[{"display_name":"刺客","trait_id":"Assassin","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Assassin.png","tooltip_text":"天生：在战斗开始时，刺客会跳向最远的敌人。<br><br>刺客获得额外的爆击伤害与爆击机率。<br><br><expandRow>(@MinUnits@) +@CritAmpPercent@% 爆击伤害与 +@CritChanceAmpPercent@% 爆击机率</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"剑士","trait_id":"Blademaster","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Blademaster.png","tooltip_text":"剑士的基础攻击有 @ProcChance@% 机率对他们的目标触发额外攻击次数。<br><br>这些额外的攻击和基础攻击造成一样的伤害并且能触发命中效果。<br><br><row>(@MinUnits@) 一次额外攻击</row><br><row>(@MinUnits@) 两次额外攻击</row><br><row>(@MinUnits@) 四次额外攻击</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"武斗家","trait_id":"Brawler","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Brawler.png","tooltip_text":"武斗家获得额外生命 <br><br><expandRow>(@MinUnits@) @BonusHealth@ 额外生命</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"恶魔","trait_id":"Demon","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Demon.png","tooltip_text":"恶魔的基础攻击有 @ManaDrainProcChance@% 机率会减少目标 @ManaDrainBurn@ 魔力并回复自身魔力。<br><br><expandRow>(@MinUnits@) @ManaDrainDrain@ 已回复魔力</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"飞龙","trait_id":"Dragon","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Dragon.png","tooltip_text":"<row>(@MinUnits@) 飞龙获得 @MagicReduction@% 魔法伤害减免</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"元素使","trait_id":"Elementalist","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Elementalist.png","tooltip_text":"天生：元素使的基础攻击提供双倍魔力。<br><br><row>(@MinUnits@) 在战斗开始时，召唤一只具有 2200 生命的魔像与你的友军并肩作战</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"浪人","trait_id":"Exile","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Exile.png","tooltip_text":"<row>(@MinUnits@) 在战斗开始时，如果一名浪人的邻近棋格没有友军，那么该浪人会获得一个相当于他们 @ShieldPercent@% 最大生命值的护盾</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"冰川使者","trait_id":"Glacial","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Glacial.png","tooltip_text":"（@MinUnits@）冰川使者的普攻有 @ProcPercent@% 机率会晕眩目标 @StunDuration@ 秒并造成额外魔法伤害。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"守护者","trait_id":"Guardian","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Guardian.png","tooltip_text":"<row>(@MinUnits@) 在战斗开始时，守护者给予附近的友军 +@Armor@ 物理防御（此效果可以叠加任意次数）</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"神射手","trait_id":"Gunslinger","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Gunslinger.png","tooltip_text":"神射手的基础攻击有 @ProcPercent@% 机率对其他范围内的敌人发射额外的子弹。<br><br>这些额外的子弹和基础攻击造成一样的伤害并且能触发命中效果。<br><br><row>(@MinUnits@) 攻击 @ExtraTargetsHit@ 名额外的敌人</row><br><row>(@MinUnits@) 攻击 @ExtraTargetsHit@ 名额外的敌人</row><br><row>(@MinUnits@) 攻击 @ExtraTargetsHit@ 名额外的敌人</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"海克斯科技专家","trait_id":"Hextech","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Hextech.png","tooltip_text":"在战斗开始时，一名友方的海克斯科技专家发射并引爆一枚脉冲炸弹，暂时性使附近的敌人装备无效化 @DisableDuration@ 秒。<br><br><row>(@MinUnits@) @HexSize@ 格半径</row><br><row>(@MinUnits@) @HexSize@ 格半径</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"帝王","trait_id":"Imperial","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Imperial.png","tooltip_text":"在战斗开始时，被选中的帝王单位会获得强化以造成双倍伤害。<br><br><row>(@MinUnits@) 1名随机的帝王</row><br><row>(@MinUnits@) 所有帝王</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"骑士","trait_id":"Knight","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"所有友军会格挡固定数值的伤害（所有来源）。<br><br><expandRow>(@MinUnits@) @BlockAmount@ 已格挡伤害</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"忍者","trait_id":"Ninja","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"忍者获得额外的物理攻击与魔法攻击。<br><br>这个特性只有在你的场上「刚好」拥有 1 名或 4 名不同的忍者时才会发动。<br><br><row>(@MinUnits@) 忍者获得 +@ADValue@ 物理攻击和 +@APValue@% 魔法攻击</row><br><row>(@MinUnits@) 所有忍者获得 +@ADValue@ 物理攻击和 +@APValue@% 魔法攻击</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"贵族","trait_id":"Noble","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Noble.png","tooltip_text":"在战斗开始时，被选中的友军会获得 +@Armor@ 物理防御，+@MagicResist@ 魔法防御，并在攻击命中时回复 @Heal@ 生命。<br><br><row>(@MinUnits@) 1 名随机友军</row><br><row>(@MinUnits@) 全体友军</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"鬼魅","trait_id":"Phantom","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Phantom.png","tooltip_text":"<row>(@MinUnits@) 在战斗开始时，将一名随机敌人的生命设为 @HPToSet@</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"海盗","trait_id":"Pirate","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"<row>(@MinUnits@) 在与另一名玩家的战斗结束时，你的竞技场上会出现一个最多提供 4 枚金钱的宝箱</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"游侠","trait_id":"Ranger","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"每过 @ProcRate@ 秒，游侠都有一定机率获得攻击速度，持续 @ProcRate@ 秒。<br><br><expandRow>(@MinUnits@) @ProcPercent@% 机率来获得 @ASMultTooltip@ 倍攻速</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"机器人","trait_id":"Robot","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"(@MinUnits@) 机器人在开始战斗时的魔力全满","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"变形师","trait_id":"Shapeshifter","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"变形师在变形时获得额外最大生命。<br><br><expandRow>(@MinUnits@) @HPPercent@% 额外最大生命</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"巫师","trait_id":"Sorcerer","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Sorcerer.png","tooltip_text":"天生：巫师从基础攻击获得双倍魔力<br><br>全体友军的技能强度提高。<br><br><expandRow>(@MinUnits@) +@AP@% 技能强度</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"虚空生物 ","trait_id":"Void","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Void.png","tooltip_text":"(@MinUnits@) 虚空生物的攻击与技能会造成真实伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"兽人","trait_id":"Wild","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Wild.png","tooltip_text":"被选中的友方单位获得强化，使他们每次基础攻击获得 +@AttackSpeedPercent@% 额外攻击速度（最多叠加 5 层）。<br><br><row>(@MinUnits@) 仅限兽人单位</row><br><row>(@MinUnits@) 所有友方，并且友方的基础攻击无法被闪避。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"约德尔人","trait_id":"Yordle","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Yordle.png","tooltip_text":"约德尔人获得一定机率来闪避敌人的基础攻击。<br><br><expandRow>(@MinUnits@) @MissPercent@% 闪避机率</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"艺术家","trait_id":"TFT11_Arcanist","set":"TFTSet11","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Arcanist.png","tooltip_text":"","innate_trait_sets":[],"conditional_trait_sets":[]},{"display_name":"学院","trait_id":"TFT13_Academy","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Academy.TFT_Set13.png","tooltip_text":"学院在每场对战都会赞助3件道具。<br><br>被赞助道具的复制品会提供额外最大生命值和伤害增幅。学院单位在装备被赞助道具时可获得双倍加成，外加额外@BaseValues*100@%生命值和伤害增幅。<br><br><row>（@MinUnits@）@PercentIncreaseSponsored*100@%%i:scaleHealth%%i:scaleDA%；<br>获得1件被赞助道具。</row><br><row>（@MinUnits@）@PercentIncreaseSponsored*100@%%i:scaleHealth%%i:scaleDA%；<br>获得1件被赞助道具。</row><br><row>（@MinUnits@）@PercentIncreaseSponsored*100@%%i:scaleHealth%%i:scaleDA%；<br>获得1件被赞助道具。</row><br><row>（@MinUnits@）@PercentIncreaseSponsored*100@%%i:scaleHealth%%i:scaleDA%</row>","innate_trait_sets":[{"constants":[{"name":"BaseValues","value":0.0500}]}],"conditional_trait_sets":[{"constants":[{"name":"NumOfItems","value":1.0000},{"name":"PercentIncreaseSponsored","value":0.0200}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"NumOfItems","value":2.0000},{"name":"PercentIncreaseSponsored","value":0.0300}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"NumOfItems","value":3.0000},{"name":"PercentIncreaseSponsored","value":0.0500}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"NumOfItems","value":3.0000},{"name":"PercentIncreaseSponsored","value":0.0900}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"使者","trait_id":"TFT13_Ambassador","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Diplomat.TFT_Set13.png","tooltip_text":"此特性只会在你正好拥有1或4个独特的使者时才会启动。<br><br><row>（@MinUnits@）获得该使者的增益</row><br><row>（@MinUnits@）获得全部增益。使者单位获得@BonusHealth@%i:scaleHealth%和@SelfishDamageAmp*100@%%i:scaleDA%</row><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveDomina alternate=TFTGuildInactive>安蓓萨：每击败一名对手，友军就会获得@AmbessaArmor@物理防御和魔法防御。（@TFTUnitProperty.trait:TFT13_Ambassador_PlayersDefeated@/7）</TFTGuildActive><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveJarvan alternate=TFTGuildInactive>盖伦：战斗开始时，盖伦及其左右两侧的友军获得相当于盖伦最大生命值@GarenHealthPercent*100@%的生命值。</TFTGuildActive><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveNami alternate=TFTGuildInactive>娜米：友军的普攻可获得@NamiMana@额外魔力。</TFTGuildActive><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveTristana alternate=TFTGuildInactive>崔丝塔娜：友方单位每提升一个星等，获得@StarAS*100@%攻击速度。</TFTGuildActive>","innate_trait_sets":[{"constants":[{"name":"AmbessaArmor","value":2.0000},{"name":"AmbessaArmor_PVE","value":4.0000},{"name":"AmbessaMR","value":2.0000},{"name":"AmbessaMR_PVE","value":4.0000},{"name":"BonusAS","value":0.0000},{"name":"BonusHealth","value":250.0000},{"name":"CCImmuneDuration","value":8.0000},{"name":"DiplomatMultiplier","value":0.0000},{"name":"GarenHealthPercent","value":0.1200},{"name":"NamiMana","value":3.0000},{"name":"SelfishDamageAmp","value":0.2000},{"name":"StarAS","value":0.0600}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"潜伏者","trait_id":"TFT13_Ambusher","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Ambusher.TFT_Set13.png","tooltip_text":"潜伏者技能的伤害可造成暴击。潜伏者还会获得额外暴击机率和暴击伤害。<br><br><row>（@MinUnits@）@CritChance*100@% %i:scaleCrit%、@CritDamage*100@% %i:scaleCritMult%</row><br><row>（@MinUnits@） @CritChance*100@% %i:scaleCrit%、@CritDamage*100@% %i:scaleCritMult%</row><br><row>（@MinUnits@）@CritChance*100@% %i:scaleCrit%、@CritDamage*100@% %i:scaleCritMult%</row><br><row>（@MinUnits@） @CritChance*100@% %i:scaleCrit%、@CritDamage*100@% %i:scaleCritMult%、还会获得@DamageReductionPct*100@%续战力</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CritChance","value":0.2500},{"name":"CritDamage","value":0.1000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritChance","value":0.3500},{"name":"CritDamage","value":0.2000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritChance","value":0.4500},{"name":"CritDamage","value":0.2500}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritChance","value":0.5500},{"name":"CritDamage","value":0.2500},{"name":"DamageReductionPct","value":0.1500}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"血腥猎人","trait_id":"TFT13_BloodHunter","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_BloodHunter.TFT_Set13.png","tooltip_text":"沃维克会吞噬生命值低于@EnemyHealthPercentThreshold*100@%的敌人，并为自身提供@DevourHealing@治疗和@ManaPerKill@魔力值。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ChampsToDevour","value":5.0000},{"name":"DevourHealing","value":450.0000},{"name":"EnemyHealthPercentThreshold","value":0.1200},{"name":"ManaPerKill","value":50.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"蛮勇斗士","trait_id":"TFT13_Bruiser","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Bruiser.png","tooltip_text":"你的队伍获得@TeamFlatHealth@最大生命值，而蛮勇斗士获得更多最大生命值。<br><br><expandRow>（@MinUnits@）@BonusPercentHealth*100@%%i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusPercentHealth","value":0.2000},{"name":"TeamFlatHealth","value":100.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusPercentHealth","value":0.4500},{"name":"TeamFlatHealth","value":100.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusPercentHealth","value":0.8000},{"name":"TeamFlatHealth","value":100.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"黑玫瑰","trait_id":"TFT13_Cabal","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Cabal.TFT_Set13.png","tooltip_text":"<row>（@MinUnits@）召唤一个被锁链束缚的赛恩。当黑玫瑰单位施放@NumCastsToUnlock@次技能或赛恩生命值降至@PercentHealthUnlock*100@%以下时，锁链将会解开。</row><br><row>（@MinUnits@）赛恩变得更强大，敌人将受到黑玫瑰单位的更多伤害。</row><br><row>（@MinUnits@）赛恩释放黑暗魔法，解放时回复全部生命值。</row><br><row>（@MinUnits@）赛恩死亡后，他会以超凡之力复活！</row><br><br><rules>每位黑玫瑰英雄的星等会提升赛恩的力量</rules>","innate_trait_sets":[{"constants":[{"name":"NumCastsToUnlock","value":5.0000},{"name":"NumShackles","value":4.0000},{"name":"PercentADPerStarLevel","value":0.1500},{"name":"PercentHealthPerStarLevel","value":0.1500},{"name":"PercentHealthUnlock","value":0.6500},{"name":"PercentShieldOnUnshackle","value":0.3500}]}],"conditional_trait_sets":[{"constants":[{"name":"SionResistances","value":40.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"SionResistances","value":45.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"SionResistances","value":50.0000}],"min_units":5,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"SionResistances","value":100.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"迅击者","trait_id":"TFT13_Challenger","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Quickstriker.TFT_Set13.png","tooltip_text":"迅击者移动得更快，且该加成会随着目标的已损失生命值而增加。<br><br><row>（@MinUnits@）@MinBonusAS*100@-@MaxBonusAS*100@% %i:scaleAS%</row><br><row>（@MinUnits@）@MinBonusAS*100@-@MaxBonusAS*100@% %i:scaleAS%</row><br><row>（@MinUnits@）@MinBonusAS*100@-@MaxBonusAS*100@%%i:scaleAS%。目标死亡时，迅击者会冲向新的目标，获得@ShieldAmount@护盾，持续@ShieldDuration@秒。</row>","innate_trait_sets":[{"constants":[{"name":"MovementSpeedIncrease","value":200.0000},{"name":"TeamwideAS","value":0.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"MaxBonusAS","value":0.6000},{"name":"MinBonusAS","value":0.2000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MaxBonusAS","value":0.8000},{"name":"MinBonusAS","value":0.3000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MaxBonusAS","value":1.0000},{"name":"MinBonusAS","value":0.4000},{"name":"ShieldAmount","value":200.0000},{"name":"ShieldDuration","value":3.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"化学男爵","trait_id":"TFT13_Crime","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Crime.TFT_Set13.png","tooltip_text":"每个玩家战斗回合获得微光值。连败次数至少达到@MinStreakLength@次时，会获得更多微光值。<br><br>每叠加一层@ShimmerBreakpoint@微光，黑市为你提供只有化学男爵才能使用的违禁物品。每经过一个黑市，化学男爵会获得最大生命值。<br><br><expandRow>（@MinUnits@）@ShimmerPerCombat@或@ShimmerPerCombatStreaking@；@HealthPerSkip@%i:scaleHealth%</expandRow><br><br><rules>跳过的黑市数量：@TFTUnitProperty.trait:TFT13_Crime_PassedMarkets@</rules><br><rules>当前生命值：@TFTUnitProperty.trait:TFT13_Crime_CurrentHealth@%i:scaleHealth%</rules>","innate_trait_sets":[{"constants":[{"name":"MinStreakLength","value":3.0000},{"name":"ShimmerBreakpoint","value":100.0000},{"name":"TacticianHeal","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"HealthPerSkip","value":20.0000},{"name":"ShimmerPerCombat","value":15.0000},{"name":"ShimmerPerCombatStreaking","value":35.0000},{"name":"ShimmerPerCombatStreaking_DU","value":25.0000},{"name":"ShimmerPerCombatStreaking_HR","value":50.0000},{"name":"ShimmerPerCombat_DU","value":10.0000},{"name":"ShimmerPerCombat_HR","value":25.0000},{"name":"ShimmerPerDeath_PVE","value":1.0000},{"name":"ShimmerPerRound_PVE","value":15.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealthPerSkip","value":60.0000},{"name":"ShimmerPerCombat","value":15.0000},{"name":"ShimmerPerCombatStreaking","value":50.0000},{"name":"ShimmerPerCombatStreaking_DU","value":35.0000},{"name":"ShimmerPerCombatStreaking_HR","value":60.0000},{"name":"ShimmerPerCombat_DU","value":10.0000},{"name":"ShimmerPerCombat_HR","value":30.0000},{"name":"ShimmerPerDeath_PVE","value":1.0000},{"name":"ShimmerPerRound_PVE","value":20.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HealthPerSkip","value":100.0000},{"name":"ShimmerPerCombat","value":20.0000},{"name":"ShimmerPerCombatStreaking","value":70.0000},{"name":"ShimmerPerCombatStreaking_DU","value":50.0000},{"name":"ShimmerPerCombatStreaking_HR","value":70.0000},{"name":"ShimmerPerCombat_DU","value":15.0000},{"name":"ShimmerPerCombat_HR","value":35.0000},{"name":"ShimmerPerDeath_PVE","value":2.0000},{"name":"ShimmerPerRound_PVE","value":30.0000}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HealthPerSkip","value":150.0000},{"name":"ShimmerPerCombat","value":25.0000},{"name":"ShimmerPerCombatStreaking","value":90.0000},{"name":"ShimmerPerCombatStreaking_DU","value":70.0000},{"name":"ShimmerPerCombatStreaking_HR","value":90.0000},{"name":"ShimmerPerCombat_DU","value":20.0000},{"name":"ShimmerPerCombat_HR","value":45.0000},{"name":"ShimmerPerDeath_PVE","value":3.0000},{"name":"ShimmerPerRound_PVE","value":40.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"实验体","trait_id":"TFT13_Experiment","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Experiment.TFT_Set13.png","tooltip_text":"你的棋盘会获得实验室格子。<br><br>战斗开始时：处于实验室格子上的实验体，将获得实验室格子上所有实验体的实验体的加成，外加最大生命值。<br><br><row>（@MinUnits@）@NumLaboratory@个实验室、@MaxHealth@&nbsp;%i:scaleHealth%</row><br><row>（@MinUnits@）@NumLaboratory@个实验室、@MaxHealth@&nbsp;%i:scaleHealth%</row><br><row>（@MinUnits@）实验体加成提升@ExperimentBonusIncrease*100@%！</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ExperimentBonusIncrease","value":0.0000},{"name":"MaxHealth","value":100.0000},{"name":"NumLaboratory","value":2.0000},{"name":"Scaling","value":1.1500}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ExperimentBonusIncrease","value":0.0000},{"name":"MaxHealth","value":450.0000},{"name":"NumLaboratory","value":3.0000},{"name":"Scaling","value":1.3000}],"min_units":5,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ExperimentBonusIncrease","value":1.0000},{"name":"MaxHealth","value":450.0000},{"name":"NumLaboratory","value":3.0000},{"name":"Scaling","value":1.5000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"家庭","trait_id":"TFT13_Family","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Family.TFT_Set13.png","tooltip_text":"家庭成员互帮互助，降低自身最大魔力值并获得额外增益效果。<br><br><row>（@MinUnits@）降低@ManaReduction*100@%，@DamageReduction*100@%%i:scaleDR%</row><br><row>（@MinUnits@）降低@ManaReduction*100@%，@AttackSpeed*100@%&nbsp;%i:scaleAS%</row><br><row>（@MinUnits@）降低@ManaReduction*100@%，去打劫上城吧！战斗结束后，存活的家庭成员越多，打劫的进度便会推进&nbsp;越多！</row><br><br><rules>@TFTUnitProperty.trait:TFT13_JunkerKing_SelfDestructTRA@</rules>","innate_trait_sets":[{"constants":[{"name":"AttackSpeed","value":0.2000},{"name":"DamageReduction","value":0.2000}]}],"conditional_trait_sets":[{"constants":[{"name":"ManaReduction","value":0.2500}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ManaReduction","value":0.3000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseGoldReward","value":2.5000},{"name":"FirstRewardMaxGoldValue","value":17.0000},{"name":"GoldPerSurvivor","value":1.5000},{"name":"GoldPerSurvivorPVE","value":2.0000},{"name":"HyperRollScaling","value":2.0000},{"name":"ManaReduction","value":0.4000},{"name":"Stage2Scaling","value":0.5000},{"name":"Stage3Scaling","value":0.7500},{"name":"Stage5plusScaling","value":1.2500}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"变形师","trait_id":"TFT13_FormSwapper","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_FormSwapper.TFT_Set13.png","tooltip_text":"天生：变形师会根据放置在前两排或后两排来改变自身属性和技能。<br><br>前排的变形师获得续战力。后排的变形师获得伤害增幅。<br><br><expandRow>（@MinUnits@）@DR*100@%%i:scaleDR%或@DA*100@%%i:scaleDA%</expandRow>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.2000},{"name":"DR","value":0.1500}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.3000},{"name":"DR","value":0.2200}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.4400},{"name":"DR","value":0.3300}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"机器人","trait_id":"TFT13_Hextech","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Automata.TFT_Set13.png","tooltip_text":"机器人造成伤害时会获得一颗水晶。积累@TriggerNumCrystals@颗水晶后，机器人会向当前目标发射一束激光，造成魔法伤害，外加自上次发射激光以来造成伤害<magicDamage>@ConversionDamagePct*100@%</magicDamage>的伤害并重置。机器人还会获得物理防御和魔法防御。<br><br><expandRow>（@MinUnits@）<magicDamage>@MagicDamage@</magicDamage>伤害、@Resists@%i:scaleArmor%%i:scaleMR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ConversionDamagePct","value":0.2500},{"name":"NumCrystals","value":1.0000},{"name":"TriggerNumCrystals","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"MagicDamage","value":150.0000},{"name":"Resists","value":25.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicDamage","value":450.0000},{"name":"Resists","value":60.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicDamage","value":1337.0000},{"name":"Resists","value":111.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"土豪赌客","trait_id":"TFT13_HighRoller","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_HighRoller.TFT_Set13.png","tooltip_text":"赛维卡释放技能时，会随机抽选吉茵珂丝的改装效果，并获得@Durability*100@%续战力，持续@Duration@秒。<br><br>改造机械：<br>-火箭：发射@Bonus1NumRockets@枚火箭，每枚造成@Bonus1RocketDamage@物理伤害<br>-护盾：获得@Bonus2ShieldAmount@护盾，持续@Bonus2ShieldDuration@秒。<br>-金币：获得@Bonus4Gold@金钱<br>-三倍：强化她所掷出的技能！<br><br><ShowIfCustom.Set=TFTSetEventCT>在巴豆龙的宝藏，金币改装初期获得少量金钱。</ShowIfCustom.Set=TFTSetEventCT>","innate_trait_sets":[{"constants":[{"name":"Bonus1NumRockets","value":8.0000},{"name":"Bonus1Probability","value":0.3500},{"name":"Bonus1RocketDamage","value":100.0000},{"name":"Bonus2Probability","value":0.3500},{"name":"Bonus2ShieldAmount","value":500.0000},{"name":"Bonus2ShieldDuration","value":4.0000},{"name":"Bonus3Probability","value":0.0000},{"name":"Bonus3StunDuration","value":1.5000},{"name":"Bonus4Gold","value":3.0000},{"name":"Bonus4Probability","value":0.2000},{"name":"Durability","value":0.8000},{"name":"Duration","value":1.5000},{"name":"Spell1Probability","value":0.4000},{"name":"Spell2Probability","value":0.3500},{"name":"Spell3Probability","value":0.2450},{"name":"Spell4Probability","value":0.0050},{"name":"SpellBonusProbability","value":0.1000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"野火帮","trait_id":"TFT13_Hoverboard","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Hoverboard.TFT_Set13.png","tooltip_text":"每隔@Duration@秒，野火帮会进行一次冲刺。冲刺时，野火帮单位可进行无限距离的攻击，并获得自上次冲刺以来所受伤害的一定百分比的治疗。<br><br><row>（@MinUnits@）@PercentDamageTakenHeal*100@%已承受伤害</row><br><row>（@MinUnits@）@PercentDamageTakenHeal*100@%已承受伤害</row><br><row>（@MinUnits@）@PercentDamageTakenHeal*100@%已承受伤害。冲锋时，获得大幅提升的攻速。</row>","innate_trait_sets":[{"constants":[{"name":"Duration","value":6.0000},{"name":"TotalHealTime","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ASMultWhileDashing","value":0.0000},{"name":"PercentDamageTakenHeal","value":0.2500}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ASMultWhileDashing","value":0.0000},{"name":"PercentDamageTakenHeal","value":0.4000}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ASMultWhileDashing","value":3.5000},{"name":"PercentDamageTakenHeal","value":0.4500}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"支配者","trait_id":"TFT13_Infused","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Dominator.TFT_Set13.png","tooltip_text":"战斗开始时：支配者获得一道持续@ShieldDuration@秒的护盾。<br><br>当支配者施放技能时，会根据消耗的魔力值获得可叠加的魔法攻击。<br><br><expandRow>（@MinUnits@）@ShieldAmount@护盾、@APPercent*100@%%i:scaleAP%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ShieldDuration","value":15.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"APPercent","value":0.2500},{"name":"ShieldAmount","value":350.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"APPercent","value":0.4500},{"name":"ShieldAmount","value":550.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"APPercent","value":0.6500},{"name":"ShieldAmount","value":800.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"远见者","trait_id":"TFT13_Invoker","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Visionary.TFT_Set13.png","tooltip_text":"远见者每次获得魔力时，会额外获得更多魔力。<br><br><row>（@MinUnits@%）@EnlightenedBonusMana*100@%%i:scaleMana%</row><br><row>（@MinUnits@）@EnlightenedBonusMana*100@%%i:scaleMana%</row><br><row>（@MinUnits@）@EnlightenedBonusMana*100@%%i:scaleMana%，技能会为一名友军提供@AllyHealing*100@%已造成伤害的治疗</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"EnlightenedBonusMana","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"EnlightenedBonusMana","value":0.5000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AllyHealing","value":0.1600},{"name":"EnlightenedBonusMana","value":0.7500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"废品之王","trait_id":"TFT13_JunkerKing","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_JunkerKing.TFT_Set13.png","tooltip_text":"每过@NumRounds1Star@个回合开启一个军火库，为你的最强蓝宝的机甲提供永久升级。<br><br><rules>距离下次升级回合数：@TFTUnitProperty.trait:TFT13_JunkerKing_RoundsUntilOpening@</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumRounds1Star","value":3.0000},{"name":"NumRounds1Star_HR","value":2.0000},{"name":"NumRounds2Star","value":3.0000},{"name":"NumRounds2Star_HR","value":2.0000},{"name":"NumRounds3Star","value":1.0000},{"name":"NumRounds3Star_HR","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"机械先驱","trait_id":"TFT13_MachineHerald","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_MachineHerald.TFT_Set13.png","tooltip_text":"维克特的普攻速度固定为每秒@AS@次，且将所有额外物理攻击、攻击速度和魔力值全部转化为魔法攻击。<br><br>维克特不使用魔力值，而是每次普攻获得1点混沌能量，达到@MaxMana@点时施放技能。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.5500},{"name":"MaxMana","value":8.0000},{"name":"StartingMana","value":3.0000},{"name":"StatConversion","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"炮手","trait_id":"TFT13_Martialist","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Artillerist.TFT_Set13.png","tooltip_text":"炮手每@NumOfAttacks@次攻击会发射一枚火箭，对目标周围造成@PercentDamage*100@%物理攻击的伤害。炮手还会获得物理攻击。<br><br><row>（@MinUnits@）@AD*100@%%i:scaleAD%</row><br><row>（@MinUnits@）@AD*100@%%i:scaleAD%</row><br><row>（@MinUnits@）@AD*100@%%i:scaleAD%，每@NumOfAttacks@次普攻发射一枚可造成双倍伤害的火箭。</row>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.1000},{"name":"NumOfAttacks","value":5.0000},{"name":"PercentDamage","value":1.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AD","value":0.4500},{"name":"NumOfAttacks","value":5.0000},{"name":"PercentDamage","value":1.2500}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AD","value":0.7000},{"name":"NumOfAttacks","value":3.0000},{"name":"PercentDamage","value":2.5000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"流放法师","trait_id":"TFT13_MissMageTrait","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_BanishedMage.TFT_Set13.png","tooltip_text":"在你第一次要被淘汰时，若梅尔在本场对战的玩家战斗回合里施放了@MinimumCasts@次技能，则会施予援手，使你依然保持存活。<br><br>随后，梅尔永久获得@ProcDamageAmp*100@%伤害增幅。<br><br>@TFTUnitProperty.:TFT13_MissMageTrait_TrackerTRA@","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MinimumCasts","value":12.0000},{"name":"MinimumCastsDU","value":12.0000},{"name":"MinimumCastsHR","value":6.0000},{"name":"MissMageHealDU","value":15.0000},{"name":"PlayerHealth","value":1.0000},{"name":"ProcDamageAmp","value":0.1000},{"name":"ProcDamageAmpDU","value":0.1000},{"name":"ProcDamageAmpHR","value":0.1000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"角斗士","trait_id":"TFT13_Pugilist","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_PitFighter.TFT_Set13.png","tooltip_text":"角斗士获得@OmnivampPercent*100@%全能吸血并造成额外真实伤害。每场战斗一次，在@HealthThreshold*100@%生命值时，角斗士会在@Duration@秒内治疗自身一定百分比的最大生命值。<br><br><expandRow>（@MinUnits@）@TrueDamagePercent*100@%真实伤害、@HealPercent*100@%%i:scaleHealth%</expandRow>","innate_trait_sets":[{"constants":[{"name":"Duration","value":2.0000},{"name":"HealthThreshold","value":0.5000},{"name":"OmnivampPercent","value":0.1500}]}],"conditional_trait_sets":[{"constants":[{"name":"HealPercent","value":0.1000},{"name":"TrueDamagePercent","value":0.0600}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealPercent","value":0.3500},{"name":"TrueDamagePercent","value":0.1200}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HealPercent","value":0.5500},{"name":"TrueDamagePercent","value":0.2200}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HealPercent","value":0.8000},{"name":"TrueDamagePercent","value":0.3500}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"拉姆斯","trait_id":"TFT13_RammusTrait","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Threat.png","tooltip_text":"在任何队伍中，拉姆斯总能为自己留出位置。<br><br>+1队伍规模，但前提是你的队伍有拉姆斯。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"反叛军","trait_id":"TFT13_Rebel","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Rebel.TFT_Set13.png","tooltip_text":"反叛军获得@MaxHealthIncrease*100@%最大生命值。<br><br>当你的队伍损失@PercentHealthTrigger*100@%生命值后，将出现烟雾信号，为反叛军提供@BurstAS*100@%攻速加成，持续@BurstDuration@秒，并使其获得额外力量，持续至战斗结束。<br><br><row>（@MinUnits@）@ADAP*100@%%i:scaleAD%%i:scaleAP%</row><br><row>（@MinUnits@）@ADAP*100@%%i:scaleAD%%i:scaleAP%, @PercentMaxHealthBonus*100@%%i:scaleHealth%</row><br><row>（@MinUnits@）@ADAP*100@%%i:scaleAD%%i:scaleAP%、@PercentMaxHealthBonus*100@%%i:scaleHealth%，击晕所有敌人@StunDuration@秒</row><br><row>（@MinUnits@）烟雾信号会在战斗开始和每过@ForceDuration@秒时触发。</row>","innate_trait_sets":[{"constants":[{"name":"BurstAS","value":0.6000},{"name":"BurstDuration","value":5.0000},{"name":"MaxHealthIncrease","value":0.1500},{"name":"PercentHealthTrigger","value":0.2500}]},{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":0.2000},{"name":"CombatStart","value":0.0000},{"name":"ForceDuration","value":0.0000},{"name":"PercentMaxHealthBonus","value":0.0000},{"name":"StunDuration","value":0.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADAP","value":0.4000},{"name":"CombatStart","value":0.0000},{"name":"ForceDuration","value":0.0000},{"name":"PercentMaxHealthBonus","value":0.1200},{"name":"StunDuration","value":0.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":0.4500},{"name":"CombatStart","value":0.0000},{"name":"ForceDuration","value":0.0000},{"name":"PercentMaxHealthBonus","value":0.1500},{"name":"StunDuration","value":2.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ADAP","value":0.5000},{"name":"CombatStart","value":1.0000},{"name":"ForceDuration","value":12.0000},{"name":"PercentMaxHealthBonus","value":0.3000},{"name":"StunDuration","value":2.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"拼装高手","trait_id":"TFT13_Scrap","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Scrap.png","tooltip_text":"战斗开始时：拼装高手单位装备的道具组件会临时转化为完整道具。拼装高手单位每装备1个道具组件（包括组成完整道具的道具组件），都会获得@ShieldDuration@秒的护盾。<br><br><row>（@MinUnits@）@NumComponents@个道具组件、@HPShieldAmount@护盾</row><br><row>（@MinUnits@）@NumComponents@个道具组件、@HPShieldAmount@护盾</row><br><row>（@MinUnits@）所有道具组件、完整道具变得更加幸运！@HPShieldAmount@护盾</row><br><row>（@MinUnits@）生成圣光道具！@HPShieldAmount@护盾</row><br><br><rules>护盾值：@TFTUnitProperty.:TFT13_Trait_Scrap_ShieldTotal@</rules><br>","innate_trait_sets":[{"constants":[{"name":"ShieldDuration","value":24.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"HPShieldAmount","value":25.0000},{"name":"HPShieldAmountCT","value":25.0000},{"name":"LuckyItems","value":0.0000},{"name":"NumComponents","value":1.0000},{"name":"RadiantItems","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HPShieldAmount","value":35.0000},{"name":"HPShieldAmountCT","value":35.0000},{"name":"LuckyItems","value":0.0000},{"name":"NumComponents","value":3.0000},{"name":"RadiantItems","value":0.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HPShieldAmount","value":45.0000},{"name":"HPShieldAmountCT","value":45.0000},{"name":"LuckyItems","value":1.0000},{"name":"NumComponents","value":20.0000},{"name":"RadiantItems","value":0.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HPShieldAmount","value":60.0000},{"name":"HPShieldAmountCT","value":60.0000},{"name":"LuckyItems","value":1.0000},{"name":"NumComponents","value":20.0000},{"name":"RadiantItems","value":1.0000}],"min_units":9,"style_idx":5,"style_name":"kGold"}]},{"display_name":"狙击专家","trait_id":"TFT13_Sniper","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sniper.png","tooltip_text":"狙击专家获得伤害增幅，并对距离较远的目标造成更多伤害。<br><br><row>（@MinUnits@）@BaseDamageAmp*100@%%i:scaleDA%；每格@PercentDamageIncrease@%伤害</row><br><row>（@MinUnits@）@BaseDamageAmp*100@%%i:scaleDA%；每格@PercentDamageIncrease@%伤害</row><br><row>（@MinUnits@）@BaseDamageAmp*100@%%i:scaleDA%；每格@PercentDamageIncrease@%伤害；狙击专家获得+@BonusHexRangeIncrease@格攻击距离</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDamageAmp","value":0.0500},{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PercentDamageIncrease","value":5.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDamageAmp","value":0.3500},{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PercentDamageIncrease","value":10.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDamageAmp","value":0.7500},{"name":"BonusHexRangeIncrease","value":5.0000},{"name":"PercentDamageIncrease","value":20.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"巫师","trait_id":"TFT13_Sorcerer","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Sorcerer.png","tooltip_text":"你的队伍获得@TeamAP@魔法攻击，巫师则会获得更多。<br><br><row>（@MinUnits@）@BaseAP@%i:scaleAP%</row><br><row>（@MinUnits@）@BaseAP@%i:scaleAP%</row><br><row>（@MinUnits@）@BaseAP@%i:scaleAP%，技能会使敌人造成的伤害降低@DamageDecrease*100@%，持续@DamageDecreaseDuration@秒</row>","innate_trait_sets":[{"constants":[{"name":"TeamAP","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseAP","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseAP","value":55.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseAP","value":90.0000},{"name":"DamageDecrease","value":0.2000},{"name":"DamageDecreaseDuration","value":3.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"执法者","trait_id":"TFT13_Squad","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Squad.TFT_Set13.png","tooltip_text":"战斗开始时：执法者获得护盾和伤害增幅。生命值最高的敌方单位将被标记为<i>通缉！</i><br><br>每当“通缉”单位死亡时，执法者获得@AttackSpeedPerWantedKill*100@%攻击速度。<br><br><row>（@MinUnits@）@NumOfWantedEnemies@个单位；@PercentMaxHealthShield*100*100@%%i:scaleHealth%、@BaseDA*100@%%i:scaleDA%</row><br><row>（@MinUnits@）@NumOfWantedEnemies@个单位；@PercentMaxHealthShield*100*100@%%i:scaleHealth%、@BaseDA*100@%%i:scaleDA%</row><br><row>（@MinUnits@）@NumOfWantedEnemies@个单位；@PercentMaxHealthShield*100*100@%%i:scaleHealth%、@BaseDA*100@%%i:scaleDA%</row><br><row>（@MinUnits@）@NumOfWantedEnemies@个单位；@PercentMaxHealthShield*100*100@%%i:scaleHealth%、@BaseDA*100@%%i:scaleDA%</row><br><row>（@MinUnits@）全体敌人；@PercentMaxHealthShield*100*100@%%i:scaleHealth%、@BaseDA*100@%%i:scaleDA%；战斗开始时：没收所有敌方物品！</row>","innate_trait_sets":[{"constants":[{"name":"AttackSpeedPerWantedKill","value":0.3000},{"name":"IncAgainstWantedEnemies","value":0.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseDA","value":0.1200},{"name":"NumOfWantedEnemies","value":1.0000},{"name":"PercentMaxHealthShield","value":0.1200},{"name":"TakeItems","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDA","value":0.2000},{"name":"NumOfWantedEnemies","value":2.0000},{"name":"PercentMaxHealthShield","value":0.2200},{"name":"TakeItems","value":0.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDA","value":0.3300},{"name":"NumOfWantedEnemies","value":4.0000},{"name":"PercentMaxHealthShield","value":0.3300},{"name":"TakeItems","value":0.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDA","value":0.4400},{"name":"NumOfWantedEnemies","value":5.0000},{"name":"PercentMaxHealthShield","value":0.4400},{"name":"TakeItems","value":0.0000}],"min_units":8,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDA","value":1.5000},{"name":"NumOfWantedEnemies","value":99.0000},{"name":"PercentMaxHealthShield","value":1.0000},{"name":"TakeItems","value":1.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"背叛","trait_id":"TFT13_Teamup_Betrayal","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Betrayal.TFT_Set13.png","tooltip_text":"玛蒂的技能和普攻始终会锁定安蓓萨的目标。每个回合，只要玛蒂或安蓓萨至少取得@NumKills@次击杀，便获得1个玛蒂。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumKills","value":2.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"若一切成真","trait_id":"TFT13_Teamup_BloodBrothers","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_BloodBrothers.TFT_Set13.png","tooltip_text":"每当希尔科施放技能时，范德尔永久获得@TFTTrait.TFT13_Teamup_BloodBrothers.1:MaxHealthGainPerCast@最大生命值。每当范德尔死亡时，希尔科永久获得@TFTTrait.TFT13_Teamup_BloodBrothers.1:APGainPerDeath@魔法攻击。<br><br>加成：@TFTUnitProperty.trait:TFT13_Sidekick_BloodBrothers_HealthGained@ %i:scaleHealth% | @TFTUnitProperty.trait:TFT13_Sidekick_BloodBrothers_APGained@ %i:scaleAP%","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APGainPerDeath","value":6.0000},{"name":"MaxHealthGainPerCast","value":30.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"天才们","trait_id":"TFT13_Teamup_Geniuses","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Geniuses.TFT_Set13.png","tooltip_text":"每当汉默丁格施放技能时，艾克会释放@NumEkkoAfterImages@道残影，每道残影造成@ReducedEkkoDamage*100@%伤害。每当艾克施放技能时，汉默丁格会发射@NumHeimerMissiles@枚导弹，每枚导弹造成@ReducedHeimerDamage*100@%伤害。 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TakenMod","value":0.0800}]}],"conditional_trait_sets":[{"constants":[{"name":"MissileDamage","value":150.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MissileDamage","value":325.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MissileDamage","value":260.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"蛮勇斗士","trait_id":"TFT14_Bruiser","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Bruiser.TFT_Set14.png","tooltip_text":"你的队伍获得@TeamwideHealth@生命值，而蛮勇斗士获得更多生命值。<br><br><expandRow>（@MinUnits@）@HealthBonus*100@%%i:scaleHealth%</expandRow>","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000},{"name":"TeamwideHealth","value":100.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"HealthBonus","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealthBonus","value":0.4500}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HealthBonus","value":0.7000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"谋略家","trait_id":"TFT14_Controller","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Strategist.png","tooltip_text":"<spellPassive>战斗开始时：</spellPassive>后两排的友军获得伤害增幅。前两排的友军获得续战力。谋略家单位获得三倍加成。<br><br><expandRow>（@MinUnits@）@DamageAmp*100@%%i:scaleDA%，@Durability*100@%%i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ControllerBonus","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0600},{"name":"Durability","value":0.0400}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":0.0900},{"name":"Durability","value":0.0600}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":0.1200},{"name":"Durability","value":0.0800}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":0.1500},{"name":"Durability","value":0.1000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"处刑者","trait_id":"TFT14_Cutter","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Executioner.png","tooltip_text":"处刑者单位的技能可触发暴击，并获得额外暴击机率和暴击伤害。<br><br>若目标生命值低于@HealthThreshold*100@%，额外暴击伤害将会翻倍。<br><br><row>（@MinUnits@）@CRIT_PERCENT*100@%%i:scaleCrit%、@CRIT_DAMAGE*100@%%i:scaleCritMult%</row><br><row>（@MinUnits@） @CRIT_PERCENT*100@%%i:scaleCrit%、@CRIT_DAMAGE*100@%%i:scaleCritMult%</row><br><row>（@MinUnits@）@CRIT_PERCENT*100@%%i:scaleCrit%、@CRIT_DAMAGE*100@%%i:scaleCritMult%</row><br><row>（@MinUnits@） @CRIT_PERCENT*100@%%i:scaleCrit%、@CRIT_DAMAGE*100@%%i:scaleCritMult%，还会获得@DamageReduction*100@%续战力</row>","innate_trait_sets":[{"constants":[{"name":"HealthThreshold","value":0.2000},{"name":"MaxReputation","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"CRIT_DAMAGE","value":0.0500},{"name":"CRIT_PERCENT","value":0.2500},{"name":"DamageReduction","value":0.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CRIT_DAMAGE","value":0.1000},{"name":"CRIT_PERCENT","value":0.3500},{"name":"DamageReduction","value":0.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CRIT_DAMAGE","value":0.1500},{"name":"CRIT_PERCENT","value":0.5000},{"name":"DamageReduction","value":0.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CRIT_DAMAGE","value":0.1500},{"name":"CRIT_PERCENT","value":0.5500},{"name":"DamageReduction","value":0.1200}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"赛博头目","trait_id":"TFT14_Cyberboss","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Cyberbosses.TFT_Set14.png","tooltip_text":"你的最强赛博头目升级至最终型态，获得生命值、魔法攻击，且技能会命中更多敌人。<br><br><row>（@MinUnits@）@BossPercentHealth*100@%%i:scaleHealth%，@BossAP@%i:scaleAP% </row><br><row>（@MinUnits@）@BossPercentHealth*100@%%i:scaleHealth%，@BossAP@%i:scaleAP%</row><br><row>（@MinUnits@）全体赛博头目升级。你的最强赛博头目获得@BigBossPercentHealth*100@%%i:scaleHealth%和@BigBossAP@%i:scaleAP%。</row>","innate_trait_sets":[{"constants":[{"name":"BigBossAP","value":40.0000},{"name":"BigBossPercentHealth","value":0.4000},{"name":"BigBossSize","value":0.8000},{"name":"BossSize","value":0.3500},{"name":"DamageMod","value":0.3000}]}],"conditional_trait_sets":[{"constants":[{"name":"BossAP","value":20.0000},{"name":"BossPercentHealth","value":0.2500}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BossAP","value":30.0000},{"name":"BossPercentHealth","value":0.3300}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BossAP","value":30.0000},{"name":"BossPercentHealth","value":0.3300}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"神法兵团","trait_id":"TFT14_Divinicorp","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Divinicorp.TFT_Set14.png","tooltip_text":"神法兵团英雄会为你的队伍带来独特属性加成，神法兵团英雄的数量越多，属性值也就越高。 <br>神法兵团英雄的获得量翻倍。<br><expandRow>（@MinUnits@）<TFTGuildActive>@DivinicorpBonus*100@%</TFTGuildActive>加成。</expandRow><br><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAP alternate=TFTGuildInactive>魔甘娜 - </TFTGuildActive>%i:scaleAP%<spellActive enabled=TFT14_Trait_Divinicorp_ActiveAP alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_AP@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveDefenses alternate=TFTGuildInactive>勒哈斯特 - </TFTGuildActive>%i:scaleArmor%%i:scaleMR%<spellActive enabled=TFT14_Trait_Divinicorp_ActiveDefenses alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Defenses@</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAttackDamage alternate=TFTGuildInactive>姗娜 - </TFTGuildActive>%i:scaleAD%<spellActive enabled=TFT14_Trait_Divinicorp_ActiveAttackDamage alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_AD@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveHealth alternate=TFTGuildInactive>古拉格斯 - </TFTGuildActive>%i:scaleHealth%<spellActive enabled=TFT14_Trait_Divinicorp_ActiveHealth alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Health@</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveCrit alternate=TFTGuildInactive>薇可丝 - %i:scaleCrit%</TFTGuildActive><spellActive enabled=TFT14_Trait_Divinicorp_ActiveCrit alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Crit@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAttackSpeed alternate=TFTGuildInactive>雷尼克顿 - </TFTGuildActive>%i:scaleAS%<spellActive enabled=TFT14_Trait_Divinicorp_ActiveAttackSpeed alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_AS@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveOmnivamp alternate=TFTGuildInactive>徽章 - </TFTGuildActive>%i:scaleSV%<spellActive enabled=TFT14_Trait_Divinicorp_ActiveOmnivamp alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Omnivamp@%</spellActive>","innate_trait_sets":[{"constants":[{"name":"ADOneStar","value":8.0000},{"name":"APOneStar","value":9.0000},{"name":"ASOneStar","value":5.0000},{"name":"CritOneStar","value":7.0000},{"name":"DefensesOneStar","value":6.0000},{"name":"HealthOneStar","value":50.0000},{"name":"OmnivampOneStar","value":3.0000},{"name":"SelfishDivinicorpBonus","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DivinicorpBonus","value":1.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DivinicorpBonus","value":1.1000}],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DivinicorpBonus","value":1.2500}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DivinicorpBonus","value":1.4000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DivinicorpBonus","value":1.6500}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DivinicorpBonus","value":1.9000}],"min_units":6,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DivinicorpBonus","value":2.1000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"极限科技","trait_id":"TFT14_EdgeRunner","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Exotech.TFT_Set14.png","tooltip_text":"获得仅能由极限科技英雄装备的独特道具。每装备一件道具，生命值和攻速都会随之提升。<br><br><row>（@MinUnits@）@HealthBonus@ %i:scaleHealth%，@ASBonus@% %i:scaleAS%，<br>@TFTUnitProperty.trait:TFT14_Cybernetic_Item1@</row><br><row>（@MinUnits@）@HealthBonus@ %i:scaleHealth%，@ASBonus@%%i:scaleAS%，<br>@TFTUnitProperty.trait:TFT14_Cybernetic_Item2@</row><br><row>（@MinUnits@）@HealthBonus@ %i:scaleHealth%，@ASBonus@% %i:scaleAS%，<br>@TFTUnitProperty.trait:TFT14_Cybernetic_Item3@</row> <br><row>（@MinUnits@）@HealthBonus@ %i:scaleHealth%，@ASBonus@% %i:scaleAS%，<br>强化。</row> ","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ASBonus","value":2.0000},{"name":"HealthBonus","value":50.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ASBonus","value":6.0000},{"name":"HealthBonus","value":160.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ASBonus","value":13.0000},{"name":"HealthBonus","value":270.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ASBonus","value":40.0000},{"name":"HealthBonus","value":500.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"暴烈","trait_id":"TFT14_HotRod","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_NitroForge.TFT_Set14.png","tooltip_text":"每个回合，不重复的暴烈英雄都会为R-080T提供铬金（基于自身星等）。每层铬金会提供@HealthPerScrap@生命值和@APPerScrap@魔法攻击。<br><br>铬金累计至@FourStarScrapThreshold@层时，升级为T-43X！<br><br><row>（@MinUnits@）召唤R-080T！</row><br><row>（@MinUnits@）发射一道巨型激光！</row><br><br><rules>每个星等的铬金数：@ScrapPerOneStar@/@ScrapPerTwoStar@/@ScrapPerThreeStar@/@ScrapPerFourStar@</rules>","innate_trait_sets":[{"constants":[{"name":"APPerScrap","value":1.0000},{"name":"FourStarScrapThreshold","value":200.0000},{"name":"HealthPerScrap","value":14.0000},{"name":"ScrapPerFourStar","value":25.0000},{"name":"ScrapPerOneStar","value":2.0000},{"name":"ScrapPerThreeStar","value":7.0000},{"name":"ScrapPerTwoStar","value":3.0000},{"name":"Stage2BonusHP","value":0.0000},{"name":"Stage3BonusHP","value":100.0000},{"name":"Stage4BonusHP","value":300.0000},{"name":"Stage5BonusHP","value":500.0000},{"name":"Stage6BonusHP","value":800.0000},{"name":"ThreeStarScrapThreshold","value":130.0000},{"name":"TwoStarScrapThreshold","value":60.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"开运金牛","trait_id":"TFT14_Immortal","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_GoldenOx.TFT_Set14.png","tooltip_text":"开运金牛单位获得伤害增幅，并在击杀时有机率掉落金钱。<br><br>若你在单个回合内花费@TFTUnitProperty.trait:TFT14_Immortal_GoldNeededForBreakpoint@金钱购买重骰或经验，则永久提升伤害增幅以及下个加成所需的金钱。重骰花费金钱视为双倍。<br><rules>（开运金牛必须在上一回合中参与过战斗）</rules><br><br><row>（@MinUnits@）@DamageAmp*100@%%i:scaleDA%，@KillDrop*100@%金钱</row><br><row>（@MinUnits@）@DamageAmp*100@%%i:scaleDA%，@KillDrop*100@%金钱</row><br><row>（@MinUnits@）@DamageAmp*100@%%i:scaleDA%，@KillDrop*100@%战利品，有@ComponentDropChance*100@%机率的战利品为道具组件</row><br>当前加成：@TFTUnitProperty.trait:TFT14_Immortal_GoldBonusStacks@%%i:scaleDA%","innate_trait_sets":[{"constants":[{"name":"GoldBreakpointIncrease","value":4.0000},{"name":"GoldRangeMax","value":1.0000},{"name":"GoldRangeMin","value":1.0000},{"name":"InitialGoldBreakpoint","value":8.0000},{"name":"RerollMultiplier","value":2.0000},{"name":"StartingGoldBonus","value":0.0800}]}],"conditional_trait_sets":[{"constants":[{"name":"BLPThreshold","value":7.0000},{"name":"ComponentDropChance","value":0.0000},{"name":"DamageAmp","value":0.1200},{"name":"KillDrop","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BLPThreshold","value":4.0000},{"name":"ComponentDropChance","value":0.0000},{"name":"DamageAmp","value":0.2400},{"name":"KillDrop","value":0.6000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BLPThreshold","value":3.0000},{"name":"ComponentDropChance","value":0.0600},{"name":"DamageAmp","value":0.2500},{"name":"KillDrop","value":1.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"射手","trait_id":"TFT14_Marksman","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Marksman.TFT_Set14.png","tooltip_text":"射手单位获得物理攻击。战斗开始@EnhancedTime@秒后，射手的加成效果提升@EnhancedBonus*100@%。<br><br><row>（@MinUnits@）@BonusAD*100@%%i:scaleAD%</row><br><row>（@MinUnits@）@BonusAD*100@%%i:scaleAD%。在@EnhancedTime@秒后，每过@RepeatTime@秒获得@RepeatBonus*100@%%i:scaleAD%。</row>","innate_trait_sets":[{"constants":[{"name":"EnhancedBonus","value":1.0000},{"name":"EnhancedTime","value":8.0000},{"name":"MaxReputation","value":20.0000},{"name":"TeamBonus","value":0.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAD","value":0.1800},{"name":"RepeatBonus","value":0.0000},{"name":"RepeatTime","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAD","value":0.3500},{"name":"RepeatBonus","value":0.2500},{"name":"RepeatTime","value":6.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"罪恶集团","trait_id":"TFT14_Mob","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Mob.TFT_Set14.png","tooltip_text":"获得1个黑帮老大帽子，专门用于升级一个罪恶集团英雄的技能。<br><br>罪恶集团英雄获得生命值和伤害增幅。<br><br><row>（@MinUnits@）@MobHealth@%i:scaleHealth%，@DamageAmp*100@%%i:scaleDA%，@NumBosses@名黑帮老大</row><br><row>（@MinUnits@）@MobHealth@%i:scaleHealth%，@DamageAmp*100@%%i:scaleDA%，@NumBosses@名黑帮老大</row><br><row>（@MinUnits@）@MobHealth@%i:scaleHealth%，@DamageAmp*100@%%i:scaleDA%，升级黑帮老大的效果</row>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0500},{"name":"HatVersion","value":1.0000},{"name":"MobHealth","value":100.0000},{"name":"NumBosses","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":0.1800},{"name":"HatVersion","value":2.0000},{"name":"MobHealth","value":450.0000},{"name":"NumBosses","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":0.2000},{"name":"HatVersion","value":2.0000},{"name":"MobHealth","value":550.0000},{"name":"NumBosses","value":2.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"网路之神","trait_id":"TFT14_Netgod","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_GodoftheNet.TFT_Set14.png","tooltip_text":"在@Rounds@场玩家战斗后，开启一个特性模组军火库，永久改造一名英雄并使其受益于某个特性（但不会参与贡献）。<br><br>每次获得一个特性模组后，下次获取将需要@RoundIncrement@个额外回合。<br><br>剩余回合数：@TFTUnitProperty.trait:TFT14_Netgod_RoundsRemaining@<br><rules>英雄限持1个特性模组。</rules><br><br>已装备模组：<br><ShowIf.TFT14_Netgod_Slot1>@TFTUnitProperty.trait:TFT14_Netgod_Trait1@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ1@<br><ShowIf.TFT14_Netgod_Slot2>@TFTUnitProperty.trait:TFT14_Netgod_Trait2@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ2@<br><ShowIf.TFT14_Netgod_Slot3>@TFTUnitProperty.trait:TFT14_Netgod_Trait3@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ3@<br><ShowIf.TFT14_Netgod_Slot4>@TFTUnitProperty.trait:TFT14_Netgod_Trait4@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ4@<br><ShowIf.TFT14_Netgod_Slot5>@TFTUnitProperty.trait:TFT14_Netgod_Trait5@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ5@<br><ShowIf.TFT14_Netgod_Slot6>@TFTUnitProperty.trait:TFT14_Netgod_Trait6@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ6@<br><ShowIf.TFT14_Netgod_Slot7>@TFTUnitProperty.trait:TFT14_Netgod_Trait7@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ7@<br><ShowIf.TFT14_Netgod_Slot8>@TFTUnitProperty.trait:TFT14_Netgod_Trait8@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ8@<br><ShowIf.TFT14_Netgod_Slot9>@TFTUnitProperty.trait:TFT14_Netgod_Trait9@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ9@</ShowIf.TFT14_Netgod_Slot9></ShowIf.TFT14_Netgod_Slot8></ShowIf.TFT14_Netgod_Slot7></ShowIf.TFT14_Netgod_Slot6></ShowIf.TFT14_Netgod_Slot5></ShowIf.TFT14_Netgod_Slot4></ShowIf.TFT14_Netgod_Slot3></ShowIf.TFT14_Netgod_Slot2></ShowIf.TFT14_Netgod_Slot1>","innate_trait_sets":[{"constants":[{"name":"MaxNumReprogram","value":9.0000},{"name":"RoundIncrement","value":1.0000},{"name":"Rounds","value":2.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"霸主","trait_id":"TFT14_Overlord","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Overlord.TFT_Set14.png","tooltip_text":"霸主单位咬住后方格子的单位，造成@HPPercentDamage*100@%目标最大生命值的真实伤害。霸主还会获得目标@PercentHPGain*100@%的生命值和@PercentADGain*100@%的物理攻击。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"HPPercentDamage","value":0.4000},{"name":"NumHexes","value":1.0000},{"name":"PercentADGain","value":0.2500},{"name":"PercentADGainThreeStar","value":1.0000},{"name":"PercentHPGain","value":0.4000},{"name":"PercentHPGainThreeStar","value":1.0000},{"name":"SummonReducePct","value":0.3300}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"狙击专家","trait_id":"TFT14_Sniper","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sniper.png","tooltip_text":"狙击专家对距离较远的目标造成更多伤害。<br><br><row>每格造成（@MinUnits@）@PercentDamageIncrease@%伤害</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDamageAmp","value":0.0000},{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PercentDamageIncrease","value":1.0000}],"min_units":1,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"街头恶魔","trait_id":"TFT14_StreetDemon","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_StreetDemon.TFT_Set14.png","tooltip_text":"位于涂鸦格子上的友军获得生命值、魔法攻击和物理攻击。其中部分格子是标志性格子，额外提供@EmpoweredHexPercentBonus*100@%加成。 <br><br>街头恶魔会使所有加成翻倍。<br><br><row>（@MinUnits@）+@HP*100@%%i:scaleHealth%，@ADAP@%i:scaleAP%，@ADAP@%%i:scaleAD%</row><br><row>（@MinUnits@）+@HP*100@%%i:scaleHealth%，@ADAP@%i:scaleAP%，@ADAP@%%i:scaleAD%</row><br><row>（@MinUnits@）+@HP*100@%%i:scaleHealth%，@ADAP@%i:scaleAP%，@ADAP@%%i:scaleAD%</row><br><row>（@MinUnits@）+@HP*100@%%i:scaleHealth%，@ADAP@%i:scaleAP%，@ADAP@%%i:scaleAD%<br>泼洒色彩！</row>","innate_trait_sets":[{"constants":[{"name":"EmpoweredHexPercentBonus","value":0.5000},{"name":"MaxReputation","value":20.0000},{"name":"UnitMultiplier","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":6.0000},{"name":"HP","value":0.0600}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADAP","value":10.0000},{"name":"HP","value":0.1000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":16.0000},{"name":"HP","value":0.1600}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ADAP","value":45.0000},{"name":"HP","value":0.4500}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"杀戮者","trait_id":"TFT14_Strong","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Slayer.png","tooltip_text":"杀戮者单位获得物理攻击和全能吸血。过量治疗会为百分比生命值最低的杀戮者回复生命值，回复值相当于@OverhealPercent*100@%溢出治疗量。<br><br><expandRow>（@MinUnits@）@AttackDamage*100@%%i:scaleAD%，@Healing*100@%%i:scaleSV%</expandRow>","innate_trait_sets":[{"constants":[{"name":"OverhealPercent","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackDamage","value":0.1500},{"name":"Healing","value":0.1500},{"name":"MaxReputation","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackDamage","value":0.4000},{"name":"Healing","value":0.1500}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackDamage","value":0.7000},{"name":"Healing","value":0.2000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"暗码","trait_id":"TFT14_Suits","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Cypher.TFT_Set14.png","tooltip_text":"战败时获得情报，连败会使情报收集量增加。击杀敌人时也能获得少量情报。<br><br>可在以下回合使用情报交换战利品（仅限一次）<br>@CashoutStage1@-@CashoutRound1@、@CashoutStage2@-@CashoutRound2@，@CashoutStage3@-@CashoutRound3@，@CashoutStage4@-@CashoutRound4@或@CashoutStage5@-@CashoutRound5@。<br>交换情报后，暗码英雄获得物理攻击和魔法攻击。<br><br><expandRow>（@MinUnits@）@ValueMultiplier@x情报，@AttackDamage*100@%%i:scaleAD%%i:scaleAP%</expandRow>","innate_trait_sets":[{"constants":[{"name":"BitsPerKill","value":2.0000},{"name":"BitsPerLoss","value":13.0000},{"name":"BonusASPerBitsTier","value":0.0300},{"name":"BonusBitsPerStage","value":5.0000},{"name":"CashoutRound1","value":3.0000},{"name":"CashoutRound2","value":7.0000},{"name":"CashoutRound3","value":3.0000},{"name":"CashoutRound4","value":7.0000},{"name":"CashoutRound5","value":5.0000},{"name":"CashoutStage1","value":3.0000},{"name":"CashoutStage2","value":3.0000},{"name":"CashoutStage3","value":4.0000},{"name":"CashoutStage4","value":4.0000},{"name":"CashoutStage5","value":5.0000},{"name":"IntelPerDeathPVE","value":5.0000},{"name":"LossStreakBonus","value":4.0000},{"name":"PartnerWinRatio_DU","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":30.0000},{"name":"AttackDamage","value":0.3000},{"name":"ValueMultiplier","value":1.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":50.0000},{"name":"AttackDamage","value":0.5000},{"name":"ValueMultiplier","value":1.5000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":70.0000},{"name":"AttackDamage","value":0.7000},{"name":"ValueMultiplier","value":2.0000}],"min_units":5,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":90.0000},{"name":"AttackDamage","value":0.9000},{"name":"ValueMultiplier","value":2.5000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"A.M.P.","trait_id":"TFT14_Supercharge","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Amp.TFT_Set14.png","tooltip_text":"A.M.P.英雄通过伤害增幅（%i:set14AmpIcon%）提升自身技能，方式依单位而异。他们还会获得生命值。<br><br><expandRow>（@MinUnits@） @SuperchargeAmount@ %i:set14AmpIcon%，@HPAmt@ %i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HPAmt","value":100.0000},{"name":"SuperchargeAmount","value":1.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HPAmt","value":200.0000},{"name":"SuperchargeAmount","value":2.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HPAmt","value":300.0000},{"name":"SuperchargeAmount","value":4.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HPAmt","value":500.0000},{"name":"SuperchargeAmount","value":5.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"速射","trait_id":"TFT14_Swift","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_10_Rapidfire.png","tooltip_text":"你的队伍获得@TeamBonus*100@%攻击速度。速射英雄每次攻击都会获得更多攻击速度，最多可叠加@MaxStacks@次。<br><br><expandRow>（@MinUnits@）每层@AttackSpeed*100@%%i:scaleAS%</expandRow>","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000},{"name":"MaxStacks","value":10.0000},{"name":"TeamBonus","value":0.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":0.0400}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeed","value":0.1100}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeed","value":0.2200}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"电子技工","trait_id":"TFT14_Techie","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Techie.TFT_Set14.png","tooltip_text":"电子技工单位获得魔法攻击。<br><br>被电子技工技能命中的敌人造成的伤害减少@DamageAmpDebuff*100@%，持续@DebuffDuration@秒。<br><br><row>（@MinUnits@）@APBonus@%i:scaleAP%</row><br><row>（@MinUnits@）@APBonus@%i:scaleAP%</row><br><row>（@MinUnits@）@APBonus@%i:scaleAP%</row><br><row>（@MinUnits@）@APBonus@%i:scaleAP%被命中的敌人造成的伤害减少@EnhancedDebuff*100@%。</row>","innate_trait_sets":[{"constants":[{"name":"DamageAmpDebuff","value":0.1000},{"name":"DebuffDuration","value":3.0000},{"name":"EnhancedDebuff","value":0.1800}]}],"conditional_trait_sets":[{"constants":[{"name":"APBonus","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"APBonus","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"APBonus","value":95.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"APBonus","value":140.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"发电机","trait_id":"TFT14_Thirsty","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Dynamo.TFT_Set14.png","tooltip_text":"每过@Timer@秒，你的队伍获得魔力。发电机单位的获得量提升@ThirstyBonus*100@%。<br><br><row>（@MinUnits@）@Mana@%i:scaleMana%</row><br><row>（@MinUnits@）@Mana@%i:scaleMana%</row><br><row>（@MinUnits@）@Mana@%i:scaleMana%</row>","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000},{"name":"ThirstyBonus","value":1.0000},{"name":"Timer","value":3.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"Mana","value":4.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Mana","value":6.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Mana","value":10.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"先锋战士","trait_id":"TFT14_Vanguard","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_12_Vanguard.TFT_Set12.png","tooltip_text":"先锋战士单位拥有护盾时，获得@DamageReductionPct*100@%续战力。 <br><br>战斗开始和生命值为@HealthThreshold*100@%时：获得一道基于最大生命值的护盾，持续@ShieldDuration@秒。<br><br><row>（@MinUnits@）@ShieldPercentAmount*100@%最大生命值</row><br><row>（@MinUnits@）@ShieldPercentAmount*100@%最大生命值</row><br><row>（@MinUnits@）@ShieldPercentAmount*100@%最大生命值；<br>拥有护盾时，获得@EnhancedDurability*100@%%i:scaleDR%</row>","innate_trait_sets":[{"constants":[{"name":"HealthThreshold","value":0.5000},{"name":"ShieldDuration","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageReductionPct","value":0.1200},{"name":"EnhancedDurability","value":0.1800},{"name":"ShieldPercentAmount","value":0.1600}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageReductionPct","value":0.1200},{"name":"EnhancedDurability","value":0.1800},{"name":"ShieldPercentAmount","value":0.3200}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageReductionPct","value":0.1200},{"name":"EnhancedDurability","value":0.1800},{"name":"ShieldPercentAmount","value":0.4500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"灵魂杀手","trait_id":"TFT14_ViegoUniqueTrait","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_SoulKiller.TFT_Set14.png","tooltip_text":"获得一个全息影像，复制维尔戈在上回合参与击杀的最高费敌人。复制体拥有@Level1Health@/@Level2Health@/@Level3Health@生命值，造成@Level1Damage*100@%/@Level2Damage*100@%/@Level3Damage*100@%伤害，并拥有@ItemCount@推荐的道具。","innate_trait_sets":[{"constants":[{"name":"ItemCount","value":1.0000},{"name":"Level1Damage","value":0.3000},{"name":"Level1Health","value":900.0000},{"name":"Level2Damage","value":0.4000},{"name":"Level2Health","value":1350.0000},{"name":"Level3Damage","value":2.0000},{"name":"Level3Health","value":9001.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"病毒","trait_id":"TFT14_Virus","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Virus.TFT_Set14.png","tooltip_text":"病毒感染了你的商店，使其有@ChanceToSee@%机率生成一个软泥。购买时，软泥会互相融合并使你的最强札克提升@BonusPercentHPPerStack*100@%最大生命值和@BonusAPPerStack@魔法攻击<rules>（超级抽抽乐模式翻倍）</rules>。<br><br><TFTTracker>（软泥总数：<TFTBonus>@TFTUnitProperty.trait:TFT14_Virus_Stacks@</TFTBonus>）</TFTTracker>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusAPPerStack","value":1.0000},{"name":"BonusPercentHPPerStack","value":0.0150},{"name":"ChanceToSee","value":20.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"壁垒","trait_id":"TFT15_Bastion","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Bastion.png","tooltip_text":"你的队伍获得@TeamwideResists@物理防御和魔法防御。<br><br>壁垒单位获得更多，这个加成会在战斗开始@Duration@秒内翻倍。<br><br><row>（@MinUnits@）@BonusArmor@%i:scaleArmor%%i:scaleMR%</row><br><row>（@MinUnits@）@BonusArmor@%i:scaleArmor%%i:scaleMR%</row><br><row>（@MinUnits@）@BonusArmor@%i:scaleArmor%%i:scaleMR%；非壁垒单位获得一个额外@EnhancedTeamwideArmor@%i:scaleArmor%%i:scaleMR%。</row>","innate_trait_sets":[{"constants":[{"name":"EnhancedTeamwideArmor","value":25.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusArmor","value":18.0000},{"name":"BonusMR","value":18.0000},{"name":"Duration","value":10.0000},{"name":"StatMultiplier","value":2.0000},{"name":"TeamwideResists","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusArmor","value":40.0000},{"name":"BonusMR","value":40.0000},{"name":"Duration","value":10.0000},{"name":"StatMultiplier","value":2.0000},{"name":"TeamwideResists","value":10.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusArmor","value":75.0000},{"name":"BonusMR","value":75.0000},{"name":"Duration","value":10.0000},{"name":"StatMultiplier","value":2.0000},{"name":"TeamwideResists","value":10.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"战争学院","trait_id":"TFT15_BattleAcademia","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_BattleClub.TFT_Set15.png","tooltip_text":"战争学院英雄会升级技能并获得潜能%i:set14AmpIcon%。潜能会增强其技能。<br><ShowIf.TFT15_BattleAcademia_NoPrismatic><br><rules>棱彩：部署7个战争学院英雄，通过为英雄装备道具赚取@PrismaticItemRequirement@点积分。</rules><br></ShowIf.TFT15_BattleAcademia_NoPrismatic><ShowIf.TFT15_BattleAcademia_PrismaticPending><br><TFTRadiantItemBonus>棱彩：</TFTRadiantItemBonus>英雄在战斗中每使用1件完整道具可获得1点积分。达到@PrismaticItemRequirement@点积分即可毕业。（@TFTUnitProperty.trait:TFT15_BattleAcademia_PrismaticNumItems@/@PrismaticItemRequirement@）。<br></ShowIf.TFT15_BattleAcademia_PrismaticPending><ShowIf.TFT15_BattleAcademia_PrismaticActive><br><TFTRadiantItemBonus><br>已解锁的真正潜能：+@UltimateNumPotential@%i:set14AmpIcon%</TFTRadiantItemBonus><br></ShowIf.TFT15_BattleAcademia_PrismaticActive><br><row>（@MinUnits@）@NumPotential@%i:set14AmpIcon%</row><br><row>（@MinUnits@）@NumPotential@%i:set14AmpIcon%</row><br><row>（@MinUnits@）@NumPotential@ %i:set14AmpIcon%</row>","innate_trait_sets":[{"constants":[{"name":"PrismaticItemRequirement","value":140.0000},{"name":"UltimateNumPotential","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.1000},{"name":"DR","value":0.0500},{"name":"NumPotential","value":3.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.2500},{"name":"DR","value":0.1000},{"name":"NumPotential","value":5.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.5000},{"name":"DR","value":0.2500},{"name":"NumPotential","value":7.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"亡命船长","trait_id":"TFT15_Captain","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_RogueCaptain.TFT_Set15.png","tooltip_text":"逆命升级了忠诚手下舰船，使其造成伤害的@Bounty_TheCrew_RocketUpgrade_TrueDamagePercent*100@%转换为真实伤害，并在每回合抽取赏金卡，提供随机奖励。<br><br><rules>赏金卡在每场玩家战斗后都会获得增强。（已部署回合数：@TFTUnitProperty.trait:TFT15_Trait_RogueCaptain_Bounty_NumRoundsLeft@）</rules><br><br>当前赏金卡：<br>@TFTUnitProperty.trait:TFT15_Trait_RogueCaptain_CurrentBounty@<ShowIfCustom.Set=TFTSetEventCT><br><br>在巴豆龙的宝藏中，逆命在阶段3-5之前将不会抽取赏金卡。</ShowIfCustom.Set=TFTSetEventCT>","innate_trait_sets":[{"constants":[{"name":"Bounty_CasterEmpower_DA","value":0.0200},{"name":"Bounty_FreeRerolls_NumRerolls","value":2.0000},{"name":"Bounty_GainAttackSpeed_AS","value":0.1500},{"name":"Bounty_GainAttackSpeed_PermanentAS","value":0.1000},{"name":"Bounty_GainGoldLarge_MaxGold","value":12.0000},{"name":"Bounty_GainGoldLarge_MinGold","value":12.0000},{"name":"Bounty_GainGoldMedium","value":6.0000},{"name":"Bounty_GainGold_MaxGold","value":2.0000},{"name":"Bounty_GainGold_MinGold","value":2.0000},{"name":"Bounty_GainXP_Amount","value":12.0000},{"name":"Bounty_Omnivamp_Omnivamp","value":0.1500},{"name":"Bounty_PermanentAP_AP","value":18.0000},{"name":"Bounty_TankEmpower_MaxHealth","value":40.0000},{"name":"Bounty_TeamShield_Duration","value":8.0000},{"name":"Bounty_TeamShield_Shield","value":160.0000},{"name":"Bounty_TemporaryItem_NumItems","value":1.0000},{"name":"Bounty_TheCrew_GainHealth_PermanentADAP","value":5.0000},{"name":"Bounty_TheCrew_GainHealth_PermanentHealth","value":60.0000},{"name":"Bounty_TheCrew_GoldPerStar_GoldAmount","value":1.0000},{"name":"Bounty_TheCrew_RocketUpgrade_TrueDamagePercent","value":0.1500},{"name":"Bounty_ThinkFast_Cadence","value":3.0000},{"name":"Bounty_ThinkFast_Gold","value":5.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"MinRoundsFielded","value":1.0000}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"处刑者","trait_id":"TFT15_Destroyer","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Destroyer.TFT_Set15.png","tooltip_text":"处刑者获得暴击机率和暴击伤害，且技能可触发暴击。<br><br><expandRow>（@MinUnits@）@CritChanceAmpPercent@%%i:scaleCrit%；@CritAmpPercent@%%i:scaleCritMult%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CritAmpPercent","value":10.0000},{"name":"CritChanceAmpPercent","value":25.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritAmpPercent","value":12.0000},{"name":"CritChanceAmpPercent","value":35.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritAmpPercent","value":18.0000},{"name":"CritChanceAmpPercent","value":50.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritAmpPercent","value":28.0000},{"name":"CritChanceAmpPercent","value":55.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"战姿大师","trait_id":"TFT15_DragonFist","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_DragonFist.TFT_Set15.png","tooltip_text":"部署李星时，可在以下战姿中进行选择：决斗者战姿、处刑者战姿和重装战士战姿！每种战姿均拥有独特技能，并为李星提供相应特性。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PunchPower","value":8.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"决斗家","trait_id":"TFT15_Duelist","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Duelist.png","tooltip_text":"决斗者每次攻击都会获得攻击速度，最多可叠加@MaxStacks@次。<br><br><row>（@MinUnits@）@AttackSpeedPercent*100@%%i:scaleAS%</row><br><row>（@MinUnits@）@AttackSpeedPercent*100@%%i:scaleAS%</row><br><row>（@MinUnits@）@AttackSpeedPercent*100@%&nbsp;%i:scaleAS%；决斗者获得@DamageReduction@%%i:scaleDR%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":0.0400},{"name":"DamageReduction","value":0.0000},{"name":"MaxStacks","value":12.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeedPercent","value":0.0700},{"name":"DamageReduction","value":0.0000},{"name":"MaxStacks","value":12.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":0.1000},{"name":"DamageReduction","value":12.0000},{"name":"MaxStacks","value":12.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"利刃霸者","trait_id":"TFT15_Edgelord","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_10_Edgelord.png","tooltip_text":"利刃霸者获得全能吸血和物理攻击。攻击生命值低于@HealthThreshold*100@%的敌人时，获得@BonusAS*100@%攻击速度。<br><br><expandRow>（@MinUnits@）@Omnivamp*100@%%i:scaleSV%，@AD*100@%%i:scaleAD%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.1500},{"name":"BonusAS","value":0.4000},{"name":"HealthThreshold","value":0.5000},{"name":"Omnivamp","value":0.1000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AD","value":0.3000},{"name":"BonusAS","value":0.4000},{"name":"HealthThreshold","value":0.5000},{"name":"Omnivamp","value":0.1200}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AD","value":0.6000},{"name":"BonusAS","value":0.4000},{"name":"HealthThreshold","value":0.5000},{"name":"Omnivamp","value":0.1500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"英雄","trait_id":"TFT15_ElTigre","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_TheChamp.TFT_Set15.png","tooltip_text":"英雄每次战胜玩家可获得与其星等相同数量的普罗粉丝。失败时，每名普罗粉丝会为棋手抵挡@PlayerDamagePrevented@伤害，随后损失你的所有普罗粉丝。<br><br>普罗粉丝数：@TFTUnitProperty.trait:TFT15_Trait_ElTigre_NumPoros@","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctPorosLost","value":100.0000},{"name":"PlayerDamagePrevented","value":1.0000},{"name":"PlayerHealthPerVictoryDU","value":1.0000},{"name":"PoroAmountForHealPVE","value":20.0000},{"name":"PorosPerVictory","value":1.0000},{"name":"PorosPerVictoryDU","value":1.0000},{"name":"TacticianHealPVE","value":1.0000},{"name":"TwoStarPoros","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"幽魂","trait_id":"TFT15_Empyrean","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Empyrean.TFT_Set15.png","tooltip_text":"每过@RealmTimer@秒，暗影领域会打击@NumEnemy@名距离最近的敌人，总计造成相当于自上次触发以来幽魂造成的一部分伤害的魔法伤害。<br><br>你生命值最低的幽魂会获得相当于幽魂与暗影领域造成伤害@HealPercent*100@%的治疗。<br><br><row>（@MinUnits@）@DamagePercent*100@%伤害。</row><br><row>（@MinUnits@）@DamagePercent*100@%伤害。</row><br><row>（@MinUnits@）@DamagePercent*100@%伤害。</row>","innate_trait_sets":[{"constants":[{"name":"HealPercent","value":0.1800},{"name":"NumEnemy","value":3.0000},{"name":"RealmTimer","value":4.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamagePercent","value":0.4500}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamagePercent","value":0.6000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"水晶赌徒","trait_id":"TFT15_GemForce","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_GemForce.TFT_Set15.png","tooltip_text":"玩家战斗期间的击杀和失败会获得宝石之力。每@NumCombats@场玩家战斗后，可选择将宝石之力转化为奖励或进行“双倍头铁”。<br><br>“双倍头铁”激活时，失败可提供@PercentIncreasedGP*100@%额外宝石之力，但胜利会失去@PercentLost*100@%宝石之力并立即提现。<br><br><rules>在第3阶段和第4阶段，宝石之力的获取量会提升。</rules><br><br><row>（@MinUnits@）每次击杀获得@TFTUnitProperty.trait:TFT15_GemForce_GemPowerPerKill@；每次失败获得@TFTUnitProperty.trait:TFT15_GemForce_GemPowerPerLoss@</row><br><row>（@MinUnits@）每@TFTUnitProperty.trait:TFT15_GemForce_KillRequirement@次击杀，获得额外战利品并重骰新的击杀计数。（击杀数：@TFTUnitProperty.trait:TFT15_GemForce_TotalKills@）</row><br><row>（@MinUnits@）@7PeiceMult*100@%奖励。水晶赌徒单位获得@7PieceHealth@%i:scaleHealth%和@7PieceAmp*100@%%i:scaleDA%</row>。<br>","innate_trait_sets":[{"constants":[{"name":"7PeiceMult","value":1.3000},{"name":"7PieceAmp","value":0.1500},{"name":"7PieceHealth","value":300.0000},{"name":"BaseMultiplier","value":1.0000},{"name":"GemPowerPerKill","value":2.0000},{"name":"GemPowerPerLoss","value":15.0000},{"name":"NumCombats","value":3.0000},{"name":"NumCombatsPM","value":2.0000},{"name":"NumCombatsPVE","value":3.0000},{"name":"PM_Mult","value":10.0000},{"name":"PM_Mult_Odds","value":1.0000},{"name":"PercentIncreaseGPPVE","value":1.0000},{"name":"PercentIncreasedGP","value":1.0000},{"name":"PercentLossPVE","value":0.5000},{"name":"PercentLost","value":0.5000},{"name":"Stage3Multiplier","value":1.4000},{"name":"Stage4Multiplier","value":1.7500}]}],"conditional_trait_sets":[{"constants":[{"name":"GPPerDeathPMHigh","value":5.0000},{"name":"GPPerDeathPVE","value":2.0000},{"name":"GPPerRoundPVE","value":10.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"GPPerDeathPMHigh","value":7.0000},{"name":"GPPerDeathPVE","value":3.0000},{"name":"GPPerRoundPVE","value":15.0000}],"min_units":5,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"GPPerDeathPMHigh","value":7.0000},{"name":"GPPerDeathPVE","value":3.0000},{"name":"GPPerRoundPVE","value":15.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DamageReduction","value":0.9900},{"name":"GPPerDeathPMHigh","value":8.0000},{"name":"GPPerDeathPVE","value":3.0000},{"name":"GPPerRoundPVE","value":15.0000},{"name":"TrueDamagePerSecond","value":500.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"女巫","trait_id":"TFT15_General","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Conqueror.TFT_Set13.png","tooltip_text":"每个回合，珍娜会为你提供一个随机附魔，改变一名友军在战斗中的行为方式。附魔仅持续一场战斗，若未使用则在回合结束时消失。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"重量级选手","trait_id":"TFT15_Heavyweight","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Heavyweight.TFT_Set15.png","tooltip_text":"你的队伍获得@TeamBonusHealth@生命值。<br><br>重量级选手获得额外生命值和物理攻击，数值等同于自身一定百分比的生命值。<br><br><expandRow>（@MinUnits@）@BonusPercentHealth*100@%%i:scaleHealth% | @HealthPercentToAD@%%i:scaleHealth%至%i:scaleAD%</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamBonusHealth","value":100.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusPercentHealth","value":0.2000},{"name":"HealthPercentToAD","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusPercentHealth","value":0.4000},{"name":"HealthPercentToAD","value":0.4000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusPercentHealth","value":0.6500},{"name":"HealthPercentToAD","value":0.6000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"重装战士","trait_id":"TFT15_Juggernaut","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Juggernaut.png","tooltip_text":"重装战士获得续战力，在生命值高于@HealthBreakpoint*100@%获得更多。每当重装战士死亡时，其他重装战士获得其最大生命值@HealRatio*100@%的治疗。<br><br><expandRow>（@MinUnits@）@BaseDR*100@%或@IncreasedDR*100@%%i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"HealRatio","value":0.1000},{"name":"HealthBreakpoint","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseDR","value":0.1500},{"name":"IncreasedDR","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDR","value":0.2000},{"name":"IncreasedDR","value":0.3000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDR","value":0.2500},{"name":"IncreasedDR","value":0.3500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"筋肉人","trait_id":"TFT15_Luchador","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_RingKings.TFT_Set15.png","tooltip_text":"筋肉人获得额外物理攻击。<br><br>在@HealthRatio*100@%生命值时，筋肉人会净化负面效果，获得治疗，然后重新跃回战场，<TFTKeyword>击晕</TFTKeyword>1格范围内的敌人@StunDuration@秒。<br><br><row>（@MinUnits@）@ADBonus*100@%%i:scaleAD%；@HealRatio*100@%%i:scaleHealth%治疗</row><br><row>（@MinUnits@）@ADBonus*100@%%i:scaleAD%；@HealRatio*100@%%i:scaleHealth%治疗</row>","innate_trait_sets":[{"constants":[{"name":"HealthRatio","value":0.5000},{"name":"ShieldDuration","value":5.0000},{"name":"StunDuration","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ADBonus","value":0.1500},{"name":"HealRatio","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADBonus","value":0.4000},{"name":"HealRatio","value":0.5000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"机甲","trait_id":"TFT15_Mecha","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_MechaPrime.png","tooltip_text":"机甲在每场对局都会生成@TotalNumCores@个独特的能量核心，可在机甲身上装备。<br><br>你的队伍每装备一个核心，机甲会获得伤害增幅和续战力。<br><br><row>（@MinUnits@）获得第一个能量核心；@DA*100@%%i:scaleDA% @DR*100@%%i:scaleDR%</row><br><row>（@MinUnits@）获得第二个能量核心；@DA*100@%%i:scaleDA% @DR*100@%%i:scaleDR%</row><br><row>（@MinUnits@）获得全部能量核心；@DA*100@%%i:scaleDA% @DR*100@%%i:scaleDR%</row>","innate_trait_sets":[{"constants":[{"name":"TotalNumCores","value":4.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.1000},{"name":"DR","value":0.0500}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.1200},{"name":"DR","value":0.0800}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.1500},{"name":"DR","value":0.1000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"训魔师","trait_id":"TFT15_MonsterTrainer","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_MonsterTrainer.TFT_Set15.png","tooltip_text":"请选择由露璐召唤的魔物替代她上阵！","innate_trait_sets":[{"constants":[{"name":"FirstEvolveLevel","value":15.0000},{"name":"HealthGainPerLevel","value":0.0100},{"name":"SecondEvolveLevel","value":30.0000},{"name":"ShinyAD","value":0.0300},{"name":"ShinyAP","value":3.0000},{"name":"ShinyHealth","value":50.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"导师","trait_id":"TFT15_OldMentor","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_OldMentor.TFT_Set15.png","tooltip_text":"此特性只会在你正好拥有1个或4个独特的导师时才会启动。<br><br><row>（1）友军获得加成</row><br><tftActiveRank enabled=TFT15_Trait_OldMentor_SpellsUpgraded><row>（4）导师获得全部加成，且升级自身技能。其他友军不会获得任何加成。</row></tftActiveRank><br><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveKobuko alternate=TFTGuildInactive>昆布科：@Durability*100@%伤害减免</TFTGuildActive><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveUdyr alternate=TFTGuildInactive>乌迪尔：@ADAP*100@%物理攻击和魔法攻击</TFTGuildActive><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveYasuo alternate=TFTGuildInactive>犽宿：@AS*100@%攻击速度</TFTGuildActive><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveRyze alternate=TFTGuildInactive>雷兹：攻击会提供@Mana@额外魔力</TFTGuildActive>","innate_trait_sets":[{"constants":[{"name":"ADAP","value":0.0800},{"name":"AS","value":0.1000},{"name":"Durability","value":0.0600},{"name":"Mana","value":2.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"占位","trait_id":"TFT15_Placeholder","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_12_Ascendant.TFT_Set12.png","tooltip_text":"","innate_trait_sets":[],"conditional_trait_sets":[]},{"display_name":"天才","trait_id":"TFT15_Prodigy","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Prodigy.TFT_Set15.png","tooltip_text":"你的队伍获得魔力回复，天才则会获得更多。<br><br><row>（@MinUnits@）@TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen%</row><br><row>（@MinUnits@）@TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen%</row><br><row>（@MinUnits@）@TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen%</row><br><row>（@MinUnits@）@TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen% | 天才的技能会为一名友军提供@AllyHealing*100@%已造成伤害的治疗。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ProdigyBonusMana","value":3.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ProdigyBonusMana","value":4.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ProdigyBonusMana","value":6.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AllyHealing","value":0.1200},{"name":"ProdigyBonusMana","value":7.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"盾护大师","trait_id":"TFT15_Protector","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Protector.png","tooltip_text":"单位拥有护盾时，获得@DamageReductionPct*100@%续战力。<br><br>每场战斗一次，在@HealthThreshold*100@%生命值时，盾护大师会为自身及其距离最近的友军提供护盾，护盾量为他们的一定百分比最大生命值。护盾效果可以叠加。<br><br><expandRow>（@MinUnits@）@ShieldPercentAmount*100@%%i:scaleHealth%护盾</expandRow><br>","innate_trait_sets":[{"constants":[{"name":"DamageReductionPct","value":0.0500},{"name":"HealthThreshold","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"ShieldPercentAmount","value":0.1800}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ShieldPercentAmount","value":0.3600}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ShieldPercentAmount","value":0.5500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"玫瑰之母","trait_id":"TFT15_Rosemother","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Rosemother.TFT_Set15.png","tooltip_text":"获得@1Star@/@2Star@/@3Star@棵可放置的植物，基于枷萝的星等而提升。放置在前两排的植物会长出坚韧的“索命棘蔓”，放置在后两排的植物会长出“致死棘刺”。<br><br>玫瑰之母的植物受益于枷萝的魔法攻击和攻击速度。<br><br>每当枷萝施法时，她的植物会回复@BonusHealthAndAS*100@%生命值，并获得@BonusHealthAndAS*100@%攻击速度，持续至战斗结束。若植物已经死亡，则枷萝会转而将其复活。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"1Star","value":1.0000},{"name":"2Star","value":1.0000},{"name":"3Star","value":8.0000},{"name":"BonusHealthAndAS","value":0.3500}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"强大机甲","trait_id":"TFT15_SentaiRanger","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_RoboRangers.TFT_Set15.png","tooltip_text":"获得强大机甲。强大机甲英雄能治疗强大机甲，治疗量相当于强大机甲英雄造成伤害@GalioHealRatio*100@%的生命值。<br><ShowIf.TFT15_SentaiRanger_PrismaticActive><br><TFTRadiantItemBonus>解锁超强大机甲</TFTRadiantItemBonus><br></ShowIf.TFT15_SentaiRanger_PrismaticActive><br><row>（@MinUnits@）强大机甲登场</row><br><row>（@MinUnits@）锋刃协议：1级</row><br><row>（@MinUnits@）锋刃协议：2级</row><br><br><rules>每位强大机甲英雄的星等都会提升强大机甲的威力。</rules><br>","innate_trait_sets":[{"constants":[{"name":"APPerCharge","value":5.0000},{"name":"GalioHealRatio","value":0.1200},{"name":"LandingZoneHexRadius","value":2.0000},{"name":"PercentADPerCharge","value":0.0500},{"name":"PercentHealthPerCharge","value":0.1500}]}],"conditional_trait_sets":[{"constants":[{"name":"AutoAttackDamage","value":65.0000},{"name":"CultistStarMultiplier","value":0.1600},{"name":"GalioBonusArmor","value":0.0000},{"name":"GalioBonusMR","value":0.0000},{"name":"GalioHealth","value":599.0000},{"name":"GalioResists","value":50.0000},{"name":"NumItems","value":1.0000},{"name":"TierLevel","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AutoAttackDamage","value":100.0000},{"name":"CultistStarMultiplier","value":0.1600},{"name":"GalioBonusArmor","value":0.0000},{"name":"GalioBonusMR","value":0.0000},{"name":"GalioHealth","value":699.0000},{"name":"GalioResists","value":75.0000},{"name":"Health","value":1300.0000},{"name":"NumItems","value":2.0000},{"name":"TierLevel","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AutoAttackDamage","value":110.0000},{"name":"CultistStarMultiplier","value":0.1600},{"name":"GalioBonusArmor","value":20.0000},{"name":"GalioBonusMR","value":60.0000},{"name":"GalioHealth","value":949.0000},{"name":"GalioResists","value":85.0000},{"name":"Health","value":2000.0000},{"name":"NumItems","value":3.0000},{"name":"TierLevel","value":3.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"狙击专家","trait_id":"TFT15_Sniper","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sniper.png","tooltip_text":"狙击专家获得伤害增幅，并对距离较远的目标造成更多伤害。<br><br><row>（@MinUnits@）@PercentDamageIncrease@%%i:scaleDA%；每格+@PerHexIncrease@%%i:scaleDA%</row><br><row>（@MinUnits@）@PercentDamageIncrease@%%i:scaleDA%；每格+@PerHexIncrease@%%i:scaleDA%</row><br><row>（@MinUnits@）@PercentDamageIncrease@%%i:scaleDA%；每格+@PerHexIncrease@%%i:scaleDA%</row><br><row>（@MinUnits@）@PercentDamageIncrease@%%i:scaleDA%；每格+@PerHexIncrease@%%i:scaleDA%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":3.0000},{"name":"PercentDamageIncrease","value":13.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":5.0000},{"name":"PercentDamageIncrease","value":18.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":7.0000},{"name":"PercentDamageIncrease","value":25.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":10.0000},{"name":"PercentDamageIncrease","value":25.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"灵魂斗士","trait_id":"TFT15_SoulFighter","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SoulFighter.TFT_Set15.png","tooltip_text":"灵魂斗士获得额外生命值，每秒获得物理攻击和魔法攻击，最多可叠加@MaxStacks@层。叠至最大层数时，造成额外真实伤害。<br><ShowIf.TFT15_SoulFighter_NoPrismatic><br><rules>棱彩：部署8个，随后赢得@PlayerDamageToPrismatic@场战斗。</rules><br></ShowIf.TFT15_SoulFighter_NoPrismatic><ShowIf.TFT15_SoulFighter_PrismaticPending><br><TFTRadiantItemBonus>棱彩：</TFTRadiantItemBonus>在战斗中打败@PlayerDamageToPrismatic@名玩家。（@TFTUnitProperty.trait:TFT15_SoulFighter_PlayerDamageDealt@）<br></ShowIf.TFT15_SoulFighter_PrismaticPending><ShowIf.TFT15_SoulFighter_PrismaticActive><br><TFTRadiantItemBonus>最大灵魂之力。<br></TFTRadiantItemBonus></ShowIf.TFT15_SoulFighter_PrismaticActive><br><row>（@MinUnits@）@FlatHealth@%i:scaleHealth%，@StatsPerSecond*100@%%i:scaleAD%%i:scaleAP%，+@BonusTrueDamage*100@%伤害</row><br><row>（@MinUnits@）@FlatHealth@%i:scaleHealth%，@StatsPerSecond*100@%%i:scaleAD%%i:scaleAP%，+@BonusTrueDamage*100@%伤害</row><br><row>（@MinUnits@）@FlatHealth@%i:scaleHealth%，@StatsPerSecond*100@%%i:scaleAD%%i:scaleAP%，+@BonusTrueDamage*100@%伤害</row><br><row>（@MinUnits@）@FlatHealth@%i:scaleHealth%，@StatsPerSecond*100@%%i:scaleAD%%i:scaleAP%，+@BonusTrueDamage*100@%伤害</row>","innate_trait_sets":[{"constants":[{"name":"PlayerDamageToPrismatic","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusTrueDamage","value":0.1000},{"name":"FlatHealth","value":120.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0100}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusTrueDamage","value":0.1600},{"name":"FlatHealth","value":240.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0250}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusTrueDamage","value":0.2200},{"name":"FlatHealth","value":425.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0400}],"min_units":6,"max_units":7,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusTrueDamage","value":0.2800},{"name":"FlatHealth","value":600.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0400}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"巫师","trait_id":"TFT15_Spellslinger","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Sorcerer.TFT_Set15.png","tooltip_text":"巫师获得额外魔法攻击。<br><br>如果敌人在受到巫师的伤害后死亡，则会对另一个敌人造成相当于死亡敌人一部分最大生命值的伤害。<br><br><row>（@MinUnits@）@AbilityPower@%%i:scaleAP%；@HealthPct*100@%最大%i:scaleHealth%</row><br><row>（@MinUnits@）@AbilityPower@%%i:scaleAP%；@HealthPct*100@%最大%i:scaleHealth%</row><br><row>（@MinUnits@）@AbilityPower@%%i:scaleAP%；对@TargetNum@名敌人造成@HealthPct*100@%最大%i:scaleHealth%的伤害</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":20.0000},{"name":"HealthPct","value":0.0800},{"name":"HexRangePriority","value":3.0000},{"name":"TargetNum","value":1.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":55.0000},{"name":"HealthPct","value":0.1000},{"name":"HexRangePriority","value":3.0000},{"name":"TargetNum","value":1.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":80.0000},{"name":"HealthPct","value":0.1200},{"name":"HexRangePriority","value":3.0000},{"name":"TargetNum","value":2.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"星光战士","trait_id":"TFT15_StarGuardian","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_StarGuardian.png","tooltip_text":"星光战士拥有独特的团队合作加成，此加成会赋予全体星光战士。每部署一名星光战士都会提升此加成！<ShowIf.TFT15_StarGuardian_NoPrismatic><br><br><rules>棱彩：部署8个，随后消耗@ManaToPrismatic@魔力。</rules></ShowIf.TFT15_StarGuardian_NoPrismatic><ShowIf.TFT15_StarGuardian_PrismaticPending><br><br><TFTRadiantItemBonus>棱彩：</TFTRadiantItemBonus>消耗@ManaToPrismatic@魔力（@TFTUnitProperty.trait:TFT15_StarGuardian_ManaSpent@）</ShowIf.TFT15_StarGuardian_PrismaticPending><ShowIf.TFT15_StarGuardian_PrismaticActive><br><br><TFTRadiantItemBonus>星辰觉醒。</TFTRadiantItemBonus></ShowIf.TFT15_StarGuardian_PrismaticActive><br><br><ShowIf.TFT15_StarGuardian_HasRell><status>锐儿：</status>获得@TFTUnitProperty.trait:TFT15_StarGuardian_RellValue@护盾</ShowIf.TFT15_StarGuardian_HasRell><ShowIfNot.TFT15_StarGuardian_HasRell><TFTGuildInactive>锐儿：获得护盾</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasRell><br><ShowIf.TFT15_StarGuardian_HasSyndra><status>星朵拉：</status>每@SyndraTimer@秒获得@TFTUnitProperty.trait:TFT15_StarGuardian_SyndraValue@%魔法攻击</ShowIf.TFT15_StarGuardian_HasSyndra><ShowIfNot.TFT15_StarGuardian_HasSyndra><TFTGuildInactive>星朵拉：获得魔法攻击</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasSyndra><br><ShowIf.TFT15_StarGuardian_HasXayah><status>剎雅：</status>每第三次攻击造成<magicDamage>@TFTUnitProperty.trait:TFT15_StarGuardian_XayahValue@（随阶段提升）</magicDamage>魔法伤害</ShowIf.TFT15_StarGuardian_HasXayah><ShowIfNot.TFT15_StarGuardian_HasXayah><TFTGuildInactive>剎雅：普攻附带魔法伤害</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasXayah><br><ShowIf.TFT15_StarGuardian_HasAhri><status>阿璃：</status>施法后，在@AhriDuration@秒内获得@TFTUnitProperty.trait:TFT15_StarGuardian_AhriValue@魔力值</ShowIf.TFT15_StarGuardian_HasAhri><ShowIfNot.TFT15_StarGuardian_HasAhri><TFTGuildInactive>阿璃：施法时，获得魔力</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasAhri><br><ShowIf.TFT15_StarGuardian_HasNeeko><status>妮可：</status>+@TFTUnitProperty.trait:TFT15_StarGuardian_NeekoValue@%治疗和护盾效果</ShowIf.TFT15_StarGuardian_HasNeeko><ShowIfNot.TFT15_StarGuardian_HasNeeko><TFTGuildInactive>妮可：提升治疗和护盾效果</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasNeeko><br><ShowIf.TFT15_StarGuardian_HasPoppy><status>波比：</status>生命值为40%时，治疗@TFTUnitProperty.trait:TFT15_StarGuardian_PoppyValue@%%i:scaleHealth%</ShowIf.TFT15_StarGuardian_HasPoppy><ShowIfNot.TFT15_StarGuardian_HasPoppy><TFTGuildInactive>波比：在低生命值时获得治疗</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasPoppy><br><ShowIf.TFT15_StarGuardian_HasJinx><status>吉茵珂丝：</status>+@TFTUnitProperty.trait:TFT15_StarGuardian_JinxValue@%攻击速度。参与击杀/助攻后+@TFTUnitProperty.trait:TFT15_StarGuardian_JinxBonusASValue@%%i:scaleAS%，在3秒内持续衰减</ShowIf.TFT15_StarGuardian_HasJinx><ShowIfNot.TFT15_StarGuardian_HasJinx><TFTGuildInactive>吉茵珂丝：获得攻击速度</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasJinx><br><ShowIf.TFT15_StarGuardian_HasSeraphine><status>瑟菈纷：</status>获得@TFTUnitProperty.trait:TFT15_StarGuardian_SeraphineValue@%i:scaleArmor%%i:scaleMR%%i:scaleHealth%和@TFTUnitProperty.trait:TFT15_StarGuardian_SeraphineValue@%%i:scaleAD%%i:scaleAS%%i:scaleCrit%%i:scaleCritMult%</ShowIf.TFT15_StarGuardian_HasSeraphine><ShowIfNot.TFT15_StarGuardian_HasSeraphine><TFTGuildInactive>瑟菈纷：获得每一种属性</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasSeraphine><br><ShowIf.TFT15_StarGuardian_HasEmblem><status>徽章：</status>加成提升@EmblemBonus*100@%！</ShowIf.TFT15_StarGuardian_HasEmblem><ShowIfNot.TFT15_StarGuardian_HasEmblem><TFTGuildInactive>徽章：提升其它加成</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasEmblem>","innate_trait_sets":[{"constants":[{"name":"AhriDuration","value":2.0000},{"name":"AhriMana","value":5.0000},{"name":"EmblemBonus","value":0.1000},{"name":"IF YOU CHANGE THESE, CHANGE THE TFT15_STARGUARDIAN_[NAME]VALUE unit property to match!","value":0.0000},{"name":"JinxAttackSpeedTotal","value":0.0800},{"name":"JinxBonusASTotal","value":0.2000},{"name":"ManaToPrismatic","value":16000.0000},{"name":"NeekoIncrease","value":0.1200},{"name":"PoppyDuration","value":2.0000},{"name":"PoppyHealing","value":0.1800},{"name":"RellShieldValue","value":240.0000},{"name":"SeraphineStats","value":0.0500},{"name":"StarGuardianHealing","value":500.0000},{"name":"StarGuardianMagicDamage","value":750.0000},{"name":"SyndraHealthPercent","value":6.0000},{"name":"SyndraTimer","value":3.0000},{"name":"XayahAPRatio","value":0.0000},{"name":"XayahAttackMagicDamage","value":50.0000},{"name":"XayahPerStageIncrease","value":60.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"Multiplier","value":1.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Multiplier","value":1.0500}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":1.1000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":1.1200}],"min_units":5,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":1.1400}],"min_units":6,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.1600}],"min_units":7,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.1800}],"min_units":8,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.1800}],"min_units":8,"max_units":8,"style_idx":6,"style_name":"kChromatic"},{"constants":[{"name":"Multiplier","value":1.2000}],"min_units":9,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.2000}],"min_units":9,"max_units":9,"style_idx":6,"style_name":"kChromatic"},{"constants":[{"name":"Multiplier","value":1.5000}],"min_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":2.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"谋略家","trait_id":"TFT15_Strategist","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Strategist.png","tooltip_text":"战斗开始时：前两排的友军获得护盾，持续@ShieldDuration@秒。后两排的友军获得伤害增幅。谋略家单位获得三倍加成。<br><br><expandRow>（@MinUnits@）@Shield@护盾；@DamageAmp@%%i:scaleDA%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ShieldDuration","value":15.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":4.0000},{"name":"Shield","value":150.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":6.0000},{"name":"Shield","value":200.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":10.0000},{"name":"Shield","value":300.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DamageAmp","value":14.0000},{"name":"Shield","value":400.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"超武乾坤","trait_id":"TFT15_SupremeCells","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SupremeCells.TFT_Set15.png","tooltip_text":"在上场战斗造成伤害最高的门派单位会成为超武乾坤。超武乾坤死亡时，当前造成伤害最高的门派单位会接替成为超武乾坤。<br><br>门派单位获得伤害增幅。超武乾坤获得更多，且能够处决生命值低于@OverlordExecute*100@%的敌人。<br><br><row>（@MinUnits@）@DamageAmp@% %i:scaleDA% | @OverlordDamageAmp@% %i:scaleDA%</row><br><row>（@MinUnits@）@DamageAmp@% %i:scaleDA% | @OverlordDamageAmp@% %i:scaleDA%</row><br><row>（@MinUnits@）@DamageAmp@% %i:scaleDA% | @OverlordDamageAmp@% %i:scaleDA%。获得第二名超武乾坤。</row>","innate_trait_sets":[{"constants":[{"name":"OverlordExecute","value":0.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":8.0000},{"name":"NumSupremes","value":1.0000},{"name":"OverlordDamageAmp","value":12.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":18.0000},{"name":"NumSupremes","value":1.0000},{"name":"OverlordDamageAmp","value":30.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":28.0000},{"name":"NumSupremes","value":2.0000},{"name":"OverlordDamageAmp","value":50.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"忠诚手下","trait_id":"TFT15_TheCrew","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_StarCrew.TFT_Set15.png","tooltip_text":"每部署一名组员，忠诚手下英雄获得@StatBonus*100@%生命值和攻击速度。<br><br>每名3星忠诚手下英雄会提供一项额外加成。<br><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus1Active default=false alternate=TFTGuildInactive>（1x <ShowIf.TFT15_Trait_WildcardCrew_Bonus1Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus1Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus1Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus1Active>）：每次付费重骰+@XPPerReroll@经验值，忠诚手下单位的出现机率不会随着玩家等级提升而下降。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus2Active default=false alternate=TFTGuildInactive>（2x <ShowIf.TFT15_Trait_WildcardCrew_Bonus2Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus2Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus2Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus2Active>）：每回合+1次免费重骰。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus3Active default=false alternate=TFTGuildInactive>（3x <ShowIf.TFT15_Trait_WildcardCrew_Bonus3Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus3Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus3Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus3Active>）：造成@BaseDamageThreshold@伤害会发射一枚火箭，造成<magicDamage>@BaseRocketDamage@</magicDamage>。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus4Active default=false alternate=TFTGuildInactive>（4x <ShowIf.TFT15_Trait_WildcardCrew_Bonus4Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus4Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus4Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus4Active>）：玩家等级每升一级，火箭发射频率提升@RocketRatePerLevel*100@%。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus5Active default=false alternate=TFTGuildInactive>（5x <ShowIf.TFT15_Trait_WildcardCrew_Bonus5Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus5Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus5Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus5Active>）：发射行星破碎者。</tftActiveRank>","innate_trait_sets":[{"constants":[{"name":"BaseDamageThreshold","value":280.0000},{"name":"BaseRocketDamage","value":75.0000},{"name":"RocketRatePerLevel","value":0.0250},{"name":"StatBonus","value":0.0500},{"name":"XPPerReroll","value":1.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":2,"style_idx":5,"style_name":"kGold"},{"constants":[],"min_units":2,"style_idx":5,"style_name":"kGold"},{"constants":[],"min_units":2,"style_idx":6,"style_name":"kChromatic"},{"constants":[],"min_units":2,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"折磨大师","trait_id":"TFT15_Tormentor","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Soulstealer.png","tooltip_text":"<row>（@MinUnits@）折磨大师的伤害会施加<TFTKeyword>脆弱</TFTKeyword>效果，持续@Duration@秒，使目标承受@BonusDamagePercent*100@%额外伤害。</row><br><row>（@MinUnits@）同时叠加流血效果，在@Duration@秒内造成@BleedDamage@真实伤害。</row><br><row>（@MinUnits@）NYI</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamagePercent","value":0.2500},{"name":"Duration","value":4.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BleedDamage","value":25.0000},{"name":"BonusDamagePercent","value":0.2500},{"name":"Duration","value":4.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BleedDamage","value":25.0000},{"name":"BonusDamagePercent","value":0.2500},{"name":"Duration","value":4.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"百次俯卧撑","trait_id":"TFT15_MechanicTrait_100PushUps","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_100PushUps.1:DR*100@%伤害减免。每花费金钱重骰@NumRerolls@次，获得@TFTTrait.TFT15_MechanicTrait_100PushUps.1:DAPerReroll*100@%的永恒伤害增幅。（当前：@TFTUnitProperty.trait:TFT15_MechanicTrait_100PushUps_TotalPercentDA@%%i:scaleDA%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAPerReroll","value":0.0100},{"name":"DR","value":0.1500},{"name":"HPPerReroll","value":0.0000},{"name":"InitialHP","value":0.0000},{"name":"NumRerolls","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"10吨猛击","trait_id":"TFT15_MechanicTrait_10TonSlam","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施放时，首个目标会被眩晕@Duration@秒，承受相当于@Percent*100@杰西的最大生命值的额外物理伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":1.0000},{"name":"Percent","value":0.1200}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"2X参赛者","trait_id":"TFT15_MechanicTrait_2XContender","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每部署一个独特的菲艾、阿璃、达瑞斯、犽宿、吉茵珂丝、布郎姆和艾克的复制体，获得@Amp*100@%伤害增幅和@DR*100@%续战力。此单位获得的加成提升@Percent*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amp","value":0.0500},{"name":"DR","value":0.0300},{"name":"Percent","value":0.7500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"2XKO","trait_id":"TFT15_MechanicTrait_2XKO","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"参与2次击杀/助攻后，使2格范围内的敌人晕眩@StunDuration@秒，并获得@DamageAmp*100@%伤害增幅，持续至战斗结束。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.3500},{"name":"StunDuration","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"星际王牌","trait_id":"TFT15_MechanicTrait_AcePilot","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"此英雄造成的伤害会对忠诚手下舰船发射火箭的进度贡献提升@Percent*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Percent","value":0.7500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"适性造型","trait_id":"TFT15_MechanicTrait_AdaptiveSkin","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"承受伤害时，基于伤害类型获得@TFTTrait.TFT15_MechanicTrait_AdaptiveSkin.1:ResistsPerDamageInstancePhysical@物理防御或@TFTTrait.TFT15_MechanicTrait_AdaptiveSkin.1:ResistsPerDamageInstanceMagic@魔法防御，最多可获得@TFTTrait.TFT15_MechanicTrait_AdaptiveSkin.1:TotalResists@总防御。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ResistsPerDamageInstanceMagic","value":10.0000},{"name":"ResistsPerDamageInstancePhysical","value":3.0000},{"name":"TotalResists","value":80.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"拼死一搏","trait_id":"TFT15_MechanicTrait_AllOut","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时进入“拼死一搏”状态，获得@Durability*100@%伤害减免和@AD*100@%物理攻击。“拼死一搏”期间，生命值不再衰减。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.6000},{"name":"Durability","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"毁灭","trait_id":"TFT15_MechanicTrait_Annihilation","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@BaseDA@%伤害增幅，每场战斗首次参与击杀/助攻后，伤害增幅会提升至@IncreasedDA@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDA","value":12.0000},{"name":"IncreasedDA","value":28.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"艺术KO","trait_id":"TFT15_MechanicTrait_ArtisticKO","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每第四次普攻造成的伤害提升@IncreasedDamage*100@%。超量伤害会弹跳至距离最近的敌人。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedDamage","value":0.3500},{"name":"NumEnemies","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"原子侠","trait_id":"TFT15_MechanicTrait_Atomic","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时储存@PercentMaxHealthInitial@%最大生命值，每秒储存@PercentMaxHealthPerSecond@%最大生命值。死亡时，在大范围内造成基于已储存生命值的魔法伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DelayBeforeExplosion","value":1.7500},{"name":"MaxHexRadius","value":4.0000},{"name":"PercentDamageFalloffPerHex","value":15.0000},{"name":"PercentMaxHealthInitial","value":10.0000},{"name":"PercentMaxHealthPerSecond","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"物理最大化","trait_id":"TFT15_MechanicTrait_Attack","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Base*100@%物理攻击，每参与2次击杀/助攻永久获得@Amount*100@%。（当前：@TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property*100@%%i:scaleAD%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":0.0100},{"name":"Base","value":0.1200}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"物理专家","trait_id":"TFT15_MechanicTrait_AttackExpert","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@BaseAD*100@%物理攻击。从所有其它来源提供@TFTTrait.TFT15_MechanicTrait_AttackExpert.1:PctBonusAD@%额外物理攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAD","value":0.0500},{"name":"PctBonusAD","value":35.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"第37次试验","trait_id":"TFT15_MechanicTrait_Attempt37","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"艾克的技能优先选择距离最近的敌人，但施法时会治疗自身@HealPercent*100@%最大生命值，且每次命中目标都会造成@BonusDamagePerAttack*100@%额外魔法伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamagePerAttack","value":0.0600},{"name":"HealPercent","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"历战伤痕","trait_id":"TFT15_MechanicTrait_BattleScarred","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"此单位为一个导师。其提供@Defenses@物理防御和@Defenses@魔法防御，并且在4导师时，其获得@Durability*100@%续战力，而非升级其技能。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"Defenses","value":5.0000},{"name":"Durability","value":0.1500}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最佳防御","trait_id":"TFT15_MechanicTrait_BestDefense","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每当提供或获得护盾时，就会将护盾值的@PercentDamage*100@%转换为下一次普攻的额外物理伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"无敌小子","trait_id":"TFT15_MechanicTrait_BestestBoy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每过@Cadence@秒，露璐会向她的魔物投喂一份零食：为拉姆斯提供@PercentHeal*100@%%i:scaleHealth%的治疗、为烟炎提供@AD*100@%物理攻击，或为寇格魔提供@AP@%魔法攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.1400},{"name":"AP","value":14.0000},{"name":"Cadence","value":5.0000},{"name":"PercentHeal","value":0.1300}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"刃风狂舞","trait_id":"TFT15_MechanicTrait_Bladenado","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"普攻会对目标攻击距离内的敌人造成相当于@PercentDamage*100@%基础物理攻击的物理伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.2500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"饥饿的英雄","trait_id":"TFT15_MechanicTrait_BloodFury","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Tempest.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_BloodFury.1:BaseHealth@生命值和@TFTTrait.TFT15_MechanicTrait_BloodFury.1:BaseAD*100@%物理攻击。每个回合可支付@TFTTrait.TFT15_MechanicTrait_BloodFury.1:PlayerHealthPerSacrifice@玩家生命值来换取@TFTTrait.TFT15_MechanicTrait_BloodFury.1:HealthPerSacrifice@%i:scaleHealth%和@TFTTrait.TFT15_MechanicTrait_BloodFury.1:ADPerSacrifice*100@%i:scaleAD%。<br><br><TFTTrackerLabel>（总计：@TFTUnitProperty.:TFT15_MechanicTrait_BloodFury_Health@%i:scaleHealth%@TFTUnitProperty.:TFT15_MechanicTrait_BloodFury_AD*100@%i:scaleAD%）</TFTTrackerLabel>","innate_trait_sets":[{"constants":[{"name":"ADPerSacrifice","value":0.0400},{"name":"APPerSacrifice","value":2.0000},{"name":"BaseAD","value":0.1000},{"name":"BaseAP","value":0.0000},{"name":"BaseHealth","value":100.0000},{"name":"HealthPerSacrifice","value":150.0000},{"name":"PlayerHealthPerSacrifice","value":3.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"怒槌狂徒","trait_id":"TFT15_MechanicTrait_Bludgeoner","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻击和技能会无视敌人@PercentIgnore@%的物理防御。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentIgnore","value":45.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"变形术","trait_id":"TFT15_MechanicTrait_BodyChange","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时，化身为距离最近的友军，并为该友军和该英雄提供相当于@TFTTrait.TFT15_MechanicTrait_BodyChange.1:PctHealth*100@%生命值的护盾。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctHealth","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"额外绽放","trait_id":"TFT15_MechanicTrait_BonusBloom","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"额外获得一棵植物。植物造成的伤害降低@PctOfDamage*100@%，且生命值减少@PctOfHealth*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctOfDamage","value":0.2000},{"name":"PctOfHealth","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"平凡","trait_id":"TFT15_MechanicTrait_BuiltDifferent","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"如果此英雄没有已激活的特性，则会获得@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:HP1@-@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:HP4@生命值和@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:AS1@-@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:AS4@%攻击速度（基于当前阶段）。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS1","value":40.0000},{"name":"AS2","value":55.0000},{"name":"AS3","value":80.0000},{"name":"AS4","value":100.0000},{"name":"HP1","value":300.0000},{"name":"HP2","value":400.0000},{"name":"HP3","value":750.0000},{"name":"HP4","value":1000.0000},{"name":"Multiplier","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"弹丸地狱","trait_id":"TFT15_MechanicTrait_BulletHell","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"技能会发射@TFTTrait.TFT15_MechanicTrait_BulletHell.1:IncreasedProjectiles@%额外投射物。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedProjectiles","value":30.0000},{"name":"ProjectileDamagePercent","value":30.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"宝石核心","trait_id":"TFT15_MechanicTrait_CRMechCashout","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"强大机甲会将所受伤害的@Absorption*100@%转换为物理攻击和魔法攻击，并获得@Resists@物理防御和魔法防御。<br><br>水晶蔷薇英雄因机甲的技能而被视为强大机甲单位。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Absorption","value":0.0800},{"name":"Resists","value":100.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"看护者","trait_id":"TFT15_MechanicTrait_Caretaker","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施法时，百分比生命值最低的友军会获得<TFTBonus>@TFTTrait.TFT15_MechanicTrait_Caretaker.1:ShieldAmount@（%i:scaleAP%）</TFTBonus>护盾，持续@TFTTrait.TFT15_MechanicTrait_Caretaker.1:Duration@秒。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":6.0000},{"name":"ShieldAmount","value":135.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"测试消耗","trait_id":"TFT15_MechanicTrait_ChallengerSoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"测试消耗","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"风暴操控器","trait_id":"TFT15_MechanicTrait_ChaosStorm","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@MinUnits@）召唤一道风暴，造成伤害的@PercentDamageEcho*100@%会转化为魔法伤害并加以回响。</row><br><row>（@MinUnits@）两个英雄都会贡献伤害。风暴范围更广。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageWindowSeconds","value":2.0000},{"name":"GrowSeconds","value":8.0000},{"name":"PercentDamageEcho","value":0.2200},{"name":"StormHexes","value":1.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"DamageWindowSeconds","value":2.0000},{"name":"GrowSeconds","value":10.0000},{"name":"PercentDamageEcho","value":0.2500},{"name":"StormHexes","value":1.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"优雅","trait_id":"TFT15_MechanicTrait_Classy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"此英雄最后列出的特性效果会增强@TFTTrait.TFT15_MechanicTrait_Classy.1:IncreasedEffectiveness@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedEffectiveness","value":45.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"站在角落输出","trait_id":"TFT15_MechanicTrait_CornerCarry","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@AS*100@%攻击速度。当生命值降至75%和25%时，冲向最安全的位置并获得无限攻击距离。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"腐蚀","trait_id":"TFT15_MechanicTrait_Corrosive","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"对2格范围内的敌人施加@Shred@%削弱和斩断效果。来自被削弱或斩断的敌人造成的伤害降低@DamageReduction@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageReduction","value":10.0000},{"name":"Shred","value":30.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"堕落","trait_id":"TFT15_MechanicTrait_Corrupted","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"以休眠状态开始。每当任意单位死亡时，获得@TFTTrait.TFT15_MechanicTrait_Corrupted.1:DAPerSoul*100@%伤害增幅和@TFTTrait.TFT15_MechanicTrait_Corrupted.1:HealthPerSoul@生命值。当生命值为@TFTTrait.TFT15_MechanicTrait_Corrupted.1:HealthThreshold*100@%时，苏醒并瞬移至敌人身边，使其晕眩@TFTTrait.TFT15_MechanicTrait_Corrupted.1:StunDuration@秒。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAPerSoul","value":0.0450},{"name":"HealthPerSoul","value":80.0000},{"name":"HealthThreshold","value":0.6000},{"name":"StunDuration","value":1.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"绯红面纱","trait_id":"TFT15_MechanicTrait_CrimsonVeil","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Omnivamp@%的全能吸血。来自全能吸血的过量治疗会转化为护盾。（最大值：@MaxPercentHealthShield@%生命值）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MaxPercentHealthShield","value":40.0000},{"name":"Omnivamp","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"暴击威胁","trait_id":"TFT15_MechanicTrait_CriticalThreat","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"技能可触发暴击。每过@TFTTrait.TFT15_MechanicTrait_CriticalThreat.1:Interval@秒，获得@TFTTrait.TFT15_MechanicTrait_CriticalThreat.1:CriticalStrikeChance@%暴击机率。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CriticalStrikeChance","value":5.0000},{"name":"Interval","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"旋风突袭","trait_id":"TFT15_MechanicTrait_CycloneRush","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得攻速。战斗开始时，使对面的敌人无法移动@Duration@秒。<br><row>（@MinUnits@）@ASBoost*100@%%i:scaleAS%。</row><br><row>（@MinUnits@）@ASBoost*100@%%i:scaleAS%。使两名敌人失能。</row><br>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"ASBoost","value":0.1500},{"name":"Duration","value":3.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"ASBoost","value":0.2500},{"name":"Duration","value":3.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"暗黑护符","trait_id":"TFT15_MechanicTrait_DarkAmulet","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"回复相当于造成魔法伤害@HealPct@%的生命值。施法时，承受相当于@HealthLossPct@%最大生命值的真实伤害，但会获得@StackingAP@%可叠加的魔法攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealPct","value":15.0000},{"name":"HealthLossPct","value":8.0000},{"name":"StackingAP","value":12.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"神射手","trait_id":"TFT15_MechanicTrait_Deadeye","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"这个单位每与一个敌人间隔一格，就会对该敌人造成@Amp*100@%额外伤害，并所受的来自该敌人的伤害减少@Reduce*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amp","value":0.0350},{"name":"Reduce","value":0.0100}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"爆破专家","trait_id":"TFT15_MechanicTrait_Demolitionist","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"技能伤害会造成@TFTTrait.TFT15_MechanicTrait_Demolitionist.1:StunDuration@秒的<TFTKeyword>晕眩</TFTKeyword>效果。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"StunDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"三重极限","trait_id":"TFT15_MechanicTrait_DentingBlows","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"菲艾的技能不再提供治疗，改为提供持续@ShieldDuration@秒的护盾，但护盾效果提升@ShieldBoost*100@%。转化时，快速打击@FlurryCount@次，每次命中使目标的抗性减少@ResistShred@。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"FlurryCount","value":4.0000},{"name":"ResistShred","value":5.0000},{"name":"ShieldBoost","value":0.3000},{"name":"ShieldDuration","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"亡命之徒","trait_id":"TFT15_MechanicTrait_Desperado","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每@NumAttacks@次普攻会对距离最近的敌人发射五枚飞弹，造成相当于@PercentBADDamage@%基础物理攻击的物理伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumAttacks","value":8.0000},{"name":"PercentBADDamage","value":100.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"灾厄弹幕","trait_id":"TFT15_MechanicTrait_DoomBarrage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"当法洛士施放技能时，箭矢的魔力消耗减少@ManaReduction@。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaReduction","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"死亡预言","trait_id":"TFT15_MechanicTrait_Doomsayer","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"在@TFTTrait.TFT15_MechanicTrait_Doomsayer.1:Countdown@秒后，如果仍然存活，则会对全体敌人造成其在本次战斗所承受伤害<magicDamage>@TFTTrait.TFT15_MechanicTrait_Doomsayer.1:PercentOfDamageTaken*100@%</magicDamage>的魔法伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Countdown","value":15.0000},{"name":"PercentOfDamageTaken","value":0.4000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"双倍头铁","trait_id":"TFT15_MechanicTrait_DoubleDown","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@DamageAmp*100@%伤害增幅。每当此单位施法时，你的其他“能量提升”后的单位获得@ManaPercent*100@%已消耗魔力值。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.1800},{"name":"ManaPercent","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"双重打击","trait_id":"TFT15_MechanicTrait_Doublestrike","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"普攻有@TFTTrait.TFT15_MechanicTrait_Doublestrike.1:ProcChance@%机率会触发一次额外攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ProcChance","value":30.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"拔剑","trait_id":"TFT15_MechanicTrait_DrawYourSword","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻击距离缩短至1格，但会获得全能吸血。每损失1格攻击距离，获得攻击速度和物理攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"恐惧音符","trait_id":"TFT15_MechanicTrait_DreadNote","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@TFTTrait.TFT15_MechanicTrait_DreadNote.1:MinUnits@）如果在@TFTTrait.TFT15_MechanicTrait_DreadNote.1:FirstDeath@和@TFTTrait.TFT15_MechanicTrait_DreadNote.1:SecondDeath@秒时存活，则会击杀生命值最高的敌人</row><br><row>（@TFTTrait.TFT15_MechanicTrait_DreadNote.2:MinUnits@）时间调整为@TFTTrait.TFT15_MechanicTrait_DreadNote.2:FirstDeath@和@TFTTrait.TFT15_MechanicTrait_DreadNote.2:SecondDeath@秒。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"FirstDeath","value":18.0000},{"name":"SecondDeath","value":30.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"FirstDeath","value":15.0000},{"name":"SecondDeath","value":25.0000}],"min_units":2,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"漂泊双生","trait_id":"TFT15_MechanicTrait_DriftDuo","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"姗娜和路西恩均获得@ManaRegen@魔力回复。若两者均为三星，获得+1强大机甲。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaRegen","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"高效","trait_id":"TFT15_MechanicTrait_Efficient","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施放技能的魔力消耗减少@Reduction@ 。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Reduction","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"精萃共享","trait_id":"TFT15_MechanicTrait_EssenceShare","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施法时，距离最近的@NumAllies@名友军获得@TFTTrait.TFT15_MechanicTrait_EssenceShare.1:ManaPct*100@%已消耗的魔力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaPct","value":0.3500},{"name":"NumAllies","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"血亲兄弟","trait_id":"TFT15_MechanicTrait_ExilesEdge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"犽凝和犽宿造成的伤害会使敌人流血，在接下来的@BleedDuration@秒内，重复造成相当于伤害量@BleedPct@%的伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BleedDuration","value":2.0000},{"name":"BleedPct","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"妖精之尾","trait_id":"TFT15_MechanicTrait_FairyTail","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施法时会生成2个精灵，在接下来的@TFTTrait.TFT15_MechanicTrait_FairyTail.1:Duration@秒内分别对目标造成<magicDamage>@TFTTrait.TFT15_MechanicTrait_FairyTail.1:APDamage1@-@TFTTrait.TFT15_MechanicTrait_FairyTail.1:APDamage4@</magicDamage>（基于当前阶段）的魔法伤害。 ","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APDamage1","value":75.0000},{"name":"APDamage2","value":120.0000},{"name":"APDamage3","value":170.0000},{"name":"APDamage4","value":260.0000},{"name":"Duration","value":8.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"斗士精神","trait_id":"TFT15_MechanicTrait_FighterSpirit","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@MinUnits@）每部署一个斗士或刺客，获得@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:Health@生命值、@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%物理攻击和@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%魔法攻击。</row><br><row>（@MinUnits@）提升至@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:Health@%i:scaleHealth%、@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%%i:scaleAD%和@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%%i:scaleAP%。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":5.0000},{"name":"Health","value":75.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最终升华","trait_id":"TFT15_MechanicTrait_FinalAscent","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"在@Level1@级和@Level2@级时额外升华1次。<br><br>@Level1@级：每@NumAttacks@次普攻会获得@APPerAttack@%魔法攻击。<br>@Level2@级：发射2道额外焰浪，造成@ReducedWaveDamage*100@%伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APPerAttack","value":6.0000},{"name":"Level1","value":7.0000},{"name":"Level2","value":10.0000},{"name":"NumAttacks","value":3.0000},{"name":"ReducedWaveDamage","value":0.6000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最终头目","trait_id":"TFT15_MechanicTrait_FinalBoss","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Omnivamp*100@%全能吸血。每当友军死亡时，获得@DamageAmp*100@%可叠加的伤害增幅。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0450},{"name":"Omnivamp","value":0.1000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最终形态","trait_id":"TFT15_MechanicTrait_FinalForm","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"在@AppropriateStage@-@AppropriateRound@回合结束后，如果此单位在战斗开始时为3星，则会升级为4星。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AppropriateRound","value":2.0000},{"name":"AppropriateRoundEventPM","value":6.0000},{"name":"AppropriateRoundPVE","value":7.0000},{"name":"AppropriateStage","value":5.0000},{"name":"AppropriateStageEventPM","value":3.0000},{"name":"AppropriateStagePVE","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"决赛选手","trait_id":"TFT15_MechanicTrait_Finalist","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_Finalist.1:InitialDA*100@%伤害增幅和@TFTTrait.TFT15_MechanicTrait_Finalist.1:InitialDR*100@%伤害减免，每淘汰一名玩家，提升@TFTTrait.TFT15_MechanicTrait_Finalist.1:IncreasedDA*100@%%i:scaleDA%和@TFTTrait.TFT15_MechanicTrait_Finalist.1:IncreasedDR*100@%%i:scaleDR%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedDA","value":0.0300},{"name":"IncreasedDR","value":0.0300},{"name":"InitialDA","value":0.1500},{"name":"InitialDR","value":0.0800}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"寒冰之触","trait_id":"TFT15_MechanicTrait_FrostTouch","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"普攻有@PercentageChanceToTrigger@%机率<TFTKeyword>晕眩</TFTKeyword>目标@StunDuration@秒。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePerStage","value":55.0000},{"name":"PercentageChanceToTrigger","value":15.0000},{"name":"StunDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"怒气迸发","trait_id":"TFT15_MechanicTrait_FuryBreak","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@AS*100@%攻击速度。当你的另一名“能量提升”的单位阵亡时，获得@ASBurst*100@%爆发性攻速加成，在@Duration@秒内持续衰减。如果你最先阵亡，则爆发加成改为转移给对方。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.3000},{"name":"ASBurst","value":3.0000},{"name":"Duration","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"融合之舞","trait_id":"TFT15_MechanicTrait_FusionDance","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时，与距离最近的友军融合，获得其@TFTTrait.TFT15_MechanicTrait_FusionDance.1:StatShare*100@%的生命值、物理攻击和魔法攻击。 ","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"StatShare","value":0.4500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"凝聚力量","trait_id":"TFT15_MechanicTrait_GatherForce","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施法时，获得相当于@ADPctFromMana@%已消耗魔力的可叠加物理攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADPctFromMana","value":40.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"黄金之刃","trait_id":"TFT15_MechanicTrait_GoldenEdge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻击@NumAttacksPerProc@次，提供@TFTUnitProperty.trait:TFT15_MechanicTrait_GoldenEdge_Gold@金钱。每次激活时，此金钱数会增加1。（攻击次数：@TFTUnitProperty.trait:TFT15_MechanicTrait_GoldenEdge_NumAttacks@/@NumAttacksPerProc@）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumAttacksPerProc","value":72.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"金色手套","trait_id":"TFT15_MechanicTrait_GoldenGloves","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每当你获得利息时，每收集1金钱永久获得@AD*100@%物理攻击。（当前加成：@TFTUnitProperty.trait:TFT15_SetMechanic_GoldenGlovesStacks*100@%%i:scaleAD%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.0200}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最大活力","trait_id":"TFT15_MechanicTrait_Health","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时，永久获得@PerCombatAmount@生命值。此英雄每存活@Interval@秒，永久获得@Amount@额外生命值。<br><br>（当前：@TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property@&nbsp;%i:scaleHealth%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":20.0000},{"name":"Interval","value":10.0000},{"name":"PerCombatAmount","value":40.0000},{"name":"PerCombatAmountEventPM","value":80.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"黄金之心","trait_id":"TFT15_MechanicTrait_HeartOfGold","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"如果此英雄在玩家战斗中幸存，获得@NumGold@金钱。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumGold","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"绞喉","trait_id":"TFT15_MechanicTrait_Hemorrhage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"技能会在@BleedDuration@秒内造成相当于@PercentBleed@%额外伤害的真实伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BleedDuration","value":4.0000},{"name":"PercentBleed","value":60.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"英雄弧光","trait_id":"TFT15_MechanicTrait_HerosArc","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每个玩家等级获得@TFTTrait.TFT15_MechanicTrait_HerosArc.1:DA*100@%伤害增幅。10级时，获得额外@TFTTrait.TFT15_MechanicTrait_HerosArc.1:DamageIncrease*100@%伤害增幅。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.0450},{"name":"DamageIncrease","value":0.3500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"极度亢奋","trait_id":"TFT15_MechanicTrait_Hyperactive","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"击杀/助攻会提供@AttackSpeed@%攻击速度，在@DecayDuration@秒内迅速衰减。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":100.0000},{"name":"DecayDuration","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"驭冰者","trait_id":"TFT15_MechanicTrait_IceBender","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时：雷兹在战斗的最初@Duration@秒处于冰封状态。他的技能会对敌人施加@Chill@%寒冷效果，持续@ChillDuration@秒，并造成@PctSpellDamage*100@%额外伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Chill","value":20.0000},{"name":"ChillDuration","value":1.0000},{"name":"Duration","value":3.0000},{"name":"PctSpellDamage","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"狱火速度","trait_id":"TFT15_MechanicTrait_InfernalSpeed","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_InfernalSpeed.1:BaseAS@%攻击速度。参与击杀/助攻会生成1个熔渣。每拥有@TFTTrait.TFT15_MechanicTrait_InfernalSpeed.1:NumCinders@个熔渣，己方队伍获得@TFTTrait.TFT15_MechanicTrait_InfernalSpeed.1:CinderAS@%额外%i:scaleAS%。（熔渣数：@TFTUnitProperty.trait:TFT15_MechanicTrait_InfernalSpeed_CindersCollected@；队伍%i:scaleAS%：@TFTUnitProperty.trait:TFT15_MechanicTrait_InfernalSpeed_PermanentAS@%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAS","value":10.0000},{"name":"CinderAS","value":2.0000},{"name":"NumCinders","value":8.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"心灵之火","trait_id":"TFT15_MechanicTrait_InnerFire","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每过@ICD@秒，对距离最近且未被燃烧的敌人施加燃烧和重创效果，持续@Duration@秒。来自燃烧的敌人造成的伤害降低@DamageReduction*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageReduction","value":0.1500},{"name":"Duration","value":10.0000},{"name":"ICD","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"测试消耗","trait_id":"TFT15_MechanicTrait_JuggernautSoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"测试消耗","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"卡胡纳胡纳","trait_id":"TFT15_MechanicTrait_Kahunahuna","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每@TFTTrait.TFT15_MechanicTrait_Kahunahuna.1:NumAttacks@次普攻会造成<trueDamage>@TFTTrait.TFT15_MechanicTrait_Kahunahuna.1:ADDamage@</trueDamage>（%i:scaleAD%）真实伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADDamage","value":175.0000},{"name":"NumAttacks","value":6.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"坦克巨兽","trait_id":"TFT15_MechanicTrait_KaijuSize","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_KaijuSize.1:HealthRatio*100@%最大生命值，体型变大。@TFTTrait.TFT15_MechanicTrait_KaijuSize.1:Countdown@秒后，使全体敌人<TFTKeyword>晕眩</TFTKeyword>1.5秒。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Countdown","value":15.0000},{"name":"HealthRatio","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"目光敏锐","trait_id":"TFT15_MechanicTrait_KeenEye","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻击和技能会无视敌人@PercentIgnore@%的魔法防御。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentIgnore","value":45.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"杀手本能","trait_id":"TFT15_MechanicTrait_KillerInstinct","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"技能改为瞄准范围内生命值最低的敌人。获得@TFTTrait.TFT15_MechanicTrait_KillerInstinct.1:ManaRegen@魔力回复。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaRegen","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"生物壁垒","trait_id":"TFT15_MechanicTrait_LivingWall","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Resists@物理防御与魔法防御。战斗开始时，此英雄的%i:scaleArmor%与%i:scaleMR%总和每达到@PerXResists@点，后排的友军获得@AS@%攻击速度。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":1.5000},{"name":"PerXResists","value":30.0000},{"name":"Resists","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"粉丝服务","trait_id":"TFT15_MechanicTrait_Lovers","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"剎雅与锐空会根据彼此的星等获得额外属性。<br><row>（@MinUnits@）@AD@%%i:scaleAD%%i:scaleAS% | @Health@ %i:scaleHealth%、@Resists@%i:scaleArmor%%i:scaleMR%</row><br><row>（@MinUnits@）@AD@% %i:scaleAD%%i:scaleAS% | @Health@ %i:scaleHealth%、@Resists@%i:scaleArmor%%i:scaleMR%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":8.0000},{"name":"AS","value":8.0000},{"name":"Health","value":150.0000},{"name":"Resists","value":5.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"AD","value":15.0000},{"name":"AS","value":15.0000},{"name":"Health","value":275.0000},{"name":"Resists","value":10.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"法师","trait_id":"TFT15_MechanicTrait_Mage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施放技能两次，但造成的总伤害降低@TFTTrait.TFT15_MechanicTrait_Mage.1:DAMultiplier*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAMultiplier","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"法师","trait_id":"TFT15_MechanicTrait_MageAD","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每第二次施法，会施放两次技能。此英雄的总物理攻击降低X%<br><row>（@MinUnits@）@TFTTrait.TFT15_MechanicTrait_MageAD.1:ADMultiplier*100@%%i:scaleAD%</row><br><row>（@MinUnits@）@TFTTrait.TFT15_MechanicTrait_MageAD.2:ADMultiplier*100@%%i:scaleAD%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADMultiplier","value":0.9000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"ADMultiplier","value":1.0500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最大秘仪","trait_id":"TFT15_MechanicTrait_Magic","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Base@%魔法攻击，每参与2次击杀/助攻永久获得@Amount@%。（当前：@TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property@%%i:scaleAP%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":1.0000},{"name":"Base","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"魔法专家","trait_id":"TFT15_MechanicTrait_MagicExpert","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_MagicExpert.1:BaseAP@%魔法攻击。从所有其它来源获得的魔法攻击提升@TFTTrait.TFT15_MechanicTrait_MagicExpert.1:PctBonusAP@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAP","value":10.0000},{"name":"PctBonusAP","value":35.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"魔力狂飙","trait_id":"TFT15_MechanicTrait_ManaRush","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时拥有满额魔力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"首脑","trait_id":"TFT15_MechanicTrait_Mastermind","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时，获得@SelfishMana@魔力，并为此英雄前方直线上的所有友军提供@AllyMana@魔力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AllyMana","value":25.0000},{"name":"SelfishMana","value":50.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"帽子戏法","trait_id":"TFT15_MechanicTrait_MaxCap","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@BaseADAP@%物理攻击和魔法攻击。每次参与击杀/助攻都会佩戴一顶帽子，每顶帽子提供@ADAPPerHat@%。死亡时，损失@PercentHatLoss*100@%的帽子。（当前帽子数：@TFTUnitProperty.trait:TFT15_SetMechanic_MaxCap_Hats@）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADAPPerHat","value":1.0000},{"name":"BaseADAP","value":16.0000},{"name":"PercentHatLoss","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"机甲驾驶员","trait_id":"TFT15_MechanicTrait_MechPilot","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@MinUnits@）驾驶机甲，为其提供自身属性：@HealthShare*100@%%i:scaleHealth%、@OtherStatShare*100@%%i:scaleAD%%i:scaleAP%%i:scaleAS%。在@MechHealth*100@%生命值时弹出。</row><br><row>（@MinUnits@）机甲受益于驾驶员的特性。</row>","innate_trait_sets":[{"constants":[{"name":"MechHealth","value":0.6000}]}],"conditional_trait_sets":[{"constants":[{"name":"HealthShare","value":0.3500},{"name":"OtherStatShare","value":0.4500}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"HealthShare","value":0.3500},{"name":"OtherStatShare","value":0.4500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"机甲战刃","trait_id":"TFT15_MechanicTrait_Mechablade","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得相当于@PercentHealthAsAS*100@%最大生命值的攻击速度。普攻可获得@BonusMana@额外魔力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusMana","value":5.0000},{"name":"PercentHealthAsAS","value":0.0500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"再生","trait_id":"TFT15_MechanicTrait_MetabolicExplosion","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每@TFTTrait.TFT15_MechanicTrait_MetabolicExplosion.1:Interval@秒治疗@TFTTrait.TFT15_MechanicTrait_MetabolicExplosion.1:PctRegen@%最大生命值。从所有来源获得的治疗提升@IncreasedHealing@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedHealing","value":10.0000},{"name":"Interval","value":3.0000},{"name":"PctRegen","value":6.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"迈达斯之触","trait_id":"TFT15_MechanicTrait_MidasTouch","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"普攻和技能会处决生命值低于@PercentHealthThreshold@%的敌人。击杀时有@PercentChanceGold@%机率掉落金钱。（金钱：@TFTUnitProperty.trait:TFT15_MechanicTrait_MidasTouch_GoldEarned@）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentChanceGold","value":35.0000},{"name":"PercentHealthThreshold","value":10.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"心灵电池","trait_id":"TFT15_MechanicTrait_MindBattery","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"在每场战斗中首次施法后，获得@ManaRegen@魔力回复和@AP@%魔法攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":30.0000},{"name":"ManaRegen","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"气势","trait_id":"TFT15_MechanicTrait_Momentum","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"（@MinUnits@）获得@BonusAS*100@%攻击速度，且移动速度显著加快。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusAS","value":0.6000},{"name":"BonusMS","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"飞针走线","trait_id":"TFT15_MechanicTrait_Needlework","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"第一次和第二次施法会发射@BonusNeedles@根额外飞针，造成@ReducedDamage*100@%伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusNeedles","value":2.0000},{"name":"ReducedDamage","value":0.4500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"未竟之志","trait_id":"TFT15_MechanicTrait_NotDoneYet","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"此英雄死亡@NumDeathsStage2@次后，获得@TFTTrait.TFT15_MechanicTrait_NotDoneYet.1:PctHealth@%生命值、@TFTTrait.TFT15_MechanicTrait_NotDoneYet.1:Omnivamp@%全能吸血和@TFTTrait.TFT15_MechanicTrait_NotDoneYet.1:Stats@%伤害增幅。（死亡次数：@TFTUnitProperty.trait:TFT15_MechanicTrait_NotDoneYet_DeathsAchieved@）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumDeathsStage2","value":6.0000},{"name":"NumDeathsStage3","value":6.0000},{"name":"NumDeathsStage4","value":6.0000},{"name":"Omnivamp","value":10.0000},{"name":"PctHealth","value":18.0000},{"name":"Stats","value":25.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"毒性陷阱","trait_id":"TFT15_MechanicTrait_NoxiousTrap","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"造成伤害会对敌人施加<TFTKeyword>燃烧</TFTKeyword>、<TFTKeyword>重创</TFTKeyword>、20%<TFTKeyword>削减</TFTKeyword>和20%<TFTKeyword>斩断</TFTKeyword>效果，持续@Duration@秒。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"生死边缘","trait_id":"TFT15_MechanicTrait_OnTheEdge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"以@HealthPercent*100@%生命值开始战斗，但会获得@DA*100@%伤害增幅。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.3500},{"name":"HealthPercent","value":0.6500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"战斗力超过9000","trait_id":"TFT15_MechanicTrait_Over9000","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons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+@TFTUnitProperty.trait:TFT15_Over9000_AD*100@%%i:scaleAD%，+@TFTUnitProperty.trait:TFT15_Over9000_AP@%%i:scaleAP%，+@TFTUnitProperty.trait:TFT15_Over9000_AS*100@%%i:scaleAS%，+@TFTUnitProperty.trait:TFT15_Over9000_Armor@%i:scaleArmor%，+@TFTUnitProperty.trait:TFT15_Over9000_MR@%i:scaleMR%，+@TFTUnitProperty.trait:TFT15_Over9000_Health@%i:scaleHealth%，+@TFTUnitProperty.trait:TFT15_Over9000_Mana@%i:TFTManaRegen%","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.0400},{"name":"AP","value":4.0000},{"name":"AS","value":0.0400},{"name":"Armor","value":8.0000},{"name":"Health","value":35.0000},{"name":"MR","value":8.0000},{"name":"Mana","value":1.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"群狼战术","trait_id":"TFT15_MechanicTrait_PackTactics","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@NumPackmates@名族群成员，可造成<physicalDamage>@DamagePercent*100@%（%i:TFTBaseAD%）</physicalDamage>物理伤害。每当纳菲利使用技能时，族群成员会冲向@NumHexes@格范围内生命值最低的敌人。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":0.2200},{"name":"NumHexes","value":2.0000},{"name":"NumPackmates","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"能量源泉","trait_id":"TFT15_MechanicTrait_PowerFont","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时和每过@Cadence@秒，每秒获得@Mana@魔力回复。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":3.0000},{"name":"Mana","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"精准","trait_id":"TFT15_MechanicTrait_Precision","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻击速度设置为@TFTTrait.TFT15_MechanicTrait_Precision.1:ForcedAttackSpeed@。@TFTTrait.TFT15_MechanicTrait_Precision.1:ASScale*100@%攻击速度转换为@TFTTrait.TFT15_MechanicTrait_Precision.1:ADScale*100@%物理攻击。普攻造成的伤害提升@TFTTrait.TFT15_MechanicTrait_Precision.1:AttackAmount*100@%，并提供@TFTTrait.TFT15_MechanicTrait_Precision.1:Mana@额外魔力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADScale","value":0.0080},{"name":"ASScale","value":0.0100},{"name":"AttackAmount","value":1.3000},{"name":"ForcedAttackSpeed","value":0.7000},{"name":"Mana","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"测试消耗","trait_id":"TFT15_MechanicTrait_ProdigySoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"测试消耗","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"纯洁之心","trait_id":"TFT15_MechanicTrait_PureHeart","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每过@HealTickRate@秒，治疗此英雄及其2格范围内的友军@MissingHealthHeal*100@%已损失生命值。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealTickRate","value":4.0000},{"name":"MissingHealthHeal","value":0.1800}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"追击","trait_id":"TFT15_MechanicTrait_Pursuit","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"路西恩的技能会冲刺，发射+@NumAdditionalShots@枚额外子弹，并提供@APGain@%魔法攻击，持续至战斗结束。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APGain","value":8.0000},{"name":"NumAdditionalShots","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"快速标签","trait_id":"TFT15_MechanicTrait_QuickTag","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"死亡时，生成一个拥有相同道具数量和角色类型的单位。此单位的费用会低1费，且生命值降低@PercentHealth*100%@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentHealth","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"怒火攀升","trait_id":"TFT15_MechanicTrait_RampingRage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"普攻提供@ASPerAttack*100@%可叠加的攻击速度。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ASPerAttack","value":0.0350}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"稀有零食","trait_id":"TFT15_MechanicTrait_RareCandy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"你的魔物获得额外@Levels@个训魔师等级。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Levels","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"抗性","trait_id":"TFT15_MechanicTrait_Resistant","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"承受的伤害减少@TFTTrait.TFT15_MechanicTrait_Resistant.1:FlatDR@。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"FlatDR","value":25.0000},{"name":"Resists","value":0.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"混沌渐起","trait_id":"TFT15_MechanicTrait_RisingChaos","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施放时，发射一枚额外的晶球，对随机一名敌人造成@PercentDamage*100@%伤害。后续施放会增加额外一颗晶球。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.0700}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"机甲筋肉人","trait_id":"TFT15_MechanicTrait_RoboRumble","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"当你部署强大机甲和筋肉人时，强大机甲会获得@Health@生命值并成为筋肉人，为该特性提供+1人数。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Health","value":100.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"机器射手","trait_id":"TFT15_MechanicTrait_RobustRanger","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_RobustRanger.1:StatsPct@%强大机甲的物理攻击、魔法攻击和@TFTTrait.TFT15_MechanicTrait_RobustRanger.1:HealthPct@%其生命值。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealthPct","value":10.0000},{"name":"StatsPct","value":50.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"火箭抓取","trait_id":"TFT15_MechanicTrait_RocketGrab","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时，获得相当于@ShieldPercent*100@%生命值的护盾，持续@ShieldDuration@秒。当你的目标死亡时，将下个目标拉入近战范围，并获得一道护盾。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ShieldDuration","value":4.0000},{"name":"ShieldPercent","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"暗杀","trait_id":"TFT15_MechanicTrait_Rogue","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@TFTTrait.TFT15_MechanicTrait_Rogue.1:MinUnits@）战斗开始时：跳向敌方后排，在战斗开始的前@Duration@秒内造成的伤害降低@ReducedDamage*100@%。</row><br><row>（@TFTTrait.TFT15_MechanicTrait_Rogue.2:MinUnits@）两名英雄都跳跃。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":8.0000},{"name":"ReducedDamage","value":0.2000}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"},{"constants":[{"name":"Duration","value":8.0000},{"name":"ReducedDamage","value":0.1500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"再战一局","trait_id":"TFT15_MechanicTrait_RoundTwo","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"死亡时，召唤1个装备相同道具的训练木偶，它会拥有相当于此单位生命值@TFTTrait.TFT15_MechanicTrait_RoundTwo.1:PercentHealth@%的生命值。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentHealth","value":60.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"自私","trait_id":"TFT15_MechanicTrait_Selfish","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_Selfish.1:DR@%续战力。获得相当于@TFTTrait.TFT15_MechanicTrait_Selfish.1:HealPct@%其他友军造成伤害的治疗。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DR","value":10.0000},{"name":"HealPct","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"严厉重击","trait_id":"TFT15_MechanicTrait_SeriousSlam","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"对每个敌人的首次攻击会造成<physicalDamage>@TFTTrait.TFT15_MechanicTrait_SeriousSlam.1:AttackScale*100@%（%i:TFTBaseAD%）</physicalDamage>物理伤害和@TFTTrait.TFT15_MechanicTrait_SeriousSlam.1:KnockupDuration@秒<TFTKeyword>晕眩</TFTKeyword>效果。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackScale","value":2.1000},{"name":"HealthScale","value":0.0000},{"name":"KnockupDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"影分身","trait_id":"TFT15_MechanicTrait_ShadowJutsu","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"创造一个该英雄的完美复制体（携带同样道具），可造成@TFTTrait.TFT15_MechanicTrait_ShadowJutsu.1:DamagePercent*100@%伤害并拥有@TFTTrait.TFT15_MechanicTrait_ShadowJutsu.1:HealthMod*100@%生命值。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":0.2200},{"name":"HealthMod","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"更强照耀","trait_id":"TFT15_MechanicTrait_ShineBrighter","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每隔一次施放，拉克丝的法术会在2格半径范围内爆炸，造成@Percent*100@%额外伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Percent","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"奇点","trait_id":"TFT15_MechanicTrait_Singularity","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"化作一个@NumHexes@格范围的能量奇点，每秒造成相当于@PercentHealth*100@%（%i:scaleHealth%）的魔法伤害。每当范围内的敌人死亡时，永久获得@PermanentHealth@生命值。（总计：@TFTUnitProperty.:TFT15_MechanicTrait_Singularity_Health@%i:scaleHealth%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumHexes","value":2.0000},{"name":"PercentHealth","value":0.0100},{"name":"PermanentHealth","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"刺破苍穹","trait_id":"TFT15_MechanicTrait_SkyPiercer","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"伤害敌人，对其施加30%削弱和斩断效果，持续@Duration@秒。对被施加削弱和斩断的敌人造成的伤害提升@DamageAmp*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0500},{"name":"Duration","value":6.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"点心时间","trait_id":"TFT15_MechanicTrait_SnaxTime","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"布郎姆的技能还会向随机敌人投掷@PoroNum@只普罗。每只普罗造成相当于@DamagePercent*100@%布郎姆的基础物理攻击的物理伤害。<br><br><rules>普罗们都很安全，布郎姆可是专业人士。</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":2.0000},{"name":"PoroNum","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"社交名流","trait_id":"TFT15_MechanicTrait_Socialite","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时：标记邻近的格子。处于被标记格子的友军获得@DamageAmp*100@%的伤害增幅和@Health@生命值。此英雄获得@PercentIncrease*100@%的加成效果。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0600},{"name":"Health","value":60.0000},{"name":"ManaPerSecond","value":0.0000},{"name":"NumRounds","value":99.0000},{"name":"PercentIncrease","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"日耀之息","trait_id":"TFT15_MechanicTrait_SolarBreath","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每过@ICD@秒，对距离最近且未被燃烧的敌人施加燃烧和重创效果，持续@Duration@秒。对燃烧的敌人造成的伤害提升@DamageAmp*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.1000},{"name":"Duration","value":10.0000},{"name":"HexRange","value":12.0000},{"name":"ICD","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"孤胆斗士","trait_id":"TFT15_MechanicTrait_SoleFighter","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"若此英雄是场上唯一的“灵魂斗士”，则获得“灵魂斗士（4）”的增益效果。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"剔魂者","trait_id":"TFT15_MechanicTrait_SoulChipper","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"造成魔法伤害时会降低@MagicResistReduce@魔法防御，持续至战斗结束。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResistReduce","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"斗魂幸存者","trait_id":"TFT15_MechanicTrait_SoulSurvivor","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"施放时，获得@AD*100@物理攻击、@AS*100@%攻速和@Vamp*100@%全能吸血，持续至战斗结束。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.2000},{"name":"AS","value":0.4000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最大速度","trait_id":"TFT15_MechanicTrait_Speed","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Base*100@%攻击速度，每参与3次击杀/助攻永久获得@Amount*100@%。（当前：@TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property*100@%%i:scaleAS%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":0.0100},{"name":"Base","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"测试消耗","trait_id":"TFT15_MechanicTrait_SpellslingerSoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"测试消耗","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAP","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"尖刺甲壳","trait_id":"TFT15_MechanicTrait_SpikyShell","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Armor@物理防御。攻击此英雄的敌人会承受@Damage@+每个阶段@DamagePerStage@物理伤害（每个攻击者@ICD@秒冷却时间）。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Armor","value":40.0000},{"name":"Damage","value":25.0000},{"name":"DamagePerStage","value":8.0000},{"name":"ICD","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"幽魂长剑","trait_id":"TFT15_MechanicTrait_SpiritSword","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@CritChance*100@%暴击机率。触发暴击的普攻会造成@TFTTrait.TFT15_MechanicTrait_SpiritSword.1:BonusMagicDamage@%额外魔法伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusMagicDamage","value":30.0000},{"name":"CritChance","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"追踪飞镖","trait_id":"TFT15_MechanicTrait_StalkingDart","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每消耗10点魔力值，阿璃便会向目标射出一枚狐火飞镖，造成相当于@PercentDamage*100@%自身技能伤害的魔法伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.0750}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"孤军奋战","trait_id":"TFT15_MechanicTrait_StandStrong","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时，如果此英雄是所在排的唯一单位，则获得@TFTTrait.TFT15_MechanicTrait_StandStrong.1:HealthRatio*100@%生命值。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealthRatio","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"并肩作战","trait_id":"TFT15_MechanicTrait_StandUnited","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"慎的技能还会为生命值最低的友军提供相当于自身护盾值@ShieldPercent*100@%的护盾，且每次施放都会获得@MagicResist@可叠加的魔法防御。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResist","value":25.0000},{"name":"ShieldPercent","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"星海航者","trait_id":"TFT15_MechanicTrait_StarSailor","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@MinUnits@）来自星光战士的增益效果提升@StatIncrease*100@%。</row><br><row>（@MinUnits@）为其他星海航者提供相当于造成伤害@HealingPercent*100@%的治疗。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealingPercent","value":0.0000},{"name":"StatIncrease","value":0.3300}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"HealingPercent","value":0.1500},{"name":"StatIncrease","value":0.2500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"明星学生","trait_id":"TFT15_MechanicTrait_StarStudent","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@MinUnits@）获得@BaseHealth@生命值和+@PctAdditionalPotential@%潜能%i:set14AmpIcon%</row><br><row>（@MinUnits@）每回合获得@BaseXP@经验值，每有一名明星学生存活，额外再获得@XPPerSurvival@经验值。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseHealth","value":200.0000},{"name":"PctAdditionalPotential","value":40.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"BaseHealth","value":200.0000},{"name":"BaseXP","value":1.0000},{"name":"PctAdditionalPotential","value":40.0000},{"name":"XPPerSurvival","value":1.0000}],"min_units":2,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"繁星骑士","trait_id":"TFT15_MechanicTrait_StarryKnight","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每部署1个1费，获得@Health*100@%生命值和@AP@%魔法攻击，如果该1费是3星，则提供双倍此加成。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":10.0000},{"name":"Health","value":0.0700},{"name":"Mult","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"伸缩手臂","trait_id":"TFT15_MechanicTrait_StretchyArms","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@BaseAS*100@%攻击速度。参与击杀/助攻时，获得+1攻击距离。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAS","value":0.1000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"劲燃火花","trait_id":"TFT15_MechanicTrait_StrongSpark","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每过@Cadence@秒，电击距离最近的敌人，造成其最大生命值@Damage*100@%的魔法伤害。当敌人受到任何来源的<TFTKeyword>晕眩</TFTKeyword>效果时，立即对其释放电击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":3.0000},{"name":"Damage","value":0.1100}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"超级天才","trait_id":"TFT15_MechanicTrait_SuperGenius","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每过@Cadence@秒，获得相当于魔力回复的魔法攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"超威能","trait_id":"TFT15_MechanicTrait_SuperMega","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"吉茵珂丝获得@AD*100@%物理攻击。每第三次施法造成双倍伤害，并将@SplitDamageIncrease*100@%额外伤害在被命中的敌人之间分摊。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.3000},{"name":"SplitDamageIncrease","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"超级巨星","trait_id":"TFT15_MechanicTrait_Superstar","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"你的队伍获得@DABase@%伤害增幅，你的队伍内每有一个3星单位都会使此加成提升@TFTTrait.TFT15_MechanicTrait_Superstar.1:DAPer3Star@%。此英雄获得@Multiplier*100@%的加成效果。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DABase","value":4.0000},{"name":"DAPer3Star","value":3.0000},{"name":"Multiplier","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"无上霸权","trait_id":"TFT15_MechanicTrait_Supremacy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"此英雄处于“超武乾坤”期间，改为处决生命值低于@ExecutePct*100@%的敌人。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"ExecutePct","value":0.1800}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"至尊涌动","trait_id":"TFT15_MechanicTrait_SupremeSurge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每当一个超武乾坤处决一个敌人时，就会治疗@Percent*100@%已损失的生命值并获得@mana@魔力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Mana","value":15.0000},{"name":"Percent","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"爆发66","trait_id":"TFT15_MechanicTrait_Surge66","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"提升@AS@%攻击速度和@AP@%魔法攻击。在第@FirstThreshold@次和第@SecondThreshold@次攻击后，此加成翻倍。（攻击次数：@TFTUnitProperty.trait:TFT15_MechanicTrait_Surge66_NumAttacks@）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":10.0000},{"name":"AS","value":20.0000},{"name":"FirstThreshold","value":15.0000},{"name":"SecondThreshold","value":66.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"队长","trait_id":"TFT15_MechanicTrait_TeamCaptain","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@MinUnits@）每拥有一个星等，此英雄的“星光战士 团队合作”加成会提升@StatIncrease*100@%。</row><br><row>（@MinUnits@）每个星等的加成提升@StatIncrease*100@%。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"StatIncrease","value":0.1500}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"StatIncrease","value":0.2000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"测试消耗","trait_id":"TFT15_MechanicTrait_Template","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"这是一个模板特性","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"鞭笞触手","trait_id":"TFT15_MechanicTrait_TentacleSmash","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@InitialDelay@秒后，使3格范围内的敌人晕眩@StunDuration@秒。每@Cadence@秒重复一次。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":8.0000},{"name":"InitialDelay","value":4.0000},{"name":"StunDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"冒险狂人","trait_id":"TFT15_MechanicTrait_Thrillseeker","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@TFTTrait.TFT15_MechanicTrait_Thrillseeker.1:MinUnits@）在击杀时，会回复@TFTTrait.TFT15_MechanicTrait_Thrillseeker.1:HealPercent@%的最大生命值，并提供@TFTTrait.TFT15_MechanicTrait_Thrillseeker.1:AS*100@%攻击速度，持续@Duration@秒。</row><br><row>（@TFTTrait.TFT15_MechanicTrait_Thrillseeker.2:MinUnits@）击杀时@TFTTrait.TFT15_MechanicTrait_Thrillseeker.2:AS*100@%%i:scaleAS%。并处决生命值低于@TFTTrait.TFT15_MechanicTrait_Thrillseeker.2:ExecuteThreshold*100@%的敌人。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.4000},{"name":"Duration","value":3.0000},{"name":"HealPercent","value":15.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"AS","value":0.4000},{"name":"Duration","value":3.0000},{"name":"ExecuteThreshold","value":0.1000},{"name":"HealPercent","value":15.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"瞬移打击","trait_id":"TFT15_MechanicTrait_TimeSkip","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"在切换目标时，瞬移至下一个目标。下一次普攻会造成相当于<magicDamage>@TFTTrait.TFT15_MechanicTrait_TimeSkip.1:PctAdditionalDamage@%</magicDamage>额外的魔法伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctAdditionalDamage","value":200.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"迷你恐惧","trait_id":"TFT15_MechanicTrait_TinyTerror","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@TFTTrait.TFT15_MechanicTrait_TinyTerror.1:AS*100@%攻击速度。此加成在生命值为@TFTTrait.TFT15_MechanicTrait_TinyTerror.1:Threshold*100@%时翻倍，持续至战斗结束。并在接下来的@TFTTrait.TFT15_MechanicTrait_TinyTerror.1:Duration@秒内缩小体型，闪避所有攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.1500},{"name":"Duration","value":3.0000},{"name":"Threshold","value":0.7000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"庞然巨物","trait_id":"TFT15_MechanicTrait_TitanForm","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"占用2个单位栏位。获得生命值、续战力和伤害增幅。<br><row>（@MinUnits@）@BonusHealth@%i:scaleHealth%；@BonusDR*100@%%i:scaleDR%；@BonusDA*100@%%i:scaleDA%。</row><br><row>（@MinUnits@）@BonusHealth@%i:scaleHealth%；@BonusDR*100@%%i:scaleDR%；@BonusDA*100@%%i:scaleDA%。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDA","value":0.1000},{"name":"BonusDR","value":0.2000},{"name":"BonusHealth","value":900.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"BonusDA","value":0.2000},{"name":"BonusDR","value":0.2500},{"name":"BonusHealth","value":1250.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"骗术师","trait_id":"TFT15_MechanicTrait_Trickster","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@MinUnits@）低生命值时获得@DA*100@%伤害增幅，生成1个训练木偶，并冲向距离最远的敌人。</row><br><row>（@MinUnits@）@DA*100@%%i:scaleDA%；训练木偶获得@DummyHealth@%i:scaleHealth%</row>","innate_trait_sets":[{"constants":[{"name":"HealthThreshold","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.0400},{"name":"DummyHealth","value":250.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"DA","value":0.0600},{"name":"DummyHealth","value":1250.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"超凡战姿","trait_id":"TFT15_MechanicTrait_UltraStance","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@BonusHealth@生命值，为所选的战姿特性提供一个额外+@BonusTraitAmount@。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":100.0000},{"name":"BonusTraitAmount","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"所向披靡","trait_id":"TFT15_MechanicTrait_Undefeated","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"每赢下一场玩家战斗，永久获得@HealthPerWin@生命值；每输掉一场，获得@DAPerLoss@%伤害增幅。（总计：@TFTUnitProperty.:TFT15_MechanicTrait_Undefeated_Health@%i:scaleHealth%；@TFTUnitProperty.:TFT15_MechanicTrait_Undefeated_DA*100@%%i:scaleDA%）<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAPerLoss","value":0.0200},{"name":"HealthPerWin","value":50.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"坚毅","trait_id":"TFT15_MechanicTrait_Unflinching","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"+@TFTTrait.TFT15_MechanicTrait_Unflinching.1:OmnivampPct@%全能吸血。在战斗开始的@TFTTrait.TFT15_MechanicTrait_Unflinching.1:Duration@秒内，免疫控制效果。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":15.0000},{"name":"OmnivampPct","value":25.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"无人能挡","trait_id":"TFT15_MechanicTrait_Unstoppable","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Health@生命值并免疫控制效果。冲向新的目标，并使沿途经过的敌人<TFTKeyword>晕眩</TFTKeyword>@StunDuration@秒。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Health","value":100.0000},{"name":"StunDuration","value":0.7500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"不可触碰","trait_id":"TFT15_MechanicTrait_Untouchable","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"当有+@TFTTrait.TFT15_MechanicTrait_Untouchable.1:NumAllies@名或以上友军存活时，进入不可选定状态。如果此英雄以满血结束战斗，永久获得@TFTTrait.TFT15_MechanicTrait_Untouchable.1:DamageAmpScaling*100@%伤害增幅。（当前：@TFTUnitProperty.:TFT15_Untouchable_DamageAmp*100@%%i:scaleDA%）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmpScaling","value":0.0200},{"name":"NumAllies","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"老兵","trait_id":"TFT15_MechanicTrait_Veteran","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"此单位为一个导师。其提供@Amp*100@%伤害增幅，在4导师时，获得@Stats*100@%物理攻击和魔法攻击，而非升级其技能。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"Amp","value":0.0400},{"name":"Stats","value":0.3000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"热身运动","trait_id":"TFT15_MechanicTrait_WarmingUp","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"战斗开始时，或在这个激活时，获得@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Resists@物理防御和魔法防御。每秒，将@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Conversion@防御转换为@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Conversion@%物理攻击。（上限为@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Resists@）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Conversion","value":3.0000},{"name":"Resists","value":48.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"负重","trait_id":"TFT15_MechanicTrait_Weights","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@NumWeights@个负重。负重为1+时，移动速度和攻击速度降低@PercentReduction*100@%。玩家战斗胜利时会卸下@WeightPerCombat@个负重，失败时卸下2个。负重为0时，移动速度提升，并获得@AS*100@%和@Durability*100@%伤害减免。（剩余负重数：@TFTUnitProperty.trait:TFT15_MechanicTrait_Weights_NumWeights@）","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.5000},{"name":"Durability","value":0.1200},{"name":"NumWeights","value":10.0000},{"name":"PercentReduction","value":0.5000},{"name":"WeightPerCombat","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"404能量提升","trait_id":"TFT15_MechanicTrait_WellRounded","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"获得@Stats@%物理攻击、魔法攻击、伤害增幅和@Stats@物理防御和魔法防御。<br><br><rules>你是怎么发现这个的？</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Stats","value":8.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"风墙铁壁","trait_id":"TFT15_MechanicTrait_WindWall","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"犽宿获得@CritChance*100@%暴击机率，受到的来自非邻近敌人的伤害减少@ReducedDamage*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CritChance","value":0.6000},{"name":"ReducedDamage","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"奇迹双子","trait_id":"TFT15_MechanicTrait_WonderTwins","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>（@TFTTrait.TFT15_MechanicTrait_WonderTwins.1:MinUnits@）部署此单位的2+个复制体时，两个单位将根据其角色获得@TFTTrait.TFT15_MechanicTrait_WonderTwins.2:Stats@%属性加成。升至3星时，获得一个2星的复制体。</row><br><row>（@TFTTrait.TFT15_MechanicTrait_WonderTwins.2:MinUnits@）@TFTTrait.TFT15_MechanicTrait_WonderTwins.2:Stats@%额外属性。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Stats","value":40.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"NumItems","value":0.0000},{"name":"Stats","value":60.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"灭世剑魔","trait_id":"TFT16_AatroxUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Darkin.png","tooltip_text":"厄萨斯获得相当于自身全能吸血@OmnivampToADRatio*100@%的物理攻击。<br><br>首次死亡时，他会短暂进入不可选定状态，并在@HealDuration@秒内回复全部生命值。此后，他的最大魔力值降低@ManaReduction@，并获得@Durability*100@%续战力。","innate_trait_sets":[{"constants":[{"name":"Durability","value":0.2000},{"name":"HealDuration","value":2.0000},{"name":"ManaReduction","value":10.0000},{"name":"OmnivampToADRatio","value":2.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"星际漫游者","trait_id":"TFT16_AurelionSolUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_StarForger.TFT_Set16.png","tooltip_text":"每在战斗中部署一名独特的巨石峰人，翱锐龙兽就会获得@BonusStardustPerOneStar*100@/@BonusStardustPerTwoStar*100@/@BonusStardustPerThreeStar*100@%额外星尘。<br><br><rules>当前加成：@TFTUnitProperty.:TFT16_AurelionSol_StarMod@%</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusStardustPerOneStar","value":0.2500},{"name":"BonusStardustPerThreeStar","value":1.0000},{"name":"BonusStardustPerTwoStar","value":0.3000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"峡谷之灾","trait_id":"TFT16_BaronUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Riftscourge.png","tooltip_text":"巴龙纳什会占用2个队伍栏位，并提供+2虚空特性。<br><br>在@VoidTime@秒后，棋盘会进入虚空裂缝。裂缝会使虚空单位获得@DamageAmp*100@%伤害增幅，并持续释放电浆飞弹攻击敌人，造成相当于@LightningPercentHealth*100@%最大生命值的魔法伤害。","innate_trait_sets":[{"constants":[{"name":"LightningPercentHealth","value":0.0500},{"name":"LightningRefreshSeconds","value":0.5000},{"name":"VoidTime","value":8.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.3000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"比尔吉沃特","trait_id":"TFT16_Bilgewater","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Bilgewater.png","tooltip_text":"每个玩家战斗回合，获得毒蛇银币（%i:scaleSerpents%），每次参与击杀/助攻比尔吉沃特额外获得@SerpentsPerTakedown@枚。<br><br>可在黑市花费毒蛇银币来获得比尔吉沃特英雄额外属性和特别战利品。更高阶级会解锁更稀有的战利品。<br><br><row>（@MinUnits@）@SerpentsPerRound@ %i:scaleSerpents%</row><br><row>（@MinUnits@）@SerpentsPerRound@ %i:scaleSerpents%，改良的战利品</row><br><row>（@MinUnits@）@SerpentsPerRound@%i:scaleSerpents%，高级战利品</row><br><row>（@MinUnits@）@SerpentsPerRound@%i:scaleSerpents%，@StatMult@x数值，发射火炮！</row><br><br>当前加成属性：<br>@TFTUnitProperty.:TFT16_Bilgewater_BonusAD*100@% %i:scaleAD%%i:scaleAP%，@TFTUnitProperty.:TFT16_Bilgewater_BonusAS*100@%%i:scaleAS%，@TFTUnitProperty.:TFT16_Bilgewater_BonusHealth*100@%%i:scaleHealth%<br><br>当前毒蛇银币：@TFTUnitProperty.:TFT16_Bilgewater_SilverSerpents@&nbsp;%i:scaleSerpents%","innate_trait_sets":[{"constants":[{"name":"MaxDuplicators","value":2.0000},{"name":"MaxItems","value":8.0000},{"name":"PrismaticBroadsideDamage","value":300.0000},{"name":"PrismaticBroadsideTickRate","value":1.5000},{"name":"SerpentsPerTakedown","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"SerpentsPerRound","value":15.0000},{"name":"StatMult","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"SerpentsPerRound","value":35.0000},{"name":"StatMult","value":1.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"SerpentsPerRound","value":65.0000},{"name":"StatMult","value":1.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"SerpentsPerRound","value":150.0000},{"name":"StatMult","value":2.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"铸火者","trait_id":"TFT16_Blacksmith","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Blacksmith.TFT_Set16.png","tooltip_text":"鄂尔在每次参与玩家战斗之后，都将提升一件神器道具的锻造进度。<br><br>每装备一件道具，都会为他提供@FlatHealthPerItem1Star@/@FlatHealthPerItem2Star@/@FlatHealthPerItem3Star@最大生命值。神器会额外提供@ArtifactMult*100@%加成。<br><br><rules>锻造进度：@TFTUnitProperty.:TFT16_OrnnProgress@/@RoundsToCraft@</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ArtifactMult","value":3.0000},{"name":"FlatHealthPerItem1Star","value":350.0000},{"name":"FlatHealthPerItem2Star","value":600.0000},{"name":"FlatHealthPerItem3Star","value":2000.0000},{"name":"ManaRegenPerItem","value":0.0000},{"name":"RoundsToCraft","value":4.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"剑士","trait_id":"TFT16_Blademaster","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Blademaster.png","tooltip_text":"剑士有机率发动两次普攻。参与击杀/助攻时，他们会冲向下一个目标。<br><br><expandRow>（@MinUnits@）@AttackChance*100@%机率</expandRow>","innate_trait_sets":[{"constants":[{"name":"NumBonusAttacks","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackChance","value":0.3000},{"name":"ForecProcThreshold","value":4.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackChance","value":0.4000},{"name":"ForceProcThreshold","value":3.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackChance","value":0.5500},{"name":"ForceProcThreshold","value":3.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"蛮勇斗士","trait_id":"TFT16_Brawler","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Bruiser.TFT_Set16.png","tooltip_text":"你的队伍获得@TeamFlatHealth@最大生命值。蛮勇斗士会获得更多。<br><br><expandRow>（@MinUnits@）@BonusPercentHealth*100@%%i:scaleHealth%</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamFlatHealth","value":150.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusPercentHealth","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusPercentHealth","value":0.4000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusPercentHealth","value":0.6000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"驯龙高手","trait_id":"TFT16_Caretaker","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Caretaker.TFT_Set16.png","tooltip_text":"赢得玩家战斗后，获得符文大地的一个随机单位。输掉玩家战斗后，获得1次免费重骰，数量根据阶段递增。<br><br><rules>输掉时重骰：@TFTUnitProperty.:TFT16_Caretaker_NumRerolls@</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"时光守护者","trait_id":"TFT16_Chronokeeper","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Chronokeeper.TFT_Set16.png","tooltip_text":"每@CastsToGainXP@次施法，时光守护者会储存<TFTBonus>@XPPerCast@</TFTBonus>经验值。如果他储存的经验值足以让你升级，便会将升级所需的经验值转移给你。<br><br>如果你已经10级，则他改为获得<TFTBonus>@DAGainAtMaxLevel@%</TFTBonus>伤害增幅。<br><br><rules>已储存经验值：@TFTUnitProperty.trait:TFT16_ChronoKeeperStoredXP@</rules><ShowIfCustom.Set=TFTSetEventCT><br><br>在巴豆龙的宝藏中，获得经验值所需的施放次数增加至@CastsToGainXPCT@，直至3-5阶段。</ShowIfCustom.Set=TFTSetEventCT>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"CastsToGainXP","value":2.0000},{"name":"CastsToGainXPCT","value":3.0000},{"name":"CastsToGainXPPAIRS","value":2.0000},{"name":"DAGainAtMaxLevel","value":15.0000},{"name":"DAPerXP","value":0.0000},{"name":"XPPerCast","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"黑暗之女","trait_id":"TFT16_DarkChild","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_DarkChild.TFT_Set16.png","tooltip_text":"安妮在你的备战区召唤出泰贝尔，他可以单独部署与装备道具，占用1个队伍栏位。其星等与安妮相同。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"冥血族裔","trait_id":"TFT16_DarkinWeapon","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Darkin.TFT_Set16.png","tooltip_text":"<row>（@MinUnits@）冥血族裔获得@Vamp*100@%全能吸血。</row><br><row>（@MinUnits@）回复相当于@TacticianPercent*100@%你造成的玩家伤害的生命值。</row><br><row>（@MinUnits@）并且每当冥血族裔回复@HealThreshold@生命值，其对@EnemyNum@名距离最近的敌人造成@Damage@魔法伤害。</row>","innate_trait_sets":[{"constants":[{"name":"Damage","value":333.0000},{"name":"EnemyNum","value":2.0000},{"name":"HealThreshold","value":600.0000},{"name":"TacticianPercent","value":0.2500},{"name":"Vamp","value":0.1500}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"捍卫者","trait_id":"TFT16_Defender","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Defender.png","tooltip_text":"你的队伍获得@TeamwideArmorMR@物理防御和魔法防御。捍卫者会获得更多。<br><br><expandRow>（@MinUnits@）@BonusArmorMR@%i:scaleArmor%%i:scaleMR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamwideArmorMR","value":12.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusArmorMR","value":30.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusArmorMR","value":55.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusArmorMR","value":80.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"蒂玛西亚","trait_id":"TFT16_Demacia","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Demacia.TFT_Set16.png","tooltip_text":"每当你的队伍损失@MaxHealthLost*100@%最大生命值时，蒂玛西亚人就会集结，使其魔力消耗降低@ManaReductionPct*100@%。蒂玛西亚人获得物理防御和魔法防御。<br><br><row>（@MinUnits@）@ArmorMR@%i:scaleArmor%%i:scaleMR%</row><br><row>（@MinUnits@）@ArmorMR@%i:scaleArmor%%i:scaleMR%</row><br><row>（@MinUnits@）@ArmorMR@%i:scaleArmor%%i:scaleMR%集结时，重击敌人，造成@EnemyTrueDamage*100@%最大生命值的伤害。</row><br><row>（@MinUnits@）@ArmorMR@%i:scaleArmor%%i:scaleMR%为蒂玛西亚而战！</row><br>","innate_trait_sets":[{"constants":[{"name":"EnemyTrueDamage","value":0.0500},{"name":"ManaReductionPct","value":0.1000},{"name":"MaxHealthLost","value":0.2500},{"name":"MaxHealthLostSummonGalio","value":0.2500},{"name":"MaxNumberOfRallies","value":3.0000},{"name":"PrismaticDamageAmp","value":0.5000},{"name":"PrismaticShield","value":1500.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ArmorMR","value":12.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ArmorMR","value":35.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ArmorMR","value":35.0000}],"min_units":7,"max_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ArmorMR","value":150.0000}],"min_units":11,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"皇帝","trait_id":"TFT16_Emperor","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Emperor.TFT_Set16.png","tooltip_text":"阿祈尔会部署两个可放置在战场上任意位置的护卫。这些护卫不会移动或攻击，并会在阿祈尔死亡时随之消失。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"伊克斯塔尔","trait_id":"TFT16_Explorer","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Ixtal.TFT_Set16.png","tooltip_text":"<row>（@MinUnits@）完成任务可获得日耀碎片，（%i:Set16Ixtal%）消耗碎片可兑换战利品！</row><br><row>（@MinUnits@）每场玩家战斗开始时，回复2点玩家生命值。</row><br><row>（@MinUnits@）赢得战斗后，找到@BonusClues@%i:Set16Ixtal%并挖掘额外战利品。</row><br><br><rules>在战斗结束前完成任务，下个回合开始时将获得新任务。</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth_PAIRS","value":0.0000},{"name":"Heal","value":0.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth_PAIRS","value":250.0000},{"name":"Heal","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusClues","value":50.0000},{"name":"BonusHealth_PAIRS","value":250.0000},{"name":"Heal","value":2.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"弗雷尔卓德","trait_id":"TFT16_Freljord","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Freljord.TFT_Set16.png","tooltip_text":"召唤一座冰封之塔，位于其前方的友军会获得生命值，后方的友军则获得伤害增幅。<br><br>弗雷尔卓德人额外获得@FreljordBonus*100@%。<br><br><row>（@MinUnits@）@HealthPercent*100@%%i:scaleHealth%、@DA*100@% %i:scaleDA%</row><br><row>（@MinUnits@）两座冰封之塔。@HealthPercent*100@%%i:scaleHealth%、@DA*100@%%i:scaleDA%</row><br><row>（@MinUnits@）冰封之塔被摧毁时会使敌人晕眩@StunDuration@秒。@HealthPercent*100@%%i:scaleHealth%、@DA*100@%%i:scaleDA%。</row>","innate_trait_sets":[{"constants":[{"name":"FreljordBonus","value":1.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.1000},{"name":"HealthPercent","value":0.0800},{"name":"NumShrines","value":1.0000},{"name":"SecondStoneMaxHealthPercent","value":0.0000},{"name":"StunDuration","value":0.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.1600},{"name":"HealthPercent","value":0.1200},{"name":"NumShrines","value":2.0000},{"name":"SecondStoneMaxHealthPercent","value":1.0000},{"name":"StunDuration","value":0.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.2200},{"name":"HealthPercent","value":0.1600},{"name":"NumShrines","value":2.0000},{"name":"SecondStoneMaxHealthPercent","value":1.0000},{"name":"StunDuration","value":1.5000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"暴食怪","trait_id":"TFT16_Glutton","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Glutton.TFT_Set16.png","tooltip_text":"每个策划阶段一次，你可以将一名英雄喂食给贪啃奇，基于该英雄的角色和星等，为他永久提供生命值、攻击速度或魔法攻击。<br><br><tftitemrules>将一名备战区的友军悬停在贪啃奇上方，直至他张开大口，随后松开以进行喂食。</tftitemrules><br><br>当前属性：@TFTUnitProperty.:TFT16_GluttonStat_HP@%i:scaleHealth%、@TFTUnitProperty.:TFT16_GluttonStat_AS@%%i:scaleAS%、@TFTUnitProperty.:TFT16_GluttonStat_AP@%%i:scaleAP%","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"3StarTKMult","value":20.0000},{"name":"7CostFeedMult","value":1.2500}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"神射手","trait_id":"TFT16_Gunslinger","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Gunslinger.TFT_Set16.png","tooltip_text":"神射手获得物理攻击。神射手的每第@NumAttacks@次普攻会造成额外物理伤害。<br><br><expandRow>（@MinUnits@）@AD*100@%%i:scaleAD%、@BonusDamage@额外伤害</expandRow>","innate_trait_sets":[{"constants":[{"name":"NumAttacks","value":4.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.2200},{"name":"BonusDamage","value":100.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AD","value":0.4000},{"name":"BonusDamage","value":200.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"收割者","trait_id":"TFT16_Harvester","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Harvester.TFT_Set16.png","tooltip_text":"每次有敌方英雄死亡时，获得@ManaPerEnemyDeath@魔力。施放技能不会消耗魔力。<br><br>所有敌人损失@EnemyArmorMRReduction@物理防御和魔法防御。","innate_trait_sets":[{"constants":[{"name":"EnemyArmorMRReduction","value":10.0000},{"name":"ManaPerEnemyDeath","value":10.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"超级英雄","trait_id":"TFT16_Heroic","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Heroic.TFT_Set16.png","tooltip_text":"加里欧无法在战斗中部署；改为在备战区贡献自身特性，并在蒂玛西亚人集结时加入战斗。<br><br>着陆时，他会制造@HexRadius@格范围的冲击波，造成相当于@PercentMaxHP*100@%自身最大生命值的魔法伤害。被命中的敌人会被击飞@KnockupDuration@秒，距离着陆中心越远，持续时间越短。","innate_trait_sets":[{"constants":[{"name":"HexRadius","value":3.0000},{"name":"KnockupDuration","value":1.0000},{"name":"PercentMaxHP","value":0.1000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"海克斯机甲","trait_id":"TFT16_HexMech","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Hexmech.TFT_Set16.png","tooltip_text":"获得1个驾驶员格子。战斗开始时：此单位会跳入机械暴龙，为其提供@PercentHealth*100@%自身生命值和基于角色和星等的额外属性加成。<br><br><TFTBonus>坦克：</TFTBonus> +@Vamp1@/@Vamp2@/@Vamp3@%全能吸血<br><TFTBonus>斗士：</TFTBonus> +@AD1@/@AD2@/@AD3@%物理攻击<br><TFTBonus>射手：</TFTBonus> +@Amp1@/@Amp2@/@Amp3@%伤害增幅<br><TFTBonus>施法者：</TFTBonus> +@Mana1@/@Mana2@/@Mana3@魔力回复<br><TFTBonus>刺客：</TFTBonus> +@Crit1@/@Crit2@/@Crit3@%暴击机率<br><br>死亡时，驾驶员会弹射跳出，且机械暴龙会使附近敌人击退和晕眩@StunDuration@秒。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"AD1","value":20.0000},{"name":"AD2","value":30.0000},{"name":"AD3","value":40.0000},{"name":"Amp1","value":12.0000},{"name":"Amp2","value":20.0000},{"name":"Amp3","value":30.0000},{"name":"Crit1","value":40.0000},{"name":"Crit2","value":70.0000},{"name":"Crit3","value":100.0000},{"name":"Mana1","value":2.0000},{"name":"Mana2","value":4.0000},{"name":"Mana3","value":5.0000},{"name":"PercentHealth","value":0.8000},{"name":"StunDuration","value":1.5000},{"name":"SummonReducePct","value":0.5000},{"name":"Vamp1","value":20.0000},{"name":"Vamp2","value":30.0000},{"name":"Vamp3","value":40.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"女猎手","trait_id":"TFT16_Huntress","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Huntress.TFT_Set16.png","tooltip_text":"你的最强妮可存活期间，你最强的奈德丽无法成为普攻的目标，并获得@Durability*100@%续战力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Durability","value":0.5000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"神谕者","trait_id":"TFT16_Invoker","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Invoker.png","tooltip_text":"你的队伍获得@TeamBonusMana@魔力回复。神谕者从所有来源获得更多魔力。<br><br><expandRow>（@MinUnits@）@PercentManaIncrease*100@%额外魔力</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamBonusMana","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"PercentManaIncrease","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"PercentManaIncrease","value":0.4000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"爱欧尼亚","trait_id":"TFT16_Ionia","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Ionia.TFT_Set16.png","tooltip_text":"爱欧尼亚获得护盾、物理攻击与魔法攻击。每场对战，他们都会走不同的路径。<br><br>@TFTUnitProperty.trait:TFT16_Ionia_PathTooltip@<br><br><row>（@MinUnits@）获得一个每局游戏都会变化的助益</row><br><row>（@MinUnits@）获得一个每局游戏都会变化的助益</row><br><row>（@MinUnits@）获得一个每局游戏都会变化的助益</row>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"BladesAP","value":15.0000},{"name":"BladesFlatDamage","value":0.0000},{"name":"BladesForceProcThreshold","value":5.0000},{"name":"BladesPercentChance","value":30.0000},{"name":"DeterminationFlatDamage","value":20.0000},{"name":"DeterminationResists","value":15.0000},{"name":"EnlightenmentADAP","value":10.0000},{"name":"EnlightenmentADAPPerLevel","value":2.0000},{"name":"EnlightenmentXP","value":1.0000},{"name":"GenerosityADAP","value":10.0000},{"name":"GenerosityIncreasePerGold","value":0.0200},{"name":"SpiritADAP","value":3.0000},{"name":"SpiritHealth","value":0.2500},{"name":"Transcendence3StarBuff","value":1.3000},{"name":"TranscendenceHealth","value":0.1000},{"name":"TranscendenceMagicDamage","value":0.2000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BladesAP","value":25.0000},{"name":"BladesFlatDamage","value":0.0000},{"name":"BladesForceProcThreshold","value":4.0000},{"name":"BladesPercentChance","value":38.0000},{"name":"DeterminationFlatDamage","value":40.0000},{"name":"DeterminationResists","value":25.0000},{"name":"EnlightenmentADAP","value":15.0000},{"name":"EnlightenmentADAPPerLevel","value":3.0000},{"name":"EnlightenmentXP","value":2.0000},{"name":"GenerosityADAP","value":25.0000},{"name":"GenerosityIncreasePerGold","value":0.0200},{"name":"SpiritADAP","value":4.0000},{"name":"SpiritHealth","value":0.3000},{"name":"Transcendence3StarBuff","value":1.3000},{"name":"TranscendenceHealth","value":0.1500},{"name":"TranscendenceMagicDamage","value":0.2500}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BladesAP","value":50.0000},{"name":"BladesFlatDamage","value":0.0000},{"name":"BladesForceProcThreshold","value":3.0000},{"name":"BladesPercentChance","value":45.0000},{"name":"DeterminationFlatDamage","value":60.0000},{"name":"DeterminationResists","value":40.0000},{"name":"EnlightenmentADAP","value":20.0000},{"name":"EnlightenmentADAPPerLevel","value":4.0000},{"name":"EnlightenmentXP","value":4.0000},{"name":"GenerosityADAP","value":40.0000},{"name":"GenerosityIncreasePerGold","value":0.0200},{"name":"SpiritADAP","value":5.0000},{"name":"SpiritHealth","value":0.3500},{"name":"Transcendence3StarBuff","value":1.3000},{"name":"TranscendenceHealth","value":0.2000},{"name":"TranscendenceMagicDamage","value":0.3000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"重装战士","trait_id":"TFT16_Juggernaut","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Juggernaut.png","tooltip_text":"重装战士获得续战力，在生命值高于@HealthBreakpoint*100@%时获得更多。每当重装战士死亡时，其他重装战士获得其最大生命值@HealRatio*100@%的治疗。<br><br><expandRow>（@MinUnits@）@BaseDR*100@%或@IncreasedDR*100@%%i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"HealRatio","value":0.0500},{"name":"HealthBreakpoint","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseDR","value":0.1800},{"name":"IncreasedDR","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDR","value":0.2000},{"name":"IncreasedDR","value":0.3000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDR","value":0.2600},{"name":"IncreasedDR","value":0.3600}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"同化体","trait_id":"TFT16_KaisaUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Assimilator.TFT_Set16.png","tooltip_text":"凯莎的技能会根据物理攻击或魔法攻击的高低，展现出不同的效果。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"永恒族","trait_id":"TFT16_KindredUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Eternal.png","tooltip_text":"镜爪对同一敌人的每3次普攻会造成@PercentDamageMult*100@%伤害，同时魔狼也会撕咬目标。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamageMult","value":3.2500}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"长枪手","trait_id":"TFT16_Longshot","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Longshot.TFT_Set16.png","tooltip_text":"长枪手获得伤害增幅，并对距离较远的目标造成更多伤害。<br><br><expandRow>（@MinUnits@）@BaseDamageAmp*100@%%i:scaleDA% + 每格@PercentDamageIncrease*100@%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDamageAmp","value":0.1800},{"name":"PercentDamageIncrease","value":0.0200}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDamageAmp","value":0.2400},{"name":"PercentDamageIncrease","value":0.0300}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDamageAmp","value":0.2800},{"name":"PercentDamageIncrease","value":0.0400}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDamageAmp","value":0.3200},{"name":"PercentDamageIncrease","value":0.0500}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"月环教","trait_id":"TFT16_Lunari","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_11_Umbral.png","tooltip_text":"","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"干扰者","trait_id":"TFT16_Magus","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Disruptor.png","tooltip_text":"干扰者的技能会使命中的敌人<TFTKeyword>炫目</TFTKeyword>。干扰者会对被炫目的敌人造成额外伤害。<br><br><expandRow>（@MinUnits@）@DamageAmp*100@%额外伤害</expandRow><br><br><rules>炫目：造成的伤害减少@DamageReduction*100@%</rules><br><br><br>","innate_trait_sets":[{"constants":[{"name":"DamageReduction","value":0.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.1800}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":0.4000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"诺克萨斯","trait_id":"TFT16_Noxus","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Noxus.TFT_Set16.png","tooltip_text":"在敌方队伍生命值损失@HPLostTrigger*100@%后，召唤灭世者 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@ADAP*100@%%i:scaleAD%%i:scaleAP%</row><br><row>（@MinUnits@）@SoulMult@x%i:scaleSouls%, @ADAP*100@%%i:scaleAD%%i:scaleAP%</row><br><row>（@MinUnits@）@SoulMult@x%i:scaleSouls%, @ADAP*100@%%i:scaleAD%%i:scaleAP%</row><br><br><rules>已收集灵魂：@TFTUnitProperty.trait:TFT16_ShadowIsles_SoulsPlayerFacing@%i:scaleSouls%</rules>","innate_trait_sets":[{"constants":[{"name":"BaseSoulsGainedPerDeath","value":1.0000},{"name":"BaseStage2Souls","value":25.0000},{"name":"BaseStage3Souls","value":65.0000},{"name":"BaseStage4Souls","value":135.0000},{"name":"BaseStage5Souls","value":160.0000},{"name":"BaseStage6Souls","value":185.0000},{"name":"BaseStage7Souls","value":215.0000},{"name":"BaseStage8Sousls","value":255.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":0.1800},{"name":"SoulMult","value":1.0000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADAP","value":0.2000},{"name":"SoulMult","value":1.3000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":0.2500},{"name":"SoulMult","value":1.6000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":0.3300},{"name":"SoulMult","value":1.9000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"苏瑞玛","trait_id":"TFT16_Shurima","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Shurima.TFT_Set16.png","tooltip_text":"苏瑞玛人每秒获得@ASPerSecond*100@%攻击速度并回复@HealthRestorePerSecond@生命值。战斗开始时，他们会获得额外效果。<ShowIfCustom.Set=TFTSetEventCT><ShowIf.TFT16_Shurima_NoPrismatic><rules><br><br>棱彩：解锁纳瑟斯、雷尼克顿、齐勒斯，随后部署4个苏瑞玛</rules></ShowIf.TFT16_Shurima_NoPrismatic></ShowIfCustom.Set=TFTSetEventCT><br><br><row>（@MinUnits@）@BonusHealth*100@%最大生命值</row><br><row>（@MinUnits@）@ArmorMR@物理防御和魔法防御</row><br><row>（@MinUnits@）只有在纳瑟斯、雷尼克顿和齐勒斯解锁的情况下，<ShowIf.TFT16_Shurima_PrismaticActive>每@GodhoodCadence@秒一个苏瑞玛升华为神</ShowIf.TFT16_Shurima_PrismaticActive><ShowIfCustom.Set=TFTSetEventCT><ShowIf.TFT16_Shurima_NoPrismatic>。</ShowIf.TFT16_Shurima_NoPrismatic></ShowIfCustom.Set=TFTSetEventCT></row>","innate_trait_sets":[{"constants":[{"name":"ASPerSecond","value":0.0200},{"name":"HealthRestorePerSecond","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ArmorMR","value":0.0000},{"name":"Ascend","value":0.0000},{"name":"BonusHealth","value":0.2000},{"name":"GodhoodCadence","value":0.0000},{"name":"SkinScale","value":0.0800}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ArmorMR","value":50.0000},{"name":"Ascend","value":0.0000},{"name":"BonusHealth","value":0.2000},{"name":"GodhoodCadence","value":0.0000},{"name":"SkinScale","value":0.0800}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ArmorMR","value":50.0000},{"name":"Ascend","value":0.0000},{"name":"BonusHealth","value":0.2000},{"name":"GodhoodCadence","value":0.0000},{"name":"SkinScale","value":0.0800}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"龙裔","trait_id":"TFT16_ShyvanaUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Dragonborn.TFT_Set16.png","tooltip_text":"施法时，希瓦娜的技能会被替换为“龙之吐息”。变身期间，所有友军承受的敌方技能伤害降低@AbilityDamageReduction*100@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityDamageReduction","value":0.0800}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"杀戮者","trait_id":"TFT16_Slayer","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Slayer.png","tooltip_text":"杀戮者获得全能吸血和物理攻击。杀戮者的额外物理攻击会基于自身已损失生命值而提升，最多可提升至@AmountIncrease*100@%。<br><br><expandRow>（@MinUnits@）@BonusAD*100@%%i:scaleAD%，@BonusOmnivamp*100@%%i:scaleSV%</expandRow><br>","innate_trait_sets":[{"constants":[{"name":"AmountIncrease","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAD","value":0.2000},{"name":"BonusOmnivamp","value":0.1000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAD","value":0.3000},{"name":"BonusOmnivamp","value":0.1600}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAD","value":0.4000},{"name":"BonusOmnivamp","value":0.2000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"奥术大师","trait_id":"TFT16_Sorcerer","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Arcanist.png","tooltip_text":"你的队伍获得魔法攻击，奥术大师会获得更多。<br><br><expandRow>（@MinUnits@）@AllyAP@%%i:scaleAP%，奥术大师获得@BonusAP@%%i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AllyAP","value":15.0000},{"name":"BonusAP","value":25.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AllyAP","value":20.0000},{"name":"BonusAP","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name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FTUnitProperty.trait:TFT16_Teamup_SpinToWin_TotalDA*100@%%i:scaleDA%</row><br><row>（@MinUnits@）最强旋转英雄的旋转范围提升1格</row><br><row>（@MinUnits@）全体旋转英雄的旋转范围提升1格</row>","innate_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0050},{"name":"Health","value":8.0000},{"name":"ManaToSpend","value":120.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":3,"style_idx":4,"style_name":"kUnique"},{"constants":[],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kUnique"},{"constants":[],"min_units":6,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"角头老大","trait_id":"TFT16_TheBoss","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Theboss.png","tooltip_text":"当赛特首次低于@MaxHealthThreshold*100@%最大生命值时，就会脱离战斗，然后开始做仰卧起坐。每做一次仰卧起坐，他都会回复@HealPercent@%最大生命值，并获得@AttackSpeedPercent@%攻击速度和移动速度。<br><br>回复至满血时，赛特会带着饱满肌肉返回战斗，并将普攻和技能造成的所有伤害都转化为真实伤害。如果友军全部阵亡，则会立即返回战斗。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":60.0000},{"name":"HealPercent","value":15.0000},{"name":"MaxHealthThreshold","value":0.4500}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"征服者","trait_id":"TFT16_Vanquisher","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Vanquisher.png","tooltip_text":"征服者的技能可触发暴击，并获得暴击机率和暴击伤害。<br><br><expandRow>（@MinUnits@）@BaseCritChance@%%i:scaleCrit%，@CritDmg@%%i:scaleCritMult%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseCritChance","value":15.0000},{"name":"CritDmg","value":15.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseCritChance","value":20.0000},{"name":"CritDmg","value":20.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseCritChance","value":25.0000},{"name":"CritDmg","value":25.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseCritChance","value":30.0000},{"name":"CritDmg","value":30.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"虚空","trait_id":"TFT16_Void","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Void.TFT_Set16.png","tooltip_text":"获得虚空英雄专属的突变。虚空英雄获得攻击速度。<br><br><row>（@MinUnits@）@NumMutations@个突变，@BonusAS*100@%%i:scaleAS%</row><br><row>（@MinUnits@）@NumMutations@个突变，@BonusAS*100@%%i:scaleAS%</row><br><row>（@MinUnits@）@NumMutations@个突变，@BonusAS*100@%%i:scaleAS%</row><br><row>（@MinUnits@)）突变获得超能强化，其威力提升@SuperchargedMult*100@%。@BonusAS*100@%%i:scaleAS%</row><br><br><rules>英雄每次只能拥有1个突变。将英雄移至备战区会移除其突变。</rules><br>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAS","value":0.0800},{"name":"NumMutations","value":1.0000},{"name":"SuperchargedMult","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAS","value":0.1800},{"name":"NumMutations","value":2.0000},{"name":"SuperchargedMutations","value":0.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAS","value":0.3300},{"name":"NumMutations","value":3.0000},{"name":"SuperchargedMult","value":0.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusAS","value":0.4000},{"name":"NumMutations","value":3.0000},{"name":"SuperchargedMult","value":1.0000}],"min_units":9,"style_idx":5,"style_name":"kGold"}]},{"display_name":"守望者","trait_id":"TFT16_Warden","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Warden.TFT_Set16.png","tooltip_text":"当守望者的生命值首次低于@FirstShieldPercentHealth*100@%和@SecondShieldPercentHealth*100@%时，获得一道基于自身最大生命值的护盾。<br><br><expandRow>（@MinUnits@）@PercentHealthShield*100@% 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女武神的攻击与技能总是会对生命低于 @PercentHealth@% 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@Duration@ 秒。<br><br><expandRow>(@MinUnits@) @ADReduction@% 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@NumBlessings@个赐福；@BonusSP@% %i:scaleAS% %i:scaleAP% 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所有队友获得 @TeamSpellPower@% 技能强度</row><br><row>(@MinUnits@) 暮色妖灵英雄额外获得 @DuskSpellPower@% 技能强度</row><br><row>(@MinUnits@) 所有友军获得 @TeamSpellPower@% 技能强度，暮色妖灵英雄额外获得 @DuskSpellPower@% 技能强度</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DuskSpellPower","value":0.0000},{"name":"TeamSpellPower","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DuskSpellPower","value":50.0000},{"name":"TeamSpellPower","value":20.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DuskSpellPower","value":70.0000},{"name":"TeamSpellPower","value":40.0000}],"min_units":6,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"神木精灵","trait_id":"TFT4_Elderwood","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Wilderness.png","tooltip_text":"每过2秒，所有神木精灵英雄就会成长，获得额外属性。此效果可以叠加。最多可达5次。<br><br><expandRow>（@MinUnits@）@BonusResists@ 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@ManaAmp@% 魔力生成</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaAmp","value":50.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ManaAmp","value":100.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ManaAmp","value":150.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ManaAmp","value":250.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"处刑者","trait_id":"TFT4_Executioner","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Executioner.png","tooltip_text":"处刑者的普攻和技能会对生命值低于一定阈值的英雄触发暴击。<br><br><expandRow>（@MinUnits@）低于@PercentHealth@%生命值</expandRow><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentHealth","value":33.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"PercentHealth","value":66.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"PercentHealth","value":99.0000}],"min_units":4,"max_units":9999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"浪人","trait_id":"TFT4_Exile","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Exile.png","tooltip_text":"战斗开始时，如果1名浪人的邻格没有友军，将获得：<br><br><row>（@MinUnits@）一道相当于@ShieldPercent@%自身最大生命值的护盾</row><br><row>（@MinUnits@）和@LifeSteal@%%i:scaleSV%</row><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Lifesteal","value":0.0000},{"name":"ShieldPercent","value":50.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Lifesteal","value":60.0000},{"name":"ShieldPercent","value":50.0000}],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"寓言者","trait_id":"TFT4_Fabled","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Myth.png","tooltip_text":"<row>（@MinUnits@）强化寓言者英雄的技能，使其拥有额外效果。</row><br><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"财神战队","trait_id":"TFT4_Fortune","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Fortune.png","tooltip_text":"<row>（@MinUnits@）赢得一场对抗玩家的战斗后，你会获得额外晶球。获得额外战利品晶球的间隔越久，额外战利品晶球的奖励就会越丰厚！ 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在战斗开始时，数位月光使者英雄们会提升 1 个星等，持续到战斗结束为止。<br><br>（优先选择星等最低的英雄。如果有多个人选，那么会选择带有最多装备的英雄。）<br><br><row>(@MinUnits@) @NumberOfChampions@ 个英雄</row><br><row>(@MinUnits@) @NumberOfChampions@ 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@NumberOfAttacks@ 次后会没入暗影之中，进入潜行状态并且使其下次基础攻击造成额外魔法伤害。<br><br><expandRow>(@MinUnits@) @Damage@ 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@RoundsToTransform@ 场战斗后即可变形，技能会因此获得强化。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"RoundsToTransform","value":3.0000}],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"先锋战士","trait_id":"TFT4_Vanguard","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Vanguard.png","tooltip_text":"先锋战士获得额外%i:scaleArmor%物理防御和%i:scaleMR%魔法防御：<br><br><expandRow>（@MinUnits@）@Armor@%i:scaleArmor%和@MR@%i:scaleMR%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Armor","value":125.0000},{"name":"MR","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Armor","value":275.0000},{"name":"MR","value":40.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Armor","value":450.0000},{"name":"MR","value":60.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Armor","value":800.0000},{"name":"MR","value":100.0000}],"min_units":8,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"战国军阀","trait_id":"TFT4_Warlord","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Warlord.png","tooltip_text":"战国军阀拥有额外%i:scaleHealth%生命值和%i:scaleAP%魔法攻击。每场战斗都会使该加成提升@VictoryPercent@%，最多可叠加@MaxCombats@次。<br><br><row>（@MinUnits@）@InitialHealth@ %i:scaleHealth%和@InitialSP@%%i:scaleAP%</row><br><row>（@MinUnits@）@InitialHealth@ %i:scaleHealth%和@InitialSP@%%i:scaleAP%</row><br><row>（@MinUnits@）@InitialHealth@ %i:scaleHealth%和@InitialSP@%%i:scaleAP%</row><br><row>（@MinUnits@）@InitialHealth@ %i:scaleHealth%和@InitialSP@% %i:scaleAP%战斗开始时:战国军阀的军队加入战斗。</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"InitialHealth","value":300.0000},{"name":"InitialSP","value":30.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"InitialHealth","value":450.0000},{"name":"InitialSP","value":45.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"InitialHealth","value":700.0000},{"name":"InitialSP","value":70.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":9,"max_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"InitialHealth","value":888.0000},{"name":"InitialSP","value":88.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":88.0000}],"min_units":11,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"厌憎丧尸","trait_id":"TFT5_Abomination","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Aberration.png","tooltip_text":"当@AllyDeaths@名友军死亡时，缝合巨怪将从坟墓中苏醒。缝合巨怪会根据厌憎丧尸友军的星等获得额外生命值和物理攻击。<br><br>战斗开始时，最靠近坟墓的3名厌憎丧尸英雄也会给予缝合巨怪一件他们身上随机道具的复制品。<br><br><expandRow>（@MinUnits@）@FlatHealth@ %i:scaleHealth%、@FlatAD@% %i:scaleAD%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AllyDeaths","value":2.0000},{"name":"BonusAD","value":7.0000},{"name":"BonusHealth","value":90.0000},{"name":"FlatAD","value":70.0000},{"name":"FlatArmor","value":30.0000},{"name":"FlatHealth","value":900.0000},{"name":"FlatMR","value":30.0000},{"name":"StageMultiplierPercent","value":13.0000},{"name":"StageMultiplierStart","value":3.0000},{"name":"StarLevel","value":2.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AllyDeaths","value":2.0000},{"name":"BonusAD","value":9.0000},{"name":"BonusHealth","value":150.0000},{"name":"FlatAD","value":90.0000},{"name":"FlatArmor","value":45.0000},{"name":"FlatHealth","value":1500.0000},{"name":"FlatMR","value":45.0000},{"name":"StageMultiplierPercent","value":13.0000},{"name":"StageMultiplierStart","value":4.0000},{"name":"StarLevel","value":3.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AllyDeaths","value":2.0000},{"name":"BonusAD","value":11.0000},{"name":"BonusHealth","value":200.0000},{"name":"FlatAD","value":110.0000},{"name":"FlatArmor","value":60.0000},{"name":"FlatHealth","value":2000.0000},{"name":"FlatMR","value":60.0000},{"name":"StageMultiplierPercent","value":13.0000},{"name":"StageMultiplierStart","value":5.0000},{"name":"StarLevel","value":4.0000}],"min_units":5,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"刺客","trait_id":"TFT5_Assassin","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Assassin.png","tooltip_text":"天生：战斗开始时，刺客会跳向敌方后排。<br><br>刺客的技能可以暴击，并获得额外暴击机率和暴击伤害。<br><br><expandRow>（@MinUnits@）@CritChanceAmpPercent@% %i:scaleCrit%、@CritAmpPercent@% %i:scaleCritMult%</expandRow>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"CritAmpPercent","value":30.0000},{"name":"CritChanceAmpPercent","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritAmpPercent","value":40.0000},{"name":"CritChanceAmpPercent","value":40.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"CritAmpPercent","value":50.0000},{"name":"CritChanceAmpPercent","value":75.0000}],"min_units":6,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"武斗家","trait_id":"TFT5_Brawler","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Brawler.png","tooltip_text":"武斗家获得最大生命值。<br><br><expandRow>（@MinUnits@）@BonusHealth@%i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":400.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":1000.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusHealth","value":1600.0000}],"min_units":6,"max_units":2500,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"重炮兵","trait_id":"TFT5_Cannoneer","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cannoneer.png","tooltip_text":"重炮兵的每第 5 次普攻将被大炮轰击所取代，造成该普攻一定比例的物理伤害，并在目标周遭爆炸。<br><br><expandRow>（@MinUnits@）@AttackPercent@% 伤害</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackPercent","value":225.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackPercent","value":475.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackPercent","value":1200.0000}],"min_units":6,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"驯龙高手","trait_id":"TFT5_Caretaker","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Caretaker.png","tooltip_text":"（@MinUnits@）驯龙高手部署一只龙宝宝，可放置在场上任何位置。龙宝宝获得主人@AttackSpeed@%的攻击速度，死亡时还会为主人回复@ManaRefund@魔力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":100.0000},{"name":"ManaRefund","value":80.0000}],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"重骑兵","trait_id":"TFT5_Cavalier","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cavalry.png","tooltip_text":"天生：每当重骑兵移动时，快速冲向目标。<br><br>重骑兵获得续战力。在战斗开始和每次冲刺后，此效果都会加倍，持续@Duration@秒。<br><br><expandRow>（@MinUnits@）@DamageReductionPercent@% %i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"DamageReductionPercent","value":20.0000},{"name":"Duration","value":4.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageReductionPercent","value":25.0000},{"name":"Duration","value":4.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageReductionPercent","value":30.0000},{"name":"Duration","value":4.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"女巫","trait_id":"TFT5_Coven","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Coven.png","tooltip_text":"在战斗开始时，最靠近你的女巫英雄们中心点的英雄将被选为女巫首领，获得额外魔法攻击。<br><br>每当一名女巫英雄施放技能，一定比例的消耗魔力将被赠与女巫首领。<br><br><expandRow>（@MinUnits@）@AbilityPower@ 魔法攻击，@PercentMana@% 魔力</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":60.0000},{"name":"PercentMana","value":15.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":100.0000},{"name":"PercentMana","value":18.0000}],"min_units":4,"max_units":2500,"style_idx":5,"style_name":"kGold"}]},{"display_name":"恶魔","trait_id":"TFT5_Cruel","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cruel.png","tooltip_text":"在正好残存最后 1 名敌人时，提摩渴望与其共处。<br><br>提摩需要使用玩家生命值来购买，而不是使用金钱。卖出时可获得金钱，但不能换回生命值。不用谢。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CompletionDelay","value":4.5000}],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"黎明使者","trait_id":"TFT5_Dawnbringer","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Dawnbringer.png","tooltip_text":"每场战斗一次，黎明使者的生命值为@FirstThreshold@%时获得快速治疗。触发时，友方黎明使者获得@BonusDamage@%伤害加成。<br><br><expandRow>（@MinUnits@）@PercentOfMaximumHealth@%最大%i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":30.0000},{"name":"Ticks","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":55.0000},{"name":"Ticks","value":15.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":80.0000},{"name":"Ticks","value":20.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":120.0000},{"name":"Ticks","value":25.0000}],"min_units":8,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"龙裔","trait_id":"TFT5_Draconic","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Draconic.png","tooltip_text":"<row>（@MinUnits@）战斗结束时：你的备战区获得一颗龙蛋。龙蛋越大，孵化所需的时间就越久，奖励也会越稀有。</row><br><row>（@MinUnits@）龙蛋是金色的！金色龙蛋会孵化出更加稀有的战利品。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":0.0000},{"name":"EggLevel","value":1.0000},{"name":"GiveGoldPercent","value":50.0000},{"name":"GoldAmount","value":2.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":300.0000},{"name":"EggLevel","value":2.0000},{"name":"GiveGoldPercent","value":50.0000},{"name":"GoldAmount","value":2.0000}],"min_units":5,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"弒龙者","trait_id":"TFT5_Dragonslayer","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Dragonslayer.png","tooltip_text":"弒龙者总会获得额外魔法攻击。<br><br>在首名弒龙者友军从拥有至少 @MaxHealthThreshold@ 最大生命的敌人身上获得击杀后，所有友军获得额外魔法攻击，直到该回合战斗结束。<br><br><expandRow>（@MinUnits@）弒龙者获得 @DragonslayerAP@ 魔法攻击，队伍获得 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@PercentDamageAmp@% 额外伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamageAmp","value":20.0000}],"min_units":1,"max_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"地狱军团","trait_id":"TFT5_Hellion","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Hellion.png","tooltip_text":"地狱军团获得攻速。<br><br>每当一名地狱军团死亡，便会有一名地狱军团分身（低1个星等的复制体）从地狱传送门中一跃而出、参与战斗！<br><br><expandRow>（@MinUnits@）@AttackSpeedPercent@% %i:scaleAS% 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%i:scaleHealth%，+@BonusAP@%%i:scaleAP% 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%i:scaleMana%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaAmount","value":3.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ManaAmount","value":6.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ManaAmount","value":8.0000}],"min_units":4,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"守护者","trait_id":"TFT7_Guardian","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Guardian.png","tooltip_text":"每场战斗一次，在@HealthThreshold@%生命值时，守护者会为自身及其距离最近的友军提供护盾，护盾量为他们的一定百分比最大生命值。护盾效果可以叠加！<br><br><expandRow>（@MinUnits@）@ShieldPercentAmount@%%i:scaleHealth%护盾</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":35.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":100.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":150.0000}],"min_units":8,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"冒险者公会","trait_id":"TFT7_Guild","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Guild.png","tooltip_text":"为你的队伍提供独特的加成，冒险者公会成员的获得量翻倍。该加成会随着已登场的冒险者公会成员数量而提升！<br><br><ShowIf.TFT7_Trait_Guild_ActiveSejuani><status>史瓦妮：</status> +@TFTUnitProperty.trait:TFT7_Trait_Guild_SejuaniBonus@生命值</ShowIf.TFT7_Trait_Guild_ActiveSejuani><ShowIfNot.TFT7_Trait_Guild_ActiveSejuani><TFTGuildInactive>史瓦妮：获得生命值</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveSejuani><br><ShowIf.TFT7_Trait_Guild_ActiveTwitch><status>图奇：</status>+@TFTUnitProperty.trait:TFT7_Trait_Guild_TwitchBonus@%攻击速度</ShowIf.TFT7_Trait_Guild_ActiveTwitch><ShowIfNot.TFT7_Trait_Guild_ActiveTwitch><TFTGuildInactive>图奇：获得攻击速度</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveTwitch><br><ShowIf.TFT7_Trait_Guild_ActiveDragon><status>橘皮：</status>+@TFTUnitProperty.trait:TFT7_Trait_Guild_DragonBonus@物理防御和魔法防御</ShowIf.TFT7_Trait_Guild_ActiveDragon><ShowIfNot.TFT7_Trait_Guild_ActiveDragon><TFTGuildInactive>橘皮：获得物理防御和魔法防御。</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveDragon><br><ShowIf.TFT7_Trait_Guild_ActiveJayce><status>杰西：</status>+@TFTUnitProperty.trait:TFT7_Trait_Guild_JayceBonus@%物理攻击和魔法攻击</ShowIf.TFT7_Trait_Guild_ActiveJayce><ShowIfNot.TFT7_Trait_Guild_ActiveJayce><TFTGuildInactive>杰西：获得物理攻击和魔法攻击</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveJayce><br><ShowIf.TFT7_Trait_Guild_ActiveBard><status>巴德：</status>每次普攻+@TFTUnitProperty.trait:TFT7_Trait_Guild_BardBonus@魔力</ShowIf.TFT7_Trait_Guild_ActiveBard><ShowIfNot.TFT7_Trait_Guild_ActiveBard><TFTGuildInactive>巴德：每次普攻获得魔力</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveBard><br><ShowIf.TFT7_Trait_Guild_ActiveEmblem><status>徽章：</status>+@TFTUnitProperty.trait:TFT7_Trait_Guild_EmblemBonus@%全能吸血</ShowIf.TFT7_Trait_Guild_ActiveEmblem><ShowIfNot.TFT7_Trait_Guild_ActiveEmblem><TFTGuildInactive>徽章：全能吸血</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveEmblem><br><br><expandRow>（@MinUnits@）@Multiplier@%公会加成</expandRow><br><br><br><br>","innate_trait_sets":[{"constants":[{"name":"BardBaseBonus","value":2.0000},{"name":"DragonBaseBonus","value":8.0000},{"name":"EmblemBaseBonus","value":0.0300},{"name":"GuildMultiplier","value":2.0000},{"name":"JayceBaseBonus","value":5.0000},{"name":"SejuaniBaseBonus","value":130.0000},{"name":"TwitchBaseBonus","value":0.1100}]}],"conditional_trait_sets":[{"constants":[{"name":"Multiplier","value":100.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Multiplier","value":110.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Multiplier","value":120.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":130.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":140.0000}],"min_units":5,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":150.0000}],"min_units":6,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":160.0000}],"min_units":7,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":175.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"翠玉使者","trait_id":"TFT7_Jade","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Jade.png","tooltip_text":"召唤可移动的翠玉雕像。<br><br>战斗开始时：在战斗开始时处于雕像邻格的友军会每@Interval@秒回复最大生命值并获得攻速加成。当一个雕像被摧毁后，它会对附近敌人造成相当于其生命值@PercentHealth@%的魔法伤害。<br><br><row>（@MinUnits@）1座雕像，@HealthRegen@%%i:scaleHealth%，@AttackSpeed*100@%%i:scaleAS%</row><br><row>（@MinUnits@）2座雕像，@HealthRegen@%%i:scaleHealth%，@AttackSpeed*100@%%i:scaleAS%</row><br><row>（@MinUnits@）3座雕像，@HealthRegen@%%i:scaleHealth%，@AttackSpeed*100@%%i:scaleAS%</row><br><row>（@MinUnits@）4座雕像，@HealthRegen@%%i:scaleHealth%，@AttackSpeed*100@%%i:scaleAS%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":0.1000},{"name":"HealthRegen","value":2.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":1.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeed","value":0.2200},{"name":"HealthRegen","value":3.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":2.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeed","value":0.5500},{"name":"HealthRegen","value":5.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":3.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":7,"max_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackSpeed","value":0.8800},{"name":"HealthRegen","value":8.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":4.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":11,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"碧水行者","trait_id":"TFT7_Lagoon","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Lagoon.png","tooltip_text":"召唤一个碧海神石，会随着碧水行者英雄施放技能而提供战利品。碧水行者英雄获得魔法攻击和攻击速度。<br><br><row>（@MinUnits@）@AbilityPower@%%i:scaleAP%，@AttackSpeed*100@%%i:scaleAS%</row><br><row>（@MinUnits@）@AbilityPower@%%i:scaleAP%，@AttackSpeed*100@% %i:scaleAS%</row><br><row>（@MinUnits@）@AbilityPower@% %i:scaleAP%，@AttackSpeed*100@%%i:scaleAS%</row><br><row>（@MinUnits@）@AbilityPower@%%i:scaleAP%，@AttackSpeed*100@%%i:scaleAS%。技能施放会被计算两次并提供额外战利品。</row><br><br>总施放次数：<active>@TFTUnitProperty.trait:TFT7_LagoonCount@</active><br>已提供金钱：<active>@TFTUnitProperty.trait:TFT7_LagoonRewardCountGold@</active><br>已提供奖励：<active>@TFTUnitProperty.trait:TFT7_LagoonRewardCount@</active>@TFTUnitProperty.trait:TFT_Modes_TRA1@","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":10.0000},{"name":"AttackSpeed","value":0.1000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":35.0000},{"name":"AttackSpeed","value":0.3500}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":60.0000},{"name":"AttackSpeed","value":0.6000}],"min_units":9,"max_units":11,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AbilityPower","value":200.0000},{"name":"AttackSpeed","value":2.0000}],"min_units":12,"max_units":999,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"传说","trait_id":"TFT7_Legend","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Legend.png","tooltip_text":"（3）每场战斗：一名邻近的友军将自身性命献祭给传说，使传说获得 @StatPercent@% 该友军的生命、物理防御及魔法防御，加上 @APPercent@% 该友军的魔法攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APPercent","value":30.0000},{"name":"StatPercent","value":100.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"法师","trait_id":"TFT7_Mage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mage.png","tooltip_text":"法师可施放两次技能并且拥有修正过的总%i:scaleAP%魔法攻击。<br><br><expandRow>（@MinUnits@）@APMultiplier*100@%%i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APMultiplier","value":0.9000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"APMultiplier","value":1.2000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"APMultiplier","value":1.5000}],"min_units":7,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"APMultiplier","value":1.9000}],"min_units":9,"style_idx":5,"style_name":"kGold"}]},{"display_name":"幻境化身","trait_id":"TFT7_Mirage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Mirage.png","tooltip_text":"幻境化身英雄在每场游戏之间获得一个不同的特性加成。","innate_trait_sets":[{"constants":[{"name":"DuelistBonusMoveSpeed","value":200.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BrillianceTableNum","value":2.0000},{"name":"DawnbringerPercentHealing","value":40.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":6.0000},{"name":"Durability","value":0.0000},{"name":"ElectricChance","value":20.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":20.0000},{"name":"ExecutionerHealthThreshold","value":50.0000},{"name":"SpellswordAPPerAttack","value":5.0000},{"name":"WarlordBonusAP","value":18.0000},{"name":"WarlordBonusHealth","value":150.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BrillianceTableNum","value":4.0000},{"name":"DawnbringerPercentHealing","value":65.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":12.0000},{"name":"Durability","value":0.0000},{"name":"ElectricChance","value":33.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":33.0000},{"name":"ExecutionerHealthThreshold","value":65.0000},{"name":"SpellswordAPPerAttack","value":8.0000},{"name":"WarlordBonusAP","value":33.0000},{"name":"WarlordBonusHealth","value":300.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BrillianceTableNum","value":6.0000},{"name":"DawnbringerPercentHealing","value":65.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":20.0000},{"name":"Durability","value":0.0000},{"name":"ElectricChance","value":50.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":45.0000},{"name":"ExecutionerHealthThreshold","value":80.0000},{"name":"SpellswordAPPerAttack","value":12.0000},{"name":"WarlordBonusAP","value":50.0000},{"name":"WarlordBonusHealth","value":500.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BrillianceTableNum","value":8.0000},{"name":"DawnbringerPercentHealing","value":110.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":30.0000},{"name":"Durability","value":12.0000},{"name":"ElectricChance","value":100.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":60.0000},{"name":"ExecutionerHealthThreshold","value":100.0000},{"name":"SpellswordAPPerAttack","value":20.0000},{"name":"WarlordBonusAP","value":75.0000},{"name":"WarlordBonusHealth","value":750.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"巨岩壁垒","trait_id":"TFT7_Monolith","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Monolith.png","tooltip_text":"（@MinUnits@）泰拉强化战场上的（3/3/全部）格子。战斗开始时：站在格子内的单位在战斗开始时获得@DamageReductionPercent@%续战力。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageReductionPercent","value":18.0000}],"min_units":3,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"秘术大师","trait_id":"TFT7_Mystic","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mystic.png","tooltip_text":"你的队伍获得魔法防御。<br><br><expandRow>（@MinUnits@）@MagicResist@ %i:scaleMR%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResist","value":30.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicResist","value":60.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicResist","value":130.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"MagicResist","value":280.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"非凡成龙","trait_id":"TFT7_Prodigy","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Prodigy.png","tooltip_text":"（@MinUnits@）嚼嚼在每场游戏获得一个随机特性。她会召唤出一名前任驯龙高手到场上助阵，该驯龙高手也会获得此特性。<br><br>驯龙高手的魔法攻击永远等同于嚼嚼的魔法攻击。当嚼嚼死亡时，驯龙高手获得 @AttackSpeed*100@% 攻速。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":1.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"怒翼使者","trait_id":"TFT7_Ragewing","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Ragewing.png","tooltip_text":"天生：将魔力值转化为怒气；普攻会生成15怒气。在施放一个技能后，进入持续4秒的狂怒状态：25%攻击速度但无法获得怒气。<br><br>在狂怒状态下获得攻击速度和全能吸血：<br><br><row>（@MinUnits@）@AttackSpeedPercent@% %i:scaleAS%和@Omnivamp@%%i:scaleSV%</row><br><row>（@MinUnits@）@AttackSpeedPercent@%%i:scaleAS%和@Omnivamp@%%i:scaleSV%</row><br><row>（@MinUnits@）@AttackSpeedPercent@%%i:scaleAS%和@Omnivamp@% %i:scaleSV%</row><br><row>（@MinUnits@）@AttackSpeedPercent@%%i:scaleAS%和@Omnivamp@% %i:scaleSV%</row><br><br><tftitemrules>怒翼使者不会因攻击而获得基础魔力值，也不会因受到伤害而获得魔力值。</tftitemrules>","innate_trait_sets":[{"constants":[{"name":"EnrageDuration","value":4.0000},{"name":"InnateAttackSpeedPercent","value":25.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":50.0000},{"name":"Omnivamp","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeedPercent","value":100.0000},{"name":"Omnivamp","value":25.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":150.0000},{"name":"Omnivamp","value":40.0000}],"min_units":6,"max_units":7,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":325.0000},{"name":"Omnivamp","value":80.0000}],"min_units":8,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"喜庆使者","trait_id":"TFT7_Revel","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Revel.png","tooltip_text":"用一个技能造成伤害后，发射 1 枚烟火，对一名随机敌人造成魔法伤害。<br><br><expandRow>（@MinUnits@）@MagicDamage@ 魔法伤害</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicDamage","value":110.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicDamage","value":150.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicDamage","value":210.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"MagicDamage","value":290.0000}],"min_units":5,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"灭龙军团","trait_id":"TFT7_Scalescorn","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Dragonbane.png","tooltip_text":"灭龙军团造成相当于自身一部分伤害值的额外魔法伤害。生命值超过@HealthThreshold@的敌人对灭龙军团造成的伤害降低@PercentDamageReduction@%。<br><br><expandRow>（@MinUnits@）@PercentBonusDamage@%额外魔法伤害</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealthThreshold","value":1900.0000},{"name":"PercentBonusDamage","value":15.0000},{"name":"PercentDamageReduction","value":15.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealthThreshold","value":1900.0000},{"name":"PercentBonusDamage","value":35.0000},{"name":"PercentDamageReduction","value":15.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HealthThreshold","value":1900.0000},{"name":"PercentBonusDamage","value":80.0000},{"name":"PercentDamageReduction","value":15.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"变形师","trait_id":"TFT7_Shapeshifter","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"通过技能变形后会获得生命值。<br><br><expandRow>（@MinUnits@）@HPPercent@%%i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HPPercent","value":55.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HPPercent","value":140.0000}],"min_units":4,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"微光龙鳞","trait_id":"TFT7_Shimmerscale","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Shimmerscale.png","tooltip_text":"获得独特的微光龙鳞道具。<br><br><row>（@MinUnits@）@TFTUnitProperty.trait:TFT7_Shimmerscale_Item1@<ShowIfNot.TFT7_Shimmerscale_IsChoiceMade>或贪婪法球</ShowIfNot.TFT7_Shimmerscale_IsChoiceMade></row><br><row>（@MinUnits@）@TFTUnitProperty.trait:TFT7_Shimmerscale_Item2@</row><br><row>（@MinUnits@）@TFTUnitProperty.trait:TFT7_Shimmerscale_Item3@和@TFTUnitProperty.trait:TFT7_Shimmerscale_Item4@</row><br><row>（@MinUnits@）英雄之冠</row><br><row>（@MinUnits@）道具均变为圣光版本</row>","innate_trait_sets":[{"constants":[{"name":"HighStakesInterestRatio","value":1.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"NumItems","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"NumItems","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"NumItems","value":4.0000}],"min_units":7,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"NumItems","value":5.0000}],"min_units":9,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"NumItems","value":5.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"法术窃盗","trait_id":"TFT7_SpellThief","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_SpellThief.png","tooltip_text":"（@MinUnits@）柔依在每个回合开始时以及每次施放技能后，偷取一个新的技能。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"唤星女神","trait_id":"TFT7_Starcaller","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_StarCaller.png","tooltip_text":"（@MinUnits@）在与玩家战斗期间，第一个施放技能的唤星女神会为你回复（@Tier1Heal@/@Tier2Heal@/@Tier3Heal@）棋手伤害，治疗量基于英雄的星等而定。溢出的治疗量会使一名敌方英雄解体。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealLimit","value":1.0000},{"name":"Tier1Heal","value":2.0000},{"name":"Tier1HealDU","value":1.0000},{"name":"Tier1HealHR","value":1.0000},{"name":"Tier2Heal","value":3.0000},{"name":"Tier2HealDU","value":2.0000},{"name":"Tier2HealHR","value":2.0000},{"name":"Tier3Heal","value":75.0000},{"name":"Tier3HealDU","value":30.0000},{"name":"Tier3HealHR","value":20.0000}],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"轻灵射手","trait_id":"TFT7_Swiftshot","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Swiftshot.png","tooltip_text":"天生：获得+@HexRangeIncrease@攻击距离。<br><br>轻灵射手每与目标相距1格，就会获得攻速加成。<br><br><expandRow>（@MinUnits@）@BonusAS@%%i:scaleAS%</expandRow>","innate_trait_sets":[{"constants":[{"name":"HexRangeIncrease","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAS","value":10.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAS","value":20.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAS","value":30.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusAS","value":45.0000}],"min_units":5,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"风暴使者","trait_id":"TFT7_Tempest","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Tempest.png","tooltip_text":"@DelayTime@秒后，闪电会打击战场，对敌人造成真实伤害和@StunDuration@秒晕眩效果，并为风暴使者英雄提供伤害增幅，持续至战斗结束。<br><br><row>（@MinUnits@）<trueDamage>@TrueDamageHPRatio*100@%%i:scaleHealth%</trueDamage>伤害，@DamageAmp*100@%%i:scaleDA%</row><br><row>（@MinUnits@）<trueDamage>@TrueDamageHPRatio*100@%%i:scaleHealth%</trueDamage>伤害，@DamageAmp*100@%%i:scaleDA%</row><br><row>（@MinUnits@）<trueDamage>@TrueDamageHPRatio*100@%%i:scaleHealth%</trueDamage>伤害，@DamageAmp*100@%%i:scaleDA%</row><br><row>（@MinUnits@）<trueDamage>@TrueDamageHPRatio*100@%&nbsp;%i:scaleHealth%</trueDamage>伤害，@DamageAmp*100@%%i:scaleDA%</row><br><row>（@MinUnits@）<trueDamage>@TrueDamageHPRatio*100@%%i:scaleHealth%</trueDamage>伤害，@DamageAmp*100@%%i:scaleDA%，打击两次</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.1000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":1.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.1000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.3000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":2.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.2000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.6000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":3.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.3000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.9000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":3.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.4000}],"min_units":8,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.6500},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":4.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.3500}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"驯龙高手","trait_id":"TFT7_Trainer","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Trainers.png","tooltip_text":"战斗结束后，每名驯龙高手会根据每个星等喂食 1 个干粮给嚼嚼，为其提升生命与魔法攻击。嚼嚼每吃下 25 个干粮便可提升一次星等！<br><br><row>（@MinUnits@）召唤出嚼嚼！</row><br><row>（@MinUnits@）嚼嚼的技能造成 @DamageInc*100@% 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%i:scaleAD%%i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADandAP","value":1.0000},{"name":"Duration","value":6.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADandAP","value":3.0000},{"name":"Duration","value":6.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADandAP","value":7.0000},{"name":"Duration","value":6.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"刺客","trait_id":"TFTTutorial_Assassin","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Assassin.png","tooltip_text":"天生：当战斗开始时，刺客会跳向敌方后排。<br><br>刺客获得额外暴击伤害与暴击机率。<br><br><expandRow>（@MinUnits@）+@CritAmpPercent@% 暴击伤害与 +@CritChanceAmpPercent@% 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机率对他们的目标触发一次额外的立即性普攻。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ExtraAttacks","value":1.0000},{"name":"ProcChance","value":45.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"武斗家","trait_id":"TFTTutorial_Brawler","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Brawler.png","tooltip_text":"武斗家获得额外生命。<br><br><expandRow>（@MinUnits@）@BonusHealth@ 生命</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":250.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":500.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"恶魔","trait_id":"TFTTutorial_Demon","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Demon.png","tooltip_text":"（@MinUnits@）恶魔的普攻有 @ManaDrainProcChance@% 机率减少目标 @ManaDrainBurn@ 魔力并回复恶魔自身 @ManaDrainDrain@ 魔力。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaDrainBurn","value":20.0000},{"name":"ManaDrainDrain","value":30.0000},{"name":"ManaDrainProcChance","value":40.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"冰川使者","trait_id":"TFTTutorial_Glacial","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Glacial.png","tooltip_text":"（@MinUnits@）冰川使者英雄的普攻有 @ProcPercent@% 机率会晕眩目标 @StunDuration@ 秒。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ProcPercent","value":20.0000},{"name":"StunDuration","value":1.5000}],"min_units":2,"style_idx":5,"style_name":"kGold"}]},{"display_name":"神射手","trait_id":"TFTTutorial_Gunslinger","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Gunslinger.png","tooltip_text":"神射手的普攻有 @ProcPercent@% 机率对范围内的其他敌人射出额外子弹，每发子弹对目标造成神射手 100% 物理攻击的伤害。<br><br><row>(@MinUnits@) 攻击 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@BlockAmount@ 已格挡伤害</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BlockAmount","value":15.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BlockAmount","value":30.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BlockAmount","value":60.0000}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"忍者","trait_id":"TFTTutorial_Ninja","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"（@MinUnits@）忍者获得 @ADValue@ 物理攻击与 @APValue@% 魔法攻击。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADValue","value":80.0000},{"name":"APValue","value":80.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"海盗","trait_id":"TFTTutorial_Pirate","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"（@MinUnits@）每次与另一名玩家的战斗结束时，你的竞技场上会出现一个宝箱，内藏着最多 4 金钱。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"游侠","trait_id":"TFTTutorial_Ranger","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"（@MinUnits@）每过 @DelayBetweenBuffs@ 秒，游侠获得 +@AttackSpeed@% 攻速，持续 @BuffDuration@ 秒。此效果在战斗开始的 @InitialDelay@ 秒后开始发动。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":100.0000},{"name":"BuffDuration","value":4.0000},{"name":"DelayBetweenBuffs","value":4.0000},{"name":"InitialDelay","value":4.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"机器人","trait_id":"TFTTutorial_Robot","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"（@MinUnits@）机器人在开始战斗时魔力全满。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"变形师","trait_id":"TFTTutorial_Shapeshifter","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"（@MinUnits@）变形师在变形时获得 @HPPercent@% 额外最大生命。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HPPercent","value":60.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"巫师","trait_id":"TFTTutorial_Sorcerer","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Sorcerer.png","tooltip_text":"天生：巫师从普攻获得双倍魔力。<br><br>所有友军提升魔法攻击。<br><br><expandRow>（@MinUnits@） +@AP@% 魔法攻击</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":40.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AP","value":120.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"正义楷模","trait_id":"TFTTutorial_TutorialPrimary","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Exemplar.png","tooltip_text":"在战斗开始时，被选定的正义楷模将被正义之力所强化，获得 @AttackDamage@ 物理攻击，并减少自敌人承受的伤害 @DamageReductionPercent@%。<br><br><row>（@MinUnits@）一名随机正义楷模将被强化</row><br><row>（@MinUnits@） 所有正义楷模都将被强化</row><br><row>（@MinUnits@）正义楷模汇聚他们的力量以召唤出一名正义化身！</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackDamage","value":50.0000},{"name":"DamageReductionPercent","value":50.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackDamage","value":50.0000},{"name":"DamageReductionPercent","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackDamage","value":50.0000},{"name":"DamageReductionPercent","value":50.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"守护者","trait_id":"TFTTutorial_TutorialSecondary","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"守护者获得额外生命，且减少从所有来源受到的伤害。<br><br><expandRow>（@MinUnits@）@BlockAmount@ 已阻挡伤害。@BonusHealth@ 生命</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BlockAmount","value":15.0000},{"name":"BonusHealth","value":200.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BlockAmount","value":30.0000},{"name":"BonusHealth","value":400.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"虚空生物","trait_id":"TFTTutorial_Void","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Void.png","tooltip_text":"（@MinUnits@）虚空生物英雄的普攻和技能造成真实伤害。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"兽人","trait_id":"TFTTutorial_Wild","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Wild.png","tooltip_text":"（@MinUnits@）兽人英雄在每次普攻后获得 @AttackSpeedPercent@% 额外攻速（可叠加至最多 @MaxStacks@ 次）。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":10.0000},{"name":"MaxStacks","value":5.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"约德尔人","trait_id":"TFTTutorial_Yordle","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Yordle.png","tooltip_text":"（@MinUnits@）约德尔人获得 +@MissPercent@% 额外闪避机率。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MissPercent","value":30.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]}]