{
    "augments": [
        {
            "apiName": "WarmupRoutine",
            "calculations": {},
            "dataValues": {
                "DamagePerStack": [
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevelExtraStacksPerSuccess": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxStacks": [
                    20.0,
                    20.0,
                    40.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Warmup Routine</spellName>.<br><br>Channeling inner dancer-mu untuk meningkatkan damage sebesar 2% per detik, hingga maksimum @MaxStacks@%.",
            "iconLarge": "assets/ux/cherry/augments/icons/warmuproutine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/warmuproutine_small.png",
            "id": 93,
            "name": "Warmup Routine",
            "rarity": 0,
            "tooltip": "Mendapatkan Summoner Spell <spellName>Warmup Routine</spellName>.<br><br>Channeling inner dancer-mu untuk meningkatkan damage sebesar 2% per detik, hingga maksimum @MaxStacks*100@%."
        },
        {
            "apiName": "Vanish",
            "calculations": {},
            "dataValues": {
                "MSBoost": [
                    0.25,
                    0.25,
                    0.25,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "StealthDuration": [
                    3.0,
                    3.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Vanish</spellName>.<br><br><rules><spellName>Vanish</spellName> membuatmu <keywordStealth>Tak Terlihat</keywordStealth>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/vanish_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vanish_small.png",
            "id": 89,
            "name": "Vanish",
            "rarity": 1,
            "tooltip": "Menjadi <keywordStealth>Tak Terlihat</keywordStealth> selama @StealthDuration@ detik atau sampai kamu menyerang atau menggunakan Ability."
        },
        {
            "apiName": "GoHLamb",
            "calculations": {},
            "dataValues": {
                "LambRezDelayMod": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "LambRezTimerMod": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "RevivesToGain": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SizeAdjustment": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ]
            },
            "desc": "Mendapatkan @RevivesToGain@ revive tambahan, dan waktu revive berkurang setengahnya.",
            "iconLarge": "assets/ux/cherry/augments/icons/lamb_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lamb_small.arena_2026_s2.png",
            "id": 359,
            "name": "Lamb's Respite",
            "rarity": 4,
            "tooltip": "Mendapatkan @RevivesToGain@ revive tambahan, dan waktu revive berkurang setengahnya."
        },
        {
            "apiName": "ChainLightning",
            "calculations": {},
            "dataValues": {
                "DamageMod": [
                    0.25,
                    0.25,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Range": [
                    800.0,
                    800.0,
                    800.0,
                    800.0,
                    800.0,
                    800.0,
                    800.0
                ]
            },
            "desc": "Menghasilkan damage pada target juga akan menghasilkan damage pada musuh terdekat sebesar <trueDamage>@DamageMod*100@% damage yang dihasilkan sebagai true damage</trueDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/chainlightning_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chainlightning_small.png",
            "id": 166,
            "name": "Chain Lightning",
            "rarity": 2,
            "tooltip": "{{Cherry_ChainLightning_Summary}}"
        },
        {
            "apiName": "Cerberus",
            "calculations": {},
            "dataValues": {
                "APRatio": 0,
                "ASBoostMax": [
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142
                ],
                "ASBoostMin": [
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142
                ],
                "ASBoostRanged": [
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "AmpDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "AmpPotencyMaxOthers": [
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066
                ],
                "AmpPotencyMaxSelf": [
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066
                ],
                "AmpPotencyStartOthers": [
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066
                ],
                "AmpPotencyStartSelf": [
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066
                ],
                "BonusADRatio": 0,
                "BonusPercentDamage": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "Cooldown": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "Duration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "HitsRequired": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxDamage": [
                    160.0,
                    160.0,
                    160.0,
                    160.0,
                    160.0,
                    160.0,
                    160.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MinDamage": [
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0
                ],
                "NumHits": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "OutOfCombatTimer": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "TimeBetweenHits": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ]
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Hail of Blades</spellName> dan <spellName>Press the Attack</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/cerberus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cerberus_small.png",
            "id": 323,
            "name": "Cerberus",
            "rarity": 2,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Hail of Blades</spellName> dan <spellName>Press the Attack</spellName>.<br><li><spellName>Hail of Blades</spellName> - 3 serangan pertamamu memperoleh peningkatan <attackSpeed>Attack Speed</attackSpeed> yang sangat besar.<br><li><spellName>Press the Attack</spellName> - Meluncurkan 3 Serangan pada musuh yang sama memberikan burst damage dan meningkatkan damage-mu hingga kamu keluar dari combat."
        },
        {
            "apiName": "CraftingPrisStatAnvil",
            "calculations": {},
            "dataValues": {
                "PrisAnvilsToGrant": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan <keywordMajor>%i:StatAnvil% Anvil Stat Prismatic</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/crafting_prisstatanvil.png",
            "iconSmall": "assets/ux/cherry/augments/icons/crafting_prisstatanvil_small.png",
            "id": 340,
            "name": "Mendapatkan Anvil Stat Prismatic",
            "rarity": 4,
            "tooltip": "Mendapatkan Anvil Stat Prismatic yang dapat memberikan salah satu dari daftar berikut.<br><br><crit>+%i:scaleCritMult% Critical Strike Damage</crit><br><scaleHealth>+%i:scaleHealth% Health dan Ukuran Tubuh Membesar</scaleHealth><br><armorPen>+%i:scaleAPen% Armor Penetration</armorPen><br><magicPen>+%i:scaleMPen% Magic Penetration</magicPen><br><speed>+%i:scaleMS% Move Speed dan Ukuran Tubuh Mengecil</speed><br><scaleTenacity>+%i:scaleTenacity% Tenacity</scaleTenacity><br><healing>+%i:scaleHealShield% Heal & Shield Power</healing><br><lifeSteal>+%i:scaleSV% Omnivamp</lifeSteal><br><gold>+%i:goldCoins% Gold</gold>"
        },
        {
            "apiName": "Typhoon",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.5,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Seranganmu menembakkan bolt ke target tambahan, menghasilkan pengurangan damage dan menerapkan efek {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/typhoon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/typhoon_small.png",
            "id": 87,
            "name": "Typhoon",
            "rarity": 0,
            "tooltip": "Seranganmu menembakkan bolt ke target tambahan, menghasilkan @ADRatio*100@% damage dan menerapkan efek {{ Item_Keyword_OnHit }}."
        },
        {
            "apiName": "SelfDestruct",
            "calculations": {},
            "dataValues": {
                "BombDelay": [
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ],
                "KnockupDuration": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ],
                "MaxHealthDamage": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.25,
                    0.3499999940395355,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Radius": [
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0
                ]
            },
            "desc": "Setiap @BombDelay@ detik <keywordMajor>Autocast</keywordMajor>, memasang bom ke dirimu sendiri, lalu bom itu meledak, menghasilkan <trueDamage>true damage besar</trueDamage> dan <status>Knock Up</status> musuh di sekitar.",
            "iconLarge": "assets/ux/cherry/augments/icons/selfdestruct_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/selfdestruct_small.png",
            "id": 108,
            "name": "Self Destruct",
            "rarity": 0,
            "tooltip": "Setiap @BombDelay@ detik <keywordMajor>Autocast</keywordMajor>, memasang bom ke dirimu sendiri, lalu bom itu meledak, menghasilkan <trueDamage>@MaxHealthDamage*100@% true damage Health maksimum</trueDamage> dan <status>Knock Up</status> musuh di sekitar selama @KnockupDuration@ detik."
        },
        {
            "apiName": "ServeBeyondDeath",
            "calculations": {
                "{85d7d7f0}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "TicksBeforeDeath"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.25
                    }
                }
            },
            "dataValues": {
                "DecayDuration": [
                    3.0,
                    3.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxStatMultiplier": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "TagDuration": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "TicksBeforeDeath": [
                    10.0,
                    10.0,
                    18.0,
                    18.0,
                    18.0,
                    18.0,
                    18.0
                ],
                "TicksPerSecond": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "TriumphPercent": [
                    20.0,
                    20.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0
                ]
            },
            "desc": "Pertama kali kamu mati di tiap ronde, <scaleHealth>Health-mu akan kembali penuh</scaleHealth>, akan <status>berkurang</status> seiring waktu. <br><br><keywordMajor>Takedown</keywordMajor> champion musuh saat Health-mu <status>berkurang</status> akan menghentikan <status>pengurangan</status> tersebut.",
            "iconLarge": "assets/ux/cherry/augments/icons/servebeyonddeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/servebeyonddeath_small.png",
            "id": 120,
            "name": "Serve Beyond Death",
            "rarity": 0,
            "tooltip": "Pertama kali kamu mati di tiap ronde, <scaleHealth>Health-mu akan kembali penuh</scaleHealth>, yang <status>berkurang</status> selama @DecayDuration@ detik. <br><br><keywordMajor>Takedown</keywordMajor> champion musuh saat Health-mu <status>berkurang</status> akan menghentikan <status>pengurangan</status> tersebut dan menetapkan <scaleHealth>Health-mu</scaleHealth> menjadi <healing>@TriumphPercent@% Health maksimum</healing>."
        },
        {
            "apiName": "UndyingGuard",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.100000023841858
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "{72c5c2a8}": 0
                }
            },
            "dataValues": {
                "BaseDamage": [
                    -25.0,
                    75.0,
                    175.0,
                    275.0,
                    375.0,
                    475.0,
                    575.0
                ],
                "MarkDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MissileDefenseBaseDuration": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "MissileDefenseRadius": [
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0
                ],
                "MovementSpeedBoost": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "PercentCurrentHealthDamage": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ]
            },
            "desc": "Saat hidup kembali dengan Cultivation of War, Zaahen menghasilkan damage pada musuh di sekitar berdasarkan Health mereka saat ini dan knock back semua target, menjadi kebal terhadap damage dari champion di luar lingkaran yang dibuat, dan mendapatkan burst movement speed singkat.",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 327,
            "name": "Undying Guard",
            "rarity": 1,
            "tooltip": "Saat mengaktifkan Revive dari <spell>Cultivation of War</spell>, Zaahen melepaskan sapuan ke sekelilingnya yang menghasilkan <physicalDamage>@TotalDamage@ ditambah @PercentCurrentHealthDamage*100@% dari Health saat ini sebagai physical damage</physicalDamage> dan menyebabkan <status>Knock Back</status> pada semua musuh. <br>  <br>Setelah itu, Zaahen menjadi <status>Immune</status> terhadap damage dari musuh di luar jangkauan sapuan dan mendapatkan <speed>@MovementSpeedBoost*100@% Movement Speed</speed> selama @MissileDefenseBaseDuration@ detik. "
        },
        {
            "apiName": "QuantumComputing",
            "calculations": {
                "BaseDamageTotal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{b22609db}",
                            "{91d404a5}": "BaseDamage",
                            "{b2cd0eb0}": "PerLevelDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.8500000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                },
                "OuterEdgeTooltip": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "OuterConeMaxHPDamage"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRequiredTooltipOnly",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRequiredTooltipOnly"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusHPRequiredTooltipOnly",
                            "mStat": 12,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRequiredFor1PercentDamage": [
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0
                ],
                "ADRequiredTooltipOnly": [
                    0.0002500000118743628,
                    0.0002500000118743628,
                    0.0002500000118743628,
                    0.0002500000118743628,
                    0.0002500000118743628,
                    0.0002500000118743628,
                    0.0002500000118743628
                ],
                "APRequiredFor1PercentDamage": [
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0
                ],
                "APRequiredTooltipOnly": [
                    0.00015999999595806003,
                    0.00015999999595806003,
                    0.00015999999595806003,
                    0.00015999999595806003,
                    0.00015999999595806003,
                    0.00015999999595806003,
                    0.00015999999595806003
                ],
                "BADRatio": [
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "BaseDamage": [
                    150.0,
                    150.0,
                    225.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "BlastLength": [
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0
                ],
                "BonusHPRequiredFor1PercentDamag": [
                    600.0,
                    600.0,
                    600.0,
                    600.0,
                    600.0,
                    600.0,
                    600.0
                ],
                "BonusHPRequiredTooltipOnly": [
                    9.999999747378752e-6,
                    9.999999747378752e-6,
                    9.999999747378752e-6,
                    9.999999747378752e-6,
                    9.999999747378752e-6,
                    9.999999747378752e-6,
                    9.999999747378752e-6
                ],
                "ChargeDuration": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ],
                "ConeAngle": [
                    45.0,
                    45.0,
                    45.0,
                    45.0,
                    45.0,
                    45.0,
                    45.0
                ],
                "Cooldown": [
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0
                ],
                "DoubleCastChance": [
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MonsterDamageReduction": [
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ],
                "MonsterHealingCap": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "OuterConeHealingRatio": [
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0
                ],
                "OuterConeMaxHPDamage": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "PerLevelDamage": [
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0
                ],
                "QuadraCastChance": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "SlowDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SlowPercentage": [
                    60.0,
                    60.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0
                ],
                "TripleCastChance": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ]
            },
            "desc": "Secara berkala <keywordMajor>Autocast</keywordMajor> tebasan besar di sekitarmu, menghasilkan <physicalDamage>physical damage</physicalDamage>. <br><br>Musuh yang terkena bagian luar akan terkena <status>Slow</status>, menerima <physicalDamage>damage</physicalDamage> tambahan, dan <healing>heal</healing> dirimu.",
            "iconLarge": "assets/ux/cherry/augments/icons/quantumcomputing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quantumcomputing_small.png",
            "id": 66,
            "name": "Quantum Computing",
            "rarity": 2,
            "tooltip": "Tiap @Cooldown@ detik <keywordMajor>Autocast</keywordMajor> tebasan besar di sekitarmu, menghasilkan <physicalDamage>@BaseDamageTotal@ physical damage</physicalDamage>. <br><br>Musuh yang terkena di separuh bagian luarnya akan terkena efek <status>Slow</status> sebesar @SlowPercentage@% yang berkurang selama @SlowDuration@ detik, menerima <physicalDamage>@OuterEdgeTooltip@ physical damage Health maksimum</physicalDamage> tambahan, dan kamu memulihkan <healing>@OuterConeHealingRatio@% Health damage yang dihasilkan champion</healing>."
        },
        {
            "apiName": "DemonsDance",
            "calculations": {},
            "dataValues": {
                "FFHealAPRatio": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "FFHealBase": [
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0
                ],
                "FFHealBonusADRatio": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "FFHealCritMod": 0,
                "FFHealMax": [
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0
                ],
                "FFMSBuff": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "FFMSBuffMelee": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "FFMSDuration": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "GRMaxHealthPerProc": [
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0
                ],
                "GRMeleeFlatHeal": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "GRPercentHealthDamage": [
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5
                ],
                "GRPercentHealthHeal": [
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806
                ],
                "GRRangedHealthPerProc": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "GRRangedPenaltyMod": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "GRTriggerTime": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "GRWindow": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Fleet Footwork</spellName> dan <spellName>Grasp of The Undying</spellName>.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/demonsdance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/demonsdance_small.png",
            "id": 23,
            "name": "Demon's Dance",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Fleet Footwork</spellName> dan <spellName>Grasp of The Undying</spellName>.<br><br><spellName>Fleet Footwork</spellName> - Bergerak dan melakukan Serangan menghasilkan charge <keywordMajor>Energize</keywordMajor>. Saat mencapai 100, Seranganmu berikutnya menghasilkan damage bonus, memulihkan Health-mu, dan memberimu lonjakan <speed>Move Speed</speed>.<br><br><spellName>Grasp of the Undying</spellName> - Berada dalam combat selama 3 detik dengan musuh akan menandai mereka. Serangan akan mengonsumsi tanda tersebut untuk menghasilkan damage bonus, heal dirimu sendiri, dan memberimu <scaleHealth>Health maksimum</scaleHealth> permanen."
        },
        {
            "apiName": "DefensiveManeuvers",
            "calculations": {
                "BarrierAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 440.0,
                            "mStartValue": 110.0
                        }
                    ]
                },
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 318.0,
                            "mStartValue": 80.0
                        }
                    ]
                },
                "MoveSpeedMod": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.47999998927116394,
                            "mStartValue": 0.23999999463558197
                        }
                    ]
                }
            },
            "dataValues": {
                "AllyRange": [
                    835.0,
                    835.0,
                    835.0,
                    835.0,
                    835.0,
                    835.0,
                    835.0
                ],
                "CastCount": [
                    1.0,
                    1.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MoveSpeed": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.5,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ],
                "RecastDelay": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ],
                "ShieldDuration": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Defensive Maneuvers</spellName>.<br><br><rules><spellName>Defensive Maneuvers</spellName> Cast Summoner <spellName>Barrier</spellName> dan <spellName>Heal</spellName> ke seluruh timmu.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/defensivemaneuvers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/defensivemaneuvers_small.png",
            "id": 21,
            "name": "Defensive Maneuvers",
            "rarity": 1,
            "tooltip": "Cast <spellName>Barrier</spellName> dan <spellName>Heal</spellName> pada timmu. Memberikan <shield>@BarrierAmount@ Shield</shield>, memulihkan <healing>@HealAmount@ Health</healing>, dan memberikan <speed>@MoveSpeed*100@% Move Speed</speed> selama 1 detik."
        },
        {
            "apiName": "TransmuteChaos",
            "calculations": {},
            "dataValues": {
                "Augment1GoldChance": [
                    70.0,
                    70.0,
                    70.0,
                    70.0,
                    70.0,
                    70.0,
                    70.0
                ],
                "Augment1SilverChance": [
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0
                ],
                "Augment2GoldChance": [
                    70.0,
                    70.0,
                    70.0,
                    70.0,
                    70.0,
                    70.0,
                    70.0
                ],
                "Augment2SilverChance": [
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0
                ],
                "AugmentsToGrantToolTipOnly": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan <keywordMajor>@AugmentsToGrantToolTipOnly@ %i:Augment%Augment</keywordMajor> random.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutechaos_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutechaos_small.png",
            "id": 243,
            "name": "Transmute: Chaos",
            "rarity": 2,
            "tooltip": "Mendapatkan <keywordMajor>@AugmentsToGrantToolTipOnly@ %i:Augment%Augment</keywordMajor> random."
        },
        {
            "apiName": "Chauffeur",
            "calculations": {
                "TeamSize": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mFormulaParts": [
                        {
                            "__type": "BuffCounterByCoefficientCalculationPart",
                            "mBuffName": "{af6ecc4c}",
                            "mCoefficient": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "AttackSpeed": [
                    0.3499999940395355,
                    0.6000000238418579,
                    0.8500000238418579,
                    1.100000023841858,
                    1.350000023841858,
                    1.600000023841858,
                    1.850000023841858
                ],
                "Haste": [
                    50.0,
                    110.0,
                    170.0,
                    230.0,
                    290.0,
                    350.0,
                    410.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Kamu menempel pada sekutu dan tidak bisa bergerak sendiri. <br><br><speed>Move Speed bonus</speed> kamu juga diberikan ke sekutu, dan kamu mendapatkan <scaleAbilityHaste>Ability Haste</scaleAbilityHaste> serta <attackSpeed>Attack Speed</attackSpeed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/chauffeur_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chauffeur_small.png",
            "id": 14,
            "name": "Chauffeur",
            "rarity": 2,
            "tooltip": "{{ Cherry_Chauffeur@TeamSize@_Tooltip }}"
        },
        {
            "apiName": "Marksmage",
            "calculations": {
                "APDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": [
                    0.75,
                    0.75,
                    1.149999976158142,
                    1.149999976158142,
                    1.25,
                    1.25,
                    1.25
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Seranganmu menghasilkan <physicalDamage>physical damage</physicalDamage> tambahan setara dengan <scaleAP>@APRatio*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/marksmage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/marksmage_small.png",
            "id": 129,
            "name": "Marksmage",
            "rarity": 1,
            "tooltip": "Seranganmu menghasilkan <physicalDamage>@APDamage@ physical damage</physicalDamage> tambahan.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "LightWarden",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{b22609db}",
                            "{91d404a5}": "ShieldBaseValue",
                            "{b2cd0eb0}": "BonusPerLevel"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.07500000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "BonusPerLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "Cooldown": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ShieldBaseValue": [
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0
                ],
                "ShieldDuration": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ],
                "ShieldsToThrow": [
                    1.0,
                    1.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Setiap beberapa detik, <keywordMajor>Autocast</keywordMajor> warding light, memberikan <shield>Shield</shield> ke dirimu sendiri dan sekutu yang dilewatinya sebelum kembali, mengulangi efek ini.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightwarden_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightwarden_small.png",
            "id": 231,
            "name": "Light Warden",
            "rarity": 1,
            "tooltip": "Setiap @Cooldown@ detik, <keywordMajor>Autocast</keywordMajor> warding light ke arah sekutumu, memberikan <shield>@TotalShield@ Shield</shield> ke dirimu sendiri dan sekutu yang dilewatinya sebelum kembali, mengulangi efek ini."
        },
        {
            "apiName": "Quest_MadHatter",
            "calculations": {},
            "dataValues": {
                "AFPerHat": [
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0
                ],
                "ArmorMRPerHat": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "HatsPerRound": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MSPerHat": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "QuestThreshold": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "TenacityPerHat": [
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746
                ]
            },
            "desc": "Syarat: Memakai @QuestThreshold@ topi di akhir combat.<br><br>Reward: Mendapatkan <scaleAF>Adaptive Force</scaleAF>, <scaleArmor>Armor</scaleArmor>, <scaleMR>Magic Resist</scaleMR>, <scaleTenacity>Tenacity</scaleTenacity>, serta <speed>Movement Speed</speed> per topi.",
            "iconLarge": "assets/ux/cherry/augments/icons/mad_hatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mad_hatter_small.png",
            "id": 318,
            "name": "Quest: Mad Hatter",
            "rarity": 1,
            "tooltip": "Syarat: Memakai @QuestThreshold@ topi di akhir combat.<br><br>Reward: Mendapatkan <scaleAF>@AFPerHat@ Adaptive Force</scaleAF>, @ArmorMRPerHat@ <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR>, <scaleTenacity>@TenacityPerHat*100@% Tenacity</scaleTenacity>, serta <speed>@MSPerHat@ Movement Speed</speed> per topi.<br><br>Saat Ini Memberikan: <scaleAF>@f1@ Adaptive Force</scaleAF>, @f2@ <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR>, <scaleTenacity>@f3*100@% Tenacity</scaleTenacity>, serta <speed>@f4@ Movement Speed</speed>.<br><br><rules>Kehilangan setengah topi saat kamu kalah dalam satu ronde.</rules>"
        },
        {
            "apiName": "BladeWaltz",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 30.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        }
                    ]
                },
                "HealthPerSecondCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "HealthPerSecond"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealbADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealAPRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAPRatio": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "HealBADRatio": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "HealthPerSecond": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLvlHealDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "MaxLvlHealRingRadius": [
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0
                ],
                "TotalHits": [
                    6.0,
                    6.0,
                    8.0,
                    10.0,
                    12.0,
                    12.0,
                    12.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Blade Waltz</spellName>.<br><br><rules><spellName>Blade Waltz</spellName> membuatmu tak bisa ditarget saat melakukan dash ke arah musuh dan menghasilkan damage pada musuh @TotalHits@ kali.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bladewaltz_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bladewaltz_small.png",
            "id": 6,
            "name": "Blade Waltz",
            "rarity": 2,
            "tooltip": "Membuatmu tak bisa ditarget saat dash dan menghasilkan @Damage@ damage pada musuh @TotalHits@ kali (menghasilkan 50% damage on-hit).<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@<br>"
        },
        {
            "apiName": "WillingSacrifice",
            "calculations": {},
            "dataValues": {
                "AllyHealthThreshold": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "CurrentHealthToDrain": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ShieldToGrant": [
                    0.15000000596046448,
                    0.25,
                    0.3499999940395355,
                    0.44999998807907104,
                    0.550000011920929,
                    0.6499999761581421,
                    0.75
                ]
            },
            "desc": "Saat Health champion sekutu turun di bawah <scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>, menukarkan sebagian health-mu untuk memberikan <shield>Shield</shield> kepada mereka.",
            "iconLarge": "assets/ux/cherry/augments/icons/willingsacrifice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/willingsacrifice_small.png",
            "id": 94,
            "name": "Willing Sacrifice",
            "rarity": 1,
            "tooltip": "Saat pertama kali Health champion sekutu turun di bawah <scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>, menukarkan <scaleHealth>@CurrentHealthToDrain*100@% Health kamu saat ini</scaleHealth> untuk memberi mereka <shield>shield setara dengan @ShieldToGrant*100@% Health kamu saat ini</shield>."
        },
        {
            "apiName": "Firefox",
            "calculations": {
                "MultiFireDamage": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "SingleFireDamage",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "RepeatDamageMod"
                    },
                    "mSimpleTooltipCalculationDisplay": 6
                },
                "SingleFireDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 160.0,
                            "mStartValue": 35.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AcquisitionRange": [
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0
                ],
                "BaseDamage": [
                    20.0,
                    45.0,
                    70.0,
                    95.0,
                    120.0,
                    145.0,
                    170.0
                ],
                "BonusAcquisitionRange": [
                    725.0,
                    725.0,
                    725.0,
                    725.0,
                    725.0,
                    725.0,
                    725.0
                ],
                "Cooldown": [
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0
                ],
                "FlameDuration": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ],
                "InitialDelay": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MinionBonusDamageMultiplier": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MinionBonusDamageThreshold": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "MovementSpeed": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "MovementSpeedDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "OrbitRadius": [
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0
                ],
                "RepeatDamageMod": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "SecondaryDelay": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ]
            },
            "desc": "<keywordMajor>Autocast</keywordMajor><br>Mendapatkan <speed>Movement Speed</speed> dan memanggil tiga api yang memutari dirimu, menargetkan musuh terlihat paling dekat dalam range dan menghasilkan <magicDamage>magic damage</magicDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/firfox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firfox_small.png",
            "id": 308,
            "name": "Firefox",
            "rarity": 0,
            "tooltip": "<keywordMajor>Autocast</keywordMajor>: Mendapatkan <speed>@MovementSpeed*100@% Movement Speed</speed> dan memanggil tiga api yang memutarimu setiap @Cooldown@ detik, menarget musuh yang terlihat paling dekat dalam range dan menghasilkan <magicDamage>@SingleFireDamage@ magic damage</magicDamage>. Serangan berikutnya menghasilkan @RepeatDamageMod*100@% damage."
        },
        {
            "apiName": "SummonerRevolution",
            "calculations": {},
            "dataValues": {
                "BonusCharges": [
                    1.0,
                    1.0,
                    2.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "CooldownBetweenCasts": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "<keywordMajor>Summoner Spell-mu</keywordMajor> mendapatkan @BonusCharges@ charge tambahan. <br><br><spellName>Flash</spellName> akan direset setiap ronde.",
            "iconLarge": "assets/ux/cherry/augments/icons/summonerrevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonerrevolution_small.png",
            "id": 223,
            "name": "Summoner Revolution",
            "rarity": 1,
            "tooltip": "<keywordMajor>Summoner Spell-mu</keywordMajor> mendapatkan @BonusCharges@ charge tambahan. <br><br><spellName>Flash</spellName> akan direset setiap ronde."
        },
        {
            "apiName": "IceCold",
            "calculations": {},
            "dataValues": {
                "ExtraSlowAmount": [
                    0.0,
                    75.0,
                    150.0,
                    225.0,
                    300.0,
                    375.0,
                    450.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Efek <status>Slow</status> darimu mengurangi <speed>Move Speed</speed> sebanyak @ExtraSlowAmount@ lagi.",
            "iconLarge": "assets/ux/cherry/augments/icons/icecold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/icecold_small.png",
            "id": 44,
            "name": "Ice Cold",
            "rarity": 0,
            "tooltip": "Efek <status>Slow</status> darimu mengurangi <speed>Move Speed</speed> sebanyak @ExtraSlowAmount@ lagi."
        },
        {
            "apiName": "SpinToWin",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SpinDamageAmp": [
                    0.15000000596046448,
                    0.25,
                    0.3499999940395355,
                    0.44999998807907104,
                    0.550000011920929,
                    0.6499999761581421,
                    0.75
                ],
                "SpinHaste": [
                    15.0,
                    25.0,
                    35.0,
                    45.0,
                    55.0,
                    65.0,
                    75.0
                ]
            },
            "desc": "Ability putaranmu mendapatkan @SpinHaste@ Ability Haste dan menghasilkan @SpinDamageAmp*100@% lebih banyak damage!",
            "iconLarge": "assets/ux/cherry/augments/icons/spintowin_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spintowin_small.png",
            "id": 214,
            "name": "Spin To Win",
            "rarity": 0,
            "tooltip": "{{ Cherry_SpinToWin_Summary }}<br><br>Damage ronde ini: @f1@<br>Damage game ini: @f2@"
        },
        {
            "apiName": "BannerofCommand",
            "calculations": {},
            "dataValues": {
                "BuffDuration": [
                    10.0,
                    10.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ],
                "EmpowermentValue": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Banner of Command</spellName>.<br><br><rules><spellName>Banner of Command</spellName> memperkuat sekutumu selama beberapa saat.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bannerofcommand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bannerofcommand_small.png",
            "id": 5,
            "name": "Banner of Command",
            "rarity": 1,
            "tooltip": "Sekutumu mendapatkan bonus @EmpowermentValue*100@% <scaleHealth>Health</scaleHealth>, <scaleAD>Attack Damage</scaleAD>, <scaleAP>Ability Power</scaleAP>, <attackSpeed>Attack Speed</attackSpeed>, dan memperbesar Ukuran selama @BuffDuration@ detik."
        },
        {
            "apiName": "TankItOrLeaveIt",
            "calculations": {
                "CriticalDefendCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "DamageReduction"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "CritDefendRatio",
                            "mStat": 9,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "CritDefendRatio": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "DamageReduction": [
                    0.05000000074505806,
                    0.15000000596046448,
                    0.25,
                    0.3499999940395355,
                    0.44999998807907104,
                    0.550000011920929,
                    0.6499999761581421
                ],
                "MaxChance": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Kamu bisa menerapkan <crit>Critical Defend</crit> menggunakan <crit>Crit Chance (maksimum @MaxChance*100@% peluang)</crit>, memberimu peluang untuk mengurangi damage. <br><br>Dapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>.",
            "iconLarge": "assets/ux/cherry/augments/icons/tankitorleaveit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tankitorleaveit_small.png",
            "id": 80,
            "name": "Tank It Or Leave It",
            "rarity": 0,
            "tooltip": "Kamu bisa menerapkan <crit>Critical Defend</crit> menggunakan <crit>Crit Chance (maksimum @MaxChance*100@% peluang)</crit>, mengurangi damage yang diterima sebesar @CriticalDefendCalc@. <br><br>Dapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>."
        },
        {
            "apiName": "CraftingSellAugment",
            "calculations": {
                "{903f4f4f}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "BuffCounterByCoefficientCalculationPart",
                            "mBuffName": "{7e05f704}",
                            "mCoefficient": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "AugmentLevelsToGrant": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "RoundsUntilYouGetReward": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Menghapus satu <keywordMajor>%i:Augment% Augment</keywordMajor>. <br><br>Mendapatkan @AugmentLevelsToGrant@ <keywordMajor>%i:AugmentLevel% Level Augment</keywordMajor> random.",
            "iconLarge": "assets/ux/cherry/augments/icons/crafting_sellaug.png",
            "iconSmall": "assets/ux/cherry/augments/icons/crafting_sellaug_small.png",
            "id": 342,
            "name": "Augment Level",
            "rarity": 4,
            "tooltip": "Menghapus satu <keywordMajor>%i:Augment% Augment</keywordMajor>. <br><br>Mendapatkan @AugmentLevelsToGrant@ <keywordMajor>%i:AugmentLevel% Level Augment</keywordMajor> random.<br><br><attention>Kamu punya @LevelableAugmentCount@ %i:AugmentLevel% augment yang bisa dinaikkan levelnya.</attention>"
        },
        {
            "apiName": "WitchfulThinking",
            "calculations": {},
            "dataValues": {
                "AP": [
                    60.0,
                    60.0,
                    120.0,
                    180.0,
                    180.0,
                    180.0,
                    180.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Mendapatkan %i:scaleAP% <scaleAP>@AP@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/witchfulthinking_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/witchfulthinking_small.png",
            "id": 97,
            "name": "Witchful Thinking",
            "rarity": 0,
            "tooltip": "Mendapatkan %i:scaleAP% <scaleAP>@AP@ Ability Power</scaleAP>."
        },
        {
            "apiName": "Quest_UrfsChampion",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevelPercentAmp": [
                    1.0,
                    1.0,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158
                ],
                "TakedownsNeeded": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ]
            },
            "desc": "Persyaratan: Melakukan @TakedownsNeeded@ takedown.<br><br>Reward: Golden Spatula",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_urfschampion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_urfschampion_small.png",
            "id": 154,
            "name": "Quest: Urf's Champion",
            "rarity": 1,
            "tooltip": "{{Cherry_Quest_UrfsChampion_Summary}}<br><br>Takedown: @f1@"
        },
        {
            "apiName": "GoHCravingForPower",
            "calculations": {
                "MaxHealthReduction": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NamedDataValueCalculationPart",
                                    "mDataValue": "HealthReductionPercent"
                                },
                                {
                                    "__type": "BuffCounterByCoefficientCalculationPart",
                                    "mBuffName": "{e0c8aaa6}",
                                    "mCoefficient": 1.0
                                }
                            ]
                        }
                    ]
                }
            },
            "dataValues": {
                "AnvilType": [
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0
                ],
                "AnvilsGranted": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "HealthReductionPercent": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ]
            },
            "desc": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan <keywordMajor>@AnvilsGranted@ Gold Stat Anvil</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/power_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/power_small.arena_2026_s2.png",
            "id": 369,
            "name": "Craving For Power",
            "rarity": 4,
            "tooltip": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan <keywordMajor>@AnvilsGranted@ Gold Stat Anvil</keywordMajor>."
        },
        {
            "apiName": "Vengeance",
            "calculations": {
                "TeamSize": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mFormulaParts": [
                        {
                            "__type": "BuffCounterByCoefficientCalculationPart",
                            "mBuffName": "{af6ecc4c}",
                            "mCoefficient": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "3x6DamageAmp": [
                    0.10000000149011612,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645
                ],
                "3x6Omnivamp": [
                    0.10000000149011612,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645
                ],
                "DamageAmp": [
                    0.20000000298023224,
                    0.23999999463558197,
                    0.2800000011920929,
                    0.3199999928474426,
                    0.36000001430511475,
                    0.4000000059604645,
                    0.4399999976158142
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "Omnivamp": [
                    0.20000000298023224,
                    0.23999999463558197,
                    0.2800000011920929,
                    0.3199999928474426,
                    0.36000001430511475,
                    0.4000000059604645,
                    0.4399999976158142
                ]
            },
            "desc": "{{ Cherry_Vengeance@TeamSize@_Summary }}",
            "iconLarge": "assets/ux/cherry/augments/icons/vengeance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vengeance_small.png",
            "id": 90,
            "name": "Vengeance",
            "rarity": 1,
            "tooltip": "{{Cherry_Vengeance_Summary}}"
        },
        {
            "apiName": "Erosion",
            "calculations": {
                "MaxShredTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "Shred"
                        },
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MaxStacks"
                        },
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 10.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxStacks": [
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0
                ],
                "Shred": [
                    0.009999999776482582,
                    0.009999999776482582,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164
                ],
                "ShredDuration": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "SlowAmount": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ]
            },
            "desc": "Menghasilkan damage pada musuh menerapkan satu shred <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> yang bisa stack selama @ShredDuration@ dtk. ",
            "iconLarge": "assets/ux/cherry/augments/icons/erosion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/erosion_small.png",
            "id": 28,
            "name": "Erosion",
            "rarity": 0,
            "tooltip": "Menghasilkan damage pada musuh akan mengurangi @Shred*100@% <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> selama @ShredDuration@ detik, hingga @MaxShredTooltipOnly@% pada @MaxStacks@ stack. "
        },
        {
            "apiName": "Stats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": [
                    2.0,
                    2.0,
                    3.0,
                    4.0,
                    5.0,
                    6.0,
                    7.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "PercentStatAmp": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ]
            },
            "desc": "Mendapatkan @AmountOfStatAnvils@ %i:StatAnvil% Stat Anvil!",
            "iconLarge": "assets/ux/cherry/augments/icons/stats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stats_small.png",
            "id": 226,
            "name": "Stats!",
            "rarity": 0,
            "tooltip": "Mendapatkan @AmountOfStatAnvils@ %i:StatAnvil% Stat Anvil!"
        },
        {
            "apiName": "MasterofDuality",
            "calculations": {
                "ADGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 9.0,
                            "mStartValue": 3.0
                        }
                    ]
                },
                "APGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 18.0,
                            "mStartValue": 6.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Seranganmu memberikan <scaleAP>Ability Power</scaleAP> {{ Item_Keyword_OnHit }} dan Ability memberimu <scaleAD>Attack Damage</scaleAD>, sampai akhir ronde.",
            "iconLarge": "assets/ux/cherry/augments/icons/masterofduality_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/masterofduality_small.png",
            "id": 54,
            "name": "Master of Duality",
            "rarity": 2,
            "tooltip": "Seranganmu memberikan <scaleAP>@APGained@ Ability Power</scaleAP> {{ Item_Keyword_OnHit }} dan Ability memberimu <scaleAD>@ADGained@ Attack Damage</scaleAD>, sampai akhir ronde."
        },
        {
            "apiName": "LightemUp",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 11.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.1899999976158142
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "FireworkDamageMod"
                    }
                },
                "TOOLTIPONLYDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 320.0,
                            "mStartValue": 44.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.399999976158142,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.7599999904632568
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "FireworkDamageMod"
                    }
                }
            },
            "dataValues": {
                "FireworkDamageMod": [
                    0.8999999761581421,
                    0.8999999761581421,
                    1.0,
                    1.100000023841858,
                    1.100000023841858,
                    1.100000023841858,
                    1.100000023841858
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "NumberOfFireworks": [
                    4.0,
                    4.0,
                    5.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ]
            },
            "desc": "Tiap Serangan ke-4 menghasilkan tambahan <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightemup_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightemup_small.png",
            "id": 51,
            "name": "Light 'em Up!",
            "rarity": 0,
            "tooltip": "Tiap Serangan ke-4 menghasilkan tambahan <magicDamage>@TOOLTIPONLYDamage@ magic damage</magicDamage> {{ Item_Keyword_OnHit }}.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "SearingDawn",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHPDamage": [
                    0.02500000037252903,
                    0.02500000037252903,
                    0.04500000178813934,
                    0.04500000178813934,
                    0.04500000178813934,
                    0.04500000178813934,
                    0.04500000178813934
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ProcCooldown": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ]
            },
            "desc": "Ability-mu menandai musuh, membuat musuh menerima <magicDamage>magic damage</magicDamage> tambahan dari Serangan atau Ability sekutumu berikutnya.",
            "iconLarge": "assets/ux/cherry/augments/icons/searingdawn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/searingdawn_small.png",
            "id": 72,
            "name": "Searing Dawn",
            "rarity": 1,
            "tooltip": "Ability-mu menandai musuh, menyebabkan mereka menerima tambahan <magicDamage>@Damage@ + @MaxHPDamage*100@% magic damage Hp maksimum </magicDamage> dari Serangan atau Ability sekutu berikutnya.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "SlapAround",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": [
                    15.0,
                    15.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SpellIDCD": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Setiap kali menerapkan efek <status>Immobilize</status> atau <status>Ground</status> pada musuh, kamu mendapatkan <scaleAF>%i:miniAdaptiveForce% @AdaptiveForce@ Adaptive Force</scaleAF> untuk ronde itu.",
            "iconLarge": "assets/ux/cherry/augments/icons/slaparound_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slaparound_small.png",
            "id": 136,
            "name": "Slap Around",
            "rarity": 0,
            "tooltip": "{{ Cherry_SlapAround_Summary }}<br><br>Adaptive Force Saat Ini: @f1@"
        },
        {
            "apiName": "MagicMissile",
            "calculations": {},
            "dataValues": {
                "AdditionalMissilesPerTrigger": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "Cooldown": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "MaxHealthDamagePerMissile": [
                    0.0033400000538676977,
                    0.0033400000538676977,
                    0.0033400000538676977,
                    0.0033400000538676977,
                    0.0033400000538676977,
                    0.0033400000538676977,
                    0.0033400000538676977
                ],
                "MaxHealthDamageTooltip": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxRangeThreshold": [
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "NumberOfMissiles": [
                    3.0,
                    3.0,
                    5.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "StacksBeforeExtraMissiles": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Menghasilkan damage dengan Ability akan menembakkan @NumberOfMissiles@ magic missile, masing-masing menghasilkan <trueDamage>persentase true damage dari Health maksimum</trueDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/magicmissile_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/magicmissile_small.png",
            "id": 133,
            "name": "Magic Missile",
            "rarity": 1,
            "tooltip": "Menghasilkan damage dengan Ability akan menembakkan @NumberOfMissiles@ magic missile ke tiap musuh yang terkena, masing-masing menghasilkan hingga <trueDamage>@MaxHealthDamageTooltip@% true damage dari Health maksimum</trueDamage> berdasarkan jarak yang ditempuh."
        },
        {
            "apiName": "Spellwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 325.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "BonusADRatio": [
                    1.4500000476837158,
                    1.4500000476837158,
                    1.649999976158142,
                    1.850000023841858,
                    1.850000023841858,
                    1.850000023841858,
                    1.850000023841858
                ],
                "Cooldown": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "ExplosionDelayDistanceMax": [
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "ExplosionDelayDistanceMin": [
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ],
                "ExplosionDelayTimeMax": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "ExplosionDelayTimeMin": 0,
                "ExplosionRadius": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevelMultiCastDelay": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "PerwaveDamageCD": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ]
            },
            "desc": "Menyerang musuh dengan Ability akan menciptakan ledakan yang menghasilkan <magicDamage>magic damage</magicDamage> darimu ke lokasi kamu mengenai mereka.",
            "iconLarge": "assets/ux/cherry/augments/icons/spellwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spellwake_small.png",
            "id": 135,
            "name": "Spellwake",
            "rarity": 2,
            "tooltip": "Menyerang musuh dengan Ability akan menciptakan ledakan yang menghasilkan <magicDamage>@Damage@ magic damage</magicDamage> darimu ke lokasi kamu mengenai mereka.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "CenterOfTheUniverse",
            "calculations": {
                "StarDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 7.0,
                            "mLevel1Value": 5.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.11999999731779099
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MissileWidth": [
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ],
                "StarCount": [
                    6.0,
                    6.0,
                    8.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ]
            },
            "desc": "Bintang-bintang mengorbit di sekelilingmu, menghasilkan <magicDamage>magic damage</magicDamage> pada musuh yang dilewati.",
            "iconLarge": "assets/ux/cherry/augments/icons/centeroftheuniverse_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/centeroftheuniverse_small.png",
            "id": 193,
            "name": "Center of the Universe",
            "rarity": 2,
            "tooltip": "Bintang-bintang mengorbit di sekelilingmu, menghasilkan <magicDamage>@StarDamage@ magic damage</magicDamage> pada musuh yang dilewati.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "PhenomenalEvil",
            "calculations": {},
            "dataValues": {
                "APCapstone": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "APPerProc": [
                    1.0,
                    1.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "BonusAPForLatePick": [
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "ProcCooldown": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "RoundCounterForBonusAP": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "SpellIDCD": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Mendapatkan <scaleAP>@APPerProc@ Ability Power</scaleAP> secara permanen saat mengenai musuh dengan Ability.<br><br>Jika diambil setelah ronde @RoundCounterForBonusAP@, dapatkan <scaleAP>@BonusAPForLatePick@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/phenomenalevil_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/phenomenalevil_small.png",
            "id": 65,
            "name": "Phenomenal Evil",
            "rarity": 1,
            "tooltip": "Mendapatkan <scaleAP>@APPerProc@ Ability Power</scaleAP> secara permanen saat mengenai musuh dengan Ability.<br><br>Cooldown @SpellIDCD@ detik per Ability.<br><br><rules>Jika diambil setelah ronde @RoundCounterForBonusAP@, dapatkan <scaleAP>@BonusAPForLatePick@ Ability Power</scaleAP>.</rules>"
        },
        {
            "apiName": "BigBrain",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "AP": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "APRatio": [
                    1.0,
                    3.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "OutOfCombatTimer": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "ShieldBaseTooltip": [
                    1.0,
                    3.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ]
            },
            "desc": "Di awal setiap ronde, mendapatkan<shield> @ShieldBaseTooltip@ Shield </shield>untuk setiap <scaleAP>%i:scaleAP% @AP@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/bigbrain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bigbrain_small.png",
            "id": 180,
            "name": "Big Brain",
            "rarity": 1,
            "tooltip": "Di awal setiap ronde, mendapatkan <shield>@TotalShield@ Shield</shield>."
        },
        {
            "apiName": "Vulnerability",
            "calculations": {},
            "dataValues": {
                "CritChance": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "CritDamage": [
                    1.399999976158142,
                    1.399999976158142,
                    1.7000000476837158,
                    1.7000000476837158,
                    1.7000000476837158,
                    1.7000000476837158,
                    1.7000000476837158
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SpellIDCD": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Itemmu dan efek damage berkelanjutan bisa <crit>Critical Strike</crit>. <br><br>Mendapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>.",
            "iconLarge": "assets/ux/cherry/augments/icons/vulnerability_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vulnerability_small.png",
            "id": 92,
            "name": "Vulnerability",
            "rarity": 1,
            "tooltip": "Itemmu dan efek damage berkelanjutan bisa <crit>Critical Strike sebesar @CritDamage*100@% damage ekstra</crit>. <br><br>Mendapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>."
        },
        {
            "apiName": "CannonFodder",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Kamu memasuki combat dari tembakan meriam.",
            "iconLarge": "assets/ux/cherry/augments/icons/cannonfodder_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cannonfodder_small.png",
            "id": 10,
            "name": "Cannon Fodder",
            "rarity": 0,
            "tooltip": "Kamu memasuki combat dari tembakan meriam."
        },
        {
            "apiName": "UltimateRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mengganti <spellName> Flee</spellName> dengan satu <attention>Ultima</attention> random. <br><br>Setelah cast <attention>Ultima</attention>, menggantinya dengan <attention>Ultima</attention> random yang baru.",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 233,
            "name": "Ultimate Roulette",
            "rarity": 2,
            "tooltip": "Mengganti <spellName>Flee</spellName> dengan satu <attention>Ultima</attention> random. Setelah cast <attention>Ultima</attention>, ganti dengan <attention>Ultima</attention> random yang baru.<br><br><br><rules>Spell ini masih merupakan ultima.</rules>"
        },
        {
            "apiName": "ClownCollege",
            "calculations": {
                "BasicAttackDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 35.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                },
                "QCritDamageMod": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NumberCalculationPart",
                                    "mNumber": 1.5499999523162842
                                },
                                {
                                    "__type": "StatByCoefficientCalculationPart",
                                    "mCoefficient": 1.0,
                                    "mStat": 9,
                                    "mStatFormula": 2
                                }
                            ]
                        }
                    ]
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseDamage": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "CastRange": [
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0
                ],
                "EDITDECEIVEFORREALVALUES": 0,
                "ExtraAATime": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "FearDamage": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "FearDuration": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "FearRadius": [
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PseudoCastTime": [
                    0.125,
                    0.125,
                    0.125,
                    0.125,
                    0.125,
                    0.125,
                    0.125
                ],
                "StealthDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Deceive</spellName>.<br><br><spellName>Deceive</spellName>: Kamu melakukan teleport dan menjadi <keywordStealth>Tak Terlihat</keywordStealth>. Seranganmu berikutnya saat <keywordStealth>Tak Terlihat</keywordStealth> menghasilkan <physicalDamage>physical damage</physicalDamage> tambahan. <br><br>Saat kamu tewas, memunculkan kotak peledak yang menghasilkan sejumlah besar <trueDamage>True Damage</trueDamage> dan menerapkan <status>Fear</status> pada musuh di sekitar.",
            "iconLarge": "assets/ux/cherry/augments/icons/clowncollege_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clowncollege_small.png",
            "id": 310,
            "name": "Clown College",
            "rarity": 2,
            "tooltip": "<spellName>Backstab</spellName>: Kamu menghasilkan @BasicAttackDamage@ <physicalDamage>physical damage bonus</physicalDamage> jika menyerang dari belakang.<br><br><spellName>Deceive</spellName>: Kamu berteleportasi dan menjadi <keywordStealth>Invisible</keywordStealth> selama @StealthDuration@ detik. Seranganmu berikutnya saat <keywordStealth>Invisible</keywordStealth> menghasilkan <physicalDamage>@TotalDamage@ physical damage</physicalDamage> tambahan. Jika menyerang dari belakang, Serangan ini akan menghasilkan critical strike sebesar @QCritDamageMod@ damage.<br><br><spellName>Hallucinate: Death</spellName>: Saat tewas, menghasilkan <trueDamage>true damage sebesar @FearDamage*100@% Health maksimum</trueDamage> dan menerapkan fear selama @FearDuration@ detik di sekitarmu."
        },
        {
            "apiName": "NumbToPain",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}"
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "RangedReduction"
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MeleeReduction"
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MeleeReduction": [
                    0.25,
                    0.25,
                    0.4000000059604645,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "RangedReduction": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.25,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ]
            },
            "desc": "@MeleeReduction*100@% dari damage yang kamu terima berlangsung selama @BleedDuration@ detik (@RangedReduction*100@% untuk champion ranged).",
            "iconLarge": "assets/ux/cherry/augments/icons/numbtopain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/numbtopain_small.png",
            "id": 251,
            "name": "Numb to Pain",
            "rarity": 0,
            "tooltip": "@MeleeReduction*100@% dari damage yang kamu terima berlangsung selama @BleedDuration@ detik (@RangedReduction*100@% untuk champion ranged)."
        },
        {
            "apiName": "AugmentedPower",
            "calculations": {
                "DamageAmp": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamageAmp"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": [
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5
                ],
                "BaseDamageAmp": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.4000000059604645,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "BaseDamageAmpTooltip": [
                    0.20000000298023224,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.5,
                    0.6000000238418579,
                    0.699999988079071,
                    0.800000011920929
                ],
                "BonusADRatio": [
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5,
                    9.999999747378752e-5
                ],
                "HealPercentage": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Meningkatkan damage yang diberikan oleh augment dan itemmu sebesar @DamageAmp@.",
            "iconLarge": "assets/ux/cherry/augments/icons/augmented_power_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augmented_power_small.png",
            "id": 322,
            "name": "Augmented Power",
            "rarity": 0,
            "tooltip": "{{ Cherry_AugmentedPower_Summary }}<br><br>Damage meningkat ronde ini: @f1@<br>Total peningkatan damage: @f2@"
        },
        {
            "apiName": "MadScientist",
            "calculations": {},
            "dataValues": {
                "ADAmp": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "APAmp": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "Haste": [
                    70.0,
                    70.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "HealthAmp": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MovespeedAmp": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "SizeAmp": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ]
            },
            "desc": "Setiap Ronde kamu bisa membesar (<scaleAF>Adaptive Force</scaleAF> dan <scaleHealth>Health</scaleHealth>) atau mengecil (<scaleAbilityHaste>Ability Haste</scaleAbilityHaste> dan <speed>Move Speed</speed>).",
            "iconLarge": "assets/ux/cherry/augments/icons/madscientist_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/madscientist_small.png",
            "id": 53,
            "name": "Mad Scientist",
            "rarity": 2,
            "tooltip": "Di awal Ronde, kamu bisa membesar, mendapatkan (<scaleAF>@ADAmp*100@% Adaptive Force</scaleAF> dan <scaleHealth>@HealthAmp*100@% Health</scaleHealth>) atau mengecil (@Haste@ Ability Haste dan <speed>@MovespeedAmp*100@% Move Speed</speed>)."
        },
        {
            "apiName": "MountainSoul",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Kamu mendapatkan Mountain Soul, mendapatkan <shield>Shield</shield> setelah berada di luar combat selama beberapa saat.",
            "iconLarge": "assets/ux/cherry/augments/icons/mountainsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mountainsoul_small.png",
            "id": 57,
            "name": "Mountain Soul",
            "rarity": 0,
            "tooltip": "Kamu mendapatkan Mountain Soul, mendapatkan <shield>Shield</shield> setelah berada di luar kombat selama beberapa saat.<br><br>Total Shield Dihasilkan: @f1@"
        },
        {
            "apiName": "UltimateRevolution",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Sekali di tiap ronde, refresh <attention>Ultima</attention> setelah cast.",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 88,
            "name": "Ultimate Revolution",
            "rarity": 2,
            "tooltip": "Sekali di tiap ronde, refresh <attention>Ultima</attention> setelah cast."
        },
        {
            "apiName": "TricksterDemon",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BonusDamage"
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "BonusDamage": [
                    100.0,
                    100.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Radius": [
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "bonusADRatio": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ]
            },
            "desc": "Saat kamu keluar dari status stealth, meledak dan menghasilkan <magicDamage>@TotalDamage@ Magic Damage</magicDamage>, versi kloning dan jebakanmu juga akan melakukannya saat mati.",
            "iconLarge": "assets/ux/cherry/augments/icons/tricksterdemon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tricksterdemon_small.png",
            "id": 236,
            "name": "Trickster Demon",
            "rarity": 1,
            "tooltip": "{{ Cherry_TricksterDemon_Summary }}<br><br>Damage yang Dihasilkan ronde ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Dematerialize",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": [
                    10.0,
                    10.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0
                ],
                "BonusForLatePick": [
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "RoundCounterForBonus": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ]
            },
            "desc": "Mendapatkan <scaleAF>%i:miniAdaptiveForce% @AdaptiveForce@ Adaptive Force</scaleAF> tiap takedown, sekali per champion per ronde.<br><br><rules>Jika mendapatkan augment ini setelah ronde @RoundCounterForBonus@, kamu mendapatkan <scaleAF>%i:miniAdaptiveForce% @BonusForLatePick@ Adaptive Force</scaleAF>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/dematerialize_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dematerialize_small.png",
            "id": 171,
            "name": "Dematerialize",
            "rarity": 0,
            "tooltip": "{{Cherry_Dematerialize_Summary}}"
        },
        {
            "apiName": "SlowAndSteady",
            "calculations": {
                "ADPerAS": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "ASMultiplier"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    },
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "ASMultiplier": [
                    75.0,
                    75.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "StaticRatio": [
                    0.6499999761581421,
                    0.6499999761581421,
                    0.6499999761581421,
                    0.6499999761581421,
                    0.6499999761581421,
                    0.6499999761581421,
                    0.6499999761581421
                ],
                "Vamp": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ]
            },
            "desc": "<speed>Attack Speed</speed> kamu tidak bisa melebihi @StaticRatio@. Semua <speed>Attack Speed</speed> Bonus diubah menjadi <scaleAD>Attack Damage</scaleAD>.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/slowandsteady_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowandsteady_small.png",
            "id": 250,
            "name": "Slow and Steady",
            "rarity": 1,
            "tooltip": "<speed>Attack Speed</speed> kamu tidak bisa melebihi @StaticRatio@. Semua <speed>Attack Speed</speed> bonus diubah menjadi <scaleAD>Attack Damage</scaleAD> (<scaleAD>@ADPerAS@ AD</scaleAD> per <speed>1% AS</speed>).<br><br>Perolehan Saat Ini: @f1@ <scaleAD>Attack Damage</scaleAD>"
        },
        {
            "apiName": "FrostWraith",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    6.5,
                    6.5,
                    6.5,
                    6.5,
                    6.5,
                    6.5,
                    6.5
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "Radius": [
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0
                ],
                "RootDuration": [
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25
                ]
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> menerapkan <status>Root</status> pada musuh di sekitar selama @RootDuration@ detik setiap @Cooldown@ detik.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/frostwraith_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frostwraith_small.png",
            "id": 39,
            "name": "Frost Wraith",
            "rarity": 0,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> menerapkan <status>Root</status> pada musuh di sekitar selama @RootDuration@ detik setiap @Cooldown@ detik.<br><br>Musuh yang Terkena Root Ronde Ini: @f1@<br>Total Musuh yang Terkena Root: @f2@"
        },
        {
            "apiName": "SymphonyofWar",
            "calculations": {
                "ASMelee": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.12999999523162842
                        }
                    ]
                },
                "ASRanged": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                }
                            ],
                            "mLevel1Value": 0.07999999821186066
                        }
                    ]
                },
                "NoteDamage": {
                    "__type": "{e9a3c91d}",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 30.0,
                            "mStartValue": 9.0
                        }
                    ],
                    "mMultiplier": {
                        "__type": "SumOfSubPartsCalculationPart",
                        "mSubparts": [
                            {
                                "__type": "NumberCalculationPart",
                                "mNumber": 1.0
                            },
                            {
                                "__type": "StatByCoefficientCalculationPart",
                                "mCoefficient": 1.0,
                                "mStat": 4,
                                "mStatFormula": 2
                            }
                        ]
                    },
                    "mRangedMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.800000011920929
                    }
                }
            },
            "dataValues": {
                "ASCap": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "BuffDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "Duration": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "HealingPercent": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "MaxAdaptivePerStack": [
                    5.5,
                    5.5,
                    5.5,
                    5.5,
                    5.5,
                    5.5,
                    5.5
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxStacks": [
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0
                ],
                "MinAdaptivePerStack": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "PerCastIDLockout": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "RangeBonus": [
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ],
                "RangedHealingPercent": [
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066
                ],
                "StackCap": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "TimeUntilNextStackFromSameSpell": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Lethal Tempo</spellName> dan <spellName>Conqueror</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/symphonyofwar_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symphonyofwar_small.png",
            "id": 79,
            "name": "Symphony of War",
            "rarity": 2,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Lethal Tempo</spellName> dan <spellName>Conqueror</spellName>.<br><li><spellName>Lethal Tempo</spellName> - Menyerang champion memberikan <attackSpeed>Attack Speed</attackSpeed> yang stack hingga 6 kali. Saat mencapai 6 stack, Seranganmu akan meluncurkan bolt yang menghasilkan damage tambahan.<br><li><spellName>Conqueror</spellName> - Serangan dan Ability yang mengenai champion akan memberimu <adaptiveForce>Adaptive Force</adaptiveForce>, bisa di-stack hingga 12 kali. Saat mencapai 12 stack, heal sebesar persentase damage yang kamu hasilkan ke champion."
        },
        {
            "apiName": "TrueshotProdigy",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 525.0,
                            "mStartValue": 175.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": [
                    10.0,
                    10.0,
                    8.0,
                    6.0,
                    4.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevelMulticast": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MulticastDelay": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "SnipeDistance": [
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0
                ]
            },
            "desc": "Saat kamu menghasilkan damage ke champion dari jauh, akan menembakkan <abilityName>Trueshot Barrage</abilityName> padanya.",
            "iconLarge": "assets/ux/cherry/augments/icons/trueshotprodigy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trueshotprodigy_small.png",
            "id": 86,
            "name": "Trueshot Prodigy",
            "rarity": 2,
            "tooltip": "Saat kamu menghasilkan damage ke musuh dari jarak lebih dari @SnipeDistance@ unit, akan menembakkan <abilityName>Trueshot Barrage</abilityName>, menghasilkan <magicDamage>@Damage@ magic damage</magicDamage>. Cooldown @Cooldown@ detik per target.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Eureka",
            "calculations": {
                "APToHasteConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APToHasteConversion"
                        }
                    ]
                }
            },
            "dataValues": {
                "APToHasteConversion": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.44999998807907104,
                    0.44999998807907104,
                    0.44999998807907104,
                    0.44999998807907104
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Mendapatkan <scaleAbilityHaste>Ability Haste</scaleAbilityHaste> setara dengan <scaleAP>@APToHasteConversion*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/eureka_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/eureka_small.png",
            "id": 30,
            "name": "Eureka",
            "rarity": 2,
            "tooltip": "Mendapatkan <scaleAbilityHaste>@APToHasteConversionCalc@ Ability Haste</scaleAbilityHaste>."
        },
        {
            "apiName": "OceanSoul",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan Ocean Soul, memberikan <healing>Health</healing> tinggi dan <scaleMana>Mana</scaleMana> regen setelah menghasilkan damage ke musuh.",
            "iconLarge": "assets/ux/cherry/augments/icons/oceansoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oceansoul_small.png",
            "id": 60,
            "name": "Ocean Soul",
            "rarity": 0,
            "tooltip": "Mendapatkan Ocean Soul, memberikan <healing>Health</healing> tinggi dan <scaleMana>Mana</scaleMana> regen setelah menghasilkan damage ke musuh."
        },
        {
            "apiName": "Bodyguard",
            "calculations": {
                "MaxShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 125.0
                        }
                    ]
                },
                "MinShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 250.0,
                            "mStartValue": 35.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BonusShieldWithAllies": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "HealthScalar": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "MaxCDCheck": [
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MinCDCheck": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "ShieldDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "ShieldRadius": [
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0
                ],
                "SpellIDCD": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Saat menggunakan dash, blink, atau teleport, kamu dan champion sekutu yang kamu lewati akan mendapatkan <shield>shield</shield>.",
            "iconLarge": "assets/ux/cherry/augments/icons/bodyguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bodyguard_small.png",
            "id": 321,
            "name": "Bodyguard",
            "rarity": 1,
            "tooltip": "Saat menggunakan dash, blink, atau teleport, kamu dan champion sekutu yang kamu lewati akan mendapatkan <shield>shield</shield> selama @ShieldDuration@ detik.<br><br><rules>Kekuatan <shield>shield</shield> ini bergantung pada cooldown dasar ability di level 1. Shield mencapai ability maksimum dengan waktu cooldown minimal @MaxCDCheck@ detik.</rules>"
        },
        {
            "apiName": "CircleofDeath",
            "calculations": {},
            "dataValues": {
                "DamageRange": [
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "HealToDamageConversion": [
                    0.5,
                    0.5,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "<healing>Heal</healing> dan <healing>Health Regen</healing> yang kamu terapkan menghasilkan sebagian dari nilai itu sebagai <magicDamage>Magic Damage</magicDamage> pada champion musuh terdekat.",
            "iconLarge": "assets/ux/cherry/augments/icons/circleofdeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/circleofdeath_small.png",
            "id": 15,
            "name": "Circle of Death",
            "rarity": 2,
            "tooltip": "<healing>Heal</healing> dan <healing>Health Regen</healing> yang kamu terapkan menghasilkan <magicDamage>@HealToDamageConversion*100@% dari nilai Magic Damage</magicDamage> pada champion musuh terdekat.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Quest_WoogletsWitchcap",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Langsung: Mendapatkan <attention>Needlessly Large Rod</attention>.<br><br>Syarat: Memiliki <attention>Rabadon's Deathcap</attention> dan <attention>Zhonya's Hourglass</attention>.<br><br>Reward: Mendapatkan <attention>Wooglet's Witchcap</attention>.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_small.png",
            "id": 156,
            "name": "Quest: Wooglet's Witchcap",
            "rarity": 2,
            "tooltip": "Langsung: Mendapatkan <attention>Needlessly Large Rod</attention>.<br><br>Syarat: Memiliki <attention>Rabadon's Deathcap</attention> dan <attention>Zhonya's Hourglass</attention>.<br><br>Reward: Mendapatkan <attention>Wooglet's Witchcap</attention>."
        },
        {
            "apiName": "Earthwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 140.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "BonusADRatio": [
                    0.800000011920929,
                    0.800000011920929,
                    1.0,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158
                ],
                "ExplosionDelayTime": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ],
                "ExplosionRadius": [
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevelMultiCastDelay": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PerwaveDamageCD": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ]
            },
            "desc": "Ability dash, blink, atau teleport meninggalkan jejak yang meledak setelah 1 detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/earthwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/earthwake_small.png",
            "id": 27,
            "name": "Earthwake",
            "rarity": 2,
            "tooltip": "Ability dash, leap, blink, atau teleport meninggalkan jejak yang meledak setelah 1 detik, menghasilkan <physicalDamage>@Damage@ physical damage</physicalDamage>.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "BreadAndButter",
            "calculations": {},
            "dataValues": {
                "MSDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MoveSpeedAmp": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "QAbilityHaste": [
                    100.0,
                    100.0,
                    200.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ]
            },
            "desc": "@spell1KeyBind@ milikmu mendapatkan @QAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandbutter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandbutter_small.png",
            "id": 103,
            "name": "Bread And Butter",
            "rarity": 1,
            "tooltip": "@spell1KeyBind@ milikmu mendapatkan @QAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "TheBrutalizer",
            "calculations": {},
            "dataValues": {
                "AD": [
                    20.0,
                    20.0,
                    50.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0
                ],
                "AbilityHaste": [
                    10.0,
                    15.0,
                    35.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ],
                "Lethality": [
                    10.0,
                    15.0,
                    30.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Mendapatkan <scaleAD>@AD@ Attack Damage</scaleAD>, @AbilityHaste@ Ability Haste, dan <scaleLethality>@Lethality@ Lethality</scaleLethality>.",
            "iconLarge": "assets/ux/cherry/augments/icons/thebrutalizer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thebrutalizer_small.png",
            "id": 82,
            "name": "The Brutalizer",
            "rarity": 0,
            "tooltip": "Mendapatkan <scaleAD>@AD@ Attack Damage</scaleAD>, @AbilityHaste@ Ability Haste, dan <scaleLethality>@Lethality@ Lethality</scaleLethality>."
        },
        {
            "apiName": "SonicBoom",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 30.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ProcCooldown": [
                    2.0,
                    2.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "Radius": [
                    450.0,
                    450.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0
                ],
                "SlowAmount": [
                    -0.30000001192092896,
                    -0.30000001192092896,
                    -0.30000001192092896,
                    -0.30000001192092896,
                    -0.30000001192092896,
                    -0.30000001192092896,
                    -0.30000001192092896
                ],
                "SlowDuration": [
                    2.0,
                    2.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Memberi buff, <healing>Heal</healing>, atau <shield>Shield</shield> kepada sekutumu akan menghasilkan damage dan menerapkan <status>Slow</status> ke musuh di sekitar mereka.",
            "iconLarge": "assets/ux/cherry/augments/icons/sonicboom_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/sonicboom_small.png",
            "id": 76,
            "name": "Sonic Boom",
            "rarity": 0,
            "tooltip": "Memberi buff, <healing>Heal</healing>, atau <shield>Shield</shield> kepada sekutu akan menghasilkan <trueDamage>@Damage@ true damage</trueDamage> dan menerapkan <status>Slow ke musuh di sekitar mereka</status> sebesar @SlowAmount*-100@% selama @SlowDuration@ detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "TwiceThrice",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ProcCadence": [
                    3.0,
                    3.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Tiap @ProcCadence@ serangan, efek {{ Item_Keyword_OnHit }} akan terpicu kedua kalinya.",
            "iconLarge": "assets/ux/cherry/augments/icons/twicethrice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/twicethrice_small.png",
            "id": 107,
            "name": "Twice Thrice",
            "rarity": 1,
            "tooltip": "Tiap @ProcCadence@ serangan, efek {{ Item_Keyword_OnHit }} akan terpicu kedua kalinya."
        },
        {
            "apiName": "SymbioticMutation",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu augment sekutumu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/symbioticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symbioticmutation_small.png",
            "id": 239,
            "name": "Symbiotic Mutation",
            "rarity": 1,
            "tooltip": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu augment sekutumu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>"
        },
        {
            "apiName": "CelestialBody",
            "calculations": {},
            "dataValues": {
                "DamageReduction": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.05000000074505806,
                    0.0,
                    0.0,
                    0.0,
                    0.0
                ],
                "Health": [
                    1000.0,
                    1000.0,
                    2000.0,
                    3000.0,
                    4000.0,
                    5000.0,
                    6000.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Mendapatkan <scaleHealth>@Health@ Health</scaleHealth>, tetapi kamu menghasilkan @DamageReduction*100@% lebih sedikit damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/celestialbody_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/celestialbody_small.png",
            "id": 13,
            "name": "Celestial Body",
            "rarity": 1,
            "tooltip": "Mendapatkan <scaleHealth>@Health@ Health</scaleHealth>, tetapi kamu menghasilkan @DamageReduction*100@% lebih sedikit damage."
        },
        {
            "apiName": "BravestoftheBrave",
            "calculations": {},
            "dataValues": {
                "GoldAmount": [
                    750.0,
                    750.0,
                    750.0,
                    750.0,
                    750.0,
                    750.0,
                    750.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "tierValueIncrease": [
                    1.0,
                    1.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Meningkatkan penawaran augment mendatang sebesar @tierValueIncrease@ tier. Jika augment itu sudah ada di tier Prismatic, kamu mendapatkan bonus @GoldAmount@ gold",
            "iconLarge": "assets/ux/cherry/augments/icons/bravestofthebrave_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bravestofthebrave_small.png",
            "id": 324,
            "name": "Bravest of the Brave",
            "rarity": 0,
            "tooltip": "Meningkatkan penawaran %i:Augment%Augment mendatang sebesar @tierValueIncrease@ tier. Jika tier Augment sudah Prismatic, dapatkan <gold>+%i:goldCoins%@GoldAmount@ gold</gold>."
        },
        {
            "apiName": "BreadAndJam",
            "calculations": {},
            "dataValues": {
                "MSDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MoveSpeedAmp": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "WAbilityHaste": [
                    100.0,
                    100.0,
                    200.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ]
            },
            "desc": "@spell2KeyBind@ milikmu mendapatkan @WAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandjam_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandjam_small.png",
            "id": 150,
            "name": "Bread And Jam",
            "rarity": 1,
            "tooltip": "@spell2KeyBind@ milikmu mendapatkan @WAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "WithHaste",
            "calculations": {
                "AbilityHasteToMSConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AbilityHasteToMSConversion",
                            "mStat": 11
                        }
                    ]
                }
            },
            "dataValues": {
                "AbilityHasteToMSConversion": [
                    1.2000000476837158,
                    1.2000000476837158,
                    2.25,
                    2.25,
                    2.25,
                    2.25,
                    2.25
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan <speed>Move Speed</speed> setara dengan @AbilityHasteToMSConversion*100@% dari Ability Haste-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/withhaste_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/withhaste_small.png",
            "id": 98,
            "name": "With Haste",
            "rarity": 1,
            "tooltip": "Mendapatkan <speed>@AbilityHasteToMSConversionCalc@ Move Speed</speed>."
        },
        {
            "apiName": "FallenAegis",
            "calculations": {
                "ShieldAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseValue"
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseValue": [
                    100.0,
                    100.0,
                    200.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ShieldDuration": [
                    8.0,
                    8.0,
                    10.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ]
            },
            "desc": "Mulai combat dengan <abilityName>Black Shield</abilityName> selama @ShieldDuration@ detik.<br><br><rules><attention>Black Shield</attention> <shield>menghalangi Magic Damage</shield> dan efek <status>Immobilize</status>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/fallenaegis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fallenaegis_small.png",
            "id": 34,
            "name": "Fallen Aegis",
            "rarity": 0,
            "tooltip": "Memulai combat dengan <attention>Black Shield</attention> yang memblokir <shield>@ShieldAmount@ magic damage</shield> selama @ShieldDuration@ detik. Shield tersebut mencegah efek <status>Disable</status> dan <status>Immobilize</status> sampai shield pecah.<br><br>Total Shield Dihasilkan: @f1@<br>Total Spell Immobilize Terblokir: @f2@"
        },
        {
            "apiName": "HolyFire",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                }
            },
            "dataValues": {
                "BurnDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "BurnPercentMax": [
                    0.029999999329447746,
                    0.029999999329447746,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549
                ],
                "BurnPercentMin": [
                    0.00800000037997961,
                    0.00800000037997961,
                    0.01600000075995922,
                    0.01600000075995922,
                    0.01600000075995922,
                    0.01600000075995922,
                    0.01600000075995922
                ],
                "Cooldown": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Radius": [
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0
                ]
            },
            "desc": "Memberi <healing>Heal</healing> atau <shield>Shield</shield> menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada musuh di sekitar, menghasilkan <magicDamage>persentase Magic Damage Health maksimum</magicDamage> selama beberapa detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/holyfire_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holyfire_small.png",
            "id": 198,
            "name": "Holy Fire",
            "rarity": 1,
            "tooltip": "Memberi <healing>Heal</healing> atau <shield>Shield</shield> menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada musuh di sekitar, menghasilkan hingga <magicDamage>@BurnPercentMax*100@% Magic Damage Health maksimum</magicDamage> selama @BurnDuration@ detik (min: @BurnPercentMin*100@%).<br><br>Damage meningkat sesuai dengan ukuran relatif <healing>Heal</healing> atau <shield>Shield</shield> pada <scaleHealth>Health maksimum</scaleHealth> dari champion yang dibantu.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Overflow",
            "calculations": {
                "ManaCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "InitialAmpPercent"
                        },
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    }
                }
            },
            "dataValues": {
                "InitialAmpPercent": [
                    7.0,
                    7.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevelManaSpendThreshold": [
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0
                ],
                "RefundAmount": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "RefundPercent": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ]
            },
            "desc": "Biaya <scaleMana>Mana</scaleMana> kamu digandakan. <br><br><healing>Heal</healing>, <shield>Shield</shield>, dan damage Ability-mu meningkat berdasarkan <scaleMana>Mana maksimum</scaleMana>.",
            "iconLarge": "assets/ux/cherry/augments/icons/overflow_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/overflow_small.png",
            "id": 311,
            "name": "Overflow",
            "rarity": 1,
            "tooltip": "Biaya <scaleMana>Mana</scaleMana>-mu digandakan. <healing>Heal</healing>, <shield>Shield</shield>, dan damage Ability-mu <scaleMana>@ManaCalc@</scaleMana> lebih efektif."
        },
        {
            "apiName": "FeeltheBurn",
            "calculations": {
                "DamagePerSecond": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "TooltipTrueDamageCalculation",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "InverseDuration"
                    }
                },
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "DamageReductionTOOLTIPONLY": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "DotDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "ExhaustDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "GrievousAmount": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "InverseDuration": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "Range": [
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "SightRadius": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "SlowAmount": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Feel the Burn</spellName>.<br><br><rules><spellName>Feel the Burn</spellName> cast <spellName>Ignite</spellName> dan <spellName>Exhaust</spellName> pada semua champion musuh di sekitar.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/feeltheburn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feeltheburn_small.png",
            "id": 35,
            "name": "Feel the Burn",
            "rarity": 2,
            "tooltip": "<rules>Cast <spellName>Ignite</spellName> dan <spellName>Exhaust</spellName> pada semua champion musuh di sekitar.</rules>"
        },
        {
            "apiName": "GuiltyPleasure",
            "calculations": {
                "TotalHeal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 10.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPercentage",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealPercentage": [
                    0.009999999776482582,
                    0.009999999776482582,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SpellIDCD": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Menerapkan <status>Immobilize</status> atau <status>Ground</status> pada champion musuh <healing>akan memberimu heal</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/guiltypleasure_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/guiltypleasure_small.png",
            "id": 42,
            "name": "Guilty Pleasure",
            "rarity": 0,
            "tooltip": "Menerapkan <status>Immobilize</status> atau <status>Ground</status> ke champion musuh <healing>akan memulihkan @TotalHeal@ Health</healing>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "BuffBuddies",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Kamu mendapatkan <font color = '#f30c1a'>Crest of Cinders</font> dan <font color = '#1542ea'>Crest of Insight</font>.<br><br>Memberimu Ability Haste dan regenerasi resource, serta membuat Seranganmu menerapkan <keywordMajor>Burn</keywordMajor> dan <status>Slow</status> pada champion musuh.",
            "iconLarge": "assets/ux/cherry/augments/icons/buffbuddies_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/buffbuddies_small.png",
            "id": 9,
            "name": "Buff Buddies",
            "rarity": 0,
            "tooltip": "Kamu mendapatkan <font color = '#f30c1a'>Crest of Cinders</font> dan <font color = '#1542ea'>Crest of Insight</font>.<br><br><rules><font color = '#f30c1a'>Crest of Cinders</font>: Basic attack menerapkan <keywordMajor>Burn</keywordMajor> dan <status>Slow</status> pada champion musuh. Saat berada di luar combat, <healing>mendapatkan heal sekian persen dari health maksimum</healing>.<br><br><font color = '#1542ea'>Crest of Insight</font>: Mendapatkan Ability Haste, serta memulihkan <scaleMana>Mana</scaleMana> dan <energy>Energy</energy> tiap detik.</rules>"
        },
        {
            "apiName": "RaidBoss",
            "calculations": {},
            "dataValues": {
                "BreakoutHealthThreshold": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "DamageReductionMax": [
                    0.699999988079071,
                    0.699999988079071,
                    0.699999988079071,
                    0.699999988079071,
                    0.699999988079071,
                    0.699999988079071,
                    0.699999988079071
                ],
                "DamageReductionMin": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "DamageReductionRoundCap": [
                    11.0,
                    11.0,
                    11.0,
                    11.0,
                    11.0,
                    11.0,
                    11.0
                ],
                "ImprisonDuration": [
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ShieldHealthRatio": [
                    0.25,
                    0.25,
                    0.4000000059604645,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929
                ],
                "StatIncrease": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.550000011920929,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ]
            },
            "desc": "Kamu memulai setiap ronde dalam keadaan terpenjara. Saat dipenjara, kamu memiliki pengurangan damage besar serta mengumpulkan ukuran, dan kekuatan seiring waktu. <br><br>Saat melarikan diri, kamu <status>Knock Back</status> musuh dan mendapatkan <shield>Shield</shield>.",
            "iconLarge": "assets/ux/cherry/augments/icons/raidboss_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/raidboss_small.png",
            "id": 125,
            "name": "Raid Boss",
            "rarity": 2,
            "tooltip": "Kamu memulai setiap ronde dalam keadaan terpenjara di tengah arena, tidak bisa bertindak. Saat dipenjara, kamu memiliki hingga @DamageReductionMax*100@% pengurangan damage dan mendapatkan ukuran, <scaleHealth>Health</scaleHealth>, <physicalDamage>Attack Damage</physicalDamage>, dan <scaleAP>Ability Power</scaleAP> seiring waktu (maksimum @StatIncrease*100@%). <br><br>Setelah @ImprisonDuration@ detik atau mencapai <scaleHealth>@BreakoutHealthThreshold*100@% Health</scaleHealth>, kamu melepaskan diri, <status>Knock Back</status> musuh dan mendapatkan <shield>@ShieldHealthRatio*100@% Shield Health maksimum</shield>."
        },
        {
            "apiName": "OutlawsGrit",
            "calculations": {
                "MaxResistTooltipOnly": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ResistsPerStack"
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "MaxStacks"
                            }
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 5
                }
            },
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevelMultiplier": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevelMultiplierDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxStacks": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "ResistsPerStack": [
                    10.0,
                    10.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ]
            },
            "desc": "Setelah menggunakan Ability Dash, Blink, atau Teleport, kamu mendapatkan <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR>.",
            "iconLarge": "assets/ux/cherry/augments/icons/outlawsgrit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/outlawsgrit_small.png",
            "id": 63,
            "name": "Outlaw's Grit",
            "rarity": 1,
            "tooltip": "Setelah menggunakan Ability dash, leap, blink, atau teleport, kamu mendapatkan <scaleArmor>@ResistsPerStack@ Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> hingga @MaxResistTooltipOnly@ pada @MaxStacks@ stack."
        },
        {
            "apiName": "DontBlink",
            "calculations": {},
            "dataValues": {
                "BonusDamagePerMSDifference": [
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0020000000949949026,
                    0.0020000000949949026,
                    0.0020000000949949026,
                    0.0020000000949949026,
                    0.0020000000949949026
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan @BonusDamagePerMSDifference*1000@% damage bonus per <speed>10 Move Speed</speed> yang kamu miliki lebih dari target.",
            "iconLarge": "assets/ux/cherry/augments/icons/dontblink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontblink_small.png",
            "id": 26,
            "name": "Don't Blink",
            "rarity": 0,
            "tooltip": "Mendapatkan @BonusDamagePerMSDifference*1000@% damage bonus per <speed>10 Move Speed</speed> yang kamu miliki lebih dari target.<br><br>Damage Bonus Ronde Ini: @f1@<br>Total Damage Bonus: @f2@"
        },
        {
            "apiName": "GoHCompulsionForPower",
            "calculations": {
                "MaxHealthReduction": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NamedDataValueCalculationPart",
                                    "mDataValue": "HealthReductionPercent"
                                },
                                {
                                    "__type": "BuffCounterByCoefficientCalculationPart",
                                    "mBuffName": "{e0c8aaa6}",
                                    "mCoefficient": 1.0
                                }
                            ]
                        }
                    ]
                }
            },
            "dataValues": {
                "AnvilType": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "AnvilsGranted": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "HealthReductionPercent": [
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ]
            },
            "desc": "Mengorbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% Health Maksimum</scaleHealth>.<br><br>Mendapatkan <keywordMajor>@AnvilsGranted@ Anvil Stat Prismatic</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/power_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/power_small.arena_2026_s2.png",
            "id": 372,
            "name": "Compulsion For Power",
            "rarity": 4,
            "tooltip": "Mengorbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% Health Maksimum</scaleHealth>.<br><br>Mendapatkan <keywordMajor>@AnvilsGranted@ Anvil Stat Prismatic</keywordMajor>."
        },
        {
            "apiName": "ShadowRunner",
            "calculations": {},
            "dataValues": {
                "BuffDuration": [
                    2.0,
                    2.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MSAmount": [
                    200.0,
                    200.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Setelah menggunakan Ability dash, leap, blink, atau teleport atau keluar dari <stealth>Stealth</stealth>, mendapatkan <speed>@spell.Augment_ShadowRunner:MSAmount@ Move Speed</speed> selama @spell.Augment_ShadowRunner:BuffDuration@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/shadowrunner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shadowrunner_small.png",
            "id": 73,
            "name": "Shadow Runner",
            "rarity": 0,
            "tooltip": "Setelah menggunakan Ability dash, leap, blink, atau teleport atau keluar dari <stealth>Stealth</stealth>, mendapatkan <speed>@spell.Augment_ShadowRunner:MSAmount@ Move Speed</speed> selama @spell.Augment_ShadowRunner:BuffDuration@ detik."
        },
        {
            "apiName": "GrievousVenom",
            "calculations": {},
            "dataValues": {
                "DebuffDuration": [
                    3.0,
                    3.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "GrievousAmount": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "GrievousAmpAmount": [
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "GrievousAmpThreshold": [
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "ShieldShred": [
                    50.0,
                    50.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0
                ],
                "ShieldShredRange": [
                    50.0,
                    50.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    50.0
                ],
                "ShieldWounds": [
                    50.0,
                    50.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0
                ],
                "ShieldWoundsRange": [
                    50.0,
                    50.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0
                ]
            },
            "desc": "Menghasilkan damage ke champion musuh akan mengurangi <shield>shield</shield> yang mereka dapatkan, serta menerapkan <status>Grievous Wounds</status>, mengurangi <healing>heal</healing> yang mereka terima. ",
            "iconLarge": "assets/ux/cherry/augments/icons/grevious_venmon.png",
            "iconSmall": "assets/ux/cherry/augments/icons/grevious_venmon_small.png",
            "id": 316,
            "name": "Grevious Venom",
            "rarity": 0,
            "tooltip": "Menghasilkan damage pada champion musuh akan mengurangi <shield>shield</shield> yang mereka dapatkan sebesar @ShieldShred@%, serta menerapkan <status>@GrievousAmount*100@% Grievous Wounds</status> selama @DebuffDuration@ detik. <br><br><buffedStat>Jika musuh melakukan heal selama lebih dari @GrievousAmpThreshold*100@% dari health maksimum selama terpengaruh terus-menerus oleh <status>Grievous Wounds</status>, efek ini ditingkatkan menjadi <status>@GrievousAmpAmount*100@% Grievous Wounds</status>.</buffedStat><br><br><rules>{{ Item_Grievous_Wounds }}</rules><br><br><rules>Hanya mengurangi shield Umum dan Physical Damage, bukan shield yang menahan Magic Damage.</rules>"
        },
        {
            "apiName": "InfernalConduit",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 6.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APcoefficient"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADCoefficient",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADCoefficient": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.14000000059604645,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "APCoefficient": [
                    0.04500000178813934,
                    0.04500000178813934,
                    0.05999999865889549,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869
                ],
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "FlatCooldownRefundPerTick": [
                    0.07999999821186066,
                    0.07999999821186066,
                    0.07999999821186066,
                    0.11999999731779099,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "ProcCooldown": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Ability-mu menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas, menghasilkan <magicDamage>Magic Damage</magicDamage> berkelanjutan.<br><br>Efek <keywordMajor>Burn</keywordMajor> mengurangi Cooldown Ability dasarmu.",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalconduit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalconduit_small.png",
            "id": 45,
            "name": "Infernal Conduit",
            "rarity": 2,
            "tooltip": "Ability-mu menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas, menghasilkan <magicDamage>@BleedDamageTooltip@ Magic Damage</magicDamage> per detik sebanyak @BleedDuration@ detik.<br><br>Semua efek <keywordMajor>Burn</keywordMajor> mengurangi Cooldown Ability dasar sebanyak @FlatCooldownRefundPerTick@ detik saat menghasilkan damage pada musuh.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@<br>"
        },
        {
            "apiName": "ADAPt",
            "calculations": {
                "APAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APAmp"
                        }
                    ]
                }
            },
            "dataValues": {
                "APAmp": [
                    0.15000000596046448,
                    0.10000000149011612,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "ConversionRate": [
                    1.666659951210022,
                    1.666659951210022,
                    2.2221999168395996,
                    2.2221999168395996,
                    2.2221999168395996,
                    2.2221999168395996,
                    2.2221999168395996
                ],
                "InverseRate": [
                    0.6000000238418579,
                    0.6000000238418579,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mengonversi <scaleAD>Attack Damage Bonus</scaleAD> menjadi <scaleAP>Ability Power</scaleAP>. Mendapatkan <scaleAP>@APAmp*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/adapt_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/adapt_small.png",
            "id": 205,
            "name": "ADAPt",
            "rarity": 0,
            "tooltip": "Mengonversi <scaleAD>Attack Damage Bonus</scaleAD> menjadi <scaleAP>Ability Power</scaleAP> dan mendapatkan <scaleAP>@APAmpCalcTooltip@ Ability Power</scaleAP>.<br><br>Konversi Saat Ini: @f1@<br><br><rules>Mengonversi pada tingkat <scaleAP>@ConversionRate@ Ability Power</scaleAP> per poin <scaleAD>Attack Damage</scaleAD>.</rules>"
        },
        {
            "apiName": "BacktoBasics",
            "calculations": {},
            "dataValues": {
                "DamageAmp": [
                    0.25,
                    0.25,
                    0.30000001192092896,
                    0.44999998807907104,
                    0.5,
                    0.5,
                    0.5
                ],
                "Haste": [
                    45.0,
                    45.0,
                    60.0,
                    90.0,
                    90.0,
                    90.0,
                    90.0
                ],
                "HealingAmp": [
                    0.25,
                    0.25,
                    0.30000001192092896,
                    0.44999998807907104,
                    0.5,
                    0.5,
                    0.5
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "RAmpScaling": [
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806
                ],
                "RHasteScaling": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "ShieldingAmp": [
                    0.25,
                    0.25,
                    0.30000001192092896,
                    0.44999998807907104,
                    0.5,
                    0.5,
                    0.5
                ]
            },
            "desc": "Mendapatkan peningkatan Damage Ability, <healing>Heal</healing>, <shield>Shield</shield>, dan <scaleAbilityHaste>Ability Haste</scaleAbilityHaste>, tetapi kamu <keywordMajor>tidak bisa menggunakan Ability Ultima</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/backtobasics_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/backtobasics_small.png",
            "id": 4,
            "name": "Back To Basics",
            "rarity": 2,
            "tooltip": "Ability Ultimamu disegel. Mendapatkan @DamageAmp*100@% Ability Damage, <healing>Heal</healing>, <shield>Shield</shield>, dan <scaleAbilityHaste>@Haste@ Ability Haste</scaleAbilityHaste>."
        },
        {
            "apiName": "PrismaticEgg",
            "calculations": {},
            "dataValues": {
                "KillStackCredit": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "RequiredKillCount": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "RerollsToGrant": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan @KillStackCredit@ stack tiap takedown, sekali per champion per ronde.<br><br>Setelah @RequiredKillCount@ stack, ini akan menetas menjadi <attention>Anvil Item Prismatic</attention>, <attention>%i:Augment% Augment Prismatic</attention>, dan <attention>%i:StatAnvil% Anvil Stat Prismatic</attention>.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_prismaticegg_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_prismaticegg_small.png",
            "id": 224,
            "name": "Egg Prismatic",
            "rarity": 2,
            "tooltip": "{{Cherry_PrismaticEgg_Summary}}"
        },
        {
            "apiName": "Clothesline",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 50.0,
                            "mStartValue": 1.25
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APcoefficient",
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADCoefficient",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "Healthcoefficient",
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.0
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "ADcoefficient": [
                    0.07000000029802322,
                    0.07000000029802322,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869
                ],
                "APcoefficient": [
                    0.03999999910593033,
                    0.03999999910593033,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322
                ],
                "Healthcoefficient": [
                    0.004999999888241291,
                    0.004999999888241291,
                    0.007499999832361937,
                    0.007499999832361937,
                    0.007499999832361937,
                    0.007499999832361937,
                    0.007499999832361937
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "RectangleHalfWidth": [
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ]
            },
            "desc": "Ada tether yang menghubungkan timmu dan terus menghasilkan <magicDamage>magic damage</magicDamage> pada musuh yang disentuhnya.",
            "iconLarge": "assets/ux/cherry/augments/icons/clothesline_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clothesline_small.png",
            "id": 110,
            "name": "Clothesline",
            "rarity": 0,
            "tooltip": "Ada tether yang menghubungkan timmu dan terus menghasilkan <magicDamage>@BurnDamageTooltip@ magic damage</magicDamage> per detik ke semua yang disentuhnya.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "DontChase",
            "calculations": {
                "ApproximateTotalDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerSecond",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.25
                    },
                    "tooltipOnly": true
                },
                "DamagePerSecond": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 125.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioPerSecond"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatioPerSecond": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "CloudDuration": [
                    3.25,
                    3.25,
                    3.25,
                    3.25,
                    3.25,
                    3.25,
                    3.25
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PoisonDuration": [
                    2.0999999046325684,
                    2.0999999046325684,
                    2.0999999046325684,
                    2.0999999046325684,
                    2.0999999046325684,
                    2.0999999046325684,
                    2.0999999046325684
                ],
                "TicksPerSecond": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "ToggleCooldown": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Kamu menjadi Ghost dan meninggalkan jejak gas beracun di belakangmu, menghasilkan <magicDamage>magic damage</magicDamage> pada musuh di dalamnya.",
            "iconLarge": "assets/ux/cherry/augments/icons/dontchase_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontchase_small.png",
            "id": 102,
            "name": "Don't Chase",
            "rarity": 0,
            "tooltip": "Kamu menjadi Ghost dan meninggalkan jejak gas beracun di belakangmu, menghasilkan <magicDamage>@DamagePerSecond@ magic damage</magicDamage> per detik pada musuh di dalamnya.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "GoHCravingForWealth",
            "calculations": {
                "MaxHealthReduction": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NamedDataValueCalculationPart",
                                    "mDataValue": "HealthReductionPercent"
                                },
                                {
                                    "__type": "BuffCounterByCoefficientCalculationPart",
                                    "mBuffName": "{e0c8aaa6}",
                                    "mCoefficient": 1.0
                                }
                            ]
                        }
                    ]
                }
            },
            "dataValues": {
                "GoldToGrant": [
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0
                ],
                "HealthReductionPercent": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ]
            },
            "desc": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan <gold>+%i:goldCoins% @GoldToGrant@ gold</gold>.",
            "iconLarge": "assets/ux/cherry/augments/icons/wealth_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wealth_large.arena_2026_s2.png",
            "id": 368,
            "name": "Craving For Wealth",
            "rarity": 4,
            "tooltip": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan <gold>+%i:goldCoins% @GoldToGrant@ gold</gold>."
        },
        {
            "apiName": "SoulSiphon",
            "calculations": {},
            "dataValues": {
                "CritChance": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "HealPercentage": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "<lifeSteal>Memberi Heal sebesar @HealPercentage*100@% damage yang dihasilkan</lifeSteal> oleh <crit>Critical Strike</crit>. <br><br>Mendapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>.",
            "iconLarge": "assets/ux/cherry/augments/icons/soulsiphon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/soulsiphon_small.png",
            "id": 77,
            "name": "Soul Siphon",
            "rarity": 1,
            "tooltip": "{{Cherry_SoulSiphon_Summary}}"
        },
        {
            "apiName": "GambaAnvil",
            "calculations": {},
            "dataValues": {
                "GoldBonus": [
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "LegendaryCostReduction": [
                    500.0,
                    500.0,
                    750.0,
                    750.0,
                    750.0,
                    750.0,
                    750.0
                ],
                "LegendaryGoldBasisDiscount": [
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "PrismaticCostReduction": [
                    -1500.0,
                    -1500.0,
                    -2000.0,
                    -2000.0,
                    -2000.0,
                    -2000.0,
                    -2000.0
                ],
                "PrismaticGoldBasisDiscount": [
                    1250.0,
                    1250.0,
                    1250.0,
                    1250.0,
                    1250.0,
                    1250.0,
                    1250.0
                ],
                "StatCostReduction": [
                    150.0,
                    150.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ]
            },
            "desc": "Mendapatkan <gold>+%i:goldCoins%@GoldBonus@ gold</gold> dan mengurangi harga semua anvil.<br><br><attention>Anvil Prismatic</attention>: <gold>-%i:goldCoins%@PrismaticCostReduction@ gold</gold><br><attention>Anvil Legendary</attention>: <gold>-%i:goldCoins%@LegendaryCostReduction@ gold</gold><br><attention>Anvil Stat</attention>: <gold>-%i:goldCoins%@StatCostReduction@ gold</gold><br><br><rules>Item yang diperoleh dari anvil dijual dengan harga <gold>-%i:goldCoins%500 gold</gold> lebih murah.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/thiefsgloves_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thiefsgloves_small.png",
            "id": 234,
            "name": "Gamba Anvil",
            "rarity": 2,
            "tooltip": "Mendapatkan <gold>+%i:goldCoins%@GoldBonus@ gold</gold> dan mengurangi harga semua anvil.<br><br><attention>Anvil Prismatic</attention>: <gold>-%i:goldCoins%@PrismaticCostReduction@ gold</gold><br><attention>Anvil Legendary</attention>: <gold>-%i:goldCoins%@LegendaryCostReduction@ gold</gold><br><attention>Anvil Stat</attention>: <gold>-%i:goldCoins%@StatCostReduction@ gold</gold><br><br><rules>Item yang diperoleh dari anvil dijual dengan harga <gold>-%i:goldCoins%500 gold</gold> lebih murah.</rules>"
        },
        {
            "apiName": "DivineIntervention",
            "calculations": {},
            "dataValues": {
                "BaseCD": [
                    25.0,
                    25.0,
                    15.0,
                    5.0,
                    -20.0,
                    -35.0,
                    -50.0
                ],
                "InitalDelay": [
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0
                ],
                "InvulnerabilityDuration": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevelHealthTriggerPercent": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "Radius": [
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0
                ],
                "WarningDelay": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ]
            },
            "desc": "Tak lama setelah combat dimulai, memanggil bintang pelindung. Saat mendarat, kamu dan sekutu di dekatnya menjadi <keywordMajor>Invulnerable</keywordMajor> selama beberapa detik. <br><br>Lalu <keywordMajor>Autocast</keywordMajor> efek ini tiap @BaseCD@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/slowactingpainkillers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowactingpainkillers_small.png",
            "id": 301,
            "name": "Divine Intervention",
            "rarity": 1,
            "tooltip": "@InitalDelay@ detik setelah combat berlangsung, panggil bintang pelindung yang perlahan turun ke arahmu. Setelah mendarat, kamu dan sekutu di sekitar menjadi <keywordMajor>Invulnerable</keywordMajor> selama @InvulnerabilityDuration@ detik. Lalu <keywordMajor>Autocast</keywordMajor> ini tiap @BaseCD@ detik."
        },
        {
            "apiName": "ThreadtheNeedle",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "PercentPen": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ]
            },
            "desc": "Mendapatkan @PercentPen*100@% <armorPen>%i:scaleAPen% Armor Penetration</armorPen> dan <magicPen>%i:scaleMPen% Magic Penetration</magicPen>.",
            "iconLarge": "assets/ux/cherry/augments/icons/threadtheneedle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threadtheneedle_small.png",
            "id": 84,
            "name": "Thread the Needle",
            "rarity": 1,
            "tooltip": "Mendapatkan @PercentPen*100@% <armorPen>%i:scaleAPen% Armor Penetration</armorPen> dan <magicPen>%i:scaleMPen% Magic Penetration</magicPen>."
        },
        {
            "apiName": "BreadAndCheese",
            "calculations": {},
            "dataValues": {
                "EAbilityHaste": [
                    100.0,
                    100.0,
                    200.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "MSDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MoveSpeedAmp": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ]
            },
            "desc": "@spell3KeyBind@ milikmu mendapatkan @EAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandcheese_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandcheese_small.png",
            "id": 151,
            "name": "Bread And Cheese",
            "rarity": 1,
            "tooltip": "@spell3KeyBind@ milikmu mendapatkan @EAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "Impassable",
            "calculations": {},
            "dataValues": {
                "BeamPosIndent": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "BonusResistsMax": [
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0
                ],
                "BonusResistsMin": [
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0
                ],
                "CCCarryOverRatio": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "Cooldown": [
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ],
                "DamageRadius": [
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0
                ],
                "DamageRatioAD": 0,
                "DamageRatioAP": 0,
                "DelayBeforeBurst": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ],
                "DmgReduction": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "FlatResists": [
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0
                ],
                "FlatResistsMax": [
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0,
                    35.0
                ],
                "HealthRatio": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "MRRatio": 0,
                "MaxBaseDamage": [
                    120.0,
                    120.0,
                    120.0,
                    120.0,
                    120.0,
                    120.0,
                    120.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PercentBonusResists": [
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "RayCount": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "ResistInc": 0,
                "SizeInc": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "SlowAmount": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "SlowDuration": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ],
                "SlowZoneDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "SlowZoneLength": [
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0
                ],
                "SlowZoneSlowAPRatio": [
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549
                ],
                "SlowZoneSlowBase": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "SlowZoneSlowHealShieldRatio": [
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869
                ],
                "SlowZoneSlowbADRatio": [
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322
                ],
                "SlowZoneWidth": [
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0,
                    80.0
                ],
                "StartingBaseDamage": [
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0,
                    25.0
                ]
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Aftershock</spellName> dan <spellName>Glacial Augment</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/impassable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/impassable_small.png",
            "id": 149,
            "name": "Impassable",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Aftershock</spellName> dan <spellName>Glacial Augment</spellName>.<br><li><spellName>Aftershock</spellName>: Setelah menerapkan <status>Immobilize</status> pada champion musuh, kamu akan mendapatkan <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> selama @DelayBeforeBurst@ detik, lalu kamu meledak dan menghasilkan damage ke musuh di sekitar berdasarkan <scaleHealth>Health maksimum</scaleHealth> kamu.<br><li><spellName>Glacial Augment</spellName> - Menerapkan <status>Immobilize</status> pada champion akan menciptakan es di bawah mereka, memberi <status>Slow</status> musuh di dalamnya serta mengurangi damage mereka."
        },
        {
            "apiName": "PandorasBox",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Transmute semua augment kamu langsung menjadi <keywordMajor>Augment Prismatic random%i:Augment% </keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/pandoras_box_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/pandoras_box_small.png",
            "id": 317,
            "name": "Pandora's Box",
            "rarity": 2,
            "tooltip": "Transmute semua augment kamu langsung menjadi <keywordMajor>Augment Prismatic random%i:Augment% </keywordMajor>."
        },
        {
            "apiName": "ExtendoArm",
            "calculations": {},
            "dataValues": {
                "CastRange": [
                    1050.0,
                    1050.0,
                    1050.0,
                    1050.0,
                    1050.0,
                    1050.0,
                    1050.0
                ],
                "CastRangeRadiusCheck": [
                    1100.0,
                    1100.0,
                    1100.0,
                    1100.0,
                    1100.0,
                    1100.0,
                    1100.0
                ],
                "Cooldown": [
                    12.0,
                    12.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0,
                    9.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MissileCount": [
                    0.0,
                    1.0,
                    2.0,
                    3.0,
                    4.0,
                    5.0,
                    6.0
                ]
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> menembakkan Blitzcrank hook tiap 12 detik pada champion musuh di sekitar.",
            "iconLarge": "assets/ux/cherry/augments/icons/extendoarm_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/extendoarm_small.png",
            "id": 33,
            "name": "Extendo-Arm",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> menembakkan Blitzcrank hook tiap 12 detik pada champion musuh di sekitar.<br><br>Hook Ditembakkan: @f1@"
        },
        {
            "apiName": "SlowCooker",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "Coefficient",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "Coefficient": [
                    0.013000000268220901,
                    0.013000000268220901,
                    0.017500000074505806,
                    0.02250000089406967,
                    0.02250000089406967,
                    0.02250000089406967,
                    0.02250000089406967
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "Range": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ]
            },
            "desc": "Tiap detik, menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada champion musuh di sekitar, meningkat sesuai dengan <scaleHealth>Health maksimum</scaleHealth>.",
            "iconLarge": "assets/ux/cherry/augments/icons/slowcooker_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowcooker_small.png",
            "id": 75,
            "name": "Slow Cooker",
            "rarity": 2,
            "tooltip": "Tiap detik, menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada champion musuh di sekitar, menghasilkan <magicDamage>@BleedDamageTooltip@ Magic Damage</magicDamage> per detik selama @BleedDuration@ detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "DieAnotherDay",
            "calculations": {},
            "dataValues": {
                "HealFlatTooltip": [
                    250.0,
                    250.0,
                    250.0,
                    250.0,
                    250.0,
                    250.0,
                    250.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Die Another Day</spellName>.<br><br><rules><spellName>Die Another Day</spellName> menciptakan zona yang di dalamnya tidak ada unit yang bisa mati selama 4 detik.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/dieanotherday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dieanotherday_small.png",
            "id": 24,
            "name": "Die Another Day",
            "rarity": 1,
            "tooltip": "Memberkati tanah di bawahmu selama 4 detik, mencegah unit apa pun di dalamnya memiliki <scaleHealth>kurang dari 10% dari Health maksimum mereka</scaleHealth>. Di akhir, semua unit di dalamnya menerima heal sebesar <healing>@HealFlatTooltip@ Health</healing>. "
        },
        {
            "apiName": "Augment404",
            "calculations": {},
            "dataValues": {
                "HatsToGrant": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Bagaimana kamu menemukannya?!?!? <br><br>Kamu mendapatkan @HatsToGrant@ topi.",
            "iconLarge": "assets/ux/cherry/augments/icons/augment404_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment404_small.png",
            "id": 404,
            "name": "404 Augment Tidak Ditemukan",
            "rarity": 0,
            "tooltip": "Bagaimana kamu menemukannya?!?!? <br><br>Kamu mendapatkan @HatsToGrant@ topi."
        },
        {
            "apiName": "GoHCompulsionForRisk",
            "calculations": {
                "MaxHealthReduction": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NamedDataValueCalculationPart",
                                    "mDataValue": "HealthReductionPercent"
                                },
                                {
                                    "__type": "BuffCounterByCoefficientCalculationPart",
                                    "mBuffName": "{e0c8aaa6}",
                                    "mCoefficient": 1.0
                                }
                            ]
                        }
                    ]
                }
            },
            "dataValues": {
                "AugmentTierGranted": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "HealthReductionPercent": [
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ]
            },
            "desc": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan satu <keywordMajor>%i:Augment% Augment Prismatic</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/risk_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/risk_small.arena_2026_s2.png",
            "id": 373,
            "name": "Compulsion For Risk",
            "rarity": 4,
            "tooltip": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan satu <keywordMajor>%i:Augment% Augment Prismatic</keywordMajor>."
        },
        {
            "apiName": "DualWield",
            "calculations": {
                "{84eb6ffe}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AttackReduction",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AttackReduction": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "AttackSpeed": [
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645,
                    0.44999998807907104
                ],
                "MaxAttackSpeedCap": [
                    4.0,
                    4.0,
                    4.0,
                    99.0,
                    99.0,
                    99.0,
                    99.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "OnHitMod": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "SecondMissileDelay": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ]
            },
            "desc": "Saat kamu menyerang, menembakkan bolt yang menghasilkan @AttackReduction*100@% damage dan menerapkan efek {{ Item_Keyword_OnHit }} dengan efektivitas @OnHitMod*100@%. <br><br>Mendapatkan <attackSpeed>@AttackSpeed*100@% total Attack Speed</attackSpeed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/dualwield_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dualwield_small.png",
            "id": 225,
            "name": "Dual Wield",
            "rarity": 2,
            "tooltip": "Saat kamu menyerang, menembakkan bolt yang menghasilkan @AttackReduction*100@% damage dan menerapkan efek {{ Item_Keyword_OnHit }} dengan efektivitas @OnHitMod*100@%. <br><br>Mendapatkan <attackSpeed>@AttackSpeed*100@% total Attack Speed</attackSpeed>."
        },
        {
            "apiName": "Augment405",
            "calculations": {},
            "dataValues": {
                "DamageAmpPerHat": [
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Dapatkan @DamageAmpPerHat*100@% damage per topi yang kamu pakai.",
            "iconLarge": "assets/ux/cherry/augments/icons/augment405_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment405_small.png",
            "id": 405,
            "name": "Augment 405",
            "rarity": 2,
            "tooltip": "Dapatkan @DamageAmpPerHat*100@% damage per topi yang kamu pakai."
        },
        {
            "apiName": "SpiritLink",
            "calculations": {
                "TeamSize": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mFormulaParts": [
                        {
                            "__type": "BuffCounterByCoefficientCalculationPart",
                            "mBuffName": "{af6ecc4c}",
                            "mCoefficient": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "3x6DamageRedirectPercentage": [
                    0.07500000298023224,
                    0.10000000149011612,
                    0.125,
                    0.15000000596046448,
                    0.17499999701976776,
                    0.20000000298023224,
                    0.22499999403953552
                ],
                "3x6HealCopyPercentage": [
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645,
                    0.44999998807907104
                ],
                "DamageRedirectPercentage": [
                    0.10000000149011612,
                    0.125,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "HealCopyPercentage": [
                    0.25,
                    0.25,
                    0.3499999940395355,
                    0.6499999761581421,
                    0.6499999761581421,
                    0.75,
                    0.8500000238418579
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "{{Cherry_SpiritLink@TeamSize@_Summary}}",
            "iconLarge": "assets/ux/cherry/augments/icons/spiritlink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spiritlink_small.png",
            "id": 78,
            "name": "Spirit Link",
            "rarity": 2,
            "tooltip": "{{Cherry_SpiritLink_Summary}}<br><br>Total Damage Dialihkan: @f1@<br>Total Heal Diberikan: @f2@<br>"
        },
        {
            "apiName": "Deathtouch",
            "calculations": {},
            "dataValues": {
                "AttackSpeedRatio": [
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513
                ],
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "CurseCounter": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "OnHitDamageRatio": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "PercentMaxHPDamagePer5Seconds": [
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746
                ]
            },
            "desc": "Menyerang champion musuh memberikan <keywordMajor>Cursed Power</keywordMajor> dan menghasilkan <magicDamage>magic damage</magicDamage> tambahan berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/deathtouch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deathtouch_small.png",
            "id": 217,
            "name": "Deathtouch",
            "rarity": 1,
            "tooltip": "Menyerang champion musuh memberimu @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Seranganmu menghasilkan <magicDamage>@f1@ Magic Damage</magicDamage> tambahan (@OnHitDamageRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Quest_AngelofRetribution",
            "calculations": {
                "FinalDamageTooltip": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 6,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPowerToDamageTooltip",
                            "mStat": 34
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "tooltipOnly": true
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPowerToDamageConversion",
                            "mStat": 34
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 100.0
                    }
                }
            },
            "dataValues": {
                "AttackSpeed": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "HealPowerToDamageConversion": [
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5
                ],
                "HealPowerToDamageTooltip": [
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "RequirementAmount": [
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0
                ],
                "Test": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ]
            },
            "desc": "Persyaratan: Memberikan <healing>heal</healing> atau mencegah @RequirementAmount@ damage kepada sekutu.<br><br>Reward: Mendapatkan <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>, dan Seranganmu menghasilkan <magicDamage>magic damage</magicDamage> tambahan setara dengan <healing>@HealPowerToDamageConversion*100@% Heal/Shield Power</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_angelofretribution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_angelofretribution_small.png",
            "id": 192,
            "name": "Quest: Angel of Retribution",
            "rarity": 1,
            "tooltip": "Persyaratan: Memberikan <healing>heal</healing> atau mencegah @RequirementAmount@ damage kepada sekutu.<br><br>Reward: Mendapatkan <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>, dan Seranganmu menghasilkan <magicDamage>@FinalDamageTooltip@ magic damage</magicDamage> tambahan setara dengan <healing>@HealPowerToDamageConversion*100@% Heal/Shield Power</healing>.<br><br>Damage Di-heal atau Ditahan: @f1@<br>Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "ContractKiller",
            "calculations": {},
            "dataValues": {
                "DamageAmp": [
                    0.10000000149011612,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "Gold": [
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0,
                    150.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Tiap ronde, tandai champion lawan. <br><br>Champion tersebut menerima @DamageAmp*100@% damage tambahan dan menghasilkan <gold>+%i:goldCoins%@Gold@ gold</gold> saat terbunuh.",
            "iconLarge": "assets/ux/cherry/augments/icons/contractkiller_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/contractkiller_small.png",
            "id": 17,
            "name": "Contract Killer",
            "rarity": 0,
            "tooltip": "Tiap ronde, tandai champion lawan. <br><br>Champion tersebut menerima @DamageAmp*100@% damage tambahan dan memberikan <gold>+%i:goldCoins% @Gold@ gold</gold> saat terbunuh."
        },
        {
            "apiName": "Goredrink",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Omnivamp": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ]
            },
            "desc": "Mendapatkan <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal>.",
            "iconLarge": "assets/ux/cherry/augments/icons/goredrink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goredrink_small.png",
            "id": 138,
            "name": "Goredrink",
            "rarity": 0,
            "tooltip": "Mendapatkan <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal>."
        },
        {
            "apiName": "Despoil",
            "calculations": {},
            "dataValues": {
                "CurseCounter": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "EnemyDetectionRadius": [
                    800.0,
                    800.0,
                    800.0,
                    800.0,
                    800.0,
                    800.0,
                    800.0
                ],
                "MSRatio": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Melakukan dash atau teleport memberimu <keywordMajor>Cursed Power</keywordMajor> jika ada musuh di dekatmu. Mendapatkan <speed>Move Speed</speed> yang meningkat seiring dengan <keywordMajor>Cursed Power</keywordMajor> milikmu.",
            "iconLarge": "assets/ux/cherry/augments/icons/desecrator_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/desecrator_small.png",
            "id": 330,
            "name": "Despoil",
            "rarity": 0,
            "tooltip": "Melakukan dash atau blink memberimu <keywordMajor>@CurseCounter@ Cursed Power</keywordMajor> jika ada musuh di dekatmu. Mendapatkan <speed>Move Speed</speed> yang meningkat seiring dengan <keywordMajor>Cursed Power</keywordMajor> milikmu.<br><br>Mendapatkan <speed>@f1@ Move Speed</speed> (@MSRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor> milikmu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "WellBeRightBack",
            "calculations": {
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAmountPercent": [
                    0.25,
                    0.25,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Range": [
                    600.0,
                    600.0,
                    600.0,
                    600.0,
                    600.0,
                    600.0,
                    600.0
                ],
                "SelfDuration": [
                    1.75,
                    1.75,
                    1.75,
                    1.75,
                    1.75,
                    1.75,
                    1.75
                ],
                "StasisDuration": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Time Stop</spellName>.<br><br><rules><spellName>Time Stop</spellName>: SEMUA champion di sekitar akan memasuki mode <status>Stasis</status>. Mode <status>Stasis</status> lebih singkat untukmu, dan selama mode ini kamu mendapatkan Heal berdasarkan Health yang hilang.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/wellberightback_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wellberightback_small.png",
            "id": 312,
            "name": "We'll Be Right Back",
            "rarity": 1,
            "tooltip": "<spellName>Time Stop</spellName>: Semua champion di sekitar akan memasuki mode <status>Stasis</status> selama @StasisDuration@ detik, atau @SelfDuration@ detik untukmu. Selama mode ini, kamu memulihkan <healing>@HealAmountPercent*100@% Health yang hilang</healing>."
        },
        {
            "apiName": "Quest_RiteOfTheForgeGod",
            "calculations": {},
            "dataValues": {
                "AnvilsReqToComplete": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ItemPercentAmp": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Persyaratan: Membeli @AnvilsReqToComplete@ Anvil Item.<br><br>Reward: Semua item kamu berubah menjadi <keywordMajor>Masterwork</keywordMajor>, meningkatkan stat-nya sebesar @ItemPercentAmp*100@%.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_small.png",
            "id": 333,
            "name": "Quest: Rite Of The Forge God",
            "rarity": 2,
            "tooltip": "Persyaratan: Membeli @AnvilsReqToComplete@ Anvil Item.<br><br>Reward: Semua item kamu berubah menjadi <keywordMajor>Masterwork</keywordMajor>, meningkatkan stat-nya sebesar @ItemPercentAmp*100@%."
        },
        {
            "apiName": "FirstAidKit",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan <healing>@HealShieldAmp*100@% Heal dan Shield Power</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/firstaidkit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firstaidkit_small.png",
            "id": 37,
            "name": "First-Aid Kit",
            "rarity": 0,
            "tooltip": "Mendapatkan <healing>@HealShieldAmp*100@% Heal dan Shield Power</healing>."
        },
        {
            "apiName": "OkBoomerang",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{b22609db}",
                            "{91d404a5}": "DamageBaseValue",
                            "{b2cd0eb0}": "BonusPerLevel"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "BADRatio": [
                    0.2199999988079071,
                    0.2199999988079071,
                    0.2199999988079071,
                    0.2199999988079071,
                    0.2199999988079071,
                    0.2199999988079071,
                    0.2199999988079071
                ],
                "BonusCastCount": [
                    0.0,
                    0.0,
                    0.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "BonusPerLevel": [
                    9.5,
                    9.5,
                    9.5,
                    9.5,
                    9.5,
                    9.5,
                    9.5
                ],
                "Cooldown": [
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0
                ],
                "DamageBaseValue": [
                    30.0,
                    30.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> melemparkan bumerang ke musuh di sekitar setiap @Cooldown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/okboomerang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/okboomerang_small.png",
            "id": 61,
            "name": "OK Boomerang",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> melemparkan bumerang ke musuh di sekitar setiap @Cooldown@ detik, menghasilkan <physicalDamage>@Damage@ physical damage</physicalDamage> pada musuh yang terkena.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Hybrid",
            "calculations": {},
            "dataValues": {
                "AbilityBoost": [
                    0.10000000149011612,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.5,
                    0.6000000238418579,
                    0.699999988079071
                ],
                "AttackBoost": [
                    0.10000000149011612,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.5,
                    0.6000000238418579,
                    0.699999988079071
                ],
                "CapstoneBoostPerProc": [
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164,
                    0.019999999552965164
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Saat kamu menghasilkan damage dengan Serangan, Ability berikutnya memberikan @AbilityBoost*100@% peningkatan damage.<br><br>Saat kamu menghasilkan damage dengan Ability, Seranganmu berikutnya memberikan @AttackBoost*100@% peningkatan damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/hybrid_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hybrid_small.png",
            "id": 357,
            "name": "Hybrid",
            "rarity": 1,
            "tooltip": "{{Cherry_Hybrid_Summary}}<br><br><rules>Ability memperkuat satu Serangan per cast.</rules>"
        },
        {
            "apiName": "Quest_ThreeSacredTreasures",
            "calculations": {
                "Calc_Magic_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.75,
                            "mStat": 2
                        }
                    ]
                },
                "Calc_Physical_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Persyaratan: Memiliki Infinity Edge, Perplexity, dan Hextech Gunblade.<br><br>Reward: Serangan Yunara digantikan dengan laser yang menghasilkan damage campuran.",
            "iconLarge": "assets/ux/cherry/augments/icons/threesacredtreasures_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threesacredtreasures_small.png",
            "id": 319,
            "name": "Quest: Three Sacred Treasures",
            "rarity": 1,
            "tooltip": "Persyaratan: Memiliki Infinity Edge, Perplexity, dan Hextech Gunblade.<br><br>Reward: Serangan Yunara digantikan dengan laser yang menghasilkan <physicalDamage>@Calc_Physical_Damage@ physical damage</physicalDamage> + <magicDamage>@Calc_Magic_Damage@ magic damage</magicDamage> serta menerapkan efek <OnHit>%i:OnHit% On-Hit</OnHit> dua kali."
        },
        {
            "apiName": "JuiceBox",
            "calculations": {},
            "dataValues": {
                "JuiceCount": [
                    1.0,
                    1.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Setiap ronde, semua orang di timmu mendapatkan @JuiceCount@ Juice.",
            "iconLarge": "assets/ux/cherry/augments/icons/juicebox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicebox_small.png",
            "id": 49,
            "name": "Juice Box",
            "rarity": 0,
            "tooltip": "Setiap ronde, semua orang di timmu mendapatkan @JuiceCount@ Juice."
        },
        {
            "apiName": "ScopiestWeapons",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MeleeRangeIncrease": [
                    150.0,
                    150.0,
                    225.0,
                    300.0,
                    350.0,
                    400.0,
                    450.0
                ],
                "RangedRangeIncrease": [
                    75.0,
                    75.0,
                    125.0,
                    175.0,
                    250.0,
                    300.0,
                    350.0
                ]
            },
            "desc": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged.",
            "iconLarge": "assets/ux/cherry/augments/icons/scopiestweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopiestweapons_small.png",
            "id": 115,
            "name": "Scopiest Weapons",
            "rarity": 2,
            "tooltip": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged."
        },
        {
            "apiName": "SlimeTime",
            "calculations": {
                "BaseDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 40.0
                        }
                    ]
                },
                "BlobHeal": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.05999999865889549,
                            "mStartValue": 0.029999999329447746
                        }
                    ]
                },
                "PercentDamage": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.07000000029802322,
                            "mStartValue": 0.029999999329447746
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ],
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "Cooldown": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Radius": [
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0,
                    450.0
                ],
                "SlimeSpawns": [
                    1.0,
                    1.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Setiap beberapa detik <keywordMajor>Autocast</keywordMajor> burst slime dari tubuh, menghasilkan <magicDamage>magic damage</magicDamage> ke musuh di sekitar. <br><br>Jika mengenai champion, mengeluarkan gumpalan yang akan memberimu <healing>heal</healing> saat diinjak.",
            "iconLarge": "assets/ux/cherry/augments/icons/slimetime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slimetime_small.png",
            "id": 232,
            "name": "Slime Time",
            "rarity": 0,
            "tooltip": "Setiap @Cooldown@ detik <keywordMajor>Autocast</keywordMajor> burst slime dari tubuh, menghasilkan <magicDamage>@BaseDamage@ ditambah @PercentDamage@ magic damage Health maksimum</magicDamage> ke musuh di sekitar. Jika mengenai champion, mengeluarkan gumpalan di sekitarnya. Berjalan di atas gumpalan akan memulihkan <healing>@BlobHeal@ Health</healing>. Jika musuh berjalan di atasnya, gumpalan akan hancur."
        },
        {
            "apiName": "Dreadbringer",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "CurseStacksPerTick": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxHealthRatio": [
                    3.0,
                    3.0,
                    6.0,
                    8.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "Range": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "TickCadence": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ]
            },
            "desc": "Mendapatkan aura yang terus mengumpulkan <keywordMajor>Cursed Power</keywordMajor> permanen per champion musuh di dalam. Mendapatkan <scaleHealth>Health maksimum</scaleHealth> berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/plaguebearer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/plaguebearer_small.png",
            "id": 216,
            "name": "Dreadbringer",
            "rarity": 2,
            "tooltip": "Tiap @TickCadence@ detik, mendapatkan @CurseStacksPerTick@ <keywordMajor>Cursed Power</keywordMajor> per champion musuh di sekitar.<br><br>Mendapatkan <scaleHealth>@f1@ Health</scaleHealth> (@MaxHealthRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "CalculatedRisk",
            "calculations": {},
            "dataValues": {
                "AugmentThreshold": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Kamu sudah tidak bisa %i:Reroll% reroll.<br><br>Memulai pemilihan <keywordMajor>%i:Augment% Augment Gold</keywordMajor>, jika kamu punya @AugmentThreshold@ augment atau kurang,  dapatkan satu <keywordMajor>%i:Augment%Augment Prismatic</keywordMajor> sebagai gantinya.",
            "iconLarge": "assets/ux/cherry/augments/icons/calculated_risk_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/calculated_risk_small.png",
            "id": 320,
            "name": "Calculated Risk",
            "rarity": 0,
            "tooltip": "{{ Cherry_CalculatedRisk_Summary }}"
        },
        {
            "apiName": "StackosaurusRex",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "StackModifier": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ]
            },
            "desc": "Saat kamu mendapatkan <keywordMajor>Stack</keywordMajor> Ability permanen, akan mendapatkan @StackModifier*100@% lebih banyak!",
            "iconLarge": "assets/ux/cherry/augments/icons/stackosaurusrex_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stackosaurusrex_small.png",
            "id": 204,
            "name": "Stackosaurus Rex",
            "rarity": 0,
            "tooltip": "Saat kamu mendapatkan <keywordMajor>Stack</keywordMajor> Ability permanen, akan mendapatkan @StackModifier*100@% lebih banyak!"
        },
        {
            "apiName": "escAPADe",
            "calculations": {
                "ADAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADAmp",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADAmp": [
                    0.15000000596046448,
                    0.10000000149011612,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "ConversionRate": [
                    0.6000000238418579,
                    0.6000000238418579,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "InverseRate": [
                    1.666659951210022,
                    1.666659951210022,
                    0.0,
                    2.2219998836517334,
                    2.2219998836517334,
                    2.2219998836517334,
                    2.2219998836517334
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mengonversi <scaleAP>Ability Power</scaleAP> menjadi <scaleAD>Attack Damage Bonus</scaleAD>. Mendapatkan <scaleAD>@ADAmp*100@% Attack Damage</scaleAD>.",
            "iconLarge": "assets/ux/cherry/augments/icons/escapade_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/escapade_small.png",
            "id": 206,
            "name": "escAPADe",
            "rarity": 0,
            "tooltip": "Mengonversi <scaleAP>Ability Power</scaleAP> menjadi <scaleAD>Attack Damage Bonus</scaleAD> dan mendapatkan <scaleAD>@ADAmpCalcTooltip@ Attack Damage</scaleAD>.<br><br>Konversi Saat Ini: @f1@<br><br><rules>Mengonversi dengan rasio <scaleAD>@ConversionRate@ Attack Damage</scaleAD> per poin <scaleAP>Ability Power</scaleAP>.</rules>"
        },
        {
            "apiName": "FeyMagic",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PolyCooldown": [
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ],
                "PolyDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "WEnemySlow": [
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0
                ]
            },
            "desc": "Menghasilkan damage dengan <attention>Ultima</attention> akan menerapkan <status>Polymorph</status> pada musuhmu selama beberapa detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/feymagic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feymagic_small.png",
            "id": 194,
            "name": "Fey Magic",
            "rarity": 2,
            "tooltip": "Menghasilkan damage pada musuh dengan <attention>Ultima</attention> akan menerapkan <status>Polymorph</status> selama @PolyDuration@ detik (Cooldown @PolyCooldown@ detik)."
        },
        {
            "apiName": "Firebrand",
            "calculations": {},
            "dataValues": {
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "HealRatio": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "PercentMaxHPDamagePer5Seconds": [
                    0.029999999329447746,
                    0.029999999329447746,
                    0.03999999910593033,
                    0.05000000074505806,
                    0.03999999910593033,
                    0.03999999910593033,
                    0.03999999910593033
                ]
            },
            "desc": "Seranganmu menerapkan <keywordMajor>Burn</keywordMajor> {{ Item_Keyword_OnHit }} yang bisa stack tanpa batas, menghasilkan damage berkelanjutan.",
            "iconLarge": "assets/ux/cherry/augments/icons/firebrand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firebrand_small.png",
            "id": 36,
            "name": "Firebrand",
            "rarity": 1,
            "tooltip": "Seranganmu menerapkan <keywordMajor>Burn</keywordMajor> pada musuh {{ Item_Keyword_OnHit }}, menghasilkan <magicDamage>@PercentMaxHPDamagePer5Seconds*20@% Magic Damage Health maksimum</magicDamage> per detik selama @BleedDuration@ detik. <keywordMajor>Burn</keywordMajor> bisa stack tanpa batas.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Doomsayer",
            "calculations": {},
            "dataValues": {
                "AdaptiveForceRatio": [
                    0.800000011920929,
                    0.800000011920929,
                    1.25,
                    1.5,
                    1.7999999523162842,
                    1.7999999523162842,
                    1.7999999523162842
                ],
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "Cooldown": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "CurseCounter": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "PercentMaxHPDamagePer5Seconds": [
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746
                ]
            },
            "desc": "Menyerang champion musuh dengan ability hit memberimu <keywordMajor>Cursed Power</keywordMajor> permanen. Mendapatkan <scaleAF>Adaptive Force</scaleAF> berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/doomsayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/doomsayer_small.png",
            "id": 219,
            "name": "Doomsayer",
            "rarity": 2,
            "tooltip": "Menyerang champion musuh dengan ability memberimu @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Mendapatkan @f1@ <scaleAF>Adaptive Force</scaleAF> (@AdaptiveForceRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Flashy",
            "calculations": {
                "ExplosiveDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.30000001192092896
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355,
                            "mStat": 2
                        },
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 5.0,
                            "mLevel1Value": 35.0
                        }
                    ]
                }
            },
            "dataValues": {
                "FlashCooldown": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "FlashbangRadius": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "MaxAmmo": [
                    1.0,
                    2.0,
                    3.0,
                    4.0,
                    5.0,
                    6.0,
                    7.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SlowAmount": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "SlowDuration": [
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25
                ]
            },
            "desc": "<spellName>Flash</spellName>-mu memiliki @MaxAmmo@ Ammo dan Cooldown @FlashCooldown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/flashy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashy_small.png",
            "id": 116,
            "name": "Flashy",
            "rarity": 1,
            "tooltip": "<spellName>Flash</spellName>-mu memiliki @MaxAmmo@ Ammo dan Cooldown @FlashCooldown@ detik."
        },
        {
            "apiName": "NestingDoll",
            "calculations": {},
            "dataValues": {
                "BonusLives": [
                    1.0,
                    1.0,
                    3.0,
                    4.0,
                    5.0,
                    6.0,
                    7.0
                ],
                "CapstoneAllyBonusLives": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "ReviveArmTime": [
                    2.0,
                    2.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "ReviveDuration": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ],
                "ReviveMod": [
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "SelfReviveTimerModMax": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "SelfReviveTimerModMin": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "SizeMod": [
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ]
            },
            "desc": "Mendapatkan @BonusLives@ <attention>Revive</attention> tambahan, dan mulai Revive dirimu setelah kamu mati.<br><br>Saat kamu <attention>Revive</attention>, <status>Knock Back</status> musuh di sekitar, lalu kembali dengan ukuran lebih kecil dan <scaleHealth>Health maksimum</scaleHealth> berkurang.",
            "iconLarge": "assets/ux/cherry/augments/icons/nesting_doll.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nesting_doll_small.png",
            "id": 177,
            "name": "Nesting Doll",
            "rarity": 1,
            "tooltip": "Kamu secara otomatis mulai <attention>Revive</attention> dirimu sendiri setelah @ReviveArmTime@ detik dan bisa mendapat <attention>Revive</attention> untuk @BonusLives@ waktu tambahan. Setiap kali <attention>Revive</attention>, kamu akan kembali dalam keadaan lebih kecil dan dengan <scaleHealth>@ReviveMod*100@% Health maksimum</scaleHealth>.<br><br>Saat <attention>revive</attention>, kamu akan <status>Knock Back</status> musuh di sekitarmu."
        },
        {
            "apiName": "TapDancer",
            "calculations": {
                "MSToASConversionCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MSToASConversion",
                            "mStat": 7
                        }
                    ]
                }
            },
            "dataValues": {
                "MSPerHit": [
                    6.0,
                    8.0,
                    10.0,
                    12.0,
                    14.0,
                    16.0,
                    18.0
                ],
                "MSToASConversion": [
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513,
                    0.0010000000474974513
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Seranganmu memberikan <speed>@MSPerHit@ Move Speed</speed> {{ Item_Keyword_OnHit }}. <br><br>Mendapatkan <attackSpeed>Attack Speed</attackSpeed> setara dengan @MSToASConversion*10000@% <speed>Move Speed</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/tapdancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tapdancer_small.png",
            "id": 81,
            "name": "Tap Dancer",
            "rarity": 2,
            "tooltip": "Seranganmu memberikan <speed>@MSPerHit@ Move Speed</speed> {{ Item_Keyword_OnHit }}. <br><br>Mendapatkan <attackSpeed>@MSToASConversionCalc@ Attack Speed</attackSpeed>."
        },
        {
            "apiName": "FanTheHammer",
            "calculations": {
                "DamagePerBolt": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 2.5,
                            "mLevel1Value": 10.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AdditionalBolts": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "BonusADRatio": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "Cooldown": [
                    7.0,
                    7.0,
                    6.0,
                    5.0,
                    4.0,
                    3.0,
                    2.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevelAdditionalBolts": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "OnHitRatio": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ]
            },
            "desc": "Saat menyerang, menembakkan @AdditionalBolts@ bolt yang masing-masing menghasilkan <physicalDamage>physical damage</physicalDamage> dan menerapkan efek {{ Item_Keyword_OnHit }} milikmu.",
            "iconLarge": "assets/ux/cherry/augments/icons/fanthehammer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fanthehammer_small.png",
            "id": 220,
            "name": "Fan the Hammer",
            "rarity": 2,
            "tooltip": "Saat menyerang, menembakkan @AdditionalBolts@ bolt yang masing-masing menghasilkan <physicalDamage>@DamagePerBolt@ physical damage</physicalDamage>. Tiap arah mata angin memiliki Cooldown @Cooldown@ detik.<br><br>Tiap bolt bisa <crit>Critical Strike</crit> dan menerapkan efek {{ Item_Keyword_OnHit }} dengan efektivitas @OnHitRatio*100@%."
        },
        {
            "apiName": "ReplaceAugment",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "TierIncreaseToolTipOnly": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "<keywordMajor>Menggantikan</keywordMajor> salah satu <keywordMajor>%i:Augment% Augment</keywordMajor> kamu dengan Augment <keywordMajor>@TierIncreaseToolTipOnly@%i:AugmentLevel% tingkat lebih tinggi</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/replace_augment.png",
            "iconSmall": "assets/ux/cherry/augments/icons/replace_augment_small.png",
            "id": 364,
            "name": "Replace Augment",
            "rarity": 4,
            "tooltip": "<keywordMajor>Menggantikan</keywordMajor> salah satu <keywordMajor>%i:Augment% Augment</keywordMajor> kamu dengan Augment <keywordMajor>@TierIncreaseToolTipOnly@%i:AugmentLevel% tingkat lebih tinggi</keywordMajor>."
        },
        {
            "apiName": "Tormentor",
            "calculations": {},
            "dataValues": {
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "PercentMaxHPDamagePer5Seconds": [
                    0.029999999329447746,
                    0.029999999329447746,
                    0.03999999910593033,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.05999999865889549
                ],
                "SpellIDCD": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Menerapkan efek <status>Immobilize</status> atau <status>Ground</status> ke champion musuh akan menerapkan <keywordMajor>Burn</keywordMajor> yang menghasilkan damage berkelanjutan, bisa stack tanpa batas.",
            "iconLarge": "assets/ux/cherry/augments/icons/tormentor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tormentor_small.png",
            "id": 85,
            "name": "Tormentor",
            "rarity": 0,
            "tooltip": "Menerapkan efek <status>Immobilize</status> atau <status>Ground</status> ke champion musuh akan menerapkan <keywordMajor>Burn</keywordMajor>, menghasilkan <scaleAP>Magic Damage sebesar @PercentMaxHPDamagePer5Seconds*20@% Health maksimum</scaleAP> per detik selama @BleedDuration@ detik. <keywordMajor>Burn</keywordMajor> bisa stack tanpa batas.<br><br>Damage yang Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Minionmancer",
            "calculations": {},
            "dataValues": {
                "MSBoostRange": [
                    2000.0,
                    2000.0,
                    2000.0,
                    2000.0,
                    2000.0,
                    2000.0,
                    2000.0
                ],
                "MSVSLowHPTargets": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MinionAmp": [
                    0.3499999940395355,
                    0.4000000059604645,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929
                ]
            },
            "desc": "Unit yang kamu summon memperoleh @MinionAmp*100@% peningkatan ukuran, health, dan damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/minionmancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/minionmancer_small.png",
            "id": 104,
            "name": "Minionmancer",
            "rarity": 1,
            "tooltip": "Unit yang kamu summon memperoleh @MinionAmp*100@% peningkatan ukuran, health, dan damage."
        },
        {
            "apiName": "TankEngine",
            "calculations": {
                "{cd5eb5cd}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MaxHPIncrement",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHPIncrement": [
                    0.019999999552965164,
                    0.019999999552965164,
                    0.05000000074505806,
                    0.07500000298023224,
                    0.10000000149011612,
                    0.125,
                    0.125
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SizeIncrement": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ]
            },
            "desc": "Mendapatkan ukuran yang bertambah dan <scaleHealth>persen Health bonus</scaleHealth> per takedown.",
            "iconLarge": "assets/ux/cherry/augments/icons/tank_engine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tank_engine_small.png",
            "id": 313,
            "name": "Tank Engine",
            "rarity": 1,
            "tooltip": "Ukuran bertambah @SizeIncrement*100@% dan mendapatkan <scaleHealth>@f2@% Health Bonus</scaleHealth> (<scaleHealth>@MaxHPIncrement*100@% (@f1@)</scaleHealth> per takedown).<br><br>Takedown: @f3@"
        },
        {
            "apiName": "CraftingAugmentSlot",
            "calculations": {},
            "dataValues": {
                "RoundsUntilFreeAugment": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "SlotsToGrant": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "TooltipSlotToUnlock": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Membuka <keywordMajor>%i:Augment%Augment Slot</keywordMajor> ke-@TooltipSlotToUnlock@ milikmu.<br><br>Dalam @RoundsUntilFreeAugment@ ronde, mendapatkan <keywordMajor>%i:Augment% Augment Silver</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/crafting_slot.png",
            "iconSmall": "assets/ux/cherry/augments/icons/crafting_slot_small.png",
            "id": 341,
            "name": "Mendapatkan satu slot Augment",
            "rarity": 4,
            "tooltip": "{{ Cherry_CraftingAugmentSlot_Summary }}"
        },
        {
            "apiName": "EtherealWeapon",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ],
                "HitCount": [
                    1.0,
                    1.0,
                    2.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Ability-mu menerapkan efek {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/etherealweapon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/etherealweapon_small.png",
            "id": 29,
            "name": "Ethereal Weapon",
            "rarity": 1,
            "tooltip": "Ability kamu menerapkan efek {{ Item_Keyword_OnHit }} sebanyak @HitCount@ kali. Cooldown @Cooldown@ detik per target.<br><br>Jumlah Terpicu Ronde Ini: @f1@<br>Jumlah Terpicu Total: @f2@"
        },
        {
            "apiName": "OmniSoul",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "SoulsToAdd": [
                    2.0,
                    2.0,
                    3.0,
                    4.0,
                    5.0,
                    6.0,
                    7.0
                ]
            },
            "desc": "Mendapatkan @SoulsToAdd@ <attention>Dragon Soul</attention> random.",
            "iconLarge": "assets/ux/cherry/augments/icons/omnisoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/omnisoul_small.png",
            "id": 62,
            "name": "Omni Soul",
            "rarity": 2,
            "tooltip": "Mendapatkan @SoulsToAdd@ <attention>Dragon Soul</attention> random."
        },
        {
            "apiName": "DawnbringersResolve",
            "calculations": {
                "HealCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealAmount",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAmount": [
                    0.25,
                    0.25,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "HealDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "HealthThreshold": [
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "HealthThresholdTwo": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Saat Health turun di bawah <scaleHealth>@HealthThreshold*100@%</scaleHealth>, <healing>heal @HealCalc@ selama @HealDuration@ detik</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 20,
            "name": "Dawnbringer's Resolve",
            "rarity": 1,
            "tooltip": "{{Cherry_DawnbringersResolve_Summary}}"
        },
        {
            "apiName": "SilverSpoon",
            "calculations": {},
            "dataValues": {
                "DamagePerSilver": [
                    0.07500000298023224,
                    0.07500000298023224,
                    0.10000000149011612,
                    0.15000000596046448,
                    0.10000000149011612,
                    0.11999999731779099,
                    0.14000000059604645
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Menghasilkan damage yang meningkat untuk setiap <keywordMajor>%i:Augment% Augment Silver</keywordMajor> yang kamu punya.",
            "iconLarge": "assets/ux/cherry/augments/icons/silver_spoon.png",
            "iconSmall": "assets/ux/cherry/augments/icons/silver_spoon_small.png",
            "id": 356,
            "name": "Silver Spoon",
            "rarity": 0,
            "tooltip": "Menghasilkan @DamagePerSilver*100@% damage yang meningkat untuk setiap <keywordMajor>%i:Augment% Augment Silver</keywordMajor> yang kamu punya.<br><br>Menghasilkan @F1*100@% damage yang meningkat."
        },
        {
            "apiName": "HoldVeryStill",
            "calculations": {
                "BonusAS": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 5
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 10
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.20000000298023224
                        }
                    ]
                },
                "BonusHitDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "BonusDamage": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "BonusMS": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "HoldStillDuration": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan <spellName>Guerrilla Warfare</spellName>. <br><br>Diam di tempat akan membuatmu menjadi <keywordStealth>Invisible</keywordStealth> sampai kamu bergerak. Keluar dari <keywordStealth>Invisibility</keywordStealth> akan membuat seranganmu berikutnya menghasilkan <magicDamage>magic damage</magicDamage> bonus.",
            "iconLarge": "assets/ux/cherry/augments/icons/holdverystill_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holdverystill_small.png",
            "id": 207,
            "name": "Hold Very Still",
            "rarity": 0,
            "tooltip": "Mendapatkan <spellName>Guerrilla Warfare</spellName><br><br>Setelah tidak bergerak selama @HoldStillDuration@ detik, menjadi <keywordStealth>Invisible</keywordStealth> sampai kamu bergerak. Saat keluar dari <keywordStealth>Invisibility</keywordStealth> ini, kamu mendapatkan <attackSpeed>@BonusAS@ Attack Speed</attackSpeed> dan <speed>@BonusMS*100@% Movement Speed</speed> yang berangsur berkurang selama @ASDuration@ detik. Seranganmu berikutnya menghasilkan <magicDamage>@BonusHitDamage@ magic damage</magicDamage> tambahan."
        },
        {
            "apiName": "FromBeginningToEnd",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mSimpleTooltipCalculationDisplay": 5
                },
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "ByCharLevelInterpolationCalculationPart",
                                "mEndValue": 15.0,
                                "mStartValue": 25.0
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ModesCooldownReduction"
                            }
                        }
                    ]
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 2.0
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "APRatio": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "BaseDamageHigh": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ],
                "BaseDamageLow": [
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0,
                    50.0
                ],
                "CooldownResetValue": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ],
                "DHCooldown": [
                    45.0,
                    45.0,
                    45.0,
                    45.0,
                    45.0,
                    45.0,
                    45.0
                ],
                "DamageAmp": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "DamagePerSoulEssence": [
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0
                ],
                "Duration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "GoldPercentBonus": [
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158,
                    1.2000000476837158
                ],
                "GoldPercentBonusRanged": [
                    0.8999999761581421,
                    0.8999999761581421,
                    0.8999999761581421,
                    0.8999999761581421,
                    0.8999999761581421,
                    0.8999999761581421,
                    0.8999999761581421
                ],
                "GoldProcBonus": [
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "GraceWindow": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "HarvestThreshold": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MissileNoiseNumberLimiter": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MissileNoiseRangeLimiter": [
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0
                ],
                "ModesCooldownReduction": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "OOCTimer": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "StartingSoulsPerAugment": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ]
            },
            "desc": "Mendapatkan Rune Keystone <spellName>First Strike</spellName> dan <spellName>Dark Harvest</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/frombeginningtoend_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frombeginningtoend_small.png",
            "id": 38,
            "name": "From Beginning to End",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>First Strike</spellName> dan <spellName>Dark Harvest</spellName>.<br><li><spellName>First Strike</spellName> - Memberi damage ke champion membuat mereka menerima damage tambahan selama 3 detik. Di akhir efek, mendapatkan <gold>+%i:goldCoins% Gold</gold> berdasarkan damage bonus yang kamu hasilkan.<br><li><spellName>Dark Harvest</spellName> - Memberi damage ke musuh dengan Health di bawah <scaleHealth>50%</scaleHealth> memberikan damage bonus dan meningkatkan bonus tersebut secara permanen."
        },
        {
            "apiName": "PanicRoom",
            "calculations": {},
            "dataValues": {
                "CapstoneBuffDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "CapstoneMS": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "CapstoneMaxHealPercent": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "DelayMovingTime": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "HealthLock": [
                    0.20000000298023224,
                    0.15000000596046448,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaximumDistanceRoF": [
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0
                ],
                "MaxmimumDistance": [
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0
                ],
                "MinimumDistance": [
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0,
                    1500.0
                ],
                "WispSpeed": [
                    3500.0,
                    3500.0,
                    3500.0,
                    3500.0,
                    3500.0,
                    3500.0,
                    3500.0
                ]
            },
            "desc": "Sekali tiap combat, saat akan mati, kamu malah berubah menjadi wisp, mengatur Health-mu menjadi <scaleHealth>@HealthLock*100@% Health</scaleHealth>, lalu bergerak ke lokasi random di arena.",
            "iconLarge": "assets/ux/cherry/augments/icons/panic_room_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/panic_room_small.png",
            "id": 335,
            "name": "Panic Room",
            "rarity": 0,
            "tooltip": "Sekali tiap combat, saat akan mati, kamu malah berubah menjadi wisp, mengatur Health-mu menjadi <scaleHealth>@HealthLock*100@% Health</scaleHealth>, lalu bergerak ke lokasi random di arena."
        },
        {
            "apiName": "ParasiticMutation",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu Augment lawanmu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticmutation_small.png",
            "id": 240,
            "name": "Parasitic Mutation",
            "rarity": 0,
            "tooltip": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu Augment lawanmu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>"
        },
        {
            "apiName": "CantTouchThis",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "InvulnDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Cast <attention>Ultimamu</attention> akan membuatmu <keywordMajor>Invulnerable</keywordMajor> selama beberapa saat.",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 11,
            "name": "Can't Touch This",
            "rarity": 2,
            "tooltip": "Cast <attention>Ultimamu</attention> akan membuatmu <status>Invulnerable</status> selama @InvulnDuration@ detik (Cooldown @Cooldown@ dtk)."
        },
        {
            "apiName": "ItsCritical",
            "calculations": {},
            "dataValues": {
                "CritChance": [
                    0.5,
                    0.5,
                    0.75,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "CritDamageMultipler": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>.",
            "iconLarge": "assets/ux/cherry/augments/icons/itscritical_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itscritical_small.png",
            "id": 47,
            "name": "It's Critical",
            "rarity": 1,
            "tooltip": "Mendapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>."
        },
        {
            "apiName": "BloodBrother",
            "calculations": {
                "BleedDamagePerStack": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 45.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645,
                            "mStat": 2
                        }
                    ]
                },
                "NoxianMightBonusAD": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 15.0,
                                    "mLevel": 11
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 30.0,
                                    "mLevel": 14
                                }
                            ],
                            "mInitialBonusPerLevel": 5.0,
                            "mLevel1Value": 30.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MaxStacks": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "SecondsPerTick": [
                    1.2599999904632568,
                    1.2599999904632568,
                    1.2599999904632568,
                    1.2599999904632568,
                    1.2599999904632568,
                    1.2599999904632568,
                    1.2599999904632568
                ]
            },
            "desc": "Mendapatkan Pasif <spellName>Hemorrhage</spellName> Darius.<br><br><rules>Serangan dan Ability yang menghasilkan damage menerapkan efek <keywordMajor>Hemorrhage</keywordMajor> pada target, menghasilkan <physicalDamage>@BleedDamagePerStack@ physical damage</physicalDamage> selama @BleedDuration@ detik, bisa stack hingga @MaxStacks@ kali.<br><br>Draven mendapatkan <scaleAD>@NoxianMightBonusAD@ Attack Damage</scaleAD> pada @MaxStacks@ stack <keywordMajor>Hemorrhage</keywordMajor>.</rules><br><br>",
            "iconLarge": "assets/ux/cherry/augments/icons/bloodbrother_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bloodbrother_small.png",
            "id": 200,
            "name": "Blood Brother",
            "rarity": 1,
            "tooltip": "Mendapatkan Pasif <spellName>Hemorrhage</spellName> Darius.<br><br><rules>Serangan dan Ability yang menghasilkan damage menerapkan efek <keywordMajor>Hemorrhage</keywordMajor> pada target, menghasilkan <physicalDamage>@BleedDamagePerStack@ physical damage</physicalDamage> selama @BleedDuration@ detik, bisa stack hingga @MaxStacks@ kali.<br><br>Draven mendapatkan <scaleAD>@NoxianMightBonusAD@ Attack Damage</scaleAD> pada @MaxStacks@ stack <keywordMajor>Hemorrhage</keywordMajor>.</rules><br><br>"
        },
        {
            "apiName": "UltimateUnstoppable",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "UnstoppableDuration": [
                    2.0,
                    2.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Setelah menggunakan Ultima, kamu menjadi kebal terhadap <status>crowd control</status> selama @UnstoppableDuration@ detik. (Cooldown @Cooldown@ detik).",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimateunstoppable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimateunstoppable_small.png",
            "id": 112,
            "name": "Ultimate Unstoppable",
            "rarity": 0,
            "tooltip": "Setelah menggunakan Ultima, kamu menjadi kebal terhadap <status>crowd control</status> selama @UnstoppableDuration@ detik. (Cooldown @Cooldown@ detik)."
        },
        {
            "apiName": "Recursion",
            "calculations": {},
            "dataValues": {
                "AbilityHaste": [
                    40.0,
                    40.0,
                    60.0,
                    80.0,
                    100.0,
                    120.0,
                    140.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Mendapatkan @AbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/recursion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/recursion_small.png",
            "id": 68,
            "name": "Recursion",
            "rarity": 1,
            "tooltip": "Mendapatkan @AbilityHaste@ Ability Haste."
        },
        {
            "apiName": "StatsOnStatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": [
                    4.0,
                    4.0,
                    5.0,
                    6.0,
                    7.0,
                    8.0,
                    9.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "PercentStatAmp": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ]
            },
            "desc": "Mendapatkan @AmountOfStatAnvils@ %i:StatAnvil% Stat Anvil!",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstatsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstatsonstats_small.png",
            "id": 228,
            "name": "Stats on Stats on Stats!",
            "rarity": 2,
            "tooltip": "Mendapatkan @AmountOfStatAnvils@ %i:StatAnvil% Stat Anvil!"
        },
        {
            "apiName": "Deft",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.75,
                    1.2000000476837158,
                    1.5,
                    1.5,
                    1.5
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Mendapatkan %i:scaleAS% @AttackSpeed*100@% <speed>Attack Speed</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/deft_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deft_small.png",
            "id": 22,
            "name": "Deft",
            "rarity": 0,
            "tooltip": "Mendapatkan %i:scaleAS% @AttackSpeed*100@% <speed>Attack Speed</speed>."
        },
        {
            "apiName": "Goliath",
            "calculations": {},
            "dataValues": {
                "ADAmp": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "AFAmp": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.5,
                    0.6000000238418579
                ],
                "APAmp": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "HealthAmp": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.30000001192092896,
                    0.5,
                    0.75,
                    0.75,
                    0.75
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "SizeAmp": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.6000000238418579,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Menjadi besar, mendapatkan <scaleHealth>@HealthAmp*100@% Health</scaleHealth> dan <scaleAF>@AFAmp*100@% Adaptive Force</scaleAF>.",
            "iconLarge": "assets/ux/cherry/augments/icons/goliath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goliath_small.png",
            "id": 41,
            "name": "Goliath",
            "rarity": 2,
            "tooltip": "Menjadi besar, mendapatkan <scaleHealth>@HealthAmp*100@% Health</scaleHealth> dan <scaleAF>@AFAmp*100@% Adaptive Force</scaleAF>."
        },
        {
            "apiName": "GoHAbstainFromRisk",
            "calculations": {},
            "dataValues": {
                "AugmentTierGranted": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "HealthCost": 0,
                "HealthRestorePercent": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "<healing>Memulihkan @HealthRestorePercent@% health</healing> yang kamu korbankan untuk Tahm Kench.<br><br>Langsung mendapatkan <keywordMajor>%i:Augment% Augment Silver</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/risk_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/risk_small.arena_2026_s2.png",
            "id": 367,
            "name": "Abstain From Risk",
            "rarity": 4,
            "tooltip": "<healing>Memulihkan @HealthRestorePercent@% health</healing> yang kamu korbankan untuk Tahm Kench.<br><br>Langsung mendapatkan <keywordMajor>%i:Augment% Augment Silver</keywordMajor>."
        },
        {
            "apiName": "LegDay",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MovementSpeed": [
                    10.0,
                    40.0,
                    70.0,
                    100.0,
                    130.0,
                    160.0,
                    190.0
                ],
                "SlowResist": [
                    0.15000000596046448,
                    0.3499999940395355,
                    0.550000011920929,
                    0.75,
                    0.949999988079071,
                    1.149999976158142,
                    1.350000023841858
                ]
            },
            "desc": "Mendapatkan <speed>@MovementSpeed@ Movement Speed</speed> dan <speed>@SlowResist*100@% Slow Resist</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/legday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/legday_small.png",
            "id": 305,
            "name": "Leg Day",
            "rarity": 0,
            "tooltip": "Mendapatkan <speed>@MovementSpeed@ Movement Speed</speed> dan <speed>@SlowResist*100@% Slow Resist</speed>."
        },
        {
            "apiName": "Trailblazer",
            "calculations": {},
            "dataValues": {
                "BurnDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "BurnPercent": [
                    0.019999999552965164,
                    0.03500000014901161,
                    0.05000000074505806,
                    0.06499999761581421,
                    0.07999999821186066,
                    0.0949999988079071,
                    0.10999999940395355
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Radius": [
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0
                ],
                "SpellIDCD": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ]
            },
            "desc": "Melakukan Dash atau Blink akan memberikan efek <keywordMajor>Burn</keywordMajor> ke musuh di sekitarnya dan memberikan damage berkelanjutan, stack tanpa batas.",
            "iconLarge": "assets/ux/cherry/augments/icons/trailblazer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trailblazer_small.png",
            "id": 221,
            "name": "Trailblazer",
            "rarity": 0,
            "tooltip": "Saat kamu Dash atau Blink, memberikan efek <keywordMajor>Burn</keywordMajor> ke musuh di sekitar sebesar <magicDamage>@BurnPercent*100@% magic damage Health maksimum</magicDamage> selama @BurnDuration@ detik.<br><br>Damage dihasilkan ronde ini: @f1@<br>Damage dihasilkan di game ini: @f2@"
        },
        {
            "apiName": "AcceleratingSorcery",
            "calculations": {},
            "dataValues": {
                "HastePerCast": [
                    8.0,
                    8.0,
                    12.0,
                    18.0,
                    18.0,
                    18.0,
                    18.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Menggunakan Ability akan memberimu stack <scaleAbilityHaste>Ability Haste</scaleAbilityHaste>.<br><br><rules>Ini akan direset tiap ronde.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/acceleratingsorcery_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/acceleratingsorcery_small.png",
            "id": 1,
            "name": "Accelerating Sorcery",
            "rarity": 2,
            "tooltip": "Menggunakan Ability akan memberimu <scaleAbilityHaste>@HastePerCast@ Ability Haste</scaleAbilityHaste> yang bisa stack tanpa batas, dan direset tiap ronde."
        },
        {
            "apiName": "RighteousFury",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MinimumTrigger": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "SpellDamagePerStack": [
                    0.019999999552965164,
                    0.019999999552965164,
                    0.03999999910593033,
                    0.05999999865889549,
                    0.05999999865889549,
                    0.07000000029802322,
                    0.07999999821186066
                ]
            },
            "desc": "Memberi <healing>Heal</healing> atau <shield>Shield</shield> meningkatkan damage Ability-mu sebesar @SpellDamagePerStack*100@%, di-stack tanpa batas untuk ronde tersebut.",
            "iconLarge": "assets/ux/cherry/augments/icons/righteous_fury_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/righteous_fury_small.png",
            "id": 343,
            "name": "Righteous Fury",
            "rarity": 2,
            "tooltip": "{{Cherry_RighteousFury_Summary}}<br><br>Cooldown @Cooldown@ dtk per cast Ability, Augment, dan Item."
        },
        {
            "apiName": "OrbitalLaser",
            "calculations": {
                "DamagePerTick": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 45.0
                        }
                    ]
                },
                "TotalDamageOverTimeTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerTick",
                    "mMultiplier": {
                        "__type": "ProductOfSubPartsCalculationPart",
                        "mPart1": {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "GroundDuration"
                        },
                        "mPart2": {
                            "__type": "NumberCalculationPart",
                            "mNumber": 4.0
                        }
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "AOESize": [
                    550.0,
                    550.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0
                ],
                "CastRange": [
                    5500.0,
                    5500.0,
                    5500.0,
                    5500.0,
                    5500.0,
                    5500.0,
                    5500.0
                ],
                "DamagetoChampions": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "GroundDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "LaserDelay": [
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5,
                    2.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "TickRate": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ]
            },
            "desc": "Menggantikan Summoner Flee dengan <spellName>Orbital Laser</spellName>.<br><br><rules>Setelah beberapa saat, memanggil orbital laser yang menghasilkan <trueDamage>@DamagetoChampions*100@% true damage dari Health maksimum</trueDamage> plus <magicDamage>@TotalDamageOverTimeTooltip@ magic damage</magicDamage> selama @GroundDuration@ detik.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/orbitallaser_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/orbitallaser_small.png",
            "id": 208,
            "name": "Orbital Laser",
            "rarity": 2,
            "tooltip": "{{Cherry_OrbitalLaser_Summary}}<br><br>Damage Dihasilkan Ronde Ini:@f1@<br>Total Damage Dihasilkan:@f2@"
        },
        {
            "apiName": "Energetic",
            "calculations": {},
            "dataValues": {
                "AmountOfMissiles": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "EnergizeAmpAttackCharge": [
                    2.0,
                    2.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "EnergizeAmpMovementCharge": [
                    2.0,
                    2.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxHealthDamagePerMissile": [
                    0.003000000026077032,
                    0.003000000026077032,
                    0.003000000026077032,
                    0.003000000026077032,
                    0.003000000026077032,
                    0.003000000026077032,
                    0.003000000026077032
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxRangeThreshold": 0
            },
            "desc": "Mendapatkan <keyword>Energized</keyword> @EnergizeAmpMovementCharge*100@% lebih cepat. Memicu <keyword>Energized</keyword> akan menembakkan <keywordMajor>Magic Missile</keywordMajor>, menghasilkan hingga <trueDamage>@MaxHealthDamagePerMissile*100@% true damage Health maksimum</trueDamage> berdasarkan jarak tempuh.",
            "iconLarge": "assets/ux/cherry/augments/icons/energetic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/energetic_small.png",
            "id": 344,
            "name": "Energetic",
            "rarity": 0,
            "tooltip": "Mendapatkan <keyword>Energized</keyword> @EnergizeAmpMovementCharge*100@% lebih cepat. Memicu <keyword>Energized</keyword> akan menembakkan <keywordMajor>Magic Missile</keywordMajor>, menghasilkan hingga <trueDamage>@MaxHealthDamagePerMissile*100@% true damage Health maksimum</trueDamage> berdasarkan jarak tempuh.<br><br>Damage Magic Missile Ronde Ini: @f1@<br>Total Damage Magic Missile Dihasilkan: @f2@"
        },
        {
            "apiName": "GoHAbstainFromWealth",
            "calculations": {},
            "dataValues": {
                "GoldToGrant": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "HealthCost": 0,
                "HealthRestorePercent": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "<healing>Memulihkan @HealthRestorePercent@% health</healing> yang kamu korbankan untuk Tahm Kench.<br><br>Mendapatkan <gold>+%i:goldCoins% @GoldToGrant@ gold</gold>.",
            "iconLarge": "assets/ux/cherry/augments/icons/wealth_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wealth_small.arena_2026_s2.png",
            "id": 365,
            "name": "Abstain From Wealth",
            "rarity": 4,
            "tooltip": "<healing>Memulihkan @HealthRestorePercent@% health</healing> yang kamu korbankan untuk Tahm Kench.<br><br>Mendapatkan <gold>+%i:goldCoins% @GoldToGrant@ gold</gold>."
        },
        {
            "apiName": "MysticPunch",
            "calculations": {},
            "dataValues": {
                "CooldownRefund": [
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MinCDR": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ]
            },
            "desc": "{{ Item_Keyword_OnHit }} mengurangi cooldown ability-mu sebanyak @CooldownRefund@ detik %i:scaleCooldown%.",
            "iconLarge": "assets/ux/cherry/augments/icons/mysticpunch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mysticpunch_small.png",
            "id": 58,
            "name": "Mystic Punch",
            "rarity": 2,
            "tooltip": "{{ Item_Keyword_OnHit }} mengurangi cooldown ability-mu sebanyak @CooldownRefund@ detik %i:scaleCooldown%."
        },
        {
            "apiName": "Homeguard",
            "calculations": {},
            "dataValues": {
                "DisableCooldown": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MovementSpeed": [
                    0.699999988079071,
                    0.699999988079071,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142
                ]
            },
            "desc": "Mendapatkan <speed>@spell.Augment_Homeguard:MovementSpeed*100@% Move Speed</speed>, terkena efek disable selama @spell.Augment_Homeguard:DisableCooldown@ detik setelah menerima damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/homeguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/homeguard_small.png",
            "id": 105,
            "name": "Homeguard",
            "rarity": 0,
            "tooltip": "Mendapatkan <speed>@spell.Augment_Homeguard:MovementSpeed*100@% Move Speed</speed>, terkena efek disable selama @spell.Augment_Homeguard:DisableCooldown@ detik setelah menerima damage."
        },
        {
            "apiName": "NullAugment",
            "calculations": {},
            "dataValues": {},
            "desc": "Null",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 3,
            "name": "Null Augment",
            "rarity": 0,
            "tooltip": "Null"
        },
        {
            "apiName": "HatTrick",
            "calculations": {
                "ShieldHealth": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 300.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MovespeedShieldPercent",
                            "mStat": 7,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "HatTrickPriceReduction": [
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0,
                    350.0
                ],
                "HatsToGrant": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "LowHealthThreshold": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MovespeedBoostPercent": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "MovespeedShieldPercent": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ],
                "ShieldDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Langsung mendapatkan @HatsToGrant@ <keywordMajor>topi</keywordMajor> dan pengurangan harga <keywordMajor>Cappa Juice</keywordMajor> sebanyak @HatTrickPriceReduction@.<br><br>Saat health berkurang hingga di bawah @LowHealthThreshold*100@%, kamu akan mendapatkan <speed>Move Speed</speed> serta <shield>shield</shield>, tetapi kehilangan satu <keywordMajor>topi</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/hattrick_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hattrick_small.png",
            "id": 241,
            "name": "Hat Trick",
            "rarity": 1,
            "tooltip": "Langsung mendapatkan @HatsToGrant@ topi dan pengurangan harga Cappa Juice sebanyak @HatTrickPriceReduction@.<br><br>Menerima damage yang akan mengurangi Health-mu ke bawah @LowHealthThreshold*100@%, memberimu <speed>@MoveSpeedBoostPercent*100@% Move Speed</speed> dan <shield>@ShieldHealth@ shield</shield> selama @ShieldDuration@, tetapi kehilangan satu topi. Cooldown @Cooldown@ detik.<br><br><rules>Kamu tidak akan kehilangan topi saat kalah ronde.</rules>"
        },
        {
            "apiName": "HeavyHitter",
            "calculations": {
                "HealthPercentDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthPercent",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "ExtraSizePercent": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "HealthPercent": [
                    0.03500000014901161,
                    0.03500000014901161,
                    0.05000000074505806,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322,
                    0.07000000029802322
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Seranganmu menghasilkan <physicalDamage>physical damage</physicalDamage> tambahan setara dengan @HealthPercent*100@% dari <scaleHealth>Health maksimum.</scaleHealth>",
            "iconLarge": "assets/ux/cherry/augments/icons/heavyhitter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/heavyhitter_small.png",
            "id": 181,
            "name": "Heavy Hitter",
            "rarity": 0,
            "tooltip": "Seranganmu menghasilkan <physicalDamage>@HealthPercentDamage@ physical damage</physicalDamage> tambahan."
        },
        {
            "apiName": "RabbleRousing",
            "calculations": {
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MaxHealthPercentageHeal",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHealthPercentageHeal": [
                    0.0,
                    0.009999999776482582,
                    0.019999999552965164,
                    0.029999999329447746,
                    0.03999999910593033,
                    0.05000000074505806,
                    0.05999999865889549
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Menggunakan Ability akan memulihkan <healing>@HealAmount@ Health</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/rabblerousing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/rabblerousing_small.png",
            "id": 67,
            "name": "Rabble Rousing",
            "rarity": 1,
            "tooltip": "Menggunakan Ability akan memulihkan <healing>@HealAmount@ Health</healing>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "GiantSlayer",
            "calculations": {},
            "dataValues": {
                "LargeBonusDamage": [
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645,
                    0.44999998807907104,
                    0.5
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MedBonusDamage": [
                    0.10000000149011612,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645
                ],
                "MovespeedMod": [
                    0.25,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ],
                "SizeMod": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "SmallBonusDamage": [
                    0.05000000074505806,
                    0.10000000149011612,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355
                ],
                "XLargeBonusDamage": [
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645,
                    0.44999998807907104,
                    0.5,
                    0.550000011920929
                ]
            },
            "desc": "Menjadi kecil, mendapatkan <speed>Move Speed</speed>, dan damage bonus ke champion berdasarkan seberapa besar mereka dibandingkan kamu.",
            "iconLarge": "assets/ux/cherry/augments/icons/giantslayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/giantslayer_small.png",
            "id": 195,
            "name": "Giant Slayer",
            "rarity": 2,
            "tooltip": "Menjadi mini, mendapatkan <speed>@MovespeedMod*100@% Move Speed</speed>, dan menghasilkan antara @SmallBonusDamage*100@% dan @XLargeBonusDamage*100@% damage bonus pada champion berdasarkan seberapa besar mereka dibandingkan kamu."
        },
        {
            "apiName": "TransmutePrismatic",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan <keywordMajor>%i:Augment% Augment Prismatic</keywordMajor> random.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmuteprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmuteprismatic_small.png",
            "id": 238,
            "name": "Transmute: Prismatic",
            "rarity": 1,
            "tooltip": "Mendapatkan <keywordMajor>%i:Augment% Augment Prismatic</keywordMajor> random."
        },
        {
            "apiName": "GoHCravingForRisk",
            "calculations": {
                "MaxHealthReduction": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NamedDataValueCalculationPart",
                                    "mDataValue": "HealthReductionPercent"
                                },
                                {
                                    "__type": "BuffCounterByCoefficientCalculationPart",
                                    "mBuffName": "{e0c8aaa6}",
                                    "mCoefficient": 1.0
                                }
                            ]
                        }
                    ]
                }
            },
            "dataValues": {
                "AugmentTierGranted": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "HealthReductionPercent": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ]
            },
            "desc": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan satu <keywordMajor>%i:Augment% Augment Gold</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/risk_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/risk_small.arena_2026_s2.png",
            "id": 370,
            "name": "Craving For Risk",
            "rarity": 4,
            "tooltip": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan satu <keywordMajor>%i:Augment% Augment Gold</keywordMajor>."
        },
        {
            "apiName": "GoHCompulsionForWealth",
            "calculations": {
                "MaxHealthReduction": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NamedDataValueCalculationPart",
                                    "mDataValue": "HealthReductionPercent"
                                },
                                {
                                    "__type": "BuffCounterByCoefficientCalculationPart",
                                    "mBuffName": "{e0c8aaa6}",
                                    "mCoefficient": 1.0
                                }
                            ]
                        }
                    ]
                }
            },
            "dataValues": {
                "GoldToGrant": [
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0,
                    3000.0
                ],
                "HealthReductionPercent": [
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ]
            },
            "desc": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan <gold>+%i:goldCoins% @GoldToGrant@ gold</gold>.",
            "iconLarge": "assets/ux/cherry/augments/icons/wealth_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wealth_small.arena_2026_s2.png",
            "id": 371,
            "name": "Compulsion For Wealth",
            "rarity": 4,
            "tooltip": "Korbankan <scaleHealth>@HealthReductionPercent@% dari health maksimum kamu</scaleHealth> untuk Tahm Kench. <br><br>Total pengorbananmu akan meningkat menjadi <scaleHealth>-@MaxHealthReduction@% health maksimum</scaleHealth>.<br><br>Mendapatkan <gold>+%i:goldCoins% @GoldToGrant@ gold</gold>."
        },
        {
            "apiName": "FrozenFoundations",
            "calculations": {},
            "dataValues": {
                "ChampPushDistance": [
                    120.0,
                    120.0,
                    120.0,
                    120.0,
                    120.0,
                    120.0,
                    120.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "NonChampPushDistance": [
                    250.0,
                    250.0,
                    250.0,
                    250.0,
                    250.0,
                    250.0,
                    250.0
                ],
                "WallDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "WallWidth": [
                    800.0,
                    800.0,
                    2000.0,
                    2000.0,
                    2000.0,
                    2000.0,
                    2000.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Frozen Foundations</spellName>.<br><br><rules><spellName>Frozen Foundations</spellName> memanggil dinding es di suatu lokasi.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/frozenfoundations_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frozenfoundations_small.png",
            "id": 40,
            "name": "Frozen Foundations",
            "rarity": 0,
            "tooltip": "<rules>Memanggil dinding es di suatu lokasi.</rules>"
        },
        {
            "apiName": "CriticalHealing",
            "calculations": {
                "CriticalHealCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "CritHeal"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "CritHealRatio",
                            "mStat": 9,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "CritHeal": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929
                ],
                "CritHealRatio": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "CriticalMissleTriggerRange": [
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0,
                    550.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "SpellIDCD": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "<healing>Heal</healing> dan <shield>Shield</shield> darimu bisa menghasilkan <crit>Critical Strike</crit> yang menghasilkan tambahan @CriticalHealCalc@.<br><br>Mendapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>. ",
            "iconLarge": "assets/ux/cherry/augments/icons/criticalhealing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/criticalhealing_small.png",
            "id": 118,
            "name": "Critical Healing",
            "rarity": 1,
            "tooltip": "{{Cherry_CriticalHealing_Summary}}"
        },
        {
            "apiName": "TransmuteGold",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan <keywordMajor>%i:Augment% Augment Gold</keywordMajor> random.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutegold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutegold_small.png",
            "id": 237,
            "name": "Transmute: Gold",
            "rarity": 0,
            "tooltip": "Mendapatkan <keywordMajor>%i:Augment% Augment Gold</keywordMajor> random."
        },
        {
            "apiName": "ApexInventor",
            "calculations": {},
            "dataValues": {
                "ItemHaste": [
                    100.0,
                    100.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "TooltipCDR": [
                    50.0,
                    50.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0
                ]
            },
            "desc": "Mendapatkan <scaleBonus>@ItemHaste@ Item Haste</scaleBonus> (setara dengan @TooltipCDR@% Item CDR).<br><br><rules>Item Haste mengurangi cooldown %i:cooldown% dari semua Ability Item.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/apexinventor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/apexinventor_small.png",
            "id": 2,
            "name": "Apex Inventor",
            "rarity": 1,
            "tooltip": "Mendapatkan <scaleBonus>@ItemHaste@ Item Haste</scaleBonus> (setara dengan @TooltipCDR@% Item CDR).<br><br><rules>Item Haste mengurangi cooldown %i:cooldown% dari semua Ability Item.</rules>"
        },
        {
            "apiName": "MirrorImage",
            "calculations": {},
            "dataValues": {
                "AugmentCooldown": [
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0
                ],
                "CloneDamagePercent": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "CloneDuration": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "HealthThreshold": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "StealthDuration": [
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25,
                    1.25
                ]
            },
            "desc": "Saat Health-mu turun di bawah <scaleHealth>@HealthThreshold*100@%</scaleHealth>, menjadi <keywordStealth>Tak Terlihat</keywordStealth> sesaat dan menciptakan 4 versi kloning dirimu.",
            "iconLarge": "assets/ux/cherry/augments/icons/mirrorimage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mirrorimage_small.png",
            "id": 172,
            "name": "Mirror Image",
            "rarity": 0,
            "tooltip": "Saat Health-mu turun di bawah <scaleHealth>@HealthThreshold*100@%</scaleHealth>, menjadi <keywordStealth>Tak Terlihat</keywordStealth> sesaat dan menciptakan 4 versi kloning dirimu."
        },
        {
            "apiName": "MagicalGirl",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "AdaptiveForce": [
                    100.0,
                    200.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "EnemyDanceDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "EnemycheckDistance": [
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0
                ],
                "FastSpawnRate": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "KnockbackRadius": [
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxStarRadius": [
                    265.0,
                    265.0,
                    265.0,
                    265.0,
                    265.0,
                    265.0,
                    265.0
                ],
                "MinStarRadius": [
                    132.5,
                    132.5,
                    132.5,
                    132.5,
                    132.5,
                    132.5,
                    132.5
                ],
                "OuterStarFallRadius": [
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "PickupRadius": [
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0
                ],
                "SelfRadiusMultipier": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "SlowSpawnRate": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "StarsToSpawnPerWave": [
                    2.0,
                    2.0,
                    3.0,
                    5.0,
                    6.0,
                    6.0,
                    6.0
                ],
                "TimeUntilStarLands": [
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0,
                    15.0
                ],
                "TotalShield": [
                    200.0,
                    200.0,
                    300.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "TransformationDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Setiap ronde, ada bintang jatuh. Jika diambil, kamu akan berubah menjadi Magical Girl kuat.<br><br>Sebagai Magical Girl, bintang-bintang jatuh di sekitarmu dan musuh-musuhmu, menghasilkan <magicDamage>magic damage</magicDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/magic_girl.png",
            "iconSmall": "assets/ux/cherry/augments/icons/magic_girl_small.png",
            "id": 345,
            "name": "Magical Girl",
            "rarity": 2,
            "tooltip": "Setiap ronde, satu bintang jatuh selama @TimeUntilStarLands@ detik. Setelah mengambilnya, kamu berubah menjadi Magical Girl, knock back musuh di sekitarmu, membuat mereka menari selama @EnemyDanceDuration@ detik, sambil memberimu <scaleAF>@AdaptiveForce@ Adaptive Force</scaleAF> serta <shield>@TotalShield@ Shield Health</shield>.<br><br>Sebagai Magical Girl, setiap @FastSpawnRate@-@SlowSpawnRate@ detik, @StarsToSpawnPerWave@ bintang jatuh dari langit dan menghantam area di sekitarmu serta di setiap musuhmu, menghasilkan <magicDamage>@TotalDamage@ magic damage</magicDamage> pada musuh yang terkena.<br><br><rules><br>Musuh yang menari tidak bisa diserang.<br>Bintang akan jatuh lebih sering ke musuh dalam @EnemycheckDistance@ range darimu.</rules>"
        },
        {
            "apiName": "Desecrator",
            "calculations": {},
            "dataValues": {
                "ArmorMRRatio": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "CurseCounter": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "PercentMaxHPDamagePer5Seconds": [
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806
                ]
            },
            "desc": "Menerapkan <status>Immobilize</status> pada champion musuh memberimu <keywordMajor>Cursed Power</keywordMajor> permanen. Mendapatkan <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resistance</scaleMR> berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/desecrator_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/desecrator_small.png",
            "id": 218,
            "name": "Desecrator",
            "rarity": 0,
            "tooltip": "Menerapkan <status>Immobilize</status> pada champion musuh memberimu @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Mendapatkan <armor>@f1@ Armor</armor> dan <magicresistance>@f1@ Magic Resistance</magicresistance> (@ArmorMRRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "AllForYou",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": [
                    0.25,
                    0.25,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "<healing>Heal</healing> dan <shield>Shield</shield> darimu lebih kuat saat digunakan pada sekutu.",
            "iconLarge": "assets/ux/cherry/augments/icons/allforyou_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/allforyou_small.png",
            "id": 141,
            "name": "All For You",
            "rarity": 1,
            "tooltip": "<healing>Heal</healing> dan <shield>Shield</shield> darimu @HealShieldAmp*100@% lebih kuat saat digunakan pada sekutu."
        },
        {
            "apiName": "KeystoneConjurer",
            "calculations": {},
            "dataValues": {
                "ADRatio": [
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                "APRatio": [
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                    0.20000000298023224,
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                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
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                "AoEPercentRefund": [
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                    0.10000000149011612,
                    0.10000000149011612,
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                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
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                "DamageADRatio": [
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                    0.15000000596046448,
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                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
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                "DamageAPRatio": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "DamageBase": [
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "DamageMax": [
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0
                ],
                "DotPercentRefund": [
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                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
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                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PercentRefund": [
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                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
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                "RechargeTime": [
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0,
                    20.0
                ],
                "RechargeTimeMin": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "ShieldBase": [
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0,
                    30.0
                ],
                "ShieldMax": [
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0,
                    75.0
                ],
                "ShieldRatio": [
                    0.22499999403953552,
                    0.22499999403953552,
                    0.22499999403953552,
                    0.22499999403953552,
                    0.22499999403953552,
                    0.22499999403953552,
                    0.22499999403953552
                ],
                "ShieldRatioAD": [
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                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355,
                    0.3499999940395355
                ]
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Summon Aery</spellName> dan <spellName>Arcane Comet</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/keystoneconjurer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/keystoneconjurer_small.png",
            "id": 50,
            "name": "Keystone Conjurer",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Summon Aery</spellName> dan <spellName>Arcane Comet</spellName>.<br><li><spellName>Summon Aery</spellName> - Aery melompat ke musuh yang kamu beri damage atau ke sekutu yang kamu <healing>Heal</healing>, <shield>Shield</shield>, atau Buff, menghasilkan damage ke musuh atau memberi <shield>Shield</shield> ke sekutu.<br><li><spellName>Arcane Comet</spellName> - Menghasilkan damage Ability akan meluncurkan komet yang menghasilkan damage ke semua musuh dalam 1 area."
        },
        {
            "apiName": "LaserEyes",
            "calculations": {
                "LaserDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                },
                "LaserEyesTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 240.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioTooltip"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatioTooltip",
                            "mStat": 2
                        }
                    ],
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "ADRatio": [
                    0.14000000059604645,
                    0.14000000059604645,
                    0.14000000059604645,
                    0.14000000059604645,
                    0.14000000059604645,
                    0.14000000059604645,
                    0.14000000059604645
                ],
                "ADRatioTooltip": [
                    0.5600000023841858,
                    0.5600000023841858,
                    0.5600000023841858,
                    0.5600000023841858,
                    0.5600000023841858,
                    0.5600000023841858,
                    0.5600000023841858
                ],
                "APRatio": [
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869,
                    0.09000000357627869
                ],
                "APRatioTooltip": [
                    0.36000001430511475,
                    0.36000001430511475,
                    0.36000001430511475,
                    0.36000001430511475,
                    0.36000001430511475,
                    0.36000001430511475,
                    0.36000001430511475
                ],
                "LaserLength": [
                    600.0,
                    600.0,
                    800.0,
                    1000.0,
                    1000.0,
                    1000.0,
                    1000.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevelGrowthDuration": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "PercentageGrowth": [
                    0.009999999776482582,
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                    0.009999999776482582,
                    0.009999999776482582,
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                    0.009999999776482582
                ],
                "RectHalfWidth": [
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0
                ]
            },
            "desc": "Ada laser ke arahmu menghadap yang menghasilkan <magicDamage>magic damage</magicDamage> terus-menerus.",
            "iconLarge": "assets/ux/cherry/augments/icons/lasereyes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lasereyes_small.png",
            "id": 174,
            "name": "Laser Eyes",
            "rarity": 2,
            "tooltip": "Ada laser ke arahmu menghadap yang menghasilkan <magicDamage>@LaserEyesTooltip@ magic damage</magicDamage> per detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "StatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": [
                    3.0,
                    3.0,
                    4.0,
                    5.0,
                    6.0,
                    7.0,
                    8.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "PercentStatAmp": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ]
            },
            "desc": "Mendapatkan @AmountOfStatAnvils@ %i:StatAnvil% Stat Anvil!",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstats_small.png",
            "id": 227,
            "name": "Stats on Stats!",
            "rarity": 1,
            "tooltip": "Mendapatkan @AmountOfStatAnvils@ %i:StatAnvil% Stat Anvil!"
        },
        {
            "apiName": "Dashing",
            "calculations": {},
            "dataValues": {
                "Haste": [
                    125.0,
                    200.0,
                    275.0,
                    350.0,
                    425.0,
                    500.0,
                    575.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevelTenacityDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "Tenacity": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
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            },
            "desc": "Ability dash, leap, blink, atau teleport mendapatkan <scaleAbilityHaste>@Haste@ Ability Haste</scaleAbilityHaste>.",
            "iconLarge": "assets/ux/cherry/augments/icons/dashing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dashing_small.png",
            "id": 19,
            "name": "Dashing",
            "rarity": 2,
            "tooltip": "Ability dash, leap, blink, atau teleport mendapatkan <scaleAbilityHaste>@Haste@ Ability Haste</scaleAbilityHaste>."
        },
        {
            "apiName": "FireSale",
            "calculations": {},
            "dataValues": {
                "BootsStarterSellValue": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "LegendarySellValue": [
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0,
                    2500.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PrismaticSellValue": [
                    3750.0,
                    3750.0,
                    3750.0,
                    3750.0,
                    3750.0,
                    3750.0,
                    3750.0
                ],
                "SellValueTooltip": [
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0,
                    100.0
                ]
            },
            "desc": "Jual instan semua item non-quest kamu seharga @SellValueTooltip@% dari harga belinya. Cocok untuk menjual semua anvil diskon.",
            "iconLarge": "assets/ux/cherry/augments/icons/firesale_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firesale_small.png",
            "id": 229,
            "name": "Fire Sale",
            "rarity": 0,
            "tooltip": "Jual instan semua item non-quest kamu seharga @SellValueTooltip@% dari harga belinya. Cocok untuk menjual semua anvil diskon."
        },
        {
            "apiName": "LightningStrikes",
            "calculations": {},
            "dataValues": {
                "AttackSpeedCap": [
                    3.5,
                    3.5,
                    10.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "Breakpoint1": [
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5,
                    3.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "OnHitDamage": [
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0,
                    40.0
                ],
                "TotalASValue": [
                    0.15000000596046448,
                    0.15000000596046448,
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                    0.25,
                    0.25,
                    0.25,
                    0.25
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            },
            "desc": "Mendapatkan <attackSpeed>@TotalASValue*100@% total Attack Speed</attackSpeed>. <br><br>Pada @Breakpoint1@ <attackSpeed>Serangan per detik</attackSpeed>, menghasilkan tambahan <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightningstrikes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightningstrikes_small.png",
            "id": 52,
            "name": "Lightning Strikes",
            "rarity": 1,
            "tooltip": "Mendapatkan <attackSpeed>@TotalASValue*100@% total Attack Speed</attackSpeed>.<br><br>Pada @Breakpoint1@ <attackSpeed>Serangan per detik</attackSpeed>, mendapatkan @OnHitDamage@ <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.<br><br><rules><attackSpeed>Total Attack Speed</attackSpeed> dihitung sebagai pengganda <attackSpeed>Attack Speed Bonusmu</attackSpeed></rules><br><br>Magic Damage On-Hit Dihasilkan: @f1@"
        },
        {
            "apiName": "Unshackled",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "TakedownRefund": [
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                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
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                "UltimateHaste": [
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0,
                    60.0
                ]
            },
            "desc": "Sekarang kamu bisa <spellName>Hijack</spellName> ultima sekutumu.<br><br>Saat melakukan takedown, lockout dan cooldown <spellName>Hijack</spellName> berkurang sebesar @TakedownRefund*100@%.<br><br>Mendapatkan @UltimateHaste@ Ultimate Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/unshackled_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/unshackled_small.png",
            "id": 314,
            "name": "Unshackled",
            "rarity": 1,
            "tooltip": "Sekarang kamu bisa <spellName>Hijack</spellName> ultima sekutumu.<br><br>Saat melakukan takedown, lockout dan cooldown <spellName>Hijack</spellName> berkurang sebesar @TakedownRefund*100@%.<br><br>Mendapatkan @UltimateHaste@ Ultimate Haste."
        },
        {
            "apiName": "Repulsor",
            "calculations": {},
            "dataValues": {
                "HealthThreshold1": [
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "HealthThreshold2": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
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                ],
                "KnockbackDistance": [
                    750.0,
                    750.0,
                    1250.0,
                    1250.0,
                    1250.0,
                    1250.0,
                    1250.0
                ],
                "KnockbackRange": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Saat Health-mu di bawah @HealthThreshold1*100@% atau @HealthThreshold2*100@%, musuh di sekitar terkena <status>Knock Back</status>.",
            "iconLarge": "assets/ux/cherry/augments/icons/repulsor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/repulsor_small.png",
            "id": 69,
            "name": "Repulsor",
            "rarity": 0,
            "tooltip": "Saat Health-mu di bawah @HealthThreshold1*100@% atau @HealthThreshold2*100@%, musuh di sekitar terkena <status>Knock Back</status>."
        },
        {
            "apiName": "SkilledSniper",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "PeriodicReductionAmount": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "ReducedCooldown": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "SnipeDistance": [
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0,
                    700.0
                ]
            },
            "desc": "Mengenai musuh dengan <keywordMajor>Ability non-Ultima</keywordMajor> pada range jauh akan mengurangi Cooldown-nya. ",
            "iconLarge": "assets/ux/cherry/augments/icons/skilledsniper_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/skilledsniper_small.png",
            "id": 113,
            "name": "Skilled Sniper",
            "rarity": 1,
            "tooltip": "Mengenai musuh dengan Ability non-Ultima pada range lebih dari @SnipeDistance@ akan mengurangi Cooldown-nya ke @ReducedCooldown@ detik, sedangkan ability berkala direset ke @PeriodicReductionAmount@ detik."
        },
        {
            "apiName": "ParasiticRelationship",
            "calculations": {
                "TeamSize": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mFormulaParts": [
                        {
                            "__type": "BuffCounterByCoefficientCalculationPart",
                            "mBuffName": "{af6ecc4c}",
                            "mCoefficient": 1.0
                        }
                    ]
                },
                "{ac16d3ed}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 30.0,
                            "mLevel1Value": 150.0
                        }
                    ]
                }
            },
            "dataValues": {
                "3x6HealPercent": [
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                    0.10000000149011612,
                    0.15000000596046448,
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                    0.25,
                    0.30000001192092896,
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                "HealPercent": [
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                    0.15000000596046448,
                    0.22499999403953552,
                    0.30000001192092896,
                    0.375,
                    0.44999998807907104,
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                "MaxLevel": [
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                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "{{ Cherry_ParasiticRelationship@TeamSize@_Summary }}",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticrelationship_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticrelationship_small.png",
            "id": 175,
            "name": "Parasitic Relationship",
            "rarity": 1,
            "tooltip": "{{ Cherry_ParasiticRelationship_Summary }}<br><br>Heal dalam ronde ini: @f1@<br>Total Heal: @f2@"
        },
        {
            "apiName": "Restart",
            "calculations": {},
            "dataValues": {
                "CoolDown": [
                    12.0,
                    12.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Ability non-Ultimamu <keywordMajor>Secara Otomatis</keywordMajor> diperbarui tiap @CoolDown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/restart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restart_small.png",
            "id": 165,
            "name": "Restart",
            "rarity": 1,
            "tooltip": "Ability non-Ultimamu <keywordMajor>Secara Otomatis</keywordMajor> diperbarui tiap @CoolDown@ detik."
        },
        {
            "apiName": "DrawYourSword",
            "calculations": {},
            "dataValues": {
                "BonusAD": [
                    0.15000000596046448,
                    0.25,
                    0.3499999940395355,
                    0.44999998807907104,
                    0.550000011920929,
                    0.6499999761581421,
                    0.75
                ],
                "BonusAS": [
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645,
                    0.44999998807907104
                ],
                "BonusHP": [
                    0.15000000596046448,
                    0.25,
                    0.3499999940395355,
                    0.44999998807907104,
                    0.550000011920929,
                    0.6499999761581421,
                    0.75
                ],
                "BonusLifesteal": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "BonusMS": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "ExtraStackAttackRangeCeiling": [
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0,
                    650.0
                ],
                "ExtraStackAttackRangeFloor": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxStatMod": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "MeleeAttackRange": [
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0,
                    200.0
                ]
            },
            "desc": "Kini kamu menjadi unit melee. <br><br>Mendapatkan <physicalDamage>Attack Damage</physicalDamage>, <healing>Health</healing>, <attackSpeed>Attack Speed</attackSpeed>, <lifesteal>Lifesteal</lifesteal>, dan <speed>Move Speed</speed> berdasarkan jumlah Attack Range yang hilang.",
            "iconLarge": "assets/ux/cherry/augments/icons/drawyoursword_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/drawyoursword_small.png",
            "id": 134,
            "name": "Draw Your Sword",
            "rarity": 2,
            "tooltip": "Kini kamu menjadi unit melee. Mendapatkan <physicalDamage>@BonusAD*100@% Attack Damage</physicalDamage>, <healing>@BonusHP*100@% Health</healing>, <attackSpeed>@BonusAS*100@% Attack Speed</attackSpeed>, <lifesteal>@BonusLifesteal*100@% Lifesteal</lifesteal>, dan <speed>@BonusMS*100@% Move Speed</speed> (masing-masing meningkat lagi berdasarkan Attack Range yang hilang)."
        },
        {
            "apiName": "RestlessRestoration",
            "calculations": {
                "HealCalcPer1000Units": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthRatioPer1000Units",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 20.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthRatioPer1000Units": [
                    0.01600000075995922,
                    0.01600000075995922,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746,
                    0.029999999329447746
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Kamu terus-menerus mendapatkan <healing>heal</healing> saat bergerak.",
            "iconLarge": "assets/ux/cherry/augments/icons/restlessrestoration_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restlessrestoration_small.png",
            "id": 70,
            "name": "Restless Restoration",
            "rarity": 1,
            "tooltip": "Kamu memulihkan <healing>@HealCalcPer1000Units@ Health</healing> per 1.000 jarak yang ditempuh.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "DiveBomber",
            "calculations": {},
            "dataValues": {
                "ExplosionRadius": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "PercentMaxHPDamage": [
                    0.0,
                    0.15000000596046448,
                    0.30000001192092896,
                    0.44999998807907104,
                    0.6000000238418579,
                    0.75,
                    0.8999999761581421
                ]
            },
            "desc": "Kematian pertama timmu di tiap ronde akan memicu ledakan, menghasilkan <trueDamage>true damage dalam jumlah besar</trueDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/divebomber_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/divebomber_small.png",
            "id": 25,
            "name": "Dive Bomber",
            "rarity": 0,
            "tooltip": "Kematian pertama timmu di tiap ronde akan meledak, menghasilkan <trueDamage>@PercentMaxHPDamage*100@% dari Health maksimum target sebagai true damage</trueDamage> pada musuh di sekitar.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "GoHSacrificeForGold",
            "calculations": {},
            "dataValues": {
                "HealthReduction": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "RoundCountCap": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ]
            },
            "desc": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Gold</keywordMajor> bonus dan memulihkan health-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforgold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 303,
            "name": "Sacrifice: For Gold",
            "rarity": 1,
            "tooltip": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Gold</keywordMajor> bonus dan memulihkan health-mu.<br><br>Sisa Ronde: @f1@"
        },
        {
            "apiName": "BluntForce",
            "calculations": {},
            "dataValues": {
                "ADAmp": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan %i:scaleAD% <scaleAD>@ADAmp*100@% Attack Damage</scaleAD>.",
            "iconLarge": "assets/ux/cherry/augments/icons/bluntforce_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bluntforce_small.png",
            "id": 7,
            "name": "Blunt Force",
            "rarity": 0,
            "tooltip": "Mendapatkan <scaleAD>@ADAmp*100@% (@f1@) Attack Damage</scaleAD>."
        },
        {
            "apiName": "BreadSandwich",
            "calculations": {},
            "dataValues": {
                "AbilityHaste": [
                    200.0,
                    200.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0,
                    300.0
                ],
                "MSDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "MoveSpeedAmp": [
                    0.0,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ]
            },
            "desc": "Mendapatkan @AbilityHaste@ Ability Haste.<br><br>Cast ability memberikan @MoveSpeedAmp*100@% selama @MSDuration@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/bread_sandwhich.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bread_sandwhich_small.png",
            "id": 346,
            "name": "Bread Sandwich",
            "rarity": 2,
            "tooltip": "Mendapatkan @AbilityHaste@ Ability Haste.<br><br>Cast ability memberikan <speed>@MoveSpeedAmp*100@% Movement Speed selama @MSDuration@ detik</speed>.<br><br><flavorText>Kamu telah menjadi yang paling ditakuti dan yang terbaik dalam ilmu pangan. Para pria merengek meminta topping tambahan, dan kamu berbisik, \"Tidak\".</flavorText>"
        },
        {
            "apiName": "Oathsworn",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mengganti <spellName>Flee</spellName> dengan <spellName>Fate's Call</spellName>.<br><br><rules><spellName>Fate's Call</spellName> membuat sekutumu tidak bisa ditarget selama hingga 4 detik. Sekutumu bisa melontarkan diri sendiri, <status>Knock Back</status> musuh.</rules><br>",
            "iconLarge": "assets/ux/cherry/augments/icons/oathsworn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oathsworn_small.png",
            "id": 109,
            "name": "Oathsworn",
            "rarity": 1,
            "tooltip": "Mengganti <spellName>Flee</spellName> dengan <spellName>Fate's Call</spellName>.<br><br><rules><spellName>Fate's Call</spellName> membuat sekutumu tidak bisa ditarget selama hingga 4 detik. Sekutumu bisa melontarkan diri sendiri, <status>Knock Back</status> musuh.</rules><br>"
        },
        {
            "apiName": "AimForTheHead",
            "calculations": {},
            "dataValues": {
                "CritChanceBonus": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "CritChanceCeiling": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "CritChanceToDamageRatio": [
                    0.4000000059604645,
                    0.5,
                    0.6000000238418579,
                    0.699999988079071,
                    0.800000011920929,
                    0.8999999761581421,
                    1.0
                ],
                "CritDamageBonus": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "<crit>Critical Strike Chance</crit>-mu dibatasi sebesar @CritChanceCeiling*100@%. <crit>@CritChanceToDamageRatio*100@% dari Critical Strike Chance</crit> di atas @CritChanceCeiling*100@% akan dikonversi menjadi Critical Strike Damage.<br><br>Dapatkan <crit>@CritChanceBonus*100@% Critical Strike Chance</crit> dan <crit>@CritDamageBonus*100@% Critical Strike Damage</crit>. ",
            "iconLarge": "assets/ux/cherry/augments/icons/aim_for_the_head_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/aim_for_the_head_small.png",
            "id": 336,
            "name": "Aim for the Head",
            "rarity": 1,
            "tooltip": "{{Cherry_AimForTheHead_Summary}}<br><br>Total Critical Strike Damage Bonus: @f1*100@%"
        },
        {
            "apiName": "GainStatAnvil",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Mendapatkan satu %i:StatAnvil% Stat Anvil random.",
            "iconLarge": "assets/ux/cherry/augments/icons/gain_stat_anvil.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gain_stat_anvil_small.png",
            "id": 355,
            "name": "Mendapatkan Stat Anvil.",
            "rarity": 4,
            "tooltip": "Mendapatkan satu %i:StatAnvil% Stat Anvil random."
        },
        {
            "apiName": "GoHWolf",
            "calculations": {},
            "dataValues": {
                "ExecuteThreshold": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "HealthPercentageMod": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "RevivesLost": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "SizeMod": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ]
            },
            "desc": "Kehilangan revive bawaanmu. <br><br>Meningkatkan <scaleHealth>Health kamu sebesar @HealthPercentageMod*100@%</scaleHealth>.<br><br>Jika kamu menghasilkan damage yang akan membuat champion berada di bawah <scaleHealth>@ExecuteThreshold*100@% health maksimum</scaleHealth>, mereka akan langsung dieksekusi.",
            "iconLarge": "assets/ux/cherry/augments/icons/wolf_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wolf_small.arena_2026_s2.png",
            "id": 358,
            "name": "Wolf's Frenzy",
            "rarity": 4,
            "tooltip": "Kehilangan revive bawaanmu. <br><br>Meningkatkan <scaleHealth>Health kamu sebesar @HealthPercentageMod*100@%</scaleHealth>.<br><br>Jika kamu menghasilkan damage yang akan membuat champion berada di bawah <scaleHealth>@ExecuteThreshold*100@% health maksimum</scaleHealth>, mereka akan langsung dieksekusi."
        },
        {
            "apiName": "GoHAbstainFromPower",
            "calculations": {
                "{d52ab278}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NamedDataValueCalculationPart",
                                    "mDataValue": "HealthRestorePercent"
                                },
                                {
                                    "__type": "BuffCounterByCoefficientCalculationPart",
                                    "mBuffName": "{e0c8aaa6}",
                                    "mCoefficient": 1.0
                                }
                            ]
                        }
                    ]
                }
            },
            "dataValues": {
                "AnvilType": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "AnvilsGranted": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "HealthRestorePercent": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "<healing>Memulihkan @HealthRestorePercent@% health</healing> yang kamu korbankan untuk Tahm Kench.<br><br>Mendapatkan <keywordMajor>@AnvilsGranted@ Anvil Stat Silver</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/power_large.arena_2026_s2.png",
            "iconSmall": "assets/ux/cherry/augments/icons/power_small.arena_2026_s2.png",
            "id": 366,
            "name": "Abstain From Power",
            "rarity": 4,
            "tooltip": "<healing>Memulihkan @HealthRestorePercent@% health</healing> yang kamu korbankan untuk Tahm Kench.<br><br>Mendapatkan <keywordMajor>@AnvilsGranted@ Anvil Stat Silver</keywordMajor>."
        },
        {
            "apiName": "SummonersRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    6.0,
                    6.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Menggantikan <attention>Summoner Spell</attention> kamu dengan yang random. <br><br>Saat kamu menggunakan <attention>Summoner Spell</attention>, itu terganti dengan spell random lain dengan Cooldown @Cooldown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/summonersroulette_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonersroulette_small.png",
            "id": 123,
            "name": "Summoner's Roulette",
            "rarity": 2,
            "tooltip": "Menggantikan <attention>Summoner Spell</attention> kamu dengan yang random. <br><br>Saat kamu menggunakan <attention>Summoner Spell</attention>, itu terganti dengan spell random lain dengan Cooldown @Cooldown@ detik."
        },
        {
            "apiName": "GoHSacrificeForSilver",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0,
                "RoundCountCap": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Silver</keywordMajor> bonus.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificefor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 302,
            "name": "Sacrifice: For Silver",
            "rarity": 0,
            "tooltip": "Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Silver</keywordMajor> bonus.<br><br>Sisa Ronde: @f1@"
        },
        {
            "apiName": "ShrinkRay",
            "calculations": {},
            "dataValues": {
                "DamageReduction": [
                    0.10000000149011612,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.25,
                    0.30000001192092896,
                    0.3499999940395355,
                    0.4000000059604645
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MediumBonusDamage": [
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806
                ],
                "ShrinkAmount": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "SmallBonusDamage": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612,
                    0.10000000149011612
                ],
                "XSmallBonusDamage": [
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448,
                    0.15000000596046448
                ],
                "XXSmallBonusDamage": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ]
            },
            "desc": "Seranganmu mengurangi damage dan ukuran target sebesar @DamageReduction*100@% {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/shrinkray_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shrinkray_small.png",
            "id": 74,
            "name": "Shrink Ray",
            "rarity": 1,
            "tooltip": "Seranganmu mengurangi damage dan ukuran target sebesar @DamageReduction*100@% {{ Item_Keyword_OnHit }}."
        },
        {
            "apiName": "Castle",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 250.0,
                            "mStartValue": 80.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": [
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806
                ],
                "MSBuffDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "PercentMovementSpeedMod": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.800000011920929,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "ShieldMult": [
                    1.0,
                    1.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Castle</spellName>.<br><br><rules><spellName>Castle:</spellName> Bertukar tempat dengan sekutumu, mendapatkan <speed>Move Speed</speed> dan <shield>Shield</shield>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/castle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/castle_small.png",
            "id": 12,
            "name": "Castle",
            "rarity": 0,
            "tooltip": "Mendapatkan Summoner Spell <spellName>Castle</spellName>.<br><br><rules>Bertukar tempat dengan sekutumu, memberikan <speed>@PercentMovementSpeedMod*100@% Move Speed</speed> dan <shield>@TotalShield@ Shield</shield> selama @MSBuffDuration@ detik kepadamu dan sekutumu.</rules>"
        },
        {
            "apiName": "Quest_SteelYourHeart",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "StackMultiplication": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "StackThreshold": [
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0,
                    400.0
                ],
                "StacktoRegenConversion": [
                    0.125,
                    0.125,
                    0.125,
                    0.125,
                    0.125,
                    0.125,
                    0.125
                ]
            },
            "desc": "Persyaratan: Memiliki Heartsteel dengan @StackThreshold@+ stack.<br><br>Reward: Mengalikan stack Heartsteel sebanyak @StackMultiplication@. Meningkatkan <healing>Regenerasi Health</healing> sebesar @StacktoRegenConversion*100@% dari stack Heartsteel.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_steelyourheart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_steelyourheart_small.png",
            "id": 152,
            "name": "Quest: Steel Your Heart",
            "rarity": 1,
            "tooltip": "Persyaratan: Memiliki Heartsteel dengan @StackThreshold@+ stack.<br><br>Reward: Mengalikan stack Heartsteel sebanyak @StackMultiplication@. Meningkatkan <healing>Regenerasi Health</healing> sebesar @StacktoRegenConversion*100@% dari stack Heartsteel."
        },
        {
            "apiName": "Executioner",
            "calculations": {},
            "dataValues": {
                "BonusDamage": [
                    0.10000000149011612,
                    0.10000000149011612,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "HealthThreshold": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Menghasilkan @BonusDamage*100@% lebih banyak damage pada musuh dengan health di bawah @HealthThreshold*100@%. Mereset ability dasar saat takedown.",
            "iconLarge": "assets/ux/cherry/augments/icons/executioner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/executioner_small.png",
            "id": 32,
            "name": "Executioner",
            "rarity": 0,
            "tooltip": "Menghasilkan @BonusDamage*100@% lebih banyak damage pada musuh dengan health di bawah @HealthThreshold*100@%. Mereset ability dasar saat takedown.<br><br>Damage Bonus Ronde Ini: @f1@<br>Total Damage Bonus: @f2@"
        },
        {
            "apiName": "CourageoftheColossus",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                },
                "{a4e17dad}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": [
                    0.029999999329447746,
                    0.029999999329447746,
                    0.07000000029802322,
                    0.10999999940395355,
                    0.10999999940395355,
                    0.10999999940395355,
                    0.10999999940395355
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "SizeGrowth": [
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806,
                    0.05000000074505806
                ],
                "SpellIDCD": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "TenacityGain": [
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582,
                    0.009999999776482582
                ]
            },
            "desc": "Mendapatkan <shield>@TotalShield@ Shield</shield> setelah menerapkan <status>Immobilize</status> atau <status>Ground</status> pada champion musuh.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/courageofthecolossus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/courageofthecolossus_small.png",
            "id": 18,
            "name": "Courage of the Colossus",
            "rarity": 2,
            "tooltip": "Mendapatkan <shield>@TotalShield@ Shield</shield> setelah menerapkan <status>Immobilize</status> atau <status>Ground</status> pada champion musuh.<br><br>Shield Dihasilkan Ronde Ini: @f1@<br>Total Shield Dihasilkan: @f2@"
        },
        {
            "apiName": "FruitsOfYourLabor",
            "calculations": {},
            "dataValues": {
                "AmpAmount": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "Duration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MSBoost": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Power Flower @AmpAmount*100@% lebih efektif terhadapmu dan dibagikan ke sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/fruitarian_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fruitarian_small.png",
            "id": 222,
            "name": "Fruits of Your Labor",
            "rarity": 0,
            "tooltip": "{{Cherry_FruitsOfYourLabor_Summary}}"
        },
        {
            "apiName": "InfernalSoul",
            "calculations": {},
            "dataValues": {
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ]
            },
            "desc": "Kamu mendapatkan Infernal Dragon Soul, menghasilkan damage bonus saat mengenai musuh dengan Ability atau Serangan.",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalsoul_small.png",
            "id": 46,
            "name": "Infernal Soul",
            "rarity": 0,
            "tooltip": "Kamu mendapatkan Infernal Soul, menghasilkan damage bonus saat mengenai musuh dengan Ability atau Serangan."
        },
        {
            "apiName": "ComboMaster",
            "calculations": {
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 10.0,
                            "mStartValue": 20.0
                        }
                    ]
                },
                "{4120d321}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        }
                    ]
                }
            },
            "dataValues": {
                "HasteBase": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896,
                    0.30000001192092896
                ],
                "HasteBaseMelee": [
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645,
                    0.4000000059604645
                ],
                "HasteDuration": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "HasteMax": [
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "HasteMaxMelee": [
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929,
                    0.800000011920929
                ],
                "MaxBonusSeconds": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "MaxLevel": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "NumberToProc": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "SlowResist": [
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75,
                    0.75
                ],
                "WindowDuration": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ]
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Electrocute</spellName> dan <spellName>Phase Rush</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/combomaster_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/combomaster_small.png",
            "id": 16,
            "name": "Combo Master",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Electrocute</spellName> dan <spellName>Phase Rush</spellName>.<br><li><spellName>Electrocute</spellName> - Meluncurkan 3 Serangan atau Ability berbeda dalam 3 detik memberikan burst damage.<br><li><spellName>Phase Rush</spellName> - Meluncurkan 3 Serangan atau Ability berbeda dalam 4 detik memberimu <speed>Move Speed</speed> dan Slow Resist selama beberapa detik."
        },
        {
            "apiName": "DarkBlessing",
            "calculations": {},
            "dataValues": {
                "AbilityHasteRatio": [
                    0.30000001192092896,
                    0.30000001192092896,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929,
                    0.550000011920929
                ],
                "BleedDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "Cooldown": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ],
                "CurseCounter": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Radius": [
                    25000.0,
                    25000.0,
                    25000.0,
                    25000.0,
                    25000.0,
                    25000.0,
                    25000.0
                ]
            },
            "desc": "<healing>Heal</healing> atau <shield>Shield</shield> sekutu memberimu <keywordMajor>Cursed Power</keywordMajor> permanen. Mendapatkan Ability Haste berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/darkblessing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/darkblessing_small.png",
            "id": 215,
            "name": "Dark Blessing",
            "rarity": 1,
            "tooltip": "Saat kamu <healing>Heal</healing> atau <shield>Shield</shield> champion sekutu, mendapatkan @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Mendapatkan @f1@ Ability Haste (@AbilityHasteRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "MindtoMatter",
            "calculations": {
                "ManaToHealthCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "Modifier"
                    }
                }
            },
            "dataValues": {
                "ConvertCap": [
                    99999.0,
                    99999.0,
                    99999.0,
                    99999.0,
                    99999.0,
                    99999.0,
                    99999.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "Modifier": [
                    0.699999988079071,
                    0.699999988079071,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142,
                    1.399999976158142
                ]
            },
            "desc": "Meningkatkan <scaleHealth>Health maksimum</scaleHealth> sebesar setengah dari <scaleMana>Mana</scaleMana>.",
            "iconLarge": "assets/ux/cherry/augments/icons/mindtomatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mindtomatter_small.png",
            "id": 56,
            "name": "Mind to Matter",
            "rarity": 0,
            "tooltip": "Mendapatkan <scaleHealth>@ManaToHealthCalc@ Health</scaleHealth>."
        },
        {
            "apiName": "ItsKillingTime",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0,
                    8.0
                ],
                "DamageStorePercentage": [
                    0.3499999940395355,
                    0.3499999940395355,
                    0.4000000059604645,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MarkDuration": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "RPocHeal": [
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0,
                    1.0
                ],
                "VFXHighDamageThreshold": [
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0,
                    500.0
                ]
            },
            "desc": "Setelah cast <keywordMajor>Ultimamu</keywordMajor>, menandai semua champion musuh untuk dibunuh. <br><br>Saat ditandai, menyimpan damage yang dihasilkan ke mereka, dan meledakkan damage saat tanda berakhir.",
            "iconLarge": "assets/ux/cherry/augments/icons/itskillingtime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itskillingtime_small.png",
            "id": 211,
            "name": "It's Killing Time",
            "rarity": 1,
            "tooltip": "Setelah cast <keywordMajor>Ultimamu</keywordMajor>, menandai semua champion musuh untuk dibunuh. Tanda ini menyimpan @DamageStorePercentage*100@% dari damage yang dihasilkan pada mereka, lalu meledak sesuai dengan damage yang disimpan setelah @MarkDuration@ detik. (Cooldown @Cooldown@ detik)."
        },
        {
            "apiName": "WisdomofAges",
            "calculations": {},
            "dataValues": {
                "AugmentLevelLevelUpGrant": [
                    0.0,
                    0.0,
                    1.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "BonusForLatePick": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ],
                "RoundCounterForBonus": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ]
            },
            "desc": "Mendapatkan 1 level sekarang, dan 1 level bonus tiap dua ronde. <br><br>Batasan levelmu dihapus.<br><br><rules>Jika diambil setelah ronde @RoundCounterForBonus@, kamu mendapatkan @BonusForLatePick@ level tambahan.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/wisdomofages_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wisdomofages_small.png",
            "id": 96,
            "name": "Wisdom of Ages",
            "rarity": 2,
            "tooltip": "Mendapatkan 1 level sekarang, dan 1 level bonus tiap dua ronde. <br><br>Batasan levelmu dihapus.<br><br><rules>Jika diambil setelah ronde @RoundCounterForBonus@, kamu mendapatkan @BonusForLatePick@ level tambahan.</rules><br><br><rules>Meningkatkan level augment ini langsung memberimu beberapa level</rules>"
        },
        {
            "apiName": "GoHSacrificeForPrismatic",
            "calculations": {},
            "dataValues": {
                "HealthReduction": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "RoundCountCap": [
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0,
                    7.0
                ]
            },
            "desc": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Prismatic</keywordMajor> bonus dan memulihkan health-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 304,
            "name": "Sacrifice: For Prismatic",
            "rarity": 2,
            "tooltip": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Prismatic</keywordMajor> bonus dan memulihkan health-mu.<br><br>Sisa Ronde: @f1@"
        },
        {
            "apiName": "NowYouSeeMe",
            "calculations": {},
            "dataValues": {
                "Cooldown": [
                    10.0,
                    10.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "MSBuffAmount": [
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "MSBuffDuration": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "PortalCap": [
                    1.0,
                    1.0,
                    5.0,
                    10.0,
                    10.0,
                    10.0,
                    10.0
                ],
                "PortalCapCapstoneTooltipOnly": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ]
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Now You See Me</spellName>.<br><br><rules><spellName>Now You See Me</spellName> memindahkanmu kembali ke posisi awal Movement Ability terakhirmu.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/nowyouseeme_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nowyouseeme_small.png",
            "id": 43,
            "name": "Now You See Me",
            "rarity": 0,
            "tooltip": "<passive>Pasif:</passive> Meninggalkan tanda setiap kali kamu menggunakan <keywordMajor>Ability Gerakan</keywordMajor>.<br><br><active>Aktif:</active> Kembali ke tanda sebelumnya yang kamu buat. Kamu kemudian mendapatkan <speed>@MSBuffAmount*100@% Move Speed selama @MSBuffDuration@ detik.</speed>"
        },
        {
            "apiName": "Perseverance",
            "calculations": {},
            "dataValues": {
                "AmpedHPThreshold": [
                    0.25,
                    0.25,
                    0.5,
                    0.5,
                    0.5,
                    0.5,
                    0.5
                ],
                "AmpedRegen": [
                    12.0,
                    12.0,
                    24.0,
                    24.0,
                    24.0,
                    24.0,
                    24.0
                ],
                "BaseRegen": [
                    6.0,
                    6.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ]
            },
            "desc": "Mendapatkan peningkatan besar <healing>Health Regen</healing>, meningkat lagi saat <scaleHealth>Health</scaleHealth> rendah.",
            "iconLarge": "assets/ux/cherry/augments/icons/perseverance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/perseverance_small.png",
            "id": 64,
            "name": "Perseverance",
            "rarity": 1,
            "tooltip": "Mendapatkan <healing>@BaseRegen*100@% Health Regen dasar</healing>, meningkat hingga <healing>@AmpedRegen*100@% Health Regen dasar</healing> saat <scaleHealth>Health di bawah @AmpedHPThreshold*100@%</scaleHealth>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "JeweledGauntlet",
            "calculations": {
                "CritGranted": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "CritChance"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "CritConverRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": [
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25,
                    0.25
                ],
                "CritConverRatio": [
                    0.00039999998989515007,
                    0.00039999998989515007,
                    0.0005000000237487257,
                    0.0006000000284984708,
                    0.0006000000284984708,
                    0.0006000000284984708,
                    0.0006000000284984708
                ],
                "CritDamage": [
                    1.399999976158142,
                    1.399999976158142,
                    1.600000023841858,
                    1.7999999523162842,
                    1.7999999523162842,
                    1.7999999523162842,
                    1.7999999523162842
                ],
                "MaxLevel": [
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0,
                    3.0
                ]
            },
            "desc": "Ability-mu bisa <crit>Critical Strike</crit>. <br><br>Mendapatkan <crit>%i:scaleCrit% @CritGranted@% Crit Chance</crit>.",
            "iconLarge": "assets/ux/cherry/augments/icons/jeweledgauntlet_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/jeweledgauntlet_small.png",
            "id": 48,
            "name": "Jeweled Gauntlet",
            "rarity": 2,
            "tooltip": "Ability-mu bisa <crit>Critical Strike</crit> sebesar @CritDamage*100@% total damage. Mendapatkan <crit>%i:scaleCrit% @CritChance*100@% Crit Chance</crit>. <br><br>Mendapatkan <crit>%i:scaleCrit% @CritGranted@ Crit Chance</crit>."
        },
        {
            "apiName": "AndMyAxe",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{b22609db}",
                            "{91d404a5}": "BaseDamage",
                            "{b2cd0eb0}": "PerLevelDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.800000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.44999998807907104
                        }
                    ]
                }
            },
            "dataValues": {
                "AutoCastRange": [
                    950.0,
                    950.0,
                    950.0,
                    950.0,
                    950.0,
                    950.0,
                    950.0
                ],
                "BaseDamage": [
                    60.0,
                    60.0,
                    180.0,
                    270.0,
                    270.0,
                    270.0,
                    270.0
                ],
                "CDIfPickedUp": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ],
                "Cooldown": [
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0,
                    12.0
                ],
                "DebuffDuration": [
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0,
                    4.0
                ],
                "MaxLevel": [
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0,
                    2.0
                ],
                "PerLevelDamage": [
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0,
                    5.0
                ],
                "ShredAmount": [
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224,
                    0.20000000298023224
                ],
                "SlowAmount": [
                    0.25,
                    0.25,
                    0.44999998807907104,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579,
                    0.6000000238418579
                ],
                "SlowDuration": [
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5,
                    1.5
                ]
            },
            "desc": "<keywordMajor>Autocast</keywordMajor>: <br>Melemparkan kapak ke musuh terdekat secara berkala, menghasilkan <physicalDamage>physical damage</physicalDamage>, menerapkan efek <status>slow</status>, dan mengurangi <scaleArmor>armor</scaleArmor> serta <scaleMR>magic resist</scaleMR>-nya. Mengambil kapak akan mengurangi Cooldown.",
            "iconLarge": "assets/ux/cherry/augments/icons/andmyaxe_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/andmyaxe_small.png",
            "id": 309,
            "name": "And My Axe!",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor>: Melemparkan kapak ke musuh terdekat setiap @Cooldown@ detik, menghasilkan <physicalDamage>@TotalDamage@ physical damage</physicalDamage>, menerapkan <status>Slow</status> ke target sebesar @SlowAmount*100@% selama @SlowDuration@ detik, serta mengurangi <scaleArmor>@ShredAmount*100@% Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> selama @DebuffDuration@ detik. <br><br>Mengambil kapak ini akan mengurangi Cooldown-nya (%i:cooldown%) menjadi @CDIfPickedUp@ detik."
        }
    ]
}