之影:伊芙琳的生命低於 @f5@(+@f6@)時,每秒回復 @f3@ 生命。等級達 6 級時,魔魅之影將賦予伊芙琳 偽裝 能力。

潛行 - 偽裝:除了鄰近敵方英雄及防禦塔之外,範圍外的敵方單位均無法獲得此單位的視野。
" tr "game_buff_tooltip_EvelynnPassiveDemonCloak" = "魔魅之影伊芙琳正位於魔魅之影中。來源:@SourceName@" tr "game_buff_tooltip_EvelynnQ2" = "憎恨尖刺伊芙琳最多可重啟憎恨尖刺 3 次。來源:@SourceName@" tr "game_buff_tooltip_EvelynnQDebuff" = "憎恨尖刺此單位被伊芙琳接下來 3 次技能或普攻攻擊時將承受額外傷害。來源:@SourceName@" tr "game_buff_tooltip_EvelynnStealthMarker" = "潛行伊芙琳只會被鄰近敵方英雄或是真視視野看到。來源:@SourceName@" tr "game_buff_tooltip_EvelynnW" = "咒慾迷塵伊芙琳已詛咒目標。一段時間之後,伊芙琳接下來的普攻或技能將會魅惑該目標,同時降低其魔法防禦。來源:@SourceName@" tr "game_buff_tooltip_EvelynnWShred" = "魅惑此單位的魔法防禦已減少。來源:@SourceName@" tr "game_buff_tooltip_ExaltedwithBaronNashor" = "巴龍之頌此英雄正在恢復生命和魔力,並且攻擊力和魔法攻擊得到了提升。來自: @SourceName@" tr "game_buff_tooltip_Executioners_Calling" = "死刑宣告這個單位會給予目標英雄一個重傷的減益效果。來自:@SourceName@" tr "game_buff_tooltip_Exhaust" = "虛弱此單位物理傷害命中率降低 100%。來自:@SourceName@" tr "game_buff_tooltip_ExplainDoomBotsCurseAurelionSol" = "詛咒:翱銳龍獸(星體擴張)這個電腦有著翱銳龍獸的星體,接觸星體會受到魔法傷害。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseBard" = "詛咒:巴德巴德的凝滯命運會隨機從天空落下! 任何接觸到的單位或防禦塔都會被凝滯 2.5 秒。來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseBrushfire" = "詛咒:草叢失火所有地圖上的草叢都著火啦!只要站在裡面就會受到魔法傷害。來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseGiantDarts" = "詛咒:千兆致盲吹箭巨大,全球性的致盲吹箭射出去了,會對射中的人造成傷害及千兆致盲效果。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseKarthus" = "詛咒:卡爾瑟斯(死亡契約)電腦會隨機進入不死狀態,變得無敵且不會被指定。跟卡爾瑟斯不一樣,他們能夠移動及施法,所以小心了!來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseMorde" = "詛咒:魔鬥凱薩(死亡之子)所有玩家的鬼魂分身都被召喚了,而且會幫助電腦攻擊你,最慘的是,即便被殺死,他們還是會回來。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseRyze" = "詛咒:雷茲(扭轉之境)這個電腦會在你腳下開啟雷茲的扭轉之境,傳送到他們後方的某地。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseTowerCharge" = "詛咒:充電防禦塔如果靠近防禦塔的話,它會定期電擊友方英雄造成真實傷害。來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsCurseYasuo" = "詛咒:犽宿(風牆鐵壁)這個電腦會隨機充能並釋放風牆,阻擋你的隊伍的投射物。來源: 提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerBrandLimiter" = "烈炎削弱!提摩覺得布蘭德的烈炎太熱了,所以他設置了傷害上限,並縮小爆炸範圍。
(而且夢魘布蘭德還沒有這些限制,真是個小混蛋!)

"這裡實在太熱了,我們要為了大家著想阿。"
來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerKarthusLimiter" = "死亡契約削弱!提摩覺得卡爾瑟斯的死亡契約實在太無腦了,所以他大幅減少技能啟動時卡爾瑟斯能夠造成的傷害。

"這只有在你死亡時才會造成影響,所以不要死就好了呀。"
來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerKogMawLimiter" = "來自伊卡西亞的驚喜削弱!提摩最討厭驚喜了,特別是寇格魔的來自伊卡西亞的驚喜,所以他減少了該技能啟動時能夠造成的傷害。

"根本就沒有人喜歡驚喜…除非他們是一群無趣的蘑菇。"
來源:提摩" tr "game_buff_tooltip_ExplainDoomBotsPlayerSionLimiter" = "光榮戰死削弱!提摩覺得賽恩的光榮戰死實在太囂張了,所以他減少了賽恩驅動屍體後能夠造成的傷害。

"如果你是因為自己的無能而遭到擊殺,是沒辦法獲得榮耀的。"
來源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritAkali" = "詛咒:阿卡莉(暮光防護)這個電腦會製造煙霧躲藏,獲得潛行狀態。在攻擊或使用技能時會潛行。來源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritMystery" = "詛咒:惡魔分裂電腦在兩秒內沒有受到英雄傷害時,會將自己扮裝成小惡摩。 來源:提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritPantheon" = "詛咒:潘森(聖盾庇護)電腦能夠阻擋下一次受到的防禦塔或英雄攻擊。在四次基本攻擊或技能施放就能夠獲得一次阻擋機會。來源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritShaco" = "詛咒:薩科(幻象)當電腦的生命值低於 40% 它會製造出一個分身。這個分身在死亡時會爆炸,對周遭造成魔法傷害。來源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritSinged" = "詛咒:辛吉德(劇毒蹤跡)電腦會在身後留下一道毒霧。碰到便會中毒,並隨時間造成魔法傷害。來源: 提摩" tr "game_buff_tooltip_ExplainNightmareBotSpiritWarwick" = "詛咒:沃維克(血跡追蹤)當玩家的生命值低於 50% ,所有周遭的電腦跑速會增加且得到該受傷玩家視野。來源:提摩" tr "game_buff_tooltip_Explosive_Shot_Debuff" = "爆炸射擊這個單位正在持續受到傷害。來自: @SourceName@" tr "game_buff_tooltip_ExplosiveCartridges" = "爆炸射擊此單位死亡時對周圍單位造成濺射傷害。來自:@SourceName@" tr "game_buff_tooltip_Eye_Of_The_Storm" = "風暴之眼將吸收 @f1@ 點傷害,並增加此單位額外物理攻擊力。來自:@SourceName@" tr "game_buff_tooltip_Fear" = "恐懼此單位因驚恐四處亂跑。無法回應任何命令。來自: @SourceName@" tr "game_buff_tooltip_Feast" = "饗宴@Stack@此單位體型變大,增加 @f1@ 額外生命。
  • 吞噬小兵: @f2@
  • 吞噬召喚物: @f3@
  • 吞噬野怪: @f4@
  • 吞噬飛龍: @f5@
  • 吞噬史詩野怪: @f6@
  • 吞噬英雄: @f7@
  • 來源:@SourceName@" tr "game_buff_tooltip_Ferocious_Howl" = "堅定意志亞歷斯塔幾乎不會受到傷害。來源: @SourceName@" tr "game_buff_tooltip_FiddlesticksDread" = "惶恐不安當費德提克開始移動時,他將增加 @f1@% 跑速。來自: @SourceName@" tr "game_buff_tooltip_FiddlesticksDreadBuff" = "惶恐不安費德提克跑速提高。來自: @SourceName@" tr "game_buff_tooltip_FiddlesticksPassive" = "惶恐費德提克在原地靜止不動 1.5 秒後會進入惶恐狀態。受到控制技能攻擊時,惶恐狀態重置。

    在惶恐狀態下,費德提克增加@f1@% 跑速,持續 1.5 秒。
    " tr "game_buff_tooltip_FigureheadSpellShield" = "噬血面紗敵方對這個目標施展的下一個技能將會無效。來源: @SourceName@" tr "game_buff_tooltip_FioraE" = "迅雷之技菲歐拉的下次攻擊會緩速目標。來自: @SourceName@" tr "game_buff_tooltip_FioraE2" = "迅雷之技菲歐拉的下次攻擊會造成暴擊。來自: @SourceName@" tr "game_buff_tooltip_FioraESlow" = "迅雷之技這個單位已被菲歐拉的劍風緩速。來自: @SourceName@" tr "game_buff_tooltip_FioraFlurryMS" = "迅雷之技:跑速菲歐拉增加了移動速度。來自:@SourceName@" tr "game_buff_tooltip_FioraPassive" = "不屈鬥魂菲歐拉辨識出附近敵方的 破綻。菲歐拉在攻擊上一個 破綻 或 15 秒後,會發現下一個。

    當菲歐拉攻擊一個 破綻 時,對目標造成 @f5@ (+@f3@%) 最大生命的真實傷害,並獲得 @f1@% 跑速增加,在 @f2@ 秒後消退,並回復 @f4@ 生命。

    " tr "game_buff_tooltip_FioraPassiveManager" = "不屈鬥魂菲歐拉辨識出附近敵方的 破綻 。菲歐拉攻擊 破綻 時,對目標造成一定比例最大生命的真實傷害,獲得額外跑速,並回復小量的生命。
    " tr "game_buff_tooltip_FioraPassiveSpeed" = "不屈鬥魂菲歐拉攻擊一個敵人的 破綻 並獲得額外跑速。
    來自: @SourceName@" tr "game_buff_tooltip_FioraQ" = "FlurryTEMPORARY TEXT來自: @SourceName@" tr "game_buff_tooltip_FioraQAttack" = "" tr "game_buff_tooltip_FioraQCD" = "移形之體:就緒菲歐拉可以進行第二次衝刺。來自:@SourceName@" tr "game_buff_tooltip_FioraQDebuff" = "移形之體菲歐拉的移動速度增加了。來自:@SourceName@" tr "game_buff_tooltip_FioraR" = "菲歐拉 被動效果菲歐拉擊中標記時造成傷害並獲得跑速加成。來自: @SourceName@" tr "game_buff_tooltip_FioraRBuff" = "頂尖對決菲歐拉挑戰一個對手,需擊中對方 4 個 破綻 或擊殺對手

    如果她成功完成挑戰,會治療目標周圍的友方目標持續數秒。
    來自: @SourceName@" tr "game_buff_tooltip_FioraRBuffTracker" = "Fiora R StacksMaster buff for tracking stacks. Will be internal later, visible for testing.來自: @SourceName@" tr "game_buff_tooltip_FioraRHeal" = "頂尖對決菲歐拉贏得了對決,治療周遭友方目標。來自: @SourceName@" tr "game_buff_tooltip_FioraRMark" = "頂尖對決菲歐拉辨識出目標英雄身上的四個破綻,位於目標周圍時獲得額外跑速。

    若菲歐拉擊中 4 個 破綻,或目標在被擊中至少一個破綻之後死亡,菲歐拉和範圍內的友軍會在接下來數秒中受到治療。
    來源: @SourceName@" tr "game_buff_tooltip_FioraW" = "斗轉之力菲歐拉對即將到來的傷害與控制技能免疫。來自: @SourceName@" tr "game_buff_tooltip_FioraWMark" = "致殘打擊TEMP TEXT來自: @SourceName@" tr "game_buff_tooltip_FioraWSlow" = "斗轉之力這個單位的攻擊速度遭到緩速。來自: @SourceName@" tr "game_buff_tooltip_FireoftheGreatDragon" = "巨龍之火這個單位的普通攻擊將對目標造成燃燒效果,每秒都將造成傷害,持續 5 秒。來自:@SourceName@" tr "game_buff_tooltip_FizzEIcon" = "愛玩小飛 / 調皮小飛只是出來玩嘛!來源: @SourceName@" tr "game_buff_tooltip_FizzOnHitBuff" = "海神三叉戟飛斯的攻擊會造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzPassive" = "靈巧海族飛斯靈敏的動作讓他可以不受阻礙地在目標間自由移動,同時受到的普攻傷害會降低 @f1@ " tr "game_buff_tooltip_FizzRCling" = "海之霸主飛斯用魚標記你了!有個很餓的東西要來了……來源: @SourceName@" tr "game_buff_tooltip_FizzWActive" = "海神三叉戟 - 充能飛斯下次的基本攻擊會造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzWDebuff" = "海神三叉戟飛斯的攻擊使他的敵人流血,隨時間受到魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzWDOT" = "海神三叉戟飛斯的攻擊使他的敵人流血,隨時間受到魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FizzWPassive" = "海神三叉戟飛斯的攻擊使他的敵人流血,隨時間受到魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_FlashFrost" = "寒冰閃耀艾妮維亞用極寒之風聚合冰塊。來自:@SourceName@" tr "game_buff_tooltip_Flee" = "無盡恐懼此單位因為恐懼而逃走。不受任何控制。來自: @SourceName@" tr "game_buff_tooltip_FlingBuff" = "過肩摔此單位被辛吉德扔了出去。來自:@SourceName@" tr "game_buff_tooltip_FlowingWaters" = "流水此單位位於河道時提升跑速及魔力回復速度。來源:@SourceName@" tr "game_buff_tooltip_ForceofNature" = "自然之力此單位每秒回復 0.35% 最大生命。來自:@SourceName@" tr "game_buff_tooltip_ForcePulse" = "能量脈衝 (@Stack@)當卡薩丁附近累計有 6 次技能施放後,他可以使用能量脈衝。來自:@SourceName@" tr "game_buff_tooltip_ForcePulseAvailable" = "能量脈衝就緒卡薩丁可以使用能量脈衝技能。來自:@SourceName@" tr "game_buff_tooltip_Fortify" = "鞏固此建築被臨時增強,免疫所受的傷害,並提高攻速。來自:@SourceName@" tr "game_buff_tooltip_Frozen_Mallet_Slow" = "減速此單位被減速。來自:@SourceName@" tr "game_buff_tooltip_FrozenHeartAura" = "冰霜靈氣此單位攻速降低。來自:@SourceName@" tr "game_buff_tooltip_GalioPassive" = "護國意志每過 @f2@ 秒,加里歐下一次的普攻對範圍內敵人造成魔法傷害,此傷害將提升 @f1@ (+@f5@) (+@f3@)

    加里歐的技能每命中一名敵方英雄,護國意志的冷卻時間即減少 @f4@ 秒。
    " tr "game_buff_tooltip_GalioPassiveBuff" = "護國意志加里歐下一次的普攻將造成範圍魔法傷害。" tr "game_buff_tooltip_GalioRAllyBuff" = "英靈之門加里歐正在保護陷入危險的友軍。來源: @SourceName@" tr "game_buff_tooltip_GalioWBuff" = "杜蘭德之盾此單位受到的傷害大幅下降。來源: @SourceName@" tr "game_buff_tooltip_GalioWPassiveCD" = "充能加里歐正在充能他的護盾,受到傷害將重置充能。來源: @SourceName@" tr "game_buff_tooltip_GalioWPassiveDefense" = "抗魔壁壘加里歐獲得一個魔法傷害護盾。來源: @SourceName@" tr "game_buff_tooltip_GangplankBilgewaterToken" = "毒蛇銀幣可以用 500 毒蛇銀幣在商店中升級加農炮幕。來自: @SourceName@" tr "game_buff_tooltip_GangplankEBarrelActive" = "火藥桶剛普朗克可以引爆這些火藥桶,對範圍內敵人造成傷害和緩速。來自: @SourceName@" tr "game_buff_tooltip_GangplankESlow" = "頭暈目眩剛普朗克的爆炸火藥緩速了這個單位。來自: @SourceName@" tr "game_buff_tooltip_GangplankIsPirate" = "海盜哈哈!我是一個強大的海盜!來自: @SourceName@" tr "game_buff_tooltip_GangplankPassive" = "烈火審判每 @f3@ 秒,剛普朗克點燃他的利刃,使他的下次近戰攻擊燃燒目標,在 2.5 秒內造成 @f1@ (+@f2@) 額外真實傷害(對防禦塔傷害為二分之一),並獲得 30% 移動速度,持續 2 秒。

    摧毀火藥桶會重置烈火審判,同時獲得跑速加成。

    槍火談判不會觸發烈火審判效果。
    " tr "game_buff_tooltip_GangplankPassiveAttackDOT" = "烈火審判此單位著火了,受到持續傷害。" tr "game_buff_tooltip_GangplankPassiveHaste" = "烈火審判剛普朗克獲得跑速加成。" tr "game_buff_tooltip_GangplankRSlow" = "加農炮幕此單位因為遭炮幕轟炸受到緩速。來自: @SourceName@" tr "game_buff_tooltip_GangplankRSpeed" = "加農炮幕-士氣高昂此單位的移動速度增加了。來自: @SourceName@" tr "game_buff_tooltip_GangplankRUpgradeTracker" = "加農炮幕恣意開火: 加農炮幕的開火頻率在技能持續時間增加了。
    死亡之女: 加農炮幕開始時會在中心點擊出一發超級砲彈。
    士氣高昂: 在炮幕範圍內的友軍移動速度增加。
    來自: @SourceName@" tr "game_buff_tooltip_GarenE" = "審判蓋倫以旋轉迎接勝利!來自:@SourceName@" tr "game_buff_tooltip_GarenEDebuff" = "審判蓋倫旋轉的劍會破壞目標護甲,減少目標一定百分比的物理防禦。來源: @SourceName@" tr "game_buff_tooltip_GarenPassive" = "堅韌若蓋倫 @f2@ 秒內未受到傷害或是被敵方技能影響的話,每 5 秒會回復 @f1@ 生命(@f3@% 最大生命。若蓋倫的生命低於 @f5@%,則會提升至 @f4@% 最大生命)。小兵的傷害不會中斷堅韌。

    等級 11 之後,非史詩級野怪的傷害也不會中斷堅韌,同時技能效果會顯著提升。
    " tr "game_buff_tooltip_GarenPassiveCooldown" = "堅韌:冷卻中蓋倫最近受到傷害,因此需要等待一下子才能恢復被動效果。來自:@SourceName@" tr "game_buff_tooltip_GarenPassiveEnemyStacks" = "反派角色蓋倫的敵手因為擊殺英雄而成為反派。來自: @SourceName@" tr "game_buff_tooltip_GarenPassiveEnemyTarget" = "反派蓋倫的敵人變成反派,對來自蓋倫的攻擊受到額外真實傷害。來自: @SourceName@" tr "game_buff_tooltip_GarenPassiveHeal" = "堅韌蓋倫正在回復生命。來自: @SourceName@" tr "game_buff_tooltip_GarenQBuff" = "致命打擊蓋倫的下一次攻擊會沉默目標並且造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_GarenQHaste" = "致命打擊蓋倫的跑速提升。來自:@SourceName@" tr "game_buff_tooltip_GarenW" = "勇氣蓋倫受到的傷害減少。來自: @SourceName@" tr "game_buff_tooltip_GarenWPassive" = "護甲蓋倫獲得 @f1@ 額外物理防禦和魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_Gate" = "傳送之門逆命正在傳送。來自:@SourceName@" tr "game_buff_tooltip_Gatling_Gun" = "格林機槍 (@Stack@)此單位物理和魔法防禦減少。來自:@SourceName@" tr "game_buff_tooltip_GatlingGunSelf" = "格林機槍庫奇用格林機槍掃射面前的目標。來自:@SourceName@" tr "game_buff_tooltip_GhostwalkersActive" = "鬼魂之靴此單位目前處於鬼魂狀態且能夠無視地形碰撞。當位於地形內時,此單位將獲得額外跑速且無法被指定,並進入潛行和沉默狀態。來源: @SourceName@" tr "game_buff_tooltip_GhostWard" = "潛行守衛此單位正在偵查附近區域。來源:@SourceName@" tr "game_buff_tooltip_GhostWardCharge" = "潛行守衛充能此單位儲存了數個潛行守衛充能。來源:@SourceName@" tr "game_buff_tooltip_GiftOfSight" = "窺視之眼這個單位死後,殺死它的隊伍將獲得附近區域的視野,此效果持續 90 秒。來自:@SourceName@" tr "game_buff_tooltip_GlacialStorm" = "冰川風暴艾妮維亞製造暴風雪漩渦,每秒吸取她的魔力。來自:@SourceName@" tr "game_buff_tooltip_GlobalEmptyBuff" = "全球流增益此單位正在使用全球流增益。來自:@SourceName@" tr "game_buff_tooltip_GnarEAttackSpeed" = "激活吶兒樂在其中並且增加攻速。來自: @SourceName@" tr "game_buff_tooltip_GnarFuryHigh" = "怒上加怒吶兒非常憤怒,即將觸發形體轉換。來自: @SourceName@" tr "game_buff_tooltip_GnarPassive" = "狂怒基因吶兒戰鬥與進行攻擊時體內會源源不絕地產生怒氣,怒氣達最大值時,他的下個技能將會使他轉換形體,改變技能與能力數值,持續 15 秒。

    小不點吶兒: +@f1@ 跑速, +@f2@ 攻擊範圍, +@f3@% 攻速。

    狂暴吶兒:+@f4@ 生命,+@f5@ 物理防禦,+@f6@ 魔法防禦及 +@f7@ 基礎物理攻擊。
    " tr "game_buff_tooltip_GnarQSlow" = "驚慌失措此單位被吶兒的骨雕迴力鏢或是巨石擊中後跑速降低。來自: @SourceName@" tr "game_buff_tooltip_GnarRKnockback" = "大砸特砸吶兒發狂把此單位擊飛到空中。來自: @SourceName@" tr "game_buff_tooltip_GnarTransform" = "狂暴吶兒吶兒已經徹底被激怒了。來自: @SourceName@" tr "game_buff_tooltip_GnarTransformSoon" = "無路可退吶兒即將形體轉換了。來自: @SourceName@" tr "game_buff_tooltip_GnarTransformTired" = "狂怒褪去吶兒在經過形體轉換與大肆破壞之後精疲力竭,無法產生怒氣。來自: @SourceName@" tr "game_buff_tooltip_GnarWBuff" = "野獸本能吶兒移動得超快。來自: @SourceName@" tr "game_buff_tooltip_GnarWProc" = "野獸本能如果吶兒擊中一個單位 3 次,該單位將會受到額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Gouged" = "鑿擊鑿擊每秒造成 10 點傷害,持續 10 秒鐘,且阻止目標的生命回復。來自:@SourceName@" tr "game_buff_tooltip_GragasPassive" = "歡樂時光每當古拉格斯使用技能,他可獲得 @f1@ 點生命(等同於 6% 最大生命值),此效果每 8 秒作用一次。" tr "game_buff_tooltip_GragasQ" = "滾動酒桶古拉格斯可以主動引爆酒桶。來自:@SourceName@" tr "game_buff_tooltip_GragasWAttack" = "醉酒狂暴古拉格斯的下次普攻將會對鄰近目標造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_GragasWSelf" = "醉怒古拉格斯已經痛飲了一頓,所有對他造成的傷害將會被減少。來自: @SourceName@" tr "game_buff_tooltip_GravesEGrit" = "梟雄本色葛雷夫獲得 @f1@ 額外物理防禦。來源: @SourceName@" tr "game_buff_tooltip_GravesPassive" = "命運葛雷夫的散彈槍有一些特性:
    • 雙重槍管: 每兩次攻擊葛雷夫必須裝彈。增加攻速僅小幅加快裝彈速度,但大幅增加攻擊速度。

    • 12 號口徑:攻擊時射出 4 發子彈。被擊中單位受到 @f1@% 物理攻擊,每一發額外子彈增加 @f2@% 傷害。暴擊會使子彈數量增加為 6 發,且每發子彈造成 @f4@% 傷害。建築物承受傷害降低 @f3@%。

    • 散彈: 攻擊無法穿過目標,但是被多發子彈擊中的非英雄單位會被擊退。
    " tr "game_buff_tooltip_GravesPassiveGrit" = "命運葛雷夫的散彈槍有一些特性:
    • 雙重槍管: 每兩次攻擊葛雷夫必須裝彈。增加攻速僅小幅加快裝彈速度,但大幅增加攻擊速度。
    • 12 號口徑:攻擊時射出 4 發子彈(暴擊則為 8 發),被擊中單位受到 @f1@% 物理攻擊,每一發額外子彈增加 @f2@% 傷害。建築物降低 @f3@% 承受傷害。
    • 散彈: 攻擊無法穿過目標,但是被多發子彈擊中的非英雄單位會被擊退。
    來源: @SourceName@" tr "game_buff_tooltip_GravesSmokeCloud" = "隻手遮天此單位視野受到限制且移動速度降低。來自:@SourceName@" tr "game_buff_tooltip_GravesSteroid" = "猛龍過江葛雷夫增加攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_GrievousWound" = "重創此單位受到的治療效果減少。來自: @SourceName@" tr "game_buff_tooltip_Grounded" = "束縛此單位現在無法使用任何移動或位移技能。來自: @SourceName@" tr "game_buff_tooltip_Guardian_Angel" = "天使守護此單位受到天使的守護,當英雄死亡時會自動重生。來自:@SourceName@" tr "game_buff_tooltip_Hamstring" = "淨蝕之槌此單位被減速。來自:@SourceName@" tr "game_buff_tooltip_HandOfBaron" = "巴龍之爪此單位獲得巴龍的認同並獲得以下增益效果:

    進階回城
    強化物理攻擊與魔法攻擊
    鄰近我軍小兵肉體強化
    來自:藉由擊殺巴龍獲得" tr "game_buff_tooltip_HandOfBaronSplit" = "巴龍之爪此單位依據周圍友軍英雄數量強化了攻擊與防禦。" tr "game_buff_tooltip_HandOfBaronV2" = "巴龍之爪此單位獲得巴龍的認同並獲得以下增益效果:

    進階回城
    強化物理攻擊與魔法攻擊
    鄰近友軍小兵受到巴龍之爪被強化,隨著周圍英雄數量獲得額外攻擊與防禦。
    來自:藉由擊殺巴龍獲得" tr "game_buff_tooltip_HandOfRiftHerald" = "窺視虛空此單位最近獲得預示者之眼,他將能夠召喚預示者攻擊敵方防禦塔。

    窺視虛空也會讓此單位獲得強化回城效果。
    " tr "game_buff_tooltip_HandOfRiftHeraldMinion" = "預示者軍團此單位因附近英雄帶有 末日前夕 狀態而獲得增強。來自:附近帶有末日前夕狀態的英雄" tr "game_buff_tooltip_Hardening" = "韌性此單位受到的所有效果,包括暈眩、減速、嘲諷、恐懼、誘捕、沉默、致盲和禁錮的持續時間減少 @f1@%。來自:@SourceName@" tr "game_buff_tooltip_HasBeenRevived" = "虛弱的靈魂此單位剛受到守護天使的恩澤庇護再次復活,短時間內守護天使的復活效果無法再次作用。來自:@SourceName@" tr "game_buff_tooltip_Haste" = "鬼步此單位跑速提升。來自: @SourceName@" tr "game_buff_tooltip_HauntingGuiseBuff" = "幽魂面具此單位在時間內會造成越來越多傷害。來源:@SourceName@" tr "game_buff_tooltip_Headbutt" = "野蠻衝撞此單位被擊飛,它什麼也不能做。來源:@SourceName@" tr "game_buff_tooltip_Headshot_Marker" = "爆頭凱特琳可以對踩到陷阱或被獵網命中的對象爆頭射擊。每 @f1@ 次普攻(在草叢中攻擊算 2 次)就會獲得一次爆頭射擊。

    爆頭:
    • 造成 @f2@% 物理攻擊 額外傷害,此額外傷害可以透過暴擊率提升(對非英雄單位額外 +@f5@%)
    • 對踩到陷阱和被獵網命中的對象有兩倍攻擊距離
    " tr "game_buff_tooltip_Headshot_Marker_BackupForLocLock" = "爆頭凱特琳可以對踩到陷阱或被獵網命中的對象爆頭射擊。每 @f1@ 次普攻(在草叢中攻擊算 2 次)就會獲得一次爆頭射擊。

    爆頭:
    • 造成等同於 @f2@% 物理攻擊 的額外傷害,此額外傷害可以透過暴擊率提升(對非英雄單位則為 @f5@
    • 對踩到陷阱和被獵網命中的對象有兩倍攻擊距離
    " tr "game_buff_tooltip_HealCheck" = "疲於治療這個單位最近被召喚師治療,如果再次被我方召喚師治療,治療效果將減少 50%。來自:@SourceName@" tr "game_buff_tooltip_Health_Potion" = "生命藥水每秒回復生命。來自:@SourceName@" tr "game_buff_tooltip_HealthBomb" = "死亡方陣此單位將在 @f4@ 秒後爆炸並緩速周圍敵人。來源: @SourceName@" tr "game_buff_tooltip_HealthBombTT" = "死亡方陣此單位將在 @f4@ 秒後爆炸並緩速周圍敵人。來源: @SourceName@" tr "game_buff_tooltip_HecarimDefileLifeLeech" = "靈魂恐懼此單位受到持續性傷害。任何造成此單位的傷害將治癒赫克林。來自: @SourceName@" tr "game_buff_tooltip_HecarimPassive" = "刃馬合一赫克林獲得相當於他 @f2@% 額外跑速的物理攻擊。

    目前額外物理攻擊: @f1@
    " tr "game_buff_tooltip_HecarimRamp" = "毀滅衝刺赫克林獲得速度並能在單位間移動,他的下一擊將附加額外的傷害,此數值取決於他所移動的距離,同時擊退目標。來自: @SourceName@" tr "game_buff_tooltip_HecarimRampAttack" = "清算!赫克林的下一次攻擊將使他衝向目標,並擊退該目標。來自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash" = "逸騎刃擊赫克林可以發動逸騎刃擊。來自:@SourceName@" tr "game_buff_tooltip_HecarimRapidSlash2" = "逸騎刃擊赫克林的逸騎刃擊冷卻時間將受到他所疊加的增益效果而減少。來自:@SourceName@" tr "game_buff_tooltip_HecarimW" = "靈魂恐懼赫克林對周遭敵人造成傷害。當那些敵人受到傷害時,將使赫克林獲得治療效果。來自:@SourceName@" tr "game_buff_tooltip_HeightenedLearning" = "時光之瓶極靈將時間存為 經驗值 每 5 秒獲得 @f2@ 經驗。

    當他有足夠的 經驗值 讓一名友軍升級時,他能右鍵點擊以傳授經驗,極靈獲得相同的 經驗值 。 120 秒冷卻時間。無法在戰鬥中使用。

    總共傳授: @f1@ 經驗
    " tr "game_buff_tooltip_Heimerdinger_Turret_Ready" = "H-28G 進化炮臺漢默丁格放置數個炮臺。 來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerPassive" = "海克斯親合性漢默丁格在友方防禦塔及炮臺附近時獲得 @f1@% 額外跑速。" tr "game_buff_tooltip_HeimerdingerPentakill" = "腦麻萬歲!漢默丁格終於成功研究出可以解決大量敵人的手段,透過一些精巧設計的實驗方法,奪取敵人的性命就像打開開關那般簡單,為了科學 (我還要繼續努力)!來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerQ" = "海克斯科技炮臺漢默丁格的炮臺不受普攻或技能吸血效果的影響,但受敵方防禦塔和英雄的近戰攻擊額外 40% 的傷害。

    炮台在漢默丁格離開 8 秒後暫時停止運作,停止運作的砲台會受到 2 倍傷害。
    來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerQPower" = "運轉正常漢默丁格已經進入砲臺的有效範圍,機體預熱完成進入攻擊模式!來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerR" = "頭好壯壯漢默丁格的下個技能威力會特別的強大。來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerSuperTurret" = "H-28Q 究極炮臺漢默丁格的究極炮臺正在運作。它可以以兩倍的速度發射光束炮、緩速目標、對控場技能免疫、有額外生命和傷害,並擁有範圍攻擊傷害。來自: @SourceName@" tr "game_buff_tooltip_HeimerdingerUltTurretSlow" = "H-28Q 究極炮臺此單位受到 H-28Q 究極炮臺猛烈的攻勢而降低跑速。來自: @SourceName@" tr "game_buff_tooltip_HeraldMoveAway" = "預示者進攻此單位已經被預示者推開。 " tr "game_buff_tooltip_HexdrunkEmpowered" = "饑渴吸魔劍正在吸收魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_HexdrunkTimerCD" = "飽足吸魔劍對法術力量的渴求已經滿足了。來自:@SourceName@" tr "game_buff_tooltip_HextechGunblade" = "槍刃傷痕這個單位的跑速被減慢了。來自: @SourceName@" tr "game_buff_tooltip_HextechSweeper" = "海克斯清除者:揭露行蹤此單位能夠被敵對看見。來自:@SourceName@" tr "game_buff_tooltip_Highlander" = "高原血統提高易大師的跑速和攻速,同時免疫緩速效果。來自:@SourceName@" tr "game_buff_tooltip_Howling_Gale" = "颶風呼嘯珍娜可以主動施放龍捲風。來自:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura" = "咆嘯深淵靈氣此單位獲得以下效果:
    {{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }} {{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}
    40% 召喚師技能冷卻時間減免
    魔力回復加成
    被動獲得經驗值
    對友軍造成的治癒效果減少 50%
    周圍敵方小兵死亡時提供 5 金錢
    近戰英雄獲得 10 點魔法防禦
    來源:@SourceName@" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_1" = "
    此單位造成其正常傷害的 @f8@%" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_1" = "
    此單位受到其正常傷害的 @f9@%" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_HealAmountMod_1" = "
    此單位造成的治癒效果為 @f12@%" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_0" = "" tr "game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_1" = "
    此單位護盾的效果為 @f14@%。" tr "game_buff_tooltip_HowlingAbyssHomestart" = "回到起點此單位的跑速大幅增加。來自: @SourceName@" tr "game_buff_tooltip_IllaoiEVessel" = "我不過是個軀殼此單位成為 宿主 將會受到鄰近的觸手攻擊。宿主 每隔一段時間會在附近無法穿越的地形上叫出觸手。來自: @SourceName@" tr "game_buff_tooltip_IllaoiPassive" = "遠古預言伊羅旖使神靈現身,如果附近沒有其他觸手存在的話,在附近無法穿越的地形召喚出一個觸手。(@f1@ 秒冷卻時間)。觸手將不會自主攻擊, 但伊羅旖的技能會觸發其 鞭打 效果。

    鞭打 將造成 @f2@ (+@f3@) (+@f5@) 物理傷害。若 鞭打 一名或多名敵方英雄, 伊羅旖回復 @f4*100@% 失去生命。

    若敵人同時被多隻觸手鞭打,第一隻觸手之後的鞭打只會造成 50% 的傷害。
    觸手會隨伊羅旖的技能反應,並持續到被擊殺或閒置一分鐘後為止。
    " tr "game_buff_tooltip_IllaoiR" = "虔信一躍伊羅旖的祖靈之試冷卻時間減少。來自: @SourceName@" tr "game_buff_tooltip_IllaoiTentacleSlow" = "緩速!此單位遭到緩速。來自: @SourceName@" tr "game_buff_tooltip_IllaoiW" = "嚴酷考驗伊羅旖的下次普攻獲得額外範圍,使她衝刺到她的目標前,並造成額外物理傷害。擊中時,鄰近的觸手會同時向目標擊打。來自:@SourceName@" tr "game_buff_tooltip_InfectedCleaverDebuff" = "病毒屠刀此單位的跑速下降。來源:@SourceName@" tr "game_buff_tooltip_Infernal_Guardian" = "烈焰泰貝爾泰貝爾每秒對周圍全部的敵方目標造成魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_InfernalGuardianTimer" = "操控:泰貝爾召喚泰貝爾到安妮的身邊,持續 45 秒。來自:@SourceName@" tr "game_buff_tooltip_Innervating_Locket" = "支配寶匣此單位每秒回復 10 魔力。來自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraFriend" = "支配寶匣靈氣周圍友軍提高魔力回復。來自:@SourceName@" tr "game_buff_tooltip_InnervatingLocketAuraSelf" = "支配寶匣此單位提高魔力回復。來自:@SourceName@" tr "game_buff_tooltip_Insanity_Potion" = "瘋狂藥劑辛吉德大幅強化自身能力數值。來源:@SourceName@" tr "game_buff_tooltip_IreliaMark" = "已標記對此單位施放利刃衝擊後將立刻重置技能冷卻時間。來源:@SourceName@" tr "game_buff_tooltip_IreliaPassive" = "愛歐尼亞狂熱伊瑞莉雅的技能命中敵人時獲得愛歐尼亞狂熱的疊層,持續 @f3@ 秒。每層疊層使她的普攻額外造成 @f1@ 魔法傷害。

    達最大層數時(@f4@ 層),愛歐尼亞狂熱還會提供 @f2@% 攻速,並使她的普攻對護盾造成 @f6@% 傷害。

    伊瑞莉雅每次攻擊一名敵方英雄或大型野怪都會刷新愛歐尼亞狂熱的持續時間。
    若技能擊中多名敵方英雄將一次累積多層疊層。
    來源:@SourceName@" tr "game_buff_tooltip_IreliaPassiveStacks" = "愛歐尼亞狂熱伊瑞莉雅獲得額外攻速,達最大層數時她的普攻會造成額外傷害。來源:@SourceName@" tr "game_buff_tooltip_IreliaRDisarm" = "卸除武器此單位無法普攻。來源:@SourceName@" tr "game_buff_tooltip_IreliaWDefense" = "不屈秘舞伊瑞莉雅承受的傷害減少。來源:@SourceName@" tr "game_buff_tooltip_IronStylusAura" = "日輪的加冕此英雄提昇了生命回復能力。來自: @SourceName@" tr "game_buff_tooltip_IronStylusBuff" = "日輪的聖盾此單位正在吸收傷害。來源:@SourceName@" tr "game_buff_tooltip_IronStylusCheck" = "日蝕效應此單位已受到「日輪的加冕」影響。如果其他友軍再次對該單位使用此道具,護盾效果將減少 75%。來源:@SourceName@" tr "game_buff_tooltip_Is_Ninja" = "忍者這個單位是個跳跳忍者。來自:@SourceName@" tr "game_buff_tooltip_Is_Pirate" = "海盜哈哈!我是一個強大的海盜!來自:@SourceName@" tr "game_buff_tooltip_IsPirateHunter" = "海盜獵人耶!我是強大的海盜…獵人!來自: @SourceName@" tr "game_buff_tooltip_Item_LostChapter" = "失落之章此單位正在回復魔力。來自: @SourceName@" tr "game_buff_tooltip_Item3193Active" = "巨大化此單位的生命值提升,但造成的傷害下降。來源:@SourceName@" tr "game_buff_tooltip_Item3193Buff" = "會戰道具增益此單位的物理防禦以及魔法防禦已被增強。來源:@SourceName@" tr "game_buff_tooltip_ItemAngelHandBuff" = "狂暴此單位已提升攻速且普攻命中後會造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly" = "濫用原罪贖罪神石產生在這個單位的回復效果會減少,維持一段時間。來源: @SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffAlly2" = "罪孽深重贖罪神石對此單位的治療量會減少,持續一段時間。來源:@SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy" = "濫用原罪贖罪神石產生在這個單位的回復效果會減少,維持一段時間。來源: @SourceName@" tr "game_buff_tooltip_ItemAngelOfMercyDebuffEnemy2" = "罪孽深重贖罪神石對此單位造成傷害會減少,持續一段時間。來源: @SourceName@" tr "game_buff_tooltip_ItemAtmasReckoningBuff" = "終末戰戟此單位將根據最大生命值來獲得物理攻擊。來源: @SourceName@" tr "game_buff_tooltip_ItemBansheesVeilRegen" = "女妖轉生此單位受到傷害並且回復生命。來自: @SourceName@" tr "game_buff_tooltip_ItemBlackfireTorchSpell" = "毀滅末日這個單位將受到額外 20% 的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ItemBladedGauntlet" = "敏銳守護這個單位目前正在損失當前生命一定比率的血量。來自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecay" = "嗜血欲望嗜血者渴求更多毀滅與死亡。隨著嗜血欲望增加,護盾會隨之迅速消失。來自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealDecayOdyssey" = "嗜血欲望嗜血者渴望更多死亡與毀滅。隨著嗜血欲望增加,護盾會隨之快速消退。來源:@SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimer" = "嗜血飽和嗜血者已經充滿了腥紅的血液,將會替持有嗜血者的英雄擋住下次襲來的攻擊。來自: @SourceName@" tr "game_buff_tooltip_ItemBTOverhealTimerOdyssey" = "嗜血飽和嗜血者獲得了充足的血液,將會替持有嗜血者的英雄阻擋接下來受到的傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemChillingSmiteSpeed" = "凜冽重擊此單位的移動速度增加了。來自: @SourceName@" tr "game_buff_tooltip_ItemClairvoyanceSight" = "現形此單位已經現形。來自: @SourceName@" tr "game_buff_tooltip_ItemCrystalFlask" = "水晶靈藥此單位正在回復生命和魔力。來自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskBase" = "藥水回復此單位正逐漸回復生命。來自: @SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskCharge" = "水晶靈藥可以使用水晶靈藥。來自:@SourceName@" tr "game_buff_tooltip_ItemCrystalFlaskJungle" = "藥水回復此單位正逐漸回復生命和魔力。來自: @SourceName@" tr "game_buff_tooltip_ItemDamageAbsorber" = "烈士護甲此單位將部分傷害轉移。來自: @SourceName@" tr "game_buff_tooltip_ItemDarkCrystalFlask" = "污濁回復此單位逐漸回復生命和魔力,受他們攻擊的人會受到少量的持續性魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurn" = "污濁之觸此單位在被有污濁之觸狀態的英雄攻擊後,受到持續魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnDesc" = "此單位正持續受到魔法傷害,因為他被有污濁之觸狀態的人攻擊了。來自: @SourceName@" tr "game_buff_tooltip_ItemDarkFlaskBurnName" = "污濁之觸" tr "game_buff_tooltip_ItemDeathsDoorBleed" = "死亡之舞受到的傷害延遲 3 秒…但死亡仍會降臨。來自: @SourceName@" tr "game_buff_tooltip_ItemDeathsDoorBleedOdyssey" = "死亡之舞受到的傷害轉換成持續 3 秒的流血傷害…但該來的總是會來。來源:@SourceName@" tr "game_buff_tooltip_ItemDervishBlade" = "苦行者之刃此單位在短時間內大幅增加跑速。

    呀比!
    來自: @SourceName@" tr "game_buff_tooltip_ItemDisable" = "失效這個陷阱已經失效,並且在失效期間無法觸發。" tr "game_buff_tooltip_ItemDoOrDieGloryStack" = "" tr "game_buff_tooltip_ItemDoransShieldPassive" = "生命回復此單位正在回復生命。來源: @SourceName@" tr "game_buff_tooltip_ItemDuskAlert" = "熄滅燈火此單位被黑影壟罩,將使附近的隱形陷阱現形,被敵方偵查守衛發現之後會揭露該守衛並使其失去效果。來源:@SourceName@" tr "game_buff_tooltip_ItemDuskAlertTriggered" = "熄滅燈火當單位被敵方守衛或陷阱發現,會使附近所有敵方守衛與陷阱失效。來源: @SourceName@" tr "game_buff_tooltip_ItemDuskNightstalkerDamageProc" = "夜色潛伏此單位從暗影中浮現,他下一次的基本攻擊會造成額外物理傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemFaithShaker" = "封印此座防禦塔遭到封印,期間內無法進行攻擊。來自:@SourceName@" tr "game_buff_tooltip_ItemFeralFlareCounter" = "野性烈炎解放完畢野性烈炎正在吞食野怪、英雄跟士兵,嚼嚼。" tr "game_buff_tooltip_ItemFrozenFist" = "魔法彎刀此單位的下一次普攻將會對目標周圍造成範圍傷害並創造一個緩速結界。來源:@SourceName@" tr "game_buff_tooltip_ItemFullBurn" = "燃燒此單位正在燃燒" tr "game_buff_tooltip_ItemGhostWard" = "潛行守衛此守衛正在偵查附近區域。來源:@SourceName@" tr "game_buff_tooltip_ItemGhostWardCharge" = "潛行守衛-充能可以使用潛行守衛。來源:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpike" = "GLP-800此單位的跑速大幅降低,但會漸漸回復。來自:@SourceName@" tr "game_buff_tooltip_ItemGlacialSpikeTT" = "GLP-800此單位的跑速大幅降低,但會漸漸回復。來自:@SourceName@" tr "game_buff_tooltip_ItemHurricaneBuff" = "" tr "game_buff_tooltip_ItemInnervatingLocketHeal" = "腎上腺素竄升這個英雄正在回復失去的生命和魔力。來源: @SourceName@" tr "game_buff_tooltip_ItemJuggernautInCombat" = "燒燙燙! 每秒造成魔法傷害。" tr "game_buff_tooltip_ItemJungleGoldPenalty" = "野怪獵人此單位從線上士兵身上所收到的金錢將減少。" tr "game_buff_tooltip_ItemJungleStatsTracker" = "打野數值追蹤增益等級 3 (「第一趟」) 數值: @f3@ 秒已使用 @f4@% 剩餘生命
    還有沒使用的藥水嗎 (有 = 1 / 無 = 0)? @f5@
    等級 4: @f1@ 秒
    等級 6: @f2@ 秒
    等級 11: @f7@ 秒
    擊殺大型野怪 (友方/敵方): @f6@ + @f8@ = @f12@ 合計

    前中其數值 (等級 8 後停止追蹤)
    與英雄對戰戰鬥時間: @f9@
    被敵方視野發現時間: @f10@
    回城次數: @f11@
    來自: @SourceName@" tr "game_buff_tooltip_ItemLightBringerBleed" = "流血此單位正在流血,隨時間受到傷害並顯露行蹤。來自: @SourceName@" tr "game_buff_tooltip_ItemLiteBurn" = "燃燒此單位正在燃燒" tr "game_buff_tooltip_ItemLudensEchoCharge" = "盧登回音英雄移動或施放技能時會進行充能。充能完畢後,下一次施放的傷害技能將對目標及鄰近敵方單位造成傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemLudensEchoDeathRecap" = "盧登回音英雄移動或施放技能時會進行充能。充能完畢時,下次傷害技能命中目標時將消耗所有充能並對目標及鄰近敵方單位造成魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemMadredsRazorCounter" = "野性烈炎蓄力中正在累積對英雄的擊殺與助攻,以及對野怪的擊殺數。" tr "game_buff_tooltip_ItemMercurial" = "水星之捷此單位短時間內大幅提升跑速。

    呀比!
    來自:@SourceName@" tr "game_buff_tooltip_ItemMercurialOdyssey" = "水星之捷此單位短時間內提升大量跑速。

    引擎催落去!
    來源:@SourceName@" tr "game_buff_tooltip_ItemMiniRegenPotion" = "振奮每秒回復生命。來自: @SourceName@" tr "game_buff_tooltip_ItemMiniWard" = "冒險者守衛這個守衛提供區域範圍的視野。來自:@SourceName@" tr "game_buff_tooltip_ItemMonsterBurn" = "吸取生命生命正在被汲取,每秒受到魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ItemMonsterRegen" = "超回復被中立野怪攻擊時,你正在每秒恢復生命與魔力。來自: @SourceName@" tr "game_buff_tooltip_ItemMorellosBane" = "米凱的祈願這個單位免疫降低移動速度及緩慢效果。來源:@SourceName@" tr "game_buff_tooltip_ItemMorellosBaneHaste" = "米凱的蹤跡成功地淨化負面效果使這個單位增加了移動速度。來源:@SourceName@" tr "game_buff_tooltip_ItemNetherstrideGrimoireSpeedBuff" = "幽冥魔典此單位剛用法術對敵人造成傷害,跑速增加。來自: @SourceName@" tr "game_buff_tooltip_ItemPhageMiniSpeed" = "暴虐此單位增加跑速。來自: @SourceName@" tr "game_buff_tooltip_ItemPhageSpeed" = "暴虐此單位增加跑速。來自: @SourceName@" tr "game_buff_tooltip_ItemPhantomDancerMovementPassive" = "幻影之舞 - 靈魂華爾滋此單位獲得跑速加成,並且無視單位碰撞。來源:@SourceName@" tr "game_buff_tooltip_ItemPhantomDancerShield" = "幻影之舞 - 命脈此單位正在吸收傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemPickpocket" = "道具:偷天換月此單位最近從敵人口袋偷走了些好東西,並無法再次偷取。
    獲得金錢: @f1@
    " tr "game_buff_tooltip_ItemPoachersDirkCooldown" = "已盜獵 @Effect4Amount@ 秒後才能再次盜獵。來源: @SourceName@" tr "game_buff_tooltip_ItemPrimalFlareBurn" = "燃燒此單位正在燃燒" tr "game_buff_tooltip_ItemRighteousGlorySpeed" = "出征此單位朝敵人移動時增加跑速來自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisFriend" = "庇護靈氣 ─ 聖盾此單位提高物理防禦、魔法防禦和生命回復。來自:@SourceName@" tr "game_buff_tooltip_ItemRunicAegisSelf" = "庇護靈氣 ─ 聖盾提高周圍友軍物理防禦、魔法防禦和生命回復。來自:@SourceName@" tr "game_buff_tooltip_ItemSeraphsEmbrace" = "熾天使的擁抱此單位受到護盾的保護,可以吸收 @f1@ 傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcBuff" = "獵頭者你下一次的傷害技能將造成額外物理傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemSerratedDirkProcCD" = "獵頭者獵頭者正在冷卻中。來源: @SourceName@" tr "game_buff_tooltip_ItemSmiteChallenge" = "受到挑戰此單位當被精密重擊使用者攻擊時會受到額外的傷害。此單位對精密重擊使用者造成的傷害減少 20%。" tr "game_buff_tooltip_ItemSmitePlayerStack" = "毀滅重擊此單位的召喚師技能「重擊」擊殺大型野怪後,可對目標英雄造成額外傷害。

    對英雄傷害:@f1@
    " tr "game_buff_tooltip_ItemSmitePlayerStacked" = "自由之心你的重擊可以標記英雄。" tr "game_buff_tooltip_ItemSmiteSlow" = "緩速此單位移動緩慢。" tr "game_buff_tooltip_ItemSpearOfShojinPrimedBuff" = "精進之矛 - 龍之覺醒你下一次的普攻將使你獲得龍之覺醒。來源:@SourceName@" tr "game_buff_tooltip_ItemSpearOfShojinUltBuff" = "精進之矛 - 龍之覺醒此單位獲得額外 50% 攻速,且每下普攻使非大絕技能的冷卻時間返還 @f1@%。來源:@SourceName@" tr "game_buff_tooltip_ItemSpectreCowlRegen" = "幽魂復甦此單位將會吸收當下所受到的傷害並且回復生命。來自:@SourceName@" tr "game_buff_tooltip_ItemSpiritGold" = "不滅擊殺下一隻大型野怪,獲得的金額將等同於不滅所獲得的疊加。最多 40 金錢獎勵。來自: @SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyDot" = "錫柯的怒火此單位正在燃燒,每秒都會承受魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ItemStarksBindingAllyProc" = "錫柯-煉獄此單位的普攻將於時間內對目標造成額外魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_ItemStarksBindingBufferFireProc" = "冰霜之火冰與火交融為一體並發散出毀滅性的力量,對周圍敵人造成魔法傷害。來源: @SourceName@ " tr "game_buff_tooltip_ItemStarksBindingBufferProc" = "錫柯-暴雪此單位將緩速周圍敵人。來源: @SourceName@" tr "game_buff_tooltip_ItemStatikkShank" = "史提克彈跳道具正在充能中,完成準備後可以造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemStatikkShivSight" = "" tr "game_buff_tooltip_ItemStatikShank" = "史提克彈跳道具正在充能中,完成準備後的下一次普攻可以對最多 4 個敵人造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ItemStatikShankCharge" = "充滿能量此單位正在充能。完成充能時,此單位的下一次攻擊將會附加已充能道具及符文的效果。來源: @SourceName@" tr "game_buff_tooltip_ItemTrackersKnifeSpeed" = "極速重擊此單位獲得大幅跑速加成,此效果在幾秒內會消失。" tr "game_buff_tooltip_ItemVoidGatePower" = "虛空之力當你在友方的虛空之門附近時,獲得額外的物理攻擊和魔法攻擊。" tr "game_buff_tooltip_ItemVoidGateTowerBuff" = "虛空司令的無情命令此單位最近被虛空蟲的飼主標記。來自擁有者以外的虛空蟲對此單位的傷害會降低。" tr "game_buff_tooltip_ItemVoidSpeed" = "要塞衝鋒此單位在塔的週圍內提升跑速。" tr "game_buff_tooltip_ItemWraithCollar" = "雙影詛咒此單位被降低跑速,同時敵隊可以看到該目標的位置。來自:@SourceName@" tr "game_buff_tooltip_ItemWraithCollarCS" = "闇影之禍此單位被緩速,並且提供視野給敵方單位。來自: @SourceName@" tr "game_buff_tooltip_ItemWrigglesLanternCounter" = "解放野性烈炎擊殺 30 隻大型野怪,或是獲得助攻與擊殺也計算在進化的範疇內,野性烈炎將會掙脫燈籠的束縛進行解放。" tr "game_buff_tooltip_ItemZekesPrimedAlly" = "炎火之兆與此單位綁定的友軍施放大絕後,此單位的普攻將會附帶火焰。來源:@SourceName@ " tr "game_buff_tooltip_ItemZekesPrimedSelf" = "冰霜之兆若此單位在與之綁定的友軍旁邊施放大絕,他的周圍將會出現帶有冰霜的風暴。來源: @SourceName@ " tr "game_buff_tooltip_IvernE" = "守護種子此單位獲得一個護盾。來自: @SourceName@" tr "game_buff_tooltip_IvernP" = "森林之友埃爾文不會攻擊非史詩級的野怪。點擊野區生物,經過 @f6@ 秒後會創造出一圈小花叢。每次創造小花叢將消耗 @f10@ 生命@f11@ 魔力

    小花叢完全長大時,點擊花叢內的野怪會將他們釋放,同時獲得金幣和經驗值。重擊小花叢會立刻還野怪們自由。

    當埃爾文升上 5 等 以後,釋放樹精長老和遠古魔像時,他會為隊友複製他們身上的增益效果。若隊友擊殺了樹精長老或遠古魔像,他們會同時留下增益效果給埃爾文。
    " tr "game_buff_tooltip_IvernPCollection" = "森林之友埃爾文在此區域放置了一圈小花叢。來自: @SourceName@" tr "game_buff_tooltip_IvernQ" = "盤根束縛此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_IvernRMinionHit" = "黛西!被黛西痛扁一頓。來自:@SourceName@" tr "game_buff_tooltip_IvernRMissile" = "黛西重擊!擊飛。來自: @SourceName@" tr "game_buff_tooltip_IvernRRecast" = "黛西!黛西幫助了埃爾文。來自: @SourceName@" tr "game_buff_tooltip_IvernW" = "茂林春生埃爾文的普攻距離增加且傷害提高。來自:@SourceName@" tr "game_buff_tooltip_Jack_In_The_Box" = "驚嚇魔盒玩偶將會攻擊周圍敵人。來自:@SourceName@" tr "game_buff_tooltip_JannaEoTSBuff" = "旋風打擊該單位攻擊力提升。來自:@SourceName@" tr "game_buff_tooltip_JarvanIVCataclysm" = "浩劫降臨嘉文英勇地飛躍到空中,當他落地時,會在自身周圍產生一圈不可穿越的地形障礙。" tr "game_buff_tooltip_JarvanIVDemacianStandard" = "帝國戰旗此單位獲得額外的攻速加成。來自:@SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikeDebuff" = "滅龍一擊此單位的物理防禦被降低。來自: @SourceName@" tr "game_buff_tooltip_JarvanIVDragonStrikePH2" = "滅龍一擊:擊飛此單位被擊飛。來自: @SourceName@" tr "game_buff_tooltip_JarvanIVGoldenAegis" = "光盾庇護嘉文四世擁有一個可吸收 @f1@ 傷害的護盾。來自: @SourceName@" tr "game_buff_tooltip_JarvanIVMartialCadence" = "戰爭律動對敵人的首次普攻造成相當於目標 @f2@% 當前生命的額外物理傷害(最多 400 傷害)。此效果 @f1@ 秒內無法作用在同一名敵人身上。" tr "game_buff_tooltip_JarvanIVMartialCadenceCheck" = "戰爭律動此單位被嘉文四世的戰爭律動攻擊,在短時間內無法再次受到相同技能攻擊。來自:@SourceName@" tr "game_buff_tooltip_JarvanIVStrikeThroughDebuff" = "滅龍一擊此單位受到嘉文四世的攻擊,而降低物理防禦。來自: @SourceName@" tr "game_buff_tooltip_JaxDuelist" = "賈克斯增加物理防禦與魔法防禦。" tr "game_buff_tooltip_JaxEvasion" = "閃避風暴賈克斯正在閃躲所有普通攻擊,並且減少範圍技能造成的傷害。來自:@SourceName@" tr "game_buff_tooltip_JaxPassive" = "無情突擊賈克斯的基本攻擊增加攻速 @f1@% 持續 2.5 秒。 此效果最多疊加 8 層,一次遞減一層。" tr "game_buff_tooltip_JaxRelentlessAssault" = "無情突擊賈克斯每次攻擊敵人提昇 @f1@% 攻速,持續 2.5 秒(最多疊加 8 次)。來自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAssaultAS" = "無情突擊賈克斯提昇 @f1@% 攻速。來自:@SourceName@" tr "game_buff_tooltip_JaxRelentlessAttack" = "武器專精賈克斯的下次攻擊造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_JayceAccelerationGate" = "中子加速裝置此單位大幅增加了移動速度。來自:@SourceName@" tr "game_buff_tooltip_JayceHyperCharge" = "超頻導體杰西接下來的數次攻擊將大幅提高攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_JaycePassiveMeleeAttack" = "水星戰鎚:充能杰西的下一次攻擊造成額外的魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_JaycePassiveRangedAttack" = "水星加農:充能杰西的下一次攻擊降低了目標的物理與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_JaycePassiveShred" = "水星加農此單位的物理與魔法防禦已經降低了。來自:@SourceName@" tr "game_buff_tooltip_JayceStanceGun" = "水星加農杰西揮舞著水星加農並使其成為遠距離武器。來自:@SourceName@" tr "game_buff_tooltip_JayceStanceHammer" = "水星戰鎚杰西揮舞著水星戰鎚並使其成為近距離武器。來自:@SourceName@" tr "game_buff_tooltip_JayceStaticField" = "離子領域杰西對周遭所有敵人造成魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_JhinETrap" = "蓮華之罠此陷阱在被踩踏到時啟動,使鄰近所有目標現形並緩速,隨後爆炸放射出鋸齒花瓣造成傷害。來自: @SourceName@" tr "game_buff_tooltip_JhinETrapSlow" = "花瓣飄落此單位被燼的陷阱緩速,且若不離開的話將會受到大量傷害。來自: @SourceName@" tr "game_buff_tooltip_JhinPassive" = "低語
    死亡終章-燼的手槍攻速固定為 (@f5@)發射四次後需要重新裝填。第四發子彈總是 暴擊 且造成目標失去生命 @f9@% 的額外傷害。

    稍縱即逝- 暴擊機率額外攻速 有特殊的成長公式:
    • 物理攻擊提升 @f8@@f2@% (+@f4@%) (+@f3@%) 總物理攻擊)
    • 燼的 暴擊 造成傷害減少@f10@% ,但給予燼 @f15@% (+@f6@%) 跑速,持續 2 秒。
    " tr "game_buff_tooltip_JhinPassiveAttackBuff" = "結局此單位的下次普攻將會暴擊,並造成額外斬殺傷害。來自: @SourceName@" tr "game_buff_tooltip_JhinPassiveHaste" = "完美!此單位最近造成暴擊並獲得跑速加成。來自: @SourceName@" tr "game_buff_tooltip_JhinRSight" = "唱名此單位最近受到燼的陷阱或絕招影響而現形。來自: @SourceName@" tr "game_buff_tooltip_JhinRSlow" = "致殘此單位被燼的強力射擊擊中,跑速大幅下降。來自: @SourceName@" tr "game_buff_tooltip_JhinW" = "發現此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_JinxCaitAgitate" = "激怒你覺得菲艾真是有夠討厭的…來自: @SourceName@" tr "game_buff_tooltip_JinxCatchMe" = "抓我啊笨蛋!凱特琳和菲艾正在追趕妳。 超好玩的啦!

    耍過的警察數量:@f1@
    " tr "game_buff_tooltip_JinxCatchMeEnemy" = "抓我啊笨蛋!吉茵珂絲再度引發了混亂。 多麼令人不悅啊…

    犯人逮捕數量: @f1@
    " tr "game_buff_tooltip_JinxEFireBurn" = "縱火!此單位被吉茵珂絲用火點燃,並且受到魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_JinxEMine" = "咬咬手榴彈這是咬咬手榴彈,別踩到喔。來自: @SourceName@" tr "game_buff_tooltip_JinxEMineSnare" = "逮到你啦!此單位已經被咬咬手榴彈限制行動,並且就快要著火嚕。來自: @SourceName@" tr "game_buff_tooltip_JinxPassiveKillAttackSpeed" = "瘋魔吉茵珂絲非常興奮,大幅增加跑速和攻速。來自: @SourceName@" tr "game_buff_tooltip_JinxPassiveMarker" = "狂躁!每當敵方英雄、防禦塔或水晶兵營在受到吉茵珂絲攻擊後的 3 秒內遭到擊殺或摧毀,她會獲得 175% 隨時間遞減的額外跑速和 @f1@% 總攻速,持續 @f2@ 秒。

    進入狂躁狀態的吉茵珂絲可突破攻速上限。
    " tr "game_buff_tooltip_JinxQ" = "惡鯊吉茵珂絲使用她的火箭發射器,攻擊需要消耗魔力,但是獲得額外攻擊範圍、傷害和濺射傷害。來自: @SourceName@" tr "game_buff_tooltip_JinxQIcon" = "砰砰!吉茵珂絲使用她的鏈砲, 攻擊獲得額外攻速。來自: @SourceName@" tr "game_buff_tooltip_JinxQRamp" = "神速吉茵珂絲的鏈砲增加了攻速。來自: @SourceName@" tr "game_buff_tooltip_JinxWSight" = "咻碰!此單位被吉茵珂絲的衝擊槍擊中!吉茵珂絲與其所屬的隊伍都藉由敵人獲得視野。來自: @SourceName@" tr "game_buff_tooltip_JungleFrustration" = "不耐當野怪的耐心耗盡時,他會無視所有敵人,生命開始回復,並回到出生點。當野怪回到出生點時,耐心也會開始回復。

    當野怪失去目標、轉換目標或目前目標超出攻擊範圍時,耐心會逐漸消耗。 (此距離採行走距離計算,非直線距離。)
    來自: @SourceName@" tr "game_buff_tooltip_JungleLichBane" = "魔法彎刀下次普通攻擊會對目標造成魔法傷害。如目標為野怪,則對其周圍範圍也造成魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplay" = "奉獻對敵方英雄或建築物進行普攻或施放傷害性技能時造成額外魔法傷害,且每個獨立施放的技能都會使你獲得一定的金錢。來源: @SourceName@" tr "game_buff_tooltip_KagesLuckyPickDisplayTT" = "奉獻對敵方英雄或建築物進行普攻或施放傷害性技能時造成額外魔法傷害,且每個獨立施放的技能都會使你獲得一定的金錢。來源: @SourceName@" tr "game_buff_tooltip_KaisaE" = "極速充能凱莎提高移動速度。來源:@SourceName@" tr "game_buff_tooltip_KaisaEAttackSpeed" = "極速充能凱莎提高攻速。來源:@SourceName@" tr "game_buff_tooltip_KaisaEEvolved" = "進化:極速充能凱莎現在於施放極速充能時進入 潛隱狀態。來源:@SourceName@" tr "game_buff_tooltip_KaisaEStealth" = "極速充能凱莎在敵方單位面前進入潛隱狀態。來源: @SourceName@" tr "game_buff_tooltip_KaisaPassive" = "二階蟲甲腐蝕傷疤 - 凱莎的普攻疊加電漿印記持續 @f4@ 秒,每層造成 @f1@ (+@f7@) + @f2@ (+@f5@) 額外魔法傷害。當印記累積到 @f10@ 層時,凱莎的攻擊將觸發電漿印記,造成等同於 @f3@ (+@f6@)% 目標已損失生命的額外傷害(對野怪最多造成 400 額外傷害)。

    友軍對英雄的控場技能也將疊加 @f9@ 層電漿印記。

    生物兵器 - 虛空生物寄生的蟲甲將隨著凱莎選擇的攻擊風格而改變,根據她所擁有的道具英雄等級所給予的永久數值來進化她的技能。
    " tr "game_buff_tooltip_KaisaPassiveMarker" = "腐蝕傷疤凱莎對此單位造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_KaisaQEvolved" = "進化:伊卡西亞魔雨伊卡西亞魔雨現在將增加額外的導彈數量。來源:@SourceName@" tr "game_buff_tooltip_KaisaRShield" = "獵殺本能 凱莎受到護盾保護。來源:@SourceName@" tr "game_buff_tooltip_KaisaW" = "虛空探索者凱莎獲得此單位的 真視 視野。來源: @SourceName@" tr "game_buff_tooltip_KaisaWEvolved" = "進化:虛空探索者虛空探索者現在命中時將觸發額外的被動層數,並於命中英雄時獲得額外的冷卻時間減免。來源:@SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeAlly" = "血誓同盟當你或克黎思妲在 1.5 秒內普攻同一目標,她將造成等同目標最大生命值 @Effect2Amount@% 的魔法傷害。每個目標有@Effect7Amount@ 秒冷卻時間。

    克黎思妲的絕招會將你拉向她,期間點擊任何滑鼠鍵將會讓你飛往一個方向,擊飛第一個擊中的敵方英雄。來源:@SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeProtect" = "血誓同盟此單位已經被攻擊過,在 10 秒內受到保護。來自: @SourceName@" tr "game_buff_tooltip_KalistaCoopStrikeSelf" = "血誓同盟當克黎思妲和她的血誓同盟攻擊相同目標時,她會造成相當於目標 @Effect2Amount@% 最大生命的魔法傷害。@Effect7Amount@ 秒內無法對相同目標觸發效果。來源:@SourceName@" tr "game_buff_tooltip_KalistaExpunge" = "痛苦撕扯你的矛將會刺入目標的身體中。來自: @SourceName@" tr "game_buff_tooltip_KalistaExpungeMarker" = "痛苦撕扯此英雄被矛刺穿了。來自:@SourceName@" tr "game_buff_tooltip_KalistaPassive" = "好戰突進如果克黎思妲在使用赦罪穿刺或是進行普攻的途中獲得移動指令,她將會往發動攻擊的方向移動,向該地點衝刺。" tr "game_buff_tooltip_KalistaPassiveBuff" = "好戰突進當克黎思妲在使用赦罪穿刺或進行普攻的途中獲得移動指令,她往該方向衝刺。

    衝刺距離取決於鞋子等級

    克黎思妲的普攻有其缺點,它
    • 無法取消;
    • 若目標離開了視野,則她的攻擊無法命中;
    • 只造成 90% 總物理攻擊的傷害。
    " tr "game_buff_tooltip_KalistaPassiveCoopStrike" = "血誓同盟若克黎思妲與血誓同盟一起在 1.5 秒內普攻同一個目標,她將造成相當於目標 @f1@% 最大生命的魔法傷害。10 秒內無法對相同目標觸發效果。

    克黎思妲的大絕會將你拉向她,期間點擊任何滑鼠鍵將會讓你飛往一個方向,擊飛第一個擊中的敵方英雄。
    來源:@SourceName@" tr "game_buff_tooltip_KalistaPassiveOn" = "血誓同盟你的友軍在範圍內來自:@SourceName@" tr "game_buff_tooltip_KalistaRAllyStun" = "擊飛此單位滯空了!來源: @SourceName@" tr "game_buff_tooltip_KalistaRInvuln" = "命運呼喚你的滑鼠點擊將會讓你朝著目標位置衝刺並且擊飛命中敵方英雄。來自: @SourceName@" tr "game_buff_tooltip_KalistaRx" = "命運呼喚你的血誓同盟將選擇飛行方向,並撞飛第一個碰撞到的敵方英雄。來自: @SourceName@" tr "game_buff_tooltip_KalistaWSight" = "現形你被克黎思妲的憎靈守衛看見了,將會現形 4 秒。來自: @SourceName@" tr "game_buff_tooltip_KappaBubble" = "信任球體吸收傷害並讓上盾者獲得金錢。來自: @SourceName@" tr "game_buff_tooltip_KarmaMantra" = "真言符印卡瑪的下一個技能受到真言的祝福,可以造成額外的特殊效果。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraCharge" = "真言卡瑪可以用真言來強化下一個技能。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraEnergized" = "真言預備卡瑪下一個使用的技能會有強化效果。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraRefresh" = "真言充能卡瑪正在聚集真言的能量。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraSBHaste" = "鏈結加速此單位被提高跑速。來自:@SourceName@" tr "game_buff_tooltip_KarmaMantraSBSlow" = "強權禁錮對此單位造成的傷害能治療卡瑪。來自: @SourceName@" tr "game_buff_tooltip_KarmaPassive" = "炎靈融合當卡瑪施放技能對敵方英雄造成傷害時,會降低真言符印 @f1@ 秒冷卻時間。(普攻造成傷害則減少 @f2@ 秒冷卻時間)。來自: @SourceName@" tr "game_buff_tooltip_KarmaQ" = "靈能啟示嗚嗚!來自:@SourceName@" tr "game_buff_tooltip_KarmaQMissile" = "輪迴怒火此單位被降低跑速。來自:@SourceName@" tr "game_buff_tooltip_KarmaQMissileMantra" = "生靈火魂此單位閃耀著超凡的氣勢。來自:@SourceName@" tr "game_buff_tooltip_KarmaSolKimShield" = "靈能啟示此單位受到護盾的保護免於敵人的傷害。來自:@SourceName@" tr "game_buff_tooltip_KarmaSpiritBind" = "靈魂鏈結此單位與卡瑪產生靈魂的連結,若連結未中斷,此單位將被定身。來源: @SourceName@" tr "game_buff_tooltip_KarmaSpiritBindRoot" = "魂鏈牽絆此單位被定身。來自:@SourceName@" tr "game_buff_tooltip_KarthusDefile" = "汙染卡爾瑟斯正在消耗魔力,每秒都對身邊的敵方單位造成傷害。來自: @SourceName@" tr "game_buff_tooltip_KarthusFallenOne" = "安魂曲此單位即將受到傷害。來自:@SourceName@" tr "game_buff_tooltip_KatarinaPassive" = "貪婪當卡特蓮娜的敵人在她被攻擊後的 3 秒內死亡,她所有技能的冷卻時間降低 15 秒。

    如果卡特蓮娜撿起匕首,她可以利用匕首來切裂周遭敵人,造成 @f1@ (+@f2@) (+@f3@) 魔法傷害。
    " tr "game_buff_tooltip_KatarinaWHaste" = "備戰卡特蓮娜的 匕首 在空中時會增加移動速度。來源: @SourceName@" tr "game_buff_tooltip_KaynAssReady" = "詭影刺客型態-準備就緒慨影已經準備好變身成詭影刺客。" tr "game_buff_tooltip_KaynE" = "夜叉行慨影正在穿越地形物。開始戰鬥後會縮短此效果的持續時間。來源: @SourceName@" tr "game_buff_tooltip_KaynPassiveAssMarker" = "冥血罪鐮慨影傷害一名敵方英雄時會透過暗影魔法強化他的鐮刀,短時間內他會造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_KaynRHost" = "伏影滅此單位暫時被慨影侵入軀體。慨影進入此狀態後無法被指定。來源: @SourceName@" tr "game_buff_tooltip_KaynRWraithform" = "伏影滅慨影進入此狀態後無法被指定。來源: @SourceName@" tr "game_buff_tooltip_KaynSlayReady" = "冥血族裔型態-準備就緒慨影已經準備好變身成冥血族裔。" tr "game_buff_tooltip_KennenDoubleStrikeCounter" = "電能釋放@Stack@ 凱能每 4 次攻擊附加額外傷害。來自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeIndicator" = "電能釋放 @Stack@凱能每 5 次攻擊造成額外傷害,並為敵人附加風暴印記。來自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeLive" = "電能釋放凱能下次攻擊造成額外傷害,並為敵人疊加一層風暴印記。來自:@SourceName@" tr "game_buff_tooltip_KennenDoubleStrikeProc" = "電能釋放凱能下次攻擊造成額外傷害,並為敵人疊加一層風暴印記。來自:@SourceName@" tr "game_buff_tooltip_KennenLightningRush" = "閃電衝擊 凱能無法攻擊,但提升自身跑速,並對每個接觸到的敵人造成傷害。來源: @SourceName@" tr "game_buff_tooltip_KennenLightningRushBuff" = "閃電衝擊凱能提高額外攻擊速度。來源:@SourceName@" tr "game_buff_tooltip_KennenMarkOfStorm" = "風暴印記 (@Stack@) 疊加 3 層風暴印記將被暈眩。來自: @SourceName@" tr "game_buff_tooltip_KennenMoSDiminish" = "閃電衝擊如果該單位再次被風暴印記暈眩,其受到的暈眩效果減少。來源: @SourceName@" tr "game_buff_tooltip_KennenShurikenStorm" = "手裡劍風暴凱能周圍被風暴環繞,對所有鄰近敵方造成傷害並附加一個風暴印記。來自: @SourceName@" tr "game_buff_tooltip_KhazixEEvo" = "進化:飛翅增加 200 掠翅飛躍的距離。 擊殺敵方英雄或助攻將會刷新掠翅飛躍的冷卻時間。來源:@SourceName@" tr "game_buff_tooltip_KhazixHunt" = "狩獵開始!卡力斯必須先打倒雷葛爾才能成為終極掠食者。(助攻列入計算)

    「自從奪走他一隻眼睛後,我已經成長且更加茁壯。接下來,我已經準備好奪走他的全部了!」- 卡力斯
    " tr "game_buff_tooltip_KhazixHuntDefeatK" = "失敗!''雷葛爾已經擊殺他最大的敵人卡力斯,向世界證明他才是最強的獵人。''" tr "game_buff_tooltip_KhazixHuntDefeatR" = "失敗!''卡力斯已經擊殺了他最痛恨的敵人雷葛爾,進化成終極掠食者。''" tr "game_buff_tooltip_KhazixHuntEnemy" = "狩獵開始!雷葛爾必須要先打倒卡力斯才能成為最強的獵人。(助攻列入計算)

    「這隻瘋狂的野獸已經躲避我太久了,是該拿下他的頭了!」 - 雷葛爾
    " tr "game_buff_tooltip_KhazixHuntVictoryK" = "勝利!''卡力斯已經擊殺了他最痛恨的敵人雷葛爾,進化成終極掠食者。''" tr "game_buff_tooltip_KhazixHuntVictoryR" = "勝利!''雷葛爾已經擊殺他最大的敵人卡力斯,向世界證明他才是最強的獵人。''" tr "game_buff_tooltip_KhazixPassive" = "暗影殺機標記鄰近且被其盟友 孤立 的敵人。卡力斯的技能會對被 孤立 的目標產生額外效用。

    敵方隊伍沒有發現卡力斯時他將獲得暗影殺機,使他下次對敵方英雄的普攻造成 @f1@ (+@f2@) 額外魔法傷害並緩速他們 @f3@% ,持續 2 秒。
    " tr "game_buff_tooltip_KhazixPDamage" = "暗影殺機卡力斯的下一次基礎攻擊對敵方英雄造成額外魔法傷害並緩速。來自:@SourceName@" tr "game_buff_tooltip_KhazixQDR" = "孤獨的恐懼 (孤立)孤獨的恐懼會對被其友軍 孤立的目標造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_KhazixQEvo" = "進化:死神之爪孤獨的恐懼在對上被孤立 的目標時,會返還部分冷卻時間。增加卡力斯孤獨的恐懼和基本攻擊距離。來源: @SourceName@" tr "game_buff_tooltip_KhazixR" = "虛空突襲:充能卡力斯可以重新進入潛隱狀態。來源: @SourceName@" tr "game_buff_tooltip_KhazixREvo" = "進化:自適應化形虛空突襲的持續時間增加,且有額外的使用次數。來源: @SourceName@" tr "game_buff_tooltip_KhazixREvoStealth" = "脫離戰鬥卡力斯脫離戰鬥。來源: @SourceName@" tr "game_buff_tooltip_KhazixRStealth" = "虛空突襲卡力斯 潛隱 且只能被周遭敵方防禦塔發現。來源: @SourceName@" tr "game_buff_tooltip_KhazixWEvo" = "進化:尖刺拷問虛空突襲現在會在錐形範圍內射擊三發尖刺,並緩速敵人。孤立 的敵人緩速效果會增加。來源:@SourceName@" tr "game_buff_tooltip_KhazixWEvoSlow" = "進化虛空突襲這個單位被卡力斯緩速了。 孤立 的單位速度會變更慢。來源: @SourceName@" tr "game_buff_tooltip_KhazixWSight" = "刺鞘卡力斯能看見你。來自: @SourceName@" tr "game_buff_tooltip_KindredERefresher" = "恐懼蔓延如神羊繼續攻擊此目標,魔狼會對此目標造成巨大傷害。來自: @SourceName@" tr "game_buff_tooltip_KindredESlow" = "恐懼蔓延此單位已被緩速。來自: @SourceName@" tr "game_buff_tooltip_KindredHitListActiveTracker0" = "" tr "game_buff_tooltip_KindredHitListActiveTracker1" = "" tr "game_buff_tooltip_KindredHitListActiveTracker2" = "" tr "game_buff_tooltip_KindredHitListMonsterActiveTracker" = "懸賞:啟動你對 @SourceName@有啟動中的懸賞。對此目標造成撃殺或助攻能夠獲得此獎賞。來自: @SourceName@" tr "game_buff_tooltip_KindredHitListSuccessTracker0" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker1" = "" tr "game_buff_tooltip_KindredHitListSuccessTracker2" = "" tr "game_buff_tooltip_KindredHitListTracker" = "鏡爪印記鏡爪正在追獵此單位,如果追獵成功,則會永久增強鏡爪的能力。來自: @SourceName@" tr "game_buff_tooltip_KindredHitTracker" = "鏡爪印記此單位正被鏡爪追獵中。來自: @SourceName@" tr "game_buff_tooltip_KindredLegendPassive" = "" tr "game_buff_tooltip_KindredMarkOfTheKindredStackCounter" = "鏡爪印記鏡爪已完成 @f1@ 次追獵,強化所有基本技能的能力。來源:@SourceName@" tr "game_buff_tooltip_KindredMarkoftheKindredTimer" = "鏡爪印記鏡爪標記了此目標。持續一小段時間後,追獵會生效。來自: @SourceName@" tr "game_buff_tooltip_KindredPassiveManager" = "鏡爪印記神羊可以點擊道具欄上方的英雄頭像來選擇一名英雄進行追獵


    魔狼每隔一段時間會渴望追獵 敵方野怪。

    對受到追獵的目標造成擊殺或助攻會強化鏡爪的基本技能。追獵的成功次數達 @f2@ 次時,鏡爪的攻擊距離將提升 @f8@,之後每成功 @f7@ 次,鏡爪的攻擊距離將提升 @f9@。

    攻擊距離加成 = @f3@
    舞動箭矢攻速加成 = @f4@%
    魔狼狂熱額外當前生命傷害 = @f5@%
    恐懼蔓延額外失去生命傷害 = @f6@%
    " tr "game_buff_tooltip_KindredQASBuff" = "舞動箭矢鏡爪獲得額外攻速。來源: @SourceName@ " tr "game_buff_tooltip_KindredRNoDeathBuff" = "神羊喘息範圍內所有生物的生命不會降至 10% 以下。來自:@SourceName@" tr "game_buff_tooltip_KindredWChargePassiveBuff" = "獵捕活力疊加至 100 層時,鏡爪下一次的攻擊將回復自身生命。來源:@SourceName@" tr "game_buff_tooltip_KindredWCloneBuffVisible" = "魔狼狂熱魔狼正在攻擊地盤內的敵方目標。來自: @SourceName@" tr "game_buff_tooltip_KindredWDebuff" = "鏡爪領域此單位正位於鏡爪的追獵領域,在此範圍之內神羊可以從任意距離攻擊目標。來源: @SourceName@ " tr "game_buff_tooltip_KindredWMaim" = "魔狼之渴此單位被魔狼標記為殘弱,牠的跑速已下降。來源:@SourceName@" tr "game_buff_tooltip_KindredWRangeBuff" = "鏡爪領域神羊正位於魔狼的領域,在此範圍之內她對於獵物的攻擊距離會大幅提升。來源: @SourceName@" tr "game_buff_tooltip_KingPoroMarker" = "普羅之王普羅王來也!

    普羅王將吸收所有敵方丟過來的普羅。
    他將定期的恢復週圍我軍英雄的生命與魔力。
    普羅王將定期的往四周丟出普羅,對擊中敵方造成魔法傷害。
    我方英雄可以使用召喚師技能,自地圖上的任何地點衝刺到普羅王身邊。護駕!護駕!

    「普羅王乃外出旅行、殺人滅口必備好夥伴!而且他現在就在你身後,他很火…」
    來自:@SourceName@" tr "game_buff_tooltip_KingPoroPlayerBuffMarker" = "普羅之王普羅王來也!

    普羅王將吸收所有敵方丟過來的普羅。
    他將定期的恢復週圍我軍英雄的生命與魔力。
    普羅王將定期的往四周丟出普羅,對擊中敵方造成魔法傷害。
    我方英雄可以使用召喚師技能,自地圖上的任何地點衝刺到普羅王身邊。護駕!護駕!

    「普羅王乃外出旅行、殺人滅口必備好夥伴!而且他現在就在你身後,他很火…」
    來自:@SourceName@" tr "game_buff_tooltip_KledE2" = "比武角逐克雷德可以再度衝撞他的初始目標,並造成同樣傷害。來自: @SourceName@" tr "game_buff_tooltip_KledE2Target" = "比武角逐此單位被標記為下一回合的比武角逐目標。來自:@SourceName@" tr "game_buff_tooltip_KledESpeedBuff" = "比武角逐此單位跑速增加。來自: @SourceName@" tr "game_buff_tooltip_KledMountReturn" = "小坐騎在這裡!小嘎來囉!來自: @SourceName@" tr "game_buff_tooltip_KledPassive" = "膽小的小嘎乘騎小嘎: 小嘎會代替克雷德承受傷害,當小嘎生命值歸零時,他會逃跑並留下克雷德孤軍奮戰。僅有小嘎會增加額外生命。

    單打獨鬥: 克雷德的技能會改變,並在朝著敵方英雄前進時獲得 @f3@ 跑速,但克雷德的普攻只會對敵方英雄造成 80% 的傷害。

    克雷德擊殺敵方英雄、小兵或攻擊防禦塔、敵方英雄及史詩級野怪會恢復小嘎的 勇氣 。當 勇氣 回復到 100 時,小嘎會回到克雷德身邊,同時克雷德獲得小嘎 @f2*100@% 的生命。
    " tr "game_buff_tooltip_KledPassiveCooldown" = "惴惴不安小嘎很害怕且無法恢復勇氣。來自: @SourceName@" tr "game_buff_tooltip_KledQMark" = "飛射夾夾克雷德用捕獸夾攻擊一名敵方目標。在他跩住並緩速你的英雄前趕緊逃跑!來自: @SourceName@" tr "game_buff_tooltip_KledQSlow" = "飛射夾夾克雷德用捕獸夾攻擊一名敵方目標。在他跩住並緩速你的英雄前趕緊逃跑!來自: @SourceName@" tr "game_buff_tooltip_KledRChargeAllySpeedBuff" = "克雷德先生的狂野之旅!順著克雷德大絕的軌跡,友軍將獲得大量跑速。來自: @SourceName@" tr "game_buff_tooltip_KledRemountDash" = "克雷德與小嘎地表最強組合!來自: @SourceName@" tr "game_buff_tooltip_KledRShield" = "衝啊!!!克雷德在衝刺的過程中建立一個護盾。來自: @SourceName@" tr "game_buff_tooltip_KledWActive" = "生性暴戾克雷德的四次普攻獲得大量攻速。第四下普攻造成較大傷害。來自: @SourceName@" tr "game_buff_tooltip_KnightsVowKnight" = "騎士誓願這個單位向友軍宣誓忠誠。
    傷害轉移: @f1@
    接受治療量: @f2@
    來源:@SourceName@" tr "game_buff_tooltip_KnightsVowKnightOdy" = "騎士誓願此單位向一名友軍宣誓忠誠。
    已轉移傷害:@f1@
    已接收到的治癒效果:@f2@
    來源:@SourceName@" tr "game_buff_tooltip_KnightsVowLiege" = "騎士誓願盟友的誓約守護著這個單位。來源:@SourceName@" tr "game_buff_tooltip_KnightsVowLiegeOdy" = "騎士誓願此單位受到一名友軍的誓約保護。來源:@SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrage" = "生化彈幕寇格魔的射程得到了提升,並且他的攻擊能造成目標最大生命一定百分比的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_KogMawBioArcaneBarrageDebuff" = "飢餓寇格魔最近施放過生化彈幕。如果他再次施放,他將會被緩速,減少生命值。來自: @SourceName@" tr "game_buff_tooltip_KogMawCausticSpittleCharged" = "腐蝕唾液此目標降低物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_KogMawIcathianDisplay" = "來自伊卡西亞的驚喜死亡後,寇格魔的身體產生連鎖反應,讓他於 4 秒後引爆,造成周圍敵人 @f1@ 真實傷害。" tr "game_buff_tooltip_KogMawIcathianSurprise" = "來自伊卡西亞的驚喜寇格魔就快爆炸了,將對附近的敵人造成傷害。來自: @SourceName@" tr "game_buff_tooltip_KogMawIcathianSurpriseSound" = "來自伊卡西亞的驚喜:快跑!!!快跑開!!!!!!!!!!!!來自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillery" = "生化巨炮寇格魔的下一發生化巨炮將會消耗額外的魔力。來自: @SourceName@" tr "game_buff_tooltip_KogMawLivingArtillerySight" = "生化巨炮寇格魔的隊伍擁有此單位的視野。來自: @SourceName@" tr "game_buff_tooltip_KogMawVoidOoze" = "虛空淤泥這個單位的跑速被降低了。來自: @SourceName@" tr "game_buff_tooltip_LandslideDebuff" = "大地震顫減益此單位攻速減緩.來自:@SourceName@" tr "game_buff_tooltip_Last_Whisper" = "最後耳語此單位的物理傷害和法術傷害能力被削弱。來自:@SourceName@" tr "game_buff_tooltip_LeblancEBeam" = "幻影鎖鍊這個單位必須逃離勒布朗,才能破壞鎖鍊並不被定身。來源: @SourceName@" tr "game_buff_tooltip_LeblancERoot" = "幻影鎖鍊這個單位沒辦法移動。來源:@SourceName@" tr "game_buff_tooltip_LeblancP" = "鏡像當勒布朗的生命值低於 40% 時,她將進入潛隱狀態 1 秒,並創造一個不會產生傷害的鏡像分身,持續 8 秒。來源: @SourceName@" tr "game_buff_tooltip_LeblancREBeam" = "模仿:幻影鎖鍊這個單位必須逃離勒布朗,才能破壞鎖鍊並不被定身。來源: @SourceName@" tr "game_buff_tooltip_LeblancRERoot" = "模仿:幻影鎖鍊這個單位沒辦法移動。來源:@SourceName@" tr "game_buff_tooltip_LeblancRW" = "模仿:移行瞬影勒布朗可以返回她的紫色標記處。來源:@SourceName@" tr "game_buff_tooltip_LeblancW" = "移行瞬影勒布朗可以返回她的黃色標記處。來源: @SourceName@" tr "game_buff_tooltip_LeeSinPassive" = "無雙亂舞李星使用技能後,接下來的兩次普攻會獲得 @f1@% 攻速,第一下回復 @f2@ 點能量,第二下則回復 @f3@ 點能量。" tr "game_buff_tooltip_LeonaShieldOfDaybreak" = "拂曉盾擊雷歐娜的下次普通攻擊,附帶暈眩效果並且造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrier" = "光能屏障雷歐娜增加物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_LeonaSolarBarrierAttackBuff" = "烈炎熾熱雷歐娜的劍充盈著烈陽的能量,她的下一次普攻將會獲得額外距離並造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_LeonaSunlight" = "烈陽之力你被太陽的力量標記,敵方英雄攻擊你時,會造成額外的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_LeonaSunlightPassive" = "烈陽之力雷歐娜的魔法攻擊,讓敵方單位被太陽的力量標記 @f1@ 秒。當我軍英雄攻擊該目標時,可以造成額外@f2@魔法傷害。" tr "game_buff_tooltip_LeonaZenithBladeRoot" = "太陽聖劍:定身此單位無法移動。來自:@SourceName@" tr "game_buff_tooltip_LeviathanCap" = "海龍甲@Stack@ 層增加 @f1@ 生命。
    疊加 20 層時,承受的傷害減少 15%。
    來自: @SourceName@" tr "game_buff_tooltip_LiandrysBuff" = "黎安卓的折磨此單位在時間內會造成越來越多傷害。來源:@SourceName@" tr "game_buff_tooltip_LichBane" = "巫妖之禍此單位下次普攻會依據魔法攻擊造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Lifesteal_Attack" = "普攻吸血幽靈的攻擊偷取目標生命。來自: @SourceName@" tr "game_buff_tooltip_LightningRodCounter" = "愛歐尼亞星火:充能愛歐尼亞星火正藉由基礎攻擊充能。來自:@SourceName@" tr "game_buff_tooltip_LightningRodReady" = "愛歐尼亞星火:就蓄愛歐尼亞星火已經準備好發射閃電鍊。來自:@SourceName@" tr "game_buff_tooltip_Lightslicer" = "神聖祝福此單位攻擊有 @f1@% 暴擊率,持續小段時間或數次攻擊。來自:@SourceName@" tr "game_buff_tooltip_LissandraE" = "急速冰刺麗珊卓可以瞬間傳送到冰刺當下的位置。來自:@SourceName@" tr "game_buff_tooltip_LissandraPassive" = "寒霜霸權一名敵方英雄在麗珊卓周圍死亡時,其將重生為霜之奴僕。

    霜之奴僕會搜索附近尚生還的敵人,接近後使目標跑速減少 @f3@%。@f4@ 秒後霜之奴僕會碎裂,並對目標造成 @f1@ (+@f2@) 魔法傷害。
    " tr "game_buff_tooltip_LissandraPassiveReady" = "聚霜凝神麗珊卓下一次施放的技能不會消耗魔力。" tr "game_buff_tooltip_LissandraQ" = "幽影碎冰此單位的跑速被降低。來自:@SourceName@" tr "game_buff_tooltip_LissandraR" = "永凍墳地此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_LissandraRSelf" = "永凍墳地此單位處於凝滯狀態,暫時無法被指定為攻擊的目標。來自:@SourceName@" tr "game_buff_tooltip_LissandraRSlow" = "永凍墳地此單位的跑速被降低。來自:@SourceName@" tr "game_buff_tooltip_LissandraW" = "暴雪結界此單位被定身。來源:@SourceName@" tr "game_buff_tooltip_Lord_Van_Damms_Pillager" = "塵歸塵戰鎚的力量與祭壇的狀況息息相關。來自: @SourceName@" tr "game_buff_tooltip_LucianPassive" = "光之獵手每次施放技能後,路西恩的下一次普攻將可以攻擊 2 次。

    第二下攻擊將會對敵方英雄與建築物造成等同 @f2@% 的物理攻擊 (@f1@),觸發命中效果,暴擊傷害為 @f3@% 額外傷害。小兵和野怪承受第二擊的全部傷害。
    " tr "game_buff_tooltip_LucianPassiveBuff" = "光之獵手路西恩的下次普攻將可以發射兩次。來自: @SourceName@" tr "game_buff_tooltip_LucianQ" = "光之獵手在使用技能之後,路西恩在 3 秒內的下次普攻可以射擊兩次。

    第二下攻擊命中觸發對敵方英雄及建築造成 @f1@ 傷害。小兵和野怪承受第二擊的全部傷害。
    " tr "game_buff_tooltip_LucianR" = "赤色屠戮路西恩在移動當中進行射擊。來自: @SourceName@" tr "game_buff_tooltip_LucianWBuff" = "烈炎鐵血路西恩跑速增加。來自: @SourceName@" tr "game_buff_tooltip_LucianWDebuff" = "烈炎鐵血此單位將被烈炎鐵血標記。路西恩攻擊命中此目標可提高自身跑速。來自: @SourceName@" tr "game_buff_tooltip_LucianWSelfBuff" = "烈炎鐵血路西恩增加跑速。來自: @SourceName@" tr "game_buff_tooltip_LuluEBurn" = "皮克斯的惡作劇皮克斯 跟隨著目標並不停的干擾他,同時揭發目標的行蹤給隊友知道。

    嗨!我有話想說!
    來自:@SourceName@" tr "game_buff_tooltip_LuluEShield" = "皮克斯的協助皮克斯跟隨著目標並贈予其護盾,讓他可以抵禦即將到來的傷害。當目標進行攻擊時,皮克斯會代替露璐協助他。來自:@SourceName@" tr "game_buff_tooltip_LuluPassive" = "皮克斯,守護妖精皮克斯對露璐攻擊的目標發射三枚魔法彈,總共會造成 @f1@ (+@f2@) 點魔法傷害。

    這些魔法彈會自動追蹤目標,不過會遭受其他單位的阻擋。
    來自: @SourceName@" tr "game_buff_tooltip_LuluQSlow" = "閃耀雙重奏這個單位的移動速度受到嚴重的影響,但會隨著時間漸漸恢復。來自: @SourceName@" tr "game_buff_tooltip_LuluR" = "究極鍊化目標的生命力大幅成長,同時對周遭敵人進行週期性的緩速。來自: @SourceName@" tr "game_buff_tooltip_LuluWBuff" = "露璐的協助此單位的移動速度和攻速提高。來自: @SourceName@" tr "game_buff_tooltip_LuluWDebuff" = "露璐的惡作劇這個單位被強制進入馴服狀態,無法進行攻擊或使用技能。

    此單位看起來很可愛。
    來自:@SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzMis" = "稜光幻想拉克絲用光充能。來自: @SourceName@" tr "game_buff_tooltip_LuxCrashingBlitzTimer" = "極光充能拉克絲正在聚集光能…來自: @SourceName@" tr "game_buff_tooltip_LuxEEnd" = "引爆拉克絲可以引爆光明異點。來自:@SourceName@" tr "game_buff_tooltip_LuxIlluminatingFraulein" = "光芒四射拉克絲的下次普通攻擊會將其點燃,並造成傷害。來自:@SourceName@" tr "game_buff_tooltip_LuxIlluminationPassive" = "光芒四射受到傷害技能的影響,被光芒標記 6 秒。拉克絲的下次普通攻擊會消耗光芒,造成 @f1@ (+@f2@) 魔法傷害。" tr "game_buff_tooltip_LuxLightBindingMis" = "稜光印記該目標被束縛,無法移動。來自:@SourceName@" tr "game_buff_tooltip_LuxPrismaWrapBoost" = "稜光幻想該單位擁有增強的魔法攻擊。來自: @SourceName@" tr "game_buff_tooltip_LuxPrismWrap" = "星辰屏障該單位進入潛行。來自:@SourceName@" tr "game_buff_tooltip_LuxShield" = "星辰屏障該單位收到魔法光盾的保護。來自: @SourceName@" tr "game_buff_tooltip_MadredsRazorsCount" = "殘廢每 4 下攻擊,此單位將會對小兵及野怪造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_MadredsRazorsReady" = "殘廢每 4 下攻擊,此單位將會對小兵及野怪造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Magical_Sight" = "魔法視界防禦塔獲得以下額外能力:

    可以偵查潛行單位
    30% 物理穿透
    連續擊中英雄會造成額外傷害
    " tr "game_buff_tooltip_Magical_Sight_Ward" = "魔法視界該守衛會顯現出附近的地區,並能看見隱形的單位。來自:@SourceName@" tr "game_buff_tooltip_MaladySpell" = "腐蝕之刀(@Stack@)該單位的魔法防禦減少 @f1@ 。來自: @SourceName@" tr "game_buff_tooltip_Malphite_Shield_Cooldown" = "花崗岩護盾 冷卻中花崗岩護盾重建中。來自:@SourceName@" tr "game_buff_tooltip_MalphiteCleave" = "野蠻衝擊墨菲特的近戰攻擊對目標周圍的敵人造成濺射傷害。來自: @SourceName@" tr "game_buff_tooltip_MalphiteDamageBuff" = "野蠻力量提升墨菲特的物理防禦。來自: @SourceName@" tr "game_buff_tooltip_MalphiteObduracy" = "花崗岩護盾墨菲特召喚岩石護盾保護自己,吸收最大生命 10% 的傷害,如果 10 秒內沒受到攻擊,護盾將會重置。

    護盾生命值:@f1@
    來自:@SourceName@" tr "game_buff_tooltip_MalphiteObduracyEffect" = "花崗岩護盾墨菲特被花崗岩護盾環繞,吸收所受到的傷害。來自:@SourceName@" tr "game_buff_tooltip_MalphiteShield" = "花崗岩護盾@f2@ 秒內墨菲特沒受到任何傷害,他召喚一層岩石的護盾包覆自己,能夠吸收 @f1@(等同 10% 最大生命值)傷害。" tr "game_buff_tooltip_MalzaharE" = "煞星幻象此單位受到持續性傷害;若此單位在持續時間中死亡,則幻象會傳染給鄰近的敵方單位,且馬爾札哈獲得魔力。虛靈喜歡攻擊受到煞星幻象影響的目標。來自: @SourceName@" tr "game_buff_tooltip_MalzaharPassive" = "虛空象限當馬爾札哈在 @f1@ 秒內沒有受到傷害或控制技能影響時,馬爾札哈獲得 @f2@% 傷害減免並免疫控制技能效果,在受到傷害或擋下控制技能後的 @f3@ 秒內消退。

    線上士兵的傷害則不會影響此效果。
    " tr "game_buff_tooltip_MalzaharPassiveShield" = "虛空象限馬爾札哈對控制技能免疫且受到傷害降低。來自: @SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldCooldownIndicator" = "虛空象限冷卻中虛空象限正在冷卻中。受到來自非士兵的傷害或是控制效果則會重置此冷卻時間。來自: @SourceName@" tr "game_buff_tooltip_MalzaharPassiveShieldWinddown" = "離開虛空象限即將離開虛空象限。來自: @SourceName@" tr "game_buff_tooltip_MalzaharQMissile" = "虛空召喚此單位遭到沉默。無法使用技能。來自: @SourceName@" tr "game_buff_tooltip_MalzaharR" = "冥府之握此單位受到壓迫。來自: @SourceName@" tr "game_buff_tooltip_MalzaharRSound" = "冥府之握馬爾札哈正在引導虛空原質壓制他的目標。來自:@SourceName@" tr "game_buff_tooltip_MalzaharW" = "虛靈群生馬爾札哈下次施放召喚虛靈時會額外召喚一隻虛靈。來源: @SourceName@" tr "game_buff_tooltip_MalzaharWEnemyCounter" = "召喚虛靈馬爾札哈於目標位置召喚數隻虛靈。來源: @SourceName@" tr "game_buff_tooltip_MalzaharWFrenzy" = "狂熱此虛靈進入狂熱狀態,攻速大幅提高。來自: @SourceName@" tr "game_buff_tooltip_Mana_Battery" = "魔法電池此單位下次傷害法術增加 100 點魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_Mana_Break" = "魔力消除此單位的普通攻擊消減魔力。來自:@SourceName@" tr "game_buff_tooltip_Mana_Potion" = "魔法藥水每秒恢復魔力中。來自: @SourceName@" tr "game_buff_tooltip_Mana_Regeneration" = "魔力回復靈氣提高周圍友方英雄的魔力回復。來自:@SourceName@" tr "game_buff_tooltip_Mana_Regeneration_Aura" = "魔力回復此英雄的魔力回復加快。來自:@SourceName@" tr "game_buff_tooltip_ManaBarrier" = "啟動法力屏障布里茨的法力屏障啟動,持續吸收傷害。來自: @SourceName@" tr "game_buff_tooltip_ManaBarrierIcon" = "法力屏障當布里茨的生命低於 20% 時,會啟動法力屏障,冷卻時間 90 秒。可以產生等同於布里茨 30% 最大魔力的護盾,持續 10 秒。" tr "game_buff_tooltip_Maniacal_Cloak" = "瘋狂斗篷該單位可以持續隱形,但需要消耗法術值。來自:@SourceName@" tr "game_buff_tooltip_MaokaiEMark" = "扭曲樹精生氣的草叢樹精會攻擊此單位!來源: @SourceName@" tr "game_buff_tooltip_MaokaiPassive" = "魔法樹液茂凱從周遭的自然環境中汲取魔法。每 @f1@ 秒他的下次普攻將治癒他 @f5@ +@f2@@f3@% 其最大生命)。

    茂凱施展法術或被敵方法術擊中時都會縮短此技能 @f4@ 秒冷卻時間。
    " tr "game_buff_tooltip_MaokaiPassiveReady" = "甜美汁液茂凱下一次普攻將會治癒他。來源:@SourceName@" tr "game_buff_tooltip_MaokaiQKnockback" = "荊棘摧殘茂凱正在擊退此單位。來源:@SourceName@" tr "game_buff_tooltip_MaokaiR" = "茂凱召喚一道佈滿荊棘的樹牆,樹牆會緩緩朝前方前進,傷害並定身所有路徑上的敵人。" tr "game_buff_tooltip_MaokaiRRoot" = "詭林之握茂凱的根結束縛了此單位。來源:@SourceName@" tr "game_buff_tooltip_MaokaiWRoot" = "不穩定根部茂凱的根束縛了此單位。來源:@SourceName@" tr "game_buff_tooltip_MarchoftheDamned" = "難以行軍納瑟斯向目標施放一股饑餓的靈魂。來自:@SourceName@" tr "game_buff_tooltip_Marksmans_Rifle" = "馬克思來福槍此單位被敵隊看見、無法閃避、同時減少物理防禦。來自:@SourceName@" tr "game_buff_tooltip_Masochism" = "潛能激發蒙多醫生獲得額外物理傷害。來自: @SourceName@" tr "game_buff_tooltip_MasochismAttack" = "刺激蒙多醫生獲得額外魔法防禦。來源: @SourceName@" tr "game_buff_tooltip_Mastery_Fervor" = "天賦:軍閥血嗜此單位最近打出暴擊,給予他們治療效果和攻速加成。來自: @SourceName@" tr "game_buff_tooltip_Mastery_TalentReaper" = "戰亂之殤擊殺士兵時,使用者和最近的友方英雄將獲得相同的金錢獎勵,並回復生命。

    此效果需要附近友軍及至少一次充能來觸發。若此道具的使用者為遠程英雄,則回復效果為 @f1*100@%。
    來源: @SourceName@" tr "game_buff_tooltip_Mastery_TalentReaperTT" = "戰亂之殤擊殺士兵時,使用者和最近的友方英雄將獲得相同的金錢獎勵,並回復生命。若此道具的使用者為遠程英雄則回復效果減半。

    此效果需要附近友軍及至少一次充能來觸發。
    來源: @SourceName@" tr "game_buff_tooltip_Mastery_WarlordsReady" = "天賦:軍閥血嗜此單位下次對英雄普攻將會進入嗜血狀態,給予他們普攻吸血效果。來自: @SourceName@" tr "game_buff_tooltip_Mastery6121" = "天賦:鮮血渴望這個技能目前正在冷卻中。來源: @SourceName@" tr "game_buff_tooltip_Mastery6123" = "天賦:暴露弱點削弱你攻擊的敵方英雄,使他受到來自你的隊伍的傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6124" = "天賦:嗜血此單位在造成撃殺或助攻前對英雄的的傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6141" = "天賦:賞金獵人此單位每撃殺一個英雄,傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6161Buff" = "天賦:軍閥血嗜此單位獲得額外跑速。來源: @SourceName@" tr "game_buff_tooltip_Mastery6162DeathRecapDummy" = "天賦:戰鬥狂熱普攻或施放技能堆疊一層狂熱,讓普攻造成額外物理傷害。來自: @SourceName@" tr "game_buff_tooltip_Mastery6164DeathRecapDummy" = "天賦:冥火之觸傷害性技能會以冥火燒傷目標,持續造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_Mastery6221" = "天賦:探索者此單位在草叢和河道中的跑速增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6222" = "天賦:攻城大師此單位在靠近防禦塔或防禦塔遺址時,物理防禦與魔法防禦增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6242" = "天賦:堅毅此單位在血量低落時,生命回復增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6243" = "天賦:無懼之心這個單位的防禦力增加了。來源:@SourceName@" tr "game_buff_tooltip_Mastery6243Cooldown" = "天賦:無懼之心這個技能目前正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6261" = "天賦:不死之握此單位的下次普攻會對敵方英雄吸取生命並造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Mastery6261DeathRecapDummy" = "天賦:不死之握每處於戰鬥中 4 秒,下次普攻偷取目標攻擊者最大生命一定百分比的血量。來自: @SourceName@" tr "game_buff_tooltip_Mastery6262" = "天賦:巨人勇氣這個技能目前正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6262Shield" = "天賦:巨人勇氣這個單位被上了護盾。來源:@SourceName@" tr "game_buff_tooltip_Mastery6263" = "天賦:堅毅誓約此單位被最近一次的行動受限效果標記,敵方英雄攻擊標記將會於效果持續時間內回復自身生命。來源: @SourceName@" tr "game_buff_tooltip_Mastery6311" = "天賦:漫遊者此單位在戰鬥外時跑速增加。來自: @SourceName@" tr "game_buff_tooltip_Mastery6323Debuff" = "天賦:暴露弱點此單位受到來自所有敵方英雄的傷害增加,給予此減益效果的英雄除外。來自: @SourceName@" tr "game_buff_tooltip_Mastery6341" = "天賦:綠父贈禮這個單位下次的攻擊或技能將會造成額外傷害。來源:@SourceName@" tr "game_buff_tooltip_Mastery6341Cooldown" = "天賦:綠父贈禮這個技能正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6361Cooldown" = "天賦:黯霧詛咒這個技能目前正在冷卻中。來源:@SourceName@" tr "game_buff_tooltip_Mastery6361Nightfall" = "天賦:黯霧詛咒這個單位將會造成基於他失去生命的傷害。來源: @SourceName@" tr "game_buff_tooltip_Mastery6362DeathRecapDummy" = "天賦:雷神律令用普攻或技能連續攻擊同一名敵方英雄 3 次時,會召喚雷電對附近目標造成傷害。來自: @SourceName@" tr "game_buff_tooltip_MasteryBigGameHunter" = "天賦:時光之力此單位永久增加生命。來自: @SourceName@" tr "game_buff_tooltip_MasteryBurnDebuff" = "天賦:冥火之觸此單位被冥火灼燒,受到周期性的魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_MasteryFeastLockout" = "天賦:盛宴此單位最近飽餐過一頓。來自: @SourceName@" tr "game_buff_tooltip_MasteryHealResistsIncrease" = "天賦:語風者守護此單位的防禦力增加。來自: @SourceName@" tr "game_buff_tooltip_MasterYiPassive" = "雙重打擊第 4 下連續普攻,易大師會進行雙重打擊。第二次打擊只會造成 50% 傷害。" tr "game_buff_tooltip_MasteryLordsDecreeCooldown" = "天賦:雷神律令此技能正在冷卻。來自: @SourceName@" tr "game_buff_tooltip_MasteryOffenseBleed" = "天賦:刀刃護甲此單位正在流血並隨時間承受傷害。來自: @SourceName@" tr "game_buff_tooltip_MasteryOnHitDamageStacker" = "天賦:戰鬥狂熱每次對英雄成功的普通攻擊都會讓這個單位的物理攻擊增加。來源: @SourceName@" tr "game_buff_tooltip_MasteryPerseverance" = "天賦:堅毅此單位在接近死亡時,生命回復會增加。來自: @SourceName@" tr "game_buff_tooltip_MasteryPickpocket" = "天賦:強盜此單位最近扒竊過敵人的口袋,不能再對同個敵方動手。
    獲得金錢: @f1@
    來自: @SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge" = "天賦:風暴浪湧此單位最近對某個目標造成巨量傷害,跑速和緩速抗性增加。來自: @SourceName@" tr "game_buff_tooltip_MasteryStormradiersSurge_Lockout" = "天賦:風暴浪湧此技能在冷卻中。來自: @SourceName@" tr "game_buff_tooltip_MasteryUnrelenting" = "天賦:不死之握此單位在戰鬥中逐漸增強。當完成充能後,對敵方英雄的下一次普攻會吸取生命。來自: @SourceName@" tr "game_buff_tooltip_MasteryWardenOfTheDawn" = "天賦:堅毅誓約此單位攻擊受到行動受限效果標記的敵方英雄,於效果持續時間內回復自身生命。來源: @SourceName@" tr "game_buff_tooltip_MawEnrage" = "激怒該單位提升自身的物理攻擊、普攻吸血及技能吸血,直到離開戰鬥為止。來源: @SourceName@" tr "game_buff_tooltip_MawEnrageOdy" = "激怒此單位在脫離戰鬥前提升物理攻擊、普攻吸血及技能吸血。來源:@SourceName@" tr "game_buff_tooltip_Meditate" = "冥想易大師持續回復生命,減少接受的傷害,並充能雙重打擊且暫停無極劍道及高原血統的持續時間計算。來自:@SourceName@" tr "game_buff_tooltip_MegaAdhesive" = "強力粘膠此單位正站在強力粘膠上,他被大幅緩速及束縛,無法使用任何移動或位移技能。來源:@SourceName@" tr "game_buff_tooltip_MegaAdhesiveSnare" = "動彈不得此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_MejaisCap" = "靈魂攝取@Stack@ 層魔法攻擊提高@f1@。
    疊滿 20 層後,這個單位的技能冷卻減少 15%。
    來自:@SourceName@" tr "game_buff_tooltip_Mindream" = "Mindream該單位持續承受魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_MiniBaronVulnerable" = "巴龍之眼預示者的背後特別脆弱。來自:@SourceName@" tr "game_buff_tooltip_MinionPushingPower" = "監測專用效果 - 小兵推塔數值等級效益: @f1@
    對小兵額外傷害: @f2@%
    Bonus DR vs minions: @f3@
    來自: @SourceName@" tr "game_buff_tooltip_Miss_Fortune_Strut_Cooldown" = "趾高氣揚冷卻中好運姐受到攻擊,暫時取消趾高氣揚的效果。來自: @SourceName@" tr "game_buff_tooltip_MissFortuneBulletSound" = "彈幕好運姐向前方扇形範圍掃射!來自:@SourceName@" tr "game_buff_tooltip_MissFortunePassive" = "愛的拍拍 好運姐在攻擊新目標時,普攻造成 @f1@ 額外物理傷害。目標為士兵時傷害減半。" tr "game_buff_tooltip_MissFortunePassiveStack" = "愛的拍拍 好運姐最近的受害者。來自: @SourceName@" tr "game_buff_tooltip_MissFortuneStrut" = "趾高氣揚好運姐跑速增加,此效果一直持續到她被敵人擊中。來自:@SourceName@" tr "game_buff_tooltip_MissFortuneViciousStrikes" = "駁火好運姐增加攻速。來自: @SourceName@" tr "game_buff_tooltip_MissileBarrageCheck" = "火箭轟擊@Stack@庫奇可以使用火箭轟擊。來自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck2" = "火箭轟擊火箭彈的彈幕射擊來自:@SourceName@" tr "game_buff_tooltip_MissileBarrageCheck3" = "重載火箭轟擊正在掛載火箭彈。來自:@SourceName@" tr "game_buff_tooltip_MobilityDebuff" = "速度減低處於戰鬥時,降低額外移動速度。來自: @SourceName@" tr "game_buff_tooltip_Molten_Shield" = "熔炎護盾此單位受到的物理傷害與魔法傷害降低。來自: @SourceName@" tr "game_buff_tooltip_MoltenShieldTibbersBuff" = "泰貝爾熔炎護盾泰貝爾獲得一個逐漸遞減的速度增益。來自: @SourceName@" tr "game_buff_tooltip_MonkeyKingDecoyStealth" = "神行百變悟空 潛隱 且只能被周遭敵方防禦塔發現。來源:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttack" = "定海神兵悟空的下一次普攻會造成額外傷害、提高攻擊距離和降低目標的物理防禦。來自:@SourceName@" tr "game_buff_tooltip_MonkeyKingDoubleAttackDebuff" = "定海神兵此單位的物理防禦被減低。來自: @SourceName@" tr "game_buff_tooltip_MonkeyKingNimbusAS" = "筋斗突擊悟空增加了攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_MonkeyKingPassive" = "仙山石猴附近每多一位敵方英雄,物理防禦與魔法防禦上升 @f1@ 。" tr "game_buff_tooltip_MonkeyKingSpinToWin" = "無極風暴悟空隨著時間過去,增加自己的跑速。旋轉時,周圍敵人會受到傷害並且擊飛。來自:@SourceName@" tr "game_buff_tooltip_Monster_Bank_Big" = "豐腴的寶藏此單位已經累積至最大經驗值與金錢量。來自:@SourceName@" tr "game_buff_tooltip_Monster_Bank_Small" = "成長的寶藏此野怪的經驗值與金錢正在隨著時間增加而成長。來自:@SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDot" = "死亡之子這個單位正在受到持續傷害,這些傷害將會被用來治療魔鬥凱撒。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGDragonDebuff" = "巨龍之力如果魔鬥凱薩的隊伍擊殺了這個單位,他將能控制這個單位。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGPet" = "囚徒這個單位正在聽從魔鬥凱撒的指使。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserCOTGSelf" = "死亡之子魔鬥凱薩控制了一個敵人的靈魂,獲得目標 25% 的額外生命(@f3@) 和 30% 的魔法攻擊(@f2@)。來自:@SourceName@" tr "game_buff_tooltip_MordekaiserCreepingDeathBuff" = "憂傷蔓延使用磁化金屬包覆一個友方,朝同樣擁有憂傷蔓延增益的友方單位移動時,獲得額外移動速度。當兩個擁有憂傷蔓延效果的目標接近時,磁化金屬會對敵人每秒造成巨大傷害。來自: @SourceName@" tr "game_buff_tooltip_MordekaiserIronMan" = "鐵人魔鬥凱薩的技能需要消耗生命,但能將 @f2@% 技能造成的魔法傷害轉化為暫時性的護盾。

  • 護盾最大值為 @f1@% 的最大生命。
    此防護盾大於 25% 時,以每秒 1.5% 基礎生命的速度衰減。
    護盾轉化對小兵只有一半的效果。
  • " tr "game_buff_tooltip_MordekaiserMaceOfSpades" = "鏟擊之錘魔鬥凱薩的下三次攻擊造成越來越多的額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Mourning" = "劊子手的標記該單位承受持續傷害。來自:@SourceName@" tr "game_buff_tooltip_Move" = "擊飛這個單位被擊飛了。來源:@SourceName@" tr "game_buff_tooltip_Move_Quick" = "衝刺提摩提升跑速直到受到敵方英雄或防禦塔傷害。來自:@SourceName@" tr "game_buff_tooltip_Move_Quick_Cooldown" = "衝刺 冷卻中提摩受到攻擊,加速狀態解除。來自:@SourceName@" tr "game_buff_tooltip_Move_Quick2" = "衝刺提摩進行衝刺,在短時間內提升跑速。來自: @SourceName@" tr "game_buff_tooltip_MoveAway" = "擊退此單位被擊退。來源:@SourceName@" tr "game_buff_tooltip_Muramana" = "魔劍詛咒你的普攻和單體技能都會消耗魔力,同時還會造成額外的物理傷害。來自:@SourceName@" tr "game_buff_tooltip_MuramanaDOT" = "魔力詛咒你正在持續受到額外的物理傷害。來自:@SourceName@" tr "game_buff_tooltip_MuramasaCap" = "鮮血讚歌 @Stack@ 層攻擊力提高 @Effect1Amount@ 點。
    疊滿 @Effect4Amount@ 層後,該英雄的跑速將獲得 @Effect5Amount*100@% 的提高。
    來自:@SourceName@" tr "game_buff_tooltip_MurderBridgeBuff" = "試煉靈氣此單位:
    提高魔力回復速度
    持續獲得經驗
    降低 50% 友軍治癒效果
    來自:@SourceName@" tr "game_buff_tooltip_Mushroom_Stored" = "儲存蘑菇提摩搜尋蘑菇,用於終極必殺技毒性陷阱。來自:@SourceName@" tr "game_buff_tooltip_NamiESlowtt" = "深海恩賜此單位降低跑速。來自:@SourceName@" tr "game_buff_tooltip_NamiEtt" = "深海恩賜此單位的攻擊會造成額外魔法傷害和短暫降低敵人的跑速。來自:@SourceName@" tr "game_buff_tooltip_NamiPassive" = "疾速波濤當娜米的技能擊中友方英雄時,他們會獲得 60 (+@f1@) 點跑速,持續 1.5 秒。" tr "game_buff_tooltip_NamiPassivett" = "疾速波濤此單位短暫提高跑速。來自:@SourceName@" tr "game_buff_tooltip_NamiQtt" = "禁錮水牢此單位受到定身效果影響,無法移動。來自:@SourceName@" tr "game_buff_tooltip_NamiRtt" = "驚滔駭浪此單位大幅降低跑速。來自:@SourceName@" tr "game_buff_tooltip_NashorsTooth" = "巴龍精華你獲得了巴龍的魔法精粹, 5 秒內魔法攻擊提高 35 點。來自: @SourceName@" tr "game_buff_tooltip_NasusE" = "靈魂烈焰:物理防禦減益此單位物理防禦降低。來自: @SourceName@" tr "game_buff_tooltip_NasusQStacks" = "虹吸打擊當納瑟斯的虹吸打擊擊殺一個單位時,其傷害將永久性提高。

    目前額外傷害: @f1@
    來自: @SourceName@" tr "game_buff_tooltip_NasusR" = "死神降臨進入此型態時納瑟斯會獲得額外生命;虹吸打擊的冷卻時間減少;吸乾敵人的生命並將其轉化為額外物理防禦及魔法防禦(當下防禦增加 +@f1@)。來源: @SourceName@" tr "game_buff_tooltip_NasusW" = "枯萎此單位的跑速和攻速將會隨技能作用時間降低。來自: @SourceName@" tr "game_buff_tooltip_NautilusAnchorDragRoot" = "船錨索魂此單位被納帝魯斯的錨攻擊,造成癱瘓且無法移動。來自: @SourceName@" tr "game_buff_tooltip_NautilusGrandLineTarget" = "潛航衝擊目標此單位被納帝魯斯的潛航衝擊所標記,會被追蹤直至爆炸。

    遠離被標記的單位是一個最好的做法。
    來自: @SourceName@" tr "game_buff_tooltip_NautilusKnockUp" = "潛航衝擊此單位受到納帝魯斯的攻擊,被擊飛至空中且造成暈眩。來自: @SourceName@" tr "game_buff_tooltip_NautilusMinorKnockAway" = "船錨索魂此單位被納帝魯斯的錨攻擊,造成癱瘓且無法移動。來自: @SourceName@" tr "game_buff_tooltip_NautilusMinorKnockUp" = "潛航衝擊此單位因納帝魯斯的攻擊而癱瘓,並且短暫地被擊飛至空中。來自: @SourceName@" tr "game_buff_tooltip_NautilusPassive" = "沉重打擊納帝魯斯的普通攻擊造成額外 @f1@ 物理傷害並且使目標無法移動 @f2@ 秒。

    此效果在 @f3@ 秒內無法對同一目標再次觸發。
    " tr "game_buff_tooltip_NautilusPassiveCheck" = "防禦此單位暫時對納帝魯斯的沉重打擊免疫。來自: @SourceName@" tr "game_buff_tooltip_NautilusPassiveRoot" = "沉重打擊此目標受到納帝魯斯的沉重打擊影響,短時間內無法移動。來自: @SourceName@" tr "game_buff_tooltip_NautilusPiercingGazeShield" = "巨人之怒納帝魯斯開啟護盾擋住接下來的傷害,此時可攻擊敵人並造成持續性傷害。來自: @SourceName@" tr "game_buff_tooltip_NautilusSplashZoneSlow" = "深淵禁區此單位的移動速度下降,但會隨著時間逐漸回復。來自: @SourceName@" tr "game_buff_tooltip_NautilusWDoT" = "憤怒痛覺此單位受到持續性傷害。來自: @SourceName@" tr "game_buff_tooltip_NearSight" = "視野縮減此單位被縮減了視線範圍並且無法看到他的隊友。來自: @SourceName@" tr "game_buff_tooltip_NeekoPassive" = "被動妮可可以將自己偽裝成一名友軍英雄的樣子。施放一個攻擊技能或受到來自一個英雄或野怪的傷害將打破該偽裝。(@f2@ 秒冷卻時間)來源: @SourceName@" tr "game_buff_tooltip_NerfHealsPlz" = "治癒封鎖直接治療和回復只有 @f1@% 的效果。
    治療和回復效果會隨遊戲時間而增加。

    「全知全能的阿福說:線上回復能力,不能太強!」-「海牛哲言」第三章
    來自:傳說中的海牛,阿福" tr "game_buff_tooltip_NerfShieldsPlz" = "護盾大神此單位的護盾真的是太強了!
    大絕以外的護盾效果成長(由物攻、魔攻、生命提供的額外護盾)減少 @f1@%。
    來自:別擔心,護盾還是很強的!" tr "game_buff_tooltip_NetherBlade" = "虛空之刃卡薩丁的普攻將造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_NetherBladeArmorPen" = "虛空之刃就緒卡薩丁的下次普攻將造成額外魔法傷害並回復魔力。來自: @SourceName@" tr "game_buff_tooltip_Nevershade" = "腎上腺素蒙多醫生每 5 秒回復 @f1@ 生命(1.5% 最大生命)。" tr "game_buff_tooltip_NidaleeCougarScent" = "啟動追蹤奈德麗獲得所有被她 獵捕的敵方單位視野。來自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHunt" = "穿梭在草叢中提高 10% 跑速,持續 2 秒,朝著在 1400 範圍內的可視敵人移動,則跑速增加 30%。

    以標槍投擲或叢林伏擊對英雄或野怪造成傷害將會讓奈德麗對目標使用 獵捕狀態,持續 4 秒,並且獲得他們的真視視野、朝著他們移動將獲得穿梭的跑速。除此之外,她對 獵捕狀態目標
    的下次擊倒、猛撲將會加強效果。" tr "game_buff_tooltip_NidaleePassiveHunted" = "困獸此單位正在被奈德麗 獵捕 ,奈德麗與其友軍可以看見此單位視野。來自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHunting" = "獵捕奈德麗朝 被獵捕 的英雄移動則會增加跑速。來自: @SourceName@" tr "game_buff_tooltip_NidaleePassiveHuntStrikeCD" = "靈敏奈德麗大幅提高跑速。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotAmumuBuff" = "夢魘傷心木乃伊除了屬性加成之外,夢魘阿姆姆還擁有以下效果:
    向周圍小兵分享他的絕望
    提升木乃伊之咒的範圍
    一如既往地傷心
    來源:提摩" tr "game_buff_tooltip_NightmareBotAnnieBuff" = "夢魘黑暗之女除了屬性加成,夢魘安妮還擁有以下效果:
    自動對周遭小兵施放瓦解怒焰
    對圍繞著她的單位施放烈焰衝擊
    當她死掉時,召喚十分憤怒的泰貝爾
    就像她的寶貝泰迪熊
    來源: 提摩" tr "game_buff_tooltip_NightmareBotBlitzcrankBuff" = "夢魘蒸氣巨神兵除了屬性加成之外,夢魘布里茨還擁有以下效果:
    一次可發動三個火箭抓取
    持續維持在過載運轉的狀態
    提升靜電力場發動後的範圍
    擁有心臟…嗎?
    來源:提摩" tr "game_buff_tooltip_NightmareBotBrandBuff" = "夢魘復仇業火除了額外加成,夢魘布蘭德也會:
    創造多個 煉獄風暴 周遭目標
    著火了
    看起來很壞
    來源: 提摩" tr "game_buff_tooltip_NightmareBotChogathBuff" = "夢魘虛空恐懼除了屬性加成之外,夢魘科加斯還擁有以下效果:
    被動性獲得饗宴疊層
    根據體型發動數個破裂
    擊退被野性尖嘯命中的單位
    常常肚子餓
    來源:提摩" tr "game_buff_tooltip_NightmareBotEzrealBuff" = "夢魘探險家除了屬性加成之外,夢魘伊澤瑞爾還擁有以下效果:
    可一次發動數個秘術射擊
    可一次發動數個精華躍動
    可一次發動數波精準彈幕
    不需要地圖
    來源:提摩" tr "game_buff_tooltip_NightmareBotFiddlesticksBuff" = "夢魘末日使者除了屬性加成之外,夢魘費德提克還擁有以下效果:
    發動生命汲取時吸取周圍所有敵人的生命
    定期創造會發動群鴉風暴的幽靈分身
    不太擅長嚇唬烏鴉
    來源:提摩" tr "game_buff_tooltip_NightmareBotGalioBuff" = "夢魘哨兵之殤除了屬性加成,夢魘加里歐還擁有以下效果:
    施放 堅定重擊 時會往他四面八方發出。
    創造多個 正義罡風 排成一條線發出。
    定期在附近創造嘲諷效果區域
    飛吧!大概吧……
    來源: 提摩" tr "game_buff_tooltip_NightmareBotHeimerdingerBuff" = "夢魘大發明家除了額外加成,夢魘漢默丁格也會:
    被動召喚 H-28G 進化砲台 在他周遭
    H-28G 進化砲台射向不同方向
    改變 海克斯微型火箭 使其返回軌跡
    調整 CH-2 暴風手雷 爆炸時分裂
    比你聰明吧!
    來源:提摩" tr "game_buff_tooltip_NightmareBotLeonaBuff" = "夢魘黎明之光除了額外加成,夢魘雷歐娜也會:
    替周遭的小兵加上護盾 日蝕 在施放時
    被動產生 日蝕 在附近
    召喚巨大的日輪聖芒
    贊美太陽!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotLuluBuff" = "夢魘精靈魔法使除了額外加成,夢魘露璐也會:
    召喚最多五個皮克斯,守護妖精 於友軍身上
    當她施放 幻想曲 的時候讓周遭的皮克斯隨機也施放同一技能
    施放究極鍊化時讓所有周遭的友方英雄也變大
    給你點顏色嘗嘗
    來源: 提摩" tr "game_buff_tooltip_NightmareBotLuxBuff" = "夢魘光之少女除了屬性加成,夢魘拉克絲還擁有以下效果:
    創造星暴般的 光明束縛
    光明異點產生光明束縛
    發射多個 終極閃光 在她周圍的圈圈
    真的很愛狂笑
    來源:提摩" tr "game_buff_tooltip_NightmareBotMalzaharBuff" = "夢魘虛空先知除了屬性加成外,夢魘馬爾札哈還擁有以下效果:
    持續開啟虛空傳送門
    被動在線上召喚虛空生物
    來自蘇瑞瑪
    來源:提摩" tr "game_buff_tooltip_NightmareBotMonkeyKingBuff" = "夢魘齊天大聖除了屬性加成,夢魘悟空還擁有以下效果:
    創造 神行百變 擊退周遭敵人
    在被 筋斗突擊 擊中的單位上召喚 神行百變
    當施放 無極風暴 時創造多個旋轉的分身
    誰是最強的呀?
    來源: 提摩" tr "game_buff_tooltip_NightmareBotMorganaBuff" = "夢魘墮落天使除了屬性加成之外,夢魘魔甘娜還擁有以下效果:
    可一次施放多個闇影禁錮
    可一次施放多個痛苦腐蝕
    施放靈魂枷鎖時自動閃現 + 靜滯
    還是對烘焙苦手啊!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotSpiritAkali" = "夢魘支援:暮光防護此英雄將會扔下一枚煙霧彈,在煙霧彈作用區域將會使該施法英雄獲得額外物防與魔防,並且進入潛行狀態。攻擊或使用技能將會使他們短暫現身。走進煙霧彈範圍內的敵人將會被緩速。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritMystery" = "詛咒:惡魔分裂這個電腦會假扮成小惡摩,只要在 2 秒內沒有受到傷害的話。來源:提摩" tr "game_buff_tooltip_NightmareBotSpiritMysteryPolymorph" = "詛咒:惡魔分裂猜猜我是誰來源:絕對猜不到@SourceName@" tr "game_buff_tooltip_NightmareBotSpiritPantheon" = "夢魘支援:聖盾庇護在普攻或使用技能 4 次後,此英雄將會格擋下一次敵方英雄的普攻、防禦塔、大型小兵或大型野怪的攻擊。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShaco" = "夢魘支援:幻象不論何時,此英雄的生命低於 40% 時,將會創造一個分身,在將死之時會爆炸,對附近敵人製造魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritShacoCooldown" = "夢魘支援:幻象此英雄最近已經創造過分身,在短時間內無法再次創造分身。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritSinged" = "詛咒:辛吉德(劇毒蹤跡)這個電腦將會在身後留下毒霧。接觸毒霧的敵人將會中毒,隨時間造成魔法傷害。來源:提摩" tr "game_buff_tooltip_NightmareBotSpiritWarwick" = "夢魘支援:血性追蹤此英雄將會讓範圍內生命低於 50% 的英雄現形。來自: @SourceName@" tr "game_buff_tooltip_NightmareBotSpiritWarwickDebuff" = "夢魘支援:血性追蹤此單位被夢魘電腦偵測到了,所有敵方單位都將獲得該單位視野,無所遁形啦!來自: @SourceName@" tr "game_buff_tooltip_NightmareBotTristanaBuff" = "夢魘約德爾炮手除了額外的加成,夢魘崔絲塔娜也會:
    同時攻擊兩個敵人
    增加被動 爆炸射擊效果在小兵上
    擊退周遭敵人當她使用 火箭跳躍
    大幅增加 毀滅射擊 的擊退範圍
    可是好好的利用空閒時間馴龍呢!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotUdyrBuff" = "夢魘神靈行者除了額外加成,夢魘烏迪爾也會:
    定期標記野營做為占據
    短暫延遲後,從占據的野營召喚沒被殺掉的野怪至線上
    保護靈魂或之類的東西啦~
    來源:提摩" tr "game_buff_tooltip_NightmareBotVeigarBuff" = "夢魘邪惡小法師除了屬性加成之外,夢魘維迦還擁有以下效果:
    定期召喚 黑暗物質 在他周圍
    增加 黑暗祭祀 範圍且沒有擊中限制
    真的很邪惡!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotYasuoBuff" = "夢魘放逐浪人除了額外加成,夢魘犽宿也會:
    剛毅決心 失效時創造數個颶風而且在瀕臨死亡時颶風速度會更快。
    增加 刃敵千軍的距離並降低每個目標的冷卻時間
    當遠處的敵人被擊飛時創造的分身也會使用 奪命氣息
    有時候是機器人有時候是牛仔但絕對不會是機器牛仔
    來源: 提摩" tr "game_buff_tooltip_NightmareBotYorickBuff" = "夢魘亡魂牧人除了額外加成,夢魘約瑞科也會:
    不斷召喚一群一群的霧行者 來替他戰鬥
    彈吉他
    有名字的噢!
    來源: 提摩" tr "game_buff_tooltip_NightmareBotZiggsBuff" = "夢魘魔法爆破專家除了額外加成,夢魘希格斯也會:
    彈跳炸彈會留下感應式地雷
    煉獄炸彈會在周圍創造小一點的煉獄炸彈
    這次不是星星囉!
    來源: 提摩" tr "game_buff_tooltip_Nimbleness" = "靈敏英雄的跑速提高 10%。來自:@SourceName@" tr "game_buff_tooltip_Nocturne_Passive_Cooldown" = "闇影幽刃:充能夜曲的闇影幽刃正在充能中。每當他進行攻擊時,可降低 1 秒冷卻時間(對英雄的攻擊則降低 2 秒)。來自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringer" = "黃昏管道:加速提高夜曲的跑速和額外物理攻擊,於暗影的軌跡上移動時可以不受阻礙地在目標間自由移動。來自:@SourceName@" tr "game_buff_tooltip_NocturneDuskbringerTrail" = "黃昏渠道:軌跡此單位移動的路徑會殘留暗影軌跡,夜曲只要停留在此軌跡上會被強化。來自:@SourceName@" tr "game_buff_tooltip_NocturneEHaste" = "無盡夢魘夜曲迅速的移動到他恐懼的敵人身後。來自:@SourceName@" tr "game_buff_tooltip_NocturneParanoia" = "無盡夢魘夜曲可以對周圍的敵方啟動無盡夢魘。來自:@SourceName@" tr "game_buff_tooltip_NocturneParanoiaTarget" = "無盡夢魘此單位的視野被減低同時無法看到隊友。來自: @SourceName@" tr "game_buff_tooltip_NocturneShroudofDarkness" = "夜幕庇護:加速夜曲增加了攻擊速度。來自:@SourceName@" tr "game_buff_tooltip_NocturneShroudofDarknessShield" = "夜幕庇護:防護夜曲將格檔掉敵方的技能。來自:@SourceName@" tr "game_buff_tooltip_NocturneUmbraBlades" = "闇影幽刃:就緒夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,不同目標的攻擊同時可以治療自己 @f1@ 點的生命值。來自:@SourceName@" tr "game_buff_tooltip_NocturneUmbraBladesTooltip" = "闇影幽刃每 10 秒鐘,夜曲的下次攻擊將會造成週遭敵方 120% 的物理傷害,每擊中一個目標可以回復自己 @f1@ (+@f2@) 點生命值。

    夜曲的普攻能夠降低 1 秒此技能冷卻時間(對英雄的普攻則降低 2 秒)。
    " tr "game_buff_tooltip_NocturneUnspeakableHorror" = "深宵斷魂此單位正在承受傷害,並即將被恐懼。來自:@SourceName@" tr "game_buff_tooltip_Non-Corporeal" = "硬化皮膚此單位受到的物理傷害減少。來自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap" = "蘑菇劇毒敵人經過時觸發陷阱,使周圍敵人減速並附加毒性傷害。來自:@SourceName@" tr "game_buff_tooltip_Noxious_Trap_Target" = "蘑菇劇毒該單位中了蘑菇毒,正受到傷害。來自:@SourceName@" tr "game_buff_tooltip_NullLance" = "虛無法球該單位獲得護盾吸收魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_NunuERoot" = "冰封努努施展的冰霜魔法定身了此單位。來源:@SourceName@" tr "game_buff_tooltip_NunuESnowballFightBuff" = "雪球連擊此單位施法結束時,會將周遭有著「冰封」標記的目標定身。來源: @SourceName@" tr "game_buff_tooltip_NunuEStackMarker" = "冰封此單位已被努努標記,若技能結束後仍待在附近,將會被威朗普定身。來源:@SourceName@" tr "game_buff_tooltip_NunuP" = "弗雷爾卓德之喚此單位的攻擊及移動速度已提升。來源: @SourceName@" tr "game_buff_tooltip_NunuPassive" = "弗爾卓雷德之喚對敵方英雄、大型野怪或是建築造成傷害會讓威朗普及周遭攻擊速度最高的英雄獲得弗雷爾卓德之喚,提升其 @f2@% 攻擊速度以及 @f1@% 移動速度,持續 4 秒。

    當努努跟威朗普處在弗雷爾卓德之喚的效果下時,他們的基本攻擊將造成 @f3@ 劈斬傷害。

    持續時間可疊加,但對同一目標具有 10 秒的冷卻時間。
    " tr "game_buff_tooltip_NunuRSlow" = "酷寒此單位的移動速度已下降。來源:@SourceName@" tr "game_buff_tooltip_NunuW" = "巨無霸雪球!這個單位正在製造巨無霸雪球!來源:@SourceName@" tr "game_buff_tooltip_NunuWKnockup" = "巨無霸雪球!這個單位被努努製造的巨無霸雪球擊飛了!來源:@SourceName@" tr "game_buff_tooltip_NunuWStun" = "巨無霸雪球!這個單位被努努製造的巨無霸雪球緩速了!來源:@SourceName@" tr "game_buff_tooltip_NURFBuff" = "策略性的策略增益+100% 魔力和能量消耗
    +200% 技能、主動道具、召喚師技能冷卻時間
    +50% 反韌性
    +225 移動速度減少
    +200% 普攻間延遲
    暴擊造成 50% 物理攻擊傷害
    此單位 150% 造成爆擊
    太過果斷保護機制
    所有行為都有其後果
    來自:三思而後行" tr "game_buff_tooltip_Odin_CenterAltarReveal" = "浮現占領祭壇將會顯現你的位置!來自:風暴祭壇" tr "game_buff_tooltip_Odin_CenterTestChampionBuff" = "風暴烏雲消耗一個充能擊打敵方英雄,創造出一個閃電鍊,最多額外攻擊三個目標,造成相當於目標最大生命 @f1@% 的真實傷害(對次要目標則造成傷害減半)。來自:風暴祭壇" tr "game_buff_tooltip_Odin_CenterTestChampionBuff_Empty" = "風暴烏雲(已放置)你的隊伍控制了風暴祭壇。走上祭壇或進入戰鬥以回復風暴烏雲的充能數。來自:風暴祭壇" tr "game_buff_tooltip_OdinBloodbursterBuff" = "血爆者此單位增加物理攻擊與普攻吸血。來自:@SourceName@" tr "game_buff_tooltip_OdinCaptureChannelCooldownBuff" = "中斷佔領儀式遭到中斷,你將可以在 3 秒內再次試著進行佔領儀式。" tr "game_buff_tooltip_OdinCombatActive" = "戰鬥中此單位正在戰鬥中無法獲得治療的效果。來自:@SourceName@" tr "game_buff_tooltip_OdinDebacleCloak" = "魔法披風此單位擁有護盾並且可以吸收魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_OdinEntropicClaymore" = "渾沌前夕此單位的所有普通攻擊會造成敵人緩速 30%,並造成 80 點真實傷害,持續 2.5 秒。來自:@SourceName@" tr "game_buff_tooltip_OdinGuardianBuff" = "高衝擊裝甲如果敵人從 750 以外的地方攻擊,此單位可減少 50% 的傷害。來自:@SourceName@" tr "game_buff_tooltip_OdinLightbringer" = "現形此單位可被敵隊看到。來自:@SourceName@" tr "game_buff_tooltip_OdinMinionInitialBuff" = "士兵護盾這隻士兵剛剛出生,物理防禦與魔法防禦大幅提升。數值會隨時間持續下降。來自:召喚之門" tr "game_buff_tooltip_OdinMinionTaunt" = "據點熱情此單位在攻擊據點時,將獲得物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_OdinPlayerBuff" = "水晶之痕靈氣此單位:
    提高魔力和能量回復速度
    持續獲得經驗
    提高基礎跑速
    來自: @SourceName@" tr "game_buff_tooltip_OdinQuestBuff" = "征服者印記順利完成一項任務,此單位提高 10% 傷害。來自:@SourceName@" tr "game_buff_tooltip_OdinShrineBuff" = "奧丁神殿此單位每秒回復 1.5% 魔力(或能量)並且獲得 @f1@% 冷卻時間減免。來自:@SourceName@" tr "game_buff_tooltip_OdinShrineTimeBuff" = "時光走廊你的絕招與召喚師技能冷卻時間減少 50%。60 秒後可再次使用。來自:@SourceName@" tr "game_buff_tooltip_OdinSpawnUltras" = "究極士兵你的隊伍的下一波士兵將會產生一名究極士兵。來自: @SourceName@" tr "game_buff_tooltip_OdinSpeedShrineBuff" = "速度神殿此單位提高 30% 跑速,此跑速效果會隨時間遞減。來自: @SourceName@" tr "game_buff_tooltip_OdinTrinketRevive" = "聖靈之錨即刻在溫泉中復活一名友軍,並短暫增加其跑速。來自: @SourceName@" tr "game_buff_tooltip_OdynsVeil" = "奧丁面紗此單位減少 10% 魔法傷害,並且獲得 @f1@ 魔法能量。來自:@SourceName@" tr "game_buff_tooltip_Odyssey_EnemyHybridShred" = "腐蝕怪獸們的奧德賽能量化攻擊正在侵蝕我們的防禦設施!" tr "game_buff_tooltip_Odyssey_KogMawBioArcaneBarrage" = "激怒此怪獸的力量已經被完全地提升並會造成成噸的傷害!" tr "game_buff_tooltip_Odyssey_SharedBuff_Elites" = "精英你帶著敬畏之意盯著這個已經成為完全體單位的巨大身軀。看上去,它肯定吸收了超乎你想像數量的奧德賽能量。" tr "game_buff_tooltip_Odyssey_SkarnerImpale" = "刺穿他們被怪獸抓住並且還被拖著到處走!我們必須擊倒牠!" tr "game_buff_tooltip_Odyssey_XinZhaoRangedImmunity" = "鍍金護盾此單位正位於由萊諾頓製造的護盾裡面。它會保護此單位免受護盾之外的傷害。來源: @SourceName@" tr "game_buff_tooltip_OlafBerzerkerRage" = "狂戰之怒歐拉夫每損失 1% 的生命,就會增加 1% 的攻速。" tr "game_buff_tooltip_OlafFrenziedStrikes" = "殘暴打擊歐拉夫的攻速提升,獲得額外的普攻吸血,並根據失去血量的多寡提升受到的治癒效果。來源: @SourceName@" tr "game_buff_tooltip_OlafRagnarok" = "諸神黃昏歐拉夫免疫控制技能的影響,同時提高傷害。來自:@SourceName@" tr "game_buff_tooltip_OlafRecklessSwingDebuff" = "魯莽揮擊 減益效果歐拉夫會受到 20% 的額外傷害。來自: @SourceName@" tr "game_buff_tooltip_On_The_Hunt" = "狩獵此單位跑速提升。來自:@SourceName@" tr "game_buff_tooltip_OracleElixir" = "魔法視界此單位可以偵測潛行單位。來自:@SourceName@" tr "game_buff_tooltip_OrianaDissonanceAlly" = "電磁推力此單位的跑速增加。來自: @SourceName@" tr "game_buff_tooltip_OrianaDissonanceEnemy" = "電磁吸力此單位的跑速減少。來自: @SourceName@" tr "game_buff_tooltip_OrianaGhost" = "守護機關此英雄被球球所守護,獲得額外的防禦效果。來自: @SourceName@" tr "game_buff_tooltip_OrianaGhostSelf" = "魔球奧莉安娜目前持有球球。來自: @SourceName@" tr "game_buff_tooltip_OrianaPowerDagger" = "魔法發條奧莉安娜對於相同目標的連續攻擊產生強化的效果。來自: @SourceName@" tr "game_buff_tooltip_OrianaRedactShield" = "指令:守護此英雄正被防護罩所保護著。來自: @SourceName@" tr "game_buff_tooltip_OrianaSpellSword" = "魔法發條奧莉安娜使用球體作為技能的瞄準目標。如果距離太遠,則奧莉安娜的球體會自動回到主人身邊。

    奧莉安娜的基礎攻擊造成額外 @f2@ + @f1@%魔法攻擊力的魔法傷害。4 秒內,對於相同目標的累積攻擊,可以增加額外 20% 的魔法傷害。加成效果最多疊加 2 次。

    額外傷害:@f3@
    " tr "game_buff_tooltip_OrianaStun" = "衝擊此單位被擊飛至空中。來源:@SourceName@" tr "game_buff_tooltip_OrnnE" = "熔岩俯衝此單位已被擊飛。來源:@SourceName@" tr "game_buff_tooltip_OrnnPAllyItemReady" = "鄂爾可以升級一名友軍的道具!來源:@SourceName@" tr "game_buff_tooltip_OrnnPassive" = "活火爐鄂爾可以在地圖上任何處花費金錢購買非消耗性道具。

    鄂爾跟他的隊友可以對商店內特定道具進行升級。

    鄂爾可以從商店或是鑄造選單中直接打造道具。
    " tr "game_buff_tooltip_OrnnPItemCurrency" = "活火爐鄂爾精心打造的道具已經開放購買!來源: @SourceName@" tr "game_buff_tooltip_OrnnQSlow" = "火山脈動此單位的移動速度下降。來源:@SourceName@" tr "game_buff_tooltip_OrnnR" = "鑄火者的呼喚此單位已被擊飛。來源:@SourceName@" tr "game_buff_tooltip_OrnnVulnerableDebuff" = "焦化此單位已被焦化,向其施展下一個限制行動的技能持續時間會被加長且造成額外傷害!來源: @SourceName@" tr "game_buff_tooltip_OrnnW" = "熾焰吹息鄂爾已獲得護盾。來源: @SourceName@" tr "game_buff_tooltip_Overdrive" = "過載運轉布里茨暫時提升攻速和跑速。來自: @SourceName@" tr "game_buff_tooltip_OverdriveSlow" = "低頻運轉布里茨減緩跑速。來自: @SourceName@" tr "game_buff_tooltip_PalisadeRushdownResists" = "要塞此防禦塔根據周圍敵方英雄數量獲得額外物理防禦及魔法防禦。來源:@SourceName@" tr "game_buff_tooltip_PantheonEPassive" = "死亡證明潘森的普攻與長矛攻擊對生命低於 15% 的目標暴擊機率為 100%。來自: @SourceName@" tr "game_buff_tooltip_PantheonESound" = "穿心長矛潘森迅速的攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonPassive" = "聖盾庇護每 4 次普攻或施放技能,潘森可以格擋下次攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonPassiveCounter" = "聖盾充能(@Stack@)潘森的聖盾正在充能。到達 4 層疊加後,潘森將會格檔下次攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonPassiveShield" = "聖盾庇護潘森將格擋下次攻擊。來自: @SourceName@" tr "game_buff_tooltip_PantheonR" = "墮天一擊潘森蓄積力量,讓他騰空而起,能夠跳到不可思議的距離外。來自: @SourceName@" tr "game_buff_tooltip_Pendant_of_Zephiris" = "澤非瑞斯的掛件 +25 物理防禦/ +30 魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_PerksTCadenceChaos" = "蛻轉律動:渾沌" tr "game_buff_tooltip_PerksTCadenceOrder" = "蛻轉律動:秩序" tr "game_buff_tooltip_PetCommanded" = "遵命:此單位已經被一位英雄指揮。來自:無" tr "game_buff_tooltip_PhosphorusBomb" = "磷光炸彈此單位現形。來自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Blue" = "藍色卡牌逆命的下次攻擊會造成額外的傷害並且回復魔力。來自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Gold" = "金色卡牌逆命的下次攻擊會造成額外的傷害並且暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_Pick_A_Card_Red" = "紅色卡牌逆命的下次攻擊會造成額外的傷害並且緩速區域內的敵人。來自: @SourceName@" tr "game_buff_tooltip_PickACard" = "選牌逆命正在旋轉他的牌盒,尋找著一張卡牌。來自: @SourceName@" tr "game_buff_tooltip_PlantHawkshotBuff" = "真知花粉花粉覆蓋此單位,並使敵人獲得此單位真視視野。對英雄的效果持續時間較短。來源:@SourceName@" tr "game_buff_tooltip_Poisoned" = "中毒此單位已中毒,受到持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_PoisonTrail" = "劇毒蹤跡辛吉德施放毒霧。來自:@SourceName@" tr "game_buff_tooltip_PoppyPassive" = "鋼鐵使者波比的下一次普攻將會投擲她的圓盾,獲得 @f6@ 範圍和 @f5@ 額外魔法傷害(@f1@ 秒冷卻時間)。

    圓盾會降落在鄰近的地區,波比能夠拾起並獲得一個護盾,吸收 @f4@@f2@% 的最大生命)傷害,持續 @f3@ 秒。敵方可以踩踏圓盾來摧毀它。

    如果此攻擊擊殺目標的話,圓盾會自動回到波比手中。
    " tr "game_buff_tooltip_PoppyPassiveBuff" = "警告訊息波比的下次普攻會投擲他的圓盾。來自: @SourceName@" tr "game_buff_tooltip_PoppyPassiveShield" = "護盾波比會格擋接下來所受傷害。來自: @SourceName@" tr "game_buff_tooltip_PoppyQSlow" = "槌打此單位已被緩速。來自: @SourceName@" tr "game_buff_tooltip_PoppyR" = "向後拉弓波比正在施放一個強力的擊退攻擊。來自: @SourceName@" tr "game_buff_tooltip_PoppyRKnockUp" = "沒事了衝啊衝啊…不見了!來自: @SourceName@" tr "game_buff_tooltip_PoppyWBuffSuper" = "異常固執堅定不移使波比的物理防禦與魔法防禦加倍。來自: @SourceName@" tr "game_buff_tooltip_PoppyWZone" = "堅定不移波比快速移動,並會使向她衝刺的敵方停止。來自: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing0" = "冷凍普羅飼料普羅王朝遠方敵人投擲冰彈,擊中後對目標造成魔法傷害。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing1" = "超辣普羅飼料普羅王噴射出火焰,對所有命中目標及防禦塔造成真實傷害。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2" = "普羅濃縮咖啡普羅王跳至目標,擊退範圍內所有敵人並獲得一個會隨時間衰退的護盾。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Knockback" = "普羅濃縮咖啡:擊退普羅王奮力一躍把你擊倒了!來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing2_Shield" = "普羅濃縮咖啡:護盾普羅王獲得一個強力,但是會隨時間衰退的護盾。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3" = "彩虹普羅點心派對包普羅王投擲一堆普羅飼料,普羅受到吸引後會衝至普羅王並拖行沿路被撞倒的敵人。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_AlreadyHit" = "彩虹普羅點心派對包:免疫已經被普羅撞倒的英雄短時間內不會再被擊中。來源: @SourceName@" tr "game_buff_tooltip_PoroSnaxFeedToKing3_Move" = "彩虹普羅點心派對包:擊退猛衝的普羅已經把你拖往普羅王身邊。來源: @SourceName@" tr "game_buff_tooltip_PoroThrowFollowupMarker" = "普羅衝刺此英雄最近有使用普羅打中敵人,可以使用普羅衝刺到敵人身旁。來自:@SourceName@" tr "game_buff_tooltip_Potion_of_GiantStrength" = "紅藥水此單位暫時提升適性之力。來源:@SourceName@" tr "game_buff_tooltip_PounceMS" = "侵略奈德麗跳到一名 被獵捕 的目標身上,暫時提高自身防禦。來自: @SourceName@" tr "game_buff_tooltip_PowerBall" = "動力衝刺拉姆斯縮成球狀加速衝擊敵人,減速並擊退周圍目標。來源:@SourceName@" tr "game_buff_tooltip_PowerballSlow" = "動力衝刺此單位被減速。來自:@SourceName@" tr "game_buff_tooltip_PowerballStun" = "動力衝刺此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_PowerFist" = "充能一擊布里茨的下次攻擊造成雙倍傷害並擊飛敵人至天空。來自: @SourceName@" tr "game_buff_tooltip_PowerFistSlow" = "緩速強擊此單位被擊飛至空中。來自:@SourceName@" tr "game_buff_tooltip_PoxArcanaDisease" = "惡疾每一層惡疾疊加,讓持有惡疾秘典的敵人,對此單位造成更多傷害。來自: @SourceName@" tr "game_buff_tooltip_Preservation" = "生命保存該單位增加額外的生命,額外生命會持續到死亡為止。來自: @SourceName@" tr "game_buff_tooltip_PrimalSurge" = "野性奔騰該目標的攻速提升 @f1@%。來自: @SourceName@" tr "game_buff_tooltip_PrimalTalonBleed" = "吸血蛭這個單位每秒受到傷害。施放此攻擊者每秒則獲得治療。來自: @SourceName@" tr "game_buff_tooltip_PrimalTalonCleaveBuff" = "泰坦九頭蛇此單位的下次攻擊會對錐狀範圍造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_PrimalTalonEnrage" = "史特拉克之怒此單位的體積及韌性增加。來源:@SourceName@" tr "game_buff_tooltip_PrimalTalonEnrageDisplay" = "暴怒顯示此單位在過去 5 秒中所承受的傷害。來自: @SourceName@" tr "game_buff_tooltip_Prj_MoverBotNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_ProjectMode17_GodMode" = "超載增幅斷片的力量正在你的體內奔馳!
  • +30% 冷卻時間減免
    +30% 最大冷卻時間減免
    +60% 跑速
    接下來承受的傷害轉變成緩速效果
    擊殺英雄後刷新所有冷卻時間
  • 來源:增幅斷片" tr "game_buff_tooltip_ProjectMode17_PlayerBuff" = "增幅裝置獵人運輸中的增幅斷片極易受到損傷!攔劫 5 個增幅斷片即可讓你的隊伍進入持續一段時間的超載狀態,並獲得強大的力量。此外,你的技能傷害將提升50%。來源:零號基地" tr "game_buff_tooltip_ProjectMode17_Revealed" = "已現形你已被敵方發現!這個區域內的其它隊伍可以看見你。來源:入侵監控領域" tr "game_buff_tooltip_PromoteAura" = "力量靈氣此單位獲得 35 額外物理防禦和 18 攻擊提升。來自:@SourceName@" tr "game_buff_tooltip_PromoteMeBuff" = "煉化此單位被提昇為反防禦塔凱農炮。它擁有大量的強化狀態,而擊殺敵人獲得之金錢也將分享給施法者。來自:@SourceName@" tr "game_buff_tooltip_Propelled" = "被推開這個單位被扔到空中。來源於:@SourceName@" tr "game_buff_tooltip_Prowl" = "穿梭穿越草叢時,提高奈德麗跑速,朝奈德麗可視的敵人移動則會提高更多跑速。來自:@SourceName@" tr "game_buff_tooltip_Pulverize" = "大地粉碎此單位被擊飛了。來自: @SourceName@" tr "game_buff_tooltip_PulverizerSpeed" = "狂野掠襲此單位攻速降低 30%。來自:@SourceName@" tr "game_buff_tooltip_PuncturingTauntAttackSpeed" = "披甲怒嘲此單位的攻速增加。來源: @SourceName@ " tr "game_buff_tooltip_PuppeteerMark" = "傀儡印記此單位不會被傀儡師緩速,但可以被拉回。來自: @SourceName@" tr "game_buff_tooltip_PuppeteerSlow" = "緩速此單位跑速降低了。來自: @SourceName@" tr "game_buff_tooltip_PykePassive" = "血港淹禮若派克處於敵方看不見的狀態,他會快速地回復 @f2@% 自己最近受到來自敵方英雄的傷害,最多 @f3@

    此外,派克從各種來源獲得的額外最大生命將全部被替換為物理攻擊。(比例:每 @f4@ 生命替換為1 物理攻擊 -當前: @f1@)
    " tr "game_buff_tooltip_Pyromania" = "嗜火(@Stack@)安妮正在積蓄威力,當施放 4 個技能後她的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_Pyromania_Marker" = "嗜火每施放四個技能後安妮的下一個攻擊技能會暈眩目標,持續 @f1@ 秒。" tr "game_buff_tooltip_PyromaniaCount" = "嗜火(@Stack@)每施放 4 個技能後,安妮的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_PyromaniaCount2" = "嗜火每施放 4 個技能後安妮的下一個攻擊技能會暈眩目標。來自:@SourceName@" tr "game_buff_tooltip_QuinnERoot" = "完美奇襲此單位被葵恩大幅降低跑速。來自:@SourceName@" tr "game_buff_tooltip_QuinnPassive" = "追獵印記每過 @f1@ 秒,威落會標記一個鄰近的敵方為 脆弱,使之現形 4 秒。葵恩對該目標的下一次攻擊造成 @f2@ (+@f3@) (物理攻擊的 @f4@% )物理傷害。

    追獵印記的冷卻時間會隨暴撃機率提高而降低。
    " tr "game_buff_tooltip_QuinnPassiveAmmo" = "極速追獵攻擊追獵印記標記的目標會短暫地給予葵恩跑速與攻速加成。來自: @SourceName@" tr "game_buff_tooltip_QuinnQSightReduction" = "飛鷹突擊葵恩降低了此單位的視野範圍,並暫時無法與友軍分享視野。若此單位非英雄,則暫時無法進行攻擊。來自: @SourceName@" tr "game_buff_tooltip_QuinnW" = "追獵印記威弱標記此目標為 脆弱,使之現形並增強葵恩對他的下一次攻擊。來自: @SourceName@" tr "game_buff_tooltip_QuinnWVision" = "強化感知威洛揭露了這個單位。來自: @SourceName@" tr "game_buff_tooltip_Rageblade" = "鬼索的狂暴之刃 @Stack@此單位的攻速已提升。來源:@SourceName@" tr "game_buff_tooltip_RagebladeEnrage" = "激怒此單位已提升自身攻速、普攻吸血及技能吸血,直到離開戰鬥為止。來源:@SourceName@" tr "game_buff_tooltip_RakanERecast" = "戰鬥舞踊銳空於一段時間之內再次發動戰鬥舞踊將不會消耗魔力。來源: @SourceName@" tr "game_buff_tooltip_RakanEShield" = "戰鬥舞踊銳空賦予此單位一個護盾。來源: @SourceName@" tr "game_buff_tooltip_RakanPassive" = "奇異羽篷每過 @f3@ 秒,銳空便會獲得一個相當於 @f1@ (+@f2@) 生命的護盾。銳空的普攻和技能每次命中敵方英雄會減少 1 秒冷卻時間。

    鴛鴦展翅-剎雅和銳空可以一起回城。
    " tr "game_buff_tooltip_RakanPassiveShield" = "奇異羽篷銳空會定期獲得一個護盾。來源: @SourceName@" tr "game_buff_tooltip_RakanQMark" = "癒光飛翎銳空即將治癒自身及鄰近友軍。來源: @SourceName@" tr "game_buff_tooltip_RakanR" = "迷心迅步銳空獲得額外跑速並且迷惑所有碰觸到的敵人。

    「我會華麗地走進戰場,所有人都會因為我迷人的舞姿而神魂顛倒。」
    來源: @SourceName@" tr "game_buff_tooltip_RakanRDebuff" = "迷心迅步此單位已經深深地被銳空迷住了。來源: @SourceName@" tr "game_buff_tooltip_Rally" = "集結此單位攻擊力提高。來自:@SourceName@" tr "game_buff_tooltip_Rally_AP" = "集結此單位增加物理攻擊與魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_Rally_Aura" = "集結靈氣附近友軍攻擊力提高。來自:@SourceName@" tr "game_buff_tooltip_Rally_Aura_AP" = "集結靈氣鄰近友軍提高攻擊力與魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_Rapid_Fire" = "急速射擊崔絲塔娜的攻速提升。來自:@SourceName@" tr "game_buff_tooltip_RapidReload" = "海克斯軍火海克斯科技榴彈
    庫奇的普攻所造成的 @f4*100@% 傷害會被轉化成魔法傷害。

    炸彈包裹
    遊戲開始 @f3@ 分鐘後,炸彈包裹會被送至基地旁。一旦撿起包裹,庫奇會獲得 @f2@% 脫離戰鬥跑速,並將女武神特攻升級為炸彈快遞,包裹最多持續 60 秒。

    包裹被投遞後須花費 @f1@ 分鐘刷新。
    " tr "game_buff_tooltip_RazorBeakAlert" = "鋒利鳥嘴如果發現敵方偵察守衛,此單位將收到提醒並且獲得魔法視野。" tr "game_buff_tooltip_RazzlesPride" = "瑞澤爾的傲慢將吸收 @f1@ 點傷害。來自:@SourceName@" tr "game_buff_tooltip_ReadytoTantrum" = "憤怒就緒阿姆姆可以使用憤怒攻擊附近敵人。來自:@SourceName@" tr "game_buff_tooltip_Reap_The_Whirlwind" = "復甦季風珍娜召喚魔法風暴,每秒治療範圍內友軍。來自:@SourceName@" tr "game_buff_tooltip_Rebirth" = "寒霜涅槃艾妮維亞化身為鳳凰蛋,即將涅槃!來自:@SourceName@" tr "game_buff_tooltip_Rebirth_Marker" = "寒霜涅槃艾妮維亞被擊殺後化為蛋的型態而非直接死亡。蛋的型態獲得 @f1@ 點的物理與魔法防禦,並且在 6 秒後重生為冰晶鳳凰。

    寒霜涅槃的冷卻時間為 @f2@ 秒。
    " tr "game_buff_tooltip_RebirthCooldown" = "寒霜涅槃冷卻艾妮維亞最近曾涅槃重生,需要重新聚集力量才能再次化身鳳凰蛋!來自:@SourceName@" tr "game_buff_tooltip_RebirthReady" = "寒霜涅槃技能準備完成後,艾妮維亞被擊殺後化為蛋的型態而非直接死亡。蛋的型態獲得 @f1@ 物理防禦與魔法防禦 6 秒。來自:@SourceName@" tr "game_buff_tooltip_Recall" = "回城此單位正在傳送回城。來自:@SourceName@" tr "game_buff_tooltip_RegenerationAura" = "再生印記如果此單位死亡,它會依據受傷程度恢復攻擊者的生命與魔力。來自: @SourceName@" tr "game_buff_tooltip_RegenerationRune" = "再生符文每秒回復生命(受傷較多的英雄將受到更多治療效果)。來自:@SourceName@" tr "game_buff_tooltip_Reinforce" = "防禦強化此建築物的物理防禦提高。來自:@SourceName@" tr "game_buff_tooltip_RejuvenationPotion" = "還童藥水每秒回復生命和法術值中。來自:@SourceName@" tr "game_buff_tooltip_RekSaiECooldown" = "地道冷卻中 雷珂煞的地道還在冷卻時間。來自:@SourceName@" tr "game_buff_tooltip_RekSaiEReady" = "地道準備完成 雷珂煞可以使用地道。來自:@SourceName@" tr "game_buff_tooltip_RekSaiKnockupImmune" = "猛襲 此單位對雷珂煞的猛襲免疫一小段時間。來自:@SourceName@" tr "game_buff_tooltip_RekSaiPassive" = "憤怒沙蟲雷珂煞猛襲型態的普攻及技能會產生25 怒氣

    深掘將消耗怒氣並於 3 秒內回復最多@f2@生命。
    " tr "game_buff_tooltip_RekSaiPRegen" = "憤怒沙蟲 雷珂煞正在回復生命。來源:@SourceName@" tr "game_buff_tooltip_RekSaiQ" = "女王之怒 雷珂煞的下 3 次普攻對鄰近敵人造成額外物理傷害。來自:@SourceName@" tr "game_buff_tooltip_RekSaiQBurrowedSlow" = "尋找獵物 此單位現形。來自:@SourceName@" tr "game_buff_tooltip_RekSaiRPrey" = "獵物標記雷珂煞可以使用虛空疾行撲向此單位。來源: @SourceName@ " tr "game_buff_tooltip_Relentless_Assault" = "無情突襲賈克斯每次物理攻擊都會短暫提高攻速,每 2 次連續攻擊後發動毀滅打擊,將使下一次攻擊造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_RelentlessBarrier" = "大師風範賈克斯提昇物理與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_RelentlessCounter" = "無情突襲賈克斯每次的基礎攻擊都會快於上一次來自:@SourceName@" tr "game_buff_tooltip_RelicYellowWard" = "圖騰偵查守衛此守衛偵查附近區域。來自: @SourceName@" tr "game_buff_tooltip_Rending_Shot" = "撕裂射擊這個單位在流血,每一秒都將受到傷害,並且移動得更為緩慢。來自:@SourceName@" tr "game_buff_tooltip_RenektonCleaveReady" = "怒氣雷尼克頓有足夠的怒氣強化自身攻擊。來自:@SourceName@" tr "game_buff_tooltip_RenektonExecuteReady" = "庖丁解牛雷尼克頓下次攻擊目標多次,並帶有暈眩效果。來自:@SourceName@" tr "game_buff_tooltip_RenektonPredator" = "怒不可遏每次攻擊雷尼克頓得到 5 點怒氣值。 當擁有 50 點怒氣值 以上的怒氣,他的技能將獲得額外效果但會消耗 50 點怒氣值 。離開戰鬥後,每秒失去 4 點怒氣值

    若雷尼克頓生命低於 50%, 怒氣 增加量上升 50%。
    " tr "game_buff_tooltip_RenektonSliceAndDiceDelay" = "大切八塊雷尼克頓可以向指定地點衝刺,對沿路的敵人造成物理傷害。來自: @SourceName@" tr "game_buff_tooltip_RenektonSliceAndDiceShred" = "減低物理防禦此單位被大卸八塊擊中,進而降低防禦力。來自:@SourceName@" tr "game_buff_tooltip_RenektonTyrantForm" = "暴君型態雷尼克頓獲得額外的生命與期間內的持續怒氣。鄰近的敵方單位每秒將會受到魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_Renewal_Shell" = "復甦之盾該單位的生命回復增加。來自:@SourceName@" tr "game_buff_tooltip_RengarE" = "緩速拋繩這個單位被緩速了。來源: @SourceName@" tr "game_buff_tooltip_RengarEEmp" = "定身拋繩此單位被定身。來源: @SourceName@" tr "game_buff_tooltip_RengarPassive" = "潛行怒獅雷葛爾在草叢內的普通攻擊會跳到敵人身上。在殘虐加成為 0 時跳躍會產生 @f5@ 殘虐值。

    在 @f1@ 層殘虐加成下,下一個施放的技能會被加強。 施放加強過的技能會增加雷葛爾 @f3@% 的移動速度,持續 @f4@ 秒。

    殺死敵方英雄會讓雷葛爾的 骨牙項鍊 掛上更多戰利品。

    所有殘虐加成會在離開戰鬥後喪失。(由潛行怒獅的冷卻時間表示)。
    " tr "game_buff_tooltip_RengarPassiveBonetoothBuff" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源: @SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff1" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff2" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff3" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊

    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff4" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊

    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuff5" = "骨牙項鍊雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊

    5 顆人頭:@f10@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBonetoothBuffKhazix" = "卡力斯之顱雷葛爾獵殺完目標後會將戰利品掛在骨牙項鍊上。若敵方英雄在被他傷害後的 1.5 秒內死亡,他將永久提升額外物理攻擊。對同一英雄只能觸發一次

    1 顆人頭:@f6@% 額外物理攻擊
    2 顆人頭:@f7@% 額外物理攻擊
    3 顆人頭:@f8@% 額外物理攻擊
    4 顆人頭:@f9@% 額外物理攻擊
    5 顆人頭:@f10@% 額外物理攻擊

    卡力斯之顱:@f12@% 額外物理攻擊
    來源:@SourceName@" tr "game_buff_tooltip_RengarPassiveBuff" = "潛伏殺機下次普攻雷葛爾將會撲向目標。來自: @SourceName@" tr "game_buff_tooltip_RengarPassiveEmpoweredMS" = "急速殘虐雷葛爾花費殘虐加成,增加爆發性的速度。來源:@SourceName@" tr "game_buff_tooltip_RengarQ" = "兇殘打擊雷葛爾下次的攻擊將造成額外傷害。來源:@SourceName@" tr "game_buff_tooltip_RengarQEmp" = "極度兇殘打擊雷葛爾下次的攻擊將造成額外傷害,同時獲得額外攻速。來源:@SourceName@" tr "game_buff_tooltip_RengarQEmpASBuff" = "腎上腺素激發雷葛爾已提升自身攻速。來源:@SourceName@" tr "game_buff_tooltip_RengarR" = "血性獵殺雷葛爾 偽裝並增加移動速度。他可以在大範圍內獲得最近敵方英雄視野。 來源: @SourceName@" tr "game_buff_tooltip_RengarRShred" = "暴露弱點此單位的物理防禦已下降。來源:@SourceName@" tr "game_buff_tooltip_RengarWEmp" = "加強怒獅戰吼雷葛爾免疫控制效果。來源: @SourceName@" tr "game_buff_tooltip_Resistant_Skin" = "抗性皮膚巴龍免疫減益魔法效果,每分鐘增加生命。來自:@SourceName@" tr "game_buff_tooltip_Resistant_Skin_Dragon" = "抗性皮膚此單位對所有減益的效果免疫。來自:@SourceName@" tr "game_buff_tooltip_ResistantSkinMiniBaron" = "扭曲護甲此單位免疫所有控制效果。來源: @SourceName@" tr "game_buff_tooltip_RiftHeraldBuffCounter" = "窺視虛空此單位得到了預示者的精華,並且能夠召喚預示者來幫助自身隊伍,預示者將會存在一段時間。

    窺視虛空也會讓此單位獲得強化回城效果。
    來源:擊殺預示者後獲得" tr "game_buff_tooltip_RiftWalk" = "虛空行走(@Stack@)卡薩丁的下次虛空行走將會消耗更多的魔力,同時也造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_RiteOfRuin" = "毀滅魔典此物品正在充能中。來自: @SourceName@" tr "game_buff_tooltip_RivenDashDelay" = "流浪騎士雷玟短時間內無法再次使用他的被動衝刺。來自:@SourceName@" tr "game_buff_tooltip_RivenFeint" = "勇者無敵雷玟擁有護盾能夠抵擋接下來的攻擊。來自: @SourceName@" tr "game_buff_tooltip_RivenFengShuiEngine" = "放逐之刃雷玟的物理攻擊增加、技能與攻擊範圍上升。來自:@SourceName@" tr "game_buff_tooltip_RivenPassive" = "符文破刃施放技能過後,雷玟會把能量灌注到刀刃中,當普攻時可以造成額外 @f1@% 物理傷害。雷玟的刀刃最多可以進行 @f3@ 次充能,同時每次普攻都會消耗掉一次充能。

    額外傷害: @f2@
    " tr "game_buff_tooltip_RivenPassiveAABoost" = "符文刀刃強化雷玟的刀充滿了符文的力量,讓她每次攻擊都可獲得額外傷害。來自:@SourceName@" tr "game_buff_tooltip_RivenTriCleaveBuff" = "斷罪連技!!雷玟使用了斷罪之翼 @f1@ 次。來自:@SourceName@" tr "game_buff_tooltip_RivenWindScarReady" = "暴風斬就緒雷玟的暴風斬可以使用。來自:@SourceName@" tr "game_buff_tooltip_RocketGrab" = "火箭抓取此單位被拉向布里茨。來自: @SourceName@" tr "game_buff_tooltip_RocketJump" = "火箭跳躍此單位受到火箭跳躍影響,減速 60%。來自:@SourceName@" tr "game_buff_tooltip_Root" = "定身此單位被定身,無法移動或使用移動相關技能。來源:@SourceName@" tr "game_buff_tooltip_RumbleCarpetBombSlow" = "燒傷此單位被緩速,並且受到持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_RumbleDangerZone" = "" tr "game_buff_tooltip_RumbleDangerZoneBuff" = "危險禁區藍寶正在持續增溫。他的所有技能都獲得額外效果。來自: @SourceName@" tr "game_buff_tooltip_RumbleFlameThrower" = "火焰噴射器!藍寶正在燃燒所有在他面前的單位。來自: @SourceName@" tr "game_buff_tooltip_RumbleGrenade" = "高壓電魚叉藍寶已經準備好發射另一枚魚叉。來自: @SourceName@" tr "game_buff_tooltip_RumbleGrenadeSlow" = "電擊!此單位被緩速。來自:@SourceName@" tr "game_buff_tooltip_RumbleHeatPunch" = "當藍寶達到 50 點熱能,會啟動危險禁區,同時所有技能將獲得額外效果。

    當藍寶達到 100 點熱能,會造成機器過熱,同時普攻將獲得 @f1@ +.@f2@ 額外魔法傷害。藍寶在冷卻時會有數秒無法使用技能。" tr "game_buff_tooltip_RumbleHeatSystem" = "泰坦熱能當藍寶達到 50 點熱能,會啟動危險禁區,同時所有技能將獲得額外效果。

    當藍寶達到 100 點熱能,會造成機器過熱,同時普攻將獲得 @f1@ (+@f2@) 額外魔法傷害,但是藍寶在接下來 6 秒內無法使用任何技能。
    " tr "game_buff_tooltip_RumbleOverheat" = "系統過熱!藍寶處於系統過熱狀態,基本攻擊獲得額外的魔法傷害,但是無法使用任何技能。來自:@SourceName@" tr "game_buff_tooltip_RumbleShield" = "鐵屑電磁盾藍寶格檔掉攻擊。來自:@SourceName@" tr "game_buff_tooltip_RumbleShieldBuff" = "強力噴射器!藍寶正在迅速的移動。來自: @SourceName@" tr "game_buff_tooltip_Rupture" = "破裂此單位被擊飛,不能行動。來自:@SourceName@" tr "game_buff_tooltip_Rupture_Target" = "破裂此單位跑速降低。來自:@SourceName@" tr "game_buff_tooltip_Rylais" = "瑞萊的冰晶節杖你的英雄下次攻擊會降低目標 35% 的跑速,持續 1.5 秒。來自:@SourceName@" tr "game_buff_tooltip_RylaisDebuff" = "瑞萊的冰晶節杖跑速減少 35%,持續 2 秒。來自:@SourceName@" tr "game_buff_tooltip_RyzeE" = "法術湧動雷茲的技能對此單位有額外的附加效果。來自: @SourceName@" tr "game_buff_tooltip_RyzePassive" = "奧術專精雷茲的技能會根據己身的 額外魔力對敵方造成額外傷害,每 @f2@ 魔法攻擊會提升雷茲 @f1@% 最大魔力。

    目前提升: @f3@%
    " tr "game_buff_tooltip_RyzeQMS" = "超負荷跑速雷茲短暫的提升移動速度。來自:@SourceName@" tr "game_buff_tooltip_RyzeQShield" = "超負荷護盾雷茲暫時受到護盾保護免受到傷害。來自: @SourceName@" tr "game_buff_tooltip_RyzeRChannel" = "扭轉之境現蹤雷茲製造出一個扭轉之口,當完成時,所有附近的友軍會傳送到一個新的地點。來自:@SourceName@" tr "game_buff_tooltip_RyzeW" = "符文禁錮此單位被緩速。來源: @SourceName@" tr "game_buff_tooltip_RyzeWRoot" = "符文禁錮 此單位無法移動。來源: @SourceName@" tr "game_buff_tooltip_RyzeWShield" = "符文禁錮護盾阻擋即將到來的傷害。來源: @SourceName@" tr "game_buff_tooltip_S5_AspectOfTheDragon" = "龍魂所有巨龍加成效果變成雙倍。擊殺掉巨龍將會再次發動龍魂。來自:擊殺 5 條以上的巨龍獲得。" tr "game_buff_tooltip_S5_DragonVengeance" = "逝者仇恨巨龍痛恨那些殺害同類的弒龍者,增加其傷害 20%,英雄的團隊每殺掉一隻巨龍,則巨龍獲得 7% 的減傷。來自:@SourceName@" tr "game_buff_tooltip_S5_ExaltedWithBaronNashorMinion" = "巴龍軍團此小兵被帶有 巴龍之爪 的英雄強化且獲得技能升級。來自:擁有「巴龍之爪」的鄰近英雄。" tr "game_buff_tooltip_S5_LaneSigilBuff" = "明鏡止水脫離戰鬥 5 秒後,獲得 50 跑速。

    當你站著不動凝心靜氣時,你將會慢慢的增加視線距離,也可以感受到牆後的動靜。明鏡止水效果於你移動後消失。
    來自:河道增福效果。" tr "game_buff_tooltip_S5JungleHeavyHands" = "腰馬合一你的初次攻擊或是每 @f2@ 次攻擊可以暈眩野怪或是小兵。攻擊一座塔將會造成 @f1@ 額外真實傷害,同時消耗掉腰馬合一效果。" tr "game_buff_tooltip_S5JungleHeavyHandsCounter" = "腰馬合一每 @f2@ 次對野怪或是小兵發出的攻擊將暈眩目標。" tr "game_buff_tooltip_S5JungleMushroomArmor" = "猛毒菌菇攻擊者中毒造成 @f1@ 魔法傷害,持續 @f2@ 秒。" tr "game_buff_tooltip_S5JungleMushroomArmorBuff" = "猛毒菌菇此單位攻擊了一名帶有猛毒菌菇的英雄,並產生中毒現象。" tr "game_buff_tooltip_S5JungleScuttleSpeed" = "斥候速度這個單位的移動速度增加。" tr "game_buff_tooltip_S5JungleTTWolfArmor" = "魔狼詛咒攻擊者中毒,造成 @f1@ 魔法傷害,持續 @f2@ 秒。" tr "game_buff_tooltip_S5JungleTTWolfArmorBuff" = "魔狼詛咒此單位攻擊了帶有魔狼詛咒的英雄導致中毒。" tr "game_buff_tooltip_S5Test_BaseBuff" = "主場優勢+10% 跑速
    +10 物理與魔法防禦
    來自:當英雄在我方基地時獲得。" tr "game_buff_tooltip_S5Test_DragonSlayerBuff" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成額外的燃燒效果。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Test_TowerWrath" = "痛苦此單位被憤怒的防禦塔攻擊,造成傷害減少與減緩跑速效果,此效果持續到脫離塔的攻擊為止。來自:基地防禦塔" tr "game_buff_tooltip_S5TestDragonSlayerParticleBuff" = "燒吧寶貝此防禦塔著火了!繼續攻擊會刷新燃燒計時,但效果不會疊加。來自: @SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv1" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少 @f2@% 來自防禦塔的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv2" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並獲使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv3" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv4" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,同時你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_S5Tooltip_DragonSlayerBuffv5" = "弒龍者(@Stack@)殺掉了巨龍同時偷取了它的力量。殺掉 5 條以上的巨龍,將可以在短時間內獲得龍魂。

    龍拳:+6% 物理攻擊與魔法攻擊。
    龍吼:對防禦塔的普攻會在 2 秒內造成 @f1@ 魔法傷害。
    龍翼:+5% 跑速。
    龍鱗:減少來自防禦塔 @f2@% 的傷害。
    龍魂:雙倍強化所有巨龍加成,同時你的攻擊將會燃燒敵方並使該單位現形,於 3 秒內造成 150 真實傷害,持續 180 秒。
    來自:@SourceName@" tr "game_buff_tooltip_Sadism" = "背水一戰蒙多醫生消耗生命,短暫提升跑速並巨幅提高生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_SadismHeal" = "背水一戰蒙多醫生每秒回復生命。來自:@SourceName@" tr "game_buff_tooltip_ScepterOfAuthorityProc" = "Scepter of Authority此單位的下次攻擊會造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_Scout's_Bounty" = "斥候的禮物此單位正被提摩追蹤,物理防禦減少,顯示在敵人的視野內,並給提摩帶來額外獎勵。來自: @SourceName@" tr "game_buff_tooltip_Second_Sight" = "灌鉛骰子每擊殺一個單位,逆命將會擲出灌鉛骰子並隨機獲得 1 到 6 的金錢獎勵。

    騙取的金錢總量: @f1@
    " tr "game_buff_tooltip_SeismicShard" = "地震碎片墨菲特偷取目標的跑速。來自:@SourceName@" tr "game_buff_tooltip_SeismicShardBuff" = "地震碎片墨菲特偷取目標的跑速。來自: @SourceName@" tr "game_buff_tooltip_SejuaniECD" = "融化不能在此單位身上疊加寒霜效果。來源:@SourceName@" tr "game_buff_tooltip_SejuaniEMarker" = "凍結疊滿 4 層後,史瓦妮可以冰凍此單位。來源:@SourceName@" tr "game_buff_tooltip_SejuaniEMarkerMax" = "凍結史瓦妮可以冰凍此單位。來源:@SourceName@" tr "game_buff_tooltip_SejuaniEPassiveBuff" = "北境部落此單位的普攻會附加寒霜效果。來源:@SourceName@" tr "game_buff_tooltip_SejuaniPassive" = "北境之怒霜凍護甲::@f4@ 秒內未受到英雄或大型野怪的傷害後,史瓦妮將免疫緩速並獲得 @f1@ 物理防禦及@f5@ 魔法防禦。霜凍護甲會在受到英雄或大型野怪傷害後持續維持 @f3@ 秒。

    冰霜爆破:被史瓦妮暈眩的敵方英雄會被凍結,使史瓦妮對該目標的普攻或技能造成相當於 @f6@% 目標最大生命的魔法傷害 (對野怪最多造成 @f7@ 傷害)。
    來源: @SourceName@" tr "game_buff_tooltip_SejuaniPassiveCD" = "冰霜堆結史瓦妮正在建立霜凍護甲。受到傷害後將會重置過程。來源: @SourceName@" tr "game_buff_tooltip_SejuaniPassiveDefense" = "霜凍護甲史瓦妮免疫緩速並獲得額外物理防禦及魔法防禦。史瓦妮受到傷害後霜凍護甲仍會維持一段時間。來源: @SourceName@" tr "game_buff_tooltip_SG_ChoGath_Devoured" = "大嘴之中你被吞噬了,且會持續失去生命直到死亡或是吞噬你的怪物死亡。
    如果吞噬你的怪物被擊殺,所有你在吞噬期間受到的傷害都會被返還。
    來源:大笨獸" tr "game_buff_tooltip_SG_ChoGath_RuptureTarget" = "緩速這個單位的移動速度降低了。來源:@SourceName@" tr "game_buff_tooltip_SG_FishThingShield" = "保護這個單位身上有護盾,無法被指定且無敵。擊殺賦予護盾者就可以解除護盾。來源:@SourceName@" tr "game_buff_tooltip_SG_KogMawBioArcaneBarrage" = "激怒你的敵人似乎被徹底激怒了,且準備展開攻擊。
    只有在你跑得夠遠,或是牠們被禁錮、暈眩,沉默的時候牠們才會停止攻擊。
    來源:未知" tr "game_buff_tooltip_SG_RiftHerald_PowerUpSmashStun" = "擊飛此單位被擊飛到空中。來源:@SourceName@" tr "game_buff_tooltip_SG_SkarnerImpale" = "刺穿這個單位被壓制,且會被拖來拖去。來源:@SourceName@" tr "game_buff_tooltip_SG_VelKozQSlow" = "緩速這個單位的移動速度降低了。來源:@SourceName@" tr "game_buff_tooltip_ShadowWalk" = "潛行除了真視效果外,此單位無法被發現行蹤。來自:@SourceName@" tr "game_buff_tooltip_ShadowWalkRevealedDebuff" = "現形伊芙琳脫離潛行。來自:@SourceName@" tr "game_buff_tooltip_Sheen" = "閃耀劍此單位下次攻擊造成額外傷害。來自:@SourceName@" tr "game_buff_tooltip_SheenDelay" = "閃耀劍冷卻閃耀劍、巫妖之禍和三相之力正在冷卻。來自:@SourceName@" tr "game_buff_tooltip_ShenEDash" = "影襲慎正在衝刺,並會嘲諷碰撞到的敵人。來自: @SourceName@" tr "game_buff_tooltip_ShenPassive" = "凝氣盾慎在施放一個技能後,獲得一個暫時的護盾,在 @f4@ 秒內吸收 @f1@ [+@f2@] 傷害(@f5@ 秒冷卻時間)。慎的技能命中友方或敵方英雄時會縮短冷卻時間 @f6@ 秒。

    慎的力量會以 靈氣利刃 的模樣顯現,他可使用技能控制。
    " tr "game_buff_tooltip_ShenPassiveShield" = "凝氣盾慎使用施放技能所產生的護盾來格檔傷害。來自: @SourceName@" tr "game_buff_tooltip_ShenQBuffStrong" = "暮光強襲:兵慎的普攻根據目標的最大生命造成大幅額外傷害,並獲得額外攻速。來自: @SourceName@" tr "game_buff_tooltip_ShenQBuffWeak" = "暮光強襲慎的普攻根據目標的最大生命造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_ShenQSlow" = "暮光強襲:臨此單位在跑離慎時跑速遭到降低。來自: @SourceName@" tr "game_buff_tooltip_ShenQTransmitter" = "靈氣利刃:鬥慎在呼喚他的靈氣利刃。來自: @SourceName@" tr "game_buff_tooltip_ShenRChannelBuffBar" = "並肩作戰:者慎正在施法以前往目標友方。來自: @SourceName@" tr "game_buff_tooltip_ShenRShield" = "並肩作戰:陣此單位受到慎的保護。來自: @SourceName@" tr "game_buff_tooltip_ShenRTargetTracker" = "並肩作戰:皆慎正在施法前往這個目標。來自: @SourceName@" tr "game_buff_tooltip_ShenWActive" = "靈氣庇護:列慎的靈氣利刃正在替鄰近友方英雄格擋攻擊。來自: @SourceName@" tr "game_buff_tooltip_ShenWBuff" = "靈氣庇護:在對此目標的攻擊已被格擋。來自: @SourceName@" tr "game_buff_tooltip_ShenWDelay" = "靈氣庇護:前如果慎或任一名友方英雄進入此區域,慎的靈氣庇護會開始作用(或經過足夠時間)。來自: @SourceName@" tr "game_buff_tooltip_Shield_Marker" = "花崗岩護盾當墨菲特 10 秒內沒有受到傷害,他會召喚一個岩石護盾以吸收相當於他最大生命 10% 的傷害。來自: @SourceName@" tr "game_buff_tooltip_ShurelyasCrestHaste" = "蘇瑞亞的狂想曲此單位已提升跑速。來源:@SourceName@" tr "game_buff_tooltip_ShurelyasCrestHasteTT" = "陳舊的昇華護符此單位的跑速已提升。來源:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttack" = "雙龍聚首希瓦娜的下次攻擊將攻擊兩次。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaDoubleAttackDragon" = "雙龍聚首希瓦娜的下次攻擊將會對所有面前的敵人造成兩次傷害。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaDragonScales" = "御守龍甲希瓦娜的物理防禦與魔法防禦獲得暫時的提昇。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaFlameBreathDebuff" = "龍之吐息希瓦娜的攻擊將會點燃目標並造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_ShyvanaPassive" = "龍裔之怒希瓦娜對飛龍造成 20% 額外傷害。

    希瓦娜獲得 5 點物防及魔防。希瓦娜或她的隊友擊敗每隻飛龍都會讓希瓦娜獲得額外 5 點物防及魔防。

    物理及魔法防禦總加成:@f1@
    " tr "game_buff_tooltip_ShyvanaScorchedEarth" = "聖龍怒火希瓦娜的跑速增加,周圍敵人將隨著時間而受到傷害。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaScorchedEarthDragon" = "聖龍怒火希瓦娜的跑速增加,並隨著時間對周遭敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_ShyvanaTransform" = "聖龍型態希瓦娜化身成為強大的聖龍。當希瓦娜擁有怒氣時,她的技能獲得額外範圍效果。來自: @SourceName@" tr "game_buff_tooltip_SiegeAttackingDelayedCurrencyIndicator" = "收入保留當收入保留狀態結束時,你的隊伍會獲得額外的水晶碎片。來自:進攻保留基金" tr "game_buff_tooltip_SiegeAttackingTeamBuff" = "進攻隊伍你的隊伍現在是進攻方!越快摧毀敵人的基地越好。
    此單位的物理攻擊、魔法攻擊和生命增加 @f1@%。此增益效果會隨著時間增加而上升。
    來自:@SourceName@" tr "game_buff_tooltip_SiegeBarracksMinionBuff" = "重振旗鼓附近先鋒旗幟賦予此小兵振奮效果,傷害及防禦能力大幅提升。來自:先鋒旗幟" tr "game_buff_tooltip_SiegeBaseRestriction" = "初始制約直到圍城回合開始前,此單位被限制在基地內" tr "game_buff_tooltip_SiegeCurrency" = "水晶碎片使用水晶碎片購買圍城武器。水晶碎片會被動地隨著時間自動獲得,或擊殺英雄和助攻時獲得。來自: @SourceName@" tr "game_buff_tooltip_SiegeDefendingTeamBuff" = "防守方你的隊伍現在是防守方!讓你的基地存活越久越好。來自:@SourceName@" tr "game_buff_tooltip_SiegeFlashZoneReady" = "相位能量模式此單位受到閃現領域的影響可以不斷的閃現。來自:閃現領域" tr "game_buff_tooltip_SiegeGeneratorActive" = "發動水晶充能塔此單位擁有一個啟動的水晶充能塔並會定期的獲得額外的水晶碎片。來自:水晶充能塔" tr "game_buff_tooltip_SiegeGeneratorRealized" = "水晶充能塔-能量轉換你隊伍中的水晶充能塔內的能量已枯竭,現在已無法使用。
    +@f1@ 最大生命。
    +@f2@ 物理攻擊。
    +@f3@ 魔法攻擊。
    來自:水晶充能塔" tr "game_buff_tooltip_SiegeLaserAffix" = "毀滅射線-就緒此單位目前正遠程操控防預塔的毀滅射線。來自: @SourceName@" tr "game_buff_tooltip_SiegeLaserAffixActive" = "毀滅射線-活躍此單位擁有一個活躍且可遠端操控的毀滅射線。來自: @SourceName@" tr "game_buff_tooltip_SiegeLauncherHaste" = "回到起點此單位的跑速大幅增加。施放傳送會取消此效果。來自:重生平台" tr "game_buff_tooltip_SiegeMegaLaserCooldownIndicator" = "泯滅死光過熱因泯滅死光剛剛噴射完畢,目前已進入充能狀態。在此狀態下,推兵線將不會列入計算。來自:泯滅死光" tr "game_buff_tooltip_SiegeShieldGeneratorBuff" = "鄰近庇護圖騰此單位從鄰近的庇護圖騰上獲得一個護盾。脫離戰鬥後,這個護盾會迅速的再生。來自:庇護圖騰" tr "game_buff_tooltip_SiegeTimefieldDebuff" = "超重力磁場此單位受到超重力磁場的影響而減緩移動速度。來自:超重力磁場" tr "game_buff_tooltip_SiegeTurretShielderVisual" = "圍城庇護此防禦塔擁有一個護盾。一段時間沒有受到攻擊後,護盾會迅速重新發動,並可承受雙倍小兵的傷害。" tr "game_buff_tooltip_SightWard" = "潛行守衛此守衛正在偵查附近區域。來源:@SourceName@" tr "game_buff_tooltip_Silence" = "沉默此單位無法使用技能。來自:@SourceName@" tr "game_buff_tooltip_Silence_Attack" = "沉默攻擊這只蜥蜴的普通攻擊會使目標沉默。來源於: @SourceName@" tr "game_buff_tooltip_SionEShred" = "殺戮怒吼該單位物理防禦降低。來自: @SourceName@" tr "game_buff_tooltip_SionESlow" = "殺戮怒吼該單位跑速降低。來自: @SourceName@" tr "game_buff_tooltip_SionPassive" = "光榮戰死在賽恩被擊殺後他將可以重新驅動自己的屍體,但在驅動後他的生命將會急速衰減。

    他在驅動屍體的這段期間仍然可以移動與攻擊,並且獲得 100% 普攻吸血,攻擊速度極快並且命中將造成目標額外 10% 最大生命的物理傷害。對野怪最多造成 75 額外傷害。

    賽恩的所有技能都將置換成為臨終逆襲,使他獲得一波爆發跑速。
    " tr "game_buff_tooltip_SionPassiveSpeed" = "臨終逆襲賽恩的死前反擊!來自: @SourceName@" tr "game_buff_tooltip_SionPassiveZombie" = "光榮戰死賽恩就算死了也要戰鬥到底!來自: @SourceName@" tr "game_buff_tooltip_SionQSlow" = "巨幅毀滅此單位跑速降低。來自: @SourceName@" tr "game_buff_tooltip_SionQStun" = "巨幅毀滅此單位被擊飛。來源:@SourceName@" tr "game_buff_tooltip_SionR" = "猛烈狂擊賽恩進行一波銳不可擋的攻勢,對命中敵人造成傷害並且擊飛他們。來自: @SourceName@" tr "game_buff_tooltip_SionRSlow" = "猛烈狂擊此單位跑速降低。來自: @SourceName@" tr "game_buff_tooltip_SionVOStacks" = "重返戰場重返戰場來自: @SourceName@" tr "game_buff_tooltip_SionW" = "魂魄熔爐賽恩獲得護盾保護自己,他可以在 3 秒後對周圍敵人使用一部分護盾造成傷害。剩下的護盾數值將會顯示。來自: @SourceName@" tr "game_buff_tooltip_SiphoningStrike" = "虹吸打擊納瑟斯下次攻擊造成額外傷害,如果虹吸打擊殺死了單位,則下次虹吸打擊傷害加強。來自:@SourceName@" tr "game_buff_tooltip_SivirPassive" = "敏捷疾行當希維爾的普攻或技能命中敵方英雄時,可以提高 @f1@ 跑速,持續 2 秒。" tr "game_buff_tooltip_SivirPassiveSpeed" = "戰鬥動能此單位增加跑速。來自:@SourceName@" tr "game_buff_tooltip_SivirW" = "十字彈射希維爾的普攻將會在擊中第一個敵人後彈射到附近目標身上,對接下來彈射到的目標造成較少的傷害。來自: @SourceName@" tr "game_buff_tooltip_SkarnerExoskeleton" = "結晶骨骼史加納的骨骼化為結晶狀,讓他獲得短暫的額外護盾。當此護盾持續時,他的跑速獲得提升。來自: @SourceName@" tr "game_buff_tooltip_SkarnerFractureSlow" = "水晶塵爆史加納緩速了這個單位。來自: @SourceName@" tr "game_buff_tooltip_SkarnerImpale" = "蠍尾穿刺史加納已經壓制了你,並且可以拖著你移動。來自:@SourceName@" tr "game_buff_tooltip_SkarnerImpaleBuff" = "蠍尾穿刺史加納用蠍尾穿刺壓制一名敵人,並將之四處拖行。在此同時,他依然能施放水晶斬擊與結晶骨骼。來自於: @SourceName@" tr "game_buff_tooltip_SkarnerPassive" = "水晶螫刺史加納的存在導致水晶尖塔在地圖中出現。兩隊成員接近水晶尖塔時能夠捕捉水晶尖塔。捕捉水晶尖塔後,敵方需等 15 秒後才能再次捕捉水晶尖塔。

    當靠近己方隊伍捕捉的水晶尖塔時,史加納獲得 水晶充能

    水晶充能 - 給予 @f3@ 跑速和 @f4@% 攻速,並每秒回復 @f5@% 最大魔力。
    " tr "game_buff_tooltip_SkarnerPassiveBuff" = "水晶劇毒史加納的下次攻擊將會暈眩此單位。來自: @SourceName@" tr "game_buff_tooltip_SkarnerPassiveCrystalBuffCooldown" = "捕捉水晶此單位正在嘗試捕捉一個水晶尖塔。" tr "game_buff_tooltip_SkarnerPassiveCrystalMSMax" = "水晶充能史加納大幅增加跑速、攻速,和魔力回復。來自: @SourceName@" tr "game_buff_tooltip_SkarnerPassiveStun" = "水晶暈眩史加納已經暈眩此單位。來自: @SourceName@" tr "game_buff_tooltip_SkarnerVirulentSlash" = "水晶能量史加納充滿了水晶能量,下一次的水晶斬撃造成額外魔法傷害。來自: @SourceName@" tr "game_buff_tooltip_SLIME_AOEVulnerability" = "巨人之痛此單位被範圍效果的技能傷害時將承受額外傷害。" tr "game_buff_tooltip_SLIME_CrabNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_SLIME_dragonbuffearth" = "超疾風飛龍此單位在脫離戰鬥時將大幅度地提高跑速。來源: @SourceName@" tr "game_buff_tooltip_SLIME_EventShield" = "暴風之盾此單位被一個厚重的護盾所保護直到破裂。來源: @SourceName@" tr "game_buff_tooltip_SLIME_Guardian_Angel" = "守護天使此單位在接下來的 90 秒內受到守護天使的保護。若進入死亡狀態將重生。讓它開始倒數吧!來源: 你的守護天使" tr "game_buff_tooltip_SLIME_HomeguardSpeed" = "守護家園離開戰鬥、回到重生平台時,此單位大幅提高生命、魔力回復速度,同時獲得大量跑速,此效果隨時間衰減。來源: @SourceName@" tr "game_buff_tooltip_SLIME_KingPoro_Spicy" = "超辣普羅飼料普羅王噴射出火焰,對所有命中目標及防禦塔造成真實傷害。來源:普羅王" tr "game_buff_tooltip_SLIME_MonsterSingleTargetSpellVulnerability" = "目標補獲此單位被單一目標技能傷害時將承受額外傷害。" tr "game_buff_tooltip_SLIME_OnFireBuff" = "燃燒!此單位製造更多的傷害,擁有更快的技能冷卻時間及提升魔力回復。然而,它也將更容易受到傷害,且自己所接受到的護盾和治癒效果會減少。來源: @SourceName@" tr "game_buff_tooltip_SLIME_PackLeader" = "領頭羊此單位鼓舞附近的其他單位,給予他們防禦及跑速。死亡時,他將爆炸並傷害附近的追隨者。" tr "game_buff_tooltip_SLIME_PlayerBuffIcon" = "閃電急擊靈氣+30% 召喚師技能冷卻減免
    每 5 秒 +4 魔力
    +5 (+0.5 / 等級) 魔法防禦
    +10% 友誼
    " tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasBlitz" = "敵方布里茨的祝福敵方隊伍的防禦塔和遠程小兵隨著獲得布里茨的火箭抓取而升級。來源: 我不是布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasFeeney" = "敵方英雄彈射器你的敵人在主堡附近有著一個可以將他們發射至地圖各處的魔法彈射器。來源:敵方的布萊恩.費尼" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasGA" = "敵方守護天使敵人在接下來的 90 秒內受到守護天使的保護。若他們被擊殺將會重生。來源: 敵方的勝利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasRegen" = "敵方超癒水飛龍敵人會於脫離戰鬥時快速地回復生命和魔力。來源: 敵方的勝利" tr "game_buff_tooltip_SLIME_RewardDisplayEnemyHasShield" = "敵方暴風之盾敵方被一個厚重的護盾所保護直到破裂。來源: @SourceName@" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveBlitz" = "布里茨的祝福此單位的防禦塔和遠程小兵隨著獲得布里茨的火箭抓取而升級。來源: 我不是布里茨" tr "game_buff_tooltip_SLIME_RewardDisplayYouHaveFeeney" = "英雄彈射器你的隊伍在主堡附近有著一個可以將你發射至地圖各處的魔法彈射器。來源:布萊恩.費尼" tr "game_buff_tooltip_SLIME_RewardOOCRegen" = "超癒水飛龍此單位會於脫離戰鬥時快速地回復生命和魔力。來源: @SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_HeraldMoveAway" = "預示者進攻此單位已經被預示者推開。 " tr "game_buff_tooltip_SLIME_RiftHerald_MiniBaronVulnerable" = "巴龍之眼預示者的背後特別脆弱。來自:@SourceName@" tr "game_buff_tooltip_SLIME_RiftHerald_ResistantSkinMiniBaron" = "扭曲護甲此單位免疫所有控制效果。來源: @SourceName@" tr "game_buff_tooltip_SLIME_ScuttleRacerNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_SLIME_Statikk_Shock" = "史提克衝擊此單位的移動能夠進行充能,充能完成後普攻將釋放出連鎖閃電。@SourceName@" tr "game_buff_tooltip_SLIME_VulnerableManager" = "懶惰此單位在被暈眩、迷惑、定身、嘲諷、擊飛、沉默或卸除武器後的短暫時間內,承受額外的傷害。" tr "game_buff_tooltip_SLIME_WarthogExplosionKnockup" = "戰地雪橇馳騁模式在戰地雪橇的碰撞下被擊飛吧! 來源:戰鬥雪橇" tr "game_buff_tooltip_SLIME_WarthogNimbleness" = "去得神快!" tr "game_buff_tooltip_SlipStreamCooldown" = "毒氣推進辛吉德於近期內透過該名英雄提升他的跑速。" tr "game_buff_tooltip_SlipStreamMoveSpeedBuff" = "毒氣推進辛吉德在經過一名英雄的身邊時提升了他的跑速。" tr "game_buff_tooltip_Slow" = "緩速此單位被降低跑速。來自:@SourceName@" tr "game_buff_tooltip_SmiteDamageTracker" = "重擊重擊將造成 @f1@ 傷害。" tr "game_buff_tooltip_SniperRange" = "狙擊射程此單位攻擊距離極大提高。來自:@SourceName@" tr "game_buff_tooltip_SnowballFollowupSelf" = "衝刺此單位已標記敵人,同時可以衝向該目標。來自: @SourceName@" tr "game_buff_tooltip_SonaEHaste" = "迅捷奏鳴曲索娜提升該單位跑速。來自: @SourceName@" tr "game_buff_tooltip_SonaESelfHaste" = "迅捷奏鳴曲索娜提高自身移動速度,直到被敵方攻擊為止。來自: @SourceName@" tr "game_buff_tooltip_SonaEZone" = "迅捷奏鳴曲索娜周圍的友軍獲得額外跑速。來自: @SourceName@" tr "game_buff_tooltip_SonaPassive" = "力量和弦施放 3 次技能後(不含大絕),下一次普攻會造成 @f1@ (+@f2@) 額外魔法傷害,同時會多附加上次演奏歌曲的特殊效果。

    斷奏: 造成 @f3@ (+@f4@) 額外魔法攻擊。
    衰弱: 敵方目標降低 @f5*100@% (+@f6*100@%) 傷害輸出,持續 @f7@ 秒。
    節奏: 敵方目標緩速 @f8*100@% (+@f9*100@%),持續 @f10@ 秒。
    " tr "game_buff_tooltip_SonaPassiveCount" = "力量和弦每 3 次施放技能後(不含大絕),索娜的下次攻擊將會附帶額外魔法傷害並且根據上次演奏歌曲加上額外效果。來自: @SourceName@" tr "game_buff_tooltip_SonaPassiveDebuff" = "衰弱該單位傷害輸出降低。來自: @SourceName@" tr "game_buff_tooltip_SonaPassiveReady" = "力量和弦:準備就緒索娜的下次攻擊將會造成額外魔法傷害,並根據上次演奏歌曲加上額外效果。來自: @SourceName@" tr "game_buff_tooltip_SonaQProcAttacker" = "英勇讚美詩索娜使該單位下次攻擊獲得額外傷害。來自: @SourceName@" tr "game_buff_tooltip_SonaQZone" = "英勇讚美詩索娜周圍的友軍下次攻擊獲得額外魔法攻擊。來自: @SourceName@" tr "game_buff_tooltip_SonaR" = "狂舞終樂章此單位遭到暈眩並強制起舞。來自: @SourceName@" tr "game_buff_tooltip_SonaWShield" = "堅毅詠嘆調索娜的靈氣使該單位獲得護盾抵擋傷害。來自: @SourceName@" tr "game_buff_tooltip_SonaWZone" = "英勇讚美詩索娜周圍的友軍短暫獲得護盾。來自: @SourceName@" tr "game_buff_tooltip_SorakaEPacify" = "寂靜星河此單位已被沈默。來自於: @SourceName@" tr "game_buff_tooltip_SorakaESnare" = "寂靜星河此單位被定身,無法移動。來源: @SourceName@" tr "game_buff_tooltip_SorakaPassive" = "群星指路索拉卡增加了移動速度。來自: @SourceName@" tr "game_buff_tooltip_SorakaQ" = "殞星召喚此單位被緩速。來自: @SourceName@" tr "game_buff_tooltip_SorakaQRegen" = "回春此單位正在回復生命,並獲得跑速加成。來源: @SourceName@" tr "game_buff_tooltip_SorakaW" = "星之祝福此單位獲得物理防禦。來自: @SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Friend" = "靈魂法衣 靈氣周圍友軍英雄的技能冷卻時間減少了,並且魔力回復得更為快速。來自: @SourceName@" tr "game_buff_tooltip_Soul_Shroud_Aura_Self" = "靈魂法衣這個英雄的技能冷卻時間減少了,並且魔力回復得更為快速。來自: @SourceName@" tr "game_buff_tooltip_Soul_Sphere" = "靈魂領域此單位生命和魔法攻擊提高。來自:@SourceName@" tr "game_buff_tooltip_SoulEater" = "食魂者納瑟斯擁有 @f1@% 額外普攻吸血效果。" tr "game_buff_tooltip_SoulNexus" = "死神形態納瑟斯的攻擊加強,此外納瑟斯從每個敵人身上每 5 秒偷取 4 / 5 / 6 生命。來自:@SourceName@" tr "game_buff_tooltip_SoulNexusCounters" = "靈魂節點 (靈魂數)納瑟斯已經擁有了 @Stack@ 個靈魂。來自:@SourceName@" tr "game_buff_tooltip_Sow_The_Wind" = "和風守護珍娜的跑速提升,並可以穿越單位。來自:@SourceName@" tr "game_buff_tooltip_SpawnLockSpeed" = "回到起點此單位的跑速大幅增加。施放傳送會取消此效果。來自: @SourceName@" tr "game_buff_tooltip_SpectralFury" = "惡靈附身這個單位的跑速提升了。來自: @SourceName@" tr "game_buff_tooltip_Spell_Immunity" = "魔法免疫此單位免疫法術和技能效果。來自:@SourceName@" tr "game_buff_tooltip_Spell_Shield" = "法術護盾下一個敵方用於此英雄的技能將無效化。來自:@SourceName@" tr "game_buff_tooltip_Spell_Shield_Regen" = "法術護盾重生此單位的魔力回復速度提高。來自:@SourceName@" tr "game_buff_tooltip_Spellblade" = "魔法彎刀此單位的下次攻擊造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_SpellthiefsPenaltyBuff" = "奉獻懲罰奉獻充能回復及每 10 秒金錢獎勵暫時關閉。來源:@SourceName@" tr "game_buff_tooltip_SpellWeaving" = "咒力施放此單位技能傷害增加。來自: @SourceName@" tr "game_buff_tooltip_Spiked_Shell" = "錐刺甲殼拉姆斯的普攻會造成 @f3@ @f3@ (+@f1@) (@f2@% 其物理防禦)額外魔法傷害。 " tr "game_buff_tooltip_Spiked_Shield" = "尖刺護盾這個單位會反彈所受的物理傷害。來自:@SourceName@" tr "game_buff_tooltip_Spirit_Visage" = "振奮盔甲如果此單位生命低於 @Effect3Amount*100@% ,會每秒回復 @Effect4Amount*100@% 的生命。來自:@SourceName@" tr "game_buff_tooltip_SRHomeguardSpeed" = "守護家園離開戰鬥、回到重生平台時,此單位大幅提高生命、魔力回復速度,同時獲得大量跑速,此效果隨時間衰減。

    (遊戲時間 20 分鐘後,所有英雄獲得此效果。)
    來自: @SourceName@" tr "game_buff_tooltip_SRU_Baron_Corruption" = "虛空腐蝕巴龍被一股破壞靈氣包圍。如果激怒了巴龍,他將不斷地對鄰近英雄疊加腐蝕效果,並定期地對腐蝕效果疊層最少的英雄造成魔法傷害。腐蝕效果疊層將減少該單位的雙防。來源:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Debuff" = "貪婪與腐蝕此單位減少 @f1@ 物理防禦與魔法防禦(每層效果 -0.5 點)。巴龍將定期地對腐蝕效果疊層最少的英雄造成魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_SRU_Baron_Target" = "巴龍的目光此單位對巴龍減傷 50%。來自:@SourceName@" tr "game_buff_tooltip_Sru_CrabNimbleness" = "飄忽不定 V此單位若沒處於暈眩或定身狀態,將受到更多傷害。來源:野怪被動效果" tr "game_buff_tooltip_Stark's_Fervor" = "錫柯的號角此單位物理防禦降低。來自: @SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Aura" = "錫柯的號角同袍此英雄與他的友軍正在產生疊加。來自: @SourceName@" tr "game_buff_tooltip_Stark's_Fervor_Self" = "錫柯的號角連通此英雄與他的友軍正在產生疊加。
    上次暴擊: @f1@
    最大暴擊: @f2@
    來自: @SourceName@" tr "game_buff_tooltip_StaticField" = "靜電力場布里茨的攻擊對敵人會造成延遲的衝擊。來源:@SourceName@" tr "game_buff_tooltip_Stealth" = "潛行此單位無法被看見。來自:@SourceName@" tr "game_buff_tooltip_Stun" = "暈眩此單位被暈眩,無法行動。來自:@SourceName@" tr "game_buff_tooltip_SummonerBarrier" = "光盾此單位受到護盾保護。來自:@SourceName@" tr "game_buff_tooltip_SummonerBattleCry" = "活躍此單位增加了攻速與魔法攻擊。來自:@SourceName@" tr "game_buff_tooltip_SummonerClairvoyanceSight" = "現形此單位受到洞察技能的影響,暫時暴露其位置。來自:@SourceName@" tr "game_buff_tooltip_SummonerExhaustDebuff" = "虛弱減益此單位的傷害輸出大幅降低。來源:@SourceName@" tr "game_buff_tooltip_SummonerExhaustSlow" = "虛弱緩速此單位的跑速降低。來源:@SourceName@" tr "game_buff_tooltip_SummonerFlashHaste" = "扭曲閃現增加 20% 跑速。來自: @SourceName@" tr "game_buff_tooltip_SummonerHeal" = "治癒:跑速提升此單位跑速增加。來自: @SourceName@" tr "game_buff_tooltip_SummonerIgnite" = "點燃此單位每秒受到持續傷害,且受到重創效果影響。來自: @SourceName@" tr "game_buff_tooltip_SummonerOdinPromote" = "煉化此單位被提昇為反據點加農砲。它能夠造成大量的傷害並且能將殺死的敵人所獲得之金錢分享給施法者。來自:@SourceName@" tr "game_buff_tooltip_SummonerOdinSabotage" = "破壞此單位所受到傷害減少 50%。來自:@SourceName@" tr "game_buff_tooltip_SummonerOdysseyFlash" = "奧閃此單位正在使用奧德賽能量的力量進行衝刺,處於無敵狀態且無法被指定。來源: @SourceName@" tr "game_buff_tooltip_SummonerOdysseyRevive" = "復活中這個單位正在使已倒下的友軍復活!待在圓圈中!來源: @SourceName@" tr "game_buff_tooltip_SummonerPoroThrow" = "普羅衝刺此單位剛剛被敵人投擲的普羅擊中。小心敵方英雄有可能會突然衝過來!來源:@SourceName@" tr "game_buff_tooltip_SummonerPromoteSR" = "晉升此單位被晉升成攻城小兵。擁有大量的強化狀態,擊殺敵人獲得之金錢也將分享給施法者。來自:@SourceName@" tr "game_buff_tooltip_SummonerReturn" = "傷害抵擋此單位受到護盾保護,可抵擋一定程度的傷害。來源:@SourceName@" tr "game_buff_tooltip_SummonerReviveSpeedBoost" = "重生疾速此單位短暫提高跑速。來自:@SourceName@" tr "game_buff_tooltip_SummonerSnowball" = "衝刺此單位剛剛被一個敵方標記擊中,敵方隊伍已獲得此單位的真視視野來源:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark" = "究極衝刺此單位剛剛被敵方的究極標記擊中,敵方隊伍已獲得此單位的真視視野,並且被授予可以霸凌該單位的權力。來源:@SourceName@" tr "game_buff_tooltip_SummonerSnowURFSnowball_Mark_FollowupSelf" = "究極衝刺你剛剛用究極標記擊中了其他單位,並且可以使用究極衝刺衝向目標。若目標身上有普羅,你會變成一隻普羅然後衝向他!一切就像變魔術一樣!來源:@SourceName@" tr "game_buff_tooltip_SummonerTeleportHaste" = "扭曲傳送增加 30% 跑速。來自: @SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Aura" = "獻祭靈氣每秒受到獻祭靈氣的傷害。來自:@SourceName@" tr "game_buff_tooltip_Sunfire_Cape_Self" = "獻祭這個英雄對周圍敵方造成持續傷害。來源:@SourceName@" tr "game_buff_tooltip_SunfireVeilParticle" = "日炎帷幕此英雄對周圍敵方單位造成持續傷害。來自: @SourceName@" tr "game_buff_tooltip_SuperMinionAura" = "士兵雄起此單位被鄰近的超級士兵鼓舞來自: @SourceName@" tr "game_buff_tooltip_SuperMinionBuff" = "士兵總司令此單位鼓舞周遭士兵,讓他們額外獲得 70% 傷害和 70 物理防禦及魔法防禦。來自: @SourceName@" tr "game_buff_tooltip_Suppression" = "壓制該目標無法移動、攻擊或施放技能。他們的召喚師技能也被鎖定。來自:@SourceName@" tr "game_buff_tooltip_SustainedMagicDamageDefense" = "啥都沒就是個甚麼效果都沒有的舊增益。來源: @SourceName@" tr "game_buff_tooltip_SwainERoot" = "影之爪此單位已被定身。來源:@SourceName@" tr "game_buff_tooltip_SwainPassive" = "

    群鴉盛宴噬魂:斯溫可以透過滑鼠右鍵點擊一名受到控場效果影響而無法移動的敵方英雄來將他們拉向自己,強制從其體內取出一個靈魂碎片,並造成 @f3@ (+@f4@)魔法傷害(@f1@ 秒冷卻時間)。

    闇影渡鴉:敵方英雄死亡後將產生一個靈魂碎片,渡鴉會蒐集附近的靈魂碎片,且每個均可使斯溫回復 @f5@ 生命。

    斯溫最多可以儲備 @f6@ 個靈魂碎片。
    " tr "game_buff_tooltip_SwainPassivePull" = "噬魂此單位正處於滯空狀態,無法採取任何行動。來源:@SourceName@" tr "game_buff_tooltip_SwainR" = "魔君降生斯溫釋放體內的惡魔之力,提升自身最大生命,並從最靠近的 3 名敵人身上汲取生命(優先鎖定英雄)。

    汲取到 @f1@ 生命之後,斯溫將迸發毀滅性的魔燄以結束他的惡魔型態。
    來源:@SourceName@" tr "game_buff_tooltip_SwainRSoulBurn" = "靈魂灼燒斯溫正從此單位身上汲取生命。來源:@SourceName@" tr "game_buff_tooltip_SwainWReveal" = "真知魔眼此單位的位置已暴露。來源:@SourceName@" tr "game_buff_tooltip_Swashbuckler" = "恃強淩弱剛普朗克對生命低於 30% 的敵人造成額外 30% 傷害。來自:@SourceName@" tr "game_buff_tooltip_SyndraPassive" = "卓越星朵拉的技能達到最高等級時會獲得額外效果。

    黑暗星體: 對英雄造成 15% 額外傷害。
    意志之力: 造成 20% 額外真實傷害。
    虛弱潰散: 提升 50% 技能命中寬度。
    超能解放:施法距離提升 75。
    " tr "game_buff_tooltip_SyndraW" = "意志之力星朵拉有一個可以投擲的單位。來自:@SourceName@" tr "game_buff_tooltip_TabletOfCommand" = "榮耀靈氣 ─ 旗幟提高友軍生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandAlly" = "榮耀靈氣 ─ 旗幟此單位提高生命回復速度。來自:@SourceName@" tr "game_buff_tooltip_TabletOfCommandMinion" = "指揮旗幟此單位增加攻擊傷害。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchEShield" = "血多皮厚貪啃奇因為他的厚皮得到護盾。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchNewR" = "遨遊深淵貪啃奇正準備來一場深淵遨遊。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchPassive" = "品味獨到對敵方英雄的普攻和傷害技能會造成 @f1@ (貪啃奇總生命的@f2@% )額外魔法傷害並疊加被動效果,在敵方英雄身上最多疊加 3 層。達三層時,毒舌和 大快朵頤 能夠加強對該英雄的傷害。來自:@SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffController" = "品味獨到貪啃奇正在品嚐這個單位。疊加三層時,他可以吞下他們。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchPDebuffCounter" = "品味獨到貪啃奇正在品嚐這個單位。疊加三層時,他可以吞下他們。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchQSlow" = "毒舌此單位被毒舌緩速了。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchQStun" = "毒舌此單位被毒舌擊暈了。來自: @SourceName@" tr "game_buff_tooltip_TahmKenchWHasDevouredTarget" = "大快朵頤貪啃奇吞下了一個目標。來自: @SourceName@" tr "game_buff_tooltip_Tailwind" = "順風而行朝珍娜移動的速度加快。來源: @SourceName@" tr "game_buff_tooltip_TailwindSelf" = "順風而行珍娜獲得 @f1@% 跑速,鄰近友方英雄朝她移動時會獲得相同的跑速加成。

    此外,珍娜的普攻及單體技能將造成相當於其 @f3@% 跑速加成的額外魔法傷害。
    當前加成:@f2@
    " tr "game_buff_tooltip_Takedown" = "擊倒奈德麗的下次普通攻擊將額外產生傷害(傷害值取決於目標當前損失的生命)。來自: @SourceName@" tr "game_buff_tooltip_TaliyahPassive" = "馭石之術塔莉雅靠近牆邊移動時獲得 @f1@% 跑速。只在戰鬥外有效。來源: @SourceName@" tr "game_buff_tooltip_TalonPassive" = "終焉殘刃塔隆的技能可以 裂傷 敵方英雄及史詩野怪,持續 @f9@ 秒, 最高疊加三層。

    當塔隆攻擊疊滿三層 裂傷 的目標時,他會使目標流血,造成 @f1@ (+@f2@) 物理傷害,持續 @f8@ 秒。
    " tr "game_buff_tooltip_TalonPassiveBleed" = "終焉殘刃這個單位正在流血,隨時間受到重大傷害。來源:@SourceName@" tr "game_buff_tooltip_TalonPassiveStack" = "終焉殘刃這個單位被塔隆技能擊中了。被擊中三次後,塔隆下次對這個單位的攻擊會造成嚴重的流血傷害。來源:@SourceName@" tr "game_buff_tooltip_TalonRHaste" = "暗影突襲加速這個單位的移動速度增加。來源:@SourceName@" tr "game_buff_tooltip_TalonRStealth" = "暗影突襲塔隆進入潛隱 且只能被鄰近敵方防禦塔發現。他下次施放的技能或攻擊會解除 潛隱 並收回刀刃。來源:@SourceName@" tr "game_buff_tooltip_Tantrum" = "憤怒減少阿姆姆受到的物理傷害。當阿姆姆被攻擊,則憤怒的冷卻時間縮短。來自:@SourceName@" tr "game_buff_tooltip_TantrumCounter" = "憤怒 (@Stack@)阿姆姆正在刷新憤怒技能。來自:@SourceName@" tr "game_buff_tooltip_TaricE" = "失能眩光塔里克擊暈了此單位。來自: @SourceName@" tr "game_buff_tooltip_TaricPassive" = "智勇雙全施放技能能夠加強塔里克接下來 2 次普攻,造成 @f1@ (+@f2@) 額外魔法傷害,降低他的基礎技能冷卻時間 @f3@ 秒,攻速加快。" tr "game_buff_tooltip_TaricPassiveAttack" = "智勇雙全施放技能能夠加強塔里克接下來 2 次普攻,造成額外魔法傷害,降低他的基礎技能冷卻時間,並且攻速加快。來自: @SourceName@" tr "game_buff_tooltip_TaricR" = "宇宙光彩塔里克使此單位暫時無敵。來自: @SourceName@" tr "game_buff_tooltip_TaricW" = "雙星甲冑此單位暫時獲得護盾。來自: @SourceName@" tr "game_buff_tooltip_TaricWAllyBuff" = "雙星壁壘當接近塔里克時,此單位的物防增加,並獲得塔里克施放的技能效果。來自: @SourceName@" tr "game_buff_tooltip_TaricWSelfBuff" = "雙星壁壘此單位的物防增加。來自: @SourceName@" tr "game_buff_tooltip_Taunt" = "嘲諷該單位被嘲諷。來自: @SourceName@" tr "game_buff_tooltip_TechmaturgicalRepairBots" = "海克斯親合性漢默丁格在友方防禦塔及炮臺附近時獲得額外跑速。來源:@SourceName@" tr "game_buff_tooltip_TeemoMushroomCD" = "覓食提摩正在準備蘑菇。來自:@SourceName@" tr "game_buff_tooltip_TeemoToxicDelay" = "毒性陷阱該單位中毒,受到短時間的魔法傷害且減速。來自:@SourceName@" tr "game_buff_tooltip_Teleport" = "傳送該英雄正被傳送到遠距離的區域。來自:@SourceName@" tr "game_buff_tooltip_Teleport_Target" = "傳送目標英雄正在傳送至此單位的位置。來源:@SourceName@" tr "game_buff_tooltip_The_Black_Cleaver" = "黑色切割此單位物理防禦降低。來自:@SourceName@" tr "game_buff_tooltip_Thornmail" = "荊棘之甲被擊中時反彈 20% 傷害(最少 20 點)。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedLissandra" = "弗雷爾卓德皇后自然應有的秩序又再次回歸弗雷爾卓德,艾希將會帶領她的子民迎接更美好的未來。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersAsheDefeatedSejuani" = "弗雷爾卓德皇后和平再次降臨弗雷爾卓德,艾希將會帶領她的子民迎接更美好的未來。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedAshe" = "弗雷爾卓德皇后弗雷爾卓德各部落都受到麗珊卓的控制,可見冰魂族的崛起之日已經不遠了。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersLissandraDefeatedSejuani" = "弗雷爾卓德皇后沒有任何人有足夠的力量來阻止麗珊卓,可見冰魂族的崛起之日已經不遠了。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedAshe" = "弗雷爾卓德皇后弱者都已經被逐出弗雷爾卓德,現在沒有人敢挑戰史瓦妮的統治。來自:@SourceName@" tr "game_buff_tooltip_ThreeSistersSejuaniDefeatedLissandra" = "弗雷爾卓德皇后弗雷爾卓德已經全面淨化完成,現在沒有人敢挑戰史瓦妮的統治。來自:@SourceName@" tr "game_buff_tooltip_ThreshPassive" = "靈魂饗宴鍊魂獄長可以採集周圍死亡敵人的靈魂,提高自身的防禦和基礎魔法攻擊。

    額外物防、魔防和魔攻:@f2@。

    下一個靈魂的加成總量:@f1@
    " tr "game_buff_tooltip_ThreshPassiveSouls" = "靈魂饗宴瑟雷西走過死亡敵人的身邊時,可以收集遺落在地面的 靈魂,並永久提高己身 物理防禦魔法攻擊。但是,瑟雷西在升級時不會提高 物理防禦

    英雄和砲車在死亡時一定會掉落 靈魂 ,不過其他的小兵只會有一定的機率才會掉落。 史詩級野怪會掉落 2 個 靈魂
    " tr "game_buff_tooltip_ThreshPassiveSoulsGain" = "靈魂饗宴瑟雷西收集了 @f1@ 個靈魂。
    額外防禦和魔攻:@f2@
    下一個靈魂的加成總量:@f3@
    " tr "game_buff_tooltip_ThreshPassiveSoulsGainOver" = "貪食靈魂瑟雷西對靈魂的渴求是無止盡的,他每撿起一個靈魂將可以獲得物理防禦和魔法攻擊。

    瑟雷西囚禁了 @f1@ 個靈魂。
    " tr "game_buff_tooltip_ThreshQ" = "黯影束縛瑟雷西正在把一具悲憐的靈魂拉向自己。" tr "game_buff_tooltip_ThreshQPassive" = "鞭打瑟雷西的下一次普攻會造成額外的魔法傷害。" tr "game_buff_tooltip_ThreshQSelfRoot" = "死亡宣告瑟雷西正在把一具悲憐的靈魂拉向自己。" tr "game_buff_tooltip_ThreshWShield" = "冥光庇護此單位獲得一個可以吸收傷害的護盾。" tr "game_buff_tooltip_TimeBomb" = "時光炸彈此單位被炸彈附著了,炸彈即將爆炸,對周遭的單位造成傷害。來自: @SourceName@" tr "game_buff_tooltip_TimeWarp" = "時間扭曲此單位的移動速度大幅度地提升了。來自: @SourceName@" tr "game_buff_tooltip_Tormented_Armor" = "物理防禦提升此單位獲得額外物理防禦。來自:@SourceName@" tr "game_buff_tooltip_Toxic_Attack" = "劇毒射擊提摩的攻擊使目標中毒,造成持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_Toxic_Shot" = "劇毒射擊此單位中毒,受到持續性傷害。來自:@SourceName@" tr "game_buff_tooltip_TransmutationCrystalBank" = "獎勵你和鄰近友軍的下次擊殺將會獲得額外金錢。來自: @SourceName@" tr "game_buff_tooltip_TransmutationCrystalBankTT" = "獎勵你和鄰近友軍的下次擊殺將會獲得額外金錢。來自: @SourceName@" tr "game_buff_tooltip_TrapLimiter" = "陷阱束縛此單位被 @f1@ 主動陷阱限制行動。你現在有 @f2@/@f1@ 主動陷阱(@f3@ 剩餘陷阱)。陷阱作用時間到期時最舊的陷阱將會自動失效。" tr "game_buff_tooltip_TravelSizeElixirOfIron" = "抗擊藥劑旅行組此單位增加生命、韌性、體積並加速身後路徑上的友軍。

    (旅行組藥劑可相互疊加。)
    來源:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfSorcery" = "巫魔藥劑旅行組此單位增加魔法攻擊和魔力回復,並在效果期間內對英雄與防禦塔造成周期性的額外真實傷害。

    (旅行組藥劑可相互疊加。)
    來源:@SourceName@" tr "game_buff_tooltip_TravelSizeElixirOfWrath" = "憤怒藥劑旅行組此單位增加物理攻擊,對英雄造成的物理傷害將會回復自身生命。

    (旅行組藥劑可相互疊加。)
    來源:@SourceName@" tr "game_buff_tooltip_TreelineLanternReveal" = "現形站在敵方佔領的祭壇上會暴露你的行蹤!來自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0" = "無祭壇佔領祭壇來增強我方的戰力!
    控制 0 座祭壇
    提高額外魔力回復
    +10% 跑速
    擊殺野怪或小兵回復 1% 最大生命
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT0Hexakill" = "無佔領祭壇(六連殺)佔領祭壇來增強你的力量吧!

    佔領 0 座祭壇
    增加額外魔力回復
    +10% 跑速
    進階回城 + 招喚士兵增加 @f1@% 生命與傷害
    + 對威洛魔的灑網攻擊免疫
    來自:@SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1" = "一座祭壇佔領祭壇來增強我方的戰力!
    控制 1 座祭壇
    提高額外魔力回復
    +10% 跑速
    擊殺野怪或小兵回復 1% 最大生命
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT1Hexakill" = "一座祭壇(六連殺)佔領祭壇來增強你的力量吧!

    佔領 1 座祭壇
    增加額外魔力回復
    +10% 跑速
    進階回城 + 招喚士兵增加 @f1@% 生命與傷害
    + 對威洛魔的灑網攻擊免疫
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2" = "兩座祭壇佔領祭壇來增強我方的戰力!
    控制 2 座祭壇
    提高額外魔力回復
    +10% 跑速
    擊殺野怪或小兵回復 1% 最大生命
    來自: @SourceName@" tr "game_buff_tooltip_TreelineMasterBuffT2Hexakill" = "兩座祭壇(六連殺)佔領祭壇來增強你的力量吧!

    佔領 2 座祭壇
    增加額外魔力回復
    +10% 跑速
    進階回城 + 招喚士兵增加 @f1@% 生命與傷害
    + 對威洛魔的灑網攻擊免疫
    來自:@SourceName@" tr "game_buff_tooltip_Tremors2" = "地動山搖拉姆斯震動地面,傷害並緩速周圍敵人。地動山搖對防禦塔會造成雙倍傷害。來源:@SourceName@" tr "game_buff_tooltip_TremorsSlowVisual" = "震盪緩速地動山搖會附加一個可以疊加的緩速效果。來源: @SourceName@ " tr "game_buff_tooltip_TrinketSweeperLvl3" = "透視鏡 - 先知之示此單位正在偵測附近隱形陷阱和隱形單位,且使隱形陷阱被無效化。來自: @SourceName@" tr "game_buff_tooltip_TristanaE" = "爆炸射擊此單位已被炸藥附著,即將引爆,對附近目標造成傷害。來自: @SourceName@" tr "game_buff_tooltip_TristanaE_Stack" = "爆炸射擊增強器若爆炸射擊的炸藥在此單位引爆,將造成更多傷害。來自: @SourceName@" tr "game_buff_tooltip_TrundleCircle" = "狡詰冰柱此單位受到特朗德召喚冰柱的推擠和阻擋。來自:@SourceName@" tr "game_buff_tooltip_TrundleDesecrateBuffs" = "極凍領地特朗德的跑速和攻速都被提高,同時也會提高各種來源的治療效果。來自:@SourceName@" tr "game_buff_tooltip_TrundleDiseaseOverseer" = "帝王獻祭當特朗德周圍的一個敵方單位死亡時,他會回復該目標 @f2@% 最大生命的血量。" tr "game_buff_tooltip_TrundlePain" = "盛怒霸體此單位的生命正在被特朗德偷取中。來自:@SourceName@" tr "game_buff_tooltip_TrundlePainBuff" = "盛怒霸體特朗德正在偷取一位敵人的生命、物理防禦和魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_TrundlePainShred" = "盛怒霸體此單位的物理防禦和魔法防禦正在被特朗德偷取中。來自:@SourceName@" tr "game_buff_tooltip_TrundleQ" = "撕咬特朗德的物理攻擊被提高。來自:@SourceName@" tr "game_buff_tooltip_TrundleQDebuff" = "撕咬此單位的物理攻擊被降低。來自:@SourceName@" tr "game_buff_tooltip_TrundleTrollSmash" = "撕咬你的下一次普攻會造成額外的傷害,同時也可以偷取目標的物理攻擊。來自:@SourceName@" tr "game_buff_tooltip_TrundleWallPush" = "狡詰冰柱此單位受到特朗德召喚冰柱的推擠和阻擋。來自:@SourceName@" tr "game_buff_tooltip_TryndamerePassive" = "戰鬥狂怒泰達米爾每擊打一個單位獲得 5 點怒氣,暴擊獲得 10 點,擊殺單位再額外獲得 10 點怒氣。離開戰鬥 8 秒後,泰達米爾每秒失去 5 點怒氣。

    每點怒氣給予 +0.35% 暴擊機率。

    目前額外暴擊機率:@f2@%
    " tr "game_buff_tooltip_TryndamereQ" = "嗜血殺戮 @Stack@泰達米爾獲得 @f1@ 額外物理攻擊,且他的暴擊造成 @f2@% 額外傷害。來自: @SourceName@" tr "game_buff_tooltip_TryndamereW_AttackDown" = "嘲諷此單位非常害怕,物理攻擊降低。來自: @SourceName@" tr "game_buff_tooltip_TryndamereW_Slow" = "嘲諷此單位是個膽小鬼。跑速下降。來自: @SourceName@" tr "game_buff_tooltip_TT_FearImmunity" = "嚇壞了此單位陷入恐懼,不會再次被嚇到。來自: @SourceName@" tr "game_buff_tooltip_TT_SpeedShrine_Buff" = "速度加成此單位提高 20% 跑速,此跑速效果會隨時間遞減。來自: @SourceName@" tr "game_buff_tooltip_TT_SpiderBossMinionSwap" = "嚇破膽這個單位太恐怖了!他增加了移動速度、物理攻擊、攻擊速度、物理防禦和魔法防禦,同時驚嚇附近單位。來自: @SourceName@" tr "game_buff_tooltip_TTBossBuff" = "破碎幽靈之冠此英雄被鬼魂附身並增強附近友方小兵。來源:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack2" = "邪惡針刺邪惡針刺來自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttack3" = "邪惡針刺邪惡針刺來自:@SourceName@" tr "game_buff_tooltip_TTSpiderbossAttackDebuff" = "萬毒蝕骨每受到威洛魔的攻擊,減少物理、魔法防禦和攻擊速度。來自: @SourceName@" tr "game_buff_tooltip_Turret_Decay" = "魔法視界該單位能看到隱形單位。來自:@SourceName@" tr "game_buff_tooltip_Turret_Idle" = "防禦塔防禦塔額外獲得以下增益:

    可以看見隱形單位
    獲得 30% 物理穿透
    連續射擊會造成英雄額外傷害
    " tr "game_buff_tooltip_Turret_Shield" = "防塔護盾此單位只會受到 70% 來自防禦塔的傷害。來自:@SourceName@" tr "game_buff_tooltip_TurretFortification" = "強化堡壘防禦塔受到額外的物理防禦和魔法防禦保護。我方士兵可以移除這些額外防禦點數。" tr "game_buff_tooltip_TurretInitialArmor" = "守護壁壘這個防禦塔得到額外物理防禦。" tr "game_buff_tooltip_TwitchAmbushBuff" = "潛伏猛攻圖奇的攻速增加。來自: @SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenom" = "死亡毒液此單位中毒並且隨時間受到傷害。來自: @SourceName@" tr "game_buff_tooltip_TwitchDeadlyVenomMarker" = "死亡毒液圖奇的普攻感染他的目標,造成每秒 @f1@ 點真實傷害,持續 @f2@ 秒,最多疊加 @f3@ 次。(每次最高傷害: @f1*6@)" tr "game_buff_tooltip_TwitchGangsterUlt" = "火力全開圖奇的攻擊距離增加,並可以穿越單位。來源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadows" = "潛伏圖奇 偽裝 自己並增加移動速度。來源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsImproved" = "可使用進階潛伏圖奇能夠利用潛伏,快速偽裝自己。來源:@SourceName@" tr "game_buff_tooltip_TwitchHideInShadowsUltDelay" = "火力全開已準備火力全開已經準備好在圖奇偽裝結束時發動。Source: @SourceName@" tr "game_buff_tooltip_TwitchUlt" = "噴射,然後祈禱吧!圖奇的攻擊距離加長並可以穿過單位。來源:@SourceName@" tr "game_buff_tooltip_TwitchVenomCaskDebuff" = "虛弱之毒此單位的移動速度降低。來自:@SourceName@" tr "game_buff_tooltip_UdyrBearActivation" = "野性掌握烏迪爾掌握巨熊狂怒的野性。來自: @SourceName@" tr "game_buff_tooltip_UdyrBearStance" = "巨熊姿態烏迪爾的攻擊用巨大的力量抨擊他的目標,造成目標暈眩。該效果不能短時間內作用於同一個目標。來自: @SourceName@" tr "game_buff_tooltip_UdyrBearStunCheck" = "巨熊抨擊該單位最近被烏迪爾在巨熊姿態時攻擊。烏迪爾的其他攻擊將不會再次暈眩他。來自: @SourceName@" tr "game_buff_tooltip_UdyrMonkeyAgilityBuff" = "靈猴敏捷烏迪爾剛完成型態轉換,獲得額外攻速及跑速。來源: @SourceName@" tr "game_buff_tooltip_UdyrPassiveBuff" = "靈猴敏捷烏迪爾完成型態轉換後會獲得 @f4*100@% 攻速及 @f5@ 跑速,持續 @f7@ 秒(此效果最多可以疊加 @f6@ 次)。

    烏迪爾每次提升等級都會減少此技能 1 點消耗魔力。
    從 16 級開始,烏迪爾的技能們將能有 6 個技能等級
    " tr "game_buff_tooltip_UdyrPhoenixActivation" = "火鳳烈焰烏迪爾噴射出炙熱的烈焰,對周圍的敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_UdyrPhoenixStance" = "火鳳姿態每三次攻擊,烏迪爾噴射火焰吞沒面前敵人。來自:@SourceName@" tr "game_buff_tooltip_UdyrTigerPunch" = "猛虎疾行烏迪爾的攻速增加。來自: @SourceName@" tr "game_buff_tooltip_UdyrTigerPunchBleed" = "猛虎撕咬傷口該目標承受持續傷害。來自: @SourceName@" tr "game_buff_tooltip_UdyrTigerStance" = "猛虎姿態烏迪爾的首次普攻及之後每三次普攻會撕裂目標,於持續時間內造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_UdyrTurtleActivation" = "靈之護盾烏迪爾被臨時的護盾保護,吸收受到的傷害。來自: @SourceName@" tr "game_buff_tooltip_UdyrTurtleStance" = "靈龜姿態烏迪爾的首次普攻及之後每三次普攻將根據他的最大生命治癒自身。來源:@SourceName@" tr "game_buff_tooltip_Undying_Rage" = "無盡怒火泰達米爾的生命不會降為 0 。來自:@SourceName@" tr "game_buff_tooltip_UnstoppableForce" = "勢不可擋此單位無法被停止直到攻擊目標。來自:@SourceName@" tr "game_buff_tooltip_UnstoppableForceStun" = "勢不可擋此單位被擊飛。來自:@SourceName@" tr "game_buff_tooltip_Upgrade_Buff" = "升級!!!漢默丁格的進化砲臺能夠發射緩速彈,另外微型火箭能夠發出更多發、震盪手雷的飛行距離延長。來自:@SourceName@" tr "game_buff_tooltip_UpgradeSlow" = "升級減速!!炮臺攻擊附加減速效果。來自: @SourceName@" tr "game_buff_tooltip_UPGRADESuperCharge" = "升級:超級運轉此單位攻速極大的提升。來自: @SourceName@" tr "game_buff_tooltip_UrAniumRounds" = "烏'安紐姆式口徑這個單位的攻擊會減少目標 1 點的物理防禦和魔法防禦。(最多可疊加到 50 )來自:@SourceName@" tr "game_buff_tooltip_UrAniumRoundsHit" = "烏'安紐姆式口徑-減益這個單位的物理防禦和魔法防禦被減少了。來自:@SourceName@" tr "game_buff_tooltip_UrgotEShield" = "恐怖襲擊:護盾烏爾加特受到護盾保護,阻擋接下來受到的傷害。" tr "game_buff_tooltip_UrgotEStun" = "恐怖襲擊:暈眩此單位被暈眩。" tr "game_buff_tooltip_UrgotPassive" = "振盪火砲烏爾加特的普攻及 殺戮射擊 會觸發此技能,使他的腳向外噴射出火焰,並造成 @f1@ 加上相當於目標 @f2@% 最大生命的物理傷害。

    每隻腳具 @f6@ 秒冷卻時間。

    對野怪最多造成 @f7@ 傷害。
    " tr "game_buff_tooltip_UrgotQSlow" = "酸性榴彈:緩速此單位被緩速。" tr "game_buff_tooltip_UrgotR" = "索命虐殺可憐的傢伙不幸陷入極大的麻煩。" tr "game_buff_tooltip_UrgotRFear" = "索命虐殺逃跑吧,弱者。" tr "game_buff_tooltip_UrgotRSuppress" = "憐憫安息吧。" tr "game_buff_tooltip_UrgotW" = "殺戮射擊烏爾加特完成屠殺準備,開始急速射擊最靠近的單位。" tr "game_buff_tooltip_UrgotWTarget" = "殺戮射擊:鎖定目標烏爾加特正在鎖定射擊此目標。" tr "game_buff_tooltip_ValkyrieSound" = "女武神特攻庫奇發動俯衝突襲,留下死亡與毀滅的火焰之路。來自:@SourceName@" tr "game_buff_tooltip_VanguardAura" = "守衛靈氣鄰近英雄增加物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_VanguardBuff" = "護衛此單位擁有 @f1@ 強化物理防禦與魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_VarusPassiveBuff" = "生者的復仇法洛士擊殺一名敵方英雄時會獲得額外攻速,持續 @f5@ 秒。

    擊殺英雄或造成助攻時法洛士會提升 @f1@% (+@f2@%) 攻速。

    擊殺非英雄單位時法洛士會提升 @f3@%(+@f4@%) 攻速。
    " tr "game_buff_tooltip_VarusPassiveBuffDisplay" = "復仇怒火擊殺敵人後,法洛士獲得攻擊速度。來自: @SourceName@" tr "game_buff_tooltip_VarusRRoot" = "墮落連鎖被法洛士捆綁。來自:@SourceName@" tr "game_buff_tooltip_VarusRShackles" = "墮落連鎖此單位必須立刻移動以避免即將到來的墮落連鎖,否則將被捆綁於該地。來自:@SourceName@" tr "game_buff_tooltip_VarusW" = "荒蕪箭袋法洛士的攻擊造成額外的魔法傷害並附加衰竭。來自:@SourceName@" tr "game_buff_tooltip_VarusWDebuff" = "衰竭法洛士的技能對此目標造成額外的傷害。來自:@SourceName@" tr "game_buff_tooltip_VayneCondemn" = "審判此單位被汎的巨型努箭擊退。如果碰撞到地形物的話,會產生暈眩的效果。來自: @SourceName@" tr "game_buff_tooltip_VayneInquisition" = "死亡通緝令汎對敵人發出死亡通緝,提升自身物理攻擊;強化夜之狩獵提供的跑速;減少翻滾瞄準的冷卻時間,並在使用翻滾瞄準時附加潛隱 效果。來源: @SourceName@" tr "game_buff_tooltip_VayneInquisitionStealth" = "潛隱 汎進入潛隱狀態且只有敵方防禦塔能夠發現她。 來自: @SourceName@" tr "game_buff_tooltip_VayneSilverDebuff" = "神聖銀箭汎如果攻擊目標三次,會造成額外的傷害。來自: @SourceName@" tr "game_buff_tooltip_VayneSilveredBolts" = "神聖銀箭對同個目標使用 3 次普通攻擊或技能,就會造成目標最大生命值特定百分比的真實傷害。來自: @SourceName@" tr "game_buff_tooltip_VayneTumble" = "翻滾瞄準汎的下次普通攻擊力上升。來自: @SourceName@" tr "game_buff_tooltip_VeigarPassive" = "極度邪惡能量維迦是符文大地中出現過最邪惡的存在,而他只會越來越強大!使用技能攻擊敵方英雄會給予維迦 1 層 極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻敵方英雄則給予 5 層。

    維迦的邪惡總共使他獲得 @f1@ 魔法攻擊
  • 黑暗祭祀: @f2@
    黑暗物質: @f3@
    扭曲空間: @f4@
    能量爆裂: @f5@
    擊殺及助攻: @f6@
  • " tr "game_buff_tooltip_VeigarPhenomenalEvilPower" = "極度邪惡能量維迦是符文大地中出現過最邪惡的存在,而他只會越來越強大!使用技能攻擊敵方英雄會給予維迦 1 層 極度邪惡,使他獲得 +1 魔法攻擊。擊殺/助攻敵方英雄則給予 5 層。" tr "game_buff_tooltip_VeigarPhenomentalEvilPower" = "極度邪惡能量維迦總共獲得了 @f1@ 魔法攻擊" tr "game_buff_tooltip_VelkozEStun" = "擊飛滯空此單位被威寇茲擊飛滯空。來自: @SourceName@" tr "game_buff_tooltip_VelkozPassive" = "結構毀滅威寇茲的技能對擊中目標造成 結構毀滅 效果,持續 @f3@ 秒。普攻將會重置持續時間,但不會疊加層數。疊加三次將會 分解 敵人,造成 @f1@ (+@f2@) 真實傷害。" tr "game_buff_tooltip_VelkozQSlow" = "緩速此單位被分裂電漿緩速。來自: @SourceName@" tr "game_buff_tooltip_VelkozR" = "生化射線威寇茲正忙著摧毀生物。來自: @SourceName@" tr "game_buff_tooltip_VelkozResearchedStack" = "被研究威寇茲研究了你!生化射線將會對你造成真實傷害,這就是科學!來自: @SourceName@" tr "game_buff_tooltip_VelkozResearchStack" = "結構毀滅威寇茲正在分解此目標。來自: @SourceName@" tr "game_buff_tooltip_ViCaitAgitate" = "激怒真是令人氣憤!來自:@SourceName@" tr "game_buff_tooltip_ViE" = "粉碎震波菲艾的下次攻擊可以貫穿她的目標。來自:@SourceName@" tr "game_buff_tooltip_ViEPunch" = "集氣菲艾將全身的力氣蓄勁於拳套上。來自:@SourceName@" tr "game_buff_tooltip_ViktorChaosStormGuide" = "抵抗無效微型黑洞正朝該單位移動。來自: @SourceName@" tr "game_buff_tooltip_ViktorChaosStormTimer" = "榮光時刻維克特正在控制微型黑洞。來自: @SourceName@" tr "game_buff_tooltip_ViktorEAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorGravitonSlow" = "強大重力此單位被減緩跑速。來自:@SourceName@" tr "game_buff_tooltip_ViktorGravitonStun" = "無限重力此單位被暈眩。來自:@SourceName@" tr "game_buff_tooltip_ViktorPowerTransferReturn" = "解放射線此單位下次普攻會造成額外傷害。來自: @SourceName@" tr "game_buff_tooltip_ViktorQAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorQEAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorQWAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。

    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorQWEAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源: @SourceName@" tr "game_buff_tooltip_ViktorShield" = "能量護盾此單位暫時受到護盾保護免受到傷害。來自:@SourceName@" tr "game_buff_tooltip_ViktorWAug" = "榮光進化維克特增強了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。
    渾沌風暴:移動速度快 20%。
    來源:@SourceName@" tr "game_buff_tooltip_ViktorWEAug" = "榮光進化維克特強化了他的技能:

    能量守恆:護盾值提升 60%,且維克特施放技能期間獲得 30% 跑速。
    萬有引力產生裝置:被暈眩的單位將會被拖回裝置中央。
    死亡射線:發射死亡射線的同時將會引發爆炸效果。

    渾沌風暴:移動速度快 20%。
    來源:@SourceName@" tr "game_buff_tooltip_ViOnTheCase" = "抓人嚕皮爾托福最棒的。" tr "game_buff_tooltip_ViPassiveBuff" = "爆破武裝菲艾施展護盾吸收傷害。來自:@SourceName@" tr "game_buff_tooltip_ViPassiveCooldown" = "爆破武裝菲艾的護盾正在重新啟動中。來自:@SourceName@" tr "game_buff_tooltip_ViPassiveMarker" = "爆破武裝菲艾使用技能而且擊中敵人時,產生一個相當於菲艾 15% 最大生命的護盾,持續 3 秒(@f3@ 秒冷卻時間)。

    護盾強度:@f2@
    " tr "game_buff_tooltip_ViPassiveReady" = "爆破武裝菲艾的護盾準備完成,會在下次使用技能而且擊中敵人時自動開啟。來自:@SourceName@" tr "game_buff_tooltip_ViQ" = "蓄能衝擊菲艾正在準備使出強力的一擊。來自:@SourceName@" tr "game_buff_tooltip_ViQKnockback" = "蓄能衝擊此目標正中菲艾的打擊。來自:@SourceName@" tr "game_buff_tooltip_ViR" = "火瀑連擊菲艾對目標展開快速的連段攻擊。來自:@SourceName@" tr "game_buff_tooltip_ViRKnockback" = "蓄能衝擊此目標正中菲艾的打擊。來自:@SourceName@" tr "game_buff_tooltip_ViRTarget" = "火瀑連擊此單位被擊飛到空中,無法進行任何動作。來自:@SourceName@" tr "game_buff_tooltip_ViW" = "三重極限此目標被降低物理防禦。來自:@SourceName@" tr "game_buff_tooltip_ViWBuff" = "逮捕他們!菲艾成功擊破對方的防禦,準備要展開快速的連擊。來自:@SourceName@" tr "game_buff_tooltip_ViWMarker" = "三重極限菲艾的拳擊對目標的裝甲造成極大的傷害。來自:@SourceName@" tr "game_buff_tooltip_ViWProc" = "三重極限當菲艾對相同目標進行第三次攻擊時會造成額外傷害和降低目標的物理防禦。來自:@SourceName@" tr "game_buff_tooltip_VladimirBloodGorged" = "血色契約每 @f3@ 點額外生命給予弗拉迪米爾 1 點魔法攻擊,每 1 點魔法攻擊給予弗拉迪米爾 @f4@ 額外生命(不會迴圈疊加)。

    額外魔法攻擊: @f1@
    額外生命: @f2@
    " tr "game_buff_tooltip_VladimirE" = "血之潮汐弗拉迪米爾正在將他的生命轉換,當釋放時,對周圍區域造成傷害,並在達到最高疊加時額外造成緩速效果。" tr "game_buff_tooltip_VladimirESlow" = "血之潮汐此單位遭到完全疊加的血之潮汐緩速。" tr "game_buff_tooltip_VladimirHemoplagueDebuff" = "血之瘟疫此單位在血之瘟疫狀態下所受到的傷害增加。來自: @SourceName@" tr "game_buff_tooltip_VladimirQBuild" = "鮮血轉換弗拉迪米爾在施放鮮血轉換時對鮮血越加渴望,導致他的下一次鮮血轉換傷害增加,並使他進入狂熱狀態。 " tr "game_buff_tooltip_VladimirQFrenzy" = "腥紅脈搏弗拉迪米爾獲得短暫的加速,且當此增益效果存在時,他的下次鮮血轉換將會造成額外傷害和治療效果。" tr "game_buff_tooltip_VladimirSanguinePool" = "血紅之池弗拉迪米爾無法被選定,使血泊上的敵人減速,並吸取血泊上單位的生命,持續 2.5 秒。 來自:@SourceName@" tr "game_buff_tooltip_VoidStone" = "虛空之石卡薩丁受到的魔法傷害降低 15% ,並忽略單位碰撞。" tr "game_buff_tooltip_VoidStoneEmpowered" = "虛空之石卡薩丁攻速提升 @f1@%。來自:@SourceName@" tr "game_buff_tooltip_VolibearE" = "狂吼震天此單位被弗力貝爾的怒吼震攝造成緩速效果。來自: @SourceName@" tr "game_buff_tooltip_VolibearHatred" = "仇視時光守護者『就算是極靈那死老頭也無法阻止武裝熊加入英雄聯盟。』" tr "game_buff_tooltip_VolibearHatredZilean" = "仇視武裝熊『只要有老夫活著的一天,絕對不允許武裝熊加入英雄聯盟。』" tr "game_buff_tooltip_VolibearPassiveBuff" = "暴雪的祝福 當弗力貝爾的生命低於 30% 時, 他可以在 6 秒內恢復最大生命值的 @f1@% 。

    暴雪的祝福有 2 分鐘的冷卻時間。
    " tr "game_buff_tooltip_VolibearPassiveCD" = "暴雪的祝福:無法使用弗力貝爾近期回復了生命,必須再次儲存力量。來自:@SourceName@" tr "game_buff_tooltip_VolibearPassiveHeal" = "暴雪的祝福:治療中弗力貝爾正在大幅度的恢復生命。來自:@SourceName@" tr "game_buff_tooltip_VolibearQ" = "積蓄怒火弗力貝爾的下次攻擊會將目標擊飛至空中。來自:@SourceName@" tr "game_buff_tooltip_VolibearQSpeed" = "野性猛熊:速度弗力貝爾如果追擊一名敵方英雄,可提昇跑速。來自:@SourceName@" tr "game_buff_tooltip_VolibearRApplicator" = "轟雷電爪弗力貝爾的攻擊發出連鎖閃電,並且對多名敵人造成傷害。來自:@SourceName@" tr "game_buff_tooltip_VolibearWBuff" = "熊性大發:攻速弗力貝爾增加攻速。來自:@SourceName@" tr "game_buff_tooltip_VolibearWStats" = "熊性大發:攻速弗力貝爾增加攻速。來自:@SourceName@" tr "game_buff_tooltip_Vorpal_Spikes" = "恐懼尖刺科加斯的攻擊會喚出穿透敵人的利刺來打擊目標背後的敵人。來自:@SourceName@" tr "game_buff_tooltip_Vorpal_Spikes_debuff" = "恐懼尖刺此單位被緩速。來源: @SourceName@" tr "game_buff_tooltip_Wall_of_Pain" = "痛苦之牆該單位的魔法防禦減少。來自:@SourceName@" tr "game_buff_tooltip_Wall_of_Pain_Slow" = "痛苦之牆該單位的跑速大大減少,但會慢慢地恢復正常。來自:@SourceName@" tr "game_buff_tooltip_WardCelebration" = "獨特的守衛持續時間與生命也許這個守衛被保護了。

    也許它剛好在廢棄的一條線路上。

    無論如何,從偵查守衛遠古時代開始就有它了,它有著帝王般的地位並已經存在很長 非常長 超級長的一段時間。
    來源:時間的恆流中" tr "game_buff_tooltip_WardDisable" = "失效此偵查守衛已經失效,不再獲得視野。" tr "game_buff_tooltip_WarmogsArmor" = "好戰者鎧甲此單位每 5 秒回復 1.5% 自己的最大生命。來自:@SourceName@" tr "game_buff_tooltip_WarpBlade" = "沙之標記此單位被幻象之刃標記,顯示行蹤 3 秒。幻象之刃的持有者可以使用幻象迷蹤往反方向瞬移。來自: @SourceName@" tr "game_buff_tooltip_WarwickE" = "本能怒嚎沃維克受到的傷害降低。來源: @SourceName@" tr "game_buff_tooltip_WarwickP" = "永恆飢渴沃維克的基本攻擊造成 @f1@ 額外魔法傷害。如果沃維克的生命低於一半,還會吸取等量的生命。如果沃維克的生命值低於四分之一,則吸取量變為三倍。" tr "game_buff_tooltip_WarwickR" = "無盡束縛沃維克正在蹂躪他的敵人。來源: @SourceName@" tr "game_buff_tooltip_WarwickW" = "血跡獵蹤沃維克正在狩獵這個單位。朝向此單位移動時獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源:@SourceName@" tr "game_buff_tooltip_WarwickWActive" = "血跡獵蹤沃維克正在尋找狩獵目標。朝最接近的敵方英雄前進時,他將獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源: @SourceName@" tr "game_buff_tooltip_WarwickWEnemy" = "血跡獵蹤沃維克正在狩獵這個受傷的單位。朝向此單位移動時獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源:@SourceName@" tr "game_buff_tooltip_WarwickWP" = "血跡獵蹤沃維克正在狩獵。朝向此單位移動時獲得額外跑速加成,攻擊此單位時也會獲得額外攻速。來源: @SourceName@" tr "game_buff_tooltip_WaterDragonSlow" = "緩速此單位移動速度下降。來自: @SourceName@" tr "game_buff_tooltip_WaveStar_PlayerBuff_StatsModifier" = "星光消散死亡的星光戰士會留下星光。站在星光上能夠復活他們並繼續戰鬥!
    生命偷取降低:@f1*100@%
    物理防禦降低:@f2@
    魔法防禦降低:@f3@
    來源:最初的星星" tr "game_buff_tooltip_WaveStar_ReviveInvuln" = "無敵此單位曾於近期內重生或是才剛剛重生,暫時進入無敵狀態。" tr "game_buff_tooltip_WeaponsOfLegend" = "神兵利器幫助鄂爾完成任務就能夠在商店中大幅強化道具!

    擊殺 5 個目標來解鎖此功能(此增益顯示的是目前的數值)。
    來源:@SourceName@" tr "game_buff_tooltip_WillOfTheAncientsFriendly" = "遠古意志這個單位的技能吸血和魔法攻擊得到了提升。來自: @SourceName@" tr "game_buff_tooltip_WindbladeBuff" = "風切此英雄的下次普攻將會暴擊。來源:@SourceName@" tr "game_buff_tooltip_WindbladeMSBuff" = "疾風此英雄的移動速度變得更快。來源:@SourceName@" tr "game_buff_tooltip_Winded" = "糾結此單位中了糾結效果,攻擊速度下降並承受額外傷害。來自: @SourceName@" tr "game_buff_tooltip_WitsEndBuff" = "智慧之刃此單位被提高 @f1@ 魔法防禦。來自:@SourceName@" tr "game_buff_tooltip_WizardsRegalia" = "戰鬥法師此單位物理防禦和魔法攻擊提高。來自:@SourceName@" tr "game_buff_tooltip_Wooglets_Witchcap" = "烏莉特的法帽此單位處於凝滯狀態。來自:@SourceName@" tr "game_buff_tooltip_WormAttack" = "貪欲侵蝕此單位嚴重減少巴龍的傷害。來自: @SourceName@" tr "game_buff_tooltip_Wrath_of_the_Ancients" = "遠古之怒此單位受到更高的魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_WriggleLanternWard" = "瑞格之燈該守衛正在照亮周圍區域。來自:@SourceName@" tr "game_buff_tooltip_Wuju_Style" = "無極劍道提高易大師的攻擊傷害。來自:@SourceName@" tr "game_buff_tooltip_Wuju_Style_Active" = "無極之術易大師啟動無極之術來獲得額外真實傷害。來自: @SourceName@" tr "game_buff_tooltip_XayahE" = "漫天血刃此單位無法移動。來源: @SourceName@" tr "game_buff_tooltip_XayahPassive" = "一翦兩斷剎雅施放技能後,接下來 @f14@ 下普攻將會穿透路徑上所有敵人,並且在地上留下羽刃,持續 @f12@ 秒。

    首位目標會承受強化普攻 100% 傷害及命中效果,其餘目標則是承受 @f16*100@% 傷害。剎雅最多可以儲存 @f13@ 下強化普攻。

    鴛鴦展翅-剎雅和銳空可以一起回城。
    " tr "game_buff_tooltip_XayahPassiveActive" = "一翦兩斷剎雅下一次的普攻將會穿透路徑上所有敵人,並且在地上留下羽刃來源: @SourceName@" tr "game_buff_tooltip_XayahR" = "驟羽暴風剎雅躍向空中並且無法被指定。來源: @SourceName@" tr "game_buff_tooltip_XayahW" = "奪命疾翼此單位已經提高攻速,他們的普攻將會造成額外傷害。來源: @SourceName@" tr "game_buff_tooltip_XayahWHaste" = "加速此單位已經獲得額外跑速。來源: @SourceName@" tr "game_buff_tooltip_XerathArcanopulse" = "秘術脈衝齊勒斯正在替秘術脈衝充能。來源:@SourceName@" tr "game_buff_tooltip_XerathAscended" = "秘術強襲每隔 @f3@ 秒,齊勒斯的下次對士兵或野怪的普攻將回復 @f1@ 魔力。若以秘術強襲攻擊敵方英雄會回復 @f2@ 魔力。來自: @SourceName@" tr "game_buff_tooltip_XerathAscended2OnHit" = "秘術強襲齊勒斯的下次普攻會回復魔力。來自: @SourceName@" tr "game_buff_tooltip_XerathBarrage" = "宇宙打擊齊勒斯可以多次使用宇宙打擊。來自: @SourceName@" tr "game_buff_tooltip_XerathMageChains" = "幻魔打擊受到暈眩。來自: @SourceName@" tr "game_buff_tooltip_XerathRShots" = "魔導祭典可以發射幾發魔法光束。" tr "game_buff_tooltip_XinZhaoEBuffTooltip" = "一騎當先趙信已提升自身攻速。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoPassive" = "鬥戰決心每三下攻擊將造成 +@f4@% 物理攻擊 的額外傷害,並回復自身 @f1@ (+@f2@)(+@f3@)生命。" tr "game_buff_tooltip_XinZhaoPassiveIconDescription" = "鬥戰決心每三下攻擊都會造成額外傷害並回復自身生命。" tr "game_buff_tooltip_XinZhaoQ" = "三重爪擊趙信接下來三次攻擊將造成額外傷害。第三下攻擊會把敵人擊飛至空中。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoQKnockup" = "三重爪擊此單位已被趙信擊飛至空中。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoR" = "橫掃千軍趙信已提升自身物理防禦及魔法防禦。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoRangedImmunity" = "覺醒趙信已徹底覺醒,可以抵擋所有來自領域外英雄的傷害。來源:@SourceName@" tr "game_buff_tooltip_XinZhaoW" = "仰天長嘯已發動趙信已提升自身攻速。來源:@SourceName@" tr "game_buff_tooltip_YasuoDashScalar" = "御風行走每次衝刺後的下個攻擊會提高 25% 傷害,最多提高至 50%。" tr "game_buff_tooltip_YasuoDashWrapper" = "刃敵千軍此單位在短時間內對犽宿的刃敵千軍免疫。" tr "game_buff_tooltip_YasuoDashWrapperChaos" = "刃敵千軍此單位在短時間內對犽宿的刃敵千軍免疫。" tr "game_buff_tooltip_YasuoPassive" = "浪人之道剛毅決心: 以移動來獲得風湧,這可以回復他的能量,移動越快會獲得越多風湧。能量積滿後,當受到英雄或野怪的傷害時可以短暫獲得一個護盾吸收 @f1@ 傷害(依等級而定)。

    一心一意: 犽宿的暴擊率提升為兩倍。但是他的暴擊傷害將會減少 10% 。目前暴擊率: @f2@%。
    " tr "game_buff_tooltip_YasuoPassiveCounter" = "" tr "game_buff_tooltip_YasuoPassiveMSCharge" = "剛毅決心累加 100 層後,如果犽宿被英雄或野怪造成傷害時會獲得暫時的護盾。" tr "game_buff_tooltip_YasuoPassiveMSShieldOn" = "剛毅決心犽宿因受到傷害得到暫時的護盾。" tr "game_buff_tooltip_YasuoQ" = "暴雪再起" tr "game_buff_tooltip_YasuoQ3W" = "鋼鐵暴雪犽宿的下次鋼鐵暴雪將會擊飛直線上的所有敵人。" tr "game_buff_tooltip_YasuoRArmorPen" = "奪命氣息犽宿的暴擊可以無視敵人 50% 額外物防的效果。額外物防包括道具、符文和技能增益提供的數值。" tr "game_buff_tooltip_YasuoRKnockUpCombo" = "奪命氣息此英雄被拋到空中,無法行動。" tr "game_buff_tooltip_YasuoRStun" = "奪命氣息此英雄滯空,無法行動。" tr "game_buff_tooltip_YorickEFrenzy" = "瘋狂疾行此單位朝被標記的目標前進時會增加跑速。" tr "game_buff_tooltip_YorickEMark" = "惡咒約瑞科的霧行者攻擊此單位時會獲得額外跑速。" tr "game_buff_tooltip_YorickPassive" = "亡魂牧人被詛咒的亡魂: 約瑞科在附近區域最多可以召喚 @f6@ 個霧行者,霧行者擁有 @f1@ (+@f2@) 生命和 @f3@ (+@f4@) 物理攻擊。

    送終: 每 @f7@ 個敵方單位在約瑞科附近死亡,就會留下一個墳墓。敵方英雄死亡則一定會留下一個墳墓。

    如果約瑞科的霧行者們進入線上的戰鬥中,他們會不顧一切地往線路前方衝去。
    " tr "game_buff_tooltip_YorickPassiveDeathCounter" = "送終約瑞科準備要挖一個墳墓。" tr "game_buff_tooltip_YorickPassiveDeathReady" = "送終下一個在約瑞科附近死亡的敵人將會留下一個墳墓。" tr "game_buff_tooltip_YorickQBuff" = "臨終葬儀約瑞科的下次基本攻擊將會造成額外的傷害,並回復些許生命值。如果臨終葬儀擊殺了目標,約瑞科便會製造出一個墳墓。" tr "game_buff_tooltip_YorickRBigGhoul" = "黯霧女士當有敵人在黯霧女士附近死亡時,他們將會變成霧行者。" tr "game_buff_tooltip_YorickRMark" = "黯霧女士之觸約瑞科對此目標的攻擊將會造成額外傷害。" tr "game_buff_tooltip_ZacE" = "必殺黏星札克正在準備發射中。" tr "game_buff_tooltip_ZacEHitStun" = "擊飛此單位被札克擊飛。" tr "game_buff_tooltip_ZacPassiveChunkDrop" = "組織分裂札克施放的技能擊中敵人時,本體的部份 組織 會自動脫落。如果把散落的組織重新回收的話會回復 @f1@ 生命(4% 最大生命)。

    札克受到致命傷害時會分裂成四塊軟泥,緩緩向中央集中。
    如果任何一塊軟泥存活超過 @f7@ 秒,札克會立即在原地復活,恢復 10 - 50% 生命,復活後的生命取決於殘存軟泥的血量。每塊軟泥都會保有 12% 札克最大生命、50% 物理防禦和魔法防禦。(@f2@ 秒冷卻時間)
    " tr "game_buff_tooltip_ZacQMissile" = "逮住了!札克抓到了敵人,現在他正在想該把這些敵人投給哪位「朋友」。" tr "game_buff_tooltip_ZacR" = "活蹦亂跳!札克準備好彈跳,免疫控制技能並緩速所有位於他上方的敵人。" tr "game_buff_tooltip_ZacRebirth" = "組織重建由札克軀體分裂而出的軟泥可以集中後於原地復活,此技能有 @f1@ 秒的技能冷卻時間。" tr "game_buff_tooltip_ZacRebirthActive" = "組織分裂由札克軀體分裂而出的軟泥緩速向中央集中,如果有任一軟泥存活下來的話,他可以立即於原地復活。" tr "game_buff_tooltip_ZacRebirthCooldown" = "分裂冷卻札克才剛進行過組織分裂,暫時無法再次復活。" tr "game_buff_tooltip_ZacRebirthReady" = "組織分裂當札克遭到擊殺時,有機會可以於原地復活,此技能有 @f1@ 秒的技能冷卻時間。" tr "game_buff_tooltip_ZacRKnockup" = "跳!此單位被札克擊飛。" tr "game_buff_tooltip_ZacRPickup" = "綁架!此單位已經被困在札克黏糊糊的身體上。" tr "game_buff_tooltip_ZedMarker" = "強者特權當劫對生命低於 50% 的敵人進行普攻時,會造成額外 @f1@% 目標最大生命的魔法傷害,此效果 10 秒內無法對相同的目標再次作用。來自:@SourceName@" tr "game_buff_tooltip_ZedPassiveCD" = "強者特權此單位受到強者特權的影響。期間內受到劫的攻擊不會再產生額外傷害。來自:@SourceName@" tr "game_buff_tooltip_ZedPassiveToolTip" = "強者特權當劫對生命低於 50% 的敵人進行普攻時,會造成額外 @f1@% 目標最大生命的魔法傷害,此效果 10 秒內無法對相同的目標再次作用。來自: @SourceName@" tr "game_buff_tooltip_ZedR2" = "死亡印記暗影劫可以和死亡印記召喚的影分身交換位置。來自:@SourceName@" tr "game_buff_tooltip_ZedRADBuff" = "禁技:掠影劫掠奪敵人部分的影子,增加他 @f1@ 的額外物理攻擊。影子來源:@SourceName@" tr "game_buff_tooltip_ZedShadowForm" = "疾風殘影劫可以和自己的影分身交換位置,影分身會模仿劫施展技能。來自:@SourceName@" tr "game_buff_tooltip_ZedUlt" = "死亡印記標記期間敵方英雄受到劫的傷害會在標記結束後再次造成傷害。來自:@SourceName@" tr "game_buff_tooltip_ZedUltExecute" = "死亡印記標記期間敵方英雄受到劫的傷害會在標記結束後再次造成傷害。來自:@SourceName@" tr "game_buff_tooltip_ZedW2" = "疾風殘影劫的影分身離開了他的身體。來自:@SourceName@" tr "game_buff_tooltip_ZedWHandler" = "疾風殘影劫可以和疾風殘影召喚的影分身交換位置。來自:@SourceName@" tr "game_buff_tooltip_ZedWPassiveBuff" = "暗影之力提高劫額外 @f1@% 普攻傷害。來自:@SourceName@" tr "game_buff_tooltip_Zephyr" = "和風守護珍娜的跑速提升,並可以穿越單位。來自:@SourceName@" tr "game_buff_tooltip_ZephyrsLamentBurn" = "黎安卓的折磨此單位每秒受到相當於自身 1%最大生命的灼燒傷害。來源:@SourceName@" tr "game_buff_tooltip_Zhonyas_Ring" = "中婭沙漏此單位處於凝滯狀態。來自:@SourceName@" tr "game_buff_tooltip_ZiggsESlow" = "海克斯詭雷此單位被希格斯的地雷攻擊並且遭到緩速。來自:@SourceName@" tr "game_buff_tooltip_ZiggsPassiveBuff" = "即刻爆發每 12 秒,希格斯的下次基本攻擊造成 @f1@ (+@f2@) 額外魔法傷害。即刻爆發對建築物造成兩倍的傷害。

    希格斯的技能攻擊減少被動冷卻時間 @f3@ 秒。
    " tr "game_buff_tooltip_ZiggsShortFuse" = "即刻爆發希格斯的下次基本攻擊將造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ZiggsShortFuseCooldown" = "即刻爆發每 12 秒,希格斯的普通攻擊將造成額外魔法傷害。來自:@SourceName@" tr "game_buff_tooltip_ZiggsW" = "技術性引爆希格斯的隨身炸彈即將引爆。來自:@SourceName@" tr "game_buff_tooltip_ZileanPAmmo" = "時光之瓶極靈儲存了 經驗" tr "game_buff_tooltip_ZoeESleepCountdownSlow" = "疲倦即將陷入沉睡。來源:@SourceName@" tr "game_buff_tooltip_ZoeESleepStun" = "沉睡此單位已陷入沉睡。施加在他身上的傷害將提升,但同時也會喚醒他。來源:@SourceName@" tr "game_buff_tooltip_ZoePassive" = "閃耀星火柔依施放法術後,接下來的普攻將造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ZoePassiveSheenBuff" = "閃耀星火柔依施放法術後,接下來的普攻將造成額外魔法傷害。來源:@SourceName@" tr "game_buff_tooltip_ZoeWPassive" = "看我飛!柔依施放召喚師技能後跑速會提升。來源:@SourceName@" tr "game_buff_tooltip_ZyraEHold" = "索命棘蔓根深蒂固的定身。來源:@SourceName@" tr "game_buff_tooltip_ZyraEPlant" = "棘蔓鞭笞草由枷蘿在種子上施放索命棘蔓所長出的棘蔓鞭笞草。它們會攻擊枷蘿的敵人並造成緩速。來自: @SourceName@" tr "game_buff_tooltip_ZyraP" = "荊棘花園種子在枷蘿周圍生長,頻率隨等級提升而提高,並且可在場上存活 30 秒(最多可同時種植 8 顆種子)。若敵方英雄踩踏到種子,種子將會死亡。若枷蘿躲藏在草叢中,直到她現身之前種子都不會生長。

    在種子附近施放致死棘刺或索命棘蔓時將生長出植物。若多個植物向同一目標攻擊的話造成的傷害會降低 50%。
    來源: @SourceName@" tr "game_buff_tooltip_ZyraPlantEnrage" = "狂暴此植物進入狂暴狀態,獲得額外生命,並且對目標進行一連串攻擊,一共造成 200% 總傷害。來源: @SourceName@" tr "game_buff_tooltip_ZyraQPlant" = "棘刺噴吐草棘刺噴吐草是由枷蘿施放在種子上的致死棘刺生長出來的。它們會對枷蘿的敵人射出「友善的小葉片」。來自: @SourceName@" tr "game_buff_tooltip_ZyraRKnockUp" = "擊飛此單位遭枷蘿的狂暴蔓延擊飛。來自: @SourceName@" tr "game_buff_tooltip_ZyraSeedCharge" = "魔界種子獲得許多種子。來自:@SourceName@" tr "game_buff_tooltip_ZyraSeedTrapVision" = "種子視野此英雄踩到較大顆的種子,枷蘿的隊伍能夠看見這個英雄。來自: @SourceName@" tr "game_capture_point_0" = "寶石礦場" tr "game_capture_point_1" = "海克斯精煉場" tr "game_capture_point_2" = "魔法風車" tr "game_capture_point_3" = "紅蓮鑽頭" tr "game_capture_point_4" = "龍骨墳場" tr "game_capture_point_label_0" = "西南據點" tr "game_capture_point_label_1" = "西北據點" tr "game_capture_point_label_2" = "北方據點" tr "game_capture_point_label_3" = "東北據點" tr "game_capture_point_label_4" = "東南據點" tr "game_capture_point_label_5" = "X" tr "game_capture_point_label_6" = "X" tr "game_champmastery_nomasterybadge" = "你尚未解鎖此英雄的專精表情。" tr "game_character_description_Ahri" = "九尾妖狐" tr "game_character_description_Akali" = "隻影刺客" tr "game_character_description_Alistar" = "牛頭酋長" tr "game_character_description_AlZaharVoidling" = "虛靈" tr "game_character_description_Amumu" = "殤之木乃伊" tr "game_character_description_AncientGolem" = "正常" tr "game_character_description_Anivia" = "冰晶鳳凰" tr "game_character_description_AniviaEgg" = "「冰晶鳳凰」艾妮維亞" tr "game_character_description_Annie" = "黑暗之女" tr "game_character_description_Ashe" = "冰霜射手" tr "game_character_description_AurelionSol" = "星際漫遊者" tr "game_character_description_Azir" = "蘇瑞瑪砂皇" tr "game_character_description_Bard" = "漂泊守望者" tr "game_character_description_Blitzcrank" = "蒸汽巨神兵" tr "game_character_description_Blue_Minion_Basic" = "藍色近戰士兵" tr "game_character_description_Blue_Minion_MechCannon" = "藍色攻城車" tr "game_character_description_Blue_Minion_MechMelee" = "正常" tr "game_character_description_Blue_Minion_Wizard" = "藍色遠程士兵" tr "game_character_description_blueDragon" = "正常" tr "game_character_description_Brand" = "復仇業火" tr "game_character_description_Braum" = "弗雷爾卓德豪腕" tr "game_character_description_Caitlyn" = "執法者" tr "game_character_description_Camille" = "鋼鐵殘影" tr "game_character_description_Cassiopeia" = "蛇之擁抱" tr "game_character_description_ChaosInhibitor" = "正常" tr "game_character_description_ChaosInhibitor_D" = "恢復中" tr "game_character_description_ChaosNexus" = "正常" tr "game_character_description_ChaosShop" = "正常" tr "game_character_description_ChaosTurretGiant" = "巨人" tr "game_character_description_ChaosTurretNormal" = "骷髏" tr "game_character_description_ChaosTurretShrine" = "主堡尖碑" tr "game_character_description_ChaosTurretWorm" = "防禦塔" tr "game_character_description_ChaosTurretWorm2" = "防禦塔" tr "game_character_description_Chogath" = "虛空恐懼" tr "game_character_description_Corki" = "英勇投彈手" tr "game_character_description_Darius" = "諾克薩斯之力" tr "game_character_description_Diana" = "輕藐之月" tr "game_character_description_Dragon" = "正常" tr "game_character_description_Draven" = "處刑娛樂大師" tr "game_character_description_DrMundo" = "佐恩狂人" tr "game_character_description_Ekko" = "時空少年" tr "game_character_description_Elise" = "蜘蛛女王" tr "game_character_description_Evelynn" = "臨終擁抱" tr "game_character_description_Ezreal" = "探險家" tr "game_character_description_Fiddlesticks" = "末日使者" tr "game_character_description_FiddleSticks" = "末日使者" tr "game_character_description_Fiora" = "孤高劍客" tr "game_character_description_Fizz" = "深海頑童" tr "game_character_description_Galio" = "禦國巨像" tr "game_character_description_Gangplank" = "海洋之災" tr "game_character_description_GangplankBarrel" = "普通" tr "game_character_description_Garen" = "蒂瑪西亞之力" tr "game_character_description_Ghast" = "正常" tr "game_character_description_GiantWolf" = "正常" tr "game_character_description_Gnar" = "失落之子" tr "game_character_description_GnarBig" = "吶兒 ─ 失落之子" tr "game_character_description_Golem" = "正常" tr "game_character_description_Gragas" = "酒桶之王" tr "game_character_description_Graves" = "亡命之徒" tr "game_character_description_H28QApexTurret" = "H-28Q 究極炮臺" tr "game_character_description_Hecarim" = "戰爭之影" tr "game_character_description_Heimerdinger" = "大發明家" tr "game_character_description_HeimerdingerQ" = "H-28G 進化炮臺" tr "game_character_description_Illaoi" = "海妖祭司" tr "game_character_description_Irelia" = "舞劍靈使" tr "game_character_description_Ivern" = "綠林之父" tr "game_character_description_Janna" = "風暴女神" tr "game_character_description_JarvanIV" = "蒂瑪西亞楷模" tr "game_character_description_Jax" = "武器達人" tr "game_character_description_Jayce" = "明日守護者" tr "game_character_description_Jhin" = "炫技大師" tr "game_character_description_Jinx" = "暴走重砲" tr "game_character_description_Kaisa" = "虛空之女" tr "game_character_description_Kalista" = "復仇之矛" tr "game_character_description_Karma" = "魂之啟者" tr "game_character_description_Karthus" = "死亡頌唱者" tr "game_character_description_Kassadin" = "虛空行者" tr "game_character_description_Katarina" = "不祥之刃" tr "game_character_description_Kayle" = "正義天使" tr "game_character_description_Kayn" = "闇魂收割者" tr "game_character_description_Kennen" = "狂暴之心" tr "game_character_description_Khazix" = "虛空掠食者" tr "game_character_description_Kindred" = "永恆獵手" tr "game_character_description_KingPoro" = "" tr "game_character_description_Kled" = "暴躁騎士" tr "game_character_description_KogMaw" = "深淵巨口" tr "game_character_description_Leblanc" = "詐欺師" tr "game_character_description_LeeSin" = "盲眼武僧" tr "game_character_description_Leona" = "黎明之光" tr "game_character_description_LesserWraith" = "正常" tr "game_character_description_Lissandra" = "傲雪巫女" tr "game_character_description_Lizard" = "正常" tr "game_character_description_LizardElder" = "正常" tr "game_character_description_Lucian" = "驅魔聖槍" tr "game_character_description_Lulu" = "精靈魔法使" tr "game_character_description_Lux" = "光之少女" tr "game_character_description_Malphite" = "幻石碎片" tr "game_character_description_Malzahar" = "虛空先知" tr "game_character_description_MalzaharVoidling" = "虛靈" tr "game_character_description_Maokai" = "扭曲樹人" tr "game_character_description_MasterYi" = "無極劍聖" tr "game_character_description_MissFortune" = "賞金獵人" tr "game_character_description_MonkeyKing" = "齊天大聖" tr "game_character_description_Mordekaiser" = " 金屬亡靈" tr "game_character_description_Morgana" = "墮落天使" tr "game_character_description_Nami" = "海潮之音" tr "game_character_description_Nasus" = "沙漠死神" tr "game_character_description_Nautilus" = "深淵巨人" tr "game_character_description_Neeko" = "好奇變色龍" tr "game_character_description_Nidalee" = "狂野獵手" tr "game_character_description_Nocturne" = "永恆夢魘" tr "game_character_description_Nunu" = "冰原拍檔" tr "game_character_description_OdinBlueSuperminion" = "正常" tr "game_character_description_OdinBlueUltraminion" = "一般" tr "game_character_description_OdinNeutralGuardian" = "佔領據點" tr "game_character_description_OdinRedSuperminion" = "正常" tr "game_character_description_OdinRedUltraminion" = "一般" tr "game_character_description_OdinShrine" = "奧丁神殿" tr "game_character_description_Olaf" = "狂戰士" tr "game_character_description_OrderInhibitor" = "正常" tr "game_character_description_OrderInhibitor_D" = "恢復中" tr "game_character_description_OrderNexus" = "正常" tr "game_character_description_OrderShop" = "正常" tr "game_character_description_OrderTurretAngel" = "主防禦塔" tr "game_character_description_OrderTurretDragon" = "第三防禦塔" tr "game_character_description_OrderTurretNormal" = "第一防禦塔" tr "game_character_description_OrderTurretNormal2" = "第二防禦塔" tr "game_character_description_OrderTurretShrine" = "主堡尖碑" tr "game_character_description_Orianna" = "發條少女" tr "game_character_description_OriannaNoBall" = "發條少女" tr "game_character_description_Ornn" = "爐心山神" tr "game_character_description_Pantheon" = "戰爭之王" tr "game_character_description_Poppy" = "聖槌守護者" tr "game_character_description_PracticeTool_TargetDummy" = "" tr "game_character_description_Pyke" = "血港開膛手" tr "game_character_description_Qiyana" = "元素女帝" tr "game_character_description_Quinn" = "蒂瑪西亞之翼" tr "game_character_description_RabidWolf" = "正常" tr "game_character_description_Rakan" = "惑羽" tr "game_character_description_Rammus" = "披甲龍龜" tr "game_character_description_Red_Minion_Basic" = "紫方近戰士兵" tr "game_character_description_Red_Minion_MechCannon" = "紫方攻城砲車" tr "game_character_description_Red_Minion_MechMelee" = "正常" tr "game_character_description_Red_Minion_Wizard" = "紫方遠程士兵" tr "game_character_description_redDragon" = "正常" tr "game_character_description_RekSai" = "虛空穿梭者" tr "game_character_description_Renekton" = "沙漠屠夫" tr "game_character_description_Rengar" = "傲慢伏擊者" tr "game_character_description_Riven" = "破刃放逐者" tr "game_character_description_Rumble" = "武裝機兵" tr "game_character_description_Ryze" = "符文法師" tr "game_character_description_Sejuani" = "北境之怒" tr "game_character_description_Shaco" = "惡魔小丑" tr "game_character_description_Shen" = "暮光之眼" tr "game_character_description_Shyvana" = "半龍少女" tr "game_character_description_SightWard" = "正常" tr "game_character_description_Singed" = "瘋狂煉金師" tr "game_character_description_Sion" = "亡靈勇士" tr "game_character_description_Sivir" = "戰爭女神" tr "game_character_description_Skarner" = "水晶戰蠍" tr "game_character_description_Sona" = "琴仙" tr "game_character_description_Soraka" = "眾星之子" tr "game_character_description_SummonerBeacon" = "正常" tr "game_character_description_Swain" = "諾克薩斯總帥" tr "game_character_description_Sylas" = "罪鍊術士" tr "game_character_description_Syndra" = "黑暗領主" tr "game_character_description_TahmKench" = "河中巨怪" tr "game_character_description_Taliyah" = "岩石編織者" tr "game_character_description_Talon" = "神影刺客" tr "game_character_description_Taric" = "瓦羅然之盾" tr "game_character_description_Teemo" = "迅捷斥候" tr "game_character_description_Thresh" = "鍊魂獄長" tr "game_character_description_Tristana" = "約德爾炮手" tr "game_character_description_Trundle" = "巨魔王" tr "game_character_description_Tryndamere" = "蠻族之王" tr "game_character_description_TTSpiderboss" = "正常" tr "game_character_description_TwistedFate" = "卡牌大師" tr "game_character_description_TwistedLizardElder" = "正常" tr "game_character_description_Twitch" = "瘟疫之源" tr "game_character_description_Udyr" = "神靈行者" tr "game_character_description_Urf" = "史詩" tr "game_character_description_Urgot" = "重裝無畏" tr "game_character_description_Varus" = "懲戒之箭" tr "game_character_description_Vayne" = "暗夜獵人" tr "game_character_description_Veigar" = "邪惡小法師" tr "game_character_description_Velkoz" = "虛空魔眼" tr "game_character_description_Vi" = "鐵腕特警" tr "game_character_description_Viktor" = "機械使徒" tr "game_character_description_Vladimir" = "血色收割者" tr "game_character_description_Volibear" = "雷霆熊吼" tr "game_character_description_Warwick" = "嗜血狂怒" tr "game_character_description_Wolf" = "正常" tr "game_character_description_Worm" = "正常" tr "game_character_description_Wraith" = "正常" tr "game_character_description_WriggleLantern" = "正常" tr "game_character_description_Xayah" = "逆羽" tr "game_character_description_Xerath" = "遠古魔導" tr "game_character_description_XinZhao" = "蒂瑪西亞總管" tr "game_character_description_Yasuo" = "放逐浪人" tr "game_character_description_Yorick" = "亡魂牧人" tr "game_character_description_YoungLizard" = "正常" tr "game_character_description_Yuumi" = "魔法靈貓" tr "game_character_description_Zac" = "魔人" tr "game_character_description_Zed" = "影忍至尊" tr "game_character_description_Ziggs" = "魔法爆破專家" tr "game_character_description_Zilean" = "時光守護者" tr "game_character_description_Zoe" = "暮光星靈" tr "game_character_description_Zyra" = "荊棘漫遊者" tr "game_character_description_ZyraGraspingPlant" = "緩慢的近戰植物" tr "game_character_description_ZyraSeed" = "不祥預兆" tr "game_character_description_ZyraThornPlant" = "遠距離攻擊植物" tr "game_character_displayname_Aatrox" = "厄薩斯" tr "game_character_displayname_Ahri" = "阿璃" tr "game_character_displayname_Akali" = "阿卡莉" tr "game_character_displayname_Alistar" = "亞歷斯塔" tr "game_character_displayname_AlZaharVoidling" = "虛靈" tr "game_character_displayname_Amumu" = "阿姆姆" tr "game_character_displayname_AncientGolem" = "遠古魔像" tr "game_character_displayname_Anivia" = "艾妮維亞" tr "game_character_displayname_AniviaEgg" = "蛋妮維亞" tr "game_character_displayname_Annie" = "安妮" tr "game_character_displayname_Ashe" = "艾希" tr "game_character_displayname_AssassinMode_Objective_Boss2" = "惡魔預示者" tr "game_character_displayname_AurelionSol" = "翱銳龍獸" tr "game_character_displayname_Azir" = "阿祈爾" tr "game_character_displayname_AzirSunDisc" = "烈日之輪" tr "game_character_displayname_Bard" = "巴德" tr "game_character_displayname_Baron" = "巴龍‧納什" tr "game_character_displayname_Blitzcrank" = "布里茨" tr "game_character_displayname_Blue_Minion_Basic" = "藍色近戰士兵" tr "game_character_displayname_Blue_Minion_BasicBasicAttack" = "藍色近戰士兵攻擊" tr "game_character_displayname_Blue_Minion_MechCannon" = "藍色攻城車" tr "game_character_displayname_Blue_Minion_MechCannonBasicAttack" = "藍色攻城車攻擊" tr "game_character_displayname_Blue_Minion_MechMelee" = "超級士兵" tr "game_character_displayname_Blue_Minion_MechMeleeBasicAttack" = "藍色超級士兵攻擊" tr "game_character_displayname_Blue_Minion_Wizard" = "藍色遠程士兵" tr "game_character_displayname_Blue_Minion_WizardBasicAttack" = "藍色遠程士兵攻擊" tr "game_character_displayname_Blue_NexusMinion" = "藍方的移動主堡" tr "game_character_displayname_blueDragon" = "伊伯莫" tr "game_character_displayname_Brand" = "布蘭德" tr "game_character_displayname_Braum" = "布郎姆" tr "game_character_displayname_BW_Ironback" = "鐵背龜" tr "game_character_displayname_BW_Ocklepod" = "大眼仔" tr "game_character_displayname_BW_Plundercrab" = "噴噴蟹" tr "game_character_displayname_BW_Razorfin" = "剃齒鼠" tr "game_character_displayname_Caitlyn" = "凱特琳" tr "game_character_displayname_Camille" = "卡蜜兒" tr "game_character_displayname_Cassiopeia" = "卡莎碧雅" tr "game_character_displayname_Cassiopeia_Death" = "卡莎碧雅" tr "game_character_displayname_Chaos_Minion_Rider" = "紫方攻城騎士" tr "game_character_displayname_ChaosInhibitor" = "紫方水晶兵營" tr "game_character_displayname_ChaosInhibitor_D" = "被摧毀的紫方水晶兵營" tr "game_character_displayname_ChaosNexus" = "紫方主堡" tr "game_character_displayname_ChaosShop" = "紫方商店" tr "game_character_displayname_ChaosTurretGiant" = "水晶防禦塔" tr "game_character_displayname_ChaosTurretNormal" = "主防禦塔" tr "game_character_displayname_ChaosTurretShrine" = "主堡尖碑" tr "game_character_displayname_ChaosTurretTutorial" = "敵方防禦塔" tr "game_character_displayname_ChaosTurretWorm" = "外防禦塔" tr "game_character_displayname_ChaosTurretWorm2" = "內防禦塔" tr "game_character_displayname_Chogath" = "科加斯" tr "game_character_displayname_Corki" = "庫奇" tr "game_character_displayname_Darius" = "達瑞斯" tr "game_character_displayname_Diana" = "黛安娜" tr "game_character_displayname_DoomBotsBossTeemo" = "惡摩" tr "game_character_displayname_Dragon" = "巨龍" tr "game_character_displayname_Draven" = "達瑞文" tr "game_character_displayname_DrMundo" = "蒙多醫生" tr "game_character_displayname_DS_Crab" = "深淵河蟹" tr "game_character_displayname_Ekko" = "艾克" tr "game_character_displayname_Elise" = "伊莉絲" tr "game_character_displayname_EliseSpider" = "伊莉絲" tr "game_character_displayname_EliseSpiderling" = "狂亂蛛群" tr "game_character_displayname_Evelynn" = "伊芙琳" tr "game_character_displayname_Ezreal" = "伊澤瑞爾" tr "game_character_displayname_Fiddlesticks" = "費德提克" tr "game_character_displayname_FiddleSticks" = "費德提克" tr "game_character_displayname_Fiora" = "菲歐拉" tr "game_character_displayname_Fizz" = "飛斯" tr "game_character_displayname_Galio" = "加里歐" tr "game_character_displayname_Gangplank" = "剛普朗克" tr "game_character_displayname_GangplankBarrel" = "火藥桶" tr "game_character_displayname_Garen" = "蓋倫" tr "game_character_displayname_Ghast" = "破碎幽靈" tr "game_character_displayname_GiantWolf" = "巨狼" tr "game_character_displayname_Gnar" = "吶兒" tr "game_character_displayname_GnarBig" = "狂暴吶兒" tr "game_character_displayname_Golem" = "魔像" tr "game_character_displayname_Gragas" = "古拉格斯" tr "game_character_displayname_Graves" = "葛雷夫" tr "game_character_displayname_Gromp" = "啾吉" tr "game_character_displayname_H28QApexTurret" = "H-28Q 究極炮臺" tr "game_character_displayname_Hecarim" = "赫克林" tr "game_character_displayname_Heimerdinger" = "漢默丁格" tr "game_character_displayname_HeimerdingerQ" = "H-28G 進化炮臺" tr "game_character_displayname_Illaoi" = "伊羅旖" tr "game_character_displayname_Irelia" = "伊瑞莉雅" tr "game_character_displayname_Ivern" = "埃爾文" tr "game_character_displayname_Janna" = "珍娜" tr "game_character_displayname_JarvanIV" = "嘉文四世" tr "game_character_displayname_Jax" = "賈克斯" tr "game_character_displayname_Jayce" = "杰西" tr "game_character_displayname_Jhin" = "燼" tr "game_character_displayname_Jinx" = "吉茵珂絲" tr "game_character_displayname_Kaisa" = "凱莎" tr "game_character_displayname_Kalista" = "克黎思妲" tr "game_character_displayname_Karma" = "卡瑪" tr "game_character_displayname_Karthus" = "卡爾瑟斯" tr "game_character_displayname_Kassadin" = "卡薩丁" tr "game_character_displayname_Katarina" = "卡特蓮娜" tr "game_character_displayname_Kayle" = "凱爾" tr "game_character_displayname_Kayn" = "慨影" tr "game_character_displayname_Kennen" = "凱能" tr "game_character_displayname_Khazix" = "卡力斯" tr "game_character_displayname_Kindred" = "鏡爪" tr "game_character_displayname_KingPoro" = "普羅之王" tr "game_character_displayname_KINGPORO_HiddenUnit" = "普羅" tr "game_character_displayname_Kled" = "克雷德" tr "game_character_displayname_KledRider" = "克雷德" tr "game_character_displayname_KogMaw" = "寇格魔" tr "game_character_displayname_KogMawDead" = "寇格魔" tr "game_character_displayname_Leblanc" = "勒布朗" tr "game_character_displayname_LeeSin" = "李星" tr "game_character_displayname_Leona" = "雷歐娜" tr "game_character_displayname_LesserWraith" = "小幽靈" tr "game_character_displayname_Lissandra" = "麗珊卓" tr "game_character_displayname_Lizard" = "蜥蜴" tr "game_character_displayname_LizardElder" = "蜥蜴長者" tr "game_character_displayname_Lucian" = "路西恩" tr "game_character_displayname_Lulu" = "露璐" tr "game_character_displayname_LuluBlob" = "化獸" tr "game_character_displayname_LuluCupcake" = "杯子蛋糕" tr "game_character_displayname_LuluDragon" = "龍寶寶" tr "game_character_displayname_LuluFaerie" = "守護妖精" tr "game_character_displayname_LuluJellyfish" = "水母" tr "game_character_displayname_LuluKitty" = "小貓咪" tr "game_character_displayname_LuluLadybug" = "瓢蟲" tr "game_character_displayname_LuluPig" = "小豬" tr "game_character_displayname_LuluSeal" = "海豹" tr "game_character_displayname_LuluSnowman" = "雪人" tr "game_character_displayname_LuluSquill" = "松鼠" tr "game_character_displayname_Lux" = "拉克絲" tr "game_character_displayname_LuxAir" = "裂空 拉克絲" tr "game_character_displayname_LuxDark" = "幽冥 拉克絲" tr "game_character_displayname_LuxFire" = "蒼炎 拉克絲" tr "game_character_displayname_LuxIce" = "寒冰 拉克絲" tr "game_character_displayname_LuxMagma" = "熔岩 拉克絲" tr "game_character_displayname_LuxMystic" = "奧術 拉克絲" tr "game_character_displayname_LuxNature" = "自然 拉克絲" tr "game_character_displayname_LuxStorm" = "暴風 拉克絲" tr "game_character_displayname_LuxWater" = "洪流 拉克絲" tr "game_character_displayname_Malphite" = "墨菲特" tr "game_character_displayname_Malzahar" = "馬爾札哈" tr "game_character_displayname_MalzaharVoidling" = "虛靈" tr "game_character_displayname_Maokai" = "茂凱" tr "game_character_displayname_MasterYi" = "易大師" tr "game_character_displayname_MissFortune" = "好運姐" tr "game_character_displayname_MonkeyKing" = "悟空" tr "game_character_displayname_Mordekaiser" = "魔鬥凱薩" tr "game_character_displayname_Morgana" = "魔甘娜" tr "game_character_displayname_Nami" = "娜米" tr "game_character_displayname_Nasus" = "納瑟斯" tr "game_character_displayname_NasusUlt" = "納瑟斯" tr "game_character_displayname_Nautilus" = "納帝魯斯" tr "game_character_displayname_Neeko" = "妮可" tr "game_character_displayname_Nidalee" = "奈德麗" tr "game_character_displayname_NidaleeCougar" = "奈德麗" tr "game_character_displayname_Nocturne" = "夜曲" tr "game_character_displayname_None" = "無" tr "game_character_displayname_NPC_Blue_Skin0" = "原始細胞" tr "game_character_displayname_NPC_Blue_Skin1" = "地爆獸" tr "game_character_displayname_NPC_Blue_Skin2" = "原始細胞" tr "game_character_displayname_NPC_GROMP_Skin0" = "拱舌獸" tr "game_character_displayname_NPC_GROMP_Skin1" = "推喉獸" tr "game_character_displayname_NPC_GROMP_Skin2" = "長牙鬍獸" tr "game_character_displayname_NPC_Hazard_BubbleGeyser" = "真知之花" tr "game_character_displayname_NPC_KhaZix_Skin0" = "微光猛擊獸" tr "game_character_displayname_NPC_Kogmaw_Skin0" = "弧翼獸" tr "game_character_displayname_NPC_Kogmaw_Skin1" = "掠喙獸" tr "game_character_displayname_NPC_LootBug_Skin0" = "生命之珠" tr "game_character_displayname_NPC_LootBug_Skin1" = "魔力之珠" tr "game_character_displayname_NPC_LootBug_Skin2" = "凝聚之珠" tr "game_character_displayname_NPC_LootBug_Skin3" = "黃金之珠" tr "game_character_displayname_NPC_LootBug_Skin4" = "生命之珠" tr "game_character_displayname_NPC_LootBug_Skin5" = "奧德賽能量之珠" tr "game_character_displayname_NPC_MiniTurtle_Skin0" = "細胞" tr "game_character_displayname_NPC_Objective_OraCrate_Skin0" = "奧德賽能量之花" tr "game_character_displayname_NPC_Red_Skin1" = "錨尾獸" tr "game_character_displayname_NPC_Red_Skin2" = "剃心獸" tr "game_character_displayname_NPC_Red_Skin3" = "萊諾頓" tr "game_character_displayname_NPC_Red_Skin4" = "光核" tr "game_character_displayname_NPC_RockSpawn_Skin0" = "細胞幼卵" tr "game_character_displayname_NPC_Skarner_Skin0" = "瓣爪獸" tr "game_character_displayname_NPC_Skarner_Skin1" = "腥紅刺針獸" tr "game_character_displayname_NPC_VelKoz_Skin0" = "魷齒獸" tr "game_character_displayname_NPC_VelKoz_Skin1" = "地魷獸" tr "game_character_displayname_Nunu" = "努努和威朗普" tr "game_character_displayname_OdinBlueSuperminion" = "藍色近戰小兵" tr "game_character_displayname_OdinBlueUltraminion" = "藍方究極士兵" tr "game_character_displayname_OdinNeutralGuardian" = "據點" tr "game_character_displayname_OdinRedSuperminion" = "紫方近戰士兵" tr "game_character_displayname_OdinRedUltraminion" = "紅方究極士兵" tr "game_character_displayname_OdinShrine" = "奧丁神殿" tr "game_character_displayname_Olaf" = "歐拉夫" tr "game_character_displayname_Order_Minion_Rider" = "藍隊攻城騎士" tr "game_character_displayname_OrderInhibitor" = "藍隊水晶兵營" tr "game_character_displayname_OrderInhibitor_D" = "被摧毀的藍色水晶兵營" tr "game_character_displayname_OrderNexus" = "藍隊主堡" tr "game_character_displayname_OrderShop" = "藍隊商店" tr "game_character_displayname_OrderTurretAngel" = "主防禦塔" tr "game_character_displayname_OrderTurretDragon" = "水晶防禦塔" tr "game_character_displayname_OrderTurretNormal" = "外防禦塔" tr "game_character_displayname_OrderTurretNormal2" = "內防禦塔" tr "game_character_displayname_OrderTurretShrine" = "主堡尖碑" tr "game_character_displayname_OrderTurretTutorial" = "友方防禦塔" tr "game_character_displayname_Orianna" = "奧莉安娜" tr "game_character_displayname_OriannaNoBall" = "奧莉安娜" tr "game_character_displayname_Ornn" = "鄂爾" tr "game_character_displayname_Pantheon" = "潘森" tr "game_character_displayname_Poppy" = "波比" tr "game_character_displayname_Poro" = "普羅" tr "game_character_displayname_PracticeTool_TargetDummy" = "訓練假人" tr "game_character_displayname_Prj_MoverBot" = "機械河蟹" tr "game_character_displayname_ProjectMode17_Plant_Satchel" = "爆破節點" tr "game_character_displayname_Pyke" = "派克" tr "game_character_displayname_Qiyana" = "姬亞娜" tr "game_character_displayname_Quinn" = "葵恩" tr "game_character_displayname_QuinnValor" = "葵恩" tr "game_character_displayname_RabidWolf" = "狂狼" tr "game_character_displayname_Rakan" = "銳空" tr "game_character_displayname_Rammus" = "拉姆斯" tr "game_character_displayname_RammusDBC" = "拉姆斯" tr "game_character_displayname_RammusPB" = "拉姆斯" tr "game_character_displayname_Red_Minion_Basic" = "紫方近戰士兵" tr "game_character_displayname_Red_Minion_BasicBasicAttack" = "紫方士兵近戰攻擊" tr "game_character_displayname_Red_Minion_MechCannon" = "紫方攻城砲車" tr "game_character_displayname_Red_Minion_MechCannonBasicAttack" = "紫方攻城炮兵攻擊" tr "game_character_displayname_Red_Minion_MechMelee" = "紅色超級士兵" tr "game_character_displayname_Red_Minion_MechMeleeBasicAttack" = "紫方超級士兵近戰攻擊" tr "game_character_displayname_Red_Minion_Wizard" = "紫方遠程士兵" tr "game_character_displayname_Red_Minion_WizardBasicAttack" = "紫方遠程士兵攻擊" tr "game_character_displayname_Red_NexusMinion" = "紅方的移動主堡" tr "game_character_displayname_redPenny" = "通天眼潘妮" tr "game_character_displayname_RekSai" = "雷珂煞" tr "game_character_displayname_Renekton" = "雷尼克頓" tr "game_character_displayname_Rengar" = "雷葛爾" tr "game_character_displayname_Riven" = "雷玟" tr "game_character_displayname_Rumble" = "藍寶" tr "game_character_displayname_Ryze" = "雷茲" tr "game_character_displayname_S5Test_WardDebris" = "殘骸 (守衛)" tr "game_character_displayname_Sejuani" = "史瓦妮" tr "game_character_displayname_SG_ChoGath" = "大笨獸" tr "game_character_displayname_SG_FishThing" = "輕飄飄的護盾怪" tr "game_character_displayname_SG_KhaZix" = "飛蟑螂" tr "game_character_displayname_SG_KogMaw" = "噴口水怪" tr "game_character_displayname_SG_RekSai" = "掘地怪" tr "game_character_displayname_SG_RiftHerald" = "大魔王" tr "game_character_displayname_SG_Skarner" = "刺尾獸" tr "game_character_displayname_SG_VelKoz" = "眼魔" tr "game_character_displayname_Shaco" = "薩科" tr "game_character_displayname_Shen" = "慎" tr "game_character_displayname_Shyvana" = "希瓦娜" tr "game_character_displayname_ShyvanaDragon" = "希瓦娜" tr "game_character_displayname_SiegeAttackWarpPoint" = "圍城進攻:運送平台安全區域" tr "game_character_displayname_SightWard" = "偵查守衛" tr "game_character_displayname_Singed" = "辛吉德" tr "game_character_displayname_Sion" = "賽恩" tr "game_character_displayname_Sivir" = "希維爾" tr "game_character_displayname_Skarner" = "史加納" tr "game_character_displayname_Skeleton_Minion_Rider" = "紫方攻城騎士" tr "game_character_displayname_SLIME_Crab" = "河蟹" tr "game_character_displayname_SLIME_KingPoro" = "普羅王" tr "game_character_displayname_SLIME_LootGoblin" = "寶箱提摩" tr "game_character_displayname_SLIME_LootVeigar" = "寶箱維迦" tr "game_character_displayname_SLIME_RiftHerald" = "預示者" tr "game_character_displayname_SLIME_ScuttleRacer" = "河蟹" tr "game_character_displayname_SLIME_Warthog" = "戰地雪橇" tr "game_character_displayname_SmallGolem" = "小魔像" tr "game_character_displayname_Sona" = "索娜" tr "game_character_displayname_SonaDJGenre01" = "索娜" tr "game_character_displayname_SonaDJGenre02" = "索娜" tr "game_character_displayname_SonaDJGenre03" = "索娜" tr "game_character_displayname_Soraka" = "索拉卡" tr "game_character_displayname_SRU_ChaosInhibitor" = "紅隊水晶兵營" tr "game_character_displayname_SRU_ChaosNexus" = "紅隊主堡" tr "game_character_displayname_Sru_Crab" = "河蟹" tr "game_character_displayname_SRU_OrderInhibitor" = "藍隊水晶兵營" tr "game_character_displayname_SRU_OrderNexus" = "藍隊主堡" tr "game_character_displayname_SRU_Plant_Health" = "蜂蜜漿果" tr "game_character_displayname_SRU_Plant_Satchel" = "爆破毬果" tr "game_character_displayname_SRU_Plant_Vision" = "真知之花" tr "game_character_displayname_SRU_RiftHerald" = "預示者" tr "game_character_displayname_SRUBlue" = "遠古魔像" tr "game_character_displayname_SRUBlueMini" = "迷你哨兵" tr "game_character_displayname_SRUDragon" = "巨龍" tr "game_character_displayname_SRUDragon_Air" = "疾風飛龍" tr "game_character_displayname_SRUDragon_Earth" = "裂地飛龍" tr "game_character_displayname_SRUDragon_Elder" = "遠古巨龍" tr "game_character_displayname_SRUDragon_Fire" = "赤燄飛龍" tr "game_character_displayname_SRUDragon_Water" = "癒水飛龍" tr "game_character_displayname_SRUKrug" = "巨石怪" tr "game_character_displayname_SRUKrugMini" = "石怪" tr "game_character_displayname_SRUKrugMiniMini" = "小石怪" tr "game_character_displayname_SRUMurkwolf" = "雙頭野狼" tr "game_character_displayname_SRUMurkwolfMini" = "野狼" tr "game_character_displayname_SRURazorbeak" = "火紅巨喙鳥" tr "game_character_displayname_SRURazorbeakMini" = "巨喙鳥" tr "game_character_displayname_SRURed" = "樹精長老" tr "game_character_displayname_SRURedMini" = "樹精" tr "game_character_displayname_SummonerBeacon" = "集結" tr "game_character_displayname_Swain" = "斯溫" tr "game_character_displayname_SwainBeam" = "斯溫" tr "game_character_displayname_SwainNoBird" = "斯溫" tr "game_character_displayname_SwainRaven" = "斯溫" tr "game_character_displayname_Sylas" = "賽勒斯" tr "game_character_displayname_Syndra" = "星朵拉" tr "game_character_displayname_TahmKench" = "貪啃奇" tr "game_character_displayname_Taliyah" = "塔莉雅" tr "game_character_displayname_Talon" = "塔隆" tr "game_character_displayname_Taric" = "塔里克" tr "game_character_displayname_Teemo" = "提摩" tr "game_character_displayname_Thresh" = "瑟雷西" tr "game_character_displayname_Tristana" = "崔絲塔娜" tr "game_character_displayname_Trundle" = "特朗德" tr "game_character_displayname_Tryndamere" = "泰達米爾" tr "game_character_displayname_TTLantern" = "暗影祭壇" tr "game_character_displayname_TTSpiderboss" = "威洛魔" tr "game_character_displayname_TwistedFate" = "逆命" tr "game_character_displayname_TwistedLizardElder" = "蜥蜴長者" tr "game_character_displayname_Twitch" = "圖奇" tr "game_character_displayname_Udyr" = "烏迪爾" tr "game_character_displayname_UdyrPhoenix" = "烏迪爾" tr "game_character_displayname_UdyrPhoenixUlt" = "烏迪爾" tr "game_character_displayname_UdyrTiger" = "烏迪爾" tr "game_character_displayname_UdyrTigerUlt" = "烏迪爾" tr "game_character_displayname_UdyrTurtle" = "烏迪爾" tr "game_character_displayname_UdyrTurtleUlt" = "烏迪爾" tr "game_character_displayname_UdyrUlt" = "烏迪爾" tr "game_character_displayname_upper_Aatrox" = "厄薩斯" tr "game_character_displayname_upper_Yasuo" = "犽宿" tr "game_character_displayname_Urf" = "阿福之魂" tr "game_character_displayname_Urgot" = "烏爾加特" tr "game_character_displayname_Varus" = "法洛士" tr "game_character_displayname_Vayne" = "汎" tr "game_character_displayname_Veigar" = "維迦" tr "game_character_displayname_Velkoz" = "威寇茲" tr "game_character_displayname_Vi" = "菲艾" tr "game_character_displayname_Viktor" = "維克特" tr "game_character_displayname_Vladimir" = "弗拉迪米爾" tr "game_character_displayname_Volibear" = "弗力貝爾" tr "game_character_displayname_Warwick" = "沃維克" tr "game_character_displayname_Wight" = "大幽靈" tr "game_character_displayname_Wolf" = "野狼" tr "game_character_displayname_Worm" = "巴龍" tr "game_character_displayname_Wraith" = "幽靈" tr "game_character_displayname_WriggleLantern" = "瑞格之燈" tr "game_character_displayname_Xayah" = "剎雅" tr "game_character_displayname_Xerath" = "齊勒斯" tr "game_character_displayname_XinZhao" = "趙信" tr "game_character_displayname_Yasuo" = "犽宿" tr "game_character_displayname_Yorick" = "約瑞科" tr "game_character_displayname_YoungLizard" = "幼年蜥蜴" tr "game_character_displayname_Yuumi" = "悠咪" tr "game_character_displayname_Zac" = "札克" tr "game_character_displayname_Zed" = "劫" tr "game_character_displayname_Ziggs" = "希格斯" tr "game_character_displayname_Zilean" = "極靈" tr "game_character_displayname_Zoe" = "柔依" tr "game_character_displayname_Zyra" = "枷蘿" tr "game_character_displayname_ZyraGraspingPlant" = "棘蔓鞭笞草" tr "game_character_displayname_ZyraSeed" = "魔界種子" tr "game_character_displayname_ZyraThornPlant" = "棘刺噴吐草" tr "game_character_enemyTooltip_Ahri" = "" tr "game_character_enemyTooltip_AlZaharVoidling" = "虛靈不可操縱的寵物虛靈在 7 秒後成長(+50% 傷害/物理防禦),14 秒後狂暴(+100% 攻速)。" tr "game_character_enemyTooltip_Amumu" = "" tr "game_character_enemyTooltip_AncientGolem" = "遠古魔像大型怪獸粗暴的怪獸,攻速很慢,但是打擊力很強。 殺死該生物會給予英雄回復魔力和減少技能冷卻的增益。

    在此區怪獸通通被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Anivia" = "" tr "game_character_enemyTooltip_AniviaEgg" = "" tr "game_character_enemyTooltip_Annie" = "" tr "game_character_enemyTooltip_AscRelic" = "蘇瑞瑪遺跡碎片收集碎片來替你的隊伍獲得分數!" tr "game_character_enemyTooltip_AscXerath" = "齊勒斯遠古魔導擊敗齊勒斯以獲得霸權!" tr "game_character_enemyTooltip_AssassinMode_Objective_Boss2" = "惡魔預示者重生時間: 300 秒史詩野怪-增益一個近戰的野怪,擅長防禦遠程攻擊,從後面攻擊牠會造成較多傷害。殺死此野怪會掉落遺物,遺物可被殺死隊伍的任何一位成員撿起。撿起遺物會獲得虛空之視,強化周遭沒有隊友時的戰鬥能力。 " tr "game_character_enemyTooltip_AurelionSol" = "" tr "game_character_enemyTooltip_Averdrian" = "" tr "game_character_enemyTooltip_Azir" = "" tr "game_character_enemyTooltip_Bard" = "" tr "game_character_enemyTooltip_Baron" = "巴龍‧納什史詩野怪-團隊增益360 秒重生時間這隻充滿力量的魔物將會用恐怖的攻擊虐殺膽敢前來挑戰牠的英雄。擊殺掉這頭怪物將獲得 巴龍之爪 給予所有生存下來的成員,大量的物理攻擊與魔法攻擊加成,同時也將強化所有臨近的小兵。" tr "game_character_enemyTooltip_Blitzcrank" = "" tr "game_character_enemyTooltip_Blue_Minion_Basic" = "藍色近戰士兵敵方士兵敵方的普通士兵" tr "game_character_enemyTooltip_Blue_Minion_MechCannon" = "藍色攻城車敵方士兵一個敵人的攻城士兵" tr "game_character_enemyTooltip_Blue_Minion_MechMelee" = "超級士兵敵方士兵非常強大的我方士兵,生命和傷害值很高。他們受到塔的傷害很小,給水晶兵營和主堡造成的傷害也很小。" tr "game_character_enemyTooltip_Blue_Minion_Wizard" = "藍色遠程士兵敵方士兵敵方的遠程士兵,更脆弱,但輸出更高。" tr "game_character_enemyTooltip_Blue_SuperMinion" = "奧希羅超級士兵這是一個非常強大的敵軍士兵,必須被消滅掉!" tr "game_character_enemyTooltip_blueDragon" = "伊伯莫,佐恩的恐懼史詩級怪獸擊殺該單位一方的所有英雄都會獲得經驗、金錢和一個增益,該增益會幫助英雄每等級增加1%造成的傷害。" tr "game_character_enemyTooltip_Brand" = "" tr "game_character_enemyTooltip_Braum" = "" tr "game_character_enemyTooltip_BubbleGeyser" = "真知之花動態重生可攻擊的植物單位被摧毀時釋放花粉,並獲得範圍內單位及守衛的真視視野。" tr "game_character_enemyTooltip_Caitlyn" = "" tr "game_character_enemyTooltip_Camille" = "" tr "game_character_enemyTooltip_Cassiopeia" = "" tr "game_character_enemyTooltip_ChaosInhibitor" = "" tr "game_character_enemyTooltip_ChaosInhibitor_D" = "" tr "game_character_enemyTooltip_ChaosNexus" = "" tr "game_character_enemyTooltip_ChaosShop" = "" tr "game_character_enemyTooltip_Corki" = "" tr "game_character_enemyTooltip_Darius" = "小提示" tr "game_character_enemyTooltip_Diana" = "" tr "game_character_enemyTooltip_Dragon" = "巨龍史詩級怪獸強而有力且危險的怪獸,他可以吐出火焰給予敵人傷害,並且減少來自敵人的傷害。擊殺此怪獸可以獲得全隊的賞金獎勵。

    在此怪獸被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Draven" = "" tr "game_character_enemyTooltip_DS_Crab" = "深淵河蟹最後倖存者只有深淵河蟹能夠強大到從宇宙終結中生存下來。使用普攻或技能將牠們逼到幽冥煞星中,用牠們的靈魂餵食煞星。

    重力干擾可能會一次吸引到多隻河蟹。
    " tr "game_character_enemyTooltip_Ekko" = "" tr "game_character_enemyTooltip_Elise" = "" tr "game_character_enemyTooltip_Ezreal" = "" tr "game_character_enemyTooltip_Fiddlesticks" = "" tr "game_character_enemyTooltip_Fiora" = "" tr "game_character_enemyTooltip_Fizz" = "" tr "game_character_enemyTooltip_GangplankBarrel" = "火藥桶剛普朗克可以攻擊引爆火藥桶,敵人可以攻擊解除它。" tr "game_character_enemyTooltip_Garen" = "" tr "game_character_enemyTooltip_Ghast" = "妖鬼賞金怪獸該生物非常脆弱,但他受到的物理傷害很小,且它在攻擊時會吸取的生命。殺死該生物會使你的英雄獲得增益效果。" tr "game_character_enemyTooltip_GiantWolf" = "巨狼大型怪獸非常敏捷又危險的怪獸。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Gnar" = "" tr "game_character_enemyTooltip_GnarBig" = "" tr "game_character_enemyTooltip_Golem" = "魔像大型怪獸攻速非常慢,輸出大量傷害,生命很高。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Graves" = "" tr "game_character_enemyTooltip_Gromp" = "啾吉獎勵野怪擊敗牠將會回復少量魔力與生命。" tr "game_character_enemyTooltip_H28QApexTurret" = "" tr "game_character_enemyTooltip_Heimerdinger" = "" tr "game_character_enemyTooltip_HeimerdingerQ" = "H-28G 進化炮臺固定炮臺漢默丁格製造的機槍炮臺之一,可以藉由鈾彈和爆炸墨盒進行升級。" tr "game_character_enemyTooltip_Illaoi" = "" tr "game_character_enemyTooltip_Ivern" = "" tr "game_character_enemyTooltip_Janna" = "" tr "game_character_enemyTooltip_JarvanIV" = "" tr "game_character_enemyTooltip_Jax" = "" tr "game_character_enemyTooltip_Jayce" = "" tr "game_character_enemyTooltip_Jhin" = "" tr "game_character_enemyTooltip_Kaisa" = "" tr "game_character_enemyTooltip_Kalista" = "" tr "game_character_enemyTooltip_Karma" = "" tr "game_character_enemyTooltip_Karthus" = "" tr "game_character_enemyTooltip_Kassadin" = "" tr "game_character_enemyTooltip_Katarina" = "" tr "game_character_enemyTooltip_Kayle" = "" tr "game_character_enemyTooltip_Khazix" = "" tr "game_character_enemyTooltip_Kindred" = "" tr "game_character_enemyTooltip_KingPoro" = "" tr "game_character_enemyTooltip_KogMaw" = "" tr "game_character_enemyTooltip_Leblanc" = "" tr "game_character_enemyTooltip_LeeSin" = "" tr "game_character_enemyTooltip_Leona" = "" tr "game_character_enemyTooltip_LesserWraith" = "小幽靈怪獸非常脆弱的生物。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Lissandra" = "" tr "game_character_enemyTooltip_Lizard" = "蜥蜴怪獸普通的近戰怪獸,生命很低。" tr "game_character_enemyTooltip_LizardElder" = "蜥蜴長者大型怪獸擁有大量生命的近戰怪獸。殺死該生物會給予英雄攻擊附帶減速和持續性傷害的增益。

    在此區怪獸通通被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Lucian" = "" tr "game_character_enemyTooltip_Lulu" = "露璐 是一名輔助型法師,她的技能特效非常的多樣且富有彈性,並且可以針對不同類型的目標。" tr "game_character_enemyTooltip_Lux" = "" tr "game_character_enemyTooltip_Malphite" = "" tr "game_character_enemyTooltip_Malzahar" = "" tr "game_character_enemyTooltip_MalzaharVoidling" = "虛靈不可操縱的寵物虛靈在 7 秒後成長( +50% 傷害/物理防禦), 14 秒後狂暴(+100% 攻速)。" tr "game_character_enemyTooltip_MasterYi" = "" tr "game_character_enemyTooltip_MissFortune" = "" tr "game_character_enemyTooltip_MonkeyKing" = "" tr "game_character_enemyTooltip_Mordekaiser" = "" tr "game_character_enemyTooltip_Nami" = "" tr "game_character_enemyTooltip_Nasus" = "" tr "game_character_enemyTooltip_Nautilus" = "" tr "game_character_enemyTooltip_Nidalee" = "" tr "game_character_enemyTooltip_Nocturne" = "" tr "game_character_enemyTooltip_OdinBlueSuperminion" = "藍色近戰小兵敵方小兵 一名強而有力的敵方小兵,擁有很高的生命值與攻擊力。" tr "game_character_enemyTooltip_OdinNeutralGuardian" = "據點點擊以開始佔領或淨化據點。" tr "game_character_enemyTooltip_OdinRedSuperminion" = "紫方近戰小兵敵方小兵 一名強而有力的敵方小兵,擁有很高的生命值與攻擊力。" tr "game_character_enemyTooltip_OdinShrine" = "奧丁神殿附近的英雄可以獲得奧丁神殿的強化效果。" tr "game_character_enemyTooltip_Olaf" = "" tr "game_character_enemyTooltip_Order_Minion_Archer" = "遠程士兵敵軍士兵這些士兵位於敵軍士兵陣營的後部,從遠處攻擊我軍。協助消滅這些士兵會獎勵經驗值,如果殺死他們則可得到金錢獎勵。" tr "game_character_enemyTooltip_Order_Minion_Melee" = "近程士兵敵方士兵消滅這些士兵,會獎勵經驗值,正補他們會獲得金錢獎勵。 注意:單一士兵很弱小,但集體出現時,造成的傷害是致命的。" tr "game_character_enemyTooltip_Order_Minion_Rider" = "炮兵敵軍士兵這些士兵在敵軍士兵陣營的後部,加強敵軍單位的物理攻擊。 消滅他們可以獲得經驗和金錢。" tr "game_character_enemyTooltip_OrderInhibitor" = "" tr "game_character_enemyTooltip_OrderInhibitor_D" = "" tr "game_character_enemyTooltip_OrderNexus" = "" tr "game_character_enemyTooltip_OrderShop" = "" tr "game_character_enemyTooltip_Orianna" = "" tr "game_character_enemyTooltip_Ornn" = "小提示" tr "game_character_enemyTooltip_Plant_Health" = "蜂蜜漿果動態重生可攻擊植物被摧毀時會掉下可以回復生命及魔力,但也會造成緩速的漿果。" tr "game_character_enemyTooltip_Plant_Satchel" = "爆破毬果動態重生可攻擊植物被摧毀時會擊退周遭單位。" tr "game_character_enemyTooltip_Plant_Vision" = "真知之花動態重生可攻擊植物被摧毀時釋放花粉,並獲得範圍內單位和偵查守衛的真視視野。" tr "game_character_enemyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_enemyTooltip_Prj_MoverBot" = "機械河蟹大型機器人 - 區域性增益180 秒重生時間一隻崇尚和平、四處閒晃的機器人。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在它身上會加倍。擊殺此機器人後地面會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_Pyke" = "" tr "game_character_enemyTooltip_Qiyana" = "" tr "game_character_enemyTooltip_Quinn" = "" tr "game_character_enemyTooltip_RabidWolf" = "狂狼怪獸非常迅猛危險的野外生物,攻擊造成巨大傷害。殺死此生物會短時間內提高英雄的攻擊速度和冷卻時間減免。" tr "game_character_enemyTooltip_Rakan" = "" tr "game_character_enemyTooltip_Red_Minion_Basic" = "紫方近戰士兵敵方士兵 敵方的基礎士兵。" tr "game_character_enemyTooltip_Red_Minion_MechCannon" = "紫方攻城車敵方士兵 一個敵人的攻城士兵" tr "game_character_enemyTooltip_Red_Minion_MechMelee" = "超級士兵敵方士兵非常強大的我方士兵,生命和傷害值很高。他們受到塔的傷害很小,給水晶兵營和主堡造成的傷害也很小。" tr "game_character_enemyTooltip_Red_Minion_Wizard" = "紫方遠程士兵敵方士兵 敵方的遠程士兵,更脆弱,但輸出更高。" tr "game_character_enemyTooltip_Red_SuperMinion" = "肥仔超級士兵非常強力的敵軍士兵-必須被消滅掉!" tr "game_character_enemyTooltip_redDragon" = "通天眼潘妮有擊殺獎勵之怪獸一隻攻擊時會噴火的怪獸。即使在死亡的時候,他仍能看遍整個峽谷。擊殺後可獲得天眼通的能力。
    奇怪的是,這隻怪獸每天都在想辦法減肥中。
    " tr "game_character_enemyTooltip_RekSai" = "" tr "game_character_enemyTooltip_Renekton" = "" tr "game_character_enemyTooltip_Rengar" = "" tr "game_character_enemyTooltip_Riven" = "" tr "game_character_enemyTooltip_Rumble" = "" tr "game_character_enemyTooltip_S2015_Gromp" = "啾吉150 秒重生時間大型野怪啾吉是個厚實的遠程攻擊野怪,喜歡吃小昆蟲、野菇以及美味的人類。

    攻擊後容易疲累,攻擊速度會降低。
    " tr "game_character_enemyTooltip_S2015_SRUBlue" = "遠古魔像300 秒重生時間大型野怪- 增益強大且厚實的近身攻擊野怪。擊殺它將獲得 智慧的餘燼 增益效果,此增益效果時長 2 分鐘,提升魔力回復並減免冷卻時間。" tr "game_character_enemyTooltip_S2015_SRUKrug" = "巨石怪150 秒重生時間大型野怪巨石怪是個厚實的近身攻擊野怪,被擊殺時會分裂成兩個 石怪" tr "game_character_enemyTooltip_S2015_SRUKrugMini" = "石怪中型野怪石怪是個弱小的近戰野怪,牠的牙齒也需要一些保養。

    被擊殺時會分裂成兩個小石怪
    " tr "game_character_enemyTooltip_S2015_SRUKrugMiniMini" = "小石怪小型野怪脆弱的近戰怪獸。只會在石怪被擊殺後出現。

    誰才是真正的怪獸?
    " tr "game_character_enemyTooltip_S2015_SRUMurkwolf" = "雙頭野狼150 秒重生時間大型野怪雙頭野狼是個迅速的近身攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRUMurkwolfMini" = "野狼小型野怪野狼是個迅速的近身攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeak" = "火紅巨喙鳥150 秒重生時間大型野怪火紅巨喙鳥是個遠程攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRURazorbeakMini" = "巨喙鳥小型野怪巨喙鳥是個弱小的近身攻擊野怪。" tr "game_character_enemyTooltip_S2015_SRURed" = "樹精長老300 秒重生時間大型野怪- 增益強大且厚實的近身攻擊野怪。擊殺它將獲得 力量的餘燼 增益效果,此增益提升生命回復並讓被你攻擊的敵人產生緩速與 3 秒燃燒效果,持續 2 分鐘。" tr "game_character_enemyTooltip_S5Test_WardDebris" = "殘骸 (守衛)已失效的守衛殘餘。" tr "game_character_enemyTooltip_Shyvana" = "" tr "game_character_enemyTooltip_SightWard" = "偵查守衛可放置的物品這個敵方的守衛可以提供地圖資訊給敵軍,同時會顯示周圍的隱形單位。" tr "game_character_enemyTooltip_Sion" = "小提示" tr "game_character_enemyTooltip_Skarner" = "" tr "game_character_enemyTooltip_Skeleton_Minion_Archer" = "遠程士兵敵軍士兵這些士兵位於敵軍士兵陣營的後部,從遠處攻擊我軍。協助消滅這些士兵會獎勵經驗值,如果殺死他們則可得到金錢獎勵。" tr "game_character_enemyTooltip_Skeleton_Minion_Melee" = "近程士兵敵方士兵消滅這些士兵,會獎勵經驗值,正補他們會獲得金錢獎勵。 注意:單一士兵很弱小,但集體出現時,造成的傷害是致命的。" tr "game_character_enemyTooltip_Skeleton_Minion_Rider" = "炮兵敵軍士兵這些士兵在敵軍士兵陣營的後部,加強敵軍單位的物理攻擊。消滅他們可以獲得經驗和金錢。" tr "game_character_enemyTooltip_SLIME_Crab" = "河蟹大型野怪 ─ 區域型增益150 秒重生時間一隻崇尚和平、四處閒晃的野怪。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在河蟹身上會加倍,對河蟹的定身效果則會永久性地削弱其防禦。擊殺此野怪後河道上將會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_SLIME_RiftHerald" = "預示者史詩級野怪-增益效果背後特別脆弱的近戰野怪,撃殺此野怪會掉落一個可被拾起的預示者之眼。預示者之眼會賦予 窺視虛空 增益效果,強化持有者的回城速度,並可以在線上召喚預示者攻擊敵方防禦塔。

    受到召喚的預示者同樣屬於大型野怪,且容易受到大部份的控場技能影響,牠特別討厭防禦塔這東西。
    " tr "game_character_enemyTooltip_SLIME_ScuttleRacer" = "河蟹大型野怪 ─ 區域型增益150 秒重生時間一隻崇尚和平、四處閒晃的野怪。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在河蟹身上會加倍,對河蟹的定身效果則會永久性地削弱其防禦。擊殺此野怪後河道上將會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_SLIME_Warthog" = "戰地雪橇建築物嗶嗶。" tr "game_character_enemyTooltip_SmallGolem" = "小魔像中型野怪攻速很慢的野怪,造成的傷害適中。

    此區的野怪通通被擊殺後會在 75 秒之後重生。
    " tr "game_character_enemyTooltip_Sona" = "" tr "game_character_enemyTooltip_Soraka" = "" tr "game_character_enemyTooltip_Sru_Crab" = "河蟹大型野怪 ─ 區域型增益150 秒重生時間一隻崇尚和平、四處閒晃的野怪。暈眩、緩速、嘲諷、恐懼、變形與定身減益效果在河蟹身上會加倍,對河蟹的定身效果則會永久性地削弱其防禦。擊殺此野怪後河道上將會出現一個速度聖壇,使脫離戰鬥時經過這裡的友軍獲得額外跑速,並被動性地提供此處的視野。" tr "game_character_enemyTooltip_SRU_RiftHerald" = "預示者不會重生史詩級野怪-增益效果背後特別脆弱的近戰野怪,撃殺此野怪會掉落一個可被拾起的預示者之眼。預示者之眼會賦予 窺視虛空 增益效果,強化持有者的回城速度,並可以在線上召喚預示者攻擊敵方防禦塔。

    受到召喚的預示者同樣屬於大型野怪,且容易受到大部份的控場技能影響,牠特別討厭防禦塔這東西。
    " tr "game_character_enemyTooltip_SRUBlue" = "遠古魔像增益野怪擊敗這隻野怪將會獲得強力的增益。" tr "game_character_enemyTooltip_SRUBlueMini" = "迷你哨兵小型野怪弱小的遠程野怪。" tr "game_character_enemyTooltip_SRUDragon" = "巨龍300 秒重生時間史詩野怪-團隊增益遠程攻擊的野怪,將可以一次對多位英雄造成傷害。擊殺後將可以為你的團隊提供一個可疊加的效果 弒龍者,隨著你的團隊殺龍次數增加,增益效果也隨之增加。" tr "game_character_enemyTooltip_SRUDragon_Air" = "疾風飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程快速吐息攻擊。被擊殺時,給予你的隊伍一層的 疾風印記,永久增加你的移動速度,並在你脫離戰鬥時大幅度地提升此增益效果。" tr "game_character_enemyTooltip_SRUDragon_Earth" = "裂地飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程強力吐息攻擊,可同時攻擊多名英雄。被擊殺時,給予你的隊伍一層的 裂地印記,永久增加你對史詩級野怪和防禦塔的傷害。" tr "game_character_enemyTooltip_SRUDragon_Elder" = "遠古巨龍每 360 秒重生史詩級野怪-團隊增益效果遠程攻擊可同時攻擊多名英雄。被擊殺後,暫時賦予你的隊伍遠古印記,加強隊伍目前所有的飛龍印記。同時使你的普攻和技能造成持續性的真實傷害。如果你同時獲得多個遠古印記,其提供的效果將會被強化。" tr "game_character_enemyTooltip_SRUDragon_Fire" = "赤燄飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程攻擊,可同時攻擊多名英雄。被擊殺時,給予你的隊伍一層的 赤燄印記,永久增強你的物理攻擊和魔法攻擊。" tr "game_character_enemyTooltip_SRUDragon_Water" = "癒水飛龍每 300 秒重生史詩級野怪-團隊增益效果遠程攻擊附帶緩速效果。被擊殺時,給予你的隊伍一層的 癒水印記,永久增強你脫離戰鬥後的生命和魔力回復。" tr "game_character_enemyTooltip_SRUKrug" = "巨石怪獎勵野怪擊敗牠將回復少量魔力與生命。" tr "game_character_enemyTooltip_SRUKrugMini" = "石怪小型野怪弱小的近戰攻擊野怪。" tr "game_character_enemyTooltip_SRUMurkwolf" = "雙頭野狼獎勵野怪擊敗牠將會回復少量魔力與生命。" tr "game_character_enemyTooltip_SRUMurkwolfMini" = "野狼小型野怪弱小的近程攻擊野怪。" tr "game_character_enemyTooltip_SRURazorbeak" = "火紅巨喙鳥獎賞野怪擊敗此野怪將會回復少量生命與魔力" tr "game_character_enemyTooltip_SRURazorbeakMini" = "巨喙鳥野怪小型野怪" tr "game_character_enemyTooltip_SRURed" = "樹精長老增益野怪擊敗這隻野怪將會獲得強力的增益。" tr "game_character_enemyTooltip_SRURedMini" = "樹精小型野怪弱小的遠程攻擊野怪。" tr "game_character_enemyTooltip_SummonerBeacon" = "集結召喚師技能這個旗幟可以提高周圍敵軍的物理攻擊,同時期間內持續回復生命。" tr "game_character_enemyTooltip_Swain" = "" tr "game_character_enemyTooltip_Sylas" = "" tr "game_character_enemyTooltip_Syndra" = "" tr "game_character_enemyTooltip_TahmKench" = "" tr "game_character_enemyTooltip_Taliyah" = "" tr "game_character_enemyTooltip_Talon" = "" tr "game_character_enemyTooltip_Taric" = "" tr "game_character_enemyTooltip_Thresh" = "" tr "game_character_enemyTooltip_Trundle" = "" tr "game_character_enemyTooltip_TTSpiderboss" = "威洛魔史詩級怪獸這是一隻非常強勁的怪物,請勿拍打餵食!擊殺威洛魔會給所有我方英雄強大的增益效果以及很多的金錢獎勵,但是不建議單人赴戰。

    在此怪獸被擊殺後 6 分鐘會重生。
    " tr "game_character_enemyTooltip_TwistedLizardElder" = "樹精長老賞金怪獸近戰怪獸、生命很高。殺死該生物會得到一個有攻擊降低敵人跑速並給敵人造成持續傷害的增益效果。" tr "game_character_enemyTooltip_Udyr" = "" tr "game_character_enemyTooltip_Urf" = "阿福之魂傳說中的英雄阿福的靈魂要復仇。" tr "game_character_enemyTooltip_Urgot" = "" tr "game_character_enemyTooltip_Varus" = "" tr "game_character_enemyTooltip_Veigar" = "" tr "game_character_enemyTooltip_Velkoz" = "" tr "game_character_enemyTooltip_Vi" = "" tr "game_character_enemyTooltip_Viktor" = "TIPS" tr "game_character_enemyTooltip_Vladimir" = "" tr "game_character_enemyTooltip_Volibear" = "" tr "game_character_enemyTooltip_Warwick" = "" tr "game_character_enemyTooltip_Wight" = "大幽靈大型怪獸強大且擁有猛烈攻擊的怪獸。

    在此怪獸被擊殺後 50 秒會重生。
    " tr "game_character_enemyTooltip_Wolf" = "野狼怪獸敏捷的怪獸。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_Worm" = "巴龍史詩級怪獸小心!這是個非常強大的野怪!殺死牠的隊伍會獲得大量金錢和魔法獎勵,但是最好不要和牠單挑。

    此野怪遭到擊殺時 6 分鐘後會重生。
    " tr "game_character_enemyTooltip_Wraith" = "幽靈大型怪獸脆弱的生物,較能抵抗物理傷害。

    在此區怪獸通通被擊殺後 75 秒會重生。
    " tr "game_character_enemyTooltip_WriggleLantern" = "瑞格之燈可放置的物品這個敵方的道具可以提供地圖資訊給敵軍,同時會顯示周圍的隱形單位。" tr "game_character_enemyTooltip_Xayah" = "" tr "game_character_enemyTooltip_Xerath" = "" tr "game_character_enemyTooltip_XinZhao" = "" tr "game_character_enemyTooltip_Yasuo" = "" tr "game_character_enemyTooltip_YoungLizard" = "幼年蜥蜴怪獸普通的遠程怪獸,生命較少。

    在此區怪獸通通被擊殺後 5 分鐘會重生。
    " tr "game_character_enemyTooltip_Yuumi" = "" tr "game_character_enemyTooltip_Zac" = "" tr "game_character_enemyTooltip_Zed" = "" tr "game_character_enemyTooltip_Ziggs" = "" tr "game_character_enemyTooltip_Zoe" = "" tr "game_character_enemyTooltip_Zyra" = "" tr "game_character_enemyTooltip_ZyraGraspingPlant" = "棘蔓鞭笞草寵物棘蔓鞭笞草短距離造成傷害並降低攻擊速度 30%。 " tr "game_character_enemyTooltip_ZyraSeed" = "魔界種子陷阱枷蘿藉由魔界種子可以獲得該地區的視野,並有可能會生長成致命的植物。" tr "game_character_enemyTooltip_ZyraThornPlant" = "棘刺噴吐草寵物棘刺噴吐草可以遠距離造成傷害。" tr "game_character_evolutionBarTitle_Kaisa" = "生物兵器" tr "game_character_evolutionBarTitle_Khazix" = "進化" tr "game_character_evolutionBarTitle_Viktor" = "倍化增強" tr "game_character_friendlyTooltip_Ahri" = "" tr "game_character_friendlyTooltip_AlZaharVoidling" = "" tr "game_character_friendlyTooltip_Amumu" = "" tr "game_character_friendlyTooltip_AncientGolem" = "" tr "game_character_friendlyTooltip_Anivia" = "" tr "game_character_friendlyTooltip_AniviaEgg" = "" tr "game_character_friendlyTooltip_Annie" = "" tr "game_character_friendlyTooltip_AurelionSol" = "" tr "game_character_friendlyTooltip_Averdrian" = "" tr "game_character_friendlyTooltip_Azir" = "" tr "game_character_friendlyTooltip_Bard" = "" tr "game_character_friendlyTooltip_Blitzcrank" = "" tr "game_character_friendlyTooltip_Blue_Minion_Basic" = "藍色近戰士兵我方士兵 我方的普通士兵" tr "game_character_friendlyTooltip_Blue_Minion_MechCannon" = "藍色攻城車我方士兵一個我方的攻城士兵" tr "game_character_friendlyTooltip_Blue_Minion_MechMelee" = "超級士兵我方士兵 這些我方士兵很強大,生命和傷害值很高。他們受到塔的傷害很小,給兵營和基地造成的傷害也會很小。" tr "game_character_friendlyTooltip_Blue_Minion_Wizard" = "藍色遠程士兵我方士兵遠程我方法師單位,更脆弱但是傷害更高。" tr "game_character_friendlyTooltip_blueDragon" = "" tr "game_character_friendlyTooltip_Brand" = "" tr "game_character_friendlyTooltip_Braum" = "" tr "game_character_friendlyTooltip_Caitlyn" = "" tr "game_character_friendlyTooltip_Camille" = "" tr "game_character_friendlyTooltip_Cassiopeia" = "" tr "game_character_friendlyTooltip_ChaosInhibitor" = "" tr "game_character_friendlyTooltip_ChaosInhibitor_D" = "" tr "game_character_friendlyTooltip_ChaosNexus" = "" tr "game_character_friendlyTooltip_ChaosShop" = "" tr "game_character_friendlyTooltip_Corki" = "" tr "game_character_friendlyTooltip_Darius" = "小提示" tr "game_character_friendlyTooltip_Diana" = "" tr "game_character_friendlyTooltip_Dragon" = "" tr "game_character_friendlyTooltip_Draven" = "" tr "game_character_friendlyTooltip_Ekko" = "" tr "game_character_friendlyTooltip_Elise" = "" tr "game_character_friendlyTooltip_Ezreal" = "" tr "game_character_friendlyTooltip_Fiddlesticks" = "" tr "game_character_friendlyTooltip_Fiora" = "" tr "game_character_friendlyTooltip_Fizz" = "" tr "game_character_friendlyTooltip_GangplankBarrel" = "火藥桶剛普朗克可以攻擊引爆火藥桶,敵人可以攻擊解除它。" tr "game_character_friendlyTooltip_Garen" = "" tr "game_character_friendlyTooltip_Ghast" = "" tr "game_character_friendlyTooltip_GiantWolf" = "" tr "game_character_friendlyTooltip_Gnar" = "" tr "game_character_friendlyTooltip_GnarBig" = "" tr "game_character_friendlyTooltip_Golem" = "" tr "game_character_friendlyTooltip_Graves" = "" tr "game_character_friendlyTooltip_H28QApexTurret" = "" tr "game_character_friendlyTooltip_Heimerdinger" = "" tr "game_character_friendlyTooltip_HeimerdingerQ" = "" tr "game_character_friendlyTooltip_Illaoi" = "" tr "game_character_friendlyTooltip_Ivern" = "" tr "game_character_friendlyTooltip_Janna" = "" tr "game_character_friendlyTooltip_JarvanIV" = "" tr "game_character_friendlyTooltip_Jax" = "" tr "game_character_friendlyTooltip_Jayce" = "" tr "game_character_friendlyTooltip_Jhin" = "" tr "game_character_friendlyTooltip_Kaisa" = "" tr "game_character_friendlyTooltip_Kalista" = "" tr "game_character_friendlyTooltip_Karma" = "" tr "game_character_friendlyTooltip_Karthus" = "" tr "game_character_friendlyTooltip_Kassadin" = "" tr "game_character_friendlyTooltip_Katarina" = "" tr "game_character_friendlyTooltip_Kayle" = "" tr "game_character_friendlyTooltip_Khazix" = "" tr "game_character_friendlyTooltip_Kindred" = "" tr "game_character_friendlyTooltip_KingPoro" = "" tr "game_character_friendlyTooltip_KogMaw" = "" tr "game_character_friendlyTooltip_Leblanc" = "" tr "game_character_friendlyTooltip_LeeSin" = "" tr "game_character_friendlyTooltip_Leona" = "" tr "game_character_friendlyTooltip_LesserWraith" = "" tr "game_character_friendlyTooltip_Lissandra" = "" tr "game_character_friendlyTooltip_Lizard" = "" tr "game_character_friendlyTooltip_LizardElder" = "" tr "game_character_friendlyTooltip_Lucian" = "" tr "game_character_friendlyTooltip_Lulu" = "露璐 是一名輔助型法師,她的技能特效非常的多樣且富有彈性,並且可以針對不同類型的目標。" tr "game_character_friendlyTooltip_Lux" = "" tr "game_character_friendlyTooltip_Malphite" = "" tr "game_character_friendlyTooltip_Malzahar" = "" tr "game_character_friendlyTooltip_MalzaharVoidling" = "" tr "game_character_friendlyTooltip_MasterYi" = "" tr "game_character_friendlyTooltip_MissFortune" = "" tr "game_character_friendlyTooltip_MonkeyKing" = "" tr "game_character_friendlyTooltip_Mordekaiser" = "" tr "game_character_friendlyTooltip_Nami" = "" tr "game_character_friendlyTooltip_Nasus" = "" tr "game_character_friendlyTooltip_Nautilus" = "納帝魯斯是一名身型高大的英雄,擅長纏住敵人並給予重大傷害。" tr "game_character_friendlyTooltip_Nidalee" = "" tr "game_character_friendlyTooltip_Nocturne" = "" tr "game_character_friendlyTooltip_OdinBlueSuperminion" = "藍色近戰小兵友方小兵 一名強而有力的友方小兵,擁有很高的生命值與攻擊力。" tr "game_character_friendlyTooltip_OdinNeutralGuardian" = "佔領據點點擊開始佔領中立或敵方據點。" tr "game_character_friendlyTooltip_OdinRedSuperminion" = "紫方近戰小兵友方小兵 一名強而有力的友方小兵,擁有很高的生命值與攻擊力。" tr "game_character_friendlyTooltip_OdinShrine" = "" tr "game_character_friendlyTooltip_Olaf" = "" tr "game_character_friendlyTooltip_Order_Minion_Archer" = "遠程士兵我方士兵這些士兵站在敵方士兵的後面,從遠處攻擊敵人。" tr "game_character_friendlyTooltip_Order_Minion_Melee" = "近程士兵我方士兵這些士兵是我方的主力。跟著他們進入戰場,讓他們承受敵人的主要攻擊。" tr "game_character_friendlyTooltip_Order_Minion_Rider" = "騎兵我方士兵這些士兵站在我方士兵陣營的後面,增加我方單位攻擊造成的傷害。" tr "game_character_friendlyTooltip_OrderInhibitor" = "" tr "game_character_friendlyTooltip_OrderInhibitor_D" = "" tr "game_character_friendlyTooltip_OrderNexus" = "" tr "game_character_friendlyTooltip_OrderShop" = "" tr "game_character_friendlyTooltip_Orianna" = "" tr "game_character_friendlyTooltip_Ornn" = "小提示" tr "game_character_friendlyTooltip_PracticeTool_TargetDummy" = "" tr "game_character_friendlyTooltip_Pyke" = "" tr "game_character_friendlyTooltip_Qiyana" = "" tr "game_character_friendlyTooltip_Quinn" = "" tr "game_character_friendlyTooltip_RabidWolf" = "" tr "game_character_friendlyTooltip_Rakan" = "" tr "game_character_friendlyTooltip_Red_Minion_Basic" = "紫方近戰士兵我方士兵 我方的普通士兵" tr "game_character_friendlyTooltip_Red_Minion_MechCannon" = "紫方攻城車我方士兵 一個我方的攻城士兵" tr "game_character_friendlyTooltip_Red_Minion_MechMelee" = "超級士兵我方士兵 這些我方士兵很強大,生命和傷害值很高。他們受到塔的傷害很小,給兵營和基地造成的傷害也會很小。" tr "game_character_friendlyTooltip_Red_Minion_Wizard" = "紫方遠程士兵我方士兵 我方的遠程士兵,較脆弱,但造成的傷害較高。" tr "game_character_friendlyTooltip_redDragon" = "" tr "game_character_friendlyTooltip_RekSai" = "" tr "game_character_friendlyTooltip_Renekton" = "" tr "game_character_friendlyTooltip_Rengar" = "" tr "game_character_friendlyTooltip_Riven" = "" tr "game_character_friendlyTooltip_Rumble" = "" tr "game_character_friendlyTooltip_Shyvana" = "" tr "game_character_friendlyTooltip_SightWard" = "偵查守衛可放置的物品這個友方的守衛可以提供地圖資訊給友軍,同時會顯示周圍的隱形單位。" tr "game_character_friendlyTooltip_Sion" = "小提示" tr "game_character_friendlyTooltip_Skarner" = "" tr "game_character_friendlyTooltip_Skeleton_Minion_Archer" = "遠程士兵我方士兵這些士兵站在敵方士兵的後面,從遠處攻擊敵人。" tr "game_character_friendlyTooltip_Skeleton_Minion_Melee" = "近程士兵我方士兵這些士兵是我方的主力。跟著他們進入戰場,讓他們承受敵人的主要攻擊。" tr "game_character_friendlyTooltip_Skeleton_Minion_Rider" = "騎兵我方士兵這些士兵站在我方士兵陣營的後面,增加我方單位攻擊造成的傷害。" tr "game_character_friendlyTooltip_Sona" = "" tr "game_character_friendlyTooltip_Soraka" = "" tr "game_character_friendlyTooltip_SummonerBeacon" = "集結召喚師技能這個旗幟可以提高周圍友軍的物理攻擊,同時期間內持續回復生命。" tr "game_character_friendlyTooltip_Swain" = "" tr "game_character_friendlyTooltip_Sylas" = "" tr "game_character_friendlyTooltip_Syndra" = "" tr "game_character_friendlyTooltip_TahmKench" = "" tr "game_character_friendlyTooltip_Taliyah" = "" tr "game_character_friendlyTooltip_Talon" = "" tr "game_character_friendlyTooltip_Taric" = "" tr "game_character_friendlyTooltip_Thresh" = "" tr "game_character_friendlyTooltip_Trundle" = "" tr "game_character_friendlyTooltip_TwistedLizardElder" = "" tr "game_character_friendlyTooltip_Udyr" = "" tr "game_character_friendlyTooltip_Urf" = "" tr "game_character_friendlyTooltip_Urgot" = "" tr "game_character_friendlyTooltip_Varus" = "" tr "game_character_friendlyTooltip_Veigar" = "" tr "game_character_friendlyTooltip_Velkoz" = "" tr "game_character_friendlyTooltip_Vi" = "" tr "game_character_friendlyTooltip_Viktor" = "TIPS" tr "game_character_friendlyTooltip_Vladimir" = "" tr "game_character_friendlyTooltip_Volibear" = "" tr "game_character_friendlyTooltip_Warwick" = "" tr "game_character_friendlyTooltip_Wolf" = "" tr "game_character_friendlyTooltip_Worm" = "" tr "game_character_friendlyTooltip_Wraith" = "" tr "game_character_friendlyTooltip_WriggleLantern" = "瑞格之燈可放置的物品這個友方的道具可以提供地圖資訊給友軍,同時會顯示周圍的隱形單位。" tr "game_character_friendlyTooltip_Xayah" = "" tr "game_character_friendlyTooltip_Xerath" = "" tr "game_character_friendlyTooltip_XinZhao" = "" tr "game_character_friendlyTooltip_Yasuo" = "" tr "game_character_friendlyTooltip_YoungLizard" = "" tr "game_character_friendlyTooltip_Yuumi" = "" tr "game_character_friendlyTooltip_Zac" = "" tr "game_character_friendlyTooltip_Zed" = "" tr "game_character_friendlyTooltip_Ziggs" = "" tr "game_character_friendlyTooltip_Zoe" = "" tr "game_character_friendlyTooltip_Zyra" = "" tr "game_character_friendlyTooltip_ZyraGraspingPlant" = "" tr "game_character_friendlyTooltip_ZyraSeed" = "" tr "game_character_friendlyTooltip_ZyraThornPlant" = "" tr "game_character_Kaisa_EvolveColor_0" = "#FFFFFF" tr "game_character_Kaisa_EvolveColor_1" = "#FFFF55" tr "game_character_lore_Ahri" = "天生與潛伏於符文大地中的力量有緊密連結的阿璃是一名梵斯塔雅人,她擅長將魔力塑成充滿原始能量的靈玉。阿璃喜好玩弄獵物的心智後吞噬他們的生命能量。儘管阿璃具掠食本性,但隨著被吞食獵物的記憶一點一滴的流瀉,她也漸漸學會了同情、發展出了人性。" tr "game_character_lore_Akali" = "拋棄了均衡組織與暗影之拳的頭銜,阿卡莉如今獨自出擊,準備成為人民所需的致命武器。雖然她依舊記得從慎師傅身上所學的全部,但她已誓言守護愛歐尼亞免受敵人侵擾,見一個就殺一個。阿卡莉的行動或許悄然無聲,但她傳達的訊息卻響亮清晰:孑然一身的刺客最令人畏懼。" tr "game_character_lore_Alistar" = "身為令人畏懼的強大戰士 - 亞歷斯塔,替自己滅亡的氏族尋找向諾克薩斯討回血債的機會。雖然被奴役的他被迫過著鬥士般的生活,但他堅不可摧的意志使自己避免成為一個完全的野獸。現在,逃離了上一個主人的束縛枷鎖,他替那些飽受壓迫的下層社會人民戰鬥著,他滿腔的怒火以及他所擁有的堅韌之角、強勁之蹄將成為他為正義所戰的武器。" tr "game_character_lore_AlZaharVoidling" = "" tr "game_character_lore_Amumu" = "傳說阿姆姆是一個來自古蘇瑞瑪,既寂寞又憂鬱的靈魂。他在這世上飄遊徘徊,只是為了尋找朋友。然而,受到古老咒語詛咒的他註定永遠孤獨。遭他碰觸的生命必定死亡,被他關心的存在必然毀滅。那些曾經見過阿姆姆的人形容他是一個身形矮小的活屍,身上被染色的繃帶所纏繞。許多傳說、歌謠都曾訴說著阿姆姆的故事,一代傳頌過一代,世人早已分不出哪些是真、哪些是假。" tr "game_character_lore_AncientGolem" = "" tr "game_character_lore_Anivia" = "艾妮維亞是仁慈,外型為冰晶鳳凰的神靈。她歷經過無數次的生死循環,每一次重生都是為了保護弗雷爾卓德。她是從永凍冰晶與刺骨寒風之中誕生的半神,任何膽敢來侵犯她家鄉的不速之客,她都會用體內的元素之力加以擊退。艾妮維亞保護並引領著定居於嚴酷北境的部族,而他們也打從心底尊崇她,不僅視她為希望的象徵,也視她為變故即將發生的預兆。為了保護弗雷爾卓德的人民,艾妮維亞會不計代價地運用身體每一個部位蘊含的冰霜之力。她知道即使她犧牲了,她的記憶依舊存在,而最終她也將重生為嶄新的明日。" tr "game_character_lore_AniviaEgg" = "(Coming Soon)" tr "game_character_lore_Annie" = "安妮是一名擁有強大火燄之力的幼年法師。雖然危險,卻讓人不禁承認她的前途不可限量。她居住在諾克薩斯北方山脈的深處之中,在那裡隨處可見各種險惡生物及必須加以迴避的危險人物。然而即便如此,她擁有的力量依舊凌駕於他們之上。在安妮還是呱呱墜地的嬰孩時,她就因為突然爆發的情緒而展現出與火燄之間與生俱來的契合。不過幾年的時間,安妮已經可以完美地掌握這股力量。她最愛的玩伴是由她自己召喚出來的泰迪熊,她把牠取名叫作「泰貝爾」。泰貝爾的身體被毀滅之火包圍,為了安妮,牠可以消滅眼前所有阻撓他們的敵人。長年與外界沒有任何接觸的安妮早已迷失在永恆的純真童年之中,她總是在黑暗的森林深處徘徊,不斷地找尋下一個可以陪她玩耍的同伴。" tr "game_character_lore_Ashe" = "身為寒霜之裔的艾希是北境人口數量最龐大的部族 -「艾伐洛森」的戰爭之女,她同時也是率領這個部族的領袖。艾希性格堅毅、天資聰穎,而且充滿理想,但是卻不太習慣領導者這個身分。她體內寒霜之裔的血統使她可以完美運用由真霜冰晶打造而成的冰結長弓,而她領導的人民則相信她是英雄艾伐洛森的轉世。艾希畢生的心願是收復他們部族在遠古時期曾經擁有的領地,並再次統一弗雷爾卓德。" tr "game_character_lore_AurelionSol" = "曾經,翱銳龍獸以他精妙的星體結構點亮了空無一物的太空。而今,他被迫將他強大的力量奉獻給一個宇宙帝國。為了重回自由之身,翱銳龍獸願摘下天上所有的星球,也在所不惜。" tr "game_character_lore_Averdrian" = "(敬請期待)" tr "game_character_lore_Azir" = "在好幾個世紀以前,阿祈爾是蘇瑞瑪的帝王,站在權力的最頂點。然而他的驕傲使他在稱霸之時遭到背叛並殺害。而數千年後的今日,他轉生成為一名至高戰士,擁有著超凡的力量。而他被沙塵掩埋的城市也再次從土石中崛起,阿祈爾將帶領蘇瑞瑪重返往日榮光。" tr "game_character_lore_Bard" = "「漂泊守望者」巴德來自星際,他是機運的代理者,為了維持世界的平衡而戰。世界唯有保持平衡,萬物生靈才能抵抗混沌力量的侵蝕。許多居住在符文大地的人都知道一兩首歌頌巴德純真本質的歌謠,但即便單純如巴德,還是會被具有強大魔力的神器所吸引。巴德的身邊聚集了代表著歡樂的小精靈「米普」,牠們的存在也證明了巴德不可能意圖不軌,他只不過總是以自己獨特的方式來造福萬物。" tr "game_character_lore_Blitzcrank" = "布里茨來自佐恩,是一台體型龐大、堅不可摧的機器人。當初創造他本是為了清除佐恩境內的化學廢料,然而,他發現這個目標實在太過侷限。他重新打造自己的身體,以便之後能夠更輕易地保護居住在汙水坑的底層人民。布里茨善用他的力量與耐力,一次又一次地拯救陷入危險的佐恩人民。同時,他也用堅硬的鐵拳與爆發能量打擊那些專門製造麻煩的禍害。" tr "game_character_lore_Blue_Minion_Basic" = "" tr "game_character_lore_Blue_Minion_MechCannon" = "" tr "game_character_lore_Blue_Minion_MechMelee" = "" tr "game_character_lore_Blue_Minion_Wizard" = "" tr "game_character_lore_blueDragon" = "" tr "game_character_lore_Brand" = "布蘭德的前身曾是弗雷爾卓德某個部落中一個叫作「基恩.羅西」的男子,他對權力的無窮欲望使得他墮落成名為布蘭德的可怕生物。基恩過去曾和同伴找到了傳說中的世界符文,然而,為了讓自己獨享成果,基恩選擇背叛了他的同伴-當他碰觸到世界符文的那一瞬間,他的靈魂頓時被烈火灼燒,而他的身體則成為了復仇之火的容器。從那一刻開始,他不再是人類。布蘭德現在遊蕩在瓦羅然大陸上,並積極尋找剩下的世界符文。他誓言對這個世界進行報復,因為他堅信發生在自己身上的事絕對不是巧合。" tr "game_character_lore_Braum" = "布郎姆的體格異於常人地健壯,傳聞他連心臟都比一般人還要大顆。他來自弗雷爾卓德,是一名人見人愛的英雄。每個在佛羅斯西北方的部落都會在把酒暢歡之際舉酒祝頌布郎姆的力量。傳聞他只花了一個晚上就砍伐掉一整片橡木林,甚至硬生生把一座山打碎成一地土石。布郎姆手上的拱頂門是他的盾牌,他長年在北境漂泊,臉上總是掛著與他的肌肉一樣大的笑容。對於那些需要幫助的人來說,布郎姆是他們真正的朋友。" tr "game_character_lore_Caitlyn" = "凱特琳以皮爾托福最優秀的執法者聞名世界,她也是幫助這座城市擺脫那些纏人犯罪分子的最佳人選。她時常和菲艾一起搭檔,在旁人眼中,她謹慎冷靜的性格與菲艾衝動火爆的個性形成強烈的對比。雖然她手裡拿著的武器是一把獨一無二的海克斯科技來福槍,但她最厲害的武器其實是她的聰明與機警。這兩項特質也使得凱特琳總是能佈下精心的陷阱,任何意圖破壞進步之城治安的不法之徒都逃不出她的手掌心。" tr "game_character_lore_Camille" = "行事總是遊走在法律邊緣的卡蜜兒是名門氏族斐羅仕的首席情報員。優雅高貴的她是確保皮爾托福在佐恩的威脅之下,依然能順利運作的關鍵人物。她適應力極強,而且動作精準俐落。她最看不慣的就是馬虎草率的技術,認為一切都要達到定位才稱得上完美。卡蜜兒藉由海克斯人體強化科技來追求極致的力量,而她的心靈也如同她身體承受的刀刃般尖銳。不少人都不禁認為比起女人,卡蜜兒更像是一個利用海克斯科技打造出來的機器人。" tr "game_character_lore_Cassiopeia" = "卡莎碧雅是隻半人半蛇的生物,相當懂得如何利用他人來實現她狡詐的意圖。身為諾克薩斯名門 ─ 杜.克卡奧家族 ─ 當中年紀最輕且外貌也最美的千金,她最熱衷的反而是埋藏在蘇瑞瑪底下的密室,為了遠古力量而冒險探索其深處。她在那裡遭到駭人的陵墓守衛咬傷,其所附帶的劇毒將她轉變成蝰蛇外貌的掠食者。如今,八面玲瓏的卡莎碧雅在夜幕的遮掩下悄悄地滑行,不幸的獵物若與她邪惡的凝視對上眼,將會被變為無法動彈的石化狀態。" tr "game_character_lore_ChaosInhibitor" = "" tr "game_character_lore_ChaosInhibitor_D" = "" tr "game_character_lore_ChaosNexus" = "" tr "game_character_lore_ChaosShop" = "" tr "game_character_lore_Chogath" = "科加斯在刺眼陽光的照耀下首次出現在符文大地之時,就已經是以受到純粹飢餓所驅使的野獸樣貌示人。科加斯體內複雜的生理構造可以將吸收進來的物質轉化成身體的一部分,不僅大幅提升了肌肉的密度和質量,還使得牠的外殼如鑽石般堅硬。當牠的身體大到無法順利產下虛空蟲卵的時候,牠會將體內多餘的物質以尖銳脊刺的形式吐出,把獵物串在一起,留著之後慢慢享用。" tr "game_character_lore_Corki" = "身為約德爾飛行員的庫奇生平最愛兩件事物:第一是飛行,第二是他那迷人的鬍鬚…雖然不一定都是這個順位就是了。庫奇離開班德爾城之後選擇定居在皮爾托福,在那裡他深深愛上了某個令他感到驚艷的機器。他將所有心力投入在飛行器的開發上,並領導了一支經驗豐富,由一群退伍軍人組成的飛行中隊:尖嘯之蛇。你會發現庫奇在猛烈砲火之下依然可以保持冷靜,因為他從來沒有遇到無法用他的超級導彈解決的問題。" tr "game_character_lore_Darius" = "沒有任何人比達瑞斯還更能代表諾克薩斯的強盛與力量。他是整個國家上下最令人感到恐懼且實力最堅強的指揮官。從一個名不見經傳的無名小卒到成為諾克薩斯之力的這段過程中,達瑞斯斬殺了無數名反抗帝國的敵人-其中不乏有諾克薩斯人。所有人都知道他不曾懷疑帝國所作所為的正當性,一旦他舉起斧頭,他的下手絕對不會有絲毫猶豫。那些反抗特菲利安軍團領導者的人都知道達瑞斯在面對敵人時是不會抱有一絲憐憫心的。" tr "game_character_lore_Diana" = "黛安娜手持新月刃,為隱藏在巨石峰周圍的神祕力量 - 月環而戰。她全身都包裹在銀白雪冬色的盔甲之下,看上去宛如銀月的化身。黛安娜與居住在巨石峰之上的星靈融為一體之後已不再是一個凡人,現在的她依舊還在為了理解體內的力量及生存在這世上的目的而掙扎著。" tr "game_character_lore_Dragon" = "" tr "game_character_lore_Draven" = "在諾克薩斯,以足智多謀而為人所知的戰士必須在競技場上擊敗對手以證明自己的實力。而諾克薩斯有史以來,從來沒有任何戰士能像達瑞文一樣如此受到人民擁戴。身為一名前職業軍人,他發現群眾特別欣賞他宛如戲劇般華麗的戰鬥風格,以及操作迴旋飛斧時無與倫比的技巧。達瑞文沉迷於群眾對他的愛戴與迷戀,為了使他的名字留名青史,他誓言打敗所有能夠讓他達成這個目的的對手。" tr "game_character_lore_DrMundo" = "蒙多醫生身上令人不寒而慄的紫色,完全喪失人性的心智,以及他永不滿足的殺人欲望是許多佐恩居民在特別漆黑的夜裡足不出戶的原因。這個可怕的怪物除了痛苦之外似乎什麼也不想要 - 不論是對他人施加痛苦還是承受他人給予的痛苦。蒙多醫生的武器是一把巨大的屠刀,他可以毫不費力地擲出它,彷彿它沒有任何重量似的。他因為綁架了無數佐恩居民以進行他邪惡的改造手術而惡名昭彰。尤其這種手術似乎還沒有一個明確的目標。蒙多醫生殘忍、為所欲為,且讓人無法預料。嚴格來說,他根本稱不上是醫生。" tr "game_character_lore_Ekko" = "艾克是一名來自佐恩街頭的天才,他能夠操控時間,扭轉每個惡劣的情況,並使用他的發明:驅動-Z 來探索平行時空,嘗試編織出完美的當下。雖然他很享受自由,但若朋友陷入險境,他願意為了保護他們而不顧一切。在不知情的旁觀者眼裡,艾克似乎總能達成那些不可能做到的奇蹟。" tr "game_character_lore_Elise" = "在諾克薩斯深處的不朽堡壘裡佇立著一座幽暗無光的宮殿,定居在這裡的是致命的掠食者,伊莉絲。她曾經是個凡人,一個強盛家族的女主人。自從被邪惡的半神蜘蛛咬了一口之後,她轉變成一個邪美、永生不死且完全非人類的生物。伊莉絲憑藉著自身的美貌引誘那些毫不知情的獵物。現在她為了維持永恆的青春,開始獵捕天真或是好色的成年男性,而幾乎沒有人可以抗拒得了她的誘惑。" tr "game_character_lore_Evelynn" = "符文大地幽暗的裂縫深處潛伏著一名惡魔,她的名字叫作伊芙琳。伊芙琳喜歡以人類女性的外貌引誘獵物,獵物一旦折服於她的魅力,她便會顯示出真實的型態。伊芙琳會用難以言喻的殘酷方式折磨那些受害者,透過他們的痛苦滿足自己的私欲。對於像她這樣的惡魔來說,與人類之間的相遇是一次次單純美好的邂逅,但是居住在符文大地的人都知道,那些受害者之所以落得如此下場,是因為伊芙琳有辦法讓他們受欲望驅使,一步步地走向無盡的深淵。人們每次從他人口中聽到這些恐怖駭人的傳聞時,便會默默告誡自己滿足欲望必須付出的可怕代價。" tr "game_character_lore_Ezreal" = "伊澤瑞爾是一名衝勁十足的探險家,他憑藉著偶然得到的魔法祕寶造訪了無數墓穴,並輕鬆擺脫那些古老的詛咒。膽量過人的他熱愛挑戰看似不可能脫逃的險境,雖然一部份可以歸功於他的智慧,但主要還是因為他手上那個來自古蘇瑞瑪的魔法臂鎧。這個臂鎧讓伊澤瑞爾可以憑空發射出毀滅性的秘術能量。每次見到伊澤瑞爾的時候都可以確定一件事:那就是麻煩即將找上門。" tr "game_character_lore_Fiddlesticks" = "費德提克是一個可怕且活生生的稻草人,他潛伏在黑暗之中,揮舞著殘虐的鐮刀,捕食那些毫無防備的人。很久很久以前,一個孤獨的男人被指控,宣稱他替村莊帶來了饑荒。他在自己貧瘠的土地上被綁起來,活活餓死。以他屍體為食的烏鴉後來復活了費德提克,現在的他喜歡在召喚烏鴉奪走獵物生命前恐嚇他們。" tr "game_character_lore_FiddleSticks" = "二十多年來,費德提克獨自站在戰爭學院最東邊的召喚室。只有他雙眼中發出的綠色幽光才能刺穿黑暗,略略顯現出他滿佈塵埃的家。末日使者長久以來,就是在這裡無聲地守望著。聯盟中的所有召喚師都知道,他濫用力量胡作非為的警世故事。幾十年前,有個來自佐恩的強大符文魔法師,他的名字叫艾斯特凡。第五次符文戰爭後,他成為聯盟第一流的召喚師;但他受到舊魔法的毒害太深,以致越來越偏離聯盟的法則。在他最後一場比賽中,他使用的魔法終於超出了自己的控制。他只能將自己封閉在最東邊的召喚室,開始唸頌最禁忌的儀式咒語--超二維的召喚。

    沒有人知道,召喚室裡具體發生了什麼事。那天,召喚峽谷裡沒有其他代表佐恩的英雄。無論敲打召喚室的大門多少次,都只得到一片沉默。第一個冒險進入的學徒,瞬間被一把恐怖的鐮刀切成兩半。同時進入召喚室的人幾乎都死光了,少數存活下來的人也都被恐懼嚇瘋,只剩下一個空殼,語無倫次地囈語著群鴉和死亡。聯盟害怕連艾斯特凡都無法控制的邪惡,只得封閉住所有召喚室的出口,試圖封印他們無法摧毀的恐懼。多年過去了,召喚室裡的稻草人從未移動過半步,但卻殺死了所有蠢到敢進召喚室的人。瞭解到無法將稻草人移出召喚室後,議會想出了另一個利用費德提克的方式:劊子手。即使在他重見天日,並看似被正義之地的召喚規則約束時,人們還是不知道,他在召喚室裡等待的究竟是什麼。他僵硬的臉部沒有透露一絲線索,他的鐮刀則準備好殺死任何站在他面前的人。

    那些聲稱「沒有什麼好恐懼的,除了恐懼本身」的人還沒有見識到群鴉風暴。" tr "game_character_lore_Fiora" = "瓦羅然中最受人敬畏的決鬥者,菲歐拉以她易怒的性格、狡詐的頭腦,和她揮舞劍柄的速度聞名。她在蒂瑪西亞的羅倫特家族出生,曾經的高尚氏族,卻因她父親的行為而名譽掃地。菲歐拉將付出一切代價來重返屬於羅倫特家族,和蒂瑪西亞的榮耀。" tr "game_character_lore_Fizz" = "飛斯是一名兩棲的約德爾人,他生活在比爾吉沃特的珊瑚礁中。他經常將那些被迷信的船長們投入海中做為祭品的貨物還給他們。但就連那些最粗俗的水手也知道不要去招惹飛斯──有許多傳說都在描述著那些小看這個滑溜生物的人最後的下場。飛斯常被誤認為是任性海洋之靈的化身,他似乎能夠召喚那些深淵野獸,而且不只喜歡擾亂自己的敵人,連盟友也是。" tr "game_character_lore_Galio" = "每次踏上蒂瑪西亞城外,人們總會看到禦國巨像加里歐矗立在那,警戒地注視著前方。作為對抗敵方法師的堅強壁壘,他經常一站就是好幾十年,只有強大的魔力才能喚醒他。當加里歐甦醒之時,他將充份利用難得清醒的時刻,仔細品嘗戰鬥帶來的快感以及捍衛同伴所帶來的榮耀。然而,勝利的果實嚐起來總是帶點苦澀,敵人的魔法是他甦醒的動力來源,每次贏得勝利,他將再次陷入沉睡之中。" tr "game_character_lore_Gangplank" = "剛普朗克曾經統治比爾吉沃特,在他的暴政結束後,有些人甚至認為他會變得更加危險。因為他寧願讓比爾吉沃特浸在鮮血中,也不想讓其他人奪走這個區域──現在的剛普朗克拿著手槍、魚叉以及火藥桶,下定決心要重新取回他失去的東西。" tr "game_character_lore_Garen" = "身為一位自豪及高貴的戰士,蓋倫是無畏先鋒軍團的一員並為其而戰。他深受同伴們的歡迎,並充分地受到敵人的尊敬 - 特別是作為著名的皇冠守衛家族的後裔,負責捍衛蒂瑪西亞和其理想。身著魔法防禦盔甲,手持巨大寶劍的蓋倫,隨時準備颳起正義的鋼鐵旋風,和戰場上的法師及魔術師展開對決。" tr "game_character_lore_Ghast" = "" tr "game_character_lore_GiantWolf" = "" tr "game_character_lore_Gnar" = "吶兒是遠古的約德爾族,平時玩耍的可愛模樣會因為狂怒而瞬間轉變,成為一隻破壞力無窮的巨獸。在真霜冰晶中待了數千年後,這隻好奇心旺盛的生物終於重獲自由,在現今這個他眼裡看來截然不同的新奇世界裡蹦蹦跳跳。危險會使他感到興奮,無論是他的骨頭迴力鏢或是附近龐大的巨岩,只要是他拿得到的東西,他都會開心吵鬧地扔到敵人身上。" tr "game_character_lore_GnarBig" = "" tr "game_character_lore_Golem" = "" tr "game_character_lore_Gragas" = "古拉格斯是一名身形龐大,行為舉止十分豪邁粗魯的釀酒大師。他唯一的夢想就是釀造出一款完美的麥芽酒。沒有人知道古拉格斯來自哪裡,目前他人在弗雷爾卓德,積極地從沒有受到汙染的純淨之地找尋珍貴的原料,並嘗試他研發的每一道食譜。古拉格斯的個性十分衝動而且經常喝醉,他最為人所知的事蹟就是每次喝醉都會主動找其他人吵架,然後最終以徹夜狂歡和毫無節制的揮霍收場。基本上古拉格斯出現在酒吧時的行為模式一定是先喝醉,然後開始大肆破壞。" tr "game_character_lore_Graves" = "麥肯.葛雷夫是一位著名的僱傭兵、賭徒和竊賊,每個他拜訪過的城市和帝國都將他列為通緝人物。儘管脾氣暴躁,但他在犯罪分子中擁有嚴格的榮譽觀,經常用他手上的那把雙筒獵槍「命運」對於看不慣的事情進行制裁。近年來,他與逆命棘手的合作夥伴關係和解了,關係獲得恢復,他們的勢力再一次地在比爾吉沃特下腹地混亂的犯罪溫床中茁壯。" tr "game_character_lore_H28QApexTurret" = "" tr "game_character_lore_Hecarim" = "赫克林是人與野獸的幽靈混合體,其身上被下的詛咒迫使他必須永生駕馭那些生靈。當天堂島籠罩在陰影之下,這位驕傲的騎士連同他所有的騎兵和坐騎都被殞落王者那毀滅性的能量所毀滅。現在,每當黑霧籠罩於符文大地,他將帶領著那些生靈的鬼影一同衝刺,用鐵蹄將敵人壓碎,陶醉於毀滅與屠殺之中。" tr "game_character_lore_Heimerdinger" = "一名傑出、個性古怪的約德爾科學家賽爾.畢.漢默丁格是皮爾托福有史以來最創新,最受到尊崇的發明家。他對於發明有著近乎神經質的迷戀,也只有在探討宇宙間最難解的問題時才會感到自己的存在是有意義的。雖然他的理論經常過於艱澀難懂,但漢默丁格的發明卻是皮爾托福所有科技產物之中最驚人-也最致命的裝置。除此之外,他也經常研發一些其它的小東西來幫助提升這些裝置的效率。" tr "game_character_lore_HeimerdingerQ" = " (敬請期待)" tr "game_character_lore_Illaoi" = "伊羅旖的強健體魄在她不可動搖的意志下相形渺小。而如偉大海妖的預言中所說的一般,她使用一把巨大、黃金色的石球來摧毀敵人的靈魂與軀殼。所有那些挑戰娜葛卡布爾真傳之人,很快就會發現伊羅旖從來不是隻身作戰-毒蛇群島之神與她常伴。" tr "game_character_lore_Irelia" = "諾克薩斯占領愛歐尼亞的這段期間促生了許多英雄,其中沒有人比來自那歐,名為伊瑞莉雅的年輕女孩還讓人印象深刻。伊瑞莉雅自幼在家鄉學習從古代流傳至今的秘舞,她把武術融入其中,透過優雅又精準的身段操控一把把致命劍刃。伊瑞莉雅在證明自己是一名高強的戰士後便被推舉成為反抗軍的領袖,直至今日她都沒有忘記使命,致力於保護她所珍愛的家園。" tr "game_character_lore_Ivern" = "荊棘之足‧埃爾文,也被許多人稱做為綠林之父,他是一個半人半樹的生物,遊蕩在符文大地的叢林中,育化經過地方的萬千生命。他深知自然世界的秘密,並與所有成長、雀躍,飛翔的生物們有著堅定的友誼。 埃爾文徘徊於荒野,傳授了自身的玄智給遇見的廣大生靈,更豐富了綠林,而他偶爾也會不小心把自己的秘密告訴給大嘴巴的蝴蝶們。" tr "game_character_lore_Janna" = "神秘的珍娜是風之元素的化身,以符文大地的颶風之力守護著佐恩孤苦的人民。有些人相信她因祈求航海平安的水手們而存在,能夠帶來穩定的順風保護他們,賜予他們渡過惡劣海象的勇氣。她的善行與庇護傳遍佐恩的大街小巷,漸漸也成為人民心中那盞象徵希望的明燈。沒有人知曉暴風女神何時會出現在何處,但只要她現身,便一定是為了拯救而來。" tr "game_character_lore_JarvanIV" = "嘉文四世,光盾王朝的後裔,是蒂瑪西亞正統的王位繼承人。他從小就被教導要成為蒂瑪西亞崇高美德的典範,因此不得不平衡內心對於自己的期望以及想要在前線戰鬥的一己私欲。嘉文用他無畏的勇氣及無私的決心鼓舞著底下的軍隊,同時高舉家族的旗幟,展現了身為人民未來領導者擁有的真正力量。" tr "game_character_lore_Jax" = "賈克斯是伊卡西亞最後一位至今仍在世的武器大師。他操縱特殊武器的技術以及嘲諷他人的能力基本上無人能與之匹敵。自從他的家鄉被人民的狂妄自大拖垮,進而釋放了來自虛空的生物之後,賈克斯和他的同伴便誓言要保護剩下的淨土。然而,隨著世界各處的魔法開始產生動盪,本來已陷入沉眠的威脅又再次躁動。賈克斯只能踏遍瓦羅然大陸,揮舞著伊卡西亞的最後一盞明燈,看看一路上遇到的戰士是否夠格站在他的身邊,一同抵禦來自虛空的威脅。" tr "game_character_lore_Jayce" = "杰西是一名相當出色的發明家,他把一生都投入在守護皮爾托福以及進步之城永不停歇的腳步上。杰西用他可以變換型態的海克斯科技戰錘,以及他的力量、勇氣和智慧來保護他的家鄉。在幾乎所有皮爾托福的居民都一致推崇杰西為英雄之時,他並沒有處理好伴隨著名氣而來的負面聲浪。但即便如此,杰西的初衷始終未變,就連那些嫉妒他的才能的人也不得不感謝他守護了進步之城。" tr "game_character_lore_Jhin" = "燼是一個神經質、視殺戮為藝術的罪犯。曾經被囚禁在愛歐尼亞,但隨後被愛歐尼亞議會中的黑暗勢力解放,這個連續殺人犯現在成為了他們的影子刺客。他的槍如畫筆,燼以暴力之美創造他個人的藝術品,嚇壞了受害者和圍觀的群眾。他從展示他病態的犯罪現場中獲得快感,同時向世人散佈強而有力的訊息:恐懼。" tr "game_character_lore_Jinx" = "吉茵珂絲來自佐恩,是一名極為瘋狂且衝動的犯罪分子。她以肆意破壞為樂,絲毫不在乎後果。她平時最愛帶著她的玩具(但其實都是一些致命武器)到處趴趴走,凡是她走過的地方必定留下一陣混亂及恐慌,而她畢生最愛的就是響徹雲霄的爆破聲以及刺眼的爆炸火光。吉茵珂絲完全無法忍受無聊的生活,隨心所欲地在各地製造混亂是她感到開心的唯一理由。" tr "game_character_lore_Kaisa" = "凱莎在她還是個孩子的時候被拖入了虛空,她透過絕對的意志力和堅定的意念,不斷地設法在這虛空深淵中生存下去。這樣的經歷使她成為了一位致命的狩獵者,這對某些人來說,是個寧願選擇死亡也不想親眼看見的未來預兆。與活生生的虛空蟲殼進入一種不安的共生狀態後,凱莎勢必在不久的將來,決定是否要原諒那些稱她為怪物的凡人,而一同並肩做戰對抗即將來臨的黑暗 … 又或是無視那些凡人,成為虛空的一份子,吞噬著這個拋棄她的世界。" tr "game_character_lore_Kalista" = "克黎思妲是由闇影島召喚出來的不死幽魂,她滿懷著憤怒的情緒與復仇的意志,是騙子與叛徒們最懼怕的噩夢。遭到背叛的人們會癱倒在血泊中哭喊著復仇,但克黎思妲只接受那些願意付出靈魂的人的請求。一旦契約成立,苦痛就會降臨,克黎思妲將以靈魂黑矛的冷焰終結目標的生命。" tr "game_character_lore_Karma" = "沒有英雄比卡瑪還更能代表愛歐尼亞的傳統精神。她是歷經無數次輪迴轉世後的古代靈魂,每次轉世她都會將前世積累的記憶及匪夷所思的力量帶進全新的人生。卡瑪對於萬物的深刻洞悉使她成為了愛歐尼亞人民的精神寄託,並在每一次重大危機發生時帶給人民智慧,癒合他們受傷的心靈。但她內心裡卻明瞭,地方上的和平通常伴隨著難以計數的代價-不只對她自己,還有這片她最珍愛的淨土。" tr "game_character_lore_Karthus" = "卡爾瑟斯是被遺忘的先驅,同時也是不死之靈,其令人毛骨悚然的可怖歌聲僅僅是他夢魘般表象下的序曲。生者畏懼他的永生不死,然而對卡爾瑟斯而言,凡入他懷抱的方為絕美與純粹,才謂生與死之完美結合。當卡爾瑟斯從闇影島中崛起,他將為凡人散播死亡的美好 - 他,就是活死人的傳道者。" tr "game_character_lore_Kassadin" = "卡薩丁在世界上最黑暗的地方切下了一道火光,他知道他的日子屈指可數。他曾是一名遊遍蘇瑞瑪的嚮導及冒險家,並選擇在南方某個平和的部落建構家庭 - 直到他居住的村落被虛空吞噬。他誓言復仇,試圖將古代文物與禁忌的科技結合在一起以獲得強大的力量。最後,卡薩丁前往如今已成廢墟的伊卡西亞,準備對抗數量龐大的虛空生物,同時尋找名為馬爾札哈,自稱為虛空先知的男人。" tr "game_character_lore_Katarina" = "判斷精確,招招致命,卡特蓮娜是諾克薩斯的頂尖刺客。做為傳奇般的將軍──杜‧克卡奧的長女,卡特蓮娜以自己迅速且出敵人不意的刺殺聞名。她熊熊燃燒的野心驅使她追尋那些戒備最森嚴,防護最完備的目標,儘管此舉常常危及她盟友的安全。無論接到的任務是甚麼,卡特蓮娜絕對會利用旋轉在她身旁的刀刃旋風,完整的執行自己的使命,毫無二心。" tr "game_character_lore_Kayle" = "凱爾在符文戰爭肆虐全世界的年代,以巨石峰星靈之姿誕生在這個世上。凱爾透過環繞著聖焰的雙翼繼承母親的意志。她和雙胞胎妹妹魔甘娜多年來一直是蒂瑪西亞的守護者,但是最後她們因為對於人性感到絕望而徹底放棄了這裡。直到現在,還有許多人在期待她終有一天能歸來,用神聖的火焰之劍懲戒世上的罪惡。" tr "game_character_lore_Kayn" = "席達.慨影是一名舉世無雙的暗影術士,他為了達成生命中最重大的目標 ─ 讓暗影秩序團帶領愛歐尼亞 - 而戰,使愛歐尼亞成為全符文大地最強大的勢力。他揮舞有著自我意識、被稱作勒哈斯特的武器;勒哈斯特侵蝕著慨影的身心靈,卻也賦予他無人能敵的強大力量。當他倆出現時,只有兩種可能的狀況:不是慨影成功擊退勒哈斯特,就是這把惡毒的鐮刀侵佔了他的所有,準備將符文大地破壞殆盡。" tr "game_character_lore_Kennen" = "凱能是守護愛歐尼亞諧和的組織 - 「均衡」裡面唯一一位約德爾人。他的行動快如閃電,體內蘊藏著強大的雷電之力。雖然凱能的身形矮小,但不論面對再大的困難,他都會憑藉著他的雷電手裡劍跟內心源源不絕的熱情承擔所有危險。凱能在他的師父- 慎的陪伴下守護著愛歐尼亞的精神領域,用致命的電能擊倒想要侵犯此地的所有敵人。" tr "game_character_lore_Khazix" = "虛空成長著,虛空適應著 - 在無數存在的虛空生物中,沒有什麼比卡力斯更能體現這句話。進化驅使著這個突變過後的恐怖核心,它的誕生即是為了生存和獵殺強者。在它奮力地朝向這個目標的過程中,它發展出更新、更有效率的方法來反擊並殺死它的獵物。最初的卡力斯只是一個不用大腦的野獸,但後續它的智力已經發展到和它進化過後的外表所相符。現在,這個生物已經能精心策劃如何獵殺獵物,甚至利用它在受害者內心深處所產生的恐懼。" tr "game_character_lore_Kindred" = "雖為各自為體,卻從不分離 - 鏡爪即象徵了死亡的兩面。神羊的箭矢將給予那些已接受命運的人們解脫,而魔狼則會追獵拒絕面對之人,以暴戾之氣和強壯的下顎粉碎他們的希望。雖然在符文大地上,對於鏡爪的存在流傳著各式各樣的傳說,然而對所有凡人而言有一點是相同的 - 那就是死亡只有一種面貌。" tr "game_character_lore_Kled" = "約德爾人克雷德狂野暴躁且無所畏懼,這樣的戰士恰恰象徵了諾克薩斯的勇猛果敢。他的形象深受帝國士兵的喜愛,但官員和貴族們卻對他感到懷疑且十分厭惡。據說在所有諾克薩斯軍隊挑起的戰役中,都找得到克雷德的身影;他幾乎「獲得」所有軍事頭銜,在戰場上從不退縮。儘管很多細節都充滿謎團,但有一部份是無庸置疑的:當他騎在小嘎 - 他怯弱的小駿馬 - 身上並衝進戰場時,這位暴躁騎士會為了保護所有屬他的東西而兇猛奮戰…而且他會盡其所能地奪走一切。" tr "game_character_lore_KogMaw" = "在伊卡西亞的虛無深處,像寇格魔這種有著血盆大口的腐臭生物誕生了。探索慾望驅使他吞遍了所見之物,雖然天性並不邪惡,但這般無知的天真反而招來更致命的危險 - 因為無止境的瘋狂進食並非想要填飽肚子,而單單只是為了滿足他深不見底的好奇心。" tr "game_character_lore_Leblanc" = "即使對於黑玫瑰的其他成員來說,勒布朗也是相當神秘的人物 - 一個面容蒼白的女人卻擁有無數個名字,在諾克薩斯建國之初便已存在,擅於操縱人事以達目的。利用魔法鏡像出多重分身,她能夠在任何時候出現在任何地方,甚至能同時出現在不同場合中。勒布朗經常暗地策劃陰謀,然而她真實的動機就與她成謎的身份一樣,都是無人能夠捉摸的。" tr "game_character_lore_LeeSin" = "李星是精通愛歐尼亞古代武術的大師。每當眼前出現挑戰,他體內蘊藏的龍魂之力就會發揮作用,並帶給他超凡的力量。雖然數年前他失去了視力,但這名武僧卻依舊致力於保護他的家鄉,消滅任何膽敢破壞愛歐尼亞平衡的不法之徒。那些低估他的人最後不是被他的拳頭擊倒,就是慘死於他的迴旋踢之下。" tr "game_character_lore_Leona" = "雷歐娜與太陽之火同生,她是日輪的神聖戰士,手持太陽聖劍以及拂曉之盾的她守護著巨石峰。她的皮膚閃著星火般的光芒,眼睛則因為體內的宇宙之力而熊熊燃燒著。身著黃金聖甲的雷歐娜,腦海中填滿了古老、卻又沉重的知識,她替某些人帶來永久的啟蒙,有時候,也會成為死亡的化身。" tr "game_character_lore_LesserWraith" = "" tr "game_character_lore_Lissandra" = "麗珊卓善於操弄冰的魔法,她的力量源自汙化冰雪純淨的精華,轉換結合成黑暗與恐懼的能量。在她獲得這深不可測的黯冰祕法後,任何阻擋於前方的敵人只有遭受摧毀的下場。在多數弗雷爾卓德住民的口中,她的身分是「冰心女巫」;但她的所作所為卻遠比這美麗的名號險惡,她醉心於破壞自然本有的平衡,同時也費心策劃讓冰河時代再次降臨世間。" tr "game_character_lore_Lizard" = "" tr "game_character_lore_LizardElder" = "" tr "game_character_lore_Lucian" = "曾經身為光之哨兵,路西恩是一個冷酷的不死之魂狩獵者,他無情地追補那些靈魂,並用他妻子的遺物 - 手上那把成對的手槍來消滅仇人。為了替死去的妻子復仇,它從不休息,直到消滅了將他妻子的靈魂囚禁起來的死神瑟雷西。秉持著無情和堅定的心,路西恩不允許任何東西阻擋於他的復仇之路上 - 任何人或任何愚蠢的嘗試都將被勢不可檔的魔法槍砲彈幕所驅散。" tr "game_character_lore_Lulu" = "約德爾法師露璐以她如夢境般的幻術以及能夠召喚出奇異生物的魔法聞名,她與自己的精靈夥伴──皮克斯漫遊在符文大地上。露璐塑造出不可思議的現實,以她的眼光,扭曲這個平凡且無趣世界的結構。其他人對她魔法的評價有十分大的差異,有些人描述為不自然的魔法,更有些人認為她十分危險,儘管如此,她還是深信每個人多少一定會有需要用到法術的那天。" tr "game_character_lore_Lux" = "拉克絲出身自蒂瑪西亞的皇冠守衛,一個恐懼和懷疑著魔法能力的孤立國度。拉克絲長大後屈於自己的意志,擔心自己的天賦異稟的魔法能力被發現,害家族被迫流亡,因此被迫隱藏自己的力量,以維持家族的崇高地位。儘管如此,拉克絲的樂觀和堅韌的心讓她自己欣然接受了所擁有的獨特能力,並運用這些能力來為她的祖國進一份心力。" tr "game_character_lore_Malphite" = "墨菲特是一頭身形巨大的岩石生命體,並致力於為這個混亂的符文大地帶來秩序與福祉。他原本在異世界侍奉著一座名為「幻石」的尖石碑,透過體內強大的元素之力守護他的先祖。然而,墨菲特最後失敗了。身為巨變發生之後唯一的倖存者,他現在必須學著和符文大地上的柔軟生命交流,同時尋找自己存在於這個世界的意義。" tr "game_character_lore_Malzahar" = "馬爾札哈是個致力於統一所有生命的虔誠狂熱者,他相信虛空的出現是使符文大地通往救贖的康莊大道。在蘇瑞瑪沙漠的廢墟中,他跟隨縈繞在內心的低語,一路來到了伊卡西亞。馬爾札哈在那片廢墟中凝視著虛空黑暗的核心,虛空帶給他前所未見的力量及生命的意義。現在的他自稱為先知,帶領追隨著他的信徒踏入奇異領域…或是釋放螫伏於其下的虛空生物。" tr "game_character_lore_MalzaharVoidling" = "" tr "game_character_lore_Maokai" = "茂凱是一個充滿怒火,不斷與闇影島那些非自然恐怖生物奮戰的高聳樹人。他的家園被一場魔法之災摧毀後,他被扭曲成復仇的力量,並僅以生命之泉澆灌於心木為生。茂凱曾是一個平靜祥和的自然之靈,但他現在卻瘋狂地與闇影島中的不死生物作戰、竭力將它們驅逐出境,同時尋找能讓闇影島回復到昔日榮光的方法。" tr "game_character_lore_MasterYi" = "易大師磨練陶冶自己的思想與體魄,他的身與心近乎合而為一。雖然他視暴力為迫於無奈的最後手段,但他那迅速而優雅的刀鋒總能確保問題迎刃而解。身為最後一名愛歐尼亞藝術「無極之術」的傳承守護者,他畢生致力於將這武術延續下去 - 利用他那七孔洞悉護鏡的能力來審視具有潛力的新徒弟,並找出他們之中最有價值的人。" tr "game_character_lore_MissFortune" = "莎拉.福爾敦同時以艷麗的美貌與無情的冷酷聞名,即使身處無數罪犯充斥的港口城市,她出眾的特質也鮮少有人能出其右。她於幼時親眼目睹剛普朗克謀殺了她的雙親,那副景象深刻地印在腦海中數年不散,直至將海洋之災的船與他一起炸毀,實現了她殘暴的復仇。低估賞金獵人意志的愚徒將會面臨一名善於誘騙且難以預測的難纏對手,而且很可能還要再多吃一兩顆子彈呢。" tr "game_character_lore_MonkeyKing" = "悟空是一名狡猾的梵斯塔雅人,利用自己超群的力量、敏捷的速度及機智的頭腦來迷惑敵人,取得優勢。在找到自己畢生摯友──被稱為易大師的戰士後,悟空成為了遠古武術──無極之道的最後一名弟子。手持魔法棍棒,悟空誓言守護愛歐尼亞。" tr "game_character_lore_Mordekaiser" = "兩度被殺、三度重生的魔鬥凱薩,是來自古老時代的一名殘暴軍閥,利用他的死靈巫術束縛亡靈,永世為他所奴役。現在已經沒什麼人記得他過去曾經征戰四方,了解他真正力量的人也少之又少。但有些老人依然記得,並且擔憂他有一天可能捲土重來,再度成為生與死的主宰。" tr "game_character_lore_Morgana" = "被自己凡人的身軀和星靈的本質不斷拉扯著,魔甘娜將自己的翅膀禁錮起來好擁抱人類,並將自己的痛苦和怨恨施加在那些不誠實和墮落之人身上。她拒絕一切自己認為不公正的法律和傳統,並從蒂瑪西亞的陰影中施放護盾和暗焰的鎖鏈為真理而戰 - 即使其他人試圖壓制這樣的真理。最重要的是,魔甘娜堅信,即使是被放逐、被遺棄之人,也可能有東山再起的一天。" tr "game_character_lore_Nami" = "身為一名年輕任性,居住在深海的梵斯塔雅人,娜米是第一個當星際漫遊者破壞和族人古老的約定後,進而離開海洋、冒險進入陸地的瑪拉族人。由於沒有其它選擇,娜米挺身而出、責無旁貸地完成了神聖的儀式,這將確保她們族人的安全。在這個新時代的混亂中,娜米用堅定的毅力和決心面對著充滿變數的未來,並運用她那象徵著海潮之音的權杖召喚海洋本身的力量。" tr "game_character_lore_Nasus" = "納瑟斯是一名來自古蘇瑞瑪,豺狼容貌、高貴莊嚴的至高戰士,並在沙漠中被視為英雄人物般的半人神。絕頂聰明的納瑟斯曾掌握所有知識及戰略技巧,並引導古蘇瑞瑪帝國走入數千年的輝煌。在帝國毀滅之後,他逐漸自我放逐,豐功偉業都成了過眼雲煙的傳說。現在,古蘇瑞瑪帝國又再次崛起,而納瑟斯也再度歸來,並決心守護它不會再次毀滅。" tr "game_character_lore_Nautilus" = "比爾吉沃特流傳著一個孤獨的傳說,這則故事就跟在那邊沉沒的第一座碼頭一樣古老:有一個叫做納帝魯斯的鋼鐵巨人在藍焰島周圍的黑暗水域漫遊著。被背叛和被遺忘的他會揮舞著巨大的鐵錨制裁那些貪婪的人們,將他們拖入深淵,然而,他也會對那些弱者伸出援手。據說他的目標是那些忘記付「比爾吉沃特稅」的人們,他會把那些人拖入到浪潮之中──這鐵錚錚的證據正述說著沒有人能夠逃出深淵的事實。" tr "game_character_lore_Neeko" = "來自失落已久的梵斯塔雅部落,妮可可以透過借用他人的外表來融入任何人群,甚至吸收他們情緒上的某些東西,瞬間分辨出是敵是友。沒有人能確定妮可可能會在哪 - 又或是妮可可能是 - 誰,但那些打算傷害她的人將很快地看到她所顯露出的本色,並感受到那股貫注了原始精神魔法的全部力量釋放在他們身上。" tr "game_character_lore_Nidalee" = "奈德麗自幼便於叢林深處成長,她擅於追蹤,且能隨自己的意志變身為兇猛的美洲豹。你無法以女人或是野獸來完全概括奈德麗,她精心佈置的陷阱與精準致命的長矛都滴水不漏地捍衛著地盤,阻絕任何不請自來的侵入者。發現獵物時,奈德麗會以豹型無聲地匍匐接近,在完美的時機猛撲使其措手不及 - 鮮少有人能夠躲過如此死劫,而僥倖生存的幸運兒都流傳著一個故事:叢林裡有個天性兇殘的狂野女人,她會用比刀鋒還銳利的獸爪將獵物撕成碎片…" tr "game_character_lore_Nocturne" = "每個脆弱心靈在夜裡都曾經受到惡夢的侵擾,而夜曲便是這些惡夢融合之後誕生出來的集合體。如今的夜曲已然成為了由純粹的邪惡組合而成的原始能量。它沒有明確的五官,身體看上去有如不斷流動的混沌黑影,唯一明顯辨別得出來的部位只有身體兩側鋒利的刀刃,以及它那閃著一絲冰冷的雙眼。自從夜曲從精神領域解放之後,它的身影漸漸出現在現實世界。那些只能在真正的黑暗之中萌芽的恐懼,是促使夜曲繼續成長茁壯的美味糧食。" tr "game_character_lore_Nunu" = "曾經有那麼一位男孩想藉由殺死怪物來證明自己是英雄,只是最後卻發現那頭野獸僅僅只是一位需要朋友陪伴的孤單雪人。他們彼此因為古老的魔法以及對雪球的喜愛而產生牽絆,努努和威朗普踏遍弗雷爾卓德,把存在於幻想中的冒險付諸現實。他們希望終有一天能夠再次見到努努的母親,對於現在的努努來說,救出母親才能成為真正的英雄。" tr "game_character_lore_OdinBlueSuperminion" = "" tr "game_character_lore_OdinNeutralGuardian" = "" tr "game_character_lore_OdinRedSuperminion" = "" tr "game_character_lore_OdinShrine" = "" tr "game_character_lore_Olaf" = "歐拉夫來自弗雷爾卓德境內險惡的洛克法半島,他就像一個任誰都無法阻擋的破壞之力,手持戰斧的他只想光榮戰死在戰鬥之中。過去歐拉夫曾經收到一個預言,那就是未來他將會面臨到如懦夫般任人欺壓的命運。這個預言對歐拉夫及他的人民來說是一個極大的污辱,聽到的當下他立刻暴怒,自此開啟了死亡的追尋之路。他不畏危險,闖入了所有險象環生之地,並屠殺了數十名偉大的戰士以及傳說中的怪獸。之所以這麼做沒有別的原因,只是想看看有誰可以阻止他。如今的歐拉夫是代表冬之爪的執法者,他期待在即將到來的大戰中終結自己的性命。" tr "game_character_lore_OrderInhibitor" = "" tr "game_character_lore_OrderInhibitor_D" = "" tr "game_character_lore_OrderNexus" = "" tr "game_character_lore_OrderShop" = "" tr "game_character_lore_Orianna" = "曾經是一個好奇、有著血肉之軀的女孩,奧莉安娜現在是一個完全由發條組成的科學技術奇蹟。她在佐恩下層地區發生的一個意外事故中,病得很嚴重。而她逐漸腐敗的身體不得不一塊塊地被精巧的手藝品逐一取代。於一旁伴隨著她的是為了陪伴及保護她而被製作出來的非凡黃銅球體,奧莉安娜現在可以自由地探索皮爾托福,以及那些更遙遠的的地方。" tr "game_character_lore_OriannaNoBall" = "過去在皮爾托福有位名叫柯林.李維克的科學家。他對於自己女兒奧莉安娜的愛,遠勝於世界上的任何東西。小奧莉在舞蹈方面,有著無與倫比的天賦,同時她也被聯盟英雄的帥氣英姿深深吸引著。為此她開始訓練自己,冀望有一天,也能成為其中的一份子。然而,父親的溺愛以及自己的天真,讓她陷入了不必要的危險,小奧莉也因此喪命。奧莉安娜的死重創了柯林,讓他陷入了深度的憂鬱,也發了瘋似的開始投身於科魔法的研究。柯林無法接受女兒喪命後的空虛與寂寞,所以他決定打造一個女兒的替身,完成小奧莉的夢想:成為聯盟的英雄。他所完成的機器,是個以發條作為動力的殺人機器,為了紀念愛女,他把這台機器人取名相同的名字:奧莉安娜。這台機器強大的機能,讓柯林瞭解到奧莉安娜將註定成為英雄聯盟的一份子,但是為了抵抗無情的歲月與時光,他又打造了另一個機體「球球」,來作為奧莉安娜的寵物與保護者。這個球體,採用了全新的科魔法技術,以電力取代了發條作為主要動力。

    儘管奧莉安娜對於人類世界的種種道德規範不甚理解,但是她與球球現在正式成為了聯盟的英雄參與戰鬥。不過,無論她多麼努力的嘗試,她始終都無法成為真正的人類。她試著與其他的英雄們進行互動,但是很少人能夠真正的理解她;畢竟,大家都覺得在奧莉安娜危險致命的身體中,並不存在著「靈魂」這種東西...她並不難過,因為她在父親的眼中,始終是個最完美的女兒。

    『與我一起跳舞吧~球球~ 讓我們一起共舞到遺忘的終章吧...』" tr "game_character_lore_Ornn" = "鄂爾是弗雷爾卓德的神靈,掌管鍛造以及工藝。他住在被稱為爐心之家的巨大火山中,過著孤獨的鐵匠生活。在爐心之家中,鄂爾利用冒著泡沫的巨大鍋爐冶鍊熔岩,在反覆敲打過後,呈現出來的是一件件品質卓越的器具。當別的半神──特別是弗力貝爾──在這個世界上製造紛亂時,鄂爾便會挺身而出,用自己巨大的鐵鎚或是山脈本身的能量,將這些浮躁的生物趕回其所屬的地方。" tr "game_character_lore_Pantheon" = "那個名叫潘森的英勇戰士是戰役中勢不可擋的勢力。他在拉克爾附近出生,在巨石峰側成長,在成功攀爬巨石峰最險峻的一側並受族人認可後,他被選為戰爭星靈的化身。渾身充滿有別於常人的力量,他無畏的在巨石峰挑戰來人,所經之處無不屍橫遍野。 " tr "game_character_lore_Poppy" = "符文大地從來不缺英勇的英雄,但是只有少數像波比一樣頑強。身後背著一把有著她身體兩倍大,從奧倫手中繼承來的傳說戰槌,這名意志堅定的約德爾人花了無數年在尋找「蒂瑪西亞的英雄」,一個傳說中能夠使用她的武器的天生戰士。在此之前,她將盡職地投入戰鬥,運用她的戰槌敲擊出令人頭暈目眩的每一下,擊退王國的敵人。" tr "game_character_lore_Pyke" = "派克在比爾吉沃特的殘惡碼頭是名聲響亮的串叉手,原本他的生命應該會在一條巨大的青囊魚肚中終結……然而他卻歸來了。現在他悄悄地潛伏在過往家鄉潮溼的後巷小弄中,找上那些剝削他人賺取財富者,用他全新的超自然力量給予毫不拖泥帶水的陰森末路 - 而這個以狩獵怪物自豪的城市,如今發現另一個怪物正在狩獵他們。" tr "game_character_lore_Qiyana" = "在叢林之城「伊克薩奧肯」中,姬亞娜為了坐上崇高的「雲陶」之位,謀劃著冷酷的陰謀。雖然在雙親的繼位者名單上敬陪末座,但她挾著趾高氣昂的自信與前無古人的元素魔法造詣,挑戰擋在前面的對手。仗著大地對她的號令言聽計從,姬亞娜認為自己才是伊克薩奧肯史上最優秀的元素法師。這樣的她豈止該繼承一座城市,連統領一個帝國也是順理成章。" tr "game_character_lore_Quinn" = "葵恩是蒂瑪西亞精銳部隊中的頂尖翹楚,總是能夠深入敵方陣營,完美地執行上頭交付的危險任務。她和她那傳說中的老鷹 - 威洛,有著無法分割的牽絆,他們的敵人總是在意識到自己並非只和一人戰鬥,而是和王國最優秀的兩位英雄戰鬥前就已被擊倒,。他們的作戰方式既敏捷又如同特技表演,葵恩先用她的弩瞄準目標,而威洛則從上面追蹤目標,使他們在戰場上成為致命的一對。" tr "game_character_lore_RabidWolf" = "" tr "game_character_lore_Rakan" = "銳空身上不凡的魅力總能讓身邊的人為之傾倒。他是一名梵斯塔雅人,同時也是一位惡名昭彰的麻煩製造者。他是洛特蘭這個獸人部族有史以來最偉大的戰鬥舞者,對於居住在愛歐尼亞高地的人類來說,銳空一直以來都是民俗節慶、狂歡派對,以及地下音樂的代名詞。大家都知道這位精力充沛,而且旅居各地的表演者也是「逆羽」剎雅的搭擋。除了表演之外,銳空同時致力於協助剎雅完成她的理想。" tr "game_character_lore_Rammus" = "許多人崇拜他,有些人鄙視他,但對所有人來說,他都是個神祕的存在。拉姆斯,是個全然的謎。關於他的來歷,受到刺甲保護的拉姆斯有著無數個不同的傳說,從他是個半神、神聖的預言生物、或僅僅是被施了魔法的野獸。不管真相究竟是甚麼,拉姆斯會繼續他在蘇瑞瑪沙漠的旅程,不會因任何事物停下。" tr "game_character_lore_Red_Minion_Basic" = "" tr "game_character_lore_Red_Minion_MechCannon" = "" tr "game_character_lore_Red_Minion_MechMelee" = "" tr "game_character_lore_Red_Minion_Wizard" = "" tr "game_character_lore_redDragon" = "" tr "game_character_lore_RekSai" = "雷珂煞是位於食物鍊頂端的掠食者,同時也是殘暴的虛空生物。她一般會潛伏在地底,待獵物接近之後再竄出地面,一口吞噬掉獵物。她永不滿足的飢餓曾經為古蘇瑞瑪帝國帶來了極大的恐慌 - 旅行者、商隊,甚至連武裝部隊都會刻意避開她和她的後代覓食的狩獵場。所有人都知道一旦雷珂煞現身在地平線上,接下來的死亡是絕對不可避免的。" tr "game_character_lore_Renekton" = "雷尼克頓來自遍地焦土的蘇瑞瑪沙漠,他是一個令人畏懼、充滿憤怒的至高戰士。他曾是帝國中最受人尊敬的戰士,帶領著軍隊為蘇瑞瑪贏來無數的勝利。然而,在帝國的衰敗之後,雷尼克頓被埋在砂土之下,隨著世界萬物緩緩的轉變,他也逐漸被瘋狂吞噬。現在,他再次重獲自由,不斷的找尋機會殺死自己的哥哥-納瑟斯,他相信他的瘋狂、憤怒以及困在黑暗中數千年,都是納瑟斯一手造成的。" tr "game_character_lore_Rengar" = "雷葛爾是一名兇猛殘暴的梵斯塔雅人,每次狩獵完他都會從慘死的獵物身上搜刮一些戰利品。雷葛爾特別沉迷於追蹤獵物以及獵殺危險生物後產生的快感。他不斷地在追尋著這世上最駭人的生物,特別是卡力斯的蹤跡 - 這個來自虛空的野獸弄瞎了他的雙眼。雷葛爾之所以喜愛狩獵並不是為了覓食或是榮耀,而是單純享受追逐帶來的快感。" tr "game_character_lore_Riven" = "曾經是諾克薩斯頂尖劍士的雷玟現在流放於過去她亟欲征服的土地。她曾憑藉著自身的意念在諾克薩斯的軍隊嶄露頭角,也因此得到一把蘊含著魔力的符文之劍和自己所屬的戰團 - 只不過,身處在愛歐尼亞之役前線的雷玟親眼目睹這場戰役的慘狀,一直以來對於諾克薩斯的信念受到了考驗,最後在無數死傷之下徹底瓦解。雷玟毅然決然斬斷與帝國之間的牽絆,現在她徘徊於這個破碎的世界中尋找自己的歸屬,即使有謠言指出諾克薩斯本身已經重生了 …" tr "game_character_lore_Rumble" = "藍寶是個年輕、脾氣火爆偏激的發明家。只用了自己的雙手和一堆廢棄品,這位年輕的約德爾人就製造出了一個配備著電氣化魚叉及火焰噴射器的巨大機甲。雖然其他人可能會譏諷和嘲笑他的垃圾創作,但藍寶並不介意 - 畢竟他手中擁有的可是能放射出火焰的武裝機器人。" tr "game_character_lore_Ryze" = "古老而堅韌的秘術法師雷茲,是符文大地上公認經驗最豐富的法師之一,他肩負著常人難以承受的重擔。他身懷強大的奧術之力,背後的魔法卷軸收錄了各種神秘法術。他的一生都在四處搜尋世界符文。世界符文是蘊含強大魔法的碎片,這股力量曾被用來從虛無之中塑造了世界。他必須盡快集結這些符文,以免遭到他人不當利用。儘管這些符文曾用於創造符文大地,但其中所隱藏的力量也足以將其摧毀。" tr "game_character_lore_Sejuani" = "史瓦妮是一位殘暴及無情的寒霜之裔,她來自冬之爪部落,弗雷爾卓德裡最可怕的部落之一。為了生存,她的人民不斷地與自然界的力量進行險惡的鬥爭,迫使他們突襲諾克薩斯人、蒂瑪西亞人及艾伐洛森人以渡過嚴冬。騎著德魯瓦斯克野豬「布鬃」的史瓦妮從鞍上帶頭發動最危險的攻擊,用她手中的冰星錘來凍結及打擊她的敵人。" tr "game_character_lore_Shaco" = "很久很久以前,木偶薩科曾經作為一個孤獨王子的玩物,被施了魔法的他現在欣喜於謀殺和混亂。受到黑魔法的腐敗和失去摯愛的主人,曾經仁慈的傀儡現在只能從被他折磨的可憐靈魂所產生的痛苦中找到快樂。他運用玩具和簡單的技倆來達到致命的效果,血腥「遊戲」所產生的結果讓他感到相當愉快 - 而對於那些在深夜裡聽到暗笑的人們來說,他們可能已經被惡魔小丑標記成下一個玩物。" tr "game_character_lore_Shen" = "在由神秘的愛歐尼亞戰士組成的祕密組織「均衡」裡面,慎是被尊稱為暮光之眼的組織首腦。他渴望擺脫情感、偏見、以及自尊心的迷惑,並走在精神領域及物質世界之間那條看不見、不被感情所影響的審判之路上。為了致力於強化平衡的任務,慎揮舞著鋼鐵的刀刃和使用神秘的能量來對抗任何具有威脅性的人。" tr "game_character_lore_Shyvana" = "希瓦娜是一個心中燃燒著符文碎片魔法的生物。雖然她經常以人類的形式出現,但她可以將她真正的面貌展露出來 - 一條令人生畏的龍,並用熾熱的氣息焚燒她的敵人。被王子嘉文四世拯救了生命之後,現在希瓦娜於他的皇家侍衛隊服務著,縱使心裡相當不安,但仍努力在蒂瑪西亞多疑的人群中尋求眾人對她的認可。" tr "game_character_lore_SightWard" = "" tr "game_character_lore_Singed" = "辛吉德是一位佐恩的煉金術士,有著無人能匹敵的智慧,一生致力於超越一切知識的界限 - 他不惜任何代價,甚至是自己原本正常的心智,為此付出了極高的代價。他的瘋狂還有邏輯可言嗎?他調製的藥品很少失敗,但是在許多人的眼裡,辛吉德早已經失去了全部的人性,只留下了一條混雜著痛苦和恐懼的有毒足跡在他的身後。" tr "game_character_lore_Sion" = "過去的戰爭英雄賽恩,因用他赤裸的雙手扼殺了蒂瑪西亞的國王而被諾克薩斯所尊敬著 - 為了不被人們遺忘,他死後重新復活來服侍他的帝國。無論是否為盟友,賽恩不分青紅皂白地屠殺任何站在他所經道路上的人們,這證實了他已經不再保有先前的人性。即使這樣,粗糙的盔甲仍拴在腐爛的肉體上,賽恩繼續肆無忌憚放縱地戰鬥著,試圖在揮舞強大斧頭的同時,尋找真實的自己。" tr "game_character_lore_Sivir" = "希維爾是一個在蘇瑞瑪沙漠中知名的寶藏獵人和傭兵隊長。手持她傳說中的武器:鑲著寶石的十字刃,她為那些付得起價碼的人贏下了無數的戰爭。希維爾以無懼的意志和無盡的野心聞名,為了大筆的傭金,她盜遍了蘇瑞瑪的古墓。然而蘇瑞瑪的古代力量再次崛起,希維爾發現自己身處矛盾的命運之中。" tr "game_character_lore_Skarner" = "史加納是一隻來自蘇瑞瑪隱密山谷的巨大水晶蠍子。身為古老巴爾克族的血脈,史加納和他的家族因偉大的智慧和與大地有著緊密關聯而聞名。他們的靈魂連結著附有祖先的思想及記憶的生命水晶。為躲避數不清的魔法攻擊,巴爾克族進入長期的冬眠狀態。但最近,有些威脅事件喚醒了史加納。身為巴爾克族唯一的清醒者,對於那些試圖要傷害他們的人,史加納竭力保護自己的族人不受其害。" tr "game_character_lore_Sona" = "索娜是蒂瑪西亞弦樂演奏裡最重要的音樂名手,她只能透過優美的和弦和充滿生氣的詠嘆與人交談。這種彬彬有禮的舉止使她被那些高貴的上流人士所鍾愛,儘管有人懷疑那使人入迷的旋律是真正的魔法 - 一種蒂瑪西亞的禁忌。在外人面前極為沉默的她,不知何故,都能被身旁的一些親密同伴所理解。索娜彈奏她的合奏曲,不僅撫慰受傷的盟友,更打擊那些毫無戒心的敵人。" tr "game_character_lore_Soraka" = "索拉卡是一名來自巨石峰頂神聖次元的漫遊者,為了凡間而犧牲的不朽軀體,並保護他們免受自身的暴力天性威脅。她致力將憐憫與慈悲的美德散播給所遇見的任何對象,甚至也願意治癒那些有意傷害她的人。即使眼見這世界的困境之處,索拉卡仍然相信符文大地的人們尚未發揮其最大的潛力。" tr "game_character_lore_SummonerBeacon" = "" tr "game_character_lore_Swain" = "斯溫是統領諾克薩斯的總帥,於崇尚絕對武力的城邦中也是相當有遠見的支配者。雖然在與愛歐尼亞的戰爭中失利並因此失去了左手,他仍以無情的決斷力掌握了整個帝國的控制權。如今斯溫指揮著前線的士兵,朝向只有他能預見的黑暗行軍。在參雜著犧牲和秘密的漩渦中,最大的秘密是真正的敵人潛伏在裡面。" tr "game_character_lore_Sylas" = "多格本的賽勒斯出生自蒂瑪西亞的一個小鎮,然而現在的他已然代表著蒂瑪西亞王都的黑暗面。在他還是男孩的時候,他便發現自己天生擁有消除魔力的能力,而這樣與眾不同的天賦也引起了獵魔者的注意。本來是他們一員的賽勒斯最終遭到囚禁,只因這股力量令他們畏懼。如今,重獲自由的賽勒斯成為了一名強硬的革命家,利用周遭的魔力摧毀這個他曾經效忠的王國…而那些同為術士,並且追隨著賽勒斯的手下也似乎日漸壯大。" tr "game_character_lore_Syndra" = "星朵拉是一名駭人的愛歐尼亞法師,能自由操縱令人難以置信的強大魔法。年幼時,她魯莽狂野的魔力令村裡的長者很頭疼。她因此被送去學習如何控制她的力量,最後卻發現表面上的導師其實是要限制她的能力。星朵拉將感受到的背叛與痛苦能量化作黑暗星體,誓言摧毀任何嘗試想控制她的人。" tr "game_character_lore_TahmKench" = "貪啃奇在歷史中擁有無數個名字,他優游在符文大地的水路中,吞噬可悲的獵物來餵養他永不滿足的胃口。儘管他可能以格外迷人驕傲的樣貌現身,他通常還是在各處流浪,找尋著毫無防備的倒楣鬼。他的鞭舌能夠擊暈目標,即使是一名在數十步之遙的裝甲士兵也無法倖免;而獵物將會跌進貪啃奇的肚裡,被帶往有去無回的深淵。" tr "game_character_lore_Taliyah" = "塔莉雅是來自蘇瑞瑪的一位游牧民族,在青少年的夢想和成人的責任之間拉扯。她幾乎走遍了全瓦羅然大陸,認識了自己日益強大的能力。儘管她最近返回家鄉保護她的部族,有些人卻將她柔軟的心視為弱點,因此付出了代價 - 塔莉雅外表雖然年輕,但蘊藏其中的意志能夠搖動山河,精神能使大地為之撼動。" tr "game_character_lore_Talon" = "塔隆是黑暗中的一把利刃,更是一位無情的殺手,能夠在沒有任何警告的情況下,進行暗殺並於警報響起前逃離。塔隆在從小就培養了他打鬥、殺人、偷竊習慣及如何生存下去的諾克薩斯街頭上,有著眾所皆知的危險名聲。而現在他被惡名昭彰的杜‧克卡奧家族所僱用,聽命於帝國的指揮並進行致命的危險交易,暗殺敵人的首領、船長和英雄們…以及任何愚蠢到嘲諷他們主人的諾克薩斯人。" tr "game_character_lore_Taric" = "塔里克是保護者星靈的化身,身懷強大的力量,守護著符文大地上的愛、生命,與美。他因為背棄了自己的職責而被他的家鄉──蒂瑪西亞流放。塔里克前往了巨石峰尋求心靈的救贖,卻在抵達峰頂時受到了星辰的召喚。如今他和居住在巨石峰峰頂的星靈融為一體,瓦羅然之盾決心挺身而出,對抗虛空生物的入侵。" tr "game_character_lore_Teemo" = "即使是最險峻的阻礙也無法使提摩停下腳步。他總是滿懷著熱情,以開朗樂觀的態度探索這個世界。提摩對於道德感的標準有自己一套原則,他遵循著班德爾偵察隊守則行事並相當自豪。有時候提摩會因為過於熱心,而沒有察覺到自己的行為會導致何種後果。雖然某些人認為偵察員沒有必要存在,但絕對沒有人會質疑提摩的信念。" tr "game_character_lore_Thresh" = "狡詐又殘暴的瑟雷西,是闇影島上雄心勃勃和永不安寧的靈魂。曾經是無數神秘魔法秘密的守護者,他尋求的是一種超越生死的力量。瑟雷西擅長以緩慢而痛苦的方式折磨獵物,粉碎他們的心智,藉以維持自身力量。他的獵物得承受比死亡還可怕的懲罰,除了肉體、還有靈魂的苦難,並將被關在燈籠中,受苦至永恆。" tr "game_character_lore_Tristana" = "當許多其他約德爾人將自己的精力投入發現、發明或製造簡單的惡作劇時,崔絲塔娜總是被偉大戰士的冒險所啟發。她聽過很多關於符文大地的事情,它的派別、它的戰爭,並相信她的種族也值得成為傳奇人物。第一次踏上了這個世界,崔絲塔娜拿起了她那發出隆隆聲響的可靠大砲,以堅定的勇氣和樂觀的態度躍入了戰鬥之中。" tr "game_character_lore_Trundle" = "特朗德是一隻笨重又狡詐的巨魔。對他而言,凡事都可以靠武力解決 - 就連弗雷爾卓德都不例外。特朗德對自己的領土有著強烈的守護意識,任何愚蠢到膽敢侵入他領地的人必遭受追擊。他揮舞著由真冰所組成的巨大棍棒,藉由棒子發散出的寒氣冷透敵人的骨頭,同時用那鋸齒狀的凍結柱子刺穿目標,最後在受害者的血逐漸流向苔原時放聲大笑。" tr "game_character_lore_Tryndamere" = "泰達米爾曾用他那永不熄滅的暴氣和怒火,穿過弗雷爾卓德,公然向北方最偉大的戰士下戰帖,為他即將到來的黑暗日子做好準備。這個憤怒的野蠻人一直為自己被殲滅的氏族尋求報仇的機會,儘管最近他與身為寒霜之裔的「艾伐洛森」部落族人 - 艾希成為了夥伴,並與她的人民一同居住。他那超乎常人的傳奇力量和毅力,帶領了他和他的新盟友邁向無數次的勝利。" tr "game_character_lore_TwistedFate" = "逆命是個惡名昭彰的賭徒和騙子,他透過賭博走過了世界上大多數的地方,也贏得了不少敵意和敬意。他很少認真看待事情,以嘲諷的微笑和漫不經心的態度渡過每一天。不論處於什麼狀況,逆命手中總是留著一張王牌。" tr "game_character_lore_TwistedLizardElder" = "" tr "game_character_lore_Twitch" = "出生於佐恩的鼠患中,圖奇是個對於污染物情有獨鍾的鑑賞家,他不怕弄髒自己的爪子及身體。拿著一把化學動力弩,瞄準著皮爾托福人們的鍍金心臟,他發誓要向居住在地面上的人們展示他們的內心到底有多麼骯髒。圖奇總是偷偷摸摸地行動著,當他沒有在污水坑裡時,那他一定正在深深地挖掘其他人的垃圾,尋找被丟棄的寶藏 … 也許是一個發霉的三明治。" tr "game_character_lore_Udyr" = "烏迪爾雖然看似和正常人無異,但是他體內卻有著四股原始猛獸神靈的力量。依照不同戰鬥情況的需求,他可以藉由轉換不同神靈的附身來獲得不同的能力:其中包括猛虎的兇猛和速度、烏龜的回復力、黑熊的蠻力和鳳凰的不滅烈焰。運用這些姿態不同的力量,烏迪爾可以力退任何對自然秩序造成威脅的敵人。" tr "game_character_lore_Urf" = "" tr "game_character_lore_Urgot" = "烏爾加特過去是諾克薩斯一名強大的劊子手,他替帝國手刃之人無數,最終卻仍遭其效忠的國家背叛。烏爾加特被綁在鐵鍊上,並被送入了毒淵-佐恩下方充滿劇毒的礦坑-在那裡,他學習到甚麼是真正強大的力量。再次現身時他已經成了這罪惡地下世界的惡夢,並將災難與恐懼散播在城市之中。他透過曾經奴役自己的鍊條來懲治那些不法之徒,他誓言淨化曾隸屬於毫無價值之人的新國度,並將這個地方改建為痛苦的溫床。" tr "game_character_lore_Varus" = "身為古老冥血族之一的法洛士,是個喜愛用箭矢折磨敵人,讓敵人在死亡前欲哭無淚、精神面臨崩潰的致命殺手。法洛士於史詩級的冥血戰役尾聲被監禁了起來,但在幾個世紀後逮到機會寄宿於兩個愛歐尼亞獵人所重鑄而成的新軀體 - 這兩人在不知情的情況下釋放出法洛士,便被那把充斥著法洛士靈魂的弓箭所控制著。現今的法洛士為了進行殘酷的復仇,到處狩獵那些監禁他的人們,但正因如此,軀體裡的凡人靈魂一路以來都激烈地反抗著他。" tr "game_character_lore_Vayne" = "莎烏娜.汎是一名無情且致命的蒂瑪西亞暗夜獵人,一生致力找尋並摧毀那個謀殺她家族的惡魔。手腕上的弩弓與胸口滿溢的復仇便是汎的武裝,只有從暗影中以銀箭親手殺死與黑魔法相關的勢力,她才能感到心滿意足。" tr "game_character_lore_Veigar" = "維迦是位對黑暗魔法極度狂熱的大師,他欣然接受了極少數凡人才敢接近的力量。作為班德爾城一個自由奔放的居民,他渴望超越約德爾魔法的力量,於是轉向隱藏了數千年的神秘文本。現在,他成為一個對宇宙奧秘有著無窮迷戀的固執生物。維迦經常被其他人低估 - 即使他相信自己是真正的邪惡,而他擁有的內在道德,導致一些人常質疑他更深層的動機。" tr "game_character_lore_Velkoz" = "目前還不清楚威寇茲是否是虛空在符文大地上第一個孕育的生物,但是肯定沒有東西能達到它那殘酷的水平及精於計算的感知能力。當他的同類毀滅或玷污周圍一切事物時,他反而仔細審視和研究著物質世界 - 以及居住在上面奇怪又好戰的生命 - 藉此找出虛空生物可以利用的任何弱點。但是,威寇茲並非是一個被動的觀察者,他常用那致命的等離子射線來打擊任何威脅,或是破壞世界本身的結構。" tr "game_character_lore_Vi" = "菲艾曾經是流落佐恩街頭的罪犯,她個性暴躁、衝動,行為也十分粗暴。她過去的經歷導致她不怎麼甩那些坐擁權勢的重要人物。菲艾完全是靠自己成長到現在的樣貌,她除了擁有絕佳的生存本能,還培養出有些惡趣味的幽默感。現在她在皮爾托福的警備隊服役,並負責維護城內的治安。她手上的海克斯拳套可以不費吹灰之力地粉碎建築物以及那些想要造次的罪犯。" tr "game_character_lore_Viktor" = "維克特是創新科技時代的先驅,他將畢生心力投入在能夠使人類進步的科技上。他是完全的理想主義者,不斷試圖把佐恩人民提升至超出人類極限和理解的境界。他相信唯有接納「榮光進化」,才能讓人類隱藏的潛能徹底被激發。維克特用他經過鋼鐵和科學強化的身體,熱切地追求他心目中那光明的未來。" tr "game_character_lore_Vladimir" = "弗拉迪米爾是一名渴望著人類鮮血的惡魔,打從諾克薩斯帝國建立以來,他就深深影響著帝國的局勢。弗拉迪米爾除了可以透過不尋常的方式延長他的生命,他對於鮮血的掌握也使他可以輕易地操控他人的心智與身體 - 如同他操控自己一樣簡單。在諾克薩斯貴族聚集的華麗沙龍中,弗拉迪米爾可以輕鬆地使周圍的男男女女對他產生偶像般痴狂的崇拜 - 然後在陰暗的後巷中,吸乾敵人的鮮血。 " tr "game_character_lore_Volibear" = "被稱作千刺熊的雷霆半神 - 弗力貝爾是弗雷爾卓德戰鬥的象徵,他歷經持續了數千年的殘酷戰爭,並在最寒冷的凜冬中戰鬥。最後,弗力貝爾成為絕對、不可動搖的力量化身,從山巔投擲閃電,擊垮每一個想要造次的敵人。下起暴風雪之時,意味著他的力量將更上一層。任何膽敢阻擋在他面前的人,若有幸躲過慘死在利爪下的命運,最後都會決定加入他的麾下,成為巨熊族的戰士之一。" tr "game_character_lore_Warwick" = "沃維克是一名在佐恩陰暗街道狩獵的怪獸。他透過痛苦的實驗轉化,身體與複雜的化學管道系統融合,血液裡充滿了肆虐的鍊金術。他從陰影中現身,捕捉那些在城市深淵中為所欲為的罪犯。沃維克被鮮血所吸引,並會因血腥味而陷入瘋狂。所有噴灑出鮮血的人,都沒辦法逃過他的魔爪。" tr "game_character_lore_Wolf" = "" tr "game_character_lore_Worm" = "" tr "game_character_lore_Wraith" = "" tr "game_character_lore_WriggleLantern" = "" tr "game_character_lore_Xayah" = "剎雅是梵斯塔雅一名致命、犀利的改革者,她一個人發起了戰爭,希望能拯救自己的同胞。她運用高速的身法、詭計,還有跟刀刃一樣鋒利的羽毛清除所有擋路的障礙。為了讓他們日漸消亡的部落重返榮耀,剎雅與她的情人,銳空同心協力,鍥而不捨的奮鬥著。" tr "game_character_lore_Xerath" = "齊勒斯是一名來自古蘇瑞瑪帝國的至高魔導;一個充滿古老祕術能量,在魔法石棺的碎片中扭動的靈體。幾千年來,他被困在沙漠之下。但當蘇瑞瑪帝國再次崛起,他也從千年的囚禁中被釋放。 強大的力量令齊勒斯陷入瘋狂,現在他企圖奪回那些他堅信原屬於自己的一切,並以他的形象建立新的帝國,取代世界上那些傲慢自負的文明。" tr "game_character_lore_XinZhao" = "趙信是守護著光盾王朝的戰士。他過去曾被判處成為諾克薩斯競技場的角鬥士,在歷經無數次殘酷的戰鬥後,最終被蒂瑪西亞軍隊解放。從那時開始,他便誓言奉獻自己的生命,效忠於崇高的蒂瑪西亞。趙信手持他最慣用的三叉戟,為拯救他的王國而戰。若有人嘗試反抗蒂瑪西亞,他將不惜一切代價地擊敗對手。" tr "game_character_lore_Yasuo" = "犽宿是一名擁有鋼鐵意志的愛歐尼亞人,亦是個行動快如疾風、可以舞動清風來斬斷敵人的劍士。只不過年輕驕傲的他,被誤會地指控謀殺他的師傅 - 且因無法證明自己的清白,被迫殺害自己的兄長自衛。即使在殺害他師傅的真正殺手被揭露之後,犽宿仍舊無法原諒自己所做的一切,現在他不斷地徘徊在家鄉,而伴隨在他的刀刃左右的唯有一股疾風。。" tr "game_character_lore_Yorick" = "作為被遺忘已久的宗教修會最後倖存者,約瑞科主宰死者的力量不但庇佑著他,也同時是一個詛咒。困在闇影島之中,他唯一的陪伴就是他收集的腐爛屍體以及尖叫亡魂。約瑞科令人咋舌的行為相當不符合他實際的高尚意圖:為了解除殞落王者對他家園的詛咒。" tr "game_character_lore_YoungLizard" = "" tr "game_character_lore_Yuumi" = "悠咪是一隻來自班德爾城的魔法靈貓,她曾是約爾德女巫諾拉的魔寵。在她的主人神秘消失之後,悠咪成了諾拉那本有自主意識的《境界之書》的守護者,她透過書頁的通道四處尋找主人的蹤跡。悠咪渴望被寵愛,在旅途過程中會尋找友善的同伴一起旅行,以發光的屏障與強烈的意志力保護同伴。雖然書努力想讓她專心尋找主人,她經常會因為物質上的誘惑而分心,像是打盹和捕魚。但她最後總是會為了尋找朋友而繼續努力。" tr "game_character_lore_Zac" = "在佐恩的汙水坑深處以及裂縫中可以看到許多從工廠或實驗室洩漏出來的有毒化學物質。札克,就是從這些有毒物質之中誕生出來的產物。一開始他還只是一個弱小的軟泥,然而現在,他已經發展成一個具有獨立思考能力的生命體。札克居住在城市各個管道之中,有時候會現身在人群面前,幫助重建佐恩境內廢棄的基礎設施,或是對那些需要幫助的人伸出援手。" tr "game_character_lore_Zed" = "劫的性格殘忍、無情,他是暗影秩序團的領導者。他之所以創立這個組織,只為了將愛歐尼亞自古流傳的魔法和武術傳統軍事化,並藉此驅逐所有諾克薩斯的侵略者。戰爭期間,劫內心的絕望促使他碰觸禁忌,並解開了神秘的影子之力 - 一個相當邪惡且強大的靈魂魔法,稍有不慎,便會侵蝕世間萬物。如今劫已掌握了所有禁術,他將毫不留情地摧毀任何對愛歐尼亞會造成威脅,或是違抗他訂定的秩序之存在。" tr "game_character_lore_Ziggs" = "希格斯是一名天生對炸彈情有獨鍾的約德爾人。他原本在皮爾托福擔任漢默丁格的助手,但他漸漸對這種一成不變的生活感到厭倦。在因緣際會下,他結識了一位名為吉茵珂絲的瘋狂炸彈客。在一整夜的狂歡後,希格斯決定接受吉茵珂絲的提議並搬到佐恩居住。現在他可以隨心所欲地探索自己熱愛的事物,恐嚇那些化學男爵和市井小民。希格斯永遠不會停止他的爆炸藝術。" tr "game_character_lore_Zilean" = "極靈曾是伊卡西亞一名強大的法師,在目睹家園被虛空毀滅之後,他開始致力研究時間魔法。極靈不曾浪費一分一秒在哀痛上,最後成功召喚出遠古的時間魔法來預測所有可以挽救族人的可能性。只不過,他萬萬想不到這麼做居然讓他獲得了永生。現在的極靈可以穿梭於過去、現在和未來,並扭曲周圍時間的流動。他不斷地在尋覓著某一個時間點,讓時光回溯,藉此消除伊卡西亞毀滅的事實。" tr "game_character_lore_Zoe" = "柔依是調皮、想像力跟改變的化身。作為代表巨石峰與星空聯繫的信使,柔依能夠預示即將改變世界的重大事件。她的存在本身扭曲了掌管現實的神秘法則,有時一個無心的差錯就會引起足以動搖世界的災變──儘管她沒有絲毫惡意。這也許能夠解釋為何柔依總是以一種輕鬆,甚至可以說是有些不認真的態度履行她的義務。她把大部分的時間都拿來玩耍、惡作劇,或是想一些其它的花招來娛樂自己。柔依可愛無害的外表也許讓你覺得與她相遇是一件開心的事,但事實往往比你以為的還要複雜,還要危險。" tr "game_character_lore_Zyra" = "枷蘿誕生於某個發生在遠古的邪惡災厄,她是大自然憤怒的化身 - 美麗植物與人類的結合體,她所到之處必定綻放出新生命。她視瓦羅然大陸上的人類為供給種子養分的來源,她從不覺得用致命的棘刺殺死他們有什麼不對。枷蘿真正的目的至今仍沒有人知曉,她環遊於這世界,從不掩飾她內心的原始欲望 - 讓她的後代占領所有地方,並扼殺所有其他的生命。" tr "game_character_lore_ZyraGraspingPlant" = "" tr "game_character_lore_ZyraSeed" = "" tr "game_character_lore_ZyraThornPlant" = "" tr "game_character_opposing_tips_Ahri" = "" tr "game_character_opposing_tips_Akali" = "" tr "game_character_opposing_tips_Alistar" = "" tr "game_character_opposing_tips_AlZaharVoidling" = "" tr "game_character_opposing_tips_Amumu" = "" tr "game_character_opposing_tips_Anivia" = "" tr "game_character_opposing_tips_Annie" = "" tr "game_character_opposing_tips_Ashe" = "" tr "game_character_opposing_tips_AurelionSol" = "" tr "game_character_opposing_tips_Averdrian" = "TBD" tr "game_character_opposing_tips_Azir" = "" tr "game_character_opposing_tips_Bard" = "" tr "game_character_opposing_tips_Blitzcrank" = "" tr "game_character_opposing_tips_Blue_Minion_Basic" = "" tr "game_character_opposing_tips_Blue_Minion_MechCannon" = "" tr "game_character_opposing_tips_Blue_Minion_Wizard" = "" tr "game_character_opposing_tips_Brand" = "" tr "game_character_opposing_tips_Braum" = "" tr "game_character_opposing_tips_Caitlyn" = "" tr "game_character_opposing_tips_Camille" = "" tr "game_character_opposing_tips_Cassiopeia" = "" tr "game_character_opposing_tips_ChaosInhibitor_D" = "" tr "game_character_opposing_tips_Chogath" = "" tr "game_character_opposing_tips_Corki" = "" tr "game_character_opposing_tips_Darius" = "" tr "game_character_opposing_tips_Diana" = "" tr "game_character_opposing_tips_DoomBotsBossTeemo" = "" tr "game_character_opposing_tips_Draven" = "" tr "game_character_opposing_tips_DrMundo" = "" tr "game_character_opposing_tips_Ekko" = "" tr "game_character_opposing_tips_Elise" = "" tr "game_character_opposing_tips_Evelynn" = "" tr "game_character_opposing_tips_Ezreal" = "" tr "game_character_opposing_tips_Fiddlesticks" = "" tr "game_character_opposing_tips_Fiora" = "" tr "game_character_opposing_tips_Fizz" = "" tr "game_character_opposing_tips_Galio" = "" tr "game_character_opposing_tips_Gangplank" = "" tr "game_character_opposing_tips_Garen" = "" tr "game_character_opposing_tips_Gnar" = "" tr "game_character_opposing_tips_GnarBig" = "" tr "game_character_opposing_tips_Gragas" = "" tr "game_character_opposing_tips_Graves" = "" tr "game_character_opposing_tips_H28QApexTurret" = "" tr "game_character_opposing_tips_Hecarim" = "" tr "game_character_opposing_tips_Heimerdinger" = "" tr "game_character_opposing_tips_Illaoi" = "" tr "game_character_opposing_tips_Irelia" = "" tr "game_character_opposing_tips_Ivern" = "" tr "game_character_opposing_tips_Janna" = "" tr "game_character_opposing_tips_JarvanIV" = "" tr "game_character_opposing_tips_Jax" = "" tr "game_character_opposing_tips_Jayce" = "" tr "game_character_opposing_tips_Jhin" = "" tr "game_character_opposing_tips_Jinx" = "" tr "game_character_opposing_tips_Kaisa" = "