{
    "LEAGUES_CHALLENGER_STILL_FIGHTING_MSG": "检视谁成为了你所在地区中的顶尖玩家！",
    "LEAGUES_CHALLENGER_STILL_FIGHTING_MSG_TITLE": "玩家们仍在奋战努力以进入菁英殿堂",
    "LEAGUES_CONTEXT_MENU_ADD_FRIEND": "加入好友",
    "LEAGUES_CONTEXT_MENU_VIEW_PROFILE": "检视个人信息",
    "LEAGUES_CONTEXT_MENU_VIEW_MATCH_HISTORY": "查看对战记录",
    "LEAGUES_DIVISION_EMPTY_MSG": "召唤师尚未晋升至这个分区中，新的挑战者即将现身！",
    "LEAGUE_APEX_TIER_LOCKED_CHECK_BACK": "最高的牌位阶级会在每个赛季的一开始被锁住，以保持竞争诚信。过阵子再来查看一下谁是你们赛区中的佼佼者们。",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL": "{[plural(daysUntilUnlock)]}",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[zero]": "{{tier}} 阶级很快就会解锁",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[one]": "{{tier}} 阶级将于明天解锁",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[few]": "{{tier}} 阶级将于 {{daysUntilUnlock}} 天后解锁",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[other]": "{{tier}} 阶级将于 {{daysUntilUnlock}} 天后解锁",
    "LEAGUES_APEX_TIER_UNLOCKED_EMPTY": "还没有玩家抵达 {{tier}} 阶级，而新的竞争者很快就会来临！",
    "LEAGUES_APEX_TIER_UNLOCKED_EMPTY_CHECK_BACK_LATER": "玩家仍然在为了率先达到这个牌位而奋斗着！请稍后再回来查看！",
    "LEAGUES_APEX_TIER_UNLOCKED_NOT_FULL": "玩家仍然在为了率先达到这个牌位而奋斗着！请稍后再回来查看！",
    "LEAGUES_APEX_TIER_UNLOCKED_EMPTY_MIN_LP": "玩家们需要在前 {{topNumberOfPlayers}} 名内，并且至少拥有 {{minLpForTier}} 联盟分数。",
    "LEAGUES_APEX_TIER_UNLOCKED_EMPTY_TOP_NUMBER_OF_PLAYERS": "玩家们需要在前 {{topNumberOfPlayers}} 名内。",
    "LEAGUES_DROPDOWN_APEX": "顶尖 {{queueType}} 玩家",
    "LEAGUES_DROPDOWN_GROUP_CHALLENGER_TIER": "菁英阶级",
    "LEAGUES_DROPDOWN_GROUP_MY_LEAGUES": "我的联盟",
    "LEAGUES_FAQ_LINK_LABEL": "联盟系统常见问答",
    "LEAGUES_FAQ_LINK_URL": "https://support-leagueoflegends.riotgames.com/hc/articles/204010760",
    "LEAGUES_FAQ_LINK_LABEL_TFT": "联盟战棋联赛系统常见问题",
    "LEAGUES_FAQ_LINK_URL_TFT": "https://support-teamfighttactics.riotgames.com/hc/articles/360050552133",
    "LEAGUES_GENERAL_LEAGUE_MINISERIES_TITLE": "系列对战更新",
    "LEAGUES_GENERAL_LEAGUE_UPDATE_TITLE": "英雄联盟更新程序",
    "LEAGUES_MESSAGE_LEAGUE_DEMOTED": "你在积分 {{queueType}} 中已被降级至 {{tierDivisionLoc}}。",
    "LEAGUES_MESSAGE_MINISERIES_LOST": "挑战 {{queueType}} 晋升资格战失败。",
    "LEAGUES_MESSAGE_MINISERIES_START": "{[plural(miniseriesWins)]}",
    "LEAGUES_MESSAGE_MINISERIES_START[zero]": "你可挑战 {{queueType}} 的晋升资格战！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_MINISERIES_START[one]": "你可挑战 {{queueType}} 的晋升资格战并获得 {{miniseriesWins}} 场免费胜利！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_MINISERIES_START[few]": "你可挑战 {{queueType}} 的晋升资格战并获得 {{miniseriesWins}} 场免费胜利！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_MINISERIES_START[other]": "你可挑战 {{queueType}} 的晋升资格战并获得 {{miniseriesWins}} 场免费胜利！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_PROMOHELPER_LEAGUE_DEMOTED": "你在积分 {{queueType}} 已经被降至 {{tierDivisionLoc}}。在你下次进入晋升资格战时，你将会无条件获得一胜。",
    "LEAGUES_MESSAGE_PROMOHELPER_MINISERIES_LOST": "挑战 {{queueType}} 晋升资格战失败。下次进入晋升资格暂时将会自动获得一胜。",
    "LEAGUES_PROMOTION_VIGNETTE_HEADER": "晋级至 {{tierDivisionLoc}}",
    "LEAGUES_PROMOTION_VIGNETTE_SUBHEADER": "积分 {{queueType}}",
    "LEAGUES_REWARD_VIGNETTE_HEADER": "积分奖励",
    "LEAGUES_REWARD_VIGNETTE_SUBHEADER": "你已解锁： <span>{{reward}}</span>",
    "LEAGUES_REGALIA_REWARD_VIGNETTE_SUBHEADER": "你解锁了： <span>积分武装更新 － 等级 {{regaliaLevel}}</span>",
    "LEAGUES_REGALIA_REWARD_VIGNETTE_CAPTION": "武装更新解锁",
    "LEAGUES_COMPLETED_PROVISIONALS_VIGNETTE_HEADER": "排位战完成：{{tierDivisionLpLoc}}",
    "LEAGUES_COMPLETED_PROVISIONALS_VIGNETTE_SUBHEADER": "恭喜你完成你的积分{{queueType}} 排位战。",
    "LEAGUES_VIGNETTE_OK_BUTTON": "知道了",
    "LEAGUES_PROFILE_SECTION_NAME": "积分对战",
    "LEAGUES_PROFILE_SEASON_NAME_HEADER": " {{currentSeasonYear}}积分对战 - 赛季{{splitNumber}}",
    "LEAGUES_PROFILE_TABLE_HEADER_BEST_OF_X": "BO {{num}}",
    "LEAGUES_PROFILE_TABLE_HEADER_NUM": "#",
    "LEAGUES_PROFILE_TABLE_HEADER_POINTS": "分数",
    "LEAGUES_PROFILE_TABLE_HEADER_PLAYERS": "玩家",
    "LEAGUES_PROFILE_TABLE_HEADER_TACTICIANS": "联盟棋手",
    "LEAGUES_PROFILE_TABLE_HEADER_RATING": "排名分数",
    "LEAGUES_PROFILE_TABLE_HEADER_UP_FOR_PROMO": "进入晋升赛",
    "LEAGUES_PROFILE_TABLE_HEADER_WIN_LOSE": "胜／败",
    "LEAGUES_PROFILE_TABLE_HEADER_WINS": "胜场",
    "LEAGUES_PROFILE_TABLE_HEADER_TFT_WINS": "胜利次数",
    "LEAGUES_PROFILE_TABLE_HEADER_PROMOTION_CUTOFF": "晋级终止",
    "LEAGUES_PROFILE_TABLE_HEADER_DEMOTION_CUTOFF": "降级终止",
    "LEAGUES_PROFILE_TABLE_HEADER_IN_PROMOS_CUTOFF": "于晋升资格战中",
    "LEAGUES_QUEUE_NAME_UNRANKED": "未进行积分对战",
    "LEAGUES_REWARD_EMOTE": "积分对战表情 - 赛季{{number}}",
    "LEAGUES_REWARD_ICON": "积分对战召唤师头像 - 赛季{{number}}",
    "LEAGUES_REWARD_REGALIA": "积分武装更新 － 等级 {{number}}",
    "LEAGUES_ETERNALS_CAPSULE": "永恒精雕 第 1 系列 典藏罐",
    "LEAGUES_SPLIT_POINTS_TYPE_BASE": "基本分数",
    "LEAGUES_SPLIT_POINTS_TYPE_FILL": "补位加成",
    "LEAGUES_SPLIT_POINTS_TYPE_SECONDARY": "次要分数",
    "LEAGUES_SPLIT_POINTS_TYPE_AUTOFILL": "自动补位加成",
    "LEAGUES_SYSTEM_DECAY_DEMOTION_TITLE": "你已经被降级",
    "LEAGUES_SYSTEM_DECAY_DEMOTION": "你在积分 {{queueType}} 中已变成非活跃状态，导致你被降级至 {{tierDivisionLoc}}。请至少进行一场积分对战以免继续掉阶。",
    "LEAGUES_SYSTEM_DECAY_TITLE": "牌位逐降",
    "LEAGUES_SYSTEM_DECAY": "你在积分 {{queueType}} 中的非活跃状态导致你失去了联盟分数。请在 24 小时内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON_TITLE": "你就快要损失联盟分数了。",
    "LEAGUES_SYSTEM_PROMOTION_SERIES_DECAY_SOON_TITLE": "晋升资格战即将过期",
    "LEAGUES_SYSTEM_DECAY_SOON": "{[plural(timeUntilInactivityStatusChangesDays)]}",
    "LEAGUES_SYSTEM_DECAY_SOON[zero]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON[one]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON[few]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON[other]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DEMOTION_SHIELD_LEVEL_1_WARNING": "因为积分败场数过多，将达到掉阶标准，赶快赢得胜利来保持你现在的阶级。",
    "LEAGUES_SYSTEM_DEMOTION_SHIELD_LEVEL_2_WARNING": "因为积分败场数过多，你已符合掉阶的最低限度，赶快赢得胜利来保持你现在的阶级。",
    "LEAGUES_SYSTEM_RANKED_TEAMS_NOT_QUALIFIED_FOR_REWARDS_TOOLTIP": "在这个战队中，你必须至少赢得 {{gameWinForReward}} 场游戏来获得阶级奖励。",
    "LEAGUES_SYSTEM_SERIES_ENDED_DECAY": "你的积分 {{queueType}} 晋升资格战因为非活跃状态的影响而终止。",
    "LEAGUES_SYSTEM_SERIES_ENDED": "你的积分 {{queueType}} 晋升资格战因为中离或战败而告终。",
    "LEAGUES_SYSTEM_SERIES_ENDED_TITLE": "积分战已终止",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY": "{[plural(timeUntilInactivityStatusChangesDays)]}",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[zero]": "你的 {{queueType}} 资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[one]": "你的 {{queueType}} 资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[few]": "你的 {{queueType}} 资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[other]": "你的 {{queueType}} 晋升资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_TOOLTIP_X_GAME_PLAYED": "已进行 {{num}} 场",
    "LEAGUES_TOOLTIP_X_WIN_RATE": "{{num}}% 胜率",
    "LEAGUES_UNRANKED_FRIEND": "此玩家尚未完成排位战",
    "LEAGUES_UNRANKED_MSG_PARAGRAPH_1": "在本赛季中，积分玩家会被分入各个不同联盟，以便了解自己的好友的近况。在你所在地区的顶尖玩家将会进入菁英阶级。",
    "LEAGUES_UNRANKED_MSG_PARAGRAPH_2": "你必须完成你的排位战才会被分配进入联盟。一般积分需完成 10 场对战，战队积分则为 5 场。",
    "LEAGUES_UNRANKED_MSG_PARAGRAPH_UNDER_30_2": "你必须达到 30 级才能开始积分。\n",
    "LEAGUES_UNRANKED_MSG_TITLE": "进行积分对战以加入联盟",
    "RANKED_DASHBOARD_IN_PLACEMENTS": "排位战中",
    "RANK_REWARDS_UNLOCKED": "已解锁！",
    "RANK_REWARDS_ITEM_TITLE": "道具 ID：{{itemId}}",
    "RANK_REWARDS_ITEM_POINTS_REQUIRED": "已锁定：需要 {{currentPoints}}/{{pointsRequired}} 季赛分数",
    "RANK_REWARDS_IN_PROGRESS_POINTS_REQUIRED": "/{{pointsRequired}}季赛分",
    "RANK_REWARDS_POINTS_REQUIRED": "{{pointsRequired}}季赛分",
    "RANK_REWARDS_SPLIT_COUNTDOWN": "将于{{daysRemaining}}天{{hoursRemaining}}时{{minutesRemaining}}分后结束",
    "RANK_REWARDS_SPLIT_START_DATE": "开始于 {{splitStartDate}}",
    "RANKED_INTRO_RANKED_SOLO_5x5_SECTION_1_TITLE": "征战峡谷",
    "RANKED_INTRO_RANKED_SOLO_5x5_SECTION_1_BODY": "当你在这个游戏中面对敌人并打算好好测试个人技能时，自己一人算准伤害或是和你的好友抓好时机使出组合招都是很不错的。",
    "RANKED_INTRO_RANKED_FLEX_SR_SECTION_1_TITLE": "组队",
    "RANKED_INTRO_RANKED_FLEX_SR_SECTION_1_BODY": "这里讲求的往往是团队合作。和预先组好的队伍一起在好的时机点使出你们所有的终极技能和秀翻全场的亮眼操作来引爆整个召唤峡谷。",
    "RANKED_INTRO_RANKED_FLEX_TT_SECTION_1_TITLE": "进入丛林",
    "RANKED_INTRO_RANKED_FLEX_TT_SECTION_1_BODY": "排队进入节奏更快的游戏模式，在这个扭曲丛林里，你将会与敌人决一死战，占领祭坛，并摧毁敌方的主堡。",
    "RANKED_INTRO_SECTION_2_TITLE": "开始你的登顶之旅",
    "RANKED_INTRO_SECTION_2_BODY": "进行排位赛来取得你的牌位。在排位赛中的比赛，将拥有额外的联盟分数且不会失去联盟分数。你将在你的第一场排位赛之后解锁一个暂时牌位。",
    "RANKED_INTRO_SECTION_3_TITLE": "赚取奖励",
    "RANKED_INTRO_SECTION_3_BODY": "游玩此积分对战，即可在本积分赛季中解锁奖励。根据你的牌阶，游玩对战数达到标准，即可在赛季结束时获得积分造型！",
    "RANKED_INTRO_QUEUE_UP": "排队",
    "TOAST_PROVISIONAL_START_BODY": "暂定 {{queueType}} 牌位已解锁",
    "TOAST_DIVISION_PROMOTION_HEADER": "已晋升至 {{tierDivisionLoc}}",
    "TOAST_DIVISION_PROMOTION_BODY": "恭喜！你在积分 {{queueType}} 中已晋升一个分区！",
    "TOAST_DEMOTION_HEADER": "降阶至 {{tierDivisionLoc}}",
    "TOAST_DEMOTION_BODY": "你在 {{queueType}} 中下降了一个牌位。你现在拥有 {{leaguePoints}} 联盟分数。",
    "TOAST_FINAL_RANK_ONE_HEADER": "恭喜我们的菁英积分对战{{seasonYear}}赛季{{seasonSplit}}传奇！",
    "TOAST_FINAL_RANK_ONE_BODY": "{{name}} 已达成 {{queue}} 的区域第一名！",
    "TOAST_FIRST_CHALLENGER_HEADER": "{{name}}已达到菁英阶级",
    "TOAST_FIRST_CHALLENGER_BODY": "{{name}}是本区域最快冲到{{queue}}菁英阶级的第一位玩家！",
    "SEASON_REWARD_EARNED_TITLE": "你获得了一个奖励！",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBSECTION_2": "积分奖励及取得条件将于赛季进行一段时间之后公布。",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_HEADER_TITLE_2": "荣誉系统",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBHEADER_3": "荣誉等级重置",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBSECTION_3": "你在 2018 年的荣誉等级也已重置 － 我们在荣誉等级之间新增了进度点，每达成一个进度点必定收到一份奖励。以荣誉之名奋力而战吧！",
    "SPLIT_START_TAKEOVER_CLOSE_BUTTON_TEXT": "关闭",
    "SPLIT_START_TAKEOVER_SEASON_TITLE": "{{seasonYear}} 赛季",
    "SPLIT_START_TAKEOVER_SPLIT_TITLE": "第{{split}}赛季已开始",
    "SPLIT_START_TAKEOVER_SPLIT_DURATION_TITLE": "{{splitStartString}} - {{splitEndString}}",
    "SPLIT_START_TAKEOVER_REWARDS_TITLE": "全新牌位奖励",
    "SPLIT_START_TAKEOVER_REWARD_DESCRIPTION": "全新 {{rewardTypeDescription}}",
    "REWARD_TYPE_SUMMONER_ICON_DESCRIPTION": "头像",
    "REWARD_TYPE_EMOTE_DESCRIPTION": "表情",
    "REWARD_TYPE_CHAMPION_TOKEN_DESCRIPTION": "英雄代币",
    "REWARD_TYPE_ETERNALS_CAPSULE_DESCRIPTION": "永恒精雕典藏罐",
    "REWARD_TYPE_CHAMPION_SKIN_DESCRIPTION": "战争英雄系列造型",
    "REWARD_TYPE_CHROMA_DESCRIPTION": "战争英雄 炫彩",
    "REWARD_TYPE_HEXTECH_CHEST_DESCRIPTION": "海克斯科技宝箱",
    "REWARD_TYPE_HEXTECH_KEY_DESCRIPTION": "海克斯科技钥匙",
    "REWARD_TYPE_HEXTECH_KEY_FRAGMENT_DESCRIPTION": "海克斯科技钥匙断片",
    "REWARD_TYPE_WARD_SHARD_DESCRIPTION": "守卫造型碎片",
    "REWARD_TYPE_ORANGE_ESSENCE_DESCRIPTION": "橘色结晶粉末",
    "REWARD_TYPE_MASTERWORK_CHEST_DESCRIPTION": "精雕宝箱",
    "REWARD_TYPE_MYSTERY_EMOTE_DESCRIPTION": "神秘表情",
    "REWARD_TYPE_SKIN_BORDER_SONA_DESCRIPTION": "战争英雄 造型饰框（索娜）",
    "REWARD_TYPE_SKIN_BORDER_KOG_MAW_DESCRIPTION": "战争英雄 造型饰框（寇格魔）",
    "REWARD_TYPE_SKIN_BORDER_MASTER_YI_DESCRIPTION": "战争英雄 造型饰框（易大师）",
    "REWARD_TYPE_SKIN_BORDER_DESCRIPTION": "战争英雄 造型饰框",
    "REWARD_TYPE_EOY_EMOTE_DESCRIPTION": "2024赛季表情",
    "REWARD_TYPE_EOY_SUMMONER_ICON_DESCRIPTION": "2024赛季召唤师头像",
    "SPLIT_START_TAKEOVER_QUEUE_TYPE_TEXT": "牌位 {{queueType}}",
    "SPLIT_START_TAKEOVER_STATS_NONRANKED_FOOTER": "在积分对战中试试这个英雄！",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_TITLE": "最高英雄专精",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_LEVEL_TEXT": "等级",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_POINTS_TEXT": "分数",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_GRADE_TEXT": "最高成绩",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_NO_GRADE_DATA": "N/A",
    "SEASON_MEMORIAL_MODAL_REWARDS_PENDING_DISCLAIMER": "奖励即将发放。",
    "SEASON_MEMORIAL_TAKEOVER_FINAL_RANK_TEXT": "最佳牌阶",
    "SEASON_MEMORIAL_TAKEOVER_SPLIT_TITLE": "{{seasonYear}} 积分赛季已结束！",
    "SEASON_MEMORIAL_TAKEOVER_REWARDS_TITLE": "{{seasonYear}} 赛季奖励",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_DESCRIPTION": "{{splitName}} {{rewardTypeDescription}}",
    "SEASON_MEMORIAL_TAKEOVER_SPLIT_NAME": "第{{splitNumber}}赛季",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_RANKED_SOLO_5x5_DESCRIPTION": "单 / 双排积分 头像",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_RANKED_FLEX_SR_DESCRIPTION": "弹性积分 头像",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_RANKED_FLEX_TT_DESCRIPTION": "扭曲丛林积分 头像",
    "SEASON_MEMORIAL_TAKEOVER_WINS_TEXT": "{{wins}} 胜",
    "SEASON_MEMORIAL_TAKEOVER_HONOR_INELIGIBLE": "你尚未达到荣誉等级{{level}}，不具备领取本赛季奖励的资格。",
    "LEAGUES_BANNER_APEX_LADDER_RANK": "牌位：{{ladderRank}}",
    "PROVISIONAL_GAMES_PLAYED": "排位战 {{gamesPlayed}}/{{gamesRequired}}",
    "RANKED_DECAY_NEXT_UPDATE": "你的联盟分数将在下次更新时衰退：",
    "RANKED_DECAY_GENERIC": "你的联盟分数即将衰退，还剩：",
    "RANKED_DAYS": "{[plural(days)]}",
    "RANKED_DAYS[zero]": "{{days}}天",
    "RANKED_DAYS[one]": "{{days}}天",
    "RANKED_DAYS[few]": "{{days}}天",
    "RANKED_DAYS[other]": "{{days}}天",
    "RANKED_DECAY_TOOLTIP": "如果你很长一段时间都没参与积分对战，联盟分数衰减就会启动了；你将开始损失联盟分数，直到你在该列队参与一场对战为止。如果你在某个牌位或阶级的 0 分时输掉够多场对战，那么就会降级。",
    "RANKED_NEXT_LADDER_UPDATE_COUNTDOWN_LABEL": "下次天梯更新：",
    "RANKED_REFRESH_LABEL": "重新整理",
    "LEAGUES_SERVICE_UNAVAILABLE": "我们目前无法检索你的积分数据。请稍后再回来查看。",
    "QUEUE_NAME_RANKED_SOLO_5x5": "单/双排积分列队",
    "QUEUE_NAME_RANKED_FLEX_SR": "弹性积分列队",
    "QUEUE_NAME_CHERRY": "竞技场",
    "ranked_eos_notification_last_day_warning_DEFAULT_title": "{{year}} 积分赛季即将结束！",
    "ranked_eos_notification_last_day_warning_SR_title": "召唤峡谷积分对战赛季{{year}}赛季{{split}}将很快结束！",
    "ranked_eos_notification_last_day_warning_TFT_title": "联盟战棋积分赛季即将结束！",
    "ranked_eos_notification_last_day_warning_DEFAULT_description": "积分赛季的最后一天是 {{date}}。",
    "ranked_eos_notification_last_day_warning_SR_description": "召唤峡谷积分赛季的最后一天是 {{date}}。",
    "ranked_eos_notification_last_day_warning_TFT_description": "联盟战棋积分赛季的最后一天是 {{date}}。",
    "ranked_eos_notification_ended_DEFAULT_title": "{{year}} 积分赛季已结束",
    "ranked_eos_notification_ended_SR_title": "召唤峡谷积分对战{{year}}赛季{{split}}已结束",
    "ranked_eos_notification_ended_TFT_title": "联盟战棋积分赛季已结束",
    "ranked_eos_notification_ended_tier_DEFAULT": "恭喜完成这个赛季。",
    "ranked_eos_notification_ended_description": "恭喜于赛季的最后达到{{rank}} - {{queue}}。",
    "ranked_reference_modal_queue_up_text": "列队等待",
    "player_behavior_afk_lp_penalty_notification_header": "积分联盟分数惩罚",
    "player_behavior_afk_lp_penalty_notification_no_games_remaining_body": "你将受到一次联盟分数惩罚，因为你在近期的一场对战中挂机或中离。我们希望玩家能竭尽所能地进行每一场对战。",
    "player_behavior_afk_lp_penalty_notification_body": "你将受到一次联盟分数惩罚，因为你在近期的一场对战中挂机或中离。这个惩罚将持续 {{numGamesRemaining}} 场积分对战。我们期望玩家们能竭尽全力地打好每一场对战。",
    "player_behavior_afk_lp_penalty_notification_cta": "我了解了",
    "rated_promotion_vignette_header": "你已经进阶",
    "CHERRY_tier_label_GRAY": "木牌",
    "CHERRY_tier_label_GREEN": "铜牌",
    "CHERRY_tier_label_BLUE": "银牌",
    "CHERRY_tier_label_PURPLE": "金牌",
    "CHERRY_tier_label_ORANGE": "角斗士",
    "RANKED_TFT_TURBO_tier_label_GRAY": "灰色阶级",
    "RANKED_TFT_TURBO_tier_label_GREEN": "绿色阶级",
    "RANKED_TFT_TURBO_tier_label_BLUE": "蓝色阶级",
    "RANKED_TFT_TURBO_tier_label_PURPLE": "紫色阶级",
    "RANKED_TFT_TURBO_tier_label_ORANGE": "超级阶级",
    "RANKED_TFT_PAIRS_tier_label_GRAY": "灰色阶级",
    "RANKED_TFT_PAIRS_tier_label_GREEN": "绿色阶级",
    "RANKED_TFT_PAIRS_tier_label_BLUE": "蓝色阶级",
    "RANKED_TFT_PAIRS_tier_label_PURPLE": "紫色阶级",
    "RANKED_TFT_PAIRS_tier_label_ORANGE": "双人阶级"
}
